Update - 1.12.0.120

EN: 1.12.0.120
CN: 1.12.0.120
JP: 1.12.0.124
KR: 1.12.0.124
This commit is contained in:
SL1900
2026-06-30 14:30:00 +09:00
parent 061d344bf2
commit 80af235e05
826 changed files with 625145 additions and 81163 deletions
@@ -425,27 +425,16 @@ function StarTowerFateCardBookCtrl:OnBtnClick_CardItem(btn, nIdx)
else
local animFinishFunc = function()
RedDotManager.SetValid(RedDotDefine.StarTowerBook_FateCard_New, cardData.nId, false)
if cardData.nStatus == AllEnum.FateCardBookStatus.Lock then
NovaAPI.SetTMPText(self._mapNode.txtUnlockTip, cardCfg.UnlockTip)
self._mapNode.goCardTip.gameObject:SetActive(false)
self._mapNode.goBlur.gameObject:SetActive(true)
local wait = function()
coroutine.yield(CS.UnityEngine.WaitForEndOfFrame())
self._mapNode.goCardTip.gameObject:SetActive(true)
end
cs_coroutine.start(wait)
else
self._mapNode.goCardDetail.gameObject:SetActive(false)
self._mapNode.goBlur.gameObject:SetActive(true)
local wait = function()
coroutine.yield(CS.UnityEngine.WaitForEndOfFrame())
self._mapNode.goCardDetail.gameObject:SetActive(true)
end
cs_coroutine.start(wait)
EventManager.Hit(EventId.TemporaryBlockInput, 0.5)
self:OnBtnClick_CardTypeSurvivor()
NovaAPI.SetTMPText(self._mapNode.txtArea, ConfigTable.GetUIText("StarTower_Event_Book_Source") .. cardCfg.Source)
self._mapNode.goCardDetail.gameObject:SetActive(false)
self._mapNode.goBlur.gameObject:SetActive(true)
local wait = function()
coroutine.yield(CS.UnityEngine.WaitForEndOfFrame())
self._mapNode.goCardDetail.gameObject:SetActive(true)
end
cs_coroutine.start(wait)
EventManager.Hit(EventId.TemporaryBlockInput, 0.5)
self:OnBtnClick_CardTypeSurvivor()
NovaAPI.SetTMPText(self._mapNode.txtArea, ConfigTable.GetUIText("StarTower_Event_Book_Source") .. cardCfg.Source)
end
self.nClickIndex = nIdx
if self._mapNode.goCardItem[nIdx] ~= nil then