Update - 1.10.1.110

EN: 1.10.1.110
CN: 1.10.1.111
JP: 1.10.1.115
KR: 1.10.1.115
This commit is contained in:
SL1900
2026-05-26 15:30:00 +09:00
parent 8bf861bd70
commit 8a2a0f2a29
97 changed files with 10731 additions and 1875 deletions
+2 -2
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@@ -92,8 +92,8 @@
"CharacterSkin.12004.2": "???",
"CharacterSkin.12301.1": "Ann: Default",
"CharacterSkin.12302.1": "Ann: Awakened",
"CharacterSkin.12303.1": "???",
"CharacterSkin.12303.2": "???",
"CharacterSkin.12303.1": "Princess of the Wondrous Wilds",
"CharacterSkin.12303.2": "Little princess, who fell into a wonderland and got lost in a labyrinth of time, there's no need to hurry for the exit, for the best scenery lies hidden within those seemingly absurd dreams.",
"CharacterSkin.12304.1": "???",
"CharacterSkin.12304.2": "???",
"CharacterSkin.12501.1": "Freesia: Default",
+1 -1
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@@ -87,7 +87,7 @@
"CharGetLines.12302.1": "Wahaha! You found me again! Now it's Ann's turn to be \"it\"!",
"CharGetLines.12303.1": "Ann, Coco, and Bubble have all gotten soooo strong! So, come on, Big Boss! Let's hurry up and get going! Let's beat up those baddies!",
"CharGetLines.12304.1": "Zzz... Ann's gonna stay with everyone forever... Zzz...",
"CharGetLines.12305.1": "???",
"CharGetLines.12305.1": "Little princess, who fell into a wonderland and got lost in a labyrinth of time, there's no need to hurry for the exit, for the best scenery lies hidden within those seemingly absurd dreams.",
"CharGetLines.12306.1": "???",
"CharGetLines.12501.1": "Pleased to make your acquaintance. It is an honor to become one of your allies.",
"CharGetLines.12502.1": "Most people enjoy reunions... Do you?",
+30 -30
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@@ -68,8 +68,8 @@
"DatingLandmarkEvent.1708.2": "The sign for the hot spring tower was half hidden in the mist formed by the steam. It said the tower erupted once every two hours during the day. \"Is this the famous geyser?\" you asked.",
"DatingLandmarkEvent.1708.3": "\"No.\" ==DATING_CHARACTER== glanced at the resort brochure in her hand. \"It says maintenance is every Tuesday, so it won't erupt.\" What a pity. So it still needed human maintenance. Not entirely natural, after all.",
"DatingLandmarkEvent.1709.1": "You came to the yukata area, where the robes were sorted by size and neatly stacked on the counter. Their colors were brighter than ordinary clothing, decorated with intricate patterns that showed careful craftsmanship.",
"DatingLandmarkEvent.1709.2": "She picked out a yukata she liked and went to try it on. But when she came out of the changing room, she didn't look very pleased.\n\"The sash doesn't seem to match the color of the yukata... What do you think?\"\n\"Maybe a darker one would look better?\"\n\"Then I'll try this one!\"",
"DatingLandmarkEvent.1709.3": "Before long, ==DATING_CHARACTER== came out in a different yukata. \"How does it look? Does it suit me?\" she asked.\n\"Yeah! It's like you've unlocked a new look!\"\n\"That's all you've got to say? I guess that's just like you, Boss...\" she smiled. \"One tip for a successful date with a girl is to compliment what she's wearing.\"\n\"What are the others?\"\n\"Another one is to take her somewhere with good food. So let's go~\"",
"DatingLandmarkEvent.1709.2": "She picked out a yukata she liked and went to try it on. But when she came out of the changing room, she didn't look very pleased.\n\n\"The sash doesn't seem to match the color of the yukata... What do you think?\"\n\n\"Maybe a darker one would look better?\"\n\n\"Then I'll try this one!\"",
"DatingLandmarkEvent.1709.3": "Before long, ==DATING_CHARACTER== came out in a different yukata. \"How does it look? Does it suit me?\" she asked.\n\"Yeah! It's like you've unlocked a new look!\"\n\n\"That's all you've got to say? I guess that's just like you, Boss...\" she smiled. \"One tip for a successful date with a girl is to compliment what she's wearing.\"\n\n\"What are the others?\"\n\n\"Another one is to take her somewhere with good food. So let's go~\"",
"DatingLandmarkEvent.1710.1": "The resort restaurant was tastefully decorated, and the flower arrangements in the display case were said to be the handiwork of a renowned horticultural master. You took a table by the window, overlooking the carefully designed garden outside. Petals drifted in the afternoon breeze, a few even landed on your table.",
"DatingLandmarkEvent.1710.2": "First came a bowl of steamed egg custard, with what seemed to be sea urchin mixed in. When you dug down to the bottom with a small spoon, you were surprised to find a layer of orange jelly beneath it, cool and lightly sweet-sour. Then came grilled meat with grated radish, followed by a simmered seafood soup, though you had no idea what kind of fish it contained.",
"DatingLandmarkEvent.1710.3": "In the dessert, you noticed a strange sight: a few simmered broad beans. Two black sesame seeds had been placed on them, making them look like simply-drawn little frogs. If the season were right, you might even be able to hear real frogs calling from the garden.",
@@ -77,14 +77,14 @@
