Update - 1.12.0.120
EN: 1.12.0.120 CN: 1.12.0.120 JP: 1.12.0.124 KR: 1.12.0.124
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@@ -82,6 +82,7 @@ LevelMenuCtrl._mapNodeConfig = {
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TMPDailyInstanceEnergy1 = {sComponentName = "TMP_Text"},
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imgResourceIcon1_ = {nCount = 3, sComponentName = "Image"},
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imgResourceIcon2_ = {nCount = 3, sComponentName = "Image"},
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imgDoubleDrop = {},
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btnInfinity = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_Infinity"
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@@ -156,6 +157,7 @@ LevelMenuCtrl._mapNodeConfig = {
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sComponentName = "TMP_Text",
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sLanguageId = "LevelMenu_Resource_Goto"
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},
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txtDoubleDrop = {sComponentName = "TMP_Text"},
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TMPTime = {nCount = 2, sComponentName = "TMP_Text"},
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goStarTower = {
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sNodeName = "---StarTower---",
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@@ -279,6 +281,15 @@ function LevelMenuCtrl:SelectResourceItem(nType)
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end
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NovaAPI.SetTMPText(self._mapNode.txtResourceName, sName)
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NovaAPI.SetTMPText(self._mapNode.txtResourceDesc, sDesc)
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self._mapNode.txtDoubleDrop.gameObject:SetActive(false)
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if self.doubleActData ~= nil then
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local tbFuncType = self.doubleActData:GetDoubleFuncType()
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if table.indexof(tbFuncType, nType) > 0 then
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self._mapNode.txtDoubleDrop.gameObject:SetActive(true)
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local str = self.doubleActData:GetDropString()
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NovaAPI.SetTMPText(self._mapNode.txtDoubleDrop, str)
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end
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end
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end
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function LevelMenuCtrl:RefreshActivityList()
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if self.tbActivityShowList ~= nil then
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@@ -696,6 +707,13 @@ function LevelMenuCtrl:OnEnable()
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self.resourceSequence:SetUpdate(true)
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end, true, true, true)
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end
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self.doubleActData = nil
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local actData = PlayerData.Activity:GetActivityDataByType(GameEnum.activityType.Double)
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if actData ~= nil and actData:CheckActShow() then
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self.doubleActData = actData
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end
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self._mapNode.imgDoubleDrop.gameObject:SetActive(self.doubleActData ~= nil)
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self._mapNode.goResource:RefreshDropUp(self.doubleActData)
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if self._panel.panelType == nil then
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self._panel.panelType = phone_page_main
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elseif self._panel.panelType == phone_page_starTower then
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@@ -15,6 +15,7 @@ LevelMenuResourceCtrl._mapNodeConfig = {
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},
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LockEquipment = {},
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TMPCondEquipment = {sComponentName = "TMP_Text"},
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imgEquipmentDoubleDrop = {},
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btnSkill = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_Skill"
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@@ -29,6 +30,7 @@ LevelMenuResourceCtrl._mapNodeConfig = {
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},
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LockSkill = {},
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TMPCondSkill = {sComponentName = "TMP_Text"},
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imgSkillDoubleDrop = {},
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btnRegion = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_RogueBoss"
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@@ -44,6 +46,7 @@ LevelMenuResourceCtrl._mapNodeConfig = {
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LockRegion = {},
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TMPCondRegion = {sComponentName = "TMP_Text"},
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redDotRegion = {},
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imgRegionDoubleDrop = {},
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btnTimes = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_DailyInstance"
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@@ -58,6 +61,7 @@ LevelMenuResourceCtrl._mapNodeConfig = {
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},
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LockTimes = {},
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TMPCondTimes = {sComponentName = "TMP_Text"},
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imgTimesDoubleDrop = {},
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rtEnergyBarFill = {
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sComponentName = "RectTransform"
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},
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@@ -129,6 +133,16 @@ function LevelMenuResourceCtrl:RefreshFuncOpen()
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self._mapNode.LockEquipment:SetActive(false)
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end
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end
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function LevelMenuResourceCtrl:RefreshDropUp(actData)
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local tbDoubleType = {}
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if actData ~= nil then
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tbDoubleType = actData:GetDoubleFuncType()
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end
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self._mapNode.imgTimesDoubleDrop.gameObject:SetActive(table.indexof(tbDoubleType, GameEnum.OpenFuncType.DailyInstance) > 0)
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self._mapNode.imgRegionDoubleDrop.gameObject:SetActive(0 < table.indexof(tbDoubleType, GameEnum.OpenFuncType.RegionBoss))
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self._mapNode.imgSkillDoubleDrop.gameObject:SetActive(0 < table.indexof(tbDoubleType, GameEnum.OpenFuncType.SkillInstance))
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self._mapNode.imgEquipmentDoubleDrop.gameObject:SetActive(0 < table.indexof(tbDoubleType, GameEnum.OpenFuncType.CharGemInstance))
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end
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function LevelMenuResourceCtrl:Awake()
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self:RefreshChooseImg(0)
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end
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