Update - 1.13.0.124

EN: 1.13.0.124
CN: 1.13.0.124
JP: 1.13.0.128
KR: 1.13.0.130
This commit is contained in:
SL1900
2026-07-21 12:30:00 +09:00
parent a12087abad
commit 8c4bd41668
1334 changed files with 873026 additions and 95164 deletions
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@@ -1,3 +1,4 @@
{
"ActivityDouble.103001.1": "\u000b[Event Period]\u000b13:00, Jul 13, 2026 12:59, Jul 20, 2026\u000b\u000b[Requirement]\u000bAuthorization Level ≥3\u000b\u000b[Event Details]\u000bUrgent Commissions are now available! Complete specific types of trial stages to earn double rewards!"
"ActivityDouble.103001.1": "\u000b[Event Period]\u000b13:00, Jul 13, 2026 12:59, Jul 20, 2026\u000b\u000b[Requirement]\u000bAuthorization Level ≥3\u000b\u000b[Event Details]\u000bUrgent Commissions are now available! Complete specific types of trial stages to earn double rewards!",
"ActivityDouble.103002.1": "\u000b[Event Period]\u000b13:00, Aug 10, 2026 12:59, Aug 17, 2026\u000b\u000b[Requirement]\u000bAuthorization Level ≥3\u000b\u000b[Event Details]\u000bUrgent Commissions are now available! Complete specific types of trial stages to earn double rewards!"
}
+8 -1
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@@ -5,5 +5,12 @@
"ActivityDoubleQuest.101004.1": "Consume a total of 600 Vigor",
"ActivityDoubleQuest.101005.1": "Consume a total of 800 Vigor",
"ActivityDoubleQuest.101006.1": "Consume a total of 1,000 Vigor",
"ActivityDoubleQuest.101007.1": "Consume a total of 1,200 Vigor"
"ActivityDoubleQuest.101007.1": "Consume a total of 1,200 Vigor",
"ActivityDoubleQuest.102001.1": "Consume a total of 200 Vigor",
"ActivityDoubleQuest.102002.1": "Consume a total of 300 Vigor",
"ActivityDoubleQuest.102003.1": "Consume a total of 400 Vigor",
"ActivityDoubleQuest.102004.1": "Consume a total of 600 Vigor",
"ActivityDoubleQuest.102005.1": "Consume a total of 800 Vigor",
"ActivityDoubleQuest.102006.1": "Consume a total of 1,000 Vigor",
"ActivityDoubleQuest.102007.1": "Consume a total of 1,200 Vigor"
}
+46
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@@ -591,6 +591,52 @@
"ActivityGoods.101322.2": "Grants a Basic Game Cartridge of your choice.",
"ActivityGoods.101323.1": "Dorra",
"ActivityGoods.101323.2": "A basic currency that can be used in various features.",
"ActivityGoods.101401.1": "Dappled Sunlight",
"ActivityGoods.101401.2": "A Runic Disc titled [Dappled Sunlight]. It can unleash great power.",
"ActivityGoods.101402.1": "Dappled Sunlight Melody",
"ActivityGoods.101402.2": "Material required for the Crescendo of the Disc: Dappled Sunlight.",
"ActivityGoods.101403.1": "Sunlit Breeze, Azure Seas: Checking In for A Cozy Summer~",
"ActivityGoods.101403.2": "Unlocks the Honor Title: Sunlit Breeze, Azure Seas: Checking In for A Cozy Summer~",
"ActivityGoods.101404.1": "Nightlit Haven",
"ActivityGoods.101404.2": "Used for certain Trekker skill upgrade (Lv.7 to Lv.10).",
"ActivityGoods.101405.1": "Cerulean Ticket",
"ActivityGoods.101405.2": "A certificate used for recruiting in Limited Trekker Banner.",
"ActivityGoods.101406.1": "Sprout Ticket",
"ActivityGoods.101406.2": "A certificate used for recruiting in Permanent Trekker Banner.",
"ActivityGoods.101407.1": "Star Emblem Polisher",
"ActivityGoods.101407.2": "Special material for locking Affixes during Trekker Emblems resets.",
"ActivityGoods.101408.1": "Chilling Wind Spinner",
"ActivityGoods.101408.2": "A gift that increases a Trekker's Affinity by 500.",
"ActivityGoods.101409.1": "Blossom Porcelain Cup",
"ActivityGoods.101409.2": "A gift that increases a Trekker's Affinity by 500.",
"ActivityGoods.101410.1": "Exquisite Blower",
"ActivityGoods.101410.2": "A gift that increases a Trekker's Affinity by 500.",
"ActivityGoods.101411.1": "Exeunt Bowler",
"ActivityGoods.101411.2": "An advanced material used for Trekker tier-up.",
"ActivityGoods.101412.1": "Magic Sound Game Cartridge",
"ActivityGoods.101412.2": "An advanced material used for Trekker skill upgrades.",
"ActivityGoods.101413.1": "Duloos Essence",
"ActivityGoods.101413.2": "An advanced material used for Discs tier-up.",
"ActivityGoods.101414.1": "Monolith Stairs Pass",
"ActivityGoods.101414.2": "A pass used to initiate a Monolith Express.",
"ActivityGoods.101415.1": "Trekker's Handwritten Encyclopedia",
"ActivityGoods.101415.2": "Grants tons of EXP for leveling up Trekkers.",
"ActivityGoods.101416.1": "Starlit Colored Glass",
"ActivityGoods.101416.2": "Grants tons of EXP for upgrading Discs.",
"ActivityGoods.101417.1": "Spotlight Bowler",
"ActivityGoods.101417.2": "An intermediate material used for Trekker tier-up.",
"ActivityGoods.101418.1": "Rhythm Game Cartridge",
"ActivityGoods.101418.2": "An intermediate material used for Trekker skill upgrades.",
"ActivityGoods.101419.1": "Duloos Soul Remnant",
"ActivityGoods.101419.2": "An intermediate material used for Discs tier-up.",
"ActivityGoods.101420.1": "Novice Trekker Promotion Box",