"DatingLandmarkEvent.1711.2": "Just as you were thinking that, ==DATING_CHARACTER== suddenly leaned close and whispered in your ear, \"Want the adult experience?\" You jumped. Did she mean doing taxes or something? ==DATING_CHARACTER== held up a bottle of malt special she had just fished out of the ice bucket. \"Want some?\" she asked.",
"DatingLandmarkEvent.1711.3": "You decided against it in the end. Instead, the two of you each grabbed a chilled soda. You took a big gulp, and the icy bubbles burst in your throat like fireworks. Cool and refreshing, the fizzy happiness seemed to linger in the air around you.",
"DatingLandmarkEvent.1712.1": "Before you knew it, you had wandered over to the foot bath hot spring. Beneath a small wooden pavilion, there was a long marble-lined pool. It seemed like a good chance to try it—after all, one didn't have to worry about drowning in a shallow pool like this.",
"DatingLandmarkEvent.1712.2": "You and ==DATING_CHARACTER== took off your shoes and socks and slipped your feet into the hot water. It felt wonderful, especially after walking for so long. As your body relaxed, drowsiness crept in. Your spine seemed unable to hold your weight any longer, and you slowly slumped back.\nIn a hazy moment, you saw a stretch of white snow. It covered the rooftops of the resort. Would there even be snow in this season? You didn't know; and right now, you didn't want to know. Until...",
"DatingLandmarkEvent.1712.2": "You and ==DATING_CHARACTER== took off your shoes and socks and slipped your feet into the hot water. It felt wonderful, especially after walking for so long. As your body relaxed, drowsiness crept in. Your spine seemed unable to hold your weight any longer, and you slowly slumped back.\n\nIn a hazy moment, you saw a stretch of white snow. It covered the rooftops of the resort. Would there even be snow in this season? You didn't know; and right now, you didn't want to know. Until...",
"DatingLandmarkEvent.1712.3": "Something caught you before you accidently slip into the hot spring pool. ==DATING_CHARACTER== gently shook you awake.\nYou blinked sleepily as the snowy scene dissolved into the rising steam. You realized it must have been a dream. Still, it didn't feel like such a distant one, and you found yourself looking forward to a future trip to a snowy hot spring with ==DATING_CHARACTER==.",
"DatingLandmarkEvent.1713.1": "It was getting late, time to head back and check out your rooms. As it happened, you and ==DATING_CHARACTER== were staying next door to each other. The guestrooms had a classic style, with calligraphy and paintings on the walls that you couldn't quite make sense of. There was a hot spring bath built onto the balcony, overlooking the garden. You pressed down on the mattress again—so soft! This resort felt like a home away from home.",
"DatingLandmarkEvent.1713.2": "While you were standing on the balcony, enjoying the slightly cool breeze, ==DATING_CHARACTER=='s voice suddenly came from next door. \"Is this a window on the bamboo panel? I can't get it to open.\"\n\"Try pushing a little harder,\" you called back.",
"DatingLandmarkEvent.1713.3": "With a loud crack, the bamboo divider between the balconies split open into a person-sized gap. \"So it wasn't a window after all...\" ==DATING_CHARACTER== poked her head through awkwardly. \"Huh? Why does your balcony look bigger than mine? And the view's better, too.\"\nShe stepped right over. \"Can I stay here tonight?\"\nYou found yourself distracted by the change of subject, though really, shouldn't you deal with the broken panel first?",
"DatingLandmarkEvent.1713.2": "While you were standing on the balcony, enjoying the slightly cool breeze, ==DATING_CHARACTER=='s voice suddenly came from next door. \"Is this a window on the bamboo panel? I can't get it to open.\"\n\n\"Try pushing a little harder,\" you called back.",
"DatingLandmarkEvent.1713.3": "With a loud crack, the bamboo divider between the balconies split open into a person-sized gap. \"So it wasn't a window after all...\" ==DATING_CHARACTER== poked her head through awkwardly. \"Huh? Why does your balcony look bigger than mine? And the view's better, too.\"\nShe stepped right over. \"Can I stay here tonight?\"\n\nYou found yourself distracted by the change of subject, though really, shouldn't you deal with the broken panel first?",
"DatingLandmarkEvent.1720.1": "The evening's activities had ended, and it was time to turn in. These nights can be beautiful in a way that also feels a little melancholy. With insects chirping all around, the two of you walked slowly back toward the guestrooms.",
"DatingLandmarkEvent.1720.2": "She grabs your arm. \"Hold still—let me spray some repellent.\" She gives you a few quick sprays, and the cool scent instantly pulls you back to a summer from your childhood. Something stirs in your dry, brittle memories… \nYou try to follow that feeling upstream, but everything around you dissolves into static, like drifting snow. Then—at the end of that fading thread—you feel someone's fingers.",
