Update - 1.12.0.120

EN: 1.12.0.120
CN: 1.12.0.120
JP: 1.12.0.124
KR: 1.12.0.124
This commit is contained in:
SL1900
2026-06-30 14:30:00 +09:00
parent 061d344bf2
commit 80af235e05
826 changed files with 625145 additions and 81163 deletions
+10 -3
View File
@@ -132,10 +132,17 @@ end
function TransitionCtrl:OpenTransition(nType, nParam)
self._panel:ChangeStatus(AllEnum.TransitionStatus.IsPlayingInAnim)
EventManager.Hit(EventId.BlockInput, true)
self.nType = nType
local sName
if type(nType) == "number" then
sName = string.format("style_%d", nType)
self.nType = nType
else
sName = tostring(nType)
local sStyle = string.gsub(sName, "style_", "")
self.nType = tonumber(sStyle)
end
self.animStyle = nil
local goStyle
local sName = string.format("style_%d", nType)
goStyle = self._mapNode.TransitionRoot:Find(sName)
if goStyle ~= nil and goStyle:IsNull() == false then
goStyle = goStyle.gameObject
@@ -147,7 +154,7 @@ function TransitionCtrl:OpenTransition(nType, nParam)
if goStyle ~= nil and goStyle:IsNull() == false then
goStyle:SetActive(true)
self._mapNode.TransitionRoot.localScale = Vector3.one
local func_Set = self[string.format("Set_%d", nType)]
local func_Set = self[string.format("Set_%d", self.nType)]
if type(func_Set) == "function" then
func_Set(self, goStyle, nParam)
end