"ActivityGoods.101420.2": "Grants one basic Trekker promotion material from Tier-up Trial of your choice.",
"ActivityGoods.101421.1": "Novice Disc Promotion Box",
"ActivityGoods.101421.2": "Grants one basic Disc material from Tier-up Trial of your choice.",
"ActivityGoods.101422.1": "Beginner Cartridge Box",
"ActivityGoods.101422.2": "Grants a Basic Game Cartridge of your choice.",
"ActivityGoods.101423.1": "Dorra",
"ActivityGoods.101423.2": "A basic currency that can be used in various features.",
"ActivityGoods.300101.1": "Exquisite Gift Box",
"ActivityGoods.300101.2": "Grants a random exquisite gift.",
"ActivityGoods.300102.1": "Monolith Stairs Pass",
+1
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@@ -12,6 +12,7 @@
"ActivityGroup.11100.1": "[Event Notes]\nThe event: Daring Adventure! The Ghost Ship Haunts the Deep has begun!\n\nDuring the event, you can challenge limited-time stages, read event stories, and play the mini-game Lucky Treasure Shovel.\n\nCompleting these activities and event missions will reward you with event currency: Squid Rice Crackers, which can be used to redeem various rewards.",
"ActivityGroup.20101.1": "[Event Notes]\nThe [Radiant Messenger, Holy Night Spirit] event has begun!\n\nDuring the event, you can challenge limited-time stages, read event stories, and play the mini-game Cookie Workshop.\n\nCompleting these activities and event missions will reward you with event currency Snowish Gingerbread Cookie, which can be used to redeem various rewards.",
"ActivityGroup.20102.1": "[Event Notes]\nThe [Solitary Waltz in Night's Embrace] event has begun!\nDuring the event, you can challenge limited-time stages, read the event story, experience \"Fatebound Stellar Deck\" and play the \"Silver-Veiled Dream Catcher\" mini-game. \nComplete these activities and event objectives to earn the event currency \"Midnight Letter\" and exchange it for rich rewards.",
"ActivityGroup.20103.1": "[Event Notes]\nThe [Sunlit Breeze, Azure Seas Checking In for A Cozy Summer~] event has begun!\nDuring the event, you can challenge limited-time levels, read event stories, experience the Fatebound Stellar Deck and play the mini-game: Cooling Supply Station.\nComplete these activities and event missions to earn event currency: Sunlit Conchs, which can be used to redeem various rewards.",
"ActivityGroup.30101.1": "[Event Period]\nFeb. 16, 2026 21:00 Feb. 23, 2026 19:59:59 (UTC-7)\n\n[Requirements]\nAuthorization Level ≥ 5\n\n[Details]\nThe Bouncing Bumper Bash event has begun!\n\nDuring the event, challenge and complete event missions to earn the event currency: United Council Tokens, which can be used to redeem various rewards.",
"ActivityGroup.30102.1": "[Event Period]\n21:00, May 25, 2026 19:59, June 01, 2026 (UTC-7)\n\n[Requirements]\nAuthorization Level ≥ 5\n\n[Details]\nDuring the event, challenge and complete event missions to earn the event currency: United Council Tokens, which can be used to redeem various rewards."
}
@@ -0,0 +1,29 @@
{
"ActivityIceCreamLevel.2011.1": "Palm Beach",
"ActivityIceCreamLevel.2011.2": "Sunlit Sands ",
"ActivityIceCreamLevel.2011.3": "Whip up unique summer treats tailored to each customer's preferences!",
"ActivityIceCreamLevel.2011.4": "Reach a score of 600",
"ActivityIceCreamLevel.2012.1": "Palm Beach",
"ActivityIceCreamLevel.2012.2": "Sunlit Sands Ⅱ",
"ActivityIceCreamLevel.2012.3": "Whip up unique summer treats tailored to each customer's preferences!",
"ActivityIceCreamLevel.2012.4": "Reach a score of 800",
"ActivityIceCreamLevel.2013.1": "Seabreeze Boardwalk",
"ActivityIceCreamLevel.2013.2": "Savory Summer ",
"ActivityIceCreamLevel.2013.3": "Team up with your partner to whip up unique summer treats tailored to each customer's preferences!",
"ActivityIceCreamLevel.2013.4": "Reach a score of 1,000",
"ActivityIceCreamLevel.2014.1": "Seabreeze Boardwalk",
"ActivityIceCreamLevel.2014.2": "Savory Summer Ⅱ",
"ActivityIceCreamLevel.2014.3": "Team up with your partner to whip up unique summer treats tailored to each customer's preferences!",
"ActivityIceCreamLevel.2014.4": "Reach a score of 1,200",
"ActivityIceCreamLevel.2015.1": "Echoing Caves",
"ActivityIceCreamLevel.2015.2": "Seabreeze Echoes ",
"ActivityIceCreamLevel.2015.3": "Team up with your partners and use every item and resource to crank up summer fun to the max!",
"ActivityIceCreamLevel.2015.4": "Reach a score of 1,400",
"ActivityIceCreamLevel.2016.1": "Echoing Caves",
"ActivityIceCreamLevel.2016.2": "Seabreeze Echoes Ⅱ",
"ActivityIceCreamLevel.2016.3": "Team up with your partners and use every item and resource to crank up summer fun to the max!",
"ActivityIceCreamLevel.2016.4": "Reach a score of 1,800",
"ActivityIceCreamLevel.2017.1": "Heatwave Bay",
"ActivityIceCreamLevel.2017.2": "Never Ending Summer",
"ActivityIceCreamLevel.2017.3": "Summer! Beaches! Sweet treats! And beautiful girls!\nFuel the hype and score as many points as possible!"