"DatingLandmarkEvent.1720.3": "\"How came you spaced out?\" ==DATING_CHARACTER== asked as she held your hand.\nShe watched the small shifts in your expression, trying to read the feeling hidden in the shadow on your face, but eventually gave up. \"Don't want to leave yet? Let's come back here again sometime, okay?\" You gladly agreed. After a full day of wandering, you were both tired—it was time to get some rest.",
"DatingLandmarkEvent.1720.2": "She grabs your arm. \"Hold still—let me spray some repellent.\" She gives you a few quick sprays, and the cool scent instantly pulls you back to a summer from your childhood. Something stirs in your dry, brittle memories… \n\nYou try to follow that feeling upstream, but everything around you dissolves into static, like drifting snow. Then—at the end of that fading thread—you feel someone's fingers.",
"DatingLandmarkEvent.1720.3": "\"How come you spaced out?\" ==DATING_CHARACTER== asked as she held your hand.\n\nShe watched the small shifts in your expression, trying to read the feeling hidden in the shadow on your face, but eventually gave up. \"Don't want to leave yet? Let's come back here again sometime, okay?\" You gladly agreed. After a full day of wandering, you were both tired—it was time to get some rest.",
"DatingLandmarkEvent.501.1": "The entrance of the cave is covered in moss. It looks like nobody has visited here for a long time.",
"DatingLandmarkEvent.501.2": "\"What are we going to find today?\" The two of you continue to explore while chatting along the way.",
"DatingLandmarkEvent.502.1": "You discover an ancient statue wedged in a crack in the stone wall. It seems like someone deliberately hid it here.",
@@ -102,7 +102,7 @@
"DatingLandmarkEvent.507.3": "When you open your eyes, you're met with ==DATING_CHARACTER=='s adorable sleeping face.",
"DatingLandmarkEvent.508.1": "The air grows hotter. The constant stream of sweat drains what little energy you have left.",
"DatingLandmarkEvent.508.2": "The heat is coming from a secret hot spring.",
"DatingLandmarkEvent.508.3": "You decide to kick off your shoes and soak your legs in the water.\nThe moment your legs sink into the warm water, all your fatigue vanishes.",
"DatingLandmarkEvent.508.3": "You decide to kick off your shoes and soak your legs in the water.\n\nThe moment your legs sink into the warm water, all your fatigue vanishes.",
"DatingLandmarkEvent.509.1": "In the depth of the cave, there are gigantic black boulders everywhere. They are covered in thick, sturdy vines.",
"DatingLandmarkEvent.509.2": "Supporting each other, you climb the vines and make it to the top of the giant rock.",
"DatingLandmarkEvent.509.3": "There, stuck into the rock, is a rusted, broken sword.",
@@ -123,10 +123,10 @@
"DatingLandmarkEvent.520.3": "You emerge from the cave through another opening. The adventure has come to its conclusion.",
"DatingLandmarkEvent.521.1": "After wandering in circles, you realize you've returned to the very first chamber.",
"DatingLandmarkEvent.521.2": "So you end up leaving the cave from the entrance.",
"DatingLandmarkEvent.601.1": "You gently push the door open, and the familiar chime of wind bells rings in your ears.\nToday, though, the dessert shop feels a little different from usual.",
"DatingLandmarkEvent.601.1": "You gently push the door open, and the familiar chime of wind bells rings in your ears.\n\nToday, though, the dessert shop feels a little different from usual.",
"DatingLandmarkEvent.601.2": "Like always, ==DATING_CHARACTER== is sitting by the window and waiting for you.",
"DatingLandmarkEvent.601.3": "She sees you and waves at you, smiling.",
"DatingLandmarkEvent.602.1": "You gently push the door open, and the familiar chime of wind bells rings in your ears.\nToday, though, the dessert shop feels a little different from usual.",
"DatingLandmarkEvent.602.1": "You gently push the door open, and the familiar chime of wind bells rings in your ears.\n\nToday, though, the dessert shop feels a little different from usual.",
"DatingLandmarkEvent.602.2": "==DATING_CHARACTER== is standing at the door.",
"DatingLandmarkEvent.602.3": "She spots you and immediately walks over with a light, eager step. She looks very excited.",
"DatingLandmarkEvent.603.1": "The brownie you ordered arrives at the table, rich with cocoa aroma.",
@@ -136,8 +136,8 @@
"DatingLandmarkEvent.604.2": "==DATING_CHARACTER== cuts it neatly in half.",
"DatingLandmarkEvent.604.3": "This cake is both delicate and airy, very much refined.",
"DatingLandmarkEvent.605.1": "You realize that ==DATING_CHARACTER== is looking at you curiously. She's wondering what's on your mind.",
"DatingLandmarkEvent.605.2": "\"It's a secret,\" you say with a teasing smile, shaking your head.\nThis only makes ==DATING_CHARACTER== even more curious, and she offers to trade one of her secrets for yours.",
"DatingLandmarkEvent.605.3": "It turns out that while she was waiting for you, she was also reminiscing about the same memory.\nWhich is why she specifically ordered the cake she had during your first meeting.",
"DatingLandmarkEvent.605.2": "\"It's a secret,\" you say with a teasing smile, shaking your head.\n\nThis only makes ==DATING_CHARACTER== even more curious, and she offers to trade one of her secrets for yours.",
