Update - 1.12.0.120

EN: 1.12.0.120
CN: 1.12.0.120
JP: 1.12.0.124
KR: 1.12.0.124
This commit is contained in:
SL1900
2026-06-30 14:30:00 +09:00
parent 061d344bf2
commit 80af235e05
826 changed files with 625145 additions and 81163 deletions
@@ -1,6 +1,18 @@
local QuestNewbieFormationCtrl = class("QuestNewbieFormationCtrl", BaseCtrl)
local LocalData = require("GameCore.Data.LocalData")
local Event = require("GameCore.Event.Event")
local appendOrStack = function(tbDst, mapItem, sIdKey, sQtyKey, sExtraKey)
if mapItem == nil then
return
end
for _, v in ipairs(tbDst) do
if v[sIdKey] == mapItem[sIdKey] and v[sExtraKey] == mapItem[sExtraKey] then
v[sQtyKey] = (v[sQtyKey] or 0) + (mapItem[sQtyKey] or 0)
return
end
end
table.insert(tbDst, mapItem)
end
QuestNewbieFormationCtrl._mapNodeConfig = {
goTeamSelect = {},
ctrlTeam = {
@@ -360,6 +372,9 @@ function QuestNewbieFormationCtrl:RefreshShow(nCurGroup)
end
local bGroupReceived = PlayerData.Quest:CheckTeamFormationGroupReward(self.nAttributeIdx, self.nCurShowGroupIdxInAttr)
local bCanReceive = bAllReceive and not bGroupReceived
self._bChapterCanReceive = bCanReceive
self._bListCanReceive = bFastReceive
bFastReceive = bFastReceive or bCanReceive
self._mapNode.btnReceiveChapter.gameObject:SetActive(bCanReceive)
self._mapNode.btnReceiveChapterGray.gameObject:SetActive(not bCanReceive and not bGroupReceived)
self._mapNode.txtActComplete.gameObject:SetActive(bGroupReceived)
@@ -532,11 +547,109 @@ function QuestNewbieFormationCtrl:OnBtnClick_FastReceive()
curShowGroupIdx = idx
end
end
local questGroupCfg = self.tbAllGroup[curShowGroupIdx]
local nId = 0
if self.tbAllGroup[curShowGroupIdx] ~= nil then
nId = self.tbAllGroup[curShowGroupIdx].Id
if questGroupCfg ~= nil then
nId = questGroupCfg.Id
end
PlayerData.Quest:ReceiveTeamFormationReward(0, nId, nil)
local bListCanReceive = self._bListCanReceive
local bChapterCanReceive = self._bChapterCanReceive
if not bListCanReceive and not bChapterCanReceive then
return
end
if bListCanReceive then
PlayerData.Quest:ReceiveTeamFormationReward(0, nId, nil)
else
self:_DoReceiveChapter(questGroupCfg, nil)
end
end
function QuestNewbieFormationCtrl:_CheckChapterUnlockedAfterList()
if PlayerData.Quest:CheckTeamFormationGroupReward(self.nAttributeIdx, self.nCurShowGroupIdxInAttr) then
return false
end
if self.mapCurPageQuest == nil then
return false
end
for _, mapData in ipairs(self.mapCurPageQuest) do
if mapData.nStatus ~= 2 then
return false
end
end
return true
end
function QuestNewbieFormationCtrl:_AccumulateDisplayItem(tbItem, mapChangeInput)
if tbItem == nil and mapChangeInput == nil then
return
end
local mapTrans = PlayerData.Item:ProcessTransChangeInfo(mapChangeInput)
local tbReward, tbSpReward = PlayerData.Item:ProcessRewardDisplayItem(tbItem, mapTrans)
if tbReward ~= nil then
for _, v in ipairs(tbReward) do
appendOrStack(self._mapMergedReward.tbReward, v, "id", "count", "rewardType")
end
end
if tbSpReward ~= nil then
for _, v in ipairs(tbSpReward) do
table.insert(self._mapMergedReward.tbSpReward, v)
end
end
if mapTrans ~= nil then
for _, v in ipairs(mapTrans.tbSrc or {}) do
appendOrStack(self._mapMergedReward.tbSrc, v, "Tid", "Qty")
end
for _, v in ipairs(mapTrans.tbDst or {}) do
appendOrStack(self._mapMergedReward.tbDst, v, "Tid", "Qty")
end
end
end
function QuestNewbieFormationCtrl:_DoReceiveChapter(questGroupCfg, callback)
if questGroupCfg == nil then
if callback ~= nil then
callback(nil)
end
return
end
local bDropBuild = questGroupCfg.ShowBuildId ~= nil and questGroupCfg.ShowBuildId > 0
if bDropBuild then
local CheckBuildCountCallBack = function(nBuildCount)
local nMaxBuildCount = ConfigTable.GetConfigNumber("StarTowerBuildNumberMax")
local bCanReceive = nBuildCount < nMaxBuildCount
if bCanReceive then
PlayerData.Quest:ReceiveTeamFormationGroupReward(questGroupCfg.Id, self.nAttributeIdx, callback)
else
if callback ~= nil then
callback(nil)
end
local confirmCallback = function()
EventManager.Hit(EventId.OpenPanel, PanelId.StarTowerBuildBriefList)
end
local msg = {
nType = AllEnum.MessageBox.Confirm,
sContent = ConfigTable.GetUIText("BUILD_04"),
sConfirm = ConfigTable.GetUIText("RoguelikeBuild_BuildCount_BtnManage"),
callbackConfirm = confirmCallback
}
EventManager.Hit(EventId.OpenMessageBox, msg)
end
end
PlayerData.Build:GetBuildCount(CheckBuildCountCallBack)
else
PlayerData.Quest:ReceiveTeamFormationGroupReward(questGroupCfg.Id, self.nAttributeIdx, callback)
end
end
function QuestNewbieFormationCtrl:_FlushBatchReceive(bAttributeComplete, nNextGroupId)
PlayerData.Quest:SetBatchReceiveFlag(false)
local mapMerged = self._mapMergedReward or {
tbReward = {},
tbSpReward = {},
tbSrc = {},
tbDst = {}
}
self._mapMergedReward = nil
local refreshFunc = function()
EventManager.Hit("UpdateTeamFormationGroup", bAttributeComplete, nNextGroupId)
end
UTILS.OpenReceiveByReward(mapMerged, refreshFunc)
end
function QuestNewbieFormationCtrl:OnBtnClick_FastReceiveGray()
EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Affinity_Reward_Tips"))
@@ -172,9 +172,6 @@ function TutorialLevelCtrl:OnEvent_QuestDataRefresh(questType)
end
end
function TutorialLevelCtrl:OnEvent_TutorialQuestReceived(msgData)
local refreshFunc = function()
self:Refresh()
end
UTILS.OpenReceiveByChangeInfo(msgData, refreshFunc)
self:Refresh()
end
return TutorialLevelCtrl