Update - 1.12.0.120
EN: 1.12.0.120 CN: 1.12.0.120 JP: 1.12.0.124 KR: 1.12.0.124
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@@ -301,6 +301,10 @@ function StarTowerPotentialBookCtrl:InitPotentialList()
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self._mapNode.btnReceiveAllPotential.gameObject:SetActive(false)
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local mapCharCfg = ConfigTable.GetData_Character(self.nCharId)
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if mapCharCfg ~= nil then
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RedDotManager.RegisterNode(RedDotDefine.StarTowerBook_Potential_Reward, {
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mapCharCfg.EET,
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self.nCharId
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}, self._mapNode.redDotReward)
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NovaAPI.SetTMPText(self._mapNode.txtCharName, mapCharCfg.Name)
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local nSkinId = mapCharCfg.DefaultSkinId
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local mapSkin = ConfigTable.GetData_CharacterSkin(nSkinId)
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@@ -320,13 +324,6 @@ function StarTowerPotentialBookCtrl:InitPotentialList()
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})
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self._mapNode.btnReward.gameObject:SetActive(not bCanReceive)
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self._mapNode.btnReceiveReward.gameObject:SetActive(bCanReceive)
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local mapCharCfg = ConfigTable.GetData_Character(self.nCharId)
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if mapCharCfg ~= nil then
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RedDotManager.RegisterNode(RedDotDefine.StarTowerBook_Potential_Reward, {
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mapCharCfg.EET,
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self.nCharId
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}, self._mapNode.redDotReward)
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end
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end
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function StarTowerPotentialBookCtrl:SwitchPotentialType()
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self._mapNode.goAssist.gameObject:SetActive(self.bMasterPotential)
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@@ -406,13 +403,15 @@ function StarTowerPotentialBookCtrl:RefreshReceiveAllBtn()
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for _, v in ipairs(tbCharHave) do
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local nCharID = v.nId
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local mapCharCfg = ConfigTable.GetData_Character(nCharID)
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local bCanReceive = RedDotManager.GetValid(RedDotDefine.StarTowerBook_Potential_Reward, {
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mapCharCfg.EET,
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nCharID
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})
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if bCanReceive and not self.bPotentialList then
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self._mapNode.btnReceiveAllPotential.gameObject:SetActive(true)
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break
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if mapCharCfg ~= nil then
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local bCanReceive = RedDotManager.GetValid(RedDotDefine.StarTowerBook_Potential_Reward, {
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mapCharCfg.EET,
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nCharID
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})
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if bCanReceive and not self.bPotentialList then
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self._mapNode.btnReceiveAllPotential.gameObject:SetActive(true)
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break
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end
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end
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end
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end
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