"DatingLandmarkEvent.605.3": "It turns out that while she was waiting for you, she was also reminiscing about the same memory.\n\nWhich is why she specifically ordered the cake she had during your first meeting.",
"DatingLandmarkEvent.606.1": "You realize that ==DATING_CHARACTER== is looking at you curiously. She's wondering what's on your mind.",
"DatingLandmarkEvent.606.2": "You shake your head teasingly and point to her face.\n\nOnly then does ==DATING_CHARACTER== realize that a bit of dessert is stuck at the corner of her mouth.",
"DatingLandmarkEvent.606.3": "You hand her a napkin with a smile. She takes it, looking a little shy.",
@@ -145,8 +145,8 @@
"DatingLandmarkEvent.607.2": "==DATING_CHARACTER== quickly crouches down to catch the child but brings the tablecloth down in the process... Unfortunately, the drink ends up splashing all over ==DATING_CHARACTER=='s back.",
"DatingLandmarkEvent.607.3": "You quickly grab a towel and some cleaner, helping ==DATING_CHARACTER== by carefully wiping down her clothes. She looks a little embarrassed but thanks you sincerely.",
"DatingLandmarkEvent.608.1": "A little girl from the next table runs past you two. She stumbles and almost falls.",
"DatingLandmarkEvent.608.2": "You react quickly, stepping in to prevent an accident.\n==DATING_CHARACTER== gives you an approving look.",
"DatingLandmarkEvent.608.3": "The parents rush over and apologize to you both.\nIt was a close call, but there's no harm done. Both of you breathe a sigh of relief.",
"DatingLandmarkEvent.608.2": "You react quickly, stepping in to prevent an accident.\n\n==DATING_CHARACTER== gives you an approving look.",
"DatingLandmarkEvent.608.3": "The parents rush over and apologize to you both.\n\nIt was a close call, but there's no harm done. Both of you breathe a sigh of relief.",
"DatingLandmarkEvent.609.1": "The waitress brings two mugs of hot chocolate topped with a swirl of cream.",
"DatingLandmarkEvent.609.2": "It's smooth, silky, not too sweet. You could easily order another.",
"DatingLandmarkEvent.610.1": "The waitress brings two glasses of iced tea with bits of fruit floating inside.",
@@ -161,7 +161,7 @@
"DatingLandmarkEvent.613.3": "After getting the full story, you give her your thoughts on the matter. ==DATING_CHARACTER== looks thoughtful.",
"DatingLandmarkEvent.614.1": "The tension eases and ==DATING_CHARACTER== starts to relax a little.",
"DatingLandmarkEvent.614.2": "==DATING_CHARACTER== tells you that she's ran into some trouble recently. You listen patiently as ==DATING_CHARACTER== shares her story in detail.",
"DatingLandmarkEvent.614.3": "Halfway into her story, you suggest getting some food first. \"You won't work that out on an empty stomach.\"\n==DATING_CHARACTER== grins with relief.",
"DatingLandmarkEvent.614.3": "Halfway into her story, you suggest getting some food first. \"You won't work that out on an empty stomach.\"\n\n==DATING_CHARACTER== grins with relief.",
"DatingLandmarkEvent.619.1": "As a thank-you for your hospitality today, ==DATING_CHARACTER== says next time it will be her treat.",
"DatingLandmarkEvent.619.2": "So, with great excitement, the two of you start discussing which restaurant to go to...",
"DatingLandmarkEvent.620.1": "As a thank-you for your treat today, ==DATING_CHARACTER== offers to treat you to another meal later today.",
@@ -186,29 +186,29 @@
"DatingLandmarkEvent.707.1": "While shopping, ==DATING_CHARACTER== bargains with the merchants.",
"DatingLandmarkEvent.707.2": "She wins a few discounts gracefully.",
"DatingLandmarkEvent.707.3": "She's not just buying for herself—she buys for you, too.",
"DatingLandmarkEvent.708.1": "The array of goods is dazzling to the eye, and there are some Artifacts that you have never seen before.\n==DATING_CHARACTER== stops in front of a small stall.",
"DatingLandmarkEvent.708.2": "The stall owner, noticing potential customers, eagerly begins showcasing their goods.\n==DATING_CHARACTER== sets her sights on a small, elegant pocket watch.\nShe pulls you aside and asks for your opinion in a whisper.",
"DatingLandmarkEvent.708.3": "You gasp inwardly upon hearing the price.\nYou tell ==DATING_CHARACTER== that you've seen similar designs elsewhere and that this one might be a bit overpriced.\nShe trusts your judgment.",
"DatingLandmarkEvent.709.1": "The array of goods is dazzling to the eye, and there are some Artifacts that you have never seen before.\n==DATING_CHARACTER== stops in front of a small stall.",
"DatingLandmarkEvent.709.2": "The stall owner, noticing potential customers, eagerly begins showcasing their goods.\n==DATING_CHARACTER== sets her sights on a pretty trinket.\nShe pulls you aside and asks for your opinion in a whisper.",
"DatingLandmarkEvent.709.3": "You buy it for her without a second thought. She is overjoyed.\nYou can tell that she really does love it.",
"DatingLandmarkEvent.708.1": "The array of goods is dazzling to the eye, and there are some Artifacts that you have never seen before.\n\n==DATING_CHARACTER== stops in front of a small stall.",
"DatingLandmarkEvent.708.2": "The stall owner, noticing potential customers, eagerly begins showcasing their goods.\n==DATING_CHARACTER== sets her sights on a small, elegant pocket watch.\n\nShe pulls you aside and asks for your opinion in a whisper.",
