Update - 1.12.0.120

EN: 1.12.0.120
CN: 1.12.0.120
JP: 1.12.0.124
KR: 1.12.0.124
This commit is contained in:
SL1900
2026-06-30 14:30:00 +09:00
parent 061d344bf2
commit 80af235e05
826 changed files with 625145 additions and 81163 deletions
+25 -3
View File
@@ -5,8 +5,7 @@ local WwiseAudioMgr = CS.WwiseAudioManager.Instance
local barMaxLength = 200
local bar_exp_minX = -98
local bar_exp_maxX = 106
local bar_item_minX = 3
local bar_item_maxX = 215
local itemBarWidth = 215
local Time = CS.UnityEngine.Time
local cardAnimCD = 0.1
local ItemType = {
@@ -101,6 +100,7 @@ TowerDefenseCtrl._mapNodeConfig = {
go_item = {},
cd_mask = {},
img_disable = {},
bg_Itembar = {},
item_bar = {
sComponentName = "RectTransform"
},
@@ -224,7 +224,9 @@ TowerDefenseCtrl._mapEventConfig = {
ResetEnergy = "OnEvent_UpdateEnergy",
TowerDefenseShowFullScreenPanel = "OnEvent_OnPause",
TowerDefenseShowHideScreenPanel = "OnEvent_OnResume",
ActivityTowerDefenseLevelSettleFailed = "OnEvent_ActivityTowerDefenseLevelSettleFailed"
ActivityTowerDefenseLevelSettleFailed = "OnEvent_ActivityTowerDefenseLevelSettleFailed",
TOWERDEFENSE_SHOW_ITEM_ENERGY = "OnEvent_ShowItemEnergy",
TOWERDEFENSE_UPDATE_ITEM_ENERGY = "OnEvent_UpdateItemEnergy"
}
TowerDefenseCtrl._mapRedDotConfig = {}
function TowerDefenseCtrl:Awake()
@@ -1236,4 +1238,24 @@ function TowerDefenseCtrl:OnEvent_ActivityTowerDefenseLevelSettleFailed()
end
self.TowerDefenseData:RequestFinishLevelFailed(self.nLevelId, 0, requestCb)
end
function TowerDefenseCtrl:OnEvent_UpdateItemEnergy(curValue, maxValue, nTime, bAuto)
curValue = math.max(0, maxValue - curValue)
if self.itemTweener ~= nil then
self.itemTweener:Kill()
end
if bAuto then
self.itemTweener = DOTween.To(function()
return maxValue - curValue
end, function(v)
self._mapNode.item_bar.sizeDelta = Vector2(itemBarWidth * (v / maxValue), self._mapNode.item_bar.sizeDelta.y)
end, maxValue, nTime):OnComplete(function()
self._mapNode.item_bar.sizeDelta = Vector2(itemBarWidth, self._mapNode.bar.sizeDelta.y)
end)
else
self._mapNode.item_bar.sizeDelta = Vector2(itemBarWidth * ((maxValue - curValue) / maxValue), self._mapNode.item_bar.sizeDelta.y)
end
end
function TowerDefenseCtrl:OnEvent_ShowItemEnergy(bIsShow)
self._mapNode.bg_Itembar:SetActive(bIsShow)
end
return TowerDefenseCtrl
@@ -296,7 +296,7 @@ function TowerDefenseGuideCtrl:UpdateDetail()
return
end
NovaAPI.SetTMPText(self._mapNode.txt_itemName, config.Name)
NovaAPI.SetTMPText(self._mapNode.txt_itemCD, ConfigTable.GetUIText("TowerDef_CD") .. config.Cd .. "s")
NovaAPI.SetTMPText(self._mapNode.txt_itemCD, ConfigTable.GetUIText("TowerDef_CD") .. config.Cd .. ConfigTable.GetUIText("CommonTips_CDSec"))
NovaAPI.SetTMPText(self._mapNode.txt_des, config.Des)
self._mapNode.item_detail:SetActive(true)
end
@@ -74,6 +74,16 @@ TowerDefenseLevelDetailCtrl._mapNodeConfig = {
goDragMin = {sComponentName = "Transform"},
goDragMax = {sComponentName = "Transform"},
special_item = {},
db_fixed = {},
txt_fixed = {
sComponentName = "TMP_Text",
sLanguageId = "TowerDef_Fixed"
},
db_head = {},
txt_head = {
sComponentName = "TMP_Text",
sLanguageId = "TowerDef_Head"
},
animator = {
sNodeName = "----SafeAreaRoot_Detail---",
sComponentName = "Animator"
@@ -243,13 +253,18 @@ function TowerDefenseLevelDetailCtrl:UpdateCharacter()
local teamCharacterCount = floorConfig.MemberNum
if teamCharacterCount == 0 then
self.tbCharGuideId = {}
local foreach = function(data)
if data.ActivityId == self.nActId and data.GuideType == GameEnum.TowerDefGuideType.Character and table.indexof(floorConfig.TeamGroup, data.ObjectId) > 0 then
table.insert(self.tbCharGuideId, data.Id)
for k, v in ipairs(floorConfig.TeamGroup) do
local foreach = function(data)
if data.ActivityId == self.nActId and data.GuideType == GameEnum.TowerDefGuideType.Character and data.ObjectId == v then
table.insert(self.tbCharGuideId, data.Id)
return
end
end
ForEachTableLine(DataTable.TowerDefenseGuide, foreach)
end
ForEachTableLine(DataTable.TowerDefenseGuide, foreach)
end
self._mapNode.db_fixed:SetActive(teamCharacterCount == 0)
self._mapNode.db_head:SetActive(teamCharacterCount ~= 0)
for i = 1, 6 do
if teamCharacterCount == 0 then
if i > #self.tbCharGuideId then
@@ -260,7 +275,7 @@ function TowerDefenseLevelDetailCtrl:UpdateCharacter()
NovaAPI.SetTMPText(self._mapNode.txt_charCount, string.format("<color=#ffde6a>%d</color>/%d", #self.tbCharGuideId, #self.tbCharGuideId))
self:InitDragOrderList()
else
if teamCharacterCount < i then
if i > teamCharacterCount then
self._mapNode.team_character[i]:SetData(-1, false, i)
elseif i > #self.tbCharGuideId then
self._mapNode.team_character[i]:SetData(0, true, i)
@@ -54,7 +54,7 @@ TowerDefenseMonsterInfoCtrl._mapNodeConfig = {
},
txtStoryTitle = {
sComponentName = "TMP_Text",
sLanguageId = "EnemyInfo_Window_StoryTitle"
sLanguageId = "TowerDefense_Monster_Brief"
}
}
TowerDefenseMonsterInfoCtrl._mapEventConfig = {
@@ -181,7 +181,12 @@ function TowerDefenseMonsterInfoCtrl:RefreshMonsterInfo(nMonsterId)
else
self._mapNode.goMonsterType:SetActive(false)
end
NovaAPI.SetTMPText(self._mapNode.txtStory, monsterManual.Desc)
local tdMonsterConfig = ConfigTable.GetData("TowerDefenseMonster", nMonsterId)
if tdMonsterConfig == nil then
printError(string.format("TowerDefenseMonster数据为空!!!id = [%s]", nMonsterId))
return
end
NovaAPI.SetTMPText(self._mapNode.txtStory, tdMonsterConfig.Brief)
LayoutRebuilder.ForceRebuildLayoutImmediate(self._mapNode.goStory)
local eets = monsterAdjust.EET
self:RefreshAbility(monsterManual)