}
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@@ -1178,5 +1178,125 @@
"ActivityLevelsLevel.2020304.2": "She was never meant to be at your banquet. Since polite words won't get rid of her, it's time to \"ask\" her to leave the hard way.",
"ActivityLevelsLevel.2020304.3": "Clear time ≤150s",
"ActivityLevelsLevel.2020304.4": "Clear with >30s remaining",
"ActivityLevelsLevel.2020304.5": "Clear with >60s remaining"
"ActivityLevelsLevel.2020304.5": "Clear with >60s remaining",
"ActivityLevelsLevel.2030101.1": "Danger Zone! ",
"ActivityLevelsLevel.2030101.2": "There's always someone ignoring beach safety rules! When warnings don't work, it's time to step in and stop them yourself!",
"ActivityLevelsLevel.2030101.3": "Clear time ≤120s",
"ActivityLevelsLevel.2030101.4": "Clear with >20s remaining",
"ActivityLevelsLevel.2030101.5": "Clear with >30s remaining",
"ActivityLevelsLevel.2030102.1": "Danger Zone! Ⅱ",
"ActivityLevelsLevel.2030102.2": "There's always someone ignoring beach safety rules! When warnings don't work, it's time to step in and stop them yourself!",
"ActivityLevelsLevel.2030102.3": "Clear time ≤120s",
"ActivityLevelsLevel.2030102.4": "Clear with >20s remaining",
"ActivityLevelsLevel.2030102.5": "Clear with >30s remaining",
"ActivityLevelsLevel.2030103.1": "Danger Zone! Ⅲ",
"ActivityLevelsLevel.2030103.2": "There's always someone ignoring beach safety rules! When warnings don't work, it's time to step in and stop them yourself!",
"ActivityLevelsLevel.2030103.3": "Clear time ≤120s",
"ActivityLevelsLevel.2030103.4": "Clear with >20s remaining",
"ActivityLevelsLevel.2030103.5": "Clear with >30s remaining",
"ActivityLevelsLevel.2030104.1": "Danger Zone! Ⅳ",
"ActivityLevelsLevel.2030104.2": "There's always someone ignoring beach safety rules! When warnings don't work, it's time to step in and stop them yourself!",
"ActivityLevelsLevel.2030104.3": "Clear time ≤120s",
"ActivityLevelsLevel.2030104.4": "Clear with >20s remaining",
"ActivityLevelsLevel.2030104.5": "Clear with >30s remaining",
"ActivityLevelsLevel.2030105.1": "Danger Zone! ",
"ActivityLevelsLevel.2030105.2": "There's always someone ignoring beach safety rules! When warnings don't work, it's time to step in and stop them yourself!",
"ActivityLevelsLevel.2030105.3": "Clear time ≤120s",
"ActivityLevelsLevel.2030105.4": "Clear with >20s remaining",
"ActivityLevelsLevel.2030105.5": "Clear with >30s remaining",
"ActivityLevelsLevel.2030106.1": "Danger Zone! Ⅵ",
"ActivityLevelsLevel.2030106.2": "There's always someone ignoring beach safety rules! When warnings don't work, it's time to step in and stop them yourself!",
"ActivityLevelsLevel.2030106.3": "Clear time ≤120s",
"ActivityLevelsLevel.2030106.4": "Clear with >20s remaining",
"ActivityLevelsLevel.2030106.5": "Clear with >30s remaining",
"ActivityLevelsLevel.2030107.1": "Danger Zone! Ⅶ",
"ActivityLevelsLevel.2030107.2": "There's always someone ignoring beach safety rules! When warnings don't work, it's time to step in and stop them yourself!",
"ActivityLevelsLevel.2030107.3": "Clear time ≤120s",
"ActivityLevelsLevel.2030107.4": "Clear with >20s remaining",
"ActivityLevelsLevel.2030107.5": "Clear with >30s remaining",
"ActivityLevelsLevel.2030108.1": "Danger Zone! ⅤⅢ",
"ActivityLevelsLevel.2030108.2": "There's always someone ignoring beach safety rules! When warnings don't work, it's time to step in and stop them yourself!",
"ActivityLevelsLevel.2030108.3": "Clear time ≤150s",
"ActivityLevelsLevel.2030108.4": "Clear with >30s remaining",
"ActivityLevelsLevel.2030108.5": "Clear with >60s remaining",
"ActivityLevelsLevel.2030109.1": "Danger Zone! Ⅸ",
"ActivityLevelsLevel.2030109.2": "There's always someone ignoring beach safety rules! When warnings don't work, it's time to step in and stop them yourself!",
"ActivityLevelsLevel.2030109.3": "Clear time ≤120s",
"ActivityLevelsLevel.2030109.4": "Clear with >20s remaining",
"ActivityLevelsLevel.2030109.5": "Clear with >30s remaining",
"ActivityLevelsLevel.2030110.1": "Danger Zone! ",
"ActivityLevelsLevel.2030110.2": "There's always someone ignoring beach safety rules! When warnings don't work, it's time to step in and stop them yourself!",
"ActivityLevelsLevel.2030110.3": "Clear time ≤120s",
"ActivityLevelsLevel.2030110.4": "Clear with >20s remaining",
"ActivityLevelsLevel.2030110.5": "Clear with >30s remaining",
"ActivityLevelsLevel.2030111.1": "Danger Zone! Ⅺ",