"DatingLandmarkEvent.708.3": "You gasp inwardly upon hearing the price.\n\nYou tell ==DATING_CHARACTER== that you've seen similar designs elsewhere and that this one might be a bit overpriced.\n\nShe trusts your judgment.",
"DatingLandmarkEvent.709.1": "The array of goods is dazzling to the eye, and there are some Artifacts that you have never seen before.\n\n==DATING_CHARACTER== stops in front of a small stall.",
"DatingLandmarkEvent.709.2": "The stall owner, noticing potential customers, eagerly begins showcasing their goods.\n\n==DATING_CHARACTER== sets her sights on a pretty trinket.\nShe pulls you aside and asks for your opinion in a whisper.",
"DatingLandmarkEvent.709.3": "You buy it for her without a second thought. She is overjoyed.\n\nYou can tell that she really does love it.",
"DatingLandmarkEvent.710.1": "A fragrance stall catches ==DATING_CHARACTER=='s attention.",
"DatingLandmarkEvent.710.2": "Here they're selling the perfume that's all the rage in Flavio. The vendor gives ==DATING_CHARACTER== a spritz behind her ear.",
"DatingLandmarkEvent.710.3": "She says the scent makes her feel like she doesn't even recognize herself.",
"DatingLandmarkEvent.711.1": "You pass a flower shop, its mysterious fragrance luring you in.",
"DatingLandmarkEvent.711.2": "In the shop, the floral scent grows stronger, blooming in your mind. You decide to buy a bouquet.",
"DatingLandmarkEvent.711.3": "\"You're like a freshly blossomed flower.\"\n\"Thank you. I really like it.\"",
"DatingLandmarkEvent.712.1": "Time flies, and it feels like you two have visited every single stall.\n==DATING_CHARACTER== says there are still a few things she wants to check out on her own.",
"DatingLandmarkEvent.711.3": "\"You're like a freshly blossomed flower.\"\n\n\"Thank you. I really like it.\"",
"DatingLandmarkEvent.712.1": "Time flies, and it feels like you two have visited every single stall.\n\n==DATING_CHARACTER== says there are still a few things she wants to check out on her own.",
"DatingLandmarkEvent.712.2": "So, you part ways for a little while. With your legs feeling sore, you find a bench to rest on. Before you know it, you've drifted off to sleep.",
"DatingLandmarkEvent.712.3": "When you wake, you find ==DATING_CHARACTER== watching your sleeping face intently.\nShe laughs brightly and hands you the snacks she has bought.",
"DatingLandmarkEvent.713.1": "Time flies, and it feels like you two have visited every single stall.\n==DATING_CHARACTER== says there are still a few things she wants to check out on her own.",
"DatingLandmarkEvent.713.2": "So, you part ways for a little while. With your legs feeling sore, you find a bench to rest on.\nSoon she's back, carrying two servings of mouthwatering snacks.",
"DatingLandmarkEvent.712.3": "When you wake, you find ==DATING_CHARACTER== watching your sleeping face intently.\n\nShe laughs brightly and hands you the snacks she has bought.",
"DatingLandmarkEvent.713.1": "Time flies, and it feels like you two have visited every single stall.\n\n==DATING_CHARACTER== says there are still a few things she wants to check out on her own.",
"DatingLandmarkEvent.713.2": "So, you part ways for a little while. With your legs feeling sore, you find a bench to rest on.\n\nSoon she's back, carrying two servings of mouthwatering snacks.",
"DatingLandmarkEvent.713.3": "You happily share a meal of street food together.",
"DatingLandmarkEvent.724.1": "==DATING_CHARACTER== takes out a beautifully wrapped gift. She had secretly picked it out earlier at the market.",
"DatingLandmarkEvent.724.2": "==DATING_CHARACTER== looks a bit nervous, but you pull out the gift you have just prepared for her.",
"DatingLandmarkEvent.724.3": "Caring minds think alike! You are both a little embarrassed but happily exchange your gifts.",
"DatingLandmarkEvent.725.1": "==DATING_CHARACTER== takes out a beautifully wrapped gift. She had secretly picked it out earlier at the market.",
"DatingLandmarkEvent.725.2": "You open the surprise right then and there. It's a little something you'd mentioned to her a long time ago.\nYou thank ==DATING_CHARACTER== so profusely that she looks very embarrassed.",
"DatingLandmarkEvent.725.2": "You open the surprise right then and there. It's a little something you'd mentioned to her a long time ago.\n\nYou thank ==DATING_CHARACTER== so profusely that she looks very embarrassed.",
"DatingLandmarkEvent.725.3": "You almost wish you could rent out the whole street just to walk it with her again—though of course, you know it'll take a lot more work to make that dream real.",
"DatingLandmarkEvent.726.1": "==DATING_CHARACTER== takes out a beautifully wrapped gift. She had secretly picked it out earlier at the market.",
"DatingLandmarkEvent.726.2": "With an air of mystery, ==DATING_CHARACTER== tells you that you cannot open this present until you get home.",
@@ -242,18 +242,18 @@
"DatingLandmarkEvent.809.3": "Luckily, being a seasoned Trekker, ==DATING_CHARACTER== reaches the deck and finally hauls you up as well. The two of you sit on the deck catching your breath. You really do need more exercise.",
"DatingLandmarkEvent.810.1": "One cabin displays a giant sea chart, but the symbols on it are impossible to read, so you turn your attention to the land instead, studying the locations of various Cities.",
