From 86d82306fee27232ab8f7665a1853b30ce09562f Mon Sep 17 00:00:00 2001 From: SL1900 <43700351+SL1900@users.noreply.github.com> Date: Tue, 24 Feb 2026 22:00:00 +0900 Subject: [PATCH] Update - 1.7.0.88 EN: 1.7.0.88 CN: 1.7.0.90 JP: 1.7.0.91 KR: 1.7.0.94 --- data/bin/Activity.json | 460 + data/bin/ActivityGoods.json | 391 + data/bin/ActivityGroup.json | 45 + data/bin/ActivityLevelsFloor.json | 220 + data/bin/ActivityLevelsLevel.json | 720 + data/bin/ActivityShop.json | 13 + data/bin/ActivityShopControl.json | 9 + data/bin/ActivityTask.json | 1104 ++ data/bin/ActivityTaskControl.json | 6 + data/bin/ActivityTaskGroup.json | 76 + data/bin/AdControl.json | 11 + data/bin/AgentSpecialPerformance.json | 18 + data/bin/Banner.json | 22 + data/bin/BattlePass.json | 35 + data/bin/BoardNPC.json | 6 + data/bin/Buff.json | 1142 +- data/bin/BuffValue.json | 1086 +- data/bin/CharGetLines.json | 16 + data/bin/Character.json | 16 +- data/bin/CharacterArchiveContent.json | 2 +- 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| 20 + .../ja_jp/activitypenguincardquestgroup.json | 4 + data/language/ja_jp/activityshop.json | 1 + data/language/ja_jp/activitystory.json | 36 + data/language/ja_jp/activitytask.json | 48 + data/language/ja_jp/affinityquest.json | 18 +- data/language/ja_jp/boardnpc.json | 2 + data/language/ja_jp/character.json | 2 +- .../ja_jp/characterarchivebaseinfo.json | 32 +- .../ja_jp/characterarchivecontent.json | 245 +- .../language/ja_jp/characterarchivevoice.json | 89 + data/language/ja_jp/charactercg.json | 18 +- data/language/ja_jp/characterdes.json | 24 +- data/language/ja_jp/characterskin.json | 6 + data/language/ja_jp/chargetlines.json | 12 +- data/language/ja_jp/datingcharacterevent.json | 12 + data/language/ja_jp/datingstartendevent.json | 4 + data/language/ja_jp/dictionarydiagram.json | 22 +- .../language/ja_jp/dictionarytopbarentry.json | 6 + data/language/ja_jp/discip.json | 12 +- data/language/ja_jp/gacha.json | 4 + data/language/ja_jp/honor.json | 1 + 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data/language/ko_kr/activityshop.json | 1 + data/language/ko_kr/activitystory.json | 36 + data/language/ko_kr/activitytask.json | 48 + data/language/ko_kr/affinityquest.json | 18 +- data/language/ko_kr/boardnpc.json | 2 + data/language/ko_kr/character.json | 2 +- .../ko_kr/characterarchivebaseinfo.json | 32 +- .../ko_kr/characterarchivecontent.json | 245 +- .../language/ko_kr/characterarchivevoice.json | 89 + data/language/ko_kr/charactercg.json | 18 +- data/language/ko_kr/characterdes.json | 26 +- data/language/ko_kr/characterskin.json | 6 + data/language/ko_kr/chargetlines.json | 10 +- data/language/ko_kr/datingcharacterevent.json | 12 + data/language/ko_kr/datingstartendevent.json | 4 + data/language/ko_kr/dictionarydiagram.json | 20 + .../language/ko_kr/dictionarytopbarentry.json | 6 + data/language/ko_kr/discip.json | 12 +- data/language/ko_kr/gacha.json | 4 + data/language/ko_kr/honor.json | 1 + data/language/ko_kr/item.json | 299 +- data/language/ko_kr/jointdrill_2_level.json | 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data/language/zh_cn/jointdrillaffix.json | 6 +- data/language/zh_cn/jointdrillcontrol.json | 4 +- data/language/zh_cn/jointdrillquest.json | 9 +- data/language/zh_cn/levelquesttarget.json | 148 +- data/language/zh_cn/mailtemplate.json | 11 +- data/language/zh_cn/mainscreencg.json | 4 +- data/language/zh_cn/mainskill.json | 24 + data/language/zh_cn/mallpackage.json | 24 +- data/language/zh_cn/mangaloading.json | 1 + data/language/zh_cn/monstermanual.json | 4 + data/language/zh_cn/penguinbasecard.json | 8 + data/language/zh_cn/penguincard.json | 314 + data/language/zh_cn/penguincardcontrol.json | 3 + data/language/zh_cn/penguincardfloor.json | 5 + data/language/zh_cn/penguincardhandrank.json | 16 + data/language/zh_cn/playerhead.json | 5 +- data/language/zh_cn/plot.json | 20 +- data/language/zh_cn/potential.json | 232 +- data/language/zh_cn/scorebossability.json | 6 +- data/language/zh_cn/secondaryskill.json | 40 + data/language/zh_cn/skill.json | 68 +- .../zh_cn/startowerbookeventreward.json | 9 + .../zh_cn/startowerbookpotentialreward.json | 6 +- data/language/zh_cn/storysetchapter.json | 6 +- data/language/zh_cn/storysetsection.json | 16 +- data/language/zh_cn/talent.json | 220 +- data/language/zh_cn/talentgroup.json | 100 +- data/language/zh_cn/throwgiftitem.json | 32 +- data/language/zh_cn/throwgiftlevel.json | 48 +- data/language/zh_cn/topbar.json | 3 +- data/language/zh_cn/trialbuild.json | 3 + data/language/zh_cn/trialcharacter.json | 14 +- data/language/zh_cn/uitext.json | 112 +- data/language/zh_cn/vampiresurvivor.json | 5 +- .../jointdrill/jointdrillleveldata_2.lua | 5 + lua/game/codegen/game_table_define.lua | 6 +- .../penguincard/penguincardactctrl.lua | 30 +- .../itemselect/throwgiftitemselectctrl.lua | 56 +- .../throwgiftitemselectgridctrl.lua | 11 +- .../ui/activity/throwgifts/throwgiftctrl.lua | 133 +- .../throwgifts/throwgiftitemdicctrl.lua | 27 +- .../throwgifts/throwgiftitemdicgridctrl.lua | 8 +- .../throwgifts/throwgiftitemusebtnctrl.lua | 25 +- .../throwgiftlevelguidetracklinectrl.lua | 107 + .../throwgifts/throwgiftlevelinfogridctrl.lua | 14 +- .../throwgifts/throwgiftlevelselectctrl.lua | 180 +- .../ui/activity/throwgifts/throwgiftpanel.lua | 5 + .../throwgifts/throwgiftpausectrl.lua | 21 +- .../throwgifts/throwgiftsettlectrl.lua | 44 +- .../throwgifts/throwgiftslevelctrl.lua | 437 +- lua/game/ui/activitylist/activitylistctrl.lua | 25 +- .../10103/shop/activityshopgoodsitemctrl.lua | 2 +- .../activitylevelsselectctrl.lua | 20 +- .../10104/shop/activityshopgoodsitemctrl.lua | 2 +- .../activitylevels/activitylevelslvctrl.lua | 4 - .../activitylevelsselectctrl.lua | 9 +- .../10105/shop/activityshopgoodsitemctrl.lua | 2 +- .../10105/story/winternightstoryctrl.lua | 21 +- .../10105/winternightthemectrl.lua | 59 +- .../30101/shop/activityshopgoodsitemctrl.lua | 2 +- .../activitylevelsinstancepausectrl.lua | 4 + lua/game/ui/avg/_cn/config/cg_118_02.lua | 32 +- lua/game/ui/avg/_cn/config/cg_143_01.lua | 9726 +++++++++++ lua/game/ui/avg/_cn/config/cg_143_02.lua | 8375 +++++++++ lua/game/ui/avg/_cn/config/cg_143_03.lua | 7106 ++++++++ lua/game/ui/avg/_cn/config/cg_disc4004.lua | 30 + lua/game/ui/avg/_cn/config/cg_disc4016.lua | 11276 +++++++++++++ lua/game/ui/avg/_cn/config/dp_single05.lua | 150 + lua/game/ui/avg/_cn/config/pm14301.lua | 2271 +++ lua/game/ui/avg/_cn/config/stev_02_06.lua | 30 + lua/game/ui/avg/_cn/config/stev_04_01.lua | 11534 +++++++++++++ lua/game/ui/avg/_cn/config/stev_04_02.lua | 10186 +++++++++++ lua/game/ui/avg/_cn/config/stev_04_03.lua | 9323 ++++++++++ lua/game/ui/avg/_cn/config/stev_04_04.lua | 9131 ++++++++++ lua/game/ui/avg/_cn/config/stev_04_05.lua | 9150 ++++++++++ lua/game/ui/avg/_cn/config/stev_04_06.lua | 14013 ++++++++++++++++ lua/game/ui/avg/_cn/config/stev_04_07.lua | 7577 +++++++++ lua/game/ui/avg/_cn/config/stev_04_08.lua | 8670 ++++++++++ lua/game/ui/avg/_cn/config/stev_04_09.lua | 10904 ++++++++++++ lua/game/ui/avg/_cn/config/stev_04_10.lua | 11610 +++++++++++++ lua/game/ui/avg/_cn/config/stm02_10.lua | 2 +- lua/game/ui/avg/_cn/config/stsp_02_03.lua | 2 +- lua/game/ui/avg/_cn/config/stsp_10_01.lua | 2 +- lua/game/ui/avg/_cn/config/stsp_10_02.lua | 4 +- lua/game/ui/avg/_cn/config/stsp_11_01.lua | 8046 +++++++++ lua/game/ui/avg/_cn/config/stsp_11_02.lua | 7702 +++++++++ lua/game/ui/avg/_cn/config/stsp_11_03.lua | 8195 +++++++++ lua/game/ui/avg/_cn/config/stsp_12_01.lua | 10543 ++++++++++++ lua/game/ui/avg/_cn/config/stsp_12_02.lua | 13519 +++++++++++++++ lua/game/ui/avg/_cn/config/stsp_12_03.lua | 12287 ++++++++++++++ lua/game/ui/avg/_cn/config/stsp_12_04.lua | 11915 +++++++++++++ lua/game/ui/avg/_cn/preset/avgcharacter.lua | 26 +- lua/game/ui/avg/_cn/preset/avgcontacts.lua | 5 +- lua/game/ui/avg/_en/config/cg_143_01.lua | 9726 +++++++++++ lua/game/ui/avg/_en/config/cg_143_02.lua | 8375 +++++++++ lua/game/ui/avg/_en/config/cg_143_03.lua | 7106 ++++++++ lua/game/ui/avg/_en/config/cg_disc4016.lua | 11276 +++++++++++++ lua/game/ui/avg/_en/config/dp_single05.lua | 162 + lua/game/ui/avg/_en/config/pm14301.lua | 2627 +++ lua/game/ui/avg/_en/config/stev_02_06.lua | 30 + lua/game/ui/avg/_en/config/stev_04_01.lua | 11534 +++++++++++++ lua/game/ui/avg/_en/config/stev_04_02.lua | 10186 +++++++++++ lua/game/ui/avg/_en/config/stev_04_03.lua | 9323 ++++++++++ lua/game/ui/avg/_en/config/stev_04_04.lua | 9131 ++++++++++ lua/game/ui/avg/_en/config/stev_04_05.lua | 9150 ++++++++++ lua/game/ui/avg/_en/config/stev_04_06.lua | 14013 ++++++++++++++++ lua/game/ui/avg/_en/config/stev_04_07.lua | 7577 +++++++++ lua/game/ui/avg/_en/config/stev_04_08.lua | 8670 ++++++++++ lua/game/ui/avg/_en/config/stev_04_09.lua | 10904 ++++++++++++ lua/game/ui/avg/_en/config/stev_04_10.lua | 11610 +++++++++++++ lua/game/ui/avg/_en/config/stm02_10.lua | 2 +- lua/game/ui/avg/_en/config/stsp_02_03.lua | 2 +- lua/game/ui/avg/_en/config/stsp_11_01.lua | 8046 +++++++++ lua/game/ui/avg/_en/config/stsp_11_02.lua | 7702 +++++++++ lua/game/ui/avg/_en/config/stsp_11_03.lua | 8195 +++++++++ lua/game/ui/avg/_en/config/stsp_12_01.lua | 10543 ++++++++++++ lua/game/ui/avg/_en/config/stsp_12_02.lua | 13519 +++++++++++++++ lua/game/ui/avg/_en/config/stsp_12_03.lua | 12287 ++++++++++++++ lua/game/ui/avg/_en/config/stsp_12_04.lua | 11915 +++++++++++++ lua/game/ui/avg/_en/preset/avgcharacter.lua | 56 +- lua/game/ui/avg/_en/preset/avgcontacts.lua | 3 +- lua/game/ui/avg/_jp/config/cg_118_02.lua | 2 +- lua/game/ui/avg/_jp/config/cg_143_01.lua | 9726 +++++++++++ lua/game/ui/avg/_jp/config/cg_143_02.lua | 8375 +++++++++ lua/game/ui/avg/_jp/config/cg_143_03.lua | 7106 ++++++++ lua/game/ui/avg/_jp/config/cg_disc4016.lua | 11276 +++++++++++++ lua/game/ui/avg/_jp/config/dp_single05.lua | 162 + lua/game/ui/avg/_jp/config/pm14301.lua | 2347 +++ lua/game/ui/avg/_jp/config/stev_02_06.lua | 2 +- lua/game/ui/avg/_jp/config/stev_04_01.lua | 11555 +++++++++++++ lua/game/ui/avg/_jp/config/stev_04_02.lua | 10186 +++++++++++ lua/game/ui/avg/_jp/config/stev_04_03.lua | 9323 ++++++++++ lua/game/ui/avg/_jp/config/stev_04_04.lua | 9131 ++++++++++ lua/game/ui/avg/_jp/config/stev_04_05.lua | 9150 ++++++++++ lua/game/ui/avg/_jp/config/stev_04_06.lua | 13941 +++++++++++++++ lua/game/ui/avg/_jp/config/stev_04_07.lua | 7577 +++++++++ lua/game/ui/avg/_jp/config/stev_04_08.lua | 8670 ++++++++++ lua/game/ui/avg/_jp/config/stev_04_09.lua | 10904 ++++++++++++ lua/game/ui/avg/_jp/config/stev_04_10.lua | 11660 +++++++++++++ lua/game/ui/avg/_jp/config/stm01_02.lua | 6 +- lua/game/ui/avg/_jp/config/stm01_04.lua | 2 +- lua/game/ui/avg/_jp/config/stm02_10.lua | 2 +- lua/game/ui/avg/_jp/config/stm05_10.lua | 2 +- lua/game/ui/avg/_jp/config/stm06_02_b.lua | 2 +- lua/game/ui/avg/_jp/config/stsp_02_03.lua | 2 +- lua/game/ui/avg/_jp/config/stsp_09_02.lua | 2 +- lua/game/ui/avg/_jp/config/stsp_11_01.lua | 8046 +++++++++ lua/game/ui/avg/_jp/config/stsp_11_02.lua | 7702 +++++++++ lua/game/ui/avg/_jp/config/stsp_11_03.lua | 8195 +++++++++ lua/game/ui/avg/_jp/config/stsp_12_01.lua | 10543 ++++++++++++ lua/game/ui/avg/_jp/config/stsp_12_02.lua | 13438 +++++++++++++++ lua/game/ui/avg/_jp/config/stsp_12_03.lua | 12312 ++++++++++++++ lua/game/ui/avg/_jp/config/stsp_12_04.lua | 11915 +++++++++++++ lua/game/ui/avg/_jp/preset/avgcharacter.lua | 50 +- lua/game/ui/avg/_kr/config/cg_143_01.lua | 9726 +++++++++++ lua/game/ui/avg/_kr/config/cg_143_02.lua | 8375 +++++++++ lua/game/ui/avg/_kr/config/cg_143_03.lua | 7106 ++++++++ lua/game/ui/avg/_kr/config/cg_disc4016.lua | 11276 +++++++++++++ lua/game/ui/avg/_kr/config/dp_single05.lua | 162 + lua/game/ui/avg/_kr/config/pm14301.lua | 2627 +++ lua/game/ui/avg/_kr/config/stev_02_06.lua | 30 + lua/game/ui/avg/_kr/config/stev_04_01.lua | 11534 +++++++++++++ lua/game/ui/avg/_kr/config/stev_04_02.lua | 10186 +++++++++++ lua/game/ui/avg/_kr/config/stev_04_03.lua | 9323 ++++++++++ lua/game/ui/avg/_kr/config/stev_04_04.lua | 9131 ++++++++++ lua/game/ui/avg/_kr/config/stev_04_05.lua | 9150 ++++++++++ lua/game/ui/avg/_kr/config/stev_04_06.lua | 14013 ++++++++++++++++ lua/game/ui/avg/_kr/config/stev_04_07.lua | 7577 +++++++++ lua/game/ui/avg/_kr/config/stev_04_08.lua | 8670 ++++++++++ lua/game/ui/avg/_kr/config/stev_04_09.lua | 10904 ++++++++++++ lua/game/ui/avg/_kr/config/stev_04_10.lua | 11610 +++++++++++++ lua/game/ui/avg/_kr/config/stm02_10.lua | 2 +- lua/game/ui/avg/_kr/config/stsp_11_01.lua | 8046 +++++++++ lua/game/ui/avg/_kr/config/stsp_11_02.lua | 7702 +++++++++ lua/game/ui/avg/_kr/config/stsp_11_03.lua | 8195 +++++++++ lua/game/ui/avg/_kr/config/stsp_12_01.lua | 10543 ++++++++++++ lua/game/ui/avg/_kr/config/stsp_12_02.lua | 13519 +++++++++++++++ lua/game/ui/avg/_kr/config/stsp_12_03.lua | 12287 ++++++++++++++ lua/game/ui/avg/_kr/config/stsp_12_04.lua | 11915 +++++++++++++ lua/game/ui/avg/_kr/preset/avgcharacter.lua | 48 +- lua/game/ui/avg/_kr/preset/avgcontacts.lua | 5 +- lua/game/ui/avg/avgpreset.lua | 44 +- lua/game/ui/battle/mainbattlepausectrl.lua | 4 + .../ui/characterfavour/charfavourtaskctrl.lua | 8 +- .../characterinfotrialctrl.lua | 1 - .../ui/characterinfotrial/charbgtrialctrl.lua | 20 +- .../ui/characterrecord/characterplotctrl.lua | 1 + .../dailyinstancepausectrl.lua | 4 + .../ui/dictionary/dictionaryentryctrl.lua | 7 + .../equipmentinstancepausectrl.lua | 4 + .../ui/guide/guidegruop/guidegroup_301.lua | 23 +- .../ui/guide/guidegruop/guidegroup_302.lua | 25 +- .../ui/guide/guidegruop/guidegroup_303.lua | 30 +- .../ui/guide/guidegruop/guidegroup_304.lua | 2 +- .../infinitytower/infinitytowerpausectrl.lua | 4 + .../jointdrilllevelselectctrl.lua | 4 +- .../play_penguincard/penguinbasecardctrl.lua | 13 + lua/game/ui/play_penguincard/penguincard.lua | 4 +- .../penguincardconfirmctrl.lua | 111 + .../ui/play_penguincard/penguincardctrl.lua | 91 +- .../play_penguincard/penguincardflipctrl.lua | 317 +- .../penguincardhandrankctrl.lua | 3 +- .../play_penguincard/penguincardinfoctrl.lua | 120 +- .../play_penguincard/penguincarditemctrl.lua | 100 +- .../penguincardlevelgridctrl.lua | 22 +- .../play_penguincard/penguincardlogctrl.lua | 24 +- .../play_penguincard/penguincardpausectrl.lua | 6 +- .../penguincardpreparectrl.lua | 200 +- .../penguincardresultctrl.lua | 31 +- .../penguincardselectctrl.lua | 31 +- .../play_penguincard/penguincardslotctrl.lua | 38 +- lua/game/ui/play_penguincard/penguinlevel.lua | 386 +- .../regionbosstimeex/regionbosspausectrl.lua | 4 + lua/game/ui/scoreboss/scorebosspausectrl.lua | 4 + .../skillinstancepausectrl.lua | 4 + .../ui/travelerduelroominfo/tdpausectrl.lua | 4 + lua/game/ui/trialbattle/trialpausectrl.lua | 4 + .../vampiresurvivorpausectrl.lua | 4 + .../dataclass/activity/penguincardactdata.lua | 7 +- .../data/dataclass/activity/throwgiftdata.lua | 82 +- lua/gamecore/data/dataclass/popupdata.lua | 3 - lua/gamecore/reddot/reddotdefine.lua | 2 + lua/gamecore/ui/panelmanager.lua | 26 +- versions.txt | 8 +- 666 files changed, 920582 insertions(+), 7496 deletions(-) create mode 100644 data/bin/throwgiftguideline.bytes create mode 100644 data/language/en_us/activitypenguincardlevel.json create mode 100644 data/language/en_us/activitypenguincardquest.json create mode 100644 data/language/en_us/activitypenguincardquestgroup.json create mode 100644 data/language/en_us/jointdrill_2_level.json create mode 100644 data/language/en_us/penguinbasecard.json create mode 100644 data/language/en_us/penguincard.json create mode 100644 data/language/en_us/penguincardcontrol.json create mode 100644 data/language/en_us/penguincardfloor.json create mode 100644 data/language/en_us/penguincardhandrank.json create mode 100644 data/language/ja_jp/activitypenguincardlevel.json create mode 100644 data/language/ja_jp/activitypenguincardquest.json create mode 100644 data/language/ja_jp/activitypenguincardquestgroup.json create mode 100644 data/language/ja_jp/jointdrill_2_level.json create mode 100644 data/language/ja_jp/penguinbasecard.json create mode 100644 data/language/ja_jp/penguincard.json create mode 100644 data/language/ja_jp/penguincardcontrol.json create mode 100644 data/language/ja_jp/penguincardfloor.json create mode 100644 data/language/ja_jp/penguincardhandrank.json create mode 100644 data/language/ko_kr/activitypenguincardlevel.json create mode 100644 data/language/ko_kr/activitypenguincardquest.json create mode 100644 data/language/ko_kr/activitypenguincardquestgroup.json create mode 100644 data/language/ko_kr/jointdrill_2_level.json create mode 100644 data/language/ko_kr/penguinbasecard.json create mode 100644 data/language/ko_kr/penguincard.json create mode 100644 data/language/ko_kr/penguincardcontrol.json create mode 100644 data/language/ko_kr/penguincardfloor.json create mode 100644 data/language/ko_kr/penguincardhandrank.json create mode 100644 data/language/zh_cn/activitypenguincardlevel.json create mode 100644 data/language/zh_cn/activitypenguincardquest.json create mode 100644 data/language/zh_cn/activitypenguincardquestgroup.json create mode 100644 data/language/zh_cn/jointdrill_2_level.json create mode 100644 data/language/zh_cn/penguinbasecard.json create mode 100644 data/language/zh_cn/penguincard.json create mode 100644 data/language/zh_cn/penguincardcontrol.json create mode 100644 data/language/zh_cn/penguincardfloor.json create mode 100644 data/language/zh_cn/penguincardhandrank.json create mode 100644 lua/game/ui/activity/throwgifts/throwgiftlevelguidetracklinectrl.lua create mode 100644 lua/game/ui/avg/_cn/config/cg_143_01.lua create mode 100644 lua/game/ui/avg/_cn/config/cg_143_02.lua create mode 100644 lua/game/ui/avg/_cn/config/cg_143_03.lua create mode 100644 lua/game/ui/avg/_cn/config/cg_disc4016.lua create mode 100644 lua/game/ui/avg/_cn/config/pm14301.lua create mode 100644 lua/game/ui/avg/_cn/config/stev_04_01.lua create mode 100644 lua/game/ui/avg/_cn/config/stev_04_02.lua create mode 100644 lua/game/ui/avg/_cn/config/stev_04_03.lua create mode 100644 lua/game/ui/avg/_cn/config/stev_04_04.lua create mode 100644 lua/game/ui/avg/_cn/config/stev_04_05.lua create mode 100644 lua/game/ui/avg/_cn/config/stev_04_06.lua create mode 100644 lua/game/ui/avg/_cn/config/stev_04_07.lua create mode 100644 lua/game/ui/avg/_cn/config/stev_04_08.lua create mode 100644 lua/game/ui/avg/_cn/config/stev_04_09.lua create mode 100644 lua/game/ui/avg/_cn/config/stev_04_10.lua create mode 100644 lua/game/ui/avg/_cn/config/stsp_11_01.lua create mode 100644 lua/game/ui/avg/_cn/config/stsp_11_02.lua create mode 100644 lua/game/ui/avg/_cn/config/stsp_11_03.lua create mode 100644 lua/game/ui/avg/_cn/config/stsp_12_01.lua create mode 100644 lua/game/ui/avg/_cn/config/stsp_12_02.lua create mode 100644 lua/game/ui/avg/_cn/config/stsp_12_03.lua create mode 100644 lua/game/ui/avg/_cn/config/stsp_12_04.lua create mode 100644 lua/game/ui/avg/_en/config/cg_143_01.lua create mode 100644 lua/game/ui/avg/_en/config/cg_143_02.lua create mode 100644 lua/game/ui/avg/_en/config/cg_143_03.lua create mode 100644 lua/game/ui/avg/_en/config/cg_disc4016.lua create mode 100644 lua/game/ui/avg/_en/config/pm14301.lua create mode 100644 lua/game/ui/avg/_en/config/stev_04_01.lua create mode 100644 lua/game/ui/avg/_en/config/stev_04_02.lua create mode 100644 lua/game/ui/avg/_en/config/stev_04_03.lua create mode 100644 lua/game/ui/avg/_en/config/stev_04_04.lua create mode 100644 lua/game/ui/avg/_en/config/stev_04_05.lua create mode 100644 lua/game/ui/avg/_en/config/stev_04_06.lua create mode 100644 lua/game/ui/avg/_en/config/stev_04_07.lua create mode 100644 lua/game/ui/avg/_en/config/stev_04_08.lua create mode 100644 lua/game/ui/avg/_en/config/stev_04_09.lua create mode 100644 lua/game/ui/avg/_en/config/stev_04_10.lua create mode 100644 lua/game/ui/avg/_en/config/stsp_11_01.lua create mode 100644 lua/game/ui/avg/_en/config/stsp_11_02.lua create mode 100644 lua/game/ui/avg/_en/config/stsp_11_03.lua create mode 100644 lua/game/ui/avg/_en/config/stsp_12_01.lua create mode 100644 lua/game/ui/avg/_en/config/stsp_12_02.lua create mode 100644 lua/game/ui/avg/_en/config/stsp_12_03.lua create mode 100644 lua/game/ui/avg/_en/config/stsp_12_04.lua create mode 100644 lua/game/ui/avg/_jp/config/cg_143_01.lua create mode 100644 lua/game/ui/avg/_jp/config/cg_143_02.lua create mode 100644 lua/game/ui/avg/_jp/config/cg_143_03.lua create mode 100644 lua/game/ui/avg/_jp/config/cg_disc4016.lua create mode 100644 lua/game/ui/avg/_jp/config/pm14301.lua create mode 100644 lua/game/ui/avg/_jp/config/stev_04_01.lua create mode 100644 lua/game/ui/avg/_jp/config/stev_04_02.lua create mode 100644 lua/game/ui/avg/_jp/config/stev_04_03.lua create mode 100644 lua/game/ui/avg/_jp/config/stev_04_04.lua create mode 100644 lua/game/ui/avg/_jp/config/stev_04_05.lua create mode 100644 lua/game/ui/avg/_jp/config/stev_04_06.lua create mode 100644 lua/game/ui/avg/_jp/config/stev_04_07.lua create mode 100644 lua/game/ui/avg/_jp/config/stev_04_08.lua create mode 100644 lua/game/ui/avg/_jp/config/stev_04_09.lua create mode 100644 lua/game/ui/avg/_jp/config/stev_04_10.lua create mode 100644 lua/game/ui/avg/_jp/config/stsp_11_01.lua create mode 100644 lua/game/ui/avg/_jp/config/stsp_11_02.lua create mode 100644 lua/game/ui/avg/_jp/config/stsp_11_03.lua create mode 100644 lua/game/ui/avg/_jp/config/stsp_12_01.lua create mode 100644 lua/game/ui/avg/_jp/config/stsp_12_02.lua create mode 100644 lua/game/ui/avg/_jp/config/stsp_12_03.lua create mode 100644 lua/game/ui/avg/_jp/config/stsp_12_04.lua create mode 100644 lua/game/ui/avg/_kr/config/cg_143_01.lua create mode 100644 lua/game/ui/avg/_kr/config/cg_143_02.lua create mode 100644 lua/game/ui/avg/_kr/config/cg_143_03.lua create mode 100644 lua/game/ui/avg/_kr/config/cg_disc4016.lua create mode 100644 lua/game/ui/avg/_kr/config/pm14301.lua create mode 100644 lua/game/ui/avg/_kr/config/stev_04_01.lua create mode 100644 lua/game/ui/avg/_kr/config/stev_04_02.lua create mode 100644 lua/game/ui/avg/_kr/config/stev_04_03.lua create mode 100644 lua/game/ui/avg/_kr/config/stev_04_04.lua create mode 100644 lua/game/ui/avg/_kr/config/stev_04_05.lua create mode 100644 lua/game/ui/avg/_kr/config/stev_04_06.lua create mode 100644 lua/game/ui/avg/_kr/config/stev_04_07.lua create mode 100644 lua/game/ui/avg/_kr/config/stev_04_08.lua create mode 100644 lua/game/ui/avg/_kr/config/stev_04_09.lua create mode 100644 lua/game/ui/avg/_kr/config/stev_04_10.lua create mode 100644 lua/game/ui/avg/_kr/config/stsp_11_01.lua create mode 100644 lua/game/ui/avg/_kr/config/stsp_11_02.lua create mode 100644 lua/game/ui/avg/_kr/config/stsp_11_03.lua create mode 100644 lua/game/ui/avg/_kr/config/stsp_12_01.lua create mode 100644 lua/game/ui/avg/_kr/config/stsp_12_02.lua create mode 100644 lua/game/ui/avg/_kr/config/stsp_12_03.lua create mode 100644 lua/game/ui/avg/_kr/config/stsp_12_04.lua create mode 100644 lua/game/ui/play_penguincard/penguincardconfirmctrl.lua diff --git a/data/bin/Activity.json b/data/bin/Activity.json index 9573ee8c..bc4577ae 100644 --- a/data/bin/Activity.json +++ b/data/bin/Activity.json @@ -743,6 +743,52 @@ "PopUpRes": "", "TabBgRes": "" }, + "201010": { + "Id": 201010, + "MidGroupId": 0, + "SortId": 14, + "ActivityType": 13, + "Name": "诺瓦异闻-多娜格芮", + "ActivityThemeType": 0, + "PreLimit": 0, + "LimitParam": "", + "StartType": 0, + "StartTime": "", + "StartCondType": 2, + "StartCondParams": [ + 50, + 48, + 50, + 54, + 45, + 48, + 51, + 45, + 48, + 55, + 84, + 49, + 50, + 58, + 48, + 48, + 58, + 48, + 48, + 43, + 48, + 56, + 58, + 48, + 48 + ], + "EndType": 0, + "EndTime": "", + "EndDuration": 2, + "BannerRes": "2026-03-17T10:59:59+08:00", + "PopUpRes": "", + "TabBgRes": "" + }, "400000": { "Id": 400000, "MidGroupId": 10100, @@ -973,6 +1019,52 @@ "PopUpRes": "", "TabBgRes": "" }, + "400005": { + "Id": 400005, + "MidGroupId": 10105, + "SortId": 5, + "ActivityType": 19, + "Name": "豪礼抛物线第1期", + "ActivityThemeType": 8, + "PreLimit": 0, + "LimitParam": "", + "StartType": 0, + "StartTime": "", + "StartCondType": 2, + "StartCondParams": [ + 50, + 48, + 50, + 54, + 45, + 48, + 50, + 45, + 50, + 52, + 84, + 49, + 50, + 58, + 48, + 48, + 58, + 48, + 48, + 43, + 48, + 56, + 58, + 48, + 48 + ], + "EndType": 0, + "EndTime": "", + "EndDuration": 2, + "BannerRes": "2026-03-10T04:00:00+08:00", + "PopUpRes": "", + "TabBgRes": "" + }, "400006": { "Id": 400006, "MidGroupId": 10104, @@ -1249,6 +1341,52 @@ "PopUpRes": "", "TabBgRes": "" }, + "510003": { + "Id": 510003, + "MidGroupId": 0, + "SortId": 4, + "ActivityType": 7, + "Name": "总力战正式III期", + "ActivityThemeType": 0, + "PreLimit": 1, + "LimitParam": "6", + "StartType": 1, + "StartTime": "10", + "StartCondType": 2, + "StartCondParams": [ + 50, + 48, + 50, + 54, + 45, + 48, + 51, + 45, + 48, + 57, + 84, + 49, + 50, + 58, + 48, + 48, + 58, + 48, + 48, + 43, + 48, + 56, + 58, + 48, + 48 + ], + "EndType": 0, + "EndTime": "", + "EndDuration": 2, + "BannerRes": "2026-03-18T03:59:59+08:00", + "PopUpRes": "", + "TabBgRes": "" + }, "600001": { "Id": 600001, "MidGroupId": 0, @@ -1821,6 +1959,98 @@ "PopUpRes": "", "TabBgRes": "" }, + "700113": { + "Id": 700113, + "MidGroupId": 0, + "SortId": 7, + "ActivityType": 6, + "Name": "浅试身手-风影", + "ActivityThemeType": 0, + "PreLimit": 0, + "LimitParam": "", + "StartType": 0, + "StartTime": "", + "StartCondType": 2, + "StartCondParams": [ + 50, + 48, + 50, + 54, + 45, + 48, + 50, + 45, + 50, + 52, + 84, + 49, + 50, + 58, + 48, + 48, + 58, + 48, + 48, + 43, + 48, + 56, + 58, + 48, + 48 + ], + "EndType": 0, + "EndTime": "", + "EndDuration": 2, + "BannerRes": "2026-03-17T10:59:59+08:00", + "PopUpRes": "", + "TabBgRes": "" + }, + "700114": { + "Id": 700114, + "MidGroupId": 0, + "SortId": 7, + "ActivityType": 6, + "Name": "浅试身手-密涅瓦", + "ActivityThemeType": 0, + "PreLimit": 0, + "LimitParam": "", + "StartType": 0, + "StartTime": "", + "StartCondType": 2, + "StartCondParams": [ + 50, + 48, + 50, + 54, + 45, + 48, + 51, + 45, + 49, + 48, + 84, + 49, + 50, + 58, + 48, + 48, + 58, + 48, + 48, + 43, + 48, + 56, + 58, + 48, + 48 + ], + "EndType": 0, + "EndTime": "", + "EndDuration": 2, + "BannerRes": "2026-03-31T04:00:00+08:00", + "PopUpRes": "", + "TabBgRes": "" + }, "1010001": { "Id": 1010001, "MidGroupId": 10100, @@ -2603,6 +2833,52 @@ "PopUpRes": "", "TabBgRes": "" }, + "800001": { + "Id": 800001, + "MidGroupId": 0, + "SortId": 0, + "ActivityType": 18, + "Name": "", + "ActivityThemeType": 0, + "PreLimit": 1, + "LimitParam": "5", + "StartType": 1, + "StartTime": "5", + "StartCondType": 2, + "StartCondParams": [ + 50, + 48, + 50, + 54, + 45, + 48, + 51, + 45, + 49, + 48, + 84, + 49, + 50, + 58, + 48, + 48, + 58, + 48, + 48, + 43, + 48, + 56, + 58, + 48, + 48 + ], + "EndType": 0, + "EndTime": "", + "EndDuration": 2, + "BannerRes": "2026-03-17T10:59:59+08:00", + "PopUpRes": "", + "TabBgRes": "banner_PengCard" + }, "1010401": { "Id": 1010401, "MidGroupId": 10104, @@ -2924,5 +3200,189 @@ "BannerRes": "2026-02-27T03:59:59+08:00", "PopUpRes": "", "TabBgRes": "" + }, + "1010501": { + "Id": 1010501, + "MidGroupId": 10105, + "SortId": 0, + "ActivityType": 9, + "Name": "风影战斗关卡", + "ActivityThemeType": 8, + "PreLimit": 0, + "LimitParam": "", + "StartType": 0, + "StartTime": "", + "StartCondType": 2, + "StartCondParams": [ + 50, + 48, + 50, + 54, + 45, + 48, + 50, + 45, + 50, + 52, + 84, + 49, + 50, + 58, + 48, + 48, + 58, + 48, + 48, + 43, + 48, + 56, + 58, + 48, + 48 + ], + "EndType": 0, + "EndTime": "", + "EndDuration": 2, + "BannerRes": "2026-03-10T04:00:00+08:00", + "PopUpRes": "", + "TabBgRes": "" + }, + "1010502": { + "Id": 1010502, + "MidGroupId": 10105, + "SortId": 0, + "ActivityType": 17, + "Name": "风影剧情故事", + "ActivityThemeType": 8, + "PreLimit": 0, + "LimitParam": "", + "StartType": 0, + "StartTime": "", + "StartCondType": 2, + "StartCondParams": [ + 50, + 48, + 50, + 54, + 45, + 48, + 50, + 45, + 50, + 52, + 84, + 49, + 50, + 58, + 48, + 48, + 58, + 48, + 48, + 43, + 48, + 56, + 58, + 48, + 48 + ], + "EndType": 0, + "EndTime": "", + "EndDuration": 2, + "BannerRes": "2026-03-10T04:00:00+08:00", + "PopUpRes": "", + "TabBgRes": "" + }, + "1010503": { + "Id": 1010503, + "MidGroupId": 10105, + "SortId": 0, + "ActivityType": 11, + "Name": "风影活动任务", + "ActivityThemeType": 8, + "PreLimit": 0, + "LimitParam": "", + "StartType": 0, + "StartTime": "", + "StartCondType": 2, + "StartCondParams": [ + 50, + 48, + 50, + 54, + 45, + 48, + 50, + 45, + 50, + 52, + 84, + 49, + 50, + 58, + 48, + 48, + 58, + 48, + 48, + 43, + 48, + 56, + 58, + 48, + 48 + ], + "EndType": 0, + "EndTime": "", + "EndDuration": 2, + "BannerRes": "2026-03-17T10:59:59+08:00", + "PopUpRes": "", + "TabBgRes": "" + }, + "1010504": { + "Id": 1010504, + "MidGroupId": 10105, + "SortId": 0, + "ActivityType": 12, + "Name": "风影活动商店", + "ActivityThemeType": 8, + "PreLimit": 0, + "LimitParam": "", + "StartType": 0, + "StartTime": "", + "StartCondType": 2, + "StartCondParams": [ + 50, + 48, + 50, + 54, + 45, + 48, + 50, + 45, + 50, + 52, + 84, + 49, + 50, + 58, + 48, + 48, + 58, + 48, + 48, + 43, + 48, + 56, + 58, + 48, + 48 + ], + "EndType": 0, + "EndTime": "", + "EndDuration": 2, + "BannerRes": "2026-03-17T10:59:59+08:00", + "PopUpRes": "", + "TabBgRes": "" } } \ No newline at end of file diff --git a/data/bin/ActivityGoods.json b/data/bin/ActivityGoods.json index d60feaa6..33b5bb5d 100644 --- a/data/bin/ActivityGoods.json +++ b/data/bin/ActivityGoods.json @@ -2412,5 +2412,396 @@ "PurchaseCondParams": "", "UnlockPurchaseTime": "", "DisplayMode": 1 + }, + "100701": { + "Id": 100701, + "Name": "ActivityGoods.100701.1", + "Desc": "ActivityGoods.100701.2", + "ShopId": 1007, + "SaleNumber": 1, + "ItemId": 214046, + "ItemQuantity": 1, + "MaximumLimit": 1, + "Price": 8000, + "AppearCondType": 0, + "AppearCondParams": "", + "PurchaseCondType": 0, + "PurchaseCondParams": "", + "UnlockPurchaseTime": "", + "DisplayMode": 1 + }, + "100702": { + "Id": 100702, + "Name": "ActivityGoods.100702.1", + "Desc": "ActivityGoods.100702.2", + "ShopId": 1007, + "SaleNumber": 2, + "ItemId": 224046, + "ItemQuantity": 1, + "MaximumLimit": 5, + "Price": 8000, + "AppearCondType": 0, + "AppearCondParams": "", + "PurchaseCondType": 0, + "PurchaseCondParams": "", + "UnlockPurchaseTime": "", + "DisplayMode": 1 + }, + "100703": { + "Id": 100703, + "Name": "ActivityGoods.100703.1", + "Desc": "ActivityGoods.100703.2", + "ShopId": 1007, + "SaleNumber": 3, + "ItemId": 116007, + "ItemQuantity": 1, + "MaximumLimit": 1, + "Price": 5000, + "AppearCondType": 0, + "AppearCondParams": "", + "PurchaseCondType": 0, + "PurchaseCondParams": "", + "UnlockPurchaseTime": "", + "DisplayMode": 1 + }, + "100704": { + "Id": 100704, + "Name": "ActivityGoods.100704.1", + "Desc": "ActivityGoods.100704.2", + "ShopId": 1007, + "SaleNumber": 4, + "ItemId": 20043, + "ItemQuantity": 1, + "MaximumLimit": 12, + "Price": 1600, + "AppearCondType": 0, + "AppearCondParams": "", + "PurchaseCondType": 0, + "PurchaseCondParams": "", + "UnlockPurchaseTime": "", + "DisplayMode": 1 + }, + "100705": { + "Id": 100705, + "Name": "ActivityGoods.100705.1", + "Desc": "ActivityGoods.100705.2", + "ShopId": 1007, + "SaleNumber": 5, + "ItemId": 502, + "ItemQuantity": 1, + "MaximumLimit": 5, + "Price": 500, + "AppearCondType": 0, + "AppearCondParams": "", + "PurchaseCondType": 0, + "PurchaseCondParams": "", + "UnlockPurchaseTime": "", + "DisplayMode": 1 + }, + "100706": { + "Id": 100706, + "Name": "ActivityGoods.100706.1", + "Desc": "ActivityGoods.100706.2", + "ShopId": 1007, + "SaleNumber": 6, + "ItemId": 503, + "ItemQuantity": 1, + "MaximumLimit": 5, + "Price": 500, + "AppearCondType": 0, + "AppearCondParams": "", + "PurchaseCondType": 0, + "PurchaseCondParams": "", + "UnlockPurchaseTime": "", + "DisplayMode": 1 + }, + "100707": { + "Id": 100707, + "Name": "ActivityGoods.100707.1", + "Desc": "ActivityGoods.100707.2", + "ShopId": 1007, + "SaleNumber": 7, + "ItemId": 35000, + "ItemQuantity": 1, + "MaximumLimit": 10, + "Price": 400, + "AppearCondType": 0, + "AppearCondParams": "", + "PurchaseCondType": 0, + "PurchaseCondParams": "", + "UnlockPurchaseTime": "", + "DisplayMode": 1 + }, + "100708": { + "Id": 100708, + "Name": "ActivityGoods.100708.1", + "Desc": "ActivityGoods.100708.2", + "ShopId": 1007, + "SaleNumber": 8, + "ItemId": 33012, + "ItemQuantity": 5, + "MaximumLimit": 2, + "Price": 250, + "AppearCondType": 0, + "AppearCondParams": "", + "PurchaseCondType": 0, + "PurchaseCondParams": "", + "UnlockPurchaseTime": "", + "DisplayMode": 1 + }, + "100709": { + "Id": 100709, + "Name": "ActivityGoods.100709.1", + "Desc": "ActivityGoods.100709.2", + "ShopId": 1007, + "SaleNumber": 9, + "ItemId": 33042, + "ItemQuantity": 5, + "MaximumLimit": 2, + "Price": 250, + "AppearCondType": 0, + "AppearCondParams": "", + "PurchaseCondType": 0, + "PurchaseCondParams": "", + "UnlockPurchaseTime": "", + "DisplayMode": 1 + }, + "100710": { + "Id": 100710, + "Name": "ActivityGoods.100710.1", + "Desc": "ActivityGoods.100710.2", + "ShopId": 1007, + "SaleNumber": 10, + "ItemId": 33072, + "ItemQuantity": 5, + "MaximumLimit": 2, + "Price": 250, + "AppearCondType": 0, + "AppearCondParams": "", + "PurchaseCondType": 0, + "PurchaseCondParams": "", + "UnlockPurchaseTime": "", + "DisplayMode": 1 + }, + "100711": { + "Id": 100711, + "Name": "ActivityGoods.100711.1", + "Desc": "ActivityGoods.100711.2", + "ShopId": 1007, + "SaleNumber": 11, + "ItemId": 20073, + "ItemQuantity": 5, + "MaximumLimit": 6, + "Price": 250, + "AppearCondType": 0, + "AppearCondParams": "", + "PurchaseCondType": 0, + "PurchaseCondParams": "", + "UnlockPurchaseTime": "", + "DisplayMode": 1 + }, + "100712": { + "Id": 100712, + "Name": "ActivityGoods.100712.1", + "Desc": "ActivityGoods.100712.2", + "ShopId": 1007, + "SaleNumber": 12, + "ItemId": 32003, + "ItemQuantity": 5, + "MaximumLimit": 10, + "Price": 250, + "AppearCondType": 0, + "AppearCondParams": "", + "PurchaseCondType": 0, + "PurchaseCondParams": "", + "UnlockPurchaseTime": "", + "DisplayMode": 1 + }, + "100713": { + "Id": 100713, + "Name": "ActivityGoods.100713.1", + "Desc": "ActivityGoods.100713.2", + "ShopId": 1007, + "SaleNumber": 13, + "ItemId": 21073, + "ItemQuantity": 5, + "MaximumLimit": 10, + "Price": 250, + "AppearCondType": 0, + "AppearCondParams": "", + "PurchaseCondType": 0, + "PurchaseCondParams": "", + "UnlockPurchaseTime": "", + "DisplayMode": 1 + }, + "100714": { + "Id": 100714, + "Name": "ActivityGoods.100714.1", + "Desc": "ActivityGoods.100714.2", + "ShopId": 1007, + "SaleNumber": 14, + "ItemId": 30, + "ItemQuantity": 2, + "MaximumLimit": 10, + "Price": 200, + "AppearCondType": 0, + "AppearCondParams": "", + "PurchaseCondType": 0, + "PurchaseCondParams": "", + "UnlockPurchaseTime": "", + "DisplayMode": 1 + }, + "100715": { + "Id": 100715, + "Name": "ActivityGoods.100715.1", + "Desc": "ActivityGoods.100715.2", + "ShopId": 1007, + "SaleNumber": 15, + "ItemId": 30004, + "ItemQuantity": 5, + "MaximumLimit": 30, + "Price": 150, + "AppearCondType": 0, + "AppearCondParams": "", + "PurchaseCondType": 0, + "PurchaseCondParams": "", + "UnlockPurchaseTime": "", + "DisplayMode": 1 + }, + "100716": { + "Id": 100716, + "Name": "ActivityGoods.100716.1", + "Desc": "ActivityGoods.100716.2", + "ShopId": 1007, + "SaleNumber": 16, + "ItemId": 50004, + "ItemQuantity": 5, + "MaximumLimit": 40, + "Price": 150, + "AppearCondType": 0, + "AppearCondParams": "", + "PurchaseCondType": 0, + "PurchaseCondParams": "", + "UnlockPurchaseTime": "", + "DisplayMode": 1 + }, + "100717": { + "Id": 100717, + "Name": "ActivityGoods.100717.1", + "Desc": "ActivityGoods.100717.2", + "ShopId": 1007, + "SaleNumber": 17, + "ItemId": 20072, + "ItemQuantity": 5, + "MaximumLimit": 40, + "Price": 80, + "AppearCondType": 0, + "AppearCondParams": "", + "PurchaseCondType": 0, + "PurchaseCondParams": "", + "UnlockPurchaseTime": "", + "DisplayMode": 1 + }, + "100718": { + "Id": 100718, + "Name": "ActivityGoods.100718.1", + "Desc": "ActivityGoods.100718.2", + "ShopId": 1007, + "SaleNumber": 18, + "ItemId": 32002, + "ItemQuantity": 5, + "MaximumLimit": 90, + "Price": 80, + "AppearCondType": 0, + "AppearCondParams": "", + "PurchaseCondType": 0, + "PurchaseCondParams": "", + "UnlockPurchaseTime": "", + "DisplayMode": 1 + }, + "100719": { + "Id": 100719, + "Name": "ActivityGoods.100719.1", + "Desc": "ActivityGoods.100719.2", + "ShopId": 1007, + "SaleNumber": 19, + "ItemId": 21072, + "ItemQuantity": 5, + "MaximumLimit": 90, + "Price": 80, + "AppearCondType": 0, + "AppearCondParams": "", + "PurchaseCondType": 0, + "PurchaseCondParams": "", + "UnlockPurchaseTime": "", + "DisplayMode": 1 + }, + "100720": { + "Id": 100720, + "Name": "ActivityGoods.100720.1", + "Desc": "ActivityGoods.100720.2", + "ShopId": 1007, + "SaleNumber": 20, + "ItemId": 82001, + "ItemQuantity": 5, + "MaximumLimit": 20, + "Price": 25, + "AppearCondType": 0, + "AppearCondParams": "", + "PurchaseCondType": 0, + "PurchaseCondParams": "", + "UnlockPurchaseTime": "", + "DisplayMode": 1 + }, + "100721": { + "Id": 100721, + "Name": "ActivityGoods.100721.1", + "Desc": "ActivityGoods.100721.2", + "ShopId": 1007, + "SaleNumber": 21, + "ItemId": 82007, + "ItemQuantity": 5, + "MaximumLimit": 45, + "Price": 20, + "AppearCondType": 0, + "AppearCondParams": "", + "PurchaseCondType": 0, + "PurchaseCondParams": "", + "UnlockPurchaseTime": "", + "DisplayMode": 1 + }, + "100722": { + "Id": 100722, + "Name": "ActivityGoods.100722.1", + "Desc": "ActivityGoods.100722.2", + "ShopId": 1007, + "SaleNumber": 22, + "ItemId": 82004, + "ItemQuantity": 5, + "MaximumLimit": 20, + "Price": 25, + "AppearCondType": 0, + "AppearCondParams": "", + "PurchaseCondType": 0, + "PurchaseCondParams": "", + "UnlockPurchaseTime": "", + "DisplayMode": 1 + }, + "100723": { + "Id": 100723, + "Name": "ActivityGoods.100723.1", + "Desc": "ActivityGoods.100723.2", + "ShopId": 1007, + "SaleNumber": 23, + "ItemId": 1, + "ItemQuantity": 3000, + "MaximumLimit": 0, + "Price": 10, + "AppearCondType": 0, + "AppearCondParams": "", + "PurchaseCondType": 0, + "PurchaseCondParams": "", + "UnlockPurchaseTime": "", + "DisplayMode": 1 } } \ No newline at end of file diff --git a/data/bin/ActivityGroup.json b/data/bin/ActivityGroup.json index 2f2944c5..abdeb467 100644 --- a/data/bin/ActivityGroup.json +++ b/data/bin/ActivityGroup.json @@ -303,5 +303,50 @@ "BannerRes": "", "TabBgRes": "Icon/Banner/tab_activity_marble", "TransitionId": 0 + }, + "10105": { + "Id": 10105, + "ActivityGroupType": 1, + "ActivityThemeType": 8, + "StartTime": "2026-02-24T12:00:00+08:00", + "EndTime": "2026-03-10T04:00:00+08:00", + "EnterEndTime": "2026-03-17T10:59:59+08:00", + "EnterRes": "Icon/Banner/banner_winternight_m", + "PanelId": 405, + "Prologue": [], + "PreLimit": 1, + "LimitParam": "3", + "StartCondType": 71, + "StartCondParams": [ + 5 + ], + "CG": "", + "Enter": "{\"MiniGame\":[400005,1,386],\"Task\":[1010503,2,408],\"AVG\":[1010502,3,406],\"Store\":[1010504,4,407],\"Level\":[1010501,5,409]}", + "MultipleEnter": "", + "UIAssetsPrefab": "10105", + "CtrlName": "ActivityWinterNightCtrl", + "RewardsShow": [ + 2, + 214046, + 116007, + 502, + 503, + 20043, + 35000, + 20073, + 32003, + 21073, + 30004, + 50004, + 30, + 33012, + 33042, + 33072, + 1 + ], + "DesText": "ActivityGroup.10105.1", + "BannerRes": "", + "TabBgRes": "Icon/Banner/tab_activity_winternight", + "TransitionId": 39 } } \ No newline at end of file diff --git a/data/bin/ActivityLevelsFloor.json b/data/bin/ActivityLevelsFloor.json index ff23a118..bd02cd8a 100644 --- a/data/bin/ActivityLevelsFloor.json +++ b/data/bin/ActivityLevelsFloor.json @@ -966,5 +966,225 @@ "BGM": "mode_springFestival2025_combatBoss_setstate", "LeaveTriggerEvent": "amb_SF_all_stop", "IntroCutscene": "" + }, + "300701": { + "Id": 300701, + "MonsterLv": 1, + "SceneName": 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"ActivityTask.105030307.2", + "Rarity": 2, + "Hide": false, + "JumpTo": 0, + "ActivityTaskGroupId": 1050303, + "ActivityGroupName": "冬夜镇魂曲与破晓扳机", + "CompleteCond": 110, + "CompleteCondClient": 0, + "AimNumShow": 1, + "Prerequisites": [], + "LevelType": 0, + "ClientCompleteParams1": [], + "ClientCompleteParams2": [], + "Tid1": 73107, + "Qty1": 1000, + "Tid2": 82001, + "Qty2": 30, + "Tid3": 0, + "Qty3": 0 + }, + "105030308": { + "Id": 105030308, + "Title": "ActivityTask.105030308.1", + "Desc": "ActivityTask.105030308.2", + "Rarity": 2, + "Hide": false, + "JumpTo": 0, + "ActivityTaskGroupId": 1050303, + "ActivityGroupName": "冬夜镇魂曲与破晓扳机", + "CompleteCond": 110, + "CompleteCondClient": 0, + "AimNumShow": 1, + "Prerequisites": [], + "LevelType": 0, + "ClientCompleteParams1": [], + "ClientCompleteParams2": [], + "Tid1": 73107, + "Qty1": 1000, + "Tid2": 82004, + "Qty2": 40, + "Tid3": 0, + "Qty3": 0 + }, + "105030309": { + "Id": 105030309, + "Title": "ActivityTask.105030309.1", + "Desc": "ActivityTask.105030309.2", + "Rarity": 2, + "Hide": false, + "JumpTo": 0, + "ActivityTaskGroupId": 1050303, + "ActivityGroupName": "冬夜镇魂曲与破晓扳机", + "CompleteCond": 48, + "CompleteCondClient": 0, + "AimNumShow": 40000, + "Prerequisites": [], + "LevelType": 0, + "ClientCompleteParams1": [], + "ClientCompleteParams2": [], + "Tid1": 73107, + "Qty1": 1000, + "Tid2": 82007, + "Qty2": 50, + "Tid3": 0, + "Qty3": 0 + }, + "105030310": { + "Id": 105030310, + "Title": "ActivityTask.105030310.1", + "Desc": "ActivityTask.105030310.2", + "Rarity": 2, + "Hide": false, + "JumpTo": 0, + "ActivityTaskGroupId": 1050303, + "ActivityGroupName": "冬夜镇魂曲与破晓扳机", + "CompleteCond": 48, + "CompleteCondClient": 0, + "AimNumShow": 60000, + "Prerequisites": [], + "LevelType": 0, + "ClientCompleteParams1": [], + "ClientCompleteParams2": [], + "Tid1": 73107, + "Qty1": 1000, + "Tid2": 82007, + "Qty2": 50, + "Tid3": 0, + "Qty3": 0 + }, + "105030311": { + "Id": 105030311, + "Title": "ActivityTask.105030311.1", + "Desc": "ActivityTask.105030311.2", + "Rarity": 2, + "Hide": false, + "JumpTo": 0, + "ActivityTaskGroupId": 1050303, + "ActivityGroupName": "冬夜镇魂曲与破晓扳机", + "CompleteCond": 48, + "CompleteCondClient": 0, + "AimNumShow": 80000, + "Prerequisites": [], + "LevelType": 0, + "ClientCompleteParams1": [], + "ClientCompleteParams2": [], + "Tid1": 73107, + "Qty1": 1000, + "Tid2": 32000, + "Qty2": 300, + "Tid3": 0, + "Qty3": 0 + }, + "105030312": { + "Id": 105030312, + "Title": "ActivityTask.105030312.1", + "Desc": "ActivityTask.105030312.2", + "Rarity": 2, + "Hide": false, + "JumpTo": 0, + "ActivityTaskGroupId": 1050303, + "ActivityGroupName": "冬夜镇魂曲与破晓扳机", + "CompleteCond": 48, + "CompleteCondClient": 0, + "AimNumShow": 100000, + "Prerequisites": [], + "LevelType": 0, + "ClientCompleteParams1": [], + "ClientCompleteParams2": [], + "Tid1": 73107, + "Qty1": 1000, + "Tid2": 1, + "Qty2": 300000, + "Tid3": 0, + "Qty3": 0 + }, + "105030401": { + "Id": 105030401, + "Title": "ActivityTask.105030401.1", + "Desc": "ActivityTask.105030401.2", + "Rarity": 2, + "Hide": false, + "JumpTo": 0, + "ActivityTaskGroupId": 1050304, + "ActivityGroupName": "冬夜镇魂曲与破晓扳机", + "CompleteCond": 140, + "CompleteCondClient": 0, + "AimNumShow": 1, + "Prerequisites": [], + "LevelType": 0, + "ClientCompleteParams1": [], + "ClientCompleteParams2": [], + "Tid1": 73107, + "Qty1": 500, + "Tid2": 81010, + "Qty2": 2, + "Tid3": 0, + "Qty3": 0 + }, + "105030402": { + "Id": 105030402, + "Title": "ActivityTask.105030402.1", + "Desc": "ActivityTask.105030402.2", + "Rarity": 2, + "Hide": false, + "JumpTo": 0, + "ActivityTaskGroupId": 1050304, + "ActivityGroupName": "冬夜镇魂曲与破晓扳机", + "CompleteCond": 140, + "CompleteCondClient": 0, + "AimNumShow": 1, + "Prerequisites": [], + "LevelType": 0, + "ClientCompleteParams1": [], + "ClientCompleteParams2": [], + "Tid1": 73107, + "Qty1": 500, + "Tid2": 82007, + "Qty2": 40, + "Tid3": 0, + "Qty3": 0 + }, + "105030403": { + "Id": 105030403, + "Title": "ActivityTask.105030403.1", + "Desc": "ActivityTask.105030403.2", + "Rarity": 2, + "Hide": false, + "JumpTo": 0, + "ActivityTaskGroupId": 1050304, + "ActivityGroupName": "冬夜镇魂曲与破晓扳机", + "CompleteCond": 139, + "CompleteCondClient": 0, + "AimNumShow": 1, + "Prerequisites": [], + "LevelType": 0, + "ClientCompleteParams1": [], + "ClientCompleteParams2": [], + "Tid1": 73107, + "Qty1": 500, + "Tid2": 81010, + "Qty2": 2, + "Tid3": 0, + "Qty3": 0 + }, + "105030404": { + "Id": 105030404, + "Title": "ActivityTask.105030404.1", + "Desc": "ActivityTask.105030404.2", + "Rarity": 2, + "Hide": false, + "JumpTo": 0, + "ActivityTaskGroupId": 1050304, + "ActivityGroupName": "冬夜镇魂曲与破晓扳机", + "CompleteCond": 139, + "CompleteCondClient": 0, + "AimNumShow": 1, + "Prerequisites": [], + "LevelType": 0, + "ClientCompleteParams1": [], + "ClientCompleteParams2": [], + "Tid1": 73107, + "Qty1": 500, + "Tid2": 82004, + "Qty2": 50, + "Tid3": 0, + "Qty3": 0 + }, + "105030405": { + "Id": 105030405, + "Title": "ActivityTask.105030405.1", + "Desc": "ActivityTask.105030405.2", + "Rarity": 2, + "Hide": false, + "JumpTo": 0, + "ActivityTaskGroupId": 1050304, + "ActivityGroupName": "冬夜镇魂曲与破晓扳机", + "CompleteCond": 141, + "CompleteCondClient": 0, + "AimNumShow": 1, + "Prerequisites": [], + "LevelType": 0, + "ClientCompleteParams1": [], + "ClientCompleteParams2": [], + "Tid1": 73107, + "Qty1": 500, + "Tid2": 82001, + "Qty2": 30, + "Tid3": 0, + "Qty3": 0 + }, + "105030406": { + "Id": 105030406, + "Title": "ActivityTask.105030406.1", + "Desc": "ActivityTask.105030406.2", + "Rarity": 2, + "Hide": false, + "JumpTo": 0, + "ActivityTaskGroupId": 1050304, + "ActivityGroupName": "冬夜镇魂曲与破晓扳机", + "CompleteCond": 141, + "CompleteCondClient": 0, + "AimNumShow": 1, + "Prerequisites": [], + "LevelType": 0, + "ClientCompleteParams1": [], + "ClientCompleteParams2": [], + "Tid1": 73107, + "Qty1": 500, + "Tid2": 81010, + "Qty2": 3, + "Tid3": 0, + "Qty3": 0 + }, + "105030407": { + "Id": 105030407, + "Title": "ActivityTask.105030407.1", + "Desc": "ActivityTask.105030407.2", + "Rarity": 2, + "Hide": false, + "JumpTo": 0, + "ActivityTaskGroupId": 1050304, + "ActivityGroupName": "冬夜镇魂曲与破晓扳机", + "CompleteCond": 139, + "CompleteCondClient": 0, + "AimNumShow": 1, + "Prerequisites": [], + "LevelType": 0, + "ClientCompleteParams1": [], + "ClientCompleteParams2": [], + "Tid1": 73107, + "Qty1": 500, + "Tid2": 82001, + "Qty2": 30, + "Tid3": 0, + "Qty3": 0 + }, + "105030408": { + "Id": 105030408, + "Title": "ActivityTask.105030408.1", + "Desc": "ActivityTask.105030408.2", + "Rarity": 2, + "Hide": false, + "JumpTo": 0, + "ActivityTaskGroupId": 1050304, + "ActivityGroupName": "冬夜镇魂曲与破晓扳机", + "CompleteCond": 141, + "CompleteCondClient": 0, + "AimNumShow": 1, + "Prerequisites": [], + "LevelType": 0, + "ClientCompleteParams1": [], + "ClientCompleteParams2": [], + "Tid1": 73107, + "Qty1": 500, + "Tid2": 82001, + "Qty2": 20, + "Tid3": 0, + "Qty3": 0 + }, + "105030409": { + "Id": 105030409, + "Title": "ActivityTask.105030409.1", + "Desc": "ActivityTask.105030409.2", + "Rarity": 2, + "Hide": false, + "JumpTo": 0, + "ActivityTaskGroupId": 1050304, + "ActivityGroupName": "冬夜镇魂曲与破晓扳机", + "CompleteCond": 138, + "CompleteCondClient": 0, + "AimNumShow": 5, + "Prerequisites": [], + "LevelType": 0, + "ClientCompleteParams1": [], + "ClientCompleteParams2": [], + "Tid1": 73107, + "Qty1": 500, + "Tid2": 81010, + "Qty2": 3, + "Tid3": 0, + "Qty3": 0 + }, + "105030410": { + "Id": 105030410, + "Title": "ActivityTask.105030410.1", + "Desc": "ActivityTask.105030410.2", + "Rarity": 2, + "Hide": false, + "JumpTo": 0, + "ActivityTaskGroupId": 1050304, + "ActivityGroupName": "冬夜镇魂曲与破晓扳机", + "CompleteCond": 138, + "CompleteCondClient": 0, + "AimNumShow": 10, + "Prerequisites": [], + "LevelType": 0, + "ClientCompleteParams1": [], + "ClientCompleteParams2": [], + "Tid1": 73107, + "Qty1": 500, + "Tid2": 82001, + "Qty2": 30, + "Tid3": 0, + "Qty3": 0 + }, + "105030411": { + "Id": 105030411, + "Title": "ActivityTask.105030411.1", + "Desc": "ActivityTask.105030411.2", + "Rarity": 2, + "Hide": false, + "JumpTo": 0, + "ActivityTaskGroupId": 1050304, + "ActivityGroupName": "冬夜镇魂曲与破晓扳机", + "CompleteCond": 135, + "CompleteCondClient": 0, + "AimNumShow": 10, + "Prerequisites": [], + "LevelType": 0, + "ClientCompleteParams1": [], + "ClientCompleteParams2": [], + "Tid1": 73107, + "Qty1": 500, + "Tid2": 32000, + "Qty2": 300, + "Tid3": 0, + "Qty3": 0 + }, + "105030412": { + "Id": 105030412, + "Title": "ActivityTask.105030412.1", + "Desc": "ActivityTask.105030412.2", + "Rarity": 2, + "Hide": false, + "JumpTo": 0, + "ActivityTaskGroupId": 1050304, + "ActivityGroupName": "冬夜镇魂曲与破晓扳机", + "CompleteCond": 135, + "CompleteCondClient": 0, + "AimNumShow": 15, + "Prerequisites": [], + "LevelType": 0, + "ClientCompleteParams1": [], + "ClientCompleteParams2": [], + "Tid1": 73107, + "Qty1": 500, + "Tid2": 1, + "Qty2": 300000, + "Tid3": 0, + "Qty3": 0 } } \ No newline at end of file diff --git a/data/bin/ActivityTaskControl.json b/data/bin/ActivityTaskControl.json index de4bc54b..527a6063 100644 --- a/data/bin/ActivityTaskControl.json +++ b/data/bin/ActivityTaskControl.json @@ -46,5 +46,11 @@ "UIAssets": "", "CtrlName": "", "FastEntranceIcon": "" + }, + "9": { + "ActivityId": 1010503, + "UIAssets": "", + "CtrlName": "", + "FastEntranceIcon": "" } } \ No newline at end of file diff --git a/data/bin/ActivityTaskGroup.json b/data/bin/ActivityTaskGroup.json index 25ddab38..c13c9782 100644 --- a/data/bin/ActivityTaskGroup.json +++ b/data/bin/ActivityTaskGroup.json @@ -530,5 +530,81 @@ "RewardQty5": 0, "Reward6": 0, "RewardQty6": 0 + }, + "1050301": { + "Id": 1050301, + "TaskTabType": 1, + "ActivityGroupName": "ActivityTaskGroup.1050301.1", + "ActivityId": 0, + "Order": 1010503, + "Reward1": 1, + "RewardQty1": 503, + "Reward2": 1, + "RewardQty2": 33012, + "Reward3": 10, + "RewardQty3": 20072, + "Reward4": 10, + "RewardQty4": 32002, + "Reward5": 20, + "RewardQty5": 21072, + "Reward6": 10, + "RewardQty6": 32000 + }, + "1050302": { + "Id": 1050302, + "TaskTabType": 2, + "ActivityGroupName": "ActivityTaskGroup.1050302.1", + "ActivityId": 0, + "Order": 1010503, + "Reward1": 2, + "RewardQty1": 503, + "Reward2": 1, + "RewardQty2": 33042, + "Reward3": 10, + "RewardQty3": 20072, + "Reward4": 10, + "RewardQty4": 32002, + "Reward5": 20, + "RewardQty5": 21072, + "Reward6": 10, + "RewardQty6": 32000 + }, + "1050303": { + "Id": 1050303, + "TaskTabType": 3, + "ActivityGroupName": "ActivityTaskGroup.1050303.1", + "ActivityId": 0, + "Order": 1010503, + "Reward1": 3, + "RewardQty1": 503, + "Reward2": 2, + "RewardQty2": 33072, + "Reward3": 10, + "RewardQty3": 20072, + "Reward4": 10, + "RewardQty4": 32002, + "Reward5": 20, + "RewardQty5": 21072, + "Reward6": 10, + "RewardQty6": 32000 + }, + "1050304": { + "Id": 1050304, + "TaskTabType": 4, + "ActivityGroupName": "ActivityTaskGroup.1050304.1", + "ActivityId": 0, + "Order": 1010503, + "Reward1": 4, + "RewardQty1": 503, + "Reward2": 1, + "RewardQty2": 20072, + "Reward3": 10, + "RewardQty3": 32002, + "Reward4": 20, + "RewardQty4": 21072, + "Reward5": 10, + "RewardQty5": 32000, + "Reward6": 100, + "RewardQty6": 1 } } \ No newline at end of file diff --git a/data/bin/AdControl.json b/data/bin/AdControl.json index 453fc68f..1aebb147 100644 --- a/data/bin/AdControl.json +++ b/data/bin/AdControl.json @@ -95,5 +95,16 @@ 71 ], "RewardsGroup": "" + }, + "201010": { + "Id": 201010, + "DesText": "", + "UIAssets": "_201010/storyCollection_act_07", + "CtrlName": "StoryCollectionActCtrl", + "StartTime": "2026-03-10T12:00:00+08:00", + "JumpTo": [ + 71 + ], + "RewardsGroup": "" } } \ No newline at end of file diff --git a/data/bin/AgentSpecialPerformance.json b/data/bin/AgentSpecialPerformance.json index 2ecc08a3..026a5dde 100644 --- a/data/bin/AgentSpecialPerformance.json +++ b/data/bin/AgentSpecialPerformance.json @@ -593,6 +593,24 @@ "Avg": "DP_single05", "AVGGroupId": "15902" }, + "14301": { + "Id": 14301, + "CharId": [ + 143 + ], + "Weight": 50, + "Avg": "DP_single05", + "AVGGroupId": "14301" + }, + "14302": { + "Id": 14302, + "CharId": [ + 143 + ], + "Weight": 50, + "Avg": "DP_single05", + "AVGGroupId": "14302" + }, "90101": { "Id": 90101, "CharId": [ diff --git a/data/bin/Banner.json b/data/bin/Banner.json index f9f06f01..710a828f 100644 --- a/data/bin/Banner.json +++ b/data/bin/Banner.json @@ -218,5 +218,27 @@ "Param4": "", "Param5": "", "Param6": "" + }, + "27": { + "Id": 27, + "BannerType": 5, + "BannerName": "banner_pack_08", + "Param1": "2026-02-24T12:00:00+08:00", + "Param2": "2026-03-17T10:59:59+08:00", + "Param3": "73", + "Param4": "", + "Param5": "", + "Param6": "" + }, + "28": { + "Id": 28, + "BannerType": 6, + "BannerName": "banner_skin_14903", + "Param1": "2026-02-24T12:00:00+08:00", + "Param2": "2026-03-17T10:59:59+08:00", + "Param3": "skin.98.06", + "Param4": "", + "Param5": "", + "Param6": "" } } \ No newline at end of file diff --git a/data/bin/BattlePass.json b/data/bin/BattlePass.json index 121d9d18..d1e4d0b4 100644 --- a/data/bin/BattlePass.json +++ b/data/bin/BattlePass.json @@ -138,5 +138,40 @@ 199007 ], "OutfitPackageShowItem": 199006 + }, + "5": { + "ID": 5, + "Name": "S5", + "StartTime": "2026-03-01T04:00:00+08:00", + "EndTime": "2026-03-31T03:59:59+08:00", + "LuxuryProductId": "battlepass.98", + "LuxuryPrice": 19000, + "LuxuryShowPrice": "₩ 19,000", + "LuxuryBonusLevel": 10, + "LuxuryTid": 101013, + "LuxuryQty": 1, + "PremiumProductId": "battlepass.58", + "PremiumPrice": 11000, + "PremiumShowPrice": "₩ 11,000", + "PremiumTid": 0, + "PremiumQty": 0, + "ComplementaryProductId": "battlepass.50", + "ComplementaryPrice": 9900, + "ComplementaryShowPrice": "₩ 9,900", + "ComplementaryTid": 101014, + "ComplementaryQty": 1, + "OriginShowPrice": "₩ 20,900", + "Cover": 0, + "PremiumShowItems": [ + 14703 + ], + "LuxuryShowItems": [ + 199000, + 199001, + 199002, + 199003, + 199007 + ], + "OutfitPackageShowItem": 199006 } } \ No newline at end of file diff --git a/data/bin/BoardNPC.json b/data/bin/BoardNPC.json index 418c45de..cd7ec7d5 100644 --- a/data/bin/BoardNPC.json +++ b/data/bin/BoardNPC.json @@ -214,5 +214,11 @@ "Name": "BoardNPC.8159.1", "Alias": "BoardNPC.8159.2", "DefaultSkinId": 815901 + }, + "8143": { + "Id": 8143, + "Name": "BoardNPC.8143.1", + "Alias": "BoardNPC.8143.2", + "DefaultSkinId": 814301 } } \ No newline at end of file diff --git a/data/bin/Buff.json b/data/bin/Buff.json index 2375e0b6..60efe1d2 100644 --- a/data/bin/Buff.json +++ b/data/bin/Buff.json @@ -14919,7 +14919,7 @@ "LevelTypeData": 0, "LevelData": 0, "MainOrSupport": 0, - "GroupId": 14301011, + "GroupId": 14300011, "ReduceTime": 0, "BuffTag1": -1957921944, "BuffTag2": 0, @@ -14934,6 +14934,48 @@ "NotRemove": false, "ChangeTeamNotRemove": false }, + "14300012": { + "Id": 14300012, + "Name": "", + "LevelTypeData": 0, + "LevelData": 0, + "MainOrSupport": 0, + "GroupId": 14300012, + "ReduceTime": 0, + "BuffTag1": -1957921944, + "BuffTag2": 0, + "BuffTag3": 0, + "BuffTag4": 0, + 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+ "IsInherit": false, + "IsExitDelete": false + }, + "631001003": { + "Id": 631001003, + "Name": "Boss受到支援角色技能伤害提升", + "Sort": 99, + "Effects": [ + 631001003 + ], + "BuffEffects": [], + "Time": -10000, + "LaminatedNum": 1, + "Num": 1, + "TimeSuperposition": 2, + "Timing": 2, + "ReplaceType": true, + "ReplaceMode": true, + "AttackClear": false, + "HitClear": false, + "IsInherit": false, + "IsExitDelete": false + }, "100090310": { "Id": 100090310, "Name": "", @@ -27350,6 +27446,27 @@ "IsInherit": false, "IsExitDelete": false }, + "720010000": { + "Id": 720010000, + "Name": "", + "Sort": 1, + "Effects": [ + 720010001, + 720010002 + ], + "BuffEffects": [], + "Time": 1500, + "LaminatedNum": 1, + "Num": 1, + "TimeSuperposition": 2, + "Timing": 2, + "ReplaceType": true, + "ReplaceMode": true, + "AttackClear": false, + "HitClear": false, + "IsInherit": false, + "IsExitDelete": false + }, "720010010": { "Id": 720010010, "Name": "", @@ -27359,8 +27476,8 @@ 720010012 ], "BuffEffects": [], - 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"IsInherit": false, + "IsExitDelete": false + }, + "4016122": { + "Id": 4016122, + "Name": "【脚本buff】「浮雪」获得额外效果:普攻暴击伤害提升{1}。", + "Sort": 1, + "Effects": [ + 4016122 + ], + "BuffEffects": [], + "Time": 100000, + "LaminatedNum": 3, + "Num": 1, + "TimeSuperposition": 2, + "Timing": 1, + "ReplaceType": true, + "ReplaceMode": true, + "AttackClear": false, + "HitClear": false, + "IsInherit": false, + "IsExitDelete": false + }, + "4016123": { + "Id": 4016123, + "Name": "【脚本buff】「浮雪」获得额外效果:普攻暴击伤害提升{1}。", + "Sort": 1, + "Effects": [ + 4016123 + ], + "BuffEffects": [], + "Time": 100000, + "LaminatedNum": 3, + "Num": 1, + "TimeSuperposition": 2, + "Timing": 1, + "ReplaceType": true, + "ReplaceMode": true, + "AttackClear": false, + "HitClear": false, + "IsInherit": false, + "IsExitDelete": false + }, + "4016124": { + "Id": 4016124, + "Name": "【脚本buff】「浮雪」获得额外效果:普攻暴击伤害提升{1}。", + "Sort": 1, + "Effects": [ + 4016124 + ], + "BuffEffects": [], + "Time": 100000, + "LaminatedNum": 3, + "Num": 1, + "TimeSuperposition": 2, + "Timing": 1, + "ReplaceType": true, + "ReplaceMode": true, + "AttackClear": false, + "HitClear": false, + "IsInherit": false, + "IsExitDelete": false + }, + "4016125": { + "Id": 4016125, + "Name": "【脚本buff】「浮雪」获得额外效果:普攻暴击伤害提升{1}。", + "Sort": 1, + "Effects": [ + 4016125 + ], + "BuffEffects": [], + "Time": 100000, + "LaminatedNum": 3, + "Num": 1, + "TimeSuperposition": 2, + "Timing": 1, + "ReplaceType": true, + "ReplaceMode": true, + "AttackClear": false, + "HitClear": false, + "IsInherit": false, + "IsExitDelete": false + }, + "4016201": { + "Id": 4016201, + "Name": "【脚本buff】「浮雪」获得额外效果:技能伤害提升{1}。", + "Sort": 1, + "Effects": [ + 4016201 + ], + "BuffEffects": [], + "Time": 100000, + "LaminatedNum": 3, + "Num": 1, + "TimeSuperposition": 2, + "Timing": 1, + "ReplaceType": true, + "ReplaceMode": true, + "AttackClear": false, + "HitClear": false, + "IsInherit": false, + "IsExitDelete": false + }, + "4016202": { + "Id": 4016202, + "Name": "【脚本buff】「浮雪」获得额外效果:技能伤害提升{1}。", + "Sort": 1, + "Effects": [ + 4016202 + ], + "BuffEffects": [], + "Time": 100000, + "LaminatedNum": 3, + "Num": 1, + "TimeSuperposition": 2, + "Timing": 1, + "ReplaceType": true, + "ReplaceMode": true, + "AttackClear": false, + "HitClear": false, + "IsInherit": false, + "IsExitDelete": false + }, + "4016203": { + "Id": 4016203, + "Name": "【脚本buff】「浮雪」获得额外效果:技能伤害提升{1}。", + "Sort": 1, + "Effects": [ + 4016203 + ], + "BuffEffects": [], + "Time": 100000, + "LaminatedNum": 3, + "Num": 1, + "TimeSuperposition": 2, + "Timing": 1, + "ReplaceType": true, + "ReplaceMode": true, + "AttackClear": false, + "HitClear": false, + "IsInherit": false, + "IsExitDelete": false + }, + "4016204": { + "Id": 4016204, + "Name": "【脚本buff】「浮雪」获得额外效果:技能伤害提升{1}。", + "Sort": 1, + "Effects": [ + 4016204 + ], + "BuffEffects": [], + "Time": 100000, + "LaminatedNum": 3, + "Num": 1, + "TimeSuperposition": 2, + "Timing": 1, + "ReplaceType": true, + "ReplaceMode": true, + "AttackClear": false, + "HitClear": false, + "IsInherit": false, + "IsExitDelete": false + }, + "4016205": { + "Id": 4016205, + "Name": "【脚本buff】「浮雪」获得额外效果:技能伤害提升{1}。", + "Sort": 1, + "Effects": [ + 4016205 + ], + "BuffEffects": [], + "Time": 100000, + "LaminatedNum": 3, + "Num": 1, + "TimeSuperposition": 2, + "Timing": 1, + "ReplaceType": true, + "ReplaceMode": true, + "AttackClear": false, + "HitClear": false, + "IsInherit": false, + "IsExitDelete": false + }, + "4046001": { + "Id": 4046001, + "Name": "【标识buff】凌寒", + "Sort": 1, + "Effects": [ + 4046021, + 4046041 + ], + "BuffEffects": [], + "Time": 250000, + "LaminatedNum": 10, + "Num": 1, + "TimeSuperposition": 2, + "Timing": 1, + "ReplaceType": true, + "ReplaceMode": true, + "AttackClear": false, + "HitClear": false, + "IsInherit": false, + "IsExitDelete": false + }, + "4046002": { + "Id": 4046002, + "Name": "【标识buff】凌寒", + "Sort": 1, + "Effects": [ + 4046022, + 4046042 + ], + "BuffEffects": [], + "Time": 250000, + "LaminatedNum": 10, + "Num": 1, + "TimeSuperposition": 2, + "Timing": 1, + "ReplaceType": true, + "ReplaceMode": true, + "AttackClear": false, + "HitClear": false, + "IsInherit": false, + "IsExitDelete": false + }, + "4046003": { + "Id": 4046003, + "Name": "【标识buff】凌寒", + "Sort": 1, + "Effects": [ + 4046023, + 4046043 + ], + "BuffEffects": [], + "Time": 250000, + "LaminatedNum": 10, + "Num": 1, + "TimeSuperposition": 2, + "Timing": 1, + "ReplaceType": true, + "ReplaceMode": true, + "AttackClear": false, + "HitClear": false, + "IsInherit": false, + "IsExitDelete": false + }, + "4046004": { + "Id": 4046004, + "Name": "【标识buff】凌寒", + "Sort": 1, + "Effects": [ + 4046024, + 4046044 + ], + "BuffEffects": [], + "Time": 250000, + "LaminatedNum": 10, + "Num": 1, + "TimeSuperposition": 2, + "Timing": 1, + "ReplaceType": true, + "ReplaceMode": true, + "AttackClear": false, + "HitClear": false, + "IsInherit": false, + "IsExitDelete": false + }, + "4046005": { + "Id": 4046005, + "Name": "【标识buff】凌寒", + "Sort": 1, + "Effects": [ + 4046025, + 4046045 + ], + "BuffEffects": [], + "Time": 250000, + "LaminatedNum": 10, + "Num": 1, + "TimeSuperposition": 2, + "Timing": 1, + "ReplaceType": true, + "ReplaceMode": true, + "AttackClear": false, + "HitClear": false, + "IsInherit": false, + "IsExitDelete": false + }, + "4046006": { + "Id": 4046006, + "Name": "【标识buff】凌寒", + "Sort": 1, + "Effects": [ + 4046026, + 4046046 + ], + "BuffEffects": [], + "Time": 250000, + "LaminatedNum": 10, + "Num": 1, + "TimeSuperposition": 2, + "Timing": 1, + "ReplaceType": true, + "ReplaceMode": true, + "AttackClear": false, + "HitClear": false, + "IsInherit": false, + "IsExitDelete": false + }, + "4046121": { + "Id": 4046121, + "Name": "【脚本buff】「凌寒」获得额外效果:每层攻击力提升{1}。", + "Sort": 1, + "Effects": [ + 4046121 + ], + "BuffEffects": [], + "Time": 250000, + "LaminatedNum": 10, + "Num": 1, + "TimeSuperposition": 2, + "Timing": 1, + "ReplaceType": true, + "ReplaceMode": true, + "AttackClear": false, + "HitClear": false, + "IsInherit": false, + "IsExitDelete": false + }, + "4046122": { + "Id": 4046122, + "Name": "【脚本buff】「凌寒」获得额外效果:每层攻击力提升{1}。", + "Sort": 1, + "Effects": [ + 4046122 + ], + "BuffEffects": [], + "Time": 250000, + "LaminatedNum": 10, + "Num": 1, + "TimeSuperposition": 2, + "Timing": 1, + "ReplaceType": true, + "ReplaceMode": true, + "AttackClear": false, + "HitClear": false, + "IsInherit": false, + "IsExitDelete": false + }, + "4046123": { + "Id": 4046123, + "Name": "【脚本buff】「凌寒」获得额外效果:每层攻击力提升{1}。", + "Sort": 1, + "Effects": [ + 4046123 + ], + "BuffEffects": [], + "Time": 250000, + "LaminatedNum": 10, + "Num": 1, + "TimeSuperposition": 2, + "Timing": 1, + "ReplaceType": true, + "ReplaceMode": true, + "AttackClear": false, + "HitClear": false, + "IsInherit": false, + "IsExitDelete": false + }, + "4046124": { + "Id": 4046124, + "Name": "【脚本buff】「凌寒」获得额外效果:每层攻击力提升{1}。", + "Sort": 1, + "Effects": [ + 4046124 + ], + "BuffEffects": [], + "Time": 250000, + "LaminatedNum": 10, + "Num": 1, + "TimeSuperposition": 2, + "Timing": 1, + "ReplaceType": true, + "ReplaceMode": true, + "AttackClear": false, + "HitClear": false, + "IsInherit": false, + "IsExitDelete": false + }, + "4046125": { + "Id": 4046125, + "Name": "【脚本buff】「凌寒」获得额外效果:每层攻击力提升{1}。", + "Sort": 1, + "Effects": [ + 4046125 + ], + "BuffEffects": [], + "Time": 250000, + "LaminatedNum": 10, + "Num": 1, + "TimeSuperposition": 2, + "Timing": 1, + "ReplaceType": true, + "ReplaceMode": true, + "AttackClear": false, + "HitClear": false, + "IsInherit": false, + "IsExitDelete": false + }, + "4046201": { + "Id": 4046201, + "Name": "【脚本buff】「凌寒」获得额外效果:每层风系伤害提升{1}。", + "Sort": 1, + "Effects": [ + 4046201 + ], + "BuffEffects": [], + "Time": 250000, + "LaminatedNum": 10, + "Num": 1, + "TimeSuperposition": 2, + "Timing": 1, + "ReplaceType": true, + "ReplaceMode": true, + "AttackClear": false, + "HitClear": false, + "IsInherit": false, + "IsExitDelete": false + }, + "4046202": { + "Id": 4046202, + "Name": "【脚本buff】「凌寒」获得额外效果:每层风系伤害提升{1}。", + "Sort": 1, + "Effects": [ + 4046202 + ], + "BuffEffects": [], + "Time": 250000, + "LaminatedNum": 10, + "Num": 1, + "TimeSuperposition": 2, + "Timing": 1, + "ReplaceType": true, + "ReplaceMode": true, + "AttackClear": false, + "HitClear": false, + "IsInherit": false, + "IsExitDelete": false + }, + "4046203": { + "Id": 4046203, + "Name": "【脚本buff】「凌寒」获得额外效果:每层风系伤害提升{1}。", + "Sort": 1, + "Effects": [ + 4046203 + ], + "BuffEffects": [], + "Time": 250000, + "LaminatedNum": 10, + "Num": 1, + "TimeSuperposition": 2, + "Timing": 1, + "ReplaceType": true, + "ReplaceMode": true, + "AttackClear": false, + "HitClear": false, + "IsInherit": false, + "IsExitDelete": false + }, + "4046204": { + "Id": 4046204, + "Name": "【脚本buff】「凌寒」获得额外效果:每层风系伤害提升{1}。", + "Sort": 1, + "Effects": [ + 4046204 + ], + "BuffEffects": [], + "Time": 250000, + "LaminatedNum": 10, + "Num": 1, + "TimeSuperposition": 2, + "Timing": 1, + "ReplaceType": true, + "ReplaceMode": true, + "AttackClear": false, + "HitClear": false, + "IsInherit": false, + "IsExitDelete": false + }, + "4046205": { + "Id": 4046205, + "Name": "【脚本buff】「凌寒」获得额外效果:每层风系伤害提升{1}。", + "Sort": 1, + "Effects": [ + 4046205 + ], + "BuffEffects": [], + "Time": 250000, + "LaminatedNum": 10, + "Num": 1, + "TimeSuperposition": 2, + "Timing": 1, + "ReplaceType": true, + "ReplaceMode": true, + "AttackClear": false, + "HitClear": false, + "IsInherit": false, + "IsExitDelete": false + }, "1": { "Id": 1, "Name": "占位", diff --git a/data/bin/CharGetLines.json b/data/bin/CharGetLines.json index 60c0e10d..a1b3162b 100644 --- a/data/bin/CharGetLines.json +++ b/data/bin/CharGetLines.json @@ -967,6 +967,14 @@ "VoResource": "vo_147_ui_unlockCG_001", "Lines": "CharGetLines.14704.1" }, + "14705": { + "Id": 14705, + "Character": 147, + "Type": 5, + "SkinId": 14703, + "VoResource": "", + "Lines": "CharGetLines.14705.1" + }, "14901": { "Id": 14901, "Character": 149, @@ -999,6 +1007,14 @@ "VoResource": "vo_149_ui_unlockCG_001", "Lines": "CharGetLines.14904.1" }, + "14905": { + "Id": 14905, + "Character": 149, + "Type": 5, + "SkinId": 14903, + "VoResource": "", + "Lines": "CharGetLines.14905.1" + }, "15001": { "Id": 15001, "Character": 150, diff --git a/data/bin/Character.json b/data/bin/Character.json index 15e56031..98abaacb 100644 --- a/data/bin/Character.json +++ b/data/bin/Character.json @@ -2402,8 +2402,8 @@ "143": { "Id": 143, "Name": "Character.143.1", - "Visible": false, - "Available": false, + "Visible": true, + "Available": true, "Grade": 1, "DefaultSkinId": 14301, "AdvanceSkinId": 14302, @@ -2418,10 +2418,10 @@ "SearchTargetType": 2, "AtkSpd": 1000000, "MovType": 2, - "WalkSpd": 48750, - "RunSpd": 65000, + "WalkSpd": 52500, + "RunSpd": 70000, "SpRunSpd": 100000, - "TransSpd": 58500, + "TransSpd": 63000, "WalkToRunDuration": 1000, "DodgeToRunAccelerationOrNot": true, "MovAcc": 999990000, @@ -2430,7 +2430,7 @@ "VisionDeg": 450000, "VisionRng": 105000, "VisionAttackRng": 100000, - "HearRng": 120000, + "HearRng": 110000, "HearAttackRng": 100000, "RaiseGunRng": 80000, "BulletType": 0, @@ -2456,8 +2456,8 @@ "AssistUltimateAngle": 300000, "AssistUltimateRadius": 40000, "AssistUltimateOnStageOrientation": 0, - "SkillSemiAutoRng": 80000, - "UltimateSemiAutoRng": 70000, + "SkillSemiAutoRng": 100000, + "UltimateSemiAutoRng": 100000, "SwitchCD": 200, "EnergyConvRatio": 7500, "EnergyEfficiency": 10000, diff --git a/data/bin/CharacterArchiveContent.json b/data/bin/CharacterArchiveContent.json index 048c04b2..e4fbb80c 100644 --- a/data/bin/CharacterArchiveContent.json +++ b/data/bin/CharacterArchiveContent.json @@ -3174,7 +3174,7 @@ "UpdateContent1": "CharacterArchiveContent.14302.3", "UpdateAff1": 0, "UpdateStory1": 0, - "UpdatePlot1": 0 + "UpdatePlot1": 14303 }, "14303": { "Id": 14303, diff --git a/data/bin/CharacterArchiveVoice.json b/data/bin/CharacterArchiveVoice.json index 664a1a84..80a5bdec 100644 --- a/data/bin/CharacterArchiveVoice.json +++ b/data/bin/CharacterArchiveVoice.json @@ -19579,6 +19579,896 @@ "ArchVoiceType": 1, "Sort": 89 }, + "143001": { + "Id": 143001, + "CharacterId": 143, + "UnlockAffinityLevel": 0, + "UnlockPlot": 0, + "Title": "CharacterArchiveVoice.143001.1", + "Source": "ultskill_1", + "ArchVoiceType": 2, + "Sort": 1 + }, + "143002": { + "Id": 143002, + "CharacterId": 143, + "UnlockAffinityLevel": 0, + "UnlockPlot": 0, + "Title": "CharacterArchiveVoice.143002.1", + "Source": "ultskill_2", + "ArchVoiceType": 2, + "Sort": 2 + }, + "143003": { + "Id": 143003, + "CharacterId": 143, + "UnlockAffinityLevel": 0, + "UnlockPlot": 0, + "Title": "CharacterArchiveVoice.143003.1", + "Source": "dead_1", + "ArchVoiceType": 2, + "Sort": 3 + }, + "143004": { + "Id": 143004, + "CharacterId": 143, + "UnlockAffinityLevel": 0, + "UnlockPlot": 0, + "Title": "CharacterArchiveVoice.143004.1", + "Source": "dead_2", + "ArchVoiceType": 2, + "Sort": 4 + }, + "143005": { + "Id": 143005, + "CharacterId": 143, + "UnlockAffinityLevel": 0, + "UnlockPlot": 0, + "Title": "CharacterArchiveVoice.143005.1", + "Source": "perk_1", + "ArchVoiceType": 2, + "Sort": 5 + }, + "143006": { + "Id": 143006, + "CharacterId": 143, + "UnlockAffinityLevel": 0, + "UnlockPlot": 0, + "Title": "CharacterArchiveVoice.143006.1", + "Source": "perk_2", + "ArchVoiceType": 2, + "Sort": 6 + }, + "143007": { + "Id": 143007, + "CharacterId": 143, + "UnlockAffinityLevel": 0, + "UnlockPlot": 0, + "Title": "CharacterArchiveVoice.143007.1", + "Source": "perk_3", + "ArchVoiceType": 2, + "Sort": 7 + }, + "143008": { + "Id": 143008, + "CharacterId": 143, + "UnlockAffinityLevel": 0, + "UnlockPlot": 0, + "Title": "CharacterArchiveVoice.143008.1", + "Source": "subPerk_1", + "ArchVoiceType": 2, + "Sort": 8 + }, + "143009": { + "Id": 143009, + "CharacterId": 143, + "UnlockAffinityLevel": 0, + "UnlockPlot": 0, + "Title": "CharacterArchiveVoice.143009.1", + "Source": "subPerk_2", + "ArchVoiceType": 2, + "Sort": 9 + }, + "143010": { + "Id": 143010, + "CharacterId": 143, + "UnlockAffinityLevel": 0, + "UnlockPlot": 0, + "Title": "CharacterArchiveVoice.143010.1", + "Source": "chat_1", + "ArchVoiceType": 2, + "Sort": 10 + }, + "143011": { + "Id": 143011, + "CharacterId": 143, + "UnlockAffinityLevel": 0, + "UnlockPlot": 0, + "Title": "CharacterArchiveVoice.143011.1", + "Source": "chat_2", + "ArchVoiceType": 2, + "Sort": 11 + }, + "143012": { + "Id": 143012, + "CharacterId": 143, + "UnlockAffinityLevel": 0, + "UnlockPlot": 0, + "Title": "CharacterArchiveVoice.143012.1", + "Source": "chat_3", + "ArchVoiceType": 2, + "Sort": 12 + }, + "143013": { + "Id": 143013, + "CharacterId": 143, + "UnlockAffinityLevel": 0, + "UnlockPlot": 0, + "Title": "CharacterArchiveVoice.143013.1", + "Source": "chat_4", + "ArchVoiceType": 2, + "Sort": 13 + }, + "143014": { + "Id": 143014, + "CharacterId": 143, + "UnlockAffinityLevel": 0, + "UnlockPlot": 0, + "Title": "CharacterArchiveVoice.143014.1", + "Source": "chat_5", + "ArchVoiceType": 2, + "Sort": 14 + }, + "143015": { + "Id": 143015, + "CharacterId": 143, + "UnlockAffinityLevel": 0, + "UnlockPlot": 0, + "Title": "CharacterArchiveVoice.143015.1", + "Source": "chatLvUp_1", + "ArchVoiceType": 2, + "Sort": 15 + }, + "143016": { + "Id": 143016, + "CharacterId": 143, + "UnlockAffinityLevel": 0, + "UnlockPlot": 0, + "Title": "CharacterArchiveVoice.143016.1", + "Source": "chatNext_1", + "ArchVoiceType": 2, + "Sort": 16 + }, + "143017": { + "Id": 143017, + "CharacterId": 143, + "UnlockAffinityLevel": 0, + "UnlockPlot": 0, + "Title": "CharacterArchiveVoice.143017.1", + "Source": "shopRoom_1", + "ArchVoiceType": 2, + "Sort": 17 + }, + "143018": { + "Id": 143018, + "CharacterId": 143, + "UnlockAffinityLevel": 0, + "UnlockPlot": 0, + "Title": "CharacterArchiveVoice.143018.1", + "Source": "restRoom_1", + "ArchVoiceType": 2, + "Sort": 18 + }, + "143019": { + "Id": 143019, + "CharacterId": 143, + "UnlockAffinityLevel": 0, + "UnlockPlot": 0, + "Title": "CharacterArchiveVoice.143019.1", + "Source": "eventRoom_1", + "ArchVoiceType": 2, + "Sort": 19 + }, + "143020": { + "Id": 143020, + "CharacterId": 143, + "UnlockAffinityLevel": 0, + "UnlockPlot": 0, + "Title": "CharacterArchiveVoice.143020.1", + "Source": "battleClear_1", + "ArchVoiceType": 2, + "Sort": 20 + }, + "143021": { + "Id": 143021, + "CharacterId": 143, + "UnlockAffinityLevel": 0, + "UnlockPlot": 0, + "Title": "CharacterArchiveVoice.143021.1", + "Source": "battleClear_2", + "ArchVoiceType": 2, + "Sort": 21 + }, + "143022": { + "Id": 143022, + "CharacterId": 143, + "UnlockAffinityLevel": 0, + "UnlockPlot": 0, + "Title": "CharacterArchiveVoice.143022.1", + "Source": "battleClear_3", + "ArchVoiceType": 2, + "Sort": 22 + }, + "143023": { + "Id": 143023, + "CharacterId": 143, + "UnlockAffinityLevel": 0, + "UnlockPlot": 0, + "Title": "CharacterArchiveVoice.143023.1", + "Source": "greet_1", + "ArchVoiceType": 1, + "Sort": 23 + }, + "143024": { + "Id": 143024, + "CharacterId": 143, + "UnlockAffinityLevel": 0, + "UnlockPlot": 0, + "Title": "CharacterArchiveVoice.143024.1", + "Source": "greet_2", + "ArchVoiceType": 1, + "Sort": 24 + }, + "143025": { + "Id": 143025, + "CharacterId": 143, + "UnlockAffinityLevel": 0, + "UnlockPlot": 0, + "Title": "CharacterArchiveVoice.143025.1", + "Source": "greetmorn_1", + "ArchVoiceType": 1, + "Sort": 25 + }, + "143026": { + "Id": 143026, + "CharacterId": 143, + "UnlockAffinityLevel": 0, + "UnlockPlot": 0, + "Title": "CharacterArchiveVoice.143026.1", + "Source": "greetnoon_1", + "ArchVoiceType": 1, + "Sort": 26 + }, + "143027": { + "Id": 143027, + "CharacterId": 143, + "UnlockAffinityLevel": 0, + "UnlockPlot": 0, + "Title": "CharacterArchiveVoice.143027.1", + "Source": "greetnight_1", + "ArchVoiceType": 1, + "Sort": 27 + }, + "143028": { + "Id": 143028, + "CharacterId": 143, + "UnlockAffinityLevel": 0, + "UnlockPlot": 0, + "Title": "CharacterArchiveVoice.143028.1", + "Source": "standee_1", + "ArchVoiceType": 1, + "Sort": 28 + }, + "143029": { + "Id": 143029, + "CharacterId": 143, + "UnlockAffinityLevel": 0, + "UnlockPlot": 0, + "Title": "CharacterArchiveVoice.143029.1", + "Source": "standee_2", + "ArchVoiceType": 1, + "Sort": 29 + }, + "143030": { + "Id": 143030, + "CharacterId": 143, + "UnlockAffinityLevel": 0, + "UnlockPlot": 0, + "Title": "CharacterArchiveVoice.143030.1", + "Source": "fullscreen_1", + "ArchVoiceType": 1, + "Sort": 30 + }, + "143031": { + "Id": 143031, + "CharacterId": 143, + "UnlockAffinityLevel": 0, + "UnlockPlot": 0, + "Title": "CharacterArchiveVoice.143031.1", + "Source": "fullscreen_2", + "ArchVoiceType": 1, + "Sort": 31 + }, + "143032": { + "Id": 143032, + "CharacterId": 143, + "UnlockAffinityLevel": 0, + "UnlockPlot": 0, + "Title": "CharacterArchiveVoice.143032.1", + "Source": "posterchat_1", + "ArchVoiceType": 1, + "Sort": 32 + }, + "143033": { + "Id": 143033, + "CharacterId": 143, + "UnlockAffinityLevel": 0, + "UnlockPlot": 0, + "Title": "CharacterArchiveVoice.143033.1", + "Source": "posterchat_2", + "ArchVoiceType": 1, + "Sort": 33 + }, + "143034": { + "Id": 143034, + "CharacterId": 143, + "UnlockAffinityLevel": 0, + "UnlockPlot": 0, + "Title": "CharacterArchiveVoice.143034.1", + "Source": "posterchat_3", + "ArchVoiceType": 1, + "Sort": 34 + }, + "143035": { + "Id": 143035, + "CharacterId": 143, + "UnlockAffinityLevel": 0, + "UnlockPlot": 0, + "Title": "CharacterArchiveVoice.143035.1", + "Source": "posterchat_4", + "ArchVoiceType": 1, + "Sort": 35 + }, + "143036": { + "Id": 143036, + "CharacterId": 143, + "UnlockAffinityLevel": 0, + "UnlockPlot": 0, + "Title": "CharacterArchiveVoice.143036.1", + "Source": "posterchat_5", + "ArchVoiceType": 1, + "Sort": 36 + }, + "143037": { + "Id": 143037, + "CharacterId": 143, + "UnlockAffinityLevel": 0, + "UnlockPlot": 0, + "Title": "CharacterArchiveVoice.143037.1", + "Source": "posterchat_6", + "ArchVoiceType": 1, + "Sort": 37 + }, + "143038": { + "Id": 143038, + "CharacterId": 143, + "UnlockAffinityLevel": 10, + "UnlockPlot": 0, + "Title": "CharacterArchiveVoice.143038.1", + "Source": "affchat1_1", + "ArchVoiceType": 1, + "Sort": 38 + }, + "143039": { + "Id": 143039, + "CharacterId": 143, + "UnlockAffinityLevel": 15, + "UnlockPlot": 0, + "Title": "CharacterArchiveVoice.143039.1", + "Source": "affchat2_1", + "ArchVoiceType": 1, + "Sort": 39 + }, + "143040": { + "Id": 143040, + "CharacterId": 143, + "UnlockAffinityLevel": 20, + "UnlockPlot": 0, + "Title": "CharacterArchiveVoice.143040.1", + "Source": "affchat3_1", + "ArchVoiceType": 1, + "Sort": 40 + }, + "143041": { + "Id": 143041, + "CharacterId": 143, + "UnlockAffinityLevel": 25, + "UnlockPlot": 0, + "Title": "CharacterArchiveVoice.143041.1", + "Source": "affchat4_1", + "ArchVoiceType": 1, + "Sort": 41 + }, + "143042": { + "Id": 143042, + "CharacterId": 143, + "UnlockAffinityLevel": 30, + "UnlockPlot": 0, + "Title": "CharacterArchiveVoice.143042.1", + "Source": "affchat5_1", + "ArchVoiceType": 1, + "Sort": 42 + }, + "143043": { + "Id": 143043, + "CharacterId": 143, + "UnlockAffinityLevel": 0, + "UnlockPlot": 0, + "Title": "CharacterArchiveVoice.143043.1", + "Source": "posterchat_7", + "ArchVoiceType": 1, + "Sort": 43 + }, + "143044": { + "Id": 143044, + "CharacterId": 143, + "UnlockAffinityLevel": 0, + "UnlockPlot": 0, + "Title": "CharacterArchiveVoice.143044.1", + "Source": "posterchat_8", + "ArchVoiceType": 1, + "Sort": 44 + }, + "143045": { + "Id": 143045, + "CharacterId": 143, + "UnlockAffinityLevel": 0, + "UnlockPlot": 0, + "Title": "CharacterArchiveVoice.143045.1", + "Source": "posterchat_9", + "ArchVoiceType": 1, + "Sort": 45 + }, + "143046": { + "Id": 143046, + "CharacterId": 143, + "UnlockAffinityLevel": 0, + "UnlockPlot": 0, + "Title": "CharacterArchiveVoice.143046.1", + "Source": "posterchat_10", + "ArchVoiceType": 1, + "Sort": 46 + }, + "143047": { + "Id": 143047, + "CharacterId": 143, + "UnlockAffinityLevel": 0, + "UnlockPlot": 0, + "Title": "CharacterArchiveVoice.143047.1", + "Source": "posterchat_11", + "ArchVoiceType": 1, + "Sort": 47 + }, + "143048": { + "Id": 143048, + "CharacterId": 143, + "UnlockAffinityLevel": 0, + "UnlockPlot": 0, + "Title": "CharacterArchiveVoice.143048.1", + "Source": "hfc_1", + "ArchVoiceType": 1, + "Sort": 48 + }, + "143049": { + "Id": 143049, + "CharacterId": 143, + "UnlockAffinityLevel": 0, + "UnlockPlot": 0, + "Title": "CharacterArchiveVoice.143049.1", + "Source": "hfc_2", + "ArchVoiceType": 1, + "Sort": 49 + }, + "143050": { + "Id": 143050, + "CharacterId": 143, + "UnlockAffinityLevel": 0, + "UnlockPlot": 0, + "Title": "CharacterArchiveVoice.143050.1", + "Source": "hang_1", + "ArchVoiceType": 1, + "Sort": 50 + }, + "143051": { + "Id": 143051, + "CharacterId": 143, + "UnlockAffinityLevel": 0, + "UnlockPlot": 0, + "Title": "CharacterArchiveVoice.143051.1", + "Source": "hang_2", + "ArchVoiceType": 1, + "Sort": 51 + }, + "143052": { + "Id": 143052, + "CharacterId": 143, + "UnlockAffinityLevel": 0, + "UnlockPlot": 0, + "Title": "CharacterArchiveVoice.143052.1", + "Source": "exhang_1", + "ArchVoiceType": 1, + "Sort": 52 + }, + "143053": { + "Id": 143053, + "CharacterId": 143, + "UnlockAffinityLevel": 0, + "UnlockPlot": 0, + "Title": "CharacterArchiveVoice.143053.1", + "Source": "gachaNew_1", + "ArchVoiceType": 1, + "Sort": 53 + }, + "143054": { + "Id": 143054, + "CharacterId": 143, + "UnlockAffinityLevel": 0, + "UnlockPlot": 0, + "Title": "CharacterArchiveVoice.143054.1", + "Source": "gacha_1", + "ArchVoiceType": 1, + "Sort": 54 + }, + "143055": { + "Id": 143055, + "CharacterId": 143, + "UnlockAffinityLevel": 0, + "UnlockPlot": 0, + "Title": "CharacterArchiveVoice.143055.1", + "Source": "win_1", + "ArchVoiceType": 2, + "Sort": 55 + }, + "143056": { + "Id": 143056, + "CharacterId": 143, + "UnlockAffinityLevel": 0, + "UnlockPlot": 0, + "Title": "CharacterArchiveVoice.143056.1", + "Source": "win_2", + "ArchVoiceType": 2, + "Sort": 56 + }, + "143057": { + "Id": 143057, + "CharacterId": 143, + "UnlockAffinityLevel": 0, + "UnlockPlot": 0, + "Title": "CharacterArchiveVoice.143057.1", + "Source": "lose_1", + "ArchVoiceType": 2, + "Sort": 57 + }, + "143058": { + "Id": 143058, + "CharacterId": 143, + "UnlockAffinityLevel": 0, + "UnlockPlot": 0, + "Title": "CharacterArchiveVoice.143058.1", + "Source": "lose_2", + "ArchVoiceType": 2, + "Sort": 58 + }, + "143059": { + "Id": 143059, + "CharacterId": 143, + "UnlockAffinityLevel": 0, + "UnlockPlot": 0, + "Title": "CharacterArchiveVoice.143059.1", + "Source": "charUp_1", + "ArchVoiceType": 1, + "Sort": 59 + }, + "143060": { + "Id": 143060, + "CharacterId": 143, + "UnlockAffinityLevel": 0, + "UnlockPlot": 0, + "Title": "CharacterArchiveVoice.143060.1", + "Source": "exCharUp_1", + "ArchVoiceType": 1, + "Sort": 60 + }, + "143062": { + "Id": 143062, + "CharacterId": 143, + "UnlockAffinityLevel": 0, + "UnlockPlot": 0, + "Title": "CharacterArchiveVoice.143062.1", + "Source": "uniMusic_1", + "ArchVoiceType": 1, + "Sort": 62 + }, + "143061": { + "Id": 143061, + "CharacterId": 143, + "UnlockAffinityLevel": 0, + "UnlockPlot": 0, + "Title": "CharacterArchiveVoice.143061.1", + "Source": "music_1", + "ArchVoiceType": 1, + "Sort": 61 + }, + "143063": { + "Id": 143063, + "CharacterId": 143, + "UnlockAffinityLevel": 0, + "UnlockPlot": 0, + "Title": "CharacterArchiveVoice.143063.1", + "Source": "unlockLook_1", + "ArchVoiceType": 1, + "Sort": 63 + }, + "143064": { + "Id": 143064, + "CharacterId": 143, + "UnlockAffinityLevel": 0, + "UnlockPlot": 14303, + "Title": "CharacterArchiveVoice.143064.1", + "Source": "unlockCG_1", + "ArchVoiceType": 1, + "Sort": 64 + }, + "143065": { + "Id": 143065, + "CharacterId": 143, + "UnlockAffinityLevel": 0, + "UnlockPlot": 0, + "Title": "CharacterArchiveVoice.143065.1", + "Source": "swap_1", + "ArchVoiceType": 2, + "Sort": 65 + }, + "143066": { + "Id": 143066, + "CharacterId": 143, + "UnlockAffinityLevel": 0, + "UnlockPlot": 0, + "Title": "CharacterArchiveVoice.143066.1", + "Source": "swap_2", + "ArchVoiceType": 2, + "Sort": 66 + }, + "143067": { + "Id": 143067, + "CharacterId": 143, + "UnlockAffinityLevel": 0, + "UnlockPlot": 0, + "Title": "CharacterArchiveVoice.143067.1", + "Source": "swap_3", + "ArchVoiceType": 2, + "Sort": 67 + }, + "143068": { + "Id": 143068, + "CharacterId": 143, + "UnlockAffinityLevel": 0, + "UnlockPlot": 0, + "Title": "CharacterArchiveVoice.143068.1", + "Source": "swap_4", + "ArchVoiceType": 2, + "Sort": 68 + }, + "143069": { + "Id": 143069, + "CharacterId": 143, + "UnlockAffinityLevel": 10, + "UnlockPlot": 0, + "Title": "CharacterArchiveVoice.143069.1", + "Source": "afflv1_1", + "ArchVoiceType": 1, + "Sort": 69 + }, + "143070": { + "Id": 143070, + "CharacterId": 143, + "UnlockAffinityLevel": 15, + "UnlockPlot": 0, + "Title": "CharacterArchiveVoice.143070.1", + "Source": "afflv2_1", + "ArchVoiceType": 1, + "Sort": 70 + }, + "143071": { + "Id": 143071, + "CharacterId": 143, + "UnlockAffinityLevel": 25, + "UnlockPlot": 0, + "Title": "CharacterArchiveVoice.143071.1", + "Source": "afflv3_1", + "ArchVoiceType": 1, + "Sort": 71 + }, + "143072": { + "Id": 143072, + "CharacterId": 143, + "UnlockAffinityLevel": 30, + "UnlockPlot": 0, + "Title": "CharacterArchiveVoice.143072.1", + "Source": "afflv4_1", + "ArchVoiceType": 1, + "Sort": 72 + }, + "143073": { + "Id": 143073, + "CharacterId": 143, + "UnlockAffinityLevel": 0, + "UnlockPlot": 0, + "Title": "CharacterArchiveVoice.143073.1", + "Source": "thankSmall_1", + "ArchVoiceType": 1, + "Sort": 73 + }, + "143074": { + "Id": 143074, + "CharacterId": 143, + "UnlockAffinityLevel": 0, + "UnlockPlot": 0, + "Title": "CharacterArchiveVoice.143074.1", + "Source": "thank_1", + "ArchVoiceType": 1, + "Sort": 74 + }, + "143075": { + "Id": 143075, + "CharacterId": 143, + "UnlockAffinityLevel": 0, + "UnlockPlot": 0, + "Title": "CharacterArchiveVoice.143075.1", + "Source": "thankEx_1", + "ArchVoiceType": 1, + "Sort": 75 + }, + "143076": { + "Id": 143076, + "CharacterId": 143, + "UnlockAffinityLevel": 0, + "UnlockPlot": 0, + "Title": "CharacterArchiveVoice.143076.1", + "Source": "confirm_1", + "ArchVoiceType": 1, + "Sort": 76 + }, + "143077": { + "Id": 143077, + "CharacterId": 143, + "UnlockAffinityLevel": 0, + "UnlockPlot": 0, + "Title": "CharacterArchiveVoice.143077.1", + "Source": "deny_1", + "ArchVoiceType": 1, + "Sort": 77 + }, + "143078": { + "Id": 143078, + "CharacterId": 143, + "UnlockAffinityLevel": 0, + "UnlockPlot": 0, + "Title": "CharacterArchiveVoice.143078.1", + "Source": "question_1", + "ArchVoiceType": 1, + "Sort": 78 + }, + "143079": { + "Id": 143079, + "CharacterId": 143, + "UnlockAffinityLevel": 0, + "UnlockPlot": 0, + "Title": "CharacterArchiveVoice.143079.1", + "Source": "confuse_1", + "ArchVoiceType": 1, + "Sort": 79 + }, + "143080": { + "Id": 143080, + "CharacterId": 143, + "UnlockAffinityLevel": 0, + "UnlockPlot": 0, + "Title": "CharacterArchiveVoice.143080.1", + "Source": "sad_1", + "ArchVoiceType": 1, + "Sort": 80 + }, + "143081": { + "Id": 143081, + "CharacterId": 143, + "UnlockAffinityLevel": 0, + "UnlockPlot": 0, + "Title": "CharacterArchiveVoice.143081.1", + "Source": "excit_1", + "ArchVoiceType": 1, + "Sort": 81 + }, + "143082": { + "Id": 143082, + "CharacterId": 143, + "UnlockAffinityLevel": 0, + "UnlockPlot": 0, + "Title": "CharacterArchiveVoice.143082.1", + "Source": "angry_1", + "ArchVoiceType": 1, + "Sort": 82 + }, + "143083": { + "Id": 143083, + "CharacterId": 143, + "UnlockAffinityLevel": 0, + "UnlockPlot": 0, + "Title": "CharacterArchiveVoice.143083.1", + "Source": "happy_1", + "ArchVoiceType": 1, + "Sort": 83 + }, + "143084": { + "Id": 143084, + "CharacterId": 143, + "UnlockAffinityLevel": 0, + "UnlockPlot": 0, + "Title": "CharacterArchiveVoice.143084.1", + "Source": "sigh_1", + "ArchVoiceType": 1, + "Sort": 84 + }, + "143085": { + "Id": 143085, + "CharacterId": 143, + "UnlockAffinityLevel": 0, + "UnlockPlot": 0, + "Title": "CharacterArchiveVoice.143085.1", + "Source": "catchphrase_1", + "ArchVoiceType": 1, + "Sort": 85 + }, + "143086": { + "Id": 143086, + "CharacterId": 143, + "UnlockAffinityLevel": 0, + "UnlockPlot": 0, + "Title": "CharacterArchiveVoice.143086.1", + "Source": "catchphrase_2", + "ArchVoiceType": 1, + "Sort": 86 + }, + "143087": { + "Id": 143087, + "CharacterId": 143, + "UnlockAffinityLevel": 0, + "UnlockPlot": 0, + "Title": "CharacterArchiveVoice.143087.1", + "Source": "catchphrase_3", + "ArchVoiceType": 1, + "Sort": 87 + }, + "143088": { + "Id": 143088, + "CharacterId": 143, + "UnlockAffinityLevel": 0, + "UnlockPlot": 0, + "Title": "CharacterArchiveVoice.143088.1", + "Source": "catchphrase_4", + "ArchVoiceType": 1, + "Sort": 88 + }, + "143089": { + "Id": 143089, + "CharacterId": 143, + "UnlockAffinityLevel": 0, + "UnlockPlot": 0, + "Title": "CharacterArchiveVoice.143089.1", + "Source": "catchphrase_5", + "ArchVoiceType": 1, + "Sort": 89 + }, "144001": { "Id": 144001, "CharacterId": 144, diff --git a/data/bin/CharacterDes.json b/data/bin/CharacterDes.json index cf1e60b4..1bad9038 100644 --- a/data/bin/CharacterDes.json +++ b/data/bin/CharacterDes.json @@ -922,12 +922,12 @@ "Tag": [ 101, 203, - 310 + 315 ], - "Force": 2, + "Force": 10, "PreferTags": [ 1, - 3, + 4, 7 ], "HateTags": [ diff --git a/data/bin/CharacterSkin.json b/data/bin/CharacterSkin.json index cece9702..377199a6 100644 --- a/data/bin/CharacterSkin.json +++ b/data/bin/CharacterSkin.json @@ -3868,7 +3868,7 @@ "ForbiddenBehitRot": false, "Icon": "Icon/Head/head_14301", "Portrait": "Actor2D/Character/14301/14301_a.spriteatlas", - "Bg": "Image/CharBg/city_street_night", + "Bg": "Image/CharBg/north_street_city_daylight", "Offset": "Actor2D/Character/14301/14301.asset", "L2D": "Actor2D/Character/14301/14301_L.prefab", "CharacterCG": 14301, @@ -3902,7 +3902,7 @@ "ForbiddenBehitRot": false, "Icon": "Icon/Head/head_14302", "Portrait": "Actor2D/Character/14302/14302_a.spriteatlas", - "Bg": "Image/CharBg/city_street_night", + "Bg": "Image/CharBg/north_street_city_daylight", "Offset": "Actor2D/Character/14302/14302.asset", "L2D": "Actor2D/Character/14302/14302_L.prefab", "CharacterCG": 14301, @@ -3936,7 +3936,7 @@ "ForbiddenBehitRot": false, "Icon": "Icon/Head/head_14301", "Portrait": "Actor2D/Character/14301/14301_a.spriteatlas", - "Bg": "Image/CharBg/city_street_night", + "Bg": "Image/CharBg/north_street_city_daylight", "Offset": "Actor2D/Character/14301/14301.asset", "L2D": "Actor2D/Character/14301/14301_L.prefab", "CharacterCG": 14301, @@ -3970,7 +3970,7 @@ "ForbiddenBehitRot": false, "Icon": "Icon/Head/head_14301", "Portrait": "Actor2D/Character/14301/14301_a.spriteatlas", - "Bg": "Image/CharBg/city_street_night", + "Bg": "Image/CharBg/north_street_city_daylight", "Offset": "Actor2D/Character/14301/14301.asset", "L2D": "Actor2D/Character/14301/14301_L.prefab", "CharacterCG": 14301, @@ -4329,7 +4329,7 @@ "IsShow": false, "CharId": 147, "Type": 3, - "SourceDesc": 1, + "SourceDesc": 7, "SkinExtraTag": [ 4 ], @@ -4342,11 +4342,11 @@ "ModelShowScale": 10000, "ModelEndScale": 10000, "ForbiddenBehitRot": false, - "Icon": "Icon/Head/head_14701", - "Portrait": "Actor2D/Character/14701/14701_a.spriteatlas", + "Icon": "Icon/Head/head_14703", + "Portrait": "Actor2D/Character/14703/14703_a.spriteatlas", "Bg": "Image/CharBg/flavio_city_street", - "Offset": "Actor2D/Character/14701/14701.asset", - "L2D": "Actor2D/Character/14701/14701_L.prefab", + "Offset": "Actor2D/Character/14703/14703.asset", + "L2D": "Actor2D/Character/14703/14703_L.prefab", "CharacterCG": 14701, "Model": "Actor/Character/14701/14701_Actor", "ModelShow": "Actor/Character/14701/Timeline/14701_Ready", diff --git a/data/bin/Chat.json b/data/bin/Chat.json index 3c289e0a..2fccb4c1 100644 --- a/data/bin/Chat.json +++ b/data/bin/Chat.json @@ -5614,5 +5614,167 @@ "RewardQty2": 0, "Reward3": 0, "RewardQty3": 0 + }, + "1430101": { + "Id": 1430101, + "AddressBookId": 143, + "AVGId": "PM14301", + "AVGGroupId": "01", + "PreChatId": 0, + "Priority": 4, + "TriggerType": 1, + "AutoPopUp": false, + "TriggerCond": 10, + "TriggerCondParam": "[143]", + "Reward1": 2, + "RewardQty1": 5, + "Reward2": 0, + "RewardQty2": 0, + "Reward3": 0, + "RewardQty3": 0 + }, + "1430102": { + "Id": 1430102, + "AddressBookId": 143, + "AVGId": "PM14301", + "AVGGroupId": "02", + "PreChatId": 1430101, + "Priority": 1, + "TriggerType": 2, + "AutoPopUp": false, + "TriggerCond": 10, + "TriggerCondParam": "[143]", + "Reward1": 2, + "RewardQty1": 5, + "Reward2": 0, + "RewardQty2": 0, + "Reward3": 0, + "RewardQty3": 0 + }, + "1430103": { + "Id": 1430103, + "AddressBookId": 143, + "AVGId": "PM14301", + "AVGGroupId": "03", + "PreChatId": 1430101, + "Priority": 1, + "TriggerType": 2, + "AutoPopUp": false, + "TriggerCond": 10, + "TriggerCondParam": "[143]", + "Reward1": 2, + "RewardQty1": 5, + "Reward2": 0, + "RewardQty2": 0, + "Reward3": 0, + "RewardQty3": 0 + }, + "1430104": { + "Id": 1430104, + "AddressBookId": 143, + "AVGId": "PM14301", + "AVGGroupId": "04", + "PreChatId": 1430101, + "Priority": 1, + "TriggerType": 2, + "AutoPopUp": false, + "TriggerCond": 14, + "TriggerCondParam": "[143,5]", + "Reward1": 2, + "RewardQty1": 5, + "Reward2": 0, + "RewardQty2": 0, + "Reward3": 0, + "RewardQty3": 0 + }, + "1430105": { + "Id": 1430105, + "AddressBookId": 143, + "AVGId": "PM14301", + "AVGGroupId": "05", + "PreChatId": 1430101, + "Priority": 3, + "TriggerType": 1, + "AutoPopUp": false, + "TriggerCond": 14, + "TriggerCondParam": "[143,10]", + "Reward1": 2, + "RewardQty1": 10, + "Reward2": 0, + "RewardQty2": 0, + "Reward3": 0, + "RewardQty3": 0 + }, + "1430106": { + "Id": 1430106, + "AddressBookId": 143, + "AVGId": "PM14301", + "AVGGroupId": "06", + "PreChatId": 1430101, + "Priority": 1, + "TriggerType": 2, + "AutoPopUp": false, + "TriggerCond": 14, + "TriggerCondParam": "[143,15]", + "Reward1": 2, + "RewardQty1": 10, + "Reward2": 0, + "RewardQty2": 0, + "Reward3": 0, + "RewardQty3": 0 + }, + "1430107": { + "Id": 1430107, + "AddressBookId": 143, + "AVGId": "PM14301", + "AVGGroupId": "07", + "PreChatId": 1430101, + "Priority": 3, + "TriggerType": 1, + "AutoPopUp": false, + "TriggerCond": 14, + "TriggerCondParam": "[143,20]", + "Reward1": 2, + "RewardQty1": 20, + "Reward2": 0, + "RewardQty2": 0, + "Reward3": 0, + "RewardQty3": 0 + }, + "1430109": { + "Id": 1430109, + "AddressBookId": 143, + "AVGId": "PM14301", + "AVGGroupId": "09", + "PreChatId": 1430101, + "Priority": 2, + "TriggerType": 1, + "AutoPopUp": false, + "TriggerCond": 13, + "TriggerCondParam": "[143,2]", + "Reward1": 2, + "RewardQty1": 5, + "Reward2": 0, + "RewardQty2": 0, + "Reward3": 0, + "RewardQty3": 0 + }, + "1430110": { + "Id": 1430110, + "AddressBookId": 143, + "AVGId": "PM14301", + "AVGGroupId": "10", + "PreChatId": 1430101, + "Priority": 1, + "TriggerType": 1, + "AutoPopUp": false, + "TriggerCond": 114, + "TriggerCondParam": "[214016]", + "Reward1": 2, + "RewardQty1": 10, + "Reward2": 0, + "RewardQty2": 0, + "Reward3": 0, + "RewardQty3": 0 } } \ No newline at end of file diff --git a/data/bin/Config.json b/data/bin/Config.json index d9be465b..5f51cd8a 100644 --- a/data/bin/Config.json +++ b/data/bin/Config.json @@ -251,6 +251,38 @@ "Id": "JointDrill_Failed_Reward_Mail_Id", "Value": "2092" }, + "PenguinCardMaxRound": { + "Id": "PenguinCardMaxRound", + "Value": "5" + }, + "PenguinCardMaxSlot": { + "Id": "PenguinCardMaxSlot", + "Value": "6" + }, + "PenguinCardHandCardCount": { + "Id": "PenguinCardHandCardCount", + "Value": "5" + }, + "PenguinCardMaxBuyLimit": { + "Id": "PenguinCardMaxBuyLimit", + "Value": "5" + }, + "PenguinCardRoundUpgradeCost": { + "Id": "PenguinCardRoundUpgradeCost", + "Value": "0,300,3000,5000,30000" + }, + "PenguinCardSlotUpgradeCost": { + "Id": "PenguinCardSlotUpgradeCost", + "Value": "0,0,0,2000,20000,50000" + }, + "PenguinCardBuyLimitUpgradeCost": { + "Id": "PenguinCardBuyLimitUpgradeCost", + "Value": "0,100,800,2000,3000" + }, + "PenguinCardFeverScore": { + "Id": "PenguinCardFeverScore", + "Value": "999" + }, "PhoneChatTimeInterval": { "Id": "PhoneChatTimeInterval", "Value": "24" @@ -781,15 +813,15 @@ }, "TouchEffect_Main": { "Id": "TouchEffect_Main", - "Value": "2026NewYear/P_Main_NewYear" + "Value": "" }, "TouchEffect_Slide": { "Id": "TouchEffect_Slide", - "Value": "2026NewYear/P_Slide_NewYear" + "Value": "" }, "RedDot": { "Id": "RedDot", - "Value": "zs_common_new_4_year" + "Value": "" }, "TravelerDuel_BottomBanner": { "Id": "TravelerDuel_BottomBanner", diff --git a/data/bin/DatingCharResponse.json b/data/bin/DatingCharResponse.json index 125df93a..2ebec351 100644 --- a/data/bin/DatingCharResponse.json +++ b/data/bin/DatingCharResponse.json @@ -2014,5 +2014,68 @@ "Action": "chat_a", "Words": "DatingCharResponse.15907.1", "BubbleEmoji": "avg_emoji_star" + }, + "14301": { + "Id": 14301, + "CharId": 143, + "Type": "happy", + "VoiceKey": "happy", + "Action": "presents_a", + "Words": "DatingCharResponse.14301.1", + "BubbleEmoji": "avg_emoji_flower" + }, + "14302": { + "Id": 14302, + "CharId": 143, + "Type": "happy2", + "VoiceKey": "excit", + "Action": "presents_b", + "Words": "DatingCharResponse.14302.1", + "BubbleEmoji": "avg_emoji_love" + }, + "14303": { + "Id": 14303, + "CharId": 143, + "Type": "normal", + "VoiceKey": "confirm", + "Action": "chat_a", + "Words": "DatingCharResponse.14303.1", + "BubbleEmoji": "avg_emoji_happy" + }, + "14304": { + "Id": 14304, + "CharId": 143, + "Type": "normal2", + "VoiceKey": "confirm", + "Action": "chat_b", + "Words": "DatingCharResponse.14304.1", + "BubbleEmoji": "avg_emoji_attention" + }, + "14305": { + "Id": 14305, + "CharId": 143, + "Type": "think", + "VoiceKey": "question", + "Action": "think_a", + "Words": "DatingCharResponse.14305.1", + "BubbleEmoji": "avg_emoji_speechless" + }, + "14306": { + "Id": 14306, + "CharId": 143, + "Type": "shy", + "VoiceKey": "happy", + "Action": "shy_a", + "Words": "DatingCharResponse.14306.1", + "BubbleEmoji": "avg_emoji_shy" + }, + "14307": { + "Id": 14307, + "CharId": 143, + "Type": "greet", + "VoiceKey": "greet", + "Action": "chat_a", + "Words": "DatingCharResponse.14307.1", + "BubbleEmoji": "avg_emoji_star" } } \ No newline at end of file diff --git a/data/bin/DatingCharTag.json b/data/bin/DatingCharTag.json index f78af050..ac562d50 100644 --- a/data/bin/DatingCharTag.json +++ b/data/bin/DatingCharTag.json @@ -33,7 +33,7 @@ }, "116": { "Id": 116, - "KrTag": "1" + "KrTag": "2" }, "117": { "Id": 117, @@ -126,5 +126,9 @@ "159": { "Id": 159, "KrTag": "1" + }, + "143": { + "Id": 143, + "KrTag": "1" } } \ No newline at end of file diff --git a/data/bin/DatingCharacterEvent.json b/data/bin/DatingCharacterEvent.json index 5fd7d81d..85a9f4a8 100644 --- a/data/bin/DatingCharacterEvent.json +++ b/data/bin/DatingCharacterEvent.json @@ -1379,6 +1379,52 @@ "Clue": "DatingCharacterEvent.159302.6", "Memory": "DatingCharacterEvent.159302.7" }, + "143301": { + "Id": 143301, + "DatingEventType": 5, + "DatingEventParams": [ + 143, + 7 + ], + "DatingEventExclude": [], + "BranchTag": 4, + "Affinity": 25, + "Reward": [ + 2, + 10 + ], + "Desc1": "DatingCharacterEvent.143301.1", + "Desc2": "DatingCharacterEvent.143301.2", + "Desc3": "DatingCharacterEvent.143301.3", + "Response": "happy2", + "CG": "DatingSPCG_143301", + "Name": "DatingCharacterEvent.143301.5", + "Clue": "DatingCharacterEvent.143301.6", + "Memory": "DatingCharacterEvent.143301.7" + }, + "143302": { + "Id": 143302, + "DatingEventType": 5, + "DatingEventParams": [ + 143, + 5 + ], + "DatingEventExclude": [], + "BranchTag": 1, + "Affinity": 25, + "Reward": [ + 2, + 10 + ], + "Desc1": "DatingCharacterEvent.143302.1", + "Desc2": "DatingCharacterEvent.143302.2", + "Desc3": "DatingCharacterEvent.143302.3", + "Response": "think", + "CG": "DatingSPCG_143302", + "Name": "DatingCharacterEvent.143302.5", + "Clue": "DatingCharacterEvent.143302.6", + "Memory": "DatingCharacterEvent.143302.7" + }, "515": { "Id": 515, "DatingEventType": 4, diff --git a/data/bin/DatingStartEndEvent.json b/data/bin/DatingStartEndEvent.json index 8ebc496a..2d36de3b 100644 --- a/data/bin/DatingStartEndEvent.json +++ b/data/bin/DatingStartEndEvent.json @@ -766,5 +766,29 @@ "Desc2": "DatingStartEndEvent.159102.2", "Desc3": "DatingStartEndEvent.159102.3", "Response": "shy" + }, + "143101": { + "Id": 143101, + "DatingEventType": 1, + "DatingEventParams": [ + 143 + ], + "Affinity": 0, + "Desc1": "DatingStartEndEvent.143101.1", + "Desc2": "DatingStartEndEvent.143101.2", + "Desc3": "DatingStartEndEvent.143101.3", + "Response": "greet" + }, + "143102": { + "Id": 143102, + "DatingEventType": 2, + "DatingEventParams": [ + 143 + ], + "Affinity": 0, + "Desc1": "DatingStartEndEvent.143102.1", + "Desc2": "DatingStartEndEvent.143102.2", + "Desc3": "DatingStartEndEvent.143102.3", + "Response": "shy" } } \ No newline at end of file diff --git a/data/bin/DictionaryDiagram.json b/data/bin/DictionaryDiagram.json index 7a1c6907..6de9b6c0 100644 --- a/data/bin/DictionaryDiagram.json +++ b/data/bin/DictionaryDiagram.json @@ -754,5 +754,65 @@ "Title": "DictionaryDiagram.40040401.1", "Desc": "DictionaryDiagram.40040401.2", "Icon": "Icon/Dict/Dictionary_40040401" + }, + "40050101": { + "Id": 40050101, + "Title": "DictionaryDiagram.40050101.1", + "Desc": "DictionaryDiagram.40050101.2", + "Icon": "Icon/Dict/Dictionary_40050101" + }, + "40050102": { + "Id": 40050102, + "Title": "DictionaryDiagram.40050102.1", + "Desc": "DictionaryDiagram.40050102.2", + "Icon": "Icon/Dict/Dictionary_40050102" + }, + "40050103": { + "Id": 40050103, + "Title": "DictionaryDiagram.40050103.1", + "Desc": "DictionaryDiagram.40050103.2", + "Icon": "Icon/Dict/Dictionary_40050103" + }, + "40060101": { + "Id": 40060101, + "Title": "DictionaryDiagram.40060101.1", + "Desc": "DictionaryDiagram.40060101.2", + "Icon": "Icon/Dict/Dictionary_40060101" + }, + "40060201": { + "Id": 40060201, + "Title": "DictionaryDiagram.40060201.1", + "Desc": "DictionaryDiagram.40060201.2", + "Icon": "Icon/Dict/Dictionary_40060201" + }, + "40060202": { + "Id": 40060202, + "Title": "DictionaryDiagram.40060202.1", + "Desc": "DictionaryDiagram.40060202.2", + "Icon": "Icon/Dict/Dictionary_40060202" + }, + "40060203": { + "Id": 40060203, + "Title": "DictionaryDiagram.40060203.1", + "Desc": "DictionaryDiagram.40060203.2", + "Icon": "Icon/Dict/Dictionary_40060203" + }, + "40060301": { + "Id": 40060301, + "Title": "DictionaryDiagram.40060301.1", + "Desc": "DictionaryDiagram.40060301.2", + "Icon": "Icon/Dict/Dictionary_40060301" + }, + "40060401": { + "Id": 40060401, + "Title": "DictionaryDiagram.40060401.1", + "Desc": "DictionaryDiagram.40060401.2", + "Icon": "Icon/Dict/Dictionary_40060401" + }, + "40060501": { + "Id": 40060501, + "Title": "DictionaryDiagram.40060501.1", + "Desc": "DictionaryDiagram.40060501.2", + "Icon": "Icon/Dict/Dictionary_40060501" } } \ No newline at end of file diff --git a/data/bin/DictionaryTopBarEntry.json b/data/bin/DictionaryTopBarEntry.json index 79e5ae85..57cf8c0b 100644 --- a/data/bin/DictionaryTopBarEntry.json +++ b/data/bin/DictionaryTopBarEntry.json @@ -453,5 +453,51 @@ "DiagramList": [ 40040401 ] + }, + "400501": { + "Id": 400501, + "Title": "DictionaryTopBarEntry.400501.1", + "DiagramList": [ + 40050101, + 40050102, + 40050103 + ] + }, + "400601": { + "Id": 400601, + "Title": "DictionaryTopBarEntry.400601.1", + "DiagramList": [ + 40060101 + ] + }, + "400602": { + "Id": 400602, + "Title": "DictionaryTopBarEntry.400602.1", + "DiagramList": [ + 40060201, + 40060202, + 40060203 + ] + }, + "400603": { + "Id": 400603, + "Title": "DictionaryTopBarEntry.400603.1", + "DiagramList": [ + 40060301 + ] + }, + "400604": { + "Id": 400604, + "Title": "DictionaryTopBarEntry.400604.1", + "DiagramList": [ + 40060401 + ] + }, + "400605": { + "Id": 400605, + "Title": "DictionaryTopBarEntry.400605.1", + "DiagramList": [ + 40060501 + ] } } \ No newline at end of file diff --git a/data/bin/Disc.json b/data/bin/Disc.json index 853b1db3..dbdeb4ed 100644 --- a/data/bin/Disc.json +++ b/data/bin/Disc.json @@ -2800,5 +2800,70 @@ "SecondarySkillGroupId2": 40422, "SubNoteSkillGroupId": 4042, "SkillScript": "AIScript.Disc.Disc_214042" + }, + "214016": { + "Id": 214016, + "EET": 4, + "Tags": [ + 807, + 823, + 801 + ], + "Visible": true, + "Available": true, + "DiscBg": "Disc/4016/4016", + "StrengthenGroupId": 41, + "AttrBaseGroupId": 21051, + "AttrExtraGroupId": 301, + "PromoteGroupId": 402, + "TransformItemId": 224016, + "MaxStarTransformItem": [ + 24, + 200 + ], + "ReadReward": [ + 2, + 30 + ], + "AVGReadReward": [ + 2, + 30 + ], + "MainSkillGroupId": 4016, + "SecondarySkillGroupId1": 40161, + "SecondarySkillGroupId2": 40162, + "SubNoteSkillGroupId": 4016, + "SkillScript": "AIScript.Disc.Disc_214016" + }, + "214046": { + "Id": 214046, + "EET": 4, + "Tags": [ + 802, + 803, + 804 + ], + "Visible": true, + "Available": true, + "DiscBg": "Disc/4046/4046", + "StrengthenGroupId": 41, + "AttrBaseGroupId": 21099, + "AttrExtraGroupId": 301, + "PromoteGroupId": 403, + "TransformItemId": 224046, + "MaxStarTransformItem": [ + 24, + 200 + ], + "ReadReward": [ + 2, + 30 + ], + "AVGReadReward": [], + "MainSkillGroupId": 4046, + "SecondarySkillGroupId1": 40461, + "SecondarySkillGroupId2": 40462, + "SubNoteSkillGroupId": 4046, + "SkillScript": "AIScript.Disc.Disc_214046" } } \ No newline at end of file diff --git a/data/bin/DiscIP.json b/data/bin/DiscIP.json index 2373722a..2fc13189 100644 --- a/data/bin/DiscIP.json +++ b/data/bin/DiscIP.json @@ -980,7 +980,7 @@ "VoBegin2": 7.385, "VoLoop2": 14.769, "VoName2": "DiscIP.214016.2", - "AvgId": "", + "AvgId": "CG_disc4016", "StoryName": "DiscIP.214016.3", "StoryDesc": "DiscIP.214016.4", "CharId": [ @@ -1436,5 +1436,21 @@ "StoryName": "DiscIP.214048.3", "StoryDesc": "DiscIP.214048.4", "CharId": [] + }, + "214046": { + "Id": 214046, + "VoFile": "outfit_4046", + "VoBegin1": 21.333, + "VoLoop1": 92.0, + "VoName1": "DiscIP.214046.1", + "VoBegin2": 0.0, + "VoLoop2": 21.333, + "VoName2": "DiscIP.214046.2", + "AvgId": "", + "StoryName": "DiscIP.214046.3", + "StoryDesc": "DiscIP.214046.4", + "CharId": [ + 143 + ] } } \ No newline at end of file diff --git a/data/bin/Drop.json b/data/bin/Drop.json index c03ef752..0323caa9 100644 --- a/data/bin/Drop.json +++ b/data/bin/Drop.json @@ -2336,3526 +2336,3542 @@ "PkgId": 2000010 }, "585": { + "DropId": 101013, + "PkgId": 2000011 + }, + "586": { + "DropId": 101013, + "PkgId": 2000012 + }, + "587": { + "DropId": 101014, + "PkgId": 2000011 + }, + "588": { + "DropId": 101014, + "PkgId": 2000012 + }, + "589": { "DropId": 9500, "PkgId": 9500 }, - "586": { + "590": { "DropId": 9501, "PkgId": 9501 }, - "587": { + "591": { "DropId": 9502, "PkgId": 9502 }, - "588": { + "592": { "DropId": 9503, "PkgId": 9503 }, - "589": { + "593": { "DropId": 9504, "PkgId": 9504 }, - "590": { + "594": { "DropId": 9505, "PkgId": 9505 }, - "591": { + "595": { "DropId": 9506, "PkgId": 9506 }, - "592": { + "596": { "DropId": 9507, "PkgId": 9507 }, - "593": { + "597": { "DropId": 9508, "PkgId": 9508 }, - "594": { + "598": { "DropId": 9509, "PkgId": 9509 }, - "595": { + "599": { "DropId": 9510, "PkgId": 9510 }, - "596": { + "600": { "DropId": 9511, "PkgId": 9511 }, - "597": { + "601": { "DropId": 9512, "PkgId": 9512 }, - "598": { + "602": { "DropId": 9513, "PkgId": 9513 }, - "599": { + "603": { "DropId": 9514, "PkgId": 9514 }, - "600": { + "604": { "DropId": 9515, "PkgId": 9515 }, - "601": { + "605": { "DropId": 9516, "PkgId": 9516 }, - "602": { + "606": { "DropId": 9517, "PkgId": 9517 }, - "603": { + "607": { "DropId": 9518, "PkgId": 9518 }, - "604": { + "608": { "DropId": 9519, "PkgId": 9519 }, - "605": { + "609": { "DropId": 9520, "PkgId": 9520 }, - "606": { + "610": { "DropId": 101004, "PkgId": 101004 }, - "607": { + "611": { "DropId": 101005, "PkgId": 101005 }, - "608": { + "612": { "DropId": 101006, "PkgId": 101006 }, - "609": { + "613": { "DropId": 900000, "PkgId": 5000 }, - "610": { + "614": { "DropId": 900001, "PkgId": 5001 }, - "611": { + "615": { "DropId": 900001, "PkgId": 5002 }, - "612": { + "616": { "DropId": 8269, "PkgId": 1156 }, - "613": { - 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a/data/bin/Effect.json b/data/bin/Effect.json index 266ed76a..d6816d55 100644 --- a/data/bin/Effect.json +++ b/data/bin/Effect.json @@ -31325,6 +31325,52 @@ "Target2Param4": "", "FilterLogicType": 1 }, + "14306001": { + "Id": 14306001, + "Name": "", + "LevelTypeData": 1, + "LevelData": 514306, + "MainOrSupport": 0, + "Trigger": 1, + "TriggerTarget": 1, + "TriggerCondition1": 1, + "TriggerParam1": "", + "TriggerParam2": "", + "TriggerParam3": "", + "TriggerParam4": "", + "TriggerTarget2": 0, + "TriggerCondition2": 0, + "Trigger2Param1": "", + "Trigger2Param2": "", + "Trigger2Param3": "", + "Trigger2Param4": "", + "TriggerLogicType": 2, + "TakeEffectTarget1": 1, + "TakeEffectCondition1": 1, + "TakeEffectParam1": "", + "TakeEffectParam2": "", + "TakeEffectParam3": "", + "TakeEffectParam4": "", + "TakeEffectTarget2": 0, + "TakeEffectCondition2": 0, + "TakeEffect2Param1": "", + "TakeEffect2Param2": "", + "TakeEffect2Param3": "", + "TakeEffect2Param4": "", + "TakeEffectLogicType": 1, + "Target1": 1, + "TargetCondition1": 1, + "TargetParam1": "", + "TargetParam2": "", + "TargetParam3": "", + "TargetParam4": "", + "TargetCondition2": 0, + "Target2Param1": "", + "Target2Param2": "", + "Target2Param3": "", + "Target2Param4": "", + "FilterLogicType": 1 + }, "14307001": { "Id": 14307001, "Name": "", @@ -52301,6 +52347,144 @@ "Target2Param4": "", "FilterLogicType": 1 }, + "631010001": { + "Id": 631010001, + "Name": "Boss自身伤害提升", + "LevelTypeData": 0, + "LevelData": 0, + "MainOrSupport": 0, + "Trigger": 1, + "TriggerTarget": 1, + "TriggerCondition1": 1, + "TriggerParam1": "", + "TriggerParam2": "", + "TriggerParam3": "", + "TriggerParam4": "", + "TriggerTarget2": 0, + "TriggerCondition2": 0, + "Trigger2Param1": "", + "Trigger2Param2": "", + "Trigger2Param3": "", + "Trigger2Param4": "", + "TriggerLogicType": 1, + "TakeEffectTarget1": 1, + "TakeEffectCondition1": 1, + "TakeEffectParam1": "", + "TakeEffectParam2": "", + "TakeEffectParam3": "", + "TakeEffectParam4": "", + "TakeEffectTarget2": 0, + "TakeEffectCondition2": 0, + "TakeEffect2Param1": "", + "TakeEffect2Param2": "", + "TakeEffect2Param3": "", + "TakeEffect2Param4": "", + "TakeEffectLogicType": 1, + "Target1": 1, + "TargetCondition1": 1, + "TargetParam1": "", + "TargetParam2": "", + "TargetParam3": "", + "TargetParam4": "", + "TargetCondition2": 0, + "Target2Param1": "", + "Target2Param2": "", + "Target2Param3": "", + "Target2Param4": "", + "FilterLogicType": 1 + }, + "631001002": { + "Id": 631001002, + "Name": "Boss受到角色普攻伤害提升", + "LevelTypeData": 0, + "LevelData": 0, + "MainOrSupport": 0, + "Trigger": 1, + "TriggerTarget": 1, + "TriggerCondition1": 1, + "TriggerParam1": "", + "TriggerParam2": "", + "TriggerParam3": "", + "TriggerParam4": "", + "TriggerTarget2": 0, + "TriggerCondition2": 0, + "Trigger2Param1": "", + "Trigger2Param2": "", + "Trigger2Param3": "", + "Trigger2Param4": "", + "TriggerLogicType": 1, + "TakeEffectTarget1": 1, + "TakeEffectCondition1": 1, + "TakeEffectParam1": "", + 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"TakeEffectTarget1": 1, + "TakeEffectCondition1": 1, + "TakeEffectParam1": "", + "TakeEffectParam2": "", + "TakeEffectParam3": "", + "TakeEffectParam4": "", + "TakeEffectTarget2": 0, + "TakeEffectCondition2": 0, + "TakeEffect2Param1": "", + "TakeEffect2Param2": "", + "TakeEffect2Param3": "", + "TakeEffect2Param4": "", + "TakeEffectLogicType": 1, + "Target1": 1, + "TargetCondition1": 1, + "TargetParam1": "", + "TargetParam2": "", + "TargetParam3": "", + "TargetParam4": "", + "TargetCondition2": 0, + "Target2Param1": "", + "Target2Param2": "", + "Target2Param3": "", + "Target2Param4": "", + "FilterLogicType": 1 + }, "100010101": { "Id": 100010101, "Name": "", @@ -65273,6 +65457,98 @@ "Target2Param4": "", "FilterLogicType": 1 }, + "720010001": { + "Id": 720010001, + "Name": "", + "LevelTypeData": 0, + "LevelData": 0, + "MainOrSupport": 0, + "Trigger": 2, + "TriggerTarget": 2, + "TriggerCondition1": 32, + "TriggerParam1": "GreenChess", + "TriggerParam2": "", + "TriggerParam3": "", + 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"TriggerCondition1": 32, - "TriggerParam1": "GreenChess", + "TriggerParam1": "RedChess", "TriggerParam2": "", "TriggerParam3": "", "TriggerParam4": "", @@ -65328,7 +65604,7 @@ "Trigger": 2, "TriggerTarget": 2, "TriggerCondition1": 32, - "TriggerParam1": "RedChess", + "TriggerParam1": "GreenChess", "TriggerParam2": "", "TriggerParam3": "", "TriggerParam4": "", @@ -65374,7 +65650,7 @@ "Trigger": 2, "TriggerTarget": 2, "TriggerCondition1": 32, - "TriggerParam1": "RedChess", + "TriggerParam1": "GreenChess", "TriggerParam2": "", "TriggerParam3": "", "TriggerParam4": "", @@ -65420,6 +65696,466 @@ "Trigger": 2, "TriggerTarget": 2, "TriggerCondition1": 32, + "TriggerParam1": "RedChess", + "TriggerParam2": "", + "TriggerParam3": "", + "TriggerParam4": "", + "TriggerTarget2": 0, + "TriggerCondition2": 0, + "Trigger2Param1": "", + "Trigger2Param2": "", + "Trigger2Param3": "", + "Trigger2Param4": "", + "TriggerLogicType": 1, + "TakeEffectTarget1": 1, + "TakeEffectCondition1": 1, + 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"EffectType": 52, + "EffectTypeFirstSubtype": 56, + "EffectTypeSecondSubtype": 4, + "EffectTypeParam1": "0.36", + "EffectTypeParam2": "", + "EffectTypeParam3": "", + "EffectTypeParam4": "", + "EffectTypeParam5": "", + "EffectTypeParam6": "", + "EffectTypeParam7": "" + }, + "14306051": { + "Id": 14306051, + "Name": "", + "Tag": "1", + "TakeEffectLimit": 0, + "Remove": false, + "CD": 0, + "EffectRate": 100, + "EffectType": 52, + "EffectTypeFirstSubtype": 56, + "EffectTypeSecondSubtype": 4, + "EffectTypeParam1": "0.44", + "EffectTypeParam2": "", + "EffectTypeParam3": "", + "EffectTypeParam4": "", + "EffectTypeParam5": "", + "EffectTypeParam6": "", + "EffectTypeParam7": "" + }, + "14306061": { + "Id": 14306061, + "Name": "", + "Tag": "1", + "TakeEffectLimit": 0, + "Remove": false, + "CD": 0, + "EffectRate": 100, + "EffectType": 52, + "EffectTypeFirstSubtype": 56, + "EffectTypeSecondSubtype": 4, + "EffectTypeParam1": "0.51", + "EffectTypeParam2": "", + "EffectTypeParam3": "", + "EffectTypeParam4": "", + "EffectTypeParam5": "", + "EffectTypeParam6": "", + "EffectTypeParam7": "" + }, + "14306071": { + "Id": 14306071, + "Name": "", + "Tag": "1", + "TakeEffectLimit": 0, + "Remove": false, + "CD": 0, + "EffectRate": 100, + "EffectType": 52, + "EffectTypeFirstSubtype": 56, + "EffectTypeSecondSubtype": 4, + "EffectTypeParam1": "0.59", + "EffectTypeParam2": "", + "EffectTypeParam3": "", + "EffectTypeParam4": "", + "EffectTypeParam5": "", + "EffectTypeParam6": "", + "EffectTypeParam7": "" + }, + "14306081": { + "Id": 14306081, + "Name": "", + "Tag": "1", + "TakeEffectLimit": 0, + "Remove": false, + "CD": 0, + "EffectRate": 100, + "EffectType": 52, + "EffectTypeFirstSubtype": 56, + "EffectTypeSecondSubtype": 4, + "EffectTypeParam1": "0.67", + "EffectTypeParam2": "", + "EffectTypeParam3": "", + "EffectTypeParam4": "", + "EffectTypeParam5": "", + "EffectTypeParam6": "", + "EffectTypeParam7": "" + }, + "14306091": { + "Id": 14306091, + "Name": "", + "Tag": "1", + "TakeEffectLimit": 0, + "Remove": false, + "CD": 0, + "EffectRate": 100, + "EffectType": 52, + "EffectTypeFirstSubtype": 56, + "EffectTypeSecondSubtype": 4, + "EffectTypeParam1": "0.74", + "EffectTypeParam2": "", + "EffectTypeParam3": "", + "EffectTypeParam4": "", + "EffectTypeParam5": "", + "EffectTypeParam6": "", + "EffectTypeParam7": "" + }, "14307011": { "Id": 14307011, "Name": "", @@ -74243,7 +74414,7 @@ "EffectType": 52, "EffectTypeFirstSubtype": 56, "EffectTypeSecondSubtype": 4, - "EffectTypeParam1": "0.16", + "EffectTypeParam1": "0.14", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -74262,7 +74433,7 @@ "EffectType": 52, "EffectTypeFirstSubtype": 56, "EffectTypeSecondSubtype": 4, - "EffectTypeParam1": "0.26", + "EffectTypeParam1": "0.22", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -74281,7 +74452,7 @@ "EffectType": 52, "EffectTypeFirstSubtype": 56, "EffectTypeSecondSubtype": 4, - "EffectTypeParam1": "0.36", + "EffectTypeParam1": "0.31", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -74300,7 +74471,7 @@ "EffectType": 52, "EffectTypeFirstSubtype": 56, "EffectTypeSecondSubtype": 4, - "EffectTypeParam1": "0.46", + "EffectTypeParam1": "0.39", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -74319,7 +74490,7 @@ "EffectType": 52, "EffectTypeFirstSubtype": 56, "EffectTypeSecondSubtype": 4, - "EffectTypeParam1": "0.56", + "EffectTypeParam1": "0.47", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -74338,7 +74509,7 @@ "EffectType": 52, "EffectTypeFirstSubtype": 56, "EffectTypeSecondSubtype": 4, - "EffectTypeParam1": "0.65", + "EffectTypeParam1": "0.55", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -74357,7 +74528,7 @@ "EffectType": 52, "EffectTypeFirstSubtype": 56, "EffectTypeSecondSubtype": 4, - "EffectTypeParam1": "0.75", + "EffectTypeParam1": "0.64", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -74376,7 +74547,7 @@ "EffectType": 52, "EffectTypeFirstSubtype": 56, "EffectTypeSecondSubtype": 4, - "EffectTypeParam1": "0.85", + "EffectTypeParam1": "0.72", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -74395,7 +74566,7 @@ "EffectType": 52, "EffectTypeFirstSubtype": 56, "EffectTypeSecondSubtype": 4, - "EffectTypeParam1": "0.95", + "EffectTypeParam1": "0.8", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -74414,7 +74585,7 @@ "EffectType": 52, "EffectTypeFirstSubtype": 57, "EffectTypeSecondSubtype": 4, - "EffectTypeParam1": "0.022", + "EffectTypeParam1": "0.023", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -74433,7 +74604,7 @@ "EffectType": 52, "EffectTypeFirstSubtype": 57, "EffectTypeSecondSubtype": 4, - "EffectTypeParam1": "0.035", + "EffectTypeParam1": "0.037", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -74452,7 +74623,7 @@ "EffectType": 52, "EffectTypeFirstSubtype": 57, "EffectTypeSecondSubtype": 4, - "EffectTypeParam1": "0.048", + "EffectTypeParam1": "0.051", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -74471,7 +74642,7 @@ "EffectType": 52, "EffectTypeFirstSubtype": 57, "EffectTypeSecondSubtype": 4, - "EffectTypeParam1": "0.061", + "EffectTypeParam1": "0.065", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -74490,7 +74661,7 @@ "EffectType": 52, "EffectTypeFirstSubtype": 57, "EffectTypeSecondSubtype": 4, - "EffectTypeParam1": "0.074", + "EffectTypeParam1": "0.079", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -74509,7 +74680,7 @@ "EffectType": 52, "EffectTypeFirstSubtype": 57, "EffectTypeSecondSubtype": 4, - "EffectTypeParam1": "0.087", + "EffectTypeParam1": "0.093", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -74528,7 +74699,7 @@ "EffectType": 52, "EffectTypeFirstSubtype": 57, "EffectTypeSecondSubtype": 4, - "EffectTypeParam1": "0.1", + "EffectTypeParam1": "0.107", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -74547,7 +74718,7 @@ "EffectType": 52, "EffectTypeFirstSubtype": 57, "EffectTypeSecondSubtype": 4, - "EffectTypeParam1": "0.113", + "EffectTypeParam1": "0.121", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -74566,7 +74737,7 @@ "EffectType": 52, "EffectTypeFirstSubtype": 57, "EffectTypeSecondSubtype": 4, - "EffectTypeParam1": "0.126", + "EffectTypeParam1": "0.135", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -74585,7 +74756,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 1, "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "0.16", + "EffectTypeParam1": "0.14", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -74604,7 +74775,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 1, "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "0.25", + "EffectTypeParam1": "0.23", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -74623,7 +74794,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 1, "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "0.34", + "EffectTypeParam1": "0.32", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -74642,7 +74813,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 1, "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "0.44", + "EffectTypeParam1": "0.4", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -74661,7 +74832,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 1, "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "0.53", + "EffectTypeParam1": "0.49", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -74680,7 +74851,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 1, "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "0.63", + "EffectTypeParam1": "0.57", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -74699,7 +74870,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 1, "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "0.72", + "EffectTypeParam1": "0.66", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -74718,7 +74889,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 1, "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "0.81", + "EffectTypeParam1": "0.75", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -74737,7 +74908,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 1, "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "0.91", + "EffectTypeParam1": "0.83", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -74775,7 +74946,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 1, "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "0.15", + "EffectTypeParam1": "0.14", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -74794,7 +74965,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 1, "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "0.21", + "EffectTypeParam1": "0.19", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -74813,7 +74984,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 1, "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "0.26", + "EffectTypeParam1": "0.24", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -74832,7 +75003,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 1, "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "0.32", + "EffectTypeParam1": "0.29", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -74851,7 +75022,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 1, "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "0.37", + "EffectTypeParam1": "0.35", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -74870,7 +75041,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 1, "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "0.43", + "EffectTypeParam1": "0.4", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -74889,7 +75060,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 1, "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "0.49", + "EffectTypeParam1": "0.45", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -74908,7 +75079,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 1, "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "0.54", + "EffectTypeParam1": "0.5", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -74927,7 +75098,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 20, "EffectTypeSecondSubtype": 1, - "EffectTypeParam1": "0.07", + "EffectTypeParam1": "0.06", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -74946,7 +75117,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 20, "EffectTypeSecondSubtype": 1, - "EffectTypeParam1": "0.11", + "EffectTypeParam1": "0.1", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -74965,7 +75136,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 20, "EffectTypeSecondSubtype": 1, - "EffectTypeParam1": "0.15", + "EffectTypeParam1": "0.13", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -74984,7 +75155,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 20, "EffectTypeSecondSubtype": 1, - "EffectTypeParam1": "0.19", + "EffectTypeParam1": "0.17", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -75003,7 +75174,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 20, "EffectTypeSecondSubtype": 1, - "EffectTypeParam1": "0.23", + "EffectTypeParam1": "0.2", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -75022,7 +75193,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 20, "EffectTypeSecondSubtype": 1, - "EffectTypeParam1": "0.27", + "EffectTypeParam1": "0.24", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -75041,7 +75212,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 20, "EffectTypeSecondSubtype": 1, - "EffectTypeParam1": "0.31", + "EffectTypeParam1": "0.28", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -75060,7 +75231,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 20, "EffectTypeSecondSubtype": 1, - "EffectTypeParam1": "0.35", + "EffectTypeParam1": "0.31", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -75079,7 +75250,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 20, "EffectTypeSecondSubtype": 1, - "EffectTypeParam1": "0.39", + "EffectTypeParam1": "0.35", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -75611,7 +75782,7 @@ "EffectType": 52, "EffectTypeFirstSubtype": 58, "EffectTypeSecondSubtype": 4, - "EffectTypeParam1": "0.31", + "EffectTypeParam1": "1.44", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -75630,7 +75801,7 @@ "EffectType": 52, "EffectTypeFirstSubtype": 58, "EffectTypeSecondSubtype": 4, - "EffectTypeParam1": "0.49", + "EffectTypeParam1": "2.3", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -75649,7 +75820,7 @@ "EffectType": 52, "EffectTypeFirstSubtype": 58, "EffectTypeSecondSubtype": 4, - "EffectTypeParam1": "0.67", + "EffectTypeParam1": "3.16", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -75668,7 +75839,7 @@ "EffectType": 52, "EffectTypeFirstSubtype": 58, "EffectTypeSecondSubtype": 4, - "EffectTypeParam1": "0.86", + "EffectTypeParam1": "4.02", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -75687,7 +75858,7 @@ "EffectType": 52, "EffectTypeFirstSubtype": 58, "EffectTypeSecondSubtype": 4, - "EffectTypeParam1": "1.04", + "EffectTypeParam1": "4.88", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -75706,7 +75877,7 @@ "EffectType": 52, "EffectTypeFirstSubtype": 58, "EffectTypeSecondSubtype": 4, - "EffectTypeParam1": "1.23", + "EffectTypeParam1": "5.74", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -75725,7 +75896,7 @@ "EffectType": 52, "EffectTypeFirstSubtype": 58, "EffectTypeSecondSubtype": 4, - "EffectTypeParam1": "1.41", + "EffectTypeParam1": "6.6", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -75744,7 +75915,7 @@ "EffectType": 52, "EffectTypeFirstSubtype": 58, "EffectTypeSecondSubtype": 4, - "EffectTypeParam1": "1.59", + "EffectTypeParam1": "7.46", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -75763,7 +75934,7 @@ "EffectType": 52, "EffectTypeFirstSubtype": 58, "EffectTypeSecondSubtype": 4, - "EffectTypeParam1": "1.78", + "EffectTypeParam1": "8.32", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -75782,7 +75953,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 1, "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "0.3", + "EffectTypeParam1": "0.28", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -75801,7 +75972,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 1, "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "0.48", + "EffectTypeParam1": "0.44", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -75820,7 +75991,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 1, "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "0.66", + "EffectTypeParam1": "0.61", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -75839,7 +76010,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 1, "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "0.84", + "EffectTypeParam1": "0.77", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -75858,7 +76029,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 1, "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "1.02", + "EffectTypeParam1": "0.94", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -75877,7 +76048,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 1, "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "1.2", + "EffectTypeParam1": "1.11", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -75896,7 +76067,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 1, "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "1.38", + "EffectTypeParam1": "1.27", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -75915,7 +76086,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 1, "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "1.56", + "EffectTypeParam1": "1.44", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -75934,7 +76105,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 1, "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "1.74", + "EffectTypeParam1": "1.6", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -75953,7 +76124,7 @@ "EffectType": 52, "EffectTypeFirstSubtype": 58, "EffectTypeSecondSubtype": 4, - "EffectTypeParam1": "0.25", + "EffectTypeParam1": "1.15", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -75972,7 +76143,7 @@ "EffectType": 52, "EffectTypeFirstSubtype": 58, "EffectTypeSecondSubtype": 4, - "EffectTypeParam1": "0.39", + "EffectTypeParam1": "1.85", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -75991,7 +76162,7 @@ "EffectType": 52, "EffectTypeFirstSubtype": 58, "EffectTypeSecondSubtype": 4, - "EffectTypeParam1": "0.54", + "EffectTypeParam1": "2.54", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -76010,7 +76181,7 @@ "EffectType": 52, "EffectTypeFirstSubtype": 58, "EffectTypeSecondSubtype": 4, - "EffectTypeParam1": "0.69", + "EffectTypeParam1": "3.23", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -76029,7 +76200,7 @@ "EffectType": 52, "EffectTypeFirstSubtype": 58, "EffectTypeSecondSubtype": 4, - "EffectTypeParam1": "0.84", + "EffectTypeParam1": "3.92", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -76048,7 +76219,7 @@ "EffectType": 52, "EffectTypeFirstSubtype": 58, "EffectTypeSecondSubtype": 4, - "EffectTypeParam1": "0.99", + "EffectTypeParam1": "4.61", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -76067,7 +76238,7 @@ "EffectType": 52, "EffectTypeFirstSubtype": 58, "EffectTypeSecondSubtype": 4, - "EffectTypeParam1": "1.13", + "EffectTypeParam1": "5.31", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -76086,7 +76257,7 @@ "EffectType": 52, "EffectTypeFirstSubtype": 58, "EffectTypeSecondSubtype": 4, - "EffectTypeParam1": "1.28", + "EffectTypeParam1": "6", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -76105,7 +76276,7 @@ "EffectType": 52, "EffectTypeFirstSubtype": 58, "EffectTypeSecondSubtype": 4, - "EffectTypeParam1": "1.43", + 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"SkillAbsAmend": [ 0, @@ -45135,7 +45135,7 @@ "AdditionalSource": 0, "AdditionalType": 0, "AdditionalPercent": [], - "EnergyCharge": 10100, + "EnergyCharge": 24900, "TalentPercentAmend": [ 0, 0, @@ -45162,7 +45162,7 @@ "LevelTypeData": 3, "LevelData": 5, "MainOrSupport": 0, - "HitdamageInfo": "???", + "HitdamageInfo": "近战普攻2", "DistanceType": 1, "SourceType": 1, "DamageType": 1, @@ -45174,19 +45174,19 @@ ], "DamageBonusType": 1, "SkillPercentAmend": [ - 330000, - 380000, - 430000, - 580000, + 300000, + 350000, + 400000, + 530000, + 570000, 620000, - 670000, - 760000, - 800000, - 840000, - 920000, - 990000, - 1050000, - 1120000 + 700000, + 740000, + 770000, + 850000, + 910000, + 970000, + 1030000 ], "SkillAbsAmend": [ 0, @@ -45206,7 +45206,7 @@ "AdditionalSource": 0, "AdditionalType": 0, "AdditionalPercent": [], - "EnergyCharge": 11700, + "EnergyCharge": 24900, "TalentPercentAmend": [ 0, 0, @@ -45233,7 +45233,7 @@ "LevelTypeData": 3, "LevelData": 5, "MainOrSupport": 0, - "HitdamageInfo": "???", + "HitdamageInfo": "近战普攻3/3连击", "DistanceType": 1, "SourceType": 1, "DamageType": 1, @@ -45245,19 +45245,19 @@ ], "DamageBonusType": 1, "SkillPercentAmend": [ - 245000, - 282000, - 319000, - 429000, - 464000, - 498000, - 567000, - 596000, - 625000, - 684000, - 733000, - 783000, - 832000 + 226000, + 260000, + 294000, + 395000, + 427000, + 458000, + 522000, + 549000, + 576000, + 630000, + 675000, + 720000, + 765000 ], "SkillAbsAmend": [ 0, @@ -45277,7 +45277,7 @@ "AdditionalSource": 0, "AdditionalType": 0, "AdditionalPercent": [], - "EnergyCharge": 8700, + "EnergyCharge": 8300, "TalentPercentAmend": [ 0, 0, @@ -45304,7 +45304,7 @@ "LevelTypeData": 3, "LevelData": 5, "MainOrSupport": 0, - "HitdamageInfo": "???", + "HitdamageInfo": "近战普攻4/4连击", "DistanceType": 1, "SourceType": 1, "DamageType": 1, @@ -45316,19 +45316,19 @@ ], "DamageBonusType": 1, "SkillPercentAmend": [ - 236000, - 271000, - 307000, - 413000, - 446000, - 479000, - 545000, - 573000, - 602000, - 658000, - 705000, - 753000, - 800000 + 217000, + 250000, + 282000, + 380000, + 410000, + 441000, + 502000, + 528000, + 554000, + 606000, + 649000, + 692000, + 736000 ], "SkillAbsAmend": [ 0, @@ -45348,7 +45348,7 @@ "AdditionalSource": 0, "AdditionalType": 0, "AdditionalPercent": [], - "EnergyCharge": 8400, + "EnergyCharge": 6200, "TalentPercentAmend": [ 0, 0, @@ -45375,7 +45375,7 @@ "LevelTypeData": 3, "LevelData": 5, "MainOrSupport": 0, - "HitdamageInfo": "???", + "HitdamageInfo": "近战普攻5/3连击", "DistanceType": 1, "SourceType": 1, "DamageType": 1, @@ -45387,19 +45387,19 @@ ], "DamageBonusType": 1, "SkillPercentAmend": [ - 245000, - 282000, - 319000, - 429000, - 464000, - 498000, - 567000, - 596000, - 625000, - 684000, - 733000, - 783000, - 832000 + 226000, + 260000, + 294000, + 395000, + 427000, + 458000, + 522000, + 549000, + 576000, + 630000, + 675000, + 720000, + 765000 ], "SkillAbsAmend": [ 0, @@ -45419,7 +45419,7 @@ "AdditionalSource": 0, "AdditionalType": 0, "AdditionalPercent": [], - "EnergyCharge": 8700, + "EnergyCharge": 8300, "TalentPercentAmend": [ 0, 0, @@ -45446,7 +45446,7 @@ "LevelTypeData": 3, "LevelData": 5, "MainOrSupport": 0, - "HitdamageInfo": "???", + "HitdamageInfo": "近战普攻6/远程剑气", "DistanceType": 1, "SourceType": 1, "DamageType": 1, @@ -45458,19 +45458,19 @@ ], "DamageBonusType": 1, "SkillPercentAmend": [ - 1070000, - 1230000, - 1390000, - 1880000, - 2030000, - 2180000, - 2480000, - 2610000, - 2730000, - 2990000, - 3210000, - 3420000, - 3640000 + 990000, + 1130000, + 1280000, + 1730000, + 1860000, + 2000000, + 2280000, + 2400000, + 2520000, + 2750000, + 2950000, + 3150000, + 3340000 ], "SkillAbsAmend": [ 0, @@ -45490,7 +45490,7 @@ "AdditionalSource": 0, "AdditionalType": 0, "AdditionalPercent": [], - "EnergyCharge": 41900, + "EnergyCharge": 24900, "TalentPercentAmend": [ 0, 0, @@ -45517,7 +45517,7 @@ "LevelTypeData": 3, "LevelData": 2, "MainOrSupport": 1, - "HitdamageInfo": "???", + "HitdamageInfo": "主控技/近战斩击", "DistanceType": 1, "SourceType": 1, "DamageType": 2, @@ -45529,19 +45529,19 @@ ], "DamageBonusType": 1, "SkillPercentAmend": [ - 600000, - 690000, - 780000, - 1050000, + 490000, + 570000, + 640000, + 860000, + 930000, + 1000000, 1140000, - 1220000, - 1390000, - 1460000, - 1540000, - 1680000, - 1800000, - 1920000, - 2040000 + 1200000, + 1260000, + 1370000, + 1470000, + 1570000, + 1670000 ], "SkillAbsAmend": [ 0, @@ -45588,7 +45588,7 @@ "LevelTypeData": 3, "LevelData": 2, "MainOrSupport": 1, - "HitdamageInfo": "???", + "HitdamageInfo": "主控技/远程子弹攻击", "DistanceType": 2, "SourceType": 1, "DamageType": 2, @@ -45601,19 +45601,19 @@ ], "DamageBonusType": 1, "SkillPercentAmend": [ - 780000, + 690000, + 800000, 900000, - 1010000, - 1360000, - 1470000, - 1580000, - 1800000, - 1890000, - 1990000, - 2170000, - 2330000, - 2490000, - 2640000 + 1210000, + 1310000, + 1410000, + 1600000, + 1680000, + 1770000, + 1930000, + 2070000, + 2210000, + 2350000 ], "SkillAbsAmend": [ 0, @@ -45660,7 +45660,7 @@ "LevelTypeData": 3, "LevelData": 2, "MainOrSupport": 1, - "HitdamageInfo": "???", + "HitdamageInfo": "主控/潜能1和2/小旋风伤害", "DistanceType": 2, "SourceType": 1, "DamageType": 1, @@ -45671,19 +45671,19 @@ ], "DamageBonusType": 1, "SkillPercentAmend": [ - 294000, - 338000, - 382000, - 514000, - 555000, - 596000, - 678000, - 713000, - 749000, - 819000, - 878000, - 936000, - 995000 + 270000, + 311000, + 351000, + 473000, + 510000, + 548000, + 624000, + 656000, + 689000, + 753000, + 807000, + 861000, + 915000 ], "SkillAbsAmend": [ 0, @@ -45730,7 +45730,7 @@ "LevelTypeData": 1, "LevelData": 514310, "MainOrSupport": 1, - "HitdamageInfo": "???", + "HitdamageInfo": "主控/潜能10/远程普攻产生激光伤害", "DistanceType": 2, "SourceType": 1, "DamageType": 2, @@ -45796,7 +45796,7 @@ "LevelTypeData": 3, "LevelData": 2, "MainOrSupport": 2, - "HitdamageInfo": "???", + "HitdamageInfo": "支援技/翻滚斩击", "DistanceType": 2, "SourceType": 1, "DamageType": 2, @@ -45869,7 +45869,7 @@ "LevelTypeData": 3, "LevelData": 2, "MainOrSupport": 2, - "HitdamageInfo": "???", + "HitdamageInfo": "支援技/射击爆炸", "DistanceType": 2, "SourceType": 1, "DamageType": 2, @@ -45942,7 +45942,7 @@ "LevelTypeData": 3, "LevelData": 2, "MainOrSupport": 2, - "HitdamageInfo": "???", + "HitdamageInfo": "支援技/潜能21旋风伤害", "DistanceType": 2, "SourceType": 1, "DamageType": 2, @@ -46013,7 +46013,7 @@ "LevelTypeData": 3, "LevelData": 2, "MainOrSupport": 2, - "HitdamageInfo": "???", + "HitdamageInfo": "支援技/潜能22地裂伤害", "DistanceType": 2, "SourceType": 1, "DamageType": 2, @@ -46084,7 +46084,7 @@ "LevelTypeData": 3, "LevelData": 2, "MainOrSupport": 2, - "HitdamageInfo": "???", + "HitdamageInfo": "支援技/潜能23额外挥斩", "DistanceType": 2, "SourceType": 1, "DamageType": 2, @@ -46157,7 +46157,7 @@ "LevelTypeData": 1, "LevelData": 514332, "MainOrSupport": 0, - "HitdamageInfo": "???", + "HitdamageInfo": "支援技/潜能32队友产生龙卷风", "DistanceType": 2, "SourceType": 1, "DamageType": 2, @@ -46221,7 +46221,7 @@ "LevelTypeData": 1, "LevelData": 514325, "MainOrSupport": 0, - "HitdamageInfo": "???", + "HitdamageInfo": "支援技/潜能25额外伤害", "DistanceType": 2, "SourceType": 1, "DamageType": 2, @@ -46287,7 +46287,7 @@ "LevelTypeData": 3, "LevelData": 4, "MainOrSupport": 0, - "HitdamageInfo": "???", + "HitdamageInfo": "绝招/高速闪身攻击", "DistanceType": 2, "SourceType": 1, "DamageType": 3, @@ -46298,19 +46298,19 @@ ], "DamageBonusType": 1, "SkillPercentAmend": [ - 250000, - 288000, - 325000, - 438000, - 473000, - 508000, - 578000, - 608000, - 638000, - 698000, - 748000, - 798000, - 848000 + 310000, + 350000, + 400000, + 540000, + 580000, + 620000, + 710000, + 750000, + 780000, + 860000, + 920000, + 980000, + 1040000 ], "SkillAbsAmend": [ 0, @@ -46357,7 +46357,7 @@ "LevelTypeData": 3, "LevelData": 4, "MainOrSupport": 0, - "HitdamageInfo": "???", + "HitdamageInfo": "绝招/领域消散攻击", "DistanceType": 2, "SourceType": 1, "DamageType": 3, @@ -46368,19 +46368,19 @@ ], "DamageBonusType": 1, "SkillPercentAmend": [ - 5160000, - 5930000, - 6710000, - 9030000, - 9750000, - 10470000, - 11910000, - 12530000, - 13150000, - 14390000, - 15420000, - 16450000, - 17490000 + 6330000, + 7280000, + 8230000, + 11070000, + 11960000, + 12840000, + 14620000, + 15380000, + 16130000, + 17650000, + 18920000, + 20180000, + 21450000 ], "SkillAbsAmend": [ 0, @@ -84891,7 +84891,7 @@ "DamageTag": [], "DamageBonusType": 1, "SkillPercentAmend": [ - 1000000, + 1080000, 0 ], "SkillAbsAmend": [ @@ -84925,7 +84925,7 @@ "DamageTag": [], "DamageBonusType": 1, "SkillPercentAmend": [ - 1000000, + 1100000, 0 ], "SkillAbsAmend": [ @@ -84959,7 +84959,7 @@ "DamageTag": [], "DamageBonusType": 1, "SkillPercentAmend": [ - 1200000, + 1150000, 0 ], "SkillAbsAmend": [ @@ -84993,7 +84993,7 @@ "DamageTag": [], "DamageBonusType": 1, "SkillPercentAmend": [ - 1400000, + 1200000, 0 ], "SkillAbsAmend": [ @@ -85027,7 +85027,41 @@ "DamageTag": [], "DamageBonusType": 1, "SkillPercentAmend": [ - 1600000, + 1250000, + 0 + ], + "SkillAbsAmend": [ + 0, + 0 + ], + "AdditionalSource": 0, + "AdditionalType": 0, + "AdditionalPercent": [], + "EnergyCharge": 0, + "TalentPercentAmend": [], + "TalentAbsAmend": [], + "IsDenseType": false, + "PerkIntensity": [], + "SkillId": 7200302, + "SkillSlotType": 0, + "PerkId": 0, + "HitImmunityTime": 5000 + }, + "72003025": { + "Id": 72003025, + "LevelTypeData": 0, + "LevelData": 0, + "MainOrSupport": 0, + "HitdamageInfo": "", + "DistanceType": 1, + "SourceType": 2, + "DamageType": 1, + "EffectType": 1, + "ElementType": 0, + "DamageTag": [], + "DamageBonusType": 1, + "SkillPercentAmend": [ + 980000, 0 ], "SkillAbsAmend": [ @@ -85061,7 +85095,7 @@ "DamageTag": [], "DamageBonusType": 1, "SkillPercentAmend": [ - 1000000, + 350000, 0 ], "SkillAbsAmend": [ @@ -85095,7 +85129,7 @@ "DamageTag": [], "DamageBonusType": 1, "SkillPercentAmend": [ - 1000000, + 500000, 0 ], "SkillAbsAmend": [ @@ -85129,7 +85163,7 @@ "DamageTag": [], "DamageBonusType": 1, "SkillPercentAmend": [ - 1000000, + 350000, 0 ], "SkillAbsAmend": [ @@ -85163,7 +85197,7 @@ "DamageTag": [], "DamageBonusType": 1, "SkillPercentAmend": [ - 1000000, + 1270000, 0 ], "SkillAbsAmend": [ @@ -85197,7 +85231,7 @@ "DamageTag": [], "DamageBonusType": 1, "SkillPercentAmend": [ - 1000000, + 1450000, 0 ], "SkillAbsAmend": [ @@ -85231,7 +85265,7 @@ "DamageTag": [], "DamageBonusType": 1, "SkillPercentAmend": [ - 1000000, + 980000, 0 ], "SkillAbsAmend": [ @@ -85265,7 +85299,7 @@ "DamageTag": [], "DamageBonusType": 1, "SkillPercentAmend": [ - 1000000, + 1620000, 0 ], "SkillAbsAmend": [ @@ -85299,7 +85333,7 @@ "DamageTag": [], "DamageBonusType": 1, "SkillPercentAmend": [ - 1000000, + 2100000, 0 ], "SkillAbsAmend": [ diff --git a/data/bin/Honor.json b/data/bin/Honor.json index e1e9a615..9e51fb1d 100644 --- a/data/bin/Honor.json +++ b/data/bin/Honor.json @@ -298,6 +298,19 @@ "Sort": 0, "BGType": 2 }, + "116007": { + "Id": 116007, + "Name": "Honor.116007.1", + "IsUnlock": false, + "Type": 1, + "TabType": 3, + "Params": [], + "Priotity": 0, + "MainRes": "Icon/HonorTitle/HonorTitle_116007_L", + "SubRes": "Icon/HonorTitle/HonorTitle_116007_S", + "Sort": 0, + "BGType": 2 + }, "117001": { "Id": 117001, "Name": "Honor.117001.1", diff --git a/data/bin/Item.json b/data/bin/Item.json index 5ec678c1..cd3fa51b 100644 --- a/data/bin/Item.json +++ b/data/bin/Item.json @@ -30722,6 +30722,27 @@ "Icon": "", "Icon2": "Icon/Item/item_73106" }, + "73107": { + "Id": 73107, + "Title": "Item.73107.1", + "Desc": "Item.73107.2", + "Literary": "Item.73107.3", + "Type": 2, + "Stype": 2, + "Rarity": 2, + "Stack": false, + "PositionLimit": 0, + "ExpireType": 0, + "UseMode": 0, + "UseAction": 0, + "UseArgs": "", + "Display": false, + "DisHaving": false, + "ObtainWays": "", + "JumpTo": [], + "Icon": "", + "Icon2": "Icon/Item/item_73107" + }, "73201": { "Id": 73201, "Title": "Item.73201.1", @@ -36812,6 +36833,48 @@ "Icon": "", "Icon2": "Icon/Item/item_22" }, + "101013": { + "Id": 101013, + "Title": "Item.101013.1", + "Desc": "Item.101013.2", + "Literary": "Item.101013.3", + "Type": 2, + "Stype": 2, + "Rarity": 3, + "Stack": false, + "PositionLimit": 0, + "ExpireType": 0, + "UseMode": 0, + "UseAction": 2, + "UseArgs": "", + "Display": false, + "DisHaving": false, + "ObtainWays": "", + "JumpTo": [], + "Icon": "", + "Icon2": "Icon/Item/item_22" + }, + "101014": { + "Id": 101014, + "Title": "Item.101014.1", + "Desc": "Item.101014.2", + "Literary": "Item.101014.3", + "Type": 2, + "Stype": 2, + "Rarity": 3, + "Stack": false, + "PositionLimit": 0, + "ExpireType": 0, + "UseMode": 0, + "UseAction": 2, + "UseArgs": "", + "Display": false, + "DisHaving": false, + "ObtainWays": "", + "JumpTo": [], + "Icon": "", + "Icon2": "Icon/Item/item_22" + }, "199000": { "Id": 199000, "Title": "Item.199000.1", @@ -37106,6 +37169,48 @@ "Icon": "", "Icon2": "Icon/PlayerHead/playerhead_130004_XXL" }, + "199014": { + "Id": 199014, + "Title": "Item.199014.1", + "Desc": "Item.199014.2", + "Literary": "Item.199014.3", + "Type": 2, + "Stype": 2, + "Rarity": 1, + "Stack": false, + "PositionLimit": 0, + "ExpireType": 0, + "UseMode": 0, + "UseAction": 0, + "UseArgs": "", + "Display": false, + "DisHaving": false, + "ObtainWays": "", + "JumpTo": [], + "Icon": "", + "Icon2": "Icon/Head/head_14703_XXL" + }, + "199015": { + "Id": 199015, + "Title": "Item.199015.1", + "Desc": "Item.199015.2", + "Literary": "Item.199015.3", + "Type": 2, + "Stype": 2, + "Rarity": 1, + "Stack": false, + "PositionLimit": 0, + "ExpireType": 0, + "UseMode": 0, + "UseAction": 0, + "UseArgs": "", + "Display": false, + "DisHaving": false, + "ObtainWays": "", + "JumpTo": [], + "Icon": "", + "Icon2": "Icon/PlayerHead/playerhead_130005_XXL" + }, "111001": { "Id": 111001, "Title": "Item.111001.1", @@ -38408,6 +38513,27 @@ "Icon": "", "Icon2": "Icon/Item/item_116006" }, + "116007": { + "Id": 116007, + "Title": "Item.116007.1", + "Desc": "Item.116007.2", + "Literary": "Item.116007.3", + "Type": 13, + "Stype": 43, + "Rarity": 1, + "Stack": false, + "PositionLimit": 0, + "ExpireType": 0, + "UseMode": 0, + "UseAction": 0, + "UseArgs": "", + "Display": false, + "DisHaving": true, + "ObtainWays": "", + "JumpTo": [], + "Icon": "", + "Icon2": "Icon/Item/item_116007" + }, "117001": { "Id": 117001, "Title": "Item.117001.1", @@ -43005,7 +43131,7 @@ "ObtainWays": "", "JumpTo": [], "Icon": "", - "Icon2": "Icon/Head/head_14701_XXL" + "Icon2": "Icon/Head/head_14703_XXL" }, "14704": { "Id": 14704, diff --git a/data/bin/JointDrillAffix.json b/data/bin/JointDrillAffix.json index 08c14c90..63157172 100644 --- a/data/bin/JointDrillAffix.json +++ b/data/bin/JointDrillAffix.json @@ -52,5 +52,17 @@ "Name": "JointDrillAffix.10009.1", "Desc": "JointDrillAffix.10009.2", "Icon": "Icon/MonsterSkill/JointDrill/Icon_JointDrill_JuYuanMeiYing_010" + }, + "10010": { + "Id": 10010, + "Name": "JointDrillAffix.10010.1", + "Desc": "JointDrillAffix.10010.2", + "Icon": "Icon/MonsterSkill/JointDrill/Icon_JointDrill_JuYuanMeiYing_007" + }, + "10011": { + "Id": 10011, + "Name": "JointDrillAffix.10011.1", + "Desc": "JointDrillAffix.10011.2", + "Icon": "Icon/MonsterSkill/JointDrill/Icon_JointDrill_JuYuanMeiYing_008" } } \ No newline at end of file diff --git a/data/bin/JointDrillControl.json b/data/bin/JointDrillControl.json index 19ddd7cb..3db6835c 100644 --- a/data/bin/JointDrillControl.json +++ b/data/bin/JointDrillControl.json @@ -30,5 +30,21 @@ "CtrlName": "_510001/jointDrill_act_01", "DescText": "_510001/JointDrillActCtrl", "DetailDesc": "JointDrillControl.510002.2" + }, + "510003": { + "Id": 510003, + "DrillStartTime": 2, + "DrillDurationTime": 86400, + "DrillLevelGroupId": 572400, + "DrillQuestGroupId": 51003, + "DrillPlotId": "", + "PlotTitle": "", + "PlotDesc": "JointDrillControl.510003.4", + "Image": "JointDrillControl.510003.5", + "BG": "", + "DrillPrefab": "UI_Activity/_510003/SpriteAtlas/bg_jointdrill", + "CtrlName": "_510003/jointDrill_act_01", + "DescText": "_510003/JointDrillActCtrl", + "DetailDesc": "JointDrillControl.510003.2" } } \ No newline at end of file diff --git a/data/bin/JointDrillQuest.json b/data/bin/JointDrillQuest.json index 2b13f503..e51f4b60 100644 --- a/data/bin/JointDrillQuest.json +++ b/data/bin/JointDrillQuest.json @@ -194,5 +194,103 @@ "AwardItemNum2": 50, "AwardItemTid3": 0, "AwardItemNum3": 0 + }, + "12001": { + "Id": 12001, + "GroupId": 1003, + "Title": "JointDrillQuest.12001.1", + "Order": 1, + "CompleteCond": 95, + "CompleteCondParams": "[12852000]", + "AwardItemTid1": 34, + "AwardItemNum1": 400, + "AwardItemTid2": 33001, + "AwardItemNum2": 10, + "AwardItemTid3": 0, + "AwardItemNum3": 0 + }, + "12002": { + "Id": 12002, + "GroupId": 1003, + "Title": "JointDrillQuest.12002.1", + "Order": 2, + "CompleteCond": 95, + "CompleteCondParams": "[20520000]", + "AwardItemTid1": 34, + "AwardItemNum1": 500, + "AwardItemTid2": 33001, + "AwardItemNum2": 15, + "AwardItemTid3": 0, + "AwardItemNum3": 0 + }, + "12003": { + "Id": 12003, + "GroupId": 1003, + "Title": "JointDrillQuest.12003.1", + "Order": 3, + "CompleteCond": 95, + "CompleteCondParams": "[25164000]", + "AwardItemTid1": 34, + "AwardItemNum1": 600, + "AwardItemTid2": 33001, + "AwardItemNum2": 20, + "AwardItemTid3": 0, + "AwardItemNum3": 0 + }, + "12004": { + "Id": 12004, + "GroupId": 1003, + "Title": "JointDrillQuest.12004.1", + "Order": 4, + "CompleteCond": 95, + "CompleteCondParams": "[28866000]", + "AwardItemTid1": 34, + "AwardItemNum1": 700, + "AwardItemTid2": 33001, + "AwardItemNum2": 25, + "AwardItemTid3": 0, + "AwardItemNum3": 0 + }, + "12005": { + "Id": 12005, + "GroupId": 1003, + "Title": "JointDrillQuest.12005.1", + "Order": 5, + "CompleteCond": 95, + "CompleteCondParams": "[35036000]", + "AwardItemTid1": 34, + "AwardItemNum1": 800, + "AwardItemTid2": 33001, + "AwardItemNum2": 30, + "AwardItemTid3": 0, + "AwardItemNum3": 0 + }, + "12006": { + "Id": 12006, + "GroupId": 1003, + "Title": "JointDrillQuest.12006.1", + "Order": 6, + "CompleteCond": 95, + "CompleteCondParams": "[39252000]", + "AwardItemTid1": 34, + "AwardItemNum1": 900, + "AwardItemTid2": 33001, + "AwardItemNum2": 40, + "AwardItemTid3": 0, + "AwardItemNum3": 0 + }, + "12007": { + "Id": 12007, + "GroupId": 1003, + "Title": "JointDrillQuest.12007.1", + "Order": 7, + "CompleteCond": 95, + "CompleteCondParams": "[41380000]", + "AwardItemTid1": 34, + "AwardItemNum1": 1000, + "AwardItemTid2": 33001, + "AwardItemNum2": 50, + "AwardItemTid3": 0, + "AwardItemNum3": 0 } } \ No newline at end of file diff --git a/data/bin/JointDrill_2_Floor.json b/data/bin/JointDrill_2_Floor.json index 9e26dfee..9c67ebb7 100644 --- a/data/bin/JointDrill_2_Floor.json +++ b/data/bin/JointDrill_2_Floor.json @@ -1 +1,272 @@ -{} \ No newline at end of file +{ + "1000111": { + "Id": 1000111, + "FloorId": 1011, + "BattleLvs": 1, + "FloorChangeID": 10001, + "MaxEnergyValue": 60, + "SaveEnergyValue": false, + "TeamSaveEnergyValue": false, + "SaveResilience": true, + "TeamSaveResilience": true, + "SceneName": "Levels/JointDrill/JointDrill_02/JointDrill_02_ShuangZiQi", + "ConfigPrefabName": "JointDrill_02_ShuangZiQi", + "Theme": 252, + "BGM": "Mode_JointDrill_Chariot_setState", + "LeaveTriggerEvent": "", + "DungeonDelay": 45000, + "IntroCutscene": "fx_jointdrill_02_base_boss_bron_tl" + }, + "1000112": { + "Id": 1000112, + "FloorId": 1011, + "BattleLvs": 2, + "FloorChangeID": 0, + "MaxEnergyValue": 55, + "SaveEnergyValue": false, + "TeamSaveEnergyValue": false, + "SaveResilience": false, + "TeamSaveResilience": false, + "SceneName": "Levels/JointDrill/JointDrill_02/JointDrill_02_ShuangZiQi_Red", + "ConfigPrefabName": "JointDrill_02_ShuangZiQi_Red", + "Theme": 253, + "BGM": "Mode_JointDrill_Chariot2_setState", + "LeaveTriggerEvent": "Mode_JointDrill_Chariot_all_stop", + "DungeonDelay": 45000, + "IntroCutscene": "fx_jointdrill_02_base_boss_change_tl_green" + }, + "1000113": { + "Id": 1000113, + "FloorId": 1011, + "BattleLvs": 3, + "FloorChangeID": 0, + "MaxEnergyValue": 55, + "SaveEnergyValue": false, + "TeamSaveEnergyValue": false, + "SaveResilience": false, + "TeamSaveResilience": false, + "SceneName": 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+ "Param1": "6", + "Param2": "1230188", + "Param3": "", + "Param4": "", + "Param5": [] + }, + "13201013": { + "Id": 13201013, + "QuestType": 8, + "QuestDes": "LevelQuestTarget.13201013.1", + "Param1": "1", + "Param2": "13244100", + "Param3": "", + "Param4": "", + "Param5": [] + }, + "13201014": { + "Id": 13201014, + "QuestType": 1, + "QuestDes": "LevelQuestTarget.13201014.1", + "Param1": "12", + "Param2": "1230189", + "Param3": "", + "Param4": "", + "Param5": [] + }, + "13201015": { + "Id": 13201015, + "QuestType": 1, + "QuestDes": "LevelQuestTarget.13201015.1", + "Param1": "12", + "Param2": "1230190", + "Param3": "", + "Param4": "", + "Param5": [] + }, + "13201016": { + "Id": 13201016, + "QuestType": 0, + "QuestDes": "LevelQuestTarget.13201016.1", + "Param1": "", + "Param2": "", + "Param3": "", + "Param4": "", + "Param5": [] + }, + "13202011": { + "Id": 13202011, + "QuestType": 8, + "QuestDes": "LevelQuestTarget.13202011.1", + "Param1": "1", + "Param2": "13231001", + "Param3": "", + "Param4": "", + "Param5": [] + }, + "13202012": { + "Id": 13202012, + "QuestType": 1, + "QuestDes": "LevelQuestTarget.13202012.1", + "Param1": "6", + "Param2": "1230191", + "Param3": "", + "Param4": "", + "Param5": [] + }, + "13202013": { + "Id": 13202013, + "QuestType": 8, + "QuestDes": "LevelQuestTarget.13202013.1", + "Param1": "1", + "Param2": "13244100", + "Param3": "", + "Param4": "", + "Param5": [] + }, + "13202014": { + "Id": 13202014, + "QuestType": 1, + "QuestDes": "LevelQuestTarget.13202014.1", + "Param1": "12", + "Param2": "1230192", + "Param3": "", + "Param4": "", + "Param5": [] + }, + "13202015": { + "Id": 13202015, + "QuestType": 1, + "QuestDes": "LevelQuestTarget.13202015.1", + "Param1": "12", + "Param2": "1230193", + "Param3": "", + "Param4": "", + "Param5": [] + }, + "13202016": { + "Id": 13202016, + "QuestType": 0, + "QuestDes": "LevelQuestTarget.13202016.1", + "Param1": "", + "Param2": "", + "Param3": "", + "Param4": "", + "Param5": [] + }, + "13203011": { + "Id": 13203011, + "QuestType": 8, + "QuestDes": "LevelQuestTarget.13203011.1", + "Param1": "1", + "Param2": "13232000", + "Param3": "", + "Param4": "", + "Param5": [] + }, + "13203012": { + "Id": 13203012, + "QuestType": 1, + "QuestDes": "LevelQuestTarget.13203012.1", + "Param1": "6", + "Param2": "1230194", + "Param3": "", + "Param4": "", + "Param5": [] + }, + "13203013": { + "Id": 13203013, + "QuestType": 8, + "QuestDes": "LevelQuestTarget.13203013.1", + "Param1": "1", + "Param2": "13244100", + "Param3": "", + "Param4": "", + "Param5": [] + }, + "13203014": { + "Id": 13203014, + "QuestType": 1, + "QuestDes": "LevelQuestTarget.13203014.1", + "Param1": "6", + "Param2": "1230195", + "Param3": "", + "Param4": "", + "Param5": [] + }, + "13203015": { + "Id": 13203015, + "QuestType": 1, + "QuestDes": "LevelQuestTarget.13203015.1", + "Param1": "12", + "Param2": "1230196", + "Param3": "", + "Param4": "", + "Param5": [] + }, + "13203016": { + "Id": 13203016, + "QuestType": 0, + "QuestDes": "LevelQuestTarget.13203016.1", + "Param1": "", + "Param2": "", + "Param3": "", + "Param4": "", + "Param5": [] + }, + "13204011": { + "Id": 13204011, + "QuestType": 8, + "QuestDes": "LevelQuestTarget.13204011.1", + "Param1": "1", + "Param2": "13232000", + "Param3": "", + "Param4": "", + "Param5": [] + }, + "13204012": { + "Id": 13204012, + "QuestType": 1, + "QuestDes": "LevelQuestTarget.13204012.1", + "Param1": "6", + "Param2": "1230197", + "Param3": "", + "Param4": "", + "Param5": [] + }, + "13204013": { + "Id": 13204013, + "QuestType": 8, + "QuestDes": "LevelQuestTarget.13204013.1", + "Param1": "1", + "Param2": "13244100", + "Param3": "", + "Param4": "", + "Param5": [] + }, + "13204014": { + "Id": 13204014, + "QuestType": 1, + "QuestDes": "LevelQuestTarget.13204014.1", + "Param1": "6", + "Param2": "1230198", + "Param3": "", + "Param4": "", + "Param5": [] + }, + "13204015": { + "Id": 13204015, + "QuestType": 1, + "QuestDes": "LevelQuestTarget.13204015.1", + "Param1": "12", + "Param2": "1230199", + "Param3": "", + "Param4": "", + "Param5": [] + }, + "13204016": { + "Id": 13204016, + "QuestType": 0, + "QuestDes": "LevelQuestTarget.13204016.1", + "Param1": "", + "Param2": "", + "Param3": "", + "Param4": "", + "Param5": [] + }, "121010101": { "Id": 121010101, "QuestType": 1, diff --git a/data/bin/MailTemplate.json b/data/bin/MailTemplate.json index 8177250d..257e308b 100644 --- a/data/bin/MailTemplate.json +++ b/data/bin/MailTemplate.json @@ -637,6 +637,39 @@ "Type": 1, "Items": "" }, + "10501": { + "Id": 10501, + "Explanation": "冬夜镇魂曲与破晓扳机活动结束倒计时邮件", + "Icon": "Icon/Head/head_12501", + "Author": "MailTemplate.10501.1", + "LetterPaper": "background2", + "Subject": "MailTemplate.10501.2", + "Desc": "MailTemplate.10501.3", + "Type": 1, + "Items": "" + }, + "10502": { + "Id": 10502, + "Explanation": "冬夜镇魂曲与破晓扳机活动结束货币转换邮件", + "Icon": "Icon/Head/head_12501", + "Author": "MailTemplate.10502.1", + "LetterPaper": "background2", + "Subject": "MailTemplate.10502.2", + "Desc": "MailTemplate.10502.3", + "Type": 1, + "Items": "" + }, + "10503": { + "Id": 10503, + "Explanation": "冬夜镇魂曲与破晓扳机活动任务结束未领取邮件", + "Icon": "Icon/Head/head_12501", + "Author": "MailTemplate.10503.1", + "LetterPaper": "background2", + "Subject": "MailTemplate.10503.2", + "Desc": "MailTemplate.10503.3", + "Type": 1, + "Items": "" + }, "9999": { "Id": 9999, "Explanation": "商品延迟到账提示", diff --git a/data/bin/MainScreenCG.json b/data/bin/MainScreenCG.json index f940a730..148f402c 100644 --- a/data/bin/MainScreenCG.json +++ b/data/bin/MainScreenCG.json @@ -968,5 +968,25 @@ "Icon": "Icon/CGHead/story_tales_10_001_S", "Name": "MainScreenCG.2010.1", "Sort": 1991 + }, + "2011": { + "Id": 2011, + "IsShown": true, + "FullScreenImg": "CG/2011/2011", + "FullScreenL2D": "", + "ListImg": "Icon/CGHead/story_tales_11_001_L", + "Icon": "Icon/CGHead/story_tales_11_001_S", + "Name": "MainScreenCG.2011.1", + "Sort": 1990 + }, + "2012": { + "Id": 2012, + "IsShown": true, + "FullScreenImg": "CG/2012/2012", + "FullScreenL2D": "", + "ListImg": "Icon/CGHead/story_tales_12_001_L", + "Icon": "Icon/CGHead/story_tales_12_001_S", + "Name": "MainScreenCG.2012.1", + "Sort": 1989 } } \ No newline at end of file diff --git a/data/bin/MainSkill.json b/data/bin/MainSkill.json index 73cc129b..106982a6 100644 --- a/data/bin/MainSkill.json +++ b/data/bin/MainSkill.json @@ -9719,5 +9719,209 @@ "Param5": "", "Param6": "", "Param7": "" + }, + "401601": { + "Id": 401601, + "GroupId": 4016, + "Level": 1, + "EffectId": [], + "Name": "MainSkill.401601.1", + "Icon": "Icon/DiscSkill/DiscSkill_214016", + "IconBg": "Icon/DiscSkill/db_DiscSkill_4", + "Desc": "MainSkill.401601.2", + "Param1": "6%", + "Param2": "12%", + "Param3": "18%", + "Param4": "2.5%", + "Param5": "5%", + "Param6": "7.5%", + "Param7": "" + }, + "401602": { + "Id": 401602, + "GroupId": 4016, + "Level": 2, + "EffectId": [], + "Name": "MainSkill.401602.1", + "Icon": "Icon/DiscSkill/DiscSkill_214016", + "IconBg": "Icon/DiscSkill/db_DiscSkill_4", + "Desc": "MainSkill.401602.2", + "Param1": "7.2%", + "Param2": "14.4%", + "Param3": "21.6%", + "Param4": "3%", + "Param5": "6%", + "Param6": "9%", + "Param7": "" + }, + "401603": { + "Id": 401603, + "GroupId": 4016, + "Level": 3, + "EffectId": [], + "Name": "MainSkill.401603.1", + "Icon": "Icon/DiscSkill/DiscSkill_214016", + "IconBg": "Icon/DiscSkill/db_DiscSkill_4", + "Desc": "MainSkill.401603.2", + "Param1": "8.4%", + "Param2": "16.8%", + "Param3": "25.2%", + "Param4": "3.5%", + "Param5": "7%", + "Param6": "10.5%", + "Param7": "" + }, + "401604": { + "Id": 401604, + "GroupId": 4016, + "Level": 4, + "EffectId": [], + "Name": "MainSkill.401604.1", + "Icon": "Icon/DiscSkill/DiscSkill_214016", + "IconBg": "Icon/DiscSkill/db_DiscSkill_4", + "Desc": "MainSkill.401604.2", + "Param1": "9.6%", + "Param2": "19.2%", + "Param3": "28.8%", + "Param4": "4%", + "Param5": "8%", + "Param6": "12%", + "Param7": "" + }, + "401605": { + "Id": 401605, + "GroupId": 4016, + "Level": 5, + "EffectId": [], + "Name": "MainSkill.401605.1", + "Icon": "Icon/DiscSkill/DiscSkill_214016", + "IconBg": "Icon/DiscSkill/db_DiscSkill_4", + "Desc": "MainSkill.401605.2", + "Param1": "10.8%", + "Param2": "21.6%", + "Param3": "32.4%", + "Param4": "4.5%", + "Param5": "9%", + "Param6": "13.5%", + "Param7": "" + }, + "401606": { + "Id": 401606, + "GroupId": 4016, + "Level": 6, + "EffectId": [], + "Name": "MainSkill.401606.1", + "Icon": "Icon/DiscSkill/DiscSkill_214016", + "IconBg": "Icon/DiscSkill/db_DiscSkill_4", + "Desc": "MainSkill.401606.2", + "Param1": "12%", + "Param2": "24%", + "Param3": "36%", + "Param4": "5%", + "Param5": "10%", + "Param6": "15%", + "Param7": "" + }, + "404601": { + "Id": 404601, + "GroupId": 4046, + "Level": 1, + "EffectId": [], + "Name": "MainSkill.404601.1", + "Icon": "Icon/DiscSkill/DiscSkill_214046", + "IconBg": "Icon/DiscSkill/db_DiscSkill_4", + "Desc": "MainSkill.404601.2", + "Param1": "3%", + "Param2": "25", + "Param3": "10", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "" + }, + "404602": { + "Id": 404602, + "GroupId": 4046, + "Level": 2, + "EffectId": [], + "Name": "MainSkill.404602.1", + "Icon": "Icon/DiscSkill/DiscSkill_214046", + "IconBg": "Icon/DiscSkill/db_DiscSkill_4", + "Desc": "MainSkill.404602.2", + "Param1": "3.6%", + "Param2": "25", + "Param3": "10", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "" + }, + "404603": { + "Id": 404603, + "GroupId": 4046, + "Level": 3, + "EffectId": [], + "Name": "MainSkill.404603.1", + "Icon": "Icon/DiscSkill/DiscSkill_214046", + "IconBg": "Icon/DiscSkill/db_DiscSkill_4", + "Desc": "MainSkill.404603.2", + "Param1": "4.2%", + "Param2": "25", + "Param3": "10", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "" + }, + "404604": { + "Id": 404604, + "GroupId": 4046, + "Level": 4, + "EffectId": [], + "Name": "MainSkill.404604.1", + "Icon": "Icon/DiscSkill/DiscSkill_214046", + "IconBg": "Icon/DiscSkill/db_DiscSkill_4", + "Desc": "MainSkill.404604.2", + "Param1": "4.8%", + "Param2": "25", + "Param3": "10", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "" + }, + "404605": { + "Id": 404605, + "GroupId": 4046, + "Level": 5, + "EffectId": [], + "Name": "MainSkill.404605.1", + "Icon": "Icon/DiscSkill/DiscSkill_214046", + "IconBg": "Icon/DiscSkill/db_DiscSkill_4", + "Desc": "MainSkill.404605.2", + "Param1": "5.4%", + "Param2": "25", + "Param3": "10", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "" + }, + "404606": { + "Id": 404606, + "GroupId": 4046, + "Level": 6, + "EffectId": [], + "Name": "MainSkill.404606.1", + "Icon": "Icon/DiscSkill/DiscSkill_214046", + "IconBg": "Icon/DiscSkill/db_DiscSkill_4", + "Desc": "MainSkill.404606.2", + "Param1": "6%", + "Param2": "25", + "Param3": "10", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "" } } \ No newline at end of file diff --git a/data/bin/MainlineFloor.json b/data/bin/MainlineFloor.json index 3615b3d6..b236ebb7 100644 --- a/data/bin/MainlineFloor.json +++ b/data/bin/MainlineFloor.json @@ -566,7 +566,7 @@ "Theme": 431, "BGM": "amb_fengying_combatNormal_setState", "LeaveTriggerEvent": "amb_fengying_all_stop", - "MonsterLv": 3, + "MonsterLv": 7, "IntroCutscene": "" }, "1060403": { @@ -576,7 +576,7 @@ "Theme": 432, "BGM": "rogueWind_combatNomal_setState", "LeaveTriggerEvent": "amb_roguelike_wind_all_stop", - "MonsterLv": 3, + "MonsterLv": 7, "IntroCutscene": "" }, "1060404": { @@ -586,7 +586,7 @@ "Theme": 432, "BGM": "amb_fengying_combatBoss_setState", "LeaveTriggerEvent": "amb_fengying_all_stop", - "MonsterLv": 3, + "MonsterLv": 7, "IntroCutscene": "" }, "1100101": { diff --git a/data/bin/MallPackage.json b/data/bin/MallPackage.json index 47e7363b..35a98f64 100644 --- a/data/bin/MallPackage.json +++ b/data/bin/MallPackage.json @@ -169,6 +169,40 @@ "Icon": "Icon/Head/head_13503_SPSK", "IconBg": "" }, + "skin.98.06": { + "Id": "skin.98.06", + "Name": "MallPackage.skin.98.06.1", + "DetailName": "MallPackage.skin.98.06.2", + "GroupId": 11, + "StatisticalGroup": "skin_3d", + "SaleRate": 0, + "Tag": 2, + "Sort": 1, + "CurrencyType": 1, + "CurrencyItemId": 0, + "CurrencyItemQty": 19000, + "CurrencyShowPrice": "₩ 19,000", + "Stock": 1, + "RefreshType": 0, + "Items": "{\"14903\":1}", + "ListCondType": 0, + "ListCondParams": "", + "OrderCondType": 0, + "OrderCondParams": "", + "ListTime": "2026-02-24T12:00:00+08:00", + "DeListTime": "2026-03-17T10:59:59+08:00", + "ProDeListTime": "2026-03-17T10:59:59+08:00", + "IsSaleSkin": false, + "BasePrice": 0, + "CurrencyShowBasePrice": "", + "ContentIcon": [ + 4, + 1 + ], + "DisplayMode": 1, + "Icon": "Icon/Head/head_14903_SPSK", + "IconBg": "" + }, "pack.first": { "Id": "pack.first", "Name": "MallPackage.pack.first.1", @@ -2152,5 +2186,253 @@ "DisplayMode": 1, "Icon": "Icon/ShopGoods/pack_07_hongbao", "IconBg": "UI/big_sprites/db_pack_4" + }, + "pack.08_role": { + "Id": "pack.08_role", + "Name": "MallPackage.pack.08_role.1", + "DetailName": "MallPackage.pack.08_role.2", + "GroupId": 2, + "StatisticalGroup": "pack_role", + "SaleRate": 140, + "Tag": 1, + "Sort": 5, + "CurrencyType": 1, + "CurrencyItemId": 0, + "CurrencyItemQty": 19000, + "CurrencyShowPrice": "₩ 19,000", + "Stock": 3, + "RefreshType": 0, + "Items": "{\"502\":10}", + "ListCondType": 0, + "ListCondParams": "", + "OrderCondType": 0, + "OrderCondParams": "", + "ListTime": "2026-02-24T12:00:00+08:00", + "DeListTime": "2026-03-17T10:59:59+08:00", + "ProDeListTime": "", + "IsSaleSkin": false, + "BasePrice": 0, + "CurrencyShowBasePrice": "", + "ContentIcon": [], + "DisplayMode": 1, + "Icon": "Icon/ShopGoods/pack_08_role", + "IconBg": "UI/big_sprites/db_pack_4" + }, + "pack.08_disc": { + "Id": "pack.08_disc", + "Name": "MallPackage.pack.08_disc.1", + "DetailName": "MallPackage.pack.08_disc.2", + "GroupId": 2, + "StatisticalGroup": "pack_disc", + "SaleRate": 140, + "Tag": 1, + "Sort": 6, + "CurrencyType": 1, + "CurrencyItemId": 0, + "CurrencyItemQty": 19000, + "CurrencyShowPrice": "₩ 19,000", + "Stock": 3, + "RefreshType": 0, + "Items": "{\"602\":3000}", + "ListCondType": 0, + "ListCondParams": "", + "OrderCondType": 0, + "OrderCondParams": "", + "ListTime": "2026-02-24T12:00:00+08:00", + "DeListTime": "2026-03-17T10:59:59+08:00", + "ProDeListTime": "", + "IsSaleSkin": false, + "BasePrice": 0, + "CurrencyShowBasePrice": "", + "ContentIcon": [], + "DisplayMode": 1, + "Icon": "Icon/ShopGoods/pack_08_disc", + "IconBg": "UI/big_sprites/db_pack_4" + }, + "pack.08_gift": { + "Id": "pack.08_gift", + "Name": "MallPackage.pack.08_gift.1", + "DetailName": "MallPackage.pack.08_gift.2", + "GroupId": 2, + "StatisticalGroup": "pack_gift", + "SaleRate": 140, + "Tag": 1, + "Sort": 7, + "CurrencyType": 1, + "CurrencyItemId": 0, + "CurrencyItemQty": 11000, + "CurrencyShowPrice": "₩ 11,000", + "Stock": 1, + "RefreshType": 0, + "Items": "{\"502\":5,\"33072\":2}", + "ListCondType": 0, + "ListCondParams": "", + "OrderCondType": 0, + "OrderCondParams": "", + "ListTime": "2026-02-24T12:00:00+08:00", + "DeListTime": "2026-03-17T10:59:59+08:00", + "ProDeListTime": "", + "IsSaleSkin": false, + "BasePrice": 0, + "CurrencyShowBasePrice": "", + "ContentIcon": [], + "DisplayMode": 1, + "Icon": "Icon/ShopGoods/pack_08_gift", + "IconBg": "UI/big_sprites/db_pack_4" + }, + "pack.08_res": { + "Id": "pack.08_res", + "Name": "MallPackage.pack.08_res.1", + "DetailName": "MallPackage.pack.08_res.2", + "GroupId": 2, + "StatisticalGroup": "pack_res", + "SaleRate": 0, + "Tag": 1, + "Sort": 8, + "CurrencyType": 1, + "CurrencyItemId": 0, + "CurrencyItemQty": 15400, + "CurrencyShowPrice": "₩ 15,400", + "Stock": 1, + "RefreshType": 0, + "Items": "{\"20071\":80,\"20072\":65,\"20073\":20,\"30004\":40}", + "ListCondType": 0, + "ListCondParams": "", + "OrderCondType": 0, + "OrderCondParams": "", + "ListTime": "2026-02-24T12:00:00+08:00", + "DeListTime": "2026-03-17T10:59:59+08:00", + "ProDeListTime": "", + "IsSaleSkin": false, + "BasePrice": 0, + "CurrencyShowBasePrice": "", + "ContentIcon": [], + "DisplayMode": 1, + "Icon": "Icon/ShopGoods/pack_08_res", + "IconBg": "UI/big_sprites/db_pack_3" + }, + "pack.08_role_s": { + "Id": "pack.08_role_s", + "Name": "MallPackage.pack.08_role_s.1", + "DetailName": "MallPackage.pack.08_role_s.2", + "GroupId": 2, + "StatisticalGroup": "pack.05_role_s", + "SaleRate": 160, + "Tag": 1, + "Sort": 1, + "CurrencyType": 1, + "CurrencyItemId": 0, + "CurrencyItemQty": 30000, + "CurrencyShowPrice": "₩ 30,000", + "Stock": 3, + "RefreshType": 0, + "Items": "{\"502\":15,\"503\":3,\"33903\":3}", + "ListCondType": 0, + "ListCondParams": "", + "OrderCondType": 0, + "OrderCondParams": "", + "ListTime": "2026-02-24T12:00:00+08:00", + "DeListTime": "2026-03-17T10:59:59+08:00", + "ProDeListTime": "", + "IsSaleSkin": false, + "BasePrice": 0, + "CurrencyShowBasePrice": "", + "ContentIcon": [], + "DisplayMode": 1, + "Icon": "Icon/ShopGoods/pack_08_role_s", + "IconBg": "UI/big_sprites/db_pack_4" + }, + "pack.08_disc_s": { + "Id": "pack.08_disc_s", + "Name": "MallPackage.pack.08_disc_s.1", + "DetailName": "MallPackage.pack.08_disc_s.2", + "GroupId": 2, + "StatisticalGroup": "pack.05_disc_s", + "SaleRate": 160, + "Tag": 1, + "Sort": 2, + "CurrencyType": 1, + "CurrencyItemId": 0, + "CurrencyItemQty": 30000, + "CurrencyShowPrice": "₩ 30,000", + "Stock": 3, + "RefreshType": 0, + "Items": "{\"602\":4500,\"603\":900,\"33903\":3}", + "ListCondType": 0, + "ListCondParams": "", + "OrderCondType": 0, + "OrderCondParams": "", + "ListTime": "2026-02-24T12:00:00+08:00", + "DeListTime": "2026-03-17T10:59:59+08:00", + "ProDeListTime": "", + "IsSaleSkin": false, + "BasePrice": 0, + "CurrencyShowBasePrice": "", + "ContentIcon": [], + "DisplayMode": 1, + "Icon": "Icon/ShopGoods/pack_08_disc_s", + "IconBg": "UI/big_sprites/db_pack_4" + }, + "pack.08_role_l": { + "Id": "pack.08_role_l", + "Name": "MallPackage.pack.08_role_l.1", + "DetailName": "MallPackage.pack.08_role_l.2", + "GroupId": 2, + "StatisticalGroup": "pack.05_role_l", + "SaleRate": 160, + "Tag": 1, + "Sort": 3, + "CurrencyType": 1, + "CurrencyItemId": 0, + "CurrencyItemQty": 44000, + "CurrencyShowPrice": "₩ 44,000", + "Stock": 3, + "RefreshType": 0, + "Items": "{\"502\":20,\"503\":5,\"33903\":5}", + "ListCondType": 0, + "ListCondParams": "", + "OrderCondType": 0, + "OrderCondParams": "", + "ListTime": "2026-02-24T12:00:00+08:00", + "DeListTime": "2026-03-17T10:59:59+08:00", + "ProDeListTime": "", + "IsSaleSkin": false, + "BasePrice": 0, + "CurrencyShowBasePrice": "", + "ContentIcon": [], + "DisplayMode": 1, + "Icon": "Icon/ShopGoods/pack_08_role_l", + "IconBg": "UI/big_sprites/db_pack_4" + }, + "pack.08_disc_l": { + "Id": "pack.08_disc_l", + "Name": "MallPackage.pack.08_disc_l.1", + "DetailName": "MallPackage.pack.08_disc_l.2", + "GroupId": 2, + "StatisticalGroup": "pack.05_disc_l", + "SaleRate": 160, + "Tag": 1, + "Sort": 4, + "CurrencyType": 1, + "CurrencyItemId": 0, + "CurrencyItemQty": 44000, + "CurrencyShowPrice": "₩ 44,000", + "Stock": 3, + "RefreshType": 0, + "Items": "{\"602\":6000,\"603\":1500,\"33903\":5}", + "ListCondType": 0, + "ListCondParams": "", + "OrderCondType": 0, + "OrderCondParams": "", + "ListTime": "2026-02-24T12:00:00+08:00", + "DeListTime": "2026-03-17T10:59:59+08:00", + "ProDeListTime": "", + "IsSaleSkin": false, + "BasePrice": 0, + "CurrencyShowBasePrice": "", + "ContentIcon": [], + "DisplayMode": 1, + "Icon": "Icon/ShopGoods/pack_08_disc_l", + "IconBg": "UI/big_sprites/db_pack_4" } } \ No newline at end of file diff --git a/data/bin/MangaLoading.json b/data/bin/MangaLoading.json index c7ad1cce..11d0f1a3 100644 --- a/data/bin/MangaLoading.json +++ b/data/bin/MangaLoading.json @@ -366,7 +366,7 @@ "ConditionType": 1, "StartTime": "", "EndTime": "", - "Weight": 400 + "Weight": 100 }, "43": { "Id": 43, @@ -375,6 +375,15 @@ "ConditionType": 1, "StartTime": "", "EndTime": "", - "Weight": 400 + "Weight": 100 + }, + "44": { + "Id": 44, + "Source": "Icon/Loading/loading_comic_44", + "Title": "MangaLoading.44.1", + "ConditionType": 1, + "StartTime": "", + "EndTime": "", + "Weight": 500 } } \ No newline at end of file diff --git a/data/bin/Monster.json b/data/bin/Monster.json index e0f0454f..24bedeba 100644 --- a/data/bin/Monster.json +++ b/data/bin/Monster.json @@ -20346,6 +20346,182 @@ "BlockPriority": 4, "MonsterTeamId": 6310070 }, + "6310090": { + "Id": 6310090, + "Name": "热嘟噜噗男爵", + "EpicLv": 7, + "MonsterPosition": 0, + "BloodType": 7, + "Force": "", + "FCId": 5053104, + "FAId": 5053101, + "MovType": 2, + "RunSpd": 25000, + "TransSpdScale": 6000, + "WalkSpd": 15000, + "MovAcc": 700000, + "VisionRng": 90000, + "VisionDeg": 3600000, + "HearRng": 90000, + "RefRng": 900000, + "ActRng": 120000, + "DisActRng": 990000, + "SearchRng": 990000, + "RotSpd": 9800000, + "RotSpdInSkill": 0, + "Templete": 6310090, + "BuffIds": [], + "SubType": 1, + "Faction": 3, + "TrapTagIds": [ + 2 + ], + "SupCharge": 0, + "IsShowRng": false, + "Weight": 5, + "ToughnessBrokenTime": 100000, + "IsToughnessRecorver": true, + "Tag1": "", + "Tag2": "", + "Tag3": "", + "Tag4": "", + "Tag5": "", + "AttackHintType": 1, + "BlockPriority": 4, + "MonsterTeamId": 0 + }, + "6310100": { + "Id": 6310100, + "Name": "渊海主宰--BossRush", + "EpicLv": 7, + "MonsterPosition": 0, + "BloodType": 7, + "Force": "", + "FCId": 5070213, + "FAId": 5070201, + "MovType": 2, + "RunSpd": 50000, + "TransSpdScale": 6000, + "WalkSpd": 80000, + "MovAcc": 700000, + "VisionRng": 160000, + "VisionDeg": 3600000, + "HearRng": 160000, + "RefRng": 900000, + "ActRng": 980000, + "DisActRng": 990000, + "SearchRng": 990000, + "RotSpd": 3000000, + "RotSpdInSkill": 0, + "Templete": 6310100, + "BuffIds": [], + "SubType": 1, + "Faction": 3, + "TrapTagIds": [ + 2 + ], + "SupCharge": 0, + "IsShowRng": false, + "Weight": 4, + "ToughnessBrokenTime": 100000, + "IsToughnessRecorver": true, + "Tag1": "", + "Tag2": "", + "Tag3": "", + "Tag4": "", + "Tag5": "", + "AttackHintType": 1, + "BlockPriority": 3, + "MonsterTeamId": 6310100 + }, + "6310101": { + "Id": 6310101, + "Name": "暗法师(暗)", + "EpicLv": 4, + "MonsterPosition": 0, + "BloodType": 2, + "Force": "", + "FCId": 5002001, + "FAId": 5002001, + "MovType": 2, + "RunSpd": 30000, + "TransSpdScale": 6000, + "WalkSpd": 18000, + "MovAcc": 700000, + "VisionRng": 120000, + "VisionDeg": 3600000, + "HearRng": 120000, + "RefRng": 990000, + "ActRng": 990000, + "DisActRng": 990000, + "SearchRng": 990000, + "RotSpd": 3000000, + "RotSpdInSkill": 0, + "Templete": 6310101, + "BuffIds": [], + "SubType": 1, + "Faction": 3, + "TrapTagIds": [ + 2 + ], + "SupCharge": 0, + "IsShowRng": false, + "Weight": 2, + "ToughnessBrokenTime": 0, + "IsToughnessRecorver": false, + "Tag1": "", + "Tag2": "", + "Tag3": "", + "Tag4": "", + "Tag5": "", + "AttackHintType": 0, + "BlockPriority": 2, + "MonsterTeamId": 6310100 + }, + "6310102": { + "Id": 6310102, + "Name": "鲨鱼法师(水)", + "EpicLv": 4, + "MonsterPosition": 0, + "BloodType": 2, + "Force": "", + "FCId": 5002004, + "FAId": 5002002, + "MovType": 2, + "RunSpd": 30000, + "TransSpdScale": 6000, + "WalkSpd": 8000, + "MovAcc": 700000, + "VisionRng": 120000, + "VisionDeg": 3600000, + "HearRng": 120000, + "RefRng": 900000, + "ActRng": 980000, + "DisActRng": 990000, + "SearchRng": 990000, + "RotSpd": 3000000, + "RotSpdInSkill": 0, + "Templete": 6310102, + "BuffIds": [], + "SubType": 1, + "Faction": 3, + "TrapTagIds": [ + 2 + ], + "SupCharge": 0, + "IsShowRng": false, + "Weight": 2, + "ToughnessBrokenTime": 0, + "IsToughnessRecorver": false, + "Tag1": "", + "Tag2": "", + "Tag3": "", + "Tag4": "", + "Tag5": "", + "AttackHintType": 0, + "BlockPriority": 2, + "MonsterTeamId": 6310100 + }, "9999001": { "Id": 9999001, "Name": "普通企鹅(1重)", @@ -54325,7 +54501,7 @@ "Force": "", "FCId": 7200101, "FAId": 7200101, - "MovType": 1, + "MovType": 3, "RunSpd": 45000, "TransSpdScale": 6000, "WalkSpd": 8000, @@ -54348,7 +54524,7 @@ "IsShowRng": false, "Weight": 99, "ToughnessBrokenTime": 100000, - "IsToughnessRecorver": false, + "IsToughnessRecorver": true, "Tag1": "RedChess", "Tag2": "", "Tag3": "", @@ -54391,7 +54567,7 @@ "Weight": 99, "ToughnessBrokenTime": 0, "IsToughnessRecorver": false, - "Tag1": "RedChess", + "Tag1": "", "Tag2": "", "Tag3": "", "Tag4": "", @@ -54433,7 +54609,7 @@ "Weight": 99, "ToughnessBrokenTime": 0, "IsToughnessRecorver": false, - "Tag1": "RedChess", + "Tag1": "", "Tag2": "", "Tag3": "", "Tag4": "", @@ -54451,7 +54627,7 @@ "Force": "", "FCId": 7200501, "FAId": 7200501, - "MovType": 2, + "MovType": 3, "RunSpd": 45000, "TransSpdScale": 6000, "WalkSpd": 8000, @@ -54475,7 +54651,7 @@ "Weight": 99, "ToughnessBrokenTime": 0, "IsToughnessRecorver": false, - "Tag1": "RedChess", + "Tag1": "", "Tag2": "", "Tag3": "", "Tag4": "", @@ -54517,7 +54693,7 @@ "Weight": 99, "ToughnessBrokenTime": 0, "IsToughnessRecorver": false, - "Tag1": "RedChess", + "Tag1": "", "Tag2": "", "Tag3": "", "Tag4": "", @@ -54559,7 +54735,7 @@ "Weight": 99, "ToughnessBrokenTime": 0, "IsToughnessRecorver": false, - "Tag1": "RedChess", + "Tag1": "", "Tag2": "", "Tag3": "", "Tag4": "", @@ -54577,7 +54753,7 @@ "Force": "", "FCId": 7200201, "FAId": 7200201, - "MovType": 1, + "MovType": 3, "RunSpd": 45000, "TransSpdScale": 6000, "WalkSpd": 8000, @@ -54600,7 +54776,7 @@ "IsShowRng": false, "Weight": 99, "ToughnessBrokenTime": 100000, - "IsToughnessRecorver": false, + "IsToughnessRecorver": true, "Tag1": "GreenChess", "Tag2": "", "Tag3": "", @@ -54643,7 +54819,7 @@ "Weight": 99, "ToughnessBrokenTime": 0, "IsToughnessRecorver": false, - "Tag1": "GreenChess", + "Tag1": "", "Tag2": "", "Tag3": "", "Tag4": "", @@ -54685,7 +54861,7 @@ "Weight": 99, "ToughnessBrokenTime": 0, "IsToughnessRecorver": false, - "Tag1": "GreenChess", + "Tag1": "", "Tag2": "", "Tag3": "", "Tag4": "", @@ -54703,7 +54879,7 @@ "Force": "", "FCId": 7200501, "FAId": 7200502, - "MovType": 2, + "MovType": 3, "RunSpd": 45000, "TransSpdScale": 6000, "WalkSpd": 8000, @@ -54727,7 +54903,7 @@ "Weight": 99, "ToughnessBrokenTime": 0, "IsToughnessRecorver": false, - "Tag1": "GreenChess", + "Tag1": "", "Tag2": "", "Tag3": "", "Tag4": "", @@ -54769,7 +54945,7 @@ "Weight": 99, "ToughnessBrokenTime": 0, "IsToughnessRecorver": false, - "Tag1": "GreenChess", + "Tag1": "", "Tag2": "", "Tag3": "", "Tag4": "", @@ -54811,7 +54987,7 @@ "Weight": 99, "ToughnessBrokenTime": 0, "IsToughnessRecorver": false, - "Tag1": "GreenChess", + "Tag1": "", "Tag2": "", "Tag3": "", "Tag4": "", @@ -54823,13 +54999,13 @@ "7010113": { "Id": 7010113, "Name": "", - "EpicLv": 2, + "EpicLv": 8, "MonsterPosition": 0, - "BloodType": 3, + "BloodType": 8, "Force": "", "FCId": 7200101, "FAId": 7200101, - "MovType": 1, + "MovType": 3, "RunSpd": 45000, "TransSpdScale": 6000, "WalkSpd": 8000, @@ -54844,7 +55020,9 @@ "RotSpd": 3600000, "RotSpdInSkill": 0, "Templete": 7010113, - "BuffIds": [], + "BuffIds": [ + 720010100 + ], "SubType": 1, "Faction": 3, "TrapTagIds": [], @@ -54852,7 +55030,7 @@ "IsShowRng": false, "Weight": 99, "ToughnessBrokenTime": 100000, - "IsToughnessRecorver": false, + "IsToughnessRecorver": true, "Tag1": "RedChess", "Tag2": "", "Tag3": "", @@ -54865,13 +55043,13 @@ "7010114": { "Id": 7010114, "Name": "", - "EpicLv": 2, + "EpicLv": 8, "MonsterPosition": 0, - "BloodType": 3, + "BloodType": 8, "Force": "", "FCId": 7200201, "FAId": 7200201, - "MovType": 1, + "MovType": 3, "RunSpd": 45000, "TransSpdScale": 6000, "WalkSpd": 8000, @@ -54886,7 +55064,9 @@ "RotSpd": 3600000, "RotSpdInSkill": 0, "Templete": 7010113, - "BuffIds": [], + "BuffIds": [ + 720010110 + ], "SubType": 1, "Faction": 3, "TrapTagIds": [], @@ -54894,7 +55074,7 @@ "IsShowRng": false, "Weight": 99, "ToughnessBrokenTime": 100000, - "IsToughnessRecorver": false, + "IsToughnessRecorver": true, "Tag1": "GreenChess", "Tag2": "", "Tag3": "", @@ -54913,7 +55093,7 @@ "Force": "", "FCId": 7200101, "FAId": 7200101, - "MovType": 1, + "MovType": 3, "RunSpd": 45000, "TransSpdScale": 6000, "WalkSpd": 8000, @@ -54936,7 +55116,7 @@ "IsShowRng": false, "Weight": 99, "ToughnessBrokenTime": 100000, - "IsToughnessRecorver": false, + "IsToughnessRecorver": true, "Tag1": "RedChess", "Tag2": "", "Tag3": "", @@ -54979,7 +55159,7 @@ "Weight": 99, "ToughnessBrokenTime": 0, "IsToughnessRecorver": false, - "Tag1": "RedChess", + "Tag1": "", "Tag2": "", "Tag3": "", "Tag4": "", @@ -55021,7 +55201,7 @@ "Weight": 99, "ToughnessBrokenTime": 0, "IsToughnessRecorver": false, - "Tag1": "RedChess", + "Tag1": "", "Tag2": "", "Tag3": "", "Tag4": "", @@ -55039,7 +55219,7 @@ "Force": "", "FCId": 7200501, "FAId": 7200501, - "MovType": 2, + "MovType": 3, "RunSpd": 45000, "TransSpdScale": 6000, "WalkSpd": 8000, @@ -55063,7 +55243,7 @@ "Weight": 99, "ToughnessBrokenTime": 0, "IsToughnessRecorver": false, - "Tag1": "RedChess", + "Tag1": "", "Tag2": "", "Tag3": "", "Tag4": "", @@ -55105,7 +55285,7 @@ "Weight": 99, "ToughnessBrokenTime": 0, "IsToughnessRecorver": false, - "Tag1": "RedChess", + "Tag1": "", "Tag2": "", "Tag3": "", "Tag4": "", @@ -55147,7 +55327,7 @@ "Weight": 99, "ToughnessBrokenTime": 0, "IsToughnessRecorver": false, - "Tag1": "RedChess", + "Tag1": "", "Tag2": "", "Tag3": "", "Tag4": "", @@ -55163,9 +55343,9 @@ "MonsterPosition": 0, "BloodType": 8, "Force": "", - "FCId": 7200101, + "FCId": 7200201, "FAId": 7200201, - "MovType": 1, + "MovType": 3, "RunSpd": 45000, "TransSpdScale": 6000, "WalkSpd": 8000, @@ -55188,7 +55368,7 @@ "IsShowRng": false, "Weight": 99, "ToughnessBrokenTime": 100000, - "IsToughnessRecorver": false, + "IsToughnessRecorver": true, "Tag1": "GreenChess", "Tag2": "", "Tag3": "", @@ -55210,7 +55390,7 @@ "MovType": 2, "RunSpd": 45000, "TransSpdScale": 6000, - "WalkSpd": 8000, + "WalkSpd": 0, "MovAcc": 700000, "VisionRng": 130000, "VisionDeg": 1800000, @@ -55231,7 +55411,7 @@ "Weight": 99, "ToughnessBrokenTime": 0, "IsToughnessRecorver": false, - "Tag1": "GreenChess", + "Tag1": "", "Tag2": "", "Tag3": "", "Tag4": "", @@ -55273,7 +55453,7 @@ "Weight": 99, "ToughnessBrokenTime": 0, "IsToughnessRecorver": false, - "Tag1": "GreenChess", + "Tag1": "", "Tag2": "", "Tag3": "", "Tag4": "", @@ -55291,7 +55471,7 @@ "Force": 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"BuffIds": [], + "SubType": 1, + "Faction": 3, + "TrapTagIds": [ + 2 + ], + "SupCharge": 0, + "IsShowRng": false, + "Weight": 3, + "ToughnessBrokenTime": 0, + "IsToughnessRecorver": false, + "Tag1": "", + "Tag2": "", + "Tag3": "", + "Tag4": "", + "Tag5": "", + "AttackHintType": 0, + "BlockPriority": 2, + "MonsterTeamId": 0 + }, + "1230195": { + "Id": 1230195, + "Name": "鱼(远程)-暗", + "EpicLv": 4, + "MonsterPosition": 0, + "BloodType": 2, + "Force": "", + "FCId": 1001552, + "FAId": 1001506, + "MovType": 2, + "RunSpd": 30000, + "TransSpdScale": 6000, + "WalkSpd": 18000, + "MovAcc": 700000, + "VisionRng": 50000, + "VisionDeg": 1200000, + "HearRng": 100000, + "RefRng": 900000, + "ActRng": 980000, + "DisActRng": 990000, + "SearchRng": 990000, + "RotSpd": 3000000, + "RotSpdInSkill": 0, + "Templete": 10001027, + "BuffIds": [], + "SubType": 1, + "Faction": 3, + "TrapTagIds": [ + 2 + ], + "SupCharge": 0, + "IsShowRng": false, + "Weight": 3, + "ToughnessBrokenTime": 0, + "IsToughnessRecorver": false, + "Tag1": "", + "Tag2": "", + "Tag3": "", + "Tag4": "", + "Tag5": "", + "AttackHintType": 0, + "BlockPriority": 2, + "MonsterTeamId": 0 + }, + "1230196": { + "Id": 1230196, + "Name": "双刀(暗)", + "EpicLv": 4, + "MonsterPosition": 0, + "BloodType": 2, + "Force": "", + "FCId": 5003201, + "FAId": 5003106, + "MovType": 2, + "RunSpd": 30000, + "TransSpdScale": 6000, + "WalkSpd": 18000, + "MovAcc": 700000, + "VisionRng": 50000, + "VisionDeg": 1200000, + "HearRng": 100000, + "RefRng": 900000, + "ActRng": 980000, + "DisActRng": 990000, + "SearchRng": 990000, + "RotSpd": 3000000, + "RotSpdInSkill": 0, + "Templete": 10001028, + "BuffIds": [], + "SubType": 1, + "Faction": 3, + "TrapTagIds": [ + 2 + ], + "SupCharge": 0, + "IsShowRng": false, + "Weight": 2, + "ToughnessBrokenTime": 0, + "IsToughnessRecorver": false, + "Tag1": "", + "Tag2": "", + "Tag3": "", + "Tag4": "", + "Tag5": "", + "AttackHintType": 0, + "BlockPriority": 2, + "MonsterTeamId": 0 + }, + "1230197": { + "Id": 1230197, + "Name": "小法师(暗)", + "EpicLv": 4, + "MonsterPosition": 0, + "BloodType": 2, + "Force": "", + "FCId": 5004185, + "FAId": 5004106, + "MovType": 2, + "RunSpd": 30000, + "TransSpdScale": 6000, + "WalkSpd": 8000, + "MovAcc": 700000, + "VisionRng": 50000, + "VisionDeg": 600000, + "HearRng": 70000, + "RefRng": 900000, + "ActRng": 980000, + "DisActRng": 990000, + "SearchRng": 990000, + "RotSpd": 3000000, + "RotSpdInSkill": 0, + "Templete": 10001028, + "BuffIds": [], + "SubType": 1, + "Faction": 3, + "TrapTagIds": [ + 2 + ], + "SupCharge": 0, + "IsShowRng": false, + "Weight": 3, + "ToughnessBrokenTime": 0, + "IsToughnessRecorver": false, + "Tag1": "", + "Tag2": "", + "Tag3": "", + "Tag4": "", + "Tag5": "", + "AttackHintType": 0, + "BlockPriority": 2, + "MonsterTeamId": 0 + }, + "1230198": { + "Id": 1230198, + "Name": "餐叉(暗)", + "EpicLv": 4, + "MonsterPosition": 0, + "BloodType": 2, + "Force": "", + "FCId": 5055102, + "FAId": 5055107, + "MovType": 2, + "RunSpd": 30000, + "TransSpdScale": 6000, + "WalkSpd": 18000, + "MovAcc": 700000, + "VisionRng": 50000, + "VisionDeg": 1200000, + "HearRng": 100000, + "RefRng": 900000, + "ActRng": 980000, + "DisActRng": 990000, + "SearchRng": 990000, + "RotSpd": 3000000, + "RotSpdInSkill": 0, + "Templete": 10001027, + "BuffIds": [], + "SubType": 1, + "Faction": 3, + "TrapTagIds": [ + 2 + ], + "SupCharge": 0, + "IsShowRng": false, + "Weight": 3, + "ToughnessBrokenTime": 0, + "IsToughnessRecorver": false, + "Tag1": "", + "Tag2": "", + "Tag3": "", + "Tag4": "", + "Tag5": "", + "AttackHintType": 0, + "BlockPriority": 2, + "MonsterTeamId": 0 + }, + "1230199": { + "Id": 1230199, + "Name": "小史莱姆(暗)", + "EpicLv": 4, + "MonsterPosition": 0, + "BloodType": 2, + "Force": "", + "FCId": 5006132, + "FAId": 5006182, + "MovType": 2, + "RunSpd": 30000, + "TransSpdScale": 6000, + "WalkSpd": 18000, + "MovAcc": 700000, + "VisionRng": 50000, + "VisionDeg": 1200000, + "HearRng": 100000, + "RefRng": 900000, + "ActRng": 980000, + "DisActRng": 990000, + "SearchRng": 990000, + "RotSpd": 3000000, + "RotSpdInSkill": 0, + "Templete": 10001028, + "BuffIds": [], + "SubType": 1, + "Faction": 3, + "TrapTagIds": [ + 2 + ], + "SupCharge": 0, + "IsShowRng": false, + "Weight": 2, + "ToughnessBrokenTime": 0, + "IsToughnessRecorver": false, + "Tag1": "", + "Tag2": "", + "Tag3": "", + "Tag4": "", + "Tag5": "", + "AttackHintType": 0, + "BlockPriority": 2, + "MonsterTeamId": 0 + }, "1300101": { "Id": 1300101, "Name": "近战灰风成员", @@ -92245,6 +93485,552 @@ "BlockPriority": 1, "MonsterTeamId": 3060091 }, + "3070001": { + "Id": 3070001, + "Name": "剑盾", + "EpicLv": 5, + "MonsterPosition": 0, + "BloodType": 1, + "Force": "", + "FCId": 5002130, + "FAId": 5002101, + "MovType": 2, + "RunSpd": 30000, + "TransSpdScale": 6000, + "WalkSpd": 15000, + "MovAcc": 700000, + "VisionRng": 100000, + "VisionDeg": 600000, + "HearRng": 100000, + "RefRng": 900000, + "ActRng": 900000, + "DisActRng": 990000, + "SearchRng": 990000, + "RotSpd": 3000000, + "RotSpdInSkill": 0, + "Templete": 3070001, + "BuffIds": [], + "SubType": 1, + "Faction": 3, + "TrapTagIds": [], + "SupCharge": 0, + "IsShowRng": false, + "Weight": 2, + "ToughnessBrokenTime": 0, + "IsToughnessRecorver": false, + "Tag1": "", + "Tag2": "", + "Tag3": "", + "Tag4": "", + "Tag5": "", + "AttackHintType": 0, + "BlockPriority": 2, + "MonsterTeamId": 0 + }, + "3070002": { + "Id": 3070002, + "Name": "小史莱姆", + "EpicLv": 5, + "MonsterPosition": 0, + "BloodType": 1, + "Force": "", + "FCId": 5006114, + "FAId": 5006104, + "MovType": 2, + "RunSpd": 40000, + "TransSpdScale": 6000, + "WalkSpd": 8000, + "MovAcc": 700000, + "VisionRng": 100000, + "VisionDeg": 600000, + "HearRng": 100000, + "RefRng": 900000, + "ActRng": 900000, + "DisActRng": 990000, + "SearchRng": 990000, + "RotSpd": 3000000, + "RotSpdInSkill": 0, + "Templete": 3070002, + "BuffIds": [], + "SubType": 1, + "Faction": 3, + "TrapTagIds": [], + "SupCharge": 0, + "IsShowRng": false, + "Weight": 2, + "ToughnessBrokenTime": 0, + "IsToughnessRecorver": false, + "Tag1": "", + "Tag2": "", + "Tag3": "", + "Tag4": "", + "Tag5": "", + "AttackHintType": 0, + "BlockPriority": 2, + "MonsterTeamId": 0 + }, + "3070003": { + "Id": 3070003, + "Name": "泼水怪", + "EpicLv": 5, + "MonsterPosition": 0, + "BloodType": 1, + "Force": "", + "FCId": 5015102, + "FAId": 5015102, + "MovType": 2, + "RunSpd": 40000, + "TransSpdScale": 6000, + "WalkSpd": 24000, + "MovAcc": 700000, + "VisionRng": 150000, + "VisionDeg": 1200000, + "HearRng": 150000, + "RefRng": 900000, + "ActRng": 900000, + "DisActRng": 990000, + "SearchRng": 990000, + "RotSpd": 3000000, + "RotSpdInSkill": 0, + "Templete": 3070003, + "BuffIds": [], + "SubType": 1, + "Faction": 3, + "TrapTagIds": [], + "SupCharge": 0, + "IsShowRng": false, + "Weight": 2, + "ToughnessBrokenTime": 0, + "IsToughnessRecorver": false, + "Tag1": "", + "Tag2": "", + "Tag3": "", + "Tag4": "", + "Tag5": "", + "AttackHintType": 0, + "BlockPriority": 2, + "MonsterTeamId": 0 + }, + "3070004": { + "Id": 3070004, + "Name": "弹珠投手", + "EpicLv": 5, + "MonsterPosition": 0, + "BloodType": 1, + "Force": "", + "FCId": 5005130, + "FAId": 5005101, + "MovType": 2, + "RunSpd": 25000, + "TransSpdScale": 6000, + "WalkSpd": 8000, + "MovAcc": 700000, + "VisionRng": 150000, + "VisionDeg": 1200000, + "HearRng": 150000, + "RefRng": 900000, + "ActRng": 900000, + "DisActRng": 990000, + "SearchRng": 990000, + "RotSpd": 3000000, + "RotSpdInSkill": 0, + "Templete": 3070004, + "BuffIds": [], + "SubType": 1, + "Faction": 3, + "TrapTagIds": [], + "SupCharge": 0, + "IsShowRng": false, + "Weight": 2, + "ToughnessBrokenTime": 0, + "IsToughnessRecorver": false, + "Tag1": "", + "Tag2": "", + "Tag3": "", + "Tag4": "", + "Tag5": "", + "AttackHintType": 0, + "BlockPriority": 2, + "MonsterTeamId": 0 + }, + "3070005": { + "Id": 3070005, + "Name": "十字刀", + "EpicLv": 4, + "MonsterPosition": 0, + "BloodType": 2, + "Force": "", + "FCId": 5024102, + "FAId": 5024103, + "MovType": 2, + "RunSpd": 30000, + "TransSpdScale": 6000, + "WalkSpd": 15000, + "MovAcc": 700000, + "VisionRng": 300000, + "VisionDeg": 600000, + "HearRng": 300000, + "RefRng": 900000, + "ActRng": 900000, + "DisActRng": 990000, + "SearchRng": 990000, + "RotSpd": 3000000, + "RotSpdInSkill": 0, + "Templete": 3070005, + "BuffIds": [], + "SubType": 1, + "Faction": 3, + "TrapTagIds": [], + "SupCharge": 0, + "IsShowRng": false, + "Weight": 3, + "ToughnessBrokenTime": 0, + "IsToughnessRecorver": false, + "Tag1": "", + "Tag2": "", + "Tag3": "", + "Tag4": "", + "Tag5": "", + "AttackHintType": 0, + "BlockPriority": 3, + "MonsterTeamId": 0 + }, + "3070006": { + "Id": 3070006, + "Name": "双刀", + "EpicLv": 4, + "MonsterPosition": 0, + "BloodType": 2, + "Force": "", + "FCId": 5003223, + "FAId": 5003101, + "MovType": 2, + "RunSpd": 40000, + "TransSpdScale": 6000, + "WalkSpd": 21000, + "MovAcc": 700000, + "VisionRng": 300000, + "VisionDeg": 600000, + "HearRng": 300000, + "RefRng": 900000, + "ActRng": 900000, + "DisActRng": 990000, + "SearchRng": 990000, + "RotSpd": 3000000, + "RotSpdInSkill": 0, + "Templete": 3070006, + "BuffIds": [], + "SubType": 1, + "Faction": 3, + "TrapTagIds": [], + "SupCharge": 0, + "IsShowRng": false, + "Weight": 3, + "ToughnessBrokenTime": 0, + "IsToughnessRecorver": false, + "Tag1": "", + "Tag2": "", + "Tag3": "", + "Tag4": "", + "Tag5": "", + "AttackHintType": 0, + "BlockPriority": 3, + "MonsterTeamId": 0 + }, + "3070007": { + "Id": 3070007, + "Name": "塔炉", + "EpicLv": 4, + "MonsterPosition": 0, + "BloodType": 2, + "Force": "", + "FCId": 5014121, + "FAId": 5014102, + "MovType": 2, + "RunSpd": 20000, + "TransSpdScale": 6000, + "WalkSpd": 12000, + "MovAcc": 700000, + "VisionRng": 300000, + "VisionDeg": 1200000, + "HearRng": 300000, + "RefRng": 900000, + "ActRng": 900000, + "DisActRng": 990000, + "SearchRng": 990000, + "RotSpd": 3000000, + "RotSpdInSkill": 0, + "Templete": 3070007, + "BuffIds": [], + "SubType": 1, + "Faction": 3, + "TrapTagIds": [], + "SupCharge": 0, + "IsShowRng": false, + "Weight": 3, + "ToughnessBrokenTime": 0, + "IsToughnessRecorver": false, + "Tag1": "", + "Tag2": "", + "Tag3": "", + "Tag4": "", + "Tag5": "", + "AttackHintType": 0, + "BlockPriority": 3, + "MonsterTeamId": 0 + }, + "3070008": { + "Id": 3070008, + "Name": "繁荣之实体", + "EpicLv": 2, + "MonsterPosition": 0, + "BloodType": 3, + "Force": "", + "FCId": 1001224, + "FAId": 1001203, + "MovType": 1, + "RunSpd": 45000, + "TransSpdScale": 6000, + "WalkSpd": 16000, + "MovAcc": 700000, + "VisionRng": 400000, + "VisionDeg": 3600000, + "HearRng": 400000, + "RefRng": 900000, + "ActRng": 900000, + "DisActRng": 990000, + "SearchRng": 990000, + "RotSpd": 3000000, + "RotSpdInSkill": 0, + "Templete": 3070008, + "BuffIds": [], + "SubType": 1, + "Faction": 3, + "TrapTagIds": [], + "SupCharge": 0, + "IsShowRng": false, + "Weight": 99, + "ToughnessBrokenTime": 100000, + "IsToughnessRecorver": true, + "Tag1": "Lv1", + "Tag2": "", + "Tag3": "", + "Tag4": "", + "Tag5": "ToughnessBrokenNotClean", + "AttackHintType": 0, + "BlockPriority": 4, + "MonsterTeamId": 3040021 + }, + "3070009": { + "Id": 3070009, + "Name": "繁荣之实体", + "EpicLv": 2, + "MonsterPosition": 0, + "BloodType": 3, + "Force": "", + "FCId": 1001225, + "FAId": 1001203, + "MovType": 1, + "RunSpd": 45000, + "TransSpdScale": 6000, + "WalkSpd": 16000, + "MovAcc": 700000, + "VisionRng": 400000, + "VisionDeg": 3600000, + "HearRng": 400000, + "RefRng": 900000, + "ActRng": 900000, + "DisActRng": 990000, + "SearchRng": 990000, + "RotSpd": 3000000, + "RotSpdInSkill": 0, + "Templete": 3070009, + "BuffIds": [], + "SubType": 1, + "Faction": 3, + "TrapTagIds": [], + "SupCharge": 0, + "IsShowRng": false, + "Weight": 99, + "ToughnessBrokenTime": 100000, + "IsToughnessRecorver": true, + "Tag1": "Lv1", + "Tag2": "", + "Tag3": "", + "Tag4": "", + "Tag5": "ToughnessBrokenNotClean", + "AttackHintType": 0, + "BlockPriority": 4, + "MonsterTeamId": 3040021 + }, + "3070010": { + "Id": 3070010, + "Name": "乱流", + "EpicLv": 5, + "MonsterPosition": 0, + "BloodType": 1, + "Force": "", + "FCId": 9990001, + "FAId": 9990001, + "MovType": 1, + "RunSpd": 0, + "TransSpdScale": 0, + "WalkSpd": 0, + "MovAcc": 0, + "VisionRng": 400000, + "VisionDeg": 3600000, + "HearRng": 400000, + "RefRng": 900000, + "ActRng": 900000, + "DisActRng": 990000, + "SearchRng": 990000, + "RotSpd": 3000000, + "RotSpdInSkill": 0, + "Templete": 3070010, + "BuffIds": [], + "SubType": 1, + "Faction": 3, + "TrapTagIds": [], + "SupCharge": 0, + "IsShowRng": false, + "Weight": 99, + "ToughnessBrokenTime": 0, + "IsToughnessRecorver": false, + "Tag1": "", + "Tag2": "", + "Tag3": "", + "Tag4": "", + "Tag5": "", + "AttackHintType": 0, + "BlockPriority": 4, + "MonsterTeamId": 0 + }, + "3070011": { + "Id": 3070011, + "Name": "小史莱姆", + "EpicLv": 5, + "MonsterPosition": 0, + "BloodType": 1, + "Force": "", + "FCId": 5006111, + "FAId": 5006101, + "MovType": 2, + "RunSpd": 40000, + "TransSpdScale": 6000, + "WalkSpd": 8000, + "MovAcc": 700000, + "VisionRng": 100000, + "VisionDeg": 600000, + "HearRng": 100000, + "RefRng": 900000, + "ActRng": 900000, + "DisActRng": 990000, + "SearchRng": 990000, + "RotSpd": 3000000, + "RotSpdInSkill": 0, + "Templete": 3070002, + "BuffIds": [], + "SubType": 1, + "Faction": 3, + "TrapTagIds": [], + "SupCharge": 0, + "IsShowRng": false, + "Weight": 2, + "ToughnessBrokenTime": 0, + "IsToughnessRecorver": false, + "Tag1": "", + "Tag2": "", + "Tag3": "", + "Tag4": "", + "Tag5": "", + "AttackHintType": 0, + "BlockPriority": 2, + "MonsterTeamId": 0 + }, + "3070012": { + "Id": 3070012, + "Name": "泼水怪", + "EpicLv": 5, + "MonsterPosition": 0, + "BloodType": 1, + "Force": "", + "FCId": 5015103, + "FAId": 5015103, + "MovType": 2, + "RunSpd": 40000, + "TransSpdScale": 6000, + "WalkSpd": 24000, + "MovAcc": 700000, + "VisionRng": 150000, + "VisionDeg": 1200000, + "HearRng": 150000, + "RefRng": 900000, + "ActRng": 900000, + "DisActRng": 990000, + "SearchRng": 990000, + "RotSpd": 3000000, + "RotSpdInSkill": 0, + "Templete": 3070003, + "BuffIds": [], + "SubType": 1, + "Faction": 3, + "TrapTagIds": [], + "SupCharge": 0, + "IsShowRng": false, + "Weight": 2, + "ToughnessBrokenTime": 0, + "IsToughnessRecorver": false, + "Tag1": "", + "Tag2": "", + "Tag3": "", + "Tag4": "", + "Tag5": "", + "AttackHintType": 0, + "BlockPriority": 2, + "MonsterTeamId": 0 + }, + "3070013": { + "Id": 3070013, + "Name": "塔炉", + "EpicLv": 4, + "MonsterPosition": 0, + "BloodType": 2, + "Force": "", + "FCId": 5014111, + "FAId": 5014104, + "MovType": 2, + "RunSpd": 20000, + "TransSpdScale": 6000, + "WalkSpd": 12000, + "MovAcc": 700000, + "VisionRng": 300000, + "VisionDeg": 1200000, + "HearRng": 300000, + "RefRng": 900000, + "ActRng": 900000, + "DisActRng": 990000, + "SearchRng": 990000, + "RotSpd": 3000000, + "RotSpdInSkill": 0, + "Templete": 3070007, + "BuffIds": [], + "SubType": 1, + "Faction": 3, + "TrapTagIds": [], + "SupCharge": 0, + "IsShowRng": false, + "Weight": 3, + "ToughnessBrokenTime": 0, + "IsToughnessRecorver": false, + "Tag1": "", + "Tag2": "", + "Tag3": "", + "Tag4": "", + "Tag5": "", + "AttackHintType": 0, + "BlockPriority": 3, + "MonsterTeamId": 0 + }, "3080001": { "Id": 3080001, "Name": "种业杂兵——走尸", diff --git a/data/bin/MonsterAttributeContact.json b/data/bin/MonsterAttributeContact.json index 1bfd022d..5022c0d9 100644 --- a/data/bin/MonsterAttributeContact.json +++ b/data/bin/MonsterAttributeContact.json @@ -46,7 +46,12 @@ }, "6310090": { "Id": 6310090, - "GroupId": 1008, + "GroupId": 1009, + "MaxLevel": 100 + }, + "6310100": { + "Id": 6310100, + "GroupId": 1009, "MaxLevel": 100 } } \ No newline at end of file diff --git a/data/bin/MonsterManual.json b/data/bin/MonsterManual.json index 7c0cc7a6..86759911 100644 --- a/data/bin/MonsterManual.json +++ b/data/bin/MonsterManual.json @@ -8229,5 +8229,45 @@ "AbilityDesc2": "", "AbilityTitle3": "", "AbilityDesc3": "" + }, + "7200105": { + "Id": 7200105, + "Icon": "Icon/Monster/monsterhead_72001ShuangZiQiHong_Com_L", + "Name": "MonsterManual.7200105.1", + "EET": [], + "WeakEET": [], + "Desc": "MonsterManual.7200105.2", + "SkillDesc": "MonsterManual.7200105.3", + "EpicLv": 2, + "HP": 1, + "ATK": 2, + "DEF": 2, + "TOUGHNESS": 0, + "AbilityTitle1": "", + "AbilityDesc1": "", + "AbilityTitle2": "", + "AbilityDesc2": "", + "AbilityTitle3": "", + "AbilityDesc3": "" + }, + "7200205": { + "Id": 7200205, + "Icon": "Icon/Monster/monsterhead_72002ShuangZiQiLan_Com_L", + "Name": "MonsterManual.7200205.1", + "EET": [], + "WeakEET": [], + "Desc": "MonsterManual.7200205.2", + "SkillDesc": "MonsterManual.7200205.3", + "EpicLv": 2, + "HP": 1, + "ATK": 2, + "DEF": 2, + "TOUGHNESS": 0, + "AbilityTitle1": "", + "AbilityDesc1": "", + "AbilityTitle2": "", + "AbilityDesc2": "", + "AbilityTitle3": "", + "AbilityDesc3": "" } } \ No newline at end of file diff --git a/data/bin/MonsterSkin.json b/data/bin/MonsterSkin.json index 5e521692..67a81505 100644 --- a/data/bin/MonsterSkin.json +++ b/data/bin/MonsterSkin.json @@ -8817,7 +8817,7 @@ }, "7200101": { "Id": 7200101, - "MonsterManual": 0, + "MonsterManual": 7200105, "Name": "Actor/Monster/72001ShuangZiQi_Red/72001ShuangZiQi_Red_Actor", "Desc": "", "Model": "", @@ -8833,7 +8833,7 @@ }, "7200201": { "Id": 7200201, - "MonsterManual": 0, + "MonsterManual": 7200205, "Name": "Actor/Monster/72002ShuangZiQi_Green/72002ShuangZiQi_Green_Actor", "Desc": "", "Model": "", diff --git a/data/bin/MonsterTeam.json b/data/bin/MonsterTeam.json index d7a003a1..4f7e1a24 100644 --- a/data/bin/MonsterTeam.json +++ b/data/bin/MonsterTeam.json @@ -1931,7 +1931,7 @@ "Mate2Id": 7010103, "Mate3Id": 7010104, "Mate4Id": 7010105, - "Mate5Id": 7011106, + "Mate5Id": 7010106, "Mate6Id": 7010107, "Mate7Id": 7010113 }, @@ -1953,7 +1953,7 @@ "Mate2Id": 7010117, "Mate3Id": 7010118, "Mate4Id": 7010119, - "Mate5Id": 7011120, + "Mate5Id": 7010120, "Mate6Id": 7010121, "Mate7Id": 7010127 }, diff --git a/data/bin/MonsterValueTemplete.json b/data/bin/MonsterValueTemplete.json index 842ac5d3..0435be50 100644 --- a/data/bin/MonsterValueTemplete.json +++ b/data/bin/MonsterValueTemplete.json @@ -78415,6 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a/data/bin/MonsterValueTempleteAdjust.json b/data/bin/MonsterValueTempleteAdjust.json index 205ac994..875d2df8 100644 --- a/data/bin/MonsterValueTempleteAdjust.json +++ b/data/bin/MonsterValueTempleteAdjust.json @@ -12021,7 +12021,7 @@ }, "6310090": { "Id": 6310090, - "TemplateId": 9041, + "TemplateId": 9045, "Name": "", "EET": 5, "WeakEET": [ @@ -12049,6 +12049,96 @@ "SuppressRatio": 0, "SuppressFix": 0 }, + "6310100": { + "Id": 6310100, + "TemplateId": 9046, + "Name": "", + "EET": 6, + "WeakEET": [ + 4, + 1 + ], + "HpRatio": 0, + "HpFix": 0, + "AtkRatio": 0, + "AtkFix": 0, + "WERRatio": 0, + "WERFix": 250, + "FERRatio": 0, + "FERFix": 750, + "SERRatio": 0, + "SERFix": 750, + "AERRatio": 0, + "AERFix": 250, + "LERRatio": 0, + "LERFix": 750, + "DERRatio": 0, + "DERFix": 2000, + "ToughnessRatio": 0, + "ToughnessFix": 0, + "SuppressRatio": 0, + "SuppressFix": 0 + }, + "6310101": { + "Id": 6310101, + "TemplateId": 9047, + "Name": "", + "EET": 6, + "WeakEET": [ + 4, + 1 + ], + "HpRatio": 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"SuppressRatio": 0, "SuppressFix": 0 @@ -23806,14 +23896,14 @@ "LERFix": 570, "DERRatio": 0, "DERFix": 570, - "ToughnessRatio": -5556, + "ToughnessRatio": -2500, "ToughnessFix": 0, "SuppressRatio": 0, "SuppressFix": 0 }, "7010106": { "Id": 7010106, - "TemplateId": 7881, + "TemplateId": 7883, "Name": "", "EET": 0, "WeakEET": [], @@ -23843,24 +23933,27 @@ "TemplateId": 7880, "Name": "", "EET": 0, - "WeakEET": [], - "HpRatio": 0, + "WeakEET": [ + 4, + 3 + ], + "HpRatio": 1500, "HpFix": 0, "AtkRatio": 0, "AtkFix": 0, "WERRatio": 0, - "WERFix": 570, + "WERFix": 750, "FERRatio": 0, - "FERFix": 570, + "FERFix": 750, "SERRatio": 0, - "SERFix": 570, + "SERFix": 250, "AERRatio": 0, - "AERFix": 570, + "AERFix": 250, "LERRatio": 0, - "LERFix": 570, + "LERFix": 750, "DERRatio": 0, - "DERFix": 570, - "ToughnessRatio": -6667, + "DERFix": 750, + "ToughnessRatio": -1950, "ToughnessFix": 0, "SuppressRatio": 0, "SuppressFix": 0 @@ -23870,35 +23963,38 @@ "TemplateId": 7880, "Name": "", "EET": 0, - "WeakEET": [], - "HpRatio": 0, + "WeakEET": [ + 4, + 3 + ], + "HpRatio": 1500, "HpFix": 0, "AtkRatio": 0, "AtkFix": 0, "WERRatio": 0, - "WERFix": 570, + "WERFix": 750, "FERRatio": 0, - "FERFix": 570, + "FERFix": 750, "SERRatio": 0, - "SERFix": 570, + "SERFix": 250, "AERRatio": 0, - "AERFix": 570, + "AERFix": 250, "LERRatio": 0, - "LERFix": 570, + "LERFix": 750, "DERRatio": 0, - "DERFix": 570, - "ToughnessRatio": -5556, + "DERFix": 750, + "ToughnessRatio": -1950, "ToughnessFix": 0, "SuppressRatio": 0, "SuppressFix": 0 }, "7010120": { "Id": 7010120, - "TemplateId": 7881, + "TemplateId": 7883, "Name": "", "EET": 0, "WeakEET": [], - "HpRatio": 0, + "HpRatio": 15000, "HpFix": 0, "AtkRatio": 0, "AtkFix": 0, diff --git a/data/bin/MonsterValueTempleteModify.json b/data/bin/MonsterValueTempleteModify.json index ce113131..254f326e 100644 --- a/data/bin/MonsterValueTempleteModify.json +++ b/data/bin/MonsterValueTempleteModify.json @@ -6398,5 +6398,1605 @@ "HpFix": 0.0, "AtkFix": 24000.0, 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+ "GroupId": 1010, + "Lv": 63, + "HpFix": 0.0, + "AtkFix": 24000.0, + "LvUpEffect": "" + }, + "1010064": { + "Id": 1010064, + "GroupId": 1010, + "Lv": 64, + "HpFix": 0.0, + "AtkFix": 24000.0, + "LvUpEffect": "" + }, + "1010065": { + "Id": 1010065, + "GroupId": 1010, + "Lv": 65, + "HpFix": 0.0, + "AtkFix": 24000.0, + "LvUpEffect": "" + }, + "1010066": { + "Id": 1010066, + "GroupId": 1010, + "Lv": 66, + "HpFix": 0.0, + "AtkFix": 24000.0, + "LvUpEffect": "" + }, + "1010067": { + "Id": 1010067, + "GroupId": 1010, + "Lv": 67, + "HpFix": 0.0, + "AtkFix": 24000.0, + "LvUpEffect": "" + }, + "1010068": { + "Id": 1010068, + "GroupId": 1010, + "Lv": 68, + "HpFix": 0.0, + "AtkFix": 24000.0, + "LvUpEffect": "" + }, + "1010069": { + "Id": 1010069, + "GroupId": 1010, + "Lv": 69, + "HpFix": 0.0, + "AtkFix": 24000.0, + "LvUpEffect": "" + }, + "1010070": { + "Id": 1010070, + "GroupId": 1010, + "Lv": 70, + "HpFix": 0.0, + "AtkFix": 24000.0, + "LvUpEffect": "" + }, + "1010071": { + "Id": 1010071, + "GroupId": 1010, + "Lv": 71, + "HpFix": 0.0, + "AtkFix": 24000.0, + "LvUpEffect": "" + }, + "1010072": { + "Id": 1010072, + "GroupId": 1010, + "Lv": 72, + "HpFix": 0.0, + "AtkFix": 24000.0, + "LvUpEffect": "" + }, + "1010073": { + "Id": 1010073, + "GroupId": 1010, + "Lv": 73, + "HpFix": 0.0, + "AtkFix": 24000.0, + "LvUpEffect": "" + }, + "1010074": { + "Id": 1010074, + "GroupId": 1010, + "Lv": 74, + "HpFix": 0.0, + "AtkFix": 24000.0, + "LvUpEffect": "" + }, + "1010075": { + "Id": 1010075, + "GroupId": 1010, + "Lv": 75, + "HpFix": 0.0, + "AtkFix": 24000.0, + "LvUpEffect": "" + }, + "1010076": { + "Id": 1010076, + "GroupId": 1010, + "Lv": 76, + "HpFix": 0.0, + "AtkFix": 24000.0, + "LvUpEffect": "" + }, + "1010077": { + "Id": 1010077, + "GroupId": 1010, + "Lv": 77, + "HpFix": 0.0, + "AtkFix": 24000.0, + "LvUpEffect": "" + }, + "1010078": { + "Id": 1010078, + "GroupId": 1010, + "Lv": 78, + "HpFix": 0.0, + "AtkFix": 24000.0, + "LvUpEffect": "" + }, + "1010079": { + "Id": 1010079, + "GroupId": 1010, + "Lv": 79, + "HpFix": 0.0, + "AtkFix": 24000.0, + "LvUpEffect": "" + }, + "1010080": { + "Id": 1010080, + "GroupId": 1010, + "Lv": 80, + "HpFix": 0.0, + "AtkFix": 24000.0, + "LvUpEffect": "" + }, + "1010081": { + "Id": 1010081, + "GroupId": 1010, + "Lv": 81, + "HpFix": 0.0, + "AtkFix": 24000.0, + "LvUpEffect": "" + }, + "1010082": { + "Id": 1010082, + "GroupId": 1010, + "Lv": 82, + "HpFix": 0.0, + "AtkFix": 24000.0, + "LvUpEffect": "" + }, + "1010083": { + "Id": 1010083, + "GroupId": 1010, + "Lv": 83, + "HpFix": 0.0, + "AtkFix": 24000.0, + "LvUpEffect": "" + }, + "1010084": { + "Id": 1010084, + "GroupId": 1010, + "Lv": 84, + "HpFix": 0.0, + "AtkFix": 24000.0, + "LvUpEffect": "" + }, + "1010085": { + "Id": 1010085, + "GroupId": 1010, + "Lv": 85, + "HpFix": 0.0, + "AtkFix": 24000.0, + "LvUpEffect": "" + }, + "1010086": { + "Id": 1010086, + "GroupId": 1010, + "Lv": 86, + "HpFix": 0.0, + "AtkFix": 24000.0, + "LvUpEffect": "" + }, + "1010087": { + "Id": 1010087, + "GroupId": 1010, + "Lv": 87, + "HpFix": 0.0, + "AtkFix": 24000.0, + "LvUpEffect": "" + }, + "1010088": { + "Id": 1010088, + "GroupId": 1010, + "Lv": 88, + "HpFix": 0.0, + "AtkFix": 24000.0, + "LvUpEffect": "" + }, + "1010089": { + "Id": 1010089, + "GroupId": 1010, + "Lv": 89, + "HpFix": 0.0, + "AtkFix": 24000.0, + "LvUpEffect": "" + }, + "1010090": { + "Id": 1010090, + "GroupId": 1010, + "Lv": 90, + "HpFix": 0.0, + "AtkFix": 24000.0, + "LvUpEffect": "" + }, + "1010091": { + "Id": 1010091, + "GroupId": 1010, + "Lv": 91, + "HpFix": 0.0, + "AtkFix": 24000.0, + "LvUpEffect": "" + }, + "1010092": { + "Id": 1010092, + "GroupId": 1010, + "Lv": 92, + "HpFix": 0.0, + "AtkFix": 24000.0, + "LvUpEffect": "" + }, + "1010093": { + "Id": 1010093, + "GroupId": 1010, + "Lv": 93, + "HpFix": 0.0, + "AtkFix": 24000.0, + "LvUpEffect": "" + }, + "1010094": { + "Id": 1010094, + "GroupId": 1010, + "Lv": 94, + "HpFix": 0.0, + "AtkFix": 24000.0, + "LvUpEffect": "" + }, + "1010095": { + "Id": 1010095, + "GroupId": 1010, + "Lv": 95, + "HpFix": 0.0, + "AtkFix": 24000.0, + "LvUpEffect": "" + }, + "1010096": { + "Id": 1010096, + "GroupId": 1010, + "Lv": 96, + "HpFix": 0.0, + "AtkFix": 24000.0, + "LvUpEffect": "" + }, + "1010097": { + "Id": 1010097, + "GroupId": 1010, + "Lv": 97, + "HpFix": 0.0, + "AtkFix": 24000.0, + "LvUpEffect": "" + }, + "1010098": { + "Id": 1010098, + "GroupId": 1010, + "Lv": 98, + "HpFix": 0.0, + "AtkFix": 24000.0, + "LvUpEffect": "" + }, + "1010099": { + "Id": 1010099, + "GroupId": 1010, + "Lv": 99, + "HpFix": 0.0, + "AtkFix": 24000.0, + "LvUpEffect": "" + }, + "1010100": { + "Id": 1010100, + "GroupId": 1010, + "Lv": 100, + "HpFix": 0.0, + "AtkFix": 24000.0, + "LvUpEffect": "" } } \ No newline at end of file diff --git a/data/bin/NPCSkin.json b/data/bin/NPCSkin.json index 2a2ed022..3ca6608b 100644 --- a/data/bin/NPCSkin.json +++ b/data/bin/NPCSkin.json @@ -754,5 +754,26 @@ "SkinTheme": 0, "InteractiveAction": true, "InteractiveActionId": 10003 + }, + "814301": { + "Id": 814301, + "Name": "风影", + "Desc": "常规制服", + "IsShow": true, + "CharId": 8143, + "Type": 1, + "SourceDesc": 1, + "Icon": "", + "SmallPortrait": "", + "ModelScale": 10000, + "Model": "Actor/Character/14301/14301_Actor", + "Portrait": "Actor2D/Character/14301/14301_a.spriteatlas", + "Bg": "", + "Offset": "Actor2D/Character/14301/14301.asset", + "L2D": "Actor2D/Character/14301/14301_L.prefab", + "FullScreenPortrait": "", + "SkinTheme": 0, + "InteractiveAction": true, + "InteractiveActionId": 10003 } } \ No newline at end of file diff --git a/data/bin/OnceAdditionalAttributeValue.json b/data/bin/OnceAdditionalAttributeValue.json index 5f1c846a..299a0342 100644 --- a/data/bin/OnceAdditionalAttributeValue.json +++ b/data/bin/OnceAdditionalAttributeValue.json @@ -25409,7 +25409,7 @@ "ParameterType1": 4, "Value1": 56, "AttributeType2": 1, - "ParameterType2": 1700, + "ParameterType2": 1500, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -25421,7 +25421,7 @@ "ParameterType1": 4, "Value1": 56, "AttributeType2": 1, - "ParameterType2": 2800, + "ParameterType2": 2300, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -25433,7 +25433,7 @@ "ParameterType1": 4, "Value1": 56, "AttributeType2": 1, - "ParameterType2": 3800, + "ParameterType2": 3200, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -25445,7 +25445,7 @@ "ParameterType1": 4, "Value1": 56, "AttributeType2": 1, - "ParameterType2": 4800, + "ParameterType2": 4100, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -25457,7 +25457,7 @@ "ParameterType1": 4, "Value1": 56, "AttributeType2": 1, - "ParameterType2": 5800, + "ParameterType2": 5000, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -25469,7 +25469,7 @@ "ParameterType1": 4, "Value1": 56, "AttributeType2": 1, - "ParameterType2": 6900, + "ParameterType2": 5900, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -25481,7 +25481,7 @@ "ParameterType1": 4, "Value1": 56, "AttributeType2": 1, - "ParameterType2": 7900, + "ParameterType2": 6700, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -25493,7 +25493,7 @@ "ParameterType1": 4, "Value1": 56, "AttributeType2": 1, - "ParameterType2": 8900, + "ParameterType2": 7600, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -25505,7 +25505,7 @@ "ParameterType1": 4, "Value1": 56, "AttributeType2": 1, - "ParameterType2": 10000, + "ParameterType2": 8500, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -25517,7 +25517,7 @@ "ParameterType1": 4, "Value1": 57, "AttributeType2": 1, - "ParameterType2": 4400, + "ParameterType2": 800, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -25529,7 +25529,7 @@ "ParameterType1": 4, "Value1": 57, "AttributeType2": 1, - "ParameterType2": 5900, + "ParameterType2": 1200, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -25541,7 +25541,7 @@ "ParameterType1": 4, "Value1": 57, "AttributeType2": 1, - "ParameterType2": 7400, + "ParameterType2": 1700, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -25553,7 +25553,7 @@ "ParameterType1": 4, "Value1": 57, "AttributeType2": 1, - "ParameterType2": 8900, + "ParameterType2": 2100, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -25565,7 +25565,7 @@ "ParameterType1": 4, "Value1": 57, "AttributeType2": 1, - "ParameterType2": 10400, + "ParameterType2": 2600, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -25577,7 +25577,7 @@ "ParameterType1": 4, "Value1": 57, "AttributeType2": 1, - "ParameterType2": 11800, + "ParameterType2": 3000, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -25589,7 +25589,7 @@ "ParameterType1": 4, "Value1": 57, "AttributeType2": 1, - "ParameterType2": 13300, + "ParameterType2": 3500, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -25601,7 +25601,7 @@ "ParameterType1": 4, "Value1": 57, "AttributeType2": 1, - "ParameterType2": 14800, + "ParameterType2": 3900, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -25613,7 +25613,7 @@ "ParameterType1": 4, "Value1": 57, "AttributeType2": 1, - "ParameterType2": 16300, + "ParameterType2": 4400, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -25625,7 +25625,7 @@ "ParameterType1": 4, "Value1": 57, "AttributeType2": 1, - "ParameterType2": 1000, + "ParameterType2": 1100, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -25637,7 +25637,7 @@ "ParameterType1": 4, "Value1": 57, "AttributeType2": 1, - "ParameterType2": 1500, + "ParameterType2": 1800, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -25649,7 +25649,7 @@ "ParameterType1": 4, "Value1": 57, "AttributeType2": 1, - "ParameterType2": 2100, + "ParameterType2": 2400, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -25661,7 +25661,7 @@ "ParameterType1": 4, "Value1": 57, "AttributeType2": 1, - "ParameterType2": 2700, + "ParameterType2": 3100, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -25673,7 +25673,7 @@ "ParameterType1": 4, "Value1": 57, "AttributeType2": 1, - "ParameterType2": 3200, + "ParameterType2": 3700, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -25685,7 +25685,7 @@ "ParameterType1": 4, "Value1": 57, "AttributeType2": 1, - "ParameterType2": 3800, + "ParameterType2": 4400, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -25697,7 +25697,7 @@ "ParameterType1": 4, "Value1": 57, "AttributeType2": 1, - "ParameterType2": 4400, + "ParameterType2": 5100, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -25709,7 +25709,7 @@ "ParameterType1": 4, "Value1": 57, "AttributeType2": 1, - "ParameterType2": 4900, + "ParameterType2": 5700, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -25721,7 +25721,7 @@ "ParameterType1": 4, "Value1": 57, "AttributeType2": 1, - "ParameterType2": 5500, + "ParameterType2": 6400, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, diff --git a/data/bin/PlayerHead.json b/data/bin/PlayerHead.json index 0916e24b..52a149f7 100644 --- a/data/bin/PlayerHead.json +++ b/data/bin/PlayerHead.json @@ -71,6 +71,18 @@ "TrQty": 20000, "Icon": "Icon/PlayerHead/playerhead_130004_XXL" }, + "130005": { + "Id": 130005, + "HeadType": 4, + "Desc": "PlayerHead.130005.1", + "IsShow": true, + "IsLockShow": false, + "UnlockChar": 0, + "UnlockSkin": 0, + "TrId": 1, + "TrQty": 20000, + "Icon": "Icon/PlayerHead/playerhead_130005_XXL" + }, "10301": { "Id": 10301, "HeadType": 3, @@ -959,6 +971,18 @@ "TrQty": 0, "Icon": "Icon/Head/head_14702_XXL" }, + "14703": { + "Id": 14703, + "HeadType": 3, + "Desc": "PlayerHead.14703.1", + "IsShow": true, + "IsLockShow": false, + "UnlockChar": 147, + "UnlockSkin": 14703, + "TrId": 0, + "TrQty": 0, + "Icon": "Icon/Head/head_14703_XXL" + }, "14901": { "Id": 14901, "HeadType": 3, @@ -983,6 +1007,18 @@ "TrQty": 0, "Icon": "Icon/Head/head_14902_XXL" }, + "14903": { + "Id": 14903, + "HeadType": 3, + "Desc": "PlayerHead.14903.1", + "IsShow": true, + "IsLockShow": false, + "UnlockChar": 149, + "UnlockSkin": 14903, + "TrId": 0, + "TrQty": 0, + "Icon": "Icon/Head/head_14903_XXL" + }, "15001": { "Id": 15001, "HeadType": 3, diff --git a/data/bin/PopUp.json b/data/bin/PopUp.json index 4dd6709e..84ae1c89 100644 --- a/data/bin/PopUp.json +++ b/data/bin/PopUp.json @@ -119,6 +119,26 @@ "EndTime": "", "EndDuration": 0 }, + "7": { + "Id": 7, + "SortId": 7, + "PopUpType": 3, + "ActivityId": 0, + "PopUpRes": "UI/MallPkgPopup/Popup_6", + "ScriptName": "OwnPopUp.MallPkgPopupCtrl", + "PopRefreshType": 0, + "PopJumpType": 3, + "JumpToParams": 3, + "StartCondType": 18, + "StartCondParams": [ + 71 + ], + "StartType": 2, + "StartTime": "", + "EndType": 0, + "EndTime": "", + "EndDuration": 0 + }, "1000": { "Id": 1000, "SortId": 1000, @@ -245,6 +265,24 @@ "EndTime": "", "EndDuration": 0 }, + "1007": { + "Id": 1007, + "SortId": 1007, + "PopUpType": 2, + "ActivityId": 10105, + "PopUpRes": "UI_Activity/10105/PopUp", + "ScriptName": "ActivityPopUp.ActivityWinterNight_10105PopUpCtrl", + "PopRefreshType": 0, + "PopJumpType": 2, + "JumpToParams": 2, + "StartCondType": 0, + "StartCondParams": [], + "StartType": 0, + "StartTime": "", + "EndType": 0, + "EndTime": "", + "EndDuration": 0 + }, "2005": { "Id": 2005, "SortId": 2005, @@ -338,5 +376,23 @@ "EndType": 0, "EndTime": "", "EndDuration": 0 + }, + "2010": { + "Id": 2010, + "SortId": 2010, + "PopUpType": 1, + "ActivityId": 510003, + "PopUpRes": "UI_Activity/_510003/PopUp", + "ScriptName": "ActivityPopUp.ActivityJointDrill_510003PopUpCtrl", + "PopRefreshType": 0, + "PopJumpType": 2, + "JumpToParams": 2, + "StartCondType": 0, + "StartCondParams": [], + "StartType": 0, + "StartTime": "", + "EndType": 0, + "EndTime": "", + "EndDuration": 0 } } \ No newline at end of file diff --git a/data/bin/Potential.json b/data/bin/Potential.json index 7ab7077f..fb1be5c3 100644 --- a/data/bin/Potential.json +++ b/data/bin/Potential.json @@ -39789,7 +39789,7 @@ "Corner": 2, "SpBg": "", "SpFace": "", - "EffectId1": 0, + "EffectId1": 14306001, "EffectId2": 0, "EffectId3": 0, "EffectId4": 0, @@ -39797,8 +39797,8 @@ "Desc": "Potential.514306.2", "Param1": "OnceAdditionalAttribute,LevelUp,14306001,AttributeType1,Enum,EAT", "Param2": "OnceAdditionalAttribute,LevelUp,14306001,Value1,10KHdPct", - "Param3": "", - "Param4": "", + "Param3": "Effect,LevelUp,14306001,EffectTypeFirstSubtype,Enum,EAT", + "Param4": "Effect,LevelUp,14306001,EffectTypeParam1,HdPct", "Param5": "", "Param6": "", "Param7": "", diff --git a/data/bin/PreviewMonsterGroup.json b/data/bin/PreviewMonsterGroup.json index 431e6ec2..37a39c02 100644 --- a/data/bin/PreviewMonsterGroup.json +++ b/data/bin/PreviewMonsterGroup.json @@ -1438,7 +1438,7 @@ "Id": 300711, "MonsterIds": [ 3070001, - 3070011, + 3070012, 3070004, 3070006 ] @@ -1447,7 +1447,7 @@ "Id": 300712, "MonsterIds": [ 3070001, - 3070002, + 3070003, 3070005, 3070007 ] diff --git a/data/bin/ScoreBossAbility.json b/data/bin/ScoreBossAbility.json index 60c29fd2..02e75832 100644 --- a/data/bin/ScoreBossAbility.json +++ b/data/bin/ScoreBossAbility.json @@ -86,5 +86,25 @@ "ScriptID": [ "100008" ] + }, + "100009": { + "Id": 100009, + "Name": "ScoreBossAbility.100009.1", + "Desc": "ScoreBossAbility.100009.2", + "IconSource": "Icon/MonsterSkill/Bossrush/Icon_Bossrush_DaGuanZi_003", + "EffectID": [], + "ScriptID": [ + "100009" + ] + }, + "100010": { + "Id": 100010, + "Name": "ScoreBossAbility.100010.1", + "Desc": "ScoreBossAbility.100010.2", + "IconSource": "Icon/MonsterSkill/Bossrush/Icon_Bossrush_Teshujizhi_004", + "EffectID": [], + "ScriptID": [ + "100010" + ] } } \ No newline at end of file diff --git a/data/bin/ScoreBossGetControl.json b/data/bin/ScoreBossGetControl.json index a255ff36..daf8fb2b 100644 --- a/data/bin/ScoreBossGetControl.json +++ b/data/bin/ScoreBossGetControl.json @@ -176,7 +176,7 @@ "Name": "ScoreBossGetControl.1018.1", "BehaviorDes": "ScoreBossGetControl.1018.2", "IconSource": "Icon/MonsterSkill/Bossrush/Icon_Bossrush_DaGuanZi_001", - "OnceScore": 270, + "OnceScore": 675, "MaxLimit": 5400 }, "1019": { diff --git a/data/bin/ScoreBossLevel.json b/data/bin/ScoreBossLevel.json index 12406bab..44ede268 100644 --- a/data/bin/ScoreBossLevel.json +++ b/data/bin/ScoreBossLevel.json @@ -121,7 +121,7 @@ }, "11": { "Id": 11, - "FloorId": 1001005, + "FloorId": 1001011, "MonsterId": 6310100, "NonDamageScoreGet": 1019, "ScoreBossAbility": 100010, diff --git a/data/bin/ScoreGetSwitch.json b/data/bin/ScoreGetSwitch.json index 3e7d8302..f2c61985 100644 --- a/data/bin/ScoreGetSwitch.json +++ b/data/bin/ScoreGetSwitch.json @@ -3598,5 +3598,605 @@ "GroupId": 1006, "Lv": 100, "SwitchRate": 12714.0 + }, + "1007001": { + "Id": 1007001, + "GroupId": 1007, + "Lv": 1, + "SwitchRate": 16952.0 + }, + "1007002": { + "Id": 1007002, + "GroupId": 1007, + "Lv": 2, + "SwitchRate": 16952.0 + }, + "1007003": { + "Id": 1007003, + "GroupId": 1007, + "Lv": 3, + "SwitchRate": 16952.0 + }, + "1007004": { + "Id": 1007004, + "GroupId": 1007, + "Lv": 4, + "SwitchRate": 16952.0 + }, + "1007005": { + "Id": 1007005, + "GroupId": 1007, + 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@@ -1163,12 +1163,6 @@ "LevelData": 0, "MainOrSupport": 0 }, - "14308011": { - "Id": 14308011, - "LevelTypeData": 0, - "LevelData": 0, - "MainOrSupport": 0 - }, "14309011": { "Id": 14309011, "LevelTypeData": 0, diff --git a/data/bin/ScriptParameterValue.json b/data/bin/ScriptParameterValue.json index 35cd6588..756701a1 100644 --- a/data/bin/ScriptParameterValue.json +++ b/data/bin/ScriptParameterValue.json @@ -2147,10 +2147,6 @@ "Id": 13396212, "CommonData": 200000 }, - "14308011": { - "Id": 14308011, - "CommonData": 40000 - }, "14309011": { "Id": 14309011, "CommonData": 10000 diff --git a/data/bin/SecondarySkill.json b/data/bin/SecondarySkill.json index 9973b757..953544f5 100644 --- a/data/bin/SecondarySkill.json +++ b/data/bin/SecondarySkill.json @@ -12147,5 +12147,405 @@ "Param5": "", "Param6": "", "Param7": "" + }, + "4016101": { + "Id": 4016101, + "GroupId": 40161, + "Level": 1, + "NeedSubNoteSkills": "{\"90020\":10,\"90017\":10}", + "Score": 120, + "EffectId": [ + 4016101 + ], + 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"SecondarySkill.4046102.1", + "Icon": "Icon/DiscSkill/DiscSkill_1", + "IconBg": "Icon/DiscSkill/db_DiscSkill_4", + "Desc": "SecondarySkill.4046102.2", + "Param1": "14%", + "Param2": "1%", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "" + }, + "4046103": { + "Id": 4046103, + "GroupId": 40461, + "Level": 3, + "NeedSubNoteSkills": "{\"90011\":40,\"90017\":40}", + "Score": 360, + "EffectId": [ + 4046103 + ], + "Name": "SecondarySkill.4046103.1", + "Icon": "Icon/DiscSkill/DiscSkill_1", + "IconBg": "Icon/DiscSkill/db_DiscSkill_4", + "Desc": "SecondarySkill.4046103.2", + "Param1": "21%", + "Param2": "1.5%", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "" + }, + "4046104": { + "Id": 4046104, + "GroupId": 40461, + "Level": 4, + "NeedSubNoteSkills": "{\"90011\":55,\"90017\":55}", + "Score": 480, + "EffectId": [ + 4046104 + ], + "Name": "SecondarySkill.4046104.1", + "Icon": "Icon/DiscSkill/DiscSkill_1", + "IconBg": "Icon/DiscSkill/db_DiscSkill_4", + "Desc": "SecondarySkill.4046104.2", + "Param1": "28%", + "Param2": "2%", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "" + }, + "4046105": { + "Id": 4046105, + "GroupId": 40461, + "Level": 5, + "NeedSubNoteSkills": "{\"90011\":70,\"90017\":70}", + "Score": 600, + "EffectId": [ + 4046105 + ], + "Name": "SecondarySkill.4046105.1", + "Icon": "Icon/DiscSkill/DiscSkill_1", + "IconBg": "Icon/DiscSkill/db_DiscSkill_4", + "Desc": "SecondarySkill.4046105.2", + "Param1": "35%", + "Param2": "2.5%", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "" + }, + "4046201": { + "Id": 4046201, + "GroupId": 40462, + "Level": 1, + "NeedSubNoteSkills": "{\"90020\":15,\"90011\":15,\"90015\":15}", + "Score": 120, + "EffectId": [], + "Name": "SecondarySkill.4046201.1", + "Icon": "Icon/DiscSkill/DiscSkill_4", + "IconBg": "Icon/DiscSkill/db_DiscSkill_4", + "Desc": "SecondarySkill.4046201.2", + "Param1": "1%", + "Param2": "", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "" + }, + "4046202": { + "Id": 4046202, + "GroupId": 40462, + "Level": 2, + "NeedSubNoteSkills": "{\"90020\":30,\"90011\":30,\"90015\":30}", + "Score": 240, + "EffectId": [], + "Name": "SecondarySkill.4046202.1", + "Icon": "Icon/DiscSkill/DiscSkill_4", + "IconBg": "Icon/DiscSkill/db_DiscSkill_4", + "Desc": "SecondarySkill.4046202.2", + "Param1": "1.5%", + "Param2": "", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "" + }, + "4046203": { + "Id": 4046203, + "GroupId": 40462, + "Level": 3, + "NeedSubNoteSkills": "{\"90020\":45,\"90011\":45,\"90015\":45}", + "Score": 360, + "EffectId": [], + "Name": "SecondarySkill.4046203.1", + "Icon": "Icon/DiscSkill/DiscSkill_4", + "IconBg": "Icon/DiscSkill/db_DiscSkill_4", + "Desc": "SecondarySkill.4046203.2", + "Param1": "2%", + "Param2": "", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "" + }, + "4046204": { + "Id": 4046204, + "GroupId": 40462, + "Level": 4, + "NeedSubNoteSkills": "{\"90020\":60,\"90011\":60,\"90015\":60}", + "Score": 480, + "EffectId": [], + "Name": "SecondarySkill.4046204.1", + "Icon": "Icon/DiscSkill/DiscSkill_4", + "IconBg": "Icon/DiscSkill/db_DiscSkill_4", + "Desc": "SecondarySkill.4046204.2", + "Param1": "2.5%", + "Param2": "", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "" + }, + "4046205": { + "Id": 4046205, + "GroupId": 40462, + "Level": 5, + "NeedSubNoteSkills": "{\"90020\":75,\"90011\":75,\"90015\":75}", + "Score": 600, + "EffectId": [], + "Name": "SecondarySkill.4046205.1", + "Icon": "Icon/DiscSkill/DiscSkill_4", + "IconBg": "Icon/DiscSkill/db_DiscSkill_4", + "Desc": "SecondarySkill.4046205.2", + "Param1": "3%", + "Param2": "", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "" } } \ No newline at end of file diff --git a/data/bin/Skill.json b/data/bin/Skill.json index 2cf03b44..eeeabfab 100644 --- a/data/bin/Skill.json +++ b/data/bin/Skill.json @@ -9533,7 +9533,7 @@ "UltraEnergy": 0, "CheckCDRestore": false, "ForceRunFinish": false, - "GetEnergyLimit": 149600, + "GetEnergyLimit": 51100, "Param1": "HitDamage,DamageNum,143100003", "Param2": "HitDamage,DamageNum,143100004", "Param3": "HitDamage,DamageNum,143100005", diff --git a/data/bin/StarTowerBookEventReward.json b/data/bin/StarTowerBookEventReward.json index af70c99b..e099bf6b 100644 --- a/data/bin/StarTowerBookEventReward.json +++ b/data/bin/StarTowerBookEventReward.json @@ -1175,13 +1175,55 @@ "ItemQty": 10, "IsBanned": false }, + "14301": { + "Id": 14301, + "Name": "StarTowerBookEventReward.14301.1", + "Story": "StarTowerBookEventReward.14301.2", + "Type": 1, + "NPCId": 143, + "Sort": 85, + "Source": "StarTowerBookEventReward.14301.3", + "CompleteCond": 94, + "CompleteCondParams": "[143,1]", + "ItemId": 2, + "ItemQty": 10, + "IsBanned": false + }, + "14302": { + "Id": 14302, + "Name": "StarTowerBookEventReward.14302.1", + "Story": "StarTowerBookEventReward.14302.2", + "Type": 1, + "NPCId": 143, + "Sort": 86, + "Source": "StarTowerBookEventReward.14302.3", + "CompleteCond": 94, + "CompleteCondParams": "[143,2]", + "ItemId": 2, + "ItemQty": 10, + "IsBanned": false + }, + "14303": { + "Id": 14303, + "Name": "StarTowerBookEventReward.14303.1", + "Story": "StarTowerBookEventReward.14303.2", + "Type": 1, + "NPCId": 143, + "Sort": 87, + "Source": "StarTowerBookEventReward.14303.3", + "CompleteCond": 94, + "CompleteCondParams": "[143,3]", + "ItemId": 2, + "ItemQty": 10, + "IsBanned": false + }, "14401": { "Id": 14401, "Name": "StarTowerBookEventReward.14401.1", "Story": "StarTowerBookEventReward.14401.2", "Type": 1, "NPCId": 144, - "Sort": 85, + "Sort": 88, "Source": "StarTowerBookEventReward.14401.3", "CompleteCond": 94, "CompleteCondParams": "[144,1]", @@ -1195,7 +1237,7 @@ "Story": "StarTowerBookEventReward.14402.2", "Type": 1, "NPCId": 144, - "Sort": 86, + "Sort": 89, "Source": "StarTowerBookEventReward.14402.3", "CompleteCond": 94, "CompleteCondParams": "[144,2]", @@ -1209,7 +1251,7 @@ "Story": "StarTowerBookEventReward.14403.2", "Type": 1, "NPCId": 144, - "Sort": 87, + "Sort": 90, "Source": "StarTowerBookEventReward.14403.3", "CompleteCond": 94, "CompleteCondParams": "[144,3]", @@ -1223,7 +1265,7 @@ "Story": "StarTowerBookEventReward.14701.2", "Type": 1, "NPCId": 147, - "Sort": 88, + "Sort": 91, "Source": "StarTowerBookEventReward.14701.3", "CompleteCond": 94, "CompleteCondParams": "[147,1]", @@ -1237,7 +1279,7 @@ "Story": "StarTowerBookEventReward.14702.2", "Type": 1, "NPCId": 147, - "Sort": 89, + "Sort": 92, "Source": "StarTowerBookEventReward.14702.3", "CompleteCond": 94, "CompleteCondParams": "[147,2]", @@ -1251,7 +1293,7 @@ "Story": "StarTowerBookEventReward.14703.2", "Type": 1, "NPCId": 147, - "Sort": 90, + "Sort": 93, "Source": "StarTowerBookEventReward.14703.3", "CompleteCond": 94, "CompleteCondParams": "[147,3]", @@ -1265,7 +1307,7 @@ "Story": "StarTowerBookEventReward.14901.2", "Type": 1, "NPCId": 149, - "Sort": 91, + "Sort": 94, "Source": "StarTowerBookEventReward.14901.3", "CompleteCond": 94, "CompleteCondParams": "[149,1]", @@ -1279,7 +1321,7 @@ "Story": "StarTowerBookEventReward.14902.2", "Type": 1, "NPCId": 149, - "Sort": 92, + "Sort": 95, "Source": "StarTowerBookEventReward.14902.3", "CompleteCond": 94, "CompleteCondParams": "[149,2]", @@ -1293,7 +1335,7 @@ "Story": "StarTowerBookEventReward.14903.2", "Type": 1, "NPCId": 149, - "Sort": 93, + "Sort": 96, "Source": "StarTowerBookEventReward.14903.3", "CompleteCond": 94, "CompleteCondParams": "[149,3]", @@ -1307,7 +1349,7 @@ "Story": "StarTowerBookEventReward.15001.2", "Type": 1, "NPCId": 150, - "Sort": 94, + "Sort": 97, "Source": "StarTowerBookEventReward.15001.3", "CompleteCond": 94, "CompleteCondParams": "[150,1]", @@ -1321,7 +1363,7 @@ "Story": "StarTowerBookEventReward.15002.2", "Type": 1, "NPCId": 150, - "Sort": 95, + "Sort": 98, "Source": "StarTowerBookEventReward.15002.3", "CompleteCond": 94, "CompleteCondParams": "[150,2]", @@ -1335,7 +1377,7 @@ "Story": "StarTowerBookEventReward.15003.2", "Type": 1, "NPCId": 150, - "Sort": 96, + "Sort": 99, "Source": "StarTowerBookEventReward.15003.3", "CompleteCond": 94, "CompleteCondParams": "[150,3]", @@ -1349,7 +1391,7 @@ "Story": "StarTowerBookEventReward.15501.2", "Type": 1, "NPCId": 155, - "Sort": 97, + "Sort": 100, "Source": "StarTowerBookEventReward.15501.3", "CompleteCond": 94, "CompleteCondParams": "[155,1]", @@ -1363,7 +1405,7 @@ "Story": "StarTowerBookEventReward.15502.2", "Type": 1, "NPCId": 155, - "Sort": 98, + "Sort": 101, "Source": "StarTowerBookEventReward.15502.3", "CompleteCond": 94, "CompleteCondParams": "[155,2]", @@ -1377,7 +1419,7 @@ "Story": "StarTowerBookEventReward.15503.2", "Type": 1, "NPCId": 155, - "Sort": 99, + "Sort": 102, "Source": "StarTowerBookEventReward.15503.3", "CompleteCond": 94, "CompleteCondParams": "[155,3]", @@ -1391,7 +1433,7 @@ "Story": "StarTowerBookEventReward.15601.2", "Type": 1, "NPCId": 156, - "Sort": 100, + "Sort": 103, "Source": "StarTowerBookEventReward.15601.3", "CompleteCond": 94, "CompleteCondParams": "[156,1]", @@ -1405,7 +1447,7 @@ "Story": "StarTowerBookEventReward.15602.2", "Type": 1, "NPCId": 156, - "Sort": 101, + "Sort": 104, "Source": "StarTowerBookEventReward.15602.3", "CompleteCond": 94, "CompleteCondParams": "[156,2]", @@ -1419,7 +1461,7 @@ "Story": "StarTowerBookEventReward.15603.2", "Type": 1, "NPCId": 156, - "Sort": 102, + "Sort": 105, "Source": "StarTowerBookEventReward.15603.3", "CompleteCond": 94, "CompleteCondParams": "[156,3]", @@ -1433,7 +1475,7 @@ "Story": "StarTowerBookEventReward.15801.2", "Type": 1, "NPCId": 158, - "Sort": 103, + "Sort": 106, "Source": "StarTowerBookEventReward.15801.3", "CompleteCond": 94, "CompleteCondParams": "[158,1]", @@ -1447,7 +1489,7 @@ "Story": "StarTowerBookEventReward.15802.2", "Type": 1, "NPCId": 158, - "Sort": 104, + "Sort": 107, "Source": "StarTowerBookEventReward.15802.3", "CompleteCond": 94, "CompleteCondParams": "[158,2]", @@ -1461,7 +1503,7 @@ "Story": "StarTowerBookEventReward.15803.2", "Type": 1, "NPCId": 158, - "Sort": 105, + "Sort": 108, "Source": "StarTowerBookEventReward.15803.3", "CompleteCond": 94, "CompleteCondParams": "[158,3]", @@ -1475,7 +1517,7 @@ "Story": "StarTowerBookEventReward.15901.2", "Type": 1, "NPCId": 159, - "Sort": 106, + "Sort": 109, "Source": "StarTowerBookEventReward.15901.3", "CompleteCond": 94, "CompleteCondParams": "[159,1]", @@ -1489,7 +1531,7 @@ "Story": "StarTowerBookEventReward.15902.2", "Type": 1, "NPCId": 159, - "Sort": 107, + "Sort": 110, "Source": "StarTowerBookEventReward.15902.3", "CompleteCond": 94, "CompleteCondParams": "[159,2]", @@ -1503,7 +1545,7 @@ "Story": "StarTowerBookEventReward.15903.2", "Type": 1, "NPCId": 159, - "Sort": 108, + "Sort": 111, "Source": "StarTowerBookEventReward.15903.3", "CompleteCond": 94, "CompleteCondParams": "[159,3]", diff --git a/data/bin/StorySetChapter.json b/data/bin/StorySetChapter.json index d0e9ccb8..6a7b7715 100644 --- a/data/bin/StorySetChapter.json +++ b/data/bin/StorySetChapter.json @@ -120,7 +120,7 @@ "Name": "StorySetChapter.1009.2", "LockText": "StorySetChapter.1009.3", "IsShow": true, - "IsHighLight": true, + "IsHighLight": false, "Icon": "ep_sidestory09_icon", "Image": "ep_sidestory09_image", "Bg": "ep_sidestory09_bg" @@ -134,9 +134,37 @@ "Name": "StorySetChapter.1010.2", "LockText": "StorySetChapter.1010.3", "IsShow": true, - "IsHighLight": true, + "IsHighLight": false, "Icon": "ep_sidestory10_icon", "Image": "ep_sidestory10_image", "Bg": "ep_sidestory10_bg" + }, + "1011": { + "Id": 1011, + "OpenTime": "2026-03-10T12:00:00+08:00", + "OpenCondType": 0, + "OpenCondParams": [], + "Title": "StorySetChapter.1011.1", + "Name": "StorySetChapter.1011.2", + "LockText": "StorySetChapter.1011.3", + "IsShow": true, + "IsHighLight": true, + "Icon": "ep_sidestory11_icon", + "Image": "ep_sidestory11_image", + "Bg": "ep_sidestory11_bg" + }, + "1012": { + "Id": 1012, + "OpenTime": "2026-03-10T12:00:00+08:00", + "OpenCondType": 0, + "OpenCondParams": [], + "Title": "StorySetChapter.1012.1", + "Name": "StorySetChapter.1012.2", + "LockText": "StorySetChapter.1012.3", + "IsShow": true, + "IsHighLight": true, + "Icon": "ep_sidestory12_icon", + "Image": "ep_sidestory12_image", + "Bg": "ep_sidestory12_bg" } } \ No newline at end of file diff --git a/data/bin/StorySetSection.json b/data/bin/StorySetSection.json index d4fa3b97..40b506b8 100644 --- a/data/bin/StorySetSection.json +++ b/data/bin/StorySetSection.json @@ -277,5 +277,68 @@ "Title": "StorySetSection.101003.1", "Desc": "StorySetSection.101003.2", "AVGId": "STsp_10_03" + }, + "101101": { + "Id": 101101, + "ChapterId": 1011, + "RewardItem1Tid": 2, + "RewardItem1Qty": 30, + "Title": "StorySetSection.101101.1", + "Desc": "StorySetSection.101101.2", + "AVGId": "STsp_11_01" + }, + "101102": { + "Id": 101102, + "ChapterId": 1011, + "RewardItem1Tid": 2, + "RewardItem1Qty": 30, + "Title": "StorySetSection.101102.1", + "Desc": "StorySetSection.101102.2", + "AVGId": "STsp_11_02" + }, + "101103": { + "Id": 101103, + "ChapterId": 1011, + "RewardItem1Tid": 2, + "RewardItem1Qty": 30, + "Title": "StorySetSection.101103.1", + "Desc": "StorySetSection.101103.2", + "AVGId": "STsp_11_03" + }, + "101201": { + "Id": 101201, + "ChapterId": 1012, + "RewardItem1Tid": 2, + "RewardItem1Qty": 30, + "Title": "StorySetSection.101201.1", + "Desc": "StorySetSection.101201.2", + "AVGId": "STsp_12_01" + }, + "101202": { + "Id": 101202, + "ChapterId": 1012, + "RewardItem1Tid": 2, + "RewardItem1Qty": 30, + "Title": "StorySetSection.101202.1", + "Desc": "StorySetSection.101202.2", + "AVGId": "STsp_12_02" + }, + "101203": { + "Id": 101203, + "ChapterId": 1012, + "RewardItem1Tid": 2, + "RewardItem1Qty": 30, + "Title": "StorySetSection.101203.1", + "Desc": "StorySetSection.101203.2", + "AVGId": "STsp_12_03" + }, + "101204": { + "Id": 101204, + "ChapterId": 1012, + "RewardItem1Tid": 2, + "RewardItem1Qty": 30, + "Title": "StorySetSection.101204.1", + "Desc": "StorySetSection.101204.2", + "AVGId": "STsp_12_04" } } \ No newline at end of file diff --git a/data/bin/Talent.json b/data/bin/Talent.json index 2d6052bc..67a32454 100644 --- a/data/bin/Talent.json +++ b/data/bin/Talent.json @@ -47559,7 +47559,7 @@ "Sort": 1, "Nodes": 0, "EffectId": [ - 10390010 + 14390010 ], "EnhanceSkillId": 0, "EnhanceSkillLevel": 0, @@ -47567,7 +47567,7 @@ "EnhancePotentialLevel": 0, "Desc": "Talent.1430101.2", "Icon": "", - "Param1": "", + "Param1": "EffectValue,NoLevel,14390010,EffectTypeParam1,Fixed", "Param2": "", "Param3": "", "Param4": "", @@ -47588,7 +47588,7 @@ "Sort": 2, "Nodes": 0, "EffectId": [ - 10390020 + 14390020 ], "EnhanceSkillId": 0, "EnhanceSkillLevel": 0, @@ -47596,7 +47596,7 @@ "EnhancePotentialLevel": 0, "Desc": "Talent.1430102.2", "Icon": "", - "Param1": "", + "Param1": "EffectValue,NoLevel,14390020,EffectTypeParam1,Fixed", "Param2": "", "Param3": "", "Param4": "", @@ -47617,7 +47617,7 @@ "Sort": 3, "Nodes": 0, "EffectId": [ - 10390030 + 14390030 ], "EnhanceSkillId": 0, "EnhanceSkillLevel": 0, @@ -47625,7 +47625,7 @@ "EnhancePotentialLevel": 0, "Desc": "Talent.1430103.2", "Icon": "", - "Param1": "", + "Param1": "EffectValue,NoLevel,14390030,EffectTypeParam1,Fixed", "Param2": "", "Param3": "", "Param4": "", @@ -47646,7 +47646,7 @@ "Sort": 4, "Nodes": 0, "EffectId": [ - 10390040 + 14390040 ], "EnhanceSkillId": 0, "EnhanceSkillLevel": 0, @@ -47654,7 +47654,7 @@ "EnhancePotentialLevel": 0, "Desc": "Talent.1430104.2", "Icon": "", - "Param1": "", + "Param1": "EffectValue,NoLevel,14390040,EffectTypeParam1,HdPct", "Param2": "", "Param3": "", "Param4": "", @@ -47675,7 +47675,7 @@ "Sort": 5, "Nodes": 0, "EffectId": [ - 10390050 + 14390050 ], "EnhanceSkillId": 0, "EnhanceSkillLevel": 0, @@ -47683,7 +47683,7 @@ "EnhancePotentialLevel": 0, "Desc": "Talent.1430105.2", "Icon": "", - "Param1": "", + "Param1": "EffectValue,NoLevel,14390050,EffectTypeParam1,HdPct", "Param2": "", "Param3": "", "Param4": "", @@ -47704,7 +47704,7 @@ "Sort": 6, "Nodes": 0, "EffectId": [ - 10390060 + 14390060 ], "EnhanceSkillId": 0, "EnhanceSkillLevel": 0, @@ -47712,7 +47712,7 @@ "EnhancePotentialLevel": 0, "Desc": "Talent.1430106.2", "Icon": "", - "Param1": "", + "Param1": "EffectValue,NoLevel,14390060,EffectTypeParam1,Fixed", "Param2": "", "Param3": "", "Param4": "", @@ -47733,7 +47733,7 @@ "Sort": 7, "Nodes": 0, "EffectId": [ - 10390070 + 14390070 ], "EnhanceSkillId": 0, "EnhanceSkillLevel": 0, @@ -47741,7 +47741,7 @@ "EnhancePotentialLevel": 0, "Desc": "Talent.1430107.2", "Icon": "", - "Param1": "", + "Param1": "EffectValue,NoLevel,14390070,EffectTypeParam1,Fixed", "Param2": "", "Param3": "", "Param4": "", @@ -47762,7 +47762,7 @@ "Sort": 8, "Nodes": 0, "EffectId": [ - 10390080 + 14390080 ], "EnhanceSkillId": 0, "EnhanceSkillLevel": 0, @@ -47770,7 +47770,7 @@ "EnhancePotentialLevel": 0, "Desc": "Talent.1430108.2", "Icon": "", - "Param1": "", + "Param1": "EffectValue,NoLevel,14390080,EffectTypeParam1,Fixed", "Param2": "", "Param3": "", "Param4": "", @@ -47791,7 +47791,7 @@ "Sort": 9, "Nodes": 0, "EffectId": [ - 10390090 + 14390090 ], "EnhanceSkillId": 0, "EnhanceSkillLevel": 0, @@ -47799,7 +47799,7 @@ "EnhancePotentialLevel": 0, "Desc": "Talent.1430109.2", "Icon": "", - "Param1": "", + "Param1": "EffectValue,NoLevel,14390090,EffectTypeParam1,HdPct", "Param2": "", "Param3": "", "Param4": "", @@ -47820,7 +47820,7 @@ "Sort": 10, "Nodes": 0, "EffectId": [ - 10390100 + 14390100 ], "EnhanceSkillId": 0, "EnhanceSkillLevel": 0, @@ -47828,7 +47828,7 @@ "EnhancePotentialLevel": 0, "Desc": "Talent.1430110.2", "Icon": "", - "Param1": "", + "Param1": "EffectValue,NoLevel,14390100,EffectTypeParam1,HdPct", "Param2": "", "Param3": "", "Param4": "", @@ -47855,9 +47855,9 @@ "EnhancePotentialLevel": 0, "Desc": "Talent.1430116.2", "Icon": "", - "Param1": "", - "Param2": "", - "Param3": "", + "Param1": "EffectValue,NoLevel,14396111,EffectTypeParam1,HdPct", + "Param2": "EffectValue,NoLevel,14396121,EffectTypeParam1,HdPct", + "Param3": "BuffValue,NoLevel,14396111,Time,10K", "Param4": "", "Param5": "", "Param6": "", @@ -47876,7 +47876,7 @@ "Sort": 1, "Nodes": 0, "EffectId": [ - 10390110 + 14390110 ], "EnhanceSkillId": 0, "EnhanceSkillLevel": 0, @@ -47884,7 +47884,7 @@ "EnhancePotentialLevel": 0, "Desc": "Talent.1430217.2", "Icon": "", - "Param1": "", + "Param1": "EffectValue,NoLevel,14390110,EffectTypeParam1,Fixed", "Param2": "", "Param3": "", "Param4": "", @@ -47905,7 +47905,7 @@ "Sort": 2, "Nodes": 0, "EffectId": [ - 10390120 + 14390120 ], "EnhanceSkillId": 0, "EnhanceSkillLevel": 0, @@ -47913,7 +47913,7 @@ "EnhancePotentialLevel": 0, "Desc": "Talent.1430218.2", "Icon": "", - "Param1": "", + "Param1": "EffectValue,NoLevel,14390120,EffectTypeParam1,Fixed", "Param2": "", "Param3": "", "Param4": "", @@ -47934,7 +47934,7 @@ "Sort": 3, "Nodes": 0, "EffectId": [ - 10390130 + 14390130 ], "EnhanceSkillId": 0, "EnhanceSkillLevel": 0, @@ -47942,7 +47942,7 @@ "EnhancePotentialLevel": 0, "Desc": "Talent.1430219.2", "Icon": "", - "Param1": "", + "Param1": "EffectValue,NoLevel,14390130,EffectTypeParam1,Fixed", "Param2": "", "Param3": "", "Param4": "", @@ -47963,7 +47963,7 @@ "Sort": 4, "Nodes": 0, "EffectId": [ - 10390140 + 14390140 ], "EnhanceSkillId": 0, "EnhanceSkillLevel": 0, @@ -47971,7 +47971,7 @@ "EnhancePotentialLevel": 0, "Desc": "Talent.1430220.2", "Icon": "", - "Param1": "", + "Param1": "EffectValue,NoLevel,14390140,EffectTypeParam1,HdPct", "Param2": "", "Param3": "", "Param4": "", @@ -47992,7 +47992,7 @@ "Sort": 5, "Nodes": 0, "EffectId": [ - 10390150 + 14390150 ], "EnhanceSkillId": 0, "EnhanceSkillLevel": 0, @@ -48000,7 +48000,7 @@ "EnhancePotentialLevel": 0, "Desc": "Talent.1430221.2", "Icon": "", - "Param1": "", + "Param1": "EffectValue,NoLevel,14390150,EffectTypeParam1,HdPct", "Param2": "", "Param3": "", "Param4": "", @@ -48021,7 +48021,7 @@ "Sort": 6, "Nodes": 0, "EffectId": [ - 10390160 + 14390160 ], "EnhanceSkillId": 0, "EnhanceSkillLevel": 0, @@ -48029,7 +48029,7 @@ "EnhancePotentialLevel": 0, "Desc": "Talent.1430222.2", "Icon": "", - "Param1": "", + "Param1": "EffectValue,NoLevel,14390160,EffectTypeParam1,Fixed", "Param2": "", "Param3": "", "Param4": "", @@ -48050,7 +48050,7 @@ "Sort": 7, "Nodes": 0, "EffectId": [ - 10390170 + 14390170 ], "EnhanceSkillId": 0, "EnhanceSkillLevel": 0, @@ -48058,7 +48058,7 @@ "EnhancePotentialLevel": 0, "Desc": "Talent.1430223.2", "Icon": "", - "Param1": "", + "Param1": "EffectValue,NoLevel,14390170,EffectTypeParam1,Fixed", "Param2": "", "Param3": "", "Param4": "", @@ -48079,7 +48079,7 @@ "Sort": 8, "Nodes": 0, "EffectId": [ - 10390180 + 14390180 ], "EnhanceSkillId": 0, "EnhanceSkillLevel": 0, @@ -48087,7 +48087,7 @@ "EnhancePotentialLevel": 0, "Desc": "Talent.1430224.2", "Icon": "", - "Param1": "", + "Param1": "EffectValue,NoLevel,14390180,EffectTypeParam1,Fixed", "Param2": "", "Param3": "", "Param4": "", @@ -48108,7 +48108,7 @@ "Sort": 9, "Nodes": 0, "EffectId": [ - 10390190 + 14390190 ], "EnhanceSkillId": 0, "EnhanceSkillLevel": 0, @@ -48116,7 +48116,7 @@ "EnhancePotentialLevel": 0, "Desc": "Talent.1430225.2", "Icon": "", - "Param1": "", + "Param1": "EffectValue,NoLevel,14390190,EffectTypeParam1,HdPct", "Param2": "", "Param3": "", "Param4": "", @@ -48137,7 +48137,7 @@ "Sort": 10, "Nodes": 0, "EffectId": [ - 10390200 + 14390200 ], "EnhanceSkillId": 0, "EnhanceSkillLevel": 0, @@ -48145,7 +48145,7 @@ "EnhancePotentialLevel": 0, "Desc": "Talent.1430226.2", "Icon": "", - "Param1": "", + "Param1": "EffectValue,NoLevel,14390200,EffectTypeParam1,HdPct", "Param2": "", "Param3": "", "Param4": "", @@ -48172,9 +48172,9 @@ "EnhancePotentialLevel": 0, "Desc": "Talent.1430232.2", "Icon": "", - "Param1": "", - "Param2": "", - "Param3": "", + "Param1": "EffectValue,NoLevel,14396211,EffectTypeParam1,HdPct", + "Param2": "BuffValue,NoLevel,14396211,Time,10K", + "Param3": "BuffValue,NoLevel,14396211,LaminatedNum,Fixed", "Param4": "", "Param5": "", "Param6": "", @@ -48193,7 +48193,7 @@ "Sort": 1, "Nodes": 0, "EffectId": [ - 10390210 + 14390210 ], "EnhanceSkillId": 0, "EnhanceSkillLevel": 0, @@ -48201,7 +48201,7 @@ "EnhancePotentialLevel": 0, "Desc": "Talent.1430333.2", "Icon": "", - "Param1": "", + "Param1": "EffectValue,NoLevel,14390210,EffectTypeParam1,Fixed", "Param2": "", "Param3": "", "Param4": "", @@ -48222,7 +48222,7 @@ "Sort": 2, "Nodes": 0, "EffectId": [ - 10390220 + 14390220 ], "EnhanceSkillId": 0, "EnhanceSkillLevel": 0, @@ -48230,7 +48230,7 @@ "EnhancePotentialLevel": 0, "Desc": "Talent.1430334.2", "Icon": "", - "Param1": "", + "Param1": "EffectValue,NoLevel,14390220,EffectTypeParam1,Fixed", "Param2": "", "Param3": "", "Param4": "", @@ -48251,7 +48251,7 @@ "Sort": 3, "Nodes": 0, "EffectId": [ - 10390230 + 14390230 ], "EnhanceSkillId": 0, "EnhanceSkillLevel": 0, @@ -48259,7 +48259,7 @@ "EnhancePotentialLevel": 0, "Desc": "Talent.1430335.2", "Icon": "", - "Param1": "", + "Param1": "EffectValue,NoLevel,14390230,EffectTypeParam1,Fixed", "Param2": "", "Param3": "", "Param4": "", @@ -48280,7 +48280,7 @@ "Sort": 4, "Nodes": 0, "EffectId": [ - 10390240 + 14390240 ], "EnhanceSkillId": 0, "EnhanceSkillLevel": 0, @@ -48288,7 +48288,7 @@ "EnhancePotentialLevel": 0, "Desc": "Talent.1430336.2", "Icon": "", - "Param1": "", + "Param1": "EffectValue,NoLevel,14390240,EffectTypeParam1,HdPct", "Param2": "", "Param3": "", "Param4": "", @@ -48309,7 +48309,7 @@ "Sort": 5, "Nodes": 0, "EffectId": [ - 10390250 + 14390250 ], "EnhanceSkillId": 0, "EnhanceSkillLevel": 0, @@ -48317,7 +48317,7 @@ "EnhancePotentialLevel": 0, "Desc": "Talent.1430337.2", "Icon": "", - "Param1": "", + "Param1": "EffectValue,NoLevel,14390250,EffectTypeParam1,HdPct", "Param2": "", "Param3": "", "Param4": "", @@ -48338,7 +48338,7 @@ "Sort": 6, "Nodes": 0, "EffectId": [ - 10390260 + 14390260 ], "EnhanceSkillId": 0, "EnhanceSkillLevel": 0, @@ -48346,7 +48346,7 @@ "EnhancePotentialLevel": 0, "Desc": "Talent.1430338.2", "Icon": "", - "Param1": "", + "Param1": "EffectValue,NoLevel,14390260,EffectTypeParam1,Fixed", "Param2": "", "Param3": "", "Param4": "", @@ -48367,7 +48367,7 @@ "Sort": 7, "Nodes": 0, "EffectId": [ - 10390270 + 14390270 ], "EnhanceSkillId": 0, "EnhanceSkillLevel": 0, @@ -48375,7 +48375,7 @@ "EnhancePotentialLevel": 0, "Desc": "Talent.1430339.2", "Icon": "", - "Param1": "", + "Param1": "EffectValue,NoLevel,14390270,EffectTypeParam1,Fixed", "Param2": "", "Param3": "", "Param4": "", @@ -48396,7 +48396,7 @@ "Sort": 8, "Nodes": 0, "EffectId": [ - 10390280 + 14390280 ], "EnhanceSkillId": 0, "EnhanceSkillLevel": 0, @@ -48404,7 +48404,7 @@ "EnhancePotentialLevel": 0, "Desc": "Talent.1430340.2", "Icon": "", - "Param1": "", + "Param1": "EffectValue,NoLevel,14390280,EffectTypeParam1,Fixed", "Param2": "", "Param3": "", "Param4": "", @@ -48425,7 +48425,7 @@ "Sort": 9, "Nodes": 0, "EffectId": [ - 10390290 + 14390290 ], "EnhanceSkillId": 0, "EnhanceSkillLevel": 0, @@ -48433,7 +48433,7 @@ "EnhancePotentialLevel": 0, "Desc": "Talent.1430341.2", "Icon": "", - "Param1": "", + "Param1": "EffectValue,NoLevel,14390290,EffectTypeParam1,HdPct", "Param2": "", "Param3": "", "Param4": "", @@ -48454,7 +48454,7 @@ "Sort": 10, "Nodes": 0, "EffectId": [ - 10390300 + 14390300 ], "EnhanceSkillId": 0, "EnhanceSkillLevel": 0, @@ -48462,7 +48462,7 @@ "EnhancePotentialLevel": 0, "Desc": "Talent.1430342.2", "Icon": "", - "Param1": "", + "Param1": "EffectValue,NoLevel,14390300,EffectTypeParam1,HdPct", "Param2": "", "Param3": "", "Param4": "", @@ -48489,9 +48489,9 @@ "EnhancePotentialLevel": 0, "Desc": "Talent.1430348.2", "Icon": "", - "Param1": "", - "Param2": "", - "Param3": "", + "Param1": "EffectValue,NoLevel,14396311,EffectTypeParam1,HdPct", + "Param2": "EffectValue,NoLevel,14396321,EffectTypeParam1,HdPct", + "Param3": "BuffValue,NoLevel,14396311,Time,10K", "Param4": "", "Param5": "", "Param6": "", @@ -48510,7 +48510,7 @@ "Sort": 1, "Nodes": 0, "EffectId": [ - 10390310 + 14390310 ], "EnhanceSkillId": 0, "EnhanceSkillLevel": 0, @@ -48518,7 +48518,7 @@ "EnhancePotentialLevel": 0, "Desc": "Talent.1430449.2", "Icon": "", - "Param1": "", + "Param1": "EffectValue,NoLevel,14390310,EffectTypeParam1,Fixed", "Param2": "", "Param3": "", "Param4": "", @@ -48539,7 +48539,7 @@ "Sort": 2, "Nodes": 0, "EffectId": [ - 10390320 + 14390320 ], "EnhanceSkillId": 0, "EnhanceSkillLevel": 0, @@ -48547,7 +48547,7 @@ "EnhancePotentialLevel": 0, "Desc": "Talent.1430450.2", "Icon": "", - "Param1": "", + "Param1": "EffectValue,NoLevel,14390320,EffectTypeParam1,Fixed", "Param2": "", "Param3": "", "Param4": "", @@ -48568,7 +48568,7 @@ "Sort": 3, "Nodes": 0, "EffectId": [ - 10390330 + 14390330 ], "EnhanceSkillId": 0, "EnhanceSkillLevel": 0, @@ -48576,7 +48576,7 @@ "EnhancePotentialLevel": 0, "Desc": "Talent.1430451.2", "Icon": "", - "Param1": "", + "Param1": "EffectValue,NoLevel,14390330,EffectTypeParam1,Fixed", "Param2": "", "Param3": "", "Param4": "", @@ -48597,7 +48597,7 @@ "Sort": 4, "Nodes": 0, "EffectId": [ - 10390340 + 14390340 ], "EnhanceSkillId": 0, "EnhanceSkillLevel": 0, @@ -48605,7 +48605,7 @@ "EnhancePotentialLevel": 0, "Desc": "Talent.1430452.2", "Icon": "", - "Param1": "", + "Param1": "EffectValue,NoLevel,14390340,EffectTypeParam1,HdPct", "Param2": "", "Param3": "", "Param4": "", @@ -48626,7 +48626,7 @@ "Sort": 5, "Nodes": 0, "EffectId": [ - 10390350 + 14390350 ], "EnhanceSkillId": 0, "EnhanceSkillLevel": 0, @@ -48634,7 +48634,7 @@ "EnhancePotentialLevel": 0, "Desc": "Talent.1430453.2", "Icon": "", - "Param1": "", + "Param1": "EffectValue,NoLevel,14390350,EffectTypeParam1,HdPct", "Param2": "", "Param3": "", "Param4": "", @@ -48655,7 +48655,7 @@ "Sort": 6, "Nodes": 0, "EffectId": [ - 10390360 + 14390360 ], "EnhanceSkillId": 0, "EnhanceSkillLevel": 0, @@ -48663,7 +48663,7 @@ "EnhancePotentialLevel": 0, "Desc": "Talent.1430454.2", "Icon": "", - "Param1": "", + "Param1": "EffectValue,NoLevel,14390360,EffectTypeParam1,Fixed", "Param2": "", "Param3": "", "Param4": "", @@ -48684,7 +48684,7 @@ "Sort": 7, "Nodes": 0, "EffectId": [ - 10390370 + 14390370 ], "EnhanceSkillId": 0, "EnhanceSkillLevel": 0, @@ -48692,7 +48692,7 @@ "EnhancePotentialLevel": 0, "Desc": "Talent.1430455.2", "Icon": "", - "Param1": "", + "Param1": "EffectValue,NoLevel,14390370,EffectTypeParam1,Fixed", "Param2": "", "Param3": "", "Param4": "", @@ -48713,7 +48713,7 @@ "Sort": 8, "Nodes": 0, "EffectId": [ - 10390380 + 14390380 ], "EnhanceSkillId": 0, "EnhanceSkillLevel": 0, @@ -48721,7 +48721,7 @@ "EnhancePotentialLevel": 0, "Desc": "Talent.1430456.2", "Icon": "", - "Param1": "", + "Param1": "EffectValue,NoLevel,14390380,EffectTypeParam1,Fixed", "Param2": "", "Param3": "", "Param4": "", @@ -48742,7 +48742,7 @@ "Sort": 9, "Nodes": 0, "EffectId": [ - 10390390 + 14390390 ], "EnhanceSkillId": 0, "EnhanceSkillLevel": 0, @@ -48750,7 +48750,7 @@ "EnhancePotentialLevel": 0, "Desc": "Talent.1430457.2", "Icon": "", - "Param1": "", + "Param1": "EffectValue,NoLevel,14390390,EffectTypeParam1,HdPct", "Param2": "", "Param3": "", "Param4": "", @@ -48771,7 +48771,7 @@ "Sort": 10, "Nodes": 0, "EffectId": [ - 10390400 + 14390400 ], "EnhanceSkillId": 0, "EnhanceSkillLevel": 0, @@ -48779,7 +48779,7 @@ "EnhancePotentialLevel": 0, "Desc": "Talent.1430458.2", "Icon": "", - "Param1": "", + "Param1": "EffectValue,NoLevel,14390400,EffectTypeParam1,HdPct", "Param2": "", "Param3": "", "Param4": "", @@ -48806,9 +48806,9 @@ "EnhancePotentialLevel": 0, "Desc": "Talent.1430464.2", "Icon": "", - "Param1": "", - "Param2": "", - "Param3": "", + "Param1": "EffectValue,NoLevel,14396411,EffectTypeParam1,HdPct", + "Param2": "BuffValue,NoLevel,14396411,Time,10K", + "Param3": "BuffValue,NoLevel,14396411,LaminatedNum,Fixed", "Param4": "", "Param5": "", "Param6": "", @@ -48827,7 +48827,7 @@ "Sort": 1, "Nodes": 0, "EffectId": [ - 10390410 + 14390410 ], "EnhanceSkillId": 0, "EnhanceSkillLevel": 0, @@ -48835,7 +48835,7 @@ "EnhancePotentialLevel": 0, "Desc": "Talent.1430565.2", "Icon": "", - "Param1": "", + "Param1": "EffectValue,NoLevel,14390410,EffectTypeParam1,Fixed", "Param2": "", "Param3": "", "Param4": "", @@ -48856,7 +48856,7 @@ "Sort": 2, "Nodes": 0, "EffectId": [ - 10390420 + 14390420 ], "EnhanceSkillId": 0, "EnhanceSkillLevel": 0, @@ -48864,7 +48864,7 @@ "EnhancePotentialLevel": 0, "Desc": "Talent.1430566.2", "Icon": "", - "Param1": "", + "Param1": "EffectValue,NoLevel,14390420,EffectTypeParam1,Fixed", "Param2": "", "Param3": "", "Param4": "", @@ -48885,7 +48885,7 @@ "Sort": 3, "Nodes": 0, "EffectId": [ - 10390430 + 14390430 ], "EnhanceSkillId": 0, "EnhanceSkillLevel": 0, @@ -48893,7 +48893,7 @@ "EnhancePotentialLevel": 0, "Desc": "Talent.1430567.2", "Icon": "", - "Param1": "", + "Param1": "EffectValue,NoLevel,14390430,EffectTypeParam1,Fixed", "Param2": "", "Param3": "", "Param4": "", @@ -48914,7 +48914,7 @@ "Sort": 4, "Nodes": 0, "EffectId": [ - 10390440 + 14390440 ], "EnhanceSkillId": 0, "EnhanceSkillLevel": 0, @@ -48922,7 +48922,7 @@ "EnhancePotentialLevel": 0, "Desc": "Talent.1430568.2", "Icon": "", - "Param1": "", + "Param1": "EffectValue,NoLevel,14390440,EffectTypeParam1,HdPct", "Param2": "", "Param3": "", "Param4": "", @@ -48943,7 +48943,7 @@ "Sort": 5, "Nodes": 0, "EffectId": [ - 10390450 + 14390450 ], "EnhanceSkillId": 0, "EnhanceSkillLevel": 0, @@ -48951,7 +48951,7 @@ "EnhancePotentialLevel": 0, "Desc": "Talent.1430569.2", "Icon": "", - "Param1": "", + "Param1": "EffectValue,NoLevel,14390450,EffectTypeParam1,HdPct", "Param2": "", "Param3": "", "Param4": "", @@ -48972,7 +48972,7 @@ "Sort": 6, "Nodes": 0, "EffectId": [ - 10390460 + 14390460 ], "EnhanceSkillId": 0, "EnhanceSkillLevel": 0, @@ -48980,7 +48980,7 @@ "EnhancePotentialLevel": 0, "Desc": "Talent.1430570.2", "Icon": "", - "Param1": "", + "Param1": "EffectValue,NoLevel,14390460,EffectTypeParam1,Fixed", "Param2": "", "Param3": "", "Param4": "", @@ -49001,7 +49001,7 @@ "Sort": 7, "Nodes": 0, "EffectId": [ - 10390470 + 14390470 ], "EnhanceSkillId": 0, "EnhanceSkillLevel": 0, @@ -49009,7 +49009,7 @@ "EnhancePotentialLevel": 0, "Desc": "Talent.1430571.2", "Icon": "", - "Param1": "", + "Param1": "EffectValue,NoLevel,14390470,EffectTypeParam1,Fixed", "Param2": "", "Param3": "", "Param4": "", @@ -49030,7 +49030,7 @@ "Sort": 8, "Nodes": 0, "EffectId": [ - 10390480 + 14390480 ], "EnhanceSkillId": 0, "EnhanceSkillLevel": 0, @@ -49038,7 +49038,7 @@ "EnhancePotentialLevel": 0, "Desc": "Talent.1430572.2", "Icon": "", - "Param1": "", + "Param1": "EffectValue,NoLevel,14390480,EffectTypeParam1,Fixed", "Param2": "", "Param3": "", "Param4": "", @@ -49059,7 +49059,7 @@ "Sort": 9, "Nodes": 0, "EffectId": [ - 10390490 + 14390490 ], "EnhanceSkillId": 0, "EnhanceSkillLevel": 0, @@ -49067,7 +49067,7 @@ "EnhancePotentialLevel": 0, "Desc": "Talent.1430573.2", "Icon": "", - "Param1": "", + "Param1": "EffectValue,NoLevel,14390490,EffectTypeParam1,HdPct", "Param2": "", "Param3": "", "Param4": "", @@ -49088,7 +49088,7 @@ "Sort": 10, "Nodes": 0, "EffectId": [ - 10390500 + 14390500 ], "EnhanceSkillId": 0, "EnhanceSkillLevel": 0, @@ -49096,7 +49096,7 @@ "EnhancePotentialLevel": 0, "Desc": "Talent.1430574.2", "Icon": "", - "Param1": "", + "Param1": "EffectValue,NoLevel,14390500,EffectTypeParam1,HdPct", "Param2": "", "Param3": "", "Param4": "", @@ -49123,7 +49123,7 @@ "EnhancePotentialLevel": 0, "Desc": "Talent.1430580.2", "Icon": "", - "Param1": "", + "Param1": "OnceAdditionalAttributeValue,NoLevel,14396511,Value1,10KHdPct", "Param2": "", "Param3": "", "Param4": "", diff --git a/data/bin/TopBar.json b/data/bin/TopBar.json index 88ba932a..b270873d 100644 --- a/data/bin/TopBar.json +++ b/data/bin/TopBar.json @@ -1408,8 +1408,10 @@ "EntryId": 0, "HideBack": false, "Energy": false, - "Coin": false, - "CoinIds": [], + "Coin": true, + "CoinIds": [ + 73107 + ], "HideCoinAdd": false }, "JointDrillBuildList_2": { @@ -1474,6 +1476,16 @@ ], "HideCoinAdd": false }, + "PenguinCardLevel": { + "Id": "PenguinCardLevel", + "Title": "TopBar.PenguinCardLevel.1", + "EntryId": 400501, + "HideBack": false, + "Energy": false, + "Coin": false, + "CoinIds": [], + "HideCoinAdd": false + }, "SpringFestivalStory": { "Id": "SpringFestivalStory", "Title": "TopBar.SpringFestivalStory.1", @@ -1535,7 +1547,9 @@ "HideBack": false, "Energy": false, "Coin": true, - "CoinIds": [], + "CoinIds": [ + 73107 + ], "HideCoinAdd": false }, "Shop_10105": { @@ -1554,8 +1568,10 @@ "EntryId": 0, "HideBack": false, "Energy": false, - "Coin": false, - "CoinIds": [], + "Coin": true, + "CoinIds": [ + 73107 + ], "HideCoinAdd": false }, "WinterNightStory": { diff --git a/data/bin/Trap.json b/data/bin/Trap.json index 3bdccd22..323253e9 100644 --- a/data/bin/Trap.json +++ b/data/bin/Trap.json @@ -328,6 +328,44 @@ "RotSpd": 0, "MoveSpd": 0 }, + "50900021": { + "Id": 50900021, + "Name": "钉刺陷阱(风影活动)", + "FCId": 5009001, + "Model": "Actor/Monster/99013Dingci/99013Dingci_01_Actor", + "ModelScale": 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"CharacterSkin": 11201, - "Break": 8, - "Level": 90, - "SkillLevel": [ - 10, - 10, - 10, - 10 - ], - "Talent": [] - }, - "14401": { - "Id": 14401, - "Name": "TrialCharacter.14401.1", - "CharId": 144, - "CharacterSkin": 14401, - "Break": 8, - "Level": 90, - "SkillLevel": [ - 10, - 10, - 10, - 10 - ], - "Talent": [] - }, - "12701": { - "Id": 12701, - "Name": "TrialCharacter.12701.1", - "CharId": 127, - "CharacterSkin": 12701, - "Break": 8, - "Level": 90, - "SkillLevel": [ - 10, - 10, - 10, - 10 - ], - "Talent": [] - }, - "11101": { - "Id": 11101, - "Name": "TrialCharacter.11101.1", - "CharId": 111, - "CharacterSkin": 11101, - "Break": 8, - "Level": 90, - "SkillLevel": [ - 10, - 10, - 10, - 10 - ], - "Talent": [] - }, - "13401": { - "Id": 13401, - "Name": "TrialCharacter.13401.1", - "CharId": 134, - "CharacterSkin": 13401, - "Break": 8, - "Level": 90, - "SkillLevel": [ - 10, - 10, - 10, - 10 - ], - "Talent": [] - }, "10301": { "Id": 10301, "Name": "TrialCharacter.10301.1", @@ -1289,86 +1214,11 @@ ], "Talent": [] }, - "10801": { - "Id": 10801, - "Name": "TrialCharacter.10801.1", - "CharId": 108, - "CharacterSkin": 10801, - "Break": 8, - "Level": 90, - "SkillLevel": [ - 10, - 10, - 10, - 10 - ], - "Talent": [] - }, - "12601": { - "Id": 12601, - "Name": "TrialCharacter.12601.1", - "CharId": 126, - "CharacterSkin": 12601, - "Break": 8, - "Level": 90, - "SkillLevel": [ - 10, - 10, - 10, - 10 - ], - "Talent": [] - }, - "11901": { - "Id": 11901, - "Name": "TrialCharacter.11901.1", - "CharId": 119, - "CharacterSkin": 11901, - "Break": 8, - "Level": 90, - "SkillLevel": [ - 10, - 10, - 10, - 10 - ], - "Talent": [] - }, - "12301": { - "Id": 12301, - "Name": "TrialCharacter.12301.1", - "CharId": 123, - "CharacterSkin": 12301, - "Break": 8, - "Level": 90, - "SkillLevel": [ - 10, - 10, - 10, - 10 - ], - "Talent": [] - }, - "12001": { - "Id": 12001, - "Name": "TrialCharacter.12001.1", - "CharId": 120, - "CharacterSkin": 12001, - "Break": 8, - "Level": 90, - "SkillLevel": [ - 10, - 10, - 10, - 10 - ], - "Talent": [] - }, - "15501": { - "Id": 15501, - "Name": "TrialCharacter.15501.1", - "CharId": 155, - "CharacterSkin": 15501, + "10601": { + "Id": 10601, + "Name": "TrialCharacter.10601.1", + "CharId": 106, + "CharacterSkin": 10601, "Break": 8, "Level": 90, "SkillLevel": [ @@ -1394,11 +1244,11 @@ ], "Talent": [] }, - "11701": { - "Id": 11701, - "Name": "TrialCharacter.11701.1", - "CharId": 117, - "CharacterSkin": 11701, + "10801": { + "Id": 10801, + "Name": "TrialCharacter.10801.1", + "CharId": 108, + "CharacterSkin": 10801, "Break": 8, "Level": 90, "SkillLevel": [ @@ -1409,101 +1259,11 @@ ], "Talent": [] }, - "14901": { - "Id": 14901, - "Name": "TrialCharacter.14901.1", - "CharId": 149, - "CharacterSkin": 14901, - "Break": 8, - "Level": 90, - "SkillLevel": [ - 10, - 10, - 10, - 10 - ], - "Talent": [] - }, - "11601": { - "Id": 11601, - "Name": "TrialCharacter.11601.1", - "CharId": 116, - "CharacterSkin": 11601, - "Break": 8, - "Level": 90, - "SkillLevel": [ - 10, - 10, - 10, - 10 - ], - "Talent": [] - }, - "15601": { - "Id": 15601, - "Name": "TrialCharacter.15601.1", - "CharId": 156, - "CharacterSkin": 15601, - "Break": 8, - "Level": 90, - "SkillLevel": [ - 10, - 10, - 10, - 10 - ], - "Talent": [] - }, - "12501": { - "Id": 12501, - "Name": "TrialCharacter.12501.1", - "CharId": 125, - "CharacterSkin": 12501, - "Break": 8, - "Level": 90, - "SkillLevel": [ - 10, - 10, - 10, - 10 - ], - "Talent": [] - }, - "13301": { - "Id": 13301, - "Name": "TrialCharacter.13301.1", - "CharId": 133, - "CharacterSkin": 13301, - "Break": 8, - "Level": 90, - "SkillLevel": [ - 10, - 10, - 10, - 10 - ], - "Talent": [] - }, - "15801": { - "Id": 15801, - "Name": "TrialCharacter.15801.1", - "CharId": 158, - "CharacterSkin": 15801, - "Break": 8, - "Level": 90, - "SkillLevel": [ - 10, - 10, - 10, - 10 - ], - "Talent": [] - }, - "11301": { - "Id": 11301, - "Name": "TrialCharacter.11301.1", - "CharId": 113, - "CharacterSkin": 11301, + "10901": { + "Id": 10901, + "Name": "TrialCharacter.10901.1", + "CharId": 109, + "CharacterSkin": 10901, "Break": 8, "Level": 90, "SkillLevel": [ @@ -1529,11 +1289,11 @@ ], "Talent": [] }, - "13501": { - "Id": 13501, - "Name": "TrialCharacter.13501.1", - "CharId": 135, - "CharacterSkin": 13501, + "11101": { + "Id": 11101, + "Name": "TrialCharacter.11101.1", + "CharId": 111, + "CharacterSkin": 11101, "Break": 8, "Level": 90, "SkillLevel": [ @@ -1544,11 +1304,11 @@ ], "Talent": [] }, - "15901": { - "Id": 15901, - "Name": "TrialCharacter.15901.1", - "CharId": 159, - "CharacterSkin": 15901, + "11201": { + "Id": 11201, + "Name": "TrialCharacter.11201.1", + "CharId": 112, + "CharacterSkin": 11201, "Break": 8, "Level": 90, "SkillLevel": [ @@ -1559,101 +1319,11 @@ ], "Talent": [] }, - "14101": { - "Id": 14101, - "Name": "TrialCharacter.14101.1", - "CharId": 141, - "CharacterSkin": 14101, - "Break": 8, - "Level": 90, - "SkillLevel": [ - 10, - 10, - 10, - 10 - ], - "Talent": [] - }, - "14301": { - "Id": 14301, - "Name": "TrialCharacter.14301.1", - "CharId": 143, - "CharacterSkin": 14301, - "Break": 8, - "Level": 90, - "SkillLevel": [ - 10, - 10, - 10, - 10 - ], - "Talent": [] - }, - "13201": { - "Id": 13201, - "Name": "TrialCharacter.13201.1", - "CharId": 132, - "CharacterSkin": 13201, - "Break": 8, - "Level": 90, - "SkillLevel": [ - 10, - 10, - 10, - 10 - ], - "Talent": [] - }, - "13001": { - "Id": 13001, - "Name": "TrialCharacter.13001.1", - "CharId": 130, - "CharacterSkin": 13001, - "Break": 8, - "Level": 90, - "SkillLevel": [ - 10, - 10, - 10, - 10 - ], - "Talent": [] - }, - "14501": { - "Id": 14501, - "Name": "TrialCharacter.14501.1", - "CharId": 145, - "CharacterSkin": 14501, - "Break": 8, - "Level": 90, - "SkillLevel": [ - 10, - 10, - 10, - 10 - ], - "Talent": [] - }, - "11501": { - "Id": 11501, - "Name": "TrialCharacter.11501.1", - "CharId": 115, - "CharacterSkin": 11501, - "Break": 8, - "Level": 90, - "SkillLevel": [ - 10, - 10, - 10, - 10 - ], - "Talent": [] - }, - "14001": { - "Id": 14001, - "Name": "TrialCharacter.14001.1", - "CharId": 140, - "CharacterSkin": 14001, + "11301": { + "Id": 11301, + "Name": "TrialCharacter.11301.1", + "CharId": 113, + "CharacterSkin": 11301, "Break": 8, "Level": 90, "SkillLevel": [ @@ -1679,6 +1349,51 @@ ], "Talent": [] }, + "11501": { + "Id": 11501, + "Name": "TrialCharacter.11501.1", + "CharId": 115, + "CharacterSkin": 11501, + "Break": 8, + "Level": 90, + "SkillLevel": [ + 10, + 10, + 10, + 10 + ], + "Talent": [] + }, + "11601": { + "Id": 11601, + "Name": "TrialCharacter.11601.1", + "CharId": 116, + "CharacterSkin": 11601, + "Break": 8, + "Level": 90, + "SkillLevel": [ + 10, + 10, + 10, + 10 + ], + "Talent": [] + }, + "11701": { + "Id": 11701, + "Name": "TrialCharacter.11701.1", + "CharId": 117, + "CharacterSkin": 11701, + "Break": 8, + "Level": 90, + "SkillLevel": [ + 10, + 10, + 10, + 10 + ], + "Talent": [] + }, "11801": { "Id": 11801, "Name": "TrialCharacter.11801.1", @@ -1694,6 +1409,291 @@ ], "Talent": [] }, + "11901": { + "Id": 11901, + "Name": "TrialCharacter.11901.1", + "CharId": 119, + "CharacterSkin": 11901, + "Break": 8, + "Level": 90, + "SkillLevel": [ + 10, + 10, + 10, + 10 + ], + "Talent": [] + }, + "12001": { + "Id": 12001, + "Name": "TrialCharacter.12001.1", + "CharId": 120, + "CharacterSkin": 12001, + "Break": 8, + "Level": 90, + "SkillLevel": [ + 10, + 10, + 10, + 10 + ], + "Talent": [] + }, + "12301": { + "Id": 12301, + "Name": "TrialCharacter.12301.1", + "CharId": 123, + "CharacterSkin": 12301, + "Break": 8, + "Level": 90, + "SkillLevel": [ + 10, + 10, + 10, + 10 + ], + "Talent": [] + }, + "12501": { + "Id": 12501, + "Name": "TrialCharacter.12501.1", + "CharId": 125, + "CharacterSkin": 12501, + "Break": 8, + "Level": 90, + "SkillLevel": [ + 10, + 10, + 10, + 10 + ], + "Talent": [] + }, + "12601": { + "Id": 12601, + "Name": "TrialCharacter.12601.1", + "CharId": 126, + "CharacterSkin": 12601, + "Break": 8, + "Level": 90, + "SkillLevel": [ + 10, + 10, + 10, + 10 + ], + "Talent": [] + }, + "12701": { + "Id": 12701, + "Name": "TrialCharacter.12701.1", + "CharId": 127, + "CharacterSkin": 12701, + "Break": 8, + "Level": 90, + "SkillLevel": [ + 10, + 10, + 10, + 10 + ], + "Talent": [] + }, + "12901": { + "Id": 12901, + "Name": "TrialCharacter.12901.1", + "CharId": 129, + "CharacterSkin": 12901, + "Break": 8, + "Level": 90, + "SkillLevel": [ + 10, + 10, + 10, + 10 + ], + "Talent": [] + }, + "13001": { + "Id": 13001, + "Name": "TrialCharacter.13001.1", + "CharId": 130, + "CharacterSkin": 13001, + "Break": 8, + "Level": 90, + "SkillLevel": [ + 10, + 10, + 10, + 10 + ], + "Talent": [] + }, + "13201": { + "Id": 13201, + "Name": "TrialCharacter.13201.1", + "CharId": 132, + "CharacterSkin": 13201, + "Break": 8, + "Level": 90, + "SkillLevel": [ + 10, + 10, + 10, + 10 + ], + "Talent": [] + }, + "13301": { + "Id": 13301, + "Name": "TrialCharacter.13301.1", + "CharId": 133, + "CharacterSkin": 13301, + "Break": 8, + "Level": 90, + "SkillLevel": [ + 10, + 10, + 10, + 10 + ], + "Talent": [] + }, + "13401": { + "Id": 13401, + "Name": "TrialCharacter.13401.1", + "CharId": 134, + "CharacterSkin": 13401, + "Break": 8, + "Level": 90, + "SkillLevel": [ + 10, + 10, + 10, + 10 + ], + "Talent": [] + }, + "13501": { + "Id": 13501, + "Name": "TrialCharacter.13501.1", + "CharId": 135, + "CharacterSkin": 13501, + "Break": 8, + "Level": 90, + "SkillLevel": [ + 10, + 10, + 10, + 10 + ], + "Talent": [] + }, + "13601": { + "Id": 13601, + "Name": "TrialCharacter.13601.1", + "CharId": 136, + "CharacterSkin": 13601, + "Break": 8, + "Level": 90, + "SkillLevel": [ + 10, + 10, + 10, + 10 + ], + "Talent": [] + }, + "14001": { + "Id": 14001, + "Name": "TrialCharacter.14001.1", + "CharId": 140, + "CharacterSkin": 14001, + "Break": 8, + "Level": 90, + "SkillLevel": [ + 10, + 10, + 10, + 10 + ], + "Talent": [] + }, + "14101": { + "Id": 14101, + "Name": "TrialCharacter.14101.1", + "CharId": 141, + "CharacterSkin": 14101, + "Break": 8, + "Level": 90, + "SkillLevel": [ + 10, + 10, + 10, + 10 + ], + "Talent": [] + }, + "14201": { + "Id": 14201, + "Name": "TrialCharacter.14201.1", + "CharId": 142, + "CharacterSkin": 14201, + "Break": 8, + "Level": 90, + "SkillLevel": [ + 10, + 10, + 10, + 10 + ], + "Talent": [] + }, + "14301": { + "Id": 14301, + "Name": "TrialCharacter.14301.1", + "CharId": 143, + "CharacterSkin": 14301, + "Break": 8, + "Level": 90, + "SkillLevel": [ + 10, + 10, + 10, + 10 + ], + "Talent": [] + }, + "14401": { + "Id": 14401, + "Name": "TrialCharacter.14401.1", + "CharId": 144, + "CharacterSkin": 14401, + "Break": 8, + "Level": 90, + "SkillLevel": [ + 10, + 10, + 10, + 10 + ], + "Talent": [] + }, + "14501": { + "Id": 14501, + "Name": "TrialCharacter.14501.1", + "CharId": 145, + "CharacterSkin": 14501, + "Break": 8, + "Level": 90, + "SkillLevel": [ + 10, + 10, + 10, + 10 + ], + "Talent": [] + }, "14701": { "Id": 14701, "Name": "TrialCharacter.14701.1", @@ -1709,11 +1709,86 @@ ], "Talent": [] }, - "14201": { - "Id": 14201, - "Name": "TrialCharacter.14201.1", - "CharId": 142, - "CharacterSkin": 14201, + "14901": { + "Id": 14901, + "Name": "TrialCharacter.14901.1", + "CharId": 149, + "CharacterSkin": 14901, + "Break": 8, + "Level": 90, + "SkillLevel": [ + 10, + 10, + 10, + 10 + ], + "Talent": [] + }, + "15001": { + "Id": 15001, + "Name": "TrialCharacter.15001.1", + "CharId": 150, + "CharacterSkin": 15001, + "Break": 8, + "Level": 90, + "SkillLevel": [ + 10, + 10, + 10, + 10 + ], + "Talent": [] + }, + "15501": { + "Id": 15501, + "Name": "TrialCharacter.15501.1", + "CharId": 155, + "CharacterSkin": 15501, + "Break": 8, + "Level": 90, + "SkillLevel": [ + 10, + 10, + 10, + 10 + ], + "Talent": [] + }, + "15601": { + "Id": 15601, + "Name": "TrialCharacter.15601.1", + "CharId": 156, + "CharacterSkin": 15601, + "Break": 8, + "Level": 90, + "SkillLevel": [ + 10, + 10, + 10, + 10 + ], + "Talent": [] + }, + "15801": { + "Id": 15801, + "Name": "TrialCharacter.15801.1", + "CharId": 158, + "CharacterSkin": 15801, + "Break": 8, + "Level": 90, + "SkillLevel": [ + 10, + 10, + 10, + 10 + ], + "Talent": [] + }, + "15901": { + "Id": 15901, + "Name": "TrialCharacter.15901.1", + "CharId": 159, + "CharacterSkin": 15901, "Break": 8, "Level": 90, "SkillLevel": [ @@ -1918,5 +1993,50 @@ 2 ], "Talent": [] + }, + "200041": { + "Id": 200041, + "Name": "TrialCharacter.200041.1", + "CharId": 143, + "CharacterSkin": 14301, + "Break": 3, + "Level": 40, + "SkillLevel": [ + 3, + 3, + 3, + 3 + ], + "Talent": [] + }, + "200051": { + "Id": 200051, + "Name": "TrialCharacter.200051.1", + "CharId": 143, + "CharacterSkin": 14301, + "Break": 3, + "Level": 40, + "SkillLevel": [ + 3, + 3, + 3, + 3 + ], + "Talent": [] + }, + "200061": { + "Id": 200061, + "Name": "TrialCharacter.200061.1", + "CharId": 143, + "CharacterSkin": 14301, + "Break": 3, + "Level": 40, + "SkillLevel": [ + 3, + 3, + 3, + 3 + ], + "Talent": [] } } \ No newline at end of file diff --git a/data/bin/TrialControl.json b/data/bin/TrialControl.json index 42c22e15..5c2c0047 100644 --- a/data/bin/TrialControl.json +++ b/data/bin/TrialControl.json @@ -130,5 +130,27 @@ ], "UIAssets": "Trial", "CtrlName": "TrialCtrl" + }, + "700113": { + "Id": 700113, + "GroupIds": [ + 14301 + ], + "Gachas": [ + 10143 + ], + "UIAssets": "Trial", + "CtrlName": "TrialCtrl" + }, + "700114": { + "Id": 700114, + "GroupIds": [ + 13201 + ], + "Gachas": [ + 10132 + ], + "UIAssets": "Trial", + "CtrlName": "TrialCtrl" } } \ No newline at end of file diff --git a/data/bin/TrialFloor.json b/data/bin/TrialFloor.json index 45587c10..7ab8c029 100644 --- a/data/bin/TrialFloor.json +++ b/data/bin/TrialFloor.json @@ -911,5 +911,157 @@ "DungeonDelay": 45000, "Theme": 101, "MonsterLv": 1 + }, + "1231431": { + "Id": 1231431, + "TrialChar": 143, + "TrialSectType": 1, + "SceneName": "Levels/TrainingLevels/TrainingLevels_01/TrainingLevels_01", + "ConfigPrefabName": "TutorialLevel_14301", + "TrialBuild": 14301, + "QuestFlow": [ + 1430101, + 1430102, + 1430103, + 1430104 + ], + "BGM": "travelerTrail_combatNormal_setState", + "LeaveTriggerEvent": "amb_city_all_stop", + "DungeonDelay": 45000, + "Theme": 101, + "MonsterLv": 1 + }, + "1231432": { + "Id": 1231432, + "TrialChar": 143, + "TrialSectType": 2, + "SceneName": "Levels/TrainingLevels/TrainingLevels_01/TrainingLevels_01", + "ConfigPrefabName": "TutorialLevel_14302", + "TrialBuild": 14302, + "QuestFlow": [ + 1430201, + 1430202, + 1430203, + 1430204 + ], + "BGM": "travelerTrail_combatNormal_setState", + "LeaveTriggerEvent": "amb_city_all_stop", + "DungeonDelay": 45000, + "Theme": 101, + "MonsterLv": 1 + }, + "1231433": { + "Id": 1231433, + "TrialChar": 143, + "TrialSectType": 3, + "SceneName": "Levels/TrainingLevels/TrainingLevels_01/TrainingLevels_01", + "ConfigPrefabName": "TutorialLevel_14303", + "TrialBuild": 14303, + "QuestFlow": [ + 1430301, + 1430302, + 1430303, + 1430304 + ], + "BGM": "travelerTrail_combatNormal_setState", + "LeaveTriggerEvent": "amb_city_all_stop", + "DungeonDelay": 45000, + "Theme": 101, + "MonsterLv": 1 + }, + "1231434": { + "Id": 1231434, + "TrialChar": 143, + "TrialSectType": 4, + "SceneName": "Levels/TrainingLevels/TrainingLevels_01/TrainingLevels_01", + "ConfigPrefabName": "TutorialLevel_14304", + "TrialBuild": 14304, + "QuestFlow": [ + 1430401, + 1430402, + 1430403, + 1430404 + ], + "BGM": "travelerTrail_combatNormal_setState", + "LeaveTriggerEvent": "amb_city_all_stop", + "DungeonDelay": 45000, + "Theme": 101, + "MonsterLv": 1 + }, + "1231321": { + "Id": 1231321, + "TrialChar": 132, + "TrialSectType": 1, + "SceneName": "Levels/TrainingLevels/TrainingLevels_01/TrainingLevels_01", + "ConfigPrefabName": "TutorialLevel_13201", + "TrialBuild": 13201, + "QuestFlow": [ + 1320101, + 1320102, + 1320103, + 1320104 + ], + "BGM": "travelerTrail_combatNormal_setState", + "LeaveTriggerEvent": "amb_city_all_stop", + "DungeonDelay": 45000, + "Theme": 101, + "MonsterLv": 1 + }, + "1231322": { + "Id": 1231322, + "TrialChar": 132, + "TrialSectType": 2, + "SceneName": "Levels/TrainingLevels/TrainingLevels_01/TrainingLevels_01", + "ConfigPrefabName": "TutorialLevel_13202", + "TrialBuild": 13202, + "QuestFlow": [ + 1320201, + 1320202, + 1320203, + 1320204 + ], + "BGM": "travelerTrail_combatNormal_setState", + "LeaveTriggerEvent": "amb_city_all_stop", + "DungeonDelay": 45000, + "Theme": 101, + "MonsterLv": 1 + }, + "1231323": { + "Id": 1231323, + "TrialChar": 132, + "TrialSectType": 3, + "SceneName": "Levels/TrainingLevels/TrainingLevels_01/TrainingLevels_01", + "ConfigPrefabName": "TutorialLevel_13203", + "TrialBuild": 13203, + "QuestFlow": [ + 1320301, + 1320302, + 1320303, + 1320304 + ], + "BGM": "travelerTrail_combatNormal_setState", + "LeaveTriggerEvent": "amb_city_all_stop", + "DungeonDelay": 45000, + "Theme": 101, + "MonsterLv": 1 + }, + "1231324": { + "Id": 1231324, + "TrialChar": 132, + "TrialSectType": 4, + "SceneName": "Levels/TrainingLevels/TrainingLevels_01/TrainingLevels_01", + "ConfigPrefabName": "TutorialLevel_13204", + "TrialBuild": 13204, + "QuestFlow": [ + 1320401, + 1320402, + 1320403, + 1320404 + ], + "BGM": "travelerTrail_combatNormal_setState", + "LeaveTriggerEvent": "amb_city_all_stop", + "DungeonDelay": 45000, + "Theme": 101, + "MonsterLv": 1 } } \ No newline at end of file diff --git a/data/bin/TrialGroup.json b/data/bin/TrialGroup.json index 737cb1d2..ac1add86 100644 --- a/data/bin/TrialGroup.json +++ b/data/bin/TrialGroup.json @@ -214,5 +214,41 @@ "Qty2": 5, "RewardId3": 1, "Qty3": 50000 + }, + "14301": { + "Id": 14301, + "TrialChar": 14301, + "MasterPotential": [ + 1430101, + 1430102 + ], + "AssistPotential": [ + 1430103, + 1430104 + ], + "RewardId1": 2, + "Qty1": 50, + "RewardId2": 30003, + "Qty2": 5, + "RewardId3": 1, + "Qty3": 50000 + }, + "13201": { + "Id": 13201, + "TrialChar": 13201, + "MasterPotential": [ + 1320101, + 1320102 + ], + "AssistPotential": [ + 1320103, + 1320104 + ], + "RewardId1": 2, + "Qty1": 50, + "RewardId2": 30003, + "Qty2": 5, + "RewardId3": 1, + "Qty3": 50000 } } \ No newline at end of file diff --git a/data/bin/TrialPotential.json b/data/bin/TrialPotential.json index 71d6f63e..aff5608a 100644 --- a/data/bin/TrialPotential.json +++ b/data/bin/TrialPotential.json @@ -894,389 +894,5 @@ 513242, 513243 ] - }, - "1300101": { - "Id": 1300101, - "Title": "PotentialMain1", - "Desc": "PotentialMainContent1", - "FloorId": 1231301, - "Potential": [ - 513001, - 513002, - 513005, - 513006, - 513007, - 513041, - 513042, - 513043 - ] - }, - "1300102": { - "Id": 1300102, - "Title": "PotentialMain2", - "Desc": "PotentialMainContent2", - "FloorId": 1231302, - "Potential": [ - 513003, - 513004, - 513008, - 513009, - 513010, - 513041, - 513042, - 513043 - ] - }, - "1300103": { - "Id": 1300103, - "Title": "PotentialAssistant1", - "Desc": "PotentialAssistantContent1", - "FloorId": 1231303, - "Potential": [ - 513021, - 513022, - 513025, - 513026, - 513027, - 513041, - 513042, - 513043 - ] - }, - "1300104": { - "Id": 1300104, - "Title": "PotentialAssistant2", - "Desc": "PotentialAssistantContent2", - "FloorId": 1231304, - "Potential": [ - 513023, - 513024, - 513028, - 513029, - 513030, - 513041, - 513042, - 513043 - ] - }, - "1560101": { - "Id": 1560101, - "Title": "PotentialMain1", - "Desc": "PotentialMainContent1", - "FloorId": 1231561, - "Potential": [ - 515601, - 515602, - 515605, - 515606, - 515607, - 515641, - 515642, - 515643 - ] - }, - "1560102": { - "Id": 1560102, - "Title": "PotentialMain2", - "Desc": "PotentialMainContent2", - "FloorId": 1231562, - "Potential": [ - 515603, - 515604, - 515608, - 515609, - 515610, - 515641, - 515642, - 515643 - ] - }, - "1560103": { - "Id": 1560103, - "Title": "PotentialAssistant1", - "Desc": "PotentialAssistantContent1", - "FloorId": 1231563, - "Potential": [ - 515621, - 515622, - 515625, - 515626, - 515627, - 515641, - 515642, - 515643 - ] - }, - "1560104": { - "Id": 1560104, - "Title": "PotentialAssistant2", - "Desc": "PotentialAssistantContent2", - "FloorId": 1231564, - "Potential": [ - 515623, - 515624, - 515628, - 515629, - 515630, - 515641, - 515642, - 515643 - ] - }, - "1450101": { - "Id": 1450101, - "Title": "PotentialMain1", - "Desc": "PotentialMainContent1", - "FloorId": 1231451, - "Potential": [ - 514501, - 514502, - 514505, - 514506, - 514507, - 514541, - 514542, - 514543 - ] - }, - "1450102": { - "Id": 1450102, - "Title": "PotentialMain2", - "Desc": "PotentialMainContent2", - "FloorId": 1231452, - "Potential": [ - 514503, - 514504, - 514508, - 514509, - 514510, - 514541, - 514542, - 514543 - ] - }, - "1450103": { - "Id": 1450103, - "Title": "PotentialAssistant1", - "Desc": "PotentialAssistantContent1", - "FloorId": 1231453, - "Potential": [ - 514521, - 514522, - 514525, - 514526, - 514527, - 514541, - 514542, - 514543 - ] - }, - "1450104": { - "Id": 1450104, - "Title": "PotentialAssistant2", - "Desc": "PotentialAssistantContent2", - "FloorId": 1231454, - "Potential": [ - 514523, - 514524, - 514528, - 514529, - 514530, - 514541, - 514542, - 514543 - ] - }, - "1150101": { - "Id": 1150101, - "Title": "PotentialMain1", - "Desc": "PotentialMainContent1", - "FloorId": 1231151, - "Potential": [ - 511501, - 511502, - 511505, - 511506, - 511507, - 511541, - 511542, - 511543 - ] - }, - "1150102": { - "Id": 1150102, - "Title": "PotentialMain2", - "Desc": "PotentialMainContent2", - "FloorId": 1231152, - "Potential": [ - 511503, - 511504, - 511508, - 511509, - 511510, - 511541, - 511542, - 511543 - ] - }, - "1150103": { - "Id": 1150103, - "Title": "PotentialAssistant1", - "Desc": "PotentialAssistantContent1", - "FloorId": 1231153, - "Potential": [ - 511521, - 511522, - 511525, - 511526, - 511527, - 511541, - 511542, - 511543 - ] - }, - "1150104": { - "Id": 1150104, - "Title": "PotentialAssistant2", - "Desc": "PotentialAssistantContent2", - "FloorId": 1231154, - "Potential": [ - 511523, - 511524, - 511528, - 511529, - 511530, - 511541, - 511542, - 511543 - ] - }, - "1400101": { - "Id": 1400101, - "Title": "PotentialMain1", - "Desc": "PotentialMainContent1", - "FloorId": 1231401, - "Potential": [ - 514001, - 514002, - 514005, - 514006, - 514007, - 514041, - 514042, - 514043 - ] - }, - "1400102": { - "Id": 1400102, - "Title": "PotentialMain2", - "Desc": "PotentialMainContent2", - "FloorId": 1231402, - "Potential": [ - 514003, - 514004, - 514008, - 514009, - 514010, - 514041, - 514042, - 514043 - ] - }, - "1400103": { - "Id": 1400103, - "Title": "PotentialAssistant1", - "Desc": "PotentialAssistantContent1", - "FloorId": 1231403, - "Potential": [ - 514021, - 514022, - 514025, - 514026, - 514027, - 514041, - 514042, - 514043 - ] - }, - "1400104": { - "Id": 1400104, - "Title": "PotentialAssistant2", - "Desc": "PotentialAssistantContent2", - "FloorId": 1231404, - "Potential": [ - 514023, - 514024, - 514028, - 514029, - 514030, - 514041, - 514042, - 514043 - ] - }, - "1140101": { - "Id": 1140101, - "Title": "PotentialMain1", - "Desc": "PotentialMainContent1", - "FloorId": 1231141, - "Potential": [ - 511401, - 511402, - 511405, - 511406, - 511407, - 511441, - 511442, - 511443 - ] - }, - "1140102": { - "Id": 1140102, - "Title": "PotentialMain2", - "Desc": "PotentialMainContent2", - "FloorId": 1231142, - "Potential": [ - 511403, - 511404, - 511408, - 511409, - 511410, - 511441, - 511442, - 511443 - ] - }, - "1140103": { - "Id": 1140103, - "Title": "PotentialAssistant1", - "Desc": "PotentialAssistantContent1", - "FloorId": 1231143, - "Potential": [ - 511421, - 511422, - 511425, - 511426, - 511427, - 511441, - 511442, - 511443 - ] - }, - "1140104": { - "Id": 1140104, - "Title": "PotentialAssistant2", - "Desc": "PotentialAssistantContent2", - "FloorId": 1231144, - "Potential": [ - 511423, - 511424, - 511428, - 511429, - 511430, - 511441, - 511442, - 511443 - ] } } \ No newline at end of file diff --git a/data/bin/UIText.json b/data/bin/UIText.json index e1358817..3e7e1e43 100644 --- a/data/bin/UIText.json +++ b/data/bin/UIText.json @@ -1379,6 +1379,38 @@ "Id": "Guide_232_1", "Text": "UIText.Guide_232_1.1" }, + "Guide_301_1": { + "Id": "Guide_301_1", + "Text": "UIText.Guide_301_1.1" + }, + "Guide_301_2": { + "Id": "Guide_301_2", + "Text": "UIText.Guide_301_2.1" + }, + "Guide_301_3": { + "Id": "Guide_301_3", + "Text": "UIText.Guide_301_3.1" + }, + "Guide_302_1": { + "Id": "Guide_302_1", + "Text": "UIText.Guide_302_1.1" + }, + "Guide_302_2": { + "Id": "Guide_302_2", + "Text": "UIText.Guide_302_2.1" + }, + "Guide_303_1": { + "Id": "Guide_303_1", + "Text": "UIText.Guide_303_1.1" + }, + "Guide_303_2": { + "Id": "Guide_303_2", + "Text": "UIText.Guide_303_2.1" + }, + "Guide_303_3": { + "Id": "Guide_303_3", + "Text": "UIText.Guide_303_3.1" + }, "Infinity_OpenDay_Type1": { "Id": "Infinity_OpenDay_Type1", "Text": "UIText.Infinity_OpenDay_Type1.1" @@ -1423,6 +1455,282 @@ "Id": "Infinity_Clear", "Text": "UIText.Infinity_Clear.1" }, + "PenguinCard_Btn_AddRound": { + "Id": "PenguinCard_Btn_AddRound", + "Text": "UIText.PenguinCard_Btn_AddRound.1" + }, + "PenguinCard_Btn_AddSlot": { + "Id": "PenguinCard_Btn_AddSlot", + "Text": "UIText.PenguinCard_Btn_AddSlot.1" + }, + "PenguinCard_Btn_AddRoll": { + "Id": "PenguinCard_Btn_AddRoll", + "Text": "UIText.PenguinCard_Btn_AddRoll.1" + }, + "PenguinCard_AddBtnMax": { + "Id": "PenguinCard_AddBtnMax", + "Text": "UIText.PenguinCard_AddBtnMax.1" + }, + "PenguinCard_Btn_Roll": { + "Id": "PenguinCard_Btn_Roll", + "Text": "UIText.PenguinCard_Btn_Roll.1" + }, + "PenguinCard_Btn_RollSuffix": { + "Id": "PenguinCard_Btn_RollSuffix", + "Text": "UIText.PenguinCard_Btn_RollSuffix.1" + }, + "PenguinCard_Btn_NextTurn": { + "Id": "PenguinCard_Btn_NextTurn", + "Text": "UIText.PenguinCard_Btn_NextTurn.1" + }, + "PenguinCard_LeftTurn": { + "Id": "PenguinCard_LeftTurn", + "Text": "UIText.PenguinCard_LeftTurn.1" + }, + "PenguinCard_LeftRound": { + "Id": "PenguinCard_LeftRound", + "Text": "UIText.PenguinCard_LeftRound.1" + }, + "PenguinCard_FlipAllCardTip": { + "Id": "PenguinCard_FlipAllCardTip", + "Text": "UIText.PenguinCard_FlipAllCardTip.1" + }, + "PenguinCard_Round_Score": { + "Id": "PenguinCard_Round_Score", + "Text": "UIText.PenguinCard_Round_Score.1" + }, + "PenguinCard_Round_Base": { + "Id": "PenguinCard_Round_Base", + "Text": "UIText.PenguinCard_Round_Base.1" + }, + "PenguinCard_Round_Ratio": { + "Id": "PenguinCard_Round_Ratio", + "Text": "UIText.PenguinCard_Round_Ratio.1" + }, + "PenguinCard_Btn_FlipAll": { + "Id": "PenguinCard_Btn_FlipAll", + "Text": "UIText.PenguinCard_Btn_FlipAll.1" + }, + "PenguinCard_CardLevel": { + "Id": "PenguinCard_CardLevel", + "Text": "UIText.PenguinCard_CardLevel.1" + }, + "PenguinCard_Btn_NextRound": { + "Id": "PenguinCard_Btn_NextRound", + "Text": "UIText.PenguinCard_Btn_NextRound.1" + }, + "PenguinCard_Btn_EndTurn": { + "Id": "PenguinCard_Btn_EndTurn", + "Text": "UIText.PenguinCard_Btn_EndTurn.1" + }, + "PenguinCard_SelectCardTip": { + "Id": "PenguinCard_SelectCardTip", + "Text": "UIText.PenguinCard_SelectCardTip.1" + }, + "PenguinCard_SelectCardDoneTip": { + "Id": "PenguinCard_SelectCardDoneTip", + "Text": "UIText.PenguinCard_SelectCardDoneTip.1" + }, + "PenguinCard_Btn_Back": { + "Id": "PenguinCard_Btn_Back", + "Text": "UIText.PenguinCard_Btn_Back.1" + }, + "PenguinCard_Btn_Upgrade": { + "Id": "PenguinCard_Btn_Upgrade", + "Text": "UIText.PenguinCard_Btn_Upgrade.1" + }, + "PenguinCard_Btn_Select": { + "Id": "PenguinCard_Btn_Select", + "Text": "UIText.PenguinCard_Btn_Select.1" + }, + "PenguinCard_Title_HandRank": { + "Id": "PenguinCard_Title_HandRank", + "Text": "UIText.PenguinCard_Title_HandRank.1" + }, + "PenguinCard_Title_Pause": { + "Id": "PenguinCard_Title_Pause", + "Text": "UIText.PenguinCard_Title_Pause.1" + }, + "PenguinCard_HandRank": { + "Id": "PenguinCard_HandRank", + "Text": "UIText.PenguinCard_HandRank.1" + }, + "PenguinCard_HandRankBase": { + "Id": "PenguinCard_HandRankBase", + "Text": "UIText.PenguinCard_HandRankBase.1" + }, + "PenguinCard_HandRankRatio": { + "Id": "PenguinCard_HandRankRatio", + "Text": "UIText.PenguinCard_HandRankRatio.1" + }, + "PenguinCard_Btn_Giveup": { + "Id": "PenguinCard_Btn_Giveup", + "Text": "UIText.PenguinCard_Btn_Giveup.1" + }, + "PenguinCard_Btn_Restart": { + "Id": "PenguinCard_Btn_Restart", + "Text": "UIText.PenguinCard_Btn_Restart.1" + }, + "PenguinCard_Btn_Auto": { + "Id": "PenguinCard_Btn_Auto", + "Text": "UIText.PenguinCard_Btn_Auto.1" + }, + "PenguinCard_Pause_Turn": { + "Id": "PenguinCard_Pause_Turn", + "Text": "UIText.PenguinCard_Pause_Turn.1" + }, + "PenguinCard_Pause_StarTarget": { + "Id": "PenguinCard_Pause_StarTarget", + "Text": "UIText.PenguinCard_Pause_StarTarget.1" + }, + "PenguinCard_Pause_TurnCount": { + "Id": "PenguinCard_Pause_TurnCount", + "Text": "UIText.PenguinCard_Pause_TurnCount.1" + }, + "PenguinCard_Pause_LeftTurn": { + "Id": "PenguinCard_Pause_LeftTurn", + "Text": "UIText.PenguinCard_Pause_LeftTurn.1" + }, + "PenguinCard_Pause_StarDesc": { + "Id": "PenguinCard_Pause_StarDesc", + "Text": "UIText.PenguinCard_Pause_StarDesc.1" + }, + "PenguinCard_Result_NeedScore": { + "Id": "PenguinCard_Result_NeedScore", + "Text": "UIText.PenguinCard_Result_NeedScore.1" + }, + "PenguinCard_Result_GetScore": { + "Id": "PenguinCard_Result_GetScore", + "Text": "UIText.PenguinCard_Result_GetScore.1" + }, + "PenguinCard_Result_Statistics": { + "Id": "PenguinCard_Result_Statistics", + "Text": "UIText.PenguinCard_Result_Statistics.1" + }, + "PenguinCard_Result_ClickClose": { + "Id": "PenguinCard_Result_ClickClose", + "Text": "UIText.PenguinCard_Result_ClickClose.1" + }, + "PenguinCard_Result_TotalTurn": { + "Id": "PenguinCard_Result_TotalTurn", + "Text": "UIText.PenguinCard_Result_TotalTurn.1" + }, + "PenguinCard_Result_TotalRound": { + "Id": "PenguinCard_Result_TotalRound", + "Text": "UIText.PenguinCard_Result_TotalRound.1" + }, + "PenguinCard_Result_BestTurn": { + "Id": "PenguinCard_Result_BestTurn", + "Text": "UIText.PenguinCard_Result_BestTurn.1" + }, + "PenguinCard_Result_BestRound": { + "Id": "PenguinCard_Result_BestRound", + "Text": "UIText.PenguinCard_Result_BestRound.1" + }, + "PenguinCard_Result_MostHandRank": { + "Id": "PenguinCard_Result_MostHandRank", + "Text": "UIText.PenguinCard_Result_MostHandRank.1" + }, + "PenguinCard_Result_MostSuit": { + "Id": "PenguinCard_Result_MostSuit", + "Text": "UIText.PenguinCard_Result_MostSuit.1" + }, + "PenguinCard_Result_GetCardCount": { + "Id": "PenguinCard_Result_GetCardCount", + "Text": "UIText.PenguinCard_Result_GetCardCount.1" + }, + "PenguinCard_Result_BestCard": { + "Id": "PenguinCard_Result_BestCard", + "Text": "UIText.PenguinCard_Result_BestCard.1" + }, + "PenguinCard_Result_CountSuffix": { + "Id": "PenguinCard_Result_CountSuffix", + "Text": "UIText.PenguinCard_Result_CountSuffix.1" + }, + "PenguinCard_Level_BestScore": { + "Id": "PenguinCard_Level_BestScore", + "Text": "UIText.PenguinCard_Level_BestScore.1" + }, + "PenguinCard_Level_LockLevel": { + "Id": "PenguinCard_Level_LockLevel", + "Text": "UIText.PenguinCard_Level_LockLevel.1" + }, + "PenguinCard_Btn_Quest": { + "Id": "PenguinCard_Btn_Quest", + "Text": "UIText.PenguinCard_Btn_Quest.1" + }, + "PenguinCard_Title_Quest": { + "Id": "PenguinCard_Title_Quest", + "Text": "UIText.PenguinCard_Title_Quest.1" + }, + "PenguinCard_Btn_GetAllReward": { + "Id": "PenguinCard_Btn_GetAllReward", + "Text": "UIText.PenguinCard_Btn_GetAllReward.1" + }, + "PenguinCard_Quest_CurProcess": { + "Id": "PenguinCard_Quest_CurProcess", + "Text": "UIText.PenguinCard_Quest_CurProcess.1" + }, + "PenguinCard_Quest_UnComplete": { + "Id": "PenguinCard_Quest_UnComplete", + "Text": "UIText.PenguinCard_Quest_UnComplete.1" + }, + "PenguinCard_Btn_Receive": { + "Id": "PenguinCard_Btn_Receive", + "Text": "UIText.PenguinCard_Btn_Receive.1" + }, + "PenguinCard_Tip_NotSelectedPenguinCard": { + "Id": "PenguinCard_Tip_NotSelectedPenguinCard", + "Text": "UIText.PenguinCard_Tip_NotSelectedPenguinCard.1" + }, + "PenguinCard_Log_TurnCount": { + "Id": "PenguinCard_Log_TurnCount", + "Text": "UIText.PenguinCard_Log_TurnCount.1" + }, + "PenguinCard_Log_TurnScore": { + "Id": "PenguinCard_Log_TurnScore", + "Text": "UIText.PenguinCard_Log_TurnScore.1" + }, + "PenguinCard_Activity_Goto": { + "Id": "PenguinCard_Activity_Goto", + "Text": "UIText.PenguinCard_Activity_Goto.1" + }, + "PenguinCard_SkipTips": { + "Id": "PenguinCard_SkipTips", + "Text": "UIText.PenguinCard_SkipTips.1" + }, + "PenguinCard_Btn_Win": { + "Id": "PenguinCard_Btn_Win", + "Text": "UIText.PenguinCard_Btn_Win.1" + }, + "PenguinCard_WinTip": { + "Id": "PenguinCard_WinTip", + "Text": "UIText.PenguinCard_WinTip.1" + }, + "PenguinCard_Btn_ContinueTurn": { + "Id": "PenguinCard_Btn_ContinueTurn", + "Text": "UIText.PenguinCard_Btn_ContinueTurn.1" + }, + "PenguinCard_NextRoundTip": { + "Id": "PenguinCard_NextRoundTip", + "Text": "UIText.PenguinCard_NextRoundTip.1" + }, + "PenguinCard_EndTurnTip": { + "Id": "PenguinCard_EndTurnTip", + "Text": "UIText.PenguinCard_EndTurnTip.1" + }, + "PenguinCard_Trigger_AddScore": { + "Id": "PenguinCard_Trigger_AddScore", + "Text": "UIText.PenguinCard_Trigger_AddScore.1" + }, + "PenguinCard_Trigger_AddRatio": { + "Id": "PenguinCard_Trigger_AddRatio", + "Text": "UIText.PenguinCard_Trigger_AddRatio.1" + }, + "PenguinCard_Trigger_MultiRatio": { + "Id": "PenguinCard_Trigger_MultiRatio", + "Text": "UIText.PenguinCard_Trigger_MultiRatio.1" + }, "OUTFIT_04": { "Id": "OUTFIT_04", "Text": "UIText.OUTFIT_04.1" @@ -2499,6 +2807,10 @@ "Id": "PenguinCard_AddSlotSuccess", "Text": "UIText.PenguinCard_AddSlotSuccess.1" }, + "PenguinCard_Level_LockLevelTips": { + "Id": "PenguinCard_Level_LockLevelTips", + "Text": "UIText.PenguinCard_Level_LockLevelTips.1" + }, "Level_2_5_1": { "Id": "Level_2_5_1", "Text": "UIText.Level_2_5_1.1" @@ -13775,6 +14087,14 @@ "Id": "ThrowGift_TargetHint_Title", "Text": "UIText.ThrowGift_TargetHint_Title.1" }, + "ThrowGift_Settle_RemainCount": { + "Id": "ThrowGift_Settle_RemainCount", + "Text": "UIText.ThrowGift_Settle_RemainCount.1" + }, + "ThrowGift_GetCard": { + "Id": "ThrowGift_GetCard", + "Text": "UIText.ThrowGift_GetCard.1" + }, "Affinity_Title": { "Id": "Affinity_Title", "Text": "UIText.Affinity_Title.1" @@ -13782,5 +14102,29 @@ "Affinity_Title_LevelUp": { "Id": "Affinity_Title_LevelUp", "Text": "UIText.Affinity_Title_LevelUp.1" + }, + "Activity_MiniGame_ThrowGifts": { + "Id": "Activity_MiniGame_ThrowGifts", + "Text": "UIText.Activity_MiniGame_ThrowGifts.1" + }, + "Activity_ThrowGifts_Win": { + "Id": "Activity_ThrowGifts_Win", + "Text": "UIText.Activity_ThrowGifts_Win.1" + }, + "Activity_ThrowGifts_Fail": { + "Id": "Activity_ThrowGifts_Fail", + "Text": "UIText.Activity_ThrowGifts_Fail.1" + }, + "Activity_ThrowGifts_WinCond": { + "Id": "Activity_ThrowGifts_WinCond", + "Text": "UIText.Activity_ThrowGifts_WinCond.1" + }, + "Activity_ThrowGifts_BestScore": { + "Id": "Activity_ThrowGifts_BestScore", + "Text": "UIText.Activity_ThrowGifts_BestScore.1" + }, + "Activity_ThrowGifts_Text_Pause": { + "Id": "Activity_ThrowGifts_Text_Pause", + "Text": "UIText.Activity_ThrowGifts_Text_Pause.1" } } \ No newline at end of file diff --git a/data/bin/VampireRankSeason.json b/data/bin/VampireRankSeason.json index 051b7740..7e23fa31 100644 --- a/data/bin/VampireRankSeason.json +++ b/data/bin/VampireRankSeason.json @@ -94,5 +94,21 @@ "SpeciaFateCard": "[[],[98652,98653,98654],[98610,98611,98612],[98637,98638,98639],[98643,98644,98645]]", "SpeciaFateCardParam": "[[],[3,6,6],[3,6,6],[3,6,6],[3,6,6]]", "QuestGroup": 3 + }, + "7": { + "Id": 7, + "MissionId": 307, + "OpenTime": "2026-02-24T12:00:00+08:00", + "EndTime": "2026-03-17T10:59:59+08:00", + "FateCardBundle": [ + 101, + 202, + 203, + 201, + 205 + ], + "SpeciaFateCard": "[[],[98640,98641,98642],[98655,98656,98657],[98601,98602,98603],[98607,98608,98609]]", + "SpeciaFateCardParam": "[[],[3,6,6],[3,6,6],[3,6,6],[3,6,6]]", + "QuestGroup": 3 } } \ No newline at end of file diff --git a/data/bin/VampireSurvivor.json b/data/bin/VampireSurvivor.json index 7cbede94..caa16681 100644 --- a/data/bin/VampireSurvivor.json +++ b/data/bin/VampireSurvivor.json @@ -1068,5 +1068,61 @@ ], "SpeciaFateCard": "[[],[98652,98653,98654],[98610,98611,98612],[98637,98638,98639],[98643,98644,98645]]", "SpeciaFateCardParam": "[[],[3,6,6],[3,6,6],[3,6,6],[3,6,6]]" + }, + "307": { + "Id": 307, + "Name": "VampireSurvivor.307.1", + "Name1": "VampireSurvivor.307.2", + "Name2": "VampireSurvivor.307.3", + "EET": [ + 4, + 3, + 6 + ], + "NotEET": [ + 1, + 5 + ], + "SuggestedPower": 70, + "RecommendBuildRank": 26, + "Mode": 2, + "Type": 3, + "PreLevelId": 201, + "NeedWorldClass": 12, + "FirstQuestGroupId": 307, + "LevelGroupId": 1, + "FloorId": 83007, + "NormalScore1": 15, + "EliteScore1": 60, + "BossScore1": 7000, + "TimeScore1": 7000, + "TimeLimit1": 800, + "NormalScore2": 15, + "EliteScore2": 60, + "BossScore2": 7000, + "TimeScore2": 7000, + "TimeLimit2": 800, + "EETScore1": [ + 4, + 3 + ], + "EETScore2": [ + 4, + 6 + ], + "FHPreviewMonsterGroupId": 830241, + "SHPreviewMonsterGroupId": 830262, + "CoverEpisode": "Icon/MapChallenge/zs_survivor_entrancepic_301", + "Episode": "Icon/MapChallenge/zs_survivor_entrancepic_301_L1", + "Episode2": "Icon/MapChallenge/zs_survivor_entrancepic_301_L2", + "FateCardBundle": [ + 101, + 202, + 203, + 201, + 205 + ], + "SpeciaFateCard": "[[],[98640,98641,98642],[98655,98656,98657],[98601,98602,98603],[98607,98608,98609]]", + "SpeciaFateCardParam": "[[],[3,6,6],[3,6,6],[3,6,6],[3,6,6]]" } } \ No newline at end of file diff --git a/data/bin/VoDirectory.json b/data/bin/VoDirectory.json index 032c36c4..f11f85d4 100644 --- a/data/bin/VoDirectory.json +++ b/data/bin/VoDirectory.json @@ -17219,6 +17219,699 @@ "Votype": "catchphrase", "SkinId": 0 }, + "1435601": { + "Id": 1435601, + "VoResource": "vo_143_combat_ultskill_001", + "CharacterId": 143, + "Votype": "ultskill", + "SkinId": 0 + }, + "1435602": { + "Id": 1435602, + "VoResource": "vo_143_combat_ultskill_002", + "CharacterId": 143, + "Votype": "ultskill", + "SkinId": 0 + }, + "1435701": { + "Id": 1435701, + "VoResource": "vo_143_combat_dead_001", + "CharacterId": 143, + "Votype": "dead", + "SkinId": 0 + }, + "1435702": { + "Id": 1435702, + "VoResource": "vo_143_combat_dead_002", + "CharacterId": 143, + "Votype": "dead", + "SkinId": 0 + }, + "1430101": { + "Id": 1430101, + "VoResource": "vo_143_combat_perk_001", + "CharacterId": 143, + "Votype": "perk", + "SkinId": 0 + }, + "1430102": { + "Id": 1430102, + "VoResource": "vo_143_combat_perk_002", + "CharacterId": 143, + "Votype": "perk", + "SkinId": 0 + }, + "1430103": { + "Id": 1430103, + "VoResource": "vo_143_combat_perk_003", + "CharacterId": 143, + "Votype": "perk", + "SkinId": 0 + }, + "1430201": { + "Id": 1430201, + "VoResource": "vo_143_combat_subPerk_001", + "CharacterId": 143, + "Votype": "subPerk", + "SkinId": 0 + }, + "1430202": { + "Id": 1430202, + "VoResource": "vo_143_combat_subPerk_002", + "CharacterId": 143, + "Votype": "subPerk", + "SkinId": 0 + }, + "1430301": { + "Id": 1430301, + "VoResource": "vo_143_combat_chat_001", + "CharacterId": 143, + "Votype": "chat", + "SkinId": 0 + }, + "1430302": { + "Id": 1430302, + "VoResource": "vo_143_combat_chat_002", + "CharacterId": 143, + "Votype": "chat", + "SkinId": 0 + }, + "1430303": { + "Id": 1430303, + "VoResource": "vo_143_combat_chat_003", + "CharacterId": 143, + "Votype": "chat", + "SkinId": 0 + }, + "1430304": { + "Id": 1430304, + "VoResource": "vo_143_combat_chat_004", + "CharacterId": 143, + "Votype": "chat", + "SkinId": 0 + }, + "1430305": { + "Id": 1430305, + "VoResource": "vo_143_combat_chat_005", + "CharacterId": 143, + "Votype": "chat", + "SkinId": 0 + }, + "1430401": { + "Id": 1430401, + "VoResource": "vo_143_combat_chatLvUp_001", + "CharacterId": 143, + "Votype": "chatLvUp", + "SkinId": 0 + }, + "1430501": { + "Id": 1430501, + "VoResource": "vo_143_combat_chatNext_001", + "CharacterId": 143, + "Votype": "chatNext", + "SkinId": 0 + }, + "1430601": { + "Id": 1430601, + "VoResource": "vo_143_combat_shopRoom_001", + "CharacterId": 143, + "Votype": "shopRoom", + "SkinId": 0 + }, + "1430701": { + "Id": 1430701, + "VoResource": "vo_143_combat_restRoom_001", + "CharacterId": 143, + "Votype": "restRoom", + "SkinId": 0 + }, + "1430801": { + "Id": 1430801, + "VoResource": "vo_143_combat_eventRoom_001", + "CharacterId": 143, + "Votype": "eventRoom", + "SkinId": 0 + }, + "1430901": { + "Id": 1430901, + "VoResource": "vo_143_combat_battleClear_001", + "CharacterId": 143, + "Votype": "battleClear", + "SkinId": 0 + }, + "1430902": { + "Id": 1430902, + "VoResource": "vo_143_combat_battleClear_002", + "CharacterId": 143, + "Votype": "battleClear", + "SkinId": 0 + }, + "1430903": { + "Id": 1430903, + "VoResource": "vo_143_combat_battleClear_003", + "CharacterId": 143, + "Votype": "battleClear", + "SkinId": 0 + }, + "1431001": { + "Id": 1431001, + "VoResource": "vo_143_ui_greet_001", + "CharacterId": 143, + "Votype": "greet", + "SkinId": 0 + }, + "1431002": { + "Id": 1431002, + "VoResource": "vo_143_ui_greet_002", + "CharacterId": 143, + "Votype": "greet", + "SkinId": 0 + }, + "1431101": { + "Id": 1431101, + "VoResource": "vo_143_ui_greetmorn_001", + "CharacterId": 143, + "Votype": "greetmorn", + "SkinId": 0 + }, + "1431201": { + "Id": 1431201, + "VoResource": "vo_143_ui_greetnoon_001", + "CharacterId": 143, + "Votype": "greetnoon", + "SkinId": 0 + }, + "1431301": { + "Id": 1431301, + "VoResource": "vo_143_ui_greetnight_001", + "CharacterId": 143, + "Votype": "greetnight", + "SkinId": 0 + }, + "1431401": { + "Id": 1431401, + "VoResource": "vo_143_ui_standee_001", + "CharacterId": 143, + "Votype": "standee", + "SkinId": 0 + }, + "1431402": { + "Id": 1431402, + "VoResource": "vo_143_ui_standee_002", + "CharacterId": 143, + "Votype": "standee", + "SkinId": 0 + }, + "1431501": { + "Id": 1431501, + "VoResource": "vo_143_ui_fullscreen_001", + "CharacterId": 143, + "Votype": "fullscreen", + "SkinId": 0 + }, + "1431502": { + "Id": 1431502, + "VoResource": "vo_143_ui_fullscreen_002", + "CharacterId": 143, + "Votype": "fullscreen", + "SkinId": 0 + }, + "1431601": { + "Id": 1431601, + "VoResource": "vo_143_ui_posterchat_001", + "CharacterId": 143, + "Votype": "posterchat", + "SkinId": 0 + }, + "1431602": { + "Id": 1431602, + "VoResource": "vo_143_ui_posterchat_002", + "CharacterId": 143, + "Votype": "posterchat", + "SkinId": 0 + }, + "1431603": { + "Id": 1431603, + "VoResource": "vo_143_ui_posterchat_003", + "CharacterId": 143, + "Votype": "posterchat", + "SkinId": 0 + }, + "1431604": { + "Id": 1431604, + "VoResource": "vo_143_ui_posterchat_004", + "CharacterId": 143, + "Votype": "posterchat", + "SkinId": 0 + }, + "1431605": { + "Id": 1431605, + "VoResource": "vo_143_ui_posterchat_005", + "CharacterId": 143, + "Votype": "posterchat", + "SkinId": 0 + }, + "1431606": { + "Id": 1431606, + "VoResource": "vo_143_ui_posterchat_006", + "CharacterId": 143, + "Votype": "posterchat", + "SkinId": 0 + }, + "1431701": { + "Id": 1431701, + "VoResource": 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+ "CharacterId": 143, + "Votype": "posterchat", + "SkinId": 0 + }, + "1432204": { + "Id": 1432204, + "VoResource": "vo_143_ui_discuss_004", + "CharacterId": 143, + "Votype": "posterchat", + "SkinId": 0 + }, + "1432205": { + "Id": 1432205, + "VoResource": "vo_143_ui_discuss_005", + "CharacterId": 143, + "Votype": "posterchat", + "SkinId": 0 + }, + "1432301": { + "Id": 1432301, + "VoResource": "vo_143_ui_hfc_001", + "CharacterId": 143, + "Votype": "hfc", + "SkinId": 0 + }, + "1432302": { + "Id": 1432302, + "VoResource": "vo_143_ui_hfc_002", + "CharacterId": 143, + "Votype": "hfc", + "SkinId": 0 + }, + "1432401": { + "Id": 1432401, + "VoResource": "vo_143_ui_hang_001", + "CharacterId": 143, + "Votype": "hang", + "SkinId": 0 + }, + "1432402": { + "Id": 1432402, + "VoResource": "vo_143_ui_hang_002", + "CharacterId": 143, + "Votype": "hang", + "SkinId": 0 + }, + "1432501": { + "Id": 1432501, + "VoResource": "vo_143_ui_exhang_001", + "CharacterId": 143, + "Votype": "exhang", + "SkinId": 0 + }, + "1432601": { + "Id": 1432601, + "VoResource": "vo_143_ui_logo_001", + "CharacterId": 143, + "Votype": "yostar", + "SkinId": 0 + }, + "1432701": { + "Id": 1432701, + "VoResource": "vo_143_ui_gachaNew_001", + "CharacterId": 143, + "Votype": "gachaNew", + "SkinId": 0 + }, + "1432801": { + "Id": 1432801, + "VoResource": "vo_143_ui_gacha_001", + "CharacterId": 143, + "Votype": "gacha", + "SkinId": 0 + }, + "1432901": { + "Id": 1432901, + "VoResource": "vo_143_ui_win_001", + "CharacterId": 143, + "Votype": "win", + "SkinId": 0 + }, + "1432902": { + "Id": 1432902, + "VoResource": "vo_143_ui_win_002", + "CharacterId": 143, + "Votype": "win", + "SkinId": 0 + }, + "1433001": { + "Id": 1433001, + "VoResource": "vo_143_ui_lose_001", + "CharacterId": 143, + "Votype": "lose", + "SkinId": 0 + }, + "1433002": { + "Id": 1433002, + "VoResource": "vo_143_ui_lose_002", + "CharacterId": 143, + "Votype": "lose", + "SkinId": 0 + }, + "1433101": { + "Id": 1433101, + "VoResource": "vo_143_ui_charup_001", + "CharacterId": 143, + "Votype": "charUp", + "SkinId": 0 + }, + "1433201": { + "Id": 1433201, + "VoResource": "vo_143_ui_excharup_001", + "CharacterId": 143, + "Votype": "exCharUp", + "SkinId": 0 + }, + "1433301": { + "Id": 1433301, + "VoResource": "vo_143_ui_uniMusic_001", + "CharacterId": 143, + "Votype": "uniMusic", + "SkinId": 0 + }, + "1433401": { + "Id": 1433401, + "VoResource": "vo_143_ui_music_001", + "CharacterId": 143, + "Votype": "music", + "SkinId": 0 + }, + "1433501": { + "Id": 1433501, + "VoResource": "vo_143_ui_unlockLook_001", + "CharacterId": 143, + "Votype": "unlockLook", + "SkinId": 0 + }, + "1433601": { + "Id": 1433601, + "VoResource": "vo_143_ui_unlockCG_001", + "CharacterId": 143, + "Votype": "unlockCG", + "SkinId": 0 + }, + "1433701": { + "Id": 1433701, + "VoResource": "vo_143_ui_swap_001", + "CharacterId": 143, + "Votype": "swap", + "SkinId": 0 + }, + "1433702": { + "Id": 1433702, + "VoResource": "vo_143_ui_swap_002", + "CharacterId": 143, + "Votype": "swap", + "SkinId": 0 + }, + "1433703": { + "Id": 1433703, + "VoResource": "vo_143_ui_swap_003", + "CharacterId": 143, + "Votype": "swap", + "SkinId": 0 + }, + "1433704": { + "Id": 1433704, + "VoResource": "vo_143_ui_swap_004", + "CharacterId": 143, + "Votype": "swap", + "SkinId": 0 + }, + "1433801": { + "Id": 1433801, + "VoResource": "vo_143_ui_swap_001", + "CharacterId": 143, + "Votype": "buildPick", + "SkinId": 0 + }, + "1433802": { + "Id": 1433802, + "VoResource": "vo_143_ui_swap_002", + "CharacterId": 143, + "Votype": "buildPick", + "SkinId": 0 + }, + "1433803": { + "Id": 1433803, + "VoResource": "vo_143_ui_swap_003", + "CharacterId": 143, + "Votype": "buildPick", + "SkinId": 0 + }, + "1433804": { + "Id": 1433804, + "VoResource": "vo_143_ui_swap_004", + "CharacterId": 143, + "Votype": "buildPick", + "SkinId": 0 + }, + "1433901": { + "Id": 1433901, + "VoResource": "vo_143_ui_afflv1_001", + "CharacterId": 143, + "Votype": "afflv1", + "SkinId": 0 + }, + "1434001": { + "Id": 1434001, + "VoResource": "vo_143_ui_afflv2_001", + "CharacterId": 143, + "Votype": "afflv2", + "SkinId": 0 + }, + "1434101": { + "Id": 1434101, + "VoResource": "vo_143_ui_afflv3_001", + "CharacterId": 143, + "Votype": "afflv3", + "SkinId": 0 + }, + "1434201": { + "Id": 1434201, + "VoResource": "vo_143_ui_afflv4_001", + "CharacterId": 143, + "Votype": "afflv4", + "SkinId": 0 + }, + "1434301": { + "Id": 1434301, + "VoResource": "vo_143_ui_thankSmall_001", + "CharacterId": 143, + "Votype": "thankSmall", + "SkinId": 0 + }, + "1434401": { + "Id": 1434401, + "VoResource": "vo_143_ui_thank_001", + "CharacterId": 143, + "Votype": "thank", + "SkinId": 0 + }, + "1434501": { + "Id": 1434501, + "VoResource": "vo_143_ui_thankEx_001", + "CharacterId": 143, + "Votype": "thankEx", + "SkinId": 0 + }, + "1435801": { + "Id": 1435801, + "VoResource": "vo_143_ui_valentine_001", + "CharacterId": 143, + "Votype": "valentine", + "SkinId": 0 + }, + "1435901": { + "Id": 1435901, + "VoResource": "vo_143_ui_xmas_001", + "CharacterId": 143, + "Votype": "xmas", + "SkinId": 0 + }, + "1436001": { + "Id": 1436001, + "VoResource": "vo_143_ui_newyear_001", + "CharacterId": 143, + "Votype": "newyear", + "SkinId": 0 + }, + "1436101": { + "Id": 1436101, + "VoResource": "vo_143_ui_birth_001", + "CharacterId": 143, + "Votype": "birth", + "SkinId": 0 + }, + "1436201": { + "Id": 1436201, + "VoResource": "vo_143_ui_yourbirth_001", + "CharacterId": 143, + "Votype": "yourbirth", + "SkinId": 0 + }, + "1434601": { + "Id": 1434601, + "VoResource": "vo_story_143_001_confirm", + "CharacterId": 143, + "Votype": "confirm", + "SkinId": 0 + }, + "1434701": { + "Id": 1434701, + "VoResource": "vo_story_143_002_deny", + "CharacterId": 143, + "Votype": "deny", + "SkinId": 0 + }, + "1434801": { + "Id": 1434801, + "VoResource": "vo_story_143_003_question", + "CharacterId": 143, + "Votype": "question", + "SkinId": 0 + }, + "1434901": { + "Id": 1434901, + "VoResource": "vo_story_143_004_confuse", + "CharacterId": 143, + "Votype": "confuse", + "SkinId": 0 + }, + "1435001": { + "Id": 1435001, + "VoResource": "vo_story_143_005_sad", + "CharacterId": 143, + "Votype": "sad", + "SkinId": 0 + }, + "1435101": { + "Id": 1435101, + "VoResource": "vo_story_143_006_excit", + "CharacterId": 143, + "Votype": "excit", + "SkinId": 0 + }, + "1435201": { + "Id": 1435201, + "VoResource": "vo_story_143_007_angry", + "CharacterId": 143, + "Votype": "angry", + "SkinId": 0 + }, + "1435301": { + "Id": 1435301, + "VoResource": "vo_story_143_008_happy", + "CharacterId": 143, + "Votype": "happy", + "SkinId": 0 + }, + "1435401": { + "Id": 1435401, + "VoResource": "vo_story_143_009_sigh", + "CharacterId": 143, + "Votype": "sigh", + "SkinId": 0 + }, + "1435501": { + "Id": 1435501, + "VoResource": "vo_story_143_010_catchphrase", + "CharacterId": 143, + "Votype": "catchphrase", + "SkinId": 0 + }, + "1435502": { + "Id": 1435502, + "VoResource": "vo_story_143_011_catchphrase", + "CharacterId": 143, + "Votype": "catchphrase", + "SkinId": 0 + }, + "1435503": { + "Id": 1435503, + "VoResource": "vo_story_143_012_catchphrase", + "CharacterId": 143, + "Votype": "catchphrase", + "SkinId": 0 + }, + "1435504": { + "Id": 1435504, + "VoResource": "vo_story_143_013_catchphrase", + "CharacterId": 143, + "Votype": "catchphrase", + "SkinId": 0 + }, + "1435505": { + "Id": 1435505, + "VoResource": "vo_story_143_014_catchphrase", + "CharacterId": 143, + "Votype": "catchphrase", + "SkinId": 0 + }, "1445601": { "Id": 1445601, "VoResource": "vo_144_combat_ultskill_001", @@ -23190,6 +23883,139 @@ "Votype": "exhang_npc", "SkinId": 0 }, + "81430101": { + "Id": 81430101, + "VoResource": "vo_143_combat_restRoom_001", + "CharacterId": 8143, + "Votype": "greet_npc", + "SkinId": 0 + }, + "81430102": { + "Id": 81430102, + "VoResource": "vo_143_ui_greet_002", + "CharacterId": 8143, + "Votype": "greet_npc", + "SkinId": 0 + }, + "81430201": { + "Id": 81430201, + "VoResource": "vo_143_ui_greetmorn_001", + "CharacterId": 8143, + "Votype": "greetmorn_npc", + "SkinId": 0 + }, + "81430301": { + "Id": 81430301, + "VoResource": "vo_143_ui_greetnoon_001", + "CharacterId": 8143, + "Votype": "greetnoon_npc", + "SkinId": 0 + }, + "81430401": { + "Id": 81430401, + "VoResource": "vo_143_ui_greetnight_001", + "CharacterId": 8143, + "Votype": "greetnight_npc", + "SkinId": 0 + }, + "81430501": { + "Id": 81430501, + "VoResource": "vo_143_ui_posterchat_001", + "CharacterId": 8143, + "Votype": "posterchat_npc", + "SkinId": 0 + }, + "81430502": { + "Id": 81430502, + "VoResource": "vo_143_ui_posterchat_002", + "CharacterId": 8143, + "Votype": "posterchat_npc", + "SkinId": 0 + }, + "81430503": { + "Id": 81430503, + "VoResource": "vo_143_ui_posterchat_003", + "CharacterId": 8143, + "Votype": "posterchat_npc", + "SkinId": 0 + }, + "81430504": { + "Id": 81430504, + "VoResource": "vo_story_143_011_catchphrase", + "CharacterId": 8143, + "Votype": "posterchat_npc", + "SkinId": 0 + }, + "81430505": { + "Id": 81430505, + "VoResource": "vo_story_143_013_catchphrase", + "CharacterId": 8143, + "Votype": "posterchat_npc", + "SkinId": 0 + }, + "81430506": { + "Id": 81430506, + "VoResource": "vo_story_143_014_catchphrase", + "CharacterId": 8143, + "Votype": "posterchat_npc", + "SkinId": 0 + }, + "81430601": { + "Id": 81430601, + "VoResource": "vo_story_143_008_happy", + "CharacterId": 8143, + "Votype": "limited", + "SkinId": 0 + }, + "81430602": { + "Id": 81430602, + "VoResource": "vo_story_143_001_confirm", + "CharacterId": 8143, + "Votype": "limited", + "SkinId": 0 + }, + "81430603": { + "Id": 81430603, + "VoResource": "vo_143_ui_charup_001", + "CharacterId": 8143, + "Votype": "limited", + "SkinId": 0 + }, + "81430701": { + "Id": 81430701, + "VoResource": "vo_143_ui_hfc_001", + "CharacterId": 8143, + "Votype": "hfc_npc", + "SkinId": 0 + }, + "81430702": { + "Id": 81430702, + "VoResource": "vo_143_ui_hfc_002", + "CharacterId": 8143, + "Votype": "hfc_npc", + "SkinId": 0 + }, + "81430801": { + "Id": 81430801, + "VoResource": "vo_143_ui_hang_001", + 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], + "female_jp": [ + "", + "", + "", + "" + ], + "male_cn": [ + "", + "", + "", + "" + ], + "male_jp": [ + "", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "那么,前往下一个战场吧。", + "", + "", + "" + ], + "female_jp": [ + "", + "", + "", + "" + ], + "male_cn": [ + "", + "", + "", + "" + ], + "male_jp": [ + "", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2.463, + 0, + 0, + 0 + ], + "female_jp": [ + 2.408, + 0, + 0, + 0 + ], + "male_cn": [ + 0, + 0, + 0, + 0 + ], + "male_jp": [ + 0, + 0, + 0, + 0 + ] + } + }, + "vo_143_combat_battleClear_002": { + "anim": { + "female_cn": [ + "", + "", + "", + "" + ], + "female_jp": [ + "", + "", + "", + "" + ], + "male_cn": [ + "", + "", + "", + "" + ], + "male_jp": [ + "", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "忘记留给它们说遗言的时间了,下次我会注意。", + "", + "", + "" + ], + "female_jp": [ + "下次试试别的形式吧。", + "", + "", + "" + ], + "male_cn": [ + "", + "", + "", + "" + ], + "male_jp": [ + "", + "", + "", + "" + ] + }, + "time": { + 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Excuse me, can you let me observe you for a bit?", + "", + "" + ], + "male_cn": [ + "", + "", + "", + "" + ], + "male_jp": [ + "", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 4.5, + 9.5, + 11.954, + 0 + ], + "female_jp": [ + 8.45, + 18.731, + 0, + 0 + ], + "male_cn": [ + 0, + 0, + 0, + 0 + ], + "male_jp": [ + 0, + 0, + 0, + 0 + ] + } + }, + "vo_143_ui_affchat2_001": { + "anim": { + "female_cn": [ + "presents_a", + "presents_b", + "", + "" + ], + "female_jp": [ + "", + "chat_a", + "chat_b", + "" + ], + "male_cn": [ + "", + "", + "", + "" + ], + "male_jp": [ + "", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "", + "", + "", + "" + ], + "female_jp": [ + "My hobby isn't something people tend to understand.==RT==", + "But if you deepen your understanding of weapons, you'll naturally come to appreciate their charm.==RT==", + "If you become interested, I'll show you my collection.", + "" + ], + "male_cn": [ + "", + "", + "", + "" + ], + "male_jp": [ + "", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 8.3, + 13.662, + 0, + 0 + ], + "female_jp": [ + 5.35, + 12.2, + 18.265, + 0 + ], + "male_cn": [ + 0, + 0, + 0, + 0 + ], + "male_jp": [ + 0, + 0, + 0, + 0 + ] + } + }, + "vo_143_ui_affchat3_001": { + "anim": { + "female_cn": [ + "shy_a", + "chat_a", + "chat_b", + "" + ], + "female_jp": [ + "special_b", + "", + "", + "" + ], + "male_cn": [ + "", + "", + "", + "" + ], + "male_jp": [ + "", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "", + "", + "", + "" + ], + "female_jp": [ + "I don't like when it gets hot...==RT==My thinking gets dull no matter what.==RT==", + "Sorry, but can I borrow your shoulder for a moment?==RT==", + "Your body feels cool, and it's just right for cooling down.", + "" + ], + "male_cn": [ + "", + "", + "", + "" + ], + "male_jp": [ + "", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 4.2, + 7.5, + 12.8, + 0 + ], + "female_jp": [ + 7.4, + 14.2, + 20.06, + 0 + ], + "male_cn": [ + 0, + 0, + 0, + 0 + ], + "male_jp": [ + 0, + 0, + 0, + 0 + ] + } + }, + "vo_143_ui_affchat4_001": { + "anim": { + "female_cn": [ + "chat_a", + "", + "", + "" + ], + "female_jp": [ + "", + "chat_a", + "think_a", + "" + ], + "male_cn": [ + "", + "", + "", + "" + ], + "male_jp": [ + "", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "", + "", + "", + "" + ], + "female_jp": [ + "I used to think that as long as I survived, that was enough.==RT==", + "But recently, my way of thinking has changed a little.==RT==", + "\"Protect you against all threats.\"==RT==Thoughts like this come to my mind too.", + "" + ], + "male_cn": [ + "", + "", + "", + "" + ], + "male_jp": [ + "", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 7.131, + 0, + 0, + 0 + ], + "female_jp": [ + 5.9, + 11.2, + 16.511, + 0 + ], + "male_cn": [ + 0, + 0, + 0, + 0 + ], + "male_jp": [ + 0, + 0, + 0, + 0 + ] + } + }, + "vo_143_ui_affchat5_001": { + "anim": { + "female_cn": [ + "presents_a", + "", + "", + "" + ], + "female_jp": [ + "chat_b", + "presents_b", + "", + "" + ], + "male_cn": [ + "", + "", + "", + "" + ], + "male_jp": [ + "", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "", + "", + "", + "" + ], + "female_jp": [ + "When my hometown is restored, I promise I'll take you there.==RT==", + "Not just for hunting and fine wine, but because that land still holds deep traces of history and culture.", + "", + "" + ], + "male_cn": [ + "", + "", + "", + "" + ], + "male_jp": [ + "", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 11.061, + 0, + 0, + 0 + ], + "female_jp": [ + 5.65, + 11.777, + 0, + 0 + ], + "male_cn": [ + 0, + 0, + 0, + 0 + ], + "male_jp": [ + 0, + 0, + 0, + 0 + ] + } + }, + "vo_143_ui_afflv1_001": { + "anim": { + "female_cn": [ + "", + "", + "", + "" + ], + "female_jp": [ + "", + "", + "", + "" + ], + "male_cn": [ + "", + "", + "", + "" + ], + "male_jp": [ + "", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "", + "", + "", + "" + ], + "female_jp": [ + "You are always helping me out.==RT==Are you sure you don't want anything in return?", + "", + "", + "" + ], + "male_cn": [ + "", + "", + "", + "" + ], + "male_jp": [ + "", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 5, + 0, + 0, + 0 + ], + "female_jp": [ + 5.922, + 0, + 0, + 0 + ], + "male_cn": [ + 0, + 0, + 0, + 0 + ], + "male_jp": [ + 0, + 0, + 0, + 0 + ] + } + }, + "vo_143_ui_afflv2_001": { + "anim": { + "female_cn": [ + "", + "", + "", + "" + ], + "female_jp": [ + "", + "", + "", + "" + ], + "male_cn": [ + "", + "", + "", + "" + ], + "male_jp": [ + "", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "", + "", + "", + "" + ], + "female_jp": [ + "I don't care how the Tyrant is portrayed in legends.==RT==", + "Why? Because the only Tyrant I know is just you, strong and kind.", + "", + "" + ], + "male_cn": [ + "", + "", + "", + "" + ], + "male_jp": [ + "", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 6.321, + 0, + 0, + 0 + ], + "female_jp": [ + 6.95, + 16.383, + 0, + 0 + ], + "male_cn": [ + 0, + 0, + 0, + 0 + ], + "male_jp": [ + 0, + 0, + 0, + 0 + ] + } + }, + "vo_143_ui_afflv3_001": { + "anim": { + "female_cn": [ + "", + "", + "", + "" + ], + "female_jp": [ + "", + "", + "", + "" + ], + "male_cn": [ + "", + "", + "", + "" + ], + "male_jp": [ + "", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "", + "", + "", + "" + ], + "female_jp": [ + "This world is far more dangerous than you imagine...==RT==", + "But there is nothing to fear. If you call me, I'll rush even to the ends of the earth.", + "", + "" + ], + "male_cn": [ + "", + "", + "", + "" + ], + "male_jp": [ + "", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 7.891, + 0, + 0, + 0 + ], + "female_jp": [ + 5.8, + 14.844, + 0, + 0 + ], + "male_cn": [ + 0, + 0, + 0, + 0 + ], + "male_jp": [ + 0, + 0, + 0, + 0 + ] + } + }, + "vo_143_ui_afflv4_001": { + "anim": { + "female_cn": [ + "", + "", + "", + "" + ], + "female_jp": [ + "", + "", + "", + "" + ], + "male_cn": [ + "", + "", + "", + "" + ], + "male_jp": [ + "", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "", + "", + "", + "" + ], + "female_jp": [ + "No matter what difficulties came, I handled them with my own strength, and in fact, that was just the norm.==RT==", + "But now... Hehe. You're going to take responsibility for making me change.", + "", + "" + ], + "male_cn": [ + "", + "", + "", + "" + ], + "male_jp": [ + "", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 9.758, + 0, + 0, + 0 + ], + "female_jp": [ + 8.8, + 17.553, + 0, + 0 + ], + "male_cn": [ + 0, + 0, + 0, + 0 + ], + "male_jp": [ + 0, + 0, + 0, + 0 + ] + } + }, + "vo_143_ui_birth_001": { + "anim": { + "female_cn": [ + "presents_a", + "think_a", + "chat_b", + "shy_a" + ], + "female_jp": [ + "", + "", + "shy_a", + "" + ], + "male_cn": [ + "", + "", + "", + "" + ], + "male_jp": [ + "", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "", + "", + "", + "" + ], + "female_jp": [ + "What do I want for my birthday present?==RT==", + "No need to worry about it. Honestly, just having you celebrate with me is more than enough==RT==", + "But... Since it's a special occasion... Maybe I'll just ask for one ice cream.", + "" + ], + "male_cn": [ + "", + "", + "", + "" + ], + "male_jp": [ + "", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 5.4, + 8.3, + 15.1, + 20.767 + ], + "female_jp": [ + 4.55, + 12.7, + 19.27, + 0 + ], + "male_cn": [ + 0, + 0, + 0, + 0 + ], + "male_jp": [ + 0, + 0, + 0, + 0 + ] + } + }, + "vo_143_ui_charup_001": { + "anim": { + "female_cn": [ + "", + "", + "", + "" + ], + "female_jp": [ + "", + "", + "", + "" + ], + "male_cn": [ + "", + "", + "", + "" + ], + "male_jp": [ + "", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "", + "", + "", + "" + ], + "female_jp": [ + "Okay. Let's try this in real battles.", + "", + "", + "" + ], + "male_cn": [ + "", + "", + "", + "" + ], + "male_jp": [ + "", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2, + 0, + 0, + 0 + ], + "female_jp": [ + 2.548, + 0, + 0, + 0 + ], + "male_cn": [ + 0, + 0, + 0, + 0 + ], + "male_jp": [ + 0, + 0, + 0, + 0 + ] + } + }, + "vo_143_ui_discuss_001": { + "anim": { + "female_cn": [ + "chat_b", + "", + "", + "" + ], + "female_jp": [ + "", + "presents_a", + "", + "" + ], + "male_cn": [ + "", + "", + "", + "" + ], + "male_jp": [ + "", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "", + "", + "", + "" + ], + "female_jp": [ + "Could you pass on my thanks to the young lady in the New Star Guild who wields the sword?==RT==", + "Tell her the soda she gave me the other day was very delicious.", + "", + "" + ], + "male_cn": [ + "", + "", + "", + "" + ], + "male_jp": [ + "", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 5.9, + 0, + 0, + 0 + ], + "female_jp": [ + 6.7, + 10.692, + 0, + 0 + ], + "male_cn": [ + 0, + 0, + 0, + 0 + ], + "male_jp": [ + 0, + 0, + 0, + 0 + ] + } + }, + "vo_143_ui_discuss_002": { + "anim": { + "female_cn": [ + "think_a", + "chat_a", + "", + "" + ], + "female_jp": [ + "", + "", + "", + "" + ], + "male_cn": [ + "", + "", + "", + "" + ], + "male_jp": [ + "", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "", + "", + "", + "" + ], + "female_jp": [ + "The sound of chains... That battle-crazed Inquisitor seems to be nearby.==RT==", + "If I'm spotted, I'll be forced to spar with her for a whole day...==RT==Best to avoid drawing attention.", + "", + "" + ], + "male_cn": [ + "", + "", + "", + "" + ], + "male_jp": [ + "", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 4.3, + 8.37, + 0, + 0 + ], + "female_jp": [ + 7.26, + 14.199, + 0, + 0 + ], + "male_cn": [ + 0, + 0, + 0, + 0 + ], + "male_jp": [ + 0, + 0, + 0, + 0 + ] + } + }, + "vo_143_ui_discuss_003": { + "anim": { + "female_cn": [ + "think_a", + "presents_b", + "", + "" + ], + "female_jp": [ + "chat_a", + "", + "chat_b", + "" + ], + "male_cn": [ + "", + "", + "", + "" + ], + "male_jp": [ + "", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "", + "", + "", + "" + ], + "female_jp": [ + "The other day, I met a young delivery woman carrying a large axe.==RT==", + "Her axe was well-kept and very beautiful, but...==RT==", + "Still, my \"Bayonet Zero Alter\" is undoubtedly the real beauty.", + "" + ], + "male_cn": [ + "", + "", + "", + "" + ], + "male_jp": [ + "", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 7, + 11.482, + 0, + 0 + ], + "female_jp": [ + 4.85, + 10.1, + 15.828, + 0 + ], + "male_cn": [ + 0, + 0, + 0, + 0 + ], + "male_jp": [ + 0, + 0, + 0, + 0 + ] + } + }, + "vo_143_ui_discuss_004": { + "anim": { + "female_cn": [ + "think_a", + "chat_b", + "", + "" + ], + "female_jp": [ + "special_b", + "", + "", + "" + ], + "male_cn": [ + "", + "", + "", + "" + ], + "male_jp": [ + "", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "", + "", + "", + "" + ], + "female_jp": [ + "I heard there's a young lady who just became a Trekker has been buying a large number of weapons that caught her eye.==RT==", + "Of course, I don't oppose collecting weapons...", + "If I hand her the notes I compiled, do you think she'll read them?", + "" + ], + "male_cn": [ + "", + "", + "", + "" + ], + "male_jp": [ + "", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 5, + 12.781, + 0, + 0 + ], + "female_jp": [ + 6.85, + 10.8, + 15.822, + 0 + ], + "male_cn": [ + 0, + 0, + 0, + 0 + ], + "male_jp": [ + 0, + 0, + 0, + 0 + ] + } + }, + "vo_143_ui_discuss_005": { + "anim": { + "female_cn": [ + "chat_a", + "", + "", + "" + ], + "female_jp": [ + "presents_a", + "think_a", + "", + "" + ], + "male_cn": [ + "", + "", + "", + "" + ], + "male_jp": [ + "", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "", + "", + "", + "" + ], + "female_jp": [ + "Seems that all members of the White Cat Troupe have their own guns. Hehe... That's interesting.==RT==", + "If I see them, I'll challenge them to a duel. And if we happen to hit it off and they show me their weapons, that'd be great.", + "", + "" + ], + "male_cn": [ + "", + "", + "", + "" + ], + "male_jp": [ + "", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 9.4, + 0, + 0, + 0 + ], + "female_jp": [ + 8.42, + 15.365, + 0, + 0 + ], + "male_cn": [ + 0, + 0, + 0, + 0 + ], + "male_jp": [ + 0, + 0, + 0, + 0 + ] + } + }, + "vo_143_ui_excharup_001": { + "anim": { + "female_cn": [ + "", + "", + "", + "" + ], + "female_jp": [ + "", + "", + "", + "" + ], + "male_cn": [ + "", + "", + "", + "" + ], + "male_jp": [ + "", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "", + "", + "", + "" + ], + "female_jp": [ + "My body feels lighter. I can see new possibilities for my combat tactics.", + "", + "", + "" + ], + "male_cn": [ + "", + "", + "", + "" + ], + "male_jp": [ + "", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 4.861, + 0, + 0, + 0 + ], + "female_jp": [ + 5.514, + 0, + 0, + 0 + ], + "male_cn": [ + 0, + 0, + 0, + 0 + ], + "male_jp": [ + 0, + 0, + 0, + 0 + ] + } + }, + "vo_143_ui_exhang_001": { + "anim": { + "female_cn": [ + "think_a", + "", + "", + "" + ], + "female_jp": [ + "special_b", + "", + "", + "" + ], + "male_cn": [ + "", + "", + "", + "" + ], + "male_jp": [ + "", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "", + "", + "", + "" + ], + "female_jp": [ + "Watching your peaceful sleeping face—Ahh... It's making me sleepy too.", + "", + "", + "" + ], + "male_cn": [ + "", + "", + "", + "" + ], + "male_jp": [ + "", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 6.45, + 0, + 0, + 0 + ], + "female_jp": [ + 10.063, + 0, + 0, + 0 + ], + "male_cn": [ + 0, + 0, + 0, + 0 + ], + "male_jp": [ + 0, + 0, + 0, + 0 + ] + } + }, + "vo_143_ui_fullscreen_001": { + "anim": { + "female_cn": [ + "think_a", + "special_a", + "", + "" + ], + "female_jp": [ + "special_a", + "", + "", + "" + ], + "male_cn": [ + "", + "", + "", + "" + ], + "male_jp": [ + "", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "", + "", + "", + "" + ], + "female_jp": [ + "I've come to feel that I can let my guard down only when I'm with you.==RT==", + "A sense of security... I see. That's the name for this comfort. I'll remember that.", + "", + "" + ], + "male_cn": [ + "", + "", + "", + "" + ], + "male_jp": [ + "", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 6.2, + 13.632, + 0, + 0 + ], + "female_jp": [ + 7.6, + 19.404, + 0, + 0 + ], + "male_cn": [ + 0, + 0, + 0, + 0 + ], + "male_jp": [ + 0, + 0, + 0, + 0 + ] + } + }, + "vo_143_ui_fullscreen_002": { + "anim": { + "female_cn": [ + "special_b", + "", + "", + "" + ], + "female_jp": [ + "special_b", + "", + "", + "" + ], + "male_cn": [ + "", + "", + "", + "" + ], + "male_jp": [ + "", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "", + "", + "", + "" + ], + "female_jp": [ + "Sorry...==RT==Just let me rest a little...", + "", + "", + "" + ], + "male_cn": [ + "", + "", + "", + "" + ], + "male_jp": [ + "", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 3.667, + 0, + 0, + 0 + ], + "female_jp": [ + 4.376, + 0, + 0, + 0 + ], + "male_cn": [ + 0, + 0, + 0, + 0 + ], + "male_jp": [ + 0, + 0, + 0, + 0 + ] + } + }, + "vo_143_ui_gachaNew_001": { + "anim": { + "female_cn": [ + "", + "", + "", + "" + ], + "female_jp": [ + "", + "", + "", + "" + ], + "male_cn": [ + "", + "", + "", + "" + ], + "male_jp": [ + "", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "", + "", + "", + "" + ], + "female_jp": [ + "I am Wraith. I look forward to working with you on this commission.", + "If you notice anything of concern, please do not hesitate to speak up.", + "", + "" + ], + "male_cn": [ + "", + "", + "", + "" + ], + "male_jp": [ + "", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 4.817, + 0, + 0, + 0 + ], + "female_jp": [ + 4.85, + 8.759, + 0, + 0 + ], + "male_cn": [ + 0, + 0, + 0, + 0 + ], + "male_jp": [ + 0, + 0, + 0, + 0 + ] + } + }, + "vo_143_ui_gacha_001": { + "anim": { + "female_cn": [ + "", + "", + "", + "" + ], + "female_jp": [ + "", + "", + "", + "" + ], + "male_cn": [ + "", + "", + "", + "" + ], + "male_jp": [ + "", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "", + "", + "", + "" + ], + "female_jp": [ + "I'm surprised to see you again.==RT==Our last team-up wasn't half bad, and I'm looking forward to this one too.", + "", + "", + "" + ], + "male_cn": [ + "", + "", + "", + "" + ], + "male_jp": [ + "", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 4.6, + 0, + 0, + 0 + ], + "female_jp": [ + 7.892, + 0, + 0, + 0 + ], + "male_cn": [ + 0, + 0, + 0, + 0 + ], + "male_jp": [ + 0, + 0, + 0, + 0 + ] + } + }, + "vo_143_ui_greet_001": { + "anim": { + "female_cn": [ + "presents_a", + "", + "", + "" + ], + "female_jp": [ + "presents_a", + "", + "", + "" + ], + "male_cn": [ + "", + "", + "", + "" + ], + "male_jp": [ + "", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "", + "", + "", + "" + ], + "female_jp": [ + "Hehe... You finally noticed me.==RT==Maybe you should work on your observation skills a bit more.", + "", + "", + "" + ], + "male_cn": [ + "", + "", + "", + "" + ], + "male_jp": [ + "", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 3.876, + 0, + 0, + 0 + ], + "female_jp": [ + 6.898, + 0, + 0, + 0 + ], + "male_cn": [ + 0, + 0, + 0, + 0 + ], + "male_jp": [ + 0, + 0, + 0, + 0 + ] + } + }, + "vo_143_ui_greet_002": { + "anim": { + "female_cn": [ + "chat_a", + "", + "", + "" + ], + "female_jp": [ + "chat_b", + "", + "", + "" + ], + "male_cn": [ + "", + "", + "", + "" + ], + "male_jp": [ + "", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "", + "", + "", + "" + ], + "female_jp": [ + "If you get any information about Nocturn Eterna, contact me immediately.", + "", + "", + "" + ], + "male_cn": [ + "", + "", + "", + "" + ], + "male_jp": [ + "", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 3.067, + 0, + 0, + 0 + ], + "female_jp": [ + 3.405, + 0, + 0, + 0 + ], + "male_cn": [ + 0, + 0, + 0, + 0 + ], + "male_jp": [ + 0, + 0, + 0, + 0 + ] + } + }, + "vo_143_ui_greetmorn_001": { + "anim": { + "female_cn": [ + "chat_b", + "", + "", + "" + ], + "female_jp": [ + "chat_b", + "", + "", + "" + ], + "male_cn": [ + "", + "", + "", + "" + ], + "male_jp": [ + "", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "", + "", + "", + "" + ], + "female_jp": [ + "Hey, good morning.==RT==I'm about to go on a commission. Do you want to join me?", + "", + "", + "" + ], + "male_cn": [ + "", + "", + "", + "" + ], + "male_jp": [ + "", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 4.117, + 0, + 0, + 0 + ], + "female_jp": [ + 5.273, + 0, + 0, + 0 + ], + "male_cn": [ + 0, + 0, + 0, + 0 + ], + "male_jp": [ + 0, + 0, + 0, + 0 + ] + } + }, + "vo_143_ui_greetnight_001": { + "anim": { + "female_cn": [ + "think_a", + "", + "", + "" + ], + "female_jp": [ + "presents_b", + "", + "", + "" + ], + "male_cn": [ + "", + "", + "", + "" + ], + "male_jp": [ + "", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "", + "", + "", + "" + ], + "female_jp": [ + "Oh, you can't sleep?==RT==Hm... Then, I'll stay by your side until you fall asleep, so don't worry.", + "", + "", + "" + ], + "male_cn": [ + "", + "", + "", + "" + ], + "male_jp": [ + "", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 5.531, + 0, + 0, + 0 + ], + "female_jp": [ + 8.932, + 0, + 0, + 0 + ], + "male_cn": [ + 0, + 0, + 0, + 0 + ], + "male_jp": [ + 0, + 0, + 0, + 0 + ] + } + }, + "vo_143_ui_greetnoon_001": { + "anim": { + "female_cn": [ + "presents_a", + "presents_b", + "", + "" + ], + "female_jp": [ + "chat_a", + "chat_b", + "", + "" + ], + "male_cn": [ + "", + "", + "", + "" + ], + "male_jp": [ + "", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "", + "", + "", + "" + ], + "female_jp": [ + "Now, time to reload.==RT==Hm? That was just a joke comparing reloading bullets to humans eating.==RT==", + "Hehe♪==RT==Pretty good, right?", + "", + "" + ], + "male_cn": [ + "", + "", + "", + "" + ], + "male_jp": [ + "", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 9.3, + 10.331, + 0, + 0 + ], + "female_jp": [ + 9.35, + 12.321, + 0, + 0 + ], + "male_cn": [ + 0, + 0, + 0, + 0 + ], + "male_jp": [ + 0, + 0, + 0, + 0 + ] + } + }, + "vo_143_ui_hang_001": { + "anim": { + "female_cn": [ + "think_a", + "", + "", + "" + ], + "female_jp": [ + "", + "", + "", + "" + ], + "male_cn": [ + "", + "", + "", + "" + ], + "male_jp": [ + "", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "", + "", + "", + "" + ], + "female_jp": [ + "Shh... Hold your breath so you don't get noticed by enemies...", + "", + "", + "" + ], + "male_cn": [ + "", + "", + "", + "" + ], + "male_jp": [ + "", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 3.5, + 0, + 0, + 0 + ], + "female_jp": [ + 4.412, + 0, + 0, + 0 + ], + "male_cn": [ + 0, + 0, + 0, + 0 + ], + "male_jp": [ + 0, + 0, + 0, + 0 + ] + } + }, + "vo_143_ui_hang_002": { + "anim": { + "female_cn": [ + "chat_a", + "", + "", + "" + ], + "female_jp": [ + "special_b", + "", + "", + "" + ], + "male_cn": [ + "", + "", + "", + "" + ], + "male_jp": [ + "", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "", + "", + "", + "" + ], + "female_jp": [ + "If I had a new weapon, I probably wouldn't have become so bored with nothing to do.", + "", + "", + "" + ], + "male_cn": [ + "", + "", + "", + "" + ], + "male_jp": [ + "", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 4.4, + 0, + 0, + 0 + ], + "female_jp": [ + 5.808, + 0, + 0, + 0 + ], + "male_cn": [ + 0, + 0, + 0, + 0 + ], + "male_jp": [ + 0, + 0, + 0, + 0 + ] + } + }, + "vo_143_ui_hfc_001": { + "anim": { + "female_cn": [ + "shy_a", + "", + "", + "" + ], + "female_jp": [ + "shy_a", + "", + "", + "" + ], + "male_cn": [ + "", + "", + "", + "" + ], + "male_jp": [ + "", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "", + "", + "", + "" + ], + "female_jp": [ + "My hair is frizzy due to the humidity... 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I will surely repay it next time.", + "", + "", + "" + ], + "male_cn": [ + "", + "", + "", + "" + ], + "male_jp": [ + "", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2, + 0, + 0, + 0 + ], + "female_jp": [ + 3.384, + 0, + 0, + 0 + ], + "male_cn": [ + 0, + 0, + 0, + 0 + ], + "male_jp": [ + 0, + 0, + 0, + 0 + ] + } + }, + "vo_143_ui_music_001": { + "anim": { + "female_cn": [ + "", + "", + "", + "" + ], + "female_jp": [ + "", + "", + "", + "" + ], + "male_cn": [ + "", + "", + "", + "" + ], + "male_jp": [ + "", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "", + "", + "", + "" + ], + "female_jp": [ + "Next time, I'll fight to this rhythm.", + "", + "", + "" + ], + "male_cn": [ + "", + "", + "", + "" + ], + "male_jp": [ + "", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2, + 0, + 0, + 0 + ], + "female_jp": [ + 3.464, + 0, + 0, + 0 + ], + "male_cn": [ + 0, + 0, + 0, + 0 + ], + "male_jp": [ + 0, + 0, + 0, + 0 + ] + } + }, + "vo_143_ui_newyear_001": { + "anim": { + "female_cn": [ + "chat_b", + "", + "", + "" + ], + "female_jp": [ + "chat_a", + "", + "", + "" + ], + "male_cn": [ + "", + "", + "", + "" + ], + "male_jp": [ + "", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "", + "", + "", + "" + ], + "female_jp": [ + "Happy New Year. Even if it was a year of endless hardships...==RT==", + "When this day comes, there's strangely a refreshing feeling.", + "", + "" + ], + "male_cn": [ + "", + "", + "", + "" + ], + "male_jp": [ + "", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 7.053, + 0, + 0, + 0 + ], + "female_jp": [ + 6.3, + 11.327, + 0, + 0 + ], + "male_cn": [ + 0, + 0, + 0, + 0 + ], + "male_jp": [ + 0, + 0, + 0, + 0 + ] + } + }, + "vo_143_ui_posterchat_001": { + "anim": { + "female_cn": [ + "presents_a", + "", + "", + "" + ], + "female_jp": [ + "think_a", + "", + "", + "" + ], + "male_cn": [ + "", + "", + "", + "" + ], + "male_jp": [ + "", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "", + "", + "", + "" + ], + "female_jp": [ + "I made a weapon that anyone can use easily. Be sure to give it a try.", + "", + "", + "" + ], + "male_cn": [ + "", + "", + "", + "" + ], + "male_jp": [ + "", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 3.678, + 0, + 0, + 0 + ], + "female_jp": [ + 5.748, + 0, + 0, + 0 + ], + "male_cn": [ + 0, + 0, + 0, + 0 + ], + "male_jp": [ + 0, + 0, + 0, + 0 + ] + } + }, + "vo_143_ui_posterchat_002": { + "anim": { + "female_cn": [ + "presents_b", + "chat_b", + "", + "" + ], + "female_jp": [ + "presents_b", + "", + "", + "" + ], + "male_cn": [ + "", + "", + "", + "" + ], + "male_jp": [ + "", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "", + "", + "", + "" + ], + "female_jp": [ + "Preferences about food?==RT==As long as I can get the nutrients, all is fine.==RT==", + "If it fuels my fighting strength, then that's enough for me. Well, ice cream as a coolant is a different story.", + "", + "" + ], + "male_cn": [ + "", + "", + "", + "" + ], + "male_jp": [ + "", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 5, + 7.367, + 0, + 0 + ], + "female_jp": [ + 5.9, + 15.766, + 0, + 0 + ], + "male_cn": [ + 0, + 0, + 0, + 0 + ], + "male_jp": [ + 0, + 0, + 0, + 0 + ] + } + }, + "vo_143_ui_posterchat_003": { + "anim": { + "female_cn": [ + "chat_a", + "", + "", + "" + ], + "female_jp": [ + "chat_a", + "", + "", + "" + ], + "male_cn": [ + "", + "", + "", + "" + ], + "male_jp": [ + "", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "", + "", + "", + "" + ], + "female_jp": [ + "After battle, cooling my overheated body with cold water relieves fatigue. It's the same principle as cooling a gun barrel.", + "", + "", + "" + ], + "male_cn": [ + "", + "", + "", + "" + ], + "male_jp": [ + "", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 5.65, + 0, + 0, + 0 + ], + "female_jp": [ + 9.708, + 0, + 0, + 0 + ], + "male_cn": [ + 0, + 0, + 0, + 0 + ], + "male_jp": [ + 0, + 0, + 0, + 0 + ] + } + }, + "vo_143_ui_posterchat_004": { + "anim": { + "female_cn": [ + "think_a", + "", + "shy_a", + "" + ], + "female_jp": [ + "shy_a", + "", + "", + "" + ], + "male_cn": [ + "", + "", + "", + "" + ], + "male_jp": [ + "", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "", + "", + "", + "" + ], + "female_jp": [ + "Phew... It's gotten hot. Heat is trapped inside my clothes...==RT==Hm? What's wrong?==RT==", + "What am I doing, you ask?==RT==As you can see, I'm sweating, so I thought I would take off my clothes... Is that not okay?", + "", + "" + ], + "male_cn": [ + "", + "", + "", + "" + ], + "male_jp": [ + "", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 3.7, + 5.6, + 11, + 12.693 + ], + "female_jp": [ + 11.53, + 20.027, + 0, + 0 + ], + "male_cn": [ + 0, + 0, + 0, + 0 + ], + "male_jp": [ + 0, + 0, + 0, + 0 + ] + } + }, + "vo_143_ui_posterchat_005": { + "anim": { + "female_cn": [ + "presents_a", + "", + "", + "" + ], + "female_jp": [ + "think_a", + "", + "", + "" + ], + "male_cn": [ + "", + "", + "", + "" + ], + "male_jp": [ + "", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "", + "", + "", + "" + ], + "female_jp": [ + "My family has made a living by hunting for generations. And what they passed on—==RT==", + "The lesson \"use different weapons depending on the prey\"...", + "... is something I faithfully abide by to this day.", + "" + ], + "male_cn": [ + "", + "", + "", + "" + ], + "male_jp": [ + "", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 9.6, + 0, + 0, + 0 + ], + "female_jp": [ + 8.6, + 13.35, + 16.877, + 0 + ], + "male_cn": [ + 0, + 0, + 0, + 0 + ], + "male_jp": [ + 0, + 0, + 0, + 0 + ] + } + }, + "vo_143_ui_posterchat_006": { + "anim": { + "female_cn": [ + "chat_a", + "", + "", + "" + ], + "female_jp": [ + "presents_a", + "", + "", + "" + ], + "male_cn": [ + "", + "", + "", + "" + ], + "male_jp": [ + "", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "", + "", + "", + "" + ], + "female_jp": [ + "In my hometown, the Flame Hunters climbed the Monoliths and brought the people Artifacts to keep warm.", + "", + "", + "" + ], + "male_cn": [ + "", + "", + "", + "" + ], + "male_jp": [ + "", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 13, + 0, + 0, + 0 + ], + "female_jp": [ + 8.116, + 0, + 0, + 0 + ], + "male_cn": [ + 0, + 0, + 0, + 0 + ], + "male_jp": [ + 0, + 0, + 0, + 0 + ] + } + }, + "vo_143_ui_standee_001": { + "anim": { + "female_cn": [ + "special_a", + "", + "", + "" + ], + "female_jp": [ + "special_a", + "", + "", + "" + ], + "male_cn": [ + "", + "", + "", + "" + ], + "male_jp": [ + "", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "", + "", + "", + "" + ], + "female_jp": [ + "I think someone called for me...==RT==Is it my turn to step in?", + "", + "", + "" + ], + "male_cn": [ + "", + "", + "", + "" + ], + "male_jp": [ + "", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 3.161, + 0, + 0, + 0 + ], + "female_jp": [ + 3.942, + 0, + 0, + 0 + ], + "male_cn": [ + 0, + 0, + 0, + 0 + ], + "male_jp": [ + 0, + 0, + 0, + 0 + ] + } + }, + "vo_143_ui_standee_002": { + "anim": { + "female_cn": [ + "", + "special_b", + "", + "" + ], + "female_jp": [ + "special_b", + "", + "", + "" + ], + "male_cn": [ + "", + "", + "", + "" + ], + "male_jp": [ + "", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "", + "", + "", + "" + ], + "female_jp": [ + "It seems a photo is required to register with the Trekker Association. How about this pose?", + "", + "", + "" + ], + "male_cn": [ + "", + "", + "", + "" + ], + "male_jp": [ + "", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2.6, + 4.9, + 0, + 0 + ], + "female_jp": [ + 7.425, + 0, + 0, + 0 + ], + "male_cn": [ + 0, + 0, + 0, + 0 + ], + "male_jp": [ + 0, + 0, + 0, + 0 + ] + } + }, + "vo_143_ui_swap_001": { + "anim": { + "female_cn": [ + "", + "", + "", + "" + ], + "female_jp": [ + "", + "", + "", + "" + ], + "male_cn": [ + "", + "", + "", + "" + ], + "male_jp": [ + "", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "", + "", + "", + "" + ], + "female_jp": [ + "I'll clear away any meddlers.", + "", + "", + "" + ], + "male_cn": [ + "", + "", + "", + "" + ], + "male_jp": [ + "", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2, + 0, + 0, + 0 + ], + "female_jp": [ + 1.402, + 0, + 0, + 0 + ], + "male_cn": [ + 0, + 0, + 0, + 0 + ], + "male_jp": [ + 0, + 0, + 0, + 0 + ] + } + }, + "vo_143_ui_swap_002": { + "anim": { + "female_cn": [ + "", + "", + "", + "" + ], + "female_jp": [ + "", + "", + "", + "" + ], + "male_cn": [ + "", + "", + "", + "" + ], + "male_jp": [ + "", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "", + "", + "", + "" + ], + "female_jp": [ + "Victory is in my hand.", + "", + "", + "" + ], + "male_cn": [ + "", + "", + "", + "" + ], + "male_jp": [ + "", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2, + 0, + 0, + 0 + ], + "female_jp": [ + 1.199, + 0, + 0, + 0 + ], + "male_cn": [ + 0, + 0, + 0, + 0 + ], + "male_jp": [ + 0, + 0, + 0, + 0 + ] + } + }, + "vo_143_ui_swap_003": { + "anim": { + "female_cn": [ + "", + "", + "", + "" + ], + "female_jp": [ + "", + "", + "", + "" + ], + "male_cn": [ + "", + "", + "", + "" + ], + "male_jp": [ + "", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "", + "", + "", + "" + ], + "female_jp": [ + "Would you like them captured alive?", + "", + "", + "" + ], + "male_cn": [ + "", + "", + "", + "" + ], + "male_jp": [ + "", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2, + 0, + 0, + 0 + ], + "female_jp": [ + 1.507, + 0, + 0, + 0 + ], + "male_cn": [ + 0, + 0, + 0, + 0 + ], + "male_jp": [ + 0, + 0, + 0, + 0 + ] + } + }, + "vo_143_ui_swap_004": { + "anim": { + "female_cn": [ + "", + "", + "", + "" + ], + "female_jp": [ + "", + "", + "", + "" + ], + "male_cn": [ + "", + "", + "", + "" + ], + "male_jp": [ + "", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "", + "", + "", + "" + ], + "female_jp": [ + "Alright, time to test the weapons.", + "", + "", + "" + ], + "male_cn": [ + "", + "", + "", + "" + ], + "male_jp": [ + "", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2, + 0, + 0, + 0 + ], + "female_jp": [ + 2.46, + 0, + 0, + 0 + ], + "male_cn": [ + 0, + 0, + 0, + 0 + ], + "male_jp": [ + 0, + 0, + 0, + 0 + ] + } + }, + "vo_143_ui_thankEx_001": { + "anim": { + "female_cn": [ + "shy_a", + "", + "", + "" + ], + "female_jp": [ + "presents_b", + "chat_b", + "", + "" + ], + "male_cn": [ + "", + "", + "", + "" + ], + "male_jp": [ + "", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "", + "", + "", + "" + ], + "female_jp": [ + "Uncharacteristic as it is for me, I find I cannot calm my racing heart.", + "Thank you—I will treasure this.", + "", + "" + ], + "male_cn": [ + "", + "", + "", + "" + ], + "male_jp": [ + "", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 6.326, + 0, + 0, + 0 + ], + "female_jp": [ + 5, + 7.343, + 0, + 0 + ], + "male_cn": [ + 0, + 0, + 0, + 0 + ], + "male_jp": [ + 0, + 0, + 0, + 0 + ] + } + }, + "vo_143_ui_thankSmall_001": { + "anim": { + "female_cn": [ + "presents_a", + "", + "", + "" + ], + "female_jp": [ + "presents_a", + "", + "", + "" + ], + "male_cn": [ + "", + "", + "", + "" + ], + "male_jp": [ + "", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "", + "", + "", + "" + ], + "female_jp": [ + "Thank you. Your kindness means a lot.", + "", + "", + "" + ], + "male_cn": [ + "", + "", + "", + "" + ], + "male_jp": [ + "", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2, + 0, + 0, + 0 + ], + "female_jp": [ + 3.496, + 0, + 0, + 0 + ], + "male_cn": [ + 0, + 0, + 0, + 0 + ], + "male_jp": [ + 0, + 0, + 0, + 0 + ] + } + }, + "vo_143_ui_thank_001": { + "anim": { + "female_cn": [ + "presents_b", + "", + "", + "" + ], + "female_jp": [ + "presents_b", + "", + "", + "" + ], + "male_cn": [ + "", + "", + "", + "" + ], + "male_jp": [ + "", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "", + "", + "", + "" + ], + "female_jp": [ + "Thank you. I'll summarize my user experience in a report. Please be sure to read it.", + "", + "", + "" + ], + "male_cn": [ + "", + "", + "", + "" + ], + "male_jp": [ + "", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 3.3, + 0, + 0, + 0 + ], + "female_jp": [ + 5.878, + 0, + 0, + 0 + ], + "male_cn": [ + 0, + 0, + 0, + 0 + ], + "male_jp": [ + 0, + 0, + 0, + 0 + ] + } + }, + "vo_143_ui_uniMusic_001": { + "anim": { + "female_cn": [ + "", + "", + "", + "" + ], + "female_jp": [ + "", + "", + "", + "" + ], + "male_cn": [ + "", + "", + "", + "" + ], + "male_jp": [ + "", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "", + "", + "", + "" + ], + "female_jp": [ + "There's no time to look back.", + "", + "", + "" + ], + "male_cn": [ + "", + "", + "", + "" + ], + "male_jp": [ + "", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2, + 0, + 0, + 0 + ], + "female_jp": [ + 1.931, + 0, + 0, + 0 + ], + "male_cn": [ + 0, + 0, + 0, + 0 + ], + "male_jp": [ + 0, + 0, + 0, + 0 + ] + } + }, + "vo_143_ui_unlockCG_001": { + "anim": { + "female_cn": [ + "", + "", + "", + "" + ], + "female_jp": [ + "", + "", + "", + "" + ], + "male_cn": [ + "", + "", + "", + "" + ], + "male_jp": [ + "", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "", + "", + "", + "" + ], + "female_jp": [ + "I'm not stupid, you know. Only in front of someone I trust would I show this side of myself.", + "", + "", + "" + ], + "male_cn": [ + "", + "", + "", + "" + ], + "male_jp": [ + "", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 6.933, + 0, + 0, + 0 + ], + "female_jp": [ + 6.94, + 0, + 0, + 0 + ], + "male_cn": [ + 0, + 0, + 0, + 0 + ], + "male_jp": [ + 0, + 0, + 0, + 0 + ] + } + }, + "vo_143_ui_unlockLook_001": { + "anim": { + "female_cn": [ + "", + "", + "", + "" + ], + "female_jp": [ + "", + "", + "", + "" + ], + "male_cn": [ + "", + "", + "", + "" + ], + "male_jp": [ + "", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "", + "", + "", + "" + ], + "female_jp": [ + "You're cornered. Face your end!", + "", + "", + "" + ], + "male_cn": [ + "", + "", + "", + "" + ], + "male_jp": [ + "", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2.159, + 0, + 0, + 0 + ], + "female_jp": [ + 2.117, + 0, + 0, + 0 + ], + "male_cn": [ + 0, + 0, + 0, + 0 + ], + "male_jp": [ + 0, + 0, + 0, + 0 + ] + } + }, + "vo_143_ui_valentine_001": { + "anim": { + "female_cn": [ + "chat_b", + "presents_a", + "shy_a", + "" + ], + "female_jp": [ + "", + "presents_b", + "chat_b", + "" + ], + "male_cn": [ + "", + "", + "", + "" + ], + "male_jp": [ + "", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "", + "", + "", + "" + ], + "female_jp": [ + "I'll hand you one box of ammunition. Be very careful handling it.", + "Hehe... just kidding. Don't worry. That's just chocolate.", + "It was worth preparing a month in advance for Lovers' Day.", + "" + ], + "male_cn": [ + "", + "", + "", + "" + ], + "male_jp": [ + "", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 4.3, + 8.3, + 13.2, + 0 + ], + "female_jp": [ + 6.8, + 14.8, + 18.92, + 0 + ], + "male_cn": [ + 0, + 0, + 0, + 0 + ], + "male_jp": [ + 0, + 0, + 0, + 0 + ] + } + }, + "vo_143_ui_win_001": { + "anim": { + "female_cn": [ + "", + "", + "", + "" + ], + "female_jp": [ + "", + "", + "", + "" + ], + "male_cn": [ + "", + "", + "", + "" + ], + "male_jp": [ + "", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "", + "", + "", + "" + ], + "female_jp": [ + "Just as planned.", + "", + "", + "" + ], + "male_cn": [ + "", + "", + "", + "" + ], + "male_jp": [ + "", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2, + 0, + 0, + 0 + ], + "female_jp": [ + 1.112, + 0, + 0, + 0 + ], + "male_cn": [ + 0, + 0, + 0, + 0 + ], + "male_jp": [ + 0, + 0, + 0, + 0 + ] + } + }, + "vo_143_ui_win_002": { + "anim": { + "female_cn": [ + "", + "", + "", + "" + ], + "female_jp": [ + "", + "", + "", + "" + ], + "male_cn": [ + "", + "", + "", + "" + ], + "male_jp": [ + "", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "", + "", + "", + "" + ], + "female_jp": [ + "Luck was on my side today.", + "", + "", + "" + ], + "male_cn": [ + "", + "", + "", + "" + ], + "male_jp": [ + "", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2.217, + 0, + 0, + 0 + ], + "female_jp": [ + 2.104, + 0, + 0, + 0 + ], + "male_cn": [ + 0, + 0, + 0, + 0 + ], + "male_jp": [ + 0, + 0, + 0, + 0 + ] + } + }, + "vo_143_ui_xmas_001": { + "anim": { + "female_cn": [ + "presents_b", + "", + "", + "" + ], + "female_jp": [ + "presents_a", + "think_a", + "", + "" + ], + "male_cn": [ + "", + "", + "", + "" + ], + "male_jp": [ + "", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "", + "", + "", + "" + ], + "female_jp": [ + "Happy Snowish Festival. The other day, I found a spot where you can see the city's nightscape spread out below.==RT==", + "If you'd like, how about we go there together later?", + "", + "" + ], + "male_cn": [ + "", + "", + "", + "" + ], + "male_jp": [ + "", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 7.856, + 0, + 0, + 0 + ], + "female_jp": [ + 7.8, + 10.756, + 0, + 0 + ], + "male_cn": [ + 0, + 0, + 0, + 0 + ], + "male_jp": [ + 0, + 0, + 0, + 0 + ] + } + }, + "vo_143_ui_yourbirth_001": { + "anim": { + "female_cn": [ + "chat_b", + "", + "", + "" + ], + "female_jp": [ + "presents_a", + "", + "chat_b", + "" + ], + "male_cn": [ + "", + "", + "", + "" + ], + "male_jp": [ + "", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "", + "", + "", + "" + ], + "female_jp": [ + "Happy birthday. How did I know, you ask?==RT==", + "It's natural that I would remember a special person's special day, right?==RT==", + "Well, let's hurry and go pick out a present now.", + "" + ], + "male_cn": [ + "", + "", + "", + "" + ], + "male_jp": [ + "", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 7.822, + 0, + 0, + 0 + ], + "female_jp": [ + 6.15, + 10.5, + 14.731, + 0 + ], + "male_cn": [ + 0, + 0, + 0, + 0 + ], + "male_jp": [ + 0, + 0, + 0, + 0 + ] + } + }, "vo_144_combat_battleClear_001": { "anim": { "female_cn": [ @@ -175254,13 +181734,13 @@ }, "time": { "female_cn": [ - 0, + 2, 0, 0, 0 ], "female_jp": [ - 2, + 1.318, 0, 0, 0 @@ -175340,7 +181820,7 @@ 0 ], "female_jp": [ - 4, + 3.25, 0, 0, 0 @@ -175420,7 +181900,7 @@ 0 ], "female_jp": [ - 3, + 3.116, 0, 0, 0 @@ -175494,13 +181974,13 @@ }, "time": { "female_cn": [ - 8, - 0, + 4.8, + 7.7, 0, 0 ], "female_jp": [ - 9, + 9.261, 0, 0, 0 @@ -175574,13 +182054,13 @@ }, "time": { "female_cn": [ - 0, + 2.592, 0, 0, 0 ], "female_jp": [ - 3, + 2.811, 0, 0, 0 @@ -175654,13 +182134,13 @@ }, "time": { "female_cn": [ - 6, - 0, + 3.5, + 5.639, 0, 0 ], "female_jp": [ - 7, + 7.096, 0, 0, 0 @@ -175740,7 +182220,7 @@ 0 ], "female_jp": [ - 3, + 2.884, 0, 0, 0 @@ -175820,7 +182300,7 @@ 0 ], "female_jp": [ - 5, + 5.085, 0, 0, 0 @@ -175894,13 +182374,13 @@ }, "time": { "female_cn": [ - 3, + 3.092, 0, 0, 0 ], "female_jp": [ - 4, + 4.238, 0, 0, 0 @@ -175974,13 +182454,13 @@ }, "time": { "female_cn": [ - 3, + 2.093, 0, 0, 0 ], "female_jp": [ - 4, + 3.856, 0, 0, 0 @@ -176060,7 +182540,7 @@ 0 ], "female_jp": [ - 3, + 2.937, 0, 0, 0 @@ -176134,13 +182614,13 @@ }, "time": { "female_cn": [ - 0, + 2.49, 0, 0, 0 ], "female_jp": [ - 3, + 2.896, 0, 0, 0 @@ -176300,7 +182780,7 @@ 0 ], "female_jp": [ - 4, + 3.953, 0, 0, 0 @@ -176374,13 +182854,13 @@ }, "time": { "female_cn": [ - 3, + 2.796, 0, 0, 0 ], "female_jp": [ - 4, + 4.373, 0, 0, 0 @@ -176454,13 +182934,13 @@ }, "time": { "female_cn": [ - 0, + 2.817, 0, 0, 0 ], "female_jp": [ - 3, + 2.663, 0, 0, 0 @@ -176534,13 +183014,13 @@ }, "time": { "female_cn": [ - 3, + 2.32, 0, 0, 0 ], "female_jp": [ - 3, + 3.125, 0, 0, 0 @@ -176614,13 +183094,13 @@ }, "time": { "female_cn": [ - 4, + 3.814, 0, 0, 0 ], "female_jp": [ - 8, + 7.645, 0, 0, 0 @@ -176694,13 +183174,13 @@ }, "time": { "female_cn": [ - 0, + 3.434, 0, 0, 0 ], "female_jp": [ - 4, + 4.275, 0, 0, 0 @@ -176774,13 +183254,13 @@ }, "time": { "female_cn": [ - 3, + 2.545, 0, 0, 0 ], "female_jp": [ - 4, + 3.808, 0, 0, 0 @@ -176854,13 +183334,13 @@ }, "time": { "female_cn": [ - 0, + 3.743, 0, 0, 0 ], "female_jp": [ - 4, + 3.514, 0, 0, 0 @@ -176934,13 +183414,13 @@ }, "time": { "female_cn": [ - 0, + 3.371, 0, 0, 0 ], "female_jp": [ - 4, + 3.664, 0, 0, 0 @@ -176962,14 +183442,14 @@ "vo_156_ui_affchat1_001": { "anim": { "female_cn": [ - "", - "", + "chat_a", + "presents_b", "", "" ], "female_jp": [ - "", - "", + "think_a", + "chat_b", "", "" ], @@ -177014,14 +183494,14 @@ }, "time": { "female_cn": [ - 4, - 8.5, + 4.1, + 8.503, 0, 0 ], "female_jp": [ 9, - 18.6, + 18.615, 0, 0 ], @@ -177042,15 +183522,15 @@ "vo_156_ui_affchat2_001": { "anim": { "female_cn": [ - "", - "", + "think_a", + "shy_a", "", "" ], "female_jp": [ + "think_a", "", - "", - "", + "shy_a", "" ], "male_cn": [ @@ -177094,15 +183574,15 @@ }, "time": { "female_cn": [ - 3.2, - 7, - 11.2, + 3.8, + 11.267, + 0, 0 ], "female_jp": [ - 9.3, - 14.3, - 20.7, + 10, + 15, + 20.711, 0 ], "male_cn": [ @@ -177122,15 +183602,15 @@ "vo_156_ui_affchat3_001": { "anim": { "female_cn": [ - "", - "", + "think_a", + "presents_b", "", "" ], "female_jp": [ + "think_a", "", - "", - "", + "presents_b", "" ], "male_cn": [ @@ -177174,15 +183654,15 @@ }, "time": { "female_cn": [ - 1.5, 7.3, - 14, + 14.001, + 0, 0 ], "female_jp": [ - 4.8, - 9.7, - 16.5, + 5.1, + 10.1, + 16.434, 0 ], "male_cn": [ @@ -177202,14 +183682,14 @@ "vo_156_ui_affchat4_001": { "anim": { "female_cn": [ - "", - "", + "shy_a", + "chat_b", "", "" ], "female_jp": [ - "", - "", + "think_a", + "chat_b", "", "" ], @@ -177254,14 +183734,14 @@ }, "time": { "female_cn": [ - 4.2, - 10, + 5.4, + 9.98, 0, 0 ], "female_jp": [ 6.8, - 13, + 13.132, 0, 0 ], @@ -177282,13 +183762,13 @@ "vo_156_ui_affchat5_001": { "anim": { "female_cn": [ - "", - "", + "presents_a", + "shy_a", "", "" ], "female_jp": [ - "", + "presents_a", "", "", "" @@ -177334,15 +183814,15 @@ }, "time": { "female_cn": [ - 7.4, - 9.5, - 11.7, + 7.3, + 11.766, + 0, 0 ], "female_jp": [ - 8.7, - 16.9, - 22.5, + 9.5, + 17.1, + 22.506, 0 ], "male_cn": [ @@ -177414,13 +183894,13 @@ }, "time": { "female_cn": [ - 0, - 0, + 3.7, + 8.086, 0, 0 ], "female_jp": [ - 8, + 7.663, 0, 0, 0 @@ -177494,15 +183974,15 @@ }, "time": { "female_cn": [ - 3.2, - 5, - 10.7, + 5.6, + 10.717, + 0, 0 ], "female_jp": [ - 5, - 12.2, - 21, + 5.9, + 12.9, + 20.919, 0 ], "male_cn": [ @@ -177574,14 +184054,14 @@ }, "time": { "female_cn": [ - 3.7, - 11.4, + 7.5, + 11.428, 0, 0 ], "female_jp": [ - 6.8, - 11, + 7.4, + 10.988, 0, 0 ], @@ -177654,14 +184134,14 @@ }, "time": { "female_cn": [ - 3, - 14, + 10, + 14.142, 0, 0 ], "female_jp": [ - 8.4, - 18.6, + 9.8, + 18.649, 0, 0 ], @@ -177682,15 +184162,15 @@ "vo_156_ui_birth_001": { "anim": { "female_cn": [ - "", - "", + "presents_b", + "chat_a", "", "" ], "female_jp": [ + "presents_a", "", - "", - "", + "chat_b", "" ], "male_cn": [ @@ -177734,15 +184214,15 @@ }, "time": { "female_cn": [ - 1.4, - 4.3, - 8, + 2, + 8.122, + 0, 0 ], "female_jp": [ - 5, - 9.4, - 15.5, + 5.4, + 10, + 15.554, 0 ], "male_cn": [ @@ -177814,13 +184294,13 @@ }, "time": { "female_cn": [ - 0, + 2.018, 0, 0, 0 ], "female_jp": [ - 2, + 1.719, 0, 0, 0 @@ -177842,13 +184322,13 @@ "vo_156_ui_discuss_001": { "anim": { "female_cn": [ - "", - "", + "chat_a", + "shy_a", "", "" ], "female_jp": [ - "", + "think_a", "", "", "" @@ -177894,14 +184374,14 @@ }, "time": { "female_cn": [ - 6.3, - 17.3, + 6.6, + 17.321, 0, 0 ], "female_jp": [ - 6.1, - 16.8, + 7.4, + 16.834, 0, 0 ], @@ -177922,13 +184402,13 @@ "vo_156_ui_discuss_002": { "anim": { "female_cn": [ - "", - "", + "think_a", + "shy_a", "", "" ], "female_jp": [ - "", + "think_a", "", "", "" @@ -177974,15 +184454,15 @@ }, "time": { "female_cn": [ - 4, 8.5, - 14.2, + 14.281, + 0, 0 ], "female_jp": [ - 4.9, - 11.5, - 17, + 5.6, + 12.8, + 17.101, 0 ], "male_cn": [ @@ -178002,15 +184482,15 @@ "vo_156_ui_discuss_003": { "anim": { "female_cn": [ - "", - "", + "think_a", + "chat_b", "", "" ], "female_jp": [ + "presents_a", "", - "", - "", + "chat_b", "" ], "male_cn": [ @@ -178054,15 +184534,15 @@ }, "time": { "female_cn": [ - 2.5, - 6.3, - 10, + 4.2, + 10.217, + 0, 0 ], "female_jp": [ - 5.9, - 11.3, - 19.6, + 6.6, + 12.6, + 19.603, 0 ], "male_cn": [ @@ -178082,13 +184562,13 @@ "vo_156_ui_discuss_004": { "anim": { "female_cn": [ - "", + "chat_b", "", "", "" ], "female_jp": [ - "", + "chat_b", "", "", "" @@ -178134,14 +184614,14 @@ }, "time": { "female_cn": [ - 3.4, - 7.3, + 7.377, + 0, 0, 0 ], "female_jp": [ - 6.1, - 12.3, + 7, + 12.293, 0, 0 ], @@ -178162,13 +184642,13 @@ "vo_156_ui_discuss_005": { "anim": { "female_cn": [ - "", + "chat_a", "", "", "" ], "female_jp": [ - "", + "think_a", "", "", "" @@ -178214,15 +184694,15 @@ }, "time": { "female_cn": [ - 5.7, - 9.5, + 9.537, + 0, 0, 0 ], "female_jp": [ - 5.7, - 17, - 0, + 6.7, + 15.1, + 16.974, 0 ], "male_cn": [ @@ -178294,13 +184774,13 @@ }, "time": { "female_cn": [ - 3, + 3.261, 0, 0, 0 ], "female_jp": [ - 4, + 4.341, 0, 0, 0 @@ -178322,13 +184802,13 @@ "vo_156_ui_exhang_001": { "anim": { "female_cn": [ - "", + "shy_a", "", "", "" ], "female_jp": [ - "", + "shy_a", "", "", "" @@ -178374,13 +184854,13 @@ }, "time": { "female_cn": [ - 4, + 3.254, 0, 0, 0 ], "female_jp": [ - 9, + 8.638, 0, 0, 0 @@ -178402,13 +184882,13 @@ "vo_156_ui_fullscreen_001": { "anim": { "female_cn": [ - "", + "special_a", "", "", "" ], "female_jp": [ - "", + "special_a", "", "", "" @@ -178454,14 +184934,14 @@ }, "time": { "female_cn": [ - 3.2, - 6.3, + 6.315, + 0, 0, 0 ], "female_jp": [ - 5.5, - 11.2, + 6.3, + 11.267, 0, 0 ], @@ -178482,13 +184962,13 @@ "vo_156_ui_fullscreen_002": { "anim": { "female_cn": [ - "", - "", + "special_b", + "presents_b", "", "" ], "female_jp": [ - "", + "special_b", "", "", "" @@ -178534,14 +185014,14 @@ }, "time": { "female_cn": [ - 5.3, - 9, + 5.4, + 9.064, 0, 0 ], "female_jp": [ - 5.2, - 11.6, + 5.9, + 11.555, 0, 0 ], @@ -178614,14 +185094,14 @@ }, "time": { "female_cn": [ - 5.2, - 11, + 5.4, + 11.033, 0, 0 ], "female_jp": [ 9, - 14.6, + 14.697, 0, 0 ], @@ -178694,14 +185174,14 @@ }, "time": { "female_cn": [ - 1.5, - 6.3, + 6.307, + 0, 0, 0 ], "female_jp": [ - 3.2, - 12.5, + 4, + 12.516, 0, 0 ], @@ -178722,13 +185202,13 @@ "vo_156_ui_greet_001": { "anim": { "female_cn": [ - "", + "presents_a", "", "", "" ], "female_jp": [ - "", + "presents_a", "", "", "" @@ -178774,13 +185254,13 @@ }, "time": { "female_cn": [ - 9, - 0, + 5.4, + 9.124, 0, 0 ], "female_jp": [ - 11, + 10.898, 0, 0, 0 @@ -178802,13 +185282,13 @@ "vo_156_ui_greet_002": { "anim": { "female_cn": [ - "", + "presents_b", "", "", "" ], "female_jp": [ - "", + "chat_a", "", "", "" @@ -178854,13 +185334,13 @@ }, "time": { "female_cn": [ - 0, + 5.407, 0, 0, 0 ], "female_jp": [ - 6, + 5.596, 0, 0, 0 @@ -178882,14 +185362,14 @@ "vo_156_ui_greetmorn_001": { "anim": { "female_cn": [ - "", + "chat_a", "", "", "" ], "female_jp": [ - "", - "", + "presents_a", + "chat_a", "", "" ], @@ -178934,14 +185414,14 @@ }, "time": { "female_cn": [ - 4.5, - 6, + 5.995, + 0, 0, 0 ], "female_jp": [ 11.5, - 15, + 14.996, 0, 0 ], @@ -178962,13 +185442,13 @@ "vo_156_ui_greetnight_001": { "anim": { "female_cn": [ - "", + "chat_b", "", "", "" ], "female_jp": [ - "", + "chat_a", "", "", "" @@ -179014,13 +185494,13 @@ }, "time": { "female_cn": [ - 3, + 2.969, 0, 0, 0 ], "female_jp": [ - 8, + 8.163, 0, 0, 0 @@ -179042,14 +185522,14 @@ "vo_156_ui_greetnoon_001": { "anim": { "female_cn": [ - "", + "think_a", "", "", "" ], "female_jp": [ "", - "", + "chat_a", "", "" ], @@ -179094,14 +185574,14 @@ }, "time": { "female_cn": [ - 3.4, - 4.9, + 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", "빨간 등불을 단다거나, ==RT==빨간 종이를 붙인다거나, ==RT==빨간 타이어를 달거나…… ", "어라? 그러면 초록이가 ==RT==빨강이가 돼버리려나?!", "" @@ -250399,6 +256879,1126 @@ ] } }, + "vo_story_143_001_confirm": { + "anim": { + "female_cn": [ + "", + "", + "", + "" + ], + "female_jp": [ + "", + "", + "", + "" + ], + "male_cn": [ + "", + "", + "", + "" + ], + "male_jp": [ + "", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "", + "", + "", + "" + ], + "female_jp": [ + "그래.", + "", + "", + "" + ], + "male_cn": [ + "", + "", + "", + "" + ], + "male_jp": [ + "", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 0, + 0, + 0, + 0 + ], + "female_jp": [ + 1, + 0, + 0, + 0 + ], + "male_cn": [ + 0, + 0, + 0, + 0 + ], + "male_jp": [ + 0, + 0, + 0, + 0 + ] + } + }, + "vo_story_143_002_deny": { + "anim": { + "female_cn": [ + "", + "", + "", + "" + ], + "female_jp": [ + "", + "", + "", + "" + ], + "male_cn": [ + "", + "", + "", + "" + ], + "male_jp": [ + "", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "", + "", + "", 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+ "", + "" + ], + "female_jp": [ + "", + "", + "", + "" + ], + "male_cn": [ + "", + "", + "", + "" + ], + "male_jp": [ + "", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "", + "", + "", + "" + ], + "female_jp": [ + "흠?", + "", + "", + "" + ], + "male_cn": [ + "", + "", + "", + "" + ], + "male_jp": [ + "", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 0, + 0, + 0, + 0 + ], + "female_jp": [ + 1, + 0, + 0, + 0 + ], + "male_cn": [ + 0, + 0, + 0, + 0 + ], + "male_jp": [ + 0, + 0, + 0, + 0 + ] + } + }, + "vo_story_143_005_sad": { + "anim": { + "female_cn": [ + "", + "", + "", + "" + ], + "female_jp": [ + "", + "", + "", + "" + ], + "male_cn": [ + "", + "", + "", + "" + ], + "male_jp": [ + "", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "", + "", + "", + "" + ], + "female_jp": [ + "그런…", + "", + "", + "" + ], + "male_cn": [ + "", + "", + "", + "" + ], + "male_jp": [ + "", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 0, + 0, + 0, + 0 + ], + "female_jp": [ + 0.786, + 0, + 0, + 0 + ], + "male_cn": [ + 0, + 0, + 0, + 0 + ], + "male_jp": [ + 0, + 0, + 0, + 0 + ] + } + }, + "vo_story_143_006_excit": { + "anim": { + "female_cn": [ + "", + "", + "", + "" + ], + "female_jp": [ + "", + "", + "", + "" + ], + "male_cn": [ + "", + "", + "", + "" + ], + "male_jp": [ + "", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "", + "", + "", + "" + ], + "female_jp": [ + "호오?", + "", + "", + "" + ], + "male_cn": [ + "", + "", + "", + "" + ], + "male_jp": [ + "", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 0, + 0, + 0, + 0 + ], + "female_jp": [ + 0.8, + 0, + 0, + 0 + ], + "male_cn": [ + 0, + 0, + 0, + 0 + ], + "male_jp": [ + 0, + 0, + 0, + 0 + ] + } + }, + "vo_story_143_007_angry": { + "anim": { + "female_cn": [ + "", + "", + "", + "" + ], + "female_jp": [ + "", + "", + "", + "" + ], + "male_cn": [ + "", + "", + "", + "" + ], + "male_jp": [ + "", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "", + "", + "", + "" + ], + "female_jp": [ + "진짜…", + "", + "", + "" + ], + "male_cn": [ + "", + "", + "", + "" + ], + "male_jp": [ + "", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 0, + 0, + 0, + 0 + ], + "female_jp": [ + 1.115, + 0, + 0, + 0 + ], + "male_cn": [ + 0, + 0, + 0, + 0 + ], + "male_jp": [ + 0, + 0, + 0, + 0 + ] + } + }, + "vo_story_143_008_happy": { + "anim": { + "female_cn": [ + "", + "", + "", + "" + ], + "female_jp": [ + "", + "", + "", + "" + ], + "male_cn": [ + "", + "", + "", + "" + ], + "male_jp": [ + "", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "", + "", + "", + "" + ], + "female_jp": [ + "나쁘지 않아.", + "", + "", + "" + ], + "male_cn": [ + "", + "", + "", + "" + ], + "male_jp": [ + "", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 0, + 0, + 0, + 0 + ], + "female_jp": [ + 0.813, + 0, + 0, + 0 + ], + "male_cn": [ + 0, + 0, + 0, + 0 + ], + "male_jp": [ + 0, + 0, + 0, + 0 + ] + } + }, + "vo_story_143_009_sigh": { + "anim": { + "female_cn": [ + "", + "", + "", + "" + ], + "female_jp": [ + "", + "", + "", + "" + ], + "male_cn": [ + "", + "", + "", + "" + ], + "male_jp": [ + "", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "", + "", + "", + "" + ], + "female_jp": [ + "후....", + "", + "", + "" + ], + "male_cn": [ + "", + "", + "", + "" + ], + "male_jp": [ + "", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 0, + 0, + 0, + 0 + ], + "female_jp": [ + 0.513, + 0, + 0, + 0 + ], + "male_cn": [ + 0, + 0, + 0, + 0 + ], + "male_jp": [ + 0, + 0, + 0, + 0 + ] + } + }, + "vo_story_143_010_catchphrase": { + "anim": { + "female_cn": [ + "", + "", + "", + "" + ], + "female_jp": [ + "", + "", + "", + "" + ], + "male_cn": [ + "", + "", + "", + "" + ], + "male_jp": [ + "", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "", + "", + "", + "" + ], + "female_jp": [ + "적 따위는 결국 움직이는 ==RT==과녁일 뿐이야. 맞히는 ==RT==것뿐이라면 간단하지.", + "", + "", + "" + ], + "male_cn": [ + "", + "", + "", + "" + ], + "male_jp": [ + "", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 0, + 0, + 0, + 0 + ], + "female_jp": [ + 6.018, + 0, + 0, + 0 + ], + "male_cn": [ + 0, + 0, + 0, + 0 + ], + "male_jp": [ + 0, + 0, + 0, + 0 + ] + } + }, + "vo_story_143_011_catchphrase": { + "anim": { + "female_cn": [ + "", + "", + "", + "" + ], + "female_jp": [ + "", + "", + "", + "" + ], + "male_cn": [ + "", + "", + "", + "" + ], + "male_jp": [ + "", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "", + "", + "", + "" + ], + "female_jp": [ + "총성이 울리면, 주변 일대는 ==RT==침묵에 휩싸이지.", + "", + "", + "" + ], + "male_cn": [ + "", + "", + "", + "" + ], + "male_jp": [ + "", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 0, + 0, + 0, + 0 + ], + "female_jp": [ + 4.21, + 0, + 0, + 0 + ], + "male_cn": [ + 0, + 0, + 0, + 0 + ], + "male_jp": [ + 0, + 0, + 0, + 0 + ] + } + }, + "vo_story_143_012_catchphrase": { + "anim": { + "female_cn": [ + "", + "", + "", + "" + ], + "female_jp": [ + "", + "", + "", + "" + ], + "male_cn": [ + "", + "", + "", + "" + ], + "male_jp": [ + "", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "", + "", + "", + "" + ], + "female_jp": [ + "방해하지 말아줘.", + "", + "", + "" + ], + "male_cn": [ + "", + "", + "", + "" + ], + "male_jp": [ + "", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 0, + 0, + 0, + 0 + ], + "female_jp": [ + 1.12, + 0, + 0, + 0 + ], + "male_cn": [ + 0, + 0, + 0, + 0 + ], + "male_jp": [ + 0, + 0, + 0, + 0 + ] + } + }, + "vo_story_143_013_catchphrase": { + "anim": { + "female_cn": [ + "", + "", + "", + "" + ], + "female_jp": [ + "", + "", + "", + "" + ], + "male_cn": [ + "", + "", + "", + "" + ], + "male_jp": [ + "", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "", + "", + "", + "" + ], + "female_jp": [ + "임무 끝나면 같이 밀크크레이프 아이스크림이라도 어때?", + "", + "", + "" + ], + "male_cn": [ + "", + "", + "", + "" + ], + "male_jp": [ + "", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 0, + 0, + 0, + 0 + ], + "female_jp": [ + 3.999, + 0, + 0, + 0 + ], + "male_cn": [ + 0, + 0, + 0, + 0 + ], + "male_jp": [ + 0, + 0, + 0, + 0 + ] + } + }, + "vo_story_143_014_catchphrase": { + "anim": { + "female_cn": [ + "", + "", + "", + "" + ], + "female_jp": [ + "", + "", + "", + "" + ], + "male_cn": [ + "", + "", + "", + "" + ], + "male_jp": [ + "", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "", + "", + "", + "" + ], + "female_jp": [ + "내 무기는 사람을 상처 입히기 ==RT==위한 게 아냐.", + "지키기 위한 힘이지.", + "", + "" + ], + "male_cn": [ + "", + "", + "", + "" + ], + "male_jp": [ + "", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 0, + 0, + 0, + 0 + ], + "female_jp": [ + 4.866, + 6.533, + 0, + 0 + ], + "male_cn": [ + 0, + 0, + 0, + 0 + ], + "male_jp": [ + 0, + 0, + 0, + 0 + ] + } + }, "vo_story_144_001_confirm": { "anim": { "female_cn": [ diff --git a/data/bubble/bubbleoffset.json b/data/bubble/bubbleoffset.json index 51bfc579..b486ef07 100644 --- a/data/bubble/bubbleoffset.json +++ b/data/bubble/bubbleoffset.json @@ -423,6 +423,22 @@ "x": -162, "y": -95 }, + "14301": { + "cgLeft": true, + "cgX": 443, + "cgY": 19, + "left": true, + "x": 0, + "y": 0 + }, + "14302": { + "cgLeft": true, + "cgX": 0, + "cgY": 0, + "left": true, + "x": -8, + "y": 1 + }, "14401": { "cgLeft": true, "cgX": 129, @@ -455,6 +471,14 @@ "x": 0, "y": 0 }, + "14703": { + "cgLeft": true, + "cgX": 0, + "cgY": 0, + "left": false, + "x": -2, + "y": -57 + }, "14901": { "cgLeft": false, "cgX": -279, @@ -471,6 +495,14 @@ "x": 130, "y": -15 }, + "14903": { + "cgLeft": true, + "cgX": 0, + "cgY": 0, + "left": false, + "x": -56, + "y": 0 + }, "15001": { "cgLeft": false, "cgX": -92, diff --git a/data/bubble/voreslen.json b/data/bubble/voreslen.json index bdb7dc75..f7c0dfeb 100644 --- a/data/bubble/voreslen.json +++ b/data/bubble/voreslen.json @@ -3602,6 +3602,169 @@ "vo_142_ui_xmas_001_jp": 13.647, "vo_142_ui_yourbirth_001_cn": 17.628, "vo_142_ui_yourbirth_001_jp": 21.838, + "vo_143_combat_battleClear_001_cn": 2.463, + "vo_143_combat_battleClear_001_jp": 2.408, + "vo_143_combat_battleClear_002_cn": 3.305, + "vo_143_combat_battleClear_002_jp": 2.276, + "vo_143_combat_battleClear_003_cn": 3.6, + "vo_143_combat_battleClear_003_jp": 2.42, + "vo_143_combat_chatLvUp_001_cn": 3.373, + "vo_143_combat_chatLvUp_001_jp": 5.174, + "vo_143_combat_chatNext_001_cn": 3.54, + "vo_143_combat_chatNext_001_jp": 2.932, + "vo_143_combat_chat_001_cn": 1.884, + "vo_143_combat_chat_001_jp": 4.23, + "vo_143_combat_chat_002_cn": 1.233, + "vo_143_combat_chat_002_jp": 1.85, + "vo_143_combat_chat_003_cn": 1.983, + "vo_143_combat_chat_003_jp": 3.503, + "vo_143_combat_chat_004_cn": 2.857, + "vo_143_combat_chat_004_jp": 4.439, + "vo_143_combat_chat_005_cn": 2.128, + "vo_143_combat_chat_005_jp": 2.303, + "vo_143_combat_dead_001_cn": 2.683, + "vo_143_combat_dead_001_jp": 2.474, + "vo_143_combat_dead_002_cn": 2.35, + "vo_143_combat_dead_002_jp": 3.037, + "vo_143_combat_eventRoom_001_cn": 2.7, + "vo_143_combat_eventRoom_001_jp": 4.367, + "vo_143_combat_perk_001_cn": 1.417, + "vo_143_combat_perk_001_jp": 2.043, + "vo_143_combat_perk_002_cn": 1.07, + "vo_143_combat_perk_002_jp": 2.108, + "vo_143_combat_perk_003_cn": 2.434, + "vo_143_combat_perk_003_jp": 3.585, + "vo_143_combat_restRoom_001_cn": 1.878, + "vo_143_combat_restRoom_001_jp": 4.694, + "vo_143_combat_shopRoom_001_cn": 1.524, + "vo_143_combat_shopRoom_001_jp": 5.439, + "vo_143_combat_subPerk_001_cn": 1.1, + "vo_143_combat_subPerk_001_jp": 2.21, + "vo_143_combat_subPerk_002_cn": 1.585, + "vo_143_combat_subPerk_002_jp": 2.459, + "vo_143_combat_ultskill_001_cn": 2.05, + "vo_143_combat_ultskill_001_jp": 1.357, + "vo_143_combat_ultskill_002_cn": 1.874, + "vo_143_combat_ultskill_002_jp": 1.431, + "vo_143_ui_affchat1_001_cn": 11.954, + "vo_143_ui_affchat1_001_jp": 18.731, + "vo_143_ui_affchat2_001_cn": 13.662, + "vo_143_ui_affchat2_001_jp": 18.265, + "vo_143_ui_affchat3_001_cn": 12.8, + "vo_143_ui_affchat3_001_jp": 20.06, + "vo_143_ui_affchat4_001_cn": 7.131, + "vo_143_ui_affchat4_001_jp": 16.511, + "vo_143_ui_affchat5_001_cn": 11.061, + "vo_143_ui_affchat5_001_jp": 11.777, + "vo_143_ui_afflv1_001_cn": 5.0, + "vo_143_ui_afflv1_001_jp": 5.922, + "vo_143_ui_afflv2_001_cn": 6.321, + "vo_143_ui_afflv2_001_jp": 16.383, + "vo_143_ui_afflv3_001_cn": 7.891, + "vo_143_ui_afflv3_001_jp": 14.844, + "vo_143_ui_afflv4_001_cn": 9.758, + "vo_143_ui_afflv4_001_jp": 17.553, + "vo_143_ui_birth_001_cn": 20.767, + "vo_143_ui_birth_001_jp": 19.27, + "vo_143_ui_charup_001_cn": 1.52, + "vo_143_ui_charup_001_jp": 2.548, + "vo_143_ui_discuss_001_cn": 5.9, + "vo_143_ui_discuss_001_jp": 10.692, + "vo_143_ui_discuss_002_cn": 8.37, + "vo_143_ui_discuss_002_jp": 14.199, + "vo_143_ui_discuss_003_cn": 11.482, + "vo_143_ui_discuss_003_jp": 15.828, + "vo_143_ui_discuss_004_cn": 12.781, + "vo_143_ui_discuss_004_jp": 15.822, + "vo_143_ui_discuss_005_cn": 9.4, + "vo_143_ui_discuss_005_jp": 15.365, + "vo_143_ui_excharup_001_cn": 4.861, + "vo_143_ui_excharup_001_jp": 5.514, + "vo_143_ui_exhang_001_cn": 6.45, + "vo_143_ui_exhang_001_jp": 10.063, + "vo_143_ui_fullscreen_001_cn": 13.632, + "vo_143_ui_fullscreen_001_jp": 19.404, + "vo_143_ui_fullscreen_002_cn": 3.667, + "vo_143_ui_fullscreen_002_jp": 4.376, + "vo_143_ui_gachaNew_001_cn": 4.817, + "vo_143_ui_gachaNew_001_jp": 8.759, + "vo_143_ui_gacha_001_cn": 4.6, + "vo_143_ui_gacha_001_jp": 7.892, + "vo_143_ui_greetmorn_001_cn": 4.117, + "vo_143_ui_greetmorn_001_jp": 5.273, + "vo_143_ui_greetnight_001_cn": 5.531, + "vo_143_ui_greetnight_001_jp": 8.932, + "vo_143_ui_greetnoon_001_cn": 10.331, + "vo_143_ui_greetnoon_001_jp": 12.321, + "vo_143_ui_greet_001_cn": 3.876, + "vo_143_ui_greet_001_jp": 6.898, + "vo_143_ui_greet_002_cn": 3.067, + "vo_143_ui_greet_002_jp": 3.405, + "vo_143_ui_hang_001_cn": 3.5, + "vo_143_ui_hang_001_jp": 4.412, + "vo_143_ui_hang_002_cn": 4.4, + "vo_143_ui_hang_002_jp": 5.808, + "vo_143_ui_hfc_001_cn": 3.628, + "vo_143_ui_hfc_001_jp": 7.449, + "vo_143_ui_hfc_002_cn": 2.971, + "vo_143_ui_hfc_002_jp": 3.327, + 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7.425, + "vo_143_ui_swap_001_cn": 1.184, + "vo_143_ui_swap_001_jp": 1.402, + "vo_143_ui_swap_002_cn": 0.991, + "vo_143_ui_swap_002_jp": 1.199, + "vo_143_ui_swap_003_cn": 0.867, + "vo_143_ui_swap_003_jp": 1.507, + "vo_143_ui_swap_004_cn": 1.32, + "vo_143_ui_swap_004_jp": 2.46, + "vo_143_ui_thankEx_001_cn": 6.326, + "vo_143_ui_thankEx_001_jp": 7.343, + "vo_143_ui_thankSmall_001_cn": 1.917, + "vo_143_ui_thankSmall_001_jp": 3.496, + "vo_143_ui_thank_001_cn": 3.3, + "vo_143_ui_thank_001_jp": 5.878, + "vo_143_ui_uniMusic_001_cn": 1.423, + "vo_143_ui_uniMusic_001_jp": 1.931, + "vo_143_ui_unlockCG_001_cn": 6.933, + "vo_143_ui_unlockCG_001_jp": 6.94, + "vo_143_ui_unlockLook_001_cn": 2.159, + "vo_143_ui_unlockLook_001_jp": 2.117, + "vo_143_ui_valentine_001_cn": 13.2, + "vo_143_ui_valentine_001_jp": 18.92, + "vo_143_ui_win_001_cn": 1.158, + "vo_143_ui_win_001_jp": 1.112, + "vo_143_ui_win_002_cn": 2.217, + "vo_143_ui_win_002_jp": 2.104, + "vo_143_ui_xmas_001_cn": 7.856, + "vo_143_ui_xmas_001_jp": 10.756, + "vo_143_ui_yourbirth_001_cn": 7.822, + "vo_143_ui_yourbirth_001_jp": 14.731, "vo_144_combat_battleClear_001_cn": 1.5, "vo_144_combat_battleClear_001_jp": 4.106, "vo_144_combat_battleClear_002_cn": 1.641, @@ -5646,6 +5809,22 @@ "vo_cgstory_142_c_jp": 26.062, "vo_cgstory_142_d_cn": 21.718, "vo_cgstory_142_d_jp": 27.764, + "vo_cgstory_143_a_cn": 31.702, + "vo_cgstory_143_a_jp": 30.13, + "vo_cgstory_143_b_cn": 20.817, + "vo_cgstory_143_b_jp": 20.816, + "vo_cgstory_143_c_cn": 12.854, + "vo_cgstory_143_c_jp": 17.101, + "vo_cgstory_143_d_cn": 16.15, + "vo_cgstory_143_d_jp": 25.642, + "vo_cgstory_143_e_cn": 26.949, + "vo_cgstory_143_e_jp": 32.788, + "vo_cgstory_143_f_cn": 5.3, + "vo_cgstory_143_f_jp": 8.049, + "vo_cgstory_143_g_cn": 3.717, + "vo_cgstory_143_g_jp": 7.846, + "vo_cgstory_143_h_cn": 15.711, + "vo_cgstory_143_h_jp": 17.913, "vo_cgstory_144_a_cn": 17.3, "vo_cgstory_144_a_jp": 21.595, "vo_cgstory_144_b_cn": 9.303, @@ -7970,6 +8149,34 @@ "vo_story_142_013_catchphrase_jp": 1.146, "vo_story_142_014_catchphrase_cn": 1.689, "vo_story_142_014_catchphrase_jp": 2.401, + "vo_story_143_001_confirm_cn": 0.28, + "vo_story_143_001_confirm_jp": 0.439, + "vo_story_143_002_deny_cn": 0.235, + "vo_story_143_002_deny_jp": 0.456, + "vo_story_143_003_question_cn": 0.248, + "vo_story_143_003_question_jp": 0.307, + "vo_story_143_004_confuse_cn": 0.524, + "vo_story_143_004_confuse_jp": 0.648, + "vo_story_143_005_sad_cn": 0.574, + "vo_story_143_005_sad_jp": 0.786, + "vo_story_143_006_excit_cn": 0.365, + "vo_story_143_006_excit_jp": 0.8, + "vo_story_143_007_angry_cn": 0.918, + "vo_story_143_007_angry_jp": 1.115, + "vo_story_143_008_happy_cn": 0.4, + "vo_story_143_008_happy_jp": 0.813, + "vo_story_143_009_sigh_cn": 0.95, + "vo_story_143_009_sigh_jp": 0.513, + "vo_story_143_010_catchphrase_cn": 1.25, + "vo_story_143_010_catchphrase_jp": 6.018, + "vo_story_143_011_catchphrase_cn": 2.9, + "vo_story_143_011_catchphrase_jp": 4.21, + "vo_story_143_012_catchphrase_cn": 0.6, + "vo_story_143_012_catchphrase_jp": 1.12, + "vo_story_143_013_catchphrase_cn": 3.066, + "vo_story_143_013_catchphrase_jp": 3.999, + "vo_story_143_014_catchphrase_cn": 3.083, + "vo_story_143_014_catchphrase_jp": 6.533, "vo_story_144_001_confirm_cn": 0.685, "vo_story_144_001_confirm_jp": 0.421, "vo_story_144_002_deny_cn": 0.581, diff --git a/data/gave_up/LanguageCommon.zh_cn.json b/data/gave_up/LanguageCommon.zh_cn.json index 6c7d2f76..5aed8cc7 100644 --- a/data/gave_up/LanguageCommon.zh_cn.json +++ b/data/gave_up/LanguageCommon.zh_cn.json @@ -1560,6 +1560,52 @@ "ActivityGoods.100622.2": "可以在所有晋升试炼低级秘纹晋升素材中任选其一。", "ActivityGoods.100623.1": "朵拉", "ActivityGoods.100623.2": "基础的货币,可在各个功能中进行使用。", + "ActivityGoods.100701.1": "冬夜后的黎明", + "ActivityGoods.100701.2": "名为[冬夜后的黎明]的秘纹唱片,可发挥强大的力量。", + "ActivityGoods.100702.1": "冬夜后的黎明曲调", + "ActivityGoods.100702.2": "秘纹[冬夜后的黎明]突破所需的素材", + "ActivityGoods.100703.1": "冬夜镇魂曲与破晓扳机", + "ActivityGoods.100703.2": "解锁荣誉称号「冬夜镇魂曲与破晓扳机」", + "ActivityGoods.100704.1": "盛怒美人", + "ActivityGoods.100704.2": "用于部分旅人能力7~10级等级提升", + "ActivityGoods.100705.1": "青空礼券", + "ActivityGoods.100705.2": "用于「旅人限时招募」中进行招募的凭证。", + "ActivityGoods.100706.1": "萌芽礼券", + "ActivityGoods.100706.2": "用于「旅人常驻招募」中进行招募的凭证。", + "ActivityGoods.100707.1": "星章抛光剂", + "ActivityGoods.100707.2": "用于旅人纹章重置时锁定词条的特殊素材。", + "ActivityGoods.100708.1": "烈火羽翼", + "ActivityGoods.100708.2": "用于赠礼,可提升旅人500点默契。", + "ActivityGoods.100709.1": "纳凉风轮", + "ActivityGoods.100709.2": "用于赠礼,可提升旅人500点默契。", + "ActivityGoods.100710.1": "沐雪芬香", + "ActivityGoods.100710.2": "用于赠礼,可提升旅人500点默契。", + "ActivityGoods.100711.1": "谢幕礼帽", + "ActivityGoods.100711.2": "用于旅人升阶的高级材料。", + "ActivityGoods.100712.1": "魔音游戏卡带", + "ActivityGoods.100712.2": "用于旅人能力提升的高级材料。", + "ActivityGoods.100713.1": "狂舞精魄", + "ActivityGoods.100713.2": "用于秘纹升阶的高级材料。", + "ActivityGoods.100714.1": "星梯搭乘票", + "ActivityGoods.100714.2": "用于开启星塔速通的门票。", + "ActivityGoods.100715.1": "冒险家的手抄百科", + "ActivityGoods.100715.2": "提供特大量旅人升级经验。", + "ActivityGoods.100716.1": "星空的彩琉璃", + "ActivityGoods.100716.2": "提供特大量秘纹升级经验。", + "ActivityGoods.100717.1": "聚光毡帽", + "ActivityGoods.100717.2": "用于旅人升阶的中级材料。", + "ActivityGoods.100718.1": "节奏游戏卡带", + "ActivityGoods.100718.2": "用于旅人能力提升的中级材料。", + "ActivityGoods.100719.1": "幻步遗魂", + "ActivityGoods.100719.2": "用于秘纹升阶的中级材料。", + "ActivityGoods.100720.1": "新手旅人晋升礼盒", + "ActivityGoods.100720.2": "可以在所有晋升试炼低级旅人晋升素材中任选其一。", + "ActivityGoods.100721.1": "新手技能卡带礼盒", + "ActivityGoods.100721.2": "可以在所有低级卡带中任选其一。", + "ActivityGoods.100722.1": "新手秘纹晋升礼盒", + "ActivityGoods.100722.2": "可以在所有晋升试炼低级秘纹晋升素材中任选其一。", + "ActivityGoods.100723.1": "朵拉", + "ActivityGoods.100723.2": "基础的货币,可在各个功能中进行使用。", "ActivityGoods.300101.1": "精美礼物随机盒", "ActivityGoods.300101.2": "随机获得一件精美礼物", "ActivityGoods.300102.1": "星梯搭乘票", @@ -1579,6 +1625,7 @@ "ActivityGroup.10102.1": "【活动说明】\n「梦的彼岸」活动已正式开启。\n在活动期间您可挑战活动限时关卡,阅读主线故事剧情,以及游玩“幸运寻宝铲”小游戏。\n游玩上述内容以及完成活动任务目标,可获得活动代币“营养饭团”,兑换各种丰厚奖励。", "ActivityGroup.10103.1": "【活动说明】\n「微火的奇迹」活动已正式开启。\n在活动期间您可挑战活动限时关卡,阅读主线故事剧情,以及游玩“幸运寻宝铲”小游戏。\n游玩上述内容以及完成活动任务目标,可获得活动代币“报销凭证”,兑换各种丰厚奖励。", "ActivityGroup.10104.1": "【活动说明】\n「烟火绚丽寻春意」活动已正式开启。\n在活动期间您可挑战活动限时关卡,阅读活动故事剧情,以及游玩“甜心梦工坊”小游戏。\n游玩上述内容以及完成活动任务目标,可获得活动代币“美味糖葫芦”,兑换各种丰厚奖励。", + "ActivityGroup.10105.1": "【活动说明】\n「冬夜镇魂曲与破晓扳机」活动已正式开启。\n在活动期间您可挑战活动限时关卡,阅读活动故事剧情,以及游玩“豪礼抛物线”小游戏。\n游玩上述内容以及完成活动任务目标,可获得活动代币“应急罐头”,兑换各种丰厚奖励。", "ActivityGroup.20101.1": "【活动说明】\n「闪耀的使者与圣夜的精灵」活动已正式开启。\n在活动期间您可挑战活动限时关卡,阅读活动故事剧情,以及游玩“甜心梦工坊”小游戏。\n游玩上述内容以及完成活动任务目标,可获得活动代币“雪愿姜饼人”,兑换各种丰厚奖励。", "ActivityGroup.30101.1": "【活动时间】\n2026/02/17 12:00~2026/02/24 11:00 \n\n【参与条件】\n权限等级≥5级\n\n【活动说明】\n「缭乱碎晶球」活动已正式开启。\n在活动期间您挑战活动限时关卡并完成活动任务目标,可获得活动代币“联合理事会代币”,兑换各种丰厚奖励。", "ActivityLevelsLevel.1000101.1": "夏日激斗 I", @@ -1941,6 +1988,106 @@ "ActivityLevelsLevel.1040304.3": "150秒内成功通关", "ActivityLevelsLevel.1040304.4": "剩余时间大于30秒通关", "ActivityLevelsLevel.1040304.5": "剩余时间大于60秒通关", + "ActivityLevelsLevel.1050101.1": "战争的尖兵Ⅰ", + "ActivityLevelsLevel.1050101.2": "陌生的土地上,一场阴谋拉开帷幕,\n请小心,它们的行动比以往更具组织性。", + "ActivityLevelsLevel.1050101.3": "120秒内成功通关", + "ActivityLevelsLevel.1050101.4": "剩余时间大于20秒通关", + "ActivityLevelsLevel.1050101.5": "剩余时间大于30秒通关", + "ActivityLevelsLevel.1050102.1": "战争的尖兵Ⅱ", + "ActivityLevelsLevel.1050102.2": "陌生的土地上,一场阴谋拉开帷幕,\n请小心,它们的行动比以往更具组织性。", + "ActivityLevelsLevel.1050102.3": "120秒内成功通关", + "ActivityLevelsLevel.1050102.4": "剩余时间大于20秒通关", + "ActivityLevelsLevel.1050102.5": "剩余时间大于30秒通关", + "ActivityLevelsLevel.1050103.1": "战争的尖兵Ⅲ", + "ActivityLevelsLevel.1050103.2": "陌生的土地上,一场阴谋拉开帷幕,\n请小心,它们的行动比以往更具组织性。", + "ActivityLevelsLevel.1050103.3": "120秒内成功通关", + "ActivityLevelsLevel.1050103.4": "剩余时间大于20秒通关", + "ActivityLevelsLevel.1050103.5": "剩余时间大于30秒通关", + "ActivityLevelsLevel.1050104.1": "百武的淬炼Ⅰ", + "ActivityLevelsLevel.1050104.2": "利刃与火焰彼此交融,\n燃烧的破坏本能就连雨雪都能蒸发。", + "ActivityLevelsLevel.1050104.3": "120秒内成功通关", + "ActivityLevelsLevel.1050104.4": "剩余时间大于20秒通关", + "ActivityLevelsLevel.1050104.5": "剩余时间大于30秒通关", + "ActivityLevelsLevel.1050105.1": "百武的淬炼Ⅱ", + "ActivityLevelsLevel.1050105.2": "利刃与火焰彼此交融,\n燃烧的破坏本能就连雨雪都能蒸发。", + "ActivityLevelsLevel.1050105.3": "120秒内成功通关", + "ActivityLevelsLevel.1050105.4": "剩余时间大于20秒通关", + "ActivityLevelsLevel.1050105.5": "剩余时间大于30秒通关", + "ActivityLevelsLevel.1050106.1": "生命的收割Ⅰ", + "ActivityLevelsLevel.1050106.2": "不再受本能的驱使,而是有节奏地挥动镰刀与利刃。\n彼此间默契配合着,织出了一片生命的禁区。", + "ActivityLevelsLevel.1050106.3": "120秒内成功通关", + "ActivityLevelsLevel.1050106.4": "剩余时间大于20秒通关", + "ActivityLevelsLevel.1050106.5": "剩余时间大于30秒通关", + "ActivityLevelsLevel.1050107.1": "刀山与火海Ⅰ", + "ActivityLevelsLevel.1050107.2": "像是听见某种指令,是战鼓,还是自天而来的号角\n它们集合全部的力量,似乎要创造出字面意义的刀山火海。", + "ActivityLevelsLevel.1050107.3": "120秒内成功通关", + "ActivityLevelsLevel.1050107.4": "剩余时间大于20秒通关", + "ActivityLevelsLevel.1050107.5": "剩余时间大于30秒通关", + "ActivityLevelsLevel.1050108.1": "红马的骑士自天而来Ⅰ", + "ActivityLevelsLevel.1050108.2": "“见那骑着红马的骑士自星塔顶端而来,有战争的权柄赐它,要夺去世间的太平……”", + "ActivityLevelsLevel.1050108.3": "150秒内成功通关", + "ActivityLevelsLevel.1050108.4": "剩余时间大于30秒通关", + "ActivityLevelsLevel.1050108.5": "剩余时间大于60秒通关", + "ActivityLevelsLevel.1050201.1": "战争的尖兵Ⅳ", + "ActivityLevelsLevel.1050201.2": "陌生的土地上,一场阴谋拉开帷幕,\n请小心,它们的行动比以往更具组织性。", + "ActivityLevelsLevel.1050201.3": "120秒内成功通关", + "ActivityLevelsLevel.1050201.4": "剩余时间大于20秒通关", + "ActivityLevelsLevel.1050201.5": "剩余时间大于30秒通关", + "ActivityLevelsLevel.1050202.1": "战争的尖兵Ⅴ", + "ActivityLevelsLevel.1050202.2": "陌生的土地上,一场阴谋拉开帷幕,\n请小心,它们的行动比以往更具组织性。", + "ActivityLevelsLevel.1050202.3": "120秒内成功通关", + "ActivityLevelsLevel.1050202.4": "剩余时间大于20秒通关", + "ActivityLevelsLevel.1050202.5": "剩余时间大于30秒通关", + "ActivityLevelsLevel.1050203.1": "战争的尖兵Ⅵ", + "ActivityLevelsLevel.1050203.2": "陌生的土地上,一场阴谋拉开帷幕,\n请小心,它们的行动比以往更具组织性。", + "ActivityLevelsLevel.1050203.3": "120秒内成功通关", + "ActivityLevelsLevel.1050203.4": "剩余时间大于20秒通关", + "ActivityLevelsLevel.1050203.5": "剩余时间大于30秒通关", + "ActivityLevelsLevel.1050204.1": "百武的淬炼Ⅲ", + "ActivityLevelsLevel.1050204.2": "利刃与火焰彼此交融,\n燃烧的破坏本能就连雨雪都能蒸发。", + "ActivityLevelsLevel.1050204.3": "120秒内成功通关", + "ActivityLevelsLevel.1050204.4": "剩余时间大于20秒通关", + "ActivityLevelsLevel.1050204.5": "剩余时间大于30秒通关", + "ActivityLevelsLevel.1050205.1": "生命的收割Ⅱ", + "ActivityLevelsLevel.1050205.2": "不再受本能的驱使,而是有节奏地挥动镰刀与利刃。\n彼此间默契配合着,织出了一片生命的禁区。", + "ActivityLevelsLevel.1050205.3": "120秒内成功通关", + "ActivityLevelsLevel.1050205.4": "剩余时间大于20秒通关", + "ActivityLevelsLevel.1050205.5": "剩余时间大于30秒通关", + "ActivityLevelsLevel.1050206.1": "百武的淬炼Ⅳ", + "ActivityLevelsLevel.1050206.2": "利刃与火焰彼此交融,\n燃烧的破坏本能就连雨雪都能蒸发。", + "ActivityLevelsLevel.1050206.3": "120秒内成功通关", + "ActivityLevelsLevel.1050206.4": "剩余时间大于20秒通关", + "ActivityLevelsLevel.1050206.5": "剩余时间大于30秒通关", + "ActivityLevelsLevel.1050207.1": "刀山与火海Ⅱ", + "ActivityLevelsLevel.1050207.2": "像是听见某种指令,是战鼓,还是自天而来的号角\n它们集合全部的力量,似乎要创造出字面意义的刀山火海。", + "ActivityLevelsLevel.1050207.3": "120秒内成功通关", + "ActivityLevelsLevel.1050207.4": "剩余时间大于20秒通关", + "ActivityLevelsLevel.1050207.5": "剩余时间大于30秒通关", + "ActivityLevelsLevel.1050208.1": "红马的骑士自天而来Ⅱ", + "ActivityLevelsLevel.1050208.2": "“见那骑着红马的骑士自星塔顶端而来,有战争的权柄赐它,要夺去世间的太平……”", + "ActivityLevelsLevel.1050208.3": "150秒内成功通关", + "ActivityLevelsLevel.1050208.4": "剩余时间大于30秒通关", + "ActivityLevelsLevel.1050208.5": "剩余时间大于60秒通关", + "ActivityLevelsLevel.1050301.1": "生命的收割Ⅲ", + "ActivityLevelsLevel.1050301.2": "不再受本能的驱使,而是有节奏地挥动镰刀与利刃。\n彼此间默契配合着,织出了一片生命的禁区。", + "ActivityLevelsLevel.1050301.3": "120秒内成功通关", + "ActivityLevelsLevel.1050301.4": "剩余时间大于20秒通关", + "ActivityLevelsLevel.1050301.5": "剩余时间大于30秒通关", + "ActivityLevelsLevel.1050302.1": "百武的淬炼Ⅴ", + "ActivityLevelsLevel.1050302.2": "利刃与火焰彼此交融,\n燃烧的破坏本能就连雨雪都能蒸发。", + "ActivityLevelsLevel.1050302.3": "120秒内成功通关", + "ActivityLevelsLevel.1050302.4": "剩余时间大于20秒通关", + "ActivityLevelsLevel.1050302.5": "剩余时间大于30秒通关", + "ActivityLevelsLevel.1050303.1": "刀山与火海Ⅲ", + "ActivityLevelsLevel.1050303.2": "像是听见某种指令,是战鼓,还是自天而来的号角\n它们集合全部的力量,似乎要创造出字面意义的刀山火海。", + "ActivityLevelsLevel.1050303.3": "120秒内成功通关", + "ActivityLevelsLevel.1050303.4": "剩余时间大于20秒通关", + "ActivityLevelsLevel.1050303.5": "剩余时间大于30秒通关", + "ActivityLevelsLevel.1050304.1": "红马的骑士自天而来Ⅲ", + "ActivityLevelsLevel.1050304.2": "“见那骑着红马的骑士自星塔顶端而来,有战争的权柄赐它,要夺去世间的太平……”", + "ActivityLevelsLevel.1050304.3": "150秒内成功通关", + "ActivityLevelsLevel.1050304.4": "剩余时间大于30秒通关", + "ActivityLevelsLevel.1050304.5": "剩余时间大于60秒通关", "ActivityLevelsLevel.2010101.1": "雪愿夜的奇境冒险Ⅰ", "ActivityLevelsLevel.2010101.2": "这难道是雪愿树精灵的考验?那就来大闹一场吧!\n消灭所有怪物,选择你所喜欢的礼物!", "ActivityLevelsLevel.2010101.3": "120秒内成功通关", @@ -2021,12 +2168,38 @@ "ActivityLevelsLevel.2010304.3": "150秒内成功通关", "ActivityLevelsLevel.2010304.4": "剩余时间大于30秒通关", "ActivityLevelsLevel.2010304.5": "剩余时间大于60秒通关", + "ActivityPenguinCardLevel.1011.1": "入镜伊始", + "ActivityPenguinCardLevel.1012.1": "火之镜", + "ActivityPenguinCardLevel.1013.1": "水之镜", + "ActivityPenguinCardLevel.1014.1": "风之镜", + "ActivityPenguinCardLevel.1015.1": "终焉之镜", + "ActivityPenguinCardQuest.101001.1": "通关「入镜伊始」", + "ActivityPenguinCardQuest.101002.1": "通关「火之镜」", + "ActivityPenguinCardQuest.101003.1": "以3星评级通关「火之镜」", + "ActivityPenguinCardQuest.101004.1": "通关「水之镜」", + "ActivityPenguinCardQuest.101005.1": "以3星评级通关「水之镜」", + "ActivityPenguinCardQuest.101006.1": "通关「风之镜」", + "ActivityPenguinCardQuest.101007.1": "以3星评级通关「风之镜」", + "ActivityPenguinCardQuest.101008.1": "通关「终焉之镜」", + "ActivityPenguinCardQuest.201001.1": "单次对局得分达成 100,000 分", + "ActivityPenguinCardQuest.201002.1": "单次对局得分达成 200,000 分", + "ActivityPenguinCardQuest.201003.1": "单次对局得分达成 300,000 分", + "ActivityPenguinCardQuest.201004.1": "单次对局得分达成 400,000 分", + "ActivityPenguinCardQuest.201005.1": "单次对局得分达成 500,000 分", + "ActivityPenguinCardQuest.201006.1": "单次对局得分达成 600,000 分", + "ActivityPenguinCardQuest.201007.1": "单次对局得分达成 700,000 分", + "ActivityPenguinCardQuest.201008.1": "单次对局得分达成 800,000 分", + "ActivityPenguinCardQuest.201009.1": "单次对局得分达成 900,000 分", + "ActivityPenguinCardQuest.201010.1": "单次对局得分达成 1,000,000 分", + "ActivityPenguinCardQuestGroup.101.1": "牌局挑战", + "ActivityPenguinCardQuestGroup.102.1": "积分挑战", "ActivityShop.1001.1": "商店1(不用翻译)", "ActivityShop.1002.1": "我们的旅团-商店(不用翻译)", "ActivityShop.1003.1": "夏花活动商店", "ActivityShop.1004.1": "圣诞活动商店", "ActivityShop.1005.1": "翡冷翠活动商店", "ActivityShop.1006.1": "春节活动商店", + "ActivityShop.1007.1": "风影活动商店", "ActivityShop.3001.1": "缭乱弹珠台商店", "ActivityStory.101040201.1": "苍茫人海逢故人", "ActivityStory.101040201.2": "新春佳节之际,你在苍梧街头看到了一个熟悉的身影……", @@ -2061,6 +2234,42 @@ "ActivityStory.101040211.1": "人间万象更新时", "ActivityStory.101040211.2": "新春快乐。", "ActivityStory.101040211.4": "09", + "ActivityStory.101050201.1": "前往北境之城", + "ActivityStory.101050201.2": "嘿,你总算醒了?", + "ActivityStory.101050201.4": "01", + "ActivityStory.101050202.1": "踏入寒夜", + "ActivityStory.101050202.2": "若不踏入寒夜,故事就不算开始。", + "ActivityStory.101050202.4": "BT", + "ActivityStory.101050203.1": "被冰封的废都", + "ActivityStory.101050203.2": "离开了光与火,文明将不复存在。", + "ActivityStory.101050203.4": "02", + "ActivityStory.101050204.1": "故乡的记忆", + "ActivityStory.101050204.2": "倘若在故乡思念故乡……", + "ActivityStory.101050204.4": "03", + "ActivityStory.101050205.1": "古老秘密", + "ActivityStory.101050205.2": "有些秘密不该被打扰……", + "ActivityStory.101050205.4": "04", + "ActivityStory.101050206.1": "黎明前夜", + "ActivityStory.101050206.2": "人们常说,黎明前的黑暗最深邃……", + "ActivityStory.101050206.4": "05", + "ActivityStory.101050207.1": "恶意浮现", + "ActivityStory.101050207.2": "野心是不会被风雪和时间掩埋的……", + "ActivityStory.101050207.4": "06", + "ActivityStory.101050208.1": "尊者", + "ActivityStory.101050208.2": "疯狂的山脉正在呼啸,古老的存在将要苏醒……", + "ActivityStory.101050208.4": "07", + "ActivityStory.101050209.1": "破晓扳机", + "ActivityStory.101050209.2": "勇气上膛,扣下宣告破晓的扳机。", + "ActivityStory.101050209.4": "08", + "ActivityStory.101050210.1": "鱼死网破", + "ActivityStory.101050210.2": "挣扎,是宣告失败前最后的倔强。", + "ActivityStory.101050210.4": "BT", + "ActivityStory.101050211.1": "何为强大", + "ActivityStory.101050211.2": "举起武器,意味承担更大的责任。", + "ActivityStory.101050211.4": "09", + "ActivityStory.101050212.1": "告别风雪", + "ActivityStory.101050212.2": "风将歇,雪将停,太阳总会照常升起。", + "ActivityStory.101050212.4": "10", "ActivityStory.201010201.1": "雪愿节的使者", "ActivityStory.201010201.2": "节日来临,热闹非凡的街道上,你看到一个熟悉的身影……", "ActivityStory.201010201.4": "01", @@ -2350,6 +2559,54 @@ "ActivityTask.104030410.2": "在“甜心梦工坊”的「欢腾」模式中累计装入20块饼干", "ActivityTask.104030411.2": "在“甜心梦工坊”的「欢腾」模式中累计装配5个饼干礼盒", "ActivityTask.104030412.2": "在“甜心梦工坊”的「欢腾」模式中累计装入50块饼干", + "ActivityTask.105030101.2": "阅读活动剧情故事「前往北境之城」", + "ActivityTask.105030102.2": "阅读活动剧情故事「故乡的记忆」", + "ActivityTask.105030103.2": "阅读活动剧情故事「恶意浮现」", + "ActivityTask.105030104.2": "阅读活动剧情故事「破晓扳机」", + "ActivityTask.105030105.2": "阅读活动剧情故事「告别风雪」", + "ActivityTask.105030106.2": "以3星评级通关「战争的尖兵Ⅱ」", + "ActivityTask.105030107.2": "以3星评级通关「战争的尖兵Ⅲ」", + "ActivityTask.105030108.2": "以3星评级通关「百武的淬炼Ⅰ」", + "ActivityTask.105030109.2": "以3星评级通关「百武的淬炼Ⅱ」", + "ActivityTask.105030110.2": "以3星评级通关「生命的收割Ⅰ」", + "ActivityTask.105030111.2": "以3星评级通关「刀山与火海Ⅰ」", + "ActivityTask.105030112.2": "以3星评级通关「红马的骑士自天而来Ⅰ」", + "ActivityTask.105030201.2": "挑战5次活动战斗关卡", + "ActivityTask.105030202.2": "挑战10次活动战斗关卡", + "ActivityTask.105030203.2": "挑战15次活动战斗关卡", + "ActivityTask.105030204.2": "挑战20次活动战斗关卡", + "ActivityTask.105030205.2": "挑战30次活动战斗关卡", + "ActivityTask.105030206.2": "挑战40次活动战斗关卡", + "ActivityTask.105030207.2": "挑战50次活动战斗关卡", + "ActivityTask.105030208.2": "挑战60次活动战斗关卡", + "ActivityTask.105030209.2": "挑战70次活动战斗关卡", + "ActivityTask.105030210.2": "挑战80次活动战斗关卡", + "ActivityTask.105030211.2": "挑战90次活动战斗关卡", + "ActivityTask.105030212.2": "挑战100次活动战斗关卡", + "ActivityTask.105030301.2": "以3星评级通关「战争的尖兵Ⅳ」", + "ActivityTask.105030302.2": "以3星评级通关「战争的尖兵Ⅴ」", + "ActivityTask.105030303.2": "以3星评级通关「战争的尖兵Ⅵ」", + "ActivityTask.105030304.2": "以3星评级通关「百武的淬炼Ⅲ」", + "ActivityTask.105030305.2": "以3星评级通关「生命的收割Ⅱ」", + "ActivityTask.105030306.2": "以3星评级通关「百武的淬炼Ⅳ」", + "ActivityTask.105030307.2": "以3星评级通关「刀山与火海Ⅱ」", + "ActivityTask.105030308.2": "以3星评级通关「红马的骑士自天而来Ⅱ」", + "ActivityTask.105030309.2": "活动期间内收集40000个“应急罐头”", + "ActivityTask.105030310.2": "活动期间内收集60000个“应急罐头”", + "ActivityTask.105030311.2": "活动期间内收集80000个“应急罐头”", + "ActivityTask.105030312.2": "活动期间内收集100000个“应急罐头”", + "ActivityTask.105030401.2": "在“豪礼抛物线”「熟练入框Ⅰ」单局获得400分", + "ActivityTask.105030402.2": "在“豪礼抛物线”「熟练入框Ⅱ」单局获得400分", + "ActivityTask.105030403.2": "在“豪礼抛物线”「熟练入框Ⅰ」单局投中3只夏洛克", + "ActivityTask.105030404.2": "在“豪礼抛物线”「熟练入框Ⅱ」单局投中3只夏洛克", + "ActivityTask.105030405.2": "在“豪礼抛物线”「极速送达Ⅰ」单局发射5只夏洛克", + "ActivityTask.105030406.2": "在“豪礼抛物线”「极速送达Ⅱ」单局发射5只夏洛克", + "ActivityTask.105030407.2": "在“豪礼抛物线”「精准盲投Ⅰ」单局投中2只夏洛克", + "ActivityTask.105030408.2": "在“豪礼抛物线”「精准盲投Ⅱ」单局发射5只夏洛克", + "ActivityTask.105030409.2": "在“豪礼抛物线”中累计使用5次道具", + "ActivityTask.105030410.2": "在“豪礼抛物线”中累计使用10次道具", + "ActivityTask.105030411.2": "在“豪礼抛物线”中累计投中10只夏洛克", + "ActivityTask.105030412.2": "在“豪礼抛物线”中累计投中15只夏洛克", "ActivityTask.201010101.2": "阅读活动剧情故事「精灵的踪迹」", "ActivityTask.201010102.2": "阅读活动剧情故事「相似的闪光」", "ActivityTask.201010103.2": "阅读活动剧情故事「友谊的魔法」", @@ -2786,15 +3043,15 @@ "AffinityQuest.14207.1": "珂赛特所有技能等级提升到{1}级或以上", "AffinityQuest.14208.1": "珂赛特保存{1}份评分等级达到{2}级的纪录", "AffinityQuest.14209.1": "累计收集珂赛特的潜能数量达到{1}", - "AffinityQuest.14301.1": "???", - "AffinityQuest.14302.1": "???", - "AffinityQuest.14303.1": "???", - "AffinityQuest.14304.1": "???", - "AffinityQuest.14305.1": "???", - "AffinityQuest.14306.1": "???", - "AffinityQuest.14307.1": "???", - "AffinityQuest.14308.1": "???", - "AffinityQuest.14309.1": "???", + "AffinityQuest.14301.1": "风影完成{1}次星塔探索", + "AffinityQuest.14302.1": "完成{1}次与风影的邀约", + "AffinityQuest.14303.1": "风影进阶到{1}阶", + "AffinityQuest.14304.1": "风影累计升级{1}次技能", + "AffinityQuest.14305.1": "风影保存{1}份评分等级达到{2}级的纪录", + "AffinityQuest.14306.1": "风影进阶到{1}阶", + "AffinityQuest.14307.1": "风影所有技能等级提升到{1}级或以上", + "AffinityQuest.14308.1": "风影保存{1}份评分等级达到{2}级的纪录", + "AffinityQuest.14309.1": "累计收集风影的潜能数量达到{1}", "AffinityQuest.14401.1": "千都世完成{1}次星塔探索", "AffinityQuest.14402.1": "完成{1}次与千都世的邀约", "AffinityQuest.14403.1": "千都世进阶到{1}阶", @@ -4703,6 +4960,8 @@ "BoardNPC.8133.2": "活动商店", "BoardNPC.8134.1": "冬香", "BoardNPC.8134.2": "活动商店", + "BoardNPC.8143.1": "风影", + "BoardNPC.8143.2": "活动商店", "BoardNPC.8158.1": "菈露(圣夜)", "BoardNPC.8158.2": "活动商店", "BoardNPC.8159.1": "科洛妮丝(新春)", @@ -4912,10 +5171,10 @@ "CharGetLines.14202.1": "啊哈哈……又、又见面啦?我明明藏得很好啊……", "CharGetLines.14203.1": "再怎么说,我也是永夜的清道夫,可不要小瞧我啊!", "CharGetLines.14204.1": "饮料好像卡住了,拿不出来,怎么办?摇一摇有用吗?", - "CharGetLines.14301.1": "???", - "CharGetLines.14302.1": "???", - "CharGetLines.14303.1": "???", - "CharGetLines.14304.1": "???", + "CharGetLines.14301.1": "风影,即日起与你展开合作。目标是什么,直说就行。", + "CharGetLines.14302.1": "又见面了,上次我们的合作得不错,之后也期待与你一起行动。", + "CharGetLines.14303.1": "做好觉悟吧!你们无路可逃!", + "CharGetLines.14304.1": "我可不是笨蛋。\n只有在信赖的人面前,才会暴露出这副毫无防备的样子。", "CharGetLines.14401.1": "妾身乃风息岛上精心锻造的利刃,名为千都世。为守护主公,妾身必将以至诚之心,竭力侍奉。", "CharGetLines.14402.1": "“纵然梦里常幽会,怎比真如见一回。”主公,又见到您真是太好了。", "CharGetLines.14403.1": "此刃此心,已不再迟疑。", @@ -4924,10 +5183,12 @@ "CharGetLines.14702.1": "您又来听我演奏啦~难道说……制作人喜欢上我的贝斯了?!这次想听什么曲子呢?", "CharGetLines.14703.1": "我,即是那迫近的风暴!", "CharGetLines.14704.1": "我的心声,有成功传达给你吗,制作人?", + "CharGetLines.14705.1": "滴滴嘟滴嘟,让一让!演出马上就要开始啦——\n请听——梦梦萌萌,软软咚咚,叮叮当当的贝斯梦境!", "CharGetLines.14901.1": "我是恩赐意志的格芮,只要你能满足我心底的渴望,我就会为你展示更多“特别”的东西……呵呵,请不要让我等得太久哦。", "CharGetLines.14902.1": "魔王大人,只有您才能让我感受到满足……请给予我更多吧,我会把渴望与沉沦……全部奉献给您!", "CharGetLines.14903.1": "你不打算牵住我的项圈吗?可是……我的灵魂已经忍耐不住震颤了……不要欺负人嘛……", "CharGetLines.14904.1": "呵呵~握住别人的灵魂,感觉如何?", + "CharGetLines.14905.1": "咖啡的酸涩,蔷薇的芳香,想将一切新奇的体验都与你分享。融雪后,来一场约会吧?", "CharGetLines.15001.1": "感到荣幸吧!在你面前的可是恩赐意志的精英——菈露大人!等会……我先接个电话。\n啊~老大!您讲,我在听。我……我现在正在出差,是是,那件事今天一定搞定,哪怕熬夜也会搞定。", "CharGetLines.15002.1": "哦,又见面了。有什么需求?先说说看吧。", "CharGetLines.15003.1": "休息得差不多了,下面就让你见识见识我的真本事吧。", @@ -4978,7 +5239,7 @@ "Character.140.1": "???", "Character.141.1": "赤霞", "Character.142.1": "珂赛特", - "Character.143.1": "???", + "Character.143.1": "风影", "Character.144.1": "千都世", "Character.145.1": "???", "Character.147.1": "焦糖", @@ -5391,22 +5652,22 @@ "CharacterArchiveBaseInfo.14207.2": "钢爪", "CharacterArchiveBaseInfo.14208.1": "薪资", "CharacterArchiveBaseInfo.14208.2": "不详/听说只要一瓶好喝的饮料", - "CharacterArchiveBaseInfo.14301.1": "???", - "CharacterArchiveBaseInfo.14301.2": "???", - "CharacterArchiveBaseInfo.14302.1": "???", - "CharacterArchiveBaseInfo.14302.2": "???", - "CharacterArchiveBaseInfo.14303.1": "???", - "CharacterArchiveBaseInfo.14303.2": "???", - "CharacterArchiveBaseInfo.14304.1": "???", - "CharacterArchiveBaseInfo.14304.2": "???", - "CharacterArchiveBaseInfo.14305.1": "???", - "CharacterArchiveBaseInfo.14305.2": "???", - "CharacterArchiveBaseInfo.14306.1": "???", - "CharacterArchiveBaseInfo.14306.2": "???", - "CharacterArchiveBaseInfo.14307.1": "???", - "CharacterArchiveBaseInfo.14307.2": "???", - "CharacterArchiveBaseInfo.14308.1": "???", - "CharacterArchiveBaseInfo.14308.2": "???", + "CharacterArchiveBaseInfo.14301.1": "姓名", + "CharacterArchiveBaseInfo.14301.2": "风影", + "CharacterArchiveBaseInfo.14302.1": "生日", + "CharacterArchiveBaseInfo.14302.2": "12月24日", + "CharacterArchiveBaseInfo.14303.1": "所属", + "CharacterArchiveBaseInfo.14303.2": "黎明近卫", + "CharacterArchiveBaseInfo.14304.1": "技能", + "CharacterArchiveBaseInfo.14304.2": "武器测评,装备改造", + "CharacterArchiveBaseInfo.14305.1": "地址", + "CharacterArchiveBaseInfo.14305.2": "不便透露", + "CharacterArchiveBaseInfo.14306.1": "经验", + "CharacterArchiveBaseInfo.14306.2": "未公开", + "CharacterArchiveBaseInfo.14307.1": "武器", + "CharacterArchiveBaseInfo.14307.2": "零式枪刃·改", + "CharacterArchiveBaseInfo.14308.1": "薪资", + "CharacterArchiveBaseInfo.14308.2": "原则上不允许兼职", "CharacterArchiveBaseInfo.14401.1": "姓名", "CharacterArchiveBaseInfo.14401.2": "千都世", "CharacterArchiveBaseInfo.14402.1": "生日", @@ -6221,15 +6482,32 @@ "CharacterArchiveContent.14213.1": "武器轶事:钢爪", "CharacterArchiveContent.14213.2": "好饿……今天能找到食物吗……\n圆月高挂,银白的月光撒在这个破败的村庄里,放眼望去看不到一丝生机。\n前几天似乎村子北面好像有个房子倒塌了。\n珂赛特饿得发晕,隐约记得今天似乎有流浪汉在讨论这件事。她短暂地思考了一下,有建筑或许就会有食物,或许能在废墟里翻出点什么……\n她想着,打起精神往村子北边走去。\n只可惜希望很快落空。村子不大,珂赛特找到那个倒塌的房子时,那堆废墟已经被人翻了个地朝天,看上去别说食物了,就算是尸体,说不定也已经被清理干净了。\n女孩叹了口气,在残垣断壁边坐下,长长地叹了口气。她已经两天没找到东西吃了,肚子饿得咕咕响,在这个寂静的夜里显得格外明显……\n\n“嘿,你饿了吗?”\n一个飒爽的声音在她背后响起。女孩猛地抬起头,一个跟她一样脏兮兮的少女趴在那半截断墙上,正低头看着她。\n“你肚子叫得好大声哦,饿了的话……喏,这个给你吃吧。”\n少女从她那个同样脏兮兮的行囊里翻出来两块烧饼,递到珂赛特的手里——干巴巴的,也不知道放了多久。\n珂赛特愣了一下,下一秒本能已经占据上风,她不顾上别的,生存的第一任务似乎只剩下吃,三五下就啃完了一个烧饼,还差点被着硬邦邦的面食噎住。\n少女看着她狼吞虎咽的样子直笑,又拿过水袋给她,最后或许是看珂赛特年纪小,又掏出两个小面包给她。\n“拿着吧,这个村子已经快没人了,在下次饿肚子之前,赶紧换个地方。”\n“这些给我的话,那你……”\n“我天亮前会跟我伙伴汇合,所以别担心……别那样看着我,我带不了你,我们正准备去做一件冒险的事情,搞不好会死的。”\n“欸?”\n月光下,少女指了指天上。\n“听说天空之上存在一个乐园,那里有干净的水源,又充足的食物,如果我们找到那个乐园,说不定就不用再挨饿了。”\n“但人怎能到天上去呢?”\n少女没有回答,只是在分别的时候,真挚地祝福珂赛特,希望她有一天也能离开这个糟糕的地方。\n\n少女的出现终究只是一个插曲,好运对珂赛特来说并不是持续的。\n她并没有在下次饿肚子之前走出这个破败的村子,甚至,少女留给她的那点食物,也在隔天被其他流浪的孩子抢走。\n在这个地方,像她这样的孤儿太多了。\n\n“如果……如果连别人施舍给我的善意都无法守护的话,那又要如何回报呢……”\n夕阳把她的影子拉得细长,歪歪扭扭地铺在垃圾堆上。\n就在这一刹那,女孩低头看到了一个被垃圾袋压在底部的金属物件,她盯着那个金属物件看了很久,最终费劲地将它拖了出来。\n——那是一个钢爪。\n无论是大小还是重量,对现在的女孩来说都不适配。但像是福至心灵,女孩努力地擦去钢爪上的污渍,在夕阳最后的余晖里,拖着这个东西离开了垃圾场。\n只要有武器的话,只要有力量的话,总有一天……", "CharacterArchiveContent.14301.1": "基本信息", + "CharacterArchiveContent.14301.2": "姓名:风影\n生日:12月24\n所属:黎明近卫\n技能:武器评测,装备改造\n地址:不便透露\n经验:未公开\n武器:零式枪刃·改\n薪资:原则上不允许兼职", "CharacterArchiveContent.14302.1": "成为旅人的理由", + "CharacterArchiveContent.14302.2": "“我会找到潜伏在诺瓦中的所有的永夜。”", + "CharacterArchiveContent.14302.3": "“我会找到隐藏在这背后一切的真相。”", "CharacterArchiveContent.14303.1": "简历摘录之一", + "CharacterArchiveContent.14303.2": "声望\n\n虽然隶属于黎明近卫,但风影的行动却不受约束。\n她常在旅人之间来往,也因此有着相当的声望。\n有传言说,她来自于遥远的已经废弃的北境之城。", "CharacterArchiveContent.14304.1": "简历摘录之二", + "CharacterArchiveContent.14304.2": "委托承接标准\n\n1.长期承接与永夜有关委托,可倒贴委托费用。\n2.优先承接报酬中含有武器锻造或培养素材的委托。\n3.可协助测试各种武器装备,无偿或付最低报酬即可。\n-其余委托视当天优先级接取", "CharacterArchiveContent.14305.1": "简历摘录之三", + "CharacterArchiveContent.14305.2": "合作体验\n\n“风影啊?她光有人气却不摆架子倒是很让人意外,平时话也不多,报酬也只收最低档位的,实在搞不懂,这个人平时到底在想什么呢?”\n“她是很强,但好像记性不太好,总是记不住我们的样子和名字,但却总能记得住我们每个人用什么武器。”\n“休息的时候,经常能看见她一个人坐在角落里吃雪糕,而且每次雪糕的样式都不重复!”", "CharacterArchiveContent.14306.1": "简历摘录之四", + "CharacterArchiveContent.14306.2": "武器攻略书\n\n旅人之间从某个时间开始,能在地理协会免费领到一本有关武器和魔物的攻略书:上面详细记载了各种武器的性能,使用技巧,维护方法,以及对付各大魔物、星骸时的优劣情况。\n风影正是这本攻略的发起与编辑者。虽然印刷和发行的工作都交给了薇洛,但薇洛本人却很乐意帮这个忙,按照她的说法,这本攻略不仅有利于帮助旅人,也在帮风影从一味的战斗与永夜相关的事情里别离出来。", "CharacterArchiveContent.14307.1": "简历摘录之五", + "CharacterArchiveContent.14307.2": "外勤审核\n\n申请类型:外勤\n申请时间:两周\n申请理由:想念以前在千塔吃到的雪糕了,去寻找记忆里的味道。\n\n审批时间:15:30\n审批结果:驳回\n审批留言:哪个胆大包天的,想偷懒还用这种理由?\n\n审批时间:15:45\n审批结果:通过\n审批留言:不好意思风影大人,刚才没有认出您。", "CharacterArchiveContent.14308.1": "同行评议", + "CharacterArchiveContent.14308.2": "她很强,也很有个性,平时话不多,但自从发现我们在枪械改造上有共同话题,就突然变得很健谈了,真是个有趣的家伙。\n——卡西米拉\n\n来自北方的小羊羔,我一直很期待和她切磋一下。只是每次我一靠近,她就会害羞地离开。呵呵,真是可爱~\n——格芮", "CharacterArchiveContent.14309.1": "协会反馈", + "CharacterArchiveContent.14309.2": "履历真实度高。\n直率,认真,效率,以及,稍微有一些“个性”。这是大多数旅人们对于风影的评价。\n当被问起为什么身为黎明近卫却总是和旅人走得很近时,她承认确实是为了在民间获得更多的关于永夜的情报,但即便如此,大家还是愿意将信任托付给她。\n——薇洛", "CharacterArchiveContent.14310.1": "档案附文", + "CharacterArchiveContent.14310.2": "对永夜的王牌\n\n在模拟战中,我们惊讶地发现,在战斗中的风影具备看见两秒后的未来。这并非是天赋,而是依靠千锤百炼的武艺和对万事万物细致入微的观察,以及极快的反应力所能达到的类似“超能力”的境界。\n凭借这份能力,在对抗未知的敌人,尤其是永夜时,能发挥出最大的优势。\n——黎明近卫 战斗评测部门", + "CharacterArchiveContent.14311.1": "异乡的“雪”", + "CharacterArchiveContent.14311.2": "风影走在千塔之城的街道上,刚完成一场委托的她正思考如何给自己一份“嘉奖”。\n其实她并不懂生活,这么做的目的也只不过是模仿故乡的家族习惯——人们总会在狩猎后设宴欢庆。为战友,为家人,为荣耀献上美食。\n只是在这里,风影只能象征性地给自己一点小小的奖励。\n“喂,你快看,是那个风影啊。”\n“一定是来这里做委托的吧,真不知道什么样的人才能使唤她去做事。”\n风影没有理睬身后旅人们的窃窃私语,毕竟这样的经历从她刚踏入这座城市就已经开始了。\n只是旅人们的对话,让她回想起了在这的“第一份委托”。\n\n那是的她初来乍到,被异样的目光审视,被奇怪的传言侵扰,那时的她还需要为温饱而考虑。\n旅人社群讲究信用,完全陌生的面孔自然与这个词相性不佳。比起北方的风雪,这里的氛围更令她喘不过气——果不其然,她并没能接到任何一份委托。\n正当她为自己的未来而犯愁时,却见一个女孩对着天空哭喊,视线望去,一颗红色的气球升向了高空。\n风影本能地行动起来,她扶墙而上,眨眼间便来到了楼顶,随着纵身一跃,在无数人的目光下抓住了那个红色的气球。人们只当是一场即兴表演为她而鼓掌。\n女孩还没反应过来,一位银白长发的异国女子便牵着气球来到她跟前。\n\n“给,不要弄丢了。再见。”\n“等一下姐姐!”\n女孩叫住风影并递来了她的谢礼,那是一个白色的球形甜品。\n“这是什么?白色的,冰凉凉,是雪吗?”\n“是雪糕啦姐姐,我没零花钱,但这个可以给你。谢谢你帮我拿回了气球。”\n“抱歉,还没惨到需要吃这个的地步,在我的故乡,只有非常失败的猎人才会吃……”\n“你不喜欢吗……?对,对不起……”\n“呃!不是,我,我不是这个意思!别哭,我吃总可以了吧!”\n风影接过小女孩递来的雪糕,轻轻咬上一口,除了那份令人怀念的温度,随之蔓延开的还有一股浓郁的奶香。她的脸颊也泛起细微的红晕。\n“这!这是什么?好甜……这就是千塔之城的雪吗?”\n“都说它叫雪糕啦,不过姐姐你喜欢就行。”\n“谢谢你,在我的家乡还从来没见过这么神奇的东西,我会记住它的名字的。”\n“那个……我能再要一个吗?”\n“姐姐你真的好喜欢雪糕啊,真没办法,告诉你一个秘诀好了。其实……”\n\n“这位客人,决定好点什么了吗?”\n服务员的询问将她的思绪拉回,思考着怎么奖励自己的风影不自觉得便来到熟悉的店铺前。\n“请给我来一份’浓郁奶香坚果加倍双层夹心闪耀至尊十字星雪糕’。”\n不在意周围的目光,风影自信地如此回答道。\n“没想到,真的会有人点这个隐藏款呢~啊哈哈……”\n“这是我来到这里后学会的第一个的魔法。”\n“我,真的很喜欢。”", + "CharacterArchiveContent.14312.1": "战士离乡", + "CharacterArchiveContent.14312.2": "熟悉的人们聚在广场的中央,他们暂时抛下刚失去家园,失去亲人的悲伤,站在这里是为了见证新一位战士的诞生。\n一个女孩从人群中走来,在众人的目光下,被议会授予荣誉的勋章,她将独自攀登北方最为凶险的巨兽山脉,穿过鲜有人到达的险境直达大陆的中部。\n女孩称,她做的这一切,都是为了找到那个毁灭家园的元凶——永夜。\n“愿你的灵魂,归于荣耀。”\n人们齐声,向出发的少女献上家族最敬重的祝福,然后,又回到重建家园的忙碌中了。\n\n“愿你的灵魂,归于荣耀……”\n女孩呢喃着,渐渐醒了过来。洞穴外呼啸的风雪提醒她已经来到了巨兽山脉之巅,转眼间,这趟旅程也走过了近半年之久。\n“食物……见底了啊。”\n她不能就这样轻易睡去,在这片困住了无数战士的魔境里,她必须竭尽全力寻找新的生机。\n铺开地图,借着微弱的烛光,手指顺着黑色笔记的方向落在了群山间的缝隙——据说在这里隐藏着能走出雪山,向着诺瓦内陆前进的通路。\n正这么想着,侧腹传来隐隐的痛觉,那是前不久她战胜一只冰牙兽时留下的“勋章”。她本想将这份荣耀和战利品收入囊中,却不料脚下的冰层极速断裂,在两难的取舍间,她果断选择了活下去的那条路。\n“出门狩猎空手而归可是会被笑话的,不过好在……”\n她用光最后一点药膏,涂抹在受伤的地方。\n余光间,她瞥见黑暗的岩壁间闪过一只小小的身影,她眼疾手快,将对方从石缝间拽了出来——是一只岩壁蜥蜴。\n“已经回不去,也没有必要回去了……”\n她稍作用力,以最利落地方式结束了眼前的生命,又迅速生起火焰,开始料理她两天里唯一获得的食物。\n“谢谢,我不会浪费你给予的生命。”\n简单收拾完后,她在记录行程的册子上又划上一笔。\n \n不知又过了多久,回过神来,脚下的坚冰已变为柔软湿润的泥土,远方的地平线也缓缓升起了几缕炊烟。\n结伴而行的旅人们从对面走来,只是打量了她一会,又挑着行李,朝远方的星塔走去。\n她来到一处小河边清洗身上的污垢,鱼虾欢快地在她的脚边游动,望着水中的倒影,银白长发顺着耳尖垂落,不变的,似乎只有那抹故乡的颜色。\n此时她终于意识到,自己,已经走了很远了。", + "CharacterArchiveContent.14313.1": "武器秩事:零式枪刃·改", + "CharacterArchiveContent.14313.2": "千塔银城区的郊外,一片宁静的墓园中。\n老守墓人向往常一样早早得起了床,简单洗漱后来到墓园里清扫落叶。\n不远处,白发的姑娘正捧着束鲜花站在一块新的石碑旁。\n她身着黑礼服,神情庄重,似乎刚与一位老友道别。\n“他……生前过得如何?”\n老人见过太多这样的情景,不自觉地向白发姑娘搭话。\n“跟过我爷爷,爬上过雪山,对付过魔兽,一生都活在荣耀里。”\n“爷爷把它介绍给我,直到不久前,它还是我最好的搭档,我们发誓要击溃所有恶人。”\n“是个受人尊敬的战士啊。”\n“前不久,我们在追击一个永夜成员的时候,它被魔法击中,杠杆机关受损严重……”\n“我做了很久的心理建设,终于决定让他复活。”\n“令人惋惜……嗯?”\n\n风影在墓碑前递上一罐保养枪械用油。\n“曾经我可以用他单手上膛,这还是我从一部影戏里学到的。”\n“那次战斗后,我对他进行了重组,把他和我的另一把近身用武装融合在了一起。”\n“只可惜,再也用不了那帅气的上膛方式了。”\n风影说着,将那位“复活”的战友从箱子里取了出来。\n“过去他叫’风雪987’,是为了纪念它在星塔历987年首次被许愿出来。”\n“现在,他有了新的名字——零式枪刃·改”\n“好了,和过去的自己道别吧,搭档。”\n风影站起身,走到老人的身边。\n“谢谢您,老先生。虽然这么说有些奇怪,但您还是第一个在我讲故事的途中没有借机开溜的人。”\n“我们走吧搭档,该去找那些家伙给你报仇了。”\n\n望着风影离开的背影,语塞了很久的老人小声嘀咕了一句。\n“现在的年轻人真厉害啊……各种意义上。”", "CharacterArchiveContent.14401.1": "基本信息", "CharacterArchiveContent.14401.2": "姓名:千都世\n生日:11月3日\n所属:自由旅人\n技能:刀剑武技\n地址:听雨驿站\n经验:半年\n武器:妾身即是刀\n薪资:给予一定的食物即可,稻米为最佳。", "CharacterArchiveContent.14402.1": "成为旅人的理由", @@ -8427,6 +8705,95 @@ "CharacterArchiveVoice.142087.1": "个人格言3", "CharacterArchiveVoice.142088.1": "个人格言4", "CharacterArchiveVoice.142089.1": "个人格言5", + "CharacterArchiveVoice.143001.1": "绝招宣言1", + "CharacterArchiveVoice.143002.1": "绝招宣言2", + "CharacterArchiveVoice.143003.1": "力竭倒下1", + "CharacterArchiveVoice.143004.1": "力竭倒下2", + "CharacterArchiveVoice.143005.1": "获得潜能1", + "CharacterArchiveVoice.143006.1": "获得潜能2", + "CharacterArchiveVoice.143007.1": "获得潜能3", + "CharacterArchiveVoice.143008.1": "获得潜能4", + "CharacterArchiveVoice.143009.1": "获得潜能5", + "CharacterArchiveVoice.143010.1": "星塔·开始探索1", + "CharacterArchiveVoice.143011.1": "星塔·开始探索2", + "CharacterArchiveVoice.143012.1": "星塔·开始探索3", + "CharacterArchiveVoice.143013.1": "星塔·开始探索4", + "CharacterArchiveVoice.143014.1": "星塔·开始探索5", + "CharacterArchiveVoice.143015.1": "星塔·开始新难度", + "CharacterArchiveVoice.143016.1": "星塔·开始新种类", + "CharacterArchiveVoice.143017.1": "星塔·商店", + "CharacterArchiveVoice.143018.1": "星塔·安全场所", + "CharacterArchiveVoice.143019.1": "星塔·事件", + "CharacterArchiveVoice.143020.1": "星塔·战斗结束1", + "CharacterArchiveVoice.143021.1": "星塔·战斗结束2", + "CharacterArchiveVoice.143022.1": "星塔·战斗结束3", + "CharacterArchiveVoice.143023.1": "打招呼1", + "CharacterArchiveVoice.143024.1": "打招呼2", + "CharacterArchiveVoice.143025.1": "打招呼3", + "CharacterArchiveVoice.143026.1": "打招呼4", + "CharacterArchiveVoice.143027.1": "打招呼5", + "CharacterArchiveVoice.143028.1": "首页交互1", + "CharacterArchiveVoice.143029.1": "首页交互2", + "CharacterArchiveVoice.143030.1": "首页交互3", + "CharacterArchiveVoice.143031.1": "首页交互4", + "CharacterArchiveVoice.143032.1": "首页交互5", + "CharacterArchiveVoice.143033.1": "首页交互6", + "CharacterArchiveVoice.143034.1": "首页交互7", + "CharacterArchiveVoice.143035.1": "首页交互8", + "CharacterArchiveVoice.143036.1": "首页交互9", + "CharacterArchiveVoice.143037.1": "首页交互10", + "CharacterArchiveVoice.143038.1": "首页交互·默契10", + "CharacterArchiveVoice.143039.1": "首页交互·默契15", + "CharacterArchiveVoice.143040.1": "首页交互·默契20", + "CharacterArchiveVoice.143041.1": "首页交互·默契25", + "CharacterArchiveVoice.143042.1": "首页交互·默契30", + "CharacterArchiveVoice.143043.1": "首页交互11", + "CharacterArchiveVoice.143044.1": "首页交互12", + "CharacterArchiveVoice.143045.1": "首页交互13", + "CharacterArchiveVoice.143046.1": "首页交互14", + "CharacterArchiveVoice.143047.1": "首页交互15", + "CharacterArchiveVoice.143048.1": "首页交互·重复点击1", + "CharacterArchiveVoice.143049.1": "首页交互·重复点击2", + "CharacterArchiveVoice.143050.1": "首页交互·放置1", + "CharacterArchiveVoice.143051.1": "首页交互·放置2", + "CharacterArchiveVoice.143052.1": "首页交互·长时间放置", + "CharacterArchiveVoice.143053.1": "首次相遇", + "CharacterArchiveVoice.143054.1": "再度相遇", + "CharacterArchiveVoice.143055.1": "战斗胜利1", + "CharacterArchiveVoice.143056.1": "战斗胜利2", + "CharacterArchiveVoice.143057.1": "战斗失败1", + "CharacterArchiveVoice.143058.1": "战斗失败2", + "CharacterArchiveVoice.143059.1": "旅人养成", + "CharacterArchiveVoice.143060.1": "旅人大幅提升", + "CharacterArchiveVoice.143061.1": "倾听普通秘纹", + "CharacterArchiveVoice.143062.1": "倾听特别秘纹", + "CharacterArchiveVoice.143063.1": "解锁新姿态", + "CharacterArchiveVoice.143064.1": "解锁回忆特写", + "CharacterArchiveVoice.143065.1": "上场1", + "CharacterArchiveVoice.143066.1": "上场2", + "CharacterArchiveVoice.143067.1": "上场3", + "CharacterArchiveVoice.143068.1": "上场4", + "CharacterArchiveVoice.143069.1": "达到默契10", + "CharacterArchiveVoice.143070.1": "达到默契15", + "CharacterArchiveVoice.143071.1": "达到默契25", + "CharacterArchiveVoice.143072.1": "达到默契30", + "CharacterArchiveVoice.143073.1": "感谢赠礼1", + "CharacterArchiveVoice.143074.1": "感谢赠礼2", + "CharacterArchiveVoice.143075.1": "感谢赠礼3", + "CharacterArchiveVoice.143076.1": "肯定", + "CharacterArchiveVoice.143077.1": "否定", + "CharacterArchiveVoice.143078.1": "疑问", + "CharacterArchiveVoice.143079.1": "困惑", + "CharacterArchiveVoice.143080.1": "伤心", + "CharacterArchiveVoice.143081.1": "兴奋", + "CharacterArchiveVoice.143082.1": "生气", + "CharacterArchiveVoice.143083.1": "开心", + "CharacterArchiveVoice.143084.1": "叹气", + "CharacterArchiveVoice.143085.1": "个人格言1", + "CharacterArchiveVoice.143086.1": "个人格言2", + "CharacterArchiveVoice.143087.1": "个人格言3", + "CharacterArchiveVoice.143088.1": "个人格言4", + "CharacterArchiveVoice.143089.1": "个人格言5", "CharacterArchiveVoice.144001.1": "绝招宣言1", "CharacterArchiveVoice.144002.1": "绝招宣言2", "CharacterArchiveVoice.144003.1": "力竭倒下1", @@ -9168,7 +9535,7 @@ "CharacterCG.13601.1": "???-回忆特写", "CharacterCG.14101.1": "赤霞-回忆特写", "CharacterCG.14201.1": "珂赛特-回忆特写", - "CharacterCG.14301.1": "???-回忆特写", + "CharacterCG.14301.1": "风影-回忆特写", "CharacterCG.14401.1": "千都世-回忆特写", "CharacterCG.14501.1": "???-回忆特写", "CharacterCG.14701.1": "焦糖-回忆特写", @@ -9538,18 +9905,18 @@ "CharacterDes.142.7": "珂赛特援护流派2", "CharacterDes.142.8": "佳原萌枝", "CharacterDes.142.9": "援护角色的攻击可提升主控技能发动频度,协同型流派。", - "CharacterDes.143.1": "???", - "CharacterDes.143.10": "???", - "CharacterDes.143.11": "???", - "CharacterDes.143.12": "???", - "CharacterDes.143.2": "???", - "CharacterDes.143.3": "???", - "CharacterDes.143.4": "???", - "CharacterDes.143.5": "???", - "CharacterDes.143.6": "???", - "CharacterDes.143.7": "???", - "CharacterDes.143.8": "???", - "CharacterDes.143.9": "???", + "CharacterDes.143.1": "王美心", + "CharacterDes.143.10": "强化技能和普攻的远程攻击,提升火力,远程输出的流派。", + "CharacterDes.143.11": "技能产生地裂与旋风,提升持续输出能力的流派。", + "CharacterDes.143.12": "强化技能范围与伤害,提升瞬时输出能力的流派。", + "CharacterDes.143.2": "Wraith", + "CharacterDes.143.3": "自极寒北境而来,黎明近卫的精锐战士。她精通各种武器,对有关永夜的案件总是格外上心。", + "CharacterDes.143.4": "风影主控流派1", + "CharacterDes.143.5": "风影主控流派2", + "CharacterDes.143.6": "风影援护流派1", + "CharacterDes.143.7": "风影援护流派2", + "CharacterDes.143.8": "高橋ミナミ", + "CharacterDes.143.9": "发动技能和普攻时,产生旋风摧毁飞弹,近战输出的流派。", "CharacterDes.144.1": "张梦娇", "CharacterDes.144.10": "技能可强化腾蛇并生成镜影的技能流派。", "CharacterDes.144.11": "在技能暴击时,提升技能次数与伤害的暴击流派。", @@ -9720,12 +10087,18 @@ "CharacterSkin.14102.1": "赤霞-觉醒形象", "CharacterSkin.14201.1": "珂赛特-基础形象", "CharacterSkin.14202.1": "珂赛特-觉醒形象", + "CharacterSkin.14301.1": "风影-基础形象", + "CharacterSkin.14302.1": "风影-觉醒形象", "CharacterSkin.14401.1": "千都世-基础形象", "CharacterSkin.14402.1": "千都世-觉醒形象", "CharacterSkin.14701.1": "焦糖-基础形象", "CharacterSkin.14702.1": "焦糖-觉醒形象", + "CharacterSkin.14703.1": "梦萌贝斯音", + "CharacterSkin.14703.2": "滴滴嘟滴嘟,让一让!演出马上就要开始啦——\n请听——梦梦萌萌,软软咚咚,叮叮当当的贝斯梦境!", "CharacterSkin.14901.1": "格芮-基础形象", "CharacterSkin.14902.1": "格芮-觉醒形象", + "CharacterSkin.14903.1": "相约融雪后", + "CharacterSkin.14903.2": "咖啡的酸涩,蔷薇的芳香,想将一切新奇的体验都与你分享。融雪后,来一场约会吧?", "CharacterSkin.15001.1": "菈露-基础形象", "CharacterSkin.15002.1": "菈露-觉醒形象", "CharacterSkin.15501.1": "希娅-基础形象", @@ -10203,6 +10576,18 @@ "DatingCharacterEvent.142302.5": "闪烁的诱惑", "DatingCharacterEvent.142302.6": "在集市的话,或许会发现些什么……", "DatingCharacterEvent.142302.7": "和珂赛特游览集市,热闹的此情此景对她来说还有点陌生。\n她一眼喜欢上了小摊上的挂饰。\n尽管有溢价,但你还是给她买来当礼物。", + "DatingCharacterEvent.143301.1": "街上的商品琳琅满目,但似乎没有一件能令她为此驻足。\n你发现了一处不起眼的地方放着一个牌子:“中古店新开张,试营业中”。\n抱着试一试的心态,你决定拉着她去淘淘宝贝。", + "DatingCharacterEvent.143301.2": "穿过弯弯绕绕的小道,你们总算来到了牌子所说的中古店内。\n这里确实有不少稀奇的东西,你正打算一头扎进杂乱的货物里翻箱倒柜的时候,身后的风影居然罕见地传出了惊呼声。\n“这……这是!居然真的存在!”\n你见她举起了一把看似普普通通的小剪钳,但那刃尖在灯光的照射下竟反射着刺眼的锋芒。", + "DatingCharacterEvent.143301.3": "“这可是传说中剪模型不会留任何痕迹的'神之剪'!”\n虽然听不太懂,但风影似乎是淘到了意料之外的好宝贝。\n看到她难得兴致高涨的样子,你觉得这一趟算是来对地方了。", + "DatingCharacterEvent.143301.5": "淘到好宝贝", + "DatingCharacterEvent.143301.6": "在集市的话,或许会发现些什么……", + "DatingCharacterEvent.143301.7": "集市的商品虽然丰富,但都难以勾起你们的兴趣,于是在你的推荐下,你们来到一家新开的中古店。\n在未知的地方搜寻有价值的好物正是逛中古店的乐趣之一。而从结果上来看,这次“狩猎”,你和她都有了不错的收获。", + "DatingCharacterEvent.143302.1": "一向直率的风影这次却神秘兮兮得拉着你来到某个洞窟内部。\n随着深入探索,你愈发感觉周围变得凉快起来,并听见了伴有泉水流动的声音。", + "DatingCharacterEvent.143302.2": "来到一处石墙前,当你以为走投无路时,风影却转动一旁隐藏的机关,石墙被缓缓打开。\n还未等你惊叹,一处天然浴池赫然出现在了你的眼前。\n“我可是花了很大功夫才把这里改造成这样的。”\n“不过,看见你的反应,一切都值得了。”\n“下来泡吧,放心,这里的泉水很干净。”\n风影自顾自地走到屏风的另一边开始沐浴,面对她的热情,你也打算体验一下户外浴池,然而——", + "DatingCharacterEvent.143302.3": "“好冰——!!!”\n仅仅是触摸就让你觉得指尖近乎失去直觉,你终于意识到风影有着一个特殊的体质,也想起来她为何不惜在此搭建一个天然浴池,也不去温泉乡泡澡的原因。\n“怎么样,体验还不错吧~”\n“呃呜呜……嗯!还——还行!”\n忍着刺骨的寒意,你试图拨弄水花制造点动静蒙混过去。", + "DatingCharacterEvent.143302.5": "“温”泉?", + "DatingCharacterEvent.143302.6": "在洞窟的话,或许会发现些什么……", + "DatingCharacterEvent.143302.7": "和风影一起来到了某个天然洞窟,在她的带领下,你被引导到洞窟深处,并在这里发现了她在此建造的天然浴场。正当你打算好好享受的时候,才发现池里的水温与你想象中的温泉简直天差地别。", "DatingCharacterEvent.144301.1": "千都世默默地站立在船头,清冷的月光照在她的秀发上。夜晚的海岸让她想家了吗?", "DatingCharacterEvent.144301.2": "“你有回谷风的想法吗?”\n“妾身在成为一把真正的刀之前,是不会回去的。”\n你们有一搭没一搭地聊了许久。", "DatingCharacterEvent.144301.3": "过去的一些东西总会追上你,未来以此发生。但在那之前,你需要帮她以人之姿站立。", @@ -10686,6 +11071,10 @@ "DatingStartEndEvent.142101.2": "接下来的这段时间,就要和她一起行动了,会发生什么事呢?", "DatingStartEndEvent.142102.1": "转眼,时候不早了。", "DatingStartEndEvent.142102.2": "确实和==DATING_CHARACTER==度过了一段难忘的时光,接下来……", + "DatingStartEndEvent.143101.1": "一时兴起,你用手机向==DATING_CHARACTER==发出了同游的邀请。", + "DatingStartEndEvent.143101.2": "接下来的这段时间,就要和她一起行动了,会发生什么事呢?", + "DatingStartEndEvent.143102.1": "转眼,时候不早了。", + "DatingStartEndEvent.143102.2": "确实和==DATING_CHARACTER==度过了一段难忘的时光,接下来……", "DatingStartEndEvent.144101.1": "一时兴起,你用手机向==DATING_CHARACTER==发出了同游的邀请。", "DatingStartEndEvent.144101.2": "接下来的这段时间,就要和她一起行动了,会发生什么事呢?", "DatingStartEndEvent.144102.1": "转眼,时候不早了。", @@ -10953,6 +11342,26 @@ "DictionaryDiagram.40040301.2": "部分关卡存在怪物,怪物会对玩家发出炸弹,注意躲避。如果炸弹命中发射台会扣除生命。", "DictionaryDiagram.40040401.1": "缭乱碎晶球-机关", "DictionaryDiagram.40040401.2": "部分关卡内存在场地机关,弹射柱机关会将撞击它的弹珠加速弹开。黑洞机关则会改变经过它的弹珠的移动轨迹。", + "DictionaryDiagram.40050101.1": "命运星牌局", + "DictionaryDiagram.40050101.2": "顺着珀尔娜和维嘉尔的指引,来一场有趣的命运星牌局吧!", + "DictionaryDiagram.40050102.1": "牌型", + "DictionaryDiagram.40050102.2": "翻开元素牌,构成特定的牌型,赢取命运币。\u000b在剩余回合耗尽前达成命运币收集目标,即可赢下牌局!", + "DictionaryDiagram.40050103.1": "星命牌", + "DictionaryDiagram.40050103.2": "回合开始前可获取星命牌,每张星命牌都可以带来额外的加成,为你带来更多优势。", + "DictionaryDiagram.40060101.1": "豪礼抛物线-基础入门", + "DictionaryDiagram.40060101.2": "豪礼抛物线的基本游戏内容是操作汽水炮台发射夏洛克,令其准确落入购物篮。\n长按汽水炮台,向后拖拽即可改变发射时的速度和角度,可观察引导线判断路径。调整合适后松手,即可发射夏洛克。", + "DictionaryDiagram.40060201.1": "豪礼抛物线-获得道具", + "DictionaryDiagram.40060201.2": "当夏洛克落入具有特殊标识的购物篮时,即可获得一次选择道具的机会。", + "DictionaryDiagram.40060202.1": "豪礼抛物线-选择道具", + "DictionaryDiagram.40060202.2": "选择心仪的道具,助力通关吧!", + "DictionaryDiagram.40060203.1": "豪礼抛物线-使用道具", + "DictionaryDiagram.40060203.2": "在单局游戏过程中,最多可储存2个道具。获得新道具时,会替换最先获得的道具。如果过关有困难,先尝试使用道具破局吧!", + "DictionaryDiagram.40060301.1": "豪礼抛物线-购物篮", + "DictionaryDiagram.40060301.2": "根据当前发射的夏洛克围巾的颜色,如果成功投进了对应颜色的购物篮可以获得更高分数。", + "DictionaryDiagram.40060401.1": "豪礼抛物线-极速送达", + "DictionaryDiagram.40060401.2": "欢迎来到极速送达模式!在时间耗尽前达成过关目标即可获胜;尝试使用那些可以减缓时间流逝的道具吧!", + "DictionaryDiagram.40060501.1": "豪礼抛物线-精准盲投", + "DictionaryDiagram.40060501.2": "欢迎来到精准盲投模式!购物篮初始处于不可见状态,先发射夏洛克探探路,再根据留下的痕迹调整发射角度和速度,达成“盲投”的目标吧!", "DictionaryDiagram.90010101.1": "每日权能点数", "DictionaryDiagram.90010101.2": "完成任务可在当日累计权能点数并获取道具奖励,当日累计的权能点数可解锁多个节点奖励。每日4:00权能点数清空,节点奖励刷新重置。", "DictionaryDiagram.90010102.1": "特别指派", @@ -11051,6 +11460,12 @@ "DictionaryTopBarEntry.400402.1": "缭乱碎晶球-道具", "DictionaryTopBarEntry.400403.1": "缭乱碎晶球-怪物", "DictionaryTopBarEntry.400404.1": "缭乱碎晶球-机关", + "DictionaryTopBarEntry.400501.1": "命运星牌局", + "DictionaryTopBarEntry.400601.1": "豪礼抛物线-基础玩法", + "DictionaryTopBarEntry.400602.1": "豪礼抛物线-道具", + "DictionaryTopBarEntry.400603.1": "豪礼抛物线-购物篮", + "DictionaryTopBarEntry.400604.1": "豪礼抛物线-极速送达", + "DictionaryTopBarEntry.400605.1": "豪礼抛物线-精准盲投", "DictionaryTopBarEntry.900101.1": "日常任务", "DictionaryTopBarEntry.900301.1": "创业基金", "DiscIP.211001.1": "核心旋律", @@ -11309,10 +11724,10 @@ "DiscIP.214015.2": "凯旋旋律", "DiscIP.214015.3": "鹿鸣", "DiscIP.214015.4": "那是很久以前的事情了——\n身为旅人的夏花,在某个静谧午后的奇妙邂逅。\n\n为了探查附近魔物行踪的情报,独自一人在森林中跋涉的她,选择了一块平坦开阔的地面扎营,休憩,生火,做饭,吃好后又搬出一张椅子,拿出笔记本,记录附近环境的情报,与一天下来的行程与生活。\n\n灿烂阳光透过茂盛的枝叶,片片碎金洒落在河边的草甸上,草长莺飞,粉蝶舞绕,美得像是童话中的梦境。\n夏花双手抱着膝盖,坐在椅子上,看着手中的笔记本,渐渐的,倦意翻涌上来。\n就在这时,她听见了呦呦鹿鸣。\n她看到那温顺的动物一只只靠拢过来,蹭了蹭她的手臂。\n\n“你累了吧?”\n“……嗯,有一点点。”\n“一个人跋涉至此,辛苦你了。”\n“还好。”\n“这种生活要持续到什么时候呢?这不是你的责任,不是吗?”\n“……”\n“没有人知道你的付出,就算你将这些辛苦得来的信息总结成书,送给其他旅人,也不会有人记得你的好。你不觉得——”\n“停下吧,我只想休息一下。”\n\n“听说过那个故事吗?”\n“有一天,一个小女孩坐在湖畔,看到一只古怪的白兔走过──它穿戴打扮,手持怀表,自言自语,行色匆匆。好奇的小女孩跟着它跑,跳进兔子洞里去,结果来到了一个神奇的异世界……”\n“啊,我听说过。我还知道续集呢,小女孩从异世界出来后,某一天在房间里休息,穿过镜子,来到了一个与现实世界完全相反的镜中世界。”\n“不过,现在为什么突然说起这个?”\n“因为……我在怀疑,自己是不是也像那个小女孩一样,正在做梦。”\n\n夏花看着对面的鹿先生与鹿小姐,正在与自己对话。\n要是这是星塔中,可能还好理解。但她这会儿正在野外调查,为什么……\n\n“啪。”\n伴随着书本从手中滑落的声音,她睁开眼睛。\n果然是梦。\n“做了一个自怨自艾、有点丢人的梦啊。”\n不知何时起,少女被林中的鹿包围了。\n它们不会说话,只是安静而好奇地看着她,\n那圆溜溜、湿漉漉的漆黑眼睛,正映照出她的脸。\n夏花笑了起来,伸手摸了摸它们的鼻子。\n风吹起了头发、吹散心中沉郁,夹在艰苦的探索旅途之中,一场难得的小憩。\n\n“我要开始工作了。”她捡起笔记本,收起椅子和帐篷。“谢谢你们。”\n走过潺潺溪流时,她用冷水泼了面。\n孤身一人,清醒着,再度踏上旅行。", - "DiscIP.214016.1": "???", - "DiscIP.214016.2": "???", - "DiscIP.214016.3": "???", - "DiscIP.214016.4": "???", + "DiscIP.214016.1": "核心旋律", + "DiscIP.214016.2": "凯旋旋律", + "DiscIP.214016.3": "春日纪事", + "DiscIP.214016.4": "好亮。\n这是风影醒来后,脑海里产生的第一个念头。\n过于强烈的光线令她无处遁形,她不得不闭上眼睛,手脚并用摸索着地板,爬到房间阴暗的角落,这才长舒了一口气。\n风影不确定自己昏迷了多久,好在失去意识之前,她强撑着回到了这栋小木屋——她在森林深处的安心据点。\n她早已习惯了长时间的追踪与埋伏,「永夜」向来无比谨慎。作为猎人,她需要比猎物更有耐心。\n她见过旅人们在湖边钓鱼,有的人太浮躁,几竿下去没有结果便骂骂咧咧地走了。某次她闲来无事,守着一支无人看管的鱼竿坐了一夜,清晨离开时被前来早钓的旅人们团团围住,希望她能传授独家秘籍。\n\n然而这次风影失算了,森林里虎视眈眈的猎人不止有她——无意间闯入带着毒刺的捕草蝎的地盘,风影难得地体验了一下被当做猎物的感觉,并付出了些许代价。\n专心将腿上的伤口处理好后,她才发现地板上流淌的紫黑血迹。尽管她明白,这种程度的毒对她而言只是小菜一碟,但扑面而来的眩晕感还是提醒她,该为身体补充点能量了。\n桌脚旁打翻的水罐早已干涸,她记得柜子里还有几包压缩饼干。打开柜门后,却发现据点原来也被狩猎了一次——只剩下破损的包装和零散的饼干碎屑。\n布满灰尘的窗台上,鲜明的爪印静静诉说着小偷的踪迹。\n食物,不能全都放在同一个地方。\n风影的心中默默记下了新的教训,她索性让柜门敞开,方便之后再有小动物溜进来打扫战场。\n\n踏出木屋的那一刻,风影忽然明白了为什么外面那么亮。\n她的脚下不再是坚硬的冰碴,湿润的草坪散发着泥土的气息。阳光之下,她的脸微微发烫。\n她一步步穿过树林,欢畅的鸟鸣渐次在耳边响起,一片花瓣随风飘落。\n\n这是风影来到这里度过的第一个春天,也是她见过的第一个,真正意义上的春天。", "DiscIP.214017.1": "核心旋律", "DiscIP.214017.2": "凯旋旋律", "DiscIP.214017.3": "花火", @@ -11425,6 +11840,10 @@ "DiscIP.214044.2": "凯旋旋律", "DiscIP.214044.3": "罗帷春染岁朝新", "DiscIP.214044.4": "科洛妮丝到底在做什么研究?\n \n你只知道科洛妮丝最近总往苍梧城外跑,一去就是两三天,每次都会带回来一些草药和小型魔物,之后又是一天不见踪影。等她再出现的时候,那些草药和魔物都已经消失。\n非要说的话,她那个注射器里的液体似乎变多了……?\n \n她随身携带的那个巨大的注射器里,装的药剂到底是什么呢?\n你见过她用这些药剂对付可怕的魔物,用来破坏星塔里的星骸,看上去像是某种药效可怖的致命药剂;但你又看过她给小朋友和垂危的病人注射,看上去又像是救命的良药。\n终于,你还是忍不住好奇……\n \n“你问我的注射器里的药剂是什么功效?这可不好说。”科洛妮丝认真地回答道,“具体的功效会根据最近我找到的药材不同而变化,或许能治病,或许能致命,又或许……”\n她忽然若有所思地看着你。\n“要来试试吗?我今天做出来的药剂的什么功效?”\n你还没反应过来,科洛妮丝已经将你推倒在她的病床上。帷幕拉上,她坐上病床,手中的注射器已经在眨眼间抽满了药剂。\n你盯着她手里冒着寒光的针头。\n“等、等一下……!” \n“别怕,很快就好了,不会死的。”\n“重点不是这个吧!!!”\n \n最后,在你紧张得心脏砰砰直跳、真的以为注射器要扎到自己身上的时候,科洛妮丝终于心满意足地放过了你。\n“开玩笑的,这个药剂还没有经过测试,我不会把它用在人身上的。不过……”她收起注射器,意味深长地说道:“你也太信任我了,遇到这种情况,你应该立刻逃走才对。”", + "DiscIP.214046.1": "核心旋律", + "DiscIP.214046.2": "凯旋旋律", + "DiscIP.214046.3": "冬夜后的黎明", + "DiscIP.214046.4": "平息这场风波,并确认那些被卷入事件的旅人们都平安无事后。\n风影独自一人离开了营地,徘徊在这座空无一人的冰封废都中。\n\n来到这里之后,接连发生了许多事,以至于风影都忘记还欠自己一点时间,\n她准备好好在这座曾经养育自己,教会自己生存的城市里,进行一场追忆的巡礼。\n一向雷厉风行的她,此时却慢悠悠地走在积雪的马路上,\n没有方向,没有目的,在这片冻结时间的城市中,记忆和脚步都可以走得很慢。\n\n那边的缺了半个门牌的小店,那是曾经自己最喜欢的烘焙坊,她想起小时候,自己总是省下祖父给的早饭钱,赶在周六开店时跑去买限定的面包。\n\n那边残破不堪的街道,过去是专门用来迎接猎火者们凯旋的荣耀长廊,它一路延伸到城市的中心公园,每年都会在这里举行万众瞩目的猎火盛宴。\n\n那边被冻成冰花的公园喷泉,她还记得自己总在晨练结束后,到那里清理衣服和武器上的污渍。而一旁的长椅上,总会有一位独自看书的姐姐。她们从来没问过彼此的名字,却总是很默契地出现在同一时间,仿佛在进行一场无声的毅力较量\n\n当来到一座酒馆前,风影突然想到了什么,随后便径直走进店内。\n这家酒馆曾由祖父的朋友们经营着,幼时的风影每次来这里接晚归的祖父时,都会被店长以各种理由拦在外面。她曾想再过几年,等自己长大后能独当一面时,她便来这里讲述属于自己的英雄事迹。\n\n余光间,她望见吧台的角落里放着一个被防寒布盖住的箱子。一张纸条被贴在最醒目的位置。\n“给迷途的旅人一点小小的补给,希望你能挺过去。”\n很显然,这是店长留给误入废都的旅人准备的应急物资。而从内部残留的些许补给来看,也确实有旅人得到了帮助,他们纷纷写下了表达感激的留言,也有旅人为后来者留下了自己的物资,鼓励陌生的人们继续前行。\n\n风影也决定效仿,于是她从营地带回了多余的罐头,并象征性地拿走了一瓶姜汁汽水。\n“敬北境,也敬,所有的明天。”\n她对着空荡的酒馆举杯,仿佛曾经的人还生活在这里。\n她并不觉得悲伤,虽然承载记忆的东西消失了,但创造这些记忆的人们依然存在,他们还在不远的地方,为了新的家园而努力着。\n\n临走前,风影也在这里留下来自己的字条:\n“我回到了这里,完成了在北境的,属于我,属于我们的冒险故事。”——风影", "DiscIP.214048.1": "核心旋律", "DiscIP.214048.2": "凯旋旋律", "DiscIP.214048.3": "雪夜惊喜", @@ -12859,10 +13278,12 @@ "Gacha.10110.1": "辉映碧玉的理型", "Gacha.10119.1": "命定奇遇", "Gacha.10125.1": "命定奇遇", + "Gacha.10132.1": "命定奇遇", "Gacha.10133.1": "摇曳轻风纯情香", "Gacha.10134.1": "雪融时分新芽绽", "Gacha.10135.1": "命定奇遇", "Gacha.10141.1": "命定奇遇", + "Gacha.10143.1": "划破黑暗的银枪", "Gacha.10144.1": "夜月倾流,闪烁刀影里", "Gacha.10149.1": "命定奇遇", "Gacha.10155.1": "直抵圆月的超巨浪", @@ -12872,10 +13293,12 @@ "Gacha.20110.1": "微醺茶香,藤花幽梦", "Gacha.20119.1": "心弦定音", "Gacha.20125.1": "心弦定音", + "Gacha.20132.1": "心弦定音", "Gacha.20133.1": "午后微光、共入翠梦", "Gacha.20134.1": "绚丽夜空、烟花绽放", "Gacha.20135.1": "心弦定音", "Gacha.20141.1": "心弦定音", + "Gacha.20143.1": "春日暖阳梦微醺", "Gacha.20144.1": "浮月倒映清潭上", "Gacha.20149.1": "心弦定音", "Gacha.20155.1": "海天共一色", @@ -13081,6 +13504,7 @@ "Honor.116004.1": "闪耀的使者与圣夜的精灵", "Honor.116005.1": "微火的奇迹", "Honor.116006.1": "烟火绚丽寻春意", + "Honor.116007.1": "冬夜镇魂曲与破晓扳机", "Honor.117001.1": "决战终焉·王牌", "Honor.117002.1": "决战终焉·宗师", "Honor.117003.1": "决战终焉·精英", @@ -15140,6 +15564,10 @@ "Item.101011.2": "包含购买本期创业激励基金大亨尊享补贴时,对应的附赠物品", "Item.101012.1": "升级补贴差额物品", "Item.101012.2": "包含购买本期创业激励基金大亨尊享补贴时,对应的附赠物品", + "Item.101013.1": "大亨尊享补贴附赠物品", + "Item.101013.2": "包含购买本期创业激励基金大亨尊享补贴时,对应的附赠物品", + "Item.101014.1": "升级补贴差额物品", + "Item.101014.2": "包含购买本期创业激励基金大亨尊享补贴时,对应的附赠物品", "Item.103.1": "琥珀", "Item.103.2": "邀请「琥珀」加入队伍的凭证", "Item.103.3": "贴耳聆听,似乎能听到猫叫的声音。", @@ -15319,9 +15747,9 @@ "Item.112142.1": "饮料达人", "Item.112142.2": "解锁荣誉称号「饮料达人」", "Item.112142.3": "与旅人珂赛特友谊的证明!", - "Item.112143.1": "???", - "Item.112143.2": "解锁荣誉称号「???」", - "Item.112143.3": "???", + "Item.112143.1": "风雪静停处", + "Item.112143.2": "解锁荣誉称号「风雪静停处」", + "Item.112143.3": "与旅人风影友谊的证明!", "Item.112144.1": "命定持刀人", "Item.112144.2": "解锁荣誉称号「命定持刀人」", "Item.112144.3": "与旅人千都世友谊的证明!", @@ -15423,6 +15851,9 @@ "Item.116006.1": "烟火绮丽寻春意", "Item.116006.2": "解锁荣誉称号「烟火绮丽寻春意」", "Item.116006.3": "在「烟火绮丽寻春意」活动中收获满满的证明!", + "Item.116007.1": "冬夜镇魂曲与破晓扳机", + "Item.116007.2": "解锁荣誉称号「冬夜镇魂曲与破晓扳机」", + "Item.116007.3": "在「冬夜镇魂曲与破晓扳机」活动中收获满满的证明!", "Item.11601.1": "岭川-基础形象", "Item.11602.1": "岭川-觉醒形象", "Item.117.1": "璟麟", @@ -15612,6 +16043,9 @@ "Item.130004.1": "节日美餐", "Item.130004.2": "解锁个人头像「节日美餐」", "Item.130004.3": "祝您每逢佳节胖三斤,三斤之后更开心!", + "Item.130005.1": "青葱岁月", + "Item.130005.2": "解锁个人头像「青葱岁月」", + "Item.130005.3": "时光荏苒,我仍记得你最初的模样。", "Item.132.1": "密涅瓦", "Item.132.2": "邀请「密涅瓦」加入队伍的凭证", "Item.132.3": "陌生的课桌,陌生的教室,陌生的校服。\u000b但是你的微笑却很熟悉。", @@ -15680,12 +16114,14 @@ "Item.1420.3": "过往已随落下的雨渗入土地,滋养了新生的芽,向阳生长。\u000b从今往后,她会有新的人生。", "Item.14201.1": "珂赛特-基础形象", "Item.14202.1": "珂赛特-觉醒形象", - "Item.143.1": "???", - "Item.143.2": "邀请「???」加入队伍的凭证", - "Item.143.3": "???", - "Item.1430.1": "???", + "Item.143.1": "风影", + "Item.143.2": "邀请「风影」加入队伍的凭证", + "Item.143.3": "越过尘烟与呼啸的风声,她在前方等你。", + "Item.1430.1": "风影的心钥", "Item.1430.2": "用于激活旅人的天赋。", "Item.1430.3": "越过尘烟与呼啸的风声,她在前方等你。", + "Item.14301.1": "风影-基础形象", + "Item.14302.1": "风影-觉醒形象", "Item.144.1": "千都世", "Item.144.2": "邀请「千都世」加入队伍的凭证", "Item.144.3": "她坚毅的刀光,胜过了千言万语。", @@ -15708,6 +16144,9 @@ "Item.1470.3": "聚光灯和荧光棒交织出梦想的景色, 闪闪发光的人啊,请走的更远一些。", "Item.14701.1": "焦糖-基础形象", "Item.14702.1": "焦糖-觉醒形象", + "Item.14703.1": "梦萌贝斯音", + "Item.14703.2": "解锁焦糖专属形象「梦萌贝斯音」的凭证!", + "Item.14703.3": "滴滴嘟滴嘟,让一让!演出马上就要开始啦——\n请听——梦梦萌萌,软软咚咚,叮叮当当的贝斯梦境!", "Item.149.1": "格芮", "Item.149.2": "邀请「格芮」加入队伍的凭证", "Item.149.3": "在生存与毁灭的狭缝中,唯有那份恩典不容玷污。", @@ -15716,6 +16155,9 @@ "Item.1490.3": "在生存与毁灭的狭缝中,唯有那份恩典不容玷污。", "Item.14901.1": "格芮-基础形象", "Item.14902.1": "格芮-觉醒形象", + "Item.14903.1": "相约融雪后", + "Item.14903.2": "解锁格芮专属形象「相约融雪后」的凭证!", + "Item.14903.3": "咖啡的酸涩,蔷薇的芳香,想将一切新奇的体验都与你分享。融雪后,来一场约会吧?", "Item.150.1": "菈露", "Item.150.2": "邀请「菈露」加入队伍的凭证", "Item.150.3": "永不尽力的信条,持续摸鱼的意志倾注其中,\u000b冲啊!摸圣坛斗士。", @@ -15800,6 +16242,12 @@ "Item.199013.1": "本期限定头像:\n节日美餐", "Item.199013.2": "本期限定头像:\n节日美餐", "Item.199013.3": "本期限定头像:\n节日美餐", + "Item.199014.1": "焦糖专属形象:\n梦萌贝斯音", + "Item.199014.2": "焦糖专属形象:\n梦萌贝斯音", + "Item.199014.3": "焦糖专属形象:\n梦萌贝斯音", + "Item.199015.1": "本期限定头像:\n青葱岁月", + "Item.199015.2": "本期限定头像:\n青葱岁月", + "Item.199015.3": "本期限定头像:\n青葱岁月", "Item.2.1": "星之砂", "Item.2.2": "稀有的晶石,可以在商店中兑换礼券。", "Item.2.3": "散发着星脉力量的碎片,虽纯净,却有人造的痕迹。\u000b虽然没有源晶来得天然,但也价值不菲。", @@ -16030,8 +16478,8 @@ "Item.214014.3": "与朋友们一起跋涉、采摘、欢笑。分享果实,任由甘美在齿间流淌成河。", "Item.214015.1": "鹿鸣", "Item.214015.3": "呦呦鹿鸣,食野之苹。\n阳光斑驳的午后,林中少女驻足小憩。\n岁月像风一样流转,“咔嚓”,凝固在时光的相片里。", - "Item.214016.1": "???", - "Item.214016.3": "???", + "Item.214016.1": "春日纪事", + "Item.214016.3": "当清晨来临,最后一片花瓣落下,\n我周而复始寻找,流失的痕迹。\n日月轮转,光阴更迭,\n以你的目光观照,我将永不凋谢。", "Item.214017.1": "花火", "Item.214017.3": "烟花的绽放、盛开与熄灭,就像人的一生,\n短暂而辉煌,在夜空中留下属于自己的印记;\n就像旅人不断攀登星塔的冒险,\n为了终有一日,能捧起那天上的星星……", "Item.214018.1": "冰柠与红茶", @@ -16090,8 +16538,8 @@ "Item.214044.3": "帷幕隔出暖色的空间\u000b她的笑意温和\u000b指尖的针管却掠过一丝寒芒\u000b“别怕,很快就好了。”", "Item.214045.1": "???", "Item.214045.3": "???", - "Item.214046.1": "???", - "Item.214046.3": "???", + "Item.214046.1": "冬夜后的黎明", + "Item.214046.3": "全然当作是看了一场惊奇的影戏,\n回过神来,炉火边仍有信赖的伙伴相随。\n走出黑暗的高塔,冬夜终将过去。\n看吧,春日的暖阳会重新照耀这片曾经繁荣的都市。", "Item.214047.1": "???", "Item.214047.3": "???", "Item.214048.1": "雪夜惊喜", @@ -16293,9 +16741,9 @@ "Item.224015.1": "鹿鸣曲调", "Item.224015.2": "特定秘纹突破所需的素材", "Item.224015.3": "呦呦鹿鸣,食野之苹。\u000b阳光斑驳的午后,林中少女驻足小憩。\u000b岁月像风一样流转,“咔嚓”,凝固在时光的相片里。", - "Item.224016.1": "???", - "Item.224016.2": "???", - "Item.224016.3": "???", + "Item.224016.1": "春日纪事曲调", + "Item.224016.2": "特定秘纹突破所需的素材", + "Item.224016.3": "当清晨来临,最后一片花瓣落下,\u000b我周而复始寻找,流失的痕迹。\u000b日月轮转,光阴更迭,\u000b以你的目光观照,我将永不凋谢。", "Item.224017.1": "花火曲调", "Item.224017.2": "特定秘纹突破所需的素材", "Item.224017.3": "烟花的绽放、盛开与熄灭,就像人的一生,\u000b短暂而辉煌,在夜空中留下属于自己的印记;\u000b就像旅人不断攀登星塔的冒险,\u000b为了终有一日,能捧起那天上的星星……", @@ -16383,9 +16831,9 @@ "Item.224045.1": "???", "Item.224045.2": "???", "Item.224045.3": "???", - "Item.224046.1": "???", - "Item.224046.2": "???", - "Item.224046.3": "???", + "Item.224046.1": "冬夜后的黎明曲调", + "Item.224046.2": "特定秘纹突破所需的素材", + "Item.224046.3": "全然当作是看了一场惊奇的影戏,\n回过神来,炉火边仍有信赖的伙伴相随。\n走出黑暗的高塔,冬夜终将过去。\n看吧,春日的暖阳会重新照耀这片曾经繁荣的都市。", "Item.224047.1": "???", "Item.224047.2": "???", "Item.224047.3": "???", @@ -17404,35 +17852,35 @@ "Item.514241.1": "魅影燃烧", "Item.514242.1": "幽冥烈焰", "Item.514243.1": "黯淡残痕", - "Item.514301.1": "???", - "Item.514302.1": "???", - "Item.514303.1": "???", - "Item.514304.1": "???", - "Item.514305.1": "???", - "Item.514306.1": "???", - "Item.514307.1": "???", - "Item.514308.1": "???", - "Item.514309.1": "???", - "Item.514310.1": "???", - "Item.514311.1": "???", - "Item.514312.1": "???", - "Item.514313.1": "???", - "Item.514321.1": "???", - "Item.514322.1": "???", - "Item.514323.1": "???", - "Item.514324.1": "???", - "Item.514325.1": "???", - "Item.514326.1": "???", - "Item.514327.1": "???", - "Item.514328.1": "???", - "Item.514329.1": "???", - "Item.514330.1": "???", - "Item.514331.1": "???", - "Item.514332.1": "???", - "Item.514333.1": "???", - "Item.514341.1": "???", - "Item.514342.1": "???", - "Item.514343.1": "???", + "Item.514301.1": "风尘绝息", + "Item.514302.1": "双影同狩", + "Item.514303.1": "穿风激荡", + "Item.514304.1": "裂风弹丸", + "Item.514305.1": "决战时刻", + "Item.514306.1": "与刃共舞", + "Item.514307.1": "疾速拔刀", + "Item.514308.1": "过热射击", + "Item.514309.1": "灼热利风", + "Item.514310.1": "溯风闪烁", + "Item.514311.1": "无影猎手", + "Item.514312.1": "昂扬风采", + "Item.514313.1": "罡风姿态", + "Item.514321.1": "下挂式发射器", + "Item.514322.1": "镇压型风裂弹", + "Item.514323.1": "转轮式切割器", + "Item.514324.1": "强化型连发弹", + "Item.514325.1": "危险气息", + "Item.514326.1": "猎手本能", + "Item.514327.1": "抗寒体质", + "Item.514328.1": "战士之资", + "Item.514329.1": "复仇意志", + "Item.514330.1": "黎明将近", + "Item.514331.1": "离乡者", + "Item.514332.1": "复仇者", + "Item.514333.1": "猎火者", + "Item.514341.1": "凌风破晓", + "Item.514342.1": "怒风战意", + "Item.514343.1": "暴风虹吸", "Item.514401.1": "腾蛇凌波", "Item.514402.1": "镜影流锋", "Item.514403.1": "断空泷斩", @@ -17804,6 +18252,9 @@ "Item.73106.1": "美味糖葫芦", "Item.73106.2": "「烟火绮丽寻春意」活动中积极参与获得的代币,可用于在活动商店中兑换道具!", "Item.73106.3": "龙裔的特色美食,一次吃多的话会有体重增长的可能性。\n——来自医生的忠告。", + "Item.73107.1": "应急罐头", + "Item.73107.2": "「冬夜镇魂曲与破晓扳机」活动中积极参与获得的代币,可用于在活动商店中兑换道具!", + "Item.73107.3": "在冰封的城市内找到的重要物资,有加热条件的话能让口感更上一个层次。", "Item.73201.1": "攻略旌旗", "Item.73201.2": "「攻略纪录大征集」活动中积极参与获得的道具!", "Item.73201.3": "地理协会为表彰充分探索星塔并留下攻略纪要的旅人送出的旌旗——人人为我,我为人人。", @@ -18180,10 +18631,16 @@ "JointDrillAffix.10008.2": "首领敌人拥有「记录魔典」,「记录魔典」受到的普攻伤害大幅降低,并在一定时间后复活。「记录魔典」会在首领敌人施放特定技能时记录相似的技能,并随后施放已经记录的技能", "JointDrillAffix.10009.1": "圆舞曲·恶念覆身", "JointDrillAffix.10009.2": "己方对首领敌人造成一定次数的伤害后,会使首领敌人在短时间内受到的伤害增加", + "JointDrillAffix.10010.1": "同异色", + "JointDrillAffix.10010.2": "位于红/绿色棋盘格内时,对颜色相同的首领伤害大幅下降,对颜色不同的首领伤害大幅提升。援护角色与召唤物将根据其自身所在位置获取对应效果", + "JointDrillAffix.10011.1": "染色", + "JointDrillAffix.10011.2": "首领的部分技能会改变当前棋盘内指定格子的颜色", "JointDrillControl.510001.2": "将恐惧当成礼仪,以偏执滋养绝望。\u000b她的剧目里,演绎着最为古老的噩梦。", "JointDrillControl.510001.3": "在终焉绝响活动开启期间,每天有三次挑战机会,可选择任意已解锁的难度进行挑战,并基于战斗结果获得代币以及排名积分。\u000b挑战将持续一段时间,在此时限内可以派遣多个行动队进行多轮次战斗,但是每个行动队内的旅人不可重复出战。\u000b战斗胜利时将根据挑战难度以及战斗时长获得积分。时长耗尽或是战斗次数耗尽时同样可以结算并获得一定积分。\u000b每个活动周期通过积累积分可以领取任务奖励。", "JointDrillControl.510002.2": "将恐惧当成礼仪,以偏执滋养绝望。\u000b她的剧目里,演绎着最为古老的噩梦。", "JointDrillControl.510002.3": "在终焉绝响活动开启期间,每天有三次挑战机会,可选择任意已解锁的难度进行挑战,并基于战斗结果获得代币以及排名积分。\u000b挑战将持续一段时间,在此时限内可以派遣多个行动队进行多轮次战斗,但是每个行动队内的旅人不可重复出战。\u000b战斗胜利时将根据挑战难度以及战斗时长获得积分。时长耗尽或是战斗次数耗尽时同样可以结算并获得一定积分。\u000b每个活动周期通过积累积分可以领取任务奖励。", + "JointDrillControl.510003.2": "战车碾碎大地,高唱众生破灭的凯歌。\u000b她重演无数次战争,唯有疯狂永恒不变。", + "JointDrillControl.510003.3": "在终焉绝响活动开启期间,每天有三次挑战机会,可选择任意已解锁的难度进行挑战,并基于战斗结果获得代币以及排名积分。\u000b挑战将持续一段时间,在此时限内可以派遣多个行动队进行多轮次战斗,但是每个行动队内的旅人不可重复出战。\u000b战斗胜利时将根据挑战难度以及战斗时长获得积分。时长耗尽或是战斗次数耗尽时同样可以结算并获得一定积分。\u000b每个活动周期通过积累积分可以领取任务奖励。", "JointDrillLevel.1001.1": "交响曲", "JointDrillLevel.1002.1": "交响曲", "JointDrillLevel.1003.1": "交响曲", @@ -18207,6 +18664,23 @@ "JointDrillQuest.11005.1": "当期活动累计获得 35,036,000 分", "JointDrillQuest.11006.1": "当期活动累计获得 39,252,000 分", "JointDrillQuest.11007.1": "当期活动累计获得 41,380,000 分", + "JointDrillQuest.12001.1": "当期活动累计获得 12,852,000 分", + "JointDrillQuest.12002.1": "当期活动累计获得 20,520,000 分", + "JointDrillQuest.12003.1": "当期活动累计获得 25,164,000 分", + "JointDrillQuest.12004.1": "当期活动累计获得 28,866,000 分", + "JointDrillQuest.12005.1": "当期活动累计获得 35,036,000 分", + "JointDrillQuest.12006.1": "当期活动累计获得 39,252,000 分", + "JointDrillQuest.12007.1": "当期活动累计获得 41,380,000 分", + "JointDrill_2_Level.1.1": "雷霆行动", + "JointDrill_2_Level.1.2": "塞尔西亚·雷霆行动/普通", + "JointDrill_2_Level.2.1": "雷霆行动", + "JointDrill_2_Level.2.2": "塞尔西亚·雷霆行动/困难", + "JointDrill_2_Level.3.1": "雷霆行动", + "JointDrill_2_Level.3.2": "塞尔西亚·雷霆行动/超难", + "JointDrill_2_Level.4.1": "雷霆行动", + "JointDrill_2_Level.4.2": "塞尔西亚·雷霆行动/终焉", + "JointDrill_2_Level.5.1": "雷霆行动", + "JointDrill_2_Level.5.2": "塞尔西亚·雷霆行动/超越", "JumpTo.1.1": "1-1", "JumpTo.10.1": "暂无来源", "JumpTo.11201.1": "旅人养成", @@ -18406,51 +18880,51 @@ "LevelQuestTarget.11001013.1": "施放{Param1}次翡冷翠绝招「{Param2}」", "LevelQuestTarget.11001014.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.11001015.1": "消灭{Param1}只{Param2}", - "LevelQuestTarget.11001016.1": "你完成了所有任务,可继续战斗或从上方电梯离开。", + "LevelQuestTarget.11001016.1": "你完成了所有任务,可继续战斗或从上方升降梯离开。", "LevelQuestTarget.11002011.1": "施放{Param1}次翡冷翠主控技「{Param2}」", "LevelQuestTarget.11002012.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.11002013.1": "施放{Param1}次翡冷翠绝招「{Param2}」", "LevelQuestTarget.11002014.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.11002015.1": "消灭{Param1}只{Param2}", - "LevelQuestTarget.11002016.1": "你完成了所有任务,可继续战斗或从上方电梯离开。", + "LevelQuestTarget.11002016.1": "你完成了所有任务,可继续战斗或从上方升降梯离开。", "LevelQuestTarget.11003011.1": "施放{Param1}次翡冷翠援护技「{Param2}」", "LevelQuestTarget.11003012.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.11003013.1": "施放{Param1}次翡冷翠绝招「{Param2}」", "LevelQuestTarget.11003014.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.11003015.1": "消灭{Param1}只{Param2}", - "LevelQuestTarget.11003016.1": "你完成了所有任务,可继续战斗或从上方电梯离开。", + "LevelQuestTarget.11003016.1": "你完成了所有任务,可继续战斗或从上方升降梯离开。", "LevelQuestTarget.11004011.1": "施放{Param1}次翡冷翠援护技「{Param2}」", "LevelQuestTarget.11004012.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.11004013.1": "施放{Param1}次翡冷翠绝招「{Param2}」", "LevelQuestTarget.11004014.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.11004015.1": "消灭{Param1}只{Param2}", - "LevelQuestTarget.11004016.1": "你完成了所有任务,可继续战斗或从上方电梯离开。", + "LevelQuestTarget.11004016.1": "你完成了所有任务,可继续战斗或从上方升降梯离开。", "LevelQuestTarget.11901011.1": "施放{Param1}次花原主控技「{Param2}」", "LevelQuestTarget.11901012.1": "潜能「生长风暴」累计造成{Param1}次伤害", "LevelQuestTarget.11901021.1": "【已废弃不翻译】潜能「生长风暴」累计造成{Param1}次伤害", "LevelQuestTarget.11901031.1": "施放{Param1}次花原绝招「{Param2}」", "LevelQuestTarget.11901032.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.11901041.1": "消灭{Param1}只{Param2}", - "LevelQuestTarget.11901051.1": "你完成了所有任务,可继续战斗或从上方电梯离开。", + "LevelQuestTarget.11901051.1": "你完成了所有任务,可继续战斗或从上方升降梯离开。", "LevelQuestTarget.11902011.1": "施放{Param1}次花原主控技「{Param2}」", "LevelQuestTarget.11902012.1": "主控技「花风舞」累计造成{Param1}次伤害", "LevelQuestTarget.11902021.1": "【已废弃不翻译】主控技「花风舞」累计造成{Param1}次伤害", "LevelQuestTarget.11902031.1": "施放{Param1}次花原绝招「{Param2}」", "LevelQuestTarget.11902032.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.11902041.1": "消灭{Param1}只{Param2}", - "LevelQuestTarget.11902051.1": "你完成了所有任务,可继续战斗或从上方电梯离开。", + "LevelQuestTarget.11902051.1": "你完成了所有任务,可继续战斗或从上方升降梯离开。", "LevelQuestTarget.11903011.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.11903012.1": "施放{Param1}次花原援护技「{Param2}」", "LevelQuestTarget.11903021.1": "施放{Param1}次花原绝招「{Param2}」", "LevelQuestTarget.11903022.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.11903031.1": "消灭{Param1}只{Param2}", - "LevelQuestTarget.11903041.1": "你完成了所有任务,可继续战斗或从上方电梯离开", + "LevelQuestTarget.11903041.1": "你完成了所有任务,可继续战斗或从上方升降梯离开", "LevelQuestTarget.11904011.1": "施放{Param1}次花原援护技「{Param2}」", "LevelQuestTarget.11904012.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.11904021.1": "施放{Param1}次花原绝招「{Param2}」", "LevelQuestTarget.11904022.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.11904031.1": "消灭{Param1}只{Param2}", - "LevelQuestTarget.11904041.1": "你完成了所有任务,可继续战斗或从上方电梯离开", + "LevelQuestTarget.11904041.1": "你完成了所有任务,可继续战斗或从上方升降梯离开", "LevelQuestTarget.121010101.1": "击败{Param1}只{Param2}", "LevelQuestTarget.121010201.1": "击败{Param1}只{Param2}", "LevelQuestTarget.121010301.1": "将主控角色的绝招能量充满", @@ -18487,244 +18961,292 @@ "LevelQuestTarget.12501013.1": "施放{Param1}次苍兰绝招「{Param2}」", "LevelQuestTarget.12501014.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.12501015.1": "消灭{Param1}只{Param2}", - "LevelQuestTarget.12501016.1": "你完成了所有任务,可继续战斗或从上方电梯离开。", + "LevelQuestTarget.12501016.1": "你完成了所有任务,可继续战斗或从上方升降梯离开。", "LevelQuestTarget.12502011.1": "施放{Param1}次苍兰主控技「{Param2}」", "LevelQuestTarget.12502012.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.12502013.1": "施放{Param1}次苍兰绝招「{Param2}」", "LevelQuestTarget.12502014.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.12502015.1": "消灭{Param1}只{Param2}", - "LevelQuestTarget.12502016.1": "你完成了所有任务,可继续战斗或从上方电梯离开。", + "LevelQuestTarget.12502016.1": "你完成了所有任务,可继续战斗或从上方升降梯离开。", "LevelQuestTarget.12503011.1": "施放{Param1}次苍兰援护技「{Param2}」", "LevelQuestTarget.12503012.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.12503013.1": "施放{Param1}次苍兰绝招「{Param2}」", "LevelQuestTarget.12503014.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.12503015.1": "消灭{Param1}只{Param2}", - "LevelQuestTarget.12503016.1": "你完成了所有任务,可继续战斗或从上方电梯离开。", + "LevelQuestTarget.12503016.1": "你完成了所有任务,可继续战斗或从上方升降梯离开。", "LevelQuestTarget.12504011.1": "施放{Param1}次苍兰援护技「{Param2}」", "LevelQuestTarget.12504012.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.12504013.1": "施放{Param1}次苍兰绝招「{Param2}」", "LevelQuestTarget.12504014.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.12504015.1": "消灭{Param1}只{Param2}", - "LevelQuestTarget.12504016.1": "你完成了所有任务,可继续战斗或从上方电梯离开。", + "LevelQuestTarget.12504016.1": "你完成了所有任务,可继续战斗或从上方升降梯离开。", + "LevelQuestTarget.13201011.1": "施放{Param1}次密涅瓦主控技「{Param2}」", + "LevelQuestTarget.13201012.1": "消灭{Param1}只{Param2}", + "LevelQuestTarget.13201013.1": "施放{Param1}次密涅瓦绝招「{Param2}」", + "LevelQuestTarget.13201014.1": "消灭{Param1}只{Param2}", + "LevelQuestTarget.13201015.1": "消灭{Param1}只{Param2}", + "LevelQuestTarget.13201016.1": "你完成了所有任务,可继续战斗或从上方升降梯离开。", + "LevelQuestTarget.13202011.1": "施放{Param1}次密涅瓦主控技「{Param2}」", + "LevelQuestTarget.13202012.1": "消灭{Param1}只{Param2}", + "LevelQuestTarget.13202013.1": "施放{Param1}次密涅瓦绝招「{Param2}」", + "LevelQuestTarget.13202014.1": "消灭{Param1}只{Param2}", + "LevelQuestTarget.13202015.1": "消灭{Param1}只{Param2}", + "LevelQuestTarget.13202016.1": "你完成了所有任务,可继续战斗或从上方升降梯离开。", + "LevelQuestTarget.13203011.1": "施放{Param1}次密涅瓦援护技「{Param2}」", + "LevelQuestTarget.13203012.1": "消灭{Param1}只{Param2}", + "LevelQuestTarget.13203013.1": "施放{Param1}次密涅瓦绝招「{Param2}」", + "LevelQuestTarget.13203014.1": "消灭{Param1}只{Param2}", + "LevelQuestTarget.13203015.1": "消灭{Param1}只{Param2}", + "LevelQuestTarget.13203016.1": "你完成了所有任务,可继续战斗或从上方升降梯离开。", + "LevelQuestTarget.13204011.1": "施放{Param1}次密涅瓦援护技「{Param2}」", + "LevelQuestTarget.13204012.1": "消灭{Param1}只{Param2}", + "LevelQuestTarget.13204013.1": "施放{Param1}次密涅瓦绝招「{Param2}」", + "LevelQuestTarget.13204014.1": "消灭{Param1}只{Param2}", + "LevelQuestTarget.13204015.1": "消灭{Param1}只{Param2}", + "LevelQuestTarget.13204016.1": "你完成了所有任务,可继续战斗或从上方升降梯离开。", "LevelQuestTarget.13301011.1": "施放{Param1}次夏花主控技「{Param2}」", "LevelQuestTarget.13301021.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.13301022.1": "施放{Param1}次夏花绝招「{Param2}」", "LevelQuestTarget.13301031.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.13301041.1": "消灭{Param1}只{Param2}", - "LevelQuestTarget.13301051.1": "你完成了所有任务,可继续战斗或从上方电梯离开。", + "LevelQuestTarget.13301051.1": "你完成了所有任务,可继续战斗或从上方升降梯离开。", "LevelQuestTarget.13302011.1": "施放{Param1}次夏花主控技「{Param2}」", "LevelQuestTarget.13302021.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.13302022.1": "施放{Param1}次夏花绝招「{Param2}」", "LevelQuestTarget.13302031.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.13302041.1": "消灭{Param1}只{Param2}", - "LevelQuestTarget.13302051.1": "你完成了所有任务,可继续战斗或从上方电梯离开。", + "LevelQuestTarget.13302051.1": "你完成了所有任务,可继续战斗或从上方升降梯离开。", "LevelQuestTarget.13303011.1": "施放{Param1}次夏花援护技「{Param2}」", "LevelQuestTarget.13303021.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.13303022.1": "施放{Param1}次夏花绝招「{Param2}」", "LevelQuestTarget.13303031.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.13303041.1": "消灭{Param1}只{Param2}", - "LevelQuestTarget.13303051.1": "你完成了所有任务,可继续战斗或从上方电梯离开", + "LevelQuestTarget.13303051.1": "你完成了所有任务,可继续战斗或从上方升降梯离开", "LevelQuestTarget.13304011.1": "施放{Param1}次夏花援护技「{Param2}」", "LevelQuestTarget.13304021.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.13304022.1": "施放{Param1}次夏花绝招「{Param2}」", "LevelQuestTarget.13304031.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.13304041.1": "消灭{Param1}只{Param2}", - "LevelQuestTarget.13304051.1": "你完成了所有任务,可继续战斗或从上方电梯离开", + "LevelQuestTarget.13304051.1": "你完成了所有任务,可继续战斗或从上方升降梯离开", "LevelQuestTarget.13401011.1": "施放{Param1}次冬香主控技「{Param2}」", "LevelQuestTarget.13401021.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.13401031.1": "施放{Param1}次冬香绝招「{Param2}」", "LevelQuestTarget.13401032.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.13401041.1": "消灭{Param1}只{Param2}", - "LevelQuestTarget.13401051.1": "你完成了所有任务,可继续战斗或从上方电梯离开。", + "LevelQuestTarget.13401051.1": "你完成了所有任务,可继续战斗或从上方升降梯离开。", "LevelQuestTarget.13402011.1": "施放{Param1}次冬香主控技「{Param2}」", "LevelQuestTarget.13402021.1": "消灭所有目标", "LevelQuestTarget.13402031.1": "施放{Param1}次冬香绝招「{Param2}」", "LevelQuestTarget.13402032.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.13402041.1": "消灭{Param1}只{Param2}", - "LevelQuestTarget.13402051.1": "你完成了所有任务,可继续战斗或从上方电梯离开。", + "LevelQuestTarget.13402051.1": "你完成了所有任务,可继续战斗或从上方升降梯离开。", "LevelQuestTarget.13403011.1": "施放{Param1}次冬香援护技「{Param2}」", "LevelQuestTarget.13403021.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.13403022.1": "施放{Param1}次冬香绝招「{Param2}」", "LevelQuestTarget.13403031.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.13403041.1": "消灭{Param1}只{Param2}", - "LevelQuestTarget.13403051.1": "你完成了所有任务,可继续战斗或从上方电梯离开", + "LevelQuestTarget.13403051.1": "你完成了所有任务,可继续战斗或从上方升降梯离开", "LevelQuestTarget.13404011.1": "施放{Param1}次冬香援护技「{Param2}」", "LevelQuestTarget.13404021.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.13404022.1": "施放{Param1}次冬香绝招「{Param2}」", "LevelQuestTarget.13404031.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.13404041.1": "消灭{Param1}只{Param2}", - "LevelQuestTarget.13404051.1": "你完成了所有任务,可继续战斗或从上方电梯离开", + "LevelQuestTarget.13404051.1": "你完成了所有任务,可继续战斗或从上方升降梯离开", "LevelQuestTarget.13501011.1": "施放{Param1}次雾语主控技「{Param2}」", "LevelQuestTarget.13501012.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.13501013.1": "施放{Param1}次雾语绝招「{Param2}」", "LevelQuestTarget.13501014.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.13501015.1": "消灭{Param1}只{Param2}", - "LevelQuestTarget.13501016.1": "你完成了所有任务,可继续战斗或从上方电梯离开。", + "LevelQuestTarget.13501016.1": "你完成了所有任务,可继续战斗或从上方升降梯离开。", "LevelQuestTarget.13502011.1": "施放{Param1}次雾语主控技「{Param2}」", "LevelQuestTarget.13502012.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.13502013.1": "施放{Param1}次雾语绝招「{Param2}」", "LevelQuestTarget.13502014.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.13502015.1": "消灭{Param1}只{Param2}", - "LevelQuestTarget.13502016.1": "你完成了所有任务,可继续战斗或从上方电梯离开。", + "LevelQuestTarget.13502016.1": "你完成了所有任务,可继续战斗或从上方升降梯离开。", "LevelQuestTarget.13503011.1": "施放{Param1}次雾语援护技「{Param2}」", "LevelQuestTarget.13503012.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.13503013.1": "施放{Param1}次雾语绝招「{Param2}」", "LevelQuestTarget.13503014.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.13503015.1": "消灭{Param1}只{Param2}", - "LevelQuestTarget.13503016.1": "你完成了所有任务,可继续战斗或从上方电梯离开。", + "LevelQuestTarget.13503016.1": "你完成了所有任务,可继续战斗或从上方升降梯离开。", "LevelQuestTarget.13504011.1": "施放{Param1}次雾语援护技「{Param2}」", "LevelQuestTarget.13504012.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.13504013.1": "施放{Param1}次雾语绝招「{Param2}」", "LevelQuestTarget.13504014.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.13504015.1": "消灭{Param1}只{Param2}", - "LevelQuestTarget.13504016.1": "你完成了所有任务,可继续战斗或从上方电梯离开。", + "LevelQuestTarget.13504016.1": "你完成了所有任务,可继续战斗或从上方升降梯离开。", "LevelQuestTarget.14101011.1": "施放{Param1}次赤霞主控技「{Param2}」", "LevelQuestTarget.14101012.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.14101013.1": "施放{Param1}次赤霞绝招「{Param2}」", "LevelQuestTarget.14101014.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.14101015.1": "消灭{Param1}只{Param2}", - "LevelQuestTarget.14101016.1": "你完成了所有任务,可继续战斗或从上方电梯离开。", + "LevelQuestTarget.14101016.1": "你完成了所有任务,可继续战斗或从上方升降梯离开。", "LevelQuestTarget.14102011.1": "施放{Param1}次赤霞主控技「{Param2}」", "LevelQuestTarget.14102012.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.14102013.1": "施放{Param1}次赤霞绝招「{Param2}」", "LevelQuestTarget.14102014.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.14102015.1": "消灭{Param1}只{Param2}", - "LevelQuestTarget.14102016.1": "你完成了所有任务,可继续战斗或从上方电梯离开。", + "LevelQuestTarget.14102016.1": "你完成了所有任务,可继续战斗或从上方升降梯离开。", "LevelQuestTarget.14103011.1": "施放{Param1}次赤霞援护技「{Param2}」", "LevelQuestTarget.14103012.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.14103013.1": "施放{Param1}次赤霞绝招「{Param2}」", "LevelQuestTarget.14103014.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.14103015.1": "消灭{Param1}只{Param2}", - "LevelQuestTarget.14103016.1": "你完成了所有任务,可继续战斗或从上方电梯离开。", + "LevelQuestTarget.14103016.1": "你完成了所有任务,可继续战斗或从上方升降梯离开。", "LevelQuestTarget.14104011.1": "施放{Param1}次赤霞援护技「{Param2}」", "LevelQuestTarget.14104012.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.14104013.1": "施放{Param1}次赤霞绝招「{Param2}」", "LevelQuestTarget.14104014.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.14104015.1": "消灭{Param1}只{Param2}", - "LevelQuestTarget.14104016.1": "你完成了所有任务,可继续战斗或从上方电梯离开。", + "LevelQuestTarget.14104016.1": "你完成了所有任务,可继续战斗或从上方升降梯离开。", + "LevelQuestTarget.14301011.1": "施放{Param1}次风影主控技「{Param2}」,该流派擅长打击附近目标。", + "LevelQuestTarget.14301012.1": "消灭{Param1}只{Param2}", + "LevelQuestTarget.14301013.1": "施放{Param1}次风影绝招「{Param2}」", + "LevelQuestTarget.14301014.1": "消灭{Param1}只{Param2}", + "LevelQuestTarget.14301015.1": "消灭{Param1}只{Param2}", + "LevelQuestTarget.14301016.1": "你完成了所有任务,可继续战斗或从上方升降梯离开。", + "LevelQuestTarget.14302011.1": "施放{Param1}次风影主控技「{Param2}」,该流派擅长打击较远目标。", + "LevelQuestTarget.14302012.1": "消灭{Param1}只{Param2}", + "LevelQuestTarget.14302013.1": "施放{Param1}次风影绝招「{Param2}」", + "LevelQuestTarget.14302014.1": "消灭{Param1}只{Param2}", + "LevelQuestTarget.14302015.1": "消灭{Param1}只{Param2}", + "LevelQuestTarget.14302016.1": "你完成了所有任务,可继续战斗或从上方升降梯离开。", + "LevelQuestTarget.14303011.1": "施放{Param1}次风影援护技「{Param2}」", + "LevelQuestTarget.14303012.1": "消灭{Param1}只{Param2}", + "LevelQuestTarget.14303013.1": "施放{Param1}次风影绝招「{Param2}」", + "LevelQuestTarget.14303014.1": "消灭{Param1}只{Param2}", + "LevelQuestTarget.14303015.1": "消灭{Param1}只{Param2}", + "LevelQuestTarget.14303016.1": "你完成了所有任务,可继续战斗或从上方升降梯离开。", + "LevelQuestTarget.14304011.1": "施放{Param1}次风影援护技「{Param2}」", + "LevelQuestTarget.14304012.1": "消灭{Param1}只{Param2}", + "LevelQuestTarget.14304013.1": "施放{Param1}次风影绝招「{Param2}」", + "LevelQuestTarget.14304014.1": "消灭{Param1}只{Param2}", + "LevelQuestTarget.14304015.1": "消灭{Param1}只{Param2}", + "LevelQuestTarget.14304016.1": "你完成了所有任务,可继续战斗或从上方升降梯离开。", "LevelQuestTarget.14401011.1": "施放{Param1}次千都世主控技「{Param2}」", "LevelQuestTarget.14401021.1": "施放{Param1}次千都世强化普攻\u000b施放主控技后普攻获得强化", "LevelQuestTarget.14401031.1": "施放{Param1}次千都世绝招「{Param2}」", "LevelQuestTarget.14401032.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.14401041.1": "消灭{Param1}只{Param2}", - "LevelQuestTarget.14401051.1": "你完成了所有任务,可继续战斗或从上方电梯离开。", + "LevelQuestTarget.14401051.1": "你完成了所有任务,可继续战斗或从上方升降梯离开。", "LevelQuestTarget.14402011.1": "施放{Param1}次千都世强化主控技「{Param2}」\u000b施放主控技后下次主控技获得强化", "LevelQuestTarget.14402021.1": "施放{Param1}次千都世绝招「{Param2}」", "LevelQuestTarget.14402022.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.14402031.1": "消灭{Param1}只{Param2}", - "LevelQuestTarget.14402041.1": "你完成了所有任务,可继续战斗或从上方电梯离开", + "LevelQuestTarget.14402041.1": "你完成了所有任务,可继续战斗或从上方升降梯离开", "LevelQuestTarget.14403011.1": "施放{Param1}次千都世绝招「{Param2}」", "LevelQuestTarget.14403021.1": "施放{Param1}次千都世援护技「{Param2}」", "LevelQuestTarget.14403022.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.14403031.1": "消灭{Param1}只{Param2}", - "LevelQuestTarget.14403041.1": "你完成了所有任务,可继续战斗或从上方电梯离开", + "LevelQuestTarget.14403041.1": "你完成了所有任务,可继续战斗或从上方升降梯离开", "LevelQuestTarget.14404011.1": "施放{Param1}次千都世绝招「{Param2}」", "LevelQuestTarget.14404021.1": "施放{Param1}次千都世援护技「{Param2}」", "LevelQuestTarget.14404022.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.14404031.1": "消灭{Param1}只{Param2}", - "LevelQuestTarget.14404041.1": "你完成了所有任务,可继续战斗或从上方电梯离开", + "LevelQuestTarget.14404041.1": "你完成了所有任务,可继续战斗或从上方升降梯离开", "LevelQuestTarget.14901011.1": "施放{Param1}次格芮主控技「{Param2}」", "LevelQuestTarget.14901021.1": "施放{Param1}次格芮强化普攻\u000b施放主控技后普攻获得强化", "LevelQuestTarget.14901022.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.14901031.1": "施放{Param1}次格芮绝招「{Param2}」", "LevelQuestTarget.14901032.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.14901041.1": "消灭{Param1}只{Param2}", - "LevelQuestTarget.14901051.1": "你完成了所有任务,可继续战斗或从上方电梯离开。", + "LevelQuestTarget.14901051.1": "你完成了所有任务,可继续战斗或从上方升降梯离开。", "LevelQuestTarget.14902011.1": "施放{Param1}次格芮主控技「{Param2}」", "LevelQuestTarget.14902021.1": "「铁笼」累计造成{Param1}次伤害", "LevelQuestTarget.14902022.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.14902031.1": "施放{Param1}次格芮绝招「{Param2}」", "LevelQuestTarget.14902032.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.14902041.1": "消灭{Param1}只{Param2}", - "LevelQuestTarget.14902051.1": "你完成了所有任务,可继续战斗或从上方电梯离开。", + "LevelQuestTarget.14902051.1": "你完成了所有任务,可继续战斗或从上方升降梯离开。", "LevelQuestTarget.14903011.1": "施放{Param1}次格芮援护技「{Param2}」", "LevelQuestTarget.14903021.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.14903022.1": "施放{Param1}次格芮绝招「{Param2}」", "LevelQuestTarget.14903031.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.14903041.1": "消灭{Param1}只{Param2}", - "LevelQuestTarget.14903051.1": "你完成了所有任务,可继续战斗或从上方电梯离开", + "LevelQuestTarget.14903051.1": "你完成了所有任务,可继续战斗或从上方升降梯离开", "LevelQuestTarget.14904011.1": "施放{Param1}次格芮援护技「{Param2}」", "LevelQuestTarget.14904021.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.14904022.1": "施放{Param1}次格芮绝招「{Param2}」", "LevelQuestTarget.14904031.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.14904041.1": "消灭{Param1}只{Param2}", - "LevelQuestTarget.14904051.1": "你完成了所有任务,可继续战斗或从上方电梯离开", + "LevelQuestTarget.14904051.1": "你完成了所有任务,可继续战斗或从上方升降梯离开", "LevelQuestTarget.15501011.1": "施放{Param1}次希娅主控技「{Param2}」", "LevelQuestTarget.15501012.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.15501021.1": "施放{Param1}次希娅绝招「{Param2}」", "LevelQuestTarget.15501022.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.15501031.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.15501032.1": "【已废弃不翻译】消灭{Param1}只{Param2}", - "LevelQuestTarget.15501041.1": "你完成了所有任务,可继续战斗或从上方电梯离开。", - "LevelQuestTarget.15501051.1": "【已废弃不翻译】你完成了所有任务,可继续战斗或从上方电梯离开。", + "LevelQuestTarget.15501041.1": "你完成了所有任务,可继续战斗或从上方升降梯离开。", + "LevelQuestTarget.15501051.1": "【已废弃不翻译】你完成了所有任务,可继续战斗或从上方升降梯离开。", "LevelQuestTarget.15502011.1": "施放{Param1}次希娅主控技「{Param2}」", "LevelQuestTarget.15502012.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.15502021.1": "施放{Param1}次希娅绝招「{Param2}」", "LevelQuestTarget.15502022.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.15502031.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.15502032.1": "【已废弃不翻译】消灭{Param1}只{Param2}", - "LevelQuestTarget.15502041.1": "你完成了所有任务,可继续战斗或从上方电梯离开。", - "LevelQuestTarget.15502051.1": "【已废弃不翻译】你完成了所有任务,可继续战斗或从上方电梯离开。", + "LevelQuestTarget.15502041.1": "你完成了所有任务,可继续战斗或从上方升降梯离开。", + "LevelQuestTarget.15502051.1": "【已废弃不翻译】你完成了所有任务,可继续战斗或从上方升降梯离开。", "LevelQuestTarget.15503011.1": "施放{Param1}次希娅援护技「{Param2}」", "LevelQuestTarget.15503012.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.15503021.1": "施放{Param1}次希娅绝招「{Param2}」", "LevelQuestTarget.15503022.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.15503031.1": "消灭{Param1}只{Param2}", - "LevelQuestTarget.15503041.1": "你完成了所有任务,可继续战斗或从上方电梯离开。", + "LevelQuestTarget.15503041.1": "你完成了所有任务,可继续战斗或从上方升降梯离开。", "LevelQuestTarget.15504011.1": "施放{Param1}次希娅援护技「{Param2}」", "LevelQuestTarget.15504012.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.15504021.1": "施放{Param1}次希娅绝招「{Param2}」", "LevelQuestTarget.15504022.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.15504031.1": "消灭{Param1}只{Param2}", - "LevelQuestTarget.15504041.1": "你完成了所有任务,可继续战斗或从上方电梯离开。", + "LevelQuestTarget.15504041.1": "你完成了所有任务,可继续战斗或从上方升降梯离开。", "LevelQuestTarget.15801011.1": "施放{Param1}次圣诞菈露主控技「{Param2}」", "LevelQuestTarget.15801012.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.15801013.1": "施放{Param1}次圣诞菈露绝招「{Param2}」", "LevelQuestTarget.15801014.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.15801015.1": "消灭{Param1}只{Param2}", - "LevelQuestTarget.15801016.1": "你完成了所有任务,可继续战斗或从上方电梯离开。", + "LevelQuestTarget.15801016.1": "你完成了所有任务,可继续战斗或从上方升降梯离开。", "LevelQuestTarget.15802011.1": "施放{Param1}次圣诞菈露主控技「{Param2}」", "LevelQuestTarget.15802012.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.15802013.1": "施放{Param1}次圣诞菈露绝招「{Param2}」", "LevelQuestTarget.15802014.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.15802015.1": "消灭{Param1}只{Param2}", - "LevelQuestTarget.15802016.1": "你完成了所有任务,可继续战斗或从上方电梯离开。", + "LevelQuestTarget.15802016.1": "你完成了所有任务,可继续战斗或从上方升降梯离开。", "LevelQuestTarget.15803011.1": "施放{Param1}次圣诞菈露援护技「{Param2}」", "LevelQuestTarget.15803012.1": "消灭所有目标", "LevelQuestTarget.15803013.1": "施放{Param1}次圣诞菈露绝招「{Param2}」", "LevelQuestTarget.15803014.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.15803015.1": "消灭{Param1}只{Param2}", - "LevelQuestTarget.15803016.1": "你完成了所有任务,可继续战斗或从上方电梯离开", + "LevelQuestTarget.15803016.1": "你完成了所有任务,可继续战斗或从上方升降梯离开", "LevelQuestTarget.15804011.1": "施放{Param1}次圣诞菈露援护技「{Param2}」", "LevelQuestTarget.15804012.1": "消灭所有目标", "LevelQuestTarget.15804013.1": "施放{Param1}次圣诞菈露绝招「{Param2}」", "LevelQuestTarget.15804014.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.15804015.1": "消灭{Param1}只{Param2}", - "LevelQuestTarget.15804016.1": "你完成了所有任务,可继续战斗或从上方电梯离开", + "LevelQuestTarget.15804016.1": "你完成了所有任务,可继续战斗或从上方升降梯离开", "LevelQuestTarget.15901011.1": "施放{Param1}次科洛妮丝(新春)主控技「{Param2}」", "LevelQuestTarget.15901012.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.15901013.1": "施放{Param1}次科洛妮丝(新春)绝招「{Param2}」", "LevelQuestTarget.15901014.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.15901015.1": "消灭{Param1}只{Param2}", - "LevelQuestTarget.15901016.1": "你完成了所有任务,可继续战斗或从上方电梯离开。", + "LevelQuestTarget.15901016.1": "你完成了所有任务,可继续战斗或从上方升降梯离开。", "LevelQuestTarget.15902011.1": "施放{Param1}次科洛妮丝(新春)主控技「{Param2}」", "LevelQuestTarget.15902012.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.15902013.1": "施放{Param1}次科洛妮丝(新春)绝招「{Param2}」", "LevelQuestTarget.15902014.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.15902015.1": "消灭{Param1}只{Param2}", - "LevelQuestTarget.15902016.1": "你完成了所有任务,可继续战斗或从上方电梯离开。", + "LevelQuestTarget.15902016.1": "你完成了所有任务,可继续战斗或从上方升降梯离开。", "LevelQuestTarget.15903011.1": "施放{Param1}次科洛妮丝(新春)援护技「{Param2}」", "LevelQuestTarget.15903012.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.15903013.1": "施放{Param1}次科洛妮丝(新春)绝招「{Param2}」", "LevelQuestTarget.15903014.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.15903015.1": "消灭{Param1}只{Param2}", - "LevelQuestTarget.15903016.1": "你完成了所有任务,可继续战斗或从上方电梯离开。", + "LevelQuestTarget.15903016.1": "你完成了所有任务,可继续战斗或从上方升降梯离开。", "LevelQuestTarget.15904011.1": "施放{Param1}次科洛妮丝(新春)援护技「{Param2}」", "LevelQuestTarget.15904012.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.15904013.1": "施放{Param1}次科洛妮丝(新春)绝招「{Param2}」", "LevelQuestTarget.15904014.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.15904015.1": "消灭{Param1}只{Param2}", - "LevelQuestTarget.15904016.1": "你完成了所有任务,可继续战斗或从上方电梯离开。", + "LevelQuestTarget.15904016.1": "你完成了所有任务,可继续战斗或从上方升降梯离开。", "LoginRewardControl.301001.1": "\u000b【活动时间】\u000b活动开启后持续整个测试期间。\u000b\u000b【参与条件】\u000b权限等级≥2级,解锁「活动」功能后即可参与。\u000b\u000b【活动说明】\u000b活动开启后,累计登录即可获得大量奖励!", "LoginRewardGroup.1.1": "青空礼券", "LoginRewardGroup.2.1": "虹彩秘纹自选包", @@ -18784,6 +19306,15 @@ "MailTemplate.10403.1": "地理协会", "MailTemplate.10403.2": "快件补发 - 任务奖励", "MailTemplate.10403.3": "「烟火绮丽寻春意」活动任务已结束,领赏期限已经过啦!\n不过协会已经贴心地打包好奖励寄送到贵团办公室了,请查收。\n下次完成任务后,务必记得领取喔!", + "MailTemplate.10501.1": "地理协会", + "MailTemplate.10501.2": "活动代币到期提醒", + "MailTemplate.10501.3": "「冬夜镇魂曲与破晓扳机」活动即将于{0}天后结束。\n辛苦收集的「应急罐头」将会在活动商店关闭后就过期失效喔!\n请务必在活动商店关闭前,进入商店使用「应急罐头」兑换各项奖励!", + "MailTemplate.10502.1": "地理协会", + "MailTemplate.10502.2": "快件补发 - 到期代币", + "MailTemplate.10502.3": "「冬夜镇魂曲与破晓扳机」活动已正式结束。\n尚未消耗的「应急罐头」已兑换为「朵拉」寄送至贵旅团的货仓,请注意查收。", + "MailTemplate.10503.1": "地理协会", + "MailTemplate.10503.2": "快件补发 - 任务奖励", + "MailTemplate.10503.3": "「冬夜镇魂曲与破晓扳机」活动任务已结束,领赏期限已经过啦!\n不过协会已经贴心地打包好奖励寄送到贵团办公室了,请查收。\n下次完成任务后,务必记得领取喔!", "MailTemplate.20101.1": "地理协会", "MailTemplate.20101.2": "活动代币到期提醒", "MailTemplate.20101.3": "「闪耀的使者与圣夜的精灵」活动即将于{0}天后结束。\n辛苦收集的「雪愿姜饼人」将会在活动商店关闭后就过期失效喔!\n请务必在活动商店关闭前,进入商店使用「雪愿姜饼人」兑换各项奖励!", @@ -18891,7 +19422,7 @@ "MailTemplate.4008.3": "「元旦启程焕新之章」活动已结束,领赏期限已经过啦!\n不过协会已经贴心地打包好奖励寄送到贵团办公室了,请查收。\n下次完成任务后,务必记得领取喔!", "MailTemplate.4009.1": "地理协会", "MailTemplate.4009.2": "补发快件 - 活动奖励", - "MailTemplate.4009.3": "「xxx」活动已结束,领赏期限已经过啦!\n不过协会已经贴心地打包好奖励寄送到贵团办公室了,请查收。\n下次完成任务后,务必记得领取喔!", + "MailTemplate.4009.3": "「命运星牌局」活动已结束,领赏期限已经过啦!\n不过协会已经贴心地打包好奖励寄送到贵团办公室了,请查收。\n下次完成任务后,务必记得领取喔!", "MailTemplate.4010.1": "地理协会", "MailTemplate.4010.2": "补发快件 - 活动奖励", "MailTemplate.4010.3": "「恋心满溢 · 浓情蜜语」活动已结束,领赏期限已经过啦!\n不过协会已经贴心地打包好奖励寄送到贵团办公室了,请查收。\n下次完成任务后,务必记得领取喔!", @@ -18990,6 +19521,8 @@ "MainScreenCG.2008.1": "真理的囚徒", "MainScreenCG.2009.1": "临时搭档", "MainScreenCG.2010.1": "丰收日", + "MainScreenCG.2011.1": "晨间溜走的信使", + "MainScreenCG.2012.1": "眼眸中的彼此", "MainSkill.100101.1": "强音·主调", "MainSkill.100101.2": "主控角色攻击力提升{1}。", "MainSkill.100102.1": "强音·主调", @@ -19638,6 +20171,18 @@ "MainSkill.401505.2": "队伍中风系援护角色技能伤害提升{1}。\u000b任意风系援护角色造成技能伤害时,为目标附加「流芳」,可叠加{2}层。任意风系援护角色对附带满层「流芳」的目标造成技能伤害时,移除全部「流芳」,为该目标附加效果:受到风系技能伤害提升{3},持续{4}秒,可叠加{5}层。", "MainSkill.401506.1": "鹿鸣", "MainSkill.401506.2": "队伍中风系援护角色技能伤害提升{1}。\u000b任意风系援护角色造成技能伤害时,为目标附加「流芳」,可叠加{2}层。任意风系援护角色对附带满层「流芳」的目标造成技能伤害时,移除全部「流芳」,为该目标附加效果:受到风系技能伤害提升{3},持续{4}秒,可叠加{5}层。", + "MainSkill.401601.1": "春日纪事", + "MainSkill.401601.2": "风系主控角色施放技能时,自身获得1层「浮雪」,持续10秒,可叠3层。\u000b风系主控角色造成普攻伤害时,1/2/3层「浮雪」对目标附加:受到风系普攻伤害提升{1}/{2}/{3},持续10秒。\u000b风系主控角色造成技能伤害时,1/2/3层「浮雪」对目标附加:受到风系技能伤害提升{4}/{5}/{6},持续10秒。", + "MainSkill.401602.1": "春日纪事", + "MainSkill.401602.2": "风系主控角色施放技能时,自身获得1层「浮雪」,持续10秒,可叠3层。\u000b风系主控角色造成普攻伤害时,1/2/3层「浮雪」对目标附加:受到风系普攻伤害提升{1}/{2}/{3},持续10秒。\u000b风系主控角色造成技能伤害时,1/2/3层「浮雪」对目标附加:受到风系技能伤害提升{4}/{5}/{6},持续10秒。", + "MainSkill.401603.1": "春日纪事", + "MainSkill.401603.2": "风系主控角色施放技能时,自身获得1层「浮雪」,持续10秒,可叠3层。\u000b风系主控角色造成普攻伤害时,1/2/3层「浮雪」对目标附加:受到风系普攻伤害提升{1}/{2}/{3},持续10秒。\u000b风系主控角色造成技能伤害时,1/2/3层「浮雪」对目标附加:受到风系技能伤害提升{4}/{5}/{6},持续10秒。", + "MainSkill.401604.1": "春日纪事", + "MainSkill.401604.2": "风系主控角色施放技能时,自身获得1层「浮雪」,持续10秒,可叠3层。\u000b风系主控角色造成普攻伤害时,1/2/3层「浮雪」对目标附加:受到风系普攻伤害提升{1}/{2}/{3},持续10秒。\u000b风系主控角色造成技能伤害时,1/2/3层「浮雪」对目标附加:受到风系技能伤害提升{4}/{5}/{6},持续10秒。", + "MainSkill.401605.1": "春日纪事", + "MainSkill.401605.2": "风系主控角色施放技能时,自身获得1层「浮雪」,持续10秒,可叠3层。\u000b风系主控角色造成普攻伤害时,1/2/3层「浮雪」对目标附加:受到风系普攻伤害提升{1}/{2}/{3},持续10秒。\u000b风系主控角色造成技能伤害时,1/2/3层「浮雪」对目标附加:受到风系技能伤害提升{4}/{5}/{6},持续10秒。", + "MainSkill.401606.1": "春日纪事", + "MainSkill.401606.2": "风系主控角色施放技能时,自身获得1层「浮雪」,持续10秒,可叠3层。\u000b风系主控角色造成普攻伤害时,1/2/3层「浮雪」对目标附加:受到风系普攻伤害提升{1}/{2}/{3},持续10秒。\u000b风系主控角色造成技能伤害时,1/2/3层「浮雪」对目标附加:受到风系技能伤害提升{4}/{5}/{6},持续10秒。", "MainSkill.401701.1": "花火", "MainSkill.401701.2": "火系主控角色施放技能后,获得{1}层「爆焰」:每层使普攻伤害提升{2},可叠加{3}层。火系主控角色每消耗1枚弹药,额外获得1层。\u000b「爆焰」满层时,火系主控角色的普攻伤害对目标附加:受到火系普攻伤害提升{4},持续{5}秒。{6}秒后清空全部「爆焰」。", "MainSkill.401702.1": "花火", @@ -19926,6 +20471,18 @@ "MainSkill.404405.2": "地系援护角色技能伤害提升{1}。\u000b地系均衡角色造成技能伤害时,为目标附加「春华」:受到地系技能伤害提升{2},持续{3}秒。", "MainSkill.404406.1": "罗帷春染岁朝新", "MainSkill.404406.2": "地系援护角色技能伤害提升{1}。\u000b地系均衡角色造成技能伤害时,为目标附加「春华」:受到地系技能伤害提升{2},持续{3}秒。", + "MainSkill.404601.1": "冬夜后的黎明", + "MainSkill.404601.2": "风系主控角色造成绝招伤害时,自身获得1层「凌寒」:普攻和技能伤害提升{1},持续{2}秒,可叠{3}层。", + "MainSkill.404602.1": "冬夜后的黎明", + "MainSkill.404602.2": "风系主控角色造成绝招伤害时,自身获得1层「凌寒」:普攻和技能伤害提升{1},持续{2}秒,可叠{3}层。", + "MainSkill.404603.1": "冬夜后的黎明", + "MainSkill.404603.2": "风系主控角色造成绝招伤害时,自身获得1层「凌寒」:普攻和技能伤害提升{1},持续{2}秒,可叠{3}层。", + "MainSkill.404604.1": "冬夜后的黎明", + "MainSkill.404604.2": "风系主控角色造成绝招伤害时,自身获得1层「凌寒」:普攻和技能伤害提升{1},持续{2}秒,可叠{3}层。", + "MainSkill.404605.1": "冬夜后的黎明", + "MainSkill.404605.2": "风系主控角色造成绝招伤害时,自身获得1层「凌寒」:普攻和技能伤害提升{1},持续{2}秒,可叠{3}层。", + "MainSkill.404606.1": "冬夜后的黎明", + "MainSkill.404606.2": "风系主控角色造成绝招伤害时,自身获得1层「凌寒」:普攻和技能伤害提升{1},持续{2}秒,可叠{3}层。", "MainSkill.404801.1": "雪夜惊喜", "MainSkill.404801.2": "全队火系伤害提升{1}。\u000b任意火系角色造成技能伤害时,为目标附加##「颂歌」#6002#,持续{2}秒。\u000b「颂歌」可被转化为「赞美诗」。\u000b「赞美诗」:受到火系伤害提升{3},持续{4}秒,可叠{5}层。", "MainSkill.404802.1": "雪夜惊喜", @@ -20095,6 +20652,26 @@ "MallPackage.pack.07_skill_res.2": "锦绣迎春·超值星彩养成组合", "MallPackage.pack.07_skill_xc.1": "锦绣迎春\u000b技能提升组合", "MallPackage.pack.07_skill_xc.2": "锦绣迎春·技能提升组合", + "MallPackage.pack.08_disc.1": "寒锋素裹\u000b特惠闪碟组合", + "MallPackage.pack.08_disc.2": "寒锋素裹·特惠闪碟组合", + "MallPackage.pack.08_disc_l.1": "寒锋素裹\u000b豪华闪碟组合", + "MallPackage.pack.08_disc_l.2": "寒锋素裹·豪华闪碟组合", + "MallPackage.pack.08_disc_l.3": "豪华闪碟组合", + "MallPackage.pack.08_disc_s.1": "寒锋素裹\u000b超值闪碟组合", + "MallPackage.pack.08_disc_s.2": "寒锋素裹·超值闪碟组合", + "MallPackage.pack.08_gift.1": "寒锋素裹\u000b倾心礼品组合", + "MallPackage.pack.08_gift.2": "寒锋素裹·倾心礼品组合", + "MallPackage.pack.08_gift.3": "倾心礼品组合", + "MallPackage.pack.08_res.1": "寒锋素裹\u000b旅人养成组合", + "MallPackage.pack.08_res.2": "寒锋素裹·旅人养成组合", + "MallPackage.pack.08_res.3": "旅人养成组合", + "MallPackage.pack.08_role.1": "寒锋素裹\u000b特惠礼券组合", + "MallPackage.pack.08_role.2": "寒锋素裹·特惠礼券组合", + "MallPackage.pack.08_role_l.1": "寒锋素裹\u000b豪华礼券组合", + "MallPackage.pack.08_role_l.2": "寒锋素裹·豪华礼券组合", + "MallPackage.pack.08_role_l.3": "豪华礼券组合", + "MallPackage.pack.08_role_s.1": "寒锋素裹\u000b超值礼券组合", + "MallPackage.pack.08_role_s.2": "寒锋素裹·超值礼券组合", "MallPackage.pack.disc.1": "启程限定\u000b灿金闪碟组合", "MallPackage.pack.disc.2": "启程限定·灿金闪碟组合", "MallPackage.pack.first.1": "启程限定\u000b6元特惠组合", @@ -20119,6 +20696,8 @@ "MallPackage.skin.98.04.2": "解锁冬香专属形象「平安度过试用期」的凭证!", "MallPackage.skin.98.05.1": "可可甜心情与夜", "MallPackage.skin.98.05.2": "解锁雾语专属形象「可可甜心情与夜」的凭证!", + "MallPackage.skin.98.06.1": "相约融雪后", + "MallPackage.skin.98.06.2": "解锁格芮专属形象「相约融雪后」的凭证!", "MallPackagePage.1.1": "新人赠礼", "MallPackagePage.11.1": "时令新品", "MallPackagePage.2.1": "活动卖场", @@ -20222,6 +20801,7 @@ "MangaLoading.41.1": "收成良好", "MangaLoading.42.1": "入乡随俗", "MangaLoading.43.1": "留影时刻", + "MangaLoading.44.1": "俯瞰风景", "MangaLoading.5.1": "沉于艺术之海", "MangaLoading.6.1": "泪液收藏", "MangaLoading.7.1": "蛋糕诱惑", @@ -20984,6 +21564,10 @@ "MonsterManual.7000105.2": "将恐惧当成礼仪,以偏执滋养绝望。\u000b她的剧目里,演绎着最为古老的噩梦。", "MonsterManual.7002246.1": "花原???", "MonsterManual.7002246.2": "彷徨之人从不畏惧毁灭,利刃贴近喉管的那一刻,她只是想感受你的体温。\u000b\n※作战能力\u000b「葵幻舞」:花原投掷出巨大的手里剑造成伤害。\u000b「岚散落」:花原后空翻并投掷出大量苦无造成伤害。\u000b「隐月」:花原以极快的速度在折线上冲刺,沿路径造成伤害。\u000b「影舞·障叶」:花原发动分身,随后围绕各个分身发动极大范围的手里剑旋风。\u000b「影舞·花凋」:花原发动分身并隐入烟雾,并与分身创造一片大范围伤害区域。", + "MonsterManual.7200105.1": "赛尔西亚·疯狂战车", + "MonsterManual.7200105.2": "在无尽的战场上驰骋;\u000b在灼热的战火中狂欢。\u000b她并非陷入疯狂,只是心怀渴望。\u000b只要还有战争,她就永远不会停止轰鸣。", + "MonsterManual.7200205.1": "赛尔西亚·绝望战车", + "MonsterManual.7200205.2": "被无尽的战场所碾碎;\u000b被灼热的战火所灼烧。\u000b她只是心怀渴望,因而步入绝望。\u000b她永远不会停止轰鸣,只为延续战争。", "MonsterManual.9912101.1": "揍我", "MonsterManual.9912101.2": "没吃饱饭吗?再大力点!", "NPCAffinityGroup.913300.1": "萍水相逢", @@ -21290,6 +21874,342 @@ "OpenFunc.WeeklyCopies.3": "权限等级{1}级解锁", "OpenFunc.WeeklyQuest.1": "每周任务", "OpenFunc.WeeklyQuest.3": "权限等级{1}级解锁", + "PenguinBaseCard.101.1": "元素牌·火", + "PenguinBaseCard.102.1": "元素牌·水", + "PenguinBaseCard.103.1": "元素牌·风", + "PenguinBaseCard.201.1": "元素牌·火x2", + "PenguinBaseCard.202.1": "元素牌·水x2", + "PenguinBaseCard.203.1": "元素牌·风x2", + "PenguinCard.1101.1": "火上浇油", + "PenguinCard.1101.2": "{TriggerProbability}%概率使{TriggerParam_1}进阶为{EffectParam_1},每回合限{TriggerLimitParam}次。", + "PenguinCard.1102.1": "火上浇油+1", + "PenguinCard.1102.2": "{TriggerProbability}%概率使{TriggerParam_1}进阶为{EffectParam_1},每回合限{TriggerLimitParam}次。", + "PenguinCard.1103.1": "火上浇油+2", + "PenguinCard.1103.2": "{TriggerProbability}%概率使{TriggerParam_1}进阶为{EffectParam_1},每回合限{TriggerLimitParam}次。", + "PenguinCard.1104.1": "火上浇油+3", + "PenguinCard.1104.2": "{TriggerProbability}%概率使{TriggerParam_1}进阶为{EffectParam_1},每回合限{TriggerLimitParam}次。", + "PenguinCard.1105.1": "火上浇油+4", + "PenguinCard.1105.2": "{TriggerProbability}%概率使{TriggerParam_1}进阶为{EffectParam_1},每回合限{TriggerLimitParam}次。", + "PenguinCard.1201.1": "推波助澜", + "PenguinCard.1201.2": "{TriggerProbability}%概率使{TriggerParam_1}进阶为{EffectParam_1},每回合限{TriggerLimitParam}次。", + "PenguinCard.1202.1": "推波助澜+1", + "PenguinCard.1202.2": "{TriggerProbability}%概率使{TriggerParam_1}进阶为{EffectParam_1},每回合限{TriggerLimitParam}次。", + "PenguinCard.1203.1": "推波助澜+2", + "PenguinCard.1203.2": "{TriggerProbability}%概率使{TriggerParam_1}进阶为{EffectParam_1},每回合限{TriggerLimitParam}次。", + "PenguinCard.1204.1": "推波助澜+3", + "PenguinCard.1204.2": "{TriggerProbability}%概率使{TriggerParam_1}进阶为{EffectParam_1},每回合限{TriggerLimitParam}次。", + "PenguinCard.1205.1": "推波助澜+4", + "PenguinCard.1205.2": "{TriggerProbability}%概率使{TriggerParam_1}进阶为{EffectParam_1},每回合限{TriggerLimitParam}次。", + "PenguinCard.1301.1": "捕风捉影", + "PenguinCard.1301.2": "{TriggerProbability}%概率使{TriggerParam_1}进阶为{EffectParam_1},每回合限{TriggerLimitParam}次。", + "PenguinCard.1302.1": "捕风捉影+1", + "PenguinCard.1302.2": "{TriggerProbability}%概率使{TriggerParam_1}进阶为{EffectParam_1},每回合限{TriggerLimitParam}次。", + "PenguinCard.1303.1": "捕风捉影+2", + "PenguinCard.1303.2": "{TriggerProbability}%概率使{TriggerParam_1}进阶为{EffectParam_1},每回合限{TriggerLimitParam}次。", + "PenguinCard.1304.1": "捕风捉影+3", + "PenguinCard.1304.2": "{TriggerProbability}%概率使{TriggerParam_1}进阶为{EffectParam_1},每回合限{TriggerLimitParam}次。", + "PenguinCard.1305.1": "捕风捉影+4", + "PenguinCard.1305.2": "{TriggerProbability}%概率使{TriggerParam_1}进阶为{EffectParam_1},每回合限{TriggerLimitParam}次。", + "PenguinCard.2101.1": "星火", + "PenguinCard.2101.2": "{EffectParam_1}出现概率增加。", + "PenguinCard.2102.1": "星火+1", + "PenguinCard.2102.2": "{EffectParam_1}出现概率增加。", + "PenguinCard.2103.1": "星火+2", + "PenguinCard.2103.2": "{EffectParam_1}出现概率增加。", + "PenguinCard.2104.1": "星火+3", + "PenguinCard.2104.2": "{EffectParam_1}出现概率增加。", + "PenguinCard.2105.1": "星火+4", + "PenguinCard.2105.2": "{EffectParam_1}出现概率增加。", + "PenguinCard.2201.1": "涟漪", + "PenguinCard.2201.2": "{EffectParam_1}出现概率增加。", + "PenguinCard.2202.1": "涟漪+1", + "PenguinCard.2202.2": "{EffectParam_1}出现概率增加。", + "PenguinCard.2203.1": "涟漪+2", + "PenguinCard.2203.2": "{EffectParam_1}出现概率增加。", + "PenguinCard.2204.1": "涟漪+3", + "PenguinCard.2204.2": "{EffectParam_1}出现概率增加。", + "PenguinCard.2205.1": "涟漪+4", + "PenguinCard.2205.2": "{EffectParam_1}出现概率增加。", + "PenguinCard.2301.1": "气流", + "PenguinCard.2301.2": "{EffectParam_1}出现概率增加。", + "PenguinCard.2302.1": "气流+1", + "PenguinCard.2302.2": "{EffectParam_1}出现概率增加。", + "PenguinCard.2303.1": "气流+2", + "PenguinCard.2303.2": "{EffectParam_1}出现概率增加。", + "PenguinCard.2304.1": "气流+3", + "PenguinCard.2304.2": "{EffectParam_1}出现概率增加。", + "PenguinCard.2305.1": "气流+4", + "PenguinCard.2305.2": "{EffectParam_1}出现概率增加。", + "PenguinCard.3101.1": "积热", + "PenguinCard.3101.2": "翻开带有{TriggerParam_1}的卡牌时,+{EffectParam_1}倍率。", + "PenguinCard.3102.1": "积热+1", + "PenguinCard.3102.2": "翻开带有{TriggerParam_1}的卡牌时,+{EffectParam_1}倍率。", + "PenguinCard.3103.1": "积热+2", + "PenguinCard.3103.2": "翻开带有{TriggerParam_1}的卡牌时,+{EffectParam_1}倍率。", + "PenguinCard.3104.1": "积热+3", + "PenguinCard.3104.2": "翻开带有{TriggerParam_1}的卡牌时,+{EffectParam_1}倍率。", + "PenguinCard.3105.1": "积热+4", + "PenguinCard.3105.2": "翻开带有{TriggerParam_1}的卡牌时,+{EffectParam_1}倍率。", + "PenguinCard.3106.1": "积热+5", + "PenguinCard.3106.2": "翻开带有{TriggerParam_1}的卡牌时,+{EffectParam_1}倍率。", + "PenguinCard.3107.1": "积热+6", + "PenguinCard.3107.2": "翻开带有{TriggerParam_1}的卡牌时,+{EffectParam_1}倍率。", + "PenguinCard.3108.1": "积热+7", + "PenguinCard.3108.2": "翻开带有{TriggerParam_1}的卡牌时,+{EffectParam_1}倍率。", + "PenguinCard.3201.1": "凝露", + "PenguinCard.3201.2": "翻开带有{TriggerParam_1}的卡牌时,+{EffectParam_1}倍率。", + "PenguinCard.3202.1": "凝露+1", + "PenguinCard.3202.2": "翻开带有{TriggerParam_1}的卡牌时,+{EffectParam_1}倍率。", + "PenguinCard.3203.1": "凝露+2", + "PenguinCard.3203.2": "翻开带有{TriggerParam_1}的卡牌时,+{EffectParam_1}倍率。", + "PenguinCard.3204.1": "凝露+3", + "PenguinCard.3204.2": "翻开带有{TriggerParam_1}的卡牌时,+{EffectParam_1}倍率。", + "PenguinCard.3205.1": "凝露+4", + "PenguinCard.3205.2": "翻开带有{TriggerParam_1}的卡牌时,+{EffectParam_1}倍率。", + "PenguinCard.3206.1": "凝露+5", + "PenguinCard.3206.2": "翻开带有{TriggerParam_1}的卡牌时,+{EffectParam_1}倍率。", + "PenguinCard.3207.1": "凝露+6", + "PenguinCard.3207.2": "翻开带有{TriggerParam_1}的卡牌时,+{EffectParam_1}倍率。", + "PenguinCard.3208.1": "凝露+7", + "PenguinCard.3208.2": "翻开带有{TriggerParam_1}的卡牌时,+{EffectParam_1}倍率。", + "PenguinCard.3301.1": "聚气", + "PenguinCard.3301.2": "翻开带有{TriggerParam_1}的卡牌时,+{EffectParam_1}倍率。", + "PenguinCard.3302.1": "聚气+1", + "PenguinCard.3302.2": "翻开带有{TriggerParam_1}的卡牌时,+{EffectParam_1}倍率。", + "PenguinCard.3303.1": "聚气+2", + "PenguinCard.3303.2": "翻开带有{TriggerParam_1}的卡牌时,+{EffectParam_1}倍率。", + "PenguinCard.3304.1": "聚气+3", + "PenguinCard.3304.2": "翻开带有{TriggerParam_1}的卡牌时,+{EffectParam_1}倍率。", + "PenguinCard.3305.1": "聚气+4", + "PenguinCard.3305.2": "翻开带有{TriggerParam_1}的卡牌时,+{EffectParam_1}倍率。", + "PenguinCard.3306.1": "聚气+5", + "PenguinCard.3306.2": "翻开带有{TriggerParam_1}的卡牌时,+{EffectParam_1}倍率。", + "PenguinCard.3307.1": "聚气+6", + "PenguinCard.3307.2": "翻开带有{TriggerParam_1}的卡牌时,+{EffectParam_1}倍率。", + "PenguinCard.3308.1": "聚气+7", + "PenguinCard.3308.2": "翻开带有{TriggerParam_1}的卡牌时,+{EffectParam_1}倍率。", + "PenguinCard.4101.1": "火焰大亨", + "PenguinCard.4101.2": "结算时若存在{TriggerParam_1},+{EffectParam_1}筹码。", + "PenguinCard.4102.1": "火焰大亨+1", + "PenguinCard.4102.2": "结算时若存在{TriggerParam_1},+{EffectParam_1}筹码。", + "PenguinCard.4103.1": "火焰大亨+2", + "PenguinCard.4103.2": "结算时若存在{TriggerParam_1},+{EffectParam_1}筹码。", + "PenguinCard.4104.1": "火焰大亨+3", + "PenguinCard.4104.2": "结算时若存在{TriggerParam_1},+{EffectParam_1}筹码。", + "PenguinCard.4105.1": "火焰大亨+4", + "PenguinCard.4105.2": "结算时若存在{TriggerParam_1},+{EffectParam_1}筹码。", + "PenguinCard.4106.1": "火焰大亨+5", + "PenguinCard.4106.2": "结算时若存在{TriggerParam_1},+{EffectParam_1}筹码。", + "PenguinCard.4107.1": "火焰大亨+6", + "PenguinCard.4107.2": "结算时若存在{TriggerParam_1},+{EffectParam_1}筹码。", + "PenguinCard.4108.1": "火焰大亨+7", + "PenguinCard.4108.2": "结算时若存在{TriggerParam_1},+{EffectParam_1}筹码。", + "PenguinCard.4201.1": "滨海名流", + "PenguinCard.4201.2": "结算时若存在{TriggerParam_1},+{EffectParam_1}筹码。", + "PenguinCard.4202.1": "滨海名流+1", + "PenguinCard.4202.2": "结算时若存在{TriggerParam_1},+{EffectParam_1}筹码。", + "PenguinCard.4203.1": "滨海名流+2", + "PenguinCard.4203.2": "结算时若存在{TriggerParam_1},+{EffectParam_1}筹码。", + "PenguinCard.4204.1": "滨海名流+3", + "PenguinCard.4204.2": "结算时若存在{TriggerParam_1},+{EffectParam_1}筹码。", + "PenguinCard.4205.1": "滨海名流+4", + "PenguinCard.4205.2": "结算时若存在{TriggerParam_1},+{EffectParam_1}筹码。", + "PenguinCard.4206.1": "滨海名流+5", + "PenguinCard.4206.2": "结算时若存在{TriggerParam_1},+{EffectParam_1}筹码。", + "PenguinCard.4207.1": "滨海名流+6", + "PenguinCard.4207.2": "结算时若存在{TriggerParam_1},+{EffectParam_1}筹码。", + "PenguinCard.4208.1": "滨海名流+7", + "PenguinCard.4208.2": "结算时若存在{TriggerParam_1},+{EffectParam_1}筹码。", + "PenguinCard.4301.1": "云端新贵", + "PenguinCard.4301.2": "结算时若存在{TriggerParam_1},+{EffectParam_1}筹码。", + "PenguinCard.4302.1": "云端新贵+1", + "PenguinCard.4302.2": "结算时若存在{TriggerParam_1},+{EffectParam_1}筹码。", + "PenguinCard.4303.1": "云端新贵+2", + "PenguinCard.4303.2": "结算时若存在{TriggerParam_1},+{EffectParam_1}筹码。", + "PenguinCard.4304.1": "云端新贵+3", + "PenguinCard.4304.2": "结算时若存在{TriggerParam_1},+{EffectParam_1}筹码。", + "PenguinCard.4305.1": "云端新贵+4", + "PenguinCard.4305.2": "结算时若存在{TriggerParam_1},+{EffectParam_1}筹码。", + "PenguinCard.4306.1": "云端新贵+5", + "PenguinCard.4306.2": "结算时若存在{TriggerParam_1},+{EffectParam_1}筹码。", + "PenguinCard.4307.1": "云端新贵+6", + "PenguinCard.4307.2": "结算时若存在{TriggerParam_1},+{EffectParam_1}筹码。", + "PenguinCard.4308.1": "云端新贵+7", + "PenguinCard.4308.2": "结算时若存在{TriggerParam_1},+{EffectParam_1}筹码。", + "PenguinCard.4401.1": "对弈精英", + "PenguinCard.4401.2": "结算时+{EffectParam_1}筹码。", + "PenguinCard.4402.1": "对弈精英+1", + "PenguinCard.4402.2": "结算时+{EffectParam_1}筹码。", + "PenguinCard.4403.1": "对弈精英+2", + "PenguinCard.4403.2": "结算时+{EffectParam_1}筹码。", + "PenguinCard.5101.1": "地狱领主", + "PenguinCard.5101.2": "结算时若存在{TriggerParam_1},+{EffectParam_1}倍率。", + "PenguinCard.5102.1": "地狱领主+1", + "PenguinCard.5102.2": "结算时若存在{TriggerParam_1},+{EffectParam_1}倍率。", + "PenguinCard.5103.1": "地狱领主+2", + "PenguinCard.5103.2": "结算时若存在{TriggerParam_1},+{EffectParam_1}倍率。", + "PenguinCard.5104.1": "地狱领主+3", + "PenguinCard.5104.2": "结算时若存在{TriggerParam_1},+{EffectParam_1}倍率。", + "PenguinCard.5105.1": "地狱领主+4", + "PenguinCard.5105.2": "结算时若存在{TriggerParam_1},+{EffectParam_1}倍率。", + "PenguinCard.5106.1": "地狱领主+5", + "PenguinCard.5106.2": "结算时若存在{TriggerParam_1},+{EffectParam_1}倍率。", + "PenguinCard.5107.1": "地狱领主+6", + "PenguinCard.5107.2": "结算时若存在{TriggerParam_1},+{EffectParam_1}倍率。", + "PenguinCard.5108.1": "地狱领主+7", + "PenguinCard.5108.2": "结算时若存在{TriggerParam_1},+{EffectParam_1}倍率。", + "PenguinCard.5201.1": "深海财阀", + "PenguinCard.5201.2": "结算时若存在{TriggerParam_1},+{EffectParam_1}倍率。", + "PenguinCard.5202.1": "深海财阀+1", + "PenguinCard.5202.2": "结算时若存在{TriggerParam_1},+{EffectParam_1}倍率。", + "PenguinCard.5203.1": "深海财阀+2", + "PenguinCard.5203.2": "结算时若存在{TriggerParam_1},+{EffectParam_1}倍率。", + "PenguinCard.5204.1": "深海财阀+3", + "PenguinCard.5204.2": "结算时若存在{TriggerParam_1},+{EffectParam_1}倍率。", + "PenguinCard.5205.1": "深海财阀+4", + "PenguinCard.5205.2": "结算时若存在{TriggerParam_1},+{EffectParam_1}倍率。", + "PenguinCard.5206.1": "深海财阀+5", + "PenguinCard.5206.2": "结算时若存在{TriggerParam_1},+{EffectParam_1}倍率。", + "PenguinCard.5207.1": "深海财阀+6", + "PenguinCard.5207.2": "结算时若存在{TriggerParam_1},+{EffectParam_1}倍率。", + "PenguinCard.5208.1": "深海财阀+7", + "PenguinCard.5208.2": "结算时若存在{TriggerParam_1},+{EffectParam_1}倍率。", + "PenguinCard.5301.1": "风暴寡头", + "PenguinCard.5301.2": "结算时若存在{TriggerParam_1},+{EffectParam_1}倍率。", + "PenguinCard.5302.1": "风暴寡头+1", + "PenguinCard.5302.2": "结算时若存在{TriggerParam_1},+{EffectParam_1}倍率。", + "PenguinCard.5303.1": "风暴寡头+2", + "PenguinCard.5303.2": "结算时若存在{TriggerParam_1},+{EffectParam_1}倍率。", + "PenguinCard.5304.1": "风暴寡头+3", + "PenguinCard.5304.2": "结算时若存在{TriggerParam_1},+{EffectParam_1}倍率。", + "PenguinCard.5305.1": "风暴寡头+4", + "PenguinCard.5305.2": "结算时若存在{TriggerParam_1},+{EffectParam_1}倍率。", + "PenguinCard.5306.1": "风暴寡头+5", + "PenguinCard.5306.2": "结算时若存在{TriggerParam_1},+{EffectParam_1}倍率。", + "PenguinCard.5307.1": "风暴寡头+6", + "PenguinCard.5307.2": "结算时若存在{TriggerParam_1},+{EffectParam_1}倍率。", + "PenguinCard.5308.1": "风暴寡头+7", + "PenguinCard.5308.2": "结算时若存在{TriggerParam_1},+{EffectParam_1}倍率。", + "PenguinCard.5401.1": "命运捕手", + "PenguinCard.5401.2": "结算时+{EffectParam_1}倍率。", + "PenguinCard.5402.1": "命运捕手+1", + "PenguinCard.5402.2": "结算时+{EffectParam_1}倍率。", + "PenguinCard.5403.1": "命运捕手+2", + "PenguinCard.5403.2": "结算时+{EffectParam_1}倍率。", + "PenguinCard.6101.1": "余烬复燃", + "PenguinCard.6101.2": "结算时若存在{TriggerParam_1},倍率×{EffectParam_1}。", + "PenguinCard.6102.1": "余烬复燃+1", + "PenguinCard.6102.2": "结算时若存在{TriggerParam_1},倍率×{EffectParam_1}。", + "PenguinCard.6103.1": "余烬复燃+2", + "PenguinCard.6103.2": "结算时若存在{TriggerParam_1},倍率×{EffectParam_1}。", + "PenguinCard.6104.1": "余烬复燃+3", + "PenguinCard.6104.2": "结算时若存在{TriggerParam_1},倍率×{EffectParam_1}。", + "PenguinCard.6105.1": "余烬复燃+4", + "PenguinCard.6105.2": "结算时若存在{TriggerParam_1},倍率×{EffectParam_1}。", + "PenguinCard.6106.1": "余烬复燃+5", + "PenguinCard.6106.2": "结算时若存在{TriggerParam_1},倍率×{EffectParam_1}。", + "PenguinCard.6107.1": "余烬复燃+6", + "PenguinCard.6107.2": "结算时若存在{TriggerParam_1},倍率×{EffectParam_1}。", + "PenguinCard.6108.1": "余烬复燃+7", + "PenguinCard.6108.2": "结算时若存在{TriggerParam_1},倍率×{EffectParam_1}。", + "PenguinCard.6201.1": "源泉复涌", + "PenguinCard.6201.2": "结算时若存在{TriggerParam_1},倍率×{EffectParam_1}。", + "PenguinCard.6202.1": "源泉复涌+1", + "PenguinCard.6202.2": "结算时若存在{TriggerParam_1},倍率×{EffectParam_1}。", + "PenguinCard.6203.1": "源泉复涌+2", + "PenguinCard.6203.2": "结算时若存在{TriggerParam_1},倍率×{EffectParam_1}。", + "PenguinCard.6204.1": "源泉复涌+3", + "PenguinCard.6204.2": "结算时若存在{TriggerParam_1},倍率×{EffectParam_1}。", + "PenguinCard.6205.1": "源泉复涌+4", + "PenguinCard.6205.2": "结算时若存在{TriggerParam_1},倍率×{EffectParam_1}。", + "PenguinCard.6206.1": "源泉复涌+5", + "PenguinCard.6206.2": "结算时若存在{TriggerParam_1},倍率×{EffectParam_1}。", + "PenguinCard.6207.1": "源泉复涌+6", + "PenguinCard.6207.2": "结算时若存在{TriggerParam_1},倍率×{EffectParam_1}。", + "PenguinCard.6208.1": "源泉复涌+7", + "PenguinCard.6208.2": "结算时若存在{TriggerParam_1},倍率×{EffectParam_1}。", + "PenguinCard.6301.1": "风息再起", + "PenguinCard.6301.2": "结算时若存在{TriggerParam_1},倍率×{EffectParam_1}。", + "PenguinCard.6302.1": "风息再起+1", + "PenguinCard.6302.2": "结算时若存在{TriggerParam_1},倍率×{EffectParam_1}。", + "PenguinCard.6303.1": "风息再起+2", + "PenguinCard.6303.2": "结算时若存在{TriggerParam_1},倍率×{EffectParam_1}。", + "PenguinCard.6304.1": "风息再起+3", + "PenguinCard.6304.2": "结算时若存在{TriggerParam_1},倍率×{EffectParam_1}。", + "PenguinCard.6305.1": "风息再起+4", + "PenguinCard.6305.2": "结算时若存在{TriggerParam_1},倍率×{EffectParam_1}。", + "PenguinCard.6306.1": "风息再起+5", + "PenguinCard.6306.2": "结算时若存在{TriggerParam_1},倍率×{EffectParam_1}。", + "PenguinCard.6307.1": "风息再起+6", + "PenguinCard.6307.2": "结算时若存在{TriggerParam_1},倍率×{EffectParam_1}。", + "PenguinCard.6308.1": "风息再起+7", + "PenguinCard.6308.2": "结算时若存在{TriggerParam_1},倍率×{EffectParam_1}。", + "PenguinCard.7101.1": "热浪叠加", + "PenguinCard.7101.2": "翻开带有{TriggerParam_1}的卡牌时,+{EffectParam_1}筹码。", + "PenguinCard.7102.1": "热浪叠加+1", + "PenguinCard.7102.2": "翻开带有{TriggerParam_1}的卡牌时,+{EffectParam_1}筹码。", + "PenguinCard.7103.1": "热浪叠加+2", + "PenguinCard.7103.2": "翻开带有{TriggerParam_1}的卡牌时,+{EffectParam_1}筹码。", + "PenguinCard.7104.1": "热浪叠加+3", + "PenguinCard.7104.2": "翻开带有{TriggerParam_1}的卡牌时,+{EffectParam_1}筹码。", + "PenguinCard.7105.1": "热浪叠加+4", + "PenguinCard.7105.2": "翻开带有{TriggerParam_1}的卡牌时,+{EffectParam_1}筹码。", + "PenguinCard.7106.1": "热浪叠加+5", + "PenguinCard.7106.2": "翻开带有{TriggerParam_1}的卡牌时,+{EffectParam_1}筹码。", + "PenguinCard.7107.1": "热浪叠加+6", + "PenguinCard.7107.2": "翻开带有{TriggerParam_1}的卡牌时,+{EffectParam_1}筹码。", + "PenguinCard.7108.1": "热浪叠加+7", + "PenguinCard.7108.2": "翻开带有{TriggerParam_1}的卡牌时,+{EffectParam_1}筹码。", + "PenguinCard.7201.1": "层层怒涛", + "PenguinCard.7201.2": "翻开带有{TriggerParam_1}的卡牌时,+{EffectParam_1}筹码。", + "PenguinCard.7202.1": "层层怒涛+1", + "PenguinCard.7202.2": "翻开带有{TriggerParam_1}的卡牌时,+{EffectParam_1}筹码。", + "PenguinCard.7203.1": "层层怒涛+2", + "PenguinCard.7203.2": "翻开带有{TriggerParam_1}的卡牌时,+{EffectParam_1}筹码。", + "PenguinCard.7204.1": "层层怒涛+3", + "PenguinCard.7204.2": "翻开带有{TriggerParam_1}的卡牌时,+{EffectParam_1}筹码。", + "PenguinCard.7205.1": "层层怒涛+4", + "PenguinCard.7205.2": "翻开带有{TriggerParam_1}的卡牌时,+{EffectParam_1}筹码。", + "PenguinCard.7206.1": "层层怒涛+5", + "PenguinCard.7206.2": "翻开带有{TriggerParam_1}的卡牌时,+{EffectParam_1}筹码。", + "PenguinCard.7207.1": "层层怒涛+6", + "PenguinCard.7207.2": "翻开带有{TriggerParam_1}的卡牌时,+{EffectParam_1}筹码。", + "PenguinCard.7208.1": "层层怒涛+7", + "PenguinCard.7208.2": "翻开带有{TriggerParam_1}的卡牌时,+{EffectParam_1}筹码。", + "PenguinCard.7301.1": "气流激荡", + "PenguinCard.7301.2": "翻开带有{TriggerParam_1}的卡牌时,+{EffectParam_1}筹码。", + "PenguinCard.7302.1": "气流激荡+1", + "PenguinCard.7302.2": "翻开带有{TriggerParam_1}的卡牌时,+{EffectParam_1}筹码。", + "PenguinCard.7303.1": "气流激荡+2", + "PenguinCard.7303.2": "翻开带有{TriggerParam_1}的卡牌时,+{EffectParam_1}筹码。", + "PenguinCard.7304.1": "气流激荡+3", + "PenguinCard.7304.2": "翻开带有{TriggerParam_1}的卡牌时,+{EffectParam_1}筹码。", + "PenguinCard.7305.1": "气流激荡+4", + "PenguinCard.7305.2": "翻开带有{TriggerParam_1}的卡牌时,+{EffectParam_1}筹码。", + "PenguinCard.7306.1": "气流激荡+5", + "PenguinCard.7306.2": "翻开带有{TriggerParam_1}的卡牌时,+{EffectParam_1}筹码。", + "PenguinCard.7307.1": "气流激荡+6", + "PenguinCard.7307.2": "翻开带有{TriggerParam_1}的卡牌时,+{EffectParam_1}筹码。", + "PenguinCard.7308.1": "气流激荡+7", + "PenguinCard.7308.2": "翻开带有{TriggerParam_1}的卡牌时,+{EffectParam_1}筹码。", + "PenguinCardControl.800001.1": "\u000b【活动时间】\u000b2026/03/10 12:00~2026/03/17 11:00 \u000b\u000b【参与条件】\u000b权限等级≥5级\u000b\u000b【活动说明】\u000b请跟随珀尔娜与维嘉尔的指引,来一场有趣的命运星牌局吧!", + "PenguinCardFloor.102.1": "本局出现概率提高", + "PenguinCardFloor.103.1": "本局出现概率提高", + "PenguinCardFloor.104.1": "本局出现概率提高", + "PenguinCardHandRank.1.1": "大同花", + "PenguinCardHandRank.1.2": "牌型中包含了6枚或更多相同花色", + "PenguinCardHandRank.2.1": "同花", + "PenguinCardHandRank.2.2": "牌型中包含了5枚相同花色", + "PenguinCardHandRank.3.1": "纯色", + "PenguinCardHandRank.3.2": "牌型中包含了4枚相同花色", + "PenguinCardHandRank.4.1": "双三条", + "PenguinCardHandRank.4.2": "牌型中包含两种花色,每种花色至少3枚", + "PenguinCardHandRank.5.1": "葫芦", + "PenguinCardHandRank.5.2": "牌型中包含两种花色,分别持有2枚及3枚", + "PenguinCardHandRank.6.1": "三条", + "PenguinCardHandRank.6.2": "牌型中包含了3枚相同花色", + "PenguinCardHandRank.7.1": "双对", + "PenguinCardHandRank.7.2": "牌型中包含两种花色各2枚", "PeriodicQuest.10100201.1": "累计登录1天", "PeriodicQuest.10100202.1": "消耗600点干劲", "PeriodicQuest.10100203.1": "在「技巧试炼」中完成5次战斗", @@ -21371,9 +22291,12 @@ "PlayerHead.130002.1": "第2期创业激励基金\n解锁大亨尊享补贴获得", "PlayerHead.130003.1": "第3期创业激励基金\n解锁大亨尊享补贴获得", "PlayerHead.130004.1": "第4期创业激励基金\n解锁大亨尊享补贴获得", + "PlayerHead.130005.1": "第5期创业激励基金\n解锁大亨尊享补贴获得", "PlayerHead.13203.1": "获得形象后解锁\n\"微醺白日梦\"", "PlayerHead.13403.1": "获得形象后解锁\n\"平安度过试用期!\"", "PlayerHead.13503.1": "获得形象后解锁\n\"可可甜心情与夜\"", + "PlayerHead.14703.1": "获得形象后解锁\n\"梦萌贝斯音\"", + "PlayerHead.14903.1": "获得形象后解锁\n\"相约融雪后\"", "Plot.10301.1": "寻猫记 上", "Plot.10301.2": "一场“狩猎”,一个失误,一双无辜的眼睛。", "Plot.10302.1": "寻猫记 中", @@ -21416,18 +22339,14 @@ "Plot.11302.2": "破案第一步,还原玄师们的行动轨迹!", "Plot.11303.1": "锅中见真情 下", "Plot.11303.2": "案件真相大白之际,又有新的委托出现了?!", - "Plot.11401.1": "???", - "Plot.11401.2": "???", - "Plot.11402.1": "???", - "Plot.11402.2": "???", - "Plot.11403.1": "???", - "Plot.11403.2": "???", - "Plot.11501.1": "???", - "Plot.11501.2": "???", - "Plot.11502.1": "???", - "Plot.11502.2": "???", - "Plot.11503.1": "???", - "Plot.11503.2": "???", + "Plot.11401.1": "糖果和拥抱 上", + "Plot.11401.2": "剧情施工中,敬请期待(请勿查看)", + "Plot.11402.1": "糖果和拥抱 下", + "Plot.11402.2": "剧情施工中,敬请期待(请勿查看)", + "Plot.11501.1": "你与我相似 上", + "Plot.11501.2": "剧情施工中,敬请期待(请勿查看)", + "Plot.11502.1": "你与我相似 下", + "Plot.11502.2": "剧情施工中,敬请期待(请勿查看)", "Plot.11601.1": "非典型温室 上", "Plot.11601.2": "受邀前往岭川的温室,等一下……这真的可以被称为温室吗?", "Plot.11602.1": "非典型温室 中", @@ -21482,12 +22401,10 @@ "Plot.12702.2": "总有人把奇怪的天赋点得特别高。", "Plot.12703.1": "机敏信使不会受伤 下", "Plot.12703.2": "创可贴能遮住伤口,却不能遮住受伤的事实。", - "Plot.13001.1": "???", - "Plot.13001.2": "???", - "Plot.13002.1": "???", - "Plot.13002.2": "???", - "Plot.13003.1": "???", - "Plot.13003.2": "???", + "Plot.13001.1": "送给她的礼物 上", + "Plot.13001.2": "山穷水尽疑无路……欸?!奖金三百万?!", + "Plot.13002.1": "送给她的礼物 上", + "Plot.13002.2": "送给她的礼物,兜兜转转,终究还是在命运的指引下,送到她的手里。", "Plot.13201.1": "不良少女的一天 上", "Plot.13201.2": "赌上名誉和地盘的约架,是不良少女的日常工作。", "Plot.13202.1": "不良少女的一天 中", @@ -21512,12 +22429,12 @@ "Plot.13502.2": "魔王与魔女相约进行贴身专访,神秘歹徒竟乱入其中!", "Plot.13503.1": "魔女的特别专访 下", "Plot.13503.2": "与魔女坦诚交心的事后!两人最特殊的秘密,即将在此揭开!", - "Plot.14001.1": "???", - "Plot.14001.2": "???", - "Plot.14002.1": "???", - "Plot.14002.2": "???", - "Plot.14003.1": "???", - "Plot.14003.2": "???", + "Plot.14001.1": "临时数据", + "Plot.14001.2": "临时数据", + "Plot.14002.1": "临时数据", + "Plot.14002.2": "临时数据", + "Plot.14003.1": "临时数据", + "Plot.14003.2": "临时数据", "Plot.14101.1": "荒村惊魂 上", "Plot.14101.2": "城外荒村怪事连连,或有“闹鬼”的嫌疑,胆小的玄师临危受命,却从踏入村口就开始尖叫——", "Plot.14102.1": "荒村惊魂 中", @@ -21530,24 +22447,22 @@ "Plot.14202.2": "时刻记得“约会”的首要目的,是打探……嗯??什么饮料??!", "Plot.14203.1": "“约会”风波 下", "Plot.14203.2": "“约会”好像还挺开心的……糟了!把任务忘记了!", - "Plot.14301.1": "???", - "Plot.14301.2": "???", - "Plot.14302.1": "???", - "Plot.14302.2": "???", - "Plot.14303.1": "???", - "Plot.14303.2": "???", + "Plot.14301.1": "我所认识的你 上", + "Plot.14301.2": "精锐的战士,也有精锐的胃……嗯?什么叫忘记吃饭差点饿死了?", + "Plot.14302.1": "我所认识的你 中", + "Plot.14302.2": "你说要去搞点野味,但这头熊是怎么回事?", + "Plot.14303.1": "我所认识的你 下", + "Plot.14303.2": "要脱了吗!?现在!?在这里!?", "Plot.14401.1": "人刀合一的修行 上", "Plot.14401.2": "与千都世在街上偶然会面,然后聊起了关于“人刀合一”的修行……", "Plot.14402.1": "人刀合一的修行 中", "Plot.14402.2": "据说,屏气凝神,注视彼此,就能心意相通……总是错位的彼此,努力能否成功?", "Plot.14403.1": "人刀合一的修行 下", "Plot.14403.2": "大雨倾盆,她略显失落。此刻,你意识到了作为“持刀人”的应尽之责……", - "Plot.14501.1": "???", - "Plot.14501.2": "???", - "Plot.14502.1": "???", - "Plot.14502.2": "???", - "Plot.14503.1": "???", - "Plot.14503.2": "???", + "Plot.14501.1": "乙叶个人故事 上", + "Plot.14501.2": "剧情施工中,敬请期待(请勿查看)", + "Plot.14502.1": "乙叶个人故事 下", + "Plot.14502.2": "剧情施工中,敬请期待(请勿查看)", "Plot.14701.1": "星与心的回响 上", "Plot.14701.2": "接受了“治愈旅人心伤”的委托,烦恼的魔王在弗拉维奥遇见了熟悉的旋律……", "Plot.14702.1": "星与心的回响 中", @@ -23098,64 +24013,64 @@ "Potential.514242.2": "绝招「黯灭终焉」造成伤害时,目标的&Param1&提升&Param2&,持续&Param3&秒。", "Potential.514243.1": "绝招造成伤害时,降低目标&Param1&。", "Potential.514243.2": "绝招「黯灭终焉」造成伤害时,目标的&Param1&降低&Param2&,持续&Param3&秒。", - "Potential.514301.1": "???", - "Potential.514301.2": "???", - "Potential.514302.1": "???", - "Potential.514302.2": "???", - "Potential.514303.1": "???", - "Potential.514303.2": "???", - "Potential.514304.1": "???", - "Potential.514304.2": "???", - "Potential.514305.1": "???", - "Potential.514305.2": "???", - "Potential.514306.1": "???", - "Potential.514306.2": "???", - "Potential.514307.1": "???", - "Potential.514307.2": "???", - "Potential.514308.1": "???", - "Potential.514308.2": "???", - "Potential.514309.1": "???", - "Potential.514309.2": "???", - "Potential.514310.1": "???", - "Potential.514310.2": "???", - "Potential.514311.1": "???", - "Potential.514311.2": "???", - "Potential.514312.1": "???", - "Potential.514312.2": "???", - "Potential.514313.1": "???", - "Potential.514313.2": "???", - "Potential.514321.1": "???", - "Potential.514321.2": "???", - "Potential.514322.1": "???", - "Potential.514322.2": "???", - "Potential.514323.1": "???", - "Potential.514323.2": "???", - "Potential.514324.1": "???", - "Potential.514324.2": "???", - "Potential.514325.1": "???", - "Potential.514325.2": "???", - "Potential.514326.1": "???", - "Potential.514326.2": "???", - "Potential.514327.1": "???", - "Potential.514327.2": "???", - "Potential.514328.1": "???", - "Potential.514328.2": "???", - "Potential.514329.1": "???", - "Potential.514329.2": "???", - "Potential.514330.1": "???", - "Potential.514330.2": "???", - "Potential.514331.1": "???", - "Potential.514331.2": "???", - "Potential.514332.1": "???", - "Potential.514332.2": "???", - "Potential.514333.1": "???", - "Potential.514333.2": "???", - "Potential.514341.1": "???", - "Potential.514341.2": "???", - "Potential.514342.1": "???", - "Potential.514342.2": "???", - "Potential.514343.1": "???", - "Potential.514343.2": "???", + "Potential.514301.1": "施放主控技后,一段时间内普攻连斩可生成「小旋风」造成伤害。「小旋风」可跟踪攻击。", + "Potential.514301.2": "施放主控技「风车连舞」后&Param1&秒内,下一次普攻连斩造成伤害时,生成「小旋风」:每0.5秒造成攻击力&Param2&范围普攻伤害,持续4秒。\u000b「小旋风」可跟踪攻击,触发##风系印记#1017#。", + "Potential.514302.1": "施放主控技时,产生多个「小旋风」造成伤害。「小旋风」可持续增加伤害范围。", + "Potential.514302.2": "施放主控技「风车连舞」时,产生2个「小旋风」:每0.5秒造成攻击力&Param1&范围普攻伤害,持续4秒。\u000b「小旋风」可持续增加伤害范围,触发##风系印记#1017#。", + "Potential.514303.1": "主控技的子弹变为激光,可追踪远距离目标。提升风影的射击对远距离目标造成的&Param1&。", + "Potential.514303.2": "主控技「风车连舞」的子弹变为激光,可追踪远距离目标。风影的射击对远距离目标造成的&Param1&提升&Param2&。", + "Potential.514304.1": "长按连续施放主控技时子弹数量增加。提升风影所有射击造成的&Param1&。", + "Potential.514304.2": "长按连续施放主控技「风车连舞」时,每轮射击的子弹数量比上一轮增加4发。\u000b风影的子弹造成的&Param1&提升&Param2&,可触发##风系印记#1017#。", + "Potential.514305.1": "主控技斩击可阻挡敌方飞弹攻击。提升风影对附近目标造成的伤害。", + "Potential.514305.2": "主控技「风车连舞」斩击卷起风暴,可阻挡敌方飞弹攻击。\u000b风影对附近目标造成的&Param1&提升&Param2&。", + "Potential.514306.1": "提升主控技斩击造成的伤害。提升风影的&Param3&。", + "Potential.514306.2": "主控技「风车连舞」斩击造成的伤害提升&Param2&。\u000b风影的&Param3&提升&Param4&。", + "Potential.514307.1": "主控技斩击造成伤害时,提升&Param1&。", + "Potential.514307.2": "主控技「风车连舞」斩击造成伤害时,风影的&Param1&提升&Param2&,持续&Param3&秒。", + "Potential.514308.1": "施放主控技「风车连舞」时,提升主控技射击造成的&Param1&。", + "Potential.514308.2": "施放主控技「风车连舞」时,主控技射击的伤害提升&Param2&,持续&Param3&秒,可叠加&Param4&层。", + "Potential.514309.1": "风影的射击造成伤害时,提升&Param1&。", + "Potential.514309.2": "风影的射击造成伤害时,&Param1&提升&Param2&,持续&Param3&秒,可叠加&Param4&层,每秒可触发&Param5&次。\u000b施放主控技后,该效果提前结束。", + "Potential.514310.1": "施放主控技「风车连舞」后一定时间内风影武器获得强化。强化期间,风影普攻射击时可发射激光造成伤害。", + "Potential.514310.2": "施放主控技「风车连舞」后&Param1&秒内,风影武器获得强化,每额外消耗1层主控技层数,该效果延长3秒。\u000b武器强化期间,风影普攻射击时可发射激光,造成攻击力&Param2&的风系技能伤害,该效果每秒可触发1次。", + "Potential.514311.1": "提升风影闪避次数。闪避时,提升&Param1&。", + "Potential.514311.2": "风影闪避次数提升1次。\u000b闪避时,&Param1&提升&Param2&,持续&Param3&秒。", + "Potential.514312.1": "队伍中每名风系角色可提升风影的&Param1&。", + "Potential.514312.2": "队伍中每1名风系角色,使风影的&Param1&提升&Param2&。", + "Potential.514313.1": "风影触发##风系印记#1017#时,提升&Param1&。", + "Potential.514313.2": "风影触发##风系印记#1017#时,&Param1&提升&Param2&,持续&Param3&秒,可叠加&Param4&层。", + "Potential.514321.1": "援护技射击时产生龙卷风追踪目标,造成多段伤害。", + "Potential.514321.2": "援护技「风车蹦极」射击时产生龙卷风追踪目标,每0.5秒造成攻击力&Param1&范围风系技能伤害,持续8秒,可触发##风系印记#1017#。", + "Potential.514322.1": "援护技斩击时产生地面撕裂,造成多段伤害。", + "Potential.514322.2": "援护技「风车蹦极」斩击时产生地面撕裂,每0.5秒造成攻击力&Param1&范围风系技能伤害,持续8秒,可触发##风系印记#1017#。", + "Potential.514323.1": "援护技斩击后发动横扫,造成大范围伤害。", + "Potential.514323.2": "援护技「风车蹦极」产生额外斩击,造成攻击力&Param1&大范围风系技能伤害。", + "Potential.514324.1": "援护技额外发射激光。", + "Potential.514324.2": "援护技「风车蹦极」射击时额外发射2发激光。", + "Potential.514325.1": "援护技造成伤害时,有概率产生激光造成伤害。", + "Potential.514325.2": "援护技「风车蹦极」造成伤害时,有50%概率产生激光,造成风影攻击力&Param1&风系技能伤害,可触发##风系印记#1017#。", + "Potential.514326.1": "援护技造成伤害时,提升风影的&Param1&.", + "Potential.514326.2": "援护技「风车蹦极」造成伤害时,风影的&Param1&提升&Param2&,持续&Param3&秒,可叠加&Param4&层。", + "Potential.514327.1": "施放援护技时,提升风影的&Param1&。", + "Potential.514327.2": "施放援护技「风车蹦极」时,风影的&Param1&提升&Param2&,持续&Param3&秒。", + "Potential.514328.1": "援护技斩击造成伤害时,提升本次技能射击造成的&Param3&。", + "Potential.514328.2": "援护技「风车蹦极」的斩击造成伤害时,本次技能的射击造成的&Param3&提升&Param1&,可叠加&Param2&层。", + "Potential.514329.1": "提升援护技伤害。", + "Potential.514329.2": "援护技「风车蹦极」中斩击和射击造成的&Param2&提升&Param1&。", + "Potential.514330.1": "援护技斩击命中目标越少,伤害越高。", + "Potential.514330.2": "援护技「风车蹦极」斩击造成的&Param3&提升&Param1&,如果仅命中1名目标时,上述加成效果提升至&Param2&。", + "Potential.514331.1": "提升援护技对附带##风系印记#1017#目标的伤害。", + "Potential.514331.2": "援护技「风车蹦极」对附带##风系印记#1017#的目标造成的&Param2&提升&Param1&。", + "Potential.514332.1": "其他风系角色触发##风系印记#1017#时,有概率生成「小旋风」造成多段伤害。", + "Potential.514332.2": "除风影以外的风系角色触发##风系印记#1017#时,有50%概率生成「小旋风」:每0.5秒造成风影攻击力&Param1&范围技能伤害,持续8秒,可跟踪攻击。该效果每3秒最多触发1次。", + "Potential.514333.1": "队伍中每名风系角色可提升风影的&Param1&。", + "Potential.514333.2": "队伍中每1名风系角色,使风影的&Param1&提升&Param2&。", + "Potential.514341.1": "提升绝招高速穿梭的速度。提升风影的&Param1&。", + "Potential.514341.2": "提升绝招「瞬影千刃」高速穿梭的速度。风影的&Param1&提升&Param2&。", + "Potential.514342.1": "施放绝招后,提升风影的&Param1&。", + "Potential.514342.2": "施放绝招「瞬影千刃」后,风影的&Param1&提升&Param2&,持续&Param3&秒。", + "Potential.514343.1": "绝招展开领域时可牵引目标。提升风影的&Param1&。", + "Potential.514343.2": "绝招「瞬影千刃」展开领域时可牵引目标。风影的&Param1&提升&Param2&。", "Potential.514401.1": "施放主控技后,普攻会生成「腾蛇」,同时提升抗打断。", "Potential.514401.2": "施放主控技「泷闪」后,普攻会生成「腾蛇」,造成攻击力&Param1&的范围水系普攻伤害,可触发##水系印记#1018#,同时提升抗打断,持续&Param9&秒。", "Potential.514402.1": "施放主控技后,普攻时生成「镜影」进行普攻,同时提升抗打断。", @@ -23955,6 +24870,10 @@ "ScoreBossAbility.100007.2": "首领拥有&Param1&的伤害提升。每当1名玩家阵营仆从在场时,首领会暂时减少&Param2&伤害并额外附加&Param3&易伤。该效果最多可叠加3层,并在仆从消失后持续&Param4&秒。", "ScoreBossAbility.100008.1": "专注", "ScoreBossAbility.100008.2": "首领每受到&Param1&次伤害即附加一层【专注】,使自身造成伤害提升&Param2&。\n在&Param3&秒内成功进行&Param4&次印记触发后,清空当前的【专注】。接下来&Param5&秒内Boss受到的援护角色技能伤害提升&Param6&。该效果每&Param7&秒最多触发1次,重复触发重置持续时间。", + "ScoreBossAbility.100009.1": "男爵姿态", + "ScoreBossAbility.100009.2": "首领会在【猛士】和【蜜罐】形态间来回切换,每战斗&Param1&秒后会切换至另一形态并清除自身所有负面效果。(破韧不计入时间)\n在【猛士】形态时,热嘟噗噜男爵受到的绝招伤害降低&Param2&,受到的普攻伤害提升&Param3&\n在【蜜罐】形态时,热嘟噗噜男爵受到的印记伤害降低&Param4&,受到的技能伤害提升&Param5&", + "ScoreBossAbility.100010.1": "水环", + "ScoreBossAbility.100010.2": "首领拥有「水环」时自身造成伤害提升&Param1&,且每5s造成一次范围伤害。\n当己方在5s内对首领累计造成&Param6&次伤害后,使「水环」失效&Param7&秒,在此期间:\n当己方在5s内对首领累计造成&Param2&次援护角色伤害后,首领受到的普攻伤害提升&Param3&\n当己方在5s内对首领累计造成&Param4&次主控角色伤害时,首领受到的援护角色技能伤害提升&Param5&", "ScoreBossGetControl.1001.1": "悬赏·地印记", "ScoreBossGetControl.1001.2": "己方每次触发「地系印记」可获得&Param1&技巧得分,最多触发&Param2&次,共计&Param3&分", "ScoreBossGetControl.1002.1": "悬赏·火印记", @@ -24493,6 +25412,26 @@ "SecondarySkill.4015204.2": "风系主控角色对附带「流芳」的目标造成伤害时,本次风系伤害提升{1}。", "SecondarySkill.4015205.1": "散落的芳香", "SecondarySkill.4015205.2": "风系主控角色对附带「流芳」的目标造成伤害时,本次风系伤害提升{1}。", + "SecondarySkill.4016101.1": "暖风融雪", + "SecondarySkill.4016101.2": "全队风系伤害提升{1}。\u000b「浮雪」获得额外效果:每层使自身普攻暴击伤害提升{2}。", + "SecondarySkill.4016102.1": "暖风融雪", + "SecondarySkill.4016102.2": "全队风系伤害提升{1}。\u000b「浮雪」获得额外效果:每层使自身普攻暴击伤害提升{2}。", + "SecondarySkill.4016103.1": "暖风融雪", + "SecondarySkill.4016103.2": "全队风系伤害提升{1}。\u000b「浮雪」获得额外效果:每层使自身普攻暴击伤害提升{2}。", + "SecondarySkill.4016104.1": "暖风融雪", + "SecondarySkill.4016104.2": "全队风系伤害提升{1}。\u000b「浮雪」获得额外效果:每层使自身普攻暴击伤害提升{2}。", + "SecondarySkill.4016105.1": "暖风融雪", + "SecondarySkill.4016105.2": "全队风系伤害提升{1}。\u000b「浮雪」获得额外效果:每层使自身普攻暴击伤害提升{2}。", + "SecondarySkill.4016201.1": "细雨润物", + "SecondarySkill.4016201.2": "「浮雪」获得额外效果:每层使自身技能伤害提升{1}。", + "SecondarySkill.4016202.1": "细雨润物", + "SecondarySkill.4016202.2": "「浮雪」获得额外效果:每层使自身技能伤害提升{1}。", + "SecondarySkill.4016203.1": "细雨润物", + "SecondarySkill.4016203.2": "「浮雪」获得额外效果:每层使自身技能伤害提升{1}。", + "SecondarySkill.4016204.1": "细雨润物", + "SecondarySkill.4016204.2": "「浮雪」获得额外效果:每层使自身技能伤害提升{1}。", + "SecondarySkill.4016205.1": "细雨润物", + "SecondarySkill.4016205.2": "「浮雪」获得额外效果:每层使自身技能伤害提升{1}。", "SecondarySkill.4017101.1": "拥入怀抱的暖意", "SecondarySkill.4017101.2": "全队火系伤害提升{1}。\u000b任意角色触发##火系印记#1016#时,队伍中火系角色技能伤害提升{2},持续{3}秒。", "SecondarySkill.4017102.1": "拥入怀抱的暖意", @@ -24973,6 +25912,26 @@ "SecondarySkill.4044204.2": "地系主控角色对附带「春华」的目标累计造成{1}次技能伤害后,队伍中地系角色造成的技能伤害提升{2},持续{3}秒。", "SecondarySkill.4044205.1": "春华亦需滋养", "SecondarySkill.4044205.2": "地系主控角色对附带「春华」的目标累计造成{1}次技能伤害后,队伍中地系角色造成的技能伤害提升{2},持续{3}秒。", + "SecondarySkill.4046101.1": "踏雪无痕", + "SecondarySkill.4046101.2": "风系主控角色绝招伤害提升{1}。\u000b「凌寒」获得额外效果:每层使自身攻击力提升{2}。", + "SecondarySkill.4046102.1": "踏雪无痕", + "SecondarySkill.4046102.2": "风系主控角色绝招伤害提升{1}。\u000b「凌寒」获得额外效果:每层使自身攻击力提升{2}。", + "SecondarySkill.4046103.1": "踏雪无痕", + "SecondarySkill.4046103.2": "风系主控角色绝招伤害提升{1}。\u000b「凌寒」获得额外效果:每层使自身攻击力提升{2}。", + "SecondarySkill.4046104.1": "踏雪无痕", + "SecondarySkill.4046104.2": "风系主控角色绝招伤害提升{1}。\u000b「凌寒」获得额外效果:每层使自身攻击力提升{2}。", + "SecondarySkill.4046105.1": "踏雪无痕", + "SecondarySkill.4046105.2": "风系主控角色绝招伤害提升{1}。\u000b「凌寒」获得额外效果:每层使自身攻击力提升{2}。", + "SecondarySkill.4046201.1": "夜雪无声", + "SecondarySkill.4046201.2": "「凌寒」获得额外效果:每层使自身风系伤害提升{1}。", + "SecondarySkill.4046202.1": "夜雪无声", + "SecondarySkill.4046202.2": "「凌寒」获得额外效果:每层使自身风系伤害提升{1}。", + "SecondarySkill.4046203.1": "夜雪无声", + "SecondarySkill.4046203.2": "「凌寒」获得额外效果:每层使自身风系伤害提升{1}。", + "SecondarySkill.4046204.1": "夜雪无声", + "SecondarySkill.4046204.2": "「凌寒」获得额外效果:每层使自身风系伤害提升{1}。", + "SecondarySkill.4046205.1": "夜雪无声", + "SecondarySkill.4046205.2": "「凌寒」获得额外效果:每层使自身风系伤害提升{1}。", "SecondarySkill.4048101.1": "薯条国度", "SecondarySkill.4048101.2": "「赞美诗」获得额外效果:受到火系技能伤害提升{1}。\u000b##「颂歌」#6002#被转化为「赞美诗」时,队伍中火系角色技能伤害提升{2},持续{3}秒,可叠{4}层。", "SecondarySkill.4048102.1": "薯条国度", @@ -25643,24 +26602,24 @@ "Skill.14270000.1": "疾跑", "Skill.14270000.13": "疾跑", "Skill.14270000.2": "疾跑", - "Skill.14310000.1": "???", - "Skill.14310000.13": "???", - "Skill.14310000.2": "???", - "Skill.14320000.1": "???", - "Skill.14320000.13": "???", - "Skill.14320000.2": "???", - "Skill.14331000.1": "???", - "Skill.14331000.13": "???", - "Skill.14331000.2": "???", - "Skill.14332000.1": "???", - "Skill.14332000.13": "???", - "Skill.14332000.2": "???", - "Skill.14340000.1": "???", - "Skill.14340000.13": "???", - "Skill.14340000.2": "???", - "Skill.14370000.1": "???", - "Skill.14370000.13": "???", - "Skill.14370000.2": "???", + "Skill.14310000.1": "飞花落叶", + "Skill.14310000.13": "操控枪刃,根据目标距离进行不同攻击。", + "Skill.14310000.2": "操控枪刃,根据目标距离进行不同攻击。\u000b对近距离目标进行连斩:\u000b一段:攻击力&Param1&风系伤害\u000b二段:攻击力&Param2&风系伤害\u000b三段:攻击力&Param3&x3风系伤害\u000b四段:攻击力&Param4&x4风系伤害\u000b五段:攻击力&Param5&x3风系伤害\u000b六段:攻击力&Param6&风系伤害\u000b对远距离目标进行射击:\u000b一段:攻击力&Param7&x2风系伤害\u000b二段:攻击力&Param7&x3风系伤害\u000b三段:发射激光,造成攻击力&Param8&风系伤害", + "Skill.14320000.1": "风影闪避", + "Skill.14320000.13": "风影闪避", + "Skill.14320000.2": "风影闪避", + "Skill.14331000.1": "风车连舞", + "Skill.14331000.13": "高速旋转斩击造成范围伤害,并向周围发射子弹进行攻击。主控技可触发##风系印记#1017#。", + "Skill.14331000.2": "高速旋转,斩击造成攻击力&Param1&x4范围风系技能伤害,并向周围发射子弹造成攻击力&Param2&x4的风系技能伤害。\u000b主控技「风车连舞」初始可使用3次,可长按连续施放。\u000b主控技「风车连舞」可触发##风系印记#1017#,生成「气旋」:造成攻击力&Param3&x3的范围风系印记伤害。", + "Skill.14332000.1": "风车蹦极", + "Skill.14332000.13": "翻滚斩击后射击,造成多段伤害。援护技可触发##风系印记#1017#。", + "Skill.14332000.2": "翻滚斩击后射击。\u000b一段斩击:攻击力&Param1&x3风系技能伤害\u000b二段射击:发射激光弹,造成攻击力&Param2&范围风系技能伤害。\u000b援护技「风车蹦极」可触发##风系印记#1017#,生成「气旋」:造成攻击力&Param3&x3的范围风系印记伤害。", + "Skill.14340000.1": "瞬影千刃", + "Skill.14340000.13": "展开领域,高速穿梭进行攻击,随后引爆领域造成大范围伤害。绝招可触发##风系印记#1017#。", + "Skill.14340000.2": "展开领域,高速穿梭27次,每次造成攻击力&Param1&小范围风系绝招伤害,随后引爆领域造成攻击力&Param2&大范围风系绝招伤害。\u000b绝招「瞬影千刃」可触发##风系印记#1017#,生成「气旋」:造成攻击力&Param3&x3的范围风系印记伤害。", + "Skill.14370000.1": "风影疾跑", + "Skill.14370000.13": "风影疾跑", + "Skill.14370000.2": "风影疾跑", "Skill.14410000.1": "空流", "Skill.14410000.13": "使用大太刀,连续造成伤害。", "Skill.14410000.2": "使用大太刀,连续造成伤害。\u000b一段:攻击力&Param1&x2水系伤害\u000b二段:攻击力&Param2&水系伤害\u000b三段:攻击力&Param3&、&Param8&水系伤害\u000b四段:攻击力&Param4&x2水系伤害\u000b五段:攻击力&Param5&x2、&Param9&水系伤害\u000b六段:攻击力&Param6&、&Param7&水系伤害", @@ -26385,6 +27344,15 @@ "StarTowerBookEventReward.14203.1": "特别任务(三)", "StarTowerBookEventReward.14203.2": "经过多番调查取证,珂赛特终于找到了进入星塔的正确方法。\n既然无法从外部靠近星塔底部,那么,只要在星塔内部放置好炸药,然后引爆,摧毁星塔的任务也能顺利完成!\n因此,今天的任务就是,计算从放置了炸药的星塔底部,到彻底离开星塔所需要的时间……\n正想着,珂赛特突然注意到旁边有一个商店,明亮的灯光打在一排排货架上,商品宛如沐浴在圣光之中,吸引着路过的行人。\n珂赛特忍不住走过去……\n“呜哇——!是饮料!!这是什么,完全没有见过的口味,这个也是,还有这个……!”\n沉浸在喜悦中的珂赛特似乎把任务抛在了脑后。", "StarTowerBookEventReward.14203.3": "携带珂赛特通关3次星塔", + "StarTowerBookEventReward.14301.1": "猎火者(一)", + "StarTowerBookEventReward.14301.2": "这场无止境的风雪自北国的土地诞生起就从未停歇,而生活在这里的人们同样未曾停止与其的抗争。\n他们砍倒巨木,筑起围墙,堆起篝火,人们围在这片温暖中,诞生一个又一个联系紧密的家族。\n但仅仅是这样还远远不够,要建设能让所有人都安居乐业的家园,他们需要带来更多的火种,为了这一伟大的目标,他们向那片风雪中不断闪烁的星光求索。\n战胜强敌,通过试炼,攀上塔顶。\n然后,所有人索取的都会是同一个结果——温暖与光明。\n这是一个只有被认可的战士才能参与的特别狩猎,人们将之称为“猎火”。", + "StarTowerBookEventReward.14301.3": "携带风影通关1次星塔", + "StarTowerBookEventReward.14302.1": "猎火者(二)", + "StarTowerBookEventReward.14302.2": "每一次“猎火庆典”的结束都会是一场盛宴的开始,人们将美酒与佳肴摆上巨大的圆木桌上,合唱那传承百年的歌谣,欢庆猎火者将温暖与光明的神器带到众人的身边。\n年幼的风影时常会站在最前排围观这份荣耀的加冕,只因她的祖父是族内有名的“战士之长”。\n望着祖父健硕的臂膀上无数的伤痕,风影也逐渐萌生了想要成为这场欢宴的主角的想法。\n风影精心地挑选着装备,每一次都悄悄跟在出发队伍的身后,但她并不是想去证明自己,相反,她是来虚心学习的。\n风影将那些战士们挥动武器的身姿,将那些星骸的行动,牢牢地记在了心里。\n这些知识与经验会不断地累计,直到它们为风影所用。", + "StarTowerBookEventReward.14302.3": "携带风影通关2次星塔", + "StarTowerBookEventReward.14303.1": "猎火者(三)", + "StarTowerBookEventReward.14303.2": "风影不知道的是,每一次出征,除了她自己以外,所有人都知道风影跟在了队伍的身后。\n战士们心照不宣,他们尽量将怪物引至风影能仔细观察,又不会被威胁的位置,将每一次狩猎都当做是赠给只属于这位勇敢孩子的额外课程。\n而当某一次宴会开启的时候人们才注意到,在归来的队伍末尾中,多了一位长着白色秀长头发的少女。但不会有任何人质疑她的存在,在这片尚武之地,于凯旋的歌谣中一同归来的,也必定是值得敬佩的战士。\n在风雪中建立城邦的人们就是这样,如同纽带般,他们将战斗的技巧与知识毫无保留地传承给下一代人,从亲子到家族,从家族到社会,人们在温暖和光明中共享喜悦和荣耀,并期待着下一次狩猎的到来。\n只是当时的人们没有想到,风影,会是这座城邦里最年轻也是最后一位“猎火者”。", + "StarTowerBookEventReward.14303.3": "携带风影通关3次星塔", "StarTowerBookEventReward.14401.1": "攀登之路(一)", "StarTowerBookEventReward.14401.2": "千都世第一次知晓星塔的存在时是震惊的。\n以“刀”处世的她,最初并不理解探索星塔这种行为的意义,只是为了少数人的贪欲,就要如此多的人不断战斗、然后付出记忆去许愿,怎么想都很奇怪。\n她总觉得,真正的强者应该什么都可以靠自己的实力获得,理应什么都不缺才对。\n如果还要拜托他人来代行,说明不够强,而不够强的人又怎么命令的动别人呢?\n就这样,千都世持续抱持着这样的意见旅行着——直到她把从家中带出的盘缠全部花完的那一刻,她才意识到,原来这个世界,没有足够多的朵拉的话,再强的强者也要卑躬屈膝。\n而攀登星塔,恰恰能够赚来这最宝贵的朵拉——所以,她也加入了攀登的队伍。", "StarTowerBookEventReward.14401.3": "携带千都世通关1次星塔", @@ -26866,9 +27834,9 @@ "StarTowerBookPotentialReward.68.1": "收集旅人珂赛特的潜能数量达到20", "StarTowerBookPotentialReward.69.1": "收集旅人珂赛特的所有潜能", "StarTowerBookPotentialReward.7.1": "收集旅人卡西米拉的潜能数量达到10", - "StarTowerBookPotentialReward.70.1": "???", - "StarTowerBookPotentialReward.71.1": "???", - "StarTowerBookPotentialReward.72.1": "???", + "StarTowerBookPotentialReward.70.1": "收集旅人风影的潜能数量达到10", + "StarTowerBookPotentialReward.71.1": "收集旅人风影的潜能数量达到20", + "StarTowerBookPotentialReward.72.1": "收集旅人风影的所有潜能", "StarTowerBookPotentialReward.73.1": "收集旅人千都世的潜能数量达到10", "StarTowerBookPotentialReward.74.1": "收集旅人千都世的潜能数量达到20", "StarTowerBookPotentialReward.75.1": "收集旅人千都世的所有潜能", @@ -28268,6 +29236,10 @@ "StorySetChapter.1009.2": "临时搭档", "StorySetChapter.1010.1": "#10", "StorySetChapter.1010.2": "丰收日", + "StorySetChapter.1011.1": "#11", + "StorySetChapter.1011.2": "晨间溜走的信使", + "StorySetChapter.1012.1": "#12", + "StorySetChapter.1012.2": "眼眸中的彼此", "StorySetSection.100101.1": "第一话", "StorySetSection.100101.2": "刀尖之寒,掌心之暖 其一", "StorySetSection.100102.1": "第二话", @@ -28330,6 +29302,20 @@ "StorySetSection.101002.2": "丰收日 其二", "StorySetSection.101003.1": "第三话", "StorySetSection.101003.2": "丰收日 其三", + "StorySetSection.101101.1": "第一话", + "StorySetSection.101101.2": "晨间溜走的信使 其一", + "StorySetSection.101102.1": "第二话", + "StorySetSection.101102.2": "晨间溜走的信使 其二", + "StorySetSection.101103.1": "第三话", + "StorySetSection.101103.2": "晨间溜走的信使 其三", + "StorySetSection.101201.1": "第一话", + "StorySetSection.101201.2": "眼眸中的彼此 其一", + "StorySetSection.101202.1": "第二话", + "StorySetSection.101202.2": "眼眸中的彼此 其二", + "StorySetSection.101203.1": "第三话", + "StorySetSection.101203.2": "眼眸中的彼此 其三", + "StorySetSection.101204.1": "第四话", + "StorySetSection.101204.2": "眼眸中的彼此 其四", "StorySetTab.1.1": "全部", "StorySetTab.2.1": "旅途随笔", "StorySetTab.3.1": "职场热线", @@ -31675,116 +32661,116 @@ "Talent.1420574.2": "绝招伤害提升&Param1&", "Talent.1420580.1": "新的“我”", "Talent.1420580.2": "队伍中同时存在3名暗系角色时,全队技能伤害提升&Param1&。", - "Talent.1430101.1": "???", - "Talent.1430101.2": "???", - "Talent.1430102.1": "???", - "Talent.1430102.2": "???", - "Talent.1430103.1": "???", - "Talent.1430103.2": "???", - "Talent.1430104.1": "???", - "Talent.1430104.2": "???", - "Talent.1430105.1": "???", - "Talent.1430105.2": "???", - "Talent.1430106.1": "???", - "Talent.1430106.2": "???", - "Talent.1430107.1": "???", - "Talent.1430107.2": "???", - "Talent.1430108.1": "???", - "Talent.1430108.2": "???", - "Talent.1430109.1": "???", - "Talent.1430109.2": "???", - "Talent.1430110.1": "???", - "Talent.1430110.2": "???", - "Talent.1430116.1": "???", - "Talent.1430116.2": "???", - "Talent.1430217.1": "???", - "Talent.1430217.2": "???", - "Talent.1430218.1": "???", - "Talent.1430218.2": "???", - "Talent.1430219.1": "???", - "Talent.1430219.2": "???", - "Talent.1430220.1": "???", - "Talent.1430220.2": "???", - "Talent.1430221.1": "???", - "Talent.1430221.2": "???", - "Talent.1430222.1": "???", - "Talent.1430222.2": "???", - "Talent.1430223.1": "???", - "Talent.1430223.2": "???", - "Talent.1430224.1": "???", - "Talent.1430224.2": "???", - "Talent.1430225.1": "???", - "Talent.1430225.2": "???", - "Talent.1430226.1": "???", - "Talent.1430226.2": "???", - "Talent.1430232.1": "???", - "Talent.1430232.2": "???", - "Talent.1430333.1": "???", - "Talent.1430333.2": "???", - "Talent.1430334.1": "???", - "Talent.1430334.2": "???", - "Talent.1430335.1": "???", - "Talent.1430335.2": "???", - "Talent.1430336.1": "???", - "Talent.1430336.2": "???", - "Talent.1430337.1": "???", - "Talent.1430337.2": "???", - "Talent.1430338.1": "???", - "Talent.1430338.2": "???", - "Talent.1430339.1": "???", - "Talent.1430339.2": "???", - "Talent.1430340.1": "???", - "Talent.1430340.2": "???", - "Talent.1430341.1": "???", - "Talent.1430341.2": "???", - "Talent.1430342.1": "???", - "Talent.1430342.2": "???", - "Talent.1430348.1": "???", - "Talent.1430348.2": "???", - "Talent.1430449.1": "???", - "Talent.1430449.2": "???", - "Talent.1430450.1": "???", - "Talent.1430450.2": "???", - "Talent.1430451.1": "???", - "Talent.1430451.2": "???", - "Talent.1430452.1": "???", - "Talent.1430452.2": "???", - "Talent.1430453.1": "???", - "Talent.1430453.2": "???", - "Talent.1430454.1": "???", - "Talent.1430454.2": "???", - "Talent.1430455.1": "???", - "Talent.1430455.2": "???", - "Talent.1430456.1": "???", - "Talent.1430456.2": "???", - "Talent.1430457.1": "???", - "Talent.1430457.2": "???", - "Talent.1430458.1": "???", - "Talent.1430458.2": "???", - "Talent.1430464.1": "???", - "Talent.1430464.2": "???", - "Talent.1430565.1": "???", - "Talent.1430565.2": "???", - "Talent.1430566.1": "???", - "Talent.1430566.2": "???", - "Talent.1430567.1": "???", - "Talent.1430567.2": "???", - "Talent.1430568.1": "???", - "Talent.1430568.2": "???", - "Talent.1430569.1": "???", - "Talent.1430569.2": "???", - "Talent.1430570.1": "???", - "Talent.1430570.2": "???", - "Talent.1430571.1": "???", - "Talent.1430571.2": "???", - "Talent.1430572.1": "???", - "Talent.1430572.2": "???", - "Talent.1430573.1": "???", - "Talent.1430573.2": "???", - "Talent.1430574.1": "???", - "Talent.1430574.2": "???", - "Talent.1430580.1": "???", - "Talent.1430580.2": "???", + "Talent.1430101.1": "攻击强化", + "Talent.1430101.2": "基础攻击提升&Param1&", + "Talent.1430102.1": "防御强化", + "Talent.1430102.2": "基础防御提升&Param1&", + "Talent.1430103.1": "生命强化", + "Talent.1430103.2": "基础生命提升&Param1&", + "Talent.1430104.1": "攻击提升", + "Talent.1430104.2": "攻击力提升&Param1&", + "Talent.1430105.1": "风系伤害", + "Talent.1430105.2": "风系伤害提升&Param1&", + "Talent.1430106.1": "攻击强化", + "Talent.1430106.2": "基础攻击提升&Param1&", + "Talent.1430107.1": "防御强化", + "Talent.1430107.2": "基础防御提升&Param1&", + "Talent.1430108.1": "生命强化", + "Talent.1430108.2": "基础生命提升&Param1&", + "Talent.1430109.1": "攻击提升", + "Talent.1430109.2": "攻击力提升&Param1&", + "Talent.1430110.1": "风系伤害", + "Talent.1430110.2": "风系伤害提升&Param1&", + "Talent.1430116.1": "黎明扳机", + "Talent.1430116.2": "风影触发##风系印记#1017#后,技能伤害提升&Param1&,普攻伤害提升&Param2&,持续&Param3&秒。", + "Talent.1430217.1": "攻击强化", + "Talent.1430217.2": "基础攻击提升&Param1&", + "Talent.1430218.1": "防御强化", + "Talent.1430218.2": "基础防御提升&Param1&", + "Talent.1430219.1": "生命强化", + "Talent.1430219.2": "基础生命提升&Param1&", + "Talent.1430220.1": "攻击提升", + "Talent.1430220.2": "攻击力提升&Param1&", + "Talent.1430221.1": "风系伤害", + "Talent.1430221.2": "风系伤害提升&Param1&", + "Talent.1430222.1": "攻击强化", + "Talent.1430222.2": "基础攻击提升&Param1&", + "Talent.1430223.1": "防御强化", + "Talent.1430223.2": "基础防御提升&Param1&", + "Talent.1430224.1": "生命强化", + "Talent.1430224.2": "基础生命提升&Param1&", + "Talent.1430225.1": "攻击提升", + "Talent.1430225.2": "攻击力提升&Param1&", + "Talent.1430226.1": "风系伤害", + "Talent.1430226.2": "风系伤害提升&Param1&", + "Talent.1430232.1": "扶正诛恶", + "Talent.1430232.2": "风影对目标造成技能伤害后,攻击力提升&Param1&,持续&Param2&秒,可叠加&Param3&层。", + "Talent.1430333.1": "攻击强化", + "Talent.1430333.2": "基础攻击提升&Param1&", + "Talent.1430334.1": "防御强化", + "Talent.1430334.2": "基础防御提升&Param1&", + "Talent.1430335.1": "生命强化", + "Talent.1430335.2": "基础生命提升&Param1&", + "Talent.1430336.1": "攻击提升", + "Talent.1430336.2": "攻击力提升&Param1&", + "Talent.1430337.1": "风系伤害", + "Talent.1430337.2": "风系伤害提升&Param1&", + "Talent.1430338.1": "攻击强化", + "Talent.1430338.2": "基础攻击提升&Param1&", + "Talent.1430339.1": "防御强化", + "Talent.1430339.2": "基础防御提升&Param1&", + "Talent.1430340.1": "生命强化", + "Talent.1430340.2": "基础生命提升&Param1&", + "Talent.1430341.1": "攻击提升", + "Talent.1430341.2": "攻击力提升&Param1&", + "Talent.1430342.1": "风系伤害", + "Talent.1430342.2": "风系伤害提升&Param1&", + "Talent.1430348.1": "白银魅影", + "Talent.1430348.2": "任意角色对目标附加##风系印记#1017#后,风影技能伤害提升&Param1&,普攻伤害提升&Param2&,持续&Param3&秒。", + "Talent.1430449.1": "攻击强化", + "Talent.1430449.2": "基础攻击提升&Param1&", + "Talent.1430450.1": "防御强化", + "Talent.1430450.2": "基础防御提升&Param1&", + "Talent.1430451.1": "生命强化", + "Talent.1430451.2": "基础生命提升&Param1&", + "Talent.1430452.1": "攻击提升", + "Talent.1430452.2": "攻击力提升&Param1&", + "Talent.1430453.1": "风系伤害", + "Talent.1430453.2": "风系伤害提升&Param1&", + "Talent.1430454.1": "攻击强化", + "Talent.1430454.2": "基础攻击提升&Param1&", + "Talent.1430455.1": "防御强化", + "Talent.1430455.2": "基础防御提升&Param1&", + "Talent.1430456.1": "生命强化", + "Talent.1430456.2": "基础生命提升&Param1&", + "Talent.1430457.1": "攻击提升", + "Talent.1430457.2": "攻击力提升&Param1&", + "Talent.1430458.1": "风系伤害", + "Talent.1430458.2": "风系伤害提升&Param1&", + "Talent.1430464.1": "枪响剧终", + "Talent.1430464.2": "风影对目标造成普攻伤害后,攻击力提升&Param1&,持续&Param2&秒,可叠加&Param3&层。", + "Talent.1430565.1": "攻击强化", + "Talent.1430565.2": "基础攻击提升&Param1&", + "Talent.1430566.1": "防御强化", + "Talent.1430566.2": "基础防御提升&Param1&", + "Talent.1430567.1": "生命强化", + "Talent.1430567.2": "基础生命提升&Param1&", + "Talent.1430568.1": "攻击提升", + "Talent.1430568.2": "攻击力提升&Param1&", + "Talent.1430569.1": "风系伤害", + "Talent.1430569.2": "风系伤害提升&Param1&", + "Talent.1430570.1": "攻击强化", + "Talent.1430570.2": "基础攻击提升&Param1&", + "Talent.1430571.1": "防御强化", + "Talent.1430571.2": "基础防御提升&Param1&", + "Talent.1430572.1": "生命强化", + "Talent.1430572.2": "基础生命提升&Param1&", + "Talent.1430573.1": "攻击提升", + "Talent.1430573.2": "攻击力提升&Param1&", + "Talent.1430574.1": "风系伤害", + "Talent.1430574.2": "风系伤害提升&Param1&", + "Talent.1430580.1": "荣归北境", + "Talent.1430580.2": "风影对精英及以上目标造成风系伤害提升&Param1&。", "Talent.1440101.1": "攻击强化", "Talent.1440101.2": "基础攻击提升&Param1&", "Talent.1440102.1": "防御强化", @@ -32925,11 +33911,11 @@ "TalentGroup.14203.1": "余烬的阴云", "TalentGroup.14204.1": "离开的决心", "TalentGroup.14205.1": "新的“我”", - "TalentGroup.14301.1": "核心天赋I", - "TalentGroup.14302.1": "核心天赋II", - "TalentGroup.14303.1": "核心天赋III", - "TalentGroup.14304.1": "核心天赋IV", - "TalentGroup.14305.1": "核心天赋V", + "TalentGroup.14301.1": "黎明扳机", + "TalentGroup.14302.1": "扶正诛恶", + "TalentGroup.14303.1": "白银魅影", + "TalentGroup.14304.1": "枪响剧终", + "TalentGroup.14305.1": "荣归北境", "TalentGroup.14401.1": "织浪成衣", "TalentGroup.14402.1": "水袖藏刃", "TalentGroup.14403.1": "影随潮生", @@ -32975,46 +33961,46 @@ "TalentGroup.15903.1": "回春妙手", "TalentGroup.15904.1": "瑞兆镇疾", "TalentGroup.15905.1": "辞旧迎新", - "ThrowGiftItem.101.1": "道具1", - "ThrowGiftItem.101.2": "无需翻译", - "ThrowGiftItem.102.1": "道具2", - "ThrowGiftItem.102.2": "无需翻译", - "ThrowGiftItem.103.1": "道具3", - "ThrowGiftItem.103.2": "无需翻译", - "ThrowGiftItem.104.1": "道具4", - "ThrowGiftItem.104.2": "无需翻译", - "ThrowGiftItem.105.1": "道具5", - "ThrowGiftItem.105.2": "无需翻译", - "ThrowGiftItem.106.1": "道具6", - "ThrowGiftItem.106.2": "无需翻译", - "ThrowGiftItem.107.1": "道具7", - "ThrowGiftItem.107.2": "无需翻译", - "ThrowGiftItem.108.1": "道具8", - "ThrowGiftItem.108.2": "无需翻译", - "ThrowGiftLevel.10101.1": "01", - "ThrowGiftLevel.10101.2": "无需翻译I", - "ThrowGiftLevel.10101.3": "无需翻译2", - "ThrowGiftLevel.10102.1": "02", - "ThrowGiftLevel.10102.2": "无需翻译 II", - "ThrowGiftLevel.10102.3": "无需翻译3", - "ThrowGiftLevel.10103.1": "01", - "ThrowGiftLevel.10103.2": "无需翻译I", - "ThrowGiftLevel.10103.3": "无需翻译3", - "ThrowGiftLevel.10104.1": "02", - "ThrowGiftLevel.10104.2": "无需翻译 II", - "ThrowGiftLevel.10104.3": "无需翻译3", - "ThrowGiftLevel.10105.1": "01", - "ThrowGiftLevel.10105.2": "无需翻译I", - "ThrowGiftLevel.10105.3": "无需翻译10", - "ThrowGiftLevel.10106.1": "02", - "ThrowGiftLevel.10106.2": "无需翻译 II", - "ThrowGiftLevel.10106.3": "无需翻译800", - "ThrowGiftLevel.10107.1": "01", - "ThrowGiftLevel.10107.2": "无需翻译I", - "ThrowGiftLevel.10107.3": "无需翻译3", - "ThrowGiftLevel.10108.1": "02", - "ThrowGiftLevel.10108.2": "无需翻译 II", - "ThrowGiftLevel.10108.3": "无需翻译500", + "ThrowGiftItem.101.1": "加时滴滴表", + "ThrowGiftItem.101.2": "使用后,当前关卡倒计时+10秒。", + "ThrowGiftItem.102.1": "免费夏洛克", + "ThrowGiftItem.102.2": "使用后,15秒内可无限发射夏洛克。", + "ThrowGiftItem.103.1": "超级冻冻冰", + "ThrowGiftItem.103.2": "使用后,15秒内延缓倒计时和移动篮子的速度(不影响道具生效时间和其他速度)。", + "ThrowGiftItem.104.1": "乐透大金币", + "ThrowGiftItem.104.2": "使用后,15秒内获得的分数双倍。", + "ThrowGiftItem.105.1": "奇迹夏洛克", + "ThrowGiftItem.105.2": "使用后,15秒内发射的夏洛克可代表任意颜色。", + "ThrowGiftItem.106.1": "空降夏洛克", + "ThrowGiftItem.106.2": "使用后,下一次发射的夏洛克会空降到飞行轨迹下方的第一个篮子中。", + "ThrowGiftItem.107.1": "冲击夏洛克", + "ThrowGiftItem.107.2": "使用后,下一次发射的夏洛克可无视并穿越飞行轨迹中的障碍物。", + "ThrowGiftItem.108.1": "制导夏洛克", + "ThrowGiftItem.108.2": "使用后,下一次发射的夏洛克的飞行轨迹全程可见,并持续留存此轨迹。", + "ThrowGiftLevel.10101.1": "简单", + "ThrowGiftLevel.10101.2": "初试身手 I", + "ThrowGiftLevel.10101.3": "成功使夏洛克落入篮子2次", + "ThrowGiftLevel.10102.1": "困难", + "ThrowGiftLevel.10102.2": "初试身手 II", + "ThrowGiftLevel.10102.3": "成功使夏洛克落入篮子2次", + "ThrowGiftLevel.10103.1": "简单", + "ThrowGiftLevel.10103.2": "熟练入框 I", + "ThrowGiftLevel.10103.3": "总得分达到400分", + "ThrowGiftLevel.10104.1": "困难", + "ThrowGiftLevel.10104.2": "熟练入框 II", + "ThrowGiftLevel.10104.3": "总得分达到500分", + "ThrowGiftLevel.10105.1": "困难", + "ThrowGiftLevel.10105.2": "极速送达 I", + "ThrowGiftLevel.10105.3": "倒计时结束前总得分达到500分", + "ThrowGiftLevel.10106.1": "挑战", + "ThrowGiftLevel.10106.2": "极速送达 II", + "ThrowGiftLevel.10106.3": "倒计时结束前总得分达到800分", + "ThrowGiftLevel.10107.1": "困难", + "ThrowGiftLevel.10107.2": "精准盲投 I", + "ThrowGiftLevel.10107.3": "成功使夏洛克落入篮子3次", + "ThrowGiftLevel.10108.1": "挑战", + "ThrowGiftLevel.10108.2": "精准盲投 II", + "ThrowGiftLevel.10108.3": "倒计时结束前总得分达到500分", "Title.1.1": "失忆", "Title.10.1": "团长", "Title.11.1": "睿智", @@ -33123,6 +34109,7 @@ "TopBar.MiningGame_400003.1": "幸运寻宝铲", "TopBar.MiningGame_400007.1": "幸运寻宝铲", "TopBar.OurRegimentThemePanel.1": "活动", + "TopBar.PenguinCardLevel.1": "命运星牌局", "TopBar.Quest.1": "任务", "TopBar.QuestNewbie.1": "教学", "TopBar.RegionBossFormation.1": "纪录", @@ -33166,7 +34153,7 @@ "TopBar.Task_10105.1": "活动任务", "TopBar.Task_20101.1": "活动任务", "TopBar.Task_30101.1": "活动任务", - "TopBar.ThrowGiftPanel.1": "天降好礼", + "TopBar.ThrowGiftPanel.1": "豪礼抛物线", "TopBar.TowerDefenseCharacterDetailPanel.1": "角色详情", "TopBar.TowerDefenseLevelDetailPanel.1": "活动", "TopBar.TowerDefenseSelectPanel.1": "活动", @@ -33679,6 +34666,9 @@ "TrialBuild.200010.1": "剧情纪录", "TrialBuild.200020.1": "剧情纪录", "TrialBuild.200030.1": "剧情纪录", + "TrialBuild.200040.1": "剧情纪录", + "TrialBuild.200050.1": "剧情纪录", + "TrialBuild.200060.1": "剧情纪录", "TrialBuild.201.1": "剧情纪录", "TrialBuild.202.1": "剧情纪录", "TrialBuild.203.1": "剧情纪录", @@ -33700,11 +34690,13 @@ "TrialCharacter.103.1": "琥珀", "TrialCharacter.10301.1": "琥珀", "TrialCharacter.106.1": "???", + "TrialCharacter.10601.1": "???", "TrialCharacter.107.1": "缇莉娅", "TrialCharacter.10701.1": "缇莉娅", "TrialCharacter.108.1": "卡西米拉", "TrialCharacter.10801.1": "卡西米拉", "TrialCharacter.109.1": "???", + "TrialCharacter.10901.1": "???", "TrialCharacter.110.1": "翡冷翠", "TrialCharacter.11001.1": "翡冷翠", "TrialCharacter.111.1": "鸢尾", @@ -33742,10 +34734,11 @@ "TrialCharacter.127.1": "特丽莎", "TrialCharacter.12701.1": "特丽莎", "TrialCharacter.129.1": "???", + "TrialCharacter.12901.1": "???", "TrialCharacter.130.1": "???", "TrialCharacter.13001.1": "???", "TrialCharacter.132.1": "密涅瓦", - "TrialCharacter.13201.1": "???", + "TrialCharacter.13201.1": "密涅瓦", "TrialCharacter.133.1": "夏花", "TrialCharacter.13301.1": "夏花", "TrialCharacter.134.1": "冬香", @@ -33753,13 +34746,14 @@ "TrialCharacter.135.1": "雾语", "TrialCharacter.13501.1": "雾语", "TrialCharacter.136.1": "???", + "TrialCharacter.13601.1": "???", "TrialCharacter.14001.1": "???", "TrialCharacter.141.1": "赤霞", "TrialCharacter.14101.1": "赤霞", "TrialCharacter.142.1": "珂赛特", "TrialCharacter.14201.1": "珂赛特", - "TrialCharacter.143.1": "???", - "TrialCharacter.14301.1": "???", + "TrialCharacter.143.1": "风影", + "TrialCharacter.14301.1": "风影", "TrialCharacter.144.1": "千都世", "TrialCharacter.14401.1": "千都世", "TrialCharacter.145.1": "???", @@ -33769,6 +34763,7 @@ "TrialCharacter.149.1": "格芮", "TrialCharacter.14901.1": "格芮", "TrialCharacter.150.1": "菈露", + "TrialCharacter.15001.1": "菈露", "TrialCharacter.155.1": "希娅", "TrialCharacter.15501.1": "希娅", "TrialCharacter.156.1": "小禾", @@ -33784,6 +34779,9 @@ "TrialCharacter.200031.1": "科洛妮丝(新春)", "TrialCharacter.200032.1": "赤霞", "TrialCharacter.200033.1": "师渺", + "TrialCharacter.200041.1": "风影", + "TrialCharacter.200051.1": "风影", + "TrialCharacter.200061.1": "风影", "TrialCharacter.20101.1": "尘沙", "TrialCharacter.20102.1": "鸢尾", "TrialCharacter.20103.1": "琥珀", @@ -33890,7 +34888,7 @@ "UIText.ActivityEnter_Lock.1": "权限等级{0}级开放", "UIText.ActivityLevels_Adventure.1": "挑战", "UIText.ActivityLevels_Explore.1": "普通", - "UIText.ActivityLevels_Hard.1": "狂欢", + "UIText.ActivityLevels_Hard.1": "极寒", "UIText.ActivityLevels_HardCommon.1": "惊鸿", "UIText.ActivityLevels_Lock_Avg.1": "阅读剧情故事 {0} 解锁", "UIText.ActivityLevels_Lock_Day.1": "待开放", @@ -33939,6 +34937,7 @@ "UIText.Activity_Login_Reward_Day.1": "第{0}天", "UIText.Activity_MainLine_Goto.1": "立即前往", "UIText.Activity_MainLine_Story_Open.1": "已常驻开放", + "UIText.Activity_MiniGame_ThrowGifts.1": "豪礼抛物线", "UIText.Activity_Mini_Game.1": "幸运寻宝铲", "UIText.Activity_Mini_Game_10101.1": "心梦工坊", "UIText.Activity_Mini_Game_10102.1": "幸运寻宝铲", @@ -33956,7 +34955,7 @@ "UIText.Activity_Play_Cond_Tip_1.1": "权限等级{0}级后开启", "UIText.Activity_Play_Cond_Tip_2.1": "通关主线{0}后开启", "UIText.Activity_PopUp_Goto.1": "前往查看", - "UIText.Activity_PopUp_Goto_1.1": "前往", + "UIText.Activity_PopUp_Goto_1.1": "前 往", "UIText.Activity_PopUp_Time_Out.1": "活动已过期,奖励已下发至邮箱", "UIText.Activity_Remain_Time_Day.1": "{0}{1}小时", "UIText.Activity_Remain_Time_Hour.1": "{0}小时{1}分", @@ -33977,6 +34976,11 @@ "UIText.Activity_Tab_Time_1.1": "{0} 天后结束", "UIText.Activity_Tab_Time_2.1": "不足一天", "UIText.Activity_Task.1": "活动任务", + "UIText.Activity_ThrowGifts_BestScore.1": "最高得分", + "UIText.Activity_ThrowGifts_Fail.1": "心愿落空", + "UIText.Activity_ThrowGifts_Text_Pause.1": "暂停中,是否继续挑战?", + "UIText.Activity_ThrowGifts_Win.1": "心愿达成", + "UIText.Activity_ThrowGifts_WinCond.1": "胜利条件", "UIText.Activity_TowerAllOpen_Des.1": "活动期限内,各擂台全天候开放!\n恭迎各旅人小队前来挑战!", "UIText.Activity_TowerAllOpen_Go.1": "立即前往", "UIText.Activity_TowerAllOpen_Tip.1": "(活动结束后将恢复为每天开放部分擂台)", @@ -35254,6 +36258,14 @@ "UIText.Guide_2_1.1": "出发之前,顺路捎上能一起爬塔的旅人吧?\u000b要是能有更多可靠的同伴就再好不过了。", "UIText.Guide_2_2.1": "新手招募可最多进行20次并保存其中5次招募结果。您可选择任意一个保存结果开始旅程。", "UIText.Guide_2_3.1": "您可以于此时完成招募,也可在完成全部新手教程后再行招募。", + "UIText.Guide_301_1.1": "欢迎来到命运星牌局!\u000b开始对局时,就先选择一张喜欢的星命牌吧!", + "UIText.Guide_301_2.1": "随着牌局进行,将有可能收集到更多种类的星命牌。", + "UIText.Guide_301_3.1": "点按这里正式开始对局!", + "UIText.Guide_302_1.1": "揭示命运的时刻到来了。\u000b翻开元素牌揭晓您的答案——", + "UIText.Guide_302_2.1": "占卜的结果不错喔,这些命运币是属于您的馈赠!\u000b达成特定的元素牌型,并结合星命牌的加成,可使您获得更多命运币。", + "UIText.Guide_303_1.1": "此处显示的您当前持有的命运币。", + "UIText.Guide_303_2.1": "您的目标就是在回合耗尽前,收集到尽可能多的命运币,达成通关目标。", + "UIText.Guide_303_3.1": "有时,消耗一些命运币解锁各类增益效果能够带来更大优势。\u000b期待您的表现喔,魔王大人~", "UIText.Guide_32_1.1": "这是本次探索中已获得的所有音符。", "UIText.Guide_32_2.1": "每一种协奏技能需要特定的音符组合才能激活。", "UIText.Guide_32_3.1": "每次探索都要重新搜集音符,\n音符和协奏技能是“纪录”的重要组成部分。", @@ -35909,16 +36921,86 @@ "UIText.PRESENTS_01.1": "朵拉不足,无法升级", "UIText.Pause_Btn_ContinueBattle.1": "继续战斗", "UIText.Pause_Btn_EndBattle.1": "结束战斗", - "UIText.PenguinCard_AddBtnMaxLevel.1": "已达最大,无法升级", + "UIText.PenguinCard_Activity_Goto.1": "立即前往", + "UIText.PenguinCard_AddBtnMax.1": "已满级", + "UIText.PenguinCard_AddBtnMaxLevel.1": "无法继续升级这项增益", "UIText.PenguinCard_AddRollSuccess.1": "升级成功!每回合可刷新{num_0}次星命牌", "UIText.PenguinCard_AddRoundSuccess.1": "升级成功!当前每回合可发牌{num_0}轮", "UIText.PenguinCard_AddSlotSuccess.1": "升级成功!星命牌槽位变为{num_0}", - "UIText.PenguinCard_Error_EmptyPenguinCard.1": "没企鹅牌可以选了", + "UIText.PenguinCard_Btn_AddRoll.1": "星命牌刷新次数+1", + "UIText.PenguinCard_Btn_AddRound.1": "每回合发牌次数+1", + "UIText.PenguinCard_Btn_AddSlot.1": "星命牌槽位数+1", + "UIText.PenguinCard_Btn_Auto.1": "自动", + "UIText.PenguinCard_Btn_Back.1": "返 回", + "UIText.PenguinCard_Btn_ContinueTurn.1": "继续对局", + "UIText.PenguinCard_Btn_EndTurn.1": "回合结束", + "UIText.PenguinCard_Btn_FlipAll.1": "全部翻开", + "UIText.PenguinCard_Btn_GetAllReward.1": "全部领取", + "UIText.PenguinCard_Btn_Giveup.1": "终止挑战", + "UIText.PenguinCard_Btn_NextRound.1": "发 牌", + "UIText.PenguinCard_Btn_NextTurn.1": "回合开始", + "UIText.PenguinCard_Btn_Quest.1": "奖励", + "UIText.PenguinCard_Btn_Receive.1": "领 取", + "UIText.PenguinCard_Btn_Restart.1": "重新开始", + "UIText.PenguinCard_Btn_Roll.1": "刷新", + "UIText.PenguinCard_Btn_RollSuffix.1": "({num_0}/{num_1})", + "UIText.PenguinCard_Btn_Select.1": "选 择", + "UIText.PenguinCard_Btn_Upgrade.1": "升 级", + "UIText.PenguinCard_Btn_Win.1": "你赢了", + "UIText.PenguinCard_CardLevel.1": "Lv{num_0}", + "UIText.PenguinCard_EndTurnTip.1": "点击回合结束继续", + "UIText.PenguinCard_Error_EmptyPenguinCard.1": "没有可以选取的星命牌", + "UIText.PenguinCard_FlipAllCardTip.1": "请翻开全部元素牌以揭示本轮收益", + "UIText.PenguinCard_HandRank.1": "牌型", + "UIText.PenguinCard_HandRankBase.1": "基础", + "UIText.PenguinCard_HandRankRatio.1": "倍率", + "UIText.PenguinCard_LeftRound.1": "剩余{{num_0}轮", + "UIText.PenguinCard_LeftTurn.1": "剩余{num_0}回合", + "UIText.PenguinCard_Level_BestScore.1": "最佳", + "UIText.PenguinCard_Level_LockLevel.1": "完成上一关后解锁", + "UIText.PenguinCard_Level_LockLevelTips.1": "完成前置关卡后解锁", + "UIText.PenguinCard_Log_TurnCount.1": "第{num_0}回合", + "UIText.PenguinCard_Log_TurnScore.1": "本回合总收入", + "UIText.PenguinCard_NextRoundTip.1": "点击发牌继续", "UIText.PenguinCard_NotEnoughScoreRoll.1": "不足,无法刷新", "UIText.PenguinCard_NotEnoughScoreUpgrade.1": "不足,无法升级", + "UIText.PenguinCard_Pause_LeftTurn.1": "剩余 {num_0} 回合", + "UIText.PenguinCard_Pause_StarDesc.1": "拥有{num_0}", + "UIText.PenguinCard_Pause_StarTarget.1": "任务目标", + "UIText.PenguinCard_Pause_Turn.1": "回合数", + "UIText.PenguinCard_Pause_TurnCount.1": "第 {num_0} 回合", + "UIText.PenguinCard_Quest_CurProcess.1": "当前完成状况", "UIText.PenguinCard_Quest_ReceiveNone.1": "暂无可领取的奖励", - "UIText.PenguinCard_RollMax.1": "达到最大刷新限制,无法刷新", - "UIText.PenguinCard_SlotMax.1": "槽位已满,无法添加", + "UIText.PenguinCard_Quest_UnComplete.1": "未完成", + "UIText.PenguinCard_Result_BestCard.1": "最高级星命牌", + "UIText.PenguinCard_Result_BestRound.1": "最佳单轮积分", + "UIText.PenguinCard_Result_BestTurn.1": "最佳回合积分", + "UIText.PenguinCard_Result_ClickClose.1": "单击屏幕退出", + "UIText.PenguinCard_Result_CountSuffix.1": "(×{num_0})", + "UIText.PenguinCard_Result_GetCardCount.1": "已获得星命牌", + "UIText.PenguinCard_Result_GetScore.1": "得分", + "UIText.PenguinCard_Result_MostHandRank.1": "最常用牌型", + "UIText.PenguinCard_Result_MostSuit.1": "最常用花色", + "UIText.PenguinCard_Result_NeedScore.1": "还差{num_0}", + "UIText.PenguinCard_Result_Statistics.1": "通关统计", + "UIText.PenguinCard_Result_TotalRound.1": "总轮数", + "UIText.PenguinCard_Result_TotalTurn.1": "总回合数", + "UIText.PenguinCard_RollMax.1": "本回合刷新次数已达上限", + "UIText.PenguinCard_Round_Base.1": "基础收益", + "UIText.PenguinCard_Round_Ratio.1": "倍率", + "UIText.PenguinCard_Round_Score.1": "本轮收益", + "UIText.PenguinCard_SelectCardDoneTip.1": "选择已完成", + "UIText.PenguinCard_SelectCardTip.1": "选择任意星命牌", + "UIText.PenguinCard_SkipTips.1": "本局不再弹出", + "UIText.PenguinCard_SlotMax.1": "没有空置的星命牌槽位", + "UIText.PenguinCard_Tip_NotSelectedPenguinCard.1": "还有星命牌未选择,是否跳过选择", + "UIText.PenguinCard_Title_HandRank.1": "牌型一览", + "UIText.PenguinCard_Title_Pause.1": "暂停", + "UIText.PenguinCard_Title_Quest.1": "活动奖励", + "UIText.PenguinCard_Trigger_AddRatio.1": "倍率+{num_0}", + "UIText.PenguinCard_Trigger_AddScore.1": "+{num_0}", + "UIText.PenguinCard_Trigger_MultiRatio.1": "倍率×{num_0}", + "UIText.PenguinCard_WinTip.1": "你赢了", "UIText.PerActivity_Not_Open.1": "尚未开放,敬请期待", "UIText.PerActivity_Quest_Complete.1": "已完成", "UIText.PerActivity_Quest_Jump.1": "前往", @@ -36841,18 +37923,20 @@ "UIText.ThrowGift_Difficulty2.1": "熟练入框", "UIText.ThrowGift_Difficulty3.1": "极速送达", "UIText.ThrowGift_Difficulty4.1": "精准盲投", - "UIText.ThrowGift_GroupLockHint.1": "这个区域还未解锁", + "UIText.ThrowGift_GetCard.1": "放入背包", + "UIText.ThrowGift_GroupLockHint.1": "通关前一阶段解锁", "UIText.ThrowGift_Item.1": "道具", - "UIText.ThrowGift_LevelInfo_Go.1": "前往", + "UIText.ThrowGift_LevelInfo_Go.1": "前 往", "UIText.ThrowGift_LevelInfo_MaxScore.1": "最高得分", "UIText.ThrowGift_LevelInfo_Unlock.1": "未解锁", "UIText.ThrowGift_LevelScoreTitle.1": "得分", - "UIText.ThrowGift_Settle_Close.1": "完成", - "UIText.ThrowGift_Settle_GiftCount.1": "送出礼物", + "UIText.ThrowGift_Settle_Close.1": "完 成", + "UIText.ThrowGift_Settle_GiftCount.1": "送出夏洛克", "UIText.ThrowGift_Settle_NextLevel.1": "下一关", - "UIText.ThrowGift_Settle_Restart.1": "重试", - "UIText.ThrowGift_Settle_ScoreTitle.1": "心愿分", - "UIText.ThrowGift_Target.1": "目标", + "UIText.ThrowGift_Settle_RemainCount.1": "剩余夏洛克", + "UIText.ThrowGift_Settle_Restart.1": "重 试", + "UIText.ThrowGift_Settle_ScoreTitle.1": "总得分", + "UIText.ThrowGift_Target.1": "任务", "UIText.ThrowGift_TargetHint_Title.1": "胜利条件", "UIText.ThrowGift_UseItem.1": "使用", "UIText.Tip_CDTitle.1": "技能冷却", @@ -37324,6 +38408,9 @@ "VampireSurvivor.306.1": "怒骸狂猎 第6期", "VampireSurvivor.306.2": "区域一", "VampireSurvivor.306.3": "区域二", + "VampireSurvivor.307.1": "怒骸狂猎 第7期", + "VampireSurvivor.307.2": "区域一", + "VampireSurvivor.307.3": "区域二", "VampireSurvivorQuest.101.1": "赛季关卡累计获得10000分", "VampireSurvivorQuest.10101.1": "完成港口防卫", "VampireSurvivorQuest.10102.1": "港口防卫达到2500分", diff --git a/data/language/en_us/activitygoods.json b/data/language/en_us/activitygoods.json index 3647fb9e..7137df4b 100644 --- a/data/language/en_us/activitygoods.json +++ b/data/language/en_us/activitygoods.json @@ -269,6 +269,52 @@ "ActivityGoods.100622.2": "Grants one basic Disc material from Tier-up Trial of your choice.", "ActivityGoods.100623.1": "Dorra", "ActivityGoods.100623.2": "A basic currency that can be used in various features.", + "ActivityGoods.100701.1": "Dawn After Winter", + "ActivityGoods.100701.2": "A Runic Disc titled [The Break of Frost]. It can unleash great power.", + "ActivityGoods.100702.1": "The Break of Frost Melody", + "ActivityGoods.100702.2": "Material required for the Crescendo of this Disc: The Break of Frost.", + "ActivityGoods.100703.1": "Winter Requiem and the Trigger of Dawn", + "ActivityGoods.100703.2": "Unlocks the Honor Title: Winter Requiem and the Trigger of Dawn.", + "ActivityGoods.100704.1": "Wrath Beauty", + "ActivityGoods.100704.2": "Used for certain Trekker skill upgrade (Lv.7 to Lv.10).", + "ActivityGoods.100705.1": "Cerulean Ticket", + "ActivityGoods.100705.2": "A certificate used for recruiting in Limited Trekker Banner.", + "ActivityGoods.100706.1": "Sprout Ticket", + "ActivityGoods.100706.2": "A certificate used for recruiting in Permanent Trekker Banner.", + "ActivityGoods.100707.1": "Star Emblem Polisher", + "ActivityGoods.100707.2": "Special material for locking Affixes during Trekker Emblems resets.", + "ActivityGoods.100708.1": "Blazing Wings", + "ActivityGoods.100708.2": "A gift that increases a Trekker's Affinity by 500.", + "ActivityGoods.100709.1": "Chilling Wind Spinner", + "ActivityGoods.100709.2": "A gift that increases a Trekker's Affinity by 500.", + "ActivityGoods.100710.1": "Fragrant Ice Delight", + "ActivityGoods.100710.2": "A gift that increases a Trekker's Affinity by 500.", + "ActivityGoods.100711.1": "Exeunt Bowler", + "ActivityGoods.100711.2": "An advanced material used for Trekker tier-up.", + "ActivityGoods.100712.1": "Magic Sound Game Cartridge", + "ActivityGoods.100712.2": "An advanced material used for Trekker skill upgrades.", + "ActivityGoods.100713.1": "Frenzied Waltz Essence", + "ActivityGoods.100713.2": "An advanced material used for Discs tier-up.", + "ActivityGoods.100714.1": "Monolith Stairs Pass", + "ActivityGoods.100714.2": "A pass used to initiate a Monolith Express.", + "ActivityGoods.100715.1": "Trekker's Handwritten Encyclopedia", + "ActivityGoods.100715.2": "Grants tons of EXP for leveling up Trekkers.", + "ActivityGoods.100716.1": "Starlit Colored Glass", + "ActivityGoods.100716.2": "Grants tons of EXP for upgrading Discs.", + "ActivityGoods.100717.1": "Spotlight Bowler", + "ActivityGoods.100717.2": "An intermediate material used for Trekker tier-up.", + "ActivityGoods.100718.1": "Rhythm Game Cartridge", + "ActivityGoods.100718.2": "An intermediate material used for Trekker skill upgrades.", + "ActivityGoods.100719.1": "Phantom Step Remnant", + "ActivityGoods.100719.2": "An intermediate material used for Discs tier-up.", + "ActivityGoods.100720.1": "Novice Trekker Promotion Box", + "ActivityGoods.100720.2": "Grants one basic Trekker promotion material from Tier-up Trial of your choice.", + "ActivityGoods.100721.1": "Beginner Cartridge Box", + "ActivityGoods.100721.2": "Grants a Basic Game Cartridge of your choice.", + "ActivityGoods.100722.1": "Novice Disc Promotion Box", + "ActivityGoods.100722.2": "Grants one basic Disc material from Tier-up Trial of your choice.", + "ActivityGoods.100723.1": "Dorra", + "ActivityGoods.100723.2": "A basic currency that can be used in various features.", "ActivityGoods.300101.1": "Exquisite Gift Box", "ActivityGoods.300101.2": "Grants a random exquisite gift.", "ActivityGoods.300102.1": "Monolith Stairs Pass", diff --git a/data/language/en_us/activitygroup.json b/data/language/en_us/activitygroup.json index b2c84d62..9ec1e2b3 100644 --- a/data/language/en_us/activitygroup.json +++ b/data/language/en_us/activitygroup.json @@ -4,6 +4,7 @@ "ActivityGroup.10102.1": "[Event Notes]\nThe [Beyond the Dream] event has begun!\n\nDuring the event, you can challenge limited-time levels, read main stories, and play the mini-game Lucky Treasure Shovel.\n\nCompleting these activities and event missions will reward you with event currency: Healthy Rice Balls, which can be used to redeem various rewards.", "ActivityGroup.10103.1": "[Event Notes]\nThe [Miracle of a Flicker] event has begun!\n\nDuring the event, you can challenge limited-time levels, read main stories, and play the mini-game: Lucky Treasure Shovel.\n\nCompleting these activities and event missions will reward you with event currency: Expense Receipts, which can be used to redeem various rewards.", "ActivityGroup.10104.1": "[Event Notes]\nThe [Crackling Hint of Spring] event has begun!\n\nDuring the event, you can challenge limited-time levels, read event stories, and play the mini-game: Cookie Workshop.\nCompleting these activities and event missions will reward you with the event currency: Tasty Tanghulu, which can be used to redeem various rewards.", + "ActivityGroup.10105.1": "[Event Notes]\nThe [Winter Requiem and the Trigger of Dawn] event has begun!\n\nDuring the event, you can challenge limited-time levels, read event stories, and play the mini-game: Arc of Abundance.\nCompleting these activities and event missions will reward you with the event currency: Canned Ration, which can be used to redeem various rewards.", "ActivityGroup.20101.1": "[Event Notes]\nThe [Radiant Messenger, Holy Night Spirit] event has begun!\n\nDuring the event, you can challenge limited-time stages, read event stories, and play the mini-game Cookie Workshop.\n\nCompleting these activities and event missions will reward you with event currency Snowish Gingerbread Cookie, which can be used to redeem various rewards.", "ActivityGroup.30101.1": "[Event Period]\nFeb. 16, 2026 21:00 – Feb. 23, 2026 19:59:59 (UTC-7)\n\n[Requirements]\nAuthorization Level ≥ 5\n\n[Details]\nThe Bouncing Bumper Bash event has begun!\n\nDuring the event, challenge and complete event missions to earn the event currency: United Council Tokens, which can be used to redeem various rewards." } \ No newline at end of file diff --git a/data/language/en_us/activitylevelslevel.json b/data/language/en_us/activitylevelslevel.json index a6a7725c..51cdb626 100644 --- a/data/language/en_us/activitylevelslevel.json +++ b/data/language/en_us/activitylevelslevel.json @@ -359,6 +359,106 @@ "ActivityLevelsLevel.1040304.3": "Clear time ≤150s", "ActivityLevelsLevel.1040304.4": "Clear with >30s remaining", "ActivityLevelsLevel.1040304.5": "Clear with >60s remaining", + "ActivityLevelsLevel.1050101.1": "Vanguard of War Ⅰ", + "ActivityLevelsLevel.1050101.2": "In a foreign land, a conspiracy is unfolding.\nBeware—their tactics are more coordinated than ever.", + "ActivityLevelsLevel.1050101.3": "Clear time ≤120s", + "ActivityLevelsLevel.1050101.4": "Clear with >20s remaining", + "ActivityLevelsLevel.1050101.5": "Clear with >30s remaining", + "ActivityLevelsLevel.1050102.1": "Vanguard of War Ⅱ", + "ActivityLevelsLevel.1050102.2": "In a foreign land, a conspiracy is unfolding.\nBeware—their tactics are more coordinated than ever.", + "ActivityLevelsLevel.1050102.3": "Clear time ≤120s", + "ActivityLevelsLevel.1050102.4": "Clear with >20s remaining", + "ActivityLevelsLevel.1050102.5": "Clear with >30s remaining", + "ActivityLevelsLevel.1050103.1": "Vanguard of War Ⅲ", + "ActivityLevelsLevel.1050103.2": "In a foreign land, a conspiracy is unfolding.\nBeware—their tactics are more coordinated than ever.", + "ActivityLevelsLevel.1050103.3": "Clear time ≤120s", + "ActivityLevelsLevel.1050103.4": "Clear with >20s remaining", + "ActivityLevelsLevel.1050103.5": "Clear with >30s remaining", + "ActivityLevelsLevel.1050104.1": "The Forging of War Ⅰ", + "ActivityLevelsLevel.1050104.2": "Where the sharp edge and fire converge,\na destructive force is forged—so fierce it evaporates everything.", + "ActivityLevelsLevel.1050104.3": "Clear time ≤120s", + "ActivityLevelsLevel.1050104.4": "Clear with >20s remaining", + "ActivityLevelsLevel.1050104.5": "Clear with >30s remaining", + "ActivityLevelsLevel.1050105.1": "The Forging of War Ⅱ", + "ActivityLevelsLevel.1050105.2": "Where the sharp edge and fire converge,\na destructive force is forged—so fierce it evaporates everything.", + "ActivityLevelsLevel.1050105.3": "Clear time ≤120s", + "ActivityLevelsLevel.1050105.4": "Clear with >20s remaining", + "ActivityLevelsLevel.1050105.5": "Clear with >30s remaining", + "ActivityLevelsLevel.1050106.1": "The Reaping of Souls Ⅰ", + "ActivityLevelsLevel.1050106.2": "No longer driven by instinct alone, they now swing scythes and blades in lethal rhythm.\nCoordinating seamlessly, they create a forbidden zone no life is welcome.", + "ActivityLevelsLevel.1050106.3": "Clear time ≤120s", + "ActivityLevelsLevel.1050106.4": "Clear with >20s remaining", + "ActivityLevelsLevel.1050106.5": "Clear with >30s remaining", + "ActivityLevelsLevel.1050107.1": "Blades and Flames Ⅰ", + "ActivityLevelsLevel.1050107.2": "As if heeding a divine call—be it war drums or a trumpet from the heavens,\nthey muster their full might, striving to conjure a realm of nothing but blades and flames.", + "ActivityLevelsLevel.1050107.3": "Clear time ≤120s", + "ActivityLevelsLevel.1050107.4": "Clear with >20s remaining", + "ActivityLevelsLevel.1050107.5": "Clear with >30s remaining", + "ActivityLevelsLevel.1050108.1": "Crimson Descent Ⅰ", + "ActivityLevelsLevel.1050108.2": "\"I saw a knight on a red horse descend from the pinnacle of the Monolith. Bestowed with the power to wage war, he wanted to strip the world of its peace...\"", + "ActivityLevelsLevel.1050108.3": "Clear time ≤150s", + "ActivityLevelsLevel.1050108.4": "Clear with >30s remaining", + "ActivityLevelsLevel.1050108.5": "Clear with >60s remaining", + "ActivityLevelsLevel.1050201.1": "Vanguard of War Ⅳ", + "ActivityLevelsLevel.1050201.2": "In a foreign land, a conspiracy is unfolding.\nBeware—their tactics are more coordinated than ever.", + "ActivityLevelsLevel.1050201.3": "Clear time ≤120s", + "ActivityLevelsLevel.1050201.4": "Clear with >20s remaining", + "ActivityLevelsLevel.1050201.5": "Clear with >30s remaining", + "ActivityLevelsLevel.1050202.1": "Vanguard of War Ⅴ", + "ActivityLevelsLevel.1050202.2": "In a foreign land, a conspiracy is unfolding.\nBeware—their tactics are more coordinated than ever.", + "ActivityLevelsLevel.1050202.3": "Clear time ≤120s", + "ActivityLevelsLevel.1050202.4": "Clear with >20s remaining", + "ActivityLevelsLevel.1050202.5": "Clear with >30s remaining", + "ActivityLevelsLevel.1050203.1": "Vanguard of War Ⅵ", + "ActivityLevelsLevel.1050203.2": "In a foreign land, a conspiracy is unfolding.\nBeware—their tactics are more coordinated than ever.", + "ActivityLevelsLevel.1050203.3": "Clear time ≤120s", + "ActivityLevelsLevel.1050203.4": "Clear with >20s remaining", + "ActivityLevelsLevel.1050203.5": "Clear with >30s remaining", + "ActivityLevelsLevel.1050204.1": "The Forging of War Ⅲ", + "ActivityLevelsLevel.1050204.2": "Where the sharp edge and fire converge,\na destructive force is forged—so fierce it evaporates everything.", + "ActivityLevelsLevel.1050204.3": "Clear time ≤120s", + "ActivityLevelsLevel.1050204.4": "Clear with >20s remaining", + "ActivityLevelsLevel.1050204.5": "Clear with >30s remaining", + "ActivityLevelsLevel.1050205.1": "The Reaping of Souls Ⅱ", + "ActivityLevelsLevel.1050205.2": "No longer driven by instinct alone, they now swing scythes and blades in lethal rhythm.\nCoordinating seamlessly, they create a forbidden zone no life is welcome.", + "ActivityLevelsLevel.1050205.3": "Clear time ≤120s", + "ActivityLevelsLevel.1050205.4": "Clear with >20s remaining", + "ActivityLevelsLevel.1050205.5": "Clear with >30s remaining", + "ActivityLevelsLevel.1050206.1": "The Forging of War IV", + "ActivityLevelsLevel.1050206.2": "Where the sharp edge and fire converge,\na destructive force is forged—so fierce it evaporates everything.", + "ActivityLevelsLevel.1050206.3": "Clear time ≤120s", + "ActivityLevelsLevel.1050206.4": "Clear with >20s remaining", + "ActivityLevelsLevel.1050206.5": "Clear with >30s remaining", + "ActivityLevelsLevel.1050207.1": "Blades and Flames Ⅱ", + "ActivityLevelsLevel.1050207.2": "As if heeding a divine call—be it war drums or a trumpet from the heavens,\nthey muster their full might, striving to conjure a realm of nothing but blades and flames.", + "ActivityLevelsLevel.1050207.3": "Clear time ≤120s", + "ActivityLevelsLevel.1050207.4": "Clear with >20s remaining", + "ActivityLevelsLevel.1050207.5": "Clear with >30s remaining", + "ActivityLevelsLevel.1050208.1": "Crimson Descent Ⅱ", + "ActivityLevelsLevel.1050208.2": "\"I saw a knight on a red horse descend from the pinnacle of the Monolith. Bestowed with the power to wage war, he wanted to strip the world of its peace...\"", + "ActivityLevelsLevel.1050208.3": "Clear time ≤150s", + "ActivityLevelsLevel.1050208.4": "Clear with >30s remaining", + "ActivityLevelsLevel.1050208.5": "Clear with >60s remaining", + "ActivityLevelsLevel.1050301.1": "The Reaping of Souls Ⅲ", + "ActivityLevelsLevel.1050301.2": "No longer driven by instinct alone, they now swing scythes and blades in lethal rhythm.\nCoordinating seamlessly, they create a forbidden zone no life is welcome.", + "ActivityLevelsLevel.1050301.3": "Clear time ≤120s", + "ActivityLevelsLevel.1050301.4": "Clear with >20s remaining", + "ActivityLevelsLevel.1050301.5": "Clear with >30s remaining", + "ActivityLevelsLevel.1050302.1": "The Forging of War V", + "ActivityLevelsLevel.1050302.2": "Where the sharp edge and fire converge,\na destructive force is forged—so fierce it evaporates everything.", + "ActivityLevelsLevel.1050302.3": "Clear time ≤120s", + "ActivityLevelsLevel.1050302.4": "Clear with >20s remaining", + "ActivityLevelsLevel.1050302.5": "Clear with >30s remaining", + "ActivityLevelsLevel.1050303.1": "Blades and Flames Ⅲ", + "ActivityLevelsLevel.1050303.2": "As if heeding a divine call—be it war drums or a trumpet from the heavens,\nthey muster their full might, striving to conjure a realm of nothing but blades and flames.", + "ActivityLevelsLevel.1050303.3": "Clear time ≤120s", + "ActivityLevelsLevel.1050303.4": "Clear with >20s remaining", + "ActivityLevelsLevel.1050303.5": "Clear with >30s remaining", + "ActivityLevelsLevel.1050304.1": "Crimson Descent Ⅲ", + "ActivityLevelsLevel.1050304.2": "\"I saw a knight on a red horse descend from the pinnacle of the Monolith. Bestowed with the power to wage war, he wanted to strip the world of its peace...\"", + "ActivityLevelsLevel.1050304.3": "Clear time ≤150s", + "ActivityLevelsLevel.1050304.4": "Clear with >30s remaining", + "ActivityLevelsLevel.1050304.5": "Clear with >60s remaining", "ActivityLevelsLevel.2010101.1": "Snowish Eve Escapade I", "ActivityLevelsLevel.2010101.2": "A challenge from the Snowish Tree Spirit? Let's turn this place upside down!\nWipe the monsters and pick your prize!", "ActivityLevelsLevel.2010101.3": "Clear time ≤120s", diff --git a/data/language/en_us/activitypenguincardlevel.json b/data/language/en_us/activitypenguincardlevel.json new file mode 100644 index 00000000..9f37d198 --- /dev/null +++ b/data/language/en_us/activitypenguincardlevel.json @@ -0,0 +1,7 @@ +{ + "ActivityPenguinCardLevel.1011.1": "Moment of Entry", + "ActivityPenguinCardLevel.1012.1": "Ignis Mirror", + "ActivityPenguinCardLevel.1013.1": "Aqua Mirror", + "ActivityPenguinCardLevel.1014.1": "Ventus Mirror", + "ActivityPenguinCardLevel.1015.1": "Ultimate Mirror" +} \ No newline at end of file diff --git a/data/language/en_us/activitypenguincardquest.json b/data/language/en_us/activitypenguincardquest.json new file mode 100644 index 00000000..83ef311a --- /dev/null +++ b/data/language/en_us/activitypenguincardquest.json @@ -0,0 +1,20 @@ +{ + "ActivityPenguinCardQuest.101001.1": "Clear Moment of Entry", + "ActivityPenguinCardQuest.101002.1": "Clear Ignis Mirror", + "ActivityPenguinCardQuest.101003.1": "Clear Ignis Mirror with 3★.", + "ActivityPenguinCardQuest.101004.1": "Clear Aqua Mirror", + "ActivityPenguinCardQuest.101005.1": "Clear Aqua Mirror with 3★.", + "ActivityPenguinCardQuest.101006.1": "Clear Ventus Mirror", + "ActivityPenguinCardQuest.101007.1": "Clear Ventus Mirror with 3★.", + "ActivityPenguinCardQuest.101008.1": "Clear Ultimate Mirror", + "ActivityPenguinCardQuest.201001.1": "Score 100,000 points in a single game", + "ActivityPenguinCardQuest.201002.1": "Score 200,000 points in a single game", + "ActivityPenguinCardQuest.201003.1": "Score 300,000 points in a single game", + "ActivityPenguinCardQuest.201004.1": "Score 400,000 points in a single game", + "ActivityPenguinCardQuest.201005.1": "Score 500,000 points in a single game", + "ActivityPenguinCardQuest.201006.1": "Score 600,000 points in a single game", + "ActivityPenguinCardQuest.201007.1": "Score 700,000 points in a single game", + "ActivityPenguinCardQuest.201008.1": "Score 800,000 points in a single game", + "ActivityPenguinCardQuest.201009.1": "Score 900,000 points in a single game", + "ActivityPenguinCardQuest.201010.1": "Score 1,000,000 points in a single game" +} \ No newline at end of file diff --git a/data/language/en_us/activitypenguincardquestgroup.json b/data/language/en_us/activitypenguincardquestgroup.json new file mode 100644 index 00000000..9d2c45de --- /dev/null +++ b/data/language/en_us/activitypenguincardquestgroup.json @@ -0,0 +1,4 @@ +{ + "ActivityPenguinCardQuestGroup.101.1": "Card Challenge", + "ActivityPenguinCardQuestGroup.102.1": "Score Challenge" +} \ No newline at end of file diff --git a/data/language/en_us/activityshop.json b/data/language/en_us/activityshop.json index 536c9ff6..36ed607b 100644 --- a/data/language/en_us/activityshop.json +++ b/data/language/en_us/activityshop.json @@ -5,5 +5,6 @@ "ActivityShop.1004.1": "Christmas Event Shop", "ActivityShop.1005.1": "Firenze Event Shop", "ActivityShop.1006.1": "!NONEED!", + "ActivityShop.1007.1": "!NONEED!", "ActivityShop.3001.1": "Bouncing Bumper Bash Shop" } \ No newline at end of file diff --git a/data/language/en_us/activitystory.json b/data/language/en_us/activitystory.json index 8e5039b9..c8a29f03 100644 --- a/data/language/en_us/activitystory.json +++ b/data/language/en_us/activitystory.json @@ -26,12 +26,48 @@ "ActivityStory.101040209.1": "Healer's Kindness", "ActivityStory.101040209.2": "Stop running! Getting a shot will help you, I promise!", "ActivityStory.101040209.4": "BT", - "ActivityStory.101040210.1": "The Year Ahead", + "ActivityStory.101040210.1": "Years Apart", "ActivityStory.101040210.2": "They just want to celebrate the New Year in peace.", "ActivityStory.101040210.4": "08", "ActivityStory.101040211.1": "A World Made New", "ActivityStory.101040211.2": "Happy Springseek.", "ActivityStory.101040211.4": "09", + "ActivityStory.101050201.1": "To the Northern City", + "ActivityStory.101050201.2": "Well, look who's awake.", + "ActivityStory.101050201.4": "01", + "ActivityStory.101050202.1": "Into the Frozen Dark", + "ActivityStory.101050202.2": "The story will only begin when you finally brave the cold night.", + "ActivityStory.101050202.4": "BT", + "ActivityStory.101050203.1": "The Frozen Ruins", + "ActivityStory.101050203.2": "Without light and fire, civilizations will crumble.", + "ActivityStory.101050203.4": "02", + "ActivityStory.101050204.1": "Memories of Home", + "ActivityStory.101050204.2": "What does it mean to miss home when you're already there?", + "ActivityStory.101050204.4": "03", + "ActivityStory.101050205.1": "Ancient Secrets", + "ActivityStory.101050205.2": "Some secrets are better left undisturbed...", + "ActivityStory.101050205.4": "04", + "ActivityStory.101050206.1": "Night Before Dawn", + "ActivityStory.101050206.2": "People say the darkest hour comes right before dawn.", + "ActivityStory.101050206.4": "05", + "ActivityStory.101050207.1": "Malicious Intent", + "ActivityStory.101050207.2": "Ambition will not be buried by storms or time...", + "ActivityStory.101050207.4": "06", + "ActivityStory.101050208.1": "The Archons", + "ActivityStory.101050208.2": "Wild mountains howl as ancient beings begin to awaken...", + "ActivityStory.101050208.4": "07", + "ActivityStory.101050209.1": "Trigger of Dawn", + "ActivityStory.101050209.2": "Load your courage and pull the trigger that heralds the daybreak.", + "ActivityStory.101050209.4": "08", + "ActivityStory.101050210.1": "Last Stand", + "ActivityStory.101050210.2": "Resistance is the final act of defiance before defeat.", + "ActivityStory.101050210.4": "BT", + "ActivityStory.101050211.1": "The Burden of Power", + "ActivityStory.101050211.2": "With a raised weapon comes the burden of greater responsibility.", + "ActivityStory.101050211.4": "09", + "ActivityStory.101050212.1": "Beyond the Storm", + "ActivityStory.101050212.2": "The storm will pass, and the sun will rise again.", + "ActivityStory.101050212.4": "10", "ActivityStory.201010201.1": "Snowish Festival Messenger", "ActivityStory.201010201.2": "The Snowish Festival is here. On the lively streets, you spot someone familiar...", "ActivityStory.201010201.4": "01", diff --git a/data/language/en_us/activitytask.json b/data/language/en_us/activitytask.json index ee839487..f6404bb6 100644 --- a/data/language/en_us/activitytask.json +++ b/data/language/en_us/activitytask.json @@ -246,6 +246,54 @@ "ActivityTask.104030410.2": "Pack 20 cookies in Cookie Workshop: Jubilance Mode", "ActivityTask.104030411.2": "Pack 5 boxes of cookies in Cookie Workshop: Jubilance Mode", "ActivityTask.104030412.2": "Pack 50 cookies in Cookie Workshop: Jubilance Mode", + "ActivityTask.105030101.2": "Read the event story: To the Northern City", + "ActivityTask.105030102.2": "Read the event story: Memories of Home", + "ActivityTask.105030103.2": "Read the event story: Malicious Intent", + "ActivityTask.105030104.2": "Read the event story: Trigger of Dawn", + "ActivityTask.105030105.2": "Read the event story: Beyond the Storm", + "ActivityTask.105030106.2": "Clear Vanguard of War Ⅱ with 3★.", + "ActivityTask.105030107.2": "Clear Vanguard of War Ⅲ with 3★.", + "ActivityTask.105030108.2": "Clear The Forging of War Ⅰ with 3★.", + "ActivityTask.105030109.2": "Clear The Forging of War Ⅱ with 3★.", + "ActivityTask.105030110.2": "Clear The Reaping of Souls Ⅰ with 3★.", + "ActivityTask.105030111.2": "Clear Blades and Flames I with 3★.", + "ActivityTask.105030112.2": "Clear Crimson Descent Ⅰ with 3★.", + "ActivityTask.105030201.2": "Clear event Battle Stages 5 times.", + "ActivityTask.105030202.2": "Clear event Battle Stages 10 times.", + "ActivityTask.105030203.2": "Clear event Battle Stages 15 times.", + "ActivityTask.105030204.2": "Clear event Battle Stages 20 times.", + "ActivityTask.105030205.2": "Clear event Battle Stages 30 times.", + "ActivityTask.105030206.2": "Clear event Battle Stages 40 times.", + "ActivityTask.105030207.2": "Clear event Battle Stages 50 times.", + "ActivityTask.105030208.2": "Clear event Battle Stages 60 times.", + "ActivityTask.105030209.2": "Clear event Battle Stages 70 times.", + "ActivityTask.105030210.2": "Clear event Battle Stages 80 times.", + "ActivityTask.105030211.2": "Clear event Battle Stages 90 times.", + "ActivityTask.105030212.2": "Clear event Battle Stages 100 times.", + "ActivityTask.105030301.2": "Clear Vanguard of War Ⅳ with 3★.", + "ActivityTask.105030302.2": "Clear Vanguard of War Ⅴ with 3★.", + "ActivityTask.105030303.2": "Clear Vanguard of War Ⅵ with 3★.", + "ActivityTask.105030304.2": "Clear The Forging of War Ⅲ with 3★.", + "ActivityTask.105030305.2": "Clear The Reaping of Souls Ⅱ with 3★.", + "ActivityTask.105030306.2": "Clear The Forging of War Ⅳ with 3★.", + "ActivityTask.105030307.2": "Clear Blades and Flames Ⅱ with 3★.", + "ActivityTask.105030308.2": "Clear Crimson Descent Ⅱ with 3★.", + "ActivityTask.105030309.2": "Obtain Canned Ration ×40,000 during the event", + "ActivityTask.105030310.2": "Obtain Canned Ration ×60,000 during the event", + "ActivityTask.105030311.2": "Obtain Canned Ration ×80,000 during the event", + "ActivityTask.105030312.2": "Obtain Canned Ration ×100,000 during the event", + "ActivityTask.105030401.2": "Score 400 points in a single match of Arc of Abundance: On Target Ⅰ.", + "ActivityTask.105030402.2": "Score 400 points in a single match of Arc of Abundance: On Target Ⅱ.", + "ActivityTask.105030403.2": "Drop 3 Sherlocks in the basket in a single match of Arc of Abundance: On Target Ⅰ.", + "ActivityTask.105030404.2": "Drop 3 Sherlocks in the basket in a single match of Arc of Abundance: On Target Ⅱ.", + "ActivityTask.105030405.2": "Launch 5 Sherlocks in a single match of Arc of Abundance: Rapid Dispatch Ⅰ.", + "ActivityTask.105030406.2": "Launch 5 Sherlocks in a single match of Arc of Abundance: Rapid Dispatch Ⅱ.", + "ActivityTask.105030407.2": "Drop 2 Sherlocks in the basket in a single match of Arc of Abundance: Perfect Blind Toss Ⅰ.", + "ActivityTask.105030408.2": "Launch 5 Sherlocks in a single match of Arc of Abundance: Perfect Blind Toss Ⅱ.", + "ActivityTask.105030409.2": "Use 5 items in Arc of Abundance.", + "ActivityTask.105030410.2": "Use 10 items in Arc of Abundance.", + "ActivityTask.105030411.2": "Drop 10 Sherlocks in the basket in Arc of Abundance.", + "ActivityTask.105030412.2": "Drop 15 Sherlocks in the basket in Arc of Abundance.", "ActivityTask.201010101.2": "Read the event story: Trace of the Spirit", "ActivityTask.201010102.2": "Read the event story: A Familiar Glimmer", "ActivityTask.201010103.2": "Read the event story: The Magic of Friendship", diff --git a/data/language/en_us/affinityquest.json b/data/language/en_us/affinityquest.json index 02f7ea9a..94008639 100644 --- a/data/language/en_us/affinityquest.json +++ b/data/language/en_us/affinityquest.json @@ -224,15 +224,15 @@ "AffinityQuest.14207.1": "All Cosette's skills ≥ Lv.