"ActivityLevelsLevel.2030111.2": "There's always someone ignoring beach safety rules! When warnings don't work, it's time to step in and stop them yourself!",
"ActivityLevelsLevel.2030111.3": "Clear time ≤120s",
"ActivityLevelsLevel.2030111.4": "Clear with >20s remaining",
"ActivityLevelsLevel.2030111.5": "Clear with >30s remaining",
"ActivityLevelsLevel.2030112.1": "Leave, Hermit Crab ",
"ActivityLevelsLevel.2030112.2": "Hey, Hermit Crab! No running around!",
"ActivityLevelsLevel.2030112.3": "Clear time ≤150s",
"ActivityLevelsLevel.2030112.4": "Clear with >30s remaining",
"ActivityLevelsLevel.2030112.5": "Clear with >60s remaining",
"ActivityLevelsLevel.2030201.1": "No Risky Stunts ",
"ActivityLevelsLevel.2030201.2": "We've warned them repeatedly, but the troublemakers at the beach just won't quit! Time for a special crackdown!",
"ActivityLevelsLevel.2030201.3": "Clear time ≤120s",
"ActivityLevelsLevel.2030201.4": "Clear with >20s remaining",
"ActivityLevelsLevel.2030201.5": "Clear with >30s remaining",
"ActivityLevelsLevel.2030202.1": "No Risky Stunts Ⅱ",
"ActivityLevelsLevel.2030202.2": "We've warned them repeatedly, but the troublemakers at the beach just won't quit! Time for a special crackdown!",
"ActivityLevelsLevel.2030202.3": "Clear time ≤120s",
"ActivityLevelsLevel.2030202.4": "Clear with >20s remaining",
"ActivityLevelsLevel.2030202.5": "Clear with >30s remaining",
"ActivityLevelsLevel.2030203.1": "No Risky Stunts Ⅲ",
"ActivityLevelsLevel.2030203.2": "We've warned them repeatedly, but the troublemakers at the beach just won't quit! Time for a special crackdown!",
"ActivityLevelsLevel.2030203.3": "Clear time ≤120s",
"ActivityLevelsLevel.2030203.4": "Clear with >20s remaining",
"ActivityLevelsLevel.2030203.5": "Clear with >30s remaining",
"ActivityLevelsLevel.2030204.1": "No Risky Stunts Ⅳ",
"ActivityLevelsLevel.2030204.2": "We've warned them repeatedly, but the troublemakers at the beach just won't quit! Time for a special crackdown!",
"ActivityLevelsLevel.2030204.3": "Clear time ≤150s",
"ActivityLevelsLevel.2030204.4": "Clear with >30s remaining",
"ActivityLevelsLevel.2030204.5": "Clear with >60s remaining",
"ActivityLevelsLevel.2030205.1": "No Risky Stunts ",
"ActivityLevelsLevel.2030205.2": "We've warned them repeatedly, but the troublemakers at the beach just won't quit! Time for a special crackdown!",
"ActivityLevelsLevel.2030205.3": "Clear time ≤120s",
"ActivityLevelsLevel.2030205.4": "Clear with >20s remaining",
"ActivityLevelsLevel.2030205.5": "Clear with >30s remaining",
"ActivityLevelsLevel.2030206.1": "No Risky Stunts Ⅵ",
"ActivityLevelsLevel.2030206.2": "We've warned them repeatedly, but the troublemakers at the beach just won't quit! Time for a special crackdown!",
"ActivityLevelsLevel.2030206.3": "Clear time ≤120s",
"ActivityLevelsLevel.2030206.4": "Clear with >20s remaining",
"ActivityLevelsLevel.2030206.5": "Clear with >30s remaining",
"ActivityLevelsLevel.2030207.1": "No Risky Stunts Ⅶ",
"ActivityLevelsLevel.2030207.2": "We've warned them repeatedly, but the troublemakers at the beach just won't quit! Time for a special crackdown!",
"ActivityLevelsLevel.2030207.3": "Clear time ≤120s",
"ActivityLevelsLevel.2030207.4": "Clear with >20s remaining",
"ActivityLevelsLevel.2030207.5": "Clear with >30s remaining",
"ActivityLevelsLevel.2030208.1": "Leave, Hermit Crab Ⅱ",
"ActivityLevelsLevel.2030208.2": "Hey, Hermit Crab! Stop running around and put those claws down, you're freaking people out!",
"ActivityLevelsLevel.2030208.3": "Clear time ≤150s",
"ActivityLevelsLevel.2030208.4": "Clear with >30s remaining",
"ActivityLevelsLevel.2030208.5": "Clear with >60s remaining",
"ActivityLevelsLevel.2030301.1": "Lifeguard Watches ",
"ActivityLevelsLevel.2030301.2": "Your rule-breaking days are over! Time for the lifeguard to teach these troublemakers a real lesson in beach safety!",
"ActivityLevelsLevel.2030301.3": "Clear time ≤120s",
"ActivityLevelsLevel.2030301.4": "Clear with >20s remaining",
"ActivityLevelsLevel.2030301.5": "Clear with >30s remaining",
"ActivityLevelsLevel.2030302.1": "Lifeguard Watches Ⅱ",
"ActivityLevelsLevel.2030302.2": "Your rule-breaking days are over! Time for the lifeguard to teach these troublemakers a real lesson in beach safety!",
"ActivityLevelsLevel.2030302.3": "Clear time ≤120s",
"ActivityLevelsLevel.2030302.4": "Clear with >20s remaining",
"ActivityLevelsLevel.2030302.5": "Clear with >30s remaining",