"DatingLandmarkEvent.810.2": "\"Boss, are you planning the business expansion map of your 'Accord'?\" ==DATING_CHARACTER== steps up beside you, joining you in surveying this fledgling business empire.",
"DatingLandmarkEvent.810.3": "As a fast-growing player-focused vertical startup on the soul domain, it has to identify core pain points, ensure cross-functional alignment, and drive an end-to-end product-development cycle...\nStop right there! Don't let all that jargon get in the way of your time with ==DATING_CHARACTER==.",
"DatingLandmarkEvent.810.3": "As a fast-growing player-focused vertical startup on the soul domain, it has to identify core pain points, ensure cross-functional alignment, and drive an end-to-end product-development cycle...\n\nStop right there! Don't let all that jargon get in the way of your time with ==DATING_CHARACTER==.",
"DatingLandmarkEvent.811.1": "Another cabin is filled with intricate ship models. If not for the glass display, you'd want to hold them in your hands.",
"DatingLandmarkEvent.811.2": "\"Look, look—that ship's design is so strange!\" ==DATING_CHARACTER== points to a longship in the case.",
"DatingLandmarkEvent.811.3": "You recall seeing even stranger ships in the Monolith. Maybe next time you could wish for a little model of your own?",
"DatingLandmarkEvent.812.1": "The crew's cateen offers a \"sailor's meal\" experience. You and ==DATING_CHARACTER== decide to try it.",
"DatingLandmarkEvent.812.2": "The waiter serves you a combo of hard bread and salted meat, explaining: \"On ships sailing beyond the Sunken Sea, with no ports for resupply, sailors eventually had nothing to eat but food like this.\"",
"DatingLandmarkEvent.812.3": "Impossible to chew! The hard bread pummels your teeth, while the salted meat turns it into a full-on beating. Together they leave your mouth parched, and you gulp down water to recover.\nThis meal is truly no joke, but at least the cost was already included in the ticket.",
"DatingLandmarkEvent.812.3": "Impossible to chew! The hard bread pummels your teeth, while the salted meat turns it into a full-on beating. Together they leave your mouth parched, and you gulp down water to recover.\n\nThis meal is truly no joke, but at least the cost was already included in the ticket.",
"DatingLandmarkEvent.813.1": "The crew's cateen offers a \"sailor's meal\" experience. You and ==DATING_CHARACTER== decide to try it.",
"DatingLandmarkEvent.813.2": "\"Congratulations! You two are this week's lucky guests. Please enjoy an admiral's feast.\" The server brings out a full platter.",
"DatingLandmarkEvent.813.3": "Fresh fish, ham, peas, bread, and cheese, served with lime and sugared tea. You and ==DATING_CHARACTER== dig in with delight.",
"DatingLandmarkEvent.818.1": "You wander into a specialty shop by the outer docks, curious about its seaside goods.",
"DatingLandmarkEvent.818.2": "The smell of dried fish hits you as soon as you step in.\nYou buy some little dried fish as snacks.",
"DatingLandmarkEvent.818.2": "The smell of dried fish hits you as soon as you step in.\n\nYou buy some little dried fish as snacks.",
"DatingLandmarkEvent.818.3": "But you can't linger too long; otherwise the smell will cling to your clothes and hair.",
"DatingLandmarkEvent.819.1": "Strolling along the breakwater, ==DATING_CHARACTER== walks a little ahead of you, arms slightly raised.",
"DatingLandmarkEvent.819.2": "She sways as she goes. The trees whisper in the wind. She turns back, leaning toward you.",
+3
View File
@@ -106,6 +106,9 @@
"Honor.118061.1": "Hunting Ace",
"Honor.118062.1": "Hunting Master",
"Honor.118063.1": "Hunting Elite",
"Honor.118071.1": "Hunting Ace",
"Honor.118072.1": "Hunting Master",
"Honor.118073.1": "Hunting Elite",
"Honor.119011.1": "Space Cadet S1",
"Honor.119012.1": "Space Cadet S2",
"Honor.119013.1": "Space Cadet S3",
+27 -5
View File
@@ -39,6 +39,10 @@
"Item.101017.2": "Includes the bonus items corresponding to the purchase of the current Royal Startup Grant.",
"Item.101018.1": "Upgrade Grant Differential Item",
"Item.101018.2": "Includes the bonus items corresponding to the purchase of the current Royal Startup Grant.",
"Item.101019.1": "Royal Grant Bonus Item",
"Item.101019.2": "Includes the bonus items corresponding to the purchase of the current Royal Startup Grant.",
"Item.101020.1": "Upgrade Grant Differential Item",
"Item.101020.2": "Includes the bonus items corresponding to the purchase of the current Royal Startup Grant.",
"Item.103.1": "Amber",
"Item.103.2": "Proof of invitation to add Amber to your squad",
"Item.103.3": "Listen closely, and you might just catch the faint sound of a meowing cat.",
@@ -566,6 +570,15 @@
"Item.118063.1": "Season 7 Hunting Expert: Elite",
"Item.118063.2": "Unlocks the Honor Title: Season 7 Hunting Expert: Elite.",
"Item.118063.3": "Proof of a stellar performance in Season 7 of Boss Blitz and achieving the honor of Elite!",
"Item.118071.1": "Season 8 Hunting Ace",
"Item.118071.2": "Unlocks the Honor Title: Season 8 Hunting Ace.",
"Item.118071.3": "Proof of a stellar performance in Season 8 of Boss Blitz and achieving the honor of Ace!",