{1}", "AffinityQuest.14208.1": "Save {1} Records with a Rating of {2} with Cosette", "AffinityQuest.14209.1": "Collect Cosette's Potential ×{1}", - "AffinityQuest.14301.1": "???", - "AffinityQuest.14302.1": "???", - "AffinityQuest.14303.1": "???", - "AffinityQuest.14304.1": "???", - "AffinityQuest.14305.1": "???", - "AffinityQuest.14306.1": "???", - "AffinityQuest.14307.1": "???", - "AffinityQuest.14308.1": "???", - "AffinityQuest.14309.1": "???", + "AffinityQuest.14301.1": "Complete {1} Ascension with Wraith", + "AffinityQuest.14302.1": "Invited and hung out with Wraith {1} times", + "AffinityQuest.14303.1": "Wraith reaches Tier {1}", + "AffinityQuest.14304.1": "Upgraded Wraith's skills {1} times", + "AffinityQuest.14305.1": "Save {1} Records with a Rating of {2} with Wraith", + "AffinityQuest.14306.1": "Wraith reaches Tier {1}", + "AffinityQuest.14307.1": "All Wraith's skills ≥Lv. {1}", + "AffinityQuest.14308.1": "Save {1} Records with a Rating of {2} with Wraith", + "AffinityQuest.14309.1": "Collect Wraith's Potential ×{1}", "AffinityQuest.14401.1": "Complete {1} Ascension with Chitose", "AffinityQuest.14402.1": "Invited and hung out with Chitose {1} time", "AffinityQuest.14403.1": "Chitose reaches Tier {1}", diff --git a/data/language/en_us/affinityupreward.json b/data/language/en_us/affinityupreward.json index 065b630f..18f6a1ac 100644 --- a/data/language/en_us/affinityupreward.json +++ b/data/language/en_us/affinityupreward.json @@ -22,7 +22,7 @@ "AffinityUpReward.10315.4": "Affinity Voiceover 2", "AffinityUpReward.10315.5": "TA Feedback", "AffinityUpReward.10318.1": "Archive", - "AffinityUpReward.10318.4": "Addendum", + "AffinityUpReward.10318.4": "Appendix", "AffinityUpReward.10320.1": "Voiceover", "AffinityUpReward.10320.2": "Archive", "AffinityUpReward.10320.4": "Affinity Voiceover 3", @@ -62,7 +62,7 @@ "AffinityUpReward.10615.4": "Affinity Voiceover 2", "AffinityUpReward.10615.5": "TA Feedback", "AffinityUpReward.10618.1": "Archive", - "AffinityUpReward.10618.4": "Addendum", + "AffinityUpReward.10618.4": "Appendix", "AffinityUpReward.10620.1": "Voiceover", "AffinityUpReward.10620.2": "Archive", "AffinityUpReward.10620.4": "Affinity Voiceover 3", @@ -102,7 +102,7 @@ "AffinityUpReward.10715.4": "Affinity Voiceover 2", "AffinityUpReward.10715.5": "TA Feedback", "AffinityUpReward.10718.1": "Archive", - "AffinityUpReward.10718.4": "Addendum", + "AffinityUpReward.10718.4": "Appendix", "AffinityUpReward.10720.1": "Voiceover", "AffinityUpReward.10720.2": "Archive", "AffinityUpReward.10720.4": "Affinity Voiceover 3", @@ -142,7 +142,7 @@ "AffinityUpReward.10815.4": "Affinity Voiceover 2", "AffinityUpReward.10815.5": "TA Feedback", "AffinityUpReward.10818.1": "Archive", - "AffinityUpReward.10818.4": "Addendum", + "AffinityUpReward.10818.4": "Appendix", "AffinityUpReward.10820.1": "Voiceover", "AffinityUpReward.10820.2": "Archive", "AffinityUpReward.10820.4": "Affinity Voiceover 3", @@ -182,7 +182,7 @@ "AffinityUpReward.10915.4": "Affinity Voiceover 2", "AffinityUpReward.10915.5": "TA Feedback", "AffinityUpReward.10918.1": "Archive", - "AffinityUpReward.10918.4": "Addendum", + "AffinityUpReward.10918.4": "Appendix", "AffinityUpReward.10920.1": "Voiceover", "AffinityUpReward.10920.2": "Archive", "AffinityUpReward.10920.4": "Affinity Voiceover 3", @@ -222,7 +222,7 @@ "AffinityUpReward.11015.4": "Affinity Voiceover 2", "AffinityUpReward.11015.5": "TA Feedback", "AffinityUpReward.11018.1": "Archive", - "AffinityUpReward.11018.4": "Addendum", + "AffinityUpReward.11018.4": "Appendix", "AffinityUpReward.11020.1": "Voiceover", "AffinityUpReward.11020.2": "Archive", "AffinityUpReward.11020.4": "Affinity Voiceover 3", @@ -262,7 +262,7 @@ "AffinityUpReward.11115.4": "Affinity Voiceover 2", "AffinityUpReward.11115.5": "TA Feedback", "AffinityUpReward.11118.1": "Archive", - "AffinityUpReward.11118.4": "Addendum", + "AffinityUpReward.11118.4": "Appendix", "AffinityUpReward.11120.1": "Voiceover", "AffinityUpReward.11120.2": "Archive", "AffinityUpReward.11120.4": "Affinity Voiceover 3", @@ -302,7 +302,7 @@ "AffinityUpReward.11215.4": "Affinity Voiceover 2", "AffinityUpReward.11215.5": "TA Feedback", "AffinityUpReward.11218.1": "Archive", - "AffinityUpReward.11218.4": "Addendum", + "AffinityUpReward.11218.4": "Appendix", "AffinityUpReward.11220.1": "Voiceover", "AffinityUpReward.11220.2": "Archive", "AffinityUpReward.11220.4": "Affinity Voiceover 3", @@ -342,7 +342,7 @@ "AffinityUpReward.11315.4": "Affinity Voiceover 2", "AffinityUpReward.11315.5": "TA Feedback", "AffinityUpReward.11318.1": "Archive", - "AffinityUpReward.11318.4": "Addendum", + "AffinityUpReward.11318.4": "Appendix", "AffinityUpReward.11320.1": "Voiceover", "AffinityUpReward.11320.2": "Archive", "AffinityUpReward.11320.4": "Affinity Voiceover 3", @@ -382,7 +382,7 @@ "AffinityUpReward.11415.4": "Affinity Voiceover 2", "AffinityUpReward.11415.5": "TA Feedback", "AffinityUpReward.11418.1": "Archive", - "AffinityUpReward.11418.4": "Addendum", + "AffinityUpReward.11418.4": "Appendix", "AffinityUpReward.11420.1": "Voiceover", "AffinityUpReward.11420.2": "Archive", "AffinityUpReward.11420.4": "Affinity Voiceover 3", @@ -422,7 +422,7 @@ "AffinityUpReward.11515.4": "Affinity Voiceover 2", "AffinityUpReward.11515.5": "TA Feedback", "AffinityUpReward.11518.1": "Archive", - "AffinityUpReward.11518.4": "Addendum", + "AffinityUpReward.11518.4": "Appendix", "AffinityUpReward.11520.1": "Voiceover", "AffinityUpReward.11520.2": "Archive", "AffinityUpReward.11520.4": "Affinity Voiceover 3", @@ -462,7 +462,7 @@ "AffinityUpReward.11615.4": "Affinity Voiceover 2", "AffinityUpReward.11615.5": "TA Feedback", "AffinityUpReward.11618.1": "Archive", - "AffinityUpReward.11618.4": "Addendum", + "AffinityUpReward.11618.4": "Appendix", "AffinityUpReward.11620.1": "Voiceover", "AffinityUpReward.11620.2": "Archive", "AffinityUpReward.11620.4": "Affinity Voiceover 3", @@ -502,7 +502,7 @@ "AffinityUpReward.11715.4": "Affinity Voiceover 2", "AffinityUpReward.11715.5": "TA Feedback", "AffinityUpReward.11718.1": "Archive", - "AffinityUpReward.11718.4": "Addendum", + "AffinityUpReward.11718.4": "Appendix", "AffinityUpReward.11720.1": "Voiceover", "AffinityUpReward.11720.2": "Archive", "AffinityUpReward.11720.4": "Affinity Voiceover 3", @@ -542,7 +542,7 @@ "AffinityUpReward.11815.4": "Affinity Voiceover 2", "AffinityUpReward.11815.5": "TA Feedback", "AffinityUpReward.11818.1": "Archive", - "AffinityUpReward.11818.4": "Addendum", + "AffinityUpReward.11818.4": "Appendix", "AffinityUpReward.11820.1": "Voiceover", "AffinityUpReward.11820.2": "Archive", "AffinityUpReward.11820.4": "Affinity Voiceover 3", @@ -582,7 +582,7 @@ "AffinityUpReward.11915.4": "Affinity Voiceover 2", "AffinityUpReward.11915.5": "TA Feedback", "AffinityUpReward.11918.1": "Archive", - "AffinityUpReward.11918.4": "Addendum", + "AffinityUpReward.11918.4": "Appendix", "AffinityUpReward.11920.1": "Voiceover", "AffinityUpReward.11920.2": "Archive", "AffinityUpReward.11920.4": "Affinity Voiceover 3", @@ -622,7 +622,7 @@ "AffinityUpReward.12015.4": "Affinity Voiceover 2", "AffinityUpReward.12015.5": "TA Feedback", "AffinityUpReward.12018.1": "Archive", - "AffinityUpReward.12018.4": "Addendum", + "AffinityUpReward.12018.4": "Appendix", "AffinityUpReward.12020.1": "Voiceover", "AffinityUpReward.12020.2": "Archive", "AffinityUpReward.12020.4": "Affinity Voiceover 3", @@ -662,7 +662,7 @@ "AffinityUpReward.12315.4": "Affinity Voiceover 2", "AffinityUpReward.12315.5": "TA Feedback", "AffinityUpReward.12318.1": "Archive", - "AffinityUpReward.12318.4": "Addendum", + "AffinityUpReward.12318.4": "Appendix", "AffinityUpReward.12320.1": "Voiceover", "AffinityUpReward.12320.2": "Archive", "AffinityUpReward.12320.4": "Affinity Voiceover 3", @@ -702,7 +702,7 @@ "AffinityUpReward.12515.4": "Affinity Voiceover 2", "AffinityUpReward.12515.5": "TA Feedback", "AffinityUpReward.12518.1": "Archive", - "AffinityUpReward.12518.4": "Addendum", + "AffinityUpReward.12518.4": "Appendix", "AffinityUpReward.12520.1": "Voiceover", "AffinityUpReward.12520.2": "Archive", "AffinityUpReward.12520.4": "Affinity Voiceover 3", @@ -742,7 +742,7 @@ "AffinityUpReward.12615.4": "Affinity Voiceover 2", "AffinityUpReward.12615.5": "TA Feedback", "AffinityUpReward.12618.1": "Archive", - "AffinityUpReward.12618.4": "Addendum", + "AffinityUpReward.12618.4": "Appendix", "AffinityUpReward.12620.1": "Voiceover", "AffinityUpReward.12620.2": "Archive", "AffinityUpReward.12620.4": "Affinity Voiceover 3", @@ -782,7 +782,7 @@ "AffinityUpReward.12715.4": "Affinity Voiceover 2", "AffinityUpReward.12715.5": "TA Feedback", "AffinityUpReward.12718.1": "Archive", - "AffinityUpReward.12718.4": "Addendum", + "AffinityUpReward.12718.4": "Appendix", "AffinityUpReward.12720.1": "Voiceover", "AffinityUpReward.12720.2": "Archive", "AffinityUpReward.12720.4": "Affinity Voiceover 3", @@ -822,7 +822,7 @@ "AffinityUpReward.12915.4": "Affinity Voiceover 2", "AffinityUpReward.12915.5": "TA Feedback", "AffinityUpReward.12918.1": "Archive", - "AffinityUpReward.12918.4": "Addendum", + "AffinityUpReward.12918.4": "Appendix", "AffinityUpReward.12920.1": "Voiceover", "AffinityUpReward.12920.2": "Archive", "AffinityUpReward.12920.4": "Affinity Voiceover 3", @@ -862,7 +862,7 @@ "AffinityUpReward.13015.4": "Affinity Voiceover 2", "AffinityUpReward.13015.5": "TA Feedback", "AffinityUpReward.13018.1": "Archive", - "AffinityUpReward.13018.4": "Addendum", + "AffinityUpReward.13018.4": "Appendix", "AffinityUpReward.13020.1": "Voiceover", "AffinityUpReward.13020.2": "Archive", "AffinityUpReward.13020.4": "Affinity Voiceover 3", @@ -902,7 +902,7 @@ "AffinityUpReward.13215.4": "Affinity Voiceover 2", "AffinityUpReward.13215.5": "TA Feedback", "AffinityUpReward.13218.1": "Archive", - "AffinityUpReward.13218.4": "Addendum", + "AffinityUpReward.13218.4": "Appendix", "AffinityUpReward.13220.1": "Voiceover", "AffinityUpReward.13220.2": "Archive", "AffinityUpReward.13220.4": "Affinity Voiceover 3", @@ -942,7 +942,7 @@ "AffinityUpReward.13315.4": "Affinity Voiceover 2", "AffinityUpReward.13315.5": "TA Feedback", "AffinityUpReward.13318.1": "Archive", - "AffinityUpReward.13318.4": "Addendum", + "AffinityUpReward.13318.4": "Appendix", "AffinityUpReward.13320.1": "Voiceover", "AffinityUpReward.13320.2": "Archive", "AffinityUpReward.13320.4": "Affinity Voiceover 3", @@ -982,7 +982,7 @@ "AffinityUpReward.13415.4": "Affinity Voiceover 2", "AffinityUpReward.13415.5": "TA Feedback", "AffinityUpReward.13418.1": "Archive", - "AffinityUpReward.13418.4": "Addendum", + "AffinityUpReward.13418.4": "Appendix", "AffinityUpReward.13420.1": "Voiceover", "AffinityUpReward.13420.2": "Archive", "AffinityUpReward.13420.4": "Affinity Voiceover 3", @@ -1022,7 +1022,7 @@ "AffinityUpReward.13515.4": "Affinity Voiceover 2", "AffinityUpReward.13515.5": "TA Feedback", "AffinityUpReward.13518.1": "Archive", - "AffinityUpReward.13518.4": "Addendum", + "AffinityUpReward.13518.4": "Appendix", "AffinityUpReward.13520.1": "Voiceover", "AffinityUpReward.13520.2": "Archive", "AffinityUpReward.13520.4": "Affinity Voiceover 3", @@ -1062,7 +1062,7 @@ "AffinityUpReward.14115.4": "Affinity Voiceover 2", "AffinityUpReward.14115.5": "TA Feedback", "AffinityUpReward.14118.1": "Archive", - "AffinityUpReward.14118.4": "Addendum", + "AffinityUpReward.14118.4": "Appendix", "AffinityUpReward.14120.1": "Voiceover", "AffinityUpReward.14120.2": "Archive", "AffinityUpReward.14120.4": "Affinity Voiceover 3", @@ -1102,7 +1102,7 @@ "AffinityUpReward.14215.4": "Affinity Voiceover 2", "AffinityUpReward.14215.5": "TA Feedback", "AffinityUpReward.14218.1": "Archive", - "AffinityUpReward.14218.4": "Addendum", + "AffinityUpReward.14218.4": "Appendix", "AffinityUpReward.14220.1": "Voiceover", "AffinityUpReward.14220.2": "Archive", "AffinityUpReward.14220.4": "Affinity Voiceover 3", @@ -1142,7 +1142,7 @@ "AffinityUpReward.14315.4": "Affinity Voiceover 2", "AffinityUpReward.14315.5": "TA Feedback", "AffinityUpReward.14318.1": "Archive", - "AffinityUpReward.14318.4": "Addendum", + "AffinityUpReward.14318.4": "Appendix", "AffinityUpReward.14320.1": "Voiceover", "AffinityUpReward.14320.2": "Archive", "AffinityUpReward.14320.4": "Affinity Voiceover 3", @@ -1182,7 +1182,7 @@ "AffinityUpReward.14415.4": "Affinity Voiceover 2", "AffinityUpReward.14415.5": "TA Feedback", "AffinityUpReward.14418.1": "Archive", - "AffinityUpReward.14418.4": "Addendum", + "AffinityUpReward.14418.4": "Appendix", "AffinityUpReward.14420.1": "Voiceover", "AffinityUpReward.14420.2": "Archive", "AffinityUpReward.14420.4": "Affinity Voiceover 3", @@ -1222,7 +1222,7 @@ "AffinityUpReward.14715.4": "Affinity Voiceover 2", "AffinityUpReward.14715.5": "TA Feedback", "AffinityUpReward.14718.1": "Archive", - "AffinityUpReward.14718.4": "Addendum", + "AffinityUpReward.14718.4": "Appendix", "AffinityUpReward.14720.1": "Voiceover", "AffinityUpReward.14720.2": "Archive", "AffinityUpReward.14720.4": "Affinity Voiceover 3", @@ -1262,7 +1262,7 @@ "AffinityUpReward.14915.4": "Affinity Voiceover 2", "AffinityUpReward.14915.5": "TA Feedback", "AffinityUpReward.14918.1": "Archive", - "AffinityUpReward.14918.4": "Addendum", + "AffinityUpReward.14918.4": "Appendix", "AffinityUpReward.14920.1": "Voiceover", "AffinityUpReward.14920.2": "Archive", "AffinityUpReward.14920.4": "Affinity Voiceover 3", @@ -1302,7 +1302,7 @@ "AffinityUpReward.15015.4": "Affinity Voiceover 2", "AffinityUpReward.15015.5": "TA Feedback", "AffinityUpReward.15018.1": "Archive", - "AffinityUpReward.15018.4": "Addendum", + "AffinityUpReward.15018.4": "Appendix", "AffinityUpReward.15020.1": "Voiceover", "AffinityUpReward.15020.2": "Archive", "AffinityUpReward.15020.4": "Affinity Voiceover 3", @@ -1342,7 +1342,7 @@ "AffinityUpReward.15515.4": "Affinity Voiceover 2", "AffinityUpReward.15515.5": "TA Feedback", "AffinityUpReward.15518.1": "Archive", - "AffinityUpReward.15518.4": "Addendum", + "AffinityUpReward.15518.4": "Appendix", "AffinityUpReward.15520.1": "Voiceover", "AffinityUpReward.15520.2": "Archive", "AffinityUpReward.15520.4": "Affinity Voiceover 3", @@ -1382,7 +1382,7 @@ "AffinityUpReward.15615.4": "Affinity Voiceover 2", "AffinityUpReward.15615.5": "TA Feedback", "AffinityUpReward.15618.1": "Archive", - "AffinityUpReward.15618.4": "Addendum", + "AffinityUpReward.15618.4": "Appendix", "AffinityUpReward.15620.1": "Voiceover", "AffinityUpReward.15620.2": "Archive", "AffinityUpReward.15620.4": "Affinity Voiceover 3", @@ -1422,7 +1422,7 @@ "AffinityUpReward.15815.4": "Affinity Voiceover 2", "AffinityUpReward.15815.5": "TA Feedback", "AffinityUpReward.15818.1": "Archive", - "AffinityUpReward.15818.4": "Addendum", + "AffinityUpReward.15818.4": "Appendix", "AffinityUpReward.15820.1": "Voiceover", "AffinityUpReward.15820.2": "Archive", "AffinityUpReward.15820.4": "Affinity Voiceover 3", @@ -1462,7 +1462,7 @@ "AffinityUpReward.15915.4": "Affinity Voiceover 2", "AffinityUpReward.15915.5": "TA Feedback", "AffinityUpReward.15918.1": "Archive", - "AffinityUpReward.15918.4": "Addendum", + "AffinityUpReward.15918.4": "Appendix", "AffinityUpReward.15920.1": "Voiceover", "AffinityUpReward.15920.2": "Archive", "AffinityUpReward.15920.4": "Affinity Voiceover 3", diff --git a/data/language/en_us/boardnpc.json b/data/language/en_us/boardnpc.json index 947e8072..2c919f9f 100644 --- a/data/language/en_us/boardnpc.json +++ b/data/language/en_us/boardnpc.json @@ -35,6 +35,8 @@ "BoardNPC.8133.2": "Event Shop", "BoardNPC.8134.1": "Fuyuka", "BoardNPC.8134.2": "Event Shop", + "BoardNPC.8143.1": "Wraith", + "BoardNPC.8143.2": "Event Shop", "BoardNPC.8158.1": "Snowish Laru", "BoardNPC.8158.2": "Event Shop", "BoardNPC.8159.1": "Springseek Coronis", diff --git a/data/language/en_us/character.json b/data/language/en_us/character.json index f48e4652..20a1f494 100644 --- a/data/language/en_us/character.json +++ b/data/language/en_us/character.json @@ -29,7 +29,7 @@ "Character.140.1": "???", "Character.141.1": "Chixia", "Character.142.1": "Cosette", - "Character.143.1": "???", + "Character.143.1": "Wraith", "Character.144.1": "Chitose", "Character.145.1": "???", "Character.147.1": "Caramel", diff --git a/data/language/en_us/characterarchivebaseinfo.json b/data/language/en_us/characterarchivebaseinfo.json index 3190e090..61f6a82a 100644 --- a/data/language/en_us/characterarchivebaseinfo.json +++ b/data/language/en_us/characterarchivebaseinfo.json @@ -402,22 +402,22 @@ "CharacterArchiveBaseInfo.14207.2": "Steel Claw", "CharacterArchiveBaseInfo.14208.1": "Rate", "CharacterArchiveBaseInfo.14208.2": "Unknown/A tasty drink (To be confirmed)", - "CharacterArchiveBaseInfo.14301.1": "???", - "CharacterArchiveBaseInfo.14301.2": "???", - "CharacterArchiveBaseInfo.14302.1": "???", - "CharacterArchiveBaseInfo.14302.2": "???", - "CharacterArchiveBaseInfo.14303.1": "???", - "CharacterArchiveBaseInfo.14303.2": "???", - "CharacterArchiveBaseInfo.14304.1": "???", - "CharacterArchiveBaseInfo.14304.2": "???", - "CharacterArchiveBaseInfo.14305.1": "???", - "CharacterArchiveBaseInfo.14305.2": "???", - "CharacterArchiveBaseInfo.14306.1": "???", - "CharacterArchiveBaseInfo.14306.2": "???", - "CharacterArchiveBaseInfo.14307.1": "???", - "CharacterArchiveBaseInfo.14307.2": "???", - "CharacterArchiveBaseInfo.14308.1": "???", - "CharacterArchiveBaseInfo.14308.2": "???", + "CharacterArchiveBaseInfo.14301.1": "Name", + "CharacterArchiveBaseInfo.14301.2": "Wraith", + "CharacterArchiveBaseInfo.14302.1": "Birthday", + "CharacterArchiveBaseInfo.14302.2": "December 24th", + "CharacterArchiveBaseInfo.14303.1": "Affiliation", + "CharacterArchiveBaseInfo.14303.2": "Sentinel of Dawn", + "CharacterArchiveBaseInfo.14304.1": "Skills", + "CharacterArchiveBaseInfo.14304.2": "Weapon Testing, Equipment Modification", + "CharacterArchiveBaseInfo.14305.1": "Address", + "CharacterArchiveBaseInfo.14305.2": "Confidential", + "CharacterArchiveBaseInfo.14306.1": "Experience", + "CharacterArchiveBaseInfo.14306.2": "Not disclosed", + "CharacterArchiveBaseInfo.14307.1": "Weapon", + "CharacterArchiveBaseInfo.14307.2": "Bayonet Zero Alter", + "CharacterArchiveBaseInfo.14308.1": "Rate", + "CharacterArchiveBaseInfo.14308.2": "Technically not taking part-time jobs", "CharacterArchiveBaseInfo.14401.1": "Name", "CharacterArchiveBaseInfo.14401.2": "Chitose", "CharacterArchiveBaseInfo.14402.1": "Birthday", diff --git a/data/language/en_us/characterarchivecontent.json b/data/language/en_us/characterarchivecontent.json index 08a9677a..963a0509 100644 --- a/data/language/en_us/characterarchivecontent.json +++ b/data/language/en_us/characterarchivecontent.json @@ -181,58 +181,58 @@ "CharacterArchiveContent.11312.2": "Blood is always thicker than water, and you can never get away from your blood bound sister, especially a wonderful sister.\nEven as a young girl, Shimiao had understood this.\n\nAll of the family's attention was always on her elder sister. For a long time, even Shimiao did the same.\nShimiao's sister was the joy and pride of the family. A model student with a bright personality, She was the embodiment of perfection. Whenever people talked about her parents' daughter, they were always referring to the older one.\nShimiao looked up to her sister, too.\nShe was Shimiao's role model, the kind of person she wanted to be.\nShe wanted to be just as exceptional as her sister.\nA young Shimiao would follow her sister around, telling her about her dreams and goals.\n\nBut over time, Shimiao began to realize that her future wasn't what she had imagined it to be.\nHer sister was always ahead of her, always climbing higher and faster. Always a relentless pursuer, one day she suddenly realized that she couldn't keep up.\nHer hard-earned achievements seemed less impressive next to her sister's, and her efforts felt insignificant in comparison.\nEven though she was always at the top of her class, which was naturally to be expected, because her sister got there first. Anything less felt like falling short and letting her family down.\nThe path she once thought of as a way to catch up with her sister had somehow become a mountain impossible to climb.\nHer sister had become a source of pressure, a peak too high to climb.\n\nBut it wasn't her sister's fault. Deep in Shimiao's heart, she knew that.\nThe sisters were still very close, still could talk about everything and nothing.\nBut there were times, late at night when she was buried in schoolwork, when Shimiao would look out of the window. She would gaze at the moon and wonder what her sister had that she didn't.\n\n\"Well, the real problem lies with the people who keep comparing you two, doesn't it?\"\nOne afternoon, the so-called \"Boss\" looked at Shimiao with a puzzled expression.\n\"You're who you are, and your sister is herself. You're two completely different people. Not to mention you're amazing, too.\"\n\nOh... That is what it is!\nBlood had bound them together; they were alike in some ways, but they were never the same person.\nHer sister is herself, and Shimiao is supposed to be no-one but Shimiao.\nThe cloud in Shimiao's heart had been dispersed, leaving her with a sunny afternoon sky—a scene that she'd never seen before.", "CharacterArchiveContent.11313.1": "Weapon Anecdote: Shimiao's Miaovelous Sword", "CharacterArchiveContent.11313.2": "Why would a storage box bear such a strange name?\nBy the time Shimiao was asked this question for the 103rd time, she no longer had the patience to explain.\nBut one day it suddenly occurred to her that ever since she had received the thing, she herself had never asked why it bore her name—\n\nIt began with a strange figure who showed up on the streets. She was short in stature, with head of flaming red hair that stood out in the crowd. She carried an enormous calligraphy brush on her back and wandered from block to block. It sounded like she was hawking protection charms of some sort.\nShimiao had seen this oddball twice during her routine patrols. Once she was in front of an Artifacts shop, arguing with the shopkeeper that her painting skills were genius level. Another time, she was sitting at a breakfast stall, asking the owner about a kind of bun that was both savory and sweet.\nHer voice was so loud that Shimiao could hear her every word even from the far end of the alley.\n\nThe third encounter was an accident.\nThe strange girl had set up a little table beneath a bridge, with a sheet of white paper scrawled on in ink brushstrokes laid out on top. She had her eyes closed as she muttered under her breath. Drawn by this unusual sight, Shimiao slowed down to look, and just then the girl opened her eyes, leapt up, and dashed straight toward her.\n\"It's you, Shimiao! I've been looking for you forever!!\"\n\"Eh ... me?\"\nBefore Shimiao could even react, the woman dug into her pack and pulled out a long, cloth-wrapped object. She shoved it into Shimiao's hands. Seeing that Shimiao was still bewildered, she pointed to herself: \"What's with that look? It's me, Chixia! Don't you remember? We used to play together when we were kids!\"\n\"Chixia? Ah...! You're that one from back then!\"\n\"Yes, yes! But I don't have time right now, we'll catch up next time! This is Shimiao's Miaovelous Sword! My Master told me to give it to you! I don't know for sure if you're the right Shimiao... But since the name matches, let's say you are!\"\nShe gave Shimiao no chance to speak. She just said it was a storage tool made by her Master, who had insisted it be given to the right person.\n\"Don't worry, everything my Master makes is great. It'll bring you luck! Bye!\"\nBefore Shimiao could even refuse, Chixia had already packed up and ran off. Shimiao stood there with the sword-shaped storage box in her arms, and by the time she thought to chase after her, the red-haired figure was long gone.\n\nThough it had been entrusted to her by a childhood playmate, Shimiao had no idea what it was for at first.\nA month later, when a palm-sized cockroach appeared in her office, she instinctively grabbed the storage box and flung it at the terrifying creature. The box landed right on it. In that instant, she became convinced—\nShimiao's Miaovelous Sword really did bring her good luck.", - "CharacterArchiveContent.11401.1": "Basic Info", - "CharacterArchiveContent.11401.2": "Coming Soon!", - "CharacterArchiveContent.11402.1": "Reason for Becoming a Trekker", - "CharacterArchiveContent.11402.2": "Coming Soon!", - "CharacterArchiveContent.11403.1": "CV Excerpt 1", - "CharacterArchiveContent.11403.2": "Coming Soon!", - "CharacterArchiveContent.11404.1": "CV Excerpt 2", - "CharacterArchiveContent.11404.2": "Coming Soon!", - "CharacterArchiveContent.11405.1": "CV Excerpt 3", - "CharacterArchiveContent.11405.2": "Coming Soon!", - "CharacterArchiveContent.11406.1": "CV Excerpt 4", - "CharacterArchiveContent.11406.2": "Coming Soon!", - "CharacterArchiveContent.11407.1": "CV Excerpt 5", - "CharacterArchiveContent.11407.2": "Coming Soon!", - "CharacterArchiveContent.11408.1": "Peer Comments", - "CharacterArchiveContent.11408.2": "Coming Soon!", - "CharacterArchiveContent.11409.1": "TA Feedback", - "CharacterArchiveContent.11409.2": "Coming Soon!", - "CharacterArchiveContent.11410.1": "Appendix", - "CharacterArchiveContent.11410.2": "Coming Soon!", - "CharacterArchiveContent.11411.1": "You've got this, sharpshooting mercenary!", - "CharacterArchiveContent.11411.2": "Coming Soon!", - "CharacterArchiveContent.11412.1": "Thank you, sharpshooting mercenary!", - "CharacterArchiveContent.11412.2": "Coming Soon!", - "CharacterArchiveContent.11413.1": "Weapon Anecdote: Cat Wand", - "CharacterArchiveContent.11413.2": "Coming Soon!", - "CharacterArchiveContent.11501.1": "Basic Info", - "CharacterArchiveContent.11501.2": "Coming Soon!", - "CharacterArchiveContent.11502.1": "Reason for Becoming a Trekker", - "CharacterArchiveContent.11502.2": "Coming Soon!", - "CharacterArchiveContent.11503.1": "CV Excerpt 1", - "CharacterArchiveContent.11503.2": "Coming Soon!", - "CharacterArchiveContent.11504.1": "CV Excerpt 2", - "CharacterArchiveContent.11504.2": "Coming Soon!", - "CharacterArchiveContent.11505.1": "CV Excerpt 3", - "CharacterArchiveContent.11505.2": "Coming Soon!", - "CharacterArchiveContent.11506.1": "CV Excerpt 4", - "CharacterArchiveContent.11506.2": "Coming Soon!", - "CharacterArchiveContent.11507.1": "CV Excerpt 5", - "CharacterArchiveContent.11507.2": "Coming Soon!", - "CharacterArchiveContent.11508.1": "Peer Comments", - "CharacterArchiveContent.11508.2": "Coming Soon!", - "CharacterArchiveContent.11509.1": "TA Feedback", - "CharacterArchiveContent.11509.2": "Coming Soon!", - "CharacterArchiveContent.11510.1": "Appendix", - "CharacterArchiveContent.11510.2": "Coming Soon!", - "CharacterArchiveContent.11511.1": "The Terrifying Humanoid Weapon", - "CharacterArchiveContent.11511.2": "Coming Soon!", - "CharacterArchiveContent.11512.1": "A Noisy First Encounter", - "CharacterArchiveContent.11512.2": "Coming Soon!", - "CharacterArchiveContent.11513.1": "Weapon Anecdote: Avalanche", - "CharacterArchiveContent.11513.2": "Coming Soon!", + "CharacterArchiveContent.11401.1": "???", + "CharacterArchiveContent.11401.2": "???", + "CharacterArchiveContent.11402.1": "???", + "CharacterArchiveContent.11402.2": "???", + "CharacterArchiveContent.11403.1": "???", + "CharacterArchiveContent.11403.2": "???", + "CharacterArchiveContent.11404.1": "???", + "CharacterArchiveContent.11404.2": "???", + "CharacterArchiveContent.11405.1": "???", + "CharacterArchiveContent.11405.2": "???", + "CharacterArchiveContent.11406.1": "???", + "CharacterArchiveContent.11406.2": "???", + "CharacterArchiveContent.11407.1": "???", + "CharacterArchiveContent.11407.2": "???", + "CharacterArchiveContent.11408.1": "???", + "CharacterArchiveContent.11408.2": "???", + "CharacterArchiveContent.11409.1": "???", + "CharacterArchiveContent.11409.2": "???", + "CharacterArchiveContent.11410.1": "???", + "CharacterArchiveContent.11410.2": "???", + "CharacterArchiveContent.11411.1": "???", + "CharacterArchiveContent.11411.2": "???", + "CharacterArchiveContent.11412.1": "???", + "CharacterArchiveContent.11412.2": "???", + "CharacterArchiveContent.11413.1": "???", + "CharacterArchiveContent.11413.2": "???", + "CharacterArchiveContent.11501.1": "???", + "CharacterArchiveContent.11501.2": "???", + "CharacterArchiveContent.11502.1": "???", + "CharacterArchiveContent.11502.2": "???", + "CharacterArchiveContent.11503.1": "???", + "CharacterArchiveContent.11503.2": "???", + "CharacterArchiveContent.11504.1": "???", + "CharacterArchiveContent.11504.2": "???", + "CharacterArchiveContent.11505.1": "???", + "CharacterArchiveContent.11505.2": "???", + "CharacterArchiveContent.11506.1": "???", + "CharacterArchiveContent.11506.2": "???", + "CharacterArchiveContent.11507.1": "???", + "CharacterArchiveContent.11507.2": "???", + "CharacterArchiveContent.11508.1": "???", + "CharacterArchiveContent.11508.2": "???", + "CharacterArchiveContent.11509.1": "???", + "CharacterArchiveContent.11509.2": "???", + "CharacterArchiveContent.11510.1": "???", + "CharacterArchiveContent.11510.2": "???", + "CharacterArchiveContent.11511.1": "???", + "CharacterArchiveContent.11511.2": "???", + "CharacterArchiveContent.11512.1": "???", + "CharacterArchiveContent.11512.2": "???", + "CharacterArchiveContent.11513.1": "???", + "CharacterArchiveContent.11513.2": "???", "CharacterArchiveContent.11601.1": "Basic Info", "CharacterArchiveContent.11601.2": "Name: Ridge\nBirthday: September 22nd\nAffiliation: United Harvest\nSkills: Digging cellars, planting crops, breeding new varieties\nAddress: United Harvest, Philae City, South Sector, Greenhouse No. 6\nExperience: Less than one year\nWeapon: United Industrial – Prototype 205 Multifunction Shovel\nRates: Confidential due to company regulations", "CharacterArchiveContent.11602.1": "Reason for Becoming a Trekker", @@ -465,32 +465,32 @@ "CharacterArchiveContent.12712.2": "Dear Teresa,\n\nAs I write this letter, I am sitting by the window, watching you leave.\n\nTonight marks the first time you've left home as a Trekker, leaving the city and stepping into the Wilds. My colleagues suggested I follow you to keep you safe. But I believe humans are born with two legs for a reason—to walk independently on our own path. I shouldn't be a crutch to you as you take your first steps, and honestly, I don't think you'd be happy if I did.\n\nBeing a courier is a noble calling. You deliver messages across the land, helping people remain connected. I'm proud of the path you've chosen, but what fills me with even more pride is your courage to step into the vast wilderness and explore a world full of new possibilities.\n\nThe skills I taught you will be more than enough for you to handle the challenges in the Wilds, so I'm not worried about your safety. What I do feel is regret. I've missed too many important moments in your life—your childhood, your first day of school, the moment you became a courier. A good father should have been there for all of those moments.\n\nAnd I owe your mother an apology, too. When I was younger, I was so focused on chasing my dreams that I rarely stopped to appreciate the people who supported me. Your mother sacrificed so much for me, and it wasn't until much later that I truly understood what love really meant.\n\nThe best decision I ever made in my life was finding this beautiful hill, building a little house for our family, and then having you.\n\nNow that I'm old, I can finally use the time I have left to make up for you two. To say I'm not worried about you would be a lie. But I believe you'll meet people who share your passions. With good friends by your side, there's no challenge you can't overcome.\n\nI've left a gift for you. It is hidden in the ancient ruins beneath the cave where you used to play as a child. Just be careful—there is a clutch of Draklisks residing in the area, so it's best to bring something to draw them away.\n\nWith love,\n\nYour Father\n\nWhen Teresa was going through her old things, she came across the geography book her father had insisted she take with her in her first Trekker trip. She had read it so many times that she never bothered to open it. And inside the book was the letter, left unopened for two years.\n\nNow, Teresa understood the awkward smile on her father's face the night she returned with Gram.\r\n\r\nThat is the reason why you need a courier to properly deliver the letter to its right recipient...", "CharacterArchiveContent.12713.1": "Weapon Anecdote: Gram", "CharacterArchiveContent.12713.2": "Once upon a time, there was a legendary Trekker who wielded a great sword to hunt down monsters.\nShe traveled far and wide. With the great sword in hand, she carved out paths through the Wilds and connected the Cities.\nDespite her heroic deeds, her name was eventually forgotten—and that was exactly how she wanted it.\nAfter all, roads are meant to be walked, not admired.\n\n\"Is that it?\"\n\nTeresa pouted, frustrated that the story ended so underwhelmingly.\nBut that was all the context inscribed on the broken stone tablet she was reading.\n\n\"Huh, it doesn't have your name in it.\"\n\nNeither an archaeologist, nor a history buff, Teresa just wanted to find the name of the broken sword she had stumbled upon in the ruins.\n\n\"Grrraargh...\"\n\nA growl echoed from above.\nA giant Draklisk crouched above the stone tablet, its bloody-red tongue flicking in and out, its pale yellow eyes locked onto Teresa.\n\n\"This sword isn't yours, is it? You can't even hold it with your claws.\"\n\nTeresa paused for a moment, making sure she wasn't snatching the belonging of the Draklisk. Confident that she hadn't, she puffed out her chest.\n\n\"Finders keepers! I found it first!\"\n\"Hey, why are you attacking me? Fine, if you want a fight, you've got it.\"\n\nThe Draklisk's claws scraped against the sword, sending sparks flying.\nClearly, the monster cared more about filling its stomach than getting back the piece of metal it used as a pillow.\nHowever, as anyone knows, a hungry monster doesn't stand a chance against someone who was full of vitality after a good meal.\nAnd lucky for Teresa, she'd had a hearty meal prepared by her mom before heading out.\n\nAnd so, the sword earned a new name after a good fight.\nAs Teresa walked out of the ruins, carrying her prize—a perfect Draklisk scale—she had already decided on its name.\n\n\"Sword of Destruction or Draklisk Slayer... Nah, I think 'Gram' suits it better!\"\n\nThen she thought about how she'd tell today's adventure to her mom. She was so focused that she completely missed the fishbone marks she'd left on the trees.\n\n\"Strange... Is this the path I came from?\"\n\"Eh, whatever. I will inspect the surrounding on that tree first.\"\n\nAnd with that, another story began...", - "CharacterArchiveContent.13001.1": "Basic Info", - "CharacterArchiveContent.13001.2": "Coming Soon!", - "CharacterArchiveContent.13002.1": "Reason for Becoming a Trekker", - "CharacterArchiveContent.13002.2": "Coming Soon!", - "CharacterArchiveContent.13003.1": "CV Excerpt 1", - "CharacterArchiveContent.13003.2": "Coming Soon!", - "CharacterArchiveContent.13004.1": "CV Excerpt 2", - "CharacterArchiveContent.13004.2": "Coming Soon!", - "CharacterArchiveContent.13005.1": "CV Excerpt 3", - "CharacterArchiveContent.13005.2": "Coming Soon!", - "CharacterArchiveContent.13006.1": "CV Excerpt 4", - "CharacterArchiveContent.13006.2": "Coming Soon!", - "CharacterArchiveContent.13007.1": "CV Excerpt 5", - "CharacterArchiveContent.13007.2": "Coming Soon!", - "CharacterArchiveContent.13008.1": "Peer Comments", - "CharacterArchiveContent.13008.2": "Coming Soon!", - "CharacterArchiveContent.13009.1": "TA Feedback", - "CharacterArchiveContent.13009.2": "Coming Soon!", - "CharacterArchiveContent.13010.1": "Appendix", - "CharacterArchiveContent.13010.2": "Coming Soon!", - "CharacterArchiveContent.13011.1": "Donna's Day", - "CharacterArchiveContent.13011.2": "Coming Soon!", - "CharacterArchiveContent.13012.1": "The Letter Carrier Girl", - "CharacterArchiveContent.13012.2": "Coming Soon!", - "CharacterArchiveContent.13013.1": "Weapon Anecdote: Domina", - "CharacterArchiveContent.13013.2": "Coming Soon!", + "CharacterArchiveContent.13001.1": "???", + "CharacterArchiveContent.13001.2": "???", + "CharacterArchiveContent.13002.1": "???", + "CharacterArchiveContent.13002.2": "???", + "CharacterArchiveContent.13003.1": "???", + "CharacterArchiveContent.13003.2": "???", + "CharacterArchiveContent.13004.1": "???", + "CharacterArchiveContent.13004.2": "???", + "CharacterArchiveContent.13005.1": "???", + "CharacterArchiveContent.13005.2": "???", + "CharacterArchiveContent.13006.1": "???", + "CharacterArchiveContent.13006.2": "???", + "CharacterArchiveContent.13007.1": "???", + "CharacterArchiveContent.13007.2": "???", + "CharacterArchiveContent.13008.1": "???", + "CharacterArchiveContent.13008.2": "???", + "CharacterArchiveContent.13009.1": "???", + "CharacterArchiveContent.13009.2": "???", + "CharacterArchiveContent.13010.1": "???", + "CharacterArchiveContent.13010.2": "???", + "CharacterArchiveContent.13011.1": "???", + "CharacterArchiveContent.13011.2": "???", + "CharacterArchiveContent.13012.1": "???", + "CharacterArchiveContent.13012.2": "???", + "CharacterArchiveContent.13013.1": "???", + "CharacterArchiveContent.13013.2": "???", "CharacterArchiveContent.13201.1": "Basic Info", "CharacterArchiveContent.13201.2": "Name: Minova\nBirthday: Date missing\nAffiliation: Ashwind Clan\nSkills: Vehicle repair, skateboarding, hand-to-hand combat\nAddress: Under the Waterway in Emor City, Ash District\nExperience: Challenged four or five Monoliths and reached final level each time in the past year\nWeapon: Syougi Ketsu\nRates: Ashwind Clan internal commissions only", "CharacterArchiveContent.13202.1": "Reason for Becoming a Trekker", @@ -598,16 +598,16 @@ "CharacterArchiveContent.13512.2": "\"EXTRA! EXTRA! Mistique the Legend Witch breaks her broom in Philae, descends a big fire, and burns down 30% of United Harvest's factories!\"\n\"BREAKING NEWS! Mistique the Legend Witch allegedly strikes a secret deal with the Tyrant—some citizens demand her immediate arrest!\"\n\"SHOCKING DEVELOPMENT! Scarlet Sights Media Trio of Witches become a Quartet—Guess Who's Joining?!\"\n\nMistique firmly believes: interesting things will always triumph over dullness.\nA rumor only becomes popular when it's entertaining.\nBut she also understands that familiarity breeds contempt; no matter how thrilling something might seem, constant exposure can lead to feelings of boredom and annoyance.\n\nSo she spread even more outrageous, self-made gossips about herself.\nWhen the \"Legendary Witch Mistique\" made headline once in a while, readers were thrilled.\nBut once they were bombarded with Mistique's exploits nonstop, frustration and apathy grew quickly.\n\nAlthough Mistique's planted rumors seemed random and slapdash at first glance, they were well-directed tittle-tattles.\nEvery day, she donned a cloak and a pair of sunglasses, sending her summons across the city to monitor the reach and impact of her fabricated stories.\n\nDay One: Everyone was abuzz about whether witches and Tyrant are of the same ilk.\nDay Three: Debates flared as someone presented a formula \"proving\" Mistique couldn't have demolished so many factories unless she weighed as much as a Spellbound Golem.\nDay Five: The hot topic among the Flavio citizens was United Harvest's poor employee benefits and its possible connection with their tree bark-taste bread.\n\nMistique was delighted. Why? Because no one cared about the \"Trio of Witches.\" anymore\nMore precisely, those who usually reveled in discussing the three witches had completely skirted the topic.\nIt was as though they purposely avoided to touch on this topic.\n\nShe narrowed her eyes as she gazed toward Flavio's perpetually foggy city center.\n\n\"Looks like I've stumbled upon something big again.\"", "CharacterArchiveContent.13513.1": "Weapon Anecdote: Dread Comet", "CharacterArchiveContent.13513.2": "Ash District Residents travel on foot.\nSilver District residents travel by public Artifacts.\nGold District residents tend to have Artifacts of their own.\nBut the Witches are different.\nThey alone ride brooms and fly across the sky.\n\nWhat people outside Scarlet Sight don't know is that their Witches' training program includes \"long-distance running.\"\n\"Whenever an event occurs, at least three Witches, ten bystanders, and a hundred onlookers will gather. Only the fastest Witch can get the first-hand scoop.\"\nSo, when brooms are no help, running becomes the best alternative.\nMistique does not want to run.\nShe skipped every single long-distance running class and barely scraped by the exam.\nIn her view, instead of training her legs, it was better to train her broom.\nA well-trained broomstick, in her opinion, should be capable of flying, navigating, accelerating on its own, and—ideally—drafting the article for her.\n\nStill, Mistique removed the last item from her wish list before getting someone to modify her broom.\nAfter all, if a broom can write news articles by itself, what do SSM need her for?\nShe had to spend three months of her salary, but Mistique did obtain her new broom from the Neo Grace Organization—the Dread Comet.\nThe manual read: As long as it's fed the right fuel, the Dread Comet could fly faster than its counterparts.\nAnd the fuel it needed perfectly aligned with Mistique's job: news reports, lots and lots of them.\nSimply feed it a roll of finished articles, and the broom could fly faster and steadier than ever before; Mistique could even write while airborne.\nOf course, the catch was that Mistique had to keep writing non-stop, every day of the week.\nNaturally, the manual was nonsense. A broom has no mouth—how could it eat articles? It was only a little joke left for Mistique.\nBut Mistique accepted this \"design\" with pleasure.\nShe would ride the Dread Comet through the streets and alleys, and keep on writing.", - "CharacterArchiveContent.13601.1": "Basic Info", - "CharacterArchiveContent.13602.1": "Reason for Becoming a Trekker", - "CharacterArchiveContent.13603.1": "CV Excerpt 1", - "CharacterArchiveContent.13604.1": "CV Excerpt 2", - "CharacterArchiveContent.13605.1": "CV Excerpt 3", - "CharacterArchiveContent.13606.1": "CV Excerpt 4", - "CharacterArchiveContent.13607.1": "CV Excerpt 5", - "CharacterArchiveContent.13608.1": "Peer Comments", - "CharacterArchiveContent.13609.1": "TA Feedback", - "CharacterArchiveContent.13610.1": "Appendix", + "CharacterArchiveContent.13601.1": "???", + "CharacterArchiveContent.13602.1": "???", + "CharacterArchiveContent.13603.1": "???", + "CharacterArchiveContent.13604.1": "???", + "CharacterArchiveContent.13605.1": "???", + "CharacterArchiveContent.13606.1": "???", + "CharacterArchiveContent.13607.1": "???", + "CharacterArchiveContent.13608.1": "???", + "CharacterArchiveContent.13609.1": "???", + "CharacterArchiveContent.13610.1": "???", "CharacterArchiveContent.13701.1": "Basic Info", "CharacterArchiveContent.13701.2": "Coming Soon!", "CharacterArchiveContent.13702.1": "Reason for Becoming a Trekker", @@ -685,15 +685,32 @@ "CharacterArchiveContent.14213.1": "Weapon Anecdote: Steel Claw", "CharacterArchiveContent.14213.2": "\"So hungry... Will I be able to find food today?\" she thought.\nIn the night sky, a full moon hanging high, casting silver light over the ruined village. There was little sign of life in sight.\n\"Days ago, a house on the back side of the village collapsed.\"\nCosette, light-headed from hunger, vaguely remembered a group of beggars talking about it earlier that day. She thought about it briefly: there might still be food left in the building. Maybe she could find something within the ruins...\nThus she gathered her energy and headed toward the north of the village.\nUnfortunately, her hope was quickly dashed. It was a small village, and by the time Cosette arrived at the collapsed house, it had already been thoroughly searched. Forget food—even corpses might have already been cleared away.\nShe sighed, sat down by the crumbled walls, letting out another long, heavy sigh. She hadn't found anything to eat in the last two days. A loud growl from her belly echoed in the silence of the night.\n\n\"Hey, are you hungry?\"\nA lively voice came from behind her. Cosette quickly lifted her head to find another dirty, scruffy girl perched on a half-broken wall, staring down at her.\n\"Your stomach's growling so loud. If you're that hungry... Here, take this.\"\nThe girl rummaged through her equally filthy pack and pulls out two flatbreads, handing them to Cosette. They were dry and hard, no telling how long they've been kept.\nCosette froze for a second. Then instinct took over because survival came first. She devoured one of the flatbreads in just a few bites, nearly choking on the rock-hard crust.\nThe girl laughed at the sight of her scarfing everything down, then handed her a water bag. Seeing how young Cosette was, she eventually gave her two more small bread rolls.\n\"Keep them. This village is almost deserted. Before you go hungry again, you'd better move on.\"\n\"If I take your food... What about you?\"\n\"I'll meet up with my partner before dawn, so don't worry about me... Don't look at me like that. I can't take you with me. We're about to do something dangerous. Might even die.\"\n\"Eh?\"\nThe girl pointed up at the sky. The moonlight bathed her in a shimmering glow.\n\"They say in the sky there's a paradise, with clean water and endless food. If we can find it, maybe we'll never have to starve again.\"\n\"But how could people ever reach the sky?\"\nThe girl didn't answer. When she left, she told Cosette that she hoped someday Cosette could leave this wretched place behind.\n\nThe encounter with the girl was but a brief interlude in Cosette's life. Cosette's good fortune did not last.\nShe didn't manage to leave the decaying village before the next hunger struck. And the next day, her bread rolls were taken by other hungry kids in the village.\nIn a place like this, there were all too many orphans like her.\n\n\"If... if I couldn't even hold onto the kindness that others showed me, then how could I ever repay them...?\"\nThe setting sun stretched her shadow long and crooked across the trash piles.\nAt that moment, she spotted a metal object half-buried under garbage bags. She stared at it for a long time before finally dragging it out with effort.\n—It was a steel claw.\nToo large and too heavy for the girl as she was then. Yet, as if guided by fate, she wiped the grime away. In the last light of sunset, she dragged it with both hands and walked out of the dump.\nIf she had a weapon—if she had strength—then one day...", "CharacterArchiveContent.14301.1": "Basic Info", + "CharacterArchiveContent.14301.2": "Name: Wraith\nBirthday: December 24th\nAffiliation: Sentinel of Dawn\nSkills: Weapon Evaluation, Equipment Modification\nAddress: Confidential\nExperience: Not disclosed\nWeapon: Bayonet Zero Alter\nRate: Part-time work is generally not allowed", "CharacterArchiveContent.14302.1": "Reason for Becoming a Trekker", + "CharacterArchiveContent.14302.2": "\"I will root out every trace of Nocturn Eterna in Nova.\"", + "CharacterArchiveContent.14302.3": "\"I will unveil the truth hidden behind all this.\"", "CharacterArchiveContent.14303.1": "CV Excerpt 1", + "CharacterArchiveContent.14303.2": "Reputation\n\nDespite her rank in the Sentinel of Dawn, Wraith operates with complete autonomy.\nShe is a fixture in the Trekker community, earning her quite a reputation.\nRumor has it she hails from a long-abandoned city of the Northern City.", "CharacterArchiveContent.14304.1": "CV Excerpt 2", + "CharacterArchiveContent.14304.2": "Commission Standards\n\n1. Always open to Nocturn Eterna-related commissions. Willing to cover operational costs.\n2. Priority given to commissions paying in weapon crafting or enhancement materials.\n3. Available for weapon and gear testing. Minimal or no fee required.\n- All other requests are subject to daily availability.", "CharacterArchiveContent.14305.1": "CV Excerpt 3", + "CharacterArchiveContent.14305.2": "Collaboration Feedback\n\n\"Wraith? It's weird how humble she is for someone so famous. She barely speaks and charges next to nothing. What is going on in that head of hers?\"\n\"She's a powerhouse, but her memory's odd. She forgets faces and names instantly, yet recalls every weapon spec we carry by heart.\"\n\"Catch her on a break, and she's always in the corner with an ice cream. Never the same flavor twice, either!\"", "CharacterArchiveContent.14306.1": "CV Excerpt 4", + "CharacterArchiveContent.14306.2": "The Weapon Guide\n\nTrekkers can now pick up a free combat guide at the Trekker Association. It's packed with weapon specs, maintenance tips, and matchup data against major monsters and Stellaroids.\nWraith authored and edited the guide herself. Willow, who handles the printing and publishing, was happy to help. She believes this project gives Wraith a much-needed break from her obsession with the Nocturn Eterna.", "CharacterArchiveContent.14307.1": "CV Excerpt 5", + "CharacterArchiveContent.14307.2": "Field Work Application\n\nRequest Type: Field Duty\nDuration: 2 Weeks\nReason: I'm craving the ice cream back in the City of a Thousand Monoliths. I need to find that nostalgic flavor again.\n\nTimestamp: 15:30\nStatus: REJECTED\nComment: Who has the gall to use an excuse like that to slack off?\n\nTimestamp: 15:45\nStatus: APPROVED\nComment: My apologies, Lady Wraith. I didn't see the name.", "CharacterArchiveContent.14308.1": "Peer Comments", + "CharacterArchiveContent.14308.2": "She's tough and definitely marches to her own beat. Usually quiet, but get her started on gun mods and she won't shut up. Interesting character.\n— Kasimira\n\nA little lamb from the North. I've been dying to test her skills in a duel, but she scampers off the moment I get close. Hehe, adorable.\n— Gerie", "CharacterArchiveContent.14309.1": "TA Feedback", + "CharacterArchiveContent.14309.2": "The CV is extremely accurate.\nStraightforward, diligent, efficient, and a bit \"unique.\" That is the consensus on Wraith.\nWhen asked why a Sentinel of Dawn spends so much time with Trekkers, she admits it is purely to gather intel on Nocturn Eterna. Even knowing this, people place their trust in her.\n— Willow", "CharacterArchiveContent.14310.1": "Appendix", + "CharacterArchiveContent.14310.2": "The Anti-Nocturn-Eterna Ace\n\nCombat simulations reveal that Wraith anticipates events two seconds before they happen. This isn't magic. It's a \"superpower\" forged from relentless training, acute observation, and god-like reflexes.\nThis ability gives her a massive edge against the unknown, making her our best asset against the Nocturn Eterna.\n— Combat Evaluation Division, Sentinel of Dawn", + "CharacterArchiveContent.14311.1": "\"Snow\" in a Strange Land", + "CharacterArchiveContent.14311.2": "Wraith wanders the streets of the City of a Thousand Monoliths, fresh off a commission and mulling over how to \"reward\" herself.\nShe doesn't really \"get\" leisure. She is simply mimicking the traditions of her clan: the post-hunt feast. Back home, food is an offering to comrades, family, and glory.\nBut here, all Wraith can manage is a small, symbolic gesture.\n\"Hey, look. It's Wraith.\"\n\"She must be on a job. I wonder who could possibly order someone like her around.\"\nWraith ignores the whispers trailing her. She has dealt with these staring eyes since the day she arrived in the city.\nStill, their gossip triggers a memory—her very first \"commission\" here.\n\nBack then, she was a stranger plagued by bizarre rumors and suspicious glares. Worse, she was constantly worrying about where her next meal would come from.\nTrust is currency among Trekkers, and a foreign face has no value. The city air felt more suffocating than any northern blizzard, and sure enough, she couldn't land a single job.\nJust as she was contemplating a grim future, a girl's cry pierced the air. Wraith looked up to see a red balloon drifting skyward.\nInstinct took over. She scaled the wall in a blur, leaped from the roof, and snatched the balloon mid-air. The crowd below applauded, assuming it was a street performance.\nBefore the girl could even react, this silver-haired stranger was already standing in front of her, balloon in hand.\n\n\"Here. Don't lose it again. Bye.\"\n\"Please wait!\"\nThe girl stopped her, offering a thank-you gift: a round, white dessert.\n\"What is this? White... Cold... Is it snow?\"\n\"It's ice cream! I'm out of allowance money, but please take this. Thanks for saving my balloon.\"\n\"My apologies, but I haven't fallen low enough to eat ice and snow. In my homeland, only a failed hunter would resort to eating...\"\n\"You... You don't like it? I-I'm sorry...\"\n\"Ugh, no! I didn't mean that! Don't cry! Look, I'm eating it, okay?\"\nWraith took a cautious bite. Beyond the nostalgic chill, a rich, creamy sweetness flooded her mouth. A faint flush rose on her cheeks.\n\"This! What is this? It's so sweet... Is the local 'snow' always like this?\"\n\"I told you, it's called ice cream! But I'm glad you like it.\"\n\"Thank you. I have never seen anything this magical back home. I will remember its name.\"\n\"Um... Can I have another one?\"\n\"Wow, you really love ice cream. Alright, I'll tell you a secret...\"\n\n\"Miss? Have you decided on your order?\"\nThe server's question snaps her back to reality. Without realizing it, her search for a \"reward\" has led her straight to this familiar shop.\n\"I'll take one Ultra-Creamy Double-Nut Supreme Cross-Star Special, please.\"\nIgnoring the stares around her, Wraith places her order with absolute confidence.\n\"I never expected anyone to actually order the secret menu item... Ahaha...\"\n\"It was the first magic spell I learned in this city.\"\n\"And I ... really like it.\"", + "CharacterArchiveContent.14312.1": "Farewell to the North", + "CharacterArchiveContent.14312.2": "Familiar faces crowded the plaza. Putting aside the fresh grief of lost homes and kin, the people gathered to witness a warrior's birth.\nA young girl emerged from the crowd. Under the community's gaze, the Council pinned a medal of honor to her chest. Her mission: to scale the perilous Behemoth Mountains alone, crossing a deadly frontier to reach the continent's heart.\nShe declared her sole purpose to be hunting down the destroyers of their home—Nocturn Eterna.\n\"May your soul return to glory.\"\nThe clan chanted their highest blessing in unison before returning to the grim work of rebuilding.\n\n\"May your soul return to glory...\"\nThe girl murmured the words, drifting awake. Outside, a blizzard howled, reminding her she was still at the summit of the Behemoth Mountains. Half a year had already vanished into the snow.\n\"... Out of rations.\"\nShe couldn't afford to sleep. In this demonic realm that had claimed countless warriors, she had to fight for every scrap of survival.\nBy dim candlelight, she unrolled a map. Her finger traced a handwritten note pointing to a crevice in the peaks—a rumored pass leading out of the snow and into the interior of Nova.\nA dull ache flared in her side. That was a \"souvenir\" from a recent battle with an Icefang Beast. She had wanted to claim its fang as a trophy, but the ice beneath her cracked. Faced with a choice, she resolutely chose life.\n\"Coming home empty-handed is usually a joke, but luckily, under the circumstances...\"\nShe applied the last of her salve to the wound.\nA shadow darted across the dark rock wall. Reflexes took over as she snatched a rock lizard from a crevice.\n\"... I can't go back. And I don't need to.\"\nWith a quick snap, she ended it. She struck a flint and prepared her first meal in two days.\n\"Thank you. Your life won't be wasted.\"\nAfter cleaning up, she added another mark to her travel log.\n\nTime blurred. When she finally came to, the hard ice underfoot had given way to soft, damp soil. Smoke rose gently from chimneys on the horizon.\nTrekkers passed by in groups, glancing curiously at her, then adjusted their packs and continued toward the distant Monolith.\nShe stopped at a stream to wash away the grime. Fish darted playfully around her ankles. She studied her reflection: silver-white hair falling past her ears. It seemed the only thing consistent was that color of home.\nIt finally hit her: she had come a very long way.", + "CharacterArchiveContent.14313.1": "Weapon Anecdote: Bayonet Zero Alter", + "CharacterArchiveContent.14313.2": "Silence hung over the quiet cemetery on the Silver District outskirts of the City of a Thousand Monolith.\nThe old gravekeeper was up with the sun, as always. Washed and dressed, he headed out to sweep the fallen leaves.\nNearby, a white-haired girl stood before a fresh headstone, clutching a bouquet.\nShe wore a solemn expression in her formal black, looking like she had just bade goodbye to an old friend.\n\"Did they ... have a good life?\"\nThe old man had seen this scene a thousand times. The words of comfort came automatically.\n\"Served my grandfather, scaled snowy peaks, fought off monsters... Lived a life of glory.\"\n\"Grandfather introduced us. We were partners until the end, sworn to crush every villain we met.\"\n\"Sounds like a warrior worth respecting.\"\n\"We were chasing a Nocturn Eterna recently. It took a direct magic hit... Critical damage to its lever-action mechanism.\"\n\"I struggled for a long time, but I've decided to bring it back.\"\n\"My condolences... Wait, what?\"\n\nWraith placed a can of gun oil on the grave.\n\"I used to be able to cock it one-handed. Learned that trick from a Stella Drama.\"\n\"After the battle, I rebuilt it. Even fused it with parts from one of my melee weapons.\"\n\"Shame I can't do that cool reload flip anymore, though.\"\nAs Wraith spoke, she lifted her \"resurrected\" comrade from its case.\n\"It used to be 'Blizzard 987,' after the Monolith Year it was summoned.\"\n\"Now, it has a new name: Bayonet Zero Alter.\"\n\"Alright. Say goodbye to the old you, partner.\"\nWraith stood and walked over to the old man.\n\"Thanks, sir. Weird as it sounds, you're the first person who didn't slip off as I told my story.\"\n\"Let's go, partner. Time to find those guys and get the revenge.\"\n\nThe old man stared at her retreating back, speechless, before finally muttering under his breath.\n\"Kids these days are intense ... in every sense of the word.\"", "CharacterArchiveContent.14401.1": "Basic Info", "CharacterArchiveContent.14401.2": "Name: Chitose\nBirthday: November 3rd\nAffiliation: Freelance Trekker\nSkills: Swordsmanship\nAddress: Amekiku Inn\nExperience: Half a year\nWeapon: Her Majesty the Blade\nRates: Food should suffice (rice preferred).", "CharacterArchiveContent.14402.1": "Reason for Becoming a Trekker", @@ -721,32 +738,32 @@ "CharacterArchiveContent.14412.2": "\"Wow, it's really coming down!\"\n\"There's a pavilion over there! Let's get out of all this rain for a bit!\"\n\nOn Nova, during Tonitrua Month, the weather could turn in an instant. Clear skies in the morning, but by noon the clouds rolled in, and before long a torrential downpour left Trekkers drenched from head to toe.\n\n\"Sorry... Hope we're not intruding...\"\nTwo Trekkers darted into the pavilion, and there they found a young girl quietly polishing her blade.\n\"Not at all. This pavilion was built as a shelter for Trekkers from both wind and rain.\"\nShe rose, poured two cups of hot tea from a small kettle, and offered them to the visitors.\n\n\"Thank you so much!\"\nThe Trekkers accepted gratefully, thanking her again and again.\nShe only gave a small nod before settling back into the corner, wiping her blade once more.\n\n\"Master, do you think we can still make it to Philae on time?\"\n\"If the rain stops before sundown, we should.\"\n\"So ... We'll have to travel by night?\"\n\"Yes. If this letter isn't delivered on time, the pay will be halved.\"\nThe older Trekker frowned at the sheets of rain outside, silently praying for it to ease.\n\nNot long after, the storm seemed to let up, and the misty mountains came back into view.\n\"Come on, let's go!\"\nThe older Trekker urged, quickly packing up.\n\n\"The rain hasn't truly stopped. It'll likely go on for another two or three days.\"\nThe girl set her blade down and looked at them.\n\"How can you tell?\"\n\"If that's true, then we need to leave right now!\"\nBut the moment one of them stepped outside, the rain came crashing down again. Raindrops as big as beans pelted the flagstones, splashing up bursts of spray.\nThe Trekkers froze, looking back at the girl.\n\n\"Even so, I would not recommend traveling in this weather.\"\n\"Why not?\"\n\"To reach Philae you must cross the mountains. In rain like this, the roads grow muddy and the slopes become treacherous. There will be dangers unseen.\"\nThe Trekkers studied her—At her side there was no rain gear, as if in this fickle season she had no fear at all of being suddenly soaked by the rain.\n\n\"There will be strong winds tonight. If you turn back now and explain things to your client, they might be understanding.\"\nHer gaze stayed fixed on the distant peaks, calm and certain.\n\n\"We shall go back.\"\n\"Master? Back to where?\"\n\"Back to where we come from.\"\nRumor has it that on the outskirts of the City of a Thousand Monoliths, there stands an inn called Amekiku.\nIf the girl inside says rain is coming, the skies will open without fail. If she says the winds will rise, then the mountains will surely howl.", "CharacterArchiveContent.14413.1": "Weapon Anecdote: Her Majesty the Blade", "CharacterArchiveContent.14413.2": "\"Remember, the highest form of swordsmanship is a mind as still as water, occupied by nothing but the cut.\"\n\"Understood, Master.\"\n\"Then... Again.\"\nWith that, the girl slowly slid her blade back into its scabbard and closed her eyes. For an instant, time itself seemed to stand still.\n\"Ha!—\"\nNo one could say exactly when the sword had left its scabbard. A flash of white light tore through the air, leaving a cross-shaped afterimage ahead.\nTo the onlookers, it looked as if she had swung only once, but in truth she had delivered two strikes.\nWithout the aid of magic, to unleash such speed with nothing but flesh and bone was already the very limit of human capability.\nAnd yet—\n\"Not enough! Still not fast enough!\"\n\"Master...\"\n\"That's enough for today.\"\nThe girl quietly picked up the odachi beside her. She traced her fingertips along its edge before she wiped it clean and carefully set it back on the rack.\n\"Are we really going to keep up this charade, my lord?\"\nA faint voice drifted from a small room beside the dojo.\n\"It has been years, and she still can't perform that legendary strike! Was the legend nothing but a lie?\"\n\"Then...?\"\n\"Starting tomorrow, remove all the servants from this hall.\"\n\"Even her 'parents'?\"\n\"I am her 'Master', and I shall no longer be here. Do you really think there's any need to keep the 'parents?'\"\n\"As you command.\"\nFrom that day on, the girl kept watch over the ever-emptier dojo alone. Her \"parents\" and \"master\" never show up again. Her world became nothing but the daily rhythm of sword practice and study.\nYears passed. The roof of the hall began to leak; the wooden floors slowly rotted away.\nUntil one dawn, when the dew was still fresh, she caught her reflection on the cold steel as she wiped her blade—the silence of her \"parents\" and \"master\" had not been punishment for her lack of improvements. Instead, they had already become the \"blade\" in her hands.\nAt last, in the morning fog, the girl shouldered her pack and walked away, disappearing into the distance. She was setting out to find the one person spoken of in legend, the \"Wielder\" who could make her truly become the Blade.", - "CharacterArchiveContent.14501.1": "Basic Info", - "CharacterArchiveContent.14501.2": "Coming Soon!", - "CharacterArchiveContent.14502.1": "Reason for Becoming a Trekker", - "CharacterArchiveContent.14502.2": "Coming Soon!", - "CharacterArchiveContent.14503.1": "CV Excerpt 1", - "CharacterArchiveContent.14503.2": "Coming Soon!", - "CharacterArchiveContent.14504.1": "CV Excerpt 2", - "CharacterArchiveContent.14504.2": "Coming Soon!", - "CharacterArchiveContent.14505.1": "CV Excerpt 3", - "CharacterArchiveContent.14505.2": "Coming Soon!", - "CharacterArchiveContent.14506.1": "CV Excerpt 4", - "CharacterArchiveContent.14506.2": "Coming Soon!", - "CharacterArchiveContent.14507.1": "CV Excerpt 5", - "CharacterArchiveContent.14507.2": "Coming Soon!", - "CharacterArchiveContent.14508.1": "Peer Comments", - "CharacterArchiveContent.14508.2": "Coming Soon!", - "CharacterArchiveContent.14509.1": "TA Feedback", - "CharacterArchiveContent.14509.2": "Coming Soon!", - "CharacterArchiveContent.14510.1": "Appendix", - "CharacterArchiveContent.14510.2": "Coming Soon!", - "CharacterArchiveContent.14511.1": "The Red Coastline (Part One)", - "CharacterArchiveContent.14511.2": "Coming Soon!", - "CharacterArchiveContent.14512.1": "The Red Coastline (Part Two)", - "CharacterArchiveContent.14512.2": "Coming Soon!", - "CharacterArchiveContent.14513.1": "Weapon Anecdote", - "CharacterArchiveContent.14513.2": "Coming Soon!", + "CharacterArchiveContent.14501.1": "???", + "CharacterArchiveContent.14501.2": "???", + "CharacterArchiveContent.14502.1": "???", + "CharacterArchiveContent.14502.2": "???", + "CharacterArchiveContent.14503.1": "???", + "CharacterArchiveContent.14503.2": "???", + "CharacterArchiveContent.14504.1": "???", + "CharacterArchiveContent.14504.2": "???", + "CharacterArchiveContent.14505.1": "???", + "CharacterArchiveContent.14505.2": "???", + "CharacterArchiveContent.14506.1": "???", + "CharacterArchiveContent.14506.2": "???", + "CharacterArchiveContent.14507.1": "???", + "CharacterArchiveContent.14507.2": "???", + "CharacterArchiveContent.14508.1": "???", + "CharacterArchiveContent.14508.2": "???", + "CharacterArchiveContent.14509.1": "???", + "CharacterArchiveContent.14509.2": "???", + "CharacterArchiveContent.14510.1": "???", + "CharacterArchiveContent.14510.2": "???", + "CharacterArchiveContent.14511.1": "???", + "CharacterArchiveContent.14511.2": "???", + "CharacterArchiveContent.14512.1": "???", + "CharacterArchiveContent.14512.2": "???", + "CharacterArchiveContent.14513.1": "???", + "CharacterArchiveContent.14513.2": "???", "CharacterArchiveContent.14701.1": "Basic Info", "CharacterArchiveContent.14701.2": "Name: Caramel\nBirthday: November 11th\nAffiliation: Freelance Trekker\nSkills: Playing Bass\nLocation: Somewhere near Flavio, maybe\nExperience: 2 years\nWeapon: A bass guitar named \"Midas\"\nRate: Snacks are an acceptable form of compensation!", "CharacterArchiveContent.14702.1": "Reason for Becoming a Trekker", diff --git a/data/language/en_us/characterarchivevoice.json b/data/language/en_us/characterarchivevoice.json index 3428f912..763b9dcb 100644 --- a/data/language/en_us/characterarchivevoice.json +++ b/data/language/en_us/characterarchivevoice.json @@ -1957,6 +1957,95 @@ "CharacterArchiveVoice.142087.1": "Motto 3", "CharacterArchiveVoice.142088.1": "Motto 4", "CharacterArchiveVoice.142089.1": "Motto 5", + "CharacterArchiveVoice.143001.1": "Ultimate Battle Cry 1", + "CharacterArchiveVoice.143002.1": "Ultimate Battle Cry 2", + "CharacterArchiveVoice.143003.1": "Character Down 1", + "CharacterArchiveVoice.143004.1": "Character Down 2", + "CharacterArchiveVoice.143005.1": "Potential Acquired 1", + "CharacterArchiveVoice.143006.1": "Potential Acquired 2", + "CharacterArchiveVoice.143007.1": "Potential Acquired 3", + "CharacterArchiveVoice.143008.1": "Potential Acquired 4", + "CharacterArchiveVoice.143009.1": "Potential Acquired 5", + "CharacterArchiveVoice.143010.1": "Monolith: Ascension Begins 1", + "CharacterArchiveVoice.143011.1": "Monolith: Ascension Begins 2", + "CharacterArchiveVoice.143012.1": "Monolith: Ascension Begins 3", + "CharacterArchiveVoice.143013.1": "Monolith: Ascension Begins 4", + "CharacterArchiveVoice.143014.1": "Monolith: Ascension Begins 5", + "CharacterArchiveVoice.143015.1": "Monolith: Ascension Begins (New Difficulty)", + "CharacterArchiveVoice.143016.1": "Monolith: Ascension Begins (New Type)", + "CharacterArchiveVoice.143017.1": "Monolith Shop", + "CharacterArchiveVoice.143018.1": "Monolith: Safe Room", + "CharacterArchiveVoice.143019.1": "Monolith: Event", + "CharacterArchiveVoice.143020.1": "Monolith: Battle Ended 1", + "CharacterArchiveVoice.143021.1": "Monolith: Battle Ended 2", + "CharacterArchiveVoice.143022.1": "Monolith: Battle Ended 3", + "CharacterArchiveVoice.143023.1": "Greetings 1", + "CharacterArchiveVoice.143024.1": "Greetings 2", + "CharacterArchiveVoice.143025.1": "Greetings 3", + "CharacterArchiveVoice.143026.1": "Greetings 4", + "CharacterArchiveVoice.143027.1": "Greetings 5", + "CharacterArchiveVoice.143028.1": "Home Screen Interaction 1", + "CharacterArchiveVoice.143029.1": "Home Screen Interaction 2", + "CharacterArchiveVoice.143030.1": "Home Screen Interaction 3", + "CharacterArchiveVoice.143031.1": "Home Screen Interaction 4", + "CharacterArchiveVoice.143032.1": "Home Screen Interaction 5", + "CharacterArchiveVoice.143033.1": "Home Screen Interaction 6", + "CharacterArchiveVoice.143034.1": "Home Screen Interaction 7", + "CharacterArchiveVoice.143035.1": "Home Screen Interaction 8", + "CharacterArchiveVoice.143036.1": "Home Screen Interaction 9", + "CharacterArchiveVoice.143037.1": "Home Screen Interaction 10", + "CharacterArchiveVoice.143038.1": "Home Screen Interaction: Affinity 10", + "CharacterArchiveVoice.143039.1": "Home Screen Interaction: Affinity 15", + "CharacterArchiveVoice.143040.1": "Home Screen Interaction: Affinity 20", + "CharacterArchiveVoice.143041.1": "Home Screen Interaction: Affinity 25", + "CharacterArchiveVoice.143042.1": "Home Screen Interaction: Affinity 30", + "CharacterArchiveVoice.143043.1": "Home Screen Interaction 11", + "CharacterArchiveVoice.143044.1": "Home Screen Interaction 12", + "CharacterArchiveVoice.143045.1": "Home Screen Interaction 13", + "CharacterArchiveVoice.143046.1": "Home Screen Interaction 14", + "CharacterArchiveVoice.143047.1": "Home Screen Interaction 15", + "CharacterArchiveVoice.143048.1": "Home Screen Interaction: Repeated Input 1", + "CharacterArchiveVoice.143049.1": "Home Screen Interaction: Repeated Input 2", + "CharacterArchiveVoice.143050.1": "Home Screen Interaction: Idle 1", + "CharacterArchiveVoice.143051.1": "Home Screen Interaction: Idle 2", + "CharacterArchiveVoice.143052.1": "Home Screen Interaction: Inactive", + "CharacterArchiveVoice.143053.1": "First Meeting", + "CharacterArchiveVoice.143054.1": "Meeting Again", + "CharacterArchiveVoice.143055.1": "Victory 1", + "CharacterArchiveVoice.143056.1": "Victory 2", + "CharacterArchiveVoice.143057.1": "Defeated 1", + "CharacterArchiveVoice.143058.1": "Defeated 2", + "CharacterArchiveVoice.143059.1": "Trekker Development", + "CharacterArchiveVoice.143060.1": "Significant Trekker Growth", + "CharacterArchiveVoice.143061.1": "Listen to a Common Runic Disc", + "CharacterArchiveVoice.143062.1": "Listen to a Unique Runic Disc", + "CharacterArchiveVoice.143063.1": "New Stance Unlocked", + "CharacterArchiveVoice.143064.1": "Memory Snapshot Unlocked", + "CharacterArchiveVoice.143065.1": "Entering Combat 1", + "CharacterArchiveVoice.143066.1": "Entering Combat 2", + "CharacterArchiveVoice.143067.1": "Entering Combat 3", + "CharacterArchiveVoice.143068.1": "Entering Combat 4", + "CharacterArchiveVoice.143069.1": "Reach Affinity Lv. 10", + "CharacterArchiveVoice.143070.1": "Reach Affinity Lv. 15", + "CharacterArchiveVoice.143071.1": "Reach Affinity Lv. 25", + "CharacterArchiveVoice.143072.1": "Reach Affinity Lv. 30", + "CharacterArchiveVoice.143073.1": "Appreciating the Gift 1", + "CharacterArchiveVoice.143074.1": "Appreciating the Gift 2", + "CharacterArchiveVoice.143075.1": "Appreciating the Gift 3", + "CharacterArchiveVoice.143076.1": "Affirmative", + "CharacterArchiveVoice.143077.1": "Disagreeing", + "CharacterArchiveVoice.143078.1": "Questioning", + "CharacterArchiveVoice.143079.1": "Confused", + "CharacterArchiveVoice.143080.1": "Sad", + "CharacterArchiveVoice.143081.1": "Excited", + "CharacterArchiveVoice.143082.1": "Angry", + "CharacterArchiveVoice.143083.1": "Happy", + "CharacterArchiveVoice.143084.1": "Sigh", + "CharacterArchiveVoice.143085.1": "Motto 1", + "CharacterArchiveVoice.143086.1": "Motto 2", + "CharacterArchiveVoice.143087.1": "Motto 3", + "CharacterArchiveVoice.143088.1": "Motto 4", + "CharacterArchiveVoice.143089.1": "Motto 5", "CharacterArchiveVoice.144001.1": "Ultimate Battle Cry 1", "CharacterArchiveVoice.144002.1": "Ultimate Battle Cry 2", "CharacterArchiveVoice.144003.1": "Character Down 1", diff --git a/data/language/en_us/charactercg.json b/data/language/en_us/charactercg.json index 3541b58a..a3893bf1 100644 --- a/data/language/en_us/charactercg.json +++ b/data/language/en_us/charactercg.json @@ -28,7 +28,7 @@ "CharacterCG.13601.1": "???", "CharacterCG.14101.1": "Chixia - Memory Snapshots", "CharacterCG.14201.1": "Cosette - Memory Snapshots", - "CharacterCG.14301.1": "???", + "CharacterCG.14301.1": "Wraith - Memory Snapshots", "CharacterCG.14401.1": "Chitose - Memory Snapshots", "CharacterCG.14501.1": "???", "CharacterCG.14701.1": "Caramel - Memory Snapshots", diff --git a/data/language/en_us/characterdes.json b/data/language/en_us/characterdes.json index f90a0ad0..8d877fb5 100644 --- a/data/language/en_us/characterdes.json +++ b/data/language/en_us/characterdes.json @@ -359,18 +359,18 @@ "CharacterDes.142.7": "Cosette: Support Build 2", "CharacterDes.142.8": "Moe Kahara", "CharacterDes.142.9": "A build that allows support Trekkers' attacks to increase the activation frequency of Main Skills.", - "CharacterDes.143.1": "???", - "CharacterDes.143.10": "???", - "CharacterDes.143.11": "???", - "CharacterDes.143.12": "???", - "CharacterDes.143.2": "???", - "CharacterDes.143.3": "???", - "CharacterDes.143.4": "???", - "CharacterDes.143.5": "???", - "CharacterDes.143.6": "???", - "CharacterDes.143.7": "???", - "CharacterDes.143.8": "???", - "CharacterDes.143.9": "???", + "CharacterDes.143.1": "Wang Meixin", + "CharacterDes.143.10": "A build that enhances the ranged DMG of skills and Auto Attacks, significantly boosting ranged DPS.", + "CharacterDes.143.11": "A build that allows skills to generate ground fissures and Whirlwinds, boosting sustained DPS.", + "CharacterDes.143.12": "A build that enhances skill range and DMG, boosting burst DMG potential.", + "CharacterDes.143.2": "Wraith", + "CharacterDes.143.3": "Hailing from the frozen land of Norstheim, she is an elite warrior of the Sentinel of Dawn. A master of all weapons, she pays extra attention to cases involving Nocturn Eterna.", + "CharacterDes.143.4": "Wraith: Main Build 1", + "CharacterDes.143.5": "Wraith: Main Build 2", + "CharacterDes.143.6": "Wraith: Support Build 1", + "CharacterDes.143.7": "Wraith: Support Build 2", + "CharacterDes.143.8": "Minami Takahashi", + "CharacterDes.143.9": "A melee build that generates Whirlwinds to destroy projectiles when activating a skill or Auto Attack.", "CharacterDes.144.1": "Zhang Mengjiao", "CharacterDes.144.10": "A skill build that allows skills to enhance Coiling Serpents and create Mirror Images.", "CharacterDes.144.11": "A Crit build that increases skill activation count and DMG upon Crit Hits.", diff --git a/data/language/en_us/characterskin.json b/data/language/en_us/characterskin.json index e37cb9e5..3d5f98f7 100644 --- a/data/language/en_us/characterskin.json +++ b/data/language/en_us/characterskin.json @@ -61,12 +61,18 @@ "CharacterSkin.14102.1": "Chixia: Awakened", "CharacterSkin.14201.1": "Cosette: Default", "CharacterSkin.14202.1": "Cosette: Awakened", + "CharacterSkin.14301.1": "Wraith: Default", + "CharacterSkin.14302.1": "Wraith: Awakened", "CharacterSkin.14401.1": "Chitose: Default", "CharacterSkin.14402.1": "Chitose: Awakened", "CharacterSkin.14701.1": "Caramel: Default", "CharacterSkin.14702.1": "Caramel: Awakened", + "CharacterSkin.14703.1": "Mellow Bass Echo", + "CharacterSkin.14703.2": "Beep boop beep, make way! The show is about to begin!\nJust listen—a dreamy, mellow, fluffy, thumpy bass dreamscape!", "CharacterSkin.14901.1": "Gerie: Default", "CharacterSkin.14902.1": "Gerie: Awakened", + "CharacterSkin.14903.1": "Promise Beyond the Thaw", + "CharacterSkin.14903.2": "From bitter coffee to blooming roses, I want to share every new experience with you. Let's go on a date when the snow melts?", "CharacterSkin.15001.1": "Laru: Default", "CharacterSkin.15002.1": "Laru: Awakened", "CharacterSkin.15501.1": "Shia: Default", diff --git a/data/language/en_us/chargetlines.json b/data/language/en_us/chargetlines.json index 5ab984c4..0fde3a51 100644 --- a/data/language/en_us/chargetlines.json +++ b/data/language/en_us/chargetlines.json @@ -108,10 +108,10 @@ "CharGetLines.14202.1": "Uh, what? How did this happen again? I thought I was pretty well hidden…", "CharGetLines.14203.1": "Underestimating Nocturn Eterna's Disposer can get you hurt.", "CharGetLines.14204.1": "Aw... Looks like the drink's stuck... Maybe if I give it a shake...?", - "CharGetLines.14301.1": "???", - "CharGetLines.14302.1": "???", - "CharGetLines.14303.1": "???", - "CharGetLines.14304.1": "???", + "CharGetLines.14301.1": "Wraith, we're partners today onwards. Just tell me the objective.", + "CharGetLines.14302.1": "Hey, good to see you again. We had great chemistry last time, and I'm excited to team up with you again.", + "CharGetLines.14303.1": "Prepare yourself! You're trapped!", + "CharGetLines.14304.1": "I am no fool.\nI only let my guard down around people I trust.", "CharGetLines.14401.1": "I am Chitose, a blade forged and tempered on the isle of Windhowl Island. I pledge myself to your service and protection.", "CharGetLines.14402.1": "I have met you many times in my dreams, but nothing compares to the joy of seeing you here in person.", "CharGetLines.14403.1": "It seems my blade was too blunt...", @@ -120,10 +120,12 @@ "CharGetLines.14702.1": "Yay! You've come to hear me play again? Could it be that you've fallen in love with the bass? I'll play whatever you want, so make a request!", "CharGetLines.14703.1": "Get ready for a bass tornado!", "CharGetLines.14704.1": "Are you feeling the rhythm? Are you feeling ME?", + "CharGetLines.14705.1": "Beep boop beep, make way! The show is about to begin!\nJust listen—a dreamy, mellow, fluffy, thumpy bass dreamscape!", "CharGetLines.14901.1": "Nice to meet you. I'm Gerie of Grace Imperium. If you can quench my thirsty heart, I just might show you something \"special.\" But don't make me wait too long!", "CharGetLines.14902.1": "The only one who can satisfy this desolate heart is... you. Give me all your sweet thrills!", "CharGetLines.14903.1": "You won't hold Soul Color today? Aw, why're you being so mean?", "CharGetLines.14904.1": "Hehe... How does it feel to have a grip on someone's soul?", + "CharGetLines.14905.1": "From bitter coffee to blooming roses, I want to share every new experience with you. Let's go on a date when the snow melts?", "CharGetLines.15001.1": "I’m Laru from Grace Imperium. Pleasure to meet you.\nAlright, formalities done—time to slack off—wait, boss call!\nHello? W-What? O-Of course I'm working…", "CharGetLines.15002.1": "Wussuuup! I'm back to slack off. Distract my boss if she comes looking for me.", "CharGetLines.15003.1": "Enough slacking off. Time to get serious.", diff --git a/data/language/en_us/datingcharacterevent.json b/data/language/en_us/datingcharacterevent.json index 3a690b68..96af3a49 100644 --- a/data/language/en_us/datingcharacterevent.json +++ b/data/language/en_us/datingcharacterevent.json @@ -275,6 +275,18 @@ "DatingCharacterEvent.142302.5": "The Lure of the Bling-Bling", "DatingCharacterEvent.142302.6": "Visit the Market to unlock", "DatingCharacterEvent.142302.7": "You explored the bustling market with Cosette. It was an unfamiliar environment for her.\n\nShe fell in love with a trinket at a stall.\n\nEven though it was a bit overpriced, you bought it for her as a gift.", + "DatingCharacterEvent.143301.1": "The streets are overflowing with merchandise, yet nothing seems to stop her in her tracks.\nThen you spot a modest sign tucked in an obscure corner: Vintage Shop — Soft Opening.\nFiguring it's worth a shot, you drag her along to see what treasures you can dig up.", + "DatingCharacterEvent.143301.2": "After winding through a maze of alleys, you finally reach the shop.\nIt's a trove of oddities. Just as you're about to dive into the clutter, a rare, sharp gasp comes from behind you.\n\"No way... It's real!\"\nWraith is holding up a seemingly ordinary pair of nippers, but the blades catch the light with a blinding, razor-sharp glint.", + "DatingCharacterEvent.143301.3": "\"It's the legendary Godly Hand! The nippers that leave absolutely no stress marks on plastic models!\"\nYou have no idea what that means, but she's clearly struck gold.\nSeeing her this excited—a rare sight indeed—makes the whole trip worth it.", + "DatingCharacterEvent.143301.5": "A Rare Find", + "DatingCharacterEvent.143301.6": "Visit the Market to unlock", + "DatingCharacterEvent.143301.7": "The market goods were plentiful but uninteresting. So you suggested checking out a new vintage shop instead.\nThe real fun of these places lies in the thrill of the hunt. Judging by the results, you both scored big time.", + "DatingCharacterEvent.143302.1": "Wraith is usually pretty direct, but today she's acting all mysterious as she drags you into a cavern.\nThe deeper you go, the chillier it gets, until the sound of running water fills the cave.", + "DatingCharacterEvent.143302.2": "You thought you hit a dead end at a stone wall, but Wraith flips a hidden switch, and the rock grinds open.\nBefore you can react, a natural bathhouse is revealed.\n\"I put a lot of work into fixing this place up.\"\n\"But seeing that look on your face? Totally worth it.\"\n\"Hop in. Don't worry, the water's pristine.\"\nShe disappears behind a screen to wash up. Not wanting to be rude, you decide to give this outdoor bath a try. However...", + "DatingCharacterEvent.143302.3": "\"IT'S FREEZING—!!!\"\nYour fingers go numb the second they touch the water. Then it hits you: Wraith loves the cold. That's why she built a private bath here instead of going to the hot springs.\n\"So? Pretty nice, right?\"\n\"Brr-b-b... Yeah! It's ... g-great!\"\nFighting the bone-deep chill, you splash around to fake some enthusiasm.", + "DatingCharacterEvent.143302.5": "\"Hot\" Springs?", + "DatingCharacterEvent.143302.6": "Visit the Cave to unlock", + "DatingCharacterEvent.143302.7": "Wraith led you deep into a cavern to show off a private bathhouse she built herself. Just as you were getting ready to relax, you realized the water temperature was ... nothing like the hot springs you were expecting.", "DatingCharacterEvent.144301.1": "Chitose stands silently at the bow, moonlight spilling over her hair. Does the night coast make her homesick?", "DatingCharacterEvent.144301.2": "\"Do you ever think of returning to Goodwind?\"\n\n\"I shan't return until I become a true blade.\"\n\nYou chat idly for a long while.", "DatingCharacterEvent.144301.3": "The past always catches up, and changes the upcoming future. But before then, you need to help her to find herself as a person.", diff --git a/data/language/en_us/datingstartendevent.json b/data/language/en_us/datingstartendevent.json index 6bb56db4..cccd3d44 100644 --- a/data/language/en_us/datingstartendevent.json +++ b/data/language/en_us/datingstartendevent.json @@ -95,6 +95,10 @@ "DatingStartEndEvent.142101.2": "The two of you will be spending some time together. What will happen?", "DatingStartEndEvent.142102.1": "Before you realize it, time has flown by.", "DatingStartEndEvent.142102.2": "You have made some great memories with ==DATING_CHARACTER==, and now...", + "DatingStartEndEvent.143101.1": "On a whim, you used your phone to invite ==DATING_CHARACTER== to hang out with you.", + "DatingStartEndEvent.143101.2": "The two of you will be spending some time together. What will happen?", + "DatingStartEndEvent.143102.1": "Before you realize it, time has flown by.", + "DatingStartEndEvent.143102.2": "You have made some great memories with ==DATING_CHARACTER==, and now...", "DatingStartEndEvent.144101.1": "On a whim, you used your phone to invite ==DATING_CHARACTER== to hang out with you.", "DatingStartEndEvent.144101.2": "The two of you will be spending some time together. What will happen?", "DatingStartEndEvent.144102.1": "Before you realize it, time has flown by.", diff --git a/data/language/en_us/dictionarydiagram.json b/data/language/en_us/dictionarydiagram.json index 40ef52c4..ff7bc036 100644 --- a/data/language/en_us/dictionarydiagram.json +++ b/data/language/en_us/dictionarydiagram.json @@ -233,6 +233,26 @@ "DictionaryDiagram.40040301.2": "Some stages contain monsters that will launch bombs at you. Be sure to dodge them! Direct hits to your launch pad will reduce life points.", "DictionaryDiagram.40040401.1": "Bouncing Bumper Bash: Mechanics", "DictionaryDiagram.40040401.2": "Some stages feature ejector pillars that will repel and accelerate any marbles that strike them. There may also be black holes that warp the trajectory of any marbles passing nearby.", + "DictionaryDiagram.40050101.1": "Fatebound Stellar Deck", + "DictionaryDiagram.40050101.2": "Follow the instructions of Bernina and Virigia to dive into the fun world of Fatebound Stellar Deck!", + "DictionaryDiagram.40050102.1": "Hand", + "DictionaryDiagram.40050102.2": "Flip the Elemental Cards to make specific hands and win Fate Coins.\u000bAchieve the Fate Coin collection goal before your remaining turns run out to win the match!", + "DictionaryDiagram.40050103.1": "Fatebound Stellar Cards", + "DictionaryDiagram.40050103.2": "You can obtain Fatebound Stellar Cards before each turn starts. Each card grants an additional buff, giving you more advantages.", + "DictionaryDiagram.40060101.1": "Arc of Abundance: Basics", + "DictionaryDiagram.40060101.2": "In Arc of Abundance, you control a soda cannon to launch Sherlocks into the shopping basket.\nHold and pull the cannon back to adjust the launch speed and angle. Release to launch Sherlock—use the aiming line to guide your shot.", + "DictionaryDiagram.40060201.1": "Arc of Abundance: Acquiring Item", + "DictionaryDiagram.40060201.2": "When a Sherlock lands in a shopping basket marked with a special icon, you get a chance to select an item.", + "DictionaryDiagram.40060202.1": "Arc of Abundance: Selecting Item", + "DictionaryDiagram.40060202.2": "Pick your preferred item and clear the stage!", + "DictionaryDiagram.40060203.1": "Arc of Abundance: Using Items", + "DictionaryDiagram.40060203.2": "You can store up to 2 items each game. Each new item acquired will replace the earliest acquired one. If you find a stage challenging, use the items to gain an advantage!", + "DictionaryDiagram.40060301.1": "Arc of Abundance: Shopping Basket", + "DictionaryDiagram.40060301.2": "If Sherlock lands in a shopping basket matching the color of his scarf, you will earn more points.", + "DictionaryDiagram.40060401.1": "Arc of Abundance: Rapid Dispatch", + "DictionaryDiagram.40060401.2": "Welcome to the Rapid Dispatch mode! Reach the stage clear goal before time runs out to win. You may want to use items to slow the countdown!", + "DictionaryDiagram.40060501.1": "Arc of Abundance: Perfect Blind Toss", + "DictionaryDiagram.40060501.2": "Welcome to Perfect Blind Toss mode! The shopping basket is initially invisible. Launch a Sherlock to scout the path, then adjust the launch angle and speed based on the trail left behind to achieve a perfect Blind Toss!", "DictionaryDiagram.90010101.1": "Daily Tyrant Points", "DictionaryDiagram.90010101.2": "Complete daily tasks to earn Tyrant Points for item rewards. Accumulate more Tyrant Points to unlock milestone rewards. Tyrant Points and milestone rewards will reset at 1:00 PM every day.", "DictionaryDiagram.90010102.1": "Special Tasks", diff --git a/data/language/en_us/dictionarytopbarentry.json b/data/language/en_us/dictionarytopbarentry.json index 998ca011..0d1d266c 100644 --- a/data/language/en_us/dictionarytopbarentry.json +++ b/data/language/en_us/dictionarytopbarentry.json @@ -53,6 +53,12 @@ "DictionaryTopBarEntry.400402.1": "Bouncing Bumper Bash: Items", "DictionaryTopBarEntry.400403.1": "Bouncing Bumper Bash: Monsters", "DictionaryTopBarEntry.400404.1": "Bouncing Bumper Bash: Mechanics", + "DictionaryTopBarEntry.400501.1": "Fatebound Stellar Deck", + "DictionaryTopBarEntry.400601.1": "Arc of Abundance: Basics", + "DictionaryTopBarEntry.400602.1": "Arc of Abundance: Items", + "DictionaryTopBarEntry.400603.1": "Arc of Abundance: Shopping Basket", + "DictionaryTopBarEntry.400604.1": "Arc of Abundance: Rapid Dispatch", + "DictionaryTopBarEntry.400605.1": "Arc of Abundance: Perfect Blind Toss", "DictionaryTopBarEntry.900101.1": "Daily Task", "DictionaryTopBarEntry.900301.1": "Startup Grant" } \ No newline at end of file diff --git a/data/language/en_us/discip.json b/data/language/en_us/discip.json index 89712714..0e3250f1 100644 --- a/data/language/en_us/discip.json +++ b/data/language/en_us/discip.json @@ -255,10 +255,10 @@ "DiscIP.214015.2": "Victory Tune", "DiscIP.214015.3": "Deer's Song", "DiscIP.214015.4": "This was a long, long time ago.\nA strange, wondrous encounter for Nazuka the Trekker, one quiet afternoon.\n\nTrekking alone through the forest to scout for monsters, she found a flat, open clearing to make camp. After setting up, building a fire, and eating, she pulled out a chair and her notebook to log her surroundings and the day's journey.\n\nSunlight streamed through the dense canopy, scattering flecks of gold across the riverside meadow. With butterflies dancing in the tall grass, the scene felt like a fairy tale.\nNazuka sat with her arms wrapped around her knees, staring at her notebook. A wave of exhaustion washed over her.\nJust then, she heard the soft call of a deer.\nOne by one, the gentle creatures drew near and nuzzled against her arm.\n\n\"You're tired, aren't you?\"\n\"... Yes, a little.\"\n\"It's been a hard road, traveling all this way alone.\"\n\"It's been all right.\"\n\"How long can you keep this up? This isn't your responsibility to bear, is it?\"\n\"...\"\n\"No one knows what you sacrifice. Even if you compile everything you've learned into a book for other Trekkers, no one will remember your kindness. Don't you think—\"\n\"Stop. I just want to rest.\"\n\n\"Have you heard the story?\"\n\"A little girl was sitting by a lake when a peculiar white rabbit hurried past. It was well-dressed, held a pocket watch, and muttered to itself as it scurried along. The curious girl followed it down a rabbit hole into a wondrous world...\"\n\"Ah, I know that one. I know the sequel, too. After the girl returned, she was resting in her room one day and stepped through a mirror into a looking-glass world, where everything was the reverse of reality.\"\n\"But why bring that up now?\"\n\"Because ... I'm starting to wonder if, like that little girl, I'm dreaming.\"\n\nNazuka looked at the buck and doe across from her, who were speaking to her.\nIf this were happening inside a Monolith, she might have understood. But out here, in The Wilds? Why...\n\nThump.\nHer notebook slipped from her grasp, and the sound of it hitting the ground woke her with a start.\nIt really was a dream.\n\"What a self-pitying, embarrassing dream.\"\nAt some point, the deer of the forest had quietly surrounded her.\nThey didn't speak. They only watched, their curiosity silent and gentle.\nHer own face was reflected in their round, dewy, dark eyes.\nNazuka smiled and reached out, stroking their noses.\nA breeze swept through her hair, scattering the gloom in her heart. It was a rare moment of peace on a grueling journey.\n\n\"Time to get back to work,\" she said, retrieving her notebook and packing her camp. \"Thank you.\"\nPassing a babbling stream, she splashed her face with cold water.\nAlone and wide awake, she set off once more.", - "DiscIP.214016.1": "???", - "DiscIP.214016.2": "???", - "DiscIP.214016.3": "???", - "DiscIP.214016.4": "???", + "DiscIP.214016.1": "Main Melody", + "DiscIP.214016.2": "Victory Tune", + "DiscIP.214016.3": "Chronicles of Spring", + "DiscIP.214016.4": "So bright.\nThat was Wraith's first thought as she awoke.\nThe intense light left her nowhere to hide. She squeezed her eyes shut and felt her way across the floor to a dim corner, letting out a long sigh of relief.\nWraith wasn't sure how long she had been unconscious. Fortunately, she had forced herself back to this small cabin—her sanctuary deep in the forest—before passing out.\nShe was accustomed to long periods of tracking and lying in wait; Nocturn Eterna demanded exceptional caution. As a hunter, she had to be more patient than her prey.\nShe had watched Trekkers fishing by the lake. Some grew restless after a few failed casts and stomped off, cursing. Once, with nothing better to do, she sat all night by an abandoned fishing rod. When she left at dawn, a crowd of early-morning anglers surrounded her, begging her to share her secret.\n\nThis time round, however, Wraith had miscalculated. She wasn't the only predator stalking the woods. After stumbling into the territory of a venom-sting scorpion, she experienced the rare sensation of being hunted—and paid the price.\nAfter dressing the wound on her leg, she noticed the trail of dark purple blood on the floor. While she knew that level of poison was a minor inconvenience, a wave of dizziness reminded her that she needed to refuel.\nThe overturned water jug by the table was bone dry. She remembered having a few ration biscuits in the cabinet, but upon opening it, realized her stash had been raided. All that remained were torn wrappers and scattered crumbs.\nDistinct paw prints on the dusty windowsill marked the thief's trail.\nNever keep all your food in one place.\nWraith filed away the new lesson and left the cabinet door ajar, making it easier for the next little creature to come clean up the mess.\n\nThe moment she stepped out of the cabin, she understood why it was so bright.\nThe ground beneath her feet was no longer hard with ice but damp grass that smelled of fresh earth. The sun warmed her face.\nAs she walked through the trees, the cheerful chirping of birds filled the air, and a single petal drifted down on the breeze.\n\nThis was the first spring Wraith had spent here, and the first she had ever truly seen.", "DiscIP.214017.1": "Main Melody", "DiscIP.214017.2": "Victory Tune", "DiscIP.214017.3": "Fireworks", @@ -371,6 +371,10 @@ "DiscIP.214044.2": "Victory Tune", "DiscIP.214044.3": "Veiled Dawn of Spring", "DiscIP.214044.4": "What exactly is Coronis researching?\n\nAll you know is that she's been making frequent trips outside Cangwu lately, gone for two or three days at a time. Each return is the same: a satchel of herbs and small monsters, before she vanishes again. By the time she shows up again, those herbs and specimens are all gone.\nIf anything, the volume of liquid in her syringe seems to have increased.\n\nWhat exactly is the liquid in that enormous syringe she always carries on her?\nYou've seen her use it against terrifying monsters, to destroy Stellaroids in the Monolith—it looks like some kind of dreadful, lethal potion. Yet you've also witnessed her injecting children and dying patients with it, as if it were a lifesaving elixir.\nFinally, your curiosity gets the better of you.\n\n\"You wish to know what the liquid in my syringe does? Well, that's complicated,\" Coronis replies, her expression solemn. \"Its properties change depending on the materials I acquire. It may heal. It may kill. Or perhaps...\"\nHer eyes linger on you, thoughtful.\n\"Would you like to find out the effects of what I prepared today?\"\nBefore you can even process it, Coronis shoves you down onto a cot in the infirmary. After drawing the curtain shut, she climbs atop, her syringe already filled to the brim.\nYour gaze fixes on the cold glint of the needle.\n\"W-wait!...\"\n\"Remain calm. It'll be quick, and it won't kill.\"\n\"That's not what I'm worried about!\"\n\nJust as your heart is hammering and you're certain the syringe is about to pierce your skin, Coronis finally lets you go, looking utterly gratified.\n\"Just a joke. This batch isn't approved for human trials yet. But...\" She puts the syringe away, her tone mischievous. \"That said, you place far too much trust in me. You should have fled the moment I drew the syringe.\"", + "DiscIP.214046.1": "Main Melody", + "DiscIP.214046.2": "Victory Tune", + "DiscIP.214046.3": "Dawn After Winter", + "DiscIP.214046.4": "Once the dust had settled and the safety of the involved Trekkers was confirmed, Wraith slipped away from camp unnoticed.\nShe walked alone through the silent, frozen husk of the capital.\n\nThe frantic pace of recent events had made her forget that she owed herself a moment of peace.\nNow, she intended to claim it—a solitary pilgrimage through the city that had raised her and taught her how to survive.\nKnown for her swift, decisive action, she now took her time, strolling aimlessly down the snow-blanketed streets.\nIn a city where time stood frozen, there was no need to rush. Her memories could unfold as slowly as her footsteps.\n\nA broken sign marked what used to be her favorite bakery. She smiled, remembering how she used to hoard her breakfast allowance, racing here on Saturday mornings to snag the special bread fresh from the oven.\n\nThat shattered ruin of a street was once the Corridor of Glory. It used to welcome the Flame Hunters home in triumph, stretching all the way to Central Park where the grand Flame Hunt Feast drew thousands every year.\n\nThen there was the fountain, now a sculpture of ice. She used to wash the grime from her gear there after morning drills. An older girl would always be on the nearby bench, reading. They never spoke, but their synchronized schedules felt like a silent contest of discipline.\n\nShe paused in front of an old tavern, struck by a memory, and stepped inside.\nIt had been run by her grandfather's friends. When she was little, the owner would always invent excuses to keep her out when she came to fetch her grandfather. She used to dream of returning as a grown woman, sitting at the bar to regale them with her own heroic tales.\n\nA box in the corner caught her eye, covered by a frost-proof cloth. A note was taped where no one could miss it:\n\"A little help for lost Trekkers. Hope you make it through.\"\nThe owner must have left these emergency supplies for anyone stumbling into the ruins. Judging by the contents, it had seen use. Grateful Trekkers had left notes of thanks, and some had even added their own supplies to the cache, paying the kindness forward to strangers they would never meet.\n\nWraith decided to do the same. She deposited some extra canned food from camp and, for the sake of symbolism, took a single bottle of ginger ale.\n\"To Norstheim. And to ... all our tomorrows.\"\nShe toasted the silence as if the old patrons were still there.\nHowever, she felt no sorrow. The physical vessels of her memories might be gone, but the people who built them survived. They were out there, fighting to build a new home.\n\nBefore leaving, Wraith added a note of her own:\n\"I returned. I finished our story in Norstheim—an adventure that belongs to me, and to all of us.\" —Wraith", "DiscIP.214048.1": "Main Melody", "DiscIP.214048.2": "Victory Tune", "DiscIP.214048.3": "Snowy Night Surprise", diff --git a/data/language/en_us/gacha.json b/data/language/en_us/gacha.json index 9458055b..854268f6 100644 --- a/data/language/en_us/gacha.json +++ b/data/language/en_us/gacha.json @@ -3,10 +3,12 @@ "Gacha.10110.1": "Mirroring the Jade's Ideal", "Gacha.10119.1": "A Fateful Encounter", "Gacha.10125.1": "A Fateful Encounter", + "Gacha.10132.1": "A Fateful Encounter", "Gacha.10133.1": "A Breezy Romance", "Gacha.10134.1": "The Promise of Melting Snow", "Gacha.10135.1": "A Fateful Encounter", "Gacha.10141.1": "A Fateful Encounter", + "Gacha.10143.1": "Silver Shattering the Dark", "Gacha.10144.1": "Blades Beneath the Moon", "Gacha.10149.1": "A Fateful Encounter", "Gacha.10155.1": "Tide to the Full Moon", @@ -16,10 +18,12 @@ "Gacha.20110.1": "Tipsy Wisteria Dreams", "Gacha.20119.1": "A Heart-Tuned Melody", "Gacha.20125.1": "A Heart-Tuned Melody", + "Gacha.20132.1": "A Heart-Tuned Melody", "Gacha.20133.1": "Afternoon Glimmer into the Green", "Gacha.20134.1": "Fireworks Dazzling the Night", "Gacha.20135.1": "A Heart-Tuned Melody", "Gacha.20141.1": "A Heart-Tuned Melody", + "Gacha.20143.1": "Springlight Intoxication", "Gacha.20144.1": "Moon upon Still Waters", "Gacha.20149.1": "A Heart-Tuned Melody", "Gacha.20155.1": "Ocean Meets the Sky", diff --git a/data/language/en_us/honor.json b/data/language/en_us/honor.json index 3476f335..cbf0bd95 100644 --- a/data/language/en_us/honor.json +++ b/data/language/en_us/honor.json @@ -52,6 +52,7 @@ "Honor.116004.1": "Radiant Messenger, Holy Night Spirit", "Honor.116005.1": "Miracle of a Flicker", "Honor.116006.1": "Crackling Hint of Spring", + "Honor.116007.1": "Winter Requiem and the Trigger of Dawn", "Honor.117001.1": "Endgame Ace", "Honor.117002.1": "Endgame Master", "Honor.117003.1": "Endgame Elite", diff --git a/data/language/en_us/item.json b/data/language/en_us/item.json index 49fc8237..ae03c04f 100644 --- a/data/language/en_us/item.json +++ b/data/language/en_us/item.json @@ -27,6 +27,10 @@ "Item.101011.2": "Includes the bonus items corresponding to the purchase of the current Royal Startup Grant.", "Item.101012.1": "Upgrade Grant Differential Item", "Item.101012.2": "Includes the bonus items corresponding to the purchase of the current Royal Startup Grant.", + "Item.101013.1": "Royal Grant Bonus Item", + "Item.101013.2": "Includes the bonus items corresponding to the purchase of the current Royal Startup Grant.", + "Item.101014.1": "Upgrade Grant Differential Item", + "Item.101014.2": "Includes the bonus items corresponding to the purchase of the current Royal Startup Grant.", "Item.103.1": "Amber", "Item.103.2": "Proof of invitation to add Amber to your squad", "Item.103.3": "Listen closely, and you might just catch the faint sound of a meowing cat.", @@ -39,10 +43,10 @@ "Item.10303.2": "Certificate that unlocks Amber's exclusive appearance \"Playful Innocence\"!", "Item.10303.3": "Woven from flowing flames and adorned with golden clouds—a majestic spirit, fierce and free.\u000bRawr—", "Item.106.1": "???", - "Item.106.2": "!NONEED!", + "Item.106.2": "???", "Item.106.3": "???", "Item.1060.1": "???", - "Item.1060.2": "!NONEED!", + "Item.1060.2": "???", "Item.107.1": "Tilia", "Item.107.2": "Proof of invitation to add Tilia to your squad", "Item.107.3": "Pure and flawless, that's the heartfelt yearning of the \"Guardian of Justice.\"", @@ -63,10 +67,10 @@ "Item.10801.1": "Kasimira: Default", "Item.10802.1": "Kasimira: Awakened", "Item.109.1": "???", - "Item.109.2": "!NONEED!", + "Item.109.2": "???", "Item.109.3": "???", "Item.1090.1": "???", - "Item.1090.2": "Activates Trekker Talents.", + "Item.1090.2": "???", "Item.11.1": "Stella Coin", "Item.11.2": "The currency used for purchases within the Monolith.", "Item.11.3": "A coin that gleams with starlight, exclusive to the Monolith.\u000bSpend it while you can; you can't bring it out anyway.", @@ -124,7 +128,7 @@ "Item.112103.1": "Kitty Seeker", "Item.112103.2": "Unlocks the Honor Title: Kitty Seeker.", "Item.112103.3": "Proof of friendship with Amber!", - "Item.112106.2": "Unlocks the Honor Title: ???.", + "Item.112106.2": "???", "Item.112106.3": "???", "Item.112107.1": "Gallant Rider", "Item.112107.2": "Unlocks the Honor Title: Gallant Rider.", @@ -132,7 +136,7 @@ "Item.112108.1": "Lucky Star", "Item.112108.2": "Unlocks the Honor Title: Lucky Star.", "Item.112108.3": "Proof of friendship with Kasimira!", - "Item.112109.2": "Unlocks the Honor Title: ???.", + "Item.112109.2": "???", "Item.112109.3": "???", "Item.112110.1": "Charming CEO", "Item.112110.2": "Unlocks the honorary title \"Charming CEO\".", @@ -147,10 +151,10 @@ "Item.112113.2": "Unlocks the Honor Title: Hotpot Patrol.", "Item.112113.3": "Proof of friendship with Shimiao!", "Item.112114.1": "???", - "Item.112114.2": "!NONEED!", + "Item.112114.2": "???", "Item.112114.3": "???", "Item.112115.1": "???", - "Item.112115.2": "!NONEED!", + "Item.112115.2": "???", "Item.112115.3": "???", "Item.112116.1": "Greenhouse Guardian", "Item.112116.2": "Unlocks the Honor Title: Garden Watcher.", @@ -180,10 +184,10 @@ "Item.112127.2": "Unlocks the Honor Title: Bond-aid Pals.", "Item.112127.3": "Proof of friendship with Teresa!", "Item.112129.1": "???", - "Item.112129.2": "Unlocks the Honor Title: ???.", + "Item.112129.2": "???", "Item.112129.3": "???", "Item.112130.1": "???", - "Item.112130.2": "!NONEED!", + "Item.112130.2": "???", "Item.112130.3": "???", "Item.112132.1": "Shojo Captain", "Item.112132.2": "Unlocks the Honor Title: Shojo Captain.", @@ -198,7 +202,7 @@ "Item.112135.2": "Unlocks the Honor Title: Scoop Sleuth.", "Item.112135.3": "Proof of friendship with Mistique!", "Item.112136.1": "???", - "Item.112136.2": "Unlocks the Honor Title: ???.", + "Item.112136.2": "???", "Item.112136.3": "???", "Item.112141.1": "\"Ghost Fluster\"", "Item.112141.2": "Unlocks the Honor Title: Ghost Fluster.", @@ -206,14 +210,14 @@ "Item.112142.1": "Bev Besties", "Item.112142.2": "Unlocks the Honor Title: Bev Besties.", "Item.112142.3": "Proof of friendship with Cosette!", - "Item.112143.1": "???", - "Item.112143.2": "!NONEED!", - "Item.112143.3": "???", + "Item.112143.1": "Silent Drift", + "Item.112143.2": "Unlocks the Honor Title: Silent Drift.", + "Item.112143.3": "Proof of friendship with Wraith!", "Item.112144.1": "The Chosen Blade", "Item.112144.2": "Unlocks the Honor Title: The Chosen Blade.", "Item.112144.3": "Proof of friendship with Chitose!", "Item.112145.1": "???", - "Item.112145.2": "!NONEED!", + "Item.112145.2": "???", "Item.112145.3": "???", "Item.112147.1": "Baddest Bassist", "Item.112147.2": "Unlocks the Honor Title: Baddest Bassist.", @@ -245,11 +249,11 @@ "Item.11301.1": "Shimiao: Default", "Item.11302.1": "Shimiao: Awakened", "Item.114.1": "???", - "Item.114.2": "!NONEED!", + "Item.114.2": "???", "Item.114.3": "???", "Item.1140.1": "???", - "Item.1140.2": "Activates Trekker Talents.", - "Item.1140.3": "In the bizarre yet exciting digital worlds, she reigns supreme as the invincible Boss.", + "Item.1140.2": "???", + "Item.1140.3": "???", "Item.114001.1": "Hello Gamer", "Item.114001.2": "Unlocks the Honor Title: Hello Gamer.", "Item.114001.3": "Obtained by pre-registering Stella Sora on TapTap", @@ -260,11 +264,11 @@ "Item.114003.2": "Unlocks the Honor Title: Starborne Pioneer", "Item.114003.3": "Obtained by pre-registering Stella Sora on official website", "Item.115.1": "???", - "Item.115.2": "!NONEED!", + "Item.115.2": "???", "Item.115.3": "???", "Item.1150.1": "???", - "Item.1150.2": "Activates Trekker Talents.", - "Item.1150.3": "Though keeping company with monsters and Stellaroids has its charm, as you step out of the Monolith and the forest, it may be the dawn-lit town and academy that beckon as your final destination.", + "Item.1150.2": "???", + "Item.1150.3": "???", "Item.115001.1": "Season 1 Survival Champ", "Item.115001.2": "Unlocks the Honor Title: Season 1 Survival Champ.", "Item.115001.3": "The proof of holding the line in Cataclysm Survivor Season 1!", @@ -310,6 +314,9 @@ "Item.116006.1": "Crackling Hint of Spring", "Item.116006.2": "Unlocks the Honor Title: Crackling Hint of Spring.", "Item.116006.3": "Proof of a great success in the event: Crackling Hint of Spring!", + "Item.116007.1": "Winter Requiem and the Trigger of Dawn", + "Item.116007.2": "Unlocks the Honor Title: Winter Requiem and the Trigger of Dawn.", + "Item.116007.3": "Proof of a great success in the event: Winter Requiem and the Trigger of Dawn!", "Item.11601.1": "Ridge: Default", "Item.11602.1": "Ridge: Awakened", "Item.117.1": "Jinglin", @@ -476,17 +483,17 @@ "Item.12701.1": "Teresa: Default", "Item.12702.1": "Teresa: Awakened", "Item.129.1": "???", - "Item.129.2": "!NONEED!", + "Item.129.2": "???", "Item.129.3": "???", "Item.1290.1": "???", - "Item.1290.2": "Activates Trekker Talents.", - "Item.1290.3": "A cup of solution and a mighty hammer—a match made in heaven.\u000bStop treating me like a kid; call me Senior...", + "Item.1290.2": "???", + "Item.1290.3": "???", "Item.130.1": "???", - "Item.130.2": "!NONEED!", + "Item.130.2": "???", "Item.130.3": "???", "Item.1300.1": "???", - "Item.1300.2": "Activates Trekker Talents.", - "Item.1300.3": "Time may erase the inscribed marks, but the love and blessings that remain silently shield and guide her on her journey.", + "Item.1300.2": "???", + "Item.1300.3": "???", "Item.130001.1": "Best Wishes", "Item.130001.2": "Unlocks the Avatar: Best Wishes", "Item.130001.3": "Cherish every fated encounter; in giving, we also receive.", @@ -499,6 +506,9 @@ "Item.130004.1": "Festival Feast", "Item.130004.2": "Unlocks the Avatar: Festival Feast", "Item.130004.3": "Gain happy pounds and bliss that abounds!", + "Item.130005.1": "School Days", + "Item.130005.2": "Unlocks the Avatar: School Days", + "Item.130005.3": "Time flies, yet I still remember how you looked when we first met.", "Item.132.1": "Minova", "Item.132.2": "Proof of invitation to add Minova to your squad", "Item.132.3": "Strangers are the desks, the classroom, the uniform.\u000bYet, your familiar smile is comforting.", @@ -541,16 +551,16 @@ "Item.13503.2": "Certificate that unlocks Mistique's exclusive appearance \"Cocoa Night Sweetheart\"!", "Item.13503.3": "Indulge in the sweetness of cocoa as a broom zooms across the starlit sky. Leave your worries behind. This is an adventure meant just for you.", "Item.136.1": "???", - "Item.136.2": "!NONEED!", + "Item.136.2": "???", "Item.136.3": "???", "Item.1360.1": "???", - "Item.1360.2": "Activates Trekker Talents.", + "Item.1360.2": "???", "Item.140.1": "???", "Item.140.2": "???", "Item.140.3": "???", "Item.1400.1": "???", - "Item.1400.2": "Activates Trekker Talents.", - "Item.1400.3": "Between survival and annihilation, that grace alone must remain inviolable.", + "Item.1400.2": "???", + "Item.1400.3": "???", "Item.141.1": "Chixia", "Item.141.2": "Proof of invitation to add Chixia to your squad", "Item.141.3": "Give Chixia a brush and a bottle of ink—and let her bring her Xuanshi world to life.", @@ -567,12 +577,14 @@ "Item.1420.3": "The past has sunk into the earth like fallen rain, feeding new sprouts that reach for the sun.\u000bFrom here on out, she will start a new life.", "Item.14201.1": "Cosette: Default", "Item.14202.1": "Cosette: Awakened", - "Item.143.1": "???", - "Item.143.2": "!NONEED!", - "Item.143.3": "???", - "Item.1430.1": "???", + "Item.143.1": "Wraith", + "Item.143.2": "Proof of invitation to add Wraith to your squad", + "Item.143.3": "Through the dust and howling winds, she awaits you ahead.", + "Item.1430.1": "Wraith's Soul Key", "Item.1430.2": "Activates Trekker Talents.", "Item.1430.3": "Through the dust and howling winds, she awaits you ahead.", + "Item.14301.1": "Wraith: Default", + "Item.14302.1": "Wraith: Awakened", "Item.144.1": "Chitose", "Item.144.2": "Proof of invitation to add Chitose to your squad", "Item.144.3": "The resolute flash of her blade spoke volumes.", @@ -582,11 +594,11 @@ "Item.14401.1": "Chitose: Default", "Item.14402.1": "Chitose: Awakened", "Item.145.1": "???", - "Item.145.2": "!NONEED!", + "Item.145.2": "???", "Item.145.3": "???", "Item.1450.1": "???", - "Item.1450.2": "Activates Trekker Talents.", - "Item.1450.3": "As they brushed past each other, she didn't sense the familiar presence.\u000bShe had laid her former self to rest with her own hands.", + "Item.1450.2": "???", + "Item.1450.3": "???", "Item.147.1": "Caramel", "Item.147.2": "Proof of invitation to add Caramel to your squad", "Item.147.3": "Spotlights and glowsticks paint a dreamscape. You, my shining star, please keep going.", @@ -595,6 +607,9 @@ "Item.1470.3": "Spotlights and glowsticks paint a dreamscape. You, my shining star, please keep going.", "Item.14701.1": "Caramel: Default", "Item.14702.1": "Caramel: Awakened", + "Item.14703.1": "Mellow Bass Echo", + "Item.14703.2": "Certificate that unlocks Caramel's exclusive appearance \"Mellow Bass Echo\"!", + "Item.14703.3": "Beep boop beep, make way! The show is about to begin!\nJust listen—a dreamy, mellow, fluffy, thumpy bass dreamscape!", "Item.149.1": "Gerie", "Item.149.2": "Proof of invitation to add Gerie to your squad", "Item.149.3": "Between survival and annihilation, that grace alone must remain inviolable.", @@ -603,6 +618,9 @@ "Item.1490.3": "Between survival and annihilation, that grace alone must remain inviolable.", "Item.14901.1": "Gerie: Default", "Item.14902.1": "Gerie: Awakened", + "Item.14903.1": "Promise Beyond the Thaw", + "Item.14903.2": "Certificate that unlocks Gerie's exclusive appearance \"Promise Beyond the Thaw\"!", + "Item.14903.3": "From bitter coffee to blooming roses, I want to share every new experience with you. Let's go on a date when the snow melts?", "Item.150.1": "Laru", "Item.150.2": "Proof of invitation to add Laru to your squad", "Item.150.3": "Always working hard at half-assing it.\u000bSlacking off is a lifetime commitment.", @@ -687,6 +705,12 @@ "Item.199013.1": "Limited-Time Avatar:\nFestival Feast", "Item.199013.2": "Limited-Time Avatar:\nFestival Feast", "Item.199013.3": "Limited-Time Avatar:\nFestival Feast", + "Item.199014.1": "Caramel's exclusive appearance:\nMellow Bass Echo", + "Item.199014.2": "Caramel's exclusive appearance:\nMellow Bass Echo", + "Item.199014.3": "Caramel's exclusive appearance:\nMellow Bass Echo", + "Item.199015.1": "Limited-Time Avatar:\nSchool Days", + "Item.199015.2": "Limited-Time Avatar:\nSchool Days", + "Item.199015.3": "Limited-Time Avatar:\nSchool Days", "Item.2.1": "Stellanite Dust", "Item.2.2": "A rare crystal that can be exchanged for vouchers in the Shop.", "Item.2.3": "This shard vibrates with the power of Stellnanite Veins, exhibiting purity yet bearing the hallmarks of human craftsmanship.\u000bThough not as pristine as natural crystals, it holds immense value.", @@ -917,8 +941,8 @@ "Item.214014.3": "We trekked, picked, and laughed with our friends, sharing sweet fruit that burst with juice in our mouths.", "Item.214015.1": "Deer's Song", "Item.214015.3": "Deer call softly in the grove, wild grass their sweet feast.\nA maiden rests in afternoon shade, where sunbeams dance and weave.\nLike wind through time the moments flow, \"Click\"—a memory to keep.", - "Item.214016.1": "???", - "Item.214016.3": "???", + "Item.214016.1": "Chronicles of Spring", + "Item.214016.3": "As dawn arrives to greet the day, the last petal falls.\nI search through time's unending flow, for traces lost so long ago.\nAs sun and moon their cycles keep, and time flows like a river deep,\nThrough your gaze, forever bright, I'll bloom eternal in your sight.", "Item.214017.1": "Fireworks", "Item.214017.3": "Like a human life, fireworks bloom, flourish, and fade—\nbrief yet brilliant, leaving their unique mark across the night sky.\nIt's much like a Trekker's endless quest to climb the Monolith,\nall for that one day when they might finally hold the stars in their hands...", "Item.214018.1": "Lemon & Black Tea", @@ -977,8 +1001,8 @@ "Item.214044.3": "The drawn curtains create a cozy, warm retreat.\u000bHer smile is tender,\u000bbut the syringe in her hand glints chillingly.\u000b\"Don't be afraid. It will be over before you know it.\"", "Item.214045.1": "???", "Item.214045.3": "???", - "Item.214046.1": "???", - "Item.214046.3": "???", + "Item.214046.1": "Dawn After Winter", + "Item.214046.3": "Think of it as nothing more than a marvelous Stella Drama.\nWhen we return our present, our trusted friends are still here with us.\nLeave the dark Monolith behind. The winter night will pass.\nAnd look: spring's warm sunlight will shine once more upon this city that once thrived.", "Item.214047.1": "???", "Item.214047.3": "???", "Item.214048.1": "Snowy Night Surprise", @@ -1180,9 +1204,9 @@ "Item.224015.1": "Deer's Song Melody", "Item.224015.2": "Material required for the Crescendo of specific Discs.", "Item.224015.3": "Deer call softly in the grove, wild grass their sweet feast.\u000bA maiden rests in afternoon shade, where sunbeams dance and weave.\u000bLike wind through time the moments flow, \"Click\"—a memory to keep.", - "Item.224016.1": "???", - "Item.224016.2": "???", - "Item.224016.3": "???", + "Item.224016.1": "Chronicles of Spring Melody", + "Item.224016.2": "Material required for the Crescendo of specific Discs.", + "Item.224016.3": "As dawn arrives to greet the day, the last petal falls.\u000bI search through time's unending flow, for traces lost so long ago.\u000bAs sun and moon their cycles keep, and time flows like a river deep,\u000bThrough your gaze, forever bright, I'll bloom eternal in your sight.", "Item.224017.1": "Fireworks Melody", "Item.224017.2": "Material required for the Crescendo of specific Discs.", "Item.224017.3": "Like a human life, fireworks bloom, flourish, and fade—\u000bbrief yet brilliant, leaving their unique mark across the night sky.\u000bIt's much like a Trekker's endless quest to climb the Monolith,\u000ball for that one day when they might finally hold the stars in their hands...", @@ -1270,9 +1294,9 @@ "Item.224045.1": "???", "Item.224045.2": "???", "Item.224045.3": "???", - "Item.224046.1": "???", - "Item.224046.2": "???", - "Item.224046.3": "???", + "Item.224046.1": "The Break of Frost Melody", + "Item.224046.2": "Material required for the Crescendo of specific Discs.", + "Item.224046.3": "Think of it as nothing more than a marvelous Stella Drama.\nWhen we return our present, our trusted friends are still here with us.\nLeave the dark Monolith behind. The winter night will pass.\nAnd look: spring's warm sunlight will shine once more upon this city that once thrived.", "Item.224047.1": "???", "Item.224047.2": "???", "Item.224047.3": "???", @@ -2175,64 +2199,64 @@ "Item.513541.1": "Darkness Devourer", "Item.513542.1": "Quick Nightfall", "Item.513543.1": "Chaos Frenzy", - "Item.513601.1": "!NONEED!", - "Item.513602.1": "!NONEED!", - "Item.513603.1": "!NONEED!", - "Item.513604.1": "!NONEED!", - "Item.513605.1": "!NONEED!", - "Item.513606.1": "!NONEED!", - "Item.513607.1": "!NONEED!", - "Item.513608.1": "!NONEED!", - "Item.513609.1": "!NONEED!", - "Item.513610.1": "!NONEED!", - "Item.513611.1": "!NONEED!", - "Item.513612.1": "!NONEED!", - "Item.513613.1": "!NONEED!", - "Item.513621.1": "!NONEED!", - "Item.513622.1": "!NONEED!", - "Item.513623.1": "!NONEED!", - "Item.513624.1": "!NONEED!", - "Item.513625.1": "!NONEED!", - "Item.513626.1": "!NONEED!", - "Item.513627.1": "!NONEED!", - "Item.513628.1": "!NONEED!", - "Item.513629.1": "!NONEED!", - "Item.513630.1": "!NONEED!", - "Item.513631.1": "!NONEED!", - "Item.513632.1": "!NONEED!", - "Item.513633.1": "!NONEED!", - "Item.513641.1": "!NONEED!", - "Item.513642.1": "!NONEED!", - "Item.513643.1": "!NONEED!", - "Item.514001.1": "!NONEED!", - "Item.514002.1": "!NONEED!", - "Item.514003.1": "!NONEED!", - "Item.514004.1": "!NONEED!", - "Item.514005.1": "!NONEED!", - "Item.514006.1": "!NONEED!", - "Item.514007.1": "!NONEED!", - "Item.514008.1": "!NONEED!", - "Item.514009.1": "!NONEED!", - "Item.514010.1": "!NONEED!", - "Item.514011.1": "!NONEED!", - "Item.514012.1": "!NONEED!", - "Item.514013.1": "!NONEED!", - "Item.514021.1": "!NONEED!", - "Item.514022.1": "!NONEED!", - "Item.514023.1": "!NONEED!", - "Item.514024.1": "!NONEED!", - "Item.514025.1": "!NONEED!", - "Item.514026.1": "!NONEED!", - "Item.514027.1": "!NONEED!", - "Item.514028.1": "!NONEED!", - "Item.514029.1": "!NONEED!", - "Item.514030.1": "!NONEED!", - "Item.514031.1": "!NONEED!", - "Item.514032.1": "!NONEED!", - "Item.514033.1": "!NONEED!", - "Item.514041.1": "!NONEED!", - "Item.514042.1": "!NONEED!", - "Item.514043.1": "!NONEED!", + "Item.513601.1": "???", + "Item.513602.1": "???", + "Item.513603.1": "???", + "Item.513604.1": "???", + "Item.513605.1": "???", + "Item.513606.1": "???", + "Item.513607.1": "???", + "Item.513608.1": "???", + "Item.513609.1": "???", + "Item.513610.1": "???", + "Item.513611.1": "???", + "Item.513612.1": "???", + "Item.513613.1": "???", + "Item.513621.1": "???", + "Item.513622.1": "???", + "Item.513623.1": "???", + "Item.513624.1": "???", + "Item.513625.1": "???", + "Item.513626.1": "???", + "Item.513627.1": "???", + "Item.513628.1": "???", + "Item.513629.1": "???", + "Item.513630.1": "???", + "Item.513631.1": "???", + "Item.513632.1": "???", + "Item.513633.1": "???", + "Item.513641.1": "???", + "Item.513642.1": "???", + "Item.513643.1": "???", + "Item.514001.1": "???", + "Item.514002.1": "???", + "Item.514003.1": "???", + "Item.514004.1": "???", + "Item.514005.1": "???", + "Item.514006.1": "???", + "Item.514007.1": "???", + "Item.514008.1": "???", + "Item.514009.1": "???", + "Item.514010.1": "???", + "Item.514011.1": "???", + "Item.514012.1": "???", + "Item.514013.1": "???", + "Item.514021.1": "???", + "Item.514022.1": "???", + "Item.514023.1": "???", + "Item.514024.1": "???", + "Item.514025.1": "???", + "Item.514026.1": "???", + "Item.514027.1": "???", + "Item.514028.1": "???", + "Item.514029.1": "???", + "Item.514030.1": "???", + "Item.514031.1": "???", + "Item.514032.1": "???", + "Item.514033.1": "???", + "Item.514041.1": "???", + "Item.514042.1": "???", + "Item.514043.1": "???", "Item.514101.1": "Sleepless Flame", "Item.514102.1": "Shooting Star", "Item.514103.1": "Flame-Stained Ink", @@ -2291,35 +2315,35 @@ "Item.514241.1": "Spectral Ignition", "Item.514242.1": "Nether Blaze", "Item.514243.1": "Tainted Scar", - "Item.514301.1": "???", - "Item.514302.1": "???", - "Item.514303.1": "???", - "Item.514304.1": "???", - "Item.514305.1": "???", - "Item.514306.1": "???", - "Item.514307.1": "???", - "Item.514308.1": "???", - "Item.514309.1": "???", - "Item.514310.1": "???", - "Item.514311.1": "???", - "Item.514312.1": "???", - "Item.514313.1": "???", - "Item.514321.1": "???", - "Item.514322.1": "???", - "Item.514323.1": "???", - "Item.514324.1": "???", - "Item.514325.1": "???", - "Item.514326.1": "???", - "Item.514327.1": "???", - "Item.514328.1": "???", - "Item.514329.1": "???", - "Item.514330.1": "???", - "Item.514331.1": "???", - "Item.514332.1": "???", - "Item.514333.1": "???", - "Item.514341.1": "???", - "Item.514342.1": "???", - "Item.514343.1": "???", + "Item.514301.1": "Last Gasp of Gale", + "Item.514302.1": "Twin Shadows", + "Item.514303.1": "Storm-Piercing Surge", + "Item.514304.1": "Wind-Splitting Bullet", + "Item.514305.1": "Zero Hour", + "Item.514306.1": "Blade's Waltz", + "Item.514307.1": "Rapid Draw", + "Item.514308.1": "Overheat Shot", + "Item.514309.1": "Scorching Gale", + "Item.514310.1": "Tracewind Blink", + "Item.514311.1": "Unseen Predator", + "Item.514312.1": "Dauntless Poise", + "Item.514313.1": "Tempest Stance", + "Item.514321.1": "Underbarrel Launcher", + "Item.514322.1": "Suppressive Wind-Splitting Round", + "Item.514323.1": "Rotary Saw", + "Item.514324.1": "Enhanced Rapid-Fire Round", + "Item.514325.1": "Ominous Vibe", + "Item.514326.1": "Hunter's Instinct", + "Item.514327.1": "Frost-Proof Constitution", + "Item.514328.1": "Warrior's Quality", + "Item.514329.1": "Will of Vengeance", + "Item.514330.1": "Dawn's Embrace", + "Item.514331.1": "Expatriate", + "Item.514332.1": "Avenger", + "Item.514333.1": "Flame Hunter", + "Item.514341.1": "Daybreaker", + "Item.514342.1": "Raging Battle Will", + "Item.514343.1": "Tempest Siphon", "Item.514401.1": "Serpent's Glide", "Item.514402.1": "Mirror Blade", "Item.514403.1": "Cascade of Ruin", @@ -2691,6 +2715,9 @@ "Item.73106.1": "Tasty Tanghulu", "Item.73106.2": "Currency earned via active participation in the Crackling Hint of Spring event. Can be used to redeem items in the Event Shop.", "Item.73106.3": "Loong's signature cuisine. Excessive consumption may lead to weight gain.\n—A word of advice from your doctor.", + "Item.73107.1": "Canned Ration", + "Item.73107.2": "Currency earned via active participation in the Winter Requiem and the Trigger of Dawn event. Can be used to redeem items in the Event Shop.", + "Item.73107.3": "Vital supply found within the frozen city. It tastes so much better when heated.", "Item.73201.1": "Banner of Clearance", "Item.73201.2": "Currency earned via active participation in the Call for Best Records event.", "Item.73201.3": "A banner sent by the Trekker Association to recognize Trekkers who have fully explored the Monolith and contributed Records—\"All for one, one for all.\"", diff --git a/data/language/en_us/jointdrill_2_level.json b/data/language/en_us/jointdrill_2_level.json new file mode 100644 index 00000000..5a369066 --- /dev/null +++ b/data/language/en_us/jointdrill_2_level.json @@ -0,0 +1,12 @@ +{ + "JointDrill_2_Level.1.1": "Operation Thunderbolt", + "JointDrill_2_Level.1.2": "Celsia: Operation Thunderbolt/Normal", + "JointDrill_2_Level.2.1": "Operation Thunderbolt", + "JointDrill_2_Level.2.2": "Celsia: Operation Thunderbolt/Hard", + "JointDrill_2_Level.3.1": "Operation Thunderbolt", + "JointDrill_2_Level.3.2": "Celsia: Operation Thunderbolt/Extra Hard", + "JointDrill_2_Level.4.1": "Operation Thunderbolt", + "JointDrill_2_Level.4.2": "Celsia: Operation Thunderbolt/Ultimate", + "JointDrill_2_Level.5.1": "Operation Thunderbolt", + "JointDrill_2_Level.5.2": "Celsia: Operation Thunderbolt/Transcendence" +} \ No newline at end of file diff --git a/data/language/en_us/jointdrillaffix.json b/data/language/en_us/jointdrillaffix.json index 0ed6759f..09734a95 100644 --- a/data/language/en_us/jointdrillaffix.json +++ b/data/language/en_us/jointdrillaffix.json @@ -12,9 +12,13 @@ "JointDrillAffix.10006.1": "Nightmare Finale", "JointDrillAffix.10006.2": "The boss summons the Record Codices on the battlefield and absorbs them. The more Record Codices absorbed, the stronger the boss's attacks will become.", "JointDrillAffix.10007.1": "Waltz: Chorus", - "JointDrillAffix.10007.2": "The boss gains an Echo Codex that takes much less Auto ATK DMG. When the boss casts certain skills, the Echo Codex casts similar skills.", + "JointDrillAffix.10007.2": "The boss gains an Echo Codex that takes much less Auto Attack DMG. When the boss casts certain skills, the Echo Codex casts similar skills.", "JointDrillAffix.10008.1": "Waltz: Echo", - "JointDrillAffix.10008.2": "The boss gains a Record Codex that takes much less Auto ATK DMG and revives after some time. When the boss casts certain skills, the Record Codex records similar skills and casts them later.", + "JointDrillAffix.10008.2": "The boss gains a Record Codex that takes much less Auto Attack DMG and revives after some time. When the boss casts certain skills, the Record Codex records similar skills and casts them later.", "JointDrillAffix.10009.1": "Waltz: Malice Shroud", - "JointDrillAffix.10009.2": "After a friendly unit deals damage to the boss a certain number of times, it increases the damage the boss takes for a short period." + "JointDrillAffix.10009.2": "After a friendly unit deals damage to the boss a certain number of times, it increases the damage the boss takes for a short period.", + "JointDrillAffix.10010.1": "Chromatic Advantage", + "JointDrillAffix.10010.2": "On red or green tiles, damage to same-color bosses is greatly reduced, while damage to opposite-color bosses is significantly increased. Support Trekkers and summons gain the corresponding effects based on their tile positions.", + "JointDrillAffix.10011.1": "Tile Recolor", + "JointDrillAffix.10011.2": "Certain boss skills can change the color of specific tiles on the board." } \ No newline at end of file diff --git a/data/language/en_us/jointdrillcontrol.json b/data/language/en_us/jointdrillcontrol.json index e850ccea..998cb7f9 100644 --- a/data/language/en_us/jointdrillcontrol.json +++ b/data/language/en_us/jointdrillcontrol.json @@ -2,5 +2,7 @@ "JointDrillControl.510001.2": "She wears fear as her etiquette and feeds despair with paranoia.\u000bIn her repertoire, she performs the most ancient of nightmare.", "JointDrillControl.510001.3": "During A Finale Echoing, you get 3 challenge attempts per day. You can choose any unlocked difficulty, and rewards include tokens and ranking points.\n\nEach challenge phase lets you deploy multiple squads across several rounds, but Trekkers cannot be used in more than one squad.\n\nWinning grants points based on difficulty and battle time. Even if time runs out or all attempts are used, you'll still earn points.\n\nAccumulate points throughout the event to claim Mission Rewards.", "JointDrillControl.510002.2": "She wears fear as her etiquette and feeds despair with paranoia.\u000bIn her repertoire, she performs the most ancient of nightmare.", - "JointDrillControl.510002.3": "During A Finale Echoing, you get 3 challenge attempts per day. You can choose any unlocked difficulty, and rewards include tokens and ranking points.\n\nEach challenge phase lets you deploy multiple squads across several rounds, but Trekkers cannot be used in more than one squad.\n\nWinning grants points based on difficulty and battle time. Even if time runs out or all attempts are used, you'll still earn points.\n\nAccumulate points throughout the event to claim Mission Rewards." + "JointDrillControl.510002.3": "During A Finale Echoing, you get 3 challenge attempts per day. You can choose any unlocked difficulty, and rewards include tokens and ranking points.\n\nEach challenge phase lets you deploy multiple squads across several rounds, but Trekkers cannot be used in more than one squad.\n\nWinning grants points based on difficulty and battle time. Even if time runs out or all attempts are used, you'll still earn points.\n\nAccumulate points throughout the event to claim Mission Rewards.", + "JointDrillControl.510003.2": "Chariots trample the world, roaring a victory ode for the perished.\u000bIn the countless wars she relives, only madness remains eternal.", + "JointDrillControl.510003.3": "During A Finale Echoing, you get 3 challenge attempts per day. You can choose any unlocked difficulty, and rewards include tokens and ranking points.\n\nEach challenge phase lets you deploy multiple squads across several rounds, but Trekkers cannot be used in more than one squad.\n\nWinning grants points based on difficulty and battle time. Even if time runs out or all attempts are used, you'll still earn points.\n\nAccumulate points throughout the event to claim Mission Rewards." } \ No newline at end of file diff --git a/data/language/en_us/jointdrillquest.json b/data/language/en_us/jointdrillquest.json index 7fa2a20b..d96c1b8e 100644 --- a/data/language/en_us/jointdrillquest.json +++ b/data/language/en_us/jointdrillquest.json @@ -12,5 +12,12 @@ "JointDrillQuest.11004.1": "Reach a total score of 28,866,000 in the current event.", "JointDrillQuest.11005.1": "Reach a total score of 35,036,000 in the current event.", "JointDrillQuest.11006.1": "Reach a total score of 39,252,000 in the current event.", - "JointDrillQuest.11007.1": "Reach a total score of 41,380,000 in the current event." + "JointDrillQuest.11007.1": "Reach a total score of 41,380,000 in the current event.", + "JointDrillQuest.12001.1": "Reach a total score of 12,852,000 in the current event.", + "JointDrillQuest.12002.1": "Reach a total score of 20,520,000 in the current event.", + "JointDrillQuest.12003.1": "Reach a total score of 25,164,000 in the current event.", + "JointDrillQuest.12004.1": "Reach a total score of 28,866,000 in the current event.", + "JointDrillQuest.12005.1": "Reach a total score of 35,036,000 in the current event.", + "JointDrillQuest.12006.1": "Reach a total score of 39,252,000 in the current event.", + "JointDrillQuest.12007.1": "Reach a total score of 41,380,000 in the current event." } \ No newline at end of file diff --git a/data/language/en_us/levelquesttarget.json b/data/language/en_us/levelquesttarget.json index 35149ad5..f6dd4304 100644 --- a/data/language/en_us/levelquesttarget.json +++ b/data/language/en_us/levelquesttarget.json @@ -117,6 +117,30 @@ "LevelQuestTarget.12504014.1": "Kill {Param2} ×{Param1}", "LevelQuestTarget.12504015.1": "Kill {Param2} ×{Param1}", "LevelQuestTarget.12504016.1": "You have completed all the missions. You may continue the battle or exit using the elevator above.", + "LevelQuestTarget.13201011.1": "Cast Minova's Main Skill {Param2} {Param1} times", + "LevelQuestTarget.13201012.1": "Kill {Param2} ×{Param1}", + "LevelQuestTarget.13201013.1": "Cast Minova's Ultimate {Param2} {Param1} times", + "LevelQuestTarget.13201014.1": "Kill {Param2} ×{Param1}", + "LevelQuestTarget.13201015.1": "Kill {Param2} ×{Param1}", + "LevelQuestTarget.13201016.1": "You have completed all the missions. You may continue the battle or exit using the elevator above.", + "LevelQuestTarget.13202011.1": "Cast Minova's Main Skill {Param2} {Param1} times", + "LevelQuestTarget.13202012.1": "Kill {Param2} ×{Param1}", + "LevelQuestTarget.13202013.1": "Cast Minova's Ultimate {Param2} {Param1} times", + "LevelQuestTarget.13202014.1": "Kill {Param2} ×{Param1}", + "LevelQuestTarget.13202015.1": "Kill {Param2} ×{Param1}", + "LevelQuestTarget.13202016.1": "You have completed all the missions. You may continue the battle or exit using the elevator above.", + "LevelQuestTarget.13203011.1": "Cast Minova's Support Skill {Param2} {Param1} times", + "LevelQuestTarget.13203012.1": "Kill {Param2} ×{Param1}", + "LevelQuestTarget.13203013.1": "Cast Minova's Ultimate {Param2} {Param1} times", + "LevelQuestTarget.13203014.1": "Kill {Param2} ×{Param1}", + "LevelQuestTarget.13203015.1": "Kill {Param2} ×{Param1}", + "LevelQuestTarget.13203016.1": "You have completed all the missions. You may continue the battle or exit using the elevator above.", + "LevelQuestTarget.13204011.1": "Cast Minova's Support Skill {Param2} {Param1} times", + "LevelQuestTarget.13204012.1": "Kill {Param2} ×{Param1}", + "LevelQuestTarget.13204013.1": "Cast Minova's Ultimate {Param2} {Param1} times", + "LevelQuestTarget.13204014.1": "Kill {Param2} ×{Param1}", + "LevelQuestTarget.13204015.1": "Kill {Param2} ×{Param1}", + "LevelQuestTarget.13204016.1": "You have completed all the missions. You may continue the battle or exit using the elevator above.", "LevelQuestTarget.13301011.1": "Cast Nazuka's Main Skill {Param2} {Param1} times", "LevelQuestTarget.13301021.1": "Kill {Param2} ×{Param1}", "LevelQuestTarget.13301022.1": "Cast Nazuka's Ultimate {Param2} {Param1} times", @@ -213,6 +237,30 @@ "LevelQuestTarget.14104014.1": "Kill {Param2} ×{Param1}", "LevelQuestTarget.14104015.1": "Kill {Param2} ×{Param1}", "LevelQuestTarget.14104016.1": "You have completed all the missions. You may continue the battle or exit using the elevator above.", + "LevelQuestTarget.14301011.1": "Cast Wraith's Main Skill {Param2} {Param1} times. This build excels at attacking nearby targets.", + "LevelQuestTarget.14301012.1": "Kill {Param2} ×{Param1}", + "LevelQuestTarget.14301013.1": "Cast Wraith's Ultimate {Param2} {Param1} times", + "LevelQuestTarget.14301014.1": "Kill {Param2} ×{Param1}", + "LevelQuestTarget.14301015.1": "Kill {Param2} ×{Param1}", + "LevelQuestTarget.14301016.1": "You have completed all the missions. You may continue the battle or exit using the elevator above.", + "LevelQuestTarget.14302011.1": "Cast Wraith's Main Skill {Param2} {Param1} times. This build excels at attacking distant targets.", + "LevelQuestTarget.14302012.1": "Kill {Param2} ×{Param1}", + "LevelQuestTarget.14302013.1": "Cast Wraith's Ultimate {Param2} {Param1} times", + "LevelQuestTarget.14302014.1": "Kill {Param2} ×{Param1}", + "LevelQuestTarget.14302015.1": "Kill {Param2} ×{Param1}", + "LevelQuestTarget.14302016.1": "You have completed all the missions. You may continue the battle or exit using the elevator above.", + "LevelQuestTarget.14303011.1": "Cast Wraith's Support Skill {Param2} {Param1} times", + "LevelQuestTarget.14303012.1": "Kill {Param2} ×{Param1}", + "LevelQuestTarget.14303013.1": "Cast Wraith's Ultimate {Param2} {Param1} times", + "LevelQuestTarget.14303014.1": "Kill {Param2} ×{Param1}", + "LevelQuestTarget.14303015.1": "Kill {Param2} ×{Param1}", + "LevelQuestTarget.14303016.1": "You have completed all the missions. You may continue the battle or exit using the elevator above.", + "LevelQuestTarget.14304011.1": "Cast Wraith's Support Skill {Param2} {Param1} times", + "LevelQuestTarget.14304012.1": "Kill {Param2} ×{Param1}", + "LevelQuestTarget.14304013.1": "Cast Wraith's Ultimate {Param2} {Param1} times", + "LevelQuestTarget.14304014.1": "Kill {Param2} ×{Param1}", + "LevelQuestTarget.14304015.1": "Kill {Param2} ×{Param1}", + "LevelQuestTarget.14304016.1": "You have completed all the missions. You may continue the battle or exit using the elevator above.", "LevelQuestTarget.14401011.1": "Cast Chitose's Main Skill {Param2} {Param1} times", "LevelQuestTarget.14401021.1": "Cast Chitose's Main enhanced Auto Attack {Param1} times.\u000bCasting a Main Skill enhances Auto Attacks.", "LevelQuestTarget.14401031.1": "Cast Chitose's Ultimate {Param2} {Param1} times", diff --git a/data/language/en_us/mailtemplate.json b/data/language/en_us/mailtemplate.json index 675395a8..94c3d847 100644 --- a/data/language/en_us/mailtemplate.json +++ b/data/language/en_us/mailtemplate.json @@ -44,6 +44,15 @@ "MailTemplate.10403.1": "Trekker Association", "MailTemplate.10403.2": "Reissued Delivery – Quest Rewards", "MailTemplate.10403.3": "The claim deadline has passed for [Crackling Hint of Spring]!\nFortunately, the extremely considerate Association has packaged and mailed the rewards to your guild office. Please take a look.\nRemember to claim your rewards after completing a mission next time!", + "MailTemplate.10501.1": "Trekker Association", + "MailTemplate.10501.2": "Event Token Expiry Reminder", + "MailTemplate.10501.3": "[Winter Requiem and the Trigger of Dawn] will end in {0} days!\nYour hard-earned Canned Rations will expire after the event.\nBe sure to visit the Event Shop before then to exchange them for rewards!", + "MailTemplate.10502.1": "Trekker Association", + "MailTemplate.10502.2": "Reissued Delivery – Expired Tokens", + "MailTemplate.10502.3": "[Winter Requiem and the Trigger of Dawn] has ended.\nAny unused Canned Rations have been automatically converted into Dorra and sent to your guild warehouse. Please check your mail!", + "MailTemplate.10503.1": "Trekker Association", + "MailTemplate.10503.2": "Reissued Delivery – Quest Rewards", + "MailTemplate.10503.3": "The claim deadline has passed for [Winter Requiem and the Trigger of Dawn]!\nFortunately, the extremely considerate Association has packaged and mailed the rewards to your guild office. Please take a look.\nRemember to claim your rewards after completing a mission next time!", "MailTemplate.20101.1": "Trekker Association", "MailTemplate.20101.2": "Event Token Expiration Reminder", "MailTemplate.20101.3": "[Radiant Messenger, Holy Night Spirit] will end in {0} days!\nYour hard-earned Snowish Gingerbread Cookies will expire after the event.\nBe sure to visit the Event Shop before then to exchange them for rewards!", @@ -151,7 +160,7 @@ "MailTemplate.4008.3": "The claim deadline has passed for [A Chapter of Renewal]!\nFortunately, the extremely considerate Association has packaged and mailed the rewards to your guild office. Please take a look.\nRemember to claim your rewards after completing a mission next time!", "MailTemplate.4009.1": "Trekker Association", "MailTemplate.4009.2": "Reissue Parcel - Event Reward", - "MailTemplate.4009.3": "The claim deadline has passed for [xxx]!\nFortunately, the extremely considerate Association has packaged and mailed the rewards to your guild office. Please take a look.\nRemember to claim your rewards after completing a mission next time!", + "MailTemplate.4009.3": "The claim deadline has passed for [Fatebound Stellar Deck]!\nFortunately, the extremely considerate Association has packaged and mailed the rewards to your guild office. Please take a look.\nRemember to claim your rewards after completing a mission next time!", "MailTemplate.4010.1": "Trekker Association", "MailTemplate.4010.2": "Reissue Parcel - Event Reward", "MailTemplate.4010.3": "The claim deadline has passed for the Honeyed Murmurs, Sweet as Dew!\nFortunately, the Association is extremely considerate and has packaged and mailed the rewards to your guild office. Please take a look.\nRemember to claim your rewards after completing a mission next time!", diff --git a/data/language/en_us/mainscreencg.json b/data/language/en_us/mainscreencg.json index a96b43c6..50517872 100644 --- a/data/language/en_us/mainscreencg.json +++ b/data/language/en_us/mainscreencg.json @@ -69,5 +69,7 @@ "MainScreenCG.2007.1": "Wish in the Snow", "MainScreenCG.2008.1": "Captive of Truth", "MainScreenCG.2009.1": "One-Day Partner", - "MainScreenCG.2010.1": "A Day of Harvest" + "MainScreenCG.2010.1": "A Day of Harvest", + "MainScreenCG.2011.1": "Slipping into Sunlight", + "MainScreenCG.2012.1": "You, In My Eyes" } \ No newline at end of file diff --git a/data/language/en_us/mainskill.json b/data/language/en_us/mainskill.json index 56e95e76..0686d415 100644 --- a/data/language/en_us/mainskill.json +++ b/data/language/en_us/mainskill.json @@ -647,6 +647,18 @@ "MainSkill.401505.2": "Increases the Skill DMG of Ventus Support Trekkers in the squad by {1}.\u000bWhen any Ventus Support Trekker deals Skill DMG, inflicts Flowing Fragrance on the target, up to {2} stacks.\nWhen any Ventus Support Trekker deals Skill DMG to a target with max stacks of Flowing Fragrance, removes all stacks and inflicts the following effects on the target: Increases the Skill DMG Taken by the target by {3} for {4}s, up to {5} stacks.", "MainSkill.401506.1": "Deer's Song", "MainSkill.401506.2": "Increases the Skill DMG of Ventus Support Trekkers in the squad by {1}.\u000bWhen any Ventus Support Trekker deals Skill DMG, inflicts Flowing Fragrance on the target, up to {2} stacks.\nWhen any Ventus Support Trekker deals Skill DMG to a target with max stacks of Flowing Fragrance, removes all stacks and inflicts the following effects on the target: Increases the Skill DMG Taken by the target by {3} for {4}s, up to {5} stacks.", + "MainSkill.401601.1": "Chronicles of Spring", + "MainSkill.401601.2": "The main Ventus Trekker gains 1 stack of Drifting Snow for 10s after casting a skill, stacking up to 3 times.\u000bWhen the main Ventus Trekker deals Auto Attack DMG, 1/2/3 stacks of Drifting Snow inflict the following effect on the target: increases Ventus Auto Attack DMG taken by {1}/{2}/{3} for 10s.\u000bWhen the main Ventus Trekker deals Skill DMG, 1/2/3 stacks of Drifting Snow inflict the following effect on the target: increases Ventus Skill DMG taken by {4}/{5}/{6} for 10s.", + "MainSkill.401602.1": "Chronicles of Spring", + "MainSkill.401602.2": "The main Ventus Trekker gains 1 stack of Drifting Snow for 10s after casting a skill, stacking up to 3 times.\u000bWhen the main Ventus Trekker deals Auto Attack DMG, 1/2/3 stacks of Drifting Snow inflict the following effect on the target: increases Ventus Auto Attack DMG taken by {1}/{2}/{3} for 10s.\u000bWhen the main Ventus Trekker deals Skill DMG, 1/2/3 stacks of Drifting Snow inflict the following effect on the target: increases Ventus Skill DMG taken by {4}/{5}/{6} for 10s.", + "MainSkill.401603.1": "Chronicles of Spring", + "MainSkill.401603.2": "The main Ventus Trekker gains 1 stack of Drifting Snow for 10s after casting a skill, stacking up to 3 times.\u000bWhen the main Ventus Trekker deals Auto Attack DMG, 1/2/3 stacks of Drifting Snow inflict the following effect on the target: increases Ventus Auto Attack DMG taken by {1}/{2}/{3} for 10s.\u000bWhen the main Ventus Trekker deals Skill DMG, 1/2/3 stacks of Drifting Snow inflict the following effect on the target: increases Ventus Skill DMG taken by {4}/{5}/{6} for 10s.", + "MainSkill.401604.1": "Chronicles of Spring", + "MainSkill.401604.2": "The main Ventus Trekker gains 1 stack of Drifting Snow for 10s after casting a skill, stacking up to 3 times.\u000bWhen the main Ventus Trekker deals Auto Attack DMG, 1/2/3 stacks of Drifting Snow inflict the following effect on the target: increases Ventus Auto Attack DMG taken by {1}/{2}/{3} for 10s.\u000bWhen the main Ventus Trekker deals Skill DMG, 1/2/3 stacks of Drifting Snow inflict the following effect on the target: increases Ventus Skill DMG taken by {4}/{5}/{6} for 10s.", + "MainSkill.401605.1": "Chronicles of Spring", + "MainSkill.401605.2": "The main Ventus Trekker gains 1 stack of Drifting Snow for 10s after casting a skill, stacking up to 3 times.\u000bWhen the main Ventus Trekker deals Auto Attack DMG, 1/2/3 stacks of Drifting Snow inflict the following effect on the target: increases Ventus Auto Attack DMG taken by {1}/{2}/{3} for 10s.\u000bWhen the main Ventus Trekker deals Skill DMG, 1/2/3 stacks of Drifting Snow inflict the following effect on the target: increases Ventus Skill DMG taken by {4}/{5}/{6} for 10s.", + "MainSkill.401606.1": "Chronicles of Spring", + "MainSkill.401606.2": "The main Ventus Trekker gains 1 stack of Drifting Snow for 10s after casting a skill, stacking up to 3 times.\u000bWhen the main Ventus Trekker deals Auto Attack DMG, 1/2/3 stacks of Drifting Snow inflict the following effect on the target: increases Ventus Auto Attack DMG taken by {1}/{2}/{3} for 10s.\u000bWhen the main Ventus Trekker deals Skill DMG, 1/2/3 stacks of Drifting Snow inflict the following effect on the target: increases Ventus Skill DMG taken by {4}/{5}/{6} for 10s.", "MainSkill.401701.1": "Fireworks", "MainSkill.401701.2": "The main Ignis Trekker gains {1} stacks of Explosive Flame after casting a skill. Each stack increases Auto Attack DMG by {2}, stacking up to {3} times. Each ammo used by the main Ignis Trekker grants one additional stack.\u000bWhen Explosive Flame is at max stacks, increases the main Ignis Trekker's Ignis Auto Attack DMG to targets by {4} for {5}s. All Explosive Flame stacks are removed after {6}s.", "MainSkill.401702.1": "Fireworks", @@ -935,6 +947,18 @@ "MainSkill.404405.2": "Increases Skill DMG of Support Terra Trekkers by {1}.\u000bWhen a Versatile Terra Trekker deals Skill DMG, inflicts Spring Blossom on the target: increases Terra Skill DMG taken by {2} for {3}s.", "MainSkill.404406.1": "Veiled Dawn of Spring", "MainSkill.404406.2": "Increases Skill DMG of Support Terra Trekkers by {1}.\u000bWhen a Versatile Terra Trekker deals Skill DMG, inflicts Spring Blossom on the target: increases Terra Skill DMG taken by {2} for {3}s.", + "MainSkill.404601.1": "Dawn After Winter", + "MainSkill.404601.2": "When the main Ventus Trekker deals Ultimate DMG, they gain 1 stack of Bitter Cold: increases Auto Attack and Skill DMG by {1} for {2}s, stacking up to {3} times.", + "MainSkill.404602.1": "Dawn After Winter", + "MainSkill.404602.2": "When the main Ventus Trekker deals Ultimate DMG, they gain 1 stack of Bitter Cold: increases Auto Attack and Skill DMG by {1} for {2}s, stacking up to {3} times.", + "MainSkill.404603.1": "Dawn After Winter", + "MainSkill.404603.2": "When the main Ventus Trekker deals Ultimate DMG, they gain 1 stack of Bitter Cold: increases Auto Attack and Skill DMG by {1} for {2}s, stacking up to {3} times.", + "MainSkill.404604.1": "Dawn After Winter", + "MainSkill.404604.2": "When the main Ventus Trekker deals Ultimate DMG, they gain 1 stack of Bitter Cold: increases Auto Attack and Skill DMG by {1} for {2}s, stacking up to {3} times.", + "MainSkill.404605.1": "Dawn After Winter", + "MainSkill.404605.2": "When the main Ventus Trekker deals Ultimate DMG, they gain 1 stack of Bitter Cold: increases Auto Attack and Skill DMG by {1} for {2}s, stacking up to {3} times.", + "MainSkill.404606.1": "Dawn After Winter", + "MainSkill.404606.2": "When the main Ventus Trekker deals Ultimate DMG, they gain 1 stack of Bitter Cold: increases Auto Attack and Skill DMG by {1} for {2}s, stacking up to {3} times.", "MainSkill.404801.1": "Snowy Night Surprise", "MainSkill.404801.2": "Increases Ignis DMG of the squad by {1}.\u000bWhen any Ignis Trekker deals Skill DMG, inflicts ##Ode#6002#, lasting {2}s.\u000bOde can be converted into Hymn.\u000bHymn: Increase Ignis DMG taken by {3} for {4}s, up to {5} stacks.", "MainSkill.404802.1": "Snowy Night Surprise", diff --git a/data/language/en_us/mallpackage.json b/data/language/en_us/mallpackage.json index 4964c476..91035703 100644 --- a/data/language/en_us/mallpackage.json +++ b/data/language/en_us/mallpackage.json @@ -133,6 +133,26 @@ "MallPackage.pack.07_skill_res.2": "Splendid Spring: Boost Deal Bundle", "MallPackage.pack.07_skill_xc.1": "Splendid Spring\u000bSkill Enhancement Bundle", "MallPackage.pack.07_skill_xc.2": "Splendid Spring: Skill Enhancement Bundle", + "MallPackage.pack.08_disc.1": "Icy Embrace\u000bSpecial Disc Set", + "MallPackage.pack.08_disc.2": "Icy Embrace: Special Disc Set", + "MallPackage.pack.08_disc_l.1": "Icy Embrace\u000bDeluxe Disc Set", + "MallPackage.pack.08_disc_l.2": "Icy Embrace: Deluxe Disc Set", + "MallPackage.pack.08_disc_l.3": "Deluxe Disc Set", + "MallPackage.pack.08_disc_s.1": "Icy Embrace\u000bDisc Value Set", + "MallPackage.pack.08_disc_s.2": "Icy Embrace: Disc Value Set", + "MallPackage.pack.08_gift.1": "Icy Embrace\u000bHeartfelt Bundle", + "MallPackage.pack.08_gift.2": "Icy Embrace: Heartfelt Bundle", + "MallPackage.pack.08_gift.3": "Heartfelt Bundle", + "MallPackage.pack.08_res.1": "Icy Embrace\u000bTrekker Boost Bundle", + "MallPackage.pack.08_res.2": "Icy Embrace: Trekker Boost Bundle", + "MallPackage.pack.08_res.3": "Trekker Boost Bundle", + "MallPackage.pack.08_role.1": "Icy Embrace\u000bTicket Deal Set", + "MallPackage.pack.08_role.2": "Icy Embrace: Ticket Deal Set", + "MallPackage.pack.08_role_l.1": "Icy Embrace\u000bDeluxe Ticket Set", + "MallPackage.pack.08_role_l.2": "Icy Embrace: Deluxe Ticket Set", + "MallPackage.pack.08_role_l.3": "Deluxe Ticket Set", + "MallPackage.pack.08_role_s.1": "Icy Embrace\u000bTicket Value Set", + "MallPackage.pack.08_role_s.2": "Icy Embrace: Ticket Value Set", "MallPackage.pack.disc.1": "Departure Limited\u000bGold Disc Set", "MallPackage.pack.disc.2": "Departure: Gold Disc Set", "MallPackage.pack.first.1": "Departure Limited\u000bWelcome Pack", @@ -156,5 +176,7 @@ "MallPackage.skin.98.04.1": "Probation Period Cleared!", "MallPackage.skin.98.04.2": "Certificate that unlocks Fuyuka's exclusive appearance \"Probation Period Cleared!\"!", "MallPackage.skin.98.05.1": "Cocoa Night Sweetheart", - "MallPackage.skin.98.05.2": "Certificate that unlocks Mistique's exclusive appearance \"Cocoa Night Sweetheart\"!" + "MallPackage.skin.98.05.2": "Certificate that unlocks Mistique's exclusive appearance \"Cocoa Night Sweetheart\"!", + "MallPackage.skin.98.06.1": "Promise Beyond the Thaw", + "MallPackage.skin.98.06.2": "Certificate that unlocks Gerie's exclusive appearance \"Promise Beyond the Thaw\"!" } \ No newline at end of file diff --git a/data/language/en_us/mangaloading.json b/data/language/en_us/mangaloading.json index 903a3afb..4096942a 100644 --- a/data/language/en_us/mangaloading.json +++ b/data/language/en_us/mangaloading.json @@ -37,6 +37,7 @@ "MangaLoading.41.1": "Bountiful Harvest", "MangaLoading.42.1": "When in Rome", "MangaLoading.43.1": "Picture Time", + "MangaLoading.44.1": "Aerial View", "MangaLoading.5.1": "Drowned in Art", "MangaLoading.6.1": "Tear Collector", "MangaLoading.7.1": "Pastry Seduction", diff --git a/data/language/en_us/monstermanual.json b/data/language/en_us/monstermanual.json index 92fcd835..c79613a5 100644 --- a/data/language/en_us/monstermanual.json +++ b/data/language/en_us/monstermanual.json @@ -643,6 +643,10 @@ "MonsterManual.7000105.2": "She wears fear as her etiquette and feeds despair with paranoia.\u000bIn her repertoire, she performs the most ancient of nightmare.", "MonsterManual.7002246.1": "Nanoha???", "MonsterManual.7002246.2": "Those who are lost in the past do not fear death. As the ninja sword grazes your throat, all she seeks is the warmth of your touch.\u000b\n※Combat Skills\u000bSunflower Dance: hurls a massive shuriken to deal DMG.\u000bScattered Gale: performs a backflip and throws numerous kunai to deal DMG.\u000bShrouded Moon: moves at extreme speed, dealing DMG to targets along her zigzag path.\u000bShadow Dance: Leaf Barrier: summons clones, then unleashes massive shurikens whirlwinding around each clone.\u000bShadow Dance: Wither: summons clones and vanishes into smoke, creating a large-area dealing DMG.", + "MonsterManual.7200105.1": "Celsia: Chariot of Frenzy", + "MonsterManual.7200105.2": "She tears across the endless battlefield,\u000breveling in the searing heat of combat.\u000bIt isn't madness that drives her, but pure, unadulterated desire.\u000bAs long as the war rages, her roar will never die.", + "MonsterManual.7200205.1": "Celsia: Chariot of Despair", + "MonsterManual.7200205.2": "Crushed by the endless battlefield\u000band scorched by the fires of war.\u000bHer desire became her undoing, leading her straight into despair.\u000bNow she screams on forever, fueling the very war that destroyed her.", "MonsterManual.9912101.1": "Hit me!", "MonsterManual.9912101.2": "Is that all you've got? Harder!" } \ No newline at end of file diff --git a/data/language/en_us/penguinbasecard.json b/data/language/en_us/penguinbasecard.json new file mode 100644 index 00000000..da1d0d55 --- /dev/null +++ b/data/language/en_us/penguinbasecard.json @@ -0,0 +1,8 @@ +{ + "PenguinBaseCard.101.1": "Elemental Card: Ignis", + "PenguinBaseCard.102.1": "Elemental Card: Aqua", + "PenguinBaseCard.103.1": "Elemental Card: Ventus", + "PenguinBaseCard.201.1": "Elemental Card: Ignis ×2", + "PenguinBaseCard.202.1": "Elemental Card: Aqua ×2", + "PenguinBaseCard.203.1": "Elemental Card: Ventus ×2" +} \ No newline at end of file diff --git a/data/language/en_us/penguincard.json b/data/language/en_us/penguincard.json new file mode 100644 index 00000000..f51c4359 --- /dev/null +++ b/data/language/en_us/penguincard.json @@ -0,0 +1,314 @@ +{ + "PenguinCard.1101.1": "Fan the Flames", + "PenguinCard.1101.2": "{TriggerProbability}% chance to tier up {TriggerParam_1} to {EffectParam_1}, up to {TriggerLimitParam} times per turn.", + "PenguinCard.1102.1": "Fan the Flames +1", + "PenguinCard.1102.2": "{TriggerProbability}% chance to tier up {TriggerParam_1} to {EffectParam_1}, up to {TriggerLimitParam} times per turn.", + "PenguinCard.1103.1": "Fan the Flames +2", + "PenguinCard.1103.2": "{TriggerProbability}% chance to tier up {TriggerParam_1} to {EffectParam_1}, up to {TriggerLimitParam} times per turn.", + "PenguinCard.1104.1": "Fan the Flames +3", + "PenguinCard.1104.2": "{TriggerProbability}% chance to tier up {TriggerParam_1} to {EffectParam_1}, up to {TriggerLimitParam} times per turn.", + "PenguinCard.1105.1": "Fan the Flames +4", + "PenguinCard.1105.2": "{TriggerProbability}% chance to tier up {TriggerParam_1} to {EffectParam_1}, up to {TriggerLimitParam} times per turn.", + "PenguinCard.1201.1": "Stir the Waters", + "PenguinCard.1201.2": "{TriggerProbability}% chance to tier up {TriggerParam_1} to {EffectParam_1}, up to {TriggerLimitParam} times per turn.", + "PenguinCard.1202.1": "Stir the Waters +1", + "PenguinCard.1202.2": "{TriggerProbability}% chance to tier up {TriggerParam_1} to {EffectParam_1}, up to {TriggerLimitParam} times per turn.", + "PenguinCard.1203.1": "Stir the Waters +2", + "PenguinCard.1203.2": "{TriggerProbability}% chance to tier up {TriggerParam_1} to {EffectParam_1}, up to {TriggerLimitParam} times per turn.", + "PenguinCard.1204.1": "Stir the Waters +3", + "PenguinCard.1204.2": "{TriggerProbability}% chance to tier up {TriggerParam_1} to {EffectParam_1}, up to {TriggerLimitParam} times per turn.", + "PenguinCard.1205.1": "Stir the Waters +4", + "PenguinCard.1205.2": "{TriggerProbability}% chance to tier up {TriggerParam_1} to {EffectParam_1}, up to {TriggerLimitParam} times per turn.", + "PenguinCard.1301.1": "Chase the Shadows", + "PenguinCard.1301.2": "{TriggerProbability}% chance to tier up {TriggerParam_1} to {EffectParam_1}, up to {TriggerLimitParam} times per turn.", + "PenguinCard.1302.1": "Chase the Shadows +1", + "PenguinCard.1302.2": "{TriggerProbability}% chance to tier up {TriggerParam_1} to {EffectParam_1}, up to {TriggerLimitParam} times per turn.", + "PenguinCard.1303.1": "Chase the Shadows +2", + "PenguinCard.1303.2": "{TriggerProbability}% chance to tier up {TriggerParam_1} to {EffectParam_1}, up to {TriggerLimitParam} times per turn.", + "PenguinCard.1304.1": "Chase the Shadows +3", + "PenguinCard.1304.2": "{TriggerProbability}% chance to tier up {TriggerParam_1} to {EffectParam_1}, up to {TriggerLimitParam} times per turn.", + "PenguinCard.1305.1": "Chase the Shadows +4", + "PenguinCard.1305.2": "{TriggerProbability}% chance to tier up {TriggerParam_1} to {EffectParam_1}, up to {TriggerLimitParam} times per turn.", + "PenguinCard.2101.1": "Starfire", + "PenguinCard.2101.2": "Increases the chance of triggering {EffectParam_1}.", + "PenguinCard.2102.1": "Starfire +1", + "PenguinCard.2102.2": "Increases the chance of triggering {EffectParam_1}.", + "PenguinCard.2103.1": "Starfire +2", + "PenguinCard.2103.2": "Increases the chance of triggering {EffectParam_1}.", + "PenguinCard.2104.1": "Starfire +3", + "PenguinCard.2104.2": "Increases the chance of triggering {EffectParam_1}.", + "PenguinCard.2105.1": "Starfire +4", + "PenguinCard.2105.2": "Increases the chance of triggering {EffectParam_1}.", + "PenguinCard.2201.1": "Ripple", + "PenguinCard.2201.2": "Increases the chance of triggering {EffectParam_1}.", + "PenguinCard.2202.1": "Ripple +1", + "PenguinCard.2202.2": "Increases the chance of triggering {EffectParam_1}.", + "PenguinCard.2203.1": "Ripple +2", + "PenguinCard.2203.2": "Increases the chance of triggering {EffectParam_1}.", + "PenguinCard.2204.1": "Ripple +3", + "PenguinCard.2204.2": "Increases the chance of triggering {EffectParam_1}.", + "PenguinCard.2205.1": "Ripple +4", + "PenguinCard.2205.2": "Increases the chance of triggering {EffectParam_1}.", + "PenguinCard.2301.1": "Air Current", + "PenguinCard.2301.2": "Increases the chance of triggering {EffectParam_1}.", + "PenguinCard.2302.1": "Air Current +1", + "PenguinCard.2302.2": "Increases the chance of triggering {EffectParam_1}.", + "PenguinCard.2303.1": "Air Current +2", + "PenguinCard.2303.2": "Increases the chance of triggering {EffectParam_1}.", + "PenguinCard.2304.1": "Air Current +3", + "PenguinCard.2304.2": "Increases the chance of triggering {EffectParam_1}.", + "PenguinCard.2305.1": "Air Current +4", + "PenguinCard.2305.2": "Increases the chance of triggering {EffectParam_1}.", + "PenguinCard.3101.1": "Heat Stack", + "PenguinCard.3101.2": "Whenever you flip a card with {TriggerParam_1}, multiplier +{EffectParam_1}.", + "PenguinCard.3102.1": "Heat Stack +1", + "PenguinCard.3102.2": "Whenever you flip a card with {TriggerParam_1}, multiplier +{EffectParam_1}.", + "PenguinCard.3103.1": "Heat Stack +2", + "PenguinCard.3103.2": "Whenever you flip a card with {TriggerParam_1}, multiplier +{EffectParam_1}.", + "PenguinCard.3104.1": "Heat Stack +3", + "PenguinCard.3104.2": "Whenever you flip a card with {TriggerParam_1}, multiplier +{EffectParam_1}.", + "PenguinCard.3105.1": "Heat Stack +4", + "PenguinCard.3105.2": "Whenever you flip a card with {TriggerParam_1}, multiplier +{EffectParam_1}.", + "PenguinCard.3106.1": "Heat Stack +5", + "PenguinCard.3106.2": "Whenever you flip a card with {TriggerParam_1}, multiplier +{EffectParam_1}.", + "PenguinCard.3107.1": "Heat Stack +6", + "PenguinCard.3107.2": "Whenever you flip a card with {TriggerParam_1}, multiplier +{EffectParam_1}.", + "PenguinCard.3108.1": "Heat Stack +7", + "PenguinCard.3108.2": "Whenever you flip a card with {TriggerParam_1}, multiplier +{EffectParam_1}.", + "PenguinCard.3201.1": "Gathering Dew", + "PenguinCard.3201.2": "Whenever you flip a card with {TriggerParam_1}, multiplier +{EffectParam_1}.", + "PenguinCard.3202.1": "Gathering Dew +1", + "PenguinCard.3202.2": "Whenever you flip a card with {TriggerParam_1}, multiplier +{EffectParam_1}.", + "PenguinCard.3203.1": "Gathering Dew +2", + "PenguinCard.3203.2": "Whenever you flip a card with {TriggerParam_1}, multiplier +{EffectParam_1}.", + "PenguinCard.3204.1": "Gathering Dew +3", + "PenguinCard.3204.2": "Whenever you flip a card with {TriggerParam_1}, multiplier +{EffectParam_1}.", + "PenguinCard.3205.1": "Gathering Dew +4", + "PenguinCard.3205.2": "Whenever you flip a card with {TriggerParam_1}, multiplier +{EffectParam_1}.", + "PenguinCard.3206.1": "Gathering Dew +5", + "PenguinCard.3206.2": "Whenever you flip a card with {TriggerParam_1}, multiplier +{EffectParam_1}.", + "PenguinCard.3207.1": "Gathering Dew +6", + "PenguinCard.3207.2": "Whenever you flip a card with {TriggerParam_1}, multiplier +{EffectParam_1}.", + "PenguinCard.3208.1": "Gathering Dew +7", + "PenguinCard.3208.2": "Whenever you flip a card with {TriggerParam_1}, multiplier +{EffectParam_1}.", + "PenguinCard.3301.1": "Focus Energy", + "PenguinCard.3301.2": "Whenever you flip a card with {TriggerParam_1}, multiplier +{EffectParam_1}.", + "PenguinCard.3302.1": "Focus Energy +1", + "PenguinCard.3302.2": "Whenever you flip a card with {TriggerParam_1}, multiplier +{EffectParam_1}.", + "PenguinCard.3303.1": "Focus Energy +2", + "PenguinCard.3303.2": "Whenever you flip a card with {TriggerParam_1}, multiplier +{EffectParam_1}.", + "PenguinCard.3304.1": "Focus Energy +3", + "PenguinCard.3304.2": "Whenever you flip a card with {TriggerParam_1}, multiplier +{EffectParam_1}.", + "PenguinCard.3305.1": "Focus Energy +4", + "PenguinCard.3305.2": "Whenever you flip a card with {TriggerParam_1}, multiplier +{EffectParam_1}.", + "PenguinCard.3306.1": "Focus Energy +5", + "PenguinCard.3306.2": "Whenever you flip a card with {TriggerParam_1}, multiplier +{EffectParam_1}.", + "PenguinCard.3307.1": "Focus Energy +6", + "PenguinCard.3307.2": "Whenever you flip a card with {TriggerParam_1}, multiplier +{EffectParam_1}.", + "PenguinCard.3308.1": "Focus Energy +7", + "PenguinCard.3308.2": "Whenever you flip a card with {TriggerParam_1}, multiplier +{EffectParam_1}.", + "PenguinCard.4101.1": "Flame Tycoon", + "PenguinCard.4101.2": "If {TriggerParam_1} exists at settlement, +{EffectParam_1} chips.", + "PenguinCard.4102.1": "Flame Tycoon +1", + "PenguinCard.4102.2": "If {TriggerParam_1} exists at settlement, +{EffectParam_1} chips.", + "PenguinCard.4103.1": "Flame Tycoon +2", + "PenguinCard.4103.2": "If {TriggerParam_1} exists at settlement, +{EffectParam_1} chips.", + "PenguinCard.4104.1": "Flame Tycoon +3", + "PenguinCard.4104.2": "If {TriggerParam_1} exists at settlement, +{EffectParam_1} chips.", + "PenguinCard.4105.1": "Flame Tycoon +4", + "PenguinCard.4105.2": "If {TriggerParam_1} exists at settlement, +{EffectParam_1} chips.", + "PenguinCard.4106.1": "Flame Tycoon +5", + "PenguinCard.4106.2": "If {TriggerParam_1} exists at settlement, +{EffectParam_1} chips.", + "PenguinCard.4107.1": "Flame Tycoon +6", + "PenguinCard.4107.2": "If {TriggerParam_1} exists at settlement, +{EffectParam_1} chips.", + "PenguinCard.4108.1": "Flame Tycoon +7", + "PenguinCard.4108.2": "If {TriggerParam_1} exists at settlement, +{EffectParam_1} chips.", + "PenguinCard.4201.1": "Seaside Celebrity", + "PenguinCard.4201.2": "If {TriggerParam_1} exists at settlement, +{EffectParam_1} chips.", + "PenguinCard.4202.1": "Seaside Celebrity +1", + "PenguinCard.4202.2": "If {TriggerParam_1} exists at settlement, +{EffectParam_1} chips.", + "PenguinCard.4203.1": "Seaside Celebrity +2", + "PenguinCard.4203.2": "If {TriggerParam_1} exists at settlement, +{EffectParam_1} chips.", + "PenguinCard.4204.1": "Seaside Celebrity +3", + "PenguinCard.4204.2": "If {TriggerParam_1} exists at settlement, +{EffectParam_1} chips.", + "PenguinCard.4205.1": "Seaside Celebrity +4", + "PenguinCard.4205.2": "If {TriggerParam_1} exists at settlement, +{EffectParam_1} chips.", + "PenguinCard.4206.1": "Seaside Celebrity +5", + "PenguinCard.4206.2": "If {TriggerParam_1} exists at settlement, +{EffectParam_1} chips.", + "PenguinCard.4207.1": "Seaside Celebrity +6", + "PenguinCard.4207.2": "If {TriggerParam_1} exists at settlement, +{EffectParam_1} chips.", + "PenguinCard.4208.1": "Seaside Celebrity +7", + "PenguinCard.4208.2": "If {TriggerParam_1} exists at settlement, +{EffectParam_1} chips.", + "PenguinCard.4301.1": "Cloud Elite", + "PenguinCard.4301.2": "If {TriggerParam_1} exists at settlement, +{EffectParam_1} chips.", + "PenguinCard.4302.1": "Cloud Elite +1", + "PenguinCard.4302.2": "If {TriggerParam_1} exists at settlement, +{EffectParam_1} chips.", + "PenguinCard.4303.1": "Cloud Elite +2", + "PenguinCard.4303.2": "If {TriggerParam_1} exists at settlement, +{EffectParam_1} chips.", + "PenguinCard.4304.1": "Cloud Elite +3", + "PenguinCard.4304.2": "If {TriggerParam_1} exists at settlement, +{EffectParam_1} chips.", + "PenguinCard.4305.1": "Cloud Elite +4", + "PenguinCard.4305.2": "If {TriggerParam_1} exists at settlement, +{EffectParam_1} chips.", + "PenguinCard.4306.1": "Cloud Elite +5", + "PenguinCard.4306.2": "If {TriggerParam_1} exists at settlement, +{EffectParam_1} chips.", + "PenguinCard.4307.1": "Cloud Elite +6", + "PenguinCard.4307.2": "If {TriggerParam_1} exists at settlement, +{EffectParam_1} chips.", + "PenguinCard.4308.1": "Cloud Elite +7", + "PenguinCard.4308.2": "If {TriggerParam_1} exists at settlement, +{EffectParam_1} chips.", + "PenguinCard.4401.1": "Against Elite", + "PenguinCard.4401.2": "+{EffectParam_1} chips at settlement.", + "PenguinCard.4402.1": "Against Elite +1", + "PenguinCard.4402.2": "+{EffectParam_1} chips at settlement.", + "PenguinCard.4403.1": "Against Elite +2", + "PenguinCard.4403.2": "+{EffectParam_1} chips at settlement.", + "PenguinCard.5101.1": "Hell Lord", + "PenguinCard.5101.2": "If {TriggerParam_1} exists at settlement, multiplier +{EffectParam_1}.", + "PenguinCard.5102.1": "Hell Lord +1", + "PenguinCard.5102.2": "If {TriggerParam_1} exists at settlement, multiplier +{EffectParam_1}.", + "PenguinCard.5103.1": "Hell Lord +2", + "PenguinCard.5103.2": "If {TriggerParam_1} exists at settlement, multiplier +{EffectParam_1}.", + "PenguinCard.5104.1": "Hell Lord +3", + "PenguinCard.5104.2": "If {TriggerParam_1} exists at settlement, multiplier +{EffectParam_1}.", + "PenguinCard.5105.1": "Hell Lord +4", + "PenguinCard.5105.2": "If {TriggerParam_1} exists at settlement, multiplier +{EffectParam_1}.", + "PenguinCard.5106.1": "Hell Lord +5", + "PenguinCard.5106.2": "If {TriggerParam_1} exists at settlement, multiplier +{EffectParam_1}.", + "PenguinCard.5107.1": "Hell Lord +6", + "PenguinCard.5107.2": "If {TriggerParam_1} exists at settlement, multiplier +{EffectParam_1}.", + "PenguinCard.5108.1": "Hell Lord +7", + "PenguinCard.5108.2": "If {TriggerParam_1} exists at settlement, multiplier +{EffectParam_1}.", + "PenguinCard.5201.1": "Deep-Sea Mogul", + "PenguinCard.5201.2": "If {TriggerParam_1} exists at settlement, multiplier +{EffectParam_1}.", + "PenguinCard.5202.1": "Deep-Sea Mogul +1", + "PenguinCard.5202.2": "If {TriggerParam_1} exists at settlement, multiplier +{EffectParam_1}.", + "PenguinCard.5203.1": "Deep-Sea Mogul +2", + "PenguinCard.5203.2": "If {TriggerParam_1} exists at settlement, multiplier +{EffectParam_1}.", + "PenguinCard.5204.1": "Deep-Sea Mogul +3", + "PenguinCard.5204.2": "If {TriggerParam_1} exists at settlement, multiplier +{EffectParam_1}.", + "PenguinCard.5205.1": "Deep-Sea Mogul +4", + "PenguinCard.5205.2": "If {TriggerParam_1} exists at settlement, multiplier +{EffectParam_1}.", + "PenguinCard.5206.1": "Deep-Sea Mogul +5", + "PenguinCard.5206.2": "If {TriggerParam_1} exists at settlement, multiplier +{EffectParam_1}.", + "PenguinCard.5207.1": "Deep-Sea Mogul +6", + "PenguinCard.5207.2": "If {TriggerParam_1} exists at settlement, multiplier +{EffectParam_1}.", + "PenguinCard.5208.1": "Deep-Sea Mogul +7", + "PenguinCard.5208.2": "If {TriggerParam_1} exists at settlement, multiplier +{EffectParam_1}.", + "PenguinCard.5301.1": "Storm Oligarch", + "PenguinCard.5301.2": "If {TriggerParam_1} exists at settlement, multiplier +{EffectParam_1}.", + "PenguinCard.5302.1": "Storm Oligarch +1", + "PenguinCard.5302.2": "If {TriggerParam_1} exists at settlement, multiplier +{EffectParam_1}.", + "PenguinCard.5303.1": "Storm Oligarch +2", + "PenguinCard.5303.2": "If {TriggerParam_1} exists at settlement, multiplier +{EffectParam_1}.", + "PenguinCard.5304.1": "Storm Oligarch +3", + "PenguinCard.5304.2": "If {TriggerParam_1} exists at settlement, multiplier +{EffectParam_1}.", + "PenguinCard.5305.1": "Storm Oligarch +4", + "PenguinCard.5305.2": "If {TriggerParam_1} exists at settlement, multiplier +{EffectParam_1}.", + "PenguinCard.5306.1": "Storm Oligarch +5", + "PenguinCard.5306.2": "If {TriggerParam_1} exists at settlement, multiplier +{EffectParam_1}.", + "PenguinCard.5307.1": "Storm Oligarch +6", + "PenguinCard.5307.2": "If {TriggerParam_1} exists at settlement, multiplier +{EffectParam_1}.", + "PenguinCard.5308.1": "Storm Oligarch +7", + "PenguinCard.5308.2": "If {TriggerParam_1} exists at settlement, multiplier +{EffectParam_1}.", + "PenguinCard.5401.1": "Destiny Catcher", + "PenguinCard.5401.2": "Multiplier +{EffectParam_1} at settlement.", + "PenguinCard.5402.1": "Destiny Catcher +1", + "PenguinCard.5402.2": "Multiplier +{EffectParam_1} at settlement.", + "PenguinCard.5403.1": "Destiny Catcher +2", + "PenguinCard.5403.2": "Multiplier +{EffectParam_1} at settlement.", + "PenguinCard.6101.1": "Reignited Ember", + "PenguinCard.6101.2": "If {TriggerParam_1} exists at settlement, multiplier ×{EffectParam_1}.", + "PenguinCard.6102.1": "Reignited Ember +1", + "PenguinCard.6102.2": "If {TriggerParam_1} exists at settlement, multiplier ×{EffectParam_1}.", + "PenguinCard.6103.1": "Reignited Ember +2", + "PenguinCard.6103.2": "If {TriggerParam_1} exists at settlement, multiplier ×{EffectParam_1}.", + "PenguinCard.6104.1": "Reignited Ember +3", + "PenguinCard.6104.2": "If {TriggerParam_1} exists at settlement, multiplier ×{EffectParam_1}.", + "PenguinCard.6105.1": "Reignited Ember +4", + "PenguinCard.6105.2": "If {TriggerParam_1} exists at settlement, multiplier ×{EffectParam_1}.", + "PenguinCard.6106.1": "Reignited Ember +5", + "PenguinCard.6106.2": "If {TriggerParam_1} exists at settlement, multiplier ×{EffectParam_1}.", + "PenguinCard.6107.1": "Reignited Ember +6", + "PenguinCard.6107.2": "If {TriggerParam_1} exists at settlement, multiplier ×{EffectParam_1}.", + "PenguinCard.6108.1": "Reignited Ember +7", + "PenguinCard.6108.2": "If {TriggerParam_1} exists at settlement, multiplier ×{EffectParam_1}.", + "PenguinCard.6201.1": "Fountain Resurgence", + "PenguinCard.6201.2": "If {TriggerParam_1} exists at settlement, multiplier ×{EffectParam_1}.", + "PenguinCard.6202.1": "Fountain Resurgence +1", + "PenguinCard.6202.2": "If {TriggerParam_1} exists at settlement, multiplier ×{EffectParam_1}.", + "PenguinCard.6203.1": "Fountain Resurgence +2", + "PenguinCard.6203.2": "If {TriggerParam_1} exists at settlement, multiplier ×{EffectParam_1}.", + "PenguinCard.6204.1": "Fountain Resurgence +3", + "PenguinCard.6204.2": "If {TriggerParam_1} exists at settlement, multiplier ×{EffectParam_1}.", + "PenguinCard.6205.1": "Fountain Resurgence +4", + "PenguinCard.6205.2": "If {TriggerParam_1} exists at settlement, multiplier ×{EffectParam_1}.", + "PenguinCard.6206.1": "Fountain Resurgence +5", + "PenguinCard.6206.2": "If {TriggerParam_1} exists at settlement, multiplier ×{EffectParam_1}.", + "PenguinCard.6207.1": "Fountain Resurgence +6", + "PenguinCard.6207.2": "If {TriggerParam_1} exists at settlement, multiplier ×{EffectParam_1}.", + "PenguinCard.6208.1": "Fountain Resurgence +7", + "PenguinCard.6208.2": "If {TriggerParam_1} exists at settlement, multiplier ×{EffectParam_1}.", + "PenguinCard.6301.1": "Returning Breeze", + "PenguinCard.6301.2": "If {TriggerParam_1} exists at settlement, multiplier ×{EffectParam_1}.", + "PenguinCard.6302.1": "Returning Breeze +1", + "PenguinCard.6302.2": "If {TriggerParam_1} exists at settlement, multiplier ×{EffectParam_1}.", + "PenguinCard.6303.1": "Returning Breeze +2", + "PenguinCard.6303.2": "If {TriggerParam_1} exists at settlement, multiplier ×{EffectParam_1}.", + "PenguinCard.6304.1": "Returning Breeze +3", + "PenguinCard.6304.2": "If {TriggerParam_1} exists at settlement, multiplier ×{EffectParam_1}.", + "PenguinCard.6305.1": "Returning Breeze +4", + "PenguinCard.6305.2": "If {TriggerParam_1} exists at settlement, multiplier ×{EffectParam_1}.", + "PenguinCard.6306.1": "Returning Breeze +5", + "PenguinCard.6306.2": "If {TriggerParam_1} exists at settlement, multiplier ×{EffectParam_1}.", + "PenguinCard.6307.1": "Returning Breeze +6", + "PenguinCard.6307.2": "If {TriggerParam_1} exists at settlement, multiplier ×{EffectParam_1}.", + "PenguinCard.6308.1": "Returning Breeze +7", + "PenguinCard.6308.2": "If {TriggerParam_1} exists at settlement, multiplier ×{EffectParam_1}.", + "PenguinCard.7101.1": "Stacking Heatwave", + "PenguinCard.7101.2": "Whenever you flip a card with {TriggerParam_1}, +{EffectParam_1} chips.", + "PenguinCard.7102.1": "Stacking Heatwave +1", + "PenguinCard.7102.2": "Whenever you flip a card with {TriggerParam_1}, +{EffectParam_1} chips.", + "PenguinCard.7103.1": "Stacking Heatwave +2", + "PenguinCard.7103.2": "Whenever you flip a card with {TriggerParam_1}, +{EffectParam_1} chips.", + "PenguinCard.7104.1": "Stacking Heatwave +3", + "PenguinCard.7104.2": "Whenever you flip a card with {TriggerParam_1}, +{EffectParam_1} chips.", + "PenguinCard.7105.1": "Stacking Heatwave +4", + "PenguinCard.7105.2": "Whenever you flip a card with {TriggerParam_1}, +{EffectParam_1} chips.", + "PenguinCard.7106.1": "Stacking Heatwave +5", + "PenguinCard.7106.2": "Whenever you flip a card with {TriggerParam_1}, +{EffectParam_1} chips.", + "PenguinCard.7107.1": "Stacking Heatwave +6", + "PenguinCard.7107.2": "Whenever you flip a card with {TriggerParam_1}, +{EffectParam_1} chips.", + "PenguinCard.7108.1": "Stacking Heatwave +7", + "PenguinCard.7108.2": "Whenever you flip a card with {TriggerParam_1}, +{EffectParam_1} chips.", + "PenguinCard.7201.1": "Raging Waves", + "PenguinCard.7201.2": "Whenever you flip a card with {TriggerParam_1}, +{EffectParam_1} chips.", + "PenguinCard.7202.1": "Raging Waves +1", + "PenguinCard.7202.2": "Whenever you flip a card with {TriggerParam_1}, +{EffectParam_1} chips.", + "PenguinCard.7203.1": "Raging Waves +2", + "PenguinCard.7203.2": "Whenever you flip a card with {TriggerParam_1}, +{EffectParam_1} chips.", + "PenguinCard.7204.1": "Raging Waves +3", + "PenguinCard.7204.2": "Whenever you flip a card with {TriggerParam_1}, +{EffectParam_1} chips.", + "PenguinCard.7205.1": "Raging Waves +4", + "PenguinCard.7205.2": "Whenever you flip a card with {TriggerParam_1}, +{EffectParam_1} chips.", + "PenguinCard.7206.1": "Raging Waves +5", + "PenguinCard.7206.2": "Whenever you flip a card with {TriggerParam_1}, +{EffectParam_1} chips.", + "PenguinCard.7207.1": "Raging Waves +6", + "PenguinCard.7207.2": "Whenever you flip a card with {TriggerParam_1}, +{EffectParam_1} chips.", + "PenguinCard.7208.1": "Raging Waves +7", + "PenguinCard.7208.2": "Whenever you flip a card with {TriggerParam_1}, +{EffectParam_1} chips.", + "PenguinCard.7301.1": "Turbulent Current", + "PenguinCard.7301.2": "Whenever you flip a card with {TriggerParam_1}, +{EffectParam_1} chips.", + "PenguinCard.7302.1": "Turbulent Current +1", + "PenguinCard.7302.2": "Whenever you flip a card with {TriggerParam_1}, +{EffectParam_1} chips.", + "PenguinCard.7303.1": "Turbulent Current +2", + "PenguinCard.7303.2": "Whenever you flip a card with {TriggerParam_1}, +{EffectParam_1} chips.", + "PenguinCard.7304.1": "Turbulent Current +3", + "PenguinCard.7304.2": "Whenever you flip a card with {TriggerParam_1}, +{EffectParam_1} chips.", + "PenguinCard.7305.1": "Turbulent Current +4", + "PenguinCard.7305.2": "Whenever you flip a card with {TriggerParam_1}, +{EffectParam_1} chips.", + "PenguinCard.7306.1": "Turbulent Current +5", + "PenguinCard.7306.2": "Whenever you flip a card with {TriggerParam_1}, +{EffectParam_1} chips.", + "PenguinCard.7307.1": "Turbulent Current +6", + "PenguinCard.7307.2": "Whenever you flip a card with {TriggerParam_1}, +{EffectParam_1} chips.", + "PenguinCard.7308.1": "Turbulent Current +7", + "PenguinCard.7308.2": "Whenever you flip a card with {TriggerParam_1}, +{EffectParam_1} chips." +} \ No newline at end of file diff --git a/data/language/en_us/penguincardcontrol.json b/data/language/en_us/penguincardcontrol.json new file mode 100644 index 00000000..d6d93423 --- /dev/null +++ b/data/language/en_us/penguincardcontrol.json @@ -0,0 +1,3 @@ +{ + "PenguinCardControl.800001.1": "[Requirement]\u000bAuthorization Level ≥5\u000b\u000b[Event Details]\u000bFollow the instructions of Bernina and Virigia to dive into the fun world of Fatebound Stellar Deck!" +} \ No newline at end of file diff --git a/data/language/en_us/penguincardfloor.json b/data/language/en_us/penguincardfloor.json new file mode 100644 index 00000000..8f74318d --- /dev/null +++ b/data/language/en_us/penguincardfloor.json @@ -0,0 +1,5 @@ +{ + "PenguinCardFloor.102.1": "Increases the drop rate of for this round", + "PenguinCardFloor.103.1": "Increases the drop rate of for this round", + "PenguinCardFloor.104.1": "Increases the drop rate of for this round" +} \ No newline at end of file diff --git a/data/language/en_us/penguincardhandrank.json b/data/language/en_us/penguincardhandrank.json new file mode 100644 index 00000000..32438cae --- /dev/null +++ b/data/language/en_us/penguincardhandrank.json @@ -0,0 +1,16 @@ +{ + "PenguinCardHandRank.1.1": "Super Flush", + "PenguinCardHandRank.1.2": "Contains 6 or more tiles of the same suit.", + "PenguinCardHandRank.2.1": "Flush", + "PenguinCardHandRank.2.2": "Contains 5 tiles of the same suit.", + "PenguinCardHandRank.3.1": "Mini Flush", + "PenguinCardHandRank.3.2": "Contains 4 tiles of the same suit.", + "PenguinCardHandRank.4.1": "Double Triplets", + "PenguinCardHandRank.4.2": "Features two different suits with at least 3 tiles each.", + "PenguinCardHandRank.5.1": "Full House", + "PenguinCardHandRank.5.2": "Features two different suits, one with 3 tiles and one with 2.", + "PenguinCardHandRank.6.1": "Three of a Kind", + "PenguinCardHandRank.6.2": "Contains 3 tiles of the same suit.", + "PenguinCardHandRank.7.1": "Two Pairs", + "PenguinCardHandRank.7.2": "Contains 2 tiles each of two different suits." +} \ No newline at end of file diff --git a/data/language/en_us/playerhead.json b/data/language/en_us/playerhead.json index 35160ba4..b611fbbe 100644 --- a/data/language/en_us/playerhead.json +++ b/data/language/en_us/playerhead.json @@ -9,7 +9,10 @@ "PlayerHead.130002.1": "Royal Grant of Startup Grant (Season 2)", "PlayerHead.130003.1": "Royal Grant of Startup Grant (Season 3)", "PlayerHead.130004.1": "Royal Grant of Startup Grant (Season 4)", + "PlayerHead.130005.1": "Royal Grant of Startup Grant (Season 5)", "PlayerHead.13203.1": "Acquire the appearance to unlock\nTipsy Daydream", "PlayerHead.13403.1": "Acquire the appearance to unlock\nProbation Period Cleared!", - "PlayerHead.13503.1": "Acquire the appearance to unlock\nCocoa Night Sweetheart" + "PlayerHead.13503.1": "Acquire the appearance to unlock\nCocoa Night Sweetheart", + "PlayerHead.14703.1": "Acquire the appearance to unlock\nMellow Bass Echo", + "PlayerHead.14903.1": "Acquire the appearance to unlock\nPromise Beyond the Thaw" } \ No newline at end of file diff --git a/data/language/en_us/plot.json b/data/language/en_us/plot.json index 6c02c466..925193d9 100644 --- a/data/language/en_us/plot.json +++ b/data/language/en_us/plot.json @@ -45,14 +45,10 @@ "Plot.11401.2": "???", "Plot.11402.1": "???", "Plot.11402.2": "???", - "Plot.11403.1": "???", - "Plot.11403.2": "???", "Plot.11501.1": "???", "Plot.11501.2": "???", "Plot.11502.1": "???", "Plot.11502.2": "???", - "Plot.11503.1": "???", - "Plot.11503.2": "???", "Plot.11601.1": "Atypical Greenhouse, Part Ⅰ", "Plot.11601.2": "You are invited to Ridge's greenhouse, but wait ... is it really just a greenhouse?", "Plot.11602.1": "Atypical Greenhouse, Part Ⅱ", @@ -111,8 +107,6 @@ "Plot.13001.2": "???", "Plot.13002.1": "???", "Plot.13002.2": "???", - "Plot.13003.1": "???", - "Plot.13003.2": "???", "Plot.13201.1": "A Delinquent's Day, Part Ⅰ", "Plot.13201.2": "Throwing down over honor and turf is just another day's work for a \"delinquent girl.\"", "Plot.13202.1": "A Delinquent's Day, Part Ⅱ", @@ -125,7 +119,7 @@ "Plot.13302.2": "The real reason for being late is a secret; I just wanted to share your burden.", "Plot.13303.1": "Whispers in the Wind, Part Ⅲ", "Plot.13303.2": "What I said that day is a secret; someday, I'll tell you what's truly in my heart.", - "Plot.13401.1": "First Snow, Part I", + "Plot.13401.1": "First Snow, Part Ⅰ", "Plot.13401.2": "The adventures have come to a temporary end. Growth has brought on new troubles. You and the timid white-haired girl reunite once again as Philae is slowly covered in snow.", "Plot.13402.1": "First Snow, Part Ⅱ", "Plot.13402.2": "Her efforts may be clumsy, but they're sincere. And the change is happening before anyone realizes it.", @@ -155,12 +149,12 @@ "Plot.14202.2": "Always remember the main goal of this \"date\" is to gather intel... Huh?? What drink?!", "Plot.14203.1": "The \"Date\", Part Ⅲ", "Plot.14203.2": "This \"date\" is actually kinda fun... Oh no! I forgot all about the mission!", - "Plot.14301.1": "???", - "Plot.14301.2": "???", - "Plot.14302.1": "???", - "Plot.14302.2": "???", - "Plot.14303.1": "???", - "Plot.14303.2": "???", + "Plot.14301.1": "The You I Know, Part Ⅰ", + "Plot.14301.2": "Elite warriors have elite appetites... Wait, what do you mean you almost died from skipping meals?", + "Plot.14302.1": "The You I Know, Part Ⅱ", + "Plot.14302.2": "You said you were going to hunt some food, but what's with this entire BEAR?", + "Plot.14303.1": "The You I Know, Part Ⅲ", + "Plot.14303.2": "Are you taking them off?! Right here, right now?!", "Plot.14401.1": "Training for Oneness, Part Ⅰ", "Plot.14401.2": "You ran into Chitose on the street, and the two of you started talking about how to achieve the state of Oneness...", "Plot.14402.1": "Training for Oneness, Part Ⅱ", @@ -171,8 +165,6 @@ "Plot.14501.2": "???", "Plot.14502.1": "???", "Plot.14502.2": "???", - "Plot.14503.1": "???", - "Plot.14503.2": "???", "Plot.14701.1": "Echo of Hearts and Stars, Part Ⅰ", "Plot.14701.2": "Given the task of \"healing the trauma of war-ridden Trekkers,\" a troubled Boss unexpectedly hears a familiar melody in Flavio...", "Plot.14702.1": "Echo of Hearts and Stars, Part Ⅱ", diff --git a/data/language/en_us/potential.json b/data/language/en_us/potential.json index 1a5c9812..51f66487 100644 --- a/data/language/en_us/potential.json +++ b/data/language/en_us/potential.json @@ -1333,64 +1333,64 @@ "Potential.513542.2": "Energy Charge Efficiency +&Param1& for &Param2&s when Mistique casts the Main Skill or Support Skill.", "Potential.513543.1": "When Mistique deals damage with the Ultimate, increases her Ultimate DMG.", "Potential.513543.2": "When Mistique deals DMG with Midnight ★ Terror (Ultimate), increases her &Param1& by &Param2& for &Param3&s, up to &Param4& stacks.", - "Potential.514001.1": "!NONEED!", - "Potential.514001.2": "!NONEED!", - "Potential.514002.1": "!NONEED!", - "Potential.514002.2": "!NONEED!", - "Potential.514003.1": "!NONEED!", - "Potential.514003.2": "!NONEED!", - "Potential.514004.1": "!NONEED!", - "Potential.514004.2": "!NONEED!", - "Potential.514005.1": "!NONEED!", - "Potential.514005.2": "!NONEED!", - "Potential.514006.1": "!NONEED!", - "Potential.514006.2": "!NONEED!", - "Potential.514007.1": "!NONEED!", - "Potential.514007.2": "!NONEED!", - "Potential.514008.1": "!NONEED!", - "Potential.514008.2": "!NONEED!", - "Potential.514009.1": "!NONEED!", - "Potential.514009.2": "!NONEED!", - "Potential.514010.1": "!NONEED!", - "Potential.514010.2": "!NONEED!", - "Potential.514011.1": "!NONEED!", - "Potential.514011.2": "!NONEED!", - "Potential.514012.1": "!NONEED!", - "Potential.514012.2": "!NONEED!", - "Potential.514013.1": "!NONEED!", - "Potential.514013.2": "!NONEED!", - "Potential.514021.1": "!NONEED!", - "Potential.514021.2": "!NONEED!", - "Potential.514022.1": "!NONEED!", - "Potential.514022.2": "!NONEED!", - "Potential.514023.1": "!NONEED!", - "Potential.514023.2": "!NONEED!", - "Potential.514024.1": "!NONEED!", - "Potential.514024.2": "!NONEED!", - "Potential.514025.1": "!NONEED!", - "Potential.514025.2": "!NONEED!", - "Potential.514026.1": "!NONEED!", - "Potential.514026.2": "!NONEED!", - "Potential.514027.1": "!NONEED!", - "Potential.514027.2": "!NONEED!", - "Potential.514028.1": "!NONEED!", - "Potential.514028.2": "!NONEED!", - "Potential.514029.1": "!NONEED!", - "Potential.514029.2": "!NONEED!", - "Potential.514030.1": "!NONEED!", - "Potential.514030.2": "!NONEED!", - "Potential.514031.1": "!NONEED!", - "Potential.514031.2": "!NONEED!", - "Potential.514032.1": "!NONEED!", - "Potential.514032.2": "!NONEED!", - "Potential.514033.1": "!NONEED!", - "Potential.514033.2": "!NONEED!", - "Potential.514041.1": "!NONEED!", - "Potential.514041.2": "!NONEED!", - "Potential.514042.1": "!NONEED!", - "Potential.514042.2": "!NONEED!", - "Potential.514043.1": "!NONEED!", - "Potential.514043.2": "!NONEED!", + "Potential.514001.1": "???", + "Potential.514001.2": "???", + "Potential.514002.1": "???", + "Potential.514002.2": "???", + "Potential.514003.1": "???", + "Potential.514003.2": "???", + "Potential.514004.1": "???", + "Potential.514004.2": "???", + "Potential.514005.1": "???", + "Potential.514005.2": "???", + "Potential.514006.1": "???", + "Potential.514006.2": "???", + "Potential.514007.1": "???", + "Potential.514007.2": "???", + "Potential.514008.1": "???", + "Potential.514008.2": "???", + "Potential.514009.1": "???", + "Potential.514009.2": "???", + "Potential.514010.1": "???", + "Potential.514010.2": "???", + "Potential.514011.1": "???", + "Potential.514011.2": "???", + "Potential.514012.1": "???", + "Potential.514012.2": "???", + "Potential.514013.1": "???", + "Potential.514013.2": "???", + "Potential.514021.1": "???", + "Potential.514021.2": "???", + "Potential.514022.1": "???", + "Potential.514022.2": "???", + "Potential.514023.1": "???", + "Potential.514023.2": "???", + "Potential.514024.1": "???", + "Potential.514024.2": "???", + "Potential.514025.1": "???", + "Potential.514025.2": "???", + "Potential.514026.1": "???", + "Potential.514026.2": "???", + "Potential.514027.1": "???", + "Potential.514027.2": "???", + "Potential.514028.1": "???", + "Potential.514028.2": "???", + "Potential.514029.1": "???", + "Potential.514029.2": "???", + "Potential.514030.1": "???", + "Potential.514030.2": "???", + "Potential.514031.1": "???", + "Potential.514031.2": "???", + "Potential.514032.1": "???", + "Potential.514032.2": "???", + "Potential.514033.1": "???", + "Potential.514033.2": "???", + "Potential.514041.1": "???", + "Potential.514041.2": "???", + "Potential.514042.1": "???", + "Potential.514042.2": "???", + "Potential.514043.1": "???", + "Potential.514043.2": "???", "Potential.514101.1": "Increases the Main Skill's duration and DMG.", "Potential.514101.2": "Increases the duration of Purifying Flames (Main Skill) by 3s and Skill DMG by &Param1&.", "Potential.514102.1": "When Chixia unleashes flames with the Main Skill, builds up heat. Once full, enhances her Auto Attacks.", @@ -1453,7 +1453,7 @@ "Potential.514201.2": "Increases DMG of the second heavy punch of Nocturn Hooks (Main Skill) by &Param1&, as well as its Attack Range.\u000bWhen casting the Main Skill, increases all friendly units' &Param2& by &Param3& for &Param4&s.", "Potential.514202.1": "When any other friendly unit lands a Crit Hit, reduces the Main Skill's Cooldown, leaves claw marks and inflicts ##Umbra Mark: Gloom#2018#.", "Potential.514202.2": "When any other friendly unit lands a Crit Hit, reduces the Cooldown of Nocturn Hooks (Main Skill) by 1s, and leaves claw marks at the target's location, dealing &Param1& of Cosette's ATK as AoE Umbra Skill DMG and inflicting ##Umbra Mark: Gloom#2018#.\u000bThis effect can only be triggered 5 times per Skill cast.", - "Potential.514203.1": "After casting the Main Skill, enhances Auto Attacks.", + "Potential.514203.1": "After casting the Main Skill, enhances Auto Attacks for a period of time.", "Potential.514203.2": "After casting Nocturn Hooks (Main Skill), Cosette's Auto Attack is enhanced for &Param1&s, increasing its Attack Range, &Param4& by &Param2&, and &Param5& by &Param3&. Her Auto Attack can also inflict ##Umbra Mark: Gloom#2018#.", "Potential.514204.1": "When Cosette inflicts ##Umbra Mark: Gloom#2018# multiple times on the target, leaves claw marks and increases the target's &Param2&.", "Potential.514204.2": "When Cosette inflicts ##Umbra Mark: Gloom#2018# on the same target for the 3rd time, leaves claw marks, dealing &Param1& of ATK as AoE Umbra Skill DMG, increasing the target's &Param2& by &Param3& for &Param4&s, and inflicting ##Umbra Mark: Gloom#2018#. This effect can only be triggered once per second.", @@ -1507,64 +1507,64 @@ "Potential.514242.2": "When Dark Apocalypse (Ultimate) deals damage, increases the target's &Param1& by &Param2& for &Param3&s.", "Potential.514243.1": "When the Ultimate deals DMG, reduces the targets' &Param1&.", "Potential.514243.2": "When Dark Apocalypse (Ultimate) deals DMG, reduces the targets' &Param1& by &Param2& for &Param3&s.", - "Potential.514301.1": "???", - "Potential.514301.2": "???", - "Potential.514302.1": "???", - "Potential.514302.2": "???", - "Potential.514303.1": "???", - "Potential.514303.2": "???", - "Potential.514304.1": "???", - "Potential.514304.2": "???", - "Potential.514305.1": "???", - "Potential.514305.2": "???", - "Potential.514306.1": "???", - "Potential.514306.2": "???", - "Potential.514307.1": "???", - "Potential.514307.2": "???", - "Potential.514308.1": "???", - "Potential.514308.2": "???", - "Potential.514309.1": "???", - "Potential.514309.2": "???", - "Potential.514310.1": "???", - "Potential.514310.2": "???", - "Potential.514311.1": "???", - "Potential.514311.2": "???", - "Potential.514312.1": "???", - "Potential.514312.2": "???", - "Potential.514313.1": "???", - "Potential.514313.2": "???", - "Potential.514321.1": "???", - "Potential.514321.2": "???", - "Potential.514322.1": "???", - "Potential.514322.2": "???", - "Potential.514323.1": "???", - "Potential.514323.2": "???", - "Potential.514324.1": "???", - "Potential.514324.2": "???", - "Potential.514325.1": "???", - "Potential.514325.2": "???", - "Potential.514326.1": "???", - "Potential.514326.2": "???", - "Potential.514327.1": "???", - "Potential.514327.2": "???", - "Potential.514328.1": "???", - "Potential.514328.2": "???", - "Potential.514329.1": "???", - "Potential.514329.2": "???", - "Potential.514330.1": "???", - "Potential.514330.2": "???", - "Potential.514331.1": "???", - "Potential.514331.2": "???", - "Potential.514332.1": "???", - "Potential.514332.2": "???", - "Potential.514333.1": "???", - "Potential.514333.2": "???", - "Potential.514341.1": "???", - "Potential.514341.2": "???", - "Potential.514342.1": "???", - "Potential.514342.2": "???", - "Potential.514343.1": "???", - "Potential.514343.2": "???", + "Potential.514301.1": "For a short duration after the Main Skill is cast, combo slashes of Auto Attacks can generate a Whirlwind to deal DMG. The Whirlwind can track and attack enemies.", + "Potential.514301.2": "Within &Param1&s after casting Whirling Onslaught (Main Skill), when the next Auto Attack slash deals DMG, it generates a Whirlwind that deal &Param2& of ATK as AoE Auto Attack DMG every 0.5s for 4s.\u000bThe Whirlwind can track and attack enemies, triggering ##Ventus Mark#1017#.", + "Potential.514302.1": "When casting the Main Skill, generates multiple Whirlwinds to deal DMG. The Whirlwind can increase its Attack Range over time.", + "Potential.514302.2": "When casting Whirling Onslaught (Main Skill), generates 2 Whirlwinds that deal &Param1& of ATK as AoE Auto Attack DMG every 0.5s for 4s. \u000bThe Whirlwind can increase its Attack Range over time and trigger ##Ventus Mark#1017#.", + "Potential.514303.1": "The Main Skill's bullets become lasers that track distant targets. Increases the &Param1& dealt by Wraith's shots to distant targets.", + "Potential.514303.2": "The bullets of Whirling Onslaught (Main Skill) become lasers that track distant targets. Increases the &Param1& dealt by Wraith's shots to distant targets by &Param2&.", + "Potential.514304.1": "Increases the number of bullets fired when holding to cast the Main Skill continuously. Increases the &Param1& dealt by all Wraith's shots.", + "Potential.514304.2": "When holding to cast Whirling Onslaught (Main Skill), each round fires 4 more bullets than the previous one.\u000bIncreases the &Param1& dealt by Wraith's bullets by &Param2&. Can trigger ##Ventus Mark#1017#.", + "Potential.514305.1": "The Main Skill's slashes can block enemy projectile attacks. Increases Wraith's DMG dealt to nearby targets.", + "Potential.514305.2": "Whirling Onslaught (Main Skill)'s slashes will stir up a storm, blocking hostile projectiles.\u000bAlso increases Wraith's &Param1& to nearby targets by &Param2&.", + "Potential.514306.1": "Increases the DMG dealt by the Main Skill's slashes. Increases Wraith's &Param3&.", + "Potential.514306.2": "Increases the slash DMG of Whirling Onslaught (Main Skill) by &Param2&.\u000bIncreases Wraith's &Param3& by &Param4&.", + "Potential.514307.1": "When the Main Skill's slashes deal DMG, increases &Param1&.", + "Potential.514307.2": "When Whirling Onslaught (Main Skill)'s slashes deal DMG, increases Wraith's &Param1& by &Param2& for &Param3&s.", + "Potential.514308.1": "When casting Whirling Onslaught (Main Skill), increases the &Param1& of Main Skill's shots.", + "Potential.514308.2": "When casting Whirling Onslaught (Main Skill), increases the Main Skill's shot DMG by &Param2& for &Param3&s, stacking up to &Param4& times.", + "Potential.514309.1": "When Wraith's shots deal DMG, increases &Param1&.", + "Potential.514309.2": "When Wraith's shots deal DMG, increases &Param1& by &Param2& for &Param3&s, up to &Param4& stacks. This effect can only be triggered &Param5& times per second.\u000bThe effect ends if the Main Skill is cast.", + "Potential.514310.1": "For a short duration after Whirling Onslaught (Main Skill) is cast, enhances Wraith's weapon, during which her Auto Attack shots fire lasers to deal DMG.", + "Potential.514310.2": "Within &Param1&s after casting Whirling Onslaught (Main Skill), enhances Wraith's weapon. Each additional Main Skill stack consumed extends the duration by 3s.\u000bWhile Wraith's weapon is enhanced, her Auto Attack shots fire lasers, dealing &Param2& of ATK as Ventus Skill DMG. This effect can only be triggered once per second.", + "Potential.514311.1": "Increases the number of Wraith's dodges. Increases &Param1& when dodging.", + "Potential.514311.2": "Wraith can dodge one more time.\u000bWhen dodging, increases &Param1& by &Param2& for &Param3&s.", + "Potential.514312.1": "Each Ventus Trekker in the squad increase Wraith's &Param1&.", + "Potential.514312.2": "Each Ventus Trekker in the squad increases Wraith's &Param1& by &Param2&.", + "Potential.514313.1": "When Wraith triggers ##Ventus Mark#1017#, increases &Param1&.", + "Potential.514313.2": "When Wraith triggers ##Ventus Mark#1017#, increases &Param1& by &Param2& for &Param3&s, stacking up to &Param4& times.", + "Potential.514321.1": "The Support Skill shoots and generates a Tornado that tracks the target, dealing multiple instances of DMG.", + "Potential.514321.2": "Rolling Bungee (Support Skill)'s shot creates a tornado that tracks the target, dealing &Param1& of ATK as AoE Ventus Skill DMG every 0.5s for 8s. Can trigger ##Ventus Mark#1017#.", + "Potential.514322.1": "The Support Skill slashes and cracks the ground, dealing multiple instances of DMG.", + "Potential.514322.2": "Rolling Bungee (Support Skill)'s slashes create a rift in the ground, dealing &Param1& of ATK as AoE Ventus Skill DMG every 0.5s for a total of 8s. Can trigger ##Ventus Mark#1017#.", + "Potential.514323.1": "The Support Skill slashes and then performs a horizontal sweep, dealing DMG in a large area.", + "Potential.514323.2": "Rolling Bungee (Support Skill) triggers an additional slash, dealing &Param1& of ATK as Ventus Skill DMG in a large area.", + "Potential.514324.1": "The Support Skill fires additional lasers.", + "Potential.514324.2": "Rolling Bungee (Support Skill) fires 2 additional lasers.", + "Potential.514325.1": "When the Support Skill deals DMG, there is a chance to fire lasers to deal DMG.", + "Potential.514325.2": "When Rolling Bungee (Support Skill) deals DMG, there is a 50% chance to fire lasers, dealing &Param1& of Wraith's ATK as Ventus Skill DMG. Can trigger ##Ventus Mark#1017#.", + "Potential.514326.1": "When the Support Skill deals DMG, increases Wraith's &Param1&.", + "Potential.514326.2": "When Rolling Bungee (Support Skill) deals DMG, increases Wraith's &Param1& by &Param2& for &Param3&s, stacking up to &Param4& times.", + "Potential.514327.1": "When casting the Support Skill, increases Wraith's &Param1&.", + "Potential.514327.2": "Casting Rolling Bungee (Support Skill) increases Wraith's &Param1& by &Param2& for &Param3&s.", + "Potential.514328.1": "When the Support Skill's slashes deal DMG, increases the &Param3& of this Support Skill's shots.", + "Potential.514328.2": "When the slashes of Rolling Bungee (Support Skill) deal DMG, increases the &Param3& of this Support Skill's shots by &Param1&, stacking up to &Param2& times.", + "Potential.514329.1": "Increases the Support Skill's DMG.", + "Potential.514329.2": "Increases the &Param2& of the slashes and shots of Rolling Bungee (Support Skill) by &Param1&.", + "Potential.514330.1": "The fewer targets the Support Skill's slashes hit, the higher the DMG dealt.", + "Potential.514330.2": "Increases the &Param3& of Rolling Bungee (Support Skill)'s slashes by &Param1&. If only one target is hit, increases this bonus to &Param2&.", + "Potential.514331.1": "Increases the Support Skill's DMG dealt to targets inflicted with ##Ventus Mark#1017#.", + "Potential.514331.2": "Increases Rolling Bungee (Support Skill)'s &Param2& dealt to targets inflicted with ##Ventus Mark#1017# by &Param1&.", + "Potential.514332.1": "When a Ventus squadmate triggers ##Ventus Mark#1017#, there is a chance to create a Whirlwind, dealing multiple instances of DMG.", + "Potential.514332.2": "When a Ventus Trekker other than Wraith triggers ##Ventus Mark#1017#, there is a 50% chance to create a Whirlwind, dealing &Param1& of Wraith's ATK as AoE Skill DMG every 0.5s for a total of 8s. The Whirlwind can track and attack enemies. This effect can only be triggered once every 3s.", + "Potential.514333.1": "Each Ventus Trekker in the squad increase Wraith's &Param1&.", + "Potential.514333.2": "Each Ventus Trekker in the squad increases Wraith's &Param1& by &Param2&.", + "Potential.514341.1": "Increases the Ultimate's shuttling speed. Also increases Wraith's &Param1&.", + "Potential.514341.2": "Increases Thousand Shade Dance (Ultimate)'s shuttling speed. Also increases Wraith's &Param1& by &Param2&.", + "Potential.514342.1": "After casting the Ultimate, increases Wraith's &Param1&.", + "Potential.514342.2": "After casting Thousand Shade Dance (Ultimate), increases Wraith's &Param1& by &Param2& for &Param3&s.", + "Potential.514343.1": "When the Ultimate unfolds its domain, pulls in targets. Also increases Wraith's &Param1&.", + "Potential.514343.2": "When Thousand Shade Dance (Ultimate) unfolds its domain, pulls in targets. Also increases Wraith's &Param1& by &Param2&.", "Potential.514401.1": "After Chitose casts the Main Skill, her Auto Attack will summon a Coiling Serpent, and her resistance to interruption is increased.", "Potential.514401.2": "After Chitose casts Torrent Flash (Main Skill), her Auto Attack will summon a Coiling Serpent, dealing &Param1& of ATK as AoE Aqua Auto Attack DMG. Can trigger ##Aqua Mark#1018#. Also, Chitose's resistance to interruption is increased for &Param9&s.", "Potential.514402.1": "After Chitose casts the Main Skill, her Auto Attack will summon a Mirror Image that performs Auto Attacks, and her resistance to interruption is increased.", @@ -2038,19 +2038,19 @@ "Potential.515902.1": "Increases the &Param1& of Springseek Coronis. Casting Main Skill generates additional Auspice. Beams link all Auspice units, dealing DMG over time, and can trigger ##Terra Mark#1020#.", "Potential.515902.2": "Increases the &Param1& of Springseek Coronis by &Param2&. Casting Jade of Vitality (Main Skill) generates one additional Auspice. Auspice Beams link all Auspice units, dealing &Param3& of Springseek Coronis's ATK as Terra Skill DMG every 0.6s, and can trigger ##Terra Mark#1020#.", "Potential.515903.1": "Increases Ammo Capacity. When in Crystallized State, increases Fire Rate and fires crystalline bullets that deal additional DMG on hit. Can trigger ##Terra Mark#1020#.", - "Potential.515903.2": "Increases Ammo Capacity by 100%. When in Crystallized State, increases Fire Rate by 30% and fires crystalline bullets, dealing an additional &Param1& of Springseek Coronis's ATK as Terra Auto ATK DMG on hit. Can trigger ##Terra Mark#1020#.", - "Potential.515904.1": "When in Crystallized State, continuously generates Rose Pulses: Hitting a target creates Crystalline Ground at the target's location to deal delayed DMG. Can trigger ##Terra Mark#1020#. When Crystallized Ground receives Springseek Coronis's Auto ATK DMG, it detonates early and deals increased DMG.", - "Potential.515904.2": "When in Crystallized State, a Rose Pulse is generated every 1.5s: Hitting a target creates Crystalline Ground at the target's location, and deals &Param1& of Springseek Coronis's ATK as Terra Auto ATK DMG after 2.5s. Can trigger ##Terra Mark#1020#. When Crystallized Ground receives Springseek Coronis's Auto ATK DMG, it detonates early and deals &Param3& increased DMG.", + "Potential.515903.2": "Increases Ammo Capacity by 100%. When in Crystallized State, increases Fire Rate by 30% and fires crystalline bullets, dealing an additional &Param1& of Springseek Coronis's ATK as Terra Auto Attack DMG on hit. Can trigger ##Terra Mark#1020#.", + "Potential.515904.1": "When in Crystallized State, continuously generates Rose Pulses: Hitting a target creates Crystalline Ground at the target's location to deal delayed DMG. Can trigger ##Terra Mark#1020#. When Crystallized Ground receives Springseek Coronis's Auto Attack DMG, it detonates early and deals increased DMG.", + "Potential.515904.2": "When in Crystallized State, a Rose Pulse is generated every 1.5s: Hitting a target creates Crystalline Ground at the target's location, and deals &Param1& of Springseek Coronis's ATK as Terra Auto Attack DMG after 2.5s. Can trigger ##Terra Mark#1020#. When Crystallized Ground receives Springseek Coronis's Auto Attack DMG, it detonates early and deals &Param3& increased DMG.", "Potential.515905.1": "Increases Auspice's &Param1&. Increases DMG additionally based on the number of Auspice on the battlefield.", "Potential.515905.2": "Increases Auspice's &Param1& by &Param2&. Increases DMG additionally based on the number of Auspice on the battlefield, up to &Param3&.", - "Potential.515906.1": "When Springseek Coronis deals Auto ATK DMG, increases Auspice's &Param1&.", - "Potential.515906.2": "When Springseek Coronis deals Auto ATK DMG, increases Auspice's &Param1& by &Param2& for &Param3&s, stacking up to &Param4& times.", + "Potential.515906.1": "When Springseek Coronis deals Auto Attack DMG, increases Auspice's &Param1&.", + "Potential.515906.2": "When Springseek Coronis deals Auto Attack DMG, increases Auspice's &Param1& by &Param2& for &Param3&s, stacking up to &Param4& times.", "Potential.515907.1": "Increases the &Param1& of Springseek Coronis. When Auto Attack bullets pass near or through Auspice beams, the duration of all active Auspice is extended.", "Potential.515907.2": "Increases the &Param1& of Springseek Coronis by &Param2&. When Evergreen Needles (Auto Attack) bullets pass near or through Auspice beams, the duration of all active Auspice is extended by 0.5s (up to &Param3&s per Skill cast).", "Potential.515908.1": "Increases Springseek Coronis's &Param1&. Increases &Param3& additionally against distant targets.", "Potential.515908.2": "Increases Springseek Coronis's &Param1& by &Param2&. Increases &Param3& additionally by &Param4& against distant targets.", - "Potential.515909.1": "When Springseek Coronis deals Auto ATK DMG, increases the target's &Param1&.", - "Potential.515909.2": "When Springseek Coronis deals Auto ATK DMG, increases the target's &Param1& by &Param2& for &Param3&s, stacking up to &Param4& times.", + "Potential.515909.1": "When Springseek Coronis deals Auto Attack DMG, increases the target's &Param1&.", + "Potential.515909.2": "When Springseek Coronis deals Auto Attack DMG, increases the target's &Param1& by &Param2& for &Param3&s, stacking up to &Param4& times.", "Potential.515910.1": "Increases Springseek Coronis's &Param1&. When in Crystallized State, triggering ##Terra Mark#1020# extends the state's duration.", "Potential.515910.2": "Increases Springseek Coronis's &Param1& by &Param2&. When in Crystallized State, triggering ##Terra Mark#1020# extends the state's duration by 0.6s (up to 3s total per Skill cast).", "Potential.515911.1": "Ultimate can trigger ##Terra Mark#1020#. Increases &Param1& on trigger.", diff --git a/data/language/en_us/scorebossability.json b/data/language/en_us/scorebossability.json index 05f111d7..00be4859 100644 --- a/data/language/en_us/scorebossability.json +++ b/data/language/en_us/scorebossability.json @@ -16,5 +16,9 @@ "ScoreBossAbility.100007.1": "Momentum", "ScoreBossAbility.100007.2": "The boss gains a &Param1& DMG Boost. For each player Minion on the field, the boss deals &Param2& less DMG and is afflicted with &Param3& VUL. This effect stacks up to 3 times and persists for &Param4&s after the Minion disappears.", "ScoreBossAbility.100008.1": "Focus", - "ScoreBossAbility.100008.2": "The boss gains a stack of Focus after taking DMG for &Param1& times, boosting its DMG Dealt by &Param2&.\nTriggering a Mark &Param4& times within &Param3&s clears all Focus stacks. For the next &Param5&s, the boss takes &Param6& more DMG from Support Skills. This effect triggers up to once every &Param7&s. Retriggering resets the duration." + "ScoreBossAbility.100008.2": "The boss gains a stack of Focus after taking DMG for &Param1& times, boosting its DMG Dealt by &Param2&.\nTriggering a Mark &Param4& times within &Param3&s clears all Focus stacks. For the next &Param5&s, the boss takes &Param6& more DMG from Support Skills. This effect triggers up to once every &Param7&s. Retriggering resets the duration.", + "ScoreBossAbility.100009.1": "Baron Stance", + "ScoreBossAbility.100009.2": "The boss alternates between Warrior and Honeypot forms, switching every &Param1&s and clearing all its debuffs (Resilience Break does not count toward the timer).\nIn Warrior form, Count of the Duloos takes &Param2& decreased Ultimate DMG and &Param3& increased Auto Attack DMG.\nIn Honeypot form, Count of the Duloos takes &Param4& decreased Mark DMG and &Param5& increased Skill DMG.", + "ScoreBossAbility.100010.1": "Aqua Ring", + "ScoreBossAbility.100010.2": "While the boss possesses Water Ring, its DMG is increased by &Param1&, and it deals AoE DMG every 5s.\nDealing &Param6& instances of DMG to the boss within 5s disables Water Ring for &Param7&s. During this period:\nDealing &Param2& instances of Support DMG to the boss within 5s increases the Auto Attack DMG the boss takes by&Param3&.\nDealing &Param4& instances of Main Trekker DMG within 5s increases the Skill DMG the boss takes from Support Trekkers by &Param5&." } \ No newline at end of file diff --git a/data/language/en_us/secondaryskill.json b/data/language/en_us/secondaryskill.json index 8e955ed2..1c3af0c4 100644 --- a/data/language/en_us/secondaryskill.json +++ b/data/language/en_us/secondaryskill.json @@ -499,6 +499,26 @@ "SecondarySkill.4015204.2": "When the Ventus Main Trekker deals DMG to a target inflicted with Flowing Fragrance, increases the Ventus DMG of this hit by {1}.", "SecondarySkill.4015205.1": "Scattered Fragrance", "SecondarySkill.4015205.2": "When the Ventus Main Trekker deals DMG to a target inflicted with Flowing Fragrance, increases the Ventus DMG of this hit by {1}.", + "SecondarySkill.4016101.1": "Vernal Zephyr", + "SecondarySkill.4016101.2": "Increases the squad's Ventus DMG by {1}.\u000bDrifting Snow gains an additional effect: Each stack increases own Auto Attack Crit DMG by {2}.", + "SecondarySkill.4016102.1": "Vernal Zephyr", + "SecondarySkill.4016102.2": "Increases the squad's Ventus DMG by {1}.\u000bDrifting Snow gains an additional effect: Each stack increases own Auto Attack Crit DMG by {2}.", + "SecondarySkill.4016103.1": "Vernal Zephyr", + "SecondarySkill.4016103.2": "Increases the squad's Ventus DMG by {1}.\u000bDrifting Snow gains an additional effect: Each stack increases own Auto Attack Crit DMG by {2}.", + "SecondarySkill.4016104.1": "Vernal Zephyr", + "SecondarySkill.4016104.2": "Increases the squad's Ventus DMG by {1}.\u000bDrifting Snow gains an additional effect: Each stack increases own Auto Attack Crit DMG by {2}.", + "SecondarySkill.4016105.1": "Vernal Zephyr", + "SecondarySkill.4016105.2": "Increases the squad's Ventus DMG by {1}.\u000bDrifting Snow gains an additional effect: Each stack increases own Auto Attack Crit DMG by {2}.", + "SecondarySkill.4016201.1": "Vitalizing Rain", + "SecondarySkill.4016201.2": "Drifting Snow gains an additional effect: Each stack increases own Skill DMG by {1}.", + "SecondarySkill.4016202.1": "Vitalizing Rain", + "SecondarySkill.4016202.2": "Drifting Snow gains an additional effect: Each stack increases own Skill DMG by {1}.", + "SecondarySkill.4016203.1": "Vitalizing Rain", + "SecondarySkill.4016203.2": "Drifting Snow gains an additional effect: Each stack increases own Skill DMG by {1}.", + "SecondarySkill.4016204.1": "Vitalizing Rain", + "SecondarySkill.4016204.2": "Drifting Snow gains an additional effect: Each stack increases own Skill DMG by {1}.", + "SecondarySkill.4016205.1": "Vitalizing Rain", + "SecondarySkill.4016205.2": "Drifting Snow gains an additional effect: Each stack increases own Skill DMG by {1}.", "SecondarySkill.4017101.1": "Warmth in the Arms", "SecondarySkill.4017101.2": "Increases the squad's Ignis DMG by {1}.\u000bWhen any Trekker triggers ##Ignis Mark#1016#, increases Ignis squadmates' Skill DMG by {2} for {3}s.", "SecondarySkill.4017102.1": "Warmth in the Arms", @@ -979,6 +999,26 @@ "SecondarySkill.4044204.2": "After the main Terra Trekker deals DMG to targets inflicted with Spring Blossom {1} times, increases Terra squadmates' Skill DMG by {2} for {3}s.", "SecondarySkill.4044205.1": "Blossom's Requiring", "SecondarySkill.4044205.2": "After the main Terra Trekker deals DMG to targets inflicted with Spring Blossom {1} times, increases Terra squadmates' Skill DMG by {2} for {3}s.", + "SecondarySkill.4046101.1": "Weightless Tread", + "SecondarySkill.4046101.2": "Increases the Ultimate DMG of the main Ventus Trekker by {1}.\u000bBitter Cold gains an additional effect: Each stack increases own ATK by {2}.", + "SecondarySkill.4046102.1": "Weightless Tread", + "SecondarySkill.4046102.2": "Increases the Ultimate DMG of the main Ventus Trekker by {1}.\u000bBitter Cold gains an additional effect: Each stack increases own ATK by {2}.", + "SecondarySkill.4046103.1": "Weightless Tread", + "SecondarySkill.4046103.2": "Increases the Ultimate DMG of the main Ventus Trekker by {1}.\u000bBitter Cold gains an additional effect: Each stack increases own ATK by {2}.", + "SecondarySkill.4046104.1": "Weightless Tread", + "SecondarySkill.4046104.2": "Increases the Ultimate DMG of the main Ventus Trekker by {1}.\u000bBitter Cold gains an additional effect: Each stack increases own ATK by {2}.", + "SecondarySkill.4046105.1": "Weightless Tread", + "SecondarySkill.4046105.2": "Increases the Ultimate DMG of the main Ventus Trekker by {1}.\u000bBitter Cold gains an additional effect: Each stack increases own ATK by {2}.", + "SecondarySkill.4046201.1": "Silent Descent", + "SecondarySkill.4046201.2": "Bitter Cold gains an additional effect: Each stack increases own Ventus DMG by {1}.", + "SecondarySkill.4046202.1": "Silent Descent", + "SecondarySkill.4046202.2": "Bitter Cold gains an additional effect: Each stack increases own Ventus DMG by {1}.", + "SecondarySkill.4046203.1": "Silent Descent", + "SecondarySkill.4046203.2": "Bitter Cold gains an additional effect: Each stack increases own Ventus DMG by {1}.", + "SecondarySkill.4046204.1": "Silent Descent", + "SecondarySkill.4046204.2": "Bitter Cold gains an additional effect: Each stack increases own Ventus DMG by {1}.", + "SecondarySkill.4046205.1": "Silent Descent", + "SecondarySkill.4046205.2": "Bitter Cold gains an additional effect: Each stack increases own Ventus DMG by {1}.", "SecondarySkill.4048101.1": "Kingdom of Fries", "SecondarySkill.4048101.2": "Hymn grants extra effects: Increases the Ignis Skill DMG Taken by {1}.\u000bWhen ##Ode#6002# is converted in to Hymn, increases the Skill DMG of Ignis Trekkers in the squad by {2} for {3}s, up to {4} stacks.", "SecondarySkill.4048102.1": "Kingdom of Fries", diff --git a/data/language/en_us/skill.json b/data/language/en_us/skill.json index f2702605..d1408f13 100644 --- a/data/language/en_us/skill.json +++ b/data/language/en_us/skill.json @@ -588,22 +588,22 @@ "Skill.13570000.1": "Dash", "Skill.13570000.13": "Dash", "Skill.13570000.2": "Dash", - "Skill.14010000.1": "Evergreen Needles", - "Skill.14010000.13": "!NONEED!", - "Skill.14010000.2": "!NONEED!", - "Skill.14020000.13": "Dodge", - "Skill.14020000.2": "Dodge", - "Skill.14031000.1": "Jade of Vitality", - "Skill.14031000.13": "!NONEED!", - "Skill.14031000.2": "!NONEED!", - "Skill.14032000.1": "Instant Blossom", - "Skill.14032000.13": "!NONEED!", - "Skill.14032000.2": "!NONEED!", - "Skill.14040000.1": "Springseek: Burst of Blaze", - "Skill.14040000.13": "!NONEED!", - "Skill.14040000.2": "!NONEED!", - "Skill.14070000.13": "!NONEED!", - "Skill.14070000.2": "!NONEED!", + "Skill.14010000.1": "???", + "Skill.14010000.13": "???", + "Skill.14010000.2": "???", + "Skill.14020000.13": "???", + "Skill.14020000.2": "???", + "Skill.14031000.1": "???", + "Skill.14031000.13": "???", + "Skill.14031000.2": "???", + "Skill.14032000.1": "???", + "Skill.14032000.13": "???", + "Skill.14032000.2": "???", + "Skill.14040000.1": "???", + "Skill.14040000.13": "???", + "Skill.14040000.2": "???", + "Skill.14070000.13": "???", + "Skill.14070000.2": "???", "Skill.14110000.1": "Mystic Brushstrokes", "Skill.14110000.13": "Hurls the writing brush to perform multiple attacks.", "Skill.14110000.2": "Waves the writing brush and inflicts Ink.\u000bStrike 1: &Param1& of ATK as Ignis DMG.\u000bStrike 2: &Param2& of ATK as Ignis DMG.\u000bStrike 3: &Param3& of ATK x4 as Ignis DMG.\u000bStrike 4: &Param4& of ATK x3 as Ignis DMG.\u000bStrike 5: &Param5& of ATK as Ignis DMG.", @@ -647,24 +647,24 @@ "Skill.14270000.1": "Dash", "Skill.14270000.13": "Dash", "Skill.14270000.2": "Dash", - "Skill.14310000.1": "???", - "Skill.14310000.13": "???", - "Skill.14310000.2": "???", - "Skill.14320000.1": "???", - "Skill.14320000.13": "???", - "Skill.14320000.2": "???", - "Skill.14331000.1": "???", - "Skill.14331000.13": "???", - "Skill.14331000.2": "???", - "Skill.14332000.1": "???", - "Skill.14332000.13": "???", - "Skill.14332000.2": "???", - "Skill.14340000.1": "???", - "Skill.14340000.13": "???", - "Skill.14340000.2": "???", - "Skill.14370000.1": "???", - "Skill.14370000.13": "???", - "Skill.14370000.2": "???", + "Skill.14310000.1": "Swish and Fire", + "Skill.14310000.13": "Wields the bayonet to attack targets of different distances in different ways.", + "Skill.14310000.2": "Wields the bayonet to attack targets of different distances in different ways.\u000bSlashes nearby targets with combo strikes:\u000bStrike 1: &Param1& of ATK as Ventus DMG.\u000bStrike 2: &Param2& of ATK as Ventus DMG.\u000bStrike 3: &Param3& x3 of ATK as Ventus DMG.\u000bStrike 4: &Param4& x4 of ATK as Ventus DMG.\u000bStrike 5: &Param5& x3 of ATK as Ventus DMG.\u000bStrike 6: &Param6& of ATK as Ventus DMG.\u000bShoots distant targets:\u000bStrike 1: &Param7& x2 of ATK as Ventus DMG.\u000bStrike 2: &Param7& x3 of ATK as Ventus DMG.\u000bStrike 3: Fires lasers, dealing &Param8& of ATK as Ventus DMG.", + "Skill.14320000.1": "Wraith Dodge", + "Skill.14320000.13": "Wraith Dodge", + "Skill.14320000.2": "Wraith Dodge", + "Skill.14331000.1": "Whirling Onslaught", + "Skill.14331000.13": "Spins rapidly to slash, dealing AoE DMG and fires bullets in all directions. The Main Skill can trigger ##Ventus Mark#1017#.", + "Skill.14331000.2": "Spins rapidly to slash, deal &Param1& x4 of ATK as AoE Ventus Skill DMG. Also fires bullets in all directions, dealing &Param2& x4 of ATK as Ventus Skill DMG.\u000bWhirling Onslaught (Main Skill) can be used 3 times initially. Hold to cast continuously.\u000bWhirling Onslaught (Main Skill) can trigger ##Ventus Mark#1017# and generate a Cyclone, dealing &Param3& x3 of ATK as AoE Ventus Mark DMG.", + "Skill.14332000.1": "Rolling Bungee", + "Skill.14332000.13": "Rolls, slashes, and shoots, dealing multiple instances of DMG. The Support Skill can trigger ##Ventus Mark#1017#.", + "Skill.14332000.2": "Rolls, slashes, and shoots.\u000bPhase 1: Slashes, deals &Param1& x3 of ATK as Ventus Skill DMG.\u000bPhase 2: Fires laser bullets, dealing &Param2& of ATK as AoE Ventus Skill DMG.\u000bRolling Bungee (Support Skill) can trigger ##Venus Mark#1017# and generate a Cyclone, dealing &Param3& x3 of ATK as AoE Ventus Mark DMG.", + "Skill.14340000.1": "Thousand Shade Dance", + "Skill.14340000.13": "Deploys a field, zips across it to attack the target, then detonates the field, dealing DMG in a large area. The Ultimate can trigger ##Ventus Mark#1017#.", + "Skill.14340000.2": "Deploys a field, zips across it 27 times, each time dealing &Param1& of ATK as Ventus Ultimate DMG in a small area, then detonates the field, dealing &Param2& of ATK as Ventus Ultimate DMG in a large area.\u000bThousand Shade Dance (Ultimate) can trigger ##Venus Mark#1017# and generate a Cyclone, dealing &Param3& x3 of ATK as AoE Ventus Mark DMG.", + "Skill.14370000.1": "Wraith Sprint", + "Skill.14370000.13": "Wraith Sprint", + "Skill.14370000.2": "Wraith Sprint", "Skill.14410000.1": "Aeroflow", "Skill.14410000.13": "Wields the odachi to deal DMG multiple times.", "Skill.14410000.2": "Wields the odachi to deal DMG multiple times.\u000bStrike 1: &Param1& of ATK x2 as Aqua DMG.\u000bStrike 2: &Param2& of ATK as Aqua DMG.\u000bStrike 3: &Param3& of ATK and &Param8& of ATK as Aqua DMG.\u000bStrike 4: &Param4& of ATK x2 as Aqua DMG.\u000bStrike 5: &Param5& of ATK x2 and &Param9& of ATK as Aqua DMG.\u000bStrike 6: &Param6& of ATK and &Param7& of ATK as Aqua DMG.", diff --git a/data/language/en_us/startowerbookeventreward.json b/data/language/en_us/startowerbookeventreward.json index e5b9cc51..291a9465 100644 --- a/data/language/en_us/startowerbookeventreward.json +++ b/data/language/en_us/startowerbookeventreward.json @@ -215,6 +215,15 @@ "StarTowerBookEventReward.14203.1": "Special Mission (3)", "StarTowerBookEventReward.14203.2": "After extensive trial and error, Cosette finally found out how to enter the Monolith.\nIf she couldn't get to the base from the outside, she'd just plant the bomb on the inside. Perfect!\nToday's task was to calculate her escape time after setting the charge...\nBut her train of thought was derailed by a nearby shop. Bright lights bathed rows of shelves in an irresistible, heavenly glow.\nCosette drifted over...\n\"Whoa! Soda! I've never seen this flavor before! Or this one! And this one too...!\"\nDrowning in delight, her mission was completely forgotten.", "StarTowerBookEventReward.14203.3": "Clear Monolith with Cosette in your squad 3 times", + "StarTowerBookEventReward.14301.1": "Flame Hunter I", + "StarTowerBookEventReward.14301.2": "The blizzard has howled since the birth of the North, and the battle to survive it has never ceased.\nThey felled giants of the forest to raise high walls and stoked great fires against the cold. Huddled in that warmth, bonds of kinship were forged that would last for generations.\nBut survival is not living. To build a true home, they needed a stronger flame. And so, they turned their eyes to the starlight flickering within the storm.\nDefeat the foes. Endure the trial. Ascend the Monolith.\nAt the summit, the prize was always the same: warmth and light.\nThis was a rite reserved for the proven. They called it the Flame Hunt.", + "StarTowerBookEventReward.14301.3": "Clear Monolith with Wraith in your squad once", + "StarTowerBookEventReward.14302.1": "Flame Hunter II", + "StarTowerBookEventReward.14302.2": "The end of a Flame Hunt marked the start of a feast. As wine flowed and ancient ballads rang out, the clan celebrated the heroes who brought home the Artifacts of light.\nYoung Wraith always claimed a spot in the front row, eyes fixed on the clan's renowned Chief Warden, her grandfather.\nTracing the scars on his mighty arms, she began to dream of the day she would sit at the head of that table.\nShe packed her gear with care and shadowed the hunting parties, but she sought no glory in this. She came only to learn.\nWraith etched every swing of the blade and every shift of the Stellaroids into her memory.\nShe let this wisdom build, waiting for the moment she could finally wield it.", + "StarTowerBookEventReward.14302.3": "Clear Monolith with Wraith in your squad twice", + "StarTowerBookEventReward.14303.1": "Flame Hunter III", + "StarTowerBookEventReward.14303.2": "Wraith thought she was unseen on those hunts, but the hunters always knew she was there.\nIt was an unspoken pact. They lured beasts into her line of sight—close enough to study, too far to strike—turning every hunt into a lesson for the brave girl.\nEventually, the clan noticed a white-haired girl marching at the rear of the returning column. Yet no one questioned her place. In this land, if you return to the song of triumph, you are a warrior.\nThis was their way. Skills were passed down like heirlooms. From parent to child, clan to city. Bound by warmth, they shared the joy and glory as they awaited the next hunt expectantly.\nBut they could not have known back then that Wraith would be their youngest Flame Hunter ... as well as their last.", + "StarTowerBookEventReward.14303.3": "Clear Monolith with Wraith in your squad 3 times", "StarTowerBookEventReward.14401.1": "Path of the Climb (1)", "StarTowerBookEventReward.14401.2": "When Chitose first heard of the Monoliths, she was baffled.\nLiving as a blade, she couldn't comprehend the purpose of the climb. That so many would fight endlessly and sacrifice their memories for the greedy wishes of a few struck her as bizarre.\nShe believed the truly strong could obtain anything through their own power and should lack for nothing.\nRelying on others was a sign of weakness, and the weak commanded no one.\nChitose clung to these views throughout her travels—until the day she spent her last coin. It was then she learned that in this world, enough Dorra could make even the mightiest warrior bow.\nAnd climbing the Monoliths was the surest way to earn it. So, she joined the climbing parties.", "StarTowerBookEventReward.14401.3": "Clear Monolith with Chitose in your squad once", diff --git a/data/language/en_us/startowerbookpotentialreward.json b/data/language/en_us/startowerbookpotentialreward.json index 99cf4ca9..dc99924a 100644 --- a/data/language/en_us/startowerbookpotentialreward.json +++ b/data/language/en_us/startowerbookpotentialreward.json @@ -75,9 +75,9 @@ "StarTowerBookPotentialReward.68.1": "Obtain 20 Potentials for Cosette", "StarTowerBookPotentialReward.69.1": "Obtain All Cosette's Potentials", "StarTowerBookPotentialReward.7.1": "Obtain 10 Potentials for Kasimira", - "StarTowerBookPotentialReward.70.1": "???", - "StarTowerBookPotentialReward.71.1": "???", - "StarTowerBookPotentialReward.72.1": "???", + "StarTowerBookPotentialReward.70.1": "Obtain 10 Potentials for Wraith", + "StarTowerBookPotentialReward.71.1": "Obtain 20 Potentials for Wraith", + "StarTowerBookPotentialReward.72.1": "Obtain All Wraith's Potentials", "StarTowerBookPotentialReward.73.1": "Obtain 10 Potentials for Chitose", "StarTowerBookPotentialReward.74.1": "Obtain 20 Potentials for Chitose", "StarTowerBookPotentialReward.75.1": "Obtain All Chitose's Potentials", diff --git a/data/language/en_us/storysetchapter.json b/data/language/en_us/storysetchapter.json index ba6b4f3b..0aff1d8f 100644 --- a/data/language/en_us/storysetchapter.json +++ b/data/language/en_us/storysetchapter.json @@ -18,5 +18,9 @@ "StorySetChapter.1009.1": "#09", "StorySetChapter.1009.2": "One-Day Partner", "StorySetChapter.1010.1": "#10", - "StorySetChapter.1010.2": "A Day of Harvest" + "StorySetChapter.1010.2": "A Day of Harvest", + "StorySetChapter.1011.1": "#11", + "StorySetChapter.1011.2": "Slipping into Sunlight", + "StorySetChapter.1012.1": "#12", + "StorySetChapter.1012.2": "You, In My Eyes" } \ No newline at end of file diff --git a/data/language/en_us/storysetsection.json b/data/language/en_us/storysetsection.json index 53629df8..aaa5b74b 100644 --- a/data/language/en_us/storysetsection.json +++ b/data/language/en_us/storysetsection.json @@ -60,5 +60,19 @@ "StorySetSection.101002.1": "Act Two", "StorySetSection.101002.2": "A Day of Harvest, Part Ⅱ", "StorySetSection.101003.1": "Act Three", - "StorySetSection.101003.2": "A Day of Harvest, Part Ⅲ" + "StorySetSection.101003.2": "A Day of Harvest, Part Ⅲ", + "StorySetSection.101101.1": "Act One", + "StorySetSection.101101.2": "Slipping into Sunlight, Part I", + "StorySetSection.101102.1": "Act Two", + "StorySetSection.101102.2": "Slipping into Sunlight, Part II", + "StorySetSection.101103.1": "Act Three", + "StorySetSection.101103.2": "Slipping into Sunlight, Part III", + "StorySetSection.101201.1": "Act One", + "StorySetSection.101201.2": "You, In My Eyes, Part I", + "StorySetSection.101202.1": "Act Two", + "StorySetSection.101202.2": "You, In My Eyes, Part II", + "StorySetSection.101203.1": "Act Three", + "StorySetSection.101203.2": "You, In My Eyes, Part III", + "StorySetSection.101204.1": "Act Four", + "StorySetSection.101204.2": "You, In My Eyes, Part IV" } \ No newline at end of file diff --git a/data/language/en_us/talent.json b/data/language/en_us/talent.json index 903ff240..81d5d4d4 100644 --- a/data/language/en_us/talent.json +++ b/data/language/en_us/talent.json @@ -3299,116 +3299,116 @@ "Talent.1420574.2": "Increases Ultimate DMG by &Param1&", "Talent.1420580.1": "The New Me", "Talent.1420580.2": "When there are 3 Umbra Trekkers in the squad, the squad's Skill DMG is increased by &Param1&.", - "Talent.1430101.1": "???", - "Talent.1430101.2": "???", - "Talent.1430102.1": "???", - "Talent.1430102.2": "???", - "Talent.1430103.1": "???", - "Talent.1430103.2": "???", - "Talent.1430104.1": "???", - "Talent.1430104.2": "???", - "Talent.1430105.1": "???", - "Talent.1430105.2": "???", - "Talent.1430106.1": "???", - "Talent.1430106.2": "???", - "Talent.1430107.1": "???", - "Talent.1430107.2": "???", - "Talent.1430108.1": "???", - "Talent.1430108.2": "???", - "Talent.1430109.1": "???", - "Talent.1430109.2": "???", - "Talent.1430110.1": "???", - "Talent.1430110.2": "???", - "Talent.1430116.1": "???", - "Talent.1430116.2": "???", - "Talent.1430217.1": "???", - "Talent.1430217.2": "???", - "Talent.1430218.1": "???", - "Talent.1430218.2": "???", - "Talent.1430219.1": "???", - "Talent.1430219.2": "???", - "Talent.1430220.1": "???", - "Talent.1430220.2": "???", - "Talent.1430221.1": "???", - "Talent.1430221.2": "???", - "Talent.1430222.1": "???", - "Talent.1430222.2": "???", - "Talent.1430223.1": "???", - "Talent.1430223.2": "???", - "Talent.1430224.1": "???", - "Talent.1430224.2": "???", - "Talent.1430225.1": "???", - "Talent.1430225.2": "???", - "Talent.1430226.1": "???", - "Talent.1430226.2": "???", - "Talent.1430232.1": "???", - "Talent.1430232.2": "???", - "Talent.1430333.1": "???", - "Talent.1430333.2": "???", - "Talent.1430334.1": "???", - "Talent.1430334.2": "???", - "Talent.1430335.1": "???", - "Talent.1430335.2": "???", - "Talent.1430336.1": "???", - "Talent.1430336.2": "???", - "Talent.1430337.1": "???", - "Talent.1430337.2": "???", - "Talent.1430338.1": "???", - "Talent.1430338.2": "???", - "Talent.1430339.1": "???", - "Talent.1430339.2": "???", - "Talent.1430340.1": "???", - "Talent.1430340.2": "???", - "Talent.1430341.1": "???", - "Talent.1430341.2": "???", - "Talent.1430342.1": "???", - "Talent.1430342.2": "???", - "Talent.1430348.1": "???", - "Talent.1430348.2": "???", - "Talent.1430449.1": "???", - "Talent.1430449.2": "???", - "Talent.1430450.1": "???", - "Talent.1430450.2": "???", - "Talent.1430451.1": "???", - "Talent.1430451.2": "???", - "Talent.1430452.1": "???", - "Talent.1430452.2": "???", - "Talent.1430453.1": "???", - "Talent.1430453.2": "???", - "Talent.1430454.1": "???", - "Talent.1430454.2": "???", - "Talent.1430455.1": "???", - "Talent.1430455.2": "???", - "Talent.1430456.1": "???", - "Talent.1430456.2": "???", - "Talent.1430457.1": "???", - "Talent.1430457.2": "???", - "Talent.1430458.1": "???", - "Talent.1430458.2": "???", - "Talent.1430464.1": "???", - "Talent.1430464.2": "???", - "Talent.1430565.1": "???", - "Talent.1430565.2": "???", - "Talent.1430566.1": "???", - "Talent.1430566.2": "???", - "Talent.1430567.1": "???", - "Talent.1430567.2": "???", - "Talent.1430568.1": "???", - "Talent.1430568.2": "???", - "Talent.1430569.1": "???", - "Talent.1430569.2": "???", - "Talent.1430570.1": "???", - "Talent.1430570.2": "???", - "Talent.1430571.1": "???", - "Talent.1430571.2": "???", - "Talent.1430572.1": "???", - "Talent.1430572.2": "???", - "Talent.1430573.1": "???", - "Talent.1430573.2": "???", - "Talent.1430574.1": "???", - "Talent.1430574.2": "???", - "Talent.1430580.1": "???", - "Talent.1430580.2": "???", + "Talent.1430101.1": "ATK Enhancement", + "Talent.1430101.2": "Increases Base ATK by &Param1&.", + "Talent.1430102.1": "DEF Enhancement", + "Talent.1430102.2": "Increases Base DEF by &Param1&.", + "Talent.1430103.1": "HP Enhancement", + "Talent.1430103.2": "Increases Base HP by &Param1&.", + "Talent.1430104.1": "ATK Boost", + "Talent.1430104.2": "Increases ATK by &Param1&", + "Talent.1430105.1": "Ventus DMG", + "Talent.1430105.2": "Increases Ventus DMG by &Param1&", + "Talent.1430106.1": "ATK Enhancement", + "Talent.1430106.2": "Increases Base ATK by &Param1&.", + "Talent.1430107.1": "DEF Enhancement", + "Talent.1430107.2": "Increases Base DEF by &Param1&.", + "Talent.1430108.1": "HP Enhancement", + "Talent.1430108.2": "Increases Base HP by &Param1&.", + "Talent.1430109.1": "ATK Boost", + "Talent.1430109.2": "Increases ATK by &Param1&", + "Talent.1430110.1": "Ventus DMG", + "Talent.1430110.2": "Increases Ventus DMG by &Param1&", + "Talent.1430116.1": "Daybreak Trigger", + "Talent.1430116.2": "When Wraith triggers a ##Ventus Mark#1017#, increases her Skill DMG by &Param1& and Auto Attack DMG by &Param2& for &Param3&s.", + "Talent.1430217.1": "ATK Enhancement", + "Talent.1430217.2": "Increases Base ATK by &Param1&.", + "Talent.1430218.1": "DEF Enhancement", + "Talent.1430218.2": "Increases Base DEF by &Param1&.", + "Talent.1430219.1": "HP Enhancement", + "Talent.1430219.2": "Increases Base HP by &Param1&.", + "Talent.1430220.1": "ATK Boost", + "Talent.1430220.2": "Increases ATK by &Param1&", + "Talent.1430221.1": "Ventus DMG", + "Talent.1430221.2": "Increases Ventus DMG by &Param1&", + "Talent.1430222.1": "ATK Enhancement", + "Talent.1430222.2": "Increases Base ATK by &Param1&.", + "Talent.1430223.1": "DEF Enhancement", + "Talent.1430223.2": "Increases Base DEF by &Param1&.", + "Talent.1430224.1": "HP Enhancement", + "Talent.1430224.2": "Increases Base HP by &Param1&.", + "Talent.1430225.1": "ATK Boost", + "Talent.1430225.2": "Increases ATK by &Param1&", + "Talent.1430226.1": "Ventus DMG", + "Talent.1430226.2": "Increases Ventus DMG by &Param1&", + "Talent.1430232.1": "Righteous Judgment", + "Talent.1430232.2": "When Wraith deals Skill DMG to a target, her ATK is increased by &Param1& for &Param2&s, stacking up to &Param3& times.", + "Talent.1430333.1": "ATK Enhancement", + "Talent.1430333.2": "Increases Base ATK by &Param1&.", + "Talent.1430334.1": "DEF Enhancement", + "Talent.1430334.2": "Increases Base DEF by &Param1&.", + "Talent.1430335.1": "HP Enhancement", + "Talent.1430335.2": "Increases Base HP by &Param1&.", + "Talent.1430336.1": "ATK Boost", + "Talent.1430336.2": "Increases ATK by &Param1&", + "Talent.1430337.1": "Ventus DMG", + "Talent.1430337.2": "Increases Ventus DMG by &Param1&", + "Talent.1430338.1": "ATK Enhancement", + "Talent.1430338.2": "Increases Base ATK by &Param1&.", + "Talent.1430339.1": "DEF Enhancement", + "Talent.1430339.2": "Increases Base DEF by &Param1&.", + "Talent.1430340.1": "HP Enhancement", + "Talent.1430340.2": "Increases Base HP by &Param1&.", + "Talent.1430341.1": "ATK Boost", + "Talent.1430341.2": "Increases ATK by &Param1&", + "Talent.1430342.1": "Ventus DMG", + "Talent.1430342.2": "Increases Ventus DMG by &Param1&", + "Talent.1430348.1": "Silver Phantom", + "Talent.1430348.2": "When any Trekker inflicts ##Ventus Mark#1017# on a target, increases Wraith's Skill DMG by &Param1& and Auto Attack DMG by &Param2& for &Param3&s.", + "Talent.1430449.1": "ATK Enhancement", + "Talent.1430449.2": "Increases Base ATK by &Param1&.", + "Talent.1430450.1": "DEF Enhancement", + "Talent.1430450.2": "Increases Base DEF by &Param1&.", + "Talent.1430451.1": "HP Enhancement", + "Talent.1430451.2": "Increases Base HP by &Param1&.", + "Talent.1430452.1": "ATK Boost", + "Talent.1430452.2": "Increases ATK by &Param1&", + "Talent.1430453.1": "Ventus DMG", + "Talent.1430453.2": "Increases Ventus DMG by &Param1&", + "Talent.1430454.1": "ATK Enhancement", + "Talent.1430454.2": "Increases Base ATK by &Param1&.", + "Talent.1430455.1": "DEF Enhancement", + "Talent.1430455.2": "Increases Base DEF by &Param1&.", + "Talent.1430456.1": "HP Enhancement", + "Talent.1430456.2": "Increases Base HP by &Param1&.", + "Talent.1430457.1": "ATK Boost", + "Talent.1430457.2": "Increases ATK by &Param1&", + "Talent.1430458.1": "Ventus DMG", + "Talent.1430458.2": "Increases Ventus DMG by &Param1&", + "Talent.1430464.1": "Curtain Call", + "Talent.1430464.2": "When Wraith deals Auto ATK DMG to a target, her ATK is increased by &Param1& for &Param2&s, stacking up to &Param3& times.", + "Talent.1430565.1": "ATK Enhancement", + "Talent.1430565.2": "Increases Base ATK by &Param1&.", + "Talent.1430566.1": "DEF Enhancement", + "Talent.1430566.2": "Increases Base DEF by &Param1&.", + "Talent.1430567.1": "HP Enhancement", + "Talent.1430567.2": "Increases Base HP by &Param1&.", + "Talent.1430568.1": "ATK Boost", + "Talent.1430568.2": "Increases ATK by &Param1&", + "Talent.1430569.1": "Ventus DMG", + "Talent.1430569.2": "Increases Ventus DMG by &Param1&", + "Talent.1430570.1": "ATK Enhancement", + "Talent.1430570.2": "Increases Base ATK by &Param1&.", + "Talent.1430571.1": "DEF Enhancement", + "Talent.1430571.2": "Increases Base DEF by &Param1&.", + "Talent.1430572.1": "HP Enhancement", + "Talent.1430572.2": "Increases Base HP by &Param1&.", + "Talent.1430573.1": "ATK Boost", + "Talent.1430573.2": "Increases ATK by &Param1&", + "Talent.1430574.1": "Ventus DMG", + "Talent.1430574.2": "Increases Ventus DMG by &Param1&", + "Talent.1430580.1": "Glorious Return to Norstheim", + "Talent.1430580.2": "Increases Wraith's Ventus DMG dealt to elite or higher-tier targets by &Param1&.", "Talent.1440101.1": "ATK Enhancement", "Talent.1440101.2": "Increases Base ATK by &Param1&.", "Talent.1440102.1": "DEF Enhancement", diff --git a/data/language/en_us/talentgroup.json b/data/language/en_us/talentgroup.json index 7dccf55a..3ff99004 100644 --- a/data/language/en_us/talentgroup.json +++ b/data/language/en_us/talentgroup.json @@ -4,11 +4,11 @@ "TalentGroup.10303.1": "Ethereal Memory", "TalentGroup.10304.1": "A Silent Long Road", "TalentGroup.10305.1": "Farsight Vision", - "TalentGroup.10601.1": "Core Talent I", - "TalentGroup.10602.1": "Core Talent Ⅱ", - "TalentGroup.10603.1": "Core Talent Ⅲ", - "TalentGroup.10604.1": "Core Talent Ⅳ", - "TalentGroup.10605.1": "Core Talent Ⅴ", + "TalentGroup.10601.1": "???", + "TalentGroup.10602.1": "???", + "TalentGroup.10603.1": "???", + "TalentGroup.10604.1": "???", + "TalentGroup.10605.1": "???", "TalentGroup.10701.1": "Divine Punishment", "TalentGroup.10702.1": "Ward of Honor", "TalentGroup.10703.1": "Knight's Yearning", @@ -19,11 +19,11 @@ "TalentGroup.10803.1": "Blazing Ambition", "TalentGroup.10804.1": "Charred Lethality", "TalentGroup.10805.1": "Rising Aspiration", - "TalentGroup.10901.1": "Core Talent I", - "TalentGroup.10902.1": "Core Talent Ⅱ", - "TalentGroup.10903.1": "Core Talent Ⅲ", - "TalentGroup.10904.1": "Core Talent Ⅳ", - "TalentGroup.10905.1": "Core Talent Ⅴ", + "TalentGroup.10901.1": "???", + "TalentGroup.10902.1": "???", + "TalentGroup.10903.1": "???", + "TalentGroup.10904.1": "???", + "TalentGroup.10905.1": "???", "TalentGroup.11001.1": "Bleak Ruination", "TalentGroup.11002.1": "Sorrowful Strength", "TalentGroup.11003.1": "Tender Adamantine Heart", @@ -44,16 +44,16 @@ "TalentGroup.11303.1": "Clear Water: Traceless", "TalentGroup.11304.1": "Clear Water: Melody", "TalentGroup.11305.1": "Clear Water: Meditation", - "TalentGroup.11401.1": "Core Talent I", - "TalentGroup.11402.1": "Core Talent Ⅱ", - "TalentGroup.11403.1": "Core Talent Ⅲ", - "TalentGroup.11404.1": "Core Talent Ⅳ", - "TalentGroup.11405.1": "Core Talent Ⅴ", - "TalentGroup.11501.1": "Core Talent I", - "TalentGroup.11502.1": "Core Talent Ⅱ", - "TalentGroup.11503.1": "Core Talent Ⅲ", - "TalentGroup.11504.1": "Core Talent Ⅳ", - "TalentGroup.11505.1": "Core Talent Ⅴ", + "TalentGroup.11401.1": "???", + "TalentGroup.11402.1": "???", + "TalentGroup.11403.1": "???", + "TalentGroup.11404.1": "???", + "TalentGroup.11405.1": "???", + "TalentGroup.11501.1": "???", + "TalentGroup.11502.1": "???", + "TalentGroup.11503.1": "???", + "TalentGroup.11504.1": "???", + "TalentGroup.11505.1": "???", "TalentGroup.11601.1": "Pastoral Ode", "TalentGroup.11602.1": "Cycle of Growth", "TalentGroup.11603.1": "Bountiful Harvest", @@ -99,16 +99,16 @@ "TalentGroup.12703.1": "Battle-proven Ranger", "TalentGroup.12704.1": "Dispersing Cloud", "TalentGroup.12705.1": "Legendary Adventurer", - "TalentGroup.12901.1": "Core Talent I", - "TalentGroup.12902.1": "Core Talent Ⅱ", - "TalentGroup.12903.1": "Core Talent Ⅲ", - "TalentGroup.12904.1": "Core Talent Ⅳ", - "TalentGroup.12905.1": "Core Talent Ⅴ", - "TalentGroup.13001.1": "Core Talent I", - "TalentGroup.13002.1": "Core Talent Ⅱ", - "TalentGroup.13003.1": "Core Talent Ⅲ", - "TalentGroup.13004.1": "Core Talent Ⅳ", - "TalentGroup.13005.1": "Core Talent Ⅴ", + "TalentGroup.12901.1": "???", + "TalentGroup.12902.1": "???", + "TalentGroup.12903.1": "???", + "TalentGroup.12904.1": "???", + "TalentGroup.12905.1": "???", + "TalentGroup.13001.1": "???", + "TalentGroup.13002.1": "???", + "TalentGroup.13003.1": "???", + "TalentGroup.13004.1": "???", + "TalentGroup.13005.1": "???", "TalentGroup.13201.1": "Starry Night", "TalentGroup.13202.1": "Where Wind Starts", "TalentGroup.13203.1": "Forsaken Memories", @@ -129,16 +129,16 @@ "TalentGroup.13503.1": "Communication Psychology", "TalentGroup.13504.1": "Social Engineering", "TalentGroup.13505.1": "Truth As You Wish", - "TalentGroup.13601.1": "Core Talent I", - "TalentGroup.13602.1": "Core Talent Ⅱ", - "TalentGroup.13603.1": "Core Talent Ⅲ", - "TalentGroup.13604.1": "Core Talent Ⅳ", - "TalentGroup.13605.1": "Core Talent Ⅴ", - "TalentGroup.14001.1": "Core Talent I", - "TalentGroup.14002.1": "Core Talent Ⅱ", - "TalentGroup.14003.1": "Core Talent Ⅲ", - "TalentGroup.14004.1": "Core Talent Ⅳ", - "TalentGroup.14005.1": "Core Talent Ⅴ", + "TalentGroup.13601.1": "???", + "TalentGroup.13602.1": "???", + "TalentGroup.13603.1": "???", + "TalentGroup.13604.1": "???", + "TalentGroup.13605.1": "???", + "TalentGroup.14001.1": "???", + "TalentGroup.14002.1": "???", + "TalentGroup.14003.1": "???", + "TalentGroup.14004.1": "???", + "TalentGroup.14005.1": "???", "TalentGroup.14101.1": "Blaze Tome", "TalentGroup.14102.1": "Blaze Unbound", "TalentGroup.14103.1": "Prime Advantage", @@ -149,21 +149,21 @@ "TalentGroup.14203.1": "Cloud of Embers", "TalentGroup.14204.1": "Determined to Leave", "TalentGroup.14205.1": "The New Me", - "TalentGroup.14301.1": "Core Talent I", - "TalentGroup.14302.1": "Core Talent Ⅱ", - "TalentGroup.14303.1": "Core Talent Ⅲ", - "TalentGroup.14304.1": "Core Talent Ⅳ", - "TalentGroup.14305.1": "Core Talent Ⅴ", + "TalentGroup.14301.1": "Daybreak Trigger", + "TalentGroup.14302.1": "Righteous Judgment", + "TalentGroup.14303.1": "Silver Phantom", + "TalentGroup.14304.1": "Curtain Call", + "TalentGroup.14305.1": "Glorious Return to Norstheim", "TalentGroup.14401.1": "Tideweaver", "TalentGroup.14402.1": "Blade in Sleeves", "TalentGroup.14403.1": "Tideborn Shadow", "TalentGroup.14404.1": "Afterrain Clarity", "TalentGroup.14405.1": "Cloudstrider's Melody", - "TalentGroup.14501.1": "Core Talent I", - "TalentGroup.14502.1": "Core Talent Ⅱ", - "TalentGroup.14503.1": "Core Talent Ⅲ", - "TalentGroup.14504.1": "Core Talent Ⅳ", - "TalentGroup.14505.1": "Core Talent Ⅴ", + "TalentGroup.14501.1": "???", + "TalentGroup.14502.1": "???", + "TalentGroup.14503.1": "???", + "TalentGroup.14504.1": "???", + "TalentGroup.14505.1": "???", "TalentGroup.14701.1": "Fundamental Theory", "TalentGroup.14702.1": "Chord Crescendo", "TalentGroup.14703.1": "Silken Performance", diff --git a/data/language/en_us/throwgiftitem.json b/data/language/en_us/throwgiftitem.json index ec4ae400..5beeef59 100644 --- a/data/language/en_us/throwgiftitem.json +++ b/data/language/en_us/throwgiftitem.json @@ -1,18 +1,18 @@ { - "ThrowGiftItem.101.1": "!NONEED!", - "ThrowGiftItem.101.2": "!NONEED!", - "ThrowGiftItem.102.1": "!NONEED!", - "ThrowGiftItem.102.2": "!NONEED!", - "ThrowGiftItem.103.1": "!NONEED!", - "ThrowGiftItem.103.2": "!NONEED!", - "ThrowGiftItem.104.1": "!NONEED!", - "ThrowGiftItem.104.2": "!NONEED!", - "ThrowGiftItem.105.1": "!NONEED!", - "ThrowGiftItem.105.2": "!NONEED!", - "ThrowGiftItem.106.1": "!NONEED!", - "ThrowGiftItem.106.2": "!NONEED!", - "ThrowGiftItem.107.1": "!NONEED!", - "ThrowGiftItem.107.2": "!NONEED!", - "ThrowGiftItem.108.1": "!NONEED!", - "ThrowGiftItem.108.2": "!NONEED!" + "ThrowGiftItem.101.1": "Extra Time Watch", + "ThrowGiftItem.101.2": "Adds 10s to the current level's countdown.", + "ThrowGiftItem.102.1": "Free Sherlock", + "ThrowGiftItem.102.2": "Grants unlimited Sherlock shots for 15s.", + "ThrowGiftItem.103.1": "Super Ice", + "ThrowGiftItem.103.2": "Slows down the countdown and moving basket speed for 15s (does not affect item duration or other speeds).", + "ThrowGiftItem.104.1": "Jackpot Gold", + "ThrowGiftItem.104.2": "Doubles all points earned for 15s.", + "ThrowGiftItem.105.1": "Miracle Sherlock", + "ThrowGiftItem.105.2": "All Sherlocks launched within 15s will count as any color.", + "ThrowGiftItem.106.1": "Airdrop Sherlock", + "ThrowGiftItem.106.2": "The next-launched Sherlock instantly lands in the nearest basket below its flight path.", + "ThrowGiftItem.107.1": "Piercing Sherlock", + "ThrowGiftItem.107.2": "The next-launched Sherlock ignores and passes through all obstacles along its flight path.", + "ThrowGiftItem.108.1": "Guided Sherlock", + "ThrowGiftItem.108.2": "Allows the next-launched Sherlock to display its full trajectory and permanently retains the flight path." } \ No newline at end of file diff --git a/data/language/en_us/throwgiftlevel.json b/data/language/en_us/throwgiftlevel.json index df7492da..45978153 100644 --- a/data/language/en_us/throwgiftlevel.json +++ b/data/language/en_us/throwgiftlevel.json @@ -1,26 +1,26 @@ { - "ThrowGiftLevel.10101.1": "01", - "ThrowGiftLevel.10101.2": "!NONEED!", - "ThrowGiftLevel.10101.3": "!NONEED!", - "ThrowGiftLevel.10102.1": "02", - "ThrowGiftLevel.10102.2": "!NONEED!", - "ThrowGiftLevel.10102.3": "!NONEED!", - "ThrowGiftLevel.10103.1": "01", - "ThrowGiftLevel.10103.2": "!NONEED!", - "ThrowGiftLevel.10103.3": "!NONEED!", - "ThrowGiftLevel.10104.1": "02", - "ThrowGiftLevel.10104.2": "!NONEED!", - "ThrowGiftLevel.10104.3": "!NONEED!", - "ThrowGiftLevel.10105.1": "01", - "ThrowGiftLevel.10105.2": "!NONEED!", - "ThrowGiftLevel.10105.3": "!NONEED!", - "ThrowGiftLevel.10106.1": "02", - "ThrowGiftLevel.10106.2": "!NONEED!", - "ThrowGiftLevel.10106.3": "!NONEED!", - "ThrowGiftLevel.10107.1": "01", - "ThrowGiftLevel.10107.2": "!NONEED!", - "ThrowGiftLevel.10107.3": "!NONEED!", - "ThrowGiftLevel.10108.1": "02", - "ThrowGiftLevel.10108.2": "!NONEED!", - "ThrowGiftLevel.10108.3": "!NONEED!" + "ThrowGiftLevel.10101.1": "Easy", + "ThrowGiftLevel.10101.2": "Trial Run Ⅰ", + "ThrowGiftLevel.10101.3": "Launch Sherlock into the basket 2 times", + "ThrowGiftLevel.10102.1": "Hard", + "ThrowGiftLevel.10102.2": "Trial Run Ⅱ", + "ThrowGiftLevel.10102.3": "Launch Sherlock into the basket 2 times", + "ThrowGiftLevel.10103.1": "Easy", + "ThrowGiftLevel.10103.2": "On Target Ⅰ", + "ThrowGiftLevel.10103.3": "Score 400 points", + "ThrowGiftLevel.10104.1": "Hard", + "ThrowGiftLevel.10104.2": "On Target Ⅱ", + "ThrowGiftLevel.10104.3": "Score 500 points", + "ThrowGiftLevel.10105.1": "Hard", + "ThrowGiftLevel.10105.2": "Rapid Dispatch Ⅰ", + "ThrowGiftLevel.10105.3": "Score 500 points before the countdown ends", + "ThrowGiftLevel.10106.1": "Hard", + "ThrowGiftLevel.10106.2": "Rapid Dispatch Ⅱ", + "ThrowGiftLevel.10106.3": "Score 800 points before the countdown ends", + "ThrowGiftLevel.10107.1": "Hard", + "ThrowGiftLevel.10107.2": "Perfect Blind Toss Ⅰ", + "ThrowGiftLevel.10107.3": "Launch Sherlock into the basket 3 times", + "ThrowGiftLevel.10108.1": "Hard", + "ThrowGiftLevel.10108.2": "Perfect Blind Toss Ⅱ", + "ThrowGiftLevel.10108.3": "Score 500 points before the countdown ends" } \ No newline at end of file diff --git a/data/language/en_us/topbar.json b/data/language/en_us/topbar.json index 9fc872d3..dce807bc 100644 --- a/data/language/en_us/topbar.json +++ b/data/language/en_us/topbar.json @@ -81,6 +81,7 @@ "TopBar.MiningGame_400003.1": "Lucky Treasure Shovel", "TopBar.MiningGame_400007.1": "Lucky Treasure Shovel", "TopBar.OurRegimentThemePanel.1": "Event", + "TopBar.PenguinCardLevel.1": "Fatebound Stellar Deck", "TopBar.Quest.1": "Missions", "TopBar.QuestNewbie.1": "Tutorial", "TopBar.RegionBossFormation.1": "Records", @@ -124,7 +125,7 @@ "TopBar.Task_10105.1": "Event Missions", "TopBar.Task_20101.1": "Event Missions", "TopBar.Task_30101.1": "Event Missions", - "TopBar.ThrowGiftPanel.1": "Heavenly Gift", + "TopBar.ThrowGiftPanel.1": "Arc of Abundance", "TopBar.TowerDefenseCharacterDetailPanel.1": "Character Details", "TopBar.TowerDefenseLevelDetailPanel.1": "Event", "TopBar.TowerDefenseSelectPanel.1": "Event", diff --git a/data/language/en_us/travelerduelchallengeaffix.json b/data/language/en_us/travelerduelchallengeaffix.json index 04453a7f..7e14023f 100644 --- a/data/language/en_us/travelerduelchallengeaffix.json +++ b/data/language/en_us/travelerduelchallengeaffix.json @@ -102,7 +102,7 @@ "TravelerDuelChallengeAffix.29020701.1": "Mark Fade", "TravelerDuelChallengeAffix.29020701.2": "Reduces the squad's Mark DMG by &Param1& and increases Ultimate DMG by &Param2&", "TravelerDuelChallengeAffix.29020702.1": "Auto Attack Nerf", - "TravelerDuelChallengeAffix.29020702.2": "Reduces the squad's Auto ATK DMG by &Param1& and increases Skill DMG by &Param2&", + "TravelerDuelChallengeAffix.29020702.2": "Reduces the squad's Auto Attack DMG by &Param1& and increases Skill DMG by &Param2&", "TravelerDuelChallengeAffix.29020703.1": "Skill Nerf", "TravelerDuelChallengeAffix.29020703.2": "Reduces the squad's Skill DMG by &Param1& and increases Minion DMG by &Param2&", "TravelerDuelChallengeAffix.29020801.1": "Skill Vulnerability", diff --git a/data/language/en_us/trialbuild.json b/data/language/en_us/trialbuild.json index de5befa7..889c06e2 100644 --- a/data/language/en_us/trialbuild.json +++ b/data/language/en_us/trialbuild.json @@ -14,6 +14,9 @@ "TrialBuild.200010.1": "Story Record", "TrialBuild.200020.1": "Story Record", "TrialBuild.200030.1": "Story Record", + "TrialBuild.200040.1": "Story Record", + "TrialBuild.200050.1": "Story Record", + "TrialBuild.200060.1": "Story Record", "TrialBuild.201.1": "Story Record", "TrialBuild.202.1": "Story Record", "TrialBuild.203.1": "Story Record", diff --git a/data/language/en_us/trialcharacter.json b/data/language/en_us/trialcharacter.json index d1a4b06d..3d5e4c57 100644 --- a/data/language/en_us/trialcharacter.json +++ b/data/language/en_us/trialcharacter.json @@ -5,11 +5,13 @@ "TrialCharacter.103.1": "Amber", "TrialCharacter.10301.1": "Amber", "TrialCharacter.106.1": "???", + "TrialCharacter.10601.1": "???", "TrialCharacter.107.1": "Tilia", "TrialCharacter.10701.1": "Tilia", "TrialCharacter.108.1": "Kasimira", "TrialCharacter.10801.1": "Kasimira", "TrialCharacter.109.1": "???", + "TrialCharacter.10901.1": "???", "TrialCharacter.110.1": "Firenze", "TrialCharacter.11001.1": "Firenze", "TrialCharacter.111.1": "Iris", @@ -47,10 +49,11 @@ "TrialCharacter.127.1": "Teresa", "TrialCharacter.12701.1": "Teresa", "TrialCharacter.129.1": "???", + "TrialCharacter.12901.1": "???", "TrialCharacter.130.1": "???", "TrialCharacter.13001.1": "???", "TrialCharacter.132.1": "Minova", - "TrialCharacter.13201.1": "???", + "TrialCharacter.13201.1": "Minova", "TrialCharacter.133.1": "Nazuka", "TrialCharacter.13301.1": "Nazuka", "TrialCharacter.134.1": "Fuyuka", @@ -58,13 +61,14 @@ "TrialCharacter.135.1": "Mistique", "TrialCharacter.13501.1": "Mistique", "TrialCharacter.136.1": "???", + "TrialCharacter.13601.1": "???", "TrialCharacter.14001.1": "???", "TrialCharacter.141.1": "Chixia", "TrialCharacter.14101.1": "Chixia", "TrialCharacter.142.1": "Cosette", "TrialCharacter.14201.1": "Cosette", - "TrialCharacter.143.1": "???", - "TrialCharacter.14301.1": "???", + "TrialCharacter.143.1": "Wraith", + "TrialCharacter.14301.1": "Wraith", "TrialCharacter.144.1": "Chitose", "TrialCharacter.14401.1": "Chitose", "TrialCharacter.145.1": "???", @@ -74,6 +78,7 @@ "TrialCharacter.149.1": "Gerie", "TrialCharacter.14901.1": "Gerie", "TrialCharacter.150.1": "Laru", + "TrialCharacter.15001.1": "Laru", "TrialCharacter.155.1": "Shia", "TrialCharacter.15501.1": "Shia", "TrialCharacter.156.1": "Nazuna", @@ -89,6 +94,9 @@ "TrialCharacter.200031.1": "Springseek Coronis", "TrialCharacter.200032.1": "Chixia", "TrialCharacter.200033.1": "Shimiao", + "TrialCharacter.200041.1": "Wraith", + "TrialCharacter.200051.1": "Wraith", + "TrialCharacter.200061.1": "Wraith", "TrialCharacter.20101.1": "Noya", "TrialCharacter.20102.1": "Iris", "TrialCharacter.20103.1": "Amber", diff --git a/data/language/en_us/uitext.json b/data/language/en_us/uitext.json index 4199b67f..173c8938 100644 --- a/data/language/en_us/uitext.json +++ b/data/language/en_us/uitext.json @@ -59,7 +59,7 @@ "UIText.ActivityEnter_Lock.1": "Reach Authorization Lv. {0} to unlock", "UIText.ActivityLevels_Adventure.1": "Hard", "UIText.ActivityLevels_Explore.1": "Normal", - "UIText.ActivityLevels_Hard.1": "Frenzy", + "UIText.ActivityLevels_Hard.1": "Arctic", "UIText.ActivityLevels_HardCommon.1": "Ascendant", "UIText.ActivityLevels_Lock_Avg.1": "Read event story: {0} to unlock", "UIText.ActivityLevels_Lock_Day.1": "Locked", @@ -108,6 +108,7 @@ "UIText.Activity_Login_Reward_Day.1": "Day {0}", "UIText.Activity_MainLine_Goto.1": "Go Now", "UIText.Activity_MainLine_Story_Open.1": "Permanently Available", + "UIText.Activity_MiniGame_ThrowGifts.1": "Arc of Abundance", "UIText.Activity_Mini_Game.1": "Lucky Treasure Shovel", "UIText.Activity_Mini_Game_10101.1": "Cookie Workshop", "UIText.Activity_Mini_Game_10102.1": "Lucky Treasure Shovel", @@ -146,11 +147,16 @@ "UIText.Activity_Tab_Time_1.1": "Ends in {0}d", "UIText.Activity_Tab_Time_2.1": "Less than a day", "UIText.Activity_Task.1": "Event Missions", + "UIText.Activity_ThrowGifts_BestScore.1": "Best Record", + "UIText.Activity_ThrowGifts_Fail.1": "Wish Failed", + "UIText.Activity_ThrowGifts_Text_Pause.1": "Challenge paused. Continue?", + "UIText.Activity_ThrowGifts_Win.1": "Wish Granted", + "UIText.Activity_ThrowGifts_WinCond.1": "To Win:", "UIText.Activity_TowerAllOpen_Des.1": "All arenas are open around the clock during the event!\nGo take on the challenges now, Trekker squads!", "UIText.Activity_TowerAllOpen_Go.1": "Go Now", "UIText.Activity_TowerAllOpen_Tip.1": "(After the event, only some arenas will reopen daily.)", "UIText.Advance_Level_Name.1": "Lv.", - "UIText.Advance_Name.1": "Stage", + "UIText.Advance_Name.1": "Tier", "UIText.Advance_Need_Level.1": "Level Requirement: {0}", "UIText.Advance_Need_Mat.1": "Material Required", "UIText.Advance_Preview_Title.1": "Tier Up Info", @@ -961,12 +967,12 @@ "UIText.Enums_Effect_53.1": "DMG Taken", "UIText.Enums_Effect_54.1": "DMG Taken", "UIText.Enums_Effect_55.1": "VUL Exploit", - "UIText.Enums_Effect_56.1": "Auto Attack Damage", + "UIText.Enums_Effect_56.1": "Auto Attack DMG", "UIText.Enums_Effect_57.1": "Skill DMG", "UIText.Enums_Effect_58.1": "Ultimate DMG", "UIText.Enums_Effect_59.1": "Other DMG", "UIText.Enums_Effect_6.1": "Crit Rate", - "UIText.Enums_Effect_60.1": "Auto ATK DMG Taken", + "UIText.Enums_Effect_60.1": "Auto Attack DMG Taken", "UIText.Enums_Effect_61.1": "Skill DMG Taken", "UIText.Enums_Effect_62.1": "Ultimate DMG Taken", "UIText.Enums_Effect_63.1": "Other DMG Taken", @@ -1423,6 +1429,14 @@ "UIText.Guide_2_1.1": "Before you set off, how about recruiting a Trekker to join your adventure? Having some trusty company along would be great.", "UIText.Guide_2_2.1": "You can perform [Recruit x10] up to 20 times on the Beginner Limited Banner and save 5 results. Pick any saved result to begin your journey.", "UIText.Guide_2_3.1": "You can recruit now or after completing all the tutorials.", + "UIText.Guide_301_1.1": "Welcome to Fatebound Stellar Deck!\u000bStart by picking your preferred Fatebound Stellar Card!", + "UIText.Guide_301_2.1": "As the game progresses, you may collect more Fatebound Stellar Card types.", + "UIText.Guide_301_3.1": "Tap here to start the game!", + "UIText.Guide_302_1.1": "Time to reveal your fate!\u000bFlip the Elemental Cards to unveil your answer—", + "UIText.Guide_302_2.1": "Nice pull! The divination went well. These Fate Coins are yours now!\u000bSpecific Elemental Card combos, boosted by your Fatebound Stellar Card bonus, will earn you even more Fate Coins.", + "UIText.Guide_303_1.1": "This shows your current Fate Coins.", + "UIText.Guide_303_2.1": "Your goal is simple: collect as many Fate Coins as you can before your turns run out to clear the stage.", + "UIText.Guide_303_3.1": "Sometimes, spending a few Fate Coins to unlock buffs will give you the edge you need.\u000bLet's see what you've got, Boss.", "UIText.Guide_32_1.1": "Here are all the Musical Notes collected during this Ascension.", "UIText.Guide_32_2.1": "Each Harmony Skill requires a specific set of Musical Notes to activate.", "UIText.Guide_32_3.1": "You need to re-collect Musical Notes in each Ascension.\nMusical Notes and Harmony Skills are inseparable components for setting new Records.", @@ -2018,7 +2032,7 @@ "UIText.MonsterRank.1": "Tier", "UIText.Monster_Rank.1": "Lv.", "UIText.MonthlyCard_Click.1": "Select anywhere to claim", - "UIText.MonthlyCard_RemainDay.1": "Remaining: {0}d", + "UIText.MonthlyCard_RemainDay.1": "Remaining: {0}d", "UIText.MoreInfo.1": "Details", "UIText.Move_Mobile.1": "Push the joystick to move the Trekker", "UIText.Move_PC.1": "Press to move the character.", @@ -2078,16 +2092,86 @@ "UIText.PRESENTS_01.1": "Insufficient Dorra. Unable to upgrade", "UIText.Pause_Btn_ContinueBattle.1": "Resume", "UIText.Pause_Btn_EndBattle.1": "Give Up", - "UIText.PenguinCard_AddBtnMaxLevel.1": "Already at max level", + "UIText.PenguinCard_Activity_Goto.1": "Go Now", + "UIText.PenguinCard_AddBtnMax.1": "Max level", + "UIText.PenguinCard_AddBtnMaxLevel.1": "This bonus cannot be upgraded", "UIText.PenguinCard_AddRollSuccess.1": "Upgraded! You can now refresh {num_0} Fatebound Stellar Card(s) per turn.", "UIText.PenguinCard_AddRoundSuccess.1": "Upgraded! You can now deal {num_0} round(s) of cards per turn.", "UIText.PenguinCard_AddSlotSuccess.1": "Upgraded! Your Fatebound Stellar Card slots have been increased to {num_0}.", + "UIText.PenguinCard_Btn_AddRoll.1": "+1 Fatebound Stellar Card refresh", + "UIText.PenguinCard_Btn_AddRound.1": "+1 card dealt per turn", + "UIText.PenguinCard_Btn_AddSlot.1": "+1 Fatebound Stellar Card slot", + "UIText.PenguinCard_Btn_Auto.1": "Auto", + "UIText.PenguinCard_Btn_Back.1": "Back", + "UIText.PenguinCard_Btn_ContinueTurn.1": "Continue", + "UIText.PenguinCard_Btn_EndTurn.1": "End Turn", + "UIText.PenguinCard_Btn_FlipAll.1": "Flip All", + "UIText.PenguinCard_Btn_GetAllReward.1": "Claim All", + "UIText.PenguinCard_Btn_Giveup.1": "End Challenge", + "UIText.PenguinCard_Btn_NextRound.1": "Deal", + "UIText.PenguinCard_Btn_NextTurn.1": "Start Turn", + "UIText.PenguinCard_Btn_Quest.1": "Rewards", + "UIText.PenguinCard_Btn_Receive.1": "Claim", + "UIText.PenguinCard_Btn_Restart.1": "Restart", + "UIText.PenguinCard_Btn_Roll.1": "Refresh", + "UIText.PenguinCard_Btn_RollSuffix.1": "({num_0}/{num_1})", + "UIText.PenguinCard_Btn_Select.1": "Select", + "UIText.PenguinCard_Btn_Upgrade.1": "Upgrade", + "UIText.PenguinCard_Btn_Win.1": "You won!", + "UIText.PenguinCard_CardLevel.1": "Lv. {num_0}", + "UIText.PenguinCard_EndTurnTip.1": "Tap End Turn to proceed", "UIText.PenguinCard_Error_EmptyPenguinCard.1": "No Fatebound Stellar Card available", + "UIText.PenguinCard_FlipAllCardTip.1": "Flip all Elemental Cards to see the current round earnings", + "UIText.PenguinCard_HandRank.1": "Hand", + "UIText.PenguinCard_HandRankBase.1": "Base", + "UIText.PenguinCard_HandRankRatio.1": "Multiplier", + "UIText.PenguinCard_LeftRound.1": "{{num_0} round(s) left", + "UIText.PenguinCard_LeftTurn.1": "{num_0} turns left", + "UIText.PenguinCard_Level_BestScore.1": "Best", + "UIText.PenguinCard_Level_LockLevel.1": "Unlocked after completing the previous stage.", + "UIText.PenguinCard_Level_LockLevelTips.1": "Clear prerequisite stage to unlock", + "UIText.PenguinCard_Log_TurnCount.1": "Turn {num_0}", + "UIText.PenguinCard_Log_TurnScore.1": "Total income this turn", + "UIText.PenguinCard_NextRoundTip.1": "Tap Deal to proceed", "UIText.PenguinCard_NotEnoughScoreRoll.1": "Insufficient . Unable to refresh", "UIText.PenguinCard_NotEnoughScoreUpgrade.1": "Insufficient . Unable to upgrade", + "UIText.PenguinCard_Pause_LeftTurn.1": "{num_0} turns left", + "UIText.PenguinCard_Pause_StarDesc.1": "Owned: {num_0}", + "UIText.PenguinCard_Pause_StarTarget.1": "Mission Target", + "UIText.PenguinCard_Pause_Turn.1": "Turn Count", + "UIText.PenguinCard_Pause_TurnCount.1": "Turn {num_0}", + "UIText.PenguinCard_Quest_CurProcess.1": "Current Progress", "UIText.PenguinCard_Quest_ReceiveNone.1": "No rewards available", - "UIText.PenguinCard_RollMax.1": "No refresh attempts left.", - "UIText.PenguinCard_SlotMax.1": "Full slots. Unable to add.", + "UIText.PenguinCard_Quest_UnComplete.1": "", + "UIText.PenguinCard_Result_BestCard.1": "Highest-level Fatebound Stellar Card", + "UIText.PenguinCard_Result_BestRound.1": "Best Round Score", + "UIText.PenguinCard_Result_BestTurn.1": "Best Turn Score", + "UIText.PenguinCard_Result_ClickClose.1": "Tap screen to exit", + "UIText.PenguinCard_Result_CountSuffix.1": "(×{num_0})", + "UIText.PenguinCard_Result_GetCardCount.1": "Fatebound Stellar Cards Acquired", + "UIText.PenguinCard_Result_GetScore.1": "Score", + "UIText.PenguinCard_Result_MostHandRank.1": "Most Used Hand", + "UIText.PenguinCard_Result_MostSuit.1": "Most Used Suit", + "UIText.PenguinCard_Result_NeedScore.1": "{num_0} more to go", + "UIText.PenguinCard_Result_Statistics.1": "Stage Clear Stats", + "UIText.PenguinCard_Result_TotalRound.1": "Total Rounds", + "UIText.PenguinCard_Result_TotalTurn.1": "Total Turns", + "UIText.PenguinCard_RollMax.1": "You have reached the refresh limit this turn.", + "UIText.PenguinCard_Round_Base.1": "Base Earnings", + "UIText.PenguinCard_Round_Ratio.1": "Multiplier", + "UIText.PenguinCard_Round_Score.1": "Current Round Earnings", + "UIText.PenguinCard_SelectCardDoneTip.1": "Selection Confirmed", + "UIText.PenguinCard_SelectCardTip.1": "Select any Fatebound Stellar Card", + "UIText.PenguinCard_SkipTips.1": "Don't show this again this game", + "UIText.PenguinCard_SlotMax.1": "No empty Fatebound Stellar Card slots", + "UIText.PenguinCard_Tip_NotSelectedPenguinCard.1": "You have unselected Fatebound Stellar Cards. Skip?", + "UIText.PenguinCard_Title_HandRank.1": "Hand Overview", + "UIText.PenguinCard_Title_Pause.1": "Pause", + "UIText.PenguinCard_Title_Quest.1": "Event Rewards", + "UIText.PenguinCard_Trigger_AddRatio.1": "Multiplier +{num_0}", + "UIText.PenguinCard_Trigger_AddScore.1": " +{num_0}", + "UIText.PenguinCard_Trigger_MultiRatio.1": "Multiplier ×{num_0}", + "UIText.PenguinCard_WinTip.1": "You won!", "UIText.PerActivity_Not_Open.1": "This event is not available yet. Coming soon.", "UIText.PerActivity_Quest_Complete.1": "Complete", "UIText.PerActivity_Quest_Jump.1": "Go", @@ -3010,19 +3094,21 @@ "UIText.ThrowGift_Difficulty2.1": "On Target", "UIText.ThrowGift_Difficulty3.1": "Rapid Dispatch", "UIText.ThrowGift_Difficulty4.1": "Perfect Blind Toss", - "UIText.ThrowGift_GroupLockHint.1": "This zone is still locked", + "UIText.ThrowGift_GetCard.1": "Add to Bag", + "UIText.ThrowGift_GroupLockHint.1": "Clear the previous stage to unlock", "UIText.ThrowGift_Item.1": "Item", "UIText.ThrowGift_LevelInfo_Go.1": "Go", "UIText.ThrowGift_LevelInfo_MaxScore.1": "Highest Score", "UIText.ThrowGift_LevelInfo_Unlock.1": "Locked", "UIText.ThrowGift_LevelScoreTitle.1": "Score", "UIText.ThrowGift_Settle_Close.1": "Complete", - "UIText.ThrowGift_Settle_GiftCount.1": "Send Gift", + "UIText.ThrowGift_Settle_GiftCount.1": "Sherlocks Delivered", "UIText.ThrowGift_Settle_NextLevel.1": "Next Stage", + "UIText.ThrowGift_Settle_RemainCount.1": "Remaining Sherlocks", "UIText.ThrowGift_Settle_Restart.1": "Retry", - "UIText.ThrowGift_Settle_ScoreTitle.1": "Wish Points", - "UIText.ThrowGift_Target.1": "Target", - "UIText.ThrowGift_TargetHint_Title.1": "To Win:", + "UIText.ThrowGift_Settle_ScoreTitle.1": "Total Score", + "UIText.ThrowGift_Target.1": "Missions", + "UIText.ThrowGift_TargetHint_Title.1": "To Pass:", "UIText.ThrowGift_UseItem.1": "Use", "UIText.Tip_CDTitle.1": "Skill Cooldown", "UIText.Tip_DiscMainTitle.1": "Main Discs provide base stats and skill bonuses", diff --git a/data/language/en_us/vampiresurvivor.json b/data/language/en_us/vampiresurvivor.json index 0e44a89c..82f9bcba 100644 --- a/data/language/en_us/vampiresurvivor.json +++ b/data/language/en_us/vampiresurvivor.json @@ -51,5 +51,8 @@ "VampireSurvivor.305.3": "Zone 2", "VampireSurvivor.306.1": "Wrathbone Hunt Phase 6", "VampireSurvivor.306.2": "Zone 1", - "VampireSurvivor.306.3": "Zone 2" + "VampireSurvivor.306.3": "Zone 2", + "VampireSurvivor.307.1": "Wrathbone Hunt Phase 7", + "VampireSurvivor.307.2": "Zone 1", + "VampireSurvivor.307.3": "Zone 2" } \ No newline at end of file diff --git a/data/language/en_us/word.json b/data/language/en_us/word.json index 462af1e1..26ab453f 100644 --- a/data/language/en_us/word.json +++ b/data/language/en_us/word.json @@ -11,7 +11,7 @@ "Word.1005.2": "Continuously take Ignis DMG", "Word.1006.1": "Resilience Break", "Word.1006.2": "When Resilience decreases to 0, Superarmor effect is removed", - "Word.1007.1": "Frigid", + "Word.1007.1": "Arctic", "Word.1007.2": "Reduce Aqua Res by 10", "Word.1008.1": "Bind", "Word.1008.2": "Unable to move but can cast skills", diff --git a/data/language/ja_jp/activitygoods.json b/data/language/ja_jp/activitygoods.json index 5e10a223..23e0f2a1 100644 --- a/data/language/ja_jp/activitygoods.json +++ b/data/language/ja_jp/activitygoods.json @@ -269,6 +269,52 @@ "ActivityGoods.100622.2": "すべての初級ロスレコ昇格素材の中から1つ選んで獲得できる。", "ActivityGoods.100623.1": "ドーラ", "ActivityGoods.100623.2": "基本的な通貨。様々な機能において使用できる。", + "ActivityGoods.100701.1": "雪解け告げる黎明", + "ActivityGoods.100701.2": "[雪解け告げる黎明]という名のロスレコ。", + "ActivityGoods.100702.1": "雪解け告げる黎明の調べ", + "ActivityGoods.100702.2": "特定のロスレコの突破に必要な素材", + "ActivityGoods.100703.1": "武器を握るは誰がために", + "ActivityGoods.100703.2": "名誉称号「武器を握るは誰がために」を解放する。", + "ActivityGoods.100704.1": "激怒美人", + "ActivityGoods.100704.2": "一部の巡遊者のスキルを、レベル7~10に強化できる。", + "ActivityGoods.100705.1": "青空旅券", + "ActivityGoods.100705.2": "「巡遊者ピックアップガチャ」で使用できる。", + "ActivityGoods.100706.1": "オアシス旅券", + "ActivityGoods.100706.2": "「常設巡遊者ガチャ」で使用できる。", + "ActivityGoods.100707.1": "徽章研磨剤", + "ActivityGoods.100707.2": "徽章効果の再抽選を行う際、特定の効果をロックできる特殊な素材。", + "ActivityGoods.100708.1": "赤翼の着火装置", + "ActivityGoods.100708.2": "ギフトとして使用すると、巡遊者の信頼が500アップする。", + "ActivityGoods.100709.1": "納涼製造機", + "ActivityGoods.100709.2": "ギフトとして使用すると、巡遊者の信頼が500アップする。", + "ActivityGoods.100710.1": "ふわ雪かき氷機", + "ActivityGoods.100710.2": "ギフトとして使用すると、巡遊者の信頼が500アップする。", + "ActivityGoods.100711.1": "カーテンコールの礼帽", + "ActivityGoods.100711.2": "巡遊者の昇格に使う上級素材。", + "ActivityGoods.100712.1": "音楽カセット・上級", + "ActivityGoods.100712.2": "巡遊者のスキル強化に使える上級素材。", + "ActivityGoods.100713.1": "狂乱の精魂", + "ActivityGoods.100713.2": "ロスレコの昇格に使う上級素材。", + "ActivityGoods.100714.1": "超高速塔頂チケット", + "ActivityGoods.100714.2": "星ノ塔を素早くクリアするチケット。", + "ActivityGoods.100715.1": "巡遊者上級ガイド", + "ActivityGoods.100715.2": "巡遊者レベルアップ用の経験値を超大量に入手できる。", + "ActivityGoods.100716.1": "星空のレコード", + "ActivityGoods.100716.2": "ロスレコレベルアップ用の経験値を超大量に入手できる。", + "ActivityGoods.100717.1": "道化のフェルトハット", + "ActivityGoods.100717.2": "巡遊者の昇格に使う中級素材。", + "ActivityGoods.100718.1": "音楽カセット・中級", + "ActivityGoods.100718.2": "巡遊者のスキル強化に使える中級素材。", + "ActivityGoods.100719.1": "幻歩の遺魂", + "ActivityGoods.100719.2": "ロスレコの昇格に使う中級素材。", + "ActivityGoods.100720.1": "新米巡遊者昇格箱", + "ActivityGoods.100720.2": "すべての初級巡遊者昇格素材の中から1つ選んで獲得できる。", + "ActivityGoods.100721.1": "新米スキルカセット箱", + "ActivityGoods.100721.2": "すべての初級スキルカセットの中から1つ選んで獲得できる。", + "ActivityGoods.100722.1": "新米ロスレコ昇格箱", + "ActivityGoods.100722.2": "すべての初級ロスレコ昇格素材の中から1つ選んで獲得できる。", + "ActivityGoods.100723.1": "ドーラ", + "ActivityGoods.100723.2": "基本的な通貨。様々な機能において使用できる。", "ActivityGoods.300101.1": "高級ギフト抽選箱", "ActivityGoods.300101.2": "ランダムで高級ギフト1個を獲得する", "ActivityGoods.300102.1": "超高速塔頂チケット", diff --git a/data/language/ja_jp/activitygroup.json b/data/language/ja_jp/activitygroup.json index 9b8ed5b1..a6eff091 100644 --- a/data/language/ja_jp/activitygroup.json +++ b/data/language/ja_jp/activitygroup.json @@ -4,6 +4,7 @@ "ActivityGroup.10102.1": "【イベント説明】\n「夢の先へ」\nメインストーリー新章記念イベントが開催中です。\n開催期間中は、イベント限定のステージやミニゲーム「ラッキーシャベル」をお楽しみいただけます!\nイベント内の任務をクリアし、さまざまな報酬と\n交換できる「栄養満点おにぎり」を獲得しましょう。", "ActivityGroup.10103.1": "【イベント説明】\n「黎明告げる凱旋歌」\nメインストーリー新章記念イベントが開催中です。\n開催期間中は、イベント限定のステージやミニゲーム「ラッキーシャベル」をお楽しみいただけます!\nイベント内の任務をクリアし、さまざまな報酬と\n交換できる「領収の証」を獲得しましょう。", "ActivityGroup.10104.1": "【イベント説明】\n「爆ぜる火花は春へのしるべ」\n\n開催期間中は、イベント限定のステージやミニゲーム「クッキーラボ」をお楽しみいただけます!\nイベント内の任務をクリアし、さまざまな報酬と\n交換できる「タンフールー」を獲得しましょう。", + "ActivityGroup.10105.1": "【イベント説明】\n「武器を握るは誰がために」\n\n開催期間中は、イベント限定のステージやミニゲーム「フライングシャロ」をお楽しみいただけます!\nイベント内の任務をクリアし、さまざまな報酬と\n交換できる「非常用缶詰」を獲得しましょう。", "ActivityGroup.20101.1": "【イベント説明】\n「煌めく使者と聖夜の精霊」\n開催期間中は、イベント限定のステージやミニゲーム「クッキーラボ」をお楽しみいただけます!\nイベント内の任務をクリアし、さまざまな報酬と\n交換できる「ジンジャーマン」を獲得しましょう。", "ActivityGroup.30101.1": "【イベント期間】\u000b2026/02/17 13:00~2026/02/24 11:59:59 \u000b\u000b【参加条件】\u000b権限レベル5以上\n\n【イベント説明】\n「ブロックくずし」\nイベント内の任務をクリアし、さまざまな報酬と\n交換できる「連合理事会トークン」を獲得しましょう。" } \ No newline at end of file diff --git a/data/language/ja_jp/activitylevelslevel.json b/data/language/ja_jp/activitylevelslevel.json index 6e7556a4..0741551b 100644 --- a/data/language/ja_jp/activitylevelslevel.json +++ b/data/language/ja_jp/activitylevelslevel.json @@ -359,6 +359,106 @@ "ActivityLevelsLevel.1040304.3": "150秒以内にクリアする", "ActivityLevelsLevel.1040304.4": "残り時間30秒以上でクリアする", "ActivityLevelsLevel.1040304.5": "残り時間60秒以上でクリアする", + "ActivityLevelsLevel.1050101.1": "棄てられた街Ⅰ", + "ActivityLevelsLevel.1050101.2": "棄てられた北の地で、ひとつの陰謀が幕を開ける。\r\n過去から吹く風に足を取られぬよう、くれぐれも注意しろ。", + "ActivityLevelsLevel.1050101.3": "120秒以内にクリアする", + "ActivityLevelsLevel.1050101.4": "残り時間20秒以上でクリアする", + "ActivityLevelsLevel.1050101.5": "残り時間30秒以上でクリアする", + "ActivityLevelsLevel.1050102.1": "棄てられた街Ⅱ", + "ActivityLevelsLevel.1050102.2": "棄てられた北の地で、ひとつの陰謀が幕を開ける。\r\n過去から吹く風に足を取られぬよう、くれぐれも注意しろ。", + "ActivityLevelsLevel.1050102.3": "120秒以内にクリアする", + "ActivityLevelsLevel.1050102.4": "残り時間20秒以上でクリアする", + "ActivityLevelsLevel.1050102.5": "残り時間30秒以上でクリアする", + "ActivityLevelsLevel.1050103.1": "棄てられた街Ⅲ", + "ActivityLevelsLevel.1050103.2": "棄てられた北の地で、ひとつの陰謀が幕を開ける。\r\n過去から吹く風に足を取られぬよう、くれぐれも注意しろ。", + "ActivityLevelsLevel.1050103.3": "120秒以内にクリアする", + "ActivityLevelsLevel.1050103.4": "残り時間20秒以上でクリアする", + "ActivityLevelsLevel.1050103.5": "残り時間30秒以上でクリアする", + "ActivityLevelsLevel.1050104.1": "百戦錬磨の剣Ⅰ", + "ActivityLevelsLevel.1050104.2": "鋭い刃と炎が斬り結び、\r\n迸る破壊衝動が、降りしきる雪をも蒸発させてしまうだろう。", + "ActivityLevelsLevel.1050104.3": "120秒以内にクリアする", + "ActivityLevelsLevel.1050104.4": "残り時間20秒以上でクリアする", + "ActivityLevelsLevel.1050104.5": "残り時間30秒以上でクリアする", + "ActivityLevelsLevel.1050105.1": "百戦錬磨の剣Ⅱ", + "ActivityLevelsLevel.1050105.2": "鋭い刃と炎が斬り結び、\r\n迸る破壊衝動が、降りしきる雪をも蒸発させてしまうだろう。", + "ActivityLevelsLevel.1050105.3": "120秒以内にクリアする", + "ActivityLevelsLevel.1050105.4": "残り時間20秒以上でクリアする", + "ActivityLevelsLevel.1050105.5": "残り時間30秒以上でクリアする", + "ActivityLevelsLevel.1050106.1": "捧ぐ命Ⅰ", + "ActivityLevelsLevel.1050106.2": "限界を超え、本能に任せた鎌と刃が振るわれる。\r\n重なったふたつの呼吸が命の禁域を織り上げる。", + "ActivityLevelsLevel.1050106.3": "120秒以内にクリアする", + "ActivityLevelsLevel.1050106.4": "残り時間20秒以上でクリアする", + "ActivityLevelsLevel.1050106.5": "残り時間30秒以上でクリアする", + "ActivityLevelsLevel.1050107.1": "剣獄Ⅰ", + "ActivityLevelsLevel.1050107.2": "響き渡ったその音は――\r\n戦鼓の音か、あるいは天から響いた喇叭の音か。\r\n総べられた力が、剣の地獄という名にふさわしい光景を作り出そうとしている。", + "ActivityLevelsLevel.1050107.3": "120秒以内にクリアする", + "ActivityLevelsLevel.1050107.4": "残り時間20秒以上でクリアする", + "ActivityLevelsLevel.1050107.5": "残り時間30秒以上でクリアする", + "ActivityLevelsLevel.1050108.1": "天より出し紅き騎士Ⅰ", + "ActivityLevelsLevel.1050108.2": "「見よ、紅き馬にまたがる騎士が星ノ塔の頂より来たる。\r\nその手に携えし戦の権能は、世の平穏を奪い去らん……」", + "ActivityLevelsLevel.1050108.3": "150秒以内にクリアする", + "ActivityLevelsLevel.1050108.4": "残り時間30秒以上でクリアする", + "ActivityLevelsLevel.1050108.5": "残り時間60秒以上でクリアする", + "ActivityLevelsLevel.1050201.1": "棄てられた街Ⅳ", + "ActivityLevelsLevel.1050201.2": "棄てられた北の地で、ひとつの陰謀が幕を開ける。\r\n過去から吹く風に足を取られぬよう、くれぐれも注意しろ。", + "ActivityLevelsLevel.1050201.3": "120秒以内にクリアする", + "ActivityLevelsLevel.1050201.4": "残り時間20秒以上でクリアする", + "ActivityLevelsLevel.1050201.5": "残り時間30秒以上でクリアする", + "ActivityLevelsLevel.1050202.1": "棄てられた街Ⅴ", + "ActivityLevelsLevel.1050202.2": "棄てられた北の地で、ひとつの陰謀が幕を開ける。\r\n過去から吹く風に足を取られぬよう、くれぐれも注意しろ。", + "ActivityLevelsLevel.1050202.3": "120秒以内にクリアする", + "ActivityLevelsLevel.1050202.4": "残り時間20秒以上でクリアする", + "ActivityLevelsLevel.1050202.5": "残り時間30秒以上でクリアする", + "ActivityLevelsLevel.1050203.1": "棄てられた街Ⅵ", + "ActivityLevelsLevel.1050203.2": "棄てられた北の地で、ひとつの陰謀が幕を開ける。\r\n過去から吹く風に足を取られぬよう、くれぐれも注意しろ。", + "ActivityLevelsLevel.1050203.3": "120秒以内にクリアする", + "ActivityLevelsLevel.1050203.4": "残り時間20秒以上でクリアする", + "ActivityLevelsLevel.1050203.5": "残り時間30秒以上でクリアする", + "ActivityLevelsLevel.1050204.1": "百戦錬磨の剣Ⅲ", + "ActivityLevelsLevel.1050204.2": "鋭い刃と炎が斬り結び、\r\n迸る破壊衝動が、降りしきる雪をも蒸発させてしまうだろう。", + "ActivityLevelsLevel.1050204.3": "120秒以内にクリアする", + "ActivityLevelsLevel.1050204.4": "残り時間20秒以上でクリアする", + "ActivityLevelsLevel.1050204.5": "残り時間30秒以上でクリアする", + "ActivityLevelsLevel.1050205.1": "捧ぐ命Ⅱ", + "ActivityLevelsLevel.1050205.2": "限界を超え、本能に任せた鎌と刃が振るわれる。\r\n重なったふたつの呼吸が命の禁域を織り上げる。", + "ActivityLevelsLevel.1050205.3": "120秒以内にクリアする", + "ActivityLevelsLevel.1050205.4": "残り時間20秒以上でクリアする", + "ActivityLevelsLevel.1050205.5": "残り時間30秒以上でクリアする", + "ActivityLevelsLevel.1050206.1": "百戦錬磨の剣Ⅳ", + "ActivityLevelsLevel.1050206.2": "鋭い刃と炎が斬り結び、\r\n迸る破壊衝動が、降りしきる雪をも蒸発させてしまうだろう。", + "ActivityLevelsLevel.1050206.3": "120秒以内にクリアする", + "ActivityLevelsLevel.1050206.4": "残り時間20秒以上でクリアする", + "ActivityLevelsLevel.1050206.5": "残り時間30秒以上でクリアする", + "ActivityLevelsLevel.1050207.1": "剣獄Ⅱ", + "ActivityLevelsLevel.1050207.2": "響き渡ったその音は――\r\n戦鼓の音か、あるいは天から響いた喇叭の音か。\r\n総べられた力が、剣の地獄という名にふさわしい光景を作り出そうとしている。", + "ActivityLevelsLevel.1050207.3": "120秒以内にクリアする", + "ActivityLevelsLevel.1050207.4": "残り時間20秒以上でクリアする", + "ActivityLevelsLevel.1050207.5": "残り時間30秒以上でクリアする", + "ActivityLevelsLevel.1050208.1": "天より出し紅き騎士Ⅱ", + "ActivityLevelsLevel.1050208.2": "「見よ、紅き馬にまたがる騎士が星ノ塔の頂より来たる。\r\nその手に携えし戦の権能は、世の平穏を奪い去らん……」", + "ActivityLevelsLevel.1050208.3": "150秒以内にクリアする", + "ActivityLevelsLevel.1050208.4": "残り時間30秒以上でクリアする", + "ActivityLevelsLevel.1050208.5": "残り時間60秒以上でクリアする", + "ActivityLevelsLevel.1050301.1": "捧ぐ命Ⅲ", + "ActivityLevelsLevel.1050301.2": "限界を超え、本能に任せた鎌と刃が振るわれる。\r\n重なったふたつの呼吸が命の禁域を織り上げる。", + "ActivityLevelsLevel.1050301.3": "120秒以内にクリアする", + "ActivityLevelsLevel.1050301.4": "残り時間20秒以上でクリアする", + "ActivityLevelsLevel.1050301.5": "残り時間30秒以上でクリアする", + "ActivityLevelsLevel.1050302.1": "百戦錬磨の剣Ⅴ", + "ActivityLevelsLevel.1050302.2": "鋭い刃と炎が斬り結び、\r\n迸る破壊衝動が、降りしきる雪をも蒸発させてしまうだろう。", + "ActivityLevelsLevel.1050302.3": "120秒以内にクリアする", + "ActivityLevelsLevel.1050302.4": "残り時間20秒以上でクリアする", + "ActivityLevelsLevel.1050302.5": "残り時間30秒以上でクリアする", + "ActivityLevelsLevel.1050303.1": "剣獄Ⅲ", + "ActivityLevelsLevel.1050303.2": "響き渡ったその音は――\r\n戦鼓の音か、あるいは天から響いた喇叭の音か。\r\n総べられた力が、剣の地獄という名にふさわしい光景を作り出そうとしている。", + "ActivityLevelsLevel.1050303.3": "120秒以内にクリアする", + "ActivityLevelsLevel.1050303.4": "残り時間20秒以上でクリアする", + "ActivityLevelsLevel.1050303.5": "残り時間30秒以上でクリアする", + "ActivityLevelsLevel.1050304.1": "天より出し紅き騎士Ⅲ", + "ActivityLevelsLevel.1050304.2": "「見よ、紅き馬にまたがる騎士が星ノ塔の頂より来たる。\r\nその手に携えし戦の権能は、世の平穏を奪い去らん……」", + "ActivityLevelsLevel.1050304.3": "150秒以内にクリアする", + "ActivityLevelsLevel.1050304.4": "残り時間30秒以上でクリアする", + "ActivityLevelsLevel.1050304.5": "残り時間60秒以上でクリアする", "ActivityLevelsLevel.2010101.1": "クリスマスの冒険Ⅰ", "ActivityLevelsLevel.2010101.2": "クリスマスの街なかで、浮かれた魔物が暴れている!\nプレゼント配達を邪魔される前にやっつけよう!", "ActivityLevelsLevel.2010101.3": "120秒以内にクリアする", diff --git a/data/language/ja_jp/activitypenguincardlevel.json b/data/language/ja_jp/activitypenguincardlevel.json new file mode 100644 index 00000000..acba0e30 --- /dev/null +++ b/data/language/ja_jp/activitypenguincardlevel.json @@ -0,0 +1,7 @@ +{ + "ActivityPenguinCardLevel.1011.1": "始まりの鏡", + "ActivityPenguinCardLevel.1012.1": "炎を宿す鏡", + "ActivityPenguinCardLevel.1013.1": "水を宿す鏡", + "ActivityPenguinCardLevel.1014.1": "風を宿す鏡", + "ActivityPenguinCardLevel.1015.1": "終焉の鏡" +} \ No newline at end of file diff --git a/data/language/ja_jp/activitypenguincardquest.json b/data/language/ja_jp/activitypenguincardquest.json new file mode 100644 index 00000000..b5aeb3ad --- /dev/null +++ b/data/language/ja_jp/activitypenguincardquest.json @@ -0,0 +1,20 @@ +{ + "ActivityPenguinCardQuest.101001.1": "始まりの鏡をクリアする", + "ActivityPenguinCardQuest.101002.1": "炎を宿す鏡をクリアする", + "ActivityPenguinCardQuest.101003.1": "炎を宿す鏡を★3でクリアする", + "ActivityPenguinCardQuest.101004.1": "水を宿す鏡", + "ActivityPenguinCardQuest.101005.1": "水を宿す鏡を★3でクリアする", + "ActivityPenguinCardQuest.101006.1": "風を宿す鏡", + "ActivityPenguinCardQuest.101007.1": "風を宿す鏡を★3でクリアする", + "ActivityPenguinCardQuest.101008.1": "終焉の鏡をクリアする", + "ActivityPenguinCardQuest.201001.1": "ステージ1回で累計スコアを100,000以上獲得する", + "ActivityPenguinCardQuest.201002.1": "ステージ1回で累計スコアを200,000以上獲得する", + "ActivityPenguinCardQuest.201003.1": "ステージ1回で累計スコアを300,000以上獲得する", + "ActivityPenguinCardQuest.201004.1": "ステージ1回で累計スコアを400,000以上獲得する", + "ActivityPenguinCardQuest.201005.1": "ステージ1回で累計スコアを500,000以上獲得する", + "ActivityPenguinCardQuest.201006.1": "ステージ1回で累計スコアを600,000以上獲得する", + "ActivityPenguinCardQuest.201007.1": "ステージ1回で累計スコアを700,000以上獲得する", + "ActivityPenguinCardQuest.201008.1": "ステージ1回で累計スコアを800,000以上獲得する", + "ActivityPenguinCardQuest.201009.1": "ステージ1回で累計スコアを900,000以上獲得する", + "ActivityPenguinCardQuest.201010.1": "ステージ1回で累計スコアを1,000,000以上獲得する" +} \ No newline at end of file diff --git a/data/language/ja_jp/activitypenguincardquestgroup.json b/data/language/ja_jp/activitypenguincardquestgroup.json new file mode 100644 index 00000000..8c78682e --- /dev/null +++ b/data/language/ja_jp/activitypenguincardquestgroup.json @@ -0,0 +1,4 @@ +{ + "ActivityPenguinCardQuestGroup.101.1": "挑戦任務", + "ActivityPenguinCardQuestGroup.102.1": "スコア達成" +} \ No newline at end of file diff --git a/data/language/ja_jp/activityshop.json b/data/language/ja_jp/activityshop.json index ac89ebc4..a2415946 100644 --- a/data/language/ja_jp/activityshop.json +++ b/data/language/ja_jp/activityshop.json @@ -5,5 +5,6 @@ "ActivityShop.1004.1": "*****", "ActivityShop.1005.1": "*****", "ActivityShop.1006.1": "*****", + "ActivityShop.1007.1": "*****", "ActivityShop.3001.1": "*****" } \ No newline at end of file diff --git a/data/language/ja_jp/activitystory.json b/data/language/ja_jp/activitystory.json index edbb6909..2a6973ff 100644 --- a/data/language/ja_jp/activitystory.json +++ b/data/language/ja_jp/activitystory.json @@ -32,6 +32,42 @@ "ActivityStory.101040211.1": "新春おめでとう", "ActivityStory.101040211.2": "クルニスの緊急救護プランにより、元気を取り戻した来福。そんな来福が塔に残されても寂しがらないよう、花火で一足早い年越しムードを楽しむと、魔王一行は星ノ塔をあとにするのだった。", "ActivityStory.101040211.4": "09", + "ActivityStory.101050201.1": "ノースハイムへ", + "ActivityStory.101050201.2": "走る馬車の中で目を覚ました魔王は、星輝会の研究員エイダに依頼され、黎明団の一員であるレイスとともに星ノ塔の光を失い、廃墟となった都市ノースハイムへ調査に向かっていたことを思い出す。", + "ActivityStory.101050201.4": "01", + "ActivityStory.101050202.1": "北の地の洗礼", + "ActivityStory.101050202.2": "ノースハイムへと向かう道中、穏やかな空気は御者の悲鳴により一変する。本来は星ノ塔の内部にいるはずの星骸が荒野に溢れ出しており、魔王の乗る馬車を襲撃してきたのだった。", + "ActivityStory.101050202.4": "BT", + "ActivityStory.101050203.1": "キャンプ地", + "ActivityStory.101050203.2": "星輝会の研究員エイダに依頼され、黎明団の一員であるレイスとともに星ノ塔の光を失い廃墟となった都市――ノースハイムへやってきた魔王は、道中で星骸に襲われ、対処を迫られる。", + "ActivityStory.101050203.4": "02", + "ActivityStory.101050204.1": "故郷の記憶", + "ActivityStory.101050204.2": "星骸を無事に撃退し、ノースハイムのキャンプ地へと到着した魔王は、調査隊員たちと顔合わせを終え部屋で休むことになった。ひとりで寝るつもりがなぜかレイスが一緒に寝ようとしてきて、魔王はひどく困惑する。", + "ActivityStory.101050204.4": "03", + "ActivityStory.101050205.1": "古の秘密", + "ActivityStory.101050205.2": "ぼんやり灯る街灯の下、レイスがノースハイムの出身であると聞かされた魔王は、ノースハイムを襲った悲劇とレイスが故郷に抱く想いについて知る。その後一緒の部屋で眠ることになるのだが、魔王はレイスの独特な寝相に翻弄されてしまう。", + "ActivityStory.101050205.4": "04", + "ActivityStory.101050206.1": "夜明け前", + "ActivityStory.101050206.2": "魔王とレイスが調査先で見つけた謎の古い武器と壁画を調べている最中、何者かに操られている様子の剣のお姉さんがやってきて、ふたりに攻撃を仕掛けてくる。剣のお姉さんを無力化したふたりは、キャンプ地へと帰還する。", + "ActivityStory.101050206.4": "05", + "ActivityStory.101050207.1": "裏切り", + "ActivityStory.101050207.2": "何者かに操られた斧のお兄さんに襲われたエイダを助けた魔王とレイス。そして、エイダの口から星ノ塔へ向かった永夜の目撃情報が語られる。一行はその情報をもとに星ノ塔へと向かうのだった。", + "ActivityStory.101050207.4": "06", + "ActivityStory.101050208.1": "尊者", + "ActivityStory.101050208.2": "レイスはエイダの攻撃に抗うも、彼女が持つ強力な力に押され、さらにはあらかじめ魔王に仕込まれていた謎の術式により、意識不明の状態に陥ってしまう。", + "ActivityStory.101050208.4": "07", + "ActivityStory.101050209.1": "破暁の引き金", + "ActivityStory.101050209.2": "エイダの術式により意識不明になったレイスをエイダから必死にかばい続ける魔王。エイダの猛攻を受けながら、レイスが目覚めることを信じ、彼女に対して懸命に呼びかける。", + "ActivityStory.101050209.4": "08", + "ActivityStory.101050210.1": "覚悟の一撃", + "ActivityStory.101050210.2": "エイダの術中にはまり、アイエンハイルへと飛ばされてしまったレイス。しかしその力を示したことで、魔王たちのもとへと無事に戻ってきた。すると意地でもレイスを葬ろうと企むエイダは、強力な星骸を召喚したのだった。", + "ActivityStory.101050210.4": "BT", + "ActivityStory.101050211.1": "強さとは", + "ActivityStory.101050211.2": "魔王が必死に時間を稼いだことで、幻境の世界で古代の魂たちを打ち破り、目を覚ますことができたレイスは魔王とともに、戦争の尊者を蘇らせようとするエイダに立ち向かう。", + "ActivityStory.101050211.4": "09", + "ActivityStory.101050212.1": "風雪との別れ", + "ActivityStory.101050212.2": "見事エイダの目論見を打ち砕いた魔王とレイスだが、星ノ塔の崩壊に巻き込まれてしまう。一巻の終わりと思われた瞬間、何故かエイダが身を挺してふたりの窮地を救う。エイダを星ノ塔に残し、ふたりは星ノ塔を脱出する。", + "ActivityStory.101050212.4": "10", "ActivityStory.201010201.1": "クリスマスの使者", "ActivityStory.201010201.2": "今年もまたクリスマスの時期がやってきた。恩恵意志では従業員が『クリスマスの使者』に扮し、子どもたちにプレゼントを配っている。そんな中、なにやら困った様子のラールに出くわすのだった。", "ActivityStory.201010201.4": "01", diff --git a/data/language/ja_jp/activitytask.json b/data/language/ja_jp/activitytask.json index cce36b4d..313fac71 100644 --- a/data/language/ja_jp/activitytask.json +++ b/data/language/ja_jp/activitytask.json @@ -246,6 +246,54 @@ "ActivityTask.104030410.2": "クッキーラボのチャレンジモードで累計20個のクッキーをボックスに入れる", "ActivityTask.104030411.2": "クッキーラボのチャレンジモードで累計5個のボックスを完成する", "ActivityTask.104030412.2": "クッキーラボのチャレンジモードで累計50個のクッキーをボックスに入れる", + "ActivityTask.105030101.2": "イベントストーリー\n「ノースハイムへ」を読む", + "ActivityTask.105030102.2": "イベントストーリー\n「故郷の記憶」を読む", + "ActivityTask.105030103.2": "イベントストーリー\n「裏切り」を読む", + "ActivityTask.105030104.2": "イベントストーリー\n「破暁の引き金」を読む", + "ActivityTask.105030105.2": "イベントストーリー\n「風雪との別れ」を読む", + "ActivityTask.105030106.2": "棄てられた街Ⅱを★3でクリアする", + "ActivityTask.105030107.2": "棄てられた街Ⅲを★3でクリアする", + "ActivityTask.105030108.2": "百戦錬磨の剣Ⅰを★3でクリアする", + "ActivityTask.105030109.2": "百戦錬磨の剣Ⅱを★3でクリアする", + "ActivityTask.105030110.2": "捧ぐ命Ⅰを★3でクリアする", + "ActivityTask.105030111.2": "剣獄Ⅰを★3でクリアする", + "ActivityTask.105030112.2": "天より出し紅き騎士Ⅰを★3でクリアする", + "ActivityTask.105030201.2": "バトルステージを5回クリア", + "ActivityTask.105030202.2": "バトルステージを10回クリア", + "ActivityTask.105030203.2": "バトルステージを15回クリア", + "ActivityTask.105030204.2": "バトルステージを20回クリア", + "ActivityTask.105030205.2": "バトルステージを30回クリア", + "ActivityTask.105030206.2": "バトルステージを40回クリア", + "ActivityTask.105030207.2": "バトルステージを50回クリア", + "ActivityTask.105030208.2": "バトルステージを60回クリア", + "ActivityTask.105030209.2": "バトルステージを70回クリア", + "ActivityTask.105030210.2": "バトルステージを80回クリア", + "ActivityTask.105030211.2": "バトルステージを90回クリア", + "ActivityTask.105030212.2": "バトルステージを100回クリア", + "ActivityTask.105030301.2": "棄てられた街Ⅳを★3でクリアする", + "ActivityTask.105030302.2": "棄てられた街Ⅴを★3でクリアする", + "ActivityTask.105030303.2": "棄てられた街Ⅵを★3でクリアする", + "ActivityTask.105030304.2": "百戦錬磨の剣Ⅲを★3でクリアする", + "ActivityTask.105030305.2": "捧ぐ命Ⅱを★3でクリアする", + "ActivityTask.105030306.2": "百戦錬磨の剣Ⅳを★3でクリアする", + "ActivityTask.105030307.2": "剣獄Ⅱを★3でクリアする", + "ActivityTask.105030308.2": "天より出し紅き騎士Ⅱを★3でクリアする", + "ActivityTask.105030309.2": "イベント期間中に非常用缶詰を40000個集める", + "ActivityTask.105030310.2": "イベント期間中に非常用缶詰を60000個集める", + "ActivityTask.105030311.2": "イベント期間中に非常用缶詰を80000個集める", + "ActivityTask.105030312.2": "イベント期間中に非常用缶詰を100000個集める", + "ActivityTask.105030401.2": "フライングシャロのシュート練習Ⅰでスコア400を獲得する", + "ActivityTask.105030402.2": "フライングシャロのシュート練習Ⅱでスコア400を獲得する", + "ActivityTask.105030403.2": "フライングシャロのシュート練習Ⅰでシャロを3匹カゴに入れる", + "ActivityTask.105030404.2": "フライングシャロのシュート練習Ⅱでシャロを3匹カゴに入れる", + "ActivityTask.105030405.2": "フライングシャロのスピードデリバリーⅠでシャロを5匹発射する", + "ActivityTask.105030406.2": "フライングシャロのスピードデリバリーⅡでシャロを5匹発射する", + "ActivityTask.105030407.2": "フライングシャロのブラインドスローⅠでシャロを2匹カゴに入れる", + "ActivityTask.105030408.2": "フライングシャロのブラインドスローⅡでシャロを5匹発射する", + "ActivityTask.105030409.2": "フライングシャロでアイテムを累計5回使用する", + "ActivityTask.105030410.2": "フライングシャロでアイテムを累計10回使用する", + "ActivityTask.105030411.2": "フライングシャロでシャロを累計10匹カゴに入れる", + "ActivityTask.105030412.2": "フライングシャロでシャロを累計15匹カゴに入れる", "ActivityTask.201010101.2": "イベントストーリー\n「手がかりを追って」を読む", "ActivityTask.201010102.2": "イベントストーリー\n「掴んだ真実」を読む", "ActivityTask.201010103.2": "イベントストーリー\n「優しい嘘」を読む", diff --git a/data/language/ja_jp/affinityquest.json b/data/language/ja_jp/affinityquest.json index 98a8ea97..3993ad26 100644 --- a/data/language/ja_jp/affinityquest.json +++ b/data/language/ja_jp/affinityquest.json @@ -224,15 +224,15 @@ "AffinityQuest.14207.1": "コゼットのすべてのスキルレベルを{1}以上にする", "AffinityQuest.14208.1": "コゼットを含む記録レベルが{2}以上の記録を{1}件保存する", "AffinityQuest.14209.1": "コゼットの素質を{1}種類収集する", - "AffinityQuest.14301.1": "???", - "AffinityQuest.14302.1": "???", - "AffinityQuest.14303.1": "???", - "AffinityQuest.14304.1": "???", - "AffinityQuest.14305.1": "???", - "AffinityQuest.14306.1": "???", - "AffinityQuest.14307.1": "???", - "AffinityQuest.14308.1": "???", - "AffinityQuest.14309.1": "???", + "AffinityQuest.14301.1": "レイスと星ノ塔を{1}回探索する", + "AffinityQuest.14302.1": "レイスと{1}回デートする", + "AffinityQuest.14303.1": "レイスをランク{1}にする", + "AffinityQuest.14304.1": "レイスのスキルを{1}回レベルアップする", + "AffinityQuest.14305.1": "レイスを含む記録レベルが{2}以上の記録を{1}件保存する", + "AffinityQuest.14306.1": "レイスをランク{1}にする", + "AffinityQuest.14307.1": "レイスのすべてのスキルレベルを{1}以上にする", + "AffinityQuest.14308.1": "レイスを含む記録レベルが{2}以上の記録を{1}件保存する", + "AffinityQuest.14309.1": "レイスの素質を{1}種類収集する", "AffinityQuest.14401.1": "チトセと星ノ塔を{1}回探索する", "AffinityQuest.14402.1": "チトセと{1}回デートする", "AffinityQuest.14403.1": "チトセをランク{1}にする", diff --git a/data/language/ja_jp/boardnpc.json b/data/language/ja_jp/boardnpc.json index 126fa8ca..ca8685db 100644 --- a/data/language/ja_jp/boardnpc.json +++ b/data/language/ja_jp/boardnpc.json @@ -35,6 +35,8 @@ "BoardNPC.8133.2": "イベント交換所", "BoardNPC.8134.1": "フユカ", "BoardNPC.8134.2": "イベント交換所", + "BoardNPC.8143.1": "レイス", + "BoardNPC.8143.2": "イベント交換所", "BoardNPC.8158.1": "ラール(聖夜)", "BoardNPC.8158.2": "イベント交換所", "BoardNPC.8159.1": "クルニス(華服)", diff --git a/data/language/ja_jp/character.json b/data/language/ja_jp/character.json index 413ada20..386a8c52 100644 --- a/data/language/ja_jp/character.json +++ b/data/language/ja_jp/character.json @@ -29,7 +29,7 @@ "Character.140.1": "???", "Character.141.1": "チーシア", "Character.142.1": "コゼット", - "Character.143.1": "???", + "Character.143.1": "レイス", "Character.144.1": "チトセ", "Character.145.1": "???", "Character.147.1": "キャラメル", diff --git a/data/language/ja_jp/characterarchivebaseinfo.json b/data/language/ja_jp/characterarchivebaseinfo.json index 58eaa621..804e3c3b 100644 --- a/data/language/ja_jp/characterarchivebaseinfo.json +++ b/data/language/ja_jp/characterarchivebaseinfo.json @@ -402,22 +402,22 @@ "CharacterArchiveBaseInfo.14207.2": "スチールクロー", "CharacterArchiveBaseInfo.14208.1": "希望報酬", "CharacterArchiveBaseInfo.14208.2": "不明(おいしい飲み物が1本あれば良いらしい)", - "CharacterArchiveBaseInfo.14301.1": "???", - "CharacterArchiveBaseInfo.14301.2": "???", - "CharacterArchiveBaseInfo.14302.1": "???", - "CharacterArchiveBaseInfo.14302.2": "???", - "CharacterArchiveBaseInfo.14303.1": "???", - "CharacterArchiveBaseInfo.14303.2": "???", - "CharacterArchiveBaseInfo.14304.1": "???", - "CharacterArchiveBaseInfo.14304.2": "???", - "CharacterArchiveBaseInfo.14305.1": "???", - "CharacterArchiveBaseInfo.14305.2": "???", - "CharacterArchiveBaseInfo.14306.1": "???", - "CharacterArchiveBaseInfo.14306.2": "???", - "CharacterArchiveBaseInfo.14307.1": "???", - "CharacterArchiveBaseInfo.14307.2": "???", - "CharacterArchiveBaseInfo.14308.1": "???", - "CharacterArchiveBaseInfo.14308.2": "???", + "CharacterArchiveBaseInfo.14301.1": "名前", + "CharacterArchiveBaseInfo.14301.2": "レイス", + "CharacterArchiveBaseInfo.14302.1": "生年月日", + "CharacterArchiveBaseInfo.14302.2": "霜月24日", + "CharacterArchiveBaseInfo.14303.1": "所属", + "CharacterArchiveBaseInfo.14303.2": "黎明団", + "CharacterArchiveBaseInfo.14304.1": "特技", + "CharacterArchiveBaseInfo.14304.2": "武器レビュー、装備の改造", + "CharacterArchiveBaseInfo.14305.1": "住所", + "CharacterArchiveBaseInfo.14305.2": "秘密", + "CharacterArchiveBaseInfo.14306.1": "巡遊者歴", + "CharacterArchiveBaseInfo.14306.2": "非公開", + "CharacterArchiveBaseInfo.14307.1": "武器", + "CharacterArchiveBaseInfo.14307.2": "ゼロ式・改", + "CharacterArchiveBaseInfo.14308.1": "希望報酬", + "CharacterArchiveBaseInfo.14308.2": "原則として兼業不可", "CharacterArchiveBaseInfo.14401.1": "氏名", "CharacterArchiveBaseInfo.14401.2": "チトセ", "CharacterArchiveBaseInfo.14402.1": "生年月日", diff --git a/data/language/ja_jp/characterarchivecontent.json b/data/language/ja_jp/characterarchivecontent.json index f7da8b83..49d4677a 100644 --- a/data/language/ja_jp/characterarchivecontent.json +++ b/data/language/ja_jp/characterarchivecontent.json @@ -181,58 +181,58 @@ "CharacterArchiveContent.11312.2": "姉。それは最も近しい血縁者であり、妹にとって切っても切れない存在だ。\r\nシーミャオは幼いころから、そのことをよく理解していた。\r\n\r\n家族の関心はいつも姉に注がれていた。最初は、シーミャオ自身もそうだった。\r\n姉は彼女たち家族の誇りであり、学業における成績も、日ごろの立ち振る舞いも、彼女はまさに完ぺきと言える存在だった。すべての人が、シーミャオの姉を称賛していた。\r\nシーミャオ自身も例外ではなかった。\r\n姉は彼女の模範であり、憧れだった。\r\n彼女も、姉のように優秀な存在になりたいと願った。\r\n幼いシーミャオはいつもそうやって姉の後ろについて回り、自分の将来の目標を姉に伝えていた。\r\n\r\nしかし少しずつ、シーミャオはなにかが違うことに気がつき始めた。\r\n姉はいつも前を歩いている。その足取りは速く、あまりにも高いところへ登り続けている。姉を追いかけていたシーミャオは、ある日、どうやっても姉に追いつけないことに気づいてしまった。\r\n彼女がいくら優秀であっても、姉に勝ることはない。彼女がいくら努力しても、姉と比較されてしまえば取るに足らないものでしかない。\r\n1位を取るのは当たり前だ。姉も1位だったのだから、1位以外はみっともない足手まといでしかない。\r\n姉の背中を追いかけて辿り着いた道は、知らず知らずのうちに、どうあがいても越えられない高い壁に阻まれていた。\r\n姉はいつしか彼女のプレッシャーの原因となり、彼女には手が届かない、雲の上の存在となってしまった。\r\n\r\n姉は悪くない。シーミャオにだってそれは理解できた。\r\n彼女たちは変わらず仲のいい姉妹であり、なんでも話せる間柄だった。\r\nしかし、心のどこかで、トゲのような何かがチクチクと刺さるような感覚があった。学生時代、深夜になると、シーミャオは終わらない問題集と予習の繰り返しからふと顔をあげて、遠くの白い月を眺めては、いったい自分のどこが姉と違うのかと考えた。\r\n\r\n「それは、君たち姉妹を比べる人が問題なんだろう?」\r\nある日の午後、「魔王」と呼ばれている人物が、まるで理解できないと言いたげな顔でシーミャオを見つめていた。\r\n「君は君で、お姉さんはお姉さん。 ふたりは違う人間なんだし。それに、君だってこんなに優秀なのに」\r\n\r\nそうか、そうだったのか。\r\n血が繋がっているふたりは、確かに似ている。だが、まったく違う存在だ。\r\n姉は姉。そうであれば、シーミャオも、シーミャオでしかないはず。\r\nシーミャオの心を覆っていた霧が晴れ、最高に気持ちの良い一日となった。", "CharacterArchiveContent.11313.1": "武器逸話:シーミャオ妙妙剣", "CharacterArchiveContent.11313.2": "どうして収納箱にそんな名前を?\r\nこれで103度目になるこの質問をされた時、シーミャオには落ち着いて説明する辛抱強さが残っていなかった。\r\nどうして、『シーミャオ妙妙剣』なのか?\r\nこの収納箱を手に入れた時のことは、いま思い返しても奇妙な体験だった。\r\n\r\nすべては、街でとある変な女性に出会ったことから始まった。彼女は背が高く、いつも工具箱を背負っており、街中をぶらぶらとうろついては、何かを作っている人だった。\r\nシーミャオは過去の見回り任務の時に、彼女を2度見かけたことがあった。1度目の時は、神器ショップの入り口で、変形するナイフについて店長に尋ねていた。2度目の時は、飲食店の前に座り込み、甘じょっぱい肉まんが欲しいと、店主に駄々をこねていた。\r\n彼女は声が大きく、通りの反対側にいても、はっきりとその声が聞こえるほどだった。\r\n\r\nそして、3度目のある日。シーミャオは思ってもみなかった出来事に遭遇した。\r\nその人はサングラスを掛け、橋の下であぐらをかいて座っていた。はたから見れば、修行に集中しているようにも見えた。彼女の姿に気づいたシーミャオが、気になってちらりと視線を送ったその時、突然、その人物はサングラスを外しながら跳び上がり、大股で近づいてきた。\r\n「見つけた!ずっと探してたんじゃ!」\r\n「え……私をですか?」\r\nシーミャオがあっけにとられている間に、彼女はカバンの中から布に包まれた細長い何かを取り出し、それをシーミャオに押しつけた。そうしてから、まるで思い出したかのように、「そういえば、名は?」と聞いてきた。\r\n「し、シーミャオ……です」\r\n「そうかそうか!じゃあ、こいつの名は……『シーミャオ妙妙剣』じゃな!」\r\nシーミャオが返事をする隙も与えず、彼女はテキパキと布包みを解いた。それは彼女が作った収納アイテムであり、八卦占いによると、この町を出て行く前に、縁ある人物へプレゼントしなければならないものなのだという。\r\n「安心せい。こいつを持ってれば、良いことが起きる!」\r\nその時になってようやく、シーミャオは目の前の女性の姿をしっかりと見ることができた。背が高く、綺麗な容姿をした女性だった。\r\n彼女は一通り説明を終えると、荷物を持ってすぐに行ってしまった。その場に残ったシーミャオは、剣の形をした収納箱を抱えたまま立ち尽くしていた。我に返ったとき、不思議な女性の姿はどこにもなかった。\r\n\r\nこの正体不明の箱は本当になんの用途もないのだろうか?\r\n1か月後、シーミャオのオフィスに丸々と太った害虫が出現した。取り乱した彼女は、訳も分からず収納箱に手を伸ばし、そのまま投げつけた。すると、不思議なことに、その箱は寸分たがわず害虫に命中したのであった。その瞬間、シーミャオはあの日の言葉を思い出した。\r\n『シーミャオ妙妙剣』を持っていれば、きっと良いことが起こる。", - "CharacterArchiveContent.11401.1": "基本情報", - "CharacterArchiveContent.11401.2": "乞うご期待", - "CharacterArchiveContent.11402.1": "巡遊者になった理由", - "CharacterArchiveContent.11402.2": "乞うご期待", - "CharacterArchiveContent.11403.1": "履歴書からの抜粋(1)", - "CharacterArchiveContent.11403.2": "乞うご期待", - "CharacterArchiveContent.11404.1": "履歴書からの抜粋(2)", - "CharacterArchiveContent.11404.2": "乞うご期待", - "CharacterArchiveContent.11405.1": "履歴書からの抜粋(3)", - "CharacterArchiveContent.11405.2": "乞うご期待", - "CharacterArchiveContent.11406.1": "履歴書からの抜粋(4)", - "CharacterArchiveContent.11406.2": "乞うご期待", - "CharacterArchiveContent.11407.1": "履歴書からの抜粋(5)", - "CharacterArchiveContent.11407.2": "乞うご期待", - "CharacterArchiveContent.11408.1": "同業者の評価", - "CharacterArchiveContent.11408.2": "乞うご期待", - "CharacterArchiveContent.11409.1": "地理協会の評価", - "CharacterArchiveContent.11409.2": "乞うご期待", - "CharacterArchiveContent.11410.1": "備考欄", - "CharacterArchiveContent.11410.2": "乞うご期待", - "CharacterArchiveContent.11411.1": "頑張って!射撃上手な傭兵お姉さん!", - "CharacterArchiveContent.11411.2": "乞うご期待", - "CharacterArchiveContent.11412.1": "ありがとう!射撃上手な傭兵お姉さん!", - "CharacterArchiveContent.11412.2": "乞うご期待", - "CharacterArchiveContent.11413.1": "武器逸話:じゃらし-魔導断片改", - "CharacterArchiveContent.11413.2": "乞うご期待", - "CharacterArchiveContent.11501.1": "基本情報", - "CharacterArchiveContent.11501.2": "乞うご期待", - "CharacterArchiveContent.11502.1": "巡遊者になった理由", - "CharacterArchiveContent.11502.2": "乞うご期待", - "CharacterArchiveContent.11503.1": "履歴書からの抜粋(1)", - "CharacterArchiveContent.11503.2": "乞うご期待", - "CharacterArchiveContent.11504.1": "履歴書からの抜粋(2)", - "CharacterArchiveContent.11504.2": "乞うご期待", - "CharacterArchiveContent.11505.1": "履歴書からの抜粋(3)", - "CharacterArchiveContent.11505.2": "乞うご期待", - "CharacterArchiveContent.11506.1": "履歴書からの抜粋(4)", - "CharacterArchiveContent.11506.2": "乞うご期待", - "CharacterArchiveContent.11507.1": "履歴書からの抜粋(5)", - "CharacterArchiveContent.11507.2": "乞うご期待", - "CharacterArchiveContent.11508.1": "同業者の評価", - "CharacterArchiveContent.11508.2": "乞うご期待", - "CharacterArchiveContent.11509.1": "地理協会の評価", - "CharacterArchiveContent.11509.2": "乞うご期待", - "CharacterArchiveContent.11510.1": "備考欄", - "CharacterArchiveContent.11510.2": "乞うご期待", - "CharacterArchiveContent.11511.1": "恐怖の人型兵器", - "CharacterArchiveContent.11511.2": "乞うご期待", - "CharacterArchiveContent.11512.1": "喧騒の中の邂逅", - "CharacterArchiveContent.11512.2": "乞うご期待", - "CharacterArchiveContent.11513.1": "武器逸話:雪崩", - "CharacterArchiveContent.11513.2": "乞うご期待", + "CharacterArchiveContent.11401.1": "???", + "CharacterArchiveContent.11401.2": "???", + "CharacterArchiveContent.11402.1": "???", + "CharacterArchiveContent.11402.2": "???", + "CharacterArchiveContent.11403.1": "???", + "CharacterArchiveContent.11403.2": "???", + "CharacterArchiveContent.11404.1": "???", + "CharacterArchiveContent.11404.2": "???", + "CharacterArchiveContent.11405.1": "???", + "CharacterArchiveContent.11405.2": "???", + "CharacterArchiveContent.11406.1": "???", + "CharacterArchiveContent.11406.2": "???", + "CharacterArchiveContent.11407.1": "???", + "CharacterArchiveContent.11407.2": "???", + "CharacterArchiveContent.11408.1": "???", + "CharacterArchiveContent.11408.2": "???", + "CharacterArchiveContent.11409.1": "???", + "CharacterArchiveContent.11409.2": "???", + "CharacterArchiveContent.11410.1": "???", + "CharacterArchiveContent.11410.2": "???", + "CharacterArchiveContent.11411.1": "???", + "CharacterArchiveContent.11411.2": "???", + "CharacterArchiveContent.11412.1": "???", + "CharacterArchiveContent.11412.2": "???", + "CharacterArchiveContent.11413.1": "???", + "CharacterArchiveContent.11413.2": "???", + "CharacterArchiveContent.11501.1": "???", + "CharacterArchiveContent.11501.2": "???", + "CharacterArchiveContent.11502.1": "???", + "CharacterArchiveContent.11502.2": "???", + "CharacterArchiveContent.11503.1": "???", + "CharacterArchiveContent.11503.2": "???", + "CharacterArchiveContent.11504.1": "???", + "CharacterArchiveContent.11504.2": "???", + "CharacterArchiveContent.11505.1": "???", + "CharacterArchiveContent.11505.2": "???", + "CharacterArchiveContent.11506.1": "???", + "CharacterArchiveContent.11506.2": "???", + "CharacterArchiveContent.11507.1": "???", + "CharacterArchiveContent.11507.2": "???", + "CharacterArchiveContent.11508.1": "???", + "CharacterArchiveContent.11508.2": "???", + "CharacterArchiveContent.11509.1": "???", + "CharacterArchiveContent.11509.2": "???", + "CharacterArchiveContent.11510.1": "???", + "CharacterArchiveContent.11510.2": "???", + "CharacterArchiveContent.11511.1": "???", + "CharacterArchiveContent.11511.2": "???", + "CharacterArchiveContent.11512.1": "???", + "CharacterArchiveContent.11512.2": "???", + "CharacterArchiveContent.11513.1": "???", + "CharacterArchiveContent.11513.2": "???", "CharacterArchiveContent.11601.1": "基本情報", "CharacterArchiveContent.11601.2": "*****", "CharacterArchiveContent.11602.1": "巡遊者になった理由", @@ -465,32 +465,32 @@ "CharacterArchiveContent.12712.2": "愛するテレサへ\r\n\r\nこの手紙を書いたとき、窓越しにおまえの遠ざかっていく後ろ姿を眺めていた。\r\n\r\n今夜、おまえははじめて巡遊者として家を離れ、この都市から出て、荒野に入る。同僚たちは、私がおまえを追いかけて、こっそり守ってやればいいと言うが、人間が二本の足を持って生まれたのは、自分の足で歩くためだ。おまえが大切な一歩を踏み出す時、私は杖になどなりたくはない。そんなことをしても、おまえは喜ばないはずだ。\r\n\r\n配達は良い事だ。人と人の絆を守り、人の気持ちを大陸の反対側へ届けることもできる。おまえがこの道を選んだことを、とても誇りに思う。おまえが広い荒野に踏み入れ、未知の世界を探索する勇気を持ったことは、さらに誇らしい。\r\n\r\n私が教えた巡遊者としてのスキルは、荒野で危険を回避するのには充分だろう。だから、少しも心配していない。だが、おまえの成長に寄り添ってこられなかったことは、本当に申し訳なかったと思う。入学式や配達の仕事を始めた日など、おまえにとって大事な日に、ひとりの父親としてそばにいるべきだった。\r\n\r\n母さんにも、申し訳ないことをした。若いころは夢を追いかけるばかりで、自分を支えてくれる人たちを見ようとしなかった。彼女のしてくれたことの大きさも、愛という言葉の意味も、後になってようやく理解することができた。\r\n\r\n私の一生で最も価値があるのは、この美しい山を見つけ、小屋を建て、おまえを授かったことだ。\r\n\r\n私は年老いたが、残りの時間はおまえたちのために使うつもりだ。おまえのことが心配じゃないというのは、やはり嘘だ。だが、おまえはきっと志を同じくする仲間に出会えると信じている。仲間さえいれば、克服できない困難はない。\r\n\r\nそうだ、おまえがまだ小さかった頃よく遊びに行っていた、あの山の洞窟の下にある古代遺跡に、贈り物を隠しておいた。あそこにはトカゲが多いから、注意をそらすための餌をいくつか持っていくといい。\r\n\r\n愛を込めて――父より\r\n\r\nテレサは古い持ち物を整理しながら、自分がはじめて荒野の旅から帰ってきた時、父親が無理やり鞄に入れた地理の本を見つけた。暗記できるくらい読み込んだ本だったから、それから一度も開いたことがなかった。だからこの手紙は、二年もの間、本のページに挟まったままだった。\r\n\r\nなるほど、グラムを持ち帰ったあの夜、父親が恥ずかしそうな笑みを浮かべていたのは、そういうわけだったのか。\r\n\r\n手紙はやっぱり、ちゃんと相手に届けなくちゃ。テレサは改めてそう思った。", "CharacterArchiveContent.12713.1": "武器逸話:グラム", "CharacterArchiveContent.12713.2": "昔々、あるところに大剣を操り、魔物を殲滅する伝説の巡遊者がいたという。\r\nその巡遊者は多くの場所を巡り、大剣で荒野を切り開き、都市同士を道で繋いだそうだ。\r\nだが、彼女の名前は忘れ去られた。それが彼女の望みだった。\r\n道は歩くものであって、崇拝されるべきものではないからだ。\r\n\r\n「え、これだけ?」\r\n\r\n物語はあっけなく終わり、テレサは口をとがらせた。\r\nだが遺跡の折れた石板には、それ以上の文字は刻まれていない。\r\n\r\n「あなたの名前は、やっぱり分からないままかぁ~」\r\n\r\nテレサは考古学者でも、歴史愛好家でもない。ただ、この剣の名前が石板に書いてあるのではと期待しただけだ。彼女は遺跡に入り込んだ時、一本の折れた剣を見つけたのだ。\r\n\r\n「グルル――」\r\n\r\n頭上から、魔物の唸り声がした。\r\n巨大なトカゲが石板の上にしゃがみ、真っ赤な舌を出しながら、薄黄色の眼でじっとテレサを睨んでいたのだ。\r\n\r\n「これは、あなたのものじゃないでしょ。それにあなたの手じゃ、これは使えないよ」\r\n\r\nテレサは自分がうっかり「盗み」を働いたわけではないことを確認して、胸をなでおろした。\r\n\r\n「早いもの勝ちだよ。ウチが先に拾ったんだからね!……ちょっと、まだやる気? じゃあこっちも遠慮しないよ!」\r\n\r\nトカゲの爪と折れた剣がぶつかり、眩い火花が散った。\r\nやはり敵は、いつも寝床に使っている鉄くずを取り合うより、お腹を満たすほうが大事だと思っているようだ。\r\nだがケンカにおいて、腹を空かせた状態で、腹いっぱいの者には勝てないと相場が決まっている。\r\n幸いテレサはここに来る前に、母親の手料理を腹いっぱい食べて来たのだ。\r\n\r\nだから、この剣には新たな名前が付いた。\r\nテレサがこの冒険の戦利品――綺麗なウロコを持って遺跡を出て来たときには、彼女はもうその名前を決めていた。\r\n\r\n「デストロイヤー、ドラゴンスレイ……いや、『グラム』にしよう。響きがカッコイイし!」\r\n\r\nその後は、今日のことを母親にどう説明するかとか、森の中に魚の骨の記号を残すのを忘れたこととか、彼女の思考はあちこちへ飛んでいった。\r\n\r\n「あれ? ここってさっきも通った道じゃないっけ?まあいいや。まずはあの木に登って見てみよう!」\r\n\r\nそう。それは、もう一つの物語の始まりである。", - "CharacterArchiveContent.13001.1": "基本情報", - "CharacterArchiveContent.13001.2": "乞うご期待", - "CharacterArchiveContent.13002.1": "巡遊者になった理由", - "CharacterArchiveContent.13002.2": "乞うご期待", - "CharacterArchiveContent.13003.1": "履歴書からの抜粋(1)", - "CharacterArchiveContent.13003.2": "乞うご期待", - "CharacterArchiveContent.13004.1": "履歴書からの抜粋(2)", - "CharacterArchiveContent.13004.2": "乞うご期待", - "CharacterArchiveContent.13005.1": "履歴書からの抜粋(3)", - "CharacterArchiveContent.13005.2": "乞うご期待", - "CharacterArchiveContent.13006.1": "履歴書からの抜粋(4)", - "CharacterArchiveContent.13006.2": "乞うご期待", - "CharacterArchiveContent.13007.1": "履歴書からの抜粋(5)", - "CharacterArchiveContent.13007.2": "乞うご期待", - "CharacterArchiveContent.13008.1": "同業者の評価", - "CharacterArchiveContent.13008.2": "乞うご期待", - "CharacterArchiveContent.13009.1": "地理協会の評価", - "CharacterArchiveContent.13009.2": "乞うご期待", - "CharacterArchiveContent.13010.1": "備考欄", - "CharacterArchiveContent.13010.2": "乞うご期待", - "CharacterArchiveContent.13011.1": "トーナの一日", - "CharacterArchiveContent.13011.2": "乞うご期待", - "CharacterArchiveContent.13012.1": "配達員の少女", - "CharacterArchiveContent.13012.2": "乞うご期待", - "CharacterArchiveContent.13013.1": "武器逸話:トーミナ", - "CharacterArchiveContent.13013.2": "乞うご期待", + "CharacterArchiveContent.13001.1": "???", + "CharacterArchiveContent.13001.2": "???", + "CharacterArchiveContent.13002.1": "???", + "CharacterArchiveContent.13002.2": "???", + "CharacterArchiveContent.13003.1": "???", + "CharacterArchiveContent.13003.2": "???", + "CharacterArchiveContent.13004.1": "???", + "CharacterArchiveContent.13004.2": "???", + "CharacterArchiveContent.13005.1": "???", + "CharacterArchiveContent.13005.2": "???", + "CharacterArchiveContent.13006.1": "???", + "CharacterArchiveContent.13006.2": "???", + "CharacterArchiveContent.13007.1": "???", + "CharacterArchiveContent.13007.2": "???", + "CharacterArchiveContent.13008.1": "???", + "CharacterArchiveContent.13008.2": "???", + "CharacterArchiveContent.13009.1": "???", + "CharacterArchiveContent.13009.2": "???", + "CharacterArchiveContent.13010.1": "???", + "CharacterArchiveContent.13010.2": "???", + "CharacterArchiveContent.13011.1": "???", + "CharacterArchiveContent.13011.2": "???", + "CharacterArchiveContent.13012.1": "???", + "CharacterArchiveContent.13012.2": "???", + "CharacterArchiveContent.13013.1": "???", + "CharacterArchiveContent.13013.2": "???", "CharacterArchiveContent.13201.1": "基本情報", "CharacterArchiveContent.13201.2": "*****", "CharacterArchiveContent.13202.1": "巡遊者になった理由", @@ -598,16 +598,16 @@ "CharacterArchiveContent.13512.2": "「号外~!号外~!あの『伝説の魔女ミスティ』が、フィーリエで箒を折り、大火事を引き起こし、アグリ・ユニオンの所有する工場の3割を破壊したらしい!」\r\n「最新ニュース!伝説の魔女ミスティと魔王が秘密の協定を締結。ミスティを即刻逮捕すべきとの声も!」\r\n「衝撃スクープ!レッドアイズの三大魔女が、なんと四大魔女に!?その座を射止めたのはもちろん――」\r\n\r\nミスティは思う。面白いものは、つまらないものに勝るのだ。\r\n1つの噂話が多くの人を夢中にさせるのは、それが面白いからだ。\r\nミスティは、こうも思う。面白いものも、何度も見ればつまらなくなる。\r\n\r\nだからミスティが実行した対処法は、自分に関するもっと面白くて、もっとくだらない噂話を、大量にばらまくことだった。\r\n『伝説の魔女ミスティ』のニュースが出れば、読者は喜んでそれを見るだろう。\r\nでも、毎日のニュースがすべて『伝説の魔女ミスティ』で埋め尽くされれば、いずれ読者はうんざりする。\r\n\r\nミスティがばらまいた小さなニュースは、適当に書かれたように見えて、実はそうではない。\r\nミスティはマントに身を隠し、サングラスをかけ、毎日幽霊を派遣して、それぞれのニュースの拡散範囲やインパクトの強さを調査した。\r\n\r\n1日目、魔女と魔王は同類なのかという議論が街のいたるところで熱く語られている。\r\n3日目、誰かが数式を列挙して、ミスティが『太古ノ巨神兵』と同等の質量を持つのでないかぎり、アグリ・ユニオンの工場をあれほど破壊できるはずがないことを証明した。\r\n5日目、読者の関心は、アグリ・ユニオンの給与水準と手元のパンのまずさとの関係に移った。\r\n\r\nミスティは結果に満足していた。なぜなら、レッドアイズの三大魔女については、誰も興味を示さなくなっていたからだ。\r\n厳密に言えば、ミスティにまつわる噂を流した仕掛人たちが、わざとその話題を避けていたのではあるが。\r\nいつもならば、その仕掛人たちが一番夢中になっているのは、間違いなく三大魔女の噂のはずだった。\r\n\r\nミスティは目を細めて、永遠の霧に包まれたフラヴィオの街中を眺めた。\r\n\r\n「どうやら、またビッグニュースを見つけたみたいね★」", "CharacterArchiveContent.13513.1": "武器逸話:テラコメット", "CharacterArchiveContent.13513.2": "アッシュエリアの市民は、徒歩で出かける。\r\nシルバーエリアの市民は、公共の乗り物神器で出かける。\r\nゴールドエリアの市民には、私有の乗り物神器を持っている。\r\nだが、魔女は特別だ。\r\n箒で空を飛べるのは、彼女たちだけなのだから。\r\n\r\nよそ者は知らないが、レッドアイズの魔女の訓練課程には、「マラソン」の項目がある。\r\n「1つの事件が発生したら、少なくとも3人の魔女、10名の通行人、100人のやじうまが集まると思え。足の最も速い魔女だけが、最新のニュースを手にできるのだ」\r\n箒が使えないとき、最も有効な移動方法は、その両足を使うことだ。\r\nだが、ミスティは走るのが嫌いだった。\r\n「マラソン」の授業はサボっていたし、テストはいつもギリギリの合格だった。\r\n彼女は自身の両足を鍛えるぐらいなら、箒を鍛えようと思った。\r\n一人前の箒なら、自分で飛び、自分で道を探し、自分で加速し、自分で記事を書けるぐらいでなくちゃ。\r\n\r\n箒の改造を依頼したとき、ミスティは最後の1つだけは除外した。\r\n箒が自分で記事を書いてしまったら、ミスティのやることがなくなる。\r\n3か月分の給料を投じて、ミスティはムーナワークスから望み通りの新しい帚――『テラコメット』を受けとった。その箒には、おまけとして2体の幽霊がついていた。\r\n説明書には、こう書かれている。正しい燃料を与えれば、幽霊が箒をより速く飛ぶ手伝いをしてくれます。\r\nしかもこの幽霊が求める燃料は、偶然にもミスティの本職――ニュース記事だという。\r\n試しに記事を一枚書いて幽霊に食べさせると、彼らはその味に応じた大きさのエネルギーを放出し、「う~う~」というあまり怖くない声を出した。たしかに説明書の通り、箒はより速く、より安定性を増して飛ぶことができた。その安定感は、ミスティが乗りながら記事を書けるほどだった。\r\nもちろん、ミスティが払うべき代償は、毎日記事を書いて、書いて、書き続けることだ。\r\nもしかすると、恐怖の彗星という名を持つこの箒こそ、持ち主にとって最も恐ろしい存在なのかもしれない。", - "CharacterArchiveContent.13601.1": "基本情報", - "CharacterArchiveContent.13602.1": "巡遊者になった理由", - "CharacterArchiveContent.13603.1": "履歴書からの抜粋(1)", - "CharacterArchiveContent.13604.1": "履歴書からの抜粋(2)", - "CharacterArchiveContent.13605.1": "履歴書からの抜粋(3)", - "CharacterArchiveContent.13606.1": "履歴書からの抜粋(4)", - "CharacterArchiveContent.13607.1": "履歴書からの抜粋(5)", - "CharacterArchiveContent.13608.1": "同業者の評価", - "CharacterArchiveContent.13609.1": "地理協会の評価", - "CharacterArchiveContent.13610.1": "備考欄", + "CharacterArchiveContent.13601.1": "???", + "CharacterArchiveContent.13602.1": "???", + "CharacterArchiveContent.13603.1": "???", + "CharacterArchiveContent.13604.1": "???", + "CharacterArchiveContent.13605.1": "???", + "CharacterArchiveContent.13606.1": "???", + "CharacterArchiveContent.13607.1": "???", + "CharacterArchiveContent.13608.1": "???", + "CharacterArchiveContent.13609.1": "???", + "CharacterArchiveContent.13610.1": "???", "CharacterArchiveContent.13701.1": "基本情報", "CharacterArchiveContent.13701.2": "乞うご期待", "CharacterArchiveContent.13702.1": "巡遊者になった理由", @@ -685,15 +685,32 @@ "CharacterArchiveContent.14213.1": "武器逸話:スチールクロー", "CharacterArchiveContent.14213.2": "お腹が空いた……今日は食べ物を見つけられるかな……\r\n夜空に浮かぶ満月の光が、荒廃した村を照らしだす。見渡す限り、生命を感じさせるものはなにもない。\r\n数日前、村の奥で一軒の家が倒壊したらしい。\r\n昼間見かけた放浪者がそんな噂話をしていたことを、コゼットは飢えからくる眩暈に苦しみながら思い出した。倒壊した家をあされば、食べ物が見つかるかも……ふとそんな考えが彼女の頭に浮かんだ。\r\nコゼットは力を振りしぼり、村の北へと歩いた。\r\nだがその希望は、すぐに打ち砕かれた。村は大きくない。コゼットがたどり着いた時、倒壊した家は誰かにあさり尽くされた後だった。食べ物だけでなく、たとえ死体があったとしても、きれいさっぱりなくなっていたことだろう。\r\n少女は溜息をついて瓦礫の間に座り、もう一度長い溜息をついた。もう2日、何も食べていなかった。お腹がグルグルと鳴る音が、夜の静けさの中にいっそう際立つ。\r\n \r\n「ねえ、お腹が空いてるの?」\r\n爽やかな声が、彼女の背後から響いた。コゼットはハッと顔を上げた。彼女と同じように薄汚れた少女が、半分崩れ落ちた壁の上から頭を出し、彼女を見下ろしていた。\r\n「すごいお腹の音だね。お腹が空いてるなら……ほら、これを食べて」\r\n少女は薄汚れた鞄から焼きパンを2枚取り出し、コゼットの手に押し込んだ。焼きパンはいつから持っていたのか、カラカラに乾燥していた。\r\nコゼットは一瞬ためらったが、生存本能に駆られ、次の瞬間には焼きパンにかぶりつき、数口でぺろりと平らげた。あまりの勢いに、もう少しでむせかえりそうになるほどだった。\r\n少女はその様子を見るとにっこり笑い、今度は水筒を差し出した。コゼットがまだ幼く見えたのだろうか、最後は菓子パンを二つ差し出した。\r\n「あげるよ。この村はもうじき誰もいなくなる。またお腹が空く前に、どこか別の場所へ移動したほうがいいと思う」\r\n「でも、私がこのパン、もらっちゃったら、あなたは…」\r\n「私は朝までに仲間と落ち合うから心配しなくても大丈夫……そんな目で見ないで。連れてはいけないの。これから、死ぬかもしれない危ない仕事があるんだ」\r\n「え?」\r\n月光の下、少女は空を指さした。\r\n「空の上の大陸には食べ物がたくさんあるんだって。そこへ行けたら、もうお腹を減らさなくていいかもしれない」\r\n「でも、どうやったら空の上にいけるの?」\r\n少女は答えなかった。そして別れ際、コゼットがこの最悪の場所から離れられることを心の中で静かに祈っていた。\r\n\r\n少女との出会いはコゼットにつかの間の幸せをもたらしたが、それも長くは続かなかった。\r\nお腹が空く前に廃村を出ることはかなわず、少女がくれた食べ物も、次の日には他の放浪者に奪い取られてしまった。\r\nここには彼女のような者たちがたくさんいるのだ。\r\n \r\n「もらった優しさも守れない私が、受けた恩を返すだなんて……」\r\n夕日を浴びるコゼットの影がくねくねと細長く曲がり、ゴミ山のあたりまで伸びていた。\r\nふと、コゼットが足下を見ると、ゴミ袋の下に金属片が挟まっているのが見えた。彼女はしばらくその金属片を眺めたのち、ゴミ袋から引き抜いてみることにした。\r\n精いっぱいの力を込めて引き抜いたそれは――鋼で出来た爪だった。\r\n大きさも重さも、いまのコゼットの手にはふさわしくない。だがコゼットは宝物を得たかのように生き生きとし、鋼爪の汚れを拭い落とした。日が落ちた空に残る薄明かりの中、彼女は鋼爪を引きずりながらごみ捨て場を離れた。\r\n武器さえあれば。力さえあれば。いつかきっと……", "CharacterArchiveContent.14301.1": "基本情報", + "CharacterArchiveContent.14301.2": "*****", "CharacterArchiveContent.14302.1": "巡遊者になった理由", + "CharacterArchiveContent.14302.2": "ノヴァに潜伏する永夜をひとり残らず見つけ出し、その目的をこの手で明らかにするため。", + "CharacterArchiveContent.14302.3": "永夜の目的を自らの手で明らかにする。", "CharacterArchiveContent.14303.1": "履歴書からの抜粋(1)", + "CharacterArchiveContent.14303.2": "名声\r\n \r\n黎明団に所属しているが、単独行動を許されている。\r\n抜群の戦闘力は巡遊者の間でも有名で、黎明団の『白銀の風』の二つ名で知られている。\r\n噂によれば、遥か北の果て、すでに廃墟と化した街の出身らしい。", "CharacterArchiveContent.14304.1": "履歴書からの抜粋(2)", + "CharacterArchiveContent.14304.2": "依頼受託基準\r\n \r\n1. 永夜関連の依頼は長期受託可能。報酬は問わない\r\n2. 武器のパーツを報酬に含む依頼や戦闘訓練になり得る依頼を優先 \r\n3. 各種武器の試用試験には喜んで協力しよう。無償か最低報酬で対応する \r\n――その他の依頼は、その日の優先順位次第で。", "CharacterArchiveContent.14305.1": "履歴書からの抜粋(3)", + "CharacterArchiveContent.14305.2": "黎明団の同僚評価\r\n \r\n「レイスか?人気があるのに気取ったところがないのは意外だったな。普段は無口だし、報酬も最低ラインしか取らない。正直、なにを考えているのかさっぱりわからないよ」 \r\n \r\n「彼女はたしかに強いんだけど、記憶力は弱いみたい。仲間の顔と名前を全然覚えられてなかったわ。でも、誰がどんな武器を使ってるかだけは完璧に把握してるんだから不思議よね」 \r\n \r\n「休憩中はよく隅っこでアイスを食べてるな。しかも、毎回違う種類!ああ見えて、意外とアイスにこだわりがあるんだな」", "CharacterArchiveContent.14306.1": "履歴書からの抜粋(4)", + "CharacterArchiveContent.14306.2": "武器攻略書\r\n \r\nある時期から、巡遊者たちは地理協会で武器と魔物の攻略書を無料配布されるようになった。各武器の性能、使用テクニック、メンテナンス方法、そして魔物や星骸との戦闘における有利不利が詳しく記されている。 \r\n \r\nこの攻略書を提案し、編集を担当しているのがレイスである。印刷と発行はウィローが快く引き受けたのだとか。ウィロー曰く、この攻略書は巡遊者を助けるだけでなく、永夜と戦うだけの生活を送るレイスにとっての息抜きにもなっているそうだ。", "CharacterArchiveContent.14307.1": "履歴書からの抜粋(5)", + "CharacterArchiveContent.14307.2": "外勤審査\r\n \r\n申請種類:外勤 \r\n申請期間:2週間 \r\n申請理由:以前アモールで食べたアイスが恋しくなった。思い出の味を探しに行きたい。\r\n \r\n審査時刻:15:30 \r\n審査結果:却下 \r\nコメント:どこの不届き者だ?サボりたいからといってこんな理由を使うとは!\r\n \r\n審査時刻:15:45 \r\n審査結果:承認 \r\nコメント:失礼いたしました。レイス様の申請であれば承認いたします。", "CharacterArchiveContent.14308.1": "同業者の評価", + "CharacterArchiveContent.14308.2": "彼女は強いし、とても面白い。普段は口数が少ないんだが、改造武器の話題になった途端、急に饒舌になってね。実に興味深い人物だよ。 \r\n――カシミラ\r\n \r\n北から来た小羊ちゃん♪ずっと手合わせしたいと思ってるんだけど、なかなかタイミングが合わないのよね。 ウフフ、永夜だけじゃなくてワタシとも遊んでほしいわ。\r\n――グレイ", "CharacterArchiveContent.14309.1": "地理協会の評価", + "CharacterArchiveContent.14309.2": "信憑性は高い。 \r\n率直、真面目、効率的、そしてやや『個性的』――これがレイスさんに対する巡遊者たちの評価です。 \r\n黎明団でありながら巡遊者と親しくする理由を尋ねると、彼女は永夜の情報を集めるためだと正直に答えます。その誠実さこそ、彼女が信頼される大きな理由なのでしょう。 \r\n――ウィロー", "CharacterArchiveContent.14310.1": "備考欄", + "CharacterArchiveContent.14310.2": "永夜に対する切り札\r\n \r\n模擬戦において驚くべき発見があった。戦闘中のレイスは2秒先の未来を見通す能力を持つのだ。これは天賦の才ではない。一騎当千の武技、万物への緻密な観察眼、そして極限まで研ぎ澄まされた反応速度――千鍛万錬の末に会得した『超能力』だ。\r\n \r\nこの力は未知の敵、特に永夜との対峙で最大の優位性を発揮することだろう。 \r\n――黎明団 戦闘評価部門", + "CharacterArchiveContent.14311.1": "極上のご褒美", + "CharacterArchiveContent.14311.2": "依頼を終えたレイスは、自分へのご褒美について考えていた。\r\nだが、レイスは娯楽の類を知らない。自分へのご褒美も故郷の習慣を真似ているだけだ。\r\n狩りのあとには宴を開く。戦友のため、家族のため、栄誉のために美食を捧げるのが習わしだった。\r\nしかし、今この場には美食を捧げられる相手は己しかいない。\r\nどうしたものかと思案しながら、レイスはアモールの街道を歩いていく。\r\n\r\n「ねえ見て。あの銀髪、レイスじゃない?」\r\n「依頼帰りか、それとも黎明団の任務かな。『白銀の風』ってかっこいいよな~!憧れる!」\r\n\r\nすれ違う巡遊者たちの会話を背中で聞き流す。\r\nレイスにとっては噂話など日常茶飯事。\r\nこの街に来たときから変わらない日常だった。\r\nそんなありふれた出来事が、ふと巡遊者としての『最初の依頼』を思い出させた。\r\n\r\n当時の彼女はなんの肩書きも二つ名も持たないただの新参者だった。\r\n北国の出身のためか、はたまた服装のせいかはわからないが\r\nやたらと好奇の目に晒され、奇妙な噂を立てられていた。\r\n巡遊者の世界は信用が第一。見知らぬ顔は当然、歓迎されない。\r\n北方の激しい吹雪よりも、人間の冷たい空気のほうが堪えた。\r\n依頼はひとつも受けられず、ただただ虚無の時間が過ぎていく日々。\r\nこんなことで目的を果たせるのかと未来を憂いていたそのとき、少女の泣き叫ぶ声が聞こえた。\r\n声のほうを見やれば、少女が空高く昇る風船に懸命に手を伸ばしている。\r\n考えるよりも先に体が動いた。\r\n壁を駆けあがり、屋上へと到達する。\r\nそのまま力強く跳躍し、無数の視線の中で赤い風船から垂れ下がる紐をその手に掴む。\r\n街行く人々は即興の見世物とでも思ったのか、賛辞の拍手を送った。\r\n当の少女はというと、まだ状況を理解できずにいた。\r\nぱちくりと瞬きを繰り返す少女にレイスは風船を差し出す。\r\n\r\n「もう手を放してはいけないよ」\r\n少女の小さな手にしっかりと風船の紐を握らせると、レイスは銀髪をなびかせながら背中を向ける。\r\n\r\n「待って、おねえちゃん!」\r\n少女はレイスを呼び止めると、風船を持つ手とは反対の手に持っていた包みを差し出した。\r\n思わず受け取るとそれはひんやりと冷たかった。\r\n「これは?なにやら冷たいが……」\r\n少女に促されるまま、包みを開ける。中には白い塊に木の棒が刺さったなにかが入っていた。\r\n「アイスだよ。甘くて冷たくておいしいんだ。風船のお礼にあげる!」\r\n「アイス……?」\r\nそれははじめて聞く言葉だった。少女の口ぶりから察するに食べ物らしいが、レイスの目にはただの雪の塊にしか見えなかった。\r\n「すまないが、このようなものを食べるほど落ちぶれたつもりはない。私の故郷ではよほど無能な者しか……」\r\n「おねえちゃん、アイス嫌いだった……?ご、ごめんなさい……」\r\n「ち、違う!そういう意味では……!ああ、泣かないでくれ!ありがたくいただこう!」\r\n少女の涙目にレイスは思わず口走る。\r\n戦士が自らの発言を違えるわけにはいかない。\r\nレイスは差し出されたアイスを受け取り、おそるおそるかじる。\r\nすると懐かしい冷たさとともに、濃厚なミルクの風味が口いっぱいに広がった。\r\nレイスの白い頬がかすかに赤らみ、驚きに瞳は見開かれる。\r\n\r\n「なんだこれは!?雪なのに甘い……?アモールの雪はこういうものなのか?」\r\n「だからアイスだってば。でもおねえちゃんが好きならよかった!」\r\n「ありがとう。故郷ではこんな不思議な食べ物を見たことがなかった。どこで食べられるのだろうか?」\r\n「ふふっ、アイスおいしいでしょ!じゃあ、お店といっしょにとっておきのヒミツの呪文も教えてあげる。あのね――」\r\n\r\n「お客様、ご注文はお決まりですか?」\r\n\r\n店主の声で現実に引き戻される。\r\nご褒美を考えていたレイスの足は、いつの間にかお気に入りの店へと向いていた。\r\n\r\n「『濃厚ミルク香るナッツたっぷりアモールアイス』トッピングにチョコソースとスペシャルホイップ、ハートビスケットにスターアラザンを頼む」\r\n\r\n魔法の詠唱のような注文内容にほかの客の視線が向けられる。\r\n\r\n「まさか初代裏メニューを注文する人がまだいたなんて……お客さん、よく知ってたね?」\r\n「アモールに来て最初に覚えた魔法なんだ。私にとって、極上のご褒美だよ」", + "CharacterArchiveContent.14312.1": "まつろわぬ風", + "CharacterArchiveContent.14312.2": "「あなたの故郷は永夜という組織によって滅ぼされました」\r\nそれは天啓だった。\r\n自分たちから故郷を奪った黒幕の存在を知ったのだ。\r\nならば、戦士のやるべきことは明白だ。\r\nレイスは神の名を冠する者たちの手を取り、黎明団への入団を決めた。\r\nもう二度と故郷で起きた悲劇を繰り返さないために、真実を求める戦いに身を投じることを選んだのだ。\r\n\r\n「本当に行くのか」\r\n黎明団の団服に身を包んだ孫娘に男は覚悟を問う。\r\n「行く。ノースハイムの死を無駄にはできない」\r\n迷いのない瞳に男は深くうなずく。\r\n覚悟を決めた戦士を止めるなど、誇りを踏みにじる無礼な行いだ。\r\nそれは戦士長の己がよく知っていた。\r\n男はその無骨な手を孫娘の頭に載せる。\r\n手の主のあたたかな愛情を感じ、少女は嬉しそうに目を細めた。\r\n「汝の魂にアイエンハイルの栄光あれ」\r\n一族最高の祝福を受け、少女は旅立った。\r\n\r\n「……汝の魂に、アイエンハイルの……栄光あれ……」\r\n独り言のように呟きながら、懐かしい夢から少女は目を覚ました。\r\n凍てつく寒さが肌を刺す。洞窟の外では吹雪が吹き荒れている。\r\n雪国育ちの彼女も思わず身震いするほどだ。\r\n周囲に生物の気配はなく、一本の草すらも生えていなかった。\r\n『永夜』はどこに潜んでいるのかわからない。\r\nそのため『永夜』の調査は、人が住めないような極限環境の地にも及んだ。\r\n\r\n「食糧が……尽きたか」\r\n空腹をごまかしながら、地図に調査記録を記していく。\r\n必ず『永夜』を見つける。\r\nこの場に『永夜』がいなくとも良い。それは「ここには『永夜』がいない」という手がかりになるのだから。\r\nノヴァの地をしらみつぶしに探していけば、いつかは見つけられる。\r\nそんな狂気じみた執念と共に、少女は次の調査箇所を選定する。\r\n\r\nそのとき、脇腹に鈍痛が走った。\r\n数日前、巨大な魔物との死闘で得た『勲章』が疼く。\r\n人が寄り付かないのは気候ばかりが理由ではない。\r\n己の天敵を生き物は本能で避けるものである。\r\nそんな本能に逆らって縄張りに侵入した身の程知らずを山の主は許さなかった。\r\n「とはいえ、生きているほうが勝ちだよ……」\r\n少女は口角を持ち上げながら、最後の薬を傷口に塗りこむ。\r\n\r\nふと、なにかが動く気配を感じる。\r\n少女は素早く視線を走らせ、次の瞬間には手を伸ばした。\r\n岩陰から引き抜いたのは一匹のトカゲだった。\r\n「悪いね」\r\n少女は躊躇いなく命を絶ち、火を起こす。二日ぶりの温かな食事だった。\r\n生き残るために利用できるものはなんでも使う。\r\n志半ばで死ぬことは、自分を認めて送り出してくれた戦士長の顔に泥を塗ることと同義。\r\nそんな愚行はあってはならない。\r\n「キミの命のおかげで、私はまだ戦える」\r\n腹を満たすと少女は調査を再開するべく、吹雪の向こうへと姿を消した。\r\n真実を知る宿敵を求めて――\r\n\r\n永い夜が明けるまで、白銀の風は止まらない。", + "CharacterArchiveContent.14313.1": "武器逸話:ゼロ式・改", + "CharacterArchiveContent.14313.2": "アモール・シルバーエリアの郊外、静寂が支配する霊園にて――\r\n\r\n老いた墓守がいつものように落ち葉を掃いていると、少し離れた新しい石碑の前に佇む銀髪の娘を見つけた。\r\n黒い礼服に身を包み、厳粛な面持ちで花を捧げるその姿は、まるで最愛の伴侶を亡くしたばかりの未亡人のようでもあった。\r\n「その方は……生前、どんなお方だったのかね?」\r\nうら若き娘の沈痛な面持ちに見かねた老人が声をかける。\r\n「祖父に仕え、雪山を越え、数多の魔物と戦った。その生涯は常に栄光と共にあった……そんな勇敢な戦士だ」\r\n「それは、立派なお方だったのだね」\r\n「ああ。祖父の紹介で私の相棒となり、私と共にすべての悪を討つと誓い合った仲だった」\r\n「そんな大切な方を……亡くされたのか」\r\n「先日の永夜との戦闘で魔法攻撃を受けて、致命傷を負ってしまったのだ。頭が真っ白になって、これからどうしようかと悩んだものだよ……」\r\n「そうだろうとも。……答えは出ているのかい?」\r\n「ああ……私は、彼を『再構築』するよ」\r\n「そうか……ん?『再構築』?」\r\n\r\n飛び出た単語に墓守は素っ頓狂な声で聞き返す。\r\nそんな彼にはかまわず娘は墓碑の前に供え物を置く。それは――銃器用のオイルだった。\r\n「かつては片手で装填できて便利だったんだがな。残念ながら同じパーツが見つからなかった」\r\n「はあ」\r\n「その代わり、別の近接兵装と融合させてみたんだ。あの格好いいリロードはできなくなってしまったが、これはこれで取り回しがいい」\r\n先ほどの沈んだ表情はどこへやら、彼女は楽し気に足元に置いていた大きな箱から『再構築』したと思われる『彼』を取り出した。\r\n「以前は『風雪987』と呼んでいた。星歴987年に授かった記念だ。だが、今は新しい名がある」\r\n彼女は相棒を構え、力強く告げる。\r\n「――『ゼロ式・改』。さあ、過去の己に別れを告げたまえ」\r\n\r\n礼服の娘は姿勢を正すと、呆然とする老人に頭を下げた。\r\nその場にはもはや悲嘆に暮れる未亡人などどこにもいない。\r\n「感謝する。私の話を途中で遮らず、最後まで聞いてくれたのはキミが初めてだ」\r\n「…………」\r\n「行こう、相棒。復讐の時間だ」\r\n後ろを振り返らずに去っていく背中を見送りながら、墓守はぽつりと呟いた。\r\n「……最近の若者は、いろんな意味で底が知れんな……」", "CharacterArchiveContent.14401.1": "基本情報", "CharacterArchiveContent.14401.2": "*****", "CharacterArchiveContent.14402.1": "巡遊者になった理由", @@ -721,32 +738,32 @@ "CharacterArchiveContent.14412.2": "「わあ!すごい雨!」\r\n「あそこで雨宿りができそう!行ってみようか!」\r\n\r\n雷月のノヴァ大陸の天気は常に変化し続けている。朝、雲一つない空だったとしても、昼には雨雲が空を覆い尽くし、大雨に襲われることもある。\r\n\r\n「ごめんくださーい」\r\nふたりの巡遊者が宿に入ると、静かに刀を手入れしている少女が居た。\r\n「雨宿りのために改築したものですから、どうぞご自由に」\r\n少女が身を起こし、暖かいお茶を手渡した。\r\n\r\n「ありがとうございます!」\r\n巡遊者たちはお茶を受け取り、少女の厚意に感謝を述べる。\r\n少女は軽く会釈し、そのまま刀の手入れを続けた。\r\n\r\n「師匠、時間通りにフィーリエへとたどり着けるでしょうか?」\r\n「日暮れまでに雨が止んでくれればね」\r\n「止まなかったら……夜道を歩くのですか?」\r\n「そうなってしまうね。時間通りに手紙を届けられなかったら、報酬が半分になってしまうから」\r\n年長の巡遊者は雨雲を見ながら眉をひそめ、心の中で早く雨が止むようにと祈った。\r\n\r\nすると、すぐに雨がやみ、霧で隠れた山々も姿を現し始めた。\r\n「さあ、出発するよ!」\r\n年長の巡遊者は言いながら、荷物を片づけた。\r\n\r\n「雨はまだ止んでいません。あと2、3日は降るかと思います」\r\n少女は刀を置き、巡遊者に目を向けた。\r\n「なぜわかるのですか?」\r\n「もし本当なら、むしろ今すぐに出発しないと!」\r\nそう言いながら外に出ると、すぐに大雨が降ってきた。豆のような大粒の雨が降り注ぎ、大きな水しぶきを上げている。\r\n巡遊者は呆然としながら少女を見る。\r\n\r\n「大雨の中、山道を進むのはおすすめしません」\r\n「どうしてですか?」\r\n「フィーリエまでは山々を越えなければなりません。このような大雨の中では地面も滑りやすく、大変危険ですから」\r\n巡遊者が少女を観察すると、その少女は全く雨具を持っていないことに気づく。天気が読めない雷月でも、雨に濡れない自信があるようだ。\r\n\r\n「今夜は風も強くなります。いますぐ都市に戻って、依頼人に事情を説明すれば、まだ間に合うかもしれません」\r\n少女は遠くを見つめる。その目には自信が満ち溢れていた。\r\n\r\n「戻ろうか」\r\n「師匠?どこに戻るのですか?」\r\n「アモールさ」\r\nアモールの郊外に「あまぎく」という宿があるという。\r\nその宿にいる少女が雨が降ると言うと必ず雨が降り。風が吹くと言えば必ず暴風が来ると言われている。", "CharacterArchiveContent.14413.1": "武器逸話:名刀・チトセ", "CharacterArchiveContent.14413.2": "「剣を極めるには、明鏡止水の心を持たねばなりません。必ず覚えておくように」\r\n「御意」\r\n「ではもう一度」\r\n少女が刀を鞘に納め、ゆっくりと目を閉じた。その瞬間、まるで時間が止まったかのように、周囲が静寂に包まれる。\r\n「ハッ——」\r\n刹那、刀は鞘から抜かれ、白く輝く斬撃が空気を切り裂き、前方に十字の痕を残した。\r\n少女は一度しか刀を振っていないように見えたが、実際は二度斬撃を放っていたのだ。\r\n魔法に頼らず、己の肉体のみでこの神速に到達している。並大抵の者には決して真似できない芸当だ。\r\nしかし——\r\n「まだです。まだ足りません」\r\n「師匠……」\r\n「今日はここまでにしましょう」\r\n少女が大太刀を持ち上げ、丁寧に刀身を拭き、ゆっくりと刀掛けに戻した。\r\n「いつまで続けるのですか?主君様」\r\n道場の隣の部屋から微かな声が伝わる。\r\n「あれから何年も経っているのに、まだあの『伝説の技』が使えないとは!まさか、噂は噓だったのか?」\r\n「ならば……」\r\n「明日以降、道場にいる者を全て追い出せ」\r\n「彼女の『両親』もですか?」\r\n「『師匠』すら居なくなるのだ。『両親』を残す意味があるか?」\r\n「御意」\r\nその日以降、少女はたったひとりで生活するようになった。「両親」と「師匠」も彼女と言葉を交わすことがなくなり、読書と剣技の修行が彼女の世界を埋め尽くした。\r\n月日が流れ、老朽化によって道場の屋根に雨漏りが発生し、雨に濡れた床は腐食されボロボロになっていた。\r\n陽がまだ登り切っていない朝方のことだった。少女がいつものように刀を拭いていると、刀身に映りこんだ自分を見て、ある事に気づいた。——「両親」と「師匠」の沈黙は自分への罰ではなかった。なぜなら、あの日彼らはこの手に持つ刀になったからだ。", - "CharacterArchiveContent.14501.1": "基本情報", - "CharacterArchiveContent.14501.2": "乞うご期待", - "CharacterArchiveContent.14502.1": "巡遊者になった理由", - "CharacterArchiveContent.14502.2": "乞うご期待", - "CharacterArchiveContent.14503.1": "履歴書からの抜粋(1)", - "CharacterArchiveContent.14503.2": "乞うご期待", - "CharacterArchiveContent.14504.1": "履歴書からの抜粋(2)", - "CharacterArchiveContent.14504.2": "乞うご期待", - "CharacterArchiveContent.14505.1": "履歴書からの抜粋(3)", - "CharacterArchiveContent.14505.2": "乞うご期待", - "CharacterArchiveContent.14506.1": "履歴書からの抜粋(4)", - "CharacterArchiveContent.14506.2": "乞うご期待", - "CharacterArchiveContent.14507.1": "履歴書からの抜粋(5)", - "CharacterArchiveContent.14507.2": "乞うご期待", - "CharacterArchiveContent.14508.1": "同業者の評価", - "CharacterArchiveContent.14508.2": "乞うご期待", - "CharacterArchiveContent.14509.1": "地理協会の評価", - "CharacterArchiveContent.14509.2": "乞うご期待", - "CharacterArchiveContent.14510.1": "備考欄", - "CharacterArchiveContent.14510.2": "乞うご期待", - "CharacterArchiveContent.14511.1": "乞うご期待", - "CharacterArchiveContent.14511.2": "乞うご期待", - "CharacterArchiveContent.14512.1": "乞うご期待", - "CharacterArchiveContent.14512.2": "乞うご期待", - "CharacterArchiveContent.14513.1": "乞うご期待", - "CharacterArchiveContent.14513.2": "乞うご期待", + "CharacterArchiveContent.14501.1": "???", + "CharacterArchiveContent.14501.2": "???", + "CharacterArchiveContent.14502.1": "???", + "CharacterArchiveContent.14502.2": "???", + "CharacterArchiveContent.14503.1": "???", + "CharacterArchiveContent.14503.2": "???", + "CharacterArchiveContent.14504.1": "???", + "CharacterArchiveContent.14504.2": "???", + "CharacterArchiveContent.14505.1": "???", + "CharacterArchiveContent.14505.2": "???", + "CharacterArchiveContent.14506.1": "???", + "CharacterArchiveContent.14506.2": "???", + "CharacterArchiveContent.14507.1": "???", + "CharacterArchiveContent.14507.2": "???", + "CharacterArchiveContent.14508.1": "???", + "CharacterArchiveContent.14508.2": "???", + "CharacterArchiveContent.14509.1": "???", + "CharacterArchiveContent.14509.2": "???", + "CharacterArchiveContent.14510.1": "???", + "CharacterArchiveContent.14510.2": "???", + "CharacterArchiveContent.14511.1": "???", + "CharacterArchiveContent.14511.2": "???", + "CharacterArchiveContent.14512.1": "???", + "CharacterArchiveContent.14512.2": "???", + "CharacterArchiveContent.14513.1": "???", + "CharacterArchiveContent.14513.2": "???", "CharacterArchiveContent.14701.1": "基本情報", "CharacterArchiveContent.14701.2": "*****", "CharacterArchiveContent.14702.1": "巡遊者になった理由", diff --git a/data/language/ja_jp/characterarchivevoice.json b/data/language/ja_jp/characterarchivevoice.json index f64d9ee4..a95a5fe3 100644 --- a/data/language/ja_jp/characterarchivevoice.json +++ b/data/language/ja_jp/characterarchivevoice.json @@ -1957,6 +1957,95 @@ "CharacterArchiveVoice.142087.1": "汎用ボイス(固有)3", "CharacterArchiveVoice.142088.1": "汎用ボイス(固有)4", "CharacterArchiveVoice.142089.1": "汎用ボイス(固有)5", + "CharacterArchiveVoice.143001.1": "必殺技1", + "CharacterArchiveVoice.143002.1": "必殺技2", + "CharacterArchiveVoice.143003.1": "戦闘不能1", + "CharacterArchiveVoice.143004.1": "戦闘不能2", + "CharacterArchiveVoice.143005.1": "星ノ塔・素質獲得1", + "CharacterArchiveVoice.143006.1": "星ノ塔・素質獲得2", + "CharacterArchiveVoice.143007.1": "星ノ塔・素質獲得3", + "CharacterArchiveVoice.143008.1": "星ノ塔・素質獲得4", + "CharacterArchiveVoice.143009.1": "星ノ塔・素質獲得5", + "CharacterArchiveVoice.143010.1": "星ノ塔・探索1", + "CharacterArchiveVoice.143011.1": "星ノ塔・探索2", + "CharacterArchiveVoice.143012.1": "星ノ塔・探索3", + "CharacterArchiveVoice.143013.1": "星ノ塔・探索4", + "CharacterArchiveVoice.143014.1": "星ノ塔・探索5", + "CharacterArchiveVoice.143015.1": "星ノ塔・探索6", + "CharacterArchiveVoice.143016.1": "星ノ塔・探索7", + "CharacterArchiveVoice.143017.1": "星ノ塔・探索8", + "CharacterArchiveVoice.143018.1": "星ノ塔・探索9", + "CharacterArchiveVoice.143019.1": "星ノ塔・探索10", + "CharacterArchiveVoice.143020.1": "星ノ塔・制圧完了1", + "CharacterArchiveVoice.143021.1": "星ノ塔・制圧完了2", + "CharacterArchiveVoice.143022.1": "星ノ塔・制圧完了3", + "CharacterArchiveVoice.143023.1": "ログイン1", + "CharacterArchiveVoice.143024.1": "ログイン2", + "CharacterArchiveVoice.143025.1": "ログイン3", + "CharacterArchiveVoice.143026.1": "ログイン4", + "CharacterArchiveVoice.143027.1": "ログイン5", + "CharacterArchiveVoice.143028.1": "タップリアクション1", + "CharacterArchiveVoice.143029.1": "タップリアクション2", + "CharacterArchiveVoice.143030.1": "タップリアクション3", + "CharacterArchiveVoice.143031.1": "タップリアクション4", + "CharacterArchiveVoice.143032.1": "タップリアクション5", + "CharacterArchiveVoice.143033.1": "タップリアクション6", + "CharacterArchiveVoice.143034.1": "タップリアクション7", + "CharacterArchiveVoice.143035.1": "タップリアクション8", + "CharacterArchiveVoice.143036.1": "タップリアクション9", + "CharacterArchiveVoice.143037.1": "タップリアクション10", + "CharacterArchiveVoice.143038.1": "タップリアクション(信頼度)1", + "CharacterArchiveVoice.143039.1": "タップリアクション(信頼度)2", + "CharacterArchiveVoice.143040.1": "タップリアクション(信頼度)3", + "CharacterArchiveVoice.143041.1": "タップリアクション(信頼度)4", + "CharacterArchiveVoice.143042.1": "タップリアクション(信頼度)5", + "CharacterArchiveVoice.143043.1": "他の巡遊者や地域、世情について1", + "CharacterArchiveVoice.143044.1": "他の巡遊者や地域、世情について2", + "CharacterArchiveVoice.143045.1": "他の巡遊者や地域、世情について3", + "CharacterArchiveVoice.143046.1": "他の巡遊者や地域、世情について4", + "CharacterArchiveVoice.143047.1": "他の巡遊者や地域、世情について5", + "CharacterArchiveVoice.143048.1": "連続タップリアクション1", + "CharacterArchiveVoice.143049.1": "連続タップリアクション2", + "CharacterArchiveVoice.143050.1": "放置リアクション1", + "CharacterArchiveVoice.143051.1": "放置リアクション2", + "CharacterArchiveVoice.143052.1": "放置リアクション(長時間)", + "CharacterArchiveVoice.143053.1": "初加入", + "CharacterArchiveVoice.143054.1": "再加入", + "CharacterArchiveVoice.143055.1": "勝利リザルト1", + "CharacterArchiveVoice.143056.1": "勝利リザルト2", + "CharacterArchiveVoice.143057.1": "敗北リザルト1", + "CharacterArchiveVoice.143058.1": "敗北リザルト2", + "CharacterArchiveVoice.143059.1": "巡遊者育成1", + "CharacterArchiveVoice.143060.1": "巡遊者育成2", + "CharacterArchiveVoice.143061.1": "ロスレコ再生1", + "CharacterArchiveVoice.143062.1": "ロスレコ再生2", + "CharacterArchiveVoice.143063.1": "覚醒立ち絵解放", + "CharacterArchiveVoice.143064.1": "フォトメモ解放", + "CharacterArchiveVoice.143065.1": "編成1", + "CharacterArchiveVoice.143066.1": "編成2", + "CharacterArchiveVoice.143067.1": "編成3", + "CharacterArchiveVoice.143068.1": "編成4", + "CharacterArchiveVoice.143069.1": "信頼度上昇1", + "CharacterArchiveVoice.143070.1": "信頼度上昇2", + "CharacterArchiveVoice.143071.1": "信頼度上昇3", + "CharacterArchiveVoice.143072.1": "信頼度上昇4", + "CharacterArchiveVoice.143073.1": "ギフトへのお礼1", + "CharacterArchiveVoice.143074.1": "ギフトへのお礼2", + "CharacterArchiveVoice.143075.1": "ギフトへのお礼3", + "CharacterArchiveVoice.143076.1": "汎用ボイス(肯定)", + "CharacterArchiveVoice.143077.1": "汎用ボイス(否定)", + "CharacterArchiveVoice.143078.1": "汎用ボイス(疑問)", + "CharacterArchiveVoice.143079.1": "汎用ボイス(困惑)", + "CharacterArchiveVoice.143080.1": "汎用ボイス(悲嘆)", + "CharacterArchiveVoice.143081.1": "汎用ボイス(興奮)", + "CharacterArchiveVoice.143082.1": "汎用ボイス(怒り)", + "CharacterArchiveVoice.143083.1": "汎用ボイス(幸せ)", + "CharacterArchiveVoice.143084.1": "汎用ボイス(嘆息)", + "CharacterArchiveVoice.143085.1": "汎用ボイス(固有)1", + "CharacterArchiveVoice.143086.1": "汎用ボイス(固有)2", + "CharacterArchiveVoice.143087.1": "汎用ボイス(固有)3", + "CharacterArchiveVoice.143088.1": "汎用ボイス(固有)4", + "CharacterArchiveVoice.143089.1": "汎用ボイス(固有)5", "CharacterArchiveVoice.144001.1": "必殺技1", "CharacterArchiveVoice.144002.1": "必殺技2", "CharacterArchiveVoice.144003.1": "戦闘不能1", diff --git a/data/language/ja_jp/charactercg.json b/data/language/ja_jp/charactercg.json index 2f5127a4..7f110dda 100644 --- a/data/language/ja_jp/charactercg.json +++ b/data/language/ja_jp/charactercg.json @@ -1,15 +1,15 @@ { "CharacterCG.10301.1": "コハク", - "CharacterCG.10601.1": "???", + "CharacterCG.10601.1": "???", "CharacterCG.10701.1": "ティリア", "CharacterCG.10801.1": "カシミラ", - "CharacterCG.10901.1": "???", + "CharacterCG.10901.1": "???", "CharacterCG.11001.1": "フィレン", "CharacterCG.11101.1": "アヤメ", "CharacterCG.11201.1": "セイナ", "CharacterCG.11301.1": "シーミャオ", - "CharacterCG.11401.1": "???", - "CharacterCG.11501.1": "???", + "CharacterCG.11401.1": "???", + "CharacterCG.11501.1": "???", "CharacterCG.11601.1": "レイセン", "CharacterCG.11701.1": "ジンリン", "CharacterCG.11801.1": "クルニス", @@ -19,18 +19,18 @@ "CharacterCG.12501.1": "フリージア", "CharacterCG.12601.1": "フローラ", "CharacterCG.12701.1": "テレサ", - "CharacterCG.12901.1": "???", - "CharacterCG.13001.1": "???", + "CharacterCG.12901.1": "???", + "CharacterCG.13001.1": "???", "CharacterCG.13201.1": "ミネルバ", "CharacterCG.13301.1": "ナツカ", "CharacterCG.13401.1": "フユカ", "CharacterCG.13501.1": "ミスティ", - "CharacterCG.13601.1": "???", + "CharacterCG.13601.1": "???", "CharacterCG.14101.1": "チーシア", "CharacterCG.14201.1": "コゼット", - "CharacterCG.14301.1": "???", + "CharacterCG.14301.1": "レイス", "CharacterCG.14401.1": "チトセ", - "CharacterCG.14501.1": "???", + "CharacterCG.14501.1": "???", "CharacterCG.14701.1": "キャラメル", "CharacterCG.14901.1": "グレイ", "CharacterCG.15001.1": "ラール", diff --git a/data/language/ja_jp/characterdes.json b/data/language/ja_jp/characterdes.json index 817f9ebd..5a597f61 100644 --- a/data/language/ja_jp/characterdes.json +++ b/data/language/ja_jp/characterdes.json @@ -359,18 +359,18 @@ "CharacterDes.142.7": "特化構築2", "CharacterDes.142.8": "佳原萌枝", "CharacterDes.142.9": "他の巡遊者と連携し、スキルの発動頻度を高める構築", - "CharacterDes.143.1": "???", - "CharacterDes.143.10": "???", - "CharacterDes.143.11": "???", - "CharacterDes.143.12": "???", - "CharacterDes.143.2": "???", - "CharacterDes.143.3": "???", - "CharacterDes.143.4": "???", - "CharacterDes.143.5": "???", - "CharacterDes.143.6": "???", - "CharacterDes.143.7": "???", - "CharacterDes.143.8": "???", - "CharacterDes.143.9": "???", + "CharacterDes.143.1": "*****", + "CharacterDes.143.10": "スキル、通常攻撃の遠距離攻撃を強化する遠距離戦闘に長けた構築", + "CharacterDes.143.11": "竜巻と裂け目を生成するようになり、持続的にダメージ与える構築", + "CharacterDes.143.12": "スキル範囲とダメージを強化し、瞬間的なダメージを与える構築", + "CharacterDes.143.2": "*****", + "CharacterDes.143.3": "極寒のノースハイムからやって来た黎明団の精鋭戦士。あらゆる武器の扱いに長け、永夜に関する事件には人一倍のこだわりを見せる。", + "CharacterDes.143.4": "特化構築1", + "CharacterDes.143.5": "特化構築2", + "CharacterDes.143.6": "特化構築1", + "CharacterDes.143.7": "特化構築2", + "CharacterDes.143.8": "髙橋ミナミ", + "CharacterDes.143.9": "スキル、通常攻撃時につむじ風を生成する近距離戦闘に長けた構築", "CharacterDes.144.1": "*****", "CharacterDes.144.10": "スキルを強化し、騰蛇と鏡影を生成して攻撃する構築", "CharacterDes.144.11": "スキルの会心発生時に追加で連撃を繰り出す構築", diff --git a/data/language/ja_jp/characterskin.json b/data/language/ja_jp/characterskin.json index e9606915..49b2b80a 100644 --- a/data/language/ja_jp/characterskin.json +++ b/data/language/ja_jp/characterskin.json @@ -61,12 +61,18 @@ "CharacterSkin.14102.1": "チーシア・覚醒", "CharacterSkin.14201.1": "コゼット・デフォルト", "CharacterSkin.14202.1": "コゼット・覚醒", + "CharacterSkin.14301.1": "レイス・デフォルト", + "CharacterSkin.14302.1": "レイス・覚醒", "CharacterSkin.14401.1": "チトセ・デフォルト", "CharacterSkin.14402.1": "チトセ・覚醒", "CharacterSkin.14701.1": "キャラメル・デフォルト", "CharacterSkin.14702.1": "キャラメル・覚醒", + "CharacterSkin.14703.1": "ゆめかわベーシスト", + "CharacterSkin.14703.2": "もうすぐライブが始まりますよ~♪\r\nむにゃむにゃふわふわ、夢見心地に鳴り響くドリーミーサウンド、お聞きください♪", "CharacterSkin.14901.1": "グレイ・デフォルト", "CharacterSkin.14902.1": "グレイ・覚醒", + "CharacterSkin.14903.1": "エターナル・ローズ", + "CharacterSkin.14903.2": "コーヒーの酸味、薔薇の芳香──\r\nめくるめく新しい感覚、全部あなたと分かち合いたい。\r\nねぇ、熱くとろけるような甘い時間を一緒に過ごさない?", "CharacterSkin.15001.1": "ラール・デフォルト", "CharacterSkin.15002.1": "ラール・覚醒", "CharacterSkin.15501.1": "シア・デフォルト", diff --git a/data/language/ja_jp/chargetlines.json b/data/language/ja_jp/chargetlines.json index 22587e23..c31c4ee7 100644 --- a/data/language/ja_jp/chargetlines.json +++ b/data/language/ja_jp/chargetlines.json @@ -81,7 +81,7 @@ "CharGetLines.13002.1": "???", "CharGetLines.13003.1": "???", "CharGetLines.13004.1": "???", - "CharGetLines.13201.1": "初めての共闘でも心配はいらねぇ、ウィンドアッシュはお前の味方だ", + "CharGetLines.13201.1": "初めての共闘でも心配はいらねぇ、\r\nウィンドアッシュはお前の味方だ", "CharGetLines.13202.1": "よっ、久しぶりだな。なんか前より話しやすくなったんじゃねぇか?", "CharGetLines.13203.1": "さ、行こうぜ。大丈夫だって。仲間といりゃあ、何も怖くねぇから", "CharGetLines.13204.1": "ひ、人のことばっか見てねぇで…気になるなら、お前もこっちに来て読めばいいだろ?", @@ -108,10 +108,10 @@ "CharGetLines.14202.1": "あ、あれ?また会っちゃった?おかしいな、ちゃんと隠れてたはずなのに…", "CharGetLines.14203.1": "永夜の始末屋の力…甘く見てるとケガするよ?", "CharGetLines.14204.1": "あ、あれ…引っかかって落ちてこない…\nどうしよう、揺らしたら取れるかな?", - "CharGetLines.14301.1": "???", - "CharGetLines.14302.1": "???", - "CharGetLines.14303.1": "???", - "CharGetLines.14304.1": "???", + "CharGetLines.14301.1": "私はレイス。今回の依頼ではよろしく頼むよ。もし気づいたことがあれば、遠慮せず言ってくれたまえ。", + "CharGetLines.14302.1": "キミにまた会えるとはね。前回の共闘も悪くなかったし、今回も楽しみにしているよ。", + "CharGetLines.14303.1": "もう逃げ場はない。覚悟しろ。", + "CharGetLines.14304.1": "私だって馬鹿ではないんだ。こんな姿を晒すのは、信頼している人の前でだけさ。", "CharGetLines.14401.1": "凪島にて鍛え上げられた一振りの刀、名をチトセと申します。主殿をお護りするため、誠心誠意お仕えいたしましょう", "CharGetLines.14402.1": "夢の中で何度もお目にかかりましたが、やはり直接お会いできたほうが、その喜びはひとしおです", "CharGetLines.14403.1": "覚悟が決まりました", @@ -120,10 +120,12 @@ "CharGetLines.14702.1": "わーっ!また私の演奏聞きにきてくれたんですかぁ!?…あ、もしかしてプロデューサーさん、もうすっかりベースのトリコになっちゃったとか?いいですよ、今日はどの曲が聴きたいですか?", "CharGetLines.14703.1": "ベース旋風を巻き起こすよー!", "CharGetLines.14704.1": "私の心の声、プロデューサーさんにちゃんと届いてるかな?", + "CharGetLines.14705.1": "もうすぐライブが始まりますよ~♪\r\nむにゃむにゃふわふわ、夢見心地に鳴り響くドリーミーサウンド、お聞きください♪", "CharGetLines.14901.1": "はじめまして。ワタシは恩恵意志のグレイ。この心の渇きを潤してくれるならアナタに『特別』なものを見せてあげる。でもあんまり待たせちゃダメよ?", "CharGetLines.14902.1": "虚ろに沈む心を満たしてくれるのは…アナタだけ。さあ、アナタのスイートな刺激をワタシにくださぁ~い!", "CharGetLines.14903.1": "今日はソウルカラー握ってくれないの?そんな、イジワルしないでぇ~っ!", "CharGetLines.14904.1": "フフ…他人の魂を握りしめるのは、どんな気持ち?", + "CharGetLines.14905.1": "コーヒーの酸味、薔薇の芳香──\r\nめくるめく新しい感覚、全部あなたと分かち合いたい。\r\nねぇ、熱くとろけるような甘い時間を一緒に過ごさない?", "CharGetLines.15001.1": "恩恵意志から派遣されたラールだよ。よろーさーてと、挨拶も終わったし、残りの時間はテキトーにサボ…げっ、上司からの通話…あ~、もしもし?え?や、やだなぁ、まだサボってませんって~", "CharGetLines.15002.1": "あい~っす。またサボりに来たよー。上司が探しに来たら、うまく誤魔化しといてー", "CharGetLines.15003.1": "いっぱいサボったし、そろそろ本気を出しちゃおっかな~", diff --git a/data/language/ja_jp/datingcharacterevent.json b/data/language/ja_jp/datingcharacterevent.json index 1dd6b39d..c3c4b66e 100644 --- a/data/language/ja_jp/datingcharacterevent.json +++ b/data/language/ja_jp/datingcharacterevent.json @@ -275,6 +275,18 @@ "DatingCharacterEvent.142302.5": "あまえ上手", "DatingCharacterEvent.142302.6": "マーケットでなにかが見つかるかもしれない……", "DatingCharacterEvent.142302.7": "マーケットを歩いていると、コゼットはとある店でストラップを手に取った。\nそしてあなたの腕をとり、ジッと見つめてくる。とても気に入っているようだ。\n少々値は張るものの……いたいけな瞳を向けられると、断ることなんてできない。", + "DatingCharacterEvent.143301.1": "マーケットには様々な店が所狭しと並んでいたが、レイスの食指が動くものはなにひとつなかったようだ。\nそのとき、ふと道の片隅に控え目に置かれた看板に目が留まる。\n『リユース神器ショップ新規オープン』――\n『新規オープン』という文言に惹かれ、あなたはレイスの手を引いて掘り出し物探しへと繰り出すことにした。", + "DatingCharacterEvent.143301.2": "入り組んだ小道を幾度も曲がり、ようやく目当てのリユース神器ショップへとたどり着く。\n店内にはマニアが喜びそうなレアアイテムが陳列されていた。\n物珍しさに心躍り、あなたが山積みになった商品を漁り始めたそのとき――\n背後からレイスの珍しく驚愕したような声が聞こえた。\n「こ……これは!まさか実在していたというのか!?」\n彼女が掲げていたのは、一見すればどこにでもある小型のニッパーだった。しかしその先端は、店内の灯りを反射して鋭い輝きを放っている。", + "DatingCharacterEvent.143301.3": "「これは武器のパーツを切っても切断面に跡が一切残らないという伝説の『恩恵のニッパー』だよ!」\r\nあなたにはその凄さがいまひとつ理解できなかったが、レイスが大金星をあげたことだけは確信できた。\r\nめったにみせない上機嫌な彼女の横顔を見て、デートに誘って正解だったとあなたも表情が緩むのだった。", + "DatingCharacterEvent.143301.5": "伝説のレアアイテム", + "DatingCharacterEvent.143301.6": "マーケットでなにかが見つかるかもしれない……", + "DatingCharacterEvent.143301.7": "マーケットで売られている品々は多種多様だったが、ふたりの琴線に触れるものにはなかなか出会えなかった。そこであなたは新規オープンしたというリユース神器ショップを覗いてみることを提案する。未知の場所での出会いもまた、買い物の醍醐味だ。無事に買い物という名の『狩り』は成功をおさめ、ふたりは満足のいく収穫を得るのだった。", + "DatingCharacterEvent.143302.1": "レイスはあなたの手を引いて、洞窟の奥へと連れていく。いつもはハッキリとした物言いをするレイスだが、今回は妙に歯切れが悪い。\n歩みを進めるにつれて、周囲の空気が次第にひんやりと冷えていき、なにやら水が流れる音も聞こえてくる。", + "DatingCharacterEvent.143302.2": "やがて石の壁の前にたどり着く。もう行き止まりかと思ったそのとき、レイスが脇に隠されていた仕掛けを回すと、壁はゆっくりと開いていく。\n驚く間もなく、目の前には天然の湯舟が現れた。\n「ここまで整えるのにかなり手間がかかったのだが、いまのキミの反応で全部報われたよ」\n「さあ、入ってみるといい。安心したまえ。この泉の水は澄んでとてもキレイだから」\nレイスはそのまま衝立の向こうへ消え、先に湯舟に体を沈めた。彼女が用意したサプライズに応じ、あなたも露天風呂を体験してみることにするのだが――", + "DatingCharacterEvent.143302.3": "「冷たーーーっ!!!」\n触れただけで指先の感覚がなくなりそうな水温に、あなたはようやくレイスの特別な体質に気がつく。そして彼女がなぜわざわざ天然の湯舟を作り、温泉街へ行こうとしなかったかの理由も悟った。\n「どうだい?なかなか気持ちいいだろう」\n「そ、そそ……そうだな!ま、まあ……悪くは、ないと思うぞ!」\nあなたは骨身に染みる冷たさに耐えながら水をかき混ぜ、あたかも入浴しているかのような音を立ててその場をやり過ごすことにするのだった。", + "DatingCharacterEvent.143302.5": "『温』泉?", + "DatingCharacterEvent.143302.6": "洞窟でなにかが見つかるかもしれない……", + "DatingCharacterEvent.143302.7": "レイスに案内されるがまま、あなたは天然の洞窟を訪れる。導かれた先で、彼女が洞窟の奥に造り上げた天然の湯舟を発見する。レイスに誘われ、心行くまで温泉を楽しもうとしたが、予想以上の冷たさにあなたは思わず飛びのく。そして同時に、予想していた温泉とはまるで別物であると気づくのだった。", "DatingCharacterEvent.144301.1": "静かに船首に立つチトセの姿を、月明かりが照らしている。夜の海岸を眺め、故郷へ思いをはせているのだろうか?", "DatingCharacterEvent.144301.2": "「谷風に戻る予定はないの?」\n「真の刀となるまで、チトセは帰るわけにはいきません」\nそうして、ふたりはしばらく雑談を続けた。", "DatingCharacterEvent.144301.3": "過去はいずれ、いまに追いつくときが来る。そしてそこから未来が始まる。しかしその前に、彼女に人としての自信を与えてやらねばならない。", diff --git a/data/language/ja_jp/datingstartendevent.json b/data/language/ja_jp/datingstartendevent.json index 357e0053..564684e5 100644 --- a/data/language/ja_jp/datingstartendevent.json +++ b/data/language/ja_jp/datingstartendevent.json @@ -95,6 +95,10 @@ "DatingStartEndEvent.142101.2": "ふたりきりで出かけるなんて、めったにないけど……どんな一日になるのかな?", "DatingStartEndEvent.142102.1": "楽しい時間はあっという間に過ぎ、いつのまにか帰る時間になっていた。", "DatingStartEndEvent.142102.2": "名残惜しいけど==DATING_CHARACTER==とのお出かけはそろそろおしまいだ。さて、このあとは……", + "DatingStartEndEvent.143101.1": "ある日のこと――ふと頭に浮かんだ==DATING_CHARACTER==を、遊びに誘うことにした。", + "DatingStartEndEvent.143101.2": "ふたりきりで出かけるなんて、めったにないけど……どんな一日になるのかな?", + "DatingStartEndEvent.143102.1": "楽しい時間はあっという間に過ぎ、いつのまにか帰る時間になっていた。", + "DatingStartEndEvent.143102.2": "名残惜しいけど==DATING_CHARACTER==とのお出かけはそろそろおしまいだ。さて、このあとは……", "DatingStartEndEvent.144101.1": "ある日のこと――ふと頭に浮かんだ==DATING_CHARACTER==を、遊びに誘うことにした。", "DatingStartEndEvent.144101.2": "ふたりきりで出かけるなんて、めったにないけど……どんな一日になるのかな?", "DatingStartEndEvent.144102.1": "楽しい時間はあっという間に過ぎ、いつのまにか帰る時間になっていた。", diff --git a/data/language/ja_jp/dictionarydiagram.json b/data/language/ja_jp/dictionarydiagram.json index a3b5a6e9..ae6362b9 100644 --- a/data/language/ja_jp/dictionarydiagram.json +++ b/data/language/ja_jp/dictionarydiagram.json @@ -233,6 +233,26 @@ "DictionaryDiagram.40040301.2": "一部のステージにはモンスターが登場します。\r\nモンスターは巡遊者めがけて爆弾で攻撃をしてきますので、回避しましょう。\r\n爆弾がバーに命中すると、HPを失います。", "DictionaryDiagram.40040401.1": "ブロックくずし-ギミック", "DictionaryDiagram.40040401.2": "一部のステージにはフィールドギミックが存在します。\r\nギミックに当たったボールを加速させて弾き飛ばすものや、\r\nギミックの周囲を通過したボールの軌道を変化させるものがあります。", + "DictionaryDiagram.40050101.1": "シャロカード", + "DictionaryDiagram.40050101.2": "ヴェルナーとヴェルジュの導きに従い、少し不思議な「シャロカード」を楽しみましょう!", + "DictionaryDiagram.40050102.1": "役", + "DictionaryDiagram.40050102.2": "属性カードをめくり、特定の役をそろえて「フォーチュンチップ」を集めましょう。\u000b残りターンがなくなる前に、フォーチュンチップが目標数に到達できればクリアです。", + "DictionaryDiagram.40050103.1": "シャロットカード", + "DictionaryDiagram.40050103.2": "各ターンの開始前に「シャロットカード」を入手できます。\u000b「シャロットカード」には、プレイを有利に進められる様々な効果があります。", + "DictionaryDiagram.40060101.1": "フライングシャロ-遊び方", + "DictionaryDiagram.40060101.2": "フライングシャロでは、コーラ砲台を操作してシャロを飛ばし、カゴに入れていきます。\r\nコーラ砲台を長押ししたまま、飛ばしたい方向と逆向きにドラッグすると、発射の速度と角度を調整できます。\r\n発射される軌道を確認して、ちょうどいいと思ったところで指を離し、シャロを発射しましょう。", + "DictionaryDiagram.40060201.1": "フライングシャロ-アイテム", + "DictionaryDiagram.40060201.2": "シャロが特別なマークの付いたカゴに入ると、アイテムを1つ選び、獲得できます。", + "DictionaryDiagram.40060202.1": "フライングシャロ-アイテムの選択", + "DictionaryDiagram.40060202.2": "気に入ったアイテムを選んで、ステージ攻略を手助けしてもらいましょう!", + "DictionaryDiagram.40060203.1": "フライングシャロ-アイテムの使用", + "DictionaryDiagram.40060203.2": "1プレイ中に保持できるアイテムは、最大2個までです。\r\n3個目以降を手に入れた場合は、一番古いアイテムから順に入れ替わります。\r\nクリアが難しいときは、まずはアイテムを使って状況を変えてみましょう!", + "DictionaryDiagram.40060301.1": "フライングシャロ-カゴ", + "DictionaryDiagram.40060301.2": "発射するシャロのマフラーの色と同じ色のカゴに入れることができれば、より高いスコアを獲得できます!", + "DictionaryDiagram.40060401.1": "フライングシャロ-スピードデリバリー", + "DictionaryDiagram.40060401.2": "「スピードデリバリー」モードへようこそ!\r\n制限時間が尽きる前にクリア条件を達成できればクリアです。\r\n時間の経過を遅くできるアイテムをうまく活用してみましょう!", + "DictionaryDiagram.40060501.1": "フライングシャロ-ブラインドスロー", + "DictionaryDiagram.40060501.2": "ブラインドスローモードへようこそ!\r\nこのモードでは、カゴの位置のほとんどは初期地点から把握できません。\r\nまずはシャロを発射して位置を探り、その後発射角度と速度を調整して、「ブラインドスロー」を成功させましょう!", "DictionaryDiagram.90010101.1": "王権ポイント", "DictionaryDiagram.90010101.2": "日課を達成すると王権ポイントが加算され、累計ポイントに応じた報酬を獲得できます。1日の合計ポイントで複数の報酬を解放可能です。王権ポイントは毎日5:00にリセットされ、報酬も更新されます。", "DictionaryDiagram.90010102.1": "特殊任務", @@ -248,7 +268,7 @@ "DictionaryDiagram.90030102.1": "コースのグレードアップ", "DictionaryDiagram.90030102.2": "スタンダードコースは最初から利用できます。「プレミアムコース」および「ミラクルコース」を購入すると、より豪華な報酬を入手できます。さらに「ミラクルコース」では、限定アイコンやアナザーイメージも獲得できます。", "DictionaryDiagram.90030103.1": "事業目標", - "DictionaryDiagram.90030103.2": "本日の目標と今週の目標を達成すると営業経験値を獲得できます。毎週、事業目標で獲得できる経験値の上限は12000です。獲得経験値が上限に達するか、支援レベルが上限に達した後は、任務を達成しても経験値を獲得してレベルを上げることはできません。", + "DictionaryDiagram.90030103.2": "本日の目標と今週の目標を達成すると支援経験値を獲得できます。毎週、事業目標で獲得できる経験値の上限は15000です。経験値が上限に達するか、支援レベルが上限に達した後は、任務を達成しても経験値を獲得してレベルを上げることはできません。", "DictionaryDiagram.90030104.1": "レベル購入と報酬", "DictionaryDiagram.90030104.2": "星ノ欠片を使って支援レベルを購入できます。購入したレベルの補助物資を即時に獲得できます。事業目標のリセット時には、未受け取りの報酬が自動で付与されます。事業支援の期間終了後、解放済みで未受け取りの報酬はメールで送られます。メールの有効期間は7日間です。" } \ No newline at end of file diff --git a/data/language/ja_jp/dictionarytopbarentry.json b/data/language/ja_jp/dictionarytopbarentry.json index 8c0a1275..6a837a43 100644 --- a/data/language/ja_jp/dictionarytopbarentry.json +++ b/data/language/ja_jp/dictionarytopbarentry.json @@ -53,6 +53,12 @@ "DictionaryTopBarEntry.400402.1": "ブロックくずし-アイテム", "DictionaryTopBarEntry.400403.1": "ブロックくずし-モンスター", "DictionaryTopBarEntry.400404.1": "ブロックくずし-ギミック", + "DictionaryTopBarEntry.400501.1": "シャロカード", + "DictionaryTopBarEntry.400601.1": "フライングシャロ-遊び方", + "DictionaryTopBarEntry.400602.1": "フライングシャロ-アイテム", + "DictionaryTopBarEntry.400603.1": "フライングシャロ-カゴ", + "DictionaryTopBarEntry.400604.1": "フライングシャロ-スピードデリバリー", + "DictionaryTopBarEntry.400605.1": "フライングシャロ-ブラインドスロー", "DictionaryTopBarEntry.900101.1": "デイリー任務", "DictionaryTopBarEntry.900301.1": "事業支援" } \ No newline at end of file diff --git a/data/language/ja_jp/discip.json b/data/language/ja_jp/discip.json index 15299d65..70a75a97 100644 --- a/data/language/ja_jp/discip.json +++ b/data/language/ja_jp/discip.json @@ -255,10 +255,10 @@ "DiscIP.214015.2": "サビ", "DiscIP.214015.3": "鹿の声", "DiscIP.214015.4": "これは、随分と昔の出来事だ。\r\nある日の午後、巡遊者のナツカは奇妙な出会いを果たす。\r\n\r\n魔物の行方を調べるために、彼女は一人で森を調査していた。\r\n開けた場所にテントを設置し、環境情報や一日の行動記録をノートにまとめていく。\r\n一通り書き終えると、疲れからか少女はうとうとしてしまう。\r\nすると、近くから動物の鳴き声が聞こえてきた。\r\nどうやら、鹿が集まってきたようだ。\r\n\r\n「疲れてるのよね?」\r\n「……ちょっとだけ」\r\n「一人で大変だったでしょう?」\r\n「ううん、平気」\r\n「あなたは悪くないのに、いつまでこんな生活を続けるの?」\r\n「……」\r\n「あなたのことを知る人はいない。そうやってノートをまとめて巡遊者に共有したところで、誰も感謝しない。だから――」\r\n「やめてっ!少し、休みたい……」\r\n\r\n「こんなお話は知ってる?女の子は湖の近くで奇妙な白いうさぎを見つけると、行き先が気になって付いていったんだ。すると、奇妙な世界に迷い込んじゃってね……」\r\n「あ、知ってます。女の子が部屋に戻って休んでたら、鏡を通して現実と反対の世界に――」\r\n「――ところで、どうして今この話をしているのか分かるかな?」\r\n「……その女の子と同じように、私も夢を?」\r\n\r\nナツカは自分と会話している鹿をまじまじと見つめる。\r\n「ここが星ノ塔の中なら理解できるけど……」\r\n\r\n――パッ。\r\n手から滑り落ちた本の音で、彼女は現実に引き戻される。\r\nやはり、夢だったようだ。", - "DiscIP.214016.1": "???", - "DiscIP.214016.2": "???", - "DiscIP.214016.3": "???", - "DiscIP.214016.4": "???", + "DiscIP.214016.1": "フル", + "DiscIP.214016.2": "サビ", + "DiscIP.214016.3": "桜花爛漫", + "DiscIP.214016.4": "目を覚ましたレイスは、光に目が眩んだ。\r\n強烈な光が彼女から居場所を奪う。\r\nだが、諦めずに床を這って部屋の隅まで移動する。\r\n暗い場所にたどり着いたことで、一息つけたようだ。\r\n彼女は自分がどれくらい気を失っていたのか、はっきりと分からなかった。\r\nただ、意識を失いかけていた状態で、\r\nなんとか拠点の小屋まで戻ってきたことだけは覚えている。\r\n\r\n「永夜」は常に慎重だ。\r\nだからこそ、彼女は長期間にわたる追跡や潜伏の技術を磨いていった。\r\nハンターである以上、獲物より辛抱強くなくてはならない。\r\n\r\nしかし、不用意にサソリの縄張りに入ってしまった彼女は、珍しく怪我を負う。\r\n傷口の処置は終えたが、栄養も薬品もない状況では、毒が体を蝕んでいく。\r\nだが、この小屋にはどちらもなかった。\r\nキャビネットには乾パンが数袋残っていたが、\r\n状況を見るに、どうやら泥棒に荒らされてしまったようだ。\r\nこんな事態に備えて、保管場所は複数に分けておくべきだったと彼女は後悔する。\r\n\r\nそうして肉体が毒に打ち克つまでを静かにやり過ごしていたのだ。\r\n地中で眠る種のように、ただじっと耐え忍ぶ時間。\r\n死ねばそれまでの運命。\r\n瞼を閉じて呼吸を整えながら、凍てついたまま時を止めた故郷に思いを馳せる。\r\n\r\n――まだ終わるわけにはいかない。\r\n\r\n生への渇望は芽吹きの原動力となった。\r\n小屋を出たレイスは、なぜ強い光を感じたのか理解する。\r\n記憶の最後に残っている氷に覆われた世界は、消えてしまっていたのだ。\r\n太陽が照りつける地面から、土の匂いが漂っている。\r\n気づけば、彼女の頬はほんのりと熱くなっていた。\r\n\r\nこの日、レイスは春を知った。", "DiscIP.214017.1": "フル", "DiscIP.214017.2": "サビ", "DiscIP.214017.3": "ハナビ", @@ -371,6 +371,10 @@ "DiscIP.214044.2": "サビ", "DiscIP.214044.3": "帳の内の秘め事", "DiscIP.214044.4": "クルニスは秘薬の研究をしているらしい。\r\n\r\nせっかくの休暇だというのに、近頃は蒼梧城の外へ赴き2、3日は戻らない。\r\n見たこともない薬草や小型の魔物と共に宿に戻ったかと思えば、また1日ほど姿を消す。\r\nそして次に彼女を見かけたときには、彼女の手にはもちろん宿の部屋にも\r\nそれらの痕跡は跡形もなく消え去っているのだ。\r\n\r\n傍目から見ればなにも変わっていないように見えるだろう。\r\nただ一点、彼女が携える巨大な注射器の中身以外は。\r\n気のせいなどではない。確実に中身が増えているのだ。\r\n\r\nあの注射器に満たされている薬はいったいなんなのか。\r\nあるときは魔物だけでなく星骸をも葬る『猛毒』として命を奪い、\r\nまたあるときは今際の際の患者を救う『特効薬』として命をつなぐ。\r\n\r\n「その注射器の中身はどんな薬なのか」\r\n好奇心に負けた問いが口をついて出る。\r\nするとクルニスは妖艶な微笑みと共に言葉を返す。\r\n「この薬の効能が知りたいのかい?ふふ、難しい質問をしてくれるね」\r\n彼女は巨大な注射器の薬液を小型の注射器へと移し替える。\r\nその表情はまるで愛しい我が子を見つめるかのごとく慈愛に満ちていた。\r\n「実はその時々に合わせて調合を変えているんだ。\r\n病を治すための調合もあれば、命を奪うための調合もある。あるいは……」\r\n\r\nシリンジに薬液が満たされると、彼女はゆるりと顔をあげてこちらを見つめてくる。\r\n「そんなに気になるなら、今日の薬はどんな効能のものか試してみる?」\r\n時すでに遅し。\r\n寝台から立ち上がるよりも前に、クルニスの白い手で肩を軽く押される。\r\n視界が回転し、次の瞬間には天井しか見えなくなる。\r\n音もなく帳が下され、いともたやすくふたりきりの世界が完成した。\r\n寝台に腰を下した彼女の手にはあの注射器。\r\nシリンジを満たす薬液が帳越しの明かりに照らされ妖しく揺らめいている。\r\n滑らせた視線は冷徹な針先に釘付けにならざるを得ない。\r\n\r\n「ま、待て!早まるな……!」\r\n「ふふ……怖がる必要はないよ。痛みは一瞬。なに、死にはしないさ」\r\n「そういう問題ではない!!」\r\n\r\n冷や汗が額から頬へと伝う。心臓の鼓動がいやにうるさい。\r\nいよいよ鋭い針が皮膚に突き立てられると思ったその瞬間――\r\n肉体が軽くなり自由が戻った。\r\n恐る恐る目を開けると、クルニスは満足げな笑みを浮かべていた。\r\n\r\n「ふふ、冗談だよ。この薬はまだ試験段階。人に使うようなものじゃない」\r\n彼女は何事もなかったように注射器をしまう。\r\n\r\n「でも……キミは少し私を信じすぎだね。あんなときはすぐに逃げるべきだ。\r\n好奇心は猫をも殺す……と言うだろう?」\r\nどこか含みを持たせた言葉は、まるで媚薬のように鼓動を高鳴らせるのだった。", + "DiscIP.214046.1": "フル", + "DiscIP.214046.2": "サビ", + "DiscIP.214046.3": "雪解け告げる黎明", + "DiscIP.214046.4": "尊者降臨の儀式は阻まれ、ノースハイムの事件は幕を下ろした。\r\n事件に巻き込まれた関係者が全員帰路につくのを見届けたレイスは、\r\nひとり無人となったキャンプ地を後にする。\r\n向かう先は氷に閉ざされ、静寂が支配する廃都だ。\r\n\r\n思い返せば久しぶりの帰郷にも関わらず、感傷にひたる間もなかった。\r\n(せっかく訪れたのだから、里帰りらしいことでもしていこうか)\r\nレイスは眩しいものでも見るかのように目を細めた。\r\n\r\n常に即断即決で戦場を駆け抜ける彼女にしては珍しく、その歩みは緩やかだった。\r\nすっぽりと雪に覆われた大通りだった地に一歩、また一歩と足跡を残していく。\r\n行き先も目的もない。ただあてもない『里帰り』。\r\n時間すら凍りついたこの街では、誰に急かされることもない。\r\n記憶に呼び起こされるまま、気の向くままに流れても咎められない。\r\n緩慢に悠長に、ただ穏やかなひとときに身をまかせてよいのだ。\r\n\r\n(あそこは……一番好きだったパン屋だ)\r\n視線の先に看板の文字が半分欠けた小さな店を見つける。\r\n店名が読めなくとも忘れるはずがない。\r\n幼い頃、週末の開店に合わせてお店へ駆け込んだ記憶が鮮やかに蘇る。\r\n焼きたての限定パンにありつくために、祖父からもらったお小遣いを貯めていたものだ。\r\nさらに進むと、見る影もなく崩れた通りがある。\r\nかつては塔から凱旋した燦烈の戦士たちが華々しく行進していた。\r\n戦士の勇気と栄誉を祝福するべく、街の中心部の公園では\r\nノースハイムの祭りである『燦烈祭』が盛大に執り行われていたのだ。\r\n\r\nその公園だった場所には、噴水の名残が氷の花と化していた。\r\n朝の稽古を終えるたび、そこで服や武器の汚れを洗い流すのがお決まりである。\r\n常連客はレイスだけではない。\r\n噴水の傍らのベンチには、いつもひとりで本を読んでいる少女がいた。\r\n互いに名乗り合うことはとうとうなかったが、\r\n決まって同じ時間に現れては無言で同じ時間を共有していた。\r\n\r\n(この店は……)\r\n古びた酒場の前に差しかかると、レイスはふと思い出したように\r\n迷いのない足取りで中へと踏み入った。\r\nそこはかつて、祖父の友人たちが営んでいた店だった。\r\n祖父を迎えにいくたび、「子どもの来る場所じゃない」と\r\n店主に摘まみだされた日々がひどく懐かしい。\r\n早く帰らない祖父が悪いとふてくされながら、\r\nいつも外で待たされていたことを思い出す。\r\n\r\n(私が一人前の戦士になった暁には、自分もこの店で戦果を\r\n自慢するのだと誓っていたのだがな……)\r\n朽ちたカウンターに手を置き、視線を落とす。\r\nふと視界の端をかすめたのは、カウンターの隅に置かれた箱だった。\r\n防寒のために巻かれた布の上から一枚の紙が貼られている。\r\n\r\n「道に迷える巡遊者へ\r\nささやかではありますが、ご自由にお持ちください\r\nどうかあなたの歩みが止まることがありませんように」\r\n\r\nそれはこの廃都に迷い込んだ巡遊者のために店主が遺した補給物資だった。\r\n箱の中にはわずかな物資と共に数枚の紙がおさめられている。\r\nまだ比較的新しい物資も残されていた。\r\nどうやら補給物資を持ち出すだけでなく、\r\n返礼として自らの持ち物を置いていった者もいるようだ。\r\nレイスは紙を拾い上げる。\r\n実際に救われた巡遊者がいたのだろう。\r\nそこには補給物資の存在への感謝や後続の巡遊者を励ます言葉がつづられていた。\r\n\r\nレイスも先人にならい、キャンプ地から持ち帰っていた缶詰を箱におさめる。\r\nその代わりに冷え切ったジンジャーソーダの瓶を一本だけ手に取った。\r\n\r\n「ノースハイムとすべての明日に――乾杯」\r\n\r\n誰もいないひとりきりの酒場で、静かに杯を掲げる。\r\nかつてこの場で酒を酌み交わしていた同胞に向けて。\r\n言葉はない。\r\nしかし、不思議と杯を返されたようなあたたかな活気が感じられた。\r\n\r\n(ああ……存外に悲しくはないものだな)\r\nノースハイムを知る人々は今も生きている。\r\n彼らは新たな土地で新たな故郷を築くべく、今日もたくましく力を尽くしているはずだ。\r\n故郷が失われようとも、絆と誇りは失われない。\r\n忘れない限り己の胸に息づいているのだ。\r\n\r\n立ち去る間際、レイスも他の巡遊者と同じように書き置きを残す。\r\nいつかの未来で彼女の言葉を目にする者もまた現れるのだろう。\r\n\r\n「この帰郷をもって、ノースハイムでの私の物語は終わった。\r\n戦士を育んだ雪の大地に感謝を――レイス」", "DiscIP.214048.1": "フル", "DiscIP.214048.2": "サビ", "DiscIP.214048.3": "メリーサプライズ", diff --git a/data/language/ja_jp/gacha.json b/data/language/ja_jp/gacha.json index 1047fe2a..19b73b34 100644 --- a/data/language/ja_jp/gacha.json +++ b/data/language/ja_jp/gacha.json @@ -3,10 +3,12 @@ "Gacha.10110.1": "輝ける翠玉のイデア", "Gacha.10119.1": "熟練巡遊者募集", "Gacha.10125.1": "熟練巡遊者募集", + "Gacha.10132.1": "熟練巡遊者募集", "Gacha.10133.1": "風にゆらゆら薫る純情", "Gacha.10134.1": "雪解けは芽吹きの訪れ", "Gacha.10135.1": "熟練巡遊者募集", "Gacha.10141.1": "熟練巡遊者募集", + "Gacha.10143.1": "白銀の武器乙女", "Gacha.10144.1": "色に出づるは刃文の揺らめき", "Gacha.10149.1": "熟練巡遊者募集", "Gacha.10155.1": "月までとどけビッグウェーブ", @@ -16,10 +18,12 @@ "Gacha.20110.1": "紅茶の香り誘う藤の夢", "Gacha.20119.1": "心窓ノ音色", "Gacha.20125.1": "心窓ノ音色", + "Gacha.20132.1": "心窓ノ音色", "Gacha.20133.1": "仲間とまどろむ夢は翠色", "Gacha.20134.1": "色めく夜空に浮かぶ華", "Gacha.20135.1": "心窓ノ音色", "Gacha.20141.1": "心窓ノ音色", + "Gacha.20143.1": "春のひだまり夢うつつ", "Gacha.20144.1": "清き水面に浮かぶ逆月", "Gacha.20149.1": "心窓ノ音色", "Gacha.20155.1": "空と海がとけあう碧", diff --git a/data/language/ja_jp/honor.json b/data/language/ja_jp/honor.json index 47d3410e..4e93a2ea 100644 --- a/data/language/ja_jp/honor.json +++ b/data/language/ja_jp/honor.json @@ -52,6 +52,7 @@ "Honor.116004.1": "煌めく使者と聖夜の精霊", "Honor.116005.1": "黎明告げる凱旋歌", "Honor.116006.1": "爆ぜる火花は春へのしるべ", + "Honor.116007.1": "武器を握るは誰がために", "Honor.117001.1": "キングオブ大討伐", "Honor.117002.1": "ロードオブ大討伐", "Honor.117003.1": "ナイトオブ大討伐", diff --git a/data/language/ja_jp/item.json b/data/language/ja_jp/item.json index d2d5177e..d3b885d9 100644 --- a/data/language/ja_jp/item.json +++ b/data/language/ja_jp/item.json @@ -27,6 +27,10 @@ "Item.101011.2": "今回の事業支援・ミラクルコースの購入特典。", "Item.101012.1": "グレードアップ特典", "Item.101012.2": "今回の事業支援・ミラクルコースの購入特典。", + "Item.101013.1": "ミラクルコース特典", + "Item.101013.2": "今回の事業支援・ミラクルコースの購入特典。", + "Item.101014.1": "グレードアップ特典", + "Item.101014.2": "今回の事業支援・ミラクルコースの購入特典。", "Item.103.1": "コハク", "Item.103.2": "「コハク」をチームに招待できる。", "Item.103.3": "耳を澄ますとネコの鳴き声が聞こえる気がする。", @@ -39,10 +43,10 @@ "Item.10303.2": "コハクのアナザーイメージ「いたずらっこのお留守番」を解放するチケット!", "Item.10303.3": "錦の衣に映える金の装飾が瑞雲を彩る。\r\n睨まずとも威厳に満ちて、\r\n一挙手一投足に神気がほとばしる。", "Item.106.1": "???", - "Item.106.2": "???", + "Item.106.2": "???", "Item.106.3": "???", "Item.1060.1": "???", - "Item.1060.2": "巡遊者の心相を解放できる。", + "Item.1060.2": "???", "Item.107.1": "ティリア", "Item.107.2": "「ティリア」をチームに招待できる。", "Item.107.3": "「完全無欠」、これぞ正義のヒーローが目指すべき姿。", @@ -63,10 +67,10 @@ "Item.10801.1": "カシミラ・デフォルト", "Item.10802.1": "カシミラ・覚醒", "Item.109.1": "???", - "Item.109.2": "???", + "Item.109.2": "???", "Item.109.3": "???", "Item.1090.1": "???", - "Item.1090.2": "巡遊者の心相を解放できる。", + "Item.1090.2": "???", "Item.11.1": "ステラコイン", "Item.11.2": "星ノ塔で使用される専用通貨。塔内における取引に用いられる。", "Item.11.3": "星の輝きを放つコイン。星ノ塔内でのみ流通している。\u000b塔の外に持ち出すことはできないため、使えるうちに使っておこう。", @@ -124,7 +128,7 @@ "Item.112103.1": "ネコ探しの達人", "Item.112103.2": "名誉称号「ネコ探しの達人」を解放する。", "Item.112103.3": "巡遊者・コハクとの信頼の証!", - "Item.112106.2": "???", + "Item.112106.2": "???", "Item.112106.3": "???", "Item.112107.1": "名コンビ", "Item.112107.2": "名誉称号「名コンビ」を解放する。", @@ -132,7 +136,7 @@ "Item.112108.1": "幸運の招き猫", "Item.112108.2": "名誉称号「幸運の招き猫」を解放する。", "Item.112108.3": "巡遊者・カシミラとの信頼の証!", - "Item.112109.2": "???", + "Item.112109.2": "???", "Item.112109.3": "???", "Item.112110.1": "共同経営者", "Item.112110.2": "名誉称号「共同経営者」を解放する。", @@ -147,10 +151,10 @@ "Item.112113.2": "名誉称号「鍋奉行」を解放する。", "Item.112113.3": "巡遊者・シーミャオとの信頼の証!", "Item.112114.1": "???", - "Item.112114.2": "???", + "Item.112114.2": "???", "Item.112114.3": "???", "Item.112115.1": "???", - "Item.112115.2": "???", + "Item.112115.2": "???", "Item.112115.3": "???", "Item.112116.1": "温室管理人", "Item.112116.2": "名誉称号「温室管理人」を解放する。", @@ -180,10 +184,10 @@ "Item.112127.2": "名誉称号「絆創膏愛好会」を解放する。", "Item.112127.3": "巡遊者・テレサとの信頼の証!", "Item.112129.1": "???", - "Item.112129.2": "???", + "Item.112129.2": "???", "Item.112129.3": "???", "Item.112130.1": "???", - "Item.112130.2": "???", + "Item.112130.2": "???", "Item.112130.3": "???", "Item.112132.1": "少女趣味", "Item.112132.2": "名誉称号「少女趣味」を解放する。", @@ -198,7 +202,7 @@ "Item.112135.2": "名誉称号「壁に耳あり箒に目あり」を解放する。", "Item.112135.3": "巡遊者・ミスティとの信頼の証!", "Item.112136.1": "???", - "Item.112136.2": "???", + "Item.112136.2": "???", "Item.112136.3": "???", "Item.112141.1": "オバケ退治", "Item.112141.2": "名誉称号「オバケ退治」を解放する。", @@ -206,14 +210,14 @@ "Item.112142.1": "ドリンクバー", "Item.112142.2": "名誉称号「ドリンクバー」を解放する。", "Item.112142.3": "巡遊者・コゼットとの信頼の証!", - "Item.112143.1": "???", - "Item.112143.2": "???", - "Item.112143.3": "???", + "Item.112143.1": "雪原の叡智", + "Item.112143.2": "名誉称号「雪原の叡智」を解放する。", + "Item.112143.3": "巡遊者・レイスとの信頼の証!", "Item.112144.1": "人刀一如", "Item.112144.2": "名誉称号「人刀一如」を解放する。", "Item.112144.3": "巡遊者・チトセとの信頼の証!", "Item.112145.1": "???", - "Item.112145.2": "???", + "Item.112145.2": "???", "Item.112145.3": "???", "Item.112147.1": "リズムマスター", "Item.112147.2": "名誉称号「リズムマスター」を解放する。", @@ -245,11 +249,11 @@ "Item.11301.1": "シーミャオ・デフォルト", "Item.11302.1": "シーミャオ・覚醒", "Item.114.1": "???", - "Item.114.2": "???", + "Item.114.2": "???", "Item.114.3": "???", "Item.1140.1": "???", - "Item.1140.2": "巡遊者の心相を解放できる。", - "Item.1140.3": "*****", + "Item.1140.2": "???", + "Item.1140.3": "???", "Item.114001.1": "楽しんで!", "Item.114001.2": "名誉称号「楽しんで!」を解放する。", "Item.114001.3": "TapTapで『ステラソラ』を予約すると獲得", @@ -260,11 +264,11 @@ "Item.114003.2": "名誉称号「先駆け巡遊者」を解放する。", "Item.114003.3": "『ステラソラ』のリリース記念報酬で獲得できる。", "Item.115.1": "???", - "Item.115.2": "???", + "Item.115.2": "???", "Item.115.3": "???", "Item.1150.1": "???", - "Item.1150.2": "巡遊者の心相を解放できる。", - "Item.1150.3": "*****", + "Item.1150.2": "???", + "Item.1150.3": "???", "Item.115001.1": "シーズン1 一流サバイバー", "Item.115001.2": "名誉称号「シーズン1 一流サバイバー」を解放する。", "Item.115001.3": "「骸魔防衛戦」シーズン1で陣地を守り抜いた証!", @@ -310,6 +314,9 @@ "Item.116006.1": "爆ぜる火花は春へのしるべ", "Item.116006.2": "名誉称号「爆ぜる火花は春へのしるべ」を解放する。", "Item.116006.3": "イベント「爆ぜる火花は春へのしるべ」で快挙を成し遂げた証!", + "Item.116007.1": "武器を握るは誰がために", + "Item.116007.2": "名誉称号「武器を握るは誰がために」を解放する。", + "Item.116007.3": "イベント「武器を握るは誰がために」で快挙を成し遂げた証!", "Item.11601.1": "レイセン・デフォルト", "Item.11602.1": "レイセン・覚醒", "Item.117.1": "ジンリン", @@ -476,17 +483,17 @@ "Item.12701.1": "テレサ・デフォルト", "Item.12702.1": "テレサ・覚醒", "Item.129.1": "???", - "Item.129.2": "???", + "Item.129.2": "???", "Item.129.3": "???", "Item.1290.1": "???", - "Item.1290.2": "巡遊者の心相を解放できる。", - "Item.1290.3": "???", + "Item.1290.2": "???", + "Item.1290.3": "???", "Item.130.1": "???", - "Item.130.2": "???", + "Item.130.2": "???", "Item.130.3": "???", "Item.1300.1": "???", - "Item.1300.2": "巡遊者の心相を解放できる。", - "Item.1300.3": "???", + "Item.1300.2": "???", + "Item.1300.3": "???", "Item.130001.1": "情熱的なペンギン", "Item.130001.2": "アイコン「最も美しい祝福」を解放する。", "Item.130001.3": "出会いは縁であり、大切な思い出である。かの人に贈ったバラは、今もほのかに香りが残っている。", @@ -499,6 +506,9 @@ "Item.130004.1": "福を呼ぶごちそう", "Item.130004.2": "アイコン『福を呼ぶごちそう』を解放する。", "Item.130004.3": "年に一度の祭日が訪れるたび、体重と幸せが少しずつ増えていく!", + "Item.130005.1": "碧き想い出", + "Item.130005.2": "アイコン「碧き想い出」を解放する。", + "Item.130005.3": "いくら時が流れても、出会ったときの君の姿、私は忘れない。", "Item.132.1": "ミネルバ", "Item.132.2": "「ミネルバ」をチームに招待できる。", "Item.132.3": "見知らぬ机、見知らぬ教室、見知らぬ制服。\u000bけれど彼女の笑顔だけは、よく覚えている。", @@ -541,16 +551,16 @@ "Item.13503.2": "ミスティのアナザーイメージ「メルティ・ミスティ」を解放するチケット!", "Item.13503.3": "シゴデキ魔女もとろける甘さの\r\nバレンタイン限定チョコレート♡\r\n自分へのご褒美も大事よね★", "Item.136.1": "???", - "Item.136.2": "???", + "Item.136.2": "???", "Item.136.3": "???", "Item.1360.1": "???", - "Item.1360.2": "巡遊者の心相を解放できる。", + "Item.1360.2": "???", "Item.140.1": "???", - "Item.140.2": "???", + "Item.140.2": "???", "Item.140.3": "???", "Item.1400.1": "???", - "Item.1400.2": "???", - "Item.1400.3": "???", + "Item.1400.2": "???", + "Item.1400.3": "???", "Item.141.1": "チーシア", "Item.141.2": "「チーシア」をチームに招待できる。", "Item.141.3": "筆と墨を渡せば、あとは彼女だけの魔法の世界を描き出してくれる。", @@ -567,12 +577,14 @@ "Item.1420.3": "ノヴァ世界のめずらしい飲み物に興味津々な、永夜の『始末屋』。", "Item.14201.1": "コゼット・デフォルト", "Item.14202.1": "コゼット・覚醒", - "Item.143.1": "???", - "Item.143.2": "???", - "Item.143.3": "???", - "Item.1430.1": "???", + "Item.143.1": "レイス", + "Item.143.2": "「レイス」をチームに招待できる。", + "Item.143.3": "唸る風と舞い上がる雪煙を越えたその先で、彼女はあなたを待っている。", + "Item.1430.1": "レイスの心相の欠片", "Item.1430.2": "巡遊者の心相を解放できる。", - "Item.1430.3": "???", + "Item.1430.3": "唸る風と舞い上がる雪煙を越えたその先で、彼女はあなたを待っている。", + "Item.14301.1": "レイス・デフォルト", + "Item.14302.1": "レイス・覚醒", "Item.144.1": "チトセ", "Item.144.2": "「チトセ」をチームに招待できる。", "Item.144.3": "彼女の揺るぎなき剣閃は、千の言葉すら凌駕した。", @@ -582,11 +594,11 @@ "Item.14401.1": "チトセ・デフォルト", "Item.14402.1": "チトセ・覚醒", "Item.145.1": "???", - "Item.145.2": "???", + "Item.145.2": "???", "Item.145.3": "???", "Item.1450.1": "???", - "Item.1450.2": "巡遊者の心相を解放できる。", - "Item.1450.3": "???", + "Item.1450.2": "???", + "Item.1450.3": "???", "Item.147.1": "キャラメル", "Item.147.2": "「キャラメル」をチームに招待できる。", "Item.147.3": "スポットライトとペンライトが夢の世界を紡ぎ出す。輝く人よ、もっと遠くを目指して。", @@ -595,6 +607,9 @@ "Item.1470.3": "スポットライトとペンライトが夢の世界を紡ぎ出す。輝く人よ、もっと遠くを目指して。", "Item.14701.1": "キャラメル・デフォルト", "Item.14702.1": "キャラメル・覚醒", + "Item.14703.1": "ゆめかわベーシスト", + "Item.14703.2": "キャラメルのアナザーイメージ「ゆめかわベーシスト」を解放するチケット!", + "Item.14703.3": "もうすぐライブが始まりますよ~♪\r\nむにゃむにゃふわふわ、夢見心地に鳴り響くドリーミーサウンド、お聞きください♪", "Item.149.1": "グレイ", "Item.149.2": "「グレイ」をチームに招待できる。", "Item.149.3": "たとえ生と死の狭間にあっても。その恩寵だけは、決して汚してはならない。", @@ -603,6 +618,9 @@ "Item.1490.3": "たとえ生と死の狭間にあっても。その恩寵だけは、決して汚してはならない。", "Item.14901.1": "グレイ・デフォルト", "Item.14902.1": "グレイ・覚醒", + "Item.14903.1": "エターナル・ローズ", + "Item.14903.2": "グレイのアナザーイメージ「エターナル・ローズ」を解放するチケット!", + "Item.14903.3": "コーヒーの酸味、薔薇の芳香──\r\nめくるめく新しい感覚、全部あなたと分かち合いたい。\r\nねぇ、熱くとろけるような甘い時間を一緒に過ごさない?", "Item.150.1": "ラール", "Item.150.2": "「ラール」をチームに招待できる。", "Item.150.3": "全力を「尽くさない」という信条を貫き、サボり続けることに集中する。\u000b進め!サボりの戦士よ!", @@ -687,6 +705,12 @@ "Item.199013.1": "今期限定アイコン:\n祭日のごちそう", "Item.199013.2": "今期限定アイコン:\n祭日のごちそう", "Item.199013.3": "今期限定アイコン:\n祭日のごちそう", + "Item.199014.1": "アナザーイメージ:\nゆめかわベーシスト", + "Item.199014.2": "アナザーイメージ:\nゆめかわベーシスト", + "Item.199014.3": "アナザーイメージ:\nゆめかわベーシスト", + "Item.199015.1": "今期限定アイコン:\n碧き想い出", + "Item.199015.2": "今期限定アイコン:\n碧き想い出", + "Item.199015.3": "今期限定アイコン:\n碧き想い出", "Item.2.1": "星ノ欠片", "Item.2.2": "希少な結晶。各種アイテムと交換できる。", "Item.2.3": "星脈の力を放つ欠片。\r\n天然の石に見えるが、人工的に加工された痕跡が残っている。\u000bとても価値が高い。", @@ -917,8 +941,8 @@ "Item.214014.3": "仲間とする旅は、甘い果物のようなものだ。\r\nやさしさと笑顔がぎっしりつまっていて、噛めば噛むほどじゅわっとしみ出してくる。", "Item.214015.1": "鹿の声", "Item.214015.3": "天然のリンゴをかじり、鹿は鳴いた。\r\n色鮮やかな陽光が降り注ぐ午後、少女は森の中で足を止め、ひと休みする。\r\nするとシャッターの音が響き、風のように流れる歳月を永遠のものとして切りとった。", - "Item.214016.1": "???", - "Item.214016.3": "???", + "Item.214016.1": "桜花爛漫", + "Item.214016.3": "地中に眠る種は芽吹きのときを待つ。\r\n凍てつく大地にも負けず、果てのない暗闇にも負けず、\r\nあたたかな春の光を夢見ている。\r\n試練に耐えた種は、青空の下で美しく咲いた。", "Item.214017.1": "ハナビ", "Item.214017.3": "夜空に大輪の花を咲かせ、儚く消えゆく花火は、まるで人の一生のよう。\r\n短くても華々しく、自らの足跡を残す。\r\n巡遊者が星ノ塔に登り続ける冒険のように、いつか天に輝く星々をつかむために……", "Item.214018.1": "レモネードと紅茶", @@ -977,8 +1001,8 @@ "Item.214044.3": "薄布の帳で隔てられたふたりきりの世界。\r\n彼女の微笑みを照らす灯りは温かなのに、\r\nその手にある注射針だけは冷たく煌めいていた。\r\n「ふふ……怖がらないで。すぐに終わるから」", "Item.214045.1": "???", "Item.214045.3": "???", - "Item.214046.1": "???", - "Item.214046.3": "???", + "Item.214046.1": "雪解け告げる黎明", + "Item.214046.3": "雪と氷に閉ざされた廃都を歩く。生命の息吹はない。\r\nしかし人が生きた証は存在する。\r\nしんしんと降り積もる雪がいかに隠そうとも春はいずれ訪れる。\r\n見よ、冬の終わりを告げる柔らかな陽射しが\r\n栄華を極めたこの都市を再び照らすだろう。", "Item.214047.1": "???", "Item.214047.3": "???", "Item.214048.1": "メリーサプライズ", @@ -1180,9 +1204,9 @@ "Item.224015.1": "鹿の声の調べ", "Item.224015.2": "特定のロスレコの突破に必要な素材", "Item.224015.3": "天然のリンゴをかじり、鹿は鳴いた。\r\n色鮮やかな陽光が降り注ぐ午後、少女は森の中で足を止め、ひと休みする。\r\nするとシャッターの音が響き、風のように流れる歳月を永遠のものとして切りとった。", - "Item.224016.1": "???", - "Item.224016.2": "???", - "Item.224016.3": "???", + "Item.224016.1": "桜花爛漫の調べ", + "Item.224016.2": "特定のロスレコの突破に必要な素材", + "Item.224016.3": "地中に眠る種は芽吹きのときを待つ。\r\n凍てつく大地にも負けず、果てのない暗闇にも負けず、\r\nあたたかな春の光を夢見ている。\r\n試練に耐えた種は、青空の下で美しく咲いた。", "Item.224017.1": "ハナビの調べ", "Item.224017.2": "特定のロスレコの突破に必要な素材", "Item.224017.3": "夜空に大輪の花を咲かせ、儚く消えゆく花火は、まるで人の一生のよう。\r\n短くても華々しく、自らの足跡を残す。\r\n巡遊者が星ノ塔に登り続ける冒険のように、いつか天に輝く星々をつかむために……", @@ -1270,9 +1294,9 @@ "Item.224045.1": "???", "Item.224045.2": "???", "Item.224045.3": "???", - "Item.224046.1": "???", - "Item.224046.2": "???", - "Item.224046.3": "???", + "Item.224046.1": "雪解け告げる黎明", + "Item.224046.2": "特定のロスレコの突破に必要な素材", + "Item.224046.3": "雪と氷に閉ざされた廃都を歩く。生命の息吹はない。\r\nしかし人が生きた証は存在する。\r\nしんしんと降り積もる雪がいかに隠そうとも春はいずれ訪れる。\r\n見よ、冬の終わりを告げる柔らかな陽射しが\r\n栄華を極めたこの都市を再び照らすだろう。", "Item.224047.1": "???", "Item.224047.2": "???", "Item.224047.3": "???", @@ -2175,64 +2199,64 @@ "Item.513541.1": "全力取材", "Item.513542.1": "真実の断片", "Item.513543.1": "ゴシップ発見", - "Item.513601.1": "*****", - "Item.513602.1": "*****", - "Item.513603.1": "*****", - "Item.513604.1": "*****", - "Item.513605.1": "*****", - "Item.513606.1": "*****", - "Item.513607.1": "*****", - "Item.513608.1": "*****", - "Item.513609.1": "*****", - "Item.513610.1": "*****", - "Item.513611.1": "*****", - "Item.513612.1": "*****", - "Item.513613.1": "*****", - "Item.513621.1": "*****", - "Item.513622.1": "*****", - "Item.513623.1": "*****", - "Item.513624.1": "*****", - "Item.513625.1": "*****", - "Item.513626.1": "*****", - "Item.513627.1": "*****", - "Item.513628.1": "*****", - "Item.513629.1": "*****", - "Item.513630.1": "*****", - "Item.513631.1": "*****", - "Item.513632.1": "*****", - "Item.513633.1": "*****", - "Item.513641.1": "*****", - "Item.513642.1": "*****", - "Item.513643.1": "*****", - "Item.514001.1": "*****", - "Item.514002.1": "*****", - "Item.514003.1": "*****", - "Item.514004.1": "*****", - "Item.514005.1": "*****", - "Item.514006.1": "*****", - "Item.514007.1": "*****", - "Item.514008.1": "*****", - "Item.514009.1": "*****", - "Item.514010.1": "*****", - "Item.514011.1": "*****", - "Item.514012.1": "*****", - "Item.514013.1": "*****", - "Item.514021.1": "*****", - "Item.514022.1": "*****", - "Item.514023.1": "*****", - "Item.514024.1": "*****", - "Item.514025.1": "*****", - "Item.514026.1": "*****", - "Item.514027.1": "*****", - "Item.514028.1": "*****", - "Item.514029.1": "*****", - "Item.514030.1": "*****", - "Item.514031.1": "*****", - "Item.514032.1": "*****", - "Item.514033.1": "*****", - "Item.514041.1": "*****", - "Item.514042.1": "*****", - "Item.514043.1": "*****", + "Item.513601.1": "???", + "Item.513602.1": "???", + "Item.513603.1": "???", + "Item.513604.1": "???", + "Item.513605.1": "???", + "Item.513606.1": "???", + "Item.513607.1": "???", + "Item.513608.1": "???", + "Item.513609.1": "???", + "Item.513610.1": "???", + "Item.513611.1": "???", + "Item.513612.1": "???", + "Item.513613.1": "???", + "Item.513621.1": "???", + "Item.513622.1": "???", + "Item.513623.1": "???", + "Item.513624.1": "???", + "Item.513625.1": "???", + "Item.513626.1": "???", + "Item.513627.1": "???", + "Item.513628.1": "???", + "Item.513629.1": "???", + "Item.513630.1": "???", + "Item.513631.1": "???", + "Item.513632.1": "???", + "Item.513633.1": "???", + "Item.513641.1": "???", + "Item.513642.1": "???", + "Item.513643.1": "???", + "Item.514001.1": "???", + "Item.514002.1": "???", + "Item.514003.1": "???", + "Item.514004.1": "???", + "Item.514005.1": "???", + "Item.514006.1": "???", + "Item.514007.1": "???", + "Item.514008.1": "???", + "Item.514009.1": "???", + "Item.514010.1": "???", + "Item.514011.1": "???", + "Item.514012.1": "???", + "Item.514013.1": "???", + "Item.514021.1": "???", + "Item.514022.1": "???", + "Item.514023.1": "???", + "Item.514024.1": "???", + "Item.514025.1": "???", + "Item.514026.1": "???", + "Item.514027.1": "???", + "Item.514028.1": "???", + "Item.514029.1": "???", + "Item.514030.1": "???", + "Item.514031.1": "???", + "Item.514032.1": "???", + "Item.514033.1": "???", + "Item.514041.1": "???", + "Item.514042.1": "???", + "Item.514043.1": "???", "Item.514101.1": "道標の焔", "Item.514102.1": "星焔の流光", "Item.514103.1": "墨染めの焔", @@ -2291,35 +2315,35 @@ "Item.514241.1": "冥闇の延焼", "Item.514242.1": "冥闇の烈焔", "Item.514243.1": "冥闇の残火", - "Item.514301.1": "???", - "Item.514302.1": "???", - "Item.514303.1": "???", - "Item.514304.1": "???", - "Item.514305.1": "???", - "Item.514306.1": "???", - "Item.514307.1": "???", - "Item.514308.1": "???", - "Item.514309.1": "???", - "Item.514310.1": "???", - "Item.514311.1": "???", - "Item.514312.1": "???", - "Item.514313.1": "???", - "Item.514321.1": "???", - "Item.514322.1": "???", - "Item.514323.1": "???", - "Item.514324.1": "???", - "Item.514325.1": "???", - "Item.514326.1": "???", - "Item.514327.1": "???", - "Item.514328.1": "???", - "Item.514329.1": "???", - "Item.514330.1": "???", - "Item.514331.1": "???", - "Item.514332.1": "???", - "Item.514333.1": "???", - "Item.514341.1": "???", - "Item.514342.1": "???", - "Item.514343.1": "???", + "Item.514301.1": "ダストストーム", + "Item.514302.1": "ダブルハント", + "Item.514303.1": "ウィンドピアース", + "Item.514304.1": "バーストショット", + "Item.514305.1": "黄昏の時", + "Item.514306.1": "ブレードダンス", + "Item.514307.1": "クイックドロー", + "Item.514308.1": "オーバーヒート", + "Item.514309.1": "レイジングゲイル", + "Item.514310.1": "ウィンドラッシュ", + "Item.514311.1": "無影の狩人", + "Item.514312.1": "ワイルドハント", + "Item.514313.1": "テンペスト", + "Item.514321.1": "チェイスストーム", + "Item.514322.1": "ホワールウィンド", + "Item.514323.1": "スピンカッター", + "Item.514324.1": "マルチショット", + "Item.514325.1": "危険な気配", + "Item.514326.1": "狩人の本能", + "Item.514327.1": "耐寒体質", + "Item.514328.1": "戦士の資質", + "Item.514329.1": "復讐の意志", + "Item.514330.1": "黎明間近", + "Item.514331.1": "離郷者", + "Item.514332.1": "復讐者", + "Item.514333.1": "狩猟団", + "Item.514341.1": "ブレイクゲイル", + "Item.514342.1": "アップドラフト", + "Item.514343.1": "ストームエリア", "Item.514401.1": "蛟龍の型", "Item.514402.1": "水影の型", "Item.514403.1": "滝斬の型", @@ -2691,6 +2715,9 @@ "Item.73106.1": "タンフールー", "Item.73106.2": "「爆ぜる火花は春へのしるべ」で入手可能。イベントの交換所でアイテムと交換できる。", "Item.73106.3": "龍族の名物スイーツ。\r\n甘くておいしいので食べ過ぎにはご用心。\r\n――蒼梧城の医師からの忠告", + "Item.73107.1": "非常用缶詰", + "Item.73107.2": "イベント「武器を握るは誰がために」で入手可能。イベントの交換所でアイテムと交換できる。", + "Item.73107.3": "氷に閉ざされた街では貴重な物資。\r\n温めることができれば、少しはマシな味になるだろう。", "Item.73201.1": "塔覇の証", "Item.73201.2": "イベント「記録大募集」で入手可能。", "Item.73201.3": "星ノ塔の探索に尽力し、記録を残した巡遊者へと地理協会が贈る栄誉を称える旗。", diff --git a/data/language/ja_jp/jointdrill_2_level.json b/data/language/ja_jp/jointdrill_2_level.json new file mode 100644 index 00000000..cf61ff1a --- /dev/null +++ b/data/language/ja_jp/jointdrill_2_level.json @@ -0,0 +1,12 @@ +{ + "JointDrill_2_Level.1.1": "セルシア", + "JointDrill_2_Level.1.2": "セルシア", + "JointDrill_2_Level.2.1": "セルシア", + "JointDrill_2_Level.2.2": "セルシア", + "JointDrill_2_Level.3.1": "セルシア", + "JointDrill_2_Level.3.2": "セルシア", + "JointDrill_2_Level.4.1": "セルシア", + "JointDrill_2_Level.4.2": "セルシア", + "JointDrill_2_Level.5.1": "セルシア", + "JointDrill_2_Level.5.2": "セルシア" +} \ No newline at end of file diff --git a/data/language/ja_jp/jointdrillaffix.json b/data/language/ja_jp/jointdrillaffix.json index f684a775..2e9edbd1 100644 --- a/data/language/ja_jp/jointdrillaffix.json +++ b/data/language/ja_jp/jointdrillaffix.json @@ -16,5 +16,9 @@ "JointDrillAffix.10008.1": "演舞・複製", "JointDrillAffix.10008.2": "首領は複製の魔典を所持している。複製の魔典が受ける通常攻撃ダメージは大幅に軽減され、消滅後一定時間で復活する。複製の魔典は、首領が特定のスキルを発動した時にそのスキルを複製し、後に複製したスキルを発動する。", "JointDrillAffix.10009.1": "演舞・怖気の連鎖", - "JointDrillAffix.10009.2": "味方が首領に一定回数ダメージを与えると、一定時間首領が受けるダメージが増加する。" + "JointDrillAffix.10009.2": "味方が首領に一定回数ダメージを与えると、一定時間首領が受けるダメージが増加する。", + "JointDrillAffix.10010.1": "色相反転", + "JointDrillAffix.10010.2": "巡遊者が赤色/緑色のマスの上にいる時、同じ色の首領へのダメージが大幅に減少し、異なる色の首領へのダメージが大幅に増加する。\u000b支援巡遊者または従者も、それぞれ自身が上にいるマスによって同様の効果を受ける。", + "JointDrillAffix.10011.1": "色相変換", + "JointDrillAffix.10011.2": "首領の一部スキル発動時、フィールド上の指定されたマスの色を変化させる。" } \ No newline at end of file diff --git a/data/language/ja_jp/jointdrillcontrol.json b/data/language/ja_jp/jointdrillcontrol.json index 567a75f3..4ec0276e 100644 --- a/data/language/ja_jp/jointdrillcontrol.json +++ b/data/language/ja_jp/jointdrillcontrol.json @@ -2,5 +2,7 @@ "JointDrillControl.510001.2": "恐怖を儀式とし、偏執で絶望を育む。\u000b彼女の演目は、\u000b最古の悪夢そのものである。", "JointDrillControl.510001.3": "「大討伐作戦」のイベント期間中は、1日3回まで挑戦が可能です。解放済みの任意の難易度に挑戦でき、戦闘結果に応じて交換アイテムおよびランキングポイントを獲得できます。\u000b挑戦には制限時間があり、制限時間内に複数のチームを派遣して複数回の戦闘を行えますが、各チーム内の巡遊者は重複して出撃できません。\u000b戦闘に勝利すると、挑戦した難易度および戦闘時間に応じたポイントを獲得できます。時間切れ、または挑戦回数が尽きた場合でも、結果が精算され一定のポイントを獲得できます。\u000b各イベント期間中、累計ポイントに応じた任務報酬を受け取れます。", "JointDrillControl.510002.2": "恐怖を儀式とし、偏執で絶望を育む。\u000b彼女の演目は、\u000b最古の悪夢そのものである。", - "JointDrillControl.510002.3": "「大討伐作戦」のイベント期間中は、1日3回まで挑戦が可能です。解放済みの任意の難易度に挑戦でき、戦闘結果に応じて交換アイテムおよびランキングポイントを獲得できます。\u000b挑戦には制限時間があり、制限時間内に複数のチームを派遣して複数回の戦闘を行えますが、各チーム内の巡遊者は重複して出撃できません。\u000b戦闘に勝利すると、挑戦した難易度および戦闘時間に応じたポイントを獲得できます。時間切れ、または挑戦回数が尽きた場合でも、結果が精算され一定のポイントを獲得できます。\u000b各イベント期間中、累計ポイントに応じた任務報酬を受け取れます。" + "JointDrillControl.510002.3": "「大討伐作戦」のイベント期間中は、1日3回まで挑戦が可能です。解放済みの任意の難易度に挑戦でき、戦闘結果に応じて交換アイテムおよびランキングポイントを獲得できます。\u000b挑戦には制限時間があり、制限時間内に複数のチームを派遣して複数回の戦闘を行えますが、各チーム内の巡遊者は重複して出撃できません。\u000b戦闘に勝利すると、挑戦した難易度および戦闘時間に応じたポイントを獲得できます。時間切れ、または挑戦回数が尽きた場合でも、結果が精算され一定のポイントを獲得できます。\u000b各イベント期間中、累計ポイントに応じた任務報酬を受け取れます。", + "JointDrillControl.510003.2": "戦車は大地を踏み砕き、命の滅びを讃える凱歌が高らかに轟く。\r\n彼女が幾度となく奏でた戦の中、残り続けたのは、ただただ変わらぬ狂気のみだった。", + "JointDrillControl.510003.3": "「大討伐作戦」のイベント期間中は、1日3回まで挑戦が可能です。解放済みの任意の難易度に挑戦でき、戦闘結果に応じて交換アイテムおよびランキングポイントを獲得できます。\u000b挑戦には制限時間があり、制限時間内に複数のチームを派遣して複数回の戦闘を行えますが、各チーム内の巡遊者は重複して出撃できません。\u000b戦闘に勝利すると、挑戦した難易度および戦闘時間に応じたポイントを獲得できます。時間切れ、または挑戦回数が尽きた場合でも、結果が精算され一定のポイントを獲得できます。\u000b各イベント期間中、累計ポイントに応じた任務報酬を受け取れます。" } \ No newline at end of file diff --git a/data/language/ja_jp/jointdrillquest.json b/data/language/ja_jp/jointdrillquest.json index 0039ea71..4b45116c 100644 --- a/data/language/ja_jp/jointdrillquest.json +++ b/data/language/ja_jp/jointdrillquest.json @@ -12,5 +12,12 @@ "JointDrillQuest.11004.1": "今回の作戦で累計28,866,000pt獲得", "JointDrillQuest.11005.1": "今回の作戦で累計35,036,000pt獲得", "JointDrillQuest.11006.1": "今回の作戦で累計39,252,000pt獲得", - "JointDrillQuest.11007.1": "今回の作戦で累計41,380,000pt獲得" + "JointDrillQuest.11007.1": "今回の作戦で累計41,380,000pt獲得", + "JointDrillQuest.12001.1": "今回の作戦で累計12,852,000pt獲得", + "JointDrillQuest.12002.1": "今回の作戦で累計20,520,000pt獲得", + "JointDrillQuest.12003.1": "今回の作戦で累計25,164,000pt獲得", + "JointDrillQuest.12004.1": "今回の作戦で累計28,866,000pt獲得", + "JointDrillQuest.12005.1": "今回の作戦で累計35,036,000pt獲得", + "JointDrillQuest.12006.1": "今回の作戦で累計39,252,000pt獲得", + "JointDrillQuest.12007.1": "今回の作戦で累計41,380,000pt獲得" } \ No newline at end of file diff --git a/data/language/ja_jp/levelquesttarget.json b/data/language/ja_jp/levelquesttarget.json index b5e4603f..66797a57 100644 --- a/data/language/ja_jp/levelquesttarget.json +++ b/data/language/ja_jp/levelquesttarget.json @@ -117,6 +117,30 @@ "LevelQuestTarget.12504014.1": "{Param2}を{Param1}体撃破する", "LevelQuestTarget.12504015.1": "{Param2}を{Param1}体撃破する", "LevelQuestTarget.12504016.1": "すべての任務を完了しました。昇降機から離脱できます。", + "LevelQuestTarget.13201011.1": "ミネルバの主力スキル「{Param2}」を{Param1}回発動する", + "LevelQuestTarget.13201012.1": "{Param2}を{Param1}体撃破する", + "LevelQuestTarget.13201013.1": "ミネルバの必殺技「{Param2}」を{Param1}回発動する", + "LevelQuestTarget.13201014.1": "{Param2}を{Param1}体撃破する", + "LevelQuestTarget.13201015.1": "{Param2}を{Param1}体撃破する", + "LevelQuestTarget.13201016.1": "すべての任務を完了しました。昇降機から離脱できます。", + "LevelQuestTarget.13202011.1": "ミネルバの主力スキル「{Param2}」を{Param1}回発動する", + "LevelQuestTarget.13202012.1": "{Param2}を{Param1}体撃破する", + "LevelQuestTarget.13202013.1": "ミネルバの必殺技「{Param2}」を{Param1}回発動する", + "LevelQuestTarget.13202014.1": "{Param2}を{Param1}体撃破する", + "LevelQuestTarget.13202015.1": "{Param2}を{Param1}体撃破する", + "LevelQuestTarget.13202016.1": "すべての任務を完了しました。昇降機から離脱できます。", + "LevelQuestTarget.13203011.1": "ミネルバの支援スキル「{Param2}」を{Param1}回発動する", + "LevelQuestTarget.13203012.1": "{Param2}を{Param1}体撃破する", + "LevelQuestTarget.13203013.1": "ミネルバの必殺技「{Param2}」を{Param1}回発動する", + "LevelQuestTarget.13203014.1": "{Param2}を{Param1}体撃破する", + "LevelQuestTarget.13203015.1": "{Param2}を{Param1}体撃破する", + "LevelQuestTarget.13203016.1": "すべての任務を完了しました。昇降機から離脱できます。", + "LevelQuestTarget.13204011.1": "ミネルバの支援スキル「{Param2}」を{Param1}回発動する", + "LevelQuestTarget.13204012.1": "{Param2}を{Param1}体撃破する", + "LevelQuestTarget.13204013.1": "ミネルバの必殺技「{Param2}」を{Param1}回発動する", + "LevelQuestTarget.13204014.1": "{Param2}を{Param1}体撃破する", + "LevelQuestTarget.13204015.1": "{Param2}を{Param1}体撃破する", + "LevelQuestTarget.13204016.1": "すべての任務を完了しました。昇降機から離脱できます。", "LevelQuestTarget.13301011.1": "ナツカの主力スキル「{Param2}」を{Param1}回発動する", "LevelQuestTarget.13301021.1": "{Param2}を{Param1}体撃破する", "LevelQuestTarget.13301022.1": "ナツカの必殺技「{Param2}」を{Param1}回発動する", @@ -213,6 +237,30 @@ "LevelQuestTarget.14104014.1": "{Param2}を{Param1}体撃破する", "LevelQuestTarget.14104015.1": "{Param2}を{Param1}体撃破する", "LevelQuestTarget.14104016.1": "すべての任務を完了しました。昇降機から離脱できます。", + "LevelQuestTarget.14301011.1": "レイスの主力スキル「{Param2}」を{Param1}回発動する", + "LevelQuestTarget.14301012.1": "{Param2}を{Param1}体撃破する", + "LevelQuestTarget.14301013.1": "レイスの必殺技「{Param2}」を{Param1}回発動する", + "LevelQuestTarget.14301014.1": "{Param2}を{Param1}体撃破する", + "LevelQuestTarget.14301015.1": "{Param2}を{Param1}体撃破する", + "LevelQuestTarget.14301016.1": "すべての任務を完了しました。昇降機から離脱できます。", + "LevelQuestTarget.14302011.1": "レイスの主力スキル「{Param2}」を{Param1}回発動する", + "LevelQuestTarget.14302012.1": "{Param2}を{Param1}体撃破する", + "LevelQuestTarget.14302013.1": "レイスの必殺技「{Param2}」を{Param1}回発動する", + "LevelQuestTarget.14302014.1": "{Param2}を{Param1}体撃破する", + "LevelQuestTarget.14302015.1": "{Param2}を{Param1}体撃破する", + "LevelQuestTarget.14302016.1": "すべての任務を完了しました。昇降機から離脱できます。", + "LevelQuestTarget.14303011.1": "レイスの支援スキル「{Param2}」を{Param1}回発動する", + "LevelQuestTarget.14303012.1": "{Param2}を{Param1}体撃破する", + "LevelQuestTarget.14303013.1": "レイスの必殺技「{Param2}」を{Param1}回発動する", + "LevelQuestTarget.14303014.1": "{Param2}を{Param1}体撃破する", + "LevelQuestTarget.14303015.1": "{Param2}を{Param1}体撃破する", + "LevelQuestTarget.14303016.1": "すべての任務を完了しました。昇降機から離脱できます。", + "LevelQuestTarget.14304011.1": "レイスの支援スキル「{Param2}」を{Param1}回発動する", + "LevelQuestTarget.14304012.1": "{Param2}を{Param1}体撃破する", + "LevelQuestTarget.14304013.1": "レイスの必殺技「{Param2}」を{Param1}回発動する", + "LevelQuestTarget.14304014.1": "{Param2}を{Param1}体撃破する", + "LevelQuestTarget.14304015.1": "{Param2}を{Param1}体撃破する", + "LevelQuestTarget.14304016.1": "すべての任務を完了しました。昇降機から離脱できます。", "LevelQuestTarget.14401011.1": "チトセの主力スキル「{Param2}」を{Param1}回発動する", "LevelQuestTarget.14401021.1": "強化されたチトセの通常攻撃を{Param1}回発動する\u000b主力スキル発動後、通常攻撃が強化される", "LevelQuestTarget.14401031.1": "チトセの必殺技「{Param2}」を{Param1}回発動する", @@ -267,7 +315,7 @@ "LevelQuestTarget.15501031.1": "{Param2}を{Param1}体撃破する", "LevelQuestTarget.15501032.1": "{Param2}を{Param1}体撃破する", "LevelQuestTarget.15501041.1": "すべての任務を完了しました。昇降機から離脱できます。", - "LevelQuestTarget.15501051.1": "すべての任務を完了しました。昇降機から離脱できます。", + "LevelQuestTarget.15501051.1": "*****", "LevelQuestTarget.15502011.1": "シアの主力スキル「{Param2}」を{Param1}回発動する", "LevelQuestTarget.15502012.1": "{Param2}を{Param1}体撃破する", "LevelQuestTarget.15502021.1": "シアの必殺技「{Param2}」を{Param1}回発動する", @@ -275,7 +323,7 @@ "LevelQuestTarget.15502031.1": "{Param2}を{Param1}体撃破する", "LevelQuestTarget.15502032.1": "{Param2}を{Param1}体撃破する", "LevelQuestTarget.15502041.1": "すべての任務を完了しました。昇降機から離脱できます。", - "LevelQuestTarget.15502051.1": "すべての任務を完了しました。昇降機から離脱できます。", + "LevelQuestTarget.15502051.1": "*****", "LevelQuestTarget.15503011.1": "シアの支援スキル「{Param2}」を{Param1}回発動する", "LevelQuestTarget.15503012.1": "{Param2}を{Param1}体撃破する", "LevelQuestTarget.15503021.1": "シアの必殺技「{Param2}」を{Param1}回発動する", diff --git a/data/language/ja_jp/mailtemplate.json b/data/language/ja_jp/mailtemplate.json index 89007ede..02ec762b 100644 --- a/data/language/ja_jp/mailtemplate.json +++ b/data/language/ja_jp/mailtemplate.json @@ -44,6 +44,15 @@ "MailTemplate.10403.1": "地理協会", "MailTemplate.10403.2": "イベント報酬郵送のお知らせ", "MailTemplate.10403.3": "親愛なるギルド代表様へ\nイベント「爆ぜる火花は春へのしるべ」の任務報酬の受取期間が終了しました。\n受け取られていない報酬については、地理協会がまとめてオフィスへと郵送しておりますのでご確認ください。", + "MailTemplate.10501.1": "地理協会", + "MailTemplate.10501.2": "イベント終了予定のお知らせ", + "MailTemplate.10501.3": "親愛なるギルド代表様へ\nイベント「武器を握るは誰がために」の終了まで、残り{0}日となりました。\nイベント終了後も、イベント交換所での報酬交換は一定期間ご利用いただけます。\n忘れずに交換しておきましょう。", + "MailTemplate.10502.1": "地理協会", + "MailTemplate.10502.2": "イベントアイテム自動変換のお知らせ", + "MailTemplate.10502.3": "親愛なるギルド代表様へ\nイベント「武器を握るは誰がために」の報酬交換期間が終了しました。\nつきましては、未使用の【非常用缶詰】を売却し、オフィスに【ドーラ】を送金いたしましたのでご確認ください。", + "MailTemplate.10503.1": "地理協会", + "MailTemplate.10503.2": "イベント報酬郵送のお知らせ", + "MailTemplate.10503.3": "親愛なるギルド代表様へ\nイベント「武器を握るは誰がために」の任務報酬の受取期間が終了しました。\n受け取られていない報酬については、地理協会がまとめてオフィスへと郵送しておりますのでご確認ください。", "MailTemplate.20101.1": "地理協会", "MailTemplate.20101.2": "イベント終了予定のお知らせ", "MailTemplate.20101.3": "親愛なるギルド代表様へ\nイベント「煌めく使者と聖夜の精霊」の終了まで、残り{0}日となりました。\nイベント終了後も、イベント交換所での報酬交換は一定期間ご利用いただけます。\n忘れずに交換しておきましょう。", @@ -149,9 +158,9 @@ "MailTemplate.4008.1": "地理協会", "MailTemplate.4008.2": "イベント報酬郵送のお知らせ", "MailTemplate.4008.3": "親愛なるギルド代表様へ\nイベント「謹賀新年お年玉プレゼント」の報酬の受取期間が終了しました。\n受け取られていない報酬については、地理協会がまとめてオフィスへと郵送しておりますのでご確認ください。", - "MailTemplate.4009.1": "*****", - "MailTemplate.4009.2": "*****", - "MailTemplate.4009.3": "*****", + "MailTemplate.4009.1": "地理協会", + "MailTemplate.4009.2": "イベント報酬郵送のお知らせ", + "MailTemplate.4009.3": "親愛なるギルド代表様へ\nイベント「シャロカード」の報酬の受取期間が終了しました。\n受け取られていない報酬については、地理協会がまとめてオフィスへと郵送しておりますのでご確認ください。", "MailTemplate.4010.1": "地理協会", "MailTemplate.4010.2": "イベント報酬郵送のお知らせ", "MailTemplate.4010.3": "親愛なるギルド代表様へ\nイベント「アナタへ届けラブコール」の報酬の受取期間が終了しました。\n受け取られていない報酬については、地理協会がまとめてオフィスへと郵送しておりますのでご確認ください。", diff --git a/data/language/ja_jp/mainscreencg.json b/data/language/ja_jp/mainscreencg.json index 711f67f1..be267b82 100644 --- a/data/language/ja_jp/mainscreencg.json +++ b/data/language/ja_jp/mainscreencg.json @@ -69,5 +69,7 @@ "MainScreenCG.2007.1": "やさしさの便り", "MainScreenCG.2008.1": "異端者たちのロゴス", "MainScreenCG.2009.1": "MY SweeT wItch", - "MainScreenCG.2010.1": "黄金のわらしべ長者" + "MainScreenCG.2010.1": "黄金のわらしべ長者", + "MainScreenCG.2011.1": "ヨロズ配達の大作戦", + "MainScreenCG.2012.1": "魂のカタチ" } \ No newline at end of file diff --git a/data/language/ja_jp/mainskill.json b/data/language/ja_jp/mainskill.json index 015fac54..994acdae 100644 --- a/data/language/ja_jp/mainskill.json +++ b/data/language/ja_jp/mainskill.json @@ -647,6 +647,18 @@ "MainSkill.401505.2": "チーム内の風属性の支援巡遊者のスキルダメージが{1}増加する。\u000bチーム内の風属性の支援巡遊者がスキルダメージを与えた時、その敵に残り香を付与する。残り香は{2}回重複できる。チーム内の風属性の支援巡遊者が、上限に達した残り香が付与されている敵にスキルダメージを与えた時、残り香をリセットし、{4}秒間、その敵の風属性のスキル被ダメージを{3}増加させる。この効果は{5}回重複できる。", "MainSkill.401506.1": "鹿の声", "MainSkill.401506.2": "チーム内の風属性の支援巡遊者のスキルダメージが{1}増加する。\u000bチーム内の風属性の支援巡遊者がスキルダメージを与えた時、その敵に残り香を付与する。残り香は{2}回重複できる。チーム内の風属性の支援巡遊者が、上限に達した残り香が付与されている敵にスキルダメージを与えた時、残り香をリセットし、{4}秒間、その敵の風属性のスキル被ダメージを{3}増加させる。この効果は{5}回重複できる。", + "MainSkill.401601.1": "桜花爛漫", + "MainSkill.401601.2": "風属性の主力巡遊者がスキルを発動時、自身は10秒間、細雪を1獲得する。この効果は3回まで重複できる。\u000b風属性の主力巡遊者が通常攻撃ダメージを与えた時、付与されている細雪の数1/2/3に応じて敵に以下の効果を付与する:10秒間、風属性の通常攻撃被ダメージがそれぞれ{1}/{2}/{3}増加する。\u000b風属性の主力巡遊者がスキルダメージを与えた時、付与されている細雪の数1/2/3に応じて敵に以下の効果を付与する:10秒間、風属性のスキル被ダメージがそれぞれ{4}/{5}/{6}増加する。", + "MainSkill.401602.1": "桜花爛漫", + "MainSkill.401602.2": "風属性の主力巡遊者がスキルを発動時、自身は10秒間、細雪を1獲得する。この効果は3回まで重複できる。\u000b風属性の主力巡遊者が通常攻撃ダメージを与えた時、付与されている細雪の数1/2/3に応じて敵に以下の効果を付与する:10秒間、風属性の通常攻撃被ダメージがそれぞれ{1}/{2}/{3}増加する。\u000b風属性の主力巡遊者がスキルダメージを与えた時、付与されている細雪の数1/2/3に応じて敵に以下の効果を付与する:10秒間、風属性のスキル被ダメージがそれぞれ{4}/{5}/{6}増加する。", + "MainSkill.401603.1": "桜花爛漫", + "MainSkill.401603.2": "風属性の主力巡遊者がスキルを発動時、自身は10秒間、細雪を1獲得する。この効果は3回まで重複できる。\u000b風属性の主力巡遊者が通常攻撃ダメージを与えた時、付与されている細雪の数1/2/3に応じて敵に以下の効果を付与する:10秒間、風属性の通常攻撃被ダメージがそれぞれ{1}/{2}/{3}増加する。\u000b風属性の主力巡遊者がスキルダメージを与えた時、付与されている細雪の数1/2/3に応じて敵に以下の効果を付与する:10秒間、風属性のスキル被ダメージがそれぞれ{4}/{5}/{6}増加する。", + "MainSkill.401604.1": "桜花爛漫", + "MainSkill.401604.2": "風属性の主力巡遊者がスキルを発動時、自身は10秒間、細雪を1獲得する。この効果は3回まで重複できる。\u000b風属性の主力巡遊者が通常攻撃ダメージを与えた時、付与されている細雪の数1/2/3に応じて敵に以下の効果を付与する:10秒間、風属性の通常攻撃被ダメージがそれぞれ{1}/{2}/{3}増加する。\u000b風属性の主力巡遊者がスキルダメージを与えた時、付与されている細雪の数1/2/3に応じて敵に以下の効果を付与する:10秒間、風属性のスキル被ダメージがそれぞれ{4}/{5}/{6}増加する。", + "MainSkill.401605.1": "桜花爛漫", + "MainSkill.401605.2": "風属性の主力巡遊者がスキルを発動時、自身は10秒間、細雪を1獲得する。この効果は3回まで重複できる。\u000b風属性の主力巡遊者が通常攻撃ダメージを与えた時、付与されている細雪の数1/2/3に応じて敵に以下の効果を付与する:10秒間、風属性の通常攻撃被ダメージがそれぞれ{1}/{2}/{3}増加する。\u000b風属性の主力巡遊者がスキルダメージを与えた時、付与されている細雪の数1/2/3に応じて敵に以下の効果を付与する:10秒間、風属性のスキル被ダメージがそれぞれ{4}/{5}/{6}増加する。", + "MainSkill.401606.1": "桜花爛漫", + "MainSkill.401606.2": "風属性の主力巡遊者がスキルを発動時、自身は10秒間、細雪を1獲得する。この効果は3回まで重複できる。\u000b風属性の主力巡遊者が通常攻撃ダメージを与えた時、付与されている細雪の数1/2/3に応じて敵に以下の効果を付与する:10秒間、風属性の通常攻撃被ダメージがそれぞれ{1}/{2}/{3}増加する。\u000b風属性の主力巡遊者がスキルダメージを与えた時、付与されている細雪の数1/2/3に応じて敵に以下の効果を付与する:10秒間、風属性のスキル被ダメージがそれぞれ{4}/{5}/{6}増加する。", "MainSkill.401701.1": "ハナビ", "MainSkill.401701.2": "火属性の主力巡遊者のスキル発動後、爆炎を{1}獲得する。火属性の主力巡遊者が弾丸を1発消費するたびに、爆炎を追加で1獲得する。爆炎1につき、通常攻撃ダメージが{2}増加する。爆炎は{3}回重複できる。\u000b爆炎が上限に達した時、火属性の主力巡遊者の通常攻撃ダメージは{5}秒間、敵の火属性の通常攻撃被ダメージを{4}増加させる。爆炎が上限に達した{6}秒後、すべての爆炎がリセットされる。", "MainSkill.401702.1": "ハナビ", @@ -935,6 +947,18 @@ "MainSkill.404405.2": "地属性の支援巡遊者のスキルダメージが{1}増加する。\u000b地属性のバランサー巡遊者がスキルダメージを与えた時、敵に春華を付与する。春華:{3}秒間、地属性のスキル被ダメージが{2}増加する。", "MainSkill.404406.1": "帳の内の秘め事", "MainSkill.404406.2": "地属性の支援巡遊者のスキルダメージが{1}増加する。\u000b地属性のバランサー巡遊者がスキルダメージを与えた時、敵に春華を付与する。春華:{3}秒間、地属性のスキル被ダメージが{2}増加する。", + "MainSkill.404601.1": "雪解け告げる黎明", + "MainSkill.404601.2": "風属性の主力巡遊者が必殺技ダメージを与えた時、自身は凍風を1獲得する。\u000b凍風:{2}秒間、自身の通常攻撃ダメージとスキルダメージが{1}増加する。この効果は{3}回まで重複できる。", + "MainSkill.404602.1": "雪解け告げる黎明", + "MainSkill.404602.2": "風属性の主力巡遊者が必殺技ダメージを与えた時、自身は凍風を1獲得する。\u000b凍風:{2}秒間、自身の通常攻撃ダメージとスキルダメージが{1}増加する。この効果は{3}回まで重複できる。", + "MainSkill.404603.1": "雪解け告げる黎明", + "MainSkill.404603.2": "風属性の主力巡遊者が必殺技ダメージを与えた時、自身は凍風を1獲得する。\u000b凍風:{2}秒間、自身の通常攻撃ダメージとスキルダメージが{1}増加する。この効果は{3}回まで重複できる。", + "MainSkill.404604.1": "雪解け告げる黎明", + "MainSkill.404604.2": "風属性の主力巡遊者が必殺技ダメージを与えた時、自身は凍風を1獲得する。\u000b凍風:{2}秒間、自身の通常攻撃ダメージとスキルダメージが{1}増加する。この効果は{3}回まで重複できる。", + "MainSkill.404605.1": "雪解け告げる黎明", + "MainSkill.404605.2": "風属性の主力巡遊者が必殺技ダメージを与えた時、自身は凍風を1獲得する。\u000b凍風:{2}秒間、自身の通常攻撃ダメージとスキルダメージが{1}増加する。この効果は{3}回まで重複できる。", + "MainSkill.404606.1": "雪解け告げる黎明", + "MainSkill.404606.2": "風属性の主力巡遊者が必殺技ダメージを与えた時、自身は凍風を1獲得する。\u000b凍風:{2}秒間、自身の通常攻撃ダメージとスキルダメージが{1}増加する。この効果は{3}回まで重複できる。", "MainSkill.404801.1": "メリーサプライズ", "MainSkill.404801.2": "チーム全体の火属性ダメージが{1}増加する。\u000bチーム内の火属性巡遊者がスキルダメージを与えた時から{2}秒間、敵に##賛歌#6002#を付与する。\u000b賛歌は讃美歌に変化する場合がある。\u000b讃美歌:{4}秒間、火属性被ダメージが{3}増加する。この効果は{5}回まで重複できる。", "MainSkill.404802.1": "メリーサプライズ", diff --git a/data/language/ja_jp/mallpackage.json b/data/language/ja_jp/mallpackage.json index 58f89cf2..58d6e069 100644 --- a/data/language/ja_jp/mallpackage.json +++ b/data/language/ja_jp/mallpackage.json @@ -133,6 +133,26 @@ "MallPackage.pack.07_skill_res.2": "新春万福・スキル強化パック", "MallPackage.pack.07_skill_xc.1": "新春万福\u000bスキルカセットパック", "MallPackage.pack.07_skill_xc.2": "新春万福・スキルカセットパック", + "MallPackage.pack.08_disc.1": "氷結冴える\u000b煌金レコードパック", + "MallPackage.pack.08_disc.2": "氷結冴える・煌金レコードパック", + "MallPackage.pack.08_disc_l.1": "氷結冴える\u000bロスレコガチャパックⅡ", + "MallPackage.pack.08_disc_l.2": "氷結冴える・ロスレコガチャパックⅡ", + "MallPackage.pack.08_disc_l.3": "ロスレコガチャパックⅡ", + "MallPackage.pack.08_disc_s.1": "氷結冴える\u000bロスレコガチャパックⅠ", + "MallPackage.pack.08_disc_s.2": "氷結冴える・ロスレコガチャパックⅠ", + "MallPackage.pack.08_gift.1": "氷結冴える\u000bギフトパック", + "MallPackage.pack.08_gift.2": "氷結冴える・ギフトパック", + "MallPackage.pack.08_gift.3": "ギフトパック", + "MallPackage.pack.08_res.1": "氷結冴える\u000b巡遊者育成パック", + "MallPackage.pack.08_res.2": "氷結冴える・巡遊者育成パック", + "MallPackage.pack.08_res.3": "巡遊者育成パック", + "MallPackage.pack.08_role.1": "氷結冴える\u000b青空旅券パック", + "MallPackage.pack.08_role.2": "氷結冴える・青空旅券パック", + "MallPackage.pack.08_role_l.1": "氷結冴える\u000b巡遊者ガチャパックⅡ", + "MallPackage.pack.08_role_l.2": "氷結冴える・巡遊者ガチャパックⅡ", + "MallPackage.pack.08_role_l.3": "巡遊者ガチャパックⅡ", + "MallPackage.pack.08_role_s.1": "氷結冴える\u000b巡遊者ガチャパックⅠ", + "MallPackage.pack.08_role_s.2": "氷結冴える・巡遊者ガチャパックⅠ", "MallPackage.pack.disc.1": "煌金レコードパック", "MallPackage.pack.disc.2": "新米魔王・煌金レコードパック", "MallPackage.pack.first.1": "冒険応援パック", @@ -156,5 +176,7 @@ "MallPackage.skin.98.04.1": "新人社員奮闘中!", "MallPackage.skin.98.04.2": "フユカのアナザーイメージ「新人社員奮闘中!」", "MallPackage.skin.98.05.1": "メルティ・ミスティ", - "MallPackage.skin.98.05.2": "ミスティのアナザーイメージ「メルティ・ミスティ」" + "MallPackage.skin.98.05.2": "ミスティのアナザーイメージ「メルティ・ミスティ」", + "MallPackage.skin.98.06.1": "エターナル・ローズ", + "MallPackage.skin.98.06.2": "グレイのアナザーイメージ「エターナル・ローズ」" } \ No newline at end of file diff --git a/data/language/ja_jp/mangaloading.json b/data/language/ja_jp/mangaloading.json index 2a9b43b5..ad1c9144 100644 --- a/data/language/ja_jp/mangaloading.json +++ b/data/language/ja_jp/mangaloading.json @@ -37,6 +37,7 @@ "MangaLoading.41.1": "収穫どき", "MangaLoading.42.1": "注目の的", "MangaLoading.43.1": "はいチーズ!", + "MangaLoading.44.1": "思わぬ先客", "MangaLoading.5.1": "芸術の海に沈む", "MangaLoading.6.1": "涙のコレクション", "MangaLoading.7.1": "ケーキの誘惑", diff --git a/data/language/ja_jp/monstermanual.json b/data/language/ja_jp/monstermanual.json index 9c19095b..5b1414ce 100644 --- a/data/language/ja_jp/monstermanual.json +++ b/data/language/ja_jp/monstermanual.json @@ -643,6 +643,10 @@ "MonsterManual.7000105.2": "陰鬱な儀式により、絶望の淵へといざなう。\u000b彼女の演目には、最古の悪夢が描かれている。", "MonsterManual.7002246.1": "ナノハ???", "MonsterManual.7002246.2": "心を捨て、死を恐れぬ忍は刃そのもの。その切っ先が\n捉えた瞬間、獲物の命はすでに彼女の掌の上にある。\u000b\n※戦闘能力\u000b\n 「葵幻舞」:ナノハが巨大な手裏剣を投げつけ、ダメージを与える。\u000b\n「嵐散落」:ナノハがバク宙しながら大量のクナイを投げ放ち、ダメージを与える。\u000b\n「隠月」:ナノハが折れ線状のルートに沿って超高速で突進し、進路上にダメージを与える。\u000b\n「影舞・障叶」:ナノハが分身を展開し、その周囲で巨大な手裏剣の竜巻を巻き起こして広範囲に攻撃する。\u000b\n「影舞・花凋」:ナノハが分身を放ち、自身は煙の中へと姿を消す。やがて分身と共に、広範囲にわたるダメージゾーンを生み出す。", + "MonsterManual.7200105.1": "セルシア・絶望", + "MonsterManual.7200105.2": "終わりのない戦場を跋扈し、灼熱の戦火の中で狂喜する。\u000b彼女は渇望しただけであり、狂気に飢えているわけではない。\u000bこの戦争を終わらせぬため、その轟きは永遠にこだまする。", + "MonsterManual.7200205.1": "セルシア・狂気", + "MonsterManual.7200205.2": "灼熱の戦火に焼かれながら、終わりのない戦場を跋扈する。\u000b彼女は渇望したがゆえに、絶望へと足を踏み入れた。\u000bこの戦争を終わらせぬため、その轟きは永遠にこだまする。", "MonsterManual.9912101.1": "サンドバッグ", "MonsterManual.9912101.2": "ちゃんと飯は食ったのか?もっと強く!もっと激しく!" } \ No newline at end of file diff --git a/data/language/ja_jp/penguinbasecard.json b/data/language/ja_jp/penguinbasecard.json new file mode 100644 index 00000000..7f83c4ba --- /dev/null +++ b/data/language/ja_jp/penguinbasecard.json @@ -0,0 +1,8 @@ +{ + "PenguinBaseCard.101.1": "属性カード・火", + "PenguinBaseCard.102.1": "属性カード・水", + "PenguinBaseCard.103.1": "属性カード・風", + "PenguinBaseCard.201.1": "属性カード・火×2", + "PenguinBaseCard.202.1": "属性カード・水×2", + "PenguinBaseCard.203.1": "属性カード・風×2" +} \ No newline at end of file diff --git a/data/language/ja_jp/penguincard.json b/data/language/ja_jp/penguincard.json new file mode 100644 index 00000000..f5b06409 --- /dev/null +++ b/data/language/ja_jp/penguincard.json @@ -0,0 +1,314 @@ +{ + "PenguinCard.1101.1": "ダブルアップ(火)", + "PenguinCard.1101.2": "1ターンにつき{TriggerLimitParam}回まで、{TriggerProbability}%の確率で{TriggerParam_1}を{EffectParam_1}に進化させる。", + "PenguinCard.1102.1": "ダブルアップ(火)+1", + "PenguinCard.1102.2": "1ターンにつき{TriggerLimitParam}回まで、{TriggerProbability}%の確率で{TriggerParam_1}を{EffectParam_1}に進化させる。", + "PenguinCard.1103.1": "ダブルアップ(火)+2", + "PenguinCard.1103.2": "1ターンにつき{TriggerLimitParam}回まで、{TriggerProbability}%の確率で{TriggerParam_1}を{EffectParam_1}に進化させる。", + "PenguinCard.1104.1": "ダブルアップ(火)+3", + "PenguinCard.1104.2": "1ターンにつき{TriggerLimitParam}回まで、{TriggerProbability}%の確率で{TriggerParam_1}を{EffectParam_1}に進化させる。", + "PenguinCard.1105.1": "ダブルアップ(火)+4", + "PenguinCard.1105.2": "1ターンにつき{TriggerLimitParam}回まで、{TriggerProbability}%の確率で{TriggerParam_1}を{EffectParam_1}に進化させる。", + "PenguinCard.1201.1": "ダブルアップ(水)", + "PenguinCard.1201.2": "1ターンにつき{TriggerLimitParam}回まで、{TriggerProbability}%の確率で{TriggerParam_1}を{EffectParam_1}に進化させる。", + "PenguinCard.1202.1": "ダブルアップ(水)+1", + "PenguinCard.1202.2": "1ターンにつき{TriggerLimitParam}回まで、{TriggerProbability}%の確率で{TriggerParam_1}を{EffectParam_1}に進化させる。", + "PenguinCard.1203.1": "ダブルアップ(水)+2", + "PenguinCard.1203.2": "1ターンにつき{TriggerLimitParam}回まで、{TriggerProbability}%の確率で{TriggerParam_1}を{EffectParam_1}に進化させる。", + "PenguinCard.1204.1": "ダブルアップ(水)+3", + "PenguinCard.1204.2": "1ターンにつき{TriggerLimitParam}回まで、{TriggerProbability}%の確率で{TriggerParam_1}を{EffectParam_1}に進化させる。", + "PenguinCard.1205.1": "ダブルアップ(水)+4", + "PenguinCard.1205.2": "1ターンにつき{TriggerLimitParam}回まで、{TriggerProbability}%の確率で{TriggerParam_1}を{EffectParam_1}に進化させる。", + "PenguinCard.1301.1": "ダブルアップ(風)", + "PenguinCard.1301.2": "1ターンにつき{TriggerLimitParam}回まで、{TriggerProbability}%の確率で{TriggerParam_1}を{EffectParam_1}に進化させる。", + "PenguinCard.1302.1": "ダブルアップ(風)+1", + "PenguinCard.1302.2": "1ターンにつき{TriggerLimitParam}回まで、{TriggerProbability}%の確率で{TriggerParam_1}を{EffectParam_1}に進化させる。", + "PenguinCard.1303.1": "ダブルアップ(風)+2", + "PenguinCard.1303.2": "1ターンにつき{TriggerLimitParam}回まで、{TriggerProbability}%の確率で{TriggerParam_1}を{EffectParam_1}に進化させる。", + "PenguinCard.1304.1": "ダブルアップ(風)+3", + "PenguinCard.1304.2": "1ターンにつき{TriggerLimitParam}回まで、{TriggerProbability}%の確率で{TriggerParam_1}を{EffectParam_1}に進化させる。", + "PenguinCard.1305.1": "ダブルアップ(風)+4", + "PenguinCard.1305.2": "1ターンにつき{TriggerLimitParam}回まで、{TriggerProbability}%の確率で{TriggerParam_1}を{EffectParam_1}に進化させる。", + "PenguinCard.2101.1": "火寄せ", + "PenguinCard.2101.2": "{EffectParam_1}を含むカードが配られる確率が上昇する", + "PenguinCard.2102.1": "火寄せ+1", + "PenguinCard.2102.2": "{EffectParam_1}を含むカードが配られる確率が上昇する", + "PenguinCard.2103.1": "火寄せ+2", + "PenguinCard.2103.2": "{EffectParam_1}を含むカードが配られる確率が上昇する", + "PenguinCard.2104.1": "火寄せ+3", + "PenguinCard.2104.2": "{EffectParam_1}を含むカードが配られる確率が上昇する", + "PenguinCard.2105.1": "火寄せ+4", + "PenguinCard.2105.2": "{EffectParam_1}を含むカードが配られる確率が上昇する", + "PenguinCard.2201.1": "水寄せ", + "PenguinCard.2201.2": "{EffectParam_1}を含むカードが配られる確率が上昇する", + "PenguinCard.2202.1": "水寄せ+1", + "PenguinCard.2202.2": "{EffectParam_1}を含むカードが配られる確率が上昇する", + "PenguinCard.2203.1": "水寄せ+2", + "PenguinCard.2203.2": "{EffectParam_1}を含むカードが配られる確率が上昇する", + "PenguinCard.2204.1": "水寄せ+3", + "PenguinCard.2204.2": "{EffectParam_1}を含むカードが配られる確率が上昇する", + "PenguinCard.2205.1": "水寄せ+4", + "PenguinCard.2205.2": "{EffectParam_1}を含むカードが配られる確率が上昇する", + "PenguinCard.2301.1": "風寄せ", + "PenguinCard.2301.2": "{EffectParam_1}を含むカードが配られる確率が上昇する", + "PenguinCard.2302.1": "風寄せ+1", + "PenguinCard.2302.2": "{EffectParam_1}を含むカードが配られる確率が上昇する", + "PenguinCard.2303.1": "風寄せ+2", + "PenguinCard.2303.2": "{EffectParam_1}を含むカードが配られる確率が上昇する", + "PenguinCard.2304.1": "風寄せ+3", + "PenguinCard.2304.2": "{EffectParam_1}を含むカードが配られる確率が上昇する", + "PenguinCard.2305.1": "風寄せ+4", + "PenguinCard.2305.2": "{EffectParam_1}を含むカードが配られる確率が上昇する", + "PenguinCard.3101.1": "倍率(火)", + "PenguinCard.3101.2": "{TriggerParam_1}を含むカードがオープンされた時、倍率+{EffectParam_1}。", + "PenguinCard.3102.1": "倍率(火)+1", + "PenguinCard.3102.2": "{TriggerParam_1}を含むカードがオープンされた時、倍率+{EffectParam_1}。", + "PenguinCard.3103.1": "倍率(火)+2", + "PenguinCard.3103.2": "{TriggerParam_1}を含むカードがオープンされた時、倍率+{EffectParam_1}。", + "PenguinCard.3104.1": "倍率(火)+3", + "PenguinCard.3104.2": "{TriggerParam_1}を含むカードがオープンされた時、倍率+{EffectParam_1}。", + "PenguinCard.3105.1": "倍率(火)+4", + "PenguinCard.3105.2": "{TriggerParam_1}を含むカードがオープンされた時、倍率+{EffectParam_1}。", + "PenguinCard.3106.1": "倍率(火)+5", + "PenguinCard.3106.2": "{TriggerParam_1}を含むカードがオープンされた時、倍率+{EffectParam_1}。", + "PenguinCard.3107.1": "倍率(火)+6", + "PenguinCard.3107.2": "{TriggerParam_1}を含むカードがオープンされた時、倍率+{EffectParam_1}。", + "PenguinCard.3108.1": "火倍率+7", + "PenguinCard.3108.2": "{TriggerParam_1}を含むカードがオープンされた時、倍率+{EffectParam_1}。", + "PenguinCard.3201.1": "倍率(水)", + "PenguinCard.3201.2": "{TriggerParam_1}を含むカードがオープンされた時、倍率+{EffectParam_1}。", + "PenguinCard.3202.1": "倍率(水)+1", + "PenguinCard.3202.2": "{TriggerParam_1}を含むカードがオープンされた時、倍率+{EffectParam_1}。", + "PenguinCard.3203.1": "倍率(水)+2", + "PenguinCard.3203.2": "{TriggerParam_1}を含むカードがオープンされた時、倍率+{EffectParam_1}。", + "PenguinCard.3204.1": "倍率(水)+3", + "PenguinCard.3204.2": "{TriggerParam_1}を含むカードがオープンされた時、倍率+{EffectParam_1}。", + "PenguinCard.3205.1": "倍率(水)+4", + "PenguinCard.3205.2": "{TriggerParam_1}を含むカードがオープンされた時、倍率+{EffectParam_1}。", + "PenguinCard.3206.1": "倍率(水)+5", + "PenguinCard.3206.2": "{TriggerParam_1}を含むカードがオープンされた時、倍率+{EffectParam_1}。", + "PenguinCard.3207.1": "倍率(水)+6", + "PenguinCard.3207.2": "{TriggerParam_1}を含むカードがオープンされた時、倍率+{EffectParam_1}。", + "PenguinCard.3208.1": "倍率(水)+7", + "PenguinCard.3208.2": "{TriggerParam_1}を含むカードがオープンされた時、倍率+{EffectParam_1}。", + "PenguinCard.3301.1": "倍率(風)", + "PenguinCard.3301.2": "{TriggerParam_1}を含むカードがオープンされた時、倍率+{EffectParam_1}。", + "PenguinCard.3302.1": "倍率(風)+1", + "PenguinCard.3302.2": "{TriggerParam_1}を含むカードがオープンされた時、倍率+{EffectParam_1}。", + "PenguinCard.3303.1": "倍率(風)+2", + "PenguinCard.3303.2": "{TriggerParam_1}を含むカードがオープンされた時、倍率+{EffectParam_1}。", + "PenguinCard.3304.1": "倍率(風)+3", + "PenguinCard.3304.2": "{TriggerParam_1}を含むカードがオープンされた時、倍率+{EffectParam_1}。", + "PenguinCard.3305.1": "倍率(風)+4", + "PenguinCard.3305.2": "{TriggerParam_1}を含むカードがオープンされた時、倍率+{EffectParam_1}。", + "PenguinCard.3306.1": "倍率(風)+5", + "PenguinCard.3306.2": "{TriggerParam_1}を含むカードがオープンされた時、倍率+{EffectParam_1}。", + "PenguinCard.3307.1": "倍率(風)+6", + "PenguinCard.3307.2": "{TriggerParam_1}を含むカードがオープンされた時、倍率+{EffectParam_1}。", + "PenguinCard.3308.1": "倍率(風)+7", + "PenguinCard.3308.2": "{TriggerParam_1}を含むカードがオープンされた時、倍率+{EffectParam_1}。", + "PenguinCard.4101.1": "ダブル(火)", + "PenguinCard.4101.2": "リザルト時{TriggerParam_1}があれば、チップ+{EffectParam_1}。", + "PenguinCard.4102.1": "ダブル(火)+1", + "PenguinCard.4102.2": "リザルト時{TriggerParam_1}があれば、チップ+{EffectParam_1}。", + "PenguinCard.4103.1": "ダブル(火)+2", + "PenguinCard.4103.2": "リザルト時{TriggerParam_1}があれば、チップ+{EffectParam_1}。", + "PenguinCard.4104.1": "ダブル(火)+3", + "PenguinCard.4104.2": "リザルト時{TriggerParam_1}があれば、チップ+{EffectParam_1}。", + "PenguinCard.4105.1": "ダブル(火)+4", + "PenguinCard.4105.2": "リザルト時{TriggerParam_1}があれば、チップ+{EffectParam_1}。", + "PenguinCard.4106.1": "ダブル(火)+5", + "PenguinCard.4106.2": "リザルト時{TriggerParam_1}があれば、チップ+{EffectParam_1}。", + "PenguinCard.4107.1": "ダブル(火)+6", + "PenguinCard.4107.2": "リザルト時{TriggerParam_1}があれば、チップ+{EffectParam_1}。", + "PenguinCard.4108.1": "ダブル(火)+7", + "PenguinCard.4108.2": "リザルト時{TriggerParam_1}があれば、チップ+{EffectParam_1}。", + "PenguinCard.4201.1": "ダブル(水)", + "PenguinCard.4201.2": "リザルト時{TriggerParam_1}があれば、チップ+{EffectParam_1}。", + "PenguinCard.4202.1": "ダブル(水)+1", + "PenguinCard.4202.2": "リザルト時{TriggerParam_1}があれば、チップ+{EffectParam_1}。", + "PenguinCard.4203.1": "ダブル(水)+2", + "PenguinCard.4203.2": "リザルト時{TriggerParam_1}があれば、チップ+{EffectParam_1}。", + "PenguinCard.4204.1": "ダブル(水)+3", + "PenguinCard.4204.2": "リザルト時{TriggerParam_1}があれば、チップ+{EffectParam_1}。", + "PenguinCard.4205.1": "ダブル(水)+4", + "PenguinCard.4205.2": "リザルト時{TriggerParam_1}があれば、チップ+{EffectParam_1}。", + "PenguinCard.4206.1": "ダブル(水)+5", + "PenguinCard.4206.2": "リザルト時{TriggerParam_1}があれば、チップ+{EffectParam_1}。", + "PenguinCard.4207.1": "ダブル(水)+6", + "PenguinCard.4207.2": "リザルト時{TriggerParam_1}があれば、チップ+{EffectParam_1}。", + "PenguinCard.4208.1": "ダブル(水)+7", + "PenguinCard.4208.2": "リザルト時{TriggerParam_1}があれば、チップ+{EffectParam_1}。", + "PenguinCard.4301.1": "ダブル(風)", + "PenguinCard.4301.2": "リザルト時{TriggerParam_1}があれば、チップ+{EffectParam_1}。", + "PenguinCard.4302.1": "ダブル(風)+1", + "PenguinCard.4302.2": "リザルト時{TriggerParam_1}があれば、チップ+{EffectParam_1}。", + "PenguinCard.4303.1": "ダブル(風)+2", + "PenguinCard.4303.2": "リザルト時{TriggerParam_1}があれば、チップ+{EffectParam_1}。", + "PenguinCard.4304.1": "ダブル(風)+3", + "PenguinCard.4304.2": "リザルト時{TriggerParam_1}があれば、チップ+{EffectParam_1}。", + "PenguinCard.4305.1": "ダブル(風)+4", + "PenguinCard.4305.2": "リザルト時{TriggerParam_1}があれば、チップ+{EffectParam_1}。", + "PenguinCard.4306.1": "ダブル(風)+5", + "PenguinCard.4306.2": "リザルト時{TriggerParam_1}があれば、チップ+{EffectParam_1}。", + "PenguinCard.4307.1": "ダブル(風)+6", + "PenguinCard.4307.2": "リザルト時{TriggerParam_1}があれば、チップ+{EffectParam_1}。", + "PenguinCard.4308.1": "ダブル(風)+7", + "PenguinCard.4308.2": "リザルト時{TriggerParam_1}があれば、チップ+{EffectParam_1}。", + "PenguinCard.4401.1": "臨時収入", + "PenguinCard.4401.2": "リザルト時、チップ+{EffectParam_1}。", + "PenguinCard.4402.1": "臨時収入+1", + "PenguinCard.4402.2": "リザルト時、チップ+{EffectParam_1}。", + "PenguinCard.4403.1": "臨時収入+2", + "PenguinCard.4403.2": "リザルト時、チップ+{EffectParam_1}。", + "PenguinCard.5101.1": "トリプル(火)", + "PenguinCard.5101.2": "リザルト時{TriggerParam_1}があれば、倍率+{EffectParam_1}。", + "PenguinCard.5102.1": "トリプル(火)+1", + "PenguinCard.5102.2": "リザルト時{TriggerParam_1}があれば、倍率+{EffectParam_1}。", + "PenguinCard.5103.1": "トリプル(火)+2", + "PenguinCard.5103.2": "リザルト時{TriggerParam_1}があれば、倍率+{EffectParam_1}。", + "PenguinCard.5104.1": "トリプル(火)+3", + "PenguinCard.5104.2": "リザルト時{TriggerParam_1}があれば、倍率+{EffectParam_1}。", + "PenguinCard.5105.1": "トリプル(火)+4", + "PenguinCard.5105.2": "リザルト時{TriggerParam_1}があれば、倍率+{EffectParam_1}。", + "PenguinCard.5106.1": "トリプル(火)+5", + "PenguinCard.5106.2": "リザルト時{TriggerParam_1}があれば、倍率+{EffectParam_1}。", + "PenguinCard.5107.1": "トリプル(火)+6", + "PenguinCard.5107.2": "リザルト時{TriggerParam_1}があれば、倍率+{EffectParam_1}。", + "PenguinCard.5108.1": "トリプル(火)+7", + "PenguinCard.5108.2": "リザルト時{TriggerParam_1}があれば、倍率+{EffectParam_1}。", + "PenguinCard.5201.1": "トリプル(水)", + "PenguinCard.5201.2": "リザルト時{TriggerParam_1}があれば、倍率+{EffectParam_1}。", + "PenguinCard.5202.1": "トリプル(水)+1", + "PenguinCard.5202.2": "リザルト時{TriggerParam_1}があれば、倍率+{EffectParam_1}。", + "PenguinCard.5203.1": "トリプル(水)+2", + "PenguinCard.5203.2": "リザルト時{TriggerParam_1}があれば、倍率+{EffectParam_1}。", + "PenguinCard.5204.1": "トリプル(水)+3", + "PenguinCard.5204.2": "リザルト時{TriggerParam_1}があれば、倍率+{EffectParam_1}。", + "PenguinCard.5205.1": "トリプル(水)+4", + "PenguinCard.5205.2": "リザルト時{TriggerParam_1}があれば、倍率+{EffectParam_1}。", + "PenguinCard.5206.1": "トリプル(水)+5", + "PenguinCard.5206.2": "リザルト時{TriggerParam_1}があれば、倍率+{EffectParam_1}。", + "PenguinCard.5207.1": "トリプル(水)+6", + "PenguinCard.5207.2": "リザルト時{TriggerParam_1}があれば、倍率+{EffectParam_1}。", + "PenguinCard.5208.1": "トリプル(水)+7", + "PenguinCard.5208.2": "リザルト時{TriggerParam_1}があれば、倍率+{EffectParam_1}。", + "PenguinCard.5301.1": "トリプル(風)", + "PenguinCard.5301.2": "リザルト時{TriggerParam_1}があれば、倍率+{EffectParam_1}。", + "PenguinCard.5302.1": "トリプル(風)+1", + "PenguinCard.5302.2": "リザルト時{TriggerParam_1}があれば、倍率+{EffectParam_1}。", + "PenguinCard.5303.1": "トリプル(風)+2", + "PenguinCard.5303.2": "リザルト時{TriggerParam_1}があれば、倍率+{EffectParam_1}。", + "PenguinCard.5304.1": "トリプル(風)+3", + "PenguinCard.5304.2": "リザルト時{TriggerParam_1}があれば、倍率+{EffectParam_1}。", + "PenguinCard.5305.1": "トリプル(風)+4", + "PenguinCard.5305.2": "リザルト時{TriggerParam_1}があれば、倍率+{EffectParam_1}。", + "PenguinCard.5306.1": "トリプル(風)+5", + "PenguinCard.5306.2": "リザルト時{TriggerParam_1}があれば、倍率+{EffectParam_1}。", + "PenguinCard.5307.1": "トリプル(風)+6", + "PenguinCard.5307.2": "リザルト時{TriggerParam_1}があれば、倍率+{EffectParam_1}。", + "PenguinCard.5308.1": "トリプル(風)+7", + "PenguinCard.5308.2": "リザルト時{TriggerParam_1}があれば、倍率+{EffectParam_1}。", + "PenguinCard.5401.1": "利確投資", + "PenguinCard.5401.2": "リザルト時、倍率+{EffectParam_1}。", + "PenguinCard.5402.1": "利確投資+1", + "PenguinCard.5402.2": "リザルト時、倍率+{EffectParam_1}。", + "PenguinCard.5403.1": "利確投資+2", + "PenguinCard.5403.2": "リザルト時、倍率+{EffectParam_1}。", + "PenguinCard.6101.1": "クワドラ(火)", + "PenguinCard.6101.2": "リザルト時{TriggerParam_1}があれば、倍率×{EffectParam_1}。", + "PenguinCard.6102.1": "クワドラ(火)+1", + "PenguinCard.6102.2": "リザルト時{TriggerParam_1}があれば、倍率×{EffectParam_1}。", + "PenguinCard.6103.1": "クワドラ(火)+2", + "PenguinCard.6103.2": "リザルト時{TriggerParam_1}があれば、倍率×{EffectParam_1}。", + "PenguinCard.6104.1": "クワドラ(火)+3", + "PenguinCard.6104.2": "リザルト時{TriggerParam_1}があれば、倍率×{EffectParam_1}。", + "PenguinCard.6105.1": "クワドラ(火)+4", + "PenguinCard.6105.2": "リザルト時{TriggerParam_1}があれば、倍率×{EffectParam_1}。", + "PenguinCard.6106.1": "クワドラ(火)+5", + "PenguinCard.6106.2": "リザルト時{TriggerParam_1}があれば、倍率×{EffectParam_1}。", + "PenguinCard.6107.1": "クワドラ(火)+6", + "PenguinCard.6107.2": "リザルト時{TriggerParam_1}があれば、倍率×{EffectParam_1}。", + "PenguinCard.6108.1": "クワドラ(火)+7", + "PenguinCard.6108.2": "リザルト時{TriggerParam_1}があれば、倍率×{EffectParam_1}。", + "PenguinCard.6201.1": "クワドラ(水)", + "PenguinCard.6201.2": "リザルト時{TriggerParam_1}があれば、倍率×{EffectParam_1}。", + "PenguinCard.6202.1": "クワドラ(水)+1", + "PenguinCard.6202.2": "リザルト時{TriggerParam_1}があれば、倍率×{EffectParam_1}。", + "PenguinCard.6203.1": "クワドラ(水)+2", + "PenguinCard.6203.2": "リザルト時{TriggerParam_1}があれば、倍率×{EffectParam_1}。", + "PenguinCard.6204.1": "クワドラ(水)+3", + "PenguinCard.6204.2": "リザルト時{TriggerParam_1}があれば、倍率×{EffectParam_1}。", + "PenguinCard.6205.1": "クワドラ(水)+4", + "PenguinCard.6205.2": "リザルト時{TriggerParam_1}があれば、倍率×{EffectParam_1}。", + "PenguinCard.6206.1": "クワドラ(水)+5", + "PenguinCard.6206.2": "リザルト時{TriggerParam_1}があれば、倍率×{EffectParam_1}。", + "PenguinCard.6207.1": "クワドラ(水)+6", + "PenguinCard.6207.2": "リザルト時{TriggerParam_1}があれば、倍率×{EffectParam_1}。", + "PenguinCard.6208.1": "クワドラ(水)+7", + "PenguinCard.6208.2": "リザルト時{TriggerParam_1}があれば、倍率×{EffectParam_1}。", + "PenguinCard.6301.1": "クワドラ(風)", + "PenguinCard.6301.2": "リザルト時{TriggerParam_1}があれば、倍率×{EffectParam_1}。", + "PenguinCard.6302.1": "クワドラ(風)+1", + "PenguinCard.6302.2": "リザルト時{TriggerParam_1}があれば、倍率×{EffectParam_1}。", + "PenguinCard.6303.1": "クワドラ(風)+2", + "PenguinCard.6303.2": "リザルト時{TriggerParam_1}があれば、倍率×{EffectParam_1}。", + "PenguinCard.6304.1": "クワドラ(風)+3", + "PenguinCard.6304.2": "リザルト時{TriggerParam_1}があれば、倍率×{EffectParam_1}。", + "PenguinCard.6305.1": "クワドラ(風)+4", + "PenguinCard.6305.2": "リザルト時{TriggerParam_1}があれば、倍率×{EffectParam_1}。", + "PenguinCard.6306.1": "クワドラ(風)+5", + "PenguinCard.6306.2": "リザルト時{TriggerParam_1}があれば、倍率×{EffectParam_1}。", + "PenguinCard.6307.1": "クワドラ(風)+6", + "PenguinCard.6307.2": "リザルト時{TriggerParam_1}があれば、倍率×{EffectParam_1}。", + "PenguinCard.6308.1": "クワドラ(風)+7", + "PenguinCard.6308.2": "リザルト時{TriggerParam_1}があれば、倍率×{EffectParam_1}。", + "PenguinCard.7101.1": "コインボーナス(火)", + "PenguinCard.7101.2": "{TriggerParam_1}を含むカードがオープンされた時、チップ+{EffectParam_1}。", + "PenguinCard.7102.1": "コインボーナス(火)+1", + "PenguinCard.7102.2": "{TriggerParam_1}を含むカードがオープンされた時、チップ+{EffectParam_1}。", + "PenguinCard.7103.1": "コインボーナス(火)+2", + "PenguinCard.7103.2": "{TriggerParam_1}を含むカードがオープンされた時、チップ+{EffectParam_1}。", + "PenguinCard.7104.1": "コインボーナス(火)+3", + "PenguinCard.7104.2": "{TriggerParam_1}を含むカードがオープンされた時、チップ+{EffectParam_1}。", + "PenguinCard.7105.1": "コインボーナス(火)+4", + "PenguinCard.7105.2": "{TriggerParam_1}を含むカードがオープンされた時、チップ+{EffectParam_1}。", + "PenguinCard.7106.1": "コインボーナス(火)+5", + "PenguinCard.7106.2": "{TriggerParam_1}を含むカードがオープンされた時、チップ+{EffectParam_1}。", + "PenguinCard.7107.1": "コインボーナス(火)+6", + "PenguinCard.7107.2": "{TriggerParam_1}を含むカードがオープンされた時、チップ+{EffectParam_1}。", + "PenguinCard.7108.1": "コインボーナス(火)+7", + "PenguinCard.7108.2": "{TriggerParam_1}を含むカードがオープンされた時、チップ+{EffectParam_1}。", + "PenguinCard.7201.1": "コインボーナス(水)", + "PenguinCard.7201.2": "{TriggerParam_1}を含むカードがオープンされた時、チップ+{EffectParam_1}。", + "PenguinCard.7202.1": "コインボーナス(水)+1", + "PenguinCard.7202.2": "{TriggerParam_1}を含むカードがオープンされた時、チップ+{EffectParam_1}。", + "PenguinCard.7203.1": "コインボーナス(水)+2", + "PenguinCard.7203.2": "{TriggerParam_1}を含むカードがオープンされた時、チップ+{EffectParam_1}。", + "PenguinCard.7204.1": "コインボーナス(水)+3", + "PenguinCard.7204.2": "{TriggerParam_1}を含むカードがオープンされた時、チップ+{EffectParam_1}。", + "PenguinCard.7205.1": "コインボーナス(水)+4", + "PenguinCard.7205.2": "{TriggerParam_1}を含むカードがオープンされた時、チップ+{EffectParam_1}。", + "PenguinCard.7206.1": "コインボーナス(水)+5", + "PenguinCard.7206.2": "{TriggerParam_1}を含むカードがオープンされた時、チップ+{EffectParam_1}。", + "PenguinCard.7207.1": "コインボーナス(水)+6", + "PenguinCard.7207.2": "{TriggerParam_1}を含むカードがオープンされた時、チップ+{EffectParam_1}。", + "PenguinCard.7208.1": "コインボーナス(水)+7", + "PenguinCard.7208.2": "{TriggerParam_1}を含むカードがオープンされた時、チップ+{EffectParam_1}。", + "PenguinCard.7301.1": "コインボーナス(風)", + "PenguinCard.7301.2": "{TriggerParam_1}を含むカードがオープンされた時、チップ+{EffectParam_1}。", + "PenguinCard.7302.1": "コインボーナス(風)+1", + "PenguinCard.7302.2": "{TriggerParam_1}を含むカードがオープンされた時、チップ+{EffectParam_1}。", + "PenguinCard.7303.1": "コインボーナス(風)+2", + "PenguinCard.7303.2": "{TriggerParam_1}を含むカードがオープンされた時、チップ+{EffectParam_1}。", + "PenguinCard.7304.1": "コインボーナス(風)+3", + "PenguinCard.7304.2": "{TriggerParam_1}を含むカードがオープンされた時、チップ+{EffectParam_1}。", + "PenguinCard.7305.1": "コインボーナス(風)+4", + "PenguinCard.7305.2": "{TriggerParam_1}を含むカードがオープンされた時、チップ+{EffectParam_1}。", + "PenguinCard.7306.1": "コインボーナス(風)+5", + "PenguinCard.7306.2": "{TriggerParam_1}を含むカードがオープンされた時、チップ+{EffectParam_1}。", + "PenguinCard.7307.1": "コインボーナス(風)+6", + "PenguinCard.7307.2": "{TriggerParam_1}を含むカードがオープンされた時、チップ+{EffectParam_1}。", + "PenguinCard.7308.1": "コインボーナス(風)+7", + "PenguinCard.7308.2": "{TriggerParam_1}を含むカードがオープンされた時、チップ+{EffectParam_1}。" +} \ No newline at end of file diff --git a/data/language/ja_jp/penguincardcontrol.json b/data/language/ja_jp/penguincardcontrol.json new file mode 100644 index 00000000..3cea5f63 --- /dev/null +++ b/data/language/ja_jp/penguincardcontrol.json @@ -0,0 +1,3 @@ +{ + "PenguinCardControl.800001.1": "【参加条件】\u000b権限レベル5以上\n\n【イベント説明】\nヴェルナーとヴェルジュの導きに従い、少し不思議な「シャロカード」を楽しみましょう!" +} \ No newline at end of file diff --git a/data/language/ja_jp/penguincardfloor.json b/data/language/ja_jp/penguincardfloor.json new file mode 100644 index 00000000..c05d85c1 --- /dev/null +++ b/data/language/ja_jp/penguincardfloor.json @@ -0,0 +1,5 @@ +{ + "PenguinCardFloor.102.1": "のカードが配れる確率UP", + "PenguinCardFloor.103.1": "のカードが配れる確率UP", + "PenguinCardFloor.104.1": "のカードが配れる確率UP" +} \ No newline at end of file diff --git a/data/language/ja_jp/penguincardhandrank.json b/data/language/ja_jp/penguincardhandrank.json new file mode 100644 index 00000000..272c787e --- /dev/null +++ b/data/language/ja_jp/penguincardhandrank.json @@ -0,0 +1,16 @@ +{ + "PenguinCardHandRank.1.1": "メガフラッシュ", + "PenguinCardHandRank.1.2": "オープンされたカードに同じ属性のマークが6つ以上含まれている。", + "PenguinCardHandRank.2.1": "フラッシュ", + "PenguinCardHandRank.2.2": "オープンされたカードに同じ属性のマークが5つ含まれている。", + "PenguinCardHandRank.3.1": "プチフラッシュ", + "PenguinCardHandRank.3.2": "オープンされたカードに同じ属性のマークが4つ含まれている。", + "PenguinCardHandRank.4.1": "ダブルスリー", + "PenguinCardHandRank.4.2": "オープンされたカードに2種類の属性があり、それぞれのマークが3つ以上含まれている。", + "PenguinCardHandRank.5.1": "フルハウス", + "PenguinCardHandRank.5.2": "オープンされたカードに2種類の属性があり、一方のマークが3つ、もう一方のマークが2つ含まれている。", + "PenguinCardHandRank.6.1": "スリーカード", + "PenguinCardHandRank.6.2": "オープンされたカードに同じ属性のマークが3つ含まれている。", + "PenguinCardHandRank.7.1": "ツーペア", + "PenguinCardHandRank.7.2": "オープンされたカードに2種類の属性があり、それぞれのマークが2つずつ含まれている。" +} \ No newline at end of file diff --git a/data/language/ja_jp/playerhead.json b/data/language/ja_jp/playerhead.json index 050f5d84..38c71574 100644 --- a/data/language/ja_jp/playerhead.json +++ b/data/language/ja_jp/playerhead.json @@ -9,7 +9,10 @@ "PlayerHead.130002.1": "第2期事業支援\nミラクルコース報酬", "PlayerHead.130003.1": "第3期事業支援\nミラクルコース報酬", "PlayerHead.130004.1": "第4期事業支援\nミラクルコース報酬", + "PlayerHead.130005.1": "第5期事業支援\nミラクルコース報酬", "PlayerHead.13203.1": "アナザーイメージ\r\nアイマイハクチューム\r\n入手後獲得", "PlayerHead.13403.1": "アナザーイメージ\r\n新人社員奮闘中!\r\n入手後獲得", - "PlayerHead.13503.1": "アナザーイメージ\r\nメルティ・ミスティ\r\n入手後獲得" + "PlayerHead.13503.1": "アナザーイメージ\r\nメルティ・ミスティ\r\n入手後獲得", + "PlayerHead.14703.1": "アナザーイメージ\r\nゆめかわベーシスト\r\n入手後獲得", + "PlayerHead.14903.1": "アナザーイメージ\r\nエターナル・ローズ\r\n入手後獲得" } \ No newline at end of file diff --git a/data/language/ja_jp/plot.json b/data/language/ja_jp/plot.json index 7d496637..b9f7a9b8 100644 --- a/data/language/ja_jp/plot.json +++ b/data/language/ja_jp/plot.json @@ -45,14 +45,10 @@ "Plot.11401.2": "???", "Plot.11402.1": "???", "Plot.11402.2": "???", - "Plot.11403.1": "???", - "Plot.11403.2": "???", "Plot.11501.1": "???", "Plot.11501.2": "???", "Plot.11502.1": "???", "Plot.11502.2": "???", - "Plot.11503.1": "???", - "Plot.11503.2": "???", "Plot.11601.1": "優しさが芽吹くまで", "Plot.11601.2": "レイセンからの依頼でアグリ・ユニオンの温室に向かうと、彼女からある相談を持ちかけられる。農作物の収穫量を増やしたいらしいが、どうもうまくいかないらしい。", "Plot.11602.1": "優しさが芽吹くまで", @@ -111,8 +107,6 @@ "Plot.13001.2": "???", "Plot.13002.1": "???", "Plot.13002.2": "???", - "Plot.13003.1": "???", - "Plot.13003.2": "???", "Plot.13201.1": "灰の華", "Plot.13201.2": "ミネルバと共に、ギャングとの縄張り争いに挑む。多勢に無勢だが、ふたりは力でなく演技と演出だけで戦いに臨む…!", "Plot.13202.1": "灰の華", @@ -155,12 +149,12 @@ "Plot.14202.2": "お目当ての新作ドリンクは、がっかりする味だった。そこでようやく任務を思い出すコゼットだったが、今度は自動販売神器に気を取られるのだった。", "Plot.14203.1": "ドリンクの誘惑", "Plot.14203.2": "自動販売神器への警戒も解け、コゼットはそこで売られている飲み物に目を輝かせる。彼女は専門家のように、その知識を熱心に語るのだった。", - "Plot.14301.1": "???", - "Plot.14301.2": "???", - "Plot.14302.1": "???", - "Plot.14302.2": "???", - "Plot.14303.1": "???", - "Plot.14303.2": "???", + "Plot.14301.1": "見えない素顔", + "Plot.14301.2": "はじめてレイスと出会ってからしばらく経ったある日。特に理由を告げられないまま、彼女から突然レストランに呼び出された魔王。いったいどんな用件なのだろうか…", + "Plot.14302.1": "見えない素顔", + "Plot.14302.2": "久しぶりにレイスと再会することとなり、待ち合わせ場所のレストランへと向かった魔王。しかし一心不乱に食事をする彼女は、まるで魔王が到着したことにも気づかない様子で、黙々と食べ続けるのだった。", + "Plot.14303.1": "見えない素顔", + "Plot.14303.2": "レストランでの再会から少し経ったある日のこと。今度は買い物に付き合ってほしいと頼まれる。スリ被害に遭いかけるハプニングは起きたものの、レイスと一緒に食事をして、買い物をして、楽しい時間を過ごすのだった。", "Plot.14401.1": "人刀一如の修行", "Plot.14401.2": "『人刀一如』の会得を目指すチトセの修行に協力することに。すると早速、刀は腰に差すものだからと言って、腰にしがみついてきたりと…予測不能な修行が幕を開けたのだった。", "Plot.14402.1": "人刀一如の修行", @@ -171,8 +165,6 @@ "Plot.14501.2": "???", "Plot.14502.1": "???", "Plot.14502.2": "???", - "Plot.14503.1": "???", - "Plot.14503.2": "???", "Plot.14701.1": "胸を焦がすレゾナンス", "Plot.14701.2": "心の病を治して欲しいと、ある巡遊者に依頼されたあなた。だが解決策が見えず、気分転換にライブハウスを訪れると、そこにはベーシストのキャラメルがいた。", "Plot.14702.1": "胸を焦がすレゾナンス", diff --git a/data/language/ja_jp/potential.json b/data/language/ja_jp/potential.json index 6e71fbb5..83f98f24 100644 --- a/data/language/ja_jp/potential.json +++ b/data/language/ja_jp/potential.json @@ -1211,12 +1211,12 @@ "Potential.513332.2": "花の海が存在時、ナツカの&Param1&が&Param2&増加する。", "Potential.513333.1": "チーム内の風属性アタッカー巡遊者、バランサー巡遊者の&Param1&が増加する。", "Potential.513333.2": "チーム内の風属性アタッカー巡遊者、バランサー巡遊者の&Param1&が&Param2&増加する。", - "Potential.513341.1": "必殺技のダメージが増加し、生成できる竜巻の数が増加する。", - "Potential.513341.2": "ナツカの必殺技のダメージが&Param2&増加する。\u000b一度に生成できる竜巻の数が4つになる。", - "Potential.513342.1": "必殺技発動時、ナツカの&Param1&が上昇する。竜巻の持続時間が延長される。", - "Potential.513342.2": "ナツカの必殺技発動時から&Param3&秒間、ナツカの&Param1&が&Param2&上昇する。\u000b竜巻の持続時間が66%延長される。", - "Potential.513343.1": "必殺技のダメージが増加し、竜巻がダメージを与えた時、その敵の&Param3&を増加させる。", - "Potential.513343.2": "ナツカの必殺技のダメージが&Param2&増加する。\u000b竜巻がダメージを与えた時、&Param5&秒間、その敵の&Param3&を&Param4&増加させる。この効果は&Param6&回まで重複できる。", + "Potential.513341.1": "必殺技のダメージが増加し、ナツカが生成できる竜巻の数が増加する。", + "Potential.513341.2": "ナツカの必殺技のダメージが&Param2&増加する。\u000b一度にナツカが生成できる竜巻の数が4つになる。", + "Potential.513342.1": "必殺技発動時、ナツカの&Param1&が上昇する。ナツカの竜巻の持続時間が延長される。", + "Potential.513342.2": "ナツカの必殺技発動時から&Param3&秒間、ナツカの&Param1&が&Param2&上昇する。\u000bナツカの竜巻の持続時間が66%延長される。", + "Potential.513343.1": "必殺技のダメージが増加し、ナツカの竜巻がダメージを与えた時、その敵の&Param3&を増加させる。", + "Potential.513343.2": "ナツカの必殺技のダメージが&Param2&増加する。\u000bナツカの竜巻がダメージを与えた時、&Param5&秒間、その敵の&Param3&を&Param4&増加させる。この効果は&Param6&回まで重複できる。", "Potential.513401.1": "弾丸の装填上限が増加する。主力スキル発動時、追加のダメージを与えるようになる。", "Potential.513401.2": "フユカの弾丸の装填上限が9発になる。\n主力スキル発動時、追加で攻撃力の&Param2&x3の火属性のスキルダメージを与えるようになる。", "Potential.513402.1": "爆炎拳で攻撃するたびに追加のダメージを与えるようになる。", @@ -1333,64 +1333,64 @@ "Potential.513542.2": "ミスティのスキル発動時から&Param2&秒間、ミスティのSP獲得効率が&Param1&上昇する。", "Potential.513543.1": "必殺技のダメージを与えた時、ミスティの必殺技ダメージが増加する。", "Potential.513543.2": "ミスティの必殺技のダメージを与えた時から&Param3&秒間、ミスティの&Param1&が&Param2&増加する。この効果は&Param4&回重複できる。", - "Potential.514001.1": "*****", - "Potential.514001.2": "*****", - "Potential.514002.1": "*****", - "Potential.514002.2": "*****", - "Potential.514003.1": "*****", - "Potential.514003.2": "*****", - "Potential.514004.1": "*****", - "Potential.514004.2": "*****", - "Potential.514005.1": "*****", - "Potential.514005.2": "*****", - "Potential.514006.1": "*****", - "Potential.514006.2": "*****", - "Potential.514007.1": "*****", - "Potential.514007.2": "*****", - "Potential.514008.1": "*****", - "Potential.514008.2": "*****", - "Potential.514009.1": "*****", - "Potential.514009.2": "*****", - "Potential.514010.1": "*****", - "Potential.514010.2": "*****", - "Potential.514011.1": "*****", - "Potential.514011.2": "*****", - "Potential.514012.1": "*****", - "Potential.514012.2": "*****", - "Potential.514013.1": "*****", - "Potential.514013.2": "*****", - "Potential.514021.1": "*****", - "Potential.514021.2": "*****", - "Potential.514022.1": "*****", - "Potential.514022.2": "*****", - "Potential.514023.1": "*****", - "Potential.514023.2": "*****", - "Potential.514024.1": "*****", - "Potential.514024.2": "*****", - "Potential.514025.1": "*****", - "Potential.514025.2": "*****", - "Potential.514026.1": "*****", - "Potential.514026.2": "*****", - "Potential.514027.1": "*****", - "Potential.514027.2": "*****", - "Potential.514028.1": "*****", - "Potential.514028.2": "*****", - "Potential.514029.1": "*****", - "Potential.514029.2": "*****", - "Potential.514030.1": "*****", - "Potential.514030.2": "*****", - "Potential.514031.1": "*****", - "Potential.514031.2": "*****", - "Potential.514032.1": "*****", - "Potential.514032.2": "*****", - "Potential.514033.1": "*****", - "Potential.514033.2": "*****", - "Potential.514041.1": "*****", - "Potential.514041.2": "*****", - "Potential.514042.1": "*****", - "Potential.514042.2": "*****", - "Potential.514043.1": "*****", - "Potential.514043.2": "*****", + "Potential.514001.1": "???", + "Potential.514001.2": "???", + "Potential.514002.1": "???", + "Potential.514002.2": "???", + "Potential.514003.1": "???", + "Potential.514003.2": "???", + "Potential.514004.1": "???", + "Potential.514004.2": "???", + "Potential.514005.1": "???", + "Potential.514005.2": "???", + "Potential.514006.1": "???", + "Potential.514006.2": "???", + "Potential.514007.1": "???", + "Potential.514007.2": "???", + "Potential.514008.1": "???", + "Potential.514008.2": "???", + "Potential.514009.1": "???", + "Potential.514009.2": "???", + "Potential.514010.1": "???", + "Potential.514010.2": "???", + "Potential.514011.1": "???", + "Potential.514011.2": "???", + "Potential.514012.1": "???", + "Potential.514012.2": "???", + "Potential.514013.1": "???", + "Potential.514013.2": "???", + "Potential.514021.1": "???", + "Potential.514021.2": "???", + "Potential.514022.1": "???", + "Potential.514022.2": "???", + "Potential.514023.1": "???", + "Potential.514023.2": "???", + "Potential.514024.1": "???", + "Potential.514024.2": "???", + "Potential.514025.1": "???", + "Potential.514025.2": "???", + "Potential.514026.1": "???", + "Potential.514026.2": "???", + "Potential.514027.1": "???", + "Potential.514027.2": "???", + "Potential.514028.1": "???", + "Potential.514028.2": "???", + "Potential.514029.1": "???", + "Potential.514029.2": "???", + "Potential.514030.1": "???", + "Potential.514030.2": "???", + "Potential.514031.1": "???", + "Potential.514031.2": "???", + "Potential.514032.1": "???", + "Potential.514032.2": "???", + "Potential.514033.1": "???", + "Potential.514033.2": "???", + "Potential.514041.1": "???", + "Potential.514041.2": "???", + "Potential.514042.1": "???", + "Potential.514042.2": "???", + "Potential.514043.1": "???", + "Potential.514043.2": "???", "Potential.514101.1": "主力スキルの持続時間が延長され、ダメージが増加する。", "Potential.514101.2": "主力スキルの持続時間が3秒延長され、スキルダメージが&Param1&増加する。", "Potential.514102.1": "主力スキル持続中に熱量を蓄積し、最大になると通常攻撃が強化される。", @@ -1507,64 +1507,64 @@ "Potential.514242.2": "コゼットの必殺技で敵にダメージを与えた時から&Param3&秒間、その敵の&Param1&を&Param2&増加させる。", "Potential.514243.1": "必殺技で敵ダメージを与えた時、その敵の&Param1&を低下させる。", "Potential.514243.2": "コゼットの必殺技で敵にダメージを与えた時から&Param3&秒間、その敵の&Param1&を&Param2&低下させる。", - "Potential.514301.1": "???", - "Potential.514301.2": "???", - "Potential.514302.1": "???", - "Potential.514302.2": "???", - "Potential.514303.1": "???", - "Potential.514303.2": "???", - "Potential.514304.1": "???", - "Potential.514304.2": "???", - "Potential.514305.1": "???", - "Potential.514305.2": "???", - "Potential.514306.1": "???", - "Potential.514306.2": "???", - "Potential.514307.1": "???", - "Potential.514307.2": "???", - "Potential.514308.1": "???", - "Potential.514308.2": "???", - "Potential.514309.1": "???", - "Potential.514309.2": "???", - "Potential.514310.1": "???", - "Potential.514310.2": "???", - "Potential.514311.1": "???", - "Potential.514311.2": "???", - "Potential.514312.1": "???", - "Potential.514312.2": "???", - "Potential.514313.1": "???", - "Potential.514313.2": "???", - "Potential.514321.1": "???", - "Potential.514321.2": "???", - "Potential.514322.1": "???", - "Potential.514322.2": "???", - "Potential.514323.1": "???", - "Potential.514323.2": "???", - "Potential.514324.1": "???", - "Potential.514324.2": "???", - "Potential.514325.1": "???", - "Potential.514325.2": "???", - "Potential.514326.1": "???", - "Potential.514326.2": "???", - "Potential.514327.1": "???", - "Potential.514327.2": "???", - "Potential.514328.1": "???", - "Potential.514328.2": "???", - "Potential.514329.1": "???", - "Potential.514329.2": "???", - "Potential.514330.1": "???", - "Potential.514330.2": "???", - "Potential.514331.1": "???", - "Potential.514331.2": "???", - "Potential.514332.1": "???", - "Potential.514332.2": "???", - "Potential.514333.1": "???", - "Potential.514333.2": "???", - "Potential.514341.1": "???", - "Potential.514341.2": "???", - "Potential.514342.1": "???", - "Potential.514342.2": "???", - "Potential.514343.1": "???", - "Potential.514343.2": "???", + "Potential.514301.1": "主力スキル発動後、一定時間、斬撃による通常攻撃がつむじ風を生成するようになる。つむじ風は、敵を追尾してダメージを与える。", + "Potential.514301.2": "主力スキル発動後、&Param1&秒以内に、斬撃による通常攻撃がダメージを与えた時、つむじ風を生成する。\u000bつむじ風:4秒間、0.5秒ごとに、範囲内の敵に攻撃力の&Param2&の風属性の通常攻撃ダメージを与える。\u000bつむじ風は、敵を追尾してダメージを与え、任意の##風属性の印#1017#を発動させることができる。", + "Potential.514302.1": "主力スキル発動時、複数のつむじ風を生成するようになる。つむじ風は徐々に攻撃範囲を拡大しながら、ダメージを与える。", + "Potential.514302.2": "主力スキル発動時、つむじ風を2つ生成するようになる。\u000bつむじ風:4秒間、0.5秒ごとに範囲内に攻撃力の&Param1&の通常攻撃ダメージを与える。\u000bつむじ風は、徐々に攻撃範囲を拡大し、##風属性の印#1017#を発動できる。", + "Potential.514303.1": "主力スキルが発射する弾丸はレーザーに変化し、遠距離にいる敵を追尾するようになる。レイスのレーザーは、遠距離にいる敵に対して与える&Param1&が増加する。", + "Potential.514303.2": "主力スキルが発射する弾丸はレーザーに変化し、遠距離にいるを追尾するようになる。レイスのレーザーは、遠距離にいる敵に対して与える&Param1&が&Param2&増加する。", + "Potential.514304.1": "主力スキルを長押しで連続発動した時、発射する弾丸が増加する。レイスのすべての射撃による&Param1&が増加する。", + "Potential.514304.2": "主力スキルを長押しで連続発動した時、1回ごとに発射する弾丸が、4発ずつ増加する。レイスのすべての射撃が与える&Param1&が&Param2&増加し、##風属性の印#1017#を発動できるようになる。", + "Potential.514305.1": "主力スキルの斬撃で敵の投擲物を防ぐようになる。レイスが近距離にいる敵に与えるダメージが増加する。", + "Potential.514305.2": "主力スキルの斬撃は大嵐を巻き起こし、敵の投擲物を防ぐようになる。レイスが近距離にいる敵に与える&Param1&が&Param2&増加する。", + "Potential.514306.1": "主力スキルの斬撃が与えるダメージが増加し、レイスの&Param3&増加する。", + "Potential.514306.2": "主力スキルの斬撃が与えるダメージが&Param2&増加する。\u000bレイスの&Param3&が&Param4&増加する。", + "Potential.514307.1": "主力スキルの斬撃がダメージを与えた時、&Param1&が上昇する。", + "Potential.514307.2": "主力スキルの斬撃がダメージを与えた時、&Param3&秒間、レイスの&Param1&が&Param2&上昇する。", + "Potential.514308.1": "主力スキル発動時、主力スキルの射撃が与える&Param1&が増加する。", + "Potential.514308.2": "主力スキル発動時、&Param3&秒間、主力スキルの射撃が与えるスキルダメージが&Param2&増加する。この効果は&Param4&回まで重複できる。", + "Potential.514309.1": "レイスの射撃がダメージを与えた時、&Param1&が増加する。", + "Potential.514309.2": "レイスの射撃がダメージを与えた時、&Param3&秒間、&Param1&が&Param2&増加する。この効果は&Param4&回まで重複し、1秒間に&Param5&回まで発動できる。主力スキル発動時、この効果はリセットされる。", + "Potential.514310.1": "主力スキル発動後、一定時間レイスの武器が強化される。強化中、レイスの射撃による通常攻撃がレーザーを発射し、ダメージを与える。", + "Potential.514310.2": "主力スキル発動後、&Param1&秒間、レイスの武器が強化される。強化中、主力スキルのストックを1消費するごとに、この強化効果の残り時間が3秒延長される。\u000b強化中、レイスの射撃による通常攻撃がレーザーを発射し、攻撃力の&Param2&の風属性のスキルダメージを与える。この効果は1秒ごと1回発動できる。", + "Potential.514311.1": "レイスの回避の発動可能回数が増加する。回避後、自身の&Param1&が上昇する。", + "Potential.514311.2": "レイスの回避の発動可能回数が1回増加する。\u000b回避後&Param3&秒間、自身の&Param1&が&Param2&上昇する。", + "Potential.514312.1": "チーム内に風属性巡遊者が1名存在するごとに、レイスの&Param1&が上昇する。", + "Potential.514312.2": "チーム内に風属性巡遊者が1名存在するごとに、レイスの&Param1&が&Param2&上昇する。", + "Potential.514313.1": "レイスが##風属性の印#1017#を発動させた時、&Param1&が増加する。", + "Potential.514313.2": "レイスが##風属性の印#1017#を発動させた時、&Param3&秒間、&Param1&が&Param2&増加する。この効果は&Param4&回まで重複できる。", + "Potential.514321.1": "支援スキルによる射撃時、竜巻を生成するようになる。竜巻は敵を追尾して多段ダメージを与える。", + "Potential.514321.2": "支援スキルによる射撃時、竜巻を生成するようになる。竜巻は8秒間、敵を追尾して0.5秒ごとに、範囲内の敵に攻撃力の&Param1&の風属性のスキルダメージを与え、##風属性の印#1017#を発動させることができる。", + "Potential.514322.1": "支援スキルによる斬撃時、フィールドに裂け目を生成するようになる。裂け目は敵に多段ダメージを与える。", + "Potential.514322.2": "支援スキルによる斬撃時、フィールドに裂け目を生成するようになる。裂け目は8秒間、0.5秒ごとに、範囲内の敵に攻撃力の&Param1&の風属性のスキルダメージを与え、##風属性の印#1017#を発動させることができる。", + "Potential.514323.1": "支援スキルの斬撃後、なぎ払い攻撃を行うようになる。なぎ払い攻撃は広範囲にダメージを与える。", + "Potential.514323.2": "支援スキルの斬撃後、追加でなぎ払い攻撃を行うようになる。なぎ払い攻撃は範囲内の敵に、攻撃力の&Param1&の風属性のスキルダメージを与える。", + "Potential.514324.1": "支援スキルで追加のレーザーを発射するようになる。", + "Potential.514324.2": "支援スキルで射撃時、追加で2発のレーザーを発射するようになる。", + "Potential.514325.1": "支援スキルがダメージを与えた時、一定確率でレーザーを生成するようになる。", + "Potential.514325.2": "支援スキルでダメージを与えた時、50%の確率でレーザーを生成し、レイスの攻撃力の&Param1&の風属性のスキルダメージを与え、##風属性の印#1017#を発動させることができる。", + "Potential.514326.1": "支援スキルがダメージを与えた時、レイスの&Param1&が上昇する。", + "Potential.514326.2": "支援スキルがダメージを与えた時、&Param3&秒間、レイスの&Param1&が&Param2&上昇する。この効果は&Param4&回まで重複できる。", + "Potential.514327.1": "支援スキル発動時、レイスの&Param1&が増加する。", + "Potential.514327.2": "支援スキル発動時、&Param3&秒間、レイスの&Param1&が&Param2&増加する。", + "Potential.514328.1": "支援スキルの斬撃でダメージを与えた時、支援スキルの射撃による&Param3&が増加する。", + "Potential.514328.2": "支援スキルの斬撃でダメージを与えた時、支援スキルの射撃による&Param3&が&Param1&増加する。この効果は&Param2&回まで重複できる。", + "Potential.514329.1": "支援スキルの与えるダメージが増加する。", + "Potential.514329.2": "支援スキルの斬撃と射撃が与える&Param2&が&Param1&増加する。", + "Potential.514330.1": "支援スキルの斬撃が与えるダメージが増加する。敵1体のみに命中時、さらに与えるダメージが増加する。", + "Potential.514330.2": "支援スキルの斬撃が与える&Param3&が&Param1&増加し、敵1体のみに命中時、この効果は&Param2&まで増加する。", + "Potential.514331.1": "支援スキルが##風属性の印#1017#を付与された敵に対して与えるダメージが増加する。", + "Potential.514331.2": "支援スキルが##風属性の印#1017#を付与された敵に対して与える&Param2&が&Param1&増加する。", + "Potential.514332.1": "レイス以外の風属性巡遊者が##風属性の印#1017#を発動させた時、一定確率でつむじ風を生成するようになる。つむじ風は、敵に多段ダメージを与える。", + "Potential.514332.2": "レイス以外の風属性巡遊者が##風属性の印#1017#を発動させた時、50%の確率でつむじ風を生成する。つむじ風:8秒間、0.5秒ごとに、範囲内にレイスの攻撃力の&Param1&のスキルダメージを与え、敵を追尾して攻撃する。この効果は3秒に1回まで発動する。", + "Potential.514333.1": "チーム内に風属性巡遊者が1名存在するごとに、レイスの&Param1&が上昇する。", + "Potential.514333.2": "チーム内に風属性巡遊者が1名存在するごとに、レイスの&Param1&が&Param2&上昇する。", + "Potential.514341.1": "必殺技中の突進速度が上昇する。レイスの&Param1&が増加する。", + "Potential.514341.2": "必殺技中の突進速度が上昇する。レイスの&Param1&が&Param2&増加する。", + "Potential.514342.1": "必殺技発動後、レイスの&Param1&が上昇する。", + "Potential.514342.2": "必殺技発動後、&Param3&秒間、レイスの&Param1&が&Param2&上昇する。", + "Potential.514343.1": "必殺技で展開された領域は、敵を引き寄せられるようになる。レイスの&Param1&が増加する。", + "Potential.514343.2": "必殺技で展開された領域は、敵を引き寄せられるようになる。レイスの&Param1&が&Param2&増加する。", "Potential.514401.1": "主力スキル発動後、通常攻撃は騰蛇を生成するようになる。さらに、中断耐性が上昇する。", "Potential.514401.2": "主力スキル発動後、&Param9&秒間、通常攻撃は騰蛇を生成し、範囲内に攻撃力の&Param1&の水属性の通常攻撃ダメージを与えるようになると同時に、中断耐性が上昇する。生成した騰蛇は##水属性の印#1018#を発動させることができる。", "Potential.514402.1": "主力スキル発動後、通常攻撃は鏡影を生成するようになる。さらに、中断耐性が上昇する。", diff --git a/data/language/ja_jp/scorebossability.json b/data/language/ja_jp/scorebossability.json index c914fa23..56694446 100644 --- a/data/language/ja_jp/scorebossability.json +++ b/data/language/ja_jp/scorebossability.json @@ -16,5 +16,9 @@ "ScoreBossAbility.100007.1": "勢いに乗って", "ScoreBossAbility.100007.2": "首領の与えるダメージが&Param1&増加する。フィールドに味方の従者が1体存在するごとに、首領の与えるダメージが&Param2&減少し、さらに被ダメージが&Param3&増加する。この効果は3回まで重複でき、従者が消滅した後も&Param4&秒間持続する。", "ScoreBossAbility.100008.1": "専念", - "ScoreBossAbility.100008.2": "首領は&Param1&回ダメージを受けるたびに「専念」を1獲得し、自身の与えるダメージが&Param2&上昇する。\n&Param3&秒以内に印を&Param4&回発動すると、「専念」をすべて解除できる。解除後&Param5&秒間、首領が支援巡遊者から受けるスキルダメージが&Param6&上昇する。この効果は&Param7&秒ごとに1回まで発動できる。再度発動すると持続時間がリセットされる。" + "ScoreBossAbility.100008.2": "首領は&Param1&回ダメージを受けるたびに「専念」を1獲得し、自身の与えるダメージが&Param2&上昇する。\n&Param3&秒以内に印を&Param4&回発動すると、「専念」をすべて解除できる。解除後&Param5&秒間、首領が支援巡遊者から受けるスキルダメージが&Param6&上昇する。この効果は&Param7&秒ごとに1回まで発動できる。再度発動すると持続時間がリセットされる。", + "ScoreBossAbility.100009.1": "男爵の矜持", + "ScoreBossAbility.100009.2": "首領は交互に「男爵」モードと「ツボ」モードで切り替わる。戦闘中、&Param1&秒ごとに別のモードへ切り替わる。切り替わる時、自身にかかっているすべてのデバフが解除される(ブレイク状態を除く)。\n「男爵」モード中、空壺ノ王の必殺技被ダメージが&Param2&減少し、通常攻撃被ダメージが&Param3&増加する。\n「ツボ」モード中、空壺ノ王の印被ダメージが&Param4&減少し、スキル被ダメージが&Param5&増加する。", + "ScoreBossAbility.100010.1": "水のリング", + "ScoreBossAbility.100010.2": "首領に「水のリング」が付与されている時、自身が与えるダメージが&Param1&増加し、5秒ごとに範囲ダメージを与えるようになる。\n5秒以内に、味方が首領に与えたダメージが累計&Param6&回に達すると、「水のリング」は&Param7&秒間無効化される。「水のリング」が無効化されている時\n5秒以内に、支援巡遊者が首領に与えたダメージが累計&Param2&回に達すると、首領の通常攻撃被ダメージが&Param3&増加する。\n5秒以内に、主力巡遊者が首領に与えたダメージが累計&Param4&回に達すると、首領の支援巡遊者からのスキル被ダメージが&Param5&増加する。" } \ No newline at end of file diff --git a/data/language/ja_jp/secondaryskill.json b/data/language/ja_jp/secondaryskill.json index 4e9a4d29..db0b5615 100644 --- a/data/language/ja_jp/secondaryskill.json +++ b/data/language/ja_jp/secondaryskill.json @@ -499,6 +499,26 @@ "SecondarySkill.4015204.2": "風属性の主力巡遊者は残り香が付与されている敵にダメージを与えた時、その風属性ダメージは{1}増加する。", "SecondarySkill.4015205.1": "香り立つ新緑", "SecondarySkill.4015205.2": "風属性の主力巡遊者は残り香が付与されている敵にダメージを与えた時、その風属性ダメージは{1}増加する。", + "SecondarySkill.4016101.1": "春一番", + "SecondarySkill.4016101.2": "チーム全体の風属性ダメージが{1}増加する。\u000b細雪に追加効果が付与される:細雪1ごとに、自身の通常攻撃の会心ダメージが{2}増加する。", + "SecondarySkill.4016102.1": "春一番", + "SecondarySkill.4016102.2": "チーム全体の風属性ダメージが{1}増加する。\u000b細雪に追加効果が付与される:細雪1ごとに、自身の通常攻撃の会心ダメージが{2}増加する。", + "SecondarySkill.4016103.1": "春一番", + "SecondarySkill.4016103.2": "チーム全体の風属性ダメージが{1}増加する。\u000b細雪に追加効果が付与される:細雪1ごとに、自身の通常攻撃の会心ダメージが{2}増加する。", + "SecondarySkill.4016104.1": "春一番", + "SecondarySkill.4016104.2": "チーム全体の風属性ダメージが{1}増加する。\u000b細雪に追加効果が付与される:細雪1ごとに、自身の通常攻撃の会心ダメージが{2}増加する。", + "SecondarySkill.4016105.1": "春一番", + "SecondarySkill.4016105.2": "チーム全体の風属性ダメージが{1}増加する。\u000b細雪に追加効果が付与される:細雪1ごとに、自身の通常攻撃の会心ダメージが{2}増加する。", + "SecondarySkill.4016201.1": "花吹雪", + "SecondarySkill.4016201.2": "細雪に追加効果が付与される:細雪1ごとに、自身のスキルダメージが{1}増加する。", + "SecondarySkill.4016202.1": "花吹雪", + "SecondarySkill.4016202.2": "細雪に追加効果が付与される:細雪1ごとに、自身のスキルダメージが{1}増加する。", + "SecondarySkill.4016203.1": "花吹雪", + "SecondarySkill.4016203.2": "細雪に追加効果が付与される:細雪1ごとに、自身のスキルダメージが{1}増加する。", + "SecondarySkill.4016204.1": "花吹雪", + "SecondarySkill.4016204.2": "細雪に追加効果が付与される:細雪1ごとに、自身のスキルダメージが{1}増加する。", + "SecondarySkill.4016205.1": "花吹雪", + "SecondarySkill.4016205.2": "細雪に追加効果が付与される:細雪1ごとに、自身のスキルダメージが{1}増加する。", "SecondarySkill.4017101.1": "受け継がれる熱意", "SecondarySkill.4017101.2": "チーム全体の火属性ダメージが{1}増加する。\u000bチーム内の巡遊者が##火属性の印#1016#を発動させた時から{3}秒間、チーム内の火属性巡遊者のスキルダメージが{2}増加する。", "SecondarySkill.4017102.1": "受け継がれる熱意", @@ -979,6 +999,26 @@ "SecondarySkill.4044204.2": "地属性の主力巡遊者が春華が付与された敵に累計{1}回スキルダメージを与えた時から{3}秒間、チーム内の地属性巡遊者のスキルダメージが{2}増加する。", "SecondarySkill.4044205.1": "好奇心の誘惑", "SecondarySkill.4044205.2": "地属性の主力巡遊者が春華が付与された敵に累計{1}回スキルダメージを与えた時から{3}秒間、チーム内の地属性巡遊者のスキルダメージが{2}増加する。", + "SecondarySkill.4046101.1": "ホワイトアウト", + "SecondarySkill.4046101.2": "風属性の主力巡遊者の必殺技ダメージが{1}増加する。\u000b凍風に追加効果が付与される:凍風1ごとに、自身の攻撃力が{2}上昇する。", + "SecondarySkill.4046102.1": "ホワイトアウト", + "SecondarySkill.4046102.2": "風属性の主力巡遊者の必殺技ダメージが{1}増加する。\u000b凍風に追加効果が付与される:凍風1ごとに、自身の攻撃力が{2}上昇する。", + "SecondarySkill.4046103.1": "ホワイトアウト", + "SecondarySkill.4046103.2": "風属性の主力巡遊者の必殺技ダメージが{1}増加する。\u000b凍風に追加効果が付与される:凍風1ごとに、自身の攻撃力が{2}上昇する。", + "SecondarySkill.4046104.1": "ホワイトアウト", + "SecondarySkill.4046104.2": "風属性の主力巡遊者の必殺技ダメージが{1}増加する。\u000b凍風に追加効果が付与される:凍風1ごとに、自身の攻撃力が{2}上昇する。", + "SecondarySkill.4046105.1": "ホワイトアウト", + "SecondarySkill.4046105.2": "風属性の主力巡遊者の必殺技ダメージが{1}増加する。\u000b凍風に追加効果が付与される:凍風1ごとに、自身の攻撃力が{2}上昇する。", + "SecondarySkill.4046201.1": "アイスバーン", + "SecondarySkill.4046201.2": "凍風に追加効果が付与される:凍風1ごとに、自身の風属性ダメージが{1}増加する。", + "SecondarySkill.4046202.1": "アイスバーン", + "SecondarySkill.4046202.2": "凍風に追加効果が付与される:凍風1ごとに、自身の風属性ダメージが{1}増加する。", + "SecondarySkill.4046203.1": "アイスバーン", + "SecondarySkill.4046203.2": "凍風に追加効果が付与される:凍風1ごとに、自身の風属性ダメージが{1}増加する。", + "SecondarySkill.4046204.1": "アイスバーン", + "SecondarySkill.4046204.2": "凍風に追加効果が付与される:凍風1ごとに、自身の風属性ダメージが{1}増加する。", + "SecondarySkill.4046205.1": "アイスバーン", + "SecondarySkill.4046205.2": "凍風に追加効果が付与される:凍風1ごとに、自身の風属性ダメージが{1}増加する。", "SecondarySkill.4048101.1": "ポテトキングダム", "SecondarySkill.4048101.2": "讃美歌に追加効果が付与される:受ける火属性スキルダメージが{1}増加する。\u000b##賛歌#6002#が讃美歌に変化した時から{3}秒間、チーム内の火属性巡遊者のスキルダメージが{2}増加する。この効果は{4}回まで重複できる。", "SecondarySkill.4048102.1": "ポテトキングダム", diff --git a/data/language/ja_jp/skill.json b/data/language/ja_jp/skill.json index 91dc8059..656b15c3 100644 --- a/data/language/ja_jp/skill.json +++ b/data/language/ja_jp/skill.json @@ -522,7 +522,7 @@ "Skill.13320000.2": "*****", "Skill.13331001.1": "烈華の風刃", "Skill.13331001.13": "杖の先端を回転させ、前方に旋風を起こし、ダメージを与える。\u000b主力スキルは##風属性の印#1017#を発動させることができる。", - "Skill.13331001.2": "杖の先端を回転させ、前方に旋風を起こす。攻撃力の&Param1&x7の風属性スキルダメージを与える。\u000b主力スキルは##風属性の印#1017#を発動させることができる。発動させると、範囲内に攻撃力の&Param2&の風属性の印ダメージを与える。", + "Skill.13331001.2": "杖の先端を回転させ、前方に旋風を起こす。攻撃力の&Param1&x7の風属性のスキルダメージを与える。\u000b主力スキルは##風属性の印#1017#を発動させることができる。発動させると、範囲内に攻撃力の&Param2&の風属性の印ダメージを与える。", "Skill.13332000.1": "散華の夢", "Skill.13332000.13": "花のオーブを放ち、ダメージを与える。花のオーブが破裂すると、花の海を生成し、同時に複数の花びらを放つ。\u000b支援スキルは##風属性の印:風息#2017#を付与できる。", "Skill.13332000.2": "花のオーブを放ち、攻撃力の&Param1&の風属性ダメージを与える。花のオーブが破裂すると、花の海を生成し、同時に6枚の花びらを放つ。\u000b花の海:範囲内にいる敵の移動速度を25%低下させ、6秒間、1秒ごとに、攻撃力の&Param3&の風属性のスキルダメージを与える。\u000b花びら:攻撃力の&Param2&の風属性のスキルダメージを与える。\u000b支援スキルは##風属性の印:風息#2017#を付与できる。", @@ -588,22 +588,22 @@ "Skill.13570000.1": "疾走", "Skill.13570000.13": "疾走", "Skill.13570000.2": "疾走", - "Skill.14010000.1": "*****", - "Skill.14010000.13": "*****", - "Skill.14010000.2": "*****", - "Skill.14020000.13": "*****", - "Skill.14020000.2": "*****", - "Skill.14031000.1": "*****", - "Skill.14031000.13": "*****", - "Skill.14031000.2": "*****", - "Skill.14032000.1": "*****", - "Skill.14032000.13": "*****", - "Skill.14032000.2": "*****", - "Skill.14040000.1": "*****", - "Skill.14040000.13": "*****", - "Skill.14040000.2": "*****", - "Skill.14070000.13": "*****", - "Skill.14070000.2": "*****", + "Skill.14010000.1": "???", + "Skill.14010000.13": "???", + "Skill.14010000.2": "???", + "Skill.14020000.13": "???", + "Skill.14020000.2": "???", + "Skill.14031000.1": "???", + "Skill.14031000.13": "???", + "Skill.14031000.2": "???", + "Skill.14032000.1": "???", + "Skill.14032000.13": "???", + "Skill.14032000.2": "???", + "Skill.14040000.1": "???", + "Skill.14040000.13": "???", + "Skill.14040000.2": "???", + "Skill.14070000.13": "???", + "Skill.14070000.2": "???", "Skill.14110000.1": "縦横無尽", "Skill.14110000.13": "筆を振り回し、複数回攻撃する。", "Skill.14110000.2": "筆を振り回して攻撃し、墨汁を付与する。\u000b1撃目:攻撃力の&Param1&の火属性ダメージを与える。\u000b2撃目:攻撃力の&Param2&の火属性ダメージを与える。\u000b3撃目:攻撃力の&Param3&x4の火属性ダメージを与える。\u000b4撃目:攻撃力の&Param4&x3の火属性ダメージを与える。\u000b5撃目:攻撃力の&Param5&の火属性ダメージを与える。", @@ -647,24 +647,24 @@ "Skill.14270000.1": "疾走", "Skill.14270000.13": "疾走", "Skill.14270000.2": "疾走", - "Skill.14310000.1": "???", - "Skill.14310000.13": "???", - "Skill.14310000.2": "???", - "Skill.14320000.1": "???", - "Skill.14320000.13": "???", - "Skill.14320000.2": "???", - "Skill.14331000.1": "???", - "Skill.14331000.13": "???", - "Skill.14331000.2": "???", - "Skill.14332000.1": "???", - "Skill.14332000.13": "???", - "Skill.14332000.2": "???", - "Skill.14340000.1": "???", - "Skill.14340000.13": "???", - "Skill.14340000.2": "???", - "Skill.14370000.1": "???", - "Skill.14370000.13": "???", - "Skill.14370000.2": "???", + "Skill.14310000.1": "バヨネットアサルト", + "Skill.14310000.13": "銃剣を操り、敵との距離に応じて異なる攻撃を行う。", + "Skill.14310000.2": "銃剣を操り、敵との距離に応じて異なる攻撃を行う。\u000b近距離にいる敵に対しては斬撃を行う:\u000b1撃目:攻撃力の&Param1&の風属性ダメージ\u000b2撃目:攻撃力の&Param2&の風属性ダメージ\u000b3撃目:攻撃力の&Param3&x3の風属性ダメージ\u000b4撃目:攻撃力の&Param4&x4の風属性ダメージ\u000b5撃目:攻撃力の&Param5&x3の風属性ダメージ\u000b6撃目:攻撃力の&Param6&の風属性ダメージ\u000b遠距離にいる敵に対しては射撃を行う:\u000b1撃目:攻撃力の&Param7&x2の風属性ダメージ\u000b2撃目:攻撃力の&Param7&x3の風属性ダメージ\u000b3撃目:レーザーを発射し、攻撃力の&Param8&の風属性ダメージを与える。", + "Skill.14320000.1": "回避", + "Skill.14320000.13": "回避", + "Skill.14320000.2": "回避", + "Skill.14331000.1": "ウィンドミル", + "Skill.14331000.13": "高速に回転しながら斬撃を行い、周囲に弾丸を発射し、範囲内の敵にダメージを与える。主力スキルは##風属性の印#1017#を発動させることが発動できる。", + "Skill.14331000.2": "高速に回転しながら斬撃を行い、範囲内の敵に攻撃力の&Param1&x4風属性のスキルダメージを与え、さらに周囲に弾を発射して攻撃力の&Param2&x4の風属性のスキルダメージを与える。\u000b主力スキルは最大3回までストックされ、長押しすることで連続して発動できる。\u000b主力スキルは##風属性の印#1017#を発動させることができ、印発動時、嵐を生成する。\u000b嵐:範囲内の敵に攻撃力の&Param3&x3の風属性の印ダメージを与える。", + "Skill.14332000.1": "ラッシュブレード", + "Skill.14332000.13": "側転しつつ敵に斬撃を行い、続けて射撃を放ち、多段ダメージを与える。支援スキルは##風属性の印#1017#を発動させることができる。", + "Skill.14332000.2": "側転しつつ敵に斬撃を行い、続けて射撃を放つ。\u000b斬撃:攻撃力の&Param1&x3の風属性のスキルダメージ\u000b射撃:レーザー弾を発射し、範囲内に攻撃力&Param2&の風属性のスキルダメージを与える。\u000b支援スキルは##風属性の印#1017#を発動させることができ、嵐を生成する。\u000b嵐:範囲内の敵に攻撃力の&Param3&x3の風属性の印ダメージを与える。", + "Skill.14340000.1": "ブレードストーム", + "Skill.14340000.13": "風の領域を展開する。領域内を高速で複数回突進した後、領域を爆発させ、範囲内の敵にダメージを与える。必殺技は##風属性の印#1017#を発動させることができる。", + "Skill.14340000.2": "風の領域を展開する。領域内を高速で27回突進し、突進するごとに範囲内に攻撃力の&Param1&の風属性の必殺ダメージを与える。\u000bその後、領域を爆発させ、範囲内に攻撃力の&Param2&の風属性の必殺ダメージを与える。\u000b必殺技は##風属性の印#1017#を発動させることができ、嵐を生成する。\u000b嵐:範囲内の敵に攻撃力の&Param3&x3の風属性の印ダメージを与える。", + "Skill.14370000.1": "疾走", + "Skill.14370000.13": "疾走", + "Skill.14370000.2": "疾走", "Skill.14410000.1": "漣", "Skill.14410000.13": "大太刀を振り回し、連続でダメージを与える。", "Skill.14410000.2": "大太刀を振り回し、連続でダメージを与える。\u000b1撃目:攻撃力の&Param1&x2の水属性ダメージを与える。\u000b2撃目:攻撃力の&Param2&の水属性ダメージを与える。\u000b3撃目:攻撃力の&Param3&、&Param8&の水属性ダメージを与える。\u000b4撃目:攻撃力の&Param4&x2の水属性ダメージを与える。\u000b5撃目:攻撃力の&Param5&x2、&Param9&の水属性ダメージを与える。\u000b6撃目:攻撃力の&Param6&、&Param7&の水属性ダメージを与える。", diff --git a/data/language/ja_jp/startowerbookeventreward.json b/data/language/ja_jp/startowerbookeventreward.json index 2bb14154..2bf6c830 100644 --- a/data/language/ja_jp/startowerbookeventreward.json +++ b/data/language/ja_jp/startowerbookeventreward.json @@ -215,6 +215,15 @@ "StarTowerBookEventReward.14203.1": "やったねコゼットちゃん!", "StarTowerBookEventReward.14203.2": "結局、自力で昇降機を見つけられなかった私は、\r\nその後やってきた巡遊者の一団に土下座して頼み込み、\r\nなんとか星ノ塔の中に入ることができた。\r\n簡単な任務のはずだったのに……どうしてここまで散々な目に……?\r\nまあ、それはいい。\r\n中に入ることができたのだから、あとは内部の材質や広さ等を調査して、\r\n壊すために最適な方法を考えるだけ――\r\nそんなことを思いながら中を歩いていると、\r\nぼんやりと光を放つ物体に目を奪われる。\r\n暗がりにぼやっと浮かぶその光の中には、\r\n色とりどりのジュースが並んでいて、さながら宝石のように見えた。\r\n「ええっ……!?ストロベリーグレープ納豆カレー味のジュース……!?\r\nみ、みたことのない飲み物……!すごい、すごい!!!」\r\n……あれ、そういえば私、ここになにをしに来たんだっけ?\r\nまあ、なんでもいいか。\r\nいまはこの自販機のジュースをできる限り買って、帰って飲むことが一番大事!", "StarTowerBookEventReward.14203.3": "コゼットと星ノ塔を3回クリアする", + "StarTowerBookEventReward.14301.1": "燦烈の戦士(1)", + "StarTowerBookEventReward.14301.2": "この終わりなき吹雪は北国の大地が産声を上げたそのときから、\r\nただの一度もやんだことはない。そしてこの極寒の地に生きる人々もまた、\r\n決して過酷な環境に抗うことを諦めなかった。\r\n彼らは巨木を切り倒し、雪避けの壁を築き、篝火を積み上げ、\r\nその温もりの中で固い家族の絆を育んでいった。\r\nだが、それだけではまだ足りない。\r\n誰もが安らかに微睡む家を築くため、さらなる火種を求める必要があったのだ。\r\nその大いなる宿願を果たすべく、\r\nノースハイムの民は猛吹雪の彼方に瞬く星に手を伸ばす。\r\n強敵を討ち果たし、試練を乗り越え、塔の頂へと至る。\r\n求めるはただひとつ――温もりと光明。\r\nこれは選ばれし戦士のみが許される特別な狩りであり、\r\n人々はこれを『燦烈』と呼んで讃えたのだ。", + "StarTowerBookEventReward.14301.3": "レイスと星ノ塔を1回クリアする", + "StarTowerBookEventReward.14302.1": "燦烈の戦士(2)", + "StarTowerBookEventReward.14302.2": "『燦烈祭』の幕が下りれば、華やかな宴の始まりだ。\r\n巨大な丸太のテーブルには豪華なごちそうが所狭しと並べられ、\r\n古から語り継がれてきた凱旋の歌が響き渡る。\r\nそれは温もりと光明をもたらす神器を手に帰還した\r\n燦烈の戦士たちを祝福する至福のひと時。\r\n幼き日のレイスは、その栄誉ある戴冠の儀をいつも最前列で眺めていた。\r\n彼女の祖父が、一族でも名高い『戦士長』だったからだ。\r\n祖父のたくましい腕に刻まれた無数の勲章を食い入るように見つめるうちに、\r\nレイスの胸にはひとつの強い想いが芽吹く。\r\n\r\nいつか自分もこの宴の主役になりたい。\r\n\r\nそのうち彼女は自ら装備を整え、\r\n塔に挑む戦士たちの後を密かについて行くようになった。\r\n子どもの背伸びや自分を認めさせたい幼い欲求などでは決してない。\r\nそれは先達の戦術を学び、戦いの技を盗むための行動である。\r\n戦士たちが得物を振るう様を\r\n星骸の不気味な蠢きを\r\nその一挙手一投足をレイスは己の目に焼き付ける。\r\nやがてその知識と経験は彼女の血肉となり、\r\n確固たる力へと成長していくのだった。", + "StarTowerBookEventReward.14302.3": "レイスと星ノ塔を2回クリアする", + "StarTowerBookEventReward.14303.1": "燦烈の戦士(3)", + "StarTowerBookEventReward.14303.2": "レイスが気づいていなかったことがひとつだけある。\r\nそれは燦烈のたびにレイスを除く戦士全員が、\r\n後をつける彼女の存在に気づいているという事実だ。\r\n戦士たちは暗黙の了解のもと、レイスが観察しやすく、\r\nそれでいて決して危険に晒されないポイントへと星骸を誘導していた。\r\nすべての狩りはこの勇敢な少女に贈られる『特別な課外授業』だったのだ。\r\n\r\nやがてある年の『燦烈祭』の夜、人々は帰還した隊列の最後尾に\r\n白銀の長い髪をなびかせた少女が加わっていることに気がつく。\r\nだが、その存在を訝しむ者は誰ひとりとしていなかった。\r\n勇敢なる誉れを尊ぶノースハイムにおいて、\r\n凱旋の歌と共に帰還した者は皆、一様に敬うべき戦士なのだから。\r\n雪深き大地に都市を築き上げた人々は、遥かなる過去からこのように歩んできた。\r\n絆を紡ぐように、戦いの技と英知を余すことなく次世代へ託す。\r\n親から子へ、家族から社会へ、家族から社会へ。\r\n人々は温もりと光明の中で喜びと栄光を分かち合い、\r\n次なる戦場を静かに待ち望む。\r\nだが、当時の人々は夢にも思わなかった。\r\n――このレイスこそが、ノースハイムにおいて最も若く、\r\nそして最後の『燦烈の戦士』となる未来を。", + "StarTowerBookEventReward.14303.3": "レイスと星ノ塔を3回クリアする", "StarTowerBookEventReward.14401.1": "『刀』と星ノ塔", "StarTowerBookEventReward.14401.2": "星ノ塔――チトセにとってそれは、日々の糧を得る場所にすぎません。\r\n\r\nチトセが目指すのはあくまでも『刀』として極限の切れ味。\r\nゆえに多くの巡遊者が求めてやまない、富や名声、それに地位……\r\nそういったものには興味がないのです。\r\nそういうわけでチトセは当初、\r\n星ノ塔にもそれほど興味を抱くことはありませんでした。\r\nですが、誰しもドーラがなくては旅を続けられません。\r\nこの事実に直面し、チトセは気づいたのです。\r\nもっとも手軽にドーラを得る方法、\r\nそれは星ノ塔で神器を手に入れ、換金することであると。\r\nそう気づいて以来、幾たびもチトセは星ノ塔に挑むようになりました。\r\nあくまでも神器を入手し、換金して、日々の糧を得るために。", "StarTowerBookEventReward.14401.3": "チトセと星ノ塔を1回クリアする", diff --git a/data/language/ja_jp/startowerbookpotentialreward.json b/data/language/ja_jp/startowerbookpotentialreward.json index a51f64b4..84fc9040 100644 --- a/data/language/ja_jp/startowerbookpotentialreward.json +++ b/data/language/ja_jp/startowerbookpotentialreward.json @@ -75,9 +75,9 @@ "StarTowerBookPotentialReward.68.1": "コゼットの素質を20種類収集する", "StarTowerBookPotentialReward.69.1": "コゼットの素質をすべて収集する", "StarTowerBookPotentialReward.7.1": "カシミラの素質を10種類収集する", - "StarTowerBookPotentialReward.70.1": "???", - "StarTowerBookPotentialReward.71.1": "???", - "StarTowerBookPotentialReward.72.1": "???", + "StarTowerBookPotentialReward.70.1": "レイスの素質を10種類収集する", + "StarTowerBookPotentialReward.71.1": "レイスの素質を20種類収集する", + "StarTowerBookPotentialReward.72.1": "レイスの素質をすべて収集する", "StarTowerBookPotentialReward.73.1": "チトセの素質を10種類収集する", "StarTowerBookPotentialReward.74.1": "チトセの素質を20種類収集する", "StarTowerBookPotentialReward.75.1": "チトセの素質をすべて収集する", diff --git a/data/language/ja_jp/storysetchapter.json b/data/language/ja_jp/storysetchapter.json index 94a9391b..129c8c3d 100644 --- a/data/language/ja_jp/storysetchapter.json +++ b/data/language/ja_jp/storysetchapter.json @@ -18,5 +18,9 @@ "StorySetChapter.1009.1": "#09", "StorySetChapter.1009.2": "MY SweeT wItch", "StorySetChapter.1010.1": "#10", - "StorySetChapter.1010.2": "黄金のわらしべ長者" + "StorySetChapter.1010.2": "黄金のわらしべ長者", + "StorySetChapter.1011.1": "#11", + "StorySetChapter.1011.2": "ヨロズ配達の大作戦", + "StorySetChapter.1012.1": "#12", + "StorySetChapter.1012.2": "魂のカタチ" } \ No newline at end of file diff --git a/data/language/ja_jp/storysetsection.json b/data/language/ja_jp/storysetsection.json index 0ff7058f..c6c0fd66 100644 --- a/data/language/ja_jp/storysetsection.json +++ b/data/language/ja_jp/storysetsection.json @@ -60,5 +60,19 @@ "StorySetSection.101002.1": "第2話", "StorySetSection.101002.2": "黄金のわらしべ長者", "StorySetSection.101003.1": "第3話", - "StorySetSection.101003.2": "黄金のわらしべ長者" + "StorySetSection.101003.2": "黄金のわらしべ長者", + "StorySetSection.101101.1": "第1話", + "StorySetSection.101101.2": "ヨロズ配達の大作戦", + "StorySetSection.101102.1": "第2話", + "StorySetSection.101102.2": "ヨロズ配達の大作戦", + "StorySetSection.101103.1": "第3話", + "StorySetSection.101103.2": "ヨロズ配達の大作戦", + "StorySetSection.101201.1": "第1話", + "StorySetSection.101201.2": "魂のカタチ", + "StorySetSection.101202.1": "第2話", + "StorySetSection.101202.2": "魂のカタチ", + "StorySetSection.101203.1": "第3話", + "StorySetSection.101203.2": "魂のカタチ", + "StorySetSection.101204.1": "第4話", + "StorySetSection.101204.2": "魂のカタチ" } \ No newline at end of file diff --git a/data/language/ja_jp/talent.json b/data/language/ja_jp/talent.json index 37922911..ae0ceb50 100644 --- a/data/language/ja_jp/talent.json +++ b/data/language/ja_jp/talent.json @@ -3299,116 +3299,116 @@ "Talent.1420574.2": "必殺技ダメージが&Param1&増加する", "Talent.1420580.1": "新しい『私』", "Talent.1420580.2": "チーム内に闇属性巡遊者が3体いる時、チーム全体のスキルダメージが&Param1&増加する。", - "Talent.1430101.1": "???", - "Talent.1430101.2": "???", - "Talent.1430102.1": "???", - "Talent.1430102.2": "???", - "Talent.1430103.1": "???", - "Talent.1430103.2": "???", - "Talent.1430104.1": "???", - "Talent.1430104.2": "???", - "Talent.1430105.1": "???", - "Talent.1430105.2": "???", - "Talent.1430106.1": "???", - "Talent.1430106.2": "???", - "Talent.1430107.1": "???", - "Talent.1430107.2": "???", - "Talent.1430108.1": "???", - "Talent.1430108.2": "???", - "Talent.1430109.1": "???", - "Talent.1430109.2": "???", - "Talent.1430110.1": "???", - "Talent.1430110.2": "???", - "Talent.1430116.1": "???", - "Talent.1430116.2": "???", - "Talent.1430217.1": "???", - "Talent.1430217.2": "???", - "Talent.1430218.1": "???", - "Talent.1430218.2": "???", - "Talent.1430219.1": "???", - "Talent.1430219.2": "???", - "Talent.1430220.1": "???", - "Talent.1430220.2": "???", - "Talent.1430221.1": "???", - "Talent.1430221.2": "???", - "Talent.1430222.1": "???", - "Talent.1430222.2": "???", - "Talent.1430223.1": "???", - "Talent.1430223.2": "???", - "Talent.1430224.1": "???", - "Talent.1430224.2": "???", - "Talent.1430225.1": "???", - "Talent.1430225.2": "???", - "Talent.1430226.1": "???", - "Talent.1430226.2": "???", - "Talent.1430232.1": "???", - "Talent.1430232.2": "???", - "Talent.1430333.1": "???", - "Talent.1430333.2": "???", - "Talent.1430334.1": "???", - "Talent.1430334.2": "???", - "Talent.1430335.1": "???", - "Talent.1430335.2": "???", - "Talent.1430336.1": "???", - "Talent.1430336.2": "???", - "Talent.1430337.1": "???", - "Talent.1430337.2": "???", - "Talent.1430338.1": "???", - "Talent.1430338.2": "???", - "Talent.1430339.1": "???", - "Talent.1430339.2": "???", - "Talent.1430340.1": "???", - "Talent.1430340.2": "???", - "Talent.1430341.1": "???", - "Talent.1430341.2": "???", - "Talent.1430342.1": "???", - "Talent.1430342.2": "???", - "Talent.1430348.1": "???", - "Talent.1430348.2": "???", - "Talent.1430449.1": "???", - "Talent.1430449.2": "???", - "Talent.1430450.1": "???", - "Talent.1430450.2": "???", - "Talent.1430451.1": "???", - "Talent.1430451.2": "???", - "Talent.1430452.1": "???", - "Talent.1430452.2": "???", - "Talent.1430453.1": "???", - "Talent.1430453.2": "???", - "Talent.1430454.1": "???", - "Talent.1430454.2": "???", - "Talent.1430455.1": "???", - "Talent.1430455.2": "???", - "Talent.1430456.1": "???", - "Talent.1430456.2": "???", - "Talent.1430457.1": "???", - "Talent.1430457.2": "???", - "Talent.1430458.1": "???", - "Talent.1430458.2": "???", - "Talent.1430464.1": "???", - "Talent.1430464.2": "???", - "Talent.1430565.1": "???", - "Talent.1430565.2": "???", - "Talent.1430566.1": "???", - "Talent.1430566.2": "???", - "Talent.1430567.1": "???", - "Talent.1430567.2": "???", - "Talent.1430568.1": "???", - "Talent.1430568.2": "???", - "Talent.1430569.1": "???", - "Talent.1430569.2": "???", - "Talent.1430570.1": "???", - "Talent.1430570.2": "???", - "Talent.1430571.1": "???", - "Talent.1430571.2": "???", - "Talent.1430572.1": "???", - "Talent.1430572.2": "???", - "Talent.1430573.1": "???", - "Talent.1430573.2": "???", - "Talent.1430574.1": "???", - "Talent.1430574.2": "???", - "Talent.1430580.1": "???", - "Talent.1430580.2": "???", + "Talent.1430101.1": "攻撃力強化", + "Talent.1430101.2": "基礎攻撃力が&Param1&上昇する", + "Talent.1430102.1": "防御力強化", + "Talent.1430102.2": "基礎防御力が&Param1&上昇する", + "Talent.1430103.1": "HP強化", + "Talent.1430103.2": "基礎HPが&Param1&増加する", + "Talent.1430104.1": "攻撃力強化", + "Talent.1430104.2": "基礎攻撃力が&Param1&上昇する", + "Talent.1430105.1": "風属性ダメージ増加", + "Talent.1430105.2": "風属性ダメージが&Param1&増加する", + "Talent.1430106.1": "攻撃力強化", + "Talent.1430106.2": "基礎攻撃力が&Param1&上昇する", + "Talent.1430107.1": "防御力強化", + "Talent.1430107.2": "基礎防御力が&Param1&上昇する", + "Talent.1430108.1": "HP強化", + "Talent.1430108.2": "基礎HPが&Param1&増加する", + "Talent.1430109.1": "攻撃力強化", + "Talent.1430109.2": "基礎攻撃力が&Param1&上昇する", + "Talent.1430110.1": "風属性ダメージ増加", + "Talent.1430110.2": "風属性ダメージが&Param1&増加する", + "Talent.1430116.1": "黎明の刻", + "Talent.1430116.2": "レイスが##風属性の印#1017#を発動させた時、&Param3&秒間、スキルダメージが&Param1&、通常攻撃ダメージが&Param2&増加する。", + "Talent.1430217.1": "攻撃力強化", + "Talent.1430217.2": "基礎攻撃力が&Param1&上昇する", + "Talent.1430218.1": "防御力強化", + "Talent.1430218.2": "基礎防御力が&Param1&上昇する", + "Talent.1430219.1": "HP強化", + "Talent.1430219.2": "基礎HPが&Param1&増加する", + "Talent.1430220.1": "攻撃力強化", + "Talent.1430220.2": "基礎攻撃力が&Param1&上昇する", + "Talent.1430221.1": "風属性ダメージ増加", + "Talent.1430221.2": "風属性ダメージが&Param1&増加する", + "Talent.1430222.1": "攻撃力強化", + "Talent.1430222.2": "基礎攻撃力が&Param1&上昇する", + "Talent.1430223.1": "防御力強化", + "Talent.1430223.2": "基礎防御力が&Param1&上昇する", + "Talent.1430224.1": "HP強化", + "Talent.1430224.2": "基礎HPが&Param1&増加する", + "Talent.1430225.1": "攻撃力強化", + "Talent.1430225.2": "基礎攻撃力が&Param1&上昇する", + "Talent.1430226.1": "風属性ダメージ増加", + "Talent.1430226.2": "風属性ダメージが&Param1&増加する", + "Talent.1430232.1": "善き狩り", + "Talent.1430232.2": "レイスが敵にスキルダメージを与えた時、&Param2&秒間、攻撃力が&Param1&上昇する。この効果は&Param3&回まで重複できる。", + "Talent.1430333.1": "攻撃力強化", + "Talent.1430333.2": "基礎攻撃力が&Param1&上昇する", + "Talent.1430334.1": "防御力強化", + "Talent.1430334.2": "基礎防御力が&Param1&上昇する", + "Talent.1430335.1": "HP強化", + "Talent.1430335.2": "基礎HPが&Param1&増加する", + "Talent.1430336.1": "攻撃力強化", + "Talent.1430336.2": "基礎攻撃力が&Param1&上昇する", + "Talent.1430337.1": "風属性ダメージ増加", + "Talent.1430337.2": "風属性ダメージが&Param1&増加する", + "Talent.1430338.1": "攻撃力強化", + "Talent.1430338.2": "基礎攻撃力が&Param1&上昇する", + "Talent.1430339.1": "防御力強化", + "Talent.1430339.2": "基礎防御力が&Param1&上昇する", + "Talent.1430340.1": "HP強化", + "Talent.1430340.2": "基礎HPが&Param1&増加する", + "Talent.1430341.1": "攻撃力強化", + "Talent.1430341.2": "基礎攻撃力が&Param1&上昇する", + "Talent.1430342.1": "風属性ダメージ増加", + "Talent.1430342.2": "風属性ダメージが&Param1&増加する", + "Talent.1430348.1": "白銀の影", + "Talent.1430348.2": "チーム内の巡遊者が敵に##風属性の印#1017#を付与した時、&Param3&秒間、レイスのスキルダメージが&Param1&、通常攻撃ダメージが&Param2&増加する。", + "Talent.1430449.1": "攻撃力強化", + "Talent.1430449.2": "基礎攻撃力が&Param1&上昇する", + "Talent.1430450.1": "防御力強化", + "Talent.1430450.2": "基礎防御力が&Param1&上昇する", + "Talent.1430451.1": "HP強化", + "Talent.1430451.2": "基礎HPが&Param1&増加する", + "Talent.1430452.1": "攻撃力強化", + "Talent.1430452.2": "基礎攻撃力が&Param1&上昇する", + "Talent.1430453.1": "風属性ダメージ増加", + "Talent.1430453.2": "風属性ダメージが&Param1&増加する", + "Talent.1430454.1": "攻撃力強化", + "Talent.1430454.2": "基礎攻撃力が&Param1&上昇する", + "Talent.1430455.1": "防御力強化", + "Talent.1430455.2": "基礎防御力が&Param1&上昇する", + "Talent.1430456.1": "HP強化", + "Talent.1430456.2": "基礎HPが&Param1&増加する", + "Talent.1430457.1": "攻撃力強化", + "Talent.1430457.2": "基礎攻撃力が&Param1&上昇する", + "Talent.1430458.1": "風属性ダメージ増加", + "Talent.1430458.2": "風属性ダメージが&Param1&増加する", + "Talent.1430464.1": "終の弾丸", + "Talent.1430464.2": "レイスが敵に通常攻撃ダメージを与えた時、&Param2&秒間、攻撃力が&Param1&上昇する。この効果は&Param3&回まで重複できる。", + "Talent.1430565.1": "攻撃力強化", + "Talent.1430565.2": "基礎攻撃力が&Param1&上昇する", + "Talent.1430566.1": "防御力強化", + "Talent.1430566.2": "基礎防御力が&Param1&上昇する", + "Talent.1430567.1": "HP強化", + "Talent.1430567.2": "基礎HPが&Param1&増加する", + "Talent.1430568.1": "攻撃力強化", + "Talent.1430568.2": "基礎攻撃力が&Param1&上昇する", + "Talent.1430569.1": "風属性ダメージ増加", + "Talent.1430569.2": "風属性ダメージが&Param1&増加する", + "Talent.1430570.1": "攻撃力強化", + "Talent.1430570.2": "基礎攻撃力が&Param1&上昇する", + "Talent.1430571.1": "防御力強化", + "Talent.1430571.2": "基礎防御力が&Param1&上昇する", + "Talent.1430572.1": "HP強化", + "Talent.1430572.2": "基礎HPが&Param1&増加する", + "Talent.1430573.1": "攻撃力強化", + "Talent.1430573.2": "基礎攻撃力が&Param1&上昇する", + "Talent.1430574.1": "風属性ダメージ増加", + "Talent.1430574.2": "風属性ダメージが&Param1&増加する", + "Talent.1430580.1": "故き郷へ", + "Talent.1430580.2": "レイスの、エリート以上の敵への風属性ダメージが&Param1&増加する。", "Talent.1440101.1": "攻撃力強化", "Talent.1440101.2": "基礎攻撃力が&Param1&上昇する", "Talent.1440102.1": "防御力強化", diff --git a/data/language/ja_jp/talentgroup.json b/data/language/ja_jp/talentgroup.json index 6710ca28..819353ee 100644 --- a/data/language/ja_jp/talentgroup.json +++ b/data/language/ja_jp/talentgroup.json @@ -4,11 +4,11 @@ "TalentGroup.10303.1": "記憶の欠片", "TalentGroup.10304.1": "沈黙の旅路", "TalentGroup.10305.1": "遠き眺め", - "TalentGroup.10601.1": "コア心相I", - "TalentGroup.10602.1": "コア心相II", - "TalentGroup.10603.1": "コア心相III", - "TalentGroup.10604.1": "コア心相IV", - "TalentGroup.10605.1": "コア心相V", + "TalentGroup.10601.1": "???", + "TalentGroup.10602.1": "???", + "TalentGroup.10603.1": "???", + "TalentGroup.10604.1": "???", + "TalentGroup.10605.1": "???", "TalentGroup.10701.1": "聖槍の制裁", "TalentGroup.10702.1": "栄光の集う場所", "TalentGroup.10703.1": "騎士への憧憬", @@ -19,11 +19,11 @@ "TalentGroup.10803.1": "燃え盛る情熱", "TalentGroup.10804.1": "焼き尽くす焦熱", "TalentGroup.10805.1": "獅子奮迅", - "TalentGroup.10901.1": "コア心相I", - "TalentGroup.10902.1": "コア心相II", - "TalentGroup.10903.1": "コア心相III", - "TalentGroup.10904.1": "コア心相IV", - "TalentGroup.10905.1": "コア心相V", + "TalentGroup.10901.1": "???", + "TalentGroup.10902.1": "???", + "TalentGroup.10903.1": "???", + "TalentGroup.10904.1": "???", + "TalentGroup.10905.1": "???", "TalentGroup.11001.1": "滅びの荒野", "TalentGroup.11002.1": "奈落の慟哭", "TalentGroup.11003.1": "鋼に宿る優しき心", @@ -44,16 +44,16 @@ "TalentGroup.11303.1": "澄水・無痕", "TalentGroup.11304.1": "澄水・深幽", "TalentGroup.11305.1": "澄水・問心", - "TalentGroup.11401.1": "コア心相I", - "TalentGroup.11402.1": "コア心相II", - "TalentGroup.11403.1": "コア心相III", - "TalentGroup.11404.1": "コア心相IV", - "TalentGroup.11405.1": "コア心相V", - "TalentGroup.11501.1": "コア心相I", - "TalentGroup.11502.1": "コア心相II", - "TalentGroup.11503.1": "コア心相III", - "TalentGroup.11504.1": "コア心相IV", - "TalentGroup.11505.1": "コア心相V", + "TalentGroup.11401.1": "???", + "TalentGroup.11402.1": "???", + "TalentGroup.11403.1": "???", + "TalentGroup.11404.1": "???", + "TalentGroup.11405.1": "???", + "TalentGroup.11501.1": "???", + "TalentGroup.11502.1": "???", + "TalentGroup.11503.1": "???", + "TalentGroup.11504.1": "???", + "TalentGroup.11505.1": "???", "TalentGroup.11601.1": "収穫のお裾分け", "TalentGroup.11602.1": "実りの季節", "TalentGroup.11603.1": "豊作祝い!", @@ -99,16 +99,16 @@ "TalentGroup.12703.1": "魔剣解放", "TalentGroup.12704.1": "たゆたう雲", "TalentGroup.12705.1": "伝説の冒険家", - "TalentGroup.12901.1": "コア心相I", - "TalentGroup.12902.1": "コア心相II", - "TalentGroup.12903.1": "コア心相III", - "TalentGroup.12904.1": "コア心相IV", - "TalentGroup.12905.1": "コア心相V", - "TalentGroup.13001.1": "コア心相I", - "TalentGroup.13002.1": "コア心相II", - "TalentGroup.13003.1": "コア心相III", - "TalentGroup.13004.1": "コア心相IV", - "TalentGroup.13005.1": "コア心相V", + "TalentGroup.12901.1": "???", + "TalentGroup.12902.1": "???", + "TalentGroup.12903.1": "???", + "TalentGroup.12904.1": "???", + "TalentGroup.12905.1": "???", + "TalentGroup.13001.1": "???", + "TalentGroup.13002.1": "???", + "TalentGroup.13003.1": "???", + "TalentGroup.13004.1": "???", + "TalentGroup.13005.1": "???", "TalentGroup.13201.1": "真夜中の群星", "TalentGroup.13202.1": "風の出発点", "TalentGroup.13203.1": "失われた追憶", @@ -129,16 +129,16 @@ "TalentGroup.13503.1": "行動心理学", "TalentGroup.13504.1": "世の中の仕組み", "TalentGroup.13505.1": "お気に召すまま", - "TalentGroup.13601.1": "コア心相I", - "TalentGroup.13602.1": "コア心相II", - "TalentGroup.13603.1": "コア心相III", - "TalentGroup.13604.1": "コア心相IV", - "TalentGroup.13605.1": "コア心相V", - "TalentGroup.14001.1": "コア心相I", - "TalentGroup.14002.1": "コア心相II", - "TalentGroup.14003.1": "コア心相III", - "TalentGroup.14004.1": "コア心相IV", - "TalentGroup.14005.1": "コア心相V", + "TalentGroup.13601.1": "???", + "TalentGroup.13602.1": "???", + "TalentGroup.13603.1": "???", + "TalentGroup.13604.1": "???", + "TalentGroup.13605.1": "???", + "TalentGroup.14001.1": "???", + "TalentGroup.14002.1": "???", + "TalentGroup.14003.1": "???", + "TalentGroup.14004.1": "???", + "TalentGroup.14005.1": "???", "TalentGroup.14101.1": "烈火の秘伝書", "TalentGroup.14102.1": "離火飛炎", "TalentGroup.14103.1": "天からの贈り物", @@ -149,21 +149,21 @@ "TalentGroup.14203.1": "余燼の雲", "TalentGroup.14204.1": "別れの決意", "TalentGroup.14205.1": "新しい『私』", - "TalentGroup.14301.1": "コア心相I", - "TalentGroup.14302.1": "コア心相II", - "TalentGroup.14303.1": "コア心相III", - "TalentGroup.14304.1": "コア心相IV", - "TalentGroup.14305.1": "コア心相V", + "TalentGroup.14301.1": "黎明の刻", + "TalentGroup.14302.1": "善き狩り", + "TalentGroup.14303.1": "白銀の影", + "TalentGroup.14304.1": "終の弾丸", + "TalentGroup.14305.1": "故き郷へ", "TalentGroup.14401.1": "連なりし龍刃", "TalentGroup.14402.1": "水は循り環りて", "TalentGroup.14403.1": "水影より出る真", "TalentGroup.14404.1": "蛟龍の呼び水", "TalentGroup.14405.1": "巌穿つ波", - "TalentGroup.14501.1": "コア心相I", - "TalentGroup.14502.1": "コア心相II", - "TalentGroup.14503.1": "コア心相III", - "TalentGroup.14504.1": "コア心相IV", - "TalentGroup.14505.1": "コア心相V", + "TalentGroup.14501.1": "???", + "TalentGroup.14502.1": "???", + "TalentGroup.14503.1": "???", + "TalentGroup.14504.1": "???", + "TalentGroup.14505.1": "???", "TalentGroup.14701.1": "基礎音楽理論", "TalentGroup.14702.1": "コード演奏", "TalentGroup.14703.1": "4連プル", diff --git a/data/language/ja_jp/throwgiftitem.json b/data/language/ja_jp/throwgiftitem.json index 36d92a81..2dc5f9c8 100644 --- a/data/language/ja_jp/throwgiftitem.json +++ b/data/language/ja_jp/throwgiftitem.json @@ -1,18 +1,18 @@ { - "ThrowGiftItem.101.1": "*****", - "ThrowGiftItem.101.2": "*****", - "ThrowGiftItem.102.1": "*****", - "ThrowGiftItem.102.2": "*****", - "ThrowGiftItem.103.1": "*****", - "ThrowGiftItem.103.2": "*****", - "ThrowGiftItem.104.1": "*****", - "ThrowGiftItem.104.2": "*****", - "ThrowGiftItem.105.1": "*****", - "ThrowGiftItem.105.2": "*****", - "ThrowGiftItem.106.1": "*****", - "ThrowGiftItem.106.2": "*****", - "ThrowGiftItem.107.1": "*****", - "ThrowGiftItem.107.2": "*****", - "ThrowGiftItem.108.1": "*****", - "ThrowGiftItem.108.2": "*****" + "ThrowGiftItem.101.1": "延長タイマー", + "ThrowGiftItem.101.2": "そのステージのタイマーが10秒延長される。", + "ThrowGiftItem.102.1": "シャロ打ち放題", + "ThrowGiftItem.102.2": "15秒間シャロを無制限に発射できる。", + "ThrowGiftItem.103.1": "スーパーアイス", + "ThrowGiftItem.103.2": "15秒間、タイマーと移動するカゴの速度が低下する", + "ThrowGiftItem.104.1": "ラッキーゴールドコイン", + "ThrowGiftItem.104.2": "15秒間、獲得スコアが2倍になる。", + "ThrowGiftItem.105.1": "ミラクルシャロ", + "ThrowGiftItem.105.2": "15秒間、発射したシャロが任意の色として扱われる。", + "ThrowGiftItem.106.1": "エアドロップシャロ", + "ThrowGiftItem.106.2": "次に発射するシャロは、軌道の真下にある最初のカゴに着地する。", + "ThrowGiftItem.107.1": "ブレイクスルーシャロ", + "ThrowGiftItem.107.2": "次に発射するシャロは、飛行軌道上の障害物を無視して貫通できる。", + "ThrowGiftItem.108.1": "ガイドシャロ", + "ThrowGiftItem.108.2": "次に発射するシャロの軌道が最後まで表示され、発射後も残り続ける。" } \ No newline at end of file diff --git a/data/language/ja_jp/throwgiftlevel.json b/data/language/ja_jp/throwgiftlevel.json index 12249fc7..dbb1c9b8 100644 --- a/data/language/ja_jp/throwgiftlevel.json +++ b/data/language/ja_jp/throwgiftlevel.json @@ -1,26 +1,26 @@ { - "ThrowGiftLevel.10101.1": "*****", - "ThrowGiftLevel.10101.2": "*****", - "ThrowGiftLevel.10101.3": "*****", - "ThrowGiftLevel.10102.1": "*****", - "ThrowGiftLevel.10102.2": "*****", - "ThrowGiftLevel.10102.3": "*****", - "ThrowGiftLevel.10103.1": "*****", - "ThrowGiftLevel.10103.2": "*****", - "ThrowGiftLevel.10103.3": "*****", - "ThrowGiftLevel.10104.1": "*****", - "ThrowGiftLevel.10104.2": "*****", - "ThrowGiftLevel.10104.3": "*****", - "ThrowGiftLevel.10105.1": "*****", - "ThrowGiftLevel.10105.2": "*****", - "ThrowGiftLevel.10105.3": "*****", - "ThrowGiftLevel.10106.1": "*****", - "ThrowGiftLevel.10106.2": "*****", - "ThrowGiftLevel.10106.3": "*****", - "ThrowGiftLevel.10107.1": "*****", - "ThrowGiftLevel.10107.2": "*****", - "ThrowGiftLevel.10107.3": "*****", - "ThrowGiftLevel.10108.1": "*****", - "ThrowGiftLevel.10108.2": "*****", - "ThrowGiftLevel.10108.3": "*****" + "ThrowGiftLevel.10101.1": "イージー", + "ThrowGiftLevel.10101.2": "チュートリアルⅠ", + "ThrowGiftLevel.10101.3": "シャロを2回カゴの中に投げ入れる", + "ThrowGiftLevel.10102.1": "ノーマル", + "ThrowGiftLevel.10102.2": "チュートリアルⅡ", + "ThrowGiftLevel.10102.3": "シャロを2回カゴの中に投げ入れる", + "ThrowGiftLevel.10103.1": "イージー", + "ThrowGiftLevel.10103.2": "シュート練習Ⅰ", + "ThrowGiftLevel.10103.3": "スコアを400獲得する", + "ThrowGiftLevel.10104.1": "ノーマル", + "ThrowGiftLevel.10104.2": "シュート練習Ⅱ", + "ThrowGiftLevel.10104.3": "スコアを500獲得する", + "ThrowGiftLevel.10105.1": "ノーマル", + "ThrowGiftLevel.10105.2": "スピードデリバリーⅠ", + "ThrowGiftLevel.10105.3": "時間内にスコアを500獲得する", + "ThrowGiftLevel.10106.1": "チャレンジ", + "ThrowGiftLevel.10106.2": "スピードデリバリーⅡ", + "ThrowGiftLevel.10106.3": "時間内にスコアを800獲得する", + "ThrowGiftLevel.10107.1": "ノーマル", + "ThrowGiftLevel.10107.2": "ブラインドスローⅠ", + "ThrowGiftLevel.10107.3": "シャロを3回カゴの中に投げ入れる", + "ThrowGiftLevel.10108.1": "チャレンジ", + "ThrowGiftLevel.10108.2": "ブラインドスローⅡ", + "ThrowGiftLevel.10108.3": "時間内にスコアを500獲得する" } \ No newline at end of file diff --git a/data/language/ja_jp/topbar.json b/data/language/ja_jp/topbar.json index d435e301..fb01ea71 100644 --- a/data/language/ja_jp/topbar.json +++ b/data/language/ja_jp/topbar.json @@ -61,8 +61,8 @@ "TopBar.JointDrillBuildList_2.1": "出撃編成", "TopBar.JointDrillLevelSelect_1.1": "大討伐作戦", "TopBar.JointDrillLevelSelect_2.1": "大討伐作戦", - "TopBar.JointDrillRanking_1.1": "大討伐作戦ランキング", - "TopBar.JointDrillRanking_2.1": "大討伐作戦ランキング", + "TopBar.JointDrillRanking_1.1": "ランキング", + "TopBar.JointDrillRanking_2.1": "ランキング", "TopBar.LevelMenu.1": "旅", "TopBar.Mail.1": "メール", "TopBar.Main_10103.1": "イベント", @@ -81,6 +81,7 @@ "TopBar.MiningGame_400003.1": "ラッキーシャベル", "TopBar.MiningGame_400007.1": "ラッキーシャベル", "TopBar.OurRegimentThemePanel.1": "イベント", + "TopBar.PenguinCardLevel.1": "シャロカード", "TopBar.Quest.1": "任務", "TopBar.QuestNewbie.1": "編成ガイド", "TopBar.RegionBossFormation.1": "記録", @@ -124,7 +125,7 @@ "TopBar.Task_10105.1": "イベント任務", "TopBar.Task_20101.1": "イベント任務", "TopBar.Task_30101.1": "イベント任務", - "TopBar.ThrowGiftPanel.1": "*****", + "TopBar.ThrowGiftPanel.1": "フライングシャロ", "TopBar.TowerDefenseCharacterDetailPanel.1": "巡遊者詳細", "TopBar.TowerDefenseLevelDetailPanel.1": "イベント", "TopBar.TowerDefenseSelectPanel.1": "イベント", diff --git a/data/language/ja_jp/trialbuild.json b/data/language/ja_jp/trialbuild.json index 253860f9..c197e1ab 100644 --- a/data/language/ja_jp/trialbuild.json +++ b/data/language/ja_jp/trialbuild.json @@ -14,6 +14,9 @@ "TrialBuild.200010.1": "ストーリー記録", "TrialBuild.200020.1": "ストーリー記録", "TrialBuild.200030.1": "ストーリー記録", + "TrialBuild.200040.1": "ストーリー記録", + "TrialBuild.200050.1": "ストーリー記録", + "TrialBuild.200060.1": "ストーリー記録", "TrialBuild.201.1": "ストーリー記録", "TrialBuild.202.1": "ストーリー記録", "TrialBuild.203.1": "ストーリー記録", diff --git a/data/language/ja_jp/trialcharacter.json b/data/language/ja_jp/trialcharacter.json index bfd1ecac..e0c31c8a 100644 --- a/data/language/ja_jp/trialcharacter.json +++ b/data/language/ja_jp/trialcharacter.json @@ -5,11 +5,13 @@ "TrialCharacter.103.1": "コハク", "TrialCharacter.10301.1": "コハク", "TrialCharacter.106.1": "???", + "TrialCharacter.10601.1": "???", "TrialCharacter.107.1": "ティリア", "TrialCharacter.10701.1": "ティリア", "TrialCharacter.108.1": "カシミラ", "TrialCharacter.10801.1": "カシミラ", "TrialCharacter.109.1": "???", + "TrialCharacter.10901.1": "???", "TrialCharacter.110.1": "フィレン", "TrialCharacter.11001.1": "フィレン", "TrialCharacter.111.1": "アヤメ", @@ -47,10 +49,11 @@ "TrialCharacter.127.1": "テレサ", "TrialCharacter.12701.1": "テレサ", "TrialCharacter.129.1": "???", + "TrialCharacter.12901.1": "???", "TrialCharacter.130.1": "???", "TrialCharacter.13001.1": "???", "TrialCharacter.132.1": "ミネルバ", - "TrialCharacter.13201.1": "???", + "TrialCharacter.13201.1": "ミネルバ", "TrialCharacter.133.1": "ナツカ", "TrialCharacter.13301.1": "ナツカ", "TrialCharacter.134.1": "フユカ", @@ -58,13 +61,14 @@ "TrialCharacter.135.1": "ミスティ", "TrialCharacter.13501.1": "ミスティ", "TrialCharacter.136.1": "???", + "TrialCharacter.13601.1": "???", "TrialCharacter.14001.1": "???", "TrialCharacter.141.1": "チーシア", "TrialCharacter.14101.1": "チーシア", "TrialCharacter.142.1": "コゼット", "TrialCharacter.14201.1": "コゼット", - "TrialCharacter.143.1": "???", - "TrialCharacter.14301.1": "???", + "TrialCharacter.143.1": "レイス", + "TrialCharacter.14301.1": "レイス", "TrialCharacter.144.1": "チトセ", "TrialCharacter.14401.1": "チトセ", "TrialCharacter.145.1": "???", @@ -74,6 +78,7 @@ "TrialCharacter.149.1": "グレイ", "TrialCharacter.14901.1": "グレイ", "TrialCharacter.150.1": "ラール", + "TrialCharacter.15001.1": "ラール", "TrialCharacter.155.1": "シア", "TrialCharacter.15501.1": "シア", "TrialCharacter.156.1": "ナズナ", @@ -89,6 +94,9 @@ "TrialCharacter.200031.1": "クルニス(華服)", "TrialCharacter.200032.1": "チーシア", "TrialCharacter.200033.1": "シーミャオ", + "TrialCharacter.200041.1": "レイス", + "TrialCharacter.200051.1": "レイス", + "TrialCharacter.200061.1": "レイス", "TrialCharacter.20101.1": "セイナ", "TrialCharacter.20102.1": "アヤメ", "TrialCharacter.20103.1": "コハク", diff --git a/data/language/ja_jp/uitext.json b/data/language/ja_jp/uitext.json index 36d01166..91062a08 100644 --- a/data/language/ja_jp/uitext.json +++ b/data/language/ja_jp/uitext.json @@ -108,6 +108,7 @@ "UIText.Activity_Login_Reward_Day.1": "{0}日目", "UIText.Activity_MainLine_Goto.1": "進む", "UIText.Activity_MainLine_Story_Open.1": "常設解放", + "UIText.Activity_MiniGame_ThrowGifts.1": "フライングシャロ", "UIText.Activity_Mini_Game.1": "ミニゲーム", "UIText.Activity_Mini_Game_10101.1": "ミニゲーム", "UIText.Activity_Mini_Game_10102.1": "ミニゲーム", @@ -146,6 +147,11 @@ "UIText.Activity_Tab_Time_1.1": "終了まであと{0}日", "UIText.Activity_Tab_Time_2.1": "1日未満", "UIText.Activity_Task.1": "任務", + "UIText.Activity_ThrowGifts_BestScore.1": "最高スコア", + "UIText.Activity_ThrowGifts_Fail.1": "失敗", + "UIText.Activity_ThrowGifts_Text_Pause.1": "一時停止中、プレイを続けますか?", + "UIText.Activity_ThrowGifts_Win.1": "クリア", + "UIText.Activity_ThrowGifts_WinCond.1": "クリア条件", "UIText.Activity_TowerAllOpen_Des.1": "イベント期間中、\nリングはすべて常時開放します。\n皆さんの挑戦をお待ちしています。", "UIText.Activity_TowerAllOpen_Go.1": "進む", "UIText.Activity_TowerAllOpen_Tip.1": "イベント終了後は、\n通常通り曜日開放に戻ります", @@ -352,7 +358,7 @@ "UIText.Battle_Result_Max_Level.1": "権限レベルが上限に達しています", "UIText.Battle_Voice.1": "戦闘ボイス", "UIText.BdConvert_BuildCountTips1.1": "該当記録なし", - "UIText.BdConvert_BuildCountTips2.1": "{0}つ該当", + "UIText.BdConvert_BuildCountTips2.1": "{0}個該当", "UIText.BdConvert_BuildEmpty.1": "条件を満たしている記録はありません。\n星ノ塔に向かいましょう!", "UIText.BdConvert_BuildTips.1": "※協会に提出した記録は消えます。", "UIText.BdConvert_CheckTips.1": "レベルの高い記録が含まれています。提出すると記録は消えますが、提出しますか?", @@ -420,7 +426,7 @@ "UIText.BreakOut_Result_Exit.1": "終了", "UIText.BreakOut_Result_Restart.1": "リトライ", "UIText.BreakOut_Target_Score.1": "目標スコア", - "UIText.BreakOut_Text_Pause.1": "一時停止中、戦闘を続けますか?", + "UIText.BreakOut_Text_Pause.1": "一時停止中、プレイを続けますか?", "UIText.BtnCancel.1": "キャンセル", "UIText.BtnConfirm.1": "確認", "UIText.Btn_AdvanceUp.1": "昇格", @@ -1312,8 +1318,8 @@ "UIText.Gacha_NewBieObtainCancel.1": "もう少し考える", "UIText.Gacha_NewBieObtainOk.1": "獲得する", "UIText.Gacha_NewBieObtainTitle.1": "ガチャ結果確認", - "UIText.Gacha_NewBieRecord.1": "保存済の結果を確認する", - "UIText.Gacha_NewBieRecordResult.1": "保存済の結果を確認する({0})", + "UIText.Gacha_NewBieRecord.1": "保存済の結果を確認", + "UIText.Gacha_NewBieRecordResult.1": "保存済の結果を確認({0})", "UIText.Gacha_NewBieRecordResultRemain.1": "残りのガチャ回数: {0} 回", "UIText.Gacha_NewBieReplaceCancel.1": "閉じる", "UIText.Gacha_NewBieReplaceOk.1": "置き換える", @@ -1423,6 +1429,14 @@ "UIText.Guide_2_1.1": "出発する前に、\u000b塔を一緒に登る巡遊者を仲間にしましょう。\u000b頼れる仲間は多いに越したことはありません。", "UIText.Guide_2_2.1": "スタートダッシュ採用は最大で20回行え、その中から5回分の結果を保存できます。旅を始めるときは、好きな保存結果を選ぶことができます。", "UIText.Guide_2_3.1": "この時点で最後までガチャすることもできますし、すべての初心者チュートリアルを終えた後にガチャすることもできます。", + "UIText.Guide_301_1.1": "シャロカードへようこそなのです!\u000b始める前に、まずはお気に入りのシャロットカードを選ぶのですよ♪", + "UIText.Guide_301_2.1": "ゲームが進むにつれて、新しい種類のシャロットカードを集められるようになるのよ♪", + "UIText.Guide_301_3.1": "ここをタップしたら、いよいよゲームスタートなのよ♪", + "UIText.Guide_302_1.1": "運命をめくる時が来ました――\u000b属性カードをオープンして、あなたの行く道を確かめてみましょう。(一)", + "UIText.Guide_302_2.1": "なかなか良い結果ですね!\u000bこのフォーチュンチップは、あなたへのささやかな贈り物です!\u000b属性カードで特定の役をそろえ、シャロットカードのボーナスと組み合わせることで、さらに多くのフォーチュンチップを獲得できます。(一)", + "UIText.Guide_303_1.1": "ここには、現在あなたが所持しているフォーチュンチップの数が表示されます。(一)", + "UIText.Guide_303_2.1": "あなたの目的は、ターンが尽きるまでにできるだけ多くのフォーチュンチップを集め、クリア条件を達成することです。(一)", + "UIText.Guide_303_3.1": "ときには、フォーチュンチップを各種強化効果へ投資することで、より大きな収益を得られるかもしれません。\u000b健闘を期待していますよ、魔王様。(一)", "UIText.Guide_32_1.1": "アイコンは音符の種類、数字は集めた音符の数を表しています。", "UIText.Guide_32_2.1": "特定の音符を組み合わせることで、メインロスレコのアシスト効果を発動できます。", "UIText.Guide_32_3.1": "新しく探索を始めるたび、集めた音符はリセットされます。『記録』にとって、音符とアシスト効果はとても重要な部分でもあります。", @@ -1459,7 +1473,7 @@ "UIText.Guide_4_1.1": "星ノ塔探索をタップしてください。", "UIText.Guide_4_10.1": "私とセイナは支援担当で、戦闘中に主力をサポートします。", "UIText.Guide_4_11.1": "確認をタップしてください。", - "UIText.Guide_4_12.1": "チームのメンバーが揃ったら、ロスレコの準備をしましょう。", + "UIText.Guide_4_12.1": "チームのメンバーが揃ったら、\r\nロスレコの準備をしましょう。", "UIText.Guide_4_13.1": "手動編成のほかに、「自動編成」があります。「自動編成」を押すことで、今回の星ノ塔攻略に適した巡遊者が自動で選ばれます。", "UIText.Guide_4_2.1": "私たち『空白旅団』は経験が浅いので、\r\nまずは原初の迷路に挑戦してみましょう。", "UIText.Guide_4_4.1": "探索の前に、チームを編成しましょう。\r\n編成用のパネルをタップしてください。", @@ -1467,7 +1481,7 @@ "UIText.Guide_4_6.1": "まずは私たちの中で一番身軽なコハクをチームに編成しましょう。", "UIText.Guide_4_7.1": "最初に選んだ巡遊者がチームの主力となり、他のメンバーを率いて行動します。", "UIText.Guide_4_8.1": "では次に私、つまりアヤメを選択してチームに編成してください。", - "UIText.Guide_4_9.1": "最後にセイナを編成しましょう。ちなみに巡遊者が3人揃わなければ、探索を開始できません。", + "UIText.Guide_4_9.1": "最後にセイナを編成しましょう。\r\nちなみに巡遊者が3人揃わなければ、探索を開始できません。", "UIText.Guide_50_1.1": "徽章を装備することで、巡遊者の戦力をさらに強化できます。", "UIText.Guide_50_2.1": "該当する徽章試練をクリアすると、徽章の鋳造に必要な素材を入手できます。", "UIText.Guide_50_3.1": "必要な素材を使って、この徽章を鋳造しましょう。", @@ -2078,16 +2092,86 @@ "UIText.PRESENTS_01.1": "ドーラが不足しているため、レベルアップできません", "UIText.Pause_Btn_ContinueBattle.1": "戦闘継続", "UIText.Pause_Btn_EndBattle.1": "戦闘終了", - "UIText.PenguinCard_AddBtnMaxLevel.1": "これ以上レベルアップできません。", - "UIText.PenguinCard_AddRollSuccess.1": "レベルアップ!毎ターン{num_0}回シャロカードを更新できます", - "UIText.PenguinCard_AddRoundSuccess.1": "レベルアップ!毎ターン{num_0}回カードがディールされます", + "UIText.PenguinCard_Activity_Goto.1": "進む", + "UIText.PenguinCard_AddBtnMax.1": "最大レベル", + "UIText.PenguinCard_AddBtnMaxLevel.1": "レベルアップを行うことができません", + "UIText.PenguinCard_AddRollSuccess.1": "レベルアップ!1ターンごとに{num_0}回シャロットカードを更新できます", + "UIText.PenguinCard_AddRoundSuccess.1": "レベルアップ!1ターンごとのラウンドが{num_0}回になります。", "UIText.PenguinCard_AddSlotSuccess.1": "レベルアップ!カードスロットが{num_0}になりました", - "UIText.PenguinCard_Error_EmptyPenguinCard.1": "選択可能なシャロカードがありません", + "UIText.PenguinCard_Btn_AddRoll.1": "更新回数+1", + "UIText.PenguinCard_Btn_AddRound.1": "ラウンド数+1", + "UIText.PenguinCard_Btn_AddSlot.1": "カードスロット+1", + "UIText.PenguinCard_Btn_Auto.1": "AUTO", + "UIText.PenguinCard_Btn_Back.1": "戻 る", + "UIText.PenguinCard_Btn_ContinueTurn.1": "続ける", + "UIText.PenguinCard_Btn_EndTurn.1": "ターン終了", + "UIText.PenguinCard_Btn_FlipAll.1": "オープン", + "UIText.PenguinCard_Btn_GetAllReward.1": "一括受取", + "UIText.PenguinCard_Btn_Giveup.1": "終了", + "UIText.PenguinCard_Btn_NextRound.1": "配る", + "UIText.PenguinCard_Btn_NextTurn.1": "ターン開始", + "UIText.PenguinCard_Btn_Quest.1": "任務", + "UIText.PenguinCard_Btn_Receive.1": "受 取", + "UIText.PenguinCard_Btn_Restart.1": "リトライ", + "UIText.PenguinCard_Btn_Roll.1": "更新", + "UIText.PenguinCard_Btn_RollSuffix.1": "({num_0}/{num_1})", + "UIText.PenguinCard_Btn_Select.1": "選 択", + "UIText.PenguinCard_Btn_Upgrade.1": "レベルアップ", + "UIText.PenguinCard_Btn_Win.1": "VICTORY", + "UIText.PenguinCard_CardLevel.1": "Lv{num_0}", + "UIText.PenguinCard_EndTurnTip.1": "ターン終了をタップしてください", + "UIText.PenguinCard_Error_EmptyPenguinCard.1": "獲得可能なシャロットカードがありません", + "UIText.PenguinCard_FlipAllCardTip.1": "カードを全てオープンしましょう。\nこのラウンドの収益を獲得してください。", + "UIText.PenguinCard_HandRank.1": "役", + "UIText.PenguinCard_HandRankBase.1": "基礎収益", + "UIText.PenguinCard_HandRankRatio.1": "倍率", + "UIText.PenguinCard_LeftRound.1": "残り{{num_0}ラウンド", + "UIText.PenguinCard_LeftTurn.1": "残り{num_0}ターン", + "UIText.PenguinCard_Level_BestScore.1": "BEST", + "UIText.PenguinCard_Level_LockLevel.1": "前のステージクリアで解放", + "UIText.PenguinCard_Level_LockLevelTips.1": "前のステージクリアで解放", + "UIText.PenguinCard_Log_TurnCount.1": "{num_0}ターン目", + "UIText.PenguinCard_Log_TurnScore.1": "このターンの総収益", + "UIText.PenguinCard_NextRoundTip.1": "配るをタップしてください", "UIText.PenguinCard_NotEnoughScoreRoll.1": "が足りません", "UIText.PenguinCard_NotEnoughScoreUpgrade.1": "が足りません", - "UIText.PenguinCard_Quest_ReceiveNone.1": "獲得可能な報酬がありません", - "UIText.PenguinCard_RollMax.1": "これ以上更新することはできません", - "UIText.PenguinCard_SlotMax.1": "スロットがいっぱいになりました", + "UIText.PenguinCard_Pause_LeftTurn.1": "残り {num_0} ターン", + "UIText.PenguinCard_Pause_StarDesc.1": "所持中{num_0}", + "UIText.PenguinCard_Pause_StarTarget.1": "任 務 目 標", + "UIText.PenguinCard_Pause_Turn.1": "ターン数", + "UIText.PenguinCard_Pause_TurnCount.1": "{num_0} ターン目", + "UIText.PenguinCard_Quest_CurProcess.1": "現在の状況", + "UIText.PenguinCard_Quest_ReceiveNone.1": "受取可能な報酬がありません", + "UIText.PenguinCard_Quest_UnComplete.1": "未達成", + "UIText.PenguinCard_Result_BestCard.1": "BEST シャロットカード", + "UIText.PenguinCard_Result_BestRound.1": "BEST ラウンドスコア", + "UIText.PenguinCard_Result_BestTurn.1": "BEST ターンスコア", + "UIText.PenguinCard_Result_ClickClose.1": "画面をタップして退出", + "UIText.PenguinCard_Result_CountSuffix.1": "(×{num_0})", + "UIText.PenguinCard_Result_GetCardCount.1": "獲得済みのシャロットカード", + "UIText.PenguinCard_Result_GetScore.1": "スコア", + "UIText.PenguinCard_Result_MostHandRank.1": "BEST 役", + "UIText.PenguinCard_Result_MostSuit.1": "BEST 属性", + "UIText.PenguinCard_Result_NeedScore.1": "次の目標まであと{num_0}", + "UIText.PenguinCard_Result_Statistics.1": "リザルト", + "UIText.PenguinCard_Result_TotalRound.1": "合計ラウンド数", + "UIText.PenguinCard_Result_TotalTurn.1": "合計ターン数", + "UIText.PenguinCard_RollMax.1": "このターンの更新回数上限に達しました", + "UIText.PenguinCard_Round_Base.1": "基礎収益", + "UIText.PenguinCard_Round_Ratio.1": "倍率", + "UIText.PenguinCard_Round_Score.1": "このターンの収益", + "UIText.PenguinCard_SelectCardDoneTip.1": "選択済みです", + "UIText.PenguinCard_SelectCardTip.1": "任意のシャロットカードを選択してください", + "UIText.PenguinCard_SkipTips.1": "今回のプレイ中は表示しない", + "UIText.PenguinCard_SlotMax.1": "スロットに空きがありません", + "UIText.PenguinCard_Tip_NotSelectedPenguinCard.1": "シャロットカードが未選択です\nスキップしますか?", + "UIText.PenguinCard_Title_HandRank.1": "役一覧", + "UIText.PenguinCard_Title_Pause.1": "一時停止", + "UIText.PenguinCard_Title_Quest.1": "イベント報酬", + "UIText.PenguinCard_Trigger_AddRatio.1": "倍率+{num_0}", + "UIText.PenguinCard_Trigger_AddScore.1": "+{num_0}", + "UIText.PenguinCard_Trigger_MultiRatio.1": "倍率×{num_0}", + "UIText.PenguinCard_WinTip.1": "VICTORY", "UIText.PerActivity_Not_Open.1": "現在未開放です", "UIText.PerActivity_Quest_Complete.1": "完了", "UIText.PerActivity_Quest_Jump.1": "進む", @@ -3010,18 +3094,20 @@ "UIText.ThrowGift_Difficulty2.1": "ノーマル", "UIText.ThrowGift_Difficulty3.1": "ハード", "UIText.ThrowGift_Difficulty4.1": "エキスパート", - "UIText.ThrowGift_GroupLockHint.1": "未解放のエリアです", + "UIText.ThrowGift_GetCard.1": "獲得する", + "UIText.ThrowGift_GroupLockHint.1": "前のステージクリアすると解放", "UIText.ThrowGift_Item.1": "アイテム", "UIText.ThrowGift_LevelInfo_Go.1": "進む", "UIText.ThrowGift_LevelInfo_MaxScore.1": "最高スコア", "UIText.ThrowGift_LevelInfo_Unlock.1": "未解放", "UIText.ThrowGift_LevelScoreTitle.1": "スコア", - "UIText.ThrowGift_Settle_Close.1": "クリア", - "UIText.ThrowGift_Settle_GiftCount.1": "プレゼントを配る", + "UIText.ThrowGift_Settle_Close.1": "終了", + "UIText.ThrowGift_Settle_GiftCount.1": "カゴに入れた数", "UIText.ThrowGift_Settle_NextLevel.1": "次のステージ", + "UIText.ThrowGift_Settle_RemainCount.1": "残り", "UIText.ThrowGift_Settle_Restart.1": "リトライ", - "UIText.ThrowGift_Settle_ScoreTitle.1": "*****", - "UIText.ThrowGift_Target.1": "目標", + "UIText.ThrowGift_Settle_ScoreTitle.1": "スコア", + "UIText.ThrowGift_Target.1": "任務", "UIText.ThrowGift_TargetHint_Title.1": "クリア条件", "UIText.ThrowGift_UseItem.1": "使う", "UIText.Tip_CDTitle.1": "スキルクールタイム", @@ -3092,7 +3178,7 @@ "UIText.TowerDef_Team_Tips.1": "チームメンバーがまだ揃っていません", "UIText.TowerDef_Text_Atrr.1": "基本ステータス", "UIText.TowerDef_Text_LevelUp.1": "{0}がLv.{1}にレベルアップ", - "UIText.TowerDef_Text_Pause.1": "一時停止中、戦闘を続けますか?", + "UIText.TowerDef_Text_Pause.1": "一時停止中、プレイを続けますか?", "UIText.TowerDef_Text_Point.1": "残りの獲得可能pt:", "UIText.TowerDef_Text_Pon.1": "素質詳細", "UIText.TowerDef_Text_Sec.1": "秒", @@ -3103,7 +3189,7 @@ "UIText.TowerDef_Title_Item.1": "特殊アイテム", "UIText.TowerDef_Title_RewardInfo.1": "報酬一覧", "UIText.TowerDef_Title_Target.1": "任務目標", - "UIText.TowerDefense_Quest_ReceiveNone.1": "獲得可能な報酬がありません", + "UIText.TowerDefense_Quest_ReceiveNone.1": "受取可能な報酬がありません", "UIText.TowerDefense_Tutorial_Tips_1_1.1": "今回の戦闘では経験値がたくさん獲得できる!配置した駒をタップして、レベルを思う存分上げていこう!", "UIText.TowerDefense_Tutorial_Tips_2_1.1": "今回の戦闘ではスキルゲージをすばやく獲得できます", "UIText.TravelerDuel_AffixDescFormat.1": "「{0}」:{1}", diff --git a/data/language/ja_jp/vampiresurvivor.json b/data/language/ja_jp/vampiresurvivor.json index 457ba735..fe44b3cb 100644 --- a/data/language/ja_jp/vampiresurvivor.json +++ b/data/language/ja_jp/vampiresurvivor.json @@ -51,5 +51,8 @@ "VampireSurvivor.305.3": "エリア2", "VampireSurvivor.306.1": "骸魔攻防戦Ⅵ", "VampireSurvivor.306.2": "エリア1", - "VampireSurvivor.306.3": "エリア2" + "VampireSurvivor.306.3": "エリア2", + "VampireSurvivor.307.1": "骸魔攻防戦Ⅶ", + "VampireSurvivor.307.2": "エリア1", + "VampireSurvivor.307.3": "エリア2" } \ No newline at end of file diff --git a/data/language/ko_kr/activitygoods.json b/data/language/ko_kr/activitygoods.json index d826b60e..aa2d4549 100644 --- a/data/language/ko_kr/activitygoods.json +++ b/data/language/ko_kr/activitygoods.json @@ -269,6 +269,52 @@ "ActivityGoods.100622.2": "모든 승급 시련 초급 레코드 승급 재료 중 1개 선택 가능", "ActivityGoods.100623.1": "도라", "ActivityGoods.100623.2": "기본 화폐, 다양한 기능에서 사용할 수 있다.", + "ActivityGoods.100701.1": "겨울밤 끝의 여명", + "ActivityGoods.100701.2": "「겨울밤 끝의 여명」이라는 이름의 레코드, 강력한 힘을 발휘한다.", + "ActivityGoods.100702.1": "겨울밤 끝의 여명 멜로디", + "ActivityGoods.100702.2": "「겨울밤 끝의 여명」 레코드 한계 돌파에 사용되는 재료", + "ActivityGoods.100703.1": "겨울밤의 진혼곡 새벽의 방아쇠", + "ActivityGoods.100703.2": "명예로운 칭호 「겨울밤의 진혼곡 새벽의 방아쇠」 오픈", + "ActivityGoods.100704.1": "격노한 미인", + "ActivityGoods.100704.2": "일부 여행가의 스킬 7~10 레벨 구간에서 사용", + "ActivityGoods.100705.1": "하늘 티켓", + "ActivityGoods.100705.2": "「기간 한정 여행가 모집」에서 모집 진행을 위한 증표", + "ActivityGoods.100706.1": "새싹 티켓", + "ActivityGoods.100706.2": "「상시 여행가 모집」에서 모집 진행을 위한 증표", + "ActivityGoods.100707.1": "별의 배지 연마제", + "ActivityGoods.100707.2": "여행가 배지 초기화 시 옵션을 고정하는 데 사용되는 특수 재료.", + "ActivityGoods.100708.1": "열화의 날개", + "ActivityGoods.100708.2": "선물용. 여행가의 호감도 500 포인트 증가", + "ActivityGoods.100709.1": "냉풍 윈드 휠", + "ActivityGoods.100709.2": "선물용. 여행가의 호감도 500 포인트 증가", + "ActivityGoods.100710.1": "설한의 향기", + "ActivityGoods.100710.2": "선물용. 여행가의 호감도 500 포인트 증가", + "ActivityGoods.100711.1": "커튼콜 예복 모자", + "ActivityGoods.100711.2": "여행가 승급에 사용되는 고급 재료", + "ActivityGoods.100712.1": "악마의 음악 게임 카트리지", + "ActivityGoods.100712.2": "여행가 스킬 레벨업에 사용되는 고급 재료", + "ActivityGoods.100713.1": "광무의 정수", + "ActivityGoods.100713.2": "레코드 승급에 사용되는 고급 재료", + "ActivityGoods.100714.1": "별승강기 티켓", + "ActivityGoods.100714.2": "별의 탑 빠른 진행에 사용하는 티켓", + "ActivityGoods.100715.1": "모험가 백서", + "ActivityGoods.100715.2": "특대량의 여행가 경험치 제공", + "ActivityGoods.100716.1": "별하늘의 스테인드 글라스", + "ActivityGoods.100716.2": "특대량의 레코드 경험치 제공", + "ActivityGoods.100717.1": "스포트라이트 중절모", + "ActivityGoods.100717.2": "여행가 승급에 사용되는 중급 재료", + "ActivityGoods.100718.1": "리듬 게임 카트리지", + "ActivityGoods.100718.2": "여행가 스킬 레벨업에 사용되는 중급 재료", + "ActivityGoods.100719.1": "춤사위의 영혼", + "ActivityGoods.100719.2": "레코드 승급에 사용되는 중급 재료", + "ActivityGoods.100720.1": "신입 여행가 성장 패키지", + "ActivityGoods.100720.2": "모든 승급 시련 초급 여행가 승급 재료 중 1개 선택 가능", + "ActivityGoods.100721.1": "신입 여행가 카트리지 패키지", + "ActivityGoods.100721.2": "모든 초급 카트리지 중 1개 선택 가능", + "ActivityGoods.100722.1": "신입 여행가 레코드 성장 패키지", + "ActivityGoods.100722.2": "모든 승급 시련 초급 레코드 승급 재료 중 1개 선택 가능", + "ActivityGoods.100723.1": "도라", + "ActivityGoods.100723.2": "기본 화폐, 다양한 기능에서 사용할 수 있다.", "ActivityGoods.300101.1": "고급 선물 랜덤 상자", "ActivityGoods.300101.2": "고급 선물 1개를 랜덤으로 획득한다.", "ActivityGoods.300102.1": "별승강기 티켓", diff --git a/data/language/ko_kr/activitygroup.json b/data/language/ko_kr/activitygroup.json index 4fb2dcd1..2fff55c0 100644 --- a/data/language/ko_kr/activitygroup.json +++ b/data/language/ko_kr/activitygroup.json @@ -4,6 +4,7 @@ "ActivityGroup.10102.1": "「이벤트 안내」\n「꿈의 저편」 이벤트가 시작되었습니다.\n이벤트 기간 중, 이벤트 기간 한정 스테이지에 도전하고, 메인 스토리를 감상하며, ‘행운의 보물찾기’ 미니게임에 참여하세요.\n위 콘텐츠를 플레이하고, 이벤트 임무 목표를 완료하면 이벤트 코인인 ‘영양 가득 주먹밥’을 획득하여 다양한 보상과 교환할 수 있습니다.", "ActivityGroup.10103.1": "「이벤트 안내」\n「여명의 기적」 이벤트가 시작되었습니다.\n이벤트 기간 중, 이벤트 기간 한정 스테이지에 도전하고, 메인 스토리를 감상하며, ‘행운의 보물찾기’ 미니게임에 참여하세요.\n위 콘텐츠를 플레이하고, 이벤트 임무 목표를 완료하면 이벤트 코인인 ‘지출 증명’을 획득하여 다양한 보상과 교환할 수 있습니다.", "ActivityGroup.10104.1": "「이벤트 안내」\n「불꽃 속의 봄날」 이벤트가 시작되었습니다.\n이벤트 기간 중, 이벤트 기간 한정 스테이지에 도전하고, 이벤트 스토리를 감상하며, ‘달콤한 공방’ 미니게임에 참여하실 수 있습니다.\n위 콘텐츠를 플레이하고, 이벤트 임무 목표를 완료하면 ‘달콤한 탕후루’를 획득할 수 있고, 다양한 보상과 교환할 수 있습니다.", + "ActivityGroup.10105.1": "「이벤트 안내」\n「겨울밤의 진혼곡 새벽의 방아쇠」 이벤트가 시작되었습니다.\n이벤트 기간 중, 이벤트 기간 한정 스테이지에 도전하고, 이벤트 스토리를 감상하며, ‘슈팅 럭키샷’ 미니게임에 참여하실 수 있습니다.\n위 콘텐츠를 플레이하고, 이벤트 임무 목표를 완료하면 ‘비상용 통조림’을 획득할 수 있고, 다양한 보상과 교환할 수 있습니다.", "ActivityGroup.20101.1": "「이벤트 안내」\n「반짝이는 사자와 이브의 정령」 이벤트가 시작되었습니다.\n이벤트 기간 중, 이벤트 기간 한정 스테이지에 도전하고, 이벤트 스토리를 감상하며, ‘달콤한 공방’ 미니게임에 참여하실 수 있습니다.\n위 콘텐츠를 플레이하고, 이벤트 임무 목표를 완료하면 ‘진저브레드’를 획득할 수 있고, 다양한 보상과 교환할 수 있습니다.", "ActivityGroup.30101.1": "\n「이벤트 기간」\n2026/02/17 13:00~2026/02/24 12:00 \n\n「참여 조건」\n권한 레벨 5 이상\n\n「이벤트 안내」\n「브릭 크러쉬」 이벤트가 시작되었습니다.\n이벤트 기간 중, 이벤트 기간 한정 스테이지에 도전하여 이벤트 임무 목표를 완료하면, ‘유니온 이사회 티켓’을 획득하여 다양한 보상과 교환할 수 있습니다." } \ No newline at end of file diff --git a/data/language/ko_kr/activitylevelslevel.json b/data/language/ko_kr/activitylevelslevel.json index ba57b880..f8511a26 100644 --- a/data/language/ko_kr/activitylevelslevel.json +++ b/data/language/ko_kr/activitylevelslevel.json @@ -359,6 +359,106 @@ "ActivityLevelsLevel.1040304.3": "120초 내 클리어", "ActivityLevelsLevel.1040304.4": "남은 시간 30초 초과로 클리어", "ActivityLevelsLevel.1040304.5": "남은 시간 60초 초과로 클리어", + "ActivityLevelsLevel.1050101.1": "전쟁의 선봉 Ⅰ", + "ActivityLevelsLevel.1050101.2": "낯선 땅에 음모의 서막이 올랐다. \n녀석들의 움직임이 전보다 훨씬 조직적이니, 조심하는 게 좋겠다.", + "ActivityLevelsLevel.1050101.3": "120초 내 클리어", + "ActivityLevelsLevel.1050101.4": "남은 시간 20초 초과로 클리어", + "ActivityLevelsLevel.1050101.5": "남은 시간 30초 초과로 클리어", + "ActivityLevelsLevel.1050102.1": "전쟁의 선봉 Ⅱ", + "ActivityLevelsLevel.1050102.2": "낯선 땅에 음모의 서막이 올랐다. \n녀석들의 움직임이 전보다 훨씬 조직적이니, 조심하는 게 좋겠다.", + "ActivityLevelsLevel.1050102.3": "120초 내 클리어", + "ActivityLevelsLevel.1050102.4": "남은 시간 20초 초과로 클리어", + "ActivityLevelsLevel.1050102.5": "남은 시간 30초 초과로 클리어", + "ActivityLevelsLevel.1050103.1": "전쟁의 선봉 Ⅲ", + "ActivityLevelsLevel.1050103.2": "낯선 땅에 음모의 서막이 올랐다. \n녀석들의 움직임이 전보다 훨씬 조직적이니, 조심하는 게 좋겠다.", + "ActivityLevelsLevel.1050103.3": "120초 내 클리어", + "ActivityLevelsLevel.1050103.4": "남은 시간 20초 초과로 클리어", + "ActivityLevelsLevel.1050103.5": "남은 시간 30초 초과로 클리어", + "ActivityLevelsLevel.1050104.1": "무기의 제련 Ⅰ", + "ActivityLevelsLevel.1050104.2": "예리한 칼날과 화염이 어우러지니, \n타오르는 파괴 본능은 비바람과 눈보라마저 증발시킨다.", + "ActivityLevelsLevel.1050104.3": "120초 내 클리어", + "ActivityLevelsLevel.1050104.4": "남은 시간 20초 초과로 클리어", + "ActivityLevelsLevel.1050104.5": "남은 시간 30초 초과로 클리어", + "ActivityLevelsLevel.1050105.1": "무기의 제련 Ⅱ", + "ActivityLevelsLevel.1050105.2": "예리한 칼날과 화염이 어우러지니, \n타오르는 파괴 본능은 비바람과 눈보라마저 증발시킨다.", + "ActivityLevelsLevel.1050105.3": "120초 내 클리어", + "ActivityLevelsLevel.1050105.4": "남은 시간 20초 초과로 클리어", + "ActivityLevelsLevel.1050105.5": "남은 시간 30초 초과로 클리어", + "ActivityLevelsLevel.1050106.1": "생명의 수확 Ⅰ", + "ActivityLevelsLevel.1050106.2": "더 이상 본능에 휘둘리지 않고, 리드미컬하게 낫과 칼날을 휘두른다. \n함께 맞춘 완벽한 호흡은 생명의 금기 구역을 만들어냈다.", + "ActivityLevelsLevel.1050106.3": "120초 내 클리어", + "ActivityLevelsLevel.1050106.4": "남은 시간 20초 초과로 클리어", + "ActivityLevelsLevel.1050106.5": "남은 시간 30초 초과로 클리어", + "ActivityLevelsLevel.1050107.1": "칼산과 불바다 Ⅰ", + "ActivityLevelsLevel.1050107.2": "어떠한 명령을 들은 것 같다. 전쟁의 북소리일까, 아니면 하늘에서 울려 퍼지는 호각 소리일까. \n녀석들은 모든 힘을 모아 말 그대로의 칼산과 불바다를 만들려 하고 있다.", + "ActivityLevelsLevel.1050107.3": "120초 내 클리어", + "ActivityLevelsLevel.1050107.4": "남은 시간 20초 초과로 클리어", + "ActivityLevelsLevel.1050107.5": "남은 시간 30초 초과로 클리어", + "ActivityLevelsLevel.1050108.1": "하늘에서 강림한 기사 Ⅰ", + "ActivityLevelsLevel.1050108.2": "“보라, 별의 탑 꼭대기에서 붉은 말을 탄 기사가 내려오니, 전쟁의 권능을 부여받아 세상의 평화를 앗아가리라…”", + "ActivityLevelsLevel.1050108.3": "120초 내 클리어", + "ActivityLevelsLevel.1050108.4": "남은 시간 30초 초과로 클리어", + "ActivityLevelsLevel.1050108.5": "남은 시간 60초 초과로 클리어", + "ActivityLevelsLevel.1050201.1": "전쟁의 선봉 Ⅳ", + "ActivityLevelsLevel.1050201.2": "낯선 땅에 음모의 서막이 올랐다. \n녀석들의 움직임이 전보다 훨씬 조직적이니, 조심하는 게 좋겠다.", + "ActivityLevelsLevel.1050201.3": "120초 내 클리어", + "ActivityLevelsLevel.1050201.4": "남은 시간 20초 초과로 클리어", + "ActivityLevelsLevel.1050201.5": "남은 시간 30초 초과로 클리어", + "ActivityLevelsLevel.1050202.1": "전쟁의 선봉 Ⅴ", + "ActivityLevelsLevel.1050202.2": "낯선 땅에 음모의 서막이 올랐다. \n녀석들의 움직임이 전보다 훨씬 조직적이니, 조심하는 게 좋겠다.", + "ActivityLevelsLevel.1050202.3": "120초 내 클리어", + "ActivityLevelsLevel.1050202.4": "남은 시간 20초 초과로 클리어", + "ActivityLevelsLevel.1050202.5": "남은 시간 30초 초과로 클리어", + "ActivityLevelsLevel.1050203.1": "전쟁의 선봉 Ⅵ", + "ActivityLevelsLevel.1050203.2": "낯선 땅에 음모의 서막이 올랐다. \n녀석들의 움직임이 전보다 훨씬 조직적이니, 조심하는 게 좋겠다.", + "ActivityLevelsLevel.1050203.3": "120초 내 클리어", + "ActivityLevelsLevel.1050203.4": "남은 시간 20초 초과로 클리어", + "ActivityLevelsLevel.1050203.5": "남은 시간 30초 초과로 클리어", + "ActivityLevelsLevel.1050204.1": "무기의 제련 Ⅲ", + "ActivityLevelsLevel.1050204.2": "예리한 칼날과 화염이 어우러지니, \n타오르는 파괴 본능은 비바람과 눈보라마저 증발시킨다.", + "ActivityLevelsLevel.1050204.3": "120초 내 클리어", + "ActivityLevelsLevel.1050204.4": "남은 시간 20초 초과로 클리어", + "ActivityLevelsLevel.1050204.5": "남은 시간 30초 초과로 클리어", + "ActivityLevelsLevel.1050205.1": "생명의 수확 Ⅱ", + "ActivityLevelsLevel.1050205.2": "더 이상 본능에 휘둘리지 않고, 리드미컬하게 낫과 칼날을 휘두른다. \n함께 맞춘 완벽한 호흡은 생명의 금기 구역을 만들어냈다.", + "ActivityLevelsLevel.1050205.3": "120초 내 클리어", + "ActivityLevelsLevel.1050205.4": "남은 시간 20초 초과로 클리어", + "ActivityLevelsLevel.1050205.5": "남은 시간 30초 초과로 클리어", + "ActivityLevelsLevel.1050206.1": "무기의 제련 Ⅳ", + "ActivityLevelsLevel.1050206.2": "예리한 칼날과 화염이 어우러지니, \n타오르는 파괴 본능은 비바람과 눈보라마저 증발시킨다.", + "ActivityLevelsLevel.1050206.3": "120초 내 클리어", + "ActivityLevelsLevel.1050206.4": "남은 시간 20초 초과로 클리어", + "ActivityLevelsLevel.1050206.5": "남은 시간 30초 초과로 클리어", + "ActivityLevelsLevel.1050207.1": "칼산과 불바다 Ⅱ", + "ActivityLevelsLevel.1050207.2": "어떠한 명령을 들은 것 같다. 전쟁의 북소리일까, 아니면 하늘에서 울려 퍼지는 호각 소리일까. \n녀석들은 모든 힘을 모아 말 그대로의 칼산과 불바다를 만들려 하고 있다.", + "ActivityLevelsLevel.1050207.3": "120초 내 클리어", + "ActivityLevelsLevel.1050207.4": "남은 시간 20초 초과로 클리어", + "ActivityLevelsLevel.1050207.5": "남은 시간 30초 초과로 클리어", + "ActivityLevelsLevel.1050208.1": "하늘에서 강림한 기사 Ⅱ", + "ActivityLevelsLevel.1050208.2": "“보라, 별의 탑 꼭대기에서 붉은 말을 탄 기사가 내려오니, 전쟁의 권능을 부여받아 세상의 평화를 앗아가리라…”", + "ActivityLevelsLevel.1050208.3": "120초 내 클리어", + "ActivityLevelsLevel.1050208.4": "남은 시간 30초 초과로 클리어", + "ActivityLevelsLevel.1050208.5": "남은 시간 60초 초과로 클리어", + "ActivityLevelsLevel.1050301.1": "생명의 수확 Ⅲ", + "ActivityLevelsLevel.1050301.2": "더 이상 본능에 휘둘리지 않고, 리드미컬하게 낫과 칼날을 휘두른다. \n함께 맞춘 완벽한 호흡은 생명의 금기 구역을 만들어냈다.", + "ActivityLevelsLevel.1050301.3": "120초 내 클리어", + "ActivityLevelsLevel.1050301.4": "남은 시간 20초 초과로 클리어", + "ActivityLevelsLevel.1050301.5": "남은 시간 30초 초과로 클리어", + "ActivityLevelsLevel.1050302.1": "무기의 제련 Ⅴ", + "ActivityLevelsLevel.1050302.2": "예리한 칼날과 화염이 어우러지니, \n타오르는 파괴 본능은 비바람과 눈보라마저 증발시킨다.", + "ActivityLevelsLevel.1050302.3": "120초 내 클리어", + "ActivityLevelsLevel.1050302.4": "남은 시간 20초 초과로 클리어", + "ActivityLevelsLevel.1050302.5": "남은 시간 30초 초과로 클리어", + "ActivityLevelsLevel.1050303.1": "칼산과 불바다 Ⅲ", + "ActivityLevelsLevel.1050303.2": "어떠한 명령을 들은 것 같다. 전쟁의 북소리일까, 아니면 하늘에서 울려 퍼지는 호각 소리일까. \n녀석들은 모든 힘을 모아 말 그대로의 칼산과 불바다를 만들려 하고 있다.", + "ActivityLevelsLevel.1050303.3": "120초 내 클리어", + "ActivityLevelsLevel.1050303.4": "남은 시간 20초 초과로 클리어", + "ActivityLevelsLevel.1050303.5": "남은 시간 30초 초과로 클리어", + "ActivityLevelsLevel.1050304.1": "하늘에서 강림한 기사 Ⅲ", + "ActivityLevelsLevel.1050304.2": "“보라, 별의 탑 꼭대기에서 붉은 말을 탄 기사가 내려오니, 전쟁의 권능을 부여받아 세상의 평화를 앗아가리라…”", + "ActivityLevelsLevel.1050304.3": "120초 내 클리어", + "ActivityLevelsLevel.1050304.4": "남은 시간 30초 초과로 클리어", + "ActivityLevelsLevel.1050304.5": "남은 시간 60초 초과로 클리어", "ActivityLevelsLevel.2010101.1": "이브의 환상 모험 Ⅰ", "ActivityLevelsLevel.2010101.2": "설마 이게 크리스마스트리 정령의 시험? 그럼 어디 한번 해보죠! \n모든 몬스터를 처치하고 마음에 드는 선물을 선택하세요.", "ActivityLevelsLevel.2010101.3": "120초 내 클리어", diff --git a/data/language/ko_kr/activitypenguincardlevel.json b/data/language/ko_kr/activitypenguincardlevel.json new file mode 100644 index 00000000..f3755097 --- /dev/null +++ b/data/language/ko_kr/activitypenguincardlevel.json @@ -0,0 +1,7 @@ +{ + "ActivityPenguinCardLevel.1011.1": "거울의 서막", + "ActivityPenguinCardLevel.1012.1": "불의 거울", + "ActivityPenguinCardLevel.1013.1": "물의 거울", + "ActivityPenguinCardLevel.1014.1": "바람의 거울", + "ActivityPenguinCardLevel.1015.1": "종언의 거울" +} \ No newline at end of file diff --git a/data/language/ko_kr/activitypenguincardquest.json b/data/language/ko_kr/activitypenguincardquest.json new file mode 100644 index 00000000..6623d716 --- /dev/null +++ b/data/language/ko_kr/activitypenguincardquest.json @@ -0,0 +1,20 @@ +{ + "ActivityPenguinCardQuest.101001.1": "「거울의 서막」 클리어", + "ActivityPenguinCardQuest.101002.1": "「불의 거울」 클리어", + "ActivityPenguinCardQuest.101003.1": "「불의 거울」 ★3 클리어", + "ActivityPenguinCardQuest.101004.1": "「물의 거울」 클리어", + "ActivityPenguinCardQuest.101005.1": "「물의 거울」 ★3 클리어", + "ActivityPenguinCardQuest.101006.1": "「바람의 거울」 클리어", + "ActivityPenguinCardQuest.101007.1": "「바람의 거울」 ★3 클리어", + "ActivityPenguinCardQuest.101008.1": "「종언의 거울」 클리어", + "ActivityPenguinCardQuest.201001.1": "한 게임에서 100,000점 획득", + "ActivityPenguinCardQuest.201002.1": "한 게임에서 200,000점 획득", + "ActivityPenguinCardQuest.201003.1": "한 게임에서 300,000점 획득", + "ActivityPenguinCardQuest.201004.1": "한 게임에서 400,000점 획득", + "ActivityPenguinCardQuest.201005.1": "한 게임에서 500,000점 획득", + "ActivityPenguinCardQuest.201006.1": "한 게임에서 600,000점 획득", + "ActivityPenguinCardQuest.201007.1": "한 게임에서 700,000점 획득", + "ActivityPenguinCardQuest.201008.1": "한 게임에서 800,000점 획득", + "ActivityPenguinCardQuest.201009.1": "한 게임에서 900,000점 획득", + "ActivityPenguinCardQuest.201010.1": "한 게임에서 1,000,000점 획득" +} \ No newline at end of file diff --git a/data/language/ko_kr/activitypenguincardquestgroup.json b/data/language/ko_kr/activitypenguincardquestgroup.json new file mode 100644 index 00000000..9a38ce2d --- /dev/null +++ b/data/language/ko_kr/activitypenguincardquestgroup.json @@ -0,0 +1,4 @@ +{ + "ActivityPenguinCardQuestGroup.101.1": "카드 도전", + "ActivityPenguinCardQuestGroup.102.1": "점수 도전" +} \ No newline at end of file diff --git a/data/language/ko_kr/activityshop.json b/data/language/ko_kr/activityshop.json index 9f290b50..2025411a 100644 --- a/data/language/ko_kr/activityshop.json +++ b/data/language/ko_kr/activityshop.json @@ -5,5 +5,6 @@ "ActivityShop.1004.1": "크리스마스 이벤트 상점", "ActivityShop.1005.1": "피렌 이벤트 상점", "ActivityShop.1006.1": "새해 이벤트 상점", + "ActivityShop.1007.1": "레이스 이벤트 상점", "ActivityShop.3001.1": "브릭 크러쉬 상점" } \ No newline at end of file diff --git a/data/language/ko_kr/activitystory.json b/data/language/ko_kr/activitystory.json index 739f6d76..c662ab9f 100644 --- a/data/language/ko_kr/activitystory.json +++ b/data/language/ko_kr/activitystory.json @@ -32,6 +32,42 @@ "ActivityStory.101040211.1": "새로운 세상", "ActivityStory.101040211.2": "새해 복 많이 받으세요.", "ActivityStory.101040211.4": "9", + "ActivityStory.101050201.1": "노스헤임으로 가다", + "ActivityStory.101050201.2": "이봐, 드디어 깬 거야?", + "ActivityStory.101050201.4": "01", + "ActivityStory.101050202.1": "차가운 밤으로", + "ActivityStory.101050202.2": "차가운 밤으로 걸어 들어가지 않는다면, 이야기는 시작되지 않는다.", + "ActivityStory.101050202.4": "BT", + "ActivityStory.101050203.1": "얼어붙은 폐허", + "ActivityStory.101050203.2": "빛과 불이 사라지면, 문명도 더 이상 존재하지 않는다.", + "ActivityStory.101050203.4": "02", + "ActivityStory.101050204.1": "고향의 기억", + "ActivityStory.101050204.2": "고향에서 고향을 그리워한다면……", + "ActivityStory.101050204.4": "03", + "ActivityStory.101050205.1": "오래된 비밀", + "ActivityStory.101050205.2": "간혹 일부 비밀은 절대 건드려서는 안 된다……", + "ActivityStory.101050205.4": "04", + "ActivityStory.101050206.1": "여명 전야", + "ActivityStory.101050206.2": "흔히들 동트기 직전의 어둠이 가장 깊다고 한다……", + "ActivityStory.101050206.4": "05", + "ActivityStory.101050207.1": "드러나는 악의", + "ActivityStory.101050207.2": "야심은 눈보라와 세월 속에 묻히지 않는다……", + "ActivityStory.101050207.4": "06", + "ActivityStory.101050208.1": "존자", + "ActivityStory.101050208.2": "광기 어린 산맥이 포효하니, 고대의 존재가 깨어나려 한다……", + "ActivityStory.101050208.4": "07", + "ActivityStory.101050209.1": "새벽의 방아쇠", + "ActivityStory.101050209.2": "용기를 장전하고, 새벽을 알리는 방아쇠를 당긴다.", + "ActivityStory.101050209.4": "08", + "ActivityStory.101050210.1": "배수진", + "ActivityStory.101050210.2": "발버둥은 실패를 인정하기 전의 마지막 자존심이다.", + "ActivityStory.101050210.4": "BT", + "ActivityStory.101050211.1": "강함이란", + "ActivityStory.101050211.2": "무기를 든다는 것은 더 큰 책임을 짊어진다는 것이다.", + "ActivityStory.101050211.4": "09", + "ActivityStory.101050212.1": "눈보라와의 작별", + "ActivityStory.101050212.2": "바람이 잦아들고 눈이 그치면, 태양은 언제나처럼 다시 떠오를 것이다.", + "ActivityStory.101050212.4": "10", "ActivityStory.201010201.1": "크리스마스의 사자", "ActivityStory.201010201.2": "축제가 다가오고, 떠들썩한 활기로 가득 찬 거리에서 당신은 익숙한 뒷모습을 발견하는데……", "ActivityStory.201010201.4": "1", diff --git a/data/language/ko_kr/activitytask.json b/data/language/ko_kr/activitytask.json index 8ffc78dd..044d6ccc 100644 --- a/data/language/ko_kr/activitytask.json +++ b/data/language/ko_kr/activitytask.json @@ -246,6 +246,54 @@ "ActivityTask.104030410.2": "‘달콤한 공방’의 「환희」 모드에서 쿠키 누적 20개 포장", "ActivityTask.104030411.2": "‘달콤한 공방’의 「환희」 모드에서 쿠키 누적 5상자 포장", "ActivityTask.104030412.2": "‘달콤한 공방’의 「환희」 모드에서 쿠키 누적 50개 포장", + "ActivityTask.105030101.2": "이벤트 스토리 「노스헤임으로 가다」 보기 오픈", + "ActivityTask.105030102.2": "이벤트 스토리 「고향의 기억」 보기 오픈", + "ActivityTask.105030103.2": "이벤트 스토리 「드러나는 악의」 보기 오픈", + "ActivityTask.105030104.2": "이벤트 스토리 「새벽의 방아쇠」 보기 오픈", + "ActivityTask.105030105.2": "이벤트 스토리 「눈보라와의 작별」 보기 오픈", + "ActivityTask.105030106.2": "「전쟁의 선봉 Ⅱ」 ★3 클리어", + "ActivityTask.105030107.2": "「전쟁의 선봉 Ⅲ」 ★3 클리어", + "ActivityTask.105030108.2": "「무기의 제련 Ⅰ」 ★3 클리어", + "ActivityTask.105030109.2": "「무기의 제련 Ⅱ」 ★3 클리어", + "ActivityTask.105030110.2": "「생명의 수확 Ⅰ」 ★3 클리어", + "ActivityTask.105030111.2": "「칼산과 불바다 Ⅰ」 ★3 클리어", + "ActivityTask.105030112.2": "「하늘에서 강림한 기사 Ⅰ」 ★3 클리어", + "ActivityTask.105030201.2": "이벤트 전투 스테이지 5회 도전", + "ActivityTask.105030202.2": "이벤트 전투 스테이지 10회 도전", + "ActivityTask.105030203.2": "이벤트 전투 스테이지 15회 도전", + "ActivityTask.105030204.2": "이벤트 전투 스테이지 20회 도전", + "ActivityTask.105030205.2": "이벤트 전투 스테이지 30회 도전", + "ActivityTask.105030206.2": "이벤트 전투 스테이지 40회 도전", + "ActivityTask.105030207.2": "이벤트 전투 스테이지 50회 도전", + "ActivityTask.105030208.2": "이벤트 전투 스테이지 60회 도전", + "ActivityTask.105030209.2": "이벤트 전투 스테이지 70회 도전", + "ActivityTask.105030210.2": "이벤트 전투 스테이지 80회 도전", + "ActivityTask.105030211.2": "이벤트 전투 스테이지 90회 도전", + "ActivityTask.105030212.2": "이벤트 전투 스테이지 100회 도전", + "ActivityTask.105030301.2": "「전쟁의 선봉 Ⅳ」 ★3 클리어", + "ActivityTask.105030302.2": "「전쟁의 선봉 Ⅴ」 ★3 클리어", + "ActivityTask.105030303.2": "「전쟁의 선봉 Ⅵ」 ★3 클리어", + "ActivityTask.105030304.2": "「무기의 제련 Ⅲ」 ★3 클리어", + "ActivityTask.105030305.2": "「생명의 수확 Ⅱ」 ★3 클리어", + "ActivityTask.105030306.2": "「무기의 제련 Ⅳ」 ★3 클리어", + "ActivityTask.105030307.2": "「칼산과 불바다 Ⅱ」 ★3 클리어", + "ActivityTask.105030308.2": "「하늘에서 강림한 기사 Ⅱ」 ★3 클리어", + "ActivityTask.105030309.2": "이벤트 기간 동안 ‘비상용 통조림’ 40,000개 수집", + "ActivityTask.105030310.2": "이벤트 기간 동안 ‘비상용 통조림’ 60,000개 수집", + "ActivityTask.105030311.2": "이벤트 기간 동안 ‘비상용 통조림’ 80,000개 수집", + "ActivityTask.105030312.2": "이벤트 기간 동안 ‘비상용 통조림’ 100,000개 수집", + "ActivityTask.105030401.2": "‘슈팅 럭키샷’ 「숙련 Ⅰ」 1회 게임에서 400점 획득", + "ActivityTask.105030402.2": "‘슈팅 럭키샷’ 「숙련 Ⅱ」 1회 게임에서 400점 획득", + "ActivityTask.105030403.2": "‘슈팅 럭키샷’ 「숙련 Ⅰ」 1회 게임에서 샤로 3마리 골인", + "ActivityTask.105030404.2": "‘슈팅 럭키샷’ 「숙련 Ⅱ」 1회 게임에서 샤로 3마리 골인", + "ActivityTask.105030405.2": "‘슈팅 럭키샷’ 「달인 Ⅰ」 1회 게임에서 샤로 5마리 발사", + "ActivityTask.105030406.2": "‘슈팅 럭키샷’ 「달인 Ⅱ」 1회 게임에서 샤로 5마리 발사", + "ActivityTask.105030407.2": "‘슈팅 럭키샷’ 「마스터 Ⅰ」 1회 게임에서 샤로 2마리 골인", + "ActivityTask.105030408.2": "‘슈팅 럭키샷’ 「마스터 Ⅱ」 1회 게임에서 샤로 5마리 발사", + "ActivityTask.105030409.2": "‘슈팅 럭키샷’에서 아이템 누적 5회 사용", + "ActivityTask.105030410.2": "‘슈팅 럭키샷’에서 아이템 누적 10회 사용", + "ActivityTask.105030411.2": "‘슈팅 럭키샷’에서 샤로 누적 10마리 골인", + "ActivityTask.105030412.2": "‘슈팅 럭키샷’에서 샤로 누적 15마리 골인", "ActivityTask.201010101.2": "이벤트 스토리 「정령의 흔적」 보기 오픈", "ActivityTask.201010102.2": "이벤트 스토리 「비슷한 빛」 보기 오픈", "ActivityTask.201010103.2": "이벤트 스토리 「우정의 마법」 보기 오픈", diff --git a/data/language/ko_kr/affinityquest.json b/data/language/ko_kr/affinityquest.json index c17b8905..a211f35f 100644 --- a/data/language/ko_kr/affinityquest.json +++ b/data/language/ko_kr/affinityquest.json @@ -224,15 +224,15 @@ "AffinityQuest.14207.1": "코제트의 모든 스킬 {1}레벨 이상 달성", "AffinityQuest.14208.1": "코제트로 {1}개의 평점 레벨 {2} 기록 저장", "AffinityQuest.14209.1": "코제트 잠재력 수집 누적 수량 {1}개 달성", - "AffinityQuest.14301.1": "???", - "AffinityQuest.14302.1": "???", - "AffinityQuest.14303.1": "???", - "AffinityQuest.14304.1": "???", - "AffinityQuest.14305.1": "???", - "AffinityQuest.14306.1": "???", - "AffinityQuest.14307.1": "???", - "AffinityQuest.14308.1": "???", - "AffinityQuest.14309.1": "???", + "AffinityQuest.14301.1": "레이스와 별의 탑 탐색 {1}회 완료", + "AffinityQuest.14302.1": "레이스와 약속 {1}회 진행", + "AffinityQuest.14303.1": "레이스 {1}승급 달성", + "AffinityQuest.14304.1": "레이스 스킬 {1}회 레벨업", + "AffinityQuest.14305.1": "레이스로 {1}개의 평점 레벨 {2} 기록 저장", + "AffinityQuest.14306.1": "레이스 {1}승급 달성", + "AffinityQuest.14307.1": "레이스의 모든 스킬 {1}레벨 이상 달성", + "AffinityQuest.14308.1": "레이스로 {1}개의 평점 레벨 {2} 기록 저장", + "AffinityQuest.14309.1": "레이스 잠재력 수집 누적 수량 {1}개 달성", "AffinityQuest.14401.1": "치토세와 별의 탑 탐색 {1}회 완료", "AffinityQuest.14402.1": "치토세와 약속 {1}회 진행", "AffinityQuest.14403.1": "치토세 {1}승급 달성", diff --git a/data/language/ko_kr/boardnpc.json b/data/language/ko_kr/boardnpc.json index 55e28aef..d360768d 100644 --- a/data/language/ko_kr/boardnpc.json +++ b/data/language/ko_kr/boardnpc.json @@ -35,6 +35,8 @@ "BoardNPC.8133.2": "이벤트 상점", "BoardNPC.8134.1": "후유카", "BoardNPC.8134.2": "이벤트 상점", + "BoardNPC.8143.1": "레이스", + "BoardNPC.8143.2": "이벤트 상점", "BoardNPC.8158.1": "라루(이브)", "BoardNPC.8158.2": "이벤트 상점", "BoardNPC.8159.1": "크루니스(새해)", diff --git a/data/language/ko_kr/character.json b/data/language/ko_kr/character.json index 42a649f7..b9ce90a8 100644 --- a/data/language/ko_kr/character.json +++ b/data/language/ko_kr/character.json @@ -29,7 +29,7 @@ "Character.140.1": "???", "Character.141.1": "치시아", "Character.142.1": "코제트", - "Character.143.1": "???", + "Character.143.1": "레이스", "Character.144.1": "치토세", "Character.145.1": "???", "Character.147.1": "캐러멜", diff --git a/data/language/ko_kr/characterarchivebaseinfo.json b/data/language/ko_kr/characterarchivebaseinfo.json index 8fe311e5..7eaecfe6 100644 --- a/data/language/ko_kr/characterarchivebaseinfo.json +++ b/data/language/ko_kr/characterarchivebaseinfo.json @@ -402,22 +402,22 @@ "CharacterArchiveBaseInfo.14207.2": "스틸 클로", "CharacterArchiveBaseInfo.14208.1": "급여", "CharacterArchiveBaseInfo.14208.2": "불명/소문에 따르면 맛있는 음료 한 병이면 된다고 함", - "CharacterArchiveBaseInfo.14301.1": "???", - "CharacterArchiveBaseInfo.14301.2": "???", - "CharacterArchiveBaseInfo.14302.1": "???", - "CharacterArchiveBaseInfo.14302.2": "???", - "CharacterArchiveBaseInfo.14303.1": "???", - "CharacterArchiveBaseInfo.14303.2": "???", - "CharacterArchiveBaseInfo.14304.1": "???", - "CharacterArchiveBaseInfo.14304.2": "???", - "CharacterArchiveBaseInfo.14305.1": "???", - "CharacterArchiveBaseInfo.14305.2": "???", - "CharacterArchiveBaseInfo.14306.1": "???", - "CharacterArchiveBaseInfo.14306.2": "???", - "CharacterArchiveBaseInfo.14307.1": "???", - "CharacterArchiveBaseInfo.14307.2": "???", - "CharacterArchiveBaseInfo.14308.1": "???", - "CharacterArchiveBaseInfo.14308.2": "???", + "CharacterArchiveBaseInfo.14301.1": "이름", + "CharacterArchiveBaseInfo.14301.2": "레이스", + "CharacterArchiveBaseInfo.14302.1": "생일", + "CharacterArchiveBaseInfo.14302.2": "12월 24일", + "CharacterArchiveBaseInfo.14303.1": "소속", + "CharacterArchiveBaseInfo.14303.2": "여명단", + "CharacterArchiveBaseInfo.14304.1": "스킬", + "CharacterArchiveBaseInfo.14304.2": "무기 평가, 장비 개조", + "CharacterArchiveBaseInfo.14305.1": "주소", + "CharacterArchiveBaseInfo.14305.2": "공개 불가", + "CharacterArchiveBaseInfo.14306.1": "경력", + "CharacterArchiveBaseInfo.14306.2": "미공개", + "CharacterArchiveBaseInfo.14307.1": "무기", + "CharacterArchiveBaseInfo.14307.2": "개량형 제로식 건블레이드", + "CharacterArchiveBaseInfo.14308.1": "급여", + "CharacterArchiveBaseInfo.14308.2": "원칙적으로 겸직 불가", "CharacterArchiveBaseInfo.14401.1": "이름", "CharacterArchiveBaseInfo.14401.2": "치토세", "CharacterArchiveBaseInfo.14402.1": "생일", diff --git a/data/language/ko_kr/characterarchivecontent.json b/data/language/ko_kr/characterarchivecontent.json index 14cd7e77..e8b76f3a 100644 --- a/data/language/ko_kr/characterarchivecontent.json +++ b/data/language/ko_kr/characterarchivecontent.json @@ -181,58 +181,58 @@ "CharacterArchiveContent.11312.2": "언니란, 혈연으로 깊이 연결된 존재로, 아무리 노력해도 완전히 분리될 수 없는 사이이다.\r\n시먀오는 어린 시절부터 이 사실을 명확히 이해하고 있었다.\r\n\r\n가족들의 시선은 항상 언니에게 쏠려 있었다. 처음에는 시먀오도 마찬가지였다.\r\n언니는 가족의 자랑이었다. 학업 성적이든, 사람들을 대하는 태도든, 언니는 흠잡을 데 없이 뛰어났다. 모든 사람이 그들 가족의 딸을 언급할 때마다 언니를 칭찬하기 바빴다.\r\n시먀오도 예외는 아니었다.\r\n언니는 그녀의 본보기였고, 그녀가 동경하는 미래였다.\r\n그녀도 언니처럼 훌륭한 사람이 되고 싶었다.\r\n어린 시먀오는 항상 언니 뒤를 따라다니며 자신의 목표와 꿈을 이야기하곤 했다.\r\n\r\n하지만 점점 시먀오는 미래가 자신이 상상했던 것과 다르다는 것을 깨닫게 되었다.\r\n언니는 앞으로 너무 빠르게, 너무 높은 곳으로 나아갔다. 그녀는 언니를 뒤쫓았지만, 어느 날 문득 자신이 언니의 발걸음을 따라잡을 수 없다는 사실을 알게 되었다.\r\n자신의 뛰어남은 언니와 비교하면 그다지 특별하지 않았고, 자신의 노력도 언니와 나란히 놓이면 평범하게 느껴졌다.\r\n아무리 높은 성적을 따낸들, 1등은 당연한 것이었다. 왜냐하면, 언니도 1등이었으니까. 그러나 1등이 아니라면, 그것은 뒤처지는 것이고 가족의 수치를 드러내는 일이었다.\r\n언니의 뒷모습을 따라가던 길은 어느새 다가갈 수 없는 높고 험난한 산이 되었다.\r\n그녀가 도무지 다가갈 수 없는 정상, 그런 언니의 존재가 그녀에게 압박감을 주었다.\r\n\r\n언니의 잘못이 아니라는 것을 시먀오는 잘 알고 있었다.\r\n그들은 여전히 사이좋은 자매였고, 서로에게 무슨 말이든 할 수 있었다.\r\n하지만 어쩔 수 없는 씁쓸함을 느끼기도 했다. 학창 시절의 수많은 밤, 끝이 보이지 않는 문제 풀이와 숙제를 내려놓고 창밖의 달을 바라보며, 시먀오는 자신이 언니에게 진 이유를 생각하곤 했지만, 도무지 알 수 없었다.\r\n\r\n“어? 그건 너희 자매를 비교하는 사람들의 문제 아니야?”\r\n어느 오후, 자신을 ‘마왕’이라 부르는 사람이 시먀오를 보며 의아하다는 듯 말했다.\r\n“너는 너고, 너희 언니는 너희 언니야. 둘은 완벽히 다른 사람이잖아. 그리고 너도 정말 훌륭해.”\r\n\r\n아…… 그런 거였구나.\r\n혈연으로 함께 묶였지만, 그녀들은 서로 비슷하면서도 달랐다.\r\n언니는 언니이고, 시먀오는 시먀오일 뿐이다.\r\n밝은 오후의 햇살 아래, 시먀오의 마음속을 뒤덮고 있던 먹구름이 갑자기 걷히며, 한 번도 본 적 없는 맑은 하늘을 드러냈다.", "CharacterArchiveContent.11313.1": "무기 일화: 시먀오 묘묘검", "CharacterArchiveContent.11313.2": "왜 수납함에 이런 이름을 붙인 건가요?\r\n이 질문을 103째 받았을 때, 시먀오는 더 이상 설명하고 싶지 않았다.\r\n하지만 어느 날 시먀오는 문득, 이 물건을 받고 나서 어째서 자기 이름으로 명명되었는지 한 번도 물어본 적이 없었다는 사실을 깨닫는다……\r\n\r\n처음에는 길거리에 한 괴인이 나타났다. 키는 작았지만, 붉은 머리카락은 인파 속에서 유독 눈에 띄었고, 등에 거대한 붓을 매고는 거리 곳곳을 헤매며 무언가를 외쳐댔는데, 마치 무슨 부적이라도 팔러 다니는 듯했다.\r\n시먀오는 정기 순찰 중 그 괴인을 두 번 마주쳤다. 한 번은 신기를 파는 가게 앞에서 자신의 그림 실력이 천재적인 수준이라며 사람들과 언쟁을 벌이고 있었고, 다른 한 번은 아침 식사를 파는 가게 앞에 앉아 주인에게 짜고 단 맛이 동시에 나는 고기만두에 대해 묻고 있었다.\r\n그녀는 목소리가 워낙 커서, 길거리에서 말하는 소리가 골목 끝에 있던 시먀오에게까지 들릴 정도였다.\r\n\r\n세 번째 만남은 우연이었다.\r\n그 괴인은 다리 아래에 작은 탁자를 세우고, 탁자 위에는 붓글씨가 쓰인 백지 한 장을 올려둔 채 눈을 감고 입으로 무언가를 중얼거리고 있었다. 시먀오는 지나가다 그녀의 기이한 행동에 시선을 빼앗겼고, 몇 번 더 쳐다보자, 괴인은 눈을 뜨고 그녀를 발견하더니 갑자기 벌떡 일어나 순식간에 시먀오에게 달려들었다.\r\n“너구나, 시먀오! 한참이나 찾았잖느냐!!”\r\n\"에…… 저요?\"\r\n시먀오가 미처 반응하기도 전에, 괴인은 등에 멘 행낭에서 천으로 싸인 길쭉한 물건을 뒤적여 꺼내 시먀오의 손에 쥐여 주었다. 여전히 어리둥절한 표정을 짓고 있는 시먀오를 보며 괴인은 자신을 가리켰다. “그게 무슨 표정이냐? 나이지 않느냐? 치시아! 우리가 어렸을 때 같이 놀았던 거 잊었느냐?!\"\r\n\"치시아? 아……! 혹시 예전에?!\"\r\n\"맞다 맞아! 하지만 시간이 없으니, 회포는 다음에 풀잖구나! 이건 시먀오 묘묘검이다! 스승님이 너에게 전해주라고 했느니라! 이 몸도 네게 맞는지 모르겠지만…… 뭐, 이름이 같으니 너라고 치잖구나!\"\r\n치시아는 시먀오에게 말할 틈조차 주지 않았다. 이것은 자기의 스승님이 만든 수납 도구인데, 스승님이 적합한 사람에게 전해주라고 했다는 것이다.\r\n\"걱정 말거라. 스승님이 만든 건 전부 좋은 물건이니라. 네놈에게 행운을 가져다줄 것이다! 그럼 이만 가마!\"\r\n시먀오는 거절할 틈도 없었다. 치사아는 이미 몸을 돌려 행낭을 챙기고는 쏜살같이 사라져 흔적조차 찾을 수 없었다. 시먀오는 그 자리에 서서 검 모양 수납함을 안고 있었고, 뒤쫓아 가야겠다고 생각했을 때는 이미 붉은 형체를 찾아볼 수도 없었다.\r\n\r\n비록 어릴 적 친구가 자신에게 건넨 물건이었지만, 시먀오는 이 물건을 어떻게 사용해야 할지 처음에는 전혀 알지 못했다.\r\n한 달 후, 사무실에서 손바닥만 한 바퀴벌레를 보고 무심코 수납함을 던져 그 징그러운 생물을 정확히 맞히고 나서야 믿을 수 있었다……\r\n시먀오 묘묘검이 정말로 행운을 가져다준다는 것을.", - "CharacterArchiveContent.11401.1": "기본 정보", - "CharacterArchiveContent.11401.2": "기대해 주세요", - "CharacterArchiveContent.11402.1": "여행가가 된 이유", - "CharacterArchiveContent.11402.2": "기대해 주세요", - "CharacterArchiveContent.11403.1": "이력 발췌(1)", - "CharacterArchiveContent.11403.2": "기대해 주세요", - "CharacterArchiveContent.11404.1": "이력 발췌(2)", - "CharacterArchiveContent.11404.2": "기대해 주세요", - "CharacterArchiveContent.11405.1": "이력 발췌(3)", - "CharacterArchiveContent.11405.2": "기대해 주세요", - "CharacterArchiveContent.11406.1": "이력 발췌(4)", - "CharacterArchiveContent.11406.2": "기대해 주세요", - "CharacterArchiveContent.11407.1": "이력 발췌(5)", - "CharacterArchiveContent.11407.2": "기대해 주세요", - "CharacterArchiveContent.11408.1": "동료 평가", - "CharacterArchiveContent.11408.2": "기대해 주세요", - "CharacterArchiveContent.11409.1": "협회 피드백", - "CharacterArchiveContent.11409.2": "기대해 주세요", - "CharacterArchiveContent.11410.1": "파일 부록", - "CharacterArchiveContent.11410.2": "기대해 주세요", - "CharacterArchiveContent.11411.1": "파이팅! 사격 천재 용병 언니!", - "CharacterArchiveContent.11411.2": "기대해 주세요", - "CharacterArchiveContent.11412.1": "고마워요! 사격 천재 용병 언니!", - "CharacterArchiveContent.11412.2": "기대해 주세요", - "CharacterArchiveContent.11413.1": "무기 일화: 고양이 노리개-마전단장 개", - "CharacterArchiveContent.11413.2": "기대해 주세요", - "CharacterArchiveContent.11501.1": "기본 정보", - "CharacterArchiveContent.11501.2": "기대해 주세요", - "CharacterArchiveContent.11502.1": "여행가가 된 이유", - "CharacterArchiveContent.11502.2": "기대해 주세요", - "CharacterArchiveContent.11503.1": "이력 발췌(1)", - "CharacterArchiveContent.11503.2": "기대해 주세요", - "CharacterArchiveContent.11504.1": "이력 발췌(2)", - "CharacterArchiveContent.11504.2": "기대해 주세요", - "CharacterArchiveContent.11505.1": "이력 발췌(3)", - "CharacterArchiveContent.11505.2": "기대해 주세요", - "CharacterArchiveContent.11506.1": "이력 발췌(4)", - "CharacterArchiveContent.11506.2": "기대해 주세요", - "CharacterArchiveContent.11507.1": "이력 발췌(5)", - "CharacterArchiveContent.11507.2": "기대해 주세요", - "CharacterArchiveContent.11508.1": "동료 평가", - "CharacterArchiveContent.11508.2": "기대해 주세요", - "CharacterArchiveContent.11509.1": "협회 피드백", - "CharacterArchiveContent.11509.2": "기대해 주세요", - "CharacterArchiveContent.11510.1": "파일 부록", - "CharacterArchiveContent.11510.2": "기대해 주세요", - "CharacterArchiveContent.11511.1": "공포의 인간형 병기", - "CharacterArchiveContent.11511.2": "기대해 주세요", - "CharacterArchiveContent.11512.1": "시끌벅적한 첫 만남", - "CharacterArchiveContent.11512.2": "기대해 주세요", - "CharacterArchiveContent.11513.1": "무기 일화: 유키쿠즈시", - "CharacterArchiveContent.11513.2": "기대해 주세요", + "CharacterArchiveContent.11401.1": "???", + "CharacterArchiveContent.11401.2": "???", + "CharacterArchiveContent.11402.1": "???", + "CharacterArchiveContent.11402.2": "???", + "CharacterArchiveContent.11403.1": "???", + "CharacterArchiveContent.11403.2": "???", + "CharacterArchiveContent.11404.1": "???", + "CharacterArchiveContent.11404.2": "???", + "CharacterArchiveContent.11405.1": "???", + "CharacterArchiveContent.11405.2": "???", + "CharacterArchiveContent.11406.1": "???", + "CharacterArchiveContent.11406.2": "???", + "CharacterArchiveContent.11407.1": "???", + "CharacterArchiveContent.11407.2": "???", + "CharacterArchiveContent.11408.1": "???", + "CharacterArchiveContent.11408.2": "???", + "CharacterArchiveContent.11409.1": "???", + "CharacterArchiveContent.11409.2": "???", + "CharacterArchiveContent.11410.1": "???", + "CharacterArchiveContent.11410.2": "???", + "CharacterArchiveContent.11411.1": "???", + "CharacterArchiveContent.11411.2": "???", + "CharacterArchiveContent.11412.1": "???", + "CharacterArchiveContent.11412.2": "???", + "CharacterArchiveContent.11413.1": "???", + "CharacterArchiveContent.11413.2": "???", + "CharacterArchiveContent.11501.1": "???", + "CharacterArchiveContent.11501.2": "???", + "CharacterArchiveContent.11502.1": "???", + "CharacterArchiveContent.11502.2": "???", + "CharacterArchiveContent.11503.1": "???", + "CharacterArchiveContent.11503.2": "???", + "CharacterArchiveContent.11504.1": "???", + "CharacterArchiveContent.11504.2": "???", + "CharacterArchiveContent.11505.1": "???", + "CharacterArchiveContent.11505.2": "???", + "CharacterArchiveContent.11506.1": "???", + "CharacterArchiveContent.11506.2": "???", + "CharacterArchiveContent.11507.1": "???", + "CharacterArchiveContent.11507.2": "???", + "CharacterArchiveContent.11508.1": "???", + "CharacterArchiveContent.11508.2": "???", + "CharacterArchiveContent.11509.1": "???", + "CharacterArchiveContent.11509.2": "???", + "CharacterArchiveContent.11510.1": "???", + "CharacterArchiveContent.11510.2": "???", + "CharacterArchiveContent.11511.1": "???", + "CharacterArchiveContent.11511.2": "???", + "CharacterArchiveContent.11512.1": "???", + "CharacterArchiveContent.11512.2": "???", + "CharacterArchiveContent.11513.1": "???", + "CharacterArchiveContent.11513.2": "???", "CharacterArchiveContent.11601.1": "기본 정보", "CharacterArchiveContent.11601.2": "이름: 레이센\r\n생일: 9월 22일\r\n소속: 아그리 유니온\r\n스킬: 저장고 발굴, 농작물 재배, 신품종 재배\r\n주소: 필리에 아그리 유니온 남구 6호 온실\r\n경력: 1년 미만\r\n무기: 아그리 인더스트리 - 시제 205형 다용도 삽\r\n급여: 컴퍼니 규정에 따라 비밀 유지 필요", "CharacterArchiveContent.11602.1": "여행가가 된 이유", @@ -465,32 +465,32 @@ "CharacterArchiveContent.12712.2": "사랑하는 테레사에게\r\n\r\n내가 이 편지를 쓰는데, 창문 밖으로 너의 멀어지는 뒷모습이 아직 보이는구나.\r\n\r\n오늘 밤, 너는 처음으로 여행가의 신분으로 집을 떠나고, 이 도시를 떠나 황야로 나아갔다. 내 동료들은 오늘 밤 너를 따라가 보호해 주라고 말했지만, 나는 사람이 두 발을 가진 이유는 스스로 걸어가기 위해서라고 생각한다. 네가 내딛는 첫걸음부터 내가 지팡이가 되려 했다면, 너 역시 기뻐하지 않았을 거야.\r\n\r\n편지 배달은 좋은 일이란다. 사람들 사이를 이어주고, 마음을 대륙의 반대편까지 전할 수 있지. 네가 이런 길을 선택한 것이 자랑스럽구나. 물론 내가 더 기쁜 것은 네가 광활한 황야에 발을 내디뎌 새로운 세계를 탐험하려는 용기를 가졌다는 거야.\r\n\r\n내가 가르쳐 준 여행가 기술로 황야의 위기들을 충분히 헤쳐나갈 수 있을 테니, 네 안전에 대해서는 걱정하지 않는다. 하지만 나는 여전히 미안한 마음이 든다. 나는 네가 성장하는 동안 너무 많은 순간을 놓쳤다. 네 어린 시절, 입학식, 배달원이 된 그 순간에, 훌륭한 아버지였다면 너와 함께 있어야 했을 거야.\r\n\r\n그리고 무엇보다도 네 엄마에게 미안하다. 젊은 시절 나는 꿈을 좇느라 뒷받침해 주던 사람들을 제대로 돌아보지 못했다. 그녀가 나를 위해 너무 많은 것을 희생했지만, 나는 ‘사랑’이란 의미를 이해하기까지 오랜 시간이 걸렸다.\r\n\r\n내가 한 가장 올바른 일은 이 아름다운 언덕을 찾아 작은 집을 짓고, 너를 낳은 것이다.\r\n\r\n이제 나는 나이를 먹었고, 남은 시간으로 너와 네 엄마를 위한 보상을 하려 한다. 그리고 걱정하지 않는다는 건 거짓말이다. 하지만 나는 네가 뜻이 맞는 동료를 만나리라 믿는다. 동료가 있다면 극복하지 못할 어려움은 없단다.\r\n\r\n네게 선물을 남겨두었다. 네가 어릴 적 자주 놀러 갔던 그 동굴 아래 고대 유적에 숨겨 두었지. 다만, 그곳에는 용도마뱀이 많으니, 갈 때 유인용 미끼를 준비하는 게 좋겠다.\r\n\r\n사랑하는 아버지가\r\n\r\n테레사는 오래된 물건을 정리하다가, 자신이 처음 황야 여행을 마치고 돌아온 뒤 아버지가 억지로 가방에 넣어준 지리책을 발견했다. 너무 익숙한 책이라 한 번도 펼쳐보지 않았는데, 이 편지가 그 책 속에 2년 동안이나 잠들어 있었다.\r\n\r\n테레사는 자신이 그람을 들고 돌아온 날 밤, 아버지가 왜 어색한 웃음을 지었는지 이제야 이해했다.\r\n\r\n편지라는 건, 역시 제대로 보내야 하는 것이다.", "CharacterArchiveContent.12713.1": "무기 일화: 그람", "CharacterArchiveContent.12713.2": "아주 오래전, 거대한 검을 휘두르며 마물을 소탕하던 전설적인 여행가가 있었다.\r\n그 여행가는 수많은 지역을 거쳐 가며, 황야에 길을 열어 도시들을 연결했다.\r\n하지만 그녀의 이름은 사람들에게 잊혔다. 이는 그녀의 소망이기도 했다.\r\n결국, 길은 걸어가는 것이지, 사람들이 숭배하도록 만든 것은 아니니 말이다.\r\n\r\n“이게 다야?”\r\n\r\n테레사는 이야기가 이렇게 끝난다는 사실이 마음에 안 드는 듯 입술을 삐죽였다.\r\n그러나 유적에 놓인 부서진 석판에는 더 이상의 글자가 남아 있지 않았다.\r\n\r\n“에휴, 결국 이름도 알 수 없구나.”\r\n\r\n테레사는 고고학자도, 역사를 좋아하는 사람도 아니었다. 그녀는 단지 석판에서 한 검의 이름을 찾고 싶었을 뿐이었다. 그녀가 이 유적을 탐험하던 중 우연히 발견한 한 자루의 부러진 검 말이다.\r\n\r\n“캬오오.”\r\n\r\n머리 위에서 마물의 울음소리가 들려왔다.\r\n거대한 용도마뱀이 석판 위에 웅크린 채, 붉은 혀를 날름거리며 연한 노란 눈동자로 테레사를 뚫어져라 쳐다보고 있었다.\r\n\r\n“이건 네 물건이 아니잖아? 네 발로는 이걸 쓸 수도 없을 텐데.”\r\n\r\n테레사는 한참 생각한 끝에, 자신이 실수로 ‘훔쳤을’ 가능성을 배제하며 가슴을 두드렸다.\r\n\r\n“선착순이니까, 이건 내가 먼저 주운 거야.\r\n에잇, 그렇다고 힘을 쓰면 어떡해? 그럼, 나도 봐주지 않을 거야!”\r\n\r\n용도마뱀의 발톱과 부러진 검이 부딪히며 눈부신 불꽃을 튀겼다.\r\n분명, 그녀의 상대는 자신이 평소 침대로 쓰던 이 큰 쇳덩어리의 소유권보다 배고픔을 해결하는 것이 더 중요하다고 생각한 듯했다.\r\n그러나 싸움이란, 배고픈 쪽이 배부른 쪽을 이기기란 쉽지 않은 법이었다.\r\n마침 테레사는 출발 전에 어머니가 해준 밥을 잔뜩 먹고 나왔다.\r\n\r\n그래서, 이 부러진 검은 새로운 이름을 얻게 되었다.\r\n테레사가 자신의 전리품인 완벽한 상태의 용도마뱀 비늘 한 조각을 들고 유적을 나설 때, 이미 마음을 정했기 때문이었다.\r\n\r\n“파괴검, 용을 벤 검…… 아냐, 그람이라고 하자. 이게 제일 멋있어!”\r\n\r\n그런 다음, 테레사는 오늘의 기이한 모험을 어머니께 어떻게 설명할지 생각에 잠겼다. 그 덕에 그녀는 숲 속에 남겨뒀던 물고기 뼈 기호를 놓치고 말았다.\r\n\r\n“이상하네, 아까 내가 지나간 게 이 길이었나?\r\n모르겠다! 일단 저 나무 위로 올라가서 상황을 보자~”\r\n\r\n물론, 이것은 또 다른 이야기의 시작이었다……", - "CharacterArchiveContent.13001.1": "기본 정보", - "CharacterArchiveContent.13001.2": "기대해 주세요", - "CharacterArchiveContent.13002.1": "여행가가 된 이유", - "CharacterArchiveContent.13002.2": "기대해 주세요", - "CharacterArchiveContent.13003.1": "이력 발췌(1)", - "CharacterArchiveContent.13003.2": "기대해 주세요", - "CharacterArchiveContent.13004.1": "이력 발췌(2)", - "CharacterArchiveContent.13004.2": "기대해 주세요", - "CharacterArchiveContent.13005.1": "이력 발췌(3)", - "CharacterArchiveContent.13005.2": "기대해 주세요", - "CharacterArchiveContent.13006.1": "이력 발췌(4)", - "CharacterArchiveContent.13006.2": "기대해 주세요", - "CharacterArchiveContent.13007.1": "이력 발췌(5)", - "CharacterArchiveContent.13007.2": "기대해 주세요", - "CharacterArchiveContent.13008.1": "동료 평가", - "CharacterArchiveContent.13008.2": "기대해 주세요", - "CharacterArchiveContent.13009.1": "협회 피드백", - "CharacterArchiveContent.13009.2": "기대해 주세요", - "CharacterArchiveContent.13010.1": "파일 부록", - "CharacterArchiveContent.13010.2": "기대해 주세요", - "CharacterArchiveContent.13011.1": "토나의 하루", - "CharacterArchiveContent.13011.2": "기대해 주세요", - "CharacterArchiveContent.13012.1": "편지를 배달하는 소녀", - "CharacterArchiveContent.13012.2": "기대해 주세요", - "CharacterArchiveContent.13013.1": "무기 일화: 토미나", - "CharacterArchiveContent.13013.2": "기대해 주세요", + "CharacterArchiveContent.13001.1": "???", + "CharacterArchiveContent.13001.2": "???", + "CharacterArchiveContent.13002.1": "???", + "CharacterArchiveContent.13002.2": "???", + "CharacterArchiveContent.13003.1": "???", + "CharacterArchiveContent.13003.2": "???", + "CharacterArchiveContent.13004.1": "???", + "CharacterArchiveContent.13004.2": "???", + "CharacterArchiveContent.13005.1": "???", + "CharacterArchiveContent.13005.2": "???", + "CharacterArchiveContent.13006.1": "???", + "CharacterArchiveContent.13006.2": "???", + "CharacterArchiveContent.13007.1": "???", + "CharacterArchiveContent.13007.2": "???", + "CharacterArchiveContent.13008.1": "???", + "CharacterArchiveContent.13008.2": "???", + "CharacterArchiveContent.13009.1": "???", + "CharacterArchiveContent.13009.2": "???", + "CharacterArchiveContent.13010.1": "???", + "CharacterArchiveContent.13010.2": "???", + "CharacterArchiveContent.13011.1": "???", + "CharacterArchiveContent.13011.2": "???", + "CharacterArchiveContent.13012.1": "???", + "CharacterArchiveContent.13012.2": "???", + "CharacterArchiveContent.13013.1": "???", + "CharacterArchiveContent.13013.2": "???", "CharacterArchiveContent.13201.1": "기본 정보", "CharacterArchiveContent.13201.2": "이름: 미네르바\r\n생일: 기록 없음\r\n소속: 윈드 애시\r\n스킬: 차량 수리, 스케이트보드 레이스, 격투\r\n주소: 아모르 애시 에리어 수도교 아래\r\n경력: 1년 미만, 별의 탑을 4~5회 오름, 매번 가장 높은 곳에 도달함\r\n무기: 승의결\r\n급여: 윈드 애시 내부 의뢰만 수락", "CharacterArchiveContent.13202.1": "여행가가 된 이유", @@ -598,16 +598,16 @@ "CharacterArchiveContent.13512.2": "“호외요, 호외! 전설의 마녀 미스티가 필리에에서 빗자루를 부러뜨렸다고 합니다! 또 화재를 일으켜 아그리 유니온 공장의 30%를 파괴했습니다!”\r\n“속보! 전설의 마녀 미스티, 사악한 보스와 비밀 협정 체결? 일부 시민, 미스티의 즉각 체포 주장!”\r\n“충격! 레드 아이즈의 세 마녀가 네 마녀로 바뀐다? 과연 그 자리를 차지할 사람은……!”\r\n\r\n미스티는 재미있는 것은 반드시 재미없는 것을 이긴다고 생각했다.\r\n많은 사람이 한 소문을 흥미롭게 이야기하는 건 그것이 그만큼 재미있기 때문이다.\r\n그와 동시에, 미스티는 이렇게 생각했다. 너무 많이 보면, 아무리 재미있는 것도 결국 지루해진다고……\r\n\r\n그래서 미스티가 생각해 낸 방법은 자기 자신에 관해 더 많은, 더 과장된 소문을 퍼뜨리는 것이었다.\r\n‘전설의 마녀 미스티’의 소식이 하루 한 번 나올 때는 독자들이 즐겁게 받아들인다.\r\n하지만 매일 똑같은 ‘전설의 마녀 미스티’ 이야기를 들으면, 사람들은 금방 질려버린다.\r\n\r\n미스티가 퍼뜨린 소문은 아무렇게나 쓴 것처럼 보이지만, 사실 그렇지 않았다.\r\n그녀는 매일 후드를 걸치고 선글라스를 쓰고 나가, 자신의 소환령들을 풀어 소문이 얼마나 멀리 퍼지는지, 얼마나 강력한 반응을 일으키는지에 대한 데이터를 수집했다.\r\n\r\n첫째 날, 길거리와 골목에서 마녀와 마왕이 같은 부류인지 아닌지에 대한 격렬한 논쟁이 벌어졌다.\r\n셋째 날, 누군가 공식을 이용해, 미스티가 만약 태고의 거신병만큼 무겁지 않다면 아그리 유니온의 공장을 그렇게 많이 부술 수 없다는 것을 증명했다.\r\n다섯째 날, 독자들은 이제 아그리 유니온 직원들의 처우와 자신들의 맛없는 빵이 무슨 관계가 있는지에 대해 더 관심을 갖기 시작했다.\r\n\r\n미스티는 만족스러웠다. 왜냐하면, 아무도 레드 아이즈의 세 마녀에 관한 이야기를 하지 않았기 때문이었다.\r\n더 정확히 말하자면, 미스티의 소문을 퍼뜨리는 사람들조차 그 주제를 아주 의도적으로 피했다.\r\n이들이 평소에는 세 마녀의 소문을 가장 좋아하던 사람들이었음에도 말이다.\r\n\r\n미스티는 눈을 가늘게 뜨고, 항상 안개가 자욱한 플라비오 시내 중심을 바라봤다.\r\n\r\n“좋아, 또 하나의 대박 기사를 찾았네.”", "CharacterArchiveContent.13513.1": "무기 일화: 공포의 혜성", "CharacterArchiveContent.13513.2": "애시 에리어 시민은 걸어서 이동한다.\r\n실버 에리어 시민은 공공 신기를 이용해 이동한다.\r\n골드 에리어 시민은 자신만의 신기를 소유한다.\r\n오직 마녀만이 특별하다.\r\n그들만이 빗자루를 타고 하늘을 날아다녔다.\r\n\r\n레드 아이즈 외부 사람들은 잘 모르는 사실이 있다. 레드 아이즈의 마녀 훈련 과정에는 ‘장거리 달리기’ 과목이 포함되어 있다는 것이다.\r\n“사건이 발생하는 순간, 최소 세 명의 마녀, 열 명의 행인, 그리고 백 명의 구경꾼이 모여든다. 오직 가장 빨리 달리는 마녀만이 첫 정보를 가져갈 수 있다.”\r\n그렇기에 빗자루를 사용할 수 없는 상황이라면 두 발로 달려가는 것도 효과적인 방법이었다.\r\n하지만 미스티는 달리기를 좋아하지 않았다.\r\n그녀는 ‘장거리 달리기’ 수업을 자주 빠졌고, 시험도 커트라인을 간신히 넘겼다.\r\n미스티는 자신의 다리를 단련하느니 빗자루를 단련하는 편이 낫다고 생각했다.\r\n미스티에게 좋은 빗자루란 스스로 날고, 스스로 길을 찾고, 스스로 가속하며, 심지어 스스로 기사를 쓸 수 있는 것이었다.\r\n\r\n다만, 개조를 의뢰할 때 미스티는 마지막 요구 사항을 철회했다.\r\n빗자루가 스스로 기사를 쓴다면, 미스티는 할 일이 없어질 것이었다.\r\n3개월 치 월급을 쓴 미스티는 무나 워크스에서 새 빗자루 ‘공포의 혜성’을 손에 넣었다.\r\n설명서에는 “적절한 연료만 공급하면 공포의 혜성은 더 빨리 날 수 있다”는 내용이 적혀 있었다.\r\n그리고 이 빗자루가 요구하는 연료는 다름 아닌 미스티의 본업, 즉 뉴스 보도였다.\r\n보도 기사를 한 뭉치 써서 빗자루에 먹이면 더 빠르고 안정적으로 날 수 있으며, 심지어 미스티가 비행 중에도 기사를 쓸 수 있을 정도였다.\r\n물론, 그 대가로 미스티는 온종일 기사를 계속 쓰고, 쓰고, 또 써야 했다.\r\n설명서의 내용은 물론 헛소리였다. 빗자루에 입이 달린 것도 아닌데 당연히 보도 기사를 먹을 수 없었다. 그저 제작자의 작은 장난뿐이었다.\r\n하지만 미스티는 그 '설정'을 흔쾌히 받아들였다.\r\n미스티는 공포의 혜성을 타고 거리를 누비며 계속 써내려갈 것이다.", - "CharacterArchiveContent.13601.1": "기본 정보", - "CharacterArchiveContent.13602.1": "여행가가 된 이유", - "CharacterArchiveContent.13603.1": "이력 발췌(1)", - "CharacterArchiveContent.13604.1": "이력 발췌(2)", - "CharacterArchiveContent.13605.1": "이력 발췌(3)", - "CharacterArchiveContent.13606.1": "이력 발췌(4)", - "CharacterArchiveContent.13607.1": "이력 발췌(5)", - "CharacterArchiveContent.13608.1": "동료 평가", - "CharacterArchiveContent.13609.1": "협회 피드백", - "CharacterArchiveContent.13610.1": "파일 부록", + "CharacterArchiveContent.13601.1": "???", + "CharacterArchiveContent.13602.1": "???", + "CharacterArchiveContent.13603.1": "???", + "CharacterArchiveContent.13604.1": "???", + "CharacterArchiveContent.13605.1": "???", + "CharacterArchiveContent.13606.1": "???", + "CharacterArchiveContent.13607.1": "???", + "CharacterArchiveContent.13608.1": "???", + "CharacterArchiveContent.13609.1": "???", + "CharacterArchiveContent.13610.1": "???", "CharacterArchiveContent.13701.1": "기본 정보", "CharacterArchiveContent.13701.2": "기대해 주세요", "CharacterArchiveContent.13702.1": "여행가가 된 이유", @@ -685,15 +685,32 @@ "CharacterArchiveContent.14213.1": "무기 일화: 스틸 클로", "CharacterArchiveContent.14213.2": "배고파…… 오늘은 먹을 걸 찾을 수 있을까……\r\n보름달이 높게 떴다. 황폐한 마을에 은빛 달빛이 드리웠지만, 생기라고는 조금도 보이지 않았다.\r\n며칠 전, 마을 북쪽에서 집 한 채가 무너진 것 같았다.\r\n코제트는 굶주림에 현기증이 났고, 오늘 떠돌이들이 그 이야기를 나누는 걸 어렴풋이 기억해 냈다. 코제트는 잠깐 생각했다. 집이 있다면 먹을 게 있을지 모르고, 쓰레기 더미에서 뭔가 건질 수 있을지도 모른다……\r\n그렇게 생각하며 다시 정신을 다잡고 마을 북쪽으로 걸어갔다.\r\n안타깝게도, 희망은 금세 무너졌다. 마을은 작았고, 코제트가 무너진 집을 찾았을 땐 이미 누군가 쓰레기 더미를 샅샅이 뒤진 후였다. 음식은 고사하고 시체조차 벌써 깨끗하게 치워졌을지도 모른다.\r\n소녀는 한숨을 내쉬었다. 무너진 담벼락에 주저앉아 긴 한숨을 또 한 번 내쉬었다. 벌써 이틀째 아무것도 먹지 못했다. 배에서 꼬르륵거리는 소리가 이 적막한 밤에 유난히 크게 울렸다……\r\n\r\n“이봐, 배고파?”\r\n시원시원한 목소리가 등 뒤에서 들려왔다. 소녀가 고개를 번쩍 들자, 자신과 마찬가지로 꾀죄죄 한 차림의 소녀가 반쯤 무너진 벽에 몸을 걸치고 자신을 내려다보고 있었다.\r\n“배에서 엄청 큰 소리가 나던데, 배고프면…… 자, 이거 먹어.”\r\n소녀는 역시나 지저분한 가방을 뒤져 빵 두 덩이를 꺼내 코제트 손에 쥐여 주었다. 바싹 말랐고, 얼마나 오래된 건지 알 수 없었다.\r\n코제트는 순간 멍해졌지만, 곧바로 본능대로 행동했다. 코제트는 다른 걸 생각할 겨를이 없었고, 생존의 첫 번째 과제인 먹는 것뿐인 듯했다. 몇 입 만에 빵 하나를 다 먹어 치웠고, 하마터면 딱딱한 빵 조각에 목이 막힐 뻔했다.\r\n소녀는 허겁지겁 먹는 코제트의 모습을 보며 웃다가, 물주머니를 건넸다. 그리곤 코제트가 어려서였을까 작은 빵 두 개를 더 내주었다.\r\n“받아, 이 마을에는 이제 거의 사람이 없어. 다시 배고파지기 전에 다른 곳으로 가.”\r\n“이걸 나한테 주면, 넌 어쩌려고……”\r\n“난 해 뜨기 전에 동료들과 합류할 거야. 그러니 걱정하지 마…… 그렇게 보지 마, 널 데려갈 순 없어. 우린 지금 아주 위험한 일을 준비 중이거든. 잘못하면 죽을 수도 있어.”\r\n“어?”\r\n달빛 아래에서, 소녀는 하늘을 가리켰다.\r\n“하늘 위에는 낙원이 있다고 들었어. 그곳에는 깨끗한 물, 충분한 음식이 있대. 만약 우리가 그곳을 찾아낸다면 더는 굶주리지 않아도 될 거야.”\r\n“하지만, 사람이 어떻게 하늘에 올라간다는 거야?”\r\n소녀는 답이 없었다. 그저, 진심으로 코제트가 언젠가 이 끔찍한 곳을 떠날 수 있길 빌어주었다.\r\n\r\n소녀의 등장은 잠깐의 행운에 불과했다. 코제트에게는 그 행운이 지속되지 않았다.\r\n배고픔이 다시 찾아오기 전에 황폐한 마을을 벗어나지 못했고, 소녀가 남겨둔 약간의 식량조차 다음날 다른 떠돌이 아이들에게 빼앗겨 버렸다.\r\n이곳에는 코제트 같은 고아가 너무 많았다.\r\n\r\n“만약…… 누군가 자신에게 베풀어 준 작은 선의 조차 지키지 못한다면, 나는 어떻게 은혜에 보답할 수 있을까……\"\r\n쓰레기 더미 위로 석양이 늘린 길고 비뚤비뚤한 코제트의 그림자가 드리웠다.\r\n그때 고개를 숙여 쓰레기 봉지에 밑에 깔린 금속 물체를 발견한다. 한참 동안 그것을 응시하다가, 결국 힘겹게 끌어냈다.\r\n그것은 스틸 클로였다……\r\n크기도, 무게도 지금의 소녀에게는 모두 맞지 않았다. 그러나, 마치 계시를 받은 듯 소녀는 스틸 클로의 얼룩을 열심히 닦아냈고, 석양의 마지막 여광 속에서 그 물건을 끌며 쓰레기장을 떠났다.\r\n무기만 있다면, 힘만 있다면, 언젠가는……", "CharacterArchiveContent.14301.1": "기본 정보", + "CharacterArchiveContent.14301.2": "이름: 레이스\r\n생일: 12월 24일\r\n소속: 여명단\r\n스킬: 무기 평가, 장비 개조\r\n주소: 공개 불가\r\n경력: 비공개\r\n무기: 개량형 제로식 건블레이드\r\n급여: 원칙적으로 겸직 불가", "CharacterArchiveContent.14302.1": "여행가가 된 이유", + "CharacterArchiveContent.14302.2": "“노바에 잠복한 영야를 하나도 남기지 않고 찾아내겠다.”", + "CharacterArchiveContent.14302.3": "“이 뒤에 숨겨진 모든 진실을 밝혀내겠다.”", "CharacterArchiveContent.14303.1": "이력 발췌(1)", + "CharacterArchiveContent.14303.2": "명성\r\n\r\n여명단 소속이지만 레이스의 활동에는 별다른 제약이 없다.\r\n여행가들 사이를 자주 오갔지만, 그 결과 상당한 명성을 쌓았다.\r\n이미 세간에는 그녀가 버려진 도시인 노스헤임 출신이라는 소문이 파다하다.", "CharacterArchiveContent.14304.1": "이력 발췌(2)", + "CharacterArchiveContent.14304.2": "의뢰 수주 기준\r\n\r\n1. 영야와 관련된 의뢰를 장기적으로 수주하며, 의뢰 비용을 자비로 부담하기도 한다.\r\n2. 보수에 무기 제작 또는 강화에 사용되는 소재가 포함된 의뢰를 우선하여 수주한다.\r\n3. 각종 무기 장비 테스트에 협조할 수 있으며, 무보수 혹은 최저 수준의 보수만 받아도 무방하다.\r\n*그 외의 의뢰는 당일의 우선순위에 따른다.", "CharacterArchiveContent.14305.1": "이력 발췌(3)", + "CharacterArchiveContent.14305.2": "협력 후기\r\n\r\n“레이스? 인기는 높은데도 잘난 체를 안 해서 정말 의외였어. 평소에 말도 많지 않고, 보수도 늘 최저 수준만 받아. 솔직히 왜 그런지 잘 모르겠어. 대체 무슨 생각을 하고 사는 걸까?”\r\n“엄청 강하긴 한데, 기억력은 그다지 좋지 않은 것 같아. 우리 얼굴이나 이름은 자주 잊어버리면서 각자 어떤 무기를 쓰는지는 정확히 기억하더라고.”\r\n“쉬는 시간만 되면, 늘 구석에 혼자 앉아 아이스크림을 먹고 있어. 근데 매번 다른 아이스크림을 먹고 있어!”", "CharacterArchiveContent.14306.1": "이력 발췌(4)", + "CharacterArchiveContent.14306.2": "무기 공략서\r\n\r\n어느 순간부터 여행가들은 지리 협회에서 무기와 마물에 관한 공략서를 무료로 받을 수 있게 되었다. 공략서에는 각종 무기의 성능, 운용법, 정비 방법은 물론 주요 마물 및 성해를 상대할 때의 유불리가 상세히 기록되어 있다.\r\n이 공략서를 기획하고 편집한 인물은 바로 레이스다. 인쇄와 배포 작업은 윌로에게 맡겼지만, 윌로 본인은 이 일을 기꺼이 도맡아 하고 있다. 윌로에 따르면, 이 공략서는 여행가들에게 도움이 될 뿐만 아니라, 레이스가 잠시나마 전투와 영야에 벗어날 수 있도록 돕는다고 한다.", "CharacterArchiveContent.14307.1": "이력 발췌(5)", + "CharacterArchiveContent.14307.2": "외근 심사\r\n\r\n신청 유형: 외근\r\n신청 기간: 2주\r\n신청 사유: 예전 천 탑에서 먹었던 아이스크림이 그리워, 추억 속의 맛을 찾고자 함.\r\n\r\n결재 시각: 15:30\r\n결재 결과: 반려\r\n결재 메모: 간도 크지, 놀러 나가려고 이런 핑계를 대?\r\n\r\n결재 시각: 15:45\r\n결재 결과: 승인\r\n결재 메모: 레이스 님, 죄송합니다. 레이스 님이신 줄 몰랐습니다.", "CharacterArchiveContent.14308.1": "동료 평가", + "CharacterArchiveContent.14308.2": "레이스는 강하고, 개성도 뚜렷해. 평소엔 말수가 적은 편인데, 총기 개조라는 공통의 화제가 있다는 걸 알고 나서는 갑자기 말이 많아졌지. 정말 재미있는 사람이야.\r\n——카시미라\r\n\r\n노스헤임에서 온 어린양. 늘 걔랑 겨뤄 보고 싶었어. 하지만 내가 다가가기만 하면, 부끄러워하며 자리를 피해 버리더라고. 후후, 정말 귀엽다니까~\r\n——그레이", "CharacterArchiveContent.14309.1": "협회 피드백", + "CharacterArchiveContent.14309.2": "이력 진실성 매우 높음.\r\n솔직함, 성실함, 빠른 일 처리 그리고 약간의 ‘개성’. 이것이 레이스에 대한 대다수 여행가들의 평가다.\r\n여명단 소속임에도 불구하고 왜 늘 여행가들과 가까이 지내냐는 질문에, 그녀는 민간에서 영야 관련 정보를 더 많이 수집하기 위함이라고 솔직히 인정했다. 그런데도 사람들은 기꺼이 레이스를 신뢰한다.\r\n——윌로", "CharacterArchiveContent.14310.1": "파일 부록", + "CharacterArchiveContent.14310.2": "영야에 맞선 에이스\r\n\r\n전투 시뮬레이션을 통해 우리는 놀라운 사실을 확인했다. 전투 중인 레이스는 2초 뒤의 상황을 예측할 수 있다. 이는 선천적인 재능이 아니다. 수없이 단련된 무예와 사물에 대한 세심한 관찰, 그리고 극도로 빠른 반응 속도가 결합해 ‘초능력’에 가까운 경지에 도달한 결과다.\r\n이 능력은 정체를 알 수 없는 적, 특히 영야를 상대할 때 가장 큰 이점을 발휘한다.\r\n——여명단 전투 평가 부서", + "CharacterArchiveContent.14311.1": "타향의 ‘눈’", + "CharacterArchiveContent.14311.2": "레이스는 천 탑의 도시의 한 거리를 걷고 있었다. 막 한 건의 의뢰를 끝낸 뒤, 자신에게 어떤 ‘보상’을 줄지 고민하고 있었다.\r\n사실 그녀는 인생을 즐기는 방법을 잘 알지 못했다. 자신에게 보상을 주려는 것도, 고향의 가문에서 이어져 내려오던 습관을 흉내 내는 데 불과했다. 고향에서는 늘 사냥이 끝나면 연회를 열었다. 전우를 위해, 가족을 위해 그리고 영예를 위해 음식을 바쳤다.\r\n하지만 이곳에서 레이스가 자신에게 줄 수 있는 보상은 그저 상징적인 작은 보상일 뿐이었다.\r\n“야, 저기 봐. 레이스잖아.”\r\n“분명 의뢰하러 온 거겠지. 대체 어떤 사람이면 저 애한테 일을 맡길 수 있는 걸까.”\r\n레이스는 뒤에서 수군대는 여행가들의 말에 신경 쓰지 않았다. 이 도시에 발을 들인 직후부터 익숙해진 일이었기 때문이다.\r\n다만 여행가들의 대화는, ‘첫 번째 의뢰’를 떠올리게 했다.\r\n\r\n레이스가 막 이 도시에 도착했을 때의 일이었다. 낯선 시선에 둘러싸였고, 기묘한 소문에 시달렸다. 레이스는 먹고 살 걱정까지 해야 하는 처지였다.\r\n여행가 사회에서 신뢰는 무엇보다 중요하다. 낯선 얼굴은 ‘신뢰’라는 단어와는 좀처럼 어울리지 않았다. 이곳의 분위기는 노스헤임의 눈보라보다도 더 그녀를 숨 막히게 했다. 예상대로 레이스는 단 하나의 의뢰도 받지 못했다.\r\n앞날을 걱정하던 그때, 한 소녀가 하늘을 보며 울고 있는 모습이 눈에 들어왔다. 시선을 따라가자, 붉은 풍선 하나가 하늘 높이 떠오르고 있었다.\r\n레이스는 본능적으로 움직였다. 벽을 딛고 몸을 날려 눈 깜짝할 사이에 옥상으로 올라 그대로 몸을 던졌다. 수많은 사람이 지켜보는 가운데, 그녀는 빨간 풍선을 붙잡았다. 사람들은 그것을 즉흥 공연이라고 여겨 박수를 보냈다.\r\n소녀가 상황을 파악하기도 전에 은색을 띤 긴 머리의 이국적인 여인이 풍선을 들고 소녀 앞에 섰다.\r\n\r\n“자, 다시는 놓치지 마. 그럼, 안녕.”\r\n“언니, 잠깐만요!”\r\n소녀는 레이스를 불러 세우며 감사의 선물을 내밀었다. 하얀 공 모양의 디저트였다.\r\n“이게 뭐야? 하얗고, 차갑잖아. 눈이야?”\r\n“아이스크림이에요. 언니. 제가 용돈은 없어서 이걸 드릴게요. 풍선 찾아줘서 고마워요.”\r\n“미안하지만, 이런 걸 먹을 만큼 궁지에 몰리진 않았어. 내 고향에선 아주 실패한 사냥꾼만 이런 걸 먹거든……”\r\n“싫으세요……? 죄, 죄송해요……”\r\n“아! 아니야. 그런 뜻이 아니야! 울지 마, 먹으면 되잖아!”\r\n레이스는 어린 소녀가 건넨 아이스크림을 받아 조심스럽게 한입 베어 물었다. 익숙한 차가움과 함께, 진한 우유 향이 입안 가득 퍼지며 레이스의 뺨에 옅은 붉은 기가 번졌다.\r\n“이건! 이게 뭐지? 엄청 달잖아…… 이게 천 탑의 도시에서 내리는 눈인가?”\r\n“아이스크림이라니까요. 언니가 좋아하니 다행이네요.”\r\n“고마워, 내 고향에서는 이런 걸 본 적이 없거든. 이름도 꼭 기억해 둘게.”\r\n“그럼…… 하나 더 먹어도 될까?”\r\n“언니 정말 아이스크림을 좋아하시네요. 어쩔 수 없네요, 제가 비밀 하나 알려줄게요. 사실은……”\r\n\r\n“손님, 주문 도와드릴까요?”\r\n직원의 목소리에 레이스는 정신을 차렸다. 자신에게 줄 보상을 고민하던 레이스는 어느새 익숙한 가게 앞에 서 있었다.\r\n“진한 우유 맛에 견과류 듬뿍, 더블 샌드 슈프림 크로스 스타 아이스크림 주세요.”\r\n“주변의 시선을 의식하지 않고, 레이스는 자신 있게 주문했다.”\r\n“이 히든 메뉴를 주문하시는 분이 계실 줄은 몰랐네요~ 하하하……”\r\n“제가 이곳에 와서 처음으로 배운 마법이에요.”\r\n“제가, 정말 좋아하거든요.”", + "CharacterArchiveContent.14312.1": "전사, 고향을 떠나다", + "CharacterArchiveContent.14312.2": "익숙한 얼굴들이 광장 중앙에 모여들었다. 그들은 막 잃어버린 터전과 사랑하는 이를 떠나보낸 슬픔을 잠시 내려놓고, 새로운 전사의 탄생을 지켜보기 위해 그곳에 서 있었다.\r\n한 소녀가 군중 속에서 걸어 나왔다. 수많은 시선 속에서, 소녀는 의회로부터 영예의 훈장을 받았다. 소녀는 홀로 노스헤임에서 가장 험준한 거수 산맥을 넘어, 거의 아무도 발을 들이지 않은 위험한 땅을 지나 대륙의 중심부로 향하게 될 것이다.\r\n소녀는 자신이 하는 모든 일은 고향을 파괴한 원흉인 영야를 찾기 위해서라고 말했다.\r\n“너의 영혼이 영예로 돌아가기를.”\r\n군중들은 한목소리로 길을 떠나는 소녀에게 가문의 가장 고귀한 축복을 바쳤다. 그러고는 다시, 고향을 재건하기 위해 분주히 움직였다.\r\n\r\n“너의 영혼이 영예로 돌아가기를……”\r\n소녀는 그 말을 중얼거리며 천천히 눈을 떴다. 동굴 밖에서 몰아치는 눈보라가, 소녀가 이미 거수 산맥 정상에 도달했음을 일깨워 주었다. 이 여정을 떠난 지도 어느덧 반년 가까이 흘러 있었다.\r\n“식량이…… 바닥났어.”\r\n소녀는 이대로 잠들 수 없었다. 수많은 전사들을 가두어 온 이 마역에서 반드시 온 힘을 다해 살길을 찾아야 했다.\r\n지도를 펼쳐 희미한 촛불에 의지한 채, 손가락은 검은 표시를 따라가다 산맥 사이의 틈새에 멈췄다. 설산을 빠져나와 노바 대륙으로 향할 수 있는 통로가 숨겨져 있다고 전해지는 곳이었다.\r\n그 순간, 옆구리에서 은근한 통증이 느껴졌다. 얼마 전 맹수와의 전투에서 남긴 ‘훈장’이었다. 소녀는 본래 그 영예와 전리품을 함께 챙길 생각이었지만, 발밑의 얼음층이 순식간에 무너져 내렸고, 양자택일의 순간 망설임 없이 살아남는 쪽을 택했다.\r\n“사냥 나왔다가 빈손으로 돌아가면 웃음거리가 되겠지만, 그래도……”\r\n소녀는 남은 연고를 모두 써 상처 난 부위에 발랐다.\r\n그때, 어두운 암벽 사이로 작은 형체가 스쳐 지나갔다. 소녀는 재빠르게 바위틈 사이로 손을 뻗었고, 그것을 끌어냈다. 암벽 도마뱀이었다.\r\n“돌아갈 수 없어, 돌아갈 필요도 없고……”\r\n소녀는 살짝 힘을 주어 단숨에 눈앞의 생명을 끊었다. 그리고 곧장 불을 피워 이틀 만에 얻은 유일한 식량을 요리하기 시작했다.\r\n“고마워, 네 목숨을 헛되이 쓰지 않을게.”\r\n간단히 정리를 마친 뒤, 여정을 기록한 수첩에 또 하나의 선을 그었다.\r\n\r\n얼마나 시간이 흘렀을까. 정신을 차리고 보니 발밑의 단단한 얼음은 부드럽고 촉촉한 흙으로 바뀌어 있었다. 저 멀리 지평선 너머에서는 인가에 나는 몇 가닥의 연기가 피어오르고 있었다.\r\n무리를 이룬 여행가들이 맞은편에서 걸어왔다. 소녀를 잠시 훑어본 뒤 다시 짐을 메고 멀리 보이는 별의 탑으로 향했다.\r\n소녀는 냇가에 이르러 몸에 묻은 때를 씻어냈다. 물고기들이 발치에서 경쾌하게 헤엄쳤고, 소녀는 물에 비친 자신의 모습을 바라봤다. 은색을 띤 긴 머리가 귀 끝을 따라 흘러내렸다. 변하지 않은 것은 오직 고향의 색깔일 거다.\r\n그제야 소녀는 깨달았다. 자신이 이미 아주 먼 길을 걸어왔다는 것을.", + "CharacterArchiveContent.14313.1": "무기 일화: 개량형 제로식 건블레이드", + "CharacterArchiveContent.14313.2": "천 탑의 도시의 실버 에리어 외곽의 어느 고요한 묘지.\r\n나이든 묘지기는 평소처럼 이른 아침에 일어나, 간단히 씻고 묘지로 나와 낙엽을 쓸고 있었다.\r\n멀지 않은 곳에서, 하얀 머리의 소녀가 생화 한 다발을 안은 채 새로 세워진 묘비 앞에 서 있었다.\r\n검은 예복 차림에, 막 오랜 벗과 작별한 듯한 엄숙한 표정이었다.\r\n“그는…… 생전에 어땠나요?”\r\n이런 장면을 수없이 지켜봐 온 노인은 무심코 하얀 머리 소녀에게 말을 건넸다.\r\n“할아버지를 따라 설산을 넘고 마물과도 맞서 싸우며 한평생을 영예 속에서 살았어요.”\r\n“할아버지가 제게 그를 소개해 주셨고, 얼마 전까지도 제 최고의 파트너였어요. 우린 모든 악인을 무찌르겠다고 맹세했죠.”\r\n“존경받을 만한 전사였군요.”\r\n“얼마 전, 영야를 쫓던 중 마법에 당해 레버 장치가 심각하게 손상됐어요……”\r\n“오랜 시간 마음의 준비를 한 끝에, 다시 살리기로 결심했죠.”\r\n“안타까운 일이로군요…… 음?”\r\n\r\n레이스가 묘비 앞에 총기 정비용 오일 한 통을 내려놓았다.\r\n“예전엔 한 손으로 장전할 수 있었어요. 영화에서 보고 배운 기술이었죠.”\r\n“그 전투 이후 총을 개조했고, 제 또 다른 근접용 무기와 융합시켰어요.”\r\n“아쉽게도, 더는 그 멋진 방식으로 장전 할 수 없게 됐지만요.”\r\n레이스는 그렇게 말하며 ‘부활한’ 전우를 상자에서 꺼냈다.\r\n“예전 이름은 ‘레이스 스노우 987’이었어요. 성력 987년 처음 소원으로 얻은 걸 기념해 붙인 이름이었죠.”\r\n“그리고 지금은 ‘개량형 제로식 건블레이드’라는 새로운 이름을 얻었어요.”\r\n“자, 과거의 나와 작별해. 파트너.”\r\n레이스는 자리에서 일어나 노인의 곁으로 다가갔다.\r\n“감사합니다, 어르신. 이상하게 들릴지 모르겠지만 제 이야기를 하는 도중에 자리를 뜨지 않은 분은 당신이 처음이에요.”\r\n“파트너, 이제 가자. 네 원수를 갚으러 갈 시간이야.”\r\n\r\n레이스가 떠나가는 뒷모습을 바라보며, 한동안 말이 없던 노인은 작게 중얼거렸다.\r\n“요즘 젊은이들은 정말 대단하네…… 여러 의미에서 말이야.”", "CharacterArchiveContent.14401.1": "기본 정보", "CharacterArchiveContent.14401.2": "이름: 치토세\r\n생일: 11월 3일\r\n소속: 자유 여행가\r\n스킬: 도검 무예\r\n주소: 청우 숙소\r\n경력: 반년\r\n무기: 소인이 곧 칼입니다\r\n보수: 약간의 음식이면 충분, 쌀이 가장 좋음", "CharacterArchiveContent.14402.1": "여행가가 된 이유", @@ -721,32 +738,32 @@ "CharacterArchiveContent.14412.2": "“와! 비가 엄청나게 쏟아져요!”\r\n“저기 정자가 있다! 가서 비를 피하자!”\r\n\r\n운월, 노바 대륙 날씨는 늘 변덕스러웠다. 아침에는 구름 한 점 없이 맑다가도, 정오가 되면 먹구름이 깔리며 눈 깜짝할 사이에 폭우가 쏟아졌고, 무방비 상태의 여행가들은 흠뻑 비를 맞았다.\r\n\r\n“실례합니다…… 잠시 신세 좀 지겠습니다”\r\n두 여행가가 다급히 정자로 들어섰을 때, 한 소녀가 조용히 손에 든 칼을 닦고 있는 모습이 보였다.\r\n“괜찮습니다. 이곳은 여행가들이 바람과 비를 피하도록 지어진 곳이니까요.”\r\n소녀는 일어나 차를 끓이는 화로에서 따뜻한 차 두 잔을 따른 다음 그들에게 건넸다.\r\n\r\n“감사합니다.”\r\n여행가는 찻잔을 받아 들고 연신 소녀에게 고마움을 표했다.\r\n소녀는 그저 살짝 고개를 끄덕이고는 다시 구석으로 돌아가 계속해서 칼날을 정성스럽게 닦았다.\r\n\r\n“스승님, 우리가 과연 제시간에 필리에에 도착할 수 있을까요?”\r\n“해가 지기 전에 비가 그친다면, 도착할 수 있을 거야.”\r\n“그럼…… 밤길을 가야 하나요?”\r\n“그래, 이 편지가 제시간에 도착하지 않으면 보수는 절반으로 줄어들 거야.”\r\n연장자인 여행가는 정자 밖 쏟아지는 빗줄기를 바라보며 미간을 찌푸렸고, 빨리 비가 그치길 간절히 기도했다.\r\n\r\n잠시 뒤, 빗발이 잦아들다가 멈췄고 안개로 뒤덮였던 산들이 또렷이 보였다.\r\n“서둘러! 어서!”\r\n연장자인 여행가가 재촉했고 짐을 챙겼다.\r\n\r\n“비는 그치지 않았어요, 앞으로 2~3일은 더 올 겁니다.”\r\n소녀는 손에 든 칼을 내려놓고 여행가를 바라봤다.\r\n“그걸 어떻게 아시죠?”\r\n“그렇다면 우린 지금 바로 길을 떠나야 해요!”\r\n말을 다 끝내기도 전에, 정자 밖으로 발을 막 내디딘 여행가들은 다시 쏟아지는 폭우에 물러설 수밖에 없었다. 콩알만 한 빗방울이 푸른 돌바닥 위로 떨어졌고, 물방울이 튀어 올랐다.\r\n여행가는 순간 얼이 빠진 듯 자리에서 꼼짝하지 않고 그 소녀를 바라보았다.\r\n\r\n“이렇게 되었으니, 소인은 더더욱 비를 무릅쓰고 길을 나서는 걸 권하지 않습니다 ”\r\n“왜죠?”\r\n“필리에로 가려면 산을 넘어야 합니다. 폭우가 온 뒤 산길은 질퍽거리고 미끄러우며, 알 수 없는 위험이 따릅니다.”\r\n여행가는 눈앞의 소녀를 다시금 훑어보았다. 소녀 옆에는 비를 가릴만한 도구가 없었다. 마치, 이런 변덕스러운 계절의 갑작스러운 비에 젖는 것도 두려워하지 않는 사람 같았다.\r\n\r\n“오늘 저녁에는 강풍도 불 것입니다. 지금 되돌아가 의뢰인에게 사정을 설명하면 만회할 수 있을지도 모릅니다.”\r\n소녀는 먼 곳을 바라봤고, 눈동자에는 조금의 망설임도 없었다.\r\n\r\n“돌아가자.”\r\n“스승님, 어디로요?”\r\n“천 탑으로.”\r\n천 탑 교외에는 ‘청우’라는 이름의 정자가 있다고 한다.\r\n그 정자에 있는 소녀가 비가 온다고 하면 반드시 폭우가 쏟아졌고, 소녀가 바람이 불 것이라고 하면 무조건 거센 바람이 몰아쳤다.", "CharacterArchiveContent.14413.1": "무기 일화: 소인이 곧 칼입니다", "CharacterArchiveContent.14413.2": "“기억해라, 검도의 극치는 오직 마음을 고요한 물과 같이 하여 단칼에 베는 것이다.”\r\n“알겠습니다, 스승님.”\r\n“그럼, 다시 해 보거라”\r\n말을 마치자, 소녀는 서서히 칼집에 칼을 집어넣고 눈을 가볍게 감았다. 찰나의 순간, 시간은 멈춰버린 듯했다.\r\n“하앗!……”\r\n언제 칼집에서 칼이 뽑혔는지 알 수 없었다. 오직 흰색의 칼 빛이 공기를 가르며 눈앞에 십자 모양의 잔상을 남겼다.\r\n곁에서 지켜보는 이들에게는, 소녀가 마치 칼을 단 한 번 휘두르는 것처럼 보였지만, 실제로는 두 번의 베기가 이어졌다.\r\n마법의 힘을 빌리지 않고 오로지 몸으로만 이렇게 빠른 동작을 할 수 있다는 건, 이미 인간이 이를 수 있는 한계였다.\r\n그러나……\r\n“부족하다! 더 빨라야 해!”\r\n“스승님……”\r\n“오늘은 여기까지 하자.”\r\n소녀는 묵묵히 곁에 놓인 큰 칼을 받쳐 들었다. 손끝으로 칼을 스치듯 쓸어내고, 깨끗하게 닦은 뒤 조심스럽게 거치대 위에 울려 놓았다.\r\n“이런 헛수고를 계속하실 건가요? 주공.”\r\n도관 옆 작은 방에서 낮게 목소리가 흘러나왔다.\r\n“이게 몇 년째인데, 아직도 전설 속 그 한 수를 쓰지 못하다니요!” 설마 전설이 거짓인 걸까요?\r\n“그럼, 앞으로……”\r\n“내일부터 도관의 모든 하인을 내보내라.”\r\n그녀의 「부모」도 포함입니까?\r\n“「스승」인 나도 없는데, 「부모」가 남아 있을 필요가 있겠느냐?”\r\n“알겠습니다.”\r\n그날 이후 소녀는 점점 적막해지는 도장을 홀로 지켰다. 「부모」와 「스승」은 다시는 소녀와 말을 섞지 않았고, 소녀의 삶에는 날마다 칼을 휘두르고 책을 읽는 것뿐이었다.\r\n세월이 흘러 도장의 처마에서 비가 새기 시작했고, 나무 바닥 역시 점차 썩어갔다.\r\n어느 아침 이슬이 마르지 않은 새벽녘, 소녀는 칼을 닦다가 돌연 차가운 칼 위에 비치는 자신의 모습을 보았다…… 「부모」와「스승」의 침묵은 자신의 정체된 검술 실력에 대한 벌이 아니라, 이미 소녀의 손에 있던 칼로 변모한 것이었다.\r\n마침내, 아침 안개 속에서 소녀는 여행 보따리를 짊어지고 떠났다. 소녀는 자신을 진정한 ‘칼’로 만들어줄 ‘사용자’를 찾으러 간 것이다.", - "CharacterArchiveContent.14501.1": "기본 정보", - "CharacterArchiveContent.14501.2": "기대해 주세요", - "CharacterArchiveContent.14502.1": "여행가가 된 이유", - "CharacterArchiveContent.14502.2": "기대해 주세요", - "CharacterArchiveContent.14503.1": "이력 발췌(1)", - "CharacterArchiveContent.14503.2": "기대해 주세요", - "CharacterArchiveContent.14504.1": "이력 발췌(2)", - "CharacterArchiveContent.14504.2": "기대해 주세요", - "CharacterArchiveContent.14505.1": "이력 발췌(3)", - "CharacterArchiveContent.14505.2": "기대해 주세요", - "CharacterArchiveContent.14506.1": "이력 발췌(4)", - "CharacterArchiveContent.14506.2": "기대해 주세요", - "CharacterArchiveContent.14507.1": "이력 발췌(5)", - "CharacterArchiveContent.14507.2": "기대해 주세요", - "CharacterArchiveContent.14508.1": "동료 평가", - "CharacterArchiveContent.14508.2": "기대해 주세요", - "CharacterArchiveContent.14509.1": "협회 피드백", - "CharacterArchiveContent.14509.2": "기대해 주세요", - "CharacterArchiveContent.14510.1": "파일 부록", - "CharacterArchiveContent.14510.2": "기대해 주세요", - "CharacterArchiveContent.14511.1": "붉은 해안선 (상)", - "CharacterArchiveContent.14511.2": "기대해 주세요", - "CharacterArchiveContent.14512.1": "붉은 해안선 (하)", - "CharacterArchiveContent.14512.2": "기대해 주세요", - "CharacterArchiveContent.14513.1": "무기 일화:", - "CharacterArchiveContent.14513.2": "기대해 주세요", + "CharacterArchiveContent.14501.1": "???", + "CharacterArchiveContent.14501.2": "???", + "CharacterArchiveContent.14502.1": "???", + "CharacterArchiveContent.14502.2": "???", + "CharacterArchiveContent.14503.1": "???", + "CharacterArchiveContent.14503.2": "???", + "CharacterArchiveContent.14504.1": "???", + "CharacterArchiveContent.14504.2": "???", + "CharacterArchiveContent.14505.1": "???", + "CharacterArchiveContent.14505.2": "???", + "CharacterArchiveContent.14506.1": "???", + "CharacterArchiveContent.14506.2": "???", + "CharacterArchiveContent.14507.1": "???", + "CharacterArchiveContent.14507.2": "???", + "CharacterArchiveContent.14508.1": "???", + "CharacterArchiveContent.14508.2": "???", + "CharacterArchiveContent.14509.1": "???", + "CharacterArchiveContent.14509.2": "???", + "CharacterArchiveContent.14510.1": "???", + "CharacterArchiveContent.14510.2": "???", + "CharacterArchiveContent.14511.1": "???", + "CharacterArchiveContent.14511.2": "???", + "CharacterArchiveContent.14512.1": "???", + "CharacterArchiveContent.14512.2": "???", + "CharacterArchiveContent.14513.1": "???", + "CharacterArchiveContent.14513.2": "???", "CharacterArchiveContent.14701.1": "기본 정보", "CharacterArchiveContent.14701.2": "이름: 캐러멜\r\n생일: 11월 11일\r\n소속: 자유 여행가\r\n스킬: 베이스 연주\r\n주소: 플라비오 주변, 아마도\r\n여행가 경력: 2년\r\n무기: ‘미다스’라는 이름의 베이스\r\n급여: 간식으로도 공연료를 지불할 수 있어요!", "CharacterArchiveContent.14702.1": "여행가가 된 이유", diff --git a/data/language/ko_kr/characterarchivevoice.json b/data/language/ko_kr/characterarchivevoice.json index 20517812..86eaece7 100644 --- a/data/language/ko_kr/characterarchivevoice.json +++ b/data/language/ko_kr/characterarchivevoice.json @@ -1957,6 +1957,95 @@ "CharacterArchiveVoice.142087.1": "개인 3", "CharacterArchiveVoice.142088.1": "개인 4", "CharacterArchiveVoice.142089.1": "개인 5", + "CharacterArchiveVoice.143001.1": "필살기 1", + "CharacterArchiveVoice.143002.1": "필살기 2", + "CharacterArchiveVoice.143003.1": "쓰러짐 1", + "CharacterArchiveVoice.143004.1": "쓰러짐 2", + "CharacterArchiveVoice.143005.1": "잠재력 획득 1", + "CharacterArchiveVoice.143006.1": "잠재력 획득 2", + "CharacterArchiveVoice.143007.1": "잠재력 획득 3", + "CharacterArchiveVoice.143008.1": "잠재력 획득 4", + "CharacterArchiveVoice.143009.1": "잠재력 획득 5", + "CharacterArchiveVoice.143010.1": "별의 탑·탐색 시작 1", + "CharacterArchiveVoice.143011.1": "별의 탑·탐색 시작 2", + "CharacterArchiveVoice.143012.1": "별의 탑·탐색 시작 3", + "CharacterArchiveVoice.143013.1": "별의 탑·탐색 시작 4", + "CharacterArchiveVoice.143014.1": "별의 탑·탐색 시작 5", + "CharacterArchiveVoice.143015.1": "별의 탑·새로운 난이도 시작", + "CharacterArchiveVoice.143016.1": "별의 탑·새로운 스테이지", + "CharacterArchiveVoice.143017.1": "별의 탑·상점", + "CharacterArchiveVoice.143018.1": "별의 탑·안전장소", + "CharacterArchiveVoice.143019.1": "별의 탑·사건", + "CharacterArchiveVoice.143020.1": "별의 탑·전투 종료 1", + "CharacterArchiveVoice.143021.1": "별의 탑·전투 종료 2", + "CharacterArchiveVoice.143022.1": "별의 탑·전투 종료 3", + "CharacterArchiveVoice.143023.1": "인사 1", + "CharacterArchiveVoice.143024.1": "인사 2", + "CharacterArchiveVoice.143025.1": "인사 3", + "CharacterArchiveVoice.143026.1": "인사 4", + "CharacterArchiveVoice.143027.1": "인사 5", + "CharacterArchiveVoice.143028.1": "홈 1", + "CharacterArchiveVoice.143029.1": "홈 2", + "CharacterArchiveVoice.143030.1": "홈 3", + "CharacterArchiveVoice.143031.1": "홈 4", + "CharacterArchiveVoice.143032.1": "홈 5", + "CharacterArchiveVoice.143033.1": "홈 6", + "CharacterArchiveVoice.143034.1": "홈 7", + "CharacterArchiveVoice.143035.1": "홈 8", + "CharacterArchiveVoice.143036.1": "홈 9", + "CharacterArchiveVoice.143037.1": "홈 10", + "CharacterArchiveVoice.143038.1": "홈·호감도 10", + "CharacterArchiveVoice.143039.1": "홈·호감도 15", + "CharacterArchiveVoice.143040.1": "홈·호감도 20", + "CharacterArchiveVoice.143041.1": "홈·호감도 25", + "CharacterArchiveVoice.143042.1": "홈·호감도 30", + "CharacterArchiveVoice.143043.1": "홈 11", + "CharacterArchiveVoice.143044.1": "홈 12", + "CharacterArchiveVoice.143045.1": "홈 13", + "CharacterArchiveVoice.143046.1": "홈 14", + "CharacterArchiveVoice.143047.1": "홈 15", + "CharacterArchiveVoice.143048.1": "홈·중복 터치 1", + "CharacterArchiveVoice.143049.1": "홈·중복 터치 2", + "CharacterArchiveVoice.143050.1": "홈·방치 1", + "CharacterArchiveVoice.143051.1": "홈·방치 2", + "CharacterArchiveVoice.143052.1": "홈·장시간 방치", + "CharacterArchiveVoice.143053.1": "첫 만남", + "CharacterArchiveVoice.143054.1": "다시 만남", + "CharacterArchiveVoice.143055.1": "전투 승리 1", + "CharacterArchiveVoice.143056.1": "전투 승리 2", + "CharacterArchiveVoice.143057.1": "전투 실패 1", + "CharacterArchiveVoice.143058.1": "전투 실패 2", + "CharacterArchiveVoice.143059.1": "육성", + "CharacterArchiveVoice.143060.1": "레벨업", + "CharacterArchiveVoice.143061.1": "일반 레코드 듣기", + "CharacterArchiveVoice.143062.1": "특별 레코드 듣기", + "CharacterArchiveVoice.143063.1": "새로운 스킨 오픈", + "CharacterArchiveVoice.143064.1": "추억 컷신 오픈", + "CharacterArchiveVoice.143065.1": "출전 1", + "CharacterArchiveVoice.143066.1": "출전 2", + "CharacterArchiveVoice.143067.1": "출전 3", + "CharacterArchiveVoice.143068.1": "출전 4", + "CharacterArchiveVoice.143069.1": "호감도 10 달성", + "CharacterArchiveVoice.143070.1": "호감도 15 달성", + "CharacterArchiveVoice.143071.1": "호감도 25 달성", + "CharacterArchiveVoice.143072.1": "호감도 30 달성", + "CharacterArchiveVoice.143073.1": "선물 1", + "CharacterArchiveVoice.143074.1": "선물 2", + "CharacterArchiveVoice.143075.1": "선물 3", + "CharacterArchiveVoice.143076.1": "긍정", + "CharacterArchiveVoice.143077.1": "부정", + "CharacterArchiveVoice.143078.1": "의문", + "CharacterArchiveVoice.143079.1": "당황", + "CharacterArchiveVoice.143080.1": "상심", + "CharacterArchiveVoice.143081.1": "흥분", + "CharacterArchiveVoice.143082.1": "화", + "CharacterArchiveVoice.143083.1": "기쁨", + "CharacterArchiveVoice.143084.1": "한숨", + "CharacterArchiveVoice.143085.1": "개인 1", + "CharacterArchiveVoice.143086.1": "개인 2", + "CharacterArchiveVoice.143087.1": "개인 3", + "CharacterArchiveVoice.143088.1": "개인 4", + "CharacterArchiveVoice.143089.1": "개인 5", "CharacterArchiveVoice.144001.1": "필살기 1", "CharacterArchiveVoice.144002.1": "필살기 2", "CharacterArchiveVoice.144003.1": "쓰러짐 1", diff --git a/data/language/ko_kr/charactercg.json b/data/language/ko_kr/charactercg.json index c41b1f15..40f9a9fd 100644 --- a/data/language/ko_kr/charactercg.json +++ b/data/language/ko_kr/charactercg.json @@ -1,15 +1,15 @@ { "CharacterCG.10301.1": "코하쿠-추억 컷신", - "CharacterCG.10601.1": "???-추억 컷신", + "CharacterCG.10601.1": "???", "CharacterCG.10701.1": "틸리아-추억 컷신", "CharacterCG.10801.1": "카시미라-추억 컷신", - "CharacterCG.10901.1": "???-추억 컷신", + "CharacterCG.10901.1": "???", "CharacterCG.11001.1": "피렌-추억 컷신", "CharacterCG.11101.1": "아야메-추억 컷신", "CharacterCG.11201.1": "세이나-추억 컷신", "CharacterCG.11301.1": "시먀오-추억 컷신", - "CharacterCG.11401.1": "???-추억 컷신", - "CharacterCG.11501.1": "???-추억 컷신", + "CharacterCG.11401.1": "???", + "CharacterCG.11501.1": "???", "CharacterCG.11601.1": "레이센-추억 컷신", "CharacterCG.11701.1": "징린-추억 컷신", "CharacterCG.11801.1": "크루니스-추억 컷신", @@ -19,18 +19,18 @@ "CharacterCG.12501.1": "프리지아-추억 컷신", "CharacterCG.12601.1": "플로라-추억 컷신", "CharacterCG.12701.1": "테레사-추억 컷신", - "CharacterCG.12901.1": "???-추억 컷신", - "CharacterCG.13001.1": "???-추억 컷신", + "CharacterCG.12901.1": "???", + "CharacterCG.13001.1": "???", "CharacterCG.13201.1": "미네르바-추억 컷신", "CharacterCG.13301.1": "나츠카-추억 컷신", "CharacterCG.13401.1": "후유카-추억 컷신", "CharacterCG.13501.1": "미스티-추억 컷신", - "CharacterCG.13601.1": "???-추억 컷신", + "CharacterCG.13601.1": "???", "CharacterCG.14101.1": "치시아-추억 컷신", "CharacterCG.14201.1": "코제트-추억 컷신", - "CharacterCG.14301.1": "???-추억 컷신", + "CharacterCG.14301.1": "레이스-추억 컷신", "CharacterCG.14401.1": "치토세-추억 컷신", - "CharacterCG.14501.1": "???-추억 컷신", + "CharacterCG.14501.1": "???", "CharacterCG.14701.1": "캐러멜-추억 컷신", "CharacterCG.14901.1": "그레이-추억 컷신", "CharacterCG.15001.1": "라루-추억 컷신", diff --git a/data/language/ko_kr/characterdes.json b/data/language/ko_kr/characterdes.json index 977198b7..bb23678d 100644 --- a/data/language/ko_kr/characterdes.json +++ b/data/language/ko_kr/characterdes.json @@ -194,7 +194,7 @@ "CharacterDes.123.1": "Jing Chen", "CharacterDes.123.10": "레이저를 분사해 관통 피해를 입히고, 지원 캐릭터가 표식을 발동하면 레이저가 발동되는 유파.", "CharacterDes.123.11": "바람 벽의 수가 증가하고 보호막을 부여해 팀의 생존 능력이 증가하는 유파.", - "CharacterDes.123.12": "바람 벽이 지속 피해를 입히며, 아군의 탄환이 지나가면 강화, 원거리 메인에게 적합한 유파.", + "CharacterDes.123.12": "바람 벽이 지속 피해를 입히며, 아군 투사체가 지나가면 강화, 원거리 메인에게 적합한 유파.", "CharacterDes.123.2": "Ann", "CharacterDes.123.3": "플레임울프 코코는 안즈의 친구이며, 바람 역시 그녀의 친구다. 친구들의 도움 덕분에 안즈는 이 땅에서 가장 빠른 여행가가 되었다.", "CharacterDes.123.4": "안즈 메인 유파 1", @@ -359,18 +359,18 @@ "CharacterDes.142.7": "코제트 지원 유파 2", "CharacterDes.142.8": "카하라 모에", "CharacterDes.142.9": "지원 캐릭터의 공격으로 메인 스킬 시전 빈도를 높이는 협동형 유파.", - "CharacterDes.143.1": "???", - "CharacterDes.143.10": "???", - "CharacterDes.143.11": "???", - "CharacterDes.143.12": "???", - "CharacterDes.143.2": "???", - "CharacterDes.143.3": "???", - "CharacterDes.143.4": "???", - "CharacterDes.143.5": "???", - "CharacterDes.143.6": "???", - "CharacterDes.143.7": "???", - "CharacterDes.143.8": "???", - "CharacterDes.143.9": "???", + "CharacterDes.143.1": "Wang Meixin", + "CharacterDes.143.10": "스킬과 일반 공격의 원거리 공격을 강화해 원거리 화력과 피해를 높이는 유파.", + "CharacterDes.143.11": "스킬에 대지 균열과 회오리가 생성되어 지속 피해 능력을 높이는 유파.", + "CharacterDes.143.12": "스킬의 범위와 피해를 증가시켜 순간 피해 능력을 높이는 유파.", + "CharacterDes.143.2": "Wraith", + "CharacterDes.143.3": "혹한의 북쪽 땅에서 온 여명단의 정예 전사. 다양한 무기를 능숙하게 다루며, 영야와 관련된 사건에 유독 민감하게 반응한다.", + "CharacterDes.143.4": "레이스 메인 유파 1", + "CharacterDes.143.5": "레이스 메인 유파 2", + "CharacterDes.143.6": "레이스 지원 유파 1", + "CharacterDes.143.7": "레이스 지원 유파 2", + "CharacterDes.143.8": "타카하시 미나미", + "CharacterDes.143.9": "스킬 시전 또는 일반 공격 시, 회오리가 생성되어 투사체를 파괴해 근거리에서 피해를 입히는 유파.", "CharacterDes.144.1": "Zhang Mengjiao", "CharacterDes.144.10": "스킬로 등사를 강화하고 거울의 그림자를 생성하는 스킬 유파.", "CharacterDes.144.11": "스킬 치명타 발생 시, 스킬 횟수와 피해가 증가하는 치명타 유파.", diff --git a/data/language/ko_kr/characterskin.json b/data/language/ko_kr/characterskin.json index 0113df01..e5844e86 100644 --- a/data/language/ko_kr/characterskin.json +++ b/data/language/ko_kr/characterskin.json @@ -61,12 +61,18 @@ "CharacterSkin.14102.1": "치시아-각성", "CharacterSkin.14201.1": "코제트-기본", "CharacterSkin.14202.1": "코제트-각성", + "CharacterSkin.14301.1": "레이스-기본", + "CharacterSkin.14302.1": "레이스-각성", "CharacterSkin.14401.1": "치토세-기본", "CharacterSkin.14402.1": "치토세-각성", "CharacterSkin.14701.1": "캐러멜-기본", "CharacterSkin.14702.1": "캐러멜-각성", + "CharacterSkin.14703.1": "큐티 베이시스트", + "CharacterSkin.14703.2": "둥둥둥둥, 비켜주세요! 공연이 곧 시작됩니다! \n자, 들어보세요! 몽글몽글 보드랍고, 둥둥 울려 퍼지는 베이스의 꿈!", "CharacterSkin.14901.1": "그레이-기본", "CharacterSkin.14902.1": "그레이-각성", + "CharacterSkin.14903.1": "눈이 녹고, 너에게", + "CharacterSkin.14903.2": "커피의 쌉싸름함, 장미의 향기로움. 이 모든 새로운 경험을 너와 나누고 싶어. 눈이 녹으면, 우리 만날까?", "CharacterSkin.15001.1": "라루-기본", "CharacterSkin.15002.1": "라루-각성", "CharacterSkin.15501.1": "시아-기본", diff --git a/data/language/ko_kr/chargetlines.json b/data/language/ko_kr/chargetlines.json index 3e5cbe18..5f952e08 100644 --- a/data/language/ko_kr/chargetlines.json +++ b/data/language/ko_kr/chargetlines.json @@ -108,10 +108,10 @@ "CharGetLines.14202.1": "어, 어라? 또 마주쳤잖아? 이상하다, 제대로 숨었을 텐데……", "CharGetLines.14203.1": "영야 해결사의 힘…… 얕보면 다친다?", "CharGetLines.14204.1": "저, 저거…… 걸려서 안 떨어져…… 어떡하지, 흔들면 꺼낼 수 있을까?", - "CharGetLines.14301.1": "???", - "CharGetLines.14302.1": "???", - "CharGetLines.14303.1": "???", - "CharGetLines.14304.1": "???", + "CharGetLines.14301.1": "나는 레이스. 이번 의뢰는 잘 부탁해. 혹시 알아챈 게 있으면 사양 말고 얘기해.", + "CharGetLines.14302.1": "너를 다시 볼 줄이야. 지난번에 같이 싸웠던 것도 나쁘지 않았고, 이번에도 기대하고 있어.", + "CharGetLines.14303.1": "더 이상 도망칠 데는 없어. 각오해라.", + "CharGetLines.14304.1": "나라고 바보는 아냐. 이런 모습을 보이는 건 신뢰하는 사람 앞에서만이지.", "CharGetLines.14401.1": "나기시마에서 단련된 한 자루의 칼, 치토세라 하옵니다. 주공을 지켜드리기 위해, 성심성의껏 모시겠습니다.", "CharGetLines.14402.1": "꿈속에서 몇 번이고 뵈었습니다만, 역시 직접 뵙는 편이 더욱 기쁘군요.", "CharGetLines.14403.1": "각오를 다졌습니다.", @@ -120,10 +120,12 @@ "CharGetLines.14702.1": "와아! 또 제 연주를 들으러 와주신 건가요!? ……아, 혹시 프로듀서님, 이제 완전히 베이스의 매력에 사로잡히신 걸까요? 좋아요. 오늘은 어떤 곡을 듣고 싶으신가요?", "CharGetLines.14703.1": "베이스 열풍을 불러일으키겠어~!", "CharGetLines.14704.1": "내 마음의 소리, 프로듀서님에게 제대로 전해지고 있으려나?", + "CharGetLines.14705.1": "둥둥둥둥, 비켜주세요! 공연이 곧 시작됩니다! \n자, 들어보세요! 몽글몽글 보드랍고, 둥둥 울려 퍼지는 베이스의 꿈!", "CharGetLines.14901.1": "잘 부탁해. 나는 은혜의지의 그레이. 이 마음의 갈증을 적셔준다면, 당신에게 ‘특별’한 걸 보여줄게. 하지만 너무 오래 기다리게 하진 마.", "CharGetLines.14902.1": "허무에 빠진 마음을 채워줄 수 있는 건… 당신뿐이야. 자, 당신의 스위트한 자극을 제게 주세요~!", "CharGetLines.14903.1": "오늘은 소울 칼라 안 잡아줄 거야? 너무하네, 심술부리지 마~!", "CharGetLines.14904.1": "후후… 타인의 영혼을 잡고 있는 건, 어떤 기분이야?", + "CharGetLines.14905.1": "커피의 쌉싸름함, 장미의 향기로움. 이 모든 새로운 경험을 너와 나누고 싶어. 눈이 녹으면, 우리 만날까?", "CharGetLines.15001.1": "은혜의지에서 파견 나온 라루야. 잘 부탁~ 자, 그러면 인사도 끝났겠다, 남은 시간은 적당히 농땡…… 으엑, 상사 전화…… 아~ 여보세요? 예? 에, 에이~ 아직 땡땡이 안 치고 있다니까요~", "CharGetLines.15002.1": "하이~ 또 땡땡이 치러 왔어~ 상사가 찾으러 오면 적당히 넘겨줘~", "CharGetLines.15003.1": "땡땡이 칠 만큼 쳤겠다, 슬슬 제대로 해 볼까나~", diff --git a/data/language/ko_kr/datingcharacterevent.json b/data/language/ko_kr/datingcharacterevent.json index ed104117..1e5b0cd9 100644 --- a/data/language/ko_kr/datingcharacterevent.json +++ b/data/language/ko_kr/datingcharacterevent.json @@ -275,6 +275,18 @@ "DatingCharacterEvent.142302.5": "반짝이는 유혹", "DatingCharacterEvent.142302.6": "시장에서 뭔가 특별한 일이 일어날지도 모른다……", "DatingCharacterEvent.142302.7": "코제트와 함께 시장을 둘러봤다. 이런 활기찬 풍경은 코제트에게 조금 낯설었다.\n하지만 코제트는 노점의 작은 장식품을 보자마자 마음을 빼앗겼다.\n당신은 비싼 가격에도 불구하고 그녀에게 선물로 사주었다.", + "DatingCharacterEvent.143301.1": "거리는 상품들로 가득했지만, 그녀의 발길을 붙잡을 만한 물건은 하나도 없는 듯했다. \n그러던 중 당신은 놓인 눈에 띄지 않는 곳에 표지판 하나를 발견했다. ‘중고 상점 신규 오픈, 가오픈 중’. \n밑져야 본전이라는 생각으로 그녀를 이끌고 보물을 찾아보기로 결정했다.", + "DatingCharacterEvent.143301.2": "굽이굽이 꺾인 좁은 길을 지나 마침내 표지판 속의 중고 상점에 도착했다. \n이곳에는 확실히 신기한 물건들이 많았다. 잡다한 물건들 속에 뛰어들어 본격적으로 뒤져보려던 찰나, 뒤에 있던 레이스가 평소와 달리 깜짝 놀라 비명을 질렀다. \n“이…… 이건! 세상에, 정말 존재했구나!” \n그녀가 들어 올린 것은 겉보기엔 아주 평범한 소형 니퍼였다. 하지만 조명 빛을 받은 날 끝은 눈이 시릴 정도로 날카로운 광채를 내뿜고 있었다.", + "DatingCharacterEvent.143301.3": "“이건 전설 속에서나 존재한다는, 프라모델을 자를 때 자국이 전혀 남지 않는 ‘신의 니퍼’라고!” \n무슨 소리인지 정확히 알아들을 순 없었지만, 레이스가 예상치 못한 귀한 보물을 찾아낸 모양이다. \n좀처럼 보기 힘든 그녀의 들뜬 모습에 이곳에 오길 정말 잘했다는 생각이 들었다.", + "DatingCharacterEvent.143301.5": "보물찾기 성공", + "DatingCharacterEvent.143301.6": "시장에서 뭔가 특별한 일이 일어날지도 모른다……", + "DatingCharacterEvent.143301.7": "시장의 상품들은 아주 많았지만, 두 사람의 흥미를 끌기엔 역부족이었다. 결국 당신의 추천으로 새로 문을 연 중고 상점을 방문하게 되었다. \n미지의 장소에서 가치 있는 물건을 찾아내는 것이야말로 중고 상점 쇼핑의 묘미 중 하나다. 결과적으로 이번 ‘사냥’에서 당신과 그녀 모두 꽤 괜찮은 수확을 거두었다.", + "DatingCharacterEvent.143302.1": "평소 직설적이었던 레이스가 웬일인지 비밀스럽게 당신을 이끌고 어느 동굴 안으로 들어갔다. \n깊숙이 들어갈수록 주변 공기가 점점 서늘해지는 것이 느껴졌고, 어디선가 물줄기가 흐르는 소리가 들려왔다.", + "DatingCharacterEvent.143302.2": "돌벽 앞에 다다라 길이 막혔다고 생각한 순간, 레이스가 옆에 숨겨진 장치를 돌리자 돌벽이 서서히 열렸다. \n미처 감탄하기도 전에, 천연 욕장이 눈앞에 펼쳐졌다. \n“이렇게 개조하려고 고생 좀 했지.” \n“하지만 네 반응을 보니 고생한 보람이 있네.” \n“내려가서 몸 좀 담가봐. 걱정 마, 여기 샘물은 아주 깨끗하니까.” \n레이스는 망설임 없이 병풍 너머로 가서 목욕을 시작했다. 그녀의 열정적인 권유에 당신도 야외 욕장을 체험해 보려 했으나……", + "DatingCharacterEvent.143302.3": "“앗, 차가워!!!” \n그저 손끝만 닿았을 뿐인데 감각이 마비될 정도로 차가웠다. 그제야 레이스가 특수 체질이라는 사실과, 왜 그녀가 굳이 온천 마을에 가지 않고 이곳에 직접 천연 욕장을 만들었는지 깨달았다. \n“어때, 괜찮지~?” \n“으…… 응! 괘…… 괜찮네!” \n뼈를 깎는 듯한 추위를 참으며, 물보라를 일으켜 소리를 내는 것으로 대충 상황을 모면하려 애썼다.", + "DatingCharacterEvent.143302.5": "‘온’천?", + "DatingCharacterEvent.143302.6": "동굴에서 뭔가 특별한 일이 일어날지도 모른다……", + "DatingCharacterEvent.143302.7": "레이스와 함께 어느 천연 동굴에 도착했다. 그녀의 안내에 따라 들어간 동굴 깊은 곳에서 그녀가 직접 만든 천연 욕장을 발견한다. 기분 좋게 즐기려던 찰나, 욕장의 수온이 상상하던 온천과는 천지차이라는 사실을 깨닫게 된다.", "DatingCharacterEvent.144301.1": "치토세는 말없이 선두에 서 있었다. 차갑고 맑은 달빛이 치토세의 머리 위에 내려앉았다. 이 밤의 바닷가가, 혹시 치토세에게 고향을 떠올리게 한 걸까?", "DatingCharacterEvent.144301.2": "“다시 타니카제로 돌아갈 생각은 없어?”\n“소인이 진정한 칼이 되기 전엔 돌아가지 않을 것입니다.”\n그렇게 두 사람은 한참 동안 띄엄띄엄 이야기를 이어갔다.", "DatingCharacterEvent.144301.3": "과거의 그림자는 항상 당신을 뒤쫓아오고, 미래는 그 위에 세워진다. 그러나 그전에, 그녀가 인간으로서 당당히 설 수 있도록 도와야 한다.", diff --git a/data/language/ko_kr/datingstartendevent.json b/data/language/ko_kr/datingstartendevent.json index 6865a37b..63370b40 100644 --- a/data/language/ko_kr/datingstartendevent.json +++ b/data/language/ko_kr/datingstartendevent.json @@ -95,6 +95,10 @@ "DatingStartEndEvent.142101.2": "이제 함께 움직이게 될 텐데, 앞으로 어떤 일이 펼쳐질까?", "DatingStartEndEvent.142102.1": "어느새 시간이 꽤 흘렀다.", "DatingStartEndEvent.142102.2": "==DATING_CHARACTER====KR4== 정말 잊을 수 없는 시간을 보냈다. 이제……", + "DatingStartEndEvent.143101.1": "당신은 휴대폰을 꺼내고 ==DATING_CHARACTER==에게 즉흥적으로 약속 신청 메시지를 보냈다.", + "DatingStartEndEvent.143101.2": "이제 함께 움직이게 될 텐데, 앞으로 어떤 일이 펼쳐질까?", + "DatingStartEndEvent.143102.1": "어느새 시간이 꽤 흘렀다.", + "DatingStartEndEvent.143102.2": "==DATING_CHARACTER====KR4== 정말 잊을 수 없는 시간을 보냈다. 이제……", "DatingStartEndEvent.144101.1": "당신은 휴대폰을 꺼내고 ==DATING_CHARACTER==에게 즉흥적으로 약속 신청 메시지를 보냈다.", "DatingStartEndEvent.144101.2": "이제 함께 움직이게 될 텐데, 앞으로 어떤 일이 펼쳐질까?", "DatingStartEndEvent.144102.1": "어느새 시간이 꽤 흘렀다.", diff --git a/data/language/ko_kr/dictionarydiagram.json b/data/language/ko_kr/dictionarydiagram.json index 63bc5994..614e9d00 100644 --- a/data/language/ko_kr/dictionarydiagram.json +++ b/data/language/ko_kr/dictionarydiagram.json @@ -233,6 +233,26 @@ "DictionaryDiagram.40040301.2": "일부 스테이지에 몬스터가 존재합니다. 몬스터는 폭탄을 발사하니 유의해 주세요. 발사대가 폭탄에 닿게 되면 체력이 차감됩니다.", "DictionaryDiagram.40040401.1": "브릭 크러쉬-장치", "DictionaryDiagram.40040401.2": "일부 스테이지에 장치가 존재합니다. 범퍼 기둥은 부딪힌 구슬을 빠른 속도로 튕겨냅니다. 블랙홀 장치는 자신을 지나가는 구슬의 이동 경로를 변경합니다.", + "DictionaryDiagram.40050101.1": "페이트 하우스", + "DictionaryDiagram.40050101.2": "베르너와 베르주의 안내에 따라 재미있는 페이트 하우스 게임을 시작해 보세요!", + "DictionaryDiagram.40050102.1": "핸드", + "DictionaryDiagram.40050102.2": "원소 카드를 뒤집어 특정 카드 조합을 완성하고 페이트 코인을 획득하세요.\u000b남은 턴을 다 쓰기 전에 페이트 코인 수집 목표를 달성하면 승리합니다!", + "DictionaryDiagram.40050103.1": "페이트 카드", + "DictionaryDiagram.40050103.2": "라운드 시작 전 페이트 카드를 획득할 수 있습니다. 각 페이트 카드는 특별한 추가 보너스를 제공하여 게임을 유리하게 이끌어 줍니다.", + "DictionaryDiagram.40060101.1": "슈팅 럭키샷-기본 플레이", + "DictionaryDiagram.40060101.2": "슈팅 럭키샷은 드링크 포탑을 조작해 샤로를 발사하여 쇼핑 바구니에 정확히 골인시키는 게임입니다. \n드링크 포탑을 길게 누른 뒤 뒤로 드래그하면 발사 속도와 각도를 조절할 수 있으며, 가이드 라인을 통해 예상 경로를 확인할 수 있습니다. 적절히 조절한 후 손을 떼면 샤로가 발사됩니다.", + "DictionaryDiagram.40060201.1": "슈팅 럭키샷-아이템 획득", + "DictionaryDiagram.40060201.2": "샤로가 특수 표식이 있는 쇼핑 바구니에 들어가면 아이템 선택 기회를 1회 얻습니다.", + "DictionaryDiagram.40060202.1": "슈팅 럭키샷-아이템 선택", + "DictionaryDiagram.40060202.2": "마음에 드는 아이템을 선택해 스테이지를 클리어해 보세요!", + "DictionaryDiagram.40060203.1": "슈팅 럭키샷-아이템 사용", + "DictionaryDiagram.40060203.2": "라운드마다 최대 2개의 아이템을 저장할 수 있습니다. 새로운 아이템을 획득하면 먼저 획득한 아이템부터 교체됩니다. 클리어하기 어렵다면 아이템을 사용해 돌파구를 찾아보세요!", + "DictionaryDiagram.40060301.1": "슈팅 럭키샷-쇼핑 바구니", + "DictionaryDiagram.40060301.2": "현재 발사하는 샤로의 스카프 색상과 동일한 색상의 쇼핑 바구니에 골인시키면 더 높은 점수를 얻을 수 있습니다.", + "DictionaryDiagram.40060401.1": "슈팅 럭키샷-달인", + "DictionaryDiagram.40060401.2": "달인 모드에 오신 것을 환영합니다! 제한 시간이 다 되기 전에 목표를 달성하면 승리합니다. 시간의 흐름을 늦춰주는 아이템을 적절히 활용해 보세요!", + "DictionaryDiagram.40060501.1": "슈팅 럭키샷-마스터", + "DictionaryDiagram.40060501.2": "마스터 모드에 오신 것을 환영합니다! 처음에는 쇼핑 바구니가 보이지 않습니다. 먼저 샤로를 발사해 길을 탐색한 뒤, 남겨진 흔적을 따라 발사 각도와 속도를 조절하여 ‘마스터’의 목표를 달성해 보세요!", "DictionaryDiagram.90010101.1": "일일 로열 포인트", "DictionaryDiagram.90010101.2": "임무를 완료하면 당일 로열 포인트를 적립하고, 아이템 보상을 획득할 수 있으며, 누적된 로열 포인트로 여러 보상 노드를 오픈할 수 있습니다. 로열 포인트 및 보상 노드는 매일 5시에 초기화됩니다.", "DictionaryDiagram.90010102.1": "특별 지시", diff --git a/data/language/ko_kr/dictionarytopbarentry.json b/data/language/ko_kr/dictionarytopbarentry.json index 1db8f8ef..6010067c 100644 --- a/data/language/ko_kr/dictionarytopbarentry.json +++ b/data/language/ko_kr/dictionarytopbarentry.json @@ -53,6 +53,12 @@ "DictionaryTopBarEntry.400402.1": "브릭 크러쉬-아이템", "DictionaryTopBarEntry.400403.1": "브릭 크러쉬-몬스터", "DictionaryTopBarEntry.400404.1": "브릭 크러쉬-장치", + "DictionaryTopBarEntry.400501.1": "페이트 하우스", + "DictionaryTopBarEntry.400601.1": "슈팅 럭키샷-기본 플레이", + "DictionaryTopBarEntry.400602.1": "슈팅 럭키샷-아이템", + "DictionaryTopBarEntry.400603.1": "슈팅 럭키샷-쇼핑 바구니", + "DictionaryTopBarEntry.400604.1": "슈팅 럭키샷-달인", + "DictionaryTopBarEntry.400605.1": "슈팅 럭키샷-마스터", "DictionaryTopBarEntry.900101.1": "일일 임무", "DictionaryTopBarEntry.900301.1": "창업 지원 패스" } \ No newline at end of file diff --git a/data/language/ko_kr/discip.json b/data/language/ko_kr/discip.json index f3f4ba89..259ede85 100644 --- a/data/language/ko_kr/discip.json +++ b/data/language/ko_kr/discip.json @@ -255,10 +255,10 @@ "DiscIP.214015.2": "승리 멜로디", "DiscIP.214015.3": "사슴의 울음", "DiscIP.214015.4": "그건 아주 오래전의 일이다……\r\n여행가인 나츠카가 어느 평온한 오후에 맞이한 기묘한 만남이었다.\r\n\r\n근처 마물의 행적에 관한 정보를 조사하기 위해, 홀로 숲 속을 헤매던 나츠카는, 평평하고 탁 트인 곳을 찾아 자리를 잡았다. 휴식을 취하고, 불을 피우고, 음식을 만들었다. 배를 채운 나츠카는 의자를 가져와 앉은 다음 노트를 꺼내 주변 환경에 관한 정보, 하루 동안의 일정 및 생활을 기록했다.\r\n\r\n찬란한 햇빛이 무성한 나뭇가지와 잎 사이로 스며들고, 황금빛 조각들이 강가의 초지에 흩뿌려졌다. 초목은 푸르고, 꾀꼬리는 하늘을 날았으며, 분홍 나비는 춤을 추는 듯했다. 그 광경은 마치 동화 속 꿈처럼 아름다웠다.\r\n나츠카는 양손으로 무릎을 끌어안고, 의자에 앉아 손에 든 노트를 바라봤다. 점점 피곤함이 몰려왔다.\r\n바로 그때, 사슴의 울음소리가 들렸다.\r\n나츠카는 그 온순한 동물이 하나둘 다가와, 자기 팔에 몸을 비비는 모습을 보았다.\r\n\r\n“피곤해?”\r\n“……응, 조금.”\r\n“혼자서 여기저기 다니느라, 고생했어.”\r\n“괜찮아.”\r\n“언제까지 이렇게 살아야 해? 이건 네 책임이 아니잖아, 안 그래?”\r\n“……”\r\n“아무도 네 수고를 알아주지 않아. 네가 힘들게 얻은 정보를 책으로 정리해 여행가들에게 준다고 해도, 아무도 너의 선의를 기억하지 않을 거야. 넌……”\r\n“그만. 난 그냥 좀 쉬고 싶어.”\r\n\r\n“그 이야기 알아?”\r\n“한 어린 소녀가 호숫가에 앉아 있던 어느 날, 이상한 흰 토끼가 지나가는 걸 봤어. 그 토끼는 멀끔하게 차려입은 데다, 회중시계를 손에 들고는 혼잣말하며 바쁘게 뛰어가고 있었지. 호기심이 생긴 어린 소녀는 그 토끼를 쫓아 토끼 굴로 따라 들어갔고, 결국 신기한 세계에 도착하게 되었어……”\r\n“아, 들어본 적 있어. 그 뒷이야기도 들었고. 어린 소녀가 신기한 세계에서 돌아온 뒤, 어느 날 자기 방에서 쉬다가 거울을 통해 현실과는 정반대인 거울 속 세계로 들어가게 된다는 이야기잖아.”\r\n“그런데, 지금 그 이야기는 갑자기 왜 하는 거야?”\r\n“왜냐하면…. 지금 그 어린 소녀처럼 꿈꾸고 있는 게 아닌가 싶어서.”\r\n\r\n나츠카는 맞은편의 사슴 씨와 사슴 양이 자신과 대화를 나누고 있는 모습을 바라보았다.\r\n이곳이 별의 탑이라면 이해할 수 있었을 것이다. 하지만, 나츠카는 지금 야외에서 조사 중이었다. 그렇다면, 왜……\r\n\r\n“탁.”\r\n노트가 손에서 미끄러져 떨어지는 소리와 함께, 나츠카는 눈을 떴다.\r\n역시 꿈이었다.\r\n“한심하고, 창피한 꿈을 꿨어.”\r\n어느새인가 소녀는 사슴 무리에게 둘러싸여 있었다.\r\n사슴 무리는 아무 말도 하지 않고, 그저 조용히 호기심 가득히 나츠카를 바라보았다.\r\n둥글고, 촉촉한 그 까만 눈동자에 나츠카의 얼굴이 비쳤다.\r\n나츠카가 웃음을 터뜨렸고, 손을 뻗어 사슴의 코를 어루만졌다.\r\n바람에 머리카락이 휘날렸고, 마음속 우울함도 날아갔다. 고된 탐험의 여정에서 마주한, 참으로 드문 휴식이었다.\r\n\r\n“이제 다시 일을 시작해야겠어.” 나츠카는 노트를 집고, 의자와 텐트를 정리했다. “모두 고마워.”\r\n졸졸 흐르는 시냇가를 건너던 나츠카는 찬물로 세수했다.\r\n그리고 혼자서, 정신을 차리고 다시 여행을 떠났다.", - "DiscIP.214016.1": "???", - "DiscIP.214016.2": "???", - "DiscIP.214016.3": "???", - "DiscIP.214016.4": "???", + "DiscIP.214016.1": "메인 멜로디", + "DiscIP.214016.2": "승리 멜로디", + "DiscIP.214016.3": "봄날의 기록", + "DiscIP.214016.4": "눈부셔.\r\n이건 레이스가 깨어난 뒤 머릿속에 떠오른 첫 번째 생각이다.\r\n지나치게 강한 빛 때문에 레이스는 몸을 숨길 곳조차 찾을 수 없었다. 어쩔 수 없이 눈을 꼭 감고, 손발로 바닥을 더듬어 집 안의 어두운 구석으로 기어갔고, 그제야 안도의 숨을 내쉬었다.\r\n레이스는 자신이 얼마나 오래 의식을 잃었는지는 확신할 수 없었지만, 다행히 쓰러지기 전 가까스로 이 작은 오두막, 숲 깊은 곳에 자리한 자신의 안전한 은신처로 돌아올 수 있었다.\r\n레이스는 이미 오랜 추적과 매복에 익숙했다. ‘영야’는 늘 극도로 신중했기 때문이다. 사냥꾼으로서 레이스에게는 사냥감보다 더 큰 인내심이 필요했다.\r\n레이스는 호숫가에서 낚시하는 여행가들을 본 적이 있다. 일부 여행가는 너무 성급했다. 낚싯대를 몇 번 던졌다가 아무것도 잡히지 않으면, 욕을 내뱉으며 자리를 떴다. 어느 날, 별다른 일이 없었던 레이스는 주인 없는 낚싯대 하나를 밤새도록 지켰다. 아침이 되어 그곳을 떠나려던 순간, 아침 낚시를 하러 온 여행가들은 레이스를 둘러싸고 비법을 전수해 달라고 아우성쳤다.\r\n\r\n하지만 이번엔 레이스가 실수했다. 숲속에서 호시탐탐 기회를 노리는 사냥꾼은 레이스뿐만이 아니었다. 우연히 독침 전갈의 영역에 발을 들인 탓에, 레이스는 드물게 사냥감이 되는 경험을 하게 되었고, 그에 대한 대가도 치러야 했다.\r\n다리의 상처를 정성껏 치료하고 나서야, 바닥에 흐른 검붉은 피를 발견했다. 이 정도 독쯤은 레이스에게 별것 아니었지만, 몰려오는 현기증을 느끼자, 에너지를 보충해야 한다고 생각했다.\r\n탁자 발치에 엎어진 물동이는 이미 말라 있었다. 레이스는 찬장 안에 비상용 비스킷 몇 봉지가 남아 있다는 걸 기억했다. 하지만 문을 열어보니, 그곳도 이미 털린 후였다. 남은 건 찢어진 포장지와 널브러진 부스러기뿐이었다.\r\n먼지가 쌓인 창틀 위에 선명하게 찍힌 발자국이 도둑의 흔적을 말해주고 있었다.\r\n음식은 한 곳에만 두면 안 된다.\r\n레이스는 속으로 조용히 새 교훈을 새겼다. 그리고 아예 찬장 문을 열어 놓았다. 언젠가 또 작은 동물이 몰래 들어와 전장을 청소해 주도록 말이다.\r\n\r\n오두막을 나서는 순간 레이스는 왜 그렇게 밖이 밝았는지를 깨달았다.\r\n레이스의 발 아래는 더 이상 단단한 얼음 조각이 없었다. 촉촉한 잔디밭에서는 흙 내음이 피어올랐다. 햇살 아래에서 레이스의 얼굴이 살짝 달아올랐다.\r\n레이스는 한 걸음 한 걸음 숲속을 헤쳐갔다. 맑은 새소리가 귓가에 울려 퍼졌고, 꽃잎 하나가 바람에 흩날렸다.