"ActivityLevelsLevel.2030303.1": "Lifeguard Watches Ⅲ",
"ActivityLevelsLevel.2030303.2": "Your rule-breaking days are over! Time for the lifeguard to teach these troublemakers a real lesson in beach safety!",
"ActivityLevelsLevel.2030303.3": "Clear time ≤120s",
"ActivityLevelsLevel.2030303.4": "Clear with >20s remaining",
"ActivityLevelsLevel.2030303.5": "Clear with >30s remaining",
"ActivityLevelsLevel.2030304.1": "Chill Out",
"ActivityLevelsLevel.2030304.2": "Beach safety won't be compromised—not by anyone, or any CRAB!",
"ActivityLevelsLevel.2030304.3": "Clear time ≤150s",
"ActivityLevelsLevel.2030304.4": "Clear with >30s remaining",
"ActivityLevelsLevel.2030304.5": "Clear with >60s remaining"
}
@@ -11,5 +11,9 @@
"ActivityPenguinCardLevel.1031.1": "Moment of Entry",
"ActivityPenguinCardLevel.1032.1": "Contract Mirror",
"ActivityPenguinCardLevel.1033.1": "Ignis Mirror",
"ActivityPenguinCardLevel.1034.1": "Ultimate Mirror"
"ActivityPenguinCardLevel.1034.1": "Ultimate Mirror",
"ActivityPenguinCardLevel.1041.1": "Moment of Entry",
"ActivityPenguinCardLevel.1042.1": "Contract Mirror",
"ActivityPenguinCardLevel.1043.1": "Ignis Mirror",
"ActivityPenguinCardLevel.1044.1": "Ultimate Mirror"
}
+1
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@@ -12,6 +12,7 @@
"ActivityShop.1011.1": "!NONEED!",
"ActivityShop.1012.1": "!NONEED!",
"ActivityShop.1013.1": "Chaton Event Shop",
"ActivityShop.1014.1": "!NONEED!",
"ActivityShop.3001.1": "Bouncing Bumper Bash Shop",
"ActivityShop.3002.1": "Bouncing Bumper Bash Season 2 Shop"
}
+34 -1
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@@ -271,5 +271,38 @@
"ActivityStory.201010213.4": "BT01",
"ActivityStory.201010214.1": "A Gift for You",
"ActivityStory.201010214.2": "The festival went well. Now, the time belongs to just the two of you...",
"ActivityStory.201010214.4": "Epilogue"
"ActivityStory.201010214.4": "Epilogue",
"ActivityStory.201030201.1": "Time for a Vacation!",
"ActivityStory.201030201.2": "A good rest makes you more productive!",
"ActivityStory.201030201.4": "01",
"ActivityStory.201030202.1": "With Swimsuits & Brooms",
"ActivityStory.201030202.2": "Why is this resort so ... quiet?",
"ActivityStory.201030202.4": "02",
"ActivityStory.201030203.1": "Hide-and-Seek on the Beach",
"ActivityStory.201030203.2": "Told you to be careful!",
"ActivityStory.201030203.4": "03",
"ActivityStory.201030204.1": "Tale of the Vending Artifact",
"ActivityStory.201030204.2": "There's always an explanation behind anything strange. Turns out this place is haunted!?",
"ActivityStory.201030204.4": "04",
"ActivityStory.201030205.1": "It's You Again!",
"ActivityStory.201030205.2": "Fight the coolest Treasure Hunters of Nova!",
"ActivityStory.201030205.4": "BT01",
"ActivityStory.201030206.1": "Giant Shadow with Treasure",
"ActivityStory.201030206.2": "Just how heavy a secret are you carrying?!",
"ActivityStory.201030206.4": "05",
"ActivityStory.201030207.1": "A Bad Start",
"ActivityStory.201030207.2": "The weather at sea is so unpredictable...",
"ActivityStory.201030207.4": "06",
"ActivityStory.201030208.1": "Let Me Be Your Hand",
"ActivityStory.201030208.2": "Buried deep in her memory, unspeakable lasting pain.",
"ActivityStory.201030208.4": "07",
"ActivityStory.201030209.1": "The Sun Shines Again",
"ActivityStory.201030209.2": "The skies have finally cleared up... So has your mind.",
"ActivityStory.201030209.4": "08",
"ActivityStory.201030210.1": "The Crabby One with Claws",
"ActivityStory.201030210.2": "To be fair... It doesn't mean any harm, right?",
"ActivityStory.201030210.4": "BT02",
"ActivityStory.201030211.1": "Sunshine and Sea Breeze",
"ActivityStory.201030211.2": "Take your time and enjoy the endless summer...",
"ActivityStory.201030211.4": "09"
}
+60
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@@ -642,6 +642,66 @@
"ActivityTask.201020510.2": "Score 100,000 points in a single run of Fatebound Stellar Deck",
"ActivityTask.201020511.2": "Score 200,000 points in a single run of Fatebound Stellar Deck",
"ActivityTask.201020512.2": "Score 300,000 points in a single run of Fatebound Stellar Deck",
"ActivityTask.201030101.2": "Read the event story: Time for a Vacation!",
"ActivityTask.201030102.2": "Read the event story: Hide-and-Seek on the Beach",
"ActivityTask.201030103.2": "Read the event story: Giant Shadow with Treasure",
"ActivityTask.201030104.2": "Read the event story: Let Me Be Your Hand",