"Item.118072.1": "Season 8 Hunting Master",
"Item.118072.2": "Unlocks the Honor Title: Season 8 Hunting Master.",
"Item.118072.3": "Proof of a stellar performance in Season 8 of Boss Blitz and achieving the honor of Master!",
"Item.118073.1": "Season 8 Hunting Elite",
"Item.118073.2": "Unlocks the Honor Title: Season 8 Hunting Elite.",
"Item.118073.3": "Proof of a stellar performance in Season 8 of Boss Blitz and achieving the honor of Elite!",
"Item.119.1": "Nanoha",
"Item.119.2": "Proof of invitation to add Nanoha to your squad",
"Item.119.3": "The room is filled with cakes that exude a rich milk aroma.\u000bThe maid dances gracefully among the cups and plates, lost in her own world.",
@@ -629,9 +642,9 @@
"Item.1230.3": "Across the golden fields, two tiny figures are running.\u000bShe is chasing the setting sun.",
"Item.12301.1": "Ann: Default",
"Item.12302.1": "Ann: Awakened",
"Item.12303.1": "???",
"Item.12303.2": "???",
"Item.12303.3": "???",
"Item.12303.1": "Princess of the Wondrous Wilds",
"Item.12303.2": "Certificate that unlocks Ann's exclusive appearance \"Princess of the Wondrous Wilds\"",
"Item.12303.3": "Little princess, who fell into a wonderland and got lost in a labyrinth of time, there's no need to hurry for the exit, for the best scenery lies hidden within those seemingly absurd dreams.",
"Item.12304.1": "???",
"Item.12304.2": "???",
"Item.12304.3": "???",
@@ -720,6 +733,9 @@
"Item.130007.1": "A Sharpened Resolve",
"Item.130007.2": "Unlock Avatar: A Sharpened Resolve",
"Item.130007.3": "Alright… if you insist",
"Item.130008.1": "Angel Descends",
"Item.130008.2": "Unlocks the Avatar: Angel Descends",
"Item.130008.3": "Beauty is the flower of simplicity.",
"Item.13001.1": "Donna: Default",
"Item.13002.1": "Donna: Awakened",
"Item.13003.1": "???",
@@ -1114,6 +1130,12 @@
"Item.199020.1": "Tier Bonus:\nDrop of Purity ×1",
"Item.199020.2": "Tier Bonus:\nDrop of Purity ×1",
"Item.199020.3": "Tier Bonus:\nDrop of Purity ×1",
"Item.199021.1": "Ann's Appearance:\nPrincess of the Wondrous Wilds",
"Item.199021.2": "Ann's Appearance:\nPrincess of the Wondrous Wilds",
"Item.199021.3": "Ann's Appearance:\nPrincess of the Wondrous Wilds",
"Item.199022.1": "Limited-Time Avatar:\nAngel Descends",
"Item.199022.2": "Limited-Time Avatar:\nAngel Descends",
"Item.199022.3": "Limited-Time Avatar:\nAngel Descends",
"Item.2.1": "Stellanite Dust",
"Item.2.2": "A rare crystal that can be exchanged for vouchers in the Shop.",
"Item.2.3": "This shard vibrates with the power of Stellnanite Veins, exhibiting purity yet bearing the hallmarks of human craftsmanship.\u000bThough not as pristine as natural crystals, it holds immense value.",
@@ -3134,8 +3156,8 @@
"Item.71013.1": "Prefix Title: Greenhouse",
"Item.71013.2": "Unlocks the title: Greenhouse.",
"Item.71013.3": "A small card inscribed with magical words.",
"Item.71014.1": "Prefix Title: Precise",
"Item.71014.2": "Used to unlock the title: Precise",
"Item.71014.1": "Prefix Title: Meticulous",
"Item.71014.2": "Used to unlock the title: Meticulous",
"Item.71014.3": "A small card inscribed with magical words.",
"Item.71015.1": "Prefix Title: Cold",
"Item.71015.2": "Unlocks the title: Cold",
+2 -1
View File
@@ -29,7 +29,7 @@
"PlayerHead.11904.1": "???",
"PlayerHead.12003.1": "???",
"PlayerHead.12004.1": "???",
"PlayerHead.12303.1": "???",
"PlayerHead.12303.1": "Acquire the appearance to unlock\nPrincess of the Wondrous Wilds",
"PlayerHead.12304.1": "???",
"PlayerHead.12503.1": "Acquire the appearance to unlock\nThe Gift of Falling Snow",
"PlayerHead.12504.1": "???",
@@ -46,6 +46,7 @@
"PlayerHead.130005.1": "Royal Grant of Startup Grant (Season 5)",
"PlayerHead.130006.1": "Royal Grant of Startup Grant (Season 6)\n",
"PlayerHead.130007.1": "Royal Grant of Startup Grant (Season 7)\n",
"PlayerHead.130008.1": "Royal Grant of Startup Grant (Season 8)",
"PlayerHead.13003.1": "???",
"PlayerHead.13004.1": "???",
"PlayerHead.13203.1": "Acquire the appearance to unlock\nTipsy Daydream",
+5 -1
View File
@@ -28,5 +28,9 @@
"ScoreBossAbility.100013.1": "Call Down the Thunder",
"ScoreBossAbility.100013.2": "When the boss has Thunderbolt, its DMG is increased by <color=#ec6d21>&Param4&</color> and deals additional DMG in a small area 4 times every 3s.\nDealing Mark DMG <color=#ec6d21>&Param2&</color> times to the boss within <color=#ec6d21>&Param1&</color>s disables Thunderbolt for 15s, and intensifies the Skill DMG the boss takes by <color=#ec6d21>&Param3&</color> for the duration.",
"ScoreBossAbility.100014.1": "Skillful Refinement",
"ScoreBossAbility.100014.2": "For every <color=#ec6d21>&Param1&</color>s a Support Trekker remains on the battlefield, applies 1 stack of Build-Up to themselves and the Main Trekker. \nEach stack of Build-Up provides <color=#ec6d21>&Param2&</color> of Skill DMG intensity and <color=#ec6d21>&Param5&</color> Auto Attack DMG intensity, stacking up to <color=#ec6d21>&Param3&</color> times. Each stack lasts for <color=#ec6d21>&Param4&</color>s, and every stack gained resets this duration.\nTwo Support Trekkers can each apply Build-Up to the Main Trekker; the stack limit and effects are calculated separately and can exist simultaneously."
"ScoreBossAbility.100014.2": "For every <color=#ec6d21>&Param1&</color>s a Support Trekker remains on the battlefield, applies 1 stack of Build-Up to themselves and the Main Trekker. \nEach stack of Build-Up provides <color=#ec6d21>&Param2&</color> of Skill DMG intensity and <color=#ec6d21>&Param5&</color> Auto Attack DMG intensity, stacking up to <color=#ec6d21>&Param3&</color> times. Each stack lasts for <color=#ec6d21>&Param4&</color>s, and every stack gained resets this duration.\nTwo Support Trekkers can each apply Build-Up to the Main Trekker; the stack limit and effects are calculated separately and can exist simultaneously.",
"ScoreBossAbility.100015.1": "The Count's Majesty",
"ScoreBossAbility.100015.2": "Count of the Duloos starts with 1 stack of Resistance and gains an additional stack every 5s. Each stack of Resistance reduces his DMG Taken by <color=#ec6d21>&Param1&</color>, stacking up to <color=#ec6d21>&Param2&</color> times.\nWhen the Main Trekker triggers a Mark, 1 stack of Resistance is removed from Count of the Duloos, and all Support Trekkers on the battlefield gain 1 stack of Amplification. Each stack increases DMG by <color=#ec6d21>&Param3&</color>, stacking up to <color=#ec6d21>&Param4&</color> times, lasting 20s.",
"ScoreBossAbility.100016.1": "Stormy Zeal",
"ScoreBossAbility.100016.2": "Every <color=#ec6d21>&Param1&</color> Wind Puff minions destroyed grants [Inspiration], granting the entire squad <color=#ec6d21>&Param2&</color> Skill Damage Power for <color=#ec6d21>&Param3&</color>s.\nWhenever the Main Trekker uses a skill, the remaining duration of [Inspiration] is extended by <color=#ec6d21>&Param4&</color>s (up to a max of <color=#ec6d21>&Param5&</color>s)."
}
+5 -1
View File
@@ -38,5 +38,9 @@
"ScoreBossGetControl.1019.1": "Bounty: Watch Your Step",
"ScoreBossGetControl.1019.2": "Whenever the boss casts a skill that triggers Ground Fissure, dodging the Ground Fissure grants <color=#ec6d21>&Param1&</color> Technique Score, up to <color=#ec6d21>&Param2&</color> times, totaling <color=#ec6d21>&Param3&</color> points.",
"ScoreBossGetControl.1020.1": "Rippling Flash",
"ScoreBossGetControl.1020.2": "Gain <color=#ec6d21>&Param1&</color> Technique Score each time you avoid taking DMG from a boss's melee skill. Can be triggered up to <color=#ec6d21>&Param2&</color> times, for a total of <color=#ec6d21>&Param3&</color> points."
"ScoreBossGetControl.1020.2": "Gain <color=#ec6d21>&Param1&</color> Technique Score each time you avoid taking DMG from a boss's melee skill. Can be triggered up to <color=#ec6d21>&Param2&</color> times, for a total of <color=#ec6d21>&Param3&</color> points.",
"ScoreBossGetControl.1021.1": "Bounty: Shifting Footwork",
"ScoreBossGetControl.1021.2": "Avoid getting hit by Rapid Leapstrike, Blaze Bound, and Furious Stride grants <color=#ec6d21>&Param1&</color> Technique Score, up to <color=#ec6d21>&Param2&</color> times, totaling <color=#ec6d21>&Param3&</color> points.",
"ScoreBossGetControl.1022.1": "Bounty - Spotless",
"ScoreBossGetControl.1022.2": "Avoiding the boss's shooting skills grants <color=#ec6d21>&Param1&</color> Technique Score, up to <color=#ec6d21>&Param2&</color> times, totaling <color=#ec6d21>&Param3&</color> points."
}