\r\n\r\n레이스가 이곳에서 맞이한 첫 번째 봄이자, 처음으로 맞이한 진정한 의미의 봄이었다.", "DiscIP.214017.1": "메인 멜로디", "DiscIP.214017.2": "승리 멜로디", "DiscIP.214017.3": "불꽃", @@ -371,6 +371,10 @@ "DiscIP.214044.2": "승리 멜로디", "DiscIP.214044.3": "봄빛 드리운 새 아침", "DiscIP.214044.4": "크루니스는 대체 무슨 연구를 하고 있는 걸까?\r\n\r\n아는 거라고는 크루니스가 요즘 창오성 밖으로 자주 나간다는 것뿐이었다. 한 번 나가면 2일은 기본이고, 돌아올 때마다 약초와 소형 마물을 몇 마리씩 가져왔다. 그러고는 또 하루 종일 모습을 감췄다. 다시 등장하면 그 약초와 마물들은 이미 흔적도 없이 사라져 있었다.\r\n굳이 따지자면, 그녀가 들고 다니는 주사기 안의 액체가 전보다 많아진 것 같기도 하고……?\r\n\r\n늘 몸에 지니고 다니는 그 거대한 주사기 속에는 대체 어떤 약물이 들어 있는 걸까?\r\n그녀가 그 약물로 무시무시한 마물과 싸우는 모습도, 별의 탑의 성해를 처치하는 모습도 본 적 있었다. 그때의 그것은 분명 효과가 끔찍한 치명적인 독약처럼 보였다. 하지만 아이들이나 생명이 위태로운 환자에게 주사할 때는 분명 사람을 살리는 약처럼 보였다.\r\n결국 호기심을 참지 못하고 물었다……\r\n\r\n“내 주사기 안에 든 약물에 무슨 효과가 있냐고? 그건 딱 잘라 말하기 어려워.” 크루니스가 진지하게 대답했다. “최근에 어떤 약재를 구했느냐에 따라 효과가 달라지거든. 병을 고칠 수도 있고, 치명적인 독이 될 수도 있고, 아니면……”\r\n그녀는 문득 무언가를 생각해 낸 듯 시선을 마주쳤다.\r\n“직접 테스트해 볼래? 오늘 만들어낸 약의 효과는 어떤지 말이야.”\r\n미처 반응하기도 전에 크루니스의 거친 손길에 의해 침대 위로 눕혀졌다. 커튼을 치고, 그녀가 침대에 올라앉았다. 손에 든 주사기에는 눈 깜짝할 사이에 약물로 가득 차 있었다.\r\n그녀의 손에 들린 서늘한 빛을 내뿜고 있는 바늘에 눈을 뗄 수가 없었다.\r\n“자, 잠깐만……!”\r\n“걱정 마. 금방 끝나. 죽지는 않을 거야.”\r\n“지금 그게 문제가 아니잖아!!!”\r\n\r\n심장이 터질 듯 뛰고, 정말로 주사기가 몸에 꽂힐 것 같은 그때, 크루니스가 마침내 흡족한 듯 놓아주었다.\r\n“농담이야. 이 약은 아직 테스트 중이라서, 사람한테 쓰진 않아. 다만……” 그녀는 주사기를 거두며, 의미심장한 말을 덧붙였다. “날 너무 쉽게 믿는 거 아니야? 이런 상황에선 바로 도망쳐야지.”", + "DiscIP.214046.1": "메인 멜로디", + "DiscIP.214046.2": "승리 멜로디", + "DiscIP.214046.3": "겨울밤 끝의 여명", + "DiscIP.214046.4": "이번 소란을 잠재우고, 사건에 휘말렸던 여행가들이 모두 무사하다는 것을 확인한 뒤,\r\n레이스는 혼자 캠프를 나와 얼어붙은 죽은 도시를 거닐었다.\r\n\r\n이곳에 온 후 연이어 많은 일이 벌어졌고, 그 탓에 레이스는 자신에게 남겨 두어야 할 시간이 있다는 것조차 잊고 있었다.\r\n그래서, 한때 자신을 길러 주고, 살아가는 법을 가르쳐준 도시에서 기억을 더듬는 순례를 하기로 했다.\r\n늘 결단력 있고 거침없던 레이스였지만, 지금만큼은 눈이 소복이 쌓인 길거리를 천천히 걸었다.\r\n방향도, 목적지도 없이 시간이 멈춘 이 도시에서는 천천히 기억을 더듬어도, 느긋하게 걸어도 괜찮았다.\r\n\r\n간판이 반쯤 없어진 작은 가게가 보였다. 그곳은 자신이 가장 좋아했던 빵집이었다. 어린 시절이 떠올랐다. 늘 할아버지가 주신 아침값을 아껴 두고, 토요일 문 여는 시간에 맞춰 한정판 빵을 사러 달려가곤 했다.\r\n\r\n저기 처참하게 무너져 내린 거리는, 한때 불사냥꾼들이 개선하던 영예의 회랑이었다. 그 길은 도시의 중앙 공원까지 이어졌고, 매년 그곳에서는 사람들의 눈길을 사로잡는 불의 축제가 열렸다.\r\n\r\n그리고 저기, 얼음으로 뒤덮인 공원 분수대가 있다. 레이스는 아침 훈련을 마치면 항상 분수대에서 옷과 무기를 깨끗하게 씻었다. 옆에 놓인 긴 의자에는 언제나 혼자 책을 읽던 언니가 있었다. 단 한 번도 서로의 이름을 묻지 않았지만, 암묵적으로 같은 시간에 그곳에 나타났다. 마치 말 없는 인내의 겨루기를 하는 듯했다.\r\n\r\n어느 술집 앞에 이르자, 문득 무언가를 떠올린 레이스는 곧장 가게 안으로 들어갔다.\r\n그곳은 할아버지의 친구분이 운영하던 술집이었다. 어린 시절 늦게 돌아오는 할아버지를 모시러 올 때마다 점장은 온갖 이유를 대며 밖에서 기다리라고 했었다. 몇 년 후에 혼자서도 당당히 설 수 있게 되면, 이곳에서 자신의 영웅담을 이야기해야겠다고 마음속으로 다짐했었다.\r\n\r\n시야 한쪽으로 바 테이블 구석에 방한포로 덮인 상자 하나가 눈에 들어왔다. 눈에 띄는 곳에 쪽지 한 장이 붙어 있었다.\r\n“길을 잃은 여행가에게 약간의 보급품을 남기니 부디 잘 버텨내길 바랍니다.”\r\n이건 점장이 죽은 도시에 발을 잘못 들인 여행가들을 위해 남겨 둔 비상 물자였다. 상자 안에 남은 보급품들로 미루어봤을 때, 실제로 도움받은 여행가들이 있었던 것 같다. 그들은 저마다 감사의 쪽지를 남겼다. 어떤 여행가는 뒤이어 올 누군가를 위해 자신의 물자를 남기며, 얼굴도 모르는 이의 앞길을 응원했다.\r\n\r\n레이스도 따라 하기로 했다. 그녀는 남은 통조림을 갖고 왔고, 생강 탄산음료 한 병을 상징적으로 챙겼다.\r\n“노스헤임에 건배를, 그리고 모든 내일에 건배를.”\r\n텅 빈 술집을 향해 병을 들었다. 마치 이곳에 살던 사람들이 여전히 존재하는 것처럼.\r\n레이스는 슬프지 않았다. 추억이 담긴 것들은 사라졌지만, 추억을 만든 이들은 여전히 존재했고, 멀지 않은 곳에서 새로운 터전을 위해 노력하고 있었으니까.\r\n\r\n떠나기 전, 레이스 역시 이곳에 쪽지를 남겼다.\r\n“나는 다시 이곳에 돌아왔고, 노스헤임의, 나의, 그리고 우리의 모험을 완성했다.”——레이스", "DiscIP.214048.1": "메인 멜로디", "DiscIP.214048.2": "승리 멜로디", "DiscIP.214048.3": "메리 서프라이즈", diff --git a/data/language/ko_kr/gacha.json b/data/language/ko_kr/gacha.json index 85747cae..18d25045 100644 --- a/data/language/ko_kr/gacha.json +++ b/data/language/ko_kr/gacha.json @@ -3,10 +3,12 @@ "Gacha.10110.1": "찬란한 에메랄드의 이데아", "Gacha.10119.1": "운명의 만남", "Gacha.10125.1": "운명의 만남", + "Gacha.10132.1": "운명의 만남", "Gacha.10133.1": "산들바람에 실린 청순한 향기", "Gacha.10134.1": "녹은 눈 사이로 피어나는 새싹", "Gacha.10135.1": "운명의 만남", "Gacha.10141.1": "운명의 만남", + "Gacha.10143.1": "어둠을 가르는 은빛 총", "Gacha.10144.1": "칼날에 흐르는 달빛", "Gacha.10149.1": "운명의 만남", "Gacha.10155.1": "달에 닿을 거대한 파도", @@ -16,10 +18,12 @@ "Gacha.20110.1": "홍차의 향기 등꽃의 꿈", "Gacha.20119.1": "마음의 소리", "Gacha.20125.1": "마음의 소리", + "Gacha.20132.1": "마음의 소리", "Gacha.20133.1": "오후의 햇살 달콤한 꿈나라", "Gacha.20134.1": "화려한 밤하늘 피어오른 불꽃", "Gacha.20135.1": "마음의 소리", "Gacha.20141.1": "마음의 소리", + "Gacha.20143.1": "봄날의 햇살 나른한 꿈결", "Gacha.20144.1": "맑은 연못에 비친 달", "Gacha.20149.1": "마음의 소리", "Gacha.20155.1": "하늘빛 바다", diff --git a/data/language/ko_kr/honor.json b/data/language/ko_kr/honor.json index d5b0ece2..f31adffd 100644 --- a/data/language/ko_kr/honor.json +++ b/data/language/ko_kr/honor.json @@ -52,6 +52,7 @@ "Honor.116004.1": "반짝이는 사자와 이브의 정령", "Honor.116005.1": "여명의 기적", "Honor.116006.1": "불꽃 속의 봄날", + "Honor.116007.1": "겨울밤의 진혼곡 새벽의 방아쇠", "Honor.117001.1": "종언의 결전·패왕", "Honor.117002.1": "종언의 결전·달인", "Honor.117003.1": "종언의 결전·정예", diff --git a/data/language/ko_kr/item.json b/data/language/ko_kr/item.json index c0b1f7c9..2d61f840 100644 --- a/data/language/ko_kr/item.json +++ b/data/language/ko_kr/item.json @@ -27,6 +27,10 @@ "Item.101011.2": "이번 창업 지원 패스 럭셔리 지원금 구매 시 받는 보너스 아이템 포함", "Item.101012.1": "지원금 차액 아이템 업그레이드", "Item.101012.2": "이번 창업 지원 패스 럭셔리 지원금 구매 시 받는 보너스 아이템 포함", + "Item.101013.1": "럭셔리 지원금 보너스 아이템", + "Item.101013.2": "이번 창업 지원 패스 럭셔리 지원금 구매 시 받는 보너스 아이템 포함", + "Item.101014.1": "지원금 차액 아이템 업그레이드", + "Item.101014.2": "이번 창업 지원 패스 럭셔리 지원금 구매 시 받는 보너스 아이템 포함", "Item.103.1": "코하쿠", "Item.103.2": "「코하쿠」에게 팀 가입을 요청한 증표", "Item.103.3": "귀를 기울여 듣자, 고양이 울음소리가 들리는 듯하다.", @@ -39,10 +43,10 @@ "Item.10303.2": "코하쿠 전용 스킨 「어흥냥이」 오픈의 증표!", "Item.10303.3": "비단으로 흐르는 불꽃을 만들어내고, 상서로운 구름을 수놓았네. 위엄 속에 생생한 눈빛이 서려 있구나.\u000b어흥…", "Item.106.1": "???", - "Item.106.2": "「???」에게 팀 가입을 요청한 증표", + "Item.106.2": "???", "Item.106.3": "???", "Item.1060.1": "???", - "Item.1060.2": "더미2", + "Item.1060.2": "???", "Item.107.1": "틸리아", "Item.107.2": "「틸리아」에게 팀 가입을 요청한 증표", "Item.107.3": "티끌 한 점 없는 순수함, 그것이「정의의 파트너」가 추구하는 것이다.", @@ -63,10 +67,10 @@ "Item.10801.1": "카시미라-기본", "Item.10802.1": "카시미라-각성", "Item.109.1": "???", - "Item.109.2": "「???」에게 팀 가입을 요청한 증표", + "Item.109.2": "???", "Item.109.3": "???", "Item.1090.1": "???", - "Item.1090.2": "여행가 특성 활성화에 사용", + "Item.1090.2": "???", "Item.11.1": "스텔라 코인", "Item.11.2": "별의 탑 내에서 사용하는 화폐. 별의 탑 내 거래에서 사용할 수 있다.", "Item.11.3": "별빛이 깃든 코인. 별의 탑 내에서만 사용할 수 있다. \u000b 밖으로 가져갈 수 없는 이상, 있을 때 다 써버리는 것이 좋다.", @@ -124,7 +128,7 @@ "Item.112103.1": "고양이 찾기의 달인", "Item.112103.2": "명예로운 칭호 「고양이 찾기의 달인」 오픈", "Item.112103.3": "여행가 코하쿠와의 우정 증표!", - "Item.112106.2": "명예로운 칭호 「」 오픈", + "Item.112106.2": "???", "Item.112106.3": "???", "Item.112107.1": "정의의 파트너", "Item.112107.2": "명예로운 칭호 「정의의 파트너」 오픈", @@ -132,7 +136,7 @@ "Item.112108.1": "행운의 아이콘", "Item.112108.2": "명예로운 칭호 「행운의 아이콘」 오픈", "Item.112108.3": "여행가 카시미라와의 우정 증표!", - "Item.112109.2": "명예로운 칭호 「」 오픈", + "Item.112109.2": "???", "Item.112109.3": "???", "Item.112110.1": "매력적인 보스", "Item.112110.2": "명예로운 칭호 「매력적인 보스」 오픈", @@ -147,10 +151,10 @@ "Item.112113.2": "명예로운 칭호 「훠궈메이트」 오픈", "Item.112113.3": "여행가 시먀오와의 우정 증표!", "Item.112114.1": "???", - "Item.112114.2": "명예로운 칭호 「???」 오픈", + "Item.112114.2": "???", "Item.112114.3": "???", "Item.112115.1": "???", - "Item.112115.2": "명예로운 칭호 「???」 오픈", + "Item.112115.2": "???", "Item.112115.3": "???", "Item.112116.1": "온실지기", "Item.112116.2": "명예로운 칭호 「온실지기」 오픈", @@ -180,10 +184,10 @@ "Item.112127.2": "명예로운 칭호 「반창고 애호가」 오픈", "Item.112127.3": "여행가 테레사와의 우정 증표!", "Item.112129.1": "???", - "Item.112129.2": "명예로운 칭호 「???」 오픈", + "Item.112129.2": "???", "Item.112129.3": "???", "Item.112130.1": "???", - "Item.112130.2": "명예로운 칭호 「???」 오픈", + "Item.112130.2": "???", "Item.112130.3": "???", "Item.112132.1": "열혈 소녀의 심장", "Item.112132.2": "명예로운 칭호 「열혈 소녀의 심장」 오픈", @@ -198,7 +202,7 @@ "Item.112135.2": "명예로운 칭호 「마녀의 소식통」 오픈", "Item.112135.3": "여행가 미스티와의 우정 증표!", "Item.112136.1": "???", - "Item.112136.2": "명예로운 칭호 「???」 오픈", + "Item.112136.2": "???", "Item.112136.3": "???", "Item.112141.1": "‘퇴마의 달인’", "Item.112141.2": "명예로운 칭호 「‘퇴마의 달인’」 오픈", @@ -206,14 +210,14 @@ "Item.112142.1": "음료의 달인", "Item.112142.2": "명예로운 칭호 「음료의 달인」 오픈", "Item.112142.3": "여행가 코제트와의 우정 증표!", - "Item.112143.1": "???", - "Item.112143.2": "명예로운 칭호 「???」 오픈", - "Item.112143.3": "???", + "Item.112143.1": "눈보라가 머문 곳", + "Item.112143.2": "명예로운 칭호 「눈보라가 머문 곳」 오픈", + "Item.112143.3": "여행가 레이스와의 우정 증표!", "Item.112144.1": "운명의 사용자", "Item.112144.2": "명예로운 칭호 「운명의 사용자」 오픈", "Item.112144.3": "여행가 치토세와의 우정 증표!", "Item.112145.1": "???", - "Item.112145.2": "명예로운 칭호 「???」 오픈", + "Item.112145.2": "???", "Item.112145.3": "???", "Item.112147.1": "리듬 마스터", "Item.112147.2": "명예로운 칭호 「리듬 마스터」 오픈", @@ -245,11 +249,11 @@ "Item.11301.1": "시먀오-기본", "Item.11302.1": "시먀오-각성", "Item.114.1": "???", - "Item.114.2": "「???」에게 팀 가입을 요청한 증표", + "Item.114.2": "???", "Item.114.3": "???", "Item.1140.1": "???", - "Item.1140.2": "여행가 특성 활성화에 사용", - "Item.1140.3": "빛 몬스터가 알록달록 빛나는 허황된 세계에서 그녀야말로 난세의 천하무적 마왕이다.", + "Item.1140.2": "???", + "Item.1140.3": "???", "Item.114001.1": "즐거운 게임", "Item.114001.2": "명예로운 칭호 「즐거운 게임」 오픈", "Item.114001.3": "TapTap에서 <스텔라 소라> 예약 시 획득", @@ -260,11 +264,11 @@ "Item.114003.2": "명예로운 칭호 「별의 여정 선행자」 오픈", "Item.114003.3": "공식 홈페이지에서 <스텔라 소라> 예약 시 획득", "Item.115.1": "???", - "Item.115.2": "「???」에게 팀 가입을 요청한 증표", + "Item.115.2": "???", "Item.115.3": "???", "Item.1150.1": "???", - "Item.1150.2": "여행가 특성 활성화에 사용", - "Item.1150.3": "마물과 성해 함께하는 것도 나쁘지 않지만, 별의 탑과 숲을 벗어나 아침 햇살이 비치는 마을과 학원, 그곳이 아마도 돌아가야 할 곳인 것 같다.", + "Item.1150.2": "???", + "Item.1150.3": "???", "Item.115001.1": "시즌1 생존 마스터", "Item.115001.2": "명예로운 칭호 「시즌1 생존 마스터」 오픈", "Item.115001.3": "「재앙의 전선」 시즌1에서 진지를 지켜냈다는 증명!", @@ -310,6 +314,9 @@ "Item.116006.1": "불꽃 속의 봄날", "Item.116006.2": "명예로운 칭호 「불꽃 속의 봄날」 오픈", "Item.116006.3": "「불꽃 속의 봄날」 이벤트에서 많은 것을 얻었다는 증명.", + "Item.116007.1": "겨울밤의 진혼곡 새벽의 방아쇠", + "Item.116007.2": "명예로운 칭호 「겨울밤의 진혼곡 새벽의 방아쇠」 오픈", + "Item.116007.3": "「겨울밤의 진혼곡 새벽의 방아쇠」 이벤트에서 많은 것을 얻었다는 증명.", "Item.11601.1": "레이센-기본", "Item.11602.1": "레이센-각성", "Item.117.1": "징린", @@ -476,17 +483,17 @@ "Item.12701.1": "테레사-기본", "Item.12702.1": "테레사-각성", "Item.129.1": "???", - "Item.129.2": "「???」에게 팀 가입을 요청한 증표", + "Item.129.2": "???", "Item.129.3": "???", "Item.1290.1": "???", - "Item.1290.2": "여행가 특성 활성화에 사용", - "Item.1290.3": "용액 한 잔에 강한 일격 한 방, 완벽한 조합이지. \u000b나를 어린애 취급하지 말고, 「선배」라고 불러줘~", + "Item.1290.2": "???", + "Item.1290.3": "???", "Item.130.1": "???", - "Item.130.2": "「???」에게 팀 가입을 요청한 증표", + "Item.130.2": "???", "Item.130.3": "???", "Item.1300.1": "???", - "Item.1300.2": "여행가 특성 활성화에 사용", - "Item.1300.3": "시간은 새겨진 흔적을 지워갔고, 남겨진 사랑과 축복은 말없이 그녀를 지켜주며 앞으로 나아가게 한다.", + "Item.1300.2": "???", + "Item.1300.3": "???", "Item.130001.1": "아름다운 축복", "Item.130001.2": "개인 프로필 「아름다운 축복」 오픈", "Item.130001.3": "만남은 인연, 소중함은 영원. 장미를 건네면, 손에는 향기가 남네.", @@ -499,6 +506,9 @@ "Item.130004.1": "진수성찬", "Item.130004.2": "개인 프로필 「진수성찬」 오픈", "Item.130004.3": "풍성한 날이 가득하길!", + "Item.130005.1": "청춘의 나날", + "Item.130005.2": "개인 프로필 「청춘의 나날」 오픈", + "Item.130005.3": "세월이 흘러도, 난 여전히 너의 첫 모습을 기억해.", "Item.132.1": "미네르바", "Item.132.2": "「미네르바」에게 팀 가입을 요청한 증표", "Item.132.3": "낯선 책상, 낯선 교실, 낯선 교복. \u000b하지만 네 미소는 아주 익숙하다.", @@ -541,16 +551,16 @@ "Item.13503.2": "미스티 전용 스킨 「러브코코 발렌타인」 오픈의 증표!", "Item.13503.3": "코코의 달콤함에 빠져, 빗자루를 타고 별하늘을 가르며 모든 근심을 지워보세요. 이건 둘만의 낭만적인 모험이니까요.", "Item.136.1": "???", - "Item.136.2": "「???」에게 팀 가입을 요청한 증표", + "Item.136.2": "???", "Item.136.3": "???", "Item.1360.1": "???", - "Item.1360.2": "여행가 특성 활성화에 사용", + "Item.1360.2": "???", "Item.140.1": "???", - "Item.140.2": "「???」에게 팀 가입을 요청한 증표", + "Item.140.2": "???", "Item.140.3": "???", "Item.1400.1": "???", - "Item.1400.2": "여행가 특성 활성화에 사용", - "Item.1400.3": "생존과 파멸의 틈새, 오직 그 은혜만은 더럽혀질 수 없다.", + "Item.1400.2": "???", + "Item.1400.3": "???", "Item.141.1": "치시아", "Item.141.2": "「치시아」에게 팀 가입을 요청한 증표", "Item.141.3": "그녀에게 붓 한 자루와 먹물 한 병을 주고, 치시아만의 법술 세계를 창조하도록 하자.", @@ -567,12 +577,14 @@ "Item.1420.3": "지난날은 내린 비와 함께 땅속으로 스며들어 새싹을 키웠고, 햇빛을 향해 자라난다.\u000b이제부터 그녀의 새로운 삶이 시작된다.", "Item.14201.1": "코제트-기본", "Item.14202.1": "코제트-각성", - "Item.143.1": "???", - "Item.143.2": "「???」에게 팀 가입을 요청한 증표", - "Item.143.3": "???", - "Item.1430.1": "???", + "Item.143.1": "레이스", + "Item.143.2": "「레이스」에게 팀 가입을 요청한 증표", + "Item.143.3": "흩날리는 먼지와 울부짖는 바람을 넘어, 그녀가 앞에서 기다리고 있다.", + "Item.1430.1": "레이스 심상 결정", "Item.1430.2": "여행가 특성 활성화에 사용", "Item.1430.3": "흩날리는 먼지와 울부짖는 바람을 넘어, 그녀가 앞에서 기다리고 있다.", + "Item.14301.1": "레이스-기본", + "Item.14302.1": "레이스-각성", "Item.144.1": "치토세", "Item.144.2": "「치토세」에게 팀 가입을 요청한 증표", "Item.144.3": "그녀의 단단한 검의 빛은 천 마디 말보다 강렬하다.", @@ -582,11 +594,11 @@ "Item.14401.1": "치토세-기본", "Item.14402.1": "치토세-각성", "Item.145.1": "???", - "Item.145.2": "「???」에게 팀 가입을 요청한 증표", + "Item.145.2": "???", "Item.145.3": "???", "Item.1450.1": "???", - "Item.1450.2": "여행가 특성 활성화에 사용", - "Item.1450.3": "스쳐 지나갈 때, 익숙한 기운을 알아차리지 못했다.\u000b그녀는 스스로 옛날의 자신을 묻었다.", + "Item.1450.2": "???", + "Item.1450.3": "???", "Item.147.1": "캐러멜", "Item.147.2": "「캐러멜」에게 팀 가입을 요청한 증표", "Item.147.3": "스포트라이트와 형광봉이 꿈의 풍경을 엮어낸다. 반짝이는 사람아, 더 멀리 나아가라.", @@ -595,6 +607,9 @@ "Item.1470.3": "스포트라이트와 형광봉이 꿈의 풍경을 엮어낸다. 반짝이는 사람아, 더 멀리 나아가라.", "Item.14701.1": "캐러멜-기본", "Item.14702.1": "캐러멜-각성", + "Item.14703.1": "큐티 베이시스트", + "Item.14703.2": "캐러멜 전용 스킨 「큐티 베이시스트」 오픈의 증표!", + "Item.14703.3": "둥둥둥둥, 비켜주세요! 공연이 곧 시작됩니다! \n자, 들어보세요! 몽글몽글 보드랍고, 둥둥 울려 퍼지는 베이스의 꿈!", "Item.149.1": "그레이", "Item.149.2": "「그레이」에게 팀 가입을 요청한 증표", "Item.149.3": "생존과 파멸의 틈새, 오직 그 은혜만은 더럽혀질 수 없다.", @@ -603,6 +618,9 @@ "Item.1490.3": "생존과 파멸의 틈새, 오직 그 은혜만은 더럽혀질 수 없다.", "Item.14901.1": "그레이-기본", "Item.14902.1": "그레이-각성", + "Item.14903.1": "눈이 녹고, 너에게", + "Item.14903.2": "그레이 전용 스킨 「눈이 녹고, 너에게」 오픈의 증표!", + "Item.14903.3": "커피의 쌉싸름함, 장미의 향기로움. 이 모든 새로운 경험을 너와 나누고 싶어. 눈이 녹으면, 우리 만날까?", "Item.150.1": "라루", "Item.150.2": "「라루」에게 팀 가입을 요청한 증표", "Item.150.3": "절대 최선을 다하지 않는 신조, 계속해서 게으름을 피우는 의지가 담겨 있다.\u000b돌격하라! 게으름의 성소 전사여.", @@ -687,6 +705,12 @@ "Item.199013.1": "이번 시즌 한정 프로필\n진수성찬", "Item.199013.2": "이번 시즌 한정 프로필\n진수성찬", "Item.199013.3": "이번 시즌 한정 프로필\n진수성찬", + "Item.199014.1": "캐러멜 전용 스킨\n큐티 베이시스트", + "Item.199014.2": "캐러멜 전용 스킨\n큐티 베이시스트", + "Item.199014.3": "캐러멜 전용 스킨\n큐티 베이시스트", + "Item.199015.1": "이번 시즌 한정 프로필\n청춘의 나날", + "Item.199015.2": "이번 시즌 한정 프로필\n청춘의 나날", + "Item.199015.3": "이번 시즌 한정 프로필\n청춘의 나날", "Item.2.1": "별의 파편", "Item.2.2": "희귀한 결정석, 상점에서 상품권으로 교환 가능", "Item.2.3": "성맥의 힘이 깃든 조각, 순수하지만 인공적으로 만든 흔적이 남아있다. \u000b원석 같은 천연소재는 아니지만, 가치가 굉장히 높다.", @@ -917,8 +941,8 @@ "Item.214014.3": "친구들과 함께 걷고, 채집하고, 웃는다. 열매를 나눠 입 안을 가득 채우는 달콤함을 맛본다.", "Item.214015.1": "사슴의 울음", "Item.214015.3": "사슴의 맑은 울음소리와 함께 들판의 풀이 살랑살랑 흔들린다. 나뭇잎 사이로 햇살이 드리운 오후, 소녀가 숲속에서 잠시 쉬고 있다. 세월은 바람처럼 흘러가고, ‘찰칵’ 소리와 함께 시간은 사진 속에 멈췄다.", - "Item.214016.1": "???", - "Item.214016.3": "???", + "Item.214016.1": "봄날의 기록", + "Item.214016.3": "새벽이 오고, 마지막 꽃잎이 질 때 \n사라진 흔적을 찾아 다시금 헤맨다. \n해와 달이 돌고, 시간이 흘러도 \n당신의 시선만 머문다면, 나는 결코 시들지 않으리.", "Item.214017.1": "불꽃", "Item.214017.3": "타오르다 사그라드는 불꽃은 마치 인생과도 같아, 짧지만 찬란했던 순간을 밤하늘에 새긴다. 별의 탑을 오르는 여행가처럼 언젠가 그 별을 갖겠다는 꿈을 품고……", "Item.214018.1": "레모네이드와 홍차", @@ -977,8 +1001,8 @@ "Item.214044.3": "장막이 만들어낸 따스한 공간\u000b그녀의 미소는 온화하지만\u000b손에 쥔 주사기는 시린 빛을 스친다\u000b“무서워하지 마. 금방 끝나니까.”", "Item.214045.1": "???", "Item.214045.3": "???", - "Item.214046.1": "???", - "Item.214046.3": "???", + "Item.214046.1": "겨울밤 끝의 여명", + "Item.214046.3": "마치 한 편의 기묘한 그림자극을 본 것만 같다.\n정신을 차려보니 화로 곁엔 여전히 믿음직한 동료들이 있다.\n어둠의 탑을 벗어나면 겨울밤도 결국 끝이 나겠지.\n보아라, 봄날의 따스한 햇살이 한때 번영했던 이 도시를 다시 비출 것이다.", "Item.214047.1": "???", "Item.214047.3": "???", "Item.214048.1": "메리 서프라이즈", @@ -1180,9 +1204,9 @@ "Item.224015.1": "사슴의 울음 멜로디", "Item.224015.2": "특정 레코드 한계 돌파에 사용되는 재료", "Item.224015.3": "사슴의 맑은 울음소리와 함께 들판의 풀이 살랑살랑 흔들린다. \u000b나뭇잎 사이로 햇살이 드리운 오후, 소녀가 숲속에서 잠시 쉬고 있다. \u000b세월은 바람처럼 흘러가고, “찰칵” 소리와 함께 시간은 사진 속에 멈췄다.", - "Item.224016.1": "???", - "Item.224016.2": "???", - "Item.224016.3": "???", + "Item.224016.1": "봄날의 기록 멜로디", + "Item.224016.2": "특정 레코드 한계 돌파에 사용되는 재료", + "Item.224016.3": "새벽이 오고, 마지막 꽃잎이 질 때 \u000b사라진 흔적을 찾아 다시금 헤맨다. \u000b해와 달이 돌고, 시간이 흘러도 \u000b당신의 시선만 머문다면, 나는 결코 시들지 않으리.", "Item.224017.1": "불꽃 멜로디", "Item.224017.2": "특정 레코드 한계 돌파에 사용되는 재료", "Item.224017.3": "타오르다 사그라드는 불꽃은 마치 인생과도 같아, \u000b짧지만 찬란했던 순간을 밤하늘에 새긴다. \u000b별의 탑을 오르는 여행가처럼 \u000b언젠가 그 별을 갖겠다는 꿈을 품고……", @@ -1270,9 +1294,9 @@ "Item.224045.1": "???", "Item.224045.2": "???", "Item.224045.3": "???", - "Item.224046.1": "???", - "Item.224046.2": "???", - "Item.224046.3": "???", + "Item.224046.1": "겨울밤 끝의 여명 멜로디", + "Item.224046.2": "특정 레코드 한계 돌파에 사용되는 재료", + "Item.224046.3": "마치 한 편의 기묘한 그림자극을 본 것만 같다.\n정신을 차려보니 화로 곁엔 여전히 믿음직한 동료들이 있다.\n어둠의 탑을 벗어나면 겨울밤도 결국 끝이 나겠지.\n보아라, 봄날의 따스한 햇살이 한때 번영했던 이 도시를 다시 비출 것이다.", "Item.224047.1": "???", "Item.224047.2": "???", "Item.224047.3": "???", @@ -2175,64 +2199,64 @@ "Item.513541.1": "강력한 어둠의 탐식", "Item.513542.1": "어둠의 빠른 도래", "Item.513543.1": "광란의 혼돈", - "Item.513601.1": "xx 태그1", - "Item.513602.1": "xx 태그1", - "Item.513603.1": "xx 태그1", - "Item.513604.1": "xx 태그1", - "Item.513605.1": "xx 태그1", - "Item.513606.1": "xx 태그1", - "Item.513607.1": "xx 태그1", - "Item.513608.1": "xx 태그1", - "Item.513609.1": "xx 태그1", - "Item.513610.1": "xx 태그1", - "Item.513611.1": "xx 태그1", - "Item.513612.1": "xx 태그1", - "Item.513613.1": "xx 태그1", - "Item.513621.1": "xx 태그1", - "Item.513622.1": "xx 태그1", - "Item.513623.1": "xx 태그1", - "Item.513624.1": "xx 태그1", - "Item.513625.1": "xx 태그1", - "Item.513626.1": "xx 태그1", - "Item.513627.1": "xx 태그1", - "Item.513628.1": "xx 태그1", - "Item.513629.1": "xx 태그1", - "Item.513630.1": "xx 태그1", - "Item.513631.1": "xx 태그1", - "Item.513632.1": "xx 태그1", - "Item.513633.1": "xx 태그1", - "Item.513641.1": "xx 태그1", - "Item.513642.1": "xx 태그1", - "Item.513643.1": "xx 태그1", - "Item.514001.1": "더미344", - "Item.514002.1": "더미344", - "Item.514003.1": "더미344", - "Item.514004.1": "더미344", - "Item.514005.1": "더미344", - "Item.514006.1": "더미344", - "Item.514007.1": "더미344", - "Item.514008.1": "더미344", - "Item.514009.1": "더미344", - "Item.514010.1": "더미344", - "Item.514011.1": "더미344", - "Item.514012.1": "더미344", - "Item.514013.1": "더미344", - "Item.514021.1": "더미344", - "Item.514022.1": "더미344", - "Item.514023.1": "더미344", - "Item.514024.1": "더미344", - "Item.514025.1": "더미344", - "Item.514026.1": "더미344", - "Item.514027.1": "더미344", - "Item.514028.1": "더미344", - "Item.514029.1": "더미344", - "Item.514030.1": "더미344", - "Item.514031.1": "더미344", - "Item.514032.1": "더미344", - "Item.514033.1": "더미344", - "Item.514041.1": "더미344", - "Item.514042.1": "더미344", - "Item.514043.1": "더미344", + "Item.513601.1": "???", + "Item.513602.1": "???", + "Item.513603.1": "???", + "Item.513604.1": "???", + "Item.513605.1": "???", + "Item.513606.1": "???", + "Item.513607.1": "???", + "Item.513608.1": "???", + "Item.513609.1": "???", + "Item.513610.1": "???", + "Item.513611.1": "???", + "Item.513612.1": "???", + "Item.513613.1": "???", + "Item.513621.1": "???", + "Item.513622.1": "???", + "Item.513623.1": "???", + "Item.513624.1": "???", + "Item.513625.1": "???", + "Item.513626.1": "???", + "Item.513627.1": "???", + "Item.513628.1": "???", + "Item.513629.1": "???", + "Item.513630.1": "???", + "Item.513631.1": "???", + "Item.513632.1": "???", + "Item.513633.1": "???", + "Item.513641.1": "???", + "Item.513642.1": "???", + "Item.513643.1": "???", + "Item.514001.1": "???", + "Item.514002.1": "???", + "Item.514003.1": "???", + "Item.514004.1": "???", + "Item.514005.1": "???", + "Item.514006.1": "???", + "Item.514007.1": "???", + "Item.514008.1": "???", + "Item.514009.1": "???", + "Item.514010.1": "???", + "Item.514011.1": "???", + "Item.514012.1": "???", + "Item.514013.1": "???", + "Item.514021.1": "???", + "Item.514022.1": "???", + "Item.514023.1": "???", + "Item.514024.1": "???", + "Item.514025.1": "???", + "Item.514026.1": "???", + "Item.514027.1": "???", + "Item.514028.1": "???", + "Item.514029.1": "???", + "Item.514030.1": "???", + "Item.514031.1": "???", + "Item.514032.1": "???", + "Item.514033.1": "???", + "Item.514041.1": "???", + "Item.514042.1": "???", + "Item.514043.1": "???", "Item.514101.1": "불꽃의 각성", "Item.514102.1": "별빛의 불꽃", "Item.514103.1": "먹에 스며든 불꽃", @@ -2291,35 +2315,35 @@ "Item.514241.1": "불타는 그림자", "Item.514242.1": "어둠의 화염", "Item.514243.1": "어두운 잔상", - "Item.514301.1": "???", - "Item.514302.1": "???", - "Item.514303.1": "???", - "Item.514304.1": "???", - "Item.514305.1": "???", - "Item.514306.1": "???", - "Item.514307.1": "???", - "Item.514308.1": "???", - "Item.514309.1": "???", - "Item.514310.1": "???", - "Item.514311.1": "???", - "Item.514312.1": "???", - "Item.514313.1": "???", - "Item.514321.1": "???", - "Item.514322.1": "???", - "Item.514323.1": "???", - "Item.514324.1": "???", - "Item.514325.1": "???", - "Item.514326.1": "???", - "Item.514327.1": "???", - "Item.514328.1": "???", - "Item.514329.1": "???", - "Item.514330.1": "???", - "Item.514331.1": "???", - "Item.514332.1": "???", - "Item.514333.1": "???", - "Item.514341.1": "???", - "Item.514342.1": "???", - "Item.514343.1": "???", + "Item.514301.1": "절멸의 숨결", + "Item.514302.1": "이중 그림자 사냥", + "Item.514303.1": "격동의 돌풍", + "Item.514304.1": "풍열탄환", + "Item.514305.1": "결전의 순간", + "Item.514306.1": "칼날의 춤사위", + "Item.514307.1": "섬광 발도", + "Item.514308.1": "과열 사격", + "Item.514309.1": "뜨거운 바람", + "Item.514310.1": "바람의 섬광", + "Item.514311.1": "무영 사냥꾼", + "Item.514312.1": "드높은 기개", + "Item.514313.1": "강풍의 자태", + "Item.514321.1": "하부 부착 발사기", + "Item.514322.1": "진압형 풍열탄", + "Item.514323.1": "회전식 절삭기", + "Item.514324.1": "강화형 연사탄", + "Item.514325.1": "위험의 기운", + "Item.514326.1": "사냥꾼의 본능", + "Item.514327.1": "한기 저항 체질", + "Item.514328.1": "전사의 자격", + "Item.514329.1": "복수 의지", + "Item.514330.1": "희망의 여명", + "Item.514331.1": "방랑자", + "Item.514332.1": "복수자", + "Item.514333.1": "불사냥꾼", + "Item.514341.1": "새벽을 여는 칼날", + "Item.514342.1": "격노의 바람", + "Item.514343.1": "폭풍의 흡수", "Item.514401.1": "등사 파도", "Item.514402.1": "그림자의 칼날", "Item.514403.1": "하늘 베기", @@ -2691,6 +2715,9 @@ "Item.73106.1": "달콤한 탕후루", "Item.73106.2": "「불꽃 속의 봄날」 이벤트에 적극적으로 참여하여 획득하는 코인, 이벤트 상점에서 아이템으로 교환 가능", "Item.73106.3": "용족의 특색이 담긴 요리, 한 번에 많이 먹으면 체중이 증가할 수도 있다. \n——의사의 충고", + "Item.73107.1": "비상용 통조림", + "Item.73107.2": "「겨울밤의 진혼곡 새벽의 방아쇠」 이벤트에 적극적으로 참여하여 획득하는 코인, 이벤트 상점에서 아이템으로 교환 가능", + "Item.73107.3": "얼어붙은 도시 안에서 찾은 귀중한 물자, 데울 수 있다면 훨씬 더 나은 식감을 즐길 수 있다.", "Item.73201.1": "공략 깃발", "Item.73201.2": "「공략 기록 대모집」에 적극적으로 참여하여 획득하는 아이템!", "Item.73201.3": "지리 협회에서 별의 탑을 충분히 탐색하여 공략 기록을 남긴 여행가에게 주어진 깃발, 남을 위한 것이 곧 나를 위한 것.", diff --git a/data/language/ko_kr/jointdrill_2_level.json b/data/language/ko_kr/jointdrill_2_level.json new file mode 100644 index 00000000..af3428a0 --- /dev/null +++ b/data/language/ko_kr/jointdrill_2_level.json @@ -0,0 +1,12 @@ +{ + "JointDrill_2_Level.1.1": "신속 작전", + "JointDrill_2_Level.1.2": "셀시아·신속 작전/보통", + "JointDrill_2_Level.2.1": "신속 작전", + "JointDrill_2_Level.2.2": "셀시아·신속 작전/하드", + "JointDrill_2_Level.3.1": "신속 작전", + "JointDrill_2_Level.3.2": "셀시아·신속 작전/초월", + "JointDrill_2_Level.4.1": "신속 작전", + "JointDrill_2_Level.4.2": "셀시아·신속 작전/종언", + "JointDrill_2_Level.5.1": "신속 작전", + "JointDrill_2_Level.5.2": "셀시아·신속 작전/익스트림" +} \ No newline at end of file diff --git a/data/language/ko_kr/jointdrillaffix.json b/data/language/ko_kr/jointdrillaffix.json index 72d1d1d7..d05ec161 100644 --- a/data/language/ko_kr/jointdrillaffix.json +++ b/data/language/ko_kr/jointdrillaffix.json @@ -16,5 +16,9 @@ "JointDrillAffix.10008.1": "왈츠·메아리", "JointDrillAffix.10008.2": "보스 적이 「기록 마도서」를 보유하고 있으며, 「기록 마도서」가 받는 일반 공격 피해가 대폭 감소하고, 일정 시간이 지난 후 다시 살아난다. 보스가 특정 스킬을 시전할 때 「기록 마도서」도 유사한 스킬을 기록하고, 이후 기록했던 스킬을 시전한다.", "JointDrillAffix.10009.1": "왈츠·뒤덮인 악의", - "JointDrillAffix.10009.2": "전체 아군이 보스 적에게 일정 차례 피해를 입힌 후, 보스 적은 짧은 시간 동안 받는 피해가 증가한다." + "JointDrillAffix.10009.2": "전체 아군이 보스 적에게 일정 차례 피해를 입힌 후, 보스 적은 짧은 시간 동안 받는 피해가 증가한다.", + "JointDrillAffix.10010.1": "색상별 효과", + "JointDrillAffix.10010.2": "빨간색 또는 초록색 칸 위에 있을 때, 자신과 같은 색상의 보스에게 입히는 피해가 대폭 감소하고, 다른 색상의 보스에게 입히는 피해는 크게 증가합니다. 지원 캐릭터와 소환물은 각각 자신이 위치한 칸의 색상에 따라 해당 효과를 받습니다.", + "JointDrillAffix.10011.1": "염색", + "JointDrillAffix.10011.2": "보스의 일부 스킬은 현재 판 내의 지정된 칸의 색상을 바꿉니다." } \ No newline at end of file diff --git a/data/language/ko_kr/jointdrillcontrol.json b/data/language/ko_kr/jointdrillcontrol.json index d3a374aa..6dad613c 100644 --- a/data/language/ko_kr/jointdrillcontrol.json +++ b/data/language/ko_kr/jointdrillcontrol.json @@ -2,5 +2,7 @@ "JointDrillControl.510001.2": "그녀는 공포를 의식처럼 드리우고,\u000b광기로 절망을 키운다. \u000b그녀의 무대에는 태곳적 악몽이 펼쳐진다.", "JointDrillControl.510001.3": "종언의 노래 이벤트 기간 중 매일 3번의 도전 기회가 주어지며, 이미 오픈된 난이도 중 선택해 도전합니다. 또 해당 전투 결과에 따라 코인과 랭킹 포인트를 획득할 수 있습니다.\r\n\u000b도전은 일정 기간 동안 지속되며, 이 기간 내에 여러 작전팀을 파견해 여러 라운드 전투를 진행할 수 있지만, 각 작전팀 내 여행가는 중복하여 출전할 수 없습니다.\r\n\u000b전투 승리 시 도전 난이도와 전투 시간에 따라 포인트를 획득합니다. 시간이 소진되거나 전투 횟수가 소진되어도 정산하여 일정 포인트를 획득할 수 있습니다.\r\n\u000b각 이벤트마다 포인트를 누적해 임무 보상을 받을 수 있습니다.", "JointDrillControl.510002.2": "그녀는 공포를 의식처럼 드리우고,\u000b광기로 절망을 키운다. \u000b그녀의 무대에는 태곳적 악몽이 펼쳐진다.", - "JointDrillControl.510002.3": "종언의 노래 이벤트 기간 중 매일 3번의 도전 기회가 주어지며, 이미 오픈된 난이도 중 선택해 도전합니다. 또 해당 전투 결과에 따라 코인과 랭킹 포인트를 획득할 수 있습니다.\r\n\u000b도전은 일정 기간 동안 지속되며, 이 기간 내에 여러 작전팀을 파견해 여러 라운드 전투를 진행할 수 있지만, 각 작전팀 내 여행가는 중복하여 출전할 수 없습니다.\r\n\u000b전투 승리 시 도전 난이도와 전투 시간에 따라 포인트를 획득합니다. 시간이 소진되거나 전투 횟수가 소진되어도 정산하여 일정 포인트를 획득할 수 있습니다.\r\n\u000b각 이벤트마다 포인트를 누적해 임무 보상을 받을 수 있습니다." + "JointDrillControl.510002.3": "종언의 노래 이벤트 기간 중 매일 3번의 도전 기회가 주어지며, 이미 오픈된 난이도 중 선택해 도전합니다. 또 해당 전투 결과에 따라 코인과 랭킹 포인트를 획득할 수 있습니다.\r\n\u000b도전은 일정 기간 동안 지속되며, 이 기간 내에 여러 작전팀을 파견해 여러 라운드 전투를 진행할 수 있지만, 각 작전팀 내 여행가는 중복하여 출전할 수 없습니다.\r\n\u000b전투 승리 시 도전 난이도와 전투 시간에 따라 포인트를 획득합니다. 시간이 소진되거나 전투 횟수가 소진되어도 정산하여 일정 포인트를 획득할 수 있습니다.\r\n\u000b각 이벤트마다 포인트를 누적해 임무 보상을 받을 수 있습니다.", + "JointDrillControl.510003.2": "전차는 대지를 짓밟고, 중생의 파멸을 찬양하는 개선가를 부른다. \u000b그녀는 수없이 많은 전쟁을 재현했지만, 오직 광기만이 영원히 변치 않음을 증명한다.", + "JointDrillControl.510003.3": "종언의 노래 이벤트 기간 중 매일 3번의 도전 기회가 주어지며, 이미 오픈된 난이도 중 선택해 도전합니다. 또 해당 전투 결과에 따라 코인과 랭킹 포인트를 획득할 수 있습니다.\r\n\u000b도전은 일정 기간 동안 지속되며, 이 기간 내에 여러 작전팀을 파견해 여러 라운드 전투를 진행할 수 있지만, 각 작전팀 내 여행가는 중복하여 출전할 수 없습니다.\r\n\u000b전투 승리 시 도전 난이도와 전투 시간에 따라 포인트를 획득합니다. 시간이 소진되거나 전투 횟수가 소진되어도 정산하여 일정 포인트를 획득할 수 있습니다.\r\n\u000b각 이벤트마다 포인트를 누적해 임무 보상을 받을 수 있습니다." } \ No newline at end of file diff --git a/data/language/ko_kr/jointdrillquest.json b/data/language/ko_kr/jointdrillquest.json index 7187cd35..e6465c68 100644 --- a/data/language/ko_kr/jointdrillquest.json +++ b/data/language/ko_kr/jointdrillquest.json @@ -12,5 +12,12 @@ "JointDrillQuest.11004.1": "현재 누적 점수 28,866,000포인트", "JointDrillQuest.11005.1": "현재 누적 점수 35,036,000포인트", "JointDrillQuest.11006.1": "현재 누적 점수 39,252,000포인트", - "JointDrillQuest.11007.1": "현재 누적 점수 41,380,000포인트" + "JointDrillQuest.11007.1": "현재 누적 점수 41,380,000포인트", + "JointDrillQuest.12001.1": "현재 누적 점수 12,852,000포인트", + "JointDrillQuest.12002.1": "현재 누적 점수 20,520,000포인트", + "JointDrillQuest.12003.1": "현재 누적 점수 25,164,000포인트", + "JointDrillQuest.12004.1": "현재 누적 점수 28,866,000포인트", + "JointDrillQuest.12005.1": "현재 누적 점수 35,036,000포인트", + "JointDrillQuest.12006.1": "현재 누적 점수 39,252,000포인트", + "JointDrillQuest.12007.1": "현재 누적 점수 41,380,000포인트" } \ No newline at end of file diff --git a/data/language/ko_kr/levelquesttarget.json b/data/language/ko_kr/levelquesttarget.json index 724dc4b8..0525c529 100644 --- a/data/language/ko_kr/levelquesttarget.json +++ b/data/language/ko_kr/levelquesttarget.json @@ -17,51 +17,51 @@ "LevelQuestTarget.11001013.1": "피렌의 필살기 「{Param2}」 {Param1}회 시전", "LevelQuestTarget.11001014.1": "{Param2} {Param1}마리 처치", "LevelQuestTarget.11001015.1": "{Param2} {Param1}마리 처치", - "LevelQuestTarget.11001016.1": "모든 임무를 완료했습니다.\r\n계속 전투하거나 위의 엘리베이터로 이곳을 떠나세요.", + "LevelQuestTarget.11001016.1": "모든 임무를 완료했습니다.\r\n계속 전투하거나 위의 승강기로 이곳을 떠나세요.", "LevelQuestTarget.11002011.1": "피렌의 메인 스킬 「{Param2}」 {Param1}회 시전", "LevelQuestTarget.11002012.1": "{Param2} {Param1}마리 처치", "LevelQuestTarget.11002013.1": "피렌의 필살기 「{Param2}」 {Param1}회 시전", "LevelQuestTarget.11002014.1": "{Param2} {Param1}마리 처치", "LevelQuestTarget.11002015.1": "{Param2} {Param1}마리 처치", - "LevelQuestTarget.11002016.1": "모든 임무를 완료했습니다.\r\n계속 전투하거나 위의 엘리베이터로 이곳을 떠나세요.", + "LevelQuestTarget.11002016.1": "모든 임무를 완료했습니다.\r\n계속 전투하거나 위의 승강기로 이곳을 떠나세요.", "LevelQuestTarget.11003011.1": "피렌의 지원 스킬 「{Param2}」 {Param1}회 시전", "LevelQuestTarget.11003012.1": "{Param2} {Param1}마리 처치", "LevelQuestTarget.11003013.1": "피렌의 필살기 「{Param2}」 {Param1}회 시전", "LevelQuestTarget.11003014.1": "{Param2} {Param1}마리 처치", "LevelQuestTarget.11003015.1": "{Param2} {Param1}마리 처치", - "LevelQuestTarget.11003016.1": "모든 임무를 완료했습니다.\r\n계속 전투하거나 위의 엘리베이터로 이곳을 떠나세요.", + "LevelQuestTarget.11003016.1": "모든 임무를 완료했습니다.\r\n계속 전투하거나 위의 승강기로 이곳을 떠나세요.", "LevelQuestTarget.11004011.1": "피렌의 지원 스킬 「{Param2}」 {Param1}회 시전", "LevelQuestTarget.11004012.1": "{Param2} {Param1}마리 처치", "LevelQuestTarget.11004013.1": "피렌의 필살기 「{Param2}」 {Param1}회 시전", "LevelQuestTarget.11004014.1": "{Param2} {Param1}마리 처치", "LevelQuestTarget.11004015.1": "{Param2} {Param1}마리 처치", - "LevelQuestTarget.11004016.1": "모든 임무를 완료했습니다.\r\n계속 전투하거나 위의 엘리베이터로 이곳을 떠나세요.", + "LevelQuestTarget.11004016.1": "모든 임무를 완료했습니다.\r\n계속 전투하거나 위의 승강기로 이곳을 떠나세요.", "LevelQuestTarget.11901011.1": "나노하의 메인 스킬 「{Param2}」 {Param1}회 시전", "LevelQuestTarget.11901012.1": "잠재력 「생명의 폭풍」으로 총 {Param1}회의 피해를 입힘", "LevelQuestTarget.11901021.1": "더미700", "LevelQuestTarget.11901031.1": "나노하의 필살기 「{Param2}」 {Param1}회 시전", "LevelQuestTarget.11901032.1": "{Param2} {Param1}마리 처치", "LevelQuestTarget.11901041.1": "{Param2} {Param1}마리 처치", - "LevelQuestTarget.11901051.1": "모든 임무를 완료했습니다.\r\n계속 전투하거나 위의 엘리베이터로 이곳을 떠나세요.", + "LevelQuestTarget.11901051.1": "모든 임무를 완료했습니다.\r\n계속 전투하거나 위의 승강기로 이곳을 떠나세요.", "LevelQuestTarget.11902011.1": "나노하의 메인 스킬 「{Param2}」 {Param1}회 시전", "LevelQuestTarget.11902012.1": "메인 스킬 「꽃바람의 춤」으로 총 {Param1}회의 피해를 입힘", "LevelQuestTarget.11902021.1": "더미701", "LevelQuestTarget.11902031.1": "나노하의 필살기 「{Param2}」 {Param1}회 시전", "LevelQuestTarget.11902032.1": "{Param2} {Param1}마리 처치", "LevelQuestTarget.11902041.1": "{Param2} {Param1}마리 처치", - "LevelQuestTarget.11902051.1": "모든 임무를 완료했습니다.\r\n계속 전투하거나 위의 엘리베이터로 이곳을 떠나세요.", + "LevelQuestTarget.11902051.1": "모든 임무를 완료했습니다.\r\n계속 전투하거나 위의 승강기로 이곳을 떠나세요.", "LevelQuestTarget.11903011.1": "{Param2} {Param1}마리 처치", "LevelQuestTarget.11903012.1": "나노하의 지원 스킬 「{Param2}」 {Param1}회 시전", "LevelQuestTarget.11903021.1": "나노하의 필살기 「{Param2}」 {Param1}회 시전", "LevelQuestTarget.11903022.1": "{Param2} {Param1}마리 처치", "LevelQuestTarget.11903031.1": "{Param2} {Param1}마리 처치", - "LevelQuestTarget.11903041.1": "모든 임무를 완료했습니다.\r\n계속 전투하거나 위의 엘리베이터로 이곳을 떠나세요.", + "LevelQuestTarget.11903041.1": "모든 임무를 완료했습니다.\r\n계속 전투하거나 위의 승강기로 이곳을 떠나세요.", "LevelQuestTarget.11904011.1": "나노하의 지원 스킬 「{Param2}」 {Param1}회 시전", "LevelQuestTarget.11904012.1": "{Param2} {Param1}마리 처치", "LevelQuestTarget.11904021.1": "나노하의 필살기 「{Param2}」 {Param1}회 시전", "LevelQuestTarget.11904022.1": "{Param2} {Param1}마리 처치", "LevelQuestTarget.11904031.1": "{Param2} {Param1}마리 처치", - "LevelQuestTarget.11904041.1": "모든 임무를 완료했습니다.\r\n계속 전투하거나 위의 엘리베이터로 이곳을 떠나세요.", + "LevelQuestTarget.11904041.1": "모든 임무를 완료했습니다.\r\n계속 전투하거나 위의 승강기로 이곳을 떠나세요.", "LevelQuestTarget.121010101.1": "{Param2} {Param1}마리 처치", "LevelQuestTarget.121010201.1": "{Param2} {Param1}마리 처치", "LevelQuestTarget.121010301.1": "메인 캐릭터의 필살기 SP 가득 충전", @@ -98,242 +98,290 @@ "LevelQuestTarget.12501013.1": "프리지아 필살기 「{Param2}」 {Param1}회 시전", "LevelQuestTarget.12501014.1": "{Param2} {Param1}마리 처치", "LevelQuestTarget.12501015.1": "{Param2} {Param1}마리 처치", - "LevelQuestTarget.12501016.1": "모든 임무를 완료했습니다.\r\n계속 전투하거나 위의 엘리베이터로 이곳을 떠나세요.", + "LevelQuestTarget.12501016.1": "모든 임무를 완료했습니다.\r\n계속 전투하거나 위의 승강기로 이곳을 떠나세요.", "LevelQuestTarget.12502011.1": "프리지아 메인 스킬 「{Param2}」 {Param1}회 시전", "LevelQuestTarget.12502012.1": "{Param2} {Param1}마리 처치", "LevelQuestTarget.12502013.1": "프리지아 필살기 「{Param2}」 {Param1}회 시전", "LevelQuestTarget.12502014.1": "{Param2} {Param1}마리 처치", "LevelQuestTarget.12502015.1": "{Param2} {Param1}마리 처치", - "LevelQuestTarget.12502016.1": "모든 임무를 완료했습니다.\r\n계속 전투하거나 위의 엘리베이터로 이곳을 떠나세요.", + "LevelQuestTarget.12502016.1": "모든 임무를 완료했습니다.\r\n계속 전투하거나 위의 승강기로 이곳을 떠나세요.", "LevelQuestTarget.12503011.1": "프리지아 지원 스킬 「{Param2}」 {Param1}회 시전", "LevelQuestTarget.12503012.1": "{Param2} {Param1}마리 처치", "LevelQuestTarget.12503013.1": "프리지아 필살기 「{Param2}」 {Param1}회 시전", "LevelQuestTarget.12503014.1": "{Param2} {Param1}마리 처치", "LevelQuestTarget.12503015.1": "{Param2} {Param1}마리 처치", - "LevelQuestTarget.12503016.1": "모든 임무를 완료했습니다.\r\n계속 전투하거나 위의 엘리베이터로 이곳을 떠나세요.", + "LevelQuestTarget.12503016.1": "모든 임무를 완료했습니다.\r\n계속 전투하거나 위의 승강기로 이곳을 떠나세요.", "LevelQuestTarget.12504011.1": "프리지아 지원 스킬 「{Param2}」 {Param1}회 시전", "LevelQuestTarget.12504012.1": "{Param2} {Param1}마리 처치", "LevelQuestTarget.12504013.1": "프리지아 필살기 「{Param2}」 {Param1}회 시전", "LevelQuestTarget.12504014.1": "{Param2} {Param1}마리 처치", "LevelQuestTarget.12504015.1": "{Param2} {Param1}마리 처치", - "LevelQuestTarget.12504016.1": "모든 임무를 완료했습니다.\r\n계속 전투하거나 위의 엘리베이터로 이곳을 떠나세요.", + "LevelQuestTarget.12504016.1": "모든 임무를 완료했습니다.\r\n계속 전투하거나 위의 승강기로 이곳을 떠나세요.", + "LevelQuestTarget.13201011.1": "미네르바의 메인 스킬 「{Param2}」 {Param1}회 시전", + "LevelQuestTarget.13201012.1": "{Param2} {Param1}마리 처치", + "LevelQuestTarget.13201013.1": "미네르바의 필살기 「{Param2}」 {Param1}회 시전", + "LevelQuestTarget.13201014.1": "{Param2} {Param1}마리 처치", + "LevelQuestTarget.13201015.1": "{Param2} {Param1}마리 처치", + "LevelQuestTarget.13201016.1": "모든 임무를 완료했습니다.\r\n계속 전투하거나 위의 승강기로 이곳을 떠나세요.", + "LevelQuestTarget.13202011.1": "미네르바의 메인 스킬 「{Param2}」 {Param1}회 시전", + "LevelQuestTarget.13202012.1": "{Param2} {Param1}마리 처치", + "LevelQuestTarget.13202013.1": "미네르바의 필살기 「{Param2}」 {Param1}회 시전", + "LevelQuestTarget.13202014.1": "{Param2} {Param1}마리 처치", + "LevelQuestTarget.13202015.1": "{Param2} {Param1}마리 처치", + "LevelQuestTarget.13202016.1": "모든 임무를 완료했습니다.\r\n계속 전투하거나 위의 승강기로 이곳을 떠나세요.", + "LevelQuestTarget.13203011.1": "미네르바의 지원 스킬 「{Param2}」 {Param1}회 시전", + "LevelQuestTarget.13203012.1": "{Param2} {Param1}마리 처치", + "LevelQuestTarget.13203013.1": "미네르바의 필살기 「{Param2}」 {Param1}회 시전", + "LevelQuestTarget.13203014.1": "{Param2} {Param1}마리 처치", + "LevelQuestTarget.13203015.1": "{Param2} {Param1}마리 처치", + "LevelQuestTarget.13203016.1": "모든 임무를 완료했습니다.\r\n계속 전투하거나 위의 승강기로 이곳을 떠나세요.", + "LevelQuestTarget.13204011.1": "미네르바의 지원 스킬 「{Param2}」 {Param1}회 시전", + "LevelQuestTarget.13204012.1": "{Param2} {Param1}마리 처치", + "LevelQuestTarget.13204013.1": "미네르바의 필살기 「{Param2}」 {Param1}회 시전", + "LevelQuestTarget.13204014.1": "{Param2} {Param1}마리 처치", + "LevelQuestTarget.13204015.1": "{Param2} {Param1}마리 처치", + "LevelQuestTarget.13204016.1": "모든 임무를 완료했습니다.\r\n계속 전투하거나 위의 승강기로 이곳을 떠나세요.", "LevelQuestTarget.13301011.1": "나츠카의 메인 스킬 「{Param2}」 {Param1}회 시전", "LevelQuestTarget.13301021.1": "{Param2} {Param1}마리 처치", "LevelQuestTarget.13301022.1": "나츠카의 필살기 「{Param2}」 {Param1}회 시전", "LevelQuestTarget.13301031.1": "{Param2} {Param1}마리 처치", "LevelQuestTarget.13301041.1": "{Param2} {Param1}마리 처치", - "LevelQuestTarget.13301051.1": "모든 임무를 완료했습니다.\r\n계속 전투하거나 위의 엘리베이터로 이곳을 떠나세요.", + "LevelQuestTarget.13301051.1": "모든 임무를 완료했습니다.\r\n계속 전투하거나 위의 승강기로 이곳을 떠나세요.", "LevelQuestTarget.13302011.1": "나츠카의 메인 스킬 「{Param2}」 {Param1}회 시전", "LevelQuestTarget.13302021.1": "{Param2} {Param1}마리 처치", "LevelQuestTarget.13302022.1": "나츠카의 필살기 「{Param2}」 {Param1}회 시전", "LevelQuestTarget.13302031.1": "{Param2} {Param1}마리 처치", "LevelQuestTarget.13302041.1": "{Param2} {Param1}마리 처치", - "LevelQuestTarget.13302051.1": "모든 임무를 완료했습니다.\r\n계속 전투하거나 위의 엘리베이터로 이곳을 떠나세요.", + "LevelQuestTarget.13302051.1": "모든 임무를 완료했습니다.\r\n계속 전투하거나 위의 승강기로 이곳을 떠나세요.", "LevelQuestTarget.13303011.1": "나츠카의 지원 스킬 「{Param2}」 {Param1}회 시전", "LevelQuestTarget.13303021.1": "{Param2} {Param1}마리 처치", "LevelQuestTarget.13303022.1": "나츠카의 필살기 「{Param2}」 {Param1}회 시전", "LevelQuestTarget.13303031.1": "{Param2} {Param1}마리 처치", "LevelQuestTarget.13303041.1": "{Param2} {Param1}마리 처치", - "LevelQuestTarget.13303051.1": "모든 임무를 완료했습니다.\r\n계속 전투하거나 위의 엘리베이터로 이곳을 떠나세요.", + "LevelQuestTarget.13303051.1": "모든 임무를 완료했습니다.\r\n계속 전투하거나 위의 승강기로 이곳을 떠나세요.", "LevelQuestTarget.13304011.1": "나츠카의 지원 스킬 「{Param2}」 {Param1}회 시전", "LevelQuestTarget.13304021.1": "{Param2} {Param1}마리 처치", "LevelQuestTarget.13304022.1": "나츠카의 필살기 「{Param2}」 {Param1}회 시전", "LevelQuestTarget.13304031.1": "{Param2} {Param1}마리 처치", "LevelQuestTarget.13304041.1": "{Param2} {Param1}마리 처치", - "LevelQuestTarget.13304051.1": "모든 임무를 완료했습니다.\r\n계속 전투하거나 위의 엘리베이터로 이곳을 떠나세요.", + "LevelQuestTarget.13304051.1": "모든 임무를 완료했습니다.\r\n계속 전투하거나 위의 승강기로 이곳을 떠나세요.", "LevelQuestTarget.13401011.1": "후유카의 메인 스킬 「{Param2}」 {Param1}회 시전", "LevelQuestTarget.13401021.1": "{Param2} {Param1}마리 처치", "LevelQuestTarget.13401031.1": "후유카의 필살기 「{Param2}」 {Param1}회 시전", "LevelQuestTarget.13401032.1": "{Param2} {Param1}마리 처치", "LevelQuestTarget.13401041.1": "{Param2} {Param1}마리 처치", - "LevelQuestTarget.13401051.1": "모든 임무를 완료했습니다.\r\n계속 전투하거나 위의 엘리베이터로 이곳을 떠나세요.", + "LevelQuestTarget.13401051.1": "모든 임무를 완료했습니다.\r\n계속 전투하거나 위의 승강기로 이곳을 떠나세요.", "LevelQuestTarget.13402011.1": "후유카의 메인 스킬 「{Param2}」 {Param1}회 시전", "LevelQuestTarget.13402021.1": "모든 목표 처치", "LevelQuestTarget.13402031.1": "후유카의 필살기 「{Param2}」 {Param1}회 시전", "LevelQuestTarget.13402032.1": "{Param2} {Param1}마리 처치", "LevelQuestTarget.13402041.1": "{Param2} {Param1}마리 처치", - "LevelQuestTarget.13402051.1": "모든 임무를 완료했습니다.\r\n계속 전투하거나 위의 엘리베이터로 이곳을 떠나세요.", + "LevelQuestTarget.13402051.1": "모든 임무를 완료했습니다.\r\n계속 전투하거나 위의 승강기로 이곳을 떠나세요.", "LevelQuestTarget.13403011.1": "후유카의 지원 스킬 「{Param2}」 {Param1}회 시전", "LevelQuestTarget.13403021.1": "{Param2} {Param1}마리 처치", "LevelQuestTarget.13403022.1": "후유카의 필살기 「{Param2}」 {Param1}회 시전", "LevelQuestTarget.13403031.1": "{Param2} {Param1}마리 처치", "LevelQuestTarget.13403041.1": "{Param2} {Param1}마리 처치", - "LevelQuestTarget.13403051.1": "모든 임무를 완료했습니다.\r\n계속 전투하거나 위의 엘리베이터로 이곳을 떠나세요.", + "LevelQuestTarget.13403051.1": "모든 임무를 완료했습니다.\r\n계속 전투하거나 위의 승강기로 이곳을 떠나세요.", "LevelQuestTarget.13404011.1": "후유카의 지원 스킬 「{Param2}」 {Param1}회 시전", "LevelQuestTarget.13404021.1": "{Param2} {Param1}마리 처치", "LevelQuestTarget.13404022.1": "후유카의 필살기 「{Param2}」 {Param1}회 시전", "LevelQuestTarget.13404031.1": "{Param2} {Param1}마리 처치", "LevelQuestTarget.13404041.1": "{Param2} {Param1}마리 처치", - "LevelQuestTarget.13404051.1": "모든 임무를 완료했습니다.\r\n계속 전투하거나 위의 엘리베이터로 이곳을 떠나세요.", + "LevelQuestTarget.13404051.1": "모든 임무를 완료했습니다.\r\n계속 전투하거나 위의 승강기로 이곳을 떠나세요.", "LevelQuestTarget.13501011.1": "미스티의 메인 스킬 「{Param2}」 {Param1}회 시전", "LevelQuestTarget.13501012.1": "{Param2} {Param1}마리 처치", "LevelQuestTarget.13501013.1": "미스티의 필살기 「{Param2}」 {Param1}회 시전", "LevelQuestTarget.13501014.1": "{Param2} {Param1}마리 처치", "LevelQuestTarget.13501015.1": "{Param2} {Param1}마리 처치", - "LevelQuestTarget.13501016.1": "모든 임무를 완료했습니다.\r\n계속 전투하거나 위의 엘리베이터로 이곳을 떠나세요.", + "LevelQuestTarget.13501016.1": "모든 임무를 완료했습니다.\r\n계속 전투하거나 위의 승강기로 이곳을 떠나세요.", "LevelQuestTarget.13502011.1": "미스티의 메인 스킬 「{Param2}」 {Param1}회 시전", "LevelQuestTarget.13502012.1": "{Param2} {Param1}마리 처치", "LevelQuestTarget.13502013.1": "미스티의 필살기 「{Param2}」 {Param1}회 시전", "LevelQuestTarget.13502014.1": "{Param2} {Param1}마리 처치", "LevelQuestTarget.13502015.1": "{Param2} {Param1}마리 처치", - "LevelQuestTarget.13502016.1": "모든 임무를 완료했습니다.\r\n계속 전투하거나 위의 엘리베이터로 이곳을 떠나세요.", + "LevelQuestTarget.13502016.1": "모든 임무를 완료했습니다.\r\n계속 전투하거나 위의 승강기로 이곳을 떠나세요.", "LevelQuestTarget.13503011.1": "미스티의 지원 스킬 「{Param2}」 {Param1}회 시전", "LevelQuestTarget.13503012.1": "{Param2} {Param1}마리 처치", "LevelQuestTarget.13503013.1": "미스티의 필살기 「{Param2}」 {Param1}회 시전", "LevelQuestTarget.13503014.1": "{Param2} {Param1}마리 처치", "LevelQuestTarget.13503015.1": "{Param2} {Param1}마리 처치", - "LevelQuestTarget.13503016.1": "모든 임무를 완료했습니다.\r\n계속 전투하거나 위의 엘리베이터로 이곳을 떠나세요.", + "LevelQuestTarget.13503016.1": "모든 임무를 완료했습니다.\r\n계속 전투하거나 위의 승강기로 이곳을 떠나세요.", "LevelQuestTarget.13504011.1": "미스티의 지원 스킬 「{Param2}」 {Param1}회 시전", "LevelQuestTarget.13504012.1": "{Param2} {Param1}마리 처치", "LevelQuestTarget.13504013.1": "미스티의 필살기 「{Param2}」 {Param1}회 시전", "LevelQuestTarget.13504014.1": "{Param2} {Param1}마리 처치", "LevelQuestTarget.13504015.1": "{Param2} {Param1}마리 처치", - "LevelQuestTarget.13504016.1": "모든 임무를 완료했습니다.\r\n계속 전투하거나 위의 엘리베이터로 이곳을 떠나세요.", + "LevelQuestTarget.13504016.1": "모든 임무를 완료했습니다.\r\n계속 전투하거나 위의 승강기로 이곳을 떠나세요.", "LevelQuestTarget.14101011.1": "치시아의 메인 스킬 「{Param2}」 {Param1}회 시전", "LevelQuestTarget.14101012.1": "{Param2} {Param1}마리 처치", "LevelQuestTarget.14101013.1": "치시아의 필살기 「{Param2}」 {Param1}회 시전", "LevelQuestTarget.14101014.1": "{Param2} {Param1}마리 처치", "LevelQuestTarget.14101015.1": "{Param2} {Param1}마리 처치", - "LevelQuestTarget.14101016.1": "모든 임무를 완료했습니다.\r\n계속 전투하거나 위의 엘리베이터로 이곳을 떠나세요.", + "LevelQuestTarget.14101016.1": "모든 임무를 완료했습니다.\r\n계속 전투하거나 위의 승강기로 이곳을 떠나세요.", "LevelQuestTarget.14102011.1": "치시아의 메인 스킬 「{Param2}」 {Param1}회 시전", "LevelQuestTarget.14102012.1": "{Param2} {Param1}마리 처치", "LevelQuestTarget.14102013.1": "치시아의 필살기 「{Param2}」 {Param1}회 시전", "LevelQuestTarget.14102014.1": "{Param2} {Param1}마리 처치", "LevelQuestTarget.14102015.1": "{Param2} {Param1}마리 처치", - "LevelQuestTarget.14102016.1": "모든 임무를 완료했습니다.\r\n계속 전투하거나 위의 엘리베이터로 이곳을 떠나세요.", + "LevelQuestTarget.14102016.1": "모든 임무를 완료했습니다.\r\n계속 전투하거나 위의 승강기로 이곳을 떠나세요.", "LevelQuestTarget.14103011.1": "치시아의 지원 스킬 「{Param2}」 {Param1}회 시전", "LevelQuestTarget.14103012.1": "{Param2} {Param1}마리 처치", "LevelQuestTarget.14103013.1": "치시아의 필살기 「{Param2}」 {Param1}회 시전", "LevelQuestTarget.14103014.1": "{Param2} {Param1}마리 처치", "LevelQuestTarget.14103015.1": "{Param2} {Param1}마리 처치", - "LevelQuestTarget.14103016.1": "모든 임무를 완료했습니다.\r\n계속 전투하거나 위의 엘리베이터로 이곳을 떠나세요.", + "LevelQuestTarget.14103016.1": "모든 임무를 완료했습니다.\r\n계속 전투하거나 위의 승강기로 이곳을 떠나세요.", "LevelQuestTarget.14104011.1": "치시아의 지원 스킬 「{Param2}」 {Param1}회 시전", "LevelQuestTarget.14104012.1": "{Param2} {Param1}마리 처치", "LevelQuestTarget.14104013.1": "치시아의 필살기 「{Param2}」 {Param1}회 시전", "LevelQuestTarget.14104014.1": "{Param2} {Param1}마리 처치", "LevelQuestTarget.14104015.1": "{Param2} {Param1}마리 처치", - "LevelQuestTarget.14104016.1": "모든 임무를 완료했습니다.\r\n계속 전투하거나 위의 엘리베이터로 이곳을 떠나세요.", + "LevelQuestTarget.14104016.1": "모든 임무를 완료했습니다.\r\n계속 전투하거나 위의 승강기로 이곳을 떠나세요.", + "LevelQuestTarget.14301011.1": "레이스의 메인 스킬 「{Param2}」 {Param1}회 시전, 해당 유파는 주변 목표 우선 타격", + "LevelQuestTarget.14301012.1": "{Param2} {Param1}마리 처치", + "LevelQuestTarget.14301013.1": "레이스의 필살기 「{Param2}」 {Param1}회 시전", + "LevelQuestTarget.14301014.1": "{Param2} {Param1}마리 처치", + "LevelQuestTarget.14301015.1": "{Param2} {Param1}마리 처치", + "LevelQuestTarget.14301016.1": "모든 임무를 완료했습니다.\r\n계속 전투하거나 위의 승강기로 이곳을 떠나세요.", + "LevelQuestTarget.14302011.1": "레이스의 메인 스킬 「{Param2}」 {Param1}회 시전, 해당 유파는 비교적 먼 거리의 목표 우선 타격", + "LevelQuestTarget.14302012.1": "{Param2} {Param1}마리 처치", + "LevelQuestTarget.14302013.1": "레이스의 필살기 「{Param2}」 {Param1}회 시전", + "LevelQuestTarget.14302014.1": "{Param2} {Param1}마리 처치", + "LevelQuestTarget.14302015.1": "{Param2} {Param1}마리 처치", + "LevelQuestTarget.14302016.1": "모든 임무를 완료했습니다.\r\n계속 전투하거나 위의 승강기로 이곳을 떠나세요.", + "LevelQuestTarget.14303011.1": "레이스의 지원 스킬 「{Param2}」 {Param1}회 시전", + "LevelQuestTarget.14303012.1": "{Param2} {Param1}마리 처치", + "LevelQuestTarget.14303013.1": "레이스의 필살기 「{Param2}」 {Param1}회 시전", + "LevelQuestTarget.14303014.1": "{Param2} {Param1}마리 처치", + "LevelQuestTarget.14303015.1": "{Param2} {Param1}마리 처치", + "LevelQuestTarget.14303016.1": "모든 임무를 완료했습니다.\r\n계속 전투하거나 위의 승강기로 이곳을 떠나세요.", + "LevelQuestTarget.14304011.1": "레이스의 지원 스킬 「{Param2}」 {Param1}회 시전", + "LevelQuestTarget.14304012.1": "{Param2} {Param1}마리 처치", + "LevelQuestTarget.14304013.1": "레이스의 필살기 「{Param2}」 {Param1}회 시전", + "LevelQuestTarget.14304014.1": "{Param2} {Param1}마리 처치", + "LevelQuestTarget.14304015.1": "{Param2} {Param1}마리 처치", + "LevelQuestTarget.14304016.1": "모든 임무를 완료했습니다.\r\n계속 전투하거나 위의 승강기로 이곳을 떠나세요.", "LevelQuestTarget.14401011.1": "치토세의 메인 스킬 「{Param2}」 {Param1}회 시전", "LevelQuestTarget.14401021.1": "치토세의 강화 일반 공격 {Param1}회 시전 \u000b메인 스킬 시전 후 다음 일반 공격이 강화된다.", "LevelQuestTarget.14401031.1": "치토세의 필살기 「{Param2}」 {Param1}회 시전", "LevelQuestTarget.14401032.1": "{Param2} {Param1}마리 처치", "LevelQuestTarget.14401041.1": "{Param2} {Param1}마리 처치", - "LevelQuestTarget.14401051.1": "모든 임무를 완료했습니다.\r\n계속 전투하거나 위의 엘리베이터로 이곳을 떠나세요.", + "LevelQuestTarget.14401051.1": "모든 임무를 완료했습니다.\r\n계속 전투하거나 위의 승강기로 이곳을 떠나세요.", "LevelQuestTarget.14402011.1": "치토세 강화 메인 스킬 「{Param2}」을(를) {Param1}회 시전한다. \u000b메인 스킬 시전 후 다음 메인 스킬이 강화된다.", "LevelQuestTarget.14402021.1": "치토세의 필살기 「{Param2}」 {Param1}회 시전", "LevelQuestTarget.14402022.1": "{Param2} {Param1}마리 처치", "LevelQuestTarget.14402031.1": "{Param2} {Param1}마리 처치", - "LevelQuestTarget.14402041.1": "모든 임무를 완료했습니다.\r\n계속 전투하거나 위의 엘리베이터로 이곳을 떠나세요.", + "LevelQuestTarget.14402041.1": "모든 임무를 완료했습니다.\r\n계속 전투하거나 위의 승강기로 이곳을 떠나세요.", "LevelQuestTarget.14403011.1": "치토세의 필살기 「{Param2}」 {Param1}회 시전", "LevelQuestTarget.14403021.1": "치토세의 지원 스킬 「{Param2}」 {Param1}회 시전", "LevelQuestTarget.14403022.1": "{Param2} {Param1}마리 처치", "LevelQuestTarget.14403031.1": "{Param2} {Param1}마리 처치", - "LevelQuestTarget.14403041.1": "모든 임무를 완료했습니다.\r\n계속 전투하거나 위의 엘리베이터로 이곳을 떠나세요.", + "LevelQuestTarget.14403041.1": "모든 임무를 완료했습니다.\r\n계속 전투하거나 위의 승강기로 이곳을 떠나세요.", "LevelQuestTarget.14404011.1": "치토세의 필살기 「{Param2}」 {Param1}회 시전", "LevelQuestTarget.14404021.1": "치토세의 지원 스킬 「{Param2}」 {Param1}회 시전", "LevelQuestTarget.14404022.1": "{Param2} {Param1}마리 처치", "LevelQuestTarget.14404031.1": "{Param2} {Param1}마리 처치", - "LevelQuestTarget.14404041.1": "모든 임무를 완료했습니다.\r\n계속 전투하거나 위의 엘리베이터로 이곳을 떠나세요.", + "LevelQuestTarget.14404041.1": "모든 임무를 완료했습니다.\r\n계속 전투하거나 위의 승강기로 이곳을 떠나세요.", "LevelQuestTarget.14901011.1": "그레이의 메인 스킬 「{Param2}」 {Param1}회 시전", "LevelQuestTarget.14901021.1": "그레이의 강화 일반 공격 {Param1}회 시전 \u000b메인 스킬 시전 후 다음 일반 공격이 강화된다.", "LevelQuestTarget.14901022.1": "{Param2} {Param1}마리 처치", "LevelQuestTarget.14901031.1": "그레이의 필살기 「{Param2}」 {Param1}회 시전", "LevelQuestTarget.14901032.1": "{Param2} {Param1}마리 처치", "LevelQuestTarget.14901041.1": "{Param2} {Param1}마리 처치", - "LevelQuestTarget.14901051.1": "모든 임무를 완료했습니다.\r\n계속 전투하거나 위의 엘리베이터로 이곳을 떠나세요.", + "LevelQuestTarget.14901051.1": "모든 임무를 완료했습니다.\r\n계속 전투하거나 위의 승강기로 이곳을 떠나세요.", "LevelQuestTarget.14902011.1": "그레이의 메인 스킬 「{Param2}」 {Param1}회 시전", "LevelQuestTarget.14902021.1": "「철창」으로 총 {Param1}회의 피해를 입힘", "LevelQuestTarget.14902022.1": "{Param2} {Param1}마리 처치", "LevelQuestTarget.14902031.1": "그레이의 필살기 「{Param2}」 {Param1}회 시전", "LevelQuestTarget.14902032.1": "{Param2} {Param1}마리 처치", "LevelQuestTarget.14902041.1": "{Param2} {Param1}마리 처치", - "LevelQuestTarget.14902051.1": "모든 임무를 완료했습니다.\r\n계속 전투하거나 위의 엘리베이터로 이곳을 떠나세요.", + "LevelQuestTarget.14902051.1": "모든 임무를 완료했습니다.\r\n계속 전투하거나 위의 승강기로 이곳을 떠나세요.", "LevelQuestTarget.14903011.1": "그레이의 지원 스킬 「{Param2}」 {Param1}회 시전", "LevelQuestTarget.14903021.1": "{Param2} {Param1}마리 처치", "LevelQuestTarget.14903022.1": "그레이의 필살기 「{Param2}」 {Param1}회 시전", "LevelQuestTarget.14903031.1": "{Param2} {Param1}마리 처치", "LevelQuestTarget.14903041.1": "{Param2} {Param1}마리 처치", - "LevelQuestTarget.14903051.1": "모든 임무를 완료했습니다.\r\n계속 전투하거나 위의 엘리베이터로 이곳을 떠나세요.", + "LevelQuestTarget.14903051.1": "모든 임무를 완료했습니다.\r\n계속 전투하거나 위의 승강기로 이곳을 떠나세요.", "LevelQuestTarget.14904011.1": "그레이의 지원 스킬 「{Param2}」 {Param1}회 시전", "LevelQuestTarget.14904021.1": "{Param2} {Param1}마리 처치", "LevelQuestTarget.14904022.1": "그레이의 필살기 「{Param2}」 {Param1}회 시전", "LevelQuestTarget.14904031.1": "{Param2} {Param1}마리 처치", "LevelQuestTarget.14904041.1": "{Param2} {Param1}마리 처치", - "LevelQuestTarget.14904051.1": "모든 임무를 완료했습니다.\r\n계속 전투하거나 위의 엘리베이터로 이곳을 떠나세요.", + "LevelQuestTarget.14904051.1": "모든 임무를 완료했습니다.\r\n계속 전투하거나 위의 승강기로 이곳을 떠나세요.", "LevelQuestTarget.15501011.1": "시아의 메인 스킬 「{Param2}」 {Param1}회 시전", "LevelQuestTarget.15501012.1": "{Param2} {Param1}마리 처치", "LevelQuestTarget.15501021.1": "시아의 필살기 「{Param2}」 {Param1}회 시전", "LevelQuestTarget.15501022.1": "{Param2} {Param1}마리 처치", "LevelQuestTarget.15501031.1": "{Param2} {Param1}마리 처치", "LevelQuestTarget.15501032.1": "더미702", - "LevelQuestTarget.15501041.1": "모든 임무를 완료했습니다.\r\n계속 전투하거나 위의 엘리베이터로 이곳을 떠나세요.", - "LevelQuestTarget.15501051.1": "더미703", + "LevelQuestTarget.15501041.1": "모든 임무를 완료했습니다.\r\n계속 전투하거나 위의 승강기로 이곳을 떠나세요.", + "LevelQuestTarget.15501051.1": "모든 임무를 완료했습니다.\r\n계속 전투하거나 위의 승강기로 이곳을 떠나세요.", "LevelQuestTarget.15502011.1": "시아의 메인 스킬 「{Param2}」 {Param1}회 시전", "LevelQuestTarget.15502012.1": "{Param2} {Param1}마리 처치", "LevelQuestTarget.15502021.1": "시아의 필살기 「{Param2}」 {Param1}회 시전", "LevelQuestTarget.15502022.1": "{Param2} {Param1}마리 처치", "LevelQuestTarget.15502031.1": "{Param2} {Param1}마리 처치", "LevelQuestTarget.15502032.1": "더미702", - "LevelQuestTarget.15502041.1": "모든 임무를 완료했습니다.\r\n계속 전투하거나 위의 엘리베이터로 이곳을 떠나세요.", - "LevelQuestTarget.15502051.1": "더미703", + "LevelQuestTarget.15502041.1": "모든 임무를 완료했습니다.\r\n계속 전투하거나 위의 승강기로 이곳을 떠나세요.", + "LevelQuestTarget.15502051.1": "모든 임무를 완료했습니다.\r\n계속 전투하거나 위의 승강기로 이곳을 떠나세요.", "LevelQuestTarget.15503011.1": "시아의 지원 스킬 「{Param2}」 {Param1}회 시전", "LevelQuestTarget.15503012.1": "{Param2} {Param1}마리 처치", "LevelQuestTarget.15503021.1": "시아의 필살기 「{Param2}」 {Param1}회 시전", "LevelQuestTarget.15503022.1": "{Param2} {Param1}마리 처치", "LevelQuestTarget.15503031.1": "{Param2} {Param1}마리 처치", - "LevelQuestTarget.15503041.1": "모든 임무를 완료했습니다.\r\n계속 전투하거나 위의 엘리베이터로 이곳을 떠나세요.", + "LevelQuestTarget.15503041.1": "모든 임무를 완료했습니다.\r\n계속 전투하거나 위의 승강기로 이곳을 떠나세요.", "LevelQuestTarget.15504011.1": "시아의 지원 스킬 「{Param2}」 {Param1}회 시전", "LevelQuestTarget.15504012.1": "{Param2} {Param1}마리 처치", "LevelQuestTarget.15504021.1": "시아의 필살기 「{Param2}」 {Param1}회 시전", "LevelQuestTarget.15504022.1": "{Param2} {Param1}마리 처치", "LevelQuestTarget.15504031.1": "{Param2} {Param1}마리 처치", - "LevelQuestTarget.15504041.1": "모든 임무를 완료했습니다.\r\n계속 전투하거나 위의 엘리베이터로 이곳을 떠나세요.", + "LevelQuestTarget.15504041.1": "모든 임무를 완료했습니다.\r\n계속 전투하거나 위의 승강기로 이곳을 떠나세요.", "LevelQuestTarget.15801011.1": "라루(이브)의 메인 스킬 「{Param2}」 {Param1}회 시전", "LevelQuestTarget.15801012.1": "{Param2} {Param1}마리 처치", "LevelQuestTarget.15801013.1": "라루(이브)의 필살기 「{Param2}」 {Param1}회 시전", "LevelQuestTarget.15801014.1": "{Param2} {Param1}마리 처치", "LevelQuestTarget.15801015.1": "{Param2} {Param1}마리 처치", - "LevelQuestTarget.15801016.1": "모든 임무를 완료했습니다.\r\n계속 전투하거나 위의 엘리베이터로 이곳을 떠나세요.", + "LevelQuestTarget.15801016.1": "모든 임무를 완료했습니다.\r\n계속 전투하거나 위의 승강기로 이곳을 떠나세요.", "LevelQuestTarget.15802011.1": "라루(이브)의 메인 스킬 「{Param2}」 {Param1}회 시전", "LevelQuestTarget.15802012.1": "{Param2} {Param1}마리 처치", "LevelQuestTarget.15802013.1": "라루(이브)의 필살기 「{Param2}」 {Param1}회 시전", "LevelQuestTarget.15802014.1": "{Param2} {Param1}마리 처치", "LevelQuestTarget.15802015.1": "{Param2} {Param1}마리 처치", - "LevelQuestTarget.15802016.1": "모든 임무를 완료했습니다.\r\n계속 전투하거나 위의 엘리베이터로 이곳을 떠나세요.", + "LevelQuestTarget.15802016.1": "모든 임무를 완료했습니다.\r\n계속 전투하거나 위의 승강기로 이곳을 떠나세요.", "LevelQuestTarget.15803011.1": "라루(이브)의 지원 스킬 「{Param2}」 {Param1}회 시전", "LevelQuestTarget.15803012.1": "모든 목표 처치", "LevelQuestTarget.15803013.1": "라루(이브)의 필살기 「{Param2}」 {Param1}회 시전", "LevelQuestTarget.15803014.1": "{Param2} {Param1}마리 처치", "LevelQuestTarget.15803015.1": "{Param2} {Param1}마리 처치", - "LevelQuestTarget.15803016.1": "모든 임무를 완료했습니다.\r\n계속 전투하거나 위의 엘리베이터로 이곳을 떠나세요.", + "LevelQuestTarget.15803016.1": "모든 임무를 완료했습니다.\r\n계속 전투하거나 위의 승강기로 이곳을 떠나세요.", "LevelQuestTarget.15804011.1": "라루(이브)의 지원 스킬 「{Param2}」 {Param1}회 시전", "LevelQuestTarget.15804012.1": "모든 목표 처치", "LevelQuestTarget.15804013.1": "라루(이브)의 필살기 「{Param2}」 {Param1}회 시전", "LevelQuestTarget.15804014.1": "{Param2} {Param1}마리 처치", "LevelQuestTarget.15804015.1": "{Param2} {Param1}마리 처치", - "LevelQuestTarget.15804016.1": "모든 임무를 완료했습니다.\r\n계속 전투하거나 위의 엘리베이터로 이곳을 떠나세요.", + "LevelQuestTarget.15804016.1": "모든 임무를 완료했습니다.\r\n계속 전투하거나 위의 승강기로 이곳을 떠나세요.", "LevelQuestTarget.15901011.1": "크루니스(새해)의 메인 스킬 「{Param2}」 {Param1}회 시전", "LevelQuestTarget.15901012.1": "{Param2} {Param1}마리 처치", "LevelQuestTarget.15901013.1": "크루니스(새해)의 필살기 「{Param2}」 {Param1}회 시전", "LevelQuestTarget.15901014.1": "{Param2} {Param1}마리 처치", "LevelQuestTarget.15901015.1": "{Param2} {Param1}마리 처치", - "LevelQuestTarget.15901016.1": "모든 임무를 완료했습니다.\r\n계속 전투하거나 위의 엘리베이터로 이곳을 떠나세요.", + "LevelQuestTarget.15901016.1": "모든 임무를 완료했습니다.\r\n계속 전투하거나 위의 승강기로 이곳을 떠나세요.", "LevelQuestTarget.15902011.1": "크루니스(새해)의 메인 스킬 「{Param2}」 {Param1}회 시전", "LevelQuestTarget.15902012.1": "{Param2} {Param1}마리 처치", "LevelQuestTarget.15902013.1": "크루니스(새해)의 필살기 「{Param2}」 {Param1}회 시전", "LevelQuestTarget.15902014.1": "{Param2} {Param1}마리 처치", "LevelQuestTarget.15902015.1": "{Param2} {Param1}마리 처치", - "LevelQuestTarget.15902016.1": "모든 임무를 완료했습니다.\r\n계속 전투하거나 위의 엘리베이터로 이곳을 떠나세요.", + "LevelQuestTarget.15902016.1": "모든 임무를 완료했습니다.\r\n계속 전투하거나 위의 승강기로 이곳을 떠나세요.", "LevelQuestTarget.15903011.1": "크루니스(새해)의 지원 스킬 「{Param2}」 {Param1}회 시전", "LevelQuestTarget.15903012.1": "{Param2} {Param1}마리 처치", "LevelQuestTarget.15903013.1": "크루니스(새해)의 필살기 「{Param2}」 {Param1}회 시전", "LevelQuestTarget.15903014.1": "{Param2} {Param1}마리 처치", "LevelQuestTarget.15903015.1": "{Param2} {Param1}마리 처치", - "LevelQuestTarget.15903016.1": "모든 임무를 완료했습니다.\r\n계속 전투하거나 위의 엘리베이터로 이곳을 떠나세요.", + "LevelQuestTarget.15903016.1": "모든 임무를 완료했습니다.\r\n계속 전투하거나 위의 승강기로 이곳을 떠나세요.", "LevelQuestTarget.15904011.1": "크루니스(새해)의 지원 스킬 「{Param2}」 {Param1}회 시전", "LevelQuestTarget.15904012.1": "{Param2} {Param1}마리 처치", "LevelQuestTarget.15904013.1": "크루니스(새해)의 필살기 「{Param2}」 {Param1}회 시전", "LevelQuestTarget.15904014.1": "{Param2} {Param1}마리 처치", "LevelQuestTarget.15904015.1": "{Param2} {Param1}마리 처치", - "LevelQuestTarget.15904016.1": "모든 임무를 완료했습니다.\r\n계속 전투하거나 위의 엘리베이터로 이곳을 떠나세요." + "LevelQuestTarget.15904016.1": "모든 임무를 완료했습니다.\r\n계속 전투하거나 위의 승강기로 이곳을 떠나세요." } \ No newline at end of file diff --git a/data/language/ko_kr/mailtemplate.json b/data/language/ko_kr/mailtemplate.json index 158c420c..539f3a25 100644 --- a/data/language/ko_kr/mailtemplate.json +++ b/data/language/ko_kr/mailtemplate.json @@ -44,6 +44,15 @@ "MailTemplate.10403.1": "지리 협회", "MailTemplate.10403.2": "재배송 - 임무 보상", "MailTemplate.10403.3": "「불꽃 속의 봄날」 이벤트 임무가 종료되었으며, 보상 수령 기한이 만료되었습니다. \n협회에서 특별히 여단 사무실로 보상을 배송해 드렸으니 확인해 보세요.\n다음번 임무 완료 후에는 잊지 말고 꼭 보상을 수령하세요!", + "MailTemplate.10501.1": "지리 협회", + "MailTemplate.10501.2": "이벤트 코인 만료 알림", + "MailTemplate.10501.3": "「겨울밤의 진혼곡 새벽의 방아쇠」 이벤트가 {0}일 뒤 종료됩니다.\n획득한 「비상용 통조림」은 이벤트 종료 후 만료되어 소멸되니, \n이벤트 종료 전에 꼭 이벤트 상점에서 「비상용 통조림」으로 원하는 보상을 교환하세요!", + "MailTemplate.10502.1": "지리 협회", + "MailTemplate.10502.2": "재배송 - 만료된 코인", + "MailTemplate.10502.3": "「겨울밤의 진혼곡 새벽의 방아쇠」 이벤트가 종료되었습니다. \n사용하지 않은 「비상용 통조림」은 「도라」로 교환되어 길드 창고로 발송되었으니 꼭 확인해 주세요.", + "MailTemplate.10503.1": "지리 협회", + "MailTemplate.10503.2": "재배송 - 임무 보상", + "MailTemplate.10503.3": "「겨울밤의 진혼곡 새벽의 방아쇠」 이벤트 임무가 종료되었으며, 보상 수령 기한이 만료되었습니다. \n협회에서 특별히 여단 사무실로 보상을 배송해 드렸으니 확인해 보세요.\n다음번 임무 완료 후에는 잊지 말고 꼭 보상을 수령하세요!", "MailTemplate.20101.1": "지리 협회", "MailTemplate.20101.2": "이벤트 코인 만료 알림", "MailTemplate.20101.3": "「반짝이는 사자와 이브의 정령」 이벤트가 {0}일 뒤 종료됩니다.\n획득한 「진저브레드」는 이벤트 종료 후 만료되어 소멸되니, \n이벤트 종료 전에 꼭 이벤트 상점에서 「진저브레드」로 원하는 보상을 교환하세요!", @@ -151,7 +160,7 @@ "MailTemplate.4008.3": "「새해의 시작 새로운 이야기」 이벤트가 종료되었으며, 보상 수령 기한이 만료되었어요! \n협회에서 특별히 여단 사무실로 보상을 배송해 드렸으니 확인해 보세요.\n다음번 임무 완료 후에는 잊지 말고 꼭 보상을 수령하세요!", "MailTemplate.4009.1": "지리 협회", "MailTemplate.4009.2": "재배송 - 이벤트 보상", - "MailTemplate.4009.3": "「xxx」 이벤트가 종료되었으며, 보상 수령 기한이 만료되었어요! \n협회에서 특별히 여단 사무실로 보상을 배송해 드렸으니 확인해 보세요.\n다음번 임무 완료 후에는 잊지 말고 꼭 보상을 수령하세요!", + "MailTemplate.4009.3": "「페이트 하우스」 이벤트가 종료되었으며, 보상 수령 기한이 만료되었어요! \n협회에서 특별히 여단 사무실로 보상을 배송해 드렸으니 확인해 보세요.\n다음번 임무 완료 후에는 잊지 말고 꼭 보상을 수령하세요!", "MailTemplate.4010.1": "지리 협회", "MailTemplate.4010.2": "재배송 - 이벤트 보상", "MailTemplate.4010.3": "「설레이는 마음 달콤한 속삭임」 이벤트가 종료되었으며, 보상 수령 기한이 만료되었어요! \n협회에서 특별히 여단 사무실로 보상을 배송해 드렸으니 확인해 보세요.\n다음번 임무 완료 후에는 잊지 말고 꼭 보상을 수령하세요!", diff --git a/data/language/ko_kr/mainscreencg.json b/data/language/ko_kr/mainscreencg.json index f4f77721..514728b6 100644 --- a/data/language/ko_kr/mainscreencg.json +++ b/data/language/ko_kr/mainscreencg.json @@ -69,5 +69,7 @@ "MainScreenCG.2007.1": "한겨울 소원의 울림", "MainScreenCG.2008.1": "진리라는 굴레", "MainScreenCG.2009.1": "임시 파트너", - "MainScreenCG.2010.1": "수확일" + "MainScreenCG.2010.1": "수확일", + "MainScreenCG.2011.1": "아침부터 분주한 배달원", + "MainScreenCG.2012.1": "눈동자에 비친 서로의 모습" } \ No newline at end of file diff --git a/data/language/ko_kr/mainskill.json b/data/language/ko_kr/mainskill.json index 1c8e2398..d42e8c11 100644 --- a/data/language/ko_kr/mainskill.json +++ b/data/language/ko_kr/mainskill.json @@ -647,6 +647,18 @@ "MainSkill.401505.2": "팀 내 바람 속성 지원 캐릭터의 스킬 피해가 {1} 증가한다. \u000b바람 속성 지원 캐릭터가 스킬 피해를 입히면 목표에게 「향기」를 부여한다. 최대 {2}스택 중첩된다. 바람 속성 지원 캐릭터가 최대 스택의 「향기」를 보유한 목표에게 스킬 피해를 입히면 모든 「향기」를 제거하고, 해당 목표가 받는 바람 속성 스킬 피해가 {3} 증가하는 효과를 부여한다. {4}초간 지속되며, 최대 {5}스택 중첩된다.", "MainSkill.401506.1": "사슴의 울음", "MainSkill.401506.2": "팀 내 바람 속성 지원 캐릭터의 스킬 피해가 {1} 증가한다. \u000b바람 속성 지원 캐릭터가 스킬 피해를 입히면 목표에게 「향기」를 부여한다. 최대 {2}스택 중첩된다. 바람 속성 지원 캐릭터가 최대 스택의 「향기」를 보유한 목표에게 스킬 피해를 입히면 모든 「향기」를 제거하고, 해당 목표가 받는 바람 속성 스킬 피해가 {3} 증가하는 효과를 부여한다. {4}초간 지속되며, 최대 {5}스택 중첩된다.", + "MainSkill.401601.1": "봄날의 기록", + "MainSkill.401601.2": "바람 속성 메인 캐릭터가 스킬을 시전하면, 자신이 「설무」 1스택을 획득한다. 10초간 지속되며, 최대 3스택 중첩된다.\u000b바람 속성 메인 캐릭터가 일반 공격 피해를 입히면, 1/2/3스택의 「설무」가 목표에게, 받는 바람 속성 일반 공격 피해가 {1}/{2}/{3} 증가하는 효과를 부여한다. 10초간 지속된다.\u000b바람 속성 메인 캐릭터가 스킬 피해를 입히면, 1/2/3스택의 「설무」가 목표에게, 받는 바람 속성 스킬 피해가 {4}/{5}/{6} 증가하는 효과를 부여한다. 10초간 지속된다.", + "MainSkill.401602.1": "봄날의 기록", + "MainSkill.401602.2": "바람 속성 메인 캐릭터가 스킬을 시전하면, 자신이 「설무」 1스택을 획득한다. 10초간 지속되며, 최대 3스택 중첩된다.\u000b바람 속성 메인 캐릭터가 일반 공격 피해를 입히면, 1/2/3스택의 「설무」가 목표에게, 받는 바람 속성 일반 공격 피해가 {1}/{2}/{3} 증가하는 효과를 부여한다. 10초간 지속된다.\u000b바람 속성 메인 캐릭터가 스킬 피해를 입히면, 1/2/3스택의 「설무」가 목표에게, 받는 바람 속성 스킬 피해가 {4}/{5}/{6} 증가하는 효과를 부여한다. 10초간 지속된다.", + "MainSkill.401603.1": "봄날의 기록", + "MainSkill.401603.2": "바람 속성 메인 캐릭터가 스킬을 시전하면, 자신이 「설무」 1스택을 획득한다. 10초간 지속되며, 최대 3스택 중첩된다.\u000b바람 속성 메인 캐릭터가 일반 공격 피해를 입히면, 1/2/3스택의 「설무」가 목표에게, 받는 바람 속성 일반 공격 피해가 {1}/{2}/{3} 증가하는 효과를 부여한다. 10초간 지속된다.\u000b바람 속성 메인 캐릭터가 스킬 피해를 입히면, 1/2/3스택의 「설무」가 목표에게, 받는 바람 속성 스킬 피해가 {4}/{5}/{6} 증가하는 효과를 부여한다. 10초간 지속된다.", + "MainSkill.401604.1": "봄날의 기록", + "MainSkill.401604.2": "바람 속성 메인 캐릭터가 스킬을 시전하면, 자신이 「설무」 1스택을 획득한다. 10초간 지속되며, 최대 3스택 중첩된다.\u000b바람 속성 메인 캐릭터가 일반 공격 피해를 입히면, 1/2/3스택의 「설무」가 목표에게, 받는 바람 속성 일반 공격 피해가 {1}/{2}/{3} 증가하는 효과를 부여한다. 10초간 지속된다.\u000b바람 속성 메인 캐릭터가 스킬 피해를 입히면, 1/2/3스택의 「설무」가 목표에게, 받는 바람 속성 스킬 피해가 {4}/{5}/{6} 증가하는 효과를 부여한다. 10초간 지속된다.", + "MainSkill.401605.1": "봄날의 기록", + "MainSkill.401605.2": "바람 속성 메인 캐릭터가 스킬을 시전하면, 자신이 「설무」 1스택을 획득한다. 10초간 지속되며, 최대 3스택 중첩된다.\u000b바람 속성 메인 캐릭터가 일반 공격 피해를 입히면, 1/2/3스택의 「설무」가 목표에게, 받는 바람 속성 일반 공격 피해가 {1}/{2}/{3} 증가하는 효과를 부여한다. 10초간 지속된다.\u000b바람 속성 메인 캐릭터가 스킬 피해를 입히면, 1/2/3스택의 「설무」가 목표에게, 받는 바람 속성 스킬 피해가 {4}/{5}/{6} 증가하는 효과를 부여한다. 10초간 지속된다.", + "MainSkill.401606.1": "봄날의 기록", + "MainSkill.401606.2": "바람 속성 메인 캐릭터가 스킬을 시전하면, 자신이 「설무」 1스택을 획득한다. 10초간 지속되며, 최대 3스택 중첩된다.\u000b바람 속성 메인 캐릭터가 일반 공격 피해를 입히면, 1/2/3스택의 「설무」가 목표에게, 받는 바람 속성 일반 공격 피해가 {1}/{2}/{3} 증가하는 효과를 부여한다. 10초간 지속된다.\u000b바람 속성 메인 캐릭터가 스킬 피해를 입히면, 1/2/3스택의 「설무」가 목표에게, 받는 바람 속성 스킬 피해가 {4}/{5}/{6} 증가하는 효과를 부여한다. 10초간 지속된다.", "MainSkill.401701.1": "불꽃", "MainSkill.401701.2": "불 속성 메인 캐릭터가 스킬을 시전한 후, 「폭염」 {1} 스택을 획득한다. 1스택마다 일반 공격 피해가 {2} 증가하고, 최대 {3}스택 중첩된다. 불 속성 메인 캐릭터가 탄약을 1개 소모할 때마다 1스택을 추가로 획득한다. \u000b「폭염」이 최고 스택이 되면, 불 속성 메인 캐릭터의 일반 공격 피해로 목표가 받는 불 속성 일반 공격 피해가 {4} 증가한다. {5}초간 지속된다. {6}초 후 모든 「폭염」이 제거된다.", "MainSkill.401702.1": "불꽃", @@ -935,6 +947,18 @@ "MainSkill.404405.2": "땅 속성 지원 캐릭터의 스킬 피해가 {1} 증가한다. \u000b땅 속성 밸런스 캐릭터가 스킬 피해를 입히면, 목표에게 「봄빛」을 부여하여, 받는 땅 속성 스킬 피해가 {2} 증가한다. {3}초간 지속된다.", "MainSkill.404406.1": "봄빛 드리운 새 아침", "MainSkill.404406.2": "땅 속성 지원 캐릭터의 스킬 피해가 {1} 증가한다. \u000b땅 속성 밸런스 캐릭터가 스킬 피해를 입히면, 목표에게 「봄빛」을 부여하여, 받는 땅 속성 스킬 피해가 {2} 증가한다. {3}초간 지속된다.", + "MainSkill.404601.1": "겨울밤 끝의 여명", + "MainSkill.404601.2": "바람 속성 메인 캐릭터가 필살기 피해를 입히면, 자신이 「한기 돌파」 1스택을 획득하여, 일반 공격과 스킬 피해가 {1} 증가한다. {2}초간 지속되며, 최대 {3}스택 중첩된다.", + "MainSkill.404602.1": "겨울밤 끝의 여명", + "MainSkill.404602.2": "바람 속성 메인 캐릭터가 필살기 피해를 입히면, 자신이 「한기 돌파」 1스택을 획득하여, 일반 공격과 스킬 피해가 {1} 증가한다. {2}초간 지속되며, 최대 {3}스택 중첩된다.", + "MainSkill.404603.1": "겨울밤 끝의 여명", + "MainSkill.404603.2": "바람 속성 메인 캐릭터가 필살기 피해를 입히면, 자신이 「한기 돌파」 1스택을 획득하여, 일반 공격과 스킬 피해가 {1} 증가한다. {2}초간 지속되며, 최대 {3}스택 중첩된다.", + "MainSkill.404604.1": "겨울밤 끝의 여명", + "MainSkill.404604.2": "바람 속성 메인 캐릭터가 필살기 피해를 입히면, 자신이 「한기 돌파」 1스택을 획득하여, 일반 공격과 스킬 피해가 {1} 증가한다. {2}초간 지속되며, 최대 {3}스택 중첩된다.", + "MainSkill.404605.1": "겨울밤 끝의 여명", + "MainSkill.404605.2": "바람 속성 메인 캐릭터가 필살기 피해를 입히면, 자신이 「한기 돌파」 1스택을 획득하여, 일반 공격과 스킬 피해가 {1} 증가한다. {2}초간 지속되며, 최대 {3}스택 중첩된다.", + "MainSkill.404606.1": "겨울밤 끝의 여명", + "MainSkill.404606.2": "바람 속성 메인 캐릭터가 필살기 피해를 입히면, 자신이 「한기 돌파」 1스택을 획득하여, 일반 공격과 스킬 피해가 {1} 증가한다. {2}초간 지속되며, 최대 {3}스택 중첩된다.", "MainSkill.404801.1": "메리 서프라이즈", "MainSkill.404801.2": "팀 전체의 불 속성 피해가 {1} 증가한다.\u000b불 속성 캐릭터가 스킬 피해를 입힐 시 목표에게 ##「캐럴」#6002#을 부여하며 {2}초간 지속된다.\u000b「캐럴」은 「찬송가」로 전환할 수 있다.\u000b「찬송가」: 받는 불 속성 피해가 {3} 증가한다. {4}초간 지속되며, {5}스택 중첩된다.", "MainSkill.404802.1": "메리 서프라이즈", diff --git a/data/language/ko_kr/mallpackage.json b/data/language/ko_kr/mallpackage.json index fe1d7660..ec471059 100644 --- a/data/language/ko_kr/mallpackage.json +++ b/data/language/ko_kr/mallpackage.json @@ -133,6 +133,26 @@ "MallPackage.pack.07_skill_res.2": "새해맞이·초특가 별빛 육성 세트", "MallPackage.pack.07_skill_xc.1": "새해맞이\u000b스킬 강화 세트", "MallPackage.pack.07_skill_xc.2": "새해맞이·스킬 강화 세트", + "MallPackage.pack.08_disc.1": "시린 총끝의 순백\u000b스페셜 디스크 세트", + "MallPackage.pack.08_disc.2": "시린 총끝의 순백·스페셜 디스크 세트", + "MallPackage.pack.08_disc_l.1": "시린 총끝의 순백\u000b럭셔리 디스크 세트", + "MallPackage.pack.08_disc_l.2": "시린 총끝의 순백·럭셔리 디스크 세트", + "MallPackage.pack.08_disc_l.3": "럭셔리 디스크 세트", + "MallPackage.pack.08_disc_s.1": "시린 총끝의 순백\u000b초특가 디스크 세트", + "MallPackage.pack.08_disc_s.2": "시린 총끝의 순백·초특가 디스크 세트", + "MallPackage.pack.08_gift.1": "시린 총끝의 순백\u000b선물 세트", + "MallPackage.pack.08_gift.2": "시린 총끝의 순백·선물 세트", + "MallPackage.pack.08_gift.3": "선물 세트", + "MallPackage.pack.08_res.1": "시린 총끝의 순백\u000b여행가 성장 세트", + "MallPackage.pack.08_res.2": "시린 총끝의 순백·여행가 성장 세트", + "MallPackage.pack.08_res.3": "여행가 성장 세트", + "MallPackage.pack.08_role.1": "시린 총끝의 순백\u000b스페셜 티켓 세트", + "MallPackage.pack.08_role.2": "시린 총끝의 순백·스페셜 티켓 세트", + "MallPackage.pack.08_role_l.1": "시린 총끝의 순백\u000b럭셔리 티켓 세트", + "MallPackage.pack.08_role_l.2": "시린 총끝의 순백·럭셔리 티켓 세트", + "MallPackage.pack.08_role_l.3": "럭셔리 티켓 세트", + "MallPackage.pack.08_role_s.1": "시린 총끝의 순백\u000b초특가 티켓 세트", + "MallPackage.pack.08_role_s.2": "시린 총끝의 순백·초특가 티켓 세트", "MallPackage.pack.disc.1": "여행 시작 한정\u000b골든 디스크 세트", "MallPackage.pack.disc.2": "여행 시작 한정·골든 디스크 세트", "MallPackage.pack.first.1": "여행 시작 한정\u000b특별 할인 세트", @@ -156,5 +176,7 @@ "MallPackage.skin.98.04.1": "정직원으로 향하는 길", "MallPackage.skin.98.04.2": "후유카 전용 스킨 「정직원으로 향하는 길」 오픈의 증표!", "MallPackage.skin.98.05.1": "러브코코 발렌타인", - "MallPackage.skin.98.05.2": "미스티 전용 스킨 「러브코코 발렌타인」 오픈의 증표!" + "MallPackage.skin.98.05.2": "미스티 전용 스킨 「러브코코 발렌타인」 오픈의 증표!", + "MallPackage.skin.98.06.1": "눈이 녹고, 너에게", + "MallPackage.skin.98.06.2": "그레이 전용 스킨 「눈이 녹고, 너에게」 오픈의 증표!" } \ No newline at end of file diff --git a/data/language/ko_kr/mangaloading.json b/data/language/ko_kr/mangaloading.json index 6e032a95..636820e5 100644 --- a/data/language/ko_kr/mangaloading.json +++ b/data/language/ko_kr/mangaloading.json @@ -37,6 +37,7 @@ "MangaLoading.41.1": "풍년", "MangaLoading.42.1": "현지의 법대로", "MangaLoading.43.1": "기념 촬영의 순간", + "MangaLoading.44.1": "내려다 보이는 풍경", "MangaLoading.5.1": "예술의 바다 속으로", "MangaLoading.6.1": "눈물 수집", "MangaLoading.7.1": "케이크의 유혹", diff --git a/data/language/ko_kr/monstermanual.json b/data/language/ko_kr/monstermanual.json index 5c5bd7cb..ab5f433a 100644 --- a/data/language/ko_kr/monstermanual.json +++ b/data/language/ko_kr/monstermanual.json @@ -134,7 +134,7 @@ "MonsterManual.1552041.1": "무지개 날개", "MonsterManual.1552041.2": "취황의 칼날의 날개에서 만들어진 레인보우 윙은 적을 현혹시키는 빛을 내뿜는다.", "MonsterManual.1552051.1": "빛의 날개", - "MonsterManual.1552051.2": "취황의 칼날의 날개에서 만들어진 글리터 윙은 날렵한 몸놀림으로 언제나 위험에서 탈출한다.", + "MonsterManual.1552051.2": "취황의 칼날의 날개에서 만들어졌으며, 날렵한 몸놀림으로 언제나 위험에서 탈출한다.", "MonsterManual.1600141.1": "크리피플랜트", "MonsterManual.1600141.2": "배양 실험에서 실패한 품종으로 실험실 직원은 흉측한 외관에 이 품종의 재배를 신속하게 중단했다.", "MonsterManual.1601141.1": "어글리플랜트", @@ -643,6 +643,10 @@ "MonsterManual.7000105.2": "그녀는 공포를 의식처럼 드리우고,\u000b광기로 절망을 키운다. \u000b그녀의 무대에는 태곳적 악몽이 펼쳐진다.", "MonsterManual.7002246.1": "나노하???", "MonsterManual.7002246.2": "방황하는 자는 결코 파멸을 무서워하지 않는다. 예리한 칼날이 목에 닿는 그 순간, 그녀는 그저 당신의 체온을 느끼고 싶었을 뿐이다. \u000b\n※전투 스킬\u000b「아오이의 환무」: 나노하가 거대한 수리검을 투척하여 피해를 입힌다. \u000b「바람의 흩날림」: 나노하가 뒤로 제비돌기한 후, 대량의 쿠나이를 투척해 피해를 입힌다.\u000b「은월」: 나노하가 매우 빠른 속도로 꺾은선에서 스퍼트하고, 경로 위의 목표에게 피해를 입힌다. \u000b「그림자 춤·잎의 장막」: 나노하가 분신을 발동한 후, 각 분신을 중심으로 거대한 범위의 수리검 회오리를 발동한다.\u000b「그림자 춤·시든 꽃」: 나노하가 분신을 발동하고 연막 속으로 숨으며, 분신과 함께 큰 범위의 피해 구역을 생성한다.", + "MonsterManual.7200105.1": "셀시아·광기의 룩", + "MonsterManual.7200105.2": "끝없는 전장 위를 달려\u000b뜨거운 전쟁의 불길 속에서 춤을 춘다.\u000b광기에 빠진 것은 아닌, 마음속에 갈망을 품고 있을 뿐이다.\u000b전쟁이 존재하는 한, 그녀는 영원히 멈추지 않을 것이다.", + "MonsterManual.7200205.1": "셀시아·절망의 룩", + "MonsterManual.7200205.2": "끝없는 전장에 짓밟혀\u000b뜨거운 전쟁의 불길에 타오른다.\u000b마음속의 갈망 때문에 절망으로 빠지게 된 것뿐이다.\u000b그녀는 전쟁을 연장하기 위해 영원히 멈추지 않을 것이다.", "MonsterManual.9912101.1": "날 때려", "MonsterManual.9912101.2": "제대로 못 먹기라도 한 거야? 힘 좀 더 써 봐!" } \ No newline at end of file diff --git a/data/language/ko_kr/penguinbasecard.json b/data/language/ko_kr/penguinbasecard.json new file mode 100644 index 00000000..f114de31 --- /dev/null +++ b/data/language/ko_kr/penguinbasecard.json @@ -0,0 +1,8 @@ +{ + "PenguinBaseCard.101.1": "원소 카드·불", + "PenguinBaseCard.102.1": "원소 카드·물", + "PenguinBaseCard.103.1": "원소 카드·바람", + "PenguinBaseCard.201.1": "원소 카드·불x2", + "PenguinBaseCard.202.1": "원소 카드·물x2", + "PenguinBaseCard.203.1": "원소 카드·바람x2" +} \ No newline at end of file diff --git a/data/language/ko_kr/penguincard.json b/data/language/ko_kr/penguincard.json new file mode 100644 index 00000000..80a4fbfa --- /dev/null +++ b/data/language/ko_kr/penguincard.json @@ -0,0 +1,314 @@ +{ + "PenguinCard.1101.1": "불난 집에 부채질", + "PenguinCard.1101.2": "{TriggerProbability}% 확률로 {TriggerParam_1}이 {EffectParam_1}까지 승급. 턴마다 최대 {TriggerLimitParam}회 가능", + "PenguinCard.1102.1": "불난 집에 부채질+1", + "PenguinCard.1102.2": "{TriggerProbability}% 확률로 {TriggerParam_1}이 {EffectParam_1}까지 승급. 턴마다 최대 {TriggerLimitParam}회 가능", + "PenguinCard.1103.1": "불난 집에 부채질+2", + "PenguinCard.1103.2": "{TriggerProbability}% 확률로 {TriggerParam_1}이 {EffectParam_1}까지 승급. 턴마다 최대 {TriggerLimitParam}회 가능", + "PenguinCard.1104.1": "불난 집에 부채질+3", + "PenguinCard.1104.2": "{TriggerProbability}% 확률로 {TriggerParam_1}이 {EffectParam_1}까지 승급. 턴마다 최대 {TriggerLimitParam}회 가능", + "PenguinCard.1105.1": "불난 집에 부채질+4", + "PenguinCard.1105.2": "{TriggerProbability}% 확률로 {TriggerParam_1}이 {EffectParam_1}까지 승급. 턴마다 최대 {TriggerLimitParam}회 가능", + "PenguinCard.1201.1": "소동 유발", + "PenguinCard.1201.2": "{TriggerProbability}% 확률로 {TriggerParam_1}이 {EffectParam_1}까지 승급. 턴마다 최대 {TriggerLimitParam}회 가능", + "PenguinCard.1202.1": "소동 유발+1", + "PenguinCard.1202.2": "{TriggerProbability}% 확률로 {TriggerParam_1}이 {EffectParam_1}까지 승급. 턴마다 최대 {TriggerLimitParam}회 가능", + "PenguinCard.1203.1": "소동 유발+2", + "PenguinCard.1203.2": "{TriggerProbability}% 확률로 {TriggerParam_1}이 {EffectParam_1}까지 승급. 턴마다 최대 {TriggerLimitParam}회 가능", + "PenguinCard.1204.1": "소동 유발+3", + "PenguinCard.1204.2": "{TriggerProbability}% 확률로 {TriggerParam_1}이 {EffectParam_1}까지 승급. 턴마다 최대 {TriggerLimitParam}회 가능", + "PenguinCard.1205.1": "소동 유발+4", + "PenguinCard.1205.2": "{TriggerProbability}% 확률로 {TriggerParam_1}이 {EffectParam_1}까지 승급. 턴마다 최대 {TriggerLimitParam}회 가능", + "PenguinCard.1301.1": "헛된 꿈", + "PenguinCard.1301.2": "{TriggerProbability}% 확률로 {TriggerParam_1}이 {EffectParam_1}까지 승급. 턴마다 최대 {TriggerLimitParam}회 가능", + "PenguinCard.1302.1": "헛된 꿈+1", + "PenguinCard.1302.2": "{TriggerProbability}% 확률로 {TriggerParam_1}이 {EffectParam_1}까지 승급. 턴마다 최대 {TriggerLimitParam}회 가능", + "PenguinCard.1303.1": "헛된 꿈+2", + "PenguinCard.1303.2": "{TriggerProbability}% 확률로 {TriggerParam_1}이 {EffectParam_1}까지 승급. 턴마다 최대 {TriggerLimitParam}회 가능", + "PenguinCard.1304.1": "헛된 꿈+3", + "PenguinCard.1304.2": "{TriggerProbability}% 확률로 {TriggerParam_1}이 {EffectParam_1}까지 승급. 턴마다 최대 {TriggerLimitParam}회 가능", + "PenguinCard.1305.1": "헛된 꿈+4", + "PenguinCard.1305.2": "{TriggerProbability}% 확률로 {TriggerParam_1}이 {EffectParam_1}까지 승급. 턴마다 최대 {TriggerLimitParam}회 가능", + "PenguinCard.2101.1": "성화", + "PenguinCard.2101.2": "{EffectParam_1} 출현 확률 증가", + "PenguinCard.2102.1": "성화+1", + "PenguinCard.2102.2": "{EffectParam_1} 출현 확률 증가", + "PenguinCard.2103.1": "성화+2", + "PenguinCard.2103.2": "{EffectParam_1} 출현 확률 증가", + "PenguinCard.2104.1": "성화+3", + "PenguinCard.2104.2": "{EffectParam_1} 출현 확률 증가", + "PenguinCard.2105.1": "성화+4", + "PenguinCard.2105.2": "{EffectParam_1} 출현 확률 증가", + "PenguinCard.2201.1": "파장", + "PenguinCard.2201.2": "{EffectParam_1} 출현 확률 증가", + "PenguinCard.2202.1": "파장+1", + "PenguinCard.2202.2": "{EffectParam_1} 출현 확률 증가", + "PenguinCard.2203.1": "파장+2", + "PenguinCard.2203.2": "{EffectParam_1} 출현 확률 증가", + "PenguinCard.2204.1": "파장+3", + "PenguinCard.2204.2": "{EffectParam_1} 출현 확률 증가", + "PenguinCard.2205.1": "파장+4", + "PenguinCard.2205.2": "{EffectParam_1} 출현 확률 증가", + "PenguinCard.2301.1": "기류", + "PenguinCard.2301.2": "{EffectParam_1} 출현 확률 증가", + "PenguinCard.2302.1": "기류+1", + "PenguinCard.2302.2": "{EffectParam_1} 출현 확률 증가", + "PenguinCard.2303.1": "기류+2", + "PenguinCard.2303.2": "{EffectParam_1} 출현 확률 증가", + "PenguinCard.2304.1": "기류+3", + "PenguinCard.2304.2": "{EffectParam_1} 출현 확률 증가", + "PenguinCard.2305.1": "기류+4", + "PenguinCard.2305.2": "{EffectParam_1} 출현 확률 증가", + "PenguinCard.3101.1": "과열", + "PenguinCard.3101.2": "{TriggerParam_1} 원소가 있는 카드를 뒤집을 때마다 배율+{EffectParam_1}", + "PenguinCard.3102.1": "과열+1", + "PenguinCard.3102.2": "{TriggerParam_1} 원소가 있는 카드를 뒤집을 때마다 배율+{EffectParam_1}", + "PenguinCard.3103.1": "과열+2", + "PenguinCard.3103.2": "{TriggerParam_1} 원소가 있는 카드를 뒤집을 때마다 배율+{EffectParam_1}", + "PenguinCard.3104.1": "과열+3", + "PenguinCard.3104.2": "{TriggerParam_1} 원소가 있는 카드를 뒤집을 때마다 배율+{EffectParam_1}", + "PenguinCard.3105.1": "과열+4", + "PenguinCard.3105.2": "{TriggerParam_1} 원소가 있는 카드를 뒤집을 때마다 배율+{EffectParam_1}", + "PenguinCard.3106.1": "과열+5", + "PenguinCard.3106.2": "{TriggerParam_1} 원소가 있는 카드를 뒤집을 때마다 배율+{EffectParam_1}", + "PenguinCard.3107.1": "과열+6", + "PenguinCard.3107.2": "{TriggerParam_1} 원소가 있는 카드를 뒤집을 때마다 배율+{EffectParam_1}", + "PenguinCard.3108.1": "과열+7", + "PenguinCard.3108.2": "{TriggerParam_1} 원소가 있는 카드를 뒤집을 때마다 배율+{EffectParam_1}", + "PenguinCard.3201.1": "이슬 맺힘", + "PenguinCard.3201.2": "{TriggerParam_1} 원소가 있는 카드를 뒤집을 때마다 배율+{EffectParam_1}", + "PenguinCard.3202.1": "이슬 맺힘+1", + "PenguinCard.3202.2": "{TriggerParam_1} 원소가 있는 카드를 뒤집을 때마다 배율+{EffectParam_1}", + "PenguinCard.3203.1": "이슬 맺힘+2", + "PenguinCard.3203.2": "{TriggerParam_1} 원소가 있는 카드를 뒤집을 때마다 배율+{EffectParam_1}", + "PenguinCard.3204.1": "이슬 맺힘+3", + "PenguinCard.3204.2": "{TriggerParam_1} 원소가 있는 카드를 뒤집을 때마다 배율+{EffectParam_1}", + "PenguinCard.3205.1": "이슬 맺힘+4", + "PenguinCard.3205.2": "{TriggerParam_1} 원소가 있는 카드를 뒤집을 때마다 배율+{EffectParam_1}", + "PenguinCard.3206.1": "이슬 맺힘+5", + "PenguinCard.3206.2": "{TriggerParam_1} 원소가 있는 카드를 뒤집을 때마다 배율+{EffectParam_1}", + "PenguinCard.3207.1": "이슬 맺힘+6", + "PenguinCard.3207.2": "{TriggerParam_1} 원소가 있는 카드를 뒤집을 때마다 배율+{EffectParam_1}", + "PenguinCard.3208.1": "이슬 맺힘+7", + "PenguinCard.3208.2": "{TriggerParam_1} 원소가 있는 카드를 뒤집을 때마다 배율+{EffectParam_1}", + "PenguinCard.3301.1": "기운 집중", + "PenguinCard.3301.2": "{TriggerParam_1} 원소가 있는 카드를 뒤집을 때마다 배율+{EffectParam_1}", + "PenguinCard.3302.1": "기운 집중+1", + "PenguinCard.3302.2": "{TriggerParam_1} 원소가 있는 카드를 뒤집을 때마다 배율+{EffectParam_1}", + "PenguinCard.3303.1": "기운 집중+2", + "PenguinCard.3303.2": "{TriggerParam_1} 원소가 있는 카드를 뒤집을 때마다 배율+{EffectParam_1}", + "PenguinCard.3304.1": "기운 집중+3", + "PenguinCard.3304.2": "{TriggerParam_1} 원소가 있는 카드를 뒤집을 때마다 배율+{EffectParam_1}", + "PenguinCard.3305.1": "기운 집중+4", + "PenguinCard.3305.2": "{TriggerParam_1} 원소가 있는 카드를 뒤집을 때마다 배율+{EffectParam_1}", + "PenguinCard.3306.1": "기운 집중+5", + "PenguinCard.3306.2": "{TriggerParam_1} 원소가 있는 카드를 뒤집을 때마다 배율+{EffectParam_1}", + "PenguinCard.3307.1": "기운 집중+6", + "PenguinCard.3307.2": "{TriggerParam_1} 원소가 있는 카드를 뒤집을 때마다 배율+{EffectParam_1}", + "PenguinCard.3308.1": "기운 집중+7", + "PenguinCard.3308.2": "{TriggerParam_1} 원소가 있는 카드를 뒤집을 때마다 배율+{EffectParam_1}", + "PenguinCard.4101.1": "화염의 지배자", + "PenguinCard.4101.2": "결산 시 {TriggerParam_1} 원소가 존재할 경우 칩+{EffectParam_1}", + "PenguinCard.4102.1": "화염의 지배자+1", + "PenguinCard.4102.2": "결산 시 {TriggerParam_1} 원소가 존재할 경우 칩+{EffectParam_1}", + "PenguinCard.4103.1": "화염의 지배자+2", + "PenguinCard.4103.2": "결산 시 {TriggerParam_1} 원소가 존재할 경우 칩+{EffectParam_1}", + "PenguinCard.4104.1": "화염의 지배자+3", + "PenguinCard.4104.2": "결산 시 {TriggerParam_1} 원소가 존재할 경우 칩+{EffectParam_1}", + "PenguinCard.4105.1": "화염의 지배자+4", + "PenguinCard.4105.2": "결산 시 {TriggerParam_1} 원소가 존재할 경우 칩+{EffectParam_1}", + "PenguinCard.4106.1": "화염의 지배자+5", + "PenguinCard.4106.2": "결산 시 {TriggerParam_1} 원소가 존재할 경우 칩+{EffectParam_1}", + "PenguinCard.4107.1": "화염의 지배자+6", + "PenguinCard.4107.2": "결산 시 {TriggerParam_1} 원소가 존재할 경우 칩+{EffectParam_1}", + "PenguinCard.4108.1": "화염의 지배자+7", + "PenguinCard.4108.2": "결산 시 {TriggerParam_1} 원소가 존재할 경우 칩+{EffectParam_1}", + "PenguinCard.4201.1": "해변의 귀족", + "PenguinCard.4201.2": "결산 시 {TriggerParam_1} 원소가 존재할 경우 칩+{EffectParam_1}", + "PenguinCard.4202.1": "해변의 귀족+1", + "PenguinCard.4202.2": "결산 시 {TriggerParam_1} 원소가 존재할 경우 칩+{EffectParam_1}", + "PenguinCard.4203.1": "해변의 귀족+2", + "PenguinCard.4203.2": "결산 시 {TriggerParam_1} 원소가 존재할 경우 칩+{EffectParam_1}", + "PenguinCard.4204.1": "해변의 귀족+3", + "PenguinCard.4204.2": "결산 시 {TriggerParam_1} 원소가 존재할 경우 칩+{EffectParam_1}", + "PenguinCard.4205.1": "해변의 귀족+4", + "PenguinCard.4205.2": "결산 시 {TriggerParam_1} 원소가 존재할 경우 칩+{EffectParam_1}", + "PenguinCard.4206.1": "해변의 귀족+5", + "PenguinCard.4206.2": "결산 시 {TriggerParam_1} 원소가 존재할 경우 칩+{EffectParam_1}", + "PenguinCard.4207.1": "해변의 귀족+6", + "PenguinCard.4207.2": "결산 시 {TriggerParam_1} 원소가 존재할 경우 칩+{EffectParam_1}", + "PenguinCard.4208.1": "해변의 귀족+7", + "PenguinCard.4208.2": "결산 시 {TriggerParam_1} 원소가 존재할 경우 칩+{EffectParam_1}", + "PenguinCard.4301.1": "하늘의 새 주인", + "PenguinCard.4301.2": "결산 시 {TriggerParam_1} 원소가 존재할 경우 칩+{EffectParam_1}", + "PenguinCard.4302.1": "하늘의 새 주인+1", + "PenguinCard.4302.2": "결산 시 {TriggerParam_1} 원소가 존재할 경우 칩+{EffectParam_1}", + "PenguinCard.4303.1": "하늘의 새 주인+2", + "PenguinCard.4303.2": "결산 시 {TriggerParam_1} 원소가 존재할 경우 칩+{EffectParam_1}", + "PenguinCard.4304.1": "하늘의 새 주인+3", + "PenguinCard.4304.2": "결산 시 {TriggerParam_1} 원소가 존재할 경우 칩+{EffectParam_1}", + "PenguinCard.4305.1": "하늘의 새 주인+4", + "PenguinCard.4305.2": "결산 시 {TriggerParam_1} 원소가 존재할 경우 칩+{EffectParam_1}", + "PenguinCard.4306.1": "하늘의 새 주인+5", + "PenguinCard.4306.2": "결산 시 {TriggerParam_1} 원소가 존재할 경우 칩+{EffectParam_1}", + "PenguinCard.4307.1": "하늘의 새 주인+6", + "PenguinCard.4307.2": "결산 시 {TriggerParam_1} 원소가 존재할 경우 칩+{EffectParam_1}", + "PenguinCard.4308.1": "하늘의 새 주인+7", + "PenguinCard.4308.2": "결산 시 {TriggerParam_1} 원소가 존재할 경우 칩+{EffectParam_1}", + "PenguinCard.4401.1": "판의 지배자", + "PenguinCard.4401.2": "결산 시 칩+{EffectParam_1}", + "PenguinCard.4402.1": "판의 지배자+1", + "PenguinCard.4402.2": "결산 시 칩+{EffectParam_1}", + "PenguinCard.4403.1": "판의 지배자+2", + "PenguinCard.4403.2": "결산 시 칩+{EffectParam_1}", + "PenguinCard.5101.1": "지옥의 영주", + "PenguinCard.5101.2": "결산 시 {TriggerParam_1} 원소가 존재할 경우 배율+{EffectParam_1}", + "PenguinCard.5102.1": "지옥의 영주+1", + "PenguinCard.5102.2": "결산 시 {TriggerParam_1} 원소가 존재할 경우 배율+{EffectParam_1}", + "PenguinCard.5103.1": "지옥의 영주+2", + "PenguinCard.5103.2": "결산 시 {TriggerParam_1} 원소가 존재할 경우 배율+{EffectParam_1}", + "PenguinCard.5104.1": "지옥의 영주+3", + "PenguinCard.5104.2": "결산 시 {TriggerParam_1} 원소가 존재할 경우 배율+{EffectParam_1}", + "PenguinCard.5105.1": "지옥의 영주+4", + "PenguinCard.5105.2": "결산 시 {TriggerParam_1} 원소가 존재할 경우 배율+{EffectParam_1}", + "PenguinCard.5106.1": "지옥의 영주+5", + "PenguinCard.5106.2": "결산 시 {TriggerParam_1} 원소가 존재할 경우 배율+{EffectParam_1}", + "PenguinCard.5107.1": "지옥의 영주+6", + "PenguinCard.5107.2": "결산 시 {TriggerParam_1} 원소가 존재할 경우 배율+{EffectParam_1}", + "PenguinCard.5108.1": "지옥의 영주+7", + "PenguinCard.5108.2": "결산 시 {TriggerParam_1} 원소가 존재할 경우 배율+{EffectParam_1}", + "PenguinCard.5201.1": "심해의 재벌", + "PenguinCard.5201.2": "결산 시 {TriggerParam_1} 원소가 존재할 경우 배율+{EffectParam_1}", + "PenguinCard.5202.1": "심해의 재벌+1", + "PenguinCard.5202.2": "결산 시 {TriggerParam_1} 원소가 존재할 경우 배율+{EffectParam_1}", + "PenguinCard.5203.1": "심해의 재벌+2", + "PenguinCard.5203.2": "결산 시 {TriggerParam_1} 원소가 존재할 경우 배율+{EffectParam_1}", + "PenguinCard.5204.1": "심해의 재벌+3", + "PenguinCard.5204.2": "결산 시 {TriggerParam_1} 원소가 존재할 경우 배율+{EffectParam_1}", + "PenguinCard.5205.1": "심해의 재벌+4", + "PenguinCard.5205.2": "결산 시 {TriggerParam_1} 원소가 존재할 경우 배율+{EffectParam_1}", + "PenguinCard.5206.1": "심해의 재벌+5", + "PenguinCard.5206.2": "결산 시 {TriggerParam_1} 원소가 존재할 경우 배율+{EffectParam_1}", + "PenguinCard.5207.1": "심해의 재벌+6", + "PenguinCard.5207.2": "결산 시 {TriggerParam_1} 원소가 존재할 경우 배율+{EffectParam_1}", + "PenguinCard.5208.1": "심해의 재벌+7", + "PenguinCard.5208.2": "결산 시 {TriggerParam_1} 원소가 존재할 경우 배율+{EffectParam_1}", + "PenguinCard.5301.1": "폭풍의 대장", + "PenguinCard.5301.2": "결산 시 {TriggerParam_1} 원소가 존재할 경우 배율+{EffectParam_1}", + "PenguinCard.5302.1": "폭풍의 대장+1", + "PenguinCard.5302.2": "결산 시 {TriggerParam_1} 원소가 존재할 경우 배율+{EffectParam_1}", + "PenguinCard.5303.1": "폭풍의 대장+2", + "PenguinCard.5303.2": "결산 시 {TriggerParam_1} 원소가 존재할 경우 배율+{EffectParam_1}", + "PenguinCard.5304.1": "폭풍의 대장+3", + "PenguinCard.5304.2": "결산 시 {TriggerParam_1} 원소가 존재할 경우 배율+{EffectParam_1}", + "PenguinCard.5305.1": "폭풍의 대장+4", + "PenguinCard.5305.2": "결산 시 {TriggerParam_1} 원소가 존재할 경우 배율+{EffectParam_1}", + "PenguinCard.5306.1": "폭풍의 대장+5", + "PenguinCard.5306.2": "결산 시 {TriggerParam_1} 원소가 존재할 경우 배율+{EffectParam_1}", + "PenguinCard.5307.1": "폭풍의 대장+6", + "PenguinCard.5307.2": "결산 시 {TriggerParam_1} 원소가 존재할 경우 배율+{EffectParam_1}", + "PenguinCard.5308.1": "폭풍의 대장+7", + "PenguinCard.5308.2": "결산 시 {TriggerParam_1} 원소가 존재할 경우 배율+{EffectParam_1}", + "PenguinCard.5401.1": "운명의 포수", + "PenguinCard.5401.2": "결산 시 배율+{EffectParam_1}", + "PenguinCard.5402.1": "운명의 포수+1", + "PenguinCard.5402.2": "결산 시 배율+{EffectParam_1}", + "PenguinCard.5403.1": "운명의 포수+2", + "PenguinCard.5403.2": "결산 시 배율+{EffectParam_1}", + "PenguinCard.6101.1": "다시 타오르는 불씨", + "PenguinCard.6101.2": "결산 시 {TriggerParam_1} 원소가 존재할 경우, 배율x{EffectParam_1}", + "PenguinCard.6102.1": "다시 타오르는 불씨+1", + "PenguinCard.6102.2": "결산 시 {TriggerParam_1} 원소가 존재할 경우, 배율x{EffectParam_1}", + "PenguinCard.6103.1": "다시 타오르는 불씨+2", + "PenguinCard.6103.2": "결산 시 {TriggerParam_1} 원소가 존재할 경우, 배율x{EffectParam_1}", + "PenguinCard.6104.1": "다시 타오르는 불씨+3", + "PenguinCard.6104.2": "결산 시 {TriggerParam_1} 원소가 존재할 경우, 배율x{EffectParam_1}", + "PenguinCard.6105.1": "다시 타오르는 불씨+4", + "PenguinCard.6105.2": "결산 시 {TriggerParam_1} 원소가 존재할 경우, 배율x{EffectParam_1}", + "PenguinCard.6106.1": "다시 타오르는 불씨+5", + "PenguinCard.6106.2": "결산 시 {TriggerParam_1} 원소가 존재할 경우, 배율x{EffectParam_1}", + "PenguinCard.6107.1": "다시 타오르는 불씨+6", + "PenguinCard.6107.2": "결산 시 {TriggerParam_1} 원소가 존재할 경우, 배율x{EffectParam_1}", + "PenguinCard.6108.1": "다시 타오르는 불씨+7", + "PenguinCard.6108.2": "결산 시 {TriggerParam_1} 원소가 존재할 경우, 배율x{EffectParam_1}", + "PenguinCard.6201.1": "다시 솟는 샘물", + "PenguinCard.6201.2": "결산 시 {TriggerParam_1} 원소가 존재할 경우, 배율x{EffectParam_1}", + "PenguinCard.6202.1": "다시 솟는 샘물+1", + "PenguinCard.6202.2": "결산 시 {TriggerParam_1} 원소가 존재할 경우, 배율x{EffectParam_1}", + "PenguinCard.6203.1": "다시 솟는 샘물+2", + "PenguinCard.6203.2": "결산 시 {TriggerParam_1} 원소가 존재할 경우, 배율x{EffectParam_1}", + "PenguinCard.6204.1": "다시 솟는 샘물+3", + "PenguinCard.6204.2": "결산 시 {TriggerParam_1} 원소가 존재할 경우, 배율x{EffectParam_1}", + "PenguinCard.6205.1": "다시 솟는 샘물+4", + "PenguinCard.6205.2": "결산 시 {TriggerParam_1} 원소가 존재할 경우, 배율x{EffectParam_1}", + "PenguinCard.6206.1": "다시 솟는 샘물+5", + "PenguinCard.6206.2": "결산 시 {TriggerParam_1} 원소가 존재할 경우, 배율x{EffectParam_1}", + "PenguinCard.6207.1": "다시 솟는 샘물+6", + "PenguinCard.6207.2": "결산 시 {TriggerParam_1} 원소가 존재할 경우, 배율x{EffectParam_1}", + "PenguinCard.6208.1": "다시 솟는 샘물+7", + "PenguinCard.6208.2": "결산 시 {TriggerParam_1} 원소가 존재할 경우, 배율x{EffectParam_1}", + "PenguinCard.6301.1": "다시 불어오는 바람", + "PenguinCard.6301.2": "결산 시 {TriggerParam_1} 원소가 존재할 경우, 배율x{EffectParam_1}", + "PenguinCard.6302.1": "다시 불어오는 바람+1", + "PenguinCard.6302.2": "결산 시 {TriggerParam_1} 원소가 존재할 경우, 배율x{EffectParam_1}", + "PenguinCard.6303.1": "다시 불어오는 바람+2", + "PenguinCard.6303.2": "결산 시 {TriggerParam_1} 원소가 존재할 경우, 배율x{EffectParam_1}", + "PenguinCard.6304.1": "다시 불어오는 바람+3", + "PenguinCard.6304.2": "결산 시 {TriggerParam_1} 원소가 존재할 경우, 배율x{EffectParam_1}", + "PenguinCard.6305.1": "다시 불어오는 바람+4", + "PenguinCard.6305.2": "결산 시 {TriggerParam_1} 원소가 존재할 경우, 배율x{EffectParam_1}", + "PenguinCard.6306.1": "다시 불어오는 바람+5", + "PenguinCard.6306.2": "결산 시 {TriggerParam_1} 원소가 존재할 경우, 배율x{EffectParam_1}", + "PenguinCard.6307.1": "다시 불어오는 바람+6", + "PenguinCard.6307.2": "결산 시 {TriggerParam_1} 원소가 존재할 경우, 배율x{EffectParam_1}", + "PenguinCard.6308.1": "다시 불어오는 바람+7", + "PenguinCard.6308.2": "결산 시 {TriggerParam_1} 원소가 존재할 경우, 배율x{EffectParam_1}", + "PenguinCard.7101.1": "더해지는 열기", + "PenguinCard.7101.2": "{TriggerParam_1} 원소가 있는 카드를 뒤집을 때마다, 칩+{EffectParam_1}", + "PenguinCard.7102.1": "더해지는 열기+1", + "PenguinCard.7102.2": "{TriggerParam_1} 원소가 있는 카드를 뒤집을 때마다, 칩+{EffectParam_1}", + "PenguinCard.7103.1": "더해지는 열기+2", + "PenguinCard.7103.2": "{TriggerParam_1} 원소가 있는 카드를 뒤집을 때마다, 칩+{EffectParam_1}", + "PenguinCard.7104.1": "더해지는 열기+3", + "PenguinCard.7104.2": "{TriggerParam_1} 원소가 있는 카드를 뒤집을 때마다, 칩+{EffectParam_1}", + "PenguinCard.7105.1": "더해지는 열기+4", + "PenguinCard.7105.2": "{TriggerParam_1} 원소가 있는 카드를 뒤집을 때마다, 칩+{EffectParam_1}", + "PenguinCard.7106.1": "더해지는 열기+5", + "PenguinCard.7106.2": "{TriggerParam_1} 원소가 있는 카드를 뒤집을 때마다, 칩+{EffectParam_1}", + "PenguinCard.7107.1": "더해지는 열기+6", + "PenguinCard.7107.2": "{TriggerParam_1} 원소가 있는 카드를 뒤집을 때마다, 칩+{EffectParam_1}", + "PenguinCard.7108.1": "더해지는 열기+7", + "PenguinCard.7108.2": "{TriggerParam_1} 원소가 있는 카드를 뒤집을 때마다, 칩+{EffectParam_1}", + "PenguinCard.7201.1": "휘몰아치는 파도", + "PenguinCard.7201.2": "{TriggerParam_1} 원소가 있는 카드를 뒤집을 때마다, 칩+{EffectParam_1}", + "PenguinCard.7202.1": "휘몰아치는 파도+1", + "PenguinCard.7202.2": "{TriggerParam_1} 원소가 있는 카드를 뒤집을 때마다, 칩+{EffectParam_1}", + "PenguinCard.7203.1": "휘몰아치는 파도+2", + "PenguinCard.7203.2": "{TriggerParam_1} 원소가 있는 카드를 뒤집을 때마다, 칩+{EffectParam_1}", + "PenguinCard.7204.1": "휘몰아치는 파도+3", + "PenguinCard.7204.2": "{TriggerParam_1} 원소가 있는 카드를 뒤집을 때마다, 칩+{EffectParam_1}", + "PenguinCard.7205.1": "휘몰아치는 파도+4", + "PenguinCard.7205.2": "{TriggerParam_1} 원소가 있는 카드를 뒤집을 때마다, 칩+{EffectParam_1}", + "PenguinCard.7206.1": "휘몰아치는 파도+5", + "PenguinCard.7206.2": "{TriggerParam_1} 원소가 있는 카드를 뒤집을 때마다, 칩+{EffectParam_1}", + "PenguinCard.7207.1": "휘몰아치는 파도+6", + "PenguinCard.7207.2": "{TriggerParam_1} 원소가 있는 카드를 뒤집을 때마다, 칩+{EffectParam_1}", + "PenguinCard.7208.1": "휘몰아치는 파도+7", + "PenguinCard.7208.2": "{TriggerParam_1} 원소가 있는 카드를 뒤집을 때마다, 칩+{EffectParam_1}", + "PenguinCard.7301.1": "격앙되는 기류", + "PenguinCard.7301.2": "{TriggerParam_1} 원소가 있는 카드를 뒤집을 때마다, 칩+{EffectParam_1}", + "PenguinCard.7302.1": "격앙되는 기류+1", + "PenguinCard.7302.2": "{TriggerParam_1} 원소가 있는 카드를 뒤집을 때마다, 칩+{EffectParam_1}", + "PenguinCard.7303.1": "격앙되는 기류+2", + "PenguinCard.7303.2": "{TriggerParam_1} 원소가 있는 카드를 뒤집을 때마다, 칩+{EffectParam_1}", + "PenguinCard.7304.1": "격앙되는 기류+3", + "PenguinCard.7304.2": "{TriggerParam_1} 원소가 있는 카드를 뒤집을 때마다, 칩+{EffectParam_1}", + "PenguinCard.7305.1": "격앙되는 기류+4", + "PenguinCard.7305.2": "{TriggerParam_1} 원소가 있는 카드를 뒤집을 때마다, 칩+{EffectParam_1}", + "PenguinCard.7306.1": "격앙되는 기류+5", + "PenguinCard.7306.2": "{TriggerParam_1} 원소가 있는 카드를 뒤집을 때마다, 칩+{EffectParam_1}", + "PenguinCard.7307.1": "격앙되는 기류+6", + "PenguinCard.7307.2": "{TriggerParam_1} 원소가 있는 카드를 뒤집을 때마다, 칩+{EffectParam_1}", + "PenguinCard.7308.1": "격앙되는 기류+7", + "PenguinCard.7308.2": "{TriggerParam_1} 원소가 있는 카드를 뒤집을 때마다, 칩+{EffectParam_1}" +} \ No newline at end of file diff --git a/data/language/ko_kr/penguincardcontrol.json b/data/language/ko_kr/penguincardcontrol.json new file mode 100644 index 00000000..05f4af6f --- /dev/null +++ b/data/language/ko_kr/penguincardcontrol.json @@ -0,0 +1,3 @@ +{ + "PenguinCardControl.800001.1": "[참여 조건] \u000b권한 레벨≥5레벨 \u000b\u000b[이벤트 설명] \u000b베르너와 베르주의 안내에 따라 재미있는 '페이트 하우스' 게임을 시작해 보세요!" +} \ No newline at end of file diff --git a/data/language/ko_kr/penguincardfloor.json b/data/language/ko_kr/penguincardfloor.json new file mode 100644 index 00000000..935445b9 --- /dev/null +++ b/data/language/ko_kr/penguincardfloor.json @@ -0,0 +1,5 @@ +{ + "PenguinCardFloor.102.1": "이번 게임에 출현 확률 증가", + "PenguinCardFloor.103.1": "이번 게임에 출현 확률 증가", + "PenguinCardFloor.104.1": "이번 게임에 출현 확률 증가" +} \ No newline at end of file diff --git a/data/language/ko_kr/penguincardhandrank.json b/data/language/ko_kr/penguincardhandrank.json new file mode 100644 index 00000000..79ffd8dc --- /dev/null +++ b/data/language/ko_kr/penguincardhandrank.json @@ -0,0 +1,16 @@ +{ + "PenguinCardHandRank.1.1": "빅플러시", + "PenguinCardHandRank.1.2": "핸드에 동일한 무늬 6개 이상 보유", + "PenguinCardHandRank.2.1": "플러시", + "PenguinCardHandRank.2.2": "핸드에 동일한 무늬 5개 보유", + "PenguinCardHandRank.3.1": "원컬러", + "PenguinCardHandRank.3.2": "핸드에 동일한 무늬 4개 보유", + "PenguinCardHandRank.4.1": "투트리플", + "PenguinCardHandRank.4.2": "핸드에 무늬 2종, 각 3개 이상 보유", + "PenguinCardHandRank.5.1": "풀하우스", + "PenguinCardHandRank.5.2": "핸드에 무늬 2종, 각 2개와 3개 보유", + "PenguinCardHandRank.6.1": "트리플", + "PenguinCardHandRank.6.2": "핸드에 동일한 무늬 3개 보유", + "PenguinCardHandRank.7.1": "투페어", + "PenguinCardHandRank.7.2": "핸드에 무늬 2종, 각 2개 보유" +} \ No newline at end of file diff --git a/data/language/ko_kr/playerhead.json b/data/language/ko_kr/playerhead.json index c8ffcd62..f6cfd12f 100644 --- a/data/language/ko_kr/playerhead.json +++ b/data/language/ko_kr/playerhead.json @@ -9,7 +9,10 @@ "PlayerHead.130002.1": "제2회 창업 지원 패스\n럭셔리 지원금 오픈", "PlayerHead.130003.1": "제3회 창업 지원 패스\n럭셔리 지원금 오픈", "PlayerHead.130004.1": "제4회 창업 지원 패스\n럭셔리 지원금 오픈", + "PlayerHead.130005.1": "제5회 창업 지원 패스\n럭셔리 지원금 오픈", "PlayerHead.13203.1": "스킨 획득 후\n「나른한 백일몽」 오픈", "PlayerHead.13403.1": "스킨 획득 후\n「정직원으로 향하는 길!」 오픈", - "PlayerHead.13503.1": "스킨 획득 후\n「러브코코 발렌타인」 오픈" + "PlayerHead.13503.1": "스킨 획득 후\n「러브코코 발렌타인」 오픈", + "PlayerHead.14703.1": "스킨 획득 후\n「큐티 베이시스트」 오픈", + "PlayerHead.14903.1": "스킨 획득 후\n「눈이 녹고, 너에게」 오픈" } \ No newline at end of file diff --git a/data/language/ko_kr/plot.json b/data/language/ko_kr/plot.json index 02cffbc8..bf2610fd 100644 --- a/data/language/ko_kr/plot.json +++ b/data/language/ko_kr/plot.json @@ -45,14 +45,10 @@ "Plot.11401.2": "???", "Plot.11402.1": "???", "Plot.11402.2": "???", - "Plot.11403.1": "???", - "Plot.11403.2": "???", "Plot.11501.1": "???", "Plot.11501.2": "???", "Plot.11502.1": "???", "Plot.11502.2": "???", - "Plot.11503.1": "???", - "Plot.11503.2": "???", "Plot.11601.1": "비정상 온실 (상)", "Plot.11601.2": "초대받아 레이센의 온실에 가는데. 잠깐…… 이곳을 정말 온실이라고 할 수 있을까?", "Plot.11602.1": "비정상 온실 (중)", @@ -111,8 +107,6 @@ "Plot.13001.2": "???", "Plot.13002.1": "???", "Plot.13002.2": "???", - "Plot.13003.1": "???", - "Plot.13003.2": "???", "Plot.13201.1": "불량소녀의 하루 (상)", "Plot.13201.2": "불량소녀에겐 명예와 영토를 건 결투는 평범한 일상이다.", "Plot.13202.1": "불량소녀의 하루 (중)", @@ -155,12 +149,12 @@ "Plot.14202.2": "‘데이트’의 진짜 목적은 정보 수집인 걸 잊지 말자…… 음?? 무슨 음료수라고??!", "Plot.14203.1": "데이트 소동 (하)", "Plot.14203.2": "데이트가 은근히 재밌네…… 큰일 났다! 임무를 까먹었어!", - "Plot.14301.1": "???", - "Plot.14301.2": "???", - "Plot.14302.1": "???", - "Plot.14302.2": "???", - "Plot.14303.1": "???", - "Plot.14303.2": "???", + "Plot.14301.1": "내가 알고 있는 너(상)", + "Plot.14301.2": "정예 병사라면 위장도 튼튼한가!? 밥 먹는 걸 잊어서 굶어 죽을 뻔했다는 게 무슨 뜻이지?", + "Plot.14302.1": "내가 알고 있는 너(중)", + "Plot.14302.2": "사냥 좀 하러 간다는 게 곰을 사냥 해온 거였어!?", + "Plot.14303.1": "내가 알고 있는 너(하)", + "Plot.14303.2": "뭐라고?! 지금 여기서 벗겠다고!?", "Plot.14401.1": "인도합일 수행 (상)", "Plot.14401.2": "거리에서 치토세와 우연히 마주치고, ‘인도합일’ 수련에 대해 이야기를 나누게 되는데……", "Plot.14402.1": "인도합일 수행 (중)", @@ -171,8 +165,6 @@ "Plot.14501.2": "???", "Plot.14502.1": "???", "Plot.14502.2": "???", - "Plot.14503.1": "???", - "Plot.14503.2": "???", "Plot.14701.1": "별과 마음의 공명 (상)", "Plot.14701.2": "‘여행가의 상처를 치유하라’는 의뢰를 받아, 고민에 빠진 마왕이 플라비오에서 익숙한 멜로디와 마주친다……", "Plot.14702.1": "별과 마음의 공명 (중)", diff --git a/data/language/ko_kr/potential.json b/data/language/ko_kr/potential.json index 0d7e78f7..71ee319e 100644 --- a/data/language/ko_kr/potential.json +++ b/data/language/ko_kr/potential.json @@ -867,7 +867,7 @@ "Potential.512341.2": "필살기 「들판의 부름」을 시전하면 메인 캐릭터가 안즈의 기본 최대 HP의 &Param1&에 해당하는 보호막을 획득한다. &Param2&초간 지속된다.", "Potential.512342.1": "안즈의 &Param2&가 증가한다. 필살기가 목표를 끌어당긴다.", "Potential.512342.2": "안즈의 &Param2&가 &Param1& 증가한다. \u000b필살기 「들판의 부름」이 주변 목표를 끌어당긴다.", - "Potential.512343.1": "필살기가 비탄 공격을 막으면 메인 캐릭터가 SP를 획득한다.", + "Potential.512343.1": "필살기가 투사체 공격을 막으면 메인 캐릭터가 SP를 획득한다.", "Potential.512343.2": "필살기 「들판의 부름」이 투사체 공격을 막으면 메인 캐릭터가 SP &Param1&포인트를 획득한다.", "Potential.512501.1": "메인 스킬이 종료될 때 얼음 안개를 남겨, 적의 이동 속도를 감소시키고 전체 아군의 일반 공격 피해를 증가시킨다.", "Potential.512501.2": "메인 스킬 「&Param10&」이 종료될 때 얼음 안개를 남겨 10초간 지속된다. 얼음 안개 내 적의 이동 속도가 &Param1& 감소하고, 전체 아군의 일반 공격 피해가 &Param2& 증가한다.", @@ -1333,64 +1333,64 @@ "Potential.513542.2": "메인 스킬 또는 지원 스킬 시전 시, 미스티의 SP 획득 효율이 &Param1& 증가한다. &Param2&초간 지속된다.", "Potential.513543.1": "필살기가 피해를 입히면 미스티의 필살기 피해가 증가한다.", "Potential.513543.2": "필살기 「자정★불면」이 피해를 입히면 미스티의 &Param1&가 &Param2& 증가한다. &Param3&초간 지속되며, 최대 &Param4&스택 중첩된다.", - "Potential.514001.1": "더미344", - "Potential.514001.2": "더미344", - "Potential.514002.1": "더미344", - "Potential.514002.2": "더미344", - "Potential.514003.1": "더미344", - "Potential.514003.2": "더미344", - "Potential.514004.1": "더미344", - "Potential.514004.2": "더미344", - "Potential.514005.1": "더미344", - "Potential.514005.2": "더미344", - "Potential.514006.1": "더미344", - "Potential.514006.2": "더미344", - "Potential.514007.1": "더미344", - "Potential.514007.2": "더미344", - "Potential.514008.1": "더미344", - "Potential.514008.2": "더미344", - "Potential.514009.1": "더미344", - "Potential.514009.2": "더미344", - "Potential.514010.1": "더미344", - "Potential.514010.2": "더미344", - "Potential.514011.1": "더미344", - "Potential.514011.2": "더미344", - "Potential.514012.1": "더미344", - "Potential.514012.2": "더미344", - "Potential.514013.1": "더미344", - "Potential.514013.2": "더미344", - "Potential.514021.1": "더미344", - "Potential.514021.2": "더미344", - "Potential.514022.1": "더미344", - "Potential.514022.2": "더미344", - "Potential.514023.1": "더미344", - "Potential.514023.2": "더미344", - "Potential.514024.1": "더미344", - "Potential.514024.2": "더미344", - "Potential.514025.1": "더미344", - "Potential.514025.2": "더미344", - "Potential.514026.1": "더미344", - "Potential.514026.2": "더미344", - "Potential.514027.1": "더미344", - "Potential.514027.2": "더미344", - "Potential.514028.1": "더미344", - "Potential.514028.2": "더미344", - "Potential.514029.1": "더미344", - "Potential.514029.2": "더미344", - "Potential.514030.1": "더미344", - "Potential.514030.2": "더미344", - "Potential.514031.1": "더미344", - "Potential.514031.2": "더미344", - "Potential.514032.1": "더미344", - "Potential.514032.2": "더미344", - "Potential.514033.1": "더미344", - "Potential.514033.2": "더미344", - "Potential.514041.1": "더미344", - "Potential.514041.2": "더미344", - "Potential.514042.1": "더미344", - "Potential.514042.2": "더미344", - "Potential.514043.1": "더미344", - "Potential.514043.2": "더미344", + "Potential.514001.1": "???", + "Potential.514001.2": "???", + "Potential.514002.1": "???", + "Potential.514002.2": "???", + "Potential.514003.1": "???", + "Potential.514003.2": "???", + "Potential.514004.1": "???", + "Potential.514004.2": "???", + "Potential.514005.1": "???", + "Potential.514005.2": "???", + "Potential.514006.1": "???", + "Potential.514006.2": "???", + "Potential.514007.1": "???", + "Potential.514007.2": "???", + "Potential.514008.1": "???", + "Potential.514008.2": "???", + "Potential.514009.1": "???", + "Potential.514009.2": "???", + "Potential.514010.1": "???", + "Potential.514010.2": "???", + "Potential.514011.1": "???", + "Potential.514011.2": "???", + "Potential.514012.1": "???", + "Potential.514012.2": "???", + "Potential.514013.1": "???", + "Potential.514013.2": "???", + "Potential.514021.1": "???", + "Potential.514021.2": "???", + "Potential.514022.1": "???", + "Potential.514022.2": "???", + "Potential.514023.1": "???", + "Potential.514023.2": "???", + "Potential.514024.1": "???", + "Potential.514024.2": "???", + "Potential.514025.1": "???", + "Potential.514025.2": "???", + "Potential.514026.1": "???", + "Potential.514026.2": "???", + "Potential.514027.1": "???", + "Potential.514027.2": "???", + "Potential.514028.1": "???", + "Potential.514028.2": "???", + "Potential.514029.1": "???", + "Potential.514029.2": "???", + "Potential.514030.1": "???", + "Potential.514030.2": "???", + "Potential.514031.1": "???", + "Potential.514031.2": "???", + "Potential.514032.1": "???", + "Potential.514032.2": "???", + "Potential.514033.1": "???", + "Potential.514033.2": "???", + "Potential.514041.1": "???", + "Potential.514041.2": "???", + "Potential.514042.1": "???", + "Potential.514042.2": "???", + "Potential.514043.1": "???", + "Potential.514043.2": "???", "Potential.514101.1": "메인 스킬의 지속 시간과 피해가 증가한다.", "Potential.514101.2": "메인 스킬 「붉은 화염」 지속 시간이 3초 증가한다. 스킬 피해가 &Param1& 증가한다.", "Potential.514102.1": "메인 스킬이 불을 뿜을 때 열량을 축적하고, 열량이 전부 축적된 후 일반 공격이 강화된다.", @@ -1507,64 +1507,64 @@ "Potential.514242.2": "필살기 「검은 소멸의 종말」이 피해를 입히면 목표가 &Param1&가 &Param2& 증가한다. &Param3&초간 지속된다.", "Potential.514243.1": "필살기가 피해를 입히면 목표의 &Param1&이 감소한다.", "Potential.514243.2": "필살기 「검은 소멸의 종말」이 피해를 입히면 목표의 &Param1&이 &Param2& 감소한다. &Param3&초간 지속된다.", - "Potential.514301.1": "???", - "Potential.514301.2": "???", - "Potential.514302.1": "???", - "Potential.514302.2": "???", - "Potential.514303.1": "???", - "Potential.514303.2": "???", - "Potential.514304.1": "???", - "Potential.514304.2": "???", - "Potential.514305.1": "???", - "Potential.514305.2": "???", - "Potential.514306.1": "???", - "Potential.514306.2": "???", - "Potential.514307.1": "???", - "Potential.514307.2": "???", - "Potential.514308.1": "???", - "Potential.514308.2": "???", - "Potential.514309.1": "???", - "Potential.514309.2": "???", - "Potential.514310.1": "???", - "Potential.514310.2": "???", - "Potential.514311.1": "???", - "Potential.514311.2": "???", - "Potential.514312.1": "???", - "Potential.514312.2": "???", - "Potential.514313.1": "???", - "Potential.514313.2": "???", - "Potential.514321.1": "???", - "Potential.514321.2": "???", - "Potential.514322.1": "???", - "Potential.514322.2": "???", - "Potential.514323.1": "???", - "Potential.514323.2": "???", - "Potential.514324.1": "???", - "Potential.514324.2": "???", - "Potential.514325.1": "???", - "Potential.514325.2": "???", - "Potential.514326.1": "???", - "Potential.514326.2": "???", - "Potential.514327.1": "???", - "Potential.514327.2": "???", - "Potential.514328.1": "???", - "Potential.514328.2": "???", - "Potential.514329.1": "???", - "Potential.514329.2": "???", - "Potential.514330.1": "???", - "Potential.514330.2": "???", - "Potential.514331.1": "???", - "Potential.514331.2": "???", - "Potential.514332.1": "???", - "Potential.514332.2": "???", - "Potential.514333.1": "???", - "Potential.514333.2": "???", - "Potential.514341.1": "???", - "Potential.514341.2": "???", - "Potential.514342.1": "???", - "Potential.514342.2": "???", - "Potential.514343.1": "???", - "Potential.514343.2": "???", + "Potential.514301.1": "메인 스킬 시전 후, 일정 시간 동안 일반 공격의 연속 베기가 「소형 회오리」를 생성해 피해를 입힌다. 「소형 회오리」는 추적하며 공격한다.", + "Potential.514301.2": "메인 스킬 「풍차의 춤」 시전 후 &Param1&초 동안, 다음 일반 공격의 연속 베기가 피해를 입히면, 「소형 회오리」를 생성해, 0.5초마다 공격력 &Param2&의 일반 공격 범위 피해를 입힌다. 4초간 지속된다. \u000b「소형 회오리」는 추적 공격하며, ##바람 속성 표식#1017#을 발동할 수 있다.", + "Potential.514302.1": "메인 스킬 시전 시 여러 개의 「소형 회오리」를 생성해 피해를 입힌다. 「소형 회오리」는 지속적으로 피해 범위를 증가시킨다.", + "Potential.514302.2": "메인 스킬 「풍차의 춤」 시전 후, 「소형 회오리」 2개를 생성해, 0.5초마다 공격력 &Param1&의 일반 공격 범위 피해를 입힌다. 4초간 지속된다. \u000b「소형 회오리」는 지속적으로 피해 범위를 증가시키며, ##바람 속성 표식#1017#을 발동할 수 있다.", + "Potential.514303.1": "메인 스킬의 총알이 레이저로 바뀌며, 원거리 목표를 추적한다. 레이스가 사격으로 원거리 목표에게 입히는 &Param1_kr1& 증가한다.", + "Potential.514303.2": "메인 스킬 「풍차의 춤」의 총알이 레이저로 바뀌며, 원거리 목표를 추적한다. 레이스가 사격으로 원거리 목표에게 입히는 &Param1_kr1& &Param2& 증가한다.", + "Potential.514304.1": "길게 눌러 메인 스킬 연속 시전 시의 총알 수량이 증가한다. 레이스가 모든 사격으로 입히는 &Param1_kr1& 증가한다.", + "Potential.514304.2": "길게 눌러 메인 스킬 「풍차의 춤」을 연속으로 시전할 때, 각 사격의 총알 수량이 이전 사격보다 4발 증가한다. \u000b레이스의 총알이 입히는 &Param1_kr1& &Param2& 증가한다. ##바람 속성 표식#1017#을 발동할 수 있다.", + "Potential.514305.1": "메인 스킬의 참격이 적의 투사체 공격을 막을 수 있다. 레이스가 주변 목표에게 입히는 피해가 증가한다.", + "Potential.514305.2": "메인 스킬 「풍차의 춤」의 참격이 폭풍을 일으켜, 적의 투사체 공격을 막을 수 있다. \u000b레이스가 주변 목표에게 입히는 &Param1_kr1& &Param2& 증가한다.", + "Potential.514306.1": "메인 스킬의 참격이 입히는 피해가 증가하고, 레이스의 &Param3_kr1& 증가한다.", + "Potential.514306.2": "메인 스킬 「풍차의 춤」의 참격이 입히는 피해가 &Param2& 증가한다. \u000b레이스의 &Param3_kr1& &Param4& 증가한다.", + "Potential.514307.1": "메인 스킬의 참격이 피해를 입히면 &Param1_kr1& 증가한다.", + "Potential.514307.2": "메인 스킬 「풍차의 춤」의 참격이 피해를 입히면, 레이스의 &Param1_kr1& &Param2& 증가한다. &Param3&초간 지속된다.", + "Potential.514308.1": "메인 스킬 「풍차의 춤」 시전 시, 메인 스킬 사격이 입히는 &Param1_kr1& 증가한다.", + "Potential.514308.2": "메인 스킬 「풍차의 춤」 시전 시, 메인 스킬 사격이 입히는 피해가 &Param2& 증가한다. &Param3&초간 지속되며, 최대 &Param4&스택 중첩된다.", + "Potential.514309.1": "레이스의 사격이 피해를 입히면 &Param1_kr1& 증가한다.", + "Potential.514309.2": "레이스의 사격이 피해를 입히면 &Param1_kr1& &Param2& 증가한다. &Param3&초간 지속되며, 최대 &Param4&스택 중첩된다. 1초마다 &Param5&회 발동할 수 있다. \u000b메인 스킬 시전 후, 해당 효과가 조기 종료된다.", + "Potential.514310.1": "메인 스킬 「풍차의 춤」 시전 후 일정 시간 동안 레이스의 무기가 강화된다. 강화 기간 중, 레이스가 일반 공격 사격 시, 레이저를 발사해 피해를 입힌다.", + "Potential.514310.2": "메인 스킬 「풍차의 춤」 시전 후 &Param1&초 동안, 레이스의 무기가 강화된다. 메인 스킬을 1스택 추가 소모할 때마다, 해당 효과는 3초 연장된다. \u000b무기 강화 기간 중, 레이스가 일반 공격 사격 시 레이저를 발사하여 공격력 &Param2&의 바람 속성 스킬 피해를 입힌다. 해당 효과는 1초마다 1회 발동할 수 있다.", + "Potential.514311.1": "레이스의 회피 횟수가 증가한다. 회피 시 &Param1_kr1& 증가한다.", + "Potential.514311.2": "레이스의 회피 횟수가 1회 증가한다. \u000b회피하면 &Param1_kr1& &Param2& 증가한다. &Param3&초간 지속된다.", + "Potential.514312.1": "팀 내 바람 속성 캐릭터마다 레이스의 &Param1_kr1& 증가한다.", + "Potential.514312.2": "팀 내 바람 속성 캐릭터 1명마다 레이스의 &Param1_kr1& &Param2& 증가한다.", + "Potential.514313.1": "레이스가 ##바람 속성 표식#1017#을 발동하면 &Param1_kr1& 증가한다.", + "Potential.514313.2": "레이스가 ##바람 속성 표식#1017#을 발동하면 &Param1_kr1& &Param2& 증가한다. &Param3&초간 지속되며, 최대 &Param4&스택 중첩된다.", + "Potential.514321.1": "지원 스킬 사격 시 토네이도를 생성해 목표를 추적하며 다중 피해를 입힌다.", + "Potential.514321.2": "지원 스킬 「풍차 역격」이 사격 시 토네이도를 생성해 목표를 추적하며, 0.5초마다 공격력 &Param1&의 바람 속성 범위 스킬 피해를 입힌다. 8초간 지속되며, ##바람 속성 표식#1017#을 발동할 수 있다.", + "Potential.514322.1": "지원 스킬 참격 시 지면에 균열을 일으켜 다중 피해를 입힌다.", + "Potential.514322.2": "지원 스킬 「풍차 역격」이 참격 시 지면에 균열을 일으켜, 0.5초마다 공격력 &Param1&의 바람 속성 범위 스킬 피해를 입힌다. 8초간 지속되며, ##바람 속성 표식#1017#을 발동할 수 있다.", + "Potential.514323.1": "지원 스킬 참격 후 휩쓸기를 발동해 큰 범위에 피해를 입힌다.", + "Potential.514323.2": "지원 스킬 「풍차 역격」이 추가 참격을 발동해 큰 범위에 공격력 &Param1&의 바람 속성 스킬 피해를 입힌다.", + "Potential.514324.1": "지원 스킬이 추가로 레이저를 발사한다.", + "Potential.514324.2": "지원 스킬 「풍차 역격」이 사격 시 레이저 2발을 추가로 발사한다.", + "Potential.514325.1": "지원 스킬이 피해를 입히면, 일정 확률로 레이저를 생성해 피해를 입힌다.", + "Potential.514325.2": "지원 스킬 「풍차 역격」이 피해를 입히면, 50% 확률로 레이저를 생성해 레이스 공격력 &Param1&의 바람 속성 스킬 피해를 입힌다. ##바람 속성 표식#1017#을 발동할 수 있다.", + "Potential.514326.1": "지원 스킬이 피해를 입히면, 레이스의 &Param1_kr1& 증가한다.", + "Potential.514326.2": "지원 스킬 「풍차 역격」이 피해를 입히면, 레이스의 &Param1_kr1& &Param2& 증가한다. &Param3&초간 지속되며, 최대 &Param4&스택 중첩된다.", + "Potential.514327.1": "지원 스킬 시전 시 레이스의 &Param1_kr1& 증가한다.", + "Potential.514327.2": "지원 스킬 「풍차 역격」 시전 시, 레이스의 &Param1_kr1& &Param2& 증가한다. &Param3&초간 지속된다.", + "Potential.514328.1": "지원 스킬의 참격이 피해를 입히면, 이번 스킬의 사격이 입히는 &Param3_kr1& 증가한다.", + "Potential.514328.2": "지원 스킬 「풍차 역격」의 참격이 피해를 입히면, 이번 스킬의 사격이 입히는 &Param3_kr1& &Param1& 증가한다. 최대 &Param2&스택 중첩된다.", + "Potential.514329.1": "지원 스킬 피해가 증가한다.", + "Potential.514329.2": "지원 스킬 「풍차 역격」 중 참격과 사격이 입히는 &Param2_kr1& &Param1& 증가한다.", + "Potential.514330.1": "지원 스킬의 참격이 명중한 목표가 적을 시 피해가 증가한다.", + "Potential.514330.2": "지원 스킬 「풍차 역격」의 참격이 입히는 &Param3_kr1& &Param1& 증가한다. 만약 목표 1명만 명중하면, 위 효과가 &Param2&까지 증가한다.", + "Potential.514331.1": "지원 스킬이 ##바람 속성 표식#1017#을 보유한 목표에게 입히는 피해가 증가한다.", + "Potential.514331.2": "지원 스킬 「풍차 역격」이 ##바람 속성 표식#1017#을 보유한 목표에게 입히는 &Param2_kr1& &Param1& 증가한다.", + "Potential.514332.1": "기타 바람 속성 캐릭터가 ##바람 속성 표식#1017#을 발동하면, 일정 확률로 「소형 회오리」를 생성해 다중 피해를 입힌다.", + "Potential.514332.2": "레이스 이외의 바람 속성 캐릭터가 ##바람 속성 표식#1017#을 발동하면, 50% 확률로 「소형 회오리」를 생성해, 0.5초마다 레이스 공격력 &Param1&의 범위 스킬 피해를 입힌다. 8초간 지속되며, 추적 공격할 수 있다. 해당 효과는 3초마다 최대 1회 발동할 수 있다.", + "Potential.514333.1": "팀 내 바람 속성 캐릭터마다 레이스의 &Param1_kr1& 증가한다.", + "Potential.514333.2": "팀 내 바람 속성 캐릭터 1명마다 레이스의 &Param1_kr1& &Param2& 증가한다.", + "Potential.514341.1": "필살기의 공격 속도가 증가한다. 레이스의 &Param1_kr1& 증가한다.", + "Potential.514341.2": "필살기 「천 개의 칼날」의 공격 속도가 증가한다. 레이스의 &Param1_kr1& &Param2& 증가한다.", + "Potential.514342.1": "필살기를 시전한 후 레이스의 &Param1_kr1& 증가한다.", + "Potential.514342.2": "필살기 「천 개의 칼날」 시전 후 레이스의 &Param1_kr1& &Param2& 증가한다. &Param3&초간 지속된다.", + "Potential.514343.1": "필살기가 영역 전개 시 목표를 끌어당긴다. 레이스의 &Param1_kr1& 증가한다.", + "Potential.514343.2": "필살기 「천 개의 칼날」이 영역을 전개하면 목표를 끌어당긴다. 레이스의 &Param1_kr1& &Param2& 증가한다.", "Potential.514401.1": "메인 스킬 시전 후, 일반 공격으로 「등사」를 생성하고, 중단 저항이 증가한다.", "Potential.514401.2": "메인 스킬 「여울빛」 시전 후 일반 공격이 「등사」를 생성해, 공격력 &Param1&의 물 속성 범위 일반 공격 피해를 입힌다. ##물 속성 표식#1018#을 발동할 수 있고, 중단 저항이 증가한다. &Param9&초간 지속된다.", "Potential.514402.1": "메인 스킬 시전 후, 일반 공격 시 「거울의 그림자」를 생성해 일반 공격을 하고, 중단 저항이 증가한다.", diff --git a/data/language/ko_kr/scorebossability.json b/data/language/ko_kr/scorebossability.json index 051404a0..7c0aa3c8 100644 --- a/data/language/ko_kr/scorebossability.json +++ b/data/language/ko_kr/scorebossability.json @@ -16,5 +16,9 @@ "ScoreBossAbility.100007.1": "흐름대로", "ScoreBossAbility.100007.2": "보스가 &Param1&의 피해 증가를 보유한다. 필드에 있는 유저 진영의 소환물 1개마다, 보스의 피해가 일시적으로 &Param2& 감소하고, 취약 &Param3_kr3& 추가로 부여한다. 해당 효과는 최대 3스택 중첩되며, 소환물이 사라진 후 &Param4&초간 지속된다.", "ScoreBossAbility.100008.1": "집중", - "ScoreBossAbility.100008.2": "보스가 &Param1&회의 피해를 입을 때마다 「집중」 1스택을 부여하여 자신이 입히는 피해가 &Param2& 증가한다.\n&Param3&초 내에 표식을 &Param4&회 발동한다면, 현재 보유하고 있는 「집중」은 모두 제거된다. 다음 &Param5&초간 보스가 받는 지원 캐릭터의 스킬 피해가 &Param6& 증가한다. 해당 효과는 &Param7&초간 최대 1회 발동하며, 중복으로 발동 시 지속 시간이 초기화된다." + "ScoreBossAbility.100008.2": "보스가 &Param1&회의 피해를 입을 때마다 「집중」 1스택을 부여하여 자신이 입히는 피해가 &Param2& 증가한다.\n&Param3&초 내에 표식을 &Param4&회 발동한다면, 현재 보유하고 있는 「집중」은 모두 제거된다. 다음 &Param5&초간 보스가 받는 지원 캐릭터의 스킬 피해가 &Param6& 증가한다. 해당 효과는 &Param7&초간 최대 1회 발동하며, 중복으로 발동 시 지속 시간이 초기화된다.", + "ScoreBossAbility.100009.1": "남작의 자태", + "ScoreBossAbility.100009.2": "보스가 「용사」와 「꿀단지」 형태를 번갈아 전환한다. 전투 중 &Param1&초마다 다른 형태로 전환하며, 자신에게 부여된 모든 약화 효과를 제거한다. (내성 무시 포함되지 않음)\n「용사」 형태일 때, 뚜두뚜두 남작이 받는 필살기 피해가 &Param2& 감소하고, 받는 일반 공격 피해가 &Param3& 증가한다. \n「꿀단지」 형태일 때, 뚜두뚜두 남작이 받는 표식 피해가 &Param4& 감소하고, 받는 스킬 피해가 &Param5& 증가한다.", + "ScoreBossAbility.100010.1": "물의 고리", + "ScoreBossAbility.100010.2": "보스가 「물의 고리」를 보유하면 자신이 입히는 피해가 &Param1& 증가하고, 5초마다 범위 피해를 1회 입힌다. \n전체 아군이 5초 동안 보스에게 누적 &Param6&회의 피해를 입힌 후, 「물의 고리」가 &Param7&초 동안 무효가 되고, 기간 중 다음 효과가 적용된다. \n전체 아군이 5초 동안 보스에게 누적 &Param2&회의 지원 캐릭터 피해를 입힌 후, 보스가 받는 일반 공격 피해가 &Param3& 증가한다. \n전체 아군이 5초 동안 보스에게 누적 &Param4&회의 메인 캐릭터 피해를 입히면, 보스가 받는 지원 캐릭터의 스킬 피해가 &Param5& 증가한다." } \ No newline at end of file diff --git a/data/language/ko_kr/secondaryskill.json b/data/language/ko_kr/secondaryskill.json index 35a2ad9e..ab56fea0 100644 --- a/data/language/ko_kr/secondaryskill.json +++ b/data/language/ko_kr/secondaryskill.json @@ -499,6 +499,26 @@ "SecondarySkill.4015204.2": "바람 속성 메인 캐릭터가 「향기」를 보유한 목표에게 피해를 입히면 이번 바람 속성 피해가 {1} 증가한다.", "SecondarySkill.4015205.1": "흩날린 향기", "SecondarySkill.4015205.2": "바람 속성 메인 캐릭터가 「향기」를 보유한 목표에게 피해를 입히면 이번 바람 속성 피해가 {1} 증가한다.", + "SecondarySkill.4016101.1": "눈을 녹이는 봄바람", + "SecondarySkill.4016101.2": "팀 전체 바람 속성 피해가 {1} 증가한다. \u000b「설무」가 추가 효과를 획득해, 스택마다 자신의 일반 공격 치명타 피해가 {2} 증가한다.", + "SecondarySkill.4016102.1": "눈을 녹이는 봄바람", + "SecondarySkill.4016102.2": "팀 전체 바람 속성 피해가 {1} 증가한다. \u000b「설무」가 추가 효과를 획득해, 스택마다 자신의 일반 공격 치명타 피해가 {2} 증가한다.", + "SecondarySkill.4016103.1": "눈을 녹이는 봄바람", + "SecondarySkill.4016103.2": "팀 전체 바람 속성 피해가 {1} 증가한다. \u000b「설무」가 추가 효과를 획득해, 스택마다 자신의 일반 공격 치명타 피해가 {2} 증가한다.", + "SecondarySkill.4016104.1": "눈을 녹이는 봄바람", + "SecondarySkill.4016104.2": "팀 전체 바람 속성 피해가 {1} 증가한다. \u000b「설무」가 추가 효과를 획득해, 스택마다 자신의 일반 공격 치명타 피해가 {2} 증가한다.", + "SecondarySkill.4016105.1": "눈을 녹이는 봄바람", + "SecondarySkill.4016105.2": "팀 전체 바람 속성 피해가 {1} 증가한다. \u000b「설무」가 추가 효과를 획득해, 스택마다 자신의 일반 공격 치명타 피해가 {2} 증가한다.", + "SecondarySkill.4016201.1": "만물을 적시는 가랑비", + "SecondarySkill.4016201.2": "「설무」가 추가 효과를 획득해, 스택마다 자신의 스킬 피해가 {1} 증가한다.", + "SecondarySkill.4016202.1": "만물을 적시는 가랑비", + "SecondarySkill.4016202.2": "「설무」가 추가 효과를 획득해, 스택마다 자신의 스킬 피해가 {1} 증가한다.", + "SecondarySkill.4016203.1": "만물을 적시는 가랑비", + "SecondarySkill.4016203.2": "「설무」가 추가 효과를 획득해, 스택마다 자신의 스킬 피해가 {1} 증가한다.", + "SecondarySkill.4016204.1": "만물을 적시는 가랑비", + "SecondarySkill.4016204.2": "「설무」가 추가 효과를 획득해, 스택마다 자신의 스킬 피해가 {1} 증가한다.", + "SecondarySkill.4016205.1": "만물을 적시는 가랑비", + "SecondarySkill.4016205.2": "「설무」가 추가 효과를 획득해, 스택마다 자신의 스킬 피해가 {1} 증가한다.", "SecondarySkill.4017101.1": "품 안의 온기", "SecondarySkill.4017101.2": "팀 전체 불 속성 피해가 {1} 증가한다. \u000b임의의 캐릭터가 ##불 속성 표식#1016#을 발동하면 팀 내 불 속성 캐릭터의 스킬 피해가 {2} 증가한다. {3}초간 지속된다.", "SecondarySkill.4017102.1": "품 안의 온기", @@ -979,6 +999,26 @@ "SecondarySkill.4044204.2": "땅 속성 메인 캐릭터가 「봄빛」을 보유한 목표에게 스킬 피해를 누적 {1}회 입힌 후, 팀 내 땅 속성 캐릭터가 입히는 스킬 피해가 {2} 증가한다. {3}초간 지속된다.", "SecondarySkill.4044205.1": "봄빛 아래 보살핌", "SecondarySkill.4044205.2": "땅 속성 메인 캐릭터가 「봄빛」을 보유한 목표에게 스킬 피해를 누적 {1}회 입힌 후, 팀 내 땅 속성 캐릭터가 입히는 스킬 피해가 {2} 증가한다. {3}초간 지속된다.", + "SecondarySkill.4046101.1": "흔적 없는 발걸음", + "SecondarySkill.4046101.2": "바람 속성 메인 캐릭터의 필살기 피해가 {1} 증가한다. \u000b「한기 돌파」가 추가 효과를 획득해, 스택마다 자신의 공격력이 {2} 증가한다.", + "SecondarySkill.4046102.1": "흔적 없는 발걸음", + "SecondarySkill.4046102.2": "바람 속성 메인 캐릭터의 필살기 피해가 {1} 증가한다. \u000b「한기 돌파」가 추가 효과를 획득해, 스택마다 자신의 공격력이 {2} 증가한다.", + "SecondarySkill.4046103.1": "흔적 없는 발걸음", + "SecondarySkill.4046103.2": "바람 속성 메인 캐릭터의 필살기 피해가 {1} 증가한다. \u000b「한기 돌파」가 추가 효과를 획득해, 스택마다 자신의 공격력이 {2} 증가한다.", + "SecondarySkill.4046104.1": "흔적 없는 발걸음", + "SecondarySkill.4046104.2": "바람 속성 메인 캐릭터의 필살기 피해가 {1} 증가한다. \u000b「한기 돌파」가 추가 효과를 획득해, 스택마다 자신의 공격력이 {2} 증가한다.", + "SecondarySkill.4046105.1": "흔적 없는 발걸음", + "SecondarySkill.4046105.2": "바람 속성 메인 캐릭터의 필살기 피해가 {1} 증가한다. \u000b「한기 돌파」가 추가 효과를 획득해, 스택마다 자신의 공격력이 {2} 증가한다.", + "SecondarySkill.4046201.1": "고요한 눈 오는 밤", + "SecondarySkill.4046201.2": "「한기 돌파」가 추가 효과를 획득해, 스택마다 자신의 바람 속성 피해가 {1} 증가한다.", + "SecondarySkill.4046202.1": "고요한 눈 오는 밤", + "SecondarySkill.4046202.2": "「한기 돌파」가 추가 효과를 획득해, 스택마다 자신의 바람 속성 피해가 {1} 증가한다.", + "SecondarySkill.4046203.1": "고요한 눈 오는 밤", + "SecondarySkill.4046203.2": "「한기 돌파」가 추가 효과를 획득해, 스택마다 자신의 바람 속성 피해가 {1} 증가한다.", + "SecondarySkill.4046204.1": "고요한 눈 오는 밤", + "SecondarySkill.4046204.2": "「한기 돌파」가 추가 효과를 획득해, 스택마다 자신의 바람 속성 피해가 {1} 증가한다.", + "SecondarySkill.4046205.1": "고요한 눈 오는 밤", + "SecondarySkill.4046205.2": "「한기 돌파」가 추가 효과를 획득해, 스택마다 자신의 바람 속성 피해가 {1} 증가한다.", "SecondarySkill.4048101.1": "감튀 나라", "SecondarySkill.4048101.2": "「찬송가」가 추가 효과를 획득하여, 받는 불 속성 스킬 피해가 {1} 증가한다.\u000b##「캐럴」#6002#이 「찬송가」로 전환될 시, 팀 내 불 속성 캐릭터의 스킬 피해가 {2} 증가한다. {3}초간 지속되며, {4}스택 중첩된다.", "SecondarySkill.4048102.1": "감튀 나라", diff --git a/data/language/ko_kr/skill.json b/data/language/ko_kr/skill.json index ef6db62a..787ab8ad 100644 --- a/data/language/ko_kr/skill.json +++ b/data/language/ko_kr/skill.json @@ -28,8 +28,8 @@ "Skill.10360000.13": "견착", "Skill.10360000.2": "견착", "Skill.10401.1": "일반 공격", - "Skill.10401.13": "비탄 3개를 발사하여 적을 공격하고 대상에게 ##다습#1009# 효과를 부여하여 각각 &HitDamage,1110101&/ &HitDamage,1110101&/ &HitDamage,1110102& 공격력의 피해를 입힌다.", - "Skill.10401.2": "비탄 3개를 발사하여 적을 공격하고 대상에게 ##다습#1009# 효과를 부여하여 각각 &HitDamage,1110101&/ &HitDamage,1110101&/ &HitDamage,1110102& 공격력의 피해를 입힌다.", + "Skill.10401.13": "투사체 3개를 발사하여 적을 공격하고 대상에게 ##다습#1009# 효과를 부여하여 각각 &HitDamage,1110101&/ &HitDamage,1110101&/ &HitDamage,1110102& 공격력의 피해를 입힌다.", + "Skill.10401.2": "투사체 3개를 발사하여 적을 공격하고 대상에게 ##다습#1009# 효과를 부여하여 각각 &HitDamage,1110101&/ &HitDamage,1110101&/ &HitDamage,1110102& 공격력의 피해를 입힌다.", "Skill.10402.13": "회피", "Skill.10402.2": "회피", "Skill.10403.1": "얼음 블록", @@ -588,22 +588,22 @@ "Skill.13570000.1": "빠른 발놀림", "Skill.13570000.13": "빠른 발놀림", "Skill.13570000.2": "빠른 발놀림", - "Skill.14010000.1": "평안의 주사 바늘", - "Skill.14010000.13": "더미344", - "Skill.14010000.2": "더미344", - "Skill.14020000.13": "회피", - "Skill.14020000.2": "회피", - "Skill.14031000.1": "옥 위에 핀 봄", - "Skill.14031000.13": "더미344", - "Skill.14031000.2": "더미344", - "Skill.14032000.1": "대지의 개화", - "Skill.14032000.13": "더미344", - "Skill.14032000.2": "더미344", - "Skill.14040000.1": "봄맞이·불꽃의 향연", - "Skill.14040000.13": "더미344", - "Skill.14040000.2": "더미344", - "Skill.14070000.13": "더미344", - "Skill.14070000.2": "더미344", + "Skill.14010000.1": "???", + "Skill.14010000.13": "???", + "Skill.14010000.2": "???", + "Skill.14020000.13": "???", + "Skill.14020000.2": "???", + "Skill.14031000.1": "???", + "Skill.14031000.13": "???", + "Skill.14031000.2": "???", + "Skill.14032000.1": "???", + "Skill.14032000.13": "???", + "Skill.14032000.2": "???", + "Skill.14040000.1": "???", + "Skill.14040000.13": "???", + "Skill.14040000.2": "???", + "Skill.14070000.13": "???", + "Skill.14070000.2": "???", "Skill.14110000.1": "용과 봉황", "Skill.14110000.13": "붓을 휘둘러 다중 공격을 진행한다.", "Skill.14110000.2": "붓을 휘둘러 「먹물」을 부여한다. \u000b1단계: 공격력 &Param1&의 불 속성 피해 \u000b2단계: 공격력 &Param2&의 불 속성 피해 \u000b3단계: 공격력 &Param3&x4의 불 속성 피해 \u000b4단계: 공격력 &Param4&x3의 불 속성 피해 \u000b5단계: 공격력 &Param5&의 불 속성 피해", @@ -647,24 +647,24 @@ "Skill.14270000.1": "빠른 발놀림", "Skill.14270000.13": "빠른 발놀림", "Skill.14270000.2": "빠른 발놀림", - "Skill.14310000.1": "???", - "Skill.14310000.13": "???", - "Skill.14310000.2": "???", - "Skill.14320000.1": "???", - "Skill.14320000.13": "???", - "Skill.14320000.2": "???", - "Skill.14331000.1": "???", - "Skill.14331000.13": "???", - "Skill.14331000.2": "???", - "Skill.14332000.1": "???", - "Skill.14332000.13": "???", - "Skill.14332000.2": "???", - "Skill.14340000.1": "???", - "Skill.14340000.13": "???", - "Skill.14340000.2": "???", - "Skill.14370000.1": "???", - "Skill.14370000.13": "???", - "Skill.14370000.2": "???", + "Skill.14310000.1": "흩날리는 바람잎", + "Skill.14310000.13": "건블레이드를 제어해 목표 거리에 따라 다른 공격을 진행한다.", + "Skill.14310000.2": "건블레이드를 제어해 목표 거리에 따라 다른 공격을 진행한다.\u000b근거리 목표에게는 연속 베기를 한다.\u000b1단계: 공격력 &Param1&의 바람 속성 피해\u000b2단계: 공격력 &Param2&의 바람 속성 피해\u000b3단계: 공격력 &Param3&x3의 바람 속성 피해\u000b4단계: 공격력 &Param4&x4의 바람 속성 피해\u000b5단계: 공격력 &Param5&x3의 바람 속성 피해\u000b6단계: 공격력 &Param6&의 바람 속성 피해\u000b원거리의 목표에게는 사격을 가한다.\u000b1단계: 공격력 &Param7&x2의 바람 속성 피해\u000b2단계: 공격력 &Param7&x3의 바람 속성 피해\u000b3단계: 레이저를 발사해 공격력 &Param8&의 바람 속성 피해를 입힌다.", + "Skill.14320000.1": "레이스 회피", + "Skill.14320000.13": "레이스 회피", + "Skill.14320000.2": "레이스 회피", + "Skill.14331000.1": "풍차의 춤", + "Skill.14331000.13": "빠른 속도로 회전하여 참격으로 범위 피해를 입히고, 주변에 총알을 발사해 공격한다. 메인 스킬이 ##바람 속성 표식#1017#을 발동할 수 있다.", + "Skill.14331000.2": "빠른 속도로 회전하여 참격으로 공격력 &Param1&x4의 바람 속성 범위 스킬 피해를 입히고, 주변에 총알을 발사해 공격력 &Param2&x4의 바람 속성 스킬 피해를 입힌다. \u000b메인 스킬 「풍차의 춤」은 기본으로 3회 사용할 수 있고, 길게 눌러 연속으로 시전할 수 있다. \u000b메인 스킬 「풍차의 춤」은 ##바람 속성 표식#1017#을 발동할 수 있고, 「선풍」을 생성해 공격력 &Param3&x3의 바람 속성 범위 표식 피해를 입힌다.", + "Skill.14332000.1": "풍차 역격", + "Skill.14332000.13": "구르기 참격 후 사격하여 다중 피해를 입힌다. 지원 스킬은 ##바람 속성 표식#1017#을 발동할 수 있다.", + "Skill.14332000.2": "구르기 참격 후 사격한다. \u000b1단계 참격: 공격력 &Param1&x3의 바람 속성 스킬 피해를 입힌다. \u000b2단계 사격: 레이저를 발사해 공격력 &Param2&의 바람 속성 범위 스킬 피해를 입힌다. \u000b지원 스킬 「풍차 역격」은 ##바람 속성 표식#1017#을 발동할 수 있고, 「선풍」을 생성해 공격력 &Param3&x3의 바람 속성 범위 표식 피해를 입힌다.", + "Skill.14340000.1": "천 개의 칼날", + "Skill.14340000.13": "영역을 전개하고 빠르게 누비며 공격한다. 이후 영역이 폭발하며 큰 범위 피해를 입힌다. 필살기는 ##바람 속성 표식#1017#을 발동할 수 있다.", + "Skill.14340000.2": "영역을 전개하고 빠르게 27회 누비며 매회 공격력 &Param1&의 작은 범위 바람 속성 필살기 피해를 입힌다. 이후 영역이 폭발하여 공격력 &Param2&의 큰 범위 바람 속성 필살기 피해를 입힌다. \u000b필살기 「천 개의 칼날」은 ##바람 속성 표식#1017#을 발동할 수 있고, 「선풍」을 생성해 공격력 &Param3&x3의 바람 속성 범위 표식 피해를 입힌다.", + "Skill.14370000.1": "레이스 빠른 발놀림", + "Skill.14370000.13": "레이스 빠른 발놀림", + "Skill.14370000.2": "레이스 빠른 발놀림", "Skill.14410000.1": "공류", "Skill.14410000.13": "거대한 태도를 사용해 연속으로 피해를 입힌다.", "Skill.14410000.2": "거대한 태도를 사용해 연속으로 피해를 입힌다. \u000b1단계: 공격력 &Param1&x2의 물 속성 피해 \u000b2단계: 공격력 &Param2&의 물 속성 피해 \u000b3단계: 공격력 &Param3&, &Param8&의 물 속성 피해 \u000b4단계: 공격력 &Param4&x2의 물 속성 피해 \u000b5단계: 공격력 &Param5&x2, &Param9&의 물 속성 피해 \u000b6단계: 공격력 &Param6&, &Param7&의 물 속성 피해", diff --git a/data/language/ko_kr/startowerbookeventreward.json b/data/language/ko_kr/startowerbookeventreward.json index 188e0850..410de415 100644 --- a/data/language/ko_kr/startowerbookeventreward.json +++ b/data/language/ko_kr/startowerbookeventreward.json @@ -215,6 +215,15 @@ "StarTowerBookEventReward.14203.1": "특별 임무 (3)", "StarTowerBookEventReward.14203.2": "여러 차례의 조사를 통해 정보를 입수하며 코제트는 드디어 별의 탑에 들어갈 수 있는 정확한 방법을 찾았다.\r\n밖에서 별의 탑 하층부에 가까이 접근할 수는 없다면, 별의 탑 안에다 폭탄을 잘 설치하고 폭발시킨다면 별의 탑을 무너뜨리는 임무는 순조롭게 완수할 수 있을 것이다!\r\n그래서 오늘 할 일은, 폭탄을 설치한 별의 탑 하층부에서부터 탑을 완전히 벗어나는 데까지 걸리는 시간을 계산하는 것이었다……\r\n계산을 하고 있는데 코제트는 옆에 상점이 하나 있는 걸 발견했다. 밝은 조명들이 진열대에 늘어져 있고, 상품들은 그 빛을 받으며 지나가는 사람들을 유혹하고 있었다.\r\n코제트는 그냥 지나칠 수가 없었다……\r\n“와아! 음료수잖아!! 이게 뭐지, 완전 처음 보는 맛인데. 이것도, 이것도 그러네!”\r\n즐거워하는 코제트에게 임무는 뒷전이 된 듯했다.", "StarTowerBookEventReward.14203.3": "코제트와 별의 탑 3회 클리어", + "StarTowerBookEventReward.14301.1": "불사냥꾼(1)", + "StarTowerBookEventReward.14301.2": "끝이 보이지 않는 이 눈보라는 북쪽 땅이 태동한 이래 단 한 번도 멈춘 적이 없었으며, 이곳에 터를 잡은 이들 또한 눈보라와의 투쟁을 단 한 순간도 멈추지 않았다. \n그들은 거목을 베어 울타리를 세우고 모닥불을 피웠다. 사람들은 그 온기 주위에 모여들었고, 그렇게 긴밀히 연결된 수많은 가문이 탄생했다. \n하지만 그것만으로는 부족했다. 모두가 평화롭게 살 수 있는 터전을 일구기 위해 그들은 더 많은 불씨를 가져와야만 했다. 이 위대한 목표를 위해, 그들은 눈보라 속에서 끊임없이 반짝이는 별빛을 향해 길을 떠났다. \n강적을 물리치고, 시련을 통과하며 탑의 꼭대기에 오른다. \n그리하여 모두가 갈망하던 단 하나의 결과, 즉 온기와 광명을 손에 넣는 것이다. \n이는 오직 선택받은 전사만이 참여할 수 있는 특별한 사냥이었으며, 사람들은 이를 ‘불 사냥’이라 불렀다.", + "StarTowerBookEventReward.14301.3": "레이스와 별의 탑 1회 클리어", + "StarTowerBookEventReward.14302.1": "불사냥꾼(2)", + "StarTowerBookEventReward.14302.2": "‘불의 축제’가 막을 내릴 때마다 성대한 만찬의 막이 올랐다. 사람들은 커다란 원목 탁자 위에 술과 음식을 차려놓고, 100년을 이어온 노래를 함께 불렀다. 불사냥꾼이 온기와 광명의 신기를 가지고 돌아온 것을 축하하기 위해서였다. \n어린 레이스는 이 영광스러운 대관식을 보기 위해 늘 맨 앞줄에 서 있곤 했다. 그녀의 할아버지가 부족 내에서 이름난 ‘전사들의 수장’이었기 때문이었다. \n할아버지의 건장한 팔에 새겨진 수많은 흉터를 바라보며, 레이스의 마음속에도 언젠가 이 축제의 주인공이 되고 싶다는 열망이 싹트기 시작했다. \n레이스는 세심하게 장비를 골라, 사냥 대열의 뒤를 늘 몰래 따라갔다. 이는 자신을 증명하고 싶어서가 아니었다. 오히려 겸허하기 배우기 위함이었다. \n레이스는 전사들이 무기를 휘두르는 몸짓과 성해들의 움직임을 하나하나 마음속 깊이 새겼다. \n이 지식과 경험은 차곡차곡 쌓여, 훗날 온전히 레이스 자신의 것이다.", + "StarTowerBookEventReward.14302.3": "레이스와 별의 탑 2회 클리어", + "StarTowerBookEventReward.14303.1": "불사냥꾼(3)", + "StarTowerBookEventReward.14303.2": "사실 레이스가 몰랐던 것이 있다. 출정할 때마다 본인을 제외한 모든 사람은 레이스가 대열의 뒤를 따르고 있다는 걸 알고 있다는 점이다. \n전사들은 서로 짠 것처럼 레이스가 자세히 관찰하기 편하면서도 위험하지 않은 위치로 마물을 유인했다. 모든 사냥을 이 용감한 아이를 위한 특별 수업으로 만든 셈이다. \n그러던 어느 연회 날, 사람들은 깨달았다. 돌아오는 대열의 끝에 백발을 길게 늘어뜨린 한 소녀가 합류해 있었다. 하지만 그 누구도 그녀의 존재를 의심하지 않았다. 무예를 숭상하는 이 땅에서 개선가와 함께 돌아온 자는 필히 존경받을 만한 전사였기 때문이다. \n눈보라 속에서 도시를 세운 사람들은 그렇게 유대감으로 뭉쳐 전투 기술과 지식을 다음 세대에게 아낌없이 전수했다. 부모와 자녀에서 가문으로, 가문에서 사회로. 사람들은 온기와 광명 속에서 기쁨과 영광을 공유하며 다음 세대에게 아낌없이 전수하고 다음 사냥이 오기를 기다렸다. \n다만 당시 사람들은 알지 못했다. 레이스가 이 도시의 마지막의 ‘불사냥꾼’이라는 점을……", + "StarTowerBookEventReward.14303.3": "레이스와 별의 탑 3회 클리어", "StarTowerBookEventReward.14401.1": "정상으로 가는 길 (1)", "StarTowerBookEventReward.14401.2": "\"치토세는 처음으로 별의 탑의 존재를 알게 되었을 때 깜짝 놀랐다.\r\n‘칼’로 세상을 살아가는 그녀는 처음에 별의 탑을 탐사하는 것에 무슨 의미가 있는지 이해하지 못했다. 소수의 탐욕을 위해 이렇게 많은 사람들이 계속해서 싸우고 자신의 기억까지 내놓으며 소원을 비는데, 아무리 생각해도 이상했다.\r\n그녀는 진정한 강자는 뭐든지 자신의 실력으로 얻을 수 있어야 하고, 당연히 뭐 하나 빠지는 게 없어야 한다고 생각했다.\r\n다른 사람에게 부탁해서 대신 맡긴다는 건 강하지 않다는 것인데, 강하지 않은 사람이 어떻게 남에게 지시를 내리고 부릴 수 있단 말인가?\r\n그래서 치토세는 계속 이러한 생각을 가지고 여행했다. 그러다 집에서 가져온 여비를 다 써버렸다는 걸 알게 된 순간, 그녀는 비로소 깨달았다. 이 세상에서는 도라만 있다면 아무리 강한 자라도 무릎 꿇게 만들 수 있었다.\r\n별의 탑에 오르면 그 귀중한 도라를 벌 수가 있었다. 그렇게 그녀도 별의 탑을 오르는 팀과 함께 하게 되었다.\"", "StarTowerBookEventReward.14401.3": "치토세와 별의 탑 1회 클리어", @@ -293,7 +302,7 @@ "StarTowerBookEventReward.913302.1": "프로모션 세일 (2)", "StarTowerBookEventReward.913302.2": "첫 할인 행사를 진행해 보고 나서 포셔는 게으름 피울 수 있는 새로운 방법을 하나 찾았다.\r\n어쨌든 그녀도 「규칙」의 일부일 뿐이고, 사장인 샤로는 그녀가 물건에 얼마에 팔았는지 따져보지도 않았다…… 따져봤자 의미도 없었다. 별의 탑에서는 신기와 보물들을 원하는 만큼 얻을 수 있기 때문이다.\r\n게다가……\r\n여행가들은 특가 세일이라는 글자를 보면 매우 흥미롭다는 반응을 보였다.\r\n하지만 얼마 지나지 않아 포셔에게 귀찮은 일이 새로 생겼다. 밖에서 할인 판매를 하니, 여행가들이 편의점에 진열된 물건 가격이 너무 비싸다고 불평을 하는 것이다.\r\n“편의점에서 파는 물건도 가격을 내리는 게 좋겠어……”", "StarTowerBookEventReward.913302.3": "포셔의 호감도 10레벨 달성", - "StarTowerBookEventReward.913303.1": "할인 행사 (3)", + "StarTowerBookEventReward.913303.1": "프로모션 세일 (3)", "StarTowerBookEventReward.913303.2": "얼마 지나지 않아 편의점 안에 있는 상품에도 할인 판매 라벨이 붙었다.\r\n그런데 포셔가 게임을 하던 중 여행가들이 투덜대는 소리가 들려왔다.\r\n“고작 30% 할인이잖아! 이 정도로도 할인이라 할 수 있나?”\r\n그렇다. 모든 물건들의 값을 깎아버리면 「할인」 자체의 의미가 사라지지 않겠는가? 판매량은 다시 원래 수준으로 돌아가고 말았다.\r\n그렇다고 여기서 할인 폭을 더 늘렸다가는…… 「무료 나눔」이 되어버릴지도 모르는 일이었다!\r\n“어이! 왜 할인을 안 하는 거야!”\r\n포셔는 화가 난 여행가들을 바라보고선 아랑곳하지 않고 손에 들고 있던 게임기를 가지고 놀았다.\r\n“할인 행사는 오늘부로 끝났어요. 돈이 부족하면…… 다른 데로 가보세요.”", "StarTowerBookEventReward.913303.3": "포셔의 호감도 20레벨 달성", "StarTowerBookEventReward.917201.1": "간호사의 주사 (1)", diff --git a/data/language/ko_kr/startowerbookpotentialreward.json b/data/language/ko_kr/startowerbookpotentialreward.json index 34b8dd89..4ffd102e 100644 --- a/data/language/ko_kr/startowerbookpotentialreward.json +++ b/data/language/ko_kr/startowerbookpotentialreward.json @@ -75,9 +75,9 @@ "StarTowerBookPotentialReward.68.1": "코제트 잠재력 수집 수량 20개 달성", "StarTowerBookPotentialReward.69.1": "코제트 잠재력 모두 수집 완료", "StarTowerBookPotentialReward.7.1": "카시미라 잠재력 수집 수량 10개 달성", - "StarTowerBookPotentialReward.70.1": "???", - "StarTowerBookPotentialReward.71.1": "???", - "StarTowerBookPotentialReward.72.1": "???", + "StarTowerBookPotentialReward.70.1": "레이스 잠재력 수집 수량 10개 달성", + "StarTowerBookPotentialReward.71.1": "레이스 잠재력 수집 수량 20개 달성", + "StarTowerBookPotentialReward.72.1": "레이스 잠재력 모두 수집 완료", "StarTowerBookPotentialReward.73.1": "치토세 잠재력 수집 수량 10개 달성", "StarTowerBookPotentialReward.74.1": "치토세 잠재력 수집 수량 20개 달성", "StarTowerBookPotentialReward.75.1": "치토세 잠재력 모두 수집 완료", diff --git a/data/language/ko_kr/story.json b/data/language/ko_kr/story.json index 5b78e8b9..804a6d1c 100644 --- a/data/language/ko_kr/story.json +++ b/data/language/ko_kr/story.json @@ -4,25 +4,25 @@ "Story.100.4": "BT01", "Story.101.1": "꿈에서 깨어날 때", "Story.101.2": "깨어날 때마다 새로운 인생이 시작된다.", - "Story.101.4": "01", + "Story.101.4": "1", "Story.102.1": "과거의 흔적", "Story.102.2": "모든 기억을 잃은 당신, 오래된 선물을 받았다.", - "Story.102.4": "02", + "Story.102.4": "2", "Story.103.1": "사라진 오아시스호", "Story.103.2": "순식간에, 보금자리를 빼앗겨 버렸다.", - "Story.103.4": "03", + "Story.103.4": "3", "Story.104.1": "다리 밑", "Story.104.2": "집 없는 사람들은 비바람을 피할 곳을 찾아야 한다.", - "Story.104.4": "04", + "Story.104.4": "4", "Story.105.1": "애시 에리어의 바람", "Story.105.2": "세월이 흘러, 옛 거리에는 이제 익숙한 풍경이 없다.", - "Story.105.4": "05", + "Story.105.4": "5", "Story.106.1": "비상의 선택", "Story.106.2": "이것은 그녀의 이야기이자, 애시 에리어의 이야기이다.", - "Story.106.4": "06", + "Story.106.4": "6", "Story.107.1": "다른 소원", "Story.107.2": "새로운 소원 방식, 변혁인가? 아니면 재앙인가?", - "Story.107.4": "07", + "Story.107.4": "7", "Story.108.1": "조사 결과", "Story.108.2": "대부분의 경우, 답은 가장 눈에 띄는 곳에 숨어 있다.", "Story.108.4": "08A", @@ -34,7 +34,7 @@ "Story.110.4": "엔딩", "Story.111.1": "기억을 채우는 방식", "Story.111.2": "기억상실을 막는 방법은 더 많은 재미있는 기억을 만드는 것이다.", - "Story.111.4": "09", + "Story.111.4": "9", "Story.112.1": "최종 해석권", "Story.112.2": "은혜의 도장이 있으면 무엇이든 할 수 있다.", "Story.112.4": "10", @@ -49,7 +49,7 @@ "Story.203.4": "BT03", "Story.204.1": "컴퍼니와 오아시스", "Story.204.2": "하늘에서 내리는 혜택이 많을수록, 더욱 신중하게 행동해야 한다.", - "Story.204.4": "01", + "Story.204.4": "1", "Story.205.1": "심야 잠입", "Story.205.2": "우리를 야만인이라고 부른다면, 야만적인 일을 해보자.", "Story.205.4": "02A", @@ -67,22 +67,22 @@ "Story.209.4": "03B", "Story.210.1": "검은 소녀", "Story.210.2": "적의 비용을 높이는 것도 하나의 무기다.", - "Story.210.4": "04", + "Story.210.4": "4", "Story.211.1": "의와 칼", "Story.211.2": "지켜야 할 것은 주공, 그리고 주공이 신경 쓰는 모든 것이다.", - "Story.211.4": "05", + "Story.211.4": "5", "Story.212.1": "컴퍼니의 권력", "Story.212.2": "규칙, 돈, 그리고 무력, 피킨은 지는 법을 모른다.", - "Story.212.4": "06", + "Story.212.4": "6", "Story.213.1": "특허 경영", "Story.213.2": "컴퍼니에 맞서려면, 먼저 컴퍼니가 되어야 한다.", - "Story.213.4": "07", + "Story.213.4": "7", "Story.214.1": "영혼 거래", "Story.214.2": "인간의 영혼은 어떻게 가격을 매길 수 있을까?", - "Story.214.4": "08", + "Story.214.4": "8", "Story.215.1": "순간의 전쟁", "Story.215.2": "전쟁은 시작되는 순간 이미 끝났다.", - "Story.215.4": "09", + "Story.215.4": "9", "Story.216.1": "소원 성취 방법", "Story.216.2": "승부는 단 한 순간에 결정된다.", "Story.216.4": "10", @@ -103,19 +103,19 @@ "Story.305.4": "프롤로그 (하)", "Story.306.1": "3대 마물", "Story.306.2": "전설 속의 임무는 전설 속의 여행가를 위한 것.", - "Story.306.4": "01", + "Story.306.4": "1", "Story.307.1": "숲 속의 ‘고수’", "Story.307.2": "이야기 속 대단한 사람들은 종종 눈에 잘 띄지 않는 곳에 살고 있다.", - "Story.307.4": "02", + "Story.307.4": "2", "Story.308.1": "하나사키 여단", "Story.308.2": "머리를 굴려, 한번 놀아보자.", - "Story.308.4": "03", + "Story.308.4": "3", "Story.309.1": "실패한 토벌", "Story.309.2": "오랜 벗과 새로운 친구.", - "Story.309.4": "04", + "Story.309.4": "4", "Story.310.1": "트라우마", "Story.310.2": "공포는 과거로부터 비롯된다.", - "Story.310.4": "05", + "Story.310.4": "5", "Story.311.1": "심리 치료", "Story.311.2": "얘기를 들어줄 곳이 필요하다.", "Story.311.4": "06A", @@ -127,13 +127,13 @@ "Story.313.4": "엔딩", "Story.314.1": "불필요한 약자", "Story.314.2": "떨림이 왜 멈추지 않는 거지?", - "Story.314.4": "07", + "Story.314.4": "7", "Story.315.1": "토벌대", "Story.315.2": "이번엔 절대 지지 않아.", - "Story.315.4": "08", + "Story.315.4": "8", "Story.316.1": "믿음", "Story.316.2": "모든 이의 마음에는 대단한 ‘마법’이 숨어 있다.", - "Story.316.4": "09", + "Story.316.4": "9", "Story.317.1": "승리와 거래", "Story.317.2": "함께 울고 웃는 것, 그것이 바로 동료의 진정한 의미이다.", "Story.317.4": "10", @@ -148,10 +148,10 @@ "Story.402.4": "BT02", "Story.403.1": "여행가의 지난 이야기", "Story.403.2": "아득한 꿈, 그리고 눈앞의 그대.", - "Story.403.4": "01", + "Story.403.4": "1", "Story.404.1": "그녀의 선택", "Story.404.2": "어떤 일은…… 귀에 들어온 이상 벗어날 수 없다.", - "Story.404.4": "02", + "Story.404.4": "2", "Story.405.1": "함께 돌아오다", "Story.405.2": "약속을 고지식하게 지키는 게, 때로는 좋은 일만은 아니다.", "Story.405.4": "엔딩", @@ -172,19 +172,19 @@ "Story.410.4": "04C", "Story.411.1": "지키고 싶은 것", "Story.411.2": "모두에게 지키고 싶은 것은 있다. 지키고 싶은 게 다를 뿐……", - "Story.411.4": "05", + "Story.411.4": "5", "Story.412.1": "이방인", "Story.412.2": "가장 값싼 평화는, 이방인 한 명을 제물로 바치기만 하면 된다.", - "Story.412.4": "06", + "Story.412.4": "6", "Story.413.1": "상황에 맞춰 내리는 비", "Story.413.2": "비를 멈출 수 없을 때는 우산을 펴면 된다.", - "Story.413.4": "07", + "Story.413.4": "7", "Story.414.1": "결코 헛되지 않으리", "Story.414.2": "의외의 세력이 지원에 나섰고, 적은 결코 견고하지 않았다.", - "Story.414.4": "08", + "Story.414.4": "8", "Story.415.1": "꿈의 저편", "Story.415.2": "모든 것이 아름다운 꿈이었지만, 나츠카는 그것을 원하지 않는다.", - "Story.415.4": "09", + "Story.415.4": "9", "Story.416.1": "별의 탑 아래에서", "Story.416.2": "진정한 약속은 어디에도 새겨 두지 않아도 된다.", "Story.416.4": "10", @@ -205,10 +205,10 @@ "Story.504.4": "프롤로그", "Story.505.1": "특별 면접", "Story.505.2": "큰일을 하는 사람은 작은 일에 얽매이지 않는다.", - "Story.505.4": "01", + "Story.505.4": "1", "Story.506.1": "나이팅게일 빵", "Story.506.2": "수면 위의 진실은 항상 빙산의 일각일뿐이다.", - "Story.506.4": "02", + "Story.506.4": "2", "Story.507.1": "폭발의 예술", "Story.507.2": "거대한 폭음은 영감이 폭발하는 불꽃이다!", "Story.507.4": "03A", @@ -220,25 +220,25 @@ "Story.509.4": "03C", "Story.510.1": "수집된 단서", "Story.510.2": "우연을 선으로 이으면, 피할 수 없는 필연이 된다.", - "Story.510.4": "04", + "Story.510.4": "4", "Story.511.1": "겹겹이 쌓인 단서", "Story.511.2": "길 한가운데 놓인 치즈를 함부로 건드리지 마라.", - "Story.511.4": "05", + "Story.511.4": "5", "Story.512.1": "서로 다른 이념", "Story.512.2": "가볍게 당긴 실 끝이 기적처럼 단단한 매듭을 풀어냈다.", - "Story.512.4": "06", + "Story.512.4": "6", "Story.513.1": "규칙의 의미", "Story.513.2": "진리는 항상 거칠고 가시 돋쳐 있지만, 거짓된 질서는 언제나 옥처럼 매끄럽다.", - "Story.513.4": "07", + "Story.513.4": "7", "Story.514.1": "온실의 비밀", "Story.514.2": "죄악은 햇빛의 심판보다 동족의 송곳니를 더 두려워한다.", - "Story.514.4": "08", + "Story.514.4": "8", "Story.515.1": "요셉", "Story.515.2": "궁지에 몰린 짐승도 호랑이를 삼키는 법, 하물며 당신의 갑옷은 견고하지 않으니.", "Story.515.4": "엔딩", "Story.516.1": "결정의 책임", "Story.516.2": "불씨가 마른 풀에 떨어지자, 고요한 어둠의 밤에 반딧불이 타올랐다.", - "Story.516.4": "09", + "Story.516.4": "9", "Story.517.1": "지능 식물", "Story.517.2": "빛을 좇을 때, 그림자는 늘 등 뒤를 따른다는 것을 잊지 마라.", "Story.517.4": "엔딩", @@ -262,7 +262,7 @@ "Story.604.4": "프롤로그", "Story.605.1": "마왕의 전설", "Story.605.2": "폐허를 밀어내고 그 자리에 꽃을 심으면……\n이곳에서 벌여졌던 전쟁 따윈 처음부터 없었던 게 된다.", - "Story.605.4": "01", + "Story.605.4": "1", "Story.606.1": "위험한 거래", "Story.606.2": "멀리 돌아가는 듯했던 지름길은 공교롭게도 나락으로 이어진다.", "Story.606.4": "02A", @@ -289,19 +289,19 @@ "Story.613.4": "엔딩", "Story.614.1": "추락", "Story.614.2": "위기의 덩굴이 끔찍한 양분을 빨아들이기 시작했다.", - "Story.614.4": "05", + "Story.614.4": "5", "Story.615.1": "3세대 지능 식물", "Story.615.2": "기나긴 침묵 속, 심장 소리가 모든 것을 고백했다.", - "Story.615.4": "06", + "Story.615.4": "6", "Story.616.1": "부득이한 거래", "Story.616.2": "더는 재거나 물러설 여지 없이, 오직 이 순간의 진심 앞에 갇혔다.", - "Story.616.4": "07", + "Story.616.4": "7", "Story.617.1": "피렌", "Story.617.2": "이 길이 결코 순탄치 않으리란 걸 그녀 역시 잘 알고 있었다. 그렇기에……", - "Story.617.4": "08", + "Story.617.4": "8", "Story.618.1": "필리에 전투 (상)", "Story.618.2": "상대의 도화선은 습기 때문에 불이 붙지 않았고, 내 화약은 공교롭게도 유통기한이 지나 있었다.", - "Story.618.4": "09", + "Story.618.4": "9", "Story.619.1": "필리에 전투 (하)", "Story.619.2": "짙은 먹구름 아래, 비바람을 막아줄 건 믿음의 장막뿐이다.", "Story.619.4": "10", diff --git a/data/language/ko_kr/storysetchapter.json b/data/language/ko_kr/storysetchapter.json index 4d197e5a..a7db64d0 100644 --- a/data/language/ko_kr/storysetchapter.json +++ b/data/language/ko_kr/storysetchapter.json @@ -18,5 +18,9 @@ "StorySetChapter.1009.1": "#09", "StorySetChapter.1009.2": "임시 파트너", "StorySetChapter.1010.1": "#10", - "StorySetChapter.1010.2": "수확일" + "StorySetChapter.1010.2": "수확일", + "StorySetChapter.1011.1": "#11", + "StorySetChapter.1011.2": "아침부터 분주한 배달원", + "StorySetChapter.1012.1": "#12", + "StorySetChapter.1012.2": "눈동자에 비친 서로의 모습" } \ No newline at end of file diff --git a/data/language/ko_kr/storysetsection.json b/data/language/ko_kr/storysetsection.json index 2ab00490..f8d29423 100644 --- a/data/language/ko_kr/storysetsection.json +++ b/data/language/ko_kr/storysetsection.json @@ -60,5 +60,19 @@ "StorySetSection.101002.1": "제2화", "StorySetSection.101002.2": "수확일 2", "StorySetSection.101003.1": "제3화", - "StorySetSection.101003.2": "수확일 3" + "StorySetSection.101003.2": "수확일 3", + "StorySetSection.101101.1": "제1화", + "StorySetSection.101101.2": "아침부터 분주한 배달원(1)", + "StorySetSection.101102.1": "제2화", + "StorySetSection.101102.2": "아침부터 분주한 배달원(2)", + "StorySetSection.101103.1": "제3화", + "StorySetSection.101103.2": "아침부터 분주한 배달원(3)", + "StorySetSection.101201.1": "제1화", + "StorySetSection.101201.2": "눈동자에 비친 서로의 모습(1)", + "StorySetSection.101202.1": "제2화", + "StorySetSection.101202.2": "눈동자에 비친 서로의 모습(2)", + "StorySetSection.101203.1": "제3화", + "StorySetSection.101203.2": "눈동자에 비친 서로의 모습(3)", + "StorySetSection.101204.1": "제4화", + "StorySetSection.101204.2": "눈동자에 비친 서로의 모습(4)" } \ No newline at end of file diff --git a/data/language/ko_kr/talent.json b/data/language/ko_kr/talent.json index b5facac3..c437188d 100644 --- a/data/language/ko_kr/talent.json +++ b/data/language/ko_kr/talent.json @@ -3299,116 +3299,116 @@ "Talent.1420574.2": "필살기 피해가 &Param1& 증가한다.", "Talent.1420580.1": "새로운 ‘나’", "Talent.1420580.2": "팀 내에 어둠 속성 캐릭터가 3명이 동시에 있을 경우 팀 전체의 스킬 피해가 &Param1& 증가한다.", - "Talent.1430101.1": "???", - "Talent.1430101.2": "???", - "Talent.1430102.1": "???", - "Talent.1430102.2": "???", - "Talent.1430103.1": "???", - "Talent.1430103.2": "???", - "Talent.1430104.1": "???", - "Talent.1430104.2": "???", - "Talent.1430105.1": "???", - "Talent.1430105.2": "???", - "Talent.1430106.1": "???", - "Talent.1430106.2": "???", - "Talent.1430107.1": "???", - "Talent.1430107.2": "???", - "Talent.1430108.1": "???", - "Talent.1430108.2": "???", - "Talent.1430109.1": "???", - "Talent.1430109.2": "???", - "Talent.1430110.1": "???", - "Talent.1430110.2": "???", - "Talent.1430116.1": "???", - "Talent.1430116.2": "???", - "Talent.1430217.1": "???", - "Talent.1430217.2": "???", - "Talent.1430218.1": "???", - "Talent.1430218.2": "???", - "Talent.1430219.1": "???", - "Talent.1430219.2": "???", - "Talent.1430220.1": "???", - "Talent.1430220.2": "???", - "Talent.1430221.1": "???", - "Talent.1430221.2": "???", - "Talent.1430222.1": "???", - "Talent.1430222.2": "???", - "Talent.1430223.1": "???", - "Talent.1430223.2": "???", - "Talent.1430224.1": "???", - "Talent.1430224.2": "???", - "Talent.1430225.1": "???", - "Talent.1430225.2": "???", - "Talent.1430226.1": "???", - "Talent.1430226.2": "???", - "Talent.1430232.1": "???", - "Talent.1430232.2": "???", - "Talent.1430333.1": "???", - "Talent.1430333.2": "???", - "Talent.1430334.1": "???", - "Talent.1430334.2": "???", - "Talent.1430335.1": "???", - "Talent.1430335.2": "???", - "Talent.1430336.1": "???", - "Talent.1430336.2": "???", - "Talent.1430337.1": "???", - "Talent.1430337.2": "???", - "Talent.1430338.1": "???", - "Talent.1430338.2": "???", - "Talent.1430339.1": "???", - "Talent.1430339.2": "???", - "Talent.1430340.1": "???", - "Talent.1430340.2": "???", - "Talent.1430341.1": "???", - "Talent.1430341.2": "???", - "Talent.1430342.1": "???", - "Talent.1430342.2": "???", - "Talent.1430348.1": "???", - "Talent.1430348.2": "???", - "Talent.1430449.1": "???", - "Talent.1430449.2": "???", - "Talent.1430450.1": "???", - "Talent.1430450.2": "???", - "Talent.1430451.1": "???", - "Talent.1430451.2": "???", - "Talent.1430452.1": "???", - "Talent.1430452.2": "???", - "Talent.1430453.1": "???", - "Talent.1430453.2": "???", - "Talent.1430454.1": "???", - "Talent.1430454.2": "???", - "Talent.1430455.1": "???", - "Talent.1430455.2": "???", - "Talent.1430456.1": "???", - "Talent.1430456.2": "???", - "Talent.1430457.1": "???", - "Talent.1430457.2": "???", - "Talent.1430458.1": "???", - "Talent.1430458.2": "???", - "Talent.1430464.1": "???", - "Talent.1430464.2": "???", - "Talent.1430565.1": "???", - "Talent.1430565.2": "???", - "Talent.1430566.1": "???", - "Talent.1430566.2": "???", - "Talent.1430567.1": "???", - "Talent.1430567.2": "???", - "Talent.1430568.1": "???", - "Talent.1430568.2": "???", - "Talent.1430569.1": "???", - "Talent.1430569.2": "???", - "Talent.1430570.1": "???", - "Talent.1430570.2": "???", - "Talent.1430571.1": "???", - "Talent.1430571.2": "???", - "Talent.1430572.1": "???", - "Talent.1430572.2": "???", - "Talent.1430573.1": "???", - "Talent.1430573.2": "???", - "Talent.1430574.1": "???", - "Talent.1430574.2": "???", - "Talent.1430580.1": "???", - "Talent.1430580.2": "???", + "Talent.1430101.1": "공격 강화", + "Talent.1430101.2": "기본 공격이 &Param1& 증가한다.", + "Talent.1430102.1": "방어 강화", + "Talent.1430102.2": "기본 방어가 &Param1& 증가한다.", + "Talent.1430103.1": "HP 강화", + "Talent.1430103.2": "기본 HP가 &Param1& 증가한다.", + "Talent.1430104.1": "공격 증가", + "Talent.1430104.2": "공격력이 &Param1& 증가한다.", + "Talent.1430105.1": "바람 속성 피해", + "Talent.1430105.2": "바람 속성 피해가 &Param1& 증가한다.", + "Talent.1430106.1": "공격 강화", + "Talent.1430106.2": "기본 공격이 &Param1& 증가한다.", + "Talent.1430107.1": "방어 강화", + "Talent.1430107.2": "기본 방어가 &Param1& 증가한다.", + "Talent.1430108.1": "HP 강화", + "Talent.1430108.2": "기본 HP가 &Param1& 증가한다.", + "Talent.1430109.1": "공격 증가", + "Talent.1430109.2": "공격력이 &Param1& 증가한다.", + "Talent.1430110.1": "바람 속성 피해", + "Talent.1430110.2": "바람 속성 피해가 &Param1& 증가한다.", + "Talent.1430116.1": "새벽의 방아쇠", + "Talent.1430116.2": "레이스가 ##바람 속성 표식#1017#을 발동한 후, 스킬 피해가 &Param1& 증가하고, 일반 공격 피해가 &Param2& 증가한다. &Param3&초간 지속된다.", + "Talent.1430217.1": "공격 강화", + "Talent.1430217.2": "기본 공격이 &Param1& 증가한다.", + "Talent.1430218.1": "방어 강화", + "Talent.1430218.2": "기본 방어가 &Param1& 증가한다.", + "Talent.1430219.1": "HP 강화", + "Talent.1430219.2": "기본 HP가 &Param1& 증가한다.", + "Talent.1430220.1": "공격 증가", + "Talent.1430220.2": "공격력이 &Param1& 증가한다.", + "Talent.1430221.1": "바람 속성 피해", + "Talent.1430221.2": "바람 속성 피해가 &Param1& 증가한다.", + "Talent.1430222.1": "공격 강화", + "Talent.1430222.2": "기본 공격이 &Param1& 증가한다.", + "Talent.1430223.1": "방어 강화", + "Talent.1430223.2": "기본 방어가 &Param1& 증가한다.", + "Talent.1430224.1": "HP 강화", + "Talent.1430224.2": "기본 HP가 &Param1& 증가한다.", + "Talent.1430225.1": "공격 증가", + "Talent.1430225.2": "공격력이 &Param1& 증가한다.", + "Talent.1430226.1": "바람 속성 피해", + "Talent.1430226.2": "바람 속성 피해가 &Param1& 증가한다.", + "Talent.1430232.1": "악의 단죄", + "Talent.1430232.2": "레이스가 목표에게 스킬 피해를 입힌 후, 공격력이 &Param1& 증가한다. &Param2&초간 지속되며, 최대 &Param3&스택 중첩된다.", + "Talent.1430333.1": "공격 강화", + "Talent.1430333.2": "기본 공격이 &Param1& 증가한다.", + "Talent.1430334.1": "방어 강화", + "Talent.1430334.2": "기본 방어가 &Param1& 증가한다.", + "Talent.1430335.1": "HP 강화", + "Talent.1430335.2": "기본 HP가 &Param1& 증가한다.", + "Talent.1430336.1": "공격 증가", + "Talent.1430336.2": "공격력이 &Param1& 증가한다.", + "Talent.1430337.1": "바람 속성 피해", + "Talent.1430337.2": "바람 속성 피해가 &Param1& 증가한다.", + "Talent.1430338.1": "공격 강화", + "Talent.1430338.2": "기본 공격이 &Param1& 증가한다.", + "Talent.1430339.1": "방어 강화", + "Talent.1430339.2": "기본 방어가 &Param1& 증가한다.", + "Talent.1430340.1": "HP 강화", + "Talent.1430340.2": "기본 HP가 &Param1& 증가한다.", + "Talent.1430341.1": "공격 증가", + "Talent.1430341.2": "공격력이 &Param1& 증가한다.", + "Talent.1430342.1": "바람 속성 피해", + "Talent.1430342.2": "바람 속성 피해가 &Param1& 증가한다.", + "Talent.1430348.1": "백은의 환영", + "Talent.1430348.2": "캐릭터가 목표에게 ##바람 속성 표식#1017#을 부여한 후, 레이스의 스킬 피해가 &Param1& 증가하고, 일반 공격 피해가 &Param2& 증가한다. &Param3&초간 지속된다.", + "Talent.1430449.1": "공격 강화", + "Talent.1430449.2": "기본 공격이 &Param1& 증가한다.", + "Talent.1430450.1": "방어 강화", + "Talent.1430450.2": "기본 방어가 &Param1& 증가한다.", + "Talent.1430451.1": "HP 강화", + "Talent.1430451.2": "기본 HP가 &Param1& 증가한다.", + "Talent.1430452.1": "공격 증가", + "Talent.1430452.2": "공격력이 &Param1& 증가한다.", + "Talent.1430453.1": "바람 속성 피해", + "Talent.1430453.2": "바람 속성 피해가 &Param1& 증가한다.", + "Talent.1430454.1": "공격 강화", + "Talent.1430454.2": "기본 공격이 &Param1& 증가한다.", + "Talent.1430455.1": "방어 강화", + "Talent.1430455.2": "기본 방어가 &Param1& 증가한다.", + "Talent.1430456.1": "HP 강화", + "Talent.1430456.2": "기본 HP가 &Param1& 증가한다.", + "Talent.1430457.1": "공격 증가", + "Talent.1430457.2": "공격력이 &Param1& 증가한다.", + "Talent.1430458.1": "바람 속성 피해", + "Talent.1430458.2": "바람 속성 피해가 &Param1& 증가한다.", + "Talent.1430464.1": "최후의 총성", + "Talent.1430464.2": "레이스가 목표에게 일반 공격 피해를 입힌 후, 공격력이 &Param1& 증가한다. &Param2&초간 지속되며, 최대 &Param3&스택 중첩된다.", + "Talent.1430565.1": "공격 강화", + "Talent.1430565.2": "기본 공격이 &Param1& 증가한다.", + "Talent.1430566.1": "방어 강화", + "Talent.1430566.2": "기본 방어가 &Param1& 증가한다.", + "Talent.1430567.1": "HP 강화", + "Talent.1430567.2": "기본 HP가 &Param1& 증가한다.", + "Talent.1430568.1": "공격 증가", + "Talent.1430568.2": "공격력이 &Param1& 증가한다.", + "Talent.1430569.1": "바람 속성 피해", + "Talent.1430569.2": "바람 속성 피해가 &Param1& 증가한다.", + "Talent.1430570.1": "공격 강화", + "Talent.1430570.2": "기본 공격이 &Param1& 증가한다.", + "Talent.1430571.1": "방어 강화", + "Talent.1430571.2": "기본 방어가 &Param1& 증가한다.", + "Talent.1430572.1": "HP 강화", + "Talent.1430572.2": "기본 HP가 &Param1& 증가한다.", + "Talent.1430573.1": "공격 증가", + "Talent.1430573.2": "공격력이 &Param1& 증가한다.", + "Talent.1430574.1": "바람 속성 피해", + "Talent.1430574.2": "바람 속성 피해가 &Param1& 증가한다.", + "Talent.1430580.1": "금의환향", + "Talent.1430580.2": "레이스가 정예 이상 목표에게 입히는 바람 속성 피해가 &Param1& 증가한다.", "Talent.1440101.1": "공격 강화", "Talent.1440101.2": "기본 공격이 &Param1& 증가한다.", "Talent.1440102.1": "방어 강화", diff --git a/data/language/ko_kr/talentgroup.json b/data/language/ko_kr/talentgroup.json index ca57456b..3b638950 100644 --- a/data/language/ko_kr/talentgroup.json +++ b/data/language/ko_kr/talentgroup.json @@ -4,11 +4,11 @@ "TalentGroup.10303.1": "아련한 기억", "TalentGroup.10304.1": "침묵의 길", "TalentGroup.10305.1": "하늘의 전망", - "TalentGroup.10601.1": "핵심 특성I", - "TalentGroup.10602.1": "핵심 특성II", - "TalentGroup.10603.1": "핵심 특성III", - "TalentGroup.10604.1": "핵심 특성IV", - "TalentGroup.10605.1": "핵심 특성V", + "TalentGroup.10601.1": "???", + "TalentGroup.10602.1": "???", + "TalentGroup.10603.1": "???", + "TalentGroup.10604.1": "???", + "TalentGroup.10605.1": "???", "TalentGroup.10701.1": "성창의 심판", "TalentGroup.10702.1": "영예가 모이는 곳", "TalentGroup.10703.1": "기사의 동경", @@ -19,11 +19,11 @@ "TalentGroup.10803.1": "불타오르는 포부", "TalentGroup.10804.1": "다 타버린 비애", "TalentGroup.10805.1": "패기의 각성", - "TalentGroup.10901.1": "핵심 특성I", - "TalentGroup.10902.1": "핵심 특성II", - "TalentGroup.10903.1": "핵심 특성III", - "TalentGroup.10904.1": "핵심 특성IV", - "TalentGroup.10905.1": "핵심 특성V", + "TalentGroup.10901.1": "???", + "TalentGroup.10902.1": "???", + "TalentGroup.10903.1": "???", + "TalentGroup.10904.1": "???", + "TalentGroup.10905.1": "???", "TalentGroup.11001.1": "황폐한 잿더미", "TalentGroup.11002.1": "나락의 비통", "TalentGroup.11003.1": "온화한 마음의 제련", @@ -44,16 +44,16 @@ "TalentGroup.11303.1": "맑은 물·무흔", "TalentGroup.11304.1": "맑은 물·정취", "TalentGroup.11305.1": "맑은 물·마음", - "TalentGroup.11401.1": "핵심 특성I", - "TalentGroup.11402.1": "핵심 특성II", - "TalentGroup.11403.1": "핵심 특성III", - "TalentGroup.11404.1": "핵심 특성IV", - "TalentGroup.11405.1": "핵심 특성V", - "TalentGroup.11501.1": "핵심 특성I", - "TalentGroup.11502.1": "핵심 특성II", - "TalentGroup.11503.1": "핵심 특성III", - "TalentGroup.11504.1": "핵심 특성IV", - "TalentGroup.11505.1": "핵심 특성V", + "TalentGroup.11401.1": "???", + "TalentGroup.11402.1": "???", + "TalentGroup.11403.1": "???", + "TalentGroup.11404.1": "???", + "TalentGroup.11405.1": "???", + "TalentGroup.11501.1": "???", + "TalentGroup.11502.1": "???", + "TalentGroup.11503.1": "???", + "TalentGroup.11504.1": "???", + "TalentGroup.11505.1": "???", "TalentGroup.11601.1": "전원의 노래", "TalentGroup.11602.1": "결실의 계절", "TalentGroup.11603.1": "대풍년", @@ -99,16 +99,16 @@ "TalentGroup.12703.1": "노련한 방랑자", "TalentGroup.12704.1": "사방을 떠도는 구름", "TalentGroup.12705.1": "전설의 모험가", - "TalentGroup.12901.1": "핵심 특성I", - "TalentGroup.12902.1": "핵심 특성II", - "TalentGroup.12903.1": "핵심 특성III", - "TalentGroup.12904.1": "핵심 특성IV", - "TalentGroup.12905.1": "핵심 특성V", - "TalentGroup.13001.1": "핵심 특성I", - "TalentGroup.13002.1": "핵심 특성II", - "TalentGroup.13003.1": "핵심 특성III", - "TalentGroup.13004.1": "핵심 특성IV", - "TalentGroup.13005.1": "핵심 특성V", + "TalentGroup.12901.1": "???", + "TalentGroup.12902.1": "???", + "TalentGroup.12903.1": "???", + "TalentGroup.12904.1": "???", + "TalentGroup.12905.1": "???", + "TalentGroup.13001.1": "???", + "TalentGroup.13002.1": "???", + "TalentGroup.13003.1": "???", + "TalentGroup.13004.1": "???", + "TalentGroup.13005.1": "???", "TalentGroup.13201.1": "밤의 장막 속 별무리", "TalentGroup.13202.1": "바람이 불어오는 곳", "TalentGroup.13203.1": "유실된 추억", @@ -129,16 +129,16 @@ "TalentGroup.13503.1": "전파 심리학", "TalentGroup.13504.1": "사회 공학", "TalentGroup.13505.1": "소망하던 진실", - "TalentGroup.13601.1": "핵심 특성I", - "TalentGroup.13602.1": "핵심 특성II", - "TalentGroup.13603.1": "핵심 특성III", - "TalentGroup.13604.1": "핵심 특성IV", - "TalentGroup.13605.1": "핵심 특성V", - "TalentGroup.14001.1": "핵심 특성I", - "TalentGroup.14002.1": "핵심 특성II", - "TalentGroup.14003.1": "핵심 특성III", - "TalentGroup.14004.1": "핵심 특성IV", - "TalentGroup.14005.1": "핵심 특성V", + "TalentGroup.13601.1": "???", + "TalentGroup.13602.1": "???", + "TalentGroup.13603.1": "???", + "TalentGroup.13604.1": "???", + "TalentGroup.13605.1": "???", + "TalentGroup.14001.1": "???", + "TalentGroup.14002.1": "???", + "TalentGroup.14003.1": "???", + "TalentGroup.14004.1": "???", + "TalentGroup.14005.1": "???", "TalentGroup.14101.1": "열화의 비술서", "TalentGroup.14102.1": "번지는 불길", "TalentGroup.14103.1": "타고난 재능", @@ -149,21 +149,21 @@ "TalentGroup.14203.1": "잿더미 속 먹구름", "TalentGroup.14204.1": "헤어질 결심", "TalentGroup.14205.1": "새로운 ‘나’", - "TalentGroup.14301.1": "핵심 특성I", - "TalentGroup.14302.1": "핵심 특성II", - "TalentGroup.14303.1": "핵심 특성III", - "TalentGroup.14304.1": "핵심 특성IV", - "TalentGroup.14305.1": "핵심 특성V", + "TalentGroup.14301.1": "새벽의 방아쇠", + "TalentGroup.14302.1": "악의 단죄", + "TalentGroup.14303.1": "백은의 환영", + "TalentGroup.14304.1": "최후의 총성", + "TalentGroup.14305.1": "금의환향", "TalentGroup.14401.1": "파도의 옷", "TalentGroup.14402.1": "소매 속 숨겨진 칼날", "TalentGroup.14403.1": "조류의 그림자", "TalentGroup.14404.1": "비 갠 후 맑음", "TalentGroup.14405.1": "구름 위의 노래", - "TalentGroup.14501.1": "핵심 특성I", - "TalentGroup.14502.1": "핵심 특성II", - "TalentGroup.14503.1": "핵심 특성III", - "TalentGroup.14504.1": "핵심 특성IV", - "TalentGroup.14505.1": "핵심 특성V", + "TalentGroup.14501.1": "???", + "TalentGroup.14502.1": "???", + "TalentGroup.14503.1": "???", + "TalentGroup.14504.1": "???", + "TalentGroup.14505.1": "???", "TalentGroup.14701.1": "기초 음악 이론", "TalentGroup.14702.1": "화음의 연주", "TalentGroup.14703.1": "실크 같은 선율", diff --git a/data/language/ko_kr/throwgiftitem.json b/data/language/ko_kr/throwgiftitem.json index 7938cdd0..be71d521 100644 --- a/data/language/ko_kr/throwgiftitem.json +++ b/data/language/ko_kr/throwgiftitem.json @@ -1,18 +1,18 @@ { - "ThrowGiftItem.101.1": "아이템1", - "ThrowGiftItem.101.2": "더미4001", - "ThrowGiftItem.102.1": "아이템2", - "ThrowGiftItem.102.2": "더미4001", - "ThrowGiftItem.103.1": "아이템3", - "ThrowGiftItem.103.2": "더미4001", - "ThrowGiftItem.104.1": "아이템4", - "ThrowGiftItem.104.2": "더미4001", - "ThrowGiftItem.105.1": "아이템5", - "ThrowGiftItem.105.2": "더미4001", - "ThrowGiftItem.106.1": "아이템6", - "ThrowGiftItem.106.2": "더미4001", - "ThrowGiftItem.107.1": "아이템7", - "ThrowGiftItem.107.2": "더미4001", - "ThrowGiftItem.108.1": "아이템8", - "ThrowGiftItem.108.2": "더미4001" + "ThrowGiftItem.101.1": "시간 추가 시계", + "ThrowGiftItem.101.2": "사용 후 현재 스테이지의 카운트다운이 10초 추가된다.", + "ThrowGiftItem.102.1": "무한 샤로", + "ThrowGiftItem.102.2": "사용 후 15초 동안 샤로를 무한으로 발사할 수 있다.", + "ThrowGiftItem.103.1": "슈퍼 꽁꽁 얼음", + "ThrowGiftItem.103.2": "사용 후 15초 동안 카운트다운과 바구니의 이동 속도가 감소한다. (아이템 지속 시간 및 기타 속도에 영향을 주지 않음)", + "ThrowGiftItem.104.1": "럭키 골드 코인", + "ThrowGiftItem.104.2": "사용 후 15초 동안 획득하는 점수가 두 배가 된다.", + "ThrowGiftItem.105.1": "미라클 샤로", + "ThrowGiftItem.105.2": "사용 후 15초 동안 발사하는 샤로가 모든 색상을 대체할 수 있다.", + "ThrowGiftItem.106.1": "공중 투하 샤로", + "ThrowGiftItem.106.2": "사용 후, 다음에 발사하는 샤로가 비행 궤적 아래에 있는 첫 번째 바구니로 즉시 낙하한다.", + "ThrowGiftItem.107.1": "출격 샤로", + "ThrowGiftItem.107.2": "사용 후, 다음에 발사하는 샤로가 비행 궤적 상의 장애물을 무시하고 관통한다.", + "ThrowGiftItem.108.1": "가이드 샤로", + "ThrowGiftItem.108.2": "사용 후, 다음에 발사하는 샤로의 전체 비행 궤적이 표시되며, 일정 시간 동안 유지된다." } \ No newline at end of file diff --git a/data/language/ko_kr/throwgiftlevel.json b/data/language/ko_kr/throwgiftlevel.json index c4e3d398..e609f55c 100644 --- a/data/language/ko_kr/throwgiftlevel.json +++ b/data/language/ko_kr/throwgiftlevel.json @@ -1,26 +1,26 @@ { - "ThrowGiftLevel.10101.1": "1", - "ThrowGiftLevel.10101.2": "더미4001", - "ThrowGiftLevel.10101.3": "더미4001", - "ThrowGiftLevel.10102.1": "2", - "ThrowGiftLevel.10102.2": "더미4001", - "ThrowGiftLevel.10102.3": "더미4001", - "ThrowGiftLevel.10103.1": "1", - "ThrowGiftLevel.10103.2": "더미4001", - "ThrowGiftLevel.10103.3": "더미4001", - "ThrowGiftLevel.10104.1": "2", - "ThrowGiftLevel.10104.2": "더미4001", - "ThrowGiftLevel.10104.3": "더미4001", - "ThrowGiftLevel.10105.1": "1", - "ThrowGiftLevel.10105.2": "더미4001", - "ThrowGiftLevel.10105.3": "더미4001", - "ThrowGiftLevel.10106.1": "2", - "ThrowGiftLevel.10106.2": "더미4001", - "ThrowGiftLevel.10106.3": "더미4001", - "ThrowGiftLevel.10107.1": "1", - "ThrowGiftLevel.10107.2": "더미4001", - "ThrowGiftLevel.10107.3": "더미4001", - "ThrowGiftLevel.10108.1": "2", - "ThrowGiftLevel.10108.2": "더미4001", - "ThrowGiftLevel.10108.3": "더미4001" + "ThrowGiftLevel.10101.1": "쉬움", + "ThrowGiftLevel.10101.2": "입문 I", + "ThrowGiftLevel.10101.3": "바구니에 샤로 2회 골인", + "ThrowGiftLevel.10102.1": "하드", + "ThrowGiftLevel.10102.2": "입문 II", + "ThrowGiftLevel.10102.3": "바구니에 샤로 2회 골인", + "ThrowGiftLevel.10103.1": "쉬움", + "ThrowGiftLevel.10103.2": "숙련 I", + "ThrowGiftLevel.10103.3": "총 점수 400점 달성", + "ThrowGiftLevel.10104.1": "하드", + "ThrowGiftLevel.10104.2": "숙련 II", + "ThrowGiftLevel.10104.3": "총 점수 500점 달성", + "ThrowGiftLevel.10105.1": "하드", + "ThrowGiftLevel.10105.2": "달인 I", + "ThrowGiftLevel.10105.3": "카운트다운 종료 전 총 점수 500점 달성", + "ThrowGiftLevel.10106.1": "도전", + "ThrowGiftLevel.10106.2": "달인 II", + "ThrowGiftLevel.10106.3": "카운트다운 종료 전 총 점수 800점 달성", + "ThrowGiftLevel.10107.1": "하드", + "ThrowGiftLevel.10107.2": "마스터 I", + "ThrowGiftLevel.10107.3": "바구니에 샤로 3회 골인", + "ThrowGiftLevel.10108.1": "도전", + "ThrowGiftLevel.10108.2": "마스터 II", + "ThrowGiftLevel.10108.3": "카운트다운 종료 전 총 점수 500점 달성" } \ No newline at end of file diff --git a/data/language/ko_kr/topbar.json b/data/language/ko_kr/topbar.json index 806bb035..fb509b5c 100644 --- a/data/language/ko_kr/topbar.json +++ b/data/language/ko_kr/topbar.json @@ -81,6 +81,7 @@ "TopBar.MiningGame_400003.1": "행운의 보물찾기", "TopBar.MiningGame_400007.1": "행운의 보물찾기", "TopBar.OurRegimentThemePanel.1": "이벤트", + "TopBar.PenguinCardLevel.1": "페이트 하우스", "TopBar.Quest.1": "임무", "TopBar.QuestNewbie.1": "튜토리얼", "TopBar.RegionBossFormation.1": "기록", @@ -124,7 +125,7 @@ "TopBar.Task_10105.1": "이벤트 임무", "TopBar.Task_20101.1": "이벤트 임무", "TopBar.Task_30101.1": "이벤트 임무", - "TopBar.ThrowGiftPanel.1": "깜짝 선물", + "TopBar.ThrowGiftPanel.1": "슈팅 럭키샷", "TopBar.TowerDefenseCharacterDetailPanel.1": "캐릭터 상세 정보", "TopBar.TowerDefenseLevelDetailPanel.1": "이벤트", "TopBar.TowerDefenseSelectPanel.1": "이벤트", diff --git a/data/language/ko_kr/trialbuild.json b/data/language/ko_kr/trialbuild.json index 04a4a614..54de5b41 100644 --- a/data/language/ko_kr/trialbuild.json +++ b/data/language/ko_kr/trialbuild.json @@ -14,6 +14,9 @@ "TrialBuild.200010.1": "스토리 기록", "TrialBuild.200020.1": "스토리 기록", "TrialBuild.200030.1": "스토리 기록", + "TrialBuild.200040.1": "스토리 기록", + "TrialBuild.200050.1": "스토리 기록", + "TrialBuild.200060.1": "스토리 기록", "TrialBuild.201.1": "스토리 기록", "TrialBuild.202.1": "스토리 기록", "TrialBuild.203.1": "스토리 기록", diff --git a/data/language/ko_kr/trialcharacter.json b/data/language/ko_kr/trialcharacter.json index 7d8c1b65..99b86509 100644 --- a/data/language/ko_kr/trialcharacter.json +++ b/data/language/ko_kr/trialcharacter.json @@ -5,11 +5,13 @@ "TrialCharacter.103.1": "코하쿠", "TrialCharacter.10301.1": "코하쿠", "TrialCharacter.106.1": "???", + "TrialCharacter.10601.1": "???", "TrialCharacter.107.1": "틸리아", "TrialCharacter.10701.1": "틸리아", "TrialCharacter.108.1": "카시미라", "TrialCharacter.10801.1": "카시미라", "TrialCharacter.109.1": "???", + "TrialCharacter.10901.1": "???", "TrialCharacter.110.1": "피렌", "TrialCharacter.11001.1": "피렌", "TrialCharacter.111.1": "아야메", @@ -47,10 +49,11 @@ "TrialCharacter.127.1": "테레사", "TrialCharacter.12701.1": "테레사", "TrialCharacter.129.1": "???", + "TrialCharacter.12901.1": "???", "TrialCharacter.130.1": "???", "TrialCharacter.13001.1": "???", "TrialCharacter.132.1": "미네르바", - "TrialCharacter.13201.1": "???", + "TrialCharacter.13201.1": "미네르바", "TrialCharacter.133.1": "나츠카", "TrialCharacter.13301.1": "나츠카", "TrialCharacter.134.1": "후유카", @@ -58,13 +61,14 @@ "TrialCharacter.135.1": "미스티", "TrialCharacter.13501.1": "미스티", "TrialCharacter.136.1": "???", + "TrialCharacter.13601.1": "???", "TrialCharacter.14001.1": "???", "TrialCharacter.141.1": "치시아", "TrialCharacter.14101.1": "치시아", "TrialCharacter.142.1": "코제트", "TrialCharacter.14201.1": "코제트", - "TrialCharacter.143.1": "???", - "TrialCharacter.14301.1": "???", + "TrialCharacter.143.1": "레이스", + "TrialCharacter.14301.1": "레이스", "TrialCharacter.144.1": "치토세", "TrialCharacter.14401.1": "치토세", "TrialCharacter.145.1": "???", @@ -74,6 +78,7 @@ "TrialCharacter.149.1": "그레이", "TrialCharacter.14901.1": "그레이", "TrialCharacter.150.1": "라루", + "TrialCharacter.15001.1": "라루", "TrialCharacter.155.1": "시아", "TrialCharacter.15501.1": "시아", "TrialCharacter.156.1": "나즈나", @@ -89,6 +94,9 @@ "TrialCharacter.200031.1": "크루니스(새해)", "TrialCharacter.200032.1": "치시아", "TrialCharacter.200033.1": "시먀오", + "TrialCharacter.200041.1": "레이스", + "TrialCharacter.200051.1": "레이스", + "TrialCharacter.200061.1": "레이스", "TrialCharacter.20101.1": "세이나", "TrialCharacter.20102.1": "아야메", "TrialCharacter.20103.1": "코하쿠", diff --git a/data/language/ko_kr/uitext.json b/data/language/ko_kr/uitext.json index 18da38ba..21533de7 100644 --- a/data/language/ko_kr/uitext.json +++ b/data/language/ko_kr/uitext.json @@ -59,7 +59,7 @@ "UIText.ActivityEnter_Lock.1": "권한 레벨 {0}레벨 오픈", "UIText.ActivityLevels_Adventure.1": "도전", "UIText.ActivityLevels_Explore.1": "보통", - "UIText.ActivityLevels_Hard.1": "카니발", + "UIText.ActivityLevels_Hard.1": "혹한", "UIText.ActivityLevels_HardCommon.1": "신년", "UIText.ActivityLevels_Lock_Avg.1": "스토리 「{0}」 보기 후 오픈", "UIText.ActivityLevels_Lock_Day.1": "오픈 대기 중", @@ -108,6 +108,7 @@ "UIText.Activity_Login_Reward_Day.1": "{0}일차", "UIText.Activity_MainLine_Goto.1": "즉시 이동", "UIText.Activity_MainLine_Story_Open.1": "상시 오픈", + "UIText.Activity_MiniGame_ThrowGifts.1": "슈팅 럭키샷", "UIText.Activity_Mini_Game.1": "행운의 보물찾기", "UIText.Activity_Mini_Game_10101.1": "콤한 공방", "UIText.Activity_Mini_Game_10102.1": "행운의 보물찾기", @@ -125,7 +126,7 @@ "UIText.Activity_Play_Cond_Tip_1.1": "권한 레벨 {0} 후 오픈", "UIText.Activity_Play_Cond_Tip_2.1": "메인 스토리 {0} 클리어 시 오픈", "UIText.Activity_PopUp_Goto.1": "이동", - "UIText.Activity_PopUp_Goto_1.1": "이동", + "UIText.Activity_PopUp_Goto_1.1": "이 동", "UIText.Activity_PopUp_Time_Out.1": "이벤트가 종료되어 보상이 우편로 발송되었습니다", "UIText.Activity_Remain_Time_Day.1": "{0}일{1}시간", "UIText.Activity_Remain_Time_Hour.1": "{0}시간{1}분", @@ -146,6 +147,11 @@ "UIText.Activity_Tab_Time_1.1": "{0}일 후 종료", "UIText.Activity_Tab_Time_2.1": "1일 이내", "UIText.Activity_Task.1": "이벤트 임무", + "UIText.Activity_ThrowGifts_BestScore.1": "최고 득점", + "UIText.Activity_ThrowGifts_Fail.1": "소원 미달성", + "UIText.Activity_ThrowGifts_Text_Pause.1": "일시 정지 중입니다. 도전을 계속하시겠습니까?", + "UIText.Activity_ThrowGifts_Win.1": "소원 달성", + "UIText.Activity_ThrowGifts_WinCond.1": "승리 조건", "UIText.Activity_TowerAllOpen_Des.1": "이벤트 기간 동안 모든 아레나 24시간 오픈!\n모든 여행가님들의 도전을 환영합니다!", "UIText.Activity_TowerAllOpen_Go.1": "즉시 이동", "UIText.Activity_TowerAllOpen_Tip.1": "이벤트 종료 후, 매일 일부 아레나 오픈", @@ -1423,6 +1429,14 @@ "UIText.Guide_2_1.1": "출발 전, 함께 탑을 오를 여행가를 선택하겠어요?\u000b믿을 만한 동료는 많을수록 더욱 좋답니다.", "UIText.Guide_2_2.1": "신입 모집은 최대 20회까지 진행할 수 있으며, 그중 5회의 모집 결과를 저장할 수 있습니다. 또 저장된 결과 중 한 가지를 선택해 여정을 시작할 수 있습니다.", "UIText.Guide_2_3.1": "지금 모집을 마칠 수도, 또 모든 신입 튜토리얼을 마친 후 다시 모집할 수도 있습니다.", + "UIText.Guide_301_1.1": "페이트 하우스에 오신 것을 환영합니다! \u000b대전 시작 전에 마음에 드는 페이트 카드를 먼저 선택해 보세요!", + "UIText.Guide_301_2.1": "대전 진행에 따라 더 다양한 페이트 카드를 수집할 수 있습니다.", + "UIText.Guide_301_3.1": "이곳을 눌러 대전을 시작하세요!", + "UIText.Guide_302_1.1": "운명을 밝힐 시간이 되었습니다. \u000b원소 카드를 뒤집어 답을 확인하세요.", + "UIText.Guide_302_2.1": "점괘가 아주 좋네요. 페이트 코인을 선물로 드립니다! \u000b특정 원소 카드 조합을 완성하고, 페이트 카드 보너스를 결합하여 더 많은 페이트 코인을 받을 수 있습니다.", + "UIText.Guide_303_1.1": "이곳에 현재 보유 중인 페이트 코인이 표시됩니다.", + "UIText.Guide_303_2.1": "턴이 끝나기 전에 최대한 많은 페이트 코인을 모아 스테이지를 클리어하는 것이 목표입니다.", + "UIText.Guide_303_3.1": "때로는 페이트 코인을 소모해 다양한 버프 효과를 해제하는 것이 더 유리할 수 있습니다. \u000b활약을 기대하고 있겠습니다!", "UIText.Guide_32_1.1": "이것은 이번 탐색 중 획득한 모든 소리입니다.", "UIText.Guide_32_2.1": "특정한 소리의 조합으로 협주 스킬을 활성화할 수 있습니다.", "UIText.Guide_32_3.1": "매 탐색마다 다시 소리를 수집해야 하며,\r\n소리와 협주 스킬은 ‘기록’에서 중요한 부분입니다.", @@ -2078,16 +2092,86 @@ "UIText.PRESENTS_01.1": "도라가 부족하여 레벨업할 수 없습니다", "UIText.Pause_Btn_ContinueBattle.1": "계속 전투하기", "UIText.Pause_Btn_EndBattle.1": "전투 종료", - "UIText.PenguinCard_AddBtnMaxLevel.1": "최대 레벨, 레벨업할 수 없습니다", - "UIText.PenguinCard_AddRollSuccess.1": "레벨업 성공! 턴마다 별의 운명 카드를 {num_0}회 새로고침할 수 있다.", + "UIText.PenguinCard_Activity_Goto.1": "즉시 이동", + "UIText.PenguinCard_AddBtnMax.1": "최대 레벨 달성", + "UIText.PenguinCard_AddBtnMaxLevel.1": "해당 버프는 더 업그레이드할 수 없습니다.", + "UIText.PenguinCard_AddRollSuccess.1": "레벨업 성공! 턴마다 페이트 카드를 {num_0}회 새로고침할 수 있다.", "UIText.PenguinCard_AddRoundSuccess.1": "레벨업 성공! 이제 턴마다 카드를 {num_0}회 배분한다.", - "UIText.PenguinCard_AddSlotSuccess.1": "레벨업 성공! 별의 운명 카드 슬롯이 {num_0}개로 변경된다.", - "UIText.PenguinCard_Error_EmptyPenguinCard.1": "선택 가능한 펭귄 카드가 없습니다", + "UIText.PenguinCard_AddSlotSuccess.1": "레벨업 성공! 페이트 카드 슬롯이 {num_0}개로 변경된다.", + "UIText.PenguinCard_Btn_AddRoll.1": "페이트 카드 새로고침 +1", + "UIText.PenguinCard_Btn_AddRound.1": "턴마다 라운드 수 +1", + "UIText.PenguinCard_Btn_AddSlot.1": "페이트 카드 슬롯 +1", + "UIText.PenguinCard_Btn_Auto.1": "자동", + "UIText.PenguinCard_Btn_Back.1": "돌아가기", + "UIText.PenguinCard_Btn_ContinueTurn.1": "계속하기", + "UIText.PenguinCard_Btn_EndTurn.1": "턴 종료", + "UIText.PenguinCard_Btn_FlipAll.1": "일괄 뒤집기", + "UIText.PenguinCard_Btn_GetAllReward.1": "모두 획득", + "UIText.PenguinCard_Btn_Giveup.1": "도전 종료", + "UIText.PenguinCard_Btn_NextRound.1": "카드 지급", + "UIText.PenguinCard_Btn_NextTurn.1": "턴 시작", + "UIText.PenguinCard_Btn_Quest.1": "보상", + "UIText.PenguinCard_Btn_Receive.1": "획 득", + "UIText.PenguinCard_Btn_Restart.1": "다시 시작하기", + "UIText.PenguinCard_Btn_Roll.1": "새로고침", + "UIText.PenguinCard_Btn_RollSuffix.1": "({num_0}/{num_1})", + "UIText.PenguinCard_Btn_Select.1": "선 택", + "UIText.PenguinCard_Btn_Upgrade.1": "레벨업", + "UIText.PenguinCard_Btn_Win.1": "승리", + "UIText.PenguinCard_CardLevel.1": "Lv.{num_0}", + "UIText.PenguinCard_EndTurnTip.1": "턴 종료 터치하여 계속", + "UIText.PenguinCard_Error_EmptyPenguinCard.1": "선택 가능한 페이트 카드 없음", + "UIText.PenguinCard_FlipAllCardTip.1": "모든 원소 카드를 뒤집어 이번 라운드 획득 내용 확인", + "UIText.PenguinCard_HandRank.1": "핸드", + "UIText.PenguinCard_HandRankBase.1": "기본", + "UIText.PenguinCard_HandRankRatio.1": "배율", + "UIText.PenguinCard_LeftRound.1": "{num_0} 라운드 남음", + "UIText.PenguinCard_LeftTurn.1": "{num_0}턴 남음", + "UIText.PenguinCard_Level_BestScore.1": "최고 성적", + "UIText.PenguinCard_Level_LockLevel.1": "이전 스테이지 클리어", + "UIText.PenguinCard_Level_LockLevelTips.1": "이전 스테이지 완료 후 오픈", + "UIText.PenguinCard_Log_TurnCount.1": "{num_0}번째 턴", + "UIText.PenguinCard_Log_TurnScore.1": "이번 턴 획득", + "UIText.PenguinCard_NextRoundTip.1": "카드 지급 터치하여 계속", "UIText.PenguinCard_NotEnoughScoreRoll.1": " 부족, 새로고침할 수 없습니다", "UIText.PenguinCard_NotEnoughScoreUpgrade.1": " 부족, 레벨업할 수 없습니다", + "UIText.PenguinCard_Pause_LeftTurn.1": "{num_0}턴 남음", + "UIText.PenguinCard_Pause_StarDesc.1": " {num_0} 보유", + "UIText.PenguinCard_Pause_StarTarget.1": "임무 목표", + "UIText.PenguinCard_Pause_Turn.1": "턴 수", + "UIText.PenguinCard_Pause_TurnCount.1": "{num_0}번째 턴", + "UIText.PenguinCard_Quest_CurProcess.1": "현재 완료 상황", "UIText.PenguinCard_Quest_ReceiveNone.1": "획득할 수 있는 보상이 없습니다", - "UIText.PenguinCard_RollMax.1": "갱신 제한 횟수 사용 완료", - "UIText.PenguinCard_SlotMax.1": "빈 슬롯이 없습니다", + "UIText.PenguinCard_Quest_UnComplete.1": "미완료", + "UIText.PenguinCard_Result_BestCard.1": "최고 레벨 페이트 카드", + "UIText.PenguinCard_Result_BestRound.1": "최고 성적 라운드 포인트", + "UIText.PenguinCard_Result_BestTurn.1": "최고 성적 턴 포인트", + "UIText.PenguinCard_Result_ClickClose.1": "화면 터치하여 나가기", + "UIText.PenguinCard_Result_CountSuffix.1": "(×{num_0})", + "UIText.PenguinCard_Result_GetCardCount.1": "획득한 페이트 카드", + "UIText.PenguinCard_Result_GetScore.1": "점수", + "UIText.PenguinCard_Result_MostHandRank.1": "자주 사용하는 핸드", + "UIText.PenguinCard_Result_MostSuit.1": "자주 사용하는 무늬", + "UIText.PenguinCard_Result_NeedScore.1": "{num_0} 부족", + "UIText.PenguinCard_Result_Statistics.1": "클리어 통계", + "UIText.PenguinCard_Result_TotalRound.1": "총 라운드 수", + "UIText.PenguinCard_Result_TotalTurn.1": "총 턴 수", + "UIText.PenguinCard_RollMax.1": "이번 턴의 새로고침 횟수 한도 도달", + "UIText.PenguinCard_Round_Base.1": "기본 획득", + "UIText.PenguinCard_Round_Ratio.1": "배율", + "UIText.PenguinCard_Round_Score.1": "이번 라운드 획득", + "UIText.PenguinCard_SelectCardDoneTip.1": "선택 완료", + "UIText.PenguinCard_SelectCardTip.1": "페이트 카드 선택", + "UIText.PenguinCard_SkipTips.1": "이번 게임 더 보지 않기", + "UIText.PenguinCard_SlotMax.1": "빈 페이트 카드 슬롯 없음", + "UIText.PenguinCard_Tip_NotSelectedPenguinCard.1": "선택하지 않은 페이트 카드가 있습니다. 건너뛰겠습니까?", + "UIText.PenguinCard_Title_HandRank.1": "핸드 보기", + "UIText.PenguinCard_Title_Pause.1": "일시 정지", + "UIText.PenguinCard_Title_Quest.1": "이벤트 보상", + "UIText.PenguinCard_Trigger_AddRatio.1": "배율+{num_0}", + "UIText.PenguinCard_Trigger_AddScore.1": "+{num_0}", + "UIText.PenguinCard_Trigger_MultiRatio.1": "배율×{num_0}", + "UIText.PenguinCard_WinTip.1": "승리", "UIText.PerActivity_Not_Open.1": "아직 오픈되지 않았습니다. 기다려 주세요.", "UIText.PerActivity_Quest_Complete.1": "완료", "UIText.PerActivity_Quest_Jump.1": "이동", @@ -2579,7 +2663,7 @@ "UIText.Settings_Widescreen_Tips.1": "드래그하여 UI 배치를 조정할 수 있습니다", "UIText.ShopRoomName.1": "거래의 방", "UIText.Shop_Btn_Buy.1": "구 매", - "UIText.Shop_BuyComfirm.1": "{1} {0}개로 {2}을(를) 구매하시겠습니까", + "UIText.Shop_BuyComfirm.1": "{1} {0}개로 {2}을(를) 구매하시겠습니까?", "UIText.Shop_BuyFail.1": "구매 실패", "UIText.Shop_Cond_PreGoodsSellOut.1": "아직 상품이 남아있습니다", "UIText.Shop_Cond_SoldOutShort.1": "품절", @@ -3010,18 +3094,20 @@ "UIText.ThrowGift_Difficulty2.1": "숙련", "UIText.ThrowGift_Difficulty3.1": "달인", "UIText.ThrowGift_Difficulty4.1": "마스터", - "UIText.ThrowGift_GroupLockHint.1": "해당 구역 미오픈", + "UIText.ThrowGift_GetCard.1": "가방에 넣기", + "UIText.ThrowGift_GroupLockHint.1": "이전 단계 클리어 후 오픈", "UIText.ThrowGift_Item.1": "아이템", - "UIText.ThrowGift_LevelInfo_Go.1": "이동", + "UIText.ThrowGift_LevelInfo_Go.1": "이 동", "UIText.ThrowGift_LevelInfo_MaxScore.1": "최고 득점", "UIText.ThrowGift_LevelInfo_Unlock.1": "미오픈", "UIText.ThrowGift_LevelScoreTitle.1": "점수", "UIText.ThrowGift_Settle_Close.1": "완료", - "UIText.ThrowGift_Settle_GiftCount.1": "선물 보내기", + "UIText.ThrowGift_Settle_GiftCount.1": "보낸 샤로", "UIText.ThrowGift_Settle_NextLevel.1": "다음 스테이지", + "UIText.ThrowGift_Settle_RemainCount.1": "남은 샤로", "UIText.ThrowGift_Settle_Restart.1": "다시하기", - "UIText.ThrowGift_Settle_ScoreTitle.1": "소원 점수", - "UIText.ThrowGift_Target.1": "목표", + "UIText.ThrowGift_Settle_ScoreTitle.1": "총 점수", + "UIText.ThrowGift_Target.1": "임무", "UIText.ThrowGift_TargetHint_Title.1": "승리 조건", "UIText.ThrowGift_UseItem.1": "사용", "UIText.Tip_CDTitle.1": "스킬 쿨타임", diff --git a/data/language/ko_kr/vampiresurvivor.json b/data/language/ko_kr/vampiresurvivor.json index 9fb3a753..1fc86167 100644 --- a/data/language/ko_kr/vampiresurvivor.json +++ b/data/language/ko_kr/vampiresurvivor.json @@ -51,5 +51,8 @@ "VampireSurvivor.305.3": "2구역", "VampireSurvivor.306.1": "분노한 성해 사냥 시즌6", "VampireSurvivor.306.2": "1구역", - "VampireSurvivor.306.3": "2구역" + "VampireSurvivor.306.3": "2구역", + "VampireSurvivor.307.1": "분노한 성해 사냥 시즌7", + "VampireSurvivor.307.2": "1구역", + "VampireSurvivor.307.3": "2구역" } \ No newline at end of file diff --git a/data/language/zh_cn/activitygoods.json b/data/language/zh_cn/activitygoods.json index 88fc4fe2..b1f07380 100644 --- a/data/language/zh_cn/activitygoods.json +++ b/data/language/zh_cn/activitygoods.json @@ -269,6 +269,52 @@ "ActivityGoods.100622.2": "可以在所有晋升试炼低级秘纹晋升素材中任选其一。", "ActivityGoods.100623.1": "朵拉", "ActivityGoods.100623.2": "基础的货币,可在各个功能中进行使用。", + "ActivityGoods.100701.1": "冬夜后的黎明", + "ActivityGoods.100701.2": "名为[冬夜后的黎明]的秘纹唱片,可发挥强大的力量。", + "ActivityGoods.100702.1": "冬夜后的黎明曲调", + "ActivityGoods.100702.2": "秘纹[冬夜后的黎明]突破所需的素材", + "ActivityGoods.100703.1": "冬夜镇魂曲与破晓扳机", + "ActivityGoods.100703.2": "解锁荣誉称号「冬夜镇魂曲与破晓扳机」", + "ActivityGoods.100704.1": "盛怒美人", + "ActivityGoods.100704.2": "用于部分旅人能力7~10级等级提升", + "ActivityGoods.100705.1": "青空礼券", + "ActivityGoods.100705.2": "用于「旅人限时招募」中进行招募的凭证。", + "ActivityGoods.100706.1": "萌芽礼券", + "ActivityGoods.100706.2": "用于「旅人常驻招募」中进行招募的凭证。", + "ActivityGoods.100707.1": "星章抛光剂", + "ActivityGoods.100707.2": "用于旅人纹章重置时锁定词条的特殊素材。", + "ActivityGoods.100708.1": "烈火羽翼", + "ActivityGoods.100708.2": "用于赠礼,可提升旅人500点默契。", + "ActivityGoods.100709.1": "纳凉风轮", + "ActivityGoods.100709.2": "用于赠礼,可提升旅人500点默契。", + "ActivityGoods.100710.1": "沐雪芬香", + "ActivityGoods.100710.2": "用于赠礼,可提升旅人500点默契。", + "ActivityGoods.100711.1": "谢幕礼帽", + "ActivityGoods.100711.2": "用于旅人升阶的高级材料。", + "ActivityGoods.100712.1": "魔音游戏卡带", + "ActivityGoods.100712.2": "用于旅人能力提升的高级材料。", + "ActivityGoods.100713.1": "狂舞精魄", + "ActivityGoods.100713.2": "用于秘纹升阶的高级材料。", + "ActivityGoods.100714.1": "星梯搭乘票", + "ActivityGoods.100714.2": "用于开启星塔速通的门票。", + "ActivityGoods.100715.1": "冒险家的手抄百科", + "ActivityGoods.100715.2": "提供特大量旅人升级经验。", + "ActivityGoods.100716.1": "星空的彩琉璃", + "ActivityGoods.100716.2": "提供特大量秘纹升级经验。", + "ActivityGoods.100717.1": "聚光毡帽", + "ActivityGoods.100717.2": "用于旅人升阶的中级材料。", + "ActivityGoods.100718.1": "节奏游戏卡带", + "ActivityGoods.100718.2": "用于旅人能力提升的中级材料。", + "ActivityGoods.100719.1": "幻步遗魂", + "ActivityGoods.100719.2": "用于秘纹升阶的中级材料。", + "ActivityGoods.100720.1": "新手旅人晋升礼盒", + "ActivityGoods.100720.2": "可以在所有晋升试炼低级旅人晋升素材中任选其一。", + "ActivityGoods.100721.1": "新手技能卡带礼盒", + "ActivityGoods.100721.2": "可以在所有低级卡带中任选其一。", + "ActivityGoods.100722.1": "新手秘纹晋升礼盒", + "ActivityGoods.100722.2": "可以在所有晋升试炼低级秘纹晋升素材中任选其一。", + "ActivityGoods.100723.1": "朵拉", + "ActivityGoods.100723.2": "基础的货币,可在各个功能中进行使用。", "ActivityGoods.300101.1": "精美礼物随机盒", "ActivityGoods.300101.2": "随机获得一件精美礼物", "ActivityGoods.300102.1": "星梯搭乘票", diff --git a/data/language/zh_cn/activitygroup.json b/data/language/zh_cn/activitygroup.json index 531293e8..76ab4e27 100644 --- a/data/language/zh_cn/activitygroup.json +++ b/data/language/zh_cn/activitygroup.json @@ -4,6 +4,7 @@ "ActivityGroup.10102.1": "【活动说明】\n「梦的彼岸」活动已正式开启。\n在活动期间您可挑战活动限时关卡,阅读主线故事剧情,以及游玩“幸运寻宝铲”小游戏。\n游玩上述内容以及完成活动任务目标,可获得活动代币“营养饭团”,兑换各种丰厚奖励。", "ActivityGroup.10103.1": "【活动说明】\n「微火的奇迹」活动已正式开启。\n在活动期间您可挑战活动限时关卡,阅读主线故事剧情,以及游玩“幸运寻宝铲”小游戏。\n游玩上述内容以及完成活动任务目标,可获得活动代币“报销凭证”,兑换各种丰厚奖励。", "ActivityGroup.10104.1": "【活动说明】\n「烟火绚丽寻春意」活动已正式开启。\n在活动期间您可挑战活动限时关卡,阅读活动故事剧情,以及游玩“甜心梦工坊”小游戏。\n游玩上述内容以及完成活动任务目标,可获得活动代币“美味糖葫芦”,兑换各种丰厚奖励。", + "ActivityGroup.10105.1": "【活动说明】\n「冬夜镇魂曲与破晓扳机」活动已正式开启。\n在活动期间您可挑战活动限时关卡,阅读活动故事剧情,以及游玩“豪礼抛物线”小游戏。\n游玩上述内容以及完成活动任务目标,可获得活动代币“应急罐头”,兑换各种丰厚奖励。", "ActivityGroup.20101.1": "【活动说明】\n「闪耀的使者与圣夜的精灵」活动已正式开启。\n在活动期间您可挑战活动限时关卡,阅读活动故事剧情,以及游玩“甜心梦工坊”小游戏。\n游玩上述内容以及完成活动任务目标,可获得活动代币“雪愿姜饼人”,兑换各种丰厚奖励。", "ActivityGroup.30101.1": "【活动时间】\n2026/02/17 12:00~2026/02/24 11:00 \n\n【参与条件】\n权限等级≥5级\n\n【活动说明】\n「缭乱碎晶球」活动已正式开启。\n在活动期间您挑战活动限时关卡并完成活动任务目标,可获得活动代币“联合理事会代币”,兑换各种丰厚奖励。" } \ No newline at end of file diff --git a/data/language/zh_cn/activitylevelslevel.json b/data/language/zh_cn/activitylevelslevel.json index cb736277..74c22a9b 100644 --- a/data/language/zh_cn/activitylevelslevel.json +++ b/data/language/zh_cn/activitylevelslevel.json @@ -359,6 +359,106 @@ "ActivityLevelsLevel.1040304.3": "150秒内成功通关", "ActivityLevelsLevel.1040304.4": "剩余时间大于30秒通关", "ActivityLevelsLevel.1040304.5": "剩余时间大于60秒通关", + "ActivityLevelsLevel.1050101.1": "战争的尖兵Ⅰ", + "ActivityLevelsLevel.1050101.2": "陌生的土地上,一场阴谋拉开帷幕,\n请小心,它们的行动比以往更具组织性。", + "ActivityLevelsLevel.1050101.3": "120秒内成功通关", + "ActivityLevelsLevel.1050101.4": "剩余时间大于20秒通关", + "ActivityLevelsLevel.1050101.5": "剩余时间大于30秒通关", + "ActivityLevelsLevel.1050102.1": "战争的尖兵Ⅱ", + "ActivityLevelsLevel.1050102.2": "陌生的土地上,一场阴谋拉开帷幕,\n请小心,它们的行动比以往更具组织性。", + "ActivityLevelsLevel.1050102.3": "120秒内成功通关", + "ActivityLevelsLevel.1050102.4": "剩余时间大于20秒通关", + "ActivityLevelsLevel.1050102.5": "剩余时间大于30秒通关", + "ActivityLevelsLevel.1050103.1": "战争的尖兵Ⅲ", + "ActivityLevelsLevel.1050103.2": "陌生的土地上,一场阴谋拉开帷幕,\n请小心,它们的行动比以往更具组织性。", + "ActivityLevelsLevel.1050103.3": "120秒内成功通关", + "ActivityLevelsLevel.1050103.4": "剩余时间大于20秒通关", + "ActivityLevelsLevel.1050103.5": "剩余时间大于30秒通关", + "ActivityLevelsLevel.1050104.1": "百武的淬炼Ⅰ", + "ActivityLevelsLevel.1050104.2": "利刃与火焰彼此交融,\n燃烧的破坏本能就连雨雪都能蒸发。", + "ActivityLevelsLevel.1050104.3": "120秒内成功通关", + "ActivityLevelsLevel.1050104.4": "剩余时间大于20秒通关", + "ActivityLevelsLevel.1050104.5": "剩余时间大于30秒通关", + "ActivityLevelsLevel.1050105.1": "百武的淬炼Ⅱ", + "ActivityLevelsLevel.1050105.2": "利刃与火焰彼此交融,\n燃烧的破坏本能就连雨雪都能蒸发。", + "ActivityLevelsLevel.1050105.3": "120秒内成功通关", + "ActivityLevelsLevel.1050105.4": "剩余时间大于20秒通关", + "ActivityLevelsLevel.1050105.5": "剩余时间大于30秒通关", + "ActivityLevelsLevel.1050106.1": "生命的收割Ⅰ", + "ActivityLevelsLevel.1050106.2": "不再受本能的驱使,而是有节奏地挥动镰刀与利刃。\n彼此间默契配合着,织出了一片生命的禁区。", + "ActivityLevelsLevel.1050106.3": "120秒内成功通关", + "ActivityLevelsLevel.1050106.4": "剩余时间大于20秒通关", + "ActivityLevelsLevel.1050106.5": "剩余时间大于30秒通关", + "ActivityLevelsLevel.1050107.1": "刀山与火海Ⅰ", + "ActivityLevelsLevel.1050107.2": "像是听见某种指令,是战鼓,还是自天而来的号角\n它们集合全部的力量,似乎要创造出字面意义的刀山火海。", + "ActivityLevelsLevel.1050107.3": "120秒内成功通关", + "ActivityLevelsLevel.1050107.4": "剩余时间大于20秒通关", + "ActivityLevelsLevel.1050107.5": "剩余时间大于30秒通关", + "ActivityLevelsLevel.1050108.1": "红马的骑士自天而来Ⅰ", + "ActivityLevelsLevel.1050108.2": "“见那骑着红马的骑士自星塔顶端而来,有战争的权柄赐它,要夺去世间的太平……”", + "ActivityLevelsLevel.1050108.3": "150秒内成功通关", + "ActivityLevelsLevel.1050108.4": "剩余时间大于30秒通关", + "ActivityLevelsLevel.1050108.5": "剩余时间大于60秒通关", + "ActivityLevelsLevel.1050201.1": "战争的尖兵Ⅳ", + "ActivityLevelsLevel.1050201.2": "陌生的土地上,一场阴谋拉开帷幕,\n请小心,它们的行动比以往更具组织性。", + "ActivityLevelsLevel.1050201.3": "120秒内成功通关", + "ActivityLevelsLevel.1050201.4": "剩余时间大于20秒通关", + "ActivityLevelsLevel.1050201.5": "剩余时间大于30秒通关", + "ActivityLevelsLevel.1050202.1": "战争的尖兵Ⅴ", + "ActivityLevelsLevel.1050202.2": "陌生的土地上,一场阴谋拉开帷幕,\n请小心,它们的行动比以往更具组织性。", + "ActivityLevelsLevel.1050202.3": "120秒内成功通关", + "ActivityLevelsLevel.1050202.4": "剩余时间大于20秒通关", + "ActivityLevelsLevel.1050202.5": "剩余时间大于30秒通关", + "ActivityLevelsLevel.1050203.1": "战争的尖兵Ⅵ", + "ActivityLevelsLevel.1050203.2": "陌生的土地上,一场阴谋拉开帷幕,\n请小心,它们的行动比以往更具组织性。", + "ActivityLevelsLevel.1050203.3": "120秒内成功通关", + "ActivityLevelsLevel.1050203.4": "剩余时间大于20秒通关", + "ActivityLevelsLevel.1050203.5": "剩余时间大于30秒通关", + "ActivityLevelsLevel.1050204.1": "百武的淬炼Ⅲ", + "ActivityLevelsLevel.1050204.2": "利刃与火焰彼此交融,\n燃烧的破坏本能就连雨雪都能蒸发。", + "ActivityLevelsLevel.1050204.3": "120秒内成功通关", + "ActivityLevelsLevel.1050204.4": "剩余时间大于20秒通关", + "ActivityLevelsLevel.1050204.5": "剩余时间大于30秒通关", + "ActivityLevelsLevel.1050205.1": "生命的收割Ⅱ", + "ActivityLevelsLevel.1050205.2": "不再受本能的驱使,而是有节奏地挥动镰刀与利刃。\n彼此间默契配合着,织出了一片生命的禁区。", + "ActivityLevelsLevel.1050205.3": "120秒内成功通关", + "ActivityLevelsLevel.1050205.4": "剩余时间大于20秒通关", + "ActivityLevelsLevel.1050205.5": "剩余时间大于30秒通关", + "ActivityLevelsLevel.1050206.1": "百武的淬炼Ⅳ", + "ActivityLevelsLevel.1050206.2": "利刃与火焰彼此交融,\n燃烧的破坏本能就连雨雪都能蒸发。", + "ActivityLevelsLevel.1050206.3": "120秒内成功通关", + "ActivityLevelsLevel.1050206.4": "剩余时间大于20秒通关", + "ActivityLevelsLevel.1050206.5": "剩余时间大于30秒通关", + "ActivityLevelsLevel.1050207.1": "刀山与火海Ⅱ", + "ActivityLevelsLevel.1050207.2": "像是听见某种指令,是战鼓,还是自天而来的号角\n它们集合全部的力量,似乎要创造出字面意义的刀山火海。", + "ActivityLevelsLevel.1050207.3": "120秒内成功通关", + "ActivityLevelsLevel.1050207.4": "剩余时间大于20秒通关", + "ActivityLevelsLevel.1050207.5": "剩余时间大于30秒通关", + "ActivityLevelsLevel.1050208.1": "红马的骑士自天而来Ⅱ", + "ActivityLevelsLevel.1050208.2": "“见那骑着红马的骑士自星塔顶端而来,有战争的权柄赐它,要夺去世间的太平……”", + "ActivityLevelsLevel.1050208.3": "150秒内成功通关", + "ActivityLevelsLevel.1050208.4": "剩余时间大于30秒通关", + "ActivityLevelsLevel.1050208.5": "剩余时间大于60秒通关", + "ActivityLevelsLevel.1050301.1": "生命的收割Ⅲ", + "ActivityLevelsLevel.1050301.2": "不再受本能的驱使,而是有节奏地挥动镰刀与利刃。\n彼此间默契配合着,织出了一片生命的禁区。", + "ActivityLevelsLevel.1050301.3": "120秒内成功通关", + "ActivityLevelsLevel.1050301.4": "剩余时间大于20秒通关", + "ActivityLevelsLevel.1050301.5": "剩余时间大于30秒通关", + "ActivityLevelsLevel.1050302.1": "百武的淬炼Ⅴ", + "ActivityLevelsLevel.1050302.2": "利刃与火焰彼此交融,\n燃烧的破坏本能就连雨雪都能蒸发。", + "ActivityLevelsLevel.1050302.3": "120秒内成功通关", + "ActivityLevelsLevel.1050302.4": "剩余时间大于20秒通关", + "ActivityLevelsLevel.1050302.5": "剩余时间大于30秒通关", + "ActivityLevelsLevel.1050303.1": "刀山与火海Ⅲ", + "ActivityLevelsLevel.1050303.2": "像是听见某种指令,是战鼓,还是自天而来的号角\n它们集合全部的力量,似乎要创造出字面意义的刀山火海。", + "ActivityLevelsLevel.1050303.3": "120秒内成功通关", + "ActivityLevelsLevel.1050303.4": "剩余时间大于20秒通关", + "ActivityLevelsLevel.1050303.5": "剩余时间大于30秒通关", + "ActivityLevelsLevel.1050304.1": "红马的骑士自天而来Ⅲ", + "ActivityLevelsLevel.1050304.2": "“见那骑着红马的骑士自星塔顶端而来,有战争的权柄赐它,要夺去世间的太平……”", + "ActivityLevelsLevel.1050304.3": "150秒内成功通关", + "ActivityLevelsLevel.1050304.4": "剩余时间大于30秒通关", + "ActivityLevelsLevel.1050304.5": "剩余时间大于60秒通关", "ActivityLevelsLevel.2010101.1": "雪愿夜的奇境冒险Ⅰ", "ActivityLevelsLevel.2010101.2": "这难道是雪愿树精灵的考验?那就来大闹一场吧!\n消灭所有怪物,选择你所喜欢的礼物!", "ActivityLevelsLevel.2010101.3": "120秒内成功通关", diff --git a/data/language/zh_cn/activitypenguincardlevel.json b/data/language/zh_cn/activitypenguincardlevel.json new file mode 100644 index 00000000..6a62e1d0 --- /dev/null +++ b/data/language/zh_cn/activitypenguincardlevel.json @@ -0,0 +1,7 @@ +{ + "ActivityPenguinCardLevel.1011.1": "入镜伊始", + "ActivityPenguinCardLevel.1012.1": "火之镜", + "ActivityPenguinCardLevel.1013.1": "水之镜", + "ActivityPenguinCardLevel.1014.1": "风之镜", + "ActivityPenguinCardLevel.1015.1": "终焉之镜" +} \ No newline at end of file diff --git a/data/language/zh_cn/activitypenguincardquest.json b/data/language/zh_cn/activitypenguincardquest.json new file mode 100644 index 00000000..95daf3ce --- /dev/null +++ b/data/language/zh_cn/activitypenguincardquest.json @@ -0,0 +1,20 @@ +{ + "ActivityPenguinCardQuest.101001.1": "通关「入镜伊始」", + "ActivityPenguinCardQuest.101002.1": "通关「火之镜」", + "ActivityPenguinCardQuest.101003.1": "以3星评级通关「火之镜」", + "ActivityPenguinCardQuest.101004.1": "通关「水之镜」", + "ActivityPenguinCardQuest.101005.1": "以3星评级通关「水之镜」", + "ActivityPenguinCardQuest.101006.1": "通关「风之镜」", + "ActivityPenguinCardQuest.101007.1": "以3星评级通关「风之镜」", + "ActivityPenguinCardQuest.101008.1": "通关「终焉之镜」", + "ActivityPenguinCardQuest.201001.1": "单次对局得分达成 100,000 分", + "ActivityPenguinCardQuest.201002.1": "单次对局得分达成 200,000 分", + "ActivityPenguinCardQuest.201003.1": "单次对局得分达成 300,000 分", + "ActivityPenguinCardQuest.201004.1": "单次对局得分达成 400,000 分", + "ActivityPenguinCardQuest.201005.1": "单次对局得分达成 500,000 分", + "ActivityPenguinCardQuest.201006.1": "单次对局得分达成 600,000 分", + "ActivityPenguinCardQuest.201007.1": "单次对局得分达成 700,000 分", + "ActivityPenguinCardQuest.201008.1": "单次对局得分达成 800,000 分", + "ActivityPenguinCardQuest.201009.1": "单次对局得分达成 900,000 分", + "ActivityPenguinCardQuest.201010.1": "单次对局得分达成 1,000,000 分" +} \ No newline at end of file diff --git a/data/language/zh_cn/activitypenguincardquestgroup.json b/data/language/zh_cn/activitypenguincardquestgroup.json new file mode 100644 index 00000000..f54075f0 --- /dev/null +++ b/data/language/zh_cn/activitypenguincardquestgroup.json @@ -0,0 +1,4 @@ +{ + "ActivityPenguinCardQuestGroup.101.1": "牌局挑战", + "ActivityPenguinCardQuestGroup.102.1": "积分挑战" +} \ No newline at end of file diff --git a/data/language/zh_cn/activityshop.json b/data/language/zh_cn/activityshop.json index 9fdd8ba2..a7cc1270 100644 --- a/data/language/zh_cn/activityshop.json +++ b/data/language/zh_cn/activityshop.json @@ -5,5 +5,6 @@ "ActivityShop.1004.1": "圣诞活动商店", "ActivityShop.1005.1": "翡冷翠活动商店", "ActivityShop.1006.1": "春节活动商店", + "ActivityShop.1007.1": "风影活动商店", "ActivityShop.3001.1": "缭乱弹珠台商店" } \ No newline at end of file diff --git a/data/language/zh_cn/activitystory.json b/data/language/zh_cn/activitystory.json index df192e62..6396b5c6 100644 --- a/data/language/zh_cn/activitystory.json +++ b/data/language/zh_cn/activitystory.json @@ -32,6 +32,42 @@ "ActivityStory.101040211.1": "人间万象更新时", "ActivityStory.101040211.2": "新春快乐。", "ActivityStory.101040211.4": "09", + "ActivityStory.101050201.1": "前往北境之城", + "ActivityStory.101050201.2": "嘿,你总算醒了?", + "ActivityStory.101050201.4": "01", + "ActivityStory.101050202.1": "踏入寒夜", + "ActivityStory.101050202.2": "若不踏入寒夜,故事就不算开始。", + "ActivityStory.101050202.4": "BT", + "ActivityStory.101050203.1": "被冰封的废都", + "ActivityStory.101050203.2": "离开了光与火,文明将不复存在。", + "ActivityStory.101050203.4": "02", + "ActivityStory.101050204.1": "故乡的记忆", + "ActivityStory.101050204.2": "倘若在故乡思念故乡……", + "ActivityStory.101050204.4": "03", + "ActivityStory.101050205.1": "古老秘密", + "ActivityStory.101050205.2": "有些秘密不该被打扰……", + "ActivityStory.101050205.4": "04", + "ActivityStory.101050206.1": "黎明前夜", + "ActivityStory.101050206.2": "人们常说,黎明前的黑暗最深邃……", + "ActivityStory.101050206.4": "05", + "ActivityStory.101050207.1": "恶意浮现", + "ActivityStory.101050207.2": "野心是不会被风雪和时间掩埋的……", + "ActivityStory.101050207.4": "06", + "ActivityStory.101050208.1": "尊者", + "ActivityStory.101050208.2": "疯狂的山脉正在呼啸,古老的存在将要苏醒……", + "ActivityStory.101050208.4": "07", + "ActivityStory.101050209.1": "破晓扳机", + "ActivityStory.101050209.2": "勇气上膛,扣下宣告破晓的扳机。", + "ActivityStory.101050209.4": "08", + "ActivityStory.101050210.1": "鱼死网破", + "ActivityStory.101050210.2": "挣扎,是宣告失败前最后的倔强。", + "ActivityStory.101050210.4": "BT", + "ActivityStory.101050211.1": "何为强大", + "ActivityStory.101050211.2": "举起武器,意味承担更大的责任。", + "ActivityStory.101050211.4": "09", + "ActivityStory.101050212.1": "告别风雪", + "ActivityStory.101050212.2": "风将歇,雪将停,太阳总会照常升起。", + "ActivityStory.101050212.4": "10", "ActivityStory.201010201.1": "雪愿节的使者", "ActivityStory.201010201.2": "节日来临,热闹非凡的街道上,你看到一个熟悉的身影……", "ActivityStory.201010201.4": "01", diff --git a/data/language/zh_cn/activitytask.json b/data/language/zh_cn/activitytask.json index 4994d0e2..50a9c74d 100644 --- a/data/language/zh_cn/activitytask.json +++ b/data/language/zh_cn/activitytask.json @@ -246,6 +246,54 @@ "ActivityTask.104030410.2": "在“甜心梦工坊”的「欢腾」模式中累计装入20块饼干", "ActivityTask.104030411.2": "在“甜心梦工坊”的「欢腾」模式中累计装配5个饼干礼盒", "ActivityTask.104030412.2": "在“甜心梦工坊”的「欢腾」模式中累计装入50块饼干", + "ActivityTask.105030101.2": "阅读活动剧情故事「前往北境之城」", + "ActivityTask.105030102.2": "阅读活动剧情故事「故乡的记忆」", + "ActivityTask.105030103.2": "阅读活动剧情故事「恶意浮现」", + "ActivityTask.105030104.2": "阅读活动剧情故事「破晓扳机」", + "ActivityTask.105030105.2": "阅读活动剧情故事「告别风雪」", + "ActivityTask.105030106.2": "以3星评级通关「战争的尖兵Ⅱ」", + "ActivityTask.105030107.2": "以3星评级通关「战争的尖兵Ⅲ」", + "ActivityTask.105030108.2": "以3星评级通关「百武的淬炼Ⅰ」", + "ActivityTask.105030109.2": "以3星评级通关「百武的淬炼Ⅱ」", + "ActivityTask.105030110.2": "以3星评级通关「生命的收割Ⅰ」", + "ActivityTask.105030111.2": "以3星评级通关「刀山与火海Ⅰ」", + "ActivityTask.105030112.2": "以3星评级通关「红马的骑士自天而来Ⅰ」", + "ActivityTask.105030201.2": "挑战5次活动战斗关卡", + "ActivityTask.105030202.2": "挑战10次活动战斗关卡", + "ActivityTask.105030203.2": "挑战15次活动战斗关卡", + "ActivityTask.105030204.2": "挑战20次活动战斗关卡", + "ActivityTask.105030205.2": "挑战30次活动战斗关卡", + "ActivityTask.105030206.2": "挑战40次活动战斗关卡", + "ActivityTask.105030207.2": "挑战50次活动战斗关卡", + "ActivityTask.105030208.2": "挑战60次活动战斗关卡", + "ActivityTask.105030209.2": "挑战70次活动战斗关卡", + "ActivityTask.105030210.2": "挑战80次活动战斗关卡", + "ActivityTask.105030211.2": "挑战90次活动战斗关卡", + "ActivityTask.105030212.2": "挑战100次活动战斗关卡", + "ActivityTask.105030301.2": "以3星评级通关「战争的尖兵Ⅳ」", + "ActivityTask.105030302.2": "以3星评级通关「战争的尖兵Ⅴ」", + "ActivityTask.105030303.2": "以3星评级通关「战争的尖兵Ⅵ」", + "ActivityTask.105030304.2": "以3星评级通关「百武的淬炼Ⅲ」", + "ActivityTask.105030305.2": "以3星评级通关「生命的收割Ⅱ」", + "ActivityTask.105030306.2": "以3星评级通关「百武的淬炼Ⅳ」", + "ActivityTask.105030307.2": "以3星评级通关「刀山与火海Ⅱ」", + "ActivityTask.105030308.2": "以3星评级通关「红马的骑士自天而来Ⅱ」", + "ActivityTask.105030309.2": "活动期间内收集40000个“应急罐头”", + "ActivityTask.105030310.2": "活动期间内收集60000个“应急罐头”", + "ActivityTask.105030311.2": "活动期间内收集80000个“应急罐头”", + "ActivityTask.105030312.2": "活动期间内收集100000个“应急罐头”", + "ActivityTask.105030401.2": "在“豪礼抛物线”「熟练入框Ⅰ」单局获得400分", + "ActivityTask.105030402.2": "在“豪礼抛物线”「熟练入框Ⅱ」单局获得400分", + "ActivityTask.105030403.2": "在“豪礼抛物线”「熟练入框Ⅰ」单局投中3只夏洛克", + "ActivityTask.105030404.2": "在“豪礼抛物线”「熟练入框Ⅱ」单局投中3只夏洛克", + "ActivityTask.105030405.2": "在“豪礼抛物线”「极速送达Ⅰ」单局发射5只夏洛克", + "ActivityTask.105030406.2": "在“豪礼抛物线”「极速送达Ⅱ」单局发射5只夏洛克", + "ActivityTask.105030407.2": "在“豪礼抛物线”「精准盲投Ⅰ」单局投中2只夏洛克", + "ActivityTask.105030408.2": "在“豪礼抛物线”「精准盲投Ⅱ」单局发射5只夏洛克", + "ActivityTask.105030409.2": "在“豪礼抛物线”中累计使用5次道具", + "ActivityTask.105030410.2": "在“豪礼抛物线”中累计使用10次道具", + "ActivityTask.105030411.2": "在“豪礼抛物线”中累计投中10只夏洛克", + "ActivityTask.105030412.2": "在“豪礼抛物线”中累计投中15只夏洛克", "ActivityTask.201010101.2": "阅读活动剧情故事「精灵的踪迹」", "ActivityTask.201010102.2": "阅读活动剧情故事「相似的闪光」", "ActivityTask.201010103.2": "阅读活动剧情故事「友谊的魔法」", diff --git a/data/language/zh_cn/affinityquest.json b/data/language/zh_cn/affinityquest.json index 64a1abbe..5710d388 100644 --- a/data/language/zh_cn/affinityquest.json +++ b/data/language/zh_cn/affinityquest.json @@ -224,15 +224,15 @@ "AffinityQuest.14207.1": "珂赛特所有技能等级提升到{1}级或以上", "AffinityQuest.14208.1": "珂赛特保存{1}份评分等级达到{2}级的纪录", "AffinityQuest.14209.1": "累计收集珂赛特的潜能数量达到{1}", - "AffinityQuest.14301.1": "???", - "AffinityQuest.14302.1": "???", - "AffinityQuest.14303.1": "???", - "AffinityQuest.14304.1": "???", - "AffinityQuest.14305.1": "???", - "AffinityQuest.14306.1": "???", - "AffinityQuest.14307.1": "???", - "AffinityQuest.14308.1": "???", - "AffinityQuest.14309.1": "???", + "AffinityQuest.14301.1": "风影完成{1}次星塔探索", + "AffinityQuest.14302.1": "完成{1}次与风影的邀约", + "AffinityQuest.14303.1": "风影进阶到{1}阶", + "AffinityQuest.14304.1": "风影累计升级{1}次技能", + "AffinityQuest.14305.1": "风影保存{1}份评分等级达到{2}级的纪录", + "AffinityQuest.14306.1": "风影进阶到{1}阶", + "AffinityQuest.14307.1": "风影所有技能等级提升到{1}级或以上", + "AffinityQuest.14308.1": "风影保存{1}份评分等级达到{2}级的纪录", + "AffinityQuest.14309.1": "累计收集风影的潜能数量达到{1}", "AffinityQuest.14401.1": "千都世完成{1}次星塔探索", "AffinityQuest.14402.1": "完成{1}次与千都世的邀约", "AffinityQuest.14403.1": "千都世进阶到{1}阶", diff --git a/data/language/zh_cn/boardnpc.json b/data/language/zh_cn/boardnpc.json index e591c0c8..98189de5 100644 --- a/data/language/zh_cn/boardnpc.json +++ b/data/language/zh_cn/boardnpc.json @@ -35,6 +35,8 @@ "BoardNPC.8133.2": "活动商店", "BoardNPC.8134.1": "冬香", "BoardNPC.8134.2": "活动商店", + "BoardNPC.8143.1": "风影", + "BoardNPC.8143.2": "活动商店", "BoardNPC.8158.1": "菈露(圣夜)", "BoardNPC.8158.2": "活动商店", "BoardNPC.8159.1": "科洛妮丝(新春)", diff --git a/data/language/zh_cn/character.json b/data/language/zh_cn/character.json index b32dc6cd..232b8267 100644 --- a/data/language/zh_cn/character.json +++ b/data/language/zh_cn/character.json @@ -29,7 +29,7 @@ "Character.140.1": "???", "Character.141.1": "赤霞", "Character.142.1": "珂赛特", - "Character.143.1": "???", + "Character.143.1": "风影", "Character.144.1": "千都世", "Character.145.1": "???", "Character.147.1": "焦糖", diff --git a/data/language/zh_cn/characterarchivebaseinfo.json b/data/language/zh_cn/characterarchivebaseinfo.json index 8f144712..4537f41c 100644 --- a/data/language/zh_cn/characterarchivebaseinfo.json +++ b/data/language/zh_cn/characterarchivebaseinfo.json @@ -402,22 +402,22 @@ "CharacterArchiveBaseInfo.14207.2": "钢爪", "CharacterArchiveBaseInfo.14208.1": "薪资", "CharacterArchiveBaseInfo.14208.2": "不详/听说只要一瓶好喝的饮料", - "CharacterArchiveBaseInfo.14301.1": "???", - "CharacterArchiveBaseInfo.14301.2": "???", - "CharacterArchiveBaseInfo.14302.1": "???", - "CharacterArchiveBaseInfo.14302.2": "???", - "CharacterArchiveBaseInfo.14303.1": "???", - "CharacterArchiveBaseInfo.14303.2": "???", - "CharacterArchiveBaseInfo.14304.1": "???", - "CharacterArchiveBaseInfo.14304.2": "???", - "CharacterArchiveBaseInfo.14305.1": "???", - "CharacterArchiveBaseInfo.14305.2": "???", - "CharacterArchiveBaseInfo.14306.1": "???", - "CharacterArchiveBaseInfo.14306.2": "???", - "CharacterArchiveBaseInfo.14307.1": "???", - "CharacterArchiveBaseInfo.14307.2": "???", - "CharacterArchiveBaseInfo.14308.1": "???", - "CharacterArchiveBaseInfo.14308.2": "???", + "CharacterArchiveBaseInfo.14301.1": "姓名", + "CharacterArchiveBaseInfo.14301.2": "风影", + "CharacterArchiveBaseInfo.14302.1": "生日", + "CharacterArchiveBaseInfo.14302.2": "12月24日", + "CharacterArchiveBaseInfo.14303.1": "所属", + "CharacterArchiveBaseInfo.14303.2": "黎明近卫", + "CharacterArchiveBaseInfo.14304.1": "技能", + "CharacterArchiveBaseInfo.14304.2": "武器测评,装备改造", + "CharacterArchiveBaseInfo.14305.1": "地址", + "CharacterArchiveBaseInfo.14305.2": "不便透露", + "CharacterArchiveBaseInfo.14306.1": "经验", + "CharacterArchiveBaseInfo.14306.2": "未公开", + "CharacterArchiveBaseInfo.14307.1": "武器", + "CharacterArchiveBaseInfo.14307.2": "零式枪刃·改", + "CharacterArchiveBaseInfo.14308.1": "薪资", + "CharacterArchiveBaseInfo.14308.2": "原则上不允许兼职", "CharacterArchiveBaseInfo.14401.1": "姓名", "CharacterArchiveBaseInfo.14401.2": "千都世", "CharacterArchiveBaseInfo.14402.1": "生日", diff --git a/data/language/zh_cn/characterarchivecontent.json b/data/language/zh_cn/characterarchivecontent.json index 1fa03ab1..231bc8f4 100644 --- a/data/language/zh_cn/characterarchivecontent.json +++ b/data/language/zh_cn/characterarchivecontent.json @@ -181,58 +181,58 @@ "CharacterArchiveContent.11312.2": "姐姐,是血缘紧密的亲人,是无论如何都无法与之划清关系的存在。\n师渺从很小的时候就已经清楚地明白这件事。\n\n家人的目光总会聚焦在姐姐身上,最开始的时候,师渺也是这样。\n姐姐是她们一家人的骄傲,无论是学业成绩,还是待人接物,都是无可挑剔的优秀。几乎所有人提起他们家的女儿,都会对姐姐赞不绝口。\n师渺也不例外。\n姐姐是她的榜样,是她所憧憬的未来。\n她也要像姐姐一样优秀。\n年幼的师渺总是这样跟在姐姐身后,诉说着自己的目标和理想。\n\n但渐渐的,师渺发现未来并不是她所想象的那样。\n她的姐姐走在前头,走得太高,走得太快;她追在姐姐身后,某一天忽然发现自己根本跟不上姐姐的脚步。\n她的优秀在姐姐的对比下似乎变得没那么特别,她的努力在姐姐的衬托下也变得平平无奇。\n一样是名列前茅的成绩,第一是应该的,因为她的姐姐也是第一;但如果不是第一,那就是拖后腿和丢人。\n追逐着姐姐背影前行的道路,在不知不觉中变成了高不可攀的大山。\n姐姐成了压力的来源,是她够不到的高峰。\n\n那并不是姐姐的错,师渺心里很清楚这件事。\n她们依然是关系很好的姐妹,她们依然可以无话不说。\n但总有那么一些苦闷,在读书时期的无数个深夜,师渺从做不完的题和读不完的功课中抬起头,望向窗外的皓月,想不通自己到底输给姐姐什么。\n\n“欸?可那不是将你们姐妹俩放在一起比较的人的问题吗?”\n某个午后,这个被称为“魔王”的家伙一脸疑惑地看着师渺。\n“你是你,你姐姐是你姐姐,你们是完全不一样的人,而且你明明也很优秀。”\n\n是哦……原来是这样吗?\n血缘将她们捆在一起,她们是相似的,但并不相同。\n姐姐是姐姐,而师渺,也应该只是师渺。\n午后的阳光明媚,萦绕师渺心头的阴霾似乎蓦地散开,露出了从未有的晴空。", "CharacterArchiveContent.11313.1": "武器轶事:师渺妙妙剑", "CharacterArchiveContent.11313.2": "为什么一个收纳盒要取一个这样的名字?\n当师渺被第一百零三次问及这个问题的时候,她已经没有耐心向人解释。\n但在某一天师渺忽然想起来,自己在收下这个东西之后,似乎也一直没问过,为什么它会用自己的名字命名——\n\n最初是街头出现了一个怪人,她个子矮小,红发在人群里非常显眼,背着一支巨大的毛笔,在街区不同的地方闲逛吆喝,好像是在喊卖什么保命符。\n师渺在例行巡街的时候见过那个怪人两次,一次是她在贩卖神器的商店门口和人理论她的绘画水平属于天才级别,还有一次是她坐在早点铺前,跟店长打听一种咸甜并存的肉包子。\n她嗓门很大,站在街头说话的声音,师渺在巷尾就能听到。\n\n第三次遇见是个意外。\n那个怪人在桥下支了个小桌子,桌上摆着一张写了毛笔字的白纸,闭着眼嘴里念念有词。师渺路过时被她奇怪的举动吸引了注意,不过多看了两眼,这个怪人睁眼看见她,忽然跳起来三步并两步直奔她来。\n“就是你啊师渺!找了你好久了!!”\n“诶……我?”\n还没等师渺反应过来,那个怪人从随身的行囊里翻出来一个被布包着的,长条形的东西,塞到师渺手里之后,又看她还是一脸迷茫的表情,怪人指着自己:“你那是什么表情?是我啊?赤霞!你忘了吗我们小时候一起玩的!”\n“赤霞?啊……!你是以前那个!”\n“对对,不过来不及了下次再叙旧吧!这个东西是师渺妙妙剑!我师父让我交给你的!虽然我也不知道是不是你……不过名字一样的话,就当是了!”\n她完全不给师渺说话的机会,她说这是她师父做的一个收纳道具,她的师父说要把东西交给合适的人。\n“别担心,我师父做的东西都是好东西,它会给你好运!我走啦!”\n师渺甚至来不及拒绝,赤霞已经转身收拾起行囊,转身提起行囊,一溜烟跑了个没影,留师渺站在原地,抱着这个剑式收纳盒,等想起来要追上去时,已经找不到那个红色的人影。\n\n虽然是儿时的玩伴交给自己的东西,但师渺对这个东西要怎么用,一开始并没有头绪。\n一个月后,当师渺在办公室内遇到巴掌大的蟑虫、随手抓起这个收纳盒砸过去,正好砸中了那恐怖的生物时,她突然相信了——\n师渺妙妙剑确实会带来好运。", - "CharacterArchiveContent.11401.1": "基本信息", - "CharacterArchiveContent.11401.2": "敬请期待", - "CharacterArchiveContent.11402.1": "成为旅人的理由", - "CharacterArchiveContent.11402.2": "敬请期待", - "CharacterArchiveContent.11403.1": "简历摘录之一", - "CharacterArchiveContent.11403.2": "敬请期待", - "CharacterArchiveContent.11404.1": "简历摘录之二", - "CharacterArchiveContent.11404.2": "敬请期待", - "CharacterArchiveContent.11405.1": "简历摘录之三", - "CharacterArchiveContent.11405.2": "敬请期待", - "CharacterArchiveContent.11406.1": "简历摘录之四", - "CharacterArchiveContent.11406.2": "敬请期待", - "CharacterArchiveContent.11407.1": "简历摘录之五", - "CharacterArchiveContent.11407.2": "敬请期待", - "CharacterArchiveContent.11408.1": "同行评议", - "CharacterArchiveContent.11408.2": "敬请期待", - "CharacterArchiveContent.11409.1": "协会反馈", - "CharacterArchiveContent.11409.2": "敬请期待", - "CharacterArchiveContent.11410.1": "档案附文", - "CharacterArchiveContent.11410.2": "敬请期待", - "CharacterArchiveContent.11411.1": "加油啊!擅长射击的佣兵姐姐!", - "CharacterArchiveContent.11411.2": "敬请期待", - "CharacterArchiveContent.11412.1": "谢谢你!擅长射击的佣兵姐姐!", - "CharacterArchiveContent.11412.2": "敬请期待", - "CharacterArchiveContent.11413.1": "武器轶事:逗猫棒-魔典断章改", - "CharacterArchiveContent.11413.2": "敬请期待", - "CharacterArchiveContent.11501.1": "基本信息", - "CharacterArchiveContent.11501.2": "敬请期待", - "CharacterArchiveContent.11502.1": "成为旅人的理由", - "CharacterArchiveContent.11502.2": "敬请期待", - "CharacterArchiveContent.11503.1": "简历摘录之一", - "CharacterArchiveContent.11503.2": "敬请期待", - "CharacterArchiveContent.11504.1": "简历摘录之二", - "CharacterArchiveContent.11504.2": "敬请期待", - "CharacterArchiveContent.11505.1": "简历摘录之三", - "CharacterArchiveContent.11505.2": "敬请期待", - "CharacterArchiveContent.11506.1": "简历摘录之四", - "CharacterArchiveContent.11506.2": "敬请期待", - "CharacterArchiveContent.11507.1": "简历摘录之五", - "CharacterArchiveContent.11507.2": "敬请期待", - "CharacterArchiveContent.11508.1": "同行评议", - "CharacterArchiveContent.11508.2": "敬请期待", - "CharacterArchiveContent.11509.1": "协会反馈", - "CharacterArchiveContent.11509.2": "敬请期待", - "CharacterArchiveContent.11510.1": "档案附文", - "CharacterArchiveContent.11510.2": "敬请期待", - "CharacterArchiveContent.11511.1": "恐怖的人形兵器", - "CharacterArchiveContent.11511.2": "敬请期待", - "CharacterArchiveContent.11512.1": "吵闹中的初相识", - "CharacterArchiveContent.11512.2": "敬请期待", - "CharacterArchiveContent.11513.1": "武器轶闻:雪崩", - "CharacterArchiveContent.11513.2": "敬请期待", + "CharacterArchiveContent.11401.1": "???", + "CharacterArchiveContent.11401.2": "???", + "CharacterArchiveContent.11402.1": "???", + "CharacterArchiveContent.11402.2": "???", + "CharacterArchiveContent.11403.1": "???", + "CharacterArchiveContent.11403.2": "???", + "CharacterArchiveContent.11404.1": "???", + "CharacterArchiveContent.11404.2": "???", + "CharacterArchiveContent.11405.1": "???", + "CharacterArchiveContent.11405.2": "???", + "CharacterArchiveContent.11406.1": "???", + "CharacterArchiveContent.11406.2": "???", + "CharacterArchiveContent.11407.1": "???", + "CharacterArchiveContent.11407.2": "???", + "CharacterArchiveContent.11408.1": "???", + "CharacterArchiveContent.11408.2": "???", + "CharacterArchiveContent.11409.1": "???", + "CharacterArchiveContent.11409.2": "???", + "CharacterArchiveContent.11410.1": "???", + "CharacterArchiveContent.11410.2": "???", + "CharacterArchiveContent.11411.1": "???", + "CharacterArchiveContent.11411.2": "???", + "CharacterArchiveContent.11412.1": "???", + "CharacterArchiveContent.11412.2": "???", + "CharacterArchiveContent.11413.1": "???", + "CharacterArchiveContent.11413.2": "???", + "CharacterArchiveContent.11501.1": "???", + "CharacterArchiveContent.11501.2": "???", + "CharacterArchiveContent.11502.1": "???", + "CharacterArchiveContent.11502.2": "???", + "CharacterArchiveContent.11503.1": "???", + "CharacterArchiveContent.11503.2": "???", + "CharacterArchiveContent.11504.1": "???", + "CharacterArchiveContent.11504.2": "???", + "CharacterArchiveContent.11505.1": "???", + "CharacterArchiveContent.11505.2": "???", + "CharacterArchiveContent.11506.1": "???", + "CharacterArchiveContent.11506.2": "???", + "CharacterArchiveContent.11507.1": "???", + "CharacterArchiveContent.11507.2": "???", + "CharacterArchiveContent.11508.1": "???", + "CharacterArchiveContent.11508.2": "???", + "CharacterArchiveContent.11509.1": "???", + "CharacterArchiveContent.11509.2": "???", + "CharacterArchiveContent.11510.1": "???", + "CharacterArchiveContent.11510.2": "???", + "CharacterArchiveContent.11511.1": "???", + "CharacterArchiveContent.11511.2": "???", + "CharacterArchiveContent.11512.1": "???", + "CharacterArchiveContent.11512.2": "???", + "CharacterArchiveContent.11513.1": "???", + "CharacterArchiveContent.11513.2": "???", "CharacterArchiveContent.11601.1": "基本信息", "CharacterArchiveContent.11601.2": "姓名:岭川\n生日:9月22日\n所属:联合种业\n技能:挖掘地窖、种植作物、培育新品种\n地址:菲莱城联合种业南区6号温室\n经验:一年以内\n武器:联合工业-试制205型多功能铲\n薪资:公司规定,需要保密", "CharacterArchiveContent.11602.1": "成为旅人的理由", @@ -465,32 +465,32 @@ "CharacterArchiveContent.12712.2": "亲爱的特丽莎:\n\n我写下这封信的时候,还能在窗口看到你远去的背影。\n\n今晚,是你第一次以旅人的身份离开家,离开这座城邦,走进荒野。我的同事都劝我今天晚上跟在你的身后,提供保护。但我想,人类之所以拥有双脚,是为了靠自己的双脚走路。我没有理由,在你迈出第一步的时候,就变成一根拐杖。我想,如果我那么做了,你也不会开心。\n\n送信是件好事,可以维系人和人之间的牵绊,也可以把心意传递到大陆的另一端。我为你选择了这样一条路而感到自豪。当然,我更高兴的是你有勇气踏上广袤的荒野,去探索崭新的未知世界。\n\n我教给你的那些旅人技能,对付荒野上的危机绰绰有余,所以,我并不担心你的安危。但我仍对你抱有歉意,我缺席了你成长过程中的太多时刻。你的童年,你的开学典礼,你成为信使的那一刻,一个合格的父亲本应陪在你的身边。\n\n同样,我更对不起你的妈妈。年轻时的我只知道追逐梦想,很少停下脚步看看身后支持着自己的人。她为我付出了太多,可我直到很久之后,才明白了“爱”这个意思的意思。\n\n我这辈子做的最正确的事情可能是找到了这座美丽的山坡,在这里修建了小屋,然后有了你。\n\n如今,我已经老了,终于能用剩余的时间补偿你们。以及,说不担心你,那是假话,可我更相信你能邂逅志同道合的伙伴,有伙伴在,就没有什么无法战胜的困难。\n\n我给你留了一份礼物,就放在你小时候经常去玩的那个山洞下面的古代遗迹里。另外,那边的龙蜥比较多,你去的时候最好带点诱饵把它们引开。\n\n爱你的父亲\n\n特丽莎整理旧物的时候,发现了自己第一次荒野之旅回来后,被父亲硬塞在包里的地理书。这本书她实在是太过熟悉,所以一直没有翻开过,而这封信,也一直在书里躺了两年。\n\n特丽莎似乎明白了,为什么自己拿回格拉姆的那天晚上,爸爸一直露出尴尬的笑容。\n\n信这种东西,还是要好好寄出去啊。", "CharacterArchiveContent.12713.1": "武器轶事:格拉姆", "CharacterArchiveContent.12713.2": "传说,很久很久之前,有一位挥舞巨剑,剿灭魔物的传奇旅人。\n旅人走过很多地方,用巨剑在荒野中开辟出道路,连接城邦。\n但是,她的名字却被众人忘记,这也是她的愿望。\n毕竟,路是用来走的,而不是用来被人崇拜的。\n\n“这就完了?”\n\n特丽莎嘟着嘴,不甘心故事以这样的方式结束。\n但遗迹里断掉的石板上,的确没有更多的字了。\n\n“哎,还是不知道你的名字呢。”\n\n特丽莎并不是考古学家,也不是历史爱好者,她只是想从石板上找到一把剑的名字——她闯入这座遗迹后,意外找到的一把断剑。\n\n“嘎嗷。”\n\n魔物的叫声从头顶传来。\n一只巨大的龙蜥蹲在石碑上面,嘴里吐着鲜红的芯子,一双淡黄的眼珠死死盯住特丽莎。\n\n“这应该不是你的东西吧,你的爪子也用不了这个。”\n\n特丽莎想了一下,排除了自己意外“偷窃”的可能性后,拍了拍胸脯。\n\n“先到先得,这可是我先捡到的。\n哎,你怎么还动武啊。那我可就不客气了。”\n\n龙蜥的爪子和断剑的剑脊碰撞在一起,擦出耀眼的火花。\n显然,特丽莎的对手认为,填饱肚子比自己平时用来睡觉的大铁块的归属更为重要。\n但是,打架这种事,饿着肚子的一般是打不赢吃饱肚子的。\n恰好,特丽莎出门前,刚好饱餐了一顿妈妈做的饭。\n\n所以,这把断剑有了新的名字。\n当特丽莎夹着自己的战利品:一枚品相完美的龙蜥鳞片走出遗迹的时候,她已经想好了。\n\n“破坏剑,斩龙剑……不如叫格拉姆吧,这个比较好听!”\n\n然后,特丽莎的思绪就飘到,如何与母亲解释今天的奇遇了,以至于错过了自己在森林里留下的鱼骨记号。\n\n“奇怪,刚刚我走的是这里吗?\n不管啦,先爬上那颗树看看情况再说吧~”\n\n当然,那又是另一段故事的开始了……", - "CharacterArchiveContent.13001.1": "基本信息", - "CharacterArchiveContent.13001.2": "敬请期待", - "CharacterArchiveContent.13002.1": "成为旅人的理由", - "CharacterArchiveContent.13002.2": "敬请期待", - "CharacterArchiveContent.13003.1": "简历摘录之一", - "CharacterArchiveContent.13003.2": "敬请期待", - "CharacterArchiveContent.13004.1": "简历摘录之二", - "CharacterArchiveContent.13004.2": "敬请期待", - "CharacterArchiveContent.13005.1": "简历摘录之三", - "CharacterArchiveContent.13005.2": "敬请期待", - "CharacterArchiveContent.13006.1": "简历摘录之四", - "CharacterArchiveContent.13006.2": "敬请期待", - "CharacterArchiveContent.13007.1": "简历摘录之五", - "CharacterArchiveContent.13007.2": "敬请期待", - "CharacterArchiveContent.13008.1": "同行评议", - "CharacterArchiveContent.13008.2": "敬请期待", - "CharacterArchiveContent.13009.1": "协会反馈", - "CharacterArchiveContent.13009.2": "敬请期待", - "CharacterArchiveContent.13010.1": "档案附文", - "CharacterArchiveContent.13010.2": "敬请期待", - "CharacterArchiveContent.13011.1": "多娜的一天", - "CharacterArchiveContent.13011.2": "敬请期待", - "CharacterArchiveContent.13012.1": "送信的少女", - "CharacterArchiveContent.13012.2": "敬请期待", - "CharacterArchiveContent.13013.1": "武器轶事:多米纳", - "CharacterArchiveContent.13013.2": "敬请期待", + "CharacterArchiveContent.13001.1": "???", + "CharacterArchiveContent.13001.2": "???", + "CharacterArchiveContent.13002.1": "???", + "CharacterArchiveContent.13002.2": "???", + "CharacterArchiveContent.13003.1": "???", + "CharacterArchiveContent.13003.2": "???", + "CharacterArchiveContent.13004.1": "???", + "CharacterArchiveContent.13004.2": "???", + "CharacterArchiveContent.13005.1": "???", + "CharacterArchiveContent.13005.2": "???", + "CharacterArchiveContent.13006.1": "???", + "CharacterArchiveContent.13006.2": "???", + "CharacterArchiveContent.13007.1": "???", + "CharacterArchiveContent.13007.2": "???", + "CharacterArchiveContent.13008.1": "???", + "CharacterArchiveContent.13008.2": "???", + "CharacterArchiveContent.13009.1": "???", + "CharacterArchiveContent.13009.2": "???", + "CharacterArchiveContent.13010.1": "???", + "CharacterArchiveContent.13010.2": "???", + "CharacterArchiveContent.13011.1": "???", + "CharacterArchiveContent.13011.2": "???", + "CharacterArchiveContent.13012.1": "???", + "CharacterArchiveContent.13012.2": "???", + "CharacterArchiveContent.13013.1": "???", + "CharacterArchiveContent.13013.2": "???", "CharacterArchiveContent.13201.1": "基本信息", "CharacterArchiveContent.13201.2": "姓名:密涅瓦\n生日:具体生日没有记录\n所属:灰风俱乐部\n技能:载具修理、滑板竞速、格斗\n地址:埃摩灰城区水道桥下\n经验:一年内,爬过四五次星塔,每次都爬到最高的房间\n武器:胜义决\n薪资:只接灰风内部的委托", "CharacterArchiveContent.13202.1": "成为旅人的理由", @@ -598,16 +598,16 @@ "CharacterArchiveContent.13512.2": "“号外,号外。传奇魔女雾语在菲莱折了扫把,引起大火,砸毁了联合种业百分之三十的厂房。”\n“最新消息,传奇魔女雾语和邪恶的魔王达成了秘密协定,有市民认为,应该立刻抓捕雾语。”\n“震惊!绯瞳传讯的三魔女即将变成四魔女,等待补位的当然是......”\n\n雾语认为:有趣的事物一定会战胜无趣的事物!\n一份八卦之所以被那么多人津津乐道,一定就是因为它足够有趣。\n同时,雾语还认为:看得太多,再有趣的东西也会变成无趣的东西。\n\n所以,雾语想出来的办法就是——散播更多,更夸张的,和自己有关的小道消息。\n“传奇魔女雾语”每天出一个新闻的时候,读者是喜闻乐见的。\n可要是每天听到的都是各种“传奇魔女雾语”的消息时,大家只会厌烦。\n\n雾语散播出去的小道消息,写得很随便,但并不是随便写的。\n每天,雾语都会穿上斗篷,戴上墨镜,把她的召唤灵散出去,收集每个消息的传播强度和广度。\n\n第一天,街头巷尾兴致勃勃地聊起魔女和魔王是不是同类。\n第三天,有人列出公式,证明雾语除非和一只魔侍巨像一样重,否则没可能砸毁联合种业那么多的厂房。\n第五天,读者们开始关心联合种业的员工待遇问题和手中不好吃的面包的关系。\n\n雾语很满意,因为根本没人关心绯瞳三魔女的事情。\n更严谨地说,是那些传播雾语八卦的人,都很自觉地绕开了这个话题。\n虽然,这些人平时最喜欢说的就是三魔女的八卦。\n\n雾语眯起眼睛,看向弗拉维奥那永远弥漫着雾气的市中心。\n\n“看来,我又找到大新闻了。”", "CharacterArchiveContent.13513.1": "武器轶事:恐怖彗星", "CharacterArchiveContent.13513.2": "灰城区的市民徒步出行。\n银城区的市民坐公共神器出行。\n金城区的市民则有专属自己的神器。\n唯独,魔女是特别的。\n只有她们,会骑着扫把在天上飞。\n\n绯瞳之外的人不知道的是,绯瞳对魔女的培训课程里,有“长跑”这一项。\n“在一个事件发生的瞬间,会有至少三名魔女,十名路人,一百名看热闹的人聚集起来。只有跑得最快的魔女才能拿到第一手的消息。”\n所以,当扫把不能用的时候,用双脚跑过去也是一种行之有效的办法。\n雾语不想跑步。\n她的“长跑”课是翘掉的,考试是压着及格线过的。\n她觉得与其锻炼自己的双腿,不如锻炼自己的扫把。\n一根成熟的扫把应该会自己飞,自己寻路,自己加速,甚至自己写报道。\n\n不过,在找人改装的时候,雾语还是去掉了最后一项要求。\n扫把自己写报道了,那还要雾语做什么呢?\n在花费了三个月的薪水后,雾语如愿以偿地从柔光会社那里获得了她的新扫把——恐怖彗星。\n说明书上写:只要提供合适的燃料,恐怖彗星就能飞得更快。\n而这把扫把所需的燃料,恰恰是雾语的本职工作——新闻报道,更多的新闻报道。\n只要把一卷写好的报道喂给扫把吃,它就能飞得更快,更稳,甚至可以让雾语一边飞一边写稿子。\n当然,雾语付出的代价就是——她每天必须不停地写,写,写。\n说明书上的内容当然是无稽之谈,扫把又没有嘴,怎么吃得了稿子?这只是制作者给雾语开的一个小小的玩笑。\n但雾语欣然接受了这一“设定”。\n她将乘着恐怖彗星穿梭在大街小巷之中,持续写下去。", - "CharacterArchiveContent.13601.1": "基本信息", - "CharacterArchiveContent.13602.1": "成为旅人的理由", - "CharacterArchiveContent.13603.1": "简历摘录之一", - "CharacterArchiveContent.13604.1": "简历摘录之二", - "CharacterArchiveContent.13605.1": "简历摘录之三", - "CharacterArchiveContent.13606.1": "简历摘录之四", - "CharacterArchiveContent.13607.1": "简历摘录之五", - "CharacterArchiveContent.13608.1": "同行评议", - "CharacterArchiveContent.13609.1": "协会反馈", - "CharacterArchiveContent.13610.1": "档案附文", + "CharacterArchiveContent.13601.1": "???", + "CharacterArchiveContent.13602.1": "???", + "CharacterArchiveContent.13603.1": "???", + "CharacterArchiveContent.13604.1": "???", + "CharacterArchiveContent.13605.1": "???", + "CharacterArchiveContent.13606.1": "???", + "CharacterArchiveContent.13607.1": "???", + "CharacterArchiveContent.13608.1": "???", + "CharacterArchiveContent.13609.1": "???", + "CharacterArchiveContent.13610.1": "???", "CharacterArchiveContent.13701.1": "基本信息", "CharacterArchiveContent.13701.2": "敬请期待", "CharacterArchiveContent.13702.1": "成为旅人的理由", @@ -685,15 +685,32 @@ "CharacterArchiveContent.14213.1": "武器轶事:钢爪", "CharacterArchiveContent.14213.2": "好饿……今天能找到食物吗……\n圆月高挂,银白的月光撒在这个破败的村庄里,放眼望去看不到一丝生机。\n前几天似乎村子北面好像有个房子倒塌了。\n珂赛特饿得发晕,隐约记得今天似乎有流浪汉在讨论这件事。她短暂地思考了一下,有建筑或许就会有食物,或许能在废墟里翻出点什么……\n她想着,打起精神往村子北边走去。\n只可惜希望很快落空。村子不大,珂赛特找到那个倒塌的房子时,那堆废墟已经被人翻了个地朝天,看上去别说食物了,就算是尸体,说不定也已经被清理干净了。\n女孩叹了口气,在残垣断壁边坐下,长长地叹了口气。她已经两天没找到东西吃了,肚子饿得咕咕响,在这个寂静的夜里显得格外明显……\n\n“嘿,你饿了吗?”\n一个飒爽的声音在她背后响起。女孩猛地抬起头,一个跟她一样脏兮兮的少女趴在那半截断墙上,正低头看着她。\n“你肚子叫得好大声哦,饿了的话……喏,这个给你吃吧。”\n少女从她那个同样脏兮兮的行囊里翻出来两块烧饼,递到珂赛特的手里——干巴巴的,也不知道放了多久。\n珂赛特愣了一下,下一秒本能已经占据上风,她不顾上别的,生存的第一任务似乎只剩下吃,三五下就啃完了一个烧饼,还差点被着硬邦邦的面食噎住。\n少女看着她狼吞虎咽的样子直笑,又拿过水袋给她,最后或许是看珂赛特年纪小,又掏出两个小面包给她。\n“拿着吧,这个村子已经快没人了,在下次饿肚子之前,赶紧换个地方。”\n“这些给我的话,那你……”\n“我天亮前会跟我伙伴汇合,所以别担心……别那样看着我,我带不了你,我们正准备去做一件冒险的事情,搞不好会死的。”\n“欸?”\n月光下,少女指了指天上。\n“听说天空之上存在一个乐园,那里有干净的水源,又充足的食物,如果我们找到那个乐园,说不定就不用再挨饿了。”\n“但人怎能到天上去呢?”\n少女没有回答,只是在分别的时候,真挚地祝福珂赛特,希望她有一天也能离开这个糟糕的地方。\n\n少女的出现终究只是一个插曲,好运对珂赛特来说并不是持续的。\n她并没有在下次饿肚子之前走出这个破败的村子,甚至,少女留给她的那点食物,也在隔天被其他流浪的孩子抢走。\n在这个地方,像她这样的孤儿太多了。\n\n“如果……如果连别人施舍给我的善意都无法守护的话,那又要如何回报呢……”\n夕阳把她的影子拉得细长,歪歪扭扭地铺在垃圾堆上。\n就在这一刹那,女孩低头看到了一个被垃圾袋压在底部的金属物件,她盯着那个金属物件看了很久,最终费劲地将它拖了出来。\n——那是一个钢爪。\n无论是大小还是重量,对现在的女孩来说都不适配。但像是福至心灵,女孩努力地擦去钢爪上的污渍,在夕阳最后的余晖里,拖着这个东西离开了垃圾场。\n只要有武器的话,只要有力量的话,总有一天……", "CharacterArchiveContent.14301.1": "基本信息", + "CharacterArchiveContent.14301.2": "姓名:风影\n生日:12月24\n所属:黎明近卫\n技能:武器评测,装备改造\n地址:不便透露\n经验:未公开\n武器:零式枪刃·改\n薪资:原则上不允许兼职", "CharacterArchiveContent.14302.1": "成为旅人的理由", + "CharacterArchiveContent.14302.2": "“我会找到潜伏在诺瓦中的所有的永夜。”", + "CharacterArchiveContent.14302.3": "“我会找到隐藏在这背后一切的真相。”", "CharacterArchiveContent.14303.1": "简历摘录之一", + "CharacterArchiveContent.14303.2": "声望\n\n虽然隶属于黎明近卫,但风影的行动却不受约束。\n她常在旅人之间来往,也因此有着相当的声望。\n有传言说,她来自于遥远的已经废弃的北境之城。", "CharacterArchiveContent.14304.1": "简历摘录之二", + "CharacterArchiveContent.14304.2": "委托承接标准\n\n1.长期承接与永夜有关委托,可倒贴委托费用。\n2.优先承接报酬中含有武器锻造或培养素材的委托。\n3.可协助测试各种武器装备,无偿或付最低报酬即可。\n-其余委托视当天优先级接取", "CharacterArchiveContent.14305.1": "简历摘录之三", + "CharacterArchiveContent.14305.2": "合作体验\n\n“风影啊?她光有人气却不摆架子倒是很让人意外,平时话也不多,报酬也只收最低档位的,实在搞不懂,这个人平时到底在想什么呢?”\n“她是很强,但好像记性不太好,总是记不住我们的样子和名字,但却总能记得住我们每个人用什么武器。”\n“休息的时候,经常能看见她一个人坐在角落里吃雪糕,而且每次雪糕的样式都不重复!”", "CharacterArchiveContent.14306.1": "简历摘录之四", + "CharacterArchiveContent.14306.2": "武器攻略书\n\n旅人之间从某个时间开始,能在地理协会免费领到一本有关武器和魔物的攻略书:上面详细记载了各种武器的性能,使用技巧,维护方法,以及对付各大魔物、星骸时的优劣情况。\n风影正是这本攻略的发起与编辑者。虽然印刷和发行的工作都交给了薇洛,但薇洛本人却很乐意帮这个忙,按照她的说法,这本攻略不仅有利于帮助旅人,也在帮风影从一味的战斗与永夜相关的事情里别离出来。", "CharacterArchiveContent.14307.1": "简历摘录之五", + "CharacterArchiveContent.14307.2": "外勤审核\n\n申请类型:外勤\n申请时间:两周\n申请理由:想念以前在千塔吃到的雪糕了,去寻找记忆里的味道。\n\n审批时间:15:30\n审批结果:驳回\n审批留言:哪个胆大包天的,想偷懒还用这种理由?\n\n审批时间:15:45\n审批结果:通过\n审批留言:不好意思风影大人,刚才没有认出您。", "CharacterArchiveContent.14308.1": "同行评议", + "CharacterArchiveContent.14308.2": "她很强,也很有个性,平时话不多,但自从发现我们在枪械改造上有共同话题,就突然变得很健谈了,真是个有趣的家伙。\n——卡西米拉\n\n来自北方的小羊羔,我一直很期待和她切磋一下。只是每次我一靠近,她就会害羞地离开。呵呵,真是可爱~\n——格芮", "CharacterArchiveContent.14309.1": "协会反馈", + "CharacterArchiveContent.14309.2": "履历真实度高。\n直率,认真,效率,以及,稍微有一些“个性”。这是大多数旅人们对于风影的评价。\n当被问起为什么身为黎明近卫却总是和旅人走得很近时,她承认确实是为了在民间获得更多的关于永夜的情报,但即便如此,大家还是愿意将信任托付给她。\n——薇洛", "CharacterArchiveContent.14310.1": "档案附文", + "CharacterArchiveContent.14310.2": "对永夜的王牌\n\n在模拟战中,我们惊讶地发现,在战斗中的风影具备看见两秒后的未来。这并非是天赋,而是依靠千锤百炼的武艺和对万事万物细致入微的观察,以及极快的反应力所能达到的类似“超能力”的境界。\n凭借这份能力,在对抗未知的敌人,尤其是永夜时,能发挥出最大的优势。\n——黎明近卫 战斗评测部门", + "CharacterArchiveContent.14311.1": "异乡的“雪”", + "CharacterArchiveContent.14311.2": "风影走在千塔之城的街道上,刚完成一场委托的她正思考如何给自己一份“嘉奖”。\n其实她并不懂生活,这么做的目的也只不过是模仿故乡的家族习惯——人们总会在狩猎后设宴欢庆。为战友,为家人,为荣耀献上美食。\n只是在这里,风影只能象征性地给自己一点小小的奖励。\n“喂,你快看,是那个风影啊。”\n“一定是来这里做委托的吧,真不知道什么样的人才能使唤她去做事。”\n风影没有理睬身后旅人们的窃窃私语,毕竟这样的经历从她刚踏入这座城市就已经开始了。\n只是旅人们的对话,让她回想起了在这的“第一份委托”。\n\n那是的她初来乍到,被异样的目光审视,被奇怪的传言侵扰,那时的她还需要为温饱而考虑。\n旅人社群讲究信用,完全陌生的面孔自然与这个词相性不佳。比起北方的风雪,这里的氛围更令她喘不过气——果不其然,她并没能接到任何一份委托。\n正当她为自己的未来而犯愁时,却见一个女孩对着天空哭喊,视线望去,一颗红色的气球升向了高空。\n风影本能地行动起来,她扶墙而上,眨眼间便来到了楼顶,随着纵身一跃,在无数人的目光下抓住了那个红色的气球。人们只当是一场即兴表演为她而鼓掌。\n女孩还没反应过来,一位银白长发的异国女子便牵着气球来到她跟前。\n\n“给,不要弄丢了。再见。”\n“等一下姐姐!”\n女孩叫住风影并递来了她的谢礼,那是一个白色的球形甜品。\n“这是什么?白色的,冰凉凉,是雪吗?”\n“是雪糕啦姐姐,我没零花钱,但这个可以给你。谢谢你帮我拿回了气球。”\n“抱歉,还没惨到需要吃这个的地步,在我的故乡,只有非常失败的猎人才会吃……”\n“你不喜欢吗……?对,对不起……”\n“呃!不是,我,我不是这个意思!别哭,我吃总可以了吧!”\n风影接过小女孩递来的雪糕,轻轻咬上一口,除了那份令人怀念的温度,随之蔓延开的还有一股浓郁的奶香。她的脸颊也泛起细微的红晕。\n“这!这是什么?好甜……这就是千塔之城的雪吗?”\n“都说它叫雪糕啦,不过姐姐你喜欢就行。”\n“谢谢你,在我的家乡还从来没见过这么神奇的东西,我会记住它的名字的。”\n“那个……我能再要一个吗?”\n“姐姐你真的好喜欢雪糕啊,真没办法,告诉你一个秘诀好了。其实……”\n\n“这位客人,决定好点什么了吗?”\n服务员的询问将她的思绪拉回,思考着怎么奖励自己的风影不自觉得便来到熟悉的店铺前。\n“请给我来一份’浓郁奶香坚果加倍双层夹心闪耀至尊十字星雪糕’。”\n不在意周围的目光,风影自信地如此回答道。\n“没想到,真的会有人点这个隐藏款呢~啊哈哈……”\n“这是我来到这里后学会的第一个的魔法。”\n“我,真的很喜欢。”", + "CharacterArchiveContent.14312.1": "战士离乡", + "CharacterArchiveContent.14312.2": "熟悉的人们聚在广场的中央,他们暂时抛下刚失去家园,失去亲人的悲伤,站在这里是为了见证新一位战士的诞生。\n一个女孩从人群中走来,在众人的目光下,被议会授予荣誉的勋章,她将独自攀登北方最为凶险的巨兽山脉,穿过鲜有人到达的险境直达大陆的中部。\n女孩称,她做的这一切,都是为了找到那个毁灭家园的元凶——永夜。\n“愿你的灵魂,归于荣耀。”\n人们齐声,向出发的少女献上家族最敬重的祝福,然后,又回到重建家园的忙碌中了。\n\n“愿你的灵魂,归于荣耀……”\n女孩呢喃着,渐渐醒了过来。洞穴外呼啸的风雪提醒她已经来到了巨兽山脉之巅,转眼间,这趟旅程也走过了近半年之久。\n“食物……见底了啊。”\n她不能就这样轻易睡去,在这片困住了无数战士的魔境里,她必须竭尽全力寻找新的生机。\n铺开地图,借着微弱的烛光,手指顺着黑色笔记的方向落在了群山间的缝隙——据说在这里隐藏着能走出雪山,向着诺瓦内陆前进的通路。\n正这么想着,侧腹传来隐隐的痛觉,那是前不久她战胜一只冰牙兽时留下的“勋章”。她本想将这份荣耀和战利品收入囊中,却不料脚下的冰层极速断裂,在两难的取舍间,她果断选择了活下去的那条路。\n“出门狩猎空手而归可是会被笑话的,不过好在……”\n她用光最后一点药膏,涂抹在受伤的地方。\n余光间,她瞥见黑暗的岩壁间闪过一只小小的身影,她眼疾手快,将对方从石缝间拽了出来——是一只岩壁蜥蜴。\n“已经回不去,也没有必要回去了……”\n她稍作用力,以最利落地方式结束了眼前的生命,又迅速生起火焰,开始料理她两天里唯一获得的食物。\n“谢谢,我不会浪费你给予的生命。”\n简单收拾完后,她在记录行程的册子上又划上一笔。\n \n不知又过了多久,回过神来,脚下的坚冰已变为柔软湿润的泥土,远方的地平线也缓缓升起了几缕炊烟。\n结伴而行的旅人们从对面走来,只是打量了她一会,又挑着行李,朝远方的星塔走去。\n她来到一处小河边清洗身上的污垢,鱼虾欢快地在她的脚边游动,望着水中的倒影,银白长发顺着耳尖垂落,不变的,似乎只有那抹故乡的颜色。\n此时她终于意识到,自己,已经走了很远了。", + "CharacterArchiveContent.14313.1": "武器秩事:零式枪刃·改", + "CharacterArchiveContent.14313.2": "千塔银城区的郊外,一片宁静的墓园中。\n老守墓人向往常一样早早得起了床,简单洗漱后来到墓园里清扫落叶。\n不远处,白发的姑娘正捧着束鲜花站在一块新的石碑旁。\n她身着黑礼服,神情庄重,似乎刚与一位老友道别。\n“他……生前过得如何?”\n老人见过太多这样的情景,不自觉地向白发姑娘搭话。\n“跟过我爷爷,爬上过雪山,对付过魔兽,一生都活在荣耀里。”\n“爷爷把它介绍给我,直到不久前,它还是我最好的搭档,我们发誓要击溃所有恶人。”\n“是个受人尊敬的战士啊。”\n“前不久,我们在追击一个永夜成员的时候,它被魔法击中,杠杆机关受损严重……”\n“我做了很久的心理建设,终于决定让他复活。”\n“令人惋惜……嗯?”\n\n风影在墓碑前递上一罐保养枪械用油。\n“曾经我可以用他单手上膛,这还是我从一部影戏里学到的。”\n“那次战斗后,我对他进行了重组,把他和我的另一把近身用武装融合在了一起。”\n“只可惜,再也用不了那帅气的上膛方式了。”\n风影说着,将那位“复活”的战友从箱子里取了出来。\n“过去他叫’风雪987’,是为了纪念它在星塔历987年首次被许愿出来。”\n“现在,他有了新的名字——零式枪刃·改”\n“好了,和过去的自己道别吧,搭档。”\n风影站起身,走到老人的身边。\n“谢谢您,老先生。虽然这么说有些奇怪,但您还是第一个在我讲故事的途中没有借机开溜的人。”\n“我们走吧搭档,该去找那些家伙给你报仇了。”\n\n望着风影离开的背影,语塞了很久的老人小声嘀咕了一句。\n“现在的年轻人真厉害啊……各种意义上。”", "CharacterArchiveContent.14401.1": "基本信息", "CharacterArchiveContent.14401.2": "姓名:千都世\n生日:11月3日\n所属:自由旅人\n技能:刀剑武技\n地址:听雨驿站\n经验:半年\n武器:妾身即是刀\n薪资:给予一定的食物即可,稻米为最佳。", "CharacterArchiveContent.14402.1": "成为旅人的理由", @@ -721,32 +738,32 @@ "CharacterArchiveContent.14412.2": "“哇!好大的雨啊!”\n“那边有个亭子!我们去那里避一避吧!”\n\n雷月的诺瓦大陆天气总是变幻莫测,或许早上还是晴空万里,到了中午便会乌云密布,转眼间暴雨倾盆,将毫无防备的旅人浇得浑身湿透。\n\n“对不起……打扰了……”\n两位旅人匆匆躲进亭中,发现一位少女正静静擦拭着手中的刀剑。\n“无妨,这亭子本就是为旅人遮风避雨而建。”\n少女起身,从茶炉上斟了两杯热茶递去。\n\n“多谢!”\n旅人接过茶杯,并不断的向少女表达着感激。\n少女只是微微颔首,便坐回角落,继续擦拭她的刀刃。\n\n“师父,我们还能按时赶到菲莱吗?”\n“如果雨能在太阳落山前停止,应该就可以。”\n“要……赶夜路吗?”\n“嗯,如果这封信件没有按时送达的话,报酬就会少一半。”\n年长的旅人望着亭外密布的雨幕,眉头紧锁,祈祷着雨能快一些停止。\n\n没一会,雨便逐渐停了下来,雾蒙蒙的群山也变得清晰可见。\n“快!走了!”\n年长旅人催促着,收拾起了行囊。\n\n“雨并未停歇,可能还会持续两三天。”\n少女放下了手中的刀剑,看向旅人。\n“你怎么知道?”\n“如果这样的话,我们现在就应该立刻上路!”\n话未说完,刚踏出亭外的旅人便被重新倾泻的暴雨逼退。豆大的雨点砸在青石板上,溅起水花。\n旅人一时愣在了原地,看向这位少女。\n\n“即便如此,妾身更不建议你们冒雨赶路。”\n“为什么?”\n“去往菲莱需翻越群山,暴雨之下山路泥泞湿滑,更有未知之险。”\n旅人打量着眼前少女——少女身旁并无雨具,仿佛在这样阴晴不定的月份中,她并不会害怕突然的降雨将自己淋湿。\n\n“今晚还会有大风,若现在折返,向委托人说明缘由,或许还能挽回。”\n少女她望向远处,眼中无半分犹疑。\n\n“我们回了。”\n“师父?回哪?”\n“千塔。”\n相传,在千塔城郊有一座名叫“听雨”的亭子。\n若亭中少女言雨将至,雨必倾盆;若她说风欲起,风必呼啸。", "CharacterArchiveContent.14413.1": "武器轶事:妾身即是刀", "CharacterArchiveContent.14413.2": "“记住,剑道之极,唯有心如止水,一味的劈斩。”\n“明白,师父。”\n“那么,再试一次。”\n说罢,少女缓缓收刀入鞘,双眸轻阖。刹那间,时间仿佛凝滞。\n“哈——”\n不知何时刀已从刀鞘中拔出,只见一道白色刀光划破空气,在前方留下十字形的残影。\n旁观者眼中,少女似乎只挥了一刀,但实则完成了两次斩击。\n无需魔法加持,仅凭血肉之躯挥出如此神速,已是凡人所能企及的极限。\n然而——\n“不够!还是不够快!”\n“师父……”\n“今日就到这里。”\n少女默默捧起一旁的大太刀,指尖拂过刀身,在将其擦拭干净后小心翼翼的放在了刀架上。\n“这样的把戏还要继续吗?主公大人。”\n道馆一旁的小房间里传出了细微的声音。\n“这都几年了,依然使不出来传说中的那一招!难道传说是骗人的吗?”\n“那接下来……”\n“从明天开始,撤走道馆里所有的仆人。”\n“包括她的「父母」吗?”\n“我这个「师父」都不在了,你觉得「父母」还有必要留着吗?”\n“遵命。”\n自那日起,少女便独自守着日渐冷清的道场。「父母」与「师父」再未与她交谈,她的世界只剩下日复一日的挥刀与读书。\n岁月流逝,道场的屋檐开始漏雨,木地板也渐渐腐朽。\n直到某个的晨露未干的黎明,她擦拭刀身时,忽然在冷铁上看见了自己的倒影——「父母」与「师父」的沉默并非是对自己剑术停滞的惩罚,而是早已化作她手中的刀。\n终于,在晨雾中,少女背起行囊,身影渐行渐远,她要去寻找那个传说中能让自己成为“刀”的“持刀人”。", - "CharacterArchiveContent.14501.1": "基本信息", - "CharacterArchiveContent.14501.2": "敬请期待", - "CharacterArchiveContent.14502.1": "成为旅人的理由", - "CharacterArchiveContent.14502.2": "敬请期待", - "CharacterArchiveContent.14503.1": "简历摘录之一", - "CharacterArchiveContent.14503.2": "敬请期待", - "CharacterArchiveContent.14504.1": "简历摘录之二", - "CharacterArchiveContent.14504.2": "敬请期待", - "CharacterArchiveContent.14505.1": "简历摘录之三", - "CharacterArchiveContent.14505.2": "敬请期待", - "CharacterArchiveContent.14506.1": "简历摘录之四", - "CharacterArchiveContent.14506.2": "敬请期待", - "CharacterArchiveContent.14507.1": "简历摘录之五", - "CharacterArchiveContent.14507.2": "敬请期待", - "CharacterArchiveContent.14508.1": "同行评议", - "CharacterArchiveContent.14508.2": "敬请期待", - "CharacterArchiveContent.14509.1": "协会反馈", - "CharacterArchiveContent.14509.2": "敬请期待", - "CharacterArchiveContent.14510.1": "档案附文", - "CharacterArchiveContent.14510.2": "敬请期待", - "CharacterArchiveContent.14511.1": "红色海岸线(上)", - "CharacterArchiveContent.14511.2": "敬请期待", - "CharacterArchiveContent.14512.1": "红色海岸线(下)", - "CharacterArchiveContent.14512.2": "敬请期待", - "CharacterArchiveContent.14513.1": "武器轶事:", - "CharacterArchiveContent.14513.2": "敬请期待", + "CharacterArchiveContent.14501.1": "???", + "CharacterArchiveContent.14501.2": "???", + "CharacterArchiveContent.14502.1": "???", + "CharacterArchiveContent.14502.2": "???", + "CharacterArchiveContent.14503.1": "???", + "CharacterArchiveContent.14503.2": "???", + "CharacterArchiveContent.14504.1": "???", + "CharacterArchiveContent.14504.2": "???", + "CharacterArchiveContent.14505.1": "???", + "CharacterArchiveContent.14505.2": "???", + "CharacterArchiveContent.14506.1": "???", + "CharacterArchiveContent.14506.2": "???", + "CharacterArchiveContent.14507.1": "???", + "CharacterArchiveContent.14507.2": "???", + "CharacterArchiveContent.14508.1": "???", + "CharacterArchiveContent.14508.2": "???", + "CharacterArchiveContent.14509.1": "???", + "CharacterArchiveContent.14509.2": "???", + "CharacterArchiveContent.14510.1": "???", + "CharacterArchiveContent.14510.2": "???", + "CharacterArchiveContent.14511.1": "???", + "CharacterArchiveContent.14511.2": "???", + "CharacterArchiveContent.14512.1": "???", + "CharacterArchiveContent.14512.2": "???", + "CharacterArchiveContent.14513.1": "???", + "CharacterArchiveContent.14513.2": "???", "CharacterArchiveContent.14701.1": "基本信息", "CharacterArchiveContent.14701.2": "姓名:焦糖\n生日:11月11日\n所属:自由旅人\n技能:演奏贝斯\n地址:在弗拉维奥附近,或许\n经验:两年\n武器:名为“米达丝”的贝斯\n薪资:零食也可以用于支付演出费!", "CharacterArchiveContent.14702.1": "成为旅人的理由", diff --git a/data/language/zh_cn/characterarchivevoice.json b/data/language/zh_cn/characterarchivevoice.json index 6f2980ce..855baee2 100644 --- a/data/language/zh_cn/characterarchivevoice.json +++ b/data/language/zh_cn/characterarchivevoice.json @@ -1957,6 +1957,95 @@ "CharacterArchiveVoice.142087.1": "个人格言3", "CharacterArchiveVoice.142088.1": "个人格言4", "CharacterArchiveVoice.142089.1": "个人格言5", + "CharacterArchiveVoice.143001.1": "绝招宣言1", + "CharacterArchiveVoice.143002.1": "绝招宣言2", + "CharacterArchiveVoice.143003.1": "力竭倒下1", + "CharacterArchiveVoice.143004.1": "力竭倒下2", + "CharacterArchiveVoice.143005.1": "获得潜能1", + "CharacterArchiveVoice.143006.1": "获得潜能2", + "CharacterArchiveVoice.143007.1": "获得潜能3", + "CharacterArchiveVoice.143008.1": "获得潜能4", + "CharacterArchiveVoice.143009.1": "获得潜能5", + "CharacterArchiveVoice.143010.1": "星塔·开始探索1", + "CharacterArchiveVoice.143011.1": "星塔·开始探索2", + "CharacterArchiveVoice.143012.1": "星塔·开始探索3", + "CharacterArchiveVoice.143013.1": "星塔·开始探索4", + "CharacterArchiveVoice.143014.1": "星塔·开始探索5", + "CharacterArchiveVoice.143015.1": "星塔·开始新难度", + "CharacterArchiveVoice.143016.1": "星塔·开始新种类", + "CharacterArchiveVoice.143017.1": "星塔·商店", + "CharacterArchiveVoice.143018.1": "星塔·安全场所", + "CharacterArchiveVoice.143019.1": "星塔·事件", + "CharacterArchiveVoice.143020.1": "星塔·战斗结束1", + "CharacterArchiveVoice.143021.1": "星塔·战斗结束2", + "CharacterArchiveVoice.143022.1": "星塔·战斗结束3", + "CharacterArchiveVoice.143023.1": "打招呼1", + "CharacterArchiveVoice.143024.1": "打招呼2", + "CharacterArchiveVoice.143025.1": "打招呼3", + "CharacterArchiveVoice.143026.1": "打招呼4", + "CharacterArchiveVoice.143027.1": "打招呼5", + "CharacterArchiveVoice.143028.1": "首页交互1", + "CharacterArchiveVoice.143029.1": "首页交互2", + "CharacterArchiveVoice.143030.1": "首页交互3", + "CharacterArchiveVoice.143031.1": "首页交互4", + "CharacterArchiveVoice.143032.1": "首页交互5", + "CharacterArchiveVoice.143033.1": "首页交互6", + "CharacterArchiveVoice.143034.1": "首页交互7", + "CharacterArchiveVoice.143035.1": "首页交互8", + "CharacterArchiveVoice.143036.1": "首页交互9", + "CharacterArchiveVoice.143037.1": "首页交互10", + "CharacterArchiveVoice.143038.1": "首页交互·默契10", + "CharacterArchiveVoice.143039.1": "首页交互·默契15", + "CharacterArchiveVoice.143040.1": "首页交互·默契20", + "CharacterArchiveVoice.143041.1": "首页交互·默契25", + "CharacterArchiveVoice.143042.1": "首页交互·默契30", + "CharacterArchiveVoice.143043.1": "首页交互11", + "CharacterArchiveVoice.143044.1": "首页交互12", + "CharacterArchiveVoice.143045.1": "首页交互13", + "CharacterArchiveVoice.143046.1": "首页交互14", + "CharacterArchiveVoice.143047.1": "首页交互15", + "CharacterArchiveVoice.143048.1": "首页交互·重复点击1", + "CharacterArchiveVoice.143049.1": "首页交互·重复点击2", + "CharacterArchiveVoice.143050.1": "首页交互·放置1", + "CharacterArchiveVoice.143051.1": "首页交互·放置2", + "CharacterArchiveVoice.143052.1": "首页交互·长时间放置", + "CharacterArchiveVoice.143053.1": "首次相遇", + "CharacterArchiveVoice.143054.1": "再度相遇", + "CharacterArchiveVoice.143055.1": "战斗胜利1", + "CharacterArchiveVoice.143056.1": "战斗胜利2", + "CharacterArchiveVoice.143057.1": "战斗失败1", + "CharacterArchiveVoice.143058.1": "战斗失败2", + "CharacterArchiveVoice.143059.1": "旅人养成", + "CharacterArchiveVoice.143060.1": "旅人大幅提升", + "CharacterArchiveVoice.143061.1": "倾听普通秘纹", + "CharacterArchiveVoice.143062.1": "倾听特别秘纹", + "CharacterArchiveVoice.143063.1": "解锁新姿态", + "CharacterArchiveVoice.143064.1": "解锁回忆特写", + "CharacterArchiveVoice.143065.1": "上场1", + "CharacterArchiveVoice.143066.1": "上场2", + "CharacterArchiveVoice.143067.1": "上场3", + "CharacterArchiveVoice.143068.1": "上场4", + "CharacterArchiveVoice.143069.1": "达到默契10", + "CharacterArchiveVoice.143070.1": "达到默契15", + "CharacterArchiveVoice.143071.1": "达到默契25", + "CharacterArchiveVoice.143072.1": "达到默契30", + "CharacterArchiveVoice.143073.1": "感谢赠礼1", + "CharacterArchiveVoice.143074.1": "感谢赠礼2", + "CharacterArchiveVoice.143075.1": "感谢赠礼3", + "CharacterArchiveVoice.143076.1": "肯定", + "CharacterArchiveVoice.143077.1": "否定", + "CharacterArchiveVoice.143078.1": "疑问", + "CharacterArchiveVoice.143079.1": "困惑", + "CharacterArchiveVoice.143080.1": "伤心", + "CharacterArchiveVoice.143081.1": "兴奋", + "CharacterArchiveVoice.143082.1": "生气", + "CharacterArchiveVoice.143083.1": "开心", + "CharacterArchiveVoice.143084.1": "叹气", + "CharacterArchiveVoice.143085.1": "个人格言1", + "CharacterArchiveVoice.143086.1": "个人格言2", + "CharacterArchiveVoice.143087.1": "个人格言3", + "CharacterArchiveVoice.143088.1": "个人格言4", + "CharacterArchiveVoice.143089.1": "个人格言5", "CharacterArchiveVoice.144001.1": "绝招宣言1", "CharacterArchiveVoice.144002.1": "绝招宣言2", "CharacterArchiveVoice.144003.1": "力竭倒下1", diff --git a/data/language/zh_cn/charactercg.json b/data/language/zh_cn/charactercg.json index 401b0ab3..b061149d 100644 --- a/data/language/zh_cn/charactercg.json +++ b/data/language/zh_cn/charactercg.json @@ -1,15 +1,15 @@ { "CharacterCG.10301.1": "琥珀-回忆特写", - "CharacterCG.10601.1": "???-回忆特写", + "CharacterCG.10601.1": "???", "CharacterCG.10701.1": "缇莉娅-回忆特写", "CharacterCG.10801.1": "卡西米拉-回忆特写", - "CharacterCG.10901.1": "???-回忆特写", + "CharacterCG.10901.1": "???", "CharacterCG.11001.1": "翡冷翠-回忆特写", "CharacterCG.11101.1": "鸢尾-回忆特写", "CharacterCG.11201.1": "尘沙-回忆特写", "CharacterCG.11301.1": "师渺-回忆特写", - "CharacterCG.11401.1": "???-回忆特写", - "CharacterCG.11501.1": "???-回忆特写", + "CharacterCG.11401.1": "???", + "CharacterCG.11501.1": "???", "CharacterCG.11601.1": "岭川-回忆特写", "CharacterCG.11701.1": "璟麟-回忆特写", "CharacterCG.11801.1": "科洛妮丝-回忆特写", @@ -19,18 +19,18 @@ "CharacterCG.12501.1": "苍兰-回忆特写", "CharacterCG.12601.1": "紫槿-回忆特写", "CharacterCG.12701.1": "特丽莎-回忆特写", - "CharacterCG.12901.1": "???-回忆特写", - "CharacterCG.13001.1": "???-回忆特写", + "CharacterCG.12901.1": "???", + "CharacterCG.13001.1": "???", "CharacterCG.13201.1": "密涅瓦-回忆特写", "CharacterCG.13301.1": "夏花-回忆特写", "CharacterCG.13401.1": "冬香-回忆特写", "CharacterCG.13501.1": "雾语-回忆特写", - "CharacterCG.13601.1": "???-回忆特写", + "CharacterCG.13601.1": "???", "CharacterCG.14101.1": "赤霞-回忆特写", "CharacterCG.14201.1": "珂赛特-回忆特写", - "CharacterCG.14301.1": "???-回忆特写", + "CharacterCG.14301.1": "风影-回忆特写", "CharacterCG.14401.1": "千都世-回忆特写", - "CharacterCG.14501.1": "???-回忆特写", + "CharacterCG.14501.1": "???", "CharacterCG.14701.1": "焦糖-回忆特写", "CharacterCG.14901.1": "格芮-回忆特写", "CharacterCG.15001.1": "菈露-回忆特写", diff --git a/data/language/zh_cn/characterdes.json b/data/language/zh_cn/characterdes.json index e2a8bff1..0dcfeee7 100644 --- a/data/language/zh_cn/characterdes.json +++ b/data/language/zh_cn/characterdes.json @@ -359,18 +359,18 @@ "CharacterDes.142.7": "珂赛特援护流派2", "CharacterDes.142.8": "佳原萌枝", "CharacterDes.142.9": "援护角色的攻击可提升主控技能发动频度,协同型流派。", - "CharacterDes.143.1": "???", - "CharacterDes.143.10": "???", - "CharacterDes.143.11": "???", - "CharacterDes.143.12": "???", - "CharacterDes.143.2": "???", - "CharacterDes.143.3": "???", - "CharacterDes.143.4": "???", - "CharacterDes.143.5": "???", - "CharacterDes.143.6": "???", - "CharacterDes.143.7": "???", - "CharacterDes.143.8": "???", - "CharacterDes.143.9": "???", + "CharacterDes.143.1": "王美心", + "CharacterDes.143.10": "强化技能和普攻的远程攻击,提升火力,远程输出的流派。", + "CharacterDes.143.11": "技能产生地裂与旋风,提升持续输出能力的流派。", + "CharacterDes.143.12": "强化技能范围与伤害,提升瞬时输出能力的流派。", + "CharacterDes.143.2": "Wraith", + "CharacterDes.143.3": "自极寒北境而来,黎明近卫的精锐战士。她精通各种武器,对有关永夜的案件总是格外上心。", + "CharacterDes.143.4": "风影主控流派1", + "CharacterDes.143.5": "风影主控流派2", + "CharacterDes.143.6": "风影援护流派1", + "CharacterDes.143.7": "风影援护流派2", + "CharacterDes.143.8": "高橋ミナミ", + "CharacterDes.143.9": "发动技能和普攻时,产生旋风摧毁飞弹,近战输出的流派。", "CharacterDes.144.1": "张梦娇", "CharacterDes.144.10": "技能可强化腾蛇并生成镜影的技能流派。", "CharacterDes.144.11": "在技能暴击时,提升技能次数与伤害的暴击流派。", diff --git a/data/language/zh_cn/characterskin.json b/data/language/zh_cn/characterskin.json index 9b19f8c9..7cf83790 100644 --- a/data/language/zh_cn/characterskin.json +++ b/data/language/zh_cn/characterskin.json @@ -61,12 +61,18 @@ "CharacterSkin.14102.1": "赤霞-觉醒形象", "CharacterSkin.14201.1": "珂赛特-基础形象", "CharacterSkin.14202.1": "珂赛特-觉醒形象", + "CharacterSkin.14301.1": "风影-基础形象", + "CharacterSkin.14302.1": "风影-觉醒形象", "CharacterSkin.14401.1": "千都世-基础形象", "CharacterSkin.14402.1": "千都世-觉醒形象", "CharacterSkin.14701.1": "焦糖-基础形象", "CharacterSkin.14702.1": "焦糖-觉醒形象", + "CharacterSkin.14703.1": "梦萌贝斯音", + "CharacterSkin.14703.2": "滴滴嘟滴嘟,让一让!演出马上就要开始啦——\n请听——梦梦萌萌,软软咚咚,叮叮当当的贝斯梦境!", "CharacterSkin.14901.1": "格芮-基础形象", "CharacterSkin.14902.1": "格芮-觉醒形象", + "CharacterSkin.14903.1": "相约融雪后", + "CharacterSkin.14903.2": "咖啡的酸涩,蔷薇的芳香,想将一切新奇的体验都与你分享。融雪后,来一场约会吧?", "CharacterSkin.15001.1": "菈露-基础形象", "CharacterSkin.15002.1": "菈露-觉醒形象", "CharacterSkin.15501.1": "希娅-基础形象", diff --git a/data/language/zh_cn/chargetlines.json b/data/language/zh_cn/chargetlines.json index dd78a129..a5fa2259 100644 --- a/data/language/zh_cn/chargetlines.json +++ b/data/language/zh_cn/chargetlines.json @@ -108,10 +108,10 @@ "CharGetLines.14202.1": "啊哈哈……又、又见面啦?我明明藏得很好啊……", "CharGetLines.14203.1": "再怎么说,我也是永夜的清道夫,可不要小瞧我啊!", "CharGetLines.14204.1": "饮料好像卡住了,拿不出来,怎么办?摇一摇有用吗?", - "CharGetLines.14301.1": "???", - "CharGetLines.14302.1": "???", - "CharGetLines.14303.1": "???", - "CharGetLines.14304.1": "???", + "CharGetLines.14301.1": "风影,即日起与你展开合作。目标是什么,直说就行。", + "CharGetLines.14302.1": "又见面了,上次我们的合作得不错,之后也期待与你一起行动。", + "CharGetLines.14303.1": "做好觉悟吧!你们无路可逃!", + "CharGetLines.14304.1": "我可不是笨蛋。\n只有在信赖的人面前,才会暴露出这副毫无防备的样子。", "CharGetLines.14401.1": "妾身乃风息岛上精心锻造的利刃,名为千都世。为守护主公,妾身必将以至诚之心,竭力侍奉。", "CharGetLines.14402.1": "“纵然梦里常幽会,怎比真如见一回。”主公,又见到您真是太好了。", "CharGetLines.14403.1": "此刃此心,已不再迟疑。", @@ -120,10 +120,12 @@ "CharGetLines.14702.1": "您又来听我演奏啦~难道说……制作人喜欢上我的贝斯了?!这次想听什么曲子呢?", "CharGetLines.14703.1": "我,即是那迫近的风暴!", "CharGetLines.14704.1": "我的心声,有成功传达给你吗,制作人?", + "CharGetLines.14705.1": "滴滴嘟滴嘟,让一让!演出马上就要开始啦——\n请听——梦梦萌萌,软软咚咚,叮叮当当的贝斯梦境!", "CharGetLines.14901.1": "我是恩赐意志的格芮,只要你能满足我心底的渴望,我就会为你展示更多“特别”的东西……呵呵,请不要让我等得太久哦。", "CharGetLines.14902.1": "魔王大人,只有您才能让我感受到满足……请给予我更多吧,我会把渴望与沉沦……全部奉献给您!", "CharGetLines.14903.1": "你不打算牵住我的项圈吗?可是……我的灵魂已经忍耐不住震颤了……不要欺负人嘛……", "CharGetLines.14904.1": "呵呵~握住别人的灵魂,感觉如何?", + "CharGetLines.14905.1": "咖啡的酸涩,蔷薇的芳香,想将一切新奇的体验都与你分享。融雪后,来一场约会吧?", "CharGetLines.15001.1": "感到荣幸吧!在你面前的可是恩赐意志的精英——菈露大人!等会……我先接个电话。\n啊~老大!您讲,我在听。我……我现在正在出差,是是,那件事今天一定搞定,哪怕熬夜也会搞定。", "CharGetLines.15002.1": "哦,又见面了。有什么需求?先说说看吧。", "CharGetLines.15003.1": "休息得差不多了,下面就让你见识见识我的真本事吧。", diff --git a/data/language/zh_cn/datingcharacterevent.json b/data/language/zh_cn/datingcharacterevent.json index 9bd7b993..d49f5931 100644 --- a/data/language/zh_cn/datingcharacterevent.json +++ b/data/language/zh_cn/datingcharacterevent.json @@ -275,6 +275,18 @@ "DatingCharacterEvent.142302.5": "闪烁的诱惑", "DatingCharacterEvent.142302.6": "在集市的话,或许会发现些什么……", "DatingCharacterEvent.142302.7": "和珂赛特游览集市,热闹的此情此景对她来说还有点陌生。\n她一眼喜欢上了小摊上的挂饰。\n尽管有溢价,但你还是给她买来当礼物。", + "DatingCharacterEvent.143301.1": "街上的商品琳琅满目,但似乎没有一件能令她为此驻足。\n你发现了一处不起眼的地方放着一个牌子:“中古店新开张,试营业中”。\n抱着试一试的心态,你决定拉着她去淘淘宝贝。", + "DatingCharacterEvent.143301.2": "穿过弯弯绕绕的小道,你们总算来到了牌子所说的中古店内。\n这里确实有不少稀奇的东西,你正打算一头扎进杂乱的货物里翻箱倒柜的时候,身后的风影居然罕见地传出了惊呼声。\n“这……这是!居然真的存在!”\n你见她举起了一把看似普普通通的小剪钳,但那刃尖在灯光的照射下竟反射着刺眼的锋芒。", + "DatingCharacterEvent.143301.3": "“这可是传说中剪模型不会留任何痕迹的'神之剪'!”\n虽然听不太懂,但风影似乎是淘到了意料之外的好宝贝。\n看到她难得兴致高涨的样子,你觉得这一趟算是来对地方了。", + "DatingCharacterEvent.143301.5": "淘到好宝贝", + "DatingCharacterEvent.143301.6": "在集市的话,或许会发现些什么……", + "DatingCharacterEvent.143301.7": "集市的商品虽然丰富,但都难以勾起你们的兴趣,于是在你的推荐下,你们来到一家新开的中古店。\n在未知的地方搜寻有价值的好物正是逛中古店的乐趣之一。而从结果上来看,这次“狩猎”,你和她都有了不错的收获。", + "DatingCharacterEvent.143302.1": "一向直率的风影这次却神秘兮兮得拉着你来到某个洞窟内部。\n随着深入探索,你愈发感觉周围变得凉快起来,并听见了伴有泉水流动的声音。", + "DatingCharacterEvent.143302.2": "来到一处石墙前,当你以为走投无路时,风影却转动一旁隐藏的机关,石墙被缓缓打开。\n还未等你惊叹,一处天然浴池赫然出现在了你的眼前。\n“我可是花了很大功夫才把这里改造成这样的。”\n“不过,看见你的反应,一切都值得了。”\n“下来泡吧,放心,这里的泉水很干净。”\n风影自顾自地走到屏风的另一边开始沐浴,面对她的热情,你也打算体验一下户外浴池,然而——", + "DatingCharacterEvent.143302.3": "“好冰——!!!”\n仅仅是触摸就让你觉得指尖近乎失去直觉,你终于意识到风影有着一个特殊的体质,也想起来她为何不惜在此搭建一个天然浴池,也不去温泉乡泡澡的原因。\n“怎么样,体验还不错吧~”\n“呃呜呜……嗯!还——还行!”\n忍着刺骨的寒意,你试图拨弄水花制造点动静蒙混过去。", + "DatingCharacterEvent.143302.5": "“温”泉?", + "DatingCharacterEvent.143302.6": "在洞窟的话,或许会发现些什么……", + "DatingCharacterEvent.143302.7": "和风影一起来到了某个天然洞窟,在她的带领下,你被引导到洞窟深处,并在这里发现了她在此建造的天然浴场。正当你打算好好享受的时候,才发现池里的水温与你想象中的温泉简直天差地别。", "DatingCharacterEvent.144301.1": "千都世默默地站立在船头,清冷的月光照在她的秀发上。夜晚的海岸让她想家了吗?", "DatingCharacterEvent.144301.2": "“你有回谷风的想法吗?”\n“妾身在成为一把真正的刀之前,是不会回去的。”\n你们有一搭没一搭地聊了许久。", "DatingCharacterEvent.144301.3": "过去的一些东西总会追上你,未来以此发生。但在那之前,你需要帮她以人之姿站立。", diff --git a/data/language/zh_cn/datingstartendevent.json b/data/language/zh_cn/datingstartendevent.json index 84e54ddc..17b1a7aa 100644 --- a/data/language/zh_cn/datingstartendevent.json +++ b/data/language/zh_cn/datingstartendevent.json @@ -95,6 +95,10 @@ "DatingStartEndEvent.142101.2": "接下来的这段时间,就要和她一起行动了,会发生什么事呢?", "DatingStartEndEvent.142102.1": "转眼,时候不早了。", "DatingStartEndEvent.142102.2": "确实和==DATING_CHARACTER==度过了一段难忘的时光,接下来……", + "DatingStartEndEvent.143101.1": "一时兴起,你用手机向==DATING_CHARACTER==发出了同游的邀请。", + "DatingStartEndEvent.143101.2": "接下来的这段时间,就要和她一起行动了,会发生什么事呢?", + "DatingStartEndEvent.143102.1": "转眼,时候不早了。", + "DatingStartEndEvent.143102.2": "确实和==DATING_CHARACTER==度过了一段难忘的时光,接下来……", "DatingStartEndEvent.144101.1": "一时兴起,你用手机向==DATING_CHARACTER==发出了同游的邀请。", "DatingStartEndEvent.144101.2": "接下来的这段时间,就要和她一起行动了,会发生什么事呢?", "DatingStartEndEvent.144102.1": "转眼,时候不早了。", diff --git a/data/language/zh_cn/dictionarydiagram.json b/data/language/zh_cn/dictionarydiagram.json index c5f6aec9..d2922793 100644 --- a/data/language/zh_cn/dictionarydiagram.json +++ b/data/language/zh_cn/dictionarydiagram.json @@ -233,6 +233,26 @@ "DictionaryDiagram.40040301.2": "部分关卡存在怪物,怪物会对玩家发出炸弹,注意躲避。如果炸弹命中发射台会扣除生命。", "DictionaryDiagram.40040401.1": "缭乱碎晶球-机关", "DictionaryDiagram.40040401.2": "部分关卡内存在场地机关,弹射柱机关会将撞击它的弹珠加速弹开。黑洞机关则会改变经过它的弹珠的移动轨迹。", + "DictionaryDiagram.40050101.1": "命运星牌局", + "DictionaryDiagram.40050101.2": "顺着珀尔娜和维嘉尔的指引,来一场有趣的命运星牌局吧!", + "DictionaryDiagram.40050102.1": "牌型", + "DictionaryDiagram.40050102.2": "翻开元素牌,构成特定的牌型,赢取命运币。\u000b在剩余回合耗尽前达成命运币收集目标,即可赢下牌局!", + "DictionaryDiagram.40050103.1": "星命牌", + "DictionaryDiagram.40050103.2": "回合开始前可获取星命牌,每张星命牌都可以带来额外的加成,为你带来更多优势。", + "DictionaryDiagram.40060101.1": "豪礼抛物线-基础入门", + "DictionaryDiagram.40060101.2": "豪礼抛物线的基本游戏内容是操作汽水炮台发射夏洛克,令其准确落入购物篮。\n长按汽水炮台,向后拖拽即可改变发射时的速度和角度,可观察引导线判断路径。调整合适后松手,即可发射夏洛克。", + "DictionaryDiagram.40060201.1": "豪礼抛物线-获得道具", + "DictionaryDiagram.40060201.2": "当夏洛克落入具有特殊标识的购物篮时,即可获得一次选择道具的机会。", + "DictionaryDiagram.40060202.1": "豪礼抛物线-选择道具", + "DictionaryDiagram.40060202.2": "选择心仪的道具,助力通关吧!", + "DictionaryDiagram.40060203.1": "豪礼抛物线-使用道具", + "DictionaryDiagram.40060203.2": "在单局游戏过程中,最多可储存2个道具。获得新道具时,会替换最先获得的道具。如果过关有困难,先尝试使用道具破局吧!", + "DictionaryDiagram.40060301.1": "豪礼抛物线-购物篮", + "DictionaryDiagram.40060301.2": "根据当前发射的夏洛克围巾的颜色,如果成功投进了对应颜色的购物篮可以获得更高分数。", + "DictionaryDiagram.40060401.1": "豪礼抛物线-极速送达", + "DictionaryDiagram.40060401.2": "欢迎来到极速送达模式!在时间耗尽前达成过关目标即可获胜;尝试使用那些可以减缓时间流逝的道具吧!", + "DictionaryDiagram.40060501.1": "豪礼抛物线-精准盲投", + "DictionaryDiagram.40060501.2": "欢迎来到精准盲投模式!购物篮初始处于不可见状态,先发射夏洛克探探路,再根据留下的痕迹调整发射角度和速度,达成“盲投”的目标吧!", "DictionaryDiagram.90010101.1": "每日权能点数", "DictionaryDiagram.90010101.2": "完成任务可在当日累计权能点数并获取道具奖励,当日累计的权能点数可解锁多个节点奖励。每日4:00权能点数清空,节点奖励刷新重置。", "DictionaryDiagram.90010102.1": "特别指派", diff --git a/data/language/zh_cn/dictionarytopbarentry.json b/data/language/zh_cn/dictionarytopbarentry.json index dd87a2a9..54a78b0f 100644 --- a/data/language/zh_cn/dictionarytopbarentry.json +++ b/data/language/zh_cn/dictionarytopbarentry.json @@ -53,6 +53,12 @@ "DictionaryTopBarEntry.400402.1": "缭乱碎晶球-道具", "DictionaryTopBarEntry.400403.1": "缭乱碎晶球-怪物", "DictionaryTopBarEntry.400404.1": "缭乱碎晶球-机关", + "DictionaryTopBarEntry.400501.1": "命运星牌局", + "DictionaryTopBarEntry.400601.1": "豪礼抛物线-基础玩法", + "DictionaryTopBarEntry.400602.1": "豪礼抛物线-道具", + "DictionaryTopBarEntry.400603.1": "豪礼抛物线-购物篮", + "DictionaryTopBarEntry.400604.1": "豪礼抛物线-极速送达", + "DictionaryTopBarEntry.400605.1": "豪礼抛物线-精准盲投", "DictionaryTopBarEntry.900101.1": "日常任务", "DictionaryTopBarEntry.900301.1": "创业基金" } \ No newline at end of file diff --git a/data/language/zh_cn/discip.json b/data/language/zh_cn/discip.json index 24438cb9..0d5be2c6 100644 --- a/data/language/zh_cn/discip.json +++ b/data/language/zh_cn/discip.json @@ -255,10 +255,10 @@ "DiscIP.214015.2": "凯旋旋律", "DiscIP.214015.3": "鹿鸣", "DiscIP.214015.4": "那是很久以前的事情了——\n身为旅人的夏花,在某个静谧午后的奇妙邂逅。\n\n为了探查附近魔物行踪的情报,独自一人在森林中跋涉的她,选择了一块平坦开阔的地面扎营,休憩,生火,做饭,吃好后又搬出一张椅子,拿出笔记本,记录附近环境的情报,与一天下来的行程与生活。\n\n灿烂阳光透过茂盛的枝叶,片片碎金洒落在河边的草甸上,草长莺飞,粉蝶舞绕,美得像是童话中的梦境。\n夏花双手抱着膝盖,坐在椅子上,看着手中的笔记本,渐渐的,倦意翻涌上来。\n就在这时,她听见了呦呦鹿鸣。\n她看到那温顺的动物一只只靠拢过来,蹭了蹭她的手臂。\n\n“你累了吧?”\n“……嗯,有一点点。”\n“一个人跋涉至此,辛苦你了。”\n“还好。”\n“这种生活要持续到什么时候呢?这不是你的责任,不是吗?”\n“……”\n“没有人知道你的付出,就算你将这些辛苦得来的信息总结成书,送给其他旅人,也不会有人记得你的好。你不觉得——”\n“停下吧,我只想休息一下。”\n\n“听说过那个故事吗?”\n“有一天,一个小女孩坐在湖畔,看到一只古怪的白兔走过──它穿戴打扮,手持怀表,自言自语,行色匆匆。好奇的小女孩跟着它跑,跳进兔子洞里去,结果来到了一个神奇的异世界……”\n“啊,我听说过。我还知道续集呢,小女孩从异世界出来后,某一天在房间里休息,穿过镜子,来到了一个与现实世界完全相反的镜中世界。”\n“不过,现在为什么突然说起这个?”\n“因为……我在怀疑,自己是不是也像那个小女孩一样,正在做梦。”\n\n夏花看着对面的鹿先生与鹿小姐,正在与自己对话。\n要是这是星塔中,可能还好理解。但她这会儿正在野外调查,为什么……\n\n“啪。”\n伴随着书本从手中滑落的声音,她睁开眼睛。\n果然是梦。\n“做了一个自怨自艾、有点丢人的梦啊。”\n不知何时起,少女被林中的鹿包围了。\n它们不会说话,只是安静而好奇地看着她,\n那圆溜溜、湿漉漉的漆黑眼睛,正映照出她的脸。\n夏花笑了起来,伸手摸了摸它们的鼻子。\n风吹起了头发、吹散心中沉郁,夹在艰苦的探索旅途之中,一场难得的小憩。\n\n“我要开始工作了。”她捡起笔记本,收起椅子和帐篷。“谢谢你们。”\n走过潺潺溪流时,她用冷水泼了面。\n孤身一人,清醒着,再度踏上旅行。", - "DiscIP.214016.1": "???", - "DiscIP.214016.2": "???", - "DiscIP.214016.3": "???", - "DiscIP.214016.4": "???", + "DiscIP.214016.1": "核心旋律", + "DiscIP.214016.2": "凯旋旋律", + "DiscIP.214016.3": "春日纪事", + "DiscIP.214016.4": "好亮。\n这是风影醒来后,脑海里产生的第一个念头。\n过于强烈的光线令她无处遁形,她不得不闭上眼睛,手脚并用摸索着地板,爬到房间阴暗的角落,这才长舒了一口气。\n风影不确定自己昏迷了多久,好在失去意识之前,她强撑着回到了这栋小木屋——她在森林深处的安心据点。\n她早已习惯了长时间的追踪与埋伏,「永夜」向来无比谨慎。作为猎人,她需要比猎物更有耐心。\n她见过旅人们在湖边钓鱼,有的人太浮躁,几竿下去没有结果便骂骂咧咧地走了。某次她闲来无事,守着一支无人看管的鱼竿坐了一夜,清晨离开时被前来早钓的旅人们团团围住,希望她能传授独家秘籍。\n\n然而这次风影失算了,森林里虎视眈眈的猎人不止有她——无意间闯入带着毒刺的捕草蝎的地盘,风影难得地体验了一下被当做猎物的感觉,并付出了些许代价。\n专心将腿上的伤口处理好后,她才发现地板上流淌的紫黑血迹。尽管她明白,这种程度的毒对她而言只是小菜一碟,但扑面而来的眩晕感还是提醒她,该为身体补充点能量了。\n桌脚旁打翻的水罐早已干涸,她记得柜子里还有几包压缩饼干。打开柜门后,却发现据点原来也被狩猎了一次——只剩下破损的包装和零散的饼干碎屑。\n布满灰尘的窗台上,鲜明的爪印静静诉说着小偷的踪迹。\n食物,不能全都放在同一个地方。\n风影的心中默默记下了新的教训,她索性让柜门敞开,方便之后再有小动物溜进来打扫战场。\n\n踏出木屋的那一刻,风影忽然明白了为什么外面那么亮。\n她的脚下不再是坚硬的冰碴,湿润的草坪散发着泥土的气息。阳光之下,她的脸微微发烫。\n她一步步穿过树林,欢畅的鸟鸣渐次在耳边响起,一片花瓣随风飘落。\n\n这是风影来到这里度过的第一个春天,也是她见过的第一个,真正意义上的春天。", "DiscIP.214017.1": "核心旋律", "DiscIP.214017.2": "凯旋旋律", "DiscIP.214017.3": "花火", @@ -371,6 +371,10 @@ "DiscIP.214044.2": "凯旋旋律", "DiscIP.214044.3": "罗帷春染岁朝新", "DiscIP.214044.4": "科洛妮丝到底在做什么研究?\n \n你只知道科洛妮丝最近总往苍梧城外跑,一去就是两三天,每次都会带回来一些草药和小型魔物,之后又是一天不见踪影。等她再出现的时候,那些草药和魔物都已经消失。\n非要说的话,她那个注射器里的液体似乎变多了……?\n \n她随身携带的那个巨大的注射器里,装的药剂到底是什么呢?\n你见过她用这些药剂对付可怕的魔物,用来破坏星塔里的星骸,看上去像是某种药效可怖的致命药剂;但你又看过她给小朋友和垂危的病人注射,看上去又像是救命的良药。\n终于,你还是忍不住好奇……\n \n“你问我的注射器里的药剂是什么功效?这可不好说。”科洛妮丝认真地回答道,“具体的功效会根据最近我找到的药材不同而变化,或许能治病,或许能致命,又或许……”\n她忽然若有所思地看着你。\n“要来试试吗?我今天做出来的药剂的什么功效?”\n你还没反应过来,科洛妮丝已经将你推倒在她的病床上。帷幕拉上,她坐上病床,手中的注射器已经在眨眼间抽满了药剂。\n你盯着她手里冒着寒光的针头。\n“等、等一下……!” \n“别怕,很快就好了,不会死的。”\n“重点不是这个吧!!!”\n \n最后,在你紧张得心脏砰砰直跳、真的以为注射器要扎到自己身上的时候,科洛妮丝终于心满意足地放过了你。\n“开玩笑的,这个药剂还没有经过测试,我不会把它用在人身上的。不过……”她收起注射器,意味深长地说道:“你也太信任我了,遇到这种情况,你应该立刻逃走才对。”", + "DiscIP.214046.1": "核心旋律", + "DiscIP.214046.2": "凯旋旋律", + "DiscIP.214046.3": "冬夜后的黎明", + "DiscIP.214046.4": "平息这场风波,并确认那些被卷入事件的旅人们都平安无事后。\n风影独自一人离开了营地,徘徊在这座空无一人的冰封废都中。\n\n来到这里之后,接连发生了许多事,以至于风影都忘记还欠自己一点时间,\n她准备好好在这座曾经养育自己,教会自己生存的城市里,进行一场追忆的巡礼。\n一向雷厉风行的她,此时却慢悠悠地走在积雪的马路上,\n没有方向,没有目的,在这片冻结时间的城市中,记忆和脚步都可以走得很慢。\n\n那边的缺了半个门牌的小店,那是曾经自己最喜欢的烘焙坊,她想起小时候,自己总是省下祖父给的早饭钱,赶在周六开店时跑去买限定的面包。\n\n那边残破不堪的街道,过去是专门用来迎接猎火者们凯旋的荣耀长廊,它一路延伸到城市的中心公园,每年都会在这里举行万众瞩目的猎火盛宴。\n\n那边被冻成冰花的公园喷泉,她还记得自己总在晨练结束后,到那里清理衣服和武器上的污渍。而一旁的长椅上,总会有一位独自看书的姐姐。她们从来没问过彼此的名字,却总是很默契地出现在同一时间,仿佛在进行一场无声的毅力较量\n\n当来到一座酒馆前,风影突然想到了什么,随后便径直走进店内。\n这家酒馆曾由祖父的朋友们经营着,幼时的风影每次来这里接晚归的祖父时,都会被店长以各种理由拦在外面。她曾想再过几年,等自己长大后能独当一面时,她便来这里讲述属于自己的英雄事迹。\n\n余光间,她望见吧台的角落里放着一个被防寒布盖住的箱子。一张纸条被贴在最醒目的位置。\n“给迷途的旅人一点小小的补给,希望你能挺过去。”\n很显然,这是店长留给误入废都的旅人准备的应急物资。而从内部残留的些许补给来看,也确实有旅人得到了帮助,他们纷纷写下了表达感激的留言,也有旅人为后来者留下了自己的物资,鼓励陌生的人们继续前行。\n\n风影也决定效仿,于是她从营地带回了多余的罐头,并象征性地拿走了一瓶姜汁汽水。\n“敬北境,也敬,所有的明天。”\n她对着空荡的酒馆举杯,仿佛曾经的人还生活在这里。\n她并不觉得悲伤,虽然承载记忆的东西消失了,但创造这些记忆的人们依然存在,他们还在不远的地方,为了新的家园而努力着。\n\n临走前,风影也在这里留下来自己的字条:\n“我回到了这里,完成了在北境的,属于我,属于我们的冒险故事。”——风影", "DiscIP.214048.1": "核心旋律", "DiscIP.214048.2": "凯旋旋律", "DiscIP.214048.3": "雪夜惊喜", diff --git a/data/language/zh_cn/gacha.json b/data/language/zh_cn/gacha.json index ae02b249..bdc86970 100644 --- a/data/language/zh_cn/gacha.json +++ b/data/language/zh_cn/gacha.json @@ -3,10 +3,12 @@ "Gacha.10110.1": "辉映碧玉的理型", "Gacha.10119.1": "命定奇遇", "Gacha.10125.1": "命定奇遇", + "Gacha.10132.1": "命定奇遇", "Gacha.10133.1": "摇曳轻风纯情香", "Gacha.10134.1": "雪融时分新芽绽", "Gacha.10135.1": "命定奇遇", "Gacha.10141.1": "命定奇遇", + "Gacha.10143.1": "划破黑暗的银枪", "Gacha.10144.1": "夜月倾流,闪烁刀影里", "Gacha.10149.1": "命定奇遇", "Gacha.10155.1": "直抵圆月的超巨浪", @@ -16,10 +18,12 @@ "Gacha.20110.1": "微醺茶香,藤花幽梦", "Gacha.20119.1": "心弦定音", "Gacha.20125.1": "心弦定音", + "Gacha.20132.1": "心弦定音", "Gacha.20133.1": "午后微光、共入翠梦", "Gacha.20134.1": "绚丽夜空、烟花绽放", "Gacha.20135.1": "心弦定音", "Gacha.20141.1": "心弦定音", + "Gacha.20143.1": "春日暖阳梦微醺", "Gacha.20144.1": "浮月倒映清潭上", "Gacha.20149.1": "心弦定音", "Gacha.20155.1": "海天共一色", diff --git a/data/language/zh_cn/honor.json b/data/language/zh_cn/honor.json index 66337293..3995bc17 100644 --- a/data/language/zh_cn/honor.json +++ b/data/language/zh_cn/honor.json @@ -52,6 +52,7 @@ "Honor.116004.1": "闪耀的使者与圣夜的精灵", "Honor.116005.1": "微火的奇迹", "Honor.116006.1": "烟火绚丽寻春意", + "Honor.116007.1": "冬夜镇魂曲与破晓扳机", "Honor.117001.1": "决战终焉·王牌", "Honor.117002.1": "决战终焉·宗师", "Honor.117003.1": "决战终焉·精英", diff --git a/data/language/zh_cn/item.json b/data/language/zh_cn/item.json index 8338c011..b7cf32ef 100644 --- a/data/language/zh_cn/item.json +++ b/data/language/zh_cn/item.json @@ -27,6 +27,10 @@ "Item.101011.2": "包含购买本期创业激励基金大亨尊享补贴时,对应的附赠物品", "Item.101012.1": "升级补贴差额物品", "Item.101012.2": "包含购买本期创业激励基金大亨尊享补贴时,对应的附赠物品", + "Item.101013.1": "大亨尊享补贴附赠物品", + "Item.101013.2": "包含购买本期创业激励基金大亨尊享补贴时,对应的附赠物品", + "Item.101014.1": "升级补贴差额物品", + "Item.101014.2": "包含购买本期创业激励基金大亨尊享补贴时,对应的附赠物品", "Item.103.1": "琥珀", "Item.103.2": "邀请「琥珀」加入队伍的凭证", "Item.103.3": "贴耳聆听,似乎能听到猫叫的声音。", @@ -39,10 +43,10 @@ "Item.10303.2": "解锁琥珀专属形象「玩心无邪」的凭证!", "Item.10303.3": "锦绣织就流火,金饰点缀祥云。不怒自威、顾盼神飞。\u000b嘎呜——", "Item.106.1": "???", - "Item.106.2": "邀请「???」加入队伍的凭证", + "Item.106.2": "???", "Item.106.3": "???", "Item.1060.1": "???", - "Item.1060.2": "【不要翻译】用于激活旅人的天赋。", + "Item.1060.2": "???", "Item.107.1": "缇莉娅", "Item.107.2": "邀请「缇莉娅」加入队伍的凭证", "Item.107.3": "纯粹无暇,那是「正义伙伴」的心之所向。", @@ -63,10 +67,10 @@ "Item.10801.1": "卡西米拉-基础形象", "Item.10802.1": "卡西米拉-觉醒形象", "Item.109.1": "???", - "Item.109.2": "邀请「???」加入队伍的凭证", + "Item.109.2": "???", "Item.109.3": "???", "Item.1090.1": "???", - "Item.1090.2": "用于激活旅人的天赋。", + "Item.1090.2": "???", "Item.11.1": "辉光币", "Item.11.2": "星塔内部所使用的货币,用于星塔内交易。", "Item.11.3": "散发着星辰光辉的硬币,仅在星塔内部流通。\u000b趁能花的时候赶紧花掉,反正你也带不出去。", @@ -124,7 +128,7 @@ "Item.112103.1": "寻猫达人", "Item.112103.2": "解锁荣誉称号「寻猫达人」", "Item.112103.3": "与旅人琥珀友谊的证明!", - "Item.112106.2": "解锁荣誉称号「」", + "Item.112106.2": "???", "Item.112106.3": "???", "Item.112107.1": "正义拍档", "Item.112107.2": "解锁荣誉称号「正义拍档」", @@ -132,7 +136,7 @@ "Item.112108.1": "幸运星", "Item.112108.2": "解锁荣誉称号「幸运星」", "Item.112108.3": "与旅人卡西米拉友谊的证明!", - "Item.112109.2": "解锁荣誉称号「」", + "Item.112109.2": "???", "Item.112109.3": "???", "Item.112110.1": "魅力总裁", "Item.112110.2": "解锁荣誉称号「魅力总裁」", @@ -147,10 +151,10 @@ "Item.112113.2": "解锁荣誉称号「火锅搭档」", "Item.112113.3": "与旅人师渺友谊的证明!", "Item.112114.1": "???", - "Item.112114.2": "解锁荣誉称号「???」", + "Item.112114.2": "???", "Item.112114.3": "???", "Item.112115.1": "???", - "Item.112115.2": "解锁荣誉称号「???」", + "Item.112115.2": "???", "Item.112115.3": "???", "Item.112116.1": "温室守望者", "Item.112116.2": "解锁荣誉称号「温室守望者」", @@ -180,10 +184,10 @@ "Item.112127.2": "解锁荣誉称号「创可贴同好」", "Item.112127.3": "与旅人特丽莎友谊的证明!", "Item.112129.1": "???", - "Item.112129.2": "解锁荣誉称号「???」", + "Item.112129.2": "???", "Item.112129.3": "???", "Item.112130.1": "???", - "Item.112130.2": "解锁荣誉称号「???」", + "Item.112130.2": "???", "Item.112130.3": "???", "Item.112132.1": "热血少女心", "Item.112132.2": "解锁荣誉称号「热血少女心」", @@ -198,7 +202,7 @@ "Item.112135.2": "解锁荣誉称号「魔女包打听」", "Item.112135.3": "与旅人雾语友谊的证明!", "Item.112136.1": "???", - "Item.112136.2": "解锁荣誉称号「???」", + "Item.112136.2": "???", "Item.112136.3": "???", "Item.112141.1": "“捉鬼大师”", "Item.112141.2": "解锁荣誉称号「“捉鬼大师”」", @@ -206,14 +210,14 @@ "Item.112142.1": "饮料达人", "Item.112142.2": "解锁荣誉称号「饮料达人」", "Item.112142.3": "与旅人珂赛特友谊的证明!", - "Item.112143.1": "???", - "Item.112143.2": "解锁荣誉称号「???」", - "Item.112143.3": "???", + "Item.112143.1": "风雪静停处", + "Item.112143.2": "解锁荣誉称号「风雪静停处」", + "Item.112143.3": "与旅人风影友谊的证明!", "Item.112144.1": "命定持刀人", "Item.112144.2": "解锁荣誉称号「命定持刀人」", "Item.112144.3": "与旅人千都世友谊的证明!", "Item.112145.1": "???", - "Item.112145.2": "解锁荣誉称号「???」", + "Item.112145.2": "???", "Item.112145.3": "???", "Item.112147.1": "节奏大师", "Item.112147.2": "解锁荣誉称号「节奏大师」", @@ -245,11 +249,11 @@ "Item.11301.1": "师渺-基础形象", "Item.11302.1": "师渺-觉醒形象", "Item.114.1": "???", - "Item.114.2": "邀请「???」加入队伍的凭证", + "Item.114.2": "???", "Item.114.3": "???", "Item.1140.1": "???", - "Item.1140.2": "用于激活旅人的天赋。", - "Item.1140.3": "在光怪陆离的虚幻世界里,她才是那个高高在上,天下无敌的混世魔王。", + "Item.1140.2": "???", + "Item.1140.3": "???", "Item.114001.1": "游点好玩", "Item.114001.2": "解锁荣誉称号「游点好玩」", "Item.114001.3": "通过TapTap预约《星塔旅人》获得", @@ -260,11 +264,11 @@ "Item.114003.2": "解锁荣誉称号「星途先行者」", "Item.114003.3": "通过官网预约《星塔旅人》获得", "Item.115.1": "???", - "Item.115.2": "邀请「???」加入队伍的凭证", + "Item.115.2": "???", "Item.115.3": "???", "Item.1150.1": "???", - "Item.1150.2": "用于激活旅人的天赋。", - "Item.1150.3": "虽然有魔物和星骸作伴也不错,但走出星塔和森林之时,晨光指向的城镇和学院,那或许就是归处。", + "Item.1150.2": "???", + "Item.1150.3": "???", "Item.115001.1": "第1赛季 求生大师", "Item.115001.2": "解锁荣誉称号「第1赛季 求生大师」", "Item.115001.3": "在「灾变防线」第1赛季中坚守阵地的证明!", @@ -310,6 +314,9 @@ "Item.116006.1": "烟火绮丽寻春意", "Item.116006.2": "解锁荣誉称号「烟火绮丽寻春意」", "Item.116006.3": "在「烟火绮丽寻春意」活动中收获满满的证明!", + "Item.116007.1": "冬夜镇魂曲与破晓扳机", + "Item.116007.2": "解锁荣誉称号「冬夜镇魂曲与破晓扳机」", + "Item.116007.3": "在「冬夜镇魂曲与破晓扳机」活动中收获满满的证明!", "Item.11601.1": "岭川-基础形象", "Item.11602.1": "岭川-觉醒形象", "Item.117.1": "璟麟", @@ -476,17 +483,17 @@ "Item.12701.1": "特丽莎-基础形象", "Item.12702.1": "特丽莎-觉醒形象", "Item.129.1": "???", - "Item.129.2": "邀请「???」加入队伍的凭证", + "Item.129.2": "???", "Item.129.3": "???", "Item.1290.1": "???", - "Item.1290.2": "用于激活旅人的天赋。", - "Item.1290.3": "一杯溶液配一记重锤,完美的搭配。\u000b不要把我当小孩子,叫我「前辈」啦——", + "Item.1290.2": "???", + "Item.1290.3": "???", "Item.130.1": "???", - "Item.130.2": "邀请「???」加入队伍的凭证", + "Item.130.2": "???", "Item.130.3": "???", "Item.1300.1": "???", - "Item.1300.2": "用于激活旅人的天赋。", - "Item.1300.3": "时光抹去了镌刻的痕迹,留下的爱和祝福,正无言地护她前行。", + "Item.1300.2": "???", + "Item.1300.3": "???", "Item.130001.1": "最美的祝福", "Item.130001.2": "解锁个人头像「最美的祝福」", "Item.130001.3": "相逢是缘,珍惜永远,赠人玫瑰,手留余香。", @@ -499,6 +506,9 @@ "Item.130004.1": "节日美餐", "Item.130004.2": "解锁个人头像「节日美餐」", "Item.130004.3": "祝您每逢佳节胖三斤,三斤之后更开心!", + "Item.130005.1": "青葱岁月", + "Item.130005.2": "解锁个人头像「青葱岁月」", + "Item.130005.3": "时光荏苒,我仍记得你最初的模样。", "Item.132.1": "密涅瓦", "Item.132.2": "邀请「密涅瓦」加入队伍的凭证", "Item.132.3": "陌生的课桌,陌生的教室,陌生的校服。\u000b但是你的微笑却很熟悉。", @@ -541,16 +551,16 @@ "Item.13503.2": "解锁雾语专属形象「可可甜心情与夜」的凭证!", "Item.13503.3": "沉醉于可可的甜蜜,扫帚划过星空,将烦恼抛之脑后——这是只属于你们的浪漫冒险。", "Item.136.1": "???", - "Item.136.2": "邀请「???」加入队伍的凭证", + "Item.136.2": "???", "Item.136.3": "???", "Item.1360.1": "???", - "Item.1360.2": "用于激活旅人的天赋。", + "Item.1360.2": "???", "Item.140.1": "???", - "Item.140.2": "邀请「???」加入队伍的凭证", + "Item.140.2": "???", "Item.140.3": "???", "Item.1400.1": "???", - "Item.1400.2": "用于激活旅人的天赋。", - "Item.1400.3": "在生存与毁灭的狭缝中,唯有那份恩典不容玷污。", + "Item.1400.2": "???", + "Item.1400.3": "???", "Item.141.1": "赤霞", "Item.141.2": "邀请「赤霞」加入队伍的凭证", "Item.141.3": "给她一支毛笔和一瓶墨水,让她创造属于赤霞的法术世界。", @@ -567,12 +577,14 @@ "Item.1420.3": "过往已随落下的雨渗入土地,滋养了新生的芽,向阳生长。\u000b从今往后,她会有新的人生。", "Item.14201.1": "珂赛特-基础形象", "Item.14202.1": "珂赛特-觉醒形象", - "Item.143.1": "???", - "Item.143.2": "邀请「???」加入队伍的凭证", - "Item.143.3": "???", - "Item.1430.1": "???", + "Item.143.1": "风影", + "Item.143.2": "邀请「风影」加入队伍的凭证", + "Item.143.3": "越过尘烟与呼啸的风声,她在前方等你。", + "Item.1430.1": "风影的心钥", "Item.1430.2": "用于激活旅人的天赋。", "Item.1430.3": "越过尘烟与呼啸的风声,她在前方等你。", + "Item.14301.1": "风影-基础形象", + "Item.14302.1": "风影-觉醒形象", "Item.144.1": "千都世", "Item.144.2": "邀请「千都世」加入队伍的凭证", "Item.144.3": "她坚毅的刀光,胜过了千言万语。", @@ -582,11 +594,11 @@ "Item.14401.1": "千都世-基础形象", "Item.14402.1": "千都世-觉醒形象", "Item.145.1": "???", - "Item.145.2": "邀请「???」加入队伍的凭证", + "Item.145.2": "???", "Item.145.3": "???", "Item.1450.1": "???", - "Item.1450.2": "用于激活旅人的天赋。", - "Item.1450.3": "擦肩而过时,未曾察觉熟悉的气息。\u000b她亲手埋葬了旧日的自己。", + "Item.1450.2": "???", + "Item.1450.3": "???", "Item.147.1": "焦糖", "Item.147.2": "邀请「焦糖」加入队伍的凭证", "Item.147.3": "聚光灯和荧光棒交织出梦想的景色, 闪闪发光的人啊,请走的更远一些。", @@ -595,6 +607,9 @@ "Item.1470.3": "聚光灯和荧光棒交织出梦想的景色, 闪闪发光的人啊,请走的更远一些。", "Item.14701.1": "焦糖-基础形象", "Item.14702.1": "焦糖-觉醒形象", + "Item.14703.1": "梦萌贝斯音", + "Item.14703.2": "解锁焦糖专属形象「梦萌贝斯音」的凭证!", + "Item.14703.3": "滴滴嘟滴嘟,让一让!演出马上就要开始啦——\n请听——梦梦萌萌,软软咚咚,叮叮当当的贝斯梦境!", "Item.149.1": "格芮", "Item.149.2": "邀请「格芮」加入队伍的凭证", "Item.149.3": "在生存与毁灭的狭缝中,唯有那份恩典不容玷污。", @@ -603,6 +618,9 @@ "Item.1490.3": "在生存与毁灭的狭缝中,唯有那份恩典不容玷污。", "Item.14901.1": "格芮-基础形象", "Item.14902.1": "格芮-觉醒形象", + "Item.14903.1": "相约融雪后", + "Item.14903.2": "解锁格芮专属形象「相约融雪后」的凭证!", + "Item.14903.3": "咖啡的酸涩,蔷薇的芳香,想将一切新奇的体验都与你分享。融雪后,来一场约会吧?", "Item.150.1": "菈露", "Item.150.2": "邀请「菈露」加入队伍的凭证", "Item.150.3": "永不尽力的信条,持续摸鱼的意志倾注其中,\u000b冲啊!摸圣坛斗士。", @@ -687,6 +705,12 @@ "Item.199013.1": "本期限定头像:\n节日美餐", "Item.199013.2": "本期限定头像:\n节日美餐", "Item.199013.3": "本期限定头像:\n节日美餐", + "Item.199014.1": "焦糖专属形象:\n梦萌贝斯音", + "Item.199014.2": "焦糖专属形象:\n梦萌贝斯音", + "Item.199014.3": "焦糖专属形象:\n梦萌贝斯音", + "Item.199015.1": "本期限定头像:\n青葱岁月", + "Item.199015.2": "本期限定头像:\n青葱岁月", + "Item.199015.3": "本期限定头像:\n青葱岁月", "Item.2.1": "星之砂", "Item.2.2": "稀有的晶石,可以在商店中兑换礼券。", "Item.2.3": "散发着星脉力量的碎片,虽纯净,却有人造的痕迹。\u000b虽然没有源晶来得天然,但也价值不菲。", @@ -917,8 +941,8 @@ "Item.214014.3": "与朋友们一起跋涉、采摘、欢笑。分享果实,任由甘美在齿间流淌成河。", "Item.214015.1": "鹿鸣", "Item.214015.3": "呦呦鹿鸣,食野之苹。\n阳光斑驳的午后,林中少女驻足小憩。\n岁月像风一样流转,“咔嚓”,凝固在时光的相片里。", - "Item.214016.1": "???", - "Item.214016.3": "???", + "Item.214016.1": "春日纪事", + "Item.214016.3": "当清晨来临,最后一片花瓣落下,\n我周而复始寻找,流失的痕迹。\n日月轮转,光阴更迭,\n以你的目光观照,我将永不凋谢。", "Item.214017.1": "花火", "Item.214017.3": "烟花的绽放、盛开与熄灭,就像人的一生,\n短暂而辉煌,在夜空中留下属于自己的印记;\n就像旅人不断攀登星塔的冒险,\n为了终有一日,能捧起那天上的星星……", "Item.214018.1": "冰柠与红茶", @@ -977,8 +1001,8 @@ "Item.214044.3": "帷幕隔出暖色的空间\u000b她的笑意温和\u000b指尖的针管却掠过一丝寒芒\u000b“别怕,很快就好了。”", "Item.214045.1": "???", "Item.214045.3": "???", - "Item.214046.1": "???", - "Item.214046.3": "???", + "Item.214046.1": "冬夜后的黎明", + "Item.214046.3": "全然当作是看了一场惊奇的影戏,\n回过神来,炉火边仍有信赖的伙伴相随。\n走出黑暗的高塔,冬夜终将过去。\n看吧,春日的暖阳会重新照耀这片曾经繁荣的都市。", "Item.214047.1": "???", "Item.214047.3": "???", "Item.214048.1": "雪夜惊喜", @@ -1180,9 +1204,9 @@ "Item.224015.1": "鹿鸣曲调", "Item.224015.2": "特定秘纹突破所需的素材", "Item.224015.3": "呦呦鹿鸣,食野之苹。\u000b阳光斑驳的午后,林中少女驻足小憩。\u000b岁月像风一样流转,“咔嚓”,凝固在时光的相片里。", - "Item.224016.1": "???", - "Item.224016.2": "???", - "Item.224016.3": "???", + "Item.224016.1": "春日纪事曲调", + "Item.224016.2": "特定秘纹突破所需的素材", + "Item.224016.3": "当清晨来临,最后一片花瓣落下,\u000b我周而复始寻找,流失的痕迹。\u000b日月轮转,光阴更迭,\u000b以你的目光观照,我将永不凋谢。", "Item.224017.1": "花火曲调", "Item.224017.2": "特定秘纹突破所需的素材", "Item.224017.3": "烟花的绽放、盛开与熄灭,就像人的一生,\u000b短暂而辉煌,在夜空中留下属于自己的印记;\u000b就像旅人不断攀登星塔的冒险,\u000b为了终有一日,能捧起那天上的星星……", @@ -1270,9 +1294,9 @@ "Item.224045.1": "???", "Item.224045.2": "???", "Item.224045.3": "???", - "Item.224046.1": "???", - "Item.224046.2": "???", - "Item.224046.3": "???", + "Item.224046.1": "冬夜后的黎明曲调", + "Item.224046.2": "特定秘纹突破所需的素材", + "Item.224046.3": "全然当作是看了一场惊奇的影戏,\n回过神来,炉火边仍有信赖的伙伴相随。\n走出黑暗的高塔,冬夜终将过去。\n看吧,春日的暖阳会重新照耀这片曾经繁荣的都市。", "Item.224047.1": "???", "Item.224047.2": "???", "Item.224047.3": "???", @@ -2175,64 +2199,64 @@ "Item.513541.1": "强暗吞噬", "Item.513542.1": "加速入夜", "Item.513543.1": "混沌狂潮", - "Item.513601.1": "xx信条1", - "Item.513602.1": "xx信条2", - "Item.513603.1": "xx信条3", - "Item.513604.1": "xx信条4", - "Item.513605.1": "xx信条5", - "Item.513606.1": "xx信条6", - "Item.513607.1": "xx信条7", - "Item.513608.1": "xx信条8", - "Item.513609.1": "xx信条9", - "Item.513610.1": "xx信条10", - "Item.513611.1": "xx信条11", - "Item.513612.1": "xx信条12", - "Item.513613.1": "xx信条13", - "Item.513621.1": "xx信条21", - "Item.513622.1": "xx信条22", - "Item.513623.1": "xx信条23", - "Item.513624.1": "xx信条24", - "Item.513625.1": "xx信条25", - "Item.513626.1": "xx信条26", - "Item.513627.1": "xx信条27", - "Item.513628.1": "xx信条28", - "Item.513629.1": "xx信条29", - "Item.513630.1": "xx信条30", - "Item.513631.1": "xx信条31", - "Item.513632.1": "xx信条32", - "Item.513633.1": "xx信条33", - "Item.513641.1": "xx信条41", - "Item.513642.1": "xx信条42", - "Item.513643.1": "xx信条43", - "Item.514001.1": "临时数据", - "Item.514002.1": "临时数据", - "Item.514003.1": "临时数据", - "Item.514004.1": "临时数据", - "Item.514005.1": "临时数据", - "Item.514006.1": "临时数据", - "Item.514007.1": "临时数据", - "Item.514008.1": "临时数据", - "Item.514009.1": "临时数据", - "Item.514010.1": "临时数据", - "Item.514011.1": "临时数据", - "Item.514012.1": "临时数据", - "Item.514013.1": "临时数据", - "Item.514021.1": "临时数据", - "Item.514022.1": "临时数据", - "Item.514023.1": "临时数据", - "Item.514024.1": "临时数据", - "Item.514025.1": "临时数据", - "Item.514026.1": "临时数据", - "Item.514027.1": "临时数据", - "Item.514028.1": "临时数据", - "Item.514029.1": "临时数据", - "Item.514030.1": "临时数据", - "Item.514031.1": "临时数据", - "Item.514032.1": "临时数据", - "Item.514033.1": "临时数据", - "Item.514041.1": "临时数据", - "Item.514042.1": "临时数据", - "Item.514043.1": "临时数据", + "Item.513601.1": "???", + "Item.513602.1": "???", + "Item.513603.1": "???", + "Item.513604.1": "???", + "Item.513605.1": "???", + "Item.513606.1": "???", + "Item.513607.1": "???", + "Item.513608.1": "???", + "Item.513609.1": "???", + "Item.513610.1": "???", + "Item.513611.1": "???", + "Item.513612.1": "???", + "Item.513613.1": "???", + "Item.513621.1": "???", + "Item.513622.1": "???", + "Item.513623.1": "???", + "Item.513624.1": "???", + "Item.513625.1": "???", + "Item.513626.1": "???", + "Item.513627.1": "???", + "Item.513628.1": "???", + "Item.513629.1": "???", + "Item.513630.1": "???", + "Item.513631.1": "???", + "Item.513632.1": "???", + "Item.513633.1": "???", + "Item.513641.1": "???", + "Item.513642.1": "???", + "Item.513643.1": "???", + "Item.514001.1": "???", + "Item.514002.1": "???", + "Item.514003.1": "???", + "Item.514004.1": "???", + "Item.514005.1": "???", + "Item.514006.1": "???", + "Item.514007.1": "???", + "Item.514008.1": "???", + "Item.514009.1": "???", + "Item.514010.1": "???", + "Item.514011.1": "???", + "Item.514012.1": "???", + "Item.514013.1": "???", + "Item.514021.1": "???", + "Item.514022.1": "???", + "Item.514023.1": "???", + "Item.514024.1": "???", + "Item.514025.1": "???", + "Item.514026.1": "???", + "Item.514027.1": "???", + "Item.514028.1": "???", + "Item.514029.1": "???", + "Item.514030.1": "???", + "Item.514031.1": "???", + "Item.514032.1": "???", + "Item.514033.1": "???", + "Item.514041.1": "???", + "Item.514042.1": "???", + "Item.514043.1": "???", "Item.514101.1": "焰光不眠", "Item.514102.1": "星焰流光", "Item.514103.1": "焰染墨痕", @@ -2291,35 +2315,35 @@ "Item.514241.1": "魅影燃烧", "Item.514242.1": "幽冥烈焰", "Item.514243.1": "黯淡残痕", - "Item.514301.1": "???", - "Item.514302.1": "???", - "Item.514303.1": "???", - "Item.514304.1": "???", - "Item.514305.1": "???", - "Item.514306.1": "???", - "Item.514307.1": "???", - "Item.514308.1": "???", - "Item.514309.1": "???", - "Item.514310.1": "???", - "Item.514311.1": "???", - "Item.514312.1": "???", - "Item.514313.1": "???", - "Item.514321.1": "???", - "Item.514322.1": "???", - "Item.514323.1": "???", - "Item.514324.1": "???", - "Item.514325.1": "???", - "Item.514326.1": "???", - "Item.514327.1": "???", - "Item.514328.1": "???", - "Item.514329.1": "???", - "Item.514330.1": "???", - "Item.514331.1": "???", - "Item.514332.1": "???", - "Item.514333.1": "???", - "Item.514341.1": "???", - "Item.514342.1": "???", - "Item.514343.1": "???", + "Item.514301.1": "风尘绝息", + "Item.514302.1": "双影同狩", + "Item.514303.1": "穿风激荡", + "Item.514304.1": "裂风弹丸", + "Item.514305.1": "决战时刻", + "Item.514306.1": "与刃共舞", + "Item.514307.1": "疾速拔刀", + "Item.514308.1": "过热射击", + "Item.514309.1": "灼热利风", + "Item.514310.1": "溯风闪烁", + "Item.514311.1": "无影猎手", + "Item.514312.1": "昂扬风采", + "Item.514313.1": "罡风姿态", + "Item.514321.1": "下挂式发射器", + "Item.514322.1": "镇压型风裂弹", + "Item.514323.1": "转轮式切割器", + "Item.514324.1": "强化型连发弹", + "Item.514325.1": "危险气息", + "Item.514326.1": "猎手本能", + "Item.514327.1": "抗寒体质", + "Item.514328.1": "战士之资", + "Item.514329.1": "复仇意志", + "Item.514330.1": "黎明将近", + "Item.514331.1": "离乡者", + "Item.514332.1": "复仇者", + "Item.514333.1": "猎火者", + "Item.514341.1": "凌风破晓", + "Item.514342.1": "怒风战意", + "Item.514343.1": "暴风虹吸", "Item.514401.1": "腾蛇凌波", "Item.514402.1": "镜影流锋", "Item.514403.1": "断空泷斩", @@ -2691,6 +2715,9 @@ "Item.73106.1": "美味糖葫芦", "Item.73106.2": "「烟火绮丽寻春意」活动中积极参与获得的代币,可用于在活动商店中兑换道具!", "Item.73106.3": "龙裔的特色美食,一次吃多的话会有体重增长的可能性。\n——来自医生的忠告。", + "Item.73107.1": "应急罐头", + "Item.73107.2": "「冬夜镇魂曲与破晓扳机」活动中积极参与获得的代币,可用于在活动商店中兑换道具!", + "Item.73107.3": "在冰封的城市内找到的重要物资,有加热条件的话能让口感更上一个层次。", "Item.73201.1": "攻略旌旗", "Item.73201.2": "「攻略纪录大征集」活动中积极参与获得的道具!", "Item.73201.3": "地理协会为表彰充分探索星塔并留下攻略纪要的旅人送出的旌旗——人人为我,我为人人。", diff --git a/data/language/zh_cn/jointdrill_2_level.json b/data/language/zh_cn/jointdrill_2_level.json new file mode 100644 index 00000000..4a5fc128 --- /dev/null +++ b/data/language/zh_cn/jointdrill_2_level.json @@ -0,0 +1,12 @@ +{ + "JointDrill_2_Level.1.1": "雷霆行动", + "JointDrill_2_Level.1.2": "塞尔西亚·雷霆行动/普通", + "JointDrill_2_Level.2.1": "雷霆行动", + "JointDrill_2_Level.2.2": "塞尔西亚·雷霆行动/困难", + "JointDrill_2_Level.3.1": "雷霆行动", + "JointDrill_2_Level.3.2": "塞尔西亚·雷霆行动/超难", + "JointDrill_2_Level.4.1": "雷霆行动", + "JointDrill_2_Level.4.2": "塞尔西亚·雷霆行动/终焉", + "JointDrill_2_Level.5.1": "雷霆行动", + "JointDrill_2_Level.5.2": "塞尔西亚·雷霆行动/超越" +} \ No newline at end of file diff --git a/data/language/zh_cn/jointdrillaffix.json b/data/language/zh_cn/jointdrillaffix.json index b6c9b08a..c15fe885 100644 --- a/data/language/zh_cn/jointdrillaffix.json +++ b/data/language/zh_cn/jointdrillaffix.json @@ -16,5 +16,9 @@ "JointDrillAffix.10008.1": "圆舞曲·回音", "JointDrillAffix.10008.2": "首领敌人拥有「记录魔典」,「记录魔典」受到的普攻伤害大幅降低,并在一定时间后复活。「记录魔典」会在首领敌人施放特定技能时记录相似的技能,并随后施放已经记录的技能", "JointDrillAffix.10009.1": "圆舞曲·恶念覆身", - "JointDrillAffix.10009.2": "己方对首领敌人造成一定次数的伤害后,会使首领敌人在短时间内受到的伤害增加" + "JointDrillAffix.10009.2": "己方对首领敌人造成一定次数的伤害后,会使首领敌人在短时间内受到的伤害增加", + "JointDrillAffix.10010.1": "同异色", + "JointDrillAffix.10010.2": "位于红/绿色棋盘格内时,对颜色相同的首领伤害大幅下降,对颜色不同的首领伤害大幅提升。援护角色与召唤物将根据其自身所在位置获取对应效果", + "JointDrillAffix.10011.1": "染色", + "JointDrillAffix.10011.2": "首领的部分技能会改变当前棋盘内指定格子的颜色" } \ No newline at end of file diff --git a/data/language/zh_cn/jointdrillcontrol.json b/data/language/zh_cn/jointdrillcontrol.json index 5c3dd6c8..d5cb1bd7 100644 --- a/data/language/zh_cn/jointdrillcontrol.json +++ b/data/language/zh_cn/jointdrillcontrol.json @@ -2,5 +2,7 @@ "JointDrillControl.510001.2": "将恐惧当成礼仪,以偏执滋养绝望。\u000b她的剧目里,演绎着最为古老的噩梦。", "JointDrillControl.510001.3": "在终焉绝响活动开启期间,每天有三次挑战机会,可选择任意已解锁的难度进行挑战,并基于战斗结果获得代币以及排名积分。\u000b挑战将持续一段时间,在此时限内可以派遣多个行动队进行多轮次战斗,但是每个行动队内的旅人不可重复出战。\u000b战斗胜利时将根据挑战难度以及战斗时长获得积分。时长耗尽或是战斗次数耗尽时同样可以结算并获得一定积分。\u000b每个活动周期通过积累积分可以领取任务奖励。", "JointDrillControl.510002.2": "将恐惧当成礼仪,以偏执滋养绝望。\u000b她的剧目里,演绎着最为古老的噩梦。", - "JointDrillControl.510002.3": "在终焉绝响活动开启期间,每天有三次挑战机会,可选择任意已解锁的难度进行挑战,并基于战斗结果获得代币以及排名积分。\u000b挑战将持续一段时间,在此时限内可以派遣多个行动队进行多轮次战斗,但是每个行动队内的旅人不可重复出战。\u000b战斗胜利时将根据挑战难度以及战斗时长获得积分。时长耗尽或是战斗次数耗尽时同样可以结算并获得一定积分。\u000b每个活动周期通过积累积分可以领取任务奖励。" + "JointDrillControl.510002.3": "在终焉绝响活动开启期间,每天有三次挑战机会,可选择任意已解锁的难度进行挑战,并基于战斗结果获得代币以及排名积分。\u000b挑战将持续一段时间,在此时限内可以派遣多个行动队进行多轮次战斗,但是每个行动队内的旅人不可重复出战。\u000b战斗胜利时将根据挑战难度以及战斗时长获得积分。时长耗尽或是战斗次数耗尽时同样可以结算并获得一定积分。\u000b每个活动周期通过积累积分可以领取任务奖励。", + "JointDrillControl.510003.2": "战车碾碎大地,高唱众生破灭的凯歌。\u000b她重演无数次战争,唯有疯狂永恒不变。", + "JointDrillControl.510003.3": "在终焉绝响活动开启期间,每天有三次挑战机会,可选择任意已解锁的难度进行挑战,并基于战斗结果获得代币以及排名积分。\u000b挑战将持续一段时间,在此时限内可以派遣多个行动队进行多轮次战斗,但是每个行动队内的旅人不可重复出战。\u000b战斗胜利时将根据挑战难度以及战斗时长获得积分。时长耗尽或是战斗次数耗尽时同样可以结算并获得一定积分。\u000b每个活动周期通过积累积分可以领取任务奖励。" } \ No newline at end of file diff --git a/data/language/zh_cn/jointdrillquest.json b/data/language/zh_cn/jointdrillquest.json index f5547280..b4819f7d 100644 --- a/data/language/zh_cn/jointdrillquest.json +++ b/data/language/zh_cn/jointdrillquest.json @@ -12,5 +12,12 @@ "JointDrillQuest.11004.1": "当期活动累计获得 28,866,000 分", "JointDrillQuest.11005.1": "当期活动累计获得 35,036,000 分", "JointDrillQuest.11006.1": "当期活动累计获得 39,252,000 分", - "JointDrillQuest.11007.1": "当期活动累计获得 41,380,000 分" + "JointDrillQuest.11007.1": "当期活动累计获得 41,380,000 分", + "JointDrillQuest.12001.1": "当期活动累计获得 12,852,000 分", + "JointDrillQuest.12002.1": "当期活动累计获得 20,520,000 分", + "JointDrillQuest.12003.1": "当期活动累计获得 25,164,000 分", + "JointDrillQuest.12004.1": "当期活动累计获得 28,866,000 分", + "JointDrillQuest.12005.1": "当期活动累计获得 35,036,000 分", + "JointDrillQuest.12006.1": "当期活动累计获得 39,252,000 分", + "JointDrillQuest.12007.1": "当期活动累计获得 41,380,000 分" } \ No newline at end of file diff --git a/data/language/zh_cn/levelquesttarget.json b/data/language/zh_cn/levelquesttarget.json index d042d090..fe8c05c2 100644 --- a/data/language/zh_cn/levelquesttarget.json +++ b/data/language/zh_cn/levelquesttarget.json @@ -17,51 +17,51 @@ "LevelQuestTarget.11001013.1": "施放{Param1}次翡冷翠绝招「{Param2}」", "LevelQuestTarget.11001014.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.11001015.1": "消灭{Param1}只{Param2}", - "LevelQuestTarget.11001016.1": "你完成了所有任务,可继续战斗或从上方电梯离开。", + "LevelQuestTarget.11001016.1": "你完成了所有任务,可继续战斗或从上方升降梯离开。", "LevelQuestTarget.11002011.1": "施放{Param1}次翡冷翠主控技「{Param2}」", "LevelQuestTarget.11002012.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.11002013.1": "施放{Param1}次翡冷翠绝招「{Param2}」", "LevelQuestTarget.11002014.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.11002015.1": "消灭{Param1}只{Param2}", - "LevelQuestTarget.11002016.1": "你完成了所有任务,可继续战斗或从上方电梯离开。", + "LevelQuestTarget.11002016.1": "你完成了所有任务,可继续战斗或从上方升降梯离开。", "LevelQuestTarget.11003011.1": "施放{Param1}次翡冷翠援护技「{Param2}」", "LevelQuestTarget.11003012.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.11003013.1": "施放{Param1}次翡冷翠绝招「{Param2}」", "LevelQuestTarget.11003014.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.11003015.1": "消灭{Param1}只{Param2}", - "LevelQuestTarget.11003016.1": "你完成了所有任务,可继续战斗或从上方电梯离开。", + "LevelQuestTarget.11003016.1": "你完成了所有任务,可继续战斗或从上方升降梯离开。", "LevelQuestTarget.11004011.1": "施放{Param1}次翡冷翠援护技「{Param2}」", "LevelQuestTarget.11004012.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.11004013.1": "施放{Param1}次翡冷翠绝招「{Param2}」", "LevelQuestTarget.11004014.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.11004015.1": "消灭{Param1}只{Param2}", - "LevelQuestTarget.11004016.1": "你完成了所有任务,可继续战斗或从上方电梯离开。", + "LevelQuestTarget.11004016.1": "你完成了所有任务,可继续战斗或从上方升降梯离开。", "LevelQuestTarget.11901011.1": "施放{Param1}次花原主控技「{Param2}」", "LevelQuestTarget.11901012.1": "潜能「生长风暴」累计造成{Param1}次伤害", "LevelQuestTarget.11901021.1": "【已废弃不翻译】潜能「生长风暴」累计造成{Param1}次伤害", "LevelQuestTarget.11901031.1": "施放{Param1}次花原绝招「{Param2}」", "LevelQuestTarget.11901032.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.11901041.1": "消灭{Param1}只{Param2}", - "LevelQuestTarget.11901051.1": "你完成了所有任务,可继续战斗或从上方电梯离开。", + "LevelQuestTarget.11901051.1": "你完成了所有任务,可继续战斗或从上方升降梯离开。", "LevelQuestTarget.11902011.1": "施放{Param1}次花原主控技「{Param2}」", "LevelQuestTarget.11902012.1": "主控技「花风舞」累计造成{Param1}次伤害", "LevelQuestTarget.11902021.1": "【已废弃不翻译】主控技「花风舞」累计造成{Param1}次伤害", "LevelQuestTarget.11902031.1": "施放{Param1}次花原绝招「{Param2}」", "LevelQuestTarget.11902032.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.11902041.1": "消灭{Param1}只{Param2}", - "LevelQuestTarget.11902051.1": "你完成了所有任务,可继续战斗或从上方电梯离开。", + "LevelQuestTarget.11902051.1": "你完成了所有任务,可继续战斗或从上方升降梯离开。", "LevelQuestTarget.11903011.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.11903012.1": "施放{Param1}次花原援护技「{Param2}」", "LevelQuestTarget.11903021.1": "施放{Param1}次花原绝招「{Param2}」", "LevelQuestTarget.11903022.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.11903031.1": "消灭{Param1}只{Param2}", - "LevelQuestTarget.11903041.1": "你完成了所有任务,可继续战斗或从上方电梯离开", + "LevelQuestTarget.11903041.1": "你完成了所有任务,可继续战斗或从上方升降梯离开", "LevelQuestTarget.11904011.1": "施放{Param1}次花原援护技「{Param2}」", "LevelQuestTarget.11904012.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.11904021.1": "施放{Param1}次花原绝招「{Param2}」", "LevelQuestTarget.11904022.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.11904031.1": "消灭{Param1}只{Param2}", - "LevelQuestTarget.11904041.1": "你完成了所有任务,可继续战斗或从上方电梯离开", + "LevelQuestTarget.11904041.1": "你完成了所有任务,可继续战斗或从上方升降梯离开", "LevelQuestTarget.121010101.1": "击败{Param1}只{Param2}", "LevelQuestTarget.121010201.1": "击败{Param1}只{Param2}", "LevelQuestTarget.121010301.1": "将主控角色的绝招能量充满", @@ -98,242 +98,290 @@ "LevelQuestTarget.12501013.1": "施放{Param1}次苍兰绝招「{Param2}」", "LevelQuestTarget.12501014.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.12501015.1": "消灭{Param1}只{Param2}", - "LevelQuestTarget.12501016.1": "你完成了所有任务,可继续战斗或从上方电梯离开。", + "LevelQuestTarget.12501016.1": "你完成了所有任务,可继续战斗或从上方升降梯离开。", "LevelQuestTarget.12502011.1": "施放{Param1}次苍兰主控技「{Param2}」", "LevelQuestTarget.12502012.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.12502013.1": "施放{Param1}次苍兰绝招「{Param2}」", "LevelQuestTarget.12502014.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.12502015.1": "消灭{Param1}只{Param2}", - "LevelQuestTarget.12502016.1": "你完成了所有任务,可继续战斗或从上方电梯离开。", + "LevelQuestTarget.12502016.1": "你完成了所有任务,可继续战斗或从上方升降梯离开。", "LevelQuestTarget.12503011.1": "施放{Param1}次苍兰援护技「{Param2}」", "LevelQuestTarget.12503012.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.12503013.1": "施放{Param1}次苍兰绝招「{Param2}」", "LevelQuestTarget.12503014.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.12503015.1": "消灭{Param1}只{Param2}", - "LevelQuestTarget.12503016.1": "你完成了所有任务,可继续战斗或从上方电梯离开。", + "LevelQuestTarget.12503016.1": "你完成了所有任务,可继续战斗或从上方升降梯离开。", "LevelQuestTarget.12504011.1": "施放{Param1}次苍兰援护技「{Param2}」", "LevelQuestTarget.12504012.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.12504013.1": "施放{Param1}次苍兰绝招「{Param2}」", "LevelQuestTarget.12504014.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.12504015.1": "消灭{Param1}只{Param2}", - "LevelQuestTarget.12504016.1": "你完成了所有任务,可继续战斗或从上方电梯离开。", + "LevelQuestTarget.12504016.1": "你完成了所有任务,可继续战斗或从上方升降梯离开。", + "LevelQuestTarget.13201011.1": "施放{Param1}次密涅瓦主控技「{Param2}」", + "LevelQuestTarget.13201012.1": "消灭{Param1}只{Param2}", + "LevelQuestTarget.13201013.1": "施放{Param1}次密涅瓦绝招「{Param2}」", + "LevelQuestTarget.13201014.1": "消灭{Param1}只{Param2}", + "LevelQuestTarget.13201015.1": "消灭{Param1}只{Param2}", + "LevelQuestTarget.13201016.1": "你完成了所有任务,可继续战斗或从上方升降梯离开。", + "LevelQuestTarget.13202011.1": "施放{Param1}次密涅瓦主控技「{Param2}」", + "LevelQuestTarget.13202012.1": "消灭{Param1}只{Param2}", + "LevelQuestTarget.13202013.1": "施放{Param1}次密涅瓦绝招「{Param2}」", + "LevelQuestTarget.13202014.1": "消灭{Param1}只{Param2}", + "LevelQuestTarget.13202015.1": "消灭{Param1}只{Param2}", + "LevelQuestTarget.13202016.1": "你完成了所有任务,可继续战斗或从上方升降梯离开。", + "LevelQuestTarget.13203011.1": "施放{Param1}次密涅瓦援护技「{Param2}」", + "LevelQuestTarget.13203012.1": "消灭{Param1}只{Param2}", + "LevelQuestTarget.13203013.1": "施放{Param1}次密涅瓦绝招「{Param2}」", + "LevelQuestTarget.13203014.1": "消灭{Param1}只{Param2}", + "LevelQuestTarget.13203015.1": "消灭{Param1}只{Param2}", + "LevelQuestTarget.13203016.1": "你完成了所有任务,可继续战斗或从上方升降梯离开。", + "LevelQuestTarget.13204011.1": "施放{Param1}次密涅瓦援护技「{Param2}」", + "LevelQuestTarget.13204012.1": "消灭{Param1}只{Param2}", + "LevelQuestTarget.13204013.1": "施放{Param1}次密涅瓦绝招「{Param2}」", + "LevelQuestTarget.13204014.1": "消灭{Param1}只{Param2}", + "LevelQuestTarget.13204015.1": "消灭{Param1}只{Param2}", + "LevelQuestTarget.13204016.1": "你完成了所有任务,可继续战斗或从上方升降梯离开。", "LevelQuestTarget.13301011.1": "施放{Param1}次夏花主控技「{Param2}」", "LevelQuestTarget.13301021.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.13301022.1": "施放{Param1}次夏花绝招「{Param2}」", "LevelQuestTarget.13301031.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.13301041.1": "消灭{Param1}只{Param2}", - "LevelQuestTarget.13301051.1": "你完成了所有任务,可继续战斗或从上方电梯离开。", + "LevelQuestTarget.13301051.1": "你完成了所有任务,可继续战斗或从上方升降梯离开。", "LevelQuestTarget.13302011.1": "施放{Param1}次夏花主控技「{Param2}」", "LevelQuestTarget.13302021.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.13302022.1": "施放{Param1}次夏花绝招「{Param2}」", "LevelQuestTarget.13302031.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.13302041.1": "消灭{Param1}只{Param2}", - "LevelQuestTarget.13302051.1": "你完成了所有任务,可继续战斗或从上方电梯离开。", + "LevelQuestTarget.13302051.1": "你完成了所有任务,可继续战斗或从上方升降梯离开。", "LevelQuestTarget.13303011.1": "施放{Param1}次夏花援护技「{Param2}」", "LevelQuestTarget.13303021.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.13303022.1": "施放{Param1}次夏花绝招「{Param2}」", "LevelQuestTarget.13303031.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.13303041.1": "消灭{Param1}只{Param2}", - "LevelQuestTarget.13303051.1": "你完成了所有任务,可继续战斗或从上方电梯离开", + "LevelQuestTarget.13303051.1": "你完成了所有任务,可继续战斗或从上方升降梯离开", "LevelQuestTarget.13304011.1": "施放{Param1}次夏花援护技「{Param2}」", "LevelQuestTarget.13304021.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.13304022.1": "施放{Param1}次夏花绝招「{Param2}」", "LevelQuestTarget.13304031.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.13304041.1": "消灭{Param1}只{Param2}", - "LevelQuestTarget.13304051.1": "你完成了所有任务,可继续战斗或从上方电梯离开", + "LevelQuestTarget.13304051.1": "你完成了所有任务,可继续战斗或从上方升降梯离开", "LevelQuestTarget.13401011.1": "施放{Param1}次冬香主控技「{Param2}」", "LevelQuestTarget.13401021.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.13401031.1": "施放{Param1}次冬香绝招「{Param2}」", "LevelQuestTarget.13401032.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.13401041.1": "消灭{Param1}只{Param2}", - "LevelQuestTarget.13401051.1": "你完成了所有任务,可继续战斗或从上方电梯离开。", + "LevelQuestTarget.13401051.1": "你完成了所有任务,可继续战斗或从上方升降梯离开。", "LevelQuestTarget.13402011.1": "施放{Param1}次冬香主控技「{Param2}」", "LevelQuestTarget.13402021.1": "消灭所有目标", "LevelQuestTarget.13402031.1": "施放{Param1}次冬香绝招「{Param2}」", "LevelQuestTarget.13402032.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.13402041.1": "消灭{Param1}只{Param2}", - "LevelQuestTarget.13402051.1": "你完成了所有任务,可继续战斗或从上方电梯离开。", + "LevelQuestTarget.13402051.1": "你完成了所有任务,可继续战斗或从上方升降梯离开。", "LevelQuestTarget.13403011.1": "施放{Param1}次冬香援护技「{Param2}」", "LevelQuestTarget.13403021.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.13403022.1": "施放{Param1}次冬香绝招「{Param2}」", "LevelQuestTarget.13403031.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.13403041.1": "消灭{Param1}只{Param2}", - "LevelQuestTarget.13403051.1": "你完成了所有任务,可继续战斗或从上方电梯离开", + "LevelQuestTarget.13403051.1": "你完成了所有任务,可继续战斗或从上方升降梯离开", "LevelQuestTarget.13404011.1": "施放{Param1}次冬香援护技「{Param2}」", "LevelQuestTarget.13404021.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.13404022.1": "施放{Param1}次冬香绝招「{Param2}」", "LevelQuestTarget.13404031.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.13404041.1": "消灭{Param1}只{Param2}", - "LevelQuestTarget.13404051.1": "你完成了所有任务,可继续战斗或从上方电梯离开", + "LevelQuestTarget.13404051.1": "你完成了所有任务,可继续战斗或从上方升降梯离开", "LevelQuestTarget.13501011.1": "施放{Param1}次雾语主控技「{Param2}」", "LevelQuestTarget.13501012.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.13501013.1": "施放{Param1}次雾语绝招「{Param2}」", "LevelQuestTarget.13501014.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.13501015.1": "消灭{Param1}只{Param2}", - "LevelQuestTarget.13501016.1": "你完成了所有任务,可继续战斗或从上方电梯离开。", + "LevelQuestTarget.13501016.1": "你完成了所有任务,可继续战斗或从上方升降梯离开。", "LevelQuestTarget.13502011.1": "施放{Param1}次雾语主控技「{Param2}」", "LevelQuestTarget.13502012.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.13502013.1": "施放{Param1}次雾语绝招「{Param2}」", "LevelQuestTarget.13502014.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.13502015.1": "消灭{Param1}只{Param2}", - "LevelQuestTarget.13502016.1": "你完成了所有任务,可继续战斗或从上方电梯离开。", + "LevelQuestTarget.13502016.1": "你完成了所有任务,可继续战斗或从上方升降梯离开。", "LevelQuestTarget.13503011.1": "施放{Param1}次雾语援护技「{Param2}」", "LevelQuestTarget.13503012.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.13503013.1": "施放{Param1}次雾语绝招「{Param2}」", "LevelQuestTarget.13503014.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.13503015.1": "消灭{Param1}只{Param2}", - "LevelQuestTarget.13503016.1": "你完成了所有任务,可继续战斗或从上方电梯离开。", + "LevelQuestTarget.13503016.1": "你完成了所有任务,可继续战斗或从上方升降梯离开。", "LevelQuestTarget.13504011.1": "施放{Param1}次雾语援护技「{Param2}」", "LevelQuestTarget.13504012.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.13504013.1": "施放{Param1}次雾语绝招「{Param2}」", "LevelQuestTarget.13504014.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.13504015.1": "消灭{Param1}只{Param2}", - "LevelQuestTarget.13504016.1": "你完成了所有任务,可继续战斗或从上方电梯离开。", + "LevelQuestTarget.13504016.1": "你完成了所有任务,可继续战斗或从上方升降梯离开。", "LevelQuestTarget.14101011.1": "施放{Param1}次赤霞主控技「{Param2}」", "LevelQuestTarget.14101012.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.14101013.1": "施放{Param1}次赤霞绝招「{Param2}」", "LevelQuestTarget.14101014.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.14101015.1": "消灭{Param1}只{Param2}", - "LevelQuestTarget.14101016.1": "你完成了所有任务,可继续战斗或从上方电梯离开。", + "LevelQuestTarget.14101016.1": "你完成了所有任务,可继续战斗或从上方升降梯离开。", "LevelQuestTarget.14102011.1": "施放{Param1}次赤霞主控技「{Param2}」", "LevelQuestTarget.14102012.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.14102013.1": "施放{Param1}次赤霞绝招「{Param2}」", "LevelQuestTarget.14102014.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.14102015.1": "消灭{Param1}只{Param2}", - "LevelQuestTarget.14102016.1": "你完成了所有任务,可继续战斗或从上方电梯离开。", + "LevelQuestTarget.14102016.1": "你完成了所有任务,可继续战斗或从上方升降梯离开。", "LevelQuestTarget.14103011.1": "施放{Param1}次赤霞援护技「{Param2}」", "LevelQuestTarget.14103012.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.14103013.1": "施放{Param1}次赤霞绝招「{Param2}」", "LevelQuestTarget.14103014.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.14103015.1": "消灭{Param1}只{Param2}", - "LevelQuestTarget.14103016.1": "你完成了所有任务,可继续战斗或从上方电梯离开。", + "LevelQuestTarget.14103016.1": "你完成了所有任务,可继续战斗或从上方升降梯离开。", "LevelQuestTarget.14104011.1": "施放{Param1}次赤霞援护技「{Param2}」", "LevelQuestTarget.14104012.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.14104013.1": "施放{Param1}次赤霞绝招「{Param2}」", "LevelQuestTarget.14104014.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.14104015.1": "消灭{Param1}只{Param2}", - "LevelQuestTarget.14104016.1": "你完成了所有任务,可继续战斗或从上方电梯离开。", + "LevelQuestTarget.14104016.1": "你完成了所有任务,可继续战斗或从上方升降梯离开。", + "LevelQuestTarget.14301011.1": "施放{Param1}次风影主控技「{Param2}」,该流派擅长打击附近目标。", + "LevelQuestTarget.14301012.1": "消灭{Param1}只{Param2}", + "LevelQuestTarget.14301013.1": "施放{Param1}次风影绝招「{Param2}」", + "LevelQuestTarget.14301014.1": "消灭{Param1}只{Param2}", + "LevelQuestTarget.14301015.1": "消灭{Param1}只{Param2}", + "LevelQuestTarget.14301016.1": "你完成了所有任务,可继续战斗或从上方升降梯离开。", + "LevelQuestTarget.14302011.1": "施放{Param1}次风影主控技「{Param2}」,该流派擅长打击较远目标。", + "LevelQuestTarget.14302012.1": "消灭{Param1}只{Param2}", + "LevelQuestTarget.14302013.1": "施放{Param1}次风影绝招「{Param2}」", + "LevelQuestTarget.14302014.1": "消灭{Param1}只{Param2}", + "LevelQuestTarget.14302015.1": "消灭{Param1}只{Param2}", + "LevelQuestTarget.14302016.1": "你完成了所有任务,可继续战斗或从上方升降梯离开。", + "LevelQuestTarget.14303011.1": "施放{Param1}次风影援护技「{Param2}」", + "LevelQuestTarget.14303012.1": "消灭{Param1}只{Param2}", + "LevelQuestTarget.14303013.1": "施放{Param1}次风影绝招「{Param2}」", + "LevelQuestTarget.14303014.1": "消灭{Param1}只{Param2}", + "LevelQuestTarget.14303015.1": "消灭{Param1}只{Param2}", + "LevelQuestTarget.14303016.1": "你完成了所有任务,可继续战斗或从上方升降梯离开。", + "LevelQuestTarget.14304011.1": "施放{Param1}次风影援护技「{Param2}」", + "LevelQuestTarget.14304012.1": "消灭{Param1}只{Param2}", + "LevelQuestTarget.14304013.1": "施放{Param1}次风影绝招「{Param2}」", + "LevelQuestTarget.14304014.1": "消灭{Param1}只{Param2}", + "LevelQuestTarget.14304015.1": "消灭{Param1}只{Param2}", + "LevelQuestTarget.14304016.1": "你完成了所有任务,可继续战斗或从上方升降梯离开。", "LevelQuestTarget.14401011.1": "施放{Param1}次千都世主控技「{Param2}」", "LevelQuestTarget.14401021.1": "施放{Param1}次千都世强化普攻\u000b施放主控技后普攻获得强化", "LevelQuestTarget.14401031.1": "施放{Param1}次千都世绝招「{Param2}」", "LevelQuestTarget.14401032.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.14401041.1": "消灭{Param1}只{Param2}", - "LevelQuestTarget.14401051.1": "你完成了所有任务,可继续战斗或从上方电梯离开。", + "LevelQuestTarget.14401051.1": "你完成了所有任务,可继续战斗或从上方升降梯离开。", "LevelQuestTarget.14402011.1": "施放{Param1}次千都世强化主控技「{Param2}」\u000b施放主控技后下次主控技获得强化", "LevelQuestTarget.14402021.1": "施放{Param1}次千都世绝招「{Param2}」", "LevelQuestTarget.14402022.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.14402031.1": "消灭{Param1}只{Param2}", - "LevelQuestTarget.14402041.1": "你完成了所有任务,可继续战斗或从上方电梯离开", + "LevelQuestTarget.14402041.1": "你完成了所有任务,可继续战斗或从上方升降梯离开", "LevelQuestTarget.14403011.1": "施放{Param1}次千都世绝招「{Param2}」", "LevelQuestTarget.14403021.1": "施放{Param1}次千都世援护技「{Param2}」", "LevelQuestTarget.14403022.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.14403031.1": "消灭{Param1}只{Param2}", - "LevelQuestTarget.14403041.1": "你完成了所有任务,可继续战斗或从上方电梯离开", + "LevelQuestTarget.14403041.1": "你完成了所有任务,可继续战斗或从上方升降梯离开", "LevelQuestTarget.14404011.1": "施放{Param1}次千都世绝招「{Param2}」", "LevelQuestTarget.14404021.1": "施放{Param1}次千都世援护技「{Param2}」", "LevelQuestTarget.14404022.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.14404031.1": "消灭{Param1}只{Param2}", - "LevelQuestTarget.14404041.1": "你完成了所有任务,可继续战斗或从上方电梯离开", + "LevelQuestTarget.14404041.1": "你完成了所有任务,可继续战斗或从上方升降梯离开", "LevelQuestTarget.14901011.1": "施放{Param1}次格芮主控技「{Param2}」", "LevelQuestTarget.14901021.1": "施放{Param1}次格芮强化普攻\u000b施放主控技后普攻获得强化", "LevelQuestTarget.14901022.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.14901031.1": "施放{Param1}次格芮绝招「{Param2}」", "LevelQuestTarget.14901032.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.14901041.1": "消灭{Param1}只{Param2}", - "LevelQuestTarget.14901051.1": "你完成了所有任务,可继续战斗或从上方电梯离开。", + "LevelQuestTarget.14901051.1": "你完成了所有任务,可继续战斗或从上方升降梯离开。", "LevelQuestTarget.14902011.1": "施放{Param1}次格芮主控技「{Param2}」", "LevelQuestTarget.14902021.1": "「铁笼」累计造成{Param1}次伤害", "LevelQuestTarget.14902022.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.14902031.1": "施放{Param1}次格芮绝招「{Param2}」", "LevelQuestTarget.14902032.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.14902041.1": "消灭{Param1}只{Param2}", - "LevelQuestTarget.14902051.1": "你完成了所有任务,可继续战斗或从上方电梯离开。", + "LevelQuestTarget.14902051.1": "你完成了所有任务,可继续战斗或从上方升降梯离开。", "LevelQuestTarget.14903011.1": "施放{Param1}次格芮援护技「{Param2}」", "LevelQuestTarget.14903021.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.14903022.1": "施放{Param1}次格芮绝招「{Param2}」", "LevelQuestTarget.14903031.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.14903041.1": "消灭{Param1}只{Param2}", - "LevelQuestTarget.14903051.1": "你完成了所有任务,可继续战斗或从上方电梯离开", + "LevelQuestTarget.14903051.1": "你完成了所有任务,可继续战斗或从上方升降梯离开", "LevelQuestTarget.14904011.1": "施放{Param1}次格芮援护技「{Param2}」", "LevelQuestTarget.14904021.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.14904022.1": "施放{Param1}次格芮绝招「{Param2}」", "LevelQuestTarget.14904031.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.14904041.1": "消灭{Param1}只{Param2}", - "LevelQuestTarget.14904051.1": "你完成了所有任务,可继续战斗或从上方电梯离开", + "LevelQuestTarget.14904051.1": "你完成了所有任务,可继续战斗或从上方升降梯离开", "LevelQuestTarget.15501011.1": "施放{Param1}次希娅主控技「{Param2}」", "LevelQuestTarget.15501012.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.15501021.1": "施放{Param1}次希娅绝招「{Param2}」", "LevelQuestTarget.15501022.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.15501031.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.15501032.1": "【已废弃不翻译】消灭{Param1}只{Param2}", - "LevelQuestTarget.15501041.1": "你完成了所有任务,可继续战斗或从上方电梯离开。", - "LevelQuestTarget.15501051.1": "【已废弃不翻译】你完成了所有任务,可继续战斗或从上方电梯离开。", + "LevelQuestTarget.15501041.1": "你完成了所有任务,可继续战斗或从上方升降梯离开。", + "LevelQuestTarget.15501051.1": "【已废弃不翻译】你完成了所有任务,可继续战斗或从上方升降梯离开。", "LevelQuestTarget.15502011.1": "施放{Param1}次希娅主控技「{Param2}」", "LevelQuestTarget.15502012.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.15502021.1": "施放{Param1}次希娅绝招「{Param2}」", "LevelQuestTarget.15502022.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.15502031.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.15502032.1": "【已废弃不翻译】消灭{Param1}只{Param2}", - "LevelQuestTarget.15502041.1": "你完成了所有任务,可继续战斗或从上方电梯离开。", - "LevelQuestTarget.15502051.1": "【已废弃不翻译】你完成了所有任务,可继续战斗或从上方电梯离开。", + "LevelQuestTarget.15502041.1": "你完成了所有任务,可继续战斗或从上方升降梯离开。", + "LevelQuestTarget.15502051.1": "【已废弃不翻译】你完成了所有任务,可继续战斗或从上方升降梯离开。", "LevelQuestTarget.15503011.1": "施放{Param1}次希娅援护技「{Param2}」", "LevelQuestTarget.15503012.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.15503021.1": "施放{Param1}次希娅绝招「{Param2}」", "LevelQuestTarget.15503022.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.15503031.1": "消灭{Param1}只{Param2}", - "LevelQuestTarget.15503041.1": "你完成了所有任务,可继续战斗或从上方电梯离开。", + "LevelQuestTarget.15503041.1": "你完成了所有任务,可继续战斗或从上方升降梯离开。", "LevelQuestTarget.15504011.1": "施放{Param1}次希娅援护技「{Param2}」", "LevelQuestTarget.15504012.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.15504021.1": "施放{Param1}次希娅绝招「{Param2}」", "LevelQuestTarget.15504022.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.15504031.1": "消灭{Param1}只{Param2}", - "LevelQuestTarget.15504041.1": "你完成了所有任务,可继续战斗或从上方电梯离开。", + "LevelQuestTarget.15504041.1": "你完成了所有任务,可继续战斗或从上方升降梯离开。", "LevelQuestTarget.15801011.1": "施放{Param1}次圣诞菈露主控技「{Param2}」", "LevelQuestTarget.15801012.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.15801013.1": "施放{Param1}次圣诞菈露绝招「{Param2}」", "LevelQuestTarget.15801014.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.15801015.1": "消灭{Param1}只{Param2}", - "LevelQuestTarget.15801016.1": "你完成了所有任务,可继续战斗或从上方电梯离开。", + "LevelQuestTarget.15801016.1": "你完成了所有任务,可继续战斗或从上方升降梯离开。", "LevelQuestTarget.15802011.1": "施放{Param1}次圣诞菈露主控技「{Param2}」", "LevelQuestTarget.15802012.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.15802013.1": "施放{Param1}次圣诞菈露绝招「{Param2}」", "LevelQuestTarget.15802014.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.15802015.1": "消灭{Param1}只{Param2}", - "LevelQuestTarget.15802016.1": "你完成了所有任务,可继续战斗或从上方电梯离开。", + "LevelQuestTarget.15802016.1": "你完成了所有任务,可继续战斗或从上方升降梯离开。", "LevelQuestTarget.15803011.1": "施放{Param1}次圣诞菈露援护技「{Param2}」", "LevelQuestTarget.15803012.1": "消灭所有目标", "LevelQuestTarget.15803013.1": "施放{Param1}次圣诞菈露绝招「{Param2}」", "LevelQuestTarget.15803014.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.15803015.1": "消灭{Param1}只{Param2}", - "LevelQuestTarget.15803016.1": "你完成了所有任务,可继续战斗或从上方电梯离开", + "LevelQuestTarget.15803016.1": "你完成了所有任务,可继续战斗或从上方升降梯离开", "LevelQuestTarget.15804011.1": "施放{Param1}次圣诞菈露援护技「{Param2}」", "LevelQuestTarget.15804012.1": "消灭所有目标", "LevelQuestTarget.15804013.1": "施放{Param1}次圣诞菈露绝招「{Param2}」", "LevelQuestTarget.15804014.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.15804015.1": "消灭{Param1}只{Param2}", - "LevelQuestTarget.15804016.1": "你完成了所有任务,可继续战斗或从上方电梯离开", + "LevelQuestTarget.15804016.1": "你完成了所有任务,可继续战斗或从上方升降梯离开", "LevelQuestTarget.15901011.1": "施放{Param1}次科洛妮丝(新春)主控技「{Param2}」", "LevelQuestTarget.15901012.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.15901013.1": "施放{Param1}次科洛妮丝(新春)绝招「{Param2}」", "LevelQuestTarget.15901014.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.15901015.1": "消灭{Param1}只{Param2}", - "LevelQuestTarget.15901016.1": "你完成了所有任务,可继续战斗或从上方电梯离开。", + "LevelQuestTarget.15901016.1": "你完成了所有任务,可继续战斗或从上方升降梯离开。", "LevelQuestTarget.15902011.1": "施放{Param1}次科洛妮丝(新春)主控技「{Param2}」", "LevelQuestTarget.15902012.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.15902013.1": "施放{Param1}次科洛妮丝(新春)绝招「{Param2}」", "LevelQuestTarget.15902014.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.15902015.1": "消灭{Param1}只{Param2}", - "LevelQuestTarget.15902016.1": "你完成了所有任务,可继续战斗或从上方电梯离开。", + "LevelQuestTarget.15902016.1": "你完成了所有任务,可继续战斗或从上方升降梯离开。", "LevelQuestTarget.15903011.1": "施放{Param1}次科洛妮丝(新春)援护技「{Param2}」", "LevelQuestTarget.15903012.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.15903013.1": "施放{Param1}次科洛妮丝(新春)绝招「{Param2}」", "LevelQuestTarget.15903014.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.15903015.1": "消灭{Param1}只{Param2}", - "LevelQuestTarget.15903016.1": "你完成了所有任务,可继续战斗或从上方电梯离开。", + "LevelQuestTarget.15903016.1": "你完成了所有任务,可继续战斗或从上方升降梯离开。", "LevelQuestTarget.15904011.1": "施放{Param1}次科洛妮丝(新春)援护技「{Param2}」", "LevelQuestTarget.15904012.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.15904013.1": "施放{Param1}次科洛妮丝(新春)绝招「{Param2}」", "LevelQuestTarget.15904014.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.15904015.1": "消灭{Param1}只{Param2}", - "LevelQuestTarget.15904016.1": "你完成了所有任务,可继续战斗或从上方电梯离开。" + "LevelQuestTarget.15904016.1": "你完成了所有任务,可继续战斗或从上方升降梯离开。" } \ No newline at end of file diff --git a/data/language/zh_cn/mailtemplate.json b/data/language/zh_cn/mailtemplate.json index b8e43887..e771bad2 100644 --- a/data/language/zh_cn/mailtemplate.json +++ b/data/language/zh_cn/mailtemplate.json @@ -44,6 +44,15 @@ "MailTemplate.10403.1": "地理协会", "MailTemplate.10403.2": "快件补发 - 任务奖励", "MailTemplate.10403.3": "「烟火绮丽寻春意」活动任务已结束,领赏期限已经过啦!\n不过协会已经贴心地打包好奖励寄送到贵团办公室了,请查收。\n下次完成任务后,务必记得领取喔!", + "MailTemplate.10501.1": "地理协会", + "MailTemplate.10501.2": "活动代币到期提醒", + "MailTemplate.10501.3": "「冬夜镇魂曲与破晓扳机」活动即将于{0}天后结束。\n辛苦收集的「应急罐头」将会在活动商店关闭后就过期失效喔!\n请务必在活动商店关闭前,进入商店使用「应急罐头」兑换各项奖励!", + "MailTemplate.10502.1": "地理协会", + "MailTemplate.10502.2": "快件补发 - 到期代币", + "MailTemplate.10502.3": "「冬夜镇魂曲与破晓扳机」活动已正式结束。\n尚未消耗的「应急罐头」已兑换为「朵拉」寄送至贵旅团的货仓,请注意查收。", + "MailTemplate.10503.1": "地理协会", + "MailTemplate.10503.2": "快件补发 - 任务奖励", + "MailTemplate.10503.3": "「冬夜镇魂曲与破晓扳机」活动任务已结束,领赏期限已经过啦!\n不过协会已经贴心地打包好奖励寄送到贵团办公室了,请查收。\n下次完成任务后,务必记得领取喔!", "MailTemplate.20101.1": "地理协会", "MailTemplate.20101.2": "活动代币到期提醒", "MailTemplate.20101.3": "「闪耀的使者与圣夜的精灵」活动即将于{0}天后结束。\n辛苦收集的「雪愿姜饼人」将会在活动商店关闭后就过期失效喔!\n请务必在活动商店关闭前,进入商店使用「雪愿姜饼人」兑换各项奖励!", @@ -151,7 +160,7 @@ "MailTemplate.4008.3": "「元旦启程焕新之章」活动已结束,领赏期限已经过啦!\n不过协会已经贴心地打包好奖励寄送到贵团办公室了,请查收。\n下次完成任务后,务必记得领取喔!", "MailTemplate.4009.1": "地理协会", "MailTemplate.4009.2": "补发快件 - 活动奖励", - "MailTemplate.4009.3": "「xxx」活动已结束,领赏期限已经过啦!\n不过协会已经贴心地打包好奖励寄送到贵团办公室了,请查收。\n下次完成任务后,务必记得领取喔!", + "MailTemplate.4009.3": "「命运星牌局」活动已结束,领赏期限已经过啦!\n不过协会已经贴心地打包好奖励寄送到贵团办公室了,请查收。\n下次完成任务后,务必记得领取喔!", "MailTemplate.4010.1": "地理协会", "MailTemplate.4010.2": "补发快件 - 活动奖励", "MailTemplate.4010.3": "「恋心满溢 · 浓情蜜语」活动已结束,领赏期限已经过啦!\n不过协会已经贴心地打包好奖励寄送到贵团办公室了,请查收。\n下次完成任务后,务必记得领取喔!", diff --git a/data/language/zh_cn/mainscreencg.json b/data/language/zh_cn/mainscreencg.json index 57a3885e..1436bc3e 100644 --- a/data/language/zh_cn/mainscreencg.json +++ b/data/language/zh_cn/mainscreencg.json @@ -69,5 +69,7 @@ "MainScreenCG.2007.1": "雪愿的回响", "MainScreenCG.2008.1": "真理的囚徒", "MainScreenCG.2009.1": "临时搭档", - "MainScreenCG.2010.1": "丰收日" + "MainScreenCG.2010.1": "丰收日", + "MainScreenCG.2011.1": "晨间溜走的信使", + "MainScreenCG.2012.1": "眼眸中的彼此" } \ No newline at end of file diff --git a/data/language/zh_cn/mainskill.json b/data/language/zh_cn/mainskill.json index 5b5bad82..ed85cc5e 100644 --- a/data/language/zh_cn/mainskill.json +++ b/data/language/zh_cn/mainskill.json @@ -647,6 +647,18 @@ "MainSkill.401505.2": "队伍中风系援护角色技能伤害提升{1}。\u000b任意风系援护角色造成技能伤害时,为目标附加「流芳」,可叠加{2}层。任意风系援护角色对附带满层「流芳」的目标造成技能伤害时,移除全部「流芳」,为该目标附加效果:受到风系技能伤害提升{3},持续{4}秒,可叠加{5}层。", "MainSkill.401506.1": "鹿鸣", "MainSkill.401506.2": "队伍中风系援护角色技能伤害提升{1}。\u000b任意风系援护角色造成技能伤害时,为目标附加「流芳」,可叠加{2}层。任意风系援护角色对附带满层「流芳」的目标造成技能伤害时,移除全部「流芳」,为该目标附加效果:受到风系技能伤害提升{3},持续{4}秒,可叠加{5}层。", + "MainSkill.401601.1": "春日纪事", + "MainSkill.401601.2": "风系主控角色施放技能时,自身获得1层「浮雪」,持续10秒,可叠3层。\u000b风系主控角色造成普攻伤害时,1/2/3层「浮雪」对目标附加:受到风系普攻伤害提升{1}/{2}/{3},持续10秒。\u000b风系主控角色造成技能伤害时,1/2/3层「浮雪」对目标附加:受到风系技能伤害提升{4}/{5}/{6},持续10秒。", + "MainSkill.401602.1": "春日纪事", + "MainSkill.401602.2": "风系主控角色施放技能时,自身获得1层「浮雪」,持续10秒,可叠3层。\u000b风系主控角色造成普攻伤害时,1/2/3层「浮雪」对目标附加:受到风系普攻伤害提升{1}/{2}/{3},持续10秒。\u000b风系主控角色造成技能伤害时,1/2/3层「浮雪」对目标附加:受到风系技能伤害提升{4}/{5}/{6},持续10秒。", + "MainSkill.401603.1": "春日纪事", + "MainSkill.401603.2": "风系主控角色施放技能时,自身获得1层「浮雪」,持续10秒,可叠3层。\u000b风系主控角色造成普攻伤害时,1/2/3层「浮雪」对目标附加:受到风系普攻伤害提升{1}/{2}/{3},持续10秒。\u000b风系主控角色造成技能伤害时,1/2/3层「浮雪」对目标附加:受到风系技能伤害提升{4}/{5}/{6},持续10秒。", + "MainSkill.401604.1": "春日纪事", + "MainSkill.401604.2": "风系主控角色施放技能时,自身获得1层「浮雪」,持续10秒,可叠3层。\u000b风系主控角色造成普攻伤害时,1/2/3层「浮雪」对目标附加:受到风系普攻伤害提升{1}/{2}/{3},持续10秒。\u000b风系主控角色造成技能伤害时,1/2/3层「浮雪」对目标附加:受到风系技能伤害提升{4}/{5}/{6},持续10秒。", + "MainSkill.401605.1": "春日纪事", + "MainSkill.401605.2": "风系主控角色施放技能时,自身获得1层「浮雪」,持续10秒,可叠3层。\u000b风系主控角色造成普攻伤害时,1/2/3层「浮雪」对目标附加:受到风系普攻伤害提升{1}/{2}/{3},持续10秒。\u000b风系主控角色造成技能伤害时,1/2/3层「浮雪」对目标附加:受到风系技能伤害提升{4}/{5}/{6},持续10秒。", + "MainSkill.401606.1": "春日纪事", + "MainSkill.401606.2": "风系主控角色施放技能时,自身获得1层「浮雪」,持续10秒,可叠3层。\u000b风系主控角色造成普攻伤害时,1/2/3层「浮雪」对目标附加:受到风系普攻伤害提升{1}/{2}/{3},持续10秒。\u000b风系主控角色造成技能伤害时,1/2/3层「浮雪」对目标附加:受到风系技能伤害提升{4}/{5}/{6},持续10秒。", "MainSkill.401701.1": "花火", "MainSkill.401701.2": "火系主控角色施放技能后,获得{1}层「爆焰」:每层使普攻伤害提升{2},可叠加{3}层。火系主控角色每消耗1枚弹药,额外获得1层。\u000b「爆焰」满层时,火系主控角色的普攻伤害对目标附加:受到火系普攻伤害提升{4},持续{5}秒。{6}秒后清空全部「爆焰」。", "MainSkill.401702.1": "花火", @@ -935,6 +947,18 @@ "MainSkill.404405.2": "地系援护角色技能伤害提升{1}。\u000b地系均衡角色造成技能伤害时,为目标附加「春华」:受到地系技能伤害提升{2},持续{3}秒。", "MainSkill.404406.1": "罗帷春染岁朝新", "MainSkill.404406.2": "地系援护角色技能伤害提升{1}。\u000b地系均衡角色造成技能伤害时,为目标附加「春华」:受到地系技能伤害提升{2},持续{3}秒。", + "MainSkill.404601.1": "冬夜后的黎明", + "MainSkill.404601.2": "风系主控角色造成绝招伤害时,自身获得1层「凌寒」:普攻和技能伤害提升{1},持续{2}秒,可叠{3}层。", + "MainSkill.404602.1": "冬夜后的黎明", + "MainSkill.404602.2": "风系主控角色造成绝招伤害时,自身获得1层「凌寒」:普攻和技能伤害提升{1},持续{2}秒,可叠{3}层。", + "MainSkill.404603.1": "冬夜后的黎明", + "MainSkill.404603.2": "风系主控角色造成绝招伤害时,自身获得1层「凌寒」:普攻和技能伤害提升{1},持续{2}秒,可叠{3}层。", + "MainSkill.404604.1": "冬夜后的黎明", + "MainSkill.404604.2": "风系主控角色造成绝招伤害时,自身获得1层「凌寒」:普攻和技能伤害提升{1},持续{2}秒,可叠{3}层。", + "MainSkill.404605.1": "冬夜后的黎明", + "MainSkill.404605.2": "风系主控角色造成绝招伤害时,自身获得1层「凌寒」:普攻和技能伤害提升{1},持续{2}秒,可叠{3}层。", + "MainSkill.404606.1": "冬夜后的黎明", + "MainSkill.404606.2": "风系主控角色造成绝招伤害时,自身获得1层「凌寒」:普攻和技能伤害提升{1},持续{2}秒,可叠{3}层。", "MainSkill.404801.1": "雪夜惊喜", "MainSkill.404801.2": "全队火系伤害提升{1}。\u000b任意火系角色造成技能伤害时,为目标附加##「颂歌」#6002#,持续{2}秒。\u000b「颂歌」可被转化为「赞美诗」。\u000b「赞美诗」:受到火系伤害提升{3},持续{4}秒,可叠{5}层。", "MainSkill.404802.1": "雪夜惊喜", diff --git a/data/language/zh_cn/mallpackage.json b/data/language/zh_cn/mallpackage.json index f3519164..e2799fff 100644 --- a/data/language/zh_cn/mallpackage.json +++ b/data/language/zh_cn/mallpackage.json @@ -133,6 +133,26 @@ "MallPackage.pack.07_skill_res.2": "锦绣迎春·超值星彩养成组合", "MallPackage.pack.07_skill_xc.1": "锦绣迎春\u000b技能提升组合", "MallPackage.pack.07_skill_xc.2": "锦绣迎春·技能提升组合", + "MallPackage.pack.08_disc.1": "寒锋素裹\u000b特惠闪碟组合", + "MallPackage.pack.08_disc.2": "寒锋素裹·特惠闪碟组合", + "MallPackage.pack.08_disc_l.1": "寒锋素裹\u000b豪华闪碟组合", + "MallPackage.pack.08_disc_l.2": "寒锋素裹·豪华闪碟组合", + "MallPackage.pack.08_disc_l.3": "豪华闪碟组合", + "MallPackage.pack.08_disc_s.1": "寒锋素裹\u000b超值闪碟组合", + "MallPackage.pack.08_disc_s.2": "寒锋素裹·超值闪碟组合", + "MallPackage.pack.08_gift.1": "寒锋素裹\u000b倾心礼品组合", + "MallPackage.pack.08_gift.2": "寒锋素裹·倾心礼品组合", + "MallPackage.pack.08_gift.3": "倾心礼品组合", + "MallPackage.pack.08_res.1": "寒锋素裹\u000b旅人养成组合", + "MallPackage.pack.08_res.2": "寒锋素裹·旅人养成组合", + "MallPackage.pack.08_res.3": "旅人养成组合", + "MallPackage.pack.08_role.1": "寒锋素裹\u000b特惠礼券组合", + "MallPackage.pack.08_role.2": "寒锋素裹·特惠礼券组合", + "MallPackage.pack.08_role_l.1": "寒锋素裹\u000b豪华礼券组合", + "MallPackage.pack.08_role_l.2": "寒锋素裹·豪华礼券组合", + "MallPackage.pack.08_role_l.3": "豪华礼券组合", + "MallPackage.pack.08_role_s.1": "寒锋素裹\u000b超值礼券组合", + "MallPackage.pack.08_role_s.2": "寒锋素裹·超值礼券组合", "MallPackage.pack.disc.1": "启程限定\u000b灿金闪碟组合", "MallPackage.pack.disc.2": "启程限定·灿金闪碟组合", "MallPackage.pack.first.1": "启程限定\u000b6元特惠组合", @@ -156,5 +176,7 @@ "MallPackage.skin.98.04.1": "平安度过试用期", "MallPackage.skin.98.04.2": "解锁冬香专属形象「平安度过试用期」的凭证!", "MallPackage.skin.98.05.1": "可可甜心情与夜", - "MallPackage.skin.98.05.2": "解锁雾语专属形象「可可甜心情与夜」的凭证!" + "MallPackage.skin.98.05.2": "解锁雾语专属形象「可可甜心情与夜」的凭证!", + "MallPackage.skin.98.06.1": "相约融雪后", + "MallPackage.skin.98.06.2": "解锁格芮专属形象「相约融雪后」的凭证!" } \ No newline at end of file diff --git a/data/language/zh_cn/mangaloading.json b/data/language/zh_cn/mangaloading.json index 3ba94fee..1a526ed4 100644 --- a/data/language/zh_cn/mangaloading.json +++ b/data/language/zh_cn/mangaloading.json @@ -37,6 +37,7 @@ "MangaLoading.41.1": "收成良好", "MangaLoading.42.1": "入乡随俗", "MangaLoading.43.1": "留影时刻", + "MangaLoading.44.1": "俯瞰风景", "MangaLoading.5.1": "沉于艺术之海", "MangaLoading.6.1": "泪液收藏", "MangaLoading.7.1": "蛋糕诱惑", diff --git a/data/language/zh_cn/monstermanual.json b/data/language/zh_cn/monstermanual.json index c255ef6f..d1206ce1 100644 --- a/data/language/zh_cn/monstermanual.json +++ b/data/language/zh_cn/monstermanual.json @@ -643,6 +643,10 @@ "MonsterManual.7000105.2": "将恐惧当成礼仪,以偏执滋养绝望。\u000b她的剧目里,演绎着最为古老的噩梦。", "MonsterManual.7002246.1": "花原???", "MonsterManual.7002246.2": "彷徨之人从不畏惧毁灭,利刃贴近喉管的那一刻,她只是想感受你的体温。\u000b\n※作战能力\u000b「葵幻舞」:花原投掷出巨大的手里剑造成伤害。\u000b「岚散落」:花原后空翻并投掷出大量苦无造成伤害。\u000b「隐月」:花原以极快的速度在折线上冲刺,沿路径造成伤害。\u000b「影舞·障叶」:花原发动分身,随后围绕各个分身发动极大范围的手里剑旋风。\u000b「影舞·花凋」:花原发动分身并隐入烟雾,并与分身创造一片大范围伤害区域。", + "MonsterManual.7200105.1": "赛尔西亚·疯狂战车", + "MonsterManual.7200105.2": "在无尽的战场上驰骋;\u000b在灼热的战火中狂欢。\u000b她并非陷入疯狂,只是心怀渴望。\u000b只要还有战争,她就永远不会停止轰鸣。", + "MonsterManual.7200205.1": "赛尔西亚·绝望战车", + "MonsterManual.7200205.2": "被无尽的战场所碾碎;\u000b被灼热的战火所灼烧。\u000b她只是心怀渴望,因而步入绝望。\u000b她永远不会停止轰鸣,只为延续战争。", "MonsterManual.9912101.1": "揍我", "MonsterManual.9912101.2": "没吃饱饭吗?再大力点!" } \ No newline at end of file diff --git a/data/language/zh_cn/penguinbasecard.json b/data/language/zh_cn/penguinbasecard.json new file mode 100644 index 00000000..729b675a --- /dev/null +++ b/data/language/zh_cn/penguinbasecard.json @@ -0,0 +1,8 @@ +{ + "PenguinBaseCard.101.1": "元素牌·火", + "PenguinBaseCard.102.1": "元素牌·水", + "PenguinBaseCard.103.1": "元素牌·风", + "PenguinBaseCard.201.1": "元素牌·火x2", + "PenguinBaseCard.202.1": "元素牌·水x2", + "PenguinBaseCard.203.1": "元素牌·风x2" +} \ No newline at end of file diff --git a/data/language/zh_cn/penguincard.json b/data/language/zh_cn/penguincard.json new file mode 100644 index 00000000..cd90a459 --- /dev/null +++ b/data/language/zh_cn/penguincard.json @@ -0,0 +1,314 @@ +{ + "PenguinCard.1101.1": "火上浇油", + "PenguinCard.1101.2": "{TriggerProbability}%概率使{TriggerParam_1}进阶为{EffectParam_1},每回合限{TriggerLimitParam}次。", + "PenguinCard.1102.1": "火上浇油+1", + "PenguinCard.1102.2": "{TriggerProbability}%概率使{TriggerParam_1}进阶为{EffectParam_1},每回合限{TriggerLimitParam}次。", + "PenguinCard.1103.1": "火上浇油+2", + "PenguinCard.1103.2": "{TriggerProbability}%概率使{TriggerParam_1}进阶为{EffectParam_1},每回合限{TriggerLimitParam}次。", + "PenguinCard.1104.1": "火上浇油+3", + "PenguinCard.1104.2": "{TriggerProbability}%概率使{TriggerParam_1}进阶为{EffectParam_1},每回合限{TriggerLimitParam}次。", + "PenguinCard.1105.1": "火上浇油+4", + "PenguinCard.1105.2": "{TriggerProbability}%概率使{TriggerParam_1}进阶为{EffectParam_1},每回合限{TriggerLimitParam}次。", + "PenguinCard.1201.1": "推波助澜", + "PenguinCard.1201.2": "{TriggerProbability}%概率使{TriggerParam_1}进阶为{EffectParam_1},每回合限{TriggerLimitParam}次。", + "PenguinCard.1202.1": "推波助澜+1", + "PenguinCard.1202.2": "{TriggerProbability}%概率使{TriggerParam_1}进阶为{EffectParam_1},每回合限{TriggerLimitParam}次。", + "PenguinCard.1203.1": "推波助澜+2", + "PenguinCard.1203.2": "{TriggerProbability}%概率使{TriggerParam_1}进阶为{EffectParam_1},每回合限{TriggerLimitParam}次。", + "PenguinCard.1204.1": "推波助澜+3", + "PenguinCard.1204.2": "{TriggerProbability}%概率使{TriggerParam_1}进阶为{EffectParam_1},每回合限{TriggerLimitParam}次。", + "PenguinCard.1205.1": "推波助澜+4", + "PenguinCard.1205.2": "{TriggerProbability}%概率使{TriggerParam_1}进阶为{EffectParam_1},每回合限{TriggerLimitParam}次。", + "PenguinCard.1301.1": "捕风捉影", + "PenguinCard.1301.2": "{TriggerProbability}%概率使{TriggerParam_1}进阶为{EffectParam_1},每回合限{TriggerLimitParam}次。", + "PenguinCard.1302.1": "捕风捉影+1", + "PenguinCard.1302.2": "{TriggerProbability}%概率使{TriggerParam_1}进阶为{EffectParam_1},每回合限{TriggerLimitParam}次。", + "PenguinCard.1303.1": "捕风捉影+2", + "PenguinCard.1303.2": "{TriggerProbability}%概率使{TriggerParam_1}进阶为{EffectParam_1},每回合限{TriggerLimitParam}次。", + "PenguinCard.1304.1": "捕风捉影+3", + "PenguinCard.1304.2": "{TriggerProbability}%概率使{TriggerParam_1}进阶为{EffectParam_1},每回合限{TriggerLimitParam}次。", + "PenguinCard.1305.1": "捕风捉影+4", + "PenguinCard.1305.2": "{TriggerProbability}%概率使{TriggerParam_1}进阶为{EffectParam_1},每回合限{TriggerLimitParam}次。", + "PenguinCard.2101.1": "星火", + "PenguinCard.2101.2": "{EffectParam_1}出现概率增加。", + "PenguinCard.2102.1": "星火+1", + "PenguinCard.2102.2": "{EffectParam_1}出现概率增加。", + "PenguinCard.2103.1": "星火+2", + "PenguinCard.2103.2": "{EffectParam_1}出现概率增加。", + "PenguinCard.2104.1": "星火+3", + "PenguinCard.2104.2": "{EffectParam_1}出现概率增加。", + "PenguinCard.2105.1": "星火+4", + "PenguinCard.2105.2": "{EffectParam_1}出现概率增加。", + "PenguinCard.2201.1": "涟漪", + "PenguinCard.2201.2": "{EffectParam_1}出现概率增加。", + "PenguinCard.2202.1": "涟漪+1", + "PenguinCard.2202.2": "{EffectParam_1}出现概率增加。", + "PenguinCard.2203.1": "涟漪+2", + "PenguinCard.2203.2": "{EffectParam_1}出现概率增加。", + "PenguinCard.2204.1": "涟漪+3", + "PenguinCard.2204.2": "{EffectParam_1}出现概率增加。", + "PenguinCard.2205.1": "涟漪+4", + "PenguinCard.2205.2": "{EffectParam_1}出现概率增加。", + "PenguinCard.2301.1": "气流", + "PenguinCard.2301.2": "{EffectParam_1}出现概率增加。", + "PenguinCard.2302.1": "气流+1", + "PenguinCard.2302.2": "{EffectParam_1}出现概率增加。", + "PenguinCard.2303.1": "气流+2", + "PenguinCard.2303.2": "{EffectParam_1}出现概率增加。", + "PenguinCard.2304.1": "气流+3", + "PenguinCard.2304.2": "{EffectParam_1}出现概率增加。", + "PenguinCard.2305.1": "气流+4", + "PenguinCard.2305.2": "{EffectParam_1}出现概率增加。", + "PenguinCard.3101.1": "积热", + "PenguinCard.3101.2": "翻开带有{TriggerParam_1}的卡牌时,+{EffectParam_1}倍率。", + "PenguinCard.3102.1": "积热+1", + "PenguinCard.3102.2": "翻开带有{TriggerParam_1}的卡牌时,+{EffectParam_1}倍率。", + "PenguinCard.3103.1": "积热+2", + "PenguinCard.3103.2": "翻开带有{TriggerParam_1}的卡牌时,+{EffectParam_1}倍率。", + "PenguinCard.3104.1": "积热+3", + "PenguinCard.3104.2": "翻开带有{TriggerParam_1}的卡牌时,+{EffectParam_1}倍率。", + "PenguinCard.3105.1": "积热+4", + "PenguinCard.3105.2": "翻开带有{TriggerParam_1}的卡牌时,+{EffectParam_1}倍率。", + "PenguinCard.3106.1": "积热+5", + "PenguinCard.3106.2": "翻开带有{TriggerParam_1}的卡牌时,+{EffectParam_1}倍率。", + "PenguinCard.3107.1": "积热+6", + "PenguinCard.3107.2": "翻开带有{TriggerParam_1}的卡牌时,+{EffectParam_1}倍率。", + "PenguinCard.3108.1": "积热+7", + "PenguinCard.3108.2": "翻开带有{TriggerParam_1}的卡牌时,+{EffectParam_1}倍率。", + "PenguinCard.3201.1": "凝露", + "PenguinCard.3201.2": "翻开带有{TriggerParam_1}的卡牌时,+{EffectParam_1}倍率。", + "PenguinCard.3202.1": "凝露+1", + "PenguinCard.3202.2": "翻开带有{TriggerParam_1}的卡牌时,+{EffectParam_1}倍率。", + "PenguinCard.3203.1": "凝露+2", + "PenguinCard.3203.2": "翻开带有{TriggerParam_1}的卡牌时,+{EffectParam_1}倍率。", + "PenguinCard.3204.1": "凝露+3", + "PenguinCard.3204.2": "翻开带有{TriggerParam_1}的卡牌时,+{EffectParam_1}倍率。", + "PenguinCard.3205.1": "凝露+4", + "PenguinCard.3205.2": "翻开带有{TriggerParam_1}的卡牌时,+{EffectParam_1}倍率。", + "PenguinCard.3206.1": "凝露+5", + "PenguinCard.3206.2": "翻开带有{TriggerParam_1}的卡牌时,+{EffectParam_1}倍率。", + "PenguinCard.3207.1": "凝露+6", + "PenguinCard.3207.2": "翻开带有{TriggerParam_1}的卡牌时,+{EffectParam_1}倍率。", + "PenguinCard.3208.1": "凝露+7", + "PenguinCard.3208.2": "翻开带有{TriggerParam_1}的卡牌时,+{EffectParam_1}倍率。", + "PenguinCard.3301.1": "聚气", + "PenguinCard.3301.2": "翻开带有{TriggerParam_1}的卡牌时,+{EffectParam_1}倍率。", + "PenguinCard.3302.1": "聚气+1", + "PenguinCard.3302.2": "翻开带有{TriggerParam_1}的卡牌时,+{EffectParam_1}倍率。", + "PenguinCard.3303.1": "聚气+2", + "PenguinCard.3303.2": "翻开带有{TriggerParam_1}的卡牌时,+{EffectParam_1}倍率。", + "PenguinCard.3304.1": "聚气+3", + "PenguinCard.3304.2": "翻开带有{TriggerParam_1}的卡牌时,+{EffectParam_1}倍率。", + "PenguinCard.3305.1": "聚气+4", + "PenguinCard.3305.2": "翻开带有{TriggerParam_1}的卡牌时,+{EffectParam_1}倍率。", + "PenguinCard.3306.1": "聚气+5", + "PenguinCard.3306.2": "翻开带有{TriggerParam_1}的卡牌时,+{EffectParam_1}倍率。", + "PenguinCard.3307.1": "聚气+6", + "PenguinCard.3307.2": "翻开带有{TriggerParam_1}的卡牌时,+{EffectParam_1}倍率。", + "PenguinCard.3308.1": "聚气+7", + "PenguinCard.3308.2": "翻开带有{TriggerParam_1}的卡牌时,+{EffectParam_1}倍率。", + "PenguinCard.4101.1": "火焰大亨", + "PenguinCard.4101.2": "结算时若存在{TriggerParam_1},+{EffectParam_1}筹码。", + "PenguinCard.4102.1": "火焰大亨+1", + "PenguinCard.4102.2": "结算时若存在{TriggerParam_1},+{EffectParam_1}筹码。", + "PenguinCard.4103.1": "火焰大亨+2", + "PenguinCard.4103.2": "结算时若存在{TriggerParam_1},+{EffectParam_1}筹码。", + "PenguinCard.4104.1": "火焰大亨+3", + "PenguinCard.4104.2": "结算时若存在{TriggerParam_1},+{EffectParam_1}筹码。", + "PenguinCard.4105.1": "火焰大亨+4", + "PenguinCard.4105.2": "结算时若存在{TriggerParam_1},+{EffectParam_1}筹码。", + "PenguinCard.4106.1": "火焰大亨+5", + "PenguinCard.4106.2": "结算时若存在{TriggerParam_1},+{EffectParam_1}筹码。", + "PenguinCard.4107.1": "火焰大亨+6", + "PenguinCard.4107.2": "结算时若存在{TriggerParam_1},+{EffectParam_1}筹码。", + "PenguinCard.4108.1": "火焰大亨+7", + "PenguinCard.4108.2": "结算时若存在{TriggerParam_1},+{EffectParam_1}筹码。", + "PenguinCard.4201.1": "滨海名流", + "PenguinCard.4201.2": "结算时若存在{TriggerParam_1},+{EffectParam_1}筹码。", + "PenguinCard.4202.1": "滨海名流+1", + "PenguinCard.4202.2": "结算时若存在{TriggerParam_1},+{EffectParam_1}筹码。", + "PenguinCard.4203.1": "滨海名流+2", + "PenguinCard.4203.2": "结算时若存在{TriggerParam_1},+{EffectParam_1}筹码。", + "PenguinCard.4204.1": "滨海名流+3", + "PenguinCard.4204.2": "结算时若存在{TriggerParam_1},+{EffectParam_1}筹码。", + "PenguinCard.4205.1": "滨海名流+4", + "PenguinCard.4205.2": "结算时若存在{TriggerParam_1},+{EffectParam_1}筹码。", + "PenguinCard.4206.1": "滨海名流+5", + "PenguinCard.4206.2": "结算时若存在{TriggerParam_1},+{EffectParam_1}筹码。", + "PenguinCard.4207.1": "滨海名流+6", + "PenguinCard.4207.2": "结算时若存在{TriggerParam_1},+{EffectParam_1}筹码。", + "PenguinCard.4208.1": "滨海名流+7", + "PenguinCard.4208.2": "结算时若存在{TriggerParam_1},+{EffectParam_1}筹码。", + "PenguinCard.4301.1": "云端新贵", + "PenguinCard.4301.2": "结算时若存在{TriggerParam_1},+{EffectParam_1}筹码。", + "PenguinCard.4302.1": "云端新贵+1", + "PenguinCard.4302.2": "结算时若存在{TriggerParam_1},+{EffectParam_1}筹码。", + "PenguinCard.4303.1": "云端新贵+2", + "PenguinCard.4303.2": "结算时若存在{TriggerParam_1},+{EffectParam_1}筹码。", + "PenguinCard.4304.1": "云端新贵+3", + "PenguinCard.4304.2": "结算时若存在{TriggerParam_1},+{EffectParam_1}筹码。", + "PenguinCard.4305.1": "云端新贵+4", + "PenguinCard.4305.2": "结算时若存在{TriggerParam_1},+{EffectParam_1}筹码。", + "PenguinCard.4306.1": "云端新贵+5", + "PenguinCard.4306.2": "结算时若存在{TriggerParam_1},+{EffectParam_1}筹码。", + "PenguinCard.4307.1": "云端新贵+6", + "PenguinCard.4307.2": "结算时若存在{TriggerParam_1},+{EffectParam_1}筹码。", + "PenguinCard.4308.1": "云端新贵+7", + "PenguinCard.4308.2": "结算时若存在{TriggerParam_1},+{EffectParam_1}筹码。", + "PenguinCard.4401.1": "对弈精英", + "PenguinCard.4401.2": "结算时+{EffectParam_1}筹码。", + "PenguinCard.4402.1": "对弈精英+1", + "PenguinCard.4402.2": "结算时+{EffectParam_1}筹码。", + "PenguinCard.4403.1": "对弈精英+2", + "PenguinCard.4403.2": "结算时+{EffectParam_1}筹码。", + "PenguinCard.5101.1": "地狱领主", + "PenguinCard.5101.2": "结算时若存在{TriggerParam_1},+{EffectParam_1}倍率。", + "PenguinCard.5102.1": "地狱领主+1", + "PenguinCard.5102.2": "结算时若存在{TriggerParam_1},+{EffectParam_1}倍率。", + "PenguinCard.5103.1": "地狱领主+2", + "PenguinCard.5103.2": "结算时若存在{TriggerParam_1},+{EffectParam_1}倍率。", + "PenguinCard.5104.1": "地狱领主+3", + "PenguinCard.5104.2": "结算时若存在{TriggerParam_1},+{EffectParam_1}倍率。", + "PenguinCard.5105.1": "地狱领主+4", + "PenguinCard.5105.2": "结算时若存在{TriggerParam_1},+{EffectParam_1}倍率。", + "PenguinCard.5106.1": "地狱领主+5", + "PenguinCard.5106.2": "结算时若存在{TriggerParam_1},+{EffectParam_1}倍率。", + "PenguinCard.5107.1": "地狱领主+6", + "PenguinCard.5107.2": "结算时若存在{TriggerParam_1},+{EffectParam_1}倍率。", + "PenguinCard.5108.1": "地狱领主+7", + "PenguinCard.5108.2": "结算时若存在{TriggerParam_1},+{EffectParam_1}倍率。", + "PenguinCard.5201.1": "深海财阀", + "PenguinCard.5201.2": "结算时若存在{TriggerParam_1},+{EffectParam_1}倍率。", + "PenguinCard.5202.1": "深海财阀+1", + "PenguinCard.5202.2": "结算时若存在{TriggerParam_1},+{EffectParam_1}倍率。", + "PenguinCard.5203.1": "深海财阀+2", + "PenguinCard.5203.2": "结算时若存在{TriggerParam_1},+{EffectParam_1}倍率。", + "PenguinCard.5204.1": "深海财阀+3", + "PenguinCard.5204.2": "结算时若存在{TriggerParam_1},+{EffectParam_1}倍率。", + "PenguinCard.5205.1": "深海财阀+4", + "PenguinCard.5205.2": "结算时若存在{TriggerParam_1},+{EffectParam_1}倍率。", + "PenguinCard.5206.1": "深海财阀+5", + "PenguinCard.5206.2": "结算时若存在{TriggerParam_1},+{EffectParam_1}倍率。", + "PenguinCard.5207.1": "深海财阀+6", + "PenguinCard.5207.2": "结算时若存在{TriggerParam_1},+{EffectParam_1}倍率。", + "PenguinCard.5208.1": "深海财阀+7", + "PenguinCard.5208.2": "结算时若存在{TriggerParam_1},+{EffectParam_1}倍率。", + "PenguinCard.5301.1": "风暴寡头", + "PenguinCard.5301.2": "结算时若存在{TriggerParam_1},+{EffectParam_1}倍率。", + "PenguinCard.5302.1": "风暴寡头+1", + "PenguinCard.5302.2": "结算时若存在{TriggerParam_1},+{EffectParam_1}倍率。", + "PenguinCard.5303.1": "风暴寡头+2", + "PenguinCard.5303.2": "结算时若存在{TriggerParam_1},+{EffectParam_1}倍率。", + "PenguinCard.5304.1": "风暴寡头+3", + "PenguinCard.5304.2": "结算时若存在{TriggerParam_1},+{EffectParam_1}倍率。", + "PenguinCard.5305.1": "风暴寡头+4", + "PenguinCard.5305.2": "结算时若存在{TriggerParam_1},+{EffectParam_1}倍率。", + "PenguinCard.5306.1": "风暴寡头+5", + "PenguinCard.5306.2": "结算时若存在{TriggerParam_1},+{EffectParam_1}倍率。", + "PenguinCard.5307.1": "风暴寡头+6", + "PenguinCard.5307.2": "结算时若存在{TriggerParam_1},+{EffectParam_1}倍率。", + "PenguinCard.5308.1": "风暴寡头+7", + "PenguinCard.5308.2": "结算时若存在{TriggerParam_1},+{EffectParam_1}倍率。", + "PenguinCard.5401.1": "命运捕手", + "PenguinCard.5401.2": "结算时+{EffectParam_1}倍率。", + "PenguinCard.5402.1": "命运捕手+1", + "PenguinCard.5402.2": "结算时+{EffectParam_1}倍率。", + "PenguinCard.5403.1": "命运捕手+2", + "PenguinCard.5403.2": "结算时+{EffectParam_1}倍率。", + "PenguinCard.6101.1": "余烬复燃", + "PenguinCard.6101.2": "结算时若存在{TriggerParam_1},倍率×{EffectParam_1}。", + "PenguinCard.6102.1": "余烬复燃+1", + "PenguinCard.6102.2": "结算时若存在{TriggerParam_1},倍率×{EffectParam_1}。", + "PenguinCard.6103.1": "余烬复燃+2", + "PenguinCard.6103.2": "结算时若存在{TriggerParam_1},倍率×{EffectParam_1}。", + "PenguinCard.6104.1": "余烬复燃+3", + "PenguinCard.6104.2": "结算时若存在{TriggerParam_1},倍率×{EffectParam_1}。", + "PenguinCard.6105.1": "余烬复燃+4", + "PenguinCard.6105.2": "结算时若存在{TriggerParam_1},倍率×{EffectParam_1}。", + "PenguinCard.6106.1": "余烬复燃+5", + "PenguinCard.6106.2": "结算时若存在{TriggerParam_1},倍率×{EffectParam_1}。", + "PenguinCard.6107.1": "余烬复燃+6", + "PenguinCard.6107.2": "结算时若存在{TriggerParam_1},倍率×{EffectParam_1}。", + "PenguinCard.6108.1": "余烬复燃+7", + "PenguinCard.6108.2": "结算时若存在{TriggerParam_1},倍率×{EffectParam_1}。", + "PenguinCard.6201.1": "源泉复涌", + "PenguinCard.6201.2": "结算时若存在{TriggerParam_1},倍率×{EffectParam_1}。", + "PenguinCard.6202.1": "源泉复涌+1", + "PenguinCard.6202.2": "结算时若存在{TriggerParam_1},倍率×{EffectParam_1}。", + "PenguinCard.6203.1": "源泉复涌+2", + "PenguinCard.6203.2": "结算时若存在{TriggerParam_1},倍率×{EffectParam_1}。", + "PenguinCard.6204.1": "源泉复涌+3", + "PenguinCard.6204.2": "结算时若存在{TriggerParam_1},倍率×{EffectParam_1}。", + "PenguinCard.6205.1": "源泉复涌+4", + "PenguinCard.6205.2": "结算时若存在{TriggerParam_1},倍率×{EffectParam_1}。", + "PenguinCard.6206.1": "源泉复涌+5", + "PenguinCard.6206.2": "结算时若存在{TriggerParam_1},倍率×{EffectParam_1}。", + "PenguinCard.6207.1": "源泉复涌+6", + "PenguinCard.6207.2": "结算时若存在{TriggerParam_1},倍率×{EffectParam_1}。", + "PenguinCard.6208.1": "源泉复涌+7", + "PenguinCard.6208.2": "结算时若存在{TriggerParam_1},倍率×{EffectParam_1}。", + "PenguinCard.6301.1": "风息再起", + "PenguinCard.6301.2": "结算时若存在{TriggerParam_1},倍率×{EffectParam_1}。", + "PenguinCard.6302.1": "风息再起+1", + "PenguinCard.6302.2": "结算时若存在{TriggerParam_1},倍率×{EffectParam_1}。", + "PenguinCard.6303.1": "风息再起+2", + "PenguinCard.6303.2": "结算时若存在{TriggerParam_1},倍率×{EffectParam_1}。", + "PenguinCard.6304.1": "风息再起+3", + "PenguinCard.6304.2": "结算时若存在{TriggerParam_1},倍率×{EffectParam_1}。", + "PenguinCard.6305.1": "风息再起+4", + "PenguinCard.6305.2": "结算时若存在{TriggerParam_1},倍率×{EffectParam_1}。", + "PenguinCard.6306.1": "风息再起+5", + "PenguinCard.6306.2": "结算时若存在{TriggerParam_1},倍率×{EffectParam_1}。", + "PenguinCard.6307.1": "风息再起+6", + "PenguinCard.6307.2": "结算时若存在{TriggerParam_1},倍率×{EffectParam_1}。", + "PenguinCard.6308.1": "风息再起+7", + "PenguinCard.6308.2": "结算时若存在{TriggerParam_1},倍率×{EffectParam_1}。", + "PenguinCard.7101.1": "热浪叠加", + "PenguinCard.7101.2": "翻开带有{TriggerParam_1}的卡牌时,+{EffectParam_1}筹码。", + "PenguinCard.7102.1": "热浪叠加+1", + "PenguinCard.7102.2": "翻开带有{TriggerParam_1}的卡牌时,+{EffectParam_1}筹码。", + "PenguinCard.7103.1": "热浪叠加+2", + "PenguinCard.7103.2": "翻开带有{TriggerParam_1}的卡牌时,+{EffectParam_1}筹码。", + "PenguinCard.7104.1": "热浪叠加+3", + "PenguinCard.7104.2": "翻开带有{TriggerParam_1}的卡牌时,+{EffectParam_1}筹码。", + "PenguinCard.7105.1": "热浪叠加+4", + "PenguinCard.7105.2": "翻开带有{TriggerParam_1}的卡牌时,+{EffectParam_1}筹码。", + "PenguinCard.7106.1": "热浪叠加+5", + "PenguinCard.7106.2": "翻开带有{TriggerParam_1}的卡牌时,+{EffectParam_1}筹码。", + "PenguinCard.7107.1": "热浪叠加+6", + "PenguinCard.7107.2": "翻开带有{TriggerParam_1}的卡牌时,+{EffectParam_1}筹码。", + "PenguinCard.7108.1": "热浪叠加+7", + "PenguinCard.7108.2": "翻开带有{TriggerParam_1}的卡牌时,+{EffectParam_1}筹码。", + "PenguinCard.7201.1": "层层怒涛", + "PenguinCard.7201.2": "翻开带有{TriggerParam_1}的卡牌时,+{EffectParam_1}筹码。", + "PenguinCard.7202.1": "层层怒涛+1", + "PenguinCard.7202.2": "翻开带有{TriggerParam_1}的卡牌时,+{EffectParam_1}筹码。", + "PenguinCard.7203.1": "层层怒涛+2", + "PenguinCard.7203.2": "翻开带有{TriggerParam_1}的卡牌时,+{EffectParam_1}筹码。", + "PenguinCard.7204.1": "层层怒涛+3", + "PenguinCard.7204.2": "翻开带有{TriggerParam_1}的卡牌时,+{EffectParam_1}筹码。", + "PenguinCard.7205.1": "层层怒涛+4", + "PenguinCard.7205.2": "翻开带有{TriggerParam_1}的卡牌时,+{EffectParam_1}筹码。", + "PenguinCard.7206.1": "层层怒涛+5", + "PenguinCard.7206.2": "翻开带有{TriggerParam_1}的卡牌时,+{EffectParam_1}筹码。", + "PenguinCard.7207.1": "层层怒涛+6", + "PenguinCard.7207.2": "翻开带有{TriggerParam_1}的卡牌时,+{EffectParam_1}筹码。", + "PenguinCard.7208.1": "层层怒涛+7", + "PenguinCard.7208.2": "翻开带有{TriggerParam_1}的卡牌时,+{EffectParam_1}筹码。", + "PenguinCard.7301.1": "气流激荡", + "PenguinCard.7301.2": "翻开带有{TriggerParam_1}的卡牌时,+{EffectParam_1}筹码。", + "PenguinCard.7302.1": "气流激荡+1", + "PenguinCard.7302.2": "翻开带有{TriggerParam_1}的卡牌时,+{EffectParam_1}筹码。", + "PenguinCard.7303.1": "气流激荡+2", + "PenguinCard.7303.2": "翻开带有{TriggerParam_1}的卡牌时,+{EffectParam_1}筹码。", + "PenguinCard.7304.1": "气流激荡+3", + "PenguinCard.7304.2": "翻开带有{TriggerParam_1}的卡牌时,+{EffectParam_1}筹码。", + "PenguinCard.7305.1": "气流激荡+4", + "PenguinCard.7305.2": "翻开带有{TriggerParam_1}的卡牌时,+{EffectParam_1}筹码。", + "PenguinCard.7306.1": "气流激荡+5", + "PenguinCard.7306.2": "翻开带有{TriggerParam_1}的卡牌时,+{EffectParam_1}筹码。", + "PenguinCard.7307.1": "气流激荡+6", + "PenguinCard.7307.2": "翻开带有{TriggerParam_1}的卡牌时,+{EffectParam_1}筹码。", + "PenguinCard.7308.1": "气流激荡+7", + "PenguinCard.7308.2": "翻开带有{TriggerParam_1}的卡牌时,+{EffectParam_1}筹码。" +} \ No newline at end of file diff --git a/data/language/zh_cn/penguincardcontrol.json b/data/language/zh_cn/penguincardcontrol.json new file mode 100644 index 00000000..5bf16dec --- /dev/null +++ b/data/language/zh_cn/penguincardcontrol.json @@ -0,0 +1,3 @@ +{ + "PenguinCardControl.800001.1": "\u000b【活动时间】\u000b2026/03/10 12:00~2026/03/17 11:00 \u000b\u000b【参与条件】\u000b权限等级≥5级\u000b\u000b【活动说明】\u000b请跟随珀尔娜与维嘉尔的指引,来一场有趣的命运星牌局吧!" +} \ No newline at end of file diff --git a/data/language/zh_cn/penguincardfloor.json b/data/language/zh_cn/penguincardfloor.json new file mode 100644 index 00000000..a4ef3002 --- /dev/null +++ b/data/language/zh_cn/penguincardfloor.json @@ -0,0 +1,5 @@ +{ + "PenguinCardFloor.102.1": "本局出现概率提高", + "PenguinCardFloor.103.1": "本局出现概率提高", + "PenguinCardFloor.104.1": "本局出现概率提高" +} \ No newline at end of file diff --git a/data/language/zh_cn/penguincardhandrank.json b/data/language/zh_cn/penguincardhandrank.json new file mode 100644 index 00000000..4830c677 --- /dev/null +++ b/data/language/zh_cn/penguincardhandrank.json @@ -0,0 +1,16 @@ +{ + "PenguinCardHandRank.1.1": "大同花", + "PenguinCardHandRank.1.2": "牌型中包含了6枚或更多相同花色", + "PenguinCardHandRank.2.1": "同花", + "PenguinCardHandRank.2.2": "牌型中包含了5枚相同花色", + "PenguinCardHandRank.3.1": "纯色", + "PenguinCardHandRank.3.2": "牌型中包含了4枚相同花色", + "PenguinCardHandRank.4.1": "双三条", + "PenguinCardHandRank.4.2": "牌型中包含两种花色,每种花色至少3枚", + "PenguinCardHandRank.5.1": "葫芦", + "PenguinCardHandRank.5.2": "牌型中包含两种花色,分别持有2枚及3枚", + "PenguinCardHandRank.6.1": "三条", + "PenguinCardHandRank.6.2": "牌型中包含了3枚相同花色", + "PenguinCardHandRank.7.1": "双对", + "PenguinCardHandRank.7.2": "牌型中包含两种花色各2枚" +} \ No newline at end of file diff --git a/data/language/zh_cn/playerhead.json b/data/language/zh_cn/playerhead.json index 0f85e3e3..bcb8bb96 100644 --- a/data/language/zh_cn/playerhead.json +++ b/data/language/zh_cn/playerhead.json @@ -9,7 +9,10 @@ "PlayerHead.130002.1": "第2期创业激励基金\n解锁大亨尊享补贴获得", "PlayerHead.130003.1": "第3期创业激励基金\n解锁大亨尊享补贴获得", "PlayerHead.130004.1": "第4期创业激励基金\n解锁大亨尊享补贴获得", + "PlayerHead.130005.1": "第5期创业激励基金\n解锁大亨尊享补贴获得", "PlayerHead.13203.1": "获得形象后解锁\n\"微醺白日梦\"", "PlayerHead.13403.1": "获得形象后解锁\n\"平安度过试用期!\"", - "PlayerHead.13503.1": "获得形象后解锁\n\"可可甜心情与夜\"" + "PlayerHead.13503.1": "获得形象后解锁\n\"可可甜心情与夜\"", + "PlayerHead.14703.1": "获得形象后解锁\n\"梦萌贝斯音\"", + "PlayerHead.14903.1": "获得形象后解锁\n\"相约融雪后\"" } \ No newline at end of file diff --git a/data/language/zh_cn/plot.json b/data/language/zh_cn/plot.json index d74e4c78..a3c81e9d 100644 --- a/data/language/zh_cn/plot.json +++ b/data/language/zh_cn/plot.json @@ -45,14 +45,10 @@ "Plot.11401.2": "???", "Plot.11402.1": "???", "Plot.11402.2": "???", - "Plot.11403.1": "???", - "Plot.11403.2": "???", "Plot.11501.1": "???", "Plot.11501.2": "???", "Plot.11502.1": "???", "Plot.11502.2": "???", - "Plot.11503.1": "???", - "Plot.11503.2": "???", "Plot.11601.1": "非典型温室 上", "Plot.11601.2": "受邀前往岭川的温室,等一下……这真的可以被称为温室吗?", "Plot.11602.1": "非典型温室 中", @@ -111,8 +107,6 @@ "Plot.13001.2": "???", "Plot.13002.1": "???", "Plot.13002.2": "???", - "Plot.13003.1": "???", - "Plot.13003.2": "???", "Plot.13201.1": "不良少女的一天 上", "Plot.13201.2": "赌上名誉和地盘的约架,是不良少女的日常工作。", "Plot.13202.1": "不良少女的一天 中", @@ -155,12 +149,12 @@ "Plot.14202.2": "时刻记得“约会”的首要目的,是打探……嗯??什么饮料??!", "Plot.14203.1": "“约会”风波 下", "Plot.14203.2": "“约会”好像还挺开心的……糟了!把任务忘记了!", - "Plot.14301.1": "???", - "Plot.14301.2": "???", - "Plot.14302.1": "???", - "Plot.14302.2": "???", - "Plot.14303.1": "???", - "Plot.14303.2": "???", + "Plot.14301.1": "我所认识的你 上", + "Plot.14301.2": "精锐的战士,也有精锐的胃……嗯?什么叫忘记吃饭差点饿死了?", + "Plot.14302.1": "我所认识的你 中", + "Plot.14302.2": "你说要去搞点野味,但这头熊是怎么回事?", + "Plot.14303.1": "我所认识的你 下", + "Plot.14303.2": "要脱了吗!?现在!?在这里!?", "Plot.14401.1": "人刀合一的修行 上", "Plot.14401.2": "与千都世在街上偶然会面,然后聊起了关于“人刀合一”的修行……", "Plot.14402.1": "人刀合一的修行 中", @@ -171,8 +165,6 @@ "Plot.14501.2": "???", "Plot.14502.1": "???", "Plot.14502.2": "???", - "Plot.14503.1": "???", - "Plot.14503.2": "???", "Plot.14701.1": "星与心的回响 上", "Plot.14701.2": "接受了“治愈旅人心伤”的委托,烦恼的魔王在弗拉维奥遇见了熟悉的旋律……", "Plot.14702.1": "星与心的回响 中", diff --git a/data/language/zh_cn/potential.json b/data/language/zh_cn/potential.json index db14765d..5ea216a7 100644 --- a/data/language/zh_cn/potential.json +++ b/data/language/zh_cn/potential.json @@ -1333,64 +1333,64 @@ "Potential.513542.2": "施放主控技或援护技时,雾语的能量获取效率提升&Param1&,持续&Param2&秒。", "Potential.513543.1": "绝招造成伤害时,提升雾语绝招伤害。", "Potential.513543.2": "绝招「午夜★不眠」造成伤害时,雾语&Param1&提升&Param2&伤害,持续&Param3&秒,可叠加&Param4&层。", - "Potential.514001.1": "临时数据", - "Potential.514001.2": "临时数据", - "Potential.514002.1": "临时数据", - "Potential.514002.2": "临时数据", - "Potential.514003.1": "临时数据", - "Potential.514003.2": "临时数据", - "Potential.514004.1": "临时数据", - "Potential.514004.2": "临时数据", - "Potential.514005.1": "临时数据", - "Potential.514005.2": "临时数据", - "Potential.514006.1": "临时数据", - "Potential.514006.2": "临时数据", - "Potential.514007.1": "临时数据", - "Potential.514007.2": "临时数据", - "Potential.514008.1": "临时数据", - "Potential.514008.2": "临时数据", - "Potential.514009.1": "临时数据", - "Potential.514009.2": "临时数据", - "Potential.514010.1": "临时数据", - "Potential.514010.2": "临时数据", - "Potential.514011.1": "临时数据", - "Potential.514011.2": "临时数据", - "Potential.514012.1": "临时数据", - "Potential.514012.2": "临时数据", - "Potential.514013.1": "临时数据", - "Potential.514013.2": "临时数据", - "Potential.514021.1": "临时数据", - "Potential.514021.2": "临时数据", - "Potential.514022.1": "临时数据", - "Potential.514022.2": "临时数据", - "Potential.514023.1": "临时数据", - "Potential.514023.2": "临时数据", - "Potential.514024.1": "临时数据", - "Potential.514024.2": "临时数据", - "Potential.514025.1": "临时数据", - "Potential.514025.2": "临时数据", - "Potential.514026.1": "临时数据", - "Potential.514026.2": "临时数据", - "Potential.514027.1": "临时数据", - "Potential.514027.2": "临时数据", - "Potential.514028.1": "临时数据", - "Potential.514028.2": "临时数据", - "Potential.514029.1": "临时数据", - "Potential.514029.2": "临时数据", - "Potential.514030.1": "临时数据", - "Potential.514030.2": "临时数据", - "Potential.514031.1": "临时数据", - "Potential.514031.2": "临时数据", - "Potential.514032.1": "临时数据", - "Potential.514032.2": "临时数据", - "Potential.514033.1": "临时数据", - "Potential.514033.2": "临时数据", - "Potential.514041.1": "临时数据", - "Potential.514041.2": "临时数据", - "Potential.514042.1": "临时数据", - "Potential.514042.2": "临时数据", - "Potential.514043.1": "临时数据", - "Potential.514043.2": "临时数据", + "Potential.514001.1": "???", + "Potential.514001.2": "???", + "Potential.514002.1": "???", + "Potential.514002.2": "???", + "Potential.514003.1": "???", + "Potential.514003.2": "???", + "Potential.514004.1": "???", + "Potential.514004.2": "???", + "Potential.514005.1": "???", + "Potential.514005.2": "???", + "Potential.514006.1": "???", + "Potential.514006.2": "???", + "Potential.514007.1": "???", + "Potential.514007.2": "???", + "Potential.514008.1": "???", + "Potential.514008.2": "???", + "Potential.514009.1": "???", + "Potential.514009.2": "???", + "Potential.514010.1": "???", + "Potential.514010.2": "???", + "Potential.514011.1": "???", + "Potential.514011.2": "???", + "Potential.514012.1": "???", + "Potential.514012.2": "???", + "Potential.514013.1": "???", + "Potential.514013.2": "???", + "Potential.514021.1": "???", + "Potential.514021.2": "???", + "Potential.514022.1": "???", + "Potential.514022.2": "???", + "Potential.514023.1": "???", + "Potential.514023.2": "???", + "Potential.514024.1": "???", + "Potential.514024.2": "???", + "Potential.514025.1": "???", + "Potential.514025.2": "???", + "Potential.514026.1": "???", + "Potential.514026.2": "???", + "Potential.514027.1": "???", + "Potential.514027.2": "???", + "Potential.514028.1": "???", + "Potential.514028.2": "???", + "Potential.514029.1": "???", + "Potential.514029.2": "???", + "Potential.514030.1": "???", + "Potential.514030.2": "???", + "Potential.514031.1": "???", + "Potential.514031.2": "???", + "Potential.514032.1": "???", + "Potential.514032.2": "???", + "Potential.514033.1": "???", + "Potential.514033.2": "???", + "Potential.514041.1": "???", + "Potential.514041.2": "???", + "Potential.514042.1": "???", + "Potential.514042.2": "???", + "Potential.514043.1": "???", + "Potential.514043.2": "???", "Potential.514101.1": "提升主控技的持续时间和伤害。", "Potential.514101.2": "主控技「赤焰除妖」持续时间增加3秒,技能伤害提升&Param1&。", "Potential.514102.1": "主控技喷火时积攒热量,热量攒满后普攻强化。", @@ -1507,64 +1507,64 @@ "Potential.514242.2": "绝招「黯灭终焉」造成伤害时,目标的&Param1&提升&Param2&,持续&Param3&秒。", "Potential.514243.1": "绝招造成伤害时,降低目标&Param1&。", "Potential.514243.2": "绝招「黯灭终焉」造成伤害时,目标的&Param1&降低&Param2&,持续&Param3&秒。", - "Potential.514301.1": "???", - "Potential.514301.2": "???", - "Potential.514302.1": "???", - "Potential.514302.2": "???", - "Potential.514303.1": "???", - "Potential.514303.2": "???", - "Potential.514304.1": "???", - "Potential.514304.2": "???", - "Potential.514305.1": "???", - "Potential.514305.2": "???", - "Potential.514306.1": "???", - "Potential.514306.2": "???", - "Potential.514307.1": "???", - "Potential.514307.2": "???", - "Potential.514308.1": "???", - "Potential.514308.2": "???", - "Potential.514309.1": "???", - "Potential.514309.2": "???", - "Potential.514310.1": "???", - "Potential.514310.2": "???", - "Potential.514311.1": "???", - "Potential.514311.2": "???", - "Potential.514312.1": "???", - "Potential.514312.2": "???", - "Potential.514313.1": "???", - "Potential.514313.2": "???", - "Potential.514321.1": "???", - "Potential.514321.2": "???", - "Potential.514322.1": "???", - "Potential.514322.2": "???", - "Potential.514323.1": "???", - "Potential.514323.2": "???", - "Potential.514324.1": "???", - "Potential.514324.2": "???", - "Potential.514325.1": "???", - "Potential.514325.2": "???", - "Potential.514326.1": "???", - "Potential.514326.2": "???", - "Potential.514327.1": "???", - "Potential.514327.2": "???", - "Potential.514328.1": "???", - "Potential.514328.2": "???", - "Potential.514329.1": "???", - "Potential.514329.2": "???", - "Potential.514330.1": "???", - "Potential.514330.2": "???", - "Potential.514331.1": "???", - "Potential.514331.2": "???", - "Potential.514332.1": "???", - "Potential.514332.2": "???", - "Potential.514333.1": "???", - "Potential.514333.2": "???", - "Potential.514341.1": "???", - "Potential.514341.2": "???", - "Potential.514342.1": "???", - "Potential.514342.2": "???", - "Potential.514343.1": "???", - "Potential.514343.2": "???", + "Potential.514301.1": "施放主控技后,一段时间内普攻连斩可生成「小旋风」造成伤害。「小旋风」可跟踪攻击。", + "Potential.514301.2": "施放主控技「风车连舞」后&Param1&秒内,下一次普攻连斩造成伤害时,生成「小旋风」:每0.5秒造成攻击力&Param2&范围普攻伤害,持续4秒。\u000b「小旋风」可跟踪攻击,触发##风系印记#1017#。", + "Potential.514302.1": "施放主控技时,产生多个「小旋风」造成伤害。「小旋风」可持续增加伤害范围。", + "Potential.514302.2": "施放主控技「风车连舞」时,产生2个「小旋风」:每0.5秒造成攻击力&Param1&范围普攻伤害,持续4秒。\u000b「小旋风」可持续增加伤害范围,触发##风系印记#1017#。", + "Potential.514303.1": "主控技的子弹变为激光,可追踪远距离目标。提升风影的射击对远距离目标造成的&Param1&。", + "Potential.514303.2": "主控技「风车连舞」的子弹变为激光,可追踪远距离目标。风影的射击对远距离目标造成的&Param1&提升&Param2&。", + "Potential.514304.1": "长按连续施放主控技时子弹数量增加。提升风影所有射击造成的&Param1&。", + "Potential.514304.2": "长按连续施放主控技「风车连舞」时,每轮射击的子弹数量比上一轮增加4发。\u000b风影的子弹造成的&Param1&提升&Param2&,可触发##风系印记#1017#。", + "Potential.514305.1": "主控技斩击可阻挡敌方飞弹攻击。提升风影对附近目标造成的伤害。", + "Potential.514305.2": "主控技「风车连舞」斩击卷起风暴,可阻挡敌方飞弹攻击。\u000b风影对附近目标造成的&Param1&提升&Param2&。", + "Potential.514306.1": "提升主控技斩击造成的伤害。提升风影的&Param3&。", + "Potential.514306.2": "主控技「风车连舞」斩击造成的伤害提升&Param2&。\u000b风影的&Param3&提升&Param4&。", + "Potential.514307.1": "主控技斩击造成伤害时,提升&Param1&。", + "Potential.514307.2": "主控技「风车连舞」斩击造成伤害时,风影的&Param1&提升&Param2&,持续&Param3&秒。", + "Potential.514308.1": "施放主控技「风车连舞」时,提升主控技射击造成的&Param1&。", + "Potential.514308.2": "施放主控技「风车连舞」时,主控技射击的伤害提升&Param2&,持续&Param3&秒,可叠加&Param4&层。", + "Potential.514309.1": "风影的射击造成伤害时,提升&Param1&。", + "Potential.514309.2": "风影的射击造成伤害时,&Param1&提升&Param2&,持续&Param3&秒,可叠加&Param4&层,每秒可触发&Param5&次。\u000b施放主控技后,该效果提前结束。", + "Potential.514310.1": "施放主控技「风车连舞」后一定时间内风影武器获得强化。强化期间,风影普攻射击时可发射激光造成伤害。", + "Potential.514310.2": "施放主控技「风车连舞」后&Param1&秒内,风影武器获得强化,每额外消耗1层主控技层数,该效果延长3秒。\u000b武器强化期间,风影普攻射击时可发射激光,造成攻击力&Param2&的风系技能伤害,该效果每秒可触发1次。", + "Potential.514311.1": "提升风影闪避次数。闪避时,提升&Param1&。", + "Potential.514311.2": "风影闪避次数提升1次。\u000b闪避时,&Param1&提升&Param2&,持续&Param3&秒。", + "Potential.514312.1": "队伍中每名风系角色可提升风影的&Param1&。", + "Potential.514312.2": "队伍中每1名风系角色,使风影的&Param1&提升&Param2&。", + "Potential.514313.1": "风影触发##风系印记#1017#时,提升&Param1&。", + "Potential.514313.2": "风影触发##风系印记#1017#时,&Param1&提升&Param2&,持续&Param3&秒,可叠加&Param4&层。", + "Potential.514321.1": "援护技射击时产生龙卷风追踪目标,造成多段伤害。", + "Potential.514321.2": "援护技「风车蹦极」射击时产生龙卷风追踪目标,每0.5秒造成攻击力&Param1&范围风系技能伤害,持续8秒,可触发##风系印记#1017#。", + "Potential.514322.1": "援护技斩击时产生地面撕裂,造成多段伤害。", + "Potential.514322.2": "援护技「风车蹦极」斩击时产生地面撕裂,每0.5秒造成攻击力&Param1&范围风系技能伤害,持续8秒,可触发##风系印记#1017#。", + "Potential.514323.1": "援护技斩击后发动横扫,造成大范围伤害。", + "Potential.514323.2": "援护技「风车蹦极」产生额外斩击,造成攻击力&Param1&大范围风系技能伤害。", + "Potential.514324.1": "援护技额外发射激光。", + "Potential.514324.2": "援护技「风车蹦极」射击时额外发射2发激光。", + "Potential.514325.1": "援护技造成伤害时,有概率产生激光造成伤害。", + "Potential.514325.2": "援护技「风车蹦极」造成伤害时,有50%概率产生激光,造成风影攻击力&Param1&风系技能伤害,可触发##风系印记#1017#。", + "Potential.514326.1": "援护技造成伤害时,提升风影的&Param1&.", + "Potential.514326.2": "援护技「风车蹦极」造成伤害时,风影的&Param1&提升&Param2&,持续&Param3&秒,可叠加&Param4&层。", + "Potential.514327.1": "施放援护技时,提升风影的&Param1&。", + "Potential.514327.2": "施放援护技「风车蹦极」时,风影的&Param1&提升&Param2&,持续&Param3&秒。", + "Potential.514328.1": "援护技斩击造成伤害时,提升本次技能射击造成的&Param3&。", + "Potential.514328.2": "援护技「风车蹦极」的斩击造成伤害时,本次技能的射击造成的&Param3&提升&Param1&,可叠加&Param2&层。", + "Potential.514329.1": "提升援护技伤害。", + "Potential.514329.2": "援护技「风车蹦极」中斩击和射击造成的&Param2&提升&Param1&。", + "Potential.514330.1": "援护技斩击命中目标越少,伤害越高。", + "Potential.514330.2": "援护技「风车蹦极」斩击造成的&Param3&提升&Param1&,如果仅命中1名目标时,上述加成效果提升至&Param2&。", + "Potential.514331.1": "提升援护技对附带##风系印记#1017#目标的伤害。", + "Potential.514331.2": "援护技「风车蹦极」对附带##风系印记#1017#的目标造成的&Param2&提升&Param1&。", + "Potential.514332.1": "其他风系角色触发##风系印记#1017#时,有概率生成「小旋风」造成多段伤害。", + "Potential.514332.2": "除风影以外的风系角色触发##风系印记#1017#时,有50%概率生成「小旋风」:每0.5秒造成风影攻击力&Param1&范围技能伤害,持续8秒,可跟踪攻击。该效果每3秒最多触发1次。", + "Potential.514333.1": "队伍中每名风系角色可提升风影的&Param1&。", + "Potential.514333.2": "队伍中每1名风系角色,使风影的&Param1&提升&Param2&。", + "Potential.514341.1": "提升绝招高速穿梭的速度。提升风影的&Param1&。", + "Potential.514341.2": "提升绝招「瞬影千刃」高速穿梭的速度。风影的&Param1&提升&Param2&。", + "Potential.514342.1": "施放绝招后,提升风影的&Param1&。", + "Potential.514342.2": "施放绝招「瞬影千刃」后,风影的&Param1&提升&Param2&,持续&Param3&秒。", + "Potential.514343.1": "绝招展开领域时可牵引目标。提升风影的&Param1&。", + "Potential.514343.2": "绝招「瞬影千刃」展开领域时可牵引目标。风影的&Param1&提升&Param2&。", "Potential.514401.1": "施放主控技后,普攻会生成「腾蛇」,同时提升抗打断。", "Potential.514401.2": "施放主控技「泷闪」后,普攻会生成「腾蛇」,造成攻击力&Param1&的范围水系普攻伤害,可触发##水系印记#1018#,同时提升抗打断,持续&Param9&秒。", "Potential.514402.1": "施放主控技后,普攻时生成「镜影」进行普攻,同时提升抗打断。", diff --git a/data/language/zh_cn/scorebossability.json b/data/language/zh_cn/scorebossability.json index 51795e4f..169cfd31 100644 --- a/data/language/zh_cn/scorebossability.json +++ b/data/language/zh_cn/scorebossability.json @@ -16,5 +16,9 @@ "ScoreBossAbility.100007.1": "随势而动", "ScoreBossAbility.100007.2": "首领拥有&Param1&的伤害提升。每当1名玩家阵营仆从在场时,首领会暂时减少&Param2&伤害并额外附加&Param3&易伤。该效果最多可叠加3层,并在仆从消失后持续&Param4&秒。", "ScoreBossAbility.100008.1": "专注", - "ScoreBossAbility.100008.2": "首领每受到&Param1&次伤害即附加一层【专注】,使自身造成伤害提升&Param2&。\n在&Param3&秒内成功进行&Param4&次印记触发后,清空当前的【专注】。接下来&Param5&秒内Boss受到的援护角色技能伤害提升&Param6&。该效果每&Param7&秒最多触发1次,重复触发重置持续时间。" + "ScoreBossAbility.100008.2": "首领每受到&Param1&次伤害即附加一层【专注】,使自身造成伤害提升&Param2&。\n在&Param3&秒内成功进行&Param4&次印记触发后,清空当前的【专注】。接下来&Param5&秒内Boss受到的援护角色技能伤害提升&Param6&。该效果每&Param7&秒最多触发1次,重复触发重置持续时间。", + "ScoreBossAbility.100009.1": "男爵姿态", + "ScoreBossAbility.100009.2": "首领会在【猛士】和【蜜罐】形态间来回切换,每战斗&Param1&秒后会切换至另一形态并清除自身所有负面效果。(破韧不计入时间)\n在【猛士】形态时,热嘟噗噜男爵受到的绝招伤害降低&Param2&,受到的普攻伤害提升&Param3&\n在【蜜罐】形态时,热嘟噗噜男爵受到的印记伤害降低&Param4&,受到的技能伤害提升&Param5&", + "ScoreBossAbility.100010.1": "水环", + "ScoreBossAbility.100010.2": "首领拥有「水环」时自身造成伤害提升&Param1&,且每5s造成一次范围伤害。\n当己方在5s内对首领累计造成&Param6&次伤害后,使「水环」失效&Param7&秒,在此期间:\n当己方在5s内对首领累计造成&Param2&次援护角色伤害后,首领受到的普攻伤害提升&Param3&\n当己方在5s内对首领累计造成&Param4&次主控角色伤害时,首领受到的援护角色技能伤害提升&Param5&" } \ No newline at end of file diff --git a/data/language/zh_cn/secondaryskill.json b/data/language/zh_cn/secondaryskill.json index b85e92e3..0fc1f4b1 100644 --- a/data/language/zh_cn/secondaryskill.json +++ b/data/language/zh_cn/secondaryskill.json @@ -499,6 +499,26 @@ "SecondarySkill.4015204.2": "风系主控角色对附带「流芳」的目标造成伤害时,本次风系伤害提升{1}。", "SecondarySkill.4015205.1": "散落的芳香", "SecondarySkill.4015205.2": "风系主控角色对附带「流芳」的目标造成伤害时,本次风系伤害提升{1}。", + "SecondarySkill.4016101.1": "暖风融雪", + "SecondarySkill.4016101.2": "全队风系伤害提升{1}。\u000b「浮雪」获得额外效果:每层使自身普攻暴击伤害提升{2}。", + "SecondarySkill.4016102.1": "暖风融雪", + "SecondarySkill.4016102.2": "全队风系伤害提升{1}。\u000b「浮雪」获得额外效果:每层使自身普攻暴击伤害提升{2}。", + "SecondarySkill.4016103.1": "暖风融雪", + "SecondarySkill.4016103.2": "全队风系伤害提升{1}。\u000b「浮雪」获得额外效果:每层使自身普攻暴击伤害提升{2}。", + "SecondarySkill.4016104.1": "暖风融雪", + "SecondarySkill.4016104.2": "全队风系伤害提升{1}。\u000b「浮雪」获得额外效果:每层使自身普攻暴击伤害提升{2}。", + "SecondarySkill.4016105.1": "暖风融雪", + "SecondarySkill.4016105.2": "全队风系伤害提升{1}。\u000b「浮雪」获得额外效果:每层使自身普攻暴击伤害提升{2}。", + "SecondarySkill.4016201.1": "细雨润物", + "SecondarySkill.4016201.2": "「浮雪」获得额外效果:每层使自身技能伤害提升{1}。", + "SecondarySkill.4016202.1": "细雨润物", + "SecondarySkill.4016202.2": "「浮雪」获得额外效果:每层使自身技能伤害提升{1}。", + "SecondarySkill.4016203.1": "细雨润物", + "SecondarySkill.4016203.2": "「浮雪」获得额外效果:每层使自身技能伤害提升{1}。", + "SecondarySkill.4016204.1": "细雨润物", + "SecondarySkill.4016204.2": "「浮雪」获得额外效果:每层使自身技能伤害提升{1}。", + "SecondarySkill.4016205.1": "细雨润物", + "SecondarySkill.4016205.2": "「浮雪」获得额外效果:每层使自身技能伤害提升{1}。", "SecondarySkill.4017101.1": "拥入怀抱的暖意", "SecondarySkill.4017101.2": "全队火系伤害提升{1}。\u000b任意角色触发##火系印记#1016#时,队伍中火系角色技能伤害提升{2},持续{3}秒。", "SecondarySkill.4017102.1": "拥入怀抱的暖意", @@ -979,6 +999,26 @@ "SecondarySkill.4044204.2": "地系主控角色对附带「春华」的目标累计造成{1}次技能伤害后,队伍中地系角色造成的技能伤害提升{2},持续{3}秒。", "SecondarySkill.4044205.1": "春华亦需滋养", "SecondarySkill.4044205.2": "地系主控角色对附带「春华」的目标累计造成{1}次技能伤害后,队伍中地系角色造成的技能伤害提升{2},持续{3}秒。", + "SecondarySkill.4046101.1": "踏雪无痕", + "SecondarySkill.4046101.2": "风系主控角色绝招伤害提升{1}。\u000b「凌寒」获得额外效果:每层使自身攻击力提升{2}。", + "SecondarySkill.4046102.1": "踏雪无痕", + "SecondarySkill.4046102.2": "风系主控角色绝招伤害提升{1}。\u000b「凌寒」获得额外效果:每层使自身攻击力提升{2}。", + "SecondarySkill.4046103.1": "踏雪无痕", + "SecondarySkill.4046103.2": "风系主控角色绝招伤害提升{1}。\u000b「凌寒」获得额外效果:每层使自身攻击力提升{2}。", + "SecondarySkill.4046104.1": "踏雪无痕", + "SecondarySkill.4046104.2": "风系主控角色绝招伤害提升{1}。\u000b「凌寒」获得额外效果:每层使自身攻击力提升{2}。", + "SecondarySkill.4046105.1": "踏雪无痕", + "SecondarySkill.4046105.2": "风系主控角色绝招伤害提升{1}。\u000b「凌寒」获得额外效果:每层使自身攻击力提升{2}。", + "SecondarySkill.4046201.1": "夜雪无声", + "SecondarySkill.4046201.2": "「凌寒」获得额外效果:每层使自身风系伤害提升{1}。", + "SecondarySkill.4046202.1": "夜雪无声", + "SecondarySkill.4046202.2": "「凌寒」获得额外效果:每层使自身风系伤害提升{1}。", + "SecondarySkill.4046203.1": "夜雪无声", + "SecondarySkill.4046203.2": "「凌寒」获得额外效果:每层使自身风系伤害提升{1}。", + "SecondarySkill.4046204.1": "夜雪无声", + "SecondarySkill.4046204.2": "「凌寒」获得额外效果:每层使自身风系伤害提升{1}。", + "SecondarySkill.4046205.1": "夜雪无声", + "SecondarySkill.4046205.2": "「凌寒」获得额外效果:每层使自身风系伤害提升{1}。", "SecondarySkill.4048101.1": "薯条国度", "SecondarySkill.4048101.2": "「赞美诗」获得额外效果:受到火系技能伤害提升{1}。\u000b##「颂歌」#6002#被转化为「赞美诗」时,队伍中火系角色技能伤害提升{2},持续{3}秒,可叠{4}层。", "SecondarySkill.4048102.1": "薯条国度", diff --git a/data/language/zh_cn/skill.json b/data/language/zh_cn/skill.json index bd87ec2d..7365ff17 100644 --- a/data/language/zh_cn/skill.json +++ b/data/language/zh_cn/skill.json @@ -588,22 +588,22 @@ "Skill.13570000.1": "疾跑", "Skill.13570000.13": "疾跑", "Skill.13570000.2": "疾跑", - "Skill.14010000.1": "岁岁平安针", - "Skill.14010000.13": "临时数据", - "Skill.14010000.2": "临时数据", - "Skill.14020000.13": "闪避", - "Skill.14020000.2": "闪避", - "Skill.14031000.1": "玉石生春", - "Skill.14031000.13": "临时数据", - "Skill.14031000.2": "临时数据", - "Skill.14032000.1": "落地开花", - "Skill.14032000.13": "临时数据", - "Skill.14032000.2": "临时数据", - "Skill.14040000.1": "迎春·礼花齐放", - "Skill.14040000.13": "临时数据", - "Skill.14040000.2": "临时数据", - "Skill.14070000.13": "临时数据", - "Skill.14070000.2": "临时数据", + "Skill.14010000.1": "???", + "Skill.14010000.13": "???", + "Skill.14010000.2": "???", + "Skill.14020000.13": "???", + "Skill.14020000.2": "???", + "Skill.14031000.1": "???", + "Skill.14031000.13": "???", + "Skill.14031000.2": "???", + "Skill.14032000.1": "???", + "Skill.14032000.13": "???", + "Skill.14032000.2": "???", + "Skill.14040000.1": "???", + "Skill.14040000.13": "???", + "Skill.14040000.2": "???", + "Skill.14070000.13": "???", + "Skill.14070000.2": "???", "Skill.14110000.1": "龙飞凤舞", "Skill.14110000.13": "挥舞毛笔,进行多段攻击。", "Skill.14110000.2": "挥舞毛笔,附加「墨汁」。\u000b一段:攻击力&Param1&火系伤害\u000b二段:攻击力&Param2&火系伤害\u000b三段:攻击力&Param3&x4火系伤害\u000b四段:攻击力&Param4&x3火系伤害\u000b五段:攻击力&Param5&火系伤害", @@ -647,24 +647,24 @@ "Skill.14270000.1": "疾跑", "Skill.14270000.13": "疾跑", "Skill.14270000.2": "疾跑", - "Skill.14310000.1": "???", - "Skill.14310000.13": "???", - "Skill.14310000.2": "???", - "Skill.14320000.1": "???", - "Skill.14320000.13": "???", - "Skill.14320000.2": "???", - "Skill.14331000.1": "???", - "Skill.14331000.13": "???", - "Skill.14331000.2": "???", - "Skill.14332000.1": "???", - "Skill.14332000.13": "???", - "Skill.14332000.2": "???", - "Skill.14340000.1": "???", - "Skill.14340000.13": "???", - "Skill.14340000.2": "???", - "Skill.14370000.1": "???", - "Skill.14370000.13": "???", - "Skill.14370000.2": "???", + "Skill.14310000.1": "飞花落叶", + "Skill.14310000.13": "操控枪刃,根据目标距离进行不同攻击。", + "Skill.14310000.2": "操控枪刃,根据目标距离进行不同攻击。\u000b对近距离目标进行连斩:\u000b一段:攻击力&Param1&风系伤害\u000b二段:攻击力&Param2&风系伤害\u000b三段:攻击力&Param3&x3风系伤害\u000b四段:攻击力&Param4&x4风系伤害\u000b五段:攻击力&Param5&x3风系伤害\u000b六段:攻击力&Param6&风系伤害\u000b对远距离目标进行射击:\u000b一段:攻击力&Param7&x2风系伤害\u000b二段:攻击力&Param7&x3风系伤害\u000b三段:发射激光,造成攻击力&Param8&风系伤害", + "Skill.14320000.1": "风影闪避", + "Skill.14320000.13": "风影闪避", + "Skill.14320000.2": "风影闪避", + "Skill.14331000.1": "风车连舞", + "Skill.14331000.13": "高速旋转斩击造成范围伤害,并向周围发射子弹进行攻击。主控技可触发##风系印记#1017#。", + "Skill.14331000.2": "高速旋转,斩击造成攻击力&Param1&x4范围风系技能伤害,并向周围发射子弹造成攻击力&Param2&x4的风系技能伤害。\u000b主控技「风车连舞」初始可使用3次,可长按连续施放。\u000b主控技「风车连舞」可触发##风系印记#1017#,生成「气旋」:造成攻击力&Param3&x3的范围风系印记伤害。", + "Skill.14332000.1": "风车蹦极", + "Skill.14332000.13": "翻滚斩击后射击,造成多段伤害。援护技可触发##风系印记#1017#。", + "Skill.14332000.2": "翻滚斩击后射击。\u000b一段斩击:攻击力&Param1&x3风系技能伤害\u000b二段射击:发射激光弹,造成攻击力&Param2&范围风系技能伤害。\u000b援护技「风车蹦极」可触发##风系印记#1017#,生成「气旋」:造成攻击力&Param3&x3的范围风系印记伤害。", + "Skill.14340000.1": "瞬影千刃", + "Skill.14340000.13": "展开领域,高速穿梭进行攻击,随后引爆领域造成大范围伤害。绝招可触发##风系印记#1017#。", + "Skill.14340000.2": "展开领域,高速穿梭27次,每次造成攻击力&Param1&小范围风系绝招伤害,随后引爆领域造成攻击力&Param2&大范围风系绝招伤害。\u000b绝招「瞬影千刃」可触发##风系印记#1017#,生成「气旋」:造成攻击力&Param3&x3的范围风系印记伤害。", + "Skill.14370000.1": "风影疾跑", + "Skill.14370000.13": "风影疾跑", + "Skill.14370000.2": "风影疾跑", "Skill.14410000.1": "空流", "Skill.14410000.13": "使用大太刀,连续造成伤害。", "Skill.14410000.2": "使用大太刀,连续造成伤害。\u000b一段:攻击力&Param1&x2水系伤害\u000b二段:攻击力&Param2&水系伤害\u000b三段:攻击力&Param3&、&Param8&水系伤害\u000b四段:攻击力&Param4&x2水系伤害\u000b五段:攻击力&Param5&x2、&Param9&水系伤害\u000b六段:攻击力&Param6&、&Param7&水系伤害", diff --git a/data/language/zh_cn/startowerbookeventreward.json b/data/language/zh_cn/startowerbookeventreward.json index f094c735..dbe8bdfc 100644 --- a/data/language/zh_cn/startowerbookeventreward.json +++ b/data/language/zh_cn/startowerbookeventreward.json @@ -215,6 +215,15 @@ "StarTowerBookEventReward.14203.1": "特别任务(三)", "StarTowerBookEventReward.14203.2": "经过多番调查取证,珂赛特终于找到了进入星塔的正确方法。\n既然无法从外部靠近星塔底部,那么,只要在星塔内部放置好炸药,然后引爆,摧毁星塔的任务也能顺利完成!\n因此,今天的任务就是,计算从放置了炸药的星塔底部,到彻底离开星塔所需要的时间……\n正想着,珂赛特突然注意到旁边有一个商店,明亮的灯光打在一排排货架上,商品宛如沐浴在圣光之中,吸引着路过的行人。\n珂赛特忍不住走过去……\n“呜哇——!是饮料!!这是什么,完全没有见过的口味,这个也是,还有这个……!”\n沉浸在喜悦中的珂赛特似乎把任务抛在了脑后。", "StarTowerBookEventReward.14203.3": "携带珂赛特通关3次星塔", + "StarTowerBookEventReward.14301.1": "猎火者(一)", + "StarTowerBookEventReward.14301.2": "这场无止境的风雪自北国的土地诞生起就从未停歇,而生活在这里的人们同样未曾停止与其的抗争。\n他们砍倒巨木,筑起围墙,堆起篝火,人们围在这片温暖中,诞生一个又一个联系紧密的家族。\n但仅仅是这样还远远不够,要建设能让所有人都安居乐业的家园,他们需要带来更多的火种,为了这一伟大的目标,他们向那片风雪中不断闪烁的星光求索。\n战胜强敌,通过试炼,攀上塔顶。\n然后,所有人索取的都会是同一个结果——温暖与光明。\n这是一个只有被认可的战士才能参与的特别狩猎,人们将之称为“猎火”。", + "StarTowerBookEventReward.14301.3": "携带风影通关1次星塔", + "StarTowerBookEventReward.14302.1": "猎火者(二)", + "StarTowerBookEventReward.14302.2": "每一次“猎火庆典”的结束都会是一场盛宴的开始,人们将美酒与佳肴摆上巨大的圆木桌上,合唱那传承百年的歌谣,欢庆猎火者将温暖与光明的神器带到众人的身边。\n年幼的风影时常会站在最前排围观这份荣耀的加冕,只因她的祖父是族内有名的“战士之长”。\n望着祖父健硕的臂膀上无数的伤痕,风影也逐渐萌生了想要成为这场欢宴的主角的想法。\n风影精心地挑选着装备,每一次都悄悄跟在出发队伍的身后,但她并不是想去证明自己,相反,她是来虚心学习的。\n风影将那些战士们挥动武器的身姿,将那些星骸的行动,牢牢地记在了心里。\n这些知识与经验会不断地累计,直到它们为风影所用。", + "StarTowerBookEventReward.14302.3": "携带风影通关2次星塔", + "StarTowerBookEventReward.14303.1": "猎火者(三)", + "StarTowerBookEventReward.14303.2": "风影不知道的是,每一次出征,除了她自己以外,所有人都知道风影跟在了队伍的身后。\n战士们心照不宣,他们尽量将怪物引至风影能仔细观察,又不会被威胁的位置,将每一次狩猎都当做是赠给只属于这位勇敢孩子的额外课程。\n而当某一次宴会开启的时候人们才注意到,在归来的队伍末尾中,多了一位长着白色秀长头发的少女。但不会有任何人质疑她的存在,在这片尚武之地,于凯旋的歌谣中一同归来的,也必定是值得敬佩的战士。\n在风雪中建立城邦的人们就是这样,如同纽带般,他们将战斗的技巧与知识毫无保留地传承给下一代人,从亲子到家族,从家族到社会,人们在温暖和光明中共享喜悦和荣耀,并期待着下一次狩猎的到来。\n只是当时的人们没有想到,风影,会是这座城邦里最年轻也是最后一位“猎火者”。", + "StarTowerBookEventReward.14303.3": "携带风影通关3次星塔", "StarTowerBookEventReward.14401.1": "攀登之路(一)", "StarTowerBookEventReward.14401.2": "千都世第一次知晓星塔的存在时是震惊的。\n以“刀”处世的她,最初并不理解探索星塔这种行为的意义,只是为了少数人的贪欲,就要如此多的人不断战斗、然后付出记忆去许愿,怎么想都很奇怪。\n她总觉得,真正的强者应该什么都可以靠自己的实力获得,理应什么都不缺才对。\n如果还要拜托他人来代行,说明不够强,而不够强的人又怎么命令的动别人呢?\n就这样,千都世持续抱持着这样的意见旅行着——直到她把从家中带出的盘缠全部花完的那一刻,她才意识到,原来这个世界,没有足够多的朵拉的话,再强的强者也要卑躬屈膝。\n而攀登星塔,恰恰能够赚来这最宝贵的朵拉——所以,她也加入了攀登的队伍。", "StarTowerBookEventReward.14401.3": "携带千都世通关1次星塔", diff --git a/data/language/zh_cn/startowerbookpotentialreward.json b/data/language/zh_cn/startowerbookpotentialreward.json index 57037624..4324de46 100644 --- a/data/language/zh_cn/startowerbookpotentialreward.json +++ b/data/language/zh_cn/startowerbookpotentialreward.json @@ -75,9 +75,9 @@ "StarTowerBookPotentialReward.68.1": "收集旅人珂赛特的潜能数量达到20", "StarTowerBookPotentialReward.69.1": "收集旅人珂赛特的所有潜能", "StarTowerBookPotentialReward.7.1": "收集旅人卡西米拉的潜能数量达到10", - "StarTowerBookPotentialReward.70.1": "???", - "StarTowerBookPotentialReward.71.1": "???", - "StarTowerBookPotentialReward.72.1": "???", + "StarTowerBookPotentialReward.70.1": "收集旅人风影的潜能数量达到10", + "StarTowerBookPotentialReward.71.1": "收集旅人风影的潜能数量达到20", + "StarTowerBookPotentialReward.72.1": "收集旅人风影的所有潜能", "StarTowerBookPotentialReward.73.1": "收集旅人千都世的潜能数量达到10", "StarTowerBookPotentialReward.74.1": "收集旅人千都世的潜能数量达到20", "StarTowerBookPotentialReward.75.1": "收集旅人千都世的所有潜能", diff --git a/data/language/zh_cn/storysetchapter.json b/data/language/zh_cn/storysetchapter.json index c3e43007..3cc4e68e 100644 --- a/data/language/zh_cn/storysetchapter.json +++ b/data/language/zh_cn/storysetchapter.json @@ -18,5 +18,9 @@ "StorySetChapter.1009.1": "#09", "StorySetChapter.1009.2": "临时搭档", "StorySetChapter.1010.1": "#10", - "StorySetChapter.1010.2": "丰收日" + "StorySetChapter.1010.2": "丰收日", + "StorySetChapter.1011.1": "#11", + "StorySetChapter.1011.2": "晨间溜走的信使", + "StorySetChapter.1012.1": "#12", + "StorySetChapter.1012.2": "眼眸中的彼此" } \ No newline at end of file diff --git a/data/language/zh_cn/storysetsection.json b/data/language/zh_cn/storysetsection.json index f7571a14..9731efda 100644 --- a/data/language/zh_cn/storysetsection.json +++ b/data/language/zh_cn/storysetsection.json @@ -60,5 +60,19 @@ "StorySetSection.101002.1": "第二话", "StorySetSection.101002.2": "丰收日 其二", "StorySetSection.101003.1": "第三话", - "StorySetSection.101003.2": "丰收日 其三" + "StorySetSection.101003.2": "丰收日 其三", + "StorySetSection.101101.1": "第一话", + "StorySetSection.101101.2": "晨间溜走的信使 其一", + "StorySetSection.101102.1": "第二话", + "StorySetSection.101102.2": "晨间溜走的信使 其二", + "StorySetSection.101103.1": "第三话", + "StorySetSection.101103.2": "晨间溜走的信使 其三", + "StorySetSection.101201.1": "第一话", + "StorySetSection.101201.2": "眼眸中的彼此 其一", + "StorySetSection.101202.1": "第二话", + "StorySetSection.101202.2": "眼眸中的彼此 其二", + "StorySetSection.101203.1": "第三话", + "StorySetSection.101203.2": "眼眸中的彼此 其三", + "StorySetSection.101204.1": "第四话", + "StorySetSection.101204.2": "眼眸中的彼此 其四" } \ No newline at end of file diff --git a/data/language/zh_cn/talent.json b/data/language/zh_cn/talent.json index 35bacdea..d463b5f5 100644 --- a/data/language/zh_cn/talent.json +++ b/data/language/zh_cn/talent.json @@ -3299,116 +3299,116 @@ "Talent.1420574.2": "绝招伤害提升&Param1&", "Talent.1420580.1": "新的“我”", "Talent.1420580.2": "队伍中同时存在3名暗系角色时,全队技能伤害提升&Param1&。", - "Talent.1430101.1": "???", - "Talent.1430101.2": "???", - "Talent.1430102.1": "???", - "Talent.1430102.2": "???", - "Talent.1430103.1": "???", - "Talent.1430103.2": "???", - "Talent.1430104.1": "???", - "Talent.1430104.2": "???", - "Talent.1430105.1": "???", - "Talent.1430105.2": "???", - "Talent.1430106.1": "???", - "Talent.1430106.2": "???", - "Talent.1430107.1": "???", - "Talent.1430107.2": "???", - "Talent.1430108.1": "???", - "Talent.1430108.2": "???", - "Talent.1430109.1": "???", - "Talent.1430109.2": "???", - "Talent.1430110.1": "???", - "Talent.1430110.2": "???", - "Talent.1430116.1": "???", - "Talent.1430116.2": "???", - "Talent.1430217.1": "???", - "Talent.1430217.2": "???", - "Talent.1430218.1": "???", - "Talent.1430218.2": "???", - "Talent.1430219.1": "???", - "Talent.1430219.2": "???", - "Talent.1430220.1": "???", - "Talent.1430220.2": "???", - "Talent.1430221.1": "???", - "Talent.1430221.2": "???", - "Talent.1430222.1": "???", - "Talent.1430222.2": "???", - "Talent.1430223.1": "???", - "Talent.1430223.2": "???", - "Talent.1430224.1": "???", - "Talent.1430224.2": "???", - "Talent.1430225.1": "???", - "Talent.1430225.2": "???", - "Talent.1430226.1": "???", - "Talent.1430226.2": "???", - "Talent.1430232.1": "???", - "Talent.1430232.2": "???", - "Talent.1430333.1": "???", - "Talent.1430333.2": "???", - "Talent.1430334.1": "???", - "Talent.1430334.2": "???", - "Talent.1430335.1": "???", - "Talent.1430335.2": "???", - "Talent.1430336.1": "???", - "Talent.1430336.2": "???", - "Talent.1430337.1": "???", - "Talent.1430337.2": "???", - "Talent.1430338.1": "???", - "Talent.1430338.2": "???", - "Talent.1430339.1": "???", - "Talent.1430339.2": "???", - "Talent.1430340.1": "???", - "Talent.1430340.2": "???", - "Talent.1430341.1": "???", - "Talent.1430341.2": "???", - "Talent.1430342.1": "???", - "Talent.1430342.2": "???", - "Talent.1430348.1": "???", - "Talent.1430348.2": "???", - "Talent.1430449.1": "???", - "Talent.1430449.2": "???", - "Talent.1430450.1": "???", - "Talent.1430450.2": "???", - "Talent.1430451.1": "???", - "Talent.1430451.2": "???", - "Talent.1430452.1": "???", - "Talent.1430452.2": "???", - "Talent.1430453.1": "???", - "Talent.1430453.2": "???", - "Talent.1430454.1": "???", - "Talent.1430454.2": "???", - "Talent.1430455.1": "???", - "Talent.1430455.2": "???", - "Talent.1430456.1": "???", - "Talent.1430456.2": "???", - "Talent.1430457.1": "???", - "Talent.1430457.2": "???", - "Talent.1430458.1": "???", - "Talent.1430458.2": "???", - "Talent.1430464.1": "???", - "Talent.1430464.2": "???", - "Talent.1430565.1": "???", - "Talent.1430565.2": "???", - "Talent.1430566.1": "???", - "Talent.1430566.2": "???", - "Talent.1430567.1": "???", - "Talent.1430567.2": "???", - "Talent.1430568.1": "???", - "Talent.1430568.2": "???", - "Talent.1430569.1": "???", - "Talent.1430569.2": "???", - "Talent.1430570.1": "???", - "Talent.1430570.2": "???", - "Talent.1430571.1": "???", - "Talent.1430571.2": "???", - "Talent.1430572.1": "???", - "Talent.1430572.2": "???", - "Talent.1430573.1": "???", - "Talent.1430573.2": "???", - "Talent.1430574.1": "???", - "Talent.1430574.2": "???", - "Talent.1430580.1": "???", - "Talent.1430580.2": "???", + "Talent.1430101.1": "攻击强化", + "Talent.1430101.2": "基础攻击提升&Param1&", + "Talent.1430102.1": "防御强化", + "Talent.1430102.2": "基础防御提升&Param1&", + "Talent.1430103.1": "生命强化", + "Talent.1430103.2": "基础生命提升&Param1&", + "Talent.1430104.1": "攻击提升", + "Talent.1430104.2": "攻击力提升&Param1&", + "Talent.1430105.1": "风系伤害", + "Talent.1430105.2": "风系伤害提升&Param1&", + "Talent.1430106.1": "攻击强化", + "Talent.1430106.2": "基础攻击提升&Param1&", + "Talent.1430107.1": "防御强化", + "Talent.1430107.2": "基础防御提升&Param1&", + "Talent.1430108.1": "生命强化", + "Talent.1430108.2": "基础生命提升&Param1&", + "Talent.1430109.1": "攻击提升", + "Talent.1430109.2": "攻击力提升&Param1&", + "Talent.1430110.1": "风系伤害", + "Talent.1430110.2": "风系伤害提升&Param1&", + "Talent.1430116.1": "黎明扳机", + "Talent.1430116.2": "风影触发##风系印记#1017#后,技能伤害提升&Param1&,普攻伤害提升&Param2&,持续&Param3&秒。", + "Talent.1430217.1": "攻击强化", + "Talent.1430217.2": "基础攻击提升&Param1&", + "Talent.1430218.1": "防御强化", + "Talent.1430218.2": "基础防御提升&Param1&", + "Talent.1430219.1": "生命强化", + "Talent.1430219.2": "基础生命提升&Param1&", + "Talent.1430220.1": "攻击提升", + "Talent.1430220.2": "攻击力提升&Param1&", + "Talent.1430221.1": "风系伤害", + "Talent.1430221.2": "风系伤害提升&Param1&", + "Talent.1430222.1": "攻击强化", + "Talent.1430222.2": "基础攻击提升&Param1&", + "Talent.1430223.1": "防御强化", + "Talent.1430223.2": "基础防御提升&Param1&", + "Talent.1430224.1": "生命强化", + "Talent.1430224.2": "基础生命提升&Param1&", + "Talent.1430225.1": "攻击提升", + "Talent.1430225.2": "攻击力提升&Param1&", + "Talent.1430226.1": "风系伤害", + "Talent.1430226.2": "风系伤害提升&Param1&", + "Talent.1430232.1": "扶正诛恶", + "Talent.1430232.2": "风影对目标造成技能伤害后,攻击力提升&Param1&,持续&Param2&秒,可叠加&Param3&层。", + "Talent.1430333.1": "攻击强化", + "Talent.1430333.2": "基础攻击提升&Param1&", + "Talent.1430334.1": "防御强化", + "Talent.1430334.2": "基础防御提升&Param1&", + "Talent.1430335.1": "生命强化", + "Talent.1430335.2": "基础生命提升&Param1&", + "Talent.1430336.1": "攻击提升", + "Talent.1430336.2": "攻击力提升&Param1&", + "Talent.1430337.1": "风系伤害", + "Talent.1430337.2": "风系伤害提升&Param1&", + "Talent.1430338.1": "攻击强化", + "Talent.1430338.2": "基础攻击提升&Param1&", + "Talent.1430339.1": "防御强化", + "Talent.1430339.2": "基础防御提升&Param1&", + "Talent.1430340.1": "生命强化", + "Talent.1430340.2": "基础生命提升&Param1&", + "Talent.1430341.1": "攻击提升", + "Talent.1430341.2": "攻击力提升&Param1&", + "Talent.1430342.1": "风系伤害", + "Talent.1430342.2": "风系伤害提升&Param1&", + "Talent.1430348.1": "白银魅影", + "Talent.1430348.2": "任意角色对目标附加##风系印记#1017#后,风影技能伤害提升&Param1&,普攻伤害提升&Param2&,持续&Param3&秒。", + "Talent.1430449.1": "攻击强化", + "Talent.1430449.2": "基础攻击提升&Param1&", + "Talent.1430450.1": "防御强化", + "Talent.1430450.2": "基础防御提升&Param1&", + "Talent.1430451.1": "生命强化", + "Talent.1430451.2": "基础生命提升&Param1&", + "Talent.1430452.1": "攻击提升", + "Talent.1430452.2": "攻击力提升&Param1&", + "Talent.1430453.1": "风系伤害", + "Talent.1430453.2": "风系伤害提升&Param1&", + "Talent.1430454.1": "攻击强化", + "Talent.1430454.2": "基础攻击提升&Param1&", + "Talent.1430455.1": "防御强化", + "Talent.1430455.2": "基础防御提升&Param1&", + "Talent.1430456.1": "生命强化", + "Talent.1430456.2": "基础生命提升&Param1&", + "Talent.1430457.1": "攻击提升", + "Talent.1430457.2": "攻击力提升&Param1&", + "Talent.1430458.1": "风系伤害", + "Talent.1430458.2": "风系伤害提升&Param1&", + "Talent.1430464.1": "枪响剧终", + "Talent.1430464.2": "风影对目标造成普攻伤害后,攻击力提升&Param1&,持续&Param2&秒,可叠加&Param3&层。", + "Talent.1430565.1": "攻击强化", + "Talent.1430565.2": "基础攻击提升&Param1&", + "Talent.1430566.1": "防御强化", + "Talent.1430566.2": "基础防御提升&Param1&", + "Talent.1430567.1": "生命强化", + "Talent.1430567.2": "基础生命提升&Param1&", + "Talent.1430568.1": "攻击提升", + "Talent.1430568.2": "攻击力提升&Param1&", + "Talent.1430569.1": "风系伤害", + "Talent.1430569.2": "风系伤害提升&Param1&", + "Talent.1430570.1": "攻击强化", + "Talent.1430570.2": "基础攻击提升&Param1&", + "Talent.1430571.1": "防御强化", + "Talent.1430571.2": "基础防御提升&Param1&", + "Talent.1430572.1": "生命强化", + "Talent.1430572.2": "基础生命提升&Param1&", + "Talent.1430573.1": "攻击提升", + "Talent.1430573.2": "攻击力提升&Param1&", + "Talent.1430574.1": "风系伤害", + "Talent.1430574.2": "风系伤害提升&Param1&", + "Talent.1430580.1": "荣归北境", + "Talent.1430580.2": "风影对精英及以上目标造成风系伤害提升&Param1&。", "Talent.1440101.1": "攻击强化", "Talent.1440101.2": "基础攻击提升&Param1&", "Talent.1440102.1": "防御强化", diff --git a/data/language/zh_cn/talentgroup.json b/data/language/zh_cn/talentgroup.json index ec2ac5c0..21d263a5 100644 --- a/data/language/zh_cn/talentgroup.json +++ b/data/language/zh_cn/talentgroup.json @@ -4,11 +4,11 @@ "TalentGroup.10303.1": "缥缈的回忆", "TalentGroup.10304.1": "沉默的长路", "TalentGroup.10305.1": "远空的瞭望", - "TalentGroup.10601.1": "核心天赋I", - "TalentGroup.10602.1": "核心天赋II", - "TalentGroup.10603.1": "核心天赋III", - "TalentGroup.10604.1": "核心天赋IV", - "TalentGroup.10605.1": "核心天赋V", + "TalentGroup.10601.1": "???", + "TalentGroup.10602.1": "???", + "TalentGroup.10603.1": "???", + "TalentGroup.10604.1": "???", + "TalentGroup.10605.1": "???", "TalentGroup.10701.1": "圣枪制裁之处", "TalentGroup.10702.1": "荣耀汇聚之地", "TalentGroup.10703.1": "骑士的憧憬", @@ -19,11 +19,11 @@ "TalentGroup.10803.1": "炽热的远志", "TalentGroup.10804.1": "焦灰的燃殇", "TalentGroup.10805.1": "崛起的壮心", - "TalentGroup.10901.1": "核心天赋I", - "TalentGroup.10902.1": "核心天赋II", - "TalentGroup.10903.1": "核心天赋III", - "TalentGroup.10904.1": "核心天赋IV", - "TalentGroup.10905.1": "核心天赋V", + "TalentGroup.10901.1": "???", + "TalentGroup.10902.1": "???", + "TalentGroup.10903.1": "???", + "TalentGroup.10904.1": "???", + "TalentGroup.10905.1": "???", "TalentGroup.11001.1": "荒芜烬灭", "TalentGroup.11002.1": "堕渊悲恸", "TalentGroup.11003.1": "精钢柔心", @@ -44,16 +44,16 @@ "TalentGroup.11303.1": "澄水·无痕", "TalentGroup.11304.1": "澄水·幽韵", "TalentGroup.11305.1": "澄水·问心", - "TalentGroup.11401.1": "核心天赋I", - "TalentGroup.11402.1": "核心天赋II", - "TalentGroup.11403.1": "核心天赋III", - "TalentGroup.11404.1": "核心天赋IV", - "TalentGroup.11405.1": "核心天赋V", - "TalentGroup.11501.1": "核心天赋I", - "TalentGroup.11502.1": "核心天赋II", - "TalentGroup.11503.1": "核心天赋III", - "TalentGroup.11504.1": "核心天赋IV", - "TalentGroup.11505.1": "核心天赋V", + "TalentGroup.11401.1": "???", + "TalentGroup.11402.1": "???", + "TalentGroup.11403.1": "???", + "TalentGroup.11404.1": "???", + "TalentGroup.11405.1": "???", + "TalentGroup.11501.1": "???", + "TalentGroup.11502.1": "???", + "TalentGroup.11503.1": "???", + "TalentGroup.11504.1": "???", + "TalentGroup.11505.1": "???", "TalentGroup.11601.1": "田园牧歌", "TalentGroup.11602.1": "春华秋实", "TalentGroup.11603.1": "五谷丰登", @@ -99,16 +99,16 @@ "TalentGroup.12703.1": "老练游侠", "TalentGroup.12704.1": "云荡四方", "TalentGroup.12705.1": "传奇冒险家", - "TalentGroup.12901.1": "核心天赋I", - "TalentGroup.12902.1": "核心天赋II", - "TalentGroup.12903.1": "核心天赋III", - "TalentGroup.12904.1": "核心天赋IV", - "TalentGroup.12905.1": "核心天赋V", - "TalentGroup.13001.1": "核心天赋I", - "TalentGroup.13002.1": "核心天赋II", - "TalentGroup.13003.1": "核心天赋III", - "TalentGroup.13004.1": "核心天赋IV", - "TalentGroup.13005.1": "核心天赋V", + "TalentGroup.12901.1": "???", + "TalentGroup.12902.1": "???", + "TalentGroup.12903.1": "???", + "TalentGroup.12904.1": "???", + "TalentGroup.12905.1": "???", + "TalentGroup.13001.1": "???", + "TalentGroup.13002.1": "???", + "TalentGroup.13003.1": "???", + "TalentGroup.13004.1": "???", + "TalentGroup.13005.1": "???", "TalentGroup.13201.1": "夜幕中的群星", "TalentGroup.13202.1": "风吹起的地方", "TalentGroup.13203.1": "遗失的追忆", @@ -129,16 +129,16 @@ "TalentGroup.13503.1": "传播心理学", "TalentGroup.13504.1": "社会工程学", "TalentGroup.13505.1": "真相如你所愿", - "TalentGroup.13601.1": "核心天赋I", - "TalentGroup.13602.1": "核心天赋II", - "TalentGroup.13603.1": "核心天赋III", - "TalentGroup.13604.1": "核心天赋IV", - "TalentGroup.13605.1": "核心天赋V", - "TalentGroup.14001.1": "核心天赋I", - "TalentGroup.14002.1": "核心天赋II", - "TalentGroup.14003.1": "核心天赋III", - "TalentGroup.14004.1": "核心天赋IV", - "TalentGroup.14005.1": "核心天赋V", + "TalentGroup.13601.1": "???", + "TalentGroup.13602.1": "???", + "TalentGroup.13603.1": "???", + "TalentGroup.13604.1": "???", + "TalentGroup.13605.1": "???", + "TalentGroup.14001.1": "???", + "TalentGroup.14002.1": "???", + "TalentGroup.14003.1": "???", + "TalentGroup.14004.1": "???", + "TalentGroup.14005.1": "???", "TalentGroup.14101.1": "烈火秘卷", "TalentGroup.14102.1": "离火燎原", "TalentGroup.14103.1": "得天独厚", @@ -149,21 +149,21 @@ "TalentGroup.14203.1": "余烬的阴云", "TalentGroup.14204.1": "离开的决心", "TalentGroup.14205.1": "新的“我”", - "TalentGroup.14301.1": "核心天赋I", - "TalentGroup.14302.1": "核心天赋II", - "TalentGroup.14303.1": "核心天赋III", - "TalentGroup.14304.1": "核心天赋IV", - "TalentGroup.14305.1": "核心天赋V", + "TalentGroup.14301.1": "黎明扳机", + "TalentGroup.14302.1": "扶正诛恶", + "TalentGroup.14303.1": "白银魅影", + "TalentGroup.14304.1": "枪响剧终", + "TalentGroup.14305.1": "荣归北境", "TalentGroup.14401.1": "织浪成衣", "TalentGroup.14402.1": "水袖藏刃", "TalentGroup.14403.1": "影随潮生", "TalentGroup.14404.1": "霁雨初晴", "TalentGroup.14405.1": "流云踏歌", - "TalentGroup.14501.1": "核心天赋I", - "TalentGroup.14502.1": "核心天赋II", - "TalentGroup.14503.1": "核心天赋III", - "TalentGroup.14504.1": "核心天赋IV", - "TalentGroup.14505.1": "核心天赋V", + "TalentGroup.14501.1": "???", + "TalentGroup.14502.1": "???", + "TalentGroup.14503.1": "???", + "TalentGroup.14504.1": "???", + "TalentGroup.14505.1": "???", "TalentGroup.14701.1": "基础乐理", "TalentGroup.14702.1": "和弦演绎", "TalentGroup.14703.1": "丝滑琶音", diff --git a/data/language/zh_cn/throwgiftitem.json b/data/language/zh_cn/throwgiftitem.json index a9d3aea3..b08bd4e1 100644 --- a/data/language/zh_cn/throwgiftitem.json +++ b/data/language/zh_cn/throwgiftitem.json @@ -1,18 +1,18 @@ { - "ThrowGiftItem.101.1": "道具1", - "ThrowGiftItem.101.2": "无需翻译", - "ThrowGiftItem.102.1": "道具2", - "ThrowGiftItem.102.2": "无需翻译", - "ThrowGiftItem.103.1": "道具3", - "ThrowGiftItem.103.2": "无需翻译", - "ThrowGiftItem.104.1": "道具4", - "ThrowGiftItem.104.2": "无需翻译", - "ThrowGiftItem.105.1": "道具5", - "ThrowGiftItem.105.2": "无需翻译", - "ThrowGiftItem.106.1": "道具6", - "ThrowGiftItem.106.2": "无需翻译", - "ThrowGiftItem.107.1": "道具7", - "ThrowGiftItem.107.2": "无需翻译", - "ThrowGiftItem.108.1": "道具8", - "ThrowGiftItem.108.2": "无需翻译" + "ThrowGiftItem.101.1": "加时滴滴表", + "ThrowGiftItem.101.2": "使用后,当前关卡倒计时+10秒。", + "ThrowGiftItem.102.1": "免费夏洛克", + "ThrowGiftItem.102.2": "使用后,15秒内可无限发射夏洛克。", + "ThrowGiftItem.103.1": "超级冻冻冰", + "ThrowGiftItem.103.2": "使用后,15秒内延缓倒计时和移动篮子的速度(不影响道具生效时间和其他速度)。", + "ThrowGiftItem.104.1": "乐透大金币", + "ThrowGiftItem.104.2": "使用后,15秒内获得的分数双倍。", + "ThrowGiftItem.105.1": "奇迹夏洛克", + "ThrowGiftItem.105.2": "使用后,15秒内发射的夏洛克可代表任意颜色。", + "ThrowGiftItem.106.1": "空降夏洛克", + "ThrowGiftItem.106.2": "使用后,下一次发射的夏洛克会空降到飞行轨迹下方的第一个篮子中。", + "ThrowGiftItem.107.1": "冲击夏洛克", + "ThrowGiftItem.107.2": "使用后,下一次发射的夏洛克可无视并穿越飞行轨迹中的障碍物。", + "ThrowGiftItem.108.1": "制导夏洛克", + "ThrowGiftItem.108.2": "使用后,下一次发射的夏洛克的飞行轨迹全程可见,并持续留存此轨迹。" } \ No newline at end of file diff --git a/data/language/zh_cn/throwgiftlevel.json b/data/language/zh_cn/throwgiftlevel.json index 307747df..86d3cab8 100644 --- a/data/language/zh_cn/throwgiftlevel.json +++ b/data/language/zh_cn/throwgiftlevel.json @@ -1,26 +1,26 @@ { - "ThrowGiftLevel.10101.1": "01", - "ThrowGiftLevel.10101.2": "无需翻译I", - "ThrowGiftLevel.10101.3": "无需翻译2", - "ThrowGiftLevel.10102.1": "02", - "ThrowGiftLevel.10102.2": "无需翻译 II", - "ThrowGiftLevel.10102.3": "无需翻译3", - "ThrowGiftLevel.10103.1": "01", - "ThrowGiftLevel.10103.2": "无需翻译I", - "ThrowGiftLevel.10103.3": "无需翻译3", - "ThrowGiftLevel.10104.1": "02", - "ThrowGiftLevel.10104.2": "无需翻译 II", - "ThrowGiftLevel.10104.3": "无需翻译3", - "ThrowGiftLevel.10105.1": "01", - "ThrowGiftLevel.10105.2": "无需翻译I", - "ThrowGiftLevel.10105.3": "无需翻译10", - "ThrowGiftLevel.10106.1": "02", - "ThrowGiftLevel.10106.2": "无需翻译 II", - "ThrowGiftLevel.10106.3": "无需翻译800", - "ThrowGiftLevel.10107.1": "01", - "ThrowGiftLevel.10107.2": "无需翻译I", - "ThrowGiftLevel.10107.3": "无需翻译3", - "ThrowGiftLevel.10108.1": "02", - "ThrowGiftLevel.10108.2": "无需翻译 II", - "ThrowGiftLevel.10108.3": "无需翻译500" + "ThrowGiftLevel.10101.1": "简单", + "ThrowGiftLevel.10101.2": "初试身手 I", + "ThrowGiftLevel.10101.3": "成功使夏洛克落入篮子2次", + "ThrowGiftLevel.10102.1": "困难", + "ThrowGiftLevel.10102.2": "初试身手 II", + "ThrowGiftLevel.10102.3": "成功使夏洛克落入篮子2次", + "ThrowGiftLevel.10103.1": "简单", + "ThrowGiftLevel.10103.2": "熟练入框 I", + "ThrowGiftLevel.10103.3": "总得分达到400分", + "ThrowGiftLevel.10104.1": "困难", + "ThrowGiftLevel.10104.2": "熟练入框 II", + "ThrowGiftLevel.10104.3": "总得分达到500分", + "ThrowGiftLevel.10105.1": "困难", + "ThrowGiftLevel.10105.2": "极速送达 I", + "ThrowGiftLevel.10105.3": "倒计时结束前总得分达到500分", + "ThrowGiftLevel.10106.1": "挑战", + "ThrowGiftLevel.10106.2": "极速送达 II", + "ThrowGiftLevel.10106.3": "倒计时结束前总得分达到800分", + "ThrowGiftLevel.10107.1": "困难", + "ThrowGiftLevel.10107.2": "精准盲投 I", + "ThrowGiftLevel.10107.3": "成功使夏洛克落入篮子3次", + "ThrowGiftLevel.10108.1": "挑战", + "ThrowGiftLevel.10108.2": "精准盲投 II", + "ThrowGiftLevel.10108.3": "倒计时结束前总得分达到500分" } \ No newline at end of file diff --git a/data/language/zh_cn/topbar.json b/data/language/zh_cn/topbar.json index f2d4032e..70c50c4a 100644 --- a/data/language/zh_cn/topbar.json +++ b/data/language/zh_cn/topbar.json @@ -81,6 +81,7 @@ "TopBar.MiningGame_400003.1": "幸运寻宝铲", "TopBar.MiningGame_400007.1": "幸运寻宝铲", "TopBar.OurRegimentThemePanel.1": "活动", + "TopBar.PenguinCardLevel.1": "命运星牌局", "TopBar.Quest.1": "任务", "TopBar.QuestNewbie.1": "教学", "TopBar.RegionBossFormation.1": "纪录", @@ -124,7 +125,7 @@ "TopBar.Task_10105.1": "活动任务", "TopBar.Task_20101.1": "活动任务", "TopBar.Task_30101.1": "活动任务", - "TopBar.ThrowGiftPanel.1": "天降好礼", + "TopBar.ThrowGiftPanel.1": "豪礼抛物线", "TopBar.TowerDefenseCharacterDetailPanel.1": "角色详情", "TopBar.TowerDefenseLevelDetailPanel.1": "活动", "TopBar.TowerDefenseSelectPanel.1": "活动", diff --git a/data/language/zh_cn/trialbuild.json b/data/language/zh_cn/trialbuild.json index 845fe876..efc271b9 100644 --- a/data/language/zh_cn/trialbuild.json +++ b/data/language/zh_cn/trialbuild.json @@ -14,6 +14,9 @@ "TrialBuild.200010.1": "剧情纪录", "TrialBuild.200020.1": "剧情纪录", "TrialBuild.200030.1": "剧情纪录", + "TrialBuild.200040.1": "剧情纪录", + "TrialBuild.200050.1": "剧情纪录", + "TrialBuild.200060.1": "剧情纪录", "TrialBuild.201.1": "剧情纪录", "TrialBuild.202.1": "剧情纪录", "TrialBuild.203.1": "剧情纪录", diff --git a/data/language/zh_cn/trialcharacter.json b/data/language/zh_cn/trialcharacter.json index a84d97a1..c339473a 100644 --- a/data/language/zh_cn/trialcharacter.json +++ b/data/language/zh_cn/trialcharacter.json @@ -5,11 +5,13 @@ "TrialCharacter.103.1": "琥珀", "TrialCharacter.10301.1": "琥珀", "TrialCharacter.106.1": "???", + "TrialCharacter.10601.1": "???", "TrialCharacter.107.1": "缇莉娅", "TrialCharacter.10701.1": "缇莉娅", "TrialCharacter.108.1": "卡西米拉", "TrialCharacter.10801.1": "卡西米拉", "TrialCharacter.109.1": "???", + "TrialCharacter.10901.1": "???", "TrialCharacter.110.1": "翡冷翠", "TrialCharacter.11001.1": "翡冷翠", "TrialCharacter.111.1": "鸢尾", @@ -47,10 +49,11 @@ "TrialCharacter.127.1": "特丽莎", "TrialCharacter.12701.1": "特丽莎", "TrialCharacter.129.1": "???", + "TrialCharacter.12901.1": "???", "TrialCharacter.130.1": "???", "TrialCharacter.13001.1": "???", "TrialCharacter.132.1": "密涅瓦", - "TrialCharacter.13201.1": "???", + "TrialCharacter.13201.1": "密涅瓦", "TrialCharacter.133.1": "夏花", "TrialCharacter.13301.1": "夏花", "TrialCharacter.134.1": "冬香", @@ -58,13 +61,14 @@ "TrialCharacter.135.1": "雾语", "TrialCharacter.13501.1": "雾语", "TrialCharacter.136.1": "???", + "TrialCharacter.13601.1": "???", "TrialCharacter.14001.1": "???", "TrialCharacter.141.1": "赤霞", "TrialCharacter.14101.1": "赤霞", "TrialCharacter.142.1": "珂赛特", "TrialCharacter.14201.1": "珂赛特", - "TrialCharacter.143.1": "???", - "TrialCharacter.14301.1": "???", + "TrialCharacter.143.1": "风影", + "TrialCharacter.14301.1": "风影", "TrialCharacter.144.1": "千都世", "TrialCharacter.14401.1": "千都世", "TrialCharacter.145.1": "???", @@ -74,6 +78,7 @@ "TrialCharacter.149.1": "格芮", "TrialCharacter.14901.1": "格芮", "TrialCharacter.150.1": "菈露", + "TrialCharacter.15001.1": "菈露", "TrialCharacter.155.1": "希娅", "TrialCharacter.15501.1": "希娅", "TrialCharacter.156.1": "小禾", @@ -89,6 +94,9 @@ "TrialCharacter.200031.1": "科洛妮丝(新春)", "TrialCharacter.200032.1": "赤霞", "TrialCharacter.200033.1": "师渺", + "TrialCharacter.200041.1": "风影", + "TrialCharacter.200051.1": "风影", + "TrialCharacter.200061.1": "风影", "TrialCharacter.20101.1": "尘沙", "TrialCharacter.20102.1": "鸢尾", "TrialCharacter.20103.1": "琥珀", diff --git a/data/language/zh_cn/uitext.json b/data/language/zh_cn/uitext.json index bdb76104..dd8aafa2 100644 --- a/data/language/zh_cn/uitext.json +++ b/data/language/zh_cn/uitext.json @@ -59,7 +59,7 @@ "UIText.ActivityEnter_Lock.1": "权限等级{0}级开放", "UIText.ActivityLevels_Adventure.1": "挑战", "UIText.ActivityLevels_Explore.1": "普通", - "UIText.ActivityLevels_Hard.1": "狂欢", + "UIText.ActivityLevels_Hard.1": "极寒", "UIText.ActivityLevels_HardCommon.1": "惊鸿", "UIText.ActivityLevels_Lock_Avg.1": "阅读剧情故事 {0} 解锁", "UIText.ActivityLevels_Lock_Day.1": "待开放", @@ -108,6 +108,7 @@ "UIText.Activity_Login_Reward_Day.1": "第{0}天", "UIText.Activity_MainLine_Goto.1": "立即前往", "UIText.Activity_MainLine_Story_Open.1": "已常驻开放", + "UIText.Activity_MiniGame_ThrowGifts.1": "豪礼抛物线", "UIText.Activity_Mini_Game.1": "幸运寻宝铲", "UIText.Activity_Mini_Game_10101.1": "心梦工坊", "UIText.Activity_Mini_Game_10102.1": "幸运寻宝铲", @@ -125,7 +126,7 @@ "UIText.Activity_Play_Cond_Tip_1.1": "权限等级{0}级后开启", "UIText.Activity_Play_Cond_Tip_2.1": "通关主线{0}后开启", "UIText.Activity_PopUp_Goto.1": "前往查看", - "UIText.Activity_PopUp_Goto_1.1": "前往", + "UIText.Activity_PopUp_Goto_1.1": "前 往", "UIText.Activity_PopUp_Time_Out.1": "活动已过期,奖励已下发至邮箱", "UIText.Activity_Remain_Time_Day.1": "{0}{1}小时", "UIText.Activity_Remain_Time_Hour.1": "{0}小时{1}分", @@ -146,6 +147,11 @@ "UIText.Activity_Tab_Time_1.1": "{0} 天后结束", "UIText.Activity_Tab_Time_2.1": "不足一天", "UIText.Activity_Task.1": "活动任务", + "UIText.Activity_ThrowGifts_BestScore.1": "最高得分", + "UIText.Activity_ThrowGifts_Fail.1": "心愿落空", + "UIText.Activity_ThrowGifts_Text_Pause.1": "暂停中,是否继续挑战?", + "UIText.Activity_ThrowGifts_Win.1": "心愿达成", + "UIText.Activity_ThrowGifts_WinCond.1": "胜利条件", "UIText.Activity_TowerAllOpen_Des.1": "活动期限内,各擂台全天候开放!\n恭迎各旅人小队前来挑战!", "UIText.Activity_TowerAllOpen_Go.1": "立即前往", "UIText.Activity_TowerAllOpen_Tip.1": "(活动结束后将恢复为每天开放部分擂台)", @@ -1423,6 +1429,14 @@ "UIText.Guide_2_1.1": "出发之前,顺路捎上能一起爬塔的旅人吧?\u000b要是能有更多可靠的同伴就再好不过了。", "UIText.Guide_2_2.1": "新手招募可最多进行20次并保存其中5次招募结果。您可选择任意一个保存结果开始旅程。", "UIText.Guide_2_3.1": "您可以于此时完成招募,也可在完成全部新手教程后再行招募。", + "UIText.Guide_301_1.1": "欢迎来到命运星牌局!\u000b开始对局时,就先选择一张喜欢的星命牌吧!", + "UIText.Guide_301_2.1": "随着牌局进行,将有可能收集到更多种类的星命牌。", + "UIText.Guide_301_3.1": "点按这里正式开始对局!", + "UIText.Guide_302_1.1": "揭示命运的时刻到来了。\u000b翻开元素牌揭晓您的答案——", + "UIText.Guide_302_2.1": "占卜的结果不错喔,这些命运币是属于您的馈赠!\u000b达成特定的元素牌型,并结合星命牌的加成,可使您获得更多命运币。", + "UIText.Guide_303_1.1": "此处显示的您当前持有的命运币。", + "UIText.Guide_303_2.1": "您的目标就是在回合耗尽前,收集到尽可能多的命运币,达成通关目标。", + "UIText.Guide_303_3.1": "有时,消耗一些命运币解锁各类增益效果能够带来更大优势。\u000b期待您的表现喔,魔王大人~", "UIText.Guide_32_1.1": "这是本次探索中已获得的所有音符。", "UIText.Guide_32_2.1": "每一种协奏技能需要特定的音符组合才能激活。", "UIText.Guide_32_3.1": "每次探索都要重新搜集音符,\n音符和协奏技能是“纪录”的重要组成部分。", @@ -2078,16 +2092,86 @@ "UIText.PRESENTS_01.1": "朵拉不足,无法升级", "UIText.Pause_Btn_ContinueBattle.1": "继续战斗", "UIText.Pause_Btn_EndBattle.1": "结束战斗", - "UIText.PenguinCard_AddBtnMaxLevel.1": "已达最大,无法升级", + "UIText.PenguinCard_Activity_Goto.1": "立即前往", + "UIText.PenguinCard_AddBtnMax.1": "已满级", + "UIText.PenguinCard_AddBtnMaxLevel.1": "无法继续升级这项增益", "UIText.PenguinCard_AddRollSuccess.1": "升级成功!每回合可刷新{num_0}次星命牌", "UIText.PenguinCard_AddRoundSuccess.1": "升级成功!当前每回合可发牌{num_0}轮", "UIText.PenguinCard_AddSlotSuccess.1": "升级成功!星命牌槽位变为{num_0}", - "UIText.PenguinCard_Error_EmptyPenguinCard.1": "没企鹅牌可以选了", + "UIText.PenguinCard_Btn_AddRoll.1": "星命牌刷新次数+1", + "UIText.PenguinCard_Btn_AddRound.1": "每回合发牌次数+1", + "UIText.PenguinCard_Btn_AddSlot.1": "星命牌槽位数+1", + "UIText.PenguinCard_Btn_Auto.1": "自动", + "UIText.PenguinCard_Btn_Back.1": "返 回", + "UIText.PenguinCard_Btn_ContinueTurn.1": "继续对局", + "UIText.PenguinCard_Btn_EndTurn.1": "回合结束", + "UIText.PenguinCard_Btn_FlipAll.1": "全部翻开", + "UIText.PenguinCard_Btn_GetAllReward.1": "全部领取", + "UIText.PenguinCard_Btn_Giveup.1": "终止挑战", + "UIText.PenguinCard_Btn_NextRound.1": "发 牌", + "UIText.PenguinCard_Btn_NextTurn.1": "回合开始", + "UIText.PenguinCard_Btn_Quest.1": "奖励", + "UIText.PenguinCard_Btn_Receive.1": "领 取", + "UIText.PenguinCard_Btn_Restart.1": "重新开始", + "UIText.PenguinCard_Btn_Roll.1": "刷新", + "UIText.PenguinCard_Btn_RollSuffix.1": "({num_0}/{num_1})", + "UIText.PenguinCard_Btn_Select.1": "选 择", + "UIText.PenguinCard_Btn_Upgrade.1": "升 级", + "UIText.PenguinCard_Btn_Win.1": "你赢了", + "UIText.PenguinCard_CardLevel.1": "Lv{num_0}", + "UIText.PenguinCard_EndTurnTip.1": "点击回合结束继续", + "UIText.PenguinCard_Error_EmptyPenguinCard.1": "没有可以选取的星命牌", + "UIText.PenguinCard_FlipAllCardTip.1": "请翻开全部元素牌以揭示本轮收益", + "UIText.PenguinCard_HandRank.1": "牌型", + "UIText.PenguinCard_HandRankBase.1": "基础", + "UIText.PenguinCard_HandRankRatio.1": "倍率", + "UIText.PenguinCard_LeftRound.1": "剩余{{num_0}轮", + "UIText.PenguinCard_LeftTurn.1": "剩余{num_0}回合", + "UIText.PenguinCard_Level_BestScore.1": "最佳", + "UIText.PenguinCard_Level_LockLevel.1": "完成上一关后解锁", + "UIText.PenguinCard_Level_LockLevelTips.1": "完成前置关卡后解锁", + "UIText.PenguinCard_Log_TurnCount.1": "第{num_0}回合", + "UIText.PenguinCard_Log_TurnScore.1": "本回合总收入", + "UIText.PenguinCard_NextRoundTip.1": "点击发牌继续", "UIText.PenguinCard_NotEnoughScoreRoll.1": "不足,无法刷新", "UIText.PenguinCard_NotEnoughScoreUpgrade.1": "不足,无法升级", + "UIText.PenguinCard_Pause_LeftTurn.1": "剩余 {num_0} 回合", + "UIText.PenguinCard_Pause_StarDesc.1": "拥有{num_0}", + "UIText.PenguinCard_Pause_StarTarget.1": "任务目标", + "UIText.PenguinCard_Pause_Turn.1": "回合数", + "UIText.PenguinCard_Pause_TurnCount.1": "第 {num_0} 回合", + "UIText.PenguinCard_Quest_CurProcess.1": "当前完成状况", "UIText.PenguinCard_Quest_ReceiveNone.1": "暂无可领取的奖励", - "UIText.PenguinCard_RollMax.1": "达到最大刷新限制,无法刷新", - "UIText.PenguinCard_SlotMax.1": "槽位已满,无法添加", + "UIText.PenguinCard_Quest_UnComplete.1": "未完成", + "UIText.PenguinCard_Result_BestCard.1": "最高级星命牌", + "UIText.PenguinCard_Result_BestRound.1": "最佳单轮积分", + "UIText.PenguinCard_Result_BestTurn.1": "最佳回合积分", + "UIText.PenguinCard_Result_ClickClose.1": "单击屏幕退出", + "UIText.PenguinCard_Result_CountSuffix.1": "(×{num_0})", + "UIText.PenguinCard_Result_GetCardCount.1": "已获得星命牌", + "UIText.PenguinCard_Result_GetScore.1": "得分", + "UIText.PenguinCard_Result_MostHandRank.1": "最常用牌型", + "UIText.PenguinCard_Result_MostSuit.1": "最常用花色", + "UIText.PenguinCard_Result_NeedScore.1": "还差{num_0}", + "UIText.PenguinCard_Result_Statistics.1": "通关统计", + "UIText.PenguinCard_Result_TotalRound.1": "总轮数", + "UIText.PenguinCard_Result_TotalTurn.1": "总回合数", + "UIText.PenguinCard_RollMax.1": "本回合刷新次数已达上限", + "UIText.PenguinCard_Round_Base.1": "基础收益", + "UIText.PenguinCard_Round_Ratio.1": "倍率", + "UIText.PenguinCard_Round_Score.1": "本轮收益", + "UIText.PenguinCard_SelectCardDoneTip.1": "选择已完成", + "UIText.PenguinCard_SelectCardTip.1": "选择任意星命牌", + "UIText.PenguinCard_SkipTips.1": "本局不再弹出", + "UIText.PenguinCard_SlotMax.1": "没有空置的星命牌槽位", + "UIText.PenguinCard_Tip_NotSelectedPenguinCard.1": "还有星命牌未选择,是否跳过选择", + "UIText.PenguinCard_Title_HandRank.1": "牌型一览", + "UIText.PenguinCard_Title_Pause.1": "暂停", + "UIText.PenguinCard_Title_Quest.1": "活动奖励", + "UIText.PenguinCard_Trigger_AddRatio.1": "倍率+{num_0}", + "UIText.PenguinCard_Trigger_AddScore.1": "+{num_0}", + "UIText.PenguinCard_Trigger_MultiRatio.1": "倍率×{num_0}", + "UIText.PenguinCard_WinTip.1": "你赢了", "UIText.PerActivity_Not_Open.1": "尚未开放,敬请期待", "UIText.PerActivity_Quest_Complete.1": "已完成", "UIText.PerActivity_Quest_Jump.1": "前往", @@ -3010,18 +3094,20 @@ "UIText.ThrowGift_Difficulty2.1": "熟练入框", "UIText.ThrowGift_Difficulty3.1": "极速送达", "UIText.ThrowGift_Difficulty4.1": "精准盲投", - "UIText.ThrowGift_GroupLockHint.1": "这个区域还未解锁", + "UIText.ThrowGift_GetCard.1": "放入背包", + "UIText.ThrowGift_GroupLockHint.1": "通关前一阶段解锁", "UIText.ThrowGift_Item.1": "道具", - "UIText.ThrowGift_LevelInfo_Go.1": "前往", + "UIText.ThrowGift_LevelInfo_Go.1": "前 往", "UIText.ThrowGift_LevelInfo_MaxScore.1": "最高得分", "UIText.ThrowGift_LevelInfo_Unlock.1": "未解锁", "UIText.ThrowGift_LevelScoreTitle.1": "得分", - "UIText.ThrowGift_Settle_Close.1": "完成", - "UIText.ThrowGift_Settle_GiftCount.1": "送出礼物", + "UIText.ThrowGift_Settle_Close.1": "完 成", + "UIText.ThrowGift_Settle_GiftCount.1": "送出夏洛克", "UIText.ThrowGift_Settle_NextLevel.1": "下一关", - "UIText.ThrowGift_Settle_Restart.1": "重试", - "UIText.ThrowGift_Settle_ScoreTitle.1": "心愿分", - "UIText.ThrowGift_Target.1": "目标", + "UIText.ThrowGift_Settle_RemainCount.1": "剩余夏洛克", + "UIText.ThrowGift_Settle_Restart.1": "重 试", + "UIText.ThrowGift_Settle_ScoreTitle.1": "总得分", + "UIText.ThrowGift_Target.1": "任务", "UIText.ThrowGift_TargetHint_Title.1": "胜利条件", "UIText.ThrowGift_UseItem.1": "使用", "UIText.Tip_CDTitle.1": "技能冷却", diff --git a/data/language/zh_cn/vampiresurvivor.json b/data/language/zh_cn/vampiresurvivor.json index 94012717..f5ec6f25 100644 --- a/data/language/zh_cn/vampiresurvivor.json +++ b/data/language/zh_cn/vampiresurvivor.json @@ -51,5 +51,8 @@ "VampireSurvivor.305.3": "区域二", "VampireSurvivor.306.1": "怒骸狂猎 第6期", "VampireSurvivor.306.2": "区域一", - "VampireSurvivor.306.3": "区域二" + "VampireSurvivor.306.3": "区域二", + "VampireSurvivor.307.1": "怒骸狂猎 第7期", + "VampireSurvivor.307.2": "区域一", + "VampireSurvivor.307.3": "区域二" } \ No newline at end of file diff --git a/lua/game/adventure/jointdrill/jointdrillleveldata_2.lua b/lua/game/adventure/jointdrill/jointdrillleveldata_2.lua index 770cb492..d27ffd60 100644 --- a/lua/game/adventure/jointdrill/jointdrillleveldata_2.lua +++ b/lua/game/adventure/jointdrill/jointdrillleveldata_2.lua @@ -344,6 +344,11 @@ function JointDrillLevelData_2:OnEvent_BossDeath(nBattleLv, nTotalTime, nDamageV function self.recordCallback(sRecord) local syncCallback = function() PanelManager.InputEnable() + local wait = function() + coroutine.yield(CS.UnityEngine.WaitForEndOfFrame()) + EventManager.Hit(EventId.BattleDashboardVisible, false) + end + cs_coroutine.start(wait) end self.parent:JointDrillSync(self.nCurLevel, nTotalTime, self.nDamageValue, sRecord, syncCallback) end diff --git a/lua/game/codegen/game_table_define.lua b/lua/game/codegen/game_table_define.lua index ed713b97..2564ba55 100644 --- a/lua/game/codegen/game_table_define.lua +++ b/lua/game/codegen/game_table_define.lua @@ -734,7 +734,10 @@ GameTableDefine.CommonTable = { }, PenguinCardCost = {Key = true}, PenguinCardFixedTurn = {Key = true}, - PenguinCardFloor = {Key = true}, + PenguinCardFloor = { + Key = true, + Lang = {"Floortips"} + }, PenguinCardHandRank = { Key = true, Lang = {"Title", "Desc"} @@ -1040,6 +1043,7 @@ GameTableDefine.CommonTable = { TestCharacterList = {Key = true}, TestTeamData = {Key = true}, ThrowGiftFloor = {Key = true}, + ThrowGiftGuideLine = {Key = true}, ThrowGiftItem = { Key = true, Lang = {"Name", "Desc"} diff --git a/lua/game/ui/activity/penguincard/penguincardactctrl.lua b/lua/game/ui/activity/penguincard/penguincardactctrl.lua index d058a4f0..ec66e615 100644 --- a/lua/game/ui/activity/penguincard/penguincardactctrl.lua +++ b/lua/game/ui/activity/penguincard/penguincardactctrl.lua @@ -4,25 +4,23 @@ PenguinCardActCtrl._mapNodeConfig = { svItem = { sComponentName = "LoopScrollView" }, - txt_time = {sComponentName = "TMP_Text"}, - txt_des = { + txtTime = {sComponentName = "TMP_Text"}, + txtBtnDetail = { sComponentName = "TMP_Text", sLanguageId = "Activity_Btn_Detail" }, - btn_des = { + btnDetail = { sComponentName = "UIButton", callback = "OnBtnClick_Detail" }, - txt_go = { + txtBtnGo = { sComponentName = "TMP_Text", - sLanguageId = "Activity_TowerAllOpen_Go" + sLanguageId = "PenguinCard_Activity_Goto" }, - btn_go = { + btnGo = { sComponentName = "UIButton", callback = "OnBtnClick_Go" }, - go_nextLevel = {}, - txt_nextLevelTime = {sComponentName = "TMP_Text"}, txtRewardTitle = { sComponentName = "TMP_Text", sLanguageId = "MessageBox_Reward" @@ -34,7 +32,7 @@ function PenguinCardActCtrl:Awake() end function PenguinCardActCtrl:RefreshRemainTime() if self.actData.actCfg.EndType == GameEnum.activityEndType.NoLimit then - self._mapNode.txt_time.transform.parent.gameObject:SetActive(false) + self._mapNode.txtTime.transform.parent.gameObject:SetActive(false) else local endTime = self.actData:GetActEndTime() local curTime = CS.ClientManager.Instance.serverTimeStamp @@ -51,17 +49,7 @@ function PenguinCardActCtrl:RefreshRemainTime() }) end local sTimeStr = self:GetTimeText(remainTime) - NovaAPI.SetTMPText(self._mapNode.txt_time, orderedFormat(ConfigTable.GetUIText("PerActivity_Remain_Time") or "", sTimeStr)) - end - local nextLevelTime = self.actData:GetNextLevelUnlockTime() - if nextLevelTime == 0 then - self._mapNode.go_nextLevel:SetActive(false) - else - self._mapNode.go_nextLevel:SetActive(true) - local curTime = CS.ClientManager.Instance.serverTimeStamp - local nextLevelRemainTime = nextLevelTime - curTime - local sNextLevelTime = self:GetTimeText(nextLevelRemainTime) - NovaAPI.SetTMPText(self._mapNode.txt_nextLevelTime, orderedFormat(ConfigTable.GetUIText("TowerDef_LevelPreTime") or "", sNextLevelTime)) + NovaAPI.SetTMPText(self._mapNode.txtTime, orderedFormat(ConfigTable.GetUIText("PerActivity_Remain_Time") or "", sTimeStr)) end end function PenguinCardActCtrl:GetTimeText(remainTime) @@ -107,7 +95,7 @@ end function PenguinCardActCtrl:OnGridBtnClick(go, nIndex) local nDataIndex = nIndex + 1 local itemId = self.tbReward[nDataIndex] - UTILS.ClickItemGridWithTips(itemId, go.transform:Find("btnGrid"), true, false, false) + UTILS.ClickItemGridWithTips(itemId, go.transform:Find("btnGrid"), true, true, false) end function PenguinCardActCtrl:InitActData(actData) self.actData = actData diff --git a/lua/game/ui/activity/throwgifts/itemselect/throwgiftitemselectctrl.lua b/lua/game/ui/activity/throwgifts/itemselect/throwgiftitemselectctrl.lua index 21d9170d..2f50b2b6 100644 --- a/lua/game/ui/activity/throwgifts/itemselect/throwgiftitemselectctrl.lua +++ b/lua/game/ui/activity/throwgifts/itemselect/throwgiftitemselectctrl.lua @@ -1,9 +1,10 @@ local ThrowGiftItemSelectCtrl = class("ThrowGiftItemSelectCtrl", BaseCtrl) local WwiseAudioMgr = CS.WwiseAudioManager.Instance +local GamepadUIManager = require("GameCore.Module.GamepadUIManager") ThrowGiftItemSelectCtrl._mapNodeConfig = { btnItemSelect = { nCount = 2, - sComponentName = "UIButton", + sComponentName = "NaviButton", callback = "OnBtnClick_Item" }, btnItemSelectCtrl = { @@ -14,10 +15,12 @@ ThrowGiftItemSelectCtrl._mapNodeConfig = { rtPos = {nCount = 2} } ThrowGiftItemSelectCtrl._mapEventConfig = { - ThrowGiftItemSelectConfirmClick = "OnEvent_ThrowGiftItemSelectConfirmClick" + ThrowGiftItemSelectConfirmClick = "OnEvent_ThrowGiftItemSelectConfirmClick", + GamepadUIChange = "OnEvent_GamepadUIChange" } ThrowGiftItemSelectCtrl._mapRedDotConfig = {} function ThrowGiftItemSelectCtrl:Awake() + self.tbGamepadUINode = self:GetGamepadUINode() end function ThrowGiftItemSelectCtrl:FadeIn() end @@ -29,14 +32,23 @@ function ThrowGiftItemSelectCtrl:OnEnable() self.tbOriginPos = {} self.tbOriginPos[1] = self._mapNode.btnItemSelectCtrl[1].gameObject.transform.position self.tbOriginPos[2] = self._mapNode.btnItemSelectCtrl[2].gameObject.transform.position + self.handler = {} + for k, v in ipairs(self._mapNode.btnItemSelect) do + self.handler[k] = ui_handler(self, self.OnBtnSelect_Item, v, k) + v.onSelect:AddListener(self.handler[k]) + end end function ThrowGiftItemSelectCtrl:OnDisable() + for k, v in ipairs(self._mapNode.btnItemSelect) do + v.onSelect:RemoveListener(self.handler[k]) + end end function ThrowGiftItemSelectCtrl:OnDestroy() end function ThrowGiftItemSelectCtrl:OnRelease() end function ThrowGiftItemSelectCtrl:OpenPanel(tbItem, callback, curIdx) + GamepadUIManager.EnableGamepadUI("ThrowGiftItemSelectCtrl", self.tbGamepadUINode) self.curPosIdx = curIdx self.gameObject:SetActive(true) self.callback = callback @@ -50,7 +62,25 @@ function ThrowGiftItemSelectCtrl:OpenPanel(tbItem, callback, curIdx) self._mapNode.btnItemSelectCtrl[2].gameObject.transform.position = self.tbOriginPos[2] self._mapNode.btnItemSelectCtrl[1].gameObject.transform.localEulerAngles = Vector3(0, 0, 0) self._mapNode.btnItemSelectCtrl[2].gameObject.transform.localEulerAngles = Vector3(0, 0, 0) + self._mapNode.btnItemSelectCtrl[1].gameObject:SetActive(true) + self._mapNode.btnItemSelectCtrl[2].gameObject:SetActive(true) WwiseAudioMgr:PostEvent("Mode_Present_intensify") + self:ResetSelect(self._mapNode.btnItemSelect) +end +function ThrowGiftItemSelectCtrl:ResetSelect(tbUI) + self.curIdx = 0 + GamepadUIManager.SetNavigation(tbUI) + local animTime = 0.4 + self:AddTimer(1, animTime, function() + if self.curIdx == 0 then + local nSelect = 1 + GamepadUIManager.ClearSelectedUI() + GamepadUIManager.SetSelectedUI(self._mapNode.btnItemSelect[nSelect].gameObject) + if GamepadUIManager.GetCurUIType() == AllEnum.GamepadUIType.Mouse then + self:OnBtnClick_Item(self._mapNode.btnItemSelect[nSelect].gameObject, nSelect) + end + end + end, true, true, true) end function ThrowGiftItemSelectCtrl:OnBtnClick_Item(btn, nIdx) WwiseAudioMgr:PostEvent("Mode_Present_intensify_choose") @@ -64,6 +94,12 @@ function ThrowGiftItemSelectCtrl:OnBtnClick_Item(btn, nIdx) self._mapNode.btnItemSelectCtrl[2]:SetSelect(nIdx == 2) self.curIdx = nIdx end +function ThrowGiftItemSelectCtrl:OnBtnSelect_Item(btn, nIndex) + local nUIType = GamepadUIManager.GetCurUIType() + if nUIType ~= AllEnum.GamepadUIType.Other and nUIType ~= AllEnum.GamepadUIType.Mouse then + self:OnBtnClick_Item(btn, nIndex) + end +end function ThrowGiftItemSelectCtrl:OnEvent_ThrowGiftItemSelectConfirmClick() if self.bSelected then return @@ -77,6 +113,9 @@ function ThrowGiftItemSelectCtrl:OnEvent_ThrowGiftItemSelectConfirmClick() local endPos = self._mapNode.rtPos[self.curPosIdx].transform.position local beginPos = self._mapNode.btnItemSelectCtrl[self.curIdx].gameObject.transform.position local controlPos = Vector3(3, 5, 0) + for i = 1, 2 do + self._mapNode.btnItemSelectCtrl[i].gameObject:SetActive(i == self.curIdx) + end local wait = function() local totalMoveTime = 0.3 local moveTime = 0 @@ -86,7 +125,7 @@ function ThrowGiftItemSelectCtrl:OnEvent_ThrowGiftItemSelectConfirmClick() normalizedTime = moveTime / totalMoveTime normalizedTime = normalizedTime <= 1 and normalizedTime or 1 local x, y, z = UTILS.GetBezierPointByT(beginPos, controlPos, endPos, normalizedTime) - local angleZ = 100 * normalizedTime * 2 + local angleZ = -180 * normalizedTime self._mapNode.btnItemSelectCtrl[self.curIdx].gameObject.transform.localEulerAngles = Vector3(0, 0, angleZ) self._mapNode.btnItemSelectCtrl[self.curIdx].gameObject.transform.position = Vector3(x, y, z) coroutine.yield(CS.UnityEngine.WaitForEndOfFrame()) @@ -95,7 +134,18 @@ function ThrowGiftItemSelectCtrl:OnEvent_ThrowGiftItemSelectConfirmClick() self.callback(self.curIdx) end self.gameObject:SetActive(false) + GamepadUIManager.DisableGamepadUI("ThrowGiftItemSelectCtrl") end cs_coroutine.start(wait) end +function ThrowGiftItemSelectCtrl:OnEvent_GamepadUIChange(sName, nBeforeType, nAfterType) + if sName ~= "ThrowGiftItemSelectCtrl" then + return + end + if nBeforeType == AllEnum.GamepadUIType.Other or nBeforeType == AllEnum.GamepadUIType.Mouse then + local nSelect = self.curIdx ~= 0 and self.curIdx or 1 + GamepadUIManager.ClearSelectedUI() + GamepadUIManager.SetSelectedUI(self._mapNode.btnItemSelect[nSelect].gameObject) + end +end return ThrowGiftItemSelectCtrl diff --git a/lua/game/ui/activity/throwgifts/itemselect/throwgiftitemselectgridctrl.lua b/lua/game/ui/activity/throwgifts/itemselect/throwgiftitemselectgridctrl.lua index 5ccd8193..50963bb9 100644 --- a/lua/game/ui/activity/throwgifts/itemselect/throwgiftitemselectgridctrl.lua +++ b/lua/game/ui/activity/throwgifts/itemselect/throwgiftitemselectgridctrl.lua @@ -1,8 +1,11 @@ local ThrowGiftItemSelectGridCtrl = class("ThrowGiftItemSelectGridCtrl", BaseCtrl) ThrowGiftItemSelectGridCtrl._mapNodeConfig = { - txtBtnConfirm = {sComponentName = "TMP_Text"}, + txtBtnConfirm = { + sComponentName = "TMP_Text", + sLanguageId = "ThrowGift_GetCard" + }, btnConfirm = { - sComponentName = "UIButton", + sComponentName = "NaviButton", callback = "OnBtnClick_Confirm" }, imgBgSelect = {}, @@ -25,6 +28,7 @@ end function ThrowGiftItemSelectGridCtrl:OnEnable() self.Idx = 0 self.animator = self.gameObject:GetComponent("Animator") + self._mapNode.btnConfirm.interactable = false end function ThrowGiftItemSelectGridCtrl:OnDisable() end @@ -43,12 +47,15 @@ function ThrowGiftItemSelectGridCtrl:Refresh(nItemId) NovaAPI.SetTMPText(self._mapNode.TMPItemName, mapItemCfgData.Name) NovaAPI.SetTMPText(self._mapNode.TMPItemDesc, mapItemCfgData.Desc) self:SetPngSprite(self._mapNode.imgItemIcon, mapItemCfgData.Icon) + self._mapNode.btnConfirm.interactable = false end function ThrowGiftItemSelectGridCtrl:SetSelect(bSelect) if bSelect then self._mapNode.AnimRoot:Play("btnItemSelect_in") + self._mapNode.btnConfirm.interactable = true else self._mapNode.AnimRoot:Play("btnItemSelect_out") + self._mapNode.btnConfirm.interactable = false end self._mapNode.imgBgSelect:SetActive(bSelect) end diff --git a/lua/game/ui/activity/throwgifts/throwgiftctrl.lua b/lua/game/ui/activity/throwgifts/throwgiftctrl.lua index bf37a5e3..3a861a3f 100644 --- a/lua/game/ui/activity/throwgifts/throwgiftctrl.lua +++ b/lua/game/ui/activity/throwgifts/throwgiftctrl.lua @@ -3,6 +3,7 @@ local rootPath = "UI_Activity/%s.prefab" local GameResourceLoader = require("Game.Common.Resource.GameResourceLoader") local ResTypeAny = GameResourceLoader.ResType.Any local WwiseAudioMgr = CS.WwiseAudioManager.Instance +local GamepadUIManager = require("GameCore.Module.GamepadUIManager") ThrowGiftCtrl._mapNodeConfig = { TMPLevelScoreTitle = { sComponentName = "TMP_Text", @@ -17,15 +18,27 @@ ThrowGiftCtrl._mapNodeConfig = { }, rtLevelRoot = {sComponentName = "Transform"}, btnPause = { - sComponentName = "UIButton", - callback = "OnBtnClick_Pause" + sComponentName = "NaviButton", + callback = "OnBtnClick_Pause", + sAction = "Map" }, TMPLevelTime = {sComponentName = "TMP_Text"}, TMPLevelScore = {sComponentName = "TMP_Text"}, TMPTarget = {sComponentName = "TMP_Text"}, imgItemDescBg = {sComponentName = "Animator"}, + TMPLevelTimeAdd = {sComponentName = "Animator"}, TMPItemDescBottom = {sComponentName = "TMP_Text"}, imgTimeBg = {}, + btnRight = { + sComponentName = "NaviButton", + callback = "OnBtnClick_btnRight", + sAction = "ThrowGiftChangeViewLeft" + }, + btnLeft = { + sComponentName = "NaviButton", + callback = "OnBtnClick_btnLeft", + sAction = "ThrowGiftChangeViewRight" + }, rtItemSelect = { sCtrlName = "Game.UI.Activity.ThrowGifts.ItemSelect.ThrowGiftItemSelectCtrl" }, @@ -38,15 +51,23 @@ ThrowGiftCtrl._mapNodeConfig = { sComponentName = "Animator" }, TMPTargetHint = {sComponentName = "TMP_Text"}, - TMPTitleTargetHint = {sComponentName = "TMP_Text"}, + TMPTitleTargetHint = { + sComponentName = "TMP_Text", + sLanguageId = "Activity_ThrowGifts_WinCond" + }, rtBuff = {nCount = 4}, + rtBuffAnim = { + nCount = 4, + sNodeName = "rtBuff", + sComponentName = "Animator" + }, TMPBuffTime = {nCount = 4, sComponentName = "TMP_Text"}, rtColorAnim = {sComponentName = "Animator"}, FX_Star = {}, FX_Snow = {} } ThrowGiftCtrl._mapEventConfig = { - ThrowGift_Exit_OnClick = "OnEvent_ThrowGift_Exit", + ThrowGift_Exit_OnClick = "OnEvent_ThrowGift_Giveup", ThrowGift_Restart_OnClick = "OnEvent_ThrowGift_Restart", ThrowGift_Continue_OnClick = "OnEvent_ThrowGift_Continue", ThrowGiftSettle_Exit = "OnEvent_ThrowGift_Exit", @@ -58,17 +79,27 @@ ThrowGiftCtrl._mapEventConfig = { ThrowGiftCtrl._mapRedDotConfig = {} function ThrowGiftCtrl:Awake() self.nCurTime = 0 + self._mapNode.rtItem[1]:SetAction(1) + self._mapNode.rtItem[2]:SetAction(2) + self.tbGamepadUINode = self:GetGamepadUINode() + GamepadUIManager.AddGamepadUINode("ThrowGiftPanel", self.tbGamepadUINode) end function ThrowGiftCtrl:FadeIn() end function ThrowGiftCtrl:FadeOut() end function ThrowGiftCtrl:OnEnable() + self:SetViewBtn(0) + self._mapNode.rtItemSelect.gameObject:SetActive(false) + self._mapNode.imgItemDescBg.gameObject:SetActive(false) + self._mapNode.rtSettle.gameObject:SetActive(false) self.nCurItem = {0, 0} + self.tbItemIdx = {0, 0} self.nCurSelectItemIdx = 0 local param = self:GetPanelParam() if type(param) == "table" then self.nLevelId = param[1] + self.nOpenTime = param[2] end local mapLevelCfgData = ConfigTable.GetData("ThrowGiftLevel", self.nLevelId) if mapLevelCfgData == nil then @@ -85,8 +116,8 @@ function ThrowGiftCtrl:OnEnable() self.mapRecordItemData = {} if self.actData ~= nil then local mapCachedData = self.actData:GetActivityData() - self.mapRecordLevelData = mapCachedData.tbLevels - self.mapRecordItemData = mapCachedData.tbItems + self.mapRecordLevelData = mapCachedData.mapLevels + self.mapRecordItemData = mapCachedData.mapItems end local sPath = string.format(rootPath, self.mapFloorCfgData.SceneName) local goLevelPerfab = GameResourceLoader.LoadAsset(ResTypeAny, Settings.AB_ROOT_PATH .. sPath, typeof(Object)) @@ -114,6 +145,8 @@ function ThrowGiftCtrl:OnEnable() self._mapNode.rtBuff[2]:SetActive(false) self._mapNode.rtBuff[3]:SetActive(false) self._mapNode.rtBuff[4]:SetActive(false) + self._mapNode.TMPLevelTimeAdd.gameObject:SetActive(false) + self:SetFx({}) EventManager.Hit(EventId.SetTransition) local waitTransion = function() self._mapNode.rtTargetHint:SetActive(true) @@ -145,14 +178,28 @@ end function ThrowGiftCtrl:SetScore(nScore) NovaAPI.SetTMPText(self._mapNode.TMPLevelScore, tostring(nScore)) end +function ThrowGiftCtrl:AddTimeAnim() + if self.AddTimeAnimTimer ~= nil then + return + end + local callback = function() + self._mapNode.TMPLevelTimeAdd.gameObject:SetActive(false) + self.AddTimeAnimTimer = nil + end + self._mapNode.TMPLevelTimeAdd.gameObject:SetActive(true) + self._mapNode.TMPLevelTimeAdd:Play("TMPLevelTimeAdd_in") + self.AddTimeAnimTimer = self:AddTimer(1, 1, callback, true, true, true) +end function ThrowGiftCtrl:SetTime(nTime) if math.floor(nTime) ~= self.nCurTime then self.nCurTime = math.floor(nTime) - NovaAPI.SetTMPText(self._mapNode.TMPLevelTime, tostring(self.nCurTime)) + local m = math.floor(self.nCurTime / 60) + local s = math.floor(self.nCurTime % 60) + NovaAPI.SetTMPText(self._mapNode.TMPLevelTime, string.format("%d:%02d", m, s)) end end function ThrowGiftCtrl:SetTarget(nCur) - NovaAPI.SetTMPText(self._mapNode.TMPTarget, string.format(self.mapLevelCfgData.ThrowGiftLevelCondDesc .. "(%d/%d)", nCur, self.mapLevelCfgData.throwGiftLevelParams)) + NovaAPI.SetTMPText(self._mapNode.TMPTarget, string.format(self.mapLevelCfgData.ThrowGiftLevelCondDesc .. " (%d/%d)", nCur, self.mapLevelCfgData.throwGiftLevelParams)) end function ThrowGiftCtrl:OpenItemSelect(tbItem, selectCallback) local pos = 1 @@ -160,26 +207,27 @@ function ThrowGiftCtrl:OpenItemSelect(tbItem, selectCallback) pos = 1 elseif self.nCurItem[2] == 0 or self.nCurItem[2] == nil then pos = 2 - else - pos = 1 + elseif self.tbItemIdx[1] > self.tbItemIdx[2] then + pos = 2 end local callback = function(nIdx) if selectCallback ~= nil and type(selectCallback) == "function" then selectCallback(nIdx) end self.nCurItem[pos] = tbItem[nIdx] + self.tbItemIdx[pos] = math.max(self.tbItemIdx[1], self.tbItemIdx[2]) + 1 self._mapNode.rtItem[pos]:SetItem(tbItem[nIdx]) self._mapNode.rtItem[pos]:PlayAnim(3) end self._mapNode.rtItemSelect:OpenPanel(tbItem, callback, pos) end -function ThrowGiftCtrl:OpenSettle(bWin, nScore, nGift) +function ThrowGiftCtrl:OpenSettle(bWin, nScore, nGift, nPenguin, bShowPenguin, changeInfo) self.mapRecordLevelData = {} self.mapRecordItemData = {} if self.actData ~= nil then local mapCachedData = self.actData:GetActivityData() - self.mapRecordLevelData = mapCachedData.tbLevels - self.mapRecordItemData = mapCachedData.tbItems + self.mapRecordLevelData = mapCachedData.mapLevels + self.mapRecordItemData = mapCachedData.mapItems end local bShowNextLevel = false local nNextLevelId = self.nLevelId + 1 @@ -187,7 +235,7 @@ function ThrowGiftCtrl:OpenSettle(bWin, nScore, nGift) if mapNextCfgData ~= nil then bShowNextLevel = self:GetLevelUnlock(nNextLevelId) end - self._mapNode.rtSettle:ShowSettle(bWin, nScore, nGift, bShowNextLevel) + self._mapNode.rtSettle:ShowSettle(bWin, nScore, nGift, nPenguin, bShowPenguin, bShowNextLevel, changeInfo, self.nLevelId) end function ThrowGiftCtrl:SetFx(mapState) local bShowSnow = mapState[103] ~= nil @@ -204,12 +252,15 @@ function ThrowGiftCtrl:SetFx(mapState) end end function ThrowGiftCtrl:ChangeLevel(nLevelId) + self.levelCtrl:Pause(true) + self:LevelEnd() local callback = function() self.levelCtrl:ClearTrackLine() local goLevelBefore = self.levelCtrl.gameObject self:UnbindCtrlByNode(self.levelCtrl) destroy(goLevelBefore) self.nCurItem = {0, 0} + self.tbItemIdx = {0, 0} self.nCurSelectItemIdx = 0 self.nLevelId = nLevelId local mapLevelCfgData = ConfigTable.GetData("ThrowGiftLevel", self.nLevelId) @@ -227,8 +278,8 @@ function ThrowGiftCtrl:ChangeLevel(nLevelId) self.mapRecordItemData = {} if self.actData ~= nil then local mapCachedData = self.actData:GetActivityData() - self.mapRecordLevelData = mapCachedData.tbLevels - self.mapRecordItemData = mapCachedData.tbItems + self.mapRecordLevelData = mapCachedData.mapLevels + self.mapRecordItemData = mapCachedData.mapItems end local sPath = string.format(rootPath, self.mapFloorCfgData.SceneName) local goLevelPerfab = GameResourceLoader.LoadAsset(ResTypeAny, Settings.AB_ROOT_PATH .. sPath, typeof(Object)) @@ -256,6 +307,8 @@ function ThrowGiftCtrl:ChangeLevel(nLevelId) self._mapNode.rtBuff[2]:SetActive(false) self._mapNode.rtBuff[3]:SetActive(false) self._mapNode.rtBuff[4]:SetActive(false) + self._mapNode.TMPLevelTimeAdd.gameObject:SetActive(false) + self:SetFx({}) self:SetTarget(0, self.mapLevelCfgData.throwGiftLevelParams) local waitTransion = function() self._mapNode.rtTargetHint:SetActive(true) @@ -285,6 +338,14 @@ function ThrowGiftCtrl:GetLevelUnlock(nLevelId) if mapLevelCfgData == nil then return false end + if mapLevelCfgData.DayOpen ~= 0 and mapLevelCfgData.DayOpen ~= nil and self.nOpenTime ~= 0 then + local nServerTimeStamp = CS.ClientManager.Instance.serverTimeStamp + local openTime = CS.ClientManager.Instance:GetNextRefreshTime(self.nOpenTime) - 86400 + local remainTime = openTime + mapLevelCfgData.DayOpen * 86400 - nServerTimeStamp + if 0 < remainTime then + return false + end + end if mapLevelCfgData.PreLevelId ~= 0 then return self.mapRecordLevelData[mapLevelCfgData.PreLevelId] ~= nil and self.mapRecordLevelData[mapLevelCfgData.PreLevelId].FirstComplete else @@ -294,12 +355,16 @@ end function ThrowGiftCtrl:SetBuffShow(nBuffId, bShow) if nBuffId == 102 then self._mapNode.rtBuff[1]:SetActive(bShow) + self._mapNode.rtBuffAnim[1]:Play("rtBuff_in") elseif nBuffId == 103 then self._mapNode.rtBuff[2]:SetActive(bShow) + self._mapNode.rtBuffAnim[2]:Play("rtBuff_in") elseif nBuffId == 104 then self._mapNode.rtBuff[3]:SetActive(bShow) + self._mapNode.rtBuffAnim[3]:Play("rtBuff_in") elseif nBuffId == 105 then self._mapNode.rtBuff[4]:SetActive(bShow) + self._mapNode.rtBuffAnim[4]:Play("rtBuff_in") end end function ThrowGiftCtrl:SetBuffTime(nBuffId, nTime) @@ -319,18 +384,34 @@ function ThrowGiftCtrl:SetBuffTime(nBuffId, nTime) NovaAPI.SetTMPText(self._mapNode.TMPBuffTime[4], formatTime(nTime)) end end +function ThrowGiftCtrl:SetViewBtn(nType) + self._mapNode.btnRight.gameObject:SetActive(nType == 1) + self._mapNode.btnLeft.gameObject:SetActive(nType == 2) +end +function ThrowGiftCtrl:LevelEnd() + self:SetViewBtn(0) + self._mapNode.rtItemSelect.gameObject:SetActive(false) + self._mapNode.imgItemDescBg.gameObject:SetActive(false) + self._mapNode.rtSettle.gameObject:SetActive(false) +end function ThrowGiftCtrl:OnEvent_ThrowGift_Exit() if self.levelCtrl ~= nil then self.levelCtrl:Pause(false) - self._mapNode.PausePanel.gameObject:SetActive(false) + self._mapNode.PausePanel:Close() end WwiseAudioMgr:PostEvent("Mode_Present_all_stop") EventManager.Hit(EventId.ClosePanel, PanelId.ThrowGiftLevelPanel) end +function ThrowGiftCtrl:OnEvent_ThrowGift_Giveup() + if self.levelCtrl ~= nil then + self.levelCtrl:LevelEnd(false) + self._mapNode.PausePanel:Close() + end +end function ThrowGiftCtrl:OnEvent_ThrowGift_Restart() if self.levelCtrl ~= nil then self.levelCtrl:Pause(false) - self._mapNode.PausePanel.gameObject:SetActive(false) + self._mapNode.PausePanel:Close() end WwiseAudioMgr:PostEvent("Mode_Present_all_stop") self:ChangeLevel(self.nLevelId) @@ -338,7 +419,7 @@ end function ThrowGiftCtrl:OnEvent_ThrowGift_Continue() if self.levelCtrl ~= nil then self.levelCtrl:Pause(false) - self._mapNode.PausePanel.gameObject:SetActive(false) + self._mapNode.PausePanel:Close() end end function ThrowGiftCtrl:OnEvent_ThrowGiftItemUseBtn(nIdx, nItemId) @@ -388,9 +469,19 @@ function ThrowGiftCtrl:OnEvent_ThrowGift_NextLevel() end end function ThrowGiftCtrl:OnBtnClick_Pause() - if self.levelCtrl ~= nil then + if self.levelCtrl ~= nil and not self.levelCtrl.bProcessing then self.levelCtrl:Pause(true) - self._mapNode.PausePanel.gameObject:SetActive(true) + self._mapNode.PausePanel:Open(self.mapFloorCfgData.DictionaryID) + end +end +function ThrowGiftCtrl:OnBtnClick_btnRight() + if self.levelCtrl ~= nil then + self.levelCtrl:ChangeView(true) + end +end +function ThrowGiftCtrl:OnBtnClick_btnLeft() + if self.levelCtrl ~= nil then + self.levelCtrl:ChangeView(false) end end return ThrowGiftCtrl diff --git a/lua/game/ui/activity/throwgifts/throwgiftitemdicctrl.lua b/lua/game/ui/activity/throwgifts/throwgiftitemdicctrl.lua index d499c523..85f276f2 100644 --- a/lua/game/ui/activity/throwgifts/throwgiftitemdicctrl.lua +++ b/lua/game/ui/activity/throwgifts/throwgiftitemdicctrl.lua @@ -18,6 +18,10 @@ ThrowGiftItemDicCtrl._mapNodeConfig = { sComponentName = "NaviButton", callback = "OnBtnClick_CloseDesc" }, + txtTips2 = { + sComponentName = "TMP_Text", + sLanguageId = "Tips_Continue" + }, rtCardInfo = {}, rtCardInfoAnim = {sNodeName = "rtCardInfo", sComponentName = "Animator"}, AnimRootItemInfo = {sComponentName = "Animator"}, @@ -34,6 +38,17 @@ end function ThrowGiftItemDicCtrl:FadeOut() end function ThrowGiftItemDicCtrl:OnEnable() + self.nActivityId = 0 + local param = self:GetPanelParam() + if type(param) == "table" then + self.nActivityId = param[1] + end + self.actData = PlayerData.Activity:GetActivityDataById(self.nActivityId) + self.mapRecordItemData = {} + if self.actData ~= nil then + local mapCachedData = self.actData:GetActivityData() + self.mapRecordItemData = mapCachedData.mapItems + end self.tbItem = {} local forEachItem = function(mapData) table.insert(self.tbItem, mapData) @@ -46,7 +61,7 @@ function ThrowGiftItemDicCtrl:OnEnable() for i = 1, 8 do if self.tbItem[i] ~= nil then self._mapNode.btnItem[i].gameObject:SetActive(true) - self._mapNode.btnItemCtrl[i]:SetItem(self.tbItem[i].Id) + self._mapNode.btnItemCtrl[i]:SetItem(self.tbItem[i].Id, self.mapRecordItemData[self.tbItem[i].Id] ~= nil and 0 < self.mapRecordItemData[self.tbItem[i].Id]) else self._mapNode.btnItem[i].gameObject:SetActive(false) end @@ -66,10 +81,12 @@ function ThrowGiftItemDicCtrl:OnBtnClick_Item(btn, nIdx) if mapConfig == nil then return end - NovaAPI.SetTMPText(self._mapNode.TMPItemNameInfo, mapConfig.Name) - NovaAPI.SetTMPText(self._mapNode.TMPItemDescInfo, mapConfig.Desc) - self:SetPngSprite(self._mapNode.imgItemIconInfo, mapConfig.Icon) - self._mapNode.rtCardInfo:SetActive(true) + if self.mapRecordItemData[mapConfig.Id] ~= nil and self.mapRecordItemData[mapConfig.Id] > 0 then + NovaAPI.SetTMPText(self._mapNode.TMPItemNameInfo, mapConfig.Name) + NovaAPI.SetTMPText(self._mapNode.TMPItemDescInfo, mapConfig.Desc) + self:SetPngSprite(self._mapNode.imgItemIconInfo, mapConfig.Icon) + self._mapNode.rtCardInfo:SetActive(true) + end end function ThrowGiftItemDicCtrl:OnBtnClick_CloseDesc(btn) self._mapNode.rtCardInfoAnim:Play("rtCardInfo_out") diff --git a/lua/game/ui/activity/throwgifts/throwgiftitemdicgridctrl.lua b/lua/game/ui/activity/throwgifts/throwgiftitemdicgridctrl.lua index 24a4fe35..6887b012 100644 --- a/lua/game/ui/activity/throwgifts/throwgiftitemdicgridctrl.lua +++ b/lua/game/ui/activity/throwgifts/throwgiftitemdicgridctrl.lua @@ -2,7 +2,9 @@ local ThrowGiftItemDicGridCtrl = class("ThrowGiftItemDicGridCtrl", BaseCtrl) ThrowGiftItemDicGridCtrl._mapNodeConfig = { imgBgItemNormal = {sComponentName = "Image"}, imgItemIcon = {sComponentName = "Image"}, - TMPItemName = {sComponentName = "TMP_Text"} + TMPItemName = {sComponentName = "TMP_Text"}, + rtUnlock = {}, + rtLock = {} } ThrowGiftItemDicGridCtrl._mapEventConfig = {} ThrowGiftItemDicGridCtrl._mapRedDotConfig = {} @@ -20,7 +22,7 @@ function ThrowGiftItemDicGridCtrl:OnDestroy() end function ThrowGiftItemDicGridCtrl:OnRelease() end -function ThrowGiftItemDicGridCtrl:SetItem(nItemId) +function ThrowGiftItemDicGridCtrl:SetItem(nItemId, bUnlock) local mapItemCfgData = ConfigTable.GetData("ThrowGiftItem", nItemId) if mapItemCfgData == nil then self.gameObject:SetActive(false) @@ -29,5 +31,7 @@ function ThrowGiftItemDicGridCtrl:SetItem(nItemId) self.gameObject:SetActive(true) NovaAPI.SetTMPText(self._mapNode.TMPItemName, mapItemCfgData.Name) self:SetPngSprite(self._mapNode.imgItemIcon, mapItemCfgData.Icon) + self._mapNode.rtUnlock:SetActive(bUnlock) + self._mapNode.rtLock:SetActive(not bUnlock) end return ThrowGiftItemDicGridCtrl diff --git a/lua/game/ui/activity/throwgifts/throwgiftitemusebtnctrl.lua b/lua/game/ui/activity/throwgifts/throwgiftitemusebtnctrl.lua index 4df44ac5..6403bb8a 100644 --- a/lua/game/ui/activity/throwgifts/throwgiftitemusebtnctrl.lua +++ b/lua/game/ui/activity/throwgifts/throwgiftitemusebtnctrl.lua @@ -1,22 +1,28 @@ local ThrowGiftItemUseBtnCtrl = class("ThrowGiftItemUseBtnCtrl", BaseCtrl) local WwiseAudioMgr = CS.WwiseAudioManager.Instance +local GamepadUIManager = require("GameCore.Module.GamepadUIManager") ThrowGiftItemUseBtnCtrl._mapNodeConfig = { txtBtn = { sComponentName = "TMP_Text", sLanguageId = "ThrowGift_UseItem" }, btnUseItem1 = { - sComponentName = "UIButton", - callback = "OnBtnClick_Confirm" + sComponentName = "NaviButton", + callback = "OnBtnClick_Confirm", + sAction = "ThrowGiftItemConfirm" }, btnItem1 = { - sComponentName = "UIButton", + sComponentName = "NaviButton", callback = "OnBtnClick_Item" }, imgBgItemInuse = {sComponentName = "Image"}, imgItemIconEmpty = {}, imgItemIcon1 = {sComponentName = "Image"}, - rtParent = {sComponentName = "Animator"} + rtParent = {sComponentName = "Animator"}, + cgParent = { + sNodeName = "rtParent", + sComponentName = "CanvasGroup" + } } ThrowGiftItemUseBtnCtrl._mapEventConfig = {} ThrowGiftItemUseBtnCtrl._mapRedDotConfig = {} @@ -28,6 +34,7 @@ end function ThrowGiftItemUseBtnCtrl:FadeOut() end function ThrowGiftItemUseBtnCtrl:OnEnable() + self._mapNode.btnUseItem1.interactable = false end function ThrowGiftItemUseBtnCtrl:OnDisable() end @@ -53,8 +60,10 @@ function ThrowGiftItemUseBtnCtrl:SetItem(nId) if nId == 0 then self._mapNode.imgItemIcon1.gameObject:SetActive(false) self._mapNode.imgItemIconEmpty.gameObject:SetActive(true) + NovaAPI.SetCanvasGroupAlpha(self._mapNode.cgParent, 0.5) return end + NovaAPI.SetCanvasGroupAlpha(self._mapNode.cgParent, 1) self._mapNode.imgItemIcon1.gameObject:SetActive(true) self._mapNode.imgItemIconEmpty.gameObject:SetActive(false) local mapItemCfgData = ConfigTable.GetData("ThrowGiftItem", nId) @@ -68,11 +77,19 @@ end function ThrowGiftItemUseBtnCtrl:PlayAnim(nType) if nType == 1 then self._mapNode.rtParent:Play("rtParent_in") + self._mapNode.btnUseItem1.interactable = true elseif nType == 2 then self._mapNode.rtParent:Play("rtParent_out") + self._mapNode.btnUseItem1.interactable = false else self._mapNode.rtParent:Play("rtParent_switch") + self._mapNode.btnUseItem1.interactable = false end self._mapNode.imgBgItemInuse.gameObject:SetActive(nType == 1) end +function ThrowGiftItemUseBtnCtrl:SetAction(nIdx) + self._mapNodeConfig.btnItem1.sAction = "ThrowGiftItem" .. nIdx + self.tbGamepadUINode = self:GetGamepadUINode() + GamepadUIManager.AddGamepadUINode("ThrowGiftPanel", self.tbGamepadUINode) +end return ThrowGiftItemUseBtnCtrl diff --git a/lua/game/ui/activity/throwgifts/throwgiftlevelguidetracklinectrl.lua b/lua/game/ui/activity/throwgifts/throwgiftlevelguidetracklinectrl.lua new file mode 100644 index 00000000..71696267 --- /dev/null +++ b/lua/game/ui/activity/throwgifts/throwgiftlevelguidetracklinectrl.lua @@ -0,0 +1,107 @@ +local ThrowGiftLevelTrackLineCtrl = class("ThrowGiftLevelTrackLineCtrl", BaseCtrl) +local nHeight = 210 +local ConfigData = require("GameCore.Data.ConfigData") +ThrowGiftLevelTrackLineCtrl._mapNodeConfig = { + TemplateDot = {}, + rtPool = {sComponentName = "Transform"} +} +ThrowGiftLevelTrackLineCtrl._mapEventConfig = {} +ThrowGiftLevelTrackLineCtrl._mapRedDotConfig = {} +function ThrowGiftLevelTrackLineCtrl:Awake() + self.tbCurDot = {} + self.tbPool = {} + self.nPrevTimer = 0 + self.bActive = false +end +function ThrowGiftLevelTrackLineCtrl:FadeIn() +end +function ThrowGiftLevelTrackLineCtrl:FadeOut() +end +function ThrowGiftLevelTrackLineCtrl:OnEnable() + self._mapNode.TemplateDot:SetActive(false) +end +function ThrowGiftLevelTrackLineCtrl:OnDisable() + self:DestroyAll() +end +function ThrowGiftLevelTrackLineCtrl:OnDestroy() +end +function ThrowGiftLevelTrackLineCtrl:OnRelease() +end +function ThrowGiftLevelTrackLineCtrl:DestroyAll() + for _, tbDot in ipairs(self.tbCurDot) do + destroy(tbDot[1].gameObject) + end + for _, rtDot in ipairs(self.tbPool) do + destroy(rtDot.gameObject) + end + self.tbCurDot = {} + self.tbPool = {} +end +function ThrowGiftLevelTrackLineCtrl:Reset() + for _, tbDot in ipairs(self.tbCurDot) do + table.insert(self.tbPool, tbDot[1]) + tbDot[1]:SetParent(self._mapNode.rtPool) + end + self.tbCurDot = {} + self.nPrevTimer = 0 +end +function ThrowGiftLevelTrackLineCtrl:GetDot() + if #self.tbPool > 0 then + local rtDot = table.remove(self.tbPool) + rtDot:SetParent(self.gameObject.transform) + local goOn = rtDot:Find("on") + table.insert(self.tbCurDot, {rtDot, goOn}) + return rtDot + end + local goDot = instantiate(self._mapNode.TemplateDot, self.gameObject.transform) + goDot:SetActive(true) + local rtDot = goDot:GetComponent("RectTransform") + local goOn = rtDot:Find("on") + table.insert(self.tbCurDot, {rtDot, goOn}) + return rtDot +end +function ThrowGiftLevelTrackLineCtrl:AddDot(v2Pos, nAngle) + local rtDot = self:GetDot() + rtDot.anchoredPosition = v2Pos + rtDot.localEulerAngles = Vector3(0, 0, nAngle - 90) +end +function ThrowGiftLevelTrackLineCtrl:SetLineActive(nAngle, nSpeed) + local nConfigAngle = self.mapData.Angle + local nConfigSpeed = self.mapData.Speed + local nSpeedRangeMax = nConfigSpeed + self.mapData.SpeedThreshold + local nSpeedRangeMin = nConfigSpeed - self.mapData.SpeedThreshold + local nAngleRangeMax = nConfigAngle + self.mapData.AngleThreshold + local nAngleRangeMin = nConfigAngle - self.mapData.AngleThreshold + local bActive = nAngle >= nAngleRangeMin and nAngle <= nAngleRangeMax and nSpeed >= nSpeedRangeMin and nSpeed <= nSpeedRangeMax + if bActive ~= self.bActive then + self.bActive = bActive + for _, tbCurDots in ipairs(self.tbCurDot) do + tbCurDots[2].gameObject:SetActive(self.bActive) + end + end +end +function ThrowGiftLevelTrackLineCtrl:InitLine(mapData, v2Pos, nAG, nMaxSpeed) + if mapData == nil then + return + end + self.mapData = mapData + local nAngle = mapData.Angle + local nSpeed = mapData.Speed + local sumScale = nSpeed / nMaxSpeed * 0.2 + local nInterval = mapData.GuideLinePointInterval * ConfigData.IntFloatPrecision + local nStartTime = mapData.StartPointTime * ConfigData.IntFloatPrecision + local nEndTime = mapData.EndPointTime * ConfigData.IntFloatPrecision + local nBenginingX = v2Pos.x + math.cos(math.rad(nAngle)) * (nHeight * (1 - sumScale)) + local nBenginingY = v2Pos.y + math.sin(math.rad(nAngle)) * (nHeight * (1 - sumScale)) - 34 + local vX = nSpeed * math.cos(math.rad(nAngle)) + local vY = nSpeed * math.sin(math.rad(nAngle)) + local nDotCount = math.floor((nEndTime - nStartTime) / nInterval) + for i = 0, nDotCount do + local dotx = (nInterval * i + nStartTime) * vX + local dotY = (nInterval * i + nStartTime) * vY - 0.5 * nAG * (nInterval * i + nStartTime) * (nInterval * i + nStartTime) + local curVy = vY - (nInterval * i + nStartTime) * nAG + local nFlyAngle = math.deg(math.atan(curVy, vX)) + self:AddDot(Vector2(nBenginingX + dotx, nBenginingY + dotY), nFlyAngle) + end +end +return ThrowGiftLevelTrackLineCtrl diff --git a/lua/game/ui/activity/throwgifts/throwgiftlevelinfogridctrl.lua b/lua/game/ui/activity/throwgifts/throwgiftlevelinfogridctrl.lua index 127c908b..88cd1e93 100644 --- a/lua/game/ui/activity/throwgifts/throwgiftlevelinfogridctrl.lua +++ b/lua/game/ui/activity/throwgifts/throwgiftlevelinfogridctrl.lua @@ -6,7 +6,10 @@ local tbColor = { "#d255ed" } ThrowGiftLevelInfoGridCtrl._mapNodeConfig = { - TMPScoreTitle = {sComponentName = "TMP_Text"}, + TMPScoreTitle = { + sComponentName = "TMP_Text", + sLanguageId = "Activity_ThrowGifts_BestScore" + }, TMPUnlock = { sComponentName = "TMP_Text", sLanguageId = "ThrowGift_LevelInfo_Unlock" @@ -35,7 +38,8 @@ ThrowGiftLevelInfoGridCtrl._mapNodeConfig = { imgDifficutly = { sNodeName = "rtDifficutly", sComponentName = "Image" - } + }, + imgNew = {} } ThrowGiftLevelInfoGridCtrl._mapEventConfig = {} ThrowGiftLevelInfoGridCtrl._mapRedDotConfig = {} @@ -53,8 +57,9 @@ function ThrowGiftLevelInfoGridCtrl:OnDestroy() end function ThrowGiftLevelInfoGridCtrl:OnRelease() end -function ThrowGiftLevelInfoGridCtrl:Refresh(nLevelId, bUnlock, nMaxScore, bPass) +function ThrowGiftLevelInfoGridCtrl:Refresh(nLevelId, bUnlock, nMaxScore, bPass, bShowRedDot, nOpenTime) self.nLevelId = nLevelId + self.nOpenTime = nOpenTime local mapLevelCfgData = ConfigTable.GetData("ThrowGiftLevel", nLevelId) if mapLevelCfgData == nil then self.gameObject:SetActive(false) @@ -91,11 +96,12 @@ function ThrowGiftLevelInfoGridCtrl:Refresh(nLevelId, bUnlock, nMaxScore, bPass) else self._mapNode.rtItemReward[2].gameObject:SetActive(false) end + self._mapNode.imgNew:SetActive(bShowRedDot) end function ThrowGiftLevelInfoGridCtrl:OnBtnClick_Go() EventManager.Hit("ThrowGiftStartBtnClick") local callback = function() - EventManager.Hit(EventId.OpenPanel, PanelId.ThrowGiftLevelPanel, self.nLevelId) + EventManager.Hit(EventId.OpenPanel, PanelId.ThrowGiftLevelPanel, self.nLevelId, self.nOpenTime) end EventManager.Hit(EventId.SetTransition, 37, callback) end diff --git a/lua/game/ui/activity/throwgifts/throwgiftlevelselectctrl.lua b/lua/game/ui/activity/throwgifts/throwgiftlevelselectctrl.lua index 7bd28d92..3e87eaba 100644 --- a/lua/game/ui/activity/throwgifts/throwgiftlevelselectctrl.lua +++ b/lua/game/ui/activity/throwgifts/throwgiftlevelselectctrl.lua @@ -33,6 +33,10 @@ ThrowGiftLevelSelectCtrl._mapNodeConfig = { sComponentName = "UIButton", callback = "OnBtnClick_ItemDic" }, + btnTarget = { + sComponentName = "UIButton", + callback = "OnBtnClick_Target" + }, btnLevelCtrl = { sNodeName = "btnLevel", nCount = 4, @@ -54,10 +58,13 @@ ThrowGiftLevelSelectCtrl._mapNodeConfig = { sComponentName = "UIButton", callback = "OnBtnClick_Next" }, + imgGroupLockIcon = {}, TopBar = { sNodeName = "TopBarPanel", sCtrlName = "Game.UI.TopBarEx.TopBarCtrl" - } + }, + goRedDotTarget = {}, + rtBottom = {sComponentName = "Transform"} } ThrowGiftLevelSelectCtrl._mapEventConfig = {} ThrowGiftLevelSelectCtrl._mapRedDotConfig = {} @@ -69,8 +76,10 @@ end function ThrowGiftLevelSelectCtrl:FadeOut() end function ThrowGiftLevelSelectCtrl:OnEnable() + self.redDotBottom = self._mapNode.rtBottom:Find("imgNew") self._mapNode.rtPenguin.speed = 1 self._mapNode.DecoRoot.speed = 1 + EventManager.Hit(EventId.SetTransition) local param = self:GetPanelParam() if type(param) == "table" then self.nActivityId = param[1] @@ -81,10 +90,12 @@ function ThrowGiftLevelSelectCtrl:OnEnable() self.actData = PlayerData.Activity:GetActivityDataById(self.nActivityId) self.mapRecordLevelData = {} self.mapRecordItemData = {} + self.nOpenTime = 0 if self.actData ~= nil then local mapCachedData = self.actData:GetActivityData() - self.mapRecordLevelData = mapCachedData.tbLevels - self.mapRecordItemData = mapCachedData.tbItems + self.mapRecordLevelData = mapCachedData.mapLevels + self.mapRecordItemData = mapCachedData.mapItems + self.nOpenTime = self.actData:GetActOpenTime() or 0 end local foreachLevel = function(mapData) if mapData.ActivityId == self.nActivityId then @@ -106,7 +117,7 @@ function ThrowGiftLevelSelectCtrl:OnEnable() local nCurIdx = 1 for i = 1, 4 do local enumDifficulty = mapDifficultyBtn[i] - local bUnlock = table.indexof(self.tbUnlockedGroup, enumDifficulty) > 0 + local bUnlock = 0 < table.indexof(self.tbUnlockedGroup, enumDifficulty) local bClear = 0 < table.indexof(self.tbClearedGroup, enumDifficulty) self._mapNode.btnLevelCtrl[i]:SetBtnState(bUnlock, bClear) self._mapNode.btnLevelCtrl[i]:SetBtnCurState(enumDifficulty == self.curGroup) @@ -117,6 +128,27 @@ function ThrowGiftLevelSelectCtrl:OnEnable() end self._mapNode.imgBgAnim:Play("ThrowGiftsBgSwitch_in" .. nCurIdx) NovaAPI.SetImageFillAmount(self._mapNode.imgLineTop, tbProgress[nCurIdx]) + local mapActivityData = ConfigTable.GetData("Activity", self.nActivityId) + if mapActivityData ~= nil then + local nGroupId = mapActivityData.MidGroupId + local mapGroupData = PlayerData.Activity:GetActivityGroupDataById(nGroupId) + if mapGroupData ~= nil then + local actData = mapGroupData:GetActivityDataByIndex(AllEnum.ActivityThemeFuncIndex.Task) + if actData ~= nil then + RedDotManager.RegisterNode(RedDotDefine.Activity_Group_Task_Group, { + nGroupId, + actData.ActivityId, + mapActivityData.MiniGameRedDot + }, self._mapNode.goRedDotTarget) + else + self._mapNode.goRedDotTarget:SetActive(false) + end + else + self._mapNode.goRedDotTarget:SetActive(false) + end + else + self._mapNode.goRedDotTarget:SetActive(false) + end end function ThrowGiftLevelSelectCtrl:OnDisable() end @@ -130,8 +162,8 @@ function ThrowGiftLevelSelectCtrl:RefreshLevelInfo() self.mapRecordItemData = {} if self.actData ~= nil then local mapCachedData = self.actData:GetActivityData() - self.mapRecordLevelData = mapCachedData.tbLevels - self.mapRecordItemData = mapCachedData.tbItems + self.mapRecordLevelData = mapCachedData.mapLevels + self.mapRecordItemData = mapCachedData.mapItems end self.tbUnlockedGroup = {} self.tbClearedGroup = {} @@ -161,14 +193,76 @@ function ThrowGiftLevelSelectCtrl:RefreshLevelInfo() end function ThrowGiftLevelSelectCtrl:RefreshLevelInfoGrid() local tbCurGroup = self.mapLevelGroup[self.curGroup] + local bShowBottomNew = false + local tbNewLevel = {} + if self.actData ~= nil then + tbNewLevel = self.actData:GetNewLevels() + end + for _, nLevelId in ipairs(tbNewLevel) do + if nLevelId > tbCurGroup[2].Id then + bShowBottomNew = true + break + end + end + self.redDotBottom.gameObject:SetActive(bShowBottomNew) for i = 1, 2 do local nLevelId = tbCurGroup[i].Id - local bUnlock = tbCurGroup[i].PreLevelId > 0 and self.mapRecordLevelData[tbCurGroup[i].PreLevelId] ~= nil and self.mapRecordLevelData[tbCurGroup[i].PreLevelId].FirstComplete or true + local bUnlock = self:GetLevelUnlock(nLevelId) local nMaxScore = self.mapRecordLevelData[nLevelId] == nil and 0 or self.mapRecordLevelData[nLevelId].MaxScore local bPass = self.mapRecordLevelData[nLevelId] ~= nil and self.mapRecordLevelData[nLevelId].FirstComplete or false - self._mapNode.rtLevelInfo[i]:Refresh(nLevelId, bUnlock, nMaxScore, bPass) + local bShowRedDot = false + if self.actData ~= nil then + self.actData:GetLevelNewState(nLevelId) + if bShowRedDot then + self.actData:SetLevelNew(nLevelId) + end + end + self._mapNode.rtLevelInfo[i]:Refresh(nLevelId, bUnlock, nMaxScore, bPass, bShowRedDot, self.nOpenTime) end - NovaAPI.SetTMPText(self._mapNode.TMPGroupName, ConfigTable.GetUIText("ThrowGift_Difficulty" .. self.curGroup) or "") + local bUnlock = 1 <= table.indexof(self.tbUnlockedGroup, self.curGroup) + self._mapNode.imgGroupLockIcon:SetActive(not bUnlock) + if bUnlock then + NovaAPI.SetTMPText(self._mapNode.TMPGroupName, ConfigTable.GetUIText("ThrowGift_Difficulty" .. self.curGroup) or "") + else + local nCond = 0 + local nTime + for _, mapLevelCfgData in ipairs(tbCurGroup) do + local bUnlock, nLevelCond, nTimeLevel = self:GetLevelUnlock(mapLevelCfgData.Id) + if not bUnlock then + nCond = math.max(nCond, nLevelCond) + end + if nTimeLevel ~= nil then + nTime = nTime == nil and nTimeLevel or math.min(nTimeLevel, nTime) + end + end + if nCond == 2 then + NovaAPI.SetTMPText(self._mapNode.TMPGroupName, ConfigTable.GetUIText("ThrowGift_GroupLockHint") or "") + elseif nCond == 1 then + NovaAPI.SetTMPText(self._mapNode.TMPGroupName, self:GetRemainTimeStr(nTime)) + else + NovaAPI.SetTMPText(self._mapNode.TMPGroupName, "") + end + end +end +function ThrowGiftLevelSelectCtrl:GetRemainTimeStr(nRemainTime) + if nRemainTime == nil then + return "" + end + local timeStr = "" + local day = math.floor(nRemainTime / 86400) + local hour = math.floor(nRemainTime / 3600) + local min = math.floor((nRemainTime - hour * 3600) / 60) + local sec = nRemainTime - hour * 3600 - min * 60 + if 0 < day then + timeStr = orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Day_Color"), day) + elseif 0 < hour then + timeStr = orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Hour_Color"), hour) + elseif 0 < min then + timeStr = orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Min_Color"), min) + elseif 0 < sec then + timeStr = orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Sec_Color"), sec) + end + return timeStr, 0 < nRemainTime end function ThrowGiftLevelSelectCtrl:GetLevelPass(nLevelId) if self.mapRecordLevelData[nLevelId] ~= nil and self.mapRecordLevelData[nLevelId].FirstComplete then @@ -179,10 +273,22 @@ end function ThrowGiftLevelSelectCtrl:GetLevelUnlock(nLevelId) local mapLevelCfgData = ConfigTable.GetData("ThrowGiftLevel", nLevelId) if mapLevelCfgData == nil then - return false + return false, 0 + end + if mapLevelCfgData.DayOpen ~= 0 and mapLevelCfgData.DayOpen ~= nil and self.nOpenTime ~= 0 then + local curTime = CS.ClientManager.Instance.serverTimeStamp + local openTime = CS.ClientManager.Instance:GetNextRefreshTime(self.nOpenTime) - 86400 + local remainTime = openTime + mapLevelCfgData.DayOpen * 86400 - curTime + if 0 < remainTime then + return false, 1, remainTime + end end if mapLevelCfgData.PreLevelId ~= 0 then - return self.mapRecordLevelData[mapLevelCfgData.PreLevelId] ~= nil and self.mapRecordLevelData[mapLevelCfgData.PreLevelId].FirstComplete + if self.mapRecordLevelData[mapLevelCfgData.PreLevelId] ~= nil and self.mapRecordLevelData[mapLevelCfgData.PreLevelId].FirstComplete then + return true + else + return false, 2 + end else return true end @@ -192,22 +298,23 @@ function ThrowGiftLevelSelectCtrl:OnBtnClick_GroupBtn(btn, nIdx) if self.curGroup == enumDifficulty then return end - if table.indexof(self.tbUnlockedGroup, enumDifficulty) < 1 then - EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("ThrowGift_GroupLockHint") or "") - return - end self.curGroup = enumDifficulty self:RefreshLevelInfoGrid() local nCurIdx = 1 + local nMaxIdx = 1 for i = 1, 4 do local enumDifficulty = mapDifficultyBtn[i] + local bUnlock = 1 <= table.indexof(self.tbUnlockedGroup, enumDifficulty) self._mapNode.btnLevelCtrl[i]:SetBtnCurState(enumDifficulty == self.curGroup) - self._mapNode.btnLevelCtrl[i]:SetBtnSelectState(enumDifficulty <= self.curGroup) + self._mapNode.btnLevelCtrl[i]:SetBtnSelectState(enumDifficulty <= self.curGroup and bUnlock) if enumDifficulty == self.curGroup then nCurIdx = i end + if bUnlock then + nMaxIdx = math.max(nMaxIdx, i) + end end - NovaAPI.SetImageFillAmount(self._mapNode.imgLineTop, tbProgress[nCurIdx]) + NovaAPI.SetImageFillAmount(self._mapNode.imgLineTop, tbProgress[math.min(nCurIdx, nMaxIdx)]) self._mapNode.imgBgAnim:Play("ThrowGiftsBgSwitch_in" .. nCurIdx) self.rootAnim:Play("ThrowGiftsLevelSelectPanel_switch") local wait = function() @@ -236,22 +343,23 @@ function ThrowGiftLevelSelectCtrl:OnBtnClick_Next() nCurIdx = nCurIdx + 1 end local enumDifficulty = mapDifficultyBtn[nCurIdx] - if 1 > table.indexof(self.tbUnlockedGroup, enumDifficulty) then - EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("ThrowGift_GroupLockHint") or "") - return - end self.curGroup = enumDifficulty self:RefreshLevelInfoGrid() local nCurIdx = 1 + local nMaxIdx = 1 for i = 1, 4 do local enumDifficulty = mapDifficultyBtn[i] + local bUnlock = 1 <= table.indexof(self.tbUnlockedGroup, enumDifficulty) self._mapNode.btnLevelCtrl[i]:SetBtnCurState(enumDifficulty == self.curGroup) - self._mapNode.btnLevelCtrl[i]:SetBtnSelectState(enumDifficulty <= self.curGroup) + self._mapNode.btnLevelCtrl[i]:SetBtnSelectState(enumDifficulty <= self.curGroup and bUnlock) if enumDifficulty == self.curGroup then nCurIdx = i end + if bUnlock then + nMaxIdx = math.max(nMaxIdx, i) + end end - NovaAPI.SetImageFillAmount(self._mapNode.imgLineTop, tbProgress[nCurIdx]) + NovaAPI.SetImageFillAmount(self._mapNode.imgLineTop, tbProgress[math.min(nCurIdx, nMaxIdx)]) self._mapNode.imgBgAnim:Play("ThrowGiftsBgSwitch_in" .. nCurIdx) self.rootAnim:Play("ThrowGiftsLevelSelectPanel_switch") local wait = function() @@ -280,22 +388,23 @@ function ThrowGiftLevelSelectCtrl:OnBtnClick_Prev() nCurIdx = nCurIdx - 1 end local enumDifficulty = mapDifficultyBtn[nCurIdx] - if 1 > table.indexof(self.tbUnlockedGroup, enumDifficulty) then - EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("ThrowGift_GroupLockHint") or "") - return - end self.curGroup = enumDifficulty self:RefreshLevelInfoGrid() local nCurIdx = 1 + local nMaxIdx = 1 for i = 1, 4 do local enumDifficulty = mapDifficultyBtn[i] + local bUnlock = 1 <= table.indexof(self.tbUnlockedGroup, enumDifficulty) self._mapNode.btnLevelCtrl[i]:SetBtnCurState(enumDifficulty == self.curGroup) - self._mapNode.btnLevelCtrl[i]:SetBtnSelectState(enumDifficulty <= self.curGroup) + self._mapNode.btnLevelCtrl[i]:SetBtnSelectState(enumDifficulty <= self.curGroup and bUnlock) if enumDifficulty == self.curGroup then nCurIdx = i end + if bUnlock then + nMaxIdx = math.max(nMaxIdx, i) + end end - NovaAPI.SetImageFillAmount(self._mapNode.imgLineTop, tbProgress[nCurIdx]) + NovaAPI.SetImageFillAmount(self._mapNode.imgLineTop, tbProgress[math.min(nCurIdx, nMaxIdx)]) self._mapNode.imgBgAnim:Play("ThrowGiftsBgSwitch_in" .. nCurIdx) self.rootAnim:Play("ThrowGiftsLevelSelectPanel_switch") local wait = function() @@ -314,4 +423,17 @@ end function ThrowGiftLevelSelectCtrl:OnBtnClick_ItemDic() self._mapNode.rtItemInfo:OpenPanel() end +function ThrowGiftLevelSelectCtrl:OnBtnClick_Target() + local mapActivityData = ConfigTable.GetData("Activity", self.nActivityId) + if mapActivityData ~= nil then + local nGroupId = mapActivityData.MidGroupId + local mapGroupData = PlayerData.Activity:GetActivityGroupDataById(nGroupId) + if mapGroupData ~= nil then + local actData = mapGroupData:GetActivityDataByIndex(AllEnum.ActivityThemeFuncIndex.Task) + if actData ~= nil then + EventManager.Hit(EventId.OpenPanel, PanelId.Task_10105, actData.ActivityId, 4) + end + end + end +end return ThrowGiftLevelSelectCtrl diff --git a/lua/game/ui/activity/throwgifts/throwgiftpanel.lua b/lua/game/ui/activity/throwgifts/throwgiftpanel.lua index 482e6040..287f934d 100644 --- a/lua/game/ui/activity/throwgifts/throwgiftpanel.lua +++ b/lua/game/ui/activity/throwgifts/throwgiftpanel.lua @@ -1,5 +1,6 @@ local ThrowGiftPanel = class("ThrowGiftPanel", BasePanel) ThrowGiftPanel._sUIResRootPath = "UI_Activity/" +local GamepadUIManager = require("GameCore.Module.GamepadUIManager") ThrowGiftPanel._tbDefine = { { sPrefabPath = "_400005/ThrowGiftsPanel.prefab", @@ -7,6 +8,8 @@ ThrowGiftPanel._tbDefine = { } } function ThrowGiftPanel:Awake() + GamepadUIManager.EnterAdventure(true) + GamepadUIManager.EnableGamepadUI("ThrowGiftPanel", {}, nil, true) end function ThrowGiftPanel:OnEnable() end @@ -15,6 +18,8 @@ end function ThrowGiftPanel:OnDisable() end function ThrowGiftPanel:OnDestroy() + GamepadUIManager.DisableGamepadUI("ThrowGiftPanel") + GamepadUIManager.QuitAdventure() end function ThrowGiftPanel:OnRelease() end diff --git a/lua/game/ui/activity/throwgifts/throwgiftpausectrl.lua b/lua/game/ui/activity/throwgifts/throwgiftpausectrl.lua index cbb5b6b7..c7c0b869 100644 --- a/lua/game/ui/activity/throwgifts/throwgiftpausectrl.lua +++ b/lua/game/ui/activity/throwgifts/throwgiftpausectrl.lua @@ -4,7 +4,7 @@ ThrowGiftPauseCtrl._mapNodeConfig = { blur = {}, txt_title = { sComponentName = "TMP_Text", - sLanguageId = "TowerDef_Text_Pause" + sLanguageId = "Activity_ThrowGifts_Text_Pause" }, txt_exit = { nCount = 2, @@ -35,6 +35,16 @@ ThrowGiftPauseCtrl._mapNodeConfig = { sComponentName = "NaviButton", callback = "OnBtnClick_Continue", sAction = "Back" + }, + txt_dic = { + nCount = 2, + sComponentName = "TMP_Text", + sLanguageId = "Tutorial_DicTitle" + }, + btn_dic = { + sComponentName = "NaviButton", + callback = "OnBtnClick_Dic", + sAction = "Depot" } } ThrowGiftPauseCtrl._mapEventConfig = {} @@ -42,8 +52,10 @@ ThrowGiftPauseCtrl._mapRedDotConfig = {} function ThrowGiftPauseCtrl:Awake() self.tbGamepadUINode = self:GetGamepadUINode() end -function ThrowGiftPauseCtrl:Open() +function ThrowGiftPauseCtrl:Open(DictionaryID) self.gameObject:SetActive(true) + self.DictionaryID = DictionaryID + self._mapNode.btn_dic.gameObject:SetActive(self.DictionaryID > 0) GamepadUIManager.EnableGamepadUI("ThrowGiftPauseCtrl", self.tbGamepadUINode) end function ThrowGiftPauseCtrl:Close() @@ -59,4 +71,9 @@ end function ThrowGiftPauseCtrl:OnBtnClick_Continue() EventManager.Hit("ThrowGift_Continue_OnClick") end +function ThrowGiftPauseCtrl:OnBtnClick_Dic() + if self.DictionaryID > 0 then + EventManager.Hit(EventId.OpenPanel, PanelId.DictionaryEntry, self.DictionaryID, true) + end +end return ThrowGiftPauseCtrl diff --git a/lua/game/ui/activity/throwgifts/throwgiftsettlectrl.lua b/lua/game/ui/activity/throwgifts/throwgiftsettlectrl.lua index 972518ef..b4a22f8e 100644 --- a/lua/game/ui/activity/throwgifts/throwgiftsettlectrl.lua +++ b/lua/game/ui/activity/throwgifts/throwgiftsettlectrl.lua @@ -23,7 +23,21 @@ ThrowGiftSettleCtrl._mapNodeConfig = { sComponentName = "TMP_Text", sLanguageId = "ThrowGift_Settle_GiftCount" }, - TMPSettleGift = {sComponentName = "TMP_Text"} + TMPSettleGift = {sComponentName = "TMP_Text"}, + TMPPenguinTitle = { + sComponentName = "TMP_Text", + sLanguageId = "ThrowGift_Settle_RemainCount" + }, + TMPPenguin = {sComponentName = "TMP_Text"}, + TMPVictoryTitle = { + sComponentName = "TMP_Text", + sLanguageId = "Activity_ThrowGifts_Win" + }, + TMPFailTitle = { + sComponentName = "TMP_Text", + sLanguageId = "Activity_ThrowGifts_Fail" + }, + imgPenguinBg = {} } ThrowGiftSettleCtrl._mapEventConfig = {} ThrowGiftSettleCtrl._mapRedDotConfig = {} @@ -43,7 +57,7 @@ function ThrowGiftSettleCtrl:OnDestroy() end function ThrowGiftSettleCtrl:OnRelease() end -function ThrowGiftSettleCtrl:ShowSettle(bWin, nScore, nGift, bNextUnlock) +function ThrowGiftSettleCtrl:ShowSettle(bWin, nScore, nGift, nPenguin, bShowPenguin, bNextUnlock, changeInfo, nLevelId) self.bWin = bWin NovaAPI.SetTMPText(self._mapNode.txtBtnConfirm, self.bWin and ConfigTable.GetUIText("ThrowGift_Settle_NextLevel") or ConfigTable.GetUIText("ThrowGift_Settle_Restart")) local wait = function() @@ -55,15 +69,41 @@ function ThrowGiftSettleCtrl:ShowSettle(bWin, nScore, nGift, bNextUnlock) self.gameObject:SetActive(true) NovaAPI.SetTMPText(self._mapNode.TMPSettleScore, nScore) NovaAPI.SetTMPText(self._mapNode.TMPSettleGift, nGift) + NovaAPI.SetTMPText(self._mapNode.TMPPenguin, nPenguin) + self._mapNode.imgPenguinBg:SetActive(bShowPenguin) + local nAnimLength = 0 if bWin then WwiseAudioMgr:PostEvent("Mode_Present_compelete") self.animator:Play("rtSettle_Victory") + nAnimLength = NovaAPI.GetAnimClipLength(self.animator, { + "rtSettle_Victory" + }) self._mapNode.btnConfirm2.gameObject:SetActive(bNextUnlock) else WwiseAudioMgr:PostEvent("Mode_Present_failed") self._mapNode.btnConfirm2.gameObject:SetActive(true) self.animator:Play("rtSettle_Fail") + nAnimLength = NovaAPI.GetAnimClipLength(self.animator, { + "rtSettle_Fail" + }) end + EventManager.Hit(EventId.TemporaryBlockInput, nAnimLength) + local timerCb = function() + if changeInfo ~= nil and #changeInfo.Props > 0 then + local mapLevelData = ConfigTable.GetData("ThrowGiftLevel", nLevelId) + local i = 1 + local tbItem = {} + while mapLevelData["FirstCompleteReward" .. i .. "Tid"] ~= nil do + local nItemId = mapLevelData["FirstCompleteReward" .. i .. "Tid"] + local nCount = mapLevelData["FirstCompleteReward" .. i .. "Qty"] + table.insert(tbItem, {Tid = nItemId, Qty = nCount}) + i = i + 1 + end + UTILS.OpenReceiveByDisplayItem(tbItem, changeInfo, nil) + end + EventManager.Hit(EventId.BlockInput, false) + end + self:AddTimer(1, nAnimLength, timerCb, true, true, true) end function ThrowGiftSettleCtrl:OnBtnClick_Confirm1() self.gameObject:SetActive(false) diff --git a/lua/game/ui/activity/throwgifts/throwgiftslevelctrl.lua b/lua/game/ui/activity/throwgifts/throwgiftslevelctrl.lua index e2ee809f..fb12c860 100644 --- a/lua/game/ui/activity/throwgifts/throwgiftslevelctrl.lua +++ b/lua/game/ui/activity/throwgifts/throwgiftslevelctrl.lua @@ -43,6 +43,13 @@ ThrowGiftsLevelCtrl._mapNodeConfig = { TMPBeginningCountHint = {sComponentName = "TMP_Text"}, imgBeginningHint = {}, rtPenguinBeginningHint = {sComponentName = "Transform"}, + rtPenguinBeginningHintAnim = { + sNodeName = "rtPenguinBeginningHint", + sComponentName = "Animator" + }, + imgInfinite = {}, + penguinRoot = {}, + rtTemplateGuideTrack = {}, rtDebug = {}, DebugDot = { sComponentName = "RectTransform", @@ -75,6 +82,7 @@ function ThrowGiftsLevelCtrl:Awake() self.nTotalHitGoalCount = 0 self.nTotalUseItemCount = 0 self.mapItemUseCount = {} + self.bProcessing = false self.mapExObstacleOrigin = {} self.tbExObstacleCur = {} self.bFlying = false @@ -90,6 +98,7 @@ function ThrowGiftsLevelCtrl:Awake() self.nCurActiveItem = 0 self.mapCurActiveState = {} self.tbItemTrackCtrl = {} + self.tbGuideTrackCtrl = {} self.curDragBeginPos = nil self.dragState = false self._mapNode.rtBeginningLine.gameObject:SetActive(false) @@ -112,9 +121,15 @@ function ThrowGiftsLevelCtrl:FadeOut() end function ThrowGiftsLevelCtrl:OnEnable() EventManager.Hit("ThrowGiftSetSpeacialFunc", self) + self._mapNode.BeginningPenguinRoot.gameObject:SetActive(false) + self._mapNode.penguinRoot:SetActive(false) + self._mapNode.rtBottleAnim:Play("rtBottle_Empty") end function ThrowGiftsLevelCtrl:OnDisable() self:ClearTrackLine() + if self.tbGuideTrackCtrl ~= nil and #self.tbGuideTrackCtrl ~= 0 then + self:ClearGuideLine() + end end function ThrowGiftsLevelCtrl:OnDestroy() end @@ -128,6 +143,13 @@ function ThrowGiftsLevelCtrl:ClearTrackLine() self._mapNode.rtBlindLevelTrack:DestroyAll() self.tbItemTrackCtrl = {} end +function ThrowGiftsLevelCtrl:ClearGuideLine() + for _, mapCtrl in ipairs(self.tbGuideTrackCtrl) do + mapCtrl:DestroyAll() + self:UnbindCtrlByNode(mapCtrl) + end + self.tbGuideTrackCtrl = {} +end function ThrowGiftsLevelCtrl:SetLevel(parent, nLevelId, mapActData) self.nLevelScore = 0 self.parent = parent @@ -143,6 +165,10 @@ function ThrowGiftsLevelCtrl:SetLevel(parent, nLevelId, mapActData) if mapFloorCfgData == nil then return end + self.maxVelocity = mapFloorCfgData.SpeedMax + self.minVelovity = mapFloorCfgData.SpeedMin + self.nAngleMin = mapFloorCfgData.AngelMin + self.nAG = mapFloorCfgData.Gravity if self.mapLevelCfgData.Difficulty == GameEnum.ThrowGiftDifficulty.Blind then self._mapNode.rtBlindLevelTrack.gameObject:SetActive(true) end @@ -246,63 +272,24 @@ function ThrowGiftsLevelCtrl:SetLevel(parent, nLevelId, mapActData) self.mapUpdateTimer = nil end self.mapUpdateTimer = self:AddTimer(0, 0, "OnUpdate", true, true, true) - if self.nTotalPenguinCount ~= 0 then - if 0 < self.nTotalPenguinCount then - self.nTotalPenguinCount = self.nTotalPenguinCount - 1 - end - if 0 <= self.nTotalPenguinCount then - NovaAPI.SetTMPText(self._mapNode.TMPBeginningCountHint, self.nTotalPenguinCount + 1) - else - NovaAPI.SetTMPText(self._mapNode.TMPBeginningCountHint, "∞") - end - if self.curPenguinIdx > #self.mapFloorCfgData.InitialGiftSort then - if 0 < #self.mapFloorCfgData.GiftRandom then - self.curPenguinType = self.mapFloorCfgData.GiftRandom[math.random(#self.mapFloorCfgData.GiftRandom)] - else - self.curPenguinType = 1 + if 0 < #mapFloorCfgData.GuideLine then + for _, nGuideLineId in ipairs(mapFloorCfgData.GuideLine) do + local mapGuideLineData = ConfigTable.GetData("ThrowGiftGuideLine", nGuideLineId) + if mapGuideLineData ~= nil then + local rtTrack = instantiate(self._mapNode.rtTemplateGuideTrack, self._mapNode.rtScene) + rtTrack.transform:SetAsFirstSibling() + rtTrack:SetActive(true) + local mapTrackCtrl = self:BindCtrlByNode(rtTrack.gameObject, "Game.UI.Activity.ThrowGifts.ThrowGiftLevelGuideTrackLineCtrl") + mapTrackCtrl:InitLine(mapGuideLineData, self._mapNode.rtBeginning.anchoredPosition, self.nAG, self.maxVelocity) + table.insert(self.tbGuideTrackCtrl, mapTrackCtrl) end - else - self.curPenguinType = self.mapFloorCfgData.InitialGiftSort[self.curPenguinIdx] end - self.curPenguinIdx = self.curPenguinIdx + 1 - self._mapNode.BeginningPenguinRoot.gameObject:SetActive(true) - self._mapNode.rtBottleAnim:Play("rtBottle_in") - self._mapNode.BeginningPenguinRoot:Play("penguinRoot_jump") - WwiseAudioMgr:PostEvent("Mode_Present_shylock_jump") - self:SetPenguinType(self._mapNode.BeginningPenguinRoot.transform, self.curPenguinType) - self:SetPenguinType(self._mapNode.rtBottle:Find("AnimRoot/penguinRoot"), self.curPenguinType) - self:SetBeginningAngle(0, 0) - local wait = function() - if self.nTotalPenguinCount ~= 0 then - self._mapNode.BeginningPenguinRoot.gameObject:SetActive(true) - self._mapNode.BeginningPenguinRoot:Play("penguinRoot_in") - WwiseAudioMgr:PostEvent("Mode_Present_shylock") - self.nNextPenguinType = 1 - if self.curPenguinIdx > #self.mapFloorCfgData.InitialGiftSort then - if 0 < #self.mapFloorCfgData.GiftRandom then - self.nNextPenguinType = self.mapFloorCfgData.GiftRandom[math.random(#self.mapFloorCfgData.GiftRandom)] - else - self.nNextPenguinType = 1 - end - else - self.nNextPenguinType = self.mapFloorCfgData.InitialGiftSort[self.curPenguinIdx] - end - self:SetPenguinType(self._mapNode.BeginningPenguinRoot.transform, self.nNextPenguinType) - else - self._mapNode.BeginningPenguinRoot.gameObject:SetActive(false) - end - self._mapNode.imgBeginningHint:SetActive(true) - self:SetPenguinType(self._mapNode.rtPenguinBeginningHint, self.curPenguinType) - end - wait() - else - self._mapNode.BeginningPenguinRoot.gameObject:SetActive(false) - self:LevelEnd() end end function ThrowGiftsLevelCtrl:FlyOver(nDelayTime, HitGoalId) + self.nLevelType = 0 + self.bProcessing = true local waitAnim = function() - self.nLevelType = 0 if self.mapLevelCfgData.ThrowGiftLevelCond == GameEnum.ThrowGiftLevelCond.ThrowCount or self.mapLevelCfgData.ThrowGiftLevelCond == GameEnum.ThrowGiftLevelCond.ThrowCountAfterTime then self.parent:SetTarget(self.nTotalThrowGiftCount) elseif self.mapLevelCfgData.ThrowGiftLevelCond == GameEnum.ThrowGiftLevelCond.Score or self.mapLevelCfgData.ThrowGiftLevelCond == GameEnum.ThrowGiftLevelCond.ScoreAfterTime then @@ -336,14 +323,7 @@ function ThrowGiftsLevelCtrl:FlyOver(nDelayTime, HitGoalId) self._mapNode.rtBottle.localEulerAngles = Vector3(0, 0, v) end, 0, 0.5):OnComplete(function() self:SetBeginningAngle(0, 0) - if 0 < self.nTotalPenguinCount and self.mapCurActiveState[102] == nil then - self.nTotalPenguinCount = self.nTotalPenguinCount - 1 - end - if 0 <= self.nTotalPenguinCount then - NovaAPI.SetTMPText(self._mapNode.TMPBeginningCountHint, self.nTotalPenguinCount + 1) - else - NovaAPI.SetTMPText(self._mapNode.TMPBeginningCountHint, "∞") - end + NovaAPI.SetTMPText(self._mapNode.TMPBeginningCountHint, self.nTotalPenguinCount) if self.curPenguinIdx > #self.mapFloorCfgData.InitialGiftSort then if 0 < #self.mapFloorCfgData.GiftRandom then self.curPenguinType = self.nNextPenguinType @@ -358,13 +338,12 @@ function ThrowGiftsLevelCtrl:FlyOver(nDelayTime, HitGoalId) self._mapNode.rtBottleAnim:Play("rtBottle_in") self._mapNode.BeginningPenguinRoot:Play("penguinRoot_jump") WwiseAudioMgr:PostEvent("Mode_Present_shylock_jump") - self:SetPenguinType(self._mapNode.BeginningPenguinRoot.transform, self.curPenguinType) - self:SetPenguinType(self._mapNode.rtBottle:Find("AnimRoot/penguinRoot"), self.curPenguinType) + self:SetPenguinType(self._mapNode.BeginningPenguinRoot.transform, self.curPenguinType, self.curPenguinSpecialType) + self:SetPenguinType(self._mapNode.rtBottle:Find("AnimRoot/penguinRoot"), self.curPenguinType, self.curPenguinSpecialType) self:SetBeginningAngle(0, 0) local wait = function() - self.nLevelType = 1 self._mapNode.imgBeginningHint:SetActive(true) - self:SetPenguinType(self._mapNode.rtPenguinBeginningHint, self.curPenguinType) + self:SetPenguinType(self._mapNode.rtPenguinBeginningHint, self.curPenguinType, self.curPenguinSpecialType) if self.nTotalPenguinCount ~= 0 then self._mapNode.BeginningPenguinRoot.gameObject:SetActive(true) self._mapNode.BeginningPenguinRoot:Play("penguinRoot_in") @@ -379,18 +358,26 @@ function ThrowGiftsLevelCtrl:FlyOver(nDelayTime, HitGoalId) else self.nNextPenguinType = self.mapFloorCfgData.InitialGiftSort[self.curPenguinIdx] end - self:SetPenguinType(self._mapNode.BeginningPenguinRoot.transform, self.nNextPenguinType) + self:SetPenguinType(self._mapNode.BeginningPenguinRoot.transform, self.nNextPenguinType, 0) else self._mapNode.BeginningPenguinRoot.gameObject:SetActive(false) end end + local waitAnimEnd = function() + self.nLevelType = 1 + if self.mapLevelCfgData.Difficulty == GameEnum.ThrowGiftDifficulty.Blind then + self.parent:SetViewBtn(1) + end + end self:AddTimer(1, 0.5, wait, true, true, true) + self:AddTimer(1, 1, waitAnimEnd, true, true, true) end) else self._mapNode.BeginningPenguinRoot.gameObject:SetActive(false) self:LevelEnd(false, 1) return end + local bNeedProcessingItem = false if HitGoalId ~= nil then local mapSpawnPointData = self.mapGoal[HitGoalId] if mapSpawnPointData ~= nil and #mapSpawnPointData.tbOrginPool > 0 then @@ -435,15 +422,20 @@ function ThrowGiftsLevelCtrl:FlyOver(nDelayTime, HitGoalId) end local callback = function(nIdx) self:Pause(false) + self.bProcessing = false if mapSpawnPointData.mapConfig.PoolType then table.insert(mapSpawnPointData.tbExtractedItems, tbItems[nIdx]) end end + bNeedProcessingItem = true self.parent:OpenItemSelect(tbItems, callback) self:Pause(true) end end end + if not bNeedProcessingItem then + self.bProcessing = false + end local rtScenePos = self._mapNode.rtScene.anchoredPosition self._mapNode.rtScene.anchoredPosition = Vector2(0, rtScenePos.y) for nInstanceId, mapConfig in pairs(self.mapExObstacleOrigin) do @@ -464,8 +456,14 @@ function ThrowGiftsLevelCtrl:LevelEnd(bPass, nCond) self.mapUpdateTimer:Cancel() self.mapUpdateTimer = nil end - local openSettle = function() - self.parent:OpenSettle(bPass, self.nLevelScore, self.nTotalHitGoalCount) + self.parent:LevelEnd() + local bShowPenguin = false + if bPass and self.mapFloorCfgData.GiftNum > 0 then + self.nLevelScore = self.nLevelScore + 20 * math.max(0, self.nTotalPenguinCount) + bShowPenguin = true + end + local openSettle = function(changeInfo) + self.parent:OpenSettle(bPass, self.nLevelScore, self.nTotalHitGoalCount, self.nTotalPenguinCount, bShowPenguin, changeInfo) end if self.actData ~= nil then local tbUseItems = {} @@ -478,6 +476,11 @@ function ThrowGiftsLevelCtrl:LevelEnd(bPass, nCond) end end function ThrowGiftsLevelCtrl:Pause(bPause) + if bPause then + WwiseAudioMgr:PostEvent("Mode_Present_sidechain_in") + else + WwiseAudioMgr:PostEvent("Mode_Present_sidechain_out") + end if self.mapUpdateTimer ~= nil then self.mapUpdateTimer:Pause(bPause) end @@ -489,37 +492,119 @@ function ThrowGiftsLevelCtrl:ActiveItem(nItemId) self.mapItemUseCount[nItemId] = self.mapItemUseCount[nItemId] + 1 if nItemId == 101 then if 0 < self.nLevelTime then - self.nLevelTime = self.nLevelTime + 3 + self.nLevelTime = self.nLevelTime + 11 + self.parent:AddTimeAnim() + WwiseAudioMgr:PostEvent("Mode_Present_prop_overtime") end elseif 106 <= nItemId and nItemId <= 108 then self.curPenguinSpecialType = nItemId - if not self.bFlying then + self._mapNode.rtPenguinBeginningHintAnim:Play("imgBeginningHint_in") + if not self.bFlying and self.nLevelType == 1 or self.nLevelType == 3 then if nItemId == 108 then WwiseAudioMgr:PostEvent("Mode_Present_prop_anteena") else WwiseAudioMgr:PostEvent("Mode_Present_prop_gear") end - self:SetPenguinType(self._mapNode.rtBottle:Find("AnimRoot/penguinRoot"), nItemId) - self:SetPenguinType(self._mapNode.rtPenguinBeginningHint, nItemId) + self:SetPenguinType(self._mapNode.rtBottle:Find("AnimRoot/penguinRoot"), self.curPenguinType, nItemId) + self:SetPenguinType(self._mapNode.rtPenguinBeginningHint, self.curPenguinType, nItemId) + self._mapNode.rtBottleAnim:Play("rtBottle_switch") + self._mapNode.rtPenguinBeginningHintAnim:Play("imgBeginningHint_in") end else - self.mapCurActiveState[nItemId] = 10 + self.mapCurActiveState[nItemId] = 16 self.parent:SetFx(self.mapCurActiveState) if nItemId == 105 then WwiseAudioMgr:PostEvent("Mode_Present_prop_power") - self:SetPenguinType(self._mapNode.BeginningPenguinRoot.transform, self.nNextPenguinType) - self:SetPenguinType(self._mapNode.rtBottle:Find("AnimRoot/penguinRoot"), self.curPenguinType) - self:SetPenguinType(self._mapNode.rtPenguinBeginningHint, self.curPenguinType) + self:SetPenguinType(self._mapNode.BeginningPenguinRoot.transform, self.nNextPenguinType, 0) + self:SetPenguinType(self._mapNode.rtBottle:Find("AnimRoot/penguinRoot"), self.curPenguinType, self.curPenguinSpecialType) + self:SetPenguinType(self._mapNode.rtPenguinBeginningHint, self.curPenguinType, self.curPenguinSpecialType) + elseif nItemId == 102 then + self._mapNode.imgInfinite:SetActive(true) + WwiseAudioMgr:PostEvent("Mode_Present_prop_infinite") + self._mapNode.TMPBeginningCountHint.gameObject:SetActive(false) elseif nItemId == 103 then WwiseAudioMgr:PostEvent("Mode_Present_lowtime_lp") elseif nItemId == 104 then WwiseAudioMgr:PostEvent("Mode_Present_doubletime_lp") end self.parent:SetBuffShow(nItemId, true) - self.parent:SetBuffTime(nItemId, 10) + self.parent:SetBuffTime(nItemId, 15) end end function ThrowGiftsLevelCtrl:LevelStart() + self.nLevelType = 0 + local GuideCallback = function() + self.nLevelType = 1 + self._mapNode.penguinRoot:SetActive(true) + if self.nTotalPenguinCount ~= 0 then + if self.nTotalPenguinCount >= 0 then + NovaAPI.SetTMPText(self._mapNode.TMPBeginningCountHint, self.nTotalPenguinCount) + self._mapNode.TMPBeginningCountHint.gameObject:SetActive(true) + self._mapNode.imgInfinite:SetActive(false) + else + self._mapNode.TMPBeginningCountHint.gameObject:SetActive(false) + self._mapNode.imgInfinite:SetActive(true) + end + if self.curPenguinIdx > #self.mapFloorCfgData.InitialGiftSort then + if 0 < #self.mapFloorCfgData.GiftRandom then + self.curPenguinType = self.mapFloorCfgData.GiftRandom[math.random(#self.mapFloorCfgData.GiftRandom)] + else + self.curPenguinType = 1 + end + else + self.curPenguinType = self.mapFloorCfgData.InitialGiftSort[self.curPenguinIdx] + end + self.curPenguinIdx = self.curPenguinIdx + 1 + self._mapNode.BeginningPenguinRoot.gameObject:SetActive(true) + self._mapNode.rtBottleAnim:Play("rtBottle_in") + self._mapNode.BeginningPenguinRoot:Play("penguinRoot_jump") + WwiseAudioMgr:PostEvent("Mode_Present_shylock_jump") + self:SetPenguinType(self._mapNode.BeginningPenguinRoot.transform, self.curPenguinType, self.curPenguinSpecialType) + self:SetPenguinType(self._mapNode.rtBottle:Find("AnimRoot/penguinRoot"), self.curPenguinType, self.curPenguinSpecialType) + self:SetBeginningAngle(0, 0) + local wait = function() + if self.nTotalPenguinCount ~= 0 then + self._mapNode.BeginningPenguinRoot.gameObject:SetActive(true) + self._mapNode.BeginningPenguinRoot:Play("penguinRoot_in") + WwiseAudioMgr:PostEvent("Mode_Present_shylock") + self.nNextPenguinType = 1 + if self.curPenguinIdx > #self.mapFloorCfgData.InitialGiftSort then + if 0 < #self.mapFloorCfgData.GiftRandom then + self.nNextPenguinType = self.mapFloorCfgData.GiftRandom[math.random(#self.mapFloorCfgData.GiftRandom)] + else + self.nNextPenguinType = 1 + end + else + self.nNextPenguinType = self.mapFloorCfgData.InitialGiftSort[self.curPenguinIdx] + end + self:SetPenguinType(self._mapNode.BeginningPenguinRoot.transform, self.nNextPenguinType, 0) + else + self._mapNode.BeginningPenguinRoot.gameObject:SetActive(false) + end + self._mapNode.imgBeginningHint:SetActive(true) + self:SetPenguinType(self._mapNode.rtPenguinBeginningHint, self.curPenguinType, self.curPenguinSpecialType) + self.nLevelType = 1 + if self.mapLevelCfgData.Difficulty == GameEnum.ThrowGiftDifficulty.Blind then + self.parent:SetViewBtn(1) + end + end + wait() + else + self._mapNode.BeginningPenguinRoot.gameObject:SetActive(false) + self:LevelEnd() + end + end + local completeCallback = function() + if self.actData ~= nil then + if self.mapFloorCfgData.DictionaryID > 0 and self.actData:GetDicFirstIn(self.mapFloorCfgData.DictionaryID) then + EventManager.Hit(EventId.OpenPanel, PanelId.DictionaryEntry, self.mapFloorCfgData.DictionaryID, true, GuideCallback) + else + GuideCallback() + end + else + GuideCallback() + end + end if self.mapLevelCfgData.Difficulty == GameEnum.ThrowGiftDifficulty.Blind then self.nLevelType = 3 local maxScenePosX = -math.abs((1 - self.scenePivot[1]) * self.sceneSize[1]) @@ -531,10 +616,47 @@ function ThrowGiftsLevelCtrl:LevelStart() local rtScenePos = self._mapNode.rtScene.anchoredPosition self._mapNode.rtScene.anchoredPosition = Vector2(posX, rtScenePos.y) end, 3, 3):OnComplete(function() - self.nLevelType = 1 + completeCallback() end) else - self.nLevelType = 1 + completeCallback() + end +end +function ThrowGiftsLevelCtrl:ChangeView(bShow) + if bShow then + if self.nLevelType == 3 then + return + end + self.nLevelType = 3 + local maxScenePosX = -math.abs((1 - self.scenePivot[1]) * self.sceneSize[1]) + self.beginningTweener = DOTween.To(function() + return 0 + end, function(v) + local sum = v <= 0.5 and v or v <= 2.5 and 0.5 or 3 - v + local posX = math.sin(math.pi * sum) * maxScenePosX + local rtScenePos = self._mapNode.rtScene.anchoredPosition + self._mapNode.rtScene.anchoredPosition = Vector2(posX, rtScenePos.y) + end, 0.5, 0.5):OnComplete(function() + self.parent:SetViewBtn(2) + end) + else + if self.nLevelType ~= 3 then + return + end + local maxScenePosX = -math.abs((1 - self.scenePivot[1]) * self.sceneSize[1]) + self.beginningTweener = DOTween.To(function() + return 2.5 + end, function(v) + local sum = v <= 0.5 and v or v <= 2.5 and 0.5 or 3 - v + local posX = math.sin(math.pi * sum) * maxScenePosX + local rtScenePos = self._mapNode.rtScene.anchoredPosition + self._mapNode.rtScene.anchoredPosition = Vector2(posX, rtScenePos.y) + end, 3, 0.5):OnComplete(function() + if self.mapLevelCfgData.Difficulty == GameEnum.ThrowGiftDifficulty.Blind then + self.parent:SetViewBtn(1) + end + self.nLevelType = 1 + end) end end function ThrowGiftsLevelCtrl:CheckAABB(bounds1, bounds2) @@ -584,9 +706,9 @@ function ThrowGiftsLevelCtrl:OnUpdate() if self.mapUpdateTimer == nil then return end - local nDeltaTime = self.mapUpdateTimer:GetDelTime() + local nDeltaTime = math.min(self.mapUpdateTimer:GetDelTime(), 0.032) if self.nLevelTime > 0 then - if self.nLevelType ~= 3 then + if self.nLevelType == 1 then if self.mapCurActiveState[103] ~= nil then self.nLevelTime = self.nLevelTime - nDeltaTime * 0.5 else @@ -633,9 +755,9 @@ function ThrowGiftsLevelCtrl:OnUpdate() for _, nState in ipairs(tbRemovedState) do self.mapCurActiveState[nState] = nil if nState == 105 then - self:SetPenguinType(self._mapNode.BeginningPenguinRoot.transform, self.nNextPenguinType) - self:SetPenguinType(self._mapNode.rtBottle:Find("AnimRoot/penguinRoot"), self.curPenguinType) - self:SetPenguinType(self._mapNode.rtPenguinBeginningHint, self.curPenguinType) + self:SetPenguinType(self._mapNode.BeginningPenguinRoot.transform, self.nNextPenguinType, 0) + self:SetPenguinType(self._mapNode.rtBottle:Find("AnimRoot/penguinRoot"), self.curPenguinType, self.curPenguinSpecialType) + self:SetPenguinType(self._mapNode.rtPenguinBeginningHint, self.curPenguinType, self.curPenguinSpecialType) if self.bFlying and self.curGiftPenguin ~= nil then local goPenguin = self.curGiftPenguin.goGiftPenguin local rtPenguin = goPenguin:GetComponent("RectTransform") @@ -647,6 +769,9 @@ function ThrowGiftsLevelCtrl:OnUpdate() WwiseAudioMgr:PostEvent("Mode_Present_lowtime_lp_stop") elseif nState == 104 then WwiseAudioMgr:PostEvent("Mode_Present_doubletime_lp_stop") + elseif nState == 102 and 0 <= self.nTotalPenguinCount then + self._mapNode.imgInfinite:SetActive(false) + self._mapNode.TMPBeginningCountHint.gameObject:SetActive(true) end end if bChange then @@ -709,7 +834,7 @@ function ThrowGiftsLevelCtrl:OnUpdate() nCurPosX, nCurPosY, curGiftPenguinBounds = self:NormalPenguinUpdate(nDeltaTime) end if not self.bFlying then - self:FlyOver() + self:FlyOver(0.5) return end if self.mapLevelCfgData.Difficulty == GameEnum.ThrowGiftDifficulty.Blind and self.nFlyingTime - self._mapNode.rtBlindLevelTrack.nPrevTimer >= self.nLinePointInterval * 2 then @@ -725,7 +850,7 @@ function ThrowGiftsLevelCtrl:OnUpdate() local curVy = self.curGiftPenguin.nStartVelocityY - self.nFlyingTime * self.nAG if 0 < curVy and self.curGiftPenguin.nSpecialType ~= 106 and self.curGiftPenguin.nSpecialType ~= 107 then print("hit goal edge") - destroy(self.curGiftPenguin.goGiftPenguin.gameObject) + self:DestroyPenguin() self.curGiftPenguin = nil self.bFlying = false break @@ -754,7 +879,7 @@ function ThrowGiftsLevelCtrl:OnUpdate() return end if not self.bFlying then - self:FlyOver() + self:FlyOver(0.5) return end if nCurPosX > 0.5 * self.sceneSize[1] or nCurPosX < -0.5 * self.sceneSize[1] or nCurPosY > 0.5 * self.sceneSize[2] or nCurPosY < -0.5 * self.sceneSize[2] then @@ -763,7 +888,7 @@ function ThrowGiftsLevelCtrl:OnUpdate() self.bFlying = false end if not self.bFlying then - self:FlyOver() + self:FlyOver(0.5) return end local rtScenePos = self._mapNode.rtScene.anchoredPosition @@ -909,15 +1034,19 @@ function ThrowGiftsLevelCtrl:NavigationPenguinUpdate(nDeltaTime) end self.nFlyingTime = self.nFlyingTime + nDeltaTime local t_stop = self.curGiftPenguin.nStartVelocityY / self.nAG + if t_stop < 0 then + t_stop = 0 + end local nCurPosY = 0 local nCurPosX = 0 if self.curGiftPenguin.targetGoal == nil then if t_stop >= self.nFlyingTime then nCurPosY = self.curGiftPenguin.mapStartPos.y + self.nFlyingTime * self.curGiftPenguin.nStartVelocityY - 0.5 * self.nAG * self.nFlyingTime * self.nFlyingTime + nCurPosX = self.curGiftPenguin.mapStartPos.x + self.nFlyingTime * self.curGiftPenguin.nStartVelocityX else nCurPosY = self.curGiftPenguin.mapStartPos.y + t_stop * self.curGiftPenguin.nStartVelocityY - 0.5 * self.nAG * t_stop * t_stop + nCurPosX = self.curGiftPenguin.mapStartPos.x + t_stop * self.curGiftPenguin.nStartVelocityX + (self.nFlyingTime - t_stop) * math.max(self.maxVelocity * 0.2, self.curGiftPenguin.nStartVelocityX) end - nCurPosX = self.curGiftPenguin.mapStartPos.x + self.nFlyingTime * self.curGiftPenguin.nStartVelocityX local checkGoal = checkGetGoal(nCurPosX, nCurPosY) if checkGoal ~= nil then self.curGiftPenguin.targetGoal = checkGoal @@ -954,7 +1083,7 @@ function ThrowGiftsLevelCtrl:NavigationPenguinUpdate(nDeltaTime) local bHit = self:CheckAABB(curGiftPenguinBounds, tbBounds) if bHit then print("hit Obstacle") - destroy(self.curGiftPenguin.goGiftPenguin.gameObject) + self:DestroyPenguin() self.curGiftPenguin = nil self.bFlying = false break @@ -1000,6 +1129,9 @@ function ThrowGiftsLevelCtrl:SetBeginningLine(nAngle, nVelocity) local vX = nVelocity * math.cos(math.rad(nAngle)) local vY = nVelocity * math.sin(math.rad(nAngle)) local t_stop = vY / self.nAG + if t_stop < 0 then + t_stop = 0 + end for i = 1, 30 do if i <= 10 then local dotx = self.nLinePointInterval * i * vX @@ -1069,12 +1201,12 @@ function ThrowGiftsLevelCtrl:HitSpecialObstacle(nSpecialId) end function ThrowGiftsLevelCtrl:AddScore(nScore) self.nLevelScore = self.nLevelScore + nScore - if self.mapCurActiveState[105] ~= nil then + if self.mapCurActiveState[104] ~= nil then self.nLevelScore = self.nLevelScore + nScore end self.parent:SetScore(self.nLevelScore) end -function ThrowGiftsLevelCtrl:SetPenguinType(rtPenguinRoot, nType) +function ThrowGiftsLevelCtrl:SetPenguinType(rtPenguinRoot, nType, nSpecialType) if rtPenguinRoot == nil then return end @@ -1088,9 +1220,9 @@ function ThrowGiftsLevelCtrl:SetPenguinType(rtPenguinRoot, nType) rtRed.gameObject:SetActive(nType == 2) rtYellow.gameObject:SetActive(nType == 3) rtGreen.gameObject:SetActive(nType == 1) - rtGoggles.gameObject:SetActive(nType == 106) - rtAntenna.gameObject:SetActive(nType == 108) - rtHelmet.gameObject:SetActive(nType == 107) + rtGoggles.gameObject:SetActive(nSpecialType == 106) + rtAntenna.gameObject:SetActive(nSpecialType == 108) + rtHelmet.gameObject:SetActive(nSpecialType == 107) imgFx.gameObject:SetActive(self.mapCurActiveState[105] ~= nil) end function ThrowGiftsLevelCtrl:CreateGoal(nSpawnPointId, mapConfig) @@ -1117,18 +1249,25 @@ function ThrowGiftsLevelCtrl:CreateGoal(nSpawnPointId, mapConfig) self.activeGoal[nSpawnPointId].rtGoal = nil self.activeGoal[nSpawnPointId].rtHitArea = nil self.activeGoal[nSpawnPointId].rtObstacle = nil + self.activeGoal[nSpawnPointId].nType = 0 + self.activeGoal[nSpawnPointId].TMPScore = nil end self.activeGoal[nSpawnPointId] = {} local rtGoal = goGoal:GetComponent("RectTransform") rtGoal.anchoredPosition = Vector2(pointOriginPosX + randomX, pointOriginPosY + randomY) local rtHitArea = rtGoal:Find("HitArea") local rtObstacle = rtGoal:Find("Obstacle") + local rtItemBuff = rtGoal:Find("AnimRoot/imgItembuff") + if rtItemBuff ~= nil then + rtItemBuff.gameObject:SetActive(0 < mapConfig.mapConfig.ItemPool) + end if rtHitArea == nil or rtObstacle == nil then printError("预制体结构错误:" .. sPath) destroy(goGoal) return end self.activeGoal[nSpawnPointId].rtGoal = rtGoal + self.activeGoal[nSpawnPointId].nType = nType local rtCompHitArea = rtHitArea:GetComponent("RectTransform") local rtCompObstacle = rtObstacle:GetComponent("RectTransform") local xMinOffsetrtHitArea = rtCompHitArea.anchoredPosition.x - rtCompHitArea.pivot.x * rtCompHitArea.rect.width @@ -1151,6 +1290,12 @@ function ThrowGiftsLevelCtrl:CreateGoal(nSpawnPointId, mapConfig) yMinOffsetObstacle, yMaxOffsetObstacle } + local TMPNode + local rtTMPScore = rtGoal:Find("AnimRoot/TMPLevelScoreAdd") + if rtTMPScore ~= nil then + TMPNode = rtTMPScore:GetComponent("TMP_Text") + end + self.activeGoal[nSpawnPointId].TMPScore = TMPNode end end function ThrowGiftsLevelCtrl:CreateThrowPenguin(nAngle, nVelocity, initPos, nType, nSpecialType) @@ -1215,16 +1360,23 @@ function ThrowGiftsLevelCtrl:HitGoal(hitPos, hitGoalId) if mapCurGoalCfg == nil then return end + if self.tbGuideTrackCtrl ~= nil and #self.tbGuideTrackCtrl ~= 0 then + self:ClearGuideLine() + end + local nType = self.activeGoal[hitGoalId].nType % 10 + local nScore = (self.curPenguinType == nType or self.mapCurActiveState[105] ~= nil) and 200 or 100 + self:AddScore(nScore) + if self.activeGoal[hitGoalId].TMPScore ~= nil then + if self.mapCurActiveState[104] ~= nil then + nScore = nScore * 2 + end + NovaAPI.SetTMPText(self.activeGoal[hitGoalId].TMPScore, string.format("+%d", nScore)) + end self.nTotalHitGoalCount = self.nTotalHitGoalCount + 1 WwiseAudioMgr:PostEvent("Mode_Present_in") + self.activeGoal[hitGoalId] = nil local AfterAnim = function() destroy(mapCurGoalCfg.rtGoal.gameObject) - self.activeGoal[hitGoalId] = nil - if self.curPenguinType == mapSpawnPointData.mapConfig.Type then - self:AddScore(200) - else - self:AddScore(100) - end if mapSpawnPointData.mapConfig.ActiveCond == GameEnum.ThrowGiftSpawnCond.Random then local tbRandom = {} for _, nCondSpawnId in ipairs(mapSpawnPointData.mapConfig.SpawnParam) do @@ -1267,6 +1419,10 @@ function ThrowGiftsLevelCtrl:HitGoal(hitPos, hitGoalId) end end local rtAnimRoot = mapCurGoalCfg.rtGoal:Find("AnimRoot") + local rtItemBuff = mapCurGoalCfg.rtGoal:Find("AnimRoot/imgItembuff") + if rtItemBuff ~= nil then + rtItemBuff.gameObject:SetActive(false) + end if rtAnimRoot == nil then AfterAnim() else @@ -1301,40 +1457,31 @@ function ThrowGiftsLevelCtrl:OnDrag_Beginning(mDrag) return end if mDrag.DragEventType == AllEnum.UIDragType.DragStart then - local uipos = GameUIUtils.ScreenPointToLocalPointInRectangle(mDrag.EventData.position, mDrag.gameObject.transform.parent.transform) + local a = self.sceneSize[1] * self.scenePivot[1] + local b = self.sceneSize[1] / 2 + local c = a - b self.curDragBeginPos = { - x = uipos.x, - y = uipos.y + x = self._mapNode.rtBeginning.anchoredPosition.x - c, + y = self._mapNode.rtBeginning.anchoredPosition.y } - local nAngle = 0 - local nVelocity = 0 - self:SetBeginningAngle(nAngle, nVelocity) - self:SetBeginningLine(nAngle, nVelocity) - self.nCurAngle = nAngle - self.nCurVelocity = nVelocity - WwiseAudioMgr:PostEvent("Mode_Present_pre_lp") - elseif mDrag.DragEventType == AllEnum.UIDragType.Drag then - if self.curDragBeginPos == nil then - return - end - local uipos = GameUIUtils.ScreenPointToLocalPointInRectangle(mDrag.EventData.position, mDrag.gameObject.transform.parent.transform) + local uipos = GameUIUtils.ScreenPointToLocalPoint(mDrag.EventData.position, self._mapNode.rtScene) local nSumX = self.curDragBeginPos.x - uipos.x - local nSumY = self._mapNode.rtBeginning.anchoredPosition.y - uipos.y - local nAngle = nSumY * 0.2 - if nAngle > self.nAngelMax then - nAngle = self.nAngelMax - elseif nAngle < self.nAngleMin then - nAngle = self.nAngleMin - end + local nSumY = self.curDragBeginPos.y - uipos.y local nVelocity = 0 if 0 < nSumX then - nVelocity = math.sqrt(nSumY * nSumY + nSumX * nSumX) * 2 + nVelocity = math.sqrt(nSumY * nSumY + nSumX * nSumX) * 2.5 if nVelocity > self.maxVelocity then nVelocity = self.maxVelocity elseif nVelocity < 10 then nVelocity = 0 end end + local nAngle = math.atan(nSumY, nSumX) * 180 / math.pi + if nAngle > self.nAngelMax then + nAngle = self.nAngelMax + elseif nAngle < self.nAngleMin then + nAngle = self.nAngleMin + end self.nCurAngle = nAngle if nVelocity < self.minVelovity then nVelocity = self.minVelovity @@ -1342,13 +1489,54 @@ function ThrowGiftsLevelCtrl:OnDrag_Beginning(mDrag) self.nCurVelocity = nVelocity self:SetBeginningAngle(nAngle, nVelocity) self:SetBeginningLine(nAngle, nVelocity) + WwiseAudioMgr:PostEvent("Mode_Present_pre_lp") + self.parent:SetViewBtn(0) + elseif mDrag.DragEventType == AllEnum.UIDragType.Drag then + if self.curDragBeginPos == nil then + return + end + local uipos = GameUIUtils.ScreenPointToLocalPoint(mDrag.EventData.position, self._mapNode.rtScene) + local nSumX = self.curDragBeginPos.x - uipos.x + local nSumY = self.curDragBeginPos.y - uipos.y + local nVelocity = 0 + if 0 < nSumX then + nVelocity = math.min(1, math.sqrt(nSumY * nSumY + nSumX * nSumX) / 400) * self.maxVelocity + if nVelocity > self.maxVelocity then + nVelocity = self.maxVelocity + elseif nVelocity < 10 then + nVelocity = 0 + end + end + local nAngle = math.atan(nSumY, nSumX) * 180 / math.pi + if nAngle > self.nAngelMax then + nAngle = self.nAngelMax + elseif nAngle < self.nAngleMin then + nAngle = self.nAngleMin + end + self.nCurAngle = nAngle + if nVelocity < self.minVelovity then + nVelocity = self.minVelovity + end + self.nCurVelocity = nVelocity + self:SetBeginningAngle(nAngle, nVelocity) + self:SetBeginningLine(nAngle, nVelocity) + if self.tbGuideTrackCtrl ~= nil then + for _, mapLineCtrl in ipairs(self.tbGuideTrackCtrl) do + mapLineCtrl:SetLineActive(nAngle, nVelocity) + end + end elseif mDrag.DragEventType == AllEnum.UIDragType.DragEnd then if self.curDragBeginPos == nil then return end if self.nCurVelocity == 0 then + if self.mapLevelCfgData.Difficulty == GameEnum.ThrowGiftDifficulty.Blind then + self.parent:SetViewBtn(1) + end + self.curDragBeginPos = nil return end + self.nTotalThrowGiftCount = self.nTotalThrowGiftCount + 1 self.curDragBeginPos = nil self.bFlying = true self.nFlyingTime = 0 @@ -1368,7 +1556,10 @@ function ThrowGiftsLevelCtrl:OnDrag_Beginning(mDrag) local mapGiftPenguin = self:CreateThrowPenguin(nStartAngle, nStartVelocity, Vector2(beginningPos.x + sumPos.x, beginningPos.y + sumPos.y), self.curPenguinType, self.curPenguinSpecialType) self.curPenguinSpecialType = 0 self.curGiftPenguin = mapGiftPenguin - self.nTotalThrowGiftCount = self.nTotalThrowGiftCount + 1 + if 0 < self.nTotalPenguinCount and self.mapCurActiveState[102] == nil then + self.nTotalPenguinCount = self.nTotalPenguinCount - 1 + end + NovaAPI.SetTMPText(self._mapNode.TMPBeginningCountHint, self.nTotalPenguinCount) end self:AddTimer(1, 0.12, wait, true, true, true) end diff --git a/lua/game/ui/activitylist/activitylistctrl.lua b/lua/game/ui/activitylist/activitylistctrl.lua index 3b0fe4c9..3f2f9117 100644 --- a/lua/game/ui/activitylist/activitylistctrl.lua +++ b/lua/game/ui/activitylist/activitylistctrl.lua @@ -38,7 +38,8 @@ local sActTypePath = { [GameEnum.activityType.TowerDefense] = "TowerDefense", [GameEnum.activityType.JointDrill] = "JointDrill", [GameEnum.activityType.Advertise] = "Advertise", - [GameEnum.activityType.Task] = "ActivityTask" + [GameEnum.activityType.Task] = "ActivityTask", + [GameEnum.activityType.PenguinCard] = "PenguinCard" } function ActivityListCtrl:InitActivityList(nCurActId) local tbActList = PlayerData.Activity:GetSortedActList() @@ -352,6 +353,26 @@ function ActivityListCtrl:AddBdConvertActivityCtrl(actData) actCtrl.gameObject:SetActive(true) actCtrl:InitActData(actData) end +function ActivityListCtrl:AddPenguinCardActivityCtrl(actData) + local actCtrl = self.tbActCtrlObj[actData:GetActId()] + if nil == actCtrl then + local mapActCfg = ConfigTable.GetData("PenguinCardControl", actData:GetActId()) + if not mapActCfg then + return + end + local sFolder = sActTypePath[GameEnum.activityType.PenguinCard] + if sFolder == nil then + return + end + local sPrefabPath = string.format(sEntranceFolder, mapActCfg.UIAssets) + local goObj = self:CreatePrefabInstance(sPrefabPath, self._mapNode.rtContent) + local sCtrlPath = string.format("Game.UI.Activity.%s.%s", sFolder, mapActCfg.CtrlName) + actCtrl = self:BindCtrlByNode(goObj, sCtrlPath) + self.tbActCtrlObj[actData:GetActId()] = actCtrl + end + actCtrl.gameObject:SetActive(true) + actCtrl:InitActData(actData) +end function ActivityListCtrl:RefreshSelectActivity(bResetDay) for _, v in pairs(self.tbActCtrlObj) do v.gameObject:SetActive(false) @@ -384,6 +405,8 @@ function ActivityListCtrl:RefreshSelectActivity(bResetDay) self:AddActivityTaskActCtrl(actData.actData) elseif actType == GameEnum.activityType.BDConvert then self:AddBdConvertActivityCtrl(actData.actData) + elseif actType == GameEnum.activityType.PenguinCard then + self:AddPenguinCardActivityCtrl(actData.actData) end elseif actData.nType == AllEnum.ActivityMainType.ActivityGroup then self.nSelectActId = actData.actData:GetActGroupId() diff --git a/lua/game/ui/activitytheme/10103/shop/activityshopgoodsitemctrl.lua b/lua/game/ui/activitytheme/10103/shop/activityshopgoodsitemctrl.lua index b9d1040a..ce0cd7ff 100644 --- a/lua/game/ui/activitytheme/10103/shop/activityshopgoodsitemctrl.lua +++ b/lua/game/ui/activitytheme/10103/shop/activityshopgoodsitemctrl.lua @@ -50,7 +50,7 @@ function ActivityShopGoodsItemCtrl:RefreshInfo() end self._mapNode.imgExpire.gameObject:SetActive(mapItemCfg.ExpireType > 0) local sPath = "db_green_shop_" .. AllEnum.FrameColor_New[mapItemCfg.Rarity] - self:SetActivityAtlasSprite_New(self._mapNode.imgRare, "10103/SpriteAtlas_1010304", sPath) + self:SetActivityAtlasSprite_New(self._mapNode.imgRare, "10103/SpriteAtlas/1010304", sPath) local bLimit = 0 < self.mapData.nMaximumLimit if bLimit then NovaAPI.SetTMPText(self._mapNode.txtLeft, orderedFormat(ConfigTable.GetUIText("Shop_Left"), self.mapData.nMaximumLimit - self.mapData.nBoughtCount)) diff --git a/lua/game/ui/activitytheme/10104/activitylevels/activitylevelsselectctrl.lua b/lua/game/ui/activitytheme/10104/activitylevels/activitylevelsselectctrl.lua index 1470f91d..4eaed997 100644 --- a/lua/game/ui/activitytheme/10104/activitylevels/activitylevelsselectctrl.lua +++ b/lua/game/ui/activitytheme/10104/activitylevels/activitylevelsselectctrl.lua @@ -349,12 +349,12 @@ function ActivityLevelsSelectCtrl:RefreshTogList(nType, nDifficulty) NovaAPI.SetImageColor(tmpImageHard, colorUnSelectLockMask) if not isOpenAdventure then local tmpLockAdventure = self._mapNode.lockAdventure.gameObject:GetComponent("Image") - self:SetActivityAtlasSprite_New(tmpLockAdventure, "10104/SpriteAtlas_1010401", "tab_spring_1") + self:SetActivityAtlasSprite_New(tmpLockAdventure, "10104/SpriteAtlas/1010401", "tab_spring_1") tmpLockAdventure:SetNativeSize() end if not isOpenHard then local tmpLockHard = self._mapNode.lockHard.gameObject:GetComponent("Image") - self:SetActivityAtlasSprite_New(tmpLockHard, "10104/SpriteAtlas_1010401", "tab_spring_1") + self:SetActivityAtlasSprite_New(tmpLockHard, "10104/SpriteAtlas/1010401", "tab_spring_1") tmpLockHard:SetNativeSize() end elseif nType == GameEnum.ActivityLevelType.Adventure then @@ -366,12 +366,12 @@ function ActivityLevelsSelectCtrl:RefreshTogList(nType, nDifficulty) NovaAPI.SetImageColor(tmpImageHard, colorUnSelectLockMask) if not isOpenAdventure then local tmpLockAdventure = self._mapNode.lockAdventure.gameObject:GetComponent("Image") - self:SetActivityAtlasSprite_New(tmpLockAdventure, "10104/SpriteAtlas_1010401", "tab_spring_1_slc") + self:SetActivityAtlasSprite_New(tmpLockAdventure, "10104/SpriteAtlas/1010401", "tab_spring_1_slc") tmpLockAdventure:SetNativeSize() end if not isOpenHard then local tmpLockHard = self._mapNode.lockHard.gameObject:GetComponent("Image") - self:SetActivityAtlasSprite_New(tmpLockHard, "10104/SpriteAtlas_1010401", "tab_spring_1") + self:SetActivityAtlasSprite_New(tmpLockHard, "10104/SpriteAtlas/1010401", "tab_spring_1") tmpLockHard:SetNativeSize() end else @@ -383,12 +383,12 @@ function ActivityLevelsSelectCtrl:RefreshTogList(nType, nDifficulty) NovaAPI.SetImageColor(tmpImageHard, colorSelectLockMask) if not isOpenAdventure then local tmpLockAdventure = self._mapNode.lockAdventure.gameObject:GetComponent("Image") - self:SetActivityAtlasSprite_New(tmpLockAdventure, "10104/SpriteAtlas_1010401", "tab_spring_1") + self:SetActivityAtlasSprite_New(tmpLockAdventure, "10104/SpriteAtlas/1010401", "tab_spring_1") tmpLockAdventure:SetNativeSize() end if not isOpenHard then local tmpLockHard = self._mapNode.lockHard.gameObject:GetComponent("Image") - self:SetActivityAtlasSprite_New(tmpLockHard, "10104/SpriteAtlas_1010401", "tab_spring_1_slc") + self:SetActivityAtlasSprite_New(tmpLockHard, "10104/SpriteAtlas/1010401", "tab_spring_1_slc") tmpLockHard:SetNativeSize() end end @@ -509,14 +509,14 @@ function ActivityLevelsSelectCtrl:OnBtnClick_Tog(btn) if value == self.curSelectHard then self._mapNode.togCtrl[idx]:SetDefaultActivity(false, colorSelect, colorUnSelect) local tmpImage = self._mapNode.togCtrl[idx].gameObject.transform:Find("AnimRoot/AnimSwitch/rtLockInfo/imgLockMask"):GetComponent("Image") - self:SetActivityAtlasSprite_New(tmpImage, "10104/SpriteAtlas_1010401", "btn_spring_3") + self:SetActivityAtlasSprite_New(tmpImage, "10104/SpriteAtlas/1010401", "btn_spring_3") tmpImage:SetNativeSize() break end end self._mapNode.togCtrl[togIdx]:SetDefaultActivity(true, colorSelect, colorUnSelect) local tmpImageSelect = self._mapNode.togCtrl[togIdx].gameObject.transform:Find("AnimRoot/AnimSwitch/rtLockInfo/imgLockMask"):GetComponent("Image") - self:SetActivityAtlasSprite_New(tmpImageSelect, "10104/SpriteAtlas_1010401", "btn_spring_4") + self:SetActivityAtlasSprite_New(tmpImageSelect, "10104/SpriteAtlas/1010401", "btn_spring_4") tmpImageSelect:SetNativeSize() self.SelectTogPreLvLock = self._mapNode.togCtrl[togIdx].gameObject.transform:Find("AnimRoot/AnimSwitch/rtLockPreLv/rtLockPreLvSelect"):GetComponent("Image") NovaAPI.SetImageColor(self.SelectTogPreLvLock, colorSelectLock) @@ -546,9 +546,9 @@ function ActivityLevelsSelectCtrl:RefreshInstanceInfo(nType, nHard, bLocation, b self._mapNode.togCtrl[i]:SetDefaultActivity(i == nHard, colorSelect, colorUnSelect) local tmpImageSelect = self._mapNode.togCtrl[i].gameObject.transform:Find("AnimRoot/AnimSwitch/rtLockInfo/imgLockMask"):GetComponent("Image") if i == nHard then - self:SetActivityAtlasSprite_New(tmpImageSelect, "10104/SpriteAtlas_1010401", "btn_spring_4") + self:SetActivityAtlasSprite_New(tmpImageSelect, "10104/SpriteAtlas/1010401", "btn_spring_4") else - self:SetActivityAtlasSprite_New(tmpImageSelect, "10104/SpriteAtlas_1010401", "btn_spring_3") + self:SetActivityAtlasSprite_New(tmpImageSelect, "10104/SpriteAtlas/1010401", "btn_spring_3") end tmpImageSelect:SetNativeSize() end diff --git a/lua/game/ui/activitytheme/10104/shop/activityshopgoodsitemctrl.lua b/lua/game/ui/activitytheme/10104/shop/activityshopgoodsitemctrl.lua index 0fcf4a77..200fea54 100644 --- a/lua/game/ui/activitytheme/10104/shop/activityshopgoodsitemctrl.lua +++ b/lua/game/ui/activitytheme/10104/shop/activityshopgoodsitemctrl.lua @@ -50,7 +50,7 @@ function ActivityShopGoodsItemCtrl:RefreshInfo() end self._mapNode.imgExpire.gameObject:SetActive(mapItemCfg.ExpireType > 0) local sPath = "db_spring_shop_" .. AllEnum.FrameColor_New[mapItemCfg.Rarity] - self:SetActivityAtlasSprite_New(self._mapNode.imgRare, "10104/SpriteAtlas_1010404", sPath) + self:SetActivityAtlasSprite_New(self._mapNode.imgRare, "10104/SpriteAtlas/1010404", sPath) local bLimit = 0 < self.mapData.nMaximumLimit if bLimit then NovaAPI.SetTMPText(self._mapNode.txtLeft, orderedFormat(ConfigTable.GetUIText("Shop_Left"), self.mapData.nMaximumLimit - self.mapData.nBoughtCount)) diff --git a/lua/game/ui/activitytheme/10105/activitylevels/activitylevelslvctrl.lua b/lua/game/ui/activitytheme/10105/activitylevels/activitylevelslvctrl.lua index 33100c50..9cfe2a11 100644 --- a/lua/game/ui/activitytheme/10105/activitylevels/activitylevelslvctrl.lua +++ b/lua/game/ui/activitytheme/10105/activitylevels/activitylevelslvctrl.lua @@ -40,8 +40,6 @@ function ActivityLevelsLvCtrl:InitData(parent, nType, activityData, data, isOpen self._mapNode.rtLockPreLv:SetActive(false) local day = activityData:GetUnLockDay(nType, data.baseData.Id) if day == 0 then - self._mapNode.lock:SetActive(false) - self._mapNode.attaCount:SetActive(true) local timerCount = function() local hour, min, sec = parent.activityLevelsData:GetUnLockHour(nType, data.baseData.Id) if 0 < hour then @@ -57,8 +55,6 @@ function ActivityLevelsLvCtrl:InitData(parent, nType, activityData, data, isOpen timerCount() end, true, true, false) else - self._mapNode.lock:SetActive(false) - self._mapNode.attaCount:SetActive(true) NovaAPI.SetTMPText(self._mapNode.txtLockCondition, orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Day_Color_Common"), "08d3d4", day)) end end diff --git a/lua/game/ui/activitytheme/10105/activitylevels/activitylevelsselectctrl.lua b/lua/game/ui/activitytheme/10105/activitylevels/activitylevelsselectctrl.lua index e3ae38f2..2c4fc4b5 100644 --- a/lua/game/ui/activitytheme/10105/activitylevels/activitylevelsselectctrl.lua +++ b/lua/game/ui/activitytheme/10105/activitylevels/activitylevelsselectctrl.lua @@ -123,6 +123,7 @@ ActivityLevelsSelectCtrl._mapNodeConfig = { imgBuild = {sComponentName = "Image"}, TMPName = {sComponentName = "TMP_Text"}, TMPLevel = {sComponentName = "TMP_Text"}, + detailDescSc = {sComponentName = "Transform"}, detailDesc = {sComponentName = "TMP_Text"}, btnEnemyInfo = { sComponentName = "UIButton", @@ -156,6 +157,10 @@ ActivityLevelsSelectCtrl._mapNodeConfig = { sComponentName = "UIButton", callback = "OnClickBtnGo" }, + txtBtnGoRaidUnlock = { + sComponentName = "TMP_Text", + sLanguageId = "Maninline_Btn_Go" + }, txtBtnGo = { sComponentName = "TMP_Text", sLanguageId = "Maninline_Btn_Go" @@ -185,6 +190,7 @@ ActivityLevelsSelectCtrl._mapEventConfig = { ActivityLevelsSelectCtrl._mapRedDotConfig = {} function ActivityLevelsSelectCtrl:Awake() self.lvListMsgView = self._mapNode.rtToggles.transform:Find("Viewport").gameObject + self.detailDescContent = self._mapNode.detailDescSc:Find("Viewport/Content").transform self.curRequireEnergy = 0 local param = self:GetPanelParam() if type(param) == "table" then @@ -277,7 +283,7 @@ function ActivityLevelsSelectCtrl:RefreshTogTypeCount() break end end - objAdventureCert:SetActive(false) + objAdventureCert:SetActive(true) for i, v in pairs(self.activityLevelsData.levelTabAdventure) do if v.Star < 3 then objAdventureCert:SetActive(false) @@ -532,6 +538,7 @@ function ActivityLevelsSelectCtrl:RefreshInstanceInfo(nType, nHard, isInit) end NovaAPI.SetTMPText(self._mapNode.TMPLevel, strTitle) NovaAPI.SetTMPText(self._mapNode.detailDesc, self.selectLevelData.baseData.Desc) + self.detailDescContent:DOLocalMoveY(0, 0) self.curStar = self.selectLevelData.Star local tbCond = { self.selectLevelData.baseData.OneStarDesc, diff --git a/lua/game/ui/activitytheme/10105/shop/activityshopgoodsitemctrl.lua b/lua/game/ui/activitytheme/10105/shop/activityshopgoodsitemctrl.lua index a0e96938..82f1db25 100644 --- a/lua/game/ui/activitytheme/10105/shop/activityshopgoodsitemctrl.lua +++ b/lua/game/ui/activitytheme/10105/shop/activityshopgoodsitemctrl.lua @@ -50,7 +50,7 @@ function ActivityShopGoodsItemCtrl:RefreshInfo() end self._mapNode.imgExpire.gameObject:SetActive(mapItemCfg.ExpireType > 0) local sPath = "db_winternight_shop_" .. AllEnum.FrameColor_New[mapItemCfg.Rarity] - self:SetActivityAtlasSprite_New(self._mapNode.imgRare, "10105/SpriteAtlas_1010504", sPath) + self:SetActivityAtlasSprite_New(self._mapNode.imgRare, "10105/SpriteAtlas/1010504", sPath) local bLimit = 0 < self.mapData.nMaximumLimit if bLimit then NovaAPI.SetTMPText(self._mapNode.txtLeft, orderedFormat(ConfigTable.GetUIText("Shop_Left"), self.mapData.nMaximumLimit - self.mapData.nBoughtCount)) diff --git a/lua/game/ui/activitytheme/10105/story/winternightstoryctrl.lua b/lua/game/ui/activitytheme/10105/story/winternightstoryctrl.lua index fd3b7f85..a3193638 100644 --- a/lua/game/ui/activitytheme/10105/story/winternightstoryctrl.lua +++ b/lua/game/ui/activitytheme/10105/story/winternightstoryctrl.lua @@ -99,6 +99,7 @@ function WinterNightStoryCtrl:OnRefreshGrid(grid, index) local imgStory = RootNode:Find("imgStory"):GetComponent("Image") local goNotOpen = RootNode:Find("goNotOpen").gameObject local txtLevel = RootNode:Find("txtLevel"):GetComponent("TMP_Text") + local txtLevelLock = goNotOpen.transform:Find("txtLevelLock"):GetComponent("TMP_Text") local imgStoryTitleBg = RootNode:Find("imgStoryTitleBg") local imgBattleTitleBg = RootNode:Find("imgBattleTitleBg") local RedDot = RootNode:Find("RedDot").gameObject @@ -123,14 +124,22 @@ function WinterNightStoryCtrl:OnRefreshGrid(grid, index) self:SetPngSprite(imgStory, string.format("Icon/ActivityStory/ep_event04_%02d", nIndex)) NovaAPI.SetTMPText(txtTitle, avgcfg.Title) NovaAPI.SetTMPText(txtLevel, avgcfg.Index) + NovaAPI.SetTMPText(txtLevelLock, avgcfg.Index) txtTitle.gameObject:SetActive(isUnlock and bOpen) goImgTime.gameObject:SetActive(not bOpen) - goComplete.gameObject:SetActive(isUnlock and isReaded) - goLock.gameObject:SetActive(not isUnlock) + goComplete.gameObject:SetActive(isUnlock and isReaded and bOpen) + goLock.gameObject:SetActive(not isUnlock and bOpen) goNotOpen.gameObject:SetActive(not bOpen) imgBattleTitleBg.gameObject:SetActive(avgcfg.IsBattle and isUnlock and bOpen) imgStoryTitleBg.gameObject:SetActive(not avgcfg.IsBattle and isUnlock and bOpen) imgBg2.gameObject:SetActive(self.curIndex == gridIndex and isUnlock and bOpen) + if avgcfg.IsBattle == true then + local txtPlot = imgBattleTitleBg:Find("txtPlot"):GetComponent("TMP_Text") + NovaAPI.SetTMPText(txtPlot, ConfigTable.GetUIText("SelectTeam_StartBattle")) + else + local txtPlot = imgStoryTitleBg:Find("txtPlot"):GetComponent("TMP_Text") + NovaAPI.SetTMPText(txtPlot, ConfigTable.GetUIText("TowerDef_Story")) + end if not bOpen then local strTime = self:GetRemainTimeStr(nOpenTime, avgcfg.DayOpen) if self.tbGridTimer[goInstanceID] ~= nil then @@ -259,13 +268,13 @@ function WinterNightStoryCtrl:GetRemainTimeStr(nOpenTime, openDay) local min = math.floor((nRemainTime - hour * 3600) / 60) local sec = nRemainTime - hour * 3600 - min * 60 if 0 < day then - timeStr = orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Day_Color_Common"), "f3772c", day) + timeStr = orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Day_Color_Common"), "08d3d4", day) elseif 0 < hour then - timeStr = orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Hour_Color_Common"), "f3772c", hour) + timeStr = orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Hour_Color_Common"), "08d3d4", hour) elseif 0 < min then - timeStr = orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Min_Color_Common"), "f3772c", min) + timeStr = orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Min_Color_Common"), "08d3d4", min) elseif 0 < sec then - timeStr = orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Sec_Color_Common"), "f3772c", sec) + timeStr = orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Sec_Color_Common"), "08d3d4", sec) end return timeStr, 0 < nRemainTime end diff --git a/lua/game/ui/activitytheme/10105/winternightthemectrl.lua b/lua/game/ui/activitytheme/10105/winternightthemectrl.lua index 465fff30..e8b4ee4a 100644 --- a/lua/game/ui/activitytheme/10105/winternightthemectrl.lua +++ b/lua/game/ui/activitytheme/10105/winternightthemectrl.lua @@ -2,6 +2,7 @@ local BaseCtrl = require("GameCore.UI.BaseCtrl") local WinterNightThemeCtrl = class("WinterNightThemeCtrl", BaseCtrl) local ClientManager = CS.ClientManager.Instance local TimerManager = require("GameCore.Timer.TimerManager") +local LocalData = require("GameCore.Data.LocalData") WinterNightThemeCtrl._mapNodeConfig = { btnEntrance_ = { nCount = 5, @@ -19,12 +20,12 @@ WinterNightThemeCtrl._mapNodeConfig = { imgMiniGame = {sComponentName = "Image"}, txtMiniGame = { sComponentName = "TMP_Text", - sLanguageId = "Activity_Mini_Game_Cookie" + sLanguageId = "Activity_MiniGame_ThrowGifts" }, imgMiniGameEnd = {}, txtMiniGameEnd = { sComponentName = "TMP_Text", - sLanguageId = "Activity_Mini_Game_Cookie" + sLanguageId = "Activity_MiniGame_ThrowGifts" }, txtMiniGame_End = {}, txtTask = { @@ -35,6 +36,14 @@ WinterNightThemeCtrl._mapNodeConfig = { imgTaskActivityTime = {}, txtTaskActivityTime = {sComponentName = "TMP_Text"}, imgStory = {sComponentName = "Image"}, + txtStory = { + sComponentName = "TMP_Text", + sLanguageId = "Activity_Story" + }, + txtStory_End = { + sComponentName = "TMP_Text", + sLanguageId = "Activity_Story" + }, goStoryEnd = {}, txtStoryEnd = { sComponentName = "TMP_Text", @@ -59,6 +68,14 @@ WinterNightThemeCtrl._mapNodeConfig = { imgShopActivityTime = {}, txtShopActivityTime = {sComponentName = "TMP_Text"}, imgLevel = {sComponentName = "Image"}, + txtLevel = { + sComponentName = "TMP_Text", + sLanguageId = "Activity_Level" + }, + txtLevel_End = { + sComponentName = "TMP_Text", + sLanguageId = "Activity_Level" + }, goLevelEnd = {}, txtLevelEnd = { sComponentName = "TMP_Text", @@ -99,12 +116,12 @@ WinterNightThemeCtrl._mapNodeConfig = { txtShop_End = {}, txtTaskProgressEnd = {sComponentName = "TMP_Text"}, dbTaskEnd = {}, + miniGameRedDot = {}, redDotEntrance2 = {}, storyRedDot = {}, reddotLevel = {}, goMiniGameEnd = {}, - imgStoryEnd = {}, - txtStory_End = {} + imgStoryEnd = {} } WinterNightThemeCtrl._mapEventConfig = {} local ActivityState = { @@ -121,15 +138,27 @@ function WinterNightThemeCtrl:Awake() if self.WinterNightData ~= nil then self.ActivityGroupCfg = self.WinterNightData.actGroupConfig end + for k, v in pairs(self._mapNode.btnEntrance_) do + v.interactable = false + end end function WinterNightThemeCtrl:FadeIn() EventManager.Hit(EventId.SetTransition) + local sAnimName = "WinterNightPanel_in_02" if self.animRoot ~= nil then - self.animRoot:Play("WinterNightPanel_in_02", 0, 0) + self.animRoot = self.gameObject:GetComponent("Animator") + sAnimName = "WinterNightPanel_in_02" else self.animRoot = self.gameObject:GetComponent("Animator") - self.animRoot:Play("WinterNightPanel_in_01", 0, 0) + sAnimName = "WinterNightPanel_in_01" end + self.animRoot:Play(sAnimName, 0, 0) + local nAnimLength = NovaAPI.GetAnimClipLength(self.animRoot, {sAnimName}) + self:AddTimer(1, nAnimLength, function() + for k, v in pairs(self._mapNode.btnEntrance_) do + v.interactable = true + end + end, true, true, true) end function WinterNightThemeCtrl:OnEnable() self:RefreshPanel() @@ -158,6 +187,9 @@ function WinterNightThemeCtrl:OnEnable() self.nActId, nActId }, self._mapNode.storyRedDot) + elseif i == AllEnum.ActivityThemeFuncIndex.MiniGame then + local nActId = actData.ActivityId + RedDotManager.RegisterNode(RedDotDefine.Activity_ThrowGift_New, {nActId}, self._mapNode.miniGameRedDot) end end end @@ -387,6 +419,11 @@ function WinterNightThemeCtrl:RefreshMiniGameButtonState(actData) self._mapNode.txtMiniGame_End:SetActive(state == ActivityState.Closed) self._mapNode.txtMiniGameEnd.gameObject:SetActive(state == ActivityState.Closed) self._mapNode.goMiniGameEnd.gameObject:SetActive(state == ActivityState.Closed) + if state ~= ActivityState.Open then + RedDotManager.SetValid(RedDotDefine.Activity_ThrowGift_New, { + actData.ActivityId + }, false) + end self.tbActState[activityId] = state end end @@ -450,7 +487,7 @@ function WinterNightThemeCtrl:RefreshStoryButtonState(actData) self._mapNode.imgStoryActivityUnlockTime:SetActive(state == ActivityState.NotOpen) self._mapNode.goStoryEnd:SetActive(state == ActivityState.Closed) self._mapNode.imgStoryEnd:SetActive(state == ActivityState.Closed) - self._mapNode.txtStory_End:SetActive(state == ActivityState.Closed) + self._mapNode.txtStory_End.gameObject:SetActive(state == ActivityState.Closed) self.tbActState[activityId] = state end end @@ -479,6 +516,7 @@ function WinterNightThemeCtrl:RefreshLevelButtonState(actData) self._mapNode.imgLevelActivityUnlockTime:SetActive(state == ActivityState.NotOpen) self._mapNode.imgLevelEnd:SetActive(state == ActivityState.Closed) self._mapNode.goLevelEnd:SetActive(state == ActivityState.Closed) + self._mapNode.txtLevel_End.gameObject:SetActive(state == ActivityState.Closed) self.tbActState[activityId] = state end end @@ -553,11 +591,14 @@ function WinterNightThemeCtrl:OnBtn_ClickActivityEntrance(btn, nIndex) end if actData.PanelId ~= nil and ActivityState.Open == state then if nIndex == AllEnum.ActivityThemeFuncIndex.MiniGame then - local nRandom = math.random(31, 32) + LocalData.SetPlayerLocalData("Activity_ThrowGift_New", true) + RedDotManager.SetValid(RedDotDefine.Activity_ThrowGift_New, { + actData.ActivityId + }, false) local func = function() EventManager.Hit(EventId.OpenPanel, actData.PanelId, actData.ActivityId, self.nActId) end - EventManager.Hit(EventId.SetTransition, nRandom, func) + EventManager.Hit(EventId.SetTransition, 37, func) else EventManager.Hit(EventId.OpenPanel, actData.PanelId, actData.ActivityId) end diff --git a/lua/game/ui/activitytheme/30101/shop/activityshopgoodsitemctrl.lua b/lua/game/ui/activitytheme/30101/shop/activityshopgoodsitemctrl.lua index 13f47ff5..f158e8bc 100644 --- a/lua/game/ui/activitytheme/30101/shop/activityshopgoodsitemctrl.lua +++ b/lua/game/ui/activitytheme/30101/shop/activityshopgoodsitemctrl.lua @@ -50,7 +50,7 @@ function ActivityShopGoodsItemCtrl:RefreshInfo() end self._mapNode.imgExpire.gameObject:SetActive(mapItemCfg.ExpireType > 0) local sPath = "db_arkanoid_shop_" .. AllEnum.FrameColor_New[mapItemCfg.Rarity] - self:SetActivityAtlasSprite_New(self._mapNode.imgRare, "30101/SpriteAtlas_3010103", sPath) + self:SetActivityAtlasSprite_New(self._mapNode.imgRare, "30101/SpriteAtlas/3010103", sPath) local bLimit = 0 < self.mapData.nMaximumLimit if bLimit then NovaAPI.SetTMPText(self._mapNode.txtLeft, orderedFormat(ConfigTable.GetUIText("Shop_Left"), self.mapData.nMaximumLimit - self.mapData.nBoughtCount)) diff --git a/lua/game/ui/activitytheme/levelcommon/activitylevelsinstancepausectrl.lua b/lua/game/ui/activitytheme/levelcommon/activitylevelsinstancepausectrl.lua index b78ea1f8..e13cd386 100644 --- a/lua/game/ui/activitytheme/levelcommon/activitylevelsinstancepausectrl.lua +++ b/lua/game/ui/activitytheme/levelcommon/activitylevelsinstancepausectrl.lua @@ -238,6 +238,10 @@ function ActivityLevelsInstancePauseCtrl:OnEvent_Reopen(sName) if sName ~= "ActivityLevelsInstancePauseCtrl" then return end + local nUIType = GamepadUIManager.GetCurUIType() + if nUIType == AllEnum.GamepadUIType.Other then + return + end self._mapNode.ActionBar.gameObject:SetActive(true) end return ActivityLevelsInstancePauseCtrl diff --git a/lua/game/ui/avg/_cn/config/cg_118_02.lua b/lua/game/ui/avg/_cn/config/cg_118_02.lua index fa6aff12..912ef758 100644 --- a/lua/game/ui/avg/_cn/config/cg_118_02.lua +++ b/lua/game/ui/avg/_cn/config/cg_118_02.lua @@ -346,7 +346,7 @@ return { param = { "avg3_144", "a", - nil, + "005", "avg_emoji_awkward", nil, nil, @@ -384,6 +384,36 @@ return { cmd = "Wait", param = {0.5} }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, { cmd = "CtrlChar", param = { diff --git a/lua/game/ui/avg/_cn/config/cg_143_01.lua b/lua/game/ui/avg/_cn/config/cg_143_01.lua new file mode 100644 index 00000000..d72f0dee --- /dev/null +++ b/lua/game/ui/avg/_cn/config/cg_143_01.lua @@ -0,0 +1,9726 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "第一话", + "我所认识的你 上", + "精锐的战士,也有精锐的胃……==RT==嗯?什么叫忘记吃饭差点饿死了?", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m30", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "风影那家伙,想约我出来就提前说一声嘛……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "004", + "avg_emoji_think", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "丢下一句“有急事”,就急匆匆约在这儿碰头。既然她约得这么突然,那我迟到一会儿也情有可原吧!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "avg_emoji_sigh", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "呼……==W==总算赶到了。还好,没迟到太久,她应该不至于生气吧?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_093", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_143", + "a", + "002", + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m45", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "006", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "热情的店员", + "欢迎光临!请问您有预约吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "你好,我在找一位银白长发,戴着蓝帽的女士,请问她坐在哪桌?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "热情的店员", + "啊……==W==您是说那位客人啊,她坐在那里。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 200.0, + nil, + 1.3, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + 0.4, + -0.1, + 1.1, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "b", + "002", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "003", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "啊……==W==好吃。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "011", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "居然点了满满一桌子的菜……==W==估计是看我没准时到,自己先开吃了吧。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "012", + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_attention", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "抱歉,我来晚了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "嗯~这道也不错……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "021", + "avg_emoji_awkward", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "压根没在听——", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "026", + "none", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "风影—— ==W==我来了哦,听得见吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "015", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "020", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "唔嗯?==W==系符文原麽,唔登德刃呜哩哇?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_sweaty", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "啊……==W==嘴里塞满东西就不要说话啊,完全听不清……==W==不过看她这么可爱的份上,就不计较这些了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "010", + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "014", + "none", + "diantou", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "012", + "avg_emoji_awkward", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "不过,我都离这么近了她也没认出来是我……==W==果然还是老样子啊。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "010", + "none", + "diantou", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "嚼嚼……==W==嗯。不好意思,那边端托盘的那位——==W==刚才你推荐的那道菜很有特色,我想再加一份。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "014", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_143", + "a", + "002", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "焦急的店员", + "您是在叫我吗?不好意思,刚才接待您的不是我……==W==我不太清楚她给您推荐了哪道菜!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "007", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "虽然风影她是靠武器来认人的……==W==原来托盘也能算是武器吗!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "025", + "avg_emoji_exclamation", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "013", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "原来如此,抱歉。我想想……==W==就是那个整整一大块肉端上来、冒着热气的那道菜,这样说能听明白么?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "004", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "006", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "焦急的店员", + "啊~==W==您说的是特制烟熏鹿肉吧!没问题,我这就去准备,请您稍等~", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "对,就是那个。顺便……==W==这页菜单上的鱼肉料理,能从头到尾再全部来一份吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "004", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -100.0, + 1.3, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + true + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "焦急的店员", + "全部再来一份?!好、好的!这就给您准备!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "021", + "avg_emoji_awkward", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "这是打算吃多少啊……==W==那一页少说也有十几道菜吧!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "025", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "010", + "avg_emoji_sigh", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "这里的店员们忙成这样,十有八九就是因为风影吧?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + true + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_143", + "a", + "002", + "none", + nil, + -0.2, + nil, + nil, + nil, + 0.3, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + 1.2, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.7, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_143", + "a", + "002", + "none", + nil, + 1.2, + nil, + -1.0, + nil, + 0.3, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + -0.2, + nil, + nil, + nil, + nil, + nil, + "2TiaoYue", + "none", + "Linear", + 0, + nil, + true, + 0.7, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_428", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 0.5, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "021", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "再这样下去,恐怕……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_clockwise", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_clockwise", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m37", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "011", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "请问有人吗?我想点单。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "008", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "嗯……==W==怎么没人理呢?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "015", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "010", + "avg_emoji_sigh", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "果然不出所料,连着一口气点这么多,店员们已经手忙脚乱了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "009", + "close", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "这状况毕竟也是因为我迟到在先……==W==要不先想个办法帮帮他们吧……==W==有了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "003", + "avg_emoji_speechless", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "002", + "avg_emoji_idea", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "004", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -300.0, + -100.0, + 1.3, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "风影,我来替你点单吧,你还想点什么?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "018", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "从这一行,到这一行!全都来一份!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "居然真把我当店员使唤了……==W==罢了,接下来只要把这订单传给后厨就行了吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "010", + "avg_emoji_sigh", + "diantou", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_corridor_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuad", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_143", + "a", + "002", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "005", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "不好意思,五号桌加菜——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "004", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "焦急的店员", + "怎么又是她啊!后厨要忙炸锅了!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + nil, + "avg3_1274", + "a", + "008", + "none", + 3, + 0.47, + nil, + -1.0, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1274", + "a", + nil, + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "慌张的店员", + "不是吧……==W==怎么这么忙啊!我明明是想清闲一点才挑了今天排班的!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1274", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg3_1274", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "010", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "光是吃个饭就能把人吓成这样的,全诺瓦大陆估计也只有风影了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "013", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "任务完成,我就先告辞……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 4, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "avg_emoji_exclamation", + nil, + 0.4, + -0.25, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "焦急的店员", + "喂!愣着干嘛?顺便把菜端过去啊!这些、还有这些,全是五号桌的!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_flurry", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "等、等一下,我不是店员!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "2TiaoYue", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "焦急的店员", + "快点快点,现在人手不够啦!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "好吧……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -300.0, + -100.0, + 1.3, + nil, + nil, + nil, + "none", + "OutQuad", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -200.0, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "b", + "002", + "none", + nil, + 0.7, + -0.025, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_attention", + "JuGong", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "您好!这是您点的……==W==嫩烤牛肉、铁板鸡腿、蘑菇汤,还有香煎鱼排。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "013", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "014", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "多谢,我正等着上菜呢。对了,还能再加些菜吗?==W==顺便来点饮料,我有点渴。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "还要加菜吗?!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + 0.8, + 0.1, + 0.9, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_corridor_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuad", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "五、五号桌,加菜——==W==还要加一份饮料!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "none", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_143", + "a", + "002", + "none", + nil, + -0.2, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "008", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "焦急的店员", + "后厨哪有空做饮料啊!你自己弄一下啦!!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + 1.2, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "InQuad", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_awkward", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "让我来吗?可、可是我不会啊?!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + nil, + "avg3_143", + "a", + "008", + "none", + 3, + 0.47, + nil, + -1.0, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "焦急的店员", + "杯子里放四块冰,再倒饮料!新人培训没教过吗?!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "可是我脑内没有“新人培训”的记忆啊……==W==原来我失忆了吗!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "021", + "avg_emoji_speechless", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlCharHead", + param = { + nil, + nil, + nil, + "avg3_143", + 1, + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "004", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "焦急的店员", + "叽里咕噜地说什么呢,快动起来!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg3_143", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "avg_emoji_angry", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "怎么会变成这样!我明明只是来赴约啊——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -300.0, + -100.0, + 1.3, + nil, + nil, + nil, + "none", + "OutQuad", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -200.0, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "002", + "none", + nil, + 0.65, + 0.05, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_092", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "none", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "喏,饮料来了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "谢谢,放旁边就行。我还想再加点菜。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "你开心就好……==W==等下,还要加?!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "025", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "018", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "再加点鱼和肉?还是……==W==嗯……==W==选哪种好呢。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "016", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "021", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "该不会……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "010", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "就这么愉快地决定啦,菜单上的全都再来一份吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "021", + "avg_emoji_sweaty", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "等等,我记得她明明刚把鱼肉料理全部点过一遍了啊!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_clockwise", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_corridor_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_clockwise", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m44", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "呼、呼……==W==报单,端菜,还要做饮料!根本忙不过来啊……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "016", + "none", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 3, + nil, + nil, + 0.8, + "avg3_144", + "b", + "004", + "none", + 1, + nil, + nil, + -1.0, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "b", + nil, + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "眼冒金星的主厨", + "人手不够了!嗯?那边那个尖耳朵的,你快来厨房帮忙啊!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_symbol", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "厨房?!我不行的——==W==传菜我还能糊弄一下,做菜我是真的不会啊!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "none", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlCharHead", + param = { + nil, + nil, + nil, + "avg3_144", + 0, + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "b", + "003", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "眼冒金星的主厨", + "没事的,所谓的料理,最重要的就是注入“爱”!==W==只要用心、有爱,谁都能做好!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "b", + nil, + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "avg_emoji_awkward", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "哪有你说得那么容易啊……==W==别、别拽我!主厨,你冷静点!!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlCharHead", + param = { + 50.0, + nil, + 1.2, + "avg3_144", + 0, + 0.5, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "016", + "avg_emoji_flurry", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 2, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_clockwise", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -300.0, + -100.0, + 1.3, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -200.0, + 0.0, + 1.3, + nil, + nil, + 0.85, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_clockwise", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "010", + "avg_emoji_sigh", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "唉,天都要黑了,居然忙到现在还没消停,风影不会还在吃吧?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 3, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "b", + "007", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "011", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "啊呜……==W==咕嘟咕嘟……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_awkward", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "居然完全没停过,一直吃到现在。她的胃难道是个无底洞吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + 0.75, + 0.05, + 0.95, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuad", + 0.8, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.8, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + nil, + "avg3_143", + "a", + "008", + "none", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "慌张的店员", + "哎,那个谁,快把这些送到五号桌去。还有啊……==W==咱们店今天的食材已经全都用光了……==W==只能收摊截单了,麻烦你跟客人打个招呼吧!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg3_143", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "013", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "食材用完了?太好了,终于能从加菜地狱中解脱了……==W==不,不对,我不是服务员啊!算了……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "021", + "avg_emoji_awkward", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -300.0, + -100.0, + 1.3, + nil, + nil, + nil, + "none", + "OutQuad", + 0.8, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -400.0, + nil, + 1.5, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.8, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "002", + "none", + nil, + 0.65, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_389", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "给,这是最后一份煎猪排了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "嚼嚼……==W==咕嘟。总算等到了!这道菜真是百吃不腻。==W==对了,我还要——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_239", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "014", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "很遗憾,截单了,食材已经全都用完了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "mood_4", + "AvgStageEffect_wipe_down", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "020", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "用完了?你是说……==W==没法加菜了吗?肉和鱼都没有了吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "021", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "close", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "非常遗憾,真的一点都不剩了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -200.0, + nil, + 1.3, + nil, + nil, + 0.85, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "好吧……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "007", + "avg_emoji_shy", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "立刻就露出了楚楚可怜的表情!太犯规了吧!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "算了,没办法,那我自己去打猎吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "018", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "嗯嗯,今天就先回去……==W==打猎?!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "025", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "012", + "avg_emoji_exclamation", + nil, + 0.6, + -0.15, + 1.2, + nil, + nil, + nil, + "jushou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "啊,魔王?你终于来了,我等你很久了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m49", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "021", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "你来得好晚,太阳都下山了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "明明是你在那里头也不抬地大吃特吃,根本没发现我啊!==W==算了,我迟到在先,不好意思。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "avg_emoji_sigh", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + 0.65, + 0.05, + 0.95, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuad", + 0.8, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.8, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_143", + "a", + "002", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_252", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "热情的店员", + "客人,您看我们马上要打烊收摊了,这是小票——==W==两位要是方便的话,现在结账可以吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "003", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "005", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "是我眼花了么,最后那行数字……==W==后面的零是不是多得有点夸张了?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "021", + "avg_emoji_awkward", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "风影,搞快点,人家催着结账呢,你来付钱……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -300.0, + -100.0, + 1.3, + nil, + nil, + nil, + "none", + "OutQuad", + 0.8, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -200.0, + nil, + 1.3, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.8, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_145", + "a", + "002", + "none", + nil, + 0.68, + -0.05, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "avg_emoji_attention", + nil, + 0.7, + -0.1, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "风影?人呢,去哪了?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "020", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "既然她的武器还留在这里,人应该还没走远吧……==W==千万别是直接回去了啊!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "010", + "none", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "002", + "none", + nil, + 0.45, + 0.0, + 1.0, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "热情的店员", + "呃……==W==您打算怎么支付呢?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_sweaty", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "那个,能不能把我刚才干活的工钱从账里扣掉?反正我本来也不是店员,就当是帮你们打短工了吧,通融一下呗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "热情的店员", + "我十分理解您的心情,但就算扣完工钱,之后的价格也要这个数……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "007", + "avg_emoji_angry", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "囊中羞涩啊!快回来救我,风影!!!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "002", + "none", + nil, + 0.75, + 0.0, + 1.0, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_459", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "风影?!太好了,你回来了……==W==嗯?你手里拖着的是什么啊!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "025", + "avg_emoji_symbol", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_059", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_side_143_001", + nil, + 0.6, + 1.0, + true + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "猎了一只熊,这样可以接着做菜了吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_side_143_001", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_199", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_144", + "b", + "002", + "none", + nil, + 0.1, + nil, + -1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "b", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "b", + "007", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "眼冒金星的主厨", + "天呐……==W==瞧瞧这紧致的肌肉分布,还有这油光水滑的皮毛……==W==不管是拿来烹饪还是做装备,都是最顶级的材料啊!这一只,起码就能值几百万朵拉!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "b", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "b", + "003", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "眼冒金星的主厨", + "小姑娘,这只熊不如给我们吧!您刚才吃的那些,就全算在这头熊的账上,一笔勾销,怎么样?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "021", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "可是,这头熊是我猎来打算吃的……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "要不算了吧,风影……==W==而且吃太多容易闹肚子。这只熊就当饭钱抵给他们吧,而且这顿饭也确实不便宜,对吧?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "不会的,我从来没有闹过肚子……==W==不过,既然魔王都这么说了,那就给你们吧!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "b", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "002", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "话说回来,你今天胃口怎么这么好?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "015", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "你平时不都是说:“吃什么无所谓,只要是能吃的就行。”", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "那个嘛,其实我已经有六天没吃东西了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_symbol", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "六天!?你都去哪了啊……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "我对武器进行了一些改良,所以想在星塔里试试性能。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "015", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "回过头才想起来好像已经很久没吃饭了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "这种事是能被忘掉的吗……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "魔王你不能吗?==W==人在饥饿的时候,会自动消耗身体的脂肪的,我今天吃的可不只是今天的饭。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "014", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "是过去六天没吃的饭,以及未来六天要吃的饭。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "007", + "avg_emoji_awkward", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "喂喂喂,你是骆驼吗?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "003", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "总之……==W==你吃饱了就好。==W==说起来,你找我有什么事?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "018", + "none", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "avg_emoji_question", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "唔.....==W==现在已经没事了,我想要的......==W==已经得到了呢。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "011", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "012", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "得到了?这是什么意思?==W==算了,风影总是这样让人摸不到头脑。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "010", + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "015", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "话说回来……==W==你刚才明明连武器都没带吧……==W==你是怎么把这么大一头熊打倒的?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "021", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "徒手啊,不然呢?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "021", + "avg_emoji_sweaty", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "当、当我没问……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_cn/config/cg_143_02.lua b/lua/game/ui/avg/_cn/config/cg_143_02.lua new file mode 100644 index 00000000..5eceafe7 --- /dev/null +++ b/lua/game/ui/avg/_cn/config/cg_143_02.lua @@ -0,0 +1,8375 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "第二话", + "我所认识的你 中", + "你说要去搞点野味,但这头熊是怎么回事?", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "philae_street_grey_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m30", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "上次和风影的会面迟到了,真是过意不去,最后还因此闹出了那种场面……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "018", + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "今天好不容易努力提前到达……==W==结果一不小心,到的太早了!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "019", + "avg_emoji_awkward", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "avg_emoji_sigh", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "算了,早到总比晚到好。先去碰面的地方吧……==W==咦?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "b", + "003", + "none", + nil, + 0.6, + nil, + 0.98, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + nil, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -400.0, + 300.0, + 1.4, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "那不是风影么,原来她早就到了啊。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "004", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "嘿嘿,看来她还没发现我。趁现在,悄悄绕到背后逗她一下好了……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center", + 0, + 0, + nil, + nil, + 0.01, + 0.0, + false, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -400.0, + nil, + 1.5, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + 0.5, + -0.25, + 1.3, + 0.0, + 0.0, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "020", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "013", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "猜猜我是谁?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 4, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.4, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_flash_light", + 0, + 0, + nil, + 1.0, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "019", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "谁?是偷袭吗……==W==觉悟吧!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "close", + "dabian", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "好痛!胳膊,胳膊要断了!!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m44", + "none", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + 25.0, + nil, + "avg3_171", + "a", + "006", + "none", + 0, + 0.48, + nil, + -1.0, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_171", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "凑热闹的女生", + "你快看那边,有人在打情骂俏呢。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + 25.0, + nil, + "avg3_196", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_196", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "看乐子的女生", + "原来这年头流行当街秀恩爱吗……==W==真是坦坦荡荡呀。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg3_171", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg3_196", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "007", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "这肯定是被人误会啦!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "007", + "avg_emoji_flurry", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "快、快松手!风影,是我啊!我错了……==W==我不该恶作剧的!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "none", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "022", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "居然敢对我动手,你是永夜派来的吗?也罢,省得我再跑一趟……==W==看招——", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "009", + "none", + nil, + nil, + -0.4, + 1.5, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "020", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "是魔王啊!!!==W==抱歉,刚才弄疼你了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "021", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_vexation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "没、没事……==W==咳,毕竟是我先动手的。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "009", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "021", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "我只是在站在你身后,结果一瞬间就被你发现了,就好像背后长了眼睛一样。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "只是职业习惯罢了,我对周遭的气息很敏感。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "原来如此……==W==不愧是黎明近卫的精英。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "013", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_attention", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "话说,今天我们是要去购物吧,我能帮到什么忙吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "过阵子,我打算去星塔,所以想提前筹备些道具和装备……==W==毕竟,对付星骸和对付永夜之间还是有些差别的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "我明白了,所以你是想听听……==W==来自旅人的意见?==W==可你找错人了吧,空白旅团里最没有战斗经验的就是我诶,尘沙她们应该比我更合适。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "avg_emoji_question", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "avg_emoji_sigh", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "不,你虽然不太会打架,但却能统览战局。==W==我希望你能基于指挥经验,为我提供点意见。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "019", + "avg_emoji_awkward", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "唔呃,你这话还真是不留情面啊……==W==但既然你这么认可我,那我也乐意效劳。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "013", + "none", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "虽说要先备齐装备和物资……==W==但这种杂货店里就能买全吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -700.0, + nil, + 1.5, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "004", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -200.0, + nil, + 1.4, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "017", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "当然,我们去星塔之前都是……==W==嗯?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.65, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + 0.65, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.65, + true, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center", + 0, + 0, + nil, + nil, + 0.01, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_199", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_199", + "a", + "002", + "none", + 2, + 0.3, + 0.05, + 0.95, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + nil, + "none", + nil, + 0.4, + 0.0, + 1.0, + nil, + nil, + 1.0, + "diantou", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "008", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_459", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_phy_attack", + 0, + 1, + -2.0, + -2.0, + 0.5, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -150.0, + 1.4, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "019", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + "008", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m36", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + "005", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "看似稳重的行人", + "呜啊啊啊!!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + "010", + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "2TiaoYue", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "看似稳重的行人", + "你抓我干嘛?!好痛啊!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "风、风影,你在干什么?==W==快放开她!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "021", + "none", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "018", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "你没发现吧,这个人,想偷你东西哦。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "008", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "看似稳重的行人", + "胡说,我只是路过而已!再说了,你有证据吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "018", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "路过?==W==打开你的包,要是真没偷,就让我们检查一下。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + "010", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "看似稳重的行人", + "呃……==W==这、这个……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + "008", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + "005", + "avg_emoji_symbol", + nil, + 0.2, + -0.2, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + -40.0, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "016", + "none", + nil, + nil, + -0.05, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "魔王,打开看下包里有什么,我会按住她的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "好吧,抱歉……==W==我,稍微确认一下。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_020", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "none", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "看似稳重的行人", + "住、住手!这是我的个人隐私!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "如果真的什么都没搜出来,我会诚心诚意向你道歉的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "看似稳重的行人", + "啊?!你以为道个歉这事儿就完了吗——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_020_stop", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_388", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_side_143_003", + nil, + 0.6, + 1.0, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "咦?这么多个不同的钱包?一看就不像自己用的……==W==这家伙还真是个扒手啊!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "021", + "avg_emoji_awkward", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_side_143_003", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "019", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "你还有什么要解释的么?魔王,联系卫队吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + nil, + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "看似稳重的行人", + "呜呜……==W==我辛辛苦苦扒的钱包啊……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_street_water", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "b", + "007", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m45", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_sigh", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "好险,差点就被她得手了,幸亏有你在……==W==为表谢意,这顿我请客吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "013", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "010", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "谢谢,不过……==W==你的钱够吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "002", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "018", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "放心吧,最近接的委托报酬都还不错,你想吃什么就随便点!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "谢谢,那我就不客气了。不瞒你说……==W==我从前天到现在什么都没吃呢,已经快饿扁了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "又在动用“储备能源”了么,总是这样不按时吃饭不太好吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_143", + "a", + "002", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "餐馆店员", + "来咯,二位要点什么?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "我要这个“横扫饥饿套餐”,然后还有这个、这个和这个,甜品……==W==再加一份这个吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "011", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "看来还真是饿坏了呢……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "013", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "好香啊……==W==闻得我也有点饿了。好期待啊,上来的菜会是什么味道呢~", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "020", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "018", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "013", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "嗯?你在看什么呢,这么认真。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "Comment", + param = {"厨师帽"} + }, + { + cmd = "SetCharHead", + param = { + 0, + 3, + 200.0, + nil, + 0.8, + "avg3_144", + "b", + "002", + "none", + 0, + nil, + nil, + -1.0, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "你看那边。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "后厨?可我只看到一个忙着炒菜的厨师啊。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "那个拿着炒锅的年轻人……==W==他很强。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_257", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "是么……==W==我并没有看出他有什么特别之处啊?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "none", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "我不会看走眼的,他挥舞炒锅的手法炉火纯青……==W==一般的魔物根本不是对手。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "022", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 3, + nil, + nil, + nil, + "avg3_144", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_143", + "a", + "002", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "餐馆店员", + "二位久等了!这是您的套餐和四份单点菜品……==W==呜啊!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 2, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "008", + "none", + nil, + 0.35, + -0.2, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + 10.0, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "019", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "嗯?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.4, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "只见端着菜的店员,不小心被地砖绊了一下——他手中的托盘连同菜肴瞬间洒出,径直朝我脸上泼来。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 5, + "city_street_water", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_143", + "b", + "018", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.4, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 5, + "fx_avg_flash_light", + 0, + 0, + nil, + 0.6, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "不能浪费粮食……==W==看我的!嘿,哈,嚯!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 4, + 10, + "OutQuad", + 0.5, + true + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_side_143_002", + nil, + 0.6, + 1.0, + true + } + }, + { + cmd = "SetBGM", + param = { + 3, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "很好,魔王和菜都没事,那我开吃了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "她居然把菜全都接住了,而且一滴都没洒?!真不知道该夸她身手好,还是说她对食物太执着了……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_side_143_002", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_065", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 2, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetStage", + param = { + 4, + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "philae_street_grey_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 400.0, + 300.0, + 1.4, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 2, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "b", + "007", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m28", + "none", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + nil, + "avg3_141", + "b", + "003", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "武器店的老板", + "谢谢惠顾,以后常来啊!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg3_141", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "011", + "avg_emoji_happy", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "魔王,多谢你的建议,不然我也买不到这么合适的弹药。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "你满意就好。只可惜我不是行家,没法提供更专业的分析了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "啊?!你瞧不起谁呢?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "什么动静,有人闹事么?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "可能和永夜有关,我们过去看看。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "street_stall_far", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.3, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.4, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_198", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_144", + "a", + "008", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m59", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + "004", + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "态度轻浮的女人", + "到底要我说多少遍?想在这里摆摊,就得给老娘交钱!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + "005", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "小摊的老板", + "我、我从来没听过有这种规矩!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "这一带只要按照规定申请,谁都能免费摆摊。==W==你要是想借机敲诈勒索的话,我劝你最好趁早收手。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "003", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + "002", + "none", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "态度轻浮的女人", + "你又是哪位?!==W==无关人员别来凑热闹,你也想尝尝我的拳头吗?!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + nil, + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + "004", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "021", + "avg_emoji_awkward", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "糟糕,她要动手了!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "b", + "019", + "none", + 3, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + 3, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "这里禁止斗殴。你想要赚钱的话,也最好走合法合规的路子。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + "007", + "avg_emoji_question", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "jushou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "态度轻浮的女人", + "哼,你有什么证据说我犯法了?==W==哪条规矩上写了不准我这么做,你倒是说来听听啊!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "006", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "没问题,那就请你和我走一趟吧。我这就让黎明近卫的同事们查查你到底犯了哪条律法。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "态度轻浮的女人", + "你、你是黎明近卫的人?啧……==W==真是倒了八辈子霉了!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + nil, + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + nil, + "none", + nil, + 0.0, + nil, + nil, + nil, + nil, + 0.0, + "jushou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_104", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "别想跑。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 500.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + true, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + nil, + "none", + 2, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + 1, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + nil, + "none", + 2, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + 1, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + nil, + "none", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "态度轻浮的女人", + "唔?!放、放开我……==W==可恶!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + nil, + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "不愧是风影……==W==闹事的人连还手机会都没有。我可对付不了这种情况……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "010", + "avg_emoji_sigh", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "哼,只要逃跑,就意味着心里有鬼。魔王,麻烦你……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "联系帝国卫队是吧!没问题,包在我身上。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_clockwise", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "flatlands_dusk", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_clockwise", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "b", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + 0.1, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m57", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "014", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "今天过得很充实呢,谢谢你,魔王。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "该道谢的是我。这一路上我被你帮了好几次呢。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "close", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "而且,你的反应力也太夸张了吧?==W==真的只靠训练就能够到达这种境界吗……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "021", + "avg_emoji_awkward", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "怎么说呢,硬要解释的话……==W==就是注视对方的眼睛?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "注视眼睛?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "007", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "嗯,只要看着对方的眼睛,他的想法和下一步的动作,我大致都能判断出来。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + nil, + "avg3_198", + "a", + "008", + "none", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "刚才那个混混也一样,我开始盯她的时候,她的眼神就已经飘忽不定了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg3_198", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "close", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "在风影面前撒谎的话,一瞬间就会被看破吧……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "016", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "呼……==W==只是稍微走了几步就感觉有点热了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "021", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "也是,从午饭后就一直连轴转,中间也没停下来休息过,要不我们找个地方……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "唔,衣服都被汗浸透了,好想脱下来凉快一下……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_exclamation", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "等下,你在想什么?!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "降温。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "avg_emoji_angry", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "喂喂喂,就算你热也不要用这种方式降温,万一有人看到怎么办?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "015", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "热气闷在里面很难受啊……==W==而且现在周围也没人。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "021", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "avg_emoji_symbol", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "我不是人吗!?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "可你的眼睛明明在说“脱了也行”哦?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_flurry", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "误会,这都是误会,我绝对没在这么想……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "007", + "avg_emoji_exclamation", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "停下,别在这里脱啊!!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_cn/config/cg_143_03.lua b/lua/game/ui/avg/_cn/config/cg_143_03.lua new file mode 100644 index 00000000..4fcda457 --- /dev/null +++ b/lua/game/ui/avg/_cn/config/cg_143_03.lua @@ -0,0 +1,7106 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "第三话", + "我所认识的你 下", + "要脱了吗!?现在!?在这里!?", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m59", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "006", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1275", + "a", + "002", + "none", + nil, + 0.75, + -0.05, + 0.8, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1275", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "lengzhan", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center", + 0, + 0, + nil, + nil, + 0.01, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "026", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "风影,小心右边!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutQuad", + 0.8, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 150.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.8, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "008", + "none", + nil, + 0.4, + nil, + nil, + 1.0, + 1.0, + 0.0, + "diantou", + "none", + "OutQuad", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1275", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "1ZhenDong", + "Linear", + 0.4, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_331", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_blade", + 0, + 1, + 0.5, + nil, + 0.75, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1275", + "a", + nil, + "none", + nil, + nil, + -0.05, + nil, + nil, + nil, + nil, + "chijing", + "none", + "OutQuad", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "019", + "none", + nil, + 0.75, + -0.05, + nil, + 0.0, + 0.0, + 1.0, + "diantou", + "none", + "OutQuad", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1275", + "a", + nil, + "none", + nil, + nil, + -0.15, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.4, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "多谢提醒!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -150.0, + 1.15, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "009", + "none", + nil, + nil, + -0.15, + 0.98, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1275", + "a", + "002", + "none", + nil, + 0.15, + 0.32, + -1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1276", + "a", + "002", + "none", + nil, + 0.3, + 0.35, + -0.99, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1275", + "a", + nil, + "none", + nil, + nil, + 0.22, + nil, + nil, + nil, + 1.0, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1276", + "a", + nil, + "none", + nil, + nil, + 0.25, + nil, + nil, + nil, + 1.0, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "026", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "上面也来敌人了!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_078", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "交给我吧!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.4, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1275", + "a", + nil, + "none", + nil, + 0.12, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1276", + "a", + nil, + "none", + nil, + 0.27, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.78, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_129", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.8, + -0.17, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + -3.0, + false, + 0.4, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_129", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_attack_2", + 0, + 1, + -4.0, + 2.0, + 0.8, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1275", + "a", + nil, + "none", + nil, + 0.1, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1276", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1276", + "a", + nil, + "none", + nil, + nil, + 0.15, + nil, + nil, + nil, + 0.0, + "lengzhan", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 200.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_goleft_lp", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.3, + 0.5, + nil, + 1.0, + 1.0, + 0.0, + "none", + "none", + "OutQuad", + 0, + 0.0, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_attack", + 0, + 0, + 3.0, + -3.0, + 0.7, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_attack", + 0, + 0, + 0.0, + -2.0, + 0.65, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_attack", + 0, + 0, + -3.0, + 1.2, + 0.75, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_goleft_lp", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1275", + "a", + nil, + "none", + nil, + 0.2, + -0.2, + nil, + nil, + nil, + nil, + "chijing", + "none", + "OutSine", + 0, + 20.0, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + -0.1, + nil, + 0.0, + 0.0, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_328", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_magic", + 0, + 0, + -5.0, + -3.0, + 3.0, + 0.0, + false, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.2, + nil, + "none", + "Linear", + 0.05, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.05, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1275", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "lengzhan", + "none", + "Linear", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "哈啊——!!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_sigh", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "呼……==W==搞定了。真是漂亮的一击,毫无破绽。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "013", + "avg_emoji_music", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m12", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "007", + "none", + nil, + 0.5, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "过奖,你的指挥也很精彩。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "凭你的实力,就算没有我指挥,也是顺手就解决了吧?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "011", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "哪里的话,敌众我寡时,我也会觉得棘手的。还是得托你的福才能这么顺利。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "继续前进吧,离塔顶还远着呢。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_entrance", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_102", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m28", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "close", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "呼——==W==平安回来了,这次的收获也不错。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "022", + "none", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "011", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "谢谢你陪我一起爬塔,多亏有你在,我想试的那些东西总算有进度了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "对哦,进塔之前你就提到过……==W==你想尝试的新东西,到底是什么?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "none", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "其实没什么特别的,我只是想试试和你一起爬星塔而已。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "嗯?只是这样?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "007", + "none", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "之后,我们应该也会经常一起登塔吧?所以得多熟悉你的风格,才能合拍嘛。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "加深对同伴的了解,也是关键一环,不是吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "原来如此……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "012", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "魔王,你的表情怎么怪怪的?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "啊,我没事。==W==既然星塔也爬完了,我们先回去吧?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "017", + "none", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "好,==W==不过战斗之后,身体好热啊……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "015", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "停!能不能不要一言不合就脱衣服!上次好不容易制止你,这次又来。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "Xiao", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "011", + "none", + nil, + nil, + -1.0, + 3.0, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "那就这样。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "avg_emoji_flurry", + "xiangjiao", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "咦,咦咦咦,为什么突然抱住我,你在干什么?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "014", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "之前就发现了,你的身上凉凉的好舒服。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "既然,你不想让我脱衣服,就负起责任来,让我这样凉快一下吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "avg_emoji_sigh", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "负责什么的......==W==有了……==W==你不是想凉快一下吗,跟我来!我知道个好地方!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "avg_emoji_idea", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "013", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "015", + "none", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "先脱了再去,不行吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "019", + "avg_emoji_awkward", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "不行!忍住!别脱!我们很快就到了!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_103", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest_room_daylight_a", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_167", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "002", + "none", + nil, + 0.52, + nil, + 0.98, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "007", + "none", + nil, + 0.5, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m33", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "哇哦,居然是一个林中小屋啊,感觉不错呢。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "这间房是我上周租来的,本来是做野外调查、采药的临时据点。==W==要脱衣服乘凉的话,至少进屋再脱吧……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "avg_emoji_sweaty", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "明白了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "013", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "那我先回避一下咯,你慢慢来。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 4, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "016", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "唔……==W==脱个衣服原来这么麻烦啊。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "015", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "021", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "我都还没说麻烦呢!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_006", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.4, + nil, + 1.0, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.75, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -200.0, + nil, + 1.3, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_sigh", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "唉……==W==总算是……==W==她一热就想脱衣服的习惯,真让人头疼。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "009", + "none", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "021", + "avg_emoji_awkward", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "009", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1275", + "a", + "002", + "none", + nil, + 0.2, + nil, + -1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1275", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "017", + "none", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "不过,战斗时的风影,实力真是深不可测……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "011", + "avg_emoji_flower", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "敏锐的感官、凌厉的攻击、迅捷的身法……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg3_1275", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "c", + "002", + "none", + nil, + 0.5, + 1.0, + 1.3, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 500.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -200.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 8.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "c", + nil, + "none", + nil, + nil, + -0.25, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 8.0, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "011", + "close", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "还有……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "007", + "avg_emoji_awkward", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "不对不对,我这是在想什么呢!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_bubble_lp", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "avg_emoji_sigh", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "思绪好乱……==W==都怪风影那家伙,老是动不动就要在我面前脱衣服!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "007", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "009", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "别瞎想了——==W==我得降温……降温……==W==不对不对,现在这天气根本不热啊!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "018", + "avg_emoji_flurry", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "019", + "avg_emoji_awkward", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_clockwise", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_bubble_lp", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + 0.85, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_clockwise", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "呼……==W==呼……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "009", + "none", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + 1.0, + 0.0, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "025", + "avg_emoji_shock", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "唔?!==W==糟糕,不知不觉居然打盹了……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "021", + "avg_emoji_awkward", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_103", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest_room_daylight_a", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -400.0, + 0.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_172", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.6, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "她还没出来么?==W==都过去这么久了,怎么一点动静都没有……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_attention", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "风影,差不多该回去了哦?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "021", + "avg_emoji_awkward", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "没回应……==W==她到底在里面干什么呢?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "015", + "close", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "025", + "avg_emoji_vexation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "不会中暑晕倒了吧,还是进去看看。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_attention", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "风影,我进来了哦?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_168", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.4, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 1.5, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m91", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 3.0, + false, + "default" + } + }, + { + cmd = "SetL2D", + param = { + 0, + "avg1_143", + "a", + 0, + true + } + }, + { + cmd = "CtrlL2D", + param = { + "avg1_143", + "a", + "vo_cgstory_143_a", + "vo_cgstory_143_a", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_143", + "嗯……==W==地板,==W==凉凉的……==W==好舒服……", + 0, + "", + false, + "", + "嗯嗯……==W==地板,==W==凉凉的好舒服……", + "" + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_143", + "脸颊、==W==手臂、==W==腿……==W==全身的温度都降下来了……", + 0, + "", + false, + "", + "脸颊、==W==手臂、==W==还有腿,==W==刚刚还发热的地方也慢慢凉下去了……", + "" + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_143", + "唔……==W==再也离不开了……==W==真想就这么一直……==W==一直趴着……", + 0, + "", + false, + "", + "一旦知道了这种舒服的感觉,==W==就再也离不开它了……", + "" + } + }, + { + cmd = "SetChoiceBegin", + param = { + "143_1", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "露出破绽了哦?", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "怎么了?全身都是破绽哦?", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"143_1", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"143_1"} + }, + { + cmd = "CtrlL2D", + param = { + "avg1_143", + "a", + "vo_cgstory_143_b", + "vo_cgstory_143_b", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_143", + "呵呵,==W==你怎么来了?==W==你刚刚不是一本正经地说==W==要是你在房间,==W==就不让我脱衣服吗。", + 0, + "", + false, + "", + "呵呵,==W==你才是吧……==W==突然之间怎么了吗?==W==你不是说你要待在外面吗?", + "" + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_143", + "看来你也不在意我在你面前脱啊。==W==早知道,==W==我直接把衣服脱掉就好了……", + 0, + "", + false, + "", + "早知道就在你出门之前,==W==把衣服脱掉就好了。", + "" + } + }, + { + cmd = "SetChoiceBegin", + param = { + "143_2", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "重点不是这个吧……", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "不是这个问题吧,说到底……", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"143_2", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"143_2"} + }, + { + cmd = "SetChoiceBegin", + param = { + "143_3", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "万一来的不是我,是敌人怎么办?", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "如果来的人,不是我而是敌人呢?", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"143_3", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"143_3"} + }, + { + cmd = "CtrlL2D", + param = { + "avg1_143", + "a", + "vo_cgstory_143_c", + "vo_cgstory_143_c", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_143", + "的确,==W==这个状态下如果被偷袭是会有些危险。", + 0, + "", + false, + "", + "确实,==W==像这样毫无防备的状态下被偷袭的话,==W==可能是有危险。", + "" + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_143", + "但是我还是选择这样……==W==趴在冰凉的地板上。", + 0, + "", + false, + "", + "但是我啊,==W==还是甘愿选择这份凉意。", + "" + } + }, + { + cmd = "SetChoiceBegin", + param = { + "143_4", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "为什么?", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "为什么?", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"143_4", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"143_4"} + }, + { + cmd = "CtrlL2D", + param = { + "avg1_143", + "a", + "vo_cgstory_143_d", + "vo_cgstory_143_d", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_143", + "因为没有必要设防啊。", + 0, + "", + false, + "", + "因为没有警戒的必要啊。", + "" + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_143", + "我向来记不住人脸,==W==都是靠对方用的武器来分辨是谁。", + 0, + "", + false, + "", + "不擅长记住人脸的我,==W==只能靠着武器去分辨谁是谁。", + "" + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_143", + "可最近,==W==我好像……==W==慢慢能记得住你的脸了。", + 0, + "", + false, + "", + "但是最近,==W==虽然只是一点点……==W==但我竟然不可思议地记住了你的脸。", + "" + } + }, + { + cmd = "SetChoiceBegin", + param = { + "143_5", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "在餐厅那次你就没记住吧……", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "虽然在餐厅碰面的时候弄得一团糟", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"143_5", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"143_5"} + }, + { + cmd = "CtrlL2D", + param = { + "avg1_143", + "a", + "vo_cgstory_143_e", + "vo_cgstory_143_e", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_143", + "呵呵,==W==那不是正说明——==W==我们的关系正在发生改变吗?", + 0, + "", + false, + "", + "呵呵,==W==这正说明我们的关系正在变化——==W==就是这么回事呢。", + "" + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_143", + "现在不止是你的脸……==W==就连你说话的声音、==W==走路的节奏、==W==甚至呼吸的频率,==W==我都能立刻辨认出来。", + 0, + "", + false, + "", + "也就是说结果,==W==不仅是你的脸,==W==你的说话声、脚步声、==W==呼吸声——==W==我变得能通过这一切来感知到你。", + "" + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_143", + "对我来说,==W==这件事真的太奇妙了。", + 0, + "", + false, + "", + "对我而言,==W==这就像是个奇迹一样呢。", + "" + } + }, + { + cmd = "SetChoiceBegin", + param = { + "143_6", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "所以……你才敢这么毫无防备?", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "所以才这么放松吗?", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"143_6", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"143_6"} + }, + { + cmd = "CtrlL2D", + param = { + "avg1_143", + "a", + "vo_cgstory_143_f", + "vo_cgstory_143_f", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_143", + "没错,==W==因为我很确信,==W==你不会伤害我。", + 0, + "", + false, + "", + "没错,==W==你不会伤害我的。==W==绝对不会。", + "" + } + }, + { + cmd = "SetChoiceBegin", + param = { + "143_7", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "那可不一定吧?", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "你怎么会知道呢?", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"143_7", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"143_7"} + }, + { + cmd = "CtrlL2D", + param = { + "avg1_143", + "a", + "vo_cgstory_143_g", + "vo_cgstory_143_g", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_143", + "一定不会。==W==你的眼睛就是这么告诉我的。", + 0, + "", + false, + "", + "绝对的。==W==只要看着你的眼睛,==W==我就知道你根本没有那种打算。", + "" + } + }, + { + cmd = "SetChoiceBegin", + param = { + "143_8", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "不愧是风影", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "……不愧是风影啊。", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"143_8", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"143_8"} + }, + { + cmd = "CtrlL2D", + param = { + "avg1_143", + "a", + "vo_cgstory_143_h", + "vo_cgstory_143_h", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_143", + "嗯,==W==所以……==W==也希望你能坦然接受——", + 0, + "", + false, + "", + "嗯嗯,==W==所以也希望你能坦率地接受。", + "" + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_143", + "在特别的人面前,==W==无论哪一面,==W==我都可以毫无保留地展现给对方。==W==这就是我所认定的事。", + 0, + "", + false, + "", + "如果是特别的人,==W==无论哪一面我都可以毫无保留地展现给对方……==W==这就是我,==W==发自内心确信的事。", + "" + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetL2D", + param = { + 1, + "avg1_143", + "a", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest_room_daylight_a", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "b", + "002", + "none", + nil, + nil, + -0.2, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m57", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "之前在餐厅约你见面,就是因为我发现自己回忆不起你的脸了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "013", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "那时,我很慌......==W==拼命想用战斗转移注意力,所以才六天没吃饭。不过......==W==那天和你相遇后,我发现我又能回忆起来的。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "021", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "011", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "见面的次数越多,你的脸就越清晰,或许......==W==你是第一个,我不用在意武器也能记住样貌的人,并且......==W==记得非常,非常清楚。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "016", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "甚至,就算不盯着你的表情,我也大概能猜到你在想什么了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "018", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "啊哈哈……==W==那可真是我的荣幸。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "024", + "none", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "006", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "嗯?==W==你现在的这幅表情,我还真是第一次见,让我仔细看看……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "004", + "none", + nil, + nil, + -0.4, + 1.5, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "025", + "avg_emoji_exclamation", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "一下子凑……==W==凑这么近吗!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m44", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "007", + "none", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "018", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "嗯——————?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_awkward", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "呃……==W==我们该回去了!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "013", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "021", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "哎~==W==别跑呀,我还没观察完呢。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "015", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "close", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "我不跑总行了吧!==W==先把手撒开,喘不上气啦!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "021", + "avg_emoji_awkward", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "007", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "嗯?可你的眼睛好像也没说“讨厌这种姿势”啊。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -150.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 1.4, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + nil, + -0.5, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.7, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "sky_sunny", + "AvgStageEffect_wipe_up", + "Linear", + 0.7, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 150.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "close", + "xiangjiao", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "哇——", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "007", + "avg_emoji_flurry", + "niunie1", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "饶了我吧——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_cn/config/cg_disc4004.lua b/lua/game/ui/avg/_cn/config/cg_disc4004.lua index 865ae8b9..5f89416b 100644 --- a/lua/game/ui/avg/_cn/config/cg_disc4004.lua +++ b/lua/game/ui/avg/_cn/config/cg_disc4004.lua @@ -1324,7 +1324,37 @@ return { param = { "avg3_137", "a", + "003", + "none", nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_137", + "a", + "004", "none", nil, 0.8, diff --git a/lua/game/ui/avg/_cn/config/cg_disc4016.lua b/lua/game/ui/avg/_cn/config/cg_disc4016.lua new file mode 100644 index 00000000..e89a0b46 --- /dev/null +++ b/lua/game/ui/avg/_cn/config/cg_disc4016.lua @@ -0,0 +1,11276 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "记忆回想", + "春日纪事", + "当习惯了春日的景色,就会想邂逅一位走近她春天的人。", + 0 + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 1.0, + false + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "InOutQuart", + 0.8, + false + } + }, + { + cmd = "SetBg", + param = { + 5, + "desert_daylight", + "0", + "Linear", + 1.0, + false, + "fade", + 0 + } + }, + { + cmd = "SetFx", + param = { + 5, + "fx_avg_sand_lp", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m35", + "none", + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_037", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "L_in", + "avg2_984", + "a", + "004", + "none", + 1, + 0.2, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_143", + "一点钟方向,剑士一名。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_143", + "a", + "002", + "none", + 2, + 1.5, + 0.1, + 1.0, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + -1.0, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetFx", + param = { + 5, + "fx_avg_wind_blade", + 0, + 1, + -5.0, + 1.0, + 0.7, + 0.1, + true, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_331", + 0.4, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 3, + "用剑的佣兵", + " 呃啊啊啊!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "none", + nil, + nil, + -1.0, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InQuad", + 0, + 15.0, + true, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_406", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 4, + 7, + "OutQuad", + 0.5, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetFx", + param = { + 5, + "fx_avg_sand_lp", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetStage", + param = { + 5, + 0, + "InOutQuart", + 0.8, + false + } + }, + { + cmd = "SetFx", + param = { + 6, + "fx_avg_sand_lp", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 6, + "desert_daylight", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_143", + "十点钟方向,两个法师。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 6, + "none", + "avg3_138", + "a", + "005", + "none", + 2, + 0.6, + -1.0, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 6, + "none", + "avg2_983", + "a", + "005", + "none", + 1, + 0.75, + -2.0, + 1.5, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + -0.4, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg2_983", + "a", + nil, + "none", + nil, + nil, + -0.5, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "施法的佣兵", + "她怎么发现的?!我们明明藏得天衣无缝啊!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 6, + "none", + "avg1_143", + "a", + "002", + "none", + nil, + -1.5, + -0.1, + nil, + nil, + nil, + nil, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_085", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 1.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "SetFx", + param = { + 6, + "fx_avg_wind_attack", + 0, + 1, + 5.0, + -1.0, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_487", + 0.2, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_328", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_983", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg2_983", + "a", + nil, + "none", + nil, + nil, + -1.0, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InQuad", + 0, + 15.0, + true, + 0.6, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_110", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + -1.0, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InQuad", + 0, + -15.0, + true, + 0.6, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_097", + 0.2, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_096", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetStage", + param = { + 5, + 7, + "Linear", + 1.0, + true + } + }, + { + cmd = "SetFx", + param = { + 6, + "fx_avg_sand_lp", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + false, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sand_lp", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "desert_daylight", + "0", + "InCubic", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "C_in", + "avg2_982", + "a", + "002", + "none", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_143", + "六点钟方向,一个斧子手。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_434", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "C_0.05_in", + "avg1_143", + "a", + "002", + "none", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_blade", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_331", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_405", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "Linear", + 1.0, + true + } + }, + { + cmd = "SetTalk", + param = { + 3, + "扛斧子的佣兵", + "怎么可能……仅凭一人就……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_406", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + nil, + "none", + nil, + nil, + -1.0, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InQuad", + 0, + 10.0, + true, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.5, + false, + nil + } + }, + { + cmd = "SetFilm", + param = { + 1, + "InCubic", + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "剩下的,==W==一起上吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + 0.7, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_cen_lp", + 0, + 1, + nil, + nil, + 1.0, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_eyes", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sand_lp", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_cen_lp", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.6, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_333", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_arrow", + 0, + 2, + 5.0, + 2.0, + 0.3, + 0.2, + true, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_111", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_arrow", + 0, + 0, + -5.0, + 3.0, + 0.4, + 0.2, + true, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_032", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_arrow", + 0, + 2, + 2.0, + 1.0, + 0.3, + 0.2, + true, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_128", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_arrow", + 0, + 0, + -4.0, + -2.0, + 0.2, + 0.4, + true, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_487", + 0.2, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_328", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_attack", + 0, + 0, + 0.0, + 0.0, + 1.0, + 0.4, + true, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_406", + 0.2, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_096", + 0.2, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_110", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.8, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + 0.5, + 0.5, + 0.5, + 0.5, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "desert_daylight", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sand_lp", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "C_in", + "avg1_143", + "a", + "003", + "none", + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + 1.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "013", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "看样子他们只是在星塔附近作恶,==W==应该和永夜没什么关系。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "016", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "剩下的就交给帝国卫队处理吧,==W==我得回城补充些物资。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_037_stop", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 2, + "0", + "Linear", + true, + true, + 1.0, + false, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sand_lp", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_market_2_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 200.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + 0.9, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 2, + "17", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m30", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_116", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "R_in", + "avg3_144", + "a", + "002", + "none", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "L_0.05_in", + "avg3_139", + "a", + "002", + "none", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + "006", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + "003", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "2TiaoYue", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "close", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + "006", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "2TiaoYue", + "none", + "Linear", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_926", + "然后……那位黎明近卫的“白银之风”,又单枪匹马地把那些坏蛋全给打败了!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + "006", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "武器店老板", + "“白银之风”啊,有关她的传闻确实听过不少,本人倒是没见过。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_009", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + 50.0, + nil, + nil, + "avg1_143", + "a", + "002", + "none", + 2, + nil, + nil, + nil, + nil, + 1.0, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "你好,我想买一些子弹。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "武器店老板", + "子弹?有的有的……==W==咦?瞧你这身打扮,还有这银白色的长发……你该不会就是那位“白银之风”吧?!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + "006", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "哦,好像是有人这么叫我。==W==请问,子弹在哪边?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.1, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_143", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "L_0.05_in", + "avg1_143", + "a", + "002", + "none", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + "002", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.6, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing2", + "none", + "Linear", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "武器店老板", + "居、居然真是本尊哇!?==W==子弹都在那边的柜台上,请您随意挑选!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + 0.5, + 0.5, + -100.0, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "close", + nil, + 0.85, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetAudio", + param = { + 0, + "se_010", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 1.0, + nil, + nil, + nil, + nil, + 0.0, + "manbu", + "none", + "OutCubic", + 0, + nil, + true, + 2.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + -100.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + "006", + "close", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_926", + "没想到真的遇到了……==W==你快看她的武器,和我这把破剑完全不是一个档次。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "武器店老板", + "那位著名的“白银之风”大人居然来我这儿买东西了,真是蓬荜生辉啦!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + 20.0, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "002", + "none", + nil, + 1.0, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + "002", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.85, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "不好意思,拿剑的那位,能过来一下吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 0, + "旅人&老板", + "来了!==W==啊……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_926", + "我们俩都拿着剑呢,您叫的是谁?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "那就……==W==右边的这位吧。==W==请问老板去哪了?就是刚才和我说话的人。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m44", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "004", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + -80.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -40.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + "002", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + "005", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 0, + "武器店老板", + "嗯?我就是老板诶……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "013", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "是么?但我记得老板没带武器。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + "008", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "武器店老板", + "刚才我是没拿剑,可我人一直在这儿呢。您是不是累糊涂了?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "003", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "不必担心,只是普通的工作强度罢了。==W==麻烦给我两盒这种子弹吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetAudio", + param = { + 0, + "se_010", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + "002", + "none", + 2, + 1.2, + nil, + nil, + nil, + nil, + 0.0, + "manbu", + "none", + "Linear", + 0, + nil, + false, + 1.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_235", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_467", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_307", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_354", + 0.5, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_heave", + 0, + 1, + 15.0, + -3.0, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_247", + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_359", + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + -0.1, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -200.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_009", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "manbu", + "none", + "Linear", + 0, + nil, + false, + 1.4, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_191", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "OutCubic", + 0, + nil, + false, + 0.8, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "武器店老板", + "东西您拿好,欢迎下次再来啊!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutCubic", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "我会的。==W==谢谢你,==W==剑士老板。==W==", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 40.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + -20.0, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + 0.1, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_447", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_010", + 0.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "002", + "none", + nil, + -0.2, + nil, + nil, + nil, + nil, + 0.0, + "manbu", + "none", + "OutCubic", + 0, + nil, + true, + 2.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + 0.05, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_926", + "等等,我不是老板啊!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + "005", + "close", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 130.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + "005", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "武器店老板", + "原来传言里说,“白银之风”只认武器不认人……是这么回事啊!==W==今天算是见识到了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "m30", + "500ms", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_116_stop", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 3, + "0", + "Linear", + true, + true, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBg", + param = { + 0, + "wog_office", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + 0.5, + 0.5, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 3, + "0", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "C_in", + "avg3_152", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m45", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "005", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "风影前辈,您回来啦!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "002", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "004", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "你……应该是“书本小姐”吧。==W==来得正好,==W==这是本次行动的报告,给你。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.8, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "002", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_021", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_common_010", + nil, + nil, + 1.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_common_010", + nil, + nil, + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "收到~我会转交给相关部门的,前辈辛苦了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "不过……风影前辈,==W==有个非常严重的地方您弄错了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "018", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "012", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "我不是“书本小姐”,==W==而是可爱又迷人的“贝修莉娜”!==B====RT====W==哼哼,==W==前辈今天一定要记住我的名字才能走哦?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "002", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m36", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + nil, + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "来吧,跟我一起念——==W==“贝·==W==修·==W==莉·==W==娜”。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "005", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "013", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "贝修……==W==莉娜,==W==这样吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "005", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "没错!==W==那我们来练习一下吧,请前辈先闭上眼睛。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + nil, + "none", + nil, + 0.0, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "35", + "OutCubic", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_047", + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.4, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 1.6, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_049", + 1.0, + true + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "好~可以睁开了!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "R_in", + "avg3_171", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "L_in", + "avg3_196", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg1_143", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_office", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutCubic", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "前辈,==W==这位是谁?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_047", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_171", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.8, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.4, + false, + 0.8 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.4, + true + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + -500.0, + nil, + nil, + "avg1_143", + "a", + "013", + "none", + 4, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "唔,钢笔小姐。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg1_143", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_196", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.8, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.8, + false, + 0.8 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_171", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.8, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.8, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_047", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "OutCubic", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "这位呢?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + 500.0, + nil, + nil, + "avg1_143", + "a", + "003", + "none", + 4, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "杯子小姐。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_143", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "003", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_196", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.8, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.8, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "嘿嘿,==W==那我是谁?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlChar", + param = { + "avg3_171", + "a", + nil, + "none", + 1, + nil, + nil, + nil, + nil, + 0.8, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.55, + false, + 0.8 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_196", + "a", + nil, + "none", + 1, + nil, + nil, + nil, + nil, + 0.8, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.55, + false, + 0.8 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "005", + "avg_emoji_star", + 0, + nil, + -0.1, + 1.2, + nil, + nil, + nil, + "jump1", + "none", + "OutQuad", + 0, + nil, + false, + 0.55, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_143", + "a", + "003", + "none", + nil, + 0.3, + -0.25, + 1.2, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 5, + "BG_Black", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "InOutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "你是……==W==书本小姐。==W==", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 5, + "fx_avg_flash_light", + 0, + 0, + nil, + 1.0, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_185", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "008", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 1, + "InOutCubic", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.0, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "chijing", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "014", + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "……是“贝修莉娜”啦!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "018", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "唉……前辈还是老毛病呢,只记得住人们手里拿的东西,却记不住脸的样貌……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "002", + "close", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "huanxin", + "none", + "OutCubic", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "啊,==W==二位可以回去工作了哦,==W==感谢配合~", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_171", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.4, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_196", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.4, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "010", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_171", + "a", + nil, + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 0, + "忙碌的恩赐意志员工", + "所以这到底是演哪出啊……?我可正忙着呢……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_196", + "a", + nil, + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 0, + "专注的恩赐意志员工", + "看在“白银之风”大人的份上,算啦算啦。==W== ", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_196", + "a", + nil, + "none", + 2, + -1.0, + nil, + nil, + nil, + nil, + nil, + "manbu", + "none", + "Linear", + 0, + nil, + false, + 3.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_196", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_171", + "a", + nil, + "none", + 2, + -1.2, + nil, + nil, + nil, + nil, + nil, + "manbu", + "none", + "Linear", + 0, + nil, + false, + 3.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_171", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_006", + 0.2, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_010", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetChar", + param = { + 0, + 0, + "L_in", + "avg1_143", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "006", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + true + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m49", + "none", + 0.35, + true + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "话说……==W==前辈总记不住别人的脸,平时不会很麻烦吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "不会。战场上只要能分清敌我就足够了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "013", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "也是呢……==W==对了,==W==风影前辈最近一直忙着出任务,应该挺累的吧?==W==我知道个好地方,前辈要不要去那散散心?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "005", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Tiao", + "none", + "Linear", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "好意我心领了。==W==但永夜尚未全数落网,我还远不能休息。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "013", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "诶?那……==W==我听说那里也有永夜在活动的传闻呢。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "018", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "006", + "avg_emoji_symbol", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "jushou0", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "嗯?说来听听。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "007", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.8, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -300.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "嘻嘻,这招果然好用。==W==一提到永夜,她的表情都不一样了呢~", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + nil, + "none", + 0, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_252", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.8, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_main_030", + nil, + nil, + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "给,前往的路线都写在这本手册上了。==W==还是有些距离的,前辈一路上要注意安全哦。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou0", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_main_030", + nil, + nil, + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "002", + "none", + nil, + 0.1, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "多谢了,书本小姐。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "012", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "014", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "都说是“贝修莉娜”啦!==W==唉,算了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "018", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "015", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "希望有朝一日……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "m45", + "500ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "28", + "OutCubic", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "field_town_daylight", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "28_right", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "C_0.05_in", + "avg1_143", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m1", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "好宁静祥和的小镇……==W==不过反过来想,永夜也更容易藏身吧。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "先四处打听打听吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "flatlands_daylight", + "28", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "C_in", + "avg3_144", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "年轻的男性", + "什么永夜?没听过。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "field_daylight", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "L_in", + "avg3_143", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "R_in", + "avg3_109", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "年轻的女性", + "他们也太闲了吧,偏偏挑这种穷乡僻壤来折腾?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_109", + "a", + "003", + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "老爷爷", + "破坏星塔的人?我看还是啃坏庄稼的虫子更可怕哎!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "field_room_inside_daylight", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "C_in", + "avg3_170", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_1080", + "永夜是坏人吗?==W==那我来打败他们!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlChar", + param = { + "avg3_170", + "a", + "006", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin2", + "none", + "Linear", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "field_town_daylight", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "C_in", + "avg1_143", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "013", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "完全没有线索啊。==W==可书本小姐给我的册子上,说的就是这里……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_167", + "a", + "002", + "none", + nil, + 0.1, + nil, + 0.9, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.8 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_167", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_927", + "姐姐,==W==你还好吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_167", + "a", + nil, + "none", + nil, + 0.3, + nil, + 1.0, + nil, + nil, + nil, + "manbu2", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.4, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "012", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia2", + "none", + "Linear", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "啊,==W==我没事。==W==你听说过“永夜”吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_167", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_927", + "永夜?==W==我、我不知道……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlChar", + param = { + "avg3_167", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_167", + "a", + "006", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_927", + "不过我知道一个好地方!==W==难过的时候就去那里转转,伤心事就会被风吹走。==W==姐姐要不要也去试试?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_167", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "2TiaoYue", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "可我是带着任务……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_167", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_167", + "a", + nil, + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "……好吧,我知道了。==W==我会去的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "016", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest_daylight_2_a", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_001", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "C_0.05_in", + "avg1_143", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 3.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "她刚才说的地方,应该就在这附近。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "manbu2", + "none", + "Linear", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 0.97, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.8, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.4, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.4, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "016", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_035", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "呼——==W==走了这么久,==W==感觉有点热了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "002", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "有风……==W==前面是一片空地吗?==RT====B====W==正好,就在那里歇脚吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "003", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "manbu2", + "none", + "Linear", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 0.95, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.8, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.4, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.4, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "003", + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sakura", + 0, + 0, + 50.0, + nil, + 4.0, + 0.5, + true, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_440", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sakura", + 0, + 1, + 50.0, + nil, + 5.0, + 1.0, + true, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sakura", + 0, + 1, + 60.0, + nil, + 7.0, + 0.5, + true, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m92", + "500ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "004", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sakura", + 0, + 2, + 60.0, + 2.0, + 7.0, + 0.5, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sakura", + 0, + 1, + 60.0, + 3.0, + 6.0, + 0.5, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sakura", + 0, + 2, + 70.0, + -2.0, + 7.0, + 0.5, + true, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sakura", + 0, + 1, + 80.0, + 10.0, + 8.0, + 0.5, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sakura", + 0, + 1, + 80.0, + 10.0, + 9.0, + 0.5, + true, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sunlight_2", + 0, + 1, + nil, + nil, + nil, + 2.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sakura", + 0, + 2, + 80.0, + 4.0, + 10.0, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sakura", + 0, + 2, + 90.0, + 7.0, + 10.0, + 0.5, + true, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_bubble", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sakura", + 0, + 2, + 70.0, + 7.0, + 7.0, + 0.5, + true, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "none", + "Linear", + 1.0, + false, + 1 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sakura", + 0, + 2, + 50.0, + 4.0, + 5.0, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sakura", + 0, + 2, + 100.0, + 10.0, + 12.0, + 0.5, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sakura", + 0, + 2, + 50.0, + 3.0, + 6.0, + 0.5, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sakura", + 0, + 2, + 80.0, + 5.0, + 8.0, + 0.5, + true, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sakura", + 0, + 2, + 80.0, + 10.0, + 8.0, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sakura", + 0, + 2, + 40.0, + nil, + 5.0, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sakura", + 0, + 2, + 60.0, + 10.0, + 7.0, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sakura", + 0, + 2, + 90.0, + 4.0, + 10.0, + 0.5, + true, + false + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "InQuad", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "4016_B", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "SetBg", + param = { + 0, + "4016_B", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 1000.0, + 200.0, + 2.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -1000.0, + -1100.0, + 2.0, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.0, + true, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -900.0, + -1100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 6.0, + false, + 1 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sakura", + 0, + 2, + 50.0, + 4.0, + 4.0, + 0.5, + false, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_143", + "好凉快,真舒服……==W==她说得没错,这里的确是个好地方。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 1.0, + false, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 1200.0, + 200.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 6.0, + false, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sakura", + 0, + 2, + -10.0, + 20.0, + 2.0, + 0.0, + false, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBg", + param = { + 0, + "4016_B", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.3, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "none", + "Linear", + 1.0, + false, + 1 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sunlight", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 20.0, + false, + 1 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_143", + "和只有风雪漫天的北境完全不同……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sakura", + 0, + 2, + 30.0, + 5.0, + 2.0, + 0.0, + false, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_143", + "蓝天、绿树、还有飞舞的花瓣……==W==每一处都好美。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sakura", + 0, + 2, + -15.0, + -1.0, + 1.0, + 0.0, + false, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetTalk", + param = { + 9, + "avg1_143", + "能见到这么美的景色,多亏了那个女孩和书本小姐呢,回头得好好感谢她们。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_143", + "下次我一定要叫出书本小姐的名字,否则她又要生气了。==B==唔……她的名字,叫什么来着?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_143", + "奇怪,明明聊了这么久,我怎么完全想不起来了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_143", + "那个女孩的长相……也记不清了……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_143", + "胸口好闷……这种感觉……是怎么回事?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_143", + "离开故乡之后,我是不是,也变了很多呢……?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "16", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_office", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "C_in", + "avg3_152", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "希望有朝一日,==W==前辈能遇到那位——将你眼中世界改写的人。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest_daylight_2_a", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "16", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "嗯,她好像是这么说的。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "013", + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "只能靠武器来辨认他人的我,也可以记住那个人的声音和长相,甚至是名字吗?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "如果那个人真的出现了……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "会是什么样的人呢?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_cn/config/dp_single05.lua b/lua/game/ui/avg/_cn/config/dp_single05.lua index fe4bbde9..5c7094f9 100644 --- a/lua/game/ui/avg/_cn/config/dp_single05.lua +++ b/lua/game/ui/avg/_cn/config/dp_single05.lua @@ -127,5 +127,155 @@ return { "" } }, + { + cmd = "SetGroupId", + param = {"14301"} + }, + { + cmd = "SetCharL2D", + param = { + "avg1_143", + 3, + "none", + "", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_143", + 0, + "avg_emoji_shy", + "", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_143", + 0, + "none", + "presents_a", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "任务完成……不过,又过热了……", + 0, + "", + false, + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "我能在这脱……", + 0, + "", + false, + "" + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_143", + 0, + "avg_emoji_question", + "", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "哎?不行吗?", + 0, + "", + false, + "" + } + }, + { + cmd = "SetGroupId", + param = {"14302"} + }, + { + cmd = "SetCharL2D", + param = { + "avg1_143", + 3, + "none", + "", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_143", + 0, + "avg_emoji_happy", + "", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_143", + 0, + "none", + "present_a", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "任务完成。", + 0, + "", + false, + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "武器性能测试也很顺利。", + 0, + "", + false, + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "下一次的任务也叫上我吧。", + 0, + "", + false, + "" + } + }, {cmd = "End"} } diff --git a/lua/game/ui/avg/_cn/config/pm14301.lua b/lua/game/ui/avg/_cn/config/pm14301.lua new file mode 100644 index 00000000..5b9f869a --- /dev/null +++ b/lua/game/ui/avg/_cn/config/pm14301.lua @@ -0,0 +1,2271 @@ +return { + { + cmd = "SetGroupId", + param = {"01"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "这里是风影", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "之后就用这个设备通讯吧", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "好的", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "有危险请联系我", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "太可靠了", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "其实也不用那么麻烦", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "因为我时刻都在盯着你", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "倒也不用那么可靠……", + "0", + "", + false, + "" + } + }, + { + cmd = "SetGroupId", + param = {"02"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "我新写的武器评测已经发出去了", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "你能在最新的报纸上看到吗?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "能看到哦", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "不过是在最角落的板块……", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "那就好", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_143", + "emoji_great_a", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "说真的,你不在意吗?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "每次只登记在这么一小撮地方", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "写评测只是我的副业,能帮到人就行", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "其实我也登记过一次头版", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "是什么内容!?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "“什么是最华而不实的武器”", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "你要引发战争吗!?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "所以我后来就学乖了……", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_143", + "emoji_awkward_a", + "0", + "", + false, + "" + } + }, + { + cmd = "SetGroupId", + param = {"03"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "1111111", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "111111111111111", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "11111111111", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "什么情况?", + "2222222", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "什么情况?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "2222222", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "嗯?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "我怎么发了这么多消息", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "不是你发的吗?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "不是", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "难道!有人控制了我的手机!?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "什么样的人能做到这个程度啊……", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "我得排查一下安全隐患!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 5, + "0", + "风影已离线", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 5, + "0", + "风影已离线", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 5, + "0", + "风影已上线", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "奇怪,哪里都找不到被入侵的痕迹", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "我觉得那倒不太可能", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "会不会是你不小心压到了,刚才手机放哪了?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "桌上", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "那你刚才在干嘛?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "我在桌前工作,刚才好不容易才够到一个零件。", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_awkward_a", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "我大概知道是怎么回事了……", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "嗯?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetGroupId", + param = {"04"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "好险!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "怎么了!?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "没,没事……", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "我差点把渗线液当水喝了", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "渗线液是什么?", + "这也能搞混的吗……", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "渗线液是什么?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "是一种油性漆", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "以前从星塔里许愿出来,大家只用在家具上", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "后来发现用在模型上可以丰富模型的层次感", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "幸好发现得及时……", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "这也能搞混的吗……", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "我记得样子和水还是有很大区别吧", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "我太投入,没仔细看", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "你该庆幸发现得及时……", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "看来得整理一下工作台和生活区了……", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "我也来帮你吧", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "麻烦你了……", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "位置在老地方,我等你", + "0", + "", + false, + "" + } + }, + { + cmd = "SetGroupId", + param = {"05"} + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_143", + "emoji_sneaky_a", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "洞幺洞幺", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "收到请回复", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "完毕", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_sneaky_a", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "洞拐洞拐", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "无异常情况", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "完毕", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "哼……满足了", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "谢谢配合,我一直都想玩这个来着", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "不客气~", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_143", + "emoji_great_a", + "0", + "", + false, + "" + } + }, + { + cmd = "SetGroupId", + param = {"06"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "呃……好热……", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "这边的天气都这么热吗?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "因为你以前生活在很寒冷的地方吧", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "今天已经算凉快了", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "比自己的武器更快“过热”什么的", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "这事要被别人知道会被笑话的", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "因此,我需要降温", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "我刚好路过一家甜品店", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "刚好他们的雪糕两份半价", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "……", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "你该不会就是想……", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "我没有", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "呃,其实……", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "我没有", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "……", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "……", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_nope", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_143", + "emoji_awkward_a", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "好吧我有", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "活动限量,请速来!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetGroupId", + param = {"07"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "前几天在集市,我淘到一件很不错的东西", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "又是新的武器吗?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "不是", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "是这个", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_143", + "pic_019", + "1", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "没想到能在这里买到老家的东西", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "看起来像竖琴?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "没错,而且近乎全新", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "你要拿来收藏吗?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "不,我其实会弹", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "真的假的", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "很意外吗?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "不过也确实……平常我都是把武器和模型的事挂在嘴边", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "但这个可是我从小就开始练的哦", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "当时听说这件乐器是难度最高的,所以我就想挑战一下", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "这倒是很符合你的风格", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "虽然有段时间没练过了,不过买来之后我就开始了复习", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "今天可算有成果了", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "我可以来听听吗?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "当然", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "就是为了这件事才联系你的", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "今天是个好天气,很适合户外演奏", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "位置就在我家附近,快来吧", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "难得的机会,我想让你听听独属于北境的旋律~", + "0", + "", + false, + "" + } + }, + { + cmd = "SetGroupId", + param = {"08"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "我刚写完新的武器测评,你方便来看看吗?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "可以,不过比起那个还有更重要的事", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "生日快乐!风影!", + "", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "生日快乐!风影!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "生日?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "什么是生日?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "啊?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "你不知道生日吗?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "稍等一下", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "唔……是这样啊", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "刚刚查了一下资料,我大概知道是怎么回事了", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "在我老家是没有过生日的习俗的", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "大家庆祝的通常是对所有人都重要的日子", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "原来如此!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "不过……", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "放心,我来这里学到的第一个词就是“入乡随俗”", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "你是不是为我准备了蛋糕?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "嗯,正打算跟你说呢", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "谢谢,我不会辜负你的好意", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "现在我正以最快的速度赶来,已经快到你附近了", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "果然像风一样快啊!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_143", + "emoji_heart_a", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "在这边的第一个生日", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "就请你陪我一起过了", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "乐意至极~", + "0", + "", + false, + "" + } + }, + { + cmd = "SetGroupId", + param = {"09"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "仓库堆积的武器太多", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "是时候该扩容了", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "我其实一直都想问", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "你有那么多武器,为什么平常只用那一把", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "武器也分很多种,每把有各自擅长的领域", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "在适合的战斗中出现才能最大发挥它们的用处", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "这就是我做武器评测的意义", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "我愿尊称你为“武器大师”", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_great_a", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_143", + "emoji_distract_a", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "所以你一直用那把枪刃也是因为同样的原因吗", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "这个嘛……", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "其实还是有一点私心的", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "这孩子跟了我最久,从我父亲那里就传下来了", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "之前因为意外损毁,不过好在我将它和另一把武器融合重生了", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "也象征你来到这里后的新生活?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "呵,你这不是很懂嘛", + "0", + "", + false, + "" + } + }, + { + cmd = "SetGroupId", + param = {"10"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "你说", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "记忆和武器一样,都是有耐久的吗", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "得看是什么样的记忆了", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "越深刻的记忆,越不容易被忘记", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "是春天的记忆", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "我的故乡只有冬天,我来到这里之后才知道所谓的春天是什么样的", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "很美,很……让人感到安心", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "除此之外我想不出其他形容", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "这不挺好的吗?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "是很好,但却把它忘了……", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "为什么呢……", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "再找回来不就好了", + "", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "再找回来不就好了", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "找回来……", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "也对,这么简单的事我怎么忘了呢", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "但它确实是你找回来的", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "谢谢你,唯独这一点我绝对不会忘记", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "太夸张了啦", + "0", + "", + false, + "" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_cn/config/stev_02_06.lua b/lua/game/ui/avg/_cn/config/stev_02_06.lua index 636d7c9e..0e0ff935 100644 --- a/lua/game/ui/avg/_cn/config/stev_02_06.lua +++ b/lua/game/ui/avg/_cn/config/stev_02_06.lua @@ -2232,6 +2232,36 @@ return { cmd = "Wait", param = {0.8} }, + { + cmd = "CtrlChar", + param = { + "avg1_150", + "b", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, { cmd = "SetChar", param = { diff --git a/lua/game/ui/avg/_cn/config/stev_04_01.lua b/lua/game/ui/avg/_cn/config/stev_04_01.lua new file mode 100644 index 00000000..a5276010 --- /dev/null +++ b/lua/game/ui/avg/_cn/config/stev_04_01.lua @@ -0,0 +1,11534 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "第一话", + "前往北境之城", + "你在前往北部风雪交加之地的马车上醒来,在风影的提醒下,你回想起自己正前往北境之城,参与一项特殊的委托。", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "OutSine", + 0.7, + false, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "016", + "none", + nil, + 0.505, + -0.12, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "冷……好冷……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.45, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_004", + "0", + "Linear", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 150.0, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 20.0, + false, + 0 + } + }, + { + cmd = "SetFilm", + param = { + 0, + "OutQuad", + 0.8, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume35_1s", + 0, + "m13", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "手脚逐渐失去知觉,意识变得暧昧不清。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_267", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_267", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_267", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.56} + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "追兵的脚步声逐渐逼近,身边却没有任何同伴。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_004", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_267", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_129", + "a", + "002", + "none", + nil, + 0.08, + -0.3, + -1.5, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_157", + "a", + "002", + "none", + nil, + 0.96, + -0.3, + 1.5, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "none", + nil, + 0.18, + nil, + nil, + nil, + nil, + 0.8, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + nil, + "none", + nil, + 0.86, + nil, + nil, + nil, + nil, + 0.8, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.8, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "010", + "none", + nil, + 0.505, + -0.12, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "看来,终于还是被这些家伙发现了啊……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "none", + nil, + 0.08, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + nil, + "none", + nil, + 0.95, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.35, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "OutSine", + 0.7, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "012", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.6, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "我的面前,正竖着一把利剑。内心的声音告诉我,拿起它就不会再感到痛苦。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_231", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "拿起 它……==RT==然 后……     那些胆敢……==RT==对……     ……==RT==王  ==RT==僭越的家伙!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "场", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_004", + "0", + "Linear", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + 0.7, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 15.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "019", + "none", + nil, + 0.505, + -0.12, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + nil, + -0.26, + 1.45, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 15.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "力量……我需要力量……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetHeartBeat", + param = { + 0, + nil, + nil, + 0.75 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "强大到,能够震慑所有人的压倒性的力量。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_snowstorm_lp", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_489", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "熟悉的声音", + "魔王,请不要触碰那件不详的武器。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetTalk", + param = { + 0, + "熟悉的声音", + "快从噩梦中醒来吧,您真正要面对的敌人是——", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_489_stop", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_snowstorm_lp", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_04_001_b", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -90.0, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "xingshi", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_486", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_eye_ev", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {3.1} + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m61", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_999", + "嚯,终于醒过来了嘛。要是在这样寒冷的地方睡着,可是很危险的。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_04_001_a", + "0", + "OutSine", + 0.6, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -90.0, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_999", + "没有取暖神器的话,就算是待在马车里也很容易失温的。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_04_001_b", + "0", + "OutSine", + 0.6, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -90.0, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_999", + "还是说,你们对北境没有一点了解和准备,就跑来这里调查遗迹了?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_speechless", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "马车……北境……?==W==头好晕……我这是在什么地方?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "016", + "avg_emoji_vexation", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_04_001_a", + "0", + "OutSine", + 0.6, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -90.0, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "0", + "正当我想坐起身的时候,肩膀处传来了一丝重量。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -150.0, + nil, + 1.08, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + 200.0, + nil, + 1.1, + "avg3_195", + "b", + "024", + "avg_emoji_sleepy", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 9, + "似曾相识的女性", + "唔呜……别走前辈,我还有没搞懂的点……研究论文的死线还剩下——呼~呼~", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "021", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "这到底是什么情况,为什么我会和这两个人坐在马车上?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_attention", + "daintou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "那个,这位是……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg3_195", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.03, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.55} + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_04_001_b", + "0", + "OutSine", + 0.6, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -90.0, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_999", + "她是你这次委托的雇主,不记得了吗。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "avg_emoji_speechless", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "雇主……?我好像是参加了一个要到北境来的委托。==W==呃……脑袋好沉,思考都变得迟钝了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "016", + "avg_emoji_vexation", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_999", + "你的脸色不太好,要喝点水吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "谢谢,==W==不过出发前,我的同伴应该给我一瓶水,好像是放在这……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m1", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "013", + "avg_emoji_happy", + "daintou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_020", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetTalk", + param = { + 9, + "0", + "我凭借记忆,来回摸索,终于从身后摸到了一个瓶装的东西。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_020_stop", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_04_001_b", + "0", + "Linear", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_084", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_congr", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_event_04_001", + nil, + 0.54, + 0.35, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "就是这个,能量沛……==W==哎?这…这是什么东西啊!?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "OutSine", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "007", + "none", + "guodongtiao1", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 2, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_event_04_001", + nil, + nil, + 0.35, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 2, + "0", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "数周前", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_parkbase_daylight", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + 90.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sunlight", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_105", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_106", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -250.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 0.8, + false + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m2", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "b", + "005", + "none", + nil, + nil, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "b", + nil, + "none", + nil, + 0.83, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_105", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "b", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.9, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_106", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "b", + "008", + "avg_emoji_vexation", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "嗯……这里,还有这里,缺损得还蛮严重的啊。==W==不过,坏掉的零件用新的替换应该就没问题啦。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "b", + "006", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "b", + nil, + "none", + nil, + 0.62, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 250.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_132", + "a", + "012", + "none", + nil, + 0.15, + -0.08, + 1.13, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "avg_emoji_happy", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "daintou", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "那好办,正好城里的星塔已经恢复了,我们可以去许愿一些零件回来了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "007", + "none", + nil, + 0.82, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "avg_emoji_speechless", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.55, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "但是这些需求量都挺大的,意味着我们会有很长时间得留在这里了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "002", + "none", + nil, + 0.28, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 1, + 65.0, + nil, + 1.07, + "avg1_103", + "a", + "012", + "avg_emoji_awkward", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "不能去接新委托了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 1, + nil, + nil, + nil, + "avg1_103", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + 0.37, + -0.13, + 1.2, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "002", + "none", + nil, + 0.67, + -0.09, + 1.13, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "战斗和修车都不是我的强项,在她们忙这些的时候,或许我可以做些别的事。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "avg_emoji_music", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "那么修车的这段时间,由我来接一些简单的委托吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "006", + "avg_emoji_flurry", + nil, + 0.5, + -0.15, + 1.24, + nil, + nil, + nil, + "daintou", + "none", + "OutCubic", + 0, + nil, + false, + 0.63, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "只有魔王你一个人去吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "002", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "别担心,我最多接一些靠脑力的委托,你应该也做过吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "007", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "是这样没错,但……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.33, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "007", + "none", + nil, + 0.77, + -0.15, + 1.23, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "avg_emoji_star", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "只要不是战斗类的委托就没问题啦!鸢尾也知道魔王的实力吧?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "008", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "好吧……那就拜托魔王了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "003", + "none", + nil, + 0.515, + nil, + 1.23, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + -0.215, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.45, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "007", + "none", + nil, + nil, + -0.15, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "魔王,加油~", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 150.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "3", + "OutCubic", + true, + true, + 0.7, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -180.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_parkbase_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 50.0, + 50.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_132", + "a", + "011", + "none", + nil, + 0.4, + -0.09, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "avg_emoji_star", + nil, + 0.516, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "维修这块尽管交给我们吧,保证过不了多久“幸运绿洲”就能满血复活。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "014", + "avg_emoji_idea", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "嗯,那么事不宜迟,我先去地理协会看看有什么合适的委托。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + 0.37, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "007", + "none", + nil, + 0.67, + -0.09, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "avg_emoji_attention", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "daintou", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "啊啊!等一下魔王……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 260.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_113", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "012", + "none", + nil, + 0.2, + -0.09, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.55} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "004", + "avg_emoji_love", + nil, + 0.47, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "接着!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + -0.25, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InBack", + 0, + nil, + true, + 0.65, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "哦哟……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "007", + "avg_emoji_happy", + nil, + 0.375, + -0.21, + 1.3, + nil, + nil, + nil, + "daintou", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "是能量沛沛哦!能缓解紧张的,万一出什么事了,喝一口这个就能好!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "023", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "我倒是希望最好别真出什么事……==W==谢了尘沙!回头见!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "022", + "avg_emoji_music", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "3", + "OutCubic", + true, + true, + 0.7, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 250.0, + 0.0, + 1.15, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_parkbase_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + 80.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "002", + "none", + nil, + nil, + -0.13, + 1.2, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "4", + "OutCubic", + false, + false, + 0.7, + false, + "fade" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -60.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "002", + "none", + nil, + 0.528, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m53", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "走掉了啊……==W==真让人担心……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.15, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "007", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.68, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "004", + "none", + nil, + 0.2, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "avg_emoji_music", + nil, + 0.36, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "别担心鸢尾,魔王一定可以的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "015", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "这点我当然清楚,只是总感觉……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.76, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.55, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "002", + "none", + nil, + 0.28, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.55, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_132", + "a", + "014", + "none", + 3, + 0.538, + -0.035, + 1.05, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "avg_emoji_awkward", + nil, + nil, + -0.1, + 1.15, + nil, + nil, + 1.0, + "lengzhan", + "none", + "OutCubic", + 0, + nil, + false, + 0.55, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "奇怪……你们有谁看见过我的除锈剂吗?刚才还放在这的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "002", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "除锈剂的话,刚才你不是放在工具箱旁边了吗?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "015", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "是啊,但是一眨眼的功夫怎么就变成饮料了……?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.4, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 250.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "007", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "啊,那是我的能量沛沛,正好渴了来着~", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + 0.72, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -180.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "015", + "none", + nil, + 0.54, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_main_01_004", + 0.37, + 0.54, + 0.35, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.65, + nil, + "none", + "OutSine", + 0.4, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "嗯?奇怪,我刚才不是已经把能量沛沛给魔王了吗,怎么会在那里?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_main_01_004", + 0.37, + 0.54, + 0.35, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutSine", + 0.4, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -450.0, + nil, + 1.15, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.28, + -0.19, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "007", + "none", + 2, + 0.68, + -0.025, + 1.03, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "avg_emoji_speechless", + nil, + 0.55, + -0.075, + 1.1, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "等一下……尘沙,你该不会看都没看就把手上的东西丢出去了吧……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.68, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -250.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "008", + "avg_emoji_speechless", + nil, + 0.39, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + true, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "…==W====RT==……==W====RT==…………", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "023", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.12} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "对不起,魔王——!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.55} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 2, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "travellers_home_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + 0.0, + 1.3, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetFilm", + param = { + 0, + "OutSine", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 2, + "0", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -150.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 2.5, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "告别空白旅团后,我独自来到地理协会寻找合适的委托,但……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetFilm", + param = { + 1, + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m4", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.18, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + true, + 0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "010", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "全败!别说普通的委托了,连找猫咪这样的杂活都没有。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "021", + "avg_emoji_awkward", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "麻烦了啊,我这边可是刚夸下海口的。实在没办法的话,去金城区看看有没有适合……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetBg", + param = { + 0, + "travellers_home_inside", + "0", + "OutSine", + 0.7, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 2.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "020", + "none", + nil, + 0.7, + -0.12, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + 0.58, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.8, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "b", + "003", + "none", + nil, + 0.3, + -0.1, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + 0.42, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.7} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_arrow", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "007", + "none", + nil, + 0.65, + -0.14, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + -7.0, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "010", + "none", + nil, + 0.35, + -0.12, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + 7.0, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.4, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.4, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_110", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "呀!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "007", + "avg_emoji_flurry", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "啊……抱歉!您没事吧!?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "b", + "011", + "none", + nil, + nil, + -0.18, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + nil, + -0.08, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m44", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "温柔的女性", + "没,没事。我这边才该说抱歉……刚才光顾着找人,没注意……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "002", + "avg_emoji_idea", + nil, + nil, + -0.15, + 1.2, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.34, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "温柔的女性", + "哎呀,仔细一看这不是魔王嘛~我正好在找您呢~", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "006", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "咳咳~失礼了,自我介绍一下,我叫埃妲,是星辉之眼的研究员。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "星辉之眼……之前听卡娜丝提过,是聚集了全大陆最顶尖的人才,在学识和研究领域位居顶点的存在。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "星辉之眼的人找我有什么事吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "002", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "其实我这里有一件委托想拜托给您。不过这里人多,我们换个地方说吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 3, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_alley2_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 1, + 3, + "0", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "b", + "003", + "none", + nil, + 0.42, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m57", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "这里应该就没问题了,==W==很抱歉,因为涉及到到一些未公开的情报,我们的交谈必须保密。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "006", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "002", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "我理解,你说吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "003", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "您听说过北境之城吗?那是一座因为星塔被永夜的破坏而熄灭,现在已经被废弃的城市。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_speechless", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "那个地方,我只在书上有读到过。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "破坏塔的永夜您应该有过接触,就是通缉令上的那个人。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuad", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_canal_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutQuad", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_242", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_miss_mr", + 0, + 1, + nil, + nil, + 1.6, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_106", + "a", + "005", + "none", + nil, + nil, + -0.06, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_106", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_alley2_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -50.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "b", + "003", + "none", + nil, + nil, + -0.07, + 1.1, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.7, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 3, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "025", + "avg_emoji_symbol", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "是她……!?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "006", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "您果然见过呢。其实最近有报道说,那座城市的星塔突然重新启动了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "014", + "avg_emoji_music", + nil, + nil, + -0.23, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.45, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "我们正召集了一批调查队去探明情况。不过,还需要一位与永夜有过接触的人作为顾问加入团队。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "所以你们才来委托我的吗,但是我听说北境离这里很远……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "这点您放心,所有的开销都由星辉之眼负责。而且这只是一次普通的调查,并无任何危险。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "要修好幸运绿洲还得一段时间,眼下也找不到其他合适的委托……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_exclamation", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "我明白了,我会来协助调查的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "015", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "真的吗?太感谢您了!有魔王大人陪同,实在太让人安心了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "不过,我需要你们预付一半的定金给到我的伙伴。==W==这趟出远门时间会比较久,我希望他们能得到一些保障。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_idea", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "没问题,星辉之眼的拨款明天就会给到。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "003", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "啊,其实还有需要注意的……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + 1.05, + "avg1_143", + "a", + "002", + "avg_emoji_exclamation", + 5, + nil, + nil, + nil, + 1.0, + 1.0, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "不好意思。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_143", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "嗯……?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + 0.68, + -0.29, + 1.42, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 150.0, + nil, + 1.15, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.9, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "002", + "none", + nil, + 0.32, + -0.166, + 1.2, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "005", + "none", + nil, + 0.45, + -0.25, + 1.35, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "听见你们提到永夜,我就忍不住过来了。如果你们要去北境之城的话……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.55, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "我,也要参加。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 2, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "sky_sunny", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -90.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 1, + 2, + "0", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sunlight", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 4.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1.8} + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_04_001_a", + "0", + "Linear", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m12", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "到目前为止,发生的事情大致都理清楚了……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "002", + "avg_emoji_attention", + "daintou", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "正在睡觉的这位是星辉之眼的埃妲。而我眼前的这位……她称自己是黎明近卫的成员,专门负责追踪永夜的行动。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "你是……风影?我记得你之前不是这副打扮……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_04_001_b", + "0", + "OutSine", + 0.6, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_143", + "看你的样子,应该是差不多都想起来了吧。你来到这里之后,身体状态就很糟糕,晕过去了好几次。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "010", + "avg_emoji_awkward", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "呜……现在还是有点耳鸣……==W==不过没什么问题。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_143", + "跟着我做,嘶……呼……舒展胸腔,调整呼吸。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "35", + "OutQuad", + 1.0, + false, + "cut off", + 0 + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_344", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "嘶……呼……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_04_001_c", + "34", + "OutQuad", + 1.0, + false, + "cut off", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.65} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "002", + "avg_emoji_idea", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "啊……好神奇,确实没有再头晕和耳鸣了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_143", + "这是第一次来到北境的生理反应,你只是比别人更强烈而已。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_04_001_b", + "0", + "OutSine", + 0.6, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_143", + "抱歉,虽然你刚醒,但我想确认一件事……你说认识通缉令上的永夜,是真的吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "你是说极光?==W==那其实是……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "003", + "avg_emoji_speechless", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetTalkShake", + param = { + 1, + "Zhong", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChaoDaZhenDong", + "OutSine", + 0.0, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "007", + "close", + "ChanDou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_362", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest_winter", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 150.0, + 1.07, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_2_b", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "28_up", + "OutSine", + false, + false, + 0.8, + false, + "fade" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutBack", + 0.8, + true, + 0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "007", + "avg_emoji_symbol", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "发生什么事了!?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_2_b", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m8", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_974", + "a", + "013", + "none", + 2, + 0.7, + 0.21, + 0.7, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_974", + "a", + nil, + "none", + nil, + nil, + 0.14, + 0.8, + nil, + nil, + 1.0, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1278", + "a", + "011", + "none", + 3, + 0.2, + 0.27, + 0.7, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1278", + "a", + nil, + "none", + nil, + nil, + 0.14, + 0.8, + nil, + nil, + 1.0, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_973", + "a", + "020", + "none", + nil, + 0.47, + 0.14, + 0.8, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_973", + "a", + nil, + "none", + nil, + nil, + 0.07, + 0.9, + nil, + nil, + 1.0, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_294", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {1.1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_294", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1279", + "a", + "007", + "none", + 4, + 0.85, + 0.28, + 0.6, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1280", + "a", + "011", + "none", + 5, + 0.05, + 0.28, + 0.6, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1279", + "a", + nil, + "none", + nil, + nil, + 0.18, + 0.75, + nil, + nil, + 1.0, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1280", + "a", + nil, + "none", + nil, + nil, + 0.18, + 0.75, + nil, + nil, + 1.0, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_973", + "a", + nil, + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_974", + "a", + nil, + "none", + nil, + nil, + 0.07, + 0.9, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1278", + "a", + nil, + "none", + nil, + nil, + 0.07, + 0.9, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "4", + "OutCubic", + true, + true, + 0.6, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest_winter", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -90.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "3", + "OutCubic", + false, + false, + 0.6, + false, + "fade" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_141", + "b", + "008", + "none", + nil, + nil, + -0.03, + 1.05, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + nil, + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "车夫", + "星!星骸……!?为什么会在这里!?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "InBack", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -240.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.45, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.9} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "b", + "011", + "none", + nil, + nil, + nil, + 1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "avg_emoji_flurry", + nil, + nil, + -0.11, + 1.15, + nil, + nil, + 1.0, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.55, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "魔王大人您没事吧!这个数量的星骸究竟是……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 180.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "002", + "none", + nil, + 0.25, + -0.065, + 1.1, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.4, + -0.14, + 1.2, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center", + 0, + 1, + -3.0, + nil, + 0.008, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "你们几个,退后!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "3", + "OutCubic", + true, + true, + 0.7, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.15, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest_winter", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + 0.6, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1279", + "a", + "002", + "none", + nil, + 0.85, + 0.21, + 0.7, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1280", + "a", + "002", + "none", + nil, + 0.15, + 0.21, + 0.7, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1278", + "a", + "002", + "none", + nil, + 0.3, + 0.14, + 0.8, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_974", + "a", + "002", + "none", + nil, + 0.7, + 0.14, + 0.8, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_973", + "a", + "002", + "none", + nil, + 0.5, + 0.07, + 0.9, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "4", + "OutCubic", + false, + false, + 0.7, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_220", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_blade", + 0, + 1, + nil, + 1.5, + 1.1, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.9} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "Zhong", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_attack", + 0, + 1, + nil, + nil, + 1.3, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_328", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutSine", + 0.7, + false, + 0 + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg2_973", + "shake_L", + false, + 0.0, + false + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg2_974", + "shake_R", + false, + 0.0, + false + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg3_1278", + "shake_L", + false, + 0.0, + false + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg3_1279", + "shake_R", + false, + 0.0, + false + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg3_1280", + "shake_L", + false, + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.9} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_110", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_973", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.4, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_974", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.4, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1278", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.4, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1279", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.4, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1280", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.4, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "OutSine", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 6, + "forest_winter", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 6, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 6, + "none", + "avg1_143", + "a", + "002", + "none", + nil, + 0.45, + 0.02, + 1.5, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m93", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 6, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 10.0, + false, + 0 + } + }, + { + cmd = "SetStage", + param = { + 5, + 0, + "OutSine", + 0.6, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 10.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {2.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "SetStage", + param = { + 5, + 1, + "OutSine", + 0.5, + true + } + }, + { + cmd = "SetBg", + param = { + 5, + "forest_winter", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + -100.0, + nil, + 1.3, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_143", + "a", + "002", + "none", + nil, + 0.55, + -0.22, + 1.65, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 10.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + -200.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 10.0, + false, + 0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "OutSine", + 0.5, + false + } + }, + { + cmd = "Wait", + param = {2.3} + }, + { + cmd = "SetStage", + param = { + 4, + 8, + "OutSine", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + true, + 0.4, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetBg", + param = { + 0, + "forest_winter", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "002", + "none", + nil, + nil, + -0.07, + 1.1, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 300.0, + 1.3, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_bubble", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + "none", + "OutBack", + 2.0, + true + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -80.0, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "005", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "这些家伙,就交给我来解决!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + -50.0, + 30.0, + 1.05, + "avg3_195", + "b", + "010", + "avg_emoji_flurry", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "我,我也来帮忙!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg3_195", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "003", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "抱歉,那就交给你们……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -120.0, + 1.3, + nil, + nil, + nil, + "Zhong", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "007", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "等下!风影你那是什么打扮啊!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "005", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "有话我们之后再说,先解决眼前的麻烦吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_cn/config/stev_04_02.lua b/lua/game/ui/avg/_cn/config/stev_04_02.lua new file mode 100644 index 00000000..11beb416 --- /dev/null +++ b/lua/game/ui/avg/_cn/config/stev_04_02.lua @@ -0,0 +1,10186 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "第二话", + "被冰封的废都", + "抵达北境之城后,委托的发起人埃妲,向你们介绍了委托成员,以及永夜在这座城市可能有活动的情况后,你们决定各自分队调查。", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_981", + "a", + "002", + "none", + 3, + 0.15, + nil, + -0.9, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1278", + "a", + "002", + "none", + 1, + 0.43, + nil, + -0.7, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_974", + "a", + "002", + "none", + 2, + 0.57, + nil, + 0.7, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1275", + "a", + "002", + "none", + 4, + 0.85, + nil, + 0.9, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m8", + "none", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest_winter", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_090", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_981", + "a", + nil, + "none", + nil, + 0.1, + nil, + -1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1278", + "a", + nil, + "none", + nil, + 0.38, + nil, + -0.8, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_974", + "a", + nil, + "none", + nil, + 0.62, + nil, + 0.8, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1275", + "a", + nil, + "none", + nil, + 0.9, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_442", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dark_attack", + 0, + 1, + -4.0, + 1.0, + 1.1, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_323", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_981", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "niunie1", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dark_attack", + 0, + 1, + nil, + -2.0, + 1.0, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_323", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1278", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "niunie", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_974", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "niunie1", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dark_attack", + 0, + 1, + 3.0, + nil, + 1.2, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_323", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1275", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "niunie1", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_973", + "a", + "002", + "none", + nil, + nil, + 0.1, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_973", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_225", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center_w", + 0, + 1, + nil, + nil, + 0.5, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + "Zhong", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_154", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetBg", + param = { + 5, + "BG_Black", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_143", + "a", + "009", + "none", + nil, + 0.45, + -0.64, + 1.8, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 14, + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutQuint", + 0.5, + false + } + }, + { + cmd = "SetFx", + param = { + 5, + "fx_avg_line_goleft_lp_w", + 0, + 0, + nil, + -2.5, + 0.8, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_128", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetStage", + param = { + 4, + 15, + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + 1.0, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_blade", + 0, + 1, + 4.0, + -2.0, + -1.8, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_331", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_blade", + 0, + 1, + -4.0, + 2.0, + 1.8, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_331", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_attack", + 0, + 1, + nil, + nil, + 2.2, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_328", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_973", + "a", + nil, + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + 0.0, + "lengzhan", + "none", + "OutQuad", + 0, + nil, + true, + 1.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_153", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + true, + 0.0, + false, + true + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "005", + "none", + nil, + nil, + nil, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "刚才那个,就是最后一只了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "b", + "010", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "avg_emoji_sweaty", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m46", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "呼……呼……还挺缠人的啊。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "辛苦了二位,你们都没有受伤吧?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "004", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "谢谢魔王大人关心,我没事。==RT==风影那边,应该也没有问题。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "avg_emoji_speechless", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "那就好……不过我得说一个坏消息,==W==马车和车夫都不见了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "011", + "avg_emoji_flurry", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "009", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "也不能怪他……旅人遇到这种情况还好,普通人看到星骸,逃跑才是最正常的反应。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "没关系,前面不远就是北境之城了。==RT==我们立刻赶路的话,晚上就能到灰城区。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "普通人?既然是星辉之眼派来的车夫,就算他之前不是旅人,也应该是专业人士吧……是我想多了吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_474", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_984", + "a", + "002", + "none", + 1, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_982", + "a", + "002", + "none", + 2, + 0.9, + 0.1, + -1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + "004", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "喂——你们几个,没受伤吧!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + nil, + "avg3_195", + "b", + "008", + "avg_emoji_attention", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "哎呀,你们怎么来了?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + "008", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "认真的调查员", + "哈……哈……埃妲女士,我们出来巡逻,听到这边有战斗的声音,就赶过来了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + "003", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "精练的调查员", + "路上碰到一些挡路的星骸,不过放心,都被解决了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "为什么星骸会出现在星塔外面?这里的星塔……出现灾变了吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + "005", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "精练的调查员", + "是的,星塔“重启”后发生了多次小规模的灾变。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "认真的调查员", + "好在各位没出什么意外,真是万幸。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg3_195", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + nil, + "none", + nil, + 1.0, + nil, + nil, + nil, + 0.8, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + "002", + "none", + nil, + 0.8, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "002", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "b", + "002", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "辛苦了,大家没事就好。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "avg_emoji_speechless", + "niunie1", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "重启的星塔,突然发生的灾变,还有永夜……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "008", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "魔王大人,您想到什么了吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "我记得那个叫极光的永夜,==W==之前在千塔之城的时候,==W==也用过特别的魔法让星塔发生灾变。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "010", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "您的意思是,永夜已经混进了北境之城了吗!?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "只是假设而已啦,长时间无人管理的星塔也有可能发生灾变的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "019", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "原来如此……我没预想到会出现这样的情况,明明之前还向您保证了这次调查没有危险……实在很抱歉。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "这些都是预料之外的事,不是你的错,不用道歉啦。==RT==眼下我们要考虑的是先到达北境之城。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "003", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "003", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + "003", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "精练的调查员", + "那请跟我们来吧,我们提早几天到,已经在灰城区安置好据点了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + nil, + "none", + nil, + 1.1, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 1.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "none", + nil, + 0.85, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuart", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 1.2, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_475", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "永夜……真的会重新回到这里吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_475", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + true, + true + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBg", + param = { + 0, + "north_street_grey_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_474", + 0.0, + false + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m42", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "我们跟着先行的调查员走了一段路,终于赶在天黑时到达了目的地。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFilm", + param = { + 1, + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "002", + "none", + 2, + 0.05, + nil, + 1.1, + nil, + 0.5, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "b", + "003", + "none", + 1, + 0.37, + nil, + 1.1, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_984", + "a", + "002", + "none", + 3, + 0.7, + nil, + 1.1, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_982", + "a", + "002", + "none", + 4, + 1.0, + 0.1, + -1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.15, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + 0.42, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "none", + nil, + 0.65, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + nil, + "none", + nil, + 0.9, + nil, + -1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.2, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "精练的调查员", + "我们到了,欢迎来到人类离开后的城市。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -200.0, + 1.4, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.05, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + 0.32, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + nil, + "none", + nil, + 1.0, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.3} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_speechless", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "完全是一片破败,==W==宛如世界末日的样子……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "我还是第一次看到这样的景象……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.15, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + 0.42, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + "002", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + nil, + "none", + nil, + 0.9, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "认真的调查员", + "星塔熄灭后这座城就被废弃了,几年过去这里已经变得面部全非,现在只有一些耐用的神器还能使用。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + "008", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "认真的调查员", + "以前这里生活着几万人,号称北部最大的城邦。==RT==听说在过去,他们靠优秀的锻造技术拿了不少恩赐意志的订单。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + "004", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "精练的调查员", + "那些技术,最后都随着离开这里的市民流散到诺瓦各处了,说不定已经失传了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "008", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "并不是哦,很多市民都被恩赐意志收留了,技术也得以保存。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "021", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "我还听说,这里的人才从很早之前……星塔尚未熄灭的时候,就被恩赐意志盯上了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + "007", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "JuGong", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "认真的调查员", + "不愧是埃妲女士,==W==恩赐意志的事还是您懂得多啊~", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "过奖了。==W==我们还是快赶路吧,魔王大人衣服上的制热魔法快要结束了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "制热魔法?==RT==说起来,我到现在确实没觉得冷,是因为这个吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "004", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.8, + 1.0, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "没错,==W==魔王大人您可是这次行动的重要人物,我会尽全力保护您的安全和健康,您穿的那么薄,万一生病就不好了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "023", + "avg_emoji_speechless", + "JuGong", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "呼,我说怎么身体暖暖的,这个魔法还挺方便的。==RT==不过……==W==这里好像有个比我穿的更薄的人啊,我记得……==W==她在车上还穿着大衣,下车战斗后怎么就脱了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "none", + 3, + 0.8, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + 2, + 0.6, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.5 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + 1, + 0.32, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -60.0, + 1.25, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "021", + "none", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "002", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + 3.0, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + true, + true + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBg", + param = { + 0, + "city_room_inside_night_winter", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_984", + "a", + "002", + "none", + 1, + 0.55, + nil, + 1.1, + nil, + nil, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_982", + "a", + "002", + "none", + 2, + 0.75, + 0.1, + -1.1, + nil, + nil, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_983", + "a", + "007", + "none", + nil, + 0.3, + nil, + -0.9, + nil, + 0.8, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 0.95, + nil, + nil, + 0.5, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_167", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_168", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + 1.0, + 0.0, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "OutQuint", + false, + false, + 1.0, + false, + "fade" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_983", + "a", + nil, + "none", + nil, + 0.25, + nil, + -1.0, + nil, + 0.0, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "none", + nil, + 0.6, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + nil, + "none", + nil, + 0.85, + nil, + -1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.2, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + "006", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "精练的调查员", + "喂——==W==我们把人接回来了哦!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m45", + "none", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg2_983", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "后勤调查员", + "各位辛苦了,我这就把晚饭加热一下。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_983", + "a", + "003", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_006", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "none", + nil, + 0.65, + nil, + 0.9, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + nil, + "none", + nil, + 0.9, + nil, + -0.9, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "002", + "none", + nil, + 0.25, + nil, + 1.1, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "b", + "003", + "none", + nil, + 0.5, + nil, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.35, + nil, + 1.0, + nil, + 0.5, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + 0.55, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "没想到在这种地方还能找到保存完好的房子。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "他们是先出发的,负责勘察和建立据点,确保我们的调查能顺利进行。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + -150.0, + nil, + nil, + "avg2_982", + "a", + "006", + "avg_emoji_happy", + 0, + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "认真的调查员", + "我们稍微打扫了一下房间,布置点需要用到的家具。==W====RT==不用客气,请把这里当成是自己的家吧,之后还得再待上几天呢。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + 150.0, + nil, + nil, + "avg2_983", + "a", + "008", + "avg_emoji_question", + 4, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "后勤调查员", + "咦?==W==好像少了一份,埃妲女士多带了一个人来吗?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "008", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "抱歉,因为路上出了些意外,还没来得及联络你们。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg2_982", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg2_983", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "004", + "none", + 1, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "003", + "none", + 3, + 0.25, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "011", + "none", + 2, + 0.4, + -0.1, + 1.03, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "对了~趁这个机会,我来介绍一下吧,==W==这位我们的特别顾问——魔王。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "022", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "==SEX1==曾与永夜有过接触,有这种珍贵经历的人可不多哦。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + 120.0, + nil, + nil, + "avg2_984", + "a", + "006", + "avg_emoji_symbol", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "精练的调查员", + "难道是那个拯救了千塔和菲莱,==W==开了一家公司,==W==员工全是美少女的魔王!?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -320.0, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "007", + "none", + 1, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "004", + "none", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "006", + "none", + 4, + 0.68, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.5 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "等一下,==W==前面姑且不说,后面的内容是从哪听来的啦!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_135", + "a", + "002", + "none", + 3, + 0.67, + -0.57, + 1.7, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.9, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.9, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + 1.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_135", + "a", + nil, + "none", + nil, + nil, + -0.55, + nil, + nil, + 0.5, + 0.8, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + "002", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "精练的调查员", + "当然是绯瞳传讯的魔女写的报导啊。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_135", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "021", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "那个家伙==W==…==W==…", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_135", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg2_984", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + 1.0, + 0.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "003", + "none", + 2, + 0.35, + nil, + nil, + nil, + 0.0, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "004", + "none", + 1, + 0.65, + nil, + nil, + nil, + 0.0, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "另外一位,也是这次调查临时加入的成员——==W==风影。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "021", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "我们在来的路上遇到星骸袭击,就是她凭一己之力击退了大多数星骸哦。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "avg_emoji_sleepy", + nil, + nil, + -0.02, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -40.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "SetBGM", + param = { + 2, + "music_avg_volume35_1s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "嗯……==W==嗯……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + -0.04, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "009", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "那个……==W==风影?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "012", + "avg_emoji_shock", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "016", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "嗯,我是风影……==W==专业是,追击永夜成员。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "006", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "011", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 1, + "m4", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "她刚才……难道是睡着了?==W==看上去精神有点恍惚啊。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "018", + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "我没在睡觉,是思考。==W==突然认识这么多人,我需要消化一下。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -40.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 1.8, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "002", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + 3.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "话说回来,你是谁来着?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + -60.0, + 1.3, + nil, + nil, + nil, + "Zhong", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center_w", + 0, + 1, + 3.0, + 1.0, + 0.5, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "嗯?你在说什么呢,我是埃妲!==W==刚刚我们不是坐在一辆马车上吗?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "OutQuint", + 0, + 0.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_113", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "原来,==W==刚才和我一起坐马车的人是你么……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "009", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "嗯,如果她是埃妲。同样没有武器……==W==用排除法的话,你就是……==W====PLAYER_NAME==了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -40.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "011", + "none", + 2, + 0.68, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.5 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "004", + "avg_emoji_exclamation", + 1, + 0.45, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "avg_emoji_sweaty", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "这到底是什么认人的方式啦……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "avg_emoji_sigh", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "不会除了我俩,你就认不出其他人了吧?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "014", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "那倒不会。斧头,长剑和法师我还是认得的。很厉害吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "斧头,长剑,还有法师……难道,你是靠武器来认人的?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "没错,武器和使用方式反应了持有者的个性,比起长相,我更习惯用这个来记住一个人。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "就像龙裔经常说的“见字如其人”吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "嗯,大概是这个意思。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBg", + param = { + 2, + "city_room_inside_night_winter", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 2, + "none", + "avg2_983", + "a", + "007", + "none", + 2, + 0.5, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 2, + "none", + "avg2_982", + "a", + "007", + "none", + 3, + 0.7, + 0.1, + -1.0, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 2, + "none", + "avg2_984", + "a", + "007", + "none", + 1, + 0.35, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 2, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.8, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetStage", + param = { + 1, + 0, + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -420.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuart", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "005", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "比如斧头和长剑,你们武器在很多地方有着同样魔物的抓痕,你们应该是队友吧。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "法师,曾经应该是左撇子,但是左手受伤过所以现在改用右手持杖。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_983", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "三人", + "好,好厉害……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "这么看还挺有趣的,像在做逻辑推理一样。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetStage", + param = { + 1, + 1, + "OutQuart", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + 2, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "002", + "avg_emoji_attention", + 1, + 0.65, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "嘿~那我呢~==W====RT==虽然我没有武器,但是战斗的样子你应该见过了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuart", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest_winter", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + true, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "b", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuart", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -10.0, + 1.05, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "怎么样——!==W==这下无路可退了吧!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -20.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 0.95, + nil, + nil, + nil, + 1.0, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_034", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "消失吧!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuart", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + true, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "city_room_inside_night_winter", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "003", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "b", + "003", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -20.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuart", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "记不太清了,我当时只顾着保护==PLAYER_NAME==,消灭有威胁的敌人。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "004", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "我记得……你的身手不错,但每次攻击都要大喊大叫,动静有点大。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + -50.0, + 1.2, + nil, + nil, + nil, + "Zhong", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center_w", + 0, + 1, + 3.0, + 2.0, + 0.5, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "那是我的个人风格啦,==W==请你不要管那么宽!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 1, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -20.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuint", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 3, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "咳咳,总而言之,既然大家都认识了,==W==我需要再强调一下这次委托的目的——", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "我们是来调查星塔的重启,以及永夜出现在这里的原因。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "003", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "城镇的破败出自永夜之手,虽然是几年前的事,但最近的星塔异变说明我们仍有可能遇到他们。==W==所以我们分成两人一组,先调查城市里永夜活动的踪迹。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "021", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "至于组队的话,就由我和魔王……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -40.0, + nil, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 0.95, + nil, + nil, + 0.8, + 1.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "010", + "close", + 2, + nil, + nil, + 0.98, + nil, + nil, + nil, + "lengzhan", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "016", + "none", + 1, + 0.38, + nil, + 1.05, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "我和==PLAYER_NAME==一组。==W====SEX1==不能战斗,从战力分配角度我是最适合的。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "003", + "none", + nil, + 0.35, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "011", + "avg_emoji_sigh", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "哈……好吧。==W==那么我和“斧头大哥”一起行动,“长剑小姐”和“法师妹妹”一起行动。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + 1, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + 1.0, + 0.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "021", + "avg_emoji_question", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "为什么突然就接受这个叫法了……是为了帮风影更好认清吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "009", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "但是作为交换,调查地点的选择就要听我的了哦。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "007", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "没问题。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.15, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.32, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "002", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "各位早点休息吧,今天都累坏了。==W==明天开始我们就要进行调查了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "005", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "啊,魔王您在这个房间休息就行,床我们已经帮您铺好了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "022", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "十分感谢,真是有劳各位了,那我们明天见。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_006", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "003", + "none", + nil, + 0.5, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "嗯?你不去休息吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "c", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -40.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "我休息的地方就在这里。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "但这里是我的房间……==W====RT==啊,你是希望换房吗,==W==我倒是不介意——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "011", + "avg_emoji_flurry", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "c", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "不,我是指我们是睡同一个房间。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "c", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 2, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 0.98, + nil, + nil, + 0.8, + 1.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "什么?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -130.0, + 1.4, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 0.95, + nil, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "c", + "009", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "是我的说法有问题吗?我的意思是:==W==接下来几天,==W==我们要一起睡。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 3, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "为什么会变成这样啦——!?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 3.0, + true, + "default" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_cn/config/stev_04_03.lua b/lua/game/ui/avg/_cn/config/stev_04_03.lua new file mode 100644 index 00000000..647a4e73 --- /dev/null +++ b/lua/game/ui/avg/_cn/config/stev_04_03.lua @@ -0,0 +1,9323 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "第三话", + "故乡的记忆", + "当夜,你与风影在屋外畅谈,你得知这里正是风影的家乡,了解了有关她自己以及北境之城的过往。", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_room_inside_night_winter", + "0", + "OutSine", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "c", + "002", + "none", + nil, + nil, + -0.01, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "c", + nil, + "avg_emoji_attention", + nil, + nil, + -0.12, + 1.15, + nil, + nil, + 1.0, + "daintou", + "none", + "OutCubic", + 0, + nil, + false, + 0.68, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "我的意思是:接下来几天,我们要一起睡。==W==仅此而已,你为什么如此震惊?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m49", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "c", + "003", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "007", + "avg_emoji_symbol", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "震惊才是正常的吧!!!!!可以说说理由吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "c", + "002", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "星塔已经“重启”,为了再度破坏它,永夜潜伏在附近也合乎常理。我需要时刻确保你的安全。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "c", + "008", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "啊……你是在担心睡觉的地方吗?==W==放心,我坐着反而更容易睡着,不会抢你床位的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "c", + "002", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.353, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "avg_emoji_vexation", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "我倒不是在担心这个……==W==算了,既然风影不介意,那我也无所谓了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "007", + "avg_emoji_shy", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "c", + "003", + "avg_emoji_question", + nil, + nil, + -0.235, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "嗯?那你到底在担心什么,能告诉我吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "007", + "close", + "guodongtiao1", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "不,没有!你别在意了!时间不早了,我们都赶紧睡吧!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "c", + "005", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "嗯,安心休息吧,我会为你守夜的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 2, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 100.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "circle_light", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 100.0, + 1.7, + nil, + 0.95, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 2, + "0", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_room_inside_night_winter", + "0", + "Linear", + 3.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + 0.7, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 10.0, + false + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "avg_emoji_sleepy", + "lengzhan", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "呼……呼……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "021", + "avg_emoji_think", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "唔啊……总感觉,好重……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "016", + "avg_emoji_awkward", + "chijing", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "好像有什么,压在身上……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + nil, + "none", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_room_inside_night_winter", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_eye_ev", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutSine", + 3.4, + false, + 0 + } + }, + { + cmd = "Wait", + param = {3.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + false, + false, + 0.7, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 50.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_235", + 0.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + 1.1, + nil, + nil, + nil, + "jushou", + "OutQuad", + 0.35, + false + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m31", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "012", + "avg_emoji_attention", + "none", + "t", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "风影的大衣?==W==是她帮我盖在身上的吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "avg_emoji_question", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.8, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 1.1, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.7, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.9} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "avg_emoji_sweaty", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "奇怪,她连大衣都没穿,这个点要上哪去……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 150.0, + -50.0, + 1.15, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 2.1, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1.6} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_167", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "rule_38", + "OutQuad", + true, + true, + 0.6, + true, + "cut off" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 0.98, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "north_street_grey_night_nolight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "rule_39", + "OutCubic", + false, + false, + 0.5, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutBack", + 0.7, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_113", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m26", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 40.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + true, + 0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "002", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "这是……==W==她的脚印?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "avg_emoji_question", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -60.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutBack", + 0.7, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_253", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "看起来像是往营地外走了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_474", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.37, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 3.8, + false, + 0 + } + }, + { + cmd = "Wait", + param = {3.1} + }, + { + cmd = "SetBg", + param = { + 0, + "north_street_grey_night_nolight", + "0", + "Linear", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 0.93, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "借着夜光,我循着她的足迹,来到离营地不远处的空地。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_202", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + false, + false, + 0.7, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "north_street_grey_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.55} + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "歪曲的路灯仿佛察觉到了此刻的气氛,缓缓亮起。映出足迹尽头的身影。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutQuad", + 0.6, + false + } + }, + { + cmd = "SetFilm", + param = { + 0, + "OutQuad", + 0.6, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "north_street_grey_night", + "0", + "OutSine", + 0.7, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 150.0, + nil, + 1.15, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 250.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 17.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "013", + "none", + nil, + 0.64, + -0.4, + 1.4, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 17.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m57", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_143", + "这里……怎么变成这样了……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "与白天相比,此刻灯下的她却显得有些寂寞。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetFilm", + param = { + 1, + "OutQuad", + 0.7, + false + } + }, + { + cmd = "Clear", + param = { + true, + 0.45, + false, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuad", + 0.6, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "north_street_grey_night", + "0", + "OutSine", + 0.7, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "你怎么一个人跑这来了,不是说好了要帮我守夜吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "004", + "none", + nil, + 0.67, + -0.255, + 1.3, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.5, + -0.33, + 1.4, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "守夜,也不是一直守在床头。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "005", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "我在房间里布置了一些能识别永夜的防御术式……只要他们接近,就会被射成筛子。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "021", + "avg_emoji_awkward", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "听起来好危险……你设置的时候有考虑过我的安全吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "013", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "唔……==W==好像还真没有。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "015", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_speechless", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "007", + "close", + "guodongtiao1", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "这个术式感觉比永夜还要危险啊!?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "011", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "开个玩笑~其实我只是做了点手脚,要是有人闯入就会发出声响那种。==RT==我就在附近巡逻,有危险马上就能赶回来。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "007", + "avg_emoji_sweaty", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "没想到你也会开玩笑啊。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "010", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "我偶尔也是会开玩笑的哦,虽然来到千塔后,我大部分时间都是独来独往,开玩笑的水平也变差了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "011", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "到这边之后,我想起了以前和大家在一起的日子,一不小心兴致就上来了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 0.8, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_228", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "借着灯光,我才发现她的手里正握着一枚特别的徽章。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.34} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "012", + "avg_emoji_shock", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "你说的“来到千塔之城”,又对这里很熟悉……难道?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "012", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "嗯?我没有提过吗?==W==北境之城——就是我的故乡。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_mosaic", + "OutSine", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_street_night_winter", + "0", + "OutSine", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_mosaic", + "OutSine", + false, + false, + 0.9, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_121", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_129", + "a", + "002", + "none", + nil, + 0.8, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_171", + "a", + "002", + "none", + nil, + 0.1, + nil, + -1.0, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_171", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.2, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_171", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.2, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_171", + "a", + nil, + "none", + nil, + 0.9, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.2, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_171", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_145", + "a", + "002", + "none", + nil, + 0.7, + -0.07, + 1.1, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.2, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.2, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.45} + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + nil, + "none", + nil, + 0.1, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.9, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.9, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetBg", + param = { + 0, + "north_street_grey_night", + "0", + "Linear", + 0.7, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.9} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "002", + "none", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "北境之城曾经也和其他城邦一样繁荣。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m52", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest_winter", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_973", + "a", + "002", + "none", + nil, + nil, + 0.07, + 0.9, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_152", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_973", + "a", + nil, + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 180.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center", + 0, + 1, + -8.0, + nil, + 0.008, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_982", + "a", + "002", + "none", + nil, + 0.15, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -230.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + nil, + "none", + nil, + 0.85, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_128", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_land_blade", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "PlayCharAnim", + param = { + "avg2_973", + "shake_L", + false, + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.9} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_110", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_973", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.4, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_139", + "a", + "002", + "none", + nil, + 0.4, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_141", + "a", + "002", + "none", + nil, + 0.2, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_143", + "在这恶劣天气中成长起来的北境人,崇尚强大,也更加重视集体。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + false, + 0.6, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_023", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.6, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_143", + "人们总是一同狩猎,一同攀登星塔……以及,为了抵御严寒,许愿那些可以取暖的神器。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_023_a", + "0", + "OutSine", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_143", + "但是……这里的星塔,在几年前却突然熄灭了,住在这里的人们也被迫离开了这座城邦……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + false, + false, + 0.9, + true, + "default" + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "north_street_grey_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "002", + "none", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.9, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.75} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "012", + "avg_emoji_speechless", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "抱歉,让你说了似乎不太愉快的故事。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m57", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "005", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "没事,北境的人们远比你想象得更加顽强,即便离开了这里,他们也能在其他地方东山再起。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "这是你第一次回来?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "嗯,星塔熄灭时,我们仓促地逃离了这里,再也没有回来。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "003", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "我发过誓——要阻止同样的悲剧再次发生,也要查明星塔熄灭的真相……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "爷爷支持我的选择,所以我带着这份决意,一个人来到了千塔。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "009", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "后来,我加入了黎明近卫,才知道原来一直有一帮自称“永夜”的家伙,四处破坏星塔。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "avg_emoji_speechless", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "……原来如此,所以你才会对永夜的事这么上心。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "021", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "关于这点,之前在马车上怀疑了一下你,不好意思了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "007", + "avg_emoji_flurry", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "怀疑我?为什么……?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -40.0, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 0.65, + false + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_142", + "a", + "002", + "none", + 2, + 0.25, + -0.3, + 1.4, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + nil, + "none", + nil, + nil, + -0.15, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 6.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "015", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "在千塔的时候,我就发现有个永夜一直在跟踪你……==W==当时还以为你是他们的内应呢。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "014", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "010", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "不过观察了你一段时间后,我认为你不是那样的人,所以就当是一场误会吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "007", + "avg_emoji_symbol", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "诶?有“永夜”在跟踪我啊……那你有看清她的长相吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "012", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume35_1s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "嗯……?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "close", + nil, + 0.35, + -0.325, + 1.45, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.45, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -250.0, + nil, + 1.15, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_090", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 5, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_1211", + "a", + "019", + "none", + nil, + nil, + -0.59, + 1.7, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetStage", + param = { + 4, + 14, + "OutSine", + 0.35, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFx", + param = { + 5, + "fx_avg_flash_light", + 0, + 0, + nil, + 1.3, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {1.3} + }, + { + cmd = "SetStage", + param = { + 4, + 15, + "OutSine", + 0.35, + false + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "019", + "none", + nil, + 0.5, + -0.25, + 1.3, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "002", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "风影,怎么了?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m46", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "013", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "啊,不好意思,我刚才在回忆……==W==好像确实没看到正脸。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.65} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "006", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "她没有带武器,所以具体的我也记不清了……但拜雅人特有的苍白皮肤,以及头顶上白色的尖角,已经足够证明她是永夜成员。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_106", + "a", + "005", + "none", + nil, + nil, + -0.2, + 1.3, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "永夜的特征么……极光的皮肤的确苍白,但她的角也不是白色的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.6, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_106", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "north_street_grey_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.6, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "005", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "没关系,就算永夜真的来了,我也能对付她们。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m33", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "与其畏惧那看不见的敌人,不如现在好好睡一觉,为明天做准备。走吧,我们一起回房间。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_shock", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "说得也是,这里太冷了,我们赶紧回去吧。尽量小声点,别打扰大家休息。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 2, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "3", + "OutCubic", + true, + true, + 0.7, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "north_street_grey_night_nolight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "4", + "OutCubic", + false, + false, + 0.7, + false, + "fade" + } + }, + { + cmd = "SetBGM", + param = { + 3, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 150.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 15.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_474", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "010", + "none", + nil, + 0.6, + -0.33, + 1.4, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 15.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "没问题,我很擅长这个。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "014", + "avg_emoji_music", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "嗯?难不成……你喜欢趁别人睡着的时候溜进人家房间?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "哈哈,你这玩笑开得不错。不过并不是你说的那样,其实是小时候,我经常偷偷跑去猎场练习射箭。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "等我练习结束,通常也是这个时间才回来的。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "021", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "有一次还遇到真的魔物了,当时吓得连弩箭的扳机都扣动不了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "然后呢,你是怎么活下来的?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "002", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "有一个路过的女孩救了我,她的魔法很厉害,一发就把魔物给打倒了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "003", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "不过,我后来就再也没见过她了,到处打听,也没人知道她的下落。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "013", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "明明身边的人大多数都用刀剑战斗,会用魔法攻击的应该很容易找到才对。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 250.0, + -20.0, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "要是再遇见她了,我一定会当面说声谢谢。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "风影……你是觉得如果像当年那样,这个时间在城里晃悠,也许还能再遇到那个人,所以才偷偷溜出房间的?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "021", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "呵呵,我还没有那么浪漫。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "004", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_228", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_event_04_002", + 0.35, + 0.54, + 0.35, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.65, + nil, + "none", + "OutSine", + 0.4, + true, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "其实我是在找能给它清洁的东西,==W==不过只找到几块破抹布。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "016", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetTalk", + param = { + 0, + "0", + "风影从口袋里拿出了我之前见到的那枚徽章。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "015", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "这是我离开家乡时带在身上的。不过,南边的环境比我想象得要更潮湿,现在已经变成这样了……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "014", + "avg_emoji_idea", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "啊……我有个好主意,有件东西现在正好能派上用场。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.65} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 3, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_room_inside_night_winter", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_event_04_002", + nil, + nil, + 0.35, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 3, + "0", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_event_04_001", + nil, + 0.54, + 0.35, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_084", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_congr", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + nil, + "none", + "OutSine", + 0.4, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "013", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "喏,就是这个~", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_event_04_001", + 0.35, + 0.54, + 0.35, + false + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m32", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "b", + "012", + "none", + nil, + 0.65, + -0.17, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "avg_emoji_question", + nil, + nil, + -0.29, + 1.35, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.45, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "这不是你在马车上拿出来的那个“饮料”嘛?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "014", + "avg_emoji_star", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "……总之请相信我,它能让徽章焕然一新。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + true, + 0.7, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_382", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_event_04_003", + nil, + 0.54, + 0.35, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "InSine", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_bubble", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {1.55} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "013", + "avg_emoji_flower", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "呼~完成!这样一来,表面的锈迹都去除掉了!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_event_04_003", + 0.35, + 0.54, + 0.35, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "b", + "007", + "none", + nil, + 0.78, + -0.29, + 1.32, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "avg_emoji_star", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "好厉害……!恢复到以前的样子了!==W==这是什么神器!?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.75} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_event_04_003", + nil, + 0.54, + 0.35, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "021", + "avg_emoji_attention", + nil, + 0.51, + -0.43, + 1.55, + nil, + nil, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.55, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "014", + "avg_emoji_music", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "这是除锈剂,稀有但很实用!我们旅团里,正好有位成员经常能把它许愿出来!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "020", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Zhong", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "这么贵重的东西,就用在这上面……真的好吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "023", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "当然,==W==因为这枚徽章对你来说很重要,不是吗?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "022", + "avg_emoji_shock", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "024", + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "我想,就算站在这里的不是我,而是我的同伴,她们也一定会做出同样的选择。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "011", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "看来你的伙伴们都很棒呢……谢谢你,这份恩情我不会忘的。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.55} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "OutSine", + true, + true, + 0.9, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "circle_light", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "17", + "Linear", + false, + false, + 0.9, + true, + "default" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "002", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "这次真的要说晚安了哦。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.7, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.9, + nil, + nil, + "none", + "OutSine", + 0.8, + false, + 1 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "b", + "011", + "none", + nil, + nil, + -0.18, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "avg_emoji_flower", + nil, + nil, + -0.34, + 1.4, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "嗯,晚安。明天见。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "007", + "none", + nil, + 0.38, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "34", + "Linear", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -180.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_187", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "…==W====RT==……==W====RT==…………", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_187_stop", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.05} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_room_inside_night_winter", + "0", + "OutSine", + 0.7, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 90.0, + 80.0, + 1.07, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutBack", + 0.8, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume35_1s", + 0, + "m31", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 1, + "007", + "avg_emoji_think", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "好热……衣服上还有埃妲给的制热魔法……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "010", + "avg_emoji_sigh", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "风影又把大衣盖在我身上了,明明她自己才容易着凉啊。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 4, + 0, + nil, + "none", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 1 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "i", + "021", + "none", + nil, + 0.46, + -0.4, + 1.3, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "i", + nil, + "none", + nil, + nil, + -0.2, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "i", + nil, + "none", + nil, + 0.58, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "i", + "009", + "none", + nil, + nil, + -0.35, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InBack", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.41} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "002", + "close", + "none", + "t", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "多谢你的关心,不过这件大衣还是你自己盖着比较好。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "t", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 90.0, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "022", + "avg_emoji_attention", + "none", + "t", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "晚安,风影。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "t", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "35", + "OutBounce", + 3.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Wait", + param = {3.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.85} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_020", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {3.0} + }, + { + cmd = "SetBg", + param = { + 0, + "city_room_inside_night_winter", + "0", + "OutSine", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 100.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutBack", + 0.8, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 1, + "021", + "avg_emoji_question", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "什么动静?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_020_stop", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -180.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_event_04_004", + nil, + 0.54, + 0.35, + true + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.9} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "007", + "close", + "none", + "t", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Zhong", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "唉,我才刚给你盖上啊……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "021", + "avg_emoji_question", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "她的睡相这么差吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "呜呜……爷爷,我想吃雪糕……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "avg_emoji_think", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "睡得好香啊……算了,还是不打扰她了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_event_04_004", + nil, + 0.54, + 0.35, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 3.0, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetBg", + param = { + 0, + "sky_night_b", + "0", + "OutSine", + 1.2, + true, + "default", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "就这样,初来北境的第一夜,我几乎未能入眠……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_cn/config/stev_04_04.lua b/lua/game/ui/avg/_cn/config/stev_04_04.lua new file mode 100644 index 00000000..d2a2fe2a --- /dev/null +++ b/lua/game/ui/avg/_cn/config/stev_04_04.lua @@ -0,0 +1,9131 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "第四话", + "古老秘密", + "你与风影一起在地下洞窟中发现了记载着传说和仪式的古代壁画。又突然遭遇了失控同伴的袭击,你们决定立刻返回整理线索。", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_room_inside_daylight_winter", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "b", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m28", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "恩赐……补充完毕==RT==这样一来,制热魔法又能持续一天了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "谢谢,麻烦你费心了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "不用客气,这是我该做的~", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "002", + "none", + 2, + 0.68, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "魔王,该出发了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "008", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "万事小心,如果发现了永夜,请第一时间回来。==RT==我们这次前来是探索星塔,不要勉强自己。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "north_street_city_daylight", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + true, + true + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "002", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "我们要负责的是银城区东部的位置,然后再是……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "004", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "嗯?你脸色有点差,是昨晚没睡好吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_sweaty", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "……那是因为……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "009", + "none", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "虽说沉默也是一种美德,但是……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "020", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "任务还要持续好几天,休息是很重要的,果然还是告诉她比较好……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "003", + "avg_emoji_attention", + "JuGong", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -40.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.8, + 1.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "其实昨天晚上……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuart", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_event_04_004", + nil, + nil, + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "city_room_inside_night_winter", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_187", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuart", + false, + false, + 0.3, + true, + "default" + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuart", + false, + false, + 0.3, + true, + "default" + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_event_04_004", + nil, + nil, + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "i", + "021", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuart", + false, + false, + 0.3, + true, + "default" + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuart", + false, + false, + 0.3, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "i", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.0, + false, + nil + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_187_stop", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "north_street_city_daylight", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -40.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.8, + 1.0, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "020", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuart", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "011", + "avg_emoji_flurry", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_424", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "嗯,大概就是这么个事了,所以我才没睡好……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "015", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "原来如此……抱歉,让你操心了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "总之你没着凉就好,不过……你真的不冷吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + nil, + nil, + nil, + 1.0, + 0.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "我的体质比较特殊……常说北境人耐寒,但我比一般人要更能忍受寒冷……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "但是相对的,我也更怕热……就是在车里坐得太热了,战斗时才会脱掉大衣,昨晚可能也是同样的情况......", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "003", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "没想到会因此打扰你休息,实在对不住。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "别放在心上,有你在身边我安心不少。==RT==至少不用对永夜的袭击提心吊胆,今晚肯定能睡个好觉。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "none", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "这边侦查得也差不多了,我们去别处看……==W==嗯?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_037", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "avg_emoji_attention", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "004", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + 3.0, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "怎么了?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "avg_emoji_speechless", + "niunie1", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "你有没有听见……奇怪的风声?不是那种风雪的风声,更像是……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "cavern", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + true, + true + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "循着声响,我们深入城市地下", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m42", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_037_stop", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "没想到地下还有这么大的空间。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "你在这里住了很长时间吧,没听说过吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "没有,我知道近郊有不少矿洞,但这里不像是矿洞,更像是天然形成的洞窟。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "005", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "那个“风声”,似乎就在前面不远处。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuad", + false, + false, + 0.5, + false, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "002", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "没错,风声是从这个狭缝里吹出来的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "这个通道太窄了……看不清里面的情况。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + 1.0, + 0.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "avg_emoji_idea", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "呃……我,我觉得可以先钻过去先探探路。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "千万小心,有什么情况立刻喊我。我马上跟过来。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "009", + "none", + "niunie1", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "唔,很可靠嘛,不过……她那个样子真的能挤进来吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.4, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_207", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "钻过石缝,我看到了更为巨大的地下空间", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "cavern", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -80.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "009", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutQuint", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "JuGong", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 20.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "005", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "这边的洞窟......==W==有很多人工的痕迹。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "咦?那边的墙上好像画着什么?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "005", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "025", + "none", + nil, + 0.5, + -0.2, + nil, + nil, + nil, + 0.0, + "Tiao", + "none", + "InOutQuart", + 0, + -15.0, + true, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.25, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "016", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "呜哇——!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + -350.0, + -50.0, + 0.98, + "avg1_143", + "a", + "009", + "avg_emoji_exclamation", + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "有永夜偷袭吗!?==W==撑住!我这就来!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg1_143", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "010", + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "疼疼疼……==W==我没事,只是摔了一跤。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "avg_emoji_vexation", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + 0.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 150.0, + 40.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 80.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "012", + "none", + nil, + 0.43, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_event_04_007", + 0.25, + 0.54, + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + -0.05, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "这是什么,剑?==W==锈迹斑斑的,==W==看起来是很古老的剑了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_event_04_007", + nil, + nil, + 1.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 2, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + 10.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -80.0, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "015", + "none", + nil, + 1.0, + -0.05, + 0.98, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + 12.0, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.9, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -300.0, + -10.0, + 1.4, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "不要紧吧!刚才怎么了?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "013", + "none", + nil, + 0.42, + 0.0, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "没事,刚才是踩到了一把剑,滑倒了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "016", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "没事就好,稍等一下,我这就来看看——==W====RT==呃……嗯?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "风影?你还好吗,出什么事了?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.45, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 1, + "m4", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_event_04_005", + nil, + 0.54, + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "没,没事……==W==我马上就来……!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "怎么了?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_057", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "别担心,区区一条缝隙,我马上就挤过去……呃!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_event_04_005", + nil, + nil, + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.4, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "025", + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "017", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "不好意思==PLAYER_NAME==,麻烦搭把手……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "010", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "好吧。==W==我数三二一,==W==咱们一起用力。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "014", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "三~==W==二~==W==一!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutBack", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "020", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + "Tiao", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 2, + "music_avg_volume100_0s", + 1, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -20.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "015", + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "呼,十分感谢,差点以为要以那种丢人的姿势,在这里卡一辈子呢。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "004", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 3, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "对了,你有什么发现吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "我在这边发现了一些壁画。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "006", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "上面写的是古代文字……我想,这里应该是北境先民们留下的遗迹。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "北境的古代文字......你会解读吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "016", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -20.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "勉强能理解,但我们的传统是用口述和行动来传承历史,==W==所以,我也不能保证解读出的内容的准确性——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.13, + nil, + nil, + nil, + "none", + "OutSine", + 2.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + 1.0, + 1.0, + 0.2, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest_winter", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "SetFilm", + param = { + 0, + "OutQuint", + 1.0, + true + } + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "“在遥远的过去,战火一路烧至北境的冰原……”", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "“人们的祈愿唤来了战争之神,祂的矛所指之处必会迎来胜利。”", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "sky_tower", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutSine", + 1.5, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "“战争过去,祂将和平交予人手中,回到了星塔中,人们必须学会,依靠自己的双手守护和平……”", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "cavern", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetFilm", + param = { + 1, + "OutQuint", + 1.0, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "avg_emoji_question", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "这个“战争之神”,是“恩赐之神”的另一个名字?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "并不是,从来没听说过“恩赐之神”有别的名字。==W====RT==我想,这只是北境的独特信仰。这里的人们会敬畏更加原始的,自然的存在。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "例如,船员们会把海浪纹在自己身上,他们认为这样就能获得大海的力量,出海平安。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "所以,这里是北境先民原始崇拜的……祭祀场?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "013", + "close", + nil, + 0.42, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_event_04_006", + 0.7, + 0.54, + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "我想是的,不过.....==W==这幅壁画的内容很诡异啊。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "看起来像是在举行某种……仪式?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 1.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "“神自星塔降临……==W==参与者……==W==决斗……==W==回应……”", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "015", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "不行,这些刻痕风化得太严重了,更具体的内容辨别不出来了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_event_04_006", + nil, + nil, + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "004", + "avg_emoji_attention", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "这里似乎记载了某种召唤神的仪式,启动这个仪式必须让参与者用武器决斗,==W==这些古代武器大概就是古老的仪式留下的吧。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "等等,不太对啊。仔细看看,这些武器上都沾了血,几天,或者几周前留下的血……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "avg_emoji_speechless", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "也就是说,这不是古老的仪式留下的武器,而是近期有人拿着这些古代武器,在这里举行了某种仪式,而且……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 0.95, + nil, + nil, + 0.8, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "仪式看起来成功了,或者至少成功了一部分。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "永夜在这里举行了邪恶的仪式吗?得快点通知大家。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_971", + "a", + "005", + "none", + nil, + 0.43, + nil, + -0.95, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_971", + "a", + nil, + "none", + nil, + 0.45, + -0.02, + -1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_411", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_971", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "长剑小姐", + "嗯……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "005", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 80.0, + -10.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "哎?==W==长剑小姐,你怎么会在这里?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_971", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "长剑小姐", + "哈……!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + -200.0, + nil, + nil, + "avg1_143", + "a", + "009", + "avg_emoji_exclamation", + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "躲开!==PLAYER_NAME==!==W==她有点不对劲!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg1_143", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_971", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m14", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "长剑小姐", + "啊啊——异乡人…………==W==觉悟吧——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_971", + "a", + nil, + "none", + nil, + nil, + -0.3, + -1.5, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuint", + false, + false, + 0.5, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + true, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_blade", + 0, + 1, + nil, + nil, + 1.5, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_blade", + 0, + 1, + nil, + -3.0, + -1.5, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_331", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "006", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_971", + "a", + "005", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "cavern", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_032", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_971", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_arrow", + 0, + 1, + nil, + nil, + 1.8, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutQuint", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 80.0, + -30.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 80.0, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.4, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_971", + "a", + nil, + "none", + nil, + 0.9, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "招式和动作如此怪异,==W==不像是正常人类,更像是被人操控了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "施法者藏在哪里?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "026", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "风影,小心!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_971", + "a", + "003", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_971", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_971", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "长剑小姐", + "唯有——征服——!!!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + 150.0, + nil, + nil, + "avg1_143", + "a", + "009", + "none", + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_078", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "太慢了!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_143", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_arrow", + 0, + 1, + 5.0, + -1.0, + 0.8, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_129", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_971", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_arrow", + 0, + 1, + 1.0, + 0.0, + 0.7, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_129", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_arrow", + 0, + 1, + 3.0, + 2.0, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_129", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg2_971", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "长剑小姐", + "啊——!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_971", + "a", + nil, + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_096", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "006", + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 40.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_flurry", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "她怎么样了!?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "别担心,只是暂时昏过去了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "奇怪,她拿着的不是自己的剑,是古代武器。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "我打掉她的剑后,那种笼罩在她身上的操控感就消失了。==RT==那把武器很可疑,先不要碰。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "006", + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "总之先带她回去吧,这里很不安全。==RT==我去确认一下出去的路,你在这里守好她。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "none", + "JuGong", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "好,你多加小心。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 1.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_010", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "009", + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "她的剑被打掉后,她就晕倒了,==W==这其中有什么联系吗……?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "005", + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "身上没有受伤,和她搭档的法师也不在。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "020", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "难道,她们被永夜袭击了......她中了永夜的魔法才变成这样的?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "009", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "壁画,仪式、武器,还有永夜……==RT==总感觉。这些事情之间有什么联系……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -80.0, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + -80.0, + nil, + "avg1_143", + "a", + "009", + "none", + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "==PLAYER_NAME==!不好了!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 20.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "025", + "avg_emoji_exclamation", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "风影,怎么了?发现永夜了吗?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m4", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "呃呜……不是……==W==我又卡在那个缝隙中了......", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "015", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "021", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "帮个忙好吗?有点,呃呜……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "lengzhan", + "none", + "OutQuint", + 0, + nil, + false, + 1.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_424", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "………==W==………", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "020", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "喂,不要不说话啊,==PLAYER_NAME==?==PLAYER_NAME==你听得到吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 3.0, + true, + "default" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_cn/config/stev_04_05.lua b/lua/game/ui/avg/_cn/config/stev_04_05.lua new file mode 100644 index 00000000..49213456 --- /dev/null +++ b/lua/game/ui/avg/_cn/config/stev_04_05.lua @@ -0,0 +1,9150 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "第五话", + "黎明前夜", + "回到营地,你们救下了同样被失控的伙伴袭击的埃妲。她说看见了永夜跑进了星塔里,你与风影决定稍事休整后就前往追踪。", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "north_street_city_daylight", + "0", + "OutSine", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 90.0, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "012", + "avg_emoji_question", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "状态怎么样?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -180.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.8, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_086", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_984", + "a", + "004", + "none", + nil, + 1.0, + -0.08, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + 10.0, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "015", + "none", + nil, + 0.8, + -0.18, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "none", + nil, + 0.86, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + 10.0, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.65, + -0.18, + 1.2, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m49", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "应该……没事,她的呼吸……很平稳,==W==哈……就像是……单纯的睡着了一样。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_086", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -40.0, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "avg_emoji_sweaty", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "我不是说她啦,我是说你,我看你都有点喘粗气了。==W==要是累的话,换我来背她。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "021", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "呼……呼……没关系,我不是累,只是……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "只是?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzaiLp", + "none", + "OutSine", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "017", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzaiLp", + "none", + "OutSine", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "好热……快要中暑了……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "stop", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "021", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "stop", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "抱歉,我可能需要“散热”……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "avg_emoji_question", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "要怎么个“散热”……?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "虽然知道你很怕热,但没想到这么夸张,在这种冰天雪地里穿的这么少还这么热......", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "020", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "哈……哈……不行了,热得发昏……视野也开始模糊了……不快点想个办法的话。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "017", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "这衣服真碍事……可背着人,又不太好脱……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "OutSine", + 0.0, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "007", + "close", + "guodongtiao1", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Zhong", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m37", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "停停停!你要干什么啊!?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.53, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "015", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "唔?散热啊,这是最快的办法了吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "007", + "avg_emoji_angry", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Zhong", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "你热糊涂了吗?再怕热,也不至于用这种办法吧!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "先说好,是你自己喊热的哦,待会儿冷了可别怪我!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "还好这里不缺能降温的东西……稍微给她挖一点雪——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "none", + nil, + 0.87, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 320.0, + 50.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + true, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_113", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "Linear", + 0.4, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + -350.0, + nil, + 1.07, + "avg1_1211", + "a", + "010", + "avg_emoji_idea", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "嗯,用雪降温是个好主意。==PLAYER_NAME==,可以帮忙敷在我脸上吗?应该会凉快些。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg1_1211", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.8, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "none", + nil, + 0.67, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -150.0, + 1.5, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_222", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -60.0, + 1.25, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "021", + "avg_emoji_attention", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "你的打扮看上去已经够凉快了……现在感觉怎么样?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "005", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "呼……感觉好多了,脑袋也清醒了不少~", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "那好,稍微休息一下我们就继续——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "014", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "身体的散热也麻烦你了。中暑时,给腋下和大腿内侧降温效果最好……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "OutSine", + 0.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "007", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "那些地方我可不行!你还是自己来吧!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 3, + "0", + "OutSine", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_room_inside_daylight_winter", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.06, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 3, + "0", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m57", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "013", + "avg_emoji_music", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "埃妲,我们回来——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 1.1, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.8} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "020", + "avg_emoji_sigh", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "唔,看来我们是第一个回来的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "004", + "none", + nil, + 0.8, + -0.18, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "avg_emoji_attention", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "daintou", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.65, + nil, + "none", + "OutQuad", + 0.4, + false, + 0 + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_event_04_007", + 0.35, + 0.54, + 0.4, + true + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "我先把长剑背回她的房间。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "辛苦了,接下来只要等大家汇合就好了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_event_04_007", + nil, + 0.54, + 0.35, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutSine", + 0.4, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "013", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "奇怪,已经是这个时间了,怎么一个人都没回来。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "012", + "avg_emoji_sweaty", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "和长剑小姐搭档的那位法师妹妹也没回来……真让人担心啊。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "002", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m34", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "我回来了,其他房间也都没人。==W==难道说……大家都出事了?就像长剑那样......", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "009", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_shock", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "有可能,先不论她失控的原因是什么。如果我是永夜,肯定不会只对一个人下手。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + 50.0, + nil, + 1.05, + "avg3_195", + "b", + "002", + "avg_emoji_flurry", + 5, + nil, + nil, + nil, + 1.0, + 1.0, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "呀啊——!!!求你了……别这样——!!!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg3_195", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "025", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "是埃妲的声音,我们走!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "3", + "OutCubic", + true, + true, + 0.7, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "north_street_city_daylight", + "0", + "OutSine", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_982", + "a", + "002", + "none", + nil, + 0.3, + -0.09, + 1.17, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_983", + "a", + "005", + "none", + nil, + 0.78, + -0.09, + 1.13, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "b", + "010", + "none", + nil, + 0.65, + -0.11, + 1.14, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "4", + "OutCubic", + false, + false, + 0.7, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "我们匆忙赶到,只见埃妲护在倒地的法师少女身前,正与手握斧头的同伴对峙。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m35", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "010", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "醒醒!是我啊——我是埃妲啊!呜!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + "004", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "持斧大哥???", + "军团——呃呃呃……你是——敌人!!!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "009", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "不要——!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center", + 0, + 1, + nil, + nil, + 0.008, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_032", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + nil, + "none", + nil, + 0.43, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_983", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "009", + "none", + nil, + 0.57, + -0.11, + 1.15, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutCubic", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_085", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m93", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "————!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "004", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "你们退后,我来制服他!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "026", + "avg_emoji_shock", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "他好像也被操控了,小心!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "持斧大哥???", + "铁蹄会……碾碎你们——!!!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_220", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_land_blade", + 0, + 1, + nil, + nil, + -1.0, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_blade", + 0, + 1, + nil, + nil, + 1.0, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.6, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 180.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "009", + "none", + nil, + 0.32, + -0.26, + 1.3, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "north_street_city_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.5, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "好怪异的动作……不过,既然是同样的情况,只要像对付长剑那样,打掉他的武器就行——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.4, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -260.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_328", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_attack", + 0, + 1, + 5.1, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_982", + "a", + "005", + "none", + nil, + 0.75, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "OutCubic", + 0, + nil, + false, + 0.45, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "持斧大哥???", + "呜……!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "PlayCharAnim", + param = { + "avg2_982", + "shake_L", + false, + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.9} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_110", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.45, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "004", + "none", + nil, + 0.37, + -0.14, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "avg_emoji_sigh", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.55, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "果然……虽然不清楚原理,但只要打掉武器,他就失去意识了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "4", + "OutCubic", + true, + true, + 0.7, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "north_street_city_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "b", + "024", + "none", + nil, + nil, + -0.15, + 1.2, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "3", + "OutCubic", + false, + false, + 0.7, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m57", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "埃妲,已经没事了,你没受伤——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -80.0, + 1.25, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "024", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "魔王大人……!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "012", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "不用害怕,已经没事了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "011", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "对不起……我不知道会发生这样可怕的事……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.33, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "明明应该把您的安全放在第一位的,可我……我当时害怕得完全动不了……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "012", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "好了好了,危险已经解决了……==W==来,深呼吸——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -150.0, + 1.4, + nil, + nil, + nil, + "none", + "OutBack", + 0.6, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "023", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "006", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "呼……呼……听着魔王大人的心跳,好安心~", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -300.0, + -60.0, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + 30.0, + nil, + "avg1_143", + "a", + "019", + "avg_emoji_angry", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "不好意思,你们想这样抱着也可以……但能先告诉我刚刚发生了什么吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg1_143", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -100.0, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "010", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "呜——失,失礼了……我马上,马上就告诉你们。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 2, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_room_inside_daylight_winter", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 200.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 1, + 2, + "0", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m31", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "016", + "none", + nil, + 0.6, + -0.17, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "avg_emoji_sigh", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "呼,我把斧头和法师送回房间了,希望他们能醒过来。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "b", + "011", + "none", + nil, + 0.2, + -0.15, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "avg_emoji_speechless", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "谢谢……大家都没受严重的伤,真是不幸中的万幸。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "avg_emoji_question", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "我看见你护在法师的前面,她是被斧头大哥打伤的吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.85, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 200.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "009", + "avg_emoji_flurry", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.65, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "不……我发现她的时候,她已经倒在路边了。身旁还放着一把奇怪的武器,斧头大哥捡起那把武器的瞬间,就突然……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "012", + "avg_emoji_question", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "像被操控了一样,朝你发起了攻击。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "011", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "是的……这到底是怎么回事?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "021", + "avg_emoji_awkward", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "其实,我们也遇到了同样的情况。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.65} + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "我把洞窟里发现的剑和壁画、以及被长剑小姐袭击的事简单说了一遍。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m14", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "010", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "没想到……这么可怕的事会发生两次……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "avg_emoji_speechless", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "从现在的情况来看,她们很可能是被永夜袭击了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "但这也只是可能性,我和风影并没见到永夜。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "虽然称不上是线索……==W==不过,我看到了哦。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "009", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -110.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + true, + true, + 0.61, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_room_inside_daylight_winter", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 200.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 180.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "025", + "none", + nil, + 0.27, + -0.1, + 1.2, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "009", + "none", + nil, + 0.57, + -0.16, + 1.2, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 0.6, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.4, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -150.0, + -10.0, + 1.15, + nil, + nil, + nil, + "Xiao", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_067", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "019", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "你看见永夜了?!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 150.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "b", + "010", + "none", + nil, + 0.28, + -0.15, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m11", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "lengzhan", + "none", + "OutCubic", + 0, + nil, + false, + 0.45, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "嗯,但我只远远地看到了一个背影。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "011", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "那个人……头顶长着白色的角,只可能是永夜。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.35, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -150.0, + -20.0, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "009", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "白色的角……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "025", + "avg_emoji_shock", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "那不就是风影提到的,一直在跟踪我的永夜吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.72, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "b", + "008", + "none", + nil, + 0.35, + -0.165, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "avg_emoji_exclamation", + nil, + 0.55, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "竟然有这样的事!那说不定……永夜的真正目标是魔王大人,==W==对了,那个永夜向星塔的房间走了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "014", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "在埃摩,永夜……极光的目标是破坏星塔。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "021", + "avg_emoji_question", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "但他们跑到自己毁掉过的塔里做什么?是因为这座星塔重启了?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "003", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "难道是想趁星塔恢复正常之前彻底破坏掉?或者是来妨碍我们调查的?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "021", + "avg_emoji_sigh", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "可是,不管是那种目的,都没必要举行那种仪式。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "020", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "总觉得哪里不对……我是不是漏掉了什么线索。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "avg_emoji_speechless", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "参与者……决斗……回应。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "010", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "魔王大人?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + 0.38, + -0.26, + 1.35, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -220.0, + 0.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.8, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "009", + "none", + nil, + 0.75, + -0.09, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.58, + -0.17, + 1.2, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_speechless", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "风影,壁画上写的是“神自星塔降临……参与者……决斗……回应……”,没错吧?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "没错,我记得很清楚。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "这个只是我自己的推测……永夜一直没对我们动手,是希望借助我们亲手完成剩下的步骤。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "009", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "原来如此……那段文字的含义是——聚集仪式的参与者,让他们互相决斗,直到决出唯一的胜利者,神就会给出回应。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "003", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "他们的目的不是干掉我们,而是在我们之中选出“唯一的胜利者”。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "002", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "选出了之后呢?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "avg_emoji_shock", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "我也不清楚。只能抓到永夜,亲自从他们的嘴里撬出来了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_349", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 180.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 1.2, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.21, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_room_inside_daylight_winter", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -120.0, + 0.0, + 1.07, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 150.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.8, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "b", + "005", + "none", + nil, + 0.32, + -0.16, + 1.2, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + 0.43, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "精彩的推理——!不愧是魔王大人。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "OutSine", + 0.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "015", + "none", + nil, + nil, + -0.41, + 1.5, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "所以我们接下来目标就是——前往星塔,找到躲藏在其中的永夜,对吗?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "各位都没有异议吧?那我们抓紧制定计划……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_069", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.15} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "022", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m4", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "抱,抱歉……我从早上到现在还没吃过东西……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "013", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "啊哈哈……不用道歉。其实我也饿了,还是先吃饭吧。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "007", + "avg_emoji_exclamation", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "不对,负责做饭的法师妹妹还昏迷着呢……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + -200.0, + nil, + 1.05, + "avg1_143", + "a", + "002", + "avg_emoji_idea", + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "我准备了一些罐头,稍微等我一下。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg1_143", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -120.0, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 4.0, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_020", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "sky_night_b", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "风影说完便走开了。过了好一会儿,她双手捧着一堆大大小小的罐头回来了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_020_stop", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 3.0, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetBg", + param = { + 0, + "city_room_inside_night_winter", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "002", + "none", + nil, + 0.45, + -0.18, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m31", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "怎么去了那么久?要是拿起来不方便,你可以喊我帮忙的嘛。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "013", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "我稍微花了点时间挑了一下。这些罐头是黎明近卫的日常标准配餐,虽然味道一般,但是饱腹感很强——出任务的时候还是很管用的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "确实,这种时候,口味确实不是最先考虑的事。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "3", + "OutCubic", + true, + true, + 0.7, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_room_inside_night_winter", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "b", + "017", + "none", + nil, + nil, + -0.16, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "4", + "OutCubic", + false, + false, + 0.7, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "012", + "avg_emoji_shock", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "嗯?埃妲?在想什么心事吗?看你一直愣着没动的样子。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "022", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "哎!?啊,抱歉……之前紧绷了好久,一放松下来,就觉得有点犯困了……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "019", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "抱歉抱歉,我大概今天确实有点累……我先回去休息吧,后续的行动计划我也会处理好的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 180.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "017", + "none", + nil, + 0.37, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "002", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "啊、好……你没事吧?没有身体不舒服吧?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "006", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "没事没事!我休息一会就好了~", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -180.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "005", + "none", + 2, + 0.85, + -0.16, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "avg_emoji_music", + nil, + 0.72, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "既然拿来了,你也拿些罐头回去吃了吧,挑个你喜欢的口味?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -190.0, + -30.0, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_113", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "021", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutCubic", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "017", + "avg_emoji_flurry", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutQuad", + 0, + nil, + false, + 0.65, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "谢谢谢谢。那……我就先进屋了,各位慢吃,晚安。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + 0.0, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InBack", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_147", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.4} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -250.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "009", + "avg_emoji_speechless", + nil, + 0.61, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "019", + "none", + nil, + nil, + -0.43, + 1.5, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "风影紧盯着埃妲回房的背影,那目光与其说是担心……更像是在确认些什么。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_cn/config/stev_04_06.lua b/lua/game/ui/avg/_cn/config/stev_04_06.lua new file mode 100644 index 00000000..741a3c3d --- /dev/null +++ b/lua/game/ui/avg/_cn/config/stev_04_06.lua @@ -0,0 +1,14013 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "第六话", + "恶意浮现", + "一行人深入星塔,但不自然的感觉却越来越强。在风影的试探下,埃妲暴露了所谓的“案件”正是她自导自演的陷阱。", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_wind_light", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "b", + "011", + "none", + 1, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m8", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "006", + "none", + 2, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.85, + nil, + 1.2, + nil, + 0.5, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.8 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + 0.15, + nil, + 1.2, + nil, + 0.5, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.8 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "002", + "none", + 3, + nil, + nil, + 0.9, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "风影!十二点和三点方向,注意侧翼的敌袭!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_128", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "了解!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + 1, + 0.4, + nil, + 1.4, + nil, + nil, + 0.0, + "JuGong", + "none", + "InOutQuart", + 0, + nil, + true, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "026", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "埃妲!九点钟方向!==W==小心法术攻击!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + 0.9, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + 0.5, + nil, + 1.0, + nil, + 0.0, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_113", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "我、我知道——!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.8, + 0.5, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_034", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_light_magic", + 0, + 2, + 4.0, + 2.0, + -1.5, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_325", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dark_attack", + 0, + 1, + 5.0, + 1.0, + 1.2, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_127", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_light_magic", + 0, + 2, + -6.0, + -1.0, + 1.5, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_325", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dark_attack", + 0, + 1, + -5.0, + -1.0, + 1.2, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_127", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "009", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "真是的,为什么星骸会这么多啊……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_wipe_left", + "OutCubic", + false, + false, + 0.5, + true, + "fade" + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_958", + "a", + "002", + "none", + nil, + 0.52, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_090", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_wipe_right", + "OutCubic", + false, + false, + 0.5, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_blade", + 0, + 2, + -3.0, + nil, + -2.0, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_331", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "003", + "none", + nil, + 0.5, + nil, + 1.5, + nil, + nil, + 0.0, + 0.0, + true, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.1, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_attack", + 0, + 2, + 4.0, + nil, + 2.0, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "niunie1", + "none", + "InOutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_328", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.5, + nil, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "010", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "最后一个,归我了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_wipe_right", + "OutCubic", + false, + false, + 0.5, + true, + "fade" + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "009", + "none", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 20.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_wipe_left", + "OutCubic", + false, + false, + 0.5, + true, + "fade" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "呼……==W==这片区域应该都安全了,==W==各位辛苦——", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + 0.48, + nil, + 1.2, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 50.0, + 1.4, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -80.0, + nil, + nil, + nil, + nil, + 0.7, + 1.0, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_957", + "a", + "002", + "none", + 2, + 0.63, + 0.2, + 0.8, + nil, + nil, + 0.0, + 0.0, + false, + 1.0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.8, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_957", + "a", + nil, + "none", + nil, + 0.72, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetAudio", + param = { + 0, + "se_078", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 3, + 100.0, + -60.0, + 0.78, + "avg1_143", + "a", + "009", + "none", + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "==PLAYER_NAME==!==W==趴下!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "025", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetCharHead", + param = { + 1, + 3, + nil, + nil, + nil, + "avg1_143", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -300.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "016", + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_arrow", + 0, + 1, + 5.0, + 2.0, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_129", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_arrow", + 0, + 1, + 7.0, + -1.0, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_129", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_957", + "a", + nil, + "none", + nil, + nil, + 0.17, + nil, + nil, + nil, + 0.0, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + 0.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "010", + "avg_emoji_flurry", + nil, + nil, + 0.0, + 1.0, + nil, + 0.0, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "好枪法,谢了。==W==怪我大意,漏了一只没看到。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + 0.72, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "003", + "none", + nil, + 0.25, + 0.1, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "b", + "009", + "none", + nil, + 0.66, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m46", + "1000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.32, + 0.0, + nil, + nil, + nil, + 1.0, + "JuGong", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + 0.68, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "006", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "这些星骸的行动有些古怪,聪明过头了。很可能受到了什么操控……或是被什么东西吸引了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "none", + "niunie1", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "我记得,当发生灾变的时候,星骸应该会大量地涌出星塔。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "avg_emoji_question", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "但现在它们却固守在此……塔里难道藏着什么东西吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "010", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "星骸的反应越激烈,越说明我们来对了地方!也就是说,永夜肯定也藏身于这座塔的深处!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1, + true, + "default" + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + false, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBg", + param = { + 0, + "tower_elevator_close", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_188", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "啊……在升降梯里,暂时可以缓口气了……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "003", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "b", + "011", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.32, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + 0.68, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.3, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.8, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.8, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_188_stop", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "嗯……总感觉她俩之间的氛围,从昨晚开始就不太对呢。要不说点什么缓解下气氛吧?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "话、话说……任务结束后,我们要怎么回去?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "011", + "avg_emoji_flurry", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "这里离千塔之城很远吧,归程的马车已经安排好了?不对,车夫已经……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "007", + "avg_emoji_sweaty", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "我说这些干啥啊,这不是越说越尴尬么……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "004", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "不用担心,出发前,我已经预约了另一辆马车送我们回去了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "计划顺利的话,应该明天正好能接我们离开。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_question", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "计划?任务可不一定明天就能完成啊……返程的日子这样就决定了吗?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "avg_emoji_speechless", + "JuGong", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "明白了,但是……比方说,我们要是抓到了永夜成员,该怎么处理呢?==W==马车能载下的人是有限的吧?还是说连这个也考虑到了?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "破坏星塔的极端分子,用不着讲什么律法……直接无害化处理就好了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "012", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "埃妲,你在胡说什么。就算是永夜,随便上私刑也是不妥的,交给黄昏裁判处置吧。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "009", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "真是意外,我还以为你身为黎明近卫,会支持我的方法呢。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "006", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "破坏星塔毫无疑问是对恩赐之神的亵渎,是绝不可原谅的极端行为——但一码归一码,作为黎明近卫的一员,我不能为了私怨打破这规矩。不然,我和他们又有什么区别?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "哇哦……==W==真是模范发言,看来你很信任恩赐意志呢。==W====RT==——啊,门开了,该继续往里走了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_493", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + false, + true + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "003", + "none", + nil, + 0.32, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "b", + "003", + "none", + nil, + 0.68, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "008", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "这里……是魔王房间。==RT==只要再通过这片区域,我们就能抵达塔顶了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "005", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "你对这座塔很熟悉啊?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "那是当然,这次的任务肯定会涉及到星塔……事先做好些准备工作不是理所应当的吗?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "你记忆力不错,看来当时你在街上瞟见的那个背影肯定是永夜没错了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "004", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "当然,诺瓦人的头上怎么可能长着白色的角呢?那绝对是永夜,我不会看错的。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 0.98, + nil, + nil, + 0.8, + 1.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "白色的角啊……==W==我目前为止见过的所有永夜中,没有任何一个长着白色的角。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "嗯?什么意思。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "010", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m42", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "你在胡说什么……!?跟踪魔王大人的永夜长着白色的角,明明是你说的——", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "没错,这个特征,的确是我和==PLAYER_NAME==提起的,但是——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + false, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "north_street_grey_night", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "002", + "none", + nil, + 0.3, + nil, + 1.02, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "010", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "007", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "诶?!有“永夜”在跟踪我啊……那你有看清她的长相吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 40.0, + 1.4, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.9, + nil, + 1.4, + nil, + 0.5, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.1, + nil, + 1.43, + nil, + 0.5, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 0.95, + nil, + nil, + 0.8, + 1.0, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "b", + "002", + "none", + nil, + nil, + nil, + 0.8, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + 3, + nil, + nil, + 0.85, + nil, + nil, + 0.9, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + nil, + nil, + 0.8, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + -200.0, + 1.4, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.2, + nil, + 1.13, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "019", + "none", + nil, + 0.6, + nil, + 1.1, + nil, + 0.0, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "(……有人在偷听?)", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + nil, + nil, + nil, + 1.0, + 0.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.3, + nil, + 1.03, + nil, + 0.0, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "009", + "avg_emoji_speechless", + nil, + 0.7, + nil, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "嗯……?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "012", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "嗯?==W==风影,怎么了?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "啊,不好意思,我刚才在回忆……==W==好像确实没看到正脸。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -150.0, + -40.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "003", + "avg_emoji_speechless", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "虽然还不确定是谁……==W==但只要把假情报放出去,早晚能揪出那家伙。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "009", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "如果==PLAYER_NAME==和永夜真有关系,那==SEX1==听到这假情报大概就会有所行动……==W==反过来,如果毫无反应,就说明==SEX1==是清白的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + 1.0, + 0.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "016", + "avg_emoji_attention", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "她没有带武器,所以具体的我也记不清了……==W==但拜雅人特有的苍白皮肤,以及头顶上白色的尖角,已经足够证明她是永夜成员。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "006", + "none", + nil, + 0.32, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "b", + "010", + "none", + nil, + 0.68, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "当时的我,察觉到有人在偷听,所以故意说了个假情报。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 0.98, + nil, + nil, + nil, + 1.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "我本希望这一切都只是我警惕过度的误会……但很可惜,看来并非如此。==RT==在这讨伐队中,有坏人。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "009", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "你开什么玩笑?!那白色的角……我看得可是清清楚楚!风影,你才是撒谎的那个“坏人”吧!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "005", + "none", + 1, + 0.45, + nil, + 1.05, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + 2, + 0.75, + nil, + 0.95, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "关于“坏人”的存在,目前确实还没有确凿证据。但昨晚拿罐头的时候,我特意去检查了一下长剑的伤势。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "none", + "JuGong", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "怪不得那时候离开了这么久……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "你猜我发现了什么?她们身上的伤有共同的特征——是魔法造成的伤痕。==W==而我们之中,只有你和法师擅长魔法……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "016", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "但法师已经因为袭击而倒下了……==W==所以现在最有嫌疑的人,就是你——==W==埃妲。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + 0.7, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "close", + nil, + 0.25, + nil, + 1.1, + nil, + 0.5, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + 0.62, + nil, + 1.0, + nil, + nil, + nil, + "lengzhan", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + -40.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "018", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "这都是你的无端想象!魔王大人,千万不要被她迷惑了!她才是撒谎的人!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "none", + "JuGong", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "不,我觉得风影是正确的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "010", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "为,为什么?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "首先——==W==这次的事件,与我之前遇到“永夜”时的情况,==W==有明显的不同。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuart", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_106", + "b", + "005", + "none", + 1, + 0.57, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_197", + "a", + "007", + "none", + 2, + 0.42, + nil, + nil, + nil, + 0.8, + nil, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + 1.0, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_197", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.23, + nil, + nil, + nil, + "none", + "OutSine", + 2.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuart", + false, + false, + 0.5, + true, + "default" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "其次——==W==你安排我们去调查的地方……==W==恰巧在那里,我们就发现了壁画和那些古代的武器。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuart", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_106", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_197", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_971", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "cavern", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + 0.5, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.23, + nil, + nil, + nil, + "none", + "OutSine", + 2.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuart", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_971", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg2_971", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "最后——==W==团队中只剩下你,==W==既毫发无伤,也未“失控”。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuart", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_971", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.0, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.8, + 0.5, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "b", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -40.0, + 1.23, + nil, + nil, + nil, + "none", + "OutSine", + 2.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuart", + false, + false, + 0.5, + true, + "default" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "010", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "呵——那又怎样?!这算什么证据?您和风影不也都没有受伤吗?你们俩不也可以使用魔法吗?!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "avg_emoji_speechless", + "niunie1", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "我的情况其实有些特殊……算了,现在没必要提这个。我真正在意的,一直都难以想通的,其实是这件事——", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "你到底是为什么要如此着急地让我们进入星塔?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "011", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "诶?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_speechless", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "我们来此地的理由本就是调查星塔……你甚至还特意说过,这次调查“不会遇到什么危险,安全为先”。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "close", + "diantou", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "但事到中途,你却特意要以永夜为诱饵,吸引风影和我一起去星塔追捕他们……好像你反而才是那个最兴致勃勃要追捕永夜的人。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "avg_emoji_attention", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "这场委托的重点本就是调查星塔,根本没必要去冒这个险。按理说,你作为雇主,应该更谨慎一些才对,可你却因为塔里有永夜的踪迹反而催促着我们前往塔里……为什么?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + 1.0, + 0.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "呵呵呵呵……==W==不愧是那位传闻中的魔王啊,观察得真是仔细。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "看来,计划得提前一些了……==W==不过无所谓,只是稍微麻烦一点——罢了!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "021", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_034", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 80.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "003", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "009", + "avg_emoji_exclamation", + nil, + 0.4, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "——?!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.32, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_blade", + 0, + 1, + nil, + -1.0, + -1.5, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_331", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dark_attack", + 0, + 1, + 3.0, + 2.0, + 1.5, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_127", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dark_attack", + 0, + 1, + 4.0, + 0.0, + 1.5, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_127", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "b", + "013", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m11", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "明明差点,就能瞒到最后了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "026", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "你的目的到底是什么?!为什么要控制大家!?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "015", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "哇哦——!魔王大人生气的样子——可真是少见!您越来越符合传说里的那个“形象”了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "这样一来,仪式完成的可能性……又增加了不少呢!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "仪式……?什么意思?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "006", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "呵呵呵,那当然是……能让“祂”降临人间的仪式啊~", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "021", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutSine", + 2.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_event_04_006", + 0.3, + 0.55, + 0.5, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "为了祂的降临……==W==我潜心研究那些古老的传说,==W==在诺瓦各地努力收集古代武器。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_event_04_007", + 0.7, + 0.55, + 0.5, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_event_04_007", + nil, + nil, + 0.5, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "019", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "你知道我费了多少心思吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "006", + "none", + 2, + 0.5, + -0.05, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -80.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_blade", + 0, + 1, + 3.0, + nil, + 1.3, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_331", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "017", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "016", + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "不好意思,我对你说的仪式没有兴趣。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "真讨厌啊!难道学校里没教过你,“别人说话的时候不要插嘴”吗!?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "005", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "抱歉。学校里的我,只喜欢体育课。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -30.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + 0.8, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "017", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.9, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "我最讨厌的就是你这种不会动脑的人,==W==所以对你动手也不会有愧疚,反倒省事。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "我会击败你,然后成为唯一的“胜者”……也是最好的祭品!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "祭品……她到底在说什么可怕的事情?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "021", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m8", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "这样一来,“胜者”和“见证者”都齐了……==W==那位神明,即将重现人间……!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_arrow", + 0, + 2, + -5.0, + 3.0, + 1.4, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_129", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "017", + "none", + nil, + 0.52, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -30.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuint", + 0.5, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_arrow", + 0, + 2, + -6.0, + -2.0, + 1.4, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_129", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -80.0, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "008", + "none", + nil, + 0.82, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_078", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_128", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "在说这些之前,先赢过我吧!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.8, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "我当然会这么做的。==W====RT==砰——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_034", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "012", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "009", + "none", + nil, + 0.85, + 0.2, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InBack", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dark_attack", + 0, + 0, + 8.0, + -2.0, + 2.0, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_323", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "5", + "OutQuart", + false, + false, + 0.5, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + false, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_down_lp", + 0, + 0, + nil, + nil, + 1.0, + 0.0, + false, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.8, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "002", + "none", + nil, + 0.5, + -0.1, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "7", + "OutQuart", + false, + false, + 0.5, + false, + "fade" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "006", + "none", + nil, + 0.65, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_blade", + 0, + 1, + nil, + -2.0, + -1.8, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_331", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dark_attack", + 0, + 2, + 6.0, + nil, + 2.0, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_127", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_blade", + 0, + 1, + nil, + 2.0, + 2.0, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_331", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dark_attack", + 0, + 2, + -6.0, + nil, + 2.0, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_127", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + -150.0, + 1.4, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_down_lp", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.67, + 0.03, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "019", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_257", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "哈……!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.5, + -0.5, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "7", + "OutQuart", + false, + false, + 0.5, + false, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "Clear", + param = { + true, + 0.0, + false, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_blade", + 0, + 1, + nil, + -2.0, + -1.8, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_331", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_137", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + false, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "009", + "none", + nil, + 0.3, + 0.2, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "b", + "013", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "5", + "OutQuart", + false, + false, + 0.5, + false, + "fade" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.2, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.1, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -80.0, + -40.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "呵呵,挺能撑的嘛。那么……==W==这招如何呢?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_034", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 0.98, + nil, + nil, + nil, + 1.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 80.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + 0.9, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_blade", + 0, + 1, + nil, + 1.0, + 1.5, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_331", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dark_attack", + 0, + 2, + -4.0, + 3.0, + 1.4, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_127", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dark_attack", + 0, + 2, + -2.0, + nil, + 1.5, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_127", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "015", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_blade", + 0, + 1, + nil, + -1.0, + -1.5, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_331", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dark_attack", + 0, + 2, + 5.0, + 2.0, + 1.5, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_127", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dark_attack", + 0, + 2, + 2.0, + nil, + 1.6, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_127", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dark_attack", + 0, + 2, + 6.0, + nil, + 1.5, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_323", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "Tiao", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 150.0, + -60.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.8, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "(她的力量居然在不断提升……好不自然,但也不像是被操控了……==W==难道所谓的“神明”站在她那边吗?)", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetCharHead", + param = { + 0, + 2, + -300.0, + nil, + nil, + "avg3_195", + "b", + "019", + "avg_emoji_vexation", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "真顽强啊,本想用星骸布阵耗尽你的体力,结果居然还在活蹦乱跳。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "005", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "消耗?那种东西……==W==热身都算不上。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "我倒要看看,你还能逞强多久。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg3_195", + "b", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dark_magic", + 0, + 1, + -5.0, + 1.0, + 1.0, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_129", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "006", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "那种攻击对我——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dark_attack", + 0, + 0, + 6.0, + nil, + 1.5, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_323", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "015", + "avg_emoji_exclamation", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + -0.05, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_110", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + 0.7, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "(又是陷阱术式……不止一处,整个星塔里……到处都……==W==这家伙……准备的倒是很充分。)", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "b", + "002", + "none", + nil, + 0.82, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.0, + nil, + nil, + 1.0, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "越是挣扎,就越是痛苦……==W==不如趁早放弃吧?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "018", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.8, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "居然被小瞧了啊……不过她的攻击可真是毫无破绽,得重新评估一下她的实力了……==W==试试这招吧。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "006", + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "终于支撑不住了?==W==那接下来轮到我了!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_034", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 80.0, + -20.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "009", + "avg_emoji_exclamation", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + 0.9, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "?!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_nega_ev", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1211", + "a", + "002", + "none", + 3, + 0.3, + nil, + nil, + 1.0, + 1.0, + 0.8, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_1211", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1283", + "a", + "002", + "none", + 4, + 0.4, + nil, + nil, + 1.0, + 1.0, + 0.8, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1283", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1284", + "a", + "002", + "none", + 5, + 0.5, + nil, + nil, + 1.0, + 1.0, + 0.8, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1284", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_nega_ev", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dark_attack", + 0, + 1, + -3.0, + nil, + 1.5, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_323", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.3, + 0.1, + nil, + nil, + nil, + 0.0, + "Tiao", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "010", + "avg_emoji_symbol", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "没有打中,==W==为什么!?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "017", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "(奇怪……我明明已经完全锁定她了,难道这家伙是单纯靠直觉在战斗吗?)", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "018", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "(不,不对!这分明是预测了我的每一步行动……这家伙,简直是在预知未来!)", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "(这就是黎明近卫的白银之风——风影的实力吗?)", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "009", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_blade", + 0, + 1, + nil, + -2.0, + -1.5, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_331", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "022", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_405", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_096", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "(可恶……!==W==还不能结束!)", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "025", + "avg_emoji_flurry", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "再这样下去,整个星塔都要被拆掉了!我得想点办法帮帮风影……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "018", + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "啧……你这怪物!==W==早知道就该在千塔的时候就暗算你了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetCharHead", + param = { + 0, + 0, + 300.0, + nil, + nil, + "avg1_143", + "a", + "005", + "avg_emoji_sigh", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "刚才还在豪言壮语说自己是什么“最好的祭品”,才这会儿就怂了?==W====RT==你的术式也好伎俩也罢,已经都用尽了。闹够了,就投降吧。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_143", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "017", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "投降?我?==W====RT==哈哈哈,别高兴太早了……==W==我还有这招——", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "021", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "009", + "none", + nil, + 0.85, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -80.0, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "017", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "025", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "——!?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_034", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + false, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_blade", + 0, + 1, + nil, + 1.0, + 1.5, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_331", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -20.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "006", + "none", + 1, + 0.4, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "016", + "none", + 2, + 0.7, + nil, + 1.03, + nil, + nil, + nil, + 0.0, + true, + 0.7 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutQuint", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "罢手吧。你的所有动作、把戏,都被我预判了。==W====RT==你底牌尽出,已经没有翻盘的可能了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 80.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 3, + 80.0, + nil, + 1.0, + "avg3_195", + "b", + "022", + "avg_emoji_exclamation", + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "怎……怎么会这样……你这怪物……==W====RT==对上你,我居然根本没一点胜算——", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 0.95, + nil, + nil, + 0.8, + 1.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "020", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "——才怪,==W==你总算上钩了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "025", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 3, + nil, + nil, + nil, + "avg3_195", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.0, + nil, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + 2, + 0.25, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.5 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + 1, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_summon_plane", + 0, + 0, + 1.2, + nil, + 1.5, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_034", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "这是什么……==W==魔法吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFilm", + param = { + 0, + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m29", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "奇怪的法阵从我的身体上展开,惊人的魔力开始涌动", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "魔法对我虽然是无效的——但当我意识到身边站着她时,已经来不及了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFilm", + param = { + 1, + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Zhong", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "026", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "风影!快躲开——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + 1, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + 2, + 0.8, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + 1.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + -120.0, + 1.4, + nil, + nil, + nil, + "none", + "OutQuint", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_nega_ev", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "——==W==?!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_nega_ev", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "015", + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + 0.0, + "lengzhan", + "none", + "InCubic", + 0, + nil, + true, + 1.2, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_110", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "025", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "风影!?振作一点,喂!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "026", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "风影——!!!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 3.0, + true, + "default" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_cn/config/stev_04_07.lua b/lua/game/ui/avg/_cn/config/stev_04_07.lua new file mode 100644 index 00000000..40bbc487 --- /dev/null +++ b/lua/game/ui/avg/_cn/config/stev_04_07.lua @@ -0,0 +1,7577 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "第七话", + "尊者", + "你和风影与埃妲爆发了激烈的冲突,风影一时失手,意识被囚禁。而埃妲也宣告了她的真实目的:唤醒名为“尊者”的强大存在。", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -70.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "022", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetHeartBeat", + param = { + 0, + nil, + nil, + 0.75 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_096", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "003", + "none", + nil, + nil, + 0.05, + 0.9, + 1.0, + 1.0, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "025", + "avg_emoji_shock", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "风影!?振作一点,喂!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center", + 0, + 2, + nil, + nil, + 0.01, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -30.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + 0.5, + 0.5, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "026", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "风影!!!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m14", + "1500ms", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 120.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "a", + "004", + "none", + nil, + 0.15, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "avg_emoji_happy", + nil, + 0.2, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "没用的哦~那个法阵启动后,她的意识现在已经不在那副躯壳里了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "016", + "none", + "chijing", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "中计了,埃妲攻击我的那招是个陷阱,是为了让风影保护我,来到我的身边。==W==可是......法阵为什么会从我的身上启动?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "009", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_flash_light", + 0, + 1, + nil, + 0.5, + nil, + 1.0, + true, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "025", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "难道……!?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "north_street_city_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "b", + "012", + "none", + nil, + 0.5, + -0.25, + 1.3, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.33, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "012", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "好了好了,危险已经解决了……==W==来,深呼吸——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -150.0, + 1.4, + nil, + nil, + nil, + "none", + "OutBack", + 0.6, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "023", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "006", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "呼……呼……听着魔王大人的心跳,好安心~", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "你假装害怕,抱住我的时候,在我的衣服上留下了这个魔法阵?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "a", + "005", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "没错~我演得还行吧,之前给你衣服上加的制热魔法,也是为了遮掩这个魔法阵的哦。==W==魔王大人,您太容易被骗了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "006", + "close", + nil, + nil, + -0.45, + 1.5, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "020", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "还好这次遇到的是善良的我呢,要是永夜的话……可就……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -30.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "026", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "你……到底把风影怎么样了!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "哼,这座塔虽然枯竭了,但仪式的第一步已经完成……==W==此地,已纳入祂的统领之下。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "013", + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "003", + "none", + 1, + 0.6, + nil, + nil, + nil, + 0.6, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "016", + "avg_emoji_star", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + 2, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "这家伙的意识,已被祂捕获,流放到万劫不复的时空夹缝中了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "你口中的“祂”,到底是谁?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_029", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "016", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "虽然我不喜欢和别人分享秘密,不过,既然是魔王大人提问的话,还是可以破例一次的~", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "007", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "毕竟,我还需要你们二位助我完成这个计划呢~", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "为什么需要我?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "008", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "这个世界上有“恩赐之神”这样至高无上的存在……但在诺斯海姆,我们崇拜的是与神不同的存在,其名为——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.3, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_372", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "「尊者」", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_023_a", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 1, + true + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m29", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 10.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_195", + "祂们曾掌控星塔的力量,被人们敬畏……然而恩赐意志却试图抹去祂们存在过的痕迹。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "016", + "none", + nil, + 0.3, + -0.3, + 1.3, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "016", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + 0.9, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_195", + "我和那帮愚者不同,在古迹与禁书中,祂们的痕迹依然留存,我也逐渐理解了祂们的强大。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_195", + "不过,尊者们总是阴晴不定,能获得认可成为“眷属”的人少之又少。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_219", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_023", + "0", + "Linear", + 0.5, + true, + "default", + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_star_lp", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_195", + "但我却在寻找尊者的旅途中,得到了祂的注视。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_195", + "在那个瞬间过后,晦涩难懂的铭文,环绕在我耳边的低语……我都能理解了!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "020", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + 0.9, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_195", + "赐予我祝福的,毫无疑问正是那位握有“战争”权柄的尊者。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_star_lp", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "a", + "021", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "所以,为了让“战争尊者”降临……我甘愿奉献一切!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "听上去很复杂……这就是你把风影一路骗到这里的理由?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "004", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "没错,就是这样。我一提永夜,她就乖乖地跟来了,也很好骗。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "006", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "这个仪式,必须要有足够强的战士参与,祂才能满意。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "那为什么要找我?我的战斗能力和不会攻击魔法的普通人没什么区别。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "015", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "尊者们是游离于法则外的存在,召唤仪式只是锚定祂们在现实的出入口,想要吸引祂们的目光,除了举行祂们在意的仪式,也需要……“特别的人”。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_029", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "004", + "none", + nil, + nil, + -0.4, + 1.5, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "作为魔王的您,正是我缺少的最后一块拼图,这场仪式最重要的——见证者。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "006", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "只要您站在这里,站在仪式中,祂就一定会投来目光。您就是这样的——特别!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "011", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "原本,我是打算直接把你软禁起来的,没想到……==W==这个碍眼的家伙比我想象得要敏锐呢。我居然一直没机会出手。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_030", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -120.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "003", + "none", + 2, + 0.7, + 0.05, + 0.85, + nil, + 0.6, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "019", + "none", + 1, + 0.4, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -450.0, + -100.0, + 1.5, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "009", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "风影确实在很早的时候就有意在保护我……==W==原来她从一开始就察觉到了埃妲的异常吗……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "025", + "avg_emoji_attention", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "004", + "none", + nil, + 0.4, + 0.0, + 1.0, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "avg_emoji_happy", + nil, + 0.45, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "哼,现在说这些已经不重要了!你对尊者大人的无礼我都记下了,你必须为此付出代价!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "026", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "等下,不要伤害风影!况且这些都只是你的臆想而已!说到底,那些古籍的真伪,传说的可信度都——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "018", + "avg_emoji_angry", + nil, + 0.5, + -0.4, + 1.5, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "住口。哪怕是魔王大人您,说这种话我也会生气的。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "021", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "哼,多说不如眼见为实,在仪式完成前就让您见识一下——", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "013", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "为了走到这步,我所做的一切!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_034", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "30", + "Linear", + false, + false, + 0.2, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.2, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_summon_plane", + 0, + 0, + nil, + nil, + nil, + 3.0, + true, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m47", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_488", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_summon_appear", + 0, + 0, + nil, + nil, + nil, + 0.5, + true, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_summon_lp", + 0, + 0, + nil, + nil, + nil, + 1.5, + true, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_499", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Zhong", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "那是……什么……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.5, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "loop", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "巨量的魔力奔涌着朝埃妲的方向席卷而去,我们所在的楼层发出令人牙酸的震颤声。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "浓稠的黑暗在空气中扩散开来,极为邪恶和疯狂的气息在黑暗中蠢蠢欲动。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "016", + "close", + "chijing", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "不行,不能直视这东西,精神会被吸进去的……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_195", + "仪式……就要完成了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_195", + "来吧!魔王大人,请把这一刻牢牢记住。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_499_stop", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.5, + nil, + nil, + nil, + "none", + "OutSine", + 5.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_500", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_summon_lp", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_summon_disappear", + 0, + 0, + nil, + nil, + nil, + 1.0, + true, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "30", + "OutCubic", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + true, + false, + 0.5, + true, + "fade" + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.5, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_corridor_night", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "stop", + "Linear", + 2.0, + true, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_fog_lp", + 0, + 0, + nil, + nil, + 1.0, + 1.0, + true, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "b", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "呃呜……==W==这里是……?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m58", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "013", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "我想想......刚才,我帮==PLAYER_NAME==挡下魔法,然后就被奇异的光吞掉,失去意识了……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "012", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "我失败了吗?那,这里难道是……?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -70.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "002", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_299", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall_night", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "rule_39", + "OutSine", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + -30.0, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "“奢华的装饰品、宏伟的殿堂、摆满食物和美酒的,回荡着优美的诗篇的圣殿……”", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "“所有北境人死后灵魂归还的地方——宴坛……”", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + -300.0, + nil, + nil, + "avg1_143", + "a", + "016", + "avg_emoji_sweaty", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "不过,这里看起来更像是埃摩的豪华酒店啊。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg1_143", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_982", + "a", + "002", + "none", + nil, + 0.2, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_139", + "a", + "002", + "none", + nil, + 0.4, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "002", + "none", + nil, + 0.6, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_984", + "a", + "002", + "none", + nil, + 0.8, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.9, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.9, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + -0.2, + 1.3, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + -0.2, + 1.3, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + -0.2, + 1.3, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + -0.202, + 1.3, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "哦呀,是没见过的面孔呢,你是新来的吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + true, + 0.5, + true, + true + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "不,我是……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "002", + "none", + 1, + 0.2, + nil, + -1.0, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "avg_emoji_happy", + nil, + 0.25, + nil, + nil, + nil, + nil, + 1.0, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "嗯~新兵报道的话,得去找副团长商量哦。他就在长桌的尽头。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.3, + nil, + "none", + "OutSine", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "013", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "(“副团长”?不应该是“族长”,“战士长”之类的称呼吗……?)", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "我知道了,多谢。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_109", + "a", + "002", + "none", + 3, + 0.85, + 0.1, + 0.85, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_109", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "奇怪的老人", + "“愚者在众人之中,最好保持缄默,因若他不开口,众人便不会知道他无知。”", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_109", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -30.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_109", + "a", + "002", + "none", + nil, + 0.65, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_109", + "a", + nil, + "close", + nil, + 0.6, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "奇怪的老人", + "这片流放之地,似乎来了位对“生”还有执念的亡灵。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 60.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "b", + "005", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "avg_emoji_sweaty", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "你说的亡灵……是指我吗?不好意思,我还不打算死。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_982", + "a", + "002", + "none", + nil, + 0.0, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + nil, + "avg_emoji_angry", + nil, + 0.2, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "002", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_109", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Zhong", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "侍从", + "注意你的态度!现在和你说话的可是军团的副团长大人!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_109", + "a", + nil, + "avg_emoji_sigh", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "奇怪的老人", + "罢了罢了,吾等早就随那片战场一同消逝了,现在的吾等,只不过是驻留在武器中的执念而已。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.3, + nil, + "none", + "OutSine", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "013", + "avg_emoji_question", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "(武器中的执念……是指古代武器吗?)", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "004", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "(这么说来,那些失控的人应该都是受了他们的执念影响。)", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + nil, + "none", + nil, + 0.1, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_109", + "a", + nil, + "none", + 1, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "奇怪的老人", + "年轻的灵魂啊,你看起来还有迷茫,不如再好好想想——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_030", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "006", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "我的伙伴还在危险之中,不好意思,我不打算在这里浪费时间。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_109", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "奇怪的老人", + "哈哈,赶时间吗?那我也直截了当一些好了。==W==这里是“军营”,你必须向我们证明,你有离开这里的资格。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_412", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_109", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "016", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "哼……“拿拳头说话”,早说啊。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_109", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "奇怪的老人", + "斗争是无意义的。看吧,孩子。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_109", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -100.0, + 1.5, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_109", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_fog_lp", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "老人的手指指向了窗外,风影眼里映照出的景象是——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_034", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "loop", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "circle_light", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 2.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + true, + 1 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "a", + "004", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "016", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "==PLAYER_NAME==!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "stop", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_049", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "奇怪的老人", + "那位眷属的下一步就是摧毁你的武器,而你已经没有时间了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m42", + "none", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "016", + "avg_emoji_exclamation", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "那家伙是认真的……距离仪式完成只剩下最后一步了。==RT==不行,再这样下去,风影就要危险了!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "魔王大人,请好好地欣赏吧,为了和平,为了诺瓦大陆,为了不再受永夜的威胁……我所做的一切。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "这和你召唤尊者有什么关系吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "006", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "啊呀!不好意思,光是在说尊者的事了,忘记说这个了呢~", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "008", + "none", + nil, + nil, + -0.4, + 1.5, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "只要战争尊者彻底降临,就能将整座星塔改造成一座战争的堡垒。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "005", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "守卫完善的星塔,永夜是无法潜入搞破坏的。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "021", + "close", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "星塔不会因为永夜的破坏熄灭,就再也不会发生......这座城邦的悲剧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "这就是……你的最终答案吗?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "我明白了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChoiceBegin", + param = { + "1", + 0, + { + 0, + 0, + 0, + 0 + }, + { + "(向前走)", + "", + "", + "" + }, + 1, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"1"} + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -30.0, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 3.0, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "004", + "avg_emoji_exclamation", + nil, + 0.3, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "啊,您明白了呢。放心,您是安全的,我并没有骗您哦。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "006", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "作为见证者,您和我们不一样,只要坐在“看台坐席”上,看完整场决斗就可以了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "你错了,埃妲。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetChoiceBegin", + param = { + "2", + 0, + { + 0, + 0, + 0, + 0 + }, + { + "(抱起风影的武器)", + "", + "", + "" + }, + 1, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"2", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"2"} + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "1ZhenDong", + "Linear", + 1.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.4, + nil, + "none", + "OutSine", + 0.5, + false, + 0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "我不会相信什么尊者,也不会安坐在所谓安全的“看台”上。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "009", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "我会亲手守护——==W==我的同伴!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "33", + "Linear", + 0.3, + false, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center", + 0, + 0, + 0.8, + nil, + 0.01, + 0.0, + false, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "026", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_cn/config/stev_04_08.lua b/lua/game/ui/avg/_cn/config/stev_04_08.lua new file mode 100644 index 00000000..68d61671 --- /dev/null +++ b/lua/game/ui/avg/_cn/config/stev_04_08.lua @@ -0,0 +1,8670 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "第八话", + "破晓扳机", + "在幻境中的风影与古代的灵魂们发生了战斗,她成功脱险并回到了现实,与你一同面对彻底癫狂的埃妲。", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.35, + true, + "default", + 0 + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m10", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "009", + "none", + nil, + nil, + -0.13, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.45, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "我不会相信什么尊者,也不会安坐在所谓安全的“看台”上。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "OutSine", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center", + 0, + 1, + nil, + nil, + 0.008, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "Zhong", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "026", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "我会亲手守护——我的同伴!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "3", + "OutCubic", + true, + true, + 0.61, + true, + "fade" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "a", + "006", + "none", + nil, + nil, + -0.09, + 1.1, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "4", + "OutCubic", + false, + false, + 0.6, + false, + "fade" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "这就是你的回答啊,==W==那可真是……太遗憾了!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "023", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetAudio", + param = { + 0, + "se_498", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_summon_plane", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.6} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.8, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "025", + "none", + nil, + nil, + -0.13, + 1.23, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.45, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + -50.0, + nil, + 1.1, + "avg3_195", + "a", + "002", + "avg_emoji_music", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "那么,见证者。只要仪式结束,你也就没有用处了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg3_195", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetChoiceBegin", + param = { + "a_1", + 0, + { + 0, + 0, + 0, + 0 + }, + { + "(用身体挡住武器)", + "", + "", + "" + }, + 1, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"a_1", "1"} + }, + { + cmd = "SetChoiceRollover", + param = {"a_1"} + }, + { + cmd = "SetChoiceEnd", + param = {"a_1"} + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "4", + "OutCubic", + true, + true, + 0.6, + true, + "fade" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "003", + "none", + nil, + 0.7, + -0.18, + 1.2, + 0.4, + 0.4, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "002", + "none", + nil, + 0.2, + -0.23, + 1.35, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "3", + "OutCubic", + false, + false, + 0.6, + false, + "fade" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "025", + "none", + nil, + 0.53, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_323", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dark_attack", + 0, + 1, + 0.3, + -0.7, + 0.9, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "016", + "none", + nil, + nil, + -0.1, + 1.15, + nil, + nil, + nil, + "chijing", + "none", + "OutCubic", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "a", + "018", + "none", + nil, + 0.12, + -0.155, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "avg_emoji_resentful", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "daintou", + "none", + "OutQuad", + 0, + nil, + false, + 0.65, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "魔王,你傻掉了吗?武器是用来保护自己,杀死敌人的,你竟然用身体去保护一把刀?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + nil, + -0.25, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InBack", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.05} + }, + { + cmd = "Wait", + param = {0.75} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "003", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "呼,埃妲,到现在你还在演啊。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_exclamation", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "你的真正目标,就是她的武器吧!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -70.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.9, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "023", + "avg_emoji_symbol", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "你在胡说什么?!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_attention", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "我不知道你所谓的那个“战争之神”或者“战争尊者”的仪式具体是什么。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "003", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "但仔细想来,没有哪个指挥官会在战斗前让自己的勇士互相杀死对方。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "avg_emoji_speechless", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "再加上,我和风影遇到的所有被控制的人,都是打掉武器后就晕倒。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_exclamation", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "你这个仪式的真正规则,就是——击落对方的武器吧?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "021", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "风影直到倒地前,还牢牢地抓着她的刀,==W==她可没有放弃战斗。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "026", + "none", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "005", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "哼,魔王,既然你作为“见证者”想要下场,那可就失去了安全保障了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "avg_emoji_question", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + nil, + "diantou", + "none", + "OutQuad", + 0, + nil, + false, + 0.37, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "你觉得,你真的能打赢我?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "换了别人我不敢说,但如果是只会用魔法的你——", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "004", + "avg_emoji_star", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "作为恩赐意志的人,你应该知道我的“特殊体质”吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "018", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "我也不是没学过剑术!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -60.0, + nil, + 1.0, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.8, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "017", + "none", + nil, + nil, + -0.4, + 1.5, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_434", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "埃妲抽出随身的短刀,缓缓向我走来。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "4", + "OutCubic", + true, + true, + 0.75, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 190.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "3", + "OutCubic", + false, + false, + 0.75, + false, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutBack", + 0.8, + false + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "003", + "none", + nil, + 0.58, + -0.22, + 1.25, + 0.4, + 0.4, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.45, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "012", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "风影,快点醒过来,我知道你一定还在某处战斗着。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + 0.15, + nil, + 0.85, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_fog_lp", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "002", + "none", + nil, + 0.25, + -0.07, + 1.1, + 1.0, + 1.0, + 1.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_984", + "a", + "002", + "none", + nil, + 0.75, + -0.07, + 1.1, + 1.0, + 1.0, + 1.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_982", + "a", + "002", + "none", + nil, + nil, + -0.07, + 1.1, + 1.0, + 1.0, + 1.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_294", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + -0.14, + 1.2, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "none", + nil, + nil, + -0.14, + 1.2, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + nil, + "none", + nil, + nil, + -0.14, + 1.2, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m35", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_321", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_hit_2", + 0, + 1, + nil, + -2.0, + 1.05, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "b", + "009", + "none", + nil, + nil, + -0.09, + 1.05, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center", + 0, + 1, + nil, + nil, + 0.008, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + nil, + -0.28, + 1.3, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "==PLAYER_NAME==还在等着我,你们这帮鬼魂,快让开。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 4, + 100.0, + nil, + nil, + "avg2_982", + "a", + "002", + "none", + 1, + nil, + nil, + nil, + 1.0, + 1.0, + 1.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "侍从", + "包围她!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 4, + nil, + nil, + nil, + "avg2_982", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.55} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_984", + "a", + "002", + "none", + 2, + 0.95, + -0.21, + 1.3, + nil, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "002", + "none", + 3, + 0.05, + -0.21, + -1.3, + nil, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + 0.23, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_328", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_attack", + 0, + 1, + nil, + -0.1, + 1.1, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.01} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + 0.01, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + 10.0, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "none", + nil, + 1.0, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + -10.0, + false, + 0.6, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "只剩这几个人了吗,==W==一起上吧,我赶时间。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "019", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "3", + "OutCubic", + true, + true, + 0.7, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + 0.15, + nil, + 0.85, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_982", + "a", + "002", + "none", + nil, + nil, + -0.1, + 1.15, + nil, + 1.0, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "4", + "OutCubic", + false, + false, + 0.7, + false, + "fade" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + nil, + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "侍从", + "赤手空拳就打赢了我们这么多人。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "侍从", + "这格斗术……你是从哪里学来的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_230", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + 1.1, + "avg1_143", + "b", + "009", + "none", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "哪里?北境的孩童,从小就会训练这套格斗术。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "019", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "身为战士,太过依赖自己的武器,可是会吃亏的——这也是训练时要牢记的部分!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg1_143", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + nil, + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "侍从", + "可恶!竟敢贬损我们引以为傲的传统!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + nil, + "close", + nil, + 1.0, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InBack", + 0, + nil, + false, + 0.85, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "4", + "OutCubic", + true, + true, + 0.5, + true, + "fade" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_982", + "a", + "002", + "none", + nil, + 0.0, + -0.19, + 1.25, + nil, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "b", + "009", + "none", + nil, + 0.7, + -0.21, + 1.25, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "3", + "OutCubic", + false, + false, + 0.5, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "到此为止!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_109", + "a", + "002", + "none", + nil, + nil, + -0.15, + 1.2, + 1.0, + 1.0, + 1.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + 1.12, + "avg2_982", + "a", + "002", + "avg_emoji_resentful", + 1, + nil, + nil, + nil, + nil, + 1.0, + 1.0, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 0, + "侍从", + "副团长!为什么要喊停?!我们还能战斗!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg2_982", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg3_109", + "a", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "奇怪的老人", + "胜负已分了,这场战斗本就不怎么公正,再打下去,就连最后的脸面都要丢完了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m52", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "奇怪的老人", + "但宣布结果前,年轻的灵魂啊,吾还有一问要向你请教。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetBg", + param = { + 0, + "city_street_night_winter", + "0", + "Linear", + 0.7, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_109", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "奇怪的老人", + "你的这身本领,在你们的世界,当真是人人都会的普通技艺吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + true, + 0.8, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "north_street_grey_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + 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true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "奇怪的老人", + "是吗……外面的世界已经过去了这么久了吗……所以,这个厅堂的样子才变来变去啊。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_109", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "奇怪的老人", + "虽然还能看得出是用来吃饭的地方,但和我们记忆中的餐桌已经完全不同了,这是……你所在的时代的建筑风格吧。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "010", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.45, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "嗯,你也太多愁善感了,餐桌就是餐桌,只要能用来吃饭,又有什么问题?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_109", + "a", + nil, + "avg_emoji_music", + nil, + nil, + nil, + nil, 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false, + false, + 0.9, + false, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -250.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 20.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_109", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "奇怪的老人", + "吾等经历了太多杀伐,眼见战争一次又一次地摧毁一切。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_005", + "0", + "OutSine", + 0.7, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -250.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 20.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "奇怪的老人", + "但……千疮百孔的土地上,总又会诞生新的生命和秩序。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + true, + 0.9, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "b", + "002", + "none", + nil, + 0.7, + -0.16, + 1.2, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_109", + "a", + "002", + "none", + nil, + 0.3, + -0.175, + 1.25, + nil, + 1.0, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.9, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg3_109", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "奇怪的老人", + "神明把你带到我们面前,大概是想请你来传达点什么话语吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "013", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "我从刚才就在想……你们,就是壁画上记载的,跟随“战争之神”征战的兵团吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg3_109", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "奇怪的老人", + "我们确实随同那位大人一起征战过……最后和那位大人一起,在星塔中迷失了自我。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_109", + "a", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "奇怪的老人", + "她本是名震四方的英杰,却不知从何时起变得孤僻偏执,我们也曾试图纠正,但最后……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "009", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "失败了,就连灵魂也被一齐捕获了,对吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg3_109", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "奇怪的老人", + "年轻的灵魂,你与吾等不同,你的命数不会在这里终结。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "奇怪的老人", + "将吾等束缚于此的术式,因为你同伴的体质,效果削弱了不少。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.7, + true, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.4, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_501", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_goldenlight_continued", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg3_109", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "奇怪的老人", + "只需吾等……做些手段,将你送出这片领域,应该可行吧。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "022", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "……难不成……你想——", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + 0.9, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_109", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + true, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "奇怪的老人", + "不必露出这副表情,吾等只不过是记忆的残渣。能为生者做些什么,对吾等才是解脱。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "002", + "none", + 2, + 0.7, + nil, + 1.0, + nil, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_139", + "a", + "002", + "none", + 3, + 0.88, + nil, + -1.0, + nil, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + -0.1, + 1.15, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + nil, + -0.1, + -1.15, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "亡灵们", + "多谢啦小姑娘,好久没打这么爽了!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_983", + "a", + "002", + "none", + 4, + 0.13, + nil, + -1.0, + nil, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_984", + "a", + "002", + "none", + 5, + 0.3, + nil, + -1.0, + nil, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_983", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + -0.1, + -1.15, + nil, + nil, + 1.0, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + -0.1, + -1.15, + nil, + nil, + 1.0, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "亡灵们", + "记得多和活人们讲讲我们的事哦!哈哈哈哈!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "4", + "OutCubic", + true, + true, + 0.7, + true, + "fade" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "b", + "002", + "none", + nil, + 0.7, + -0.205, + 1.25, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_982", + "a", + "002", + "none", + 2, + 0.15, + -0.08, + 1.15, + nil, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "3", + "OutCubic", + false, + false, + 0.7, + false, + "fade" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + nil, + "avg_emoji_sigh", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "侍从", + "哼……既然回去了,就要好好完成你该做的事。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + 0.85, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + nil, + "none", + nil, + 0.15, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_109", + "a", + "002", + "none", + nil, + nil, + -0.12, + 1.15, + nil, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_109", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "奇怪的老人", + "出发吧!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_501_stop", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_502", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_goldenlight_diffusion", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.75} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_goldenlight_continued", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "吾等生前未能做到的事,就交给你了!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_fog_lp", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "b", + "003", + "none", + nil, + nil, + -0.26, + 1.3, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "嗯,你们的这份意志与精神,==W==我收下了——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.9} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "010", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m47", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "a", + "017", + "none", + nil, + nil, + nil, + 1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "avg_emoji_angry", + nil, + nil, + -0.16, + 1.2, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "你的体质还真是麻烦啊,差不多该放弃了吧。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "022", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.45, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "呼……呼……说真的,我不想把事做太绝,==W==你只要放下武器,我就好好把你送回去,我的确预约了明天的马车。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "019", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "007", + "avg_emoji_flurry", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "哈……哈……该停手的是你!你那疯狂的执念最后只会害了大家!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "016", + "avg_emoji_vexation", + "ChanDou", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "可恶……快要跑不动了……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center", + 0, + 1, + nil, + nil, + 0.008, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "016", + "none", + nil, + nil, + -0.31, + 1.4, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "哼哼哼,虽然我也跑不动了,但看起来获胜的还是我!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "4", + "OutCubic", + true, + true, + 0.7, + true, + "fade" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "025", + "none", + nil, + nil, + -0.21, + 1.35, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.12} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "3", + "OutCubic", + false, + false, + 0.7, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_323", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dark_attack", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "016", + "none", + nil, + nil, + -0.05, + 1.1, + nil, + nil, + nil, + "chijing", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.8, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_373", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "025", + "avg_emoji_symbol", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "糟了……!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "眨眼的瞬间,巨大的冲击将我整个人震飞了出去。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "OutSine", + 0.7, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "016", + "avg_emoji_vexation", + "chijing", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "不好……风影的武器……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "a", + "016", + "none", + nil, + 0.65, + -0.12, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "avg_emoji_music", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "都到这种时候了,还牢牢抓着那把刀吗?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + -0.24, + 1.3, + nil, + nil, + nil, + "daintou", + "none", + "OutQuad", + 0, + nil, + false, + 0.65, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "就算你对魔力绝缘,但你不会对刀刃也绝缘吧。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_434", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "再不松手,我就要把你的手指一根根地割断,让你不得不丢下她的武器喽?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "010", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "埃妲,你不择手段获得力量的样子真难看啊。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "018", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "住口!我已经说过了!我是为了能让诺瓦不再受永夜的威胁……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "023", + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "但凡有人敢妨碍我——不管是谁,我都会不择手段把他清除。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "015", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "这就是被尊者选中的……我的使命!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + 1.15, + "avg1_143", + "b", + "002", + "none", + 1, + nil, + nil, + nil, + nil, + 1.0, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "你错了,埃妲。凭借力量压迫对方,换来的不可能是真正的和平。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg1_143", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "022", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "怎么会……不可能,你怎么能醒过来?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "none", + nil, + 0.25, + -0.38, + 1.5, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -300.0, + nil, + 1.15, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "b", + "009", + "none", + nil, + 0.77, + -0.15, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 5, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_1211", + "b", + "002", + "none", + nil, + nil, + 0.35, + 1.8, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + 0.6, + -0.25, + 1.3, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetStage", + param = { + 4, + 14, + "OutSine", + 0.35, + true + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_191", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1211", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetStage", + param = { + 4, + 15, + "OutSine", + 0.35, + true + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m93", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "022", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "风影!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -210.0, + nil, + 1.14, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "005", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "抱歉==PLAYER_NAME==,让你久等了,我回来了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "009", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_323", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dark_attack", + 0, + 1, + -0.7, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "a", + "010", + "none", + nil, + 0.1, + -0.24, + 1.3, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "avg_emoji_symbol", + nil, + 0.32, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.55, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "尊者的领域……应该没有人逃的出来!你到底用了什么办法?!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "010", + "avg_emoji_star", + nil, + 0.67, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.45, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "或许吧,但我做到了,站在你面前了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "005", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "看样子,你所坚信和依赖的尊者之力,也不过如此。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "a", + "017", + "none", + nil, + nil, + -0.24, + 1.3, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.6} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "021", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "哈哈==W==哈哈哈哈哈哈……!!!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -60.0, + 1.2, + nil, + nil, + nil, + "Zhong", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.8, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.8, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_498", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_summon_appear", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {1.8} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + false, + false, + 0.8, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_499", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_summon_lp", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + 50.0, + nil, + 1.15, + "avg3_195", + "a", + "023", + "none", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.8, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "也罢——!不过是凑巧让你逃出来了而已,事到如今……已经无法回头了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + false, + false, + 0.8, + true, + "default" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg3_195", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_summon_lp", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_499_stop", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_500", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_summon_disappear", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "Wait", + param = {1.9} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_294", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_951", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_951", + "a", + nil, + "none", + nil, + nil, + -0.21, + 1.3, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_moster_roared", + 0, + 1, + -2.0, + 0.6, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m8", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 3, + nil, + nil, + nil, + "avg3_195", + "a", + "023", + "none", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "今天——谁也别想从这里活着离开!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 3, + nil, + nil, + nil, + "avg3_195", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "4", + "OutCubic", + true, + true, + 0.7, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "009", + "none", + nil, + nil, + -0.265, + 1.3, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "3", + "OutCubic", + false, + false, + 0.7, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "我们会活着回去的。==W== ==PLAYER_NAME==,要上了!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center", + 0, + 1, + nil, + nil, + 0.008, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "005", + "none", + nil, + nil, + -0.46, + 1.55, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.55, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "022", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "好,风影,我们一定会平安回去的——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_cn/config/stev_04_09.lua b/lua/game/ui/avg/_cn/config/stev_04_09.lua new file mode 100644 index 00000000..47661eab --- /dev/null +++ b/lua/game/ui/avg/_cn/config/stev_04_09.lua @@ -0,0 +1,10904 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "第九话", + "何为强大", + "在一番奋战后,埃妲意识到难以战胜风影。她最终打算让风影对自己下手来完成仪式,但风影没有接受她的挑衅。", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m35", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "009", + "none", + nil, + 0.55, + 0.05, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.5, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "闹剧结束了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_434", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "JuGong1", + "none", + "Linear", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_951", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_951", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_220", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_blade", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_951", + "a", + nil, + "none", + nil, + nil, + 0.05, + 0.95, + 1.0, + 1.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_951", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 70.0, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "a", + "010", + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "jingxia", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "呜!你这家伙……==W==简直是个体力无限的怪物!!!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "018", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "埃妲,你已经无计可施了,现在回头还来得及。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "019", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "回头……?==W==呵呵呵呵……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "004", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "018", + "avg_emoji_exclamation", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "我早就没有回头路了!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_498", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_summon_plane", + 0, + 2, + -1.0, + nil, + nil, + 3.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Da", + "Linear", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "stop", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_231", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "north_street_city_daylight", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "025", + "avg_emoji_shock", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "怎么会——!这明明是星塔内部,怎么变成了……北境的样子?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 5, + "mood_2", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_143", + "a", + "019", + "none", + nil, + nil, + -0.05, + nil, + nil, + nil, + 1.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 14, + "Linear", + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "==PLAYER_NAME==,退后!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 4, + 15, + "Linear", + 0.5, + true + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 0.2, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_04_002", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 400.0, + -200.0, + 1.15, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_484", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "1ZhenDong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_143", + "你的恩赐已经快耗尽了吧?别浪费时间了,有什么杀手锏都使出来吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center", + 0, + 0, + 2.5, + nil, + 0.01, + 0.0, + false, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_143", + "不管多少次,我都会击败你。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 5, + "story_event_04_003_b", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + 550.0, + 1.35, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_049", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "Linear", + 0.5, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m14", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_195", + "哼。别说大话了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 0.6, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_058", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_143", + "你想说什么?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 4, + 17, + "Linear", + 0.5, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_195", + "想赶紧结束的话,你大可以直接扣下扳机。==W==但……看着你眼前的这幅景象——想起来了吗?星塔熄灭的那天。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "north_street_city_daylight", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_143", + "你为什么会知道那天的事?!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_04_003_a", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 150.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_051", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_195", + "我当然知道。早就跟你说过了,出发前我收集了不少情报。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_195", + "不只是星塔……和诺斯海姆相关的一切,我几乎都调查过了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 200.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 2.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_195", + "毕竟那天……我没能和最重要的人一起站在这里。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_195", + "就算我对这里没什么特别的牵挂……==W==但自己的故乡到底发生了什么,谁会不想弄清楚呢?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_052", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChoiceBegin", + param = { + "1", + 0, + { + 0, + 0, + 0, + 0 + }, + { + "故乡?那么你也是……", + "", + "", + "" + }, + 1, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"1"} + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_125", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_195", + "没错,我也是北境出身。不过,大多数人都认为我是“北境的耻辱”罢了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_195", + "呵呵,明明对这里毫无感情,却总会在心底的某个角落惦记这片土地……==W==简直就像一种诅咒。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_030", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -150.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_195", + "而你是战士长家族出身。无论在那天之前、还是之后,都能安安稳稳地过日子……所以我的感受,你大概永远也不会懂吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 2, + "story_event_04_002", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 2, + nil, + nil, + -300.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_257", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 1, + 4, + "Linear", + 0.5, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_143", + "说得没错……能干出这种事,我的确无法理解你的感受。但我从未忘记家族的荣耀。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_195", + "家族的荣耀?==W==呵呵……哈哈哈哈!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_04_003_b", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -50.0, + 200.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_057", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_195", + "咳……不好意思。真没想到,你嘴里还能说出这么冠冕堂皇的话。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_052", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_143", + "嗯?我没说什么很奇怪的话吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 70.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 90.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_04_003_a", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetStage", + param = { + 1, + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center", + 0, + 0, + nil, + nil, + 0.01, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 120.0, + 1.05, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_195", + "你以为我不知道?风影,至今为止你一个永夜都没杀过吧?==W==那些毁灭你故乡的仇人……你一个都没动过。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_04_003_b", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_049", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_195", + "还满嘴什么“从未忘记”……可别逗我笑了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "SetChoiceBegin", + param = { + "2", + 0, + { + 0, + 0, + 0, + 0 + }, + { + "风影!不要中了她的挑衅!", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"2", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"2"} + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "north_street_city_daylight", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "004", + "none", + nil, + nil, + 0.05, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "多谢提醒,不过放心。不管她怎么说,我从来没忘记过那份荣耀。==W==不对……是你,让它重新找回了光芒。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "007", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "我……我吗……?什么意思?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "JuGong1", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_087", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_event_04_003", + nil, + nil, + 0.5, + true + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "字面意思。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "啊……原来你是在说这个。确实有这么一回事。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_event_04_003", + nil, + nil, + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_231", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_489", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_snowstorm_lp", + 0, + 0, + nil, + nil, + nil, + 1.0, + true, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "a", + "024", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.4, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "又开始了……我最讨厌你们这种地方……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "019", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "理所当然地拥有那些,炫耀那些……我永远无法得到的东西……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "018", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "凭什么只有你有?难道是因为我没有战斗的天赋?还是因为我把没有天赋当做借口,选择了逃避?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "024", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + 0.6, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "算了……这些都无所谓了。你只要扣下扳机,让这一切结束就好……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_489_stop", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_snowstorm_lp", + 1, + 0, + nil, + nil, + nil, + 1.0, + true, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest_winter", + "0", + "Linear", + 2.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_096", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "1ZhenDong", + "Linear", + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_059", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_168", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_168", + "a", + nil, + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "chijing", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "呜——!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_168", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_141", + "b", + "007", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + nil, + "avg_emoji_exclamation", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "师父", + "埃妲,别勉强了,很危险的!快把剑放下吧!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_168", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "对不起……我只是,想再试试……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m3", + "1000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + "008", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "师父", + "你的身子太弱了,治疗了这么多年,能站起来已经是奇迹了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_168", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "为什么别人都可以,我却不行呢……?==W==昨天也……都说我是捡来的,说我不是个合格的北境子民……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_030", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_168", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_3", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + nil, + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "师父", + "这话是听谁说的!?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_168", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "街上的人都这么说……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "forest_winter", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + "002", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "师父", + "听好了,埃妲,不要管别人说什么。这里就是你的家,北境的大门永远都会为你敞开。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "师父", + "不用在意自己的出身,更不用担心被人看不起……就算不能挥舞兵器,你总会找到自己擅长的东西的。并不是每个人都得用武艺为这座城效力。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.4, + nil, + "none", + "Linear", + 0.5, + true, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_168", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "自己擅长的东西……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_168", + "a", + "008", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "那个,师父……其实昨晚我偷偷跑去猎场,结果看见有个女孩子在被魔物袭击。然后我就——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_room_inside_daylight_winter", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_147", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_147", + "a", + nil, + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "议会成员", + "只用一击就把那么巨大的假面野猪打倒的魔法?!这是何等的才能……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_168", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_168", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_147", + "a", + "006", + "avg_emoji_idea", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "议会成员", + "这孩子……要不送她去星辉大学进修吧?不……直接让星辉之眼的研究员们看看她的天分?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 60.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_141", + "b", + "007", + "none", + nil, + 0.15, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_168", + "a", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_147", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "师父", + "埃妲,我想听听你的决定。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_168", + "a", + "002", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "我……想去。==W==但是千塔之城不是很远吗……我也没有钱……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_168", + "a", + nil, + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "niunie1", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_147", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "议会成员", + "经费不用操心,你的才学非常难得……我们会全力出资的,推荐信也会准备好的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.4, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_147", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_168", + "a", + "024", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_168", + "a", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + "007", + "avg_emoji_attention", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_168", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "师父", + "哎呀,这还没去上学怎么就哭了呢~", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "mood_3", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_168", + "a", + nil, + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "因为……因为……!要和师父分开了……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "city_room_inside_daylight_winter", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_168", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + "003", + "avg_emoji_happy", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "师父", + "哈哈哈!又不是再也见不到了,放假的时候常回来看看呗——这里就是你永远的家!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 2.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "几个月后", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "wog_academy_classroom", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_178", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_021", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_178", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m12", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_022", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_178", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_178", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 10, + "0", + "==A-1==致师父==RT==最近还好吗?离开北境,一眨眼就过去了好久。==P====RT====A-1==嗯……虽然我好像成天都泡在图书馆和研究室里……==RT==学校里的大家都很有个性,我在这儿过得很好,也和大家相处得很愉快。==P====RT====RT====A-1==不过我还是很想家啊,假期快到了,该回来一趟了。==P====RT====A-1==就写到这里吧,剩下的话我想见面再说。==RT==——埃妲", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_022_stop", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_178", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "接下来,找一位信使寄出就行了——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -60.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_178", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "wog_academy_corridor", + "16", + "Linear", + 1.0, + true, + "AvgStageEffect_fade_left", + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "c", + "011", + "none", + nil, + 0.7, + 0.1, + 0.9, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_096", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "c", + nil, + "none", + nil, + 0.6, + -0.35, + 1.5, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.2, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 150.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_053", + 0.0, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Zhong", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "啊呀?!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "c", + nil, + "none", + nil, + 0.5, + -0.4, + 1.5, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "wog_academy_corridor", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "c", + nil, + "avg_emoji_flurry", + nil, + 0.5, + -0.4, + 1.5, + 1.0, + 1.0, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + 1.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "啊!抱歉!你没受伤吧!?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_059", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "疼疼……==W==诶!?你是……卡娜丝学姐?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_047", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + true + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "c", + nil, + "none", + nil, + 0.3, + 0.0, + 1.0, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_178", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "c", + "002", + "avg_emoji_question", + nil, + 0.3, + 0.0, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "咦?我记得你是精英班的,埃妲同学……?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_305", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_178", + "a", + nil, + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "是,是的!我是埃妲!没想到居然能遇到已经毕业了的学姐……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "c", + "006", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "这个嘛……总之因为一些原因,我现在被迫留校观察了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "c", + "004", + "avg_emoji_attention", + nil, + 0.35, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "嗯?这个是你掉的吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "JuGong2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_178", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_common_008", + nil, + nil, + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_050", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "啊,对,是我写的信!快放假了,我想着回家乡之前先寄封信回去打个招呼……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "我记得你是……北境之城出身来着?==W==这样的话就……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_common_008", + nil, + nil, + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "c", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_178", + "a", + nil, + "avg_emoji_question", + nil, + 0.6, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "诶……?难道……北境发生什么事了吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "c", + "007", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "啊……嗯,虽然我只是听说。北境的星塔似乎发生了非常严重的灾情……==W==据说是,熄灭了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_483", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.4, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "c", + "005", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_178", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_passage", + "0", + "Linear", + 2.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_185", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "学者", + "你好,您是这次分配过来的研究员吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "b", + "008", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "是的,我被分配到古代科了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "学者", + "好的,我这就为您登记……==W==您的出身地是?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "013", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "出身地……可以填“无”吗?==W==我的故乡,已经——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "013", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "lengzhan2", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.2, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "从地图上消失了", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBg", + param = { + 0, + "wog_office", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_event_04_008", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "师父曾和我约定,只要我回去,就有接纳我的地方,但现在家乡的星塔已经熄灭,我无处可去了……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_021", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "在那之后我将自己埋在没日没夜的研究中,直到我得知:是永夜破坏了星塔,破坏了我的故乡。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_059", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "以勇武善战为傲的北境之民,为什么没能阻止“永夜”的入侵呢……我对此觉得难以理解……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "不过现在……==W==我想我已经明白了。没那么复杂。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "北境的子民,就是单纯地,因为比永夜弱小才被毁灭了家园,仅此而已。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "既然如此……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_event_04_008", + nil, + nil, + 0.3, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "OutCubic", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Zhong", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_368", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "只要强大到任何人都无法忽视,强大到能震慑所有的敌人……就能守护一切了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_231", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "north_street_city_daylight", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "circle_light", + "0", + "Linear", + 1.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.6, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 2.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m42", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "在那之后,凭借星辉之眼这个身份,使我接触了不少“禁忌”的知识。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "007", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "串联起一切,我终于在古代的遗迹里了解到“祂”的存在。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "“有了这份力量,就不会再发生同样的悲剧了。”——这么想着的我,开始准备今天的计划。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "021", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "计划的最后一步……哪怕先前所有的仪式都失败了,只要最后,风影能杀掉我——", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "毕竟,我的武器就是身上刻印的魔法阵,这样也算“打落了武器”……仪式就仍然可以……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "我的愿望,本该实现……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBg", + param = { + 0, + "north_street_city_daylight", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "a", + "021", + "none", + nil, + 0.35, + -0.35, + 1.4, + nil, + 0.5, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "003", + "none", + 2, + 0.7, + nil, + 0.95, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "JuGong1", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "到此为止了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_0s", + 0, + "m42", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "010", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "为什么……==W==为什么不对我扣下扳机!为什么!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "023", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "胜负已决,没必要再继续了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + 0.0, + 0.95, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "开什么玩笑!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "022", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "我明白了……其他的武者也和你一样优柔寡断吧,面对永夜的威胁,犹豫不决。最终才……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "016", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "你错了。看来你好像误会了什么。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "北境的人们,不是因为武器的力量而强大。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "在艰苦的环境里互相帮助,同心协力地生存下去——正是这种团结,才造就了他们的强大。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "close", + nil, + 0.45, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_073", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + false, + 0.2, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "a", + "023", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "003", + "none", + 2, + 0.65, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "north_street_city_daylight", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.2, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_237", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "jushou2", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "那种东西……根本拯救不了北境!不是吗?!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "……!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "我理解你在想什么。但我已经说过了,北境子民的强大,正是因为他们团结。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "008", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "所以?那又如何?!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "008", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "北境的子民们但凡一息尚存,北境之城就仍会再次复兴……哪怕换个地方,哪怕从一砖一瓦、从头再来……==W==这份不向任何人屈服的坚韧,才是北境之魂。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "009", + "close", + nil, + 0.5, + -0.4, + 1.5, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center", + 0, + 0, + nil, + nil, + 0.01, + 0.0, + false, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_room_inside_daylight_winter", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_141", + "b", + "003", + "none", + nil, + 0.5, + -0.4, + 1.5, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "师父", + "哈哈哈!又不是再也见不到了,放假的时候常回来看看呗——这里就是你永远的家!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "north_street_city_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "a", + "019", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_096", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "024", + "close", + nil, + nil, + -0.05, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "那我,到底是为了什么……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -30.0, + 1.05, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + true + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m20", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "埃妲,别钻牛角尖了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "019", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "魔王大人……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "你……是不是一直感到自责?觉得在灾难发生的时候,自己却远在他方无能为力?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "009", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "所以你才会把自己逼到绝境,想要缓解那份痛苦——", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "但是在你的故乡,有很多关心你的人。如果他们发现,你因为故乡的灾难而把自己逼到绝境、乃至伤害自己,又会怎么想?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "008", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "你想用这些煽情的话劝我停手吗?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "021", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "天真。如果你不在此地了结我,万一我哪天再尝试重启仪式……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "004", + "none", + 2, + 0.65, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "随你便。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_078", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "我说过了——不管你耍什么花招,下次再有什么新把戏,我都会再次击败你。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_067", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_heave", + 0, + 0, + nil, + nil, + -1.0, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Da", + "Linear", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_231", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "OutCubic", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "north_street_city_daylight", + "0", + "OutCubic", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "stop", + "Linear", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m47", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "025", + "avg_emoji_shock", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "怎,怎么回事!?地震吗?!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_067", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_heave", + 0, + 0, + nil, + nil, + -1.0, + 0.5, + true, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Da", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "avg_emoji_exclamation", + nil, + 0.5, + -0.35, + 1.5, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "这家伙的恩赐快见底了,已经维持不住这个空间了!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "none", + nil, + 0.3, + 0.1, + 0.8, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.3, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "021", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "026", + "avg_emoji_flurry", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "埃妲!那里很危险,快过来!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_498", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_summon_plane", + 0, + 0, + nil, + nil, + nil, + 1.0, + true, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "009", + "avg_emoji_exclamation", + 1, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "不行,你也会被卷进去的!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_067", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_034", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_elevator_danger", + "0", + "Linear", + 2.0, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_067", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "016", + "avg_emoji_vexation", + "chijing", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "呜哇!?疼……到底发生了什么?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "002", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "我们被传送到升降梯里了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_symbol", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "传送魔法?是埃妲干的吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -30.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "a", + "021", + "none", + nil, + 0.5, + 0.55, + 0.4, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_047", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChoiceBegin", + param = { + "3", + 0, + { + 0, + 0, + 0, + 0 + }, + { + "(向埃妲伸出手)", + "", + "", + "" + }, + 1, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"3", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"3"} + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -90.0, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "026", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "愣着干什么!埃妲,你也一起来!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 5, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg3_195", + "a", + "008", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 4, + "Linear", + 0.5, + true + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "您真是……天真得无可救药。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "002", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "呵呵……我可是想用你们献祭的狂信徒……==W==你们放过我,早晚会后悔的……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "021", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 0.4, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.4, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_057", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "你这拙劣的演技……到底谁才更天真?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlStage", + param = { + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "008", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "非常抱歉,我还不能就这么被抓住。后会有期……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "对了……差点忘了件重要的事,答应魔王大人的报酬,还有一半没给呢。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "021", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "不过现在的我,没法准备那些朵拉了,就先用这条忠告代替我的报酬吧——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "008", + "none", + nil, + nil, + -0.6, + 1.9, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "请您珍惜自己,想要占有您的人可是很多的,不管是您的身体,还是您的灵魂。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_067", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_334", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_heave", + 0, + 0, + nil, + nil, + -1.0, + 0.5, + true, + false + } + }, + { + cmd = "SetStage", + param = { + 4, + 5, + "Linear", + 0.5, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "16", + "Linear", + 0.5, + true, + "AvgStageEffect_wipe_down", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "OutSine", + false, + false, + 0.5, + true, + "AvgStageEffect_wipe_up" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_heave", + 1, + 0, + nil, + nil, + nil, + 0.1, + true, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "碎石砸下,平台崩落", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_483", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "她的身影连同那句暧昧的话消失在了黑暗中", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_cn/config/stev_04_10.lua b/lua/game/ui/avg/_cn/config/stev_04_10.lua new file mode 100644 index 00000000..eb58fa44 --- /dev/null +++ b/lua/game/ui/avg/_cn/config/stev_04_10.lua @@ -0,0 +1,11610 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "第十话", + "告别风雪", + "这次的调查总算告一段落,你和风影唤醒了其他成员,并与赶来的空白旅团一同回到了千塔……“尊者”事件,最终还是引起了注意。", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_room_inside_daylight_winter", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_969", + "a", + "003", + "none", + nil, + 0.22, + 0.1, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_971", + "a", + "002", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_970", + "a", + "003", + "none", + nil, + 0.78, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_204", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m30", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_969", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_971", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_970", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "各位的身体恢复得怎么样了?还有哪里不舒服吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_971", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "长剑小姐", + "多亏==PLAYER_NAME==的照顾,已经好得差不多了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_969", + "a", + "006", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "持斧大哥", + "其实只是醒来后感觉累了点,倒也没有别的问题。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_970", + "a", + "006", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "法师妹妹", + "我也没事!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "010", + "avg_emoji_sigh", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "万幸没留下什么后遗症,太好了……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "avg_emoji_question", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "嗯?说起来你们有看到风影吗?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "回来之后我就没怎么见过她了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_970", + "a", + "007", + "none", + nil, + 0.85, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_969", + "a", + "007", + "none", + nil, + 0.15, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_971", + "a", + "007", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "长剑小姐", + "刚才她好像出门了哦,说是要找点像样的“战利品”。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + true, + true + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBg", + param = { + 0, + "north_street_city_daylight", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "JuGong", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_156", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "咕——==W==呼~没有冻坏真是太好了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "014", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_sweaty", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "风影~你在这里做什么呢?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "==PLAYER_NAME==啊,来得正好,接着!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Tiao", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_main_027", + nil, + 0.54, + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_symbol", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "喔…喔!哎?你从哪里搞来的,还是黑莓口味的——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_main_027", + nil, + nil, + 1.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "别在意细节了,来,干杯~!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "011", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "哦……干杯——", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "007", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "不对啦!……埃妲还不知所踪,没工夫在这里悠闲干杯。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuint", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "sky_tower", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + true, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_04_004", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "OutSine", + 2.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 8.0, + false, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sunlight_flip", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m32", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_143", + "正因如此,才更应该开怀畅饮不是吗?不然会越想越消沉的。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_143", + "久违地回到家乡,结交了新朋友,顺带解决了危机。这些还不够“干杯”的吗?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_143", + "好事成三,条件可以的话我还想办一场宴会呢。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "这也是北境人的风格吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_143", + "没错。==RT==好好地吃饭,好好地狩猎,好好地学习,好好地睡觉。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_143", + "灾难这种东西,谁也不知道什么时候会降临。总会有些事在你毫无准备时就突然发生……不如活在当下、活的尽兴,不要给自己留遗憾。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "023", + "avg_emoji_speechless", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "活得尽兴,不留遗憾……原来如此,那我也没理由拒绝“干杯”了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "north_street_city_daylight", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "014", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "敬新朋友和北境之城,干杯。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sunlight_2", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "none", + "OutCubic", + 0.5, + false, + 1 + } + }, + { + cmd = "SetFilm", + param = { + 0, + "OutCubic", + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "风影说完,举着杯子朝向星塔的方向敬了一杯。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "OutCubic", + 0.5, + false, + 1 + } + }, + { + cmd = "SetFilm", + param = { + 1, + "OutCubic", + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "对了,有一点我很在意。==RT==虽然我利用永夜的假情报揭了她的老底……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "005", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "但是,为什么你当时也相信我?==PLAYER_NAME==不是很熟悉永夜吗,怎么没怀疑是我在撒谎呢?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "啊,那是因为——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + true, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_elevator_close", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "002", + "none", + nil, + 0.32, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "b", + "004", + "none", + nil, + 0.68, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "不用担心,出发前,我已经预约了另一辆马车送我们回去了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "计划顺利的话,应该明天正好能接我们离开。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + true, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "north_street_city_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "她说的话里,本身就有些疑点。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "020", + "avg_emoji_question", + "diantou", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "仔细想想,准备这么充分的她,应该不会这么容易就说漏嘴……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "009", + "avg_emoji_speechless", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "说不定,她的内心深处是想要有人来阻止她的?唉……是我想多了吧。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "反过来想,如果埃妲真的完美地扮演了一名受害者,她不会立刻相信你说的情报。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "原来如此,我明白了。==W==对了==PLAYER_NAME==,收下这个。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 0.95, + nil, + nil, + nil, + 1.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_event_04_003", + nil, + 0.54, + 1.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_symbol", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "给我?可这不是你一直珍藏的东西吗?你当时还指着它说,这是“家族的荣耀”。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_event_04_003", + nil, + nil, + 1.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -80.0, + nil, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "这个徽章当然是我们一族的“荣耀”之证。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "我身中埃妲的术式时,如果没有你的保护,我也不会站在这里了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_424", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "我的保护……?我只是一路在逃跑吧!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "avg_emoji_sweaty", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "而且如果失去了风影,我也失去了制胜的关键,那就只有死路一条了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "014", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "你逃跑的英姿很帅哦。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "avg_emoji_symbol", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "不不不!为什么说得好像你看见了一样啊?!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "013", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "不是“像”,是我真的看见了,那个地方很神奇。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "唔……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "007", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "呵呵,你的勇气值得嘉奖。所以这枚徽章,你拿着吧。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "这枚徽章是北境战士的证明,有着超越生死的意思。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "016", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "给我徽章的爷爷也说过,我终有一天能找到足以托付这枚徽章的伙伴。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "013", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "总之就是这样……你可以收下吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "唉,既然话都说到这份上了……==W==好吧,我会收下的,谢谢你。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + 0.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "对了,差点忘了说……==W==只要收下这枚徽章,==W==就意味着你会和送出它的人,成为家人。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_bubble_lp", + 0, + 1, + nil, + nil, + 2.0, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_458", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_157", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "啊……啊?!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_bubble_lp", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "007", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "嘿嘿,之后你也是北境的一份子了。==RT==今后多多互相照应吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "喔哦……原来是这个意思,吓我一跳……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "吓到你了?==W==呵呵,看来你想的是另一种意思?==W====RT==不过如果正合你意的话,==W==我也可以接受哦?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 0.95, + nil, + nil, + nil, + 1.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -80.0, + 1.3, + nil, + nil, + nil, + "Xiao", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_bubble_lp", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_458", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_157", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "avg_emoji_vexation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "唉……别逗我了。==W==总之这枚徽章,==W==我会妥善保管的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_bubble_lp", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + 0.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "017", + "none", + "JuGong", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "007", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "嗯,这样我就放心了。==RT==好了,该做的事都做完了,我们回去吧~", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + true, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_room_inside_daylight_winter", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_093", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "026", + "none", + nil, + 0.55, + nil, + 0.98, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.5, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m33", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "013", + "avg_emoji_happy", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + nil, + "diantou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "欢迎回家!请吃罐头。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "喔~==W==又有罐头派对啊,正好试试之前没吃过的口味……==W==选哪个好呢?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "none", + "niunie1", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "022", + "avg_emoji_question", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "005", + "none", + 2, + 0.27, + 0.7, + 0.98, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.53, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "005", + "none", + nil, + nil, + -0.2, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "005", + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.25, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "想吃鱼罐头。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "023", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "我个人推荐午餐肉搭配沙拉呢,营养均衡是很重要的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "那就听你的。==W==啊,沙拉酱帮我拿一下。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "018", + "avg_emoji_attention", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "002", + "none", + nil, + 1.0, + nil, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + 40.0, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "给,魔王~", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "谢了,尘沙。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "025", + "close", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "哎!?==W==尘沙!?还有鸢尾和琥珀!?你们怎么会在这里?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "025", + "avg_emoji_symbol", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m44", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "023", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "当然是来接魔王你回去的啊,我们可是开着修好的小绿,花了很~==W==久~==W==时~==W==间才到这的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "022", + "none", + nil, + nil, + -0.05, + 1.2, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "003", + "none", + nil, + nil, + -0.1, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "这不仅仅是距离的问题吧!==W==你们是怎么知道我在这里的?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "021", + "avg_emoji_question", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.15, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 1.05, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + 0.0, + true, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_152", + "a", + "002", + "none", + nil, + 0.45, + nil, + 0.98, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + nil, + "none", + nil, + 0.5, + nil, + 1.0, + nil, + nil, + 1.0, + "diantou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "005", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "哼哼,是可爱又迷人的贝修莉娜给大家提的建议哦!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "风影前辈,我可是刚转正就用掉了年假,之后可要好好补偿我啊!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_speechless", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "连贝修莉娜都在……==W==这啥情况呀?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "021", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "b", + "004", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "出发前,我向贝修莉娜汇报了我们的动向,要是出了什么意外,就让她来找我们。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "顺带一提,另外三位调查员已经坐上返程的马车先走啦。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "002", + "none", + nil, + nil, + nil, + 0.98, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "012", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "虽然还有很多事情想问魔王,不过还是得先……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + nil, + "avg1_103", + "a", + "015", + "none", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "这个人,是谁?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "啊,对了对了,在那之前还是先认识一下吧。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "017", + "close", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "这位是风影,这次的委托发生了不少危险情况都是她救了我……==W==可以算是我的救命恩人了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "018", + "none", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_103", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "007", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "初次见面,我是风影。任务期间,我全程都守在==SEX1==身边,你们放心!==W==就连睡觉时间,也都有我在旁守候。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "006", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "025", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "018", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "话是这么说没错啦……==W==但是为什么要用这么容易引起误会的说法啊!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "019", + "avg_emoji_awkward", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "026", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "021", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "那个……==W==我们只是睡在一起,不是睡在一个被窝里的意思——!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "007", + "none", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "007", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 1, + nil, + nil, + nil, + "avg1_112", + "a", + "007", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "这样啊!==W==居然连睡觉都在一起,和我们平时一样诶!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "021", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "004", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetCharHead", + param = { + 1, + 1, + nil, + nil, + nil, + "avg1_112", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "018", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "嗯?这么说倒也没错……==W==是这样吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "019", + "avg_emoji_awkward", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 150.0, + nil, + 1.3, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_152", + "a", + "009", + "none", + nil, + 0.3, + -0.1, + 0.95, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "none", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "不是……==W==那个,贝修莉娜,我想你可能误会了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "013", + "avg_emoji_happy", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "007", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "哇哦~魔王可真是人不可貌相,意外的本事很大呢。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "你到底误解成什么了呀!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "014", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "总之,谢谢您在这段时间对魔王的关照!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "014", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "手机,贴一下?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_symbol", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "你们俩不解释一下吗?!不对,好像事实就是那样……==W==呜,说不清楚啦!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "021", + "avg_emoji_awkward", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "011", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "看来今天晚上会很热闹呢。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "风影——!还不是因为你!虽然我知道你没别的意思……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_clockwise", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_room_inside_daylight_winter", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.75} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_clockwise", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m49", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "嗯~==W==恩赐补充得差不多了,我们回去吧。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "007", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "都没有东西落下吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_937", + "没有——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "那我们就出发咯!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_093", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "整理好需要的行李,我们终于离开了北境之城", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "Clear", + param = { + true, + 0.0, + true, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "一周后——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m46", + "none", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_office", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_152", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + nil, + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "以上,就是这次事件报告的全部内容啦。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_150", + "a", + "005", + "none", + nil, + nil, + 0.05, + 0.9, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_150", + "a", + nil, + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_150", + "辛苦了,稍后我会进行整理的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_365", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.4, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_150", + "a", + "013", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_150", + "尊者降临后进而影响其他星塔这种事……==W==真的有可能发生吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_150", + "a", + "006", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_150", + "a", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_150", + "a", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_150", + "现在还没有足够的线索能证明这件事。不过,无论如何尊者都是绝对不能放任不管的危险存在。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + nil, + "close", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_365_stop", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_150", + "a", + "005", + "avg_emoji_happy", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_150", + "你的情报很有价值,这次就算是公务出差了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "017", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "也就是说——可以不用扣我的年假了?==W==感谢您的理解,那我就继续去监视魔王一行的动向了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_150", + "a", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "005", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "JuGong1", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + nil, + "close", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -120.0, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlChar", + param = { + "avg3_150", + "a", + "014", + "avg_emoji_sigh", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_150", + "呼……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_483", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_150", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_150", + "「战车」和「魅影」……已经有两位尊者有苏醒的迹象,不能再忽视下去了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_150", + "a", + "012", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_150", + "必须得成立一个专门的危机应对部门才行。至于人选……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_150", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_canal_daylight", + "0", + "Linear", + 1.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_passage", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_150", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_150", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_150", + "从结论来说,你的故乡是因为永夜毁灭的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_257", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_150", + "a", + "004", + "none", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_150", + "加入黎明近卫吧,你需要我们的情报,我们也需要你的力量……我认为这对你来说不是件坏事。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_168", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_021", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_168", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "JuGong2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "送信的女孩", + "有一位老爷爷无论如何都希望把这封信寄给你。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_168", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + -0.3, + 1.5, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "送信的女孩", + "临走前还嘱咐说:“北境已经在重建了,不用担心家乡,做你真正想做的事吧。”", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_elevator_danger", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 5, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg3_195", + "a", + "008", + "close", + nil, + nil, + -0.6, + 1.9, + nil, + nil, + 1.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 4, + "Linear", + 0.5, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "请您珍惜自己,想要占有您的人可是很多的,不管是您的身体,还是您的灵魂。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetStage", + param = { + 4, + 5, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_canal_daylight", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "看来要调查的事情……==W==又要多一件了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_010", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "north_street_grey_night_nolight", + "0", + "Linear", + 1.5, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_489", + 1.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_snowstorm_lp", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -60.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_142", + "a", + "005", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m4", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + "026", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_142", + "怎么办……好像迷路了……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 60.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + "023", + "close", + nil, + 0.4, + 0.15, + 0.8, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_142", + "有人吗——==W==有人吗——!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_124", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + nil, + "none", + nil, + 0.3, + -0.05, + 1.2, + nil, + nil, + 1.0, + "jushou2", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 2.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_142", + "这儿的房子又破……又黑……又,==W==哈啾!好冷……!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + "026", + "none", + nil, + 0.5, + 0.05, + 1.0, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + nil, + "avg_emoji_vexation", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_142", + "呜……魔王真的会在这里吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -60.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + "022", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -500.0, + 200.0, + 1.4, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + 800.0, + -200.0, + 0.9, + "avg1_142", + "a", + "016", + "avg_emoji_star", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_142", + "啊!居然有自动售货神器——!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlCharHead", + param = { + nil, + nil, + nil, + "avg1_142", + 2, + 0.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + "021", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_142", + "极光大人给的零花钱还剩一点……==W==只喝一罐暖暖身子的话,应该没事吧?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + "010", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_042", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_233", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_042", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + "004", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_042", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_142", + "哎?明明投了币,为什么不出来?!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlCharHead", + param = { + nil, + nil, + nil, + "avg1_142", + 3, + 0.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + "023", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_142", + "是坏掉了吗?喂——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_142", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_142", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + nil, + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_142", + "对了!书上好像说,这种时候用四十五度角的角度踢一脚就能修好了!==W==不过万一踢坏了,极光大人又要生气了……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_030", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + "026", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -60.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + "004", + "avg_emoji_sigh", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_142", + "哈……不行了,我要回——==W==呜哇!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.5, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "Linear", + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + "023", + "avg_emoji_shock", + nil, + 0.4, + nil, + nil, + nil, + nil, + 1.0, + "jushou2", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + "021", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_142", + "疼疼……==W==谁呀!把这种怪东西放在这里!我现在心情很不好哦!小心我……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + "025", + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "a", + "021", + "none", + nil, + 0.75, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + "005", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_142", + "哎?我还以为是什么东西……原来是人?==W==喂——还活着吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + "025", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "youchupeng", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "021", + "close", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "魔……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -150.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + "012", + "avg_emoji_symbol", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_142", + "哎?你认识魔王吗?==W==呜哇!不要又晕过去啊!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_096", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "none", + nil, + nil, + -0.05, + nil, + 1.0, + 1.0, + 0.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + "023", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "jushou2", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + nil, + "avg_emoji_shock", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_142", + "醒一醒,在这里睡着会很危险的哦!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -90.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "sky_night_b", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_snowstorm_lp", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_489_stop", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center", + 0, + 0, + 0.8, + nil, + 0.01, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_142", + "呜呜!有没有人来帮帮忙啊——!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 3.0, + true, + "default" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_cn/config/stm02_10.lua b/lua/game/ui/avg/_cn/config/stm02_10.lua index 5744e477..28ff53bb 100644 --- a/lua/game/ui/avg/_cn/config/stm02_10.lua +++ b/lua/game/ui/avg/_cn/config/stm02_10.lua @@ -8482,7 +8482,7 @@ return { param = { 0, "avg1_112", - "对了,密涅瓦,我突然想到一个超棒的主意!==W==怎么打败那个大家伙的主意!", + "对了,密涅瓦,我突然想到一个超棒的主意!怎么打败那个大家伙的主意!", 0, "", false, diff --git a/lua/game/ui/avg/_cn/config/stsp_02_03.lua b/lua/game/ui/avg/_cn/config/stsp_02_03.lua index 504f12c7..1002294d 100644 --- a/lua/game/ui/avg/_cn/config/stsp_02_03.lua +++ b/lua/game/ui/avg/_cn/config/stsp_02_03.lua @@ -1908,7 +1908,7 @@ return { param = { 2, "avg3_100", - "说不饿其实是假的,其实都快要饿到昏厥了!==RT==可恶,已经跑不动了……==W==意识也……", + "说不饿其实是假的,其实都快要饿到昏厥了!==RT==可恶,已经跑不动了……意识也……", 0, "", false, diff --git a/lua/game/ui/avg/_cn/config/stsp_10_01.lua b/lua/game/ui/avg/_cn/config/stsp_10_01.lua index a2e44842..9c5c8d01 100644 --- a/lua/game/ui/avg/_cn/config/stsp_10_01.lua +++ b/lua/game/ui/avg/_cn/config/stsp_10_01.lua @@ -6052,7 +6052,7 @@ return { param = { 0, "avg1_116", - "擅自占用温室都没被惩罚,甚至还鼓励我……==W==传闻果然不可信,翡冷翠大人明明就是个大好人。==W====RT==我,我应该有所回报才行……", + "擅自占用温室都没被惩罚,甚至还被鼓励了……==W==传闻果然不可信,翡冷翠大人明明就是个大好人。==W====RT==我,我应该有所回报才行……", 1, "", false, diff --git a/lua/game/ui/avg/_cn/config/stsp_10_02.lua b/lua/game/ui/avg/_cn/config/stsp_10_02.lua index 6b00e99e..1b0a13a8 100644 --- a/lua/game/ui/avg/_cn/config/stsp_10_02.lua +++ b/lua/game/ui/avg/_cn/config/stsp_10_02.lua @@ -5944,7 +5944,7 @@ return { param = { 0, "avg1_116", - "是、是这样啊……==W====RT==我觉得如果能让大伙儿吃饱吃好,倒是哪种方式都行……", + "原来是这样啊……==W====RT==虽然我的愿望是让大家都能吃饱就够了,不过要是食材能更新鲜的话,大家确实也会更幸福吧……", 1, "", false, @@ -6102,7 +6102,7 @@ return { param = { 0, "avg1_117", - "我们龙裔有句古话,叫作“民以食为天", + "我们龙裔有句古话,叫作“民以食为天”。", 1, "", false, diff --git a/lua/game/ui/avg/_cn/config/stsp_11_01.lua b/lua/game/ui/avg/_cn/config/stsp_11_01.lua new file mode 100644 index 00000000..76260d32 --- /dev/null +++ b/lua/game/ui/avg/_cn/config/stsp_11_01.lua @@ -0,0 +1,8046 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "第一话", + "晨间溜走的信使 其一", + "向来崇尚集体行动的多娜,这段时间却开始避开大家独自行动,难道说,万送屋正在面临不可说的大危机?!", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "posthouse_inside_night", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + 450.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 4.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_021", + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_021", + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_021", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "这是今天的份,加上之前的打工,还有帮人跑腿赚到的小费……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "posthouse_inside_night", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_130", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "哎,看上去还差一大截。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_095", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_3", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "这样攒,要到什么时候才能攒够哇……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "朵拉要是能自己变多就好了……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + nil, + "avg1_125", + "a", + "017", + "avg_emoji_attention", + 4, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "多娜?这么晚了,还没睡吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m49", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "posthouse_inside_night", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "013", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "诶?苍兰?!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg1_125", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -60.0, + -30.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_125", + "a", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "012", + "avg_emoji_sweaty", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "抱歉抱歉……我在确认点事情,吵醒你了吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "014", + "avg_emoji_question", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "你刚刚是在说“朵拉”的事吗?我们这个月没钱花了?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "不是你想的那样啦,别担心。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "好了不说了,再说就要把特丽莎也吵醒了……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "009", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "我睡了,晚安!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 30.0, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + nil, + "avg_emoji_speechless", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "003", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "嗯,晚安。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "sky_tower", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_024", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sunlight", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_024_stop", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center_w", + 0, + 0, + 1.5, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "我要出门啦——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 60.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "posthouse_inside", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m2", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_127", + "a", + "007", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "多娜?!又是这么早就要出去吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_130", + "a", + "008", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "avg_emoji_happy", + nil, + 0.4, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "嗯,今天要送的信很多嘛!==W==你们的早餐我已经准备好放在桌子上了!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_199", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutBack", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "对了,我今天会很晚回来,所以晚饭你们两个先吃吧!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "009", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "为什么?明明你都这么早出门了……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_199", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "013", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "多娜……最近是不是有什么事情在忙啊?我们可以帮你啊!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_054", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "018", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "嗯?==W==没有啦!只是想早点出去多送几封信!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "003", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "我出门啦!你记得叫苍兰起床!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "none", + nil, + 0.0, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "016", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "posthouse_inside_dusk", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "16", + "InSine", + false, + false, + 1.0, + true, + "AvgStageEffect_clockwise" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_127", + "a", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_125", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "013", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "我觉得!多娜一定有什么事情瞒着我们……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m12", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "我也觉得……==W==会是什么事呢?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "017", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "你有什么头绪吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "我想想……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "017", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "一个月前的那天晚上,我好像听到她在苦恼“朵拉不够了”……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "014", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "朵拉不够了?==W==呜哇,难道是入不敷出?!万送屋陷入财政危机?!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_066", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_3", + "17", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "虽然我不太清楚具体的花销……不过这么想想,每次出远门好像都要花不少钱,委托的费用我们也没有收的很贵……==W==难道说,早已经入不敷出了吗……?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Zhong", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "015", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "posthouse_inside_dusk", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "014", + "avg_emoji_flurry", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "那、那要怎么办?!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "016", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "难道说……==W==多娜说不定是在为了万送屋的财政危机四处奔走!?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "015", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "007", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou0", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "我想起来了!上个月的时候有个客人说……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "philae_room_daylight", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_127", + "a", + "006", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_145", + "a", + "007", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "优雅的女士", + "居然是专门承接送信业务吗?==W==嗯,其实听上去还挺有潜力。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + "006", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + "008", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "优雅的女士", + "不过看上去,你们目前的收支情况不太好啊,员工也只有三个人……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + "002", + "avg_emoji_happy", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "优雅的女士", + "这样吧,我来收购你们的业务,给你们招聘团队,扩充其他城市的分部……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 80.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.505, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_130", + "a", + "003", + "none", + nil, + 0.15, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "avg_emoji_music", + nil, + 0.2, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "嗯……不必啦,现阶段,我们万送屋还没有想要接受并购的意愿喔!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + "007", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "优雅的女士", + "真是可惜……那等你有意向再来联络我吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "posthouse_inside_dusk", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_125", + "a", + "015", + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "什……居然还发生过这种事……?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_127", + "a", + "015", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "avg_emoji_flurry", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "怎么办啊……要是万送屋被并购了,我们是不是就要被迫分开了?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "002", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "不,不会的,我相信多娜。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "017", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "而且,前不久我们还在商量,怎么才能又省力又省钱的三人一起出远门……==W==万送屋解散那种事情……绝对不会发生的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center_w", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "buman", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "005", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "那她到底瞒着我们什么呢……==W==啊!好在意啊!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "018", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "jushou2", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "004", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "我们已经很久没有三个人一起吃饭了!再这样下去,说不定真的要散伙了……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "005", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "既然这样,直接去看看好了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "011", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "看……看什么?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "当然是去看看多娜到底在隐瞒什么了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "007", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "你是说……==W==跟踪?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_054", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "009", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_029", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "没错。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "总觉得好像在玩侦探过家家……==W==万一被发现了怎么办?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "014", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "004", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "这也是不得已的办法了……==W==还是说特丽莎有什么更简单的方法吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "好吧,这也是为了万送屋着想……我会帮忙的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "第二天……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "posthouse_inside", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m1", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_130", + "a", + "003", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "早啊!苍兰,好难得,你居然这么早起床。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_125", + "a", + "005", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "今天只是醒的比较早而已……请别在意。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "017", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "你已经要准备出门了吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "嗯嗯,早餐给你们准备好了,午饭晚饭也不用等我了!我走啦!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 70.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "014", + "avg_emoji_exclamation", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "路上小心。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "002", + "close", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "特丽莎,记得拿好早饭。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_127", + "a", + "006", + "none", + nil, + 0.85, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "avg_emoji_star", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_084", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "003", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Zhong", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "好嘞,“跟踪多娜大作战”,开始行动!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_065", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 2, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_harbour_daylight", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 2, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m28", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_130", + "a", + "002", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "avg_emoji_music", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "嗯嗯~嗯嗯嗯♪~", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "none", + nil, + 0.5, + 0.15, + 0.8, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_020", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_020_stop", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "009", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 60.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "002", + "close", + nil, + 0.3, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "avg_emoji_music", + nil, + 0.1, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -60.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_125", + "a", + "006", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + nil, + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "奇怪……一早上过去了,多娜除了在送信,就没有干别的事。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "015", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "她这么早出门的原因……难道是因为我效率太低了,拖累了她吗?==W==所以她默默地又承担了这么多……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 30.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_127", + "a", + "008", + "none", + 2, + 0.5, + 0.01, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "none", + nil, + 0.35, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "007", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "不对啊!她送信的速度也太快了,今天哪儿有这么多信!按这个速度,一个早上就送完了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "017", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "你是说,多娜是因为,要空出下午的时间做什么别的事?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "013", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "没错!我们继续跟着吧!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "OutSine", + true, + false, + 1.0, + true, + "AvgStageEffect_fade_left" + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_harbour_2_daylight", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 60.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "16", + "OutSine", + false, + false, + 1.0, + true, + "AvgStageEffect_fade_right" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_127", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "坏了,我们是不是跟丢了?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_125", + "a", + "014", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + nil, + "avg_emoji_speechless", + nil, + 0.25, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "刚刚好像才看到她来到这的……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "017", + "avg_emoji_exclamation", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "啊,在那边!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "OutSine", + true, + false, + 1.0, + true, + "AvgStageEffect_fade_right" + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_harbour_2_daylight", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -350.0, + -50.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "16", + "OutSine", + false, + false, + 1.0, + true, + "AvgStageEffect_fade_left" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -450.0, + nil, + 1.4, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + true, + 0 + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + 300.0, + nil, + nil, + "avg1_125", + "a", + "014", + "avg_emoji_speechless", + 4, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "那是……==W==报纸?我们还会接送报纸的委托吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "017", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 4, + nil, + nil, + nil, + "avg1_127", + "a", + "007", + "avg_emoji_exclamation", + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "苍兰,你快看!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 4, + nil, + nil, + nil, + "avg1_127", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_125", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -500.0, + nil, + 1.5, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + true, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_tales_11_002", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_305", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "不愧是多娜……明明带着这么多报纸,居然还能跑得飞快!而且每家都一投一个准!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_057", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "特丽莎,再这么看下去,我们又要跟丢了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_065", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 3, + "16", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_tales_11_002", + nil, + nil, + 0.1, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_market_2_daylight", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 3, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 60.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_125", + "a", + "014", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "这次是集市……==W==按理说,她今天应该没什么要买的才对。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -120.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_127", + "a", + "008", + "none", + nil, + 0.9, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "avg_emoji_speechless", + nil, + 0.85, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "难道是,她有什么瞒着我们的……==W==秘密交易?!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "014", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "怎么可能,多娜不会做那种事——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "007", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "苍兰苍兰!你看!多娜她去跟人接头了……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_124", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "012", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "嗯?她好像又在送货了。万一货物里装的是什么危险物品怎么办啊……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_257", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "如果真有可疑的情况,我会拦住她的。就算手头再紧,也不能让多娜被牵扯进去。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 120.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "JuGong1", + "none", + "Linear", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "008", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "咦?货篮里装的是……==W==牛奶瓶?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_125", + "c", + "002", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "004", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "018", + "avg_emoji_sigh", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "原来她真的只是在挨家挨户送牛奶啊……==W==诶,苍兰你怎么把斧子拿出来了?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "c", + "004", + "none", + nil, + 0.8, + 0.0, + nil, + nil, + nil, + 1.0, + "JuGong1", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zhenjing", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "009", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_424", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "c", + "007", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "唔,看来是我误会了……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "OutSine", + true, + false, + 1.0, + true, + "AvgStageEffect_wipe_up" + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_park_daylight", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_130", + "a", + "003", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "JuGong2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "呼……订单完成!==W==下一个地方应该是……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_021", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "007", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "niunie1", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -60.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + true + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m4", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_127", + "a", + "008", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_125", + "a", + "002", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "苍兰,她好像又要换地方了?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "005", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "011", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "虽然已经换了这么多地方,但是总结一下的话就是……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "014", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "打工,多娜只是在打零工。==W==但是……是瞒着我们在打好几份工。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "015", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "mood_4", + "16", + "Linear", + 0.5, + false, + "AvgStageEffect_wipe_down", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "006", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "唉……万送屋的财政危机,难道已经到了这种地步了?多娜一定是不想让我们担心,才背着我们偷偷去打零工吧……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "010", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "多娜也太见外了。等她回来,我们一定要好好聊聊!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "city_park_daylight", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "014", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "先别着急。多娜把这件事瞒到现在,肯定有她的理由。我们贸然找她对峙,我估计她肯定会找个借口敷衍过去。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "005", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "得先找到证据……或者掌握某个能让她不得不全盘托出的关键信息,这样对我们的交涉会更有利。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "007", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "不愧是苍兰,就照你说的来吧!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "003", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "那就这么说定啦!明天也要努力调查——==W==冲冲冲!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center_w", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "none", + 1, + 0.55, + -0.35, + 1.5, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -80.0, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "sky_sunny", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "就这样……万送屋的绝密任务——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_458", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "“跟踪多娜大作战”,继续进行!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_cn/config/stsp_11_02.lua b/lua/game/ui/avg/_cn/config/stsp_11_02.lua new file mode 100644 index 00000000..fafd9823 --- /dev/null +++ b/lua/game/ui/avg/_cn/config/stsp_11_02.lua @@ -0,0 +1,7702 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "第二话", + "晨间溜走的信使 其二", + "小心翼翼藏起来的秘密,夸张的打工计划,以及那份想给大家惊喜的心意——加油啊,无所不能的多娜!", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "sky_sunny", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m1", + "none", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sunlight", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.08, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1.5, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 90.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "posthouse", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 5, + "mood_1", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_130", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 14, + "Linear", + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "呜啊——早上的空气也太舒服了!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 4, + 13, + "Linear", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg1_130", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_130", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "JuGong2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "让我来看看今天的目标……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "014", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "帮忙收拾市场的鱼获和蔬菜……还有包装家庭工坊的饼干……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "今天也是行程满满的一天啊……!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_021", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "007", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "总之,先把今天要送的信解决吧!作为万送屋的一员,本职工作可不能忘!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "mood_2", + "31", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "加油加油,我可是无所不能的多娜!距离成功——已经很近了!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "003", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "说不定今天结束,就可以把东西买回来了!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "两个月前", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "posthouse_inside", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m49", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_127", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "这次送货的委托,只能拜托苍兰了吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_467", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_125", + "a", + "005", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "交给我就好,菲莱我之前去过,这个大小的包裹我搬得动。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "但路程这么远,你一个人骑自行车,还要带着这么大的货物,感觉一不小心就会摔倒……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "015", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "我,我会小心的……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_130", + "a", + "003", + "none", + nil, + nil, + 0.1, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "avg_emoji_star", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "jushou2", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "锵锵锵!我刚刚做了点小饼干!要吃吗!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "012", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "唔……怎么气氛怪怪的,是出什么事了吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "没有没有。我只是觉得那么大的包裹,让苍兰一个人去送货有点太辛苦了,所以也想一起去帮忙。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "014", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "确实……虽然苍兰力气比较大,但路上颠簸的话,这么大的包裹放在自行车后座也很不安全。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -60.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "不用担心。只要把包裹固定好,我拼尽全力骑的话,用不了几天就能回来了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "013", + "avg_emoji_exclamation", + 1, + 0.55, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "不行!你一旦使出全力,自行车的链条又要坏了!==W==到时候谁来修啦,苍兰自己修吗?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "018", + "avg_emoji_speechless", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "要是能有一个能把我们三人都捎上的交通工具……==W==就好了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "005", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "020", + "avg_emoji_music", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "就算不用来送信,三个人一起出去玩也很方便!而且还能去更远的地方!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "010", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "不如我们去神器商店看看?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "能坐下三个人的交通工具……==W==会有那种东西吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "017", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "008", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "嘿嘿,还真有!我之前送信的时候就见过一辆哦!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "不亲自见识一下,真的很难想象究竟长什么样……==W==但愿它还没卖掉。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "014", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "那我们赶紧去店里看看吧!要是被买走了就麻烦了!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "OutSine", + true, + false, + 1.0, + true, + "AvgStageEffect_fade_left" + } + }, + { + cmd = "SetBg", + param = { + 0, + "street_stall_far", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "16", + "OutSine", + false, + false, + 1.0, + true, + "AvgStageEffect_fade_right" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_3s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "商店老板", + "能坐下的三人交通工具啊……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "006", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "商店老板", + "我知道了,你们要找的,一定是这个吧!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "JuGong2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -30.0, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_180", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_tales_11_001", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_tales_11_001", + nil, + nil, + 0.5, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_130", + "a", + "017", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "哇啊——!!这是——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_125", + "a", + "017", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + nil, + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "可以坐得下三个人的……==W==自行车。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_tales_11_001", + nil, + nil, + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.6, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_127", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "只要给后面加个货架,就算是大体积的货物也能三人一起配送了!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "003", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 60.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "avg_emoji_happy", + nil, + 0.25, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "虽然和我之前看到的那个不一样,但这个也不错!我看看价格哦……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_257", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_125", + "a", + "015", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "售价一百二十万朵拉。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "好贵!?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "012", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "我还以为,再稀有的神器,最贵最贵也就是一百万朵拉……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "014", + "avg_emoji_sigh", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "还是算了吧。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "004", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "之后大型货物的配送还是交给我吧。如果中途自行车坏了的话……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "010", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "我就把它和货物一起搬回来!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "none", + nil, + 0.4, + 0.1, + 0.8, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "none", + nil, + nil, + 0.1, + 0.8, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "018", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "果然我还是跟着一起去更保险吧?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "004", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "唔……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 300.0, + nil, + 1.4, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_127", + "a", + "018", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_130", + "a", + "004", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + 0.5, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + -30.0, + 1.3, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_054", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "多娜你觉得呢?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "005", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "我……?==W==我也觉得和特丽莎一起去比较好。大型货物就交给你们,我负责其他的小包裹,怎么样?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "008", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.4, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_tales_11_001", + 0.6, + nil, + 0.5, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "总之眼下只能这样了,但要是有了这辆自行车,肯定会更方便……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "014", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "一百二十万朵拉确实很贵,但仔细一想,好像也不是没法达成……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_tales_11_001", + nil, + nil, + 0.5, + true + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center_w", + 0, + 0, + nil, + nil, + 1.0, + 0.0, + false, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "011", + "close", + nil, + 0.45, + -0.3, + 1.5, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Zhong", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "既然如此!为了守住万送屋光明的未来,我多娜赴汤蹈火也在所不辞!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -80.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_market_daylight", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m28", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 80.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutBack", + 0.5, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_130", + "a", + "007", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "close", + nil, + 0.4, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "老板!这是你的信件!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "008", + "avg_emoji_exclamation", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "还有,我需要这几种蔬菜,麻烦你帮我打包啦!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_143", + "a", + "007", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "小摊老板", + "喔多娜啊,最近总能看到你啊,又在兼职跑腿是吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "003", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "哈哈,因为我有个小目标——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "小摊老板", + "可不要把自己累到了哦!==W==给,你要的蔬菜。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "006", + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 120.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "Linear", + true, + false, + 0.5, + true, + "AvgStageEffect_fade_left" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "16", + "Linear", + false, + false, + 0.5, + true, + "AvgStageEffect_fade_right" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 120.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_125", + "a", + "002", + "none", + nil, + 0.4, + nil, + 0.9, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_127", + "a", + "002", + "none", + nil, + 0.2, + nil, + 0.9, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "OutSine", + false, + false, + 0.5, + true, + "AvgStageEffect_fade_right" + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_harbour_daylight", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 80.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.1, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "16", + "OutSine", + false, + false, + 0.5, + true, + "AvgStageEffect_fade_left" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_130", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "avg_emoji_exclamation", + nil, + 0.4, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "你好,这里有您的包裹!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_144", + "a", + "007", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "渔民", + "啊?竟然是给我的包裹吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "前几天在塞尔斯泰有个老妇人托我带过来的,请您确认寄件人信息。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + "006", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "渔民", + "塞尔斯泰,啊!那是我母亲,谢谢你!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "003", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "别客气,这是我们万送屋该做的~", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "008", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "对了,你这里卖鱼吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "渔民", + "当然!你随便挑,就当我送你的了!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -120.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "Linear", + true, + false, + 0.5, + true, + "AvgStageEffect_fade_right" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "16", + "Linear", + false, + false, + 0.5, + true, + "AvgStageEffect_fade_left" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -120.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_125", + "a", + "002", + "none", + nil, + 0.8, + nil, + 0.9, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_127", + "a", + "002", + "none", + nil, + 0.6, + nil, + 0.9, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "OutSine", + false, + false, + 0.5, + true, + "AvgStageEffect_fade_left" + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_room_inside_daylight", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -80.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.1, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "16", + "OutSine", + false, + false, + 0.5, + true, + "AvgStageEffect_fade_right" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_130", + "a", + "003", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "avg_emoji_love", + nil, + 0.6, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "玛尔塔女士!我进来咯~你要的鱼我帮你带过来了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_166", + "a", + "004", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_166", + "a", + nil, + "avg_emoji_happy", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "玛尔塔", + "天啊!帮大忙了,果然事情交给多娜去做就不会出错。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_166", + "a", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "玛尔塔", + "对了,厨房里的饼干已经出炉了,打包就交给你了哦?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "007", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "包在我身上!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_166", + "a", + "005", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "玛尔塔", + "那就拜托你了!有什么问题的随时喊我。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_tales_11_001_a", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + 600.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_bubble", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 2.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "0", + "刚出炉的饼干热气腾腾,混杂着牛奶和黄油的甜蜜芳香弥漫开来。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + 100.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_130", + "嗯……让我来看看今天的装盒要求。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_050", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_130", + "看来今天都是小的饼干礼盒呢~九个一盒,每种口味的饼干放三个,一共三个口味……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_020", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -300.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 2.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_130", + "手速要快,动作要轻……==W==咦,这块磕了一个角,先挑出来放旁边……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_020_stop", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_130", + "a", + "002", + "avg_emoji_attention", + nil, + 0.4, + -0.3, + -1.5, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_tales_11_001_a", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 500.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "0", + "形状精致的饼干一个个落入漂亮的礼盒中,盖上盖子,系上漂亮的丝带。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -300.0, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + true, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "avg_emoji_sigh", + nil, + 0.5, + -0.45, + -1.8, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_125", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_130", + "呼……等今天打包完这些饼干礼盒,算上之前跑腿兼职赚到的……==W==应该就凑够一百二十万朵拉了吧!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "avg_emoji_exclamation", + nil, + 0.55, + -0.65, + -1.8, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "story_tales_11_001_b", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_029", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_130", + "太好了,今天的工作结束之后就能去神器商店把那辆三人座自行车买回来……!等我推着车回去的时候,大家应该都在。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_130", + "嘿嘿,看到我和这辆三人座自行车一起回来,大家肯定会吓一跳吧~", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "avg_emoji_music", + nil, + 0.7, + -0.35, + 1.5, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_130", + "这个计划就叫做——“多娜的特别惊喜大礼包”!太完美了,不愧是我~", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_130", + "哼哼,我已经迫不及待想看她们开心惊讶的表情了~", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "avg_emoji_flower", + nil, + 0.65, + -0.7, + 2.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_130", + "太好了,以后无论是去送信还是出去玩,都能三个人一起了!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_3s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_065", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 3, + "0", + "OutSine", + true, + false, + 0.5, + true, + "AvgStageEffect_fade_right" + } + }, + { + cmd = "SetBg", + param = { + 0, + "street_stall_far", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -80.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.1, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 3, + "16", + "OutSine", + false, + false, + 0.5, + true, + "AvgStageEffect_fade_left" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_130", + "a", + "013", + "none", + nil, + 0.55, + -0.35, + 1.5, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "卖掉了?!!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m44", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "008", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "商店老板", + "是的,不久之前来了一家三口,一眼就相中了它,二话不说,直接全款就把它买下了……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "none", + nil, + 0.4, + 0.0, + 1.0, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "close", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_095", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + 1.0, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "啊……怎么这样……!好不容易才攒够了钱……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "商店老板", + "非常非常抱歉。不好意思。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "怪我……是我没提前麻烦您帮忙预留。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.4, + nil, + "none", + "OutCubic", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.8, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "014", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "等一下,我记得之前我看到的那辆,和被卖掉的这辆不一样来着。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "007", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "也就是说,还有其他款式!?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 80.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "012", + "avg_emoji_speechless", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "好像就在货架后面……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "avg_emoji_question", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "商店老板", + "你是在找什么吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "008", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "我记得之前这里还有另一台可以三人乘坐的神器车,那辆现在还有吗?跟被卖掉的不太一样的那个。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "007", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "商店老板", + "另一辆……==W==噢噢!我想起来,你是说在这里放了很久的那辆三轮车吗?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "006", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "商店老板", + "之前因为一直卖不出去,所以被我放到仓库里了。没想到你还记得。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "008", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "商店老板", + "不过那个要比三人座自行车更大,所以也会更贵哦?打折下来也要三百万朵拉呢……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "018", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "三百万……那我可能还得攒一些钱。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -60.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "006", + "avg_emoji_exclamation", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "老板!这回,你能为我把它留着吗?等我攒够钱,我一定回来把它买走的!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "商店老板", + "那这样吧,这辆三轮车,我会帮你保留三个月,你随时可以来把它带走。==W==但如果超出三个月了,我就没办法保证了,毕竟我们还是要做生意的嘛。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "008", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "007", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "可以,没问题!我们一言为定!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "008", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "那我今天就先走了,谢谢老板!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "OutSine", + true, + false, + 1.0, + true, + "AvgStageEffect_fade_left" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "street_stall_far", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "16", + "OutSine", + false, + false, + 1.0, + true, + "AvgStageEffect_fade_right" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_125", + "a", + "017", + "none", + nil, + 0.3, + nil, + 0.9, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_127", + "a", + "002", + "none", + nil, + 0.2, + nil, + 0.9, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + nil, + "none", + nil, + 0.45, + nil, + nil, + 0.0, + 0.0, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + 0.0, + 0.0, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "原来……原来是这样一回事……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "014", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "特丽莎,我想……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "020", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "我懂,我也是同样的心情!==W==既然如此,我们要做的就只剩一件事了!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "003", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_cn/config/stsp_11_03.lua b/lua/game/ui/avg/_cn/config/stsp_11_03.lua new file mode 100644 index 00000000..9727f930 --- /dev/null +++ b/lua/game/ui/avg/_cn/config/stsp_11_03.lua @@ -0,0 +1,8195 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "第三话", + "晨间溜走的信使 其三", + "万送屋是一个整体,无论是快乐还是辛劳,都要一起经历才有意义。", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "posthouse_inside", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_093", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "posthouse", + "16", + "Linear", + 1.0, + true, + "AvgStageEffect_fade_left", + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_130", + "a", + "007", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "唔——哇!好啦!还有三个月时间,没事的,来得及的!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m2", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -30.0, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "003", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "今天的多娜依然是万送屋最可爱、最勤劳、最聪明又最可靠的多娜!加油加油!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.4, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "002", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "说起来,今早苍兰和特丽莎好像要和我说些什么来着……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "004", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "啊,不能分心,得抓紧把信送了!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_065", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "OutSine", + false, + false, + 1.0, + true, + "AvgStageEffect_fade_right" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "16", + "OutSine", + false, + false, + 1.0, + true, + "AvgStageEffect_fade_left" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_127", + "a", + "013", + "none", + 1, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_125", + "a", + "002", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "none", + 1, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "苍兰,我们走。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_257", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "嗯,“抓捕多娜大作战”,行动开始。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "OutSine", + true, + false, + 1.0, + true, + "AvgStageEffect_fade_right" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 80.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_market_daylight", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "16", + "OutSine", + false, + false, + 1.0, + true, + "AvgStageEffect_fade_left" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutBack", + 0.5, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_143", + "a", + "007", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "小摊老板", + "唉呀,多娜今天这么早……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_130", + "a", + "008", + "none", + 1, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "avg_emoji_happy", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "老板早!今天有什么能帮忙的吗?我还想再打点零工!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + false, + 0.2, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.2, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 5, + "mood_2", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_127", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_161", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 4, + 14, + "Linear", + 0.5, + true + } + }, + { + cmd = "CtrlStage", + param = { + 5, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "none", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "多娜——打工暂停!!!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 4, + 15, + "Linear", + 0.5, + true + } + }, + { + cmd = "SetChar", + param = { + 1, + 5, + "none", + "avg1_127", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_market_daylight", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_130", + "a", + "002", + "none", + 1, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_125", + "a", + "002", + "none", + nil, + 0.15, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_127", + "a", + "013", + "none", + nil, + 0.85, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m59", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "013", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "特丽莎?!怎么连苍兰都来了!你们跑到这里来做什么?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "010", + "avg_emoji_exclamation", + 2, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "多娜,老实坦白吧!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "none", + 2, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "抓到你了!!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_124", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "018", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_goleft_2_lp", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "none", + 3, + 0.1, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "none", + nil, + 0.0, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "哇啊啊——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_goleft_2_lp", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 130.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "avg_emoji_exclamation", + nil, + 0.15, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "啊,跑了!苍兰,快追上去!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "none", + nil, + 0.0, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + nil, + "none", + nil, + 0.0, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "Linear", + true, + false, + 0.5, + true, + "AvgStageEffect_fade_left" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "xingshi", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 3, + nil, + nil, + nil, + "avg1_130", + "a", + "013", + "avg_emoji_flurry", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "你、你们这是突然干什么啊啊!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 0.2, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_harbour_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "xingshi", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_goleft_lp", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "16", + "OutSine", + false, + false, + 0.5, + true, + "AvgStageEffect_fade_right" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_130", + "a", + "013", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "close", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "jushou2", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "013", + "avg_emoji_vexation", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "xiangpu1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "别、别追了!!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 2, + "ttc_harbour_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 2, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 2, + "none", + "avg1_127", + "a", + "014", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 2, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "xingshi", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 1, + 0, + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "avg_emoji_flurry", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "LianTiao", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "你不跑……==W==我们也不会追啊!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "010", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "虽然不知道为什么,但感觉停下就输了……==W==不是,怎么苍兰还骑着自行车啊!?这是犯规!!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "011", + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "jushou2", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + false, + 0.2, + true, + "default" + } + }, + { + cmd = "SetStage", + param = { + 1, + 3, + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_goleft_lp", + 1, + 2, + nil, + nil, + nil, + 0.1, + true, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.2, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 5, + "mood_2", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_125", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 14, + "Linear", + 1.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 5, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_180", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "011", + "none", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "多娜,觉悟吧!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 4, + 15, + "Linear", + 0.5, + true + } + }, + { + cmd = "SetChar", + param = { + 1, + 5, + "none", + "avg1_125", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 3, + 200.0, + nil, + nil, + "avg1_130", + "a", + "011", + "avg_emoji_exclamation", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "停!等一下……==W==我的脚好麻……呜哇!?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg1_130", + "shake_L", + false, + 0.5, + false + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_096", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 3, + nil, + nil, + nil, + "avg1_130", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 4, + nil, + nil, + nil, + "avg1_127", + "a", + "014", + "avg_emoji_shock", + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "多娜,危险!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 3, + nil, + nil, + nil, + "avg1_125", + "a", + "017", + "avg_emoji_exclamation", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "多娜!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + 750.0, + -200.0, + nil, + "avg1_130", + "a", + "013", + "avg_emoji_flurry", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "jingxia", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "哇啊啊啊啊要掉到海里去了!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "Linear", + false, + false, + 0.5, + true, + "5" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 3, + nil, + nil, + nil, + "avg1_125", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 4, + nil, + nil, + nil, + "avg1_127", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_130", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_harbour_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + -90.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "16", + "Linear", + false, + false, + 0.5, + true, + "7" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + nil, + nil, + nil, + nil, + "none", + "InOutBack", + 0.5, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_127", + "a", + "014", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_130", + "a", + "013", + "none", + nil, + 0.4, + -0.1, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "xiangpu1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "xiangpu1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "016", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "好痛……还好抓到了……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_095", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "012", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "谢,谢谢……幸亏特丽莎及时拉住了我……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_125", + "a", + "015", + "none", + nil, + 0.1, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + nil, + "avg_emoji_flurry", + nil, + 0.2, + nil, + nil, + nil, + nil, + 1.0, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "你们都没事吧?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "016", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "我没事……==W==不过……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -60.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "018", + "close", + 1, + 0.4, + nil, + 0.95, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m36", + "none", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_5", + "16", + "Linear", + 0.5, + false, + "AvgStageEffect_wipe_up", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "013", + "avg_emoji_angry", + nil, + 0.7, + -0.15, + 1.3, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "嗨!你被逮捕了!多娜!不许再跑了!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "mood_4", + "16", + "Linear", + 0.5, + false, + "AvgStageEffect_wipe_down", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "012", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "“逮捕”也太夸张了吧……==W==有话我们可以回去再说呀,倒也不用这样追我啦。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "close", + nil, + 0.7, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "none", + nil, + 0.45, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_harbour_daylight", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 60.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "多娜……==W==你有多久没有跟我们聊天了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "006", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "018", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "呃,这……因为最近很忙嘛……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "010", + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "那你为什么见了我们就跑?你绝对有事瞒着我们!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "哪,哪有啦……==W==我跑是因为、因为你们突然冲上来,我吓了一跳!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + -30.0, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "011", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "jushou2", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "014", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "你在偷偷兼职打工的事情,我们已经知道了。所以你已经没必要再找借口了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "012", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "真的假的……?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "万送屋并没有什么财政危机,你瞒着我们去打工是为了买那辆三人座自行车。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "014", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "但是那辆自行车已经被买走了,于是你现在的目标是另一辆更贵的,对吧?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "这可是“跟踪多娜大作战”调查出来的结果,绝对不会错的!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "004", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "你们居然一直在偷偷跟踪我?!==W==哈哈,我一点都没察觉到……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "018", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "015", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "我原本还想偷偷买下来,然后给你们一个惊喜的……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "哈哈,看来我的感官还不够敏锐……哈哈……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 120.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "010", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "不是这个问题吧!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "019", + "none", + 2, + 0.25, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "多娜,我们三个人在一起,才是完整的万送屋。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m3", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + nil, + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "无论是去玩还是去送信,甚至是爬星塔……无论什么时候,我们都是一起经历的。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "013", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "但是,为什么多娜总是想要一个人承担所有呢?明明我们也能替你分担的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "嗯嗯……就是这个道理啦!三个人一起努力肯定会攒得更快!==W==还是说……多娜觉得我们太不靠谱了?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "004", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "019", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "011", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "怎么可能!一直以来都是你们在帮我!==W==我只是想给大家一个惊喜……而已。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "012", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "014", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "可是这样一来,多娜一整天都不在,从早到晚都见不到你……==W==我不喜欢这种感觉。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "mood_1", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "我……我觉得还是我们三个人在一起的时间更让人开心……!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "mood_4", + "16", + "Linear", + 0.5, + false, + "AvgStageEffect_wipe_down", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "016", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "你都好久——好久!==W==没有跟我们一起吃饭,一起聊天了!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "013", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "018", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "诶……诶嘿嘿……是这样啊。抱歉,我居然没有意识到……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_harbour_daylight", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "你们说得对,我似乎忘了更重要的事情呢。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "接下来……一起打工攒钱吧?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "003", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "嗯,三个人一起的话,三百万朵拉很快就能凑齐的!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "010", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "苍兰,特丽莎……谢谢你们。==W==这次,确实是我不好……对不起。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "006", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "JuGong1", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "016", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "多娜,你不用道歉。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "不过,这么重要的事情居然瞒着我们,我可没打算轻易原谅你。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "018", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "啊、哈?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "嘿嘿,对对对,==W==诶,不对……苍兰……?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m4", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "003", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "苍兰!我、我知道错啦!从此以后,无论什么事情,我一定第一时间跟大家商量!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_257", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "光道歉可不行,得有惩罚。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "014", + "none", + 1, + 0.4, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + nil, + "none", + nil, + 0.15, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "苍兰,冷静!深呼吸……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "没事的,特丽莎……苍兰会生气也正常,是我做错了。==W==有错认罚。你说吧!我虚心接受,有求必应!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "014", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "唔……你的惩罚就是。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "014", + "close", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "002", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "今天的打工……就先停下吧。==W==然后,和我们一起去甜品店吃小蛋糕吧?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "007", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "018", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "啊?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "007", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "小蛋糕……?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "005", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "嗯,吃小蛋糕。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -30.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "004", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "所以只是你想吃小蛋糕了吧!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_029", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "没错。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "013", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "唉……真是被苍兰彻底打败了。==W==那就去吃小蛋糕吧,苍兰今天的蛋糕开销,我都包了!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "009", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "JuGong2", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 120.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "019", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "多娜……那我呢?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "mood_1", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "017", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "啊,特丽莎当然也有份!三个人在一起才是万送屋,对吧!就当做是我的赔礼了!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_065", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 3, + "0", + "Linear", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "dessert_house_inside", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 3, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m50", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_130", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "——话说回来……虽然我答应了,但是……已经接下来的零工还是得完成噢。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "004", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "我不想因为自己的个人原因耽误别人……==W==不过你们放心,我改天会好好休息的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "JuGong1", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_127", + "a", + "006", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "avg_emoji_love", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "今天不管怎样,你就好好休息吧,我们帮你去把委托和兼职都做了就是!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "005", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "诶?可以吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_125", + "a", + "005", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "嗯,我和特丽莎昨晚已经商量好了,剩下的委托和兼职就由我们来做。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "018", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "可是……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "016", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "没关系的,你安心休息吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "003", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "没错!无论是什么事情我和苍兰都会帮你完成的!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -60.0, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "那、那个……==W==不只是今天的啦……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "昨天担心自己三个月攒不够买车的钱,所以给自己安排了超级无敌满的行程……==RT====W==嘿嘿……你们看……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_tales_11_003", + nil, + nil, + 0.5, + true + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "013", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "唉……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_tales_11_003", + nil, + nil, + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "012", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "诶?那万送屋的工作呢?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "007", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "当然是照常接啦?我已经全部安排好了……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "009", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "你是超人吗?!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "014", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "这么满的行程,真的是一天能完成的工作吗?!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "可以……吧?之前都是这样安排的……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "018", + "none", + 2, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "011", + "avg_emoji_angry", + 3, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "多娜,你最近到底有没有好好吃饭啊?!我要生气了!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "013", + "avg_emoji_flurry", + nil, + 0.8, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "啊啊我知道错啦!!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "004", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -30.0, + 1.0, + nil, + nil, + nil, + "none", + "OutSine", + 2.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "Clear", + param = { + true, + 0.5, + true, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_416", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "posthouse_inside", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1, + true, + 0 + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.5, + true + } + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "一个人走得快,三个人走得远。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "三人齐聚的万送屋,所向披靡。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_084", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "“三百万朵拉存款大作战”,正式启动!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_cn/config/stsp_12_01.lua b/lua/game/ui/avg/_cn/config/stsp_12_01.lua new file mode 100644 index 00000000..3d88f4ee --- /dev/null +++ b/lua/game/ui/avg/_cn/config/stsp_12_01.lua @@ -0,0 +1,10543 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "第一话", + "眼眸中的彼此 其一", + "空白旅团在不得已间,接下了与格芮一同进行的委托,她表现出了对你额外浓厚的兴趣……", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "这是我第一次,触碰到她灵魂时的故事——", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "travellers_home_inside", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_102", + "a", + "019", + "none", + nil, + nil, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m2", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "016", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "抱歉,这单委托只能给你们三分之一的报酬。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "019", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "015", + "none", + nil, + 0.9, + -0.4, + 1.4, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + 50.0, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutSine", + 0.5, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + 1.0 + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "不要啊!为了这个神器,我们击败了不知道多少星骸,剑都砍出豁口了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "006", + "none", + nil, + 0.1, + -0.4, + 1.4, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 1.0, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "025", + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "007", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "能不能宽容一下,这次回来,我们补充物资就得花掉预定报酬的一半,只拿三分之一,我们会亏本的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "none", + nil, + nil, + 0.05, + 0.9, + nil, + 1.0, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 1, + nil, + nil, + 1.25, + "avg1_103", + "a", + "012", + "none", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "心相石,没恩赐了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.23, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.78, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 1, + nil, + nil, + nil, + "avg1_103", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -30.0, + 1.15, + nil, + nil, + nil, + "none", + "OutSine", + 0.7, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "OutSine", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "012", + "none", + nil, + nil, + -0.06, + 1.1, + nil, + 0.0, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "我理解大家很辛苦,可是……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "close", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "023", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "但你们这次许愿出的神器损坏得相当严重……恐怕很难满足委托人的要求……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "009", + "none", + nil, + nil, + 0.05, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "昨天,星骸很多。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "008", + "none", + nil, + 0.26, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "这个神器太大了,我们得分出两个人来搬,很难拦住一大堆星骸的袭击。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "none", + nil, + 0.5, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "019", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "你们说的情况我知道,最近两周去埃摩二十五号星塔的旅人很少,星骸的数量积累了不少。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "007", + "none", + nil, + 0.28, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.8, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_053", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "所以……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "008", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "委托就是委托,地理协会也得对客户负责啊。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "015", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "明,明白了……的确是我们没保护好神器的错,我们再想办法吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "010", + "avg_emoji_vexation", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "唉,旅人的工作真不容易啊,风险也太大了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.7, + true, + "fade" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "002", + "none", + nil, + 0.72, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "008", + "none", + nil, + 0.32, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "009", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "钱包,空了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "晚饭是吃茶色夜莺还是“树皮串串烧”?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_102", + "a", + "013", + "none", + nil, + 0.78, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_199", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.6, + true, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "请等一下。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "嗯?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "none", + nil, + 0.5, + -0.08, + 1.1, + nil, + nil, + nil, + "JuGong", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "002", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "其实我们这还有一项清理星骸的特殊委托,各位应该都知道,星骸积累过多,会引发星塔的灾变。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "007", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "我昨天刚拉到一笔赞助,你们要不要考虑接下这份委托?给,这是委托内容。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "015", + "none", + nil, + nil, + -0.2, + 1.25, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_021", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.8, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + true, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 1.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "006", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "普通星骸一只五千朵拉,精英星骸一只一万朵拉,稀有星骸价格面议,这报酬也太多了吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "013", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "十只普通星骸就是五万朵拉,一百只就是五十万朵拉。哇,我能砍星骸砍到老!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "none", + nil, + 0.78, + 0.0, + 1.0, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "005", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "009", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "各位先别着急,这项委托还有一个条件。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "什么条件?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "你们必须和赞助商的监督人员一起行动,她会统计你们清理的星骸数量。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "这点没问题,这么丰厚的报酬自然要有可信的人监督完成情况。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "007", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "嗯,她来了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_052", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_167", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 50.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "004", + "none", + nil, + nil, + 1.46, + 1.9, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "travellers_home_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -900.0, + 1200.0, + 2.2, + nil, + nil, + 0.8, + 0.5, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 2.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.5, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 50.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -300.0, + 500.0, + 1.5, + nil, + nil, + 0.8, + 0.5, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.525, + -0.2, + 1.8, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 2.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 50.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + 1.5, + nil, + nil, + 0.8, + 0.5, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.52, + -0.51, + 1.7, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "InOutSine", + 2.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + 1.0, + 1.0, + 0.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "008", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "009", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m46", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "025", + "avg_emoji_question", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "这种装束…….我记得好像是黄昏裁判的人吧……嗯?她们怎么这幅表情。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "Clear", + param = { + true, + 0.5, + true, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_102", + "a", + "002", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "017", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "格芮审判官,这几位就是接下委托的旅人。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "初次见面,我是黄昏裁判的审判官格芮。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "002", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "OutSine", + true, + true, + 0.7, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "travellers_home_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 150.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "002", + "none", + nil, + 0.18, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "014", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "018", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "OutSine", + false, + false, + 0.7, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 250.0, + nil, + 1.25, + nil, + nil, + nil, + "none", + "OutSine", + 0.7, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.73, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "hengbo", + "Linear", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "009", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "站住!不准你再靠近==PLAYER_NAME==了!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetFilm", + param = { + 0, + "OutSine", + 0.5, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "004", + "none", + 1, + 0.65, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "017", + "none", + nil, + 0.43, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "025", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetFilm", + param = { + 1, + "OutSine", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "005", + "avg_emoji_happy", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "嘻嘻,别那么激动嘛。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + 0.0, + 1.1, + nil, + nil, + nil, + "hengbo", + "InOutSine", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.55, + -0.3, + 1.35, + nil, + nil, + nil, + "JuGong", + "none", + "InOutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "004", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "我只是想见一下传说中的魔王大人。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "我是魔王协议的首席执行官魔王,不是什么魔王。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "017", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "黄昏裁判里,大家可都觉得你就是传说中的那个魔王哦,迫不及待地想要审判你呢。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_078", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_199", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "004", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "close", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "OutSine", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + nil, + 1.25, + nil, + nil, + nil, + "none", + "OutSine", + 0.7, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "010", + "none", + nil, + 0.75, + 0.05, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "快走,我来拦住她。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.57, + -0.06, + 1.1, + nil, + nil, + nil, + "JuGong", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "009", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "不,不见了?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.5, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 5, + "travellers_home_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + 200.0, + 1.35, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_149", + "a", + "002", + "none", + nil, + nil, + -0.15, + 1.3, + nil, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_103", + "a", + "009", + "none", + nil, + nil, + -0.15, + 1.3, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "Linear", + 0.1, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.7, + true, + "fade" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "007", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.38, + nil, + nil, + nil, + 0.0, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.2, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 5, + nil, + nil, + 200.0, + -100.0, + 1.2, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "小猫咪,我在你的身后哦。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_034", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 5, + nil, + nil, + -200.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "009", + "none", + nil, + nil, + -0.18, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_goright_2_lp_w", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 1.0, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 13, + "OutSine", + 1.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.0, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_goright_2_lp_w", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.3, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "006", + "none", + nil, + nil, + -0.06, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_magic_ice", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "travellers_home_inside", + "31", + "OutSine", + 1.0, + true, + "fade", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_199", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + 1.0, + "daintou", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "002", + "none", + nil, + -0.5, + nil, + nil, + nil, + 0.2, + 0.5, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "还有,那边的小姑娘,不要偷偷地聚集魔力,你的吟唱速度太慢了——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "007", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_goright_lp", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 1.2, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "InOutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_goright_lp", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "呜,我的魔法书,还给我。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.6, + true, + "fade" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -200.0, + nil, + 1.15, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "002", + "none", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "026", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "你是冲着我来的吧,那就别吓唬我的伙伴们。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "008", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "别这么凶嘛,我不会伤害她们的。人家确实就是来找你的~", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "那你刚刚这些举动又是啥意思……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "017", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "还好啦,我只是测试一下这几位旅人的实力。毕竟大家要一起爬塔吧,了解同伴的实力不是理所应当的事情吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + nil, + "avg1_112", + "a", + "009", + "none", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "说谎!你刚刚盯着==PLAYER_NAME==的眼神,简直像要把==PLAYER_NAME==吃掉一样!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_112", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "002", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m44", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "呵呵~我只是好奇你们的魔王,是不是真的就是那位传说中的魔王。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "004", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzai", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "放心吧,我们黄昏裁判是讲道理的。就算要审判你,也会等到你的异端分数攒到一百分再审判呢。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "我现在有多少分?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "见面之前是零分,==W==现在是十分了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "018", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "avg_emoji_symbol", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "哎?哪里来的十分?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "如果我没记错,在协会之家攻击别人的话,就会被地理协会永久拉黑吧。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "008", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "对于旅人来说,没办法在协会之家补给,几乎等同于无法在荒野中旅行了吧。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "魔王大人,你有一群好同伴呢,竟然愿意牺牲自己的前途也要保护你。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "002", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "这种人气,才符合历史上魔王的记载嘛,加十分~", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetBg", + param = { + 0, + "mood_3", + "0", + "OutSine", + 0.7, + false, + "fade", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "none", + "buman", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "这加分的理由也太随便了吧!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "不过,刚才就连向来冷静的鸢尾都打算出手了,看来情况是相当严重啊……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.6, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "travellers_home_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "014", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "017", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "补给什么的……哪有伙伴重要!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "伙伴,比报酬更重要。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "009", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "抛弃伙伴的行为,有违旅人的初心。我才不会认同!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "呵呵呵……别那么紧张,小旅人们。试探就到此为止,接下来让我们好好相处吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "011", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "薇洛,我们刚才的行为,应该没有触发协会之家的“禁止条款”吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + nil, + "avg3_102", + "a", + "023", + "none", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "咳咳……总之,既然都是旅人同行,就要好好相处喔!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg3_102", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "喏,没事了,我们走吧,我已经迫不及待要去会会那些星骸了,嘻嘻嘻。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_street_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "008", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "009", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_left", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "006", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "魔王,这个委托我们是不是别接了?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "avg_emoji_sweaty", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "那家伙好像盯上你了,那家伙可是最近在旅人中流传的——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + -0.05, + 0.95, + nil, + 1.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + 1, + 0.75, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + 2, + 0.25, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + 4, + nil, + 0.0, + 1.0, + nil, + 0.0, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "小旅人们,快点走,刚刚测试你们的时候,我已经帮你们把手印按上喽。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "008", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzai", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "要是现在反悔的话……可是要赔巨额违约金的……嘿嘿嘿嘿。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "什,什么时候……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "005", + "none", + nil, + 0.1, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.13, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "002", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "手指,沾了红色的印泥。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "Clear", + param = { + true, + 0.5, + true, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_sigh", + "JuGong", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "事已至此,看来只能去了。这位审判官真是个怪人…….==W==但说实话,其实对我们也没什么恶意……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "007", + "none", + nil, + nil, + -0.05, + 1.05, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + -0.06, + 1.1, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "魔王,还是小心一些好,我也听说——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "002", + "none", + 3, + 0.55, + nil, + nil, + nil, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_052", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -150.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutSine", + 0.6, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + 0.0, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "小旅人们,说什么悄悄话呢,也带上我吧~", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "006", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "噫——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "014", + "none", + nil, + nil, + -0.06, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "别让她起疑心,我们快跟上去吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_297", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "flatlands_daylight", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m42", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_014", + 0.0, + false + } + }, + { + cmd = "SetPhone", + param = { + 0, + 0, + "103" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "魔王,我们用心链继续说吧", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "刚才尘沙和鸢尾提到的是什么事啊?", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "那是最近旅人中流传的可怕传闻……", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "魔王,你知道黄昏裁判对吧?", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "知道一点,她们是恩赐之神的利剑,专门惩戒异端和公然反对恩赐教义的人", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "但其实,大部分人都没听说过真有什么“恩赐的敌人和异端”吧?", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "所以大部分人都觉得,黄昏裁判只是会在圣所里祈祷和修行的机构……", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "但是最近,她们突然活跃起来,四处调查。紧接着埃摩附近就发生了失踪案,最近两周,有四五个旅人小队消失在荒野里", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "是不是去别的城邦了?", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "一开始大家也是这么觉得的,直到后来……这些旅人的装备出现在旧货市场上,上面还沾着血迹", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "旧货商人说,那是一个穿着黑衣,面容遮在黑色的兜帽下的人来卖的", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "那些旅人被人……抢劫了?", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "不清楚……但接下来发生的事情才最恐怖!旧货商人想偷看对方的脸,结果却发现——", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "那个黑衣人根本没有脸,脸的位置是一个深深的黑洞!", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_368", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "xiaozhen", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_surprise_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "这……这是什么恐怖故事吗?", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "大家都在说,那些旅人其实不是失踪了或者被人抢劫了,而是被黄昏裁判当做异端抓走拷问了", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "那个没有脸的黑衣人,就是因为长得太漂亮而被剥下脸皮,尸体被黄昏裁判的魔法控制,帮黄昏裁判卖掉无用的装备", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "最近,旅人们都不敢去荒野", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "所以,星塔里的星骸才会那么多啊", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "大家都说,游走在街上的所有审判官里,最可怕的就是一个脖子上挂着绞刑结的审判官", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "落在她手里的人,无一例外,都被关进满是铁钉的箱子里抽走灵魂!", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_103", + "emoji_surprise_c", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhone", + param = { + 1, + 1, + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "Linear", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetBg", + param = { + 0, + "flatlands_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "002", + "none", + nil, + nil, + -0.35, + 1.35, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "脖子上挂着绞刑结的审判官……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 1, + "007", + "avg_emoji_symbol", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "那不就是格芮吗?!刚才尘沙她们那么紧张,原来是因为这些传闻……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "020", + "avg_emoji_question", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "可是,她真的是那么疯狂的人吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "006", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.7, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "flatlands_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "002", + "none", + nil, + 0.28, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_3s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 150.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzai", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "啊,小旅人们,我能问个问题吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "006", + "none", + nil, + 0.63, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "006", + "none", + nil, + 0.78, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "002", + "none", + nil, + 0.93, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -150.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.6, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.9, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "什,什么?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "004", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "你们很多时候都要在荒野里露宿吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "008", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "对,对啊,那又怎么了?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_goright_lp_w", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.32, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.32, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_goright_lp_w", + 1, + 0, + nil, + nil, + nil, + 0.0, + true, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + -100.0, + 1.2, + nil, + nil, + nil, + "none", + "OutSine", + 0.7, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.9, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "014", + "none", + nil, + 0.85, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "但是,你们的皮肤看上去好光滑啊,头发也很棒。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "xiaozhen", + "Linear", + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m37", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "不,不光滑。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "018", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "对,对,你看我的发梢都枯黄了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "025", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "啊哈哈,我们其实长得很普通,很普通的,那个,尘沙,鸢尾,魔王,我们先去前面探路吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "002", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "我和你们一起……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "探路这种小事怎么能劳赞助方的大驾呢?我们去就好了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.78, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.63, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.48, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "015", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "006", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "唔……为什么要紧张呢?我只是想问问旅人会用什么护肤品啊。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_095", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "31", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_cn/config/stsp_12_02.lua b/lua/game/ui/avg/_cn/config/stsp_12_02.lua new file mode 100644 index 00000000..6b6db030 --- /dev/null +++ b/lua/game/ui/avg/_cn/config/stsp_12_02.lua @@ -0,0 +1,13519 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "第二话", + "眼眸中的彼此 其二", + "委托中,你对格芮有了新的了解,但她对你身为魔王的身份却愈加怀疑。而就在此时,你们收到了某个求救信号。", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_079", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m8", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_magic_ice", + 0, + 0, + nil, + nil, + 1.35, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_954", + "a", + "002", + "none", + nil, + nil, + nil, + 0.85, + 0.5, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_336", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_frezon_full_loop", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_fire_earth", + "0", + "OutSine", + 1.0, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_954", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {3.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "OutSine", + true, + true, + 0.6, + true, + "fade" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_frezon_full_loop", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "017", + "none", + nil, + nil, + -0.06, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "OutSine", + false, + false, + 0.6, + true, + "fade" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "冻结吧!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 2, + "tower_fire_earth", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 2, + "none", + "avg1_112", + "a", + "006", + "none", + nil, + nil, + -0.06, + 1.1, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 1, + 0, + "OutSine", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "005", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "干得漂亮,鸢尾,这边的星骸就交给我吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.7, + true, + "fade" + } + }, + { + cmd = "SetStage", + param = { + 1, + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "OutSine", + false, + false, + 0.0, + true, + "fade" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_331", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_blade", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1195", + "a", + "002", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1196", + "a", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_fire_earth", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_954", + "a", + "002", + "none", + nil, + nil, + -0.06, + 0.8, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_442", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1195", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1196", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_954", + "a", + nil, + "none", + nil, + nil, + 0.0, + 0.75, + nil, + nil, + 1.0, + "buman", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_066", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_954", + "a", + nil, + "none", + nil, + 1.0, + nil, + nil, + nil, + nil, + 0.0, + "2TiaoYue", + "none", + "InOutSine", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_046", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 3, + nil, + nil, + nil, + "avg1_112", + "a", + "009", + "none", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "还有一只。琥珀!去你那边了哦!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 3, + nil, + nil, + nil, + "avg1_112", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 4, + "tower_fire_earth", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 4, + nil, + nil, + nil, + nil, + 1.5, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 4, + "none", + "avg1_103", + "a", + "010", + "none", + nil, + nil, + -0.25, + 1.35, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_078", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 3, + 4, + "OutQuad", + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "收到。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.54, + nil, + nil, + nil, + nil, + 0.0, + "jushou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetStage", + param = { + 3, + 5, + "OutQuad", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "OutSine", + false, + false, + 0.5, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_bullet", + 0, + 0, + 7.0, + 3.0, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_bullet", + 0, + 0, + nil, + nil, + 1.3, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_bullet", + 0, + 0, + -7.0, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_fire_earth", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_954", + "a", + "002", + "none", + nil, + nil, + nil, + 0.8, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + false, + "fade" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_954", + "a", + nil, + "none", + nil, + nil, + nil, + 0.75, + nil, + nil, + 1.0, + "niunie", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_442", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_954", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "PlayCharAnim", + param = { + "avg2_954", + "shake_L", + false, + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_096", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_954", + "a", + nil, + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_018", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "34", + "OutSine", + true, + true, + 0.3, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + nil, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "进入星塔后,我们立刻投入到清理星骸的战斗中,我拿着手机,拍下每一只星骸被消灭时的景象作为证明。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "照这样下去,不仅能弥补上个委托的亏空,我们下个月的生活费也不用愁了,不过……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "011", + "none", + nil, + 0.53, + -0.3, + 1.35, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "012", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "好可怕的眼神……她不是来监督我们清理星骸的吗?为什么视线死死盯着我……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_rest", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_493", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m49", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "嗯~到这里就是安全区域了呢,小旅人们真是辛苦了~", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "018", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "要不要来试试我做的便当呢,我正好今天多准备了一些。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "006", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "OutSine", + 0.6, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "不,不用了!我们带的已经够吃了!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "avg_emoji_flurry", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "那个,我们商量一下后面的战术,就不打扰您了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + true, + 0.5, + true, + true + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "006", + "none", + nil, + nil, + -0.06, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "OutSine", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "006", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "哎呀,我其实还挺期待和别人一起吃午饭呢,真是遗憾。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "002", + "none", + nil, + -1.0, + -0.5, + 2.0, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "002", + "none", + nil, + -0.5, + -0.5, + 2.0, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "002", + "none", + nil, + -0.75, + -0.5, + 2.0, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 1.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "InOutSine", + 0, + nil, + false, + 2.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 2.1, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "InOutSine", + 0, + nil, + false, + 2.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 1.85, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "InOutSine", + 0, + nil, + false, + 2.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetBg", + param = { + 0, + "tower_fire_earth", + "AvgStageEffect_fade_left", + "Linear", + 1.2, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg1_111", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg1_112", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg1_103", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg1_149", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "怎么了?魔王,你的脸色不太对。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_vexation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "你们战斗的时候,她一直在用奇怪的眼神看着我,还有你们。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m42", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "008", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "我确实感到了奇怪的视线……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "背后,凉飕飕的……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "025", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "难道传闻里说的都是真的?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "016", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "023", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "委托只是个骗局,她真正的目的是……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_368", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -100.0, + 1.35, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "019", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "把我们关进满是铁钉的箱子里抽走灵魂!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + 0.0, + 1.2, + nil, + nil, + nil, + "none", + "OutSine", + 0.7, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "014", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "肯定是这样啦!她想把我们骗进星塔里,这样就算是出事了也没人发现。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 0.7, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "魔王,要小心,战斗时最容易被偷袭的,是你。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "002", + "none", + 4, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + nil, + 1.22, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.83, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "004", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "要小心什么?星骸吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "005", + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "015", + "avg_emoji_shock", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "啊对!对对对!我们在说要把==PLAYER_NAME==的安全放在第一位!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "023", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "017", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "呵呵~不用担心,要是遇到紧急情况,交给我就行了……虽说我是来监督你们的,不过我也有战斗的能力。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "007", + "avg_emoji_exclamation", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "交给你才不放心吧!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "话说你刚才不是还在用餐吗,怎么过来了?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "018", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "你提醒我了。各位战斗了那么久,肯定累了吧,要不要试试我做的点心?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.15, + nil, + nil, + nil, + "none", + "OutSine", + 0.6, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "Linear", + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + 1, + nil, + -0.25, + 1.25, + nil, + nil, + nil, + "JuGong", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_rest", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -150.0, + nil, + 1.15, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "018", + "none", + nil, + nil, + -0.06, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "格芮拿出了一盒外表看上去平平无奇的点心。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "虽然卖相很普通,但味道不会输给甜品店里的哦~", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "002", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "022", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + true, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "好端端突然给我们点心,这里面肯定有问题!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "006", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "尘沙你小声一点,别让她听见了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "006", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou0", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "魔王……审判官的食物,不要吃。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "avg_emoji_symbol", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "诶、会有危险吗?!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "009", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "总之……我会保护魔王的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_vexation", + "shouji", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "这可太危险了……==W==对了,她不知道我是“魔力绝缘”体质,我可以先试吃。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_attention", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.6, + true, + "fade" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -150.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.6, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "看起来很美味啊,我能拿一块吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "当然,当然,请随意。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChoiceBegin", + param = { + "1", + 0, + { + 0, + 0, + 0, + 0 + }, + { + "(尝点心)", + "", + "", + "" + }, + 1, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetChoiceRollover", + param = {"1"} + }, + { + cmd = "SetChoiceEnd", + param = {"1"} + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_341", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.7, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_2", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "018", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "唔……嗯……==W==嗯……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "009", + "avg_emoji_speechless", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_4", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_rest", + "AvgStageEffect_mosaic", + "OutSine", + 1.0, + false, + "cut off", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "016", + "avg_emoji_symbol", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "唔!!?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "015", + "none", + nil, + nil, + -0.06, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "怎么了魔王!?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "006", + "none", + nil, + 0.28, + -0.06, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "难道,难道不是魔法,而是毒药?!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "002", + "none", + nil, + 0.72, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "魔王快吐出来!呸~呸~", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "avg_emoji_sigh", + "jushou2", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "咳咳……我,我没事。刚刚只是噎到了,点心的口感很不错,只是有点太甜了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.72, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "avg_emoji_shock", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "008", + "avg_emoji_shock", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 150.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutSine", + 0.6, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "007", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "啊……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m4", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "008", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "呃……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "008", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "023", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -150.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "011", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "015", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_905", + "对不起。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + 0.0, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "fade" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "002", + "none", + nil, + 0.75, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.8, + true, + "fade" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "017", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "没关系的,小旅人们。我们审判官已经习惯了被误解。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "004", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_092", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "不嫌弃的话,你们也来尝尝吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.53, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_052", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 200.0, + -100.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "002", + "none", + nil, + 0.5, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "002", + "none", + nil, + 0.3, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "002", + "none", + nil, + 0.7, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "那我就吃了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "006", + "avg_emoji_attention", + 2, + nil, + -0.15, + 1.2, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.72, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.28, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "我要这块红色的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_341", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "唔……==W==唔……==W==嗯呜!?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "023", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_230", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m37", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_5", + "avg_char_effect_up", + "OutSine", + 0.5, + false, + "fade", + 0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "tower_rest", + "AvgStageEffect_paint", + "OutSine", + 0.5, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "016", + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "好辣!!哈啊!哈啊——水,水!!!快给我水。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -90.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "OutSine", + false, + true, + 0.6, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_4", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg1_112", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "015", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.6, + true, + "fade" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "呜——苦……好,好苦呜呜……!==W==为什么会这么苦啊!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "025", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "009", + "none", + nil, + 0.5, + -0.06, + 1.1, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.8, + true, + "fade" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_rest", + "AvgStageEffect_paint", + "OutSine", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + 0.0, + 1.15, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.8, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_shock", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "奇怪了?味道应该没有这么极端才对啊。琥珀,要不你试试这个黄色的?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "看上去,好像很酸……我不喜欢太酸的,甜的还可以。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "那就只剩下我手里的这块了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "002", + "none", + nil, + nil, + -0.3, + 1.35, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + -0.1, + 1.15, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_341", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "mood_1", + "31", + "OutSine", + 1.2, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.25, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_bubble", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "唔嗯,还不错,好甜。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_rest", + "AvgStageEffect_paint", + "OutSine", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 100.0, + 1.15, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "哎,那块我吃过了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "007", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "008", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "那个……那个没关系的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.55, + -0.25, + 1.25, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_066", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "006", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "哎,我的点心味道很奇怪吗?我自己吃着感觉还可以啊。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "avg_emoji_awkward", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "唔……倒也不是奇怪吧,就是味道都太极端了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "015", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "啊……这样啊,抱歉,是我失策了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "因为一些个人原因,我平时吃的东西口味都很极端,所以就做成这样了,实在对不起。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "006", + "none", + 2, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "请各位不用勉强自己吃完,万一对身体不好也是得不偿失。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.25, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + 1.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "没,没事啦,虽然超级辣,但加快了代谢能力,吃下去后浑身都是想要战斗的感觉呢。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + 1.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutSine", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "017", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "呵呵,感谢你的理解。那么,下一层的星骸就由我来清理吧,请各位在原地休息一会。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.7, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + 0.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "Linear", + 0.7, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_sweaty", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "就她一个人……能行吗?==W==但现在的情况,也容不得我们拒绝。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "avg_emoji_sigh", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 0.8, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "008", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "她走了……可再怎么说格芮也是赞助商那边的人,这样好吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "009", + "none", + nil, + 0.52, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + 0.0, + 1.15, + nil, + nil, + nil, + "none", + "OutSine", + 0.7, + true + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg1_103", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "唔……应该没关系吧?既然赞助商那边的人都已经决定了,我们也不好随便插手。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "012", + "none", + nil, + 0.78, + -0.35, + 1.4, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + 1.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutSine", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutSine", + 0.6, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "她已经……==W==回来了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "015", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m46", + "2000ms", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + 0.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "OutSine", + 0.6, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -50.0, + 1.15, + nil, + nil, + nil, + "none", + "OutSine", + 0.6, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "不,不可能吧,这才刚刚五分钟……难道说,后面的星骸强大到连格芮审判官都无法应对了吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "Clear", + param = { + true, + 0.5, + true, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.7, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "002", + "none", + nil, + 0.82, + -0.2, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "youzai", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "各位,上面那层的星骸已经被我清理了,我们继续前进吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.82, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_rest", + "0", + "OutSine", + 1.0, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 150.0, + nil, + 1.15, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "007", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "008", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "006", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "骗人的吧……一个不剩的……全都干掉了!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "015", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "上一层的星骸怎么说也有几十只……现在居然被清理得一干二净,就算传奇级别的旅人也没这么速度吧!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "005", + "none", + 1, + nil, + -0.06, + 1.05, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "012", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "好强,好可怕。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.0, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_128", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_atta", + 0, + 1, + nil, + nil, + 2.0, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_323", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_fire_earth", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_954", + "a", + "002", + "none", + nil, + 0.6, + nil, + 0.8, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_442", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_954", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "PlayCharAnim", + param = { + "avg2_954", + "shake_L", + false, + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_096", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_954", + "a", + nil, + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "OutQuad", + 0.6, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_018", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "34", + "OutSine", + true, + true, + 0.3, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "002", + "none", + nil, + 0.48, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.6, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "005", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "那个,格芮,我有个问题……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "009", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "为什么我明明可以自己清理星骸,却还要雇佣你们?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_sigh", + "JuGong", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "嗯,不问清楚这个,这笔委托费拿着也不安心啊。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "因为——==W==我是审判官。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "什么意思?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzai", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m12", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "我们审判官的职责是清除异端,星骸是恩赐之神的造物,并非异端。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "所以,我们并不能主动清理星骸,但如果是帮别人的忙,那就另当别论。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "从进入星塔开始,我就想帮你们,直到刚刚才找到机会开口。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "委托旅人清理星骸是为了合规啊……那一直盯着我们看,原来是在找机会搭讪,这么说……==W==我们刚才真是想多了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_sweaty", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_fire_earth", + "0", + "OutSine", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -150.0, + nil, + 1.15, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.28, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "对了,拿魔导书的女孩,你负责记录被清理的星骸数量对吧?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "007", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "有,有什么事吗……?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "017", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "把我清理掉的星骸也算到你们的报酬里吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "006", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "这不合适吧,让赞助商的代表去清理星骸已经是我们的失职,怎么还能算作我们的功劳?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "006", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "嗯……==W==那这样吧,之后的战斗我也会参加,这笔钱就当做是封口费如何?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "004", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "这……不行,做旅人要诚实。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "002", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "唔,你是叫鸢尾?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "是……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "017", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "是诚实的好孩子呢,异端分数零分。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "008", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "呜——虽然零分是个好事,但我听到零分总觉得怪怪的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "002", + "none", + nil, + 0.82, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "太沉迷做题了,鸢尾。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "017", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "琥珀,枪法很准的好孩子,异端分数零分。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "008", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "021", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "Clear", + param = { + true, + 0.5, + true, + true + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + -0.1, + 1.15, + nil, + nil, + 1.0, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "006", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "那我呢,那我呢?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "002", + "none", + nil, + nil, + -0.1, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "008", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "总是站在队伍最前面的好孩子,异端分数零分。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "011", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "唔……格芮也没那么可怕嘛,感觉还挺和善的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChoiceBegin", + param = { + "2", + 0, + { + 0, + 0, + 0, + 0 + }, + { + "那我的分数呢?", + "", + "", + "" + }, + 1, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"2", "1"} + }, + { + cmd = "SetChoiceRollover", + param = {"2"} + }, + { + cmd = "SetChoiceEnd", + param = {"2"} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "唔——==W==四十分!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "005", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "avg_emoji_exclamation", + "buman", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "怎么又提升了?!我也很诚实啊!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzai", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "怀疑点心有问题,主动保护同伴“试毒”,传说中的魔王就是这样,加十分~", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "毫不犹豫地和同伴分享仅有的食物,传说中的魔王也是这样,加十分~", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "002", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "同伴都是各有特长的好孩子,传说中的魔王确实是这样,加十分~", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "007", + "avg_emoji_resentful", + "buman", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "喂喂喂,这都是些什么加分理由啊!再这么下去,我的分数马上就要涨满了吧!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_052", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + -50.0, + 1.15, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + true, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "魔王,我发现了可疑的手机。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + -0.22, + 1.25, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.8, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m14", + "none", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_tales_12_003", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "006", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "咦?手机上沾的是……血迹?但是干了很久,似乎是很久之前留下的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.22, + 0.0, + 1.0, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "006", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "是不是有人坐升降机的时候,落在角落了?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "如果是那样,之后发现了应该会回来取的吧?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_tales_12_003", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "Clear", + param = { + true, + 0.5, + false, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "手机对旅人很重要,如果只是普通受伤应该不会丢掉手机。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "025", + "avg_emoji_shock", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "难道是……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "b", + "002", + "none", + nil, + nil, + -0.28, + 1.3, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "flatlands_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "最近,她们突然活跃起来,四处调查。然后,埃摩附近就发生了失踪案,最近两周,有四五个旅人小队消失在荒野里……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "b", + "002", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_490", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.5, + true, + "fade" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_fire_earth", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_shock", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "喔哦!手机响了…….", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "006", + "none", + 3, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 150.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "006", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "呜——是不是接一下会更好……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "Clear", + param = { + true, + 0.5, + true, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "EV_DOUBLE_R_in", + "avg1_149", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "我来吧。==W==喂~您好,请问您是——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_490_stop", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_118", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetAudio", + param = { + 0, + "se_282", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_418", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_nega_ev", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_258", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_079", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_313", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_339", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "星骸——很多——", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_283", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_334", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_079", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_316", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "塔……深处——救——", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "救命!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_396", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_418_stop", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "34", + "OutSine", + false, + true, + 0.6, + true, + "fade" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_cn/config/stsp_12_03.lua b/lua/game/ui/avg/_cn/config/stsp_12_03.lua new file mode 100644 index 00000000..106da0ea --- /dev/null +++ b/lua/game/ui/avg/_cn/config/stsp_12_03.lua @@ -0,0 +1,12287 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "第三话", + "眼眸中的彼此 其三", + "你们成功制服了碰瓷的旅人团体,但星塔里也发生了危险的异动,格芮将空白旅团的众人都强制转移,却留下了你。", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "002", + "none", + nil, + -1.0, + -0.5, + 2.0, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "002", + "none", + nil, + -0.5, + -0.5, + 2.0, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "002", + "none", + nil, + -0.75, + -0.5, + 2.0, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_079", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 1.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "InOutSine", + 0, + nil, + false, + 2.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 2.1, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "InOutSine", + 0, + nil, + false, + 2.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 1.85, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "InOutSine", + 0, + nil, + false, + 2.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "3", + "Linear", + 1.2, + false, + "default", + 0 + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m46", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "006", + "none", + nil, + 0.5, + 0.0, + 1.0, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "呼,呼……我们都爬了这么久了,那个旅人到底在哪里啊?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.75, + 0.0, + 1.0, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 0.6, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "不知道,但应该没看漏。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "006", + "none", + nil, + 0.25, + 0.0, + 1.0, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 0.6, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "一直都没见到的话,大概率是在魔王之间里!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + true, + 0.5, + true, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "魔王,你的好伙伴都在着急,你为什么看上去这么冷静呢~?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "avg_emoji_shock", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "我要是回答你的话,分数不会又要涨上去了吧?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "002", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "呵呵~不回答也是一种回答~这也很符合传说中魔王的作风呢~", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "唉……说回正事吧,我表现得这么冷静,只是觉得事情没那么简单。你应该也察觉到了吧?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "005", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "不愧是魔王呢。这件事确实有不少疑点。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "其一:那台手机上面的血迹干了很久了,放在那里一直没动静,我们找到后却恰好响了,真是单纯的巧合吗?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "004", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "其二:如果那台手机是旅人被袭击时落下的,周围却没有其他的血迹和遗落的物品。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_257", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "其三:那些旅人在较低的楼层都被星骸偷袭了,却能一路跑到最高的魔王房间,怎么想都不对吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "avg_emoji_speechless", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "004", + "none", + nil, + nil, + -0.27, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "既然你我想法一致,不如先喊停她们?既然这件事是陷阱的可能性更大,我们没必要一头闯进去。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "不了,继续前进吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "006", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "为什么?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "你喊住也没用的,你说的这些事情尘沙她们当然也能想到,但万一真的有人遇险了呢?就算只有百分之一的几率,她们也会去的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "015", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "哦?明知可能是陷阱还要去……那只能说是鲁莽了吧?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "这不是鲁莽,是旅人之间的关照。毕竟谁也不知道自己什么时候会落到同样的地步。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "30", + "OutSine", + true, + true, + 0.7, + true, + "fade" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_supermarket", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "j", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "j", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "012", + "none", + nil, + 0.25, + -0.06, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "015", + "none", + nil, + nil, + -0.06, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "005", + "none", + nil, + 0.75, + -0.06, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg3_100", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.75, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.75, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.75, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "022", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "我曾经也是被她们帮助过。不然……==W==就没机会和你这样聊天了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + false, + false, + 0.6, + true, + "fade" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg1_103", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg1_111", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg1_112", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "015", + "none", + nil, + nil, + -0.27, + 1.3, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "017", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "有趣,看来我得更新一下你的异端积分了,七十分~", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m36", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "002", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "avg_emoji_symbol", + "buman", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "等一下!我不过是识破了对方的布局而已,怎么还加分了?!还有,能好好解释一下加分原则吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "能轻松看破事物的本质,传说中的魔王就有这般明锐的洞察力,加十分。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.5, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.1, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 5, + "tower_common", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 5, + nil, + nil, + -160.0, + 50.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_149", + "a", + "002", + "none", + nil, + 0.6, + -0.2, + 1.25, + nil, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg3_100", + "a", + "010", + "none", + nil, + nil, + -0.2, + 1.25, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.63, + -0.19, + nil, + nil, + 0.0, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 5, + nil, + nil, + -200.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_207", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "OutSine", + 0.5, + true + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "009", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "只有比坏人更狡猾,才能看透坏人的想法。也就是说你比他们更“邪恶”,不是吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 4, + 13, + "OutSine", + 1.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.1, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "009", + "none", + nil, + nil, + -0.22, + 1.25, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "好吧……你这么说也对,另外二十分呢?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "明明害怕继续涨分,却还为同伴澄清,嗯,传说中的魔王也是个仗义直言、迎难而上的人呢。加十分。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "005", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "真是随心所欲……那最后十分呢?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "明知可能是陷阱,还表情平静地前进,说明你觉得——==W==不管接下来发生什么事,你和同伴都能解决,传说中的魔王也有这种绝对的自信,十分。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "004", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzai", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "avg_emoji_music", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "不到五分钟就清理掉一整层星骸的人跟在我们身后,就算遇到陷阱也能轻易应对吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "017", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "有趣,算盘都打到我身上了么……==W==真不错~你这种想法也非常符合传说中的魔王呢~", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "那么——==W==请自由地命令我吧,你的指挥才能也是我观察的重点呢。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "018", + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "jushou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "那我就不客气了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "004", + "avg_emoji_idea", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "格芮,你和我们分开行动,先隐藏自己的身形,等到我们把敌人诱引出来后,再从后面包抄。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "好~==W==好~嘻嘻,事情变得有趣起来了呢。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "009", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_010", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.8, + true, + "fade" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "009", + "none", + nil, + nil, + -0.06, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "002", + "none", + nil, + 0.72, + -0.06, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m14", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "魔王,我们到了,求救者说她就躲在附近。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -150.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "我去高处侦察。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "006", + "none", + nil, + nil, + nil, + 0.95, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + 1.0, + nil, + nil, + 1.0, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "喂,有人吗?有人的话吭个声——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "Clear", + param = { + true, + 0.1, + true, + true + } + }, + { + cmd = "SetBg", + param = { + 5, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_103", + "a", + "006", + "none", + nil, + nil, + -0.25, + 1.35, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "OutQuad", + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "尘沙!小心背后!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m10", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 4, + 5, + "OutSine", + 1.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1198", + "a", + "002", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1195", + "a", + "002", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1196", + "a", + "002", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1198", + "a", + nil, + "none", + nil, + nil, + nil, + 1.1, + nil, + nil, + 1.0, + "jushou2", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1195", + "a", + nil, + "none", + nil, + nil, + nil, + 1.1, + nil, + nil, + 1.0, + "jushou2", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1196", + "a", + nil, + "none", + nil, + nil, + nil, + 1.1, + nil, + nil, + 1.0, + "jushou2", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_316", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "014", + "none", + nil, + nil, + -0.06, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + 1.0, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "星骸,难道求救的旅人已经……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "020", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "018", + "none", + nil, + 0.25, + -0.06, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "005", + "none", + nil, + 0.75, + -0.06, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.25, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.3, + -0.06, + 1.1, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.7, + -0.06, + 1.1, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "005", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "大家小心。靠在一起不要分散,把==PLAYER_NAME==护在中间。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_954", + "a", + "002", + "none", + nil, + nil, + nil, + 0.75, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_954", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "2TiaoYue", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_bullet", + 0, + 0, + 7.0, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_bullet", + 0, + 0, + -4.0, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_132", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_ice_magic", + 0, + 1, + nil, + -2.0, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_104", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_954", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + "2TiaoYue", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + true, + 0 + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + nil, + "avg1_103", + "a", + "009", + "none", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_073", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_073", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "心相石,没恩赐了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + nil, + "avg1_111", + "a", + "009", + "none", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "再坚持一下,已经是最后一只星骸了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.5, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "008", + "none", + nil, + 0.48, + -0.06, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_954", + "a", + "002", + "none", + nil, + nil, + nil, + 0.75, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "fade" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_331", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_blade", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_442", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "34", + "OutSine", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.15, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_954", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "shouji", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg2_954", + "shake_L", + false, + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_110", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + true, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "结、结束了……我已经完全挥不动剑了……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_349", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_052", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_983", + "a", + "002", + "none", + nil, + 0.7, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m42", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_983", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg2_983", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "不错不错~比我们想象得还要厉害。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "要是正面对上,我们说不定会吃苦头吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg2_983", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "002", + "none", + nil, + nil, + -0.06, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "OutSine", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "你们……求救的那些旅人吗?有没有受伤?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + 0.35, + -0.06, + 1.1, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_983", + "a", + nil, + "none", + nil, + 0.65, + -0.06, + 1.1, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_983", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "抢劫犯头目", + "哈哈哈哈,你们听听,这小姑娘说什么呢。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_983", + "a", + "006", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "狡黠的抢劫犯", + "她还以为我们是遇险的旅人,还想帮我们呢。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzai", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "抢劫犯头目", + "我们可没在等救援,是专门把你们引上钩的,听明白了吗?明白了就把朵拉和装备留下。老老实实听话,我还能饶你们一命。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_983", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "最近的旅人失踪事件是你们干的?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_984", + "a", + "002", + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "2TiaoYue", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "自大的抢劫犯", + "哼哼哼,才反应过来吗?之前的旅人倒是挺乖的,所以我们只是扒掉他们的装备,把他们扔到别的城邦去了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "传闻里说黄昏裁判在抓异端……==W==也是你们传播的谣言么?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_983", + "a", + nil, + "none", + nil, + 0.7, + 0.0, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_983", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "狡黠的抢劫犯", + "那又如何~那帮人本来就神神秘秘。我随便造个谣,结果大家还真就都信了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "唉……无药可救。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "自大的抢劫犯", + "哼,无药可救的不是你们这帮天真的家伙吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false + } + }, + { + cmd = "Clear", + param = { + true, + 0.5, + true, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "010", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + 0.2 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "018", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + 0.2 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "014", + "none", + nil, + nil, + -0.18, + 1.25, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "009", + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "竟然利用别人的善心抢劫,你们还是不是人啊!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_058", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + nil, + "avg3_138", + "a", + "006", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "021", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "抢劫犯头目", + "这样成本最低哦,你们的恩赐都被我们引来的星骸耗干了吧。==W==咦?你们在看什么?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "005", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg3_138", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.5, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 5, + "tower_common", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.8, + 0.5, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_149", + "a", + "002", + "none", + nil, + nil, + nil, + 1.15, + nil, + 1.0, + 0.0, + 0.0, + true, + 1.0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.1, + true, + "default" + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "OutSine", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "事情就是这样……格芮,你都听到了?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetStage", + param = { + 4, + 3, + "OutSine", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "OutSine", + 1.0, + false, + "fade", + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_983", + "a", + "004", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_984", + "a", + "004", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "InQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_983", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "InQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "InQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "抢劫犯头目", + "格芮……听着有点熟悉。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_137", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "诬陷黄昏裁判,损毁恩赐之神的伟名,异端", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_137", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "利用星骸,利用恩赐之神的造物,异端", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "002", + "none", + nil, + 0.85, + nil, + nil, + nil, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_984", + "a", + "007", + "none", + nil, + 0.15, + -0.4, + 1.5, + nil, + nil, + nil, + 0.0, + true, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_983", + "a", + "007", + "none", + nil, + 0.58, + -0.4, + 1.5, + nil, + nil, + nil, + 0.0, + true, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "002", + "none", + nil, + 0.38, + -0.4, + 1.5, + nil, + nil, + nil, + 0.0, + true, + 1.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -150.0, + -50.0, + 1.15, + nil, + nil, + nil, + "none", + "OutQuad", + 2.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + false, + "fade" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m11", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_176", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "010", + "none", + nil, + 0.83, + nil, + nil, + nil, + 0.0, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_983", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.5, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_983", + "a", + "005", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_984", + "a", + "005", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.5, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + "008", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "自大的抢劫犯", + "什,什么时候出现的——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_983", + "a", + "008", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "狡黠的抢劫犯", + "她不会是那个正牌的格芮吧!!!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "008", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "抢劫犯头目", + "快,快跑!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_034", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 5, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_111", + "a", + "004", + "none", + nil, + nil, + -0.2, + 1.35, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "OutSine", + 0.6, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_131", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "024", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 4, + 13, + "OutSine", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_132", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_ice_magic", + 0, + 1, + nil, + -0.3, + 1.2, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_336", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_frezon_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "自大的抢劫犯", + "呜,脚被冻住了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_983", + "a", + nil, + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "狡黠的抢劫犯", + "你,你们怎么能用魔法?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.6, + true, + "fade" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_frezon_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "没恩赐,假装的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "010", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "正所谓,聪明反被聪明误~", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "009", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "你们没有退路了!等着蹲大牢吧!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + true, + 0.5, + true, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_983", + "a", + "002", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_984", + "a", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_983", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "抢劫犯头目", + "可恶……竟敢反过来算计我!今天,今天谁都别想活着走出这个星塔,快启动全部的魔法阵!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_079", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_983", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + "2TiaoYue", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + "2TiaoYue", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.8, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_133", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_299", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "InSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + nil, + "avg1_112", + "a", + "008", + "none", + 4, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "没有……攻击?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_112", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + nil, + "avg3_138", + "a", + "006", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "抢劫犯头目", + "哈哈哈,这不是攻击你们的魔法阵,这些魔法阵会把附近几层的星骸都吸引过来。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "008", + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "抢劫犯头目", + "你们这些旅人,还有黄昏裁判的审判官,都给我陪葬吧!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg3_138", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "3", + "OutSine", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_954", + "a", + "002", + "none", + nil, + -1.0, + -0.2, + -0.65, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1281", + "a", + "002", + "none", + nil, + -1.0, + 0.1, + -0.65, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1195", + "a", + "002", + "none", + nil, + -0.5, + nil, + -1.0, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1196", + "a", + "002", + "none", + nil, + -0.5, + 0.03, + -1.0, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1197", + "a", + "002", + "none", + nil, + -0.5, + -0.05, + -1.0, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_2_b", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1195", + "a", + nil, + "none", + nil, + 1.5, + nil, + nil, + nil, + nil, + nil, + "2TiaoYue", + "none", + "InOutSine", + 0, + nil, + false, + 2.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1196", + "a", + nil, + "none", + nil, + 1.5, + nil, + nil, + nil, + nil, + nil, + "LianTiao", + "none", + "InOutQuad", + 0, + nil, + false, + 2.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1197", + "a", + nil, + "none", + nil, + 1.5, + nil, + nil, + nil, + nil, + nil, + "2TiaoYue", + "none", + "InOutCubic", + 0, + nil, + false, + 2.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_067", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_315", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_316", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1281", + "a", + nil, + "none", + nil, + 2.0, + nil, + nil, + nil, + nil, + nil, + "LianTiao", + "none", + "OutSine", + 0, + nil, + false, + 3.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_954", + "a", + nil, + "none", + nil, + 2.0, + nil, + nil, + nil, + nil, + nil, + "2TiaoYue", + "none", + "InOutSine", + 0, + nil, + false, + 3.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m10", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "4", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + true, + 0.6, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "Clear", + param = { + true, + 0.0, + true, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_2_b", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "005", + "none", + nil, + 0.25, + -0.15, + 1.2, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "014", + "none", + nil, + 0.75, + -0.15, + 1.2, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.3, + -0.06, + 1.1, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.7, + -0.06, + 1.1, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "魔王,上百只星骸正在向我们移动。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "008", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "这个数量有点难搞啊。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "002", + "none", + 3, + nil, + -0.05, + 1.05, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + -0.08, + 1.1, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "呵呵~小旅人们,后面的事情就交给审判官吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + true, + 0.5, + true, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_278", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "1ZhenDong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_tales_12_001", + nil, + nil, + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_light", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + nil, + "avg1_111", + "a", + "002", + "none", + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "007", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "好可怕……这是什么东西,棺材吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_054", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + nil, + "avg1_149", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "这是我可爱的玩具,请进。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_149", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg1_111", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_tales_12_001", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "015", + "none", + nil, + nil, + nil, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + 1.0, + "buman", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "活着进到棺材里面也太不吉利了!我才不要!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "009", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -250.0, + nil, + 1.25, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "魔王,救我。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "002", + "none", + nil, + 0.28, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "007", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "等一下!?魔王怎么不见了?!难道说……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "Clear", + param = { + true, + 0.5, + false, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "002", + "none", + nil, + nil, + -0.06, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "你们话太多了,你们的魔王已经先躺进去了哦~", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "009", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "不用害怕,小旅人们,我只想把你们安全地送进升降机。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "008", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "接下来的内容……可能会有一点小刺激哦~", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_278", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_tales_12_002", + 0.75, + nil, + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_411", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_tales_12_002", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "009", + "none", + nil, + 0.5, + -0.35, + 1.45, + nil, + nil, + 1.0, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "InOutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "处刑,开始!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_3s", + 0, + "m13", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.3, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_954", + "a", + "002", + "none", + nil, + nil, + -0.1, + 0.8, + 1.0, + 1.0, + nil, + 0.0, + true, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "002", + "none", + nil, + 0.51, + -0.25, + 1.25, + 1.0, + 1.0, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_983", + "a", + "002", + "none", + nil, + 0.3, + nil, + 0.98, + 1.0, + 1.0, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_984", + "a", + "002", + "none", + nil, + 0.7, + nil, + 0.98, + 1.0, + 1.0, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1195", + "a", + "002", + "none", + nil, + 0.15, + nil, + nil, + 1.0, + 1.0, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1196", + "a", + "002", + "none", + nil, + 0.85, + nil, + nil, + 1.0, + 1.0, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.1, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_456", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_nega_ev", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "格芮的手指勾上“绞索”狠狠拉下,一瞬间,整个星塔都陷入了停滞——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "OutSine", + 0.5, + false, + "fade", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_323", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_127", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "31", + "OutSine", + 0.5, + false, + "fade", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_258", + 0.0, + false + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg3_138", + "shake_L", + false, + 1.0, + false + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg2_983", + "shake_L", + false, + 1.0, + false + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg2_984", + "shake_L", + false, + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "一阵刺耳的杂音,==W==混杂人类与星骸们的惨叫,像是恐怖主题的影戏会出现的情节。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_442", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "34", + "OutSine", + true, + false, + 0.5, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "OutSine", + 1.5, + false, + "fade", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_nega_ev", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "但更恐怖的是,我正打算偷听外面的情况。囚禁我的奇怪雕像,却自己打开了……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_443", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 6, + "story_tales_12_001", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 6, + nil, + nil, + nil, + 400.0, + 1.3, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 6, + nil, + nil, + nil, + 300.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 10.0, + false, + 0 + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m11", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 5, + 0, + "OutSine", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_symbol", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "这是……什么情况……?!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 5, + 1, + "OutSine", + 1.0, + true + } + }, + { + cmd = "SetBg", + param = { + 5, + "story_tales_12_001", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + 200.0, + -300.0, + 1.45, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "Linear", + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_050", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_149", + "哦呀~原本打算把碍事的家伙都送出去,看来还有一位客人不肯走呢~", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetStage", + param = { + 4, + 7, + "OutSine", + 0.5, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "story_tales_12_001", + "34", + "OutSine", + 1.2, + false, + "fade", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_149", + "没想到,我召唤出来的刑具竟然无法容纳你。魔王,你果然是真的魔王。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "我是特殊的“魔力绝缘”体质……召唤出来的魔法刑具对我不起作用的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_149", + "说得好。那我就告诉你吧——黄昏裁判之所以重新活跃起来的理由。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "story_tales_12_001", + "0", + "OutSine", + 1.2, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + -200.0, + 1.3, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 2, + "wog_store_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetStage", + param = { + 1, + 0, + "OutSine", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_149", + "有一家心相商店上报,发现了稀有的“魔力绝缘”体质。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_shock", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "是因为我……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 1, + 5, + "OutSine", + 1.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_tales_12_001", + "0", + "OutSine", + 1.2, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_149", + "有“魔力绝缘”的人出现,传说中的末日正在逼近。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_149", + "所以,我们这些携带圣器的审判官才能解开束缚,行走在尘世之中。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "AvgStageEffect_wipe_down", + "OutSine", + 1.2, + false, + "fade", + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_side_149_004", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_149", + "再告诉你一件好事吧,我脖子上的这个东西,可不是什么“绞索”哦,而是圣器“灵魂之绳”。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_149", + "扯动它的时候,我就会消耗巨量的魔力,然后触碰到周围人的灵魂哦。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_side_149_004", + nil, + nil, + 0.5, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_tales_12_001", + "0", + "OutSine", + 1.2, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 200.0, + -250.0, + 1.3, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_149", + "然后只要轻动手指,就能扼住那些柔软的灵魂了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_122", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "hengbo", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_149", + "可是,可是呢——", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_149", + "我看不清你的灵魂啊,嘻嘻嘻嘻嘻。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_149", + "连至高无上的圣器都无法影响的人,只可能是异端……==W==超级强大的异端。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "35", + "OutSine", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 5, + "story_tales_12_001", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + 300.0, + -600.0, + 2.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_176", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 4, + 14, + "Linear", + 1.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_flurry", + "jinzhang", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "这肯定是个误会……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetStage", + param = { + 4, + 1, + "Linear", + 0.1, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "002", + "none", + nil, + nil, + -0.06, + 1.1, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "017", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "是不是误会,让我亲自审判一下就知道了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "009", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "现在,这座星塔里已经没有别人会来打扰我们了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + -0.2, + 1.2, + nil, + nil, + nil, + "jushou", + "none", + "OutQuad", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "来吧,魔王,让我来看清你的全部吧——!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_368", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_cen_lp", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "009", + "none", + nil, + nil, + -0.6, + 1.7, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.8, + 1.0, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "30", + "OutSine", + false, + false, + 0.7, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_cn/config/stsp_12_04.lua b/lua/game/ui/avg/_cn/config/stsp_12_04.lua new file mode 100644 index 00000000..9e44add5 --- /dev/null +++ b/lua/game/ui/avg/_cn/config/stsp_12_04.lua @@ -0,0 +1,11915 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "第四话", + "眼眸中的彼此 其四", + "你在与格芮的纠缠中无意间看见了她的过去。被窥探了过去的格芮将你也强制转移……", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "017", + "none", + nil, + nil, + -0.06, + 1.1, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.5, + "none", + "Linear", + 1.5, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m42", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "009", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "现在,这座星塔里已经没有别人会来打扰我们了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_207", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "018", + "none", + nil, + nil, + -0.5, + 1.6, + nil, + nil, + nil, + "diantou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "来吧,魔王,让我来看清你的全部吧!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "016", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "这一路上的种种表现,都说明这家伙绝对不是一般人!快想个办法,不能让她抓住!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "025", + "avg_emoji_shock", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "刚才她拉动脖子上的“绞索”时,整个人都停滞了一下。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "014", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzai", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "审判,要从哪里开始呢?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_cen_lp_w", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "fade" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_cen_lp_w", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetChoiceBegin", + param = { + "1", + 0, + { + 0, + 0, + 0, + 0 + }, + { + "(拉动“绞索”)", + "", + "", + "" + }, + 1, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetChoiceRollover", + param = {"1"} + }, + { + cmd = "SetChoiceEnd", + param = {"1"} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + false, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "1ZhenDong", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_flash_light", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + false, + false, + 0.5, + true, + "fade" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_nega_ev", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetPPGlobal", + param = {1} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.5, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "咕——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "16", + "InSine", + false, + false, + 0.8, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "025", + "avg_emoji_shock", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "这是——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_nega_ev", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "field_room_inside_daylight_winter", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 200.0, + nil, + 1.15, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "Clear", + param = { + true, + 0.1, + true, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_166", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_143", + "a", + "005", + "none", + nil, + nil, + -0.2, + 1.25, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m5", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "痛苦的女性", + "格芮,和你说了多少次,不要随便开窗户!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.9, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "c", + "005", + "none", + nil, + nil, + -0.06, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "c", + nil, + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "似曾相识的女孩", + "可是……妈妈,我想看看外面,你已经不让我出去玩了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_144", + "a", + "004", + "none", + 3, + 0.72, + -0.06, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "c", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + "007", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "无奈的男性", + "格芮,原谅妈妈吧,她也是为你好。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "无奈的男性", + "你前几天能给心相石充满恩赐的事情,已经传开了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "无奈的男性", + "再坚持一下,我已经联系好了护送的旅人,我们今晚就去别的城邦。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "c", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "c", + "004", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "似曾相识的女孩", + "爸爸,为什么给心相石充满恩赐是坏事呢。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "似曾相识的女孩", + "那个孩子的家里已经没有恩赐可用了,我只是把自己多余的东西分给她。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + "004", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "无奈的男性", + "格芮,我知道你想帮助其他人,但是,但是啊……恩赐之神的恩赐,只能由恩赐意志赐予啊。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_172", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "c", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_168", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_143", + "a", + "005", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_144", + "a", + "004", + "none", + nil, + 0.35, + nil, + -1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1239", + "a", + "002", + "none", + nil, + 0.61, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1240", + "a", + "002", + "none", + nil, + 0.91, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_185", + "a", + "004", + "none", + nil, + 0.78, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 1.5, + false, + "default" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_080", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1239", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_080", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1240", + "a", + nil, + "none", + nil, + 0.9, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + nil, + "close", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "冷冰冰的办事员", + "你们好,请问这里是格芮家吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "痛苦的女性", + "你们要做什么?我的女儿不在家,你们出去,都出去。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "close", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_080", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + "005", + "avg_emoji_exclamation", + nil, + 0.8, + nil, + nil, + nil, + 0.5, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1239", + "a", + nil, + "none", + 1, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_207", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "none", + nil, + 0.38, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "none", + nil, + 0.4, + nil, + -1.01, + nil, + nil, + nil, + "none", + "none", + "InOutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + 0.45, + nil, + 0.99, + nil, + nil, + nil, + "none", + "none", + "InOutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "none", + nil, + 0.42, + nil, + -1.0, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + 0.25, + nil, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + "007", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "无奈的男性", + "请你们出去,不要惊扰到我的家人,我的女儿不是异端,传闻只是个误会。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "daintou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1239", + "a", + nil, + "none", + nil, + 0.68, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1240", + "a", + nil, + "none", + nil, + 0.93, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg3_1239", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg3_1240", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 0, + "冷冰冰的办事员", + "夫人,先生,请不要激动,我们只是天空院的员工,想来提醒一下——令爱可能生了一种罕见的病,急需治疗。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + nil, + "none", + nil, + 0.72, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetBg", + param = { + 2, + "field_room_inside_daylight_winter", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 2, + "none", + "avg3_1239", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 2, + "none", + "avg3_1240", + "a", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 2, + "none", + "avg1_149", + "c", + "003", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_080", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 1, + 2, + "OutSine", + 0.6, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + 0.22, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "c", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1239", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1240", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "c", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetStage", + param = { + 1, + 3, + "OutSine", + 0.8, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + "005", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + 1.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutSine", + 0.6, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "008", + "avg_emoji_exclamation", + 1, + 0.4, + -0.3, + 1.35, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + nil, + 1.25, + nil, + nil, + nil, + "none", + "OutQuad", + 0.6, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.7, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "OutQuad", + 0.9, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_temple", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "c", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "c", + "005", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "似曾相识的女孩", + "大姐姐,格芮生病了吗……那治病是不是要花很多钱?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "c", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_185", + "a", + "004", + "none", + nil, + 0.72, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "c", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -150.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "冷冰冰的办事员", + "嗯,你的病确实有些棘手呢……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "c", + "006", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "似曾相识的女孩", + "那,能不能……能不能不给格芮治病,我的家里,已经没有多少钱了……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + "007", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "冷冰冰的办事员", + "那你会死掉的哦,即便如此,也不要紧吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + nil, + "none", + nil, + 0.71, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 250.0, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutQuad", + 1.3, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "c", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "c", + "008", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "似曾相识的女孩", + "没关系的,我还有妹妹,就算死掉,爸爸妈妈也不会孤单。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + "004", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + -50.0, + 1.15, + nil, + nil, + nil, + "none", + "InOutSine", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 0, + "冷冰冰的办事员", + "……别这样说,孩子。你还有一条选择。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "c", + "004", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "你愿意侍奉恩赐之神吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_prison", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "b", + "006", + "none", + nil, + nil, + -0.06, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_129", + "a", + "002", + "none", + nil, + nil, + -0.06, + 1.1, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.2, + true, + "fade" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_094", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "生气的审判官", + "格芮,你又把靶子弄坏了,下次训练能不能轻一点。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "b", + nil, + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "抱歉,我用的魔力……有些太多了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "生气的审判官", + "啊啊,我们黄昏裁判现在的任务是侍奉恩赐之神,不要每天都想战斗。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "生气的审判官", + "你身体的情况我也知道,但我们不需要一个完全不可控的战斗狂。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "b", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "b", + nil, + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "对,对不起……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "生气的审判官", + "你的身体这么多年都没有好转,完全是因为你对恩赐之神不够虔诚,恩赐之神听不到你的声音,你的罪孽还未洗清。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "生气的审判官", + "不要想战斗的事情了,在这里持续祈祷到明天太阳出来的时刻。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "b", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -100.0, + 1.25, + nil, + nil, + nil, + "none", + "Linear", + 1.5, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "是……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "b", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "我.....我的罪孽还未洗清.....", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "010", + "none", + nil, + nil, + -0.08, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_032", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_atta", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_032", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "tower_fire_earth", + "0", + "OutSine", + 1.0, + true, + "fade", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + 1.0, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "第二十一层,清理完毕。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "003", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "只有在这种时候,身体和大脑的疼痛才能稍有缓解。我才能真切地感受到“活着”。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "大审判官告诉我……不要沉迷于战斗,但只有战斗能让我略微好受一点。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "006", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "这是神明的启示吗?可是,我为什么听不到神的声音。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "015", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + true + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "难道……我真的是异端,隐藏的异端,所以才能在粗鲁野蛮的战斗中得到快乐。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "17", + "OutSine", + true, + true, + 0.8, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetPPGlobal", + param = {0} + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "025", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "这是格芮的记忆吧,过去的她也是……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "016", + "none", + nil, + nil, + -0.4, + 1.5, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "AvgStageEffect_paint", + "InOutSine", + 1.0, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "呃呜——魔,魔王……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m59", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "025", + "avg_emoji_shock", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "我能看到那些记忆,是因为我拽住了她的“绞索”么?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + -0.2, + 1.2, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "为什么……灵魂之绳对你没用。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "是个好机会,趁现在快逃!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_goleft_2_lp", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -200.0, + nil, + 1.3, + nil, + nil, + nil, + 0.0, + "none", + "OutSine", + 0.5, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "OutSine", + false, + false, + 0.5, + true, + "fade" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_goleft_2_lp", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_side_149_003", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "不要放手,魔王……我现在感觉,身体变得好轻。好,好舒服……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + -0.22, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_side_149_003", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 0.8, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_1", + "31", + "OutQuad", + 0.8, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "013", + "none", + nil, + nil, + -0.2, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_bubble", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + true + } + }, + { + cmd = "SetChoiceBegin", + param = { + "2", + 0, + { + 0, + 0, + 0, + 0 + }, + { + "(松开手逃走)", + "", + "", + "" + }, + 1, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"2", "1"} + }, + { + cmd = "SetChoiceRollover", + param = {"2"} + }, + { + cmd = "SetChoiceEnd", + param = {"2"} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "3", + "OutSine", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_094", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 5, + "tower_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 5, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_149", + "a", + "002", + "none", + nil, + 0.55, + nil, + nil, + nil, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "C_in", + "avg3_100", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + false, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "OutSine", + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "010", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 5, + nil, + nil, + -150.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "025", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.7, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 1, + "Linear", + 0.1, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "016", + "none", + nil, + nil, + -0.28, + 1.34, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + -0.3, + 1.35, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "嗯?我这是……你对我做了什么!?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + -0.35, + 1.4, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "010", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "你……你竟敢触碰神圣的“灵魂之绳”。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "007", + "avg_emoji_flurry", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "不行了,还没跑到升降机,只能再拉一次了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetChoiceBegin", + param = { + "3", + 0, + { + 0, + 0, + 0, + 0 + }, + { + "(再次拉动“绞索”)", + "", + "", + "" + }, + 1, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"3", "1"} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "1ZhenDong", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "007", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "fade" + } + }, + { + cmd = "SetChoiceRollover", + param = {"3"} + }, + { + cmd = "SetChoiceEnd", + param = {"3"} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_1", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_side_149_003", + nil, + nil, + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_bubble", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "啊啊啊~!为什么使不上劲了……魔王,啊啊……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.6, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "013", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "怎么回事……这种感觉……堆积在身体里的魔力都释放出来了,这种情况,还是第一次……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "OutSine", + 0.8, + false, + "fade", + 0 + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_side_149_003", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "025", + "avg_emoji_shock", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "魔力都释放出来了……难道是因为我直接接触“灵魂之绳”的关系么。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "我是魔力绝缘的,“灵魂之绳”对我不起作用,但还在反复对我施法,导致格芮的魔力正在源源不断地消耗。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "012", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "只要这么坚持下去,我甚至可能……可能击败她。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "007", + "none", + nil, + nil, + -0.35, + 1.4, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_124", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "魔王——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "007", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + -1.0, + 2.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg1_149", + "shake_R", + false, + 1.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_096", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_wipe_up", + "OutSine", + false, + false, + 0.5, + true, + "fade" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "avg_emoji_exclamation", + "jushou2", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "呜哇!等下……别往我这倒啊!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg1_149", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.3, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + -0.2, + 1.2, + nil, + 1.0, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_inside", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "circle_light", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 3.0, + nil, + nil, + nil, + 0.5, + "none", + "OutSine", + 1.0, + false, + 1 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + -0.1, + 1.15, + nil, + nil, + 1.0, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_207", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "1ZhenDong", + "Linear", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {1.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_301", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 3.0, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 1.0, + false, + 1 + } + }, + { + cmd = "SetBg", + param = { + 0, + "sky_night_a", + "0", + "OutSine", + 1.0, + false, + "fade", + 0 + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_001", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 2.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_024", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "luckyoasis_forest_daylight", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_eye_ev", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.5, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "016", + "avg_emoji_vexation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_024_stop", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "唔,我这是在哪?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m57", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "015", + "none", + nil, + nil, + -0.06, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + -0.2, + 1.25, + nil, + nil, + nil, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.6, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -30.0, + 1.15, + nil, + nil, + nil, + "none", + "OutQuad", + 0.6, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "魔王,你醒了,我们在星塔外面。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_symbol", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "星塔外面?!那,那格芮呢?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "006", + "none", + nil, + 0.73, + -0.2, + 1.25, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.6, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "格芮?格芮把你背出来后就先告辞了,看起来很疲惫的样子……==W==希望她没事。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "023", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "这样啊……她没事就好。==W==话说,你们没打起来吧?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "021", + "avg_emoji_question", + "jushou2", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "005", + "none", + nil, + 0.22, + -0.2, + 1.25, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "002", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.6, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "她,挺照顾我们的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_shock", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "照、照顾你们?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "005", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "对啊,虽然那个刑具很可怕,但里面居然还有靠垫,坐上去之后不知不觉就出来了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "021", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "她走的时候还说要把逮捕抢劫犯的赏金给我们,但我们除了演戏没帮上什么忙,就推辞掉了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "015", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "魔王,你的脸色不太好,后来,发生了什么?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "field_room_inside_daylight_winter", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "c", + "004", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_143", + "a", + "005", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_144", + "a", + "005", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + true, + 0.5, + true, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "c", + "008", + "none", + nil, + 0.35, + -0.2, + 1.25, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_185", + "a", + "004", + "none", + nil, + 0.65, + -0.2, + 1.25, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_temple", + "0", + "OutSine", + 1.0, + false, + "fade", + 0 + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "Clear", + param = { + true, + 0.5, + true, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_inside", + "0", + "OutSine", + 1.0, + false, + "fade", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "012", + "none", + nil, + nil, + -0.32, + 1.35, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "jinzhang", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "luckyoasis_forest_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "010", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "我也想知道到底发生了什么……那些乱七八糟的事情说出来真的有人信么……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "010", + "none", + "jinzhang", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "不不,如果我看到的真的是格芮的回忆,就更不应该随便说出来了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + false, + "fade" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "005", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "那个……我不太确定,总之……==W==格芮打倒了所有的坏人和星骸。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "009", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "没事就好。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "002", + "none", + nil, + 0.28, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "004", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "嗨嗨,先别想这个啦,还是先考虑晚饭吧!今晚我们可以吃大餐喽,我们马上回城,我要选最上等的食材做给你们吃。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.28, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.72, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "尘沙,我们好不容易才赚了一笔,要是随便乱花,很快就没了哦?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "008", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "009", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_102", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "luckyoasis_forest_daylight", + "0", + "InOutSine", + 1.5, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + 50.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_115", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_006_a", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_320", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 6.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_410", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBg", + param = { + 0, + "sky_tower", + "0", + "OutSine", + 1.0, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 50.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -50.0, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "InOutSine", + 10.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "摇摇晃晃的幸运绿洲号内,我回望着刚刚的那座高塔。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_410_stop", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 1.5, + false, + "default" + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "010", + "avg_emoji_vexation", + "JuGong", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "和她的故事……感觉不会简单结束啊。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_prison", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "002", + "none", + nil, + 0.77, + 0.03, + 0.98, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_150", + "a", + "002", + "none", + nil, + 0.35, + -0.45, + 1.5, + 1.0, + 1.0, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_150", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_009", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "Linear", + 1.5, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 2.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuad", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m42", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {2.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "009", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "没想到你会约在这里,你不是很讨厌监狱吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_150", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "我的确讨厌监狱,但我更讨厌泄密。有些话不适合在恩赐意志的内部里讲。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "OutQuad", + 0.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_150", + "a", + "012", + "none", + nil, + 0.3, + -0.07, + 1.1, + 0.0, + 0.0, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "005", + "none", + nil, + 0.7, + -0.07, + 1.1, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + 0.0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_150", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "好吧,你想问魔王的事情吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_150", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_150", + "在那之前,请解释一下为什么要使用“灵魂之绳”,还使用了很多次。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "008", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "星塔里的星骸太多了,只有用“灵魂之绳”才能以最快的效率解决它们。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "反正,星骸本就没有灵魂,只是一群由情绪和欲望的碎片拼合而成的混沌,我用这个不算违规吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_150", + "a", + "003", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_150", + "我只是提醒一下你,我可不希望再出现被这个圣器“吃掉”的人了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_150", + "a", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_150", + "那么,你的结论是什么?那个人是魔王吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "008", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "那个人的异端分数不足,就连异端都不是,只是个侥幸拿到了恩赐印章,又有了“魔力绝缘”体质的可怜人,怎么会是魔王呢?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_150", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_150", + "好吧,==SEX1==到底是不是,我会亲自去确认。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "009", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "那您请便吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_150", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + -50.0, + 1.15, + nil, + nil, + nil, + "none", + "OutQuad", + 0.6, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_053", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_150", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_150", + "记住,以后没有我的命令,不许使用“灵魂之绳”!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_150", + "a", + "004", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.5, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "003", + "none", + nil, + nil, + -0.06, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.5, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -100.0, + 1.3, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + true + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "哼。多管闲事的家伙,这个“圣器”只能由我驾驭,怎么使用当然是我说的算。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m11", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "003", + "avg_emoji_speechless", + nil, + 0.3, + -0.25, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_2", + "0", + "OutQuad", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "004", + "none", + 3, + 0.7, + -0.3, + 1.5, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "014", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "魔王,真是不可思议呢……==W==虽然,你的异端分数一度突破了一千分,但是,确实有一瞬间,我感觉你的灵魂和我产生了连接。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_flash_light", + 0, + 0, + nil, + 2.5, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_1", + "0", + "OutSine", + 0.5, + false, + "fade", + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_bubble", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "那种感觉……究竟是……这种无法解释的现象,可不能随便上报呢。==RT==要不,“那些”异端分数就先算了吧……不过,“这些”,可还是得算上——", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "026", + "none", + nil, + 0.2, + -0.21, + 1.3, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + -0.14, + nil, + nil, + nil, + nil, + "none", + "none", + "InOutSine", + 0, + nil, + false, + 6.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "面对强敌依旧想办法反抗,加十分……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.9, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "016", + "none", + nil, + 0.8, + -0.11, + 1.3, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + -0.2, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 5.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "接触圣器却没有被圣器侵蚀,加十分……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzai", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "……嗯,让我的身体变得很轻松,就象征性地减一分吧,异端分数,总共九十九分。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_prison", + "30", + "OutSine", + 1.0, + false, + "fade", + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "018", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "“魔王大人”~下次再见的时候,就是补上这一分的时候了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "我很期待呢~", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_cn/preset/avgcharacter.lua b/lua/game/ui/avg/_cn/preset/avgcharacter.lua index cc9522aa..6d27e950 100644 --- a/lua/game/ui/avg/_cn/preset/avgcharacter.lua +++ b/lua/game/ui/avg/_cn/preset/avgcharacter.lua @@ -324,7 +324,7 @@ return { }, { id = "avg2_951", - name = "***", + name = "繁荣实体-火", name_bg_color = "#0ABEC5", ver = "1.7.0" }, @@ -1010,6 +1010,18 @@ return { name_bg_color = "#0ABEC5", ver = "1.8.0" }, + { + id = "avg3_208", + name = "***", + name_bg_color = "#0ABEC5", + ver = "1.8.0" + }, + { + id = "avg3_209", + name = "***", + name_bg_color = "#0ABEC5", + ver = "1.8.0" + }, { id = "avg3_210", name = "***", @@ -2545,6 +2557,18 @@ return { name_bg_color = "#0ABEC5", reuse = "avg2_954" }, + { + id = "avg3_1283", + name = "风影B", + name_bg_color = "#5e6cb5", + reuse = "avg1_143" + }, + { + id = "avg3_1284", + name = "风影C", + name_bg_color = "#5e6cb5", + reuse = "avg1_143" + }, { id = "avg4_100", name = "菈露发光", diff --git a/lua/game/ui/avg/_cn/preset/avgcontacts.lua b/lua/game/ui/avg/_cn/preset/avgcontacts.lua index 06094458..622f1afb 100644 --- a/lua/game/ui/avg/_cn/preset/avgcontacts.lua +++ b/lua/game/ui/avg/_cn/preset/avgcontacts.lua @@ -186,8 +186,9 @@ return { id = 143, icon = "Icon/Head/head_14301_S", name = "风影", - landmark = "游戏厅", - signature = "很酷,不聊天" + landmark = "不便透露", + signature = "好——热——", + ver = "1.7.0" }, { id = 144, diff --git a/lua/game/ui/avg/_en/config/cg_143_01.lua b/lua/game/ui/avg/_en/config/cg_143_01.lua new file mode 100644 index 00000000..2f9177eb --- /dev/null +++ b/lua/game/ui/avg/_en/config/cg_143_01.lua @@ -0,0 +1,9726 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "Act One", + "The You I Know (Part I)", + "Elite warriors have elite appetites... Wait, what do you mean you almost died from skipping meals?", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m30", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "Seriously, Wraith... If she wanted to meet up, she could've just told me ahead of time.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "004", + "avg_emoji_think", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "Instead she messaged me a single \"It's urgent,\" then told me to meet her here. If she's going to spring this on me, then don't blame me for being a bit late...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "avg_emoji_sigh", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Phew...==W== Made it at last. Good, I'm not all that late. She probably won't get mad...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_093", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_143", + "a", + "002", + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m45", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "006", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Cheerful Server", + "", + 0, + "", + false, + "", + "Welcome! Do you have a reservation?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Hi. I'm looking for a lady with long silver hair and a blue beret. Can you tell me which table she's at?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Cheerful Server", + "", + 0, + "", + false, + "", + "Ah...==W== You mean that guest. She's right over there.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 200.0, + nil, + 1.3, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + 0.4, + -0.1, + 1.1, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "b", + "002", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "003", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "Hmmmm...==W== Delicious.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "011", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "She ordered a whole table full of food...==W== Guess she just started eating without me since I didn't show up on time.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "012", + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_attention", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Sorry I'm late.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "Oh, this dish is tasty, too!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "021", + "avg_emoji_awkward", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "It's like she can't hear me!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "026", + "none", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Wraith—==W== I'm here. H-E-L-L-O!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "015", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "020", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "Mmph?==W== Waith-er? Ith the perthon I'm waithing for here?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_sweaty", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "Uh...==W== Swallow before you speak! I can't understand a word...==W== But she looks so cute like this, guess I'll let it slide.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "010", + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "014", + "none", + "diantou", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "012", + "avg_emoji_awkward", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "Even though I'm standing right next to her, she still hasn't realized it's me.==W== Same as always.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "010", + "none", + "diantou", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "Munch munch...==W== Mm. Excuse me, the lady with the tray, please.==W== That dish you recommended earlier was really unique. I'd like another serving.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "014", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_143", + "a", + "002", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Anxious Server", + "", + 0, + "", + false, + "", + "Me? Sorry, I wasn't the one who served you earlier...==W== I'm not sure what dish she recommended!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "007", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "I know that Wraith recognizes people by their weapons.==W== Apparently a serving tray counts as one, too...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "025", + "avg_emoji_exclamation", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "013", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "I see. Sorry about that. Let me think...==W== It was the one where they brought out a huge slab of meat, steaming hot. Does that ring a bell?", + "" + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "004", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "006", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Hasty Server", + "", + 0, + "", + false, + "", + "Oh!==W== You mean our special smoked venison. No problem, I'll get that started right away. It will be ready shortly~", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "Yes, that one. And while you're at it...==W== Could I get another serving of all the fish dishes on this page of the menu, too?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "004", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -100.0, + 1.3, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + true + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Hasty Server", + "", + 0, + "", + false, + "", + "A second serving for all of them?! O-Okay! I'll put the orders in right away!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "021", + "avg_emoji_awkward", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "Just how much food is she planning to eat?==W== That page has at least a dozen dishes!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "025", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "010", + "avg_emoji_sigh", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "The staff are running around like crazy. Ten to one it's because of Wraith.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + true + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_143", + "a", + "002", + "none", + nil, + -0.2, + nil, + nil, + nil, + 0.3, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + 1.2, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.7, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_143", + "a", + "002", + "none", + nil, + 1.2, + nil, + -1.0, + nil, + 0.3, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + -0.2, + nil, + nil, + nil, + nil, + nil, + "2TiaoYue", + "none", + "Linear", + 0, + nil, + true, + 0.7, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_428", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 0.5, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "021", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "If she keeps this up...", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_clockwise", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_clockwise", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m37", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "011", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "Hello? Excuse me, I'd like to order.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "008", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "... Huh?==W== Why is no one coming to take the order...?", + "" + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "015", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "010", + "avg_emoji_sigh", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "Just as I thought, with her ordering that much at once, the staff are completely overwhelmed.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "009", + "close", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "Given that I was the one who showed up late...==W== I probably should help them somehow...==W== Ah, got it.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "003", + "avg_emoji_speechless", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "002", + "avg_emoji_idea", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "004", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -300.0, + -100.0, + 1.3, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Wraith, I'll order for you. What else do you want?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "018", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "From this one to this one! One of everything in between!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "She's actually treating me like a staff...==W== Fine. All I have to do is pass the order to the kitchen.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "010", + "avg_emoji_sigh", + "diantou", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_corridor_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuad", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_143", + "a", + "002", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "005", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Excuse me, table five wants to add—", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "004", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Hasty Server", + "", + 0, + "", + false, + "", + "Her again?! The kitchen's in complete shambles!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + nil, + "avg3_1274", + "a", + "008", + "none", + 3, + 0.47, + nil, + -1.0, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1274", + "a", + nil, + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Anxious Server", + "", + 0, + "", + false, + "", + "No way...==W== Why are we this busy?! I picked today's shift because I wanted a quiet day!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1274", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg3_1274", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "010", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "Wraith is probably the only person on this entire continent who can terrify an entire restaurant's staff just by eating there.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "013", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "That is it. I'll take my leave, then...", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 4, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "avg_emoji_exclamation", + nil, + 0.4, + -0.25, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Hasty Server", + "", + 0, + "", + false, + "", + "Hey! Don't space out! Get the dishes out there! These, and these too. All for table five!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_flurry", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "W-Wait, I'm not a staff!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "2TiaoYue", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Hasty Server", + "", + 0, + "", + false, + "", + "Hurry up, hurry up! We're short-handed!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Fine...", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -300.0, + -100.0, + 1.3, + nil, + nil, + nil, + "none", + "OutQuad", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -200.0, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "b", + "002", + "none", + nil, + 0.7, + -0.025, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_attention", + "JuGong", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Here you go!==W== Tender roast beef, sizzling chicken thigh, mushroom soup, and pan-seared fish steak.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "013", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "014", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "Thanks. I've been waiting for a while. By the way, can I add a few more dishes?==W== Maybe something to drink. I'm thirsty.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "More dishes?!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + 0.8, + 0.1, + 0.9, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_corridor_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuad", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "M-more dishes for table five,==W== plus one drink!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "none", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_143", + "a", + "002", + "none", + nil, + -0.2, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "008", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Hasty Server", + "", + 0, + "", + false, + "", + "The kitchen ain't got the time to make drinks! Make it yourself!!", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + 1.2, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "InQuad", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_awkward", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Me?! B-But I don't know how!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + nil, + "avg3_143", + "a", + "008", + "none", + 3, + 0.47, + nil, + -1.0, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Hasty Server", + "", + 0, + "", + false, + "", + "Four ice cubes in the cup, then pour the drink! Remember your new hire training!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "But there's no such \"new hire training\" in my mind...==W== Have I actually lost my memory?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "021", + "avg_emoji_speechless", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlCharHead", + param = { + nil, + nil, + nil, + "avg3_143", + 1, + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "004", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Hasty Server", + "", + 0, + "", + false, + "", + "What are you muttering about? Move! Chop chop!", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg3_143", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "avg_emoji_angry", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "How did it come to this?! I came here for a meetup...", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -300.0, + -100.0, + 1.3, + nil, + nil, + nil, + "none", + "OutQuad", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -200.0, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "002", + "none", + nil, + 0.65, + 0.05, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_092", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "none", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Here's your drink.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "Thanks, just leave it over there. And I want some more dishes.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "As you wish...==W== Wait, you want even more dishes?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "025", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "018", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "I guess more fish and meat?==W== Hmmm,==W== which one should I go with...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "016", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "021", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "I have a bad feeling...", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "010", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "Alright, I've decided. I'll take another full round of everything on the menu.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "021", + "avg_emoji_sweaty", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "Hold on, didn't she already order all the fish dishes just now?!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_clockwise", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_corridor_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_clockwise", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m44", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Huff... Huff...==W== Calling orders, carrying food, making drinks... I can't keep up!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "016", + "none", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 3, + nil, + nil, + 0.8, + "avg3_144", + "b", + "004", + "none", + 1, + nil, + nil, + -1.0, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "b", + nil, + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Dizzy Chef", + "", + 0, + "", + false, + "", + "We need all hands on board! Hey, you, the pointy-eared one, get in here and help in the kitchen!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_symbol", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "The kitchen?! Taking orders is one thing,==W== but I seriously can't cook!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "none", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlCharHead", + param = { + nil, + nil, + nil, + "avg3_144", + 0, + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "b", + "003", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Dizzy Chef", + "", + 0, + "", + false, + "", + "It'll be fine! Love is the secret ingredient!==W== Anyone can cook as long as they've got care and love in their heart!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "b", + nil, + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "avg_emoji_awkward", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "It's nothing like that...==W== S-stop dragging me! Chef, calm down!!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlCharHead", + param = { + 50.0, + nil, + 1.2, + "avg3_144", + 0, + 0.5, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "016", + "avg_emoji_flurry", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 2, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_clockwise", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -300.0, + -100.0, + 1.3, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -200.0, + 0.0, + 1.3, + nil, + nil, + 0.85, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_clockwise", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "010", + "avg_emoji_sigh", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "Ugh... It's almost dark. We've been slammed this whole time. Don't tell me Wraith is still eating...", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 3, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "b", + "007", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "011", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "Chomp...==W== Gulp gulp...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_awkward", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "All this time, she hasn't stopped for a second. Is her stomach a bottomless pit?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + 0.75, + 0.05, + 0.95, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuad", + 0.8, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.8, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + nil, + "avg3_143", + "a", + "008", + "none", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Anxious Server", + "", + 0, + "", + false, + "", + "Hey, you. Take these to table five.==W== Also, we are all out of ingredients==W== so we have to stop taking orders. Go tell her.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg3_143", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "013", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "We're all out? Yes! I'm finally free from this add-on order hell...==W== N-no, wait, I don't even work here! Never mind...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "021", + "avg_emoji_awkward", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -300.0, + -100.0, + 1.3, + nil, + nil, + nil, + "none", + "OutQuad", + 0.8, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -400.0, + nil, + 1.5, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.8, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "002", + "none", + nil, + 0.65, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_389", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Here you go. One last pork cutlet.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "Munch munch...==W== Gulp. Finally! This dish is always so good.==W== By the way, I want to—", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_239", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "014", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Sorry. We've stopped taking orders. We're completely out of ingredients.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "mood_4", + "AvgStageEffect_wipe_down", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "020", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "... Out?==W== You mean I can't order anymore? No more meat? No more fish?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "021", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "close", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "I'm sorry but we've got absolutely nothing left.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -200.0, + nil, + 1.3, + nil, + nil, + 0.85, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "Fine...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "007", + "avg_emoji_shy", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "She instantly puts on that pitiful, watery-eyed look. That's cheating!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "Oh well. Then I'll just go hunt some food myself.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "018", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Good to hear, let's head back for now...==W== Wait, hunt some food?!", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "025", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "012", + "avg_emoji_exclamation", + nil, + 0.6, + -0.15, + 1.2, + nil, + nil, + nil, + "jushou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "Oh, Boss? You finally got here. I've been waiting forever.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m49", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "021", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "You're so late. It's dark already.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Says the one who had her head down stuffing her face and didn't notice me at all...==W== Anyway, I was late first. Sorry.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "avg_emoji_sigh", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + 0.65, + 0.05, + 0.95, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuad", + 0.8, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.8, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_143", + "a", + "002", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_252", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Cheerful Server", + "", + 0, + "", + false, + "", + "Excuse me, we're about to close. Here's the bill...==W== Could you pay now, please?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "003", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "005", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "Am I seeing things? That number ...==W== has a truly absurd number of zeros.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "021", + "avg_emoji_awkward", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Wraith, hurry up. They want us to pay. Time to cough up the Dorra...", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -300.0, + -100.0, + 1.3, + nil, + nil, + nil, + "none", + "OutQuad", + 0.8, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -200.0, + nil, + 1.3, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.8, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_145", + "a", + "002", + "none", + nil, + 0.68, + -0.05, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "avg_emoji_attention", + nil, + 0.7, + -0.1, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "Huh? Wraith? Where'd she go?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "020", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "If her weapon is still here, she can't have gone far...==W== Please, please don't tell me she just went home.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "010", + "none", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "002", + "none", + nil, + 0.45, + 0.0, + 1.0, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Cheerful Server", + "", + 0, + "", + false, + "", + "Um...==W== How would you like to pay?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_sweaty", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Eh, could you ... take whatever I made from all that work and subtract it from the bill? I don't even work here, so it's like I was temping. Please?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Cheerful Server", + "", + 0, + "", + false, + "", + "I understand, I do, but we have already deducted your wage for the day from the bill...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "007", + "avg_emoji_angry", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "I'm broke! Wraith, come back and save me—!!!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "002", + "none", + nil, + 0.75, + 0.0, + 1.0, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_459", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Wraith?! Thank goodness, you're back...==W== Huh? What are you dragging behind you?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "025", + "avg_emoji_symbol", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_059", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_side_143_001", + nil, + 0.6, + 1.0, + true + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "I hunted a bear. Can I get more dishes now?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_side_143_001", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_199", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_144", + "b", + "002", + "none", + nil, + 0.1, + nil, + -1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "b", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "b", + "007", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Dizzy Chef", + "", + 1, + "", + false, + "", + "My goodness...==W== Look at this dense muscle, this sleek, glossy fur...==W== Whether for cooking or crafting equipment, this is premium-grade material. This one alone is worth at least several million Dorra!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "b", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "b", + "003", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Dizzy Chef", + "", + 0, + "", + false, + "", + "Miss, why don't you give the bear to us? If you do, we will tear up your bill. Do we have a deal?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "021", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "But... I hunted this bear because I wanted to eat it...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Let's just drop it, Wraith.==W== Eating too much will upset your stomach. Use the bear to pay them for the meal, okay? It really wasn't cheap.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "No, I've never had an upset stomach.==W== But Boss, since you say so... Fine, you can have it!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "b", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "002", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "By the way... What's with the huge appetite today?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "015", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Don't you always say, \"I don't care what I eat, as long as it's edible'?\"", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "Well... Actually, I haven't eaten anything for six days.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_symbol", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Six days?! Where have you been...?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "I made some modifications to my weapon, so I wanted to test its performance inside the Monolith.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "015", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "Then before I realized it, I'd been going without food for a long time.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "You can forget something like that...?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "Doesn't that always happen?==W== When a person starves, their body automatically consumes its own fat. The meal I had today wasn't just for today.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "014", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "It was for the six days I missed, and for the next six days to come.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "007", + "avg_emoji_awkward", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "Hey, hey... What are you, a camel?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "003", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Anyway...==W== As long as you're full.==W== So, why were you looking for me?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "018", + "none", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "avg_emoji_question", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "Mmh...==W== It's nothing now. What I wanted...==W== I've already obtained.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "011", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "012", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "What's that supposed to mean?==W== Well, whatever... Wraith is always so impossible to read...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "010", + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "015", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "By the way...==W== You didn't even have your weapon with you earlier...==W== How did you take down a bear that big?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "021", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "I have my hands, don't I?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "021", + "avg_emoji_sweaty", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Uh, never mind...", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_en/config/cg_143_02.lua b/lua/game/ui/avg/_en/config/cg_143_02.lua new file mode 100644 index 00000000..f059afd6 --- /dev/null +++ b/lua/game/ui/avg/_en/config/cg_143_02.lua @@ -0,0 +1,8375 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "Act Two", + "The You I Know (Part II)", + "You said you were going to hunt some food, but what's with this entire BEAR?", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "philae_street_grey_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m30", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "I felt really bad about being late to meet Wraith last time, especially since it ended up causing such a scene...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "018", + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "Today I finally managed to show up early...==W== But a little too early, as it turns out!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "019", + "avg_emoji_awkward", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "avg_emoji_sigh", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Oh well. Early is still better than late. I'll head to the meeting spot...==W== Huh?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "b", + "003", + "none", + nil, + 0.6, + nil, + 0.98, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + nil, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -400.0, + 300.0, + 1.4, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "Isn't that Wraith? So she got here way early.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "004", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Heh. Looks like she hasn't noticed me yet. Now's my chance to sneak up behind her and mess with her a little...", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center", + 0, + 0, + nil, + nil, + 0.01, + 0.0, + false, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -400.0, + nil, + 1.5, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + 0.5, + -0.25, + 1.3, + 0.0, + 0.0, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "020", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "013", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Guess who?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 4, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.4, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_flash_light", + 0, + 0, + nil, + 1.0, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "019", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "Huh—ambush...?==W== Face your end!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "close", + "dabian", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Ow! My arm, my arm's gonna snap!!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m44", + "none", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + 25.0, + nil, + "avg3_171", + "a", + "006", + "none", + 0, + 0.48, + nil, + -1.0, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_171", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Curious Girl", + "", + 0, + "", + false, + "", + "Look over there, those two are flirting right out in the open.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + 25.0, + nil, + "avg3_196", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_196", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Amused Girl", + "", + 0, + "", + false, + "", + "So PDA is in fashion these days...==W== Bold, aren't they.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg3_171", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg3_196", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "007", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "People are gonna get the wrong idea!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "007", + "avg_emoji_flurry", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "L-Let go! Wraith, it's me! I'm sorry!==W== I shouldn't have tried to prank you!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "none", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "022", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "You dare lay a hand on me... Did Nocturn Eterna send you? Fine. Saves me the trouble of making another trip down...==W== Take this!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "009", + "none", + nil, + nil, + -0.4, + 1.5, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "020", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "Ah, Boss!!==W== Sorry, I hurt you, didn't I?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "021", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_vexation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "N-No, it's fine...==W== Cough. I did make the first move.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "009", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "021", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "I was just standing behind you, and you sensed me instantly. It's like you've got eyes in the back of your head.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "Just a professional habit. I'm sensitive to the presence of people around me.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "Ahh, I see.==W== That's what makes you an elite in Sentinel of Dawn.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "013", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_attention", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "So, we're going shopping today, right? How can I help?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "I'm planning to go into the Monolith soon, so I want to stock up on gear and whatnot in advance...==W== After all, dealing with Stellaroids is a little different from dealing with Nocturn Eterna.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Got it. So you want to hear ...==W== a Trekker's opinion?==W== But I'm the wrong person to ask. I'm the least experienced fighter in our guild. Noya and the others would be way more helpful.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "avg_emoji_question", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "avg_emoji_sigh", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "No. You're not much of a fighter, but you're great at running the whole operation.==W== I want your advice in that area.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "019", + "avg_emoji_awkward", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Ugh. You really don't sugarcoat it...==W== But if you trust me that much, I'm happy to help.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "013", + "none", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "Still, if we need to get gear and supplies...==W== Can we really buy everything at a general shop like this?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -700.0, + nil, + 1.5, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "004", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -200.0, + nil, + 1.4, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "017", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Sure can. Before we head into the Monolith, we always...==W== Huh?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.65, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + 0.65, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.65, + true, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center", + 0, + 0, + nil, + nil, + 0.01, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_199", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_199", + "a", + "002", + "none", + 2, + 0.3, + 0.05, + 0.95, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + nil, + "none", + nil, + 0.4, + 0.0, + 1.0, + nil, + nil, + 1.0, + "diantou", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "008", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_459", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_phy_attack", + 0, + 1, + -2.0, + -2.0, + 0.5, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -150.0, + 1.4, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "019", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + "008", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m36", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + "005", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Seemingly Composed Passerby", + "", + 1, + "", + false, + "", + "Waaaaah!!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + "010", + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "2TiaoYue", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Seemingly Composed Passerby", + "", + 0, + "", + false, + "", + "Why are you grabbing me?! That hurts!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "W-Wraith? What are you doing?==W== Let go of her!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "021", + "none", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "018", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "Didn't you notice? She was trying to pickpocket you.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "008", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Seemingly Composed Passerby", + "", + 0, + "", + false, + "", + "That's a bunch of lies. I was just passing by! Have you got any proof?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "018", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "Passing by?==W== Open your bag, then. If you didn't steal anything, let us take a look.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + "010", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Seemingly Composed Passerby", + "", + 0, + "", + false, + "", + "Uh...==W== Well...", + "" + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + "008", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + "005", + "avg_emoji_symbol", + nil, + 0.2, + -0.2, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + -40.0, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "016", + "none", + nil, + nil, + -0.05, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "Boss, open it and check what's inside. I'll hold her down.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Alright... Sorry.==W== I'm just going to do a quick confirmation.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_020", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "none", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Seemingly Composed Passerby", + "", + 0, + "", + false, + "", + "S-Stop! This is an invasion of privacy!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "If we don't find anything, I'll apologize to you from the bottom of my heart.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Seemingly Composed Passerby", + "", + 0, + "", + false, + "", + "Huh?! You think an apology makes this all go away?!", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_020_stop", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_388", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_side_143_003", + nil, + 0.6, + 1.0, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "What...? All these different wallets. No way all of them are yours...==W== She really is a pickpocket!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "021", + "avg_emoji_awkward", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_side_143_003", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "019", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "Anything you'd like to say for yourself? Boss, please call the guards.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + nil, + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Seemingly Composed Passerby", + "", + 0, + "", + false, + "", + "Waaah...==W== I worked so hard for these...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_street_water", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "b", + "007", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m45", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_sigh", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "That was close. She almost got me. Good thing you were here...==W== Lunch is on me.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "013", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "010", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "Thanks, but...==W== Do you have enough money?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "002", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "018", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Don't worry. Commissions lately have paid pretty well. Order whatever you want!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "Thanks. I won't hold back, then. Honestly...==W== I haven't eaten anything since this morning. I'm starving.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "She's using up that reserved energy again? Skipping meals like this is really a bad habit.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_143", + "a", + "002", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Restaurant Staff", + "", + 0, + "", + false, + "", + "Welcome! What would you like to order?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "I'll take the \"Feed Your Hunger\" combo. And this, this, and this. As for dessert...==W== Add one of these.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "011", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "Wow, you really are hungry...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "013", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "It smells amazing...==W== Now I'm getting hungry, too. I can't wait to find out what everything tastes like.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "020", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "018", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "...", + "" + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "013", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Hmm? What are you looking at? You look so serious.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "Comment", + param = {"厨师帽"} + }, + { + cmd = "SetCharHead", + param = { + 0, + 3, + 200.0, + nil, + 0.8, + "avg3_144", + "b", + "002", + "none", + 0, + nil, + nil, + -1.0, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "Look over there.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "The kitchen? All I see is a chef busy with the stir-frying.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "That young guy with the wok...==W== He's super strong.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_257", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Really?==W== I can't tell what's special about him.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "none", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "I know what I'm talking about. The way he swings that wok is flawless...==W== Ordinary monsters wouldn't stand a chance against him.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "022", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 3, + nil, + nil, + nil, + "avg3_144", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_143", + "a", + "002", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Restaurant Staff", + "", + 0, + "", + false, + "", + "Sorry to keep you two waiting! Here's your combo and four à la carte dishes...==W== Whoa!", + "" + } + }, + { + cmd = "SetBGM", + param = { + 2, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "008", + "none", + nil, + 0.35, + -0.2, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + 10.0, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "019", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "Hm?", + "" + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.4, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "The server carrying the food trips on a floor tile, and the tray and dishes go flying, splashing straight toward my face.", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 5, + "city_street_water", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_143", + "b", + "018", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.4, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 5, + "fx_avg_flash_light", + 0, + 0, + nil, + 0.6, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "Can't waste this food...==W== Watch this! Hah, hup, hyah!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 4, + 10, + "OutQuad", + 0.5, + true + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_side_143_002", + nil, + 0.6, + 1.0, + true + } + }, + { + cmd = "SetBGM", + param = { + 3, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "Perfect. You and the food are both safe. Time for me to dig in!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "She caught everything without a single drop spilled?! I don't know if it's her reflexes or her sheer devotion to food...", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_side_143_002", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_065", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 2, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetStage", + param = { + 4, + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "philae_street_grey_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 400.0, + 300.0, + 1.4, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 2, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "b", + "007", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m28", + "none", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + nil, + "avg3_141", + "b", + "003", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Weapon Shop Owner", + "", + 0, + "", + false, + "", + "Thank you for coming! See you next time!", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg3_141", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "011", + "avg_emoji_happy", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "Thanks for your advice, Boss. I never would've found this amazing ammo otherwise.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "As long as you're satisfied. Shame that I'm not a weapon expert. I can't offer a more professional analysis.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "Hey! Whatcha looking at, punk!", + "" + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "What's going on? Someone making trouble?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "Could be related to Nocturn Eterna. Let's go and take a look.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "street_stall_far", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.3, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.4, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_198", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_144", + "a", + "008", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m59", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + "004", + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Flippant Woman", + "", + 0, + "", + false, + "", + "You didn't hear me the first time around? If you wanna set up a stall here, you gotta pay me!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + "005", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Stall Owner", + "", + 0, + "", + false, + "", + "I-I've never heard of a policy like that!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Anyone can set up a stall here for free as long as they apply through the proper channels.==W== If you're trying to shake people down, stop while you can.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "003", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + "002", + "none", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Flippant Woman", + "", + 0, + "", + false, + "", + "And who are you?!==W== Mind your own business. Want a taste of this?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + nil, + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + "004", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "021", + "avg_emoji_awkward", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "Oh no! She's about to make a move!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "b", + "019", + "none", + 3, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + 3, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "Fighting isn't allowed here. You want money, you do it the legal way.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + "007", + "avg_emoji_question", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "jushou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Flippant Woman", + "", + 0, + "", + false, + "", + "Hah, who says this ain't legal?==W== Name the law that I'm breaking!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "006", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "Gladly. Come with me. I'll have my Sentinel of Dawn colleagues check exactly which statute you've violated.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Flippant Woman", + "", + 0, + "", + false, + "", + "Y-You're with the Sentinel of Dawn?==W== Tch... Curse my rotten luck.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + nil, + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + nil, + "none", + nil, + 0.0, + nil, + nil, + nil, + nil, + 0.0, + "jushou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_104", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "Don't even think about running.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 500.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + true, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + nil, + "none", + 2, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + 1, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + nil, + "none", + 2, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + 1, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + nil, + "none", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Flippant Woman", + "", + 0, + "", + false, + "", + "Huh?! L-Let go of me...==W== Damn it!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + nil, + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "That's Wraith for you...==W== Troublemakers can't even land a punch on her. Unlike her, I'm no good in this kind of situation...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "010", + "avg_emoji_sigh", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "Hmph. Running away means you've got a guilty conscience. Boss, could you...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Get the Imperial Guard, right? No problem, leave it to me.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_clockwise", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "flatlands_dusk", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_clockwise", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "b", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + 0.1, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m57", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "014", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "I've had a really fulfilling day. Thanks, Boss.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "I'm the one who should be thanking you. You helped me out more than once today.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "close", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Also... Your reflexes are just non-human.==W== Can one really reach your level just through training...?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "021", + "avg_emoji_awkward", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "How do I put it... If I had to explain it,==W== I'd say it's all about watching their eyes.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Watching their eyes?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "007", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "Yeah. By looking into their eyes, I can more or less tell what they're thinking and what they'll do next.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + nil, + "avg3_198", + "a", + "008", + "none", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "Same with that thug just now. The moment I started staring at her, her eyes started darting around.", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg3_198", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "close", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Whoever tries to lie to Wraith would get seen through just like that...", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "016", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "Whew...==W== We've only walked a little, but I'm already feeling warm.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "021", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Yeah. We've been going nonstop since lunch without a break. Maybe we should find somewhere to...", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "Ugh, my clothes are soaked with sweat. I really want to take them off and cool down for a bit...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_exclamation", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Hold on! What do you think you're doing?!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "Cooling off.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "avg_emoji_angry", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Whoa, whoa! You can't just strip whenever you're hot! What if someone sees you?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "015", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "It's uncomfortable keeping all the heat trapped in.==W== And there's no one around right now.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "021", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "avg_emoji_symbol", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Do I just not count or something?!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "But your eyes are saying \"it's fine.\"", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_flurry", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "No, you've got the wrong idea. That's not...", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "007", + "avg_emoji_exclamation", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Stop! Don't do it here!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_en/config/cg_143_03.lua b/lua/game/ui/avg/_en/config/cg_143_03.lua new file mode 100644 index 00000000..27d1e48c --- /dev/null +++ b/lua/game/ui/avg/_en/config/cg_143_03.lua @@ -0,0 +1,7106 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "Act Three", + "The You I Know (Part III)", + "Are you taking them off?! Right here, right now?!", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m59", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "006", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1275", + "a", + "002", + "none", + nil, + 0.75, + -0.05, + 0.8, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1275", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "lengzhan", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center", + 0, + 0, + nil, + nil, + 0.01, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "026", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "Wraith! Your right!", + 0, + "", + false, + "", + "Wraith! Your right!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutQuad", + 0.8, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 150.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.8, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "008", + "none", + nil, + 0.4, + nil, + nil, + 1.0, + 1.0, + 0.0, + "diantou", + "none", + "OutQuad", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1275", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "1ZhenDong", + "Linear", + 0.4, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_331", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_blade", + 0, + 1, + 0.5, + nil, + 0.75, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1275", + "a", + nil, + "none", + nil, + nil, + -0.05, + nil, + nil, + nil, + nil, + "chijing", + "none", + "OutQuad", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "019", + "none", + nil, + 0.75, + -0.05, + nil, + 0.0, + 0.0, + 1.0, + "diantou", + "none", + "OutQuad", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1275", + "a", + nil, + "none", + nil, + nil, + -0.15, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.4, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "Thanks for the heads-up!", + 0, + "", + false, + "", + "Thanks for the heads-up!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -150.0, + 1.15, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "009", + "none", + nil, + nil, + -0.15, + 0.98, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1275", + "a", + "002", + "none", + nil, + 0.15, + 0.32, + -1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1276", + "a", + "002", + "none", + nil, + 0.3, + 0.35, + -0.99, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1275", + "a", + nil, + "none", + nil, + nil, + 0.22, + nil, + nil, + nil, + 1.0, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1276", + "a", + nil, + "none", + nil, + nil, + 0.25, + nil, + nil, + nil, + 1.0, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "026", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "From above, too!", + 0, + "", + false, + "", + "From above, too!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_078", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "Leave it to me!", + 0, + "", + false, + "", + "Leave it to me!", + "" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.4, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1275", + "a", + nil, + "none", + nil, + 0.12, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1276", + "a", + nil, + "none", + nil, + 0.27, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.78, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_129", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.8, + -0.17, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + -3.0, + false, + 0.4, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_129", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_attack_2", + 0, + 1, + -4.0, + 2.0, + 0.8, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1275", + "a", + nil, + "none", + nil, + 0.1, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1276", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1276", + "a", + nil, + "none", + nil, + nil, + 0.15, + nil, + nil, + nil, + 0.0, + "lengzhan", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 200.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_goleft_lp", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.3, + 0.5, + nil, + 1.0, + 1.0, + 0.0, + "none", + "none", + "OutQuad", + 0, + 0.0, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_attack", + 0, + 0, + 3.0, + -3.0, + 0.7, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_attack", + 0, + 0, + 0.0, + -2.0, + 0.65, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_attack", + 0, + 0, + -3.0, + 1.2, + 0.75, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_goleft_lp", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1275", + "a", + nil, + "none", + nil, + 0.2, + -0.2, + nil, + nil, + nil, + nil, + "chijing", + "none", + "OutSine", + 0, + 20.0, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + -0.1, + nil, + 0.0, + 0.0, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_328", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_magic", + 0, + 0, + -5.0, + -3.0, + 3.0, + 0.0, + false, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.2, + nil, + "none", + "Linear", + 0.05, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.05, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1275", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "lengzhan", + "none", + "Linear", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "Hahhh—!!", + 0, + "", + false, + "", + "Hahhh—!!", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_sigh", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "Whew...==W== All done. That was a beautiful strike, flawless.", + 0, + "", + false, + "", + "Whew...==W== All done. That was a beautiful strike, flawless.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "013", + "avg_emoji_music", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m12", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "007", + "none", + nil, + 0.5, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "Thanks. Your direction was impressive, too.", + 0, + "", + false, + "", + "Thanks. Your direction was impressive, too.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "Someone with your skills could have handled them easily even without my direction, though.", + 0, + "", + false, + "", + "Someone with your skills could have handled them easily even without my direction, though.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "011", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "Not at all. When I get outnumbered, I do find it tricky. It's thanks to you that this went so smoothly.", + 1, + "", + false, + "", + "Not at all. When I get outnumbered, I do find it tricky. It's thanks to you that this went so smoothly.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "Let's keep moving. We're still far from the top.", + 0, + "", + false, + "", + "Let's keep moving. We're still far from the top.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_entrance", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_102", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m28", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "close", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "Phew...==W== We made it back safely. And the haul this time wasn't bad, either.", + 0, + "", + false, + "", + "Phew...==W== We made it back safely. And the haul this time wasn't bad, either.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "022", + "none", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "011", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "Thanks for joining me. With you here, I finally made real progress on the things I wanted to test.", + 0, + "", + false, + "", + "Thanks for joining me. With you here, I finally made real progress on the things I wanted to test.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "Right, you mentioned it before we went in...==W== What exactly was this \"new thing\" you wanted to test?", + 0, + "", + false, + "", + "Right, you mentioned it before we went in...==W== What exactly was this \"new thing\" you wanted to test?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "none", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "Nothing special, really. I just wanted to try climbing the Monolith with you.", + 0, + "", + false, + "", + "Nothing special, really. I just wanted to try climbing the Monolith with you.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "Eh? That's it?", + 0, + "", + false, + "", + "Eh? That's it?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "007", + "none", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "We'll probably be doing it a lot from now on, right? I need to get used to your style so we can work in sync.", + 1, + "", + false, + "", + "We'll probably be doing it a lot from now on, right? I need to get used to your style so we can work in sync.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "Getting to know your partner better is an important part of the equation, isn't it?", + 0, + "", + false, + "", + "Getting to know your partner better is an important part of the equation, isn't it?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "I see...", + 0, + "", + false, + "", + "I see...", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "012", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "Boss, you look kind of weird. What's wrong?", + 0, + "", + false, + "", + "Boss, you look kind of weird. What's wrong?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "Ah, I'm fine.==W== Since we're done with the Monolith, should we head back?", + 0, + "", + false, + "", + "Ah, I'm fine.==W== Since we're done with the Monolith, should we head back?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "017", + "none", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "Sure,==W== but after all that fighting, I'm feeling super warm...", + 0, + "", + false, + "", + "Sure,==W== but after all that fighting, I'm feeling super warm...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "015", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "Stop! Can you not start taking your clothes off the second you feel warm?! I stopped you once before, and here we go again!", + 0, + "", + false, + "", + "Stop! Can you not start taking your clothes off the second you feel warm?! I stopped you once before, and here we go again!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "Xiao", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "011", + "none", + nil, + nil, + -1.0, + 3.0, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "I’ll have it like this, then.", + 0, + "", + false, + "", + "I’ll have it like this, then.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "avg_emoji_flurry", + "xiangjiao", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "Wait—Whoa, why are you hugging me all of a sudden? What are you doing?", + 0, + "", + false, + "", + "Wait—Whoa, why are you hugging me all of a sudden? What are you doing?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "014", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "I noticed it before... Your body is so nice and cool. It feels great.", + 1, + "", + false, + "", + "I noticed it before... Your body is so nice and cool. It feels great.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "Since you won't let me take my clothes off, you should take responsibility. Let me cool down like this for a while.", + 0, + "", + false, + "", + "Since you won't let me take my clothes off, you should take responsibility. Let me cool down like this for a while.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "avg_emoji_sigh", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "Responsibility...==W== Wait... I've got it!==W== You want to cool down, right? Then follow me! I know the perfect place!", + 0, + "", + false, + "", + "Responsibility...==W== Wait... I've got it!==W== You want to cool down, right? Then follow me! I know the perfect place!", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "avg_emoji_idea", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "013", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "015", + "none", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "Can't I take them off first, then go?", + 0, + "", + false, + "", + "Can't I take them off first, then go?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "019", + "avg_emoji_awkward", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "No! Hold it in! Don't take anything off! We'll be there in a second!", + 0, + "", + false, + "", + "No! Hold it in! Don't take anything off! We'll be there in a second!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_103", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest_room_daylight_a", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_167", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "002", + "none", + nil, + 0.52, + nil, + 0.98, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "007", + "none", + nil, + 0.5, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m33", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "A cabin in the woods. This is nice.", + 0, + "", + false, + "", + "A cabin in the woods. This is nice.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "I rented this place last week as a temporary base for field research and medicinal plant collection.==W== If you wanna take your clothes off to cool off, at least do it inside...", + 0, + "", + false, + "", + "I rented this place last week as a temporary base for field research and medicinal plant collection.==W== If you wanna take your clothes off to cool off, at least do it inside...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "avg_emoji_sweaty", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "Got it.", + 0, + "", + false, + "", + "Got it.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "013", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "Then I'll step outside for a bit. Take your time.", + 0, + "", + false, + "", + "Then I'll step outside for a bit. Take your time.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 4, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "016", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "Uhh...==W== You're making this way too complicated.", + 0, + "", + false, + "", + "Uhh...==W== You're making this way too complicated.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "015", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "021", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "I'm the one who should be saying that!", + 0, + "", + false, + "", + "I'm the one who should be saying that!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_006", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.4, + nil, + 1.0, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.75, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -200.0, + nil, + 1.3, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_sigh", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "Sigh...==W== Finally...==W== Every time she gets a little warm, she wants to take her clothes off. It's such a problem.", + 0, + "", + false, + "", + "Sigh...==W== Finally...==W== Every time she gets a little warm, she wants to take her clothes off. It's such a problem.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "009", + "none", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "021", + "avg_emoji_awkward", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "009", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1275", + "a", + "002", + "none", + nil, + 0.2, + nil, + -1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1275", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "017", + "none", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "But Wraith in battle... I can't even measure how strong she is.", + 1, + "", + false, + "", + "But Wraith in battle... I can't even measure how strong she is.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "011", + "avg_emoji_flower", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "Sharp senses, ruthless strikes, lightning footwork...", + 1, + "", + false, + "", + "Sharp senses, ruthless strikes, lightning footwork...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg3_1275", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "c", + "002", + "none", + nil, + 0.5, + 1.0, + 1.3, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 500.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -200.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 8.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "c", + nil, + "none", + nil, + nil, + -0.25, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 8.0, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "011", + "close", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "Plus...", + 1, + "", + false, + "", + "Plus...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "007", + "avg_emoji_awkward", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "No, no, no. What am I even thinking?!", + 1, + "", + false, + "", + "No, no, no. What am I even thinking?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_bubble_lp", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "avg_emoji_sigh", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "I'm getting weird thoughts...==W== It's all Wraith's fault. She's always trying to take her clothes off in front of me!", + 1, + "", + false, + "", + "I'm getting weird thoughts...==W== It's all Wraith's fault. She's always trying to take her clothes off in front of me!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "007", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "009", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "Stop thinking stupid things.==W== I need to cool down, too... Cool down...==W== No, wait, it's not even hot out today!", + 0, + "", + false, + "", + "Stop thinking stupid things.==W== I need to cool down, too... Cool down...==W== No, wait, it's not even hot out today!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "018", + "avg_emoji_flurry", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "019", + "avg_emoji_awkward", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_clockwise", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_bubble_lp", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + 0.85, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_clockwise", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "Zzz...==W== Zzzz...", + 1, + "", + false, + "", + "Zzz...==W== Zzzz...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "009", + "none", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + 1.0, + 0.0, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "025", + "avg_emoji_shock", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "Huh?!==W== Oh no, I must've dozed off...", + 0, + "", + false, + "", + "Huh?!==W== Oh no, I must've dozed off...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "021", + "avg_emoji_awkward", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_103", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest_room_daylight_a", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -400.0, + 0.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_172", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.6, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "She still hasn't come out yet?==W== It's been ages. How come I'm not hearing a peep?", + 1, + "", + false, + "", + "She still hasn't come out yet?==W== It's been ages. How come I'm not hearing a peep?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_attention", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "Wraith, let's head back soon, okay?", + 1, + "", + false, + "", + "Wraith, let's head back soon, okay?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "021", + "avg_emoji_awkward", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "No answer...==W== What is she doing in there?", + 1, + "", + false, + "", + "No answer...==W== What is she doing in there?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "015", + "close", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "025", + "avg_emoji_vexation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "She hasn't passed out from heatstroke, has she? Better check on her.", + 1, + "", + false, + "", + "She hasn't passed out from heatstroke, has she? Better check on her.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_attention", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "Wraith, I'm coming in.", + 0, + "", + false, + "", + "Wraith, I'm coming in.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_168", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.4, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 1.5, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m91", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 3.0, + false, + "default" + } + }, + { + cmd = "SetL2D", + param = { + 0, + "avg1_143", + "a", + 0, + true + } + }, + { + cmd = "CtrlL2D", + param = { + "avg1_143", + "a", + "vo_cgstory_143_a", + "vo_cgstory_143_a", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_143", + "Mm...==W== The floor ...==W== is so cool...==W== Feels amazing...", + 0, + "", + false, + "", + "Mm...==W== The floor ...==W== is so cool... Feels amazing...", + "" + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_143", + "My cheeks,==W== my arms,==W== my legs...==W== My whole body is finally cooling down...", + 0, + "", + false, + "", + "My cheeks,==W== my arms,==W== my legs...==W== My whole body is finally cooling down...", + "" + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_143", + "Hmm...==W== I never want to leave this place...==W== I just want to say like this ...==W== forever...", + 0, + "", + false, + "", + "I never want to leave this place...==W== I just want to say like this forever…", + "" + } + }, + { + cmd = "SetChoiceBegin", + param = { + "143_1", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "You're wide open, you know?", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "You're wide open, you know?", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"143_1", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"143_1"} + }, + { + cmd = "CtrlL2D", + param = { + "avg1_143", + "a", + "vo_cgstory_143_b", + "vo_cgstory_143_b", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_143", + "Hehe,==W== look who's here.==W== Didn't you say all seriously==W== that if you were in the room,==W== then I shouldn't undress?", + 0, + "", + false, + "", + "Hehe,==W== look who's here.==W== Didn't you say all seriously==W== that if you were in the room, then I shouldn't undress?", + "" + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_143", + "Seems like you don't actually mind.==W== If I'd known,==W== I would have taken my clothes off sooner...", + 0, + "", + false, + "", + "If I'd known,==W== I would have taken my clothes off sooner...", + "" + } + }, + { + cmd = "SetChoiceBegin", + param = { + "143_2", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "That's not the point here...", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "That's not the point here...", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"143_2", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"143_2"} + }, + { + cmd = "SetChoiceBegin", + param = { + "143_3", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "What if it wasn't me who came in, but an enemy?", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "What if it wasn't me who came in, but an enemy?", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"143_3", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"143_3"} + }, + { + cmd = "CtrlL2D", + param = { + "avg1_143", + "a", + "vo_cgstory_143_c", + "vo_cgstory_143_c", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_143", + "True,==W== it would be dangerous to be ambushed in this state.", + 0, + "", + false, + "", + "True,==W== it would be dangerous==W== to be ambushed in this state.", + "" + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_143", + "But I still choose this...==W== Lying here on the cold floor.", + 0, + "", + false, + "", + "But I still choose this...==W== Lying here on the cold floor.", + "" + } + }, + { + cmd = "SetChoiceBegin", + param = { + "143_4", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "Why?", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "Why?", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"143_4", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"143_4"} + }, + { + cmd = "CtrlL2D", + param = { + "avg1_143", + "a", + "vo_cgstory_143_d", + "vo_cgstory_143_d", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_143", + "Because there's no need for defenses.", + 0, + "", + false, + "", + "Because there's no need for defenses.", + "" + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_143", + "I've never been good at remembering faces,==W== and have always recognized people by the weapons they carry.", + 0, + "", + false, + "", + "I've never been good at remembering faces,==W== and have always recognized people by the weapons they carry.", + "" + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_143", + "But lately,==W== It seems...==W== Little by little, I'm starting to remember your face.", + 0, + "", + false, + "", + "But lately,==W== It seems... Little by little,==W== I'm starting to remember your face.", + "" + } + }, + { + cmd = "SetChoiceBegin", + param = { + "143_5", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "You clearly didn't remember it back at the restaurant...", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "You clearly didn't remember it back at the restaurant...", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"143_5", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"143_5"} + }, + { + cmd = "CtrlL2D", + param = { + "avg1_143", + "a", + "vo_cgstory_143_e", + "vo_cgstory_143_e", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_143", + "Hehe,==W== doesn't that just prove==W== that our relationship is changing?", + 0, + "", + false, + "", + "Hehe,==W== doesn't that just prove==W== that our relationship is changing?", + "" + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_143", + "Now, it's not just your face...==W== Even the sound of your voice,==W== the rhythm of your step,==W== and the frequency of your breath...==W== I can identify them instantly.", + 0, + "", + false, + "", + "Now,==W== it's not just your face...==W== Even the sound of your voice and steps,==W== and the frequency of your breath...==W== I can identify them instantly.", + "" + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_143", + "To me,==W== this is truly a miracle.", + 0, + "", + false, + "", + "To me,==W== this is truly a miracle.", + "" + } + }, + { + cmd = "SetChoiceBegin", + param = { + "143_6", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "So... That's why you're so defenseless?", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "So... That's why you're so defenseless?", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"143_6", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"143_6"} + }, + { + cmd = "CtrlL2D", + param = { + "avg1_143", + "a", + "vo_cgstory_143_f", + "vo_cgstory_143_f", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_143", + "Exactly.==W== Because I am certain==W== that you would never hurt me.", + 0, + "", + false, + "", + "Exactly.==W== Because I am certain==W== that you would never hurt me.", + "" + } + }, + { + cmd = "SetChoiceBegin", + param = { + "143_7", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "You can't be that sure, can you?", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "You can't be that sure, can you?", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"143_7", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"143_7"} + }, + { + cmd = "CtrlL2D", + param = { + "avg1_143", + "a", + "vo_cgstory_143_g", + "vo_cgstory_143_g", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_143", + "I can.==W== Your eyes told me so.", + 0, + "", + false, + "", + "I can.==W== Your eyes told me so.==W== I know you don't mean any harm.", + "" + } + }, + { + cmd = "SetChoiceBegin", + param = { + "143_8", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "That really is something you'd say.", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "That really is something you'd say.", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"143_8", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"143_8"} + }, + { + cmd = "CtrlL2D", + param = { + "avg1_143", + "a", + "vo_cgstory_143_h", + "vo_cgstory_143_h", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_143", + "Yes.==W== So...==W== I hope you can accept this between us.", + 0, + "", + false, + "", + "Yes.==W== So I hope you can accept this between us.", + "" + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_143", + "When it comes to my most special person,==W== I can show them all of me==W== without holding anything back.==W== At least, that's what I believe.", + 0, + "", + false, + "", + "When it comes to my most special person,==W== I can show them all of me==W== without holding anything back.==W== At least, that's what I believe.", + "" + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetL2D", + param = { + 1, + "avg1_143", + "a", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest_room_daylight_a", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "b", + "002", + "none", + nil, + nil, + -0.2, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m57", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "I asked to meet you at the restaurant because I realized I couldn't recall your face anymore.", + 1, + "", + false, + "", + "I asked to meet you at the restaurant because I realized I couldn't recall your face anymore.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "013", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "I panicked...==W== I tried to distract myself with combat, which is why I didn't eat for six days. But...==W== After meeting you that day, I found I could remember again.", + 1, + "", + false, + "", + "I panicked...==W== I tried to distract myself with combat, which was why I didn't eat for six days. But...==W== After meeting you that day, I found I could remember again.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "021", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "011", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "The more we meet, the clearer your face becomes. Perhaps...==W== you are the first person I can remember without looking at a weapon. And...==W== I remember you very, very clearly.", + 1, + "", + false, + "", + "The more we meet, the clearer your face becomes. Perhaps...==W== you are the first person I can remember without looking at a weapon. And...==W== I remember you very, very clearly.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "016", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "Honestly, now that I know you well, sometimes I can even tell what you're thinking from your face.", + 0, + "", + false, + "", + "Honestly, now that I know you well, sometimes I can even tell what you're thinking from your face.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "018", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "Ahaha...==W== I'm honored to hear that.", + 0, + "", + false, + "", + "Ahaha...==W== I'm honored to hear that.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "024", + "none", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "006", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "Hm?==W== I've never seen that expression on you before. Let me take a closer look...!", + 0, + "", + false, + "", + "Hm?==W== I've never seen that expression on you before. Let me take a closer look...!", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "004", + "none", + nil, + nil, + -0.4, + 1.5, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "025", + "avg_emoji_exclamation", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "Why are you getting ...==W== s-so close all of a sudden?!", + 0, + "", + false, + "", + "Why are you getting ...==W== s-so close all of a sudden?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m44", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "007", + "none", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "018", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "Hmm—?", + 0, + "", + false, + "", + "Hmm—?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_awkward", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "Uh...==W== We should get going!", + 0, + "", + false, + "", + "Uh...==W== We should get going!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "013", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "021", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "Hey,==W== don't run. I'm not done observing you yet.", + 0, + "", + false, + "", + "Hey,==W== don't run. I'm not done observing you yet.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "015", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "close", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "Fine, I won't run!==W== Just let go of me first! I can't breathe—!", + 0, + "", + false, + "", + "Fine, I won't run!==W== Just let go of me first! I can't breathe—!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "021", + "avg_emoji_awkward", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "007", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "Hm? But your eyes are saying something very different.", + 0, + "", + false, + "", + "Hm? But your eyes are saying something very different.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -150.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 1.4, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + nil, + -0.5, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.7, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "sky_sunny", + "AvgStageEffect_wipe_up", + "Linear", + 0.7, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 150.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "close", + "xiangjiao", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "Waahh...", + 1, + "", + false, + "", + "Waahh...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "007", + "avg_emoji_flurry", + "niunie1", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "Please let go of me—!!", + 0, + "", + false, + "", + "Please let go of me—!!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_en/config/cg_disc4016.lua b/lua/game/ui/avg/_en/config/cg_disc4016.lua new file mode 100644 index 00000000..6f036355 --- /dev/null +++ b/lua/game/ui/avg/_en/config/cg_disc4016.lua @@ -0,0 +1,11276 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "Memory Recollection", + "Chronicles of Spring", + "When the scenery of spring has become part of everyday life, she starts hoping to meet someone who walks into her spring.", + 0 + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 1.0, + false + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "InOutQuart", + 0.8, + false + } + }, + { + cmd = "SetBg", + param = { + 5, + "desert_daylight", + "0", + "Linear", + 1.0, + false, + "fade", + 0 + } + }, + { + cmd = "SetFx", + param = { + 5, + "fx_avg_sand_lp", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m35", + "none", + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_037", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "L_in", + "avg2_984", + "a", + "004", + "none", + 1, + 0.2, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_143", + "", + 0, + "", + false, + "", + "One o'clock. Single swordsperson.", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_143", + "a", + "002", + "none", + 2, + 1.5, + 0.1, + 1.0, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + -1.0, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetFx", + param = { + 5, + "fx_avg_wind_blade", + 0, + 1, + -5.0, + 1.0, + 0.7, + 0.1, + true, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_331", + 0.4, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 3, + "Sword-Wielding Mercenary", + "", + 0, + "", + false, + "", + " Argh!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "none", + nil, + nil, + -1.0, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InQuad", + 0, + 15.0, + true, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_406", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 4, + 7, + "OutQuad", + 0.5, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetFx", + param = { + 5, + "fx_avg_sand_lp", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetStage", + param = { + 5, + 0, + "InOutQuart", + 0.8, + false + } + }, + { + cmd = "SetFx", + param = { + 6, + "fx_avg_sand_lp", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 6, + "desert_daylight", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_143", + "", + 0, + "", + false, + "", + "Ten o'clock. Two mages.", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 6, + "none", + "avg3_138", + "a", + "005", + "none", + 2, + 0.6, + -1.0, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 6, + "none", + "avg2_983", + "a", + "005", + "none", + 1, + 0.75, + -2.0, + 1.5, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + -0.4, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg2_983", + "a", + nil, + "none", + nil, + nil, + -0.5, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "Spellcasting Mercenary", + "", + 0, + "", + false, + "", + "How did she spot us?! We were completely hidden!", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 6, + "none", + "avg1_143", + "a", + "002", + "none", + nil, + -1.5, + -0.1, + nil, + nil, + nil, + nil, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_085", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 1.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "SetFx", + param = { + 6, + "fx_avg_wind_attack", + 0, + 1, + 5.0, + -1.0, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_487", + 0.2, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_328", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_983", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg2_983", + "a", + nil, + "none", + nil, + nil, + -1.0, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InQuad", + 0, + 15.0, + true, + 0.6, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_110", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + -1.0, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InQuad", + 0, + -15.0, + true, + 0.6, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_097", + 0.2, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_096", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetStage", + param = { + 5, + 7, + "Linear", + 1.0, + true + } + }, + { + cmd = "SetFx", + param = { + 6, + "fx_avg_sand_lp", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + false, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sand_lp", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "desert_daylight", + "0", + "InCubic", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "C_in", + "avg2_982", + "a", + "002", + "none", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_143", + "", + 0, + "", + false, + "", + "Six o'clock. Axe.", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_434", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "C_0.05_in", + "avg1_143", + "a", + "002", + "none", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_blade", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_331", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_405", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "Linear", + 1.0, + true + } + }, + { + cmd = "SetTalk", + param = { + 3, + "Axe-Wielding Mercenary", + "", + 0, + "", + false, + "", + "Impossible... She took us all out by herself...", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_406", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + nil, + "none", + nil, + nil, + -1.0, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InQuad", + 0, + 10.0, + true, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.5, + false, + nil + } + }, + { + cmd = "SetFilm", + param = { + 1, + "InCubic", + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "Whoever's left,==W== come at me together.", + "" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + 0.7, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_cen_lp", + 0, + 1, + nil, + nil, + 1.0, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_eyes", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sand_lp", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_cen_lp", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.6, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_333", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_arrow", + 0, + 2, + 5.0, + 2.0, + 0.3, + 0.2, + true, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_111", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_arrow", + 0, + 0, + -5.0, + 3.0, + 0.4, + 0.2, + true, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_032", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_arrow", + 0, + 2, + 2.0, + 1.0, + 0.3, + 0.2, + true, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_128", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_arrow", + 0, + 0, + -4.0, + -2.0, + 0.2, + 0.4, + true, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_487", + 0.2, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_328", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_attack", + 0, + 0, + 0.0, + 0.0, + 1.0, + 0.4, + true, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_406", + 0.2, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_096", + 0.2, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_110", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.8, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + 0.5, + 0.5, + 0.5, + 0.5, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "desert_daylight", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sand_lp", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "C_in", + "avg1_143", + "a", + "003", + "none", + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + 1.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "013", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "Just local troublemakers near the Monolith.==W== Doubt there's any link to Nocturn Eterna.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "016", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "I'll let the Guard handle the cleanup.==W== Need to head back and resupply.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_037_stop", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 2, + "0", + "Linear", + true, + true, + 1.0, + false, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sand_lp", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_market_2_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 200.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + 0.9, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 2, + "17", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m30", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_116", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "R_in", + "avg3_144", + "a", + "002", + "none", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "L_0.05_in", + "avg3_139", + "a", + "002", + "none", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + "006", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + "003", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "2TiaoYue", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "close", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + "006", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "2TiaoYue", + "none", + "Linear", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_926", + "", + 0, + "", + false, + "", + "And get this... that \"Silver Gale\" from Sentinel of Dawn took down every last one of those thugs single-handedly!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + "006", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Weapon Shopkeeper", + "", + 0, + "", + false, + "", + "The Silver Gale, eh? Heard plenty of rumors, but never seen her in the flesh.", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_009", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + 50.0, + nil, + nil, + "avg1_143", + "a", + "002", + "none", + 2, + nil, + nil, + nil, + nil, + 1.0, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "Hello. I need some ammo.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Weapon Shopkeeper", + "", + 0, + "", + false, + "", + "Ammo? Sure thing...==W== Wait. That outfit... That long silver hair... You're the Silver Gale, aren't you?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + "006", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "Oh, I suppose people call me that.==W== Excuse me, where's the ammo?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.1, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_143", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "L_0.05_in", + "avg1_143", + "a", + "002", + "none", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + "002", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.6, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing2", + "none", + "Linear", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Weapon Shopkeeper", + "", + 0, + "", + false, + "", + "I-It really is you?!==W== Ammo's right on the counter there—please, take your pick!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + 0.5, + 0.5, + -100.0, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "close", + nil, + 0.85, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetAudio", + param = { + 0, + "se_010", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 1.0, + nil, + nil, + nil, + nil, + 0.0, + "manbu", + "none", + "OutCubic", + 0, + nil, + true, + 2.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + -100.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + "006", + "close", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_926", + "", + 0, + "", + false, + "", + "Can't believe it's actually her...==W== Look at that weapon. My junk sword ain't even in the same league.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Weapon Shopkeeper", + "", + 0, + "", + false, + "", + "The famous Silver Gale, shopping at my place! What an absolute honor!", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + 20.0, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "002", + "none", + nil, + 1.0, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + "002", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.85, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "Excuse me. You with the sword. A moment?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 0, + "Trekker & Shopkeeper", + "", + 0, + "", + false, + "", + "Coming!==W== Uh...", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_926", + "", + 0, + "", + false, + "", + "We're both holding swords here. Who're you talking to?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "The one on the right, then.==W== Where did the shopkeeper go?==W== You know, the person I was speaking with just now.", + "" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m44", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "004", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + -80.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -40.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + "002", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + "005", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 0, + "Weapon Shopkeeper", + "", + 0, + "", + false, + "", + "Uh... That's me.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "013", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "Are you? I recall the shopkeeper being unarmed.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + "008", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Weapon Shopkeeper", + "", + 0, + "", + false, + "", + "I wasn't holding it a minute ago, but I haven't left. You okay? Working too hard?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "003", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "No need to worry. Standard operational load.==W== Two boxes of these rounds, please.", + "" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetAudio", + param = { + 0, + "se_010", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + "002", + "none", + 2, + 1.2, + nil, + nil, + nil, + nil, + 0.0, + "manbu", + "none", + "Linear", + 0, + nil, + false, + 1.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_235", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_467", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_307", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_354", + 0.5, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_heave", + 0, + 1, + 15.0, + -3.0, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_247", + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_359", + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + -0.1, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -200.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_009", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "manbu", + "none", + "Linear", + 0, + nil, + false, + 1.4, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_191", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "OutCubic", + 0, + nil, + false, + 0.8, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Weapon Shopkeeper", + "", + 0, + "", + false, + "", + "Here you are. Thanks for the business! Come back anytime!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutCubic", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "I will.==W== Thank you,==W== Sword Shopkeeper.==W==", + "" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 40.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + -20.0, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + 0.1, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_447", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_010", + 0.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "002", + "none", + nil, + -0.2, + nil, + nil, + nil, + nil, + 0.0, + "manbu", + "none", + "OutCubic", + 0, + nil, + true, + 2.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + 0.05, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_926", + "", + 0, + "", + false, + "", + "I'm not the shopkeeper!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + "005", + "close", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 130.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + "005", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Weapon Shopkeeper", + "", + 0, + "", + false, + "", + "So the rumors were true... The Silver Gale recognizes weapons, not people.==W== Now I've seen everything.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "m30", + "500ms", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_116_stop", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 3, + "0", + "Linear", + true, + true, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBg", + param = { + 0, + "wog_office", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + 0.5, + 0.5, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 3, + "0", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "C_in", + "avg3_152", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m45", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "005", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "", + 0, + "", + false, + "", + "Miss Wraith! You're back!", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "002", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "004", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "You ... must be \"Miss Book.\"==W== Good timing.==W== Here are the mission logs.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.8, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "002", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_021", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_common_010", + nil, + nil, + 1.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_common_010", + nil, + nil, + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "", + 1, + "", + false, + "", + "Roger that! I'll get these to the right department. Thanks for the hard work!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "", + 1, + "", + false, + "", + "But...==W== Miss Wraith, there's a huge mistake here.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "018", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "012", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "", + 1, + "", + false, + "", + "I'm not \"Miss Book\"!==W== I am the cute and charming Bastelina!==B====W== Hmph!==W== You're not leaving until you get my name right.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "002", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m36", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + nil, + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "", + 0, + "", + false, + "", + "Come on, say it with me:==W== Bas-==W==te-==W==li-==W==na.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "005", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "013", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "Bas-te ...==W== lina.==W== Is that correct?", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "005", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "", + 0, + "", + false, + "", + "Spot on! ==W==Let's do a quick test. Close your eyes.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + nil, + "none", + nil, + 0.0, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "35", + "OutCubic", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_047", + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.4, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 1.6, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_049", + 1.0, + true + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "", + 0, + "", + false, + "", + "Okay! Open up!", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "R_in", + "avg3_171", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "L_in", + "avg3_196", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg1_143", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_office", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutCubic", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "", + 0, + "", + false, + "", + "So,==W== Who's this?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_047", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_171", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.8, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.4, + false, + 0.8 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.4, + true + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + -500.0, + nil, + nil, + "avg1_143", + "a", + "013", + "none", + 4, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "Hm. Miss Pen.", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg1_143", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_196", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.8, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.8, + false, + 0.8 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_171", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.8, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.8, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_047", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "OutCubic", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "", + 0, + "", + false, + "", + "And this one?", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + 500.0, + nil, + nil, + "avg1_143", + "a", + "003", + "none", + 4, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "Miss Cup.", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_143", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "003", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_196", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.8, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.8, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "", + 0, + "", + false, + "", + "Heheh.==W== And who am I?", + "" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlChar", + param = { + "avg3_171", + "a", + nil, + "none", + 1, + nil, + nil, + nil, + nil, + 0.8, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.55, + false, + 0.8 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_196", + "a", + nil, + "none", + 1, + nil, + nil, + nil, + nil, + 0.8, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.55, + false, + 0.8 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "005", + "avg_emoji_star", + 0, + nil, + -0.1, + 1.2, + nil, + nil, + nil, + "jump1", + "none", + "OutQuad", + 0, + nil, + false, + 0.55, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_143", + "a", + "003", + "none", + nil, + 0.3, + -0.25, + 1.2, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 5, + "BG_Black", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "InOutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "You are ...==W== Miss Book.==W==", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 5, + "fx_avg_flash_light", + 0, + 0, + nil, + 1.0, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_185", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "008", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 1, + "InOutCubic", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.0, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "chijing", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "014", + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "", + 1, + "", + false, + "", + "... It's Bastelina!", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "018", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "", + 0, + "", + false, + "", + "Sigh… Same old bad habit. You remember what people are holding, but never their faces...", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "002", + "close", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "huanxin", + "none", + "OutCubic", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "", + 1, + "", + false, + "", + "Ah,==W== you two can get back to work.==W== Thanks for playing along!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_171", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.4, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_196", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.4, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "010", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_171", + "a", + nil, + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 0, + "Busy Employee", + "", + 0, + "", + false, + "", + "What was the point of that...? I'm swamped...", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_196", + "a", + nil, + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 0, + "Focused Employee", + "", + 0, + "", + false, + "", + "Let it slide. We did it for the Silver Gale, after all.==W== ", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_196", + "a", + nil, + "none", + 2, + -1.0, + nil, + nil, + nil, + nil, + nil, + "manbu", + "none", + "Linear", + 0, + nil, + false, + 3.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_196", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_171", + "a", + nil, + "none", + 2, + -1.2, + nil, + nil, + nil, + nil, + nil, + "manbu", + "none", + "Linear", + 0, + nil, + false, + 3.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_171", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_006", + 0.2, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_010", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetChar", + param = { + 0, + 0, + "L_in", + "avg1_143", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "006", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + true + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m49", + "none", + 0.35, + true + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "", + 0, + "", + false, + "", + "Say...==W== Doesn't forgetting everyone's face make your life hard?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "No. On the battlefield, I only need to know friend from foe.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "013", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "", + 0, + "", + false, + "", + "True enough...==W== Hey, you've been running missions non-stop.==W== Must be exhausting.==W== I know a great spot to unwind. Would you like to go?", + "" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "005", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Tiao", + "none", + "Linear", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "I appreciate the thought,==W== but I can't rest while Nocturn Eterna is still out there.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "013", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "", + 0, + "", + false, + "", + "Oh? Well...==W== I did hear rumors about Nocturn Eterna activity over there.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "018", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "006", + "avg_emoji_symbol", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "jushou0", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "Hm? Let's hear it.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "007", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.8, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -300.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "", + 0, + "", + false, + "", + "Heheh, works every time.==W== Mention Nocturn Eterna and her whole look changes.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + nil, + "none", + 0, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_252", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.8, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_main_030", + nil, + nil, + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "", + 0, + "", + false, + "", + "Here, the route's all in this guide.==W== It's a fair distance away, so do take care out there.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou0", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_main_030", + nil, + nil, + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "002", + "none", + nil, + 0.1, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "My thanks, Miss Book.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "012", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "014", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "", + 0, + "", + false, + "", + "It's Bastelina!==W== Ugh, forget it.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "018", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "015", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "", + 0, + "", + false, + "", + "I only hope one day...", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "m45", + "500ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "28", + "OutCubic", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "field_town_daylight", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "28_right", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "C_0.05_in", + "avg1_143", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m1", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "Peaceful. Serene, even...==W== Then again, that makes it the perfect cover for Nocturn Eterna.", + "" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "I'll start by gathering intel.", + "" + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "flatlands_daylight", + "28", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "C_in", + "avg3_144", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Young Man", + "", + 0, + "", + false, + "", + "Nocturn-who? Never heard of 'em.", + "" + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "field_daylight", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "L_in", + "avg3_143", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "R_in", + "avg3_109", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Young Woman", + "", + 0, + "", + false, + "", + "Don't they have anything better to do? Why pick a backwater like this to stir up trouble?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_109", + "a", + "003", + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Elderly Man", + "", + 0, + "", + false, + "", + "Those Monolith wreckers? Pah, the bugs eating my crops are far scarier!", + "" + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "field_room_inside_daylight", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "C_in", + "avg3_170", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_1080", + "", + 0, + "", + false, + "", + "Are those Nocturn Eterna bad news?==W== Then I'm gonna beat 'em up!", + "" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlChar", + param = { + "avg3_170", + "a", + "006", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin2", + "none", + "Linear", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "field_town_daylight", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "C_in", + "avg1_143", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "013", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "Zero leads.==W== Yet the handbook Miss Book provided points explicitly to this location...", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_167", + "a", + "002", + "none", + nil, + 0.1, + nil, + 0.9, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.8 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_167", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_927", + "", + 0, + "", + false, + "", + "Are you okay,==W== miss?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_167", + "a", + nil, + "none", + nil, + 0.3, + nil, + 1.0, + nil, + nil, + nil, + "manbu2", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.4, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "012", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia2", + "none", + "Linear", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "Oh, I am fine.==W== Tell me,==W== have you heard of \"Nocturn Eterna\"?", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_167", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_927", + "", + 0, + "", + false, + "", + "Nocturn Eterna?==W== N-No...", + "" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlChar", + param = { + "avg3_167", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_167", + "a", + "006", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_927", + "", + 1, + "", + false, + "", + "But I know a special place!==W== When I'm sad, I go there and the wind blows all the bad feelings away.==W== You should try it too!", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_167", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "2TiaoYue", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "But I have a mission...", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_167", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_167", + "a", + nil, + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "... Alright.==W== I'll check it out.", + "" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "016", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest_daylight_2_a", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_001", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "C_0.05_in", + "avg1_143", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 3.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "The place she mentioned should be right around here.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "manbu2", + "none", + "Linear", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 0.97, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.8, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.4, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.4, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "016", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_035", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "Phew.==W== Been walking a while. ==W==Starting to get warm.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "002", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "A breeze...==W== Is that a clearing ahead?==B====W== Perfect timing. I'll rest there.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "003", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "manbu2", + "none", + "Linear", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 0.95, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.8, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.4, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.4, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "003", + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sakura", + 0, + 0, + 50.0, + nil, + 4.0, + 0.5, + true, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_440", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sakura", + 0, + 1, + 50.0, + nil, + 5.0, + 1.0, + true, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sakura", + 0, + 1, + 60.0, + nil, + 7.0, + 0.5, + true, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m92", + "500ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "004", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sakura", + 0, + 2, + 60.0, + 2.0, + 7.0, + 0.5, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sakura", + 0, + 1, + 60.0, + 3.0, + 6.0, + 0.5, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sakura", + 0, + 2, + 70.0, + -2.0, + 7.0, + 0.5, + true, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sakura", + 0, + 1, + 80.0, + 10.0, + 8.0, + 0.5, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sakura", + 0, + 1, + 80.0, + 10.0, + 9.0, + 0.5, + true, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sunlight_2", + 0, + 1, + nil, + nil, + nil, + 2.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sakura", + 0, + 2, + 80.0, + 4.0, + 10.0, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sakura", + 0, + 2, + 90.0, + 7.0, + 10.0, + 0.5, + true, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_bubble", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sakura", + 0, + 2, + 70.0, + 7.0, + 7.0, + 0.5, + true, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "none", + "Linear", + 1.0, + false, + 1 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sakura", + 0, + 2, + 50.0, + 4.0, + 5.0, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sakura", + 0, + 2, + 100.0, + 10.0, + 12.0, + 0.5, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sakura", + 0, + 2, + 50.0, + 3.0, + 6.0, + 0.5, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sakura", + 0, + 2, + 80.0, + 5.0, + 8.0, + 0.5, + true, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sakura", + 0, + 2, + 80.0, + 10.0, + 8.0, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sakura", + 0, + 2, + 40.0, + nil, + 5.0, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sakura", + 0, + 2, + 60.0, + 10.0, + 7.0, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sakura", + 0, + 2, + 90.0, + 4.0, + 10.0, + 0.5, + true, + false + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "InQuad", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "4016_B", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "SetBg", + param = { + 0, + "4016_B", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 1000.0, + 200.0, + 2.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -1000.0, + -1100.0, + 2.0, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.0, + true, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -900.0, + -1100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 6.0, + false, + 1 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sakura", + 0, + 2, + 50.0, + 4.0, + 4.0, + 0.5, + false, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_143", + "", + 1, + "", + false, + "", + "So cool. Feels nice...==W== She was right, this really is a good spot.", + "" + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 1.0, + false, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 1200.0, + 200.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 6.0, + false, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sakura", + 0, + 2, + -10.0, + 20.0, + 2.0, + 0.0, + false, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBg", + param = { + 0, + "4016_B", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.3, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "none", + "Linear", + 1.0, + false, + 1 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sunlight", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 20.0, + false, + 1 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_143", + "", + 1, + "", + false, + "", + "Nothing like the North. Back there, it's just endless wind and snow...", + "" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sakura", + 0, + 2, + 30.0, + 5.0, + 2.0, + 0.0, + false, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_143", + "", + 1, + "", + false, + "", + "Blue skies, green trees, drifting petals...==W== Everything here is beautiful.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sakura", + 0, + 2, + -15.0, + -1.0, + 1.0, + 0.0, + false, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetTalk", + param = { + 9, + "avg1_143", + "", + 1, + "", + false, + "", + "I only saw this view thanks to that girl and Miss Book. Need to thank them properly later.", + "" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_143", + "", + 1, + "", + false, + "", + "Next time, I have to call Miss Book by her name, or she'll get mad again.==B== Mm... What was it?", + "" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_143", + "", + 1, + "", + false, + "", + "Strange. We talked for so long... Yet ... why can't I remember it at all?", + "" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_143", + "", + 1, + "", + false, + "", + "And the girl's face... It's getting blurry too...", + "" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_143", + "", + 1, + "", + false, + "", + "Chest feels tight... What is this feeling?", + "" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_143", + "", + 1, + "", + false, + "", + "Since leaving home, have I changed that much?", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "16", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_office", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "C_in", + "avg3_152", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "", + 1, + "", + false, + "", + "I hope one day,==W== you will meet the one who can rewrite the world in your eyes.", + "" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest_daylight_2_a", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "16", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "Yeah. Think that's what she said.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "013", + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "I only recognize people by their weapons. Could I ever remember a voice? A face? Maybe even a name?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "If that person actually shows up...", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "I wonder what they'd be like.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_en/config/dp_single05.lua b/lua/game/ui/avg/_en/config/dp_single05.lua index 089b70db..abdc0b5c 100644 --- a/lua/game/ui/avg/_en/config/dp_single05.lua +++ b/lua/game/ui/avg/_en/config/dp_single05.lua @@ -137,5 +137,167 @@ return { "" } }, + { + cmd = "SetGroupId", + param = {"14301"} + }, + { + cmd = "SetCharL2D", + param = { + "avg1_143", + 3, + "none", + "", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_143", + 0, + "avg_emoji_shy", + "", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_143", + 0, + "none", + "presents_a", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "Mission accomplished... But I'm overheating again.", + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "Can I take these layers off now...?", + "" + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_143", + 0, + "avg_emoji_question", + "", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "... Huh? I can't?", + "" + } + }, + { + cmd = "SetGroupId", + param = {"14302"} + }, + { + cmd = "SetCharL2D", + param = { + "avg1_143", + 3, + "none", + "", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_143", + 0, + "avg_emoji_happy", + "", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_143", + 0, + "none", + "present_a", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "Mission accomplished.", + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "The weapon field tests went smoothly, too.", + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "Count me in for the next mission.", + "" + } + }, {cmd = "End"} } diff --git a/lua/game/ui/avg/_en/config/pm14301.lua b/lua/game/ui/avg/_en/config/pm14301.lua new file mode 100644 index 00000000..96245ee8 --- /dev/null +++ b/lua/game/ui/avg/_en/config/pm14301.lua @@ -0,0 +1,2627 @@ +return { + { + cmd = "SetGroupId", + param = {"01"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "Wraith here.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "I'll be using this for our comms from now on.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Copy that.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "Ping me immediately if you run into trouble.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "You're surprisingly reliable.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "Actually, don't bother.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "I'm monitoring you 24/7 anyway.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Okay, that might be too reliable of you...", + "" + } + }, + { + cmd = "SetGroupId", + param = {"02"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "Just published my latest weapon write-up.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "Did you catch it in the new issue?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "I saw it.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Though they really buried it in the bottom corner...", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "Good enough.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_143", + "emoji_great_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Seriously, does that not bug you?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "You're always relegated to the margins.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "It's just a side gig. If it helps people, I'm satisfied.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "Besides, I did make the front page once.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "What was the headline?!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "The Absolute Worst, Most Gimmicky Weapons", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Were you trying to start a war?!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "Yeah... I learned to keep my head down after that.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_143", + "emoji_awkward_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetGroupId", + param = {"03"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "1111111", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "111111111111111", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "11111111111", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "What's going on?", + "2222222", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "What's going on?", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "2222222", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "Hm?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "Why am I sending so many messages?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "You didn't type those?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "Negative.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "Has my phone been hijacked?!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Who has the skills...", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "Running a security sweep now!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 5, + "0", + "", + "0", + "", + false, + "", + "Wraith has gone offline.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 5, + "0", + "", + "0", + "", + false, + "", + "Wraith has gone offline.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 5, + "0", + "", + "0", + "", + false, + "", + "Wraith has come online.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "Odd. Zero signs of intrusion.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "I doubt it's a hacker.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Did you lean on the screen? Where was your phone?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "On my desk.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "And what were you doing?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "Working. I had to reach way across the table to grab a spare part.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_awkward_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "I think I've solved the mystery...", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "Hm?", + "" + } + }, + { + cmd = "SetGroupId", + param = {"04"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "Close call!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "What happened?!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "N-nothing...", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "Just about chugged a bottle of panel liner instead of my water.", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "What's panel liner?", + "How do you even mix those up...", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "What's panel liner?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "It's an oil-based enamel.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "We used to wish for it from the Monolith just to varnish furniture.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "But turned out it adds amazing depth to plastic models.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "... Good thing you stopped yourself in time.", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "How do you even mix those up...", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "Doesn't it look totally different from water?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "I was in the zone. Wasn't looking.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Be glad you realized before swallowing...", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "Guess it's time to organize my workbench. And my living area...", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "I'll come over and help you tidy up.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "Sorry to be a bother...", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "You know the spot. I'll be waiting.", + "" + } + }, + { + cmd = "SetGroupId", + param = {"05"} + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_143", + "emoji_sneaky_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "Shadow One to Base.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "Do you copy?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "Over.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_sneaky_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Base here.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Sector clear.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Over.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "Heh. I'm satisfied.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "Thanks for humoring me. Always wanted to try that.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Anytime.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_143", + "emoji_great_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetGroupId", + param = {"06"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "Ugh... It's so hot...", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "Is it always this sweltering out here?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "You just grew up in a freezer, remember?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Today is actually pretty mild.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "Overheating before my weapon does...", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "I'd become a laughingstock if anyone found out.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "Conclusion: I need immediate cooling.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "I just happened to pass a dessert shop.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "And their ice cream just happened to offer a buy-one-get-one deal.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "...", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "This is just an excuse to...", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "It is not.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Uh, actually...", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "No, not at all.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "...", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "...", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_nope", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_143", + "emoji_awkward_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "Okay, fine. I admit.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "It's a limited time offer. Please get here, stat!", + "" + } + }, + { + cmd = "SetGroupId", + param = {"07"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "Stumbled on a real find at the market the other day.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Let me guess, another weapon?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "Nope.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "Check this out.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_143", + "pic_019", + "1", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "Never thought I'd find a piece of home all the way out here.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Is that a harp?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "Spot on. And it's in pristine condition.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Just for display?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "No. I actually play.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "You're kidding.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "Surprised?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "Can't blame you. I suppose I usually only talk about weapons and models.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "But I've been playing since I was a kid.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "Heard it was the hardest instrument to learn, so naturally, I had to master it.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "That sounds exactly like you.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "Been a while, but I started practicing the moment I got it.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "Finally got my touch back today.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Mind if I come listen?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "Feel free to come.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "That's exactly why I'm texting.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "Weather's perfect for playing outside.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "I'm right near my place. Come on over.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "Don't miss this. I want you to hear a true melody of Norstheim.", + "" + } + }, + { + cmd = "SetGroupId", + param = {"08"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "Just wrapped up a new weapon review. Got a sec to check it?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Sure, but first things first.", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "Happy Birthday, Wraith!", + "", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Happy Birthday, Wraith!", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "Birthday?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "Define \"birthday.\"", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Huh?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "You've never heard of a birthday?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "Give me a second.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "Hmm... I see.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "Just looked it up. I think I grasp the concept now.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "We didn't do that kind of thing back home.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "We only celebrated dates that mattered to the whole tribe.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Makes sense!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "However...", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "Don't worry. I know the rule: When in Philae, do as Philae people do.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "So, did you prepare a cake?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Yep, was just about to tell you.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "Thanks. I won't let your efforts go to waste.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "Sprinting to your coordinates now. I'll be there in a flash.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Fast as the wind, as always!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_143", + "emoji_heart_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "Since it's my first birthday here...", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "I want to spend it with you.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "With pleasure!", + "" + } + }, + { + cmd = "SetGroupId", + param = {"09"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "My weapon storage is packed.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "Time to expand the capacity.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "I've actually been meaning to ask...", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "With your massive collection, why do you only ever use that one?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "Every weapon has a unique specialty.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "You need to deploy them in the right combat scenario to maximize their potential.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "That is why I review them.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "I'm officially calling you the Weapon Master.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_great_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_143", + "emoji_distract_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "So do you stick to that bayonet for the same reason?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "Well...", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "Actually, there is a bit of personal bias involved.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "This one has been with me the longest. It's an heirloom from my father.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "It was damaged in an accident, but I managed to reforge it by fusing it with another weapon.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "A symbol of your new life here, maybe?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "Heh. You read my mind.", + "" + } + }, + { + cmd = "SetGroupId", + param = {"10"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "Tell me.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "Do memories have a durability stat, just like weapons?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Depends on the memory.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "The deeper the impression, the harder it is to wear down.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "It's a memory of spring.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "My homeland only knew winter. I never understood what \"spring\" really meant until I came here.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "It was beautiful. It brought ... peace.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "I can't think of any other way to describe it.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Isn't that a good thing?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "It is nice. But I let it slip away...", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "Why did that happen...", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "Then let's just go find it again.", + "", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Then let's just go find it again.", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "Find it again...", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "You're right. How could I overlook something so simple?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "But you're the one who helped me recover it.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "Thank you. That is one thing I promise I'll never forget.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "You're exaggerating!", + "" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_en/config/stev_02_06.lua b/lua/game/ui/avg/_en/config/stev_02_06.lua index f096552b..f9e7ec78 100644 --- a/lua/game/ui/avg/_en/config/stev_02_06.lua +++ b/lua/game/ui/avg/_en/config/stev_02_06.lua @@ -2232,6 +2232,36 @@ return { cmd = "Wait", param = {0.8} }, + { + cmd = "CtrlChar", + param = { + "avg1_150", + "b", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, { cmd = "SetChar", param = { diff --git a/lua/game/ui/avg/_en/config/stev_04_01.lua b/lua/game/ui/avg/_en/config/stev_04_01.lua new file mode 100644 index 00000000..60050f41 --- /dev/null +++ b/lua/game/ui/avg/_en/config/stev_04_01.lua @@ -0,0 +1,11534 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "Act One", + "To the Northern City", + "You wake up in a carriage heading to the snow-swept North. At Wraith's reminder, you recall your journey to the North for a special commission.", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "OutSine", + 0.7, + false, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "016", + "none", + nil, + 0.505, + -0.12, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "Cold... So cold...", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.45, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_004", + "0", + "Linear", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 150.0, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 20.0, + false, + 0 + } + }, + { + cmd = "SetFilm", + param = { + 0, + "OutQuad", + 0.8, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume35_1s", + 0, + "m13", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 0, + "", + false, + "", + "I can't feel my limbs anymore. My mind is drifting into the fog.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_267", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_267", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_267", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.56} + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 0, + "", + false, + "", + "The enemy is closing in, and I have no one to cover my back.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_004", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_267", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_129", + "a", + "002", + "none", + nil, + 0.08, + -0.3, + -1.5, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_157", + "a", + "002", + "none", + nil, + 0.96, + -0.3, + 1.5, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "none", + nil, + 0.18, + nil, + nil, + nil, + nil, + 0.8, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + nil, + "none", + nil, + 0.86, + nil, + nil, + nil, + nil, + 0.8, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.8, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "010", + "none", + nil, + 0.505, + -0.12, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "Guess they finally found me...", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "none", + nil, + 0.08, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + nil, + "none", + nil, + 0.95, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.35, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "OutSine", + 0.7, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "012", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.6, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "A sharp blade stands before me. A voice inside promises that if I take it, the pain will end.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_231", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "Seize it...==RT==And then...==RT==Strike down==RT==those who dare...==RT==defy... ==RT==the Tyrant!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "It is exactly what they deserve.", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_004", + "0", + "Linear", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + 0.7, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 15.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "019", + "none", + nil, + 0.505, + -0.12, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + nil, + -0.26, + 1.45, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 15.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 1, + "", + false, + "", + "Power... I need power...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetHeartBeat", + param = { + 0, + nil, + nil, + 0.75 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 1, + "", + false, + "", + "Absolute, overwhelming power to bring the world to its knees.", + "" + } + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_snowstorm_lp", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_489", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Familiar Voice", + "", + 1, + "", + false, + "", + "Tyrant, no! Do not touch that cursed weapon!", + "" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetTalk", + param = { + 0, + "Familiar Voice", + "", + 1, + "", + false, + "", + "Wake up from this nightmare! Your true enemy is...", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_489_stop", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_snowstorm_lp", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_04_001_b", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -90.0, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "xingshi", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_486", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_eye_ev", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {3.1} + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m61", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_999", + "", + 1, + "", + false, + "", + "Oh. Finally back with us. You know, sleeping in this cold is a great way to die.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_04_001_a", + "0", + "OutSine", + 0.6, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -90.0, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_999", + "", + 1, + "", + false, + "", + "Without a heating Artifact, you'd freeze solid even inside this carriage.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_04_001_b", + "0", + "OutSine", + 0.6, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -90.0, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_999", + "", + 0, + "", + false, + "", + "Or did you seriously rush to the North without doing any homework?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_speechless", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Carriage... The North...?==W== Ugh, my head is spinning... Where am I?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "016", + "avg_emoji_vexation", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_04_001_a", + "0", + "OutSine", + 0.6, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -90.0, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "0", + "", + 0, + "", + false, + "", + "I try to sit up, but a weight on my shoulder pins me down.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -150.0, + nil, + 1.08, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + 200.0, + nil, + 1.1, + "avg3_195", + "b", + "024", + "avg_emoji_sleepy", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 9, + "Familiar Lady", + "", + 0, + "", + false, + "", + "Mmm... Wait... I still don't get that part... My deadline is... Zzz...", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "021", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "What is going on? Why am I in a carriage with these two?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_attention", + "daintou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Uh, who is she...?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg3_195", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.03, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.55} + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_04_001_b", + "0", + "OutSine", + 0.6, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -90.0, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_999", + "", + 0, + "", + false, + "", + "She's the client for this commission. Have you forgotten already?", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "avg_emoji_speechless", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Client...? Right, I took a commission heading the North.==W== Ugh... My head feels heavy. I can't think straight.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "016", + "avg_emoji_vexation", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_999", + "", + 0, + "", + false, + "", + "You look pale. Want some water?", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Thanks,==W== but my friends must have packed a bottle for me before I left. Should be right here...", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m1", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "013", + "avg_emoji_happy", + "daintou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_020", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetTalk", + param = { + 9, + "0", + "", + 0, + "", + false, + "", + "Guided by memory, I feel around until my fingers finally brush against a bottle behind me.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_020_stop", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_04_001_b", + "0", + "Linear", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_084", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_congr", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_event_04_001", + nil, + 0.54, + 0.35, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Here it is. My Pep Pep Ju—==W==huh? W-what even is this?!", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "OutSine", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "007", + "none", + "guodongtiao1", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 2, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_event_04_001", + nil, + nil, + 0.35, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 2, + "0", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "A few weeks earlier.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_parkbase_daylight", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + 90.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sunlight", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_105", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_106", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -250.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 0.8, + false + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m2", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "b", + "005", + "none", + nil, + nil, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "b", + nil, + "none", + nil, + 0.83, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_105", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "b", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.9, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_106", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "b", + "008", + "avg_emoji_vexation", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "Hmm... Here, and there. Pretty nasty damage.==W== But hey, swap the broken bits for new ones and it's problem solved.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "b", + "006", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "b", + nil, + "none", + nil, + 0.62, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 250.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_132", + "a", + "012", + "none", + nil, + 0.15, + -0.08, + 1.13, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "avg_emoji_happy", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "daintou", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "Easy fix. The local Monolith is accessible again. We can wish for the parts we need.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "007", + "none", + nil, + 0.82, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "avg_emoji_speechless", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.55, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "But we need a ton of them, which means we're stuck here for the long haul.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "002", + "none", + nil, + 0.28, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 1, + 65.0, + nil, + 1.07, + "avg1_103", + "a", + "012", + "avg_emoji_awkward", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "Can't take new commissions.", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 1, + nil, + nil, + nil, + "avg1_103", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + 0.37, + -0.13, + 1.2, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "002", + "none", + nil, + 0.67, + -0.09, + 1.13, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "Fighting and fixing cars aren't exactly my strengths. Perhaps I can make myself useful in other ways.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "avg_emoji_music", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "While you handle repairs, I'll run some simple commissions solo.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "006", + "avg_emoji_flurry", + nil, + 0.5, + -0.15, + 1.24, + nil, + nil, + nil, + "daintou", + "none", + "OutCubic", + 0, + nil, + false, + 0.63, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "On your own, Boss?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "002", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Don't worry. I'll stick to jobs that take brains, not brawn. You know how those go.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "007", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "I guess, but still...", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.33, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "007", + "none", + nil, + 0.77, + -0.15, + 1.23, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "avg_emoji_star", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "As long as it's not a combat gig, it's fine! You know how capable Boss is, right Iris?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "008", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "Alright... Counting on you then, Boss.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "003", + "none", + nil, + 0.515, + nil, + 1.23, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + -0.215, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.45, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "007", + "none", + nil, + nil, + -0.15, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "Good luck, Boss!", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 150.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "3", + "OutCubic", + true, + true, + 0.7, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -180.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_parkbase_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 50.0, + 50.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_132", + "a", + "011", + "none", + nil, + 0.4, + -0.09, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "avg_emoji_star", + nil, + 0.516, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "Leave the repairs to us. We'll have the Lucky Oasis back in tip-top shape before you know it.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "014", + "avg_emoji_idea", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Right, better get moving. I'll head to the Trekker Association to see if anything suits me.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + 0.37, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "007", + "none", + nil, + 0.67, + -0.09, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "avg_emoji_attention", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "daintou", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "Ah! Wait up, Boss!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 260.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_113", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "012", + "none", + nil, + 0.2, + -0.09, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.55} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "004", + "avg_emoji_love", + nil, + 0.47, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "Catch!", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + -0.25, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InBack", + 0, + nil, + true, + 0.65, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Whoa... Got it.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "007", + "avg_emoji_happy", + nil, + 0.375, + -0.21, + 1.3, + nil, + nil, + nil, + "daintou", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "It's Pep Pep Juice! Good for the nerves. If you run into trouble, take a sip and you'll be fine!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "023", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "I'd prefer to stay out of trouble, but ...==W== thanks, Noya! See ya!", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "022", + "avg_emoji_music", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "3", + "OutCubic", + true, + true, + 0.7, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 250.0, + 0.0, + 1.15, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_parkbase_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + 80.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "002", + "none", + nil, + nil, + -0.13, + 1.2, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "4", + "OutCubic", + false, + false, + 0.7, + false, + "fade" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -60.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "002", + "none", + nil, + 0.528, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m53", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "And off ==SEX== go...==W== I really hope this works out...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.15, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "007", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.68, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "004", + "none", + nil, + 0.2, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "avg_emoji_music", + nil, + 0.36, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "Don't sweat it, Iris. Boss can handle it.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "015", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "I know, but I just can't shake this bad feeling...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.76, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.55, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "002", + "none", + nil, + 0.28, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.55, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_132", + "a", + "014", + "none", + 3, + 0.538, + -0.035, + 1.05, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "avg_emoji_awkward", + nil, + nil, + -0.1, + 1.15, + nil, + nil, + 1.0, + "lengzhan", + "none", + "OutCubic", + 0, + nil, + false, + 0.55, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "Weird... Has anyone seen my rust remover? It was right here a second ago.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "002", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 1, + "", + false, + "", + "Didn't you leave it by the toolbox earlier?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "015", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "I did. But I turned my back for one second and it magically became a Pep Pep Juice...?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.4, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 250.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "007", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "Oh, that's mine! Perfect timing, I'm parched!", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + 0.72, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -180.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "015", + "none", + nil, + 0.54, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_main_01_004", + 0.37, + 0.54, + 0.35, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.65, + nil, + "none", + "OutSine", + 0.4, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "Wait. Didn't I just give that to Boss? Why is it sitting over here?", + "" + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_main_01_004", + 0.37, + 0.54, + 0.35, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutSine", + 0.4, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -450.0, + nil, + 1.15, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.28, + -0.19, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "007", + "none", + 2, + 0.68, + -0.025, + 1.03, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "avg_emoji_speechless", + nil, + 0.55, + -0.075, + 1.1, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "... Noya, please tell me you didn't just blindly throw the first thing you grabbed...", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.68, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -250.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "008", + "avg_emoji_speechless", + nil, + 0.39, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + true, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 1, + "", + false, + "", + "...==W====RT==...==W====RT==...", + "" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "023", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.12} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "I am so sorry, Boss—!", + "" + } + }, + { + cmd = "Wait", + param = {0.55} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 2, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "travellers_home_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + 0.0, + 1.3, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetFilm", + param = { + 0, + "OutSine", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 2, + "0", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -150.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 2.5, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 1, + "", + false, + "", + "I headed to the Trekker Association solo to find work. But...", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetFilm", + param = { + 1, + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m4", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.18, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + true, + 0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "010", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "A total bust! Forget about regular commissions—I can't even find a stray cat to rescue.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "021", + "avg_emoji_awkward", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "This is bad. I talked a pretty big game back there. If I'm striking out here, maybe I should try my luck in the Gold District...", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetBg", + param = { + 0, + "travellers_home_inside", + "0", + "OutSine", + 0.7, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 2.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "020", + "none", + nil, + 0.7, + -0.12, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + 0.58, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.8, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "b", + "003", + "none", + nil, + 0.3, + -0.1, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + 0.42, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.7} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_arrow", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "007", + "none", + nil, + 0.65, + -0.14, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + -7.0, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "010", + "none", + nil, + 0.35, + -0.12, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + 7.0, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.4, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.4, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_110", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "Eek!", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "007", + "avg_emoji_flurry", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Ah... Sorry! You okay!?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "b", + "011", + "none", + nil, + nil, + -0.18, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + nil, + -0.08, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m44", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Gentle Lady", + "", + 1, + "", + false, + "", + "I'm fine. That was my fault... Too busy scanning the crowd for someone I didn't watch my step.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "002", + "avg_emoji_idea", + nil, + nil, + -0.15, + 1.2, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.34, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Gentle Lady", + "", + 1, + "", + false, + "", + "Oh my. Now that I get a good look... You're the Tyrant, aren't you? Just the person I need.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "006", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "Ahem. Pardon my manners. I'm Edda, a researcher with the Eye of Grace.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "The Eye of Grace... Canace mentioned them. They're the intellectual elite, the absolute peak of academia and research on this continent.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "What does the Eye of Grace want with me?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "002", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "I have a commission for you, actually. But it's crowded here. Let's speak somewhere private.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 3, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_alley2_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 1, + 3, + "0", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "b", + "003", + "none", + nil, + 0.42, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m57", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "This should work.==W== My apologies, but this involves classified intel. We need to keep this strictly between us.", + "" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "006", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "002", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Understood. I'm listening.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "003", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "Ever hear of the Northern City? Nocturn Eterna destroyed its Monolith, snuffing out its light. The city's been abandoned ever since.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_speechless", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "I've only read about it in books.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "You've likely encountered the culprit responsible. The Nocturn Eterna on this wanted poster.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuad", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_canal_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutQuad", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_242", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_miss_mr", + 0, + 1, + nil, + nil, + 1.6, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_106", + "a", + "005", + "none", + nil, + nil, + -0.06, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_106", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_alley2_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -50.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "b", + "003", + "none", + nil, + nil, + -0.07, + 1.1, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.7, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 3, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "025", + "avg_emoji_symbol", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "It's her...!?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "006", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "I knew it. You recognize her. We've recently received reports that Norstheim's Monolith has suddenly reactivated.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "014", + "avg_emoji_music", + nil, + nil, + -0.23, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.45, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "We're assembling an expedition to investigate. But we need a consultant—someone with firsthand experience dealing with a Nocturn Eterna.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "So that's why you're here. But isn't Norstheim a massive trek from here...?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "Rest assured, the Eye of Grace covers all expenses. Besides, it's a routine investigation. No danger involved.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "The Lucky Oasis repairs are going to take a while, and suitable jobs are hard to come by right now...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_exclamation", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Got it. Count me in. I'll help with the investigation.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "015", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "Really? Thank you so much! I feel a lot safer knowing the Tyrant is coming with us.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "One condition, though. I need half the commission paid upfront to my guild.==W== It's a long trip, and I want to make sure they're covered while I'm gone.", + "" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_idea", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "No problem. The funds from the Eye of Grace will reach them by tomorrow.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "003", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "Oh, actually, there is one more thing...", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + 1.05, + "avg1_143", + "a", + "002", + "avg_emoji_exclamation", + 5, + nil, + nil, + nil, + 1.0, + 1.0, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "Excuse me.", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_143", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Hm...?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + 0.68, + -0.29, + 1.42, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 150.0, + nil, + 1.15, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.9, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "002", + "none", + nil, + 0.32, + -0.166, + 1.2, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "005", + "none", + nil, + 0.45, + -0.25, + 1.35, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 1, + "", + false, + "", + "I couldn't help but overhear you mention the Nocturn Eterna. If you're heading to the Northern City...", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.55, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "I'm coming too.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 2, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "sky_sunny", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -90.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 1, + 2, + "0", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sunlight", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 4.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1.8} + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_04_001_a", + "0", + "Linear", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m12", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "Okay, I think I've got a handle on everything that's happened...", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "002", + "avg_emoji_attention", + "daintou", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "That sleeping girl is Edda from the Eye of Grace. And this woman... She claims to be a Sentinel of Dawn who tracks Nocturn Eterna.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "You're ... Wraith? I don't remember her dressing like this...", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_04_001_b", + "0", + "OutSine", + 0.6, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_143", + "", + 0, + "", + false, + "", + "By the look of it, you're starting to remember. You've been in rough shape since we got here—passed out a few times, actually.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "010", + "avg_emoji_awkward", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Ugh... My ears are still ringing...==W== But I'll be okay.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_143", + "", + 0, + "", + false, + "", + "Follow my lead. Breathe in ... and out...Open up your chest, steady your breathing.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "35", + "OutQuad", + 1.0, + false, + "cut off", + 0 + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_344", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Hiss… Phew…", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_04_001_c", + "34", + "OutQuad", + 1.0, + false, + "cut off", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.65} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "002", + "avg_emoji_idea", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Huh... That actually worked. The dizziness is gone. No more ringing too.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_143", + "", + 1, + "", + false, + "", + "Typical reaction for a first-timer in Norstheim. It just hit you harder than most.", + "" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_04_001_b", + "0", + "OutSine", + 0.6, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_143", + "", + 0, + "", + false, + "", + "Sorry to press you the moment you wake up, but I need to know... You said you knew the Nocturn Eterna on those wanted posters. Is that true?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "You mean Aeloria?==W== Well, the thing is...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "003", + "avg_emoji_speechless", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetTalkShake", + param = { + 1, + "Zhong", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChaoDaZhenDong", + "OutSine", + 0.0, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "007", + "close", + "ChanDou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_362", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest_winter", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 150.0, + 1.07, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_2_b", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "28_up", + "OutSine", + false, + false, + 0.8, + false, + "fade" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutBack", + 0.8, + true, + 0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "007", + "avg_emoji_symbol", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "What was that?!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_2_b", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m8", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_974", + "a", + "013", + "none", + 2, + 0.7, + 0.21, + 0.7, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_974", + "a", + nil, + "none", + nil, + nil, + 0.14, + 0.8, + nil, + nil, + 1.0, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1278", + "a", + "011", + "none", + 3, + 0.2, + 0.27, + 0.7, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1278", + "a", + nil, + "none", + nil, + nil, + 0.14, + 0.8, + nil, + nil, + 1.0, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_973", + "a", + "020", + "none", + nil, + 0.47, + 0.14, + 0.8, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_973", + "a", + nil, + "none", + nil, + nil, + 0.07, + 0.9, + nil, + nil, + 1.0, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_294", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {1.1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_294", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1279", + "a", + "007", + "none", + 4, + 0.85, + 0.28, + 0.6, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1280", + "a", + "011", + "none", + 5, + 0.05, + 0.28, + 0.6, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1279", + "a", + nil, + "none", + nil, + nil, + 0.18, + 0.75, + nil, + nil, + 1.0, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1280", + "a", + nil, + "none", + nil, + nil, + 0.18, + 0.75, + nil, + nil, + 1.0, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_973", + "a", + nil, + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_974", + "a", + nil, + "none", + nil, + nil, + 0.07, + 0.9, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1278", + "a", + nil, + "none", + nil, + nil, + 0.07, + 0.9, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "4", + "OutCubic", + true, + true, + 0.6, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest_winter", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -90.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "3", + "OutCubic", + false, + false, + 0.6, + false, + "fade" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_141", + "b", + "008", + "none", + nil, + nil, + -0.03, + 1.05, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + nil, + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Coachman", + "", + 0, + "", + false, + "", + "S-Stellaroids...?! What are they doing out here!?", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "InBack", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -240.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.45, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.9} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "b", + "011", + "none", + nil, + nil, + nil, + 1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "avg_emoji_flurry", + nil, + nil, + -0.11, + 1.15, + nil, + nil, + 1.0, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.55, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "Tyrant, are you hurt?! Where did a swarm like this come from...?", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 180.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "002", + "none", + nil, + 0.25, + -0.065, + 1.1, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.4, + -0.14, + 1.2, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center", + 0, + 1, + -3.0, + nil, + 0.008, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "Get back, you lot!", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "3", + "OutCubic", + true, + true, + 0.7, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.15, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest_winter", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + 0.6, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1279", + "a", + "002", + "none", + nil, + 0.85, + 0.21, + 0.7, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1280", + "a", + "002", + "none", + nil, + 0.15, + 0.21, + 0.7, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1278", + "a", + "002", + "none", + nil, + 0.3, + 0.14, + 0.8, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_974", + "a", + "002", + "none", + nil, + 0.7, + 0.14, + 0.8, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_973", + "a", + "002", + "none", + nil, + 0.5, + 0.07, + 0.9, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "4", + "OutCubic", + false, + false, + 0.7, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_220", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_blade", + 0, + 1, + nil, + 1.5, + 1.1, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.9} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "Zhong", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_attack", + 0, + 1, + nil, + nil, + 1.3, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_328", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutSine", + 0.7, + false, + 0 + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg2_973", + "shake_L", + false, + 0.0, + false + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg2_974", + "shake_R", + false, + 0.0, + false + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg3_1278", + "shake_L", + false, + 0.0, + false + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg3_1279", + "shake_R", + false, + 0.0, + false + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg3_1280", + "shake_L", + false, + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.9} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_110", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_973", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.4, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_974", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.4, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1278", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.4, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1279", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.4, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1280", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.4, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "OutSine", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 6, + "forest_winter", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 6, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 6, + "none", + "avg1_143", + "a", + "002", + "none", + nil, + 0.45, + 0.02, + 1.5, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m93", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 6, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 10.0, + false, + 0 + } + }, + { + cmd = "SetStage", + param = { + 5, + 0, + "OutSine", + 0.6, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 10.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {2.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "SetStage", + param = { + 5, + 1, + "OutSine", + 0.5, + true + } + }, + { + cmd = "SetBg", + param = { + 5, + "forest_winter", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + -100.0, + nil, + 1.3, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_143", + "a", + "002", + "none", + nil, + 0.55, + -0.22, + 1.65, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 10.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + -200.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 10.0, + false, + 0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "OutSine", + 0.5, + false + } + }, + { + cmd = "Wait", + param = {2.3} + }, + { + cmd = "SetStage", + param = { + 4, + 8, + "OutSine", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + true, + 0.4, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetBg", + param = { + 0, + "forest_winter", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "002", + "none", + nil, + nil, + -0.07, + 1.1, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 300.0, + 1.3, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_bubble", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + "none", + "OutBack", + 2.0, + true + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -80.0, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "005", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "I'll handle them!", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + -50.0, + 30.0, + 1.05, + "avg3_195", + "b", + "010", + "avg_emoji_flurry", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "L-Let me help too!", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg3_195", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "003", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Sorry, I'm counting on yo—", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -120.0, + 1.3, + nil, + nil, + nil, + "Zhong", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "007", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Wait! Wraith, what is with that outfit?!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "005", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "Save the questions. We've got a problem to deal with first.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_en/config/stev_04_02.lua b/lua/game/ui/avg/_en/config/stev_04_02.lua new file mode 100644 index 00000000..4d91388f --- /dev/null +++ b/lua/game/ui/avg/_en/config/stev_04_02.lua @@ -0,0 +1,10186 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "Act Two", + "The Frozen Ruins", + "In the Northern City, the commission initiator, Edda, introduces you to the members and briefs you on possible Nocturn Eterna activities within the city. You then split into teams to investigate.", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_981", + "a", + "002", + "none", + 3, + 0.15, + nil, + -0.9, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1278", + "a", + "002", + "none", + 1, + 0.43, + nil, + -0.7, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_974", + "a", + "002", + "none", + 2, + 0.57, + nil, + 0.7, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1275", + "a", + "002", + "none", + 4, + 0.85, + nil, + 0.9, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m8", + "none", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest_winter", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_090", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_981", + "a", + nil, + "none", + nil, + 0.1, + nil, + -1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1278", + "a", + nil, + "none", + nil, + 0.38, + nil, + -0.8, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_974", + "a", + nil, + "none", + nil, + 0.62, + nil, + 0.8, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1275", + "a", + nil, + "none", + nil, + 0.9, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_442", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dark_attack", + 0, + 1, + -4.0, + 1.0, + 1.1, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_323", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_981", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "niunie1", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dark_attack", + 0, + 1, + nil, + -2.0, + 1.0, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_323", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1278", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "niunie", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_974", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "niunie1", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dark_attack", + 0, + 1, + 3.0, + nil, + 1.2, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_323", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1275", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "niunie1", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_973", + "a", + "002", + "none", + nil, + nil, + 0.1, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_973", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_225", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center_w", + 0, + 1, + nil, + nil, + 0.5, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + "Zhong", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_154", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetBg", + param = { + 5, + "BG_Black", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_143", + "a", + "009", + "none", + nil, + 0.45, + -0.64, + 1.8, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 14, + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutQuint", + 0.5, + false + } + }, + { + cmd = "SetFx", + param = { + 5, + "fx_avg_line_goleft_lp_w", + 0, + 0, + nil, + -2.5, + 0.8, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_128", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetStage", + param = { + 4, + 15, + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + 1.0, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_blade", + 0, + 1, + 4.0, + -2.0, + -1.8, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_331", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_blade", + 0, + 1, + -4.0, + 2.0, + 1.8, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_331", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_attack", + 0, + 1, + nil, + nil, + 2.2, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_328", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_973", + "a", + nil, + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + 0.0, + "lengzhan", + "none", + "OutQuad", + 0, + nil, + true, + 1.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_153", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + true, + 0.0, + false, + true + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "005", + "none", + nil, + nil, + nil, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "That's the last one.", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "b", + "010", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "avg_emoji_sweaty", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m46", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "Huff... Huff... Quite the bunch.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Good work. Everyone in one piece?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "004", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "I appreciate the concern, Tyrant. I'm fine. And I'm sure Wraith can hold her own.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "avg_emoji_speechless", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Glad to hear it... But bad news.==W== The carriage and driver are gone.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "011", + "avg_emoji_flurry", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "009", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "Can't blame him. Trekkers might be used to this, but for an ordinary person, running away is the only natural reaction when they see Stellaroids.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "No matter. The Northern City is close. If we leave now, we'll reach its Ash District by nightfall.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "A civilian? He was sent by the Eye of Grace. Trekker or not, he should've been a professional... Am I reading too much into this?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_474", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_984", + "a", + "002", + "none", + 1, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_982", + "a", + "002", + "none", + 2, + 0.9, + 0.1, + -1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + "004", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 1, + "", + false, + "", + "Hey! You there! Is everyone alright?", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + nil, + "avg3_195", + "b", + "008", + "avg_emoji_attention", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "Hey—what are you doing here?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + "008", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Diligent Investigator", + "", + 1, + "", + false, + "", + "Ha... Hah... Ms. Edda, we were out on patrol when we heard the sounds of battle over here, so we rushed over.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + "003", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Sharp Investigator", + "", + 0, + "", + false, + "", + "We ran into some Stellaroids on the way. Don't worry, we took care of them.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Why are there Stellaroids outside the Monolith? Is there ... a Meltdown?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + "005", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Sharp Investigator", + "", + 1, + "", + false, + "", + "Yes. Since the reboot, there've been multiple minor Meltdowns.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Diligent Investigator", + "", + 0, + "", + false, + "", + "Thank goodness you're all unharmed.", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg3_195", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + nil, + "none", + nil, + 1.0, + nil, + nil, + nil, + 0.8, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + "002", + "none", + nil, + 0.8, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "002", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "b", + "002", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "Thank you for your hard work. I'm just glad everyone's safe.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "avg_emoji_speechless", + "niunie1", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "A rebooted Monolith... Sudden Meltdowns ... and Nocturn Eterna...", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "008", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "Tyrant, is something on your mind?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "I remember Aeloria,==W== that Nocturn Eterna agent.==W== Back in Emor, she used a specific spell to force a Meltdown.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "010", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "Are you suggesting Nocturn Eterna has already infiltrated the Northern City?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Just a theory. A Monolith left unmanaged long enough can trigger a Meltdown on its own.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "019", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "I see... That hadn't occurred to me. And I promised you a safe investigation... My sincerest apologies.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "It was unexpected. Not your fault, so no need to apologize. Let's just focus on getting to the Northern City.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "003", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "003", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + "003", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Sharp Investigator", + "", + 0, + "", + false, + "", + "Right, follow us. We got here a few days ago and set up camps in the Ash District.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + nil, + "none", + nil, + 1.1, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 1.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "none", + nil, + 0.85, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuart", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 1.2, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_475", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "Nocturn Eterna... Would they really come back?", + "" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_475", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + true, + true + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBg", + param = { + 0, + "north_street_grey_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_474", + 0.0, + false + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m42", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 0, + "", + false, + "", + "We trail the investigator for a while, reaching our destination just as night falls.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFilm", + param = { + 1, + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "002", + "none", + 2, + 0.05, + nil, + 1.1, + nil, + 0.5, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "b", + "003", + "none", + 1, + 0.37, + nil, + 1.1, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_984", + "a", + "002", + "none", + 3, + 0.7, + nil, + 1.1, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_982", + "a", + "002", + "none", + 4, + 1.0, + 0.1, + -1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.15, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + 0.42, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "none", + nil, + 0.65, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + nil, + "none", + nil, + 0.9, + nil, + -1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.2, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Sharp Investigator", + "", + 0, + "", + false, + "", + "We're here. Welcome to the city humanity left behind.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -200.0, + 1.4, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.05, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + 0.32, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + nil, + "none", + nil, + 1.0, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.3} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_speechless", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Total ruins.==W== It looks like the aftermath of an apocalypse...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "I've never seen anything like it...", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.15, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + 0.42, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + "002", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + nil, + "none", + nil, + 0.9, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Diligent Investigator", + "", + 1, + "", + false, + "", + "The city was abandoned once the Monolith went down. Years of neglect left it unrecognizable. Only the most durable Artifacts still work.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + "008", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Diligent Investigator", + "", + 1, + "", + false, + "", + "Tens of thousands lived here once. It was the biggest city in the North. Rumor has it that their forging skills were top-tier—snagged them quite a lot of orders from the Grace Imperium.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + "004", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Sharp Investigator", + "", + 1, + "", + false, + "", + "Those skills were eventually scattered across Nova following the departing citizens. By now, they may very well be lost to time.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "008", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "Not really. Many citizens were taken in by the Grace Imperium, and their skills have been preserved as well.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "021", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "I've also heard that ... the talents here were targeted by the Grace Imperium long ago. Back when the Monolith was still bright.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + "007", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "JuGong", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Diligent Investigator", + "", + 1, + "", + false, + "", + "As expected of Ms. Edda.==W== You certainly know the Grace Imperium better than most.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "You flatter me.==W== We should keep moving. The warming spell on Tyrant's clothes is fading.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Warming spell?==RT==Now that you mention it, I haven't felt the cold at all. Is that why?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "004", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.8, + 1.0, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "Precisely.==W== You are vital to this operation, Tyrant. I will do whatever it takes to keep you safe and healthy. It wouldn't be good if you caught a cold.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "023", + "avg_emoji_speechless", + "JuGong", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Phew, no wonder I feel all warm and toasty—this magic's pretty handy. But...==W== There seems to be someone here wearing even less than I am.==W== I remember her wearing her coat on the train, and now she's taken it off after the fight...", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "none", + 3, + 0.8, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + 2, + 0.6, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.5 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + 1, + 0.32, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -60.0, + 1.25, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "021", + "none", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "002", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + 3.0, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + true, + true + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBg", + param = { + 0, + "city_room_inside_night_winter", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_984", + "a", + "002", + "none", + 1, + 0.55, + nil, + 1.1, + nil, + nil, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_982", + "a", + "002", + "none", + 2, + 0.75, + 0.1, + -1.1, + nil, + nil, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_983", + "a", + "007", + "none", + nil, + 0.3, + nil, + -0.9, + nil, + 0.8, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 0.95, + nil, + nil, + 0.5, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_167", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_168", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + 1.0, + 0.0, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "OutQuint", + false, + false, + 1.0, + false, + "fade" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_983", + "a", + nil, + "none", + nil, + 0.25, + nil, + -1.0, + nil, + 0.0, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "none", + nil, + 0.6, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + nil, + "none", + nil, + 0.85, + nil, + -1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.2, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + "006", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Sharp Investigator", + "", + 1, + "", + false, + "", + "Hey!==W== We're back, and we brought the rest of the team!", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m45", + "none", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg2_983", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Supply Agent", + "", + 0, + "", + false, + "", + "Good work, everyone. Let me get dinner warmed up.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_983", + "a", + "003", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_006", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "none", + nil, + 0.65, + nil, + 0.9, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + nil, + "none", + nil, + 0.9, + nil, + -0.9, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "002", + "none", + nil, + 0.25, + nil, + 1.1, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "b", + "003", + "none", + nil, + 0.5, + nil, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.35, + nil, + 1.0, + nil, + 0.5, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + 0.55, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "I didn't expect to find a building this intact out in the middle of nowhere.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "They went ahead to scout and set up the base. We need this foothold to keep the investigation running smoothly.", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + -150.0, + nil, + nil, + "avg2_982", + "a", + "006", + "avg_emoji_happy", + 0, + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Diligent Investigator", + "", + 1, + "", + false, + "", + "We tidied up and arranged the essentials.==W== Make yourselves at home. We'll be stationed here for a few days.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + 150.0, + nil, + nil, + "avg2_983", + "a", + "008", + "avg_emoji_question", + 4, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Supply Agent", + "", + 1, + "", + false, + "", + "Huh?==W== I'm short one meal. Ms. Edda, did we pick up an extra guest?", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "008", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "My apologies. Something came up on the road, and I didn't have time to radio ahead.", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg2_982", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg2_983", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "004", + "none", + 1, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "003", + "none", + 3, + 0.25, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "011", + "none", + 2, + 0.4, + -0.1, + 1.03, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "Actually, perfect timing.==W== Let me introduce our special consultant—Tyrant.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "022", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "==SEX1== has made contact with a Nocturn Eterna. Not many people have that kind of experience.", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + 120.0, + nil, + nil, + "avg2_984", + "a", + "006", + "avg_emoji_symbol", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Sharp Investigator", + "", + 1, + "", + false, + "", + "Wait, the Boss?!==W== The one who saved Emor and Philae, runs a company,==W== and has a staff of only beautiful girls?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -320.0, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "007", + "none", + 1, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "004", + "none", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "006", + "none", + 4, + 0.68, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.5 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 1, + "", + false, + "", + "Hold on!==W== Leaving aside the first part... Where did you hear that last bit?!", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_135", + "a", + "002", + "none", + 3, + 0.67, + -0.57, + 1.7, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.9, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.9, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + 1.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_135", + "a", + nil, + "none", + nil, + nil, + -0.55, + nil, + nil, + 0.5, + 0.8, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + "002", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Sharp Investigator", + "", + 1, + "", + false, + "", + "From the witch's report on Scarlet Sights Media, obviously.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_135", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "021", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 1, + "", + false, + "", + "Of course==W== it's her==W==...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_135", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg2_984", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + 1.0, + 0.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "003", + "none", + 2, + 0.35, + nil, + nil, + nil, + 0.0, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "004", + "none", + 1, + 0.65, + nil, + nil, + nil, + 0.0, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "And this is our other new addition—==W==Wraith.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "021", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "We were ambushed by Stellaroids on the way here. She took out most of them all on her own.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "avg_emoji_sleepy", + nil, + nil, + -0.02, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -40.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "SetBGM", + param = { + 2, + "music_avg_volume35_1s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "Mmm...==W== Hm...", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + -0.04, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "009", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "Um...==W== Wraith?", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "012", + "avg_emoji_shock", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "016", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "Right. I'm Wraith...==W== My specialty is hunting down members of Nocturn Eterna.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "006", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "011", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 1, + "m4", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "Sorry, were you ... asleep?==W== You looked a little out of it.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "018", + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "I wasn't sleeping. I was thinking.==W== Meeting so many new people takes time to process.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -40.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 1.8, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "002", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + 3.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "By the way, who are you again?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + -60.0, + 1.3, + nil, + nil, + nil, + "Zhong", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center_w", + 0, + 1, + 3.0, + 1.0, + 0.5, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "Eh? What're you talking about? I'm Edda!==W== We were just in the same carriage!", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "OutQuint", + 0, + 0.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_113", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "So it was you==W== who rode in the carriage with me earlier...", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "009", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "Hm. If she's Edda ... and you're also unarmed...==W== Process of elimination makes you ...==W== ==PLAYER_NAME==.", + "" + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -40.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "011", + "none", + 2, + 0.68, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.5 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "004", + "avg_emoji_exclamation", + 1, + 0.45, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "avg_emoji_sweaty", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "That is a very strange way to recognize people...", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "avg_emoji_sigh", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Don't tell me we're the only two people you can actually identify.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "014", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "Not at all. I know Axe, Longsword, and Mage perfectly well. Impressive, right?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "\"Axe,\" \"Longsword,\" and \"Mage\"... You identify people by their gear?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "Correct. A weapon—and how it's wielded—reflects the owner's soul. Easier to track than a face.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Like that old Loong saying, \"Handwriting reveals the character\"?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "Something like that.", + "" + } + }, + { + cmd = "SetBg", + param = { + 2, + "city_room_inside_night_winter", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 2, + "none", + "avg2_983", + "a", + "007", + "none", + 2, + 0.5, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 2, + "none", + "avg2_982", + "a", + "007", + "none", + 3, + 0.7, + 0.1, + -1.0, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 2, + "none", + "avg2_984", + "a", + "007", + "none", + 1, + 0.35, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 2, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.8, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetStage", + param = { + 1, + 0, + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -420.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuart", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "005", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "Take Axe and Longsword. Your blades bear identical claw marks. The two of you must be teammates.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "And Mage. You were born left-handed, but an injury forced you to switch hands.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_983", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "The Crew", + "", + 0, + "", + false, + "", + "W-wow... Incredible...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "That's fascinating. Like detective work.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetStage", + param = { + 1, + 1, + "OutQuart", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + 2, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "002", + "avg_emoji_attention", + 1, + 0.65, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "Hey~ How about me?==W== No weapon, sure, but you saw me fight!", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuart", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest_winter", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + true, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "b", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuart", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -10.0, + 1.05, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "Take that!==W== Now you have nowhere left to run!", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -20.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 0.95, + nil, + nil, + nil, + 1.0, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_034", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "Begone!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuart", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + true, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "city_room_inside_night_winter", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "003", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "b", + "003", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -20.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuart", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "It's a blur. I was too busy protecting ==PLAYER_NAME== and neutralizing threats.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "004", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "I do recall that ... You're a skilled fighter, but you shouted every time you attacked. It was kinda loud.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + -50.0, + 1.2, + nil, + nil, + nil, + "Zhong", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center_w", + 0, + 1, + 3.0, + 2.0, + 0.5, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "That's my signature style!==W== Quit being so critical!", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 1, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -20.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuint", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 3, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "Ahem. Moving on. Since we're all acquainted,==W== let me reiterate our objective.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "We're here to investigate the Monolith's reboot and figure out why Nocturn Eterna has surfaced in this area.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "003", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "Nocturn Eterna left this city in shambles years ago, but recent Monolith anomalies suggest they might still be lurking nearby.==W== That's why we're pairing up—stay sharp as we scout the city for any signs of their return.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "021", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "As for the teams... I'll partner up with Tyrant, and—", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -40.0, + nil, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 0.95, + nil, + nil, + 0.8, + 1.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "010", + "close", + 2, + nil, + nil, + 0.98, + nil, + nil, + nil, + "lengzhan", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "016", + "none", + 1, + 0.38, + nil, + 1.05, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "I am taking ==PLAYER_NAME==.==W== ==SEX1== possesses zero combat ability. I am the logical choice for an escort.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "003", + "none", + nil, + 0.35, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "011", + "avg_emoji_sigh", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "Ha... Fine.==W== Then I'm with the \"Axe Guy,\" and \"Miss Longsword\" takes \"Mage Girl.\"", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + 1, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + 1.0, + 0.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "021", + "avg_emoji_question", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "She just rolled with those nicknames? Is she trying to simplify things for Wraith?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "009", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "But in exchange, I get to pick our patrol routes.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "007", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "Acceptable.", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.15, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.32, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "002", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "Everyone, get some sleep. We're all exhausted.==W== The real work starts tomorrow.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "005", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "Oh, and Tyrant? This room is yours. We've already prepared the bed.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "022", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Thanks a lot. I really appreciate the help. See you in the morning.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_006", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "003", + "none", + nil, + 0.5, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Hm? Aren't you going to your room?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "c", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -40.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "This is where I rest.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "But this is my room...==W== Oh, do you want to swap?==W== I don't mind—", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "011", + "avg_emoji_flurry", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "c", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "No. We are sharing this room.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "c", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 2, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 0.98, + nil, + nil, + 0.8, + 1.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "What?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -130.0, + 1.4, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 0.95, + nil, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "c", + "009", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "Was I unclear? I meant:==W== for the next few days,==W== we are sleeping together.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 3, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Why is this happening?!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 3.0, + true, + "default" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_en/config/stev_04_03.lua b/lua/game/ui/avg/_en/config/stev_04_03.lua new file mode 100644 index 00000000..8d70cb9c --- /dev/null +++ b/lua/game/ui/avg/_en/config/stev_04_03.lua @@ -0,0 +1,9323 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "Act Three", + "Memories of Home", + "At night, you and Wraith have a long talk outside. You learn that this was her hometown and get to know the stories of both the city and her past.", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_room_inside_night_winter", + "0", + "OutSine", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "c", + "002", + "none", + nil, + nil, + -0.01, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "c", + nil, + "avg_emoji_attention", + nil, + nil, + -0.12, + 1.15, + nil, + nil, + 1.0, + "daintou", + "none", + "OutCubic", + 0, + nil, + false, + 0.68, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "I meant: for the next few days, we are sleeping together.==W== That's all there is to it. Why are you shocked?", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m49", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "c", + "003", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "007", + "avg_emoji_symbol", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "It's only normal to be shocked!! Could you at least tell me why?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "c", + "002", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "The Monolith has \"rebooted.\" Nocturn Eterna could be nearby, plotting another sabotage. I need to secure your safety 24/7.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "c", + "008", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "Ah... Are you worried about the sleeping arrangement?==W== Don't worry, I sleep better sitting up. I won't take your bed.", + "" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "c", + "002", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.353, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "avg_emoji_vexation", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "That's not really what I was worried about...==W== Well, whatever. If you don't mind, then I guess I don't either.", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "007", + "avg_emoji_shy", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "c", + "003", + "avg_emoji_question", + nil, + nil, + -0.235, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "Hm? Then what were you worried about? Is there something else?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "007", + "close", + "guodongtiao1", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "No, nothing! Just drop it! It's getting late—let's just get some sleep!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "c", + "005", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "Mm. Rest easy. I'll keep watch.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 2, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 100.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "circle_light", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 100.0, + 1.7, + nil, + 0.95, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 2, + "0", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_room_inside_night_winter", + "0", + "Linear", + 3.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + 0.7, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 10.0, + false + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "avg_emoji_sleepy", + "lengzhan", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "Zzz... Zzzz...", + "" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "021", + "avg_emoji_think", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "Nngh... Feels... Heavy...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "016", + "avg_emoji_awkward", + "chijing", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "Like something's ... weighing me down...", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + nil, + "none", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_room_inside_night_winter", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_eye_ev", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutSine", + 3.4, + false, + 0 + } + }, + { + cmd = "Wait", + param = {3.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + false, + false, + 0.7, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 50.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_235", + 0.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + 1.1, + nil, + nil, + nil, + "jushou", + "OutQuad", + 0.35, + false + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m31", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "012", + "avg_emoji_attention", + "none", + "t", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Wraith's coat?==W== Did she tuck me in?", + "" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "avg_emoji_question", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.8, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 1.1, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.7, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.9} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "avg_emoji_sweaty", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Strange. She left without her coat. Where would she go at this hour?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 150.0, + -50.0, + 1.15, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 2.1, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1.6} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_167", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "rule_38", + "OutQuad", + true, + true, + 0.6, + true, + "cut off" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 0.98, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "north_street_grey_night_nolight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "rule_39", + "OutCubic", + false, + false, + 0.5, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutBack", + 0.7, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_113", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m26", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 40.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + true, + 0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "002", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "...==W== Footprints?", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "avg_emoji_question", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -60.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutBack", + 0.7, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_253", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Looks like she headed out of camp.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_474", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.37, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 3.8, + false, + 0 + } + }, + { + cmd = "Wait", + param = {3.1} + }, + { + cmd = "SetBg", + param = { + 0, + "north_street_grey_night_nolight", + "0", + "Linear", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 0.93, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "Under the faint moonlight, I follow her tracks to a clearing near our camp.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_202", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + false, + false, + 0.7, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "north_street_grey_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.55} + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "As if reading the room, a crooked streetlamp flickers on, lighting the figure at the path's end.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutQuad", + 0.6, + false + } + }, + { + cmd = "SetFilm", + param = { + 0, + "OutQuad", + 0.6, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "north_street_grey_night", + "0", + "OutSine", + 0.7, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 150.0, + nil, + 1.15, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 250.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 17.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "013", + "none", + nil, + 0.64, + -0.4, + 1.4, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 17.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m57", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_143", + "", + 0, + "", + false, + "", + "How did this place ... end up like this...", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 0, + "", + false, + "", + "Bathed in that light, she seems more solitary now than she did by day.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetFilm", + param = { + 1, + "OutQuad", + 0.7, + false + } + }, + { + cmd = "Clear", + param = { + true, + 0.45, + false, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuad", + 0.6, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "north_street_grey_night", + "0", + "OutSine", + 0.7, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "What are you doing out here? I thought you were keeping watch for me.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "004", + "none", + nil, + 0.67, + -0.255, + 1.3, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.5, + -0.33, + 1.4, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "I am on watch. But that doesn't require me to stay at your bedside the entire night.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "005", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "Relax. I rigged the room with defensive wards for Nocturn Eterna. If they get close, they'll be riddled with holes.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "021", + "avg_emoji_awkward", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Sounds ... dangerous. Did you factor my safety into that setup?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "013", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "Hmm...==W== Guess that detail slipped my mind.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "015", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_speechless", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "007", + "close", + "guodongtiao1", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Aren't those wards even more dangerous than Nocturn Eterna!?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "011", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "Just kidding. I just rigged up basic alarms that make noise if anyone breaks in. I'm just patrolling nearby. Be back in a flash if needed.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "007", + "avg_emoji_sweaty", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "I didn't take you for the joking type.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "010", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "I have a sense of humor, you know. Though it's gotten a bit rusty. Since getting to the City of a Thousand Monoliths, I've mostly kept to myself.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "011", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "Being here reminds me of the old days with my team. Put me in a nostalgic mood, I guess.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 0.8, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_228", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "Under the lamp's glow, I notice the unique badge she's clutching.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.34} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "012", + "avg_emoji_shock", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "You said \"getting to\" Emor, yet you know this place inside out. Does that mean...?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "012", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "Hm? Did I never mention it?==W== The Northern City is my home.", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_mosaic", + "OutSine", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_street_night_winter", + "0", + "OutSine", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_mosaic", + "OutSine", + false, + false, + 0.9, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_121", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_129", + "a", + "002", + "none", + nil, + 0.8, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_171", + "a", + "002", + "none", + nil, + 0.1, + nil, + -1.0, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_171", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.2, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_171", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.2, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_171", + "a", + nil, + "none", + nil, + 0.9, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.2, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_171", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_145", + "a", + "002", + "none", + nil, + 0.7, + -0.07, + 1.1, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.2, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.2, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.45} + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + nil, + "none", + nil, + 0.1, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.9, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.9, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetBg", + param = { + 0, + "north_street_grey_night", + "0", + "Linear", + 0.7, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.9} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "002", + "none", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "The Northern City was once as prosperous as any other city.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m52", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest_winter", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_973", + "a", + "002", + "none", + nil, + nil, + 0.07, + 0.9, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_152", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_973", + "a", + nil, + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 180.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center", + 0, + 1, + -8.0, + nil, + 0.008, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_982", + "a", + "002", + "none", + nil, + 0.15, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -230.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + nil, + "none", + nil, + 0.85, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_128", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_land_blade", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "PlayCharAnim", + param = { + "avg2_973", + "shake_L", + false, + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.9} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_110", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_973", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.4, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_139", + "a", + "002", + "none", + nil, + 0.4, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_141", + "a", + "002", + "none", + nil, + 0.2, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_143", + "", + 0, + "", + false, + "", + "Raised in this harsh climate, Northerners revere strength.==RT==And more importantly, unity.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + false, + 0.6, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_023", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.6, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_143", + "", + 0, + "", + false, + "", + "We hunted together. Climbed the Monolith together. And to survive==RT==the cold, we used our wishes for Artifacts that gave us warmth.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_023_a", + "0", + "OutSine", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_143", + "", + 0, + "", + false, + "", + "But a few years ago... The Monolith went dark. The people here==RT==had no choice but to abandon the city.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + false, + false, + 0.9, + true, + "default" + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "north_street_grey_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "002", + "none", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.9, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.75} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "012", + "avg_emoji_speechless", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "I'm sorry. I didn't mean to drag up bad memories.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m57", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "005", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "Don't be. Northerners are tougher than you think. We may have left, but we'll rebuild somewhere else.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Is this your first time back?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "Yes. When the Monolith went dark, we fled in haste and never returned.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "003", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "I swore an oath. I have to stop that tragedy from happening again ... and find out what happened with the Monolith.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "My grandfather backed my decision. So, with that resolve, I traveled to the City of a Thousand Monoliths alone.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "009", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "Later, I joined the Sentinel of Dawn and learned about Nocturn Eterna—fanatics destroying Monoliths everywhere.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "avg_emoji_speechless", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "... I see. No wonder you're so fixated on them.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "021", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "Speaking of which, I shouldn't have suspected you back in the carriage. I'm sorry.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "007", + "avg_emoji_flurry", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Suspected me? Why...?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -40.0, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 0.65, + false + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_142", + "a", + "002", + "none", + 2, + 0.25, + -0.3, + 1.4, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + nil, + "none", + nil, + nil, + -0.15, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 6.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "015", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "In the City of a Thousand Monoliths, I spotted a Nocturn Eterna tailing you.==W== I assumed you were their insider.", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "014", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "010", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "But after watching you for a while, I realized I was wrong. Let's just call it a misunderstanding.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "007", + "avg_emoji_symbol", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Huh? A Nocturn Eterna was tailing me...? Did you get a good look at them?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "012", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume35_1s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "Hm...?", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "close", + nil, + 0.35, + -0.325, + 1.45, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.45, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -250.0, + nil, + 1.15, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_090", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 5, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_1211", + "a", + "019", + "none", + nil, + nil, + -0.59, + 1.7, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetStage", + param = { + 4, + 14, + "OutSine", + 0.35, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFx", + param = { + 5, + "fx_avg_flash_light", + 0, + 0, + nil, + 1.3, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {1.3} + }, + { + cmd = "SetStage", + param = { + 4, + 15, + "OutSine", + 0.35, + false + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "019", + "none", + nil, + 0.5, + -0.25, + 1.3, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "002", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Wraith, what's wrong?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m46", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "013", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "Ah, sorry, I was just thinking...==W== I don't think I actually saw her face.", + "" + } + }, + { + cmd = "Wait", + param = {0.65} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "006", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "She wasn't carrying any weapons, so I can't recall the specifics... But her pale skin, characteristic of the Bayan, and the white, pointed horns atop her head were proof enough that she was a member of Nocturn Eterna.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_106", + "a", + "005", + "none", + nil, + nil, + -0.2, + 1.3, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "Nocturn Eterna traits... Aeloria's skin is pale, sure, but she doesn't have white horns...", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.6, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_106", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "north_street_grey_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.6, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "005", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "It doesn't matter. Even if they do show up, I can handle them.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m33", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "Instead of fearing unseen enemies, better get a good night's sleep now and prepare for tomorrow. Come on, let's head back to our room.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_shock", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "You're right. It's freezing out here. Let's go—quietly, so we don't wake the others.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 2, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "3", + "OutCubic", + true, + true, + 0.7, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "north_street_grey_night_nolight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "4", + "OutCubic", + false, + false, + 0.7, + false, + "fade" + } + }, + { + cmd = "SetBGM", + param = { + 3, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 150.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 15.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_474", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "010", + "none", + nil, + 0.6, + -0.33, + 1.4, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 15.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "No problem. I'm a pro at this.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "014", + "avg_emoji_music", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Hm? Could it be... You always sneak into people's rooms while they're asleep?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "Heh, that's a nice one. But no. I used to sneak into the hunting grounds at night for archery practice.", + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "Usually wouldn't make it back till around now.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "021", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "Ran into a real monster once. Scared me stiff. I couldn't even pull the trigger.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Then what? How'd you get out of there alive?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "002", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "A passing girl saved my skin. Her magic was insane. Dropped the beast in a single shot.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "003", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "I never saw her again, though. I asked around everywhere, but nobody knew a thing.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "013", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "Most folks back home rely on steel. You'd think a mage would stand out.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 250.0, + -20.0, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "If I ever run into her again, I just want to thank her properly.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Wraith... Did you sneak out tonight hoping you'd bump into her, at this hour like you did back then?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "021", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "Heh. I'm not that sentimental.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "004", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_228", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_event_04_002", + 0.35, + 0.54, + 0.35, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.65, + nil, + "none", + "OutSine", + 0.4, + true, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "Was actually looking for something to polish this,==W== but all I dug up were some grimy rags.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "016", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "Wraith pulls out the badge I noticed earlier.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "015", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "I've had this on me since I left home. But the humidity down south is no joke. It's in pretty rough shape now.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "014", + "avg_emoji_idea", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Oh... I've got an idea. Have the perfect thing for that.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.65} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 3, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_room_inside_night_winter", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_event_04_002", + nil, + nil, + 0.35, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 3, + "0", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_event_04_001", + nil, + 0.54, + 0.35, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_084", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_congr", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + nil, + "none", + "OutSine", + 0.4, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "013", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Here.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_event_04_001", + 0.35, + 0.54, + 0.35, + false + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m32", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "b", + "012", + "none", + nil, + 0.65, + -0.17, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "avg_emoji_question", + nil, + nil, + -0.29, + 1.35, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.45, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "Isn't that the \"drink\" you pulled out on the carriage?", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "014", + "avg_emoji_star", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "... Just trust me. It'll strip the rust right off.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + true, + 0.7, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_382", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_event_04_003", + nil, + 0.54, + 0.35, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "InSine", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_bubble", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {1.55} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "013", + "avg_emoji_flower", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "And... Done! Look, rust is completely gone.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_event_04_003", + 0.35, + 0.54, + 0.35, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "b", + "007", + "none", + nil, + 0.78, + -0.29, + 1.32, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "avg_emoji_star", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "Woah...! It looks exactly like it used to!==W== What kind of Artifact is this?!", + "" + } + }, + { + cmd = "Wait", + param = {0.75} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_event_04_003", + nil, + 0.54, + 0.35, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "021", + "avg_emoji_attention", + nil, + 0.51, + -0.43, + 1.55, + nil, + nil, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.55, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "014", + "avg_emoji_music", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Rust remover. Rare, but handy! A member of my guild wishes this stuff up all the time.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "020", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Zhong", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "But if it's that precious, are you sure you want to waste it on this...?", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "023", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "Of course.==W== It means a lot to you, doesn't it?", + "" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "022", + "avg_emoji_shock", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "024", + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "If my friends were standing here instead of me, I know they'd make the exact same choice.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "011", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "Sounds like you have an amazing team...Thank you. I won't forget this favor.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.55} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "OutSine", + true, + true, + 0.9, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "circle_light", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "17", + "Linear", + false, + false, + 0.9, + true, + "default" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "002", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Alright, time to say goodnight.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.7, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.9, + nil, + nil, + "none", + "OutSine", + 0.8, + false, + 1 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "b", + "011", + "none", + nil, + nil, + -0.18, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "avg_emoji_flower", + nil, + nil, + -0.34, + 1.4, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "Yeah. Night. See you tomorrow.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "007", + "none", + nil, + 0.38, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "34", + "Linear", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -180.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_187", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "...==W====RT==...==W====RT==...", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_187_stop", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.05} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_room_inside_night_winter", + "0", + "OutSine", + 0.7, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 90.0, + 80.0, + 1.07, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutBack", + 0.8, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume35_1s", + 0, + "m31", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 1, + "007", + "avg_emoji_think", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "Ugh, I'm roasting... Edda's warming spell is still going strong on these clothes...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "010", + "avg_emoji_sigh", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "Wraith put her coat over me again? She's the one who needs to worry about the cold.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 4, + 0, + nil, + "none", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 1 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "i", + "021", + "none", + nil, + 0.46, + -0.4, + 1.3, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "i", + nil, + "none", + nil, + nil, + -0.2, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "i", + nil, + "none", + nil, + 0.58, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "i", + "009", + "none", + nil, + nil, + -0.35, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InBack", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.41} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "002", + "close", + "none", + "t", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "I appreciate the thought, but you need this more than I do.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "t", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 90.0, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "022", + "avg_emoji_attention", + "none", + "t", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Goodnight, Wraith.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "t", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "35", + "OutBounce", + 3.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Wait", + param = {3.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.85} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_020", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {3.0} + }, + { + cmd = "SetBg", + param = { + 0, + "city_room_inside_night_winter", + "0", + "OutSine", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 100.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutBack", + 0.8, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 1, + "021", + "avg_emoji_question", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "What's that noise?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_020_stop", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -180.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_event_04_004", + nil, + 0.54, + 0.35, + true + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.9} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "007", + "close", + "none", + "t", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Zhong", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "Sigh... I just put that back on you...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "021", + "avg_emoji_question", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "She's actually a restless sleeper?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "Ughh... Grandpa, I want ice cream...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "avg_emoji_think", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "Looks like she's having a sweet dream... Best leave her be.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_event_04_004", + nil, + 0.54, + 0.35, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 3.0, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetBg", + param = { + 0, + "sky_night_b", + "0", + "OutSine", + 1.2, + true, + "default", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "And so, on my first night in Norstheim, I barely got a wink of sleep...", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_en/config/stev_04_04.lua b/lua/game/ui/avg/_en/config/stev_04_04.lua new file mode 100644 index 00000000..8ab1881b --- /dev/null +++ b/lua/game/ui/avg/_en/config/stev_04_04.lua @@ -0,0 +1,9131 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "Act Four", + "Ancient Secrets", + "You and Wraith discover ancient murals of legends and rites in an underground cave. After a sudden onslaught from a teammate, you decide to return at once to organize your findings.", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_room_inside_daylight_winter", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "b", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m28", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "Grace ... refilled.==RT==There. That'll keep the warming spell running another day.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Thanks, Edda. Appreciate the extra effort.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "Don't mention it. It's the least I can do.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "002", + "none", + 2, + 0.68, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "Tyrant, we should get moving.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "008", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "Stay safe. If you spot Nocturn Eterna, retreat immediately. We're only here to scout the Monolith. Don't be a hero.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "north_street_city_daylight", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + true, + true + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "002", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "Our patrol covers the east Silver District. After that, we hit...", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "004", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "Hm? You look pale. Rough night?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_sweaty", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "... Well, about that...", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "009", + "none", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "Silence is golden and all, but...", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "020", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "We've got days of work ahead. I need the rest. Better just tell her.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "003", + "avg_emoji_attention", + "JuGong", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -40.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.8, + 1.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Actually, about last night...", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuart", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_event_04_004", + nil, + nil, + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "city_room_inside_night_winter", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_187", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuart", + false, + false, + 0.3, + true, + "default" + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuart", + false, + false, + 0.3, + true, + "default" + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_event_04_004", + nil, + nil, + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "i", + "021", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuart", + false, + false, + 0.3, + true, + "default" + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuart", + false, + false, + 0.3, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "i", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.0, + false, + nil + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_187_stop", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "north_street_city_daylight", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -40.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.8, + 1.0, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "020", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuart", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "011", + "avg_emoji_flurry", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_424", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Yeah, that's pretty much it. Hence the lack of sleep.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "015", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "I see... My apologies. I didn't mean to trouble you.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "As long as you're not sick, it's fine. But ... aren't you freezing?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + nil, + nil, + nil, + 1.0, + 0.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "My body's ... different. Northerners handle cold well, but my tolerance is high even for them.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "The trade-off is, I overheat easily. I took off my coat during combat because it got too hot in the carriage. Last night was probably the same situation...", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "003", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "I didn't realize I was keeping you up. I'm truly sorry.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "Don't sweat it. Having you close actually makes me feel safer. Knowing I won't get ambushed by the Nocturn Eterna takes a load off. I'll sleep like a rock tonight.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "none", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "That wraps up our scouting here.==W== Let's move to the next... Hm?", + "" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_037", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "avg_emoji_attention", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "004", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + 3.0, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "What's wrong?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "avg_emoji_speechless", + "niunie1", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Hear that ... strange whistling? Doesn't sound like the blizzard. More like...", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "cavern", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + true, + true + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "Tracing the sound, we find our way into the depths beneath the city.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m42", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_037_stop", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "I had no idea there was a cavern this massive underground.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "You've lived here for quite a while, haven't you? You never heard about it?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "No. I knew the outskirts were riddled with mines, but this doesn't look like one. Feels more like a natural formation.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "005", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "That \"whistling\" you heard seems to be coming from just ahead.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuad", + false, + false, + 0.5, + false, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "002", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Yeah. It's blowing right out of this fissure.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "Passage is too tight... I can't get a clear look inside.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + 1.0, + 0.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "avg_emoji_idea", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Uh... I think I can squeeze through. Scout ahead.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "Be careful. Holler if anything happens. I'll be right behind you.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "009", + "none", + "niunie1", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "That's reliable. But ... with her figure, is she actually going to fit?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.4, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_207", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "Shoving myself through, I glimpsed an even vaster underground space.", + "" + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "cavern", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -80.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "009", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutQuint", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "JuGong", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 20.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "005", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 1, + "", + false, + "", + "This cave ...==W== shows many signs of human activity.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "Huh? Looks like there's something painted on that wall over there.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "005", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "025", + "none", + nil, + 0.5, + -0.2, + nil, + nil, + nil, + 0.0, + "Tiao", + "none", + "InOutQuart", + 0, + -15.0, + true, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.25, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "016", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Whoa—!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + -350.0, + -50.0, + 0.98, + "avg1_143", + "a", + "009", + "avg_emoji_exclamation", + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "Nocturn Eterna ambush?!==W== Hold on! I'm coming!", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg1_143", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "010", + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "Ow, ow...==W== I'm good. Just tripped.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "avg_emoji_vexation", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + 0.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 150.0, + 40.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 80.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "012", + "none", + nil, + 0.43, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_event_04_007", + 0.25, + 0.54, + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + -0.05, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "What is this, a sword?==W== Rust-stained...==W== Looks like a very ancient one.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_event_04_007", + nil, + nil, + 1.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 2, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + 10.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -80.0, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "015", + "none", + nil, + 1.0, + -0.05, + 0.98, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + 12.0, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.9, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -300.0, + -10.0, + 1.4, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "You okay?! What happened?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "013", + "none", + nil, + 0.42, + 0.0, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 1, + "", + false, + "", + "Nothing. I stepped on a sword and lost my footing.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "016", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "Glad you're safe. Hang on, I'm coming through—==W==ngh... Huh?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "Wraith? Everything okay back there?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.45, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 1, + "m4", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_event_04_005", + nil, + 0.54, + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "N-nothing...==W== I'll be ... right there...!", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "What's wrong?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_057", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "Don't worry, it's just a tiny gap—I'll squeeze through in no time... Ngh!", + "" + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_event_04_005", + nil, + nil, + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.4, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "025", + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "017", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "My apologies, ==PLAYER_NAME==... Could you give me a hand?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "010", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 1, + "", + false, + "", + "Alright.==W== On my count,==W== we pull.", + "" + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "014", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "Three...==W== Two...==W== One!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutBack", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "020", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + "Tiao", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 2, + "music_avg_volume100_0s", + 1, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -20.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "015", + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "Phew. Thanks. Thought I'd be trapped there forever. Talk about a humiliating end...", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "004", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 3, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "Anyway, you found anything?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Yeah. Take a look at these murals.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "006", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "This script is ancient. Must be a relic site from the first settlers of the North.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "The ancient script of the North... Can you read it?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "016", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -20.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "I get the basic idea. But our people pass history down through stories and deeds, not records.==W== I can't be 100% sure about what this truly means—", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.13, + nil, + nil, + nil, + "none", + "OutSine", + 2.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + 1.0, + 1.0, + 0.2, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest_winter", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "SetFilm", + param = { + 0, + "OutQuint", + 1.0, + true + } + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 0, + "", + false, + "", + "\"In the distant past, the fires of war burned all the way==RT==to the frozen plains of Norstheim...\"", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 0, + "", + false, + "", + "\"The people's prayers summoned the God of War.==RT==Wherever their spear pointed, victory followed.\"", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "sky_tower", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutSine", + 1.5, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 0, + "", + false, + "", + "\"When war ended, they entrusted peace to humanity and returned==RT==to the Monolith, leaving the people to safeguard peace with their own hands.\"", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "cavern", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetFilm", + param = { + 1, + "OutQuint", + 1.0, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "avg_emoji_question", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Is this \"God of War\" another name for the God of Grace?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "No, I've never heard of the God of Grace having any other name.==W== I suppose it's just a unique belief of the North. People here revere more primal, natural entities.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "For example, sailors would tattoo ocean waves onto their bodies, believing this would grant them the sea's power and ensure safe voyages.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "So this cave was ... a site for nature worship, or something?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "013", + "close", + nil, + 0.42, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_event_04_006", + 0.7, + 0.54, + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "I suppose so, but...==W== This mural's content is pretty bizarre.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Looks like they're performing some kind of ... ritual?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 1.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "\"God descends from the Monolith...==W== Participants...==W== Duel...==W== Answer...\"", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "015", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "No, these engravings are too badly weathered to discern any more specific details.", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_event_04_006", + nil, + nil, + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "004", + "avg_emoji_attention", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "It seems to record some kind of ritual to summon a deity—one that requires the participants to duel with weapons.==W== These relics must have been left behind from those ancient rites...", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "Wait, something's not right. There's blood on these weapons. Fresh blood, from just days or weeks ago...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "avg_emoji_speechless", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "... Which means these aren't just ancient relics. Someone was here recently, using these old weapons to perform the ritual. And...", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 0.95, + nil, + nil, + 0.8, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "It looks like it worked. Or at least, it was partially successful.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Was this the Nocturn Eterna's doing? We must get word to the others.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_971", + "a", + "005", + "none", + nil, + 0.43, + nil, + -0.95, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_971", + "a", + nil, + "none", + nil, + 0.45, + -0.02, + -1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_411", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_971", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Miss Longsword", + "", + 0, + "", + false, + "", + "Nngh...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "005", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 80.0, + -10.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Huh?==W== Miss Longsword? What are you doing here?", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_971", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Miss Longsword", + "", + 1, + "", + false, + "", + "Haa...!", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + -200.0, + nil, + nil, + "avg1_143", + "a", + "009", + "avg_emoji_exclamation", + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "Get back, ==PLAYER_NAME==!==W== Something's wrong with her!", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg1_143", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_971", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m14", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Miss Longsword", + "", + 0, + "", + false, + "", + "Rrgh... Outlander...==W== Accept your fate...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_971", + "a", + nil, + "none", + nil, + nil, + -0.3, + -1.5, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuint", + false, + false, + 0.5, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + true, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_blade", + 0, + 1, + nil, + nil, + 1.5, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_blade", + 0, + 1, + nil, + -3.0, + -1.5, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_331", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "006", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_971", + "a", + "005", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "cavern", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_032", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_971", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_arrow", + 0, + 1, + nil, + nil, + 1.8, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutQuint", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 80.0, + -30.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 80.0, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.4, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_971", + "a", + nil, + "none", + nil, + 0.9, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "Her moves are so distorted...==W== This isn't how normal humans fight; someone is pulling the strings.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "Where is the spellcaster? Show yourself!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "026", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Wraith, look out!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_971", + "a", + "003", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_971", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_971", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Miss Longsword", + "", + 1, + "", + false, + "", + "For... CONQUEST!!!", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + 150.0, + nil, + nil, + "avg1_143", + "a", + "009", + "none", + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_078", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "Too slow!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_143", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_arrow", + 0, + 1, + 5.0, + -1.0, + 0.8, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_129", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_971", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_arrow", + 0, + 1, + 1.0, + 0.0, + 0.7, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_129", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_arrow", + 0, + 1, + 3.0, + 2.0, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_129", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg2_971", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Miss Longsword", + "", + 0, + "", + false, + "", + "Ah—!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_971", + "a", + nil, + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_096", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "006", + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 40.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_flurry", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "How is she!?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "No worries. She's just passed out.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "The weapon... That isn't her usual sword. It looks like an ancient one.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "The murderous aura vanished the second I disarmed her. That weapon doesn't look good. We'd better not touch it.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "006", + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "Anyway, let's get her back to base. It isn't safe here. I'll secure an exit route. You stay put and keep an eye on her.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "none", + "JuGong", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Got it. Watch your back.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 1.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_010", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "009", + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 1, + "", + false, + "", + "She blacked out the moment she was disarmed...==W== Is there a connection?", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "005", + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 1, + "", + false, + "", + "She's not injured. That mage she partners with is missing, too.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "020", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 1, + "", + false, + "", + "Could it be that they were attacked by Nocturn Eterna ... and she was turned into this by their magic?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "009", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 1, + "", + false, + "", + "The murals, the ritual, the weapons, and now the Nocturn Eterna... Maybe there's a connection between all of this...", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -80.0, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + -80.0, + nil, + "avg1_143", + "a", + "009", + "none", + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "==PLAYER_NAME==!", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 20.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "025", + "avg_emoji_exclamation", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 1, + "", + false, + "", + "Wraith, what's wrong? Nocturn Eterna?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m4", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "Urgh... No...==W== I think I'm stuck again...", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "015", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "021", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "Little help here? It's kind of... Urgh...", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "lengzhan", + "none", + "OutQuint", + 0, + nil, + false, + 1.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_424", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 1, + "", + false, + "", + "...==W== ...", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "020", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "Hey, say something, ==PLAYER_NAME==! ==PLAYER_NAME==, Are you there?", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 3.0, + true, + "default" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_en/config/stev_04_05.lua b/lua/game/ui/avg/_en/config/stev_04_05.lua new file mode 100644 index 00000000..cca3965c --- /dev/null +++ b/lua/game/ui/avg/_en/config/stev_04_05.lua @@ -0,0 +1,9150 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "Act Five", + "Dark Before Dawn", + "Back at the camp, you rescue Edda, who is also under attack. She claims she saw Nocturn Eterna entering the Monolith. You decide to take a short rest before heading inside to uncover the truth.", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "north_street_city_daylight", + "0", + "OutSine", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 90.0, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "012", + "avg_emoji_question", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Everything okay?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -180.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.8, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_086", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_984", + "a", + "004", + "none", + nil, + 1.0, + -0.08, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + 10.0, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "015", + "none", + nil, + 0.8, + -0.18, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "none", + nil, + 0.86, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + 10.0, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.65, + -0.18, + 1.2, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m49", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "She seems ... stable... Breathing's steady...==W== Hah... Looks like ... she's just fast asleep...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_086", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -40.0, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "avg_emoji_sweaty", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "I didn't mean her. I meant you. You're panting.==W== If you're tired, let me take her.", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "021", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "Huff... I'm okay. Not tired... it's just...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Just what?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzaiLp", + "none", + "OutSine", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "017", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzaiLp", + "none", + "OutSine", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "So hot... I think I'm getting heatstroke...", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "stop", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "021", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "stop", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "Sorry, I might need a cooldown...", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "avg_emoji_question", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "A cooldown?", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "I knew you were bad with heat, but this is ridiculous. You're wearing so little in this freezing cold and still feeling hot...", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "020", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "Hah... Hah... I can't... The heat is making me dizzy... My vision is blurring... I have to do something... And fast.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "017", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "These clothes are stifling... Hard to peel them off with her on my back, though...", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "OutSine", + 0.0, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "007", + "close", + "guodongtiao1", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Zhong", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m37", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Whoa, whoa, hold on! What do you think you're doing?!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.53, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "015", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "Hm? Venting heat. Isn't that the most efficient method?", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "007", + "avg_emoji_angry", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Zhong", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "Did the heat fry your brain? You don't need to strip just to cool down!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "Fine, but remember—you're the one who said it was hot. Don't blame me if you freeze later!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "Good thing there's plenty of stuff to cool off with here... A handful of snow should work—", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "none", + nil, + 0.87, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 320.0, + 50.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + true, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_113", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "Linear", + 0.4, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + -350.0, + nil, + 1.07, + "avg1_1211", + "a", + "010", + "avg_emoji_idea", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "Mm, using snow is a sound strategy. ==PLAYER_NAME==, could you apply some to my face? That should help.", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg1_1211", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.8, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "none", + nil, + 0.67, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -150.0, + 1.5, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_222", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -60.0, + 1.25, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "021", + "avg_emoji_attention", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "I think you're already dressed cool enough as it is... How's that feel?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "005", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "Phew... Much better. My head's clearing up.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Great. Let's catch our breath, then we keep moving—", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "014", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "I'll need you to handle the rest of my body, too. Apparently, cooling the armpits and inner thighs is most effective when one's suffering from heatstroke...", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "OutSine", + 0.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "007", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "No way! You can do those parts yourself!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 3, + "0", + "OutSine", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_room_inside_daylight_winter", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.06, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 3, + "0", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m57", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "013", + "avg_emoji_music", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Edda, we're bac—", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 1.1, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.8} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "020", + "avg_emoji_sigh", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Huh. Guess we're the first ones back.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "004", + "none", + nil, + 0.8, + -0.18, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "avg_emoji_attention", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "daintou", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.65, + nil, + "none", + "OutQuad", + 0.4, + false, + 0 + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_event_04_007", + 0.35, + 0.54, + 0.4, + true + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "I'll carry Miss Longsword to her room.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Good work. Now we just wait for the others to come back.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_event_04_007", + nil, + 0.54, + 0.35, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutSine", + 0.4, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "013", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "Still... Look at the time. Why hasn't anyone else returned?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "012", + "avg_emoji_sweaty", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "And Miss Longsword's partner, that Mage Girl, is missing too. This is getting a bit worrying.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "002", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m34", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "I'm back. The other rooms are empty too.==W== Does this mean... Something happened to the others, too? Just like what happened to Longsword...", + "" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "009", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_shock", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Likely. Whatever made her like this...If I were Nocturn Eterna, I wouldn't stop with just one victim.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + 50.0, + nil, + 1.05, + "avg3_195", + "b", + "002", + "avg_emoji_flurry", + 5, + nil, + nil, + nil, + 1.0, + 1.0, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "Aaaahhh!!! Please... Stop—!!!", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg3_195", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "025", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "That's Edda! Let's go!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "3", + "OutCubic", + true, + true, + 0.7, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "north_street_city_daylight", + "0", + "OutSine", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_982", + "a", + "002", + "none", + nil, + 0.3, + -0.09, + 1.17, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_983", + "a", + "005", + "none", + nil, + 0.78, + -0.09, + 1.13, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "b", + "010", + "none", + nil, + 0.65, + -0.11, + 1.14, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "4", + "OutCubic", + false, + false, + 0.7, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "We rush in. Edda stands guard over an unconscious Mage girl, shielding her from a berserk guy with an axe.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m35", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "010", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "Snap out of it! It's me! Edda! Ugh!", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + "004", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Axe Guy?", + "", + 0, + "", + false, + "", + "The Legion... Urgh...You are... THE ENEMY!!!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "009", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "No, stop—!", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center", + 0, + 1, + nil, + nil, + 0.008, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_032", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + nil, + "none", + nil, + 0.43, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_983", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "009", + "none", + nil, + 0.57, + -0.11, + 1.15, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutCubic", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_085", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m93", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "——!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "004", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "Stay back! I'll take care of him!", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "026", + "avg_emoji_shock", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "He looks like he's controlled too! Watch out!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Axe Guy?", + "", + 0, + "", + false, + "", + "The Iron Hooves ... will crush you all—!!!", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_220", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_land_blade", + 0, + 1, + nil, + nil, + -1.0, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_blade", + 0, + 1, + nil, + nil, + 1.0, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.6, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 180.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "009", + "none", + nil, + 0.32, + -0.26, + 1.3, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "north_street_city_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.5, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "What strange movements... But if it's the same situation as before, I just need to disarm him like I did with Longsword—", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.4, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -260.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_328", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_attack", + 0, + 1, + 5.1, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_982", + "a", + "005", + "none", + nil, + 0.75, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "OutCubic", + 0, + nil, + false, + 0.45, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Axe Guy?", + "", + 0, + "", + false, + "", + "Ungh...!", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "PlayCharAnim", + param = { + "avg2_982", + "shake_L", + false, + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.9} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_110", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.45, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "004", + "none", + nil, + 0.37, + -0.14, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "avg_emoji_sigh", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.55, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "Thought so... No idea how it works, but as soon as I knocked away his weapon, he lost consciousness.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "4", + "OutCubic", + true, + true, + 0.7, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "north_street_city_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "b", + "024", + "none", + nil, + nil, + -0.15, + 1.2, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "3", + "OutCubic", + false, + false, + 0.7, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m57", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Edda, it's over. Are you hur—", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -80.0, + 1.25, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "024", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "Tyrant...!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "012", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Don't worry, it's all right now.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "011", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "I'm sorry... I never thought something this terrible would happen...", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.33, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "Your safety comes first, but... I was so scared I completely froze...", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "012", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "It's okay. Danger's gone...==W== Come on, deep breath.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -150.0, + 1.4, + nil, + nil, + nil, + "none", + "OutBack", + 0.6, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "023", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "006", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "Huff... Puff... Your heartbeat, Tyrant... It makes me feel so safe.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -300.0, + -60.0, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + 30.0, + nil, + "avg1_143", + "a", + "019", + "avg_emoji_angry", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "Sorry to interrupt. Hug all you want, but mind filling me in on what just happened?", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg1_143", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -100.0, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "010", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "Uh—my apologies... I'll tell you everything.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 2, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_room_inside_daylight_winter", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 200.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 1, + 2, + "0", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m31", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "016", + "none", + nil, + 0.6, + -0.17, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "avg_emoji_sigh", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "Phew. I've taken Axe and Mage back to their room. Hope they'll wake up soon.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "b", + "011", + "none", + nil, + 0.2, + -0.15, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "avg_emoji_speechless", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "Thank you... At least no one is badly injured. It's a miracle.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "avg_emoji_question", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "I saw you shielding the Mage. Did Axe Guy hurt her?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.85, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 200.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "009", + "avg_emoji_flurry", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.65, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "No... We found her collapsed on the ground with a strange weapon nearby. The second he picked it up, he just...", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "012", + "avg_emoji_question", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Attacked you like he was being controlled, right?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "011", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "Yes... What in the world is happening?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "021", + "avg_emoji_awkward", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "We ran into the same situation.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.65} + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "I give her the rundown on the weapons and murals in the cave and how Miss Longsword attacked us.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m14", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "010", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "I can't believe something that horrible happened twice...", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "avg_emoji_speechless", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "From the looks of it, they were likely attacked by Nocturn Eterna.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Just a guess, though. Wraith and I did not spot any Nocturn Eterna.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "I don't know if this counts as a clue, but...==W== I saw them.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "009", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -110.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + true, + true, + 0.61, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_room_inside_daylight_winter", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 200.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 180.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "025", + "none", + nil, + 0.27, + -0.1, + 1.2, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "009", + "none", + nil, + 0.57, + -0.16, + 1.2, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 0.6, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.4, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -150.0, + -10.0, + 1.15, + nil, + nil, + nil, + "Xiao", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_067", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "019", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "You saw them?!", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 150.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "b", + "010", + "none", + nil, + 0.28, + -0.15, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m11", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "lengzhan", + "none", + "OutCubic", + 0, + nil, + false, + 0.45, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "Well, only from behind.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "011", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "They have white horns on their head. There's no mistaking it.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.35, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -150.0, + -20.0, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "009", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "White horns...", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "025", + "avg_emoji_shock", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Sounds like the stalker of me Wraith mentioned, the one that's been stalking me.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.72, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "b", + "008", + "none", + nil, + 0.35, + -0.165, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "avg_emoji_exclamation", + nil, + 0.55, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "Is that so?! Then... Maybe Nocturn Eterna's true target is Tyrant...==W== Right, that Nocturn Eterna headed for the Monolith.", + "" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "014", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "In Emor, Nocturn Eterna—Aeloria's goal was to destroy Monoliths.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "021", + "avg_emoji_question", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "But why would they enter a Monolith they already destroyed? Was it because the Monolith was rebooted?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "003", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "Are they trying to destroy the Monolith before it returns to normal? Or are they just here to stall our investigation?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "021", + "avg_emoji_sigh", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "But regardless of the goal, there's no reason for them to be performing that kind of ritual.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "020", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "Something feels off... Am I missing a piece of the puzzle?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "avg_emoji_speechless", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Participants... Duel... Answer...", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "010", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "Tyrant?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + 0.38, + -0.26, + 1.35, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -220.0, + 0.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.8, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "009", + "none", + nil, + 0.75, + -0.09, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.58, + -0.17, + 1.2, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_speechless", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Wraith. The mural said: \"God descends from the Monolith... Participants... Duel... Answer...\" Right?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "Word for word. I remember it clearly.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "This is just my own speculation, but... It explains why they haven't touched us. They want us to do their work and finish the ritual.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "009", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "I see... So that's what the text means. Gather participants for a ritual and have them duel one another until a sole victor remains—only then will God grant a response.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "003", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "They aren't trying to take us out; they're thinning the herd. They need a \"sole victor\" to receive that answer.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "002", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "And once a victor is chosen, then what?", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "avg_emoji_shock", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "That's the missing piece. We'll have to track down Nocturn Eterna and beat the truth out of them.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_349", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 180.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 1.2, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.21, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_room_inside_daylight_winter", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -120.0, + 0.0, + 1.07, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 150.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.8, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "b", + "005", + "none", + nil, + 0.32, + -0.16, + 1.2, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + 0.43, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "Brilliant deduction! I'd expect nothing less from you, Tyrant.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "OutSine", + 0.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "015", + "none", + nil, + nil, + -0.41, + 1.5, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "The plan is set, then. We head to the Monolith and flush Nocturn Eterna out of their hole.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "Any objections? If not, let's get straight to planning—", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_069", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.15} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "022", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m4", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "S-Sorry... I haven't had a bite since this morning...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "013", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "Haha... I'm actually starving, too. Let's grab some grub first.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "007", + "avg_emoji_exclamation", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Wait, our resident chef is Mage Girl, isn't she? And she's still out cold...", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + -200.0, + nil, + 1.05, + "avg1_143", + "a", + "002", + "avg_emoji_idea", + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "I have canned rations stashed away. Give me a second.", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg1_143", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -120.0, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 4.0, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_020", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "sky_night_b", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "Wraith stepped away. A good while later, she returned with an armful of assorted cans.", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_020_stop", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 3.0, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetBg", + param = { + 0, + "city_room_inside_night_winter", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "002", + "none", + nil, + 0.45, + -0.18, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m31", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "What kept you? Should've given me a shout if you needed a hand.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "013", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "I took some time to sort through them. These are standard rations for the Sentinel of Dawn. Taste mediocre, but they'll keep you full for hours. Quite useful during missions.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "True. At times like this, taste certainly isn't the top priority.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "3", + "OutCubic", + true, + true, + 0.7, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_room_inside_night_winter", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "b", + "017", + "none", + nil, + nil, + -0.16, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "4", + "OutCubic", + false, + false, + 0.7, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "...", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "012", + "avg_emoji_shock", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "What's wrong, Edda, something on your mind? You've been standing there frozen.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "022", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "Huh!? Oh, sorry... I was tense for so long, and now that I've relaxed, I'm suddenly feeling a bit sleepy...", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "019", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "I guess I really am feeling a bit tired today... I'll head back to rest now, but I'll make sure to handle the follow-up action plan properly.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 180.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "017", + "none", + nil, + 0.37, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "002", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Ah, okay... Are you all right? Not feeling sick or anything?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "006", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "Not at all! I'll be fine after resting for a bit~", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -180.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "005", + "none", + 2, + 0.85, + -0.16, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "avg_emoji_music", + nil, + 0.72, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "You should take some of these cans back to eat. I took them here anyway. Pick a flavor you like?", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -190.0, + -30.0, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_113", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "021", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutCubic", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "017", + "avg_emoji_flurry", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutQuad", + 0, + nil, + false, + 0.65, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "Thank you, thank you. Well... I'll head inside then. Enjoy your meal, everyone, and goodnight.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + 0.0, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InBack", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_147", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.4} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -250.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "009", + "avg_emoji_speechless", + nil, + 0.61, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "...", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "019", + "none", + nil, + nil, + -0.43, + 1.5, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "Wraith keeps her eyes fixed on Edda's back as she returns to her room. It isn't exactly a look of concern ... but more like she's trying to confirm something.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_en/config/stev_04_06.lua b/lua/game/ui/avg/_en/config/stev_04_06.lua new file mode 100644 index 00000000..3c74782c --- /dev/null +++ b/lua/game/ui/avg/_en/config/stev_04_06.lua @@ -0,0 +1,14013 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "Act Six", + "Malicious Intent", + "You push deeper into the Monolith, but the sense of unease only grows. Under Wraith's pointed questioning, Edda's facade crumbles, revealing that the entire \"incident\" is a trap of her own making.", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_wind_light", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "b", + "011", + "none", + 1, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m8", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "006", + "none", + 2, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.85, + nil, + 1.2, + nil, + 0.5, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.8 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + 0.15, + nil, + 1.2, + nil, + 0.5, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.8 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "002", + "none", + 3, + nil, + nil, + 0.9, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 1, + "", + false, + "", + "Wraith! Hostiles at twelve and three! Watch the flanks!", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_128", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "Copy!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + 1, + 0.4, + nil, + 1.4, + nil, + nil, + 0.0, + "JuGong", + "none", + "InOutQuart", + 0, + nil, + true, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "026", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "Edda!==W== Nine o'clock! Incoming spells!", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + 0.9, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + 0.5, + nil, + 1.0, + nil, + 0.0, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_113", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "I-I know!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.8, + 0.5, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_034", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_light_magic", + 0, + 2, + 4.0, + 2.0, + -1.5, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_325", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dark_attack", + 0, + 1, + 5.0, + 1.0, + 1.2, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_127", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_light_magic", + 0, + 2, + -6.0, + -1.0, + 1.5, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_325", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dark_attack", + 0, + 1, + -5.0, + -1.0, + 1.2, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_127", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "009", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "Ugh, seriously! Why are there so many Stellaroids?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_wipe_left", + "OutCubic", + false, + false, + 0.5, + true, + "fade" + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_958", + "a", + "002", + "none", + nil, + 0.52, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_090", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_wipe_right", + "OutCubic", + false, + false, + 0.5, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_blade", + 0, + 2, + -3.0, + nil, + -2.0, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_331", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "003", + "none", + nil, + 0.5, + nil, + 1.5, + nil, + nil, + 0.0, + 0.0, + true, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.1, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_attack", + 0, + 2, + 4.0, + nil, + 2.0, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "niunie1", + "none", + "InOutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_328", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.5, + nil, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "010", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "The last one's mine.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_wipe_right", + "OutCubic", + false, + false, + 0.5, + true, + "fade" + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "009", + "none", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 20.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_wipe_left", + "OutCubic", + false, + false, + 0.5, + true, + "fade" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 1, + "", + false, + "", + "Phew...==W== Sector clear.==W== Good work, everyone—", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + 0.48, + nil, + 1.2, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 50.0, + 1.4, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -80.0, + nil, + nil, + nil, + nil, + 0.7, + 1.0, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_957", + "a", + "002", + "none", + 2, + 0.63, + 0.2, + 0.8, + nil, + nil, + 0.0, + 0.0, + false, + 1.0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.8, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_957", + "a", + nil, + "none", + nil, + 0.72, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetAudio", + param = { + 0, + "se_078", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 3, + 100.0, + -60.0, + 0.78, + "avg1_143", + "a", + "009", + "none", + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "==PLAYER_NAME==!==W== Get down!", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "025", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetCharHead", + param = { + 1, + 3, + nil, + nil, + nil, + "avg1_143", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -300.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "016", + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_arrow", + 0, + 1, + 5.0, + 2.0, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_129", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_arrow", + 0, + 1, + 7.0, + -1.0, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_129", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_957", + "a", + nil, + "none", + nil, + nil, + 0.17, + nil, + nil, + nil, + 0.0, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + 0.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "010", + "avg_emoji_flurry", + nil, + nil, + 0.0, + 1.0, + nil, + 0.0, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "Nice shot.==W== Thanks. I got careless. Missed that one completely.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + 0.72, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "003", + "none", + nil, + 0.25, + 0.1, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "b", + "009", + "none", + nil, + 0.66, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m46", + "1000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.32, + 0.0, + nil, + nil, + nil, + 1.0, + "JuGong", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + 0.68, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "006", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "These Stellaroids are acting strange. They're way too smart, meaning they're either being controlled ... or drawn to something.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "none", + "niunie1", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "Usually, Stellaroids swarm out during a Monolith Meltdown.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "avg_emoji_question", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "But these ones are digging in... Is something hiding inside the Monolith?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "010", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "The harder they fight, the closer we get! Nocturn Eterna has to be hiding deep inside!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1, + true, + "default" + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + false, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBg", + param = { + 0, + "tower_elevator_close", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_188", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Sigh... Finally. We can catch our breath in here.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "003", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "b", + "011", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.32, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + 0.68, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "...", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "...", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.3, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.8, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.8, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_188_stop", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "Hm... The air between them's been heavy since last night. Maybe I should break the ice?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "S-So... How are we getting back after this?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "011", + "avg_emoji_flurry", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "It's a long haul back to Emor. Do we have a carriage arranged? Wait, no... The driver's already...", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "007", + "avg_emoji_sweaty", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "... Well, that just made things worse.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "004", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "Relax. I booked a backup carriage before we even left the city.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "If things go to plan, it will arrive tomorrow to pick us up.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_question", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "\"To plan\"? We might not finish the mission by tomorrow... Why is the return date set in stone already?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "avg_emoji_speechless", + "JuGong", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "I get it. But ... hypothetically, what if we take a prisoner?==W== A carriage has limited seats. Did you factor that in?", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "Extremists who destroy Monoliths don't deserve due process... We simply neutralize them. Problem solved.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "012", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "Edda, that's enough. Even for Nocturn Eterna, vigilante justice isn't the answer. We will hand them over to the Dusk Arbiters.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "009", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "Surprising. I expected a Sentinel of Dawn to back me up on this.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "006", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "Destroying a Monolith is unforgivable blasphemy, but rules are rules. As a Sentinel of Dawn, I can't break protocol for a personal vendetta. If I do, I'm no better than they are.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "Wow...==W== A textbook answer. You really place your faith in the Grace Imperium, don't you?==W== —Ah, doors are opening. Let's move.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_493", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + false, + true + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "003", + "none", + nil, + 0.32, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "b", + "003", + "none", + nil, + 0.68, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "008", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "This ... is the Boss's Domain.==RT==Once we clear this zone, the summit is ours.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "005", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "You certainly know your way around here.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "Naturally. The mission involves the Monolith... Isn't it only logical to do my homework beforehand?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "Sharp memory. I guess that figure you spotted on the street really was a Nocturn Eterna.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "004", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "Of course. Normal Novians don't have white horns on their heads. That was definitely a Nocturn Eterna. I saw it clearly.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 0.98, + nil, + nil, + 0.8, + 1.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "Three horns, huh...==W== In all my years fighting Nocturn Eterna, I've never seen a single one with three horns.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Huh?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "010", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m42", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "What are you talking about...?! You're the one who said they have three horns—", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "That's right. I did mention that detail to ==PLAYER_NAME==. However—", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + false, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "north_street_grey_night", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "002", + "none", + nil, + 0.3, + nil, + 1.02, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "010", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "007", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "Huh? A Nocturn Eterna was tailing me...? Did you get a good look at them?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 40.0, + 1.4, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.9, + nil, + 1.4, + nil, + 0.5, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.1, + nil, + 1.43, + nil, + 0.5, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 0.95, + nil, + nil, + 0.8, + 1.0, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "b", + "002", + "none", + nil, + nil, + nil, + 0.8, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + 3, + nil, + nil, + 0.85, + nil, + nil, + 0.9, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + nil, + nil, + 0.8, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + -200.0, + 1.4, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.2, + nil, + 1.13, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "019", + "none", + nil, + 0.6, + nil, + 1.1, + nil, + 0.0, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "(... We're being watched?)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + nil, + nil, + nil, + 1.0, + 0.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.3, + nil, + 1.03, + nil, + 0.0, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "009", + "avg_emoji_speechless", + nil, + 0.7, + nil, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "Hm...?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "012", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "", + 1, + "", + false, + "", + "Wraith,==W== what's wrong?", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "Ah, sorry, I was just thinking...==W== I don't think I actually saw her face.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -150.0, + -40.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "003", + "avg_emoji_speechless", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "Not sure who it is yet...==W== But if I plant some fake intel, I'll smoke the rat out eventually.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "009", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "If ==PLAYER_NAME== is a mole, ==SEX=='ll bite on the lie and do something.==W== If not... Then ==SEX=='s in the clear.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + 1.0, + 0.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "016", + "avg_emoji_attention", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "She wasn't carrying any weapons, so I can't recall the specifics...==W== But her pale skin, characteristic of the Bayan, and the white, pointed horns atop her head were proof enough that she was a member of Nocturn Eterna.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "006", + "none", + nil, + 0.32, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "b", + "010", + "none", + nil, + 0.68, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "I realized someone was eavesdropping, so I fed you that lie on purpose.", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 0.98, + nil, + nil, + nil, + 1.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "I hoped I was just being paranoid... But sadly, I was right. We have a traitor in our midst.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "009", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "Are you joking?! I saw those horns clear as day! You're the liar here, Wraith! You're the traitor!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "005", + "none", + 1, + 0.45, + nil, + 1.05, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + 2, + 0.75, + nil, + 0.95, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "We lacked hard evidence before. But last night, while grabbing food, I took a closer look at the injuries the others sustained.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "none", + "JuGong", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "No wonder you were gone for so long... It all makes sense now.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "And guess what? Their wounds were identical—inflicted by magic.==W== The only ones here capable of that ... are you and Mage.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "016", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "Since Mage is already down for the count...==W== The only suspect left is you,==W== Edda.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + 0.7, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "close", + nil, + 0.25, + nil, + 1.1, + nil, + 0.5, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + 0.62, + nil, + 1.0, + nil, + nil, + nil, + "lengzhan", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + -40.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "018", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "That is pure speculation! Boss, don't let her twist the truth! She's the liar here!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "none", + "JuGong", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "No. I think Wraith is right.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "010", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "H-How can you say that?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "First—==W==this whole situation feels off.==W== It's nothing like my previous run-ins with Nocturn Eterna.", + "" + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuart", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_106", + "b", + "005", + "none", + 1, + 0.57, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_197", + "a", + "007", + "none", + 2, + 0.42, + nil, + nil, + nil, + 0.8, + nil, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + 1.0, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_197", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.23, + nil, + nil, + nil, + "none", + "OutSine", + 2.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuart", + false, + false, + 0.5, + true, + "default" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "Second—==W==you sent us to a specific spot ... and coincidentally,==W== that's exactly where we found those murals and ancient weapons.", + "" + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuart", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_106", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_197", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_971", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "cavern", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + 0.5, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.23, + nil, + nil, + nil, + "none", + "OutSine", + 2.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuart", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_971", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg2_971", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Finally—==W==you're the only one left standing.==W== Unharmed, and in total control.", + "" + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuart", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_971", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.0, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.8, + 0.5, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "b", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -40.0, + 1.23, + nil, + nil, + nil, + "none", + "OutSine", + 2.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuart", + false, + false, + 0.5, + true, + "default" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "010", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "Huh—so what?! That proves nothing! You and Wraith are fine too. Can't you both use magic as well?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "avg_emoji_speechless", + "niunie1", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "My case is ... unique. But forget that. The one thing that truly bothers me is this:", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Why are you so hell-bent on getting us inside the Monolith?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "011", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "Huh?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_speechless", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "We came to investigate... You specifically promised that safety came first, that we wouldn't face any real danger.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "close", + "diantou", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "Yet halfway through, you used the Nocturn Eterna as bait to lure us into the Monolith... Almost like you were the one eager to hunt them down.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "avg_emoji_attention", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "The mission was a simple investigation. There was no need for such risk. As our employer, you should've been cautious. Yet you pushed us deeper into the Monolith because it held traces of Nocturn Eterna... Why?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + 1.0, + 0.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "Heheheh...==W== You really live up to the rumors, Boss. Nothing gets past you.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "Guess I'll have to speed things up...==W== No matter. Just a minor complication!", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "021", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_034", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 80.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "003", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "009", + "avg_emoji_exclamation", + nil, + 0.4, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "—?!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.32, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_blade", + 0, + 1, + nil, + -1.0, + -1.5, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_331", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dark_attack", + 0, + 1, + 3.0, + 2.0, + 1.5, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_127", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dark_attack", + 0, + 1, + 4.0, + 0.0, + 1.5, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_127", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "b", + "013", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m11", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "You were inches from the summit... Such a waste.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "026", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "What are you after?! Why are you hurting everyone?!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "015", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "Ooh! Rare to see the Tyrant lose ==SEX3== cool! You're really fitting that legendary image now.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "With that anger, the ritual's success rate ... just skyrocketed!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Ritual...? What do you mean?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "006", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "Hehehe. The ritual to bring \"Them\" back to this world, of course.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "021", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutSine", + 2.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_event_04_006", + 0.3, + 0.55, + 0.5, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "I've devoted myself==W== to ancient prophecies of their descent,==W== scouring Nova and collecting ancient weapons...", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_event_04_007", + 0.7, + 0.55, + 0.5, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_event_04_007", + nil, + nil, + 0.5, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "019", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "Do you have any idea how much work went into this?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "006", + "none", + 2, + 0.5, + -0.05, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -80.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_blade", + 0, + 1, + 3.0, + nil, + 1.3, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_331", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "017", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "016", + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "Sorry. I've got zero interest in your ritual nonsense.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "How rude! Have your teachers never taught you not to interrupt someone while they're speaking?!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "005", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "My bad. The only subject I cared about in school was physical education.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -30.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + 0.8, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "017", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.9, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "I hate that type, too.==W== Makes killing you guilt-free. Saves me the trouble.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "I'll crush you, become the sole \"Victor\" ... and the perfect sacrifice!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Sacrifice...? What kind of twisted plan is she talking about?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "021", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m8", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "With the \"Victor\" and \"Witness\" both here...==W== The God will walk this earth once more...!", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_arrow", + 0, + 2, + -5.0, + 3.0, + 1.4, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_129", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "017", + "none", + nil, + 0.52, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -30.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuint", + 0.5, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_arrow", + 0, + 2, + -6.0, + -2.0, + 1.4, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_129", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -80.0, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "008", + "none", + nil, + 0.82, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_078", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_128", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "Save the speech for after you win!", + "" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.8, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "Oh, I intend to.==W====RT==Bang!", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_034", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "012", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "009", + "none", + nil, + 0.85, + 0.2, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InBack", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dark_attack", + 0, + 0, + 8.0, + -2.0, + 2.0, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_323", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "5", + "OutQuart", + false, + false, + 0.5, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + false, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_down_lp", + 0, + 0, + nil, + nil, + 1.0, + 0.0, + false, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.8, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "002", + "none", + nil, + 0.5, + -0.1, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "7", + "OutQuart", + false, + false, + 0.5, + false, + "fade" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "006", + "none", + nil, + 0.65, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_blade", + 0, + 1, + nil, + -2.0, + -1.8, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_331", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dark_attack", + 0, + 2, + 6.0, + nil, + 2.0, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_127", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_blade", + 0, + 1, + nil, + 2.0, + 2.0, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_331", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dark_attack", + 0, + 2, + -6.0, + nil, + 2.0, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_127", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + -150.0, + 1.4, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_down_lp", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.67, + 0.03, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "019", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_257", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "Hgh...!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.5, + -0.5, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "7", + "OutQuart", + false, + false, + 0.5, + false, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "Clear", + param = { + true, + 0.0, + false, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_blade", + 0, + 1, + nil, + -2.0, + -1.8, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_331", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_137", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + false, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "009", + "none", + nil, + 0.3, + 0.2, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "b", + "013", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "5", + "OutQuart", + false, + false, + 0.5, + false, + "fade" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.2, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.1, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -80.0, + -40.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "Heh. You last longer than most==W==. But ... can you take this?", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_034", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 0.98, + nil, + nil, + nil, + 1.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 80.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + 0.9, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_blade", + 0, + 1, + nil, + 1.0, + 1.5, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_331", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dark_attack", + 0, + 2, + -4.0, + 3.0, + 1.4, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_127", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dark_attack", + 0, + 2, + -2.0, + nil, + 1.5, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_127", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "015", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_blade", + 0, + 1, + nil, + -1.0, + -1.5, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_331", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dark_attack", + 0, + 2, + 5.0, + 2.0, + 1.5, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_127", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dark_attack", + 0, + 2, + 2.0, + nil, + 1.6, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_127", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dark_attack", + 0, + 2, + 6.0, + nil, + 1.5, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_323", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "Tiao", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 150.0, + -60.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.8, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "(Her power keeps climbing... It feels wrong, yet she's in control.==W== Is this \"God\" actually fueling her?)", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetCharHead", + param = { + 0, + 2, + -300.0, + nil, + nil, + "avg3_195", + "b", + "019", + "avg_emoji_vexation", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "Stubborn. My Stellaroid array should've drained you dry, yet here you are, still kicking.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "005", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "Drain me? Huh.==W== That wasn't even a warm-up.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "Let's see how long you can keep up that tough act.", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg3_195", + "b", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dark_magic", + 0, + 1, + -5.0, + 1.0, + 1.0, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_129", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "006", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "Attacks like that won't—", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dark_attack", + 0, + 0, + 6.0, + nil, + 1.5, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_323", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "015", + "avg_emoji_exclamation", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + -0.05, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_110", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + 0.7, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "(Another trap... They're not just here. The whole Monolith is rigged...==W== She really came prepared.)", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "b", + "002", + "none", + nil, + 0.82, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.0, + nil, + nil, + 1.0, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "Struggling only prolongs the pain...==W== Just submit already!", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "018", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.8, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "So... I'm actually underestimated. Still, her form is flawless. Time to rethink my approach...==W== Let's try this.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "006", + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "Finally at your limit?==W== Then it's my turn!", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_034", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 80.0, + -20.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "009", + "avg_emoji_exclamation", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + 0.9, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_nega_ev", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1211", + "a", + "002", + "none", + 3, + 0.3, + nil, + nil, + 1.0, + 1.0, + 0.8, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_1211", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1283", + "a", + "002", + "none", + 4, + 0.4, + nil, + nil, + 1.0, + 1.0, + 0.8, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1283", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1284", + "a", + "002", + "none", + 5, + 0.5, + nil, + nil, + 1.0, + 1.0, + 0.8, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1284", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_nega_ev", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dark_attack", + 0, + 1, + -3.0, + nil, + 1.5, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_323", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.3, + 0.1, + nil, + nil, + nil, + 0.0, + "Tiao", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "010", + "avg_emoji_symbol", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "I missed?!==W== But how?!", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "017", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "(Impossible... I had a lock on her. Is she fighting on pure instinct?)", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "018", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "(No, she's reading my every move... It's like she can see the future!)", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "(Is this the true power of Wraith ... the Sentinels' Silver Gale?)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "009", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_blade", + 0, + 1, + nil, + -2.0, + -1.5, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_331", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "022", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_405", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_096", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "(Screw it...!==W== This isn't over!)", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "025", + "avg_emoji_flurry", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "They're going to bring the whole Monolith down! I need to find a way to help Wraith...", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "018", + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "Tsk... You freak!==W== I should've taken you out back in Emor when I had the chance.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetCharHead", + param = { + 0, + 0, + 300.0, + nil, + nil, + "avg1_143", + "a", + "005", + "avg_emoji_sigh", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "You were boasting about being the \"perfect sacrifice\" a minute ago. Where's that nerve now?==W== You've exhausted every spell and every trick. The game's over. Surrender.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_143", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "017", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "Surrender? Me?==W== Hah! Don't celebrate just yet...==W== Take this—", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "021", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "009", + "none", + nil, + 0.85, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -80.0, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "017", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "025", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "—!?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_034", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + false, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_blade", + 0, + 1, + nil, + 1.0, + 1.5, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_331", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -20.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "006", + "none", + 1, + 0.4, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "016", + "none", + 2, + 0.7, + nil, + 1.03, + nil, + nil, + nil, + 0.0, + true, + 0.7 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutQuint", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "Give it up. I've anticipated your every move.==W== You're out of options. It's finished.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 80.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 3, + 80.0, + nil, + 1.0, + "avg3_195", + "b", + "022", + "avg_emoji_exclamation", + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "H-how... You really are a monster...==W== I actually didn't stand a single chance—", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 0.95, + nil, + nil, + 0.8, + 1.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "020", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "—Or am I?==W== You took the bait.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "025", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 3, + nil, + nil, + nil, + "avg3_195", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.0, + nil, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + 2, + 0.25, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.5 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + 1, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_summon_plane", + 0, + 0, + 1.2, + nil, + 1.5, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_034", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "What is this...==W== Magic?", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFilm", + param = { + 0, + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m29", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 0, + "", + false, + "", + "A strange magic circle unfurls across my body, pulsing with terrifying energy.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 0, + "", + false, + "", + "Magic has no effect on me, but I realize too late that she's standing right beside me.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFilm", + param = { + 1, + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Zhong", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "026", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "Wraith! Run!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + 1, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + 2, + 0.8, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + 1.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + -120.0, + 1.4, + nil, + nil, + nil, + "none", + "OutQuint", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_nega_ev", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "—==W==?!", + "" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_nega_ev", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "015", + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + 0.0, + "lengzhan", + "none", + "InCubic", + 0, + nil, + true, + 1.2, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_110", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "025", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 1, + "", + false, + "", + "Wraith?! Hang in there! Hey!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "026", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "Wraith—!", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 3.0, + true, + "default" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_en/config/stev_04_07.lua b/lua/game/ui/avg/_en/config/stev_04_07.lua new file mode 100644 index 00000000..1410a00d --- /dev/null +++ b/lua/game/ui/avg/_en/config/stev_04_07.lua @@ -0,0 +1,7577 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "Act Seven", + "The Archons", + "Conflict erupts between you, Wraith, and Edda. In a momentary lapse, Wraith's consciousness gets imprisoned. Edda then reveals her true purpose: To awake the mighty \"Archons.\"", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -70.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "022", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetHeartBeat", + param = { + 0, + nil, + nil, + 0.75 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_096", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "003", + "none", + nil, + nil, + 0.05, + 0.9, + 1.0, + 1.0, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "025", + "avg_emoji_shock", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Wraith?! Hang in there! Hey!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center", + 0, + 2, + nil, + nil, + 0.01, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -30.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + 0.5, + 0.5, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "026", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Wraith!!!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m14", + "1500ms", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 120.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "a", + "004", + "none", + nil, + 0.15, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "avg_emoji_happy", + nil, + 0.2, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "It's no use. Now that the circle's active, her mind is already gone from that shell.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "016", + "none", + "chijing", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "I fell for it. Edda's attack was a trap—she wanted Wraith to shield me and come closer...==W== But ... why did the circle activate on me?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "009", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_flash_light", + 0, + 1, + nil, + 0.5, + nil, + 1.0, + true, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "025", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Wait... Did you...?!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "north_street_city_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "b", + "012", + "none", + nil, + 0.5, + -0.25, + 1.3, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.33, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "012", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "It's okay. Danger's gone...==W== Come on, deep breath.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -150.0, + 1.4, + nil, + nil, + nil, + "none", + "OutBack", + 0.6, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "023", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "006", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "Huff... Huff...Your heartbeat, Tyrant... It makes me feel so safe.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "When you pretended to panic and hugged me, you planted the circle on my clothes?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "a", + "005", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "Exactly~ Quite convincing, wasn't it? The warming spell I cast on your clothes earlier was just to hide the sigil.==W== Tyrant, you are too gullible.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "006", + "close", + nil, + nil, + -0.45, + 1.5, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "020", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "You should be grateful you ran into kind old me. If it had been Nocturn Eterna who found you... Well...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -30.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "026", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "What did you do to Wraith?!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "Hmph. This Monolith might be drained, but phase one is complete...==W== This domain belongs to Them now.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "013", + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "003", + "none", + 1, + 0.6, + nil, + nil, + nil, + 0.6, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "016", + "avg_emoji_star", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + 2, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "They seized her mind and cast it into a rift in spacetime. She's gone for good.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Who is this \"They\" you keep talking about?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_029", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "016", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "I don't usually share my secrets, but for Tyrant, I suppose I can make an exception.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "007", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "After all, I still need you two to see my plan through.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Why do you need me?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "008", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "This world may worship supreme beings like the God of Grace... But in Norstheim, we revere something else entirely. They are—", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.3, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_372", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "The Archons.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_023_a", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 1, + true + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m29", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 10.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_195", + "", + 0, + "", + false, + "", + "They once commanded the Monoliths and demanded fear ... until the Grace Imperium tried to erase them from history.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "016", + "none", + nil, + 0.3, + -0.3, + 1.3, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "016", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + 0.9, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_195", + "", + 0, + "", + false, + "", + "I'm not like those fools. I found the remnants in ruins and banned scriptures, and I learned the truth of their power.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_195", + "", + 0, + "", + false, + "", + "The Archons are fickle, however. Few are ever deemed worthy to become their \"Kin.\"", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_219", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_023", + "0", + "Linear", + 0.5, + true, + "default", + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_star_lp", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_195", + "", + 0, + "", + false, + "", + "But in my search... I was lucky enough to earn Their gaze.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_195", + "", + 0, + "", + false, + "", + "In that instant, it all became clear. The cryptic runes, the whispers in the dark... Suddenly, I understood everything!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "020", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + 0.9, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_195", + "", + 0, + "", + false, + "", + "The one who blessed me, without a doubt, is the Archon who holds the authority of \"War.\"", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_star_lp", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "a", + "021", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "And to bring the Archon of War into this world... I will gladly sacrifice everything!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "That's a lot to process... But is that why you tricked Wraith into coming all this way?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "004", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "That's right. The moment I mentioned Nocturn Eterna, she agreed to follow. Easy, too.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "006", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "Only if warriors powerful enough join the ritual will They be satisfied.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Then why me? I'm as good a fighter as an ordinary person with no magic.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "015", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "The Archons exist beyond the laws of reality. The summoning ritual merely anchors their passage into this world. To draw Their attention, besides performing the rites They favor... A \"special individual\" is also required.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_029", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "004", + "none", + nil, + nil, + -0.4, + 1.5, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "As the Tyrant, you are the final piece of the puzzle. The most critical component—the Witness.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "006", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "As long as you stand here, within the ritual, They will surely take notice. That's what makes you ... special!", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "011", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "I'd planned to just lock you up, but ...==W== that nuisance was sharper than I gave her credit for. I never found an opening.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_030", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -120.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "003", + "none", + 2, + 0.7, + 0.05, + 0.85, + nil, + 0.6, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "019", + "none", + 1, + 0.4, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -450.0, + -100.0, + 1.5, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "009", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "Wraith was protecting me from the start...==W== Did she have Edda figured out all along?", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "025", + "avg_emoji_attention", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "004", + "none", + nil, + 0.4, + 0.0, + 1.0, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "avg_emoji_happy", + nil, + 0.45, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "Hmph. Doesn't matter now! You've disrespected the Archon, and you'll pay the price!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "026", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Wait! Don't hurt Wraith! Look, this is all just in your head! Those ancient texts, the legends—none of them are proven!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "018", + "avg_emoji_angry", + nil, + 0.5, + -0.4, + 1.5, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "Silence. Even coming from you, Tyrant, that tests my patience.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "021", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "Hmph. Seeing is believing. Before the ritual ends, allow me to show you...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "013", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "... what I've sacrificed to reach this exact moment!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_034", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "30", + "Linear", + false, + false, + 0.2, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.2, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_summon_plane", + 0, + 0, + nil, + nil, + nil, + 3.0, + true, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m47", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_488", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_summon_appear", + 0, + 0, + nil, + nil, + nil, + 0.5, + true, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_summon_lp", + 0, + 0, + nil, + nil, + nil, + 1.5, + true, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_499", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Zhong", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "What ... is that...?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.5, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "loop", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 0, + "", + false, + "", + "A tide of raw magic rushes toward Edda, shaking the entire floor.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 0, + "", + false, + "", + "Thick darkness spreads through the air, something vile and unhinged stirring within it.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "016", + "close", + "chijing", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "No... I can't stare at it. It's stealing my senses.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_195", + "", + 0, + "", + false, + "", + "The ritual ... is nearly complete.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_195", + "", + 0, + "", + false, + "", + "Come, Tyrant. Etch this moment into your memory.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_499_stop", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.5, + nil, + nil, + nil, + "none", + "OutSine", + 5.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_500", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_summon_lp", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_summon_disappear", + 0, + 0, + nil, + nil, + nil, + 1.0, + true, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "30", + "OutCubic", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + true, + false, + 0.5, + true, + "fade" + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.5, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_corridor_night", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "stop", + "Linear", + 2.0, + true, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_fog_lp", + 0, + 0, + nil, + nil, + 1.0, + 1.0, + true, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "b", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "Ugh... Where==W== ... am I?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m58", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "013", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "Let me think... I blocked that spell for ==PLAYER_NAME==, then I was swallowed by that strange light ... and lost consciousness...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "012", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "Did I fail? Wait... Don't tell me this is...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -70.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "002", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_299", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall_night", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "rule_39", + "OutSine", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + -30.0, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "\"Lavish decorations. Grand halls. A sanctuary overflowing with food and wine, echoing with beautiful verses...\"", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "\"The final resting place for all Northern souls—the Hall of Everfeast...\"", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + -300.0, + nil, + nil, + "avg1_143", + "a", + "016", + "avg_emoji_sweaty", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "Still... This place looks more like Emor's luxury hotel.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg1_143", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_982", + "a", + "002", + "none", + nil, + 0.2, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_139", + "a", + "002", + "none", + nil, + 0.4, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "002", + "none", + nil, + 0.6, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_984", + "a", + "002", + "none", + nil, + 0.8, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.9, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.9, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + -0.2, + 1.3, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + -0.2, + 1.3, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + -0.2, + 1.3, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + -0.202, + 1.3, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "Oh? A fresh face. Are you new here?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + true, + 0.5, + true, + true + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "No, I'm...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "002", + "none", + 1, + 0.2, + nil, + -1.0, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "avg_emoji_happy", + nil, + 0.25, + nil, + nil, + nil, + nil, + 1.0, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "Mm~ If you're reporting in, go see the Vice Commander. He's at the far end of the long table.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.3, + nil, + "none", + "OutSine", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "013", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "(\"Assistant Commander\"? Shouldn't a place like this have a \"Chieftain\" or \"Warlord\"...?)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "Understood. Thanks.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_109", + "a", + "002", + "none", + 3, + 0.85, + 0.1, + 0.85, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_109", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Strange Old Man", + "", + 0, + "", + false, + "", + "\"A fool is best silent in company. For if he speaks not, none shall know of his ignorance.\"", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_109", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -30.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_109", + "a", + "002", + "none", + nil, + 0.65, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_109", + "a", + nil, + "close", + nil, + 0.6, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Strange Old Man", + "", + 0, + "", + false, + "", + "It seems a ghost still clinging to \"life\" has wandered into our land of exile.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 60.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "b", + "005", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "avg_emoji_sweaty", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "\"Ghost\"? You mean me? Sorry, but I don't plan on dying today.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_982", + "a", + "002", + "none", + nil, + 0.0, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + nil, + "avg_emoji_angry", + nil, + 0.2, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "002", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_109", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Zhong", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Attendant", + "", + 0, + "", + false, + "", + "Watch your tone! You stand before the Legion's Vice Commander!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_109", + "a", + nil, + "avg_emoji_sigh", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Strange Old Man", + "", + 0, + "", + false, + "", + "Let her be. We perished on that battlefield long ago. Now, we are nothing but lingering wills trapped within the weapons.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.3, + nil, + "none", + "OutSine", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "013", + "avg_emoji_question", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "(Wills within a weapon... Does he mean those ancient weapons?)", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "004", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "(That explains it. The ones who lost control were influenced by these spirits.)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + nil, + "none", + nil, + 0.1, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_109", + "a", + nil, + "none", + 1, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Strange Old Man", + "", + 0, + "", + false, + "", + "Young soul, you still seem lost. Perhaps you should reflect on—", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_030", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "006", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "My partner's in danger. Sorry, but I don't have time for this.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_109", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Strange Old Man", + "", + 0, + "", + false, + "", + "Haha, in a rush? Then I'll be blunt.==W== This is a war camp. You must prove you deserve to leave.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_412", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_109", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "016", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "Hmph... \"Might makes right,\" huh? You should've just led with that.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_109", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Strange Old Man", + "", + 0, + "", + false, + "", + "Fighting would be meaningless. Just look, child.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_109", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -100.0, + 1.5, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_109", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_fog_lp", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "The old man points out the window. A scene reflects in Wraith's eyes—", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_034", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "loop", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "circle_light", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 2.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + true, + 1 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "a", + "004", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "016", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "==PLAYER_NAME==!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "stop", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_049", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Strange Old Man", + "", + 0, + "", + false, + "", + "That Kin's next move is to destroy your weapon. You're out of time.", + "" + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m42", + "none", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "016", + "avg_emoji_exclamation", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "She's not bluffing... The ritual is nearly complete.==RT==I have to stop this now, or Wraith won't make it!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "Tyrant, please watch closely. For peace. For Nova. For a world free from the clutch of Nocturn Eterna... Everything I've done.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "And what does summoning this Archon have to do with that?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "006", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "Oh my! Apologies. I got so caught up praising Them, I forgot to mention the connection.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "008", + "none", + nil, + nil, + -0.4, + 1.5, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "Once the Archon of War fully descends, He will transform this entire Monolith into a fortress of war.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "005", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "With the Monolith fully fortified, Nocturn Eterna won't be able to infiltrate or sabotage it.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "021", + "close", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "The Monolith will never go dark again, nor will the Cities' tragedy repeat itself again...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "So this is ... your final answer?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "I understand.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChoiceBegin", + param = { + "1", + 0, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 1, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "Step forward", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"1"} + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -30.0, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 3.0, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "004", + "avg_emoji_exclamation", + nil, + 0.3, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "Ah, I see that you understand. You will be safe. I didn't deceive you.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "006", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "As the Witness, you're different from us. Just take a seat in the \"spectator stands\" and watch the duel unfold.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "You're wrong, Edda.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetChoiceBegin", + param = { + "2", + 0, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 1, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "Lift Wraith's weapon", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"2", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"2"} + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "1ZhenDong", + "Linear", + 1.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.4, + nil, + "none", + "OutSine", + 0.5, + false, + 0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "I don't believe in the Archons, nor will I sit safely in some \"spectator seat.\"", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "009", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "I'll protect==W== my companion myself!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "33", + "Linear", + 0.3, + false, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center", + 0, + 0, + 0.8, + nil, + 0.01, + 0.0, + false, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "026", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_en/config/stev_04_08.lua b/lua/game/ui/avg/_en/config/stev_04_08.lua new file mode 100644 index 00000000..01fa8f3e --- /dev/null +++ b/lua/game/ui/avg/_en/config/stev_04_08.lua @@ -0,0 +1,8670 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "Act Eight", + "Trigger of Dawn", + "After battling the ancient souls within the illusion, Wraith successfully breaks free and returns to reality, joining you to confront an utterly deranged Edda.", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.35, + true, + "default", + 0 + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m10", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "009", + "none", + nil, + nil, + -0.13, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.45, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "I don't believe in the Archons, nor will I sit safely in some \"spectator seat.\"", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "OutSine", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center", + 0, + 1, + nil, + nil, + 0.008, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "Zhong", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "026", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "I'll protect my companion myself!", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "3", + "OutCubic", + true, + true, + 0.61, + true, + "fade" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "a", + "006", + "none", + nil, + nil, + -0.09, + 1.1, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "4", + "OutCubic", + false, + false, + 0.6, + false, + "fade" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "So that is your answer. How ...==W== disappointing. Truly a shame.", + "" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "023", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetAudio", + param = { + 0, + "se_498", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_summon_plane", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.6} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.8, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "025", + "none", + nil, + nil, + -0.13, + 1.23, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.45, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + -50.0, + nil, + 1.1, + "avg3_195", + "a", + "002", + "avg_emoji_music", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "Very well, Witness.==RT==Once the ritual is done, you will have outlived your usefulness.", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg3_195", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetChoiceBegin", + param = { + "a_1", + 0, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 1, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "Shield Wraith's weapon", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"a_1", "1"} + }, + { + cmd = "SetChoiceRollover", + param = {"a_1"} + }, + { + cmd = "SetChoiceEnd", + param = {"a_1"} + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "4", + "OutCubic", + true, + true, + 0.6, + true, + "fade" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "003", + "none", + nil, + 0.7, + -0.18, + 1.2, + 0.4, + 0.4, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "002", + "none", + nil, + 0.2, + -0.23, + 1.35, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "3", + "OutCubic", + false, + false, + 0.6, + false, + "fade" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "025", + "none", + nil, + 0.53, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_323", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dark_attack", + 0, + 1, + 0.3, + -0.7, + 0.9, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "016", + "none", + nil, + nil, + -0.1, + 1.15, + nil, + nil, + nil, + "chijing", + "none", + "OutCubic", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "a", + "018", + "none", + nil, + 0.12, + -0.155, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "avg_emoji_resentful", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "daintou", + "none", + "OutQuad", + 0, + nil, + false, + 0.65, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "Tyrant, have you lost your mind? A weapon is used to protect yourself, not vice versa.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + nil, + -0.25, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InBack", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.05} + }, + { + cmd = "Wait", + param = {0.75} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "003", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "Edda, you're still putting on an act, aren't you?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_exclamation", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Your true target is her weapon. Correct?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -70.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.9, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "023", + "avg_emoji_symbol", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "What are you talking about?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_attention", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "I don't know about your God or War or the Archons' ritual and all that.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "003", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "But on second thought, no commander would possibly order their warriors to kill each other before battle.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "avg_emoji_speechless", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "Plus, every person Wraith and I encountered who had been controlled would collapse after their weapons were knocked out of their hands.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_exclamation", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "The real rule of this ritual ... is to disarm your opponent, isn't it?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "021", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Wraith clung tightly to her blade even when she fell to the ground—==W==she never gave up the fight.", + "" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "026", + "none", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "005", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "Hmph, Tyrant, as a \"Witness,\" you can kiss your safety guarantee goodbye the moment you intervene.", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "avg_emoji_question", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + nil, + "diantou", + "none", + "OutQuad", + 0, + nil, + false, + 0.37, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "Do you really think you can beat me?", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "I wouldn't dare say this about anyone else, but if it's you—who can only use magic—", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "004", + "avg_emoji_star", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "You're from the Grace Imperium, you should be aware of my unique condition.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "018", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "Mind you. I'm no stranger to swordplay!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -60.0, + nil, + 1.0, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.8, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "017", + "none", + nil, + nil, + -0.4, + 1.5, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_434", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "Edda draws the dagger she carries and approaches me slowly.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "4", + "OutCubic", + true, + true, + 0.75, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 190.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "3", + "OutCubic", + false, + false, + 0.75, + false, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutBack", + 0.8, + false + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "003", + "none", + nil, + 0.58, + -0.22, + 1.25, + 0.4, + 0.4, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.45, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "012", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Come on, Wraith, wake up! I know you haven't given up fighting!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + 0.15, + nil, + 0.85, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_fog_lp", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "002", + "none", + nil, + 0.25, + -0.07, + 1.1, + 1.0, + 1.0, + 1.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_984", + "a", + "002", + "none", + nil, + 0.75, + -0.07, + 1.1, + 1.0, + 1.0, + 1.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_982", + "a", + "002", + "none", + nil, + nil, + -0.07, + 1.1, + 1.0, + 1.0, + 1.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_294", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + -0.14, + 1.2, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "none", + nil, + nil, + -0.14, + 1.2, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + nil, + "none", + nil, + nil, + -0.14, + 1.2, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m35", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_321", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_hit_2", + 0, + 1, + nil, + -2.0, + 1.05, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "b", + "009", + "none", + nil, + nil, + -0.09, + 1.05, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center", + 0, + 1, + nil, + nil, + 0.008, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + nil, + -0.28, + 1.3, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "For ==PLAYER_NAME=='s sake... I won't fall here!", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 4, + 100.0, + nil, + nil, + "avg2_982", + "a", + "002", + "none", + 1, + nil, + nil, + nil, + 1.0, + 1.0, + 1.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Attendant", + "", + 0, + "", + false, + "", + "Surround her!", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 4, + nil, + nil, + nil, + "avg2_982", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.55} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_984", + "a", + "002", + "none", + 2, + 0.95, + -0.21, + 1.3, + nil, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "002", + "none", + 3, + 0.05, + -0.21, + -1.3, + nil, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + 0.23, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_328", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_attack", + 0, + 1, + nil, + -0.1, + 1.1, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.01} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + 0.01, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + 10.0, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "none", + nil, + 1.0, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + -10.0, + false, + 0.6, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "Is this all you've got?==W== Come at me all at once. I'm in a hurry.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "019", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "3", + "OutCubic", + true, + true, + 0.7, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + 0.15, + nil, + 0.85, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_982", + "a", + "002", + "none", + nil, + nil, + -0.1, + 1.15, + nil, + 1.0, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "4", + "OutCubic", + false, + false, + 0.7, + false, + "fade" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + nil, + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Attendant", + "", + 1, + "", + false, + "", + "She took down our whole regiment with her bare hands.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Attendant", + "", + 0, + "", + false, + "", + "That fighting style... Where did you learn it?", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_230", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + 1.1, + "avg1_143", + "b", + "009", + "none", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "Where? In Norstheim, kids drill these moves from the moment they can stand.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "019", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "Rely too much on your weapon, and you'll get yourself killed. That's basic training.", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg1_143", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + nil, + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Attendant", + "", + 0, + "", + false, + "", + "Damn you! How dare you mock our traditions!", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + nil, + "close", + nil, + 1.0, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InBack", + 0, + nil, + false, + 0.85, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "4", + "OutCubic", + true, + true, + 0.5, + true, + "fade" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_982", + "a", + "002", + "none", + nil, + 0.0, + -0.19, + 1.25, + nil, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "b", + "009", + "none", + nil, + 0.7, + -0.21, + 1.25, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "3", + "OutCubic", + false, + false, + 0.5, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "Enough!", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_109", + "a", + "002", + "none", + nil, + nil, + -0.15, + 1.2, + 1.0, + 1.0, + 1.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + 1.12, + "avg2_982", + "a", + "002", + "avg_emoji_resentful", + 1, + nil, + nil, + nil, + nil, + 1.0, + 1.0, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 0, + "Attendant", + "", + 0, + "", + false, + "", + "Vice Commander! Why stop us?! We can still fight!", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg2_982", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg3_109", + "a", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Strange Old Man", + "", + 1, + "", + false, + "", + "The outcome is clear. This fight was never fair. Press on, and we lose our last shred of dignity.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m52", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Strange Old Man", + "", + 0, + "", + false, + "", + "Before I declare the victor, young soul. I have a question.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetBg", + param = { + 0, + "city_street_night_winter", + "0", + "Linear", + 0.7, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_109", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Strange Old Man", + "", + 0, + "", + false, + "", + "These skills of yours... In your world, are they truly common knowledge?", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + true, + 0.8, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "north_street_grey_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "b", + "013", + "none", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "... Or so I've heard. Legend has it that this style was once a closely guarded secret among the nobility.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "003", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "But in the frozen lands, if you can't fight, you won't survive.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 3.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "Eventually, it became a survival skill for everyone—man, woman, and child.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + true, + 0.8, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "b", + "002", + "none", + nil, + 0.7, + -0.17, + 1.2, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_109", + "a", + "002", + "none", + nil, + 0.3, + -0.16, + 1.23, + nil, + 1.0, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "Does this answer satisfy you?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_109", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Strange Old Man", + "", + 1, + "", + false, + "", + "Ah... Has so much time truly passed in the world outside? No wonder the appearance of this hall keeps shifting.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_109", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Strange Old Man", + "", + 1, + "", + false, + "", + "I can still tell this was a place for dining, though it looks nothing like the tables in our memories. This must be ... the architectural style of your era.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "010", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.45, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "Hmph, you're far too sentimental. A table is a table—as long as you can eat at it, what's the problem?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_109", + "a", + nil, + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Strange Old Man", + "", + 0, + "", + false, + "", + "Haha, I like your spirit. You remind me of the days when I was still among the living.", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.9, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_109", + "a", + "002", + "none", + nil, + 0.25, + -0.21, + 1.3, + 1.0, + 1.0, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_004", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.9, + false, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -250.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 20.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_109", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Strange Old Man", + "", + 1, + "", + false, + "", + "We have witnessed too much slaughter, watched war reduce everything to ruins, cycle after cycle.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_005", + "0", + "OutSine", + 0.7, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -250.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 20.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Strange Old Man", + "", + 1, + "", + false, + "", + "Yet ... from this scarred earth, new life and order always seem to rise.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + true, + 0.9, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "b", + "002", + "none", + nil, + 0.7, + -0.16, + 1.2, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_109", + "a", + "002", + "none", + nil, + 0.3, + -0.175, + 1.25, + nil, + 1.0, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.9, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg3_109", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Strange Old Man", + "", + 0, + "", + false, + "", + "God must have guided you to us. Perhaps to deliver a message.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "013", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "I've been wondering... Are you the legion from the murals? The ones who marched with the \"God of War\"?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg3_109", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Strange Old Man", + "", + 1, + "", + false, + "", + "We did campaign with her, yes ... and in the end, we lost ourselves within the Monolith, right alongside her.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_109", + "a", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Strange Old Man", + "", + 1, + "", + false, + "", + "She was once a legendary fighter, but somewhere along the line, she became isolated ... obsessive. We tried to bring her back to her senses, unfortunately...", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "009", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "You failed. And your souls were trapped right here.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg3_109", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Strange Old Man", + "", + 1, + "", + false, + "", + "But you're different, young soul. Your fate isn't sealed in this place.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "Strange Old Man", + "", + 0, + "", + false, + "", + "Thanks to your companion's nature, the ritual binding us here has weakened significantly.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.7, + true, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.4, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_501", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_goldenlight_continued", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg3_109", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Strange Old Man", + "", + 1, + "", + false, + "", + "If we ... channel our remaining power, we should be able to break you out of this domain.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "022", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "... Wait. You're not planning to—", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + 0.9, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_109", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + true, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Strange Old Man", + "", + 0, + "", + false, + "", + "Don't look at us like that. We are merely echoes of the past. Aiding the living is the release we desire.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "002", + "none", + 2, + 0.7, + nil, + 1.0, + nil, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_139", + "a", + "002", + "none", + 3, + 0.88, + nil, + -1.0, + nil, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + -0.1, + 1.15, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + nil, + -0.1, + -1.15, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Ancient Souls", + "", + 0, + "", + false, + "", + "Thanks, kid! Haven't had a brawl that good in ages!", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_983", + "a", + "002", + "none", + 4, + 0.13, + nil, + -1.0, + nil, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_984", + "a", + "002", + "none", + 5, + 0.3, + nil, + -1.0, + nil, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_983", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + -0.1, + -1.15, + nil, + nil, + 1.0, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + -0.1, + -1.15, + nil, + nil, + 1.0, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Ancient Souls", + "", + 0, + "", + false, + "", + "Make sure you tell the world about us! Hahahaha!", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "4", + "OutCubic", + true, + true, + 0.7, + true, + "fade" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "b", + "002", + "none", + nil, + 0.7, + -0.205, + 1.25, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_982", + "a", + "002", + "none", + 2, + 0.15, + -0.08, + 1.15, + nil, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "3", + "OutCubic", + false, + false, + 0.7, + false, + "fade" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + nil, + "avg_emoji_sigh", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Attendant", + "", + 0, + "", + false, + "", + "Hmph... Since you're returning, see that you finish what you started.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + 0.85, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + nil, + "none", + nil, + 0.15, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_109", + "a", + "002", + "none", + nil, + nil, + -0.12, + 1.15, + nil, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_109", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Strange Old Man", + "", + 0, + "", + false, + "", + "Go now!", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_501_stop", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_502", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_goldenlight_diffusion", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.75} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_goldenlight_continued", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "What we left unfinished in life... We entrust to you!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_fog_lp", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "b", + "003", + "none", + nil, + nil, + -0.26, + 1.3, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "I hear you.==W== And I will carry your will and spirit with me—", + "" + } + }, + { + cmd = "Wait", + param = {0.9} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "010", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m47", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "a", + "017", + "none", + nil, + nil, + nil, + 1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "avg_emoji_angry", + nil, + nil, + -0.16, + 1.2, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "That body of yours is a real nuisance, Tyrant. Isn't it time to quit?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "022", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.45, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "Huff... Honestly, I'd rather not take this too far.==W== Just lay down the weapon, and I'll see you safely back home. I have indeed booked a carriage for tomorrow.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "019", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "007", + "avg_emoji_flurry", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "Huff... Huff... You're the one who needs to stop! Your obsession is going to get everyone killed!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "016", + "avg_emoji_vexation", + "ChanDou", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "Oh no... I can't run anymore...", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center", + 0, + 1, + nil, + nil, + 0.008, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "016", + "none", + nil, + nil, + -0.31, + 1.4, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "Hmph... Heh. I'm near my limit too... But it looks like the victory still belongs to me!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "4", + "OutCubic", + true, + true, + 0.7, + true, + "fade" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "025", + "none", + nil, + nil, + -0.21, + 1.35, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.12} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "3", + "OutCubic", + false, + false, + 0.7, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_323", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dark_attack", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "016", + "none", + nil, + nil, + -0.05, + 1.1, + nil, + nil, + nil, + "chijing", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.8, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_373", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "025", + "avg_emoji_symbol", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Crap...!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "In a split second, a massive shockwave sends me flying.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "OutSine", + 0.7, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "016", + "avg_emoji_vexation", + "chijing", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "No... Wraith's weapon...", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "a", + "016", + "none", + nil, + 0.65, + -0.12, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "avg_emoji_music", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "You're at death's door, yet you're still clutching that?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + -0.24, + 1.3, + nil, + nil, + nil, + "daintou", + "none", + "OutQuad", + 0, + nil, + false, + 0.65, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "That magic immunity of yours won't save you. Not from a physical blade.", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_434", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "If you don't let go, I'll cut off your fingers one by one until you can't hold anything again. How's that?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "010", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Edda, you look absolutely pathetic, scraping for power resorting to such desperate measures.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "018", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "Shut up... I told you! I need to save Nova from Nocturn Eterna!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "023", + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "And if anyone gets in my way—I don't care who—I will eliminate them. By any means necessary.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "015", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "That is the mission entrusted to me ... by the Archons!", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + 1.15, + "avg1_143", + "b", + "002", + "none", + 1, + nil, + nil, + nil, + nil, + 1.0, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "You're wrong, Edda. True peace can never be won through the weight of sheer force.", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg1_143", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "022", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "What...? Impossible! How are you awake?!", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "none", + nil, + 0.25, + -0.38, + 1.5, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -300.0, + nil, + 1.15, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "b", + "009", + "none", + nil, + 0.77, + -0.15, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 5, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_1211", + "b", + "002", + "none", + nil, + nil, + 0.35, + 1.8, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + 0.6, + -0.25, + 1.3, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetStage", + param = { + 4, + 14, + "OutSine", + 0.35, + true + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_191", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1211", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetStage", + param = { + 4, + 15, + "OutSine", + 0.35, + true + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m93", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "022", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Wraith!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -210.0, + nil, + 1.14, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "005", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "Sorry to keep you waiting, ==PLAYER_NAME==. I'm back.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "009", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_323", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dark_attack", + 0, + 1, + -0.7, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "a", + "010", + "none", + nil, + 0.1, + -0.24, + 1.3, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "avg_emoji_symbol", + nil, + 0.32, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.55, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "Impossible. What have you done?! No one escapes the Archon's Domain...", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "010", + "avg_emoji_star", + nil, + 0.67, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.45, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "Maybe not. Yet here I stand.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "005", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "It seems that \"power\" you worship isn't as absolute as you thought.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "a", + "017", + "none", + nil, + nil, + -0.24, + 1.3, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.6} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "021", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "... Haha...==W== Hahahaha!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -60.0, + 1.2, + nil, + nil, + nil, + "Zhong", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.8, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.8, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_498", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_summon_appear", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {1.8} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + false, + false, + 0.8, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_499", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_summon_lp", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + 50.0, + nil, + 1.15, + "avg3_195", + "a", + "023", + "none", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.8, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "Fine! You got lucky this once. But we've already passed the point of no return!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + false, + false, + 0.8, + true, + "default" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg3_195", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_summon_lp", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_499_stop", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_500", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_summon_disappear", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "Wait", + param = {1.9} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_294", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_951", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_951", + "a", + nil, + "none", + nil, + nil, + -0.21, + 1.3, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_moster_roared", + 0, + 1, + -2.0, + 0.6, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m8", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 3, + nil, + nil, + nil, + "avg3_195", + "a", + "023", + "none", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "Today—none of you are leaving here alive!", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 3, + nil, + nil, + nil, + "avg3_195", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "4", + "OutCubic", + true, + true, + 0.7, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "009", + "none", + nil, + nil, + -0.265, + 1.3, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "3", + "OutCubic", + false, + false, + 0.7, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "We are.==W== Ready yourself, ==PLAYER_NAME==!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center", + 0, + 1, + nil, + nil, + 0.008, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "005", + "none", + nil, + nil, + -0.46, + 1.55, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.55, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "022", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Got it. Wraith, we will make it out!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_en/config/stev_04_09.lua b/lua/game/ui/avg/_en/config/stev_04_09.lua new file mode 100644 index 00000000..e5fd7e0b --- /dev/null +++ b/lua/game/ui/avg/_en/config/stev_04_09.lua @@ -0,0 +1,10904 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "Act Nine", + "The Burden of Power", + "It takes a brutal clash for Edda to realize she cannot defeat Wraith. In desperation, she tries to force Wraith's hand to finish the ritual, but Wraith refuses.", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m35", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "009", + "none", + nil, + 0.55, + 0.05, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.5, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "Enough of this farce.", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_434", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "JuGong1", + "none", + "Linear", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_951", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_951", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_220", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_blade", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_951", + "a", + nil, + "none", + nil, + nil, + 0.05, + 0.95, + 1.0, + 1.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_951", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 70.0, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "a", + "010", + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "jingxia", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "Ugh! You...==W== You tireless monster!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "018", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Edda, you're out of options. Stop this before it's too late.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "019", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "Stop...?==W== Heh heh heh...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "004", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "018", + "avg_emoji_exclamation", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "I lost my way back a long time ago!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_498", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_summon_plane", + 0, + 2, + -1.0, + nil, + nil, + 3.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Da", + "Linear", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "stop", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_231", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "north_street_city_daylight", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "025", + "avg_emoji_shock", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "How?! Why has it turned into Norstheim when we're inside a Monolith?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 5, + "mood_2", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_143", + "a", + "019", + "none", + nil, + nil, + -0.05, + nil, + nil, + nil, + 1.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 14, + "Linear", + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "==PLAYER_NAME==, get back!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 4, + 15, + "Linear", + 0.5, + true + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 0.2, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_04_002", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 400.0, + -200.0, + 1.15, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_484", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "1ZhenDong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_143", + "", + 0, + "", + false, + "", + "You're running low on Grace. Quit stalling. If you've got a trump card, use it.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center", + 0, + 0, + 2.5, + nil, + 0.01, + 0.0, + false, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_143", + "", + 0, + "", + false, + "", + "Throw whatever you've got at me. I'll put you down every single time.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 5, + "story_event_04_003_b", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + 550.0, + 1.35, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_049", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "Linear", + 0.5, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m14", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_195", + "", + 0, + "", + false, + "", + "Hmph. Big talk.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 0.6, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_058", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_143", + "", + 0, + "", + false, + "", + "Make your point.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 4, + 17, + "Linear", + 0.5, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_195", + "", + 0, + "", + false, + "", + "If you wanted this over, you would've pulled the trigger already.==W== But... Look around. Familiar? The day the Monolith went dark.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "north_street_city_daylight", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_143", + "", + 0, + "", + false, + "", + "How do you know about that day?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_04_003_a", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 150.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_051", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_195", + "", + 1, + "", + false, + "", + "Of course I know. Like I said—I did my homework before coming here.", + "" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_195", + "", + 0, + "", + false, + "", + "Not just the Monolith... I dug into everything regarding Norstheim.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 200.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 2.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_195", + "", + 1, + "", + false, + "", + "After all... I wasn't able to stand here with the person who mattered most that day.", + "" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_195", + "", + 0, + "", + false, + "", + "I may not care for this city...==W== but who wouldn't want to know the truth about their own homeland?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_052", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChoiceBegin", + param = { + "1", + 0, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 1, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "Homeland? Then you're...", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"1"} + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_125", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_195", + "", + 1, + "", + false, + "", + "That's right. Born and raised. Though most people just called me the Disgrace of Norstheim.", + "" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_195", + "", + 0, + "", + false, + "", + "Heh. I feel nothing for this place, yet it haunts the back of my mind...==W== Like a curse.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_030", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -150.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_195", + "", + 0, + "", + false, + "", + "But you... You're from the Warlord's bloodline. You lived a comfortable life before that day, and even after… You'll never understand how I feel.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 2, + "story_event_04_002", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 2, + nil, + nil, + -300.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_257", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 1, + 4, + "Linear", + 0.5, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_143", + "", + 0, + "", + false, + "", + "You're right... Seeing what you've done, I can't pretend to understand you. But I've never forgotten my clan's honor.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_195", + "", + 0, + "", + false, + "", + "Clan's honor?==W== Heh... Hahahaha!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_04_003_b", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -50.0, + 200.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_057", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_195", + "", + 0, + "", + false, + "", + "Ahem... Excuse me. I just didn't expect such high-and-mighty words coming from you.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_052", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_143", + "", + 0, + "", + false, + "", + "Hm? Did I say something strange?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 70.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 90.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_04_003_a", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetStage", + param = { + 1, + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center", + 0, + 0, + nil, + nil, + 0.01, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 120.0, + 1.05, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_195", + "", + 1, + "", + false, + "", + "You think I don't know? Wraith, you haven't killed a single Nocturn Eterna.==W== The monsters that destroyed your home... You haven't laid a finger on them.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_04_003_b", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_049", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_195", + "", + 0, + "", + false, + "", + "And you have the nerve to say you never forgot... Don't make me laugh.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "SetChoiceBegin", + param = { + "2", + 0, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "Wraith, don't let her get in your head!", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"2", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"2"} + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "north_street_city_daylight", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "004", + "none", + nil, + nil, + 0.05, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "Thanks for the warning, but I'm fine. Nothing she says changes the truth. I never forgot that honor.==W== No... Actually, you helped me reclaim it.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "007", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "M-me? What do you mean?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "JuGong1", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_087", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_event_04_003", + nil, + nil, + 0.5, + true + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "You heard me correctly.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Ah... So that's what you meant. I suppose that did happen.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_event_04_003", + nil, + nil, + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_231", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_489", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_snowstorm_lp", + 0, + 0, + nil, + nil, + nil, + 1.0, + true, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "a", + "024", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.4, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "At it again... I hate people like you...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "019", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "Acting like you deserve everything. Flaunting everything... Everything I can never have...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "018", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "Why do you get to have it all? Is it because I wasn't born a warrior? Or because I used that as an excuse to run away?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "024", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + 0.6, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "Forget it... Doesn't matter now. Just pull the trigger. End it...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_489_stop", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_snowstorm_lp", + 1, + 0, + nil, + nil, + nil, + 1.0, + true, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest_winter", + "0", + "Linear", + 2.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_096", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "1ZhenDong", + "Linear", + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_059", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_168", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_168", + "a", + nil, + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "chijing", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "Ugh...!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_168", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_141", + "b", + "007", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + nil, + "avg_emoji_exclamation", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Master", + "", + 0, + "", + false, + "", + "Edda, don't force it! It's too dangerous! Put the sword down, now!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_168", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "Sorry... I just ... wanted to try one more time...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m3", + "1000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + "008", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Master", + "", + 0, + "", + false, + "", + "You're too frail. It took years of treatment just to get you on your feet.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_168", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "Why can everyone else do it, but not me...?==W== Yesterday, they... They called me a stray. Said I'm not a real child of Norstheim...", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_030", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_168", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_3", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + nil, + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Master", + "", + 0, + "", + false, + "", + "Who told you that?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_168", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "Everyone on the street...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "forest_winter", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + "002", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Master", + "", + 1, + "", + false, + "", + "Listen, Edda. Ignore them. This is your home. The gates of Norstheim are always open to you.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Master", + "", + 0, + "", + false, + "", + "Don't fret about your origins or what people think... Even if you can't swing a sword, you'll find your own strength. You don't have to be a warrior to serve this city.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.4, + nil, + "none", + "Linear", + 0.5, + true, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_168", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "My own strength...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_168", + "a", + "008", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "Um, Master... Actually, I snuck out to the hunting grounds last night. Saw a girl getting attacked by a monster. And then I...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_room_inside_daylight_winter", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_147", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_147", + "a", + nil, + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Council Member", + "", + 0, + "", + false, + "", + "Defeating a massive Bark Boar with a single spell?! What incredible talent...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_168", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_168", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_147", + "a", + "006", + "avg_emoji_idea", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Council Member", + "", + 0, + "", + false, + "", + "This child... Perhaps we should send her to Grace Light Academy? No... Why not have the Eye of Grace researchers evaluate her directly?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 60.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_141", + "b", + "007", + "none", + nil, + 0.15, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_168", + "a", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_147", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Master", + "", + 0, + "", + false, + "", + "Edda, I want to hear your decision.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_168", + "a", + "002", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "I... I want to go.==W== But isn't the City of a Thousand Monoliths really far...? Plus I'm basically broke...", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_168", + "a", + nil, + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "niunie1", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_147", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Council Member", + "", + 0, + "", + false, + "", + "Forget the cost. A gift like yours is rare... We'll fund everything. I'll even write the recommendation myself.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.4, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_147", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_168", + "a", + "024", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_168", + "a", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + "007", + "avg_emoji_attention", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_168", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Master", + "", + 0, + "", + false, + "", + "Oh dear, crying before school even starts?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "mood_3", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_168", + "a", + nil, + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "Because...! That means I have to leave you, Master...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "city_room_inside_daylight_winter", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_168", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + "003", + "avg_emoji_happy", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Master", + "", + 0, + "", + false, + "", + "Hahaha! It's not like we'll never meet again. Just come visit during the holidays—this will always be your home!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 2.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "Months later.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "wog_academy_classroom", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_178", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_021", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_178", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m12", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_022", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_178", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_178", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 10, + "0", + "", + 0, + "", + false, + "", + "==A-1==Dear Master,==RT==How have you been? It feels like ages since I left Norstheim.==P====RT====A-1==I pretty much live in the library and the lab these days...==RT==But everyone here is so unique. I'm doing well and making plenty of friends.==P====RT====RT====A-1==I still miss home, though. The holidays are coming up, so I should be back to visit soon.==P====RT====A-1==I'll stop here for now. I want to save the rest for when I see you.==RT==—Edda", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_022_stop", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_178", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "Now, just need to find a courier to send this out—", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -60.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_178", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "wog_academy_corridor", + "16", + "Linear", + 1.0, + true, + "AvgStageEffect_fade_left", + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "c", + "011", + "none", + nil, + 0.7, + 0.1, + 0.9, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_096", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "c", + nil, + "none", + nil, + 0.6, + -0.35, + 1.5, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.2, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 150.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_053", + 0.0, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Zhong", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "Wah?!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "c", + nil, + "none", + nil, + 0.5, + -0.4, + 1.5, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "wog_academy_corridor", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "c", + nil, + "avg_emoji_flurry", + nil, + 0.5, + -0.4, + 1.5, + 1.0, + 1.0, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + 1.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "Sorry! You okay?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_059", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "Ouch...==W== Huh?! Senior Canace?", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_047", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + true + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "c", + nil, + "none", + nil, + 0.3, + 0.0, + 1.0, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_178", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "c", + "002", + "avg_emoji_question", + nil, + 0.3, + 0.0, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "Hm? Aren't you Edda? From the Elite Class?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_305", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_178", + "a", + nil, + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "Y-Yes! I'm Edda! I never expected to run into a graduate like you here...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "c", + "006", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "Well... It's complicated. I'm stuck here under observation for a while.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "c", + "004", + "avg_emoji_attention", + nil, + 0.35, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "Hm? Did you drop this?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "JuGong2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_178", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_common_008", + nil, + nil, + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_050", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "Oh, right, my letter! With the holidays coming up, I wanted to send a note home before I head back...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "Aren't you from ... the Northern City?==W== If that's the case...", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_common_008", + nil, + nil, + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "c", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_178", + "a", + nil, + "avg_emoji_question", + nil, + 0.6, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "Yes...? Why... Did something happen back in Norstheim?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "c", + "007", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "Ah... Well, I've only heard rumors. But word is there was a massive catastrophe at the Norstheim Monolith...==W== They say it's gone dark.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_483", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.4, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "c", + "005", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_178", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_passage", + "0", + "Linear", + 2.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_185", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Researcher", + "", + 0, + "", + false, + "", + "Hello. Are you the new researcher assigned to this unit?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "b", + "008", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "Yes. I've been assigned to the Ancient Studies Department.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Researcher", + "", + 0, + "", + false, + "", + "Understood, let me get you registered...==W== And place of birth?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "013", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "Place of birth... Can I put N/A?==W== My home is already—", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "013", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "lengzhan2", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.2, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "—wiped off the map.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBg", + param = { + 0, + "wog_office", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_event_04_008", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "Master promised me that I would always have a home to return to... But since the Monolith had gone dark, I had nowhere left to go.", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_021", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "I buried myself in work, day and night, trying to forget. Then I found the truth: Nocturn Eterna destroyed the Monolith. They destroyed my home.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_059", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "My people prided themselves on their strength. So why couldn't they stop Nocturn Eterna? For the longest time, I couldn't understand it...", + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "But now...==W== I see it clearly. It's simple, really.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "Norstheim fell for one reason: they were weaker than Nocturn Eterna. That is the only truth.", + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "And if that's true...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_event_04_008", + nil, + nil, + 0.3, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "OutCubic", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Zhong", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_368", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "Then I need power, power so absolute no enemy dares challenge it... With that, I can protect everything.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_231", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "north_street_city_daylight", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "circle_light", + "0", + "Linear", + 1.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.6, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 2.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m42", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "So I used my rank in the Eye of Grace and accessed archives meant to remain forbidden.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "007", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "I pieced the clues together... Until I found Them, buried deep in the ruins.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "With this power, history will never repeat itself—that one thought drove me to prepare for today.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "021", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "The final step of the plan... Even if every ritual before this failed, as long as Wraith killed me in the end—", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "After all, the magic circle on me is my weapon. Destroying it still counts as \"disarming\" me... Which means the ritual could still...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "My wish was supposed to come true...", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBg", + param = { + 0, + "north_street_city_daylight", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "a", + "021", + "none", + nil, + 0.35, + -0.35, + 1.4, + nil, + 0.5, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "003", + "none", + 2, + 0.7, + nil, + 0.95, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "JuGong1", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "It is over.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_0s", + 0, + "m42", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "010", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "Why...==W== Why didn't you shoot?! Why!", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "023", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "The battle is done. There is no need for this.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + 0.0, + 0.95, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "Don't patronize me!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "022", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "I get it... You're soft. Just like the other warriors. They hesitated before Nocturn Eterna, too. That indecision is why...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "016", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "You are wrong. You still don't understand.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "The strength of Norstheim never came from their weapons.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "They survived a harsh land by supporting one another. Their unity was their true power.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "close", + nil, + 0.45, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_073", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + false, + 0.2, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "a", + "023", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "003", + "none", + 2, + 0.65, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "north_street_city_daylight", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.2, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_237", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "jushou2", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "Sentiments like that ... didn't save Norstheim! Did they?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "...!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "I understand your pain. But as I said... Northerners were strong because they stood together.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "008", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "So what?! What good did it do?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "008", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "As long as one of us draws breath, the city lives on. Even if we have to rebuild from a single brick elsewhere...==W== That refusal to yield is Norstheim's soul.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "009", + "close", + nil, + 0.5, + -0.4, + 1.5, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center", + 0, + 0, + nil, + nil, + 0.01, + 0.0, + false, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_room_inside_daylight_winter", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_141", + "b", + "003", + "none", + nil, + 0.5, + -0.4, + 1.5, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Master", + "", + 0, + "", + false, + "", + "Hahaha! It's not like we'll never meet again. Just come visit during the holidays—this will always be your home!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "north_street_city_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "a", + "019", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_096", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "024", + "close", + nil, + nil, + -0.05, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "Then what was it all for...?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -30.0, + 1.05, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + true + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m20", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Edda, stop torturing yourself.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "019", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "Tyrant...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "You've been blaming yourself this whole time, haven't you? Hating yourself for being too far away to stop the disaster.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "009", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "That's why you pushed yourself to the edge. Anything to numb the pain.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "But people back home cared about you. If they saw you destroying yourself over a tragedy you couldn't control... How do you think they'd feel?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "008", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "You think some sentimental speech is enough to stop me?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "021", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "Don't be naive. If you don't kill me here, I might just try to restart the ritual someday.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "004", + "none", + 2, + 0.65, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "Suit yourself.", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_078", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "I told you: pull whatever tricks you want. If you try anything, I'll just take you down again.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_067", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_heave", + 0, + 0, + nil, + nil, + -1.0, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Da", + "Linear", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_231", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "OutCubic", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "north_street_city_daylight", + "0", + "OutCubic", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "stop", + "Linear", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m47", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "025", + "avg_emoji_shock", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Wh-What's happening?! An earthquake?!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_067", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_heave", + 0, + 0, + nil, + nil, + -1.0, + 0.5, + true, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Da", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "avg_emoji_exclamation", + nil, + 0.5, + -0.35, + 1.5, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "She's out of Grace. Can't hold this space together anymore!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "none", + nil, + 0.3, + 0.1, + 0.8, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.3, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "021", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "026", + "avg_emoji_flurry", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Edda! It's not safe there! Get over here!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_498", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_summon_plane", + 0, + 0, + nil, + nil, + nil, + 1.0, + true, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "009", + "avg_emoji_exclamation", + 1, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "Stop! You'll get dragged in with her!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_067", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_034", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_elevator_danger", + "0", + "Linear", + 2.0, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_067", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "016", + "avg_emoji_vexation", + "chijing", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Whoa?! Ow... What just happened?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "002", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "Teleported. We're in the elevator.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_symbol", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Teleportation? Did Edda do this?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -30.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "a", + "021", + "none", + nil, + 0.5, + 0.55, + 0.4, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_047", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChoiceBegin", + param = { + "3", + 0, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 1, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "Reach out to Edda", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"3", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"3"} + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -90.0, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "026", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Don't just stand there! Edda, come with us!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 5, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg3_195", + "a", + "008", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 4, + "Linear", + 0.5, + true + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "My, you really are ... hopelessly naive.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "002", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "Heh... I was going to offer you up as sacrifices, you know.==W== Let me go, and you'll regret it sooner or later...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "021", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 0.4, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.4, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_057", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "Your acting's terrible... Who's the naive one now?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlStage", + param = { + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "008", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "Apologies, but I can't let myself get caught yet. Until next time...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "Oh... Almost forgot. Still owe you half that reward, Tyrant.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "021", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "Can't conjure up the Dorra like this, though. So take this advice as payment instead—", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "008", + "none", + nil, + nil, + -0.6, + 1.9, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "You should take care of yourself, for there are plenty who desire you—your body, your soul... All of it.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_067", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_334", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_heave", + 0, + 0, + nil, + nil, + -1.0, + 0.5, + true, + false + } + }, + { + cmd = "SetStage", + param = { + 4, + 5, + "Linear", + 0.5, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "16", + "Linear", + 0.5, + true, + "AvgStageEffect_wipe_down", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "OutSine", + false, + false, + 0.5, + true, + "AvgStageEffect_wipe_up" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_heave", + 1, + 0, + nil, + nil, + nil, + 0.1, + true, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "Rubble falls as the platform gives way.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_483", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "Her silhouette vanishes into the dark,==RT==leaving only a cryptic warning behind.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_en/config/stev_04_10.lua b/lua/game/ui/avg/_en/config/stev_04_10.lua new file mode 100644 index 00000000..ea4a977c --- /dev/null +++ b/lua/game/ui/avg/_en/config/stev_04_10.lua @@ -0,0 +1,11610 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "Act Ten", + "Beyond the Storm", + "With the investigation finally wrapped up, you and Wraith wake everyone and return to Emor with the New Star Guild... It seems the \"Archon\" incident didn't go unnoticed after all.", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_room_inside_daylight_winter", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_969", + "a", + "003", + "none", + nil, + 0.22, + 0.1, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_971", + "a", + "002", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_970", + "a", + "003", + "none", + nil, + 0.78, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_204", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m30", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_969", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_971", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_970", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "How's everyone holding up? Any discomfort?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_971", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Miss Longsword", + "", + 1, + "", + false, + "", + "Thanks to you, ==PLAYER_NAME==, I've pretty much recovered.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_969", + "a", + "006", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Axe Guy", + "", + 1, + "", + false, + "", + "Felt a bit drained when I first woke up, but otherwise, I'm good.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_970", + "a", + "006", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Mage Girl", + "", + 0, + "", + false, + "", + "I'm doing great!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "010", + "avg_emoji_sigh", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "Thank goodness... No lasting side effects.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "avg_emoji_question", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "Has anyone seen Wraith?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Haven't seen her around since we got back.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_970", + "a", + "007", + "none", + nil, + 0.85, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_969", + "a", + "007", + "none", + nil, + 0.15, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_971", + "a", + "007", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Miss Longsword", + "", + 0, + "", + false, + "", + "She headed out a while ago. Said she was hunting for some decent \"trophies.\"", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + true, + true + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBg", + param = { + 0, + "north_street_city_daylight", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "JuGong", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_156", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "Gulp...==W== Haa... Good. It didn't freeze.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "014", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_sweaty", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Wraith? What are you doing out here?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "Oh, ==PLAYER_NAME==. Perfect timing. Catch!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Tiao", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_main_027", + nil, + 0.54, + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_symbol", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Whoa... Oof! Where'd you get this? And it's blackberry flavor...", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_main_027", + nil, + nil, + 1.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "Don't sweat the details. Come on, cheers!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "011", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "Uh... Cheers...", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "007", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Hold on! Edda's still missing. We shouldn't be standing around drinking!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuint", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "sky_tower", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + true, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_04_004", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "OutSine", + 2.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 8.0, + false, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sunlight_flip", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m32", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_143", + "", + 1, + "", + false, + "", + "That's exactly why we drink. Dwelling on it will just drag you down.", + "" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_143", + "", + 1, + "", + false, + "", + "I'm back home, I've made new friends, and we solved a crisis to boot. Isn't that enough reason for a toast?", + "" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_143", + "", + 0, + "", + false, + "", + "One good news after another. I'd throw a whole banquet if I could.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Is this the Norstheim way, too?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_143", + "", + 1, + "", + false, + "", + "Yes.==RT==Eat well, hunt well, study well, sleep well.", + "" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_143", + "", + 0, + "", + false, + "", + "Disaster strikes when you least expect it, catching you off guard... So you have to live in the moment. Enjoy it while you can. Live with no regrets.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "023", + "avg_emoji_speechless", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Enjoy it while you can, and live with no regrets... I get it. Guess I can't say no to a toast, then.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "north_street_city_daylight", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "014", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "To new friends and the Northern City. Cheers.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sunlight_2", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "none", + "OutCubic", + 0.5, + false, + 1 + } + }, + { + cmd = "SetFilm", + param = { + 0, + "OutCubic", + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 0, + "", + false, + "", + "Wraith raises her glass toward the Monolith, offering a silent salute.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "OutCubic", + 0.5, + false, + 1 + } + }, + { + cmd = "SetFilm", + param = { + 1, + "OutCubic", + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "You know, something's been bugging me.==RT==I know I used that fake intel on Nocturn Eterna to expose her...", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "005", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "But why'd you play along? You know Nocturn Eterna well, ==PLAYER_NAME==. Didn't strike you that I might be bluffing?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Oh, that's because...", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + true, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_elevator_close", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "002", + "none", + nil, + 0.32, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "b", + "004", + "none", + nil, + 0.68, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "Relax. I booked a backup carriage before we even left the city.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "If things go to plan, it arrives tomorrow to pick us up.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + true, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "north_street_city_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "Her story had holes from the start.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "020", + "avg_emoji_question", + "diantou", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "Think about it. She's meticulous. Someone that prepared doesn't just ... slip up like that.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "009", + "avg_emoji_speechless", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "Maybe deep down, she actually wanted someone to stop her? ... Maybe I'm overthinking it.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Look at it the other way: if Edda was truly committed to playing the victim, she wouldn't have bought your intel so fast.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "I see. Makes sense...==W== Anyway, ==PLAYER_NAME==, take this.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 0.95, + nil, + nil, + nil, + 1.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_event_04_003", + nil, + 0.54, + 1.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_symbol", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "For me? Isn't this your treasure? You literally pointed at it earlier and called it your \"clan's honor.\"", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_event_04_003", + nil, + nil, + 1.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -80.0, + nil, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "It is. Proof of my clan's honor, no doubt.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "But when Edda's magic hit... I wouldn't be standing here right now if you hadn't had my back.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_424", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "Had your back...? I was running for my life!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "avg_emoji_sweaty", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Besides, without you, we wouldn't have stood a chance. I'd have been dead meat either way.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "014", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "You looked pretty sharp running away, you know.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "avg_emoji_symbol", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Why do you make it sound like you were watching a show?!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "013", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "I didn't just \"sound\" like it. I saw it. That hall was ... magical.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Ugh...", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "007", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "Heh. You've got guts. I like that. Here, take this badge.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "It's a mark of the Norstheim warriors. Represents a bond that goes beyond life and death.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "016", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "My grandfather gave it to me. Said I'd eventually find a partner worthy of holding it.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "013", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "Anyway, that's the story. Do you want it or not?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Sigh... Well, since you put it like that...==W== I'll take it. Thanks.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + 0.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "Oh, almost forgot a tiny detail...==W== Accepting this==W== makes you the giver's family.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_bubble_lp", + 0, + 1, + nil, + nil, + 2.0, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_458", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_157", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Huh... Wait, WHAT?!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_bubble_lp", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "007", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "Heh. You are a part of Norstheim now.==RT==Let's look out for each other from now on.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Oh... That's what you meant.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "Scared you?==W== Heh, were you perhaps hoping for a different kind of meaning?==W== But if that's actually what you want,==W== I'm certainly open to it.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 0.95, + nil, + nil, + nil, + 1.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -80.0, + 1.3, + nil, + nil, + nil, + "Xiao", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_bubble_lp", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_458", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_157", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "avg_emoji_vexation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Sigh... Quit teasing me.==W== Regardless,==W== I promise to keep this safe.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_bubble_lp", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + 0.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "017", + "none", + "JuGong", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "007", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "Good. That sets my mind at ease.==RT==Alright, now that business is handled, let's head back.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + true, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_room_inside_daylight_winter", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_093", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "026", + "none", + nil, + 0.55, + nil, + 0.98, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.5, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m33", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "013", + "avg_emoji_happy", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + nil, + "diantou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "Welcome home! Please, have some canned food.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Ooh,==W== another canned food party? Perfect timing. I need to catch up on the new flavors...==W== Which one should I pick?", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "none", + "niunie1", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "022", + "avg_emoji_question", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "005", + "none", + 2, + 0.27, + 0.7, + 0.98, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.53, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "005", + "none", + nil, + nil, + -0.2, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "005", + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.25, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 1, + "", + false, + "", + "I want the fish one.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "023", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "I personally recommend the luncheon meat paired with a salad. A balanced diet is essential.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "I'll follow your lead, then.==W== Oh, pass the dressing, please.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "018", + "avg_emoji_attention", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "002", + "none", + nil, + 1.0, + nil, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + 40.0, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "Here you go, Boss.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "Thanks, Noya.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "025", + "close", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Wait.==W== Noya?! Iris and Amber, too?! What are you all doing here?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "025", + "avg_emoji_symbol", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m44", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "023", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "We're here to pick you up, obviously! We fixed up Loxy and drove a==W== loooong==W== way==W== here, just to reach you, Boss.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "022", + "none", + nil, + nil, + -0.05, + 1.2, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "003", + "none", + nil, + nil, + -0.1, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "I'm not talking about the distance!==W== How did you even know where to look?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "021", + "avg_emoji_question", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.15, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 1.05, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + 0.0, + true, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_152", + "a", + "002", + "none", + nil, + 0.45, + nil, + 0.98, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + nil, + "none", + nil, + 0.5, + nil, + 1.0, + nil, + nil, + 1.0, + "diantou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "005", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "", + 1, + "", + false, + "", + "Heheh. You have the cute and charming Bastelina to thank for the intel!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "", + 0, + "", + false, + "", + "Miss Wraith, I burned through my brand-new annual leave for this! You owe me big time!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_speechless", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Even Bastelina is here...==W== What actually is going on?", + "" + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "021", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "b", + "004", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "Before we departed, I gave Bastelina our itinerary. I instructed her to find us if anything went wrong.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "", + 0, + "", + false, + "", + "By the way, the other three investigators already took a carriage back.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "002", + "none", + nil, + nil, + nil, + 0.98, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "012", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "I have so many questions for you, Boss, but first...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + nil, + "avg1_103", + "a", + "015", + "none", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "Who is that?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "Ah, right. Introductions first.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "017", + "close", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "This is Wraith. The commission got dangerous, and she saved my life more than once...==W== I wouldn't be here without her.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "018", + "none", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_103", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "007", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "Greetings, I am Wraith. Rest assured, I stayed with Boss for the entire mission.==W== I even kept ==SEX4== company while ==SEX== slept.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "006", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "025", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "018", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "Okay, technically true...==W== But do you have to phrase it like that?! You're making it sound weird!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "019", + "avg_emoji_awkward", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "026", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "021", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Listen...==W== We just slept in the same room, not in the same bed—!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "007", + "none", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "007", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 1, + nil, + nil, + nil, + "avg1_112", + "a", + "007", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "Oh!==W== So you slept together? That's also what we did back home!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "021", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "004", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetCharHead", + param = { + 1, + 1, + nil, + nil, + nil, + "avg1_112", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "018", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Huh? Well, I guess when you put it that way...==W== Wait…", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "019", + "avg_emoji_awkward", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 150.0, + nil, + 1.3, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_152", + "a", + "009", + "none", + nil, + 0.3, + -0.1, + 0.95, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "", + 0, + "", + false, + "", + "...", + "" + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "none", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Uh...==W== Bastelina, hold on. I think you're getting the wrong idea.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "013", + "avg_emoji_happy", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "007", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "", + 0, + "", + false, + "", + "Wow. You really can't judge a book by its cover. The Boss works fast.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Get your mind out of the gutter!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "014", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "Regardless! Thank you for taking such good care of Boss all this time!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "014", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "Phone. Tap?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_symbol", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Aren't you two going to back me up?! No, wait, technically she's right...==W== Ugh, I can't win!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "021", + "avg_emoji_awkward", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "011", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "Seems like it'll be a fun night.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Wraith—! This is your fault! Even though I know you didn't mean it...", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_clockwise", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_room_inside_daylight_winter", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.75} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_clockwise", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m49", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 1, + "", + false, + "", + "Alright.==W== Grace is refilled. Let's head back.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "007", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "Nobody left anything behind, right?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_937", + "", + 0, + "", + false, + "", + "Nope—", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "Then let's hit the road!", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_093", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "Bags packed and ready, we finally depart==RT==from the Northern City.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "Clear", + param = { + true, + 0.0, + true, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "One week later...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m46", + "none", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_office", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_152", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + nil, + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "", + 0, + "", + false, + "", + "And that covers the entire incident report.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_150", + "a", + "005", + "none", + nil, + nil, + 0.05, + 0.9, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_150", + "a", + nil, + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_150", + "", + 0, + "", + false, + "", + "Good work. I'll sort through the files shortly.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_365", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.4, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_150", + "a", + "013", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_150", + "", + 0, + "", + false, + "", + "Archons descending and influencing other Monoliths...==W== Is that truly possible?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_150", + "a", + "006", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_150", + "a", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_150", + "a", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_150", + "", + 0, + "", + false, + "", + "We lack sufficient proof. But either way, the Archons are a threat we cannot ignore.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + nil, + "close", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_365_stop", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_150", + "a", + "005", + "avg_emoji_happy", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_150", + "", + 0, + "", + false, + "", + "Your intel is valuable. We'll classify this as an official business trip.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "017", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "", + 0, + "", + false, + "", + "You mean ... my annual leave is safe?==W== Thanks for understanding! I'll get right back to monitoring the Boss's team.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_150", + "a", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "005", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "JuGong1", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + nil, + "close", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -120.0, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlChar", + param = { + "avg3_150", + "a", + "014", + "avg_emoji_sigh", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_150", + "", + 0, + "", + false, + "", + "Sigh...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_483", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_150", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_150", + "", + 0, + "", + false, + "", + "Chariot and Ghost... Two Archons are showing signs of awakening. We can't ignore this any longer.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_150", + "a", + "012", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_150", + "", + 0, + "", + false, + "", + "We need to establish a dedicated crisis response unit. As for the candidates...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_150", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_canal_daylight", + "0", + "Linear", + 1.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_passage", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_150", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_150", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_150", + "", + 0, + "", + false, + "", + "Simply put: Nocturn Eterna is what destroyed your hometown.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_257", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_150", + "a", + "004", + "none", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_150", + "", + 0, + "", + false, + "", + "Join the Sentinel of Dawn. You need our intel, and we need your strength. I'd say that's a fair trade.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_168", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_021", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_168", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "JuGong2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Messenger Girl", + "", + 1, + "", + false, + "", + "An elderly gentleman insisted I pass this letter to you, no matter what.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_168", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + -0.3, + 1.5, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Messenger Girl", + "", + 0, + "", + false, + "", + "He told me: Norstheim is rebuilding. Don't worry about home. Just do what your heart desires.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_elevator_danger", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 5, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg3_195", + "a", + "008", + "close", + nil, + nil, + -0.6, + 1.9, + nil, + nil, + 1.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 4, + "Linear", + 0.5, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "You should take care of yourself, for there are plenty who desire you—your body, your soul... All of it.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetStage", + param = { + 4, + 5, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_canal_daylight", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "Looks like...==W== There's one more thing to investigate.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_010", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "north_street_grey_night_nolight", + "0", + "Linear", + 1.5, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_489", + 1.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_snowstorm_lp", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -60.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_142", + "a", + "005", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m4", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + "026", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_142", + "", + 0, + "", + false, + "", + "Oh no... I think I'm lost...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 60.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + "023", + "close", + nil, + 0.4, + 0.15, + 0.8, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_142", + "", + 0, + "", + false, + "", + "Hello?==W== Is anyone out there?! Anyone?!", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_124", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + nil, + "none", + nil, + 0.3, + -0.05, + 1.2, + nil, + nil, + 1.0, + "jushou2", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 2.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_142", + "", + 0, + "", + false, + "", + "The buildings here are so run-down ... and dark ... and—==W==achoo! Freezing!", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + "026", + "none", + nil, + 0.5, + 0.05, + 1.0, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + nil, + "avg_emoji_vexation", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_142", + "", + 0, + "", + false, + "", + "Ugh... Is the Tyrant really somewhere like this?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -60.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + "022", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -500.0, + 200.0, + 1.4, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + 800.0, + -200.0, + 0.9, + "avg1_142", + "a", + "016", + "avg_emoji_star", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_142", + "", + 0, + "", + false, + "", + "Ah! A vending Artifact!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlCharHead", + param = { + nil, + nil, + nil, + "avg1_142", + 2, + 0.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + "021", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_142", + "", + 0, + "", + false, + "", + "I still have some allowance from Lady Aeloria...==W== One hot drink to warm myself up shouldn't hurt, right?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + "010", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_042", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_233", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_042", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + "004", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_042", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_142", + "", + 1, + "", + false, + "", + "Huh? I put money in, but where's my drink?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlCharHead", + param = { + nil, + nil, + nil, + "avg1_142", + 3, + 0.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + "023", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_142", + "", + 0, + "", + false, + "", + "Is it broken? Hello—?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_142", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_142", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + nil, + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_142", + "", + 0, + "", + false, + "", + "Oh, right! The book said a kick at a forty-five-degree angle fixes these things!==W== But if I break it, Lady Aeloria's gonna be angry again...", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_030", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + "026", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -60.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + "004", + "avg_emoji_sigh", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_142", + "", + 1, + "", + false, + "", + "Sigh... Forget it. I'm going ho—==W==whoa!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.5, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "Linear", + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + "023", + "avg_emoji_shock", + nil, + 0.4, + nil, + nil, + nil, + nil, + 1.0, + "jushou2", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + "021", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_142", + "", + 0, + "", + false, + "", + "Oww...==W== Who left this junk right here?! I'm not in the best mood right now! Watch it, or I'll...", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + "025", + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "a", + "021", + "none", + nil, + 0.75, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + "005", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_142", + "", + 0, + "", + false, + "", + "Huh? I thought it was just trash... It's actually a person?==W== Hello? Are you alive?", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + "025", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "youchupeng", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "021", + "close", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "Ty...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -150.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + "012", + "avg_emoji_symbol", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_142", + "", + 1, + "", + false, + "", + "Eh? Tyrant? You know the Tyrant?==W== Hey! Don't pass out again!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_096", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "none", + nil, + nil, + -0.05, + nil, + 1.0, + 1.0, + 0.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + "023", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "jushou2", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + nil, + "avg_emoji_shock", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_142", + "", + 0, + "", + false, + "", + "Wake up! It's super dangerous to sleep out here!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -90.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "sky_night_b", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_snowstorm_lp", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_489_stop", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center", + 0, + 0, + 0.8, + nil, + 0.01, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_142", + "", + 0, + "", + false, + "", + "Waaah! Someone! Anyone! Please help!", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 3.0, + true, + "default" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_en/config/stm02_10.lua b/lua/game/ui/avg/_en/config/stm02_10.lua index c73e631d..6ab61938 100644 --- a/lua/game/ui/avg/_en/config/stm02_10.lua +++ b/lua/game/ui/avg/_en/config/stm02_10.lua @@ -8487,7 +8487,7 @@ return { "", false, "", - "Oh! Minova, I've got it! A brilliant idea==W== to take that big guy down!", + "Oh! Minova, I've got it! A brilliant idea to take that big guy down!", "" } }, diff --git a/lua/game/ui/avg/_en/config/stsp_02_03.lua b/lua/game/ui/avg/_en/config/stsp_02_03.lua index 90feb7ef..8ed7a0b9 100644 --- a/lua/game/ui/avg/_en/config/stsp_02_03.lua +++ b/lua/game/ui/avg/_en/config/stsp_02_03.lua @@ -1913,7 +1913,7 @@ return { "", false, "", - "I'm lying. I'm so hungry I could pass out! Damn it, can't run anymore...==W== My vision's ... getting blurry...", + "I'm lying. I'm so hungry I could pass out! Damn it, can't run anymore... My vision's ... getting blurry...", "" } }, diff --git a/lua/game/ui/avg/_en/config/stsp_11_01.lua b/lua/game/ui/avg/_en/config/stsp_11_01.lua new file mode 100644 index 00000000..d075104b --- /dev/null +++ b/lua/game/ui/avg/_en/config/stsp_11_01.lua @@ -0,0 +1,8046 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "Act One", + "Slipped into Sunlight (Part I)", + "Dona, who has always championed teamwork, has been avoiding everyone lately and acting on her own. Could it be that the Post Haste is facing a crisis too dangerous to speak of?!", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "posthouse_inside_night", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + 450.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 4.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_021", + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_021", + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_021", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "... Today's earnings, the wages from my side gig, plus the tips from those errands...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "posthouse_inside_night", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_130", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "Ugh, I'm still miles away from the goal.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_095", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_3", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 1, + "", + false, + "", + "It's gonna take forever to save enough...", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "If only Dorra could just multiply on their own...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + nil, + "avg1_125", + "a", + "017", + "avg_emoji_attention", + 4, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "Donna? You're still up?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m49", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "posthouse_inside_night", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "013", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "Eep?! Freesia?!", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg1_125", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -60.0, + -30.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_125", + "a", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "012", + "avg_emoji_sweaty", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "Sorry! Just checking something real quick. Did I wake you?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "014", + "avg_emoji_question", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "Did I hear you mention \"Dorra\"? Are we running short on funds this month?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "No no, it's not like that. Don't worry about it.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 1, + "", + false, + "", + "Anyway, keep it down. If we keep talking, we'll wake Teresa too...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "009", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "I'm going to bed. Nighty night!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 30.0, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + nil, + "avg_emoji_speechless", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "003", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "... Right. Good night.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "sky_tower", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_024", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sunlight", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_024_stop", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center_w", + 0, + 0, + 1.5, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "See ya!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 60.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "posthouse_inside", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m2", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_127", + "a", + "007", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "Donna?! You're leaving this early again?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_130", + "a", + "008", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "avg_emoji_happy", + nil, + 0.4, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "Yup, got a mountain of letters to deliver today!==W== I left breakfast on the table for you guys!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_199", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutBack", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "Oh, and I'll be back pretty late, so go ahead and eat dinner without me!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "009", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "Why? You're already heading out so early...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_199", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "013", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "Donna... Is something going on lately? You know we can help you out!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_054", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "018", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "Huh?==W== Just wanna get a head start and clear out some deliveries, that's all!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "003", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "Gotta run! Don't forget to wake Freesia up!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "none", + nil, + 0.0, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "016", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "posthouse_inside_dusk", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "16", + "InSine", + false, + false, + 1.0, + true, + "AvgStageEffect_clockwise" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_127", + "a", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_125", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "013", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "I can feel it! Donna is definitely keeping some secret from us...", + "" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m12", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "I fear you may be right...==W== But what could it be?", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "017", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "Got any clues?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 1, + "", + false, + "", + "Hmm...", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "017", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "I recall hearing her mutter about running out of Dorra a month ago...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "014", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "Running out of Dorra?!==W== Yikes, are we in the red?! Is Post Haste going under?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_066", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_3", + "17", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "I don't have the exact figures... But considering how costly long-distance travel is and how modest our fees are...==W== Could we have been operating at a loss all this time?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Zhong", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "015", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "posthouse_inside_dusk", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "014", + "avg_emoji_flurry", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "Wh-what are we gonna do?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "016", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "Does that mean...==W== Donna's out there hustling all alone to save Post Haste from financial ruin!?", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "015", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "007", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou0", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "That reminds me! A customer said something strange last month...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "philae_room_daylight", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_127", + "a", + "006", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_145", + "a", + "007", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Elegant Lady", + "", + 1, + "", + false, + "", + "You specialize exclusively in courier services?==W== Hmm. The business model actually shows potential.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + "006", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + "008", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Elegant Lady", + "", + 0, + "", + false, + "", + "However, your cash flow appears stagnant. And with a headcount of only three...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + "002", + "avg_emoji_happy", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Elegant Lady", + "", + 0, + "", + false, + "", + "Tell you what. Let me acquire your operation. I will bring in a professional team and expand into other cities...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 80.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.505, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_130", + "a", + "003", + "none", + nil, + 0.15, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "avg_emoji_music", + nil, + 0.2, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "Hmm... Thanks, but no thanks! Post Haste isn't looking for a merger right now!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + "007", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Elegant Lady", + "", + 0, + "", + false, + "", + "What a pity... Contact me if you change your mind.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "posthouse_inside_dusk", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_125", + "a", + "015", + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "What...? I had no idea such an exchange occurred...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_127", + "a", + "015", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "avg_emoji_flurry", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "Oh no... If we get bought out, will they force us to split up?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "002", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 1, + "", + false, + "", + "That won't happen. I believe in Donna.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "017", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "Besides, we were just discussing how to travel efficiently on a budget...==W== Post Haste isn't going anywhere. It simply isn't.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center_w", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "buman", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "005", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "Then what is she keeping from us...?==W== Argh! The suspense is killing me!", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "018", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "jushou2", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "004", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "It's been ages since we shared a meal! Keep this up, and the team might actually split up for good...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "005", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "In that case, we should investigate the matter ourselves.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "011", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "Investigate ... what?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "Whatever Donna is hiding, naturally.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "007", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "You mean ...==W== stalking her?", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_054", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "009", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_029", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "Precisely.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "Feels like playing pretend detective...==W== What if we get caught?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "014", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "004", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "We have no other choice...==W== Unless you have a more efficient solution?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "Fine, okay. It's for the good of the Post Haste... I'm in.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "The next day...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "posthouse_inside", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m1", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_130", + "a", + "003", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "Morning! Wow, Freesia. Not often do I see you up at this hour.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_125", + "a", + "005", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 1, + "", + false, + "", + "I merely happened to wake up early today... Pay it no mind.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "017", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "Heading out already?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "Yep! Breakfast is on the table. Don't wait up for lunch or dinner, okay? I'm off!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 70.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "014", + "avg_emoji_exclamation", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "Safe travels.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "002", + "close", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "Teresa, secure the breakfast.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_127", + "a", + "006", + "none", + nil, + 0.85, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "avg_emoji_star", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_084", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "003", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Zhong", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "You got it! Operation: Tailing Donna is a go!", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_065", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 2, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_harbour_daylight", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 2, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m28", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_130", + "a", + "002", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "avg_emoji_music", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "Hmm-hmm! Hm-hm-hm! ♪", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "none", + nil, + 0.5, + 0.15, + 0.8, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_020", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_020_stop", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "009", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 60.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "002", + "close", + nil, + 0.3, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "avg_emoji_music", + nil, + 0.1, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -60.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_125", + "a", + "006", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + nil, + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 1, + "", + false, + "", + "Odd... Morning's almost gone, and she's done nothing but deliveries.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "015", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "Leaving this early... Is my inefficiency dragging her down?==W== Is she silently shouldering extra work to cover for me?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 30.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_127", + "a", + "008", + "none", + 2, + 0.5, + 0.01, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "none", + nil, + 0.35, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "007", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "Hold on! She's moving way too fast. We didn't even get that many commissions today! At this rate, she'll be done before noon.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "017", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "You mean ... she is rushing to clear her schedule for something else this afternoon?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "013", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "Bingo! Let's keep tailing her!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "OutSine", + true, + false, + 1.0, + true, + "AvgStageEffect_fade_left" + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_harbour_2_daylight", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 60.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "16", + "OutSine", + false, + false, + 1.0, + true, + "AvgStageEffect_fade_right" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_127", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "Uh-oh. Did we lose her?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_125", + "a", + "014", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + nil, + "avg_emoji_speechless", + nil, + 0.25, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "I could've sworn I just saw her come this way...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "017", + "avg_emoji_exclamation", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "Ah, over there!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "OutSine", + true, + false, + 1.0, + true, + "AvgStageEffect_fade_right" + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_harbour_2_daylight", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -350.0, + -50.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "16", + "OutSine", + false, + false, + 1.0, + true, + "AvgStageEffect_fade_left" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -450.0, + nil, + 1.4, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + true, + 0 + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + 300.0, + nil, + nil, + "avg1_125", + "a", + "014", + "avg_emoji_speechless", + 4, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "Are those ...==W== newspapers? Since when do we take paper route commissions?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "017", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 4, + nil, + nil, + nil, + "avg1_127", + "a", + "007", + "avg_emoji_exclamation", + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "Freesia, look at her go!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 4, + nil, + nil, + nil, + "avg1_127", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_125", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -500.0, + nil, + 1.5, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + true, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_tales_11_002", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_305", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "Classic Donna... Hauling that huge stack and still running like the wind! And she's nailing every single throw!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_057", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "Teresa, stop gawking, or we really will lose her.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_065", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 3, + "16", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_tales_11_002", + nil, + nil, + 0.1, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_market_2_daylight", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 3, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 60.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_125", + "a", + "014", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "Now the market...==W== Logically, she shouldn't have any shopping to do today.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -120.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_127", + "a", + "008", + "none", + nil, + 0.9, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "avg_emoji_speechless", + nil, + 0.85, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "You don't think she's hiding some kind of ...==W== back-alley deal?!", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "014", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "Impossible. Donna would never—", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "007", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "Freesia, look! She's making contact with someone...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_124", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "012", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "Another delivery? Oh god, what if she's smuggling dangerous contraband...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_257", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "If I see anything suspicious, I'm stepping in. We might be broke, but I won't let Donna get mixed up in anything illegal.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 120.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "JuGong1", + "none", + "Linear", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "008", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "Wait. Are those ...==W== milk bottles in her basket?", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_125", + "c", + "002", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "004", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "018", + "avg_emoji_sigh", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "She's just delivering milk door-to-door...==W== Uh, Freesia? Why is your axe out?", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "c", + "004", + "none", + nil, + 0.8, + 0.0, + nil, + nil, + nil, + 1.0, + "JuGong1", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zhenjing", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "009", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_424", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "c", + "007", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "Ahem. It appears I ... miscalculated.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "OutSine", + true, + false, + 1.0, + true, + "AvgStageEffect_wipe_up" + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_park_daylight", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_130", + "a", + "003", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "JuGong2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "Phew... Order complete!==W== Next stop on the list...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_021", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "007", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "niunie1", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -60.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + true + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m4", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_127", + "a", + "008", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_125", + "a", + "002", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "Freesia, looks like she's on the move again.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "005", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "011", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "... She's been all over the place, but there's definitely a pattern...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "014", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "Odd jobs. She's just working odd jobs...==W== Juggling multiple shifts behind our backs.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "015", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "mood_4", + "16", + "Linear", + 0.5, + false, + "AvgStageEffect_wipe_down", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "006", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "Sigh... Is Post Haste's financial crisis truly this dire? Donna must be working in secret to keep us from worrying...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "010", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "She's treating us like total strangers! We need to have a serious talk when she gets back!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "city_park_daylight", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "014", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 1, + "", + false, + "", + "Patience. She's kept this hidden for a reason. If we confront her rashly, she'll just brush us off with some excuse.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "005", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "We need hard evidence ... or leverage that forces her to come clean. That puts us in a better negotiating position.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "007", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 1, + "", + false, + "", + "Good idea! Let's stick to your plan.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "003", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "Then it's settled! Tomorrow,==W== the investigation continues!!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center_w", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "none", + 1, + 0.55, + -0.35, + 1.5, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -80.0, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "sky_sunny", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "And so... Post Haste's top-secret mission—", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_458", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "Operation: Tailing Donna—officially begins.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_en/config/stsp_11_02.lua b/lua/game/ui/avg/_en/config/stsp_11_02.lua new file mode 100644 index 00000000..0b924222 --- /dev/null +++ b/lua/game/ui/avg/_en/config/stsp_11_02.lua @@ -0,0 +1,7702 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "Act Two", + "Slipping into Sunlight (Part II)", + "A secret carefully tucked away, an exaggerated plan for her part-time job, and a heart that simply wants to surprise everyone—Do your best, the ever-capable Donna!", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "sky_sunny", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m1", + "none", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sunlight", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.08, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1.5, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 90.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "posthouse", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 5, + "mood_1", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_130", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 14, + "Linear", + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "Mmm, the morning air feels absolutely amazing!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 4, + 13, + "Linear", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg1_130", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_130", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "JuGong2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 1, + "", + false, + "", + "Let's see what's on the agenda for today...", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "014", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 1, + "", + false, + "", + "Sorting the catch and veggies at the market ... then packing cookies at the family workshop...", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "Looks like I've got another full plate today!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_021", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "007", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "But first, the mail! Can't forget my main duty as a courier for Post Haste!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "mood_2", + "31", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 1, + "", + false, + "", + "Let's go! I am the invincible Donna! My goal is ... finally within reach!", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "003", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "Maybe by the end of the day, I'll finally have enough Dorra to buy it!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "Two months ago...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "posthouse_inside", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m49", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_127", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "Do you really have to handle this delivery all on her own?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_467", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_125", + "a", + "005", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "Leave it to me. I have visited Philae before, and I can certainly manage a package of this size.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "But it's such a long trip! You on a bike with that giant box... I'm worried it'll tip you over!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "015", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "I-I will be careful...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_130", + "a", + "003", + "none", + nil, + nil, + 0.1, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "avg_emoji_star", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "jushou2", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 1, + "", + false, + "", + "Ta-da! Freshly baked cookies! Who wants a bite?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "012", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "Huh... The vibe is weird in here. Did something happen?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "No, no! I just think hauling that huge package alone is too much for Freesia. I want to tag along and help.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "014", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "Good point... Freesia is strong, but on those bumpy roads, balancing a massive box on the back of a bike sounds dangerous.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -60.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "There is no need to worry. If I secure the package tightly and pedal with all my might, I shall return in just a few days.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "013", + "avg_emoji_exclamation", + 1, + 0.55, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 1, + "", + false, + "", + "No way! The moment you use your \"full strength,\" the chain will snap again!==W== And who's gonna fix it then? You?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "018", + "avg_emoji_speechless", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "If only we had a vehicle big enough==W== to carry all three of us...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "005", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "020", + "avg_emoji_music", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "And not just for deliveries—we could go on trips together! Think of how far we could travel!", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "010", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "Why don't we go check the Artifact Shop?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "A vehicle capable of seating three...==W== Does such a thing really exist?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "017", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "008", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 1, + "", + false, + "", + "Hehe, it sure does! I actually saw one while out on a delivery run!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "You have to see it to believe it...==W== I just hope it hasn't been sold yet.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "014", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "Let's hurry to the shop then! It would be a disaster if someone else had bought it!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "OutSine", + true, + false, + 1.0, + true, + "AvgStageEffect_fade_left" + } + }, + { + cmd = "SetBg", + param = { + 0, + "street_stall_far", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "16", + "OutSine", + false, + false, + 1.0, + true, + "AvgStageEffect_fade_right" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_3s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Shop Owner", + "", + 1, + "", + false, + "", + "A vehicle that seats three, huh...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "006", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Shop Owner", + "", + 0, + "", + false, + "", + "Say no more. You folks must be looking for this!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "JuGong2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -30.0, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_180", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_tales_11_001", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_tales_11_001", + nil, + nil, + 0.5, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_130", + "a", + "017", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "Whoa!! Is that—?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_125", + "a", + "017", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + nil, + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "... A bicycle==W== built for three.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_tales_11_001", + nil, + nil, + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.6, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_127", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "If we slap a cargo rack on the back, the three of us could haul even the biggest packages as a team!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "003", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 60.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "avg_emoji_happy", + nil, + 0.25, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "It's not the model I saw before, but this is sweet too! Let me check the tag...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_257", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_125", + "a", + "015", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "The price is... 1.2 million Dorra.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "That's insane!?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "012", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "I thought even the rarest Artifacts topped out at a million, max...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "014", + "avg_emoji_sigh", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 1, + "", + false, + "", + "Maybe we should abandon this idea.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "004", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 1, + "", + false, + "", + "I shall continue handling heavy cargo myself. If the bicycle were to break down mid-transit...", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "010", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "I would simply carry both the bicycle and the packages back home.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "none", + nil, + 0.4, + 0.1, + 0.8, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "none", + nil, + nil, + 0.1, + 0.8, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "018", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "Yeah. I think it's safer if I tag along, don't you?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "004", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "Hmm...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 300.0, + nil, + 1.4, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_127", + "a", + "018", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_130", + "a", + "004", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + 0.5, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + -30.0, + 1.3, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_054", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "What do you think, Donna?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "005", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "Me...?==W== Oh, right. You should go with Teresa. You two handle the heavy lifting, and I'll take the smaller parcels.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "008", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.4, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_tales_11_001", + 0.6, + nil, + 0.5, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 1, + "", + false, + "", + "That's the plan for now... But work would be a breeze if we had that bike.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "014", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "1.2 million is steep. But thinking about it... It's not actually impossible.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_tales_11_001", + nil, + nil, + 0.5, + true + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center_w", + 0, + 0, + nil, + nil, + 1.0, + 0.0, + false, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "011", + "close", + nil, + 0.45, + -0.3, + 1.5, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Zhong", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "That settles it! To secure a bright future for Post Haste, I'll move heaven and earth to make it happen!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -80.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_market_daylight", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m28", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 80.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutBack", + 0.5, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_130", + "a", + "007", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "close", + nil, + 0.4, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "Hey, sir! Got a letter for you!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "008", + "avg_emoji_exclamation", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "Also, I need these veggies here. Mind bagging 'em up for me?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_143", + "a", + "007", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Stall Vendor", + "", + 0, + "", + false, + "", + "Oh, Donna. I see you everywhere these days. Running errands again?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "003", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "Haha, yeah! I'm working toward a little goal of mine—", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Stall Vendor", + "", + 0, + "", + false, + "", + "Just don't overdo it, okay?==W== Here you go, your veggies.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "006", + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 120.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "Linear", + true, + false, + 0.5, + true, + "AvgStageEffect_fade_left" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "16", + "Linear", + false, + false, + 0.5, + true, + "AvgStageEffect_fade_right" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 120.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_125", + "a", + "002", + "none", + nil, + 0.4, + nil, + 0.9, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_127", + "a", + "002", + "none", + nil, + 0.2, + nil, + 0.9, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "OutSine", + false, + false, + 0.5, + true, + "AvgStageEffect_fade_right" + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_harbour_daylight", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 80.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.1, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "16", + "OutSine", + false, + false, + 0.5, + true, + "AvgStageEffect_fade_left" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_130", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "avg_emoji_exclamation", + nil, + 0.4, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "Hello! Special delivery for you!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_144", + "a", + "007", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Fisherman", + "", + 0, + "", + false, + "", + "Huh? A package? For me?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "An older lady in Sailstead asked me to run this over. Could you check the sender info?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + "006", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Fisherman", + "", + 0, + "", + false, + "", + "Sailstead... Ah! It's from my mother. Thank you!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "003", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 1, + "", + false, + "", + "Don't mention it! That's what Post Haste's for!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "008", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "By the way, got any fish for sale today?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Fisherman", + "", + 0, + "", + false, + "", + "Of course! Take your pick—it's on the house, as a thank you!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -120.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "Linear", + true, + false, + 0.5, + true, + "AvgStageEffect_fade_right" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "16", + "Linear", + false, + false, + 0.5, + true, + "AvgStageEffect_fade_left" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -120.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_125", + "a", + "002", + "none", + nil, + 0.8, + nil, + 0.9, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_127", + "a", + "002", + "none", + nil, + 0.6, + nil, + 0.9, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "OutSine", + false, + false, + 0.5, + true, + "AvgStageEffect_fade_left" + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_room_inside_daylight", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -80.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.1, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "16", + "OutSine", + false, + false, + 0.5, + true, + "AvgStageEffect_fade_right" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_130", + "a", + "003", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "avg_emoji_love", + nil, + 0.6, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "Ms. Marta! I'm coming in! Got that fish you wanted!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_166", + "a", + "004", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_166", + "a", + nil, + "avg_emoji_happy", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Marta", + "", + 1, + "", + false, + "", + "Oh my goodness! You're a lifesaver. I knew I could count on you, Donna.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_166", + "a", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Marta", + "", + 0, + "", + false, + "", + "Oh, and the cookies in the kitchen are fresh out of the oven. Mind packing them up for me?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "007", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "Leave it to me!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_166", + "a", + "005", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Marta", + "", + 0, + "", + false, + "", + "Thanks a bunch! Just holler if you need anything.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_tales_11_001_a", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + 600.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_bubble", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 2.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "0", + "", + 0, + "", + false, + "", + "Steam rises from the fresh-baked cookies, carrying the rich, sweet scent of milk and butter through the air.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + 100.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_130", + "", + 0, + "", + false, + "", + "Hmmm... What's on the packing list for today?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_050", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_130", + "", + 0, + "", + false, + "", + "Looks like it's all small gift sets. Nine per box. Three flavors, three of each... Got it.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_020", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -300.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 2.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_130", + "", + 0, + "", + false, + "", + "Fast hands, gentle touch...==W== Oops, this one has a chipped corner. You go in the reject pile.", + "" + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_020_stop", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_130", + "a", + "002", + "avg_emoji_attention", + nil, + 0.4, + -0.3, + -1.5, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_tales_11_001_a", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 500.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "0", + "", + 0, + "", + false, + "", + "One by one, exquisite cookies fill the gift boxes. Lids are secured, and ribbons are tied in perfect bows.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -300.0, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + true, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "avg_emoji_sigh", + nil, + 0.5, + -0.45, + -1.8, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_125", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_130", + "", + 0, + "", + false, + "", + "Phew... Once I complete this batch, plus my earnings from the delivery runs...==W== I should finally hit 1.2 million Dorra!", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "avg_emoji_exclamation", + nil, + 0.55, + -0.65, + -1.8, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "story_tales_11_001_b", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_029", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_130", + "", + 0, + "", + false, + "", + "Yes! As soon as I clock out, I'm heading to the Artifact shop to grab that three-seater bike...! Freesia and Teresa should be home by the time I walk it back.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_130", + "", + 0, + "", + false, + "", + "Hehe, I bet their jaws are gonna drop when I roll up with a three-seater!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "avg_emoji_music", + nil, + 0.7, + -0.35, + 1.5, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_130", + "", + 0, + "", + false, + "", + "I'll call this... Operation: Donna's Big Surprise! It's perfect!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_130", + "", + 0, + "", + false, + "", + "Heehee. I can't wait to see the looks on their faces!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "avg_emoji_flower", + nil, + 0.65, + -0.7, + 2.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_130", + "", + 0, + "", + false, + "", + "It's gonna be great. Now the three of us can go everywhere together, whether to deliver letters or have fun!", + "" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_3s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_065", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 3, + "0", + "OutSine", + true, + false, + 0.5, + true, + "AvgStageEffect_fade_right" + } + }, + { + cmd = "SetBg", + param = { + 0, + "street_stall_far", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -80.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.1, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 3, + "16", + "OutSine", + false, + false, + 0.5, + true, + "AvgStageEffect_fade_left" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_130", + "a", + "013", + "none", + nil, + 0.55, + -0.35, + 1.5, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "SOLD?!!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m44", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "008", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Shop Owner", + "", + 0, + "", + false, + "", + "I'm afraid so. A family of three came in earlier. They fell in love with it and paid in full—right there, right then...", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "none", + nil, + 0.4, + 0.0, + 1.0, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "close", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_095", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + 1.0, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "Ah... No way...! It took me so long to scrape that money together...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Shop Owner", + "", + 0, + "", + false, + "", + "I am truly, terribly sorry.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "No, it's my fault... I should've asked you to hold it for me.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.4, + nil, + "none", + "OutCubic", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.8, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "014", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 1, + "", + false, + "", + "Wait a sec. The bike I saw earlier looked different from the one that was just sold.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "007", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "Does that mean ... there's another model?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 80.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "012", + "avg_emoji_speechless", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "I think it was right behind that shelf...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "avg_emoji_question", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Shop Owner", + "", + 0, + "", + false, + "", + "You looking for something?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "008", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "I recall another three-seater Artifact vehicle here. Do you still have it? Not the one in the window—the other one.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "007", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Shop Owner", + "", + 1, + "", + false, + "", + "Another one...==W== Oh, right! You mean that old three-wheeler that's been sitting here forever?", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "006", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Shop Owner", + "", + 1, + "", + false, + "", + "Couldn't sell the thing, so I moved it to the warehouse. Surprised you even remember it.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "008", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Shop Owner", + "", + 0, + "", + false, + "", + "It's bigger than the bicycle, so it's pricier. It'll run you 3 million Dorra even at a discount...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "018", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "3 million... Guess I've got some serious saving to do.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -60.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "006", + "avg_emoji_exclamation", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "Could you hold it for me? I swear I'll come back and buy it the second I've saved enough!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Shop Owner", + "", + 0, + "", + false, + "", + "Tell you what. I'll hold the trike for three months. Come pick it up anytime.==W== But take any longer than that, and I can't promise anything. I've got a business to run, after all.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "008", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "007", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 1, + "", + false, + "", + "You got it! No problem! It's a deal!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "008", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "I'm heading out then. Thanks a ton!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "OutSine", + true, + false, + 1.0, + true, + "AvgStageEffect_fade_left" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "street_stall_far", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "16", + "OutSine", + false, + false, + 1.0, + true, + "AvgStageEffect_fade_right" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_125", + "a", + "017", + "none", + nil, + 0.3, + nil, + 0.9, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_127", + "a", + "002", + "none", + nil, + 0.2, + nil, + 0.9, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + nil, + "none", + nil, + 0.45, + nil, + nil, + 0.0, + 0.0, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + 0.0, + 0.0, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 1, + "", + false, + "", + "So ... that is the truth behind it all...", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "014", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "Teresa, I...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "020", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "I know, I feel the same way!==W== And that leaves us with only one option!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "003", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_en/config/stsp_11_03.lua b/lua/game/ui/avg/_en/config/stsp_11_03.lua new file mode 100644 index 00000000..b0914955 --- /dev/null +++ b/lua/game/ui/avg/_en/config/stsp_11_03.lua @@ -0,0 +1,8195 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "Act Three", + "Slipped into Sunlight (Part III)", + "Post Haste is a whole—whether joy or toil, it only gains meaning when shared together.", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "posthouse_inside", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_093", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "posthouse", + "16", + "Linear", + 1.0, + true, + "AvgStageEffect_fade_left", + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_130", + "a", + "007", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "Okay! Three months left. No problem. Totally doable!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m2", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -30.0, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "003", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "Today, Donna remains the cutest, smartest, hardest-working courier of Post Haste! Go me!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.4, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "002", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 1, + "", + false, + "", + "Wait a sec. Didn't Freesia and Teresa have something to tell me this morning...?", + "" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "004", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "Ack, focus! No time for distractions. I gotta get these letters delivered!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_065", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "OutSine", + false, + false, + 1.0, + true, + "AvgStageEffect_fade_right" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "16", + "OutSine", + false, + false, + 1.0, + true, + "AvgStageEffect_fade_left" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_127", + "a", + "013", + "none", + 1, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_125", + "a", + "002", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "none", + 1, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "Freesia, let's go.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_257", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "Roger. Operation: Capturing Donna starts now.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "OutSine", + true, + false, + 1.0, + true, + "AvgStageEffect_fade_right" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 80.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_market_daylight", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "16", + "OutSine", + false, + false, + 1.0, + true, + "AvgStageEffect_fade_left" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutBack", + 0.5, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_143", + "a", + "007", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Stall Vendor", + "", + 0, + "", + false, + "", + "Well look at you, Donna. Up bright and early today...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_130", + "a", + "008", + "none", + 1, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "avg_emoji_happy", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "Morning! Need a hand today? I'm looking to pick up some extra shifts!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + false, + 0.2, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.2, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 5, + "mood_2", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_127", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_161", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 4, + 14, + "Linear", + 0.5, + true + } + }, + { + cmd = "CtrlStage", + param = { + 5, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "none", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "Donna! No more work!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 4, + 15, + "Linear", + 0.5, + true + } + }, + { + cmd = "SetChar", + param = { + 1, + 5, + "none", + "avg1_127", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_market_daylight", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_130", + "a", + "002", + "none", + 1, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_125", + "a", + "002", + "none", + nil, + 0.15, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_127", + "a", + "013", + "none", + nil, + 0.85, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m59", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "013", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "Teresa?! And Freesia too? What are you guys doing all the way out here?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "010", + "avg_emoji_exclamation", + 2, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "Donna. Don't even think about running off.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "none", + 2, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "Gotcha!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_124", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "018", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_goleft_2_lp", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "none", + 3, + 0.1, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "none", + nil, + 0.0, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "Waaah!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_goleft_2_lp", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 130.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "avg_emoji_exclamation", + nil, + 0.15, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "She slipped away again! After her!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "none", + nil, + 0.0, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + nil, + "none", + nil, + 0.0, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "Linear", + true, + false, + 0.5, + true, + "AvgStageEffect_fade_left" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "xingshi", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 3, + nil, + nil, + nil, + "avg1_130", + "a", + "013", + "avg_emoji_flurry", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "What's with you guys?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 0.2, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_harbour_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "xingshi", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_goleft_lp", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "16", + "OutSine", + false, + false, + 0.5, + true, + "AvgStageEffect_fade_right" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_130", + "a", + "013", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "close", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "jushou2", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "013", + "avg_emoji_vexation", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "xiangpu1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "S-Stop chasing me!!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 2, + "ttc_harbour_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 2, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 2, + "none", + "avg1_127", + "a", + "014", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 2, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "xingshi", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 1, + 0, + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "avg_emoji_flurry", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "LianTiao", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "We wouldn't be chasing you ...==W== if you didn't run!", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "010", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "But I feel like I'll lose once I stop...==W== Wait, is Freesia on a bike?! That's cheating!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "011", + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "jushou2", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + false, + 0.2, + true, + "default" + } + }, + { + cmd = "SetStage", + param = { + 1, + 3, + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_goleft_lp", + 1, + 2, + nil, + nil, + nil, + 0.1, + true, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.2, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 5, + "mood_2", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_125", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 14, + "Linear", + 1.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 5, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_180", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "011", + "none", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "Donna, give it up!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 4, + 15, + "Linear", + 0.5, + true + } + }, + { + cmd = "SetChar", + param = { + 1, + 5, + "none", + "avg1_125", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 3, + 200.0, + nil, + nil, + "avg1_130", + "a", + "011", + "avg_emoji_exclamation", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "Time out! Hold on...==W== My leg's asleep... Whoa?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg1_130", + "shake_L", + false, + 0.5, + false + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_096", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 3, + nil, + nil, + nil, + "avg1_130", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 4, + nil, + nil, + nil, + "avg1_127", + "a", + "014", + "avg_emoji_shock", + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "Donna, look out!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 3, + nil, + nil, + nil, + "avg1_125", + "a", + "017", + "avg_emoji_exclamation", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "Donna!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + 750.0, + -200.0, + nil, + "avg1_130", + "a", + "013", + "avg_emoji_flurry", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "jingxia", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "Aaaah! I'm falling into the sea!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "Linear", + false, + false, + 0.5, + true, + "5" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 3, + nil, + nil, + nil, + "avg1_125", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 4, + nil, + nil, + nil, + "avg1_127", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_130", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_harbour_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + -90.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "16", + "Linear", + false, + false, + 0.5, + true, + "7" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + nil, + nil, + nil, + nil, + "none", + "InOutBack", + 0.5, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_127", + "a", + "014", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_130", + "a", + "013", + "none", + nil, + 0.4, + -0.1, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "xiangpu1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "xiangpu1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "016", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "Ouch... That was close...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_095", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "012", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "Th-thanks... Good catch, Teresa...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_125", + "a", + "015", + "none", + nil, + 0.1, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + nil, + "avg_emoji_flurry", + nil, + 0.2, + nil, + nil, + nil, + nil, + 1.0, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "Everyone okay?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "016", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "I'm fine...==W== But...", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -60.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "018", + "close", + 1, + 0.4, + nil, + 0.95, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m36", + "none", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_5", + "16", + "Linear", + 0.5, + false, + "AvgStageEffect_wipe_up", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "013", + "avg_emoji_angry", + nil, + 0.7, + -0.15, + 1.3, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "Aha! You're under arrest, Donna! No more running!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "mood_4", + "16", + "Linear", + 0.5, + false, + "AvgStageEffect_wipe_down", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "012", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "\"Arrest\"? A little dramatic, don't you think?==W== We could've talked back at the office without the high-speed chase.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "close", + nil, + 0.7, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "none", + nil, + 0.45, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_harbour_daylight", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 60.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "Donna...==W== How long has it been since we actually talked?", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "006", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "018", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "Uh, well... Things have been hectic lately...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "010", + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "Then why bolt the second you saw us? You're definitely hiding something!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "N-no I'm not...==W== I ran because... Because you came charging out of nowhere and startled me!", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + -30.0, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "011", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "jushou2", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "014", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "We know about the secret jobs, Donna. No point making excuses.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "012", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "Seriously...?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 1, + "", + false, + "", + "Post Haste isn't in trouble. You've been working extra shifts to buy that three-seater bike.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "014", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "But that one got sold, so you're saving for an even pricier model now, aren't you?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "That's exactly what Operation: Tailing Donna uncovered! Our intel is solid!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "004", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 1, + "", + false, + "", + "You were following me?!==W== Haha... I had no idea...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "018", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "015", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 1, + "", + false, + "", + "I was gonna buy it in secret ... and surprise you both...", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "Haha... Guess I'm losing my touch...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 120.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "010", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "That's not the point!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "019", + "none", + 2, + 0.25, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 1, + "", + false, + "", + "Donna. Post Haste only works when the three of us are together.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m3", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + nil, + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 1, + "", + false, + "", + "Deliveries, downtime, climbing the Monolith... We go through it all together.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "013", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "So why do you keep trying to handle everything yourself? We're right here with you.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "Yeah, totally! We can save up way faster if we all pitch in!==W== Unless... Do you find us unreliable?", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "004", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "019", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "011", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "Of course not! You guys are always helping me!==W== I just... I wanted to surprise you both, that's all.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "012", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "014", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "But for that reason you're never around. I don't get to see you ever ...==W== and it really bothers me.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "mood_1", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "I... I think I'm way happier when the three of us are just spending time together...!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "mood_4", + "16", + "Linear", + 0.5, + false, + "AvgStageEffect_wipe_down", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "016", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "We haven't had dinner or just chatted in so—so long!==W== It feels like forever!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "013", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "018", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "... Oh... Haha... I'm sorry. I didn't even realize...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_harbour_daylight", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "You're right. I totally lost sight of what's actually important.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "... From here on out... Let us work together to raise the funds.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "003", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "Yeah! With all three of us, we'll scrape up that 3 million Dorra in no time!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "010", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "Freesia, Teresa... Thank you.==W== I truly messed up this time... I am sorry.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "006", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "JuGong1", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "016", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 1, + "", + false, + "", + "Donna, there is no need for apologies.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "However, considering you hid such an important matter from us, I do not intend to forgive you easily.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "018", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "Huh? Say what?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "Hehe, yeah, exactly!==W== Uh, wait... Freesia...?", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m4", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "003", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "Freesia! I-I know I did wrong! From now on, I'll run everything by you immediately! I promise!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_257", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "A simple apology is insufficient. There must be a punishment.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "014", + "none", + 1, + 0.4, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + nil, + "none", + nil, + 0.15, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "Freesia, calm down! Breathe...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "It's fine, Teresa... Freesia has every right to be angry.==W== I was wrong, so I accept the punishment. Name it! I'll do whatever you ask!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "014", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "Hmph... Very well. Your sentence is as follows.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "014", + "close", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "002", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "... You are to cease all labor immediately.==W== You will then accompany us to the bakery for cake.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "007", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "018", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "... Huh?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "007", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "Cake...?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "005", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "Yep. Cake.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -30.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "004", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "You just want some for yourself right?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_029", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "Precisely.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "013", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "Ugh... I can never win with you, Freesia.==W== Fine, cake it is! It's on me today. Call it my official apology.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "009", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "JuGong2", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 120.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "019", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "Donna...?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "mood_1", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "017", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "Oh—right! Teresa's on me, too! It's not Post Haste without the whole crew. Let's dig in together!", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_065", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 3, + "0", + "Linear", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "dessert_house_inside", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 3, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m50", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_130", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 1, + "", + false, + "", + "—But hey, just so we're clear... I know I agreed to the break, but I've still got gigs booked for today.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "004", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "I can't flake on clients just because of my own drama...==W== But seriously, I'll take a proper day off soon.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "JuGong1", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_127", + "a", + "006", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "avg_emoji_love", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "No way! You are resting today, period. We'll cover your commissions and side hustles!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "005", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "Uh... That's a bit...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_125", + "a", + "005", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "We figured you might say that, so Teresa and I came up with a plan last night.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "018", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "But...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "016", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "Think nothing of it. Just put your mind at ease.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "003", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "You bet! Freesia and I can handle anything today!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -60.0, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 1, + "", + false, + "", + "W-Well...==W== It's not just today's work...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "I got scared I wouldn't save enough for the bike, so I kinda booked myself solid...==W== Hehe... Look...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_tales_11_003", + nil, + nil, + 0.5, + true + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "013", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "Ugh...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_tales_11_003", + nil, + nil, + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "012", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "Eh? What about our actual shifts for Post Haste?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "007", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "I'm doing those too, obviously! I've got it all mapped out...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "009", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 1, + "", + false, + "", + "What are you, superhuman?!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "014", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "Is it even physically possible to clear this list in one day?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "It's ... doable? I mean, this is how I schedule things lately...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "018", + "none", + 2, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "011", + "avg_emoji_angry", + 3, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "Donna, be honest—have you been eating properly? I really am getting mad.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "013", + "avg_emoji_flurry", + nil, + 0.8, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "Ahh! Okay, okay! I'm sorry!!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "004", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -30.0, + 1.0, + nil, + nil, + nil, + "none", + "OutSine", + 2.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "Clear", + param = { + true, + 0.5, + true, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_416", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "posthouse_inside", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1, + true, + 0 + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.5, + true + } + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 0, + "", + false, + "", + "You can go faster when alone, yet go farther accompanied.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 0, + "", + false, + "", + "Reunited, the Post Haste trio is unstoppable.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_084", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "Operation: 3 Million Dorra is officially a go!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_en/config/stsp_12_01.lua b/lua/game/ui/avg/_en/config/stsp_12_01.lua new file mode 100644 index 00000000..ecdc8e3a --- /dev/null +++ b/lua/game/ui/avg/_en/config/stsp_12_01.lua @@ -0,0 +1,10543 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "Act One", + "You, In My Eyes (Part Ⅰ)", + "Left with no other choice, the New Star Guild takes on a commission supervised by Gerie. Strangely, she seems to have taken a special interest in you...", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "This is the story of how I first touched her soul...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "travellers_home_inside", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_102", + "a", + "019", + "none", + nil, + nil, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m2", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "016", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 0, + "", + false, + "", + "I'm sorry, but we can only issue a third of the reward for this commission.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "019", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "015", + "none", + nil, + 0.9, + -0.4, + 1.4, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + 50.0, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutSine", + 0.5, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + 1.0 + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "You can't be serious! We fought swarms of Stellaroids for that thing. Look, even chipped my blade!", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "006", + "none", + nil, + 0.1, + -0.4, + 1.4, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 1.0, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "025", + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "007", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "Could you reconsider? Restocking costs half the payout. If we only get a third, we're losing money.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "none", + nil, + nil, + 0.05, + 0.9, + nil, + 1.0, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 1, + nil, + nil, + 1.25, + "avg1_103", + "a", + "012", + "none", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "My Soul Stone. Out of Grace.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.23, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.78, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 1, + nil, + nil, + nil, + "avg1_103", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -30.0, + 1.15, + nil, + nil, + nil, + "none", + "OutSine", + 0.7, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "OutSine", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "012", + "none", + nil, + nil, + -0.06, + 1.1, + nil, + 0.0, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 1, + "", + false, + "", + "I know you've all worked hard, but...", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "close", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "023", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 0, + "", + false, + "", + "... the Artifact is severely damaged. I'm afraid it won't meet the client's standards.", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "009", + "none", + nil, + nil, + 0.05, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "Yesterday. Too many Stellaroids.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "008", + "none", + nil, + 0.26, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "That thing was massive! With two of us hauling it, we couldn't hold off the swarm.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "none", + nil, + 0.5, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "019", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 0, + "", + false, + "", + "I'm aware. Few Trekkers visited Emor Monolith #25 lately, so the Stellaroids piled up.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "007", + "none", + nil, + 0.28, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.8, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_053", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "So...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "008", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 0, + "", + false, + "", + "A commission is a commission. We have to answer to the client.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "015", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "I... I understand. We failed to protect it. We'll figure something out.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "010", + "avg_emoji_vexation", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "Man, being a Trekker is brutal. The risks are way too high.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.7, + true, + "fade" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "002", + "none", + nil, + 0.72, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "008", + "none", + nil, + 0.32, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "009", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "Wallet. Empty.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "So, have Tawny Nightingale for dinner? Or are we stuck with Bark Skewers?", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_102", + "a", + "013", + "none", + nil, + 0.78, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_199", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.6, + true, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 0, + "", + false, + "", + "Please, wait a moment.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Hm?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "none", + nil, + 0.5, + -0.08, + 1.1, + nil, + nil, + nil, + "JuGong", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "002", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 1, + "", + false, + "", + "We actually have a special request for clearing out Stellaroids. As you know, let too many pile up, and you risk triggering a Monolith Meltdown.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "007", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 0, + "", + false, + "", + "I managed to line up a sponsor yesterday. Care to take the job? Here, take a look at the details.", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "015", + "none", + nil, + nil, + -0.2, + 1.25, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_021", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.8, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + true, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 1.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "006", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "Five thousand Dorra for a Regular, ten for an Elite, and Rares are negotiable? This payout is absurd.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "013", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "Ten Regulars make fifty grand... A hundred makes five hundred! Whoa, I could hunt these things 'til I retire!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "none", + nil, + 0.78, + 0.0, + 1.0, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "005", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "009", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 0, + "", + false, + "", + "—And this commission comes with a condition.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Which is?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 0, + "", + false, + "", + "You'll have a supervisor from the sponsor tagging along. She needs to verify the kill count personally.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "Makes sense. With a reward that high, they'd obviously want someone trustworthy to verify the results.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "007", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 0, + "", + false, + "", + "Speak of the devil. She's here.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_052", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_167", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 50.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "004", + "none", + nil, + nil, + 1.46, + 1.9, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "travellers_home_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -900.0, + 1200.0, + 2.2, + nil, + nil, + 0.8, + 0.5, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 2.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.5, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 50.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -300.0, + 500.0, + 1.5, + nil, + nil, + 0.8, + 0.5, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.525, + -0.2, + 1.8, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 2.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 50.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + 1.5, + nil, + nil, + 0.8, + 0.5, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.52, + -0.51, + 1.7, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "InOutSine", + 2.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + 1.0, + 1.0, + 0.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "008", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "009", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m46", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "025", + "avg_emoji_question", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "That uniform... Isn't she with the Dusk Arbiter? Wait, why does everyone else look terrified?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "Clear", + param = { + true, + 0.5, + true, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_102", + "a", + "002", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "017", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 0, + "", + false, + "", + "Arbiter Gerie, these are the Trekkers who took the job.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "A pleasure. I am Gerie of the Dusk Arbiter.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "002", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "OutSine", + true, + true, + 0.7, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "travellers_home_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 150.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "002", + "none", + nil, + 0.18, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "014", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "018", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "OutSine", + false, + false, + 0.7, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 250.0, + nil, + 1.25, + nil, + nil, + nil, + "none", + "OutSine", + 0.7, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.73, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "hengbo", + "Linear", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "009", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "Stay back! Don't you take another step toward ==PLAYER_NAME==!", + "" + } + }, + { + cmd = "SetFilm", + param = { + 0, + "OutSine", + 0.5, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "004", + "none", + 1, + 0.65, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "017", + "none", + nil, + 0.43, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "025", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetFilm", + param = { + 1, + "OutSine", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "005", + "avg_emoji_happy", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "Heh heh. My, aren't we feisty?", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + 0.0, + 1.1, + nil, + nil, + nil, + "hengbo", + "InOutSine", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.55, + -0.3, + 1.35, + nil, + nil, + nil, + "JuGong", + "none", + "InOutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "004", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "I simply wanted a closer look at our legendary Tyrant.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "I'm the CEO of Boss Accord. That makes me a Boss, not a Tyrant.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "017", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "Well, everyone back at the Dusk Arbiter is convinced you're the legend in the flesh. They're simply dying to put you on trial.", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_078", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_199", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "004", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "close", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "OutSine", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + nil, + 1.25, + nil, + nil, + nil, + "none", + "OutSine", + 0.7, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "010", + "none", + nil, + 0.75, + 0.05, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "Run! I'll handle her!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.57, + -0.06, + 1.1, + nil, + nil, + nil, + "JuGong", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "009", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "S-She vanished.", + "" + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.5, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 5, + "travellers_home_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + 200.0, + 1.35, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_149", + "a", + "002", + "none", + nil, + nil, + -0.15, + 1.3, + nil, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_103", + "a", + "009", + "none", + nil, + nil, + -0.15, + 1.3, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "Linear", + 0.1, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.7, + true, + "fade" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "007", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.38, + nil, + nil, + nil, + 0.0, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.2, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 5, + nil, + nil, + 200.0, + -100.0, + 1.2, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "Peekaboo, kitten. Right behind you.", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_034", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 5, + nil, + nil, + -200.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "009", + "none", + nil, + nil, + -0.18, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_goright_2_lp_w", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 1.0, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 13, + "OutSine", + 1.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.0, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_goright_2_lp_w", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.3, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "006", + "none", + nil, + nil, + -0.06, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_magic_ice", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "travellers_home_inside", + "31", + "OutSine", + 1.0, + true, + "fade", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_199", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + 1.0, + "daintou", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "002", + "none", + nil, + -0.5, + nil, + nil, + nil, + 0.2, + 0.5, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "And you, little girl, stop sneaking that spell. Your casting time is painfully slow.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "007", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_goright_lp", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 1.2, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "InOutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_goright_lp", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "Hey! Hands off my MagBook! Give it back!", + "" + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.6, + true, + "fade" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -200.0, + nil, + 1.15, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "002", + "none", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "026", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "You're after me, right? Leave my friends out of this.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "008", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "Aww, don't be so grumpy. They're safe. But yeah... I am here for you.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Then what was that little performance about?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "017", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "Relax. Just pressure-testing the squad. We're climbing the Monolith together. Gotta know if my teammates are useless or not, right?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + nil, + "avg1_112", + "a", + "009", + "none", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "Liar! The way you stared at ==PLAYER_NAME== looked like you wanted to eat ==SEX4== alive!", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_112", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "002", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m44", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 1, + "", + false, + "", + "Hehe. Just curious if your Boss lives up to the legend.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "004", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzai", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "Chill. Dusk Arbiters are fair. I won't judge you until your Heresy Score hits a hundred.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "What's my current score?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "Before this, Zero.==W== Now? Ten.", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "018", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "avg_emoji_symbol", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Huh? Where'd I get ten points?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 1, + "", + false, + "", + "Last I checked, brawling in the Trekkers' House gets you banned by the Trekker Association. For life.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "008", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 1, + "", + false, + "", + "No supplies, no support... Basically a death sentence out in the Wilds.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 1, + "", + false, + "", + "My dear Tyrant, you've got good friends. Willing to torch their futures just to keep you safe.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "002", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "That kind of charisma fits the Tyrant's legend perfectly. So ten points to you.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetBg", + param = { + 0, + "mood_3", + "0", + "OutSine", + 0.7, + false, + "fade", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "none", + "buman", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "That's the most random scoring system ever!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "Even Iris was ready to jump into the fray back there, and she's usually the level-headed one. Must be a pretty desperate situation to them...", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.6, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "travellers_home_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "014", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "017", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "Who cares about supplies... Nothing matters more than friends!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "Companions. More important than rewards.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "009", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "Leaving a friend behind betrays my heart. I won't stand for it!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "Heheh... Loosen up, Trekkers. The test is over. Let's try to get along from here on out, hmm?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "011", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "Willow, that little spat didn't violate the House's Prohibited Conduct clause, did it?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + nil, + "avg3_102", + "a", + "023", + "none", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 0, + "", + false, + "", + "Ahem... Anyway! You're all fellow Trekkers, so play nice!", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg3_102", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "See? All clear. Let's move. I'm dying to go say hello to those Stellaroids. Hehe.", + "" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_street_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "008", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "009", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_left", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "006", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "Boss, maybe we should just walk away from this commission?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "avg_emoji_sweaty", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "She's definitely got her eyes on you. And she's the one all the Trekkers have been whispering about—", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + -0.05, + 0.95, + nil, + 1.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + 1, + 0.75, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + 2, + 0.25, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + 4, + nil, + 0.0, + 1.0, + nil, + 0.0, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 1, + "", + false, + "", + "Chop chop, Trekkers! I already helped you stamp your thumbprints on the contract during our little test earlier.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "008", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzai", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "Back out now ... and you'll be paying a massive penalty for breach of contract... Heheheh.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "W-When did...", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "005", + "none", + nil, + 0.1, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.13, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "002", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "My finger. Stained with red ink.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "Clear", + param = { + true, + 0.5, + true, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_sigh", + "JuGong", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Well, that settles it. We're going. This Arbiter is a total weirdo...==W== But honestly, I don't think she means us any harm...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "007", + "none", + nil, + nil, + -0.05, + 1.05, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + -0.06, + 1.1, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "Boss, we should still watch our backs. I've heard stories—", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "002", + "none", + 3, + 0.55, + nil, + nil, + nil, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_052", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -150.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutSine", + 0.6, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + 0.0, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "Whispering secrets over there, Trekkers? Come on, let me in on the fun.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "006", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "Eep—!", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "014", + "none", + nil, + nil, + -0.06, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "Don't make her suspicious. Let's just catch up.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_297", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "flatlands_daylight", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m42", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_014", + 0.0, + false + } + }, + { + cmd = "SetPhone", + param = { + 0, + 0, + "103" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "Boss, let's switch to Heartlink. We can talk freely there.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "What were Noya and Iris talking about back there?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "It's a rumor going around among the Trekkers lately...", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "You know the Dusk Arbiters, right, Boss?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "A little. The \"blade\" of Grace, right? They hunt down heretics and anyone defying the doctrine.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "Yeah, but let's be honest... Has anyone actually seen a real heretic?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "Most folks figured the Arbiters were just shut-ins. You know, staying in the Sanctum to pray and train.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "But lately? They're everywhere, poking around. And suddenly, people near Emor started vanishing. Four or five squads gone in just two weeks.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Maybe they just moved on to another city?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "That's what we hoped. Until their gear hit the junk markets ... still caked in blood.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "The merchant described the seller: black robes, hood pulled low to hide the face.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "So they were ... mugged?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "I don't know... But get this. The merchant tried to peek under the hood, and he saw it.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "There was no face. Just a void. A deep, bottomless black hole.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_368", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "xiaozhen", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_surprise_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Is this ... some kind of horror story?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "Word is, those Trekkers weren't robbed. The Dusk Arbiters took them. Dragged them off to be tortured as heretics.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "And that faceless figure? They say it was someone beautiful, so beautiful the Arbiters flayed their face off... And now, magic forces the corpse to fence their loot.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "Now, nobody dares set foot in the Wilds.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "That explains why the Monolith is crawling with Stellaroids.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "They say the scariest Arbiter on the streets is the one with a hangman's knot around her neck.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "Anyone she catches gets stuffed into a box of spikes and has their soul ripped out! No exceptions!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_103", + "emoji_surprise_c", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhone", + param = { + 1, + 1, + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "Linear", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetBg", + param = { + 0, + "flatlands_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "002", + "none", + nil, + nil, + -0.35, + 1.35, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "An Arbiter with a hangman's knot around her neck...", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 1, + "007", + "avg_emoji_symbol", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "That's definitely Gerie! No wonder Noya and the others were freaking out. They must have heard the stories...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "020", + "avg_emoji_question", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "But is she really that twisted?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "006", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.7, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "flatlands_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "002", + "none", + nil, + 0.28, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_3s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 150.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzai", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "Ah, Trekkers. Might I ask you something?", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "006", + "none", + nil, + 0.63, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "006", + "none", + nil, + 0.78, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "002", + "none", + nil, + 0.93, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -150.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.6, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.9, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "W-What is it?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "004", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "You spend a lot of time camping out in the Wilds, I assume?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "008", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "Y-Yeah, we do. Why?", + "" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_goright_lp_w", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.32, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.32, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_goright_lp_w", + 1, + 0, + nil, + nil, + nil, + 0.0, + true, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + -100.0, + 1.2, + nil, + nil, + nil, + "none", + "OutSine", + 0.7, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.9, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "014", + "none", + nil, + 0.85, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "Yet your skin is still so smooth. And your hair? Simply divine.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "xiaozhen", + "Linear", + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m37", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "Nope. Not smooth.", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "018", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "Right! Look at my split ends.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "025", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "Ahaha, we're actually super plain-looking! Totally average! Uh, anyway—Noya, Iris, Boss? Let's go scout ahead!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "002", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "I'll tag along...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "We couldn't possibly make our supervisor do grunt work! We've got this!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.78, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.63, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.48, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "015", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "006", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "Hmm... Why the panic? I only wanted to ask about your skincare routine.", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_095", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "31", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_en/config/stsp_12_02.lua b/lua/game/ui/avg/_en/config/stsp_12_02.lua new file mode 100644 index 00000000..457ad4c9 --- /dev/null +++ b/lua/game/ui/avg/_en/config/stsp_12_02.lua @@ -0,0 +1,13519 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "Act Two", + "You, In My Eyes (Part Ⅱ)", + "As the mission unfolds, you learn more about Gerie, yet her suspicion that you are the legendary Tyrant only deepens. Suddenly, a distress signal breaks the silence.", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_079", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m8", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_magic_ice", + 0, + 0, + nil, + nil, + 1.35, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_954", + "a", + "002", + "none", + nil, + nil, + nil, + 0.85, + 0.5, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_336", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_frezon_full_loop", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_fire_earth", + "0", + "OutSine", + 1.0, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_954", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {3.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "OutSine", + true, + true, + 0.6, + true, + "fade" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_frezon_full_loop", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "017", + "none", + nil, + nil, + -0.06, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "OutSine", + false, + false, + 0.6, + true, + "fade" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "Freeze!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 2, + "tower_fire_earth", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 2, + "none", + "avg1_112", + "a", + "006", + "none", + nil, + nil, + -0.06, + 1.1, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 1, + 0, + "OutSine", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "005", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "Nice hit, Iris! Leave this group to me.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.7, + true, + "fade" + } + }, + { + cmd = "SetStage", + param = { + 1, + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "OutSine", + false, + false, + 0.0, + true, + "fade" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_331", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_blade", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1195", + "a", + "002", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1196", + "a", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_fire_earth", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_954", + "a", + "002", + "none", + nil, + nil, + -0.06, + 0.8, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_442", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1195", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1196", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_954", + "a", + nil, + "none", + nil, + nil, + 0.0, + 0.75, + nil, + nil, + 1.0, + "buman", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_066", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_954", + "a", + nil, + "none", + nil, + 1.0, + nil, + nil, + nil, + nil, + 0.0, + "2TiaoYue", + "none", + "InOutSine", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_046", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 3, + nil, + nil, + nil, + "avg1_112", + "a", + "009", + "none", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "One left. Amber, incoming!", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 3, + nil, + nil, + nil, + "avg1_112", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 4, + "tower_fire_earth", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 4, + nil, + nil, + nil, + nil, + 1.5, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 4, + "none", + "avg1_103", + "a", + "010", + "none", + nil, + nil, + -0.25, + 1.35, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_078", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 3, + 4, + "OutQuad", + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "On it.", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.54, + nil, + nil, + nil, + nil, + 0.0, + "jushou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetStage", + param = { + 3, + 5, + "OutQuad", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "OutSine", + false, + false, + 0.5, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_bullet", + 0, + 0, + 7.0, + 3.0, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_bullet", + 0, + 0, + nil, + nil, + 1.3, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_bullet", + 0, + 0, + -7.0, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_fire_earth", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_954", + "a", + "002", + "none", + nil, + nil, + nil, + 0.8, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + false, + "fade" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_954", + "a", + nil, + "none", + nil, + nil, + nil, + 0.75, + nil, + nil, + 1.0, + "niunie", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_442", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_954", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "PlayCharAnim", + param = { + "avg2_954", + "shake_L", + false, + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_096", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_954", + "a", + nil, + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_018", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "34", + "OutSine", + true, + true, + 0.3, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + nil, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "We breach the Monolith and immediately engage the Stellaroids. I keep my phone out, snapping a pic of every kill for the commission report.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "If we keep this up, we'll cover our losses from the last job and next month's rent. But...", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "011", + "none", + nil, + 0.53, + -0.3, + 1.35, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "012", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "That stare gives me the creeps... Isn't she just here to supervise? Why are her eyes locked on me?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_rest", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_493", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m49", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 1, + "", + false, + "", + "Hmm. We've made it to the safe zone here. You have been working so hard.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "018", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "I brought lunch, and I happen to have extra. Care for a taste?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "006", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "OutSine", + 0.6, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "W-We're good! We have our own!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "avg_emoji_flurry", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Uh, right. We need to go over our next move, so we'll leave you to it.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + true, + 0.5, + true, + true + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "006", + "none", + nil, + nil, + -0.06, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "OutSine", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "006", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "Oh? I was hoping for some lunch company. What a shame.", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "002", + "none", + nil, + -1.0, + -0.5, + 2.0, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "002", + "none", + nil, + -0.5, + -0.5, + 2.0, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "002", + "none", + nil, + -0.75, + -0.5, + 2.0, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 1.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "InOutSine", + 0, + nil, + false, + 2.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 2.1, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "InOutSine", + 0, + nil, + false, + 2.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 1.85, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "InOutSine", + 0, + nil, + false, + 2.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetBg", + param = { + 0, + "tower_fire_earth", + "AvgStageEffect_fade_left", + "Linear", + 1.2, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg1_111", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg1_112", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg1_103", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg1_149", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "What's wrong, Boss? You look a little pale.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_vexation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "While you were fighting, she kept giving me those weird looks. She was watching all of us.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m42", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "008", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "I definitely felt eyes on me...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "Chill... Down my spine.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "025", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "You don't think the rumors are true, do you?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "016", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "023", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "The commission is a bait. She's actually...", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_368", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -100.0, + 1.35, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "019", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "... after our souls! She's going to lock us in a spiky iron box to steal them.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + 0.0, + 1.2, + nil, + nil, + nil, + "none", + "OutSine", + 0.7, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "014", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "That's gotta be it! She lured us into the Monolith so if we vanish, nobody on the outside will ever know.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 0.7, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "Boss, watch out. In a chaotic fight, you're the easiest target for a cheap shot.", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "002", + "none", + 4, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + nil, + 1.22, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.83, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "004", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "Watch out for what? The Stellaroids?", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "005", + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "015", + "avg_emoji_shock", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "Oh! Yep! Yeah, totally! We were saying ==PLAYER_NAME=='s safety comes first! Our No. 1 priority!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "023", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "017", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "Hehe. Don't worry. If things get ugly, I'll step in... I'm here to supervise, sure, but I can hold my own in a fight.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "007", + "avg_emoji_exclamation", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "You stepping in is exactly what I'm afraid of!", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Weren't you having lunch a second ago? Why are you here?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "018", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "Glad you mentioned that. You've all been fighting hard—must be worn out. Want to try some of my snacks?", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.15, + nil, + nil, + nil, + "none", + "OutSine", + 0.6, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "Linear", + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + 1, + nil, + -0.25, + 1.25, + nil, + nil, + nil, + "JuGong", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_rest", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -150.0, + nil, + 1.15, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "018", + "none", + nil, + nil, + -0.06, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "Gerie produces a box of unassuming pastries.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "They might not look like much, but I promise they taste better than anything you'd buy in a shop!", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "002", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "022", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + true, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "Snacks? Out of nowhere? That's sketchy!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "006", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "Keep it down, Noya! She's gonna hear you.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "006", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou0", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "Boss, rumor has it Arbiter food is spelled. Eat it and you end up spilling your guts. That's how they interrogate people!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "What's the play? She's offering it right to my face. If I refuse, is she gonna turn hostile?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "009", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "If it comes to that... We will buy you time to escape.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_vexation", + "shouji", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Too dangerous. Wait,==W== she doesn't know I'm immune to magic. I'll take the first bite.", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_attention", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.6, + true, + "fade" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -150.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.6, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "These look delicious. Mind if I try one?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "Help yourself.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChoiceBegin", + param = { + "1", + 0, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 1, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "Try a piece", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetChoiceRollover", + param = {"1"} + }, + { + cmd = "SetChoiceEnd", + param = {"1"} + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_341", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.7, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_2", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "018", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "Mmph... Hmm...==W== Mmm...", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "009", + "avg_emoji_speechless", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_4", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_rest", + "AvgStageEffect_mosaic", + "OutSine", + 1.0, + false, + "cut off", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "016", + "avg_emoji_symbol", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Ghk—?!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "015", + "none", + nil, + nil, + -0.06, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "Boss?! What's happening?!", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "006", + "none", + nil, + 0.28, + -0.06, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "Is it... Is it a trap?! Poison?!", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "002", + "none", + nil, + 0.72, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "Spit it out, Boss!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "avg_emoji_sigh", + "jushou2", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Cough... I'm good. Just choked a bit. Texture's actually nice... But it's way too sweet.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.72, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "avg_emoji_shock", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "008", + "avg_emoji_shock", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 150.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutSine", + 0.6, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "007", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "Oh...", + "" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m4", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "008", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "Uh...", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "008", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "023", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -150.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "011", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "015", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_905", + "", + 0, + "", + false, + "", + "Sorry.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + 0.0, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "fade" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "002", + "none", + nil, + 0.75, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.8, + true, + "fade" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "017", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 1, + "", + false, + "", + "Think nothing of it. We Arbiters are accustomed to being misunderstood.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "004", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_092", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "If you're curious, feel free to try some yourselves.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.53, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_052", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 200.0, + -100.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "002", + "none", + nil, + 0.5, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "002", + "none", + nil, + 0.3, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "002", + "none", + nil, + 0.7, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "I suppose I'll try one.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "006", + "avg_emoji_attention", + 2, + nil, + -0.15, + 1.2, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.72, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.28, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "I want the red one.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_341", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "Mmph...==W== Mmm...==W== Nrrgh—?!", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "023", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_230", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m37", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_5", + "avg_char_effect_up", + "OutSine", + 0.5, + false, + "fade", + 0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "tower_rest", + "AvgStageEffect_paint", + "OutSine", + 0.5, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "016", + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "It's spicy!! Hah! Hah—Water!! Get me water!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -90.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "OutSine", + false, + true, + 0.6, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_4", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg1_112", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "015", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.6, + true, + "fade" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "Ugh—th-this one's bitter...!==W== Why does it have to be like this?!", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "025", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "009", + "none", + nil, + 0.5, + -0.06, + 1.1, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.8, + true, + "fade" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_rest", + "AvgStageEffect_paint", + "OutSine", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + 0.0, + 1.15, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.8, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_shock", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Weird. The flavor shouldn't be this extreme. Amber, wanna try the yellow one?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "Looks ... sour. I don't do sour. Sweet is fine, though.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Guess that leaves the one in my hand.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "002", + "none", + nil, + nil, + -0.3, + 1.35, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + -0.1, + 1.15, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_341", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "mood_1", + "31", + "OutSine", + 1.2, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.25, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_bubble", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "Mm. Not bad. Sweet.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_rest", + "AvgStageEffect_paint", + "OutSine", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 100.0, + 1.15, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Uh, I bit that one already.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "007", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "008", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "That's... That's fine.", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.55, + -0.25, + 1.25, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_066", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "006", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "Oh? Do my pastries taste off? They seemed fine to me.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "avg_emoji_awkward", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Uh... Not off, exactly. Just ... extremely intense flavors.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "015", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 1, + "", + false, + "", + "Ah... I see. My apologies. A miscalculation on my part.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 1, + "", + false, + "", + "I stick to extreme flavors for personal reasons. I made these to suit my own palate. Truly sorry.", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "006", + "none", + 2, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "Please, don't force yourselves. Wouldn't want you getting sick over a snack.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.25, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + 1.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "N-No worries! The spice really kicked my metabolism into gear. I'm itching for a fight now!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + 1.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutSine", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "017", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "Heh. Thanks for being so considerate. Tell you what—I'll clear the Stellaroids on the next floor. You all take a break here.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.7, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + 0.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "Linear", + 0.7, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_sweaty", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "All by herself... Is that safe?==W== Not that we can really say no.", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "avg_emoji_sigh", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 0.8, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "008", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "And she's gone... But Gerie's the supervisor. Should we really let her do all the work?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "009", + "none", + nil, + 0.52, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + 0.0, + 1.15, + nil, + nil, + nil, + "none", + "OutSine", + 0.7, + true + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg1_103", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "Mm... Should be fine? If the supervisor makes the call, we shouldn't get in the way.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "012", + "none", + nil, + 0.78, + -0.35, + 1.4, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + 1.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutSine", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutSine", + 0.6, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "She's ...==W== back already.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "015", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m46", + "2000ms", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + 0.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "OutSine", + 0.6, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -50.0, + 1.15, + nil, + nil, + nil, + "none", + "OutSine", + 0.6, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "No, impossible. It's barely been five minutes... Are the Stellaroids ahead too strong even for Arbiter Gerie?", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "Clear", + param = { + true, + 0.5, + true, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.7, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "002", + "none", + nil, + 0.82, + -0.2, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "youzai", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "Everyone, I've cleared the floor ahead. Let's keep moving.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.82, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_rest", + "0", + "OutSine", + 1.0, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 150.0, + nil, + 1.15, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "007", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "008", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "006", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "No way... All of them... Wiped out!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "015", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "There were dozens of them back there... And now the place is spotless. Not even a legendary Trekker moves that fast!", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "005", + "none", + 1, + nil, + -0.06, + 1.05, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "012", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "Strong. Scary.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.0, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_128", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_atta", + 0, + 1, + nil, + nil, + 2.0, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_323", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_fire_earth", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_954", + "a", + "002", + "none", + nil, + 0.6, + nil, + 0.8, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_442", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_954", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "PlayCharAnim", + param = { + "avg2_954", + "shake_L", + false, + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_096", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_954", + "a", + nil, + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "OutQuad", + 0.6, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_018", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "34", + "OutSine", + true, + true, + 0.3, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "002", + "none", + nil, + 0.48, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.6, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "005", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Hey, Gerie. Quick question...", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "009", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "Wondering why I hired you when I'm perfectly capable of clearing them myself?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_sigh", + "JuGong", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Yeah. Can't exactly take the commission fee in good conscience without knowing why.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "Because...==W== I'm an Arbiter.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Meaning...?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzai", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m12", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 1, + "", + false, + "", + "Arbiters purge heretics. But Stellaroids are creations of the God of Grace. They aren't targets.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 1, + "", + false, + "", + "So, culling them is forbidden. However... Helping someone else do it will be a different story.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "I've been itching to join in since we entered the Monolith. Just couldn't find an excuse until now.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "Hiring Trekkers was for compliance... She wasn't staring us down; she was looking for an opening to talk.==W== We were definitely overthinking.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_sweaty", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_fire_earth", + "0", + "OutSine", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -150.0, + nil, + 1.15, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.28, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "By the way, the girl with the magic book. You're tracking the kill count, right?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "007", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "Y-Yes? Is something wrong...?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "017", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "Add my kills to your tally. I want you to get paid for them.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "006", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "That's not right! We failed our duty by letting the supervisor fight. We can't take credit for your work!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "006", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "Hmm...==W== Tell you what. Since I'm joining the next fight, consider the extra coin a hush fee. Sound fair?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "004", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "B-But... No! A Trekker has to be honest!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "002", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "Hmm. You are Iris, right?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "Yes...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "017", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "Such an honest girl. Heresy Score: zero.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "008", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "Ugh—I know getting a zero is technically good here, but hearing that score hurts my soul somehow...", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "002", + "none", + nil, + 0.82, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "Too hung up on grades, Iris.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "017", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "Amber. The sharpshooter. Good kid. Heresy Score: zero.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "008", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "021", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "Clear", + param = { + true, + 0.5, + true, + true + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + -0.1, + 1.15, + nil, + nil, + 1.0, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "006", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "How about me? Do me next!", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "002", + "none", + nil, + nil, + -0.1, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "008", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "Always charging the front line... Another good boy. Heresy Score: zero.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "011", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "Hmm... Gerie isn't actually that scary. She seems surprisingly nice.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChoiceBegin", + param = { + "2", + 0, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 1, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "So, what's my score?", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"2", "1"} + }, + { + cmd = "SetChoiceRollover", + param = {"2"} + }, + { + cmd = "SetChoiceEnd", + param = {"2"} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "Hmm...==W== Forty points!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "005", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "avg_emoji_exclamation", + "buman", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Why did it go up again?! I'm honest too, you know!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzai", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 1, + "", + false, + "", + "Suspecting the snacks and testing them for poison to protect your friends... Just like the legendary Tyrant. Plus ten points~", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 1, + "", + false, + "", + "Sharing your last scrap of food without a second thought... The legendary Tyrant would do the same. Plus ten points~", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "002", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "Surrounding yourself with such talented, good kids... Exactly the company the legendary Tyrant kept. Plus ten points~", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "007", + "avg_emoji_resentful", + "buman", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "Hey! What kind of scoring logic is this?! At this rate, I'm gonna hit 100 any second now!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_052", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + -50.0, + 1.15, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + true, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "Boss. Found a phone here. Looks suspicious.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + -0.22, + 1.25, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.8, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m14", + "none", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_tales_12_003", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "006", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "Huh? Is that ... blood? It's bone-dry, though. Looks like it's been there for ages.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.22, + 0.0, + 1.0, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "006", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "Maybe someone just dropped it in the corner while riding the elevator?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "If that's the case, wouldn't they come back for it once they realized it was gone?", + "" + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_tales_12_003", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "Clear", + param = { + true, + 0.5, + false, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "Phones are a lifeline for Trekkers. They wouldn't just leave it behind, certainly not for a minor injury.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "025", + "avg_emoji_shock", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "Unless...", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "b", + "002", + "none", + nil, + nil, + -0.28, + 1.3, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "flatlands_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "Trekkers have been quite active lately, scouting the area. Shortly after, some of them went missing near Emor. Four or five squads vanished in just two weeks...", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "b", + "002", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_490", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.5, + true, + "fade" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_fire_earth", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_shock", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Whoa! It's ringing...", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "006", + "none", + 3, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 150.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "006", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "Eep—Should... Should we answer it?", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "Clear", + param = { + true, + 0.5, + true, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "EV_DOUBLE_R_in", + "avg1_149", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "Allow me.==W== Hello there. And who might this be?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_490_stop", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_118", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetAudio", + param = { + 0, + "se_282", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_418", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_nega_ev", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_258", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_079", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_313", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_339", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "Stellaroids... Too many...", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_283", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_334", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_079", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_316", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "Monolith... Deep inside... Help...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "Help!", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_396", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_418_stop", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "34", + "OutSine", + false, + true, + 0.6, + true, + "fade" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_en/config/stsp_12_03.lua b/lua/game/ui/avg/_en/config/stsp_12_03.lua new file mode 100644 index 00000000..57ef3927 --- /dev/null +++ b/lua/game/ui/avg/_en/config/stsp_12_03.lua @@ -0,0 +1,12287 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "Act Three", + "You, In My Eyes (Part Ⅲ)", + "You successfully take down the scammer Trekker group, while a dangerous tremor shakes the Monolith. Gerie teleports the New Star Guild to safety—except you.", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "002", + "none", + nil, + -1.0, + -0.5, + 2.0, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "002", + "none", + nil, + -0.5, + -0.5, + 2.0, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "002", + "none", + nil, + -0.75, + -0.5, + 2.0, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_079", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 1.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "InOutSine", + 0, + nil, + false, + 2.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 2.1, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "InOutSine", + 0, + nil, + false, + 2.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 1.85, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "InOutSine", + 0, + nil, + false, + 2.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "3", + "Linear", + 1.2, + false, + "default", + 0 + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m46", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "006", + "none", + nil, + 0.5, + 0.0, + 1.0, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "Huff, huff... We've been climbing forever... Where is that Trekker, anyway?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.75, + 0.0, + 1.0, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 0.6, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "Don't know. But we haven't missed a spot.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "006", + "none", + nil, + 0.25, + 0.0, + 1.0, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 0.6, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "If we haven't seen them yet, they gotta be in the Boss's Domain!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + true, + 0.5, + true, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "Tyrant, your little friends are worried, yet you seem composed. Why is that?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "avg_emoji_shock", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "If I answer, let me guess—my score goes up again?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "002", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "Heheh. Silence itself is an answer.==RT==Very on-brand for the legendary Tyrant.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Sigh... Let's cut the chatter. I'm calm because this feels wrong. You noticed it too, didn't you?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "005", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 1, + "", + false, + "", + "Sharp as ever, Tyrant. There are indeed discrepancies.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 1, + "", + false, + "", + "Exhibit A: The blood on that phone is ancient, meaning it had been silent for ages, yet it rang the second we found it. A bit too convenient, no?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "004", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 1, + "", + false, + "", + "Exhibit B: If a Trekker dropped it during an attack, where's the mess? No struggle marks, no scattered gear—nothing.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_257", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "Exhibit C: The Trekkers were ambushed by Stellaroids on previous floors, yet they could sprint all the way to the Boss's Domain unscathed? Please.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "avg_emoji_speechless", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "...", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "004", + "none", + nil, + nil, + -0.27, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "Since we're on the same page, why not call them off? It's likely a trap. No need to walk right into the snare.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "No. We keep moving.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "006", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "Why?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "You're wasting your breath. My guild isn't stupid. They know it smells like a trap. But what if there's a one-percent chance someone does need saving? They'll take that bet.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "015", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "Oh? Walking into a trap with your eyes wide open... Sounds like plain old recklessness.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "Not reckless. It's solidarity. Trekkers look out for their own—we all know how easily it could be us next time.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "30", + "OutSine", + true, + true, + 0.7, + true, + "fade" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_supermarket", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "j", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "j", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "012", + "none", + nil, + 0.25, + -0.06, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "015", + "none", + nil, + nil, + -0.06, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "005", + "none", + nil, + 0.75, + -0.06, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg3_100", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.75, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.75, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.75, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "022", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "They saved me once, too. If they hadn't...==W== Well, we wouldn't be having this lovely chat.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + false, + false, + 0.6, + true, + "fade" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg1_103", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg1_111", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg1_112", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "015", + "none", + nil, + nil, + -0.27, + 1.3, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "017", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "Fascinating. I suppose that warrants an update to your Heresy Score. Let's call it seventy points~", + "" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m36", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "002", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "avg_emoji_symbol", + "buman", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Hold up! I just saw through a trap. Why does that raise my score?! And seriously, what is your grading rubric anyway?!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 1, + "", + false, + "", + "You see through the nature of things with ease. The legendary Tyrant possessed that same sharp insight. Ten points.", + "" + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.5, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.1, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 5, + "tower_common", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 5, + nil, + nil, + -160.0, + 50.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_149", + "a", + "002", + "none", + nil, + 0.6, + -0.2, + 1.25, + nil, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg3_100", + "a", + "010", + "none", + nil, + nil, + -0.2, + 1.25, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.63, + -0.19, + nil, + nil, + 0.0, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 5, + nil, + nil, + -200.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_207", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "OutSine", + 0.5, + true + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "009", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "It takes a villain to know a villain. You saw through them because you're even more wicked than they are, aren't you?", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 4, + 13, + "OutSine", + 1.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.1, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "009", + "none", + nil, + nil, + -0.22, + 1.25, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Fine... Can't argue with that logic. What about the other twenty?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "You dread a higher score, yet you still speak up for your friends. Hmm. The legendary Tyrant was also known for righteousness and for facing challenges head-on. Ten points.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "005", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "You really just make this up as you go... And the last ten?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "You walked calmly into a likely trap.==W== That tells me you believe you and your friends can handle anything. The legendary Tyrant possessed that same absolute confidence. Ten points.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "004", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzai", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "avg_emoji_music", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "With a bodyguard who cleared a whole floor of Stellaroids in five minutes on our side, I figured any trap would be a joke.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "017", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 1, + "", + false, + "", + "Amusing. You've even calculated me into your plans...==W== Not bad. That manipulative streak suits the Tyrant perfectly.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "So then—==W==command me as you wish. I'm eager to evaluate your leadership skills.", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "018", + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "jushou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "Then I won't hold back.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "004", + "avg_emoji_idea", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Gerie, split off and stay hidden. Wait for us to flush the enemy out, then flank them from behind.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "Alright,==W== alright~ Hehe, now things are getting interesting.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "009", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_010", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.8, + true, + "fade" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "009", + "none", + nil, + nil, + -0.06, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "002", + "none", + nil, + 0.72, + -0.06, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m14", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "Boss, we're here. The caller said she's hiding nearby.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -150.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "I'll scout from above.", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "006", + "none", + nil, + nil, + nil, + 0.95, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + 1.0, + nil, + nil, + 1.0, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "Hey! Anyone here? Give us a shout if you can hear me.", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "Clear", + param = { + true, + 0.1, + true, + true + } + }, + { + cmd = "SetBg", + param = { + 5, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_103", + "a", + "006", + "none", + nil, + nil, + -0.25, + 1.35, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "OutQuad", + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "Noya! Watch your back!", + "" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m10", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 4, + 5, + "OutSine", + 1.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1198", + "a", + "002", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1195", + "a", + "002", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1196", + "a", + "002", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1198", + "a", + nil, + "none", + nil, + nil, + nil, + 1.1, + nil, + nil, + 1.0, + "jushou2", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1195", + "a", + nil, + "none", + nil, + nil, + nil, + 1.1, + nil, + nil, + 1.0, + "jushou2", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1196", + "a", + nil, + "none", + nil, + nil, + nil, + 1.1, + nil, + nil, + 1.0, + "jushou2", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_316", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "014", + "none", + nil, + nil, + -0.06, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + 1.0, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "A Stellaroid?! Does that mean the Trekker who called us is already...", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "020", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "018", + "none", + nil, + 0.25, + -0.06, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "005", + "none", + nil, + 0.75, + -0.06, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.25, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.3, + -0.06, + 1.1, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.7, + -0.06, + 1.1, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "005", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "Stay sharp! Stick together and keep ==PLAYER_NAME== in the center!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_954", + "a", + "002", + "none", + nil, + nil, + nil, + 0.75, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_954", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "2TiaoYue", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_bullet", + 0, + 0, + 7.0, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_bullet", + 0, + 0, + -4.0, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_132", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_ice_magic", + 0, + 1, + nil, + -2.0, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_104", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_954", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + "2TiaoYue", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + true, + 0 + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + nil, + "avg1_103", + "a", + "009", + "none", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_073", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_073", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "My Soul Stone. Out of Grace.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + nil, + "avg1_111", + "a", + "009", + "none", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "Hang in there! It's the last one!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.5, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "008", + "none", + nil, + 0.48, + -0.06, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_954", + "a", + "002", + "none", + nil, + nil, + nil, + 0.75, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "fade" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_331", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_blade", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_442", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "34", + "OutSine", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.15, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_954", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "shouji", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg2_954", + "shake_L", + false, + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_110", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + true, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "I-It's over... I can no longer lift my sword...", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_349", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_052", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_983", + "a", + "002", + "none", + nil, + 0.7, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m42", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_983", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg2_983", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 1, + "", + false, + "", + "Impressive. You're tougher than you look.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "Yeah, fighting them fair and square would've been a hassle.", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg2_983", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "002", + "none", + nil, + nil, + -0.06, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "OutSine", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "Are you ... the ones who called for help? Is everyone okay?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + 0.35, + -0.06, + 1.1, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_983", + "a", + nil, + "none", + nil, + 0.65, + -0.06, + 1.1, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_983", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Robbery Ringleader", + "", + 0, + "", + false, + "", + "Bwahahaha! Would you get a load of this girl?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_983", + "a", + "006", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Cunning Robber", + "", + 0, + "", + false, + "", + "She actually thinks we're victims!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzai", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Robbery Ringleader", + "", + 0, + "", + false, + "", + "We aren't waiting for a rescue, moron. We were fishing, and you took the bait. Get it now? Drop the Dorra and your gear. Now do as I say and I might let you live.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_983", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "You're the ones behind the missing Trekkers, aren't you?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_984", + "a", + "002", + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "2TiaoYue", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Arrogant Robber", + "", + 0, + "", + false, + "", + "Heh, took you long enough. The last bunch played nice, so we stripped them clean and dumped them in the next city over.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "And the rumors about the Dusk Arbiter hunting heretics...==W== You planted those too?", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_983", + "a", + nil, + "none", + nil, + 0.7, + 0.0, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_983", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Cunning Robber", + "", + 0, + "", + false, + "", + "So what? Those guys are secretive creeps anyway. I make up one little lie and everyone gobbles it up.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Sigh... You are hopeless.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Arrogant Robber", + "", + 0, + "", + false, + "", + "Hmph. The only hopeless ones here are you naive idiots.", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false + } + }, + { + cmd = "Clear", + param = { + true, + 0.5, + true, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "010", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + 0.2 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "018", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + 0.2 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "014", + "none", + nil, + nil, + -0.18, + 1.25, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "009", + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "Exploiting people's kindness to rob them? You make me sick!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_058", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + nil, + "avg3_138", + "a", + "006", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "021", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Robbery Ringleader", + "", + 0, + "", + false, + "", + "It's the most efficient way. You've wasted all your Grace on those Stellaroids we lured here, haven't you—==W==huh? What are you staring at?", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "005", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg3_138", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.5, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 5, + "tower_common", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.8, + 0.5, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_149", + "a", + "002", + "none", + nil, + nil, + nil, + 1.15, + nil, + 1.0, + 0.0, + 0.0, + true, + 1.0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.1, + true, + "default" + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "OutSine", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "And there's their confession... Did you catch all that, Gerie?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetStage", + param = { + 4, + 3, + "OutSine", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "OutSine", + 1.0, + false, + "fade", + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_983", + "a", + "004", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_984", + "a", + "004", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "InQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_983", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "InQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "InQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Robbery Ringleader", + "", + 0, + "", + false, + "", + "Gerie... That name rings a bell...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_137", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "Slandering the Dusk Arbiter. Defiling the God of Grace. Heretics.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_137", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "Weaponizing Stellaroids. Abusing the God's creations. Heretics.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "002", + "none", + nil, + 0.85, + nil, + nil, + nil, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_984", + "a", + "007", + "none", + nil, + 0.15, + -0.4, + 1.5, + nil, + nil, + nil, + 0.0, + true, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_983", + "a", + "007", + "none", + nil, + 0.58, + -0.4, + 1.5, + nil, + nil, + nil, + 0.0, + true, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "002", + "none", + nil, + 0.38, + -0.4, + 1.5, + nil, + nil, + nil, + 0.0, + true, + 1.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -150.0, + -50.0, + 1.15, + nil, + nil, + nil, + "none", + "OutQuad", + 2.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + false, + "fade" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m11", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_176", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "010", + "none", + nil, + 0.83, + nil, + nil, + nil, + 0.0, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_983", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.5, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_983", + "a", + "005", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_984", + "a", + "005", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.5, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + "008", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Arrogant Robber", + "", + 0, + "", + false, + "", + "W-When did she get behind us?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_983", + "a", + "008", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Cunning Robber", + "", + 0, + "", + false, + "", + "Don't tell me that's the real Gerie?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "008", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Robbery Ringleader", + "", + 0, + "", + false, + "", + "Scram! Get out of here!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_034", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 5, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_111", + "a", + "004", + "none", + nil, + nil, + -0.2, + 1.35, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "OutSine", + 0.6, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_131", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "024", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 4, + 13, + "OutSine", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_132", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_ice_magic", + 0, + 1, + nil, + -0.3, + 1.2, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_336", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_frezon_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Arrogant Robber", + "", + 0, + "", + false, + "", + "Agh! I can't move! My feet are frozen!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_983", + "a", + nil, + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Cunning Robber", + "", + 0, + "", + false, + "", + "M-Magic?! How are you casting spells?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.6, + true, + "fade" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_frezon_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "We fooled you.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "010", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "You know what they say. Too clever for your own good.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "009", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "End of the line! Have fun in prison!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + true, + 0.5, + true, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_983", + "a", + "002", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_984", + "a", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_983", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Robbery Ringleader", + "", + 0, + "", + false, + "", + "You rats ... think you can trap me?! If I'm going down, I'm taking you with me! Activate every array! No one leaves alive!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_079", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_983", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + "2TiaoYue", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + "2TiaoYue", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.8, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_133", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_299", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "InSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + nil, + "avg1_112", + "a", + "008", + "none", + 4, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "Wait... No attack?", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_112", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + nil, + "avg3_138", + "a", + "006", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Robbery Ringleader", + "", + 1, + "", + false, + "", + "Hahaha! Those aren't attacks. They're bait to drag every Stellaroid in the Monolith right to us!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "008", + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Robbery Ringleader", + "", + 0, + "", + false, + "", + "You Trekkers, that Arbiter... We all die together!", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg3_138", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "3", + "OutSine", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_954", + "a", + "002", + "none", + nil, + -1.0, + -0.2, + -0.65, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1281", + "a", + "002", + "none", + nil, + -1.0, + 0.1, + -0.65, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1195", + "a", + "002", + "none", + nil, + -0.5, + nil, + -1.0, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1196", + "a", + "002", + "none", + nil, + -0.5, + 0.03, + -1.0, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1197", + "a", + "002", + "none", + nil, + -0.5, + -0.05, + -1.0, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_2_b", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1195", + "a", + nil, + "none", + nil, + 1.5, + nil, + nil, + nil, + nil, + nil, + "2TiaoYue", + "none", + "InOutSine", + 0, + nil, + false, + 2.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1196", + "a", + nil, + "none", + nil, + 1.5, + nil, + nil, + nil, + nil, + nil, + "LianTiao", + "none", + "InOutQuad", + 0, + nil, + false, + 2.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1197", + "a", + nil, + "none", + nil, + 1.5, + nil, + nil, + nil, + nil, + nil, + "2TiaoYue", + "none", + "InOutCubic", + 0, + nil, + false, + 2.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_067", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_315", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_316", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1281", + "a", + nil, + "none", + nil, + 2.0, + nil, + nil, + nil, + nil, + nil, + "LianTiao", + "none", + "OutSine", + 0, + nil, + false, + 3.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_954", + "a", + nil, + "none", + nil, + 2.0, + nil, + nil, + nil, + nil, + nil, + "2TiaoYue", + "none", + "InOutSine", + 0, + nil, + false, + 3.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m10", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "4", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + true, + 0.6, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "Clear", + param = { + true, + 0.0, + true, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_2_b", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "005", + "none", + nil, + 0.25, + -0.15, + 1.2, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "014", + "none", + nil, + 0.75, + -0.15, + 1.2, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.3, + -0.06, + 1.1, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.7, + -0.06, + 1.1, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "Boss. Hundreds of Stellaroids inbound.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "008", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "That's a real pain.", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "002", + "none", + 3, + nil, + -0.05, + 1.05, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + -0.08, + 1.1, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "Heh. Step back, Trekkers. I'll take it from here.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + true, + 0.5, + true, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_278", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "1ZhenDong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_tales_12_001", + nil, + nil, + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_light", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + nil, + "avg1_111", + "a", + "002", + "none", + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "007", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "That looks terrifying... Is that ... a coffin?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_054", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + nil, + "avg1_149", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "One of my lovely little toys. Please, step inside.", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_149", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg1_111", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_tales_12_001", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "015", + "none", + nil, + nil, + nil, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + 1.0, + "buman", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "Getting in a coffin while I'm still breathing? That's asking for bad juju! No way!", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "009", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -250.0, + nil, + 1.25, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "Boss. Save me.", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "002", + "none", + nil, + 0.28, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "007", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "Wait! Where's Boss?! Don't tell me...", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "Clear", + param = { + true, + 0.5, + false, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "002", + "none", + nil, + nil, + -0.06, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 1, + "", + false, + "", + "You talk too much. Your Boss is already tucked in tight.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "009", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 1, + "", + false, + "", + "Don't be scared, Trekkers. I'm just shipping you safely to the elevator.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "008", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "What comes next ... might be a little too thrilling for your eyes.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_278", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_tales_12_002", + 0.75, + nil, + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_411", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_tales_12_002", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "009", + "none", + nil, + 0.5, + -0.35, + 1.45, + nil, + nil, + 1.0, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "InOutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "Let the execution begin!", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_3s", + 0, + "m13", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.3, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_954", + "a", + "002", + "none", + nil, + nil, + -0.1, + 0.8, + 1.0, + 1.0, + nil, + 0.0, + true, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "002", + "none", + nil, + 0.51, + -0.25, + 1.25, + 1.0, + 1.0, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_983", + "a", + "002", + "none", + nil, + 0.3, + nil, + 0.98, + 1.0, + 1.0, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_984", + "a", + "002", + "none", + nil, + 0.7, + nil, + 0.98, + 1.0, + 1.0, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1195", + "a", + "002", + "none", + nil, + 0.15, + nil, + nil, + 1.0, + 1.0, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1196", + "a", + "002", + "none", + nil, + 0.85, + nil, + nil, + 1.0, + 1.0, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.1, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_456", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_nega_ev", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "Gerie hooks a finger on her noose and yanks hard. Instantly, time inside the Monolith seems to freeze.", + "" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "OutSine", + 0.5, + false, + "fade", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_323", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_127", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "31", + "OutSine", + 0.5, + false, + "fade", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_258", + 0.0, + false + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg3_138", + "shake_L", + false, + 1.0, + false + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg2_983", + "shake_L", + false, + 1.0, + false + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg2_984", + "shake_L", + false, + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 1, + "", + false, + "", + "A piercing screech erupts,==W== mingling with the screams of humans and Stellaroids alike. It's a scene straight out of a horror Stella Drama.", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_442", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "34", + "OutSine", + true, + false, + 0.5, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "OutSine", + 1.5, + false, + "fade", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_nega_ev", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "But the real terror comes when I try to listen in. The strange statue holding me suddenly clicks open on its own...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_443", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 6, + "story_tales_12_001", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 6, + nil, + nil, + nil, + 400.0, + 1.3, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 6, + nil, + nil, + nil, + 300.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 10.0, + false, + 0 + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m11", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 5, + 0, + "OutSine", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_symbol", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "What... What is going on...?!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 5, + 1, + "OutSine", + 1.0, + true + } + }, + { + cmd = "SetBg", + param = { + 5, + "story_tales_12_001", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + 200.0, + -300.0, + 1.45, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "Linear", + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_050", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_149", + "", + 0, + "", + false, + "", + "Oh my. I thought I'd shipped all the nuisances away. Seems one guest just refuses to leave.", + "" + } + }, + { + cmd = "SetStage", + param = { + 4, + 7, + "OutSine", + 0.5, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "story_tales_12_001", + "34", + "OutSine", + 1.2, + false, + "fade", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_149", + "", + 0, + "", + false, + "", + "To think my summoned torture device couldn't hold you... Boss, you really are the true Tyrant.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "I'm immune to magic... Summoned devices don't work on me.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_149", + "", + 1, + "", + false, + "", + "Fair enough. Then allow me to enlighten you... As to why the Dusk Arbiters are back in business.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "story_tales_12_001", + "0", + "OutSine", + 1.2, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + -200.0, + 1.3, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 2, + "wog_store_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetStage", + param = { + 1, + 0, + "OutSine", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_149", + "", + 0, + "", + false, + "", + "A Soul Shop filed a report. Said they found a customer with magic immunity.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_shock", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "That was me...", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 1, + 5, + "OutSine", + 1.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_tales_12_001", + "0", + "OutSine", + 1.2, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_149", + "", + 1, + "", + false, + "", + "When someone like that shows up, the legendary apocalypse isn't far behind.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_149", + "", + 1, + "", + false, + "", + "That's why we Arbiters, wielders of relics, are free to walk the earth again.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "AvgStageEffect_wipe_down", + "OutSine", + 1.2, + false, + "fade", + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_side_149_004", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_149", + "", + 1, + "", + false, + "", + "I'll let you in on another secret. This isn't just a noose. It's a relic: the Soul Rope.", + "" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_149", + "", + 0, + "", + false, + "", + "When I tug on it, I burn through a ton of magic. But it lets me get my hands on the souls of everyone nearby.", + "" + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_side_149_004", + nil, + nil, + 0.5, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_tales_12_001", + "0", + "OutSine", + 1.2, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 200.0, + -250.0, + 1.3, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_149", + "", + 1, + "", + false, + "", + "Then, with a twitch of a finger, I can choke the life out of those fragile little souls.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_122", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "hengbo", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_149", + "", + 1, + "", + false, + "", + "But... Oh, but...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_149", + "", + 1, + "", + false, + "", + "I can't see your soul at all! Hehe... Heh...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_149", + "", + 0, + "", + false, + "", + "One who's immune to a supreme relic can only be a heretic...==W== A dangerously powerful one.", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "35", + "OutSine", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 5, + "story_tales_12_001", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + 300.0, + -600.0, + 2.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_176", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 4, + 14, + "Linear", + 1.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_flurry", + "jinzhang", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "There's gotta be a mistake...", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetStage", + param = { + 4, + 1, + "Linear", + 0.1, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "002", + "none", + nil, + nil, + -0.06, + 1.1, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "017", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 1, + "", + false, + "", + "A mistake? Let me be the judge of that—personally.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "009", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 1, + "", + false, + "", + "We're alone in this Monolith now.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + -0.2, + 1.2, + nil, + nil, + nil, + "jushou", + "none", + "OutQuad", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "Come on, Tyrant, let me see all of you!", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_368", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_cen_lp", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "009", + "none", + nil, + nil, + -0.6, + 1.7, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.8, + 1.0, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "30", + "OutSine", + false, + false, + 0.7, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_en/config/stsp_12_04.lua b/lua/game/ui/avg/_en/config/stsp_12_04.lua new file mode 100644 index 00000000..49b69dce --- /dev/null +++ b/lua/game/ui/avg/_en/config/stsp_12_04.lua @@ -0,0 +1,11915 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "Act Four", + "You, In My Eyes (Part Ⅳ)", + "In the heat of your struggle with Gerie, you catch an accidental glimpse of her past. Exposed and shaken, she has to get you out, along with the others...", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "017", + "none", + nil, + nil, + -0.06, + 1.1, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.5, + "none", + "Linear", + 1.5, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m42", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "009", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 1, + "", + false, + "", + "We're alone in this Monolith now.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_207", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "018", + "none", + nil, + nil, + -0.5, + 1.6, + nil, + nil, + nil, + "diantou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "Come on, Tyrant, let me see all of you!", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "016", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "Everything she's done proves she's dangerous! Gotta think fast. If she catches me, I'm done for!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "025", + "avg_emoji_shock", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "When she pulled that noose, she froze for a split second.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "014", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzai", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "Now, where should I start my judgment?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_cen_lp_w", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "fade" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_cen_lp_w", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetChoiceBegin", + param = { + "1", + 0, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 1, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "Yank the noose", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetChoiceRollover", + param = {"1"} + }, + { + cmd = "SetChoiceEnd", + param = {"1"} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + false, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "1ZhenDong", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_flash_light", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + false, + false, + 0.5, + true, + "fade" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_nega_ev", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetPPGlobal", + param = {1} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.5, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "Ghk—!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "16", + "InSine", + false, + false, + 0.8, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "025", + "avg_emoji_shock", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "What—?", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_nega_ev", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "field_room_inside_daylight_winter", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 200.0, + nil, + 1.15, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "Clear", + param = { + true, + 0.1, + true, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_166", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_143", + "a", + "005", + "none", + nil, + nil, + -0.2, + 1.25, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m5", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Painful Woman", + "", + 0, + "", + false, + "", + "Gerie! How many times do I have to tell you? Keep that window closed!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.9, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "c", + "005", + "none", + nil, + nil, + -0.06, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "c", + nil, + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Familiar Girl", + "", + 0, + "", + false, + "", + "But... Mommy, I just wanted to peek outside. You never let me go out to play anymore.", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_144", + "a", + "004", + "none", + 3, + 0.72, + -0.06, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "c", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + "007", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Resigned Man", + "", + 1, + "", + false, + "", + "Gerie, please. Don't be mad at your mother. She's only trying to keep you safe.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Resigned Man", + "", + 1, + "", + false, + "", + "People are talking. They know you filled that Soul Stone with Grace the other day.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "Resigned Man", + "", + 0, + "", + false, + "", + "Just hold on a little longer. I've found a Trekker to escort us. We're leaving for another city tonight.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "c", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "c", + "004", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Familiar Girl", + "", + 1, + "", + false, + "", + "Daddy, why is it bad? Why can't I fill the Soul Stone with Grace?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Familiar Girl", + "", + 0, + "", + false, + "", + "That girl didn't have any Grace left. I just shared my extra with her.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + "004", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Resigned Man", + "", + 0, + "", + false, + "", + "Gerie, listen... I know you wanted to help. But the God's Grace ... can only be granted by the Grace Imperium.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_172", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "c", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_168", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_143", + "a", + "005", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_144", + "a", + "004", + "none", + nil, + 0.35, + nil, + -1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1239", + "a", + "002", + "none", + nil, + 0.61, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1240", + "a", + "002", + "none", + nil, + 0.91, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_185", + "a", + "004", + "none", + nil, + 0.78, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 1.5, + false, + "default" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_080", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1239", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_080", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1240", + "a", + nil, + "none", + nil, + 0.9, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + nil, + "close", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Impassive Officer", + "", + 0, + "", + false, + "", + "Good evening. Does Gerie live here?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Painful Woman", + "", + 0, + "", + false, + "", + "What do you want? My daughter isn't here! Get out! Get out of my house!", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "close", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_080", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + "005", + "avg_emoji_exclamation", + nil, + 0.8, + nil, + nil, + nil, + 0.5, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1239", + "a", + nil, + "none", + 1, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_207", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "none", + nil, + 0.38, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "none", + nil, + 0.4, + nil, + -1.01, + nil, + nil, + nil, + "none", + "none", + "InOutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + 0.45, + nil, + 0.99, + nil, + nil, + nil, + "none", + "none", + "InOutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "none", + nil, + 0.42, + nil, + -1.0, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + 0.25, + nil, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + "007", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Resigned Man", + "", + 0, + "", + false, + "", + "Leave. Now. Don't disturb my family. My daughter isn't a heretic—the rumors are a mistake.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "daintou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1239", + "a", + nil, + "none", + nil, + 0.68, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1240", + "a", + nil, + "none", + nil, + 0.93, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg3_1239", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg3_1240", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 0, + "Impassive Officer", + "", + 0, + "", + false, + "", + "Ma'am, Sir, please calm down. We represent the Sky Institute. We're simply here to inform you that your daughter likely suffers from a rare condition that requires immediate treatment.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + nil, + "none", + nil, + 0.72, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetBg", + param = { + 2, + "field_room_inside_daylight_winter", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 2, + "none", + "avg3_1239", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 2, + "none", + "avg3_1240", + "a", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 2, + "none", + "avg1_149", + "c", + "003", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_080", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 1, + 2, + "OutSine", + 0.6, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + 0.22, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "c", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1239", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1240", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "c", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetStage", + param = { + 1, + 3, + "OutSine", + 0.8, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + "005", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + 1.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutSine", + 0.6, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "008", + "avg_emoji_exclamation", + 1, + 0.4, + -0.3, + 1.35, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + nil, + 1.25, + nil, + nil, + nil, + "none", + "OutQuad", + 0.6, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.7, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "OutQuad", + 0.9, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_temple", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "c", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "c", + "005", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Familiar Girl", + "", + 0, + "", + false, + "", + "Miss... Am I sick? Is it going to cost a lot of money to fix me?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "c", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_185", + "a", + "004", + "none", + nil, + 0.72, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "c", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -150.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Impassive Officer", + "", + 0, + "", + false, + "", + "Well, your condition is quite ... complicated.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "c", + "006", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Familiar Girl", + "", + 0, + "", + false, + "", + "Then... Can we just not treat it? We don't have much money left...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + "007", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Impassive Officer", + "", + 0, + "", + false, + "", + "But you will die. Does that not matter to you?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + nil, + "none", + nil, + 0.71, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 250.0, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutQuad", + 1.3, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "c", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "c", + "008", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Familiar Girl", + "", + 0, + "", + false, + "", + "It's okay. I have a little sister. Even if I die, Mommy and Daddy won't be all alone.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + "004", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + -50.0, + 1.15, + nil, + nil, + nil, + "none", + "InOutSine", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 0, + "Impassive Officer", + "", + 0, + "", + false, + "", + "... Don't say that, child. There is one other option.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "c", + "004", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "Would you be willing to serve the God of Grace?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_prison", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "b", + "006", + "none", + nil, + nil, + -0.06, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_129", + "a", + "002", + "none", + nil, + nil, + -0.06, + 1.1, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.2, + true, + "fade" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_094", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Angry Arbiter", + "", + 0, + "", + false, + "", + "Gerie, you wrecked the target again. Try holding back next time.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "b", + nil, + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "Sorry. I ... poured too much magic into it.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Angry Arbiter", + "", + 1, + "", + false, + "", + "Ugh. The Dusk Arbiters's mission is to serve the God of Grace. Quit looking for a fight every single day.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Angry Arbiter", + "", + 0, + "", + false, + "", + "I know about your condition, but we don't need a loose cannon obsessed with violence.", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "b", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "b", + nil, + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "I... I'm sorry...", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Angry Arbiter", + "", + 1, + "", + false, + "", + "You haven't healed in years because your faith is weak. The God of Grace cannot hear you. Your sins remain.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Angry Arbiter", + "", + 0, + "", + false, + "", + "Forget about fighting. Stay here and pray until sunrise.", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "b", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -100.0, + 1.25, + nil, + nil, + nil, + "none", + "Linear", + 1.5, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 1, + "", + false, + "", + "Yes...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "b", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 1, + "", + false, + "", + "My... My sins remain unabsolved...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "010", + "none", + nil, + nil, + -0.08, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_032", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_atta", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_032", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "tower_fire_earth", + "0", + "OutSine", + 1.0, + true, + "fade", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + 1.0, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 1, + "", + false, + "", + "Floor twenty-one. Cleared.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "003", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 1, + "", + false, + "", + "Only now does the pain in my body and mind subside. The only time I truly feel alive.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 1, + "", + false, + "", + "The High Arbiter says ... do not obsess over battle. But fighting is the only thing that brings relief.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "006", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 1, + "", + false, + "", + "Is this a divine revelation? But ... why can't I hear the divine voice?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "015", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + true + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "Maybe... I really am a heretic. A monster in disguise who revels in this savagery.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "17", + "OutSine", + true, + true, + 0.8, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetPPGlobal", + param = {0} + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "025", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "This has to be Gerie's memory. Even back then, she was...", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "016", + "none", + nil, + nil, + -0.4, + 1.5, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "AvgStageEffect_paint", + "InOutSine", + 1.0, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "Ugh... Ty-Tyrant...", + "" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m59", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "025", + "avg_emoji_shock", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "Am I seeing her memories because I grabbed her noose?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + -0.2, + 1.2, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "Why... Why won't the Soul Rope work on you?", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "Now's my chance!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_goleft_2_lp", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -200.0, + nil, + 1.3, + nil, + nil, + nil, + 0.0, + "none", + "OutSine", + 0.5, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "OutSine", + false, + false, + 0.5, + true, + "fade" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_goleft_2_lp", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_side_149_003", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "Don't let go, Tyrant... I feel so light... It feels ... so good...", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + -0.22, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_side_149_003", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 0.8, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_1", + "31", + "OutQuad", + 0.8, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "013", + "none", + nil, + nil, + -0.2, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_bubble", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + true + } + }, + { + cmd = "SetChoiceBegin", + param = { + "2", + 0, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 1, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "Let go and run", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"2", "1"} + }, + { + cmd = "SetChoiceRollover", + param = {"2"} + }, + { + cmd = "SetChoiceEnd", + param = {"2"} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "3", + "OutSine", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_094", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 5, + "tower_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 5, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_149", + "a", + "002", + "none", + nil, + 0.55, + nil, + nil, + nil, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "C_in", + "avg3_100", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + false, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "OutSine", + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "010", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 5, + nil, + nil, + -150.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "025", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.7, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 1, + "Linear", + 0.1, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "016", + "none", + nil, + nil, + -0.28, + 1.34, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + -0.3, + 1.35, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 1, + "", + false, + "", + "Huh? What... What did you do to me?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + -0.35, + 1.4, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "010", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "You... How dare you touch the sacred Soul Rope!", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "007", + "avg_emoji_flurry", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "No good. Won't make the elevator... Have to pull once more.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetChoiceBegin", + param = { + "3", + 0, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 1, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "Yank the noose again", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"3", "1"} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "1ZhenDong", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "007", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "fade" + } + }, + { + cmd = "SetChoiceRollover", + param = {"3"} + }, + { + cmd = "SetChoiceEnd", + param = {"3"} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_1", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_side_149_003", + nil, + nil, + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_bubble", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 1, + "", + false, + "", + "Ahhh! Why can't I ... move... Tyrant... Ahh...", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.6, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "013", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "What is ... this feeling? All the magic pent up inside me... It's pouring out. I've never felt ... anything like this...", + "" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "OutSine", + 0.8, + false, + "fade", + 0 + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_side_149_003", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "025", + "avg_emoji_shock", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "Her magic's venting out... Is it because I'm touching the Soul Rope?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "I'm immune to magic. The rope can't affect me, but keeps trying. It's draining her magic in an endless loop.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "012", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "If I keep this up... I might actually ... win.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "007", + "none", + nil, + nil, + -0.35, + 1.4, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_124", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "Tyrant—", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "007", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + -1.0, + 2.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg1_149", + "shake_R", + false, + 1.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_096", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_wipe_up", + "OutSine", + false, + false, + 0.5, + true, + "fade" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "avg_emoji_exclamation", + "jushou2", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Whoa! Hey... Don't fall on me!", + "" + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg1_149", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.3, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + -0.2, + 1.2, + nil, + 1.0, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_inside", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "circle_light", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 3.0, + nil, + nil, + nil, + 0.5, + "none", + "OutSine", + 1.0, + false, + 1 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + -0.1, + 1.15, + nil, + nil, + 1.0, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_207", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "1ZhenDong", + "Linear", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {1.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_301", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 3.0, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 1.0, + false, + 1 + } + }, + { + cmd = "SetBg", + param = { + 0, + "sky_night_a", + "0", + "OutSine", + 1.0, + false, + "fade", + 0 + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_001", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 2.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_024", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "luckyoasis_forest_daylight", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_eye_ev", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.5, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "016", + "avg_emoji_vexation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_024_stop", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Ugh... Where am I?", + "" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m57", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "015", + "none", + nil, + nil, + -0.06, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + -0.2, + 1.25, + nil, + nil, + nil, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.6, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -30.0, + 1.15, + nil, + nil, + nil, + "none", + "OutQuad", + 0.6, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "Boss, you're finally awake. We're outside the Monolith.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_symbol", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Outside?! But... What about Gerie?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "006", + "none", + nil, + 0.73, + -0.2, + 1.25, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.6, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "Gerie? She hauled you out and then took off. Looked totally drained, though...==W== Hope she's okay.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "023", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "I see... Glad she's alright.==W== Wait, you guys didn't fight her, did you?", + "" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "021", + "avg_emoji_question", + "jushou2", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "005", + "none", + nil, + 0.22, + -0.2, + 1.25, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "002", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.6, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "She took good care of us.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_shock", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "T-took good care of you?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "005", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "Yeah! That torture device looked scary, but it was actually padded inside. We just sat back, and next thing we knew, we were out.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "021", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "She even offered us the bandit bounty before she left. But we turned it down. It didn't feel right taking it when all we did was put on an act.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "015", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "Boss, you look pale. What exactly happened back there?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "field_room_inside_daylight_winter", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "c", + "004", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_143", + "a", + "005", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_144", + "a", + "005", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + true, + 0.5, + true, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "c", + "008", + "none", + nil, + 0.35, + -0.2, + 1.25, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_185", + "a", + "004", + "none", + nil, + 0.65, + -0.2, + 1.25, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_temple", + "0", + "OutSine", + 1.0, + false, + "fade", + 0 + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "Clear", + param = { + true, + 0.5, + true, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_inside", + "0", + "OutSine", + 1.0, + false, + "fade", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "012", + "none", + nil, + nil, + -0.32, + 1.35, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "jinzhang", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "luckyoasis_forest_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "010", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "I'm still trying to process it myself... Would anyone even believe me if I tried to explain that mess?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "010", + "none", + "jinzhang", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "No, wait. If those really were Gerie's memories, I definitely shouldn't go spreading them around.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + false, + "fade" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "005", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Uh... I'm not totally sure. Basically...==W== Gerie took down all the bad guys and the Stellaroids.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "009", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "As long as you're safe.", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "002", + "none", + nil, + 0.28, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "004", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "Hey, hey, drop the heavy stuff! Let's talk dinner! We're feasting tonight. As soon as we hit the city, I'm buying the best ingredients they've got and cooking a spread!", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.28, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.72, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "Noya, we worked hard for that cash. If you blow it all now, we'll be broke again in no time, you know?", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "008", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "009", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_102", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "luckyoasis_forest_daylight", + "0", + "InOutSine", + 1.5, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + 50.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_115", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_006_a", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_320", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 6.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_410", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBg", + param = { + 0, + "sky_tower", + "0", + "OutSine", + 1.0, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 50.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -50.0, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "InOutSine", + 10.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "Inside the swaying Lucky Oasis, I look back at the towering Monolith.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_410_stop", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 1.5, + false, + "default" + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "010", + "avg_emoji_vexation", + "JuGong", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "Something tells me... My story with her is far from over.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_prison", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "002", + "none", + nil, + 0.77, + 0.03, + 0.98, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_150", + "a", + "002", + "none", + nil, + 0.35, + -0.45, + 1.5, + 1.0, + 1.0, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_150", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_009", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "Linear", + 1.5, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 2.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuad", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m42", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {2.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "009", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "I'm surprised you picked a spot like this. Don't you hate prisons?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_150", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "I do detest prisons, but I detest leaks even more. Some conversations are ill-suited for the halls of the Grace Imperium.", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "OutQuad", + 0.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_150", + "a", + "012", + "none", + nil, + 0.3, + -0.07, + 1.1, + 0.0, + 0.0, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "005", + "none", + nil, + 0.7, + -0.07, + 1.1, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + 0.0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_150", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "Fine. You want to know about the Tyrant, don't you?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_150", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_150", + "", + 0, + "", + false, + "", + "Before that, explain why you deployed the Soul Rope. Repeatedly.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "008", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 1, + "", + false, + "", + "The Monolith was crawling with Stellaroids. Using the Soul Rope was the only way to clear them out efficiently.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "Besides, they're without souls, just chaotic scraps of emotion and desire. Can't exactly violate protocol on something that doesn't exist, right?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_150", + "a", + "003", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_150", + "", + 1, + "", + false, + "", + "Consider this a warning. I won't have that relic devouring anyone else.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_150", + "a", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_150", + "", + 0, + "", + false, + "", + "Now, your conclusion. Is that individual the Tyrant?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 1, + "", + false, + "", + "...", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "008", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "==SEX2== Heresy Score is pathetic. Not even a heretic, let alone the Tyrant. Just a lucky fool with magic insulation who stumbled onto a Seal of Grace.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_150", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_150", + "", + 0, + "", + false, + "", + "Very well. I will verify for myself whether ==SEX== is the Tyrant.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "009", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "As you wish.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_150", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + -50.0, + 1.15, + nil, + nil, + nil, + "none", + "OutQuad", + 0.6, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_053", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_150", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_150", + "", + 0, + "", + false, + "", + "One last thing. Do not use the Soul Rope again without my direct order!", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_150", + "a", + "004", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.5, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "003", + "none", + nil, + nil, + -0.06, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.5, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -100.0, + 1.3, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + true + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 1, + "", + false, + "", + "Hmph. Meddlesome fool. I'm the only one who can handle this relic. How I use it is my business.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m11", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "003", + "avg_emoji_speechless", + nil, + 0.3, + -0.25, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_2", + "0", + "OutQuad", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "004", + "none", + 3, + 0.7, + -0.3, + 1.5, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "014", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 1, + "", + false, + "", + "The Tyrant... Fascinating.==W== Your score did spike over a thousand ... but for a split second, I felt it—our souls connected.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_flash_light", + 0, + 0, + nil, + 2.5, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_1", + "0", + "OutSine", + 0.5, + false, + "fade", + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_bubble", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 1, + "", + false, + "", + "What was that sensation...? I can't report what I don't understand. I'll have to scrap the data. The only points that stick are...", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "026", + "none", + nil, + 0.2, + -0.21, + 1.3, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + -0.14, + nil, + nil, + nil, + nil, + "none", + "none", + "InOutSine", + 0, + nil, + false, + 6.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 1, + "", + false, + "", + "Ten points for resisting a superior foe.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.9, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "016", + "none", + nil, + 0.8, + -0.11, + 1.3, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + -0.2, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 5.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 1, + "", + false, + "", + "Ten points for touching the relic without being consumed.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzai", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 1, + "", + false, + "", + "And since you made my body feel so light... I'll take off a point. Total Heresy Score: ninety-nine.", + "" + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_prison", + "30", + "OutSine", + 1.0, + false, + "fade", + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "018", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 1, + "", + false, + "", + "Tyrant... \"Great ==SEX12==,\" next time we meet, I'm coming to collect that last point.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "I can hardly wait.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_en/preset/avgcharacter.lua b/lua/game/ui/avg/_en/preset/avgcharacter.lua index 5af59020..8652de0d 100644 --- a/lua/game/ui/avg/_en/preset/avgcharacter.lua +++ b/lua/game/ui/avg/_en/preset/avgcharacter.lua @@ -322,6 +322,12 @@ return { name = "Shrubshrew Grenadier", name_bg_color = "#0ABEC5" }, + { + id = "avg2_951", + name = "Entity of Prosperity (Fire)", + name_bg_color = "#0ABEC5", + ver = "1.7.0" + }, { id = "avg2_952", name = "Lucky", @@ -1004,6 +1010,18 @@ return { name_bg_color = "#0ABEC5", ver = "1.8.0" }, + { + id = "avg3_208", + name = "***", + name_bg_color = "#0ABEC5", + ver = "1.8.0" + }, + { + id = "avg3_209", + name = "***", + name_bg_color = "#0ABEC5", + ver = "1.8.0" + }, { id = "avg3_210", name = "***", @@ -2487,46 +2505,70 @@ return { }, { id = "avg3_1274", - name = "", + name = "Loong Resident A", name_bg_color = "#0ABEC5", reuse = "avg3_143" }, { id = "avg3_1275", - name = "", + name = "Lucky Rubbi", name_bg_color = "#0ABEC5", reuse = "avg2_981" }, { id = "avg3_1276", - name = "", + name = "Lucky Rubbi", name_bg_color = "#0ABEC5", reuse = "avg2_981" }, { id = "avg3_1277", - name = "", + name = "Lucky Rubbi", name_bg_color = "#0ABEC5", reuse = "avg2_981" }, { id = "avg3_1278", - name = "", + name = "Steam Pot Hammer A", name_bg_color = "#0ABEC5", reuse = "avg2_974" }, { id = "avg3_1279", - name = "", + name = "Steam Pot Hammer B", name_bg_color = "#0ABEC5", reuse = "avg2_974" }, { id = "avg3_1280", - name = "", + name = "Steam Pot Hammer C", name_bg_color = "#0ABEC5", reuse = "avg2_974" }, + { + id = "avg3_1281", + name = "Crispy Hooves A", + name_bg_color = "#0ABEC5", + reuse = "avg2_954" + }, + { + id = "avg3_1282", + name = "Crispy Hooves B", + name_bg_color = "#0ABEC5", + reuse = "avg2_954" + }, + { + id = "avg3_1283", + name = "Wraith B", + name_bg_color = "#5e6cb5", + reuse = "avg1_143" + }, + { + id = "avg3_1284", + name = "Wraith C", + name_bg_color = "#5e6cb5", + reuse = "avg1_143" + }, { id = "avg4_100", name = "Laru Bright Ver", diff --git a/lua/game/ui/avg/_en/preset/avgcontacts.lua b/lua/game/ui/avg/_en/preset/avgcontacts.lua index c750f942..966c3ddd 100644 --- a/lua/game/ui/avg/_en/preset/avgcontacts.lua +++ b/lua/game/ui/avg/_en/preset/avgcontacts.lua @@ -187,7 +187,8 @@ return { icon = "Icon/Head/head_14301_S", name = "Wraith", landmark = "Arcade", - signature = "Too cool to chat" + signature = "Too cool to chat", + ver = "1.7.0" }, { id = 144, diff --git a/lua/game/ui/avg/_jp/config/cg_118_02.lua b/lua/game/ui/avg/_jp/config/cg_118_02.lua index d9328055..87cd41c3 100644 --- a/lua/game/ui/avg/_jp/config/cg_118_02.lua +++ b/lua/game/ui/avg/_jp/config/cg_118_02.lua @@ -376,7 +376,7 @@ return { "", false, "", - "先生、誤魔化さないで教えてくれ……!==W====RT==俺、脳の病気なんだろう?セカンドなんちゃらってやつを受けたんだ!", + "先生、誤魔化さないで教えてくれ……!==RT==俺、脳の病気なんだろう?セカンドなんちゃらってやつを受けたんだ!", "" } }, diff --git a/lua/game/ui/avg/_jp/config/cg_143_01.lua b/lua/game/ui/avg/_jp/config/cg_143_01.lua new file mode 100644 index 00000000..47fb3828 --- /dev/null +++ b/lua/game/ui/avg/_jp/config/cg_143_01.lua @@ -0,0 +1,9726 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "第1話", + "見えない素顔", + "ある日のこと。レイスに呼び出され、レストランへとやってきた魔王。しかし彼女は魔王が声をかけても気づかない様子で、黙々と食事を続ける。そしてついに店の食材がなくなると、レイスは自ら食材を獲りに行くのだった。", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m30", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "(レイスのやつ、前もって連絡してくれればいいものを)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "004", + "avg_emoji_think", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "(「情報交換がしたい」と急に呼び出すのだからな。==RT==多少の遅刻は大目に見てもらいたい……)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "avg_emoji_sigh", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "よし、==W==着いたぞ。==RT==さすがに怒ってはいないと思うが……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_093", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_143", + "a", + "002", + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m45", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "006", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "笑顔の店員", + "", + 0, + "", + false, + "", + "いらっしゃいませ!ご予約のお客様ですか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "連れが先に入っているはずなのだが……==RT==青い帽子をかぶった、白い長髪の女性だ。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "笑顔の店員", + "", + 0, + "", + false, + "", + "あ、ああ……==W==その方でしたらあちらに……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 200.0, + nil, + 1.3, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + 0.4, + -0.1, + 1.1, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "b", + "002", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "003", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "はぐはぐはぐ……==W==もぐもぐ……ごくごくごく……", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "011", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "(テーブルいっぱいの料理を一心不乱に……==W====RT==私が来るまで待ちきれなかったのだな)", + "(テーブルいっぱいの料理を一心不乱に……==W====RT==僕が来るまで待ちきれなかったのだな)" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "012", + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_attention", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "すまない、レイス。遅くなった。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "ぱくっ、むぐっ……もぐもぐもぐもぐ……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "021", + "avg_emoji_awkward", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "(料理に夢中だ!!)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "026", + "none", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "レイス、==W==おーい。私だぞー?", + "レイス、==W==おーい。僕だぞー?" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "015", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "018", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "ひ……==W==は、==RT==は……むぐむぐ……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "011", + "avg_emoji_sweaty", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "(なにを言っているのか全然わからない……==W====RT==だが、==W==これはこれでかわいいからよしとするか)", + "" + } + }, + { + cmd = "Wait", + param = {0.75} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "010", + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "014", + "none", + "diantou", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "012", + "avg_emoji_awkward", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(しかし、これだけ近くで話しても気づかないなんて。==RT====W==本当に顔を見なければ私を認識できないんだな)", + "(しかし、これだけ近くで話しても気づかないなんて。==RT====W==本当に顔を見なければ僕を認識できないんだな)" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "010", + "none", + "diantou", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "もぐ……==W==ごくん。すまない、そこのトレーのお嬢さん。==W====RT==さっき聞いたオススメ料理をもう一度頼めるかな。", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "014", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_143", + "a", + "002", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "焦る店員", + "", + 0, + "", + false, + "", + "えっ……わ、私のこと?==RT==すみません、先ほど注文に伺ったのは別の者でして……==W====RT==どの料理のことか私にはちょっと……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "007", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(相変わらず、人の顔を覚えるのは苦手なようだな。==W====RT==武器で区別するにしても、トレーが武器かと言うと==RT==微妙なところだし)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "025", + "avg_emoji_exclamation", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "013", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "それは申し訳ない。たしか……==W====RT==大きなかたまり肉を使った料理と言っていたが、==RT==それだけでわかるかな?", + "" + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "004", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "006", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "焦る店員", + "", + 0, + "", + false, + "", + "あっ、==W==それなら鹿肉のスペシャルローストですね。==RT==では準備いたしますので、少々お待ち下さいませ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "よろしく頼んだよ。==W====RT==それと、メニューの魚料理の項目に書いてある品を……==RT==上から下まで全部持って来てほしい。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "004", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -100.0, + 1.3, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + true + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "焦る店員", + "", + 0, + "", + false, + "", + "ぜ、全部……!?かしこまりました!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "021", + "avg_emoji_awkward", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "(10品以上あるが……==W====RT==いったいどれだけ食べる気なんだ……)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "025", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "010", + "avg_emoji_sigh", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(しかし……)", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + true + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_143", + "a", + "002", + "none", + nil, + -0.2, + nil, + nil, + nil, + 0.3, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + 1.2, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.7, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_143", + "a", + "002", + "none", + nil, + 1.2, + nil, + -1.0, + nil, + 0.3, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + -0.2, + nil, + nil, + nil, + nil, + nil, + "2TiaoYue", + "none", + "Linear", + 0, + nil, + true, + 0.7, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_428", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 0.5, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "021", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(店員たちも忙しそうだな。十中八九レイスの==RT==注文が原因だろうが、この調子だと……)", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_clockwise", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_clockwise", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m37", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "011", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "すまない、注文したいのだが……誰か?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "008", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "……ふむ、困ったな。==W==店員を呼んでも来なくなってしまった。", + "" + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "015", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "010", + "avg_emoji_sigh", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "(……やはりこうなったか。==RT==あれだけ注文すれば、店側もてんやわんやだろうな)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "009", + "close", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "(仕方がない、==W==遅れた責任もあるし、==W====RT==ここは私がなんとかしよう)", + "(仕方がない、==W==遅れた責任もあるし、==W====RT==ここは僕がなんとかしよう)" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "003", + "avg_emoji_speechless", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "002", + "avg_emoji_idea", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "004", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -300.0, + -100.0, + 1.3, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "レイス、私が代わりに注文を聞こう。==RT==どれを頼もうとしているんだ?", + "レイス、僕が代わりに注文を聞こう。==RT==どれを頼もうとしているんだ?" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "007", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "ああ、待っていたよ。==RT==メニューのここから……ここまでをお願いしたいんだ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(完全に店員だと思われているようだが……==W==まあいいか。==RT==あとはこの注文を厨房に伝えて……)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "010", + "avg_emoji_sigh", + "diantou", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_corridor_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuad", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_143", + "a", + "002", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "005", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "すまない。==RT==5番テーブルの客から追加注文だ。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "004", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "焦る店員", + "", + 0, + "", + false, + "", + "ひぃっ!あの人、まだ食べる気なの!?==RT==キッチンの人手が全然足りてないのに……!!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + nil, + "avg3_1274", + "a", + "008", + "none", + 3, + 0.47, + nil, + -1.0, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1274", + "a", + nil, + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "慌てる店員", + "", + 0, + "", + false, + "", + "今日はヒマそうだからシフトを入れてたのに……==W====RT==こんなに忙しいなんて聞いてないわ!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1274", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg3_1274", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "010", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "(ノヴァ大陸のどこを探しても……==RT==食事するだけでこんなに怯えられるのは、==RT==レイスくらいだろうな)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "013", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "では、私はこれで……", + "では、僕はこれで……" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 4, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "avg_emoji_exclamation", + nil, + 0.4, + -0.25, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "慌てる店員", + "", + 0, + "", + false, + "", + "ちょっとあなた、注文通したら料理も持って行って!==RT==全部5番テーブルよ!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_flurry", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "え、ええっ?==RT==どうして店員でもない私が……", + "え、ええっ?==RT==どうして店員でもない僕が……" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "2TiaoYue", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "慌てる店員", + "", + 0, + "", + false, + "", + "いいから早く!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "はぁ……仕方ないな。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -300.0, + -100.0, + 1.3, + nil, + nil, + nil, + "none", + "OutQuad", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -200.0, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "b", + "002", + "none", + nil, + 0.7, + -0.025, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_attention", + "JuGong", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "お待たせ。==W====RT==牛のフィレステーキと鶏もも肉の鉄板焼き、==RT==キノコのスープに魚のポワレだよ。", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "013", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "014", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "ありがとう。そろそろ来ると思っていたんだ。==RT==ではついでに……追加の料理も頼んでいいかな?==W====RT==喉が渇いたし、ドリンクもお願いしたい。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "まだ続くのか……!?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + 0.8, + 0.1, + 0.9, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_corridor_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuad", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "5番テーブルから追加注文だ。==W====RT==今度はドリンクも入っている。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "none", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_143", + "a", + "002", + "none", + nil, + -0.2, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "008", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "焦る店員", + "", + 0, + "", + false, + "", + "ドリンク!?作ってるヒマなんてないわ!==RT==あなた、ちょっとやっておいて!", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + 1.2, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "InQuad", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_awkward", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "私が!?作り方なんて知らないぞ……!", + "僕が!?作り方なんて知らないぞ……!" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + nil, + "avg3_143", + "a", + "008", + "none", + 3, + 0.47, + nil, + -1.0, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "焦る店員", + "", + 0, + "", + false, + "", + "グラスに氷を4つ入れてから飲み物を入れるの!==RT==新人時代に教えたでしょ!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "そんな時代はないのだが……==W==", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "021", + "avg_emoji_speechless", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlCharHead", + param = { + nil, + nil, + nil, + "avg3_143", + 1, + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "004", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "焦る店員", + "", + 0, + "", + false, + "", + "つべこべ言わずにやってちょうだい!", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg3_143", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "avg_emoji_angry", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "レイスと話しに来ただけなのに……!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -300.0, + -100.0, + 1.3, + nil, + nil, + nil, + "none", + "OutQuad", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -200.0, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "002", + "none", + nil, + 0.65, + 0.05, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_092", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "none", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ほら、ドリンクを持ってきたぞ。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "ありがとう。そこに置いておいてくれ。==RT==それで追加の注文だが――", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "もう好きにしてくれ……==W==", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "018", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "では……==W==つぎは肉と魚の料理を、==W==そうだな……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "016", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "021", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(………………ぬぅ?)", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "010", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "メニューの頭から……うん、最後までいこう。全品追加だ!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "007", + "avg_emoji_sweaty", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(待て待て!いまさっき魚料理を==RT==全種類頼んだところでは!?)", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_clockwise", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_corridor_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_clockwise", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m44", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "はぁ、はぁ……==W====RT==料理を運んで、注文を聞いて、ドリンクを作って……==RT==やることが……あまりに多すぎる……!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "016", + "none", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 3, + nil, + nil, + 0.8, + "avg3_144", + "b", + "004", + "none", + 1, + nil, + nil, + -1.0, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "b", + nil, + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "混乱するシェフ", + "", + 0, + "", + false, + "", + "ああ、もう無理だ!そこのとがり耳、お前もこっちにこい!==RT==厨房のほうを手伝ってくれ!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_symbol", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "厨房……!?==W====RT==いや待ってくれ、料理は本当にわからないぞ!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "none", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlCharHead", + param = { + nil, + nil, + nil, + "avg3_144", + 0, + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "b", + "003", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "混乱するシェフ", + "", + 0, + "", + false, + "", + "この際わからなくてもいい!==W====RT==料理で大事なのは愛!愛さえあれば誰でもおいしく作れるんだ!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "b", + nil, + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "avg_emoji_awkward", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "そんなわけあるか!!==W====RT==おい、ちょ……引っ張るんじゃない!==RT==早まるな、冷静になれーーっ!!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlCharHead", + param = { + 50.0, + nil, + 1.2, + "avg3_144", + 0, + 0.5, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "016", + "avg_emoji_flurry", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 2, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_clockwise", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -300.0, + -100.0, + 1.3, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -200.0, + 0.0, + 1.3, + nil, + nil, + 0.85, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_clockwise", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "010", + "avg_emoji_sigh", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(はぁ……もうすっかり夜になってしまったな。==RT==しかしレイスは……)", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 3, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "b", + "007", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "011", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "はぐっ、もぐもぐもぐ……==W==むぐむぐ……ごくごく……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "021", + "avg_emoji_awkward", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(同じ調子でずっと食べ続けている……==RT==いったい彼女の胃袋はどうなっているのだ?)", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + 0.75, + 0.05, + 0.95, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuad", + 0.8, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.8, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + nil, + "avg3_143", + "a", + "008", + "none", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "慌てる店員", + "", + 0, + "", + false, + "", + "そこのあなた、料理ができたから5番テーブルへお願い。==RT==それと……==W==今日はもう、食材がなくなってしまったの。==W====RT==そのことを、お客様にも伝えておいて。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg3_143", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "013", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(ようやく品切れか!==W====RT==やっとこの注文地獄から解放されるぞ!)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "021", + "avg_emoji_awkward", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -300.0, + -100.0, + 1.3, + nil, + nil, + nil, + "none", + "OutQuad", + 0.8, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -400.0, + nil, + 1.5, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.8, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "002", + "none", + nil, + 0.65, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_389", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "豚肉のソテーのおかわりだ。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "もぐもぐ……==W==ごくん。ふふ、待っていたよ。==RT==これは何度食べても飽きそうにないなぁ。==W====RT==ああキミ、ついでに追加で注文を――", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_239", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "014", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "それなんだが、今日はもう食材がなくなったそうだ。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "mood_4", + "AvgStageEffect_wipe_down", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "020", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "なくなった?ではもうおかわりはできないのかい?==W====RT==肉も……魚も……?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "021", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "close", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "残念ながら、そういうことだ。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall_night", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -200.0, + nil, + 1.3, + nil, + nil, + 0.85, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "そうか……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "007", + "avg_emoji_shy", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(うっ、そんな顔をされると心が痛む……)", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "仕方ない、ならば自分で狩ってこよう。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "018", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ああ。今日のところは…………==W==は?狩る?", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "025", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "012", + "avg_emoji_exclamation", + nil, + 0.6, + -0.15, + 1.2, + nil, + nil, + nil, + "jushou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "おや?魔王ちゃん?==RT==ようやく来たのか。待っていたよ。", + "おや?魔王くん?==RT==ようやく来たのか。待っていたよ。" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m49", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "021", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "だが外はもう、すっかり日が落ちてしまったね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "一心不乱に料理をかき込んでいたのは誰だ……==W====RT==もとはといえば、遅れた私にも責任はあるのだが。", + "一心不乱に料理をかき込んでいたのは誰だ……==W====RT==もとはといえば、遅れた僕にも責任はあるのだが。" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "avg_emoji_sigh", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + 0.65, + 0.05, + 0.95, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuad", + 0.8, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.8, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_143", + "a", + "002", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_252", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "笑顔の店員", + "", + 0, + "", + false, + "", + "あの……すみません。お会計をよろしいでしょうか?==W====RT==金額はこちらになります。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "003", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "005", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "(…………幻覚か?==W====RT==あり得ない数のゼロがついているのだが)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "021", + "avg_emoji_awkward", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "……おーい、レイス。会計だそうだ。==RT==支払いを――", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -300.0, + -100.0, + 1.3, + nil, + nil, + nil, + "none", + "OutQuad", + 0.8, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -200.0, + nil, + 1.3, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.8, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_145", + "a", + "002", + "none", + nil, + 0.68, + -0.05, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "avg_emoji_attention", + nil, + 0.7, + -0.1, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "ってレイス?どこへ行ったんだ?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "020", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(武器は置いてあるから、==RT==帰ったわけではないのだろうが……==W====RT==いま消えられるのは非常に困る!)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "010", + "none", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "002", + "none", + nil, + 0.45, + 0.0, + 1.0, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "笑顔の店員", + "", + 0, + "", + false, + "", + "あの……==W==お代のほう、よろしいですか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_sweaty", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ちなみに今日働いたぶんを、差し引いてくれたりは……==RT==店員でもないのに、かなり手伝ったと思うのだが。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "笑顔の店員", + "", + 0, + "", + false, + "", + "それが……差し引いた上で、この金額でして……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "007", + "avg_emoji_angry", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(うっ、私にはキツすぎる……!==RT==早く帰ってきてくれ、レイ――)", + "(うっ、僕にはキツすぎる……!==RT==早く帰ってきてくれ、レイ――)" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "002", + "none", + nil, + 0.75, + 0.0, + 1.0, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_459", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "レイス……!?==W====RT==お、おい、なにを引きずっているんだ!?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "025", + "avg_emoji_symbol", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_059", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_side_143_001", + nil, + 0.6, + 1.0, + true + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "クマだよ。これでまた、料理が作れるだろう。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_side_143_001", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_199", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_144", + "b", + "002", + "none", + nil, + 0.1, + nil, + -1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "b", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "b", + "007", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "混乱するシェフ", + "", + 1, + "", + false, + "", + "こっ、これは……!==W====RT==肉もうまければ毛皮も貴重……==W==売れば数百万ドーラは下らない、==RT==幻と謳われたクマだぞ!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "b", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "b", + "003", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "混乱するシェフ", + "", + 0, + "", + false, + "", + "な、なあお姉さん!このクマ、ゆずってもらえないか!?==RT==なんならこれが今日のお代ってことでもいい!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "021", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "だがそれは、私が食べるために狩ったもので――", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "も、もういいだろう、レイス。==W====RT==今日のところは店にゆずって帰ろう。==RT==それに食べ過ぎるとお腹を壊してしまうぞ?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "心配してくれてありがとう。==W====RT==だがこう見えて、お腹を壊したことは一度もないんだ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "b", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "002", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "いや、そうではなくて……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "015", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "それにしても、今日はいつにも増してよく食べているな?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "ああ。実はもう丸6日なにも食べていなくてね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_symbol", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "6日も……!?==RT==いったいなにをしていたんだ?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "たいしたことではないよ。==RT==少々思うところがあって、星ノ塔にこもっていただけさ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "015", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "そうしたら今朝方、急激な目眩に襲われて……==RT==そこでようやく、6日間なにも食べていなかったことに気づいたんだ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "食事するのも忘れるなんて、==RT==いったいどれだけ集中していたんだ……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "いや、食事を忘れることくらい、誰にでもあるだろう?==W====RT==それに心配しなくても、人の体というのは飢餓状態に陥る前に、==RT==体の脂肪を燃焼させてエネルギーに変換するものだからね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "014", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "まあおかげで6分の食事と、6分のカロリーを==RT==いっぺんに補給しなければならなくなったわけだが。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "007", + "avg_emoji_awkward", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "(ラクダの水分補給かな?というか……==RT==つまりは一度に12日分の食事をしているのか。==RT==どうりでよく食べると思った――って12日分!?)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "003", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "と、==W==とにかくそれだけ食べれば十分だろう。==W====RT==それより、私に用があったから呼んだのではないのか?", + "と、==W==とにかくそれだけ食べれば十分だろう。==W====RT==それより、僕に用があったから呼んだのではないのか?" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "018", + "none", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "avg_emoji_question", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "ああ、==W==それならもういいんだ。==W====RT==すでに目的は果たしたからね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "011", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "012", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "(……目的は果たした?==RT==ただ黙々と食事をしていただけに見えたが……==W====RT==どういう意味だろう?)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "010", + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "015", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ところで、立て続けの質問になって申し訳ないが、==W====RT==武器を持たずに出かけていたようだが……==W====RT==先ほどのクマは、どうやって倒したんだ?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "021", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "どうやってって……もちろん素手さ。当然だろう?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "007", + "avg_emoji_sweaty", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(いやいやいや!!==RT==どこの世界の『当然』だ……!!?)", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_jp/config/cg_143_02.lua b/lua/game/ui/avg/_jp/config/cg_143_02.lua new file mode 100644 index 00000000..2fb67aee --- /dev/null +++ b/lua/game/ui/avg/_jp/config/cg_143_02.lua @@ -0,0 +1,8375 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "第2話", + "見えない素顔", + "レイスから買い物に付き合ってほしいと頼まれた魔王。その買い物の途中、魔王がスリの被害に遭いかけていたところを、レイスが見事な手際で救ってくれる。その後、無事に目的を達成したものの、レイスは暑くなったと言い出し…", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "philae_street_grey_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m30", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "(先日は待ち合わせに遅れてしまったからな。==RT==今日は余裕を持って早めに出たのだが……)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "014", + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "(はぁ……逆に早く着きすぎてしまった。==W====RT==時間の調整は難しいな)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "019", + "avg_emoji_awkward", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "avg_emoji_sigh", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "とはいえ遅刻するよりマシか。==RT==ひとまず待ち合わせ場所に……==W==ぬ?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "b", + "003", + "none", + nil, + 0.6, + nil, + 0.98, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + nil, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -400.0, + 300.0, + 1.4, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "なんだ。レイスもすでに来ていたのか。==RT==おーい――", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "004", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "……いや待てよ。==RT==せっかくこちらに気づいていないんだ。==RT==こういうときは、後ろから近づくのがお約束……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center", + 0, + 0, + nil, + nil, + 0.01, + 0.0, + false, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -400.0, + nil, + 1.5, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + 0.5, + -0.25, + 1.3, + 0.0, + 0.0, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "020", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "013", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "だーれだ――", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 4, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.4, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_flash_light", + 0, + 0, + nil, + 1.0, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "019", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "私の背後に立ったこと、==W==あの世で後悔したまえ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "close", + "dabian", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "いだだだだだだ!!腕が、腕がぁ!!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m44", + "none", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + 25.0, + nil, + "avg3_171", + "a", + "006", + "none", + 0, + 0.48, + nil, + -1.0, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_171", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "野次馬の女", + "", + 0, + "", + false, + "", + "なになに、こんなところで痴話ゲンカ?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + 25.0, + nil, + "avg3_196", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_196", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "楽しそうな女", + "", + 0, + "", + false, + "", + "イチャイチャするなら、==W==もっと人目につかない場所でしてくれないかな……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg3_171", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg3_196", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "007", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "(おかしな勘違いをされている……)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "007", + "avg_emoji_flurry", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "レイス!私だ!==RT==驚かせたのは悪かったから、==W==そろそろ離してくれ!!", + "レイス!僕だ!==RT==驚かせたのは悪かったから、==W==そろそろ離してくれ!!" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "none", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "022", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "私を狙うということは……さては永夜の差し金かな。==RT==とはいえこちらから出向く手間が省けて助かったよ。==RT==これからたっぷり話を聞いてあげるから、==W==覚悟しておくと――", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "009", + "none", + nil, + nil, + -0.4, + 1.5, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "020", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "ってキミは魔王ちゃん!?==RT==すまなかった、==W==痛い思いをさせてしまったね。", + "ってキミは魔王くん!?==RT==すまなかった、==W==痛い思いをさせてしまったね。" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "021", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_vexation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "お互い様だよ。==W====RT==きっかけを作ったのは私のほうだし。", + "お互い様だよ。==W====RT==きっかけを作ったのは僕のほうだし。" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "009", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "021", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "それにしても、後ろに立っただけでよく気づいたな?==RT==まるで背中に目がついているようだったよ。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "仕事柄、人の気配には敏感でね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "さすがは黎明団のエースだな。==W==", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "013", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_attention", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ところで今日は、買い物をするのだろう。==RT==私はなにをすればいいんだ?", + "ところで今日は、買い物をするのだろう。==RT==僕はなにをすればいいんだ?" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "なに、難しい話ではないさ。実は今度、星ノ塔の探索に==RT==行くことになってね。その装備を揃えようと思ったんだ。==RT==ただ……==W==星骸との戦闘は、永夜の戦闘とは異なるだろう?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ふむ……それで巡遊者の意見を聞こうとしたのだな。==W====RT==だが空白旅団でも、私よりセイナたちのほうが詳しいぞ?==W====RT==人選ミスではないのか?", + "ふむ……それで巡遊者の意見を聞こうとしたのだな。==W====RT==だが空白旅団でも、僕よりセイナたちのほうが詳しいぞ?==W====RT==人選ミスではないのか?" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "avg_emoji_question", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "avg_emoji_sigh", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "ミスではないよ。キミは戦闘力を持たずとも、==RT==その目で多くの戦闘を見て、分析してきただろう。==W====RT==それらの経験をもとに、遠慮なく意見を聞かせてほしい。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "019", + "avg_emoji_awkward", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "なるほど。==W====RT==そういうことなら喜んで協力しよう。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "013", + "none", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "まずは備品をそろえたいところだが……==W====RT==この手の雑貨屋でいいのかな?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -700.0, + nil, + 1.5, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "004", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -200.0, + nil, + 1.4, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "017", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ああ、==W==私たちも星ノ塔に行く前は――", + "ああ、==W==僕たちも星ノ塔に行く前は――" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.65, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + 0.65, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.65, + true, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center", + 0, + 0, + nil, + nil, + 0.01, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_199", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_199", + "a", + "002", + "none", + 2, + 0.3, + 0.05, + 0.95, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + nil, + "none", + nil, + 0.4, + 0.0, + 1.0, + nil, + nil, + 1.0, + "diantou", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "008", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_459", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_phy_attack", + 0, + 1, + -2.0, + -2.0, + 0.5, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -150.0, + 1.4, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "019", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + "008", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m36", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + "005", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "穏やかそうな通行人", + "", + 1, + "", + false, + "", + "うぎゃああああああ!!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + "010", + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "2TiaoYue", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "穏やかそうな通行人", + "", + 0, + "", + false, + "", + "お前ぇ!なんなんだよ、いきなり掴んできてっ!==RT==痛いだろうがっ!!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "レ、レイス!?==W====RT==なにをしているんだ、早く離してやれ!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "026", + "none", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "018", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "いや、このままでいい。==RT==彼女はいま、魔王ちゃんからなにかを盗ろうとしていたんだ。", + "いや、このままでいい。==RT==彼女はいま、魔王くんからなにかを盗ろうとしていたんだ。" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "008", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "穏やかそうな通行人", + "", + 0, + "", + false, + "", + "そ、そんなの言いがかりだ!あたしはただ歩いていただけなのに!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "018", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "ふむ。==W==ならキミの持っているカバンを見せてくれたまえ。==RT==後ろめたいことがないのならできるだろう?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + "010", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "穏やかそうな通行人", + "", + 0, + "", + false, + "", + "うっ……==W==そ、それは……", + "" + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + "008", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + "005", + "avg_emoji_symbol", + nil, + 0.2, + -0.2, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + -40.0, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "016", + "none", + nil, + nil, + -0.05, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "魔王ちゃん、私の代わりに中身をあらためてくれるかな?==RT==彼女は押さえておくから。", + "魔王くん、私の代わりに中身をあらためてくれるかな?==RT==彼女は押さえておくから。" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "わ、わかった……==W==少し確認させてもらうぞ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_020", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "none", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "穏やかそうな通行人", + "", + 0, + "", + false, + "", + "やっ……やめろ!!プライバシーってものがあるだろうが!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "もしなにも出てこなかったら、そのときは誠心誠意謝罪しよう。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "穏やかそうな通行人", + "", + 0, + "", + false, + "", + "そんなんで済むと思って――", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_020_stop", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_388", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_side_143_003", + nil, + 0.6, + 1.0, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ぬっ!?レイス!==RT==カバンから財布がたくさん出てきたぞ!==RT==しかも……==W==持ち主はすべて別人のようだ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "021", + "avg_emoji_awkward", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_side_143_003", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "019", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "言い訳があればどうぞ。==RT==ああそれと魔王ちゃん、帝国護衛隊への連絡を頼んでいいかな?", + "言い訳があればどうぞ。==RT==ああそれと魔王くん、帝国護衛隊への連絡を頼んでいいかな?" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + nil, + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "穏やかそうな通行人", + "", + 0, + "", + false, + "", + "うっ、ううっ……==W==せっかくうまくいっていたのにぃ……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_street_water", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "b", + "007", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m45", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_sigh", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "まさかスリに遭いかけるとはな……==W====RT==レイスが気づいてくれて助かった。==RT==お礼にここの食事は私がおごろう。", + "まさかスリに遭いかけるとはな……==W====RT==レイスが気づいてくれて助かった。==RT==お礼にここの食事は僕がおごろう。" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "013", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "010", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "それはありがたいが……==W==お金は大丈夫なのかい?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "002", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "018", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "心配いらないよ。ここ最近は珍しく稼げているんだ。==RT==遠慮せず、好きなものを頼むといい。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "ありがとう。ならばお言葉に甘えさせてもらうよ。==W====RT==実はおとといからなにも食べていなくて、とてもお腹が減っていたんだ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(また例のラクダの水分補給理論か。==RT==とはいえ食事を抜いたり過剰に摂取するのは、==RT==体によくないと思うのだが……)", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_143", + "a", + "002", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "店員", + "", + 0, + "", + false, + "", + "失礼しまーす!ご注文はお決まりですか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "私は『まんぷく定食のドリンクセット』を。==RT==それと単品で、これとこれとこれとこれと……==W==あと、デザートにこれも……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "011", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "遠慮はいらないと言ったが、相変わらずすごい量だ……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "013", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(いい匂いに釣られて、ついお腹が……==W====RT==早くこないかな)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "020", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "018", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "…………", + "" + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "013", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "レイス?なにを真剣に見ているんだ?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "Comment", + param = {"厨师帽"} + }, + { + cmd = "SetCharHead", + param = { + 0, + 3, + 200.0, + nil, + 0.8, + "avg3_144", + "b", + "002", + "none", + 0, + nil, + nil, + -1.0, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "……あそこをね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "……厨房?==RT==炒め物をしているシェフしかいないぞ。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "ああ。あのフライパンの青年……==W====RT==かなりの手練れだと感じたんだ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_257", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "そうなのか?==W====RT==特に変わったところはなさそうだが。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "none", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "いいや、間違いない。あのフライパン捌き……==W====RT==そこら辺の魔物なら、簡単に倒してしまうだろう。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "022", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 3, + nil, + nil, + nil, + "avg3_144", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_143", + "a", + "002", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "店員", + "", + 0, + "", + false, + "", + "お待たせしました~!==RT==まんぷく定食ドリンクセットに、単品4品で――==W==ひゃあっ!", + "" + } + }, + { + cmd = "SetBGM", + param = { + 2, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "008", + "none", + nil, + 0.35, + -0.2, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + 10.0, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "019", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "――っ!", + "" + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.4, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "店員がつまずいた拍子に料理が皿からこぼれ、==RT==こちらに向かって真っ直ぐに飛んでくる。", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 5, + "city_street_water", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_143", + "b", + "018", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.4, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 5, + "fx_avg_flash_light", + 0, + 0, + nil, + 0.6, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "もったいない……!==W====RT==ほっ!とおっ!そやぁ~っ!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 4, + 10, + "OutQuad", + 0.5, + true + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_side_143_002", + nil, + 0.6, + 1.0, + true + } + }, + { + cmd = "SetBGM", + param = { + 3, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "ふぅ……魔王ちゃんと料理が無事でよかった。==RT==それでは早速いただくとしようか。", + "ふぅ……魔王くんと料理が無事でよかった。==RT==それでは早速いただくとしようか。" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(すべての料理を、こぼすことなく空中で受け止めた!==RT==レイスの料理への執念、恐るべし……)", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_side_143_002", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_065", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 2, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetStage", + param = { + 4, + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "philae_street_grey_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 400.0, + 300.0, + 1.4, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 2, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "b", + "007", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m28", + "none", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + nil, + "avg3_141", + "b", + "003", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "武器屋の店主", + "", + 0, + "", + false, + "", + "ありがとうございました~!今後もうちの武器屋をごひいきに!", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg3_141", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "011", + "avg_emoji_happy", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "助かったよ、魔王ちゃん。おかげで、いい銃弾が買えた。", + "助かったよ、魔王くん。おかげで、いい銃弾が買えた。" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "専門的な意見は出せなかったが、==RT==少しでも役に立てたならよかったよ。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "ああん!?ナめてんのかテメェ!!", + "" + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "……ぬ?揉めごとか?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "永夜絡みかもしれない。行ってみよう、魔王ちゃん。", + "永夜絡みかもしれない。行ってみよう、魔王くん。" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "street_stall_far", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.3, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.4, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_198", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_144", + "a", + "008", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m59", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + "004", + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "荒っぽい女", + "", + 0, + "", + false, + "", + "だぁから何度も言ってるだろ!==RT==ここに露店を出すにはなぁ、アタシに金を払わなきゃなんねぇんだよ!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + "005", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "露店の店主", + "", + 0, + "", + false, + "", + "そ、そんな話、一度も聞いたことがありません!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ああ、この辺りは申請すれば無料で露店を出せる==RT==場所のはずだ。==W==不当にお金を要求するつもりなら、==RT==やめたほうがいい。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "003", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + "002", + "none", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "荒っぽい女", + "", + 0, + "", + false, + "", + "ああん?なんだテメェら、==W==無関係の奴が首を突っ込んできやがって……==RT==そいつと一緒に、ボコボコにされてぇってか!?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + nil, + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + "004", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "025", + "avg_emoji_awkward", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(し、しまった!完全に油断していた……!)", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "b", + "019", + "none", + 3, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + 3, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "キミ、暴力は感心しないな。==RT==お金を稼ぎたいなら、もっと真っ当な方法にしたまえ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + "007", + "avg_emoji_question", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "jushou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "荒っぽい女", + "", + 0, + "", + false, + "", + "チッ……なら聞くが、アタシが悪いって証拠はあんのかよ!?==W====RT==どの法律の何条に書いてあるか言ってみな!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "006", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "いまのところ証拠はないよ。だがたしかめることはできる。==RT==こう見えても私は黎明団の人間だからね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "荒っぽい女", + "", + 0, + "", + false, + "", + "れ、黎明団だと……!?==W====RT==クソッ、それなら話は別だ……!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + nil, + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + nil, + "none", + nil, + 0.0, + nil, + nil, + nil, + nil, + 0.0, + "jushou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_104", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "逃がさないよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 500.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + true, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + nil, + "none", + 2, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + 1, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + nil, + "none", + 2, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + 1, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + nil, + "none", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "荒っぽい女", + "", + 0, + "", + false, + "", + "ぎゃッ……!?==RT==く、くっそぉ……==W==こんなとこで捕まるなんて……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + nil, + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(私では対処できなかった荒くれ者を、==RT==一瞬で制圧するとは……==W==さすがレイスだ)", + "(僕では対処できなかった荒くれ者を、==RT==一瞬で制圧するとは……==W==さすがレイスだ)" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "010", + "avg_emoji_sigh", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "ふぅ……逃げるということは、やましいことがある証拠だよ。==RT==魔王ちゃん――", + "ふぅ……逃げるということは、やましいことがある証拠だよ。==RT==魔王くん――" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "帝国護衛隊への通報だな。任せてくれ。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_clockwise", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "flatlands_dusk", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_clockwise", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "b", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + 0.1, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m57", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "014", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "魔王さんのおかげで、いい買い物ができたよ。==RT==あらためて、今日はありがとう。", + "魔王くんのおかげで、いい買い物ができたよ。==RT==あたらめて、今日はありがとう。" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "いや、礼を言うのはこちらのほうだよ。==RT==レイスが気づいているかわからないが、==RT==君には何度も助けられたからね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "close", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "それにしたって、キミの反射神経はどうなっているんだ?==W====RT==鍛えてどうにかなるレベルを超えていると思うのだが……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "021", + "avg_emoji_awkward", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "私の反射神経……==W==そうだね、強いて言うなら――==RT==相手の目、かな。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "目?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "007", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "目を見ていれば、相手がなにを考え、==RT==次になにをしようとしているのか察しがつく。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + nil, + "avg3_198", + "a", + "008", + "none", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "先ほど嘘をついてお金をむしり取ろうとしていた彼女も、==RT==カマをかけたら目が泳いでいたからね。", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg3_198", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "010", + "close", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(レイスの前で嘘をついても、すぐに見破られそうだ)", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "016", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "しかし……==W==歩き回っていたせいか、暑くなってきたね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "021", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "昼ごはんのあとは、休み無しで歩きっぱなしだからな。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "……困った。==RT==汗を吸って紐の結び目が固くなったのか、うまく脱げないな。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_exclamation", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "って、なにをしているんだ!?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "なにって……服を脱ごうと思ったんだ。==RT==熱がこもってしまったからね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "avg_emoji_angry", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "いやいやいやいやいや!==RT==人目を考えてくれ!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "015", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "人目?==W==……どこに人がいるって?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "021", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "avg_emoji_symbol", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ここだよ!こ・こッ!!!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "ふむ?だがキミの目は……==RT==うん。やはり『脱いだらだめ』だとは言っていないね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_flurry", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "はぁっ!?い、いや~っ、それは……!==RT==私はそんなこと、これっぽっちも思ってない……はず……", + "はぁっ!?い、いや~っ、それは……!==RT==僕はそんなこと、これっぽっちも思ってない……はず……" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "007", + "avg_emoji_exclamation", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "あーっ、もう!!==RT==とにかくここで脱ぐのはやめてくれぇぇええええええ!!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_jp/config/cg_143_03.lua b/lua/game/ui/avg/_jp/config/cg_143_03.lua new file mode 100644 index 00000000..852de5f1 --- /dev/null +++ b/lua/game/ui/avg/_jp/config/cg_143_03.lua @@ -0,0 +1,7106 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "第3話", + "見えない素顔", + "星ノ塔探索を終えた魔王とレイス。だが街へ戻ろうとしたところ、戦闘で体が火照ってしまったと言いだしたレイスは突然服を脱ごうとする。慌てた魔王は、そんな彼女が人目を気にせず休める場所へと連れていくのだった。", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m59", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "006", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1275", + "a", + "002", + "none", + nil, + 0.75, + -0.05, + 0.8, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1275", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "lengzhan", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center", + 0, + 0, + nil, + nil, + 0.01, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "026", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "レイス、右から来るぞ!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutQuad", + 0.8, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 150.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.8, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "008", + "none", + nil, + 0.4, + nil, + nil, + 1.0, + 1.0, + 0.0, + "diantou", + "none", + "OutQuad", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1275", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "1ZhenDong", + "Linear", + 0.4, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_331", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_blade", + 0, + 1, + 0.5, + nil, + 0.75, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1275", + "a", + nil, + "none", + nil, + nil, + -0.05, + nil, + nil, + nil, + nil, + "chijing", + "none", + "OutQuad", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "019", + "none", + nil, + 0.75, + -0.05, + nil, + 0.0, + 0.0, + 1.0, + "diantou", + "none", + "OutQuad", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1275", + "a", + nil, + "none", + nil, + nil, + -0.15, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.4, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "助かる!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -150.0, + 1.15, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "009", + "none", + nil, + nil, + -0.15, + 0.98, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1275", + "a", + "002", + "none", + nil, + 0.15, + 0.32, + -1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1276", + "a", + "002", + "none", + nil, + 0.3, + 0.35, + -0.99, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1275", + "a", + nil, + "none", + nil, + nil, + 0.22, + nil, + nil, + nil, + 1.0, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1276", + "a", + nil, + "none", + nil, + nil, + 0.25, + nil, + nil, + nil, + 1.0, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "026", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "次は上だ!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_078", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "任せてくれ!", + "" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.4, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1275", + "a", + nil, + "none", + nil, + 0.12, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1276", + "a", + nil, + "none", + nil, + 0.27, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.78, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_129", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.8, + -0.17, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + -3.0, + false, + 0.4, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_129", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_attack_2", + 0, + 1, + -4.0, + 2.0, + 0.8, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1275", + "a", + nil, + "none", + nil, + 0.1, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1276", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1276", + "a", + nil, + "none", + nil, + nil, + 0.15, + nil, + nil, + nil, + 0.0, + "lengzhan", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 200.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_goleft_lp", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.3, + 0.5, + nil, + 1.0, + 1.0, + 0.0, + "none", + "none", + "OutQuad", + 0, + 0.0, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_attack", + 0, + 0, + 3.0, + -3.0, + 0.7, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_attack", + 0, + 0, + 0.0, + -2.0, + 0.65, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_attack", + 0, + 0, + -3.0, + 1.2, + 0.75, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_goleft_lp", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1275", + "a", + nil, + "none", + nil, + 0.2, + -0.2, + nil, + nil, + nil, + nil, + "chijing", + "none", + "OutSine", + 0, + 20.0, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + -0.1, + nil, + 0.0, + 0.0, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_328", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_magic", + 0, + 0, + -5.0, + -3.0, + 3.0, + 0.0, + false, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.2, + nil, + "none", + "Linear", + 0.05, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.05, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1275", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "lengzhan", + "none", + "Linear", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "はぁああああ――っ!!", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_sigh", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ふぅ……==W==一段落か。==RT==やはりレイスの戦闘スタイルはすごいな。==RT==近距離も遠距離もまったく隙がない。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "013", + "avg_emoji_music", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m12", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "007", + "none", + nil, + 0.5, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "すごいと言うなら魔王ちゃんこそ。的確な指示、お見事だったよ。", + "すごいと言うなら魔王くんこそ。的確な指示、お見事だったよ。" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "レイスの実力なら、==RT==私の指示など必要なかっただろうけどね。", + "レイスの実力なら、==RT==僕の指示など必要なかっただろうけどね。" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "011", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "そうだとしても、複数の敵を相手にするのはさすがに骨が折れる。==RT==難なく戦えたのは、間違いなくキミのおかげだよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "さて、そろそろ先に進もうか。星ノ塔の頂上は、まだまだ先だ。", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_entrance", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_102", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m28", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "close", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "――よし、==W==今回も無事に戻って来られた。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "022", + "none", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "011", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "付き合ってくれて助かったよ。==RT==おかげで試したかったこともできた。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "そういえば、塔に登る前にもそんな話をしていたな。==W====RT==試したかったこととは、結局なんだったんだ?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "none", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "深い意味はないさ。==RT==ただキミと、ふたりで星ノ塔に登りたかっただけだよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "えっ……私と、ふたりで?", + "えっ……僕と、ふたりで?" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "007", + "none", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "ああ、今後もキミと一緒に星ノ塔へ登る機会があるだろう。==RT==だからキミがなにを考え、どういった戦い方をするのか、==RT==あらかじめ知っておきたかったのさ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "味方への理解を深めるのは、チームを組むうえで重要なことだろう?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(ああ……なるほど。そういうことか……)", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "012", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "どうしたのかな、魔王ちゃん。変な顔をして。", + "どうしたのかな、魔王くん。変な顔をして。" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "いや、なんでもない。==W==それより早く街へ戻ろう。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "017", + "none", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "それもそうだね。==W==しかし、どうにも戦いのあとは体が火照る――", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "015", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ちょ!?こ、こらレイス!==RT==すぐに脱ごうとするのではない!==RT==私を含め、人目を気にするよう言っただろう!?", + "ちょ!?こ、こらレイス!==RT==すぐに脱ごうとするのではない!==RT==僕を含め、人目を気にするよう言っただろう!?" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "Xiao", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "011", + "none", + nil, + nil, + -1.0, + 3.0, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "ふむ……仕方ない。ならばこれで――", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "avg_emoji_flurry", + "xiangjiao", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "待て待て待て!なにが『仕方ない』だ!==RT==抱きついてくる理由になっていないぞ!!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "014", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "ふふ……キミの体はヒンヤリしているからね。==RT==以前から試してみたいと思っていたんだ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "これなら服も脱いでいないし、問題あるまい?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "avg_emoji_sigh", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "これはこれで別の問題が……==W====RT==と、とにかく涼みたいなら、==W==こっちに来るんだ!==RT==いい場所があるから!", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "avg_emoji_idea", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "013", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "015", + "none", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "なら先に脱いでから行っても同じではないのかな?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "avg_emoji_awkward", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "そんなわけあるかーーーーっ!!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_103", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest_room_daylight_a", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_167", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "002", + "none", + nil, + 0.52, + nil, + 0.98, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "007", + "none", + nil, + 0.5, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m33", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "おぉ……森の中にこんな小屋があったなんてね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "なにかあったときのため、==RT==一時的な拠点として借りていたんだ。==W====RT==服を脱ぐなら、せめてこの中にしてくれ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "avg_emoji_sweaty", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "わかった。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "007", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "待て待て待て待て!まだ私がいる!!", + "待て待て待て待て!まだ僕がいる!!" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 4, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "016", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "むぅ……==W==ややこしいな。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "015", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "021", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(それはこちらのセリフなのだが……)", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_006", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.4, + nil, + 1.0, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.75, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -200.0, + nil, + 1.3, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_sigh", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "はぁ……==W==ひとまずなんとかなったな。==W====RT==暑くなるとすぐに脱ぎたがるあの癖には困ったものだ……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "009", + "none", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "021", + "avg_emoji_awkward", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "009", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1275", + "a", + "002", + "none", + nil, + 0.2, + nil, + -1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1275", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "017", + "none", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "(しかし……やはりレイスはすごい)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "011", + "avg_emoji_flower", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "(観察眼も、攻撃も、身のこなしも……それから……)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg3_1275", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "c", + "002", + "none", + nil, + 0.5, + 1.0, + 1.3, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 500.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -200.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 8.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "c", + nil, + "none", + nil, + nil, + -0.25, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 8.0, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "011", + "close", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "(いろいろ…………すごいよなぁ)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "007", + "avg_emoji_awkward", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "……いやいやいやいや。==RT==いま、なにを考えた……!?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_bubble_lp", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "avg_emoji_sigh", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "はぁ……==W==これもレイスが脱ぎたがるせいだ。==RT==もしくは、星ノ塔を登って疲れているか……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "007", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "009", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "雑念は頭から追い出さなければ。==W====RT==心頭滅却、==W==心頭滅却……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "018", + "avg_emoji_flurry", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "019", + "avg_emoji_awkward", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_clockwise", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_bubble_lp", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + 0.85, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_clockwise", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "すー……==W==す……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "009", + "none", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + 1.0, + 0.0, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "025", + "avg_emoji_shock", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "――ハッ!?==W====RT==し、しまった……いつの間にか居眠りを……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "021", + "avg_emoji_awkward", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_103", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest_room_daylight_a", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -400.0, + 0.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_172", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.6, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "レイスは……まだ出てきていないのか?==W====RT==もうかなり時間が経ったはずだが……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_attention", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "おーい、レイス?そろそろ帰らないか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "021", + "avg_emoji_awkward", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "……==W==……返事がないな。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "015", + "close", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "025", + "avg_emoji_vexation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "まさか、暑さのせいで倒れているなんてことは……?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_attention", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "レイス?おーい、レイス?入るぞ?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_168", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.4, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 1.5, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m91", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 3.0, + false, + "default" + } + }, + { + cmd = "SetL2D", + param = { + 0, + "avg1_143", + "a", + 0, + true + } + }, + { + cmd = "CtrlL2D", + param = { + "avg1_143", + "a", + "vo_cgstory_143_a", + "vo_cgstory_143_a", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_143", + "", + 0, + "", + false, + "", + "んん……==W==床、==W==冷たくて気持ちいい……", + "" + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_143", + "", + 0, + "", + false, + "", + "頬も、==W==腕も、==W==足も、==W==火照っていたところがぜんぶ冷えていく……", + "" + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_143", + "", + 0, + "", + false, + "", + "この気持ちよさを知ってしまったら、==W==もうこれなしでは生きていけないな……", + "" + } + }, + { + cmd = "SetChoiceBegin", + param = { + "143_1", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "な、なんだその無防備な格好は……", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"143_1", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"143_1"} + }, + { + cmd = "CtrlL2D", + param = { + "avg1_143", + "a", + "vo_cgstory_143_b", + "vo_cgstory_143_b", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_143", + "", + 0, + "", + false, + "", + "ふふ、==W==そういうキミこそ……==W==急にどうしたのかな?==W==外に出ていると言っていただろう?", + "" + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_143", + "", + 0, + "", + false, + "", + "これならキミが出ていく前に、==W==服を脱いでもよかったじゃないか。", + "" + } + }, + { + cmd = "SetChoiceBegin", + param = { + "143_2", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "そういう問題ではない。そもそも……", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"143_2", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"143_2"} + }, + { + cmd = "SetChoiceBegin", + param = { + "143_3", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "訪ねて来たのが、私ではなく敵だったら?", + "", + "", + "" + }, + { + "訪ねて来たのが、僕ではなく敵だったら?", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"143_3", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"143_3"} + }, + { + cmd = "CtrlL2D", + param = { + "avg1_143", + "a", + "vo_cgstory_143_c", + "vo_cgstory_143_c", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_143", + "", + 0, + "", + false, + "", + "たしかに、==W==こうして無防備になっているところを襲撃されたら、==W==危険かもしれない。", + "" + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_143", + "", + 0, + "", + false, + "", + "でも私は、==W==あえてヒンヤリを選んだんだ。", + "" + } + }, + { + cmd = "SetChoiceBegin", + param = { + "143_4", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "どうして?", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"143_4", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"143_4"} + }, + { + cmd = "CtrlL2D", + param = { + "avg1_143", + "a", + "vo_cgstory_143_d", + "vo_cgstory_143_d", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_143", + "", + 0, + "", + false, + "", + "警戒する必要がなかったからさ。", + "" + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_143", + "", + 0, + "", + false, + "", + "顔を覚えるのが苦手な私は、==W==武器でしか人を判別できなかった。", + "" + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_143", + "", + 0, + "", + false, + "", + "けれどここ最近で、==W==少しずつだけどキミだけは……==W==不思議と顔を覚えることができたんだ。", + "" + } + }, + { + cmd = "SetChoiceBegin", + param = { + "143_5", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "レストランでの待ち合わせは散々だったけど", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"143_5", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"143_5"} + }, + { + cmd = "CtrlL2D", + param = { + "avg1_143", + "a", + "vo_cgstory_143_e", + "vo_cgstory_143_e", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_143", + "", + 0, + "", + false, + "", + "ふふ。==W==それだけ私たちの関係性が変化している――==W==ということだよ。", + "" + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_143", + "", + 0, + "", + false, + "", + "つまりその結果、==W==顔だけではなく、==W==声や足音、==W==息づかい――==W====RT==すべてでキミを感じるようになったというわけさ。", + "" + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_143", + "", + 0, + "", + false, + "", + "私からすれば、==W==それはもう奇跡のような話だね。", + "" + } + }, + { + cmd = "SetChoiceBegin", + param = { + "143_6", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "だからリラックスしていると?", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"143_6", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"143_6"} + }, + { + cmd = "CtrlL2D", + param = { + "avg1_143", + "a", + "vo_cgstory_143_f", + "vo_cgstory_143_f", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_143", + "", + 0, + "", + false, + "", + "そう。==W==キミが私に危害を加えることはない。==W==絶対にね。", + "" + } + }, + { + cmd = "SetChoiceBegin", + param = { + "143_7", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "それはわからないだろう?", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"143_7", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"143_7"} + }, + { + cmd = "CtrlL2D", + param = { + "avg1_143", + "a", + "vo_cgstory_143_g", + "vo_cgstory_143_g", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_143", + "", + 0, + "", + false, + "", + "絶対だよ。==W==目を見れば、==W==キミにそのつもりがないことくらいわかる。", + "" + } + }, + { + cmd = "SetChoiceBegin", + param = { + "143_8", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "……さすがはレイスだ", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"143_8", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"143_8"} + }, + { + cmd = "CtrlL2D", + param = { + "avg1_143", + "a", + "vo_cgstory_143_h", + "vo_cgstory_143_h", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_143", + "", + 0, + "", + false, + "", + "ああ、==W==だからキミも素直に受け止めてほしい。", + "" + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_143", + "", + 0, + "", + false, + "", + "特別な相手になら、==W==どんな姿を見せてもかまわない……==W==私がそう、==W==思っている事実をね。", + "" + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetL2D", + param = { + 1, + "avg1_143", + "a", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest_room_daylight_a", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "b", + "002", + "none", + nil, + nil, + -0.2, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m57", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "――とは言ったものの……==RT==一度は完ぺきに覚えたはずのキミの顔を、==RT==急に思い出せなくなってしまったんだ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "013", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "正直言って、すごく焦ったよ。==W==だからキミと出会ってからの時間を==RT==思い出すため、==W==星ノ塔に何日もこもって星骸と戦ったりもしてみた==RT==んだが……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "021", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "結局は思い出せなかった。==W====RT==だから申し訳ないと思いつつ、キミをレストランに呼んだんだ。==W====RT==おかげでそれ以降は、会うたびに記憶が定着している気がするよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "015", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "それどころか……むしろいまではもう、キミの顔を見るだけで、==RT==考えていることがわかるような気がするくらいさ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "018", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "そ、そうなのか?==RT==それはその……==W==光栄な話だ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "024", + "none", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "006", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "――む?==W==いや待ってくれ。その顔は……はじめて見た気がする。==RT==もっとよく見せてくれないか?", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "004", + "none", + nil, + nil, + -0.4, + 1.5, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "025", + "avg_emoji_exclamation", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(だからといってこの距離感は……==W====RT==さすがに隙を見せすぎではないか?)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m44", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "007", + "none", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "018", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "じぃ………", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "avg_emoji_awkward", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "くっ……==W==ほ、ほら、もう帰るぞ!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "013", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "021", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "魔王ちゃん、==W==逃げないでくれたまえ。まだ観察が終わっていないんだ。", + "魔王くん、==W==逃げないでくれたまえ。まだ観察が終わっていないんだ。" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "015", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "close", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "わ、わかった!逃げない!逃げないから!==W====RT==そんなに顔を寄せないでくれ!!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "021", + "avg_emoji_awkward", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "007", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "ふむ……だがキミの目は、嫌だとは言ってな――", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -150.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 1.4, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + nil, + -0.5, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.7, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "sky_sunny", + "AvgStageEffect_wipe_up", + "Linear", + 0.7, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 150.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "close", + "xiangjiao", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "くっ、くぅぅ……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "007", + "avg_emoji_flurry", + "niunie1", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "もう勘弁してくれえええええええッ!!!!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_jp/config/cg_disc4016.lua b/lua/game/ui/avg/_jp/config/cg_disc4016.lua new file mode 100644 index 00000000..09c83744 --- /dev/null +++ b/lua/game/ui/avg/_jp/config/cg_disc4016.lua @@ -0,0 +1,11276 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "記憶回想", + "春風の日", + "黎明団の任務で永夜を探し続けるレイスは、ベスティナから提供された情報をもとに、ある農村へと向かう。そこは永夜の影など微塵もないのどかな村で、レイスは思わず穏やかな時間をすごし、春風に吹かれながら郷愁を覚える。", + 0 + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 1.0, + false + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "InOutQuart", + 0.8, + false + } + }, + { + cmd = "SetBg", + param = { + 5, + "desert_daylight", + "0", + "Linear", + 1.0, + false, + "fade", + 0 + } + }, + { + cmd = "SetFx", + param = { + 5, + "fx_avg_sand_lp", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m35", + "none", + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_037", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "L_in", + "avg2_984", + "a", + "004", + "none", + 1, + 0.2, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_143", + "", + 0, + "", + false, + "", + "1時の方向に剣の使い手がひとり――", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_143", + "a", + "002", + "none", + 2, + 1.5, + 0.1, + 1.0, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + -1.0, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetFx", + param = { + 5, + "fx_avg_wind_blade", + 0, + 1, + -5.0, + 1.0, + 0.7, + 0.1, + true, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_331", + 0.4, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 3, + "傭兵A", + "", + 0, + "", + false, + "", + "はあああああっ!!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "none", + nil, + nil, + -1.0, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InQuad", + 0, + 15.0, + true, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_406", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 4, + 7, + "OutQuad", + 0.5, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetFx", + param = { + 5, + "fx_avg_sand_lp", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetStage", + param = { + 5, + 0, + "InOutQuart", + 0.8, + false + } + }, + { + cmd = "SetFx", + param = { + 6, + "fx_avg_sand_lp", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 6, + "desert_daylight", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_143", + "", + 0, + "", + false, + "", + "つぎは10時の方向に杖を持った人がふたり――", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 6, + "none", + "avg3_138", + "a", + "005", + "none", + 2, + 0.6, + -1.0, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 6, + "none", + "avg2_983", + "a", + "005", + "none", + 1, + 0.75, + -2.0, + 1.5, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + -0.4, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg2_983", + "a", + nil, + "none", + nil, + nil, + -0.5, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "傭兵B", + "", + 0, + "", + false, + "", + "なっ……!?==RT==完ぺきに隠れてたはずなのに!", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 6, + "none", + "avg1_143", + "a", + "002", + "none", + nil, + -1.5, + -0.1, + nil, + nil, + nil, + nil, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_085", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 1.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "SetFx", + param = { + 6, + "fx_avg_wind_attack", + 0, + 1, + 5.0, + -1.0, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_487", + 0.2, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_328", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_983", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg2_983", + "a", + nil, + "none", + nil, + nil, + -1.0, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InQuad", + 0, + 15.0, + true, + 0.6, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_110", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + -1.0, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InQuad", + 0, + -15.0, + true, + 0.6, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_097", + 0.2, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_096", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetStage", + param = { + 5, + 7, + "Linear", + 1.0, + true + } + }, + { + cmd = "SetFx", + param = { + 6, + "fx_avg_sand_lp", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + false, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sand_lp", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "desert_daylight", + "0", + "InCubic", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "C_in", + "avg2_982", + "a", + "002", + "none", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_143", + "", + 0, + "", + false, + "", + "そして6時の方向に斧の使い手がひとり。", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_434", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "C_0.05_in", + "avg1_143", + "a", + "002", + "none", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_blade", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_331", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_405", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "Linear", + 1.0, + true + } + }, + { + cmd = "SetTalk", + param = { + 3, + "傭兵C", + "", + 0, + "", + false, + "", + "バ、バカな……!たったひとりで!?", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_406", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + nil, + "none", + nil, + nil, + -1.0, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InQuad", + 0, + 10.0, + true, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.5, + false, + nil + } + }, + { + cmd = "SetFilm", + param = { + 1, + "InCubic", + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "私は逃げも隠れもしないよ。==W====RT==――さあ、どこからでもかかってきたまえ。", + "" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + 0.7, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_cen_lp", + 0, + 1, + nil, + nil, + 1.0, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_eyes", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sand_lp", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_cen_lp", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.6, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_333", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_arrow", + 0, + 2, + 5.0, + 2.0, + 0.3, + 0.2, + true, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_111", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_arrow", + 0, + 0, + -5.0, + 3.0, + 0.4, + 0.2, + true, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_032", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_arrow", + 0, + 2, + 2.0, + 1.0, + 0.3, + 0.2, + true, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_128", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_arrow", + 0, + 0, + -4.0, + -2.0, + 0.2, + 0.4, + true, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_487", + 0.2, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_328", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_attack", + 0, + 0, + 0.0, + 0.0, + 1.0, + 0.4, + true, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_406", + 0.2, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_096", + 0.2, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_110", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.8, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + 0.5, + 0.5, + 0.5, + 0.5, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "desert_daylight", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sand_lp", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "C_in", + "avg1_143", + "a", + "003", + "none", + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + 1.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "013", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "星ノ塔周辺で悪さをしているということだったが……==W====RT==どうやら永夜とは関係なさそうだ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "016", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "ただの悪人なら後処理は帝国護衛隊に任せるとして、==W====RT==いったん補給をしに都市へ戻ろう。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_037_stop", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 2, + "0", + "Linear", + true, + true, + 1.0, + false, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sand_lp", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_market_2_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 200.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + 0.9, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 2, + "17", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m30", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_116", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "R_in", + "avg3_144", + "a", + "002", + "none", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "L_0.05_in", + "avg3_139", + "a", + "002", + "none", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + "006", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + "003", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "2TiaoYue", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "close", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + "006", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "2TiaoYue", + "none", + "Linear", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_926", + "", + 0, + "", + false, + "", + "それでさ、また黎明団の『白銀の風』が、==RT==たったひとりで悪い傭兵集団を全員倒しちまったんだってよ。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + "006", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "店主", + "", + 0, + "", + false, + "", + "『白銀の風』かぁ。==RT==噂にはよく聞くが、一度この目で実際に見てみたいもんだ。", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_009", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + 50.0, + nil, + nil, + "avg1_143", + "a", + "002", + "none", + 2, + nil, + nil, + nil, + nil, + 1.0, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "すまない、銃弾がほしいのだが……==RT==この店の商品を見せてもらってもいいかな?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "店主", + "", + 0, + "", + false, + "", + "ええ、どうぞどうぞ――==W====RT==って、その格好と雪のような白銀の髪……!==RT==あんたまさか、黎明団の『白銀の風』じゃないか!?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + "006", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "ああ、私をそのように呼ぶ人もいるみたいだね。==W====RT==それで、銃弾なんだが……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.1, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_143", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "L_0.05_in", + "avg1_143", + "a", + "002", + "none", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + "002", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.6, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing2", + "none", + "Linear", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "店主", + "", + 0, + "", + false, + "", + "え、ええ。銃弾はあちらです!==W==どうぞゆっくりとご覧ください!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + 0.5, + 0.5, + -100.0, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "close", + nil, + 0.85, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetAudio", + param = { + 0, + "se_010", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 1.0, + nil, + nil, + nil, + nil, + 0.0, + "manbu", + "none", + "OutCubic", + 0, + nil, + true, + 2.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + -100.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + "006", + "close", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_926", + "", + 0, + "", + false, + "", + "はは、まさか噂をしていたら本当に現れるとはな……==W====RT==それに見ろよ、あの武器。俺の貧相な剣とは格が違うぜ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "店主", + "", + 0, + "", + false, + "", + "ああ。噂以上の業物だ。それにしてもあの白銀の風がうちの店に……==RT==こりゃあ店の看板にも箔がつくぞ。『白銀の風御用達の店』ってな!==RT==なんて気が早すぎるか……剣でも磨いて、気持ちを落ち着けよう。", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + 20.0, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "002", + "none", + nil, + 1.0, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + "002", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.85, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "すまない、そこの剣を持っているキミ。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 0, + "巡遊者・店主", + "", + 0, + "", + false, + "", + "はいよ。==W==", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_926", + "", + 0, + "", + false, + "", + "って俺たちいま、ふたりとも剣を持ってるが……==RT==どっちを呼んだんだい?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "あ……では、==W==右のキミ。==W====RT==先ほど話した店主らしき人はどこへ?", + "" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m44", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "004", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + -80.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -40.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + "002", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + "005", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 0, + "店主", + "", + 0, + "", + false, + "", + "えっ?どこへって……==RT==俺ならずっとここにいますけど?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "013", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "キミが先ほどの店主?==RT==短剣など持っていなかったはずだが……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + "008", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "店主", + "", + 0, + "", + false, + "", + "えっと……大丈夫ですかい?==RT==記憶が曖昧になってるみたいだし、そうとうお疲れなんじゃ……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "003", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "いや、このくらいいつものことさ。==W====RT==それよりこの銃弾を2箱いただけるかな?", + "" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetAudio", + param = { + 0, + "se_010", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + "002", + "none", + 2, + 1.2, + nil, + nil, + nil, + nil, + 0.0, + "manbu", + "none", + "Linear", + 0, + nil, + false, + 1.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_235", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_467", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_307", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_354", + 0.5, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_heave", + 0, + 1, + 15.0, + -3.0, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_247", + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_359", + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + -0.1, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -200.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_009", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "manbu", + "none", + "Linear", + 0, + nil, + false, + 1.4, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_191", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "OutCubic", + 0, + nil, + false, + 0.8, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "店主", + "", + 0, + "", + false, + "", + "あ、ああ。毎度ありー。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutCubic", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "ありがとう、==W==また来るよ。==W==剣使いの店主さん。==W==", + "" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 40.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + -20.0, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + 0.1, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_447", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_010", + 0.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "002", + "none", + nil, + -0.2, + nil, + nil, + nil, + nil, + 0.0, + "manbu", + "none", + "OutCubic", + 0, + nil, + true, + 2.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + 0.05, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_926", + "", + 0, + "", + false, + "", + "あ、ああ……って俺は店主じゃねーんだけど?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + "005", + "close", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 130.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + "005", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "店主", + "", + 0, + "", + false, + "", + "そういや白銀の風は、『武器で人を区別してる』っつー噂もあるし、==W====RT==まさにこういうことなんだなぁ……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "m30", + "500ms", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_116_stop", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 3, + "0", + "Linear", + true, + true, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBg", + param = { + 0, + "wog_office", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + 0.5, + 0.5, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 3, + "0", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "C_in", + "avg3_152", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m45", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "005", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "", + 0, + "", + false, + "", + "おかえりなさい、レイス先輩。==RT==今回の任務もお疲れさまでした。", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "002", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "004", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "……ん?ああ、本のお嬢さんか。==W====RT==ちょうどよかった。==W==今回の報告書を渡しておくよ。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.8, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "002", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_021", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_common_010", + nil, + nil, + 1.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_common_010", + nil, + nil, + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "", + 1, + "", + false, + "", + "ふむふむ……はい、たしかにいただきました。==RT==わたくしのほうから関係部署に回しておきますね。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "", + 1, + "", + false, + "", + "で・す・が!!==W====RT==レイス先輩、ひとつだけ重大な間違いがあります。", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "018", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "012", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "", + 1, + "", + false, + "", + "わたくしは『本のお嬢さん』ではなく、==W==『プリチーなベスティナ』です!==B====RT====W==今日こそ==W==プリチーなわたくしの名前を覚えて帰ってくださいね?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "002", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m36", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + nil, + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "", + 0, + "", + false, + "", + "では……はい、わたくしに続いて!==W====RT==『プリチー==W==な==W==ベスティナ』==W==♪", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "005", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "013", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "プ、==W==プリチーな……==W==ベスティナ?", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "005", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "", + 0, + "", + false, + "", + "はい、よくできましたー♪==W====RT==ではでは、今度は目を閉じていただいて……", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + nil, + "none", + nil, + 0.0, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "35", + "OutCubic", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_047", + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.4, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 1.6, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_049", + 1.0, + true + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "", + 0, + "", + false, + "", + "さあ、開けていいですよ?", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "R_in", + "avg3_171", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "L_in", + "avg3_196", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg1_143", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_office", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutCubic", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "", + 0, + "", + false, + "", + "それでは……==W==この方は?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_047", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_171", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.8, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.4, + false, + 0.8 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.4, + true + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + -500.0, + nil, + nil, + "avg1_143", + "a", + "013", + "none", + 4, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "ペンの人。", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg1_143", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_196", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.8, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.8, + false, + 0.8 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_171", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.8, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.8, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_047", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "OutCubic", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "", + 0, + "", + false, + "", + "うんうん。こちらの方は?", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + 500.0, + nil, + nil, + "avg1_143", + "a", + "003", + "none", + 4, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "カップの人。", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_143", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "003", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_196", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.8, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.8, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "", + 0, + "", + false, + "", + "はい。==W==では、わたくしは?", + "" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlChar", + param = { + "avg3_171", + "a", + nil, + "none", + 1, + nil, + nil, + nil, + nil, + 0.8, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.55, + false, + 0.8 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_196", + "a", + nil, + "none", + 1, + nil, + nil, + nil, + nil, + 0.8, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.55, + false, + 0.8 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "005", + "avg_emoji_star", + 0, + nil, + -0.1, + 1.2, + nil, + nil, + nil, + "jump1", + "none", + "OutQuad", + 0, + nil, + false, + 0.55, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_143", + "a", + "003", + "none", + nil, + 0.3, + -0.25, + 1.2, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 5, + "BG_Black", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "InOutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "……==W==本のお嬢さん。==W==", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 5, + "fx_avg_flash_light", + 0, + 0, + nil, + 1.0, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_185", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "008", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 1, + "InOutCubic", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.0, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "chijing", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "014", + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "", + 1, + "", + false, + "", + "『プリチーなベスティナ』です!!", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "018", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "", + 0, + "", + false, + "", + "はぁ……相変わらず先輩は、==RT==持っているもので他人を認識されているんですね。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "002", + "close", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "huanxin", + "none", + "OutCubic", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "", + 1, + "", + false, + "", + "あっ、==W==おふたりはもう大丈夫ですよ。==W==ご協力ありがとうございました♪", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_171", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.4, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_196", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.4, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "010", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_171", + "a", + nil, + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 0, + "恩恵意志職員A", + "", + 0, + "", + false, + "", + "え、私仕事中だったんだけど……なんのために呼ばれたの?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_196", + "a", + nil, + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 0, + "恩恵意志職員B", + "", + 0, + "", + false, + "", + "ま、まあ白銀の風のためってことだし、別にいいんだけど……==W==", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_196", + "a", + nil, + "none", + 2, + -1.0, + nil, + nil, + nil, + nil, + nil, + "manbu", + "none", + "Linear", + 0, + nil, + false, + 3.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_196", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_171", + "a", + nil, + "none", + 2, + -1.2, + nil, + nil, + nil, + nil, + nil, + "manbu", + "none", + "Linear", + 0, + nil, + false, + 3.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_171", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_006", + 0.2, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_010", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetChar", + param = { + 0, + 0, + "L_in", + "avg1_143", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "006", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + true + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m49", + "none", + 0.35, + true + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "", + 0, + "", + false, + "", + "ですが相手の顔を覚えられないというのは、==W====RT==なにかと不便ではありませんか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "そんなことはないよ。==RT==戦いの中で処理すべき敵を把握できれば十分だからね。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "013", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "", + 0, + "", + false, + "", + "……任務をお願いしているのはこちらなので、あまり強くは言えませんが。==RT====W==一度、==W==どこか遠くへ行って気晴らしでもしてはどうですか?==W====RT==先輩の働きなら、しばらくお休みをとっても大丈夫だと思いますよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "005", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Tiao", + "none", + "Linear", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "お気遣いには感謝するよ。==W====RT==だが私が休むのは、永夜をひとり残らず捕らえてからだ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "013", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "", + 0, + "", + false, + "", + "では……==W==わたくしがオススメする場所で、==RT==永夜に関する噂があると言ったら?", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "018", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "006", + "avg_emoji_symbol", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "jushou0", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "話を聞こう。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "008", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.8, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -300.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "", + 0, + "", + false, + "", + "永夜のこととなると、==W==本当に食いつきが違いますね……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + nil, + "none", + 0, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_252", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.8, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_main_030", + nil, + nil, + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "", + 0, + "", + false, + "", + "こちらがパンフレットです。==W====RT==とはいえここから距離もあるので、どうぞお気をつけてお出かけください。", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou0", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_main_030", + nil, + nil, + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "002", + "none", + nil, + 0.1, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "情報提供感謝するよ、本のお嬢さん。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "012", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "014", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "", + 0, + "", + false, + "", + "ですからわたくしは、『プリチーなベスティナ』です!!!==W====RT==まったくもう、でも……", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "018", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "015", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "", + 0, + "", + false, + "", + "いつか、現れるといいですね。あなたの――", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "m45", + "500ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "28", + "OutCubic", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "field_town_daylight", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "28_right", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "C_0.05_in", + "avg1_143", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m1", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "情報をもとに来てみたが……==W==ふむ、ずいぶんとのどかな場所だ。==RT==だがこういう場所のほうが、永夜も活動しやすいのかもしれないね。", + "" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "ひとまず、聞き込みから始めよう。", + "" + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "flatlands_daylight", + "28", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "C_in", + "avg3_144", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "若い男性", + "", + 0, + "", + false, + "", + "永夜?==RT==うーん……聞いたこともないなあ。", + "" + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "field_daylight", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "L_in", + "avg3_143", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "R_in", + "avg3_109", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "若い女性", + "", + 0, + "", + false, + "", + "本当にこんな田舎でなにかしてるんだとしたら、==RT==その人たちは相当な物好きねぇ。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_109", + "a", + "003", + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "おじいさん", + "", + 0, + "", + false, + "", + "星ノ塔を破壊しようとする組織のう?==RT==そんなもんより、畑の作物を食い荒らす虫のほうが恐ろしいわい。", + "" + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "field_room_inside_daylight", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "C_in", + "avg3_170", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_1080", + "", + 0, + "", + false, + "", + "永夜ってわるものなのー?==W====RT==なら僕がやっつけるよ!", + "" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlChar", + param = { + "avg3_170", + "a", + "006", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin2", + "none", + "Linear", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "field_town_daylight", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "C_in", + "avg1_143", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "013", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "本のお嬢さんにもらった資料だと、==W==ここで間違いないはずなんだが……", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_167", + "a", + "002", + "none", + nil, + 0.1, + nil, + 0.9, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.8 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_167", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_927", + "", + 0, + "", + false, + "", + "おねえちゃん……==W==大丈夫?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_167", + "a", + nil, + "none", + nil, + 0.3, + nil, + 1.0, + nil, + nil, + nil, + "manbu2", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.4, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "012", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia2", + "none", + "Linear", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "ああ、==W==大丈夫だ。私なら問題ない。==RT==それより……==W==キミは永夜を知っているかな?", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_167", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_927", + "", + 0, + "", + false, + "", + "永夜?==W==ううん、知らない……", + "" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlChar", + param = { + "avg3_167", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_167", + "a", + "006", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_927", + "", + 1, + "", + false, + "", + "でもでも、素敵な場所なら知ってるよ!==W====RT==嫌なことがあったときに行くとね、気持ちが軽くなるんだ。==W====RT==だからおねえちゃんも、きっと元気になるんじゃないかな?", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_167", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "2TiaoYue", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "だが、私は永夜を……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_167", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_167", + "a", + nil, + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "いや、ありがとう。==W==行ってみるよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "016", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest_daylight_2_a", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_001", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "C_0.05_in", + "avg1_143", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 3.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "さっきの少女が言っていたのは、この辺りかな?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "manbu2", + "none", + "Linear", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 0.97, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.8, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.4, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.4, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "016", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_035", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "それにしても……ふぅ。==W==あちこち歩き回って暑くなってきたな。==W====RT==そろそろ休憩したいところだが……", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "002", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "――おや?風が流れてくる。==W====RT==この先は、広場になっているのか?==B====W====RT==ちょうどいい、そこでひと休みするとしよう。", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "003", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "manbu2", + "none", + "Linear", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 0.95, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.8, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.4, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.4, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "003", + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sakura", + 0, + 0, + 50.0, + nil, + 4.0, + 0.5, + true, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_440", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sakura", + 0, + 1, + 50.0, + nil, + 5.0, + 1.0, + true, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sakura", + 0, + 1, + 60.0, + nil, + 7.0, + 0.5, + true, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m92", + "500ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "004", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sakura", + 0, + 2, + 60.0, + 2.0, + 7.0, + 0.5, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sakura", + 0, + 1, + 60.0, + 3.0, + 6.0, + 0.5, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sakura", + 0, + 2, + 70.0, + -2.0, + 7.0, + 0.5, + true, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sakura", + 0, + 1, + 80.0, + 10.0, + 8.0, + 0.5, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sakura", + 0, + 1, + 80.0, + 10.0, + 9.0, + 0.5, + true, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sunlight_2", + 0, + 1, + nil, + nil, + nil, + 2.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sakura", + 0, + 2, + 80.0, + 4.0, + 10.0, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sakura", + 0, + 2, + 90.0, + 7.0, + 10.0, + 0.5, + true, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_bubble", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sakura", + 0, + 2, + 70.0, + 7.0, + 7.0, + 0.5, + true, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "none", + "Linear", + 1.0, + false, + 1 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sakura", + 0, + 2, + 50.0, + 4.0, + 5.0, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sakura", + 0, + 2, + 100.0, + 10.0, + 12.0, + 0.5, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sakura", + 0, + 2, + 50.0, + 3.0, + 6.0, + 0.5, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sakura", + 0, + 2, + 80.0, + 5.0, + 8.0, + 0.5, + true, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sakura", + 0, + 2, + 80.0, + 10.0, + 8.0, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sakura", + 0, + 2, + 40.0, + nil, + 5.0, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sakura", + 0, + 2, + 60.0, + 10.0, + 7.0, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sakura", + 0, + 2, + 90.0, + 4.0, + 10.0, + 0.5, + true, + false + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "InQuad", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "4016_B", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "SetBg", + param = { + 0, + "4016_B", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 1000.0, + 200.0, + 2.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -1000.0, + -1100.0, + 2.0, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.0, + true, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -900.0, + -1100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 6.0, + false, + 1 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sakura", + 0, + 2, + 50.0, + 4.0, + 4.0, + 0.5, + false, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_143", + "", + 1, + "", + false, + "", + "ああ……風が涼しくて心地良い。==W====RT==少女が言っていたように、気持ちが軽くなっていく気がする……", + "" + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 1.0, + false, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 1200.0, + 200.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 6.0, + false, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sakura", + 0, + 2, + -10.0, + 20.0, + 2.0, + 0.0, + false, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBg", + param = { + 0, + "4016_B", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.3, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "none", + "Linear", + 1.0, + false, + 1 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sunlight", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 20.0, + false, + 1 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_143", + "", + 1, + "", + false, + "", + "それに真っ青な空に舞う、淡く色づいた花吹雪。", + "" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sakura", + 0, + 2, + 30.0, + 5.0, + 2.0, + 0.0, + false, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_143", + "", + 1, + "", + false, + "", + "故郷の鈍色の空に舞う風雪とは対照的だが……==W====RT==どちらも甲乙つけがたいほどに美しい光景だ。", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sakura", + 0, + 2, + -15.0, + -1.0, + 1.0, + 0.0, + false, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetTalk", + param = { + 9, + "avg1_143", + "", + 1, + "", + false, + "", + "この場所を教えてくれた本のお嬢さんと、あの少女には感謝しないとね。", + "" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_143", + "", + 1, + "", + false, + "", + "……いや、きちんと名前を言わなければ、==RT==またあの本のお嬢さんに怒られてしまうな。==B====RT==だが名前はなんと言ったか……", + "" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_143", + "", + 1, + "", + false, + "", + "名前だけじゃない。声も、顔も、表情も――==RT==あれだけ話していたはずなのに、どうして思い出せないんだろう?", + "" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_143", + "", + 1, + "", + false, + "", + "この場所を教えてくれた少女のこともだ。==RT==あのとき彼女は、どんな顔で私を見ていたかな?", + "" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_143", + "", + 1, + "", + false, + "", + "戦場で敵と刃を交えるときには不要な感情だが……==RT==いまだけは少し、もどかしい。", + "" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_143", + "", + 1, + "", + false, + "", + "これがいわゆる……郷愁という感情なのだろうか?", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "16", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_office", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "C_in", + "avg3_152", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "", + 1, + "", + false, + "", + "いつか、現れるといいですね。==W====RT==あなたの目に映る世界を変えてくれる人が。", + "" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest_daylight_2_a", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "16", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "そう、本のお嬢さんは言っていたけど……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "013", + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "武器でしか他人を覚えられない私が、声を覚え、顔を覚え、名を覚える……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "そのような人が、この先もし現れるなら――", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "ふふ。いったいどんな人なんだろうね。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_jp/config/dp_single05.lua b/lua/game/ui/avg/_jp/config/dp_single05.lua index 4da68ce3..0984ac4f 100644 --- a/lua/game/ui/avg/_jp/config/dp_single05.lua +++ b/lua/game/ui/avg/_jp/config/dp_single05.lua @@ -137,5 +137,167 @@ return { "" } }, + { + cmd = "SetGroupId", + param = {"14301"} + }, + { + cmd = "SetCharL2D", + param = { + "avg1_143", + 3, + "none", + "", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_143", + 0, + "avg_emoji_shy", + "", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_143", + 0, + "none", + "presents_a", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "ふぅ…任務で思い切り体を動かしたせいか、暑くなってきたな", + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "ここは服を脱いでクールダウンを…", + "" + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_143", + 0, + "avg_emoji_question", + "", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "え?だめなのかい?", + "" + } + }, + { + cmd = "SetGroupId", + param = {"14302"} + }, + { + cmd = "SetCharL2D", + param = { + "avg1_143", + 3, + "none", + "", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_143", + 0, + "avg_emoji_happy", + "", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_143", + 0, + "none", + "present_a", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "任務は無事完了したよ", + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "武器の試運転としても、いいデータが取れたし", + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "次の任務でも、ぜひ声をかけてくれたまえ", + "" + } + }, {cmd = "End"} } diff --git a/lua/game/ui/avg/_jp/config/pm14301.lua b/lua/game/ui/avg/_jp/config/pm14301.lua new file mode 100644 index 00000000..864b39a3 --- /dev/null +++ b/lua/game/ui/avg/_jp/config/pm14301.lua @@ -0,0 +1,2347 @@ +return { + { + cmd = "SetGroupId", + param = {"01"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "レイスだ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "これからはこのケータイで連絡するよ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "わかった", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "なにかあったらすぐに連絡してくれ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "それは心強いな", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "たいしたことではないさ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "キミの動向は常に把握しておきたいからね", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "それはそれで落ち着かないんだけど…", + "" + } + }, + { + cmd = "SetGroupId", + param = {"02"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "新作の武器レビューを書いたんだ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "今日の新聞に載っているはずだよ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "たしかに載っているな", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "隅っこの小さい欄だが…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "かまわないさ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_143", + "emoji_great_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "もっと書きたいことがあるのではないか?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "あんな小さいスペースでは足りないだろう", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "問題ない。必要なことだけ書ければいいからね", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "それに一面を飾ったこともあるんだ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "あの小ささで!?==RT==なにを書いたんだ!?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "『実戦で無意味な武器10選』", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "炎上、したのか…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "おかげで懲りたよ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_143", + "emoji_awkward_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetGroupId", + param = {"03"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "1111111", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "111111111111111", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "11111111111", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "どうしたんだ?", + "2222222", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "どうしたんだ?", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "2222222", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "ん?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "どうしたんだい?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "レイスが連絡してきたのだろう?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "なにも送っていないよ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "まさかケータイが乗っ取られた?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "確認してみる", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 5, + "0", + "", + "0", + "", + false, + "", + "レイスはオフラインになりました", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 5, + "0", + "", + "0", + "", + false, + "", + "レイスはオンラインになりました", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "侵入された形跡はないね", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "間違えてボタンを押したのではないか?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "ケータイはどこに置いていたんだ?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "机の上だが", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "その間レイスはなにを?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "武器のメンテナンスだよ==RT==そういえばパーツに手を伸ばそうと身を乗り出したかな", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_awkward_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "ならそのとき触れたんだろう", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "ん?ああ、なるほど、そういうことか", + "" + } + }, + { + cmd = "SetGroupId", + param = {"04"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "危なかった…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "なにかあったのか?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "いや、問題ない", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "エナメル溶剤を誤飲しそうになっただけだよ", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "エナメル溶剤って?", + "間違えやすいのか?", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "エナメル溶剤って?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "色々なものを塗るときに使う液体さ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "もちろん飲み物ではない", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "間違えやすいのか?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "容器の形状はまるで違うはずなんだが", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "集中しすぎて見ていなかったんだ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "飲む前に気づいて本当によかったよ", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "作業場と生活スペースは分けたほうがよさそうだ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "手伝うよ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "ありがとう", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "いつもの場所で待っている", + "" + } + }, + { + cmd = "SetGroupId", + param = {"05"} + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_143", + "emoji_sneaky_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "こちらマルヒト", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "応答願う", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "どうぞ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_sneaky_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "こちらマルフタ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "異常なし", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "どうぞ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "付き合ってくれてありがとう", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "一度やってみたかったんだ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "気持ちはよくわかるよ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_143", + "emoji_great_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetGroupId", + param = {"06"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "うぅ……暑い……", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "ここはいつもこんなに暑いのか?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "寒い地方にいたからそう感じるのだろうな", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "今日なんてまだ涼しいほうだよ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "武器より先に私がオーバーヒートなんて", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "笑い話にもならないよ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "早急に冷却処置を施さないと", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "いまちょうどスイーツショップの前にいるんだ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "ふたりで注文すると半額らしくてね", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "なるほど?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "期間限定フレーバーもあるみたいだ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "私の体が溶ける前に来てほしい", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "急いで向かうよ", + "" + } + }, + { + cmd = "SetGroupId", + param = {"07"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "昨日、市場で興味深い品を購入したんだ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "武器?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "いや", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "これさ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_143", + "pic_019", + "1", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "まさかこんな場所で、故郷の品に出会うとはね", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "ハープ?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "ああ。しかもほぼ新品だ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "レイスは演奏できるのか?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "もちろん。意外だったかな?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "それは、まあ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "子どもの頃から練習していたんだ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "『最も習得が困難な楽器』と聞いてね==RT==ぜひ挑みたくなったのさ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "君らしいな", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "ブランクはあったが、リハビリは済ませた", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "人前で弾いても恥ずかしくないレベルには勘を取り戻したはずだ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "聴きに行ってもいい?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "もちろん", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "そのために連絡したんだ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "今日は天気もいいし、外で演奏したら気持ちいいだろう", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "故郷のメロディーをキミにも聴いてもらいたい", + "" + } + }, + { + cmd = "SetGroupId", + param = {"08"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "新作レビューを送ったんだ==RT==ぜひ目を通してくれたまえ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "わかった==RT==でもその前に", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "誕生日おめでとう!", + "", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "誕生日おめでとう!", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "誕生日?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "誕生日とは?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "誕生日は誕生日だが…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "まさか誕生日を知らないのか?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "待ってくれ、いま調べる", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "なるほど", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "だいたい理解したよ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "私の故郷には、個人の生誕を祝う習慣がなくてね", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "祝うとすれば、部族全員に関わる記念日くらいだった", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "そうなのか", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "だが", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "気にすることはないさ==RT==『郷に入っては郷に従え』と言うしね", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "ケーキでお祝いするのだろう?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "とっておきのを用意してあるよ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "ありがとう", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "いまからすぐそちらに向かおう", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "ゆっくりでいいよ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_143", + "emoji_heart_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "こちらに来てはじめての誕生日だ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "キミと少しでも長く過ごしたい", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "ああ、待っているよ", + "" + } + }, + { + cmd = "SetGroupId", + param = {"09"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "いままでレビューした武器で、倉庫がもう限界だ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "拡張しなくてはね", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "前から聞きたかったんだが", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "そんなに武器があるのに、どうしていつも同じものしか使わないんだ?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "この武器は特別でね", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "父の形見なんだ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "一度は壊れたけど、別のパーツを使って修理して使っているのさ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "お父さんの人生の象徴というわけか", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_great_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_143", + "emoji_distract_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "いい表現だね", + "" + } + }, + { + cmd = "SetGroupId", + param = {"10"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "突然すまない", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "記憶にも武器のような『耐久値』はあると思うかな?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "考えたこともないが…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "急にどうしたんだ?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "春の記憶が無性に気になってね", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "故郷には冬しかなかった==RT==だから私は、ここに来てはじめて春を知ったんだ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "美しくて、心が安らぐ季節だ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "レイスにとっていい思い出なんだな", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "ああ、それなのに", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "その記憶が、ぼやけていくんだ", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "それなら、何度も春を過ごせばいい", + "", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "それなら、何度も春を過ごせばいい", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "何度も……", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "記憶を何度も積み重ねるんだ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "そうすれば忘れたことにはならないからね", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "もちろん私も協力するよ", + "もちろん僕も協力するよ" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "それはうれしい提案だ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "つまり武器も記憶も、手入れが大切ということだね", + "" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_jp/config/stev_02_06.lua b/lua/game/ui/avg/_jp/config/stev_02_06.lua index 540b0f4f..0abe31a8 100644 --- a/lua/game/ui/avg/_jp/config/stev_02_06.lua +++ b/lua/game/ui/avg/_jp/config/stev_02_06.lua @@ -2224,7 +2224,7 @@ return { "", false, "", - "が、我慢するもん。==W==泣かないから……!", + "が、我慢するもん。泣かないから……!", "" } }, diff --git a/lua/game/ui/avg/_jp/config/stev_04_01.lua b/lua/game/ui/avg/_jp/config/stev_04_01.lua new file mode 100644 index 00000000..6c04dcf9 --- /dev/null +++ b/lua/game/ui/avg/_jp/config/stev_04_01.lua @@ -0,0 +1,11555 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "第1話", + "ノースハイムへ", + "星輝会の研究員エイダに依頼され、黎明団の一員であるレイスとともに星ノ塔の光を失い、廃墟となった都市ノースハイムへ向かっていた魔王は、道中で星骸に襲われ、対処を迫られる。", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "OutSine", + 0.7, + false, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "016", + "none", + nil, + 0.505, + -0.12, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "寒い……すごく、寒い……", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.45, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_004", + "0", + "Linear", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 150.0, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 20.0, + false, + 0 + } + }, + { + cmd = "SetFilm", + param = { + 0, + "OutQuad", + 0.8, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume35_1s", + 0, + "m13", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 0, + "", + false, + "", + "手足の感覚はほとんどないし、頭がふらふらして思考がまとまらない。", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_267", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_267", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_267", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.56} + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 0, + "", + false, + "", + "追手の足音がどんどん近づいてくるが、近くに仲間の姿はなく孤立無援。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_004", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_267", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_129", + "a", + "002", + "none", + nil, + 0.08, + -0.3, + -1.5, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_157", + "a", + "002", + "none", + nil, + 0.96, + -0.3, + 1.5, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "none", + nil, + 0.18, + nil, + nil, + nil, + nil, + 0.8, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + nil, + "none", + nil, + 0.86, + nil, + nil, + nil, + nil, + 0.8, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.8, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "010", + "none", + nil, + 0.505, + -0.12, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "とうとう……見つかってしまったようだな……", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "none", + nil, + 0.08, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + nil, + "none", + nil, + 0.95, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.35, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "OutSine", + 0.7, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "012", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.6, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 1, + "", + false, + "", + "目の前には一本の剣が突き立てられている。", + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 1, + "", + false, + "", + "心の奥底で声が響いた。", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_231", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "剣を取れば、もう苦しまなくて済む。==RT==剣を取り、魔王に逆らう無礼者どもを斬り伏せろ。==RT==", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "それが、だ。", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_004", + "0", + "Linear", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + 0.7, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 15.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "019", + "none", + nil, + 0.505, + -0.12, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + nil, + -0.26, + 1.45, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 15.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 1, + "", + false, + "", + "力……力が欲しい……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetHeartBeat", + param = { + 0, + nil, + nil, + 0.75 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 1, + "", + false, + "", + "すべてをねじ伏せる、圧倒的な力が……", + "" + } + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_snowstorm_lp", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_489", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "聞き覚えのある声", + "", + 1, + "", + false, + "", + "魔王、その剣に触れてはなりません。", + "" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetTalk", + param = { + 0, + "聞き覚えのある声", + "", + 1, + "", + false, + "", + "悪夢から目覚めてください。あなたが本当に立ち向かうべき敵は――", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_489_stop", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_snowstorm_lp", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_04_001_b", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -90.0, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "xingshi", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_486", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_eye_ev", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {3.1} + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m61", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_999", + "", + 1, + "", + false, + "", + "ようやくお目覚めかな。==RT==こんな寒い場所で眠り込むなんて、命に関わるよ。", + "ようやくお目覚めかな。==RT==こんな寒い場所で眠り込むなんて、命に関わるよ。" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_04_001_a", + "0", + "OutSine", + 0.6, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -90.0, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_999", + "", + 1, + "", + false, + "", + "馬車の中とはいえ、==RT==暖房神器なしでは簡単に低体温症におちいってしまうからね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_04_001_b", + "0", + "OutSine", + 0.6, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -90.0, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_999", + "", + 0, + "", + false, + "", + "それともまさか、なんの準備もせず『ノースハイム』の遺跡調査に?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_speechless", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "馬車……ノースハイム……?==W====RT==うっ……頭が……くらくらする……==RT==ここは、いったいどこなんだ……?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "016", + "avg_emoji_vexation", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_04_001_a", + "0", + "OutSine", + 0.6, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -90.0, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "0", + "", + 0, + "", + false, + "", + "体勢を変えようとした瞬間、肩にずしりとした重みを感じた。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -150.0, + nil, + 1.08, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + 200.0, + nil, + 1.1, + "avg3_195", + "b", + "024", + "avg_emoji_sleepy", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 9, + "見覚えのある女性", + "", + 0, + "", + false, + "", + "ん……行かないで先輩……まだわからないところが……==RT==論文の締め切りまで――ふぅ……すぅ……", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "021", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "(……ぬ。これはどういう状況だ?==RT==なぜこのふたりと一緒に馬車に乗っている?)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_attention", + "daintou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "あの……この人は?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg3_195", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.03, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.55} + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_04_001_b", + "0", + "OutSine", + 0.6, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -90.0, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_999", + "", + 0, + "", + false, + "", + "なにを言っているんだい?彼女はキミの依頼主だろう?", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "avg_emoji_speechless", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "依頼主……?==RT==たしかになにか依頼を受けた気はするが……==W====RT==ダメだ、頭が重くてなにも思い出せない……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "016", + "avg_emoji_vexation", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_999", + "", + 0, + "", + false, + "", + "顔色が悪いね。水はいかがかな?", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ありがとう。==W====RT==だが出発前に、仲間が持たせてくれたものがここに……", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m1", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "013", + "avg_emoji_happy", + "daintou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_020", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetTalk", + param = { + 9, + "0", + "", + 0, + "", + false, + "", + "記憶を頼りに服を探り、ようやく一本のボトルを見つけ出した。", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_020_stop", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_04_001_b", + "0", + "Linear", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_084", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_congr", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_event_04_001", + nil, + 0.54, + 0.35, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "あった!このパチパチメテオ……==W==じゃない!?==RT==なんだこれは!", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "OutSine", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "007", + "none", + "guodongtiao1", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 2, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_event_04_001", + nil, + nil, + 0.35, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 2, + "0", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "数週間前", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_parkbase_daylight", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + 90.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sunlight", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_105", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_106", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -250.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 0.8, + false + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m2", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "b", + "005", + "none", + nil, + nil, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "b", + nil, + "none", + nil, + 0.83, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_105", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "b", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.9, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_106", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "b", + "008", + "avg_emoji_vexation", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "うーん……ここも、それからこっちも、かなり傷んでる。==W====RT==でも壊れてるところを新しいパーツに交換すれば問題なさそう。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "b", + "006", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "b", + nil, + "none", + nil, + 0.62, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 250.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_132", + "a", + "012", + "none", + nil, + 0.15, + -0.08, + 1.13, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "avg_emoji_happy", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "daintou", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "それなら話は早ぇ。ちょうど都市の星ノ塔も復旧したし、==RT==祈願箱に願掛けして部品を手に入れようぜ。", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "007", + "none", + nil, + 0.82, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "avg_emoji_speechless", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.55, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "ただ、修理に必要なパーツが多すぎて……==RT==しばらくはここに留まることになりそうね。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "002", + "none", + nil, + 0.28, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 1, + 65.0, + nil, + 1.07, + "avg1_103", + "a", + "012", + "avg_emoji_awkward", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "修理してる間、新しい依頼は受けられないけど……", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 1, + nil, + nil, + nil, + "avg1_103", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + 0.37, + -0.13, + 1.2, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "002", + "none", + nil, + 0.67, + -0.09, + 1.13, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "(戦闘も修理も得意じゃないし、彼女たちがそれで忙しいなら、私は別のことをしてもいいかもしれない。)", + "(戦闘も修理も得意じゃないし、彼女たちがそれで忙しいなら、僕は別のことをしてもいいかもしれない。)" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "avg_emoji_music", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "それならこの期間は、==RT==私が簡単な依頼を受けてくるよ。", + "それならこの期間は、==RT==僕が簡単な依頼を受けてくるよ。" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "006", + "avg_emoji_flurry", + nil, + 0.5, + -0.15, + 1.24, + nil, + nil, + nil, + "daintou", + "none", + "OutCubic", + 0, + nil, + false, + 0.63, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "えっ?ボスがひとりで……ですか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "002", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "アヤメの言いたいことはわかっているさ。==RT==だから頭を使うだけの依頼にしておく。==RT==これまでもそういった依頼は受けたことがあるだろう?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "007", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "それは、そうですけど……", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.33, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "007", + "none", + nil, + 0.77, + -0.15, + 1.23, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "avg_emoji_star", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "戦闘以外の依頼なら大丈夫だって!==RT==アヤメも魔王さんを信じてないわけじゃないんでしょ?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "008", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "まあ……そうね。==RT==それでは依頼のほうは、ボスにお任せします。", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "003", + "none", + nil, + 0.515, + nil, + 1.23, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + -0.215, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.45, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "007", + "none", + nil, + nil, + -0.15, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "あたしはここから応援してるね。", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 150.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "3", + "OutCubic", + true, + true, + 0.7, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -180.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_parkbase_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 50.0, + 50.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_132", + "a", + "011", + "none", + nil, + 0.4, + -0.09, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "avg_emoji_star", + nil, + 0.516, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "こっちのことは心配すんな。==RT==オアシス号はあたしたちがビシッと完璧に直しとくからよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "014", + "avg_emoji_idea", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "では早速、私は地理センに行って、==RT==ちょうどいい依頼がないか見てくるよ。", + "では早速、僕は地理センに行って、==RT==ちょうどいい依頼がないか見てくるよ。" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + 0.37, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "007", + "none", + nil, + 0.67, + -0.09, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "avg_emoji_attention", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "daintou", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "あっ魔王さん、ちょっと待った!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 260.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_113", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "012", + "none", + nil, + 0.2, + -0.09, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.55} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "004", + "avg_emoji_love", + nil, + 0.47, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "これ持ってって!", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + -0.25, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InBack", + 0, + nil, + true, + 0.65, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "おっと……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "007", + "avg_emoji_happy", + nil, + 0.375, + -0.21, + 1.3, + nil, + nil, + nil, + "daintou", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "いざってときのために取っておいたパチパチメテオだよ!==RT==なにかあったときに飲んで!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "023", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "なにもないことを祈りたいが……==W==ありがとう、セイナ。==RT==みんなも、またあとで!", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "022", + "avg_emoji_music", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "3", + "OutCubic", + true, + true, + 0.7, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 250.0, + 0.0, + 1.15, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_parkbase_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + 80.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "002", + "none", + nil, + nil, + -0.13, + 1.2, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "4", + "OutCubic", + false, + false, + 0.7, + false, + "fade" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -60.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "002", + "none", + nil, + 0.528, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m53", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "行っちゃった……==W====RT==でも本当にボスひとりに任せてよかったのかしら?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.15, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "007", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.68, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "004", + "none", + nil, + 0.2, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "avg_emoji_music", + nil, + 0.36, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "大丈夫、ボスもやるときはやるよ!", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "015", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "それはわかっているんだけど、なんだか嫌な予感が……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.76, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.55, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "002", + "none", + nil, + 0.28, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.55, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_132", + "a", + "014", + "none", + 3, + 0.538, + -0.035, + 1.05, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "avg_emoji_awkward", + nil, + nil, + -0.1, + 1.15, + nil, + nil, + 1.0, + "lengzhan", + "none", + "OutCubic", + 0, + nil, + false, + 0.55, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "あれ?おっかしいな……なあ、誰か錆取り剤見てないか?==RT==たしかにここに置いたはずなんだけど……", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "002", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 1, + "", + false, + "", + "錆取り剤なら、ミネルバさんがそこに置いたのを私も見ましたよ。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "だよな?なのにちょっと目を離したら、==RT==いつの間にかこのジュースに変わってて……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.4, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 250.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "007", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "それ、あたしのパチパチメテオだね。==RT==あとで飲もうと思って、そこに置いて……", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + 0.72, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -180.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "015", + "none", + nil, + 0.54, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_main_01_004", + 0.37, + 0.54, + 0.35, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.65, + nil, + "none", + "OutSine", + 0.4, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "あれ?パチパチメテオは魔王さんに渡したはずなのに。==RT==なんでここにあるの……?", + "" + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_main_01_004", + 0.37, + 0.54, + 0.35, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutSine", + 0.4, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -450.0, + nil, + 1.15, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.28, + -0.19, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "007", + "none", + 2, + 0.68, + -0.025, + 1.03, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "avg_emoji_speechless", + nil, + 0.55, + -0.075, + 1.1, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "パチパチメテオがあって、錆取り剤がないってことは……==RT==セイナ、まさか?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.68, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -250.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "008", + "avg_emoji_speechless", + nil, + 0.39, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + true, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 1, + "", + false, + "", + "……==W====RT==…………==W====RT==………………", + "" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "023", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.12} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "魔王さんごめーん!!", + "" + } + }, + { + cmd = "Wait", + param = {0.55} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 2, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "travellers_home_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + 0.0, + 1.3, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetFilm", + param = { + 0, + "OutSine", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 2, + "0", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -150.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 2.5, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 1, + "", + false, + "", + "意気揚々とみんなと別れ、地理センへ依頼を探しに来たわけだが……", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetFilm", + param = { + 1, + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m4", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.18, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + true, + 0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "010", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "全滅だ!==RT==討伐依頼どころか、猫探しみたいな雑用すらない!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "021", + "avg_emoji_awkward", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "困ったな……さっきあれだけの大口を叩いたというのに。==RT==こうなったら、ゴールドエリアへ仕事を探しに――", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetBg", + param = { + 0, + "travellers_home_inside", + "0", + "OutSine", + 0.7, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 2.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "020", + "none", + nil, + 0.7, + -0.12, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + 0.58, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.8, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "b", + "003", + "none", + nil, + 0.3, + -0.1, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + 0.42, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.7} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_arrow", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "007", + "none", + nil, + 0.65, + -0.14, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + -7.0, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "010", + "none", + nil, + 0.35, + -0.12, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + 7.0, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.4, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.4, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_110", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "きゃっ!", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "007", + "avg_emoji_flurry", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "す、すまない……!大丈夫か!?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "b", + "011", + "none", + nil, + nil, + -0.18, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + nil, + -0.08, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m44", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "優しげな女性", + "", + 1, + "", + false, + "", + "はい、私なら大丈夫です。ちょっと驚いてしまっただけなので。==RT==むしろこちらのほうこそ、大変失礼しました。==RT==人を探しながら歩いていたもので……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "002", + "avg_emoji_idea", + nil, + nil, + -0.15, + 1.2, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.34, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "優しげな女性", + "", + 1, + "", + false, + "", + "ってあなた、魔王さんですよね!?==RT==よかったぁ、まさにあなたを探していたんです!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "006", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "あ……す、すみません。申し遅れました。==RT==私はエイダ、星輝会の研究員をしています。", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "(星輝会……以前カナーチェから聞いた気がする。==RT==最高峰の人材が大陸中から集う、学識と研究の頂点……==RT==だったかな?)", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "だがどうして星輝会の人が、私のことを探しているんだ?", + "だがどうして星輝会の人が、僕のことを探しているんだ?" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "002", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "実はあなたに依頼したいことが……==RT==ここは人が多すぎますね。場所を変えてもよろしいでしょうか?", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 3, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_alley2_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 1, + 3, + "0", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "b", + "003", + "none", + nil, + 0.42, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m57", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "このあたりでいいでしょう。==W====RT==ですがいまから話す内容は、未公表の情報が含まれます。==RT==申し訳ありませんが、くれぐれも内密にお願いしますね?", + "" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "006", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "002", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "承知した。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "003", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "ありがとうございます。では……==RT==魔王さんは、『ノースハイム』をご存じですか?==RT==永夜によって星ノ塔が破壊され、光を失い、廃墟となった都市です。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_speechless", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "本で読んだことがあるよ。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "ちなみにその星ノ塔を破壊したとされる永夜は、==RT==この指名手配書の人物なのですが――", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuad", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_canal_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutQuad", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_242", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_miss_mr", + 0, + 1, + nil, + nil, + 1.6, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_106", + "a", + "005", + "none", + nil, + nil, + -0.06, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_106", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_alley2_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -50.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "b", + "003", + "none", + nil, + nil, + -0.07, + 1.1, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.7, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 3, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "025", + "avg_emoji_symbol", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "か、彼女が……!?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "006", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "やはりご存じでしたか。それなら話は早いです。==RT==実は最近、破壊されたはずのノースハイムの星ノ塔に、==RT==再び明かりが灯ったという報告を受けまして。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "014", + "avg_emoji_music", + nil, + nil, + -0.23, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.45, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "星輝会は、その確認に向かう調査隊を編成しているところなんです。==RT==そこでどなたか、永夜を知る人をチームに加えたいと考えていました。", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "なるほど、それで私を探していたというわけか。==RT==しかしノースハイムはここからかなり遠いと聞くぞ……?", + "なるほど、それで僕を探していたというわけか。==RT==しかしノースハイムはここからかなり遠いと聞くぞ……?" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "ご安心ください。もちろん費用はすべて星輝会が負担しますし、==RT==あくまで調査任務なので、危険もありません。", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "(つまりこちらが支払うのは時間だけか……==RT==ほかにちょうどいい依頼も見つからないし、==RT==オアシス号の修理にはまだ時間がかかるだろうし……)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_exclamation", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "わかった。私でよければ引き受けよう。", + "わかった。僕でよければ引き受けよう。" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "015", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "本当ですか……!ありがとうございます!==RT==魔王さんに同行していただけるなんて、とても心強いです。", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ただし、報酬の半額を前金として、==RT==私の仲間に支払ってほしい。==W====RT==この依頼は長くなりそうだからな。", + "ただし、報酬の半額を前金として、==RT==僕の仲間に支払ってほしい。==W====RT==この依頼は長くなりそうだからな。" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_idea", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "問題ありませんよ。明日には星輝会から振り込ませていただきます。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "003", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "あ、それと……もうひとつお伝えしておくべき注意点が――", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + 1.05, + "avg1_143", + "a", + "002", + "avg_emoji_exclamation", + 5, + nil, + nil, + nil, + 1.0, + 1.0, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "突然すまない。", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_143", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "……ぬ?な、なんだ?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + 0.68, + -0.29, + 1.42, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 150.0, + nil, + 1.15, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.9, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "002", + "none", + nil, + 0.32, + -0.166, + 1.2, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "005", + "none", + nil, + 0.45, + -0.25, + 1.35, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 1, + "", + false, + "", + "永夜と聞こえたので、いても立ってもいられなくなってしまってね。==RT==ノースハイムに行くのなら……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.55, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "ぜひ私も、同行させてくれたまえ。", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 2, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "sky_sunny", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -90.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 1, + 2, + "0", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sunlight", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 4.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1.8} + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_04_001_a", + "0", + "Linear", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m12", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "(……ここまでの流れは、思い出してきたぞ)", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "002", + "avg_emoji_attention", + "daintou", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "(眠っている彼女はエイダで、星輝会の人間だ。==RT==そして目の前の女性は黎明団の一員で、==RT==永夜関連の任務を専門としている――)", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "君は……レイスだったか?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_143", + "", + 0, + "", + false, + "", + "ふむ、脳が起きたようだね。ノースハイムに近づくにつれ、==RT==だんだんと顔色が悪くなっていたから、心配していたんだ。", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "010", + "avg_emoji_awkward", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "まだ少しめまいと耳鳴りがするけど……==W====RT==これくらいなら問題ない。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_143", + "", + 0, + "", + false, + "", + "それなら私の真似をしてごらん。==RT==すぅ〜……はぁ〜……==RT==胸を開くように、ゆっくりと息を整えるんだ。", + "" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "35", + "OutQuad", + 1.0, + false, + "cut off", + 0 + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_344", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "すぅ〜……はぁ〜……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_04_001_c", + "34", + "OutQuad", + 1.0, + false, + "cut off", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.65} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "002", + "avg_emoji_idea", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "あ……脳に酸素が回って、頭がすっきりしてきたよ。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_143", + "", + 1, + "", + false, + "", + "めまいも耳鳴りも、この辺りをはじめて訪れる人によく見られる症状だ。==RT==それでもキミの場合、だいぶ強く影響を受けていたようだがね。", + "" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_04_001_b", + "0", + "OutSine", + 0.6, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_143", + "", + 0, + "", + false, + "", + "ただ……起き抜けにすまない。キミに確認したいことがあって――==RT==指名手配書に載っている永夜とは、本当に面識があるのかい?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "オーロラだな。==W==それなら――", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "003", + "avg_emoji_speechless", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetTalkShake", + param = { + 1, + "Zhong", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChaoDaZhenDong", + "OutSine", + 0.0, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "007", + "close", + "ChanDou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_362", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest_winter", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 150.0, + 1.07, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_2_b", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "b", + "011", + "none", + nil, + nil, + nil, + 1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "28_up", + "OutSine", + false, + false, + 0.8, + false, + "fade" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutBack", + 0.8, + true, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "avg_emoji_flurry", + nil, + nil, + -0.11, + 1.15, + nil, + nil, + 1.0, + "diantou", + "none", + "OutSine", + 0, + nil, + false, + 0.55, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "――っ!?==RT==どうしたんですか……!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.4, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_2_b", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m8", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_974", + "a", + "013", + "none", + 2, + 0.7, + 0.21, + 0.7, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_974", + "a", + nil, + "none", + nil, + nil, + 0.14, + 0.8, + nil, + nil, + 1.0, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1278", + "a", + "011", + "none", + 3, + 0.2, + 0.27, + 0.7, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1278", + "a", + nil, + "none", + nil, + nil, + 0.14, + 0.8, + nil, + nil, + 1.0, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_973", + "a", + "020", + "none", + nil, + 0.47, + 0.14, + 0.8, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_973", + "a", + nil, + "none", + nil, + nil, + 0.07, + 0.9, + nil, + nil, + 1.0, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_294", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {1.1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_294", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1279", + "a", + "007", + "none", + 4, + 0.85, + 0.28, + 0.6, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1280", + "a", + "011", + "none", + 5, + 0.05, + 0.28, + 0.6, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1279", + "a", + nil, + "none", + nil, + nil, + 0.18, + 0.75, + nil, + nil, + 1.0, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1280", + "a", + nil, + "none", + nil, + nil, + 0.18, + 0.75, + nil, + nil, + 1.0, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_973", + "a", + nil, + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_974", + "a", + nil, + "none", + nil, + nil, + 0.07, + 0.9, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1278", + "a", + nil, + "none", + nil, + nil, + 0.07, + 0.9, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "4", + "OutCubic", + true, + true, + 0.6, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest_winter", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -90.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "3", + "OutCubic", + false, + false, + 0.6, + false, + "fade" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_141", + "b", + "008", + "none", + nil, + nil, + -0.03, + 1.05, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + nil, + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "御者", + "", + 0, + "", + false, + "", + "ひ、ひぃぃ……!せ、星骸だぁ……!", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "InBack", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -240.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.45, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.9} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "b", + "011", + "none", + nil, + nil, + nil, + 1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "avg_emoji_flurry", + nil, + nil, + -0.11, + 1.15, + nil, + nil, + 1.0, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.55, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "星骸!?==RT==星骸がどうしてこんなところに……==RT==魔王さんはご無事ですか!?", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 180.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "002", + "none", + nil, + 0.25, + -0.065, + 1.1, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.4, + -0.14, + 1.2, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center", + 0, + 1, + -3.0, + nil, + 0.008, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "キミは御者と一緒に下がっていたまえ。", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "3", + "OutCubic", + true, + true, + 0.7, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.15, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest_winter", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + 0.6, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1279", + "a", + "002", + "none", + nil, + 0.85, + 0.21, + 0.7, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1280", + "a", + "002", + "none", + nil, + 0.15, + 0.21, + 0.7, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1278", + "a", + "002", + "none", + nil, + 0.3, + 0.14, + 0.8, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_974", + "a", + "002", + "none", + nil, + 0.7, + 0.14, + 0.8, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_973", + "a", + "002", + "none", + nil, + 0.5, + 0.07, + 0.9, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "4", + "OutCubic", + false, + false, + 0.7, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_220", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_blade", + 0, + 1, + nil, + 1.5, + 1.1, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.9} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "Zhong", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_attack", + 0, + 1, + nil, + nil, + 1.3, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_328", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutSine", + 0.7, + false, + 0 + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg2_973", + "shake_L", + false, + 0.0, + false + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg2_974", + "shake_R", + false, + 0.0, + false + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg3_1278", + "shake_L", + false, + 0.0, + false + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg3_1279", + "shake_R", + false, + 0.0, + false + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg3_1280", + "shake_L", + false, + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.9} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_110", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_973", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.4, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_974", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.4, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1278", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.4, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1279", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.4, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1280", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.4, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "OutSine", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 6, + "forest_winter", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 6, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 6, + "none", + "avg1_143", + "a", + "002", + "none", + nil, + 0.45, + 0.02, + 1.5, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m93", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 6, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 10.0, + false, + 0 + } + }, + { + cmd = "SetStage", + param = { + 5, + 0, + "OutSine", + 0.6, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 10.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {2.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "SetStage", + param = { + 5, + 1, + "OutSine", + 0.5, + true + } + }, + { + cmd = "SetBg", + param = { + 5, + "forest_winter", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + -100.0, + nil, + 1.3, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_143", + "a", + "002", + "none", + nil, + 0.55, + -0.22, + 1.65, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 10.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + -200.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 10.0, + false, + 0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "OutSine", + 0.5, + false + } + }, + { + cmd = "Wait", + param = {2.3} + }, + { + cmd = "SetStage", + param = { + 4, + 8, + "OutSine", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + true, + 0.4, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetBg", + param = { + 0, + "forest_winter", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "002", + "none", + nil, + nil, + -0.07, + 1.1, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 300.0, + 1.3, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_bubble", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + "none", + "OutBack", + 2.0, + true + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -80.0, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "005", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "こいつらの相手は、私が引き受けよう。", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + -50.0, + 30.0, + 1.05, + "avg3_195", + "b", + "010", + "avg_emoji_flurry", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "私も手伝いますよ。", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg3_195", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "003", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "すまないが……ふたりとも、頼んだぞ。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -120.0, + 1.3, + nil, + nil, + nil, + "Zhong", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "007", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "だがレイス!その格好はいったいなんなんだ!?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "005", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "話はあとだ。まずは目の前の危険を排除しよう。", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_jp/config/stev_04_02.lua b/lua/game/ui/avg/_jp/config/stev_04_02.lua new file mode 100644 index 00000000..d38bb565 --- /dev/null +++ b/lua/game/ui/avg/_jp/config/stev_04_02.lua @@ -0,0 +1,10186 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "第2話", + "キャンプ地", + "遭遇した星骸を倒し、窮地を脱した魔王たちは、先行してキャンプ地を設営していた調査員たちと合流する。合流した先で顔合わせを済ませたあと、それぞれの部屋で眠ることになるのだが、なぜかレイスが魔王と一緒に寝ようとする。", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_981", + "a", + "002", + "none", + 3, + 0.15, + nil, + -0.9, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1278", + "a", + "002", + "none", + 1, + 0.43, + nil, + -0.7, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_974", + "a", + "002", + "none", + 2, + 0.57, + nil, + 0.7, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1275", + "a", + "002", + "none", + 4, + 0.85, + nil, + 0.9, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m8", + "none", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest_winter", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_090", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_981", + "a", + nil, + "none", + nil, + 0.1, + nil, + -1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1278", + "a", + nil, + "none", + nil, + 0.38, + nil, + -0.8, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_974", + "a", + nil, + "none", + nil, + 0.62, + nil, + 0.8, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1275", + "a", + nil, + "none", + nil, + 0.9, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_442", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dark_attack", + 0, + 1, + -4.0, + 1.0, + 1.1, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_323", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_981", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "niunie1", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dark_attack", + 0, + 1, + nil, + -2.0, + 1.0, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_323", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1278", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "niunie", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_974", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "niunie1", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dark_attack", + 0, + 1, + 3.0, + nil, + 1.2, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_323", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1275", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "niunie1", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_973", + "a", + "002", + "none", + nil, + nil, + 0.1, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_973", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_225", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center_w", + 0, + 1, + nil, + nil, + 0.5, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + "Zhong", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_154", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetBg", + param = { + 5, + "BG_Black", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_143", + "a", + "009", + "none", + nil, + 0.45, + -0.64, + 1.8, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 14, + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutQuint", + 0.5, + false + } + }, + { + cmd = "SetFx", + param = { + 5, + "fx_avg_line_goleft_lp_w", + 0, + 0, + nil, + -2.5, + 0.8, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_128", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetStage", + param = { + 4, + 15, + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + 1.0, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_blade", + 0, + 1, + 4.0, + -2.0, + -1.8, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_331", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_blade", + 0, + 1, + -4.0, + 2.0, + 1.8, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_331", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_attack", + 0, + 1, + nil, + nil, + 2.2, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_328", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_973", + "a", + nil, + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + 0.0, + "lengzhan", + "none", + "OutQuad", + 0, + nil, + true, + 1.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_153", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + true, + 0.0, + false, + true + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "005", + "none", + nil, + nil, + nil, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "ふぅ……いまのが最後の一体か。", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "b", + "010", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "avg_emoji_sweaty", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m46", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "はぁ……はぁ……なかなかしつこいやつらでしたね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ふたりとも、お疲れさま。ケガはないか?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "004", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "私たちなら大丈夫ですよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "avg_emoji_speechless", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "それはなによりだ。==RT==しかし……悪い知らせがあってな。==W====RT==御者が馬車ごと逃げ出してしまったんだ。", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "011", + "avg_emoji_flurry", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "009", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "巡遊者ならともかく、一般人が星骸と遭遇したならそれが普通の反応です。==RT==彼を責めることはできませんよ。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "それに心配せずとも、ノースハイムは目と鼻の先だ。==RT==すぐ出発すれば、夜までには街の外縁にたどり着けるだろう。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(ふむ……一般人か。星輝会の用意する御者なら、==RT==元・巡遊者とまでは言わないものの、それなりの人材を==RT==用意できそうなものだが……気にしすぎだろうか?)", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_474", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_984", + "a", + "002", + "none", + 1, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_982", + "a", + "002", + "none", + 2, + 0.9, + 0.1, + -1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + "004", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 1, + "", + false, + "", + "おーい!ケガはありませんかー!", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + nil, + "avg3_195", + "b", + "008", + "avg_emoji_attention", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "どうやら迎えが来たようですね。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + "008", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "真面目な調査員", + "", + 1, + "", + false, + "", + "はぁ……はぁ……申し訳ありません、エイダさん!遅くなりました!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + "003", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "熟練の調査員", + "", + 0, + "", + false, + "", + "ここに来る途中、星骸に行く手を阻まれまして……==RT==あ、ですがご安心を!道中の星骸は、すべて処理しておきましたから!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "だが、なぜ星骸が塔の外に?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + "005", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "熟練の調査員", + "", + 1, + "", + false, + "", + "星ノ塔に再び明かりが灯って以降、小規模な異変が繰り返し発生し、==RT==かなりの数の星骸が外に溢れ出てしまっているようで……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "真面目な調査員", + "", + 0, + "", + false, + "", + "なのでみなさんがご無事で、本当によかったです。", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg3_195", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + nil, + "none", + nil, + 1.0, + nil, + nil, + nil, + 0.8, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + "002", + "none", + nil, + 0.8, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "002", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "b", + "002", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "みなさんこそ、無事でなによりです。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "avg_emoji_speechless", + "niunie1", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "再び明かりが灯った星ノ塔、異変……そして永夜……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "008", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "魔王さん、なにか心当たりが?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "私がアモールで出会った、==W==あのオーロラと名乗る永夜。 ==W====RT==彼女も特殊な魔法で、星ノ塔に異変を起こしていたんだ。", + "僕がアモールで出会った、==W==あのオーロラと名乗る永夜。==W====RT==彼女も特殊な魔法で、星ノ塔に異変を起こしていたんだ。" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "010", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "では……やはり永夜は、ノースハイムに潜伏していると?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "あくまで仮説だよ。長期間放置された星ノ塔なら、==RT==むしろ異変が起きても不思議ではない。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "019", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "……なるほど。とはいえ安全な任務だとお伝えしたのに、==RT==まさかこんな事態になるなんて。申し訳ありませんでした。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "異変は想定できたことだし、君が謝ることではないさ。==RT==とにかくいまは、ノースハイムへ急ごう。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "003", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "003", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + "003", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "熟練の調査員", + "", + 0, + "", + false, + "", + "それでは先行した調査隊のキャンプまで案内します。==RT==どうぞこちらへ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + nil, + "none", + nil, + 1.1, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 1.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "none", + nil, + 0.85, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuart", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 1.2, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_475", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "永夜……本当に、またここへ戻って来るのか……", + "" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_475", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + true, + true + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBg", + param = { + 0, + "north_street_grey_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_474", + 0.0, + false + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m42", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 0, + "", + false, + "", + "調査隊員たちの案内もあり、==RT==私たちは日暮れ前にキャンプへと到着した。", + "調査隊員たちの案内もあり、==RT==僕たちは日暮れ前にキャンプへと到着した。" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFilm", + param = { + 1, + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "002", + "none", + 2, + 0.05, + nil, + 1.1, + nil, + 0.5, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "b", + "003", + "none", + 1, + 0.37, + nil, + 1.1, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_984", + "a", + "002", + "none", + 3, + 0.7, + nil, + 1.1, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_982", + "a", + "002", + "none", + 4, + 1.0, + 0.1, + -1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.15, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + 0.42, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "none", + nil, + 0.65, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + nil, + "none", + nil, + 0.9, + nil, + -1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.2, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "熟練の調査員", + "", + 0, + "", + false, + "", + "人類に忘れられた街へようこそ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -200.0, + 1.4, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.05, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + 0.32, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + nil, + "none", + nil, + 1.0, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.3} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_speechless", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "完全に廃墟化しているな……==W==", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "こんな光景を見るのは、はじめてだよ。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.15, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + 0.42, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + "002", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + nil, + "none", + nil, + 0.9, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "真面目な調査員", + "", + 1, + "", + false, + "", + "星ノ塔が破壊されたことで都市は放棄され、==RT==当時の面影はなにも残っていません。==RT==耐久性の高い神器だけが、かろうじて使える状態です。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + "008", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "真面目な調査員", + "", + 1, + "", + false, + "", + "いまではこんなありさまですが、かつては何万人もの人々が暮らし、==RT==優れた製鉄技術で恩恵意志とも大規模な取引をしていたという、==RT==大陸北部では最大級の都市でした。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + "004", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "熟練の調査員", + "", + 1, + "", + false, + "", + "もっとも人々とともに、その製鉄技術も流出してしまいましたが。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "008", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "多くは恩恵意志の庇護下に入りましたよ。技術も、人材も。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "021", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "まあ……そもそも資質の高い人たちは、==RT==かなり早い段階から目をつけられていたようですけど。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + "007", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "JuGong", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "真面目な調査員", + "", + 1, + "", + false, + "", + "さすがエイダさん。==W==恩恵意志のことには詳しいですね。", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "小耳に挟んだ程度ですよ。==W==それよりも、早く暖を取れる場所へ。==RT==魔王さんの服にかけた加熱魔法が、そろそろ切れてしまいますから。", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "加熱魔法?==RT==そういえば、ここまでまったく寒さを感じなかったが……==RT==魔法のおかげだったのだな。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "004", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.8, + 1.0, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "魔王さんは今回の調査の要ですからね。==W====RT==徹底的にサポートさせていただいています。", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "023", + "avg_emoji_speechless", + "JuGong", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(それは助かるのだが……==W====RT==見ているだけでこちらまで寒くなってくるし、==W====RT==レイスの格好をどうにかしたほうがいいのでは?)", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "none", + 3, + 0.8, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + 2, + 0.6, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.5 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + 1, + 0.32, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -60.0, + 1.25, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "021", + "none", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "002", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + 3.0, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + true, + true + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBg", + param = { + 0, + "city_room_inside_night_winter", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_984", + "a", + "002", + "none", + 1, + 0.55, + nil, + 1.1, + nil, + nil, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_982", + "a", + "002", + "none", + 2, + 0.75, + 0.1, + -1.1, + nil, + nil, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_983", + "a", + "007", + "none", + nil, + 0.3, + nil, + -0.9, + nil, + 0.8, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 0.95, + nil, + nil, + 0.5, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_167", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_168", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + 1.0, + 0.0, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "OutQuint", + false, + false, + 1.0, + false, + "fade" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_983", + "a", + nil, + "none", + nil, + 0.25, + nil, + -1.0, + nil, + 0.0, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "none", + nil, + 0.6, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + nil, + "none", + nil, + 0.85, + nil, + -1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.2, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + "006", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "熟練の調査員", + "", + 1, + "", + false, + "", + "おーい、==W==連れてきましたよ!", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m45", + "none", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg2_983", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "後方支援の調査員", + "", + 0, + "", + false, + "", + "みなさんお疲れさまです。お腹が空いているでしょう。==RT==すぐ夕食の準備をしますからね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_983", + "a", + "003", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_006", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "none", + nil, + 0.65, + nil, + 0.9, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + nil, + "none", + nil, + 0.9, + nil, + -0.9, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "002", + "none", + nil, + 0.25, + nil, + 1.1, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "b", + "003", + "none", + nil, + 0.5, + nil, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.35, + nil, + 1.0, + nil, + 0.5, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + 0.55, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "見た目は廃墟でも、==RT==まともな建物もいくつか残っているのだな。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "キャンプを設営するためにも、彼らには先行してもらっていたんですよ。", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + -150.0, + nil, + nil, + "avg2_982", + "a", + "006", + "avg_emoji_happy", + 0, + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "真面目な調査員", + "", + 1, + "", + false, + "", + "私たちは部屋を少し掃除して、必要な家具をいくつか配置しました。==W== ==RT==これからしばらく滞在することになりますから、自分の家だと思って==RT==くつろいでください。", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + 150.0, + nil, + nil, + "avg2_983", + "a", + "008", + "avg_emoji_question", + 4, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "後方支援の調査員", + "", + 1, + "", + false, + "", + "あれ、==W==用意した食事が足りない?==RT==というか予定より人数が多いような……", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "008", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "すみません。==RT==突然だったので、連絡が間に合わなかったのですが……", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg2_982", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg2_983", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "004", + "none", + 1, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "003", + "none", + 3, + 0.25, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "011", + "none", + 2, + 0.4, + -0.1, + 1.03, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "それでは説明も兼ねて、紹介させていただきましょう。==W====RT==まずはこちら、特別顧問の魔王さんです。", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "022", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "彼女は永夜と遭遇したことがある、貴重な経験の持ち主なんですよ。", + "彼は永夜と遭遇したことがある、貴重な経験の持ち主なんですよ。" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + 120.0, + nil, + nil, + "avg2_984", + "a", + "006", + "avg_emoji_symbol", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "熟練の調査員", + "", + 1, + "", + false, + "", + "魔王というと……==W==アモールを未曾有の危機から救い、==W====RT==数々の美少女と特別な契約を結んだというあの魔王ですか!?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -320.0, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "007", + "none", + 1, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "004", + "none", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "006", + "none", + 4, + 0.68, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.5 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 1, + "", + false, + "", + "前半はともかく、==W==後半はどこの情報だ!?", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_135", + "a", + "002", + "none", + 3, + 0.67, + -0.57, + 1.7, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.9, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.9, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + 1.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_135", + "a", + nil, + "none", + nil, + nil, + -0.55, + nil, + nil, + 0.5, + 0.8, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + "002", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "熟練の調査員", + "", + 1, + "", + false, + "", + "レッドアイズの魔女が書いた記事です。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_135", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "021", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 1, + "", + false, + "", + "(そんなことだろうと思ったよ==W==…==W==…)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_135", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg2_984", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + 1.0, + 0.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "003", + "none", + 2, + 0.35, + nil, + nil, + nil, + 0.0, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "004", + "none", + 1, + 0.65, + nil, + nil, + nil, + 0.0, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "そして今回の調査に飛び入り参加した、==W==レイスさんです。", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "021", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "先ほど星骸に襲われた際、==RT==彼女はたったひとりでほとんどを撃退していました。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "avg_emoji_sleepy", + nil, + nil, + -0.02, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -40.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "SetBGM", + param = { + 2, + "music_avg_volume35_1s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "ああ……==W==うん……", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + -0.04, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "009", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "あの……==W==レイスさん?どうしました?", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "012", + "avg_emoji_shock", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "016", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "うん、私は……レイス……==W==専門は……永夜の、追跡……", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "006", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "011", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 1, + "m4", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "もしかして……==W==寝ていましたか?==RT==なんだかボーッとしているようですが。", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "018", + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "寝ているわけではないよ。==W====RT==急に人が増えたからね、頭の中を整理していたのさ。", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -40.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 1.8, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "002", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + 3.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "ところでキミは……はじめまして、かな?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + -60.0, + 1.3, + nil, + nil, + nil, + "Zhong", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center_w", + 0, + 1, + 3.0, + 1.0, + 0.5, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "……はい?なにを言っているんです?==RT==エイダですよ。==W==同じ馬車に乗っていたじゃありませんか。", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "OutQuint", + 0, + 0.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_113", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "そうか、==W==この人物が一緒に馬車に乗っていた……", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "009", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "ということは消去法で、==W====RT==同じく武器を持っていないキミが魔王の人……==W==かな?", + "" + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -40.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "011", + "none", + 2, + 0.68, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.5 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "004", + "avg_emoji_exclamation", + 1, + 0.45, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "avg_emoji_sweaty", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "間違いではないが、なんだその識別方法は?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "avg_emoji_sigh", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "私と彼女以外の区別もついていないのか?", + "僕と彼女以外の区別もついていないのか?" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "014", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "いや。区別はついているよ。左から……==RT==斧を持ったお兄さん、剣のお姉さん、それに杖の女の子だ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "斧、剣、杖……==RT==まさかレイス、武器で人を区別しているのか?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "武器の使い方は、持ち主の個性を映すからね。==RT==顔よりも、そっちで人を区別するほうが簡単なのさ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "龍族のことわざにある、『字は人格を表す』みたいな?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "それに近しいものだと思ってくれてかまわないよ。", + "" + } + }, + { + cmd = "SetBg", + param = { + 2, + "city_room_inside_night_winter", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 2, + "none", + "avg2_983", + "a", + "007", + "none", + 2, + 0.5, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 2, + "none", + "avg2_982", + "a", + "007", + "none", + 3, + 0.7, + 0.1, + -1.0, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 2, + "none", + "avg2_984", + "a", + "007", + "none", + 1, + 0.35, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 2, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.8, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetStage", + param = { + 1, + 0, + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -420.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuart", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "005", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "例えば、斧のお兄さんと剣のお姉さん。==RT==ふたりの武器には、同じ魔物の爪痕がいくつも残っている。==RT==きっと同じチームで戦ってきた仲間なんだろうね。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "それから杖の女の子。もともとは左利きだったんだろうけど、==RT==左手をケガしてからは右手で杖を持っているのかな?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_983", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "一同", + "", + 0, + "", + false, + "", + "す、すごい……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "なるほど。武器に残った痕跡から推理しているわけか。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetStage", + param = { + 1, + 1, + "OutQuart", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + 2, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "002", + "avg_emoji_attention", + 1, + 0.65, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "武器から推理……==W==それでは私はどうです?==RT==先ほどは戦っているところを見ていましたよね?", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuart", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest_winter", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + true, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "b", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuart", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -10.0, + 1.05, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "さあ、==W==もう逃げ場はありませんよ!", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -20.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 0.95, + nil, + nil, + nil, + 1.0, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_034", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "みんなまとめて消えてください!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuart", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + true, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "city_room_inside_night_winter", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "003", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "b", + "003", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -20.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuart", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "……星骸を倒すことに集中していたからね。==RT==すまないが、あのときのことはよく覚えていないんだ。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "004", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "ただ……いい動きをしていたのは見ていたよ。==RT==あとはとにかく、攻撃するたびにいちいち叫んでいて、==RT==うるさかったという印象かな。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + -50.0, + 1.2, + nil, + nil, + nil, + "Zhong", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center_w", + 0, + 1, + 3.0, + 2.0, + 0.5, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "あれが私のスタイルなので、==W==放っておいてください!", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 1, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -20.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuint", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 3, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "コホン……とにかく顔合わせが済んだところで、==W====RT==今回の任務の目的をあらためて確認しましょう。", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "私たちが調査に来たのは、==RT==星ノ塔に再び明かりが灯ったことを確認するためです。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "003", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "しかしここは、かつて永夜が滅ぼした地。==RT==万が一にも今回の調査で遭遇しないとも限りません。==W====RT==そこでまずは『二人一組』で街を回り、やつらの痕跡を探してもらいます。", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "021", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "チーム分けは……私と魔王さんが――", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -40.0, + nil, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 0.95, + nil, + nil, + 0.8, + 1.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "010", + "close", + 2, + nil, + nil, + 0.98, + nil, + nil, + nil, + "lengzhan", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "016", + "none", + 1, + 0.38, + nil, + 1.05, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "魔王の人とは私が組もう。==W====RT==戦力配分を考えれば、それが最適だろう?", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "003", + "none", + nil, + 0.35, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "011", + "avg_emoji_sigh", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "いえ、しかし……わかりました。==W====RT==では私は『斧のお兄さん』と一緒に行きます。==RT==『剣のお姉さん』は『杖の女の子』と組んでください。", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + 1, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + 1.0, + 0.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "021", + "avg_emoji_question", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(なんでその呼び方を採用するんだ……==RT==あ、レイスのためか)", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "009", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "その代わり、調査地の選定は私の指示に従っていただきます。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "007", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "もちろんかまわないよ。", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.15, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.32, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "002", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "……さて、本格的な調査は明日からです。==W====RT==今日はゆっくり休んで、コンディションを整えてください。", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "005", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "魔王さんはこちらの部屋でお休みください。==RT==ベッドの用意はすでに整えてあります。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "022", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ああ、ありがとう。==RT==ここまでの長旅で疲れたな……==RT==それではレイス、おやすみ。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_006", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "003", + "none", + nil, + 0.5, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "――って、どうしてついてくるんだ?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "c", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -40.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "私もここで寝るからだよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "だがここは私の部屋で……==W====RT==ああ、==W==部屋を交換してほしいのか?", + "だがここは僕の部屋で……==W====RT==ああ、==W==部屋を交換してほしいのか?" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "011", + "avg_emoji_flurry", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "c", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "そうではない。私たちは同じ部屋で寝る――という意味さ。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "c", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 2, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 0.98, + nil, + nil, + 0.8, + 1.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "……ぬ?はぁ?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -130.0, + 1.4, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 0.95, + nil, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "c", + "009", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "うん?普通に伝わっていると思うのだが……==W==仕方ない。言い方を変えよう。==RT====W==つまりこれから数日間、私とキミは一緒に寝るということだよ。", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 3, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "だからどうしてそうなるのかと聞いているんだ!!!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 3.0, + true, + "default" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_jp/config/stev_04_03.lua b/lua/game/ui/avg/_jp/config/stev_04_03.lua new file mode 100644 index 00000000..cb433fd2 --- /dev/null +++ b/lua/game/ui/avg/_jp/config/stev_04_03.lua @@ -0,0 +1,9323 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "第3話", + "故郷の記憶", + "夜、レイスが部屋にいないことに気づいた魔王は外に佇む彼女を見つける。ぼんやり灯る街灯の下で、彼女がノースハイムの出身であると聞かされた魔王は、ノースハイムを襲った悲劇とレイスが故郷に抱く想いについて知ることになる。", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_room_inside_night_winter", + "0", + "OutSine", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "c", + "002", + "none", + nil, + nil, + -0.01, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "c", + nil, + "avg_emoji_attention", + nil, + nil, + -0.12, + 1.15, + nil, + nil, + 1.0, + "daintou", + "none", + "OutCubic", + 0, + nil, + false, + 0.68, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "私たちはこれから数日間、一緒に寝る。==W====RT==それだけのことで、なぜそんなに驚くんだい?", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m49", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "c", + "003", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "007", + "avg_emoji_symbol", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "……いや驚くだろう普通。理由を説明してくれ。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "c", + "002", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "星ノ塔が活動を再開した以上、再度破壊するため、==RT==永夜が近くに潜伏していてもおかしくはない。==RT==ならキミの安全を確保するのは当然のことさ。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "c", + "008", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "あ――ふふ。さては寝床の心配をしているのかな?==W====RT==それなら安心してくれ。私は座っているほうがよく眠れるからね。==RT==キミのベッドを奪ったりしないよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "c", + "002", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.353, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "avg_emoji_vexation", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "そんなことを懸念しているわけではないのだが……==W====RT==レイスが気にしないなら、私はかまわないよ。", + "そんなことを懸念しているわけではないのだが……==W====RT==レイスが気にしないなら、僕はかまわないよ。" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "007", + "avg_emoji_shy", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "c", + "003", + "avg_emoji_question", + nil, + nil, + -0.235, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "ふむ?だが懸念は消えていないんだろう?==RT==いったいなにを気にしているのか教えて――", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "007", + "close", + "guodongtiao1", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "だからもういいんだ、気にしないでくれ。==RT==ほら、もう遅いし早く寝よう。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "c", + "005", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "私がそばにいる。==RT==魔王の人は安心して休むといい。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 2, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 100.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "circle_light", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 100.0, + 1.7, + nil, + 0.95, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 2, + "0", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_room_inside_night_winter", + "0", + "Linear", + 3.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + 0.7, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 10.0, + false + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "avg_emoji_sleepy", + "lengzhan", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "すぅ……すぅ……んんぅ……ん?", + "" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "021", + "avg_emoji_think", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "(なんだか体が重いような……)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "016", + "avg_emoji_awkward", + "chijing", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(なにかが体に乗っている?)", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + nil, + "none", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_room_inside_night_winter", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_eye_ev", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutSine", + 3.4, + false, + 0 + } + }, + { + cmd = "Wait", + param = {3.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + false, + false, + 0.7, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 50.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_235", + 0.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + 1.1, + nil, + nil, + nil, + "jushou", + "OutQuad", + 0.35, + false + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m31", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "012", + "avg_emoji_attention", + "none", + "t", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ってこれは……レイスのコート?==W====RT==寝冷えしないように、かけてくれたのか?", + "" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "avg_emoji_question", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.8, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 1.1, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.7, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.9} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "avg_emoji_sweaty", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "だが防寒着もなしに、本人はどこへ行ったんだ?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 150.0, + -50.0, + 1.15, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 2.1, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1.6} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_167", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "rule_38", + "OutQuad", + true, + true, + 0.6, + true, + "cut off" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 0.98, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "north_street_grey_night_nolight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "rule_39", + "OutCubic", + false, + false, + 0.5, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutBack", + 0.7, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_113", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m26", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 40.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + true, + 0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "002", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "これは……==W==レイスの足跡?", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "avg_emoji_question", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -60.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutBack", + 0.7, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_253", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "キャンプの外へと続いているな。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_474", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.37, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 3.8, + false, + 0 + } + }, + { + cmd = "Wait", + param = {3.1} + }, + { + cmd = "SetBg", + param = { + 0, + "north_street_grey_night_nolight", + "0", + "Linear", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 0.93, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "星明かりを頼りに足跡を追っていくと、==RT==キャンプからそれほど遠くない開けた場所に出た。", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_202", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + false, + false, + 0.7, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "north_street_grey_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.55} + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "ねじれた街灯がぼんやりと灯り、雪に刻まれた足跡を照らし出す。==RT==足跡の先に、彼女はいた。", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutQuad", + 0.6, + false + } + }, + { + cmd = "SetFilm", + param = { + 0, + "OutQuad", + 0.6, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "north_street_grey_night", + "0", + "OutSine", + 0.7, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 150.0, + nil, + 1.15, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 250.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 17.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "013", + "none", + nil, + 0.64, + -0.4, + 1.4, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 17.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m57", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_143", + "", + 0, + "", + false, + "", + "ここは、こんなにも変わってしまったのか……", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 0, + "", + false, + "", + "街灯の灯りに照らされた彼女は、少し寂しげに見えた。", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetFilm", + param = { + 1, + "OutQuad", + 0.7, + false + } + }, + { + cmd = "Clear", + param = { + true, + 0.45, + false, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuad", + 0.6, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "north_street_grey_night", + "0", + "OutSine", + 0.7, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "こんなところでなにをしているんだ?==RT==私のことを見守ってくれるのだろう?", + "こんなところでなにをしているんだ?==RT==僕のことを見守ってくれるのだろう?" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "004", + "none", + nil, + 0.67, + -0.255, + 1.3, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.5, + -0.33, + 1.4, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "もちろんさ。だが付きっきりである必要はない。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "005", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "あの部屋には、永夜を感知すると自動で攻撃する魔法を施してあるんだ。==RT==だからもしもやつらが侵入しようものなら……一瞬で蜂の巣だよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "021", + "avg_emoji_awkward", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "……それ、私は無事で済むのか?", + "……それ、僕は無事で済むのか?" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "013", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "…………==W==……次は考慮に入れておこう。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "013", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_speechless", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "007", + "close", + "guodongtiao1", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "永夜の存在よりも危険なのだが!?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "011", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "ふふ、冗談だよ。本当は侵入者を感知したら音が鳴るだけの魔法さ。==RT==ここからならすぐに駆けつけられるし、それで問題ない。", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "007", + "avg_emoji_sweaty", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "まったく……でもまさか君が冗談を言うとはな。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "010", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "それは私だって、冗談のひとつくらい口にするさ。==RT==とはいえアモールに移ってからは、ひとりでいることが多かったし。==RT==多少センスは鈍っているかもしれないが、気にしないでくれたまえ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "011", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "とにかくここに来ると、人と一緒にいた頃のことを思い出してね。==RT==つい興が乗ってしまったんだ。", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 0.8, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_228", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "レイスはそう言いながら、==RT==手に握っている徽章を愛おしそうに見つめた。", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.34} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "012", + "avg_emoji_shock", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "……ここに来ると?それではまるで、==RT==ノースハイムに来たことがあるように聞こえるが。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "012", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "おや、言っていなかったかな?==W====RT==ここ、ノースハイムは――私の生まれ故郷なんだよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_mosaic", + "OutSine", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_street_night_winter", + "0", + "OutSine", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_mosaic", + "OutSine", + false, + false, + 0.9, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_121", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_129", + "a", + "002", + "none", + nil, + 0.8, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_171", + "a", + "002", + "none", + nil, + 0.1, + nil, + -1.0, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_171", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.2, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_171", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.2, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_171", + "a", + nil, + "none", + nil, + 0.9, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.2, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_171", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_145", + "a", + "002", + "none", + nil, + 0.7, + -0.07, + 1.1, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.2, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.2, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.45} + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + nil, + "none", + nil, + 0.1, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.9, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.9, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetBg", + param = { + 0, + "north_street_grey_night", + "0", + "Linear", + 0.7, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.9} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "002", + "none", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "いまでは面影すら残っていないが、==RT==かつてはほかの都市と同じように人々の活気が溢れていてね。", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m52", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest_winter", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_973", + "a", + "002", + "none", + nil, + nil, + 0.07, + 0.9, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_152", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_973", + "a", + nil, + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 180.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center", + 0, + 1, + -8.0, + nil, + 0.008, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_982", + "a", + "002", + "none", + nil, + 0.15, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -230.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + nil, + "none", + nil, + 0.85, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_128", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_land_blade", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "PlayCharAnim", + param = { + "avg2_973", + "shake_L", + false, + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.9} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_110", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_973", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.4, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_139", + "a", + "002", + "none", + nil, + 0.4, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_141", + "a", + "002", + "none", + nil, + 0.2, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_143", + "", + 0, + "", + false, + "", + "この過酷な天候の中で育ったノースハイムの人たちは強さを尊び、==RT==そして仲間を大切にするんだ。", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + false, + 0.6, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_023", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.6, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_143", + "", + 0, + "", + false, + "", + "みんなで狩りに出て獲物を捕り、みんなで星ノ塔に登り、==RT==厳しい寒さをしのぐための神器を願う。", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_023_a", + "0", + "OutSine", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_143", + "", + 0, + "", + false, + "", + "けれど数年前……星ノ塔から突然明かりが消えてしまった。==RT==その結果、人々はこの地を離れざるをえなくなって……", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + false, + false, + 0.9, + true, + "default" + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "north_street_grey_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "002", + "none", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.9, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.75} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "012", + "avg_emoji_speechless", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "……すまない。嫌なことを思い出させてしまったな。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m57", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "005", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "気にすることはない。そもそもノースハイムの人々は、==RT==おそらくキミが思っているよりも、何倍も強い心を持っているからね。==RT==この地を離れようとも、きっとみんな元気にやっているさ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "きっと?レイスはここを離れた人たちが、==RT==どこでなにをしているのか知っているのだろう?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "……いや、実は詳しいことは知らないんだ。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "003", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "ノースハイムで起きた悲劇を繰り返さないためにも、==RT==星ノ塔の明かりが消えた真相を突き止めるまでは、==RT==同胞のもとへ戻らない――そう誓ったからね。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "おじいちゃんは私の選択を支持してくれた。==RT==だからこの決意を胸に、私はひとりでアモールへやって来た。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "009", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "そしてその後……黎明団に入ったことで、==RT==『永夜』と名乗る連中がこの件に関わっていることを知ったんだよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "avg_emoji_speechless", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "……なるほど。==RT==だから君は永夜のことを熱心に追っているのか。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "021", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "いまだから言ってしまうと、はじめのうちはキミを疑っていたんだ。==RT==永夜の仲間ではないか……とね。", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "007", + "avg_emoji_flurry", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "私が?どうして?", + "僕が?どうして?" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -40.0, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 0.65, + false + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_142", + "a", + "002", + "none", + 2, + 0.25, + -0.3, + 1.4, + nil, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + nil, + "none", + nil, + nil, + -0.15, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 6.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "015", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "アモールで、永夜のメンバーがキミを尾行していたからさ。==RT==だからてっきり接触する機会をうかがっているのかと思ったんだ。==W====RT==まあそのときは、取り押さえる前に逃げられてしまったけどね。", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "014", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "010", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "おかげで永夜がキミを尾行していた理由は不明だ。", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "007", + "avg_emoji_symbol", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ちょ、待ってくれ!永夜が私を尾行していた!?==RT==その人物の顔は?見ていないのか?", + "ちょ、待ってくれ!永夜が僕を尾行していた!?==RT==その人物の顔は?見ていないのか?" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "012", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume35_1s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "…………", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "close", + nil, + 0.35, + -0.325, + 1.45, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.45, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -250.0, + nil, + 1.15, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_090", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 5, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_1211", + "a", + "019", + "none", + nil, + nil, + -0.59, + 1.7, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetStage", + param = { + 4, + 14, + "OutSine", + 0.35, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFx", + param = { + 5, + "fx_avg_flash_light", + 0, + 0, + nil, + 1.3, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {1.3} + }, + { + cmd = "SetStage", + param = { + 4, + 15, + "OutSine", + 0.35, + false + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "019", + "none", + nil, + 0.5, + -0.25, + 1.3, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "002", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ぬ?レイス、どうしたんだ?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m46", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "013", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "ああ、すまない。==W==顔は見えなかったな。", + "" + } + }, + { + cmd = "Wait", + param = {0.65} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "006", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "武器も持っていなかったし、細かいところまでは覚えていないが……==RT==バイヤ人の特徴である色白の肌と、頭に生えた白い角は覚えている。==RT==だからあれは、永夜で間違いないだろう。", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_106", + "a", + "005", + "none", + nil, + nil, + -0.2, + 1.3, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(永夜の特徴?たしかにオーロラも色白だったが、==RT==角の色は黒だったような……)", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.6, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_106", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "north_street_grey_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.6, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "005", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "とはいえ、ここにいる間は心配しなくていい。==RT==もし奴らが襲ってきたとしても、キミのことは私が必ず守る。", + "" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m33", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "そういうわけだ、見えない敵に怯えるより、==RT==いまは明日に備えてしっかりと睡眠をとったほうがいい。==RT==さあ、一緒に部屋へ戻ろうか。", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_shock", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "そうだな、いい加減寒くなってきたし、そうしよう。==RT==だがみんなの眠りを邪魔するわけにはいかないし、==RT==物音を立てないように気をつけてくれ。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 2, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "3", + "OutCubic", + true, + true, + 0.7, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "north_street_grey_night_nolight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "4", + "OutCubic", + false, + false, + 0.7, + false, + "fade" + } + }, + { + cmd = "SetBGM", + param = { + 3, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 150.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 15.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_474", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "010", + "none", + nil, + 0.6, + -0.33, + 1.4, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 15.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "問題ない。こういったことには慣れているからね。", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "014", + "avg_emoji_music", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "慣れている?==RT==人が寝ている部屋に忍び込む趣味でもあるのか?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "ふふ。おもしろい冗談だ。しかしそうではないよ。 ==RT==子どもの頃、夜にこっそり家を抜け出して、==RT==狩り場で訓練するのが私の日課だったんだ。", + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "そして訓練を終えて帰ってくるのが、==RT==ちょうどいまくらいの時間だった……というわけさ。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "ああ、それで思い出した。あるとき、こんなことがあって……==RT==訓練を終えた私は、真っ暗な夜道を歩いていたんだ。==RT==すると魔物に遭遇してしまってね。正直、もうダメかと思ったんだ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "なら、そのピンチをどうやって切り抜けたんだ?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "007", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "知らない女の子が魔法で助けてくれたのさ。==RT==彼女の魔法はすごくてね、いとも容易く魔物を倒していたよ。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "003", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "だが彼女との出会いはそれが最初で最後。==RT==以降はどれだけ探しても、この街で彼女を見つけることはできなかった。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "013", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "ノースハイムの住人は、武器を手に取って戦うことを尊ぶから、==RT==彼女のように魔法を使う人は極めてめずらしい。==RT==そういう意味ではものすごく目立つはずなんだが……", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 250.0, + -20.0, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "あのとき伝えられなかったお礼の言葉は、==RT==いったいいつになったら伝えられるのだろうね。", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "もしやレイス……当時のようにこの時間の街を歩けば、==RT==またその女の子に会えるかもしれないと思って部屋を==RT==抜け出したとか?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "ふふ。私はそこまでロマンチストではないよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "004", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_228", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_event_04_002", + 0.35, + 0.54, + 0.35, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.65, + nil, + "none", + "OutSine", + 0.4, + true, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "ただ単に、これをきれいに磨いてあげたくて。==W====RT==その道具を探していたんだ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "016", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "レイスはポケットから、先ほどの徽章を取り出した。", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "013", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "これは私がノースハイムを出る時に持っていた、思い出の品でね。==RT==けれどここを離れてすぐ、湿度にやられてご覧のとおり錆だらけに==RT==なってしまったんだ。", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "014", + "avg_emoji_idea", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "錆?それならちょうどいいものがあるよ。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.65} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 3, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_room_inside_night_winter", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_event_04_002", + nil, + nil, + 0.35, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 3, + "0", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_event_04_001", + nil, + 0.54, + 0.35, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_084", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_congr", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + nil, + "none", + "OutSine", + 0.4, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "013", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "これを使ってくれ。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_event_04_001", + 0.35, + 0.54, + 0.35, + false + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m32", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "b", + "012", + "none", + nil, + 0.65, + -0.17, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "avg_emoji_question", + nil, + nil, + -0.29, + 1.35, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.45, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "それはたしか……馬車の中で見せてくれた飲み物?", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "014", + "avg_emoji_star", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "まあ見ていてくれ。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + true, + 0.7, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_382", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_event_04_003", + nil, + 0.54, + 0.35, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "InSine", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_bubble", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {1.55} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "013", + "avg_emoji_flower", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "どうだ!新品のようにピカピカになっただろう!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_event_04_003", + 0.35, + 0.54, + 0.35, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "b", + "007", + "none", + nil, + 0.78, + -0.29, + 1.32, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "avg_emoji_star", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "おお、すごい……!当時の輝きを取り戻した!==W====RT==ちなみにこれは、なんという神器なんだい?", + "" + } + }, + { + cmd = "Wait", + param = {0.75} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_event_04_003", + nil, + 0.54, + 0.35, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "004", + "avg_emoji_attention", + nil, + 0.51, + -0.43, + 1.55, + nil, + nil, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.55, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "014", + "avg_emoji_music", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "錆取り剤だよ。とてもめずらしいものらしいけど、==RT==私の仲間に、願掛けでこれを出すのが得意な仲間がいてね。", + "錆取り剤だよ。とても珍しいものらしいけど、==RT==僕の仲間に、願掛けでこれを出すのが得意な仲間がいてね。" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Zhong", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "錆取り剤か。だが……そんな貴重なものを、==RT==この徽章のために使ってしまってよかったのかい?", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "023", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "ああ。==W==それは君にとって大切なものなんだろう?", + "" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "022", + "avg_emoji_shock", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "024", + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ならここにいるのが私ではなく、==RT==私の仲間だったとしても……==RT==いまの私と同じようにしただろうからね。", + "ならここにいるのが僕ではなく、==RT==僕の仲間だったとしても……==RT==いまの僕と同じようにしただろうからね。" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "011", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "ふふ……キミには素敵な仲間がいるんだね。==RT==ありがとう。この恩は決して忘れないよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.55} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "OutSine", + true, + true, + 0.9, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "circle_light", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "17", + "Linear", + false, + false, + 0.9, + true, + "default" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "002", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "――さて。==RT==それじゃあ今度こそ、本当におやすみだ。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.7, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.9, + nil, + nil, + "none", + "OutSine", + 0.8, + false, + 1 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "b", + "011", + "none", + nil, + nil, + -0.18, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "avg_emoji_flower", + nil, + nil, + -0.34, + 1.4, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "ああ、おやすみ。また明日。", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "007", + "none", + nil, + 0.38, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "34", + "Linear", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -180.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_187", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "……==W====RT==…………==W====RT==………………", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_187_stop", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.05} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_room_inside_night_winter", + "0", + "OutSine", + 0.7, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 90.0, + 80.0, + 1.07, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutBack", + 0.8, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume35_1s", + 0, + "m31", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 1, + "007", + "avg_emoji_think", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "(外は寒かったのに……暑くて目が覚めてしまった。==RT==エイダがかけてくれた加熱魔法がまだ残っているのか?)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "010", + "avg_emoji_sigh", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(いや……レイスがまたコートをかけてくれたのか。==RT==って、あんな格好では彼女が風邪を引いてしまう)", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 4, + 0, + nil, + "none", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 1 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "i", + "021", + "none", + nil, + 0.46, + -0.4, + 1.3, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "i", + nil, + "none", + nil, + nil, + -0.2, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "i", + nil, + "none", + nil, + 0.58, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "i", + "009", + "none", + nil, + nil, + -0.35, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InBack", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.41} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "002", + "close", + "none", + "t", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "心配してくれるのはありがたいが、 ==RT==これは君が自分で使ってくれ。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "t", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 90.0, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "022", + "avg_emoji_attention", + "none", + "t", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "おやすみ、レイス――", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "t", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "35", + "OutBounce", + 3.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Wait", + param = {3.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.85} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_020", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {3.0} + }, + { + cmd = "SetBg", + param = { + 0, + "city_room_inside_night_winter", + "0", + "OutSine", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 100.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutBack", + 0.8, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 1, + "021", + "avg_emoji_question", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "ぬっ!?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_020_stop", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -180.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_event_04_004", + nil, + 0.54, + 0.35, + true + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.9} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "007", + "close", + "none", + "t", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Zhong", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "あーあ、せっかくコートをかけたのに……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "021", + "avg_emoji_question", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "もしや寝相が壊滅的に悪いタイプか?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "ふふ……おじいちゃん、私……アイスが食べたい……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "avg_emoji_think", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "ふふ……いい夢を見ているのだな。==RT==起こすのも忍びないし……そっとしておくか。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_event_04_004", + nil, + 0.54, + 0.35, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 3.0, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetBg", + param = { + 0, + "sky_night_b", + "0", + "OutSine", + 1.2, + true, + "default", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "ノースハイムで迎えたはじめての夜。==RT==そんなこんなで、私はほとんど眠れずに朝を迎えるのであった。", + "ノースハイムで迎えたはじめての夜。==RT==そんなこんなで、僕はほとんど眠れずに朝を迎えるのであった。" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_jp/config/stev_04_04.lua b/lua/game/ui/avg/_jp/config/stev_04_04.lua new file mode 100644 index 00000000..f2b8e169 --- /dev/null +++ b/lua/game/ui/avg/_jp/config/stev_04_04.lua @@ -0,0 +1,9131 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "第4話", + "古の秘密", + "キャンプ地で一夜を明かした魔王たちはいよいよノースハイムの調査に乗り出す。魔王とレイスが調査先で見つけた謎の古い武器と壁画を調べている最中、何者かに操られている様子の剣のお姉さんがやってきて、ふたりに攻撃を仕掛けてくる。", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_room_inside_daylight_winter", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "b", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m28", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "はい、恩恵の補充が完了しましたよ。==RT==これで今日も一日、加熱の魔法の効果が続きます。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ありがとう。助かるよ。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "いえいえ、気にしないでください。==RT==これが私の役目ですから。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "002", + "none", + 2, + 0.68, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "さあ、準備が済んだなら行くとしよう。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "008", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "どうぞお気をつけて。==RT==もし永夜に遭遇したら、すぐに退避してください。==RT==あくまで今回の目的は星ノ塔の調査、無理は禁物です。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "north_street_city_daylight", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + true, + true + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "002", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "私たちが担当するのはシルバーエリアの東側だ。==RT==そこを見回ったら次は……ん?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "004", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "なんだか顔色が悪く見えるが……==RT==昨夜は眠れなかったのかい?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_sweaty", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "ああ、それは……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "009", + "none", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "(言わぬが花という言葉もあるが……)", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "020", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "(任務はまだ数日続くわけだし、==RT==いまのうちに寝相の悪さを指摘しておいた==RT==ほうが今後のためかもしれないな)", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "003", + "avg_emoji_attention", + "JuGong", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -40.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.8, + 1.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "実は、昨日の夜――", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuart", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_event_04_004", + nil, + nil, + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "city_room_inside_night_winter", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_187", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuart", + false, + false, + 0.3, + true, + "default" + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuart", + false, + false, + 0.3, + true, + "default" + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_event_04_004", + nil, + nil, + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "i", + "021", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuart", + false, + false, + 0.3, + true, + "default" + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuart", + false, + false, + 0.3, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "i", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.0, + false, + nil + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_187_stop", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "north_street_city_daylight", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -40.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.8, + 1.0, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "020", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuart", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "011", + "avg_emoji_flurry", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_424", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ということがあって、よく眠れなかったんだ。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "015", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "なるほど、そんなことが……==RT==すまなかったね、せっかく気を使ってくれたのに。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "レイスが風邪を引いていないのなら、それでいいさ。==RT==だが本当に寒くなかったのか?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + nil, + nil, + nil, + 1.0, + 0.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "土地柄もあって、ノースハイムの人は寒さに強いんだ。 ==RT==中でも私は、とりわけ寒さに強いと子どもの頃からよく言われたよ。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "ただ……そのぶん暑いのは苦手でね。==RT==だから昨夜は、暑くて布団を跳ねのけていたんだろう。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "003", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "しかしそれが、キミの睡眠を妨げる結果となってしまうとはね……==RT==本当に申し訳ない。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "気にしなくていいよ。君がいてくれたことで、==RT==永夜の襲撃に対して不安を感じていなかったのも事実だ。==RT==それに理由を聞いたから、今夜はゆっくり眠れそうだし。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "none", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "それにしても、周囲に不審な点はなさそうだな。==W====RT==場所を変えて――", + "" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_037", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "avg_emoji_attention", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "004", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + 3.0, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "どうしたんだい?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "avg_emoji_speechless", + "niunie1", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "シッ。なにか聞こえないか?風のような音?==RT==いや、風とも違うな……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "cavern", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + true, + true + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "奇妙な音に引き寄せられ、==RT==私たちは都市の地下にある空洞へとたどり着いた。", + "奇妙な音に引き寄せられ、==RT==僕たちは都市の地下にある空洞へとたどり着いた。" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m42", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_037_stop", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "まさか、シルバーエリアの地下にこんな空間があったなんて……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "つまりレイスも知らない場所なのか。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "都市の周辺に採掘場があるとは聞いていたが……==RT==どうやらここは、それとも違うようだ。おそらく天然の洞窟だろう。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "005", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "先へ進もう。風の音は、あちらから聞こえてくる。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuad", + false, + false, + 0.5, + false, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "002", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ふむ……この隙間の奥だな。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "中に入って確かめたいが……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + 1.0, + 0.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "avg_emoji_idea", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "こ、ここは私のほうが適任だろう。==RT==見てくるよ。", + "こ、ここは僕のほうが適任だろう。==RT==見てくるよ。" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "すまない。だがなにかあったら、すぐに呼んでくれ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "009", + "none", + "niunie1", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(気持ちはありがたいが……==RT==レで入ってこられるのだろうか?)", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.4, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_207", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "慎重に隙間を縫って進んでいくと、目の前に巨大な空間が現れた。", + "" + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "cavern", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -80.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "009", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutQuint", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "JuGong", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 20.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "005", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 1, + "", + false, + "", + "(自然にできたというより、==W====RT==人工的に作られたような空間だな……)", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "(――ぬ?==RT==あそこの壁、なにか描いてあるようだが)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "005", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "025", + "none", + nil, + 0.5, + -0.2, + nil, + nil, + nil, + 0.0, + "Tiao", + "none", + "InOutQuart", + 0, + -15.0, + true, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.25, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "016", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "うわあっ……!?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + -350.0, + -50.0, + 0.98, + "avg1_143", + "a", + "009", + "avg_emoji_exclamation", + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "永夜の襲撃か!?==W==待っていてくれ、いまそちらに行く!", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg1_143", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "010", + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "いたたた……==W====RT==心配いらないよ。つまずいて転んだだけだ。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "avg_emoji_vexation", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + 0.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 150.0, + 40.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 80.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "012", + "none", + nil, + 0.43, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_event_04_007", + 0.25, + 0.54, + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + -0.05, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "(だがこれは……剣か?==W====RT==しかも、あちこちに落ちているな。==W====RT==どれも相当古いもののようだが……)", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_event_04_007", + nil, + nil, + 1.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 2, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + 10.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -80.0, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "015", + "none", + nil, + 1.0, + -0.05, + 0.98, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + 12.0, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.9, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -300.0, + -10.0, + 1.4, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "キミが無事でなによりだ。ケガもないかな?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "013", + "none", + nil, + 0.42, + 0.0, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 1, + "", + false, + "", + "ああ、本当に大丈夫だから心配しな――", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "016", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "すまないが、少し待って……ふんっ!==W====RT==すぐそちらに……くっ、ふっ、ふんっ!いく、から……くぅぅ!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "レイス?なんだか苦しそうだが……どうしたんだ?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.45, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 1, + "m4", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_event_04_005", + nil, + 0.54, + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "も、問題ない……!すぐそちらに……ふんっ!==W====RT==行く……んん~~~~っ!!", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ま、まさかそんなことはないだろうと思いつつ聞くが……==RT==隙間に体がつかえているわけではないよな?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_057", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "だ、大丈夫さ。この程度の隙間、すぐに……抜け……ふ〜〜〜〜ん!!", + "" + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_event_04_005", + nil, + nil, + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.4, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "025", + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "017", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "…………すまないが、やはり手を貸してもらえないだろうか?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "010", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 1, + "", + false, + "", + "そうなるだろうと思っていたよ。==W====RT==では……==W==『3、2、1』でいくぞ?", + "" + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "014", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "3、==W==2、==W==1――", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutBack", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "020", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + "Tiao", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 2, + "music_avg_volume100_0s", + 1, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -20.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "015", + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "ふぅ……ありがとう。あの格好のまま、==RT==一生ここで過ごすことになったらどうしようかと思ったよ。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "004", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 3, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "それで、なにか発見はあったかい?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "発見と言えば、あの壁画かな。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "006", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "ふむ……古代文字が書かれているね。==RT==おそらくこれは、私たちの先祖が残した遺跡だろう。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ノースハイムの古代文字なら、==RT==レイスは読めたりしないのか?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "016", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -20.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "読めないことはないが……==RT==私はどちらかと言えば、頭より体を使うタイプだからね。==W====RT==内容の正確性は期待しないでくれ。", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.13, + nil, + nil, + nil, + "none", + "OutSine", + 2.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + 1.0, + 1.0, + 0.2, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest_winter", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "SetFilm", + param = { + 0, + "OutQuint", + 1.0, + true + } + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 0, + "", + false, + "", + "『はるか昔、戦火はノースハイムの氷原にまで及んだ……』", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 0, + "", + false, + "", + "『人々の祈りが戦の神を呼び覚まし、==RT==その槍が向けられた先には必ず勝利がもたらされた』", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "sky_tower", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutSine", + 1.5, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 0, + "", + false, + "", + "『戦が終わると、神は人のもとを去り、星ノ塔へと向かった。==RT==神は平和を人に託し、人は自らの手でその平和を守ることを選んだ』", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "cavern", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetFilm", + param = { + 1, + "OutQuint", + 1.0, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "avg_emoji_question", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "その『戦の神』というのは、恩恵の神のことなのか?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "おそらく恩恵の神とは別の存在だよ。ここでの信仰はかなり独特でね。==W====RT==彼らが畏れていたのは、もっと原始的な存在――==RT==純粋な『自然』そのものへの畏敬が一番近いだろう。", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "たとえば、船乗りたちは『波』を信仰の象徴として扱い、==RT==その紋様を身体に刻んで、航海の無事を祈っていた。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ならばこの洞窟は、ノースハイムの先祖たちが、==RT==自然を崇めるために作った祭祀場――ということかな?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "013", + "close", + nil, + 0.42, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_event_04_006", + 0.7, + 0.54, + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "ひとまずそう考えていいだろう。だが気になるのは、==W==隣の壁画だ。==RT==この紋様には、まったく見覚えがない。", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "なにかの儀式を描いているように見えるが。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 1.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "『神、==W==星ノ塔より==W==降臨==W==……』", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "015", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "『参加者……決闘……応答……』==RT==ダメだね。ところどころ崩れていて、これ以上は読み取れない。", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_event_04_006", + nil, + nil, + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "004", + "avg_emoji_attention", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "ただ絵から判断する限り、儀式には『武器』が必要だったんだろう。==W====RT==地面に散らばっている剣が、きっとその――", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "……いや、違うな。==RT==よく見ると、この武器には見るからに新しい土などの痕跡が残っている。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "avg_emoji_speechless", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "新しい?ならば最近になって、==RT==誰かが古代の武器をわざわざ持ち込み……==RT==なんらかの儀式をおこなったということか?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 0.95, + nil, + nil, + 0.8, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "可能性は高い。==RT==問題は儀式の内容と首謀者の正体だが……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "だとすると、それは永夜かもしれない!==RT==急いでみんなに知らせないと!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_971", + "a", + "005", + "none", + nil, + 0.43, + nil, + -0.95, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_971", + "a", + nil, + "none", + nil, + 0.45, + -0.02, + -1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_411", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_971", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "剣のお姉さん", + "", + 0, + "", + false, + "", + "……うん。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "005", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 80.0, + -10.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "――ぬ?==W==君は……剣のお姉さん?==RT==どうしてここに?", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_971", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "剣のお姉さん", + "", + 1, + "", + false, + "", + "――っ!", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + -200.0, + nil, + nil, + "avg1_143", + "a", + "009", + "avg_emoji_exclamation", + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "避けろ!==W====RT==様子がおかしい!", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg1_143", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_971", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m14", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "剣のお姉さん", + "", + 0, + "", + false, + "", + "――ああ……異郷の者……==W==覚悟、せよ――", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_971", + "a", + nil, + "none", + nil, + nil, + -0.3, + -1.5, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuint", + false, + false, + 0.5, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + true, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_blade", + 0, + 1, + nil, + nil, + 1.5, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_blade", + 0, + 1, + nil, + -3.0, + -1.5, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_331", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "006", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_971", + "a", + "005", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "cavern", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_032", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_971", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_arrow", + 0, + 1, + nil, + nil, + 1.8, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutQuint", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 80.0, + -30.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 80.0, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.4, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_971", + "a", + nil, + "none", + nil, + 0.9, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "奇妙な動きだ。関節の動きや予備動作が、普通の人間のそれではない。==W====RT==まるで誰かに操られているような……", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "どこかに魔法使いが隠れているのか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "026", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "レイス!彼女が持っているのは、古代の武器だ!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_971", + "a", + "003", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_971", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_971", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "剣のお姉さん", + "", + 1, + "", + false, + "", + "――征服する!!", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + 150.0, + nil, + nil, + "avg1_143", + "a", + "009", + "none", + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_078", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "……遅い。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_143", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_arrow", + 0, + 1, + 5.0, + -1.0, + 0.8, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_129", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_971", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_arrow", + 0, + 1, + 1.0, + 0.0, + 0.7, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_129", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_arrow", + 0, + 1, + 3.0, + 2.0, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_129", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg2_971", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "剣のお姉さん", + "", + 0, + "", + false, + "", + "ぐああっ!?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_971", + "a", + nil, + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_096", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "006", + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 40.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_flurry", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "だ、大丈夫か……!?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "心配ない。剣を狙撃しただけだ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "あ、ああ。それはわかっているさ。==RT==彼女はどうして古代の武器なんて持っていたんだ?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "わからない。==RT==だが念のため、これには触らないほうがいいだろう。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "006", + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "いまは彼女を連れてここを離れよう。==RT==私は出口までの安全を確認してくるから、==RT==キミは剣のお姉さんのそばにいてあげてくれ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "none", + "JuGong", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "わかった。レイスも気をつけてくれ。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 1.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_010", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "009", + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 1, + "", + false, + "", + "(それにしても……==W====RT==彼女は剣を手放すと同時に倒れたように見えた)", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "005", + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 1, + "", + false, + "", + "(やはり、これといった外傷もない。==RT==永夜と接触した形跡もなさそうだが……)", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "020", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 1, + "", + false, + "", + "(それにペアを組んでいた、==RT==杖の女の子の姿が見えないのも気になる)", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "009", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 1, + "", + false, + "", + "(壁画、儀式、武器、そして……永夜。==RT==やはりこれらは、すべてつながっているのではないか?)", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -80.0, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + -80.0, + nil, + "avg1_143", + "a", + "009", + "none", + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "くっ……!?しまった!!", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 20.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "025", + "avg_emoji_exclamation", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 1, + "", + false, + "", + "レイス!?まさか永夜が……!!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m4", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "また隙間に……くっ、くっ……==W==体が……ふんっ、ふ〜〜〜〜ん!!!!", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "015", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "021", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "すまないが、手を貸してもらえないだろうか……くぅぅぅぅ〜〜ッ!!!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "lengzhan", + "none", + "OutQuint", + 0, + nil, + false, + 1.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_424", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 1, + "", + false, + "", + "…………==W==…………", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "020", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "せめてなにか言ってくれないかな?==RT==魔王の人?おーい、魔王の人、聞こえてる?", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 3.0, + true, + "default" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_jp/config/stev_04_05.lua b/lua/game/ui/avg/_jp/config/stev_04_05.lua new file mode 100644 index 00000000..8f2c35fd --- /dev/null +++ b/lua/game/ui/avg/_jp/config/stev_04_05.lua @@ -0,0 +1,9150 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "第5話", + "夜明け前", + "キャンプ地に帰還した魔王とレイスがエイダの悲鳴を聞きつけて外へ出ると、何者かに操られた斧のお兄さんがエイダに襲いかかろうとしていた。レイスが彼を無力化し、事なきを得る。そして、エイダから永夜の目撃情報が語られる。", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "north_street_city_daylight", + "0", + "OutSine", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 90.0, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "012", + "avg_emoji_question", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "大丈夫か?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -180.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.8, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_086", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_984", + "a", + "004", + "none", + nil, + 1.0, + -0.08, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + 10.0, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "015", + "none", + nil, + 0.8, + -0.18, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "none", + nil, + 0.86, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + 10.0, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.65, + -0.18, + 1.2, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m49", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "おそらく……ふぅ……大丈夫だろう……呼吸も……はぁ……==RT==落ち着いてる、し……==W==はぁ……ただ眠っている、だけ……だよ……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_086", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -40.0, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "avg_emoji_sweaty", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "いや、剣のお姉さんではなく君のほうだよ。==W====RT==先ほどから呼吸が荒くなっているし、==RT==疲れたなら私が剣のお姉さんを背負おうか?", + "いや、剣のお姉さんではなく君のほうだよ。==W====RT==先ほどから呼吸が荒くなっているし、==RT==疲れたなら僕が剣のお姉さんを背負おうか?" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "021", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "ふぅ……はぁ……平気さ……==RT==別に……疲れてるわけじゃ、ない……からね。ただ……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ただ?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzaiLp", + "none", + "OutSine", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "017", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzaiLp", + "none", + "OutSine", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "あ、暑い……このままだと、熱中症になりそうで……", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "stop", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "021", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "stop", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "体を冷やせれば、いいのだけど……", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "avg_emoji_question", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "暑さに弱いとは聞いていたが、まさかここまでとはな……", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ちなみに体を冷やすというのは、具体的にどうすれば==RT==いいんだ?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "020", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "はぁ……はぁ……マズいな、眩暈がして……視界が歪んできた……==RT==早く、しないと……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "017", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "服が、邪魔だな……人を背負いながらだと、脱ぎにくいが……", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "OutSine", + 0.0, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "007", + "close", + "guodongtiao1", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Zhong", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m37", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ちょ、待つんだレイス!==RT==いくらなんでも、それはさすがに……!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.53, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "015", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "いや、放熱するならこれがもっとも効率的なんだ。", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "007", + "avg_emoji_angry", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Zhong", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "……熱にやられて判断力が鈍っているのか?==RT==暑いのが苦手だといっても、極端すぎるだろう。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "まったく、体を冷やすと言ったのは君のほうだからな?==RT==あとから冷たいと文句を言わないでくれよ?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(さいわい、冷媒になるものには困らないし……==RT==こうして雪を手ですくって――)", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "none", + nil, + 0.87, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 320.0, + 50.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + true, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_113", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "Linear", + 0.4, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + -350.0, + nil, + 1.07, + "avg1_1211", + "a", + "010", + "avg_emoji_idea", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "ああ、雪で冷やすというのはいい判断だね。==RT==そうしたらその雪を、私の頬に押し当ててくれないか?==RT==いくぶんか楽になるはずだ。", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg1_1211", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.8, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "none", + nil, + 0.67, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -150.0, + 1.5, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_222", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -60.0, + 1.25, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "021", + "avg_emoji_attention", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "レイスの格好を見ているだけで寒そうなんだが……==RT==ほら、これでどうかな?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "005", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "ふぅ……顔の火照りが引いていく……==RT==ありがとう。頭もスッキリして、だいぶ楽になったよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ならよかった。それでは少し休んだら、また――", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "014", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "この調子で、今度は身体にも雪を押し当ててくれないか?==RT==熱中症の場合、脇の下と、太ももの内側を冷やすといいと==RT==言われているんだが……", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "OutSine", + 0.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "007", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "さすがにそこは無理だ!自分でどうにかしてくれ!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 3, + "0", + "OutSine", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_room_inside_daylight_winter", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.06, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 3, + "0", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m57", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "002", + "avg_emoji_music", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "すまない、エイダ。いろいろあって戻るのが遅くなった――", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 1.1, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.8} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "020", + "avg_emoji_sigh", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "って、私たちが一番乗りか。", + "って、僕たちが一番乗りか。" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "004", + "none", + nil, + 0.8, + -0.18, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "avg_emoji_attention", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "daintou", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.65, + nil, + "none", + "OutQuad", + 0.4, + false, + 0 + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_event_04_007", + 0.35, + 0.54, + 0.4, + true + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "私は剣のお姉さんを部屋に寝かせてくるよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ああ、ゆっくり休ませてあげてくれ。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_event_04_007", + nil, + 0.54, + 0.35, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutSine", + 0.4, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "013", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "(それにしても、みんな遅いな。==RT==私たちはだいぶ予定時刻から遅れて戻ったのに……)", + "(それにしても、みんな遅いな。==RT==僕たちはだいぶ予定時刻から遅れて戻ったのに……)" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "012", + "avg_emoji_sweaty", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(彼女が戻っていないことと、みんなが戻っていないことには関係があるのだろうか?)", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "002", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m34", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "戻ったよ。ほかの部屋も見てきたが、誰もいなかった。==W====RT==まさか……私たちと同じように、なにか問題が起きたのだろうか?", + "" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "009", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_shock", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "可能性はある。剣のお姉さんが暴走した理由はさておき、==RT==もし私が永夜なら、標的をひとりに絞ったりはしない。", + "可能性はある。剣のお姉さんが暴走した理由はさておき、==RT==もし僕が永夜なら、標的をひとりに絞ったりはしない。" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + 50.0, + nil, + 1.05, + "avg3_195", + "b", + "002", + "avg_emoji_flurry", + 5, + nil, + nil, + nil, + 1.0, + 1.0, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "きゃああ……!?お願い、やめて!!", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg3_195", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "025", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "エイダの声だ……!行こう!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "3", + "OutCubic", + true, + true, + 0.7, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "north_street_city_daylight", + "0", + "OutSine", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_982", + "a", + "002", + "none", + nil, + 0.3, + -0.09, + 1.17, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_983", + "a", + "005", + "none", + nil, + 0.78, + -0.09, + 1.13, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "b", + "010", + "none", + nil, + 0.65, + -0.11, + 1.14, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "4", + "OutCubic", + false, + false, + 0.7, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "急いで駆けつけると、地面に倒れている杖の女の子を庇いながら、==RT==エイダが斧のお兄さんと対峙していた。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m35", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "010", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "目を覚まして!私です、エイダです……きゃっ!?", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + "004", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "斧のお兄さん?", + "", + 0, + "", + false, + "", + "軍団が――ぐ、ぐぐ、軍だ……==RT==お前――敵か!!!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "009", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "違います!もうやめてくださ――", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center", + 0, + 1, + nil, + nil, + 0.008, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_032", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + nil, + "none", + nil, + 0.43, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_983", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "009", + "none", + nil, + 0.57, + -0.11, + 1.15, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutCubic", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_085", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m93", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "――っ!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "006", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "彼は私が引きつける!その隙にキミは下がりたまえ!", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "026", + "avg_emoji_shock", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "レイス、気をつけろ!斧のお兄さんも操られている!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "斧のお兄さん?", + "", + 0, + "", + false, + "", + "この鉄の蹄で……お前たちを踏み潰す!!", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_220", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_land_blade", + 0, + 1, + nil, + nil, + -1.0, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_blade", + 0, + 1, + nil, + nil, + 1.0, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.6, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 180.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "009", + "none", + nil, + 0.32, + -0.26, + 1.3, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "north_street_city_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.5, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "くっ……なんだその動きは……==RT==だが剣のお姉さんと同じなら、その武器さえ撃ち落としてしまえば――", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.4, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -260.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_328", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_attack", + 0, + 1, + 5.1, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_982", + "a", + "005", + "none", + nil, + 0.75, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "OutCubic", + 0, + nil, + false, + 0.45, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "斧のお兄さん?", + "", + 0, + "", + false, + "", + "うっ……!?", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "PlayCharAnim", + param = { + "avg2_982", + "shake_L", + false, + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.9} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_110", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.45, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "004", + "none", + nil, + 0.37, + -0.14, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "avg_emoji_sigh", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.55, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "理由はわからないが、やはり武器が弱点のようだね……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "4", + "OutCubic", + true, + true, + 0.7, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "north_street_city_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "b", + "024", + "none", + nil, + nil, + -0.15, + 1.2, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "3", + "OutCubic", + false, + false, + 0.7, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m57", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "エイダ、もう大丈夫だ。ケガはないか?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -80.0, + 1.25, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "009", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "魔王さん……!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "012", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "おっと――!?==RT==ふふ。もう心配はいらないよ。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "011", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "まさかこんな恐ろしいことになるなんて……==RT==巻き込んでしまって、本当にごめんなさい……魔王さん……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.33, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "それに、さっきは恐怖で体が動かなくなってしまい……==RT==本当なら、魔王さんの安全を真っ先に優先しないといけないのに、私……", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "012", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "気にすることはないさ。結果的に全員無事だったんだ。==W====RT==ほら、深呼吸して――すう……はぁ……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -150.0, + 1.4, + nil, + nil, + nil, + "none", + "OutBack", + 0.6, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "023", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "006", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "すう……はぁ……こうしていると、==RT==魔王さんの胸の鼓動を感じて、なんだか落ち着きます。", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -300.0, + -60.0, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + 30.0, + nil, + "avg1_143", + "a", + "019", + "avg_emoji_angry", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "話の途中ですまない。そのままでいいから、==RT==なにがあったのかを聞かせてもらえるかな?", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg1_143", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -100.0, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "010", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "――っ!?==RT==し、失礼しました……!まずは状況確認ですよね!", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 2, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_room_inside_daylight_winter", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 200.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 1, + 2, + "0", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m31", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "016", + "none", + nil, + 0.6, + -0.17, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "avg_emoji_sigh", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "斧のお兄さんも、杖の女の子も、部屋に運んでおいたよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "b", + "011", + "none", + nil, + 0.2, + -0.15, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "avg_emoji_speechless", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "ありがとうございます。==RT==誰もケガをせずに済んだのは、本当に奇跡ですね……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "avg_emoji_question", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "エイダは杖の女の子を庇っていたようだが、==RT==彼女も斧のお兄さんに襲われたのか?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.85, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 200.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "009", + "avg_emoji_flurry", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.65, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "いえ。彼女を見つけたときには、すでに道端で倒れていたんです。==RT==そばには奇妙な武器が落ちていて、それを拾った彼が突然……", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "012", + "avg_emoji_question", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "なにかに操られたかのように、襲ってきたというわけか。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "011", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "そうですけど……==RT==どうしてわかるんですか?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "021", + "avg_emoji_awkward", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "こっちも似たようなことがあったからさ。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.65} + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "洞窟で見つけた剣と壁画、そして剣のお姉さんに襲われたことについて、==RT==かいつまんで説明する。", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m14", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "010", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "まさか……そんなことになっていたなんて……", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "avg_emoji_speechless", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "状況から考えるに彼女たちのペアが狙われた、==RT==と見て間違いないだろう。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "だがあくまでそれは状況証拠でしかない。==RT==ほかになにか、永夜の存在を裏づける痕跡が==RT==あればいいのだが……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "痕跡ではありませんが……==W====RT==私たちが見たのは、永夜の姿だったのではないかと。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "009", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -110.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + true, + true, + 0.61, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_room_inside_daylight_winter", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 200.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 180.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "025", + "none", + nil, + 0.27, + -0.1, + 1.2, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "009", + "none", + nil, + 0.57, + -0.16, + 1.2, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 0.6, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.4, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -150.0, + -10.0, + 1.15, + nil, + nil, + nil, + "Xiao", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_067", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "019", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "永夜を見たのかい!?", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 150.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "b", + "010", + "none", + nil, + 0.28, + -0.15, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m11", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "lengzhan", + "none", + "OutCubic", + 0, + nil, + false, + 0.45, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "と言っても、永夜と思しき後ろ姿だけですよ?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "011", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "ですが……頭の白い角は、はっきり見えましたから。==RT==永夜だと判断して問題ないはずです。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.35, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -150.0, + -20.0, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "009", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "白い角……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "025", + "avg_emoji_shock", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "それはレイスがアモールで目撃した、==RT==私を尾行していたという永夜ではないか?", + "それはレイスがアモールで目撃した、==RT==僕を尾行していたという永夜ではないか?" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.72, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "b", + "008", + "none", + nil, + 0.35, + -0.165, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "avg_emoji_exclamation", + nil, + 0.55, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "アモールでそんなことが!?ならそれはもう、永夜で確定なのでは……!==W====RT==ちなみにその影は、私たちには気づかず、星ノ塔へと向かっていきました。", + "" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "014", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "(聞いた話だと、永夜の目的は、星ノ塔の破壊だったはず)", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "021", + "avg_emoji_question", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "(だとすると……明かりが戻りかけているとはいえ、==RT==一度破壊した星ノ塔でなにをしているんだ?)", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "003", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "(完全に明かりが戻る前に、再び破壊しに来たのか。==RT==それとも調査に来た私たちの妨害?)", + "(完全に明かりが戻る前に、再び破壊しに来たのか。==RT==それとも調査に来た僕たちの妨害?)" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "021", + "avg_emoji_sigh", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "(いずれにせよ、行動ロジックが成立しないような……)", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "020", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "(永夜の目的と合致するようで、どこか噛み合わない。==RT==なんだ、この違和感は……)", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "avg_emoji_speechless", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "参加者……決闘……応答……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "010", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "え?魔王さん?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + 0.38, + -0.26, + 1.35, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -220.0, + 0.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.8, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "009", + "none", + nil, + 0.75, + -0.09, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.58, + -0.17, + 1.2, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_speechless", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "レイス、壁画に書いてあった文字は――==RT==『神、星ノ塔より降誕、参加者、決闘、応答』==RT==それで間違いなかったかな?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "ああ、私もそう記憶しているよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "だとすると、これもあくまで推測だが……==RT==永夜は私たちに、その儀式をおこなわせようと==RT==しているのではないか?", + "だとすると、これもあくまで推測だが……==RT==永夜は僕たちに、その儀式をおこなわせようと==RT==しているのではないか?" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "009", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "なるほど……文言から推察すると、==RT==『参加者を集めて決闘させ、最後のひとりになるまで争わせる』==RT==といったところかな?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "003", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "連中の目的は私たちを損耗させることではなく、==RT==『最後のひとり』を選び出すことだとしたら……", + "連中の目的は僕たちを損耗させることではなく、==RT==『最後のひとり』を選び出すことだとしたら……" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "002", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "だが『最後のひとり』にして、そのあとは?", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "avg_emoji_shock", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "それはわからない。==RT==だから永夜を捕まえて、直接聞き出せばいいんだ。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_349", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 180.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 1.2, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.21, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_room_inside_daylight_winter", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -120.0, + 0.0, + 1.07, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 150.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.8, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "b", + "005", + "none", + nil, + 0.32, + -0.16, + 1.2, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + 0.43, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "さすがは魔王さん!見事な推理です!", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "OutSine", + 0.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "015", + "none", + nil, + nil, + -0.41, + 1.5, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "つまり次の目的は――==RT==『星ノ塔へ向かい、中に潜んでいる永夜を見つける』==RT==ということですね?", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "そうと決まれば、さっそく作戦を――", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_069", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.15} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "022", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m4", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "あ……ご、ごめんなさい……==RT==そういえば朝からなにも食べていなくて……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "013", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "ふふ。気にすることはないさ。==RT==私ももう腹ペコだし、計画を練る前に食事にしよう。", + "ふふ。気にすることはないさ。==RT==僕ももう腹ペコだし、計画を練る前に食事にしよう。" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "007", + "avg_emoji_exclamation", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "とはいえ食事の準備をしてくれていた杖の女の子は……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + -200.0, + nil, + 1.05, + "avg1_143", + "a", + "002", + "avg_emoji_idea", + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "缶詰でよければ持ってこよう。非常用に持ち歩いているんだ。", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg1_143", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -120.0, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 4.0, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_020", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "sky_night_b", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "そう言って席を外したレイスはしばらくして、==RT==両手いっぱいに大小さまざまな缶詰を抱えて戻ってきた。", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_020_stop", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 3.0, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetBg", + param = { + 0, + "city_room_inside_night_winter", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "002", + "none", + nil, + 0.45, + -0.18, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m31", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "だいぶ時間がかかっていたが……==RT==言ってくれれば手伝ったのに。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "013", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "マシな缶詰を選ぶのに時間がかかってしまってね。==RT==黎明団の標準配給食だから味は二の次だが、腹持ちは保証しよう。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "いまは食事にありつけるだけで、十分ありがたいよ。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "3", + "OutCubic", + true, + true, + 0.7, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_room_inside_night_winter", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "b", + "017", + "none", + nil, + nil, + -0.16, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "4", + "OutCubic", + false, + false, + 0.7, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "…………", + "…………" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "012", + "avg_emoji_shock", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "エイダ?どうかしたのか?==RT==先ほどからボーッとしているようだが", + "エイダ?どうかしたのか?==RT==先ほどからボーッとしているようだが" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "022", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "――えっ!?あ、えっと……ごめんなさい……!==RT==緊張が解けたら、一気に疲れが出てきてしまったみたいで……", + "――えっ!?あ、えっと……ごめんなさい……!==RT==緊張が解けたら、一気に疲れが出てきてしまったみたいで……" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "019", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "すみません、部屋に戻って横になります。==RT==計画の立案はきちんとやっておきますから。", + "すみません、部屋に戻って横になります。==RT==計画の立案はきちんとやっておきますから。" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 180.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "017", + "none", + nil, + 0.37, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "002", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "あ、ああ……だが、本当に大丈夫か?", + "あ、ああ……だが、本当に大丈夫か?" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "006", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "はい、大丈夫です。少し休めば問題ありませんので。", + "はい、大丈夫です。少し休めば問題ありませんので。" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -180.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "005", + "none", + 2, + 0.85, + -0.16, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "avg_emoji_music", + nil, + 0.72, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "なら、缶詰も持っていくといい。==RT==食べやすいものを選んであげよう。", + "なら、缶詰も持っていくといい。==RT==食べやすいものを選んであげよう。" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -190.0, + -30.0, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_113", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "021", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutCubic", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "017", + "avg_emoji_flurry", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutQuad", + 0, + nil, + false, + 0.65, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "お気遣いありがとうございます。==RT==それでは……お先に失礼します。おやすみなさい。", + "お気遣いありがとうございます。==RT==それでは……お先に失礼します。おやすみなさい。" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + 0.0, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InBack", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_147", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.4} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -250.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "006", + "avg_emoji_speechless", + nil, + 0.61, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "…………", + "…………" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "019", + "none", + nil, + nil, + -0.43, + 1.5, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "部屋に戻るエイダの背中を、レイスがジッと見つめていた。==RT==心配そうに……というよりは、なにか見定めようとする視線だった。", + "部屋に戻るエイダの背中を、レイスがジッと見つめていた。==RT==心配そうに……というよりは、なにか見定めようとする視線だった。" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_jp/config/stev_04_06.lua b/lua/game/ui/avg/_jp/config/stev_04_06.lua new file mode 100644 index 00000000..f95a30f8 --- /dev/null +++ b/lua/game/ui/avg/_jp/config/stev_04_06.lua @@ -0,0 +1,13941 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "第6話", + "裏切り", + "一行は永夜を追って星ノ塔の深部へと向かうが、つじつまの合わない感覚は強まるばかり。そこで魔王とレイスがエイダに探りを入れると、追い詰められた彼女は自分の真の目的を洗いざらい語り始めるのであった。", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_wind_light", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "b", + "011", + "none", + 1, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m8", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "006", + "none", + 2, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.85, + nil, + 1.2, + nil, + 0.5, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.8 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + 0.15, + nil, + 1.2, + nil, + 0.5, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.8 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "002", + "none", + 3, + nil, + nil, + 0.9, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 1, + "", + false, + "", + "レイス!12時と3時の方向から敵襲だ!", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_128", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "了解!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + 1, + 0.4, + nil, + 1.4, + nil, + nil, + 0.0, + "JuGong", + "none", + "InOutQuart", + 0, + nil, + true, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "026", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "エイダ!9時の方向、==W==魔法攻撃に注意!", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + 0.9, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + 0.5, + nil, + 1.0, + nil, + 0.0, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_113", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "わ、わかりました!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.8, + 0.5, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_034", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_light_magic", + 0, + 2, + 4.0, + 2.0, + -1.5, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_325", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dark_attack", + 0, + 1, + 5.0, + 1.0, + 1.2, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_127", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_light_magic", + 0, + 2, + -6.0, + -1.0, + 1.5, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_325", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dark_attack", + 0, + 1, + -5.0, + -1.0, + 1.2, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_127", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "009", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "それにしても、どうしてこんなにたくさん星骸が……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_wipe_left", + "OutCubic", + false, + false, + 0.5, + true, + "fade" + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_958", + "a", + "002", + "none", + nil, + 0.52, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_090", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_wipe_right", + "OutCubic", + false, + false, + 0.5, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_blade", + 0, + 2, + -3.0, + nil, + -2.0, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_331", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "003", + "none", + nil, + 0.5, + nil, + 1.5, + nil, + nil, + 0.0, + 0.0, + true, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.1, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_attack", + 0, + 2, + 4.0, + nil, + 2.0, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "niunie1", + "none", + "InOutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_328", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.5, + nil, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "006", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "トドメは私が!", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_wipe_right", + "OutCubic", + false, + false, + 0.5, + true, + "fade" + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "009", + "none", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 20.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_wipe_left", + "OutCubic", + false, + false, + 0.5, + true, + "fade" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 1, + "", + false, + "", + "ふぅ……==W==これで全部片づいたかな。==W==みんな、お疲れ――", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + 0.48, + nil, + 1.2, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 50.0, + 1.4, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -80.0, + nil, + nil, + nil, + nil, + 0.7, + 1.0, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_957", + "a", + "002", + "none", + 2, + 0.63, + 0.2, + 0.8, + nil, + nil, + 0.0, + 0.0, + false, + 1.0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.8, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_957", + "a", + nil, + "none", + nil, + 0.72, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetAudio", + param = { + 0, + "se_078", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 3, + 100.0, + -60.0, + 0.78, + "avg1_143", + "a", + "009", + "none", + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "魔王の人!==W==伏せて!", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "025", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetCharHead", + param = { + 1, + 3, + nil, + nil, + nil, + "avg1_143", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -300.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "016", + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_arrow", + 0, + 1, + 5.0, + 2.0, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_129", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_arrow", + 0, + 1, + 7.0, + -1.0, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_129", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_957", + "a", + nil, + "none", + nil, + nil, + 0.17, + nil, + nil, + nil, + 0.0, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + 0.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "010", + "avg_emoji_flurry", + nil, + nil, + 0.0, + 1.0, + nil, + 0.0, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "す、すまない……==W==油断していた。助かったよ。", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + 0.72, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "003", + "none", + nil, + 0.25, + 0.1, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "b", + "009", + "none", + nil, + 0.66, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m46", + "1000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.32, + 0.0, + nil, + nil, + nil, + 1.0, + "JuGong", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + 0.68, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "006", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "ここの星骸たち、数が多いのもそうだが、動き方が妙だ……==RT==感覚的な話だが、操られていた人たちと近いものを感じる。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "none", + "niunie1", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "本当に操られているのだとしたら……==RT==星骸も儀式の参加者に含まれると考えるべきか。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "avg_emoji_question", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "だとすると、儀式がおこなわれるのは==RT==塔の内部ということに?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "010", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "星骸が増えているのは、儀式がおこなわれる場所に近づいている証拠……==RT==つまり永夜はすぐそこにいる、ということですね!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1, + true, + "default" + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + false, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBg", + param = { + 0, + "tower_elevator_close", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_188", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ふう……ようやく、ひと息つける。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "003", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "b", + "011", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.32, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + 0.68, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "…………", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "…………", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.3, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.8, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.8, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_188_stop", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "(うーん……なんだか昨日の夜から、==RT==レイスとエイダの様子が変なんだよな。==RT==雑談でもして、少しでも場を和ませねば……)", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "そ、そういえば、任務が終わったら==RT==どうやって帰るんだ?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "011", + "avg_emoji_flurry", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "ここはアモールからかなり遠いし、==RT==帰るなら馬車だろう?==RT==だが御者は逃げてしまったし……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "007", + "avg_emoji_sweaty", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(って!さらに暗くなるような話をしてどうする!)", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "004", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "それなら心配いりませんよ。==RT==帰りの馬車はあらかじめ別で手配しておきましたから。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "予定どおりにいけば、明日には到着するはずです。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_question", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "(予定どおり……?==RT==この任務の帰還日は決まっていなかったはずだが……)", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "avg_emoji_speechless", + "JuGong", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "迎えの馬車が来るのはわかった。==RT==だがもし永夜を捕えたとして……==W==身柄はどうするんだ?==RT==馬車に乗せて帰れる人数には限りがあるだろう?", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "法を犯す者に、法の裁きを下す必要はありません。==RT==この場で処分してしまえばいいんですよ。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "012", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "キミは……なにを言っているんだ。==RT==たとえ永夜といえども、私刑は許されない。==RT==黄昏庁に引き渡すべきだ。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "009", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "意外ですね。黎明団のあなたなら、当然賛成してくれると思ったのですが。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "006", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "星ノ塔を破壊する行為は、恩恵の神への冒涜。==RT==決して許されることではない。だが私情に流されて法に背けば、==RT==それこそ私たちも永夜と同じになってしまうんだ。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "それは……==W==ずいぶんと恩恵意志を信頼しているんですね……==W====RT==あ、扉が開きましたよ。さあ、気を引き締めて行きましょう。", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_493", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + false, + true + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "003", + "none", + nil, + 0.32, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "b", + "003", + "none", + nil, + 0.68, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "008", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "ここは……魔王ノ間ですね。==RT==この階層を越えれば、いよいよ塔の頂上です。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "005", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "キミはこの塔に詳しいようだね?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "それはまあ……塔の調査なんですから、==RT==下調べをしてくるのは当然のことでしょう?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "そうか。素晴らしい記憶力だ。==RT==ならばキミが街で見たという人影も、やはり永夜で間違いないのだろうね。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "004", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "ええ。そもそも白い角が生えているノヴァ人なんていませんから。==RT==見間違えようがありません。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 0.98, + nil, + nil, + 0.8, + 1.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "白い角ね……==W====RT==私はこれまでに何人もの永夜を見てきたが、==RT==白い角が生えている者はひとりもいなかったよ。", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "……ぬ?どういうことだ?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "010", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m42", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "な、なにを言っているんですか?==RT==そもそも永夜に白い角が生えているというのは、あなたが……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "ああ。その特徴は、たしかに私が魔王の人に話したものだ。==RT==しかし――", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + false, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "north_street_grey_night", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "002", + "none", + nil, + 0.3, + nil, + 1.02, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "010", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "007", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "ちょ、待ってくれ!永夜が私を尾行していた!?==RT==その人物の顔は?見ていないのか?", + "ちょ、待ってくれ!永夜が僕を尾行していた!?==RT==その人物の顔は?見ていないのか?" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 40.0, + 1.4, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.9, + nil, + 1.4, + nil, + 0.5, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.1, + nil, + 1.43, + nil, + 0.5, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 0.95, + nil, + nil, + 0.8, + 1.0, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "b", + "002", + "none", + nil, + nil, + nil, + 0.8, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + 3, + nil, + nil, + 0.85, + nil, + nil, + 0.9, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "…………", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + nil, + nil, + 0.8, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + -200.0, + 1.4, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.2, + nil, + 1.13, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "019", + "none", + nil, + 0.6, + nil, + 1.1, + nil, + 0.0, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "(人の気配……)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + nil, + nil, + nil, + 1.0, + 0.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.3, + nil, + 1.03, + nil, + 0.0, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "009", + "avg_emoji_speechless", + nil, + 0.7, + nil, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "…………", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "012", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "", + 1, + "", + false, + "", + "ぬ?==W==レイス、どうしたんだ?", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "ああ、すまない。==W==顔は見えなかったな。", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -150.0, + -40.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "003", + "avg_emoji_speechless", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "(盗み聞きしている人物の目的は不明だが……==W==ここで偽の情報を流せば、==RT==どこかのタイミングでその人物が誰か割り出せるだろう)", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "009", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "(それに魔王の人が永夜の協力者であれば、==RT==この偽の情報でなにかしらの動きを見せるはず。==W====RT==動きがなければ、今度こそ彼女は白だと考えればいい)", + "(それに魔王の人が永夜の協力者であれば、==RT==この偽の情報でなにかしらの動きを見せるはず。==W====RT==動きがなければ、今度こそ彼は白だと考えればいい)" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + 1.0, + 0.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "016", + "avg_emoji_attention", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "武器も持っていなかったし、細かいところまでは覚えていないが……==W====RT==バイヤ人の特徴である色白の肌と、頭に生えた白い角は覚えている。==RT==だからあれは、永夜で間違いないだろう。", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "006", + "none", + nil, + 0.32, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "b", + "010", + "none", + nil, + 0.68, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "というわけで、実のところあれは誰かが盗み聞きしている気配を感じて、==RT==とっさにひねり出したデタラメなんだ。", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 0.98, + nil, + nil, + nil, + 1.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "願わくば、それらがなにかの間違いで、==RT==調査隊の中に裏切り者なんていなければよかったんだが……==RT==残念ながらそうはいかなかったようだね。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "009", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "な、なにを言っているんですか!?私はたしかに白い角を見ました!==RT==レイスさんのほうこそ、嘘をついて私たちを騙そうとしているのでは?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "005", + "none", + 1, + 0.45, + nil, + 1.05, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + 2, + 0.75, + nil, + 0.95, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "裏切り者について、証拠はそれだけじゃないよ。==RT==昨日キミからデタラメな情報を聞いたあと、==RT==缶詰を取りに行くついでに、剣のお姉さんたちの様子を確認していたんだ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "none", + "JuGong", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "やけに時間がかかると思ったが、==RT==そんなことをしていたのか……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "そこで私は、彼女たちの体に残されたある共通点を見つけた。==RT==魔法による傷だ。あらためて説明するまでもないだろうが、==W====RT==魔法を使っていたのは、杖の女の子とエイダのふたり。", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "016", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "だがかわいそうに、杖の女の子は被害者となっている。==W====RT==つまり、現時点で裏切り者にもっとも近いのが――==RT==エイダ、==W==キミなんだよ。", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + 0.7, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "close", + nil, + 0.25, + nil, + 1.1, + nil, + 0.5, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + 0.62, + nil, + 1.0, + nil, + nil, + nil, + "lengzhan", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + -40.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "018", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "そ、そんなのはあなたの妄想じゃないですか……!==RT==魔王さん、この人おかしいです!騙されないでください!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "none", + "JuGong", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "いや、レイスの言い分が正しいと思う。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "010", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "なっ……!?なぜです!?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "まず第1に――==W==今回の件は私が以前目にした永夜の==RT==やり方と==W==大きく異なる。", + "まず第1に――==W==今回の件は僕が以前目にした永夜の==RT==やり方と==W==大きく異なる。" + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuart", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_106", + "b", + "005", + "none", + 1, + 0.57, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + 1.0, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.23, + nil, + nil, + nil, + "none", + "OutSine", + 2.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuart", + false, + false, + 0.5, + true, + "default" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "第2に――==W==君が指定した調査箇所で、==W====RT==私たちは都合よく壁画と古代の武器に遭遇した。", + "第2に――==W==君が指定した調査箇所で、==W====RT==僕たちは都合よく壁画と古代の武器に遭遇した。" + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuart", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_106", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_971", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "cavern", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + 0.5, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.23, + nil, + nil, + nil, + "none", + "OutSine", + 2.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuart", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_971", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg2_971", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "第3に――==W==ほかの3人が昏睡状態の中、==W====RT==君だけが唯一意識を保っている。", + "" + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuart", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_971", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.0, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.8, + 0.5, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "b", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -40.0, + 1.23, + nil, + nil, + nil, + "none", + "OutSine", + 2.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuart", + false, + false, + 0.5, + true, + "default" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "010", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "そんなのはどれも言いがかりです!==RT==実際、魔王さんとレイスさんだって無事じゃないですか!==RT==それに魔法なら、おふたりだって使えるはずでしょう?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "avg_emoji_speechless", + "niunie1", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "私の場合、特殊な事情があるのだが……==RT==まあいいさ。あえて否定はしない。==RT==だがどうしても解せないことがあって――", + "僕の場合、特殊な事情があるのだが……まあいいさ。==RT==あえて否定はしない。" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "そもそも、君だけが執拗に私たちを==RT==塔に導こうとしているんだ。", + "そもそも、君だけが執拗に僕たちを==RT==塔に導こうとしているんだ。" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "011", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "…………え?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_speechless", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "そもそも私が君に呼ばれた理由は、再び明かりが灯った==RT==星ノ塔の調査。永夜を追うことではない。", + "そもそも僕が君に呼ばれた理由は、再び明かりが灯った==RT==星ノ塔の調査。永夜を追うことではない。" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "close", + "diantou", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "なのに途中から君は、永夜を餌にレイスと私を==RT==しきりに星ノ塔へと向かわせようとしていたな?", + "なのに途中から君は、永夜を餌にレイスと僕を==RT==しきりに星ノ塔へと向かわせようとしていたな?" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "avg_emoji_attention", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "塔の調査が目的なら、それこそ永夜を追うなんて危険を==RT==冒す必要はない。もっと慎重になるべきところだろう。==RT==それなのに、塔へ急がせようとするのは……なぜだ?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + 1.0, + 0.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "フ……フフフフフ……==W====RT==ああ……さすがは魔王様。見事な推理です。", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "少し予定が早まってしまいそうですが……==W====RT==まあいいでしょう。少々手間は増えてしまいそうですけど――ねっ!!", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "021", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_034", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 80.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "003", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "009", + "avg_emoji_exclamation", + nil, + 0.4, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "――っ!?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.32, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_blade", + 0, + 1, + nil, + -1.0, + -1.5, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_331", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dark_attack", + 0, + 1, + 3.0, + 2.0, + 1.5, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_127", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dark_attack", + 0, + 1, + 4.0, + 0.0, + 1.5, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_127", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "b", + "013", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m11", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "あとほんの少し、塔を登ってもらうだけでよかったんですけど。==RT==はぁ……残念です。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "026", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "君の目的はなんだ!なぜみんなを傷つけた!?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "015", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "怒りに満ちた魔王様のご尊顔……素晴らしいです♪==RT==これによって、伝承の再現度が高くなり――", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "儀式が成功する可能性は、さらに増すことでしょう。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "儀式?いったいなんのことだ?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "006", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "それはもちろん……フフ、==RT==方を降臨させるための儀式ですよ。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "021", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutSine", + 2.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_event_04_006", + 0.3, + 0.55, + 0.5, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "そのためにノヴァ各地を巡り、==W==伝承を調べ尽くし、==W==古代の武器を集め……", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_event_04_007", + 0.7, + 0.55, + 0.5, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_event_04_007", + nil, + nil, + 0.5, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "008", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "私がどれほどの心血を注いできたか、あなたたちにわかりますか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "006", + "none", + 2, + 0.5, + -0.05, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -80.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_blade", + 0, + 1, + 3.0, + nil, + 1.3, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_331", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "017", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "016", + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "すまない。儀式とやらには興味がないんだ。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "……本当に感じの悪い人ですね。==RT==『人が話しているときは、黙って聞きましょう』==RT==そう学校で習わなかったのですか?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "005", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "どうだろう?==RT==体育の授業にしか興味がなかったからね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -30.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + 0.8, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "017", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.9, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "そういう子もいましたね。私の嫌いなタイプです。==W====RT==だからこそ、あなたのような人を傷つけても、心が痛みませんから。==RT==それはありがたいことですけど。", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "とにかくここであなたたちを倒し、==RT==勝者となった私は名誉ある生贄となるのです……!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "生贄?い、いったいなにを言っているんだ……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "021", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m8", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "これで『勝者』と『立合人』が揃う――==W====RT==そして神は再び、この世に顕現するのです!", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_arrow", + 0, + 2, + -5.0, + 3.0, + 1.4, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_129", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "017", + "none", + nil, + 0.52, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -30.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuint", + 0.5, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_arrow", + 0, + 2, + -6.0, + -2.0, + 1.4, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_129", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -80.0, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "008", + "none", + nil, + 0.82, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_078", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_128", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "すでに私たちを倒した気でいるようだが……==RT==果たしてキミの思い通りになるかな?", + "" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.8, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "ええ。なにも問題ありませんよ。==W====RT==バーン♪", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_034", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "012", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "009", + "none", + nil, + 0.85, + 0.2, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InBack", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dark_attack", + 0, + 0, + 8.0, + -2.0, + 2.0, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_323", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "5", + "OutQuart", + false, + false, + 0.5, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + false, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_down_lp", + 0, + 0, + nil, + nil, + 1.0, + 0.0, + false, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.8, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "002", + "none", + nil, + 0.5, + -0.1, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "7", + "OutQuart", + false, + false, + 0.5, + false, + "fade" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "006", + "none", + nil, + 0.65, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_blade", + 0, + 1, + nil, + -2.0, + -1.8, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_331", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dark_attack", + 0, + 2, + 6.0, + nil, + 2.0, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_127", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_blade", + 0, + 1, + nil, + 2.0, + 2.0, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_331", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dark_attack", + 0, + 2, + -6.0, + nil, + 2.0, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_127", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + -150.0, + 1.4, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_down_lp", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.67, + 0.03, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "019", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_257", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "ふんっ……!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.5, + -0.5, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "7", + "OutQuart", + false, + false, + 0.5, + false, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "Clear", + param = { + true, + 0.0, + false, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_blade", + 0, + 1, + nil, + -2.0, + -1.8, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_331", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_137", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + false, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "009", + "none", + nil, + 0.3, + 0.2, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "b", + "013", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "5", + "OutQuart", + false, + false, + 0.5, + false, + "fade" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.2, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.1, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -80.0, + -40.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "フフ。いまのに耐えますか。==W====RT==ですが……これならどうでしょう?", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_034", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 0.98, + nil, + nil, + nil, + 1.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 80.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + 0.9, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_blade", + 0, + 1, + nil, + 1.0, + 1.5, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_331", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dark_attack", + 0, + 2, + -4.0, + 3.0, + 1.4, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_127", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dark_attack", + 0, + 2, + -2.0, + nil, + 1.5, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_127", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "015", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_blade", + 0, + 1, + nil, + -1.0, + -1.5, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_331", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dark_attack", + 0, + 2, + 5.0, + 2.0, + 1.5, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_127", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dark_attack", + 0, + 2, + 2.0, + nil, + 1.6, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_127", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dark_attack", + 0, + 2, + 6.0, + nil, + 1.5, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_323", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "Tiao", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 150.0, + -60.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.8, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "(おかしい。エイダの力が、どんどん増していく……!==RT==操られているのとも違う、動きの不自然さを感じるし、==W====RT==まさか彼女が言う『神』が、味方しているとでもいうのか?)", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetCharHead", + param = { + 0, + 2, + -300.0, + nil, + nil, + "avg3_195", + "b", + "019", + "avg_emoji_vexation", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "ここに来るまで、星骸との戦闘でだいぶ消耗しているはずですが……==RT==あなたもしぶといですね。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "005", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "あんなもの、==W==準備運動にもならないさ。", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "ではその強がりがいつまで続くか、試してみましょう。", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg3_195", + "b", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dark_magic", + 0, + 1, + -5.0, + 1.0, + 1.0, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_129", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "006", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "その程度の攻撃、私には――", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dark_attack", + 0, + 0, + 6.0, + nil, + 1.5, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_323", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "015", + "avg_emoji_exclamation", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + -0.05, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_110", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + 0.7, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "(また魔法のトラップ?==RT==しかもひとつではない、いたるところに仕掛けられている。==W====RT==かなり前から準備を進めていたということか……)", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "b", + "002", + "none", + nil, + 0.82, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.0, + nil, + nil, + 1.0, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "頑張れば頑張るだけ、苦しくなるだけですよ?==W====RT==そろそろ諦めてはどうです?", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "018", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.8, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "(どうやらかなりナメられているようだが……==RT==それでいて隙が見えない。彼女の実力は伊達ではないということか。==W====RT==ならばこちらも……!)", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "006", + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "そろそろ限界ですかね?==W====RT==では、これで終わりに――", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_034", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 80.0, + -20.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "009", + "avg_emoji_exclamation", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + 0.9, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "――っ!?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_nega_ev", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1211", + "a", + "002", + "none", + 3, + 0.3, + nil, + nil, + 1.0, + 1.0, + 0.8, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_1211", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1283", + "a", + "002", + "none", + 4, + 0.4, + nil, + nil, + 1.0, + 1.0, + 0.8, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1283", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1284", + "a", + "002", + "none", + 5, + 0.5, + nil, + nil, + 1.0, + 1.0, + 0.8, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1284", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_nega_ev", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dark_attack", + 0, + 1, + -3.0, + nil, + 1.5, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_323", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.3, + 0.1, + nil, + nil, + nil, + 0.0, + "Tiao", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "010", + "avg_emoji_symbol", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "攻撃が==W==外れた?", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "017", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "(たしかに捉えたと思ったのですが……おかしいですね。==RT==それにこの不規則な動き、まさか本能だけで動いているの?)", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "018", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "(本能?いえ、違う……これは本能なんかじゃない!==RT==彼女には、る!?)", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "(これが黎明団の白銀の風――レイスの本当の実力ですか……)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "009", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_blade", + 0, + 1, + nil, + -2.0, + -1.5, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_331", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "022", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_405", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_096", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "(けれど……==W==まだです!!)", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "025", + "avg_emoji_flurry", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "(このままでは、星ノ塔が崩れかねない!==RT==レイスを援護して、早く戦闘を終わらせないと……)", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "018", + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "くっ……あなたのその動き、もはや人間業とは思えません。==W====RT==こんなことなら、アモールでさっさと処分しておけばよかった……", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetCharHead", + param = { + 0, + 0, + 300.0, + nil, + nil, + "avg1_143", + "a", + "005", + "avg_emoji_sigh", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "『名誉ある生贄』になると豪語していた割には、弱気な発言だね。==RT==さては用意していた小細工も、もう尽きたのかな?==W====RT==さあ、気が済んだなら大人しく投降するといい。", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_143", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "017", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "投降?私が?==W====RT==アハハ、そんなことしませんよ。==W==だって――", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "021", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "009", + "none", + nil, + 0.85, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -80.0, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "017", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "025", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "――っ!?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_034", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + false, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_blade", + 0, + 1, + nil, + 1.0, + 1.5, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_331", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -20.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "006", + "none", + 1, + 0.4, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "016", + "none", + 2, + 0.7, + nil, + 1.03, + nil, + nil, + nil, + 0.0, + true, + 0.7 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutQuint", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "キミもすでに気づいているだろう?==W====RT==私にはる。==RT==切り札を出した時点で、キミの逆転の可能性は潰えたんだ。", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 80.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 3, + 80.0, + nil, + 1.0, + "avg3_195", + "b", + "022", + "avg_emoji_exclamation", + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "くっ、卑怯です……==W==こんな馬鹿げた力を持つあなたに、勝てるわけが……", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 0.95, + nil, + nil, + 0.8, + 1.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "020", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "なーんて♪==W==ようやく引っかかりましたね?", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "025", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 3, + nil, + nil, + nil, + "avg3_195", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.0, + nil, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + 2, + 0.25, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.5 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + 1, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_summon_plane", + 0, + 0, + 1.2, + nil, + 1.5, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_034", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "な、なんだこれは……?==W==魔法!?", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFilm", + param = { + 0, + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m29", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 0, + "", + false, + "", + "奇妙な魔法陣が私の身体から展開し、凄まじい魔力が溢れ出す。", + "奇妙な魔法陣が僕の身体から展開し、凄まじい魔力が溢れ出す。" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 0, + "", + false, + "", + "私はいっさいの魔法を受けつけない――はずだった。==RT==しかし彼女がすぐ傍に立っていると気づいたときには、もう遅かった。", + "僕はいっさいの魔法を受けつけない――はずだった。==RT==しかし彼女がすぐ傍に立っていると気づいたときには、もう遅かった。" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFilm", + param = { + 1, + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Zhong", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "026", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "レイス!避けろ……!!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + 1, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + 2, + 0.8, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + 1.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + -120.0, + 1.4, + nil, + nil, + nil, + "none", + "OutQuint", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_nega_ev", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "――==W==っ!?", + "" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_nega_ev", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "015", + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + 0.0, + "lengzhan", + "none", + "InCubic", + 0, + nil, + true, + 1.2, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_110", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "025", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 1, + "", + false, + "", + "レイス……!?おい、しっかりしろ!レイス!!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "026", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "レイスーーーー!!!", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 3.0, + true, + "default" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_jp/config/stev_04_07.lua b/lua/game/ui/avg/_jp/config/stev_04_07.lua new file mode 100644 index 00000000..7237b59e --- /dev/null +++ b/lua/game/ui/avg/_jp/config/stev_04_07.lua @@ -0,0 +1,7577 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "第7話", + "尊者", + "エイダがあらかじめ魔王に仕込んでいた術式により、レイスは意識不明の状態に陥ってしまう。目的の成就を確信したエイダは魔王に対し自分の目的――『尊者』と呼ばれる強大な存在を目覚めさせることを高らかに宣言する。", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -70.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "022", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetHeartBeat", + param = { + 0, + nil, + nil, + 0.75 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_096", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "003", + "none", + nil, + nil, + 0.05, + 0.9, + 1.0, + 1.0, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "025", + "avg_emoji_shock", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "レイス……!?おい、しっかりしろ!レイス!!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center", + 0, + 2, + nil, + nil, + 0.01, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -30.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + 0.5, + 0.5, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "026", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "レイスーーーー!!!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m14", + "1500ms", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 120.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "a", + "004", + "none", + nil, + 0.15, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "avg_emoji_happy", + nil, + 0.2, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "いくら呼びかけても無駄ですよ。==RT==この魔法が発動した時点で、彼女の意識は肉体を離れていますから。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "016", + "none", + "chijing", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "意識が、肉体を……?==W====RT==だがなぜ私の体からエイダの魔法が……", + "意識が、肉体を……?==W====RT==だがなぜ僕の体からエイダの魔法が……" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "009", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_flash_light", + 0, + 1, + nil, + 0.5, + nil, + 1.0, + true, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "025", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "まさか……!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "north_street_city_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "b", + "012", + "none", + nil, + 0.5, + -0.25, + 1.3, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.33, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "012", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "気にすることはないさ。結果的に全員無事だったんだ。==W====RT==ほら、深呼吸して――すう……はぁ……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -150.0, + 1.4, + nil, + nil, + nil, + "none", + "OutBack", + 0.6, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "023", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "006", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "すう……はぁ……こうしていると、==RT==魔王さんの胸の鼓動を感じて、なんだか落ち着きます。", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "あのときに仕込んだのか?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "a", + "005", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "ご明察。か弱いふりをした甲斐がありましたよ。==W====RT==魔王さんってば、完全に油断していましたからね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "006", + "close", + nil, + nil, + -0.45, + 1.5, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "020", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "アハッ、私だったからよかったものの……==RT==これが永夜だったら、とっくに死んでいたかもしれませんよ?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -30.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "026", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "やってくれたな……==RT==それで、意識が肉体を離れたとはどういう意味だ?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "言葉のとおりです。魔王さんの言っていた『儀式』、==W====RT==その第一段階とでも言いましょうか。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "013", + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "003", + "none", + 1, + 0.6, + nil, + nil, + nil, + 0.6, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "016", + "avg_emoji_star", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + 2, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "いま頃レイスさんの意識は、==RT==る、時空の狭間を彷徨っていることでしょう。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "『あの方』?それはいったい誰のことだ?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_029", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "016", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "人にものを教えるのはあまり得意ではないのですが……==RT==今回だけは特別に教えて差し上げましょう。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "007", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "なにせこの計画には、レイスさんだけでなく、==RT==魔王さんの存在も欠かせませんからね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "……私の存在が?", + "……僕の存在が?" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "008", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "この世界において、絶対的な神は『恩恵の神』ですが……==RT==ノースハイムでは、神とは異なる存在が人々に信奉されています。==RT==それこそが――", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.3, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_372", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "『尊者』", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_023_a", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 1, + true + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m29", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 10.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_195", + "", + 0, + "", + false, + "", + "かつて星ノ塔の力を掌握し、人々から畏怖されていた存在……==RT==けれど、恩恵意志はその痕跡を歴史から抹消しようとしたのです。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "016", + "none", + nil, + 0.3, + -0.3, + 1.3, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "016", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + 0.9, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_195", + "", + 0, + "", + false, + "", + "しかし、私はそんな愚か者共とは違う。==RT==遺跡や禁書に残された微かな痕跡を辿り、その強大さを少しずつ理解していきました。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_195", + "", + 0, + "", + false, + "", + "もっとも、尊者様というのは気まぐれなので、『眷属』として==RT==認められるのは、ほんの一握りの選ばれし者だけなのですが……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_219", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_023", + "0", + "Linear", + 0.5, + true, + "default", + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_star_lp", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_195", + "", + 0, + "", + false, + "", + "私は尊者様を追い求める旅路の中で、==RT==ついにその視線を賜ったのです。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_195", + "", + 0, + "", + false, + "", + "それからは、あれほど難解だった銘文も、耳元をかすめる囁きも……==RT==すべて理解できるようになりました。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "020", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + 0.9, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_195", + "", + 0, + "", + false, + "", + "私に祝福を授けたのは、間違いなく『戦争』の権能を司る尊者様。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_star_lp", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "a", + "021", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "ゆえに私は……私に祝福を授けた戦争の尊者様を召喚するため、==RT==全てを捧げてきたのです!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "召喚……それが儀式をおこなった理由?==RT==そのために、私とレイスを塔におびき出したのか?", + "召喚……それが儀式をおこなった理由?==RT==そのために、僕とレイスを塔におびき出したのか?" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "004", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "ええ、そうです。彼女の永夜への執着は有名ですからね。==RT==話題に出せば簡単に釣れると思っていました。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "006", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "儀式の参加者には相応の実力が求められます。==RT==彼女の戦いぶりは、きっと尊者様のお眼鏡にかなったでしょう。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "レイスはともかく、なぜ私なんだ?==RT==私には戦う力なんてないぞ。", + "レイスはともかく、なぜ僕なんだ?==RT==僕には戦う力なんてないぞ。" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "015", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "あなたの役割はこの儀式の場に存在することだけ。==RT==それ以上は求めていません。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_029", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "004", + "none", + nil, + nil, + -0.4, + 1.5, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "尊者様は理の外にいらっしゃる存在なのですよ。==RT==儀式は現世への出入り口を固定するための『楔』。==RT==あの方々の目を惹くには『特別な人間』が必要なんです。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "006", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "魔王であるあなたは、この儀式で欠けていた最後のピース。==RT==最も重要な『立会人』なのです。", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "011", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "本当は、もっと早く軟禁するつもりだったんですけど……==W====RT==レイスさんには警戒されていたようで、正直ヒヤヒヤしていましたよ。", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_030", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -120.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "003", + "none", + 2, + 0.7, + 0.05, + 0.85, + nil, + 0.6, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "019", + "none", + 1, + 0.4, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -450.0, + -100.0, + 1.5, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "009", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(たしかにレイスは、早い段階から私の身を守ろうと==RT==していたようだが……==W==エイダの計画にはどこまで==RT==気づいていたんだろう?)", + "(たしかにレイスは、早い段階から僕の身を守ろうと==RT==していたようだが……==W==エイダの計画にはどこまで==RT==気づいていたんだろう?)" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "025", + "avg_emoji_attention", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "004", + "none", + nil, + 0.4, + 0.0, + 1.0, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "avg_emoji_happy", + nil, + 0.45, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "まあ予定どおりの結果となったので、よしとしましょう。==RT==とはいえ尊者様への不敬については罰を受けてもらわないと……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "026", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "罰……!?待て、レイスに手を出すな!==RT==そもそも古文書や伝承なんてデタラメで、==RT==君の妄想である可能性だって――", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "018", + "avg_emoji_angry", + nil, + 0.5, + -0.4, + 1.5, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "魔王さんといえど、それ以上の冒涜は看過できませんよ?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "021", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "なんにせよ『百聞は一見にしかず』です。==RT==儀式を完遂する前に、見せてあげましょう。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "013", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "ここに辿り着くため、私が積み上げてきたすべてを!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_034", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "30", + "Linear", + false, + false, + 0.2, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.2, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_summon_plane", + 0, + 0, + nil, + nil, + nil, + 3.0, + true, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m47", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_488", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_summon_appear", + 0, + 0, + nil, + nil, + nil, + 0.5, + true, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_summon_lp", + 0, + 0, + nil, + nil, + nil, + 1.5, + true, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_499", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Zhong", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "あれは……なんだ……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.5, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "loop", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 0, + "", + false, + "", + "膨大な魔力が渦を巻き、エイダへと収束していく。==RT==空間は激しく震え、異様な咆哮を上げていた。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 0, + "", + false, + "", + "宙に底知れぬ闇が穿たれ、その深淵で不吉な『なにか』が蠢いている。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "016", + "close", + "chijing", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(ダメだ、あれを直視してはいけない……!)", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_195", + "", + 0, + "", + false, + "", + "儀式の完成まであと少し……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_195", + "", + 0, + "", + false, + "", + "さあ、魔王さん!==RT==この瞬間を、その目に焼きつけてください!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_499_stop", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.5, + nil, + nil, + nil, + "none", + "OutSine", + 5.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_500", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_summon_lp", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_summon_disappear", + 0, + 0, + nil, + nil, + nil, + 1.0, + true, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "30", + "OutCubic", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + true, + false, + 0.5, + true, + "fade" + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.5, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_corridor_night", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "stop", + "Linear", + 2.0, + true, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_fog_lp", + 0, + 0, + nil, + nil, + 1.0, + 1.0, + true, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "b", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "う、うぅ……==W==ここは……どこだ……?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m58", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "013", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "(魔王の人を庇って攻撃を受け、妙な光を見たあと……==RT==だめだ……そのあとの記憶がない……)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "012", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "しくじったのか?だとしたら、ここは……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -70.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "002", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_299", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall_night", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "rule_39", + "OutSine", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + -30.0, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "『豪奢な装飾、壮麗な広間、尽きることのない美酒と賛美の歌……』", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "『ノースハイムに生まれた者の魂が、死後に還る場所――==RT==アイエンハイル……』", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + -300.0, + nil, + nil, + "avg1_143", + "a", + "016", + "avg_emoji_sweaty", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "ここはアイエンハイル……なのか?==RT==しかし雰囲気が伝承とだいぶ違うような……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg1_143", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_982", + "a", + "002", + "none", + nil, + 0.2, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_139", + "a", + "002", + "none", + nil, + 0.4, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "002", + "none", + nil, + 0.6, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_984", + "a", + "002", + "none", + nil, + 0.8, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.9, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.9, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + -0.2, + 1.3, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + -0.2, + 1.3, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + -0.2, + 1.3, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + -0.202, + 1.3, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "おや、見ない顔だな。新入りか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + true, + 0.5, + true, + true + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "いや、私は……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "002", + "none", + 1, + 0.2, + nil, + -1.0, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "avg_emoji_happy", + nil, + 0.25, + nil, + nil, + nil, + nil, + 1.0, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "ふむ。新兵の着任報告なら、副団長に相談するといい。==RT==あちらの長机にいらっしゃる。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.3, + nil, + "none", + "OutSine", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "013", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "(『副団長』……?『族長』や『戦士長』ではないのか?)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "ありがとう。行ってみるよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_109", + "a", + "002", + "none", + 3, + 0.85, + 0.1, + 0.85, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_109", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "奇妙な老人", + "", + 0, + "", + false, + "", + "『愚者は群衆の中では沈黙すべし。口を開かねば、無知を晒すこともない』", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_109", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -30.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_109", + "a", + "002", + "none", + nil, + 0.65, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_109", + "a", + nil, + "close", + nil, + 0.6, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "奇妙な老人", + "", + 0, + "", + false, + "", + "この流刑の地に、『生』への執着を断ち切れぬ亡霊が紛れ込んだようだな。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 60.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "b", + "005", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "avg_emoji_sweaty", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "その亡霊というのは……私のことかな?==RT==あいにくだが、まだ死ぬつもりはないけどね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_982", + "a", + "002", + "none", + nil, + 0.0, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + nil, + "avg_emoji_angry", + nil, + 0.2, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "002", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_109", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Zhong", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "従者", + "", + 0, + "", + false, + "", + "無礼者!貴様、どなたに向かって口を利いている!==RT==こちらは副団長閣下だぞ!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_109", + "a", + nil, + "avg_emoji_sigh", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "奇妙な老人", + "", + 0, + "", + false, + "", + "よい、構わん。我らはあの戦場と共に、すでに滅び去った身。==RT==武器に宿る執念の残滓に過ぎん。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.3, + nil, + "none", + "OutSine", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "013", + "avg_emoji_question", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "(武器に宿る執念というと……==RT==あの古い武器のことだろうか?)", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "004", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "(……ということは、剣のお姉さんたちは、==RT==彼らの執念に呑み込まれたというのか?)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + nil, + "none", + nil, + 0.1, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_109", + "a", + nil, + "none", + 1, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "奇妙な老人", + "", + 0, + "", + false, + "", + "若き魂よ、まだ迷いがあるようだな。==RT==もう一度、己の胸に問うてみるがいい。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_030", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "006", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "……仲間の命が危ないんだ。==RT==すまないが、ここで油を売っている暇はない。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_109", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "奇妙な老人", + "", + 0, + "", + false, + "", + "ははは、急いているか。ならば、単刀直入に言おう。==W====RT==ここは『軍営』だ。ここを去るに相応しき資格があることを、==RT==我らに示してみせよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_412", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_109", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "016", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "ふむ……ようするに力を示せばいいのかな?==RT==ふふ。ならば最初からそう言ってくれ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_109", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "奇妙な老人", + "", + 0, + "", + false, + "", + "争いに意味などない。ほら、見なさい。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_109", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -100.0, + 1.5, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_109", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_fog_lp", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "老人が窓の外を指さす。レイスの瞳に映った光景は――", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_034", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "loop", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "circle_light", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 2.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + true, + 1 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "a", + "004", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "016", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "魔王の人……!?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "stop", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_049", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "奇妙な老人", + "", + 0, + "", + false, + "", + "あの眷属の次の一手は、お前の器の破壊だ。==RT==もはや、刻限は残されていないぞ。", + "" + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m42", + "none", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "016", + "avg_emoji_exclamation", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(どうしたらいい?==RT==エイダは本気で儀式を遂行する気だ。==RT==このままではレイスが……)", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "魔王さん、立会人として最後まで見届けてくださいね。==RT==ノヴァ大陸が永夜の脅威から解き放たれる歴史的瞬間を……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "それが尊者の召喚とどう結びつくと言うんだ?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "006", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "おや、これは失礼しました。私としたことが、尊者様のお話に夢中で、==RT==肝心な目的を伝えていませんでしたね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "008", + "none", + nil, + nil, + -0.4, + 1.5, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "尊者様の力は星ノ塔すら凌駕します。==RT==『戦争の尊者』様が完全に降臨すれば、==RT==星ノ塔すべてを『戦争の要塞』へと造り変えることができる。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "005", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "その時、無数の古代兵器は、すべて私たちの手足となるのです!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "021", + "close", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "そうすれば、ノースハイムで起きた悲劇も……二度と繰り返されません。==RT==平和な世界が尊者様によって守られるのです。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "それが、君の出した答えなのか……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "いいだろう。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChoiceBegin", + param = { + "1", + 0, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 1, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "(一歩前へ踏み出す)", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"1"} + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -30.0, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 3.0, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "004", + "avg_emoji_exclamation", + nil, + 0.3, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "そう。それでいいんです。==RT==尊者様のため――ひいてはそれが、自らを救う道となるのですから。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "006", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "あなたのような人が最初の理解者になってくださって、本当に嬉しいです。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "それは違うぞ、エイダ。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetChoiceBegin", + param = { + "2", + 0, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 1, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "(レイスの武器を抱き上げる)", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"2", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"2"} + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "1ZhenDong", + "Linear", + 1.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.4, + nil, + "none", + "OutSine", + 0.5, + false, + 0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "私は尊者なんて信じないし、そんな得体の知れない存在に==RT==守ってもらうつもりもない。", + "僕は尊者なんて信じないし、そんな得体の知れない存在に==RT==守ってもらうつもりもない。" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "009", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "私は――自分の力で==W==仲間を守る!", + "僕は――自分の力で==W==仲間を守る!" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "33", + "Linear", + 0.3, + false, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center", + 0, + 0, + 0.8, + nil, + 0.01, + 0.0, + false, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "026", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_jp/config/stev_04_08.lua b/lua/game/ui/avg/_jp/config/stev_04_08.lua new file mode 100644 index 00000000..e2537f3e --- /dev/null +++ b/lua/game/ui/avg/_jp/config/stev_04_08.lua @@ -0,0 +1,8670 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "第8話", + "破暁の引き金", + "現実の世界で魔王が必死に時間を稼いだ結果、レイスは幻境の中で古代の魂たちを打ち破り、無事に幻境の世界を脱して目を覚ます。そして魔王と共に、狂気に陥ったエイダに立ち向かう。", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.35, + true, + "default", + 0 + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m10", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "009", + "none", + nil, + nil, + -0.13, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.45, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "私は尊者なんて信じないし、そんな得体の知れない存在に==RT==守ってもらうつもりもない。", + "僕は尊者なんて信じないし、そんな得体の知れない存在に==RT==守ってもらうつもりもない。" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "OutSine", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center", + 0, + 1, + nil, + nil, + 0.008, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "Zhong", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "026", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "私は――自分の力で仲間を守る!", + "僕は――自分の力で仲間を守る!" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "3", + "OutCubic", + true, + true, + 0.61, + true, + "fade" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "a", + "008", + "none", + nil, + nil, + -0.09, + 1.1, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "4", + "OutCubic", + false, + false, + 0.6, + false, + "fade" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "……それがあなたの答えですか。==W====RT==残念です。本当に残念ですよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "017", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetAudio", + param = { + 0, + "se_498", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_summon_plane", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.6} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.8, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "025", + "none", + nil, + nil, + -0.13, + 1.23, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.45, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + -50.0, + nil, + 1.1, + "avg3_195", + "a", + "017", + "avg_emoji_music", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "立会人さん。==RT==儀式が終われば、あなたは用済みなんです。", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg3_195", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetChoiceBegin", + param = { + "a_1", + 0, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 1, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "(レイスの武器を守る)", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"a_1", "1"} + }, + { + cmd = "SetChoiceRollover", + param = {"a_1"} + }, + { + cmd = "SetChoiceEnd", + param = {"a_1"} + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "4", + "OutCubic", + true, + true, + 0.6, + true, + "fade" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "003", + "none", + nil, + 0.7, + -0.18, + 1.2, + 0.4, + 0.4, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "002", + "none", + nil, + 0.2, + -0.23, + 1.35, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "3", + "OutCubic", + false, + false, + 0.6, + false, + "fade" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "025", + "none", + nil, + 0.53, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_323", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dark_attack", + 0, + 1, + 0.3, + -0.7, + 0.9, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "016", + "none", + nil, + nil, + -0.1, + 1.15, + nil, + nil, + nil, + "chijing", + "none", + "OutCubic", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "a", + "018", + "none", + nil, + 0.12, + -0.155, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "avg_emoji_resentful", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "daintou", + "none", + "OutQuad", + 0, + nil, + false, + 0.65, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "魔王さん、とうとう錯乱でもされましたか?==RT==愚かな判断だけではなく、武器の使い方もわからなくなってしまうなんて。==RT==武器は相手を倒すもの。決して自分で守るものではありませんよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + nil, + -0.25, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InBack", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.05} + }, + { + cmd = "Wait", + param = {0.75} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "003", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "ああ、そうだな。==RT==ならばどうして、君はレイスの武器を狙った?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_exclamation", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "決闘であれば、動かない肉体を狙えばいい。==RT==でもそうしないということは、この儀式では肉体よりも==RT==武器のほうが重要なのではないか?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -70.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.9, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "016", + "avg_emoji_symbol", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "……私のような非力な魔法使いは皆臆病なので。==RT==脅威となる武器を真っ先に排除しようとするのは、当然のことです。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_attention", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "武器を振るう人間が動けないのに?==RT==いまの言い訳で確信したよ。君の狙いはこの武器だ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "003", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "おかしいと思っていたんだ。『決闘』と言う割には、==RT==いままでの戦いで死んだ者はいない。==RT==しかし君の口ぶりから察するに儀式は進行している。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "avg_emoji_speechless", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "であれば、『生死』以外の勝敗基準が存在するはず。==RT==レイスがいままでやってきたことは相手の武器を==RT==攻撃することだけだ。つまり――", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_exclamation", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "この決闘では『武器を壊された者』が敗者となる。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "逆に言えば、レイスの武器が壊されない限り==RT==君が勝つことはない。==W==儀式が完成することもない。", + "" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "026", + "none", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "005", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "ふふっ、ふふふ……魔王さん、いいんですか?==RT==戦えないあなただから、絶対安全な立会人の席を用意したのに。", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "avg_emoji_question", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + nil, + "diantou", + "none", + "OutQuad", + 0, + nil, + false, + 0.37, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "舞台に上がるのなら、命の保証はできませんよ?", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "あいにく、見ているだけのオーディエンスよりも==RT==共に戦うセコンドのほうが性に合っていてね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "004", + "avg_emoji_star", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "それに恩恵意志の人間なら、==RT==私の『特殊体質』のことも知っているだろう?==RT==残念だが、自慢の魔法は効かないよ。", + "それに恩恵意志の人間なら、==RT==僕の『特殊体質』のことも知っているだろう?==RT==残念だが、自慢の魔法は効かないよ。" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "018", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "そんな基礎情報、もちろん織り込み済みですよ。==RT==でも体力は無限ではないでしょう?==RT==私の魔法からいつまで逃げきれますか、ねッ!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -60.0, + nil, + 1.0, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.8, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "017", + "none", + nil, + nil, + -0.4, + 1.5, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_434", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "エイダは怒涛の勢いで魔法を放ってくる。==RT==深い雪に足を取られながらも、武器を狙う魔法の刃から、==RT==間一髪で逃げ続ける。", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "4", + "OutCubic", + true, + true, + 0.75, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 190.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "3", + "OutCubic", + false, + false, + 0.75, + false, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutBack", + 0.8, + false + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "003", + "none", + nil, + 0.58, + -0.22, + 1.25, + 0.4, + 0.4, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.45, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "012", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "レイス、私も戦う!==RT==だからレイスも負けるな!", + "レイス、僕も戦う!==RT==だからレイスも負けるな!" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + 0.15, + nil, + 0.85, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_fog_lp", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "002", + "none", + nil, + 0.25, + -0.07, + 1.1, + 1.0, + 1.0, + 1.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_984", + "a", + "002", + "none", + nil, + 0.75, + -0.07, + 1.1, + 1.0, + 1.0, + 1.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_982", + "a", + "002", + "none", + nil, + nil, + -0.07, + 1.1, + 1.0, + 1.0, + 1.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_294", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + -0.14, + 1.2, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "none", + nil, + nil, + -0.14, + 1.2, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + nil, + "none", + nil, + nil, + -0.14, + 1.2, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m35", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_321", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_hit_2", + 0, + 1, + nil, + -2.0, + 1.05, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "b", + "009", + "none", + nil, + nil, + -0.09, + 1.05, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center", + 0, + 1, + nil, + nil, + 0.008, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + nil, + -0.28, + 1.3, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "魔王の人のためにも、私は負けられない!", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 4, + 100.0, + nil, + nil, + "avg2_982", + "a", + "002", + "none", + 1, + nil, + nil, + nil, + 1.0, + 1.0, + 1.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "従者", + "", + 0, + "", + false, + "", + "あいつを囲め!", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 4, + nil, + nil, + nil, + "avg2_982", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.55} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_984", + "a", + "002", + "none", + 2, + 0.95, + -0.21, + 1.3, + nil, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "002", + "none", + 3, + 0.05, + -0.21, + -1.3, + nil, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + 0.23, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_328", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_attack", + 0, + 1, + nil, + -0.1, + 1.1, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.01} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + 0.01, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + 10.0, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "none", + nil, + 1.0, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + -10.0, + false, + 0.6, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "残っているのは、キミたちだけかな?==W====RT==ならまとめてかかってくるといい。こちらも時間がないのでね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "019", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "3", + "OutCubic", + true, + true, + 0.7, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + 0.15, + nil, + 0.85, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_982", + "a", + "002", + "none", + nil, + nil, + -0.1, + 1.15, + nil, + 1.0, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "4", + "OutCubic", + false, + false, + 0.7, + false, + "fade" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + nil, + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "従者", + "", + 1, + "", + false, + "", + "素手で、俺たちを倒すなんて……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "従者", + "", + 0, + "", + false, + "", + "その格闘術……どこで覚えた?", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_230", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + 1.1, + "avg1_143", + "b", + "009", + "none", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "どこで?ノースハイムでは、==RT==子どもの頃に叩き込まれる、ありふれた格闘術だよ。==RT==", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "019", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "戦士が武器に頼りすぎると、いざというとき痛い目を見る――==RT==そんな教訓も兼ねてね。", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg1_143", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + nil, + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "従者", + "", + 0, + "", + false, + "", + "くそっ!馬鹿にしやがって……!", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + nil, + "close", + nil, + 1.0, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InBack", + 0, + nil, + false, + 0.85, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "4", + "OutCubic", + true, + true, + 0.5, + true, + "fade" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_982", + "a", + "002", + "none", + nil, + 0.0, + -0.19, + 1.25, + nil, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "b", + "009", + "none", + nil, + 0.7, + -0.21, + 1.25, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "3", + "OutCubic", + false, + false, + 0.5, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "そこまで!", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_109", + "a", + "002", + "none", + nil, + nil, + -0.15, + 1.2, + 1.0, + 1.0, + 1.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + 1.12, + "avg2_982", + "a", + "002", + "avg_emoji_resentful", + 1, + nil, + nil, + nil, + nil, + 1.0, + 1.0, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 0, + "従者", + "", + 0, + "", + false, + "", + "副団長!?なぜ止めるんです!俺たちはまだやれます!", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg2_982", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg3_109", + "a", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "奇妙な老人", + "", + 1, + "", + false, + "", + "決着はもうついておる。それにこの戦いは最初から公平なものではない。==RT==このまま続けていれば、誇りなんて塵ひとつも残らんわ。", + "" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m52", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "奇妙な老人", + "", + 0, + "", + false, + "", + "さて、結果を告げる前に――==RT==若き魂よ、ひとつ問おう。", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetBg", + param = { + 0, + "city_street_night_winter", + "0", + "Linear", + 0.7, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_109", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "奇妙な老人", + "", + 0, + "", + false, + "", + "その格闘術、おぬしの世界では、==RT==本当に誰もが身につけているありふれた技なのか?", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + true, + 0.8, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "north_street_grey_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "b", + "013", + "none", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "もともとは、貴族のみに伝わる特別なものだったと聞いている。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "003", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "けれどノースハイムの民は、戦わなければ――==RT==力がなければ、生きていけない。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 3.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "だから長い時間をかけ、身分、老若男女を問わず、==RT==誰もが学べる『ありふれたもの』になったそうだ。", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + true, + 0.8, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "b", + "002", + "none", + nil, + 0.7, + -0.17, + 1.2, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_109", + "a", + "002", + "none", + nil, + 0.3, + -0.16, + 1.23, + nil, + 1.0, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "この説明で満足してくれたかな?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_109", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "奇妙な老人", + "", + 1, + "", + false, + "", + "そうか……外の世界では、それだけの時が流れていたのか……==RT==この広間も様変わりするわけだ。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_109", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "奇妙な老人", + "", + 1, + "", + false, + "", + "食事をする場だということはわかるが、==RT==私たちの記憶にある食卓とはずいぶん見た目が違う。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "010", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.45, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "食卓は食卓だ。==RT==本質が変わらなければ見た目など関係ない。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_109", + "a", + nil, + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "奇妙な老人", + "", + 0, + "", + false, + "", + "ははは、もっともだ!==RT==物事の本質はそうそう変わらぬ。戦もまた然り。", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.9, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_109", + "a", + "002", + "none", + nil, + 0.25, + -0.21, + 1.3, + 1.0, + 1.0, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_004", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.9, + false, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -250.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 20.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_109", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "奇妙な老人", + "", + 1, + "", + false, + "", + "我らは歴史の中で、何度も……何度も……==RT==戦がすべてを破壊していく様を目にしてきた。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_005", + "0", + "OutSine", + 0.7, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -250.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 20.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "奇妙な老人", + "", + 1, + "", + false, + "", + "だが……穴だらけになった大地にも、新しい命と秩序は芽吹く。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + true, + 0.9, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "b", + "002", + "none", + nil, + 0.7, + -0.16, + 1.2, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_109", + "a", + "002", + "none", + nil, + 0.3, + -0.175, + 1.25, + nil, + 1.0, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.9, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg3_109", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "奇妙な老人", + "", + 0, + "", + false, + "", + "神々がおぬしを我らの前へと連れてきたのは、==RT==きっとそれをお伝えくださるためだったのだろう。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "013", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "先ほどから気になっていたのだが……==RT==もしかしてキミたちは、洞窟の壁画に描かれていた、==RT==戦の神と共に戦った戦士たちではないか?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg3_109", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "奇妙な老人", + "", + 1, + "", + false, + "", + "いかにも。我々は、あのお方と共に幾多の戦場を駆け抜けてきた。==RT==しかし……最後には星ノ塔の中で、ともに自我を失ってしまったのだ。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_109", + "a", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "奇妙な老人", + "", + 1, + "", + false, + "", + "あの方は、かつては世界にその名を轟かせた大英雄だった。==RT==だがいつからか孤立し、偏執に囚われてしまってな。==RT==我らも正そうとしたものの……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "009", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "できなかった。==RT==状況から判断すると、逆に魂ごと囚われてしまったんだろう?", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg3_109", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "奇妙な老人", + "", + 1, + "", + false, + "", + "若き魂よ、おぬしは我らとは違う。==RT==運命はまだ終わっておらぬはずだ。", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "奇妙な老人", + "", + 0, + "", + false, + "", + "さいわい、おぬしをこの場に縛りつける術式も、==RT==仲間の力で弱まっておるようだしな。", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.7, + true, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.4, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_501", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_goldenlight_continued", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg3_109", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "奇妙な老人", + "", + 1, + "", + false, + "", + "あとは、我らが少しばかり手を加えれば――==RT==おぬしをこの領域の外へ送り出すこともできるだろう。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "022", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "あなたたち、まさか――", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + 0.9, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_109", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + true, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "奇妙な老人", + "", + 0, + "", + false, + "", + "そんな顔をするでない。我らは所詮、記憶の残滓。==RT==生者の力となるのなら、それこそが我らにとって救いとなるのだからな。", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "002", + "none", + 2, + 0.7, + nil, + 1.0, + nil, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_139", + "a", + "002", + "none", + 3, + 0.88, + nil, + -1.0, + nil, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + -0.1, + 1.15, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + nil, + -0.1, + -1.15, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "亡霊たち", + "", + 0, + "", + false, + "", + "ありがとな、お嬢ちゃん!==RT==こんなに楽しく戦えたのは久しぶりだよ!", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_983", + "a", + "002", + "none", + 4, + 0.13, + nil, + -1.0, + nil, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_984", + "a", + "002", + "none", + 5, + 0.3, + nil, + -1.0, + nil, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_983", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + -0.1, + -1.15, + nil, + nil, + 1.0, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + -0.1, + -1.15, + nil, + nil, + 1.0, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "亡霊たち", + "", + 0, + "", + false, + "", + "あたしたちのこと、生きている連中にも話してやってちょうだい!==RT==ハハハハ!", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "4", + "OutCubic", + true, + true, + 0.7, + true, + "fade" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "b", + "002", + "none", + nil, + 0.7, + -0.205, + 1.25, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_982", + "a", + "002", + "none", + 2, + 0.15, + -0.08, + 1.15, + nil, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "3", + "OutCubic", + false, + false, + 0.7, + false, + "fade" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + nil, + "avg_emoji_sigh", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "従者", + "", + 0, + "", + false, + "", + "フン……せいぜい己の役目を果たすことだ。", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + 0.85, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + nil, + "none", + nil, + 0.15, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_109", + "a", + "002", + "none", + nil, + nil, + -0.12, + 1.15, + nil, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_109", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "奇妙な老人", + "", + 0, + "", + false, + "", + "さあ行け!", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_501_stop", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_502", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_goldenlight_diffusion", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.75} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_goldenlight_continued", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "我らが生前、果たせなかった役目をおぬしに託そう!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_fog_lp", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "b", + "003", + "none", + nil, + nil, + -0.26, + 1.3, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "ああ。その気高い意志、==W==たしかに受け取ったよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.9} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "010", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m47", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "a", + "017", + "none", + nil, + nil, + nil, + 1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "avg_emoji_angry", + nil, + nil, + -0.16, + 1.2, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "魔王様の体質というのは、本当に厄介ですね。==RT==いい加減、諦めていただけませんか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "022", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.45, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "私だって、あなた相手にこんなことはしたくないんです。==W====RT==私の目的は平和な世界なんですから。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "019", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "007", + "avg_emoji_flurry", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "はあ……はあ……==RT==そちらが、諦めるという……はあ、選択肢はないのか?==RT==君の望みは、みんなを不幸にするだけだ……!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "016", + "avg_emoji_vexation", + "ChanDou", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(だが……もう体力の限界だ……==RT==これ以上は走れそうにない……)", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center", + 0, + 1, + nil, + nil, + 0.008, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "016", + "none", + nil, + nil, + -0.31, + 1.4, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "今度こそ終わりにしましょう!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "4", + "OutCubic", + true, + true, + 0.7, + true, + "fade" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "025", + "none", + nil, + nil, + -0.21, + 1.35, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.12} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "3", + "OutCubic", + false, + false, + 0.7, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_323", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dark_attack", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "016", + "none", + nil, + nil, + -0.05, + 1.1, + nil, + nil, + nil, + "chijing", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.8, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_373", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "025", + "avg_emoji_symbol", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "まずい……!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "思わず目を閉じた瞬間、強烈な衝撃に吹き飛ばされた。", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "OutSine", + 0.7, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "016", + "avg_emoji_vexation", + "chijing", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ぐっ……よし、レイスの武器は……無事だな……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "a", + "016", + "none", + nil, + 0.65, + -0.12, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "avg_emoji_music", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "呆れた……まだ守るつもりですか?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + -0.24, + 1.3, + nil, + nil, + nil, + "daintou", + "none", + "OutQuad", + 0, + nil, + false, + 0.65, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "どんなに特異な体質だとしても、尊者様の力を得た私には敵いません。", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_434", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "それに魔法が効かないなら、他の手段を用いればいいだけですから。==RT==火を点けて炙ってみたり、冷たい水の中に放り込んでみたり……==RT==そうすれば、さすがに武器を手放したくなるでしょう?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "010", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "せっかく力を手に入れたというのに、==RT==思いついたのはその程度の手段なのか?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "018", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "減らず口を……==RT==言ったはずですよ。私が強さを求めたのは、==RT==ノヴァを永夜の脅威から解放するため。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "023", + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "その邪魔をするのであれば、==RT==誰であろうと、どんな手段を用いてでも排除する――", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "015", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "それが尊者様に選ばれた私の使命なのです。", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + 1.15, + "avg1_143", + "b", + "002", + "none", + 1, + nil, + nil, + nil, + nil, + 1.0, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "それは違うな。==RT==力で相手をねじ伏せても、その先にあるのは真の平和ではない。", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg1_143", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "022", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "そんな……!馬鹿な、どうしてあなたが!?", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "none", + nil, + 0.25, + -0.38, + 1.5, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -300.0, + nil, + 1.15, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "b", + "009", + "none", + nil, + 0.77, + -0.15, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 5, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_1211", + "b", + "002", + "none", + nil, + nil, + 0.35, + 1.8, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + 0.6, + -0.25, + 1.3, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetStage", + param = { + 4, + 14, + "OutSine", + 0.35, + true + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_191", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1211", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetStage", + param = { + 4, + 15, + "OutSine", + 0.35, + true + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m93", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "022", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "レイス!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -210.0, + nil, + 1.14, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "005", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "待たせたね。だが私が来たからには、もう大丈夫だ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "009", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_323", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dark_attack", + 0, + 1, + -0.7, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "a", + "010", + "none", + nil, + 0.1, + -0.24, + 1.3, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "avg_emoji_symbol", + nil, + 0.32, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.55, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "ありえない……==RT==尊者様の領域に入ったら最後、抜け出せないはずなのに……", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "010", + "avg_emoji_star", + nil, + 0.67, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.45, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "だが私はこうしてここにいる。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "005", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "ふふ。キミが絶対的な信頼を寄せる尊者とやらの力は、不完全なようだね。", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "a", + "017", + "none", + nil, + nil, + -0.24, + 1.3, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.6} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "021", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "ハハ……==W==アハハハハハハ……!!!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -60.0, + 1.2, + nil, + nil, + nil, + "Zhong", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.8, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.8, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_498", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_summon_appear", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {1.8} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + false, + false, + 0.8, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_499", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_summon_lp", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + 50.0, + nil, + 1.15, + "avg3_195", + "a", + "023", + "none", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.8, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "まあいいでしょう。しかし抜け出したところで、==RT==いまのあなたになにができると言うのです?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + false, + false, + 0.8, + true, + "default" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg3_195", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_summon_lp", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_499_stop", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_500", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_summon_disappear", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "Wait", + param = {1.9} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_294", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_951", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_951", + "a", + nil, + "none", + nil, + nil, + -0.21, + 1.3, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_moster_roared", + 0, + 1, + -2.0, + 0.6, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m8", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 3, + nil, + nil, + nil, + "avg3_195", + "a", + "023", + "none", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "こちらに戻ってきたところで、結局は生きて帰れはしないんですよ。", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 3, + nil, + nil, + nil, + "avg3_195", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "4", + "OutCubic", + true, + true, + 0.7, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "009", + "none", + nil, + nil, + -0.265, + 1.3, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "3", + "OutCubic", + false, + false, + 0.7, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "いいや。私たちは生きて帰るよ。==W====RT==魔王の人、準備はいいかな?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center", + 0, + 1, + nil, + nil, + 0.008, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "005", + "none", + nil, + nil, + -0.46, + 1.55, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.55, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "022", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ああ!必ず生きて帰るんだ!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_jp/config/stev_04_09.lua b/lua/game/ui/avg/_jp/config/stev_04_09.lua new file mode 100644 index 00000000..a0c9dcf2 --- /dev/null +++ b/lua/game/ui/avg/_jp/config/stev_04_09.lua @@ -0,0 +1,10904 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "第9話", + "強さとは", + "激闘の末、レイスに勝つのは難しいと悟ったエイダは、儀式を完成させるためレイスの誇りを踏みにじって挑発し、自分へ手を下させる方向に計画を変更する。しかし、レイスは真の誇りを説き、挑発に応じることはなかった。", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m35", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "009", + "none", + nil, + 0.55, + 0.05, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.5, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "これで終わりだ!", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_434", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "JuGong1", + "none", + "Linear", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_951", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_951", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_220", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_blade", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_951", + "a", + nil, + "none", + nil, + nil, + 0.05, + 0.95, + 1.0, + 1.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_951", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 70.0, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "a", + "010", + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "jingxia", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "あなた……==W==化け物、ですか……!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "010", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "エイダ、もう諦めるんだ。==RT==いまならまだ引き返せる。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "019", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "引き返す……?==W==フフ、フフフフ……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "004", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "018", + "avg_emoji_exclamation", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "私にはもう、そんな道は残されていないんですよ!!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_498", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_summon_plane", + 0, + 2, + -1.0, + nil, + nil, + 3.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Da", + "Linear", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "stop", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_231", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "north_street_city_daylight", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "025", + "avg_emoji_shock", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "なっ――!?どうして、ノースハイムの景色が!?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 5, + "mood_2", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_143", + "a", + "019", + "none", + nil, + nil, + -0.05, + nil, + nil, + nil, + 1.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 14, + "Linear", + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "魔王の人、下がるんだ!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 4, + 15, + "Linear", + 0.5, + true + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 0.2, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_04_002", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 400.0, + -200.0, + 1.15, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_484", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "1ZhenDong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_143", + "", + 0, + "", + false, + "", + "キミの恩恵も底を尽きかけているのだろう?==RT==ならこんな小細工で時間を稼いでいないで、==RT==切り札があるなら早く使うといい。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center", + 0, + 0, + 2.5, + nil, + 0.01, + 0.0, + false, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_143", + "", + 0, + "", + false, + "", + "どんな小細工を使おうと、すべて打ち砕いてみせよう。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 5, + "story_event_04_003_b", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + 550.0, + 1.35, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_049", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "Linear", + 0.5, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m14", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_195", + "", + 0, + "", + false, + "", + "フフ……それを言ったらお互い様でしょう?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 0.6, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_058", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_143", + "", + 0, + "", + false, + "", + "なにが言いたい。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 4, + 17, + "Linear", + 0.5, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_195", + "", + 0, + "", + false, + "", + "早く終わらせたいなら、あなたこそ私に銃弾を撃ち込めばいいんです。==W====RT==それよりも、この光景を見て思い出しませんか?==RT==星ノ塔が明かりを失った……あの日のことを。", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "north_street_city_daylight", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_143", + "", + 0, + "", + false, + "", + "――ッ!?なぜキミがそれを……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_04_003_a", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 150.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_051", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_195", + "", + 1, + "", + false, + "", + "知っていますとも。言いましたよね。==RT==出発前にたくさん情報を集めたと。", + "" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_195", + "", + 0, + "", + false, + "", + "それは星ノ塔のことだけではなかったんですよ。==RT==ノースハイムにまつわる、ありとあらゆることを調べました。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 200.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 2.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_195", + "", + 1, + "", + false, + "", + "なにせ私はあの日、大切な人と一緒に、==RT==この場所にいることが出来ませんでしたから。", + "" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_195", + "", + 0, + "", + false, + "", + "なにがあったのか、なぜあんな事が起きたのか……==W====RT==思い入れはなくても、故郷のことなら==RT==知っておきたいと思うのは自然なことじゃないですか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_052", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChoiceBegin", + param = { + "1", + 0, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 1, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "故郷?では君も……", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"1"} + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_125", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_195", + "", + 1, + "", + false, + "", + "ええ、ノースハイム出身です。==RT==もっとも、多くの人は私を『ノースハイムの恥さらし』==RT==とでも思っていたのでしょうけどね。", + "" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_195", + "", + 0, + "", + false, + "", + "フフ、なんの感情も抱かないのに、頭のどこかでこの地を思ってしまう……==W====RT==もはや呪いのようなものです。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_030", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -150.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_195", + "", + 0, + "", + false, + "", + "まあ戦士長の一族として、あの日までも……そしてあの日からも、==RT==のうのうと生きてきたレイスさんには、理解できない感情でしょうがね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 2, + "story_event_04_002", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 2, + nil, + nil, + -300.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_257", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 1, + 4, + "Linear", + 0.5, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_143", + "", + 0, + "", + false, + "", + "たしかに……こんなことをしでかしたキミの感情は、理解しがたい。==RT==だが私だって、一族の誇りを忘れたことは一度もないよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_195", + "", + 0, + "", + false, + "", + "一族の誇り?==W====RT==フフ……アハハハハハハッ!!!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_04_003_b", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -50.0, + 200.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_057", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_195", + "", + 0, + "", + false, + "", + "ああ……失礼。==RT==まさかあなたの口から、そんな大層な言葉が出てくるとは思わなくて。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_052", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_143", + "", + 0, + "", + false, + "", + "……ふむ?==RT==おかしなことを言ったつもりはないんだけどね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 70.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 90.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_04_003_a", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetStage", + param = { + 1, + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center", + 0, + 0, + nil, + nil, + 0.01, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 120.0, + 1.05, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_195", + "", + 1, + "", + false, + "", + "私が知らないとでも?==RT==レイスさんは、これまでひとりの永夜も葬ったことがありませんよね?==W====RT==故郷を滅ぼした仇である永夜を、ひとりも。", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_04_003_b", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_049", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_195", + "", + 0, + "", + false, + "", + "そんなあなたが「誇りを忘れたことがない」だなんて……==RT==笑ってしまうに決まってるじゃありませんか。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "SetChoiceBegin", + param = { + "2", + 0, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "レイス、耳を貸さなくていい。こんなのは安い挑発だ。", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"2", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"2"} + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "north_street_city_daylight", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "004", + "none", + nil, + nil, + 0.05, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "ありがとう。だが心配はいらないよ。==RT==彼女がなんと言おうと、私は誇りを忘れたことがない。==W====RT==……いや、キミのおかげで誇りは輝きを取り戻したばかりだ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "私のおかげ?どういうことだ?", + "僕のおかげ?どういうことだ?" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "JuGong1", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_087", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_event_04_003", + nil, + nil, + 0.5, + true + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "これのことさ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "あ……ふふ、なるほど。==RT==そういえばそんなこともあったな。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_event_04_003", + nil, + nil, + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_231", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_489", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_snowstorm_lp", + 0, + 0, + nil, + nil, + nil, + 1.0, + true, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "a", + "024", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.4, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "(……ああ、またですか。==RT==私、あなたのそういうところが大嫌いなんです)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "019", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "(そうやって、私が持っていないものを、==RT==まるで持っているのが当たり前かのように見せつけて……)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "018", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "(どうしてあなただけ?私に武の才能がなかったから?==RT==それとも才能がないことを言い訳にして、逃げたから?)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "024", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + 0.6, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "(フフ……でも、もうそんなことはどうでもいい。==RT==このままあなたがその銃の引き金を引けば――==RT==このままここで私を殺してくれれば――)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_489_stop", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_snowstorm_lp", + 1, + 0, + nil, + nil, + nil, + 1.0, + true, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest_winter", + "0", + "Linear", + 2.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_096", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "1ZhenDong", + "Linear", + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_059", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_168", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_168", + "a", + nil, + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "chijing", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "うっ――!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_168", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_141", + "b", + "007", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + nil, + "avg_emoji_exclamation", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "師匠", + "", + 0, + "", + false, + "", + "エイダ、これ以上無理はしなくていい。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_168", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "いやです。もう一度だけ……もう一度だけやらせてください……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m3", + "1000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + "008", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "師匠", + "", + 0, + "", + false, + "", + "一度は生死の境を彷徨ったお前が、剣を振れるようになるまで回復した。==RT==その努力だけで十分だ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_168", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "でも……みんなにできることが、私にはできません。==W====RT==昨日も、拾われてきた子はノースハイムにふさわしくないって……", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_030", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_168", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_3", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + nil, + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "師匠", + "", + 0, + "", + false, + "", + "誰に言われた?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_168", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "誰って……街の人が噂してて……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "forest_winter", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + "002", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "師匠", + "", + 1, + "", + false, + "", + "ならそんな言葉はいますぐ忘れなさい。==RT==いいか、ここはお前の家で、ノースハイムはお前の故郷だ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "師匠", + "", + 0, + "", + false, + "", + "出自なんて関係ない。誰になにを言われようと気にするな。==RT==武器を振るえずとも、お前にはお前にしかできないことが必ずある。==RT==そして磨いていくうちに、それがお前だけの武器になるんだ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.4, + nil, + "none", + "Linear", + 0.5, + true, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_168", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "私にしかできないこと……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_168", + "a", + "008", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "あの、師匠……実は昨夜、狩り場の近くで魔物に襲われている女の子を==RT==見かけたんです。それで私――", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_room_inside_daylight_winter", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_147", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_147", + "a", + nil, + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "評議会員", + "", + 0, + "", + false, + "", + "破砕ノ牙を一撃で仕留めただと!?==RT==な、なんという魔法の才能の持ち主だ……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_168", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_168", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_147", + "a", + "006", + "avg_emoji_idea", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "評議会員", + "", + 0, + "", + false, + "", + "星輝附属大学へ進学させてはどうだろうか。==RT==いや、直接星輝会の研究員に引き合わせるべきか……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 60.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_141", + "b", + "007", + "none", + nil, + 0.15, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_168", + "a", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_147", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "師匠", + "", + 0, + "", + false, + "", + "エイダ、君はどうしたい?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_168", + "a", + "002", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "私は……学問の道に進みたいです。==W====RT==でも、アモールは遠いし……お金も……", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_168", + "a", + nil, + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "niunie1", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_147", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "評議会員", + "", + 0, + "", + false, + "", + "学費のことなら心配しなくていい。==RT==むしろその才能を伸ばすためなら、惜しみなく君に投資しよう。==RT==ほかに懸念事項がなければ、すぐにでも推薦状を用意するが……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.4, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_147", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_168", + "a", + "024", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "…………", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_168", + "a", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + "007", + "avg_emoji_attention", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_168", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "師匠", + "", + 0, + "", + false, + "", + "まだ入学が決まっただけなのに、なぜ泣いているんだ?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "mood_3", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_168", + "a", + nil, + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "だって……だって……!師匠と離れ離れになるなんて……!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "city_room_inside_daylight_winter", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_168", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + "003", + "avg_emoji_happy", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "師匠", + "", + 0, + "", + false, + "", + "ははは!二度と会えなくなるわけでもないんだ。==RT==休みを利用して帰ってくればいいさ。ここはお前の家なんだからな。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 2.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "数ヶ月後――", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "wog_academy_classroom", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_178", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_021", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_178", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m12", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_022", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_178", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_178", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 10, + "0", + "", + 0, + "", + false, + "", + "==A-1==師匠へ==RT==お元気ですか。図書館と研究室に籠もりきりなのは相変わらずですけど、==P====RT====A-1==私は個性的な友人とともに学校でも元気に楽しく過ごしています。==P====RT====RT====A-1==でもやっぱり故郷は恋しいので、次の休暇を利用して一度帰郷しようと思います。==P====RT====A-1==戻ったら、学校でのことをいろいろお話ししますね。==RT==エイダ", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_022_stop", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_178", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "あとはこの手紙の配達依頼を出して……", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -60.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_178", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "wog_academy_corridor", + "16", + "Linear", + 1.0, + true, + "AvgStageEffect_fade_left", + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "c", + "011", + "none", + nil, + 0.7, + 0.1, + 0.9, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_096", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "c", + nil, + "none", + nil, + 0.6, + -0.35, + 1.5, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.2, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 150.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_053", + 0.0, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Zhong", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "きゃっ!?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "c", + nil, + "none", + nil, + 0.5, + -0.4, + 1.5, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "wog_academy_corridor", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "c", + nil, + "avg_emoji_flurry", + nil, + 0.5, + -0.4, + 1.5, + 1.0, + 1.0, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + 1.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "すまない。大丈夫か?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_059", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "いたた……==W==え!?あ、あなたは……カナーチェ先輩!?", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_047", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + true + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "c", + nil, + "none", + nil, + 0.3, + 0.0, + 1.0, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_178", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "c", + "002", + "avg_emoji_question", + nil, + 0.3, + 0.0, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "ああ、そうだが……==RT==そういうキミは、エリートクラスのエイダ……だったかな?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_305", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_178", + "a", + nil, + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "は、はい!エイダです……!==RT==ですが驚きました。まさか卒業したカナーチェ先輩とお会いするなんて。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "c", + "006", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "それが……私にもいろいろあってね。==RT==いまは観察対象として、在学を命じられて――", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "c", + "004", + "avg_emoji_attention", + nil, + 0.35, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "おや?この落とし物は、エイダのものかな?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "JuGong2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_178", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_common_008", + nil, + nil, + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_050", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "え?あ、はい!私の手紙です!==RT==今度の休暇に帰省すると、伝えておこうかと思いまして。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "帰省?たしかキミは、ノースハイムの出身だったな?==W====RT==だがそうなると……", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_common_008", + nil, + nil, + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "c", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_178", + "a", + nil, + "avg_emoji_question", + nil, + 0.6, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "あ、あの……なんですか?==RT==まさか、ノースハイムでなにかあった……とか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "c", + "007", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "ああ、それが……私も話を聞いただけなんだが――==W====RT==星ノ塔から明かりが消えたそうだ。", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_483", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.4, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "c", + "005", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_178", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_passage", + "0", + "Linear", + 2.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_185", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "学者", + "", + 0, + "", + false, + "", + "こんにちは。今回配属された研究員の方ですね?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "b", + "008", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "はい。星輝会古代科への配属です。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "学者", + "", + 0, + "", + false, + "", + "承知しました。==W==では登録のために出身地を教えていただけますか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "013", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "出身地……『なし』でも問題ありませんか?==W====RT==私の故郷は――", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "013", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "lengzhan2", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.2, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "地図から消えてしまいましたので。", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBg", + param = { + 0, + "wog_office", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_event_04_008", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "(師匠はノースハイムが私の故郷だと言ってくれた。==RT==でもその故郷は、星ノ塔の明かりとともに消えてしまった。==RT==私が帰る場所は……もう存在しない)", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_021", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "(それ以来、私は昼夜を問わず研究に没頭し、==RT==やがて故郷を滅ぼした元凶が、『永夜』という組織だと知った)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_059", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "(しかし無類の戦闘力を誇るノースハイムの民が、==RT==なぜ『永夜』の侵攻を防げなかったのか……==RT==私にはどうしても理解できなかった)", + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "――いえ、==W==理由は明白です。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "ノースハイムの民が、永夜より弱かったから滅びた。==RT==ただそれだけのこと。", + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "とはいえこの問題を解決する方法は単純です。==RT==つまりは――", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_event_04_008", + nil, + nil, + 0.3, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "OutCubic", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Zhong", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_368", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "すべての敵を、討ち滅ぼす力を手に入れればいい。==RT==そうすれば……どんな悲劇も防げるはずなんです。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_231", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "north_street_city_daylight", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "circle_light", + "0", + "Linear", + 1.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.6, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 2.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m42", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "それから私は、星輝会という立場を利用し、==RT==数多の『禁忌』とされる知識に触れてきました。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "007", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "そして点と点がつながり、ついに……==RT==古代遺跡で『あの方』の存在を知ったのです。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "この力さえあれば、悲劇は二度と繰り返されない――==RT==その信念のもと、私は計画をがむしゃらに推し進めた。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "021", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "計画の最終段階……たとえここで私が負けたとしても、==RT==最後にこの命を捧げれば儀式は完成する。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "私の武器はこの体に刻まれた魔法刻印。==RT==私を殺すということは、私という『武器を壊す』ということ。==RT==この際、生贄がレイスになってもかまわない。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "さあ……私を殺して、私の願いを叶えて――", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBg", + param = { + 0, + "north_street_city_daylight", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "a", + "021", + "none", + nil, + 0.35, + -0.35, + 1.4, + nil, + 0.5, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "003", + "none", + 2, + 0.7, + nil, + 0.95, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "JuGong1", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "……ここまでだな。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_0s", + 0, + "m42", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "010", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "そんな、どうして……!?==W====RT==なぜ引き金を引かなかったのですか!!", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "023", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "もう勝負は決した。続ける意味はないからさ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + 0.0, + 0.95, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "ふざけないでください!!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "022", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "ああ……ようやくわかりましたよ。きっとほかの人たちも、==RT==あなたと同じように中途半端な覚悟しか持っていなかったから……==RT==だから永夜の侵攻を許すようなことになったんです……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "016", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "それは違う。というかキミは、なにか勘違いしているようだね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "そもそもノースハイムの人々の強さは、力によるものではないんだ。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "厳しい環境の中でも協力し合って生き抜く――==RT==その結束力こそが強さの正体なんだよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "close", + nil, + 0.45, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_073", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + false, + 0.2, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "a", + "023", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "003", + "none", + 2, + 0.65, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "north_street_city_daylight", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.2, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_237", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "jushou2", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "ですがそんなものではノースハイムは守れなかった!==RT==違いますか!?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "キミの言いたいことは理解しているつもりだ。==RT==けれど……言っただろう?==RT==ノースハイムの人々の強さは、結束力にあると。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "008", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "だから?なんだと言うんです?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "008", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "ノースハイムの魂を持つ者がそこにいる限り、==RT==ノースハイムという都市は、形を変えようとも何度だって蘇る。==W====RT==だから私たちは、何者にも屈しない強さを持つんだ。", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "009", + "close", + nil, + 0.5, + -0.4, + 1.5, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center", + 0, + 0, + nil, + nil, + 0.01, + 0.0, + false, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_room_inside_daylight_winter", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_141", + "b", + "003", + "none", + nil, + 0.5, + -0.4, + 1.5, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "師匠", + "", + 0, + "", + false, + "", + "ははは!二度と会えなくなるわけでもないんだ。==RT==休みを利用して帰ってくればいいさ――", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "north_street_city_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "a", + "019", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_096", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "024", + "close", + nil, + nil, + -0.05, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "くっ……なら私は、これまでなんのために……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -30.0, + 1.05, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + true + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m20", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "エイダ、自分を追い詰めるのはもうやめよう。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "019", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "魔王、さん……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "君は……罪悪感を抱えていたのではないか?==RT==重大な局面で、なにもすることができなかったと。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "009", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "だから自らを追い込むことで、==RT==少しでもその苦しみを分かち合おうとした。==RT==私にはそう見える。", + "だから自らを追い込むことで、==RT==少しでもその苦しみを分かち合おうとした。==RT==僕にはそう見える。" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "だがノースハイムには、エイダを大切に思っていた人が==RT==いるはずだ。果たしてその人は……==RT==君が自分自身を傷つける姿を見たら、どう思うだろう?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "008", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "……情に訴えて、諦めさせるつもりですか?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "021", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "甘いですね。ここで私を殺しておかないと、==RT==またいつ儀式を再開しようとするかわかりませんよ?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "004", + "none", + 2, + 0.65, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "ならば好きにするといいさ。", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_078", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "先ほど言ったように、キミがどんな小細工を使おうと、==RT==私はすべて打ち砕いてみせる。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_067", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_heave", + 0, + 0, + nil, + nil, + -1.0, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Da", + "Linear", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_231", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "OutCubic", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "north_street_city_daylight", + "0", + "OutCubic", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "stop", + "Linear", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m47", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "025", + "avg_emoji_shock", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "な、なんだ……!地震か!?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_067", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_heave", + 0, + 0, + nil, + nil, + -1.0, + 0.5, + true, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Da", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "avg_emoji_exclamation", + nil, + 0.5, + -0.35, + 1.5, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "恩恵が尽きたようだね。空間が崩れる前兆だ。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "none", + nil, + 0.3, + 0.1, + 0.8, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.3, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "021", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "026", + "avg_emoji_flurry", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "エイダ、そこは危険だ!早くこちらに……!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_498", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_summon_plane", + 0, + 0, + nil, + nil, + nil, + 1.0, + true, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "009", + "avg_emoji_exclamation", + 1, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "だめだ!そんなことをしたら、キミまで巻き込まれて――", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_067", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_034", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_elevator_danger", + "0", + "Linear", + 2.0, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_067", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "016", + "avg_emoji_vexation", + "chijing", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "うわあっ……!?==RT==いたた……いったいなにが?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "002", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "どうやら昇降機の中に飛ばされたようだ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_symbol", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "飛ばされた?まさか、エイダの仕業か!?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -30.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "a", + "021", + "none", + nil, + 0.5, + 0.55, + 0.4, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_047", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChoiceBegin", + param = { + "3", + 0, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 1, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "(エイダに手を差し伸べる)", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"3", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"3"} + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -90.0, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "026", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "なにをしている!エイダ、君も一緒に来るんだ!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 5, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg3_195", + "a", + "008", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 4, + "Linear", + 0.5, + true + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "まったく……どこまでも甘い人たちですね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "002", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "フフフ……今度はふたりまとめて尊者様のもとに送るつもりが……==W====RT==どうやら失敗してしまったようです。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "021", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 0.4, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.4, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_057", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "……下手な芝居まで打って。甘いのはどちらだ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlStage", + param = { + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "008", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "申し訳ありませんが、私はまだ捕まるわけにはいきません。==RT==ですからここで、しばしのお別れです。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "――ああそうだ。大事なことを忘れるところでした。==RT==魔王さんへの報酬が、まだ半分残っていましたね。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "021", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "ですがいまからお金を用意することはできないので、==RT==これは報酬の代わり……ということで――", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "008", + "none", + nil, + nil, + -0.6, + 1.9, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "せいぜい利用されないようにお気をつけください。==RT==その身体も、その魂も。==RT==『魔王』にはそれだけの価値があるのですから。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_067", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_334", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_heave", + 0, + 0, + nil, + nil, + -1.0, + 0.5, + true, + false + } + }, + { + cmd = "SetStage", + param = { + 4, + 5, + "Linear", + 0.5, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "16", + "Linear", + 0.5, + true, + "AvgStageEffect_wipe_down", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "OutSine", + false, + false, + 0.5, + true, + "AvgStageEffect_wipe_up" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_heave", + 1, + 0, + nil, + nil, + nil, + 0.1, + true, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "瓦礫が降り注ぎ、足場が崩れ落ちるなか、==RT==無情にも昇降機の扉が閉まっていく。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_483", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "エイダの姿は、真意のつかめない言葉とともに闇へと消えていった――", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_jp/config/stev_04_10.lua b/lua/game/ui/avg/_jp/config/stev_04_10.lua new file mode 100644 index 00000000..dd247e38 --- /dev/null +++ b/lua/game/ui/avg/_jp/config/stev_04_10.lua @@ -0,0 +1,11660 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "第10話", + "風雪との別れ", + "紆余曲折あったノースハイムの調査も一段落し、あなたとレイスはほかのメンバーを目覚めさせ、駆けつけた空白旅団と共にアモールへと戻る。『尊者』の事件は、また新たな謎を呼ぶのであった。", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_room_inside_daylight_winter", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_969", + "a", + "003", + "none", + nil, + 0.22, + 0.1, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_971", + "a", + "002", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_970", + "a", + "003", + "none", + nil, + 0.78, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_204", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m30", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_969", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_971", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_970", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "みんな体の具合はどうだ?==RT==どこかおかしなところはないかな?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_971", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "剣のお姉さん", + "", + 1, + "", + false, + "", + "もうなんともないわ。==RT==あなたの手厚い看病のおかげね。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_969", + "a", + "006", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "斧のお兄さん", + "", + 1, + "", + false, + "", + "俺も特に問題なさそうだ。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_970", + "a", + "006", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "杖の女の子", + "", + 0, + "", + false, + "", + "私も大丈夫です!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "010", + "avg_emoji_sigh", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "(みんな後遺症もないようで、本当によかった)", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "avg_emoji_question", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "そういえば、誰かレイスを見ていないか?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "先ほどから姿が見えないんだが……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_970", + "a", + "007", + "none", + nil, + 0.85, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_969", + "a", + "007", + "none", + nil, + 0.15, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_971", + "a", + "007", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "剣のお姉さん", + "", + 0, + "", + false, + "", + "彼女なら、さっき『戦利品を探しに行く』って外に出て行ったよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + true, + true + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBg", + param = { + 0, + "north_street_city_daylight", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "JuGong", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_156", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "ふぅ……==W==凍ってなくてよかった。", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "014", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_sweaty", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "おーいレイス、こんなところでなにをしているんだ?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "ああ、魔王の人か。ちょうどいいところに。==RT==ほらっ――", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Tiao", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_main_027", + nil, + 0.54, + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_symbol", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "おっと……!?==RT==って水玉ウォーター?どこで手に入れたんだ?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_main_027", + nil, + nil, + 1.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "細かいことは気にしないでくれ。==RT==それより『乾杯』だ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "011", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "あ、ああ……かんぱ――", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "007", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ではない!==RT==エイダの行方だってまだわからないというのに、==RT==のんきに乾杯している場合ではないだろう。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuint", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "sky_tower", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + true, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_04_004", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "OutSine", + 2.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 8.0, + false, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sunlight_flip", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m32", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_143", + "", + 1, + "", + false, + "", + "もちろんキミの言いたいこともわかる。==RT==だがこういうときだからこそ、いいことにも目を向けなければ、==RT==気分というのは滅入ってしまうものなんだ。", + "" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_143", + "", + 1, + "", + false, + "", + "だからこそ……久しぶりの帰郷を、新しい仲間ができたことを、==RT==そして問題が片づいたことを祝う。==RT==乾杯する理由としては、それだけあれば十分さ。", + "" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_143", + "", + 0, + "", + false, + "", + "いっそ宴を開いてもいいくらいだよ。==RT==……まあ、さすがにここでは無理だけどね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "それがノースハイムの流儀?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_143", + "", + 1, + "", + false, + "", + "ああ。それから――==RT==おいしい料理を食べて、狩りに出て、よく学び、よく眠る。", + "" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_143", + "", + 0, + "", + false, + "", + "災厄というのは、いつ訪れるかなんて誰にもわからないからね。==RT==その分、後悔がないようにいまを全力で生きるのさ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "023", + "avg_emoji_speechless", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "後悔がないように、いまを全力で生きる……==RT==なるほど。ならば『乾杯』を拒むことはできないな。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "north_street_city_daylight", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "014", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "では、新しい友とノースハイムに――乾杯。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sunlight_2", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "none", + "OutCubic", + 0.5, + false, + 1 + } + }, + { + cmd = "SetFilm", + param = { + 0, + "OutCubic", + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 0, + "", + false, + "", + "そう言うとレイスは、星ノ塔に向かって杯を掲げた。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "OutCubic", + 0.5, + false, + 1 + } + }, + { + cmd = "SetFilm", + param = { + 1, + "OutCubic", + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "それはそうと、気になっていたことがあってね。==RT==私は永夜について、嘘の特徴を渡すことで==RT==彼女の裏切りを炙り出したわけだが……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "005", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "どうしてキミは、あのとき私を信じてくれたんだい?==RT==魔王の人だって、永夜に詳しいわけではないんだろう?==RT==ならうだと考えることもできたはずだ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ああ、それなら――", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + true, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_elevator_close", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "002", + "none", + nil, + 0.32, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "b", + "004", + "none", + nil, + 0.68, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "それなら心配いりませんよ。==RT==帰りの馬車はあらかじめ別で手配しておきましたから。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "予定どおりにいけば、明日には到着するはずです。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + true, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "north_street_city_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "エイダの発言にも、不審な点はあったからね。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "020", + "avg_emoji_question", + "diantou", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "(あらためて考えると、念入りに準備していたエイダが==RT==あんな簡単にボロを出すとは思えない……)", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "009", + "avg_emoji_speechless", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "(本当は、心のどこかで止めて欲しいと==RT==思う気持ちがあったのだろうか?==RT==……というのは、さすがに考えすぎかな)", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "逆に言えば、エイダが完ぺきに被害者を演じていたら、==RT==レイスの言葉をすぐには信じなかっただろうけどね。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "なるほど。理由については理解したよ。==W====RT==なら魔王の人に――贈り物だ。", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 0.95, + nil, + nil, + nil, + 1.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_event_04_003", + nil, + 0.54, + 1.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_symbol", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "贈り物……って、レイスにとって大事なものだろう?==RT==あのときだって、これを指して『一族の誇り』だと==RT==言っていたではないか。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_event_04_003", + nil, + nil, + 1.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -80.0, + nil, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "もちろんこれは、一族にとって『誇り』の証だ。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "けれど私がエイダの術にかかったとき、==RT==キミが守ってくれなかったら、私はここにいなかった。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_424", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "守った……のか?==RT==実際はただ逃げ回っていただけなのだが。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "avg_emoji_sweaty", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "それにレイスを失ったら、==RT==こちらの勝ち筋が消えてしまうからね。==RT==私も必死だったんだ。", + "それにレイスを失ったら、==RT==こちらの勝ち筋が消えてしまうからね。==RT==僕も必死だったんだ。" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "014", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "ああ、素晴らしい逃げっぷりだったよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "avg_emoji_symbol", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "いやいやいや!==RT==なぜ実際に見ていたような口調なんだ!?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "013", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "ような、ではないよ。実際に見ていたんだ。==RT==不思議な空間からね。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ぬぅ……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "007", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "ふふ。キミの勇気は賞賛に値する。==RT==だからそんなキミに、この徽章を持っていてほしいんだ。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "もともとその徽章は、ノースハイムの戦士の証でもあってね。==RT==生死を超えた仲間、という意味があるんだ。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "016", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "それにこれを私に託したおじいちゃんからも、==RT==「いつか、お前もこの徽章を渡す仲間を見つけるんだ」==RT==そう言われていたからね。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "013", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "というわけなんだが……受け取ってくれるね?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "まったく、そんな話を聞かされてしまったら……==W====RT==わかったよ、よろこんで頂戴しよう。", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + 0.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "ああ、それと言い忘れていたが……==W====RT==それを受け取ったってことは、==W====RT==『託した者と家族になる』という意味もあるから。", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_bubble_lp", + 0, + 1, + nil, + nil, + 2.0, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_458", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_157", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "………………は?==RT==はああああああああッ!?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_bubble_lp", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "007", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "ふふ。これでキミもノースハイムの一員だ。==RT==あらためて……よろしく頼むよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "あ、ああ。なんだそういうことか……ビックリした……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "ビックリ?==W====RT==ふふ。なるほどね、そういうことか。==W====RT==もしキミが望むのなら、==W==私はそれでもかまわないよ?", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 0.95, + nil, + nil, + nil, + 1.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -80.0, + 1.3, + nil, + nil, + nil, + "Xiao", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_bubble_lp", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_458", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_157", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "avg_emoji_vexation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "はあ……あまりからかわないでくれ。==W====RT==ともかく、==W==この徽章は大切にするよ。", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_bubble_lp", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + 0.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "017", + "none", + "JuGong", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "007", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "ああ。そうしてくれるとうれしい。==RT==……さて、やるべきことはやったし、そろそろ戻ろうか。", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + true, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_room_inside_daylight_winter", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_093", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "026", + "none", + nil, + 0.55, + nil, + 0.98, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.5, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m33", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "013", + "avg_emoji_happy", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + nil, + "diantou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "おかえりなさい。缶詰をどうぞ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ぬ?==W==また缶詰パーティーか?==RT==ちょうどこの前食べ損ねた味があったんだよ。==W====RT==どれにしようかな……", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "none", + "niunie1", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "022", + "avg_emoji_question", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "005", + "none", + 2, + 0.27, + 0.7, + 0.98, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.53, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "005", + "none", + nil, + nil, + -0.2, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "005", + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.25, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 1, + "", + false, + "", + "あたしは魚の缶詰にする。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "023", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "個人的には、ランチミートにサラダを合わせるのがおすすめですね。==RT==栄養バランスも大事ですから。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ならそれにしよう。==W====RT==すまないセイナ、そこのドレッシングを取ってくれ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "018", + "avg_emoji_attention", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "002", + "none", + nil, + 1.0, + nil, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + 40.0, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "はいはーい。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "ありがとう。ではいただきま…………", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "025", + "close", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ってセイナ!?==W==それにアヤメにコハクまで!==RT==どうしてここにいるんだ!?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "025", + "avg_emoji_symbol", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m44", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "023", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "どうしてって、魔王さんを迎えに来たからだよ?==RT==バッチリ修理したミドリちゃんでか==W==な~==W==り==W==長いこと走ってきたんだから。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "022", + "none", + nil, + nil, + -0.05, + 1.2, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "003", + "none", + nil, + nil, + -0.1, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "距離の問題ではない!==W====RT==どうして私がここにいるとわかったんだ!?", + "距離の問題ではない!==W====RT==どうして僕がここにいるとわかったんだ!?" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "021", + "avg_emoji_question", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.15, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 1.05, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + 0.0, + true, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_152", + "a", + "002", + "none", + nil, + 0.45, + nil, + 0.98, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + nil, + "none", + nil, + 0.5, + nil, + 1.0, + nil, + nil, + 1.0, + "diantou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "005", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "", + 1, + "", + false, + "", + "それについては、僭越ながらプリチーなベスティナが==RT==アドバイスをさせていただきました!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "", + 0, + "", + false, + "", + "レイス先輩?わたくし正従業員になったばかりなのに、==RT==有給を使い切ってしまいましたので……==RT==埋め合わせのほうは期待していますからね♪", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_speechless", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ベスティナまで……?==W====RT==いったいどうなっているんだ?", + "" + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "021", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "b", + "004", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "アモールを出る直前、私たちの行動予定を本のお嬢さんに==RT==共有しておいたんだ。なにかあったら、探しに来てほしいとね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "", + 0, + "", + false, + "", + "ちなみにほかの3人の調査員は、検査のため一足先に帰っていただきました。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "002", + "none", + nil, + nil, + nil, + 0.98, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "012", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "ボスにはまだ聞きたいことが山ほどありますけど、それより……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + nil, + "avg1_103", + "a", + "015", + "none", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "この人は?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "そうだな。まずはみんなに紹介しないと――", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "017", + "close", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "彼女はレイス。==W====RT==今回の依頼中、何度も助けてくれた命の恩人だ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "018", + "none", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_103", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "007", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "はじめまして。ご紹介いただいたレイスだ。==W====RT==彼女の言うとおり、任務の間は朝起きてから寝ているときまで、==RT==常につきっきりで警護をしていた。", + "はじめまして。ご紹介いただいたレイスだ。==W====RT==彼の言うとおり、任務の間は朝起きてから寝ているときまで、==RT==常につきっきりで警護をしていた。" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "006", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "025", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "018", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "なにも間違ってはいないのだが……==W====RT==誤解を招くような言い方はやめてくれないか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "019", + "avg_emoji_awkward", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "026", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "021", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "レイスは『寝ているときまで』と言っていたが、==W====RT==別に同じ布団で一緒に寝ていたわけではなく――", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "007", + "none", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "007", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 1, + nil, + nil, + nil, + "avg1_112", + "a", + "007", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "そっか。==W==てか寝るときまで一緒なんて、いつもの私たちみたいだね!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "021", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "004", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetCharHead", + param = { + 1, + 1, + nil, + nil, + nil, + "avg1_112", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "018", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "……ぬ?==RT==まあたしかにそうとも言えるが……==W==そうなのか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "019", + "avg_emoji_awkward", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 150.0, + nil, + 1.3, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_152", + "a", + "009", + "none", + nil, + 0.3, + -0.1, + 0.95, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "", + 0, + "", + false, + "", + "……", + "" + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "none", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "あ、いや、あの……==W==ベスティナ、おそらく君は誤解している。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "013", + "avg_emoji_happy", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "007", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "", + 0, + "", + false, + "", + "きゃっ♪魔王さんって、案外ダイタンなんですね?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "やはり誤解しているではないか!!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "014", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "このたびはボスがお世話になりました。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "014", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "フレンドに追加していい?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_symbol", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "アヤメとコハクが流すと、==RT==本当に普段からそうしているように思われるのだが!==W====RT==だが、そうしているのは事実であって……ややこしいな!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "021", + "avg_emoji_awkward", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "011", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "いつも賑やかな夜を過ごしているんだね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "言い方!!!==RT==他意がないのは理解しているが……!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_clockwise", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_room_inside_daylight_winter", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.75} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_clockwise", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m49", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 1, + "", + false, + "", + "よ~し、==W==恩恵も補充できたし、そろそろ帰ろっか。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "007", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "忘れ物はないよね?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "みんな", + "", + 0, + "", + false, + "", + "オッケー。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "それじゃあ、しゅっぱーつ!", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_093", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "荷物をまとめると、私たちはノースハイムをあとにした。", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "Clear", + param = { + true, + 0.0, + true, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "一週間後――", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m46", + "none", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_office", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_152", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + nil, + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "", + 0, + "", + false, + "", + "――以上が、今回の一連の事件に関する報告の全内容です。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_150", + "a", + "005", + "none", + nil, + nil, + 0.05, + 0.9, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_150", + "a", + nil, + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_150", + "", + 0, + "", + false, + "", + "ご苦労さま。あとはこちらで整理しておくわ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_365", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.4, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_150", + "a", + "013", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_150", + "", + 0, + "", + false, + "", + "それにしても、すなんて……==W====RT==そんなこと本当にあるのでしょうか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_150", + "a", + "006", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_150", + "a", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_150", + "a", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_150", + "", + 0, + "", + false, + "", + "……現段階では、その可能性を裏づけるだけの情報は揃っていないわね。==RT==とにかくいま言えるのは、『尊者とは野放しにしてはいけない存在』――==RT==ということよ。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + nil, + "close", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_365_stop", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_150", + "a", + "005", + "avg_emoji_happy", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_150", + "", + 0, + "", + false, + "", + "それと今回の件、有益な情報も得られたことだし、==RT==公務による出張という扱いにしておくわ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "017", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "", + 0, + "", + false, + "", + "ということは、わたくしはまだ有給を楽しめる――ということですね。==W====RT==ご配慮、ありがとうございます♪==RT==それではわたくしは、魔王さん一行の監視を続けますね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_150", + "a", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "005", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "JuGong1", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + nil, + "close", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -120.0, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlChar", + param = { + "avg3_150", + "a", + "014", + "avg_emoji_sigh", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_150", + "", + 0, + "", + false, + "", + "ふう……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_483", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_150", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_150", + "", + 0, + "", + false, + "", + "『戦争』と『魅影』、すでに2体の尊者に覚醒の兆しが……==RT==もはや看過できないところまできたわね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_150", + "a", + "012", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_150", + "", + 0, + "", + false, + "", + "専用の危機対策部門を立ち上げるとすると、適切な人員は……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_150", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_canal_daylight", + "0", + "Linear", + 1.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_passage", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_150", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_150", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_150", + "", + 0, + "", + false, + "", + "結論を言うと、あなたの故郷は永夜という組織によって滅ぼされました。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_257", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_150", + "a", + "004", + "none", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_150", + "", + 0, + "", + false, + "", + "そこで相談なんですが……黎明団に入りませんか?==RT==あなたには私たちの情報が必要で、私たちにはあなたの力が必要。==RT==個人的には悪くない話だと思いますが――", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_168", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_021", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_168", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "JuGong2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "配達の女の子", + "", + 1, + "", + false, + "", + "間違いありません。==RT==あるおじいさんが、『この手紙をあなたに』って依頼してきたんです。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_168", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + -0.3, + 1.5, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "配達の女の子", + "", + 0, + "", + false, + "", + "――ああ、そういえば去り際に、こんなことを言ってましたよ。==RT==『ノースハイムの復興は順調だ。心配はいらない。==RT==だからお前は自由に生きなさい』だそうです。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_elevator_danger", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 5, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg3_195", + "a", + "008", + "close", + nil, + nil, + -0.6, + 1.9, + nil, + nil, + 1.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 4, + "Linear", + 0.5, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "せいぜい利用されないようにお気をつけください。==RT==その身体も、その魂も。==RT==『魔王』にはそれだけの価値があるのですから。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetStage", + param = { + 4, + 5, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_canal_daylight", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "調べなければならないことが……==W====RT==またひとつ増えてしまったようだ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_010", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "north_street_grey_night_nolight", + "0", + "Linear", + 1.5, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_489", + 1.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_snowstorm_lp", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -60.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_142", + "a", + "005", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m4", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + "026", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_142", + "", + 0, + "", + false, + "", + "どうしよう、完全に迷子かも……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 60.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + "023", + "close", + nil, + 0.4, + 0.15, + 0.8, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_142", + "", + 0, + "", + false, + "", + "誰かー!==W==助けてぇ~~~~ッ!", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_124", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + nil, + "none", + nil, + 0.3, + -0.05, + 1.2, + nil, + nil, + 1.0, + "jushou2", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 2.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_142", + "", + 0, + "", + false, + "", + "建物はボロボロだし、真っ暗だし、それに……==W==ハックション!==RT==寒いぃぃ……", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + "026", + "none", + nil, + 0.5, + 0.05, + 1.0, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + nil, + "avg_emoji_vexation", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_142", + "", + 0, + "", + false, + "", + "うう……魔王は本当に、こんなところにいるのかな?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -60.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + "022", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -500.0, + 200.0, + 1.4, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + 800.0, + -200.0, + 0.9, + "avg1_142", + "a", + "016", + "avg_emoji_star", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_142", + "", + 0, + "", + false, + "", + "――あっ!自動販売神器!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlCharHead", + param = { + nil, + nil, + nil, + "avg1_142", + 2, + 0.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + "021", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_142", + "", + 0, + "", + false, + "", + "オーロラにもらったお小遣い、まだちょっと残ってるし……==W====RT==1本くらいなら、温かいドリンクを買っても大丈夫だよね?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + "010", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_042", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_233", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_042", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + "004", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_042", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_142", + "", + 1, + "", + false, + "", + "あ、あれ?お金入れたのに、出てこない。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlCharHead", + param = { + nil, + nil, + nil, + "avg1_142", + 3, + 0.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + "023", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_142", + "", + 0, + "", + false, + "", + "壊れてるのかな?もしもーし?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_142", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_142", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + nil, + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_142", + "", + 0, + "", + false, + "", + "あっ、そうだ!こういうときは、==RT==斜め45度から叩くと直るって、本に書いてあったっけ?==W====RT==でも加減を間違えて壊しちゃったら、オーロラに怒られるし……", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_030", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + "026", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -60.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + "004", + "avg_emoji_sigh", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_142", + "", + 1, + "", + false, + "", + "はぁ……もうヤダ、帰りた──==W==って、うわぁっ!!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.5, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "Linear", + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + "023", + "avg_emoji_shock", + nil, + 0.4, + nil, + nil, + nil, + nil, + 1.0, + "jushou2", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + "021", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_142", + "", + 0, + "", + false, + "", + "いたた……==W==もう、誰?こんなところに変なもの置いて。==RT==私いま、すっごく機嫌が悪いんだからね!?", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + "025", + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "a", + "021", + "none", + nil, + 0.75, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + "005", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_142", + "", + 0, + "", + false, + "", + "あれ?ものかと思ったら……人?==W====RT==もしもーし?生きてる?", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + "025", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "youchupeng", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "021", + "close", + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "魔……王……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -150.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + "012", + "avg_emoji_symbol", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_142", + "", + 1, + "", + false, + "", + "えっ!あなた、魔王のこと知ってるの!?==W====RT==ちょ、ちょっと!ほんとに大丈夫!?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_096", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "none", + nil, + nil, + -0.05, + nil, + 1.0, + 1.0, + 0.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + "023", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "jushou2", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + nil, + "avg_emoji_shock", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_142", + "", + 0, + "", + false, + "", + "こんなところで寝てたら、本当に死んじゃうよ!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -90.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "sky_night_b", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_snowstorm_lp", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_489_stop", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center", + 0, + 0, + 0.8, + nil, + 0.01, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_142", + "", + 0, + "", + false, + "", + "もぉ~!誰でもいいから、助けに来てぇ~~~~っ!", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 3.0, + true, + "default" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_jp/config/stm01_02.lua b/lua/game/ui/avg/_jp/config/stm01_02.lua index 6773db39..e449dc6f 100644 --- a/lua/game/ui/avg/_jp/config/stm01_02.lua +++ b/lua/game/ui/avg/_jp/config/stm01_02.lua @@ -4307,8 +4307,8 @@ return { "", false, "", - "(アヤメの話ぶりだと、==RT==この金庫を借りることすら難しそうなのに。==RT==記憶を失くす前の私は、どうやって借りたんだ?)", - "(アヤメの話ぶりだと、==RT==この金庫を借りることすら難しそうなのに。==RT==記憶を失くす前の僕は、どうやって借りたんだ?)" + "(アヤメの話ぶりだと、==RT==この金庫を借りるのはかなり難しそうだが……==RT==記憶を失くす前の私は、どうやって借りたんだ?)", + "(アヤメの話ぶりだと、==RT==この金庫を借りるのはかなり難しそうだが……==RT==記憶を失くす前の僕は、どうやって借りたんだ?)" } }, { @@ -6475,7 +6475,7 @@ return { "", false, "", - "ちなみにここをタップすると、過去に連絡した人との==RT==メッセージ履歴が確認できます。もしかすると、==RT==それがきっかけでなにか思い出すかもしれませんね。", + "ちなみにここを押すと、過去に連絡した人との==RT==メッセージ履歴が確認できます。もしかすると、==RT==それがきっかけでなにか思い出すかもしれませんね。", "" } }, diff --git a/lua/game/ui/avg/_jp/config/stm01_04.lua b/lua/game/ui/avg/_jp/config/stm01_04.lua index 4de7dd34..2528f8e9 100644 --- a/lua/game/ui/avg/_jp/config/stm01_04.lua +++ b/lua/game/ui/avg/_jp/config/stm01_04.lua @@ -3003,7 +3003,7 @@ return { "", false, "", - "(早すぎるのだが!?==RT==時間稼ぎにすらなっていないではないか……)", + "(速すぎるのだが!?==RT==時間稼ぎにすらなっていないではないか……)", "" } }, diff --git a/lua/game/ui/avg/_jp/config/stm02_10.lua b/lua/game/ui/avg/_jp/config/stm02_10.lua index 9e8b4081..2a9096f4 100644 --- a/lua/game/ui/avg/_jp/config/stm02_10.lua +++ b/lua/game/ui/avg/_jp/config/stm02_10.lua @@ -8487,7 +8487,7 @@ return { "", false, "", - "ところでミネルバ。==W==私、あの星骸を倒す==RT==いいアイディア思いついたんだけど~!", + "ところでミネルバ。私、あの星骸を倒す==RT==いいアイディア思いついたんだけど~!", "" } }, diff --git a/lua/game/ui/avg/_jp/config/stm05_10.lua b/lua/game/ui/avg/_jp/config/stm05_10.lua index 8c9395aa..e7653e65 100644 --- a/lua/game/ui/avg/_jp/config/stm05_10.lua +++ b/lua/game/ui/avg/_jp/config/stm05_10.lua @@ -15587,7 +15587,7 @@ return { "vo_STm05_10_015", false, "", - "さっき話した、魔女になるための質問は覚えてる?", + "さっき話した、魔女になるための質問の話は覚えてる?", "" } }, diff --git a/lua/game/ui/avg/_jp/config/stm06_02_b.lua b/lua/game/ui/avg/_jp/config/stm06_02_b.lua index 03632cd4..c9cd4afd 100644 --- a/lua/game/ui/avg/_jp/config/stm06_02_b.lua +++ b/lua/game/ui/avg/_jp/config/stm06_02_b.lua @@ -7456,7 +7456,7 @@ return { "", false, "", - "ここが……医務室?==W====RT==どう見ても、==W==温室の一角に折りたたみベッドを==RT==置いだけに見えるんですけど……", + "ここが……医務室?==W====RT==どう見ても、==W==温室の一角に折りたたみベッドを==RT==置いただけに見えるんですけど……", "" } }, diff --git a/lua/game/ui/avg/_jp/config/stsp_02_03.lua b/lua/game/ui/avg/_jp/config/stsp_02_03.lua index 2b55dbd5..fe7bf247 100644 --- a/lua/game/ui/avg/_jp/config/stsp_02_03.lua +++ b/lua/game/ui/avg/_jp/config/stsp_02_03.lua @@ -1913,7 +1913,7 @@ return { "", false, "", - "(というほうが嘘で、いまにも空腹で倒れそうなんだが。==RT==まずい、力が抜けて意識が朦朧と……)==W==", + "(というほうが嘘で、いまにも空腹で倒れそうなんだが。==RT==まずい、力が抜けて意識が朦朧と……)", "" } }, diff --git a/lua/game/ui/avg/_jp/config/stsp_09_02.lua b/lua/game/ui/avg/_jp/config/stsp_09_02.lua index e8a5609c..10606eac 100644 --- a/lua/game/ui/avg/_jp/config/stsp_09_02.lua +++ b/lua/game/ui/avg/_jp/config/stsp_09_02.lua @@ -3056,7 +3056,7 @@ return { "", false, "", - "……だそうだ。あんなに大きな声で話すなんて、==RT==隠れて調査をする気があるのないのか……", + "……だそうだ。あんなに大きな声で話すなんて、==RT==隠れて調査をする気があるのかないのか……", "" } }, diff --git a/lua/game/ui/avg/_jp/config/stsp_11_01.lua b/lua/game/ui/avg/_jp/config/stsp_11_01.lua new file mode 100644 index 00000000..ca67772e --- /dev/null +++ b/lua/game/ui/avg/_jp/config/stsp_11_01.lua @@ -0,0 +1,8046 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "第1話", + "ヨロズ配達の大作戦", + "どうやら最近のトーナは、アルバイトを増やしているらしい。==RT==ヨロズ配達の経営危機を疑ったフリージアとテレサはトーナが==RT==アルバイトを増やす理由を突き止めるべく、彼女を調査する。", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "posthouse_inside_night", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + 450.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 4.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_021", + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_021", + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_021", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "……これが今日のバイト代の合計でしょ。==RT==お客さんからもらったチップも合わせて……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "posthouse_inside_night", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_130", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "はあ~……これじゃあ全然足りないなあ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_095", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_3", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 1, + "", + false, + "", + "もっとバイトを増やす?==RT==時間を見直せばなんとか……うーん……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "あーあ……ドーラが勝手に増えてくれたらいいのに。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + nil, + "avg1_125", + "a", + "017", + "avg_emoji_attention", + 4, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "ん……トーナちゃん?==RT==まだ起きていらしたのですか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m49", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "posthouse_inside_night", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "013", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "わわっ、フリージア!?", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg1_125", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -60.0, + -30.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_125", + "a", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "012", + "avg_emoji_sweaty", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "ちょっと確認したいことがあって……==RT==ごめんね、起こしちゃったかな?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "014", + "avg_emoji_question", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "先ほどドーラと聞こえましたけど、==RT==今月の経営状況がよろしくないのでしょうか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "ううん。そういうのじゃないから安心して。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 1, + "", + false, + "", + "それにほら、これ以上話してるとテレサまで起きちゃうかもだし。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "009", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "というわけで、おやすみ!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 30.0, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + nil, + "avg_emoji_speechless", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "014", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "はい……おやすみなさい。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "sky_tower", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_024", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sunlight", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_024_stop", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center_w", + 0, + 0, + 1.5, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "配達行ってきまーす!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 60.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "posthouse_inside", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m2", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_127", + "a", + "007", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "あれ?トーナ、もう行くの?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_130", + "a", + "008", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "avg_emoji_happy", + nil, + 0.4, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "今日もお届け物がいっぱいだからね。==W====RT==朝ごはんはテーブルの上に用意しておいたよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_199", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutBack", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "あ、そうだ!==RT==帰りが遅くなると思うから、夜ごはんはふたりで食べちゃって。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "009", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "遅くなる?こんなに早く出発するのに?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_199", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "013", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "トーナ、最近忙しすぎじゃない?==RT==ウチがいくつか引き取るよ?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_054", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "018", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "大丈夫だよ!==W====RT==一秒でも早く手紙を届けたくて早めに出発してるだけだからさ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "003", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "それじゃ、あらためて行ってきまーす!==RT==フリージアのこともちゃんと起こすんだよー!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "none", + nil, + 0.0, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "016", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "posthouse_inside_dusk", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "16", + "InSine", + false, + false, + 1.0, + true, + "AvgStageEffect_clockwise" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_127", + "a", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_125", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "013", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "最近のトーナ、なんだか様子がおかしくない?", + "" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m12", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "私もそう思います。==W====RT==なにか隠し事をしているような……", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "017", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "やっぱりフリージアもそう思う?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 1, + "", + false, + "", + "はい。ですが心当たりは……あ。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "017", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "ちょうどひと月前でしょうか。夜中にトーナちゃんが、==RT==ドーラが足りないと悩んでいるのを聞いてしまったんです……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "014", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "ドーラが足りない!?==W==え?え?まさか赤字!?==RT==ヨロズ配達、倒産の危機!?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_066", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_3", + "17", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "遠方への配達を受ける割には依頼料も高く設定していませんし、==W====RT==実はずっと前から火の車だったとか……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Zhong", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "015", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "posthouse_inside_dusk", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "014", + "avg_emoji_flurry", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "ど、どどど、どうしよう!?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "016", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "じゃあトーナはヨロズ配達が潰れないように、==W====RT==仕事を増やしてるってこと!?", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "015", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "007", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou0", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "ハッ――!==RT==ひと月前といえば、あるお客さんが――", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "philae_room_daylight", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_127", + "a", + "006", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_145", + "a", + "007", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "優雅な女性", + "", + 1, + "", + false, + "", + "配達専門で依頼を受ける組織ねえ……==W====RT==ふむ、なかなか将来性がありそうだわ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + "006", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + "008", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "優雅な女性", + "", + 0, + "", + false, + "", + "でも見たところ、いまの経営状況はあまり芳しくないようね?==RT==従業員もたった3人だし……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + "002", + "avg_emoji_happy", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "優雅な女性", + "", + 0, + "", + false, + "", + "そうだわ!私が事業を買い取ってあげましょうか?==RT==そうしたら他のチームも雇えるし、ほかの都市にも支部を置けるわよ?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 80.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.505, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_130", + "a", + "003", + "none", + nil, + 0.15, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "avg_emoji_music", + nil, + 0.2, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "ご提案ありがとうございます。ですがヨロズ配達は、==RT==どこからの買収も合併も応じるつもりはありません。==RT==お気持ちだけありがたくいただいておきますね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + "007", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "優雅な女性", + "", + 0, + "", + false, + "", + "あらあら、それは残念ね。==RT==もし気が変わったら、また連絡してちょうだい。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "posthouse_inside_dusk", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_125", + "a", + "015", + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "そのようなことがありましたの?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_127", + "a", + "015", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "avg_emoji_flurry", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "どうしよう……ヨロズ配達が潰れたら、==RT==3人バラバラになっちゃうのかな?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "002", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 1, + "", + false, + "", + "それだけはありえませんわ。==RT==私はトーナちゃんを信じています。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "017", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "先日も、3人でより効率的に配達する方法を話し合っていたところです。==W====RT==バラバラになるような事態には……なりません。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center_w", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "buman", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "014", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "うにゃぁ~~っ!気になるー!==W====RT==トーナはなにを隠してるの!?", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "018", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "jushou2", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "015", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "もうずっと3人そろって食事してないし。==RT==このままだと、本当にみんなバラバラになっちゃうよ……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "005", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "……テレサちゃん、直接たしかめにまいりましょう。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "011", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "たしかめるって、なにを?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "もちろんトーナちゃんがなにを隠しているかですわ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "007", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "それって……==W==つまり尾行?", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_054", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "009", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_029", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "ええ。そうなります。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "なんだか探偵ごっこみたいでおもしろそうだけど……==W====RT==バレたらどうするの?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "014", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "004", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "それはいま考えても仕方ありません。==W====RT==それとも、テレサちゃんはほかにいいアイデアをお持ちなのですか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "これもトーナとヨロズ配達のためだし……==RT==わかったにゃ。協力するよ。", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "翌日――", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "posthouse_inside", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m1", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_130", + "a", + "003", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "おっはよー!==RT==――あれ?フリージアが早起きなんてめずらしいね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_125", + "a", + "005", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 1, + "", + false, + "", + "たまたま早く目が覚めてしまっただけですので、==RT==どうぞお気になさらず。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "017", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "そういうトーナちゃんこそ、もう配達の準備ですか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "まあね。朝食はいつもどおりテーブルに用意しといたよ。==RT==あと今日もお昼と夜ごはんいらないから、ふたりで食べちゃって。==RT==それじゃあ行ってきまーす!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 70.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "014", + "avg_emoji_exclamation", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "お気をつけて。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "………", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "002", + "close", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "テレサちゃん、朝食をお忘れなく。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_127", + "a", + "006", + "none", + nil, + 0.85, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "avg_emoji_star", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_084", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "003", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Zhong", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "おっけー!==RT==『トーナ尾行大作戦』スタートにゃ!", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_065", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 2, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_harbour_daylight", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 2, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m28", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_130", + "a", + "002", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "avg_emoji_music", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "ふんふん~ふふーん♪", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "none", + nil, + 0.5, + 0.15, + 0.8, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_020", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_020_stop", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "009", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 60.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "002", + "close", + nil, + 0.3, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "avg_emoji_music", + nil, + 0.1, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -60.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_125", + "a", + "002", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + nil, + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 1, + "", + false, + "", + "おかしいですわね……ここまで見ている限り、==RT==トーナちゃんは手紙をお届けするだけで、特に変わった様子はありません。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "015", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "それなのに早く出かけるということは……==RT==もしや私たちの仕事が遅いからと、==W====RT==おひとりで多くの配達を請け負っているのでしょうか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 30.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_127", + "a", + "008", + "none", + 2, + 0.5, + 0.01, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "none", + nil, + 0.35, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "007", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "どうだろう?それにしたって、配達スピードが速すぎるような……==RT==このペースなら午前中で今日の分が終わっちゃうよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "017", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "それでは……午後の時間を使って、なにか別のことをしている可能性が?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "013", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "フリージア、きっとそれだよ!このまま追いかけてみよう!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "OutSine", + true, + false, + 1.0, + true, + "AvgStageEffect_fade_left" + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_harbour_2_daylight", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 60.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "16", + "OutSine", + false, + false, + 1.0, + true, + "AvgStageEffect_fade_right" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_127", + "a", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "うにゃああ!見失っちゃったにゃ!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_125", + "a", + "014", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + nil, + "avg_emoji_speechless", + nil, + 0.25, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "先ほどの道を進んだのなら、このあたりにいるはずなのですが……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "017", + "avg_emoji_exclamation", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "あっ!あちらです!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "OutSine", + true, + false, + 1.0, + true, + "AvgStageEffect_fade_right" + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_harbour_2_daylight", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -350.0, + -50.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "16", + "OutSine", + false, + false, + 1.0, + true, + "AvgStageEffect_fade_left" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -450.0, + nil, + 1.4, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + true, + 0 + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + 300.0, + nil, + nil, + "avg1_125", + "a", + "014", + "avg_emoji_speechless", + 4, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "トーナちゃんが配達しているのは……==W==新聞?==RT==ヨロズ配達は、新聞配達を請け負っていたでしょうか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "017", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 4, + nil, + nil, + nil, + "avg1_127", + "a", + "007", + "avg_emoji_exclamation", + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "見て見て、フリージア!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 4, + nil, + nil, + nil, + "avg1_127", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_125", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -500.0, + nil, + 1.5, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + true, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_tales_11_002", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_305", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "さすがトーナだにゃ……==RT==一度にたくさんの新聞を投げて、全部正確にポストに投げ込んでるよ!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_057", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "テレサちゃん。見とれていたら、また見失ってしまいますわ。", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_065", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 3, + "16", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_tales_11_002", + nil, + nil, + 0.1, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_market_2_daylight", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 3, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 60.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_125", + "a", + "014", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "今度はマーケット……==W====RT==お買い物の予定はなかったはずですが。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -120.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_127", + "a", + "008", + "none", + nil, + 0.9, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "avg_emoji_speechless", + nil, + 0.85, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "もしかして……==W==ウチらに隠れて密売に関わってるとか!?", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "014", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "まさか。トーナちゃんがそんなことをするわけ――", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "007", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "フリージア、見て見て!==RT==トーナが誰かと話して――", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_124", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "012", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "はにゃ?またなにか配達するみたい。==RT==危ない荷物だったらどうしよう……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_257", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "そのときは私が力づくででも止めますわ。いくらお金が必要とはいえ、==RT==トーナちゃんに悪事を働かせるわけには……あら?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 120.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "JuGong1", + "none", + "Linear", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "008", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "トーナが配達してるのって、==W==ミルク瓶?", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_125", + "c", + "002", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "004", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "018", + "avg_emoji_sigh", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "ということは、ただのミルク配達だったみたいだね。==W====RT==ってフリージア、斧を構えてどうしたの?", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "c", + "004", + "none", + nil, + 0.8, + 0.0, + nil, + nil, + nil, + 1.0, + "JuGong1", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zhenjing", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "009", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_424", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "c", + "007", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "どうやら早とちりだったようですわね……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "OutSine", + true, + false, + 1.0, + true, + "AvgStageEffect_wipe_up" + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_park_daylight", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_130", + "a", + "003", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "JuGong2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "よーし、ノルマ達成!==W====RT==えーっと、次の場所は……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_021", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "007", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "niunie1", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -60.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + true + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m4", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_127", + "a", + "008", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_125", + "a", + "002", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "また移動するみたいだね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "005", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "011", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "でも1日追いかけたけど、トーナがやってたのって……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "014", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "アルバイトですわね。==W====RT==それもいくつも掛け持ちしているようです。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "015", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "mood_4", + "16", + "Linear", + 0.5, + false, + "AvgStageEffect_wipe_down", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "006", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "はあ……ヨロズ配達の財政は、私たちに内緒でアルバイトを==RT==しなければならないほど深刻だったのでしょうか。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "008", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "トーナも水くさいにゃ。==RT==フリージア、帰ったらトーナと話し合おう!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "city_park_daylight", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "014", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 1, + "", + false, + "", + "お待ちください。ここまで財政難を秘密にしているトーナちゃんですから。==RT==正面から相談をもちかけても、誤魔化されてしまうかもしれません。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "005", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "なにか決定的な証拠……もしくはトーナちゃんが話さざるを得なくなる==RT==情報を手に入れてからのほうが、交渉は有利になると思います。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "007", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 1, + "", + false, + "", + "さっすがフリージア!その作戦でいくにゃ!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "003", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "そうと決まれば、明日も調査がんばるよー!==W====RT==えいえい、おぉーッ!!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center_w", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "none", + 1, + 0.55, + -0.35, + 1.5, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -80.0, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "sky_sunny", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "ヨロズ配達 極秘任務", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_458", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "ミッション名『トーナ尾行大作戦』続行", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_jp/config/stsp_11_02.lua b/lua/game/ui/avg/_jp/config/stsp_11_02.lua new file mode 100644 index 00000000..65da98df --- /dev/null +++ b/lua/game/ui/avg/_jp/config/stsp_11_02.lua @@ -0,0 +1,7702 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "第2話", + "ヨロズ配達の大作戦", + "実はトーナは神器ショップで見つけた3人乗り自転車の購入を ==RT==計画していた。アルバイトをこなし資金を貯めきったトーナ。 ==RT==しかし目当ての自転車はすでにほかの人に売られたあとだった。", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "sky_sunny", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m1", + "none", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sunlight", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.08, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1.5, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 90.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "posthouse", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 5, + "mood_1", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_130", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 14, + "Linear", + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "んーっ!==RT==早朝の空気って、清々しくて気持ちいい!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 4, + 13, + "Linear", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg1_130", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_130", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "JuGong2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 1, + "", + false, + "", + "よーし、今日のお仕事はっと……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "014", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 1, + "", + false, + "", + "野菜と魚の仕入れのお手伝いに、==RT==それから工房のクッキーのラッピングに……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "今日も予定がきっしりだし、がんばるぞー!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_021", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "007", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "まずは今日届ける手紙の配達からだね。==RT==ヨロズ配達の本業をおろそかにするわけにはいかないし。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "mood_2", + "31", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 1, + "", + false, + "", + "ファイトだよ、トーナ!==RT==目標金額まであともう少しなんだから。", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "003", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "上手くいけば、今日で例のアレを買いに行けるかも!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "2ヶ月前――", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "posthouse_inside", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m49", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_127", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "うーん……やっぱり今回の配達依頼、==RT==フリージアにお願いするしかないのかにゃ?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_467", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_125", + "a", + "005", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "お任せください。フィーリエなら何度か配達したこともありますし、==RT==荷物も問題なく運べると思いますわ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "大きい荷物もあったけど、転んだりしない?==RT==遠いから途中で自転車が壊れたら大変だよ?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "015", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "それは……気をつけます、としか……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_130", + "a", + "003", + "none", + nil, + nil, + 0.1, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "avg_emoji_star", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "jushou2", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 1, + "", + false, + "", + "おつかれー!==RT==おやつのクッキー焼けたから休憩にしない?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "012", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "って……なにこの空気?なんかトラブっちゃった?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "ううん。でも例のおっきな荷物、フリージアひとりだと大変だろうし、==RT==ウチも手伝おうかなって思ってるんだ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "014", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "なるほどね。たしかに力仕事ならフリージアが得意だけど、==RT==そうするとふたりともほかの配達ができなくなっちゃうか……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -60.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "全力で自転車を漕げば、数日で戻ってこられるかと。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "013", + "avg_emoji_exclamation", + 1, + 0.55, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 1, + "", + false, + "", + "だ・か・ら、そんなに思いっきり漕いで、チェーンが壊れたら誰が直すの?==W====RT==フリージアひとりで直せる?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "018", + "avg_emoji_speechless", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "あーあ。こんなとき、ウチら3人で移動できる乗り物があったらなー。==W====RT==そうしたらこういう依頼もみんなで協力できるのに。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "005", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "020", + "avg_emoji_music", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "それにそれに!遊びに行くときも便利だと思わない!?==RT==乗り物だったらもっと早く、遠くまで行けるし!", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "010", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "じゃあさ、いまから神器ショップに行ってみない?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "3人用の乗り物を探しに……ですか?==W====RT==そのような都合の良いものがあるのでしょうか。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "017", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "008", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 1, + "", + false, + "", + "にははっ!それがあるんだよね〜♪==RT==前に配達に行ったとき、3人用の乗り物を見かけたの。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "いまも残ってるといいなー!==W====RT==こればっかりは行ってみないとわからないけど。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "じゃあ売れちゃったら困るし、さっそく行ってみるにゃ!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "OutSine", + true, + false, + 1.0, + true, + "AvgStageEffect_fade_left" + } + }, + { + cmd = "SetBg", + param = { + 0, + "street_stall_far", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "16", + "OutSine", + false, + false, + 1.0, + true, + "AvgStageEffect_fade_right" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_3s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "ショップの店主", + "", + 1, + "", + false, + "", + "3人用の乗り物か……あるよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "006", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "ショップの店主", + "", + 0, + "", + false, + "", + "お嬢さんたちが探してるのは、きっとこれのことだろう?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "JuGong2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -30.0, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_180", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_tales_11_001", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_tales_11_001", + nil, + nil, + 0.5, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_130", + "a", + "017", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "こ、これは……!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_125", + "a", + "017", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + nil, + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "たしかに3人で乗れる……==W==自転車、ですわね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_tales_11_001", + nil, + nil, + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.6, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_127", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "これなら後ろに荷台をつけて、3人で大きな荷物も配達できるにゃ!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "003", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 60.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "avg_emoji_happy", + nil, + 0.25, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "前に見たのとは違う神器だけど、これも良さそう!==RT==お値段はおいくらかな……えっ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_257", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_125", + "a", + "015", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "60万ドーラ……ですか。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "たっっっっか!?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "012", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "珍しい神器でも、せいぜい30万ドーラくらいだと思ってたけど……==RT==考えが甘かったみたいだね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "014", + "avg_emoji_sigh", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 1, + "", + false, + "", + "やはり諦めましょう。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "004", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 1, + "", + false, + "", + "今後も大型の荷物の配達は私にお任せください。==RT==もし途中で自転車が壊れたら……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "010", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "抱えてでも戻ってきますわ!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "none", + nil, + 0.4, + 0.1, + 0.8, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "none", + nil, + nil, + 0.1, + 0.8, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "018", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "それならやっぱり、ウチが一緒に行ったほうがよくない?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "014", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "うーん……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 300.0, + nil, + 1.4, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_127", + "a", + "018", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_130", + "a", + "004", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + 0.5, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + -30.0, + 1.3, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_054", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "トーナはどう思う?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "017", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "そうだね。==W==たしかにテレサが一緒に行くのがいいと思う。==RT==大型の荷物はふたりに任せて、軽い手紙は私が担当するってことで。==RT==これなら回るでしょ!", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "008", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.4, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_tales_11_001", + 0.6, + nil, + 0.5, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 1, + "", + false, + "", + "(とりあえず今回はこれでいくしかなさそうだけど、==RT==やっぱり3人乗り自転車があったら今後も便利そうだな……)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "014", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "(60万ドーラは高いけど、絶対手が届かない金額でもないし……==RT==ふたりにはいつも助けられてるからね)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_tales_11_001", + nil, + nil, + 0.5, + true + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center_w", + 0, + 0, + nil, + nil, + 1.0, + 0.0, + false, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "009", + "close", + nil, + 0.45, + -0.3, + 1.5, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Zhong", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "(よし!ここはヨロズ配達とみんなの未来のために、==RT==トーナちゃんががんばっちゃおうかな!)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -80.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_market_daylight", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m28", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 80.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutBack", + 0.5, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_130", + "a", + "007", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "close", + nil, + 0.4, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "こんにちはー!お手紙でーす!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "008", + "avg_emoji_exclamation", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "あと野菜を買っていきたいんだけど。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_143", + "a", + "007", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "屋台の店主", + "", + 0, + "", + false, + "", + "あら、トーナちゃん!==RT==また配達ついでのおつかい?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "003", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "にはは、そんなところ!==RT==実はちょっと欲しいものがあって。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "屋台の店主", + "", + 0, + "", + false, + "", + "あんまり無理して倒れたりしないでね?==W==", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "006", + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 120.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "Linear", + true, + false, + 0.5, + true, + "AvgStageEffect_fade_left" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "16", + "Linear", + false, + false, + 0.5, + true, + "AvgStageEffect_fade_right" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 120.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_125", + "a", + "002", + "none", + nil, + 0.4, + nil, + 0.9, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_127", + "a", + "002", + "none", + nil, + 0.2, + nil, + 0.9, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "OutSine", + false, + false, + 0.5, + true, + "AvgStageEffect_fade_right" + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_harbour_daylight", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 80.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.1, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "16", + "OutSine", + false, + false, + 0.5, + true, + "AvgStageEffect_fade_left" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_130", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "avg_emoji_exclamation", + nil, + 0.4, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "どもどもー、ヨロズ配達でーす!==RT==お手紙を届けに来ましたー。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_144", + "a", + "007", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "漁師", + "", + 0, + "", + false, + "", + "俺宛に手紙?誰からだ?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "数日前にセルスティの女性から、息子さんに届けてほしいって。==RT==名前の確認をお願いします。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + "006", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "漁師", + "", + 0, + "", + false, + "", + "セルスティの……ああ!たしかにお袋の名前だ!==RT==ありがとな!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "003", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 1, + "", + false, + "", + "どういたしまして。==RT==これが私たち『ヨロズ配達』のお仕事ですから!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "008", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "ところで、お魚を買いたいんですけど。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "漁師", + "", + 0, + "", + false, + "", + "はいよ。どれにする?==RT==特別にでかいのを譲ってやるよ!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -120.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "Linear", + true, + false, + 0.5, + true, + "AvgStageEffect_fade_right" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "16", + "Linear", + false, + false, + 0.5, + true, + "AvgStageEffect_fade_left" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -120.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_125", + "a", + "002", + "none", + nil, + 0.8, + nil, + 0.9, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_127", + "a", + "002", + "none", + nil, + 0.6, + nil, + 0.9, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "OutSine", + false, + false, + 0.5, + true, + "AvgStageEffect_fade_left" + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_room_inside_daylight", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -80.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.1, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "16", + "OutSine", + false, + false, + 0.5, + true, + "AvgStageEffect_fade_right" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_130", + "a", + "003", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "avg_emoji_love", + nil, + 0.6, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "マールータさーん!お邪魔しまーす!==RT==頼まれてた魚のお届けですよー!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_166", + "a", + "004", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_166", + "a", + nil, + "avg_emoji_happy", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "マルタ", + "", + 1, + "", + false, + "", + "ありがとう、トーナちゃん。いつも助かるわあ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_166", + "a", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "マルタ", + "", + 0, + "", + false, + "", + "クッキーもできているから、このままお願いしていいかしら?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "007", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "もちろんです!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_166", + "a", + "005", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "マルタ", + "", + 0, + "", + false, + "", + "それじゃあよろしくね。==RT==わからないことがあれば、声をかけてちょうだい。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_tales_11_001_a", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + 600.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_bubble", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 2.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "0", + "", + 0, + "", + false, + "", + "焼きたてのクッキーから湯気が立ち上り、==RT==ミルクとバターの甘く幸せな香りが部屋中を満たしていく。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + 100.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_130", + "", + 0, + "", + false, + "", + "さて……今日作るセットの確認からはじめよっか!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_050", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_130", + "", + 0, + "", + false, + "", + "今日は小さめのギフトボックスがメインなんだね。==RT==3種類のフレーバーを3枚ずつ入れて、1箱に9枚ずつ……っと。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_020", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -300.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 2.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_130", + "", + 0, + "", + false, + "", + "手早く、でも丁寧に……==W====RT==あ、このクッキーは欠けているからこっちに避けて……", + "" + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_020_stop", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_130", + "a", + "002", + "avg_emoji_attention", + nil, + 0.4, + -0.3, + -1.5, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_tales_11_001_a", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 500.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "0", + "", + 0, + "", + false, + "", + "繊細な形のクッキーが、ひとつひとつ美しい箱に収められていく。==RT==華やかなリボンが掛けられたそれは、まるで宝石箱のようだった。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -300.0, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + true, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "avg_emoji_sigh", + nil, + 0.5, + -0.45, + -1.8, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_125", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_130", + "", + 0, + "", + false, + "", + "ふう……今日のアルバイトが終われば、目標の60万ドーラ達成!==W====RT==ようやく貯まったー!", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "avg_emoji_exclamation", + nil, + 0.55, + -0.65, + -1.8, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "story_tales_11_001_b", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_029", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_130", + "", + 0, + "", + false, + "", + "帰りにあのお店に寄って、3人乗り自転車を買うんだ♪==RT==フリージアもテレサも夕方には戻ってくるはずだし、==RT==私が帰る頃にはそろってるよね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_130", + "", + 0, + "", + false, + "", + "私が3人乗り自転車と一緒に帰ってきたら、==RT==ふたりともビックリするだろうなあ♪", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "avg_emoji_music", + nil, + 0.7, + -0.35, + 1.5, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_130", + "", + 0, + "", + false, + "", + "名づけて『トーナちゃんからのサプライズプレゼント大作戦』!==RT==なんて完ぺきな計画!さすが、私☆", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_130", + "", + 0, + "", + false, + "", + "にはは、ふたりの喜ぶ顔を見るのが楽しみー♪", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "avg_emoji_flower", + nil, + 0.65, + -0.7, + 2.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_130", + "", + 0, + "", + false, + "", + "これからはもっともーっと3人で一緒にいられるからね!==RT==待ってて、フリージア!テレサ!", + "" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_3s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_065", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 3, + "0", + "OutSine", + true, + false, + 0.5, + true, + "AvgStageEffect_fade_right" + } + }, + { + cmd = "SetBg", + param = { + 0, + "street_stall_far", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -80.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.1, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 3, + "16", + "OutSine", + false, + false, + 0.5, + true, + "AvgStageEffect_fade_left" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_130", + "a", + "017", + "none", + nil, + 0.55, + -0.35, + 1.5, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "売れちゃったんですか!?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m44", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "008", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "ショップの店主", + "", + 0, + "", + false, + "", + "そうなんだ。少し前に3人家族のお客さんが来て、==RT==ひと目で気に入られてそのまま……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "none", + nil, + 0.4, + 0.0, + 1.0, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "close", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_095", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + 1.0, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "そんなあ……せっかくお金が貯まったのに……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "ショップの店主", + "", + 0, + "", + false, + "", + "すまないねえ……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "ううん。取り置きをお願いしなかったこっちが悪いし……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.4, + nil, + "none", + "OutCubic", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.8, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "014", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 1, + "", + false, + "", + "(……ちょっと待って。そもそも私が最初に見かけたのは、==RT==あの3人用の自転車じゃなかったよね?)", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "007", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "(ってことは、ほかの神器がまだあるかも……!?)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 80.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "012", + "avg_emoji_speechless", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "えーっと、あれはたしかこのあたりで見かけたような……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "avg_emoji_question", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "ショップの店主", + "", + 0, + "", + false, + "", + "なにかほかにお探しのものでも?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "012", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "あの、前にここで見かけた3人で乗れそうな神器も残ってないですか?==RT==自転車以外にもあったと思うんだけど……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "007", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "ショップの店主", + "", + 1, + "", + false, + "", + "あの自転車以外の……==W==ああ!あれか!思い出したよ。==RT==もしかして三輪バイク神器のことかな?", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "006", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "ショップの店主", + "", + 1, + "", + false, + "", + "ずっと売れ残ってたから、倉庫に下げちまったんだよ。==RT==よく覚えてたね。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "008", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "ショップの店主", + "", + 0, + "", + false, + "", + "でもあれは自転車よりも大きいから値段も張るよ?==RT==値下げしても120万ドーラがギリギリってところなんだけど……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "018", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "120万……!==RT==だとすると、もっと貯めてこないとね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -60.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "006", + "avg_emoji_exclamation", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "店長さん!その神器の取り置きってお願いできますか?==RT==お金が貯まったら必ず買いに来ますから!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "ショップの店主", + "", + 0, + "", + false, + "", + "わかった。3ヶ月はお嬢さんのために倉庫に残しておこう。==W====RT==でもそれ以上は保証できないな。こっちも商売だからね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "008", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "007", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 1, + "", + false, + "", + "もちろんです!必ず買いに来ますから!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "008", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "店長さん、ありがとうございました!==RT==よろしくお願いします!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "OutSine", + true, + false, + 1.0, + true, + "AvgStageEffect_fade_left" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "street_stall_far", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "16", + "OutSine", + false, + false, + 1.0, + true, + "AvgStageEffect_fade_right" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_125", + "a", + "017", + "none", + nil, + 0.3, + nil, + 0.9, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_127", + "a", + "002", + "none", + nil, + 0.2, + nil, + 0.9, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + nil, + "none", + nil, + 0.45, + nil, + nil, + 0.0, + 0.0, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + 0.0, + 0.0, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 1, + "", + false, + "", + "そういうことでしたのね……", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "014", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "テレサちゃん、私……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "020", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "わかってるよ。ウチも同じ気持ち!==W====RT==なら、やることはひとつだよね!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "003", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_jp/config/stsp_11_03.lua b/lua/game/ui/avg/_jp/config/stsp_11_03.lua new file mode 100644 index 00000000..2c470b84 --- /dev/null +++ b/lua/game/ui/avg/_jp/config/stsp_11_03.lua @@ -0,0 +1,8195 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "第3話", + "ヨロズ配達の大作戦", + "トーナは別の神器を買うためにアルバイトを増やそうとする。 ==RT==乱入するフリージアとテレサ。ふたりはトーナを捕まえると、 ==RT==一緒にお金を貯めようと提案。トーナも自分だけで抱えこんだ ==RT==ことを反省し、今度は3人で貯金に励もうと決めるのだった。", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "posthouse_inside", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_093", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "posthouse", + "16", + "Linear", + 1.0, + true, + "AvgStageEffect_fade_left", + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_130", + "a", + "007", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "んん~~っ、よし!気持ち切り替えていこう!==RT==あと3ヶ月もあるんだから、大丈夫!今度は間に合う!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m2", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -30.0, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "003", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "トーナちゃんは賢くて働き者でおまけに頼りになっちゃう==RT==ヨロズ配達のスーパー大黒柱なんだから!うん、やれるやれる!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.4, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "002", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 1, + "", + false, + "", + "そういえば今朝、フリージアたちがなにか言いたそうにしてたけど……==RT==どうしたんだろう?", + "" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "004", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "……って、いけないいけない!まずは配達を済ませないと!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_065", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "OutSine", + false, + false, + 1.0, + true, + "AvgStageEffect_fade_right" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "16", + "OutSine", + false, + false, + 1.0, + true, + "AvgStageEffect_fade_left" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_127", + "a", + "013", + "none", + 1, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_125", + "a", + "002", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "none", + 1, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "フリージア、いくにゃ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_257", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "ええ。『トーナちゃん確保大作戦』、開始ですわ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "OutSine", + true, + false, + 1.0, + true, + "AvgStageEffect_fade_right" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 80.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_market_daylight", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "16", + "OutSine", + false, + false, + 1.0, + true, + "AvgStageEffect_fade_left" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutBack", + 0.5, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_143", + "a", + "007", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "屋台の店主", + "", + 0, + "", + false, + "", + "おや、トーナちゃん。今日もずいぶんと早いね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_130", + "a", + "008", + "none", + 1, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "avg_emoji_happy", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "おはようございまーす!==RT==そうだ。なにかお手伝いできることはありませんか?==RT==もっとアルバイトを増やしたいと思ってて――", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + false, + 0.2, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.2, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 5, + "mood_2", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_127", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_161", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 4, + 14, + "Linear", + 0.5, + true + } + }, + { + cmd = "CtrlStage", + param = { + 5, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "none", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "そのアルバイト、ちょっと待ったああああ!!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 4, + 15, + "Linear", + 0.5, + true + } + }, + { + cmd = "SetChar", + param = { + 1, + 5, + "none", + "avg1_127", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_market_daylight", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_130", + "a", + "002", + "none", + 1, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_125", + "a", + "002", + "none", + nil, + 0.15, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_127", + "a", + "013", + "none", + nil, + 0.85, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m59", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "017", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "テ、テレサ!?それにフリージアまで!?==RT==なんでこんなところに!?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "010", + "avg_emoji_exclamation", + 2, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "トーナちゃん、今度は逃がしませんわよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "none", + 2, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "確保おおおお!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_124", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "013", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_goleft_2_lp", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "none", + 3, + 0.1, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "none", + nil, + 0.0, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "わわわっ!?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_goleft_2_lp", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 130.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "avg_emoji_exclamation", + nil, + 0.15, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "あ、逃げた!==RT==フリージア、追いかけるにゃ!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "none", + nil, + 0.0, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + nil, + "none", + nil, + 0.0, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "Linear", + true, + false, + 0.5, + true, + "AvgStageEffect_fade_left" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "xingshi", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 3, + nil, + nil, + nil, + "avg1_130", + "a", + "013", + "avg_emoji_flurry", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "い、いきなりなんなのおおおおお!?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 0.2, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_harbour_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "xingshi", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_goleft_lp", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "16", + "OutSine", + false, + false, + 0.5, + true, + "AvgStageEffect_fade_right" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_130", + "a", + "013", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "close", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "jushou2", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "013", + "avg_emoji_vexation", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "xiangpu1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "はあ……はあ……も、もう追いかけてこないでよおお……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 2, + "ttc_harbour_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 2, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 2, + "none", + "avg1_127", + "a", + "014", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 2, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "xingshi", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 1, + 0, + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "avg_emoji_flurry", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "LianTiao", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "トーナが……止ま、れば……==W==はあ、はあ、追いかけないよ……!", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "010", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "ここで止まったら……なんか負けな気が……==W==って、ええ!?==RT==自転車のフリージアって反則じゃない!?挟み撃ちはズルいって!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "011", + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "jushou2", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + false, + 0.2, + true, + "default" + } + }, + { + cmd = "SetStage", + param = { + 1, + 3, + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_goleft_lp", + 1, + 2, + nil, + nil, + nil, + 0.1, + true, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.2, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 5, + "mood_2", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_125", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 14, + "Linear", + 1.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 5, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_180", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "011", + "none", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "トーナちゃん、お覚悟を!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 4, + 15, + "Linear", + 0.5, + true + } + }, + { + cmd = "SetChar", + param = { + 1, + 5, + "none", + "avg1_125", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 3, + 200.0, + nil, + nil, + "avg1_130", + "a", + "011", + "avg_emoji_exclamation", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "ま、待って、==W==もう、足がもつれて……わわっ!?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg1_130", + "shake_L", + false, + 0.5, + false + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_096", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 3, + nil, + nil, + nil, + "avg1_130", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 4, + nil, + nil, + nil, + "avg1_127", + "a", + "014", + "avg_emoji_shock", + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "トーナ、危ない!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 3, + nil, + nil, + nil, + "avg1_125", + "a", + "017", + "avg_emoji_exclamation", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "トーナちゃん!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + 750.0, + -200.0, + nil, + "avg1_130", + "a", + "013", + "avg_emoji_flurry", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "jingxia", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "わあああ!海に落ちるううう!?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "Linear", + false, + false, + 0.5, + true, + "5" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 3, + nil, + nil, + nil, + "avg1_125", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 4, + nil, + nil, + nil, + "avg1_127", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_130", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_harbour_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + -90.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "16", + "Linear", + false, + false, + 0.5, + true, + "7" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + nil, + nil, + nil, + nil, + "none", + "InOutBack", + 0.5, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_127", + "a", + "014", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_130", + "a", + "013", + "none", + nil, + 0.4, + -0.1, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "xiangpu1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "xiangpu1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "016", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "いたたた……ま、間に合ったにゃ……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_095", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "012", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "あ、ありがとう……==RT==テレサが引っ張ってくれて、助かったあ……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_125", + "a", + "015", + "none", + nil, + 0.1, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + nil, + "avg_emoji_flurry", + nil, + 0.2, + nil, + nil, + nil, + nil, + 1.0, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "おふたりとも、お怪我はありませんか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "016", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "ウチは平気。==W==それに――", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -60.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "018", + "close", + 1, + 0.4, + nil, + 0.95, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m36", + "none", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_5", + "16", + "Linear", + 0.5, + false, + "AvgStageEffect_wipe_up", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "013", + "avg_emoji_angry", + nil, + 0.7, + -0.15, + 1.3, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "トーナ、確保だにゃ!もう逃がさないからね!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "mood_4", + "16", + "Linear", + 0.5, + false, + "AvgStageEffect_wipe_down", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "003", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "確保……って大げさだなあ。==W====RT==別に追いかけなくても、話なら帰ったあとで聞くのに。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "close", + nil, + 0.7, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "none", + nil, + 0.45, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_harbour_daylight", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 60.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "010", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "ではお聞きしますが……==W====RT==最近、私たちときちんとお話ししていましたか?", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "010", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "018", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "えっと、それは……ま、まあ、たしかに忙しかったけど……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "010", + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "それにどうして逃げたりしたの?==RT==なにか隠し事があるからなんじゃないの?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "隠し事なんて、そんなそんな……==W====RT==逃げたのは、えーっと……ふたりに驚いて、ついうっかり?みたいな……", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + -30.0, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "005", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "jushou2", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "014", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "トーナちゃん、私たちはすべて知っています。==RT==だからもう隠す必要も、誤魔化す必要もございませんわ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "012", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "え……?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 1, + "", + false, + "", + "トーナちゃんがアルバイトをしていたのは、==RT==ヨロズ配達の経営危機ではなく、あの3人乗り自転車を買うため。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "014", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "けれどそれは売り切れてしまって、今度はもっと高額の神器を==RT==購入しようとしていた……そうですわね?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "『トーナ尾行大作戦』の調査結果に間違いないにゃ!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "004", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 1, + "", + false, + "", + "尾行大作戦……って、こっそりつけてたってこと?==W====RT==にはは、ぜんぜん気づかなかったな……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "018", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "010", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 1, + "", + false, + "", + "ナイショで買って、ふたりを驚かせようと思ってたのに……残念。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "私の勘もまだまだだね。全部バレバレだったなんて。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 120.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "010", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "そういう問題ではございません。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "019", + "none", + 2, + 0.25, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 1, + "", + false, + "", + "トーナちゃん、私たちは3人でヨロズ配達でしょう?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m3", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + nil, + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 1, + "", + false, + "", + "手紙を届けるときはもちろん、遊びに行くときも星ノ塔に登るときも。==RT==いつだって一緒だったではありませんか。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "013", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "それなのに、どうしてひとりで抱えてしまうのですか?==RT==トーナちゃんの大変さを私たちにも分けてください。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "そうだよ!ひとりよりも3人のほうがずっと早くお金も貯まるし!==W====RT==それとも、ウチらってそんなに頼りない?", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "004", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "019", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "011", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "そんなわけない!むしろふたりにはいつも助けられてるよ!==RT==だから……==W==お礼もかねて、サプライズプレゼントがしたかったの……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "012", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "014", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "でもそのせいで朝早くから夜遅くまでトーナがいないのは==W==嫌だよ……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "mood_1", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "やっぱり、3人で一緒に過ごす時間が一番楽しいもん……!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "mood_4", + "16", + "Linear", + 0.5, + false, + "AvgStageEffect_wipe_down", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "016", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "もうずっと……==W==一緒にご飯も食べてないし、おしゃべりもしてないよ?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "013", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "そうだったね……ごめん、私、周りが見えてなかったよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_harbour_daylight", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "ふたりの言うとおり……大事なことを忘れてた。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "これからは一緒にアルバイトをして、お金を貯めませんか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "003", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "うん!3人なら120万ドーラもあっという間にゃ!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "015", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "フリージア……テレサ……ありがとう。==W====RT==ひとりで突っ走っちゃって、本当にごめんね。", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "015", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "JuGong1", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "016", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 1, + "", + false, + "", + "トーナちゃんが謝る必要はございませんわ。", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "こんな大事な隠し事……==RT==謝られたところで、私は簡単に許したりしませんので。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "018", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "え?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "そうにゃそうにゃ!==W====RT==……って、あれ?フリージア、顔怖いよ?", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m4", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "003", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "フリージア!私、ちゃんと反省してるから!==RT==これからは真っ先にふたりに相談するから!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_257", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "反省や謝罪では足りません。==RT==これはとてつもない重罪。罰が必要です。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "014", + "none", + 1, + 0.4, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + nil, + "none", + nil, + 0.15, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "ふ、フリージア?==RT==とりあえず深呼吸して落ち着こう……?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "ううん、テレサ。フリージアが怒るのももっともだよ。==W====RT==わかった。どんな罰でも甘んじて受け入れる!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "014", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "それでは、トーナちゃんの罰は――", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "014", + "close", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "002", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "今日のアルバイトはお休みすること。==W====RT==そして私たちと一緒にカフェでケーキを食べることですわ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "007", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "005", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "へ……?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "007", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "ケーキ?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "005", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "ケーキですわ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -30.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "018", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "それ、フリージアがただケーキを食べたいだけじゃ……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_029", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "そうとも言いますわね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "013", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "あはは……フリージアには敵わないなあ。==W====RT==じゃあ、今日のケーキは私がお詫びにごちそう――", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "009", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "JuGong2", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 120.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "019", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "トーナ?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "mood_1", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "008", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "あ。ごめんごめん。私たちは3人でヨロズ配達、だね!==RT==3人で一緒に食べよう!", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_065", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 3, + "0", + "Linear", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "dessert_house_inside", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 3, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m50", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_130", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 1, + "", + false, + "", + "……ねえ、ふたりとも。お休みするとは言ったけど、==RT==一度引き受けたアルバイトに行くのもダメ?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "004", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "私の都合で無責任に放り投げたくはないし……==W====RT==代わりにほかの日にちゃんと休むからさ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "JuGong1", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_127", + "a", + "006", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "avg_emoji_love", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "心配いらないよ!==RT==ウチとフリージアが代わりに片づけてくるから!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "012", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "え?いいの?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_125", + "a", + "005", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "トーナちゃんならそうおっしゃると思って、==RT==事前に相談しておりましたので。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "014", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "でも……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "016", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "大丈夫ですから、トーナちゃんは安心してお休みください。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "003", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "そうそう!どんなお仕事でも、バッチリこなしてくるよ!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -60.0, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 1, + "", + false, + "", + "あ、その……==W==今日だけの話じゃなくてね?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "昨日のうちに、3ヶ月で120万ドーラ貯まるように、==RT==たくさんお仕事を引き受けちゃって……==W==こんな感じで。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_tales_11_003", + nil, + nil, + 0.5, + true + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "はい?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_tales_11_003", + nil, + nil, + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "012", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "えっと、ヨロズ配達の依頼は?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "007", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "もちろん通常通り引き受けてるよ?==RT==そのうえで予定を組んでて……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "009", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 1, + "", + false, + "", + "トーナの体力どうなってるにゃ!?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "014", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "こんなパンパンなスケジュール、1日で終わる量じゃないよ!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "で、でもいままではできてたし……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "018", + "none", + 2, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "011", + "avg_emoji_angry", + 3, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "トーナちゃん、最近お食事をきちんと召し上がっていましたか?==RT==さすがにこれは本気で怒りますわよ?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "013", + "avg_emoji_flurry", + nil, + 0.8, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "あわわわ!==RT==ごめんなさい!反省してます!してるからああああ!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "004", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -30.0, + 1.0, + nil, + nil, + nil, + "none", + "OutSine", + 2.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "Clear", + param = { + true, + 0.5, + true, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_416", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "posthouse_inside", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1, + true, + 0 + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.5, + true + } + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 0, + "", + false, + "", + "ひとりよりもふたり。ふたりよりも3人。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 0, + "", + false, + "", + "3人そろったヨロズ配達に不可能などないのだ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_084", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "ヨロズ配達共同任務 『120万ドーラ貯金大作戦』始動!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_jp/config/stsp_12_01.lua b/lua/game/ui/avg/_jp/config/stsp_12_01.lua new file mode 100644 index 00000000..e46a512a --- /dev/null +++ b/lua/game/ui/avg/_jp/config/stsp_12_01.lua @@ -0,0 +1,10543 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "第1話", + "魂のカタチ", + "懐事情が苦しい空白旅団は、星骸を駆除する依頼を引き受ける。スポンサーは恩恵意志の黄昏庁であり、審問官のグレイの同行が依頼の必須条件だ。黄昏庁とグレイには黒い噂が流れており、空白旅団は彼女を警戒しながら依頼に臨むのだった。", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "これは――私がはじめて彼女の魂に触れた時の物語。", + "これは――僕がはじめて彼女の魂に触れた時の物語。" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "travellers_home_inside", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_102", + "a", + "019", + "none", + nil, + nil, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m2", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "016", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 0, + "", + false, + "", + "ごめんね、セイナ。==RT==どうがんばっても、報酬は3分の1しか出せないの。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "019", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "015", + "none", + nil, + 0.9, + -0.4, + 1.4, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + 50.0, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutSine", + 0.5, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + 1.0 + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "そんなぁ……この神器を手に入れるために、いっぱい星骸を倒したんだよ?==RT==おかげで剣もこんなにボロボロになっちゃったし。", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "006", + "none", + nil, + 0.1, + -0.4, + 1.4, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 1.0, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "012", + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "007", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "物資の補充に必要なドーラは、本来の報酬の半分……==RT==なので3分の1しかもらえないとなると、完全に赤字です……!!==RT==あの、なんとか今回だけは大目に見てもらえませんか?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "none", + nil, + nil, + 0.05, + 0.9, + nil, + 1.0, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 1, + nil, + nil, + 1.25, + "avg1_103", + "a", + "012", + "none", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "恩恵ももうからっぽ……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.23, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.78, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 1, + nil, + nil, + nil, + "avg1_103", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -30.0, + 1.15, + nil, + nil, + nil, + "none", + "OutSine", + 0.7, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "OutSine", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "012", + "none", + nil, + nil, + -0.06, + 1.1, + nil, + 0.0, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 1, + "", + false, + "", + "みなさんが苦労したことは、この神器を見ればもちろんわかります。==RT==ですが……", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "close", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "016", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 0, + "", + false, + "", + "ただ、今回の神器は損傷がかなり激しくて……==RT==これでは依頼の条件を満たしているとは言えません。", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "009", + "none", + nil, + nil, + 0.05, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "でも星骸がすごく多くて。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "008", + "none", + nil, + 0.26, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "それにこの神器、めっちゃ重いんだよ!?==RT==3人がかりでやっと運べるくらいだから、==RT==ひとりで星骸の群れを止めるしかなかったし……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "none", + nil, + 0.5, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "019", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 0, + "", + false, + "", + "事情は把握してますよ。==RT==実際、今回の星ノ塔はほとんど手つかずの状況なので、==RT==星骸の数がかなり多いことは予想されてましたから。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "013", + "none", + nil, + 0.28, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.8, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_053", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "ということは……!?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "008", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 0, + "", + false, + "", + "それでも依頼は依頼です。==RT==地理協会としても、クライアントに対しては、==RT==きちんと責任を果たさないといけませんから。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "015", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "はぁ……わかりました。神器を守りきれなかったのは、==RT==私たちの責任でもありますし。資金は自分たちでなんとかします。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "010", + "avg_emoji_vexation", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(……巡遊者というのは本当に大変な仕事だな。==RT==コストに対するリスクが大きすぎる)", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.7, + true, + "fade" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "002", + "none", + nil, + 0.72, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "008", + "none", + nil, + 0.32, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "009", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "でも財布の中、空っぽだよ?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "う〜ん、夕飯はどうしよっか?==RT==ヨタカブレッドにする?それとも樹皮の串焼き?", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_102", + "a", + "013", + "none", + nil, + 0.78, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_199", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.6, + true, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 0, + "", + false, + "", + "あの……ちょっと待ってください。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "……ぬ?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "none", + nil, + 0.5, + -0.08, + 1.1, + nil, + nil, + nil, + "JuGong", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "002", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 1, + "", + false, + "", + "実は……ここだけの話、特別な依頼がありまして……==RT==簡単に説明すると、星ノ塔の異変を防ぐため、==RT==星骸の数を減らすことがその依頼内容です。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "007", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 0, + "", + false, + "", + "昨日支援金の交渉が終わったばかりなんですが……==RT==ここにその依頼の詳細が記されてます。", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "015", + "none", + nil, + nil, + -0.2, + 1.25, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_021", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.8, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + true, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 1.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "006", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "なるほど……星骸を駆除するごとに、報酬がもらえるんですね。==RT==通常の星骸1体につき5000ドーラで……エリート星骸は1万ドーラ!==RT==それ以上に強力な星骸は応相談って、こんなにもらえるんですか!?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "013", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "星骸を倒すだけでいいなんて……!==RT==お願いウィロー、私たちにその依頼やらせて!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "none", + nil, + 0.78, + 0.0, + 1.0, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "005", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "011", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 0, + "", + false, + "", + "お、落ち着いてセイナ。==RT==それにこれにはちょっとした制約があって――", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "制約?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 0, + "", + false, + "", + "はい。スポンサー側の監視員が同行するんです。==RT==討伐した星骸の数をきちんと記録しないといけませんから。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "そういうことなら、拒否する理由はありません。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "007", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 0, + "", + false, + "", + "あ。噂をすれば……ちょうど来ましたよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_052", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_167", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 50.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "004", + "none", + nil, + nil, + 1.46, + 1.9, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "travellers_home_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -900.0, + 1200.0, + 2.2, + nil, + nil, + 0.8, + 0.5, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 2.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.5, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 50.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -300.0, + 500.0, + 1.5, + nil, + nil, + 0.8, + 0.5, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.525, + -0.2, + 1.8, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 2.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 50.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + 1.5, + nil, + nil, + 0.8, + 0.5, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.52, + -0.51, + 1.7, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "InOutSine", + 2.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + 1.0, + 1.0, + 0.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "008", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "009", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m46", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "025", + "avg_emoji_question", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(この格好は黄昏庁のものだったか?==RT==……ぬ?だがなぜみんなして渋い顔を?)", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "Clear", + param = { + true, + 0.5, + true, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_102", + "a", + "002", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "017", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 0, + "", + false, + "", + "あの……グレイさん?==RT==こちら、例の依頼を受けたいというギルドで……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "はじめまして。黄昏庁の審問官、グレイよ。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "002", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "OutSine", + true, + true, + 0.7, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "travellers_home_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 150.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "004", + "none", + nil, + 0.18, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "014", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "018", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "OutSine", + false, + false, + 0.7, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 250.0, + nil, + 1.25, + nil, + nil, + nil, + "none", + "OutSine", + 0.7, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.73, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "hengbo", + "Linear", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "009", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "ストーーーーップ!!!==RT==それ以上魔王さんに近づかないで!", + "" + } + }, + { + cmd = "SetFilm", + param = { + 0, + "OutSine", + 0.5, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "004", + "none", + 1, + 0.65, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "014", + "none", + nil, + 0.43, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "025", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetFilm", + param = { + 1, + "OutSine", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "005", + "avg_emoji_happy", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "ウフフ……伝説の魔王さんに挨拶しただけよ。", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + 0.0, + 1.1, + nil, + nil, + nil, + "hengbo", + "InOutSine", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.55, + -0.3, + 1.35, + nil, + nil, + nil, + "JuGong", + "none", + "InOutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "004", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "そんなに警戒しないでちょうだい。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "私は魔王プロトコルの魔王だ。伝説の魔王ではないよ。", + "僕は魔王プロトコルの魔王だ。伝説の魔王ではないよ。" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "017", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "そうは言っても、黄昏庁はアナタこそがあの魔王だと信じて、==RT==裁きをくだす日を心待ちにしてるのよ?", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_078", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_199", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "004", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "close", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "OutSine", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + nil, + 1.25, + nil, + nil, + nil, + "none", + "OutSine", + 0.7, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "010", + "none", + nil, + 0.75, + 0.05, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "ボス、逃げて。あたしたちが足止め――", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.57, + -0.06, + 1.1, + nil, + nil, + nil, + "JuGong", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "009", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "消えた!?", + "" + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.5, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 5, + "travellers_home_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + 200.0, + 1.35, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_149", + "a", + "002", + "none", + nil, + nil, + -0.15, + 1.3, + nil, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_103", + "a", + "009", + "none", + nil, + nil, + -0.15, + 1.3, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "Linear", + 0.1, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.7, + true, + "fade" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "007", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.38, + nil, + nil, + nil, + 0.0, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.2, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 5, + nil, + nil, + 200.0, + -100.0, + 1.2, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "ウフフ、探してる人は見つかった?", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_034", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 5, + nil, + nil, + -200.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "009", + "none", + nil, + nil, + -0.18, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_goright_2_lp_w", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 1.0, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 13, + "OutSine", + 1.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.0, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_goright_2_lp_w", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.3, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "006", + "none", + nil, + nil, + -0.06, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_magic_ice", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "travellers_home_inside", + "31", + "OutSine", + 1.0, + true, + "fade", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_199", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + 1.0, + "daintou", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "002", + "none", + nil, + -0.5, + nil, + nil, + nil, + 0.2, + 0.5, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "それとそこの子は、詠唱速度が遅すぎるわね。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "007", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_goright_lp", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 1.2, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "InOutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_goright_lp", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "ああっ!?私の魔導書、返してください!", + "" + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.6, + true, + "fade" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -200.0, + nil, + 1.15, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "002", + "none", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "026", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "用があるのは私だろう?==RT==仲間には手を出さないでくれ。", + "用があるのは僕だろう?==RT==仲間には手を出さないでくれ。" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "008", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "そんなに睨まないでちょうだい。==RT==別にアナタの仲間を傷つけるつもりはないの。", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ではいまの攻撃は?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "017", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "攻撃なんかじゃないわ。彼女たちの実力をちょっと試しただけ。==RT==これから一緒に塔を登るんだから、==RT==お互いの実力は把握しておきたいじゃない?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + nil, + "avg1_112", + "a", + "009", + "none", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "そのわりには、さっきから魔王さんしか見てないような気がするけど?", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_112", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "002", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m44", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 1, + "", + false, + "", + "それは仕方のないことよ。==RT==だってあなたたちの魔王さんは、あの伝説の魔王かもしれないんだから。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "004", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzai", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "でも安心して。黄昏庁は決してルールを破らない。==RT==アナタの異端スコアが100点に達しない限り、手を出したりしないわ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "異端スコア?==RT==ちなみにいまは何点なんだ?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "10点よ。==W==ちなみに会う前はゼロ。", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "008", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "avg_emoji_symbol", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ぬ?その10点はどこから?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 1, + "", + false, + "", + "地理セン内で他人を攻撃した場合、地理協会から永久に追放されるわ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "008", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 1, + "", + false, + "", + "そして協会の補給が得られないということは、荒野での生活が困難になる。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 1, + "", + false, + "", + "にもかかわらず、アナタの仲間は必死にアナタを守ろうとした……==RT==魔王さんは本当にいい仲間を持ったわね。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "002", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "というわけで、伝説の魔王にふさわしいその人望に10点よ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetBg", + param = { + 0, + "mood_3", + "0", + "OutSine", + 0.7, + false, + "fade", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "none", + "buman", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "(加点の理由はめちゃくちゃだが……)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(地理センにはそんなに厳しいルールがあったのか)", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.6, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "travellers_home_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "014", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "017", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "それこそ仲間を守るためなら、補給のことなんて関係ありません!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "仲間はお金に代えられないから。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "009", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "巡遊者なら仲間を見捨てないのは当然だよ!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "ウフフフフ……アナタたちの気持ちはよーくわかったわ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "009", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "なんにせよ、責任者さん?==RT==いまのところは地理センの『禁止条項』に触れてないでしょ?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + nil, + "avg3_102", + "a", + "023", + "none", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 0, + "", + false, + "", + "ま、まあ……ギリギリですけど。", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg3_102", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "なら問題ないわ。さぁ、行きましょう。==RT==ワタシも早く星骸を狩りたくて、気持ちが抑えられそうにないの。", + "" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_street_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "008", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "009", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_left", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "009", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "ボス、この依頼……受けないほうがいいんじゃ?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "avg_emoji_sweaty", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "絶対魔王さんを狙ってる気がするんだよね。==RT==だってあの人、巡遊者の間では有名な――", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + -0.05, + 0.95, + nil, + 1.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + 1, + 0.75, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + 2, + 0.25, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + 4, + nil, + 0.0, + 1.0, + nil, + 0.0, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 1, + "", + false, + "", + "ほら、行くの行かないの?==RT==まあさっき実力を試したとき、アナタたちの拇印はもらっておいたから。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "008", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzai", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "もしいまさら断ったりしたら……==RT==ウフフ、莫大な違約金が発生するわよ?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "そんな……!いつの間にっ!?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "005", + "none", + nil, + 0.1, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.13, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "002", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "指に……朱肉が。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "Clear", + param = { + true, + 0.5, + true, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_sigh", + "JuGong", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "やれやれ……行くしかないようだな。==RT==とはいえあの審問官……==W====RT==変わり者だが悪意はなさそうだ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "007", + "none", + nil, + nil, + -0.05, + 1.05, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + -0.06, + 1.1, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "でもボス、油断しないでください。==RT==噂では――", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "002", + "none", + 3, + 0.55, + nil, + nil, + nil, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_052", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -150.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutSine", + 0.6, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + 0.0, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "内緒バナシ?楽しそうね?==RT==ワタシも混ぜてもらえる?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "006", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "ひっ!?", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "014", + "none", + nil, + nil, + -0.06, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "目ざとい……==RT==と、とにかく早く行こう!!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_297", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "flatlands_daylight", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m42", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_014", + 0.0, + false + } + }, + { + cmd = "SetPhone", + param = { + 0, + 0, + "103" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "ボス、ケータイでこっそり話そう", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "セイナとアヤメはなにか言いかけていたようだが?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "最近巡遊者の間で怖い噂があって…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "黄昏庁のことはどのくらい知ってる?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "恩恵の神の剣であり、神に敵対する者と異端を裁く存在", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "でもみんな恩恵の神の敵とか異端なんて見たことも聞いたこともない", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "だから黄昏庁って、ずっと祈ったり修行してるだけの組織だと思ってたの", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "でも最近、急にあちこちで黄昏庁がなにかを調査しはじめて==RT==アモール周辺では失踪事件が頻発 ==RT==ここ2週間だけでも5組のギルドが荒野で消息を絶ってる", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "別の都市に行ったのではないか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "最初はみんなそう思ってた==RT==でも少ししたら、その巡遊者たちの装備が中古マーケットに出回ってたの==RT==しかもその装備には…血のあとが…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "お店の人の話だと、その装備を売りに来たのは黒いローブを着た人だったって==RT==顔はフードで隠れて見えなかったみたい", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "つまりその巡遊者たちは襲われた…==RT==あるいは殺された?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "それはわからないけど、怖いのはここから==RT==お店の人がものを拾うふりをしてローブの中を覗いてみたら…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "顔がなかった==RT==顔の真ん中に、おっきな穴があいてたって…", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_368", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "xiaozhen", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_surprise_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "それは怪談なのか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "怪談なんかじゃない==RT==巡遊者たちは失踪したんじゃなくて、黄昏庁に異端として捕まって拷問されたのかもって噂になってる", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "顔のないフードの人は、美しすぎて顔の皮を剥がされたかわいそうな犠牲者で、いまは黄昏庁の魔法で操られて、拷問した巡遊者の装備を売り歩いてるとか…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "だから最近、巡遊者たちは荒野に行こうとしないんだって", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "星骸が増えているのはそのせいだな", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "ちなみに黄昏庁の審問官の中でも一番怖いって言われてるのが、首にロープをつけた審問官", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "その審問官に捕まった人は、みんな棘だらけの鉄の棺に閉じ込められて、魂を吸い取られちゃうみたい", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_103", + "emoji_surprise_c", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhone", + param = { + 1, + 1, + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "Linear", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetBg", + param = { + 0, + "flatlands_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "002", + "none", + nil, + nil, + -0.35, + 1.35, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(首にロープ?)", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 1, + "007", + "avg_emoji_symbol", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "(って、まさか……グレイ!?==RT==セイナたちがピリピリしていたのは、==RT==その噂のせいだったのか……)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "020", + "avg_emoji_question", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(だが……本当に彼女はそんなに恐ろしい==RT==人間なのか?)", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "004", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.7, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "flatlands_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "002", + "none", + nil, + 0.28, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_3s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 150.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzai", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "ねえ、巡遊者ちゃんたち。質問してもいいかしら?", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "006", + "none", + nil, + 0.63, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "006", + "none", + nil, + 0.78, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "002", + "none", + nil, + 0.93, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -150.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.6, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.9, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "な、なんでしょう……?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "004", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "アナタたちも荒野で野宿するの?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "008", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "するけど……それが?", + "" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_goright_lp_w", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.32, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.32, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_goright_lp_w", + 1, + 0, + nil, + nil, + nil, + 0.0, + true, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + -100.0, + 1.2, + nil, + nil, + nil, + "none", + "OutSine", + 0.7, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.9, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "014", + "none", + nil, + 0.85, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "そのわりには、みんな肌もツヤツヤだし。==RT==髪もすごく綺麗だと思っただけよ。", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "xiaozhen", + "Linear", + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m37", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "ツ、ツヤツヤじゃないよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "018", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "うん!むしろカサカサだし!==RT==それに毛先なんかもパッサパサ!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "027", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "あ、あはは……わ、私たち、ほんとに普通の巡遊者ですから!==RT==ねっ、セイナ!コハク!ボス!==RT==それでは、先に行って道の様子見てきますね!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "それならワタシも一緒に行くわ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_flurry", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "まあまあ。ここは私たちに任せてくれ。", + "まあまあ。ここは僕たちに任せてくれ。" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.78, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.63, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.48, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "015", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "006", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "まあいいけど……==RT==でも巡遊者ちゃんたち、どうしてあんなに緊張してるのかしら?==RT==スキンケア用品、なにを使ってるか聞きたかっただけなのに。", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_095", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "31", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_jp/config/stsp_12_02.lua b/lua/game/ui/avg/_jp/config/stsp_12_02.lua new file mode 100644 index 00000000..cc706931 --- /dev/null +++ b/lua/game/ui/avg/_jp/config/stsp_12_02.lua @@ -0,0 +1,13438 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "第2話", + "魂のカタチ", + "共に依頼を進めるうちに一行はグレイへの印象を改めていく。そんな中、血のついたケータイを見つける一行。突の着信に応じれば、通話口からは巡遊者のSOSが聞こえるのだった。", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_079", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m8", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_magic_ice", + 0, + 0, + nil, + nil, + 1.35, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_954", + "a", + "002", + "none", + nil, + nil, + nil, + 0.85, + 0.5, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_336", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_frezon_full_loop", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_fire_earth", + "0", + "OutSine", + 1.0, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_954", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {3.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "OutSine", + true, + true, + 0.6, + true, + "fade" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_frezon_full_loop", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "017", + "none", + nil, + nil, + -0.06, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "OutSine", + false, + false, + 0.6, + true, + "fade" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "これで通常の星骸が50体っ!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 2, + "tower_fire_earth", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 2, + "none", + "avg1_112", + "a", + "006", + "none", + nil, + nil, + -0.06, + 1.1, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 1, + 0, + "OutSine", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "005", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "ナイス、アヤメ!こっちは任せて!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.7, + true, + "fade" + } + }, + { + cmd = "SetStage", + param = { + 1, + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "OutSine", + false, + false, + 0.0, + true, + "fade" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_331", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_blade", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1195", + "a", + "002", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1196", + "a", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_fire_earth", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_954", + "a", + "002", + "none", + nil, + nil, + -0.06, + 0.8, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_442", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1195", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1196", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_954", + "a", + nil, + "none", + nil, + nil, + 0.0, + 0.75, + nil, + nil, + 1.0, + "buman", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_066", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_954", + "a", + nil, + "none", + nil, + 1.0, + nil, + nil, + nil, + nil, + 0.0, + "2TiaoYue", + "none", + "InOutSine", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_046", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 3, + nil, + nil, + nil, + "avg1_112", + "a", + "009", + "none", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "コハク、1体そっちに行ったよ!", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 3, + nil, + nil, + nil, + "avg1_112", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 4, + "tower_fire_earth", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 4, + nil, + nil, + nil, + nil, + 1.5, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 4, + "none", + "avg1_103", + "a", + "010", + "none", + nil, + nil, + -0.25, + 1.35, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_078", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 3, + 4, + "OutQuad", + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "了解。", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.54, + nil, + nil, + nil, + nil, + 0.0, + "jushou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetStage", + param = { + 3, + 5, + "OutQuad", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "OutSine", + false, + false, + 0.5, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_bullet", + 0, + 0, + 7.0, + 3.0, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_bullet", + 0, + 0, + nil, + nil, + 1.3, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_bullet", + 0, + 0, + -7.0, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_fire_earth", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_954", + "a", + "002", + "none", + nil, + nil, + nil, + 0.8, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + false, + "fade" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_954", + "a", + nil, + "none", + nil, + nil, + nil, + 0.75, + nil, + nil, + 1.0, + "niunie", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_442", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_954", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "PlayCharAnim", + param = { + "avg2_954", + "shake_L", + false, + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_096", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_954", + "a", + nil, + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_018", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "34", + "OutSine", + true, + true, + 0.3, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + nil, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "星ノ塔に入った私たちは、すぐに星骸の掃討戦に突入した。==RT==私はケータイを構え、討伐報告の証拠として、撃破の瞬間を==RT==次々と撮影していく。", + "星ノ塔に入った僕たちは、すぐに星骸の掃討戦に突入した。==RT==僕はケータイを構え、討伐報告の証拠として、撃破の瞬間を==RT==次々と撮影していく。" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(この調子なら、前の依頼の赤字も帳消しにできそうだ。==RT==今月の生活費も、これでなんとか……)", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "011", + "none", + nil, + 0.53, + -0.3, + 1.35, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "012", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(気味が悪いな……監督役で来ているはずなのに、==RT==なんであんな目でみんなを見ているんだ……)", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_rest", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_493", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m49", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 1, + "", + false, + "", + "ん~、これでこのあたりはもう安全ね。==RT==巡遊者ちゃんたち、お疲れさま。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "018", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "少し早いけど、そろそろ休憩にしましょうか。==RT==補給は持ってきてる?よければワタシの分をわけましょうか?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "008", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "007", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "027", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "OutSine", + 0.6, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "い、いえいえ!この依頼の分はありますので……!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "avg_emoji_flurry", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "私たちは向こうでこのあとの作戦を考えてくるよ。", + "僕たちは向こうでこのあとの作戦を考えてくるよ。" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + true, + 0.5, + true, + true + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "006", + "none", + nil, + nil, + -0.06, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "OutSine", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "006", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "あらそう?なら15分後に出発するから、遅れないようにね。", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "002", + "none", + nil, + -1.0, + -0.5, + 2.0, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "002", + "none", + nil, + -0.5, + -0.5, + 2.0, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "002", + "none", + nil, + -0.75, + -0.5, + 2.0, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 1.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "InOutSine", + 0, + nil, + false, + 2.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 2.1, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "InOutSine", + 0, + nil, + false, + 2.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 1.85, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "InOutSine", + 0, + nil, + false, + 2.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetBg", + param = { + 0, + "tower_fire_earth", + "AvgStageEffect_fade_left", + "Linear", + 1.2, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg1_111", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg1_112", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg1_103", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg1_149", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "ボス?顔色が悪いですよ?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_vexation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "戦闘中、グレイがずっと変な目でみんなを見ていたんだ。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m42", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "008", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "うん。そのせいでなんか動きにくかったし。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "寒気がした……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "025", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "ま、まさか……例の噂、本当だったりして?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "016", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "023", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "噂……ということは、この依頼自体が罠だったとか?==RT==本当の目的は――", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_368", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -100.0, + 1.35, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "019", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "私たちを鉄の棺に閉じ込めて、魂を抜き取ること!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + 0.0, + 1.2, + nil, + nil, + nil, + "none", + "OutSine", + 0.7, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "014", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "それだ!星ノ塔に連れ込めば、なにかあっても誰も気づかないし!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 0.7, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "ボス、気をつけて。==RT==戦闘中、いちばん狙われやすいのはボスだよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "002", + "none", + 4, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + nil, + 1.22, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.83, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "004", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "ふぅん?真面目に作戦を立ててるのね。", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "006", + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "015", + "avg_emoji_shock", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "そ、そうそう!作戦を立てる魔王さんの安全が第一だから!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "023", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "017", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "いざとなったら、ワタシを頼ってくれてもいいのよ?==RT==監督役とはいえ、戦闘の準備はできてるし。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "007", + "avg_emoji_exclamation", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "(この状況でどう頼れと!?)", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "それで、グレイはどうしたんだ?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "018", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "ああ、そうそう。==RT==お菓子を作ってきたから、よければアナタたちもどうかと思って。", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.15, + nil, + nil, + nil, + "none", + "OutSine", + 0.6, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "Linear", + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + 1, + nil, + -0.25, + 1.25, + nil, + nil, + nil, + "JuGong", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_rest", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -150.0, + nil, + 1.15, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "018", + "none", + nil, + nil, + -0.06, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "グレイはかわいらしい花柄の箱を取り出した。==RT==中には色とりどりの焼き菓子が詰められている。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "味は……まあ問題ないと思うわ。", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "002", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "022", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + true, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "こ、こんなタイミングで差し入れ?==RT==怪しすぎるでしょ……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "006", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "シッ!声が大きい……!==RT==聞かれたらどうするの?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "006", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou0", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "知ってる?審問官の作った食べ物って、 ==RT==自白の魔法がかけられてるって噂だよ。 ==RT==尋問に使ってるんだって。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "自白の魔法?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "009", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "嘘がつけなくなるってこと。でもボスには魔法がきかないし、==RT==それがバレたら尋問が拷問になっちゃうかも……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_vexation", + "shouji", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "嫌すぎる……==W====RT==だがグレイは魔力絶縁体質を知らないはずだ。==RT==お菓子は私が食べるよ。", + "嫌すぎる…==W====RT==だがグレイは魔力絶縁体質を知らないはずだ==RT==お菓子は僕が食べるよ" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_attention", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.6, + true, + "fade" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -150.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.6, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "せっかくだし、いただこう。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "ご自由にどうぞ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChoiceBegin", + param = { + "1", + 0, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 1, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "(お菓子を食べてみる)", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetChoiceRollover", + param = {"1"} + }, + { + cmd = "SetChoiceEnd", + param = {"1"} + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_341", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.7, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_2", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "018", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "ん……もぐ……==W==ん……", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "009", + "avg_emoji_speechless", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_4", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_rest", + "AvgStageEffect_mosaic", + "OutSine", + 1.0, + false, + "cut off", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "016", + "avg_emoji_symbol", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "んんっ!?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "015", + "none", + nil, + nil, + -0.06, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "魔王さん!大丈夫!?", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "006", + "none", + nil, + 0.28, + -0.06, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "まさか……魔法じゃなくて、毒!?", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "011", + "none", + nil, + 0.72, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "やられた……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "avg_emoji_sigh", + "jushou2", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "だ、大丈夫。少し喉に詰まっただけだよ。==RT==まあ味はちょっと……いや、かなり甘すぎる気はするが。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.72, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "avg_emoji_shock", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "008", + "avg_emoji_shock", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 150.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutSine", + 0.6, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "007", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "あ……", + "" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m4", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "008", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "えっと……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "008", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "023", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -150.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "011", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "015", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_905", + "", + 0, + "", + false, + "", + "ご、ごめんなさいっ!!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + 0.0, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "fade" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "002", + "none", + nil, + 0.75, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.8, + true, + "fade" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "017", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 1, + "", + false, + "", + "このくらい気にしてないわ。==RT==ワタシたち審問官は、誤解されるのに慣れてるもの。", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "004", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_092", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "よければアナタたちもどうぞ。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.53, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_052", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 200.0, + -100.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "002", + "none", + nil, + 0.5, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "002", + "none", + nil, + 0.3, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "002", + "none", + nil, + 0.7, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "では……いただきます。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "005", + "avg_emoji_attention", + 2, + nil, + -0.15, + 1.2, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.72, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.28, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "それじゃ私、この赤いやつー!", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_341", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "ん……==W==んん……==W==んむっ!?", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "023", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_230", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m37", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_5", + "avg_char_effect_up", + "OutSine", + 0.5, + false, + "fade", + 0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "tower_rest", + "AvgStageEffect_paint", + "OutSine", + 0.5, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "016", + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "か、辛ぁ~~ッ!!誰か水、水ちょうだい!!は~~や~~くっ!!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -90.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "OutSine", + false, + true, + 0.6, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_4", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg1_112", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "015", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.6, + true, + "fade" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "に、苦ぁぁぁああああい!!苦すぎて舌が痺れる……!!==W====RT==ちょ、どうしてこんな味にしたんですか!?", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "025", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "009", + "none", + nil, + 0.5, + -0.06, + 1.1, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.8, + true, + "fade" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_rest", + "AvgStageEffect_paint", + "OutSine", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + 0.0, + 1.15, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.8, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_shock", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "え?そんなに味が違うのか?==RT==コハクはどうする……?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "残ってるの、酸っぱそう……==RT==酸っぱいのは苦手。甘いのがいい。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "甘いのは私が口をつけてしまったからな……", + "甘いのは僕が口をつけてしまったからな……" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "002", + "none", + nil, + nil, + -0.3, + 1.35, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + -0.1, + 1.15, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_341", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "mood_1", + "31", + "OutSine", + 1.2, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.25, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_bubble", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "あむ……うん、おいしい。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_rest", + "AvgStageEffect_paint", + "OutSine", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 100.0, + 1.15, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "007", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "008", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "ボスと半分こ……うれしい。", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.55, + -0.25, + 1.25, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_066", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "006", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "そんなに変な味だった?==RT==ワタシ的にはいい感じに調節したつもりだったんだけど……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "avg_emoji_awkward", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "変というわけではないが……==RT==なんというか極端な味つけだとは思ったよ。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "015", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 1, + "", + false, + "", + "……そう。ならそれはワタシのミスね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 1, + "", + false, + "", + "普段から味覚にガツンとくるものばかり食べているから。==RT==間違いなくそれが原因よ。", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "006", + "none", + 2, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "無理して食べてお腹を壊したら大変だし、==RT==残してくれてかまわないわ。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.25, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + 1.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "だ、大丈夫……!たしかに超激辛ではあるけど……==RT==なんだか体が熱くなって、代謝が上がった的な?==RT==健康になってる気がするし!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + 1.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutSine", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "017", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "ウフフ。フォローしてくれてありがとう。==RT==でも……少し頭を冷やしたほうがいいみたい。==RT==悪いけど次の階層の星骸は、ワタシが殲滅しちゃうわね?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.7, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + 0.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "Linear", + 0.7, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_sweaty", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "(殲滅?たったひとりで?==W====RT==だが引き止められる空気ではないな……)", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "avg_emoji_sigh", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 0.8, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "008", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "行っちゃった……==RT==でもスポンサーをひとりにしちゃってよかったのかな?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "009", + "none", + nil, + 0.52, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + 0.0, + 1.15, + nil, + nil, + nil, + "none", + "OutSine", + 0.7, + true + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg1_103", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "問題ないわ。むしろスポンサーが決めたことなら、==RT==その意向に軽々しく口を出すべきじゃないもの。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "002", + "none", + nil, + 0.78, + -0.35, + 1.4, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + 1.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutSine", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutSine", + 0.6, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "あっ。==W==グレイが戻ってきたよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "002", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m46", + "2000ms", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + 0.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "OutSine", + 0.6, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -50.0, + 1.15, + nil, + nil, + nil, + "none", + "OutSine", + 0.6, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "ここを離れてから、まだ5分も経っていないのに……==RT==つまり次の階層の星骸は、あのグレイさんといえどひとりでは==RT==倒しきれないほど強かったということね。みんな気を引き締めて――", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "Clear", + param = { + true, + 0.5, + true, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.7, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "002", + "none", + nil, + 0.82, + -0.2, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "youzai", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "ふぅ~♪巡遊者ちゃんたち、お待たせ。==RT==次の階層の星骸は全部片づけたから、==RT==スキップしてふたつ上の階層に進みましょうか。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.82, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "OutSine", + 1.0, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 150.0, + nil, + 1.15, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "007", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "008", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "006", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "ほ、本当に星骸が一匹もいない……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "015", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "さっきの階層だって、何十匹も星骸がいたはずだし……==RT==この階層だけ最初から一匹もいなかったなんてこと……ないよね?==RT==伝説級の巡遊者もビックリの速さだよ。", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "005", + "none", + 1, + nil, + -0.06, + 1.05, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "012", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "強すぎて、もはや怖い。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.0, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_128", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_atta", + 0, + 1, + nil, + nil, + 2.0, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_323", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_fire_earth", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_954", + "a", + "002", + "none", + nil, + 0.6, + nil, + 0.8, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_442", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_954", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "PlayCharAnim", + param = { + "avg2_954", + "shake_L", + false, + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_096", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_954", + "a", + nil, + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "OutQuad", + 0.6, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_018", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "34", + "OutSine", + true, + true, + 0.3, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "002", + "none", + nil, + 0.48, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.6, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "005", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "グレイ、聞きたいことがあるのだが。==RT==どうして――", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "009", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "どうしてひとりでも星骸を片づけられるのに、==RT==わざわざ巡遊者を雇ったのかって?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_sigh", + "JuGong", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "そうだ。理由を聞かないまま報酬を==RT==受け取るのも気持ち悪いし……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "簡単な話よ。==W==理由はワタシが審問官だから。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "審問官?どういうことだ?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzai", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m12", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 1, + "", + false, + "", + "ワタシたち審問官の仕事は、異端を炙り出すこと。==RT==でも星骸とは恩恵の神が生み出した存在であり、==RT==正確には異端とは呼べない。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 1, + "", + false, + "", + "だから自らの判断で討伐すれば、それは職務違反に該当するの。==RT==ただし……フフ、他人に手を貸すという名目なら、職務違反にはならない。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "だから今日はね、ここに来たときから、==RT==早くアナタたちを手伝いたくてウズウズしていたの♪", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(なるほど、つまり依頼は建前だったのか。==RT==セイナたちをジッと見ていたのも、==W====RT==手を出す機会をうかがっていたのだろうな……)", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_sweaty", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_fire_earth", + "0", + "OutSine", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -150.0, + nil, + 1.15, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.28, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "そういえば、魔導書を持つアナタ、==RT==討伐の記録を取っていたでしょう?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "007", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "は、はい……それがどうかしましたか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "017", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "ワタシが倒した星骸も、アナタたちの討伐数に加えておいてちょうだい。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "006", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "えっ!?それはいけません。==RT==監督役に依頼を手伝わせるだけでなく、==RT==自分たちの報酬に上乗せするなんて真似は……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "006", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "あらそう?それなら……==W==フフ、こうしましょうか。==RT==このあとの戦闘にはワタシも参加する。==RT==だからその口止め料として、手柄を受け取ってほしいの。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "004", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "で、ですが……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "002", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "……アナタ、アヤメだったわね?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "はい……?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "017", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "正直者。異端スコア、ゼロ点。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "008", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "うぅ……異端スコアは低いほうがいいはずなのに……==RT==『ゼロ点』という響きに体が拒絶反応を起こしています……", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "002", + "none", + nil, + 0.82, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "アヤメは真面目だから。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "017", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "コハク。精度の高い射撃が持ち味の、偵察担当。==RT==異端スコア、ゼロ点。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "008", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "021", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "Clear", + param = { + true, + 0.5, + true, + true + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + -0.1, + 1.15, + nil, + nil, + 1.0, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "006", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "ねえねえ!私は?私はどう!?", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "002", + "none", + nil, + nil, + -0.1, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "008", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "その明るさで仲間を引っ張っていく勇敢な人。==RT==異端スコア、ゼロ点。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "011", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(うーん……グレイは噂ほど怖い人ではないのか?==RT==むしろ優しさを感じるような……)", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChoiceBegin", + param = { + "2", + 0, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 1, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "なら私の異端スコアは?", + "", + "", + "" + }, + { + "なら僕の異端スコアは?", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"2", "1"} + }, + { + cmd = "SetChoiceRollover", + param = {"2"} + }, + { + cmd = "SetChoiceEnd", + param = {"2"} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "ん~……==W==40点ね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "005", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "avg_emoji_exclamation", + "buman", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "先ほどより上がっているだと!?私だけなぜだ!!", + "先ほどより上がっているだと!?僕だけなぜだ!!" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzai", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 1, + "", + false, + "", + "仲間を守るため、ワタシが用意したお菓子を率先して試食した。==RT==その仲間想いの姿勢こそ、伝説の魔王にふさわしいわ。==RT==というわけでプラス10点よ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 1, + "", + false, + "", + "さらには自らのお菓子を、躊躇なく他人にわけあたえた。==RT==その懐の深さはまさに伝説の魔王にふさわしいわ。==RT==というわけでプラス10点よ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "002", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "そして仲間たちの才能を活かした見事な采配。==RT==この手腕は伝説の魔王にふさわしいわ。==RT==というわけでプラス10点よ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "007", + "avg_emoji_resentful", + "buman", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(おいおい、なんだその採点基準!?==RT==そんなことを言っていたら、==RT==すぐに100点になってしまうぞ!)", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_052", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + -50.0, + 1.15, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + true, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "ねえボス。あそこ、ケータイが落ちてるよ。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + -0.22, + 1.25, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.8, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m14", + "none", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_tales_12_003", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "006", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "しかもあの赤黒いのは……血でしょうか?==RT==この乾き方からすると、かなり前のもののようですが……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.22, + 0.0, + 1.0, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "006", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "エレベーターに乗るときに落としちゃったのかな?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "だとしても、気づいたところで取りに戻るのが普通でしょ?", + "" + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_tales_12_003", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "Clear", + param = { + true, + 0.5, + false, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "(巡遊者にとってケータイは、==RT==他人と自分をつなぐ命綱だ。==RT==放置するなんてありえない)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "025", + "avg_emoji_shock", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(もしかすると――)", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "flatlands_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetPhone", + param = { + 0, + 1, + "103" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "でも最近、急にあちこちで黄昏庁がなにかを調査しはじめて==RT==アモール周辺では失踪事件が頻発 ==RT==ここ2週間だけでも5組のギルドが荒野で消息を絶ってる", + "" + } + }, + { + cmd = "SetPhone", + param = { + 1, + 1, + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_490", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_fire_earth", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_shock", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "うわっ……!?な、なんだ!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "006", + "none", + 3, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 150.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "006", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "こういう場合、出たほうがいいんでしょうか?", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "Clear", + param = { + true, + 0.5, + true, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "EV_DOUBLE_R_in", + "avg1_149", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "ちょっと貸して。==W==もしもしー?アナタは誰?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_490_stop", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_118", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetAudio", + param = { + 0, + "se_282", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_418", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_nega_ev", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_258", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_079", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_313", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_339", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "……星骸が……たくさん……", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_283", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_334", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_079", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_316", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "塔の……奥……たす、け……て……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "た、す……けて……!!", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_396", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_418_stop", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "34", + "OutSine", + false, + true, + 0.6, + true, + "fade" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_jp/config/stsp_12_03.lua b/lua/game/ui/avg/_jp/config/stsp_12_03.lua new file mode 100644 index 00000000..39cb0cfc --- /dev/null +++ b/lua/game/ui/avg/_jp/config/stsp_12_03.lua @@ -0,0 +1,12312 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "第3話", + "魂のカタチ", + "ケータイの着信は善良な巡遊者を狙った強盗たちの罠だった。追い詰められた強盗たちは多くの星骸をその場に呼び寄せる。グレイは空白旅団を強制転移で逃がす。しかし魔力絶縁体質の魔王はその場に残され、敵を全滅させるグレイを見てしまう。", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "002", + "none", + nil, + -1.0, + -0.5, + 2.0, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "002", + "none", + nil, + -0.5, + -0.5, + 2.0, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "002", + "none", + nil, + -0.75, + -0.5, + 2.0, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_079", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 1.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "InOutSine", + 0, + nil, + false, + 2.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 2.1, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "InOutSine", + 0, + nil, + false, + 2.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 1.85, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "InOutSine", + 0, + nil, + false, + 2.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "3", + "Linear", + 1.2, + false, + "default", + 0 + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m46", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "006", + "none", + nil, + 0.5, + 0.0, + 1.0, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "はぁ、はぁ……だいぶ登ってきたけど、==RT==あの巡遊者たちはどこにいるのかしら?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.75, + 0.0, + 1.0, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 0.6, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "わからない。でも、見落としてはいないはず。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "006", + "none", + nil, + 0.25, + 0.0, + 1.0, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 0.6, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "考えても仕方ないよ。とにかくいまは登り続けよう!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + true, + 0.5, + true, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "……ねえ魔王さん?==RT==仲間たちと違って、アナタだけずいぶんと冷静だけど……どうしてかしら?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "avg_emoji_shock", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "答えたら、また異端スコアが加算されるということは?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "002", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "さあ、どうかしら?==RT==でも質問に答えなければ、非協力で魔王的とも捉えることができるわ♪", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "まったく、理不尽すぎるだろう……==RT==冷静に見えるのは、事態はそう単純ではないからだ。==RT==君だって気づいているのではないか?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "005", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 1, + "", + false, + "", + "ウフフ……さすがは魔王さんね。==RT==たしかにこの件、気になる点はいくつもある。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 1, + "", + false, + "", + "ひとつはあのケータイ。血はすっかり乾いていたのに、==RT==ワタシたちが見つけた直後、まるで待っていたかのように鳴りだした。==RT==『偶然』のひと言で片づけるには、タイミングがよすぎる。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "004", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 1, + "", + false, + "", + "ふたつ目はケータイが落ちてた場所の近くに、==RT==血の痕も荷物も見当たらなかった。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_257", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "みっつ目は、下層で襲われていたはずの巡遊者たちが、==RT==どうして塔の最上階近くまで逃げ延びられたのか。==RT==まったく筋が通らないわ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "avg_emoji_speechless", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "…………", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "004", + "none", + nil, + nil, + -0.27, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "アナタも同じ考えみたいね。==RT==それなら、あの子たちを止めたほうがいいんじゃない?==RT==罠の可能性もあるんだし、あえて突っ込む必要はないでしょう?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "いや、このまま進もう。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "006", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "どうして?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "止めたところで聞かないからだよ。==RT==それはみんなだって、罠という可能性は考えている。==RT==でも万が一があるなら、放っておかないのが彼女たちだ。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "015", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "それは無謀というものじゃない?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "かもしれない。だが以前も言っていたんだ。==RT==いつ自分が同じ立場になるかわからない。==RT==だから巡遊者は助け合うものだ……とね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "30", + "OutSine", + true, + true, + 0.7, + true, + "fade" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_supermarket", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "j", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "j", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "012", + "none", + nil, + 0.25, + -0.06, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "015", + "none", + nil, + nil, + -0.06, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "005", + "none", + nil, + 0.75, + -0.06, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg3_100", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.75, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.75, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.75, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "022", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "そしてそんなみんなに助けられたのが、==RT==ほかならぬ私だ。そうでなければ……==W====RT==いまここで、君と話している私はいなかっただろう。", + "そしてそんなみんなに助けられたのが、==RT==ほかならぬ僕だ。そうでなければ……==W====RT==いまここで、君と話している僕はいなかっただろう。" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + false, + false, + 0.6, + true, + "fade" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg1_103", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg1_111", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg1_112", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "015", + "none", + nil, + nil, + -0.27, + 1.3, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "017", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "……ウフフ、興味深い話ね。==RT==これは異端スコアを更新して――70点♪", + "" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m36", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "002", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_symbol", + "buman", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "待て待て待て!==RT==どうして見抜いただけで加点されるんだ!?==RT==というか、きちんと内訳を説明してくれ!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 1, + "", + false, + "", + "まずは罠だと見抜いた伝説の魔王のような洞察力――==RT==これでプラス10点。", + "" + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.5, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.1, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 5, + "tower_common", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 5, + nil, + nil, + -160.0, + 50.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_149", + "a", + "002", + "none", + nil, + 0.6, + -0.2, + 1.25, + nil, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg3_100", + "a", + "025", + "none", + nil, + nil, + -0.2, + 1.25, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.63, + -0.19, + nil, + nil, + 0.0, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 5, + nil, + nil, + -200.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_207", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "OutSine", + 0.5, + true + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "009", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "悪を見抜くには、悪より狡猾でなければならない。==RT==つまりアナタのほうがより『凶悪』ということになるでしょう?", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 4, + 13, + "OutSine", + 1.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.1, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "009", + "none", + nil, + nil, + -0.22, + 1.25, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "たしかに……ってそんなわけあるか! ==RT==で、残りの20点は?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "スコアが上がるのを恐れながらも、仲間の誇りを守ってみせた。==RT==魔王らしい勇気ある行動にプラス10点。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "005", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "加点の基準がゆるゆるだな……==RT==あと10点は?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "罠の中でも平然と進む。==W====RT==つまりアナタは、なにが起ころうと自分と仲間を信じている。==RT==伝説の魔王のような絶対的な自信を持つ人――プラス10点。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "004", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzai", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "avg_emoji_music", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "たった5分で1階層分の星骸を殲滅する君が一緒なんだ。==RT==自信があるのは当然だろう?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "017", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 1, + "", + false, + "", + "ウフフ……使えるものはなんでも使う。==W====RT==その考え方も伝説の魔王らしくて素敵よ♪", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "なら、==W==命令してちょうだい。==RT==アナタの指揮能力も、観察対象のひとつなんだから。", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "018", + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "jushou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "もちろんそうさせてもらうつもりだよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "004", + "avg_emoji_idea", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "というわけで、君には私たちと距離を取って ==RT==行動してほしい。こちらが囮になるから、 ==RT==背後から挟み撃ちにしてくれ。", + "というわけで、君には僕たちと距離を取って==RT==行動してほしい。こちらが囮になるから、==RT==背後から挟み撃ちにしてくれ。" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "フフ……==W==いいわ。==RT==なかなかスイートな展開になってきたわね♪", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "009", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_010", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.8, + true, + "fade" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "009", + "none", + nil, + nil, + -0.06, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "002", + "none", + nil, + 0.72, + -0.06, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m14", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "ボス、救助を求めている人がいるとしたらこのあたりかと。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -150.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "高い所から周りを見てみる。", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "006", + "none", + nil, + nil, + nil, + 0.95, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + 1.0, + nil, + nil, + 1.0, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "おーい!誰かいるー?==RT==いてもいなくても、なんでもいいから返事してー!", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "Clear", + param = { + true, + 0.1, + true, + true + } + }, + { + cmd = "SetBg", + param = { + 5, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_103", + "a", + "006", + "none", + nil, + nil, + -0.25, + 1.35, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "OutQuad", + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "セイナ、後ろ。", + "" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m10", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 4, + 5, + "OutSine", + 1.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1198", + "a", + "002", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1195", + "a", + "002", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1196", + "a", + "002", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1198", + "a", + nil, + "none", + nil, + nil, + nil, + 1.1, + nil, + nil, + 1.0, + "jushou2", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1195", + "a", + nil, + "none", + nil, + nil, + nil, + 1.1, + nil, + nil, + 1.0, + "jushou2", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1196", + "a", + nil, + "none", + nil, + nil, + nil, + 1.1, + nil, + nil, + 1.0, + "jushou2", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_316", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "014", + "none", + nil, + nil, + -0.06, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + 1.0, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "こいつら……星骸!?==RT==じゃあ、助けを求めてた巡遊者たちは……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "020", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "018", + "none", + nil, + 0.25, + -0.06, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "005", + "none", + nil, + 0.75, + -0.06, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.25, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.3, + -0.06, + 1.1, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "010", + "none", + nil, + 0.7, + -0.06, + 1.1, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "005", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "セイナ、コハク!ボスを中心に固まって!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_954", + "a", + "002", + "none", + nil, + nil, + nil, + 0.75, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_954", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "2TiaoYue", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_bullet", + 0, + 0, + 7.0, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_bullet", + 0, + 0, + -4.0, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_132", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_ice_magic", + 0, + 1, + nil, + -2.0, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_104", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_954", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + "2TiaoYue", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + true, + 0 + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + nil, + "avg1_103", + "a", + "009", + "none", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_073", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_073", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "心相石の恩恵、もうほとんど残ってない……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + nil, + "avg1_111", + "a", + "020", + "none", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "もう少し、あと一体……これが最後の星骸よ!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.5, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "008", + "none", + nil, + 0.48, + -0.06, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_954", + "a", + "002", + "none", + nil, + nil, + nil, + 0.75, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "fade" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_331", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_blade", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_442", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "34", + "OutSine", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.15, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_954", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "shouji", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg2_954", + "shake_L", + false, + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_954", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_110", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + true, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "はぁ、はぁ……終わったぁ……==RT==でももう疲れて腕が上がらない……", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_349", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_052", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_983", + "a", + "002", + "none", + nil, + 0.7, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m42", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_983", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg2_983", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 1, + "", + false, + "", + "へえ、やるじゃん。思ってたよりずっと強いね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "正面からやりあってたら、こっちがやられてたかも。", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg2_983", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "002", + "none", + nil, + nil, + -0.06, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "OutSine", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "013", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "あなたたち……助けを求めていた巡遊者ですか?==RT==よかった、無事だったんですね。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + 0.35, + -0.06, + 1.1, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_983", + "a", + nil, + "none", + nil, + 0.65, + -0.06, + 1.1, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_983", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "強盗のリーダー", + "", + 0, + "", + false, + "", + "ハハハハハ!==RT==聞いた?このお嬢ちゃん、まだ気づいてないみたいよ?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_983", + "a", + "006", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "狡猾な強盗", + "", + 0, + "", + false, + "", + "マジ?本気であたいらが困ってると思ってんの?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzai", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "強盗のリーダー", + "", + 0, + "", + false, + "", + "あたしらは助けを待ってたわけじゃない。==RT==あんたたちをおびき寄せたんだ。わかったならドーラと装備を==RT==置いていきな。素直に言うことを聞けば、命までは取らないよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_983", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "まさかとは思うが……==RT==最近の巡遊者失踪事件は、お前たちの仕業か?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_984", + "a", + "002", + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "2TiaoYue", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "傲慢な強盗", + "", + 0, + "", + false, + "", + "ハハッ!ああそうさ。でも安心しな。そいつらはおとなしく言うことを==RT==聞いたからね。装備をいただいただけで、命までは奪ってない。==RT==いまごろ別の都市で生活してるだろうさ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ならば黄昏庁が異端狩りをしているという噂も、==W====RT==お前たちが流した嘘というわけか?", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_983", + "a", + nil, + "none", + nil, + 0.7, + 0.0, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_983", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "狡猾な強盗", + "", + 0, + "", + false, + "", + "そうさ。黄昏庁は存在そのものが謎。==RT==だからちょっと噂を流せば、みんな勝手に想像して簡単に信じるんだ。==RT==どいつもこいつもおもしろいくらいチョロくて、本当に傑作だったよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "馬鹿なことを……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "傲慢な強盗", + "", + 0, + "", + false, + "", + "バカはどっちかな?==RT==こんな罠に簡単に引っかかるなんて……クク。", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false + } + }, + { + cmd = "Clear", + param = { + true, + 0.5, + true, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "010", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + 0.2 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "018", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + 0.2 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "014", + "none", + nil, + nil, + -0.18, + 1.25, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "009", + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "人の善意を利用するなんて、許せない!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_058", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + nil, + "avg3_138", + "a", + "006", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "021", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "強盗のリーダー", + "", + 0, + "", + false, + "", + "これが一番手っ取り早い稼ぎ方なんだよ。==RT==それに許せないからなんだっての?==W====RT==あんたらの恩恵、さっきの戦闘でからっぽでしょ?", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "006", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg3_138", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.5, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 5, + "tower_common", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.8, + 0.5, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_149", + "a", + "002", + "none", + nil, + nil, + nil, + 1.15, + nil, + 1.0, + 0.0, + 0.0, + true, + 1.0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.1, + true, + "default" + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "OutSine", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "というのが今回の真相らしい。==RT==グレイ、聞いていたか?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetStage", + param = { + 4, + 3, + "OutSine", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "OutSine", + 1.0, + false, + "fade", + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_983", + "a", + "004", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_984", + "a", + "004", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "InQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_983", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "InQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "InQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "強盗のリーダー", + "", + 0, + "", + false, + "", + "グレイ?その名前、どこかで……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_137", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "黄昏庁を騙り、恩恵の神の名を汚した……異端スコア、プラス100点。", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_137", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "星骸を利用し、神を冒涜した……異端スコア、プラス100点。", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "002", + "none", + nil, + 0.85, + nil, + nil, + nil, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_984", + "a", + "007", + "none", + nil, + 0.15, + -0.4, + 1.5, + nil, + nil, + nil, + 0.0, + true, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_983", + "a", + "007", + "none", + nil, + 0.58, + -0.4, + 1.5, + nil, + nil, + nil, + 0.0, + true, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "002", + "none", + nil, + 0.38, + -0.4, + 1.5, + nil, + nil, + nil, + 0.0, + true, + 1.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -150.0, + -50.0, + 1.15, + nil, + nil, + nil, + "none", + "OutQuad", + 2.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + false, + "fade" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m11", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_176", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "010", + "none", + nil, + 0.83, + nil, + nil, + nil, + 0.0, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_983", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.5, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_983", + "a", + "005", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_984", + "a", + "005", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.5, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + "008", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "傲慢な強盗", + "", + 0, + "", + false, + "", + "い、いつの間に……!?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_983", + "a", + "008", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "狡猾な強盗", + "", + 0, + "", + false, + "", + "ってまさか……!==RT==こいつ、本当に黄昏庁のグレイなの!?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "008", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "強盗のリーダー", + "", + 0, + "", + false, + "", + "マズい……みんな逃げろっ!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_034", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 5, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_111", + "a", + "004", + "none", + nil, + nil, + -0.2, + 1.35, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "OutSine", + 0.6, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_131", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "024", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 4, + 13, + "OutSine", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_132", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_ice_magic", + 0, + 1, + nil, + -0.3, + 1.2, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_336", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_frezon_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "傲慢な強盗", + "", + 0, + "", + false, + "", + "ひゃ!?な、なに?脚が凍って……!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_983", + "a", + nil, + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "狡猾な強盗", + "", + 0, + "", + false, + "", + "な、なんで魔法が使えるの!?恩恵は残ってないはずなのに……!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.6, + true, + "fade" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_frezon_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "そういう演技だよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "010", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "上手くだましたつもりでしょうけど、==RT==私たちのほうが一枚上手でしたね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "009", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "悪いやつは絶対逃がさないからね!==RT==覚悟して!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + true, + 0.5, + true, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_983", + "a", + "002", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_984", + "a", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_983", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "004", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "強盗のリーダー", + "", + 0, + "", + false, + "", + "なっ!?よ、よくも……!==RT==いいわ、ならもう誰も生きて帰さない!==RT==すべての魔法陣を起動して!!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_079", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_983", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + "2TiaoYue", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + "2TiaoYue", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.8, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_133", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_299", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "InSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + nil, + "avg1_112", + "a", + "008", + "none", + 4, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "なにも起きませんけど……?", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_112", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + nil, + "avg3_138", + "a", + "006", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "強盗のリーダー", + "", + 1, + "", + false, + "", + "ハハハッ!この魔法陣はね、近くの階層にいる星骸を呼び寄せるの!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "006", + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "強盗のリーダー", + "", + 0, + "", + false, + "", + "あんたらも黄昏庁の審問官も、まとめて星骸のエサになっちまいな!", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg3_138", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "3", + "OutSine", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_954", + "a", + "002", + "none", + nil, + -1.0, + -0.2, + -0.65, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1281", + "a", + "002", + "none", + nil, + -1.0, + 0.1, + -0.65, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1195", + "a", + "002", + "none", + nil, + -0.5, + nil, + -1.0, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1196", + "a", + "002", + "none", + nil, + -0.5, + 0.03, + -1.0, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1197", + "a", + "002", + "none", + nil, + -0.5, + -0.05, + -1.0, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_2_b", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1195", + "a", + nil, + "none", + nil, + 1.5, + nil, + nil, + nil, + nil, + nil, + "2TiaoYue", + "none", + "InOutSine", + 0, + nil, + false, + 2.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1196", + "a", + nil, + "none", + nil, + 1.5, + nil, + nil, + nil, + nil, + nil, + "LianTiao", + "none", + "InOutQuad", + 0, + nil, + false, + 2.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1197", + "a", + nil, + "none", + nil, + 1.5, + nil, + nil, + nil, + nil, + nil, + "2TiaoYue", + "none", + "InOutCubic", + 0, + nil, + false, + 2.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_067", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_315", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_316", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1281", + "a", + nil, + "none", + nil, + 2.0, + nil, + nil, + nil, + nil, + nil, + "LianTiao", + "none", + "OutSine", + 0, + nil, + false, + 3.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_954", + "a", + nil, + "none", + nil, + 2.0, + nil, + nil, + nil, + nil, + nil, + "2TiaoYue", + "none", + "InOutSine", + 0, + nil, + false, + 3.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m10", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "4", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + true, + 0.6, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "Clear", + param = { + true, + 0.0, + true, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_2_b", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "005", + "none", + nil, + 0.25, + -0.15, + 1.2, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "014", + "none", + nil, + 0.75, + -0.15, + 1.2, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.3, + -0.06, + 1.1, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.7, + -0.06, + 1.1, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "ボス。たぶん100匹以上の星骸がこっちに来てるよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "008", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "うわぁ……それはさすがにキツいかな。", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "002", + "none", + 3, + nil, + -0.05, + 1.05, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + -0.08, + 1.1, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "ウフフフフ……ここはワタシに任せてちょうだい。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + true, + 0.5, + true, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_278", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "1ZhenDong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_tales_12_001", + nil, + nil, + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_light", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + nil, + "avg1_111", + "a", + "002", + "none", + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "007", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "えっ!?な、なんですか、この不気味な箱……==RT==というか棺桶!?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_054", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + nil, + "avg1_149", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "かわいいでしょう?==RT==さぁ、早く中に入って。", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_149", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg1_111", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_tales_12_001", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "015", + "none", + nil, + nil, + nil, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + 1.0, + "buman", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "棺桶に入るとか、さすがに縁起悪すぎるし!==RT==中に入るとか抵抗あるんだけど!?", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "009", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -250.0, + nil, + 1.25, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "ボス。怖い……", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "002", + "none", + nil, + 0.28, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "007", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "でも、このままじゃ星骸に囲まれちゃう……!", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "Clear", + param = { + true, + 0.5, + false, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "002", + "none", + nil, + nil, + -0.06, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 1, + "", + false, + "", + "アヤメの言うとおりよ? ==RT==早く中に入ったほうが身のためだと思うけど。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "009", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 1, + "", + false, + "", + "心配いらないわ。==RT==これはアナタたちを安全にエレベーターまで送り届けてくれるから。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "008", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "……さて。==RT==ここからはちょっぴり刺激が強くなるわよ♡", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_278", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_tales_12_002", + 0.75, + nil, + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_411", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_tales_12_002", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "009", + "none", + nil, + 0.5, + -0.35, + 1.45, + nil, + nil, + 1.0, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "InOutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "ウフフフフフ!スイートな時間を楽しみましょう♪", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_3s", + 0, + "m13", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.3, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_954", + "a", + "002", + "none", + nil, + nil, + -0.1, + 0.8, + 1.0, + 1.0, + nil, + 0.0, + true, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "002", + "none", + nil, + 0.51, + -0.25, + 1.25, + 1.0, + 1.0, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_983", + "a", + "002", + "none", + nil, + 0.3, + nil, + 0.98, + 1.0, + 1.0, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_984", + "a", + "002", + "none", + nil, + 0.7, + nil, + 0.98, + 1.0, + 1.0, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1195", + "a", + "002", + "none", + nil, + 0.15, + nil, + nil, + 1.0, + 1.0, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1196", + "a", + "002", + "none", + nil, + 0.85, + nil, + nil, + 1.0, + 1.0, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.1, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_456", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_nega_ev", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "グレイが首のロープを引いた瞬間、==RT==塔の中の空気が、時間を止められたかのように静止した。", + "" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "OutSine", + 0.5, + false, + "fade", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_323", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_127", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "31", + "OutSine", + 0.5, + false, + "fade", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_258", + 0.0, + false + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg3_138", + "shake_L", + false, + 1.0, + false + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg2_983", + "shake_L", + false, + 1.0, + false + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg2_984", + "shake_L", + false, + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 1, + "", + false, + "", + "耳をつんざく不協和音が響く。==W==その正体は人間と星骸の悲鳴だ。==RT==身の毛がよだつ協奏曲は無遠慮に鼓膜を揺らしてくる。", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_442", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "34", + "OutSine", + true, + false, + 0.5, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "OutSine", + 1.5, + false, + "fade", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_nega_ev", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "あまりの惨状に思わず外の様子をうかがおうと==RT==棺桶のフタに手をかけたその瞬間――==RT==私の体はふいに外へと放り出されてしまった。", + "あまりの惨状に思わず外の様子をうかがおうと==RT==棺桶のフタに手をかけたその瞬間――==RT==僕の体はふいに外へと放り出されてしまった。" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_443", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 6, + "story_tales_12_001", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 6, + nil, + nil, + nil, + 400.0, + 1.3, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 6, + nil, + nil, + nil, + 300.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 10.0, + false, + 0 + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m11", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 5, + 0, + "OutSine", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_symbol", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "な、なんだ、この状況は……==RT==強盗も星骸も、全滅……!?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 5, + 1, + "OutSine", + 1.0, + true + } + }, + { + cmd = "SetBg", + param = { + 5, + "story_tales_12_001", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + 200.0, + -300.0, + 1.45, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "Linear", + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_050", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_149", + "", + 0, + "", + false, + "", + "あら?あらあら?==RT==邪魔者は全員外に追い出すつもりだったけど、==RT==まだ帰りたくない悪い子がいるみたい♪", + "" + } + }, + { + cmd = "SetStage", + param = { + 4, + 7, + "OutSine", + 0.5, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "story_tales_12_001", + "34", + "OutSine", + 1.2, + false, + "fade", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_149", + "", + 0, + "", + false, + "", + "イーラが効かないなんて……素敵♡==RT==やっぱりアナタ、本物の魔王なのね♪", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "よくわからないが、『魔力絶縁』体質らしい。==RT==魔法の類は効かないんだ。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_149", + "", + 1, + "", + false, + "", + "……そう。ならアナタには教えておいてあげる。==RT==黄昏庁が再び活動を始めた理由を。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "story_tales_12_001", + "0", + "OutSine", + 1.2, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + -200.0, + 1.3, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 2, + "wog_store_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetStage", + param = { + 1, + 0, + "OutSine", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_149", + "", + 0, + "", + false, + "", + "ある心相ショップの従業員から報告があったの。==RT==『魔力絶縁体質を発見した』ってね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_shock", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "私のことか!?", + "僕のことか!?" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 1, + 5, + "OutSine", + 1.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_tales_12_001", + "0", + "OutSine", + 1.2, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_149", + "", + 1, + "", + false, + "", + "『魔力絶縁』の人間が現れたとき、伝説の終末が訪れると言われているわ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_149", + "", + 1, + "", + false, + "", + "だからワタシたち失聖物の担い手は封印を解かれ、==RT==こうして現世を歩けているの。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "AvgStageEffect_wipe_down", + "OutSine", + 1.2, + false, + "fade", + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_side_149_004", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_149", + "", + 1, + "", + false, + "", + "それからこれはサービスよ。==RT==ワタシの首にかかってるこのロープはね、『魂の縄』っていう失聖物なの。", + "" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_149", + "", + 0, + "", + false, + "", + "これを引くと膨大な魔力を消費する代わりに、==RT==周囲の魂に触れることができる。", + "" + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_side_149_004", + nil, + nil, + 0.5, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_tales_12_001", + "0", + "OutSine", + 1.2, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 200.0, + -250.0, + 1.3, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_149", + "", + 1, + "", + false, + "", + "そして指をほんの少し動かすだけで……==RT==柔らかい魂を、きゅっと締めあげることができるのよ♪", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_122", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "hengbo", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_149", + "", + 1, + "", + false, + "", + "なのに……こんな感覚、はじめて♡", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_149", + "", + 1, + "", + false, + "", + "アナタの魂だけ、どうやっても見えないの。ウフフフフ……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_149", + "", + 0, + "", + false, + "", + "失聖物にも触れられない魂……==RT==そんな存在、異端以外にありえない!==W==超・強力な異端よ!", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "35", + "OutSine", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 5, + "story_tales_12_001", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + 300.0, + -600.0, + 2.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_176", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 4, + 14, + "Linear", + 1.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_flurry", + "jinzhang", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ちょ、ちょっと待ってくれ!それは誤解だ!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetStage", + param = { + 4, + 1, + "Linear", + 0.1, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "002", + "none", + nil, + nil, + -0.06, + 1.1, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "017", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 1, + "", + false, + "", + "フフ……フフフフフフフフフ……==RT==誤解かどうかは、この手で裁けばすぐにわかるわ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "009", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 1, + "", + false, + "", + "いまこの塔の中に、ワタシたちを邪魔する人は誰もいない……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "018", + "none", + nil, + nil, + -0.2, + 1.2, + nil, + nil, + nil, + "jushou", + "none", + "OutQuad", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "さあ、魔王さん!==RT==ワタシにあなたのすべてを見せてちょうだい!!", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_368", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_cen_lp", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "009", + "none", + nil, + nil, + -0.6, + 1.7, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.8, + 1.0, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "30", + "OutSine", + false, + false, + 0.7, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_jp/config/stsp_12_04.lua b/lua/game/ui/avg/_jp/config/stsp_12_04.lua new file mode 100644 index 00000000..ece7950a --- /dev/null +++ b/lua/game/ui/avg/_jp/config/stsp_12_04.lua @@ -0,0 +1,11915 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "第4話", + "魂のカタチ", + "迫ってくるグレイから逃げるために、魔王は咄嗟に彼女の首のロープを引っ張る。その瞬間、魔王は彼女の過去を垣間見る。動揺しつつもロープを引き続ける魔王。その後、オアシス号で目を覚ますと、気絶した自分をグレイが運んだと聞かされる。", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "017", + "none", + nil, + nil, + -0.06, + 1.1, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.5, + "none", + "Linear", + 1.5, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m42", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "009", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 1, + "", + false, + "", + "いまこの塔の中に、ワタシたちを邪魔する人は誰もいない……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_207", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "018", + "none", + nil, + nil, + -0.5, + 1.6, + nil, + nil, + nil, + "diantou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "さあ、魔王さん!==RT==ワタシにあなたのすべてを見せてちょうだい!!", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "016", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "(これまでのグレイを見てきたからわかる!==RT==彼女は普通じゃない……!==RT==考えろ考えろ考えろ……なにか手は……)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "025", + "avg_emoji_shock", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(そういえばさっき、グレイがロープを引いた瞬間、==RT==動きが一瞬止まったような気がしたが……)", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "014", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzai", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "ウフフフフ♪==RT==さて、どこから審判を始めようかしら?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_cen_lp_w", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "fade" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_cen_lp_w", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetChoiceBegin", + param = { + "1", + 0, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 1, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "ロープを引く", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetChoiceRollover", + param = {"1"} + }, + { + cmd = "SetChoiceEnd", + param = {"1"} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + false, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "1ZhenDong", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_flash_light", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + false, + false, + 0.5, + true, + "fade" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_nega_ev", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetPPGlobal", + param = {1} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.5, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "……ッぐぅ――!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "16", + "InSine", + false, + false, + 0.8, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "025", + "avg_emoji_shock", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "――ッ!?==RT==こ、これは……!?", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_nega_ev", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "field_room_inside_daylight_winter", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 200.0, + nil, + 1.15, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "Clear", + param = { + true, + 0.1, + true, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_166", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_143", + "a", + "005", + "none", + nil, + nil, + -0.2, + 1.25, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m5", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "苦しげな女性", + "", + 0, + "", + false, + "", + "グレイ、何度言ったらわかるの!?==RT==勝手に窓を開けちゃダメだっていつも言ってるでしょ!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.9, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "c", + "005", + "none", + nil, + nil, + -0.06, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "c", + nil, + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "見覚えのある女の子", + "", + 0, + "", + false, + "", + "でも……外が見たかったの。==RT==だってずっと家にこもりっきりだから……", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_144", + "a", + "004", + "none", + 3, + 0.72, + -0.06, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "c", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + "007", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "困った男性", + "", + 1, + "", + false, + "", + "グレイ……ママを許してやってくれ。==RT==これはお前のためを思ってしていることなんだ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "困った男性", + "", + 1, + "", + false, + "", + "心相石に恩恵を満たせるなんて噂が、広まってしまったばかりに……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "困った男性", + "", + 0, + "", + false, + "", + "あともうちょっとだけ我慢してくれ。護衛の巡遊者を手配した。==RT==今夜には別の都市に移るから。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "c", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "c", + "004", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "見覚えのある女の子", + "", + 1, + "", + false, + "", + "パパ……どうして心相石に恩恵を満たしたらいけないの?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "見覚えのある女の子", + "", + 0, + "", + false, + "", + "わたしはただ……あの子の家は恩恵が買えないって言ってたから、==RT==余ってる分をわけてあげただけなのに……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + "004", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "困った男性", + "", + 0, + "", + false, + "", + "困っている人を助けるのは、もちろん素晴らしいことだ。==RT==グレイの考え方はなにも間違ってないよ。でもね……==RT==恩恵というのは、本来神の代理人である恩恵意志が授けるものなんだ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_172", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "c", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_168", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_143", + "a", + "005", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_144", + "a", + "004", + "none", + nil, + 0.35, + nil, + -1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1239", + "a", + "002", + "none", + nil, + 0.61, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1240", + "a", + "002", + "none", + nil, + 0.91, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_185", + "a", + "004", + "none", + nil, + 0.78, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 1.5, + false, + "default" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_080", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1239", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_080", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1240", + "a", + nil, + "none", + nil, + 0.9, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + nil, + "close", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "冷たい声の職員", + "", + 0, + "", + false, + "", + "失礼します。グレイさんはいらっしゃいますか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "苦しげな女性", + "", + 0, + "", + false, + "", + "な、なによあなたたち……!==RT==娘は家にいないわ!出てって、みんな出ていって!!", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "close", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_080", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + "005", + "avg_emoji_exclamation", + nil, + 0.8, + nil, + nil, + nil, + 0.5, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1239", + "a", + nil, + "none", + 1, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_207", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "none", + nil, + 0.38, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "none", + nil, + 0.4, + nil, + -1.01, + nil, + nil, + nil, + "none", + "none", + "InOutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + 0.45, + nil, + 0.99, + nil, + nil, + nil, + "none", + "none", + "InOutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "none", + nil, + 0.42, + nil, + -1.0, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + 0.25, + nil, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + "007", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "困った男性", + "", + 0, + "", + false, + "", + "頼む、出ていってくれ……家族が怖がっているだろう!==RT==娘は異端なんかじゃない!噂なんて、ただのホラ話だ!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "daintou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1239", + "a", + nil, + "none", + nil, + 0.68, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1240", + "a", + nil, + "none", + nil, + 0.93, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg3_1239", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg3_1240", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 0, + "冷たい声の職員", + "", + 0, + "", + false, + "", + "落ち着いてください。我々は天空院の職員で、黄昏庁の者ではありません。 ==RT==今日はお嬢さんが稀有な病を発症している可能性があると判断したため、 ==RT==その治療が必要か、その確認のために来ました。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + nil, + "none", + nil, + 0.72, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetBg", + param = { + 2, + "field_room_inside_daylight_winter", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 2, + "none", + "avg3_1239", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 2, + "none", + "avg3_1240", + "a", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 2, + "none", + "avg1_149", + "c", + "003", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_080", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 1, + 2, + "OutSine", + 0.6, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + 0.22, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "c", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1239", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1240", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "c", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetStage", + param = { + 1, + 3, + "OutSine", + 0.8, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + "005", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + 1.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutSine", + 0.6, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "008", + "avg_emoji_exclamation", + 1, + 0.4, + -0.3, + 1.35, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + nil, + 1.25, + nil, + nil, + nil, + "none", + "OutQuad", + 0.6, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.7, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "OutQuad", + 0.9, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_temple", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "c", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "c", + "005", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "見覚えのある女の子", + "", + 0, + "", + false, + "", + "お姉さん、わたし病気なの?==RT==よくなるのに……たくさんお金がかかるの?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "c", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_185", + "a", + "004", + "none", + nil, + 0.72, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "c", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -150.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "冷たい声の職員", + "", + 0, + "", + false, + "", + "……ええ。病気だったらそうなるわ。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "c", + "006", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "見覚えのある女の子", + "", + 0, + "", + false, + "", + "……そっか。なら、わたしはこのままでいいや。==RT==うちにはそんなお金ないし……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + "007", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "冷たい声の職員", + "", + 0, + "", + false, + "", + "でも、それじゃあなたが死んでしまうのよ?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + nil, + "none", + nil, + 0.71, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 250.0, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutQuad", + 1.3, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "c", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "c", + "008", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "見覚えのある女の子", + "", + 0, + "", + false, + "", + "大丈夫だよ。妹がいるから、==RT==わたしがいなくなってもパパとママは寂しくないもん。", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + "004", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + -50.0, + 1.15, + nil, + nil, + nil, + "none", + "InOutSine", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 0, + "冷たい声の職員", + "", + 0, + "", + false, + "", + "……あまりそういうことを言うものではないわ。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "c", + "004", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "そうだ。それならグレイ、あなた……==RT==恩恵の神に仕える気はある?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_prison", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "b", + "006", + "none", + nil, + nil, + -0.06, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_129", + "a", + "002", + "none", + nil, + nil, + -0.06, + 1.1, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.2, + true, + "fade" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_094", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "呆れた審問官", + "", + 0, + "", + false, + "", + "まったく、グレイはまた標的を壊して…… ==RT==次の訓練では、少し加減するように。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "b", + nil, + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "ごめんなさい……魔力を少し込めすぎちゃって……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "呆れた審問官", + "", + 1, + "", + false, + "", + "黄昏庁のいまの仕事は、恩恵の神に仕えることだ。==RT==戦うことは考えなくていい。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "呆れた審問官", + "", + 0, + "", + false, + "", + "君の体の状態は知っている。==RT==だがな、他者への敵意は判断を鈍らせるだけだ。", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "b", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "b", + nil, + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "……はい、ごめんなさい。", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "呆れた審問官", + "", + 1, + "", + false, + "", + "君の体がいっこうによくならないのは、==RT==恩恵の神への信仰が足りていないからかもしれないな。==RT==君が神の声を聞こうとしなければ、神も君の声を聞いてはくれないんだよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "呆れた審問官", + "", + 0, + "", + false, + "", + "いいかい、戦うことはキッパリ忘れるんだ。==RT==そして夜が明けるまで、一心に祈り続けるんだ。", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "b", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -100.0, + 1.25, + nil, + nil, + nil, + "none", + "Linear", + 1.5, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 1, + "", + false, + "", + "……わかりました。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "b", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 1, + "", + false, + "", + "ワタシの罪は……まだ、清められていないのね……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "010", + "none", + nil, + nil, + -0.08, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_032", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_atta", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_032", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "tower_fire_earth", + "0", + "OutSine", + 1.0, + true, + "fade", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + 1.0, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 1, + "", + false, + "", + "第21階層――清掃完了。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "003", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 1, + "", + false, + "", + "こうして戦っているときだけ、==RT==ワタシはワタシの『生』をはっきりと実感できる。==RT==頭と体の痛みも、少しだけど楽になる。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 1, + "", + false, + "", + "大審問官はいつも『戦いに溺れるな』と言うけれど……==RT==でもワタシにとって、戦わないことは、死んでいるのと変わらない。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "006", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 1, + "", + false, + "", + "これが恩恵の神の啓示なら……==RT==どうしてワタシには神の声が聞こえないの?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "015", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + true + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "まさか……ワタシは本当に異端?==RT==異端だからこそ、こうして粗野で暴力的な戦いに悦びを感じてしまうの?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "17", + "OutSine", + true, + true, + 0.8, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetPPGlobal", + param = {0} + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "025", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(これはグレイの記憶……?==RT==過去の彼女も、こんなふうに――)", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "016", + "none", + nil, + nil, + -0.4, + 1.5, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "AvgStageEffect_paint", + "InOutSine", + 1.0, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "う、うぅっ……ま、魔王さん……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "025", + "avg_emoji_shock", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(彼女の記憶が見えてしまったのは、==RT==このロープを引いたからなのか!?)", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + -0.2, + 1.2, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "どうして……アナタには効かないの……", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "026", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(だが逃げるなら、いまが絶好のチャンスだ!)", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m59", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_goleft_2_lp", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -200.0, + nil, + 1.3, + nil, + nil, + nil, + 0.0, + "none", + "OutSine", + 0.5, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "OutSine", + false, + false, + 0.5, + true, + "fade" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_goleft_2_lp", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_side_149_003", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "あぅ……魔王さん、そのまま……離さないで……==RT==身体が……軽くて……あぁぁ……すっごく、心地良いの……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + -0.22, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_side_149_003", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 0.8, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_1", + "31", + "OutQuad", + 0.8, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "013", + "none", + nil, + nil, + -0.2, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_bubble", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + true + } + }, + { + cmd = "SetChoiceBegin", + param = { + "2", + 0, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 1, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "手を離して逃げる", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"2", "1"} + }, + { + cmd = "SetChoiceRollover", + param = {"2"} + }, + { + cmd = "SetChoiceEnd", + param = {"2"} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "3", + "OutSine", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_094", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 5, + "tower_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 5, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_149", + "a", + "002", + "none", + nil, + 0.55, + nil, + nil, + nil, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "C_in", + "avg3_100", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + false, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "OutSine", + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "010", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 5, + nil, + nil, + -150.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "025", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.7, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 1, + "Linear", + 0.1, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "015", + "none", + nil, + nil, + -0.28, + 1.34, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + -0.3, + 1.35, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 1, + "", + false, + "", + "あら?ワタシは、いったい……==RT==ま、魔王さん!アナタいま、なにをしたの!?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + -0.35, + 1.4, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "魔王さんの手がココに触れて、次の瞬間には……", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "007", + "avg_emoji_flurry", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(エレベーターまでもう少しなのに……!==RT==こうなったらもう一度ロープを引いて時間を――)", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetChoiceBegin", + param = { + "3", + 0, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 1, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "再びロープを引く", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"3", "1"} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "1ZhenDong", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "007", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "fade" + } + }, + { + cmd = "SetChoiceRollover", + param = {"3"} + }, + { + cmd = "SetChoiceEnd", + param = {"3"} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_1", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_side_149_003", + nil, + nil, + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_bubble", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 1, + "", + false, + "", + "ひゃあぁぁぁぁん!!==RT==な、なんなのこれ……全身から力が……抜けて、いく……!?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.6, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "013", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "はぁ、はぁ……この感覚……魂が、体から吸い出されるみたいで……==RT==信じられない……体中の魔力が……全部、流れ出ちゃう……!==RT==こんなの……こんなのって……!!", + "" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "OutSine", + 0.8, + false, + "fade", + 0 + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_side_149_003", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "025", + "avg_emoji_shock", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "(「魔力が流れ出る」?いったいどういうことだ?==RT==このロープに触れているせいなのか?)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "(グレイはこれを引くと膨大な魔力を消費すると==RT==言っていた。魔法がかかるまでこのロープが==RT==グレイの魔力を消費し続けるとしたら――)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "004", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(魔力絶縁体の私がロープを握っている限り、==RT==グレイの魔力はいつか枯渇するはず!==RT==その隙をつけば彼女を倒せるのでは!?)", + "(魔力絶縁体の僕がロープを握っている限り、==RT==グレイの魔力はいつか枯渇するはず!==RT==その隙をつけば彼女を倒せるのでは!?)" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "007", + "none", + nil, + nil, + -0.35, + 1.4, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_124", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "ウフフフフ……魔王しゃぁん……♡", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "007", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + -1.0, + 2.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg1_149", + "shake_R", + false, + 1.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_096", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_wipe_up", + "OutSine", + false, + false, + 0.5, + true, + "fade" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "avg_emoji_exclamation", + "jushou2", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "うわあっ!ちょっ、やめ……!重い……!!==RT==この体勢は――", + "" + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg1_149", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.3, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + -0.2, + 1.2, + nil, + 1.0, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_inside", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "circle_light", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 3.0, + nil, + nil, + nil, + 0.5, + "none", + "OutSine", + 1.0, + false, + 1 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + -0.1, + 1.15, + nil, + nil, + 1.0, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_207", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "1ZhenDong", + "Linear", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {1.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_301", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 3.0, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 1.0, + false, + 1 + } + }, + { + cmd = "SetBg", + param = { + 0, + "sky_night_a", + "0", + "OutSine", + 1.0, + false, + "fade", + 0 + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_001", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 2.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_024", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "luckyoasis_forest_daylight", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_eye_ev", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.5, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "016", + "avg_emoji_vexation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_024_stop", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "う……ん……あれ?ここは……どこだ?", + "" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m57", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "015", + "none", + nil, + nil, + -0.06, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + -0.2, + 1.25, + nil, + nil, + nil, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.6, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -30.0, + 1.15, + nil, + nil, + nil, + "none", + "OutQuad", + 0.6, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "よかった、目が覚めたんですね……!==RT==ここは、星ノ塔の外ですよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_symbol", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "アヤメ……って星ノ塔の外?==RT==そうだ、グレイは……!?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "006", + "none", + nil, + 0.73, + -0.2, + 1.25, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.6, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "魔王さんをここまで運んだら、先に帰っちゃったよ。==RT==なんかすごく疲れてたみたいだけど……==W==大丈夫かな?", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "023", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "そ、そうか。彼女も無事だったのだな。==W====RT==そういうみんなもケガはないか?", + "" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_question", + "jushou2", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "005", + "none", + nil, + 0.22, + -0.2, + 1.25, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "002", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.6, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "平気。あの人、意外と優しかった。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_shock", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "優しかった?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "005", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "そうそう!あの棺桶みたいなやつは怖かったけど……==RT==中には椅子がついてて、なんとなく座ってたらいつの間にか外に出てたし。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "021", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "盗賊団を捕まえた賞金も、私たちに譲ると言っていて。==RT==も、もちろん断りましたよ?==RT==そもそも私たち、なにもしていませんから。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "015", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "ボス、顔色悪いけど……平気?==RT==あたしたちが外に出たあと、なにかあった?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "field_room_inside_daylight_winter", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "c", + "004", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_143", + "a", + "005", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_144", + "a", + "005", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + true, + 0.5, + true, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "c", + "008", + "none", + nil, + 0.35, + -0.2, + 1.25, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_185", + "a", + "004", + "none", + nil, + 0.65, + -0.2, + 1.25, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_temple", + "0", + "OutSine", + 1.0, + false, + "fade", + 0 + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "Clear", + param = { + true, + 0.5, + true, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_inside", + "0", + "OutSine", + 1.0, + false, + "fade", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "012", + "none", + nil, + nil, + -0.32, + 1.35, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "jinzhang", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "luckyoasis_forest_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "010", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "(なにが起きたのかは、私のほうこそ知りたいけど……==RT==あの場で見聞きしたことを話しても、==RT==きっとみんな信じてはくれないだろうな)", + "(なにが起きたのかは、僕のほうこそ知りたいけど……==RT==あの場で見聞きしたことを話しても、==RT==きっとみんな信じてはくれないだろうな)" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "020", + "none", + "jinzhang", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "(そもそもあれが本当にグレイの過去なら、==RT==私が勝手に話していいものではないし)", + "(そもそもあれが本当にグレイの過去なら、==RT==僕が勝手に話していいものではないし)" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + false, + "fade" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "005", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "すまない。私もよく覚えていないんだ。==W====RT==グレイが星骸と盗賊団を一瞬で倒してしまった==RT==ところまでは記憶にあるのだが……", + "すまない。僕もよく覚えていないんだ。==W====RT==グレイが星骸と盗賊団を一瞬で倒してしまった==RT==ところまでは記憶にあるのだが……" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "009", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "そっか。みんな無事だし、結果がすべてだよね。", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "002", + "none", + nil, + 0.28, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "004", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "そうそう!難しい話はあとにして、晩ごはんのことでも考えようよ!==RT==今日の収入は期待できそうだし、いい食材をた~っぷり使って、==RT==おいしいもの作ってあげるからさ!", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.28, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.72, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "まったくセイナったら……お金があるからって、==RT==後先考えないで使っていたら、すぐに無くなっちゃうわよ?", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "008", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "009", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_102", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "luckyoasis_forest_daylight", + "0", + "InOutSine", + 1.5, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + 50.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_115", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_006_a", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_320", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 6.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_410", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBg", + param = { + 0, + "sky_tower", + "0", + "OutSine", + 1.0, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 50.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -50.0, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "InOutSine", + 10.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "揺れるオアシス号の中、==RT==私は窓越しに先ほどまでいた星ノ塔を見上げる。", + "揺れるオアシス号の中、==RT==僕は窓越しに先ほどまでいた星ノ塔を見上げる。" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_410_stop", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 1.5, + false, + "default" + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "010", + "avg_emoji_vexation", + "JuGong", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(根拠はないけど……グレイとは、==RT==またどこかで会うような気がする……)", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_prison", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "002", + "none", + nil, + 0.77, + 0.03, + 0.98, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_150", + "a", + "002", + "none", + nil, + 0.35, + -0.45, + 1.5, + 1.0, + 1.0, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_150", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_009", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "Linear", + 1.5, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 2.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuad", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m42", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {2.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "009", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "ウフフフ、アナタがここを指定してくるなんてね。==RT==牢獄は大嫌いって、言ってなかったかしら?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_150", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "ええ、嫌いよ。こう見えても感情を抑えるのに苦労しているの。==RT==とはいえ、いまの恩恵意志の情報管理は雑すぎるから、==RT==周囲を気にせず話せる場所なんて、ここくらいしかないのよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "OutQuad", + 0.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_150", + "a", + "012", + "none", + nil, + 0.3, + -0.07, + 1.1, + 0.0, + 0.0, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "005", + "none", + nil, + 0.7, + -0.07, + 1.1, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + 0.0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_150", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "……そう。まあいいわ。==RT==それで、聞きたいのは魔王さんのこと?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_150", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_150", + "", + 0, + "", + false, + "", + "それもあるけど……まず先に説明してもらおうかしら。==RT==なぜ『魂の縄』を使ったの?それも一度ではないわね?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "008", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 1, + "", + false, + "", + "塔の中は星骸だらけだったのよ?==RT==普通に戦っていたら、いくら時間があっても足りないわ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "それに星骸には魂なんてない。==RT==感情や欲望の欠片がくっついただけの混沌なの。 ==RT==そんな『物』に向けて使っただけなんだから、違反にはならないでしょう?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_150", + "a", + "003", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_150", + "", + 1, + "", + false, + "", + "もう二度と、その失聖物に『喰われる』犠牲者を==RT==出したくないの。わかるわね?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_150", + "a", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_150", + "", + 0, + "", + false, + "", + "それで、あなたの見解は?==RT==あれは本物の魔王?それとも魔王を騙るニセモノ?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 1, + "", + false, + "", + "…………", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "008", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "異端スコアで言えば、警戒するまでもない存在ね。==RT==そもそも『魔力絶縁』なんて哀れな体質の人間が、==RT==魔王なわけないじゃない。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_150", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_150", + "", + 0, + "", + false, + "", + "……そう、ありがとう。==RT==ここからは私が直接たしかめるわ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "009", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "ええ。どうぞご自由に。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_150", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + -50.0, + 1.15, + nil, + nil, + nil, + "none", + "OutQuad", + 0.6, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_053", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_150", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_150", + "", + 0, + "", + false, + "", + "もう一度言っておくけれど、許可なく『魂の縄』は使用しないように。==RT==いいわね?", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_150", + "a", + "004", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.5, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "003", + "none", + nil, + nil, + -0.06, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.5, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -100.0, + 1.3, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + true + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 1, + "", + false, + "", + "はいはい。わかったから、もう行ってちょうだい。", + "" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m11", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "003", + "avg_emoji_speechless", + nil, + 0.3, + -0.25, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_2", + "0", + "OutQuad", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "004", + "none", + 3, + 0.7, + -0.3, + 1.5, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "014", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 1, + "", + false, + "", + "魔王さん、不思議な人ね。==W====RT==アナタの異端スコアは一時的に1000を超えたけど……==RT==同時に、ほんの一瞬だけどアナタと魂が混ざりあった気がしたの。", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_flash_light", + 0, + 0, + nil, + 2.5, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_1", + "0", + "OutSine", + 0.5, + false, + "fade", + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_bubble", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 1, + "", + false, + "", + "あれは……いったいなんだったのかしらね。==RT==あんな得体の知れない現象、報告しようがないし……==RT==ウフフ。だから今回のスコアは帳消し、残せる点数は――", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "026", + "none", + nil, + 0.2, + -0.21, + 1.3, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + -0.14, + nil, + nil, + nil, + nil, + "none", + "none", + "InOutSine", + 0, + nil, + false, + 6.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 1, + "", + false, + "", + "強敵を前にしても抵抗を諦めなかった――==RT==プラス10点。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.9, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "016", + "none", + nil, + 0.8, + -0.11, + 1.3, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + -0.2, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 5.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 1, + "", + false, + "", + "冷静に突破口を見つけてみせた――==RT==プラス10点。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzai", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 1, + "", + false, + "", + "聖具に触れても侵食されなかった――==RT==プラス10点。", + "" + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_prison", + "30", + "OutSine", + 1.0, + false, + "fade", + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "018", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 1, + "", + false, + "", + "それと……ワタシの身体を軽くしてくれた分で、==RT==象徴的に1マイナス。異端スコアは合計99点。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "ふふっ……また会えるのを楽しみにしてるわね、魔王さん♡", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_jp/preset/avgcharacter.lua b/lua/game/ui/avg/_jp/preset/avgcharacter.lua index 9a5b7cd5..bebf2543 100644 --- a/lua/game/ui/avg/_jp/preset/avgcharacter.lua +++ b/lua/game/ui/avg/_jp/preset/avgcharacter.lua @@ -322,6 +322,12 @@ return { name = "三男ウッドモット", name_bg_color = "#0ABEC5" }, + { + id = "avg2_951", + name = "繁荣实体-火", + name_bg_color = "#0ABEC5", + ver = "1.7.0" + }, { id = "avg2_952", name = "来福", @@ -940,7 +946,7 @@ return { }, { id = "avg3_195", - name = "埃妲", + name = "エイダ", name_bg_color = "#d5d2da" }, { @@ -1004,6 +1010,18 @@ return { name_bg_color = "#0ABEC5", ver = "1.8.0" }, + { + id = "avg3_208", + name = "***", + name_bg_color = "#0ABEC5", + ver = "1.8.0" + }, + { + id = "avg3_209", + name = "***", + name_bg_color = "#0ABEC5", + ver = "1.8.0" + }, { id = "avg3_210", name = "***", @@ -2511,22 +2529,46 @@ return { }, { id = "avg3_1278", - name = "汽锅铁锤", + name = "汽锅铁锤A", name_bg_color = "#0ABEC5", reuse = "avg2_974" }, { id = "avg3_1279", - name = "汽锅铁锤", + name = "汽锅铁锤B", name_bg_color = "#0ABEC5", reuse = "avg2_974" }, { id = "avg3_1280", - name = "汽锅铁锤", + name = "汽锅铁锤C", name_bg_color = "#0ABEC5", reuse = "avg2_974" }, + { + id = "avg3_1281", + name = "香脆小蹄A", + name_bg_color = "#0ABEC5", + reuse = "avg2_954" + }, + { + id = "avg3_1282", + name = "香脆小蹄B", + name_bg_color = "#0ABEC5", + reuse = "avg2_954" + }, + { + id = "avg3_1283", + name = "风影B", + name_bg_color = "#5e6cb5", + reuse = "avg1_143" + }, + { + id = "avg3_1284", + name = "风影C", + name_bg_color = "#5e6cb5", + reuse = "avg1_143" + }, { id = "avg4_100", name = "菈露发光", diff --git a/lua/game/ui/avg/_kr/config/cg_143_01.lua b/lua/game/ui/avg/_kr/config/cg_143_01.lua new file mode 100644 index 00000000..e72e86e4 --- /dev/null +++ b/lua/game/ui/avg/_kr/config/cg_143_01.lua @@ -0,0 +1,9726 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "01", + "내가 알고 있는 너 (상)", + "정예 병사라면 위장도 튼튼한가!? 밥 먹는 걸 잊어서 굶어 죽을 뻔했다는 게 무슨 뜻이지?", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m30", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "레이스 녀석, 사람 불러낼 거면 미리 말이라도 해주지……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "004", + "avg_emoji_think", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "“정보를 교환하고 싶다”라는 말만 툭 던져 놓고 이렇게 급하게 만나자고 할 줄이야. 본인이 갑작스레 약속을 잡았으니 조금 늦은 것쯤은 이해해 주겠지!?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "avg_emoji_sigh", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "휴…… 그래도 어떻게 오긴 왔네.==W== 다행이다, 너무 늦진 않았으니 화내진 않겠지?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_093", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_143", + "a", + "002", + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m45", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "006", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "열정적인 점원", + "", + 0, + "", + false, + "", + "어서 오세요! 예약하셨나요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "아, 은색 긴 머리에 파란 모자를 쓴 여자를 찾고 있는데, 어느 테이블에 있어?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "열정적인 점원", + "", + 0, + "", + false, + "", + "아…… 그 손님 말이죠,==W== 저쪽에 있어요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 200.0, + nil, + 1.3, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + 0.4, + -0.1, + 1.1, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "b", + "002", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "003", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "와구와구……==W== 맛있어.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "011", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "시킨 요리가 테이블 한가득이잖아……==W== 내가 제시간에 안 오니까, 먼저 먹고 있는 건가?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "012", + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_attention", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "미안, 좀 늦었지.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "음~ 이것도 맛있네……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "021", + "avg_emoji_awkward", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "아예 안 듣고 있잖아!!!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "026", + "none", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "레이스!!! ==W==나 왔어, 안 들려?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "015", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "020", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "우응? 미아놔지만,==W== 난 나썬 솨라미랑은 말 안 훼!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_sweaty", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "흠…… ==W==무슨 말인진 잘 모르겠지만……==W== 그래도 먹는 모습이 귀여우니 굳이 따지진 말자.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "010", + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "014", + "none", + "diantou", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "012", + "avg_emoji_awkward", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "그나저나 이렇게 가까이 왔는데도 날 못 알아보다니……==W== 여전하네.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "010", + "none", + "diantou", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "우물우물……==W== 우음, 미안한데 거기 쟁반 들고 있는 사람……==W== 아까 추천한 그 요리 꽤 맛있더라. 하나 더 추가할게.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "014", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_143", + "a", + "002", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "초조한 점원", + "", + 0, + "", + false, + "", + "저 부르셨나요? 죄송해요, 아까 손님을 응대한 직원이 제가 아니라서요……==W== 어떤 음식을 추천했는지 저도 모르겠네요!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "007", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "레이스는 무기로 사람을 알아본다더니……==W== 설마 쟁반도 무기로 취급되는 거였어!?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "025", + "avg_emoji_exclamation", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "013", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "그렇구나, 미안. 그럼……==W== 김이 모락모락 나던 통고기 요리라고 하면 뭔지 알겠어?", + "" + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "004", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "006", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "초조한 점원", + "", + 0, + "", + false, + "", + "아~ 특제 훈제 사슴고기 말씀하시는 거군요!==W== 지금 바로 준비해 올 테니, 잠깐만 기다려주세요~", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "맞아, 그거야. 그리고……==W== 이 페이지에 있는 생선 요리도 전부 주문할 수 있을까?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "004", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -100.0, + 1.3, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + true + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "초조한 점원", + "", + 0, + "", + false, + "", + "전부 또요?! 아, 알겠습니다! 바로 준비할게요!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "021", + "avg_emoji_awkward", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "대체 얼마나 먹을 생각인 거야……==W== 그 페이지에 있는 것만 해도 열 가지가 넘잖아!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "025", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "010", + "avg_emoji_sigh", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "이 가게 점원들이 이렇게 바쁜 것도 십중팔구 레이스 때문이겠지?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + true + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_143", + "a", + "002", + "none", + nil, + -0.2, + nil, + nil, + nil, + 0.3, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + 1.2, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.7, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_143", + "a", + "002", + "none", + nil, + 1.2, + nil, + -1.0, + nil, + 0.3, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + -0.2, + nil, + nil, + nil, + nil, + nil, + "2TiaoYue", + "none", + "Linear", + 0, + nil, + true, + 0.7, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_428", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 0.5, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "021", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "이대로 가다간 아무래도……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_clockwise", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_clockwise", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m37", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "011", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "저기, 아무도 없어? 주문 좀 할게.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "008", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "어라……==W== 왜 아무도 안 오지……?", + "" + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "015", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "010", + "avg_emoji_sigh", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "역시 예상대로야. 이렇게 한꺼번에 잔뜩 주문해 버리니 점원들이 정신없을 수밖에 없지.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "009", + "close", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "이건 내가 늦게 온 탓도 있으니까……==W== 일단 방법 좀 생각해 보자……==W== 그래, 그거야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "003", + "avg_emoji_speechless", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "002", + "avg_emoji_idea", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "004", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -300.0, + -100.0, + 1.3, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "레이스, 내가 대신 주문해 줄게. 더 시킬 거 있어?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "018", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "여기서부터 여기까지! 전부 하나씩!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "진짜 날 점원으로 부려 먹네……==W== 뭐, 됐어. 이제 이 주문만 주방에 전달하면 되겠지.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "010", + "avg_emoji_sigh", + "diantou", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_corridor_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuad", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_143", + "a", + "002", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "005", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "저기, 5번 테이블 추가 주문인데……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "004", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "초조한 점원", + "", + 0, + "", + false, + "", + "또 그 손님이야?! 주방이 완전히 난리야!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + nil, + "avg3_1274", + "a", + "008", + "none", + 3, + 0.47, + nil, + -1.0, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1274", + "a", + nil, + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "당황한 점원", + "", + 0, + "", + false, + "", + "이럴 수가……==W== 도대체 왜 이렇게 바쁜 거야! 난 오늘 좀 한가할 줄 알고 근무 잡은 건데!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1274", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg3_1274", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "010", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "밥 한 끼 먹는 걸로 사람들의 진을 이렇게 빼놓는 건, 노바 대륙 전체를 통틀어도 레이스밖에 없을 거야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "013", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "임무 완료했으니 난 이만 가봐야지……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 4, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "avg_emoji_exclamation", + nil, + 0.4, + -0.25, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "초조한 점원", + "", + 0, + "", + false, + "", + "이봐! 멍하니 서서 뭐 하는 거야? 온 김에 이 음식들도 가져가! 이거랑 이것도 전부 5번 테이블 거야!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_flurry", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "자, 잠깐만! 난 점원 아니야!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "2TiaoYue", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "초조한 점원", + "", + 0, + "", + false, + "", + "빨리 움직여, 지금 일손 부족하단 말이야!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "알겠어……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -300.0, + -100.0, + 1.3, + nil, + nil, + nil, + "none", + "OutQuad", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -200.0, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "b", + "002", + "none", + nil, + 0.7, + -0.025, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_attention", + "JuGong", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "주문한…… 연한 소고기구이,==W== 철판 닭 다리, 버섯 수프, 생선 스테이크야.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "013", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "014", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "고마워, 목 빠지게 기다리고 있었거든. 그런데 주문 좀 추가할 수 있을까?==W== 음료도 부탁할게. 목이 좀 말라서 말이야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "또 추가한다고?!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + 0.8, + 0.1, + 0.9, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_corridor_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuad", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "5, 5번 테이블……==W== 추가 주문…… 음료 하나 더!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "none", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_143", + "a", + "002", + "none", + nil, + -0.2, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "008", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "초조한 점원", + "", + 0, + "", + false, + "", + "주방에 음료 만들 여유가 어디 있어! 네가 직접 해!!", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + 1.2, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "InQuad", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_awkward", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "내가 하라고? 그, 근데 나 그런 거 할 줄 모르는데?!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + nil, + "avg3_143", + "a", + "008", + "none", + 3, + 0.47, + nil, + -1.0, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "초조한 점원", + "", + 0, + "", + false, + "", + "컵에 얼음 4개 넣고, 음료 따르면 되잖아! 신입 교육 때 안 배웠어?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "내 머릿속엔 ‘신입 교육’에 대한 기억이 없는데……==W== 설마 나 기억상실인가?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "021", + "avg_emoji_speechless", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlCharHead", + param = { + nil, + nil, + nil, + "avg3_143", + 1, + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "004", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "초조한 점원", + "", + 0, + "", + false, + "", + "뭐라는 거야, 쓸데없는 소리 하지 말고 빨리빨리 움직여!", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg3_143", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "avg_emoji_angry", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "어쩌다 이렇게 된 거지! 난 그저 약속 때문에 여기 온 것뿐인데……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -300.0, + -100.0, + 1.3, + nil, + nil, + nil, + "none", + "OutQuad", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -200.0, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "002", + "none", + nil, + 0.65, + 0.05, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_092", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "none", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "자, 음료 가져왔어.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "고마워, 옆에 두면 돼. 나 주문 추가하고 싶은데.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "네가 좋다면야……==W== 잠깐만, 또 추가한다고?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "025", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "018", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "생선이랑 고기를 더 시킬까?==W== 아니면……==W== 음…… 뭐로 하지.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "016", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "021", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "설마 아니겠지……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "010", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "결정했어. 메뉴에 있는 거 전부 한 번씩 더 부탁할게.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "021", + "avg_emoji_sweaty", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "잠깐, 아까 생선 요리들 하나씩 더 시켰던 것 같은데?!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_clockwise", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_corridor_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_clockwise", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m44", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "헉, 헉……==W== 주문 전달에, 음식 서빙에, 음료 제조까지! 몸이 열 개라도 부족해……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "016", + "none", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 3, + nil, + nil, + 0.8, + "avg3_144", + "b", + "004", + "none", + 1, + nil, + nil, + -1.0, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "b", + nil, + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "눈앞이 핑 도는 주방장", + "", + 0, + "", + false, + "", + "일손이 모자라! 어? 거기 뾰족 귀, 너 빨리 주방으로 와서 좀 거들어!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_symbol", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "주방이라고?! 안 돼!!! ==W==서빙이야 어떻게든 얼버무릴 수 있어도 요리는 진짜 못 한다고!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "none", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlCharHead", + param = { + nil, + nil, + nil, + "avg3_144", + 0, + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "b", + "003", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "눈앞이 핑 도는 주방장", + "", + 0, + "", + false, + "", + "괜찮아, 자고로 요리에서 가장 중요한 건 ‘애정’을 담는 거야!==W== 마음과 애정만 담으면 누구든 잘할 수 있어!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "b", + nil, + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "avg_emoji_awkward", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "그렇게 쉬울 리가 있나……==W== 그, 그만 좀 잡아당겨! 주방장, 진정해!!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlCharHead", + param = { + 50.0, + nil, + 1.2, + "avg3_144", + 0, + 0.5, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "016", + "avg_emoji_flurry", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 2, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_clockwise", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -300.0, + -100.0, + 1.3, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -200.0, + 0.0, + 1.3, + nil, + nil, + 0.85, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_clockwise", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "010", + "avg_emoji_sigh", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "휴, 벌써 해가 지려고 하는데, 아직도 이렇게 바쁘다니. 레이스, 설마 아직도 먹고 있는 거야?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 3, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "b", + "007", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "011", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "우물우물……==W== 꿀꺽꿀꺽……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_awkward", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "쉬지 않고 계속 먹고 있네. 진짜 위장에 블랙홀이라도 달린 거야 뭐야?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + 0.75, + 0.05, + 0.95, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuad", + 0.8, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.8, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + nil, + "avg3_143", + "a", + "008", + "none", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "당황한 점원", + "", + 0, + "", + false, + "", + "이봐, 거기 너! 이거 전부 5번 테이블로 가져가.==W== 그리고…… 식재료 전부 다 떨어졌으니……==W== 이제 마감해야 한다고 손님한테 얘기 좀 해 줘!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg3_143", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "013", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "식재료가 다 떨어졌다고? 너무 좋은데! 드디어 추가 주문 지옥에서 해방이야……==W== 아니지, 잠깐, 애초에 난 점원도 아니잖아! 뭐, 됐어……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "021", + "avg_emoji_awkward", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -300.0, + -100.0, + 1.3, + nil, + nil, + nil, + "none", + "OutQuad", + 0.8, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -400.0, + nil, + 1.5, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.8, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "002", + "none", + nil, + 0.65, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_389", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "자, 마지막 요리 돈가스야.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "우걱우걱……==W== 꿀꺽. 드디어 나왔네! 이 요리는 정말 먹어도 먹어도 안 질린다니까.==W== 아, 그러고 보니 나 아직……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_239", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "014", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "미안하지만 주문 마감이야. 식재료가 다 떨어졌거든.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "mood_4", + "AvgStageEffect_wipe_down", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "020", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "다 떨어졌다고? 그 말은……==W== 더는 추가 못 한다는 거야? 고기도, 생선도 전부 없는 거야?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "021", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "close", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "유감스럽게도 정말 하나도 안 남았어.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -200.0, + nil, + 1.3, + nil, + nil, + 0.85, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "알겠어……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "007", + "avg_emoji_shy", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "저렇게 불쌍한 표정 짓는 건 반칙이라고!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "어쩔 수 없네. 내가 직접 사냥하러 갈게.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "018", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "그래, 오늘은 이만 돌아가서……==W== 뭐? 사냥?!", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "025", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "012", + "avg_emoji_exclamation", + nil, + 0.6, + -0.15, + 1.2, + nil, + nil, + nil, + "jushou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "어라, 보스? 이제야 온 거야? 엄청 오래 기다렸다고!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m49", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "021", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "너무 늦게 온 거 아니야? 벌써 해가 다 졌다고.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "네가 고개도 안 들고 정신없이 먹어 치우느라 내가 온 것도 몰랐던 거잖아!==W== 됐다, 나도 늦긴 늦었으니까 사과할게.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "avg_emoji_sigh", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + 0.65, + 0.05, + 0.95, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuad", + 0.8, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.8, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_143", + "a", + "002", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_252", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "열정적인 점원", + "", + 0, + "", + false, + "", + "손님, 저희 곧 영업 마감이라서요. 여기 영수증인데……==W== 괜찮으시다면 먼저 계산해 주실 수 있을까요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "003", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "005", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "내 눈이 잘못된 건가…… 숫자……==W== 뒤에 0이 너무 많은 것 같은데?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "021", + "avg_emoji_awkward", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "레이스, 빨리 계산해. 계산하라고 재촉하잖아. 네가 계산해……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -300.0, + -100.0, + 1.3, + nil, + nil, + nil, + "none", + "OutQuad", + 0.8, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -200.0, + nil, + 1.3, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.8, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_145", + "a", + "002", + "none", + nil, + 0.68, + -0.05, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "avg_emoji_attention", + nil, + 0.7, + -0.1, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "레이스? 뭐야, 어디 갔어?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "020", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "무기는 아직 여기 있으니까 멀리 가진 않았을 거야……==W== 설마 그냥 먼저 돌아간 건 아니겠지!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "010", + "none", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "002", + "none", + nil, + 0.45, + 0.0, + 1.0, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "열정적인 점원", + "", + 0, + "", + false, + "", + "저기……==W== 결제는 어떻게 도와드리면 될까요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_sweaty", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "저기, 아까 내가 일한 건 계산서에서 좀 빼 주면 안 될까? 어차피 난 점원도 아니었으니 잠깐 아르바이트로 도와준 셈 치고, 융통성 좀 발휘해 줘.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "열정적인 점원", + "", + 0, + "", + false, + "", + "마음은 충분히 이해하지만, 일당을 전부 빼도 금액은 여전히 이 정도예요……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "007", + "avg_emoji_angry", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "주머니가 텅텅 비었다고! 빨리 돌아와서 나 좀 구해 줘, 레이스!!!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "002", + "none", + nil, + 0.75, + 0.0, + 1.0, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_459", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "레이스?! 다행이다, 돌아왔구나……==W== 어라? 끌고 온 그건 뭐야?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "025", + "avg_emoji_symbol", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_059", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_side_143_001", + nil, + 0.6, + 1.0, + true + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "곰 1마리 사냥해 왔는데, 이걸로 계속 요리할 수 있어?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_side_143_001", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_199", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_144", + "b", + "002", + "none", + nil, + 0.1, + nil, + -1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "b", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "b", + "007", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "눈앞이 핑 도는 주방장", + "", + 1, + "", + false, + "", + "세상에……==W== 이 탄탄하게 잡힌 근육의 결, 윤기 흐르는 가죽 좀 봐……==W== 요리로 쓰든 장비로 쓰든 최상급 재료야! 요놈 1마리면 최소 수백만 도라는 나가겠는데!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "b", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "b", + "003", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "눈앞이 핑 도는 주방장", + "", + 0, + "", + false, + "", + "손님, 음식값은 이 곰으로 치러줄 테니 저희한테 넘기시는 게 어때요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "021", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "이 곰은 내가 먹으려고 잡은 건데……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "그만두자, 레이스……==W== 너무 많이 먹으면 배탈 나. 이 곰으로 계산하자. 솔직히 오늘 금액이 꽤 나오긴 했잖아, 안 그래?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "나 배탈 난 적 한 번도 없는데……==W== 그래도 네가 이렇게 말하니 그냥 줄게!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "b", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "002", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "그런데 오늘은 왜 이렇게 식욕이 왕성한 거야?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "015", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "평소엔 “뭐든 상관없어, 먹을 수만 있으면 돼.”라고 했잖아.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "그게 말이지, 실은 나 6일 동안 아무것도 못 먹었거든.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_symbol", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "6일이나?! 그동안 어디 있었던 거야……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "무기를 개조한 뒤 별의 탑에서 성능을 시험해 봤어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "015", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "그러다가 밥을 안 먹은 지 한참 됐다는 사실을 겨우 떠올렸지.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "그런 걸 잊어버릴 수가 있다고……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "넌 안 돼? 배고플 땐 몸이 지방을 알아서 소모하잖아.==W== 내가 오늘 먹은 건 오늘치 밥만이 아니라고.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "014", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "지난 6일 동안 못 먹었던 밥이랑, 앞으로 6일 동안 먹을 밥이었어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "007", + "avg_emoji_awkward", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "네가 낙타냐!?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "003", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "아무튼……==W== 배불리 먹었으면 됐지.==W== 그러고 보니, 날 왜 찾은 거야?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "018", + "none", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "avg_emoji_question", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "음…… 지금은 아무 일 없어.==W== 내가 원했던 건…… ==W==이미 얻었거든.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "011", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "012", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "얻었다고? 그게 무슨 말이야?==W== 아니다, 넌 항상 이렇게 종잡을 수가 없으니까.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "010", + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "015", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "그나저나…… ==W==아까 너 무기도 안 들고 갔으면서……==W== 그렇게 큰 곰은 어떻게 잡은 거야?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "021", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "맨손으로 잡았는데? 왜?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "021", + "avg_emoji_sweaty", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "아, 아무것도 아니야……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_kr/config/cg_143_02.lua b/lua/game/ui/avg/_kr/config/cg_143_02.lua new file mode 100644 index 00000000..4fad3ec1 --- /dev/null +++ b/lua/game/ui/avg/_kr/config/cg_143_02.lua @@ -0,0 +1,8375 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "02", + "내가 알고 있는 너 (중)", + "사냥 좀 하러 간다는 게 곰을 사냥 해온 거였어!?", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "philae_street_grey_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m30", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "지난번엔 레이스와의 약속을 늦은 바람에 정말 난감했어. 그래서 결국 그런 소동까지 벌어졌지……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "018", + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "오늘은 일부러 일찍 오려고 노력했는데……==W== 결과적으로 너무 일찍 와 버렸네!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "019", + "avg_emoji_awkward", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "avg_emoji_sigh", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "뭐, 늦는 것보단 낫지. 일단 약속 장소로 가 보자……==W== 어라?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "b", + "003", + "none", + nil, + 0.6, + nil, + 0.98, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + nil, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -400.0, + 300.0, + 1.4, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "저거 레이스 아니야? 벌써 와 있었네.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "004", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "흐흐, 아직 나를 못 본 것 같으니 지금이 기회야. 살금살금 뒤로 가서 놀래켜 줘야지……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center", + 0, + 0, + nil, + nil, + 0.01, + 0.0, + false, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -400.0, + nil, + 1.5, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + 0.5, + -0.25, + 1.3, + 0.0, + 0.0, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "020", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "013", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "나 누구게?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 4, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.4, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_flash_light", + 0, + 0, + nil, + 1.0, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "019", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "누구야? 기습인가……==W==? 그렇다면 각오하도록!!!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "close", + "dabian", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "아얏, 아파! 파, 팔 부러지겠다고!!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m44", + "none", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + 25.0, + nil, + "avg3_171", + "a", + "006", + "none", + 0, + 0.48, + nil, + -1.0, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_171", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "참견하는 여학생", + "", + 0, + "", + false, + "", + "저기 좀 봐, 사랑싸움하는 거 아니야?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + 25.0, + nil, + "avg3_196", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_196", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "구경하는 여학생", + "", + 0, + "", + false, + "", + "요즘은 길 한복판에서 애정 표현하는 게 유행인가……==W== 아주 거리낌이 없네……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg3_171", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg3_196", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "007", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "이거 완전히 오해받고 있잖아!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "007", + "avg_emoji_flurry", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "자, 잠깐만 놔 줘! 레이스, 나야 나!==W== 잘못했어…… 장난쳐서 미안해!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "none", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "022", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "감히 나한테 손을 대다니, 영야에서 보냈나? 뭐, 됐어,==W== 귀찮게 두 번 움직일 필요도 없겠어. 받아……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "009", + "none", + nil, + nil, + -0.4, + 1.5, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "020", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "미안!!! ==W==많이 아팠지.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "021", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_vexation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "괘, 괜찮아……==W== 콜록, 먼저 장난친 건 나였으니까.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "009", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "021", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "그냥 뒤에 서 있었을 뿐인데, 등에 눈이라도 달린 것처럼 순식간에 알아차리더라.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "직업병이야. 주변 기척에 민감하거든.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "그렇구나…… ==W==역시 여명단의 에이스답네.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "013", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_attention", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "그나저나 오늘은 쇼핑하러 가는 거지? 내가 도와줄 게 있을까?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "조만간 별의 탑에 갈 예정이라 미리 아이템이랑 장비를 마련해 두려고……==W== 아무래도 성해를 상대하는 거랑 영야를 상대하는 건 차이가 있으니까.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "알겠어, 그러니까…… 여행가의 의견을 듣고 싶다는 거지?==W== 근데 사람을 잘못 고른 거 아냐?==W== 난 공백 여단에서 전투 경험이 제일 부족하잖아. 세이나가 나보다 훨씬 적합할 텐데.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "avg_emoji_question", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "avg_emoji_sigh", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "아니야. 넌 싸움은 잘 못해도 전황을 한눈에 파악하는 능력이 있잖아.==W== 네가 가진 지휘 경험을 바탕으로 조언해 줬으면 해.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "019", + "avg_emoji_awkward", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "으윽, 직설적이네…… ==W==그래도 이렇게까지 인정해 주는데 기꺼이 도와야지.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "013", + "none", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "장비랑 물자를 먼저 갖추긴 해야 하는데……==W== 이런 잡화점에서 전부 살 수 있을까?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -700.0, + nil, + 1.5, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "004", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -200.0, + nil, + 1.4, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "017", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "물론이지. 우리도 별의 탑에 가기 전엔 항상……==W== 엥?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.65, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + 0.65, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.65, + true, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center", + 0, + 0, + nil, + nil, + 0.01, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_199", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_199", + "a", + "002", + "none", + 2, + 0.3, + 0.05, + 0.95, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + nil, + "none", + nil, + 0.4, + 0.0, + 1.0, + nil, + nil, + 1.0, + "diantou", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "008", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_459", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_phy_attack", + 0, + 1, + -2.0, + -2.0, + 0.5, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -150.0, + 1.4, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "019", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + "008", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m36", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + "005", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "점잖아 보이는 행인", + "", + 1, + "", + false, + "", + "으아아악!!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + "010", + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "2TiaoYue", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "점잖아 보이는 행인", + "", + 0, + "", + false, + "", + "왜, 왜 나를 붙잡는 거야?! 아프잖아!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "레, 레이스! 뭐 하는 거야?==W== 얼른 놔줘!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "021", + "none", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "018", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "못 느꼈어? 이 사람이 네 물건을 훔치려 했어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "008", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "점잖아 보이는 행인", + "", + 0, + "", + false, + "", + "무슨 소리야! 난 그냥 지나가던 행인일 뿐이야! 증거 있어?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "018", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "지나가던 행인이라고?==W== 그럼 그 가방 열어 봐. 진짜 안 훔쳤다면, 확인해 봐도 괜찮겠지.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + "010", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "점잖아 보이는 행인", + "", + 0, + "", + false, + "", + "윽…… 그,==W== 그게……", + "" + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + "008", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + "005", + "avg_emoji_symbol", + nil, + 0.2, + -0.2, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + -40.0, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "016", + "none", + nil, + nil, + -0.05, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "가방 안에 뭐가 있는지 확인해 줘. 내가 붙잡고 있을게.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "알겠어, 미안하지만……==W== 잠깐 확인 좀 할게.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_020", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "none", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "점잖아 보이는 행인", + "", + 0, + "", + false, + "", + "그, 그만둬! 이건 사생활 침해라고!!!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "정말 아무것도 안 나오면 내가 진심으로 사과할게.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "점잖아 보이는 행인", + "", + 0, + "", + false, + "", + "뭐?! 이게 사과 한마디로 끝날 일인 줄 알아!?", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_020_stop", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_388", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_side_143_003", + nil, + 0.6, + 1.0, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "어? 지갑이 이렇게나 많다고? 자기가 쓰는 물건 같진 않은데……==W== 이건 누가 봐도 소매치기잖아!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "021", + "avg_emoji_awkward", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_side_143_003", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "019", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "더 할 말 없지? 호위대에 연락해 줘.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_199", + "a", + nil, + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "점잖아 보이는 행인", + "", + 0, + "", + false, + "", + "흑흑…… ==W==내가 어떻게 훔친 지갑들인데……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_street_water", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "b", + "007", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m45", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_sigh", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "위험했어. 하마터면 당할 뻔했네. 네가 있었기에 망정이지……==W== 감사의 뜻으로 오늘은 내가 살게.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "013", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "010", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "고마워. 근데……==W== 너 돈은 충분한 거야?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "002", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "018", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "걱정 마. 최근에 받은 의뢰 보수가 꽤 두둑하거든. 먹고 싶은 거 있으면 마음껏 시켜!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "고마워, 그럼 사양하지 않을게. 솔직히 말하면……==W== 아침부터 지금까지 아무것도 못 먹어서 배고파 죽을 거 같거든.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "또 ‘비축 에너지’를 사용하는 거야? 식사시간을 안 지키는 건 좋지 않아.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_143", + "a", + "002", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "식당 점원", + "", + 0, + "", + false, + "", + "주문 도와드리겠습니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "난 이 ‘공복 끝장 세트’랑 이거, 이거, 이것도 주고,==W== 그리고 디저트는…… 이걸로 할게.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "011", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "진짜 많이 배고픈 모양이네……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "013", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "냄새 죽인다……==W== 냄새 맡고 있으니까 나도 배고파지네. 나올 요리는 어떤 맛일까~", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "020", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "018", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "……", + "" + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "013", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "음? 뭘 그렇게 뚫어지게 보는 거야?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "Comment", + param = {"厨师帽"} + }, + { + cmd = "SetCharHead", + param = { + 0, + 3, + 200.0, + nil, + 0.8, + "avg3_144", + "b", + "002", + "none", + 0, + nil, + nil, + -1.0, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "저쪽 좀 봐봐.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "주방? 바빠 보이는 요리사 한 명밖에 안 보이는데.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "웍을 들고 있는 저 사람……==W== 상당히 강해.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_257", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "그래? ==W==난 딱히 특별한 점은 못 느끼겠는데?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "none", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "내 눈이 틀릴 리 없어. 웍을 휘두르는 손놀림이 완전히 경지에 이르렀어……==W== 웬만한 마물로는 상대도 안 될걸.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "022", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 3, + nil, + nil, + nil, + "avg3_144", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_143", + "a", + "002", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "식당 점원", + "", + 0, + "", + false, + "", + "오래 기다리셨죠! 여기 세트 1개와 단품 4개 나왔습니다……==W== 으악!", + "" + } + }, + { + cmd = "SetBGM", + param = { + 2, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "008", + "none", + nil, + 0.35, + -0.2, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + 10.0, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "019", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "어라?", + "" + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.4, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "음식을 들고 오던 점원이 바닥 타일에 발이 걸리는 바람에 손에 들고 있던 쟁반과 요리가 쏟아지며 그대로 내 얼굴을 향해 날아왔다.", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 5, + "city_street_water", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_143", + "b", + "018", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.4, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 5, + "fx_avg_flash_light", + 0, + 0, + nil, + 0.6, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "음식을 낭비하면 안 되지……==W== 내가 간다! 헛, 합, 허이!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 4, + 10, + "OutQuad", + 0.5, + true + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_side_143_002", + nil, + 0.6, + 1.0, + true + } + }, + { + cmd = "SetBGM", + param = { + 3, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "좋았어, 너도 음식도 무사해. 그럼 난 이제 먹을게.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "음식을 전부 받아낸 것도 모자라 한 방울도 안 흘렸잖아?! 실력이 대단한 건지, 음식에 대한 집착이 대단한 건지 모르겠네……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_side_143_002", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_065", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 2, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetStage", + param = { + 4, + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "philae_street_grey_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 400.0, + 300.0, + 1.4, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 2, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "b", + "007", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m28", + "none", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + nil, + "avg3_141", + "b", + "003", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "무기 가게 사장", + "", + 0, + "", + false, + "", + "이용해 주셔서 감사합니다! 다음에 또 오세요!", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg3_141", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "011", + "avg_emoji_happy", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "조언 고마워. 덕분에 탄약을 살 수 있었어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "네가 좋다면 됐어. 다만 내가 전문가가 아니라서 더 디테일한 분석은 해줄 수가 없네.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "하?! 지금 누굴 무시하는 거야?!", + "" + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "무슨 소리지, 싸움이라도 났나?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "영야랑 관련된 것 같아. 한번 가 보자.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "street_stall_far", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.3, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.4, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_198", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_144", + "a", + "008", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m59", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + "004", + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "경박한 여자", + "", + 0, + "", + false, + "", + "몇 번이나 말해야 알아듣겠어? 여기서 장사하고 싶으면 돈을 내라고!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + "005", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "노점 주인", + "", + 0, + "", + false, + "", + "저, 전 그런 규칙은 처음 듣는데요!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "이 근처는 규정에만 맞게 신청하면 누구든 무료로 장사할 수 있어.==W== 남을 협박해서 돈을 뜯으려는 수작이라면, 그만두는 게 좋을 거야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "003", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + "002", + "none", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "경박한 여자", + "", + 0, + "", + false, + "", + "넌 또 뭐야?!==W== 괜히 피 보고 싶지 않으면 끼어들지 않는 게 좋을 거야!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + nil, + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + "004", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "021", + "avg_emoji_awkward", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "망했다, 때리는 거 아니야!?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "b", + "019", + "none", + 3, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + 3, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "이곳은 싸움 금지 구역이야. 돈을 벌고 싶다면 합법적인 방법을 택하는 게 좋을 거야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + "007", + "avg_emoji_question", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "jushou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "경박한 여자", + "", + 0, + "", + false, + "", + "흥, 내가 법을 어겼다는 증거라도 있어?==W== 어느 규정에 내가 이러면 안 된다고 쓰여 있는지 말해 보시지!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "006", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "그래, 그럼 나랑 같이 가자. 여명단 동료들한테 네가 어떤 법을 어겼는지 확인해 달라고 할게.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "경박한 여자", + "", + 0, + "", + false, + "", + "여, 여명단이라고? 이런……==W== 젠장!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + nil, + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + nil, + "none", + nil, + 0.0, + nil, + nil, + nil, + nil, + 0.0, + "jushou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_104", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "도망칠 생각 마.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 500.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + true, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + nil, + "none", + 2, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + 1, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + nil, + "none", + 2, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + 1, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + nil, + "none", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "경박한 여자", + "", + 0, + "", + false, + "", + "윽?! 놔, 이거 놓으라고……==W== 젠장!!!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_198", + "a", + nil, + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "역시 레이스야……==W== 소란 피우던 녀석이 반격할 틈도 없잖아. 나였다면 이런 상황을 감당 못 했을 텐데……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "010", + "avg_emoji_sigh", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "흥, 도망치려 했다는 건 켕기는 게 있다는 뜻이지. 부탁할게……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "제국 호위대에 연락하라는 거지! 문제없어, 바로 할게.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_clockwise", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "flatlands_dusk", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_clockwise", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "b", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + 0.1, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m57", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "014", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "오늘은 꽤 알찬 하루였어. 고마워.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "고마워할 사람은 나지. 오늘 몇 번이나 도와줬잖아.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "close", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "그리고 너의 그 말도 안 되는 반응 속도는 뭐야?==W== 훈련만으로도 그런 경지에 도달할 수 있는 거야……?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "021", + "avg_emoji_awkward", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "글쎄, 굳이 설명하자면……==W== 상대의 눈을 주시하는 거랄까?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "눈을 주시한다고……?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "007", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "응. 상대의 눈을 보고 있으면 무슨 생각을 하는지, 다음에 어떤 행동을 할지 대충 짐작할 수 있거든.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + nil, + "avg3_198", + "a", + "008", + "none", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "아까 그 깡패도 마찬가지였어. 눈을 마주치니까 눈빛이 흔들리더라고.", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg3_198", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "close", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "레이스 앞에서 거짓말하면 순식간에 들통나겠네……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "016", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "후아……==W== 별로 걷지도 않았는데 벌써 더워.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "021", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "그럴 만도 하지. 점심 먹고 나서 계속 쉬지 않고 움직였잖아. 아니면 어디 잠깐……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "윽, 끈이 땀에 젖어서 잘 안 풀리네……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_exclamation", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "잠깐, 뭐 하는 거야!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "더위 식히고 있어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "avg_emoji_angry", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "아무리 더워도 이런 식으로 더위 식히면 안 되지. 누가 보면 어쩌려고 그래?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "015", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "안에 열기가 맴돌아서 너무 답답하단 말이야……==W== 게다가 주변에 아무도 없잖아.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "021", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "avg_emoji_symbol", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "난 사람 아니니!?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "하지만 네 눈은 분명히 ‘벗어도 괜찮아’라고 말하고 있었는걸?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_flurry", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "오해야, 전부 오해라고! 난 절대 그런 생각 한 적 없어……", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "007", + "avg_emoji_exclamation", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "멈춰, 여기서 벗지 말라고!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_kr/config/cg_143_03.lua b/lua/game/ui/avg/_kr/config/cg_143_03.lua new file mode 100644 index 00000000..b2e9ed48 --- /dev/null +++ b/lua/game/ui/avg/_kr/config/cg_143_03.lua @@ -0,0 +1,7106 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "03", + "내가 알고 있는 너 (하)", + "뭐라고?! 지금 여기서 벗겠다고!?", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m59", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "006", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1275", + "a", + "002", + "none", + nil, + 0.75, + -0.05, + 0.8, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1275", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "lengzhan", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center", + 0, + 0, + nil, + nil, + 0.01, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "026", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "레이스, 오른쪽 조심해!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutQuad", + 0.8, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 150.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.8, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "008", + "none", + nil, + 0.4, + nil, + nil, + 1.0, + 1.0, + 0.0, + "diantou", + "none", + "OutQuad", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1275", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "1ZhenDong", + "Linear", + 0.4, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_331", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_blade", + 0, + 1, + 0.5, + nil, + 0.75, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1275", + "a", + nil, + "none", + nil, + nil, + -0.05, + nil, + nil, + nil, + nil, + "chijing", + "none", + "OutQuad", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "019", + "none", + nil, + 0.75, + -0.05, + nil, + 0.0, + 0.0, + 1.0, + "diantou", + "none", + "OutQuad", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1275", + "a", + nil, + "none", + nil, + nil, + -0.15, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.4, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "아, 고마워!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -150.0, + 1.15, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "009", + "none", + nil, + nil, + -0.15, + 0.98, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1275", + "a", + "002", + "none", + nil, + 0.15, + 0.32, + -1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1276", + "a", + "002", + "none", + nil, + 0.3, + 0.35, + -0.99, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1275", + "a", + nil, + "none", + nil, + nil, + 0.22, + nil, + nil, + nil, + 1.0, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1276", + "a", + nil, + "none", + nil, + nil, + 0.25, + nil, + nil, + nil, + 1.0, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "026", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "위에도 있어!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_078", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "나한테 맡겨!", + "" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.4, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1275", + "a", + nil, + "none", + nil, + 0.12, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1276", + "a", + nil, + "none", + nil, + 0.27, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.78, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_129", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.8, + -0.17, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + -3.0, + false, + 0.4, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_129", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_attack_2", + 0, + 1, + -4.0, + 2.0, + 0.8, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1275", + "a", + nil, + "none", + nil, + 0.1, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1276", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1276", + "a", + nil, + "none", + nil, + nil, + 0.15, + nil, + nil, + nil, + 0.0, + "lengzhan", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 200.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_goleft_lp", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.3, + 0.5, + nil, + 1.0, + 1.0, + 0.0, + "none", + "none", + "OutQuad", + 0, + 0.0, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_attack", + 0, + 0, + 3.0, + -3.0, + 0.7, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_attack", + 0, + 0, + 0.0, + -2.0, + 0.65, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_attack", + 0, + 0, + -3.0, + 1.2, + 0.75, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_goleft_lp", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1275", + "a", + nil, + "none", + nil, + 0.2, + -0.2, + nil, + nil, + nil, + nil, + "chijing", + "none", + "OutSine", + 0, + 20.0, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + -0.1, + nil, + 0.0, + 0.0, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_328", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_magic", + 0, + 0, + -5.0, + -3.0, + 3.0, + 0.0, + false, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.2, + nil, + "none", + "Linear", + 0.05, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.05, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1275", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "lengzhan", + "none", + "Linear", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "이얍!!!", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_sigh", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "휴…… 끝났네.==W== 정말 빈틈이라고는 찾아볼 수 없는 깔끔한 일격이었어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "013", + "avg_emoji_music", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m12", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "007", + "none", + nil, + 0.5, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "과찬이야. 네 지휘도 훌륭했어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "네 실력이면 내 지휘가 없었어도 손쉽게 처리했을 거야.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "011", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "아니야, 수적으로 밀릴 땐 나도 버거워. 네가 있어서 순조로웠어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "계속 가자. 아직 탑 꼭대기까진 많이 남았어.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_entrance", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_102", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m28", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "close", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "휴…… 무사히 돌아왔네.==W== 이번 수확도 제법 괜찮은걸.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "022", + "none", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "011", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "탑에 같이 올라줘서 고마워. 네 덕분에 시험해 보고 싶었던 것들도 진전이 있었어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "그러고 보니 탑에 들어가기 전부터……==W== 새로 시험해 보고 싶은 게 있다고 했지?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "none", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "별거 아니야. 그냥 너랑 같이 별의 탑을 올라가 보고 싶었을 뿐이야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "엥? 그게 다야?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "007", + "none", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "앞으로도 우린 자주 탑을 오르게 될 거잖아? 그러려면 네 스타일에 익숙해져야 호흡을 맞출 수 있지.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "동료를 더 깊이 이해하는 것도 아주 중요한 부분이야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "그렇구나……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "012", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "표정 왜 그래?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "아, 아니야.==W== 별의 탑 탐색도 끝났으니 이제 돌아갈까?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "017", + "none", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "그래,==W== 전투 끝나니까 무지 덥네……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "015", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "멈춰! 그렇게 갑자기 옷을 벗지 말라고! 지난번에 겨우 말렸는데, 이번에 또 이러네.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "Xiao", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "011", + "none", + nil, + nil, + -1.0, + 3.0, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "그럼 이렇게 하자.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "avg_emoji_flurry", + "xiangjiao", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "어, 어어어, 왜 갑자기 나를 안는 거야? 뭐 하는 거야?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "014", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "전부터 알고 있었지만, 네 몸이 시원해서 안고 있으면 기분 좋거든.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "나보고 옷 벗지 말라고 했으니까, 이렇게라도 날 시원하게 해 줘.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "avg_emoji_sigh", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "흠…… 시원해지고 싶은 거지?==W== 따라와 봐!==W== 내가 좋은 곳을 알고 있어!", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "avg_emoji_idea", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "013", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "015", + "none", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "그럼 먼저 벗고 가면 안 돼?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "019", + "avg_emoji_awkward", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "안 돼! 참아! 벗지 마! 금방 도착한다고!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_103", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest_room_daylight_a", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_167", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "002", + "none", + nil, + 0.52, + nil, + 0.98, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "007", + "none", + nil, + 0.5, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m33", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "와, 숲 속 오두막이라니. 느낌 있네.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "이 방은 내가 지난주에 빌린 거야. 원래는 야외 조사나 약초 채집을 위한 임시 거점이었거든.==W== 옷 벗고 더위 식히려면, 적어도 집 안으로 들어와서 벗어……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "avg_emoji_sweaty", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "알겠어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "013", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "그럼 난 잠깐 나가 있을 테니 천천히 해.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 4, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "016", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "윽…… ==W==옷 벗는 게 이렇게 귀찮은 일이었나.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "015", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "021", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "귀찮은 일에 시달리고 있는 건 나거든……!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_006", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.4, + nil, + 1.0, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.75, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -200.0, + nil, + 1.3, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_sigh", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "하아……==W== 정말이지……==W== 더우면 바로 옷부터 벗는 버릇은 진짜 사람을 곤란하게 만드네.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "009", + "none", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "021", + "avg_emoji_awkward", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "009", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1275", + "a", + "002", + "none", + nil, + 0.2, + nil, + -1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1275", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "017", + "none", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "하지만 레이스의 전투 실력은 가늠 안 될 정도로 정말 대단했어……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "011", + "avg_emoji_flower", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "예리한 감각, 매서운 공격, 날렵한 움직임……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg3_1275", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "c", + "002", + "none", + nil, + 0.5, + 1.0, + 1.3, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 500.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -200.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 8.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "c", + nil, + "none", + nil, + nil, + -0.25, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 8.0, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "011", + "close", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "그리고 또……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "007", + "avg_emoji_awkward", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "아니지, 내가 지금 무슨 생각을 하고 있는 거야!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_bubble_lp", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "avg_emoji_sigh", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "머릿속이 너무 복잡해……==W== 이게 다 레이스 때문이야. 걸핏하면 옷부터 벗으려고 하잖아!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "007", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "009", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "잡생각은 그만하고……==W== 진정하자…… 진정……==W== 아니지, 잠깐. 근데 지금 날씨 하나도 안 더운데!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "018", + "avg_emoji_flurry", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "019", + "avg_emoji_awkward", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_clockwise", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_bubble_lp", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + 0.85, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_clockwise", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "쿨쿨……==W== 드르렁……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "009", + "none", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + 1.0, + 0.0, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "025", + "avg_emoji_shock", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "헉?! 이런,==W== 나도 모르게 깜빡 잠들었네……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "021", + "avg_emoji_awkward", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_103", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest_room_daylight_a", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -400.0, + 0.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_172", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.6, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "아직 안 나온 거야?==W== 한참이나 지났는데 안에선 아무 소리도 안 나고……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_attention", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "레이스, 이제 슬슬 돌아가야 하지 않을까?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "021", + "avg_emoji_awkward", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "대답이 없네……==W== 대체 안에서 뭘 하고 있는 거야?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "015", + "close", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "025", + "avg_emoji_vexation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "혹시 더위 먹고 쓰러진 거 아니야? 들어가서 살펴봐야겠어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_attention", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "레이스, 나 들어간다?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_168", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.4, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 1.5, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m91", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 3.0, + false, + "default" + } + }, + { + cmd = "SetL2D", + param = { + 0, + "avg1_143", + "a", + 0, + true + } + }, + { + cmd = "CtrlL2D", + param = { + "avg1_143", + "a", + "vo_cgstory_143_a", + "vo_cgstory_143_a", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_143", + "", + 0, + "", + false, + "", + "음…… ==W==바닥, ==W==시원해서 기분 좋아……", + "" + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_143", + "", + 0, + "", + false, + "", + "뺨도, ==W==팔도,==W== 다리도,==W== 달아올랐던 곳이 전부 식어 가……", + "" + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_143", + "", + 0, + "", + false, + "", + "이 기분 좋은 걸 알아버린 이상,==W== 이제 이거 없이는 못 살겠네……", + "" + } + }, + { + cmd = "SetChoiceBegin", + param = { + "143_1", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "어떻게 된 거야, 빈틈투성이잖아?", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"143_1", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"143_1"} + }, + { + cmd = "CtrlL2D", + param = { + "avg1_143", + "a", + "vo_cgstory_143_b", + "vo_cgstory_143_b", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_143", + "", + 0, + "", + false, + "", + "후후, ==W==그런 너야말로……==W== 갑자기 왜 그러실까?==W== 밖에 나가 있겠다더니?", + "" + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_143", + "", + 0, + "", + false, + "", + "이럴 거라면 네가 나가기 전에 ==W==옷을 벗어도 괜찮았잖아.", + "" + } + }, + { + cmd = "SetChoiceBegin", + param = { + "143_2", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "그런 문제가 아니야. 애초에……", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"143_2", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"143_2"} + }, + { + cmd = "SetChoiceBegin", + param = { + "143_3", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "찾아온 게 내가 아니라 적이었다면?", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"143_3", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"143_3"} + }, + { + cmd = "CtrlL2D", + param = { + "avg1_143", + "a", + "vo_cgstory_143_c", + "vo_cgstory_143_c", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_143", + "", + 0, + "", + false, + "", + "확실히,==W== 이렇게 무방비한 상태에서 습격을 당하면 ==W==위험했을지도 모르지.", + "" + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_143", + "", + 0, + "", + false, + "", + "그래도 나는, ==W==굳이 시원함을 선택했어.", + "" + } + }, + { + cmd = "SetChoiceBegin", + param = { + "143_4", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "왜?", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"143_4", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"143_4"} + }, + { + cmd = "CtrlL2D", + param = { + "avg1_143", + "a", + "vo_cgstory_143_d", + "vo_cgstory_143_d", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_143", + "", + 0, + "", + false, + "", + "경계할 필요가 없었으니까.", + "" + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_143", + "", + 0, + "", + false, + "", + "얼굴을 기억하는 게 서툰 나는,==W== 무기로 사람을 판별할 수밖에 없었어.", + "" + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_143", + "", + 0, + "", + false, + "", + "그래도 최근 들어서 ==W==조금씩이나마 너만은……==W== 신기하게도 얼굴을 기억할 수 있게 되었어.", + "" + } + }, + { + cmd = "SetChoiceBegin", + param = { + "143_5", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "레스토랑에서의 만남은 엉망이었지만.", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"143_5", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"143_5"} + }, + { + cmd = "CtrlL2D", + param = { + "avg1_143", + "a", + "vo_cgstory_143_e", + "vo_cgstory_143_e", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_143", + "", + 0, + "", + false, + "", + "후후. ==W==그만큼 우리의 관계가 변화하고 있다……==W== 그런 뜻이야.", + "" + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_143", + "", + 0, + "", + false, + "", + "즉 그 결과로, ==W==얼굴뿐만 아니라 ==W==목소리나 발소리,==W== 숨결…… ==W==모든 것으로 널 느낄 수 있게 되었다는 거지.", + "" + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_143", + "", + 0, + "", + false, + "", + "나한테 ==W==그건 이미 기적 같은 이야기야.", + "" + } + }, + { + cmd = "SetChoiceBegin", + param = { + "143_6", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "그래서 긴장을 풀고 있었다고?", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"143_6", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"143_6"} + }, + { + cmd = "CtrlL2D", + param = { + "avg1_143", + "a", + "vo_cgstory_143_f", + "vo_cgstory_143_f", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_143", + "", + 0, + "", + false, + "", + "그래. ==W==네가 내게 위해를 가할 일은 없어.==W== 절대로.", + "" + } + }, + { + cmd = "SetChoiceBegin", + param = { + "143_7", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "그건 모르는 거잖아?", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"143_7", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"143_7"} + }, + { + cmd = "CtrlL2D", + param = { + "avg1_143", + "a", + "vo_cgstory_143_g", + "vo_cgstory_143_g", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_143", + "", + 0, + "", + false, + "", + "절대 아니야.==W== 눈을 보면, ==W==네게 그럴 생각이 없다는 것 정도는 알 수 있어.", + "" + } + }, + { + cmd = "SetChoiceBegin", + param = { + "143_8", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "역시 레이스야……", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"143_8", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"143_8"} + }, + { + cmd = "CtrlL2D", + param = { + "avg1_143", + "a", + "vo_cgstory_143_h", + "vo_cgstory_143_h", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_143", + "", + 0, + "", + false, + "", + "그래.==W== 그러니까 너도 순순히 받아들였으면 좋겠어.", + "" + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_143", + "", + 0, + "", + false, + "", + "특별한 상대에게는 ==W==어떤 모습을 보여줘도 상관없다……==W== 내가 그렇게 생각하고 있다는 ==W==사실을 말이야.", + "" + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetL2D", + param = { + 1, + "avg1_143", + "a", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest_room_daylight_a", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "b", + "002", + "none", + nil, + nil, + -0.2, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m57", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "전에 식당에서 너를 만나자고 한 건, 내가 네 얼굴이 기억 안 나서였어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "013", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "그때, 너무 당황해서……==W== 전투로 주의를 돌리려 했지. 그래서 6일 동안 밥을 먹지 않았어.==W== 그런데…… 그날 너와 만난 후, 다시 기억할 수 있다는 걸 깨달았어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "021", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "011", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "만나는 횟수가 많아질수록 네 얼굴은 더욱 선명해졌어.==W== 아마도…… 무기를 신경 쓰지 않아도 모습을 기억할 수 있는 첫 번째 사람일 거야.==W== 게다가…… 아주, 기억이 아주 선명해.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "016", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "심지어 너의 표정을 뚫어져라 보고 있지 않아도, 네가 무슨 생각을 하는지 대충 짐작이 가.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "018", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "아하하…… ==W==영광이네.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "024", + "none", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "006", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "흠? ==W==지금 그 표정은 처음 봤으니까 좀 더 자세히 봐볼게……!", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "004", + "none", + nil, + nil, + -0.4, + 1.5, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "025", + "avg_emoji_exclamation", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "이렇게 갑자기……==W== 이렇게나 가까이 다가온다고?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m44", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "007", + "none", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "018", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "흐음……?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_awkward", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "윽…… 이,==W== 이제 돌아가야지!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "013", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "021", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "아이참~==W== 도망가지 마. 아직 더 관찰해야 한단 말이야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "015", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "close", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "안 도망칠게! 그러니까 우선 손 좀 놔줘!==W== 숨 막혀……!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "021", + "avg_emoji_awkward", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "007", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "흐음? 근데 네 눈은 ‘이 자세가 싫다’고 말하고 있지 않는데?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -150.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 1.4, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + nil, + -0.5, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.7, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "sky_sunny", + "AvgStageEffect_wipe_up", + "Linear", + 0.7, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 150.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "close", + "xiangjiao", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "으악!!!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "007", + "avg_emoji_flurry", + "niunie1", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "살려 줘!!!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_kr/config/cg_disc4016.lua b/lua/game/ui/avg/_kr/config/cg_disc4016.lua new file mode 100644 index 00000000..49a725a3 --- /dev/null +++ b/lua/game/ui/avg/_kr/config/cg_disc4016.lua @@ -0,0 +1,11276 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "기억 회상", + "봄날의 기록", + "봄에 익숙해지면, 그녀의 봄을 함께할 누군가를 만나고 싶어질 것이다.", + 0 + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 1.0, + false + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "InOutQuart", + 0.8, + false + } + }, + { + cmd = "SetBg", + param = { + 5, + "desert_daylight", + "0", + "Linear", + 1.0, + false, + "fade", + 0 + } + }, + { + cmd = "SetFx", + param = { + 5, + "fx_avg_sand_lp", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m35", + "none", + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_037", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "L_in", + "avg2_984", + "a", + "004", + "none", + 1, + 0.2, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_143", + "", + 0, + "", + false, + "", + "1시 방향, 검사 한 명.", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_143", + "a", + "002", + "none", + 2, + 1.5, + 0.1, + 1.0, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + -1.0, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetFx", + param = { + 5, + "fx_avg_wind_blade", + 0, + 1, + -5.0, + 1.0, + 0.7, + 0.1, + true, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_331", + 0.4, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 3, + "검사 용병", + "", + 0, + "", + false, + "", + "으아아아악!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "none", + nil, + nil, + -1.0, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InQuad", + 0, + 15.0, + true, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_406", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 4, + 7, + "OutQuad", + 0.5, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetFx", + param = { + 5, + "fx_avg_sand_lp", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetStage", + param = { + 5, + 0, + "InOutQuart", + 0.8, + false + } + }, + { + cmd = "SetFx", + param = { + 6, + "fx_avg_sand_lp", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 6, + "desert_daylight", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_143", + "", + 0, + "", + false, + "", + "10시 방향, 마법사 둘.", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 6, + "none", + "avg3_138", + "a", + "005", + "none", + 2, + 0.6, + -1.0, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 6, + "none", + "avg2_983", + "a", + "005", + "none", + 1, + 0.75, + -2.0, + 1.5, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + -0.4, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg2_983", + "a", + nil, + "none", + nil, + nil, + -0.5, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "마법사 용병", + "", + 0, + "", + false, + "", + "어떻게 눈치챈 거지?! 분명 완벽하게 숨어 있었는데!", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 6, + "none", + "avg1_143", + "a", + "002", + "none", + nil, + -1.5, + -0.1, + nil, + nil, + nil, + nil, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_085", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 1.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "SetFx", + param = { + 6, + "fx_avg_wind_attack", + 0, + 1, + 5.0, + -1.0, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_487", + 0.2, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_328", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_983", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg2_983", + "a", + nil, + "none", + nil, + nil, + -1.0, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InQuad", + 0, + 15.0, + true, + 0.6, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_110", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + -1.0, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InQuad", + 0, + -15.0, + true, + 0.6, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_097", + 0.2, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_096", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetStage", + param = { + 5, + 7, + "Linear", + 1.0, + true + } + }, + { + cmd = "SetFx", + param = { + 6, + "fx_avg_sand_lp", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + false, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sand_lp", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "desert_daylight", + "0", + "InCubic", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "C_in", + "avg2_982", + "a", + "002", + "none", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_143", + "", + 0, + "", + false, + "", + "6시 방향, 도끼 든 용병 한 명.", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_434", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "C_0.05_in", + "avg1_143", + "a", + "002", + "none", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_blade", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_331", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_405", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "Linear", + 1.0, + true + } + }, + { + cmd = "SetTalk", + param = { + 3, + "도끼 든 용병", + "", + 0, + "", + false, + "", + "말도 안 돼…… 혼자서 이게 가능하다고……?", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_406", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + nil, + "none", + nil, + nil, + -1.0, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InQuad", + 0, + 10.0, + true, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.5, + false, + nil + } + }, + { + cmd = "SetFilm", + param = { + 1, + "InCubic", + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "남은 놈들은 ==W==한꺼번에 덤비시지.", + "" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + 0.7, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_cen_lp", + 0, + 1, + nil, + nil, + 1.0, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_eyes", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sand_lp", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_cen_lp", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.6, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_333", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_arrow", + 0, + 2, + 5.0, + 2.0, + 0.3, + 0.2, + true, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_111", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_arrow", + 0, + 0, + -5.0, + 3.0, + 0.4, + 0.2, + true, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_032", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_arrow", + 0, + 2, + 2.0, + 1.0, + 0.3, + 0.2, + true, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_128", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_arrow", + 0, + 0, + -4.0, + -2.0, + 0.2, + 0.4, + true, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_487", + 0.2, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_328", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_attack", + 0, + 0, + 0.0, + 0.0, + 1.0, + 0.4, + true, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_406", + 0.2, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_096", + 0.2, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_110", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.8, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + 0.5, + 0.5, + 0.5, + 0.5, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "desert_daylight", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sand_lp", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "C_in", + "avg1_143", + "a", + "003", + "none", + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + 1.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "013", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "별의 탑 근처에서만 악행을 저지른 모양이군.==W== 영야와는 딱히 관련 없어 보이네.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "016", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "나머지는 제국 호위대에 맡기고,==W== 돌아가서 물자 좀 보충해야지.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_037_stop", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 2, + "0", + "Linear", + true, + true, + 1.0, + false, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sand_lp", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_market_2_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 200.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + 0.9, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 2, + "17", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m30", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_116", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "R_in", + "avg3_144", + "a", + "002", + "none", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "L_0.05_in", + "avg3_139", + "a", + "002", + "none", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + "006", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + "003", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "2TiaoYue", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "close", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + "006", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "2TiaoYue", + "none", + "Linear", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_926", + "", + 0, + "", + false, + "", + "그다음엔…… 그 여명단의 ‘은빛 바람’이 또 혼자서 나쁜 놈들을 전부 때려눕혔다니까!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + "006", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "무기 가게 사장", + "", + 0, + "", + false, + "", + "‘은빛 바람’이라면 확실히 소문은 많이 들었지만, 실제로 본 적은 없어.", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_009", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + 50.0, + nil, + nil, + "avg1_143", + "a", + "002", + "none", + 2, + nil, + nil, + nil, + nil, + 1.0, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "저기, 총알을 좀 사고 싶은데.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "무기 가게 사장", + "", + 0, + "", + false, + "", + "총알? 있죠, 있죠……==W== 어라? 저 차림새와 은빛 머리카락은…… 설마 당신이 그 ‘은빛 바람’?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + "006", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "아, 그렇게 부르는 사람도 있더라고.==W== 혹시 총알은 어디에 있어?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.1, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_143", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "L_0.05_in", + "avg1_143", + "a", + "002", + "none", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + "002", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.6, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing2", + "none", + "Linear", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "무기 가게 사장", + "", + 0, + "", + false, + "", + "지, 진짜 은빛 바람 본인이라고요?==W==! 총알은 저쪽 카운터에 있으니 편하신 대로 고르세요!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + 0.5, + 0.5, + -100.0, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "close", + nil, + 0.85, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetAudio", + param = { + 0, + "se_010", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 1.0, + nil, + nil, + nil, + nil, + 0.0, + "manbu", + "none", + "OutCubic", + 0, + nil, + true, + 2.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + -100.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + "006", + "close", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_926", + "", + 0, + "", + false, + "", + "설마 진짜로 마주치게 될 줄은……==W== 저 무기 좀 봐. 내 이 저급한 검이랑은 급이 달라.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "무기 가게 사장", + "", + 0, + "", + false, + "", + "그 유명한 ‘은빛 바람’ 님이 제 가게에서 물건을 사 주시다니 정말 영광입니다!", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + 20.0, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "002", + "none", + nil, + 1.0, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + "002", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.85, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "미안한데, 검을 든 사람은 잠깐 이쪽으로 와 줄 수 있을까?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 0, + "여행가&사장", + "", + 0, + "", + false, + "", + "갑니다!==W== 아……", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_926", + "", + 0, + "", + false, + "", + "저희 둘 다 검을 들고 있는데, 누구를 부르신 건지?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "그럼 그냥……==W== 오른쪽에 있는 사람으로 할게.==W== 그런데 사장은 어디 갔어? 방금 나랑 이야기하던 사람 말이야.", + "" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m44", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "004", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + -80.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -40.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + "002", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + "005", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 0, + "무기 가게 사장", + "", + 0, + "", + false, + "", + "예? 제가 사장인데요……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "013", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "그래? 근데 내 기억으로는 사장이 무기를 들고 있진 않았는데.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + "008", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "무기 가게 사장", + "", + 0, + "", + false, + "", + "아까는 검을 들고 있지 않았지만, 계속 여기 있긴 했는데요. 혹시 피곤해서 헷갈리신 거 아닐까요?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "003", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "신경 쓰지 마. 그냥 평범한 수준의 임무였으니.==W== 이 총알로 두 상자 줘.", + "" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetAudio", + param = { + 0, + "se_010", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + "002", + "none", + 2, + 1.2, + nil, + nil, + nil, + nil, + 0.0, + "manbu", + "none", + "Linear", + 0, + nil, + false, + 1.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_235", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_467", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_307", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_354", + 0.5, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_heave", + 0, + 1, + 15.0, + -3.0, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_247", + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_359", + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + -0.1, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -200.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_009", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "manbu", + "none", + "Linear", + 0, + nil, + false, + 1.4, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_191", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "OutCubic", + 0, + nil, + false, + 0.8, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "무기 가게 사장", + "", + 0, + "", + false, + "", + "물건 여기 있습니다, 다음에 또 오세요!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutCubic", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "그래, ==W==고마워, ==W==검사 사장.==W==", + "" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 40.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + -20.0, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + 0.1, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_447", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_010", + 0.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "002", + "none", + nil, + -0.2, + nil, + nil, + nil, + nil, + 0.0, + "manbu", + "none", + "OutCubic", + 0, + nil, + true, + 2.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + 0.05, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_926", + "", + 0, + "", + false, + "", + "잠깐만요, 저는 사장이 아닌데요!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + "005", + "close", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 130.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + "005", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "무기 가게 사장", + "", + 0, + "", + false, + "", + "소문으로만 듣던 ‘은빛 바람’이 무기만 알아보고, 사람은 못 알아본다더니……==W== 정말이었어!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "m30", + "500ms", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_116_stop", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 3, + "0", + "Linear", + true, + true, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBg", + param = { + 0, + "wog_office", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + 0.5, + 0.5, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 3, + "0", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "C_in", + "avg3_152", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m45", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "005", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "", + 0, + "", + false, + "", + "레이스 선배, 오셨네요!", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "002", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "004", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "넌…… ‘책 아가씨’지? 마침 잘 왔어.==W== 이번 작전 보고서야,==W== 받아.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.8, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "002", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_021", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_common_010", + nil, + nil, + 1.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_common_010", + nil, + nil, + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "", + 1, + "", + false, + "", + "네~ 관련 부서로 전달할게요. 수고하셨어요.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "", + 1, + "", + false, + "", + "그런데…… 레이스 선배,==W== 잘못 알고 계신 게 하나 있어요.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "018", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "012", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "", + 1, + "", + false, + "", + "저는 ==W==‘책 아가씨’가 아니라 귀엽고 매력 넘치는 ‘베스티나’예요!==B====W== 히힛, ==W==오늘은 선배가 제 이름을 기억해야만 가실 수 있답니다?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "002", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m36", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + nil, + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "", + 0, + "", + false, + "", + "자, 저 따라서 말해봐요…… ==W==‘베~ ==W==스~ ==W==티~==W==나’.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "005", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "013", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "베스…… ==W==티나.==W== 이렇게?", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "005", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "", + 0, + "", + false, + "", + "맞아요!==W== 조금 더 연습해 보죠. 눈 좀 감아보세요.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + nil, + "none", + nil, + 0.0, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "35", + "OutCubic", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_047", + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.4, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 1.6, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_049", + 1.0, + true + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "", + 0, + "", + false, + "", + "자~ 이제 떠도 돼요!", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "R_in", + "avg3_171", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "L_in", + "avg3_196", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg1_143", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_office", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutCubic", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "", + 0, + "", + false, + "", + "선배, ==W==이 사람은 누구게요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_047", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_171", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.8, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.4, + false, + 0.8 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.4, + true + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + -500.0, + nil, + nil, + "avg1_143", + "a", + "013", + "none", + 4, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "음, 펜 아가씨.", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg1_143", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_196", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.8, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.8, + false, + 0.8 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_171", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.8, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.8, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_047", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "OutCubic", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "", + 0, + "", + false, + "", + "그럼 이쪽은요?", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + 500.0, + nil, + nil, + "avg1_143", + "a", + "003", + "none", + 4, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "컵 아가씨.", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_143", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "003", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_196", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.8, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.8, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "", + 0, + "", + false, + "", + "헤헤, ==W==그럼 저는 누구죠?", + "" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlChar", + param = { + "avg3_171", + "a", + nil, + "none", + 1, + nil, + nil, + nil, + nil, + 0.8, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.55, + false, + 0.8 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_196", + "a", + nil, + "none", + 1, + nil, + nil, + nil, + nil, + 0.8, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.55, + false, + 0.8 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "005", + "avg_emoji_star", + 0, + nil, + -0.1, + 1.2, + nil, + nil, + nil, + "jump1", + "none", + "OutQuad", + 0, + nil, + false, + 0.55, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_143", + "a", + "003", + "none", + nil, + 0.3, + -0.25, + 1.2, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 5, + "BG_Black", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "InOutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "너는…… ==W==책 아가씨.==W==", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 5, + "fx_avg_flash_light", + 0, + 0, + nil, + 1.0, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_185", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "008", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 1, + "InOutCubic", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.0, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "chijing", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "014", + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "", + 1, + "", + false, + "", + "‘베스티나’라니까요……!", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "018", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "", + 0, + "", + false, + "", + "하아…… 선배는 여전하네요. 사람 얼굴은 못 외우고, 손에 들고 있는 물건만 기억하다니……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "002", + "close", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "huanxin", + "none", + "OutCubic", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "", + 1, + "", + false, + "", + "아, ==W==두 분은 이제 돌아가서 일 보셔도 돼요.==W== 협조해 주셔서 감사합니다~", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_171", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.4, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_196", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.4, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "010", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_171", + "a", + nil, + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 0, + "바쁜 은혜의지 직원", + "", + 0, + "", + false, + "", + "이게 대체 무슨 상황인 거죠……? 저 지금 바쁜데……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_196", + "a", + nil, + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 0, + "집중하는 은혜의지 직원", + "", + 0, + "", + false, + "", + "‘은빛 바람’ 님 ==W==얼굴을 봐서 그냥 넘어가지 뭐.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_196", + "a", + nil, + "none", + 2, + -1.0, + nil, + nil, + nil, + nil, + nil, + "manbu", + "none", + "Linear", + 0, + nil, + false, + 3.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_196", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_171", + "a", + nil, + "none", + 2, + -1.2, + nil, + nil, + nil, + nil, + nil, + "manbu", + "none", + "Linear", + 0, + nil, + false, + 3.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_171", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_006", + 0.2, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_010", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetChar", + param = { + 0, + 0, + "L_in", + "avg1_143", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "006", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + true + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m49", + "none", + 0.35, + true + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "", + 0, + "", + false, + "", + "그나저나……==W== 선배는 늘 다른 사람 얼굴을 못 알아보잖아요. 평소에 불편하진 않으세요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "안 불편해. 전장에선 적과 아군만 구분하면 되니까.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "013", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "", + 0, + "", + false, + "", + "그렇겠네요……==W== 참, 레이스 선배,==W== 요즘 임무가 많아서 피곤하시죠? 제가 좋은 곳을 알고 있는데,==W== 잠깐 바람 좀 쐬는 건 어때요?", + "" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "005", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Tiao", + "none", + "Linear", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "마음은 고맙게 받을게.==W== 근데 영야가 전부 잡힌 건 아니라서 아직은 쉴 수 없어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "013", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "", + 0, + "", + false, + "", + "흠? 근데……==W== 거기에도 영야가 활동 중이라는 소문이 있던데요.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "018", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "006", + "avg_emoji_symbol", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "jushou0", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "그래? 그럼 자세히 설명 좀 해줘.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "007", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.8, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -300.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "", + 0, + "", + false, + "", + "히히, 역시 이 방법은 먹힌다니깐요.==W== 영야 얘기만 나오면 표정이 확 달라지잖아요~", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + nil, + "none", + 0, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_252", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.8, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_main_030", + nil, + nil, + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "", + 0, + "", + false, + "", + "자, 여기요. 가는 경로는 이 수첩에 전부 적어 놨어요.==W== 거리가 좀 있으니 가는 동안 조심하세요.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou0", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_main_030", + nil, + nil, + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "002", + "none", + nil, + 0.1, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "고마워, 책 아가씨.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "012", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "014", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "", + 0, + "", + false, + "", + "‘베스티나’라니까요! 하아,==W== 됐어요.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "018", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "015", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "", + 0, + "", + false, + "", + "언젠가는……", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "m45", + "500ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "28", + "OutCubic", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "field_town_daylight", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "28_right", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "C_0.05_in", + "avg1_143", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m1", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "참 조용하고 평화로운 마을이네……==W==하지만 그렇기에 영야가 숨어들기 더 쉬운 곳이겠지.", + "" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "우선 정보 좀 모아보자.", + "" + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "flatlands_daylight", + "28", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "C_in", + "avg3_144", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "젊은 남성", + "", + 0, + "", + false, + "", + "영야가 뭐죠? 그런 건 들어본 적도 없는데요.", + "" + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "field_daylight", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "L_in", + "avg3_143", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "R_in", + "avg3_109", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "젊은 여성", + "", + 0, + "", + false, + "", + "정말 한가한가 보네요. 굳이 가난한 시골 마을까지 와서 난리를 친다고요?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_109", + "a", + "003", + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "노인", + "", + 0, + "", + false, + "", + "별의 탑을 부수는 자들? 난 곡식 갉아먹는 벌레들이 더 무섭네!", + "" + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "field_room_inside_daylight", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "C_in", + "avg3_170", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_1080", + "", + 0, + "", + false, + "", + "영야는 나쁜 사람들이에요?==W== 제가 물리칠게요!", + "" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlChar", + param = { + "avg3_170", + "a", + "006", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin2", + "none", + "Linear", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "field_town_daylight", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "C_in", + "avg1_143", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "013", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "전혀 단서가 없잖아.==W== 하지만 책 아가씨가 준 수첩에는 분명 이곳이라고 적혀 있었는데……", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_167", + "a", + "002", + "none", + nil, + 0.1, + nil, + 0.9, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.8 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_167", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_927", + "", + 0, + "", + false, + "", + "언니, ==W==괜찮아요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_167", + "a", + nil, + "none", + nil, + 0.3, + nil, + 1.0, + nil, + nil, + nil, + "manbu2", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.4, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "012", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia2", + "none", + "Linear", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "아, ==W==괜찮아.==W== 혹시 ‘영야’에 대해 들어본 적 있어?", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_167", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_927", + "", + 0, + "", + false, + "", + "영야? 저,==W== 전 잘 모르는데……", + "" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlChar", + param = { + "avg3_167", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_167", + "a", + "006", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_927", + "", + 1, + "", + false, + "", + "그래도 제가 좋은 곳을 알고 있어요!==W== 속상할 때 그곳에 가면, 슬픈 일은 바람에 날아가 버리거든요.==W== 언니도 가 볼래요?", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_167", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "2TiaoYue", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "난 임무를 맡고 있어서……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_167", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_167", + "a", + nil, + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "알겠어…… ==W==가 볼게.", + "" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "016", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest_daylight_2_a", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_001", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "C_0.05_in", + "avg1_143", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 3.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "아까 말한 장소가 아마 이 근처일 거야.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "manbu2", + "none", + "Linear", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 0.97, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.8, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.4, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.4, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "016", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_035", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "휴…… ==W==오래 걸었더니 조금 ==W==덥네.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "002", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "바람이 부는 걸 보니……==W== 앞에 공터가 있나? ==B====W==마침 잘 됐어. 저기서 잠깐 쉬어야지.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "003", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "manbu2", + "none", + "Linear", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 0.95, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.8, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.4, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.4, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "003", + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sakura", + 0, + 0, + 50.0, + nil, + 4.0, + 0.5, + true, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_440", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sakura", + 0, + 1, + 50.0, + nil, + 5.0, + 1.0, + true, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sakura", + 0, + 1, + 60.0, + nil, + 7.0, + 0.5, + true, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m92", + "500ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "004", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sakura", + 0, + 2, + 60.0, + 2.0, + 7.0, + 0.5, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sakura", + 0, + 1, + 60.0, + 3.0, + 6.0, + 0.5, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sakura", + 0, + 2, + 70.0, + -2.0, + 7.0, + 0.5, + true, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sakura", + 0, + 1, + 80.0, + 10.0, + 8.0, + 0.5, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sakura", + 0, + 1, + 80.0, + 10.0, + 9.0, + 0.5, + true, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sunlight_2", + 0, + 1, + nil, + nil, + nil, + 2.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sakura", + 0, + 2, + 80.0, + 4.0, + 10.0, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sakura", + 0, + 2, + 90.0, + 7.0, + 10.0, + 0.5, + true, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_bubble", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sakura", + 0, + 2, + 70.0, + 7.0, + 7.0, + 0.5, + true, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "none", + "Linear", + 1.0, + false, + 1 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sakura", + 0, + 2, + 50.0, + 4.0, + 5.0, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sakura", + 0, + 2, + 100.0, + 10.0, + 12.0, + 0.5, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sakura", + 0, + 2, + 50.0, + 3.0, + 6.0, + 0.5, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sakura", + 0, + 2, + 80.0, + 5.0, + 8.0, + 0.5, + true, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sakura", + 0, + 2, + 80.0, + 10.0, + 8.0, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sakura", + 0, + 2, + 40.0, + nil, + 5.0, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sakura", + 0, + 2, + 60.0, + 10.0, + 7.0, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sakura", + 0, + 2, + 90.0, + 4.0, + 10.0, + 0.5, + true, + false + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "InQuad", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "4016_B", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "SetBg", + param = { + 0, + "4016_B", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 1000.0, + 200.0, + 2.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -1000.0, + -1100.0, + 2.0, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.0, + true, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -900.0, + -1100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 6.0, + false, + 1 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sakura", + 0, + 2, + 50.0, + 4.0, + 4.0, + 0.5, + false, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_143", + "", + 1, + "", + false, + "", + "와, 시원해. 기분 좋아……==W== 그 애 말이 맞았어. 정말 좋은 곳이잖아.", + "" + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 1.0, + false, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 1200.0, + 200.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 6.0, + false, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sakura", + 0, + 2, + -10.0, + 20.0, + 2.0, + 0.0, + false, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBg", + param = { + 0, + "4016_B", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.3, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "none", + "Linear", + 1.0, + false, + 1 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sunlight", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 20.0, + false, + 1 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_143", + "", + 1, + "", + false, + "", + "눈보라만 몰아치는 북쪽과는 완전히 다르네……", + "" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sakura", + 0, + 2, + 30.0, + 5.0, + 2.0, + 0.0, + false, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_143", + "", + 1, + "", + false, + "", + "푸른 하늘, 초록빛 나무, 그리고 흩날리는 꽃잎들……==W== 아름다워.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sakura", + 0, + 2, + -15.0, + -1.0, + 1.0, + 0.0, + false, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetTalk", + param = { + 9, + "avg1_143", + "", + 1, + "", + false, + "", + "이렇게 아름다운 풍경을 볼 수 있는 것도 다 그 아이랑 책 아가씨 덕분이니, 나중에 제대로 감사 인사를 해야겠어.", + "" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_143", + "", + 1, + "", + false, + "", + "다음엔 꼭 책 아가씨 이름을 제대로 불러야지. 안 그러면 또 화낼 테니까. ==B==음…… 이름이 뭐였더라?", + "" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_143", + "", + 1, + "", + false, + "", + "이상하네. 그렇게 오래 이야기를 나눴는데도 전혀 떠오르질 않아.", + "" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_143", + "", + 1, + "", + false, + "", + "그 아이 얼굴도…… 잘 기억이 안 나고……", + "" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_143", + "", + 1, + "", + false, + "", + "가슴이 답답해…… 이 느낌은…… 대체 뭐지?", + "" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_143", + "", + 1, + "", + false, + "", + "고향을 떠난 뒤로 나도 많이 변해버린 걸까……?", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "16", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_office", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "C_in", + "avg3_152", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "", + 1, + "", + false, + "", + "언젠가 선배도 선배가 보는 세상을 완전히 바꿔 줄 사람을……==W== 만나길 바랄게요.", + "" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest_daylight_2_a", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "16", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "응. 분명 그렇게 말했던 것 같아.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "013", + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "무기만으로 사람을 구분해 온 나도 그 사람의 목소리나 얼굴, 이름까지 기억할 수 있을까?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "만약 그런 사람이 정말 나타난다면……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "과연 어떤 사람일까?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_kr/config/dp_single05.lua b/lua/game/ui/avg/_kr/config/dp_single05.lua index e77a11a1..23434222 100644 --- a/lua/game/ui/avg/_kr/config/dp_single05.lua +++ b/lua/game/ui/avg/_kr/config/dp_single05.lua @@ -137,5 +137,167 @@ return { "" } }, + { + cmd = "SetGroupId", + param = {"14301"} + }, + { + cmd = "SetCharL2D", + param = { + "avg1_143", + 3, + "none", + "", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_143", + 0, + "avg_emoji_shy", + "", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_143", + 0, + "none", + "presents_a", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "임무 완료…… 하아, 또 열이 올라오네……", + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "여기서 벗어도 되겠지……", + "" + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_143", + 0, + "avg_emoji_question", + "", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "왜? 안 돼?", + "" + } + }, + { + cmd = "SetGroupId", + param = {"14302"} + }, + { + cmd = "SetCharL2D", + param = { + "avg1_143", + 3, + "none", + "", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_143", + 0, + "avg_emoji_happy", + "", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_143", + 0, + "none", + "present_a", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "임무 끝.", + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "무기 성능 테스트도 완료했어.", + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "다음 임무에도 나 불러줘.", + "" + } + }, {cmd = "End"} } diff --git a/lua/game/ui/avg/_kr/config/pm14301.lua b/lua/game/ui/avg/_kr/config/pm14301.lua new file mode 100644 index 00000000..70b99597 --- /dev/null +++ b/lua/game/ui/avg/_kr/config/pm14301.lua @@ -0,0 +1,2627 @@ +return { + { + cmd = "SetGroupId", + param = {"01"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "나 레이스야", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "앞으로는 이 휴대폰으로 연락하자", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "그래", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "위험하면 나한테 연락해", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "정말 든든한데", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "사실 연락 안 해도 되긴 해", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "항상 널 지켜보고 있거든", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "그 정도로 든든할 필요는 없는데……", + "" + } + }, + { + cmd = "SetGroupId", + param = {"02"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "내가 새로 쓴 무기 평론이 실렸어", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "최신 신문에 실려 있는데, 봤어?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "봤어", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "근데 제일 구석 섹션에 실렸던데……", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "그럼 됐네", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_143", + "emoji_great_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "솔직히, 신경 안 쓰여?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "매번 이렇게 작게만 실리잖아", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "평론을 쓰는 건 내 부업일 뿐이야, 누군가에게 도움만 준다면 상관없어", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "사실 1면에 실린 적도 있긴 해", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "뭘 썼는데!?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "“가장 화려하지만 쓸모없는 무기는 무엇인가”", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "꽤 시끄러웠겠는데!?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "그래서 그 후로는 요령이 좀 생겼지……", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_143", + "emoji_awkward_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetGroupId", + param = {"03"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "뭐해", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "뭐해", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "뭐해", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "무슨 일 있어!?", + "왜?", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "무슨 일 있어!?", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "왜?", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "응?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "내가 왜 이렇게 많이 보냈지?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "네가 보낸 거 아니야?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "아니야", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "설마! 휴대폰이 해킹당한 건가!?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "그런 걸 할 수 있는 사람이 있긴 한가……", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "보안 취약점부터 점검해야겠어!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 5, + "0", + "", + "0", + "", + false, + "", + "레이스 오프라인", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 5, + "0", + "", + "0", + "", + false, + "", + "레이스 오프라인", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 5, + "0", + "", + "0", + "", + false, + "", + "레이스 온라인", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "이상해, 어디에도 해킹 흔적이 없어", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "그럴 가능성은 낮은 것 같은데", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "네가 실수로 눌렀을 수도 있잖아. 휴대폰 어디 뒀었어?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "책상 위에", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "넌 뭐 하고 있었는데?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "책상 앞에서 작업 중이었어. 아까 부품 하나 집으려고 손을 뻗었고", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_awkward_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "어떻게 된 건지 대충 짐작 가네……", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "응?", + "" + } + }, + { + cmd = "SetGroupId", + param = {"04"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "큰일 날 뻔 했어!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "왜 그래!?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "아, 별거 아니야……", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "워시액을 물인 줄 알고 마실 뻔했어", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "워시액이 뭔데?", + "그걸 헷갈릴 수가 있나……", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "워시액이 뭔데?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "유성 페인트 비슷한 거야", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "별의 탑에서 소원으로 얻었어. 원래는 다들 가구에만 썼는데", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "나중에 모형에 써 보니까, 모형의 입체감을 더 살릴 수 있더라고", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "제때 알아차려서 다행이야……", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "그걸 헷갈릴 수가 있나……", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "물이랑 꽤 다르게 생겼지만", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "너무 집중하느라 제대로 못 봤어", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "그래도 제때 알아차린 게 다행이지……", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "작업대랑 생활 공간을 좀 정리해야겠어……", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "나도 도울게", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "고마워……", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "늘 보던 곳에서 보자", + "" + } + }, + { + cmd = "SetGroupId", + param = {"05"} + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_143", + "emoji_sneaky_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "101호", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "수신 확인, 응답 바람", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "오바", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_sneaky_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "707호", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "이상 없음", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "오바", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "흥…… 완전 만족이야", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "협조 고마워. 이렇게 해보고 싶었거든", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "천만에~", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_143", + "emoji_great_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetGroupId", + param = {"06"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "으…… 더워……", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "여긴 원래 이렇게 더워?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "네가 예전에 엄청 추운 데서 살았잖아", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "오늘은 시원한 편이야", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "무기보다 내가 먼저 ‘과열’될 판이야", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "이런 게 알려지면 웃음거리가 되겠지", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "그러니 열을 좀 식혀야 해", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "옆에 디저트 가게가 있네", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "아이스크림 2개 사면 반값이래", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "……", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "설마 너……", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "아니야", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "흠, 아무래도 너……", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "아니야", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "……", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "……", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_nope", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_143", + "emoji_awkward_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "사실 맞아", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "수량 한정이래, 빨리 와!", + "" + } + }, + { + cmd = "SetGroupId", + param = {"07"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "며칠 전 시장에서 꽤 괜찮은 걸 건졌어", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "또 새로운 무기야?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "아니야", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "이거", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_143", + "pic_019", + "1", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "여기서 고향 물건을 사게 될 줄은 몰랐는데", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "하프 같은데?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "맞아, 거의 새 거야", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "수집하려고?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "아니, 실은 나 연주할 줄 알아", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "진짜로?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "의외야?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "하긴…… 평소엔 내가 무기랑 모형 얘기밖에 안 했었지", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "근데 이건 어릴 때부터 연습했어", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "그때 이 악기가 배우기 가장 어렵다고 해서, 도전해 보고 싶었거든", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "그게 딱 너답긴 하지", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "한동안 손을 놓고 있었는데, 사 오고 나서 다시 연습하기 시작했어", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "오늘에서야 감이 좀 돌아왔어", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "들어볼 수 있어?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "물론이지", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "그래서 너한테 연락한 거야", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "오늘 날씨 너무 좋다. 야외 공연하기에 딱이야", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "장소는 우리 집 근처야, 빨리 와", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "다신 없을 기회야, 너에게 노스헤임의 멜로디를 들려주고 싶어~", + "" + } + }, + { + cmd = "SetGroupId", + param = {"08"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "신 무기에 관한 평가를 막 다 썼는데, 시간 되면 봐줄래?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "그래, 근데 그보다 더 중요한 게 있어", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "생일 축하해! 레이스!", + "", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "생일 축하해! 레이스!", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "생일?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "생일이 뭔데?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "어?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "생일이 뭔지 몰라?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "잠깐만", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "아…… 이런 거구나", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "방금 좀 찾아봤는데, 대충 어떤 건지 알겠어", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "고향에서는 생일을 챙기는 문화가 없거든", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "대신 중요한 날은 모두 함께 모여서 축하하곤 하지", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "그렇구나!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "그래도……", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "걱정 마, 여기 와서 제일 먼저 배운 말이 “로마에 가면 로마법을 따르라”였거든", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "내 케이크 준비해 둔 거지?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "응, 지금 말하려던 참이었어", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "고마워, 네 호의를 저버릴 순 없지", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "지금 전속력으로 가고 있어, 곧 네 근처에 도착해", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "역시 바람처럼 순식간에 날아왔네!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_143", + "emoji_heart_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "이곳에서 맞는 첫 생일이니", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "너랑 같이 보내고 싶어", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "나야 완전 좋지~", + "" + } + }, + { + cmd = "SetGroupId", + param = {"09"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "창고에 쌓인 무기가 너무 많아", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "확장할 때가 됐어", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "실은, 계속 물어보고 싶었는데", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "무기가 그렇게 많은데, 왜 늘 그거 하나만 써?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "무기도 다양하게 나눌 수 있고, 각자 특화된 분야가 있어", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "적절하게 사용해야 비로소 진가를 제대로 발휘할 수 있는 법이거든", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "내가 무기 평가를 하는 이유이기도 해", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "이쯤 되면 ‘무기의 대가’라고 불러야겠는데", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_great_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_143", + "emoji_distract_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "네가 늘 쓰는 그 총검 역시 같은 이유야?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "그건……", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "솔직히 말하면, 개인적인 이유도 있어", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "이 녀석이 나랑 가장 오래 함께했지. 아버지한테서 물려받았어", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "예전에 사고로 한 번 망가졌었는데, 다행히 다른 무기랑 융합해서 재탄생했어", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "여기 와서 시작된 네 새 삶을 상징하는 것 같기도 하네", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "훗, 맞아 제대로 짚었어", + "" + } + }, + { + cmd = "SetGroupId", + param = {"10"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "있잖아", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "기억도 무기처럼 닿아서 희미해지는 걸까", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "어떤 기억이냐에 달려 있지 않을까", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "깊이 새겨진 기억일수록 잘 잊히지 않는 법이지", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "봄의 기억이야", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "내 고향엔 겨울밖에 없어서, 여기 와서야 ‘봄’이 뭔지 알게 됐어", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "정말 아름답고…… 마음이 참 평온해져", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "이거 말고는 달리 표현할 방법을 모르겠어", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "너무 좋은데?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "좋지. 그런데 어느새 잊어버렸어……", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "왜일까……", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "다시 되찾으면 되잖아", + "", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "다시 되찾으면 되잖아", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "다시 되찾는다……", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "그러게, 이렇게 간단한 걸 왜 잊고 있었을까", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "그렇지만 역시, 그 기억을 되찾아준 건 너야", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_143", + "", + "0", + "", + false, + "", + "고마워. 이것만큼은 절대 잊지 않을게", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "뭘 그렇게까지", + "" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_kr/config/stev_02_06.lua b/lua/game/ui/avg/_kr/config/stev_02_06.lua index a94e46bf..e320906b 100644 --- a/lua/game/ui/avg/_kr/config/stev_02_06.lua +++ b/lua/game/ui/avg/_kr/config/stev_02_06.lua @@ -2232,6 +2232,36 @@ return { cmd = "Wait", param = {0.8} }, + { + cmd = "CtrlChar", + param = { + "avg1_150", + "b", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, { cmd = "SetChar", param = { diff --git a/lua/game/ui/avg/_kr/config/stev_04_01.lua b/lua/game/ui/avg/_kr/config/stev_04_01.lua new file mode 100644 index 00000000..3413f874 --- /dev/null +++ b/lua/game/ui/avg/_kr/config/stev_04_01.lua @@ -0,0 +1,11534 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "01", + "노스헤임으로 가다", + "당신은 눈보라가 휘몰아치는 도시로 가는 마차 안에서 눈을 떴다. 레이스의 말에 의하면 당신은 특별한 의뢰를 완수하기 위해 노스헤임으로 향하고 있다는 것을 떠올린다.", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "OutSine", + 0.7, + false, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "016", + "none", + nil, + 0.505, + -0.12, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "추워…… 너무 추워……", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.45, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_004", + "0", + "Linear", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 150.0, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 20.0, + false, + 0 + } + }, + { + cmd = "SetFilm", + param = { + 0, + "OutQuad", + 0.8, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume35_1s", + 0, + "m13", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 0, + "", + false, + "", + "손발이 점점 감각을 잃어가고, 의식이 흐릿해진다.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_267", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_267", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_267", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.56} + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 0, + "", + false, + "", + "추격병의 발소리가 점점 가까워졌지만, 곁에는 아무도 없었다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_004", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_267", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_129", + "a", + "002", + "none", + nil, + 0.08, + -0.3, + -1.5, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_157", + "a", + "002", + "none", + nil, + 0.96, + -0.3, + 1.5, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "none", + nil, + 0.18, + nil, + nil, + nil, + nil, + 0.8, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + nil, + "none", + nil, + 0.86, + nil, + nil, + nil, + nil, + 0.8, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.8, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "010", + "none", + nil, + 0.505, + -0.12, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "아무래도…… 들킨 것 같은데……", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "none", + nil, + 0.08, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + nil, + "none", + nil, + 0.95, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.35, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "OutSine", + 0.7, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "012", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.6, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "눈앞에는 날카로운 검 한 자루가 우뚝 서 있었고, 내면의 목소리가 그것을 집어 들면 더는 고통을 느끼지 않아도 된다고 속삭였다.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_231", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "그것을…… 들어…… 감히…… 마왕에게 대적한 녀석들을 베어버려라!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "이것은 마땅히 저들이 맞이해야 할 최후다.", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_004", + "0", + "Linear", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + 0.7, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 15.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "019", + "none", + nil, + 0.505, + -0.12, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + nil, + -0.26, + 1.45, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 15.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 1, + "", + false, + "", + "힘…… 힘이 필요해……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetHeartBeat", + param = { + 0, + nil, + nil, + 0.75 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 1, + "", + false, + "", + "모든 이를 압도하고, 모두가 두려워할 만한 절대적인 힘이.", + "" + } + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_snowstorm_lp", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_489", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "익숙한 목소리", + "", + 1, + "", + false, + "", + "마왕, 그 불길한 무기에 손대선 안 됩니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetTalk", + param = { + 0, + "익숙한 목소리", + "", + 1, + "", + false, + "", + "악몽에서 깨어나세요. 당신이 진정으로 마주해야 할 적은……", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_489_stop", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_snowstorm_lp", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_04_001_b", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -90.0, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "xingshi", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_486", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_eye_ev", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {3.1} + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m61", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_999", + "", + 1, + "", + false, + "", + "후우, 드디어 깼나 보네. 이렇게 추운 곳에서 잠들면 위험해.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_04_001_a", + "0", + "OutSine", + 0.6, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -90.0, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_999", + "", + 1, + "", + false, + "", + "난방 신기가 없으면 마차 안에 있어도 금방 저체온증이 올 수 있어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_04_001_b", + "0", + "OutSine", + 0.6, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -90.0, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_999", + "", + 0, + "", + false, + "", + "아무런 정보나 준비도 없이 노스헤임으로 유적 조사를 하러 온 거야?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_speechless", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "마차…… 노스헤임……?==W== 윽, 어지러워…… 여긴 대체 어디지?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "016", + "avg_emoji_vexation", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_04_001_a", + "0", + "OutSine", + 0.6, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -90.0, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "0", + "", + 0, + "", + false, + "", + "몸을 일으키려는 순간, 어깨에 묵직한 무게감이 느껴졌다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -150.0, + nil, + 1.08, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + 200.0, + nil, + 1.1, + "avg3_195", + "b", + "024", + "avg_emoji_sleepy", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 9, + "낯이 익은 듯한 여성", + "", + 0, + "", + false, + "", + "으으…… 가지 마요, 선배…… 아직 이해 못 한 부분이 남았는데…… 연구 논문 마감까지는 아직…… 쿨쿨…… 쿨쿨……", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "021", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "이게 대체 무슨 상황이지. 내가 왜 이 두 사람과 함께 마차에 타고 있는 거야?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_attention", + "daintou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "저기, 이 사람은……?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg3_195", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.03, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.55} + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_04_001_b", + "0", + "OutSine", + 0.6, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -90.0, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_999", + "", + 0, + "", + false, + "", + "이번 의뢰의 고용주잖아. 기억 안 나?", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "avg_emoji_speechless", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "고용주……? 노스헤임으로 가는 의뢰를 받은 것 같긴 한데.==W== 윽…… 머리가 너무 무거워서 생각이 안 나.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "016", + "avg_emoji_vexation", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_999", + "", + 0, + "", + false, + "", + "안색이 안 좋은데, 물 좀 마실래?", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "고맙지만 출발하기 전에 동료가 챙겨준 게 있어.==W== 아마 여기에……", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m1", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "013", + "avg_emoji_happy", + "daintou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_020", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetTalk", + param = { + 9, + "0", + "", + 0, + "", + false, + "", + "기억을 더듬어가며 손을 뻗은 끝에 등 뒤에서 병 하나를 찾아냈다.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_020_stop", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_04_001_b", + "0", + "Linear", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_084", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_congr", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_event_04_001", + nil, + 0.54, + 0.35, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "이거네, 톡톡메테……==W== 어라? 이, 이게 뭐야?!", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "OutSine", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "007", + "none", + "guodongtiao1", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 2, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_event_04_001", + nil, + nil, + 0.35, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 2, + "0", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "몇 주 전", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_parkbase_daylight", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + 90.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sunlight", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_105", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_106", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -250.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 0.8, + false + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m2", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "b", + "005", + "none", + nil, + nil, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "b", + nil, + "none", + nil, + 0.83, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_105", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "b", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.9, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_106", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "b", + "008", + "avg_emoji_vexation", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "음…… 여기랑 여기, 손상이 꽤 심하네.==W== 그래도 망가진 부품만 새 걸로 교체하면 문제없을 거야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "b", + "006", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "b", + nil, + "none", + nil, + 0.62, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 250.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_132", + "a", + "012", + "none", + nil, + 0.15, + -0.08, + 1.13, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "avg_emoji_happy", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "daintou", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "잘됐네. 마침 도시에 있는 별의 탑도 복구됐으니까 필요한 부품을 소원으로 얻어오면 되겠어.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "007", + "none", + nil, + 0.82, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "avg_emoji_speechless", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.55, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "하지만 전부 수요가 많은 물건들이라서…… 꽤 오랫동안 여기 머물러야 할 것 같아요.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "002", + "none", + nil, + 0.28, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 1, + 65.0, + nil, + 1.07, + "avg1_103", + "a", + "012", + "avg_emoji_awkward", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "신규 의뢰는 받기 어렵겠어.", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 1, + nil, + nil, + nil, + "avg1_103", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + 0.37, + -0.13, + 1.2, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "002", + "none", + nil, + 0.67, + -0.09, + 1.13, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "전투도 자동차 수리도 내 특기가 아니니, 다들 이걸 하는 동안 난 다른 일을 해야겠어.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "avg_emoji_music", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "그럼 수리하는 동안 내가 간단한 의뢰라도 몇 개 맡아볼게.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "006", + "avg_emoji_flurry", + nil, + 0.5, + -0.15, + 1.24, + nil, + nil, + nil, + "daintou", + "none", + "OutCubic", + 0, + nil, + false, + 0.63, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "보스 혼자서요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "002", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "걱정 마, 머리 쓰는 의뢰 위주로만 받을 거야. 너도 해본 적 있잖아.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "007", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "그건 그렇지만……", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.33, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "007", + "none", + nil, + 0.77, + -0.15, + 1.23, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "avg_emoji_star", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "전투 의뢰만 아니라면 괜찮을 거야! 아야메도 마왕님의 실력은 잘 알고 있잖아?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "008", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "알겠어요…… 그럼 보스한테 맡길게요.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "003", + "none", + nil, + 0.515, + nil, + 1.23, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + -0.215, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.45, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "007", + "none", + nil, + nil, + -0.15, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "보스, 힘내~", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 150.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "3", + "OutCubic", + true, + true, + 0.7, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -180.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_parkbase_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 50.0, + 50.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_132", + "a", + "011", + "none", + nil, + 0.4, + -0.09, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "avg_emoji_star", + nil, + 0.516, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "수리는 우리에게 맡겨. ‘럭키 오아시스’는 하루빨리 말끔히 고쳐 놓을 테니까.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "014", + "avg_emoji_idea", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "응, 그럼 서두르는 게 좋겠네. 난 우선 지리 협회에 가서 괜찮은 의뢰가 있는지 봐볼게.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + 0.37, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "007", + "none", + nil, + 0.67, + -0.09, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "avg_emoji_attention", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "daintou", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "아, 잠깐! 마왕님……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 260.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_113", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "012", + "none", + nil, + 0.2, + -0.09, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.55} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "004", + "avg_emoji_love", + nil, + 0.47, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "이거 받아!", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + -0.25, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InBack", + 0, + nil, + true, + 0.65, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "엇……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "007", + "avg_emoji_happy", + nil, + 0.375, + -0.21, + 1.3, + nil, + nil, + nil, + "daintou", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "긴장 풀 때 톡톡메테오가 최고지! 무슨 일이 생겼을 때 한 모금 마시면 괜찮아질 거야!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "023", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "아무 일도 안 생기는 게 가장 좋겠지만……==W== 고마워, 세이나! 나중에 봐!", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "022", + "avg_emoji_music", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "3", + "OutCubic", + true, + true, + 0.7, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 250.0, + 0.0, + 1.15, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_parkbase_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + 80.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "002", + "none", + nil, + nil, + -0.13, + 1.2, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "4", + "OutCubic", + false, + false, + 0.7, + false, + "fade" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -60.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "002", + "none", + nil, + 0.528, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m53", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "가버리셨네……==W== 걱정돼……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.15, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "007", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.68, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "004", + "none", + nil, + 0.2, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "avg_emoji_music", + nil, + 0.36, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "걱정 마, 아야메. 마왕님이라면 할 수 있을 거야.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "015", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "그건 잘 알지만, 왠지……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.76, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.55, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "002", + "none", + nil, + 0.28, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.55, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_132", + "a", + "014", + "none", + 3, + 0.538, + -0.035, + 1.05, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "avg_emoji_awkward", + nil, + nil, + -0.1, + 1.15, + nil, + nil, + 1.0, + "lengzhan", + "none", + "OutCubic", + 0, + nil, + false, + 0.55, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "이상하네…… 녹 제거제 본 사람 있어? 아까까지만 해도 여기 있었는데.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "002", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 1, + "", + false, + "", + "녹 제거제라면 방금 공구함 옆에 두지 않았나요?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "015", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "맞아, 그런데 잠깐 사이에 왜 음료수로 변했지……?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.4, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 250.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "007", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "아, 그건 내 톡톡메테오야. 목이 좀 말라서 말이야~", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + 0.72, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -180.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "015", + "none", + nil, + 0.54, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_main_01_004", + 0.37, + 0.54, + 0.35, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.65, + nil, + "none", + "OutSine", + 0.4, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "어라? 이상하네. 톡톡메테오는 방금 마왕님한테 줬는데, 왜 거기 있지?", + "" + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_main_01_004", + 0.37, + 0.54, + 0.35, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutSine", + 0.4, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -450.0, + nil, + 1.15, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.28, + -0.19, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "007", + "none", + 2, + 0.68, + -0.025, + 1.03, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "avg_emoji_speechless", + nil, + 0.55, + -0.075, + 1.1, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "잠깐만…… 세이나, 설마 확인도 안 하고 손에 잡힌 걸 그냥 준 거야……?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.68, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -250.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "008", + "avg_emoji_speechless", + nil, + 0.39, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + true, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 1, + "", + false, + "", + "==W==……==W==", + "" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "023", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.12} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "마왕님 미안해~!", + "" + } + }, + { + cmd = "Wait", + param = {0.55} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 2, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "travellers_home_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + 0.0, + 1.3, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetFilm", + param = { + 0, + "OutSine", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 2, + "0", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -150.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 2.5, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 1, + "", + false, + "", + "공백 여단과 작별한 뒤, 지리 협회에서 적당한 의뢰를 찾아봤지만……", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetFilm", + param = { + 1, + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m4", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.18, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + true, + 0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "010", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "망했다! 평범한 의뢰는커녕 고양이 찾기 같은 잡일조차 없잖아.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "021", + "avg_emoji_awkward", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "나만 믿으라고 큰소리 뻥뻥 쳐 놨는데 난감하게 됐네. 정 안 되면 골드 에리어에 가서 한번 찾아봐야겠어……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetBg", + param = { + 0, + "travellers_home_inside", + "0", + "OutSine", + 0.7, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 2.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "020", + "none", + nil, + 0.7, + -0.12, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + 0.58, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.8, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "b", + "003", + "none", + nil, + 0.3, + -0.1, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + 0.42, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.7} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_arrow", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "007", + "none", + nil, + 0.65, + -0.14, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + -7.0, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "010", + "none", + nil, + 0.35, + -0.12, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + 7.0, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.4, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.4, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_110", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "꺅!", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "007", + "avg_emoji_flurry", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "앗…… 미안! 괜찮아?!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "b", + "011", + "none", + nil, + nil, + -0.18, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + nil, + -0.08, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m44", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "상냥한 여성", + "", + 1, + "", + false, + "", + "아, 아니에요. 제가 죄송하죠…… 사람을 찾느라 앞을 제대로 못 봤네요……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "002", + "avg_emoji_idea", + nil, + nil, + -0.15, + 1.2, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.34, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "상냥한 여성", + "", + 1, + "", + false, + "", + "어머, 혹시 마왕님 아니신가요~? 마침 찾고 있었거든요~", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "006", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "크흠~ 실례했네요. 제 소개를 하죠. 성휘회의 연구원 에이다라고 해요.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "성휘회…… 전에 카나체한테 들은 적 있어. 대륙 전역의 최고 수재들이 모여 있고, 학문과 연구 방면에서는 독보적인 능력을 갖춘 조직이라고 했지.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "성휘회 사람이 무슨 일로 날 찾고 있던 거야?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "002", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "실은 부탁드리고 싶은 의뢰가 있어서요. 여긴 사람이 많으니 장소를 좀 옮겨서 이야기하죠.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 3, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_alley2_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 1, + 3, + "0", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "b", + "003", + "none", + nil, + 0.42, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m57", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "이쯤이면 괜찮겠네요.==W== 죄송하지만 아직 공개되지 않은 정보가 포함돼 있어서 대화 내용은 반드시 비밀로 해주셔야 해요.", + "" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "006", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "002", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "알겠어, 이제 말해 봐.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "003", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "혹시 노스헤임을 아시나요? 영야가 별의 탑을 파괴하면서 불이 꺼졌고, 지금은 버려진 도시죠.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_speechless", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "책에서 본 적 있어.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "별의 탑을 파괴한 영야와는 접촉한 적 있으실 거예요. 현재 수배령에 있는 그 사람이거든요.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuad", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_canal_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutQuad", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_242", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_miss_mr", + 0, + 1, + nil, + nil, + 1.6, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_106", + "a", + "005", + "none", + nil, + nil, + -0.06, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_106", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_alley2_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -50.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "b", + "003", + "none", + nil, + nil, + -0.07, + 1.1, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.7, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 3, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "025", + "avg_emoji_symbol", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "얘는……?!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "006", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "역시 만난 적 있으시군요. 사실 최근에 그 도시의 별의 탑이 갑자기 다시 가동됐다는 보고가 들어왔어요.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "014", + "avg_emoji_music", + nil, + nil, + -0.23, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.45, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "그래서 상황을 알아보기 위해 조사대를 꾸리려고 하는데, 영야와 접촉 경험이 있는 분을 자문으로 모시려고 합니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "그래서 나한테 의뢰를 한 거였구나. 그런데 노스헤임은 여기서 아주 멀다고 들었는데……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "그 점은 걱정 마세요. 모든 비용은 성휘회에서 부담할 거고, 이번 건은 어디까지나 평범한 조사라서 위험하진 않을 거예요.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "럭키 오아시스호를 고치는 데 일정 시간이 걸리고, 지금은 딱히 다른 의뢰도 없으니……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_exclamation", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "알겠어. 조사에 협조할게.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "015", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "정말요? 정말 감사합니다! 마왕님께서 동행해 주신다니 정말 든든하네요.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "근데 조건이 있어. 계약금의 절반은 내 동료들에게 선지급해 줘.==W== 먼 길을 떠나야 하니 최소한의 보장은 해 주고 싶거든.", + "" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_idea", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "그건 문제없어요. 성휘회에서 내일 바로 지급할 거예요.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "003", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "아, 그리고 한 가지 더 아셔야 할 사실이 있는데……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + 1.05, + "avg1_143", + "a", + "002", + "avg_emoji_exclamation", + 5, + nil, + nil, + nil, + 1.0, + 1.0, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "실례할게.", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_143", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "엥……?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + 0.68, + -0.29, + 1.42, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 150.0, + nil, + 1.15, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.9, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "002", + "none", + nil, + 0.32, + -0.166, + 1.2, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "005", + "none", + nil, + 0.45, + -0.25, + 1.35, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 1, + "", + false, + "", + "영야라는 말을 듣고, 그냥 지나칠 수가 없어서 말이야. 노스헤임으로 가는 거라면……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.55, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "나도 가겠어.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 2, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "sky_sunny", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -90.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 1, + 2, + "0", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sunlight", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 4.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1.8} + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_04_001_a", + "0", + "Linear", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m12", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "지금까지 벌어진 일들은 대략 정리가 됐어……", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "002", + "avg_emoji_attention", + "daintou", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "지금 자고 있는 이 사람은 성휘회의 에이다. 그리고 내 앞에 있는 사람은…… 여명단의 일원이고, 영야의 행적을 추적하고 있다고 했지.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "넌…… 레이스? 저번엔 이런 차림이 아니었던 걸로 기억하는데……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_04_001_b", + "0", + "OutSine", + 0.6, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_143", + "", + 0, + "", + false, + "", + "표정을 보니 이제 거의 다 생각난 모양이네. 넌 여기 도착한 뒤로 몸 상태가 계속 안 좋았고, 몇 번이나 쓰러졌어.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "010", + "avg_emoji_awkward", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "윽…… 아직도 귀가 조금 울리긴 하는데……==W== 그래도 괜찮아.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_143", + "", + 0, + "", + false, + "", + "나를 따라 해 봐. 쓰읍…… 후우…… 가슴을 펴고, 호흡을 가다듬어.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "35", + "OutQuad", + 1.0, + false, + "cut off", + 0 + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_344", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "쓰읍…… 후우……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_04_001_c", + "34", + "OutQuad", + 1.0, + false, + "cut off", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.65} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "002", + "avg_emoji_idea", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "와…… 신기하네. 어지럼증이랑 이명이 사라졌어.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_143", + "", + 1, + "", + false, + "", + "노스헤임에 처음 오면 나타날 수 있는 증상이지. 넌 그 증상이 남들보다 조금 더 심했던 것뿐이야.", + "" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_04_001_b", + "0", + "OutSine", + 0.6, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_143", + "", + 0, + "", + false, + "", + "미안. 이제 막 일어나서 정신없겠지만, 하나만 확인할게…… 수배령에 실린 영야를 알고 있다고 하던데, 사실이야?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "오로라 말이야?==W== 사실 그건……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "003", + "avg_emoji_speechless", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetTalkShake", + param = { + 1, + "Zhong", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChaoDaZhenDong", + "OutSine", + 0.0, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "007", + "close", + "ChanDou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_362", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest_winter", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 150.0, + 1.07, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_2_b", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "28_up", + "OutSine", + false, + false, + 0.8, + false, + "fade" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutBack", + 0.8, + true, + 0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "007", + "avg_emoji_symbol", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "무슨 일이야?!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_2_b", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m8", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_974", + "a", + "013", + "none", + 2, + 0.7, + 0.21, + 0.7, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_974", + "a", + nil, + "none", + nil, + nil, + 0.14, + 0.8, + nil, + nil, + 1.0, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1278", + "a", + "011", + "none", + 3, + 0.2, + 0.27, + 0.7, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1278", + "a", + nil, + "none", + nil, + nil, + 0.14, + 0.8, + nil, + nil, + 1.0, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_973", + "a", + "020", + "none", + nil, + 0.47, + 0.14, + 0.8, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_973", + "a", + nil, + "none", + nil, + nil, + 0.07, + 0.9, + nil, + nil, + 1.0, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_294", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {1.1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_294", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1279", + "a", + "007", + "none", + 4, + 0.85, + 0.28, + 0.6, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1280", + "a", + "011", + "none", + 5, + 0.05, + 0.28, + 0.6, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1279", + "a", + nil, + "none", + nil, + nil, + 0.18, + 0.75, + nil, + nil, + 1.0, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1280", + "a", + nil, + "none", + nil, + nil, + 0.18, + 0.75, + nil, + nil, + 1.0, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_973", + "a", + nil, + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_974", + "a", + nil, + "none", + nil, + nil, + 0.07, + 0.9, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1278", + "a", + nil, + "none", + nil, + nil, + 0.07, + 0.9, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "4", + "OutCubic", + true, + true, + 0.6, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest_winter", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -90.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "3", + "OutCubic", + false, + false, + 0.6, + false, + "fade" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_141", + "b", + "008", + "none", + nil, + nil, + -0.03, + 1.05, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + nil, + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "마부", + "", + 0, + "", + false, + "", + "서, 성해……?! 왜 이런 곳에……?!", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "InBack", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -240.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.45, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.9} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "b", + "011", + "none", + nil, + nil, + nil, + 1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "avg_emoji_flurry", + nil, + nil, + -0.11, + 1.15, + nil, + nil, + 1.0, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.55, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "마왕님, 괜찮으세요?! 이렇게 많은 성해라니, 대체……", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 180.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "002", + "none", + nil, + 0.25, + -0.065, + 1.1, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.4, + -0.14, + 1.2, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center", + 0, + 1, + -3.0, + nil, + 0.008, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "다들 뒤로 물러서!", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "3", + "OutCubic", + true, + true, + 0.7, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.15, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest_winter", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + 0.6, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1279", + "a", + "002", + "none", + nil, + 0.85, + 0.21, + 0.7, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1280", + "a", + "002", + "none", + nil, + 0.15, + 0.21, + 0.7, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1278", + "a", + "002", + "none", + nil, + 0.3, + 0.14, + 0.8, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_974", + "a", + "002", + "none", + nil, + 0.7, + 0.14, + 0.8, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_973", + "a", + "002", + "none", + nil, + 0.5, + 0.07, + 0.9, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "4", + "OutCubic", + false, + false, + 0.7, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_220", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_blade", + 0, + 1, + nil, + 1.5, + 1.1, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.9} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "Zhong", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_attack", + 0, + 1, + nil, + nil, + 1.3, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_328", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutSine", + 0.7, + false, + 0 + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg2_973", + "shake_L", + false, + 0.0, + false + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg2_974", + "shake_R", + false, + 0.0, + false + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg3_1278", + "shake_L", + false, + 0.0, + false + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg3_1279", + "shake_R", + false, + 0.0, + false + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg3_1280", + "shake_L", + false, + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.9} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_110", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_973", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.4, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_974", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.4, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1278", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.4, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1279", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.4, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1280", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.4, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "OutSine", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 6, + "forest_winter", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 6, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 6, + "none", + "avg1_143", + "a", + "002", + "none", + nil, + 0.45, + 0.02, + 1.5, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m93", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 6, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 10.0, + false, + 0 + } + }, + { + cmd = "SetStage", + param = { + 5, + 0, + "OutSine", + 0.6, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 10.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {2.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "SetStage", + param = { + 5, + 1, + "OutSine", + 0.5, + true + } + }, + { + cmd = "SetBg", + param = { + 5, + "forest_winter", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + -100.0, + nil, + 1.3, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_143", + "a", + "002", + "none", + nil, + 0.55, + -0.22, + 1.65, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 10.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + -200.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 10.0, + false, + 0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "OutSine", + 0.5, + false + } + }, + { + cmd = "Wait", + param = {2.3} + }, + { + cmd = "SetStage", + param = { + 4, + 8, + "OutSine", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + true, + 0.4, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetBg", + param = { + 0, + "forest_winter", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "002", + "none", + nil, + nil, + -0.07, + 1.1, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 300.0, + 1.3, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_bubble", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + "none", + "OutBack", + 2.0, + true + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -80.0, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "005", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "이 녀석들은 내가 처리하지!", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + -50.0, + 30.0, + 1.05, + "avg3_195", + "b", + "010", + "avg_emoji_flurry", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "저, 저도 도울게요!", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg3_195", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "003", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "미안, 그럼 부탁 좀 할게……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -120.0, + 1.3, + nil, + nil, + nil, + "Zhong", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "007", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "잠깐! 레이스, 그 차림은?!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "005", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "얘기는 나중에 하자. 우선 눈앞에 있는 문제부터 처리하자고.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_kr/config/stev_04_02.lua b/lua/game/ui/avg/_kr/config/stev_04_02.lua new file mode 100644 index 00000000..3aa36048 --- /dev/null +++ b/lua/game/ui/avg/_kr/config/stev_04_02.lua @@ -0,0 +1,10186 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "02", + "얼어붙은 폐허", + "노스헤임에 도착한 후, 의뢰를 맡긴 에이다는 당신들에게 의뢰 멤버들을 소개하고 이 도시에서 영야가 활동하고 있을 가능성이 있다고 설명한다. 그 후 당신은 각자 팀을 나눠 조사하기로 하는데……", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_981", + "a", + "002", + "none", + 3, + 0.15, + nil, + -0.9, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1278", + "a", + "002", + "none", + 1, + 0.43, + nil, + -0.7, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_974", + "a", + "002", + "none", + 2, + 0.57, + nil, + 0.7, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1275", + "a", + "002", + "none", + 4, + 0.85, + nil, + 0.9, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m8", + "none", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest_winter", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_090", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_981", + "a", + nil, + "none", + nil, + 0.1, + nil, + -1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1278", + "a", + nil, + "none", + nil, + 0.38, + nil, + -0.8, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_974", + "a", + nil, + "none", + nil, + 0.62, + nil, + 0.8, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1275", + "a", + nil, + "none", + nil, + 0.9, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_442", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dark_attack", + 0, + 1, + -4.0, + 1.0, + 1.1, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_323", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_981", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "niunie1", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dark_attack", + 0, + 1, + nil, + -2.0, + 1.0, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_323", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1278", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "niunie", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_974", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "niunie1", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dark_attack", + 0, + 1, + 3.0, + nil, + 1.2, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_323", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1275", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "niunie1", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_973", + "a", + "002", + "none", + nil, + nil, + 0.1, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_973", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_225", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center_w", + 0, + 1, + nil, + nil, + 0.5, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + "Zhong", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_154", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetBg", + param = { + 5, + "BG_Black", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_143", + "a", + "009", + "none", + nil, + 0.45, + -0.64, + 1.8, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 14, + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutQuint", + 0.5, + false + } + }, + { + cmd = "SetFx", + param = { + 5, + "fx_avg_line_goleft_lp_w", + 0, + 0, + nil, + -2.5, + 0.8, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_128", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetStage", + param = { + 4, + 15, + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + 1.0, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_blade", + 0, + 1, + 4.0, + -2.0, + -1.8, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_331", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_blade", + 0, + 1, + -4.0, + 2.0, + 1.8, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_331", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_attack", + 0, + 1, + nil, + nil, + 2.2, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_328", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_973", + "a", + nil, + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + 0.0, + "lengzhan", + "none", + "OutQuad", + 0, + nil, + true, + 1.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_153", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + true, + 0.0, + false, + true + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "005", + "none", + nil, + nil, + nil, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "방금 그게 마지막이었어.", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "b", + "010", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "avg_emoji_sweaty", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m46", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "헉…… 헉…… 꽤 끈질기네요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "모두 고생했어. 다친 데는 없지?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "004", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "마왕님, 걱정해 주셔서 감사해요. 저는 괜찮아요. 레이스 쪽도 괜찮을 거예요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "avg_emoji_speechless", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "다행이네…… 그런데 안 좋은 소식이 있어.==W== 마차랑 마부가 사라졌어.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "011", + "avg_emoji_flurry", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "009", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "어쩔 수 없죠…… 여행자 정도면 이런 상황을 받아들일 수 있겠지만, 일반인이 성해를 보고 도망치는 건 이상한 게 아니예요.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "괜찮아, 조금만 더 가면 노스헤임이야. 서두르면 밤에는 애시 에리어에 도착할 수 있어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "일반인이라고? 성휘회에서 보낸 마부라면 여행가는 아니더라도 나름 전문 인력일 텐데…… 내가 너무 예민하게 생각하는 건가?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_474", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_984", + "a", + "002", + "none", + 1, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_982", + "a", + "002", + "none", + 2, + 0.9, + 0.1, + -1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + "004", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 1, + "", + false, + "", + "저기요~! 다친 데는 없으신가요!?", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + nil, + "avg3_195", + "b", + "008", + "avg_emoji_attention", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "앗, 여긴 어쩐 일인가요?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + "008", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "성실한 조사원", + "", + 1, + "", + false, + "", + "헉…… 헉…… 죄송해요, 에이다 님. 순찰 중이었는데, 이쪽에서 전투 소리가 들려서 바로 달려왔습니다.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + "003", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "숙련된 조사원", + "", + 0, + "", + false, + "", + "오는 길에 성해들을 맞닥뜨렸는데, 전부 처리했으니 안심하세요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "성해가 왜 별의 탑 밖으로 나온 거지? 이곳 별의 탑에 재앙이 일어난 거야?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + "005", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "숙련된 조사원", + "", + 1, + "", + false, + "", + "네. 게다가 별의 탑이 ‘재가동’된 뒤로 소규모 재앙이 여러 차례 발생하면서 상당수의 성해도 빠져나왔거든요.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "성실한 조사원", + "", + 0, + "", + false, + "", + "다들 무사해서 정말 다행이에요.", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg3_195", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + nil, + "none", + nil, + 1.0, + nil, + nil, + nil, + 0.8, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + "002", + "none", + nil, + 0.8, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "002", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "b", + "002", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "수고 많으셨어요. 모두 무사해서 다행이네요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "avg_emoji_speechless", + "niunie1", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "재가동된 별의 탑, 갑작스러운 재앙, 그리고 영야……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "008", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "마왕님, 혹시 뭐 생각난 거라도 있으신가요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "오로라라고 하는 ==W==영야가 예전에 천 탑의 도시에서 ==W==특수한 마법으로 별의 탑에 재앙을 일으킨 적이 있었어.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "010", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "그럼 영야가 이미 노스헤임으로 잠입했을 가능성도 있다는 말인가요!?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "그냥 추측일 뿐이야. 오랫동안 관리되지 않은 별의 탑에서도 재앙이 발생할 수 있잖아.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "019", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "그렇군요…… 이런 상황까지는 예상하지 못했네요. 조사에 위험한 일은 없을 거라고 말씀드렸는데…… 정말 죄송해요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "예상 밖의 일이었잖아. 네 잘못이 아니니 사과할 필요 없어. 지금 중요한 건 우선 노스헤임에 도착하는 거야.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "003", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "003", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + "003", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "숙련된 조사원", + "", + 0, + "", + false, + "", + "저희를 따라오시죠. 며칠 먼저 도착해서 애시 에리어에 거점을 마련해 두었거든요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + nil, + "none", + nil, + 1.1, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 1.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "none", + nil, + 0.85, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuart", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 1.2, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_475", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "영야…… 정말 다시 이곳으로 돌아온 건가?", + "" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_475", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + true, + true + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBg", + param = { + 0, + "north_street_grey_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_474", + 0.0, + false + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m42", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 0, + "", + false, + "", + "조사원들을 따라 한참을 이동한 끝에 해가 지기 전에 목적지에 도착했다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFilm", + param = { + 1, + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "002", + "none", + 2, + 0.05, + nil, + 1.1, + nil, + 0.5, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "b", + "003", + "none", + 1, + 0.37, + nil, + 1.1, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_984", + "a", + "002", + "none", + 3, + 0.7, + nil, + 1.1, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_982", + "a", + "002", + "none", + 4, + 1.0, + 0.1, + -1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.15, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + 0.42, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "none", + nil, + 0.65, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + nil, + "none", + nil, + 0.9, + nil, + -1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.2, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "숙련된 조사원", + "", + 0, + "", + false, + "", + "도착했네요. 인간이 사라진 도시에 오신 걸 환영합니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -200.0, + 1.4, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.05, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + 0.32, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + nil, + "none", + nil, + 1.0, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.3} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_speechless", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "완전히 폐허잖아.==W== 마치 종말 후 세계처럼……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "이런 광경을 보는 건 처음인데……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.15, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + 0.42, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + "002", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + nil, + "none", + nil, + 0.9, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "성실한 조사원", + "", + 1, + "", + false, + "", + "별의 탑이 꺼진 뒤로 이 도시는 버려졌어요. 몇 년 후엔 완전히 폐허가 되었고, 지금은 내구성이 좋은 몇몇 신기만 겨우 쓸 수 있는 상태죠.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + "008", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "성실한 조사원", + "", + 1, + "", + false, + "", + "예전엔 수만 명이 살며, 북부 최대 도시 중 하나로 불렸어요. 과거에는 뛰어난 제철 기술 덕분에 은혜의지에서 대량 주문을 했었다고 하더군요.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + "004", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "숙련된 조사원", + "", + 1, + "", + false, + "", + "이곳을 떠난 시민들 때문에, 그 기술들도 노바 각지로 퍼져나갔고, 지금쯤은 사라졌을 수도 있어요.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "008", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "그렇지 않아요. 많은 시민들이 은혜의지로 갔고, 덕분에 기술도 함께 지켜낼 수 있었죠.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "021", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "아 참, 제가 듣기로는 별의 탑이 아직 빛을 잃기 전부터 은혜의지에서 이곳의 인재들을 눈독 들였다고 해요.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + "007", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "JuGong", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "성실한 조사원", + "", + 1, + "", + false, + "", + "역시 에이다 님이세요.==W== 은혜의지에 관한 건 아주 빠삭하시네요~", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "과찬이세요.==W== 그럼 어서 이동하죠. 마왕님 옷에 걸어둔 보온 마법이 곧 끝날 거예요.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "보온 마법? 그러고 보니 지금까지 한 번도 추위를 느끼지 않은 게 다 이 마법 덕분이었구나?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "004", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.8, + 1.0, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "맞아요.==W== 마왕님은 이번 작전의 핵심 인물이니까요. 제 힘이 닿는 한 최선을 다해 안전과 건강을 지켜드릴게요. 그렇게 얇게 입어서, 몸살이라도 나면 안 되잖아요.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "023", + "avg_emoji_speechless", + "JuGong", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "하아, 어쩐지 몸이 따뜻하다 했더니. 이 마법 꽤 유용하네. ==W==어라? 근데 나보다 더 얇게 입은 사람이 있는데? 내 기억으론…… ==W==차에선 분명 코트를 입고 있었는데, 전투가 끝나고 옷을 벗은 건가?", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "none", + 3, + 0.8, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + 2, + 0.6, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.5 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + 1, + 0.32, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -60.0, + 1.25, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "021", + "none", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "002", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + 3.0, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + true, + true + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBg", + param = { + 0, + "city_room_inside_night_winter", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_984", + "a", + "002", + "none", + 1, + 0.55, + nil, + 1.1, + nil, + nil, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_982", + "a", + "002", + "none", + 2, + 0.75, + 0.1, + -1.1, + nil, + nil, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_983", + "a", + "007", + "none", + nil, + 0.3, + nil, + -0.9, + nil, + 0.8, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 0.95, + nil, + nil, + 0.5, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_167", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_168", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + 1.0, + 0.0, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "OutQuint", + false, + false, + 1.0, + false, + "fade" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_983", + "a", + nil, + "none", + nil, + 0.25, + nil, + -1.0, + nil, + 0.0, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "none", + nil, + 0.6, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + nil, + "none", + nil, + 0.85, + nil, + -1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.2, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + "006", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "숙련된 조사원", + "", + 1, + "", + false, + "", + "일행들을 ==W==데려왔어요!", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m45", + "none", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg2_983", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "후방 지원 조사원", + "", + 0, + "", + false, + "", + "모두 수고하셨어요. 저녁밥 좀 데워 올게요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_983", + "a", + "003", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_006", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "none", + nil, + 0.65, + nil, + 0.9, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + nil, + "none", + nil, + 0.9, + nil, + -0.9, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "002", + "none", + nil, + 0.25, + nil, + 1.1, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "b", + "003", + "none", + nil, + 0.5, + nil, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.35, + nil, + 1.0, + nil, + 0.5, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + 0.55, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "이런 곳에도 멀쩡한 건물이 있을 줄은 몰랐어.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "이분들은 먼저 출발해서 사전 조사와 거점 구축을 맡아줬어요. 저희의 조사가 원활히 진행되도록 준비해 둔 거죠.", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + -150.0, + nil, + nil, + "avg2_982", + "a", + "006", + "avg_emoji_happy", + 0, + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "성실한 조사원", + "", + 1, + "", + false, + "", + "방은 간단히 정리하고, 필요한 가구만 조금 들여놨어요.==W== 사양 말고 편하게 지내세요. 며칠은 더 머물러야 하니까요.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + 150.0, + nil, + nil, + "avg2_983", + "a", + "008", + "avg_emoji_question", + 4, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "후방 지원 조사원", + "", + 1, + "", + false, + "", + "어? 1인분이 모자란 것 같은데.==W== 에이다 님, 혹시 한 분 더 데려오신 건가요?", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "008", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "죄송해요. 오는 길에 사고가 좀 생겨서 미처 연락을 못 드렸네요.", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg2_982", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg2_983", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "004", + "none", + 1, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "003", + "none", + 3, + 0.25, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "011", + "none", + 2, + 0.4, + -0.1, + 1.03, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "아, 마침 잘됐네요. 이참에 소개할게요.==W== 이번 조사에 함께할 특별 자문인 마왕님이세요.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "022", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "마왕님은 영야와 직접 접촉한 적도 있죠. 이런 귀중한 경험을 가진 분은 흔치 않답니다.", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + 120.0, + nil, + nil, + "avg2_984", + "a", + "006", + "avg_emoji_symbol", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "숙련된 조사원", + "", + 1, + "", + false, + "", + "설마 ==W==천 탑의 도시랑 필리에를 구하고,==W== 직원이 전부 미소녀인 컴퍼니를 세운 그 마왕이요!?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -320.0, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "007", + "none", + 1, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "004", + "none", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "006", + "none", + 4, + 0.68, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.5 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 1, + "", + false, + "", + "잠깐, ==W==앞부분은 그렇다 쳐도 뒷부분은 어디서 들은 거야!", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_135", + "a", + "002", + "none", + 3, + 0.67, + -0.57, + 1.7, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.9, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.9, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + 1.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_135", + "a", + nil, + "none", + nil, + nil, + -0.55, + nil, + nil, + 0.5, + 0.8, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + "002", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "숙련된 조사원", + "", + 1, + "", + false, + "", + "그야 레드 아이즈의 마녀가 쓴 기사죠.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_135", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "021", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 1, + "", + false, + "", + "==W==그 녀석,==W== 정말…….", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_135", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg2_984", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + 1.0, + 0.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "003", + "none", + 2, + 0.35, + nil, + nil, + nil, + 0.0, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "004", + "none", + 1, + 0.65, + nil, + nil, + nil, + 0.0, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "그리고 한 분 더 있어요. 이번 조사에 임시로 합류한 멤버……==W== 레이스예요.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "021", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "오는 길에 성해의 습격을 받았는데, 레이스 혼자서 대부분을 물리쳤죠.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "avg_emoji_sleepy", + nil, + nil, + -0.02, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -40.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "SetBGM", + param = { + 2, + "music_avg_volume35_1s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "음…… ==W==음……", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + -0.04, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "009", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "저기…… ==W==레이스?", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "012", + "avg_emoji_shock", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "016", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "응, 난 레이스고……==W== 주특기는 영야 추적이야.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "006", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "011", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 1, + "m4", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "방금…… 잠들었던 건가요? ==W==정신이 좀 멍해 보이네요.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "018", + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "조는 게 아니라 생각 중이었어.==W== 갑자기 사람이 늘어나서, 정리할 시간이 필요했거든.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -40.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 1.8, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "002", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + 3.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "그런데 너는 누구지?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + -60.0, + 1.3, + nil, + nil, + nil, + "Zhong", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center_w", + 0, + 1, + 3.0, + 1.0, + 0.5, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "네? 무슨 말 하시는 건가요? 전 에이다잖아요!==W== 아까까지만 해도 같은 마차에 타고 있었는데요?", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "OutQuint", + 0, + 0.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_113", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "미안, ==W==난 다른 사람의 얼굴이나 이름을 잘 기억하지 못해.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "009", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "음, ==W==네가 에이다니까, 똑같이 무기가 없는 사람이……==W== 소거법에 따르면 네가 마왕이구나……?", + "" + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -40.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "011", + "none", + 2, + 0.68, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.5 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "004", + "avg_emoji_exclamation", + 1, + 0.45, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "avg_emoji_sweaty", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "이런 방식으로 사람을 구분하다니……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "avg_emoji_sigh", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "설마 우리 둘 말고 아무도 못 알아보는 건 아니지?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "014", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "그렇진 않아. 도끼, 장검, 마법사는 알아볼 수 있어. 대단하지?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "도끼, 장검, 마법사라니…… 설마 무기로 사람을 구분하는 거야?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "맞아. 사용자마다 무기와 사용 방식이 다르거든. 난 얼굴보다는 무기로 사람을 기억하는 편이야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "용족이 자주 말하는, “글씨체를 보면 그 사람을 알 수 있다” 같은 건가?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "뭐, 대충 그런 느낌이야.", + "" + } + }, + { + cmd = "SetBg", + param = { + 2, + "city_room_inside_night_winter", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 2, + "none", + "avg2_983", + "a", + "007", + "none", + 2, + 0.5, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 2, + "none", + "avg2_982", + "a", + "007", + "none", + 3, + 0.7, + 0.1, + -1.0, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 2, + "none", + "avg2_984", + "a", + "007", + "none", + 1, + 0.35, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 2, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.8, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetStage", + param = { + 1, + 0, + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -420.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuart", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "005", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "이를테면 도끼랑 장검, 두 사람의 무기에는 같은 마물의 발톱 자국이 여러 군데 남아 있으니 한 팀이란 걸 알 수 있지.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "마법사는 예전엔 왼손잡이였던 것 같은데, 왼손을 다친 뒤로 지금은 오른손으로 지팡이를 쓰고 있고.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_983", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "3인", + "", + 0, + "", + false, + "", + "대, 대단하잖아……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "이렇게 보니 꽤 재미있네. 추리 퍼즐 푸는 느낌이야.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetStage", + param = { + 1, + 1, + "OutQuart", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + 2, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "002", + "avg_emoji_attention", + 1, + 0.65, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "헤~ 그럼 저는요?==W== 무기는 없지만, 전투하는 모습은 보셨잖아요.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuart", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest_winter", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + true, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "b", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuart", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -10.0, + 1.05, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "어떤가요!!!==W== 이제 도망칠 곳은 없습니다!", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -20.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 0.95, + nil, + nil, + nil, + 1.0, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_034", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "사라지세요!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuart", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + true, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "city_room_inside_night_winter", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "003", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "b", + "003", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -20.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuart", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "기억 안 나. 마왕에게 위협이 되는 적들을 제거하느라 바빴거든.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "004", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "그래도…… 실력이 뛰어났다는 건 기억나. 다만 공격할 때마다 소리를 질러서 좀 시끄럽던데.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + -50.0, + 1.2, + nil, + nil, + nil, + "Zhong", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center_w", + 0, + 1, + 3.0, + 2.0, + 0.5, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "그건 제 ==W==개인적인 취향이니 신경 꺼주시면 감사하겠어요!", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 1, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -20.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuint", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 3, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "크흠, ==W==아무튼 소개는 끝났으니, 이번 의뢰의 목적을 다시 한번 말씀드릴게요.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "우리는 별의 탑의 재가동과 영야가 이곳에 나타난 이유를 조사하러 왔어요.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "003", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "마을의 황폐화는 영야의 소행이었어요. 비록 몇 년 전 일이지만, 최근 별의 탑 이변은 저희가 여전히 그들과 마주칠 수 있다는 걸 시사합니다. ==W==그러니 저흰 두 명씩 한 조로 나뉘어, 도시 내 영야의 활동 흔적을 조사할 겁니다.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "021", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "조 편성은…… 저와 마왕님이……", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -40.0, + nil, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 0.95, + nil, + nil, + 0.8, + 1.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "010", + "close", + 2, + nil, + nil, + 0.98, + nil, + nil, + nil, + "lengzhan", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "016", + "none", + 1, + 0.38, + nil, + 1.05, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "나랑 마왕이 한 조야. ==W==이쪽은 전투를 못 하니까 전력 배분상 내가 가장 적합해.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "003", + "none", + nil, + 0.35, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "011", + "avg_emoji_sigh", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "음…… 알겠어요.==W== 그럼 저는 ‘도끼 형씨’랑 움직이고, ‘장검 아가씨’와 ‘마법사 동생’이 한 조로 움직이죠.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + 1, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + 1.0, + 0.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "021", + "avg_emoji_question", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "왜 저 호칭을 아무렇지도 않게 받아들인 거지…… 레이스가 사람을 더 잘 구분하게 도와주려는 건가?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "009", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "대신 조건이 있어요. 조사 장소 선정은 제 결정에 따라주세요.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "007", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "그래.", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.15, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.32, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "002", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "다들 오늘은 이만 쉬시죠. 오늘 정말 고생 많으셨어요.==W== 조사는 내일부터 본격적으로 시작할게요.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "005", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "아, 마왕님은 이 방을 쓰시면 돼요. 침대는 이미 준비해 두었어요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "022", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "고마워, 다들 수고 많았어. 그럼 내일 봐.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_006", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "003", + "none", + nil, + 0.5, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "음? 넌 안 쉴 거야?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "c", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -40.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "여기서 쉴 건데.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "하지만 여긴 내 방인데……==W== 아, 방을 바꾸고 싶은 거야?==W== 난 바꿔도 괜찮……", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "011", + "avg_emoji_flurry", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "c", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "아니, 우린 한방에서 잘 거야.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "c", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 2, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 0.98, + nil, + nil, + 0.8, + 1.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "뭐?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -130.0, + 1.4, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 0.95, + nil, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "c", + "009", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "내가 뭐 잘못 말했어? ==W==내 말은,==W== 앞으로 며칠간 우리가 같이 잘 거라는 의미야.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 3, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "뭐라고!?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 3.0, + true, + "default" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_kr/config/stev_04_03.lua b/lua/game/ui/avg/_kr/config/stev_04_03.lua new file mode 100644 index 00000000..474b3529 --- /dev/null +++ b/lua/game/ui/avg/_kr/config/stev_04_03.lua @@ -0,0 +1,9323 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "03", + "고향의 기억", + "그날 밤, 당신은 레이스와 밖에서 이야기를 나누며, 이곳이 레이스의 고향이라는 사실과 그녀 및 노스헤임의 과거를 알게 된다.", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_room_inside_night_winter", + "0", + "OutSine", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "c", + "002", + "none", + nil, + nil, + -0.01, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "c", + nil, + "avg_emoji_attention", + nil, + nil, + -0.12, + 1.15, + nil, + nil, + 1.0, + "daintou", + "none", + "OutCubic", + 0, + nil, + false, + 0.68, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "내 말은 앞으로 며칠간 우리가 같이 잘 거라는 의미야.==W== 이게 그렇게 놀랄만한 일이야?", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m49", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "c", + "003", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "007", + "avg_emoji_symbol", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "당연하지! 꼭 그래야 할 만한 이유가 있는 거지……?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "c", + "002", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "별의 탑이 이미 ‘재가동’됐어. 영야가 다시 이걸 부수려고 근처에 숨어 있을 수도 있으니 난 계속 너의 안전을 확인해야 해.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "c", + "008", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "아…… 잠자리 걱정하는 거야?==W== 걱정 마, 난 앉아서 자는 게 오히려 더 잠이 잘 와서 네 침대를 뺏을 일은 없어.", + "" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "c", + "002", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.353, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "avg_emoji_vexation", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "난 그걸 걱정한 게 아니었는데……==W== 됐어, 레이스도 괜찮다고 하니 나도 뭐 상관없어.", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "007", + "avg_emoji_shy", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "c", + "003", + "avg_emoji_question", + nil, + nil, + -0.235, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "응? 그럼 넌 뭘 걱정하고 있었는데? 나한테 말해줄 수 있어?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "007", + "close", + "guodongtiao1", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "아, 아니! 신경 쓰지 마. 시간도 늦었으니까 얼른 자자!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "c", + "005", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "응. 안심하고 푹 자. 밤새 널 지켜줄게.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 2, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 100.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "circle_light", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 100.0, + 1.7, + nil, + 0.95, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 2, + "0", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_room_inside_night_winter", + "0", + "Linear", + 3.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + 0.7, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 10.0, + false + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "avg_emoji_sleepy", + "lengzhan", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "후…… 읍……", + "" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "021", + "avg_emoji_think", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "으…… 왜…… 이렇게 무겁지……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "016", + "avg_emoji_awkward", + "chijing", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "뭔가 누르고 있는 것 같아……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + nil, + "none", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_room_inside_night_winter", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_eye_ev", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutSine", + 3.4, + false, + 0 + } + }, + { + cmd = "Wait", + param = {3.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + false, + false, + 0.7, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 50.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_235", + 0.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + 1.1, + nil, + nil, + nil, + "jushou", + "OutQuad", + 0.35, + false + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m31", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "012", + "avg_emoji_attention", + "none", + "t", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "레이스의 외투?==W== 덮어준 건가?", + "" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "avg_emoji_question", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.8, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 1.1, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.7, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.9} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "avg_emoji_sweaty", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "이상하네. 외투도 안 입고 이 시간에 어딜 간 거야……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 150.0, + -50.0, + 1.15, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 2.1, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1.6} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_167", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "rule_38", + "OutQuad", + true, + true, + 0.6, + true, + "cut off" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 0.98, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "north_street_grey_night_nolight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "rule_39", + "OutCubic", + false, + false, + 0.5, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutBack", + 0.7, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_113", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m26", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 40.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + true, + 0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "002", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "발자국……==W== 레이스 건가?", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "avg_emoji_question", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -60.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutBack", + 0.7, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_253", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "캠프 밖으로 나간 것 같은데.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_474", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.37, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 3.8, + false, + 0 + } + }, + { + cmd = "Wait", + param = {3.1} + }, + { + cmd = "SetBg", + param = { + 0, + "north_street_grey_night_nolight", + "0", + "Linear", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 0.93, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "달빛에 의지해 레이스가 남긴 발자국을 따라가니, 거점에서 멀지 않은 공터에 다다랐다.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_202", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + false, + false, + 0.7, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "north_street_grey_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.55} + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "어른거리는 가로등 불빛이 주변의 기류를 읽은 듯 서서히 밝아졌고, 발자국 끝에 서 있는 레이스를 비췄다.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutQuad", + 0.6, + false + } + }, + { + cmd = "SetFilm", + param = { + 0, + "OutQuad", + 0.6, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "north_street_grey_night", + "0", + "OutSine", + 0.7, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 150.0, + nil, + 1.15, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 250.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 17.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "013", + "none", + nil, + 0.64, + -0.4, + 1.4, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 17.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m57", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_143", + "", + 0, + "", + false, + "", + "이곳이…… 이렇게 변했다니……", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 0, + "", + false, + "", + "낮에 봤을 때와 달리, 가로등 아래에 선 그녀는 조금 쓸쓸해 보였다.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetFilm", + param = { + 1, + "OutQuad", + 0.7, + false + } + }, + { + cmd = "Clear", + param = { + true, + 0.45, + false, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuad", + 0.6, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "north_street_grey_night", + "0", + "OutSine", + 0.7, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "여기서 혼자 뭐 해? 밤새 지켜준다더니.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "004", + "none", + nil, + 0.67, + -0.255, + 1.3, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.5, + -0.33, + 1.4, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "밤새 지켜준다는 게, 꼭 침대 머리맡에 붙어있어야만 한다는 건 아니니까.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "005", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "안심해. 집 안에 영야를 식별하는 방어 마법진을 설치해 뒀거든…… 놈들이 접근하는 순간 벌집이 될 거야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "021", + "avg_emoji_awkward", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "엄청 위험한 것 같은데…… 설치할 때 내 안전은 고려한 거야?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "013", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "음…… ==W==그건 안 한 것 같네.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "015", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_speechless", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "007", + "close", + "guodongtiao1", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "영야보다 그게 더 위험한 거 아니야?!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "011", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "농담이야~ 실은 누가 들어오면 소리만 나게 해뒀어. 난 이 근처를 돌면서 순찰하고 있으니까, 위험하면 곧장 돌아갈 수 있거든.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "007", + "avg_emoji_sweaty", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "농담도 할 줄 아네.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "010", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "나도 가끔은 해. 천 탑의 도시에 간 뒤로는 거의 혼자 다녔던 터라, 감이 좀 떨어졌지만.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "011", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "그런데 여기 다시 오니까 예전에 사람들이랑 지내던 때가 떠올라서, 나도 모르게 장난을 치게 되네.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 0.8, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_228", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "가로등의 불빛이 비치자, 그제야 레이스의 손에 쥐어진 특별한 배지가 눈에 들어왔다.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.34} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "012", + "avg_emoji_shock", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "아까 “천 탑의 도시에 간 뒤로”라고 했지. 게다가 여길 너무 잘 알고 있고…… 설마?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "012", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "응? 내가 말 안 했나?==W== 노스헤임이 바로 내 고향이야.", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_mosaic", + "OutSine", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_street_night_winter", + "0", + "OutSine", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_mosaic", + "OutSine", + false, + false, + 0.9, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_121", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_129", + "a", + "002", + "none", + nil, + 0.8, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_171", + "a", + "002", + "none", + nil, + 0.1, + nil, + -1.0, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_171", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.2, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_171", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.2, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_171", + "a", + nil, + "none", + nil, + 0.9, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.2, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_171", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_145", + "a", + "002", + "none", + nil, + 0.7, + -0.07, + 1.1, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.2, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.2, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.45} + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + nil, + "none", + nil, + 0.1, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.9, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.9, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetBg", + param = { + 0, + "north_street_grey_night", + "0", + "Linear", + 0.7, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.9} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "002", + "none", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "노스헤임도 한때는 다른 도시처럼 번성했었지.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m52", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest_winter", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_973", + "a", + "002", + "none", + nil, + nil, + 0.07, + 0.9, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_152", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_973", + "a", + nil, + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 180.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center", + 0, + 1, + -8.0, + nil, + 0.008, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_982", + "a", + "002", + "none", + nil, + 0.15, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -230.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + nil, + "none", + nil, + 0.85, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_128", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_land_blade", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "PlayCharAnim", + param = { + "avg2_973", + "shake_L", + false, + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.9} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_110", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_973", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.4, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_139", + "a", + "002", + "none", + nil, + 0.4, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_141", + "a", + "002", + "none", + nil, + 0.2, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_143", + "", + 0, + "", + false, + "", + "혹독한 기후에서 자란 노스헤임 사람들은 강인함을 숭상하고, 공동체를 훨씬 더 중요하게 생각해.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + false, + 0.6, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_023", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.6, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_143", + "", + 0, + "", + false, + "", + "늘 함께 사냥했고, 함께 별의 탑에 올랐어…… 그리고, ==RT==혹한을 견디기 위해 몸을 데울 수 있는 신기를 소원으로 빌었지.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_023_a", + "0", + "OutSine", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_143", + "", + 0, + "", + false, + "", + "그런데…… 몇 년 전, 이곳 별의 탑이 갑자기 꺼져버렸어. ==RT==사람들도 어쩔 수 없이 도시를 떠날 수밖에 없었고……", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + false, + false, + 0.9, + true, + "default" + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "north_street_grey_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "002", + "none", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.9, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.75} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "012", + "avg_emoji_speechless", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "미안해. 힘든 얘기를 꺼내게 한 것 같네.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m57", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "005", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "괜찮아. 노스헤임 사람들은 네가 생각하는 것보다 훨씬 강해. 이곳을 떠났어도 어디서든 다시 뿌리내릴 수 있거든.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "이곳에 다시 돌아온 건 처음이야?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "응, 별의 탑이 꺼졌을 때 우리는 급히 이곳을 떠났고, 그 후로는 한 번도 돌아오지 않았어.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "003", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "난 맹세했어. 같은 비극을 다시는 반복하지 않겠다고, 그리고 별의 탑을 꺼뜨린 진실을 밝혀내겠다고.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "할아버지도 내 선택을 지지해 주셨어. 그래서 난 그 각오를 품고 혼자 천 탑의 도시로 향했지.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "009", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "그러다 여명단에 들어가고 나서야 ‘영야’라는 놈들이 별의 탑을 마구잡이로 파괴하고 다닌다는 사실을 알게 됐어.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "avg_emoji_speechless", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "그랬구나…… 그래서 영야에 관한 일에 그렇게 신경을 썼던 거였어.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "021", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "그래서 말인데, 전에 마차에서 널 의심했던 건 미안해.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "007", + "avg_emoji_flurry", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "날 의심했다고? 왜……?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -40.0, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 0.65, + false + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_142", + "a", + "002", + "none", + 2, + 0.25, + -0.3, + 1.4, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + nil, + "none", + nil, + nil, + -0.15, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 6.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "015", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "천 탑에 있을 때, 어떤 영야가 계속 널 따라다니는 걸 봤어……==W== 그땐 네가 그쪽이랑 내통하고 있는 줄 알았거든.", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "014", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "010", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "그런데 한동안 널 지켜본 결과, 넌 그런 사람이 아니더라고. 단순한 오해였어.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "007", + "avg_emoji_symbol", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "뭐? ‘영야’가 나를 따라다녔다니…… 어떻게 생겼는데?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "012", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume35_1s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "응……?", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "close", + nil, + 0.35, + -0.325, + 1.45, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.45, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -250.0, + nil, + 1.15, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_090", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 5, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_1211", + "a", + "019", + "none", + nil, + nil, + -0.59, + 1.7, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetStage", + param = { + 4, + 14, + "OutSine", + 0.35, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFx", + param = { + 5, + "fx_avg_flash_light", + 0, + 0, + nil, + 1.3, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {1.3} + }, + { + cmd = "SetStage", + param = { + 4, + 15, + "OutSine", + 0.35, + false + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "019", + "none", + nil, + 0.5, + -0.25, + 1.3, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "002", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "레이스, 왜 그래?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m46", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "013", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "아, 미안. 방금 기억을 더듬고 있었어……==W== 생각해보니 정면으로는 본 적 없었던 것 같네.", + "" + } + }, + { + cmd = "Wait", + param = {0.65} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "006", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "무기를 들고 있지 않아서 자세한 건 나도 기억이 잘 안 나…… 하지만 바이야인 특유의 창백한 피부랑 머리 위 흰색 뿔을 보면, 영야라는 걸 충분히 알 수 있었지.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_106", + "a", + "005", + "none", + nil, + nil, + -0.2, + 1.3, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "영야의 특징이라…… 오로라의 피부가 창백하긴 하지만 뿔이 흰색은 아니었는데.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.6, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_106", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "north_street_grey_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.6, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "005", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "괜찮아. 설령 영야가 나타난다 해도 내가 상대할 수 있어.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m33", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "보이지 않는 적을 두려워하느니, 지금 실컷 자고 내일을 준비하는 게 나아. 가자, 같이 방으로 돌아가자.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_shock", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "맞아. 여기 너무 춥다. 어서 가자. 최대한 조용히 들어가, 다들 자고 있을 테니까.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 2, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "3", + "OutCubic", + true, + true, + 0.7, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "north_street_grey_night_nolight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "4", + "OutCubic", + false, + false, + 0.7, + false, + "fade" + } + }, + { + cmd = "SetBGM", + param = { + 3, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 150.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 15.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_474", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "010", + "none", + nil, + 0.6, + -0.33, + 1.4, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 15.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "걱정하지 마, 이런 건 내 전문이거든~", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "014", + "avg_emoji_music", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "응? 설마…… 남이 잘 때 방에 몰래 침입하는 취미라도 있어?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "하하, 농담도 잘하네. 그런 건 아니고, 사실 어렸을 때 몰래 사냥터에 가서 활 쏘는 연습을 자주 했거든.", + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "연습 끝나고 돌아오면 보통 이 시간쯤이었어.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "021", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "한 번은 진짜 마물을 마주쳤는데, 너무 놀라서 크로스보우의 방아쇠를 당길 생각도 못 했지.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "그래서? 어떻게 살아남은 거야?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "002", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "마침, 지나가던 선배가 날 구해줬어. 마법이 얼마나 대단하던지, 한 방에 마물을 쓰러뜨렸지.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "003", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "그 뒤로는 그 선배를 다시 볼 수 없었어. 여기저기 수소문해 봤지만, 행방을 아는 사람이 없었지.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "013", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "주변을 봐도 대부분 검이나 칼로 싸우잖아. 마법으로 공격하는 사람이라면 금방 찾을 수 있어야 하는데 말이지.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 250.0, + -20.0, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "다시 만나게 되면 그땐 고마웠다는 인사를 하고 싶어.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "레이스…… 혹시 옛날처럼 이 시간에 마을을 돌아다니면, 그 사람을 다시 만날 수 있을 거라고 생각해서 몰래 방을 나선 거야?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "021", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "후훗, 난 그렇게 감성적이진 않아.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "004", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_228", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_event_04_002", + 0.35, + 0.54, + 0.35, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.65, + nil, + "none", + "OutSine", + 0.4, + true, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "사실은 이걸 닦을 만한 걸 찾는 중이었어.==W== 낡은 걸레 몇 조각밖에 못 찾았지만.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "016", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "레이스가 주머니에서 아까 봤던 그 배지를 꺼냈다.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "015", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "내가 고향을 떠날 때부터 몸에 지니고 있던 거야. 남쪽은 내 생각보다 훨씬 습하더라고, 그래서 이렇게 돼버렸지.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "014", + "avg_emoji_idea", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "아…… 나한테 좋은 생각이 있어. 때마침 쓸 만한 게 있거든.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.65} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 3, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_room_inside_night_winter", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_event_04_002", + nil, + nil, + 0.35, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 3, + "0", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_event_04_001", + nil, + 0.54, + 0.35, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_084", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_congr", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + nil, + "none", + "OutSine", + 0.4, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "013", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "자, 바로 이거야~", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_event_04_001", + 0.35, + 0.54, + 0.35, + false + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m32", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "b", + "012", + "none", + nil, + 0.65, + -0.17, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "avg_emoji_question", + nil, + nil, + -0.29, + 1.35, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.45, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "이건 마차에서 마왕이 꺼냈던 그 ‘음료’ 아니야?", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "014", + "avg_emoji_star", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "날 믿어봐, 이걸 사용하면 배지가 말끔해질 거야.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + true, + 0.7, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_382", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_event_04_003", + nil, + 0.54, + 0.35, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "InSine", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_bubble", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {1.55} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "013", + "avg_emoji_flower", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "후~ 됐다! 이렇게 하니 겉에 녹슨 자국이 다 지워졌어!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_event_04_003", + 0.35, + 0.54, + 0.35, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "b", + "007", + "none", + nil, + 0.78, + -0.29, + 1.32, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "avg_emoji_star", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "대단해……! ==W==예전 같아졌잖아! 이거 무슨 신기야?!", + "" + } + }, + { + cmd = "Wait", + param = {0.75} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_event_04_003", + nil, + 0.54, + 0.35, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "021", + "avg_emoji_attention", + nil, + 0.51, + -0.43, + 1.55, + nil, + nil, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.55, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "014", + "avg_emoji_music", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "녹 제거제라는 거야. 희귀하지만 아주 실용적인 물건이지! 우리 여단에 이 물건을 자주 소원으로 비는 동료가 있거든.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "020", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Zhong", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "이렇게 귀한 걸 이런 데 써도…… 괜찮아?", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "023", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "물론이지.==W== 너한테 중요한 배지 아니야?", + "" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "022", + "avg_emoji_shock", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "024", + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "그리고 내가 아니라 내 동료들이 이 자리에 있었더라도, 분명 똑같은 선택을 했을 거라 믿어.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "011", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "마왕에겐 정말 멋진 동료들이 있구나…… 고마워. 이 은혜 잊지 않을게.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.55} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "OutSine", + true, + true, + 0.9, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "circle_light", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "17", + "Linear", + false, + false, + 0.9, + true, + "default" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "002", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "이제는 정말 자야 해.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.7, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.9, + nil, + nil, + "none", + "OutSine", + 0.8, + false, + 1 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "b", + "011", + "none", + nil, + nil, + -0.18, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "avg_emoji_flower", + nil, + nil, + -0.34, + 1.4, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "응, 잘 자. 내일 봐.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "007", + "none", + nil, + 0.38, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "34", + "Linear", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -180.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_187", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "…==W==…==W==", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_187_stop", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.05} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_room_inside_night_winter", + "0", + "OutSine", + 0.7, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 90.0, + 80.0, + 1.07, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutBack", + 0.8, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume35_1s", + 0, + "m31", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 1, + "007", + "avg_emoji_think", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "더워…… 에이다가 건 보온 마법이 아직 옷에 남아 있잖아……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "010", + "avg_emoji_sigh", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "레이스가 또 외투를 덮어줬네. 본인이야말로 추울 텐데, 참.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 4, + 0, + nil, + "none", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 1 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "i", + "021", + "none", + nil, + 0.46, + -0.4, + 1.3, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "i", + nil, + "none", + nil, + nil, + -0.2, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "i", + nil, + "none", + nil, + 0.58, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "i", + "009", + "none", + nil, + nil, + -0.35, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InBack", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.41} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "002", + "close", + "none", + "t", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "신경 써줘서 고마워. 그래도 이 외투는 네가 덮는 게 낫겠어.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "t", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 90.0, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "022", + "avg_emoji_attention", + "none", + "t", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "굿나잇, 레이스.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "t", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "35", + "OutBounce", + 3.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Wait", + param = {3.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.85} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_020", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {3.0} + }, + { + cmd = "SetBg", + param = { + 0, + "city_room_inside_night_winter", + "0", + "OutSine", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 100.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutBack", + 0.8, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 1, + "021", + "avg_emoji_question", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "뭐지?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_020_stop", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -180.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_event_04_004", + nil, + 0.54, + 0.35, + true + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.9} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "007", + "close", + "none", + "t", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Zhong", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "하, 방금 덮어줬는데……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "021", + "avg_emoji_question", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "잠버릇이 그렇게 안 좋은가……?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "으앙…… 할아버지, 감초 사탕은 싫단 말이에요……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "avg_emoji_think", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "잘 자네…… 에휴, 방해하지 말자.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_event_04_004", + nil, + 0.54, + 0.35, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 3.0, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetBg", + param = { + 0, + "sky_night_b", + "0", + "OutSine", + 1.2, + true, + "default", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "그렇게, 노스헤임에 도착한 첫날밤은 거의 자지 못한 채 지나갔다……", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_kr/config/stev_04_04.lua b/lua/game/ui/avg/_kr/config/stev_04_04.lua new file mode 100644 index 00000000..48b6b520 --- /dev/null +++ b/lua/game/ui/avg/_kr/config/stev_04_04.lua @@ -0,0 +1,9131 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "04", + "오래된 비밀", + "레이스와 함께 지하 동굴에서 전설과 의식이 기록된 고대 벽화를 발견한다. 그러다 통제력을 잃은 동료의 습격을 받았고, 즉시 돌아가 단서를 정리하기로 한다.", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_room_inside_daylight_winter", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "b", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m28", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "은혜…… 충전 완료했어요. 이러면 보온 마법도 하루 더 유지될 거예요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "신경 써줘서 고마워.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "별말씀을요. 제가 해야 할 일인걸요~", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "002", + "none", + 2, + 0.68, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "이제 출발하자.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "008", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "조심 또 조심하셔야 해요. 영야를 발견하면 그 즉시 돌아오세요. 저희가 이곳에 온 건 별의 탑을 조사하기 위해서니, 무리하시면 안 돼요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "north_street_city_daylight", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + true, + true + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "002", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "우리가 맡은 구역은 실버 에리어의 동쪽이야. 그다음은……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "004", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "음? 마왕, 안색이 안 좋아 보이는데. 어젯밤에 잘 못 잔 건가?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_sweaty", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "그게 말이지……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "009", + "none", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "침묵도 일종의 미덕이라지만……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "020", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "임무가 며칠 동안 이어질 텐데, 휴식은 중요하니까…… 말해두는 게 좋겠어.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "003", + "avg_emoji_attention", + "JuGong", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -40.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.8, + 1.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "사실 어젯밤에……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuart", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_event_04_004", + nil, + nil, + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "city_room_inside_night_winter", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_187", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuart", + false, + false, + 0.3, + true, + "default" + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuart", + false, + false, + 0.3, + true, + "default" + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_event_04_004", + nil, + nil, + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "i", + "021", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuart", + false, + false, + 0.3, + true, + "default" + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuart", + false, + false, + 0.3, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "i", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.0, + false, + nil + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_187_stop", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "north_street_city_daylight", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -40.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.8, + 1.0, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "020", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuart", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "011", + "avg_emoji_flurry", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_424", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "뭐, 대충 그런 일이 있었지. 그래서 잠을 잘 못 잤어……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "015", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "그랬구나…… 미안해, 괜히 신경 쓰게 했네.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "네가 감기에 안 걸렸다니 됐어. 근데…… 너 정말 안 추워?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + nil, + nil, + nil, + 1.0, + 0.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "내가 좀 특이한 체질이라서…… 노스헤임 사람들이 원래 추위를 안 타긴 하는데, 난 보통 사람보다도 더 추위에 강해.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "하지만 상대적으로 더위를 더 많이 타…… 차 안에 앉아 있었을 때 너무 더워서, 전투할 때 코트를 벗은 것뿐이야. 어젯밤도 아마 그랬을 거야.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "003", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "그것 때문에 네 휴식을 방해했네. 정말 미안해.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "괜찮아. 네가 내 곁에 있어서 얼마나 마음이 놓이는데. 적어도 영야가 언제 덮칠지 몰라서 마음 졸일 필요는 없잖아. 오늘 밤은 푹 잘 수 있을 거야.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "none", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "이쪽은 조사가 거의 다 되었으니 다른 데로 가볼……==W== 어?", + "" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_037", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "avg_emoji_attention", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "004", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + 3.0, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "왜 그래?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "avg_emoji_speechless", + "niunie1", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "이상한 바람 소리…… 못 들었어? 눈보라 때문에 나는 소리가 아니야, 뭔가……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "cavern", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + true, + true + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "소리를 따라가자 우리는 도시 지하의 한 동굴에 도착해 있었다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m42", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_037_stop", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "실버 에리어 지하에 이렇게 큰 공간이 있을 줄은 몰랐네.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "이곳에서 오래 살았잖아? 뭐 알고 있는 거 없어?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "나도 처음 보는 곳이야. 예전부터 도시 근교에 광산이 꽤 있다는 건 알고 있었지만, 여긴 광산이라기보다는 자연이 만들어낸 동굴에 더 가까워.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "005", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "그 ‘바람 소리’, 아무래도 이 앞쪽에서 나는 것 같아.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuad", + false, + false, + 0.5, + false, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "002", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "그러네, 바람 소리가 이 좁은 틈에서 흘러나오고 있었어.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "통로가 너무 좁아…… 안이 잘 안 보여.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + 1.0, + 0.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "avg_emoji_idea", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "어…… 내, 내가 먼저 안으로 들어가서 상황을 좀 살펴볼게.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "조심해, 무슨 일 있으면 불러. 바로 갈 테니까.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "009", + "none", + "niunie1", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "음, 든든하긴 한데…… 저 몸으로 이 틈을 통과할 수 있을까?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.4, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_207", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "바위 사이를 천천히 비집고 들어가자, 훨씬 더 큰 지하 공간이 눈앞에 펼쳐졌다.", + "" + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "cavern", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -80.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "009", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutQuint", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "JuGong", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 20.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "005", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 1, + "", + false, + "", + "이 동굴…… ==W==사람들의 흔적이 여기저기 보여.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "뭐지? 저 벽에 뭔가 그려져 있는 것 같아……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "005", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "025", + "none", + nil, + 0.5, + -0.2, + nil, + nil, + nil, + 0.0, + "Tiao", + "none", + "InOutQuart", + 0, + -15.0, + true, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.25, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "016", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "으악……!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + -350.0, + -50.0, + 0.98, + "avg1_143", + "a", + "009", + "avg_emoji_exclamation", + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "영야의 기습이야?! ==W==버텨! 금방 갈게!", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg1_143", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "010", + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "아야야…… 괜찮아,==W== 레이스. 그냥 넘어진 거야.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "avg_emoji_vexation", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + 0.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 150.0, + 40.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 80.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "012", + "none", + nil, + 0.43, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_event_04_007", + 0.25, + 0.54, + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + -0.05, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "이게 뭐지, 검인가?==W== 녹슨 걸 보면……==W== 상당히 오래된 물건인 것 같은데.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_event_04_007", + nil, + nil, + 1.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 2, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + 10.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -80.0, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "015", + "none", + nil, + 1.0, + -0.05, + 0.98, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + 12.0, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.9, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -300.0, + -10.0, + 1.4, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "괜찮은 거지?! 방금 무슨 일이었어?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "013", + "none", + nil, + 0.42, + 0.0, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 1, + "", + false, + "", + "별거 아니야. 방금 이 검을 밟아서 넘어졌어.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "016", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "괜찮으면 됐어. 조금만 기다려, 내가 거기로……==W== 어…… 응?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "레이스? 괜찮아? 왜 그래?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.45, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 1, + "m4", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_event_04_005", + nil, + 0.54, + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "아, 아무것도 아니야…… ==W==금방 갈게……!", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "왜 그래?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_057", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "걱정 마. 이런 틈 따위, 바로 비집고 나갈…… 으읍!", + "" + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_event_04_005", + nil, + nil, + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.4, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "025", + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "017", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "==PLAYER_NAME==, 미안한데 좀 도와줘……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "010", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 1, + "", + false, + "", + "알겠어.==W== 내가 셋, 둘,==W== 하나 셀 테니까, 맞춰서 힘줘.", + "" + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "014", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "셋~ ==W==둘~==W== 하나!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutBack", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "020", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + "Tiao", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 2, + "music_avg_volume100_0s", + 1, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -20.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "015", + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "후, 고마워. 하마터면 평생 창피한 모습으로 이곳에 끼어 있을 뻔했어……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "004", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 3, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "참, 뭐 좀 찾았어?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "이곳에서 벽화를 발견했어.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "006", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "고대 문자가 새겨져 있어…… 아마 여긴 노스헤임의 선조들이 남긴 유적이겠지.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "노스헤임의 선조들이 남긴 유적…… 해독할 수 있겠어?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "016", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -20.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "짐작은 할 수 있지만, 우리는 말과 행동으로 역사를 전하는 게 전통이라……==W== 내가 풀이한 내용이 정확하다고는 확신할 수 없어.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.13, + nil, + nil, + nil, + "none", + "OutSine", + 2.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + 1.0, + 1.0, + 0.2, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest_winter", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "SetFilm", + param = { + 0, + "OutQuint", + 1.0, + true + } + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 0, + "", + false, + "", + "“먼 옛날 전쟁의 불길은 노스헤임의 설원까지 번졌다……”", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 0, + "", + false, + "", + "“사람들의 간절한 염원이 전쟁의 신을 불러냈고, 그분의 창이 가리키는 곳에는 반드시 승리가 찾아왔다.”", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "sky_tower", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutSine", + 1.5, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 0, + "", + false, + "", + "“전쟁이 끝나자, 그분은 인간의 손에 평화를 맡기고 홀로 별의 탑으로 향했다. ==RT==인간은 스스로의 힘으로 평화를 지키는 법을 배워야 했다……”", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "cavern", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetFilm", + param = { + 1, + "OutQuint", + 1.0, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "avg_emoji_question", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "‘전쟁의 신’이라는 건 ‘은혜의 신’의 다른 이름인 걸까?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "아니야. ‘은혜의 신’에게 다른 이름이 있다고는 들어본 적 없어.==W== 아마도 노스헤임의 토착 신앙일 거야. 이곳 사람들은 원시적인 사물과 자연에 대해 더 경외심을 가지거든.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "이를테면, 선원들은 자신의 몸에 파도 문양을 새겨. 그러면 바다의 힘을 얻어 안전하게 출항할 수 있다고 믿거든.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "그럼 여긴 노스헤임의 선조들이 원시에 숭배를 하던…… 제단이었던 거야?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "013", + "close", + nil, + 0.42, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_event_04_006", + 0.7, + 0.54, + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "맞아. 다만 이상한 건 옆에 있는 이 벽화야……==W== 이런 그림은 처음 보는데.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "뭔가…… 의식을 치르는 것처럼 보이는데?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 1.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "“신은 별의 탑에서 강림했다……==W== 참가자들……==W== 결투……==W== 응답……”", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "015", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "안 되겠어. 벽화가 너무 상해서, 더는 구체적인 내용을 알아낼 수가 없겠어.", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_event_04_006", + nil, + nil, + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "004", + "avg_emoji_attention", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "이곳엔 신을 소환하는 어떤 의식이 기록되어 있는 듯해. 이 의식을 발동시키려면 참가자들이 무기로 결투를 해야만 하고,==W== 음…… 이 고대 무기들이 아마도 그 오래된 의식을 치를 때 남긴 것들이겠지.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "잠깐만, 이상해. 자세히 보니, 무기들에 피가 묻어있잖아. 며칠, 아니면 몇 주 전에 묻은 피가……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "avg_emoji_speechless", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "그러니까, 최근에 누군가 고대 무기들을 몰래 이곳으로 옮겨와 어떤 의식을 치렀다는 거고, 게다가……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 0.95, + nil, + nil, + 0.8, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "의식은 이미 끝났거나, 아니면 이제 막 첫 단계에 들어갔다는 거겠지.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "만약 그게 영야라면 여긴 너무 위험해. 이 소식을 빨리 전해야……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_971", + "a", + "005", + "none", + nil, + 0.43, + nil, + -0.95, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_971", + "a", + nil, + "none", + nil, + 0.45, + -0.02, + -1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_411", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_971", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "장검 아가씨", + "", + 0, + "", + false, + "", + "으……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "005", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 80.0, + -10.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "어? 장검 아가씨,==W== 여긴 어쩐 일이야?", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_971", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "장검 아가씨", + "", + 1, + "", + false, + "", + "핫……!", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + -200.0, + nil, + nil, + "avg1_143", + "a", + "009", + "avg_emoji_exclamation", + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "피해! ==PLAYER_NAME==!==W== 뭔가 이상해!", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg1_143", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_971", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m14", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "장검 아가씨", + "", + 0, + "", + false, + "", + "하아…… 이방인……==W== 각오해라……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_971", + "a", + nil, + "none", + nil, + nil, + -0.3, + -1.5, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuint", + false, + false, + 0.5, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + true, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_blade", + 0, + 1, + nil, + nil, + 1.5, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_blade", + 0, + 1, + nil, + -3.0, + -1.5, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_331", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "006", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_971", + "a", + "005", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "cavern", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_032", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_971", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_arrow", + 0, + 1, + nil, + nil, + 1.8, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutQuint", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 80.0, + -30.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 80.0, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.4, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_971", + "a", + nil, + "none", + nil, + 0.9, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "기괴한 움직임이야. 마치 정상적인 인간이 아닌 것처럼.==W== 누군가에게 조종당하고 있는 것 같아……", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "시전자는 어디에 숨어 있지?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "026", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "레이스, 조심해!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_971", + "a", + "003", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_971", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_971", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "장검 아가씨", + "", + 1, + "", + false, + "", + "오직…… 정복할 뿐……!!!", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + 150.0, + nil, + nil, + "avg1_143", + "a", + "009", + "none", + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_078", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "너무 느려!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_143", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_arrow", + 0, + 1, + 5.0, + -1.0, + 0.8, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_129", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_971", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_arrow", + 0, + 1, + 1.0, + 0.0, + 0.7, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_129", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_arrow", + 0, + 1, + 3.0, + 2.0, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_129", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg2_971", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "장검 아가씨", + "", + 0, + "", + false, + "", + "아……!!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_971", + "a", + nil, + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_096", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "006", + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 40.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_flurry", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "괜찮은 거겠지?!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "걱정하지 마. 잠깐 기절한 것뿐이니까.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "이상한데, 자기가 쓰던 검이 아니야. 고대 무기인 것 같아.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "음, 내가 검을 쳐내니까 이 사람 몸에 맴돌던 불길한 기운이 사라졌어. 무기가 수상해, 지금은 만지지 않는 게 좋겠어.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "006", + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "일단 데리고 돌아가자. 여긴 너무 위험해. 난 탈출로를 확인해 볼 테니, 여기서 이 사람을 지켜 줘.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "none", + "JuGong", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "알겠어, 조심해.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 1.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_010", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "009", + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 1, + "", + false, + "", + "무기를 쳐내니까, 곧바로 쓰러졌어.==W== 뭔가 관련이 있는 걸까……?", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "005", + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 1, + "", + false, + "", + "다친 곳은 없네, 같은 조였던 마법사도 안 보이고……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "020", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 1, + "", + false, + "", + "설마, 영야에게 습격당해서……? 영야의 마법에 걸려서 이렇게 된 건가?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "009", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 1, + "", + false, + "", + "벽화, 의식, 무기 그리고 영야까지…… 왠지, 서로 관계가 있는 것 같아……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -80.0, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + -80.0, + nil, + "avg1_143", + "a", + "009", + "none", + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "==PLAYER_NAME==! 비상이야!", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 20.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "025", + "avg_emoji_exclamation", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 1, + "", + false, + "", + "왜 그래, 레이스?! 영야를 발견한 거야?!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m4", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "으윽…… 그게……==W== 또 바위틈에 갇혔어……", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "015", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "021", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "좀 도와줄래? 그러니까, 으윽……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "lengzhan", + "none", + "OutQuint", + 0, + nil, + false, + 1.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_424", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 1, + "", + false, + "", + "……==W==", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "020", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "뭐라고 대답 좀 해줄래, ==PLAYER_NAME==? 내 말 들려?!", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 3.0, + true, + "default" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_kr/config/stev_04_05.lua b/lua/game/ui/avg/_kr/config/stev_04_05.lua new file mode 100644 index 00000000..fcce8257 --- /dev/null +++ b/lua/game/ui/avg/_kr/config/stev_04_05.lua @@ -0,0 +1,9150 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "05", + "여명 전야", + "캠프로 돌아온 당신은 통제력을 잃은 동료에게 습격당했던 에이다를 구하고, 그녀는 영야가 별의 탑 안으로 뛰어 들어가는 것을 보았다고 말한다. 잠시 휴식을 취한 뒤 진실을 파헤치러 가기로 하는데……", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "north_street_city_daylight", + "0", + "OutSine", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 90.0, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "012", + "avg_emoji_question", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "좀 어때?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -180.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.8, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_086", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_984", + "a", + "004", + "none", + nil, + 1.0, + -0.08, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + 10.0, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "015", + "none", + nil, + 0.8, + -0.18, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "none", + nil, + 0.86, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + 10.0, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.65, + -0.18, + 1.2, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m49", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "괜찮을 거야…… 호흡도 아주 안정적이고……==W== 그냥 잠든 것 같아……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_086", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -40.0, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "avg_emoji_sweaty", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "장검 아가씨 말고 너 말이야, 너! 숨이 좀 가쁜 것 같은데.==W== 힘들면 이리 줘, 내가 업을게.", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "021", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "후우…… 후우…… 괜찮아. 힘든 건 아니고, 그냥……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "그냥?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzaiLp", + "none", + "OutSine", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "017", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzaiLp", + "none", + "OutSine", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "너무 더워…… 더위 먹은 것 같아……", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "stop", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "021", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "stop", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "미안. 열 좀 ‘식혀야’겠어……", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "avg_emoji_question", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "어떻게 ‘식히겠다’는 거야……?", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "더위에 약하다는 건 알았지만, 이 정도일 줄은 몰랐어. 이렇게 추운 곳에서 옷도 얼마 안 입었으면서 저렇게 더워하다니……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "020", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "하…… 하아…… 안 되겠어. 머리가 빙빙 도는 것 같아…… 앞도 잘 안 보이기 시작했고…… 빨리 방법을 찾지 않으면.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "017", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "옷이 너무 걸리적거려…… 사람을 업고 있어서 벗기도 애매하고……", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "OutSine", + 0.0, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "007", + "close", + "guodongtiao1", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Zhong", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m37", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "잠깐, 잠깐, 잠깐! 뭐 하는 거야?!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.53, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "015", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "왜? 열을 배출하려면 이게 제일 빠른 방법이잖아.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "007", + "avg_emoji_angry", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Zhong", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "더워서 머리가 어떻게 된 거 아니야? 아무리 더워도 이건 아니지!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "미리 말해두는데, 덥다고 난리 친 건 너야. 나중에 추워도 내 탓 하지 마!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "다행히 이곳엔 체온을 낮출 만한 게 있네…… 눈을 좀 퍼오면 될 것 같아……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "none", + nil, + 0.87, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 320.0, + 50.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + true, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_113", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "Linear", + 0.4, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + -350.0, + nil, + 1.07, + "avg1_1211", + "a", + "010", + "avg_emoji_idea", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "그래, 눈으로 열을 식히는 건 좋은 생각이야. 내 얼굴에 좀 얹어줄 수 있어? 그럼 조금 시원해질 거야.", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg1_1211", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.8, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "none", + nil, + 0.67, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -150.0, + 1.5, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_222", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -60.0, + 1.25, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "021", + "avg_emoji_attention", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "아주 시원해 보이는데…… 지금은 어때?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "005", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "후…… 훨씬 나아졌어. 머리도 맑아졌고~", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "그럼, 잠깐 쉬었다가 다시 출발하자……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "014", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "몸에도 좀 부탁할게. 더위 먹었을 땐 겨드랑이나 허벅지 안쪽을 식히는 게 제일 효과가 좋다던데……", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "OutSine", + 0.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "007", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "그런 데는 안 돼! 네가 직접 해!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 3, + "0", + "OutSine", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_room_inside_daylight_winter", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.06, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 3, + "0", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m57", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "013", + "avg_emoji_music", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "에이다, 우리 왔……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 1.1, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.8} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "020", + "avg_emoji_sigh", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "우리가 제일 먼저 돌아온 것 같은데?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "004", + "none", + nil, + 0.8, + -0.18, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "avg_emoji_attention", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "daintou", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.65, + nil, + "none", + "OutQuad", + 0.4, + false, + 0 + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_event_04_007", + 0.35, + 0.54, + 0.4, + true + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "장검 아가씨는 쉴 수 있게 방에 데려다 놨어.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "고생했어. 이제 다들 돌아오기만 기다리면 되겠네.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_event_04_007", + nil, + 0.54, + 0.35, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutSine", + 0.4, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "013", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "그나저나 시간도 늦었는데, 왜 아무도 안 돌아오지?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "012", + "avg_emoji_sweaty", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "무엇보다 장검 아가씨랑 한 조였던 마법사 동생도 아직 돌아오지 않았어…… 걱정되네.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "002", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m34", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "방금 다른 방도 확인해 봤는데 아무도 없어.==W== 혹시 우리랑 똑같은 일을 당한 걸까?", + "" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "009", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_shock", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "그럴지도. 장검 아가씨가 왜 폭주했는지는 일단 넘어가고. 내가 영야라면 한 명만 노리진 않았을 거야.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + 50.0, + nil, + 1.05, + "avg3_195", + "b", + "002", + "avg_emoji_flurry", + 5, + nil, + nil, + nil, + 1.0, + 1.0, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "꺄악!!! 제발요…… 이러지 마세요!!!", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg3_195", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "025", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "에이다 목소리야, 가보자!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "3", + "OutCubic", + true, + true, + 0.7, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "north_street_city_daylight", + "0", + "OutSine", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_982", + "a", + "002", + "none", + nil, + 0.3, + -0.09, + 1.17, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_983", + "a", + "005", + "none", + nil, + 0.78, + -0.09, + 1.13, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "b", + "010", + "none", + nil, + 0.65, + -0.11, + 1.14, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "4", + "OutCubic", + false, + false, + 0.7, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "급히 달려가 보니, 에이다는 쓰러진 마법사 동생을 몸으로 감싸듯 앞을 막아선 채 폭주한 도끼 형씨와 대치하고 있었다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m35", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "010", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "정신 차려요! 저예요…… 에이다라고요! 윽!", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + "004", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "도끼 형씨???", + "", + 0, + "", + false, + "", + "군단! 으어어…… 너는…… 적이야!!!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "009", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "안 돼……!", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center", + 0, + 1, + nil, + nil, + 0.008, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_032", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + nil, + "none", + nil, + 0.43, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_983", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "009", + "none", + nil, + 0.57, + -0.11, + 1.15, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutCubic", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_085", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m93", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "……!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "004", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "너희는 물러서, 내가 막을게!", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "026", + "avg_emoji_shock", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "도끼 형씨도 누군가에게 조종당하고 있는 것 같아. 조심해!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "도끼 형씨???", + "", + 0, + "", + false, + "", + "강철의 발굽으로…… 짓밟아 주겠다……!!!", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_220", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_land_blade", + 0, + 1, + nil, + nil, + -1.0, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_blade", + 0, + 1, + nil, + nil, + 1.0, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.6, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 180.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "009", + "none", + nil, + 0.32, + -0.26, + 1.3, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "north_street_city_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.5, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "또 그 기괴한 움직임…… 역시, 아까 장검 아가씨 때랑 똑같아…… 그럼 무기를 떨어뜨리기만 하면……", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.4, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -260.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_328", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_attack", + 0, + 1, + 5.1, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_982", + "a", + "005", + "none", + nil, + 0.75, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "OutCubic", + 0, + nil, + false, + 0.45, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "도끼 형씨???", + "", + 0, + "", + false, + "", + "윽……!", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "PlayCharAnim", + param = { + "avg2_982", + "shake_L", + false, + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.9} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_110", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.45, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "004", + "none", + nil, + 0.37, + -0.14, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "avg_emoji_sigh", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.55, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "역시…… 원리는 모르겠지만, 무기를 떨어뜨리면 의식을 잃는군.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "4", + "OutCubic", + true, + true, + 0.7, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "north_street_city_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "b", + "024", + "none", + nil, + nil, + -0.15, + 1.2, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "3", + "OutCubic", + false, + false, + 0.7, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m57", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "에이다, 이제 괜찮아. 다친 데는 없……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -80.0, + 1.25, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "024", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "마왕님……!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "012", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "이런…… 진정해. 이제 괜찮아.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "011", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "죄송해요…… 이런 일이 벌어질 줄은 몰랐어요……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.33, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "마왕님부터 먼저 지켜야 했는데…… 너무 무서워서 몸이 굳어버렸어요……", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "012", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "괜찮아. 이제 안전해…… 자,==W== 크게 심호흡해 봐……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -150.0, + 1.4, + nil, + nil, + nil, + "none", + "OutBack", + 0.6, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "023", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "006", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "흐읍…… 후아…… 마왕님의 심장 소리를 들으니, 마음이 놓여요~", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -300.0, + -60.0, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + 30.0, + nil, + "avg1_143", + "a", + "019", + "avg_emoji_angry", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "미안한데, 계속 그렇게 안고 있는 건 상관없지만…… 방금 무슨 일이 있었는지부터 좀 알려줄래?", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg1_143", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -100.0, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "010", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "아, 죄송해요…… 일단 거점으로 돌아가서 상황을 다시 정리해 보죠.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 2, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_room_inside_daylight_winter", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 200.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 1, + 2, + "0", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m31", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "016", + "none", + nil, + 0.6, + -0.17, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "avg_emoji_sigh", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "도끼 형씨랑 마법사는 쉴 수 있도록 각자 방에 데려다 놨어.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "b", + "011", + "none", + nil, + 0.2, + -0.15, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "avg_emoji_speechless", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "감사합니다…… 그래도 다친 사람이 없어서 그나마 다행이네요.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "avg_emoji_question", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "방금 네가 마법사 앞을 지키고 있던 걸 봤어. 마법사가 도끼한테 당한 거야?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.85, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 200.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "009", + "avg_emoji_flurry", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.65, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "아니요…… 우리가 돌아왔을 때, 마법사 동생은 캠프 근처에서 쓰러져 있었어요. 옆에는 이상한 무기들이 놓여 있었고요. 도끼 형씨가 무기를 든 순간 갑자기……", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "012", + "avg_emoji_question", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "폭주해서 너희를 공격한 거구나.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "011", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "맞아요…… 대체 어떻게 된 일일까요……?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "021", + "avg_emoji_awkward", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "실은 우리도 같은 일을 겪었어.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.65} + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "나는 동굴 안에서 봤던 검과 벽화, 그리고 장검 아가씨에게 공격당했던 일을 간단히 설명했다.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m14", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "010", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "그렇군요…… 그렇게 무서운 일이 두 번이나 벌어졌을 줄은 몰랐어요……", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "avg_emoji_speechless", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "지금 상황으로 봐선, 다들 아마 영야에게 습격당했을 확률이 커.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "하지만 이것도 그저 가능성일 뿐이야. 나와 레이스는 영야와 마주친 적이 없고.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "단서라고 하긴 어렵지만……==W== 저는 봤어요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "009", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -110.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + true, + true, + 0.61, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_room_inside_daylight_winter", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 200.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 180.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "025", + "none", + nil, + 0.27, + -0.1, + 1.2, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "009", + "none", + nil, + 0.57, + -0.16, + 1.2, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 0.6, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.4, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -150.0, + -10.0, + 1.15, + nil, + nil, + nil, + "Xiao", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_067", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "019", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "영야를 봤다고?!", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 150.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "b", + "010", + "none", + nil, + 0.28, + -0.15, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m11", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "lengzhan", + "none", + "OutCubic", + 0, + nil, + false, + 0.45, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "네, 하지만 멀리서 뒷모습만 봤어요.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "011", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "그 사람은…… 머리에 흰색 뿔이 돋아 있었는데, 틀림없이 영야였어요.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.35, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -150.0, + -20.0, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "009", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "흰색 뿔……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "025", + "avg_emoji_shock", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "레이스가 말했던, 나를 따라다녔다는 영야 아니야?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.72, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "b", + "008", + "none", + nil, + 0.35, + -0.165, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "avg_emoji_exclamation", + nil, + 0.55, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "그런 일이 있었나요?! 그럼, 영야의 목표는 마왕님이었던 거네요! ==W==별의 탑 쪽으로 가는 걸 봤어요.", + "" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "014", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "아모르에서, 영야…… 오로라의 목표는 별의 탑을 파괴하는 거였어.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "021", + "avg_emoji_question", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "그런데 자기들이 파괴했던 탑에는 왜 간 거지? 이 별의 탑이 재가동되었기 때문인가?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "003", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "별의 탑이 정상적으로 돌아오기 전에 완전히 파괴하려는 건가? 아니면 우리의 조사를 방해하려고?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "021", + "avg_emoji_sigh", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "하지만 어떤 목적이라 해도, 그런 의식을 거행할 필요는 없어.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "020", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "어딘가 이상해…… 내가 놓친 게 있나?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "avg_emoji_speechless", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "참가자들…… 결투…… 응답……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "010", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "마왕님?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + 0.38, + -0.26, + 1.35, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -220.0, + 0.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.8, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "009", + "none", + nil, + 0.75, + -0.09, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.58, + -0.17, + 1.2, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_speechless", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "레이스, “신은 별의 탑에서 강림했다…… 참가자들…… 결투…… 응답……” 벽화에 이렇게 적혀 있었던 거 맞지?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "맞아, 똑똑히 기억해.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "이건 내 추측이긴 한데…… 영야가 줄곧 우리를 공격하지 않았던 건, 우리 손으로 남은 과정을 완성시키려던 속셈이었을 거야.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "009", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "네 말은…… 그 문구의 의미가, 참여자들을 모아 신의 응답을 받을 때까지 서로 결투시키겠다는 뜻인 거야?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "003", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "녀석들의 목적은 우리를 제거하는 게 아니야. 우리 중에서 단 하나, ‘유일한 승자’를 뽑아 신의 응답을 받게 하려는 거지.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "002", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "그다음은?", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "avg_emoji_shock", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "나도 몰라. 영야를 잡아서 직접 듣는 수밖에.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_349", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 180.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 1.2, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.21, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_room_inside_daylight_winter", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -120.0, + 0.0, + 1.07, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 150.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.8, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "b", + "005", + "none", + nil, + 0.32, + -0.16, + 1.2, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + 0.43, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "훌륭한 추리네요……! 역시 마왕님이세요.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "OutSine", + 0.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "015", + "none", + nil, + nil, + -0.41, + 1.5, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "그렇다면, 다음 목표는 별의 탑으로 가서 거기에 숨어 있는 영야를 찾는 거겠군요.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "다들 이견 없으시죠? 그럼 서둘러 계획을 세우죠……", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_069", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.15} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "022", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m4", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "죄, 죄송해요…… 아침부터 지금까지 아무것도 못 먹었거든요……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "013", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "아하하…… 사과 안 해도 돼. 사실 나도 배가 고프거든. 먼저 밥부터 먹자.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "007", + "avg_emoji_exclamation", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "아 참, 요리 담당인 마법사 동생이 기절했지……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + -200.0, + nil, + 1.05, + "avg1_143", + "a", + "002", + "avg_emoji_idea", + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "통조림을 좀 챙겨둔 게 있어. 잠깐만 기다려.", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg1_143", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -120.0, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 4.0, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_020", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "sky_night_b", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "그 말을 남기고 레이스가 자리를 떠났다. 잠시 후, 레이스는 크고 작은 통조림을 양손에 한가득 들고 돌아왔다.", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_020_stop", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 3.0, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetBg", + param = { + 0, + "city_room_inside_night_winter", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "002", + "none", + nil, + 0.45, + -0.18, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m31", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "왜 이렇게 오래 걸렸어? 도움이 필요하면 부르지 그랬어.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "013", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "정리하느라 시간이 좀 걸렸어. 이 통조림은 여명단의 기본 식량이야. 맛은 평범하지만, 포만감은 확실하지. 임무를 수행할 때는 아주 유용해.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "괜찮아, 먹을 게 있다는 게 어디야.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "3", + "OutCubic", + true, + true, + 0.7, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_room_inside_night_winter", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "b", + "017", + "none", + nil, + nil, + -0.16, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "4", + "OutCubic", + false, + false, + 0.7, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "012", + "avg_emoji_shock", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "응? 에이다, 왜 그래. 계속 멍하니 서 있어?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "022", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "네?! 아, 죄송합니다…… 긴장이 조금 풀리니 졸음이 쏟아지네요……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "019", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "죄송해요. 오늘은 좀 피곤한 것 같네요…… 저는 먼저 돌아가서 쉴게요. 이후의 계획은 제가 잘 처리해 두겠습니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 180.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "017", + "none", + nil, + 0.37, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "002", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "아, 알았어…… 괜찮아? 몸이 안 좋은 건 아니고?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "006", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "아뇨, 괜찮아요! 좀 쉬면 괜찮아질 거에요~", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -180.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "005", + "none", + 2, + 0.85, + -0.16, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "avg_emoji_music", + nil, + 0.72, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "이왕 가져온 김에, 너도 통조림 좀 가져가서 먹어. 좋아하는 맛으로 골라볼래?", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -190.0, + -30.0, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_113", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "021", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutCubic", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "017", + "avg_emoji_flurry", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutQuad", + 0, + nil, + false, + 0.65, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "고마워요. 그럼…… 먼저 들어가 볼게요. 다들 천천히 드시고, 안녕히 주무세요.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + 0.0, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InBack", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_147", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.4} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -250.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "009", + "avg_emoji_speechless", + nil, + 0.61, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "……", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "019", + "none", + nil, + nil, + -0.43, + 1.5, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "레이스는 에이다가 방으로 돌아가는 뒷모습을 뚫어지게 쳐다봤다. 그 시선은 걱정이라기보다는…… 뭔가를 확인하는 것 같았다.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_kr/config/stev_04_06.lua b/lua/game/ui/avg/_kr/config/stev_04_06.lua new file mode 100644 index 00000000..7a0bfd82 --- /dev/null +++ b/lua/game/ui/avg/_kr/config/stev_04_06.lua @@ -0,0 +1,14013 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "06", + "드러나는 악의", + "별의 탑 깊숙이 들어선 일행은 어딘가 모르게 부자연스러운 느낌이 든다. 레이스의 추궁에 에이다는 ‘사건’은 자신이 꾸며낸 함정임을 폭로하는데……", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_wind_light", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "b", + "011", + "none", + 1, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m8", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "006", + "none", + 2, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.85, + nil, + 1.2, + nil, + 0.5, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.8 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + 0.15, + nil, + 1.2, + nil, + 0.5, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.8 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "002", + "none", + 3, + nil, + nil, + 0.9, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 1, + "", + false, + "", + "레이스! 12시, 3시 방향! 측면에서 오는 적을 주의해!", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_128", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "확인!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + 1, + 0.4, + nil, + 1.4, + nil, + nil, + 0.0, + "JuGong", + "none", + "InOutQuart", + 0, + nil, + true, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "026", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "에이다! 9시 방향!==W== 마법 공격을 조심해!", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + 0.9, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + 0.5, + nil, + 1.0, + nil, + 0.0, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_113", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "아, 알겠습니다!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.8, + 0.5, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_034", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_light_magic", + 0, + 2, + 4.0, + 2.0, + -1.5, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_325", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dark_attack", + 0, + 1, + 5.0, + 1.0, + 1.2, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_127", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_light_magic", + 0, + 2, + -6.0, + -1.0, + 1.5, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_325", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dark_attack", + 0, + 1, + -5.0, + -1.0, + 1.2, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_127", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "009", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "정말이지, 성해가 왜 이렇게 많은 거죠……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_wipe_left", + "OutCubic", + false, + false, + 0.5, + true, + "fade" + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_958", + "a", + "002", + "none", + nil, + 0.52, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_090", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_wipe_right", + "OutCubic", + false, + false, + 0.5, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_blade", + 0, + 2, + -3.0, + nil, + -2.0, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_331", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "003", + "none", + nil, + 0.5, + nil, + 1.5, + nil, + nil, + 0.0, + 0.0, + true, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.1, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_attack", + 0, + 2, + 4.0, + nil, + 2.0, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "niunie1", + "none", + "InOutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_328", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.5, + nil, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "010", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "마지막 한 마리는, 내 몫이야.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_wipe_right", + "OutCubic", + false, + false, + 0.5, + true, + "fade" + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "009", + "none", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 20.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_wipe_left", + "OutCubic", + false, + false, + 0.5, + true, + "fade" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 1, + "", + false, + "", + "후…… ==W==이 구역은 이제 안전할 거야.==W== 다들 수고했어……", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + 0.48, + nil, + 1.2, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 50.0, + 1.4, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -80.0, + nil, + nil, + nil, + nil, + 0.7, + 1.0, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_957", + "a", + "002", + "none", + 2, + 0.63, + 0.2, + 0.8, + nil, + nil, + 0.0, + 0.0, + false, + 1.0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.8, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_957", + "a", + nil, + "none", + nil, + 0.72, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetAudio", + param = { + 0, + "se_078", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 3, + 100.0, + -60.0, + 0.78, + "avg1_143", + "a", + "009", + "none", + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "마왕! ==W==엎드려!", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "025", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetCharHead", + param = { + 1, + 3, + nil, + nil, + nil, + "avg1_143", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -300.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "016", + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_arrow", + 0, + 1, + 5.0, + 2.0, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_129", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_arrow", + 0, + 1, + 7.0, + -1.0, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_129", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_957", + "a", + nil, + "none", + nil, + nil, + 0.17, + nil, + nil, + nil, + 0.0, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + 0.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "010", + "avg_emoji_flurry", + nil, + nil, + 0.0, + 1.0, + nil, + 0.0, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "멋진 사격이야, 고마워.==W== 방심해서 하나 놓쳤네.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + 0.72, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "003", + "none", + nil, + 0.25, + 0.1, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "b", + "009", + "none", + nil, + 0.66, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m46", + "1000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.32, + 0.0, + nil, + nil, + nil, + 1.0, + "JuGong", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + 0.68, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "006", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "이 성해들, 움직임이 좀 이상해. 게다가 지나치게 영리하고. 뭔가에 조종당하고 있거나…… 무언가에 이끌려 움직이고 있는 것 같아.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "none", + "niunie1", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "재앙이 일어나면 성해는 별의 탑에서 대량으로 쏟아져 나와야 하는 걸로 알고 있어.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "avg_emoji_question", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "그런데 지금은 여기서 버티고 있잖아…… 설마 탑 안에 뭔가 숨겨져 있는 건가?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "010", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "성해의 반응이 이렇게 격렬하다는 건, 우리가 제대로 찾아왔다는 뜻이에요! 그 말은 곧, 영야가 탑 깊은 곳에 숨어 있다는 거죠!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1, + true, + "default" + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + false, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBg", + param = { + 0, + "tower_elevator_close", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_188", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "하아…… 리프트에서 숨 좀 돌릴 수 있겠다……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "003", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "b", + "011", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.32, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + 0.68, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.3, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.8, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.8, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_188_stop", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "음…… 어젯밤부터 둘 사이가 좀 어색한 것 같은데. 분위기도 풀 겸, 무슨 말이라도 해볼까?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "그, 그러고 보니…… 임무가 끝나면 우리 어떻게 돌아가지?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "011", + "avg_emoji_flurry", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "여긴 천 탑의 도시에서 꽤 멀어. 돌아가는 마차는 준비됐어? 아니지, 마부는 이미……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "007", + "avg_emoji_sweaty", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "말하고 나니까, 나까지 어색하네……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "004", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "걱정하지 않으셔도 돼요. 출발 전에 이미 저희를 데려다 줄 마차를 예약했으니까요.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "계획대로라면, 내일쯤 저희를 데리러 올 거예요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_question", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "계획? 임무가 꼭 내일 끝난다는 보장은 없잖아…… 벌써 복귀 날짜를 정해 둔 건가?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "avg_emoji_speechless", + "JuGong", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "그래. 그런데…… 만약 우리가 영야를 붙잡으면 어떻게 처리하지?==W== 마차 탑승 인원은 한정돼 있잖아? 혹시 그것까지 고려했어?", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "별의 탑을 파괴하는 극단주의자에게 굳이 법적 절차를 적용할 필요는 없어요…… 바로 처리해 버리면 그만이죠.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "012", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "에이다, 지금 무슨 소리를 하는 거야. 영야라 해도 사적 제재는 옳지 않아. 황혼청에 넘겨야 해.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "009", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "의외네요. 여명단인 당신은 제 방식을 지지하실 줄 알았거든요.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "006", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "확실히 별의 탑을 파괴하는 건 은혜의 신을 모독하는 행위고, 절대 용납할 수 없는 과격 행동이지. 하지만 이건 다른 문제야. 나는 여명단의 일원으로서, 사적인 원한 때문에 규율을 어길 수 없어. 만약 그렇게 한다면, 나도 그들과 마찬가지잖아?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "와아…… 정말 모범적인 발언이네요.==W== 은혜의지를 아주 많이 신뢰하시나 봐요.==W== 아…… 문이 열렸네요. 안으로 들어가죠.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_493", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + false, + true + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "003", + "none", + nil, + 0.32, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "b", + "003", + "none", + nil, + 0.68, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "008", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "여긴…… 마왕의 방이네요. 이 구역만 넘기면 탑의 정상에 도달할 수 있어요.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "005", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "이 탑에 대해 아주 잘 알고 있네?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "당연하죠. 이번 임무는 분명 별의 탑과 연관되어 있을 테니…… 사전에 준비를 해두는 게 당연한 거 아닐까요?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "기억력이 좋군. 그렇다면, 네가 거리에서 스쳐봤다는 그 뒷모습도 영야가 맞겠어.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "004", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "말할 것도 없죠. 노바인의 머리에 흰색 뿔이 달려 있을 수가 있나요? 그건 분명 영야예요. 제가 잘못 봤을 리 없어요.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 0.98, + nil, + nil, + 0.8, + 1.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "흰색 뿔이라……==W== 지금까지 내가 만난 영야 중에 흰색 뿔이 달린 영야는 단 한 명도 없었어.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "응? 무슨 소리야?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "010", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m42", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "그게 무슨 소리죠……?! 마왕님을 따라다니던 영야가 흰색 뿔을 가졌다는 건, 분명 당신이……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "맞아. 그 특징은 내가 마왕에게 알려줬지, 하지만……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + false, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "north_street_grey_night", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "002", + "none", + nil, + 0.3, + nil, + 1.02, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "010", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "007", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "뭐? ‘영야’가 나를 따라다녔다니…… 어떻게 생겼는데?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 40.0, + 1.4, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.9, + nil, + 1.4, + nil, + 0.5, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.1, + nil, + 1.43, + nil, + 0.5, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 0.95, + nil, + nil, + 0.8, + 1.0, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "b", + "002", + "none", + nil, + nil, + nil, + 0.8, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + 3, + nil, + nil, + 0.85, + nil, + nil, + 0.9, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + nil, + nil, + 0.8, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + -200.0, + 1.4, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.2, + nil, + 1.13, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "019", + "none", + nil, + 0.6, + nil, + 1.1, + nil, + 0.0, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "누가 엿듣고 있나……?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + nil, + nil, + nil, + 1.0, + 0.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.3, + nil, + 1.03, + nil, + 0.0, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "009", + "avg_emoji_speechless", + nil, + 0.7, + nil, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "응……?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "012", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "", + 1, + "", + false, + "", + "레이스, ==W==왜 그래?", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "아, 미안. 방금 기억을 더듬고 있었어……==W== 생각해보니 정면으로는 본 적 없었던 것 같네.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -150.0, + -40.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "003", + "avg_emoji_speechless", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "아직 누군지 확신할 순 없지만……==W== 가짜 정보를 흘리면 조만간 잡아낼 수 있을 거야.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "009", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "만약 마왕과 영야 사이에 모종의 관계가 있다면, 거짓 정보대로 행동하겠지…… 반대로 아무런 반응도 없다면,==W== 마왕은 결백하다는 뜻이고.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + 1.0, + 0.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "016", + "avg_emoji_attention", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "무기를 들고 있지 않아서 자세한 건 나도 기억이 잘 안 나…… ==W==하지만 바이야인 특유의 창백한 피부랑 머리 위 흰색 뿔을 보면, 영야라는 걸 충분히 알 수 있었지.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "006", + "none", + nil, + 0.32, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "b", + "010", + "none", + nil, + 0.68, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "그때 난 누군가 엿듣고 있다는 걸 알고 있었어. 그래서 일부러 가짜 정보를 흘렸지.", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 0.98, + nil, + nil, + nil, + 1.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "전부 내 경계심이 지나쳐서 생긴 오해이길 바랐지만…… 유감스럽게도 아니었나 보군. 토벌대 내부에 배신자가 있었어.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "009", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "무슨 말도 안 되는 소리예요?! 흰색 뿔을 똑똑히 봤다고요! 레이스, 당신이야말로 거짓말을 하는 배신자예요!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "005", + "none", + 1, + 0.45, + nil, + 1.05, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + 2, + 0.75, + nil, + 0.95, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "현재로선 ‘배신자’에 대한 확증이 없는 게 사실이야. 하지만 어젯밤, 난 통조림을 가지러 가면서 장검 아가씨 일행의 상처를 확인해 봤지.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "none", + "JuGong", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "어쩐 지 한참이나 안 오더라니…… 그런 거였구나.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "그리고 난 그들의 상처에서 공통점을 발견했지…… 바로 마법에 의한 상처였다는 거야.==W== 그리고 우리 중 마법을 쓰는 건 너와 마법사 동생뿐이지……", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "016", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "마법사 동생은 이미 습격으로 쓰러져 있었으니……==W== 지금 가장 의심스러운 인물은……==W== 에이다, 바로 너야.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + 0.7, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "close", + nil, + 0.25, + nil, + 1.1, + nil, + 0.5, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + 0.62, + nil, + 1.0, + nil, + nil, + nil, + "lengzhan", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + -40.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "018", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "전부 당신의 추측에 불과해요! 마왕님, 절대 속으시면 안 돼요! 저 사람이야말로 거짓말쟁이라고요!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "none", + "JuGong", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "아니, 난 레이스의 말이 맞다고 생각해.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "010", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "어, 어째서죠?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "첫째, ==W==이번에 나타난 영야는 내가 예전에 만났던 ==W==‘영야’와는 달라.", + "" + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuart", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_106", + "b", + "005", + "none", + 1, + 0.57, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_197", + "a", + "007", + "none", + 2, + 0.42, + nil, + nil, + nil, + 0.8, + nil, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + 1.0, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_197", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.23, + nil, + nil, + nil, + "none", + "OutSine", + 2.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuart", + false, + false, + 0.5, + true, + "default" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "둘째, ==W==네가 우리에게 조사하라고 보낸 장소……==W== 마침 거기서 벽화와 고대 무기들이 발견됐어.", + "" + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuart", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_106", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_197", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_971", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "cavern", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + 0.5, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.23, + nil, + nil, + nil, + "none", + "OutSine", + 2.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuart", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_971", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg2_971", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "마지막으로,==W== 토벌대에서 아무런 부상도 없고 ‘폭주’하지도 않은 건 ==W==너뿐이야.", + "" + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuart", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_971", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.0, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.8, + 0.5, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "b", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -40.0, + 1.23, + nil, + nil, + nil, + "none", + "OutSine", + 2.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuart", + false, + false, + 0.5, + true, + "default" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "010", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "하…… 그래서요?! 그게 어쨌다는 거죠? 마왕님과 레이스도 안 다쳤잖아요? 그리고 두 사람 다 마법을 쓸 수 있지 않나요?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "avg_emoji_speechless", + "niunie1", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "사실 내 경우는 좀 특수하긴 한데…… 됐어, 지금 굳이 말할 필요는 없지. 내가 정말 마음에 걸리고, 계속 이해가 안 됐던 건……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "넌 대체 왜 이렇게까지 급하게 우리를 별의 탑 안으로 들여보내려고 하는 거야?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "011", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "네?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_speechless", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "우리가 여기 온 이유는 별의 탑을 조사하기 위해서였어…… 넌 심지어 이번 조사에 대해 “위험한 일은 없을 거예요, 안전이 최우선입니다”라고까지 말했지.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "close", + "diantou", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "그런데 중간에 와서는 굳이 영야를 미끼로 삼아 레이스와 나를 함께 별의 탑으로 끌어들인 다음, 추적하게 했어…… 오히려 네가 영야를 쫓는데 제일 열을 올린 것처럼 보일 정도였지.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "avg_emoji_attention", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "이번 의뢰의 핵심은 별의 탑을 조사하는 거였어. 굳이 이런 위험을 감수할 필요는 없었지. 상식적으로 보면, 고용주인 넌 더 신중했어야 해. 그런데 넌 탑 안에 영야의 흔적이 있다는 이유로, 오히려 우리를 탑 안으로 들어가게 재촉했어…… 왜지?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + 1.0, + 0.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "후후훗…… 역시 소문으로 듣던 마왕님이시네요.==W== 관찰력이 정말 예리하세요.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "계획을 좀 앞당겨야 할 것 같군요……==W== 뭐, 상관없어요. 조금 번거로워졌을…… 뿐이죠!", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "021", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_034", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 80.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "003", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "009", + "avg_emoji_exclamation", + nil, + 0.4, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "……?!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.32, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_blade", + 0, + 1, + nil, + -1.0, + -1.5, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_331", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dark_attack", + 0, + 1, + 3.0, + 2.0, + 1.5, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_127", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dark_attack", + 0, + 1, + 4.0, + 0.0, + 1.5, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_127", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "b", + "013", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m11", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "분명 끝까지 속일 수 있었는데 말이죠.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "026", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "대체 네 목적이 뭐야?! 왜 모두를 조종한 거지?!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "015", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "와아……! 마왕님이 화내는 모습, 정말 보기 드문 장면이네요! 점점 더 전설 속의 그 ‘모습’에 가까워지고 있어요.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "이렇게 되면, 의식이 완성될 가능성도…… 꽤 높아졌네요!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "의식……? 무슨 말이지?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "006", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "후후훗, 그야 당연히…… ‘그분’을 인간 세상에 강림시키는 의식이죠~", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "021", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutSine", + 2.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_event_04_006", + 0.3, + 0.55, + 0.5, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "그분의 강림을 위해……==W== 전 고대의 전설을 집요하게 연구하고,==W== 경건한 마음으로 노바 각지에서 고대 무기들을 열심히 수집했어요……", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_event_04_007", + 0.7, + 0.55, + 0.5, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_event_04_007", + nil, + nil, + 0.5, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "019", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "제가 얼마나 많이 애를 썼는지 아세요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "006", + "none", + 2, + 0.5, + -0.05, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -80.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_blade", + 0, + 1, + 3.0, + nil, + 1.3, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_331", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "017", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "016", + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "미안하지만, 난 네가 말하는 의식 같은 건 관심 없어.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "정말 짜증 나네요! 학교에서 ‘남이 말할 땐 끼어들지 말라’고 안 가르치던가요?!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "005", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "미안. 학교 다닐 때 난 체육에만 관심이 있었거든.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -30.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + 0.8, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "017", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.9, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "당신같이 무식한 타입은 딱 질색이에요.==W== 그러니 당신을 공격해도 죄책감은 없겠네요. 수고를 덜었어요.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "저는 당신을 쓰러뜨린 뒤, 유일한 ‘승자’이자…… 최고의 제물이 될 거예요!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "제물이라니…… 이게 대체 무슨 끔찍한 소리지?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "021", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m8", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "이걸로 ‘승자’와 ‘증인’이 모두 모였네요……==W== 신께선 곧 다시 인간 세상에 모습을 드러낼 거예요……!", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_arrow", + 0, + 2, + -5.0, + 3.0, + 1.4, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_129", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "017", + "none", + nil, + 0.52, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -30.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuint", + 0.5, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_arrow", + 0, + 2, + -6.0, + -2.0, + 1.4, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_129", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -80.0, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "008", + "none", + nil, + 0.82, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_078", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_128", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "그런 소리를 할 거면, 우선 나부터 이겨야 할 거야!", + "" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.8, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "당연히 그렇게 할 거예요.==W== 펑~", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_034", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "012", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "009", + "none", + nil, + 0.85, + 0.2, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InBack", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dark_attack", + 0, + 0, + 8.0, + -2.0, + 2.0, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_323", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "5", + "OutQuart", + false, + false, + 0.5, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + false, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_down_lp", + 0, + 0, + nil, + nil, + 1.0, + 0.0, + false, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.8, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "002", + "none", + nil, + 0.5, + -0.1, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "7", + "OutQuart", + false, + false, + 0.5, + false, + "fade" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "006", + "none", + nil, + 0.65, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_blade", + 0, + 1, + nil, + -2.0, + -1.8, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_331", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dark_attack", + 0, + 2, + 6.0, + nil, + 2.0, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_127", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_blade", + 0, + 1, + nil, + 2.0, + 2.0, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_331", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dark_attack", + 0, + 2, + -6.0, + nil, + 2.0, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_127", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + -150.0, + 1.4, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_down_lp", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.67, + 0.03, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "019", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_257", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "하아……!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.5, + -0.5, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "7", + "OutQuart", + false, + false, + 0.5, + false, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "Clear", + param = { + true, + 0.0, + false, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_blade", + 0, + 1, + nil, + -2.0, + -1.8, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_331", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_137", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + false, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "009", + "none", + nil, + 0.3, + 0.2, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "b", + "013", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "5", + "OutQuart", + false, + false, + 0.5, + false, + "fade" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.2, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.1, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -80.0, + -40.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "후후, 잘 버티네요. 그럼……==W== 이건 어떤가요?", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_034", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 0.98, + nil, + nil, + nil, + 1.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 80.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + 0.9, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_blade", + 0, + 1, + nil, + 1.0, + 1.5, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_331", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dark_attack", + 0, + 2, + -4.0, + 3.0, + 1.4, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_127", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dark_attack", + 0, + 2, + -2.0, + nil, + 1.5, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_127", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "015", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_blade", + 0, + 1, + nil, + -1.0, + -1.5, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_331", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dark_attack", + 0, + 2, + 5.0, + 2.0, + 1.5, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_127", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dark_attack", + 0, + 2, + 2.0, + nil, + 1.6, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_127", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dark_attack", + 0, + 2, + 6.0, + nil, + 1.5, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_323", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "Tiao", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 150.0, + -60.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.8, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "에이다의 힘이 계속 강해지고 있어…… 너무 부자연스러워.==W== 하지만 조종당하는 것 같진 않아…… 설마 ‘신’을 자기편으로 만든 건가?", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetCharHead", + param = { + 0, + 2, + -300.0, + nil, + nil, + "avg3_195", + "b", + "019", + "avg_emoji_vexation", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "정말 끈질기군요. 원래는 성해로 당신의 힘을 다 빼놓을 생각이었는데, 잘도 날뛰시네요.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "005", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "힘을 빼놓는다고? 그 정도는……==W== 몸풀기도 안 돼.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "언제까지 허세를 부릴 수 있는지 어디 한번 보죠.", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg3_195", + "b", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dark_magic", + 0, + 1, + -5.0, + 1.0, + 1.0, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_129", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "006", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "그런 공격은 나한테……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dark_attack", + 0, + 0, + 6.0, + nil, + 1.5, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_323", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "015", + "avg_emoji_exclamation", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + -0.05, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_110", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + 0.7, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "또 함정 마법진이잖아…… 한두 군데가 아니야, 별의 탑 이곳저곳에……==W== 이 녀석…… 준비를 아주 철저히 했어.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "b", + "002", + "none", + nil, + 0.82, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.0, + nil, + nil, + 1.0, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "발버둥칠수록 더 고통스러울 뿐이에요……==W== 차라리 일찍 포기하는 게 낫지 않겠어요?", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "018", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.8, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "꽤 우습게 보인 모양이네…… 하지만 공격에 정말 빈틈이 없어. 널 재평가해야겠는걸……==W== 이걸 써보자.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "006", + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "이제 못 버티겠나요?==W== 그럼, 이제 제 차례군요!", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_034", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 80.0, + -20.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "009", + "avg_emoji_exclamation", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + 0.9, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_nega_ev", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1211", + "a", + "002", + "none", + 3, + 0.3, + nil, + nil, + 1.0, + 1.0, + 0.8, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_1211", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1283", + "a", + "002", + "none", + 4, + 0.4, + nil, + nil, + 1.0, + 1.0, + 0.8, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1283", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1284", + "a", + "002", + "none", + 5, + 0.5, + nil, + nil, + 1.0, + 1.0, + 0.8, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1284", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_nega_ev", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dark_attack", + 0, + 1, + -3.0, + nil, + 1.5, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_323", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.3, + 0.1, + nil, + nil, + nil, + 0.0, + "Tiao", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "010", + "avg_emoji_symbol", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "빗나갔어, ==W==왜지?!", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "017", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "이상하군요, 분명 몰아넣었는데…… 설마 직감으로 싸우고 있는 건가요?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "018", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "아니, 아니에요! 제 행동을 전부 예측한 건가요……? 미래를 예지하고 있잖아요!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "이게 바로 여명단의 은빛 바람…… 레이스의 실력인가요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "009", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_blade", + 0, + 1, + nil, + -2.0, + -1.5, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_331", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "022", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_405", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_096", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "젠장……! ==W==이렇게 끝날 순 없어요!", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "025", + "avg_emoji_flurry", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "이대로 가다간 별의 탑이 통째로 무너질 거야! 이제는 나도 레이스를 도울 방법을 생각해 봐야겠어……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "018", + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "쳇, 이 괴물! ==W==이럴 줄 알았으면 천 탑에서 처리할 걸 그랬네요.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetCharHead", + param = { + 0, + 0, + 300.0, + nil, + nil, + "avg1_143", + "a", + "005", + "avg_emoji_sigh", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "조금 전까지 자신이 ‘최고의 제물’이라며 호기롭게 떠들더니,==W== 이제 와서 겁먹었나? 네 마법진도, 잔꾀도 바닥났어. 이제 끝내자, 항복해.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_143", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "017", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "항복? 제가요?==W== 하하하, 기뻐하긴 일러요……==W== 아직 이게 남았거든요……", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "021", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "009", + "none", + nil, + 0.85, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -80.0, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "017", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "025", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "……?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_034", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + false, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_blade", + 0, + 1, + nil, + 1.0, + 1.5, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_331", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -20.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "006", + "none", + 1, + 0.4, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "016", + "none", + 2, + 0.7, + nil, + 1.03, + nil, + nil, + nil, + 0.0, + true, + 0.7 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutQuint", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "그만둬. 네 모든 움직임과 수법은 전부 다 파악했어.==W== 네 패는 이미 다 드러났고, 더 이상 역전할 가능성은 없다고.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 80.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 3, + 80.0, + nil, + 1.0, + "avg3_195", + "b", + "022", + "avg_emoji_exclamation", + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "어…… 어떻게…… 이 괴물 같은……==W== 이젠 전혀 승산이……", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 0.95, + nil, + nil, + 0.8, + 1.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "020", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "없을 리가요……==W== 드디어 걸려들었군요?", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "025", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 3, + nil, + nil, + nil, + "avg3_195", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.0, + nil, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + 2, + 0.25, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.5 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + 1, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_summon_plane", + 0, + 0, + 1.2, + nil, + 1.5, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_034", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "이건 뭐지……==W== 마법인가?", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFilm", + param = { + 0, + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m29", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 0, + "", + false, + "", + "기묘한 마법진이 내 몸에서 펼쳐지며 엄청난 마력이 솟구치기 시작했다", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 0, + "", + false, + "", + "마법은 원래 내게 통하지 않아야 했지만…… 곁에 그녀가 서 있다는 걸 깨달았을 땐, 이미 늦은 뒤였다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFilm", + param = { + 1, + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Zhong", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "026", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "레이스! 어서 피해!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + 1, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + 2, + 0.8, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + 1.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + -120.0, + 1.4, + nil, + nil, + nil, + "none", + "OutQuint", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_nega_ev", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "…==W==…?!", + "" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_nega_ev", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "015", + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + 0.0, + "lengzhan", + "none", + "InCubic", + 0, + nil, + true, + 1.2, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_110", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "025", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 1, + "", + false, + "", + "레이스?! 정신 차려!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "026", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "레이스!!!", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 3.0, + true, + "default" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_kr/config/stev_04_07.lua b/lua/game/ui/avg/_kr/config/stev_04_07.lua new file mode 100644 index 00000000..9feebf43 --- /dev/null +++ b/lua/game/ui/avg/_kr/config/stev_04_07.lua @@ -0,0 +1,7577 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "07", + "존자", + "당신과 레이스는 에이다와 격렬한 전투를 치렀고, 레이스는 순간적인 실책으로 의식에 갇힌다. 한편 에이다는 ‘존자’라고 불리는 강력한 존재를 각성시키는 것이 자신의 목표라고 밝힌다.", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -70.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "022", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetHeartBeat", + param = { + 0, + nil, + nil, + 0.75 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_096", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "003", + "none", + nil, + nil, + 0.05, + 0.9, + 1.0, + 1.0, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "025", + "avg_emoji_shock", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "레이스?! 정신 차려!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center", + 0, + 2, + nil, + nil, + 0.01, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -30.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + 0.5, + 0.5, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "026", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "레이스!!!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m14", + "1500ms", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 120.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "a", + "004", + "none", + nil, + 0.15, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "avg_emoji_happy", + nil, + 0.2, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "소용없어요~ 마법진이 작동하기 시작한 순간부터, 레이스의 의식은 이미 그 몸을 떠났거든요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "016", + "none", + "chijing", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "에이다가 날 공격한 그 기술은 함정이었어. 레이스가 날 보호하려 내 곁으로 오는 걸 노린 거야.==W== 근데…… 마법진이 왜 내 몸에서 발동된 거지?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "009", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_flash_light", + 0, + 1, + nil, + 0.5, + nil, + 1.0, + true, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "025", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "설마……?!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "north_street_city_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "b", + "012", + "none", + nil, + 0.5, + -0.25, + 1.3, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.33, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "012", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "괜찮아. 이제 안전해…… 자,==W== 크게 심호흡해 봐……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -150.0, + 1.4, + nil, + nil, + nil, + "none", + "OutBack", + 0.6, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "023", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "006", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "흐읍…… 후아…… 마왕님의 심장 소리를 들으니, 마음이 놓여요~", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "겁먹은 척하면서 날 안았을 때, 내 옷에 이 마법진을 새겨 넣었구나?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "a", + "005", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "맞아요~ 연기 괜찮았나요? 전에 마왕님 옷에 걸어둔 발열 마법도 사실 이 마법진을 가리기 위한 거였어요.==W== 너무 쉽게 속은 거 아닌가요~?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "006", + "close", + nil, + nil, + -0.45, + 1.5, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "020", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "그래도 착한 제가 상대였기에 망정이지, 영야였다면…… 아마……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -30.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "026", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "너…… 레이스를 대체 어떻게 한 거야!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "후후, 이 탑은 이미 고갈됐지만 의식의 첫 번째 단계는 완성됐어요……==W== 이곳은 이미 그분의 지배 아래에 있답니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "013", + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "003", + "none", + 1, + 0.6, + nil, + nil, + nil, + 0.6, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "016", + "avg_emoji_star", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + 2, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "이 사람의 의식은 그분께 사로잡혀, 되돌아올 수 없는 시공의 틈에 유배되었어요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "네가 말하는 ‘그분’이 대체 누구지?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_029", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "016", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "다른 사람과 비밀을 공유하는 걸 좋아하진 않지만, 마왕님께서 물으신다면 이번은 예외로 하죠~", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "007", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "어차피 계획을 완성하려면 두 분의 도움이 필요하니까요~", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "왜 내가 필요하지?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "008", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "이 세상에는 ‘은혜의 신’이라 불리는 고귀한 존재가 있지만…… 노스헤임에서 저희가 숭배하고 있는 것은 신과는 다른 존재입니다. 그 이름은……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.3, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_372", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "‘존자’.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_023_a", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 1, + true + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m29", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 10.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_195", + "", + 0, + "", + false, + "", + "그분들은 한때 별의 탑의 힘을 장악했고, 사람들의 경외를 받는 존재였어요…… ==RT==하지만 은혜의지는 그들이 존재했다는 흔적마저 지우려 했죠.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "016", + "none", + nil, + 0.3, + -0.3, + 1.3, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "016", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + 0.9, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_195", + "", + 0, + "", + false, + "", + "저는 그 어리석은 자들과는 달라요. 고대 유적과 금서 속에는 그분들의 흔적이 아직 남아 있었고, ==RT==저는 그걸 통해 점점 더 그분들의 강대함을 이해하게 됐죠.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_195", + "", + 0, + "", + false, + "", + "다만, 존자들은 늘 변덕스러운 존재들이었어요. ==RT==그분들의 인정을 받아 ‘권속’으로 선택되는 경우는 극히 드물었으니까요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_219", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_023", + "0", + "Linear", + 0.5, + true, + "default", + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_star_lp", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_195", + "", + 0, + "", + false, + "", + "하지만 전 존자를 찾아 헤매던 여정 속에서, 그분의 시선에 들었어요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_195", + "", + 0, + "", + false, + "", + "그 순간 이후로, 난해했던 고대 문자와 귓가에 맴돌던 속삭임들을…… 모두 이해할 수 있게 됐답니다!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "020", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + 0.9, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_195", + "", + 0, + "", + false, + "", + "저에게 축복을 내린 존재는 ‘전쟁’이라는 권능을 가진 존자가 틀림없어요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_star_lp", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "a", + "021", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "그래서 ‘전쟁의 존자’께서 강림하실 수 있도록…… 저는 모든 것을 기꺼이 바칠 거예요!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "복잡하게 들리는데…… 그것 때문에 레이스를 속여 이곳까지 끌고 온 거야?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "004", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "맞아요, 바로 그거랍니다. 제가 영야 얘기를 꺼내니까 얌전히 따라오더라고요. 아주 잘 속아 넘어가더군요.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "006", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "이 의식은 충분히 강한 전사들이 참여해야만 그분께서 만족하실 수 있어요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "그럼 날 왜 찾은 건데? 난 공격 마법 하나 못 쓰는 일반인이나 다를 바 없잖아.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "015", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "존자들은 법칙에 구속되어 있지 않은 존재입니다. 소환 의식은 그분들이 현실로 드나들 출입구를 고정해 두는 장치일 뿐이죠. 다시 한번 그분들의 관심을 받으려면, 의식을 치를 뿐만 아니라, 그때와 마찬가지로……‘특별한 사람’이 필요해요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_029", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "004", + "none", + nil, + nil, + -0.4, + 1.5, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "마왕인 당신은, 제게 부족했던 마지막 퍼즐 조각이자, 이 의식에서 가장 중요한…… 증인이죠.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "006", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "마왕님이 여기에, 의식 속에 서 있기만 한다면, 그분께서는 분명히 주목할 거예요. 마왕님은 특별한 분이시니까요!", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "011", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "원래는 그냥 당신을 가둬둘 생각이었어요. 그런데……==W== 이 성가신 인간은 생각보다 훨씬 예리하더군요. 결국 손을 쓸 기회조차 없었어요.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_030", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -120.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "003", + "none", + 2, + 0.7, + 0.05, + 0.85, + nil, + 0.6, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "019", + "none", + 1, + 0.4, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -450.0, + -100.0, + 1.5, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "009", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "맞아, 레이스는 꽤 일찍부터 나를 보호하려 했어……==W== 처음부터 에이다가 이상하다는 걸 눈치채고 있었던 건가……", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "025", + "avg_emoji_attention", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "004", + "none", + nil, + 0.4, + 0.0, + 1.0, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "avg_emoji_happy", + nil, + 0.45, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "흥, 이제 와서 그런 건 전혀 중요하지 않아요! 존자님께 저지른 무례에 대한 대가는 반드시 치러야 해요!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "026", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "잠깐만, 레이스를 해치지 마! 게다가, 이건 전부 다 네 추측일 뿐이잖아! 결국 고서의 진위나 전설의 신빙성은……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "018", + "avg_emoji_angry", + nil, + 0.5, + -0.4, + 1.5, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "입 다무세요. 마왕님이라고 해도 그런 말을 한다면 화낼 거예요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "021", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "흥, 말로 하는 설명보단 직접 보는 게 낫겠죠. 의식이 완성되기 전에 한 번 보여 드리죠……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "013", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "제가 여기까지 오기 위해 바쳐온 모든 걸요!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_034", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "30", + "Linear", + false, + false, + 0.2, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.2, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_summon_plane", + 0, + 0, + nil, + nil, + nil, + 3.0, + true, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m47", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_488", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_summon_appear", + 0, + 0, + nil, + nil, + nil, + 0.5, + true, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_summon_lp", + 0, + 0, + nil, + nil, + nil, + 1.5, + true, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_499", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Zhong", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "저게…… 뭐야……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.5, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "loop", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 0, + "", + false, + "", + "거대한 마력이 솟구쳐 에이다를 향해 몰아쳤고, 우리가 있는 층에서 엄청난 진동 소리가 들려왔다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 0, + "", + false, + "", + "짙은 어둠이 공기 사이로 퍼져나가고, 극도로 사악하고 광기 어린 기운이 그 어둠 속에서 꿈틀거렸다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "016", + "close", + "chijing", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "안 돼, 저것을 쳐다봐서는 안 돼, 정신이 빨려 들어갈 거야……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_195", + "", + 0, + "", + false, + "", + "의식이 곧…… 완성돼요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_195", + "", + 0, + "", + false, + "", + "보세요! 마왕님, 이 순간을 지켜보세요!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_499_stop", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.5, + nil, + nil, + nil, + "none", + "OutSine", + 5.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_500", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_summon_lp", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_summon_disappear", + 0, + 0, + nil, + nil, + nil, + 1.0, + true, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "30", + "OutCubic", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + true, + false, + 0.5, + true, + "fade" + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.5, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_corridor_night", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "stop", + "Linear", + 2.0, + true, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_fog_lp", + 0, + 0, + nil, + nil, + 1.0, + 1.0, + true, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "b", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "으윽……==W== 여긴……?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m58", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "013", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "방금…… 난 마왕을 지키려다 공격을 당했고, 기이한 빛에 삼켜져서 의식을 잃었는데……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "012", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "실패한 건가? 그럼, 여긴 설마……?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -70.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "002", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_299", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall_night", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "rule_39", + "OutSine", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + -30.0, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "“화려한 장식, 웅장한 전당, 음식과 술로 가득하고 아름다운 시가 울려 퍼지는 성전……”", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "“노스헤임 사람들이 죽은 뒤 영혼이 안식하는 곳…… 아인헤이르……”", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + -300.0, + nil, + nil, + "avg1_143", + "a", + "016", + "avg_emoji_sweaty", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "하지만, 이곳은 오히려 에이다의 호화 호텔처럼 보여.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg1_143", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_982", + "a", + "002", + "none", + nil, + 0.2, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_139", + "a", + "002", + "none", + nil, + 0.4, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "002", + "none", + nil, + 0.6, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_984", + "a", + "002", + "none", + nil, + 0.8, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.9, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.9, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + -0.2, + 1.3, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + -0.2, + 1.3, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + -0.2, + 1.3, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + -0.202, + 1.3, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "어머나, 처음 보는 얼굴이네. 새로 왔어?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + true, + 0.5, + true, + true + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "아니, 나는……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "002", + "none", + 1, + 0.2, + nil, + -1.0, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "avg_emoji_happy", + nil, + 0.25, + nil, + nil, + nil, + nil, + 1.0, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "음~ 신병이면 부단장님께 가서 얘기해야 해. 부단장님은 저쪽에 있는 긴 테이블 끝에 계셔.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.3, + nil, + "none", + "OutSine", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "013", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "‘부단장’이라고? ‘족장’이나 ‘전사장’ 같은 호칭이 아니라……?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "알겠어. 고마워.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_109", + "a", + "002", + "none", + 3, + 0.85, + 0.1, + 0.85, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_109", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "수상한 노인", + "", + 0, + "", + false, + "", + "“어리석은 자는 무리 속에 있을수록 침묵하는 것이 상책이다. 입을 열지 않으면, 누구도 그의 무지를 알지 못할 테니.”", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_109", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -30.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_109", + "a", + "002", + "none", + nil, + 0.65, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_109", + "a", + nil, + "close", + nil, + 0.6, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "수상한 노인", + "", + 0, + "", + false, + "", + "유배의 땅에서 ‘삶’에 미련을 둔 망자가 찾아온 모양이군.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 60.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "b", + "005", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "avg_emoji_sweaty", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "망자라면…… 나 말이야? 미안하지만, 난 아직 죽을 생각이 없어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_982", + "a", + "002", + "none", + nil, + 0.0, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + nil, + "avg_emoji_angry", + nil, + 0.2, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "002", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_109", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Zhong", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "시종", + "", + 0, + "", + false, + "", + "무례하구나! 지금 너와 이야기를 나누고 계신 분은 군단의 부단장님이시다!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_109", + "a", + nil, + "avg_emoji_sigh", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "수상한 노인", + "", + 0, + "", + false, + "", + "됐다, 그냥 두거라. 우리는 이미 그 전장과 함께 사라진 존재들이다. 지금의 우리는 그저 무기에 깃든 집념에 불과하지.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.3, + nil, + "none", + "OutSine", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "013", + "avg_emoji_question", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "무기에 깃든 집념…… 고대 무기를 말하는 건가?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "004", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "그렇다면, 폭주한 사람들 역시 이들의 집념에 영향을 받은 건가?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + nil, + "none", + nil, + 0.1, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_109", + "a", + nil, + "none", + 1, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "수상한 노인", + "", + 0, + "", + false, + "", + "젊은 영혼이여, 아직도 갈피를 잡지 못한 것 같구나. 다시 한번 잘 생각해 보아라……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_030", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "006", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "내 동료가 아직 위험해. 미안하지만, 여기서 시간을 낭비할 생각은 없어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_109", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "수상한 노인", + "", + 0, + "", + false, + "", + "하하, 시간이 없는가? 그렇다면 단도직입적으로 말하지.==W== 이곳은 ‘군영’이다. 네가 이곳을 떠날 자격이 있다는 걸 우리에게 증명해라.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_412", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_109", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "016", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "흥…… ‘주먹으로 이야기하자’는 건가, 진작 말할 것이지.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_109", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "수상한 노인", + "", + 0, + "", + false, + "", + "싸움은 무의미하다. 보거라, 아이야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_109", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -100.0, + 1.5, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_109", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_fog_lp", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "노인의 손가락이 창밖을 가리켰다. 레이스의 눈에 비친 광경은……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_034", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "loop", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "circle_light", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 2.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + true, + 1 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "a", + "004", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "016", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "마왕!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "stop", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_049", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "수상한 노인", + "", + 0, + "", + false, + "", + "저 권속이 다음에 할 행동은 네 무기를 파괴하는 것이다. 그리고 네겐 더 이상 시간이 없지.", + "" + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m42", + "none", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "016", + "avg_emoji_exclamation", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "에이다 녀석, 완전 진심이잖아…… 곧 의식이 완성될 거야. 안 돼, 이대로라면 레이스가 위험해!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "마왕님, 이곳을 봐보세요. 평화를 위해, 노바 대륙을 위해, 그리고 더 이상 영야의 위협에 시달리지 않기 위해…… 제가 해온 모든 것입니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "그게 존자를 소환하는 것과 무슨 상관인데?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "006", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "이런! 죄송해요, 존자에 관한 이야기만 하느라 이 이야기를 깜빡했네요~", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "008", + "none", + nil, + nil, + -0.4, + 1.5, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "전쟁의 존자가 강림하면, 별의 탑 전체를 전쟁의 요새로 전환시킬 수 있어요.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "005", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "수비가 완벽한 별의 탑은 영야가 잠입해서 파괴할 수 없죠.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "021", + "close", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "별의 탑은 영야의 파괴 때문에 꺼지지 않을 테고, 다시는…… 이 도시의 비극이 일어나지 않게 될 거예요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "그게 네가 도달한 결론이구나……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "이해했어.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChoiceBegin", + param = { + "1", + 0, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 1, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "앞으로 간다", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"1"} + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -30.0, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 3.0, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "004", + "avg_emoji_exclamation", + nil, + 0.3, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "아, 이해하셨군요. 안심하세요. 마왕님은 안전해요. 저는 당신을 속이지 않았답니다.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "006", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "마왕님은 증인이니, 저희와는 다르거든요. ‘관중석’에서 끝까지 이 결투를 지켜봐 주시면 됩니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "틀렸어, 에이다.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetChoiceBegin", + param = { + "2", + 0, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 1, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "레이스의 무기를 안아 든다", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"2", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"2"} + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "1ZhenDong", + "Linear", + 1.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.4, + nil, + "none", + "OutSine", + 0.5, + false, + 0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "난 존자 같은 건 믿지 않아. 네가 말한 ‘관중석’에 앉아있고 싶은 마음도 없어.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "009", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "난 내 손으로 직접……==W== 내 동료를 지킬 거야!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "33", + "Linear", + 0.3, + false, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center", + 0, + 0, + 0.8, + nil, + 0.01, + 0.0, + false, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "026", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_kr/config/stev_04_08.lua b/lua/game/ui/avg/_kr/config/stev_04_08.lua new file mode 100644 index 00000000..3fdce8f1 --- /dev/null +++ b/lua/game/ui/avg/_kr/config/stev_04_08.lua @@ -0,0 +1,8670 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "08", + "새벽의 방아쇠", + "환상 속에 갇힌 레이스는 고대의 영혼들과의 전투 끝에, 결국 무사히 현실로 돌아온다. 그리고 당신과 함께 광기에 사로잡힌 에이다와 맞서는데……", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.35, + true, + "default", + 0 + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m10", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "009", + "none", + nil, + nil, + -0.13, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.45, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "난 존자 같은 건 믿지 않아. 네가 말한 ‘관중석’에 앉아 있고 싶은 마음도 없어.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "OutSine", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center", + 0, + 1, + nil, + nil, + 0.008, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "Zhong", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "026", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "난 내 손으로 직접…… 내 동료를 지킬 거야!", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "3", + "OutCubic", + true, + true, + 0.61, + true, + "fade" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "a", + "006", + "none", + nil, + nil, + -0.09, + 1.1, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "4", + "OutCubic", + false, + false, + 0.6, + false, + "fade" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "그것이 당신의 대답이군요.==W== 참으로…… 유감이에요!", + "" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "023", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetAudio", + param = { + 0, + "se_498", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_summon_plane", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.6} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.8, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "025", + "none", + nil, + nil, + -0.13, + 1.23, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.45, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + -50.0, + nil, + 1.1, + "avg3_195", + "a", + "002", + "avg_emoji_music", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "그렇다면, 증인인 당신도 의식만 끝나면 더는 쓸모가 없겠네요.", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg3_195", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetChoiceBegin", + param = { + "a_1", + 0, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 1, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "몸으로 무기를 막는다", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"a_1", "1"} + }, + { + cmd = "SetChoiceRollover", + param = {"a_1"} + }, + { + cmd = "SetChoiceEnd", + param = {"a_1"} + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "4", + "OutCubic", + true, + true, + 0.6, + true, + "fade" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "003", + "none", + nil, + 0.7, + -0.18, + 1.2, + 0.4, + 0.4, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "002", + "none", + nil, + 0.2, + -0.23, + 1.35, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "3", + "OutCubic", + false, + false, + 0.6, + false, + "fade" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "025", + "none", + nil, + 0.53, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_323", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dark_attack", + 0, + 1, + 0.3, + -0.7, + 0.9, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "016", + "none", + nil, + nil, + -0.1, + 1.15, + nil, + nil, + nil, + "chijing", + "none", + "OutCubic", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "a", + "018", + "none", + nil, + 0.12, + -0.155, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "avg_emoji_resentful", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "daintou", + "none", + "OutQuad", + 0, + nil, + false, + 0.65, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "제정신인가요? 무기는 자신을 보호하거나 적을 죽이는 데 사용하는 건데, 오히려 몸으로 칼을 보호하다니!", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + nil, + -0.25, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InBack", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.05} + }, + { + cmd = "Wait", + param = {0.75} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "003", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "에이다, 아직도 연기를 하는구나.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_exclamation", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "네 진짜 목적은 레이스의 무기잖아!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -70.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.9, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "023", + "avg_emoji_symbol", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "무슨 헛소리죠?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_attention", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "네가 말하는 ‘전쟁의 존자’ 의식이 구체적으로 뭔지는 모르겠어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "003", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "하지만 곰곰이 생각해 보면, 어떤 지휘관도 자신의 용사들이 서로를 죽이게 하지는 않아.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "avg_emoji_speechless", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "게다가, 조종당했던 사람들은 무기를 떨어뜨리면 기절했지.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_exclamation", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "의식의 진짜 규칙은…… 상대방의 무기를 떨어뜨리는 거지?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "021", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "레이스는 쓰러지면서도 칼을 단단히 잡고 있었어……==W== 아직 전투를 포기하지 않았다는 뜻이야.", + "" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "026", + "none", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "005", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "흥. 마왕님, 당신이 ‘증인’으로서 개입하려는 거라면, 안전을 보장받지 못할 거예요.", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "avg_emoji_question", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + nil, + "diantou", + "none", + "OutQuad", + 0, + nil, + false, + 0.37, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "절 정말 이길 수 있을 거라고 생각하나요?", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "다른 사람이라면 모르겠지만, 마법만 사용하는 너라면……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "004", + "avg_emoji_star", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "은혜의지에 속해 있으니, 너도 내 ‘특이 체질’을 알고 있겠지.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "018", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "저도 검술을 안 배운 건 아니에요!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -60.0, + nil, + 1.0, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.8, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "017", + "none", + nil, + nil, + -0.4, + 1.5, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_434", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "에이다는 몸에 지니고 있던 칼을 뽑아 들고, 천천히 나에게 걸어왔다.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "4", + "OutCubic", + true, + true, + 0.75, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 190.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "3", + "OutCubic", + false, + false, + 0.75, + false, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutBack", + 0.8, + false + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "003", + "none", + nil, + 0.58, + -0.22, + 1.25, + 0.4, + 0.4, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.45, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "012", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "레이스, 얼른 정신 차려! 네가 어딘가에서 아직 싸우고 있다는 거 알아.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + 0.15, + nil, + 0.85, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_fog_lp", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "002", + "none", + nil, + 0.25, + -0.07, + 1.1, + 1.0, + 1.0, + 1.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_984", + "a", + "002", + "none", + nil, + 0.75, + -0.07, + 1.1, + 1.0, + 1.0, + 1.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_982", + "a", + "002", + "none", + nil, + nil, + -0.07, + 1.1, + 1.0, + 1.0, + 1.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_294", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + -0.14, + 1.2, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "none", + nil, + nil, + -0.14, + 1.2, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + nil, + "none", + nil, + nil, + -0.14, + 1.2, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m35", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_321", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_hit_2", + 0, + 1, + nil, + -2.0, + 1.05, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "b", + "009", + "none", + nil, + nil, + -0.09, + 1.05, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center", + 0, + 1, + nil, + nil, + 0.008, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + nil, + -0.28, + 1.3, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "마왕이 아직 날 기다리고 있어. 빨리 비키라고, 이 망령들아.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 4, + 100.0, + nil, + nil, + "avg2_982", + "a", + "002", + "none", + 1, + nil, + nil, + nil, + 1.0, + 1.0, + 1.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "시종", + "", + 0, + "", + false, + "", + "포위해!", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 4, + nil, + nil, + nil, + "avg2_982", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.55} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_984", + "a", + "002", + "none", + 2, + 0.95, + -0.21, + 1.3, + nil, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "002", + "none", + 3, + 0.05, + -0.21, + -1.3, + nil, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + 0.23, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_328", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_attack", + 0, + 1, + nil, + -0.1, + 1.1, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.01} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + 0.01, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + 10.0, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "none", + nil, + 1.0, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + -10.0, + false, + 0.6, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "이제 남은 건 이 정도인가?==W== 한꺼번에 덤벼, 시간 없으니까.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "019", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "3", + "OutCubic", + true, + true, + 0.7, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + 0.15, + nil, + 0.85, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_982", + "a", + "002", + "none", + nil, + nil, + -0.1, + 1.15, + nil, + 1.0, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "4", + "OutCubic", + false, + false, + 0.7, + false, + "fade" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + nil, + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "시종", + "", + 1, + "", + false, + "", + "맨주먹으로 이렇게 많은 사람을 쓰러뜨리다니.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "시종", + "", + 0, + "", + false, + "", + "그 무술은…… 어디서 배웠지?", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_230", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + 1.1, + "avg1_143", + "b", + "009", + "none", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "어디냐고? 노스헤임에선 어릴 때부터 몸에 익게 되는 싸움법이야.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "019", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "전사가 무기에만 너무 의존하다간 큰코다치는 법이지…… 훈련할 때 명심해야할 부분이라고.", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg1_143", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + nil, + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "시종", + "", + 0, + "", + false, + "", + "네 이놈! 감히 우리의 자랑스러운 전통을 깎아내리다니!", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + nil, + "close", + nil, + 1.0, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InBack", + 0, + nil, + false, + 0.85, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "4", + "OutCubic", + true, + true, + 0.5, + true, + "fade" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_982", + "a", + "002", + "none", + nil, + 0.0, + -0.19, + 1.25, + nil, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "b", + "009", + "none", + nil, + 0.7, + -0.21, + 1.25, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "3", + "OutCubic", + false, + false, + 0.5, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "그만!", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_109", + "a", + "002", + "none", + nil, + nil, + -0.15, + 1.2, + 1.0, + 1.0, + 1.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + 1.12, + "avg2_982", + "a", + "002", + "avg_emoji_resentful", + 1, + nil, + nil, + nil, + nil, + 1.0, + 1.0, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 0, + "시종", + "", + 0, + "", + false, + "", + "부단장님! 왜 멈추라고 하십니까?! 더 싸울 수 있습니다!", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg2_982", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg3_109", + "a", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "수상한 노인", + "", + 1, + "", + false, + "", + "승부는 이미 났다. 애초에 공정한 싸움도 아니었어. 계속해 봤자 남은 체면마저 구기게 될 뿐이다.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m52", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "수상한 노인", + "", + 0, + "", + false, + "", + "젊은 영혼이여, 결과를 고하기에 앞서 묻고 싶은 것이 있다.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetBg", + param = { + 0, + "city_street_night_winter", + "0", + "Linear", + 0.7, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_109", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "수상한 노인", + "", + 0, + "", + false, + "", + "네가 가진 무투술, 너희 세계에서는 정녕 누구나 익히는 평범한 무술이란 말이냐?", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + true, + 0.8, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "north_street_grey_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "b", + "013", + "none", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "나도 전해 들었을 뿐이지만. 원래 이 무술은 귀족들 사이에서만 비밀리에 전수되었다고 해.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "003", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "하지만 혹한의 땅에서 싸울 수 없고 힘이 없다면…… 생존 자체가 위협받게 되지.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 3.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "그래서 결국, 남녀노소 누구나 배울 수 있는 무술이 되었다더군.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + true, + 0.8, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "b", + "002", + "none", + nil, + 0.7, + -0.17, + 1.2, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_109", + "a", + "002", + "none", + nil, + 0.3, + -0.16, + 1.23, + nil, + 1.0, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "이 대답이면 만족해?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_109", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "수상한 노인", + "", + 1, + "", + false, + "", + "그래…… 바깥세상은 벌써 그렇게 많은 시간이 흘렀나…… 그래서 이 홀의 모습이 계속 변해왔던 거군.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_109", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "수상한 노인", + "", + 1, + "", + false, + "", + "식사하는 곳이라는 건 알 수 있지만, 우리가 기억하는 식탁과는 완전히 달라졌어. 이건…… 네가 속한 시대의 건축 양식이겠지.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "010", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.45, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "흠, 너무 감상적이군. 식탁은 그저 식탁일 뿐, 밥만 먹을 수 있다면 별문제가 안 되지.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_109", + "a", + nil, + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "수상한 노인", + "", + 0, + "", + false, + "", + "하하, 정말 내 마음에 쏙 드는 젊은이군. 살아있을 때의 일들이 생각나.", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.9, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_109", + "a", + "002", + "none", + nil, + 0.25, + -0.21, + 1.3, + 1.0, + 1.0, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_004", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.9, + false, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -250.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 20.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_109", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "수상한 노인", + "", + 1, + "", + false, + "", + "우리는 정말 많은 전투를 겪었다. 전쟁이 몇 번이고 되풀이되며 모든 것을 파괴하는 광경을 지켜봤지.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_005", + "0", + "OutSine", + 0.7, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -250.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 20.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "수상한 노인", + "", + 1, + "", + false, + "", + "그래도…… 만신창이가 된 땅에서도 새로운 생명과 질서는 또다시 태어나더구나.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + true, + 0.9, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "b", + "002", + "none", + nil, + 0.7, + -0.16, + 1.2, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_109", + "a", + "002", + "none", + nil, + 0.3, + -0.175, + 1.25, + nil, + 1.0, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.9, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg3_109", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "수상한 노인", + "", + 0, + "", + false, + "", + "신이 너를 우리에게 보낸 것은, 아마도 너를 통해 무언가 전하고자 하는 바가 있었기 때문이겠지.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "013", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "아까부터 계속 생각했는데…… 너희들이 바로 벽화에 그려진, ‘전쟁의 신’을 따라 전쟁을 치른 부대겠지?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg3_109", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "수상한 노인", + "", + 1, + "", + false, + "", + "우리는 그분과 함께 수많은 전장을 누볐으나…… 결국 그분과 함께 별의 탑에서 자아를 잃어버리고 말았지.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_109", + "a", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "수상한 노인", + "", + 1, + "", + false, + "", + "그분은 명성이 자자한 영웅이셨다. 하지만 어느 순간부터 그분은 세상을 멀리하고 고집스러운 집착에 사로잡히셨지. 우리도 바로잡으려 했지만, 결국……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "009", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "실패했겠지. 영혼마저 함께 사로잡히고 말았던 거야.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg3_109", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "수상한 노인", + "", + 1, + "", + false, + "", + "젊은 영혼이여, 너는 우리와 다르다. 네 운명은 여기서 끝이 아니다.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "수상한 노인", + "", + 0, + "", + false, + "", + "우리를 이곳에 묶어두던 속박의 마법진이, 네 동료의 체질 덕분에 꽤 약해졌어.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.7, + true, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.4, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_501", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_goldenlight_continued", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg3_109", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "수상한 노인", + "", + 1, + "", + false, + "", + "우리가…… 손을 조금만 쓰면 이곳에서 널 내보내는 것도 가능할 것 같구나.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "022", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "설마…… 당신……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + 0.9, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_109", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + true, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "수상한 노인", + "", + 0, + "", + false, + "", + "그런 표정 지을 것 없다. 우리는 그저 기억의 잔재일 뿐. 산 자를 위해 무언가 할 수 있다면, 그것이야말로 우리에겐 해방이지.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "002", + "none", + 2, + 0.7, + nil, + 1.0, + nil, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_139", + "a", + "002", + "none", + 3, + 0.88, + nil, + -1.0, + nil, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + -0.1, + 1.15, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + nil, + -0.1, + -1.15, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "망령들", + "", + 0, + "", + false, + "", + "고마워 아가씨, 이렇게 통쾌하게 싸운 게 얼마 만인지 모르겠어!", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_983", + "a", + "002", + "none", + 4, + 0.13, + nil, + -1.0, + nil, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_984", + "a", + "002", + "none", + 5, + 0.3, + nil, + -1.0, + nil, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_983", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + -0.1, + -1.15, + nil, + nil, + 1.0, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + -0.1, + -1.15, + nil, + nil, + 1.0, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "망령들", + "", + 0, + "", + false, + "", + "산 자들에게 우리의 이야기를 많이 전해달라고! 하하하!", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "4", + "OutCubic", + true, + true, + 0.7, + true, + "fade" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "b", + "002", + "none", + nil, + 0.7, + -0.205, + 1.25, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_982", + "a", + "002", + "none", + 2, + 0.15, + -0.08, + 1.15, + nil, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "3", + "OutCubic", + false, + false, + 0.7, + false, + "fade" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + nil, + "avg_emoji_sigh", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "시종", + "", + 0, + "", + false, + "", + "흥…… 돌아가면 해야 할 일을 제대로 해라.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + 0.85, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_982", + "a", + nil, + "none", + nil, + 0.15, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_109", + "a", + "002", + "none", + nil, + nil, + -0.12, + 1.15, + nil, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_109", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "수상한 노인", + "", + 0, + "", + false, + "", + "가거라!", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_501_stop", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_502", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_goldenlight_diffusion", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.75} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_goldenlight_continued", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "우리가 생전에 미처 다 하지 못한 일을, 이제 네게 맡기마!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_fog_lp", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "b", + "003", + "none", + nil, + nil, + -0.26, + 1.3, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "응. ==W==너희의 의지와 정신을 이어받을게……", + "" + } + }, + { + cmd = "Wait", + param = {0.9} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "010", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m47", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "a", + "017", + "none", + nil, + nil, + nil, + 1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "avg_emoji_angry", + nil, + nil, + -0.16, + 1.2, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "마왕님의 체질은 정말 귀찮네요. 이쯤하고 포기하세요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "022", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.45, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "후…… 솔직히 말해서, 저도 이렇게까지 몰아붙이고 싶지는 않아요.==W== 무기를 내려놓는다면, 안전하게 돌려보내 줄게요. 내일 정말로 마차를 예약해 뒀거든요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "019", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "007", + "avg_emoji_flurry", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "하…… 하아…… 멈춰야 하는 건 너야! 네 그 광기 어린 집착은 결국 모두를 파멸시킬 뿐이라고!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "016", + "avg_emoji_vexation", + "ChanDou", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "젠장…… 더는 못 달리겠어……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center", + 0, + 1, + nil, + nil, + 0.008, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "016", + "none", + nil, + nil, + -0.31, + 1.4, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "후후, 저도 이제 지쳤지만, 승자는 역시 저인 것 같네요!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "4", + "OutCubic", + true, + true, + 0.7, + true, + "fade" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "025", + "none", + nil, + nil, + -0.21, + 1.35, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.12} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "3", + "OutCubic", + false, + false, + 0.7, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_323", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dark_attack", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "016", + "none", + nil, + nil, + -0.05, + 1.1, + nil, + nil, + nil, + "chijing", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.8, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_373", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "025", + "avg_emoji_symbol", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "젠장……!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "눈 깜짝할 사이, 거대한 충격에 나는 그대로 튕겨 나갔다.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "OutSine", + 0.7, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "016", + "avg_emoji_vexation", + "chijing", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "안 돼…… 레이스의 무기가……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "a", + "016", + "none", + nil, + 0.65, + -0.12, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "avg_emoji_music", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "이런 판국에, 아직도 그 칼을 잡고 있는 건가요?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + -0.24, + 1.3, + nil, + nil, + nil, + "daintou", + "none", + "OutQuad", + 0, + nil, + false, + 0.65, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "당신이 아무리 마력 차단 체질이라 해도, 칼은 여전히 위험할 텐데요?", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_434", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "더 이상 손을 놓지 않으면, 당신 손가락을 하나씩 베어 버려서 그 무기를 내려놓게 만들겠어요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "010", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "에이다, 이러려고 수단과 방법을 가리지 않고 힘을 얻은 거야?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "018", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "입 다무세요…… 말했잖아요! 강해진 건 노바를 영야의 위협으로부터 지키기 위해서라고요……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "023", + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "절 방해하려는 자가 있다면…… 그게 누구라도, 무슨 수를 써서라도 제거할 거예요.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "015", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "그것이 바로 존자에게 선택받은…… 저의 사명이니까요!", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + 1.15, + "avg1_143", + "b", + "002", + "none", + 1, + nil, + nil, + nil, + nil, + 1.0, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "틀렸어, 에이다. 힘으로 상대를 굴복시켜 얻어낸 평화는 결코 진정한 평화가 아니야.", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg1_143", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "022", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "이럴 수가…… 어떻게 깨어난 거죠?!", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "none", + nil, + 0.25, + -0.38, + 1.5, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -300.0, + nil, + 1.15, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "b", + "009", + "none", + nil, + 0.77, + -0.15, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 5, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_1211", + "b", + "002", + "none", + nil, + nil, + 0.35, + 1.8, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + 0.6, + -0.25, + 1.3, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetStage", + param = { + 4, + 14, + "OutSine", + 0.35, + true + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_191", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1211", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetStage", + param = { + 4, + 15, + "OutSine", + 0.35, + true + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m93", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "022", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "레이스!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -210.0, + nil, + 1.14, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "005", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "마왕, 미안해. 오래 기다렸지? 돌아왔어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "009", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_323", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dark_attack", + 0, + 1, + -0.7, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "a", + "010", + "none", + nil, + 0.1, + -0.24, + 1.3, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "avg_emoji_symbol", + nil, + 0.32, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.55, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "존자의 영역에서는…… 아무도 빠져나올 수 없을 텐데요?! 무슨 수를 사용한 거죠?", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "010", + "avg_emoji_star", + nil, + 0.67, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.45, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "그럴지도 모르지. 하지만 난 이렇게 해냈어.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "005", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "네가 그렇게 믿고 의지하던 존자의 힘도 별거 아닌가 보군.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "a", + "017", + "none", + nil, + nil, + -0.24, + 1.3, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.6} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "021", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "아하하하하하하하……!!==W==", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -60.0, + 1.2, + nil, + nil, + nil, + "Zhong", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.8, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.8, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_498", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_summon_appear", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {1.8} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + false, + false, + 0.8, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_499", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_summon_lp", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + 50.0, + nil, + 1.15, + "avg3_195", + "a", + "023", + "none", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.8, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "좋아요……! 그저 운 좋게 도망쳐 나온 것뿐이겠죠. 이렇게 된 이상…… 더는 돌이킬 수 없네요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + false, + false, + 0.8, + true, + "default" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg3_195", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_summon_lp", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_499_stop", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_500", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_summon_disappear", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "Wait", + param = {1.9} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_294", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_951", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_951", + "a", + nil, + "none", + nil, + nil, + -0.21, + 1.3, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_moster_roared", + 0, + 1, + -2.0, + 0.6, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m8", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 3, + nil, + nil, + nil, + "avg3_195", + "a", + "023", + "none", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "오늘…… 누구도 이곳에서 살아서 나갈 수 없을 겁니다!", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 3, + nil, + nil, + nil, + "avg3_195", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "4", + "OutCubic", + true, + true, + 0.7, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "009", + "none", + nil, + nil, + -0.265, + 1.3, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "3", + "OutCubic", + false, + false, + 0.7, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "우리는 살아서 돌아갈 거야.==W== 가자!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center", + 0, + 1, + nil, + nil, + 0.008, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "005", + "none", + nil, + nil, + -0.46, + 1.55, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.55, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "022", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "그래, 레이스. 같이 무사히 돌아가는 거야……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_kr/config/stev_04_09.lua b/lua/game/ui/avg/_kr/config/stev_04_09.lua new file mode 100644 index 00000000..cd98f0ae --- /dev/null +++ b/lua/game/ui/avg/_kr/config/stev_04_09.lua @@ -0,0 +1,10904 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "09", + "강함이란", + "치열한 전투 끝에, 에이다는 레이스를 이기기 어렵다는 것을 깨달았다. 결국 그녀는 레이스에게 자신을 죽여 의식을 완성하도록 유도했지만, 레이스는 그 도발을 받아들이지 않는다.", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m35", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "009", + "none", + nil, + 0.55, + 0.05, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.5, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "이제 끝이야.", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_434", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "JuGong1", + "none", + "Linear", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_951", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_951", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_220", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_blade", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_951", + "a", + nil, + "none", + nil, + nil, + 0.05, + 0.95, + 1.0, + 1.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_951", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 70.0, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "a", + "010", + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "jingxia", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "윽! 당신은…… ==W==지치지도 않는 건가요? 이 괴물!!!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "018", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "에이다, 너도 이제 더 이상 방법이 없잖아. 지금이라면 아직 되돌릴 수 있어.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "019", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "되돌려요……==W==? 하하하……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "004", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "018", + "avg_emoji_exclamation", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "제게 이미 돌아갈 곳 따윈 없어요!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_498", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_summon_plane", + 0, + 2, + -1.0, + nil, + nil, + 3.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Da", + "Linear", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "stop", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_231", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "north_street_city_daylight", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "025", + "avg_emoji_shock", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "이럴 수가……! 분명 별의 탑 안이었는데, 어째서 노스헤임의 풍경이 보이는 거지……?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 5, + "mood_2", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_143", + "a", + "019", + "none", + nil, + nil, + -0.05, + nil, + nil, + nil, + 1.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 14, + "Linear", + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "마왕, 물러서!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 4, + 15, + "Linear", + 0.5, + true + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 0.2, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_04_002", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 400.0, + -200.0, + 1.15, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_484", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "1ZhenDong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_143", + "", + 0, + "", + false, + "", + "네 은혜도 거의 다 떨어졌겠지? 시간 낭비 말고 필살기가 있다면 써 봐.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center", + 0, + 0, + 2.5, + nil, + 0.01, + 0.0, + false, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_143", + "", + 0, + "", + false, + "", + "몇 번이든, 난 널 쓰러뜨릴 테니까.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 5, + "story_event_04_003_b", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + 550.0, + 1.35, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_049", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "Linear", + 0.5, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m14", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_195", + "", + 0, + "", + false, + "", + "흥, 허세는 그만두시죠.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 0.6, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_058", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_143", + "", + 0, + "", + false, + "", + "무슨 말을 하고 싶은 거지?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 4, + 17, + "Linear", + 0.5, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_195", + "", + 0, + "", + false, + "", + "빨리 끝내고 싶다면 그냥 방아쇠를 당기면 돼요.==W== 하지만…… 눈앞의 풍경을 보세요…… 기억나세요? 별의 탑이 꺼졌던 그날을.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "north_street_city_daylight", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_143", + "", + 0, + "", + false, + "", + "네가 그날의 일을 어떻게 알지?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_04_003_a", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 150.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_051", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_195", + "", + 1, + "", + false, + "", + "당연히 알고 있죠. 출발하기 전 꽤 많은 정보를 수집해 두었다고 말했을 텐데요.", + "" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_195", + "", + 0, + "", + false, + "", + "별의 탑에 관한 것뿐만 아니라…… 노스헤임과 관련된 거의 모든 걸 조사했죠.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 200.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 2.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_195", + "", + 1, + "", + false, + "", + "결국 저는 그날…… 가장 소중한 사람과 함께 이 자리에 서있지 못했으니까요.", + "" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_195", + "", + 0, + "", + false, + "", + "이곳에 특별한 애착이 있는 건 아니지만……==W== 자기 고향에서 무슨 일이 있었는지 알고 싶지 않은 사람이 어디 있겠어요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_052", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChoiceBegin", + param = { + "1", + 0, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 1, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "고향이라고? 그럼, 너도……", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"1"} + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_125", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_195", + "", + 1, + "", + false, + "", + "맞아요. 저 역시 노스헤임 출신입니다. 하지만, 대부분의 사람은 저를 ‘노스헤임의 수치’라고 여기죠.", + "" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_195", + "", + 0, + "", + false, + "", + "하아, 이곳에 아무런 감정도 없으면서, 마음 한구석은 늘 이 땅을 생각해요……==W== 저주가 따로 없죠.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_030", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -150.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_195", + "", + 0, + "", + false, + "", + "당신은 전사장 가문 출신이잖아요. 그날 이전에도, 그날 이후에도 아주 평안하게 살아왔으니…… 아마 제 심정을 영원히 이해하지 못할 거예요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 2, + "story_event_04_002", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 2, + nil, + nil, + -300.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_257", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 1, + 4, + "Linear", + 0.5, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_143", + "", + 0, + "", + false, + "", + "네 말이 맞아…… 이런 일을 벌이다니, 솔직히 네 기분은 이해가 되지 않아. 하지만, 난 단 한 번도 가문의 영광을 잊은 적이 없어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_195", + "", + 0, + "", + false, + "", + "가문의 영광이요?==W== 푸흡…… 하하하!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_04_003_b", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -50.0, + 200.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_057", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_195", + "", + 0, + "", + false, + "", + "후…… 실례했네요. 당신 입에서 그런 가식적인 말이 나올 줄은 정말 예상 못 했거든요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_052", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_143", + "", + 0, + "", + false, + "", + "음? 딱히 이상한 말은 안 했다고 보는데.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 70.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 90.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_04_003_a", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetStage", + param = { + 1, + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center", + 0, + 0, + nil, + nil, + 0.01, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 120.0, + 1.05, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_195", + "", + 1, + "", + false, + "", + "제가 모른다고 생각하세요? 레이스, 지금까지 당신은 단 하나의 영야도 죽이지 않았잖아요?==W== 당신의 고향을 파괴한 원수에게…… 끝내 손 하나 대지 않았죠.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_04_003_b", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_049", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_195", + "", + 0, + "", + false, + "", + "그러면서 “잊은 적이 없다”니…… 정말 웃기지도 않네요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "SetChoiceBegin", + param = { + "2", + 0, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "레이스! 에이다의 도발에 말려들면 안 돼!", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"2", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"2"} + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "north_street_city_daylight", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "004", + "none", + nil, + nil, + 0.05, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "걱정 고마워. 하지만 안심해. 에이다가 뭐라고 하든 난 가문의 영광을 잊은 적 없어.==W== 아니…… 네가 그 영광을 다시 빛나게 해줬지.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "007", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "내가……? 그게 무슨 말이야?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "JuGong1", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_087", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_event_04_003", + nil, + nil, + 0.5, + true + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "이거 말이야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "아…… 그거 얘기였구나. 그러고 보니 그런 일이 있었지.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_event_04_003", + nil, + nil, + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_231", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_489", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_snowstorm_lp", + 0, + 0, + nil, + nil, + nil, + 1.0, + true, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "a", + "024", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.4, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "또 시작이네요…… 난 당신들의 그런 점이 정말 싫어요……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "019", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "마치 당연하다는 듯이 그것들을 가지고, 아무렇지 않게 과시하죠…… 저는 끝내 가질 수 없는 것들을요……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "018", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "왜 당신에게만 있는 거죠? 내게 전투에 대한 재능이 없어서? 아니면 내가 재능이 없다는 걸 핑계로 도망쳐서?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "024", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + 0.6, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "됐어요…… 아무래도 상관없어요. 방아쇠만 당기면, 그러면 전부 끝날 테니까요……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_489_stop", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_snowstorm_lp", + 1, + 0, + nil, + nil, + nil, + 1.0, + true, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest_winter", + "0", + "Linear", + 2.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_096", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "1ZhenDong", + "Linear", + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_059", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_168", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_168", + "a", + nil, + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "chijing", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "윽……!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_168", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_141", + "b", + "007", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + nil, + "avg_emoji_exclamation", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "스승", + "", + 0, + "", + false, + "", + "에이다, 무리하면 안 돼. 위험하단 말이다! 어서 검을 내려놔!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_168", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "죄송해요…… 그냥 한 번만 더 해보고 싶었어요……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m3", + "1000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + "008", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "스승", + "", + 0, + "", + false, + "", + "넌 몸이 너무 약해. 치료도 오랫동안 받았고. 다시 설 수 있게 된 것만 해도 기적이다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_168", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "다른 사람들은 다 되는데, 왜 저만 안 될까요……==W==? 어제도…… 다들 절 주워 온 아이라고 하면서, 노스헤임 사람의 자격이 없다고 했어요……", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_030", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_168", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_3", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + nil, + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "스승", + "", + 0, + "", + false, + "", + "대체 누가 그런 말을 해?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_168", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "거리 사람들 모두가요……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "forest_winter", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + "002", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "스승", + "", + 1, + "", + false, + "", + "에이다, 잘 들어라. 남들이 뭐라고 하든 신경 쓰지 마. 여긴 네 집이고, 노스헤임의 문은 언제나 너에게 열려 있단다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "스승", + "", + 0, + "", + false, + "", + "네 출신을 신경 쓸 필요도 없고, 남들이 널 얕잡아볼지 걱정할 필요는 더더욱 없어…… 무기를 다루지 못하더라도 분명 네가 잘하는 걸 찾게 될 테니까 말이다. 모두가 힘으로 이 도시에 이바지해야 하는 건 아니니까.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.4, + nil, + "none", + "Linear", + 0.5, + true, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_168", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "제가 잘하는 것……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_168", + "a", + "008", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "저기, 스승님…… 실은, 어젯밤 몰래 사냥터에 갔다가 어떤 여자아이가 마물에게 공격당하고 있는 장면을 봤어요. 그래서 제가……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_room_inside_daylight_winter", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_147", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_147", + "a", + nil, + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "의회 의원", + "", + 0, + "", + false, + "", + "돌진하는 혼령을 한 방에 쓰러뜨린 마법이라니?! 대체 얼마나 대단한 재능이길래……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_168", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_168", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_147", + "a", + "006", + "avg_emoji_idea", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "의회 의원", + "", + 0, + "", + false, + "", + "이 아이를…… 성휘대학교로 보내 공부시키는 건 어떨까? 아니…… 그냥 바로 성휘회 연구원한테 이 아이의 재능을 보여주는 건 어때?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 60.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_141", + "b", + "007", + "none", + nil, + 0.15, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_168", + "a", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_147", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "스승", + "", + 0, + "", + false, + "", + "에이다, 네 생각을 듣고 싶구나.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_168", + "a", + "002", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "저는…… 가고 싶어요.==W== 하지만 천 탑의 도시는 아주 멀고…… 저는 돈도 없는걸요……", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_168", + "a", + nil, + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "niunie1", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_147", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "의회 의원", + "", + 0, + "", + false, + "", + "경비는 걱정 안 해도 돼. 아주 귀한 재능을 가졌잖니…… 우리가 최선을 다해 비용을 마련할 거고, 추천서도 준비하마.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.4, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_147", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_168", + "a", + "024", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_168", + "a", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + "007", + "avg_emoji_attention", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_168", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "스승", + "", + 0, + "", + false, + "", + "아이고, 아직 학교에는 가지도 않았는데 왜 벌써 울고 그래~", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "mood_3", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_168", + "a", + nil, + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "하지만…… 그게……! 스승님과 헤어져야 하잖아요……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "city_room_inside_daylight_winter", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_168", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + "003", + "avg_emoji_happy", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "스승", + "", + 0, + "", + false, + "", + "하하하! 다시 못 보는 것도 아니잖니. 방학 때 자주 오면 되지…… 이곳은 언제나 네 집이니까!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 2.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "몇 달 후", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "wog_academy_classroom", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_178", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_021", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_178", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m12", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_022", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_178", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_178", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 10, + "0", + "", + 0, + "", + false, + "", + "==A-1==스승님께 ==RT====RT==잘 지내고 계신가요? 벌써 노스헤임을 떠난 지 오래됐네요. ==P====RT====A-1==음…… 저는 하루 종일 도서관과 연구실에 틀어박혀 지내고 있어요…… 학교 사람들은 하나같이 개성이 넘쳐요. 저는 이곳에서 아주 잘 지내고 있고, 사람들과도 잘 어울리고 있답니다. ==P====RT====A-1==그래도 역시 집이 그리워요. 곧 방학이니까 한번 가려고 해요. 남은 이야기는 만나서 할게요. ==RT==——에이다", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_022_stop", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_178", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "그럼, 이제 배달원을 찾아서 부치기만 하면……", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -60.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_178", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "wog_academy_corridor", + "16", + "Linear", + 1.0, + true, + "AvgStageEffect_fade_left", + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "c", + "011", + "none", + nil, + 0.7, + 0.1, + 0.9, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_096", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "c", + nil, + "none", + nil, + 0.6, + -0.35, + 1.5, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.2, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 150.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_053", + 0.0, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Zhong", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "아야?!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "c", + nil, + "none", + nil, + 0.5, + -0.4, + 1.5, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "wog_academy_corridor", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "c", + nil, + "avg_emoji_flurry", + nil, + 0.5, + -0.4, + 1.5, + 1.0, + 1.0, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + 1.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "미안하군. 괜찮나?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_059", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "윽, 아파……==W== 엇?! 당신은…… 카나체 선배?", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_047", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + true + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "c", + nil, + "none", + nil, + 0.3, + 0.0, + 1.0, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_178", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "c", + "002", + "avg_emoji_question", + nil, + 0.3, + 0.0, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "어라? 넌 엘리트 반의 에이다였던가……?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_305", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_178", + "a", + nil, + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "네, 맞아요! 에이다예요! 졸업하신 선배님을 여기서 뵙게 될 줄은 몰랐네요……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "c", + "006", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "그게…… 이런저런 이유로, 지금은 학교에 남아 관찰을 받고 있어서 말이지.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "c", + "004", + "avg_emoji_attention", + nil, + 0.35, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "음? 이건 네가 떨어뜨린 건가?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "JuGong2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_178", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_common_008", + nil, + nil, + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_050", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "아, 맞아요. 제 편지예요! 곧 방학이니, 고향에 가기 전에 미리 연락 한 번 드리려고요……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "내 기억으론…… 노스헤임 출신이었지?==W== 그럼……", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_common_008", + nil, + nil, + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "c", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_178", + "a", + nil, + "avg_emoji_question", + nil, + 0.6, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "어……? 설마…… 노스헤임에 무슨 일이 생겼나요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "c", + "007", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "그게…… 음, 나도 소문으로만 들었다만.==RT==노스헤임 별의 탑에 매우 심각한 재해가 일어났다는 듯하다……==W== 별의 탑이 꺼졌다더군.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_483", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.4, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "c", + "005", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_178", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_passage", + "0", + "Linear", + 2.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_185", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "학자", + "", + 0, + "", + false, + "", + "안녕하세요. 이번에 오시게 된 연구원이신가요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "b", + "008", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "네, 고대과로 배정받았습니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "학자", + "", + 0, + "", + false, + "", + "네. 그럼, 등록을 도와드릴게요……==W== 출신지가 어디세요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "013", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "출신지…… ‘없음’이라고 기재해도 될까요?==W== 제 고향은 이미……", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "013", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "lengzhan2", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.2, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "지도에서 사라졌다.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBg", + param = { + 0, + "wog_office", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_event_04_008", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "스승님께선 돌아오면 나를 받아줄 곳이 있다고 약속하셨지만, 지금 고향의 별의 탑은 꺼졌고, 저는 갈 곳을 잃었어요……", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_021", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "그 이후로 저는 밤낮없이 연구에만 몰두했고, 마침내 별의 탑을 파괴하고, 저의 고향을 없앤 존재가 바로 영야라는 것을 알게 되었죠.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_059", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "용맹하고 뛰어난 전투 실력을 자랑하던 노스헤임 사람들은 어째서 ‘영야’의 침입을 막지 못했을까…… 저는 이해할 수 없었어요……", + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "하지만 이제는……==W== 알 것 같아요. 복잡한 이유가 아니었어요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "노스헤임 사람들은 그저 영야보다 약했기에 고향을 잃었을 뿐이에요. 그게 전부였죠.", + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "그렇다면……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_event_04_008", + nil, + nil, + 0.3, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "OutCubic", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Zhong", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_368", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "누구도 무시할 수 없을 만큼 강해지고, 모든 적을 제압할 수 있을 만큼 강해진다면…… 모든 걸 지킬 수 있게 되겠죠.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_231", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "north_street_city_daylight", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "circle_light", + "0", + "Linear", + 1.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.6, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 2.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m42", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "그 이후, 성휘회 소속이라는 신분으로 전 ‘금기’된 지식을 꽤 많이 접할 수 있었어요.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "007", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "모든 지식을 하나로 엮어 보니, 저는 마침내 고대의 유적에서 ‘그분’의 존재를 알게 되었죠.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "“이 힘이 있다면 다시는 같은 비극이 일어나지 않을 거야.” 이렇게 생각한 저는 오늘의 계획을 준비하기 시작했어요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "021", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "계획의 마지막 단계…… 설령 그 전의 모든 의식이 실패하더라도, 마지막에 레이스가 저를 죽인다면……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "결국 제 무기는 몸에 새겨진 마법진이니, 그렇게 돼도 ‘무기를 내려놓은 것’으로도 칠 수 있죠…… 의식은 계속……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "나의 소원은 이루어졌어야 했다……", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBg", + param = { + 0, + "north_street_city_daylight", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "a", + "021", + "none", + nil, + 0.35, + -0.35, + 1.4, + nil, + 0.5, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "003", + "none", + 2, + 0.7, + nil, + 0.95, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "JuGong1", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "여기까지야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_0s", + 0, + "m42", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "010", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "왜……==W== 왜 방아쇠를 당기지 않은 거죠?! 어째서요!", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "023", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "이미 승부는 났다. 더 이상 계속할 필요는 없어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + 0.0, + 0.95, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "웃기지 마세요!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "022", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "이제 알겠네요…… 다른 전사들도 당신처럼 우유부단했던 거예요. 영야의 위협에 망설였어요. 그래서 결국……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "016", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "네가 틀렸어. 뭔가 크게 오해하고 있는 것 같아.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "노스헤임의 사람들이 강했던 건 무기 때문이 아니야.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "혹독한 환경에서도 서로를 도우며 힘을 합쳐 한마음으로 살아왔던 것…… 이런 단결력이 바로 그들을 강하게 만든 거라고.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "close", + nil, + 0.45, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_073", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + false, + 0.2, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "a", + "023", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "003", + "none", + 2, + 0.65, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "north_street_city_daylight", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.2, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_237", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "jushou2", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "그런 것들로…… 노스헤임을 구할 수는 없었잖아요! 아닌가요?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "……!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "네가 무슨 생각인지는 이해해. 하지만 이미 말했듯이, 노스헤임 사람들이 강했던 건 그들이 단결했기 때문이야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "008", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "그래서요? 그게 어쨌다는 건가요?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "008", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "노스헤임 사람들이 살아있는 한, 노스헤임은 다시 일어날 수 있어…… 장소가 바뀌어도, 벽돌 한 장부터 다시 쌓아야 한다 해도…… ==W== 누구에게도 굴복하지 않는 강인함이야말로 노스헤임의 정신이니까.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "009", + "close", + nil, + 0.5, + -0.4, + 1.5, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center", + 0, + 0, + nil, + nil, + 0.01, + 0.0, + false, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_room_inside_daylight_winter", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_141", + "b", + "003", + "none", + nil, + 0.5, + -0.4, + 1.5, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_141", + "b", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "스승", + "", + 0, + "", + false, + "", + "하하하! 다시 못 보는 것도 아니잖니. 방학 때 자주 오면 되지…… 이곳은 언제나 네 집이니까!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "north_street_city_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "a", + "019", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_096", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "024", + "close", + nil, + nil, + -0.05, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "그렇다면 저는, 도대체 무엇을 위해……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -30.0, + 1.05, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + true + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m20", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "에이다, 자신을 너무 몰아붙이지 마.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "019", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "마왕님……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "너는…… 줄곧 자책해 왔던 거지? 재앙이 닥쳐왔을 때, 멀리서 아무것도 하지 못했다고 말이야.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "009", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "그래서 벼랑 끝까지 자신을 몰아붙이고, 고통을 덜고 싶었던 거야……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "하지만, 네 고향에는 널 걱정하는 많은 사람들이 있어. 고향에 닥친 재앙 때문에 너 자신을 이렇게 몰아세우는 것도 모자라, 자신을 해치려 했다는 걸 고향 사람들이 알게 된다면, 어떻게 생각할까?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "008", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "그런 감상적인 말로 절 멈추게 하려는 건가요?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "021", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "순진하시군요. 이곳에서 저를 처리하지 않고, 훗날 제가 다시 의식을 치르려 한다면……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "004", + "none", + 2, + 0.65, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "맘대로 해.", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_078", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "말했잖아…… 네가 무슨 수작을 부리든, 다음에 또 어떤 수를 쓰든 난 다시 널 쓰러뜨릴 거야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_067", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_heave", + 0, + 0, + nil, + nil, + -1.0, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Da", + "Linear", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_231", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "OutCubic", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "north_street_city_daylight", + "0", + "OutCubic", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "stop", + "Linear", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m47", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "025", + "avg_emoji_shock", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "뭐, 뭐지?! 지진인가?!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_067", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_heave", + 0, + 0, + nil, + nil, + -1.0, + 0.5, + true, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Da", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "avg_emoji_exclamation", + nil, + 0.5, + -0.35, + 1.5, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "에이다의 은혜가 거의 바닥났어, 더 이상 공간을 유지할 수 없나 봐!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "none", + nil, + 0.3, + 0.1, + 0.8, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.3, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "021", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "026", + "avg_emoji_flurry", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "에이다! 거기 있으면 위험해, 이쪽으로 와!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_498", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_summon_plane", + 0, + 0, + nil, + nil, + nil, + 1.0, + true, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "009", + "avg_emoji_exclamation", + 1, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "안 돼, 너까지 휩쓸리겠어!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_067", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_034", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_elevator_danger", + "0", + "Linear", + 2.0, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_067", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "016", + "avg_emoji_vexation", + "chijing", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "으악?! 아야…… 어떻게 된 거지?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "002", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "리프트로 전송된 것 같아.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_symbol", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "전송 마법? 에이다가 한 건가?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -30.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "a", + "021", + "none", + nil, + 0.5, + 0.55, + 0.4, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_047", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChoiceBegin", + param = { + "3", + 0, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 1, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "에이다에게 손을 내민다", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"3", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"3"} + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -90.0, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "026", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "뭐 해! 에이다, 같이 가자!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 5, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg3_195", + "a", + "008", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 4, + "Linear", + 0.5, + true + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "마왕님은 정말…… 답이 없을 정도로 순진하시네요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "002", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "후후…… 전 여러분을 제물로 바치려 했던 광신도예요……==W== 저를 살려두면, 후회하게 될 거예요……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "021", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 0.4, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.4, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_057", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "서툰 연기는 그만둬…… 대체 누가 순진하다는 거야?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlStage", + param = { + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "008", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "정말 죄송하지만 아직 여기서 붙잡힐 수는 없어요. 다음에 또 봐요……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "참…… 중요한 걸 깜빡할 뻔했네요. 마왕님께 약속드린 보수 중 아직 절반이 남았죠.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "021", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "하지만 지금 제가 그만한 도라를 준비할 수는 없으니, 이 충고로 대신할게요……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "008", + "none", + nil, + nil, + -0.6, + 1.9, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "부디 자신을 소중히 여기세요. 당신을 소유하려는 사람들이 정말 많거든요. 당신의 육체든, 영혼이든 말이죠.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_067", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_334", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_heave", + 0, + 0, + nil, + nil, + -1.0, + 0.5, + true, + false + } + }, + { + cmd = "SetStage", + param = { + 4, + 5, + "Linear", + 0.5, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "16", + "Linear", + 0.5, + true, + "AvgStageEffect_wipe_down", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "OutSine", + false, + false, + 0.5, + true, + "AvgStageEffect_wipe_up" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_heave", + 1, + 0, + nil, + nil, + nil, + 0.1, + true, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "돌이 부서지며, 지면이 붕괴했다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_483", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "에이다는 그 의미심장한 말과 함께 어둠 속으로 사라졌다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_kr/config/stev_04_10.lua b/lua/game/ui/avg/_kr/config/stev_04_10.lua new file mode 100644 index 00000000..c7b61a3a --- /dev/null +++ b/lua/game/ui/avg/_kr/config/stev_04_10.lua @@ -0,0 +1,11610 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "10", + "눈보라와의 작별", + "이번 조사는 겨우 일단락되었고, 레이스와 함께 동료들을 깨워서 공백 여단과 천탑으로 돌아온다. ‘존자’ 사건은 결국 주목을 받게 되는데……", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_room_inside_daylight_winter", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_969", + "a", + "003", + "none", + nil, + 0.22, + 0.1, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_971", + "a", + "002", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_970", + "a", + "003", + "none", + nil, + 0.78, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_204", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m30", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_969", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_971", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_970", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "다들 몸은 좀 어때? 어디 불편한 데는 없어?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_971", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "장검 아가씨", + "", + 1, + "", + false, + "", + "덕분에 이제 거의 다 나았어.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_969", + "a", + "006", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "도끼 형씨", + "", + 1, + "", + false, + "", + "깨어났을 때 좀 피곤하긴 했는데, 다른 문제는 없어.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_970", + "a", + "006", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "마법사 동생", + "", + 0, + "", + false, + "", + "저도 괜찮아요!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "010", + "avg_emoji_sigh", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "천만다행이야, 후유증은 안 남았어…… 정말 다행이다……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "avg_emoji_question", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "응? 그러고 보니 레이스는 못 봤어?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "돌아온 뒤로는 거의 보지 못했네.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_970", + "a", + "007", + "none", + nil, + 0.85, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_969", + "a", + "007", + "none", + nil, + 0.15, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_971", + "a", + "007", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "장검 아가씨", + "", + 0, + "", + false, + "", + "아까 나간 것 같아. 제대로 된 ‘전리품’을 좀 찾아보겠다고 하더라고.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + true, + true + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBg", + param = { + 0, + "north_street_city_daylight", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "JuGong", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_156", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "휴우~==W== 얼어붙지 않아서 정말 다행이야.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "014", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_sweaty", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "레이스~ 여기서 뭐 해?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "마왕! 마침 잘 왔어. 이거 받아!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Tiao", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_main_027", + nil, + 0.54, + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_symbol", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "어…… 어! 이건? 어디서 구했어? 게다가 블랙베리 맛이잖아……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_main_027", + nil, + nil, + 1.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "그런 건 신경 쓰지 말고, 자! 건배~!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "011", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "어…… 건배……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "007", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "아니지! 에이다의 행방도 아직 모르는 상황인데, 여기서 한가하게 건배할 때가 아니잖아.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuint", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "sky_tower", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + true, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_04_004", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "OutSine", + 2.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 8.0, + false, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sunlight_flip", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m32", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_143", + "", + 1, + "", + false, + "", + "그래서 더더욱 마음껏 마셔야 하는 거 아니야? 계속 생각하면 더 우울해질 뿐이잖아.", + "" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_143", + "", + 1, + "", + false, + "", + "오랜만에 고향에 돌아와서, 새로운 친구도 사귀었고, 위기까지 해결했어. 이 정도면 ‘건배’할 이유가 충분하지 않아?", + "" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_143", + "", + 0, + "", + false, + "", + "좋은 일이 세 가지나 겹치다니, 여건만 된다면 잔치라도 벌이고 싶을 지경이야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "이것도 노스헤임 사람들의 방식이야?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_143", + "", + 1, + "", + false, + "", + "맞아. 잘 먹고, 잘 사냥하고, 잘 배우고, 잘 자는 것.", + "" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_143", + "", + 0, + "", + false, + "", + "재앙이 언제 올지는 아무도 몰라. 미처 준비할 틈도 없이 갑작스레 벌어지는 일들도 많고. 그러니 지금 이 순간을 살고, 마음껏 즐기야 해. 후회가 남지 않도록 말이야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "023", + "avg_emoji_speechless", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "지금을 살고, 후회를 남기지 않는다…… 그렇구나. 그렇다면 나도 ‘건배’를 거절할 이유는 없겠네.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "north_street_city_daylight", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "014", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "새로운 친구들과 노스헤임의 도시를 위하여, 건배.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sunlight_2", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "none", + "OutCubic", + 0.5, + false, + 1 + } + }, + { + cmd = "SetFilm", + param = { + 0, + "OutCubic", + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 0, + "", + false, + "", + "레이스는 그렇게 말한 뒤, 별의 탑이 있는 방향을 향해 잔을 들어 올렸다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "OutCubic", + 0.5, + false, + 1 + } + }, + { + cmd = "SetFilm", + param = { + 1, + "OutCubic", + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "참, 하나 마음에 걸리는 게 있어. 내가 영야에 대한 가짜 정보로 에이다의 속셈을 밝혀내긴 했지만……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "005", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "그때 왜 날 믿어준 거야? 마왕은 영야에 대해 잘 알잖아? 내가 거짓말하고 있다고 의심할 수도 있었을 텐데.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "아, 그건……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + true, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_elevator_close", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "002", + "none", + nil, + 0.32, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "b", + "004", + "none", + nil, + 0.68, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 1, + "", + false, + "", + "걱정하지 않으셔도 돼요. 출발 전에 이미 저희를 데려다 줄 마차를 예약했으니까요.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "b", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "계획대로라면, 내일쯤 저희를 데리러 올 거예요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + true, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "north_street_city_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "에이다의 말에는 뭔가 의문점이 있었어.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "020", + "avg_emoji_question", + "diantou", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "곰곰이 생각해 보면, 그렇게 철저하게 준비한 에이다가 쉽게 말실수를 할 리가 없을 텐데……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "009", + "avg_emoji_speechless", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "어쩌면, 에이다도 누군가가 자신을 막아주길 바랐던 건 아닐까? 에휴…… 너무 깊게 생각하는 건가?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "역으로 에이다가 정말 완벽하게 피해자 역할을 연기했다면, 에이다도 네가 전한 정보를 그렇게 바로 믿지는 않았을 거야.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "그랬던 거구나, 이해했어.==W== 참, 이거 받아.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 0.95, + nil, + nil, + nil, + 1.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_event_04_003", + nil, + 0.54, + 1.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_symbol", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "나한테 이걸? 이건 네가 늘 소중히 간직하던 물건 아니야? 그때 네가 이걸 보고 ‘가문의 영광’이라고 했잖아.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_event_04_003", + nil, + nil, + 1.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -80.0, + nil, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "이 훈장은 우리 일족의 ‘영광’을 증명하는 물건이 맞아.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "내가 에이다의 술식에 당했을 때, 네가 지켜주지 않았더라면 난 지금 여기 없었겠지.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_424", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "지켜줬다고……? 난 그냥 계속 도망치기만 했는걸!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "avg_emoji_sweaty", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "게다가 레이스를 잃었다면 승리할 방법이 사라지니까, 나도 결국 끝이었겠지.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "014", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "도망치던 네 모습도 꽤 멋졌어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "avg_emoji_symbol", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "아니 아니 아니! 왜 직접 본 것처럼 말하는 거야?!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "013", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "‘본 것처럼’이 아니라, 정말로 봤어. 거긴 꽤 신기한 장소였거든.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "으……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "007", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "하하, 네 용기는 칭찬받아 마땅해. 그러니까 이 배지는 네가 가지고 있도록 해.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "이 배지는 노스헤임 전사들의 증표야. 생사를 초월한다는 의미가 담겨 있지.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "016", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 1, + "", + false, + "", + "배지를 주신 할아버지께서도, 언젠가 나도 이걸 맡길 수 있는 동료를 만날 거라고 하셨어.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "013", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "그러니까…… 받아 줄래?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "음, 이렇게까지 말하는데……==W== 좋아, 받을게. 고마워.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + 0.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "아! 깜빡할 뻔했다……==W== 이 배지를 받는다는 건,==W== 이걸 준 사람과 가족이 된다는 뜻이야.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_bubble_lp", + 0, + 1, + nil, + nil, + 2.0, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_458", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_157", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "뭐…… 뭐라고?!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_bubble_lp", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "007", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "후훗, 이제 너도 노스헤임의 일원이야. 앞으로 서로 잘 보살펴 주자.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "아하…… 그런 뜻이었구나. 깜짝 놀랐네……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "놀랐어? 후후,==W== 넌 다른 의미로 받아들였나 보네?==W== 하지만 네가 정말 그걸 바란다면,==W== 나도 상관은 없는데?", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 0.95, + nil, + nil, + nil, + 1.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -80.0, + 1.3, + nil, + nil, + nil, + "Xiao", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_bubble_lp", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_458", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_157", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "avg_emoji_vexation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "하아…… 그만 놀려.==W== 어쨌든 이 배지는 잘 간직할게.==W==", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_bubble_lp", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + 0.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "017", + "none", + "JuGong", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "007", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "응, 이러면 나도 안심이야. 자, 해야 할 일은 다 했으니, 돌아가자~", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + true, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_room_inside_daylight_winter", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_093", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "026", + "none", + nil, + 0.55, + nil, + 0.98, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.5, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m33", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "013", + "avg_emoji_happy", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + nil, + "diantou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "어서 오세요! 통조림 드세요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "오~ 또 통조림 파티인가,==W== 이참에 전에 안 먹어본 맛을 시험해봐야지……==W== 어떤 걸 고를까?", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "none", + "niunie1", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "022", + "avg_emoji_question", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "005", + "none", + 2, + 0.27, + 0.7, + 0.98, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.53, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "005", + "none", + nil, + nil, + -0.2, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "005", + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.25, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 1, + "", + false, + "", + "생선 통조림 먹고 싶어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "023", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "개인적으로 햄을 샐러드와 곁들이는 걸 추천해요. 영양 밸런스는 아주 중요하거든요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "그럼 그렇게 할게.==W== 저기, 샐러드드레싱 좀 줘.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "018", + "avg_emoji_attention", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "002", + "none", + nil, + 1.0, + nil, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + 40.0, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "여기, 마왕님~", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "고마워, 세이나.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "025", + "close", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "앗?! 세이나?! 그리고 아야메랑 코하쿠까지?! ==W==너희가 여긴 어쩐 일이야?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "025", + "avg_emoji_symbol", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m44", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "023", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "당연히 마왕님을 데리러 왔지, 수리 다 된 초록이를 타고 ==W==엄~ ==W==청~ ==W==오래~ 달려서 왔다고.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "022", + "none", + nil, + nil, + -0.05, + 1.2, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "003", + "none", + nil, + nil, + -0.1, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "멀리서 온 건 그렇다 치고!==W== 내가 여기 있는 건 어떻게 알았어?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "021", + "avg_emoji_question", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.15, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 1.05, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + 0.0, + true, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_152", + "a", + "002", + "none", + nil, + 0.45, + nil, + 0.98, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + nil, + "none", + nil, + 0.5, + nil, + 1.0, + nil, + nil, + 1.0, + "diantou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "005", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "", + 1, + "", + false, + "", + "후후, 귀엽고 프리티한 베스티나가 조언해드렸거든요!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "", + 0, + "", + false, + "", + "레이스 선배, 저 정규직 되자마자 연차 다 써버렸는데, 나중에 제대로 보상해주셔야 해요!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_speechless", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "베스티나까지 왔네……==W== 이게 대체 무슨 상황이야?", + "" + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "021", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "b", + "004", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "출발하기 전에 베스티나한테 우리 행선지를 미리 알려줬어. 혹시라도 무슨 일이 생기면 우리를 찾아오라고 말이야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "", + 0, + "", + false, + "", + "참고로, 다른 조사원 셋은 마차를 타고 먼저 돌아갔어요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "002", + "none", + nil, + nil, + nil, + 0.98, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "012", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "보스한테 물어보고 싶은 게 정말 많지만, 일단은……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + nil, + "avg1_103", + "a", + "015", + "none", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "이 사람은, 누구야?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "아, 맞다! 그전에 먼저 소개부터 할게.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "017", + "close", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "여기는 레이스야, 이번 의뢰를 해결하는 동안 위험한 상황이 꽤 많았는데 그때마다 얘가 날 구해줬어……==W== 내 목숨의 은인이라 할 수 있지.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "018", + "none", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_103", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "007", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "안녕, 난 레이스야. 임무 기간 내내, 난 마왕 곁을 지켰으니, 안심해.==W== 잘 때도 옆에 붙어서 지켜보고 있었거든.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "006", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "025", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "018", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "틀린 말은 아닌데……==W== 왜 그렇게 오해하기 쉬운 말을 하는 거야!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "019", + "avg_emoji_awkward", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "026", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "021", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "그…… 잘 때도 같이 있었다는 게,==W== 한 이불을 덮고 잤다는 의미는 아니야……!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "007", + "none", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "007", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 1, + nil, + nil, + nil, + "avg1_112", + "a", + "007", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "그렇구나!==W== 잠도 같이 잤다니, 평소 우리랑 똑같네!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "021", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "004", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetCharHead", + param = { + 1, + 1, + nil, + nil, + nil, + "avg1_112", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "018", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "응? 그렇게 말하니 틀린 말은 아니네……==W== 그런가?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "019", + "avg_emoji_awkward", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 150.0, + nil, + 1.3, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_152", + "a", + "009", + "none", + nil, + 0.3, + -0.1, + 0.95, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "", + 0, + "", + false, + "", + "……", + "" + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "none", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "아니…… 저기,==W== 베스티나, 먼가 오해한 것 같은데.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "013", + "avg_emoji_happy", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "007", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "", + 0, + "", + false, + "", + "와아~ 마왕님도 겉보기랑은 다르게 대단하시네요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "도대체 무슨 오해를 하고 있는 거야!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "014", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "아무튼, 그동안 보스를 잘 챙겨줘서 고마워요!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "014", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "휴대폰, 좀 붙여볼까?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_symbol", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "너희 둘 다 설명 똑바로 안 해?! 아니, 근데 사실 맞는 말이긴 한데……==W== 으, 어떻게 설명이 안 되네!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "021", + "avg_emoji_awkward", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "b", + "011", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "오늘 저녁은 꽤 시끌벅적하겠어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "레이스~! 다 네 탓이잖아! 다른 의도가 없다는 건 알지만……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_clockwise", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_room_inside_daylight_winter", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.75} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_clockwise", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m49", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 1, + "", + false, + "", + "음~ 은혜도 거의 다 충전했으니까,==W== 이제 돌아가자.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "007", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "뭐 빠뜨린 거 없지?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_937", + "", + 0, + "", + false, + "", + "없어~", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "그러면 출발하자!", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_093", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "필요한 짐을 정리한 후, 우리는 노스헤임을 떠났다.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "Clear", + param = { + true, + 0.0, + true, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "일주일 후", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m46", + "none", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_office", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_152", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + nil, + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "", + 0, + "", + false, + "", + "이상으로 이번 사건에 대한 보고를 마칩니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_150", + "a", + "005", + "none", + nil, + nil, + 0.05, + 0.9, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_150", + "a", + nil, + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_150", + "", + 0, + "", + false, + "", + "수고했어. 정리는 이따가 내가 할게.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_365", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.4, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_150", + "a", + "013", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_150", + "", + 0, + "", + false, + "", + "존자의 강림이 다른 별의 탑에까지 영향을 미치다니…… ==W==그게 정말 가능할까?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_150", + "a", + "006", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_150", + "a", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_150", + "a", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_150", + "", + 0, + "", + false, + "", + "아직 이 일을 증명할 충분한 단서는 없어. 하지만, 무엇보다 존자는 절대 방치해 둘 수 없는 위험한 존재야.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + nil, + "close", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_365_stop", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_150", + "a", + "005", + "avg_emoji_happy", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_150", + "", + 0, + "", + false, + "", + "네 정보는 아주 가치가 있어. 이번 건은 공무 출장으로 처리할게.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "017", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_152", + "", + 0, + "", + false, + "", + "그러니까…… 제 연차가 차감되지 않는다는 말씀이시죠?==W==이해해 주셔서 감사해요. 그럼 계속해서 마왕님 쪽의 동향을 감시할게요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_150", + "a", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + "005", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "JuGong1", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_152", + "a", + nil, + "close", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -120.0, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlChar", + param = { + "avg3_150", + "a", + "014", + "avg_emoji_sigh", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_150", + "", + 0, + "", + false, + "", + "후……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_483", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_150", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_150", + "", + 0, + "", + false, + "", + "‘룩’과 ‘유령’…… 벌써 두 존자가 깨어날 징조를 보이고 있어. 더 이상 간과해서는 안 돼.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_150", + "a", + "012", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_150", + "", + 0, + "", + false, + "", + "전담 위기 대응 부서를 신설해야겠어. 누구를 선발해야……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_150", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_canal_daylight", + "0", + "Linear", + 1.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_passage", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_150", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_150", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_150", + "", + 0, + "", + false, + "", + "결론부터 말하자면, 당신의 고향은 영야로 인해 멸망했어요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_257", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_150", + "a", + "004", + "none", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_150", + "", + 0, + "", + false, + "", + "여명단에 합류하시죠. 당신에겐 우리의 정보가 필요하고, 우리에겐 당신의 힘이 필요해요…… 당신에게도 나쁜 선택은 아닐 거예요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_168", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_021", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_168", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "JuGong2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "편지 배달하는 여자 아이", + "", + 1, + "", + false, + "", + "어떤 할아버지께서 꼭 이 편지를 당신에게 전해 달라고 하셨어요.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_168", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + -0.3, + 1.5, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "편지 배달하는 여자 아이", + "", + 0, + "", + false, + "", + "떠나시기 전에 이런 당부의 말씀도 남기셨어요. “노스헤임은 이미 재건 중이니, 고향 걱정은 말고 네가 정말 하고 싶은 일을 하거라.”라고요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_elevator_danger", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 5, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg3_195", + "a", + "008", + "close", + nil, + nil, + -0.6, + 1.9, + nil, + nil, + 1.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 4, + "Linear", + 0.5, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "부디 자신을 소중히 여기세요. 당신을 소유하려는 사람들이 정말 많거든요. 당신의 육체든, 영혼이든 말이죠.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetStage", + param = { + 4, + 5, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_canal_daylight", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_143", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_143", + "", + 0, + "", + false, + "", + "조사해야 할 일이……==W== 또 하나 늘었네.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_010", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_143", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "north_street_grey_night_nolight", + "0", + "Linear", + 1.5, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_489", + 1.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_snowstorm_lp", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -60.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_142", + "a", + "005", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m4", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + "026", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_142", + "", + 0, + "", + false, + "", + "어떡하지…… 길을 잃은 것 같아……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 60.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + "023", + "close", + nil, + 0.4, + 0.15, + 0.8, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_142", + "", + 0, + "", + false, + "", + "저기~==W== 아무도 없어~?!", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_124", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + nil, + "none", + nil, + 0.3, + -0.05, + 1.2, + nil, + nil, + 1.0, + "jushou2", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 2.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_142", + "", + 0, + "", + false, + "", + "집은 낡았고…… 어두컴컴하고…… 또,==W== 에취! 추워……!", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + "026", + "none", + nil, + 0.5, + 0.05, + 1.0, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + nil, + "avg_emoji_vexation", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_142", + "", + 0, + "", + false, + "", + "으…… 마왕이 정말 이곳에 있을까?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -60.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + "022", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -500.0, + 200.0, + 1.4, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + 800.0, + -200.0, + 0.9, + "avg1_142", + "a", + "016", + "avg_emoji_star", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_142", + "", + 0, + "", + false, + "", + "아! 자동 판매 신기잖아……!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlCharHead", + param = { + nil, + nil, + nil, + "avg1_142", + 2, + 0.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + "021", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_142", + "", + 0, + "", + false, + "", + "오로라가 준 용돈이 조금 남았는데……==W== 몸 좀 녹이게, 딱 한 캔만 마셔도 되겠지?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + "010", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_042", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_233", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_042", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + "004", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_042", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_142", + "", + 1, + "", + false, + "", + "어? 분명 동전을 넣었는데, 왜 안 나오는 거야?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlCharHead", + param = { + nil, + nil, + nil, + "avg1_142", + 3, + 0.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + "023", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_142", + "", + 0, + "", + false, + "", + "고장 났나? 야~!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_142", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_142", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + nil, + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_142", + "", + 0, + "", + false, + "", + "맞다! 이럴 땐 45도 각도로 발로 차면 고쳐진다고 책에서 그랬어!==W== 하지만 혹시라도 고장 내면 오로라가 또 화낼 텐데……", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_030", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + "026", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -60.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + "004", + "avg_emoji_sigh", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_142", + "", + 1, + "", + false, + "", + "하아…… 됐다, ==W==그냥 돌아갈래……으악!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.5, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "Linear", + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + "023", + "avg_emoji_shock", + nil, + 0.4, + nil, + nil, + nil, + nil, + 1.0, + "jushou2", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + "021", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_142", + "", + 0, + "", + false, + "", + "아야야……==W== 뭐야! 누가 이딴 걸 여기다 놔둔 거야! 나 지금 기분 진짜 안 좋거든? 조심해, 내가……", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + "025", + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_195", + "a", + "021", + "none", + nil, + 0.75, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + "005", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_142", + "", + 0, + "", + false, + "", + "뭐야? 물건인 줄 알았는데…… 사람이잖아?==W== 저기~ 살아있는 거지?", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + "025", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "youchupeng", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + "021", + "close", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_195", + "", + 0, + "", + false, + "", + "마…… 왕……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -150.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + "012", + "avg_emoji_symbol", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_142", + "", + 1, + "", + false, + "", + "뭐? 너 마왕에 대해 아는 거야? ==W==으악! 또 기절하면 어떡해!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_096", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_195", + "a", + nil, + "none", + nil, + nil, + -0.05, + nil, + 1.0, + 1.0, + 0.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + "023", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "jushou2", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + nil, + "avg_emoji_shock", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_142", + "", + 0, + "", + false, + "", + "정신 차려, 여기서 자면 위험하다고!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -90.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_142", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "sky_night_b", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_snowstorm_lp", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_489_stop", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center", + 0, + 0, + 0.8, + nil, + 0.01, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_142", + "", + 0, + "", + false, + "", + "으으! 누가 좀 도와줘~!", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 3.0, + true, + "default" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_kr/config/stm02_10.lua b/lua/game/ui/avg/_kr/config/stm02_10.lua index b3f4ea04..154c0dcf 100644 --- a/lua/game/ui/avg/_kr/config/stm02_10.lua +++ b/lua/game/ui/avg/_kr/config/stm02_10.lua @@ -8487,7 +8487,7 @@ return { "", false, "", - "근데, 미네르바. ==W==나 지금 엄청난 아이디어가 떠올라버렸는데~!", + "근데, 미네르바. 나 지금 엄청난 아이디어가 떠올라버렸는데~!", "" } }, diff --git a/lua/game/ui/avg/_kr/config/stsp_11_01.lua b/lua/game/ui/avg/_kr/config/stsp_11_01.lua new file mode 100644 index 00000000..8a876147 --- /dev/null +++ b/lua/game/ui/avg/_kr/config/stsp_11_01.lua @@ -0,0 +1,8046 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "01", + "아침부터 분주한 배달원", + "늘 팀워크를 중요시하던 토나가 요즘 들어 사람을 피해 홀로 행동하기 시작했다. 혹시 요로즈 택배에 말 못 할 위기가 닥친 걸까!?", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "posthouse_inside_night", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + 450.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 4.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_021", + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_021", + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_021", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "이건 오늘 몫이고…… 여기다 전에 받은 알바비랑 심부름 삯까지 하면……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "posthouse_inside_night", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_130", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "아휴, 아직도 한참 부족하네.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_095", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_3", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 1, + "", + false, + "", + "이렇게 모아서 대체 언제 다 모으냐……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "도라가 저절로 불어나면 얼마나 좋을까……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + nil, + "avg1_125", + "a", + "017", + "avg_emoji_attention", + 4, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "토나? 이 시간까지 안 자고 뭐 해요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m49", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "posthouse_inside_night", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "013", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "앗? 프리지아?!", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg1_125", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -60.0, + -30.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_125", + "a", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "012", + "avg_emoji_sweaty", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "미안…… 확인할 게 좀 있어서. 나 때문에 깬 거야?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "014", + "avg_emoji_question", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "방금 ‘도라’ 얘기하고 있지 않았어요? 이번 달 예산이 다 떨어졌나요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "그런 거 아니야, 걱정하지 마.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 1, + "", + false, + "", + "이제 자자. 더 얘기하다가는 테레사까지 깨겠어……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "009", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "나 잘게. 잘 자!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 30.0, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + nil, + "avg_emoji_speechless", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "003", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "네…… 잘 자요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "sky_tower", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_024", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sunlight", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_024_stop", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center_w", + 0, + 0, + 1.5, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "나 나간다……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 60.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "posthouse_inside", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m2", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_127", + "a", + "007", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "토나?! 또 이렇게 일찍 나가는 거야?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_130", + "a", + "008", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "avg_emoji_happy", + nil, + 0.4, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "응, 오늘 배달할 편지가 많아서!==W== 아침밥은 탁자 위에 준비해 뒀어!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_199", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutBack", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "참, 나는 오늘 늦으니까, 저녁은 둘이 먼저 먹어!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "009", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "왜? 그렇게 일찍 나가면서……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_199", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "013", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "토나…… 요즘 바쁜 일 있는 거야? 우리가 도와줄게!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_054", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "018", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "응? 아니야!==W== 그냥 일찍 나가서 몇 통이라도 더 배달하려고 그러는 거야!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "003", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "나 간다! 프리지아 깨워주는 거 잊지 말고!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "none", + nil, + 0.0, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "016", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "posthouse_inside_dusk", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "16", + "InSine", + false, + false, + 1.0, + true, + "AvgStageEffect_clockwise" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_127", + "a", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_125", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "013", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "내 생각엔! 토나가 우리에게 뭔가 숨기는 게 있는 것 같아……", + "" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m12", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "저도요…… ==W==무슨 일일까요?", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "017", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "뭐 짚이는 거 있어?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 1, + "", + false, + "", + "짚이는 거라면……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "017", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "한 달 전에 도라가 부족하다고 말하는 걸 들은 것 같아요……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "014", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "도라가 부족하다고?==W== 으악, 설마 우리 적자야?! 요로즈 택배에 재정 위기가 닥친 거야?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_066", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_3", + "17", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "지출이 구체적으로 얼마나 되는지는 모르겠지만…… 생각해 보니 멀리 나갈 때마다 돈을 꽤 썼던 것 같아요.==W== 우리가 의뢰비를 그렇게 많이 받은 건 또 아니었고요…… 설마 오래전부터 적자였던 걸까요……?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Zhong", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "015", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "posthouse_inside_dusk", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "014", + "avg_emoji_flurry", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "어, 어떡하지?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "016", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "설마……==W== 토나가 요로즈 택배의 적자를 해결하려고 동분서주하고 있는 걸지도 모르겠네!?", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "015", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "007", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou0", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "생각났다! 지난달에 어떤 손님이……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "philae_room_daylight", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_127", + "a", + "006", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_145", + "a", + "007", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "우아한 여자", + "", + 1, + "", + false, + "", + "우편배달 전문 사업인가요?==W==…… 음, 꽤 잠재력 있는 사업 같군요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + "006", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + "008", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "우아한 여자", + "", + 0, + "", + false, + "", + "그런데 여러분의 수입과 지출 상황이 그리 좋아 보이지는 않아요. 직원도 겨우 셋뿐이고……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + "002", + "avg_emoji_happy", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "우아한 여자", + "", + 0, + "", + false, + "", + "이렇게 하죠. 제가 여러분의 사업을 인수할게요. 직원도 채용해 주고, 다른 도시에 지사도 세워서……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 80.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.505, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_130", + "a", + "003", + "none", + nil, + 0.15, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "avg_emoji_music", + nil, + 0.2, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "아…… 괜찮아. 지금 우리 요로즈 택배는 인수합병이 필요하지 않아!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_145", + "a", + "007", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "우아한 여자", + "", + 0, + "", + false, + "", + "정말 아쉽네요…… 의향 생기면 연락 줘요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "posthouse_inside_dusk", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_125", + "a", + "015", + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "앗…… 그런 일이 있었어요……?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_127", + "a", + "015", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "avg_emoji_flurry", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "어떡하면 좋아…… 요로즈 택배가 인수 합병되면, 우리도 흩어지게 되는 거 아니야?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "002", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 1, + "", + false, + "", + "그, 그렇지 않을 거예요. 저는 토나를 믿어요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "017", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "게다가 얼마 전만 해도 셋이서 멀리 나갈 때 어떻게 하면 돈과 힘을 아낄 수 있을지 상의했잖아요……==W== 요로즈 택배가 해산하는 일은…… 절대 없을 거예요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center_w", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "buman", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "005", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "걔는 도대체 뭘 숨기고 있는 거야……==W== 너무 신경 쓰여!", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "018", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "jushou2", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "004", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "셋이서 다 같이 밥 먹은 지도 엄청 오래됐어! 이러다가는 정말 해산할지도 몰라……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "005", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "이왕 이렇게 된 거, 직접 가서 봐볼까요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "011", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "뭐…… 뭘 봐?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "토나가 도대체 뭘 숨기고 있는지 보는 거죠.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "007", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "미행……==W==하자는 거야?", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_054", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "009", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_029", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "네.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "꼭 탐정 놀이하는 것 같네……==W== 들키면 어쩌려고?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "014", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "004", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "다른 방법이 없잖아요……==W== 테레사, 더 쉬운 방법이 있나요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "좋아. 이것도 우리 요로즈 택배를 위한 일이니까…… 나도 도울게.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "다음날……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "posthouse_inside", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m1", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_130", + "a", + "003", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "좋은 아침! 프리지아, 웬일로 이렇게 일찍 일어났어?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_125", + "a", + "005", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 1, + "", + false, + "", + "조금 일찍 깬 것뿐이에요…… 신경 쓰지 마세요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "017", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "벌써 나갈 준비 끝났어요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "응. 너희 먹을 아침은 준비해 뒀어. 점심 때도 나 기다리지 마! 간다!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 70.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "014", + "avg_emoji_exclamation", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "조심해요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "002", + "close", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "테레사, 아침 잘 챙겨요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_127", + "a", + "006", + "none", + nil, + 0.85, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "avg_emoji_star", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_084", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "003", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Zhong", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "좋았어. ‘토나 미행 대작전’ 개시!", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_065", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 2, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_harbour_daylight", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 2, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m28", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_130", + "a", + "002", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "avg_emoji_music", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "흥흥~ 흠흠흠♪~", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "none", + nil, + 0.5, + 0.15, + 0.8, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_020", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_020_stop", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "009", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 60.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "002", + "close", + nil, + 0.3, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "avg_emoji_music", + nil, + 0.1, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -60.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_125", + "a", + "006", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + nil, + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 1, + "", + false, + "", + "이상하네요…… 오전부터 편지 배달 말고 특별히 다른 건 안 해요.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "015", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "설마 그렇게 일찍 나간 게…… 제가 너무 느려서 방해돼서였을까요?==W== 그래서 혼자 묵묵히 저렇게 많이……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 30.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_127", + "a", + "008", + "none", + 2, + 0.5, + 0.01, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "none", + nil, + 0.35, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "007", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "이상해! 토나의 배달 속도가 너무 빨라. 오늘 배달할 편지가 그렇게 많지도 않은데! 저 속도면 오전에 배달이 끝날 거야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "017", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "그 말은, 토나가 오후엔 다른 업무를 하려고 한다는 뜻인가요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "013", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "맞아! 계속 따라가 보자!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "OutSine", + true, + false, + 1.0, + true, + "AvgStageEffect_fade_left" + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_harbour_2_daylight", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 60.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "16", + "OutSine", + false, + false, + 1.0, + true, + "AvgStageEffect_fade_right" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_127", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "젠장, 놓쳤나?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_125", + "a", + "014", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + nil, + "avg_emoji_speechless", + nil, + 0.25, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "방금 이쪽으로 온 것 같았는데……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "017", + "avg_emoji_exclamation", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "아, 저기예요!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "OutSine", + true, + false, + 1.0, + true, + "AvgStageEffect_fade_right" + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_harbour_2_daylight", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -350.0, + -50.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "16", + "OutSine", + false, + false, + 1.0, + true, + "AvgStageEffect_fade_left" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -450.0, + nil, + 1.4, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + true, + 0 + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + 300.0, + nil, + nil, + "avg1_125", + "a", + "014", + "avg_emoji_speechless", + 4, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "저건.……==W== 신문? 우리가 신문 배달 의뢰도 받아요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "017", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 4, + nil, + nil, + nil, + "avg1_127", + "a", + "007", + "avg_emoji_exclamation", + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "프리지아, 봐!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 4, + nil, + nil, + nil, + "avg1_127", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_125", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -500.0, + nil, + 1.5, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + true, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_tales_11_002", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_305", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "역시 토나야…… 신문이 저렇게 많은데도 속도가 엄청나! 게다가 집집마다 정확히 던져넣고 있어!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_057", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "테레사, 이렇게 가다가는 또 놓치겠어요.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_065", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 3, + "16", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_tales_11_002", + nil, + nil, + 0.1, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_market_2_daylight", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 3, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 60.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_125", + "a", + "014", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "이번에는 시장이네요……==W== 오늘은 살 게 없을 텐데요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -120.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_127", + "a", + "008", + "none", + nil, + 0.9, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "avg_emoji_speechless", + nil, + 0.85, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "설마 우리한테 말하지 않은……==W== 비밀 거래가 있는 걸까?", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "014", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "말도 안 돼요. 토나가 그런 일을 할 리가……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "007", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "프리지아! 봐! 토나가 누구를 만나고 있어……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_124", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "012", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "어? 또 배달하는 것 같은데. 위험한 물건이면 어떡하지……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_257", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "만약 정말 의심스러운 상황이라면, 저는 토나를 막을 거예요. 아무리 주머니 사정이 안 좋아도, 토나가 나쁜 일에 휘말리게 할 수는 없어요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 120.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "JuGong1", + "none", + "Linear", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "008", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "어? 바구니에 담긴 게……==W== 우유병이네?", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_125", + "c", + "002", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "004", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "018", + "avg_emoji_sigh", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "우유 배달하고 있잖아…… 어, 프리지아,==W== 도끼는 왜?", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "c", + "004", + "none", + nil, + 0.8, + 0.0, + nil, + nil, + nil, + 1.0, + "JuGong1", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zhenjing", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "009", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_424", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "c", + "007", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "아, 제가 오해한 것 같네요……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "OutSine", + true, + false, + 1.0, + true, + "AvgStageEffect_wipe_up" + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_park_daylight", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_130", + "a", + "003", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "JuGong2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "후…… 배달 완료!==W== 다음은……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_021", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "007", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "niunie1", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -60.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + true + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m4", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_127", + "a", + "008", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_125", + "a", + "002", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "프리지아, 토나가 또 장소를 옮기는 것 같은데?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "005", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "011", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "여기저기 옮겨 다녔지만, 결국은……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "014", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "그냥 아르바이트하고 있었던 거네요.==W== 우리 몰래 아르바이트를 여러 개 하고 있었어요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "015", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "mood_4", + "16", + "Linear", + 0.5, + false, + "AvgStageEffect_wipe_down", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "006", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "윽…… 요로즈 택배의 적자가 심각한 걸까요? 토나는 우리 걱정할까 봐 몰래 아르바이트하고 있는 거겠죠……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "010", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "우리가 남인가? 토나가 집에 오면 제대로 얘기해 봐야겠어!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "city_park_daylight", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "014", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 1, + "", + false, + "", + "우선 침착해요. 토나가 지금까지 숨긴 데는 토나만의 이유가 있었을 거예요. 섣불리 추궁하면, 토나는 이런저런 핑계를 대면서 대충 넘기려 들 거예요.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "005", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "우선 증거를 찾아요…… 토나가 털어놓을 수밖에 없는 핵심 정보를 손에 넣으면 협상에서 우리가 더 유리할 거예요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "007", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 1, + "", + false, + "", + "역시 프리지아야. 네 말대로 하자!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "003", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "그럼 내일도 열심히 조사해 보자!==W== 화이팅!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center_w", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "none", + 1, + 0.55, + -0.35, + 1.5, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -80.0, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "sky_sunny", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "그렇게…… 요로즈 택배의 극비 임무……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_458", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "‘토나 미행 대작전’이 정식으로 시작됐다.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_kr/config/stsp_11_02.lua b/lua/game/ui/avg/_kr/config/stsp_11_02.lua new file mode 100644 index 00000000..3fe539ec --- /dev/null +++ b/lua/game/ui/avg/_kr/config/stsp_11_02.lua @@ -0,0 +1,7702 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "02", + "아침부터 분주한 배달원", + "소중히 감춰온 비밀, 거창한 아르바이트 계획, 그리고 모두를 깜짝 놀라게 해주고 싶은 그 마음까지…… 화이팅, 못 하는 게 없는 토나!", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "sky_sunny", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m1", + "none", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sunlight", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.08, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1.5, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 90.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "posthouse", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 5, + "mood_1", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_130", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 14, + "Linear", + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "흐아…… 상쾌한 아침 공기!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 4, + 13, + "Linear", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg1_130", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_130", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "JuGong2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 1, + "", + false, + "", + "오늘의 목표는……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "014", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 1, + "", + false, + "", + "시장 어획물과 채소 정리…… 공방 쿠키 포장……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "오늘도 일정이 꽉 찼네……!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_021", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "007", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "일단 편지부터 배달하자! 요로즈 택배의 일원이 본업을 잊어서는 안 되지!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "mood_2", + "31", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 1, + "", + false, + "", + "파이팅, 천하무적 토나! 성공이…… 코 앞이야!", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "003", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "오늘만 지나면 그걸 사 올 수 있을 거야!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "두 달 전", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "posthouse_inside", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m49", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_127", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "이번 배달 의뢰는 프리지아에게 부탁하는 수밖에 없나?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_467", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_125", + "a", + "005", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "저한테 맡기세요. 이 정도 크기의 소포는 들 수 있어요. 필리에도 전에 가 봤고요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "하지만 길이 너무 멀잖아. 이렇게 큰 소포를 혼자 자전거로 옮겨야 한다니, 자칫하면 넘어질 것 같은데……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "015", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "제, 제가 조심할게요……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_130", + "a", + "003", + "none", + nil, + nil, + 0.1, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "avg_emoji_star", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "jushou2", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 1, + "", + false, + "", + "짜잔! 방금 쿠키 구웠어! 먹을래!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "012", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "아…… 분위기가 왜 이래? 무슨 일 있어?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "아니. 그냥 소포가 너무 커서 프리지아 혼자 배달시키려니 너무 힘들 것 같아서. 나도 같이 갈지 생각하고 있었어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "014", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "그렇네…… 이렇게 큰 소포를 자전거 뒷좌석에 싣고 울퉁불퉁한 길을 간다면, 프리지아가 힘이 센 편이라고 해도 위험할 것 같아.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -60.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "걱정하지 마세요. 물건을 잘 고정하고 전력을 다해서 밟으면 며칠 안에 돌아올 수 있어요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "013", + "avg_emoji_exclamation", + 1, + 0.55, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 1, + "", + false, + "", + "안 돼! 네가 전력을 다했다가는 자전거 체인이 또 망가질 거야!==W== 망가지면 프리지아가 직접 고칠 거야?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "018", + "avg_emoji_speechless", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "우리 셋이 다 같이 탈 수 있는 교통수단이 있다면……==W== 좋을 텐데.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "005", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "020", + "avg_emoji_music", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "꼭 편지 배달용이 아니더라도 셋이서 놀러 다니기에도 편할 것 같아! 더 먼 곳으로도 갈 수 있고!", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "010", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "그럼 신기 상점에 구경하러 가볼까?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "세 명이서 탈 수 있는 교통수단……==W== 그런 게 있어요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "017", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "008", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 1, + "", + false, + "", + "하하, 있어! 전에 편지 배달하면서 1대 본 적 있어!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "직접 보기 전까지는 어떻게 생겼는지 상상하기 어려울 거야……==W== 아직 안 팔렸으면 좋겠는데.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "014", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "그럼 얼른 가게로 가보자! 팔렸으면 곤란하다고!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "OutSine", + true, + false, + 1.0, + true, + "AvgStageEffect_fade_left" + } + }, + { + cmd = "SetBg", + param = { + 0, + "street_stall_far", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "16", + "OutSine", + false, + false, + 1.0, + true, + "AvgStageEffect_fade_right" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_3s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "상점 주인", + "", + 1, + "", + false, + "", + "3명이 탈 수 있는 교통수단이라……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "006", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "상점 주인", + "", + 0, + "", + false, + "", + "알겠다. 이거 찾는 거구나!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "JuGong2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -30.0, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_180", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_tales_11_001", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_tales_11_001", + nil, + nil, + 0.5, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_130", + "a", + "017", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "우와……! 이건……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_125", + "a", + "017", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + nil, + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "셋이서 탈 수 있는……==W== 자전거네요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_tales_11_001", + nil, + nil, + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.6, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_127", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "뒤에 짐받이만 추가하면 부피 큰 화물도 셋이서 같이 배달할 수 있겠어!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "003", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 60.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "avg_emoji_happy", + nil, + 0.25, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "내가 전에 봤던 거랑 다르지만, 이것도 괜찮네! 가격 좀 볼게……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_257", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_125", + "a", + "015", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "120만 도라네요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "너무 비싼데?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "012", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "100만 도라 정도면 될 줄 알았는데……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "014", + "avg_emoji_sigh", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 1, + "", + false, + "", + "그냥 포기해요.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "004", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 1, + "", + false, + "", + "앞으로 대형 화물 배송은 제가 맡을게요. 중간에 자전거가 고장 나면……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "010", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "제가 자전거랑 화물을 같이 들고 올게요!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "none", + nil, + 0.4, + 0.1, + 0.8, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "none", + nil, + nil, + 0.1, + 0.8, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "018", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "역시 내가 같이 가는 게 더 안전하겠지?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "004", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "흠……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 300.0, + nil, + 1.4, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_127", + "a", + "018", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_130", + "a", + "004", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + 0.5, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + -30.0, + 1.3, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_054", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "토나 생각은 어때?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "005", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "나……? 나도 테레사가 같이 가는 게 좋을 것 같아.==W== 너희 둘이 대형 화물을 맡아 줘. 나는 작은 소포를 담당할게. 어때?", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "008", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.4, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_tales_11_001", + 0.6, + nil, + 0.5, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 1, + "", + false, + "", + "지금은 이게 최선이지만, 이 자전거가 있으면 훨씬 편할 것 같긴 해……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "014", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "120만 도라가 비싼 금액인 건 맞아. 하지만 자세히 생각해 보면 안 될 것도 없을 것 같은데……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_tales_11_001", + nil, + nil, + 0.5, + true + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center_w", + 0, + 0, + nil, + nil, + 1.0, + 0.0, + false, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "011", + "close", + nil, + 0.45, + -0.3, + 1.5, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Zhong", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "그렇다면! 요로즈 택배의 미래를 위해 이 토나 님이 물불 가리지 않고 뛰어들겠어!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -80.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_market_daylight", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m28", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 80.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutBack", + 0.5, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_130", + "a", + "007", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "close", + nil, + 0.4, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "사장님! 편지 왔어요!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "008", + "avg_emoji_exclamation", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "그리고 이 채소들 좀 포장해 주세요!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_143", + "a", + "007", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "노점 주인", + "", + 0, + "", + false, + "", + "토나, 요즘 자주 보이네. 또 심부름 아르바이트하는 거야?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "003", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "하하, 작은 목표가 있어서요……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "노점 주인", + "", + 0, + "", + false, + "", + "그래도 너무 무리하지 마!==W== 자, 채소 받으렴.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "006", + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 120.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "Linear", + true, + false, + 0.5, + true, + "AvgStageEffect_fade_left" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "16", + "Linear", + false, + false, + 0.5, + true, + "AvgStageEffect_fade_right" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 120.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_125", + "a", + "002", + "none", + nil, + 0.4, + nil, + 0.9, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_127", + "a", + "002", + "none", + nil, + 0.2, + nil, + 0.9, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "OutSine", + false, + false, + 0.5, + true, + "AvgStageEffect_fade_right" + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_harbour_daylight", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 80.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.1, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "16", + "OutSine", + false, + false, + 0.5, + true, + "AvgStageEffect_fade_left" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_130", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "avg_emoji_exclamation", + nil, + 0.4, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "안녕하세요. 소포 왔어요!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_144", + "a", + "007", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "어부", + "", + 0, + "", + false, + "", + "어라? 나한테 소포가 왔어?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "며칠 전에 셀스티의 한 노부인께서 부탁하셨어요. 보낸 사람 정보를 확인해 주세요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + "006", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "어부", + "", + 0, + "", + false, + "", + "셀스티면, 아! 우리 어머니야. 고마워!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "003", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 1, + "", + false, + "", + "별말씀을요. 당연히 요로즈 택배에서 해야 할 일인걸요~", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "008", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "참, 생선 파시나요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "어부", + "", + 0, + "", + false, + "", + "물론이지! 골라봐. 서비스로 줄게!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -120.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "Linear", + true, + false, + 0.5, + true, + "AvgStageEffect_fade_right" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "16", + "Linear", + false, + false, + 0.5, + true, + "AvgStageEffect_fade_left" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -120.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_125", + "a", + "002", + "none", + nil, + 0.8, + nil, + 0.9, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_127", + "a", + "002", + "none", + nil, + 0.6, + nil, + 0.9, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "OutSine", + false, + false, + 0.5, + true, + "AvgStageEffect_fade_left" + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_room_inside_daylight", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -80.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.1, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "16", + "OutSine", + false, + false, + 0.5, + true, + "AvgStageEffect_fade_right" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_130", + "a", + "003", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "avg_emoji_love", + nil, + 0.6, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "말타 여사님! 저 들어가요~ 말씀하신 생선 가져왔어요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_166", + "a", + "004", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_166", + "a", + nil, + "avg_emoji_happy", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "말타", + "", + 1, + "", + false, + "", + "세상에! 정말 고마워. 토나한테 맡기면 뭐든 안심이라니까.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_166", + "a", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "말타", + "", + 0, + "", + false, + "", + "참, 주방에 쿠키 나왔어. 포장 좀 부탁할게?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "007", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "맡겨주세요!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_166", + "a", + "005", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "말타", + "", + 0, + "", + false, + "", + "그럼 부탁해! 궁금한 거 있으면 언제든 불러.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_tales_11_001_a", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + 600.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_bubble", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 2.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "0", + "", + 0, + "", + false, + "", + "갓 구워져 나온 쿠키에서 김이 모락모락 나며, 우유와 버터가 섞인 달콤한 향기가 퍼졌다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + 100.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_130", + "", + 0, + "", + false, + "", + "음…… 오늘은 어떻게 포장해야 할지 볼까.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_050", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_130", + "", + 0, + "", + false, + "", + "오늘은 작은 쿠키 선물 상자구나~ 3가지 맛, 한 상자에 맛별로 3개씩 총 9개……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_020", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -300.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 2.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_130", + "", + 0, + "", + false, + "", + "살살 집으면서도 손은 빨라야 해……==W== 에고, 이건 모서리가 깨졌으니까 빼놓고……", + "" + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_020_stop", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_130", + "a", + "002", + "avg_emoji_attention", + nil, + 0.4, + -0.3, + -1.5, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_tales_11_001_a", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 500.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "0", + "", + 0, + "", + false, + "", + "귀여운 모양의 쿠키들이 하나씩 선물 상자에 들어갔다. 그 위로 뚜껑이 닫히고 예쁜 리본이 묶였다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -300.0, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + true, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "avg_emoji_sigh", + nil, + 0.5, + -0.45, + -1.8, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_125", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_130", + "", + 0, + "", + false, + "", + "후…… 이 쿠키 상자를 다 싸고 그동안 심부름 아르바이트로 벌어들인 돈까지 합하면……==W== 120만 도라는 될 거야!", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "avg_emoji_exclamation", + nil, + 0.55, + -0.65, + -1.8, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "story_tales_11_001_b", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_029", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_130", + "", + 0, + "", + false, + "", + "신난다. 오늘 아르바이트가 끝나면 신기 상점에서 3인용 자전거를 살 수 있어……! 자전거를 끌고 돌아가면 다들 집에 있겠지.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_130", + "", + 0, + "", + false, + "", + "헤헤, 3인용 자전거를 타고 돌아가면 다들 깜짝 놀랄 거야~", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "avg_emoji_music", + nil, + 0.7, + -0.35, + 1.5, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_130", + "", + 0, + "", + false, + "", + "이름하여…… ‘토나의 깜짝선물’! 정말 완벽해~ 역시 나는 최고야~", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_130", + "", + 0, + "", + false, + "", + "후후, 놀라면서도 기뻐할 그 모습을 볼 생각하니 벌써 설레네~", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "avg_emoji_flower", + nil, + 0.65, + -0.7, + 2.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_130", + "", + 0, + "", + false, + "", + "정말 잘됐다. 앞으로 편지를 배달하거나 놀러 갈 때 항상 셋이서 함께 갈 수 있겠어!", + "" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_3s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_065", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 3, + "0", + "OutSine", + true, + false, + 0.5, + true, + "AvgStageEffect_fade_right" + } + }, + { + cmd = "SetBg", + param = { + 0, + "street_stall_far", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -80.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.1, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 3, + "16", + "OutSine", + false, + false, + 0.5, + true, + "AvgStageEffect_fade_left" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_130", + "a", + "013", + "none", + nil, + 0.55, + -0.35, + 1.5, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "팔렸다고요?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m44", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "008", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "상점 주인", + "", + 0, + "", + false, + "", + "응. 얼마 전에 일가족이 왔었는데, 바로 전액 계산하고 사 갔지 뭐니……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "none", + nil, + 0.4, + 0.0, + 1.0, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "close", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_095", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + 1.0, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "아…… 이럴 수가……! 겨우 돈을 다 모았는데……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "상점 주인", + "", + 0, + "", + false, + "", + "미안해.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "제가…… 팔지 말고 기다려 달라고 미리 말씀드리지 못한걸요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.4, + nil, + "none", + "OutCubic", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.8, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "014", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 1, + "", + false, + "", + "잠깐, 내가 전에 봤던 거랑 팔렸다는 거랑 다른 것 같은데.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "007", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "그렇다면 다른 모델이 있다는 뜻?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 80.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "012", + "avg_emoji_speechless", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "진열대 뒤에 있었던 것 같은데……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "avg_emoji_question", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "상점 주인", + "", + 0, + "", + false, + "", + "찾는 게 따로 있는 거야?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "008", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "전에 여기에 셋이서 탈 수 있는 다른 신기 탈것이 있었던 걸로 기억하는데, 그게 지금도 있나요? 저 앞 진열대에 있는 거랑 좀 다르게 생긴 거요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "007", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "상점 주인", + "", + 1, + "", + false, + "", + "다른 거라면……==W== 오! 생각났다. 여기에 오랫동안 있었던 그 삼륜차를 말하는 거야?", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "006", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "상점 주인", + "", + 1, + "", + false, + "", + "하도 안 팔려서 창고에 넣어뒀어. 네가 기억하고 있을 줄은 몰랐네.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "008", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "상점 주인", + "", + 0, + "", + false, + "", + "그런데 이게 그 3인용 자전거보다 더 커서 더 비싸단다? 할인해도 300만 도라는 되는데……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "018", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "300만이요…… 그러면 돈을 더 모아 와야겠네요……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -60.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "006", + "avg_emoji_exclamation", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "사장님! 이번에는 팔지 말고 갖고 계셔 주실 수 있을까요? 돈을 다 모으면 꼭 와서 사 갈게요!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "상점 주인", + "", + 0, + "", + false, + "", + "그럼 이렇게 하자꾸나. 그 삼륜차는 3달 동안 팔지 않을 테니,==W== 언제든 와서 가져가렴. 하지만 나도 장사를 해야 하는 사람이니, 3달이 넘어가면 장담할 수 없어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "008", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "007", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 1, + "", + false, + "", + "네, 물론이죠! 약속한 거예요!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "008", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "오늘은 이만 가볼게요. 고맙습니다, 사장님!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "OutSine", + true, + false, + 1.0, + true, + "AvgStageEffect_fade_left" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "street_stall_far", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "16", + "OutSine", + false, + false, + 1.0, + true, + "AvgStageEffect_fade_right" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_125", + "a", + "017", + "none", + nil, + 0.3, + nil, + 0.9, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_127", + "a", + "002", + "none", + nil, + 0.2, + nil, + 0.9, + 1.0, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + nil, + "none", + nil, + 0.45, + nil, + nil, + 0.0, + 0.0, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + 0.0, + 0.0, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 1, + "", + false, + "", + "그렇게…… 된 일이었군요……", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "014", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "테레사, 저……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "020", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "알아, 나도 같은 마음이야!==W== 그렇다면 우리가 해야 할 일은 하나뿐이야!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "003", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_kr/config/stsp_11_03.lua b/lua/game/ui/avg/_kr/config/stsp_11_03.lua new file mode 100644 index 00000000..650ca190 --- /dev/null +++ b/lua/game/ui/avg/_kr/config/stsp_11_03.lua @@ -0,0 +1,8195 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "03", + "아침부터 분주한 배달원", + "요로즈 택배는 하나의 공동체이기에 즐거운 일이든 궂은일이든 함께 헤쳐나가야 비로소 의미가 있다.", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "posthouse_inside", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_093", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "posthouse", + "16", + "Linear", + 1.0, + true, + "AvgStageEffect_fade_left", + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_130", + "a", + "007", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "좋았어! 아직 3개월이나 더 있어. 괜찮아, 시간 충분해!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m2", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -30.0, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "003", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "오늘의 토나도 요로즈 택배에서 제일 귀엽고, 제일 성실하고, 제일 똑똑하고, 제일 믿음직스러운 토나야! 아자, 아자!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.4, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "002", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 1, + "", + false, + "", + "그러고 보니 오늘 아침에 프리지아랑 테레사가 나한테 무슨 말을 하려는 것 같았는데……", + "" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "004", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "아, 집중해야지. 빨리 편지를 배달해야 해!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_065", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "OutSine", + false, + false, + 1.0, + true, + "AvgStageEffect_fade_right" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "16", + "OutSine", + false, + false, + 1.0, + true, + "AvgStageEffect_fade_left" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_127", + "a", + "013", + "none", + 1, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_125", + "a", + "002", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "none", + 1, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "프리지아, 가자.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_257", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "네. ‘토나 체포 대작전’ 개시해요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "OutSine", + true, + false, + 1.0, + true, + "AvgStageEffect_fade_right" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 80.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_market_daylight", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "16", + "OutSine", + false, + false, + 1.0, + true, + "AvgStageEffect_fade_left" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutBack", + 0.5, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_143", + "a", + "007", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "노점 주인", + "", + 0, + "", + false, + "", + "아이고, 토나야 오늘은 왜 이렇게 일찍……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_130", + "a", + "008", + "none", + 1, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "avg_emoji_happy", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "사장님, 안녕하세요! 오늘 도와드릴 일이 있을까요? 아르바이트를 좀 더 하고 싶어요!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + false, + 0.2, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.2, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 5, + "mood_2", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_127", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_161", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 4, + 14, + "Linear", + 0.5, + true + } + }, + { + cmd = "CtrlStage", + param = { + 5, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "none", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "토나…… 아르바이트 멈춰!!!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 4, + 15, + "Linear", + 0.5, + true + } + }, + { + cmd = "SetChar", + param = { + 1, + 5, + "none", + "avg1_127", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_market_daylight", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_130", + "a", + "002", + "none", + 1, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_125", + "a", + "002", + "none", + nil, + 0.15, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_127", + "a", + "013", + "none", + nil, + 0.85, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m59", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "013", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "테레사?! 프리지아까지 왔잖아! 여기에 왜 온 거야?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "010", + "avg_emoji_exclamation", + 2, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "토나, 솔직히 말해봐요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "none", + 2, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "잡았다!!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_124", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "018", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_goleft_2_lp", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "none", + 3, + 0.1, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "none", + nil, + 0.0, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "으아아……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_goleft_2_lp", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 130.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "avg_emoji_exclamation", + nil, + 0.15, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "또 도망쳤어! 프리지아, 얼른 쫓자!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "none", + nil, + 0.0, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + nil, + "none", + nil, + 0.0, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "Linear", + true, + false, + 0.5, + true, + "AvgStageEffect_fade_left" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "xingshi", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 3, + nil, + nil, + nil, + "avg1_130", + "a", + "013", + "avg_emoji_flurry", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "너희 갑자기 왜 그래!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 0.2, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_harbour_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "xingshi", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_goleft_lp", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "16", + "OutSine", + false, + false, + 0.5, + true, + "AvgStageEffect_fade_right" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_130", + "a", + "013", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "close", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "jushou2", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "013", + "avg_emoji_vexation", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "xiangpu1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "쪼, 쫓아오지 마!!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 2, + "ttc_harbour_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 2, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 2, + "none", + "avg1_127", + "a", + "014", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 2, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "xingshi", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 1, + 0, + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "avg_emoji_flurry", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "LianTiao", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "네가 안 도망치면……==W== 쫓을 일도 없잖아!", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "010", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "왠지는 모르겠는데, 멈추면 지는 느낌이 들것 같아……==W== 아니, 프리지아는 왜 자전거를 타고 있는 거야!? 그건 반칙이잖아!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "011", + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "jushou2", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + false, + 0.2, + true, + "default" + } + }, + { + cmd = "SetStage", + param = { + 1, + 3, + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_goleft_lp", + 1, + 2, + nil, + nil, + nil, + 0.1, + true, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.2, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 5, + "mood_2", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_125", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 14, + "Linear", + 1.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 5, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_180", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "011", + "none", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "토나, 각오해요!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 4, + 15, + "Linear", + 0.5, + true + } + }, + { + cmd = "SetChar", + param = { + 1, + 5, + "none", + "avg1_125", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 3, + 200.0, + nil, + nil, + "avg1_130", + "a", + "011", + "avg_emoji_exclamation", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "멈춰! 잠깐……==W== 다리가 저린 것 같…… 으악?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg1_130", + "shake_L", + false, + 0.5, + false + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_096", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 3, + nil, + nil, + nil, + "avg1_130", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 4, + nil, + nil, + nil, + "avg1_127", + "a", + "014", + "avg_emoji_shock", + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "토나, 위험해!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 3, + nil, + nil, + nil, + "avg1_125", + "a", + "017", + "avg_emoji_exclamation", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "토나!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + 750.0, + -200.0, + nil, + "avg1_130", + "a", + "013", + "avg_emoji_flurry", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "jingxia", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "으아아아악! 바다에 빠지겠어!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "Linear", + false, + false, + 0.5, + true, + "5" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 3, + nil, + nil, + nil, + "avg1_125", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 4, + nil, + nil, + nil, + "avg1_127", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_130", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_harbour_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + -90.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "16", + "Linear", + false, + false, + 0.5, + true, + "7" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + nil, + nil, + nil, + nil, + "none", + "InOutBack", + 0.5, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_127", + "a", + "014", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_130", + "a", + "013", + "none", + nil, + 0.4, + -0.1, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "xiangpu1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "xiangpu1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "016", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "아파라…… 잡았다……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_095", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "012", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "고, 고마워…… 테레사가 제때 잡아줬어……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_125", + "a", + "015", + "none", + nil, + 0.1, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + nil, + "avg_emoji_flurry", + nil, + 0.2, + nil, + nil, + nil, + nil, + 1.0, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "괜찮아요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "016", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "나는 괜찮아……==W== 그리고……", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -60.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "018", + "close", + 1, + 0.4, + nil, + 0.95, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m36", + "none", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_5", + "16", + "Linear", + 0.5, + false, + "AvgStageEffect_wipe_up", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "013", + "avg_emoji_angry", + nil, + 0.7, + -0.15, + 1.3, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "하! 체포됐어! 토나! 다시 도망칠 생각 마!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "mood_4", + "16", + "Linear", + 0.5, + false, + "AvgStageEffect_wipe_down", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "012", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "‘체포’는 무슨…… 할 말 있으면 돌아가서 하면 되지,==W== 이렇게 추격할 필요는 없었어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "close", + nil, + 0.7, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "none", + nil, + 0.45, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_harbour_daylight", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 60.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "토나…… ==W==우리랑 대화 안 한 지 얼마나 됐죠?", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "006", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "018", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "아, 그게…… 요즘 너무 바빠서……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "010", + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "왜 우리를 보고 도망친 거야? 분명 숨기고 있는 게 있을 거야!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "어, 없어…… ==W==너희가 마구 돌진해 오니까 놀라서 도망친 거야!", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + -30.0, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "011", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "jushou2", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "014", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "몰래 아르바이트하는 거 알고 있어요. 그러니까 다른 핑계 대지 말아요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "012", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "진짜야……?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 1, + "", + false, + "", + "요로즈 택배가 적자도 아닌데, 그 3인용 자전거를 사려고 우리 몰래 아르바이트를 하고 있었죠?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "014", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "하지만 그 자전거는 이미 팔렸어요. 그래서 더 비싼 차를 목표로 잡은 거잖아요. 그렇죠?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "우리가 ‘토나 미행 대작전’을 통해 조사한 내용이야. 절대 틀릴 수가 없어!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "004", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 1, + "", + false, + "", + "줄곧 나를 미행하고 있었어?! ==W==하하, 전혀 눈치채지 못했네……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "018", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "015", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 1, + "", + false, + "", + "몰래 사서 너희한테 깜짝 선물하려고 했어……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "하하, 내가 촉이 그리 예민하지 않은가 봐…… 하하……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 120.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "010", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "그런 문제가 아니잖아요!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "019", + "none", + 2, + 0.25, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 1, + "", + false, + "", + "토나, 우리는 셋이 함께여야만 완전한 요로즈 택배예요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m3", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + nil, + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 1, + "", + false, + "", + "놀러 갈 때도, 편지를 배달할 때도, 별의 탑에 올라갈 때도…… 우리는 언제나 함께였어요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "013", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "하지만 토나는 왜 혼자서만 모든 걸 짊어지려 해요? 우리도 함께 부담할 수 있는데요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "맞아…… 바로 그거야! 셋이 함께 노력하면 돈을 더 빨리 모을 수 있을 텐데!==W== 아니면…… 토나는 우리가 못 미더운 거야?", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "004", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "019", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "011", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "말도 안 되는 소리! 내가 너희에게 얼마나 많은 도움을 받고 있는데!==W== 나는 그냥 너희에게 깜짝선물을 해주고 싶었을…… 뿐이야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "012", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "014", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "하지만 이런 식이면 우린 아침부터 밤까지 토나를 만날 수 없다고……==W== 나는 그런 거 싫어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "mood_1", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "나…… 나는 우리 셋이 함께 있는 게 더 즐거워……!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "mood_4", + "16", + "Linear", + 0.5, + false, + "AvgStageEffect_wipe_down", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "016", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "너랑 같이 밥 먹고 이야기하지 않은 지도 정말이지 너무 ==W==오래됐어!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "013", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "018", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "아…… 하하…… 그랬구나. 미안해, 의식하지 못했어……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_harbour_daylight", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "너희 말이 맞아. 내가 더 중요한 걸 잊고 있었던 것 같아.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "이제부터는…… 같이 아르바이트해서 돈을 모을까요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "003", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "응. 셋이 같이하면 300만 도라는 금방 모을 수 있을 거야!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "010", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "프리지아, 테레사…… 고마워.==W== 이번 일은 내가 잘못했어…… 미안해.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "006", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "JuGong1", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "016", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 1, + "", + false, + "", + "토나, 사과하지 않아도 돼요.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "하지만 이렇게 중요한 일을 우리에게 숨긴 건 쉽게 용서할 수 없어요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "018", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "아, 어?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "헤헤, 맞아. 엇……==W== 프리지아……?", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m4", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "003", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "프리지아! 내, 내가 잘못했어! 앞으로는 무슨 일이든 제일 먼저 상의할게!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_257", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "사과만으로는 부족해요. 벌도 받아야 해요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "014", + "none", + 1, + 0.4, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + nil, + "none", + nil, + 0.15, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "프리지아, 진정해! 심호흡……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "아니야, 테레사…… 프리지아가 화를 내는 것도 이해할 수 있어.==W== 내가 잘못했어. 잘못했으면 벌 받아야지. 말해! 겸허하게 받아들일게!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "014", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "음…… 토나가 받을 벌은요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "014", + "close", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "002", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "오늘 아르바이트는…… 여기서 멈춰요.==W== 그리고 우리랑 같이 디저트 가게에 케이크 먹으러 가요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "007", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "018", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "어?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "007", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "케이크……?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "005", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "네, 케이크요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -30.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "004", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "그냥 케이크가 먹고 싶어진 거였구나!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_029", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "맞아요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "013", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "아…… 정말 프리지아한테 두 손 두 발 다 들었어.==W== 케이크 먹으러 가자! 사죄의 의미로 프리자아의 케이크는 내가 살게!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "009", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "JuGong2", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 120.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "019", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "토나…… 나는?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "mood_1", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "017", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "아, 테레사 것도 당연히 있지. 셋이 함께해야 요로즈 택배잖아! 같이 먹자!", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_065", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 3, + "0", + "Linear", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "dessert_house_inside", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 3, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m50", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_130", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 1, + "", + false, + "", + "대답은 그렇게 했지만…… 그래도 오늘의 아르바이트는 다 끝내야 해.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "004", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "나는 내 개인적인 사정 때문에 다른 사람들에게 폐 끼치고 싶지 않아……==W== 하지만 걱정하지 마. 다음에 푹 쉴게.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "JuGong1", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_127", + "a", + "006", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "avg_emoji_love", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "오늘 너는 무조건 쉬어. 우리가 네 의뢰랑 아르바이트 다 해줄게!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "005", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "엥? 정말로?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_125", + "a", + "005", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "네. 남은 의뢰와 아르바이트는 저희가 맡기로 어젯밤에 테레사랑 정했어요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "018", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "하지만……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "016", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "괜찮아요. 안심하고 쉬어요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "003", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "그래! 무슨 일이든 나랑 프리지아가 다 해줄게!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -60.0, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 1, + "", + false, + "", + "그, 그게……==W== 오늘뿐만이 아니라서……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + nil, + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "어제 3개월 안에 차 살 돈을 다 못 모을 게 걱정돼서 스케줄을 엄청 빡빡하게 짜뒀는데……==W== 헤헤…… 봐……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_tales_11_003", + nil, + nil, + 0.5, + true + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "013", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "아……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_tales_11_003", + nil, + nil, + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "012", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "어? 그러면 요로즈 택배 일은?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "007", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "당연히 평소랑 똑같이 받아야지? 계획 다 세워뒀어……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "009", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 1, + "", + false, + "", + "네가 초능력자야?!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "014", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_127", + "", + 0, + "", + false, + "", + "이렇게 빡빡한 스케줄을 진짜 하루 만에 다 끝낼 수 있다고?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "가능…… 할걸? 여지까지 이렇게 했는데……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "018", + "none", + 2, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + "011", + "avg_emoji_angry", + 3, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_125", + "", + 0, + "", + false, + "", + "토나, 그동안 밥을 제대로 먹고 다니긴 했어요?! 저 지금 화나려고 해요!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_130", + "a", + "013", + "avg_emoji_flurry", + nil, + 0.8, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "", + 0, + "", + false, + "", + "앗 내가 잘못했어!!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_127", + "a", + "004", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -30.0, + 1.0, + nil, + nil, + nil, + "none", + "OutSine", + 2.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_125", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "Clear", + param = { + true, + 0.5, + true, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_416", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "posthouse_inside", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1, + true, + 0 + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.5, + true + } + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 0, + "", + false, + "", + "혼자서는 빨리 갈 수 있지만, 셋이서는 멀리 갈 수 있다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 0, + "", + false, + "", + "세 사람이 한데 모인 요로즈 택배는 무적이다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_084", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "‘300만도라 모으기 대작전’ 시작!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_kr/config/stsp_12_01.lua b/lua/game/ui/avg/_kr/config/stsp_12_01.lua new file mode 100644 index 00000000..58d65bae --- /dev/null +++ b/lua/game/ui/avg/_kr/config/stsp_12_01.lua @@ -0,0 +1,10543 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "01", + "눈동자에 비친 서로의 모습", + "공백 여단은 마지못해 그레이와 함께하는 의뢰를 맡게 되고, 그녀는 당신에게 유독 깊은 흥미를 보인다.", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "이건 내가 처음으로 그녀의 영혼에 닿았을 때의 이야기다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "travellers_home_inside", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_102", + "a", + "019", + "none", + nil, + nil, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m2", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "016", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 0, + "", + false, + "", + "죄송합니다만, 이번 의뢰는 보수의 3분의 1밖에 드릴 수 없겠군요.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "019", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "015", + "none", + nil, + 0.9, + -0.4, + 1.4, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + 50.0, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutSine", + 0.5, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + 1.0 + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "안 돼! 이 신기를 얻으려고 우리가 성해를 얼마나 많이 물리쳤는데…… 검날이 다 무뎌질 정도였다고!", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "006", + "none", + nil, + 0.1, + -0.4, + 1.4, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 1.0, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "025", + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "007", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "이번에 돌아와서 물자를 보충하는 것만으로도 기존에 약속했던 보수의 절반을 사용해야 해요. 3분의 1만 받는다면, 우린 적자예요.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "none", + nil, + nil, + 0.05, + 0.9, + nil, + 1.0, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 1, + nil, + nil, + 1.25, + "avg1_103", + "a", + "012", + "none", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "심상석에 은혜도 없어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.23, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.78, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 1, + nil, + nil, + nil, + "avg1_103", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -30.0, + 1.15, + nil, + nil, + nil, + "none", + "OutSine", + 0.7, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "OutSine", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "012", + "none", + nil, + nil, + -0.06, + 1.1, + nil, + 0.0, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 1, + "", + false, + "", + "여러분이 고생하신 건 잘 알지만……", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "close", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "023", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 0, + "", + false, + "", + "이번에 소원을 빌어서 나온 신기는 너무 많이 망가져 있어요. 아무래도 의뢰인이 만족하지 않을 거라서요.", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "009", + "none", + nil, + nil, + 0.05, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "어제 성해가 너무 많았어.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "008", + "none", + nil, + 0.26, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "신기가 너무 커서 둘이 들어야 했어. 그 엄청난 성해 무리의 습격을 막아내기는 무리였다고.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "none", + nil, + 0.5, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "019", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 0, + "", + false, + "", + "무슨 사정인지는 잘 알고 있습니다. 최근 몇 주간 아모르 25호 별의 탑으로 가는 여행가가 적어서, 성해 개체 수가 많이 쌓였죠.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "007", + "none", + nil, + 0.28, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.8, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_053", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "그래서……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "008", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 0, + "", + false, + "", + "하지만 의뢰는 의뢰니까요. 지리 협회도 고객에게 책임을 져야 하고요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "015", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "아, 알겠어요…… 신기를 제대로 지키지 못한 건 저희 잘못이니까, 다른 방법을 찾아볼게요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "010", + "avg_emoji_vexation", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "휴, 여행가 노릇도 쉽지 않네. 리스크가 너무 커.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.7, + true, + "fade" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "002", + "none", + nil, + 0.72, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "008", + "none", + nil, + 0.32, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "009", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "지갑이 텅 비었어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "저녁은 나이팅게일 빵으로 할까? 아니면 ‘나무껍질 꼬치구이’?", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_102", + "a", + "013", + "none", + nil, + 0.78, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_199", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.6, + true, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 0, + "", + false, + "", + "잠시만요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "응?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "none", + nil, + 0.5, + -0.08, + 1.1, + nil, + nil, + nil, + "JuGong", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "002", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 1, + "", + false, + "", + "사실 저희 쪽에 성해를 소탕하는 특별 의뢰가 하나 더 있어요. 다들 아시겠지만 성해가 너무 많이 쌓이면, 별의 탑에 재앙이 일어나잖아요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "007", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 0, + "", + false, + "", + "마침 어제 후원을 받았는데, 이 의뢰를 수락하시겠어요? 자, 여기 의뢰 내용이에요.", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "015", + "none", + nil, + nil, + -0.2, + 1.25, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_021", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.8, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + true, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 1.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "006", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "일반 성해는 마리당 5,000도라, 정예 성해는 마리당 10,000도라, 희귀 성해는 협의 후 결정…… 파격적인 보수인데요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "013", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "일반 성해 10마리면 50,000도라, 100마리면 500,000도라…… 와, 평생 성해만 잡을 수도 있어!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "none", + nil, + 0.78, + 0.0, + 1.0, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "005", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "009", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 0, + "", + false, + "", + "다들 진정하세요. 이 의뢰에는 조건이 하나 있어요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "무슨 조건인데?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 0, + "", + false, + "", + "후원사의 감독관과 동행해야 해요. 여러분이 소탕한 성해의 수는 그분이 집계할 겁니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "그거라면 문제없어요. 보수가 이렇게 좋은데, 믿을 만한 사람이 감독하는 건 당연한 일이죠.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + "007", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 0, + "", + false, + "", + "음, 마침 오셨네요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_052", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_167", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 50.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "004", + "none", + nil, + nil, + 1.46, + 1.9, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "travellers_home_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -900.0, + 1200.0, + 2.2, + nil, + nil, + 0.8, + 0.5, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 2.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.5, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 50.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -300.0, + 500.0, + 1.5, + nil, + nil, + 0.8, + 0.5, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.525, + -0.2, + 1.8, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 2.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 50.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + 1.5, + nil, + nil, + 0.8, + 0.5, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.52, + -0.51, + 1.7, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "InOutSine", + 2.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + 1.0, + 1.0, + 0.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "008", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "009", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m46", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "025", + "avg_emoji_question", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "이 복장은…… 황혼청의 사람인 것 같은데…… 어라? 다들 표정이 왜 저러지?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "Clear", + param = { + true, + 0.5, + true, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_102", + "a", + "002", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "017", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 0, + "", + false, + "", + "그레이 심판관님, 이분들이 이번 의뢰를 수락하신 여행가들입니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "반가워. 난 황혼청의 심판관 그레이야.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "002", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "OutSine", + true, + true, + 0.7, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "travellers_home_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 150.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "002", + "none", + nil, + 0.18, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "014", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "018", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "OutSine", + false, + false, + 0.7, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 250.0, + nil, + 1.25, + nil, + nil, + nil, + "none", + "OutSine", + 0.7, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.73, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "hengbo", + "Linear", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "009", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "멈춰! 더 이상 ==PLAYER_NAME== 곁에 다가오지 마!", + "" + } + }, + { + cmd = "SetFilm", + param = { + 0, + "OutSine", + 0.5, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "004", + "none", + 1, + 0.65, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "017", + "none", + nil, + 0.43, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "025", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetFilm", + param = { + 1, + "OutSine", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "005", + "avg_emoji_happy", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "후훗, 너무 흥분하지 마.", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + 0.0, + 1.1, + nil, + nil, + nil, + "hengbo", + "InOutSine", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.55, + -0.3, + 1.35, + nil, + nil, + nil, + "JuGong", + "none", + "InOutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "004", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "난 그냥 전설 속의 마왕님이 보고 싶었을 뿐이니까.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "난 마왕 협정의 대표집행관 마왕이지, 네가 말한 마왕이 아니야.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "017", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "황혼청에서는 다들 당신이 전설 속의 마왕이라고 생각하는걸. 모두 당신을 심판하고 싶어 안달이 났지.", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_078", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_199", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "004", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "close", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "OutSine", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + nil, + 1.25, + nil, + nil, + nil, + "none", + "OutSine", + 0.7, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "010", + "none", + nil, + 0.75, + 0.05, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "어서 가. 내가 막을게.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.57, + -0.06, + 1.1, + nil, + nil, + nil, + "JuGong", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "009", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "어라, 어디로 간 거지?!", + "" + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.5, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 5, + "travellers_home_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + 200.0, + 1.35, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_149", + "a", + "002", + "none", + nil, + nil, + -0.15, + 1.3, + nil, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_103", + "a", + "009", + "none", + nil, + nil, + -0.15, + 1.3, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "Linear", + 0.1, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.7, + true, + "fade" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "007", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.38, + nil, + nil, + nil, + 0.0, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.2, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 5, + nil, + nil, + 200.0, + -100.0, + 1.2, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "고양아, 네 뒤에 있잖아.", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_034", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 5, + nil, + nil, + -200.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "009", + "none", + nil, + nil, + -0.18, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_goright_2_lp_w", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 1.0, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 13, + "OutSine", + 1.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.0, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_goright_2_lp_w", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.3, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "006", + "none", + nil, + nil, + -0.06, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_magic_ice", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "travellers_home_inside", + "31", + "OutSine", + 1.0, + true, + "fade", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_199", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + 1.0, + "daintou", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "002", + "none", + nil, + -0.5, + nil, + nil, + nil, + 0.2, + 0.5, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "그리고 거기 꼬마 아가씨, 은근슬쩍 마력을 모으는 거야? 캐스팅 속도가 너무 느리네.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "007", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_goright_lp", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 1.2, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "InOutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_goright_lp", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "윽, 내 마법서! 돌려줘요!", + "" + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.6, + true, + "fade" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -200.0, + nil, + 1.15, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "002", + "none", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "026", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "날 보러 온 거 아니야? 내 동료들은 건들지 마.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "008", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "해치지 않으니, 너무 무섭게 굴지 마~ 정말 당신을 찾아온 것뿐이니까.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "그럼 방금 그 행동들은 대체 무슨 의미인 건데……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "017", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "별거 아니야. 그냥 이 여행가들의 실력을 좀 테스트해 본 거지. 어쨌든 별의 탑을 올라야 하는 거잖아. 동료들의 실력을 파악하는 건 당연한 일 아닌가?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + nil, + "avg1_112", + "a", + "009", + "none", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "거짓말! 방금 마왕님을 금방이라도 잡아먹을 것 같은 눈빛으로 바라봤잖아!", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_112", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "002", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m44", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 1, + "", + false, + "", + "후훗, 그건 당신들의 마왕님이 전설 속의 그 마왕이 맞는지 궁금했을 뿐이야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "004", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzai", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "안심해, 우리 황혼청은 상식적인 곳이야. 심판하더라도 이단 점수가 100점 쌓일 때까지는 기다려 줘.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "지금 난 몇 점인데?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "만나기 전에는 0점이었지만,==W== 지금은 10점이야.", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "018", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "avg_emoji_symbol", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "뭐? 10점이 왜 쌓인 건데?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 1, + "", + false, + "", + "내 기억이 맞다면, 지리 센터에서 타인을 공격하면 지리 협회에서 영구적으로 제명돼.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "008", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 1, + "", + false, + "", + "여행가에게 지리 센터의 보급이 없다면, 황야에서 여행을 못한다는 것과 다름없을 텐데.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 1, + "", + false, + "", + "마왕님은 좋은 동료들을 뒀네. 본인들의 앞날을 희생해서라도 당신을 보호하려 하다니.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "002", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "이런 인복이야말로, 역사 속 마왕의 기록과 일치하지. 그러니까 10점 추가~", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetBg", + param = { + 0, + "mood_3", + "0", + "OutSine", + 0.7, + false, + "fade", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "none", + "buman", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "이유가 너무 제멋대로잖아!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "하지만 평소 냉정하던 아야메까지 나서려고 했어. 꽤 심각한 상황인 것 같아……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.6, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "travellers_home_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "014", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "017", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "보급 같은 게 동료보다 중요할 리 없잖아요!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "동료는 보수보다 더 중요해요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "009", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "동료를 버리는 행위는 여행가의 기본에 어긋나. 동의할 수 없어!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "후훗, 너무 긴장하지 마, 꼬마 여행가님들. 테스트는 여기까지야. 이제 잘 지내보자.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "011", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "윌로, 방금 우리들의 행동이 지리 센터의 ‘금지 조항’에 걸리진 않겠지?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + nil, + "avg3_102", + "a", + "023", + "none", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_102", + "a", + nil, + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_102", + "", + 0, + "", + false, + "", + "크흠, 어쨌든 모두 같은 여행가 동료니까 사이좋게 지내시죠!", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg3_102", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "자, 이제 문제도 해결했으니 출발할까? 성해들을 만날 생각에 벌써 기대되는걸, 후훗.", + "" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_street_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "008", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "009", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_left", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "006", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "보스, 이 의뢰는 안 받는 게 좋지 않을까요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "avg_emoji_sweaty", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "저 녀석이 마왕님을 노리는 것 같아. 요즘 여행가 사이에서 소문이 자자한……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + -0.05, + 0.95, + nil, + 1.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + 1, + 0.75, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + 2, + 0.25, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + 4, + nil, + 0.0, + 1.0, + nil, + 0.0, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 1, + "", + false, + "", + "꼬마 여행가들, 어서 가자. 방금 너희를 테스트하면서, 내가 이미 지장도 찍어뒀다고.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "008", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzai", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "이제 와서 무르겠다면…… 거액의 위약금을 내야 할 거야…… 후훗.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "대, 대체 언제……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "005", + "none", + nil, + 0.1, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.13, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "002", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "손가락에 붉은 인주가 묻어 있어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "Clear", + param = { + true, + 0.5, + true, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_sigh", + "JuGong", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "이렇게 된 이상 갈 수밖에 없겠네. 저 심판관,==W== 정말 이상한 사람이야…… 하지만 우리에게 딱히 악의는 없는 것 같아.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "007", + "none", + nil, + nil, + -0.05, + 1.05, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + -0.06, + 1.1, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "보스, 그래도 조심해야 해요. 제가 듣기론……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "002", + "none", + 3, + 0.55, + nil, + nil, + nil, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_052", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -150.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutSine", + 0.6, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + 0.0, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "꼬마 여행가들, 무슨 귓속말을 하는 거야? 나도 끼워줘~", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "006", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "히익!", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "014", + "none", + nil, + nil, + -0.06, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "의심하지 않게 빨리 따라가자.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_297", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "flatlands_daylight", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m42", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_014", + 0.0, + false + } + }, + { + cmd = "SetPhone", + param = { + 0, + 0, + "103" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "보스, 남은 얘기는 하트챗으로 하자", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "방금 세이나랑 아야메가 말하려던 건 뭐야?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "요즘 여행가 사이에 퍼지는 끔찍한 소문인데……", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "보스, 황혼청에 대해 알고 있지?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "조금은 알아. 은혜의 신의 예리한 검으로써, 이단이나 은혜 교리에 반대하는 자들을 심판하는 조직이잖아", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "하지만 대부분의 사람은 ‘은혜의 적’이나 ‘이단’ 같은 걸 들어본 적도 없어", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "그래서 다들 황혼청이 그냥 성소에서 기도하거나 수행하는 기관이라고 알고 있어", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "그런데 최근 들어 갑자기 활발하게 곳곳을 조사하기 시작했고, 아모르 주변에서 실종 사건이 발생했데. 최근 2주 사이에 여행가 팀 4~5개가 황야에서 사라졌고", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "다른 도시에 간 건 아니고?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "처음엔 다들 그렇게 생각했는데 얼마 후에…… 그 여행가들의 장비가 중고 시장에 나왔어. 무기에 피도 묻어 있었대", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "중고품 상인 말로는 검은 옷을 입고 검은 모자를 깊게 눌러써서 얼굴을 가린 사람이 팔고 갔다고 하더라고", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "여행가들이 강도에게…… 당한 건가?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "모르겠어…… 하지만 그다음에 일어난 일이 가장 무서워! 중고품 상인이 그 얼굴을 슬쩍 보려 했는데……!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "그 검은 옷을 입은 사람은 얼굴이 없었다는 거야?! 얼굴이 있어야 할 자리에 아무것도 없었나 봐", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_368", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "xiaozhen", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_surprise_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "꼭…… 무슨 괴담 같네", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "사람들 말로는 그 여행가들은 실종되거나 납치당한 게 아니라, 황혼청에게 이단으로 잡혀가 고문을 당한 거래", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "그 얼굴 없는 검은 옷차림의 사람은 너무 예뻐서 얼굴 가죽이 벗겨진 거고, 시체는 황혼청의 마법에 조종되어 쓸모없는 장비를 팔고 있는 거라고 했어", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "그래서 요즘 여행가들이 황야에 나가는 걸 두려워하고 있어", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "그래서 별의 탑 안에 성해가 그렇게 많아진 거구나", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "다들 그러는데, 거리를 떠도는 모든 심판관 중에, 가장 무서운 건 목에 교수형 올가미를 걸고 다니는 심판관이래", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_103", + "", + "0", + "", + false, + "", + "그 손에 걸리면 누구라도 예외 없이 못이 가득 박힌 상자에 들어가 영혼을 뽑힌다고 했어!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_103", + "emoji_surprise_c", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhone", + param = { + 1, + 1, + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "Linear", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetBg", + param = { + 0, + "flatlands_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "002", + "none", + nil, + nil, + -0.35, + 1.35, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "목에 교수형 올가미를 걸고 다니는 심판관이라……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 1, + "007", + "avg_emoji_symbol", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "그거 그레이 아니야?! 방금 다들 그렇게 긴장했던 게 그 소문 때문이었구나……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "020", + "avg_emoji_question", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "그런데 그레이가 정말 그 정도로 미친 사람이라고?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "006", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.7, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "flatlands_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "002", + "none", + nil, + 0.28, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_3s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 150.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzai", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "아, 꼬마 여행가들, 질문 하나 해도 될까?", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "006", + "none", + nil, + 0.63, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "006", + "none", + nil, + 0.78, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "002", + "none", + nil, + 0.93, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -150.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.6, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.9, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "뭐, 뭔데요?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "004", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "너희는 황야에서 노숙할 때가 많지?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "008", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "그, 그렇지. 그건 왜?", + "" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_goright_lp_w", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.32, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.32, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_goright_lp_w", + 1, + 0, + nil, + nil, + nil, + 0.0, + true, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + -100.0, + 1.2, + nil, + nil, + nil, + "none", + "OutSine", + 0.7, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.9, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "014", + "none", + nil, + 0.85, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "그런데 피부도 정말 매끄럽고, 머릿결도 좋네.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "xiaozhen", + "Linear", + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m37", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "안, 안 매끄러워……", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "018", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "마, 맞아. 내 머리카락은 끝이 다 갈라지기까지 했는걸.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "025", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "아하하, 저희 아주 평범하게 생겼어요, 평범! 그, 세이나, 코하쿠, 그리고 보스, 먼저 길 탐색 좀 해보러 가죠.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "002", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "나도 너희랑 같이……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "길 찾기 같은 사소한 일에 후원자님을 부려먹을 순 없지! 우리끼리 다녀오면 돼.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.78, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.63, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.48, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "015", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "006", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "음…… 다들 왜 그렇게 긴장하는 거야? 난 그냥 여행가는 무슨 화장품을 쓰는 건지 물어보고 싶을 뿐인데.", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_095", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "31", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_kr/config/stsp_12_02.lua b/lua/game/ui/avg/_kr/config/stsp_12_02.lua new file mode 100644 index 00000000..6504459f --- /dev/null +++ b/lua/game/ui/avg/_kr/config/stsp_12_02.lua @@ -0,0 +1,13519 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "02", + "눈동자에 비친 서로의 모습", + "의뢰를 진행하면서 당신은 그레이에 대해 새로운 사실을 알게 되었지만, 그녀는 당신이 마왕이라는 사실을 더욱 의심하게 된다. 바로 그때, 당신들에게 구조 신호가 도착하는데……", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_079", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m8", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_magic_ice", + 0, + 0, + nil, + nil, + 1.35, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_954", + "a", + "002", + "none", + nil, + nil, + nil, + 0.85, + 0.5, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_336", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_frezon_full_loop", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_fire_earth", + "0", + "OutSine", + 1.0, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_954", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {3.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "OutSine", + true, + true, + 0.6, + true, + "fade" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_frezon_full_loop", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "017", + "none", + nil, + nil, + -0.06, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "OutSine", + false, + false, + 0.6, + true, + "fade" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "빙결!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 2, + "tower_fire_earth", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 2, + "none", + "avg1_112", + "a", + "006", + "none", + nil, + nil, + -0.06, + 1.1, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 1, + 0, + "OutSine", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "005", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "잘했어, 아야메. 여기 성해는 내가 맡을게.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.7, + true, + "fade" + } + }, + { + cmd = "SetStage", + param = { + 1, + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "OutSine", + false, + false, + 0.0, + true, + "fade" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_331", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_blade", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1195", + "a", + "002", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1196", + "a", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_fire_earth", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_954", + "a", + "002", + "none", + nil, + nil, + -0.06, + 0.8, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_442", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1195", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1196", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_954", + "a", + nil, + "none", + nil, + nil, + 0.0, + 0.75, + nil, + nil, + 1.0, + "buman", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_066", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_954", + "a", + nil, + "none", + nil, + 1.0, + nil, + nil, + nil, + nil, + 0.0, + "2TiaoYue", + "none", + "InOutSine", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_046", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 3, + nil, + nil, + nil, + "avg1_112", + "a", + "009", + "none", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "1마리 더 있어. 코하쿠! 네 쪽으로 가고 있어!", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 3, + nil, + nil, + nil, + "avg1_112", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 4, + "tower_fire_earth", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 4, + nil, + nil, + nil, + nil, + 1.5, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 4, + "none", + "avg1_103", + "a", + "010", + "none", + nil, + nil, + -0.25, + 1.35, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_078", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 3, + 4, + "OutQuad", + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "알겠어.", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.54, + nil, + nil, + nil, + nil, + 0.0, + "jushou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetStage", + param = { + 3, + 5, + "OutQuad", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "OutSine", + false, + false, + 0.5, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_bullet", + 0, + 0, + 7.0, + 3.0, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_bullet", + 0, + 0, + nil, + nil, + 1.3, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_bullet", + 0, + 0, + -7.0, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_fire_earth", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_954", + "a", + "002", + "none", + nil, + nil, + nil, + 0.8, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + false, + "fade" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_954", + "a", + nil, + "none", + nil, + nil, + nil, + 0.75, + nil, + nil, + 1.0, + "niunie", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_442", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_954", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "PlayCharAnim", + param = { + "avg2_954", + "shake_L", + false, + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_096", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_954", + "a", + nil, + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_018", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "34", + "OutSine", + true, + true, + 0.3, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + nil, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "별의 탑에 들어선 우리는 곧바로 성해 소탕 작전에 돌입했다. 나는 휴대폰을 들고 증거용으로 성해를 처치하는 장면을 하나하나 촬영했다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "이대로라면 지난 의뢰의 적자를 메우는 건 물론이고, 다음 달 생활비 걱정도 없겠어. 그런데……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "011", + "none", + nil, + 0.53, + -0.3, + 1.35, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "012", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "눈빛이 너무 무서워…… 성해 소탕을 감시하러 온 거라고 하지 않았나? 대체 왜 나만 저렇게 뚫어지게 쳐다보는 거지……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_rest", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_493", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m49", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 1, + "", + false, + "", + "음~ 여기는 안전 구역이네. 꼬마 여행가들, 수고했어~", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "018", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "내가 만든 도시락 좀 먹어 볼래? 넉넉하게 준비했거든~", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "006", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "OutSine", + 0.6, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "아, 아뇨. 괜찮아요! 저희가 가져온 것도 충분해요!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "avg_emoji_flurry", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "저기, 우리는 앞으로 어떻게 할지 전술 회의를 해야 해서 말이야. 그냥 따로 먹을게.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + true, + 0.5, + true, + true + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "006", + "none", + nil, + nil, + -0.06, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "OutSine", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "006", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "이런, 다른 사람이랑 같이 먹는 걸 꽤 기대했는데, 아쉽네.", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "002", + "none", + nil, + -1.0, + -0.5, + 2.0, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "002", + "none", + nil, + -0.5, + -0.5, + 2.0, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "002", + "none", + nil, + -0.75, + -0.5, + 2.0, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 1.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "InOutSine", + 0, + nil, + false, + 2.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 2.1, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "InOutSine", + 0, + nil, + false, + 2.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 1.85, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "InOutSine", + 0, + nil, + false, + 2.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetBg", + param = { + 0, + "tower_fire_earth", + "AvgStageEffect_fade_left", + "Linear", + 1.2, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg1_111", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg1_112", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg1_103", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg1_149", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "보스, 왜 그래요? 안색이 너무 안 좋아요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_vexation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "아까 싸울 때, 그레이가 계속 이상한 눈빛으로 우릴 쳐다보고 있었어.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m42", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "008", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "확실히 눈빛이 이상하긴 했지……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "등 뒤가 서늘했어……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "025", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "설마 소문이 전부 진짜인 걸까?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "016", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "023", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "의뢰는 함정이고, 진짜 목적은……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_368", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -100.0, + 1.35, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "019", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "우리를 못이 가득 박힌 상자에 가둬서 영혼을 뽑아 가려고 하는 거야!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + 0.0, + 1.2, + nil, + nil, + nil, + "none", + "OutSine", + 0.7, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "014", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "맞아! 우리를 별의 탑 안으로 들어가도록 유인하려는 거야. 그럼 무슨 일이 생겨도 아무도 모를 테니까.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 0.7, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "보스, 조심해. 전투 중에 기습당하기 가장 좋은 건 보스야.", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "002", + "none", + 4, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + nil, + 1.22, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.83, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "004", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "뭘 조심하라는 거야? 성해?", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "005", + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "015", + "avg_emoji_shock", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "아, 맞아. 바로 그 말이야! 마왕님의 안전을 최우선으로 하자는 얘기를 하던 중이었어!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "023", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "017", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "후훗, 걱정하지 마. 긴급 상황이 생기면 내게 맡기면 되니까. 비록 감시하러 온 거긴 하지만, 나도 전투 능력은 갖췄거든.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "007", + "avg_emoji_exclamation", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "너한테 맡기는 게 제일 불안하다고!", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "그런데 아까 밥 먹는다고 하지 않았어? 여긴 왜 왔어?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "018", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "아, 깜빡할 뻔했네. 긴 전투에 지쳤을 텐데, 내가 만든 간식 좀 먹어 볼래?", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.15, + nil, + nil, + nil, + "none", + "OutSine", + 0.6, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "Linear", + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + 1, + nil, + -0.25, + 1.25, + nil, + nil, + nil, + "JuGong", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_rest", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -150.0, + nil, + 1.15, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "018", + "none", + nil, + nil, + -0.06, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "그레이가 아주 평범해 보이는 간식 상자를 꺼냈다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "모양은 평범하지만, 맛은 디저트 가게 못지않을 거야~", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "002", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "022", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + true, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "갑자기 웬 간식? 분명 이상한 게 있을 거야!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "006", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "세이나, 목소리 좀 낮춰. 다 들리겠어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "006", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou0", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "보스…… 심판관이 주는 음식은 먹지 마.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "avg_emoji_symbol", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "어, 위험한 거야?!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "009", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "아무튼…… 난 보스를 지켜줄 거야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_vexation", + "shouji", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "그건 너무 위험해. ==W==아, 맞다. 그레이는 내가 ‘마력 차단’ 체질인 걸 모르니까, 내가 먼저 먹어볼게.", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_attention", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.6, + true, + "fade" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -150.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.6, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "맛있어 보이네. 하나 먹어도 될까?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "물론이지. 마음껏 먹어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChoiceBegin", + param = { + "1", + 0, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 1, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "간식을 먹는다", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetChoiceRollover", + param = {"1"} + }, + { + cmd = "SetChoiceEnd", + param = {"1"} + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_341", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.7, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_2", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "018", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "음…… 흠…… ==W==음……", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "009", + "avg_emoji_speechless", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_4", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_rest", + "AvgStageEffect_mosaic", + "OutSine", + 1.0, + false, + "cut off", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "016", + "avg_emoji_symbol", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "웁?!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "015", + "none", + nil, + nil, + -0.06, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "마왕님, 왜 그래?!", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "006", + "none", + nil, + 0.28, + -0.06, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "설마…… 마법이 아니라 독인가요?!", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "002", + "none", + nil, + 0.72, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "보스, 얼른 뱉어! 퉤! 퉤!!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "avg_emoji_sigh", + "jushou2", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "켁켁…… 괘, 괜찮아. 그냥 사레들린 거야. 식감은 괜찮은데, 좀 달아.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.72, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "avg_emoji_shock", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "008", + "avg_emoji_shock", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 150.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutSine", + 0.6, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "007", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "아……", + "" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m4", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "008", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "윽……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "008", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "023", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -150.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "011", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "015", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_905", + "", + 0, + "", + false, + "", + "미안해.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + 0.0, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "fade" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "002", + "none", + nil, + 0.75, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.8, + true, + "fade" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "017", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 1, + "", + false, + "", + "괜찮아, 꼬마 여행가들. 우리 심판관들은 오해받는 게 일상이거든.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "004", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_092", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "너희도 좀 먹어 봐.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.53, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_052", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 200.0, + -100.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "002", + "none", + nil, + 0.5, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "002", + "none", + nil, + 0.3, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "002", + "none", + nil, + 0.7, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "그럼 저도 먹어 볼게요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "006", + "avg_emoji_attention", + 2, + nil, + -0.15, + 1.2, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.72, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.28, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "난 빨간 걸로 먹을게.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_341", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "움…… ==W==으음……==W== 으윽?!", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "023", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_230", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m37", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_5", + "avg_char_effect_up", + "OutSine", + 0.5, + false, + "fade", + 0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "tower_rest", + "AvgStageEffect_paint", + "OutSine", + 0.5, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "016", + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "너무 매워!! 어서, 어서 물!!! 빨리 물 좀 줘!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -90.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "OutSine", + false, + true, + 0.6, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_4", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg1_112", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "015", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.6, + true, + "fade" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "음…… 써…… 너, 너무 써요!! ==W==대체 왜 이렇게 쓴 거예요!", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "025", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "009", + "none", + nil, + 0.5, + -0.06, + 1.1, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.8, + true, + "fade" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_rest", + "AvgStageEffect_paint", + "OutSine", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + 0.0, + 1.15, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.8, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_shock", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "이상하네? 맛이 이렇게 극단적으로 차이 난다고? 코하쿠, 노란 거 먹어 볼래?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "보기엔 엄청나게 실 것 같은데…… 난 단 건 몰라도, 신 음식은 싫어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "그럼 나한테 남은 이 조각밖에 없는데.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "002", + "none", + nil, + nil, + -0.3, + 1.35, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + -0.1, + 1.15, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_341", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "mood_1", + "31", + "OutSine", + 1.2, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.25, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_bubble", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "음…… 괜찮네. 달콤해.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_rest", + "AvgStageEffect_paint", + "OutSine", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 100.0, + 1.15, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "어라, 그건 내가 먹던 거야.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "007", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "008", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "그건…… 그건 괜찮아.", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.55, + -0.25, + 1.25, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_066", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "006", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "어라, 내 간식 맛이 이상해? 내가 먹어 볼 땐 괜찮았는데.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "avg_emoji_awkward", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "음…… 이상하다기보다는, 맛이 너무 극단적이야.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "015", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 1, + "", + false, + "", + "아…… 그렇구나. 미안, 내 실수야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 1, + "", + false, + "", + "개인 사정으로 평소에 먹는 음식들이 전부 극단적이거든. 그래서 간식도 이렇게 되어버렸네. 미안해.", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "006", + "none", + 2, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "억지로 다 먹지 마. 그러다 몸이라도 안 좋아지면 그게 더 큰 일이니까.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.25, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + 1.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "괘, 괜찮아. 엄청나게 맵긴 한데…… 신진대사가 활발해지는 느낌이라, 지금 당장이라도 싸울 수 있을 것 같아!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + 1.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutSine", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "017", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "호호, 이해해 줘서 고마워. 그럼 다음 층의 성해는 내가 처리할게. 모두 여기서 잠시 쉬고 있어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.7, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + 0.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "Linear", + 0.7, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_sweaty", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "혼자서…… 괜찮을까? ==W==하지만 지금 상황에서는 거절할 수도 없겠어.", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "avg_emoji_sigh", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 0.8, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "008", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "가버렸네…… 근데 아무리 그래도 그레이는 후원사 쪽 사람인데, 이래도 되는 걸까?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "009", + "none", + nil, + 0.52, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + 0.0, + 1.15, + nil, + nil, + nil, + "none", + "OutSine", + 0.7, + true + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg1_103", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "음…… 괜찮지 않을까? 후원사 쪽에서 결정한 건데, 우리가 함부로 끼어들기도 좀 그렇고……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "012", + "none", + nil, + 0.78, + -0.35, + 1.4, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + 1.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutSine", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutSine", + 0.6, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "벌써…… ==W==돌아왔잖아.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "015", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m46", + "2000ms", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + 0.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "OutSine", + 0.6, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -50.0, + 1.15, + nil, + nil, + nil, + "none", + "OutSine", + 0.6, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "마, 말도 안 돼. 겨우 5분 지났는데…… 혹시 다음 층 성해가 그레이 심판관도 어쩌지 못할 정도로 강한 거 아닐까?", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "Clear", + param = { + true, + 0.5, + true, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.7, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "002", + "none", + nil, + 0.82, + -0.2, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "youzai", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "자, 다음 층 성해는 내가 전부 정리했으니, 계속 가보자.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.82, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_rest", + "0", + "OutSine", + 1.0, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 150.0, + nil, + 1.15, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "007", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "008", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "006", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "거짓말…… 하나도 안 남기고…… 전부 다 해치웠다고요?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "015", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "위층 성해가 적어도 수십 마리는 됐을 텐데…… 그걸 순식간에 해치웠다고? 전설적인 여행가라도 이 속도는 불가능해!", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "005", + "none", + 1, + nil, + -0.06, + 1.05, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "012", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "강해, 무서워.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.0, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_128", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_atta", + 0, + 1, + nil, + nil, + 2.0, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_323", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_fire_earth", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_954", + "a", + "002", + "none", + nil, + 0.6, + nil, + 0.8, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_442", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_954", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "PlayCharAnim", + param = { + "avg2_954", + "shake_L", + false, + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_096", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_954", + "a", + nil, + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "OutQuad", + 0.6, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_018", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "34", + "OutSine", + true, + true, + 0.3, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "002", + "none", + nil, + 0.48, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.6, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "005", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "저기, 그레이, 궁금한 게 있어……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "009", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "혼자서도 성해를 소탕할 수 있으면서 왜 너희를 고용했냐고?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_sigh", + "JuGong", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "맞아. 이걸 확실히 짚고 넘어가지 않으면, 의뢰비를 받기 찝찝할 것 같아.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "그건…… ==W==내가 심판관이기 때문이야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "그게 무슨 말이야?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzai", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m12", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 1, + "", + false, + "", + "우리 심판관의 직무는 이단을 제거하는 거야. 그런데 성해는 은혜 신의 피조물이니, 이단이 아니지.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 1, + "", + false, + "", + "그래서 우리가 직접 성해를 처리할 순 없어. 다른 사람의 일을 도와주는 거라면 이야기가 달라지지만.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "별의 탑에 들어올 때부터 돕고 싶었는데, 지금 기회가 생겨서 겨우 말을 꺼낼 수 있었어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "여행가에게 성해 처리 의뢰를 맡긴 게 규정을 지키기 위해서였다니…… 그리고 우리를 계속 쳐다본 건 말할 타이밍을 찾은 거구나.==W== 그렇다면…… 우리가 쓸데없는 상상을 했네.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_sweaty", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_fire_earth", + "0", + "OutSine", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -150.0, + nil, + 1.15, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.28, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "참, 마법서를 든 꼬마, 네가 해치운 성해 수를 기록하고 있지?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "007", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "네. 왜요……?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "017", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "내가 잡은 성해들도 너희 보수에 포함해.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "006", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "그건 좀 아닌 것 같아요. 후원사한테 성해 소탕을 맡긴 것도 직무유기인데, 어떻게 그 공까지 저희 거라고 하겠어요.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "006", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "음…… 그럼 이렇게 하자.==W== 앞으로의 전투도 함께할 테니, 이 돈은 비밀을 지켜주는 대가라고 생각하는 거야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "004", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "그건…… 안 돼요. 여행가는 정직해야 해요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "002", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "흐음, 아야메라고 했나?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "네……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "017", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "정직하고 착한 아이네. 이단 점수 0점!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "008", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "흐응…… 0점은 좋긴 한데, 그래도 왠지 기분이 좀 묘하네요.", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "002", + "none", + nil, + 0.82, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "너무 몰입했어, 아야메.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "017", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "코하쿠, 사격 솜씨가 좋은 꼬마, 이단 점수 0점!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "008", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "021", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "Clear", + param = { + true, + 0.5, + true, + true + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + -0.1, + 1.15, + nil, + nil, + 1.0, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "006", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "그럼 나는, 응? 나는?", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "002", + "none", + nil, + nil, + -0.1, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "008", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "항상 팀의 가장 앞에 서는 착한 꼬마, 이단 점수 0점!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "011", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "음…… 그레이도 그렇게 무서운 사람은 아니었네. 꽤 상냥한데?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChoiceBegin", + param = { + "2", + 0, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 1, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "그럼 내 점수는?", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"2", "1"} + }, + { + cmd = "SetChoiceRollover", + param = {"2"} + }, + { + cmd = "SetChoiceEnd", + param = {"2"} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "음…… ==W==40점!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "005", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "avg_emoji_exclamation", + "buman", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "왜 또 오른 거야?! 나도 정직하다고!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzai", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 1, + "", + false, + "", + "간식에 문제가 있는지 의심하면서, 동료를 위해 기꺼이 먼저 확인하다니…… 전설 속 마왕과 똑같아. 10점 추가~", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 1, + "", + false, + "", + "망설임 없이 동료와 하나뿐인 음식을 나눠 먹는 게 전설 속 마왕 같아서, 또 10점 추가~", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "002", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "동료 모두가 개성이 뚜렷한 착한 아이들이야. 전설 속 마왕과 같아. 10점 추가~", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "007", + "avg_emoji_resentful", + "buman", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "아니, 이유가 전부 왜 이 모양이야! 이러다가는 금방 점수가 가득 차겠어!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_052", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + -50.0, + 1.15, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + true, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "보스, 이상한 휴대폰을 발견했어.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + -0.22, + 1.25, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.8, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m14", + "none", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_tales_12_003", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "006", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "어라? 휴대폰에…… 핏자국이 있잖아? 말라붙은 지 꽤 된 것 같은데, 아주 오래전에 남겨진 것 같아.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.22, + 0.0, + 1.0, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "006", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "누군가 승강기를 이용하다가 떨어뜨린 게 아닐까?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "그렇다면 나중에라도 찾으러 오지 않을까?", + "" + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_tales_12_003", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "Clear", + param = { + true, + 0.5, + false, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "여행가에게 휴대폰은 아주 중요해. 그냥 평범한 부상이었다면 휴대폰을 떨어뜨렸을 리 없어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "025", + "avg_emoji_shock", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "설마……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "b", + "002", + "none", + nil, + nil, + -0.28, + 1.3, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "flatlands_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "최근 들어 갑자기 활발하게 곳곳을 조사하기 시작했어. 그리고 아모르 주변에서 실종 사건이 발생했지. 최근 2주 사이에 여행가 팀 4~5개가 황야에서 사라졌대.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "b", + "002", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_490", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.5, + true, + "fade" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_fire_earth", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_shock", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "으앗! 휴대폰이 울리는데……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "006", + "none", + 3, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 150.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "006", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "윽…… 받는 게 좋을까요……?", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "Clear", + param = { + true, + 0.5, + true, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "EV_DOUBLE_R_in", + "avg1_149", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "내가 받을게.==W== 여보세요~ 누구시죠……?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_490_stop", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_118", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetAudio", + param = { + 0, + "se_282", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_418", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_nega_ev", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_258", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_079", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_313", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_339", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "성해가…… 너무 많아……", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_283", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_334", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_079", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_316", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "탑…… 깊은 곳…… 구……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "구해줘!", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_396", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_418_stop", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "34", + "OutSine", + false, + true, + 0.6, + true, + "fade" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_kr/config/stsp_12_03.lua b/lua/game/ui/avg/_kr/config/stsp_12_03.lua new file mode 100644 index 00000000..d0917fcb --- /dev/null +++ b/lua/game/ui/avg/_kr/config/stsp_12_03.lua @@ -0,0 +1,12287 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "03", + "눈동자에 비친 서로의 모습", + "당신은 말썽부리던 여행가 무리를 성공적으로 제압했지만, 별의 탑 안에서도 위험한 이상 징후가 발생한다. 그레이는 공백 여단 전원을 강제로 이전시키고, 당신만 남겨두는데……", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "002", + "none", + nil, + -1.0, + -0.5, + 2.0, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "002", + "none", + nil, + -0.5, + -0.5, + 2.0, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "002", + "none", + nil, + -0.75, + -0.5, + 2.0, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_079", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 1.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "InOutSine", + 0, + nil, + false, + 2.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 2.1, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "InOutSine", + 0, + nil, + false, + 2.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 1.85, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "InOutSine", + 0, + nil, + false, + 2.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "3", + "Linear", + 1.2, + false, + "default", + 0 + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m46", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "006", + "none", + nil, + 0.5, + 0.0, + 1.0, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "후, 후우…… 한참을 올라왔는데, 그 여행가는 대체 어디에 있는 거지?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.75, + 0.0, + 1.0, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 0.6, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "모르겠어. 하지만 놓치진 않았을 거야.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "006", + "none", + nil, + 0.25, + 0.0, + 1.0, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 0.6, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "지금까지 못 봤어, 마왕의 방에 있을 가능성이 커!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + true, + 0.5, + true, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "소중한 동료들은 전부 불안해하는데, 마왕님은 왜 침착해 보이지?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "avg_emoji_shock", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "내가 대답하면, 또 점수 올리는 거 아니야?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "002", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "후훗~ 답하지 않는 것도 일종의 답이지~ 그것도 전설 속 마왕님의 스타일답네~", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "하아…… 내가 침착해 보이는 건 일이 단순해 보이지 않아서 그래. 너도 눈치챘잖아.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "005", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 1, + "", + false, + "", + "역시 마왕님답네. 이번 일에는 확실히 의문점이 많아.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 1, + "", + false, + "", + "우선 그 휴대폰의 핏자국은 마른 지 한참 됐어. 거기에서 계속 방치되어 있었을 텐데, 우리가 찾자마자 벨이 울렸잖아. 이게 정말 단순한 우연일까?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "004", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 1, + "", + false, + "", + "그리고 그 휴대폰은 여행가가 습격당할 때 떨어뜨렸다기에는 주변에 다른 혈흔이나 유류품이 전혀 없어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_257", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "또 그 여행가들이 이런 낮은 층에서 성해에게 습격당하고, 가장 높은 마왕의 방으로 도망쳤다니. 말이 안 돼.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "avg_emoji_speechless", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "004", + "none", + nil, + nil, + -0.27, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "우리 둘의 생각이 같다면, 우선 저 셋을 멈추는 게 어때? 함정일 가능성이 높은데 굳이 바로 뛰어들 필요는 없잖아.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "아냐, 계속 가자.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "006", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "왜?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "멈춰 세워도 소용없어. 네가 말한 것들은 저 셋도 분명 생각하고 있을 거야. 다만, 누군가 정말 위급한 상황이라면, 아무리 희박한 가능성일지라도 내 동료들은 반드시 나설 거야.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "015", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "오호? 함정인 줄 알면서도 가다니…… 그건 너무 무모한 거 아닌가?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "이건 무모한 게 아니라, 여행가 사이의 의리야. 언제 자기도 똑같은 처지가 될지 모르니까.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "30", + "OutSine", + true, + true, + 0.7, + true, + "fade" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_supermarket", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "j", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "j", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "012", + "none", + nil, + 0.25, + -0.06, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "015", + "none", + nil, + nil, + -0.06, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "005", + "none", + nil, + 0.75, + -0.06, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg3_100", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.75, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.75, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.75, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "022", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "나도 전에 저 셋에게 도움을 받았거든.==W== 저들이 아니었다면…… 너랑 이렇게 대화할 기회도 없었겠지.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + false, + false, + 0.6, + true, + "fade" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg1_103", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg1_111", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg1_112", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "015", + "none", + nil, + nil, + -0.27, + 1.3, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "017", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "재미있네. 아무래도 당신의 이단 점수를 높여야겠어. 이제 70점이야~", + "" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m36", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "002", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "avg_emoji_symbol", + "buman", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "잠깐! 난 그냥 상대의 수법을 간파한 것뿐인데, 왜 점수가 추가된 거야?! 그리고 점수 기준 좀 제대로 설명해 줄래?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 1, + "", + false, + "", + "사물의 본질을 그렇게 쉽게 꿰뚫어 보다니, 전설 속 마왕님다운 명민한 통찰력이야. 그러니 10점 추가!", + "" + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.5, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.1, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 5, + "tower_common", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 5, + nil, + nil, + -160.0, + 50.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_149", + "a", + "002", + "none", + nil, + 0.6, + -0.2, + 1.25, + nil, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg3_100", + "a", + "010", + "none", + nil, + nil, + -0.2, + 1.25, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.63, + -0.19, + nil, + nil, + 0.0, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 5, + nil, + nil, + -200.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_207", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "OutSine", + 0.5, + true + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "009", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "나쁜 사람보다 더 교활해야만 나쁜 사람의 생각을 읽을 수 있는 법이야. 즉 당신이 그들보다 더 ‘사악’하다는 거지. 안 그래?", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 4, + 13, + "OutSine", + 1.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.1, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "009", + "none", + nil, + nil, + -0.22, + 1.25, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "그래…… 그렇다고 쳐. 그럼 나머지 20점은?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "점수가 오를 걸 겁내면서도 동료들을 변호하다니. 전설 속의 마왕님도 의리 있고, 난관에 정면에 맞서는 인물이었어. 그래서 10점 추가.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "005", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "진짜 제멋대로네…… 그럼 마지막 10점은?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "함정일지도 모르는데 평온한 표정으로 나아간다는 건 앞으로 무슨 일이 생기든 당신과 동료들이 해결할 수 있다고 믿는 거지.==W== 전설 속 마왕님의 절대적인 자신감, 10점.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "004", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzai", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "avg_emoji_music", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "5분 만에 한 층의 성해를 다 쓸어버리는 사람이 뒤를 봐주고 있는데, 함정이 있더라도 손쉽게 해결하지 않겠어?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "017", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 1, + "", + false, + "", + "재밌네. 나까지 포함해서 계산한 거였어?==W== 좋아~ 그런 생각, 전설 속의 마왕님다워~", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "그럼…… 나한테 마음껏 명령해 봐.==W== 당신의 지휘 능력도 나의 관찰 포인트 중 하나니까.", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "018", + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "jushou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "그럼 사양하지 않을게.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "004", + "avg_emoji_idea", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "그레이, 너는 우리와 따로 움직여. 우선 몸을 숨기고 있다가, 우리가 적을 유인하면 그때 뒤에서 포위해 줘.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "좋아~==W== 알겠어. 후훗, 일이 점점 재밌어지네.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "009", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_010", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.8, + true, + "fade" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "009", + "none", + nil, + nil, + -0.06, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "002", + "none", + nil, + 0.72, + -0.06, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m14", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "보스, 도착했어요. 구조를 요청한 사람이 이 주변에 숨어 있대요.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -150.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "내가 높은 곳으로 가서 정찰할게.", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "006", + "none", + nil, + nil, + nil, + 0.95, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + 1.0, + nil, + nil, + 1.0, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "이봐, 거기 누구 없어? 있으면 대답 좀 해봐……!", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "Clear", + param = { + true, + 0.1, + true, + true + } + }, + { + cmd = "SetBg", + param = { + 5, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_103", + "a", + "006", + "none", + nil, + nil, + -0.25, + 1.35, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "OutQuad", + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "세이나! 뒤를 조심해!", + "" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m10", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 4, + 5, + "OutSine", + 1.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1198", + "a", + "002", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1195", + "a", + "002", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1196", + "a", + "002", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1198", + "a", + nil, + "none", + nil, + nil, + nil, + 1.1, + nil, + nil, + 1.0, + "jushou2", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1195", + "a", + nil, + "none", + nil, + nil, + nil, + 1.1, + nil, + nil, + 1.0, + "jushou2", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1196", + "a", + nil, + "none", + nil, + nil, + nil, + 1.1, + nil, + nil, + 1.0, + "jushou2", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_316", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "014", + "none", + nil, + nil, + -0.06, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + 1.0, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "성해야, 설마 구조를 요청한 여행가가 이미……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "020", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "018", + "none", + nil, + 0.25, + -0.06, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "005", + "none", + nil, + 0.75, + -0.06, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.25, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.3, + -0.06, + 1.1, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.7, + -0.06, + 1.1, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "005", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "모두 조심해. 흩어지지 말고 보스 주변을 지켜.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_954", + "a", + "002", + "none", + nil, + nil, + nil, + 0.75, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_954", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "2TiaoYue", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_bullet", + 0, + 0, + 7.0, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_bullet", + 0, + 0, + -4.0, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_132", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_ice_magic", + 0, + 1, + nil, + -2.0, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_104", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_954", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + "2TiaoYue", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + true, + 0 + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + nil, + "avg1_103", + "a", + "009", + "none", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_073", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_073", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "심상석의 은혜도 이제 없어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + nil, + "avg1_111", + "a", + "009", + "none", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "조금만 더 버텨. 이제 마지막 성해야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.5, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "008", + "none", + nil, + 0.48, + -0.06, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_954", + "a", + "002", + "none", + nil, + nil, + nil, + 0.75, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "fade" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_331", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_blade", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_442", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "34", + "OutSine", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.15, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_954", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "shouji", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg2_954", + "shake_L", + false, + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_110", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + true, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "끝, 끝났다…… 이제 검 휘두를 힘도 없어……", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_349", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_052", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_983", + "a", + "002", + "none", + nil, + 0.7, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m42", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_983", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg2_983", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 1, + "", + false, + "", + "제법이네~ 생각보다 실력이 좋잖아?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "정면으로 붙었다면 우리도 꽤나 고생했겠어.", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg2_983", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "002", + "none", + nil, + nil, + -0.06, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "OutSine", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "당신들이…… 구조 요청한 그 여행가들이에요? 다친 곳은 없어요?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + 0.35, + -0.06, + 1.1, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_983", + "a", + nil, + "none", + nil, + 0.65, + -0.06, + 1.1, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_983", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "강도 대장", + "", + 0, + "", + false, + "", + "하하하, 다들 저 꼬마 아가씨가 하는 말 들었어?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_983", + "a", + "006", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "교활한 강도", + "", + 0, + "", + false, + "", + "우리가 조난당한 여행가인 줄 알고 도와주겠다네.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzai", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "강도 대장", + "", + 0, + "", + false, + "", + "우린 구조를 기다린 게 아니라, 너희를 유인한 거야. 알아들어? 알아들었으면 도라랑 장비 다 내놔. 말만 잘 들으면 목숨은 살려줄게.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_983", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "최근 여행가 실종 사건, 너희 짓이지?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_984", + "a", + "002", + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "2TiaoYue", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "자만한 강도", + "", + 0, + "", + false, + "", + "하하, 이제 눈치챈 건가? 이전의 여행가들은 꽤 고분고분했거든. 그래서 장비만 뺏고 다른 도시에 던져버렸지.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "황혼청이 이단을 잡으러 다닌다는 소문……==W== 그것도 너희가 낸 소문이야?", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_983", + "a", + nil, + "none", + nil, + 0.7, + 0.0, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_983", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "교활한 강도", + "", + 0, + "", + false, + "", + "그게 뭐 어때서~ 그 녀석들은 원래 신비주의잖아. 대충 소문 좀 냈더니, 다들 바로 믿어버리던데?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "하아…… 구제 불능이네.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "자만한 강도", + "", + 0, + "", + false, + "", + "흥, 구제 불능인 건 너희처럼 순진한 녀석들이겠지.", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false + } + }, + { + cmd = "Clear", + param = { + true, + 0.5, + true, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "010", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + 0.2 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "018", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + 0.2 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "014", + "none", + nil, + nil, + -0.18, + 1.25, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "009", + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "다른 사람의 선의를 이용해 강도질을 하다니, 너희가 그러고도 사람이야?!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_058", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + nil, + "avg3_138", + "a", + "006", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "021", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "강도 대장", + "", + 0, + "", + false, + "", + "이게 가성비가 가장 좋거든. 너희 은혜도 우리가 불러들인 성해 상대하느라 바닥났을 텐데.==W== 어라? 너희 어딜 보는 거야?", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "005", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg3_138", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.5, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 5, + "tower_common", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.8, + 0.5, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_149", + "a", + "002", + "none", + nil, + nil, + nil, + 1.15, + nil, + 1.0, + 0.0, + 0.0, + true, + 1.0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.1, + true, + "default" + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "OutSine", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "그렇게 된 일이구나…… 그레이, 다 들었지?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetStage", + param = { + 4, + 3, + "OutSine", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "OutSine", + 1.0, + false, + "fade", + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_983", + "a", + "004", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_984", + "a", + "004", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "InQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_983", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "InQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "InQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "강도 대장", + "", + 0, + "", + false, + "", + "그레이…… 귀에 익은 이름인데.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_137", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "황혼청을 모함하고, 은혜의 신의 명예를 더럽히는 것, 이단.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_137", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "성해를 이용하고, 은혜의 신의 피조물을 남용하는 것, 이단.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "002", + "none", + nil, + 0.85, + nil, + nil, + nil, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_984", + "a", + "007", + "none", + nil, + 0.15, + -0.4, + 1.5, + nil, + nil, + nil, + 0.0, + true, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_983", + "a", + "007", + "none", + nil, + 0.58, + -0.4, + 1.5, + nil, + nil, + nil, + 0.0, + true, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "002", + "none", + nil, + 0.38, + -0.4, + 1.5, + nil, + nil, + nil, + 0.0, + true, + 1.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -150.0, + -50.0, + 1.15, + nil, + nil, + nil, + "none", + "OutQuad", + 2.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + false, + "fade" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m11", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_176", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "010", + "none", + nil, + 0.83, + nil, + nil, + nil, + 0.0, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_983", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.5, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_983", + "a", + "005", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_984", + "a", + "005", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.5, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + "008", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "자만한 강도", + "", + 0, + "", + false, + "", + "어, 언제 나타난 거지……!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_983", + "a", + "008", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "교활한 강도", + "", + 0, + "", + false, + "", + "저 여자, 진짜 그레이 아니야?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "008", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "강도 대장", + "", + 0, + "", + false, + "", + "빠, 빨리 튀어!!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_034", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 5, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_111", + "a", + "004", + "none", + nil, + nil, + -0.2, + 1.35, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "OutSine", + 0.6, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_131", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "024", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 4, + 13, + "OutSine", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_132", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_ice_magic", + 0, + 1, + nil, + -0.3, + 1.2, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_336", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_frezon_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "자만한 강도", + "", + 0, + "", + false, + "", + "윽, 발이 얼어붙었어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_983", + "a", + nil, + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "교활한 강도", + "", + 0, + "", + false, + "", + "너희, 어떻게 마법을 쓰는 거지?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.6, + true, + "fade" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_frezon_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "은혜가 없다는 건, 거짓말이야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "010", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "이게 바로 자기 꾀에 넘어갔다는 거에요~", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "009", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "너희 이제 도망갈 곳도 없어! 감옥 갈 준비나 해!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + true, + 0.5, + true, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_983", + "a", + "002", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_984", + "a", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_983", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "강도 대장", + "", + 0, + "", + false, + "", + "제길…… 감히 날 속이다니! 오늘 이 별의 탑에서 아무도 살아서 나갈 생각은 마! 어서 모든 마법진을 가동해!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_079", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_983", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + "2TiaoYue", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_984", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + "2TiaoYue", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.8, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_133", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_299", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "InSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + nil, + "avg1_112", + "a", + "008", + "none", + 4, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "공격을…… 안 하는데?", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_112", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + nil, + "avg3_138", + "a", + "006", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "강도 대장", + "", + 1, + "", + false, + "", + "하하, 이건 너희를 공격하는 마법진이 아니야. 대신 가까운 층들의 성해를 모두 이곳으로 불러오지.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "008", + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "강도 대장", + "", + 0, + "", + false, + "", + "너희 여행가들, 그리고 황혼청의 심판관까지! 모두 나랑 같이 죽어보자고!", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg3_138", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "3", + "OutSine", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_954", + "a", + "002", + "none", + nil, + -1.0, + -0.2, + -0.65, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1281", + "a", + "002", + "none", + nil, + -1.0, + 0.1, + -0.65, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1195", + "a", + "002", + "none", + nil, + -0.5, + nil, + -1.0, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1196", + "a", + "002", + "none", + nil, + -0.5, + 0.03, + -1.0, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1197", + "a", + "002", + "none", + nil, + -0.5, + -0.05, + -1.0, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_2_b", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1195", + "a", + nil, + "none", + nil, + 1.5, + nil, + nil, + nil, + nil, + nil, + "2TiaoYue", + "none", + "InOutSine", + 0, + nil, + false, + 2.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1196", + "a", + nil, + "none", + nil, + 1.5, + nil, + nil, + nil, + nil, + nil, + "LianTiao", + "none", + "InOutQuad", + 0, + nil, + false, + 2.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1197", + "a", + nil, + "none", + nil, + 1.5, + nil, + nil, + nil, + nil, + nil, + "2TiaoYue", + "none", + "InOutCubic", + 0, + nil, + false, + 2.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_067", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_315", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_316", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1281", + "a", + nil, + "none", + nil, + 2.0, + nil, + nil, + nil, + nil, + nil, + "LianTiao", + "none", + "OutSine", + 0, + nil, + false, + 3.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_954", + "a", + nil, + "none", + nil, + 2.0, + nil, + nil, + nil, + nil, + nil, + "2TiaoYue", + "none", + "InOutSine", + 0, + nil, + false, + 3.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m10", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "4", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + true, + 0.6, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "Clear", + param = { + true, + 0.0, + true, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_2_b", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "005", + "none", + nil, + 0.25, + -0.15, + 1.2, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "014", + "none", + nil, + 0.75, + -0.15, + 1.2, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.3, + -0.06, + 1.1, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.7, + -0.06, + 1.1, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "보스, 수백 마리의 성해가 우리 쪽으로 오고 있어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "008", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "이 정도 숫자는 좀 힘든데.", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "002", + "none", + 3, + nil, + -0.05, + 1.05, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + -0.08, + 1.1, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "후후~ 꼬마 여행가들, 뒷일은 심판관에게 맡겨.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + true, + 0.5, + true, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_278", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "1ZhenDong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_tales_12_001", + nil, + nil, + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_light", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + nil, + "avg1_111", + "a", + "002", + "none", + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "007", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "무서워…… 이게 뭐지? 관인가?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_054", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + nil, + "avg1_149", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "내 귀여운 장난감이야. 자, 들어가.", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_149", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg1_111", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_tales_12_001", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "015", + "none", + nil, + nil, + nil, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + 1.0, + "buman", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "멀쩡히 살아있는데 관에 들어가다니, 너무 불길해! 난 싫어!", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "009", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -250.0, + nil, + 1.25, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "보스, 살려줘.", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "002", + "none", + nil, + 0.28, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "007", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "잠깐?! 보스가 안 보이는데?! 설마……", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "Clear", + param = { + true, + 0.5, + false, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "002", + "none", + nil, + nil, + -0.06, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 1, + "", + false, + "", + "쓸데없는 말이 너무 많네. 너희 마왕님은 이미 들어가 누워 있다고~", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "009", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 1, + "", + false, + "", + "겁내지 마, 얘들아. 난 그냥 너희를 안전하게 승강기로 보내주려는 것뿐이니까.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "008", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "자, 이제…… 조금 자극적일 수도 있어~", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_278", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_tales_12_002", + 0.75, + nil, + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_411", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_tales_12_002", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "009", + "none", + nil, + 0.5, + -0.35, + 1.45, + nil, + nil, + 1.0, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "InOutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "그레이의 손가락이 ‘교수형 올가미’를 쥐고 강하게 당기자 순간 별의 탑 전체가 멈춰버린 듯했다……", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_3s", + 0, + "m13", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.3, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_954", + "a", + "002", + "none", + nil, + nil, + -0.1, + 0.8, + 1.0, + 1.0, + nil, + 0.0, + true, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "002", + "none", + nil, + 0.51, + -0.25, + 1.25, + 1.0, + 1.0, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_983", + "a", + "002", + "none", + nil, + 0.3, + nil, + 0.98, + 1.0, + 1.0, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_984", + "a", + "002", + "none", + nil, + 0.7, + nil, + 0.98, + 1.0, + 1.0, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1195", + "a", + "002", + "none", + nil, + 0.15, + nil, + nil, + 1.0, + 1.0, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1196", + "a", + "002", + "none", + nil, + 0.85, + nil, + nil, + 1.0, + 1.0, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.1, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_456", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_nega_ev", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "처형, 시작!", + "" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "OutSine", + 0.5, + false, + "fade", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_323", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_127", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "31", + "OutSine", + 0.5, + false, + "fade", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_258", + 0.0, + false + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg3_138", + "shake_L", + false, + 1.0, + false + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg2_983", + "shake_L", + false, + 1.0, + false + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg2_984", + "shake_L", + false, + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 1, + "", + false, + "", + "귀를 찌르는 잡음과 함께 인간과 성해들의 비명이 뒤섞였다.==W== 공포 영화에서나 나올 법한 소름 끼치는 광경이었다.", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_442", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "34", + "OutSine", + true, + false, + 0.5, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "OutSine", + 1.5, + false, + "fade", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_nega_ev", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "하지만 더 공포스러운 건, 내가 바깥의 상황을 엿들으려는 순간 나를 가둔 기괴한 조각상이 스스로 열렸다는 것이다……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_443", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 6, + "story_tales_12_001", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 6, + nil, + nil, + nil, + 400.0, + 1.3, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 6, + nil, + nil, + nil, + 300.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 10.0, + false, + 0 + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m11", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 5, + 0, + "OutSine", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_symbol", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "이게…… 무슨 일이지……?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 5, + 1, + "OutSine", + 1.0, + true + } + }, + { + cmd = "SetBg", + param = { + 5, + "story_tales_12_001", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + 200.0, + -300.0, + 1.45, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "Linear", + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_050", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_149", + "", + 0, + "", + false, + "", + "어라~ 거슬리는 녀석들은 모두 내보냈는데, 아직 한 명이 남아 있네~", + "" + } + }, + { + cmd = "SetStage", + param = { + 4, + 7, + "OutSine", + 0.5, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "story_tales_12_001", + "34", + "OutSine", + 1.2, + false, + "fade", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_149", + "", + 0, + "", + false, + "", + "내가 소환한 속박 도구들도 당신을 담을 수 없다니…… 마왕님은 역시 진짜 마왕이구나.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "그건 내가 특수한 ‘마력 차단’ 체질이라……소환된 마법 속박 도구가 나한테 통하지 않는 거야.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_149", + "", + 1, + "", + false, + "", + "그렇구나. 그럼 내가 알려줄게. 황혼청이 다시 활동을 시작한 이유.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "story_tales_12_001", + "0", + "OutSine", + 1.2, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + -200.0, + 1.3, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 2, + "wog_store_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetStage", + param = { + 1, + 0, + "OutSine", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_149", + "", + 0, + "", + false, + "", + "한 심상 상점에서 희귀한 ‘마력 차단’ 체질을 발견했다는 보고가 있었어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_shock", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "나 때문이었어……?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 1, + 5, + "OutSine", + 1.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_tales_12_001", + "0", + "OutSine", + 1.2, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_149", + "", + 1, + "", + false, + "", + "‘마력 차단’ 체질을 가진 사람이 나타났다는 건, 전설 속의 종말이 다가왔다는 거지.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_149", + "", + 1, + "", + false, + "", + "그러니 성물을 소지한 심판관들이 속박을 풀고 세상에 나올 수 있었던 거야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "AvgStageEffect_wipe_down", + "OutSine", + 1.2, + false, + "fade", + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_side_149_004", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_149", + "", + 1, + "", + false, + "", + "하나 더 좋은 거 알려줄까? 내 목에 걸린 이거는 ‘교수형 올가미’ 같은 게 아니라, 성물인 ‘영혼의 밧줄’이지.", + "" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_149", + "", + 0, + "", + false, + "", + "이걸 당길 때마다 나는 막대한 마력을 소모해서 주변 사람들의 영혼에 닿을 수 있어.", + "" + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_side_149_004", + nil, + nil, + 0.5, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_tales_12_001", + "0", + "OutSine", + 1.2, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 200.0, + -250.0, + 1.3, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_149", + "", + 1, + "", + false, + "", + "그리고 손가락만 까딱하면 그 여린 영혼들을 조를 수 있지.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_122", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "hengbo", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_149", + "", + 1, + "", + false, + "", + "그런데 말이야……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_149", + "", + 1, + "", + false, + "", + "난 당신의 영혼이 보이지 않아. 하하하……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_149", + "", + 0, + "", + false, + "", + "그 무엇보다 성물이 영향을 줄 수 없는 사람이라면 이단일 수밖에 없지……==W== 아주 강력한 이단.", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "35", + "OutSine", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 5, + "story_tales_12_001", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + 300.0, + -600.0, + 2.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_176", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 4, + 14, + "Linear", + 1.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_flurry", + "jinzhang", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "그건 분명 오해야……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetStage", + param = { + 4, + 1, + "Linear", + 0.1, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "002", + "none", + nil, + nil, + -0.06, + 1.1, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "017", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 1, + "", + false, + "", + "오해인지 아닌지는 내가 직접 심판해 보면 알게 되겠지.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "009", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 1, + "", + false, + "", + "자, 이제 이 별의 탑에 우리를 방해할 사람은 아무도 없어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + -0.2, + 1.2, + nil, + nil, + nil, + "jushou", + "none", + "OutQuad", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "이리 와, 마왕님! 내가 모든 걸 파헤쳐 줄게……!", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_368", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_cen_lp", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "009", + "none", + nil, + nil, + -0.6, + 1.7, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.8, + 1.0, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "30", + "OutSine", + false, + false, + 0.7, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_kr/config/stsp_12_04.lua b/lua/game/ui/avg/_kr/config/stsp_12_04.lua new file mode 100644 index 00000000..795ab15b --- /dev/null +++ b/lua/game/ui/avg/_kr/config/stsp_12_04.lua @@ -0,0 +1,11915 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "04", + "눈동자에 비친 서로의 모습", + "당신은 그레이와의 실랑이 중에 무심코 그녀의 과거를 보게 된다. 자신의 과거를 엿보인 그레이는 당신 또한 강제로 이전하는데……", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "017", + "none", + nil, + nil, + -0.06, + 1.1, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.5, + "none", + "Linear", + 1.5, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m42", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "009", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 1, + "", + false, + "", + "자, 이제 이 별의 탑에 우리를 방해할 사람은 아무도 없어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_207", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "018", + "none", + nil, + nil, + -0.5, + 1.6, + nil, + nil, + nil, + "diantou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "이리 와, 마왕님! 내가 모든 걸 파헤쳐 줄게……!", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "016", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "여기까지 보여준 모습을 보면, 이 녀석 절대 보통이 아니야! 어서 방법을 생각해야 해. 잡히면 끝장이야!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "025", + "avg_emoji_shock", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "아까 목에 걸린 ‘교수형 올가미’를 당길 때 순간적으로 몸이 굳었어.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "014", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzai", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "어디서부터 심판을 시작해 볼까?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_cen_lp_w", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "fade" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_cen_lp_w", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetChoiceBegin", + param = { + "1", + 0, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 1, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "‘교수형 올가미’를 당긴다", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetChoiceRollover", + param = {"1"} + }, + { + cmd = "SetChoiceEnd", + param = {"1"} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + false, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "1ZhenDong", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_flash_light", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + false, + false, + 0.5, + true, + "fade" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_nega_ev", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetPPGlobal", + param = {1} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.5, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "윽……!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "16", + "InSine", + false, + false, + 0.8, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "025", + "avg_emoji_shock", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "이건……", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_nega_ev", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "field_room_inside_daylight_winter", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 200.0, + nil, + 1.15, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "Clear", + param = { + true, + 0.1, + true, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_166", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_143", + "a", + "005", + "none", + nil, + nil, + -0.2, + 1.25, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m5", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "고통스러워하는 여성", + "", + 0, + "", + false, + "", + "그레이, 몇 번을 말했잖니. 멋대로 창문을 열지 말라니까!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.9, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "c", + "005", + "none", + nil, + nil, + -0.06, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "c", + nil, + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "익숙한 소녀", + "", + 0, + "", + false, + "", + "하지만…… 엄마, 밖을 보고 싶단 말이야. 나가지도 못하게 하잖아.", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_144", + "a", + "004", + "none", + 3, + 0.72, + -0.06, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "c", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + "007", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "무력한 남성", + "", + 1, + "", + false, + "", + "그레이, 엄마를 이해하렴. 다 너를 위해서 그러는 거야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "무력한 남성", + "", + 1, + "", + false, + "", + "네가 며칠 전에 심상석에 은혜를 가득 채웠다는 이야기가 이미 다 퍼졌어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "무력한 남성", + "", + 0, + "", + false, + "", + "조금만 더 참자. 호송해 줄 여행가에게 연락했으니, 오늘 밤에는 다른 도시로 갈 거야.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "c", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "c", + "004", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "익숙한 소녀", + "", + 1, + "", + false, + "", + "아빠, 심상석에 은혜를 채우는 게 왜 나쁜 일이야?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "익숙한 소녀", + "", + 0, + "", + false, + "", + "그 아이 집의 은혜가 다 떨어졌었단 말이야. 난 그냥 남은 은혜를 나눠준 것뿐이라고.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + "004", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "무력한 남성", + "", + 0, + "", + false, + "", + "그레이, 다른 사람을 돕고 싶은 네 마음은 잘 알겠어. 하지만…… 은혜의 신의…… 은혜는 은혜의지만 줄 수 있는 거야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_172", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "c", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_168", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_143", + "a", + "005", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_144", + "a", + "004", + "none", + nil, + 0.35, + nil, + -1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1239", + "a", + "002", + "none", + nil, + 0.61, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1240", + "a", + "002", + "none", + nil, + 0.91, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_185", + "a", + "004", + "none", + nil, + 0.78, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 1.5, + false, + "default" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_080", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1239", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_080", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1240", + "a", + nil, + "none", + nil, + 0.9, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + nil, + "close", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "냉정한 직원", + "", + 0, + "", + false, + "", + "실례합니다. 여기가 그레이의 집인가요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "고통스러워하는 여성", + "", + 0, + "", + false, + "", + "당신들은 누구죠? 제 딸아이는 집에 없어요. 나가세요, 어서 나가요!", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "close", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_080", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + "005", + "avg_emoji_exclamation", + nil, + 0.8, + nil, + nil, + nil, + 0.5, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1239", + "a", + nil, + "none", + 1, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_207", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "none", + nil, + 0.38, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "none", + nil, + 0.4, + nil, + -1.01, + nil, + nil, + nil, + "none", + "none", + "InOutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + 0.45, + nil, + 0.99, + nil, + nil, + nil, + "none", + "none", + "InOutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "none", + nil, + 0.42, + nil, + -1.0, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + 0.25, + nil, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + "007", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "무력한 남성", + "", + 0, + "", + false, + "", + "이만 나가주시죠. 저희 가족들을 놀라게 하지 마세요. 저희 딸은 이단이 아니에요. 그 소문은 모두 오해라고요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "daintou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1239", + "a", + nil, + "none", + nil, + 0.68, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1240", + "a", + nil, + "none", + nil, + 0.93, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg3_1239", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg3_1240", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 0, + "냉정한 직원", + "", + 0, + "", + false, + "", + "두 분 진정하세요. 저희는 그저 천공원의 직원입니다. 애석하게도 따님에게 희귀병이 생긴 것 같아 치료가 필요하다는 걸 알려드리러 온 거예요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + nil, + "none", + nil, + 0.72, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetBg", + param = { + 2, + "field_room_inside_daylight_winter", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 2, + "none", + "avg3_1239", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 2, + "none", + "avg3_1240", + "a", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 2, + "none", + "avg1_149", + "c", + "003", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_080", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 1, + 2, + "OutSine", + 0.6, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + 0.22, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "c", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1239", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1240", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "c", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetStage", + param = { + 1, + 3, + "OutSine", + 0.8, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + "005", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + 1.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutSine", + 0.6, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + "008", + "avg_emoji_exclamation", + 1, + 0.4, + -0.3, + 1.35, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + nil, + 1.25, + nil, + nil, + nil, + "none", + "OutQuad", + 0.6, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.7, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "OutQuad", + 0.9, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_temple", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "c", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "c", + "005", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "익숙한 소녀", + "", + 0, + "", + false, + "", + "언니, 내가 아프다고……? 그럼 치료하는 데 돈이 많이 들어?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "c", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_185", + "a", + "004", + "none", + nil, + 0.72, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "c", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -150.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "냉정한 직원", + "", + 0, + "", + false, + "", + "응, 네 병은 꽤 까다롭거든……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "c", + "006", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "익숙한 소녀", + "", + 0, + "", + false, + "", + "그럼…… 그냥 치료 안 하면 안 돼? 우리 집은 이제 돈이 별로 없단 말이야……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + "007", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "냉정한 직원", + "", + 0, + "", + false, + "", + "그럼 네가 죽을지도 몰라. 그래도 괜찮겠니?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + nil, + "none", + nil, + 0.71, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 250.0, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutQuad", + 1.3, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "c", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "c", + "008", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "익숙한 소녀", + "", + 0, + "", + false, + "", + "괜찮아. 동생도 있으니까 내가 죽는다고 해도 엄마 아빠가 외롭지 않을 거야.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + "004", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + -50.0, + 1.15, + nil, + nil, + nil, + "none", + "InOutSine", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 0, + "냉정한 직원", + "", + 0, + "", + false, + "", + "그런 말 하지 마렴. 또 다른 선택지도 있거든.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "c", + "004", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "은혜의 신을 섬겨 보는 건 어떠니?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_prison", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "b", + "006", + "none", + nil, + nil, + -0.06, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_129", + "a", + "002", + "none", + nil, + nil, + -0.06, + 1.1, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.2, + true, + "fade" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_094", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "화난 심판관", + "", + 0, + "", + false, + "", + "그레이, 또 과녁을 망가뜨렸구나. 다음 훈련 때는 좀 살살할 수 없겠니?!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "b", + nil, + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "죄송합니다. 제가 마력을…… 너무 많이 사용했나 봐요.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "화난 심판관", + "", + 1, + "", + false, + "", + "하아, 우리 황혼청의 지금 임무는 은혜의 신을 섬기는 거지 매일 싸우는 게 아니야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "화난 심판관", + "", + 0, + "", + false, + "", + "네 몸 상태는 알지만, 우리도 통제할 수 없는 전투광은 필요하지 않아.", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "b", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "b", + nil, + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "죄, 죄송합니다……", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "화난 심판관", + "", + 1, + "", + false, + "", + "네 몸이 몇 년째 나아지지 않는 건, 은혜의 신을 향한 네 신앙심이 충분하지 않아서야. 은혜의 신이 네 목소리를 듣지 못하셨고, 그 탓에 네 죄가 씻기지 않은 거지!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "화난 심판관", + "", + 0, + "", + false, + "", + "전투는 생각도 말고, 여기에서 내일 해가 뜰 때까지 기도 하도록 해.", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "b", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -100.0, + 1.25, + nil, + nil, + nil, + "none", + "Linear", + 1.5, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 1, + "", + false, + "", + "네……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "b", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 1, + "", + false, + "", + "내 죄가…… 아직 씻기지 않았어……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "010", + "none", + nil, + nil, + -0.08, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_032", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_atta", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_032", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "tower_fire_earth", + "0", + "OutSine", + 1.0, + true, + "fade", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + 1.0, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 1, + "", + false, + "", + "21층, 소탕 완료.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "003", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 1, + "", + false, + "", + "오직 이럴 때만 내 몸과 머리의 고통이 좀 가라앉아. 내가 ‘살아있음’을 진짜로 느낄 수 있지.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 1, + "", + false, + "", + "대심판관님은 내게 전투에 빠지지 말라고 하시지만, 전투만이 나를 조금 살 것 같게 해줘.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "006", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 1, + "", + false, + "", + "이게 신의 계시일까? 하지만 난 왜 신의 목소리가 들리지 않는 걸까?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "015", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + true + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "설마…… 내가 진짜 이단인 걸까? 숨겨진 이단이라서 이렇게 거칠고 야만적인 전투에서만 기쁨을 느끼는 걸까?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "17", + "OutSine", + true, + true, + 0.8, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetPPGlobal", + param = {0} + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "025", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "이건 그레이의 기억이야. 과거의 그레이도 사실은……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "016", + "none", + nil, + nil, + -0.4, + 1.5, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "AvgStageEffect_paint", + "InOutSine", + 1.0, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "으윽…… 마, 마왕님……", + "" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m59", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "025", + "avg_emoji_shock", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "내가 이 기억들을 볼 수 있는 건 그레이 목에 걸린 ‘교수형 올가미’를 쥐고 있기 때문인가?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + -0.2, + 1.2, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "왜…… 당신에게는 영혼의 밧줄이 안 통하는 거지?", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "좋은 기회야. 어서 도망가자!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_goleft_2_lp", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -200.0, + nil, + 1.3, + nil, + nil, + nil, + 0.0, + "none", + "OutSine", + 0.5, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "OutSine", + false, + false, + 0.5, + true, + "fade" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_goleft_2_lp", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_side_149_003", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "손 놓지 마, 마왕님…… 지금 몸이 정말 가벼워. 좋아……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + -0.22, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_side_149_003", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 0.8, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_1", + "31", + "OutQuad", + 0.8, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "013", + "none", + nil, + nil, + -0.2, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_bubble", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + true + } + }, + { + cmd = "SetChoiceBegin", + param = { + "2", + 0, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 1, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "손을 놓고 도망간다", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"2", "1"} + }, + { + cmd = "SetChoiceRollover", + param = {"2"} + }, + { + cmd = "SetChoiceEnd", + param = {"2"} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "3", + "OutSine", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_094", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 5, + "tower_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 5, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_149", + "a", + "002", + "none", + nil, + 0.55, + nil, + nil, + nil, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "C_in", + "avg3_100", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + false, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "OutSine", + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "010", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 5, + nil, + nil, + -150.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "025", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.7, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 1, + "Linear", + 0.1, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "016", + "none", + nil, + nil, + -0.28, + 1.34, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + -0.3, + 1.35, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 1, + "", + false, + "", + "어라? 이건…… 나한테 무슨 짓을 한 거야?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + -0.35, + 1.4, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "010", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "감히…… 신성한 ‘영혼의 밧줄’에 손을 대다니!", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "007", + "avg_emoji_flurry", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "안 되겠어. 승강기까지 가기도 전에 잡히겠어. 한 번 더 당길 수밖에.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetChoiceBegin", + param = { + "3", + 0, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 1, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "‘교수형 올가미’를 다시 당긴다", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"3", "1"} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "1ZhenDong", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "007", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "fade" + } + }, + { + cmd = "SetChoiceRollover", + param = {"3"} + }, + { + cmd = "SetChoiceEnd", + param = {"3"} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_1", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_side_149_003", + nil, + nil, + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_bubble", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 1, + "", + false, + "", + "으아앗……! 왜 힘이 안 들어가는 거지…… 마왕님, 아아……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.6, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "013", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "어떻게 된 거지…… 이런 기분…… 몸속에 쌓여있던 마력이 전부 빠져나가고 있어. 이런 적은 처음이야……", + "" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "OutSine", + 0.8, + false, + "fade", + 0 + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_side_149_003", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "025", + "avg_emoji_shock", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "마력이 모두 빠져나간다니…… 설마 내가 ‘영혼의 밧줄’에 직접 닿아 있어서 그런 건가?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "나는 마력 차단 체질이라, ‘영혼의 밧줄’ 효과가 없어. 하지만 밧줄은 나한테 계속해서 마법을 걸려고 할 테니, 그레이의 마력이 계속해서 소모되고 있는 거야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "012", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "이대로 버티면, 어쩌면…… 그레이를 이길 수도 있겠어!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "007", + "none", + nil, + nil, + -0.35, + 1.4, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_124", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "마왕님……!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "007", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + -1.0, + 2.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg1_149", + "shake_R", + false, + 1.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_096", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_wipe_up", + "OutSine", + false, + false, + 0.5, + true, + "fade" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "avg_emoji_exclamation", + "jushou2", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "으악! 잠깐…… 이쪽으로 쓰러지지 마!", + "" + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg1_149", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.3, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + -0.2, + 1.2, + nil, + 1.0, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_inside", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "circle_light", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 3.0, + nil, + nil, + nil, + 0.5, + "none", + "OutSine", + 1.0, + false, + 1 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + -0.1, + 1.15, + nil, + nil, + 1.0, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_207", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "1ZhenDong", + "Linear", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {1.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_301", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 3.0, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 1.0, + false, + 1 + } + }, + { + cmd = "SetBg", + param = { + 0, + "sky_night_a", + "0", + "OutSine", + 1.0, + false, + "fade", + 0 + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_001", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 2.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_024", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "luckyoasis_forest_daylight", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_eye_ev", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.5, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "016", + "avg_emoji_vexation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_024_stop", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "윽, 여긴 어디지?", + "" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m57", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "015", + "none", + nil, + nil, + -0.06, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + -0.2, + 1.25, + nil, + nil, + nil, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.6, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -30.0, + 1.15, + nil, + nil, + nil, + "none", + "OutQuad", + 0.6, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "보스, 일어났군요. 우린 지금 별의 탑 밖이에요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_symbol", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "별의 탑 밖이라고?! 그럼 그레이는?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "006", + "none", + nil, + 0.73, + -0.2, + 1.25, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.6, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "그레이? 그레이가 마왕님을 업고 나오더니 먼저 가보겠다면서 갔어.==W== 엄청 피곤해 보이던데…… 아무 일 없었으면 좋겠네.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "023", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "그렇구나…… 무사해서 다행이네.==W== 그나저나 너희 그레이랑 싸운 건 아니지?", + "" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "021", + "avg_emoji_question", + "jushou2", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "005", + "none", + nil, + 0.22, + -0.2, + 1.25, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "002", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.6, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "그레이가 우리를 잘 챙겨줬어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_shock", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "채, 챙겨줬다고?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "005", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "응, 그 속박용 도구는 너무 무서웠지만, 안에 쿠션도 있더라고! 앉아 있으니까 나도 모르게 밖으로 나와 있었어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "021", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "그레이가 갈 때, 강도를 잡은 현상금도 주겠다고 했어요. 그런데 우리는 연기한 것 말고는 그다지 한 게 없어서 거절했고요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "015", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "보스, 왜 그래? 안색이 너무 안 좋아. 그 뒤에 무슨 일이라도 있었어?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "field_room_inside_daylight_winter", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "c", + "004", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_143", + "a", + "005", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_144", + "a", + "005", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + true, + 0.5, + true, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "c", + "008", + "none", + nil, + 0.35, + -0.2, + 1.25, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_185", + "a", + "004", + "none", + nil, + 0.65, + -0.2, + 1.25, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_temple", + "0", + "OutSine", + 1.0, + false, + "fade", + 0 + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "Clear", + param = { + true, + 0.5, + true, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_inside", + "0", + "OutSine", + 1.0, + false, + "fade", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "012", + "none", + nil, + nil, + -0.32, + 1.35, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "jinzhang", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "luckyoasis_forest_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "010", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "대체 무슨 일이 있었는지 나도 모르겠네…… 이 일들을 말해봤자 누가 믿겠어……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "010", + "none", + "jinzhang", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "아냐, 내가 본 게 정말 그레이의 기억이라면, 더욱 말해서는 안 되겠지.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + false, + "fade" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "005", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "그게…… 확실하진 않은데……==W== 아무튼 그레이가 나쁜 녀석들과 성해를 다 해치웠어.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "009", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "별일 없으면 됐어.", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "002", + "none", + nil, + 0.28, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "004", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "하하! 그만 생각하고 저녁 메뉴나 정하자! 오늘 저녁엔 거하게 먹는 거야. 빨리 돌아가자! 내가 제일 좋은 식재료로 요리해 줄게!", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.28, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.72, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "세이나, 힘들게 번 돈을 그렇게 막 쓰다가는 금방 없어질 거야.", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "008", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "009", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_102", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "luckyoasis_forest_daylight", + "0", + "InOutSine", + 1.5, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + 50.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_115", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_006_a", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_320", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 6.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_410", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBg", + param = { + 0, + "sky_tower", + "0", + "OutSine", + 1.0, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 50.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -50.0, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "InOutSine", + 10.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "흔들리는 럭키 오아시스호에서 나는 방금 전에 있던 별의 탑을 돌아보았다.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_410_stop", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 1.5, + false, + "default" + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "010", + "avg_emoji_vexation", + "JuGong", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "그레이와의 이야기는…… 쉽게 끝날 것 같지 않네.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_prison", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "002", + "none", + nil, + 0.77, + 0.03, + 0.98, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_150", + "a", + "002", + "none", + nil, + 0.35, + -0.45, + 1.5, + 1.0, + 1.0, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_150", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_009", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "Linear", + 1.5, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 2.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuad", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m42", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {2.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "009", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "여기서 보자고 할 줄은 몰랐네요. 감옥 싫어하지 않았나요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_150", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "감옥은 싫지만, 비밀이 새어나가는 건 더 싫어서 말이야. 은혜의지 내부에서 하기엔 부적절한 이야기니까.", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "OutQuad", + 0.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_150", + "a", + "012", + "none", + nil, + 0.3, + -0.07, + 1.1, + 0.0, + 0.0, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "005", + "none", + nil, + 0.7, + -0.07, + 1.1, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + 0.0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_150", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "좋아요. 마왕님에 대해 묻고 싶은 거죠?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_150", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_150", + "", + 0, + "", + false, + "", + "그전에, ‘영혼의 밧줄’을 왜 사용했는지, 왜 그렇게 많이 사용했는지 먼저 설명해.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "008", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 1, + "", + false, + "", + "별의 탑에 성해가 너무 많았어요. ‘영혼의 밧줄’을 사용해야 가장 빠르게 해치울 수 있었거든요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "어차피 성해는 영혼도 없고, 감정과 욕망의 파편이 합쳐진 혼돈일 뿐이잖아요. 이걸 쓴 게 규정 위반은 아니죠?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_150", + "a", + "003", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_150", + "", + 1, + "", + false, + "", + "경고하는 것뿐이야. 이 성물에게 ‘잡아먹히는’ 사람이 또 나오는 건 원치 않거든.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_150", + "a", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_150", + "", + 0, + "", + false, + "", + "그래서 결론이 뭐야? 그 사람이 마왕이야?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 1, + "", + false, + "", + "……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "008", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "그 사람은 이단 점수가 부족해요. 이단이 아니라 그냥 운 좋게 은혜 인장을 얻고 ‘마력 차단’ 체질까지 가진 불쌍한 사람이죠. 그런 사람이 무슨 마왕이겠어요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_150", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_150", + "", + 0, + "", + false, + "", + "좋아. 마왕이 맞는지 아닌지는 내가 직접 가서 확인하겠어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "009", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "마음대로 하시죠.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_150", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + -50.0, + 1.15, + nil, + nil, + nil, + "none", + "OutQuad", + 0.6, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_053", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_150", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_150", + "", + 0, + "", + false, + "", + "잊지 마. 앞으로 내 명령 없이는 ‘영혼의 밧줄’을 사용해서는 안 돼!", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_150", + "a", + "004", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.5, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "003", + "none", + nil, + nil, + -0.06, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.5, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -100.0, + 1.3, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + true + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 1, + "", + false, + "", + "흥, 참견은…… 이 ‘성물’을 다룰 수 있는 건 나뿐이야. 어떻게 사용할지는 내가 정할 거야.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m11", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "003", + "avg_emoji_speechless", + nil, + 0.3, + -0.25, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_2", + "0", + "OutQuad", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "004", + "none", + 3, + 0.7, + -0.3, + 1.5, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "014", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 1, + "", + false, + "", + "마왕님, 정말 신기해…… 한때는 이단 점수가 1,000점을 넘긴 했지.==W== 하지만 정말 짧은 순간, 당신의 영혼과 내가 연결된 기분이 들었어.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_flash_light", + 0, + 0, + nil, + 2.5, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_1", + "0", + "OutSine", + 0.5, + false, + "fade", + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_bubble", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 1, + "", + false, + "", + "그 느낌은…… 대체…… 이렇게 불확실한 걸 보고할 수는 없지. 일단 그 점수들을 무효처리하자. 하지만 유효한 점수는……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "026", + "none", + nil, + 0.2, + -0.21, + 1.3, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + -0.14, + nil, + nil, + nil, + nil, + "none", + "none", + "InOutSine", + 0, + nil, + false, + 6.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 1, + "", + false, + "", + "강적 앞에서도 끝까지 저항한 점, 10점.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.9, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "016", + "none", + nil, + 0.8, + -0.11, + 1.3, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + -0.2, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 5.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 1, + "", + false, + "", + "성물을 만지고도 침식되지 않은 점, 10점.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzai", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 1, + "", + false, + "", + "그리고 내 몸을 가볍게 만들어 준 건, 상징적으로 1점을 깎아 주지. 이단 점수, 99점.", + "" + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_prison", + "30", + "OutSine", + 1.0, + false, + "fade", + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "018", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 1, + "", + false, + "", + "‘마왕님’~ 다음에 만날 땐 그 1점을 채우게 될 거야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "아주 기대되는걸~", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_kr/preset/avgcharacter.lua b/lua/game/ui/avg/_kr/preset/avgcharacter.lua index 5f041f00..07072254 100644 --- a/lua/game/ui/avg/_kr/preset/avgcharacter.lua +++ b/lua/game/ui/avg/_kr/preset/avgcharacter.lua @@ -322,6 +322,12 @@ return { name = "우드모트 척탄병", name_bg_color = "#0ABEC5" }, + { + id = "avg2_951", + name = "번영의 실체 - 불", + name_bg_color = "#0ABEC5", + ver = "1.7.0" + }, { id = "avg2_952", name = "복덩이", @@ -1004,6 +1010,18 @@ return { name_bg_color = "#0ABEC5", ver = "1.8.0" }, + { + id = "avg3_208", + name = "***", + name_bg_color = "#0ABEC5", + ver = "1.8.0" + }, + { + id = "avg3_209", + name = "***", + name_bg_color = "#0ABEC5", + ver = "1.8.0" + }, { id = "avg3_210", name = "***", @@ -2511,22 +2529,46 @@ return { }, { id = "avg3_1278", - name = "핫 스틸 해머", + name = "핫 스틸 해머A", name_bg_color = "#0ABEC5", reuse = "avg2_974" }, { id = "avg3_1279", - name = "핫 스틸 해머", + name = "핫 스틸 해머B", name_bg_color = "#0ABEC5", reuse = "avg2_974" }, { id = "avg3_1280", - name = "핫 스틸 해머", + name = "핫 스틸 해머C", name_bg_color = "#0ABEC5", reuse = "avg2_974" }, + { + id = "avg3_1281", + name = "크리스피 미트A", + name_bg_color = "#0ABEC5", + reuse = "avg2_954" + }, + { + id = "avg3_1282", + name = "크리스피 미트B", + name_bg_color = "#0ABEC5", + reuse = "avg2_954" + }, + { + id = "avg3_1283", + name = "레이스B", + name_bg_color = "#5e6cb5", + reuse = "avg1_143" + }, + { + id = "avg3_1284", + name = "레이스C", + name_bg_color = "#5e6cb5", + reuse = "avg1_143" + }, { id = "avg4_100", name = "빛나는 라루", diff --git a/lua/game/ui/avg/_kr/preset/avgcontacts.lua b/lua/game/ui/avg/_kr/preset/avgcontacts.lua index c8d52f9c..8dcbf060 100644 --- a/lua/game/ui/avg/_kr/preset/avgcontacts.lua +++ b/lua/game/ui/avg/_kr/preset/avgcontacts.lua @@ -186,8 +186,9 @@ return { id = 143, icon = "Icon/Head/head_14301_S", name = "레이스", - landmark = "게임룸", - signature = "쿨함, 채팅 안 함" + landmark = "밝힐 수 없음", + signature = "더~ 워~", + ver = "1.7.0" }, { id = 144, diff --git a/lua/game/ui/avg/avgpreset.lua b/lua/game/ui/avg/avgpreset.lua index a62f2e12..ce145a16 100644 --- a/lua/game/ui/avg/avgpreset.lua +++ b/lua/game/ui/avg/avgpreset.lua @@ -33,6 +33,7 @@ local AvgPreset = { "city_park_night_winter", "city_prison", "city_room_inside_daylight", + "city_room_inside_daylight_winter", "city_room_inside_night_winter", "city_room_inside_xmas", "city_street_daylight", @@ -259,6 +260,12 @@ local AvgPreset = { "story_event_03_002", "story_event_03_003", "story_event_03_004", + "story_event_04_001_a", + "story_event_04_001_b", + "story_event_04_001_c", + "story_event_04_002", + "story_event_04_003_a", + "story_event_04_003_b", "story_event_04_004", "story_main_00_001", "story_main_00_002", @@ -455,7 +462,10 @@ local AvgPreset = { "story_tales_07_001", "story_tales_08_001", "story_tales_09_001", - "story_tales_10_001" + "story_tales_10_001", + "story_tales_11_001_a", + "story_tales_11_001_b", + "story_tales_12_001" }, FgResName = { "circle_light", @@ -5177,6 +5187,38 @@ local AvgPreset = { "fx_avg_snowstorm_lp", "" }, + { + "fx_avg_summon_plane", + "" + }, + { + "fx_avg_wind_attack_2", + "" + }, + { + "fx_avg_summon_lp", + "" + }, + { + "fx_avg_summon_appear", + "" + }, + { + "fx_avg_summon_disappear", + "" + }, + { + "fx_avg_sunlight_flip", + "" + }, + { + "fx_avg_goldenlight_continued", + "" + }, + { + "fx_avg_goldenlight_diffusion", + "" + }, { "--分割线,以下特效含后期效果--", "" diff --git a/lua/game/ui/battle/mainbattlepausectrl.lua b/lua/game/ui/battle/mainbattlepausectrl.lua index 5f49ffa8..e3116651 100644 --- a/lua/game/ui/battle/mainbattlepausectrl.lua +++ b/lua/game/ui/battle/mainbattlepausectrl.lua @@ -216,6 +216,10 @@ function MainBattlePauseCtrl:OnEvent_Reopen(sName) if sName ~= "MainBattlePauseCtrl" then return end + local nUIType = GamepadUIManager.GetCurUIType() + if nUIType == AllEnum.GamepadUIType.Other then + return + end self._mapNode.ActionBar.gameObject:SetActive(true) end return MainBattlePauseCtrl diff --git a/lua/game/ui/characterfavour/charfavourtaskctrl.lua b/lua/game/ui/characterfavour/charfavourtaskctrl.lua index ff776000..6a7abec7 100644 --- a/lua/game/ui/characterfavour/charfavourtaskctrl.lua +++ b/lua/game/ui/characterfavour/charfavourtaskctrl.lua @@ -51,8 +51,7 @@ CharFavourTaskCtrl._mapNodeConfig = { imgCharIcon = {sComponentName = "Image"} } CharFavourTaskCtrl._mapEventConfig = { - [EventId.AffinityQuestReceived] = "OnEvent_AffinityQuestReceived", - [EventId.AffinityChange] = "OnEvent_AffinityChange" + [EventId.AffinityQuestReceived] = "OnEvent_AffinityQuestReceived" } function CharFavourTaskCtrl:Awake() local tbParam = self:GetPanelParam() @@ -163,9 +162,4 @@ end function CharFavourTaskCtrl:OnEvent_AffinityQuestReceived() self:OnRefreshTaskList() end -function CharFavourTaskCtrl:OnEvent_AffinityChange(charId, curLevel, lastFavourLevel, curExp, lastExp) - if lastFavourLevel < curLevel then - EventManager.Hit(EventId.OpenPanel, PanelId.CharFavourLevelUp, charId, curLevel, lastFavourLevel, curExp, lastExp) - end -end return CharFavourTaskCtrl diff --git a/lua/game/ui/characterinfotrial/characterinfotrialctrl.lua b/lua/game/ui/characterinfotrial/characterinfotrialctrl.lua index 56b7abef..839bab70 100644 --- a/lua/game/ui/characterinfotrial/characterinfotrialctrl.lua +++ b/lua/game/ui/characterinfotrial/characterinfotrialctrl.lua @@ -109,7 +109,6 @@ function CharacterInfoTrialCtrl:RefreshShow() self:CalculateCharacterInfo() self:RefreshCharacterInfo() self:RefreshProperty() - self:RefreshActor2D() end function CharacterInfoTrialCtrl:CalculateCharacterInfo() self:CalculateProperty() diff --git a/lua/game/ui/characterinfotrial/charbgtrialctrl.lua b/lua/game/ui/characterinfotrial/charbgtrialctrl.lua index 27da52c3..9a234c5e 100644 --- a/lua/game/ui/characterinfotrial/charbgtrialctrl.lua +++ b/lua/game/ui/characterinfotrial/charbgtrialctrl.lua @@ -116,6 +116,11 @@ function CharBgTrialCtrl:GetName(sPortrait, sFace) end function CharBgTrialCtrl:SetCharacterPng(nSkinId, nType) local bSetSuccess, nT, nAnimLength, tbRenderer = Actor2DManager.SetActor2DWithRender(self._panel.nPanelId, self._mapNode.imgBgRT, self.nCharId, nSkinId, nil, self._mapNode.actor2dNode) + if bSetSuccess and self.lasttrPanelOffsetL2DPos ~= nil then + self._mapNode.trPanelOffsetL2D:DOLocalMoveX(self.lasttrPanelOffsetL2DPos, 0):SetUpdate(true) + end + local skinCfgData = ConfigTable.GetData_CharacterSkin(nSkinId) + NovaAPI.SetSpriteRendererSprite(self._mapNode.bgRight, self:LoadAsset(skinCfgData.Bg .. ".png", typeof(Sprite))) end function CharBgTrialCtrl:SetCharacterL2D(nSkinId, nType) if nil ~= self.tbRenderer then @@ -260,13 +265,18 @@ function CharBgTrialCtrl:OnEvent_PanelSwitch(nClosePanelId, nOpenPanelId) end local tbCfg = self._panel:GetPanelAnimCfg(nClosePanelId, nOpenPanelId) if nil ~= tbCfg then - local bgTweener, l2dTweener - bgTweener = self._mapNode.rtBgRoot:DOLocalMoveX(panelAnimCfg.bgPosX, nBgTime):SetUpdate(true) - l2dTweener = self._mapNode.trPanelOffsetL2D:DOLocalMoveX(panelAnimCfg.L2DPosX, nL2dTime):SetUpdate(true) + if self.bgTweener ~= nil then + self.bgTweener:Kill() + end + if self.l2dTweener ~= nil then + self.l2dTweener:Kill() + end + self.bgTweener = self._mapNode.rtBgRoot:DOLocalMoveX(panelAnimCfg.bgPosX, nBgTime):SetUpdate(true) + self.l2dTweener = self._mapNode.trPanelOffsetL2D:DOLocalMoveX(panelAnimCfg.L2DPosX, nL2dTime):SetUpdate(true) self.lasttrPanelOffsetL2DPos = panelAnimCfg.L2DPosX if nil ~= tbCfg.bgEaseType then - bgTweener:SetEase(tbCfg.bgEaseType) - l2dTweener:SetEase(tbCfg.bgEaseType) + self.bgTweener:SetEase(tbCfg.bgEaseType) + self.l2dTweener:SetEase(tbCfg.bgEaseType) end end end diff --git a/lua/game/ui/characterrecord/characterplotctrl.lua b/lua/game/ui/characterrecord/characterplotctrl.lua index 38e593fa..c6896688 100644 --- a/lua/game/ui/characterrecord/characterplotctrl.lua +++ b/lua/game/ui/characterrecord/characterplotctrl.lua @@ -99,6 +99,7 @@ function CharacterPlotCtrl:RefreshPlotItem(go) if data.PicSource ~= "" then self:SetPngSprite(imgLevel, data.PicSource) end + btnSelect.onClick:RemoveAllListeners() btnSelect.onClick:AddListener(function() self.curSelectIndex = index self:OnBtnClick_Select() diff --git a/lua/game/ui/dailyinstanceroominfo/dailyinstancepausectrl.lua b/lua/game/ui/dailyinstanceroominfo/dailyinstancepausectrl.lua index a262ab52..960330e7 100644 --- a/lua/game/ui/dailyinstanceroominfo/dailyinstancepausectrl.lua +++ b/lua/game/ui/dailyinstanceroominfo/dailyinstancepausectrl.lua @@ -236,6 +236,10 @@ function DailyInstancePauseCtrl:OnEvent_Reopen(sName) if sName ~= "DailyInstancePauseCtrl" then return end + local nUIType = GamepadUIManager.GetCurUIType() + if nUIType == AllEnum.GamepadUIType.Other then + return + end self._mapNode.ActionBar.gameObject:SetActive(true) end return DailyInstancePauseCtrl diff --git a/lua/game/ui/dictionary/dictionaryentryctrl.lua b/lua/game/ui/dictionary/dictionaryentryctrl.lua index 0cf5d18d..194eed52 100644 --- a/lua/game/ui/dictionary/dictionaryentryctrl.lua +++ b/lua/game/ui/dictionary/dictionaryentryctrl.lua @@ -190,6 +190,7 @@ function DictionaryEntryCtrl:Awake() if type(tbParam) == "table" then self.nEntryId = tbParam[1] self.bGuide = tbParam[2] + self.callback = tbParam[3] end self.tbGamepadUINode = self:GetGamepadUINode() local bGamepad = GamepadUIManager.GetInputState() @@ -210,6 +211,9 @@ function DictionaryEntryCtrl:OnEnable() end end function DictionaryEntryCtrl:OnDisable() + if not ModuleManager.GetIsAdventure() then + Time.timeScale = 1 + end EventManager.Hit("CloseDictionaryEntry") if GamepadUIManager.GetInputState() then GamepadUIManager.DisableGamepadUI("DictionaryEntryCtrl") @@ -222,6 +226,9 @@ function DictionaryEntryCtrl:OnBtnClick_Close() self._mapNode.aniBlur:SetTrigger("tOut") self:AddTimer(1, 0.3, function() self:Resume() + if self.callback ~= nil and type(self.callback) == "function" then + self.callback() + end EventManager.Hit(EventId.ClosePanel, PanelId.DictionaryEntry) end, true, true, true) EventManager.Hit(EventId.TemporaryBlockInput, 0.3) diff --git a/lua/game/ui/equipmentinstanceroominfo/equipmentinstancepausectrl.lua b/lua/game/ui/equipmentinstanceroominfo/equipmentinstancepausectrl.lua index 9874070d..74d1829b 100644 --- a/lua/game/ui/equipmentinstanceroominfo/equipmentinstancepausectrl.lua +++ b/lua/game/ui/equipmentinstanceroominfo/equipmentinstancepausectrl.lua @@ -241,6 +241,10 @@ function EquipmentInstancePauseCtrl:OnEvent_Reopen(sName) if sName ~= "EquipmentInstancePauseCtrl" then return end + local nUIType = GamepadUIManager.GetCurUIType() + if nUIType == AllEnum.GamepadUIType.Other then + return + end self._mapNode.ActionBar.gameObject:SetActive(true) end return EquipmentInstancePauseCtrl diff --git a/lua/game/ui/guide/guidegruop/guidegroup_301.lua b/lua/game/ui/guide/guidegruop/guidegroup_301.lua index 7251c145..d3003b9b 100644 --- a/lua/game/ui/guide/guidegruop/guidegroup_301.lua +++ b/lua/game/ui/guide/guidegruop/guidegroup_301.lua @@ -49,9 +49,9 @@ function GuideGroup_301:Step_1() self.msg = { BindIcon = "PenguinCardPanel/----SafeAreaRoot----/---Prepare---/--Card--", Deviation = {0, 0}, - Head = "Icon/Head/head_11101", - Desc = "Guide_4_1", - DescDeviation = {0, -350}, + Head = "Icon/Head/head_917401", + Desc = "Guide_301_1", + DescDeviation = {0, -400}, HandDeviation = {0, -250}, Type = GameEnum.guidetype.ForcedClick } @@ -62,10 +62,11 @@ end function GuideGroup_301:Step_2() self.msg = { BindIcon = "PenguinCardPanel/----SafeAreaRoot----/---Slot---/--Card--", - Deviation = {0, 0}, - Head = "Icon/Head/head_11101", - Desc = "Guide_4_1", - DescDeviation = {0, 330}, + Size = {1350, 330}, + Deviation = {0, -30}, + Head = "Icon/Head/head_917301", + Desc = "Guide_301_2", + DescDeviation = {0, 260}, Type = GameEnum.guidetype.Introductory } self.parent:ActiveHide(true) @@ -74,11 +75,11 @@ function GuideGroup_301:Step_2() end function GuideGroup_301:Step_3() self.msg = { - BindIcon = "PenguinCardPanel/----SafeAreaRoot----/---Prepare---/btnStartTurn", + BindIcon = "PenguinCardPanel/----SafeAreaRoot----/---Prepare---/btnStartTurn/AnimRoot/Image", Deviation = {0, 0}, - Head = "Icon/Head/head_11101", - Desc = "Guide_4_1", - DescDeviation = {-740, 50}, + Head = "Icon/Head/head_917301", + Desc = "Guide_301_3", + DescDeviation = {-740, 80}, Type = GameEnum.guidetype.Introductory } self.parent:ActiveHide(true) diff --git a/lua/game/ui/guide/guidegruop/guidegroup_302.lua b/lua/game/ui/guide/guidegruop/guidegroup_302.lua index 17dfaa75..210f4676 100644 --- a/lua/game/ui/guide/guidegruop/guidegroup_302.lua +++ b/lua/game/ui/guide/guidegruop/guidegroup_302.lua @@ -47,10 +47,11 @@ end function GuideGroup_302:Step_1() self.msg = { BindIcon = "PenguinCardPanel/----SafeAreaRoot----/---Flip---/--Card--", + Size = {1150, 330}, Deviation = {0, 0}, - Head = "Icon/Head/head_11101", - Desc = "Guide_4_1", - DescDeviation = {0, -350}, + Head = "Icon/Head/head_917401", + Desc = "Guide_302_1", + DescDeviation = {0, -320}, Type = GameEnum.guidetype.Introductory } self.parent:ActiveHide(true) @@ -60,23 +61,25 @@ end function GuideGroup_302:Step_2() self.msg = { BindIcon = "PenguinCardPanel/----SafeAreaRoot----/---Flip---/--Info--/Image", + Size = {1050, 180}, Deviation = {0, 0}, - Head = "Icon/Head/head_11101", - Desc = "Guide_4_1", - DescDeviation = {0, 330}, + Head = "Icon/Head/head_917401", + Desc = "Guide_302_2", + DescDeviation = {0, -250}, Type = GameEnum.guidetype.Introductory } self.parent:ActiveHide(true) current = 2 - self.parent:PlayTypeMask(self.msg) + local wait = function() + coroutine.yield(CS.UnityEngine.WaitForSeconds(1)) + self.parent:PlayTypeMask(self.msg) + end + cs_coroutine.start(wait) end function GuideGroup_302:Step_3() self.msg = { - BindIcon = "PenguinCardPanel/----SafeAreaRoot----/---Flip---/--Button--/btnShowAll", + BindIcon = "PenguinCardPanel/----SafeAreaRoot----/---Flip---/--Button--/btnShowAll/AnimRoot/Image", Deviation = {0, 0}, - Head = "Icon/Head/head_11101", - Desc = "Guide_4_1", - DescDeviation = {-740, 50}, Type = GameEnum.guidetype.Introductory } self.parent:ActiveHide(true) diff --git a/lua/game/ui/guide/guidegruop/guidegroup_303.lua b/lua/game/ui/guide/guidegruop/guidegroup_303.lua index 741118e8..2feba967 100644 --- a/lua/game/ui/guide/guidegruop/guidegroup_303.lua +++ b/lua/game/ui/guide/guidegruop/guidegroup_303.lua @@ -43,24 +43,29 @@ function GuideGroup_303:Clear() end function GuideGroup_303:Step_1() self.msg = { - BindIcon = "PenguinCardPanel/----SafeAreaRoot----/---Prepare---/--Info--/imgScoreBg", - Deviation = {-170, -30}, - Size = {350, 140}, - Head = "Icon/Head/head_11101", - Desc = "Guide_4_1", + BindIcon = "PenguinCardPanel/----SafeAreaRoot----/---Prepare---/--Info--/fxRotation/imgScoreBg/Image", + Deviation = {100, -30}, + Size = {380, 160}, + Head = "Icon/Head/head_917301", + Desc = "Guide_303_1", DescDeviation = {-700, -240}, Type = GameEnum.guidetype.Introductory } self.parent:ActiveHide(true) current = 1 - self.parent:PlayTypeMask(self.msg) + local wait = function() + coroutine.yield(CS.UnityEngine.WaitForSeconds(1)) + self.parent:PlayTypeMask(self.msg) + end + cs_coroutine.start(wait) end function GuideGroup_303:Step_2() self.msg = { BindIcon = "PenguinCardPanel/----SafeAreaRoot----/---Prepare---/--Info--/imgTurnBg", Deviation = {0, 0}, - Head = "Icon/Head/head_11101", - Desc = "Guide_4_1", + Size = {660, 110}, + Head = "Icon/Head/head_917301", + Desc = "Guide_303_2", DescDeviation = {0, -230}, Type = GameEnum.guidetype.Introductory } @@ -71,10 +76,11 @@ end function GuideGroup_303:Step_3() self.msg = { BindIcon = "PenguinCardPanel/----SafeAreaRoot----/---Prepare---/--Upgrade--", - Deviation = {0, 0}, - Head = "Icon/Head/head_11101", - Desc = "Guide_4_1", - DescDeviation = {700, -350}, + Deviation = {0, 55}, + Size = {420, 420}, + Head = "Icon/Head/head_917401", + Desc = "Guide_303_3", + DescDeviation = {800, -250}, Type = GameEnum.guidetype.Introductory } self.parent:ActiveHide(true) diff --git a/lua/game/ui/guide/guidegruop/guidegroup_304.lua b/lua/game/ui/guide/guidegruop/guidegroup_304.lua index 7ea16766..0537c2ac 100644 --- a/lua/game/ui/guide/guidegruop/guidegroup_304.lua +++ b/lua/game/ui/guide/guidegruop/guidegroup_304.lua @@ -43,7 +43,7 @@ function GuideGroup_304:Clear() end function GuideGroup_304:Step_1() current = 1 - local nEntryId = 100201 + local nEntryId = 400501 EventManager.Hit(EventId.OpenPanel, PanelId.DictionaryEntry, nEntryId) self.parent:FinishCurrentStep() end diff --git a/lua/game/ui/infinitytower/infinitytowerpausectrl.lua b/lua/game/ui/infinitytower/infinitytowerpausectrl.lua index f4d462ac..7569ef26 100644 --- a/lua/game/ui/infinitytower/infinitytowerpausectrl.lua +++ b/lua/game/ui/infinitytower/infinitytowerpausectrl.lua @@ -350,6 +350,10 @@ function InfinityTowerPauseCtrl:OnEvent_Reopen(sName) if sName ~= "InfinityTowerPauseCtrl" then return end + local nUIType = GamepadUIManager.GetCurUIType() + if nUIType == AllEnum.GamepadUIType.Other then + return + end self._mapNode.ActionBar.gameObject:SetActive(true) end return InfinityTowerPauseCtrl diff --git a/lua/game/ui/jointdrill/jointdrill_2/jointdrilllevelselectctrl.lua b/lua/game/ui/jointdrill/jointdrill_2/jointdrilllevelselectctrl.lua index e91362b0..5b8d92dd 100644 --- a/lua/game/ui/jointdrill/jointdrill_2/jointdrilllevelselectctrl.lua +++ b/lua/game/ui/jointdrill/jointdrill_2/jointdrilllevelselectctrl.lua @@ -835,7 +835,9 @@ function JointDrillLevelSelectCtrl:OnBtnClick_FastBattle() EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("JointDrill_Tickets_NotEnough")) return end - EventManager.Hit(EventId.OpenPanel, PanelId.JointDrillRaid_2, self.nSelectLevelId) + PlayerData.JointDrill_2:SendJointDrillRankMsg(function() + EventManager.Hit(EventId.OpenPanel, PanelId.JointDrillRaid_2, self.nSelectLevelId) + end) end function JointDrillLevelSelectCtrl:OnEvent_RefreshJointDrillLevel() self:Refresh() diff --git a/lua/game/ui/play_penguincard/penguinbasecardctrl.lua b/lua/game/ui/play_penguincard/penguinbasecardctrl.lua index f424bd47..51fab89c 100644 --- a/lua/game/ui/play_penguincard/penguinbasecardctrl.lua +++ b/lua/game/ui/play_penguincard/penguinbasecardctrl.lua @@ -18,27 +18,40 @@ function PenguinBaseCardCtrl:RefreshIcon(bOpen) self._mapNode.imgBg:SetActive(not bOpen) self._mapNode.imgIcon.gameObject:SetActive(bOpen) end +function PenguinBaseCardCtrl:PlayInAni() + self.animator:Play("PengUinCard_Base") +end function PenguinBaseCardCtrl:PlayFlipAni() + if self._mapNode.imgBg.activeSelf == false then + return + end self._mapNode.imgIcon.gameObject:SetActive(true) self.animator:Play("PengUinCard_Base_Turn", 0, 0) + WwiseManger:PostEvent("Mode_Card_trunover") + self.animator.speed = self._panel.mapLevel.nSpeed local nAnimTime = NovaAPI.GetAnimClipLength(self.animator, { "PengUinCard_Base_Turn" }) + nAnimTime = nAnimTime / self._panel.mapLevel.nSpeed self:AddTimer(1, nAnimTime, function() self._mapNode.imgBg:SetActive(false) end, true, true, true) end function PenguinBaseCardCtrl:PlayReplaceAni() self.animator:Play("PengUinCard_Base_Double", 0, 0) + self.animator.speed = self._panel.mapLevel.nSpeed end function PenguinBaseCardCtrl:PlayTriggerAni(pos) if table.indexof(self._panel.mapLevel.tbHandRank, self.nSuit) == 0 then return end self.animator:Play("PengUinCard_Base_Open", 0, 0) + WwiseManger:PostEvent("Mode_Card_cast") + self.animator.speed = self._panel.mapLevel.nSpeed end function PenguinBaseCardCtrl:PlayHideAni() self.animator:Play("PengUinCard_Base_Out", 0, 0) + self.animator.speed = self._panel.mapLevel.nSpeed end function PenguinBaseCardCtrl:Awake() self.animator = self.gameObject:GetComponent("Animator") diff --git a/lua/game/ui/play_penguincard/penguincard.lua b/lua/game/ui/play_penguincard/penguincard.lua index 8a1f4861..da3f812e 100644 --- a/lua/game/ui/play_penguincard/penguincard.lua +++ b/lua/game/ui/play_penguincard/penguincard.lua @@ -174,7 +174,9 @@ function PenguinCard:Trigger(nTriggerPhase, mapTriggerSource, callback) self.nTriggerCount = self.nTriggerCount + 1 end if callback then - printLog("企鹅牌触发:" .. " " .. self.sName .. " " .. self.sDesc) + if NovaAPI.IsEditorPlatform() then + printLog("企鹅牌触发:" .. " " .. self.sName .. " " .. self.sDesc) + end callback(self.nEffectType, self.tbEffectParam) end EventManager.Hit("PenguinCardTriggered", self.nSlotIndex) diff --git a/lua/game/ui/play_penguincard/penguincardconfirmctrl.lua b/lua/game/ui/play_penguincard/penguincardconfirmctrl.lua new file mode 100644 index 00000000..805d4298 --- /dev/null +++ b/lua/game/ui/play_penguincard/penguincardconfirmctrl.lua @@ -0,0 +1,111 @@ +local PenguinCardConfirmCtrl = class("PenguinCardConfirmCtrl", BaseCtrl) +PenguinCardConfirmCtrl._mapNodeConfig = { + blur = { + sNodeName = "t_fullscreen_blur_blue" + }, + aniBlur = { + sNodeName = "t_fullscreen_blur_blue", + sComponentName = "Animator" + }, + btnCloseBg = { + sNodeName = "snapshot", + sComponentName = "UIButton", + callback = "OnBtnClick_Close" + }, + txtWindowTitle = { + sComponentName = "TMP_Text", + sLanguageId = "MessageBox_Title" + }, + window = {}, + aniWindow = {sNodeName = "window", sComponentName = "Animator"}, + btnClose = { + sComponentName = "UIButton", + callback = "OnBtnClick_Close" + }, + txtContentMain = {sComponentName = "TMP_Text"}, + btnCancel = { + sComponentName = "UIButton", + callback = "OnBtnClick_Close" + }, + btnConfirm = { + sComponentName = "UIButton", + callback = "OnBtnClick_Confirm" + }, + txtBtnCancel = { + sComponentName = "TMP_Text", + sLanguageId = "MessageBox_Cancel" + }, + txtBtnConfirm = { + sComponentName = "TMP_Text", + sLanguageId = "MessageBox_Confirm" + }, + btnAgain = { + sComponentName = "NaviButton", + callback = "OnBtnClick_Again" + }, + againSelect = {}, + texAgainTip = { + sComponentName = "TMP_Text", + sLanguageId = "PenguinCard_SkipTips" + }, + goAgain = {} +} +PenguinCardConfirmCtrl._mapEventConfig = {PenguinCard_OpenConfirm = "Open"} +function PenguinCardConfirmCtrl:Open(mapMsg) + self._panel.mapLevel:Pause() + self:PlayInAni() + self:Refresh(mapMsg) +end +function PenguinCardConfirmCtrl:Refresh(mapMsg) + local sContent = mapMsg.sContent + self.callbackConfirm = mapMsg.callbackConfirm + self.callbackAgain = mapMsg.callbackAgain + self._mapNode.btnAgain.gameObject:SetActive(self.callbackAgain ~= nil) + self._mapNode.againSelect:SetActive(false) + self._mapNode.goAgain.gameObject:SetActive(self.callbackAgain ~= nil) + NovaAPI.SetTMPText(self._mapNode.txtContentMain, sContent) +end +function PenguinCardConfirmCtrl:PlayInAni() + self.gameObject:SetActive(true) + self._mapNode.blur:SetActive(true) + local wait = function() + coroutine.yield(CS.UnityEngine.WaitForEndOfFrame()) + self._mapNode.window:SetActive(true) + self._mapNode.aniWindow:Play("t_window_04_t_in") + end + cs_coroutine.start(wait) + EventManager.Hit(EventId.TemporaryBlockInput, 0.3) +end +function PenguinCardConfirmCtrl:Close(callback) + self._mapNode.aniWindow:Play("t_window_04_t_out") + self._mapNode.aniBlur:SetTrigger("tOut") + self:AddTimer(1, 0.2, function() + self._mapNode.window:SetActive(false) + self.gameObject:SetActive(false) + self._panel.mapLevel:Resume() + if callback then + callback() + end + end, true, true, true) + EventManager.Hit(EventId.TemporaryBlockInput, 0.2) +end +function PenguinCardConfirmCtrl:Awake() + self._mapNode.window:SetActive(false) +end +function PenguinCardConfirmCtrl:OnEnable() +end +function PenguinCardConfirmCtrl:OnDisable() +end +function PenguinCardConfirmCtrl:OnBtnClick_Close() + self:Close() +end +function PenguinCardConfirmCtrl:OnBtnClick_Confirm() + self:Close(self.callbackConfirm) +end +function PenguinCardConfirmCtrl:OnBtnClick_Again() + self._mapNode.againSelect:SetActive(not self._mapNode.againSelect.activeSelf) + if self.callbackAgain then + self.callbackAgain(self._mapNode.againSelect.activeSelf) + end +end +return PenguinCardConfirmCtrl diff --git a/lua/game/ui/play_penguincard/penguincardctrl.lua b/lua/game/ui/play_penguincard/penguincardctrl.lua index 7ee27994..3594a2df 100644 --- a/lua/game/ui/play_penguincard/penguincardctrl.lua +++ b/lua/game/ui/play_penguincard/penguincardctrl.lua @@ -37,16 +37,32 @@ PenguinCardCtrl._mapNodeConfig = { Log = { sNodeName = "---Log---", sCtrlName = "Game.UI.Play_PenguinCard.PenguinCardLogCtrl" + }, + Confirm = { + sNodeName = "---Confirm---", + sCtrlName = "Game.UI.Play_PenguinCard.PenguinCardConfirmCtrl" } } PenguinCardCtrl._mapEventConfig = { + PenguinCard_RunState_Start = "RunState_Start", PenguinCard_RunState_Prepare = "RunState_Prepare", PenguinCard_RunState_Dealing = "RunState_Dealing", PenguinCard_RunState_Flip = "RunState_Flip", PenguinCard_RunState_Settlement = "RunState_Settlement", PenguinCard_RunState_Complete = "RunState_Complete", + PenguinCard_QuitState_Start = "QuitState_Start", + PenguinCard_QuitState_Prepare = "QuitState_Prepare", + PenguinCard_QuitState_Dealing = "QuitState_Dealing", + PenguinCard_QuitState_Flip = "QuitState_Flip", + PenguinCard_QuitState_Settlement = "QuitState_Settlement", + PenguinCard_QuitState_Complete = "QuitState_Complete", PenguinCard_Change = "OnEvent_Change" } +function PenguinCardCtrl:RunState_Start() + self:CloseAll() +end +function PenguinCardCtrl:QuitState_Start() +end function PenguinCardCtrl:RunState_Prepare() self._mapNode.Prepare.gameObject:SetActive(true) self._mapNode.Slot.gameObject:SetActive(true) @@ -54,6 +70,11 @@ function PenguinCardCtrl:RunState_Prepare() self._mapNode.Flip.gameObject:SetActive(false) self._mapNode.Prepare:Refresh() self._mapNode.Slot:Refresh() + if self.bIn then + self.bIn = false + else + WwiseManger:PostEvent("Mode_Card_nextround") + end EventManager.Hit("Guide_PassiveCheck_Msg", "Guide_PenguinCard_301") local wait = function() coroutine.yield(CS.UnityEngine.WaitForEndOfFrame()) @@ -61,27 +82,95 @@ function PenguinCardCtrl:RunState_Prepare() end cs_coroutine.start(wait) end +function PenguinCardCtrl:QuitState_Prepare(nNextState) + if nNextState == 0 then + self._mapNode.Slot:PlayOutAni() + self._mapNode.Prepare:PlayOutAni() + WwiseManger:PostEvent("Mode_Card_dissolve") + elseif nNextState == 2 then + self._mapNode.Prepare:PlayOutAni() + WwiseManger:PostEvent("Mode_Card_dissolve") + elseif nNextState == 5 then + self._mapNode.Slot:PlayOutAni() + self._mapNode.Prepare:PlayOutAni() + self.animator:Play("PengUinCard_Bg_Result") + WwiseManger:PostEvent("Mode_Card_dissolve") + end +end function PenguinCardCtrl:RunState_Dealing() self._mapNode.Prepare.gameObject:SetActive(false) self._mapNode.Flip.gameObject:SetActive(true) self._mapNode.Flip:Refresh_Dealing() EventManager.Hit("Guide_PassiveCheck_Msg", "Guide_PenguinCard_302") end +function PenguinCardCtrl:QuitState_Dealing(nNextState) + if nNextState == 0 then + self._mapNode.Slot:PlayOutAni() + self._mapNode.Flip:PlayOutAni() + WwiseManger:PostEvent("Mode_Card_dissolve") + elseif nNextState == 5 then + self._mapNode.Slot:PlayOutAni() + self._mapNode.Flip:PlayOutAni() + self.animator:Play("PengUinCard_Bg_Result") + WwiseManger:PostEvent("Mode_Card_dissolve") + end +end function PenguinCardCtrl:RunState_Flip() self._mapNode.Flip:Refresh_Flip() end +function PenguinCardCtrl:QuitState_Flip(nNextState) + self._mapNode.Flip:StopShowAllOn() + if nNextState == 0 then + self._mapNode.Slot:PlayOutAni() + self._mapNode.Flip:PlayOutAni() + WwiseManger:PostEvent("Mode_Card_dissolve") + elseif nNextState == 5 then + self._mapNode.Slot:PlayOutAni() + self._mapNode.Flip:PlayOutAni() + self.animator:Play("PengUinCard_Bg_Result") + WwiseManger:PostEvent("Mode_Card_dissolve") + end +end function PenguinCardCtrl:RunState_Settlement() self._mapNode.Flip:Refresh_Settlement() end +function PenguinCardCtrl:QuitState_Settlement(nNextState) + if nNextState == 0 then + self._mapNode.Slot:PlayOutAni() + self._mapNode.Flip:PlayOutAni() + WwiseManger:PostEvent("Mode_Card_dissolve") + elseif nNextState == 1 then + self._mapNode.Flip:PlayOutAni() + WwiseManger:PostEvent("Mode_Card_dissolve") + elseif nNextState == 2 then + self._mapNode.Flip:PlayRoundAni() + elseif nNextState == 5 then + self._mapNode.Slot:PlayOutAni() + self._mapNode.Flip:PlayOutAni() + self.animator:Play("PengUinCard_Bg_Result") + WwiseManger:PostEvent("Mode_Card_dissolve") + end +end function PenguinCardCtrl:RunState_Complete() self._mapNode.Result:Open() end -function PenguinCardCtrl:Awake() +function PenguinCardCtrl:QuitState_Complete() +end +function PenguinCardCtrl:CloseAll() + self._mapNode.Prepare.gameObject:SetActive(false) + self._mapNode.Slot.gameObject:SetActive(false) + self._mapNode.Flip.gameObject:SetActive(false) self._mapNode.CardInfo.gameObject:SetActive(false) self._mapNode.Pause.gameObject:SetActive(false) self._mapNode.HandRank.gameObject:SetActive(false) self._mapNode.Result.gameObject:SetActive(false) self._mapNode.Log.gameObject:SetActive(false) + self._mapNode.Confirm.gameObject:SetActive(false) +end +function PenguinCardCtrl:Awake() + self.bIn = true + self.animator = self.gameObject:GetComponent("Animator") + self:CloseAll() end function PenguinCardCtrl:OnEnable() self._panel.mapLevel:StartGame() diff --git a/lua/game/ui/play_penguincard/penguincardflipctrl.lua b/lua/game/ui/play_penguincard/penguincardflipctrl.lua index 219aa366..30c08fbb 100644 --- a/lua/game/ui/play_penguincard/penguincardflipctrl.lua +++ b/lua/game/ui/play_penguincard/penguincardflipctrl.lua @@ -1,21 +1,27 @@ local PenguinCardFlipCtrl = class("PenguinCardFlipCtrl", BaseCtrl) local WwiseManger = CS.WwiseAudioManager.Instance local LoopType = CS.DG.Tweening.LoopType -local _, BtnOn = ColorUtility.TryParseHtmlString("#CC8E2B") -local _, BtnOff = ColorUtility.TryParseHtmlString("#796443") +local ScaleUpTime = 0.3 +local ScaleDownTime = 0.12 +local _, BtnOn = ColorUtility.TryParseHtmlString("#b48339") +local _, BtnOff = ColorUtility.TryParseHtmlString("#3E3C5B") PenguinCardFlipCtrl._mapNodeConfig = { - goHandRankOff = {}, + aniHandRankBg = { + sNodeName = "imgHandRankBg", + sComponentName = "Animator" + }, txtFlipTip = { sComponentName = "TMP_Text", sLanguageId = "PenguinCard_FlipAllCardTip" }, - goHandRankOn = {}, txtHandRank = {sComponentName = "TMP_Text"}, imgSuitCount = {nCount = 6, sComponentName = "Image"}, btnHandRank = { sComponentName = "UIButton", callback = "OnBtnClick_HandRank" }, + imgRoundTitleBg = {}, + txtRoundTip = {sComponentName = "TMP_Text"}, btnShow = { nCount = 5, sComponentName = "UIButton", @@ -32,6 +38,7 @@ PenguinCardFlipCtrl._mapNodeConfig = { callback = "OnBtnClick_NextRound" }, txtBtnNextRound = {sComponentName = "TMP_Text"}, + goNextRoundOn = {}, btnShowAll = { sComponentName = "UIButton", callback = "OnBtnClick_ShowAll" @@ -40,6 +47,7 @@ PenguinCardFlipCtrl._mapNodeConfig = { sComponentName = "TMP_Text", sLanguageId = "PenguinCard_Btn_FlipAll" }, + goShowAllOn = {}, btnAuto = { sComponentName = "UIButton", callback = "OnBtnClick_Auto" @@ -82,49 +90,91 @@ PenguinCardFlipCtrl._mapNodeConfig = { trRoundScoreRatio = { sNodeName = "txtRoundScoreRatio", sComponentName = "Transform" + }, + aniRoundScoreBaseBg = { + sNodeName = "imgRoundScoreBaseBg", + sComponentName = "Animator" + }, + aniRoundScoreRatioBg = { + sNodeName = "imgRoundScoreRatioBg", + sComponentName = "Animator" } } PenguinCardFlipCtrl._mapEventConfig = { PenguinCard_ChangeRoundScore = "OnEvent_ChangeRoundScore", PenguinCard_ReplaceBaseCard = "OnEvent_ReplaceBaseCard", - PenguinCard_ShowBaseCard = "OnEvent_ShowBaseCard" + PenguinCard_ShowBaseCard = "OnEvent_ShowBaseCard", + PenguinCard_Pause = "OnEvent_Pause", + PenguinCard_Resume = "OnEvent_Resume", + PenguinCard_QuitScoreAni = "QuitScoreAni" } function PenguinCardFlipCtrl:Refresh_Dealing() self._mapNode.imgNextRound:SetActive(false) self._mapNode.btnNextRound.gameObject:SetActive(false) - self._mapNode.btnShowAll.gameObject:SetActive(false) + self._mapNode.imgRoundTitleBg:SetActive(false) + self._mapNode.goNextRoundOn:SetActive(false) + self._mapNode.btnShowAll.gameObject:SetActive(true) + self._mapNode.btnShowAll.interactable = false + self._mapNode.goShowAllOn:SetActive(false) self:RefreshRoundScore() - self._mapNode.goHandRankOff:SetActive(true) - self._mapNode.goHandRankOn:SetActive(false) + self._mapNode.aniRoundScoreBaseBg.gameObject:SetActive(false) + self._mapNode.aniRoundScoreBaseBg.gameObject:SetActive(true) + self._mapNode.aniRoundScoreRatioBg.gameObject:SetActive(false) + self._mapNode.aniRoundScoreRatioBg.gameObject:SetActive(true) + self._mapNode.aniHandRankBg:Play("PengUinCard_HandRank_Off", 1, 0) for i = 1, 5 do self._mapNode.btnShow[i].interactable = true self._mapNode.PenguinBaseCard[i]:Refresh(self._panel.mapLevel.tbBaseCardId[i]) + self._mapNode.PenguinBaseCard[i]:PlayInAni() end + if self._panel.mapLevel.nCurRound == 1 then + self.animator:Play("PengUinCard_Flip_in", 0, 0) + local nAnimTime = NovaAPI.GetAnimClipLength(self.animator, { + "PengUinCard_Flip_in" + }) + EventManager.Hit(EventId.TemporaryBlockInput, nAnimTime) + else + self.animator:Play("PengUinCard_Flip_Card_in", 0, 0) + local nAnimTime = NovaAPI.GetAnimClipLength(self.animator, { + "PengUinCard_Flip_Card_in" + }) + EventManager.Hit(EventId.TemporaryBlockInput, nAnimTime) + end + WwiseManger:PostEvent("Mode_Card_nextround") end function PenguinCardFlipCtrl:Refresh_Flip() - self._mapNode.btnShowAll.gameObject:SetActive(true) + self._mapNode.btnShowAll.interactable = true + self:StartShowAllOn() + self.mapHandRankScore = {} end function PenguinCardFlipCtrl:Refresh_Settlement() if self._panel.mapLevel.nRoundLimit > self._panel.mapLevel.nCurRound then self._mapNode.imgNextRound:SetActive(true) end self._mapNode.btnNextRound.gameObject:SetActive(true) + self._mapNode.btnNextRound.interactable = false + self:AddTimer(1, 2 / self._panel.mapLevel.nSpeed, function() + self._mapNode.btnNextRound.interactable = true + end, true, true, true) self._mapNode.btnShowAll.gameObject:SetActive(false) + self._mapNode.goShowAllOn:SetActive(false) self:RefreshRoundCount() - self._mapNode.goHandRankOff:SetActive(false) - self._mapNode.goHandRankOn:SetActive(true) + self._mapNode.aniHandRankBg:Play("PengUinCard_HandRank_On", 0, 0) self:RefreshHandRank() for i = 1, 5 do self._mapNode.PenguinBaseCard[i]:PlayTriggerAni() self._mapNode.btnShow[i].interactable = false end + self:PlayScoreAni() end function PenguinCardFlipCtrl:RefreshRoundCount() NovaAPI.SetTMPText(self._mapNode.txtRound, orderedFormat(ConfigTable.GetUIText("PenguinCard_LeftRound"), self._panel.mapLevel.nRoundLimit - self._panel.mapLevel.nCurRound)) if self._panel.mapLevel.nRoundLimit == self._panel.mapLevel.nCurRound then NovaAPI.SetTMPText(self._mapNode.txtBtnNextRound, ConfigTable.GetUIText("PenguinCard_Btn_EndTurn")) + NovaAPI.SetTMPText(self._mapNode.txtRoundTip, ConfigTable.GetUIText("PenguinCard_EndTurnTip")) else NovaAPI.SetTMPText(self._mapNode.txtBtnNextRound, ConfigTable.GetUIText("PenguinCard_Btn_NextRound")) + NovaAPI.SetTMPText(self._mapNode.txtRoundTip, ConfigTable.GetUIText("PenguinCard_NextRoundTip")) end end function PenguinCardFlipCtrl:RefreshHandRank() @@ -144,7 +194,8 @@ end function PenguinCardFlipCtrl:RefreshRoundScore() NovaAPI.SetTMPText(self._mapNode.txtRoundScore, self:ThousandsNumber(clearFloat(self._panel.mapLevel.nRoundScore))) NovaAPI.SetTMPText(self._mapNode.txtRoundScoreBase, self:ThousandsNumber(clearFloat(self._panel.mapLevel.nRoundValue))) - NovaAPI.SetTMPText(self._mapNode.txtRoundScoreRatio, string.format("%.1f", self._panel.mapLevel.nRoundRatio * self._panel.mapLevel.nRoundMultiRatio)) + local nRatio = self._panel.mapLevel.nRoundMultiRatio > 0 and self._panel.mapLevel.nRoundRatio * self._panel.mapLevel.nRoundMultiRatio or self._panel.mapLevel.nRoundRatio + NovaAPI.SetTMPText(self._mapNode.txtRoundScoreRatio, string.format("%.1f", nRatio)) end function PenguinCardFlipCtrl:RefreshButton() self:RefreshAuto() @@ -170,18 +221,185 @@ function PenguinCardFlipCtrl:RefreshSpeed() NovaAPI.SetTMPColor(self._mapNode.txtBtnSpeed, bFast and BtnOn or BtnOff) NovaAPI.SetTMPText(self._mapNode.txtBtnSpeed, "×" .. self._panel.mapLevel.nSpeed) end -function PenguinCardFlipCtrl:NextRound() +function PenguinCardFlipCtrl:StartShowAllOn() + self:StopShowAllOn() + if self._mapNode.goShowAllOn.activeSelf == true then + return + end + self.timerNextRoundOn = self:AddTimer(1, 3, function() + self._mapNode.goShowAllOn:SetActive(true) + end, true, true, true) +end +function PenguinCardFlipCtrl:StopShowAllOn() + if self.timerNextRoundOn then + self.timerNextRoundOn:Cancel() + self.timerNextRoundOn = nil + end +end +function PenguinCardFlipCtrl:PlayRoundAni() for i = 1, 5 do self._mapNode.PenguinBaseCard[i]:PlayHideAni() end - self:AddTimer(1, 0.567, function() - self._panel.mapLevel:SwitchGameState() - end, true, true, true) - EventManager.Hit(EventId.TemporaryBlockInput, 0.567) + self.animator:Play("PengUinCard_Flip_Card_out", 0, 0) + self._mapNode.aniHandRankBg:Play("PengUinCard_HandRank_Off", 0, 0) + self:QuitScoreAni() end -function PenguinCardFlipCtrl:NextTurn() +function PenguinCardFlipCtrl:QuitScoreAni() + if self.sequence then + self.sequence:Kill() + self.sequence = nil + WwiseManger:PostEvent("Mode_Card_stop") + if not self.bEndScore and self._panel.mapLevel.nRoundMultiRatio and self._panel.mapLevel.nRoundRatio and self._panel.mapLevel.nRoundValue and self._panel.mapLevel.nRoundScore then + NovaAPI.SetTMPText(self._mapNode.txtRoundScoreBase, self:ThousandsNumber(math.floor(self._panel.mapLevel.nRoundValue))) + local nRatio = self._panel.mapLevel.nRoundMultiRatio > 0 and self._panel.mapLevel.nRoundRatio * self._panel.mapLevel.nRoundMultiRatio or self._panel.mapLevel.nRoundRatio + NovaAPI.SetTMPText(self._mapNode.txtRoundScoreRatio, string.format("%.1f", nRatio)) + NovaAPI.SetTMPText(self._mapNode.txtRoundScore, self:ThousandsNumber(math.floor(self._panel.mapLevel.nRoundScore))) + end + end + if self.timerNextRoundOn then + self.timerNextRoundOn:Cancel() + self.timerNextRoundOn = nil + end +end +function PenguinCardFlipCtrl:PlayScoreAni() + self:QuitScoreAni() + local bFire = self._panel.mapLevel.nRoundValue >= self.nFireScore + local nTextTime = bFire and 0.6 / self._panel.mapLevel.nSpeed or 0.4 / self._panel.mapLevel.nSpeed + self.bEndScore = false + self.sequence = DOTween.Sequence() + if self.mapHandRankScore and self.mapHandRankScore.nBeforeValue ~= self.mapHandRankScore.nAfterValue then + local tw1 = DOTween.To(function() + return self.mapHandRankScore.nBeforeValue + end, function(v) + NovaAPI.SetTMPText(self._mapNode.txtRoundScoreBase, self:ThousandsNumber(math.floor(v))) + end, self.mapHandRankScore.nAfterValue, nTextTime) + local tw2 = self._mapNode.trRoundScoreBase:DOScale(1.2, ScaleUpTime / self._panel.mapLevel.nSpeed):SetEase(Ease.OutQuart) + local tw3 = self._mapNode.trRoundScoreBase:DOScale(1, ScaleDownTime / self._panel.mapLevel.nSpeed):SetEase(Ease.InQuad) + if bFire then + self.sequence:AppendCallback(function() + self:PlayFireAni() + end) + end + self.sequence:AppendCallback(function() + WwiseManger:PostEvent("Mode_Card_integral") + end) + self.sequence:Append(tw2) + self.sequence:Join(tw1) + self.sequence:AppendInterval(ScaleUpTime / self._panel.mapLevel.nSpeed) + self.sequence:Append(tw3) + end + if self.mapHandRankScore and self.mapHandRankScore.nBeforeRatio ~= self.mapHandRankScore.nAfterRatio then + local tw1 = DOTween.To(function() + return self.mapHandRankScore.nBeforeRatio + end, function(v) + NovaAPI.SetTMPText(self._mapNode.txtRoundScoreRatio, string.format("%.1f", v)) + end, self.mapHandRankScore.nAfterRatio, nTextTime) + local tw2 = self._mapNode.trRoundScoreRatio:DOScale(1.2, ScaleUpTime / self._panel.mapLevel.nSpeed):SetEase(Ease.OutQuart) + local tw3 = self._mapNode.trRoundScoreRatio:DOScale(1, ScaleDownTime / self._panel.mapLevel.nSpeed):SetEase(Ease.InQuad) + if bFire then + self.sequence:AppendCallback(function() + self:PlayFireAni() + end) + end + self.sequence:AppendCallback(function() + WwiseManger:PostEvent("Mode_Card_integral") + end) + self.sequence:Append(tw2) + self.sequence:Join(tw1) + self.sequence:AppendInterval(ScaleUpTime / self._panel.mapLevel.nSpeed) + self.sequence:Append(tw3) + end + self.sequence:AppendCallback(function() + EventManager.Hit("PenguinCardWaitPlay") + end) + if self.mapHandRankScore and self.mapHandRankScore.nAfterValue ~= self._panel.mapLevel.nRoundValue then + local tw1 = DOTween.To(function() + return self.mapHandRankScore.nAfterValue + end, function(v) + NovaAPI.SetTMPText(self._mapNode.txtRoundScoreBase, self:ThousandsNumber(math.floor(v))) + end, self._panel.mapLevel.nRoundValue, nTextTime) + local tw2 = self._mapNode.trRoundScoreBase:DOScale(1.2, ScaleUpTime / self._panel.mapLevel.nSpeed):SetEase(Ease.OutQuart) + local tw3 = self._mapNode.trRoundScoreBase:DOScale(1, ScaleDownTime / self._panel.mapLevel.nSpeed):SetEase(Ease.InQuad) + if bFire then + self.sequence:AppendCallback(function() + self:PlayFireAni() + end) + end + self.sequence:AppendCallback(function() + WwiseManger:PostEvent("Mode_Card_integral") + end) + self.sequence:Append(tw2) + self.sequence:Join(tw1) + self.sequence:AppendInterval(ScaleUpTime / self._panel.mapLevel.nSpeed) + self.sequence:Append(tw3) + end + local nRatio = self._panel.mapLevel.nRoundMultiRatio > 0 and self._panel.mapLevel.nRoundRatio * self._panel.mapLevel.nRoundMultiRatio or self._panel.mapLevel.nRoundRatio + if self.mapHandRankScore and self.mapHandRankScore.nAfterRatio ~= nRatio then + local tw1 = DOTween.To(function() + return self.mapHandRankScore.nAfterRatio + end, function(v) + NovaAPI.SetTMPText(self._mapNode.txtRoundScoreRatio, string.format("%.1f", v)) + end, nRatio, nTextTime) + local tw2 = self._mapNode.trRoundScoreRatio:DOScale(1.2, ScaleUpTime / self._panel.mapLevel.nSpeed):SetEase(Ease.OutQuart) + local tw3 = self._mapNode.trRoundScoreRatio:DOScale(1, ScaleDownTime / self._panel.mapLevel.nSpeed):SetEase(Ease.InQuad) + if bFire then + self.sequence:AppendCallback(function() + self:PlayFireAni() + end) + end + self.sequence:AppendCallback(function() + WwiseManger:PostEvent("Mode_Card_integral") + end) + self.sequence:Append(tw2) + self.sequence:Join(tw1) + self.sequence:AppendInterval(ScaleUpTime / self._panel.mapLevel.nSpeed) + self.sequence:Append(tw3) + end + local callback = dotween_callback_handler(self, function() + WwiseManger:PostEvent("Mode_Card_coin_stop") + end) + local tw1 = DOTween.To(function() + return 0 + end, function(v) + NovaAPI.SetTMPText(self._mapNode.txtRoundScore, self:ThousandsNumber(math.floor(v))) + end, self._panel.mapLevel.nRoundScore, nTextTime):OnComplete(callback) + local tw2 = self._mapNode.trRoundScore:DOScale(1.1, ScaleUpTime / self._panel.mapLevel.nSpeed):SetEase(Ease.OutQuart) + local tw3 = self._mapNode.trRoundScore:DOScale(1, ScaleDownTime / self._panel.mapLevel.nSpeed):SetEase(Ease.InQuad) + self.sequence:AppendCallback(function() + WwiseManger:PostEvent("Mode_Card_coin") + end) + self.sequence:Append(tw2) + self.sequence:Join(tw1) + self.sequence:AppendInterval(ScaleUpTime / self._panel.mapLevel.nSpeed) + self.sequence:Append(tw3) + self.sequence:AppendCallback(function() + self._mapNode.imgRoundTitleBg:SetActive(true) + end) + self.sequence:SetUpdate(true) + local reset = dotween_callback_handler(self, function() + self.bEndScore = true + self.timerNextRoundOn = self:AddTimer(1, 3, function() + self._mapNode.goNextRoundOn:SetActive(true) + end, true, true, true) + end) + self.sequence:OnComplete(reset) +end +function PenguinCardFlipCtrl:PlayOutAni() + for i = 1, 5 do + self._mapNode.PenguinBaseCard[i]:PlayHideAni() + end + self.animator:Play("PengUinCard_Flip_out", 0, 0) + self:QuitScoreAni() +end +function PenguinCardFlipCtrl:PlayFireAni() + self._mapNode.aniRoundScoreBaseBg:Play("PengUinCard_Flip_Score_Hot_01") + self._mapNode.aniRoundScoreBaseBg.speed = self._panel.mapLevel.nSpeed + self._mapNode.aniRoundScoreRatioBg:Play("PengUinCard_Flip_Score_Hot_02") + self._mapNode.aniRoundScoreRatioBg.speed = self._panel.mapLevel.nSpeed end function PenguinCardFlipCtrl:Awake() + self.animator = self.gameObject:GetComponent("Animator") + self.nFireScore = ConfigTable.GetConfigNumber("PenguinCardFeverScore") end function PenguinCardFlipCtrl:OnEnable() end @@ -197,13 +415,15 @@ function PenguinCardFlipCtrl:OnBtnClick_ShowAll(btn) self._panel.mapLevel:ShowBaseCard() end function PenguinCardFlipCtrl:OnBtnClick_NextRound(btn) + self._panel.mapLevel:StopAuto() + self:QuitScoreAni() if self._panel.mapLevel.nRoundLimit == self._panel.mapLevel.nCurRound and self._panel.mapLevel.nCurTurn < self._panel.mapLevel.nMaxTurn then local callback = function() self._panel.mapLevel:SwitchGameState() end EventManager.Hit("PenguinCard_OpenLog", self._panel.mapLevel.nCurTurn, false, callback) else - self:NextRound() + self._panel.mapLevel:SwitchGameState() end end function PenguinCardFlipCtrl:OnBtnClick_Auto(btn) @@ -221,42 +441,52 @@ function PenguinCardFlipCtrl:OnBtnClick_Speed(btn) self._panel.mapLevel:SetAutoSpeed(nSpeed) self:RefreshSpeed() end -function PenguinCardFlipCtrl:OnEvent_ChangeRoundScore(nBeforeValue, nBeforeRatio, nBeforeScore) +function PenguinCardFlipCtrl:OnEvent_ChangeRoundScore(nBeforeValue, nBeforeRatio, nBeforeScore, bFromHandRank) + if bFromHandRank then + self.mapHandRankScore = { + nBeforeValue = nBeforeValue, + nAfterValue = self._panel.mapLevel.nRoundValue, + nBeforeRatio = nBeforeRatio, + nAfterRatio = self._panel.mapLevel.nRoundMultiRatio > 0 and self._panel.mapLevel.nRoundRatio * self._panel.mapLevel.nRoundMultiRatio or self._panel.mapLevel.nRoundRatio + } + return + end + if self._panel.mapLevel.nGameState == 4 then + return + end + local bFire = self._panel.mapLevel.nRoundValue >= self.nFireScore + if bFire then + self:PlayFireAni() + end + local nTextTime = bFire and 0.6 / self._panel.mapLevel.nSpeed or 0.4 / self._panel.mapLevel.nSpeed if nBeforeValue ~= self._panel.mapLevel.nRoundValue then + WwiseManger:PostEvent("Mode_Card_integral") DOTween.To(function() return nBeforeValue end, function(v) NovaAPI.SetTMPText(self._mapNode.txtRoundScoreBase, self:ThousandsNumber(math.floor(v))) - end, self._panel.mapLevel.nRoundValue, 1) + end, self._panel.mapLevel.nRoundValue, nTextTime) local callback = dotween_callback_handler(self, function() - self._mapNode.trRoundScoreBase:DOScale(1, 0.1) + self._mapNode.trRoundScoreBase:DOScale(1, ScaleDownTime / self._panel.mapLevel.nSpeed):SetEase(Ease.InQuad):SetUpdate(true) end) - self._mapNode.trRoundScoreBase:DOScale(2, 0.2):SetUpdate(true):OnComplete(callback) + self._mapNode.trRoundScoreBase:DOScale(1.2, ScaleUpTime / self._panel.mapLevel.nSpeed):SetEase(Ease.OutQuart):SetUpdate(true):OnComplete(callback) end - if nBeforeRatio ~= self._panel.mapLevel.nRoundRatio * self._panel.mapLevel.nRoundMultiRatio then + local nRatio = 0 < self._panel.mapLevel.nRoundMultiRatio and self._panel.mapLevel.nRoundRatio * self._panel.mapLevel.nRoundMultiRatio or self._panel.mapLevel.nRoundRatio + if nBeforeRatio ~= nRatio then + WwiseManger:PostEvent("Mode_Card_integral") DOTween.To(function() return nBeforeRatio end, function(v) NovaAPI.SetTMPText(self._mapNode.txtRoundScoreRatio, string.format("%.1f", v)) - end, self._panel.mapLevel.nRoundRatio * self._panel.mapLevel.nRoundMultiRatio, 1) + end, nRatio, nTextTime) local callback = dotween_callback_handler(self, function() - self._mapNode.trRoundScoreRatio:DOScale(1, 0.1) + self._mapNode.trRoundScoreRatio:DOScale(1, ScaleDownTime / self._panel.mapLevel.nSpeed):SetEase(Ease.InQuad):SetUpdate(true) end) - self._mapNode.trRoundScoreRatio:DOScale(2, 0.2):SetUpdate(true):OnComplete(callback) - end - if nBeforeScore ~= self._panel.mapLevel.nRoundScore then - DOTween.To(function() - return nBeforeScore - end, function(v) - NovaAPI.SetTMPText(self._mapNode.txtRoundScore, self:ThousandsNumber(math.floor(v))) - end, self._panel.mapLevel.nRoundScore, 1) - local callback = dotween_callback_handler(self, function() - self._mapNode.trRoundScore:DOScale(1, 0.1) - end) - self._mapNode.trRoundScore:DOScale(2, 0.2):SetUpdate(true):OnComplete(callback) + self._mapNode.trRoundScoreRatio:DOScale(1.2, ScaleUpTime / self._panel.mapLevel.nSpeed):SetEase(Ease.OutQuart):SetUpdate(true):OnComplete(callback) end end function PenguinCardFlipCtrl:OnEvent_ShowBaseCard(nIndex) + self:StartShowAllOn() if nIndex == nil then for i = 1, 5 do self._mapNode.PenguinBaseCard[i]:PlayFlipAni() @@ -272,4 +502,15 @@ function PenguinCardFlipCtrl:OnEvent_ReplaceBaseCard(nIndex) self._mapNode.PenguinBaseCard[nIndex]:PlayReplaceAni() self._mapNode.btnShow[nIndex].interactable = false end +function PenguinCardFlipCtrl:OnEvent_Pause() + if self.sequence then + self.sequence:Pause() + WwiseManger:PostEvent("Mode_Card_stop") + end +end +function PenguinCardFlipCtrl:OnEvent_Resume() + if self.sequence then + self.sequence:Play() + end +end return PenguinCardFlipCtrl diff --git a/lua/game/ui/play_penguincard/penguincardhandrankctrl.lua b/lua/game/ui/play_penguincard/penguincardhandrankctrl.lua index 25ec322e..f1a343fa 100644 --- a/lua/game/ui/play_penguincard/penguincardhandrankctrl.lua +++ b/lua/game/ui/play_penguincard/penguincardhandrankctrl.lua @@ -1,4 +1,5 @@ local PenguinCardHandRankCtrl = class("PenguinCardHandRankCtrl", BaseCtrl) +local ConfigData = require("GameCore.Data.ConfigData") PenguinCardHandRankCtrl._mapNodeConfig = { blur = { sNodeName = "t_fullscreen_blur_blue" @@ -65,7 +66,7 @@ function PenguinCardHandRankCtrl:OnGridRefresh(goGrid, gridIndex) NovaAPI.SetTMPText(txtName, mapCfg.Title) NovaAPI.SetTMPText(txtDesc, mapCfg.Desc) NovaAPI.SetTMPText(txtScoreBase, self:ThousandsNumber(mapCfg.Value)) - NovaAPI.SetTMPText(txtScoreRatio, string.format("%.1f", mapCfg.Ratio + 1)) + NovaAPI.SetTMPText(txtScoreRatio, string.format("%.1f", mapCfg.Ratio * ConfigData.IntFloatPrecision + 1)) end end function PenguinCardHandRankCtrl:PlayInAni() diff --git a/lua/game/ui/play_penguincard/penguincardinfoctrl.lua b/lua/game/ui/play_penguincard/penguincardinfoctrl.lua index 9b554ffd..7c2b535d 100644 --- a/lua/game/ui/play_penguincard/penguincardinfoctrl.lua +++ b/lua/game/ui/play_penguincard/penguincardinfoctrl.lua @@ -1,5 +1,6 @@ local PenguinCardInfoCtrl = class("PenguinCardInfoCtrl", BaseCtrl) -local WwiseManger = CS.WwiseAudioManager.Instance +local _, NotMaxLevel = ColorUtility.TryParseHtmlString("#FFF7EA") +local _, MaxLevel = ColorUtility.TryParseHtmlString("#ffe075") PenguinCardInfoCtrl._mapNodeConfig = { blur = { sNodeName = "t_fullscreen_blur_blue" @@ -14,6 +15,7 @@ PenguinCardInfoCtrl._mapNodeConfig = { txtName = {sComponentName = "TMP_Text"}, imgUp = {}, txtDesc = {sComponentName = "TMP_Text"}, + aniInfo = {sNodeName = "goInfo", sComponentName = "Animator"}, btnRight = { sComponentName = "UIButton", callback = "OnBtnClick_Right" @@ -42,7 +44,7 @@ PenguinCardInfoCtrl._mapNodeConfig = { } PenguinCardInfoCtrl._mapEventConfig = { PenguinCard_OpenInfo = "Open", - PenguinCard_SelectPenguinCard = "Close", + PenguinCard_SelectPenguinCard = "OnEvent_Select", PenguinCard_SalePenguinCard = "Close" } function PenguinCardInfoCtrl:Open(mapCard, nSelectIndex) @@ -86,6 +88,7 @@ function PenguinCardInfoCtrl:Refresh() local nAfter = mapUpgradeCard.nLevel + mapSelectCard.nLevel nAfter = nAfter > mapUpgradeCard.nMaxLevel and mapUpgradeCard.nMaxLevel or nAfter NovaAPI.SetTMPText(self._mapNode.txtLevel, orderedFormat(ConfigTable.GetUIText("PenguinCard_CardLevel"), nAfter)) + NovaAPI.SetTMPColor(self._mapNode.txtLevel, nAfter == mapUpgradeCard.nMaxLevel and MaxLevel or NotMaxLevel) local nId = mapUpgradeCard:GetIdByLevel(mapUpgradeCard.nGroupId, nAfter) local mapCfg = ConfigTable.GetData("PenguinCard", nId) if mapCfg then @@ -96,11 +99,13 @@ function PenguinCardInfoCtrl:Refresh() else self._mapNode.imgUp:SetActive(false) NovaAPI.SetTMPText(self._mapNode.txtLevel, orderedFormat(ConfigTable.GetUIText("PenguinCard_CardLevel"), self.mapCard.nLevel)) + NovaAPI.SetTMPColor(self._mapNode.txtLevel, self.mapCard.nLevel == self.mapCard.nMaxLevel and MaxLevel or NotMaxLevel) NovaAPI.SetTMPText(self._mapNode.txtDesc, self.mapCard.sDesc) NovaAPI.SetTMPText(self._mapNode.txtBtnSelect, ConfigTable.GetUIText("PenguinCard_Btn_Select")) end else NovaAPI.SetTMPText(self._mapNode.txtLevel, orderedFormat(ConfigTable.GetUIText("PenguinCard_CardLevel"), self.mapCard.nLevel)) + NovaAPI.SetTMPColor(self._mapNode.txtLevel, self.mapCard.nLevel == self.mapCard.nMaxLevel and MaxLevel or NotMaxLevel) NovaAPI.SetTMPText(self._mapNode.txtDesc, self.mapCard.sDesc) end end @@ -114,64 +119,103 @@ function PenguinCardInfoCtrl:PlayInAni() cs_coroutine.start(wait) EventManager.Hit(EventId.TemporaryBlockInput, 0.3) end -function PenguinCardInfoCtrl:Close() +function PenguinCardInfoCtrl:Close(bBuy) + self.animator:Play("PengUinCard_CardInfo_out") + if bBuy == true then + self._mapNode.aniInfo:Play("PengUinCard_CardInfo_Card_Give", 0, 0) + else + self._mapNode.aniInfo:Play("PengUinCard_CardInfo_Card_out", 0, 0) + end self._mapNode.aniBlur:SetTrigger("tOut") - self:AddTimer(1, 0.2, function() + self:AddTimer(1, 0.4, function() self._mapNode.goInfo:SetActive(false) self.gameObject:SetActive(false) self._panel.mapLevel:Resume() end, true, true, true) - EventManager.Hit(EventId.TemporaryBlockInput, 0.2) + EventManager.Hit(EventId.TemporaryBlockInput, 0.4) end function PenguinCardInfoCtrl:Awake() self._mapNode.goInfo:SetActive(false) + self.animator = self.gameObject:GetComponent("Animator") end function PenguinCardInfoCtrl:OnEnable() end function PenguinCardInfoCtrl:OnDisable() end function PenguinCardInfoCtrl:OnBtnClick_Right() + local switch = function(callback) + self._mapNode.aniInfo:Play("PengUinCard_CardInfo_Card_out_l", 0, 0) + local nAnimTime = NovaAPI.GetAnimClipLength(self._mapNode.aniInfo, { + "PengUinCard_CardInfo_Card_out_l" + }) + self:AddTimer(1, nAnimTime, function() + callback() + self._mapNode.aniInfo:Play("PengUinCard_CardInfo_Card_in_r", 0, 0) + end, true, true, true) + end if self.bSelect then - local nMax = #self._panel.mapLevel.tbSelectablePenguinCard - if nMax > self.nSelectIndex then - self.nSelectIndex = self.nSelectIndex + 1 - else - self.nSelectIndex = 1 + local callback = function() + local nMax = #self._panel.mapLevel.tbSelectablePenguinCard + if nMax > self.nSelectIndex then + self.nSelectIndex = self.nSelectIndex + 1 + else + self.nSelectIndex = 1 + end + self.mapCard = self._panel.mapLevel.tbSelectablePenguinCard[self.nSelectIndex] + self:Refresh() end - self.mapCard = self._panel.mapLevel.tbSelectablePenguinCard[self.nSelectIndex] - self:Refresh() + switch(callback) else - local nMax = #self.tbHasIndex - local nIndex = table.indexof(self.tbHasIndex, self.mapCard.nSlotIndex) - if nMax > nIndex then - nIndex = nIndex + 1 - else - nIndex = 1 + local callback = function() + local nMax = #self.tbHasIndex + local nIndex = table.indexof(self.tbHasIndex, self.mapCard.nSlotIndex) + if nMax > nIndex then + nIndex = nIndex + 1 + else + nIndex = 1 + end + self.mapCard = self._panel.mapLevel.tbPenguinCard[self.tbHasIndex[nIndex]] + self:Refresh() end - self.mapCard = self._panel.mapLevel.tbPenguinCard[self.tbHasIndex[nIndex]] - self:Refresh() + switch(callback) end end function PenguinCardInfoCtrl:OnBtnClick_Left() + local switch = function(callback) + self._mapNode.aniInfo:Play("PengUinCard_CardInfo_Card_out_r", 0, 0) + local nAnimTime = NovaAPI.GetAnimClipLength(self._mapNode.aniInfo, { + "PengUinCard_CardInfo_Card_out_r" + }) + self:AddTimer(1, nAnimTime, function() + callback() + self._mapNode.aniInfo:Play("PengUinCard_CardInfo_Card_in_l", 0, 0) + end, true, true, true) + end if self.bSelect then - local nMax = #self._panel.mapLevel.tbSelectablePenguinCard - if self.nSelectIndex > 1 then - self.nSelectIndex = self.nSelectIndex - 1 - else - self.nSelectIndex = nMax + local callback = function() + local nMax = #self._panel.mapLevel.tbSelectablePenguinCard + if self.nSelectIndex > 1 then + self.nSelectIndex = self.nSelectIndex - 1 + else + self.nSelectIndex = nMax + end + self.mapCard = self._panel.mapLevel.tbSelectablePenguinCard[self.nSelectIndex] + self:Refresh() end - self.mapCard = self._panel.mapLevel.tbSelectablePenguinCard[self.nSelectIndex] - self:Refresh() + switch(callback) else - local nMax = #self.tbHasIndex - local nIndex = table.indexof(self.tbHasIndex, self.mapCard.nSlotIndex) - if 1 < nIndex then - nIndex = nIndex - 1 - else - nIndex = nMax + local callback = function() + local nMax = #self.tbHasIndex + local nIndex = table.indexof(self.tbHasIndex, self.mapCard.nSlotIndex) + if 1 < nIndex then + nIndex = nIndex - 1 + else + nIndex = nMax + end + self.mapCard = self._panel.mapLevel.tbPenguinCard[self.tbHasIndex[nIndex]] + self:Refresh() end - self.mapCard = self._panel.mapLevel.tbPenguinCard[self.tbHasIndex[nIndex]] - self:Refresh() + switch(callback) end end function PenguinCardInfoCtrl:OnBtnClick_Sale() @@ -190,4 +234,10 @@ function PenguinCardInfoCtrl:OnBtnClick_Select() end self._panel.mapLevel:SelectPenguinCard(self.nSelectIndex) end +function PenguinCardInfoCtrl:OnEvent_Select() + self:Close(true) +end +function PenguinCardInfoCtrl:OnEvent_Sale() + self:Close(false) +end return PenguinCardInfoCtrl diff --git a/lua/game/ui/play_penguincard/penguincarditemctrl.lua b/lua/game/ui/play_penguincard/penguincarditemctrl.lua index c5563f18..e21e1696 100644 --- a/lua/game/ui/play_penguincard/penguincarditemctrl.lua +++ b/lua/game/ui/play_penguincard/penguincarditemctrl.lua @@ -1,39 +1,69 @@ local PenguinCardItemCtrl = class("PenguinCardItemCtrl", BaseCtrl) local WwiseManger = CS.WwiseAudioManager.Instance +local _, NotMaxLevel = ColorUtility.TryParseHtmlString("#FFF7EA") +local _, MaxLevel = ColorUtility.TryParseHtmlString("#ffe075") PenguinCardItemCtrl._mapNodeConfig = { AnimRoot = {sComponentName = "Animator"}, imgBg = {}, imgIcon = {sComponentName = "Image"}, txtLevel = {sComponentName = "TMP_Text"}, txtName = {sComponentName = "TMP_Text"}, + imgUp = {}, + txtTrigger = {nCount = 2, sComponentName = "TMP_Text"}, + aniTrigger = { + sNodeName = "txtTrigger", + nCount = 2, + sComponentName = "Animator" + }, + goTrigger = {}, btnOpenInfo = { sComponentName = "UIButton", callback = "OnBtnClick_OpenInfo" } } PenguinCardItemCtrl._mapEventConfig = { - PenguinCardTriggered = "OnEvent_Triggered" + PenguinCardTriggered = "OnEvent_Triggered", + PenguinCardWaitPlay = "OnEvent_WaitPlay" } -function PenguinCardItemCtrl:Refresh_Select(mapCard, nSelectIndex) +function PenguinCardItemCtrl:Refresh_Select(mapCard, nSelectIndex, bRoll) self.mapCard = mapCard self.nSelectIndex = nSelectIndex self._mapNode.txtLevel.gameObject:SetActive(false) self._mapNode.txtName.gameObject:SetActive(true) - self._mapNode.imgBg:SetActive(true) + self._mapNode.imgBg:SetActive(bRoll) self._mapNode.imgIcon.gameObject:SetActive(true) + self._mapNode.goTrigger:SetActive(false) self:SetSprite(self._mapNode.imgIcon, "UI/Play_PenguinCard/SpriteAtlas/Sprite/" .. mapCard.sIcon) NovaAPI.SetTMPText(self._mapNode.txtName, mapCard.sName) + local bUpgrade = self._panel.mapLevel:CheckUpgradePenguinCard(mapCard) + self._mapNode.imgUp:SetActive(bUpgrade) self._mapNode.AnimRoot:Play("PengUinCard_Bd_Shopin", 0, 0) end function PenguinCardItemCtrl:Refresh_Slot(mapCard) self.mapCard = mapCard + self.nEffectCount = 0 + self.bWaitPlay = false self._mapNode.txtLevel.gameObject:SetActive(true) self._mapNode.txtName.gameObject:SetActive(false) self._mapNode.imgBg:SetActive(false) + self._mapNode.imgUp:SetActive(false) + self._mapNode.goTrigger:SetActive(false) self:SetSprite(self._mapNode.imgIcon, "UI/Play_PenguinCard/SpriteAtlas/Sprite/" .. mapCard.sIcon) NovaAPI.SetTMPText(self._mapNode.txtLevel, orderedFormat(ConfigTable.GetUIText("PenguinCard_CardLevel"), mapCard.nLevel)) + if mapCard.nLevel == mapCard.nMaxLevel then + NovaAPI.SetTMPColor(self._mapNode.txtLevel, MaxLevel) + else + NovaAPI.SetTMPColor(self._mapNode.txtLevel, NotMaxLevel) + end +end +function PenguinCardItemCtrl:RefreshUpgrade(nGroupId) + if self.mapCard.nGroupId == nGroupId then + self._mapNode.imgUp:SetActive(false) + end end function PenguinCardItemCtrl:PlayFlipAni() + self._mapNode.imgBg:SetActive(true) + self._mapNode.txtName.gameObject:SetActive(false) self._mapNode.AnimRoot:Play("PengUinCard_Bd_Shopturn", 0, 0) local nAnimTime = NovaAPI.GetAnimClipLength(self._mapNode.AnimRoot, { "PengUinCard_Bd_Shopturn" @@ -47,6 +77,7 @@ function PenguinCardItemCtrl:PlayHideAni() end function PenguinCardItemCtrl:PlaySelectAni(callback) self._mapNode.AnimRoot:Play("PengUinCard_Bd_Bdin", 0, 0) + WwiseManger:PostEvent("Mode_Card_appear") local nAnimTime = NovaAPI.GetAnimClipLength(self._mapNode.AnimRoot, { "PengUinCard_Bd_Bdin" }) @@ -58,6 +89,7 @@ function PenguinCardItemCtrl:PlaySelectAni(callback) end function PenguinCardItemCtrl:PlayUpgradeAni(callback) self._mapNode.AnimRoot:Play("PengUinCard_Bd_Up", 0, 0) + WwiseManger:PostEvent("Mode_Card_levelup") self:AddTimer(1, 0.2, function() if callback then callback() @@ -65,7 +97,9 @@ function PenguinCardItemCtrl:PlayUpgradeAni(callback) end, true, true, true) end function PenguinCardItemCtrl:PlaySaleAni(callback) + self._mapNode.goTrigger:SetActive(false) self._mapNode.AnimRoot:Play("PengUinCard_Bd_Bdout", 0, 0) + WwiseManger:PostEvent("Mode_Card_giveup") local nAnimTime = NovaAPI.GetAnimClipLength(self._mapNode.AnimRoot, { "PengUinCard_Bd_Bdout" }) @@ -75,6 +109,53 @@ function PenguinCardItemCtrl:PlaySaleAni(callback) end end, true, true, true) end +function PenguinCardItemCtrl:PlayTriggerAni() + if self.bTriggerCd then + self:PlayEffectAni() + return + end + if not self.bTriggerCd then + self.bTriggerCd = true + self:AddTimer(1, 1.433, function() + self.bTriggerCd = false + end, true, true, true) + end + self._mapNode.AnimRoot:Play("PengUinCard_Bd_Open", 0, 0) + self._mapNode.AnimRoot.speed = self._panel.mapLevel.nSpeed + WwiseManger:PostEvent("Mode_Card_cast") + self.nEffectCount = 0 + self:PlayEffectAni() +end +function PenguinCardItemCtrl:PlayEffectAni() + if self.nEffectCount == nil then + self.nEffectCount = 0 + end + local sDesc = "" + if self.mapCard.nEffectType == GameEnum.PenguinCardEffectType.IncreaseBasicChips then + self.nEffectCount = self.nEffectCount + self.mapCard.tbEffectParam[1] + sDesc = orderedFormat(ConfigTable.GetUIText("PenguinCard_Trigger_AddScore"), self.nEffectCount) + elseif self.mapCard.nEffectType == GameEnum.PenguinCardEffectType.IncreaseMultiplier then + self.nEffectCount = self.nEffectCount + self.mapCard.tbEffectParam[1] + sDesc = orderedFormat(ConfigTable.GetUIText("PenguinCard_Trigger_AddRatio"), self.nEffectCount) + elseif self.mapCard.nEffectType == GameEnum.PenguinCardEffectType.MultiMultiplier then + self.nEffectCount = self.nEffectCount + self.mapCard.tbEffectParam[1] + sDesc = orderedFormat(ConfigTable.GetUIText("PenguinCard_Trigger_MultiRatio"), self.nEffectCount) + end + self._mapNode.goTrigger:SetActive(sDesc ~= "") + if self.mapCard.nEffectType == GameEnum.PenguinCardEffectType.IncreaseBasicChips then + self._mapNode.txtTrigger[1].gameObject:SetActive(false) + self._mapNode.txtTrigger[2].gameObject:SetActive(true) + NovaAPI.SetTMPText(self._mapNode.txtTrigger[2], sDesc) + self._mapNode.aniTrigger[2]:Play("PengUinCard_Bd_Trigger_in", 0, 0) + self._mapNode.aniTrigger[2].speed = self._panel.mapLevel.nSpeed + elseif self.mapCard.nEffectType == GameEnum.PenguinCardEffectType.IncreaseMultiplier or self.mapCard.nEffectType == GameEnum.PenguinCardEffectType.MultiMultiplier then + self._mapNode.txtTrigger[1].gameObject:SetActive(true) + self._mapNode.txtTrigger[2].gameObject:SetActive(false) + NovaAPI.SetTMPText(self._mapNode.txtTrigger[1], sDesc) + self._mapNode.aniTrigger[1]:Play("PengUinCard_Bd_Trigger_in", 0, 0) + self._mapNode.aniTrigger[1].speed = self._panel.mapLevel.nSpeed + end +end function PenguinCardItemCtrl:Awake() end function PenguinCardItemCtrl:OnEnable() @@ -91,7 +172,16 @@ function PenguinCardItemCtrl:OnEvent_Triggered(nSlotIndex) if not (self.mapCard and self.mapCard ~= 0 and self.mapCard.nSlotIndex) or nSlotIndex ~= self.mapCard.nSlotIndex then return end - self._mapNode.AnimRoot:Play("PengUinCard_Bd_Open", 0, 0) - self._mapNode.AnimRoot.speed = self._panel.mapLevel.nSpeed + if self.mapCard.nTriggerPhase == GameEnum.PenguinCardTriggerPhase.Settlement then + self.bWaitPlay = true + return + end + self:PlayTriggerAni() +end +function PenguinCardItemCtrl:OnEvent_WaitPlay() + if self.bWaitPlay == true then + self.bWaitPlay = false + self:PlayTriggerAni() + end end return PenguinCardItemCtrl diff --git a/lua/game/ui/play_penguincard/penguincardlevelgridctrl.lua b/lua/game/ui/play_penguincard/penguincardlevelgridctrl.lua index 447e20a8..f839d7e3 100644 --- a/lua/game/ui/play_penguincard/penguincardlevelgridctrl.lua +++ b/lua/game/ui/play_penguincard/penguincardlevelgridctrl.lua @@ -77,7 +77,7 @@ function PenguinCardLevelGridCtrl:RefreshLock(nLevelId) local sTip = ConfigTable.GetUIText("PenguinCard_Level_LockLevel") NovaAPI.SetTMPText(self._mapNode.txtLock, sTip) self.bLock = true - self.sLockTip = sTip + self.sLockTip = ConfigTable.GetUIText("PenguinCard_Level_LockLevelTips") return end self._mapNode.goMask:SetActive(false) @@ -122,14 +122,24 @@ function PenguinCardLevelGridCtrl:EnterLevel() if not bOpen then EventManager.Hit(EventId.OpenMessageBox, { nType = AllEnum.MessageBox.Alert, - sContent = ConfigTable.GetUIText("Activity_Invalid_Tip_3") + sContent = ConfigTable.GetUIText("Activity_Invalid_Tip_3"), + callbackConfirm = function() + PanelManager.Home() + end, + callbackCancel = function() + PanelManager.Home() + end }) + return end if self.bLock then EventManager.Hit(EventId.OpenMessageBox, self.sLockTip) return end - self.actData:EnterLevel(self.nLevelId) + local callback = function() + self.actData:EnterLevel(self.nLevelId) + end + EventManager.Hit("PenguinCard_EnterLevel", callback) end function PenguinCardLevelGridCtrl:Awake() end @@ -138,9 +148,7 @@ end function PenguinCardLevelGridCtrl:OnDisable() end function PenguinCardLevelGridCtrl:OnBtnClick_Level() - local callback = function() - self:EnterLevel() - end - EventManager.Hit("PenguinCard_ClickLevel", self.gameObject, callback) + self:EnterLevel() + EventManager.Hit("PenguinCard_ClickLevel", self.gameObject) end return PenguinCardLevelGridCtrl diff --git a/lua/game/ui/play_penguincard/penguincardlogctrl.lua b/lua/game/ui/play_penguincard/penguincardlogctrl.lua index ba49a75c..d6f2d8de 100644 --- a/lua/game/ui/play_penguincard/penguincardlogctrl.lua +++ b/lua/game/ui/play_penguincard/penguincardlogctrl.lua @@ -41,8 +41,14 @@ function PenguinCardLogCtrl:Open(nTurn, bAll, callback) self.nMax = self._panel.mapLevel.nCurTurn self.nTurn = nTurn self.callback = callback - self._mapNode.btnRight.gameObject:SetActive(bAll) - self._mapNode.btnLeft.gameObject:SetActive(bAll) + if self._panel.mapLevel.mapLog[self.nMax] == nil then + self.nMax = self.nMax - 1 + if self.nTurn > self.nMax then + self.nTurn = self.nMax + end + end + self._mapNode.btnRight.gameObject:SetActive(bAll and self.nMax > 1) + self._mapNode.btnLeft.gameObject:SetActive(bAll and self.nMax > 1) self:PlayInAni() self:Refresh() end @@ -54,6 +60,7 @@ function PenguinCardLogCtrl:Refresh() local nCount = #self.tbRound self._mapNode.sv.gameObject:SetActive(0 < nCount) if 0 < nCount then + self._mapNode.sv:SetAnim(0.08) self._mapNode.sv:Init(nCount, self, self.OnGridRefresh) end end @@ -81,26 +88,25 @@ end function PenguinCardLogCtrl:PlayInAni() self.gameObject:SetActive(true) self._mapNode.blur:SetActive(true) - local wait = function() - coroutine.yield(CS.UnityEngine.WaitForEndOfFrame()) - self._mapNode.window:SetActive(true) - end - cs_coroutine.start(wait) + self._mapNode.window:SetActive(true) + WwiseManger:PostEvent("Mode_Card_sum") EventManager.Hit(EventId.TemporaryBlockInput, 0.3) end function PenguinCardLogCtrl:Close() + self.animator:Play("PengUinCard_Log_out") self._mapNode.aniBlur:SetTrigger("tOut") - self:AddTimer(1, 0.2, function() + self:AddTimer(1, 0.333, function() self._mapNode.window:SetActive(false) self.gameObject:SetActive(false) if self.callback then self.callback() end end, true, true, true) - EventManager.Hit(EventId.TemporaryBlockInput, 0.2) + EventManager.Hit(EventId.TemporaryBlockInput, 0.333) end function PenguinCardLogCtrl:Awake() self._mapNode.window:SetActive(false) + self.animator = self.gameObject:GetComponent("Animator") end function PenguinCardLogCtrl:OnEnable() end diff --git a/lua/game/ui/play_penguincard/penguincardpausectrl.lua b/lua/game/ui/play_penguincard/penguincardpausectrl.lua index 5e1d1502..00677eed 100644 --- a/lua/game/ui/play_penguincard/penguincardpausectrl.lua +++ b/lua/game/ui/play_penguincard/penguincardpausectrl.lua @@ -72,7 +72,7 @@ function PenguinCardPauseCtrl:Refresh() for i, v in ipairs(self._panel.mapLevel.tbStarScore) do self._mapNode.imgStarOff[i]:SetActive(v > self._panel.mapLevel.nScore) self._mapNode.imgStarOn[i]:SetActive(v <= self._panel.mapLevel.nScore) - NovaAPI.SetTMPText(self._mapNode.txtTarget[i], orderedFormat(ConfigTable.GetUIText("PenguinCard_Pause_StarDesc"), v)) + NovaAPI.SetTMPText(self._mapNode.txtTarget[i], orderedFormat(ConfigTable.GetUIText("PenguinCard_Pause_StarDesc"), self:ThousandsNumber(v))) end end function PenguinCardPauseCtrl:PlayInAni() @@ -109,13 +109,13 @@ end function PenguinCardPauseCtrl:OnBtnClick_Giveup() self:Close() self:AddTimer(1, 0.2, function() - self._panel.mapLevel:GiveupGame() + self._panel.mapLevel:CompleteGame() end, true, true, true) end function PenguinCardPauseCtrl:OnBtnClick_Restart() self:Close() self:AddTimer(1, 0.2, function() - self._panel.mapLevel:StartGame() + self._panel.mapLevel:RestartGame() end, true, true, true) end return PenguinCardPauseCtrl diff --git a/lua/game/ui/play_penguincard/penguincardpreparectrl.lua b/lua/game/ui/play_penguincard/penguincardpreparectrl.lua index f7e6b76c..f141c1e0 100644 --- a/lua/game/ui/play_penguincard/penguincardpreparectrl.lua +++ b/lua/game/ui/play_penguincard/penguincardpreparectrl.lua @@ -4,6 +4,9 @@ local _, Black = ColorUtility.TryParseHtmlString("#3E3C5B") local _, Red = ColorUtility.TryParseHtmlString("#ef3d5c") local _, LineOff = ColorUtility.TryParseHtmlString("#8C8296") local _, LineOn = ColorUtility.TryParseHtmlString("#756980") +local StarPos1 = 144 +local StarPos2 = 218 +local StarPos3 = 277 PenguinCardPrepareCtrl._mapNodeConfig = { txtAddMax = { nCount = 3, @@ -51,6 +54,8 @@ PenguinCardPrepareCtrl._mapNodeConfig = { sComponentName = "RectTransform" }, txtLeftTurn = {sComponentName = "TMP_Text"}, + imgDescBg = {}, + txtLevelDesc = {sComponentName = "TMP_Text"}, txtSelectTip = {sComponentName = "TMP_Text"}, PenguinCardItem = { nCount = 3, @@ -62,6 +67,7 @@ PenguinCardPrepareCtrl._mapNodeConfig = { }, txtBtnRoll = {sComponentName = "TMP_Text"}, txtRollCost = {sComponentName = "TMP_Text"}, + trBtnRoll = {sNodeName = "btnRoll", sComponentName = "Transform"}, btnStartTurn = { sComponentName = "UIButton", callback = "OnBtnClick_StartTurn" @@ -69,7 +75,20 @@ PenguinCardPrepareCtrl._mapNodeConfig = { txtBtnStartTurn = { sComponentName = "TMP_Text", sLanguageId = "PenguinCard_Btn_NextTurn" - } + }, + btnWin = { + sComponentName = "UIButton", + callback = "OnBtnClick_Win" + }, + txtBtnWin = { + sComponentName = "TMP_Text", + sLanguageId = "PenguinCard_Btn_Win" + }, + txtWinTip = { + sComponentName = "TMP_Text", + sLanguageId = "PenguinCard_WinTip" + }, + aniWin = {sNodeName = "--Info--", sComponentName = "Animator"} } PenguinCardPrepareCtrl._mapEventConfig = { PenguinCard_AddRound = "OnEvent_AddRound", @@ -77,7 +96,8 @@ PenguinCardPrepareCtrl._mapEventConfig = { PenguinCard_AddRoll = "OnEvent_AddRoll", PenguinCard_ChangeScore = "OnEvent_ChangeScore", PenguinCard_RollPenguinCard = "OnEvent_RollPenguinCard", - PenguinCard_SelectPenguinCard = "OnEvent_SelectPenguinCard" + PenguinCard_SelectPenguinCard = "OnEvent_SelectPenguinCard", + PenguinCard_SalePenguinCard = "OnEvent_SalePenguinCard" } function PenguinCardPrepareCtrl:Refresh() self:RefreshAddRound() @@ -86,6 +106,7 @@ function PenguinCardPrepareCtrl:Refresh() self:RefreshScore() self:RefreshLeftTurn() self:RefreshRoll() + self:RefreshWin() end function PenguinCardPrepareCtrl:RefreshAddRound() local bMax = self._panel.mapLevel.nRoundLimit >= self._panel.mapLevel.nMaxRound @@ -137,15 +158,11 @@ function PenguinCardPrepareCtrl:RefreshAddRollCost() end function PenguinCardPrepareCtrl:RefreshScore() NovaAPI.SetTMPText(self._mapNode.txtScore, self:ThousandsNumber(clearFloat(self._panel.mapLevel.nScore))) - local nMax = self._panel.mapLevel.tbStarScore[3] - if nMax == 0 then - nMax = self._panel.mapLevel.nScore + if self._panel.mapLevel.tbStarScore[3] > 0 then + local nStar = self._panel.mapLevel:GetStar() + local nPos = self:GetStarPos(nStar, self._panel.mapLevel.nScore) + self._mapNode.imgStarProgress.sizeDelta = Vector2(nPos, 24) end - local nP = self._panel.mapLevel.nScore / nMax - if 1 < nP then - nP = 1 - end - self._mapNode.imgStarProgress.sizeDelta = Vector2(nP * 276.94, 24) for i, v in ipairs(self._panel.mapLevel.tbStarScore) do self._mapNode.imgStarOff[i]:SetActive(v > self._panel.mapLevel.nScore) self._mapNode.imgStarOn[i]:SetActive(v <= self._panel.mapLevel.nScore) @@ -153,22 +170,59 @@ function PenguinCardPrepareCtrl:RefreshScore() NovaAPI.SetImageColor(self._mapNode.imgLine[i], v > self._panel.mapLevel.nScore and LineOff or LineOn) end end + self._mapNode.imgDescBg.gameObject:SetActive(self._panel.mapLevel.sLevelDesc ~= "") + NovaAPI.SetTMPText(self._mapNode.txtLevelDesc, self._panel.mapLevel.sLevelDesc) +end +function PenguinCardPrepareCtrl:GetStarPos(nStar, nScore) + nStar = nStar + 1 + if nStar < 1 then + nStar = 1 + end + if 3 < nStar then + nStar = 3 + end + local nMax = self._panel.mapLevel.tbStarScore[nStar] + if nStar == 1 then + local nP = nScore / nMax + if 1 < nP then + nP = 1 + end + return nP * StarPos1 + elseif nStar == 2 then + local nStarScore1 = self._panel.mapLevel.tbStarScore[1] + local nIntervalScore = nMax - nStarScore1 + local nIntervalPos = StarPos2 - StarPos1 + local nP = (nScore - nStarScore1) / nIntervalScore + if 1 < nP then + nP = 1 + end + return nP * nIntervalPos + StarPos1 + elseif nStar == 3 then + local nStarScore2 = self._panel.mapLevel.tbStarScore[2] + local nIntervalScore = nMax - nStarScore2 + local nIntervalPos = StarPos3 - StarPos2 + local nP = (nScore - nStarScore2) / nIntervalScore + if 1 < nP then + nP = 1 + end + return nP * nIntervalPos + StarPos2 + end end function PenguinCardPrepareCtrl:RefreshLeftTurn() local nLeft = self._panel.mapLevel.nMaxTurn - self._panel.mapLevel.nCurTurn + 1 NovaAPI.SetTMPText(self._mapNode.txtLeftTurn, orderedFormat(ConfigTable.GetUIText("PenguinCard_LeftTurn"), nLeft)) end -function PenguinCardPrepareCtrl:RefreshRoll() - self:RefreshRollCard() +function PenguinCardPrepareCtrl:RefreshRoll(bRoll) + self:RefreshRollCard(bRoll) self:RefreshRollDesc() self:RefreshRollCost() end -function PenguinCardPrepareCtrl:RefreshRollCard() +function PenguinCardPrepareCtrl:RefreshRollCard(bRoll) local nMax = #self._panel.mapLevel.tbSelectablePenguinCard for i = 1, 3 do self._mapNode.PenguinCardItem[i].gameObject:SetActive(i <= nMax) if i <= nMax then - self._mapNode.PenguinCardItem[i]:Refresh_Select(self._panel.mapLevel.tbSelectablePenguinCard[i], i) + self._mapNode.PenguinCardItem[i]:Refresh_Select(self._panel.mapLevel.tbSelectablePenguinCard[i], i, bRoll) end end end @@ -202,17 +256,40 @@ function PenguinCardPrepareCtrl:RefreshRollCost() NovaAPI.SetTMPText(self._mapNode.txtRollCost, self:ThousandsNumber(nCost)) NovaAPI.SetTMPColor(self._mapNode.txtRollCost, nCost > self._panel.mapLevel.nScore and Red or White_Normal) end -function PenguinCardPrepareCtrl:StartTurn() - local nMax = #self._panel.mapLevel.tbSelectablePenguinCard - for i = 1, nMax do - self._mapNode.PenguinCardItem[i]:PlayHideAni() +function PenguinCardPrepareCtrl:RefreshWin() + local nStar = self._panel.mapLevel:GetStar() + if self._panel.mapLevel.bPreTurnWin then + self._mapNode.imgStarOff[3]:SetActive(true) + self._mapNode.imgStarOn[3]:SetActive(false) + self._mapNode.btnWin.gameObject:SetActive(false) + self._mapNode.txtWinTip.gameObject:SetActive(false) + self:AddTimer(1, 0.7, function() + self._mapNode.btnWin.gameObject:SetActive(true) + self._mapNode.txtWinTip.gameObject:SetActive(true) + self._mapNode.btnWin.interactable = true + self._mapNode.imgStarOff[3]:SetActive(false) + self._mapNode.imgStarOn[3]:SetActive(true) + self._mapNode.aniWin:Play("PengUinCard_Prepare_Info_Win") + WwiseManger:PostEvent("Mode_Card_level_win") + end, true, true, true) + EventManager.Hit(EventId.TemporaryBlockInput, 0.7) + else + self._mapNode.btnWin.gameObject:SetActive(nStar == 3) + self._mapNode.txtWinTip.gameObject:SetActive(nStar == 3) + self._mapNode.btnWin.interactable = nStar == 3 + end + NovaAPI.SetTMPText(self._mapNode.txtBtnStartTurn, nStar == 3 and ConfigTable.GetUIText("PenguinCard_Btn_ContinueTurn") or ConfigTable.GetUIText("PenguinCard_Btn_NextTurn")) +end +function PenguinCardPrepareCtrl:PlayOutAni() + self.animator:Play("PengUinCard_Prepare_out", 0, 0) + for i = 1, 3 do + if self._mapNode.PenguinCardItem[i].gameObject.activeSelf == true then + self._mapNode.PenguinCardItem[i]:PlayHideAni() + end end - self:AddTimer(1, 0.5, function() - self._panel.mapLevel:SwitchGameState() - end, true, true, true) - EventManager.Hit(EventId.TemporaryBlockInput, 0.5) end function PenguinCardPrepareCtrl:Awake() + self.animator = self.gameObject:GetComponent("Animator") end function PenguinCardPrepareCtrl:OnEnable() end @@ -230,24 +307,36 @@ end function PenguinCardPrepareCtrl:OnBtnClick_Roll(btn) self._panel.mapLevel:RollPenguinCard() end +function PenguinCardPrepareCtrl:OnBtnClick_Win(btn) + self._panel.mapLevel:CompleteGame() +end function PenguinCardPrepareCtrl:OnBtnClick_StartTurn(btn) - if not self._panel.mapLevel.bSelectedPenguinCard then + local bWarn = self._panel.mapLevel.bWarning + if not self._panel.mapLevel.bSelectedPenguinCard and bWarn then + local isSelectAgain = false + local confirmCallback = function() + self._panel.mapLevel:SetWarning(not isSelectAgain) + self._panel.mapLevel:SwitchGameState() + end + local againCallback = function(isSelect) + isSelectAgain = isSelect + end local msg = { - nType = AllEnum.MessageBox.Confirm, sContent = ConfigTable.GetUIText("PenguinCard_Tip_NotSelectedPenguinCard"), - callbackConfirm = function() - self:StartTurn() - end + callbackConfirm = confirmCallback, + callbackAgain = againCallback } - EventManager.Hit(EventId.OpenMessageBox, msg) + EventManager.Hit("PenguinCard_OpenConfirm", msg) else - self:StartTurn() + self._panel.mapLevel:SwitchGameState() end end function PenguinCardPrepareCtrl:OnEvent_AddRoll() self:RefreshAddRoll() self:RefreshRollDesc() self:RefreshRollCost() + local ani = self._mapNode.trBtnRoll:Find("AnimRoot"):GetComponent("Animator") + ani:Play("PengUinCard_Prepare_Roll_Add", 0, 0) end function PenguinCardPrepareCtrl:OnEvent_AddSlot() self:RefreshAddSlot() @@ -255,24 +344,27 @@ end function PenguinCardPrepareCtrl:OnEvent_AddRound() self:RefreshAddRound() end -function PenguinCardPrepareCtrl:OnEvent_ChangeScore(nBefore) +function PenguinCardPrepareCtrl:OnEvent_ChangeScore(nBefore, nBeforeStar, nStar) self:RefreshAddRoundCost() self:RefreshAddSlotCost() self:RefreshAddRollCost() + if nBefore < self._panel.mapLevel.nScore and self._panel.mapLevel.nGameState == 1 then + WwiseManger:PostEvent("Mode_Card_coin") + end + local callback = dotween_callback_handler(self, function() + if nBefore < self._panel.mapLevel.nScore and self._panel.mapLevel.nGameState == 1 then + WwiseManger:PostEvent("Mode_Card_coin_stop") + end + end) DOTween.To(function() return nBefore end, function(v) NovaAPI.SetTMPText(self._mapNode.txtScore, self:ThousandsNumber(math.floor(v))) - end, self._panel.mapLevel.nScore, 1) - local nMax = self._panel.mapLevel.tbStarScore[3] - if nMax == 0 then - nMax = self._panel.mapLevel.nScore + end, self._panel.mapLevel.nScore, 0.5):OnComplete(callback) + if self._panel.mapLevel.tbStarScore[3] > 0 then + local nPos = self:GetStarPos(nStar, self._panel.mapLevel.nScore) + self._mapNode.imgStarProgress:DOSizeDelta(Vector2(nPos, 24), 0.5):SetEase(Ease.OutQuad) end - local nP = self._panel.mapLevel.nScore / nMax - if 1 < nP then - nP = 1 - end - self._mapNode.imgStarProgress:DOSizeDelta(Vector2(nP * 276.94, 24), 0.5) for i, v in ipairs(self._panel.mapLevel.tbStarScore) do self._mapNode.imgStarOff[i]:SetActive(v > self._panel.mapLevel.nScore) self._mapNode.imgStarOn[i]:SetActive(v <= self._panel.mapLevel.nScore) @@ -280,10 +372,31 @@ function PenguinCardPrepareCtrl:OnEvent_ChangeScore(nBefore) NovaAPI.SetImageColor(self._mapNode.imgLine[i], v > self._panel.mapLevel.nScore and LineOff or LineOn) end end + if self._panel.mapLevel.nGameState == 1 then + if nBeforeStar == 3 and nStar < 3 then + self._mapNode.btnWin.interactable = false + self._mapNode.aniWin:Play("PengUinCard_Prepare_Info_Nowin") + WwiseManger:PostEvent("Mode_Card_level_wingo") + self:AddTimer(1, 0.5, function() + self._mapNode.btnWin.gameObject:SetActive(false) + self._mapNode.txtWinTip.gameObject:SetActive(false) + end, true, true, true) + elseif nBeforeStar < 3 and nStar == 3 then + self._mapNode.btnWin.gameObject:SetActive(true) + self._mapNode.txtWinTip.gameObject:SetActive(true) + self._mapNode.btnWin.interactable = false + self._mapNode.aniWin:Play("PengUinCard_Prepare_Info_Win") + WwiseManger:PostEvent("Mode_Card_level_win") + self:AddTimer(1, 1, function() + self._mapNode.btnWin.interactable = true + end, true, true, true) + end + end end function PenguinCardPrepareCtrl:OnEvent_RollPenguinCard() - self:RefreshRoll() + self:RefreshRoll(true) EventManager.Hit(EventId.TemporaryBlockInput, 0.5) + WwiseManger:PostEvent("Mode_Card_refresh") end function PenguinCardPrepareCtrl:OnEvent_SelectPenguinCard() local nMax = #self._panel.mapLevel.tbSelectablePenguinCard @@ -292,4 +405,11 @@ function PenguinCardPrepareCtrl:OnEvent_SelectPenguinCard() end self:RefreshRollDesc() end +function PenguinCardPrepareCtrl:OnEvent_SalePenguinCard(_, nGroupId) + for i = 1, 3 do + if self._mapNode.PenguinCardItem[i].gameObject.activeSelf == true then + self._mapNode.PenguinCardItem[i]:RefreshUpgrade(nGroupId) + end + end +end return PenguinCardPrepareCtrl diff --git a/lua/game/ui/play_penguincard/penguincardresultctrl.lua b/lua/game/ui/play_penguincard/penguincardresultctrl.lua index c3b953cd..5ca9f4e9 100644 --- a/lua/game/ui/play_penguincard/penguincardresultctrl.lua +++ b/lua/game/ui/play_penguincard/penguincardresultctrl.lua @@ -176,30 +176,49 @@ function PenguinCardResultCtrl:PlayInAni() local wait = function() coroutine.yield(CS.UnityEngine.WaitForEndOfFrame()) self._mapNode.goResult:SetActive(true) + if self.bWin then + self.animator:Play("PengUinCard_Result_Win_in") + WwiseManger:PostEvent("Mode_Card_victory") + else + self.animator:Play("PengUinCard_Result_Finish_in") + WwiseManger:PostEvent("Mode_Card_compelete") + end end cs_coroutine.start(wait) EventManager.Hit(EventId.TemporaryBlockInput, 0.3) end function PenguinCardResultCtrl:Close() + if self.bWin then + self.animator:Play("PengUinCard_Result_Win_out") + else + self.animator:Play("PengUinCard_Result_Finish_out") + end self._mapNode.aniBlur:SetTrigger("tOut") - self:AddTimer(1, 0.2, function() + self:AddTimer(1, 0.333, function() self._mapNode.goResult:SetActive(false) self.gameObject:SetActive(false) + local callback = function(bClose) + WwiseManger:PostEvent("Mode_Card_stop") + if bClose then + PanelManager.Home() + else + EventManager.Hit(EventId.ClosePanel, PanelId.PenguinCard) + end + end + self._panel.mapLevel:QuitGame(callback) end, true, true, true) - EventManager.Hit(EventId.TemporaryBlockInput, 0.2) + EventManager.Hit(EventId.TemporaryBlockInput, 0.333) end function PenguinCardResultCtrl:Awake() self._mapNode.goResult:SetActive(false) + self.animator = self.gameObject:GetComponent("Animator") end function PenguinCardResultCtrl:OnEnable() end function PenguinCardResultCtrl:OnDisable() end function PenguinCardResultCtrl:OnBtnClick_Close() - local callback = function() - EventManager.Hit(EventId.ClosePanel, PanelId.PenguinCard) - end - self._panel.mapLevel:QuitGame(callback) + self:Close() end function PenguinCardResultCtrl:OnBtnClick_Log() EventManager.Hit("PenguinCard_OpenLog", self._panel.mapLevel.nCurTurn, true) diff --git a/lua/game/ui/play_penguincard/penguincardselectctrl.lua b/lua/game/ui/play_penguincard/penguincardselectctrl.lua index fb8e1824..8e8a5a27 100644 --- a/lua/game/ui/play_penguincard/penguincardselectctrl.lua +++ b/lua/game/ui/play_penguincard/penguincardselectctrl.lua @@ -1,4 +1,5 @@ local PenguinCardSelectCtrl = class("PenguinCardSelectCtrl", BaseCtrl) +local WwiseManger = CS.WwiseAudioManager.Instance PenguinCardSelectCtrl._mapNodeConfig = { TopBar = { sNodeName = "TopBarPanel", @@ -23,7 +24,8 @@ PenguinCardSelectCtrl._mapNodeConfig = { goNormalLevel = {} } PenguinCardSelectCtrl._mapEventConfig = { - PenguinCard_ClickLevel = "OnEvent_Click" + PenguinCard_ClickLevel = "OnEvent_Click", + PenguinCard_EnterLevel = "OnEvent_Enter" } PenguinCardSelectCtrl._mapRedDotConfig = { [RedDotDefine.Activity_PenguinCard_AllQuest] = { @@ -44,18 +46,18 @@ function PenguinCardSelectCtrl:Refresh() end end end - if self._panel.nPos then - NovaAPI.SetHorizontalNormalizedPosition(self._mapNode.sv, self._panel.nPos) - elseif self.goFirstLock then - local wait = function() - coroutine.yield(CS.UnityEngine.WaitForEndOfFrame()) + local wait = function() + coroutine.yield(CS.UnityEngine.WaitForEndOfFrame()) + if self._panel.nPos then + NovaAPI.SetHorizontalNormalizedPosition(self._mapNode.sv, self._panel.nPos) + elseif self.goFirstLock ~= nil then self._mapNode.sc:ScrollToClick(self.goFirstLock, 0.01) self.goFirstLock = nil + else + NovaAPI.SetHorizontalNormalizedPosition(self._mapNode.sv, 1) end - cs_coroutine.start(wait) - else - NovaAPI.SetHorizontalNormalizedPosition(self._mapNode.sv, 1) end + cs_coroutine.start(wait) EventManager.Hit("Guide_PassiveCheck_Msg", "Guide_PenguinCard_304") end function PenguinCardSelectCtrl:RefreshHard(nIndex, nLevelId) @@ -105,9 +107,14 @@ end function PenguinCardSelectCtrl:OnBtnClick_Quest() EventManager.Hit(EventId.OpenPanel, PanelId.PenguinCardQuest, self.nActId) end -function PenguinCardSelectCtrl:OnEvent_Click(go, callback) - self:AddTimer(1, 0.1, callback, true, true, true) - EventManager.Hit(EventId.TemporaryBlockInput, 0.1) +function PenguinCardSelectCtrl:OnEvent_Click(go) self._mapNode.sc:ScrollToClick(go) end +function PenguinCardSelectCtrl:OnEvent_Enter(callback) + local ani = self.gameObject:GetComponent("Animator") + ani:Play("PenguinCardSelect_out") + WwiseManger:PostEvent("Mode_Card_level") + self:AddTimer(1, 0.5, callback, true, true, true) + EventManager.Hit(EventId.TemporaryBlockInput, 0.5) +end return PenguinCardSelectCtrl diff --git a/lua/game/ui/play_penguincard/penguincardslotctrl.lua b/lua/game/ui/play_penguincard/penguincardslotctrl.lua index 8e42c555..97bd1ace 100644 --- a/lua/game/ui/play_penguincard/penguincardslotctrl.lua +++ b/lua/game/ui/play_penguincard/penguincardslotctrl.lua @@ -5,8 +5,12 @@ PenguinCardSlotCtrl._mapNodeConfig = { nCount = 6, sCtrlName = "Game.UI.Play_PenguinCard.PenguinCardItemCtrl" }, - goEmptySlot = {nCount = 6}, - imgSlotLock = {nCount = 6} + goEmptySlot = {nCount = 6, sComponentName = "Transform"}, + aniSlot = { + nCount = 6, + sNodeName = "goEmptySlot", + sComponentName = "Animator" + } } PenguinCardSlotCtrl._mapEventConfig = { PenguinCard_AddSlot = "OnEvent_AddSlot", @@ -21,13 +25,24 @@ end function PenguinCardSlotCtrl:RefreshSlot(nIndex) local mapCard = self._panel.mapLevel.tbPenguinCard[nIndex] self._mapNode.PenguinCardItem[nIndex].gameObject:SetActive(mapCard ~= 0) - self._mapNode.goEmptySlot[nIndex]:SetActive(mapCard == 0) + self._mapNode.goEmptySlot[nIndex].gameObject:SetActive(mapCard == 0) if mapCard == 0 then - self._mapNode.imgSlotLock[nIndex]:SetActive(nIndex > self._panel.mapLevel.nSlotCount) + local imgSlotLock = self._mapNode.goEmptySlot[nIndex]:Find("imgSlotLock").gameObject + imgSlotLock:SetActive(nIndex > self._panel.mapLevel.nSlotCount) else self._mapNode.PenguinCardItem[nIndex]:Refresh_Slot(mapCard) end end +function PenguinCardSlotCtrl:PlayOutAni() + for i = 1, 6 do + local mapCard = self._panel.mapLevel.tbPenguinCard[i] + if mapCard == 0 then + self._mapNode.aniSlot[i]:Play("PengUinCard_Slot_Unlock_out") + else + self._mapNode.PenguinCardItem[i]:PlaySaleAni() + end + end +end function PenguinCardSlotCtrl:Awake() end function PenguinCardSlotCtrl:OnEnable() @@ -35,7 +50,16 @@ end function PenguinCardSlotCtrl:OnDisable() end function PenguinCardSlotCtrl:OnEvent_AddSlot() - self:RefreshSlot(self._panel.mapLevel.nSlotCount) + local nIndex = self._panel.mapLevel.nSlotCount + self._mapNode.aniSlot[nIndex]:Play("PengUinCard_Slot_Unlock_in") + WwiseManger:PostEvent("Mode_Card_unlock") + local nAnimTime = NovaAPI.GetAnimClipLength(self._mapNode.aniSlot[nIndex], { + "PengUinCard_Slot_Unlock_in" + }) + self:AddTimer(1, nAnimTime, function() + local imgSlotLock = self._mapNode.goEmptySlot[nIndex]:Find("imgSlotLock").gameObject + imgSlotLock:SetActive(false) + end, true, true, true) end function PenguinCardSlotCtrl:OnEvent_SelectPenguinCard(nSlot, bUpgrade) self._mapNode.PenguinCardItem[nSlot].gameObject:SetActive(true) @@ -47,13 +71,13 @@ function PenguinCardSlotCtrl:OnEvent_SelectPenguinCard(nSlot, bUpgrade) else self._mapNode.PenguinCardItem[nSlot]:Refresh_Slot(self._panel.mapLevel.tbPenguinCard[nSlot]) local callback = function() - self._mapNode.goEmptySlot[nSlot]:SetActive(false) + self._mapNode.goEmptySlot[nSlot].gameObject:SetActive(false) end self._mapNode.PenguinCardItem[nSlot]:PlaySelectAni(callback) end end function PenguinCardSlotCtrl:OnEvent_SalePenguinCard(nSlot) - self._mapNode.goEmptySlot[nSlot]:SetActive(true) + self._mapNode.goEmptySlot[nSlot].gameObject:SetActive(true) local callback = function() self._mapNode.PenguinCardItem[nSlot].gameObject:SetActive(false) end diff --git a/lua/game/ui/play_penguincard/penguinlevel.lua b/lua/game/ui/play_penguincard/penguinlevel.lua index 2cef3af8..2bdda930 100644 --- a/lua/game/ui/play_penguincard/penguinlevel.lua +++ b/lua/game/ui/play_penguincard/penguinlevel.lua @@ -2,7 +2,9 @@ local PenguinLevel = class("PenguinLevel") local PenguinCard = require("Game.UI.Play_PenguinCard.PenguinCard") local TimerManager = require("GameCore.Timer.TimerManager") local LocalData = require("GameCore.Data.LocalData") +local ConfigData = require("GameCore.Data.ConfigData") local GameState = { + Start = 0, Prepare = 1, Dealing = 2, Flip = 3, @@ -18,6 +20,7 @@ function PenguinLevel:Init(nFloorId, nLevelId, nActId, tbStarScore) } self.nLevelId = nLevelId self.nActId = nActId + self.bWarning = true self:ParseConfigData() self:ParseLocalData() EventManager.Hit(EventId.OpenPanel, PanelId.PenguinCard, self) @@ -30,6 +33,7 @@ function PenguinLevel:ParseConfigData() self.tbRoundUpgradeCost = ConfigTable.GetConfigNumberArray("PenguinCardRoundUpgradeCost") self.tbSlotUpgradeCost = ConfigTable.GetConfigNumberArray("PenguinCardSlotUpgradeCost") self.tbBuyLimitUpgradeCost = ConfigTable.GetConfigNumberArray("PenguinCardBuyLimitUpgradeCost") + self.nFireScore = ConfigTable.GetConfigNumber("PenguinCardFeverScore") self.mapBuyCost = {} local func_ForEach_Line = function(mapData) self.mapBuyCost[mapData.Count] = { @@ -44,15 +48,15 @@ function PenguinLevel:ParseConfigData() Id = mapData.Id, SuitCount = mapData.SuitCount, Value = mapData.Value, - Ratio = mapData.Ratio + Ratio = mapData.Ratio * ConfigData.IntFloatPrecision } end ForEachTableLine(DataTable.PenguinCardHandRank, func_ForEach_Rank) end function PenguinLevel:ParseLocalData() - local bAuto = LocalData.GetLocalData("PenguinCard", "Auto") + local bAuto = LocalData.GetPlayerLocalData("PenguinCardAuto") self.bAuto = bAuto == true - local nSpeed = LocalData.GetLocalData("PenguinCard", "Speed") + local nSpeed = LocalData.GetPlayerLocalData("PenguinCardSpeed") self.nSpeed = nSpeed or 1 end function PenguinLevel:ParseLevelData(nFloorId) @@ -66,6 +70,7 @@ function PenguinLevel:ParseLevelData(nFloorId) self.nSlotCount = mapLevelCfg.InitialSlot self.nRoundLimit = mapLevelCfg.InitialRound self.nFixedTurnGroupId = mapLevelCfg.FixedTurn + self.sLevelDesc = mapLevelCfg.Floortips self.nBuyLimit = mapLevelCfg.InitialBuyLimit self.nWeightGroupId = mapLevelCfg.WeightGroup local mapPoolCfg = ConfigTable.GetData("PenguinBaseCardPool", mapLevelCfg.PoolId) @@ -112,10 +117,21 @@ function PenguinLevel:StartGame() self:ParseLevelData(self.nFloorId) self:SwitchGameState() end -function PenguinLevel:GiveupGame() - self:QuitGameState() - self.nGameState = GameState.Complete - self:RunGameState() +function PenguinLevel:CompleteGame() + local nNextState = GameState.Complete + self:SwitchNextGameState(nNextState, {bManual = true}) +end +function PenguinLevel:RestartGame() + local nNextState = GameState.Start + local nWaitTime = self:QuitGameState(nNextState) + if nWaitTime == 0 then + self:StartGame() + else + TimerManager.Add(1, nWaitTime, self, function() + self:StartGame() + end, true, true, true) + EventManager.Hit(EventId.TemporaryBlockInput, nWaitTime) + end end function PenguinLevel:QuitGame(callback) local bAct = false @@ -135,18 +151,19 @@ function PenguinLevel:QuitGame(callback) end end if not bAct then - callback() + callback(true) end self:QuitGameState() self:ClearLevelData() end function PenguinLevel:SwitchGameState() - self:QuitGameState() - self:CheckNextGameState() - self:RunGameState() + local nNextState = self:CheckNextGameState() + self:SwitchNextGameState(nNextState) end -function PenguinLevel:RunGameState() - if self.nGameState == GameState.Prepare then +function PenguinLevel:RunGameState(mapParam) + if self.nGameState == GameState.Start then + self:RunState_Start() + elseif self.nGameState == GameState.Prepare then self:RunState_Prepare() elseif self.nGameState == GameState.Dealing then self:RunState_Dealing() @@ -155,43 +172,70 @@ function PenguinLevel:RunGameState() elseif self.nGameState == GameState.Settlement then self:RunState_Settlement() elseif self.nGameState == GameState.Complete then - self:RunState_Complete() + self:RunState_Complete(mapParam) end end -function PenguinLevel:QuitGameState() - if self.nGameState == GameState.Prepare then - self:QuitState_Prepare() +function PenguinLevel:QuitGameState(nNextState) + local nWaitTime = 0 + if self.nGameState == GameState.Start then + nWaitTime = self:QuitState_Start() + elseif self.nGameState == GameState.Prepare then + nWaitTime = self:QuitState_Prepare(nNextState) elseif self.nGameState == GameState.Dealing then - self:QuitState_Dealing() + nWaitTime = self:QuitState_Dealing(nNextState) elseif self.nGameState == GameState.Flip then - self:QuitState_Flip() + nWaitTime = self:QuitState_Flip(nNextState) elseif self.nGameState == GameState.Settlement then - self:QuitState_Settlement() + nWaitTime = self:QuitState_Settlement(nNextState) elseif self.nGameState == GameState.Complete then - self:QuitState_Complete() + nWaitTime = self:QuitState_Complete() end + return nWaitTime end function PenguinLevel:CheckNextGameState() if self.nGameState == nil then - self.nGameState = GameState.Prepare + return GameState.Start + elseif self.nGameState == GameState.Start then + return GameState.Prepare elseif self.nGameState == GameState.Prepare then - self.nGameState = GameState.Dealing + return GameState.Dealing elseif self.nGameState == GameState.Dealing then - self.nGameState = GameState.Flip + return GameState.Flip elseif self.nGameState == GameState.Flip then - self.nGameState = GameState.Settlement + return GameState.Settlement elseif self.nGameState == GameState.Settlement then if self.nCurRound >= self.nRoundLimit then if self.nCurTurn >= self.nMaxTurn then - self.nGameState = GameState.Complete + return GameState.Complete else - self.nGameState = GameState.Prepare + return GameState.Prepare end else - self.nGameState = GameState.Dealing + return GameState.Dealing end end end +function PenguinLevel:SwitchNextGameState(nNextState, mapParam) + local nWaitTime = self:QuitGameState(nNextState) + if nWaitTime == 0 then + self.nGameState = nNextState + self:RunGameState(mapParam) + else + TimerManager.Add(1, nWaitTime, self, function() + self.nGameState = nNextState + self:RunGameState(mapParam) + end, true, true, true) + EventManager.Hit(EventId.TemporaryBlockInput, nWaitTime) + end +end +function PenguinLevel:RunState_Start() + EventManager.Hit("PenguinCard_RunState_Start") + self:SwitchGameState() +end +function PenguinLevel:QuitState_Start() + EventManager.Hit("PenguinCard_QuitState_Start") + return 0 +end function PenguinLevel:RunState_Prepare() self.nCurTurn = self.nCurTurn + 1 self.nCurRound = 0 @@ -202,7 +246,7 @@ function PenguinLevel:RunState_Prepare() self:FreeRollPenguinCard() EventManager.Hit("PenguinCard_RunState_Prepare") end -function PenguinLevel:QuitState_Prepare() +function PenguinLevel:QuitState_Prepare(nNextState) for _, v in ipairs(self.tbPenguinCard) do if v ~= 0 then v:ResetTurnTrigger() @@ -212,68 +256,107 @@ function PenguinLevel:QuitState_Prepare() self.nTurnBuyCount = 0 self.tbSelectablePenguinCard = {} self.bSelectedPenguinCard = false + self.bPreTurnWin = false + EventManager.Hit("PenguinCard_QuitState_Prepare", nNextState) + local nWaitTime = 0 + if nNextState == GameState.Start then + nWaitTime = 0.6 + elseif nNextState == GameState.Dealing then + nWaitTime = 0.45 + elseif nNextState == GameState.Complete then + nWaitTime = 0.6 + end + return nWaitTime end function PenguinLevel:AddRound() if self.nRoundLimit == self.nMaxRound then - EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("PenguinCard_AddBtnMaxLevel")) + EventManager.Hit(EventId.OpenMessageBox, { + nType = AllEnum.MessageBox.Tips, + sSound = "Mode_Card_refresh_falied", + sContent = ConfigTable.GetUIText("PenguinCard_AddBtnMaxLevel") + }) return end local nCost = self.tbRoundUpgradeCost[self.nRoundLimit + 1] if nCost > self.nScore then - EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("PenguinCard_NotEnoughScoreUpgrade")) + EventManager.Hit(EventId.OpenMessageBox, { + nType = AllEnum.MessageBox.Tips, + sSound = "Mode_Card_refresh_falied", + sContent = ConfigTable.GetUIText("PenguinCard_NotEnoughScoreUpgrade") + }) return end self.nRoundLimit = self.nRoundLimit + 1 self:ChangeScore(-1 * nCost) EventManager.Hit(EventId.OpenMessageBox, { nType = AllEnum.MessageBox.Tips, - bPositive = true, - sContent = EventManager.Hit(EventId.OpenMessageBox, orderedFormat(ConfigTable.GetUIText("PenguinCard_AddRoundSuccess"), self.nRoundLimit)) + sSound = "Mode_Card_buy", + sContent = orderedFormat(ConfigTable.GetUIText("PenguinCard_AddRoundSuccess"), self.nRoundLimit) }) EventManager.Hit("PenguinCard_AddRound") end function PenguinLevel:AddSlot() if self.nSlotCount == self.nMaxSlot then - EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("PenguinCard_AddBtnMaxLevel")) + EventManager.Hit(EventId.OpenMessageBox, { + nType = AllEnum.MessageBox.Tips, + sSound = "Mode_Card_refresh_falied", + sContent = ConfigTable.GetUIText("PenguinCard_AddBtnMaxLevel") + }) return end local nCost = self.tbSlotUpgradeCost[self.nSlotCount + 1] if nCost > self.nScore then - EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("PenguinCard_NotEnoughScoreUpgrade")) + EventManager.Hit(EventId.OpenMessageBox, { + nType = AllEnum.MessageBox.Tips, + sSound = "Mode_Card_refresh_falied", + sContent = ConfigTable.GetUIText("PenguinCard_NotEnoughScoreUpgrade") + }) return end self.nSlotCount = self.nSlotCount + 1 self:ChangeScore(-1 * nCost) EventManager.Hit(EventId.OpenMessageBox, { nType = AllEnum.MessageBox.Tips, - bPositive = true, - sContent = EventManager.Hit(EventId.OpenMessageBox, orderedFormat(ConfigTable.GetUIText("PenguinCard_AddSlotSuccess"), self.nSlotCount)) + sSound = "Mode_Card_buy", + sContent = orderedFormat(ConfigTable.GetUIText("PenguinCard_AddSlotSuccess"), self.nSlotCount) }) EventManager.Hit("PenguinCard_AddSlot") end function PenguinLevel:AddRoll() if self.nBuyLimit == self.nMaxBuyLimit then - EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("PenguinCard_AddBtnMaxLevel")) + EventManager.Hit(EventId.OpenMessageBox, { + nType = AllEnum.MessageBox.Tips, + sSound = "Mode_Card_refresh_falied", + sContent = ConfigTable.GetUIText("PenguinCard_AddBtnMaxLevel") + }) return end local nCost = self.tbBuyLimitUpgradeCost[self.nBuyLimit + 1] if nCost > self.nScore then - EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("PenguinCard_NotEnoughScoreUpgrade")) + EventManager.Hit(EventId.OpenMessageBox, { + nType = AllEnum.MessageBox.Tips, + sSound = "Mode_Card_refresh_falied", + sContent = ConfigTable.GetUIText("PenguinCard_NotEnoughScoreUpgrade") + }) return end self.nBuyLimit = self.nBuyLimit + 1 self:ChangeScore(-1 * nCost) EventManager.Hit(EventId.OpenMessageBox, { nType = AllEnum.MessageBox.Tips, - bPositive = true, - sContent = EventManager.Hit(EventId.OpenMessageBox, orderedFormat(ConfigTable.GetUIText("PenguinCard_AddRollSuccess"), self.nBuyLimit)) + sSound = "Mode_Card_buy", + sContent = orderedFormat(ConfigTable.GetUIText("PenguinCard_AddRollSuccess"), self.nBuyLimit) }) EventManager.Hit("PenguinCard_AddRoll") end function PenguinLevel:FreeRollPenguinCard() local tbId = self:GetRollPenguinCardResult() if next(tbId) == nil then - EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("PenguinCard_Error_EmptyPenguinCard")) + EventManager.Hit(EventId.OpenMessageBox, { + nType = AllEnum.MessageBox.Tips, + sSound = "Mode_Card_refresh_falied", + sContent = ConfigTable.GetUIText("PenguinCard_Error_EmptyPenguinCard") + }) return end self:ClearSelectablePenguinCard() @@ -285,17 +368,29 @@ function PenguinLevel:FreeRollPenguinCard() end function PenguinLevel:RollPenguinCard() if self.nTurnBuyCount >= self.nBuyLimit then - EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("PenguinCard_RollMax")) + EventManager.Hit(EventId.OpenMessageBox, { + nType = AllEnum.MessageBox.Tips, + sSound = "Mode_Card_refresh_falied", + sContent = ConfigTable.GetUIText("PenguinCard_RollMax") + }) return end local nCost = self:GetRollPenguinCardCost() if nCost > self.nScore then - EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("PenguinCard_NotEnoughScoreRoll")) + EventManager.Hit(EventId.OpenMessageBox, { + nType = AllEnum.MessageBox.Tips, + sSound = "Mode_Card_refresh_falied", + sContent = ConfigTable.GetUIText("PenguinCard_NotEnoughScoreRoll") + }) return end local tbId = self:GetRollPenguinCardResult() if next(tbId) == nil then - EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("PenguinCard_Error_EmptyPenguinCard")) + EventManager.Hit(EventId.OpenMessageBox, { + nType = AllEnum.MessageBox.Tips, + sSound = "Mode_Card_refresh_falied", + sContent = ConfigTable.GetUIText("PenguinCard_Error_EmptyPenguinCard") + }) return end self.nTurnBuyCount = self.nTurnBuyCount + 1 @@ -350,9 +445,10 @@ end function PenguinLevel:SalePenguinCard(nIndex) self:ChangeScore(self.tbPenguinCard[nIndex].nSoldPrice) local mapCard = self.tbPenguinCard[nIndex] + local nGroupId = mapCard.nGroupId self:RecyclePenguinCard(mapCard) self.tbPenguinCard[nIndex] = 0 - EventManager.Hit("PenguinCard_SalePenguinCard", nIndex) + EventManager.Hit("PenguinCard_SalePenguinCard", nIndex, nGroupId) end function PenguinLevel:GetRollPenguinCardCost() local findIntervalIndex = function(x, starts) @@ -426,7 +522,7 @@ function PenguinLevel:RunState_Dealing() self.nRoundScore = 0 self.nRoundValue = 0 self.nRoundRatio = 1 - self.nRoundMultiRatio = 1 + self.nRoundMultiRatio = 0 self.mapCalBaseCardPool = clone(self.mapBaseCardPool) for _, v in ipairs(self.tbPenguinCard) do if v ~= 0 then @@ -449,14 +545,34 @@ function PenguinLevel:RunState_Dealing() EventManager.Hit("PenguinCard_RunState_Dealing") self:SwitchGameState() end -function PenguinLevel:QuitState_Dealing() +function PenguinLevel:QuitState_Dealing(nNextState) + EventManager.Hit("PenguinCard_QuitState_Dealing", nNextState) + local nWaitTime = 0 + if nNextState == GameState.Start then + nWaitTime = 0.6 + elseif nNextState == GameState.Flip then + nWaitTime = 0.85 + elseif nNextState == GameState.Complete then + nWaitTime = 0.6 + end + return nWaitTime end function PenguinLevel:RunState_Flip() EventManager.Hit("PenguinCard_RunState_Flip") self:PlayAuto() end -function PenguinLevel:QuitState_Flip() +function PenguinLevel:QuitState_Flip(nNextState) self:StopAuto() + EventManager.Hit("PenguinCard_QuitState_Flip", nNextState) + local nWaitTime = 0 + if nNextState == GameState.Start then + nWaitTime = 0.6 + elseif nNextState == GameState.Settlement then + nWaitTime = 1 + elseif nNextState == GameState.Complete then + nWaitTime = 0.6 + end + return nWaitTime end function PenguinLevel:ShowBaseCard(nIndex) local add = function(i) @@ -502,10 +618,7 @@ function PenguinLevel:ShowBaseCard(nIndex) local nShowed = self:GetShowedCardCount() if nShowed == self.nBaseCardCount then self:CheckHandRank() - TimerManager.Add(1, 0.25, self, function() - self:SwitchGameState() - end, true, true, true) - EventManager.Hit(EventId.TemporaryBlockInput, 0.25) + self:SwitchGameState() end EventManager.Hit("PenguinCard_ShowBaseCard", nIndex) end @@ -535,12 +648,12 @@ function PenguinLevel:CheckHandRank() end if nAble == nType then self.nHandRankId = v.Id - self:ChangeRoundScore(v.Value, v.Ratio, 0) + self:ChangeRoundScore(v.Value, v.Ratio, 0, true) break end end end -function PenguinLevel:ChangeRoundScore(nAddValue, nAddRatio, nAddMultiRatio) +function PenguinLevel:ChangeRoundScore(nAddValue, nAddRatio, nAddMultiRatio, bFromHandRank) local nBeforeScore = self.nRoundScore local nBeforeBase = self.nRoundValue local nBeforeMultiRatio = self.nRoundMultiRatio @@ -548,7 +661,7 @@ function PenguinLevel:ChangeRoundScore(nAddValue, nAddRatio, nAddMultiRatio) self.nRoundValue = self.nRoundValue + nAddValue self.nRoundMultiRatio = self.nRoundMultiRatio + nAddMultiRatio self.nRoundRatio = self.nRoundRatio + nAddRatio - self.nRoundScore = self.nRoundValue * self.nRoundRatio * self.nRoundMultiRatio + self.nRoundScore = self.nRoundMultiRatio > 0 and self.nRoundValue * self.nRoundRatio * self.nRoundMultiRatio or self.nRoundValue * self.nRoundRatio local nAddScore = self.nRoundScore - nBeforeScore self.nTurnScore = self.nTurnScore + nAddScore if self.nTurnScore > self.nBestTurnScore then @@ -557,10 +670,14 @@ function PenguinLevel:ChangeRoundScore(nAddValue, nAddRatio, nAddMultiRatio) if self.nRoundScore > self.nBestRoundScore then self.nBestRoundScore = self.nRoundScore end - EventManager.Hit("PenguinCard_ChangeRoundScore", nBeforeBase, nBeforeMultiRatio * nBeforeRatio, nBeforeScore) - printLog("轮积分变化:" .. nAddScore .. " (" .. nBeforeScore .. " -> " .. self.nRoundScore .. ")") - printLog("基础变化:" .. nAddValue .. " (" .. nBeforeBase .. " -> " .. self.nRoundValue .. ")") - printLog("倍率变化:" .. self.nRoundRatio * self.nRoundMultiRatio - nBeforeMultiRatio * nBeforeRatio .. " (" .. nBeforeMultiRatio * nBeforeRatio .. " -> " .. self.nRoundRatio * self.nRoundMultiRatio .. ")") + local nBeforeAllRatio = 0 < nBeforeMultiRatio and nBeforeMultiRatio * nBeforeRatio or nBeforeRatio + local nAfterAllRatio = self.nRoundMultiRatio > 0 and self.nRoundRatio * self.nRoundMultiRatio or self.nRoundRatio + EventManager.Hit("PenguinCard_ChangeRoundScore", nBeforeBase, nBeforeAllRatio, nBeforeScore, bFromHandRank) + if NovaAPI.IsEditorPlatform() then + printLog("轮积分变化:" .. nAddScore .. " (" .. nBeforeScore .. " -> " .. self.nRoundScore .. ")") + printLog("基础变化:" .. nAddValue .. " (" .. nBeforeBase .. " -> " .. self.nRoundValue .. ")") + printLog("倍率变化:" .. nAfterAllRatio - nBeforeAllRatio .. " (" .. nBeforeAllRatio .. " -> " .. nAfterAllRatio .. ")") + end end function PenguinLevel:GetShowedCardCount() local nShowed = 0 @@ -595,7 +712,7 @@ function PenguinLevel:RunState_Settlement() EventManager.Hit("PenguinCard_RunState_Settlement") self:PlayAuto() end -function PenguinLevel:QuitState_Settlement() +function PenguinLevel:QuitState_Settlement(nNextState) self:StopAuto() self:ChangeScore(self.nRoundScore) self.tbHandRank = {} @@ -604,8 +721,20 @@ function PenguinLevel:QuitState_Settlement() self.nRoundScore = 0 self.nRoundValue = 0 self.nRoundRatio = 1 - self.nRoundMultiRatio = 1 + self.nRoundMultiRatio = 0 self.mapCalBaseCardPool = {} + EventManager.Hit("PenguinCard_QuitState_Settlement", nNextState) + local nWaitTime = 0 + if nNextState == GameState.Start then + nWaitTime = 0.6 + elseif nNextState == GameState.Dealing then + nWaitTime = 0.57 + elseif nNextState == GameState.Prepare then + nWaitTime = 0.57 + elseif nNextState == GameState.Complete then + nWaitTime = 0.6 + end + return nWaitTime end function PenguinLevel:AddLog() if not self.mapLog[self.nCurTurn] then @@ -625,17 +754,74 @@ function PenguinLevel:AddLog() self.mapLog[self.nCurTurn].tbRound[self.nCurRound].tbHandRank = clone(self.tbHandRank) self.mapLog[self.nCurTurn].tbRound[self.nCurRound].nHandRankId = self.nHandRankId end -function PenguinLevel:RunState_Complete() - self.nStar = 0 - for i, v in ipairs(self.tbStarScore) do - if v <= self.nScore then - self.nStar = i - end - end +function PenguinLevel:RunState_Complete(mapParam) + self.nStar = self:GetStar() EventManager.Hit("PenguinCard_RunState_Complete") + if self.nActId then + local tab = {} + table.insert(tab, { + "role_id", + tostring(PlayerData.Base._nPlayerId) + }) + table.insert(tab, { + "activity_id", + tostring(self.nActId) + }) + table.insert(tab, { + "battle_id", + tostring(self.nLevelId) + }) + table.insert(tab, { + "round", + tostring(self.nCurTurn) + }) + table.insert(tab, { + "result", + tostring(self.nStar == 0 and 2 or 1) + }) + local nEnd = mapParam and mapParam.bManual == true and 2 or 1 + table.insert(tab, { + "end_type", + tostring(nEnd) + }) + table.insert(tab, { + "score", + tostring(self.nScore) + }) + table.insert(tab, { + "star", + tostring(self.nStar) + }) + local sId = "" + for i = 1, 6 do + if self.tbPenguinCard[i] ~= 0 then + if sId == "" then + sId = sId .. self.tbPenguinCard[i].nId + else + sId = sId .. "," .. self.tbPenguinCard[i].nId + end + end + end + table.insert(tab, {"card_list", sId}) + table.insert(tab, { + "skill_1", + tostring(self.nRoundLimit) + }) + table.insert(tab, { + "skill_2", + tostring(self.nSlotCount) + }) + table.insert(tab, { + "skill_3", + tostring(self.nBuyLimit) + }) + NovaAPI.UserEventUpload("minigame_PenguinCard", tab) + end end function PenguinLevel:QuitState_Complete() self.nStar = 0 + EventManager.Hit("PenguinCard_QuitState_Complete") + return 0 end function PenguinLevel:GetMostHandRank() local nCount = 0 @@ -672,18 +858,18 @@ function PenguinLevel:GetBestPenguinCard() end function PenguinLevel:SetAutoState(bAuto) self.bAuto = bAuto - LocalData.SetLocalData("PenguinCard", "Auto", self.bAuto) + LocalData.SetPlayerLocalData("PenguinCardAuto", self.bAuto) end function PenguinLevel:SetAutoSpeed(nSpeed) self.nSpeed = nSpeed - LocalData.SetLocalData("PenguinCard", "Speed", self.nSpeed) + LocalData.SetPlayerLocalData("PenguinCardSpeed", self.nSpeed) if self.sequence then self:StopAuto() self:PlayAuto() end end function PenguinLevel:PlayAuto(bClick) - if not self.bAuto then + if not self.bAuto or self.bPause then return end if self.nGameState == GameState.Flip then @@ -698,14 +884,19 @@ function PenguinLevel:PlayAuto(bClick) end self.sequence:SetUpdate(true) elseif self.nGameState == GameState.Settlement then - if not PlayerData.Guide:CheckGuideFinishById(302) then + local bKeep = not PlayerData.Guide:CheckGuideFinishById(302) + if EditorSettings and EditorSettings.bJumpGuide then + bKeep = false + end + if bKeep then return end self.sequence = DOTween.Sequence() if not bClick then - self.sequence:AppendInterval(1 / self.nSpeed) + self.sequence:AppendInterval((self.nRoundValue >= self.nFireScore and 7 or 5) / self.nSpeed) end self.sequence:AppendCallback(function() + EventManager.Hit("PenguinCard_QuitScoreAni") if self.nRoundLimit == self.nCurRound and self.nCurTurn < self.nMaxTurn then local callback = function() self:SwitchGameState() @@ -725,16 +916,52 @@ function PenguinLevel:StopAuto() end end function PenguinLevel:Pause() - self:StopAuto() + self.bPause = true + if self.sequence then + self.sequence:Pause() + end + EventManager.Hit("PenguinCard_Pause") end function PenguinLevel:Resume() - self:PlayAuto() + self.bPause = false + if self.sequence then + self.sequence:Play() + else + self:PlayAuto() + end + EventManager.Hit("PenguinCard_Resume") end function PenguinLevel:ChangeScore(nChange) + if not nChange or nChange == 0 then + return + end local nBefore = self.nScore self.nScore = self.nScore + nChange - EventManager.Hit("PenguinCard_ChangeScore", nBefore) - printLog("总积分变化:" .. nChange .. " (" .. nBefore .. " -> " .. self.nScore .. ")") + local nBeforeStar, nStar = 0, 0 + for i, v in ipairs(self.tbStarScore) do + if v <= nBefore then + nBeforeStar = i + end + if v <= self.nScore then + nStar = i + end + end + if nBeforeStar < 3 and nStar == 3 and self.nGameState == GameState.Settlement then + self.bPreTurnWin = true + end + EventManager.Hit("PenguinCard_ChangeScore", nBefore, nBeforeStar, nStar) + if NovaAPI.IsEditorPlatform() then + printLog("总积分变化:" .. nChange .. " (" .. nBefore .. " -> " .. self.nScore .. ")") + end +end +function PenguinLevel:GetStar() + local nStar = 0 + for i, v in ipairs(self.tbStarScore) do + if v <= self.nScore then + nStar = i + end + end + return nStar end function PenguinLevel:WeightedRandom(tbId, tbWeight, n, tbExcludeGroupId, bDuplicate) if #tbId ~= #tbWeight then @@ -802,6 +1029,9 @@ function PenguinLevel:WeightedRandom(tbId, tbWeight, n, tbExcludeGroupId, bDupli end return result end +function PenguinLevel:SetWarning(bAble) + self.bWarning = bAble +end function PenguinLevel:GetOwnPenguinCardCount() local nCount = 0 for i = 1, 6 do diff --git a/lua/game/ui/regionbosstimeex/regionbosspausectrl.lua b/lua/game/ui/regionbosstimeex/regionbosspausectrl.lua index 73c48abb..b762ac2a 100644 --- a/lua/game/ui/regionbosstimeex/regionbosspausectrl.lua +++ b/lua/game/ui/regionbosstimeex/regionbosspausectrl.lua @@ -282,6 +282,10 @@ function RegionBossPauseCtrl:OnEvent_Reopen(sName) if sName ~= "RegionBossPauseCtrl" then return end + local nUIType = GamepadUIManager.GetCurUIType() + if nUIType == AllEnum.GamepadUIType.Other then + return + end self._mapNode.ActionBar.gameObject:SetActive(true) end return RegionBossPauseCtrl diff --git a/lua/game/ui/scoreboss/scorebosspausectrl.lua b/lua/game/ui/scoreboss/scorebosspausectrl.lua index cb001e3f..ae346530 100644 --- a/lua/game/ui/scoreboss/scorebosspausectrl.lua +++ b/lua/game/ui/scoreboss/scorebosspausectrl.lua @@ -242,6 +242,10 @@ function ScoreBossPauseCtrl:OnEvent_Reopen(sName) if sName ~= "ScoreBossPauseCtrl" then return end + local nUIType = GamepadUIManager.GetCurUIType() + if nUIType == AllEnum.GamepadUIType.Other then + return + end self._mapNode.ActionBar.gameObject:SetActive(true) end function ScoreBossPauseCtrl:PlayCloseAni(bGiveUp) diff --git a/lua/game/ui/skillinstanceroominfo/skillinstancepausectrl.lua b/lua/game/ui/skillinstanceroominfo/skillinstancepausectrl.lua index cc0d146f..0b0aee41 100644 --- a/lua/game/ui/skillinstanceroominfo/skillinstancepausectrl.lua +++ b/lua/game/ui/skillinstanceroominfo/skillinstancepausectrl.lua @@ -241,6 +241,10 @@ function SkillInstancePauseCtrl:OnEvent_Reopen(sName) if sName ~= "SkillInstancePauseCtrl" then return end + local nUIType = GamepadUIManager.GetCurUIType() + if nUIType == AllEnum.GamepadUIType.Other then + return + end self._mapNode.ActionBar.gameObject:SetActive(true) end return SkillInstancePauseCtrl diff --git a/lua/game/ui/travelerduelroominfo/tdpausectrl.lua b/lua/game/ui/travelerduelroominfo/tdpausectrl.lua index d67ca780..59b729d7 100644 --- a/lua/game/ui/travelerduelroominfo/tdpausectrl.lua +++ b/lua/game/ui/travelerduelroominfo/tdpausectrl.lua @@ -244,6 +244,10 @@ function TDPauseCtrl:OnEvent_Reopen(sName) if sName ~= "TDPauseCtrl" then return end + local nUIType = GamepadUIManager.GetCurUIType() + if nUIType == AllEnum.GamepadUIType.Other then + return + end self._mapNode.ActionBar.gameObject:SetActive(true) end return TDPauseCtrl diff --git a/lua/game/ui/trialbattle/trialpausectrl.lua b/lua/game/ui/trialbattle/trialpausectrl.lua index b52fc2c6..99e195f7 100644 --- a/lua/game/ui/trialbattle/trialpausectrl.lua +++ b/lua/game/ui/trialbattle/trialpausectrl.lua @@ -251,6 +251,10 @@ function TrialPauseCtrl:OnEvent_Reopen(sName) if sName ~= "TrialPauseCtrl" then return end + local nUIType = GamepadUIManager.GetCurUIType() + if nUIType == AllEnum.GamepadUIType.Other then + return + end self._mapNode.ActionBar.gameObject:SetActive(true) end return TrialPauseCtrl diff --git a/lua/game/ui/vampiresurvivor/vampiresurvivorpausectrl.lua b/lua/game/ui/vampiresurvivor/vampiresurvivorpausectrl.lua index d0700317..1cc89b4b 100644 --- a/lua/game/ui/vampiresurvivor/vampiresurvivorpausectrl.lua +++ b/lua/game/ui/vampiresurvivor/vampiresurvivorpausectrl.lua @@ -249,6 +249,10 @@ function VampireSurvivorPauseCtrl:OnEvent_Reopen(sName) if sName ~= "VampireSurvivorPauseCtrl" then return end + local nUIType = GamepadUIManager.GetCurUIType() + if nUIType == AllEnum.GamepadUIType.Other then + return + end self._mapNode.ActionBar.gameObject:SetActive(true) end return VampireSurvivorPauseCtrl diff --git a/lua/gamecore/data/dataclass/activity/penguincardactdata.lua b/lua/gamecore/data/dataclass/activity/penguincardactdata.lua index a760f1dd..0eb987c0 100644 --- a/lua/gamecore/data/dataclass/activity/penguincardactdata.lua +++ b/lua/gamecore/data/dataclass/activity/penguincardactdata.lua @@ -250,7 +250,7 @@ function PenguinCardActData:SendActivityPenguinCardSettleReq(nLevelId, nStar, nS local msgData = { LevelId = nLevelId, Star = nStar, - Score = nScore + Score = math.floor(nScore) } local successCallback = function(_, mapMainData) if not self.mapLevelData[nLevelId] or self.mapLevelData[nLevelId] and nScore > self.mapLevelData[nLevelId].nScore then @@ -293,10 +293,7 @@ function PenguinCardActData:SendActivityPenguinCardQuestReceiveReq(nQuestId, nGr max(v) end end - UTILS.OpenReceiveByChangeInfo(mapMainData) - if callback then - callback(mapMainData) - end + UTILS.OpenReceiveByChangeInfo(mapMainData, callback) end HttpNetHandler.SendMsg(NetMsgId.Id.activity_penguin_card_quest_reward_receive_req, msgData, nil, successCallback) end diff --git a/lua/gamecore/data/dataclass/activity/throwgiftdata.lua b/lua/gamecore/data/dataclass/activity/throwgiftdata.lua index f15395cf..26b792f9 100644 --- a/lua/gamecore/data/dataclass/activity/throwgiftdata.lua +++ b/lua/gamecore/data/dataclass/activity/throwgiftdata.lua @@ -1,9 +1,11 @@ local ActivityDataBase = require("GameCore.Data.DataClass.Activity.ActivityDataBase") local ThrowGiftData = class("ThrowGiftData", ActivityDataBase) +local LocalData = require("GameCore.Data.LocalData") function ThrowGiftData:Init() self.nActId = 0 self.mapLevels = {} self.mapItems = {} + self.tbNewLevel = {} end function ThrowGiftData:RefreshQuestData(questData) end @@ -16,6 +18,7 @@ function ThrowGiftData:RefreshThrowGiftData(nActId, msgData) for _, mapItem in ipairs(msgData.Items) do self.mapItems[mapItem.ItemId] = mapItem.Count end + self:UpdateNewState() end function ThrowGiftData:GetActivityData() return { @@ -46,10 +49,87 @@ function ThrowGiftData:SettleLevels(nLevelId, nThrowGiftCount, nHitGiftCount, nS end self.mapLevels[nLevelId].FirstComplete = bWin or self.mapLevels[nLevelId].FirstComplete end + for k, v in pairs(tbUseItems) do + if self.mapItems[v.ItemId] == nil then + self.mapItems[v.ItemId] = 0 + end + self.mapItems[v.ItemId] = self.mapItems[v.ItemId] + v.Count + end if callback ~= nil then - callback() + callback(msgData) end end HttpNetHandler.SendMsg(NetMsgId.Id.activity_throw_gift_settle_req, msg, nil, msgCallback) end +function ThrowGiftData:GetDicFirstIn(nDicId) + local sKey = tostring(self.nActId) .. tostring(nDicId) .. "IsFirst" + local bIsFirst = LocalData.GetPlayerLocalData(sKey) + if bIsFirst == nil then + bIsFirst = true + end + if bIsFirst then + LocalData.SetPlayerLocalData(sKey, false) + end + return bIsFirst +end +function ThrowGiftData:GetLevelNewStateInternal(nLevelId) + local mapLevelCfgData = ConfigTable.GetData("ThrowGiftLevel", nLevelId) + if mapLevelCfgData == nil then + return false + end + local nOpenTime = self:GetActOpenTime() + if mapLevelCfgData.DayOpen ~= 0 and mapLevelCfgData.DayOpen ~= nil and nOpenTime ~= 0 then + local nServerTimeStamp = CS.ClientManager.Instance.serverTimeStamp + local nUnlockTime = mapLevelCfgData.DayOpen * 86400 + nOpenTime + if nUnlockTime - nServerTimeStamp <= 0 then + local sKey = tostring(self.nActId) .. tostring(nLevelId) .. "LevelNew" + local bIsFirst = LocalData.GetPlayerLocalData(sKey) + if bIsFirst == nil then + bIsFirst = true + end + if bIsFirst then + return true + end + end + end + return false +end +function ThrowGiftData:SetLevelNew(nLevelId) + local idx = table.indexof(self.tbNewLevel, nLevelId) + if 0 < idx then + table.remove(self.tbNewLevel, idx) + end + local sKey = tostring(self.nActId) .. tostring(nLevelId) .. "LevelNew" + LocalData.SetPlayerLocalData(sKey, false) + RedDotManager.SetValid(RedDotDefine.Activity_ThrowGift_NewLevel, { + self.nActId, + nLevelId + }, false) +end +function ThrowGiftData:UpdateNewState() + self.tbNewLevel = {} + local foreachLevel = function(mapData) + if mapData.ActivityId == self.nActId then + local bNewState = self:GetLevelNewStateInternal(mapData.Id) + if bNewState then + table.insert(self.tbNewLevel, mapData.Id) + end + RedDotManager.SetValid(RedDotDefine.Activity_ThrowGift_NewLevel, { + self.nActId, + mapData.Id + }, bNewState) + end + end + ForEachTableLine(DataTable.ThrowGiftLevel, foreachLevel) + local bNew = LocalData.GetPlayerLocalData("Activity_ThrowGift_New") + RedDotManager.SetValid(RedDotDefine.Activity_ThrowGift_New, { + self.nActId + }, bNew ~= true) +end +function ThrowGiftData:GetLevelNewState(nLevelId) + return table.indexof(self.tbNewLevel, nLevelId) > 0 +end +function ThrowGiftData:GetNewLevels() + return clone(self.tbNewLevel) +end return ThrowGiftData diff --git a/lua/gamecore/data/dataclass/popupdata.lua b/lua/gamecore/data/dataclass/popupdata.lua index d41ab373..97eee24c 100644 --- a/lua/gamecore/data/dataclass/popupdata.lua +++ b/lua/gamecore/data/dataclass/popupdata.lua @@ -116,9 +116,6 @@ function PopUpData:IsNeedOwnPopUp(popUpId) end function PopUpData:IsNeedPopUp(popupId, localData) local cfg = ConfigTable.GetData("PopUp", popupId) - if cfg == nil then - return false - end if cfg.PopRefreshType == GameEnum.PopRefreshType.WholeFirst then if nil == localData then return cfg.PopUpRes ~= nil diff --git a/lua/gamecore/reddot/reddotdefine.lua b/lua/gamecore/reddot/reddotdefine.lua index 434231a4..fc69f22b 100644 --- a/lua/gamecore/reddot/reddotdefine.lua +++ b/lua/gamecore/reddot/reddotdefine.lua @@ -110,6 +110,8 @@ local RedDotDefine = { Activity_New_Tab = "Activity_New_Tab.", Activity_GroupNew = "Activity_Group_New.", Activity_BreakOut_DifficultyTap_Level = "Activity_Group_New..BreakOutLevel.", + Activity_ThrowGift_New = "Activity_ThrowGift_New.", + Activity_ThrowGift_NewLevel = "Activity_ThrowGift_New..Level.", Phone = "Phone", Phone_Chat = "Phone.Chat", Phone_New = "Phone.Chat.New", diff --git a/lua/gamecore/ui/panelmanager.lua b/lua/gamecore/ui/panelmanager.lua index dfcf5c93..3a5beb74 100644 --- a/lua/gamecore/ui/panelmanager.lua +++ b/lua/gamecore/ui/panelmanager.lua @@ -216,14 +216,16 @@ local OnClosePanel = function(listener, nPanelId) if type(nPanelId) == "number" then local bIsMainPanel = true if type(tbDisposablePanel) == "table" then - for i, v in ipairs(tbDisposablePanel) do - if v._nPanelId == nPanelId then + local nCount = #tbDisposablePanel + for i = nCount, 1, -1 do + local objPanel = tbDisposablePanel[i] + if objPanel._nPanelId == nPanelId then EventManager.Hit("Guide_CloseDisposablePanel", nPanelId) - v:_PreExit() - v:_Exit() - v:_Destroy() + objPanel:_PreExit() + objPanel:_Exit() + objPanel:_Destroy() table.remove(tbDisposablePanel, i) - RemoveTbSnapShot(v) + RemoveTbSnapShot(objPanel) bIsMainPanel = false printLog("[界面切换] 关闭了非主 Panel 界面:" .. GetPanelName(nPanelId)) break @@ -314,13 +316,13 @@ local OnOpenPanel = function(listener, nPanelId, ...) if _bHasOpenTips == false then _bHasOpenTips = UTILS.CheckIsTipsPanel(v._nPanelId) end - if v._nPanelId == nPanelId then + if v._nPanelId == nPanelId and nPanelId ~= PanelId.ReceivePropsTips then MoveSnapShot(v) objTempPanel:_PreExit() objTempPanel:_Exit() objTempPanel:_Destroy() objTempPanel = nil - printLog("[界面切换] 打开非主 Panel:" .. GetPanelName(nPanelId) .. " 失败,不能重复打开。") + printError("[界面切换] 打开非主 Panel:" .. GetPanelName(nPanelId) .. " 失败,不能重复打开。") return end end @@ -546,14 +548,6 @@ function PanelManager.GetCurPanelId() end return 0 end -function PanelManager.GetDisposablePanelState(nPanelId) - for i, v in ipairs(tbDisposablePanel) do - if v._nPanelId == nPanelId then - return true - end - end - return false -end function PanelManager.CheckPanelOpen(nPanelId) if type(tbBackHistory) == "table" then for i, objPanel in ipairs(tbBackHistory) do diff --git a/versions.txt b/versions.txt index 41e43e39..d6095abd 100644 --- a/versions.txt +++ b/versions.txt @@ -1,4 +1,4 @@ -EN: 1.6.0.86 -CN: 1.6.0.89 -JP: 1.6.0.90 -KR: 1.6.0.93 +EN: 1.7.0.88 +CN: 1.7.0.90 +JP: 1.7.0.91 +KR: 1.7.0.94