"ActivityTask.201030105.2": "Read the event story: Sunshine and Sea Breeze",
"ActivityTask.201030106.2": "Clear Danger Zone! Ⅱ with 3★",
"ActivityTask.201030107.2": "Clear Danger Zone! Ⅳ with 3★",
"ActivityTask.201030108.2": "Clear Danger Zone! with 3★",
"ActivityTask.201030109.2": "Clear Danger Zone! Ⅶ with 3★",
"ActivityTask.201030110.2": "Clear Danger Zone! ⅤⅢ with 3★",
"ActivityTask.201030111.2": "Clear Danger Zone! with 3★",
"ActivityTask.201030112.2": "Clear Leave, Hermit Crab with 3★",
"ActivityTask.201030201.2": "Clear event Battle Stages 5 times",
"ActivityTask.201030202.2": "Clear event Battle Stages 10 times",
"ActivityTask.201030203.2": "Clear event Battle Stages 15 times",
"ActivityTask.201030204.2": "Clear event Battle Stages 20 times",
"ActivityTask.201030205.2": "Clear event Battle Stages 30 times",
"ActivityTask.201030206.2": "Clear event Battle Stages 40 times",
"ActivityTask.201030207.2": "Clear event Battle Stages 50 times",
"ActivityTask.201030208.2": "Clear event Battle Stages 60 times",
"ActivityTask.201030209.2": "Clear event Battle Stages 70 times",
"ActivityTask.201030210.2": "Clear event Battle Stages 80 times",
"ActivityTask.201030211.2": "Clear event Battle Stages 90 times",
"ActivityTask.201030212.2": "Clear event Battle Stages 100 times",
"ActivityTask.201030301.2": "Clear No Risky Stunts with 3★",
"ActivityTask.201030302.2": "Clear No Risky Stunts Ⅱ with 3★",
"ActivityTask.201030303.2": "Clear No Risky Stunts Ⅲ with 3★",
"ActivityTask.201030304.2": "Clear No Risky Stunts Ⅳ with 3★",
"ActivityTask.201030305.2": "Clear No Risky Stunts with 3★",
"ActivityTask.201030306.2": "Clear No Risky Stunts Ⅵ with 3★",
"ActivityTask.201030307.2": "Clear No Risky Stunts Ⅶ with 3★",
"ActivityTask.201030308.2": "Clear Leave, Hermit Crab Ⅱ with 3★",
"ActivityTask.201030309.2": "Obtain Sunlit Conch ×40,000 during the event",
"ActivityTask.201030310.2": "Obtain Sunlit Conch ×60,000 during the event",
"ActivityTask.201030311.2": "Obtain Sunlit Conch ×80,000 during the event",
"ActivityTask.201030312.2": "Obtain Sunlit Conch ×100,000 during the event",
"ActivityTask.201030401.2": "Serve a total of 15 orders in Cooling Supply Station",
"ActivityTask.201030402.2": "Serve a total of 30 orders in Cooling Supply Station",
"ActivityTask.201030403.2": "Serve a total of 50 orders in Cooling Supply Station",
"ActivityTask.201030404.2": "Reach a total score of 1,000 in Cooling Supply Station",
"ActivityTask.201030405.2": "Reach a total score of 3,000 in Cooling Supply Station",
"ActivityTask.201030406.2": "Reach a total score of 6,000 in Cooling Supply Station",
"ActivityTask.201030407.2": "Clear Sunlit Sands Ⅱ in Cooling Supply Station",
"ActivityTask.201030408.2": "Clear Savory Summer Ⅱ in Cooling Supply Station",
"ActivityTask.201030409.2": "Clear Seabreeze Echoes Ⅱ in Cooling Supply Station",
"ActivityTask.201030410.2": "Use 1 item in Cooling Supply Station stages",
"ActivityTask.201030411.2": "Use 3 items in Cooling Supply Station stages",
"ActivityTask.201030412.2": "Use 5 items in Cooling Supply Station stages",
"ActivityTask.201030501.2": "Clear Moment of Entry in Fatebound Stellar Deck",
"ActivityTask.201030502.2": "Clear Contract Mirror in Fatebound Stellar Deck",
"ActivityTask.201030503.2": "Clear Ignis Mirror in Fatebound Stellar Deck",
"ActivityTask.201030504.2": "Clear Ultimate Mirror in Fatebound Stellar Deck",
"ActivityTask.201030505.2": "Score 10,000 points in a single run of Fatebound Stellar Deck",
"ActivityTask.201030506.2": "Score 20,000 points in a single run of Fatebound Stellar Deck",
"ActivityTask.201030507.2": "Score 40,000 points in a single run of Fatebound Stellar Deck",
"ActivityTask.201030508.2": "Score 60,000 points in a single run of Fatebound Stellar Deck",
"ActivityTask.201030509.2": "Score 80,000 points in a single run of Fatebound Stellar Deck",
"ActivityTask.201030510.2": "Score 100,000 points in a single run of Fatebound Stellar Deck",
"ActivityTask.201030511.2": "Score 200,000 points in a single run of Fatebound Stellar Deck",
"ActivityTask.201030512.2": "Score 300,000 points in a single run of Fatebound Stellar Deck",
"ActivityTask.301020101.2": "Clear Stardust Fantasy (Beginner) within 100s.",
"ActivityTask.301020102.2": "Clear Meteor Journey (Beginner) within 100s.",
"ActivityTask.301020103.2": "Clear Satellite Orbit (Normal) within 100s.",
@@ -53,6 +53,11 @@
"ActivityTaskGroup.2010203.1": "Adventure Quests",
"ActivityTaskGroup.2010204.1": "Fun Quests",
"ActivityTaskGroup.2010205.1": "Destiny Missions",
"ActivityTaskGroup.2010301.1": "Common Quests",
"ActivityTaskGroup.2010302.1": "Challenge Quests",
"ActivityTaskGroup.2010303.1": "Adventure Quests",
"ActivityTaskGroup.2010304.1": "Special Quests",
"ActivityTaskGroup.2010305.1": "Destiny Missions",
"ActivityTaskGroup.3010201.1": "Challenge Quests",
"ActivityTaskGroup.3010202.1": "Marble Quests",
"ActivityTaskGroup.3010203.1": "Collection Quests",
+10 -1
View File
@@ -322,5 +322,14 @@
"AffinityQuest.15906.1": "Springseek Coronis reaches Tier {1}",
"AffinityQuest.15907.1": "All Springseek Coronis's skills ≥ Lv. {1}",
"AffinityQuest.15908.1": "Save {1} Records with a Rating of {2} with Springseek Coronis",
"AffinityQuest.15909.1": "Collect Springseek Coronis's Potential ×{1}"
"AffinityQuest.15909.1": "Collect Springseek Coronis's Potential ×{1}",
"AffinityQuest.16001.1": "Complete {1} Ascension with Suntide Willow",
"AffinityQuest.16002.1": "Invited and hung out with Suntide Willow {1} time",
"AffinityQuest.16003.1": "Suntide Willow reaches Tier {1}",
"AffinityQuest.16004.1": "Upgraded Suntide Willow's skills {1} times",
"AffinityQuest.16005.1": "Save {1} Records with a Rating of {2} with Suntide Willow",
"AffinityQuest.16006.1": "Suntide Willow reaches Tier {1}",
"AffinityQuest.16007.1": "All Suntide Willow's skills ≥ Lv.{1}",
"AffinityQuest.16008.1": "Save {1} Records with a Rating of {2} with Suntide Willow",
"AffinityQuest.16009.1": "Collect Suntide Willow's Potential ×{1}"
}
+45 -133
View File
@@ -43,50 +43,6 @@
"AffinityUpReward.10368.4": "Affinity Up",
"AffinityUpReward.10399.1": "Affinity Title",
"AffinityUpReward.10399.4": "Affinity Up",
"AffinityUpReward.10601.1": "Trekker Story",
"AffinityUpReward.10601.4": "Trekker Story, Part ",
"AffinityUpReward.10602.1": "Archive",
"AffinityUpReward.10602.4": "CV Excerpt",
"AffinityUpReward.10604.1": "Archive",
"AffinityUpReward.10604.4": "CV Excerpt",
"AffinityUpReward.10605.1": "Trekker Story",
"AffinityUpReward.10605.4": "Trekker Story, Part Ⅱ",
"AffinityUpReward.10607.1": "Archive",
"AffinityUpReward.10607.4": "CV Excerpt",
"AffinityUpReward.10610.1": "Trekker Story",
"AffinityUpReward.10610.2": "Affinity Title",
"AffinityUpReward.10610.3": "Voiceover",
"AffinityUpReward.10610.4": "Trekker Story, Part Ⅲ",
"AffinityUpReward.10610.5": "Unlock",
"AffinityUpReward.10610.6": "Affinity Voiceover 1",
"AffinityUpReward.10612.1": "Archive",
"AffinityUpReward.10612.4": "Peer Comments",
"AffinityUpReward.10615.1": "Voiceover",
"AffinityUpReward.10615.2": "Archive",
"AffinityUpReward.10615.4": "Affinity Voiceover 2",
"AffinityUpReward.10615.5": "TA Feedback",
"AffinityUpReward.10618.1": "Archive",
"AffinityUpReward.10618.4": "Appendix",
"AffinityUpReward.10620.1": "Voiceover",
"AffinityUpReward.10620.2": "Archive",
"AffinityUpReward.10620.4": "Affinity Voiceover 3",
"AffinityUpReward.10620.5": "Special Archive Entry",
"AffinityUpReward.10621.1": "Affinity Title",
"AffinityUpReward.10621.4": "Affinity Up",
"AffinityUpReward.10625.1": "Voiceover",
"AffinityUpReward.10625.2": "Archive",
"AffinityUpReward.10625.4": "Affinity Voiceover 4",
"AffinityUpReward.10625.5": "Special Archive Entry",
"AffinityUpReward.10630.1": "Voiceover",
"AffinityUpReward.10630.2": "Archive",
"AffinityUpReward.10630.4": "Affinity Voiceover 5",
"AffinityUpReward.10630.5": "Weapon Anecdote",
"AffinityUpReward.10642.1": "Affinity Title",
"AffinityUpReward.10642.4": "Affinity Up",
"AffinityUpReward.10668.1": "Affinity Title",
"AffinityUpReward.10668.4": "Affinity Up",
"AffinityUpReward.10699.1": "Affinity Title",
"AffinityUpReward.10699.4": "Affinity Up",
"AffinityUpReward.10701.1": "Trekker Story",
"AffinityUpReward.10701.4": "Trekker Story, Part ",
"AffinityUpReward.10702.1": "Archive",
@@ -175,50 +131,6 @@
"AffinityUpReward.10868.4": "Affinity Up",
"AffinityUpReward.10899.1": "Affinity Title",
"AffinityUpReward.10899.4": "Affinity Up",
"AffinityUpReward.10901.1": "Trekker Story",
"AffinityUpReward.10901.4": "Trekker Story, Part ",
"AffinityUpReward.10902.1": "Archive",
"AffinityUpReward.10902.4": "CV Excerpt",
"AffinityUpReward.10904.1": "Archive",
"AffinityUpReward.10904.4": "CV Excerpt",
"AffinityUpReward.10905.1": "Trekker Story",
"AffinityUpReward.10905.4": "Trekker Story, Part Ⅱ",
"AffinityUpReward.10907.1": "Archive",
"AffinityUpReward.10907.4": "CV Excerpt",
"AffinityUpReward.10910.1": "Trekker Story",
"AffinityUpReward.10910.2": "Affinity Title",
"AffinityUpReward.10910.3": "Voiceover",
"AffinityUpReward.10910.4": "Trekker Story, Part Ⅲ",
"AffinityUpReward.10910.5": "Unlock",
"AffinityUpReward.10910.6": "Affinity Voiceover 1",
"AffinityUpReward.10912.1": "Archive",
"AffinityUpReward.10912.4": "Peer Comments",
"AffinityUpReward.10915.1": "Voiceover",
"AffinityUpReward.10915.2": "Archive",
"AffinityUpReward.10915.4": "Affinity Voiceover 2",
"AffinityUpReward.10915.5": "TA Feedback",
"AffinityUpReward.10918.1": "Archive",
"AffinityUpReward.10918.4": "Appendix",
"AffinityUpReward.10920.1": "Voiceover",
"AffinityUpReward.10920.2": "Archive",
"AffinityUpReward.10920.4": "Affinity Voiceover 3",
"AffinityUpReward.10920.5": "Special Archive Entry",
"AffinityUpReward.10921.1": "Affinity Title",
"AffinityUpReward.10921.4": "Affinity Up",
"AffinityUpReward.10925.1": "Voiceover",
"AffinityUpReward.10925.2": "Archive",
"AffinityUpReward.10925.4": "Affinity Voiceover 4",
"AffinityUpReward.10925.5": "Special Archive Entry",
"AffinityUpReward.10930.1": "Voiceover",
"AffinityUpReward.10930.2": "Archive",
"AffinityUpReward.10930.4": "Affinity Voiceover 5",
"AffinityUpReward.10930.5": "Weapon Anecdote",
"AffinityUpReward.10942.1": "Affinity Title",
"AffinityUpReward.10942.4": "Affinity Up",
"AffinityUpReward.10968.1": "Affinity Title",
"AffinityUpReward.10968.4": "Affinity Up",
"AffinityUpReward.10999.1": "Affinity Title",
"AffinityUpReward.10999.4": "Affinity Up",
"AffinityUpReward.11001.1": "Trekker Story",
"AffinityUpReward.11001.4": "Trekker Story, Part ",
"AffinityUpReward.11002.1": "Archive",
@@ -879,50 +791,6 @@
"AffinityUpReward.12768.4": "Affinity Up",
"AffinityUpReward.12799.1": "Affinity Title",
"AffinityUpReward.12799.4": "Affinity Up",
"AffinityUpReward.12901.1": "Trekker Story",
"AffinityUpReward.12901.4": "Trekker Story, Part ",
"AffinityUpReward.12902.1": "Archive",
"AffinityUpReward.12902.4": "CV Excerpt",
"AffinityUpReward.12904.1": "Archive",
"AffinityUpReward.12904.4": "CV Excerpt",
"AffinityUpReward.12905.1": "Trekker Story",
"AffinityUpReward.12905.4": "Trekker Story, Part Ⅱ",
"AffinityUpReward.12907.1": "Archive",
"AffinityUpReward.12907.4": "CV Excerpt",
"AffinityUpReward.12910.1": "Trekker Story",
"AffinityUpReward.12910.2": "Affinity Title",
"AffinityUpReward.12910.3": "Voiceover",
"AffinityUpReward.12910.4": "Trekker Story, Part Ⅲ",
"AffinityUpReward.12910.5": "Unlock",
"AffinityUpReward.12910.6": "Affinity Voiceover 1",
"AffinityUpReward.12912.1": "Archive",
"AffinityUpReward.12912.4": "Peer Comments",
"AffinityUpReward.12915.1": "Voiceover",
"AffinityUpReward.12915.2": "Archive",
"AffinityUpReward.12915.4": "Affinity Voiceover 2",
"AffinityUpReward.12915.5": "TA Feedback",
"AffinityUpReward.12918.1": "Archive",
"AffinityUpReward.12918.4": "Appendix",
"AffinityUpReward.12920.1": "Voiceover",
"AffinityUpReward.12920.2": "Archive",
"AffinityUpReward.12920.4": "Affinity Voiceover 3",
"AffinityUpReward.12920.5": "Special Archive Entry",
"AffinityUpReward.12921.1": "Affinity Title",
"AffinityUpReward.12921.4": "Affinity Up",
"AffinityUpReward.12925.1": "Voiceover",
"AffinityUpReward.12925.2": "Archive",
"AffinityUpReward.12925.4": "Affinity Voiceover 4",
"AffinityUpReward.12925.5": "Special Archive Entry",
"AffinityUpReward.12930.1": "Voiceover",
"AffinityUpReward.12930.2": "Archive",
"AffinityUpReward.12930.4": "Affinity Voiceover 5",
"AffinityUpReward.12930.5": "Weapon Anecdote",
"AffinityUpReward.12942.1": "Affinity Title",
"AffinityUpReward.12942.4": "Affinity Up",
"AffinityUpReward.12968.1": "Affinity Title",
"AffinityUpReward.12968.4": "Affinity Up",
"AffinityUpReward.12999.1": "Affinity Title",
"AffinityUpReward.12999.4": "Affinity Up",
"AffinityUpReward.13001.1": "Trekker Story",
"AffinityUpReward.13001.4": "Trekker Story, Part ",
"AffinityUpReward.13002.1": "Archive",
@@ -1714,5 +1582,49 @@
"AffinityUpReward.15968.1": "Affinity Title",
"AffinityUpReward.15968.4": "Affinity Up",
"AffinityUpReward.15999.1": "Affinity Title",
"AffinityUpReward.15999.4": "Affinity Up"
"AffinityUpReward.15999.4": "Affinity Up",
"AffinityUpReward.16001.1": "Trekker Story",
"AffinityUpReward.16001.4": "Trekker Story, Part ",
"AffinityUpReward.16002.1": "Archive",
"AffinityUpReward.16002.4": "CV Excerpt",
"AffinityUpReward.16004.1": "Archive",
"AffinityUpReward.16004.4": "CV Excerpt",
"AffinityUpReward.16005.1": "Trekker Story",
"AffinityUpReward.16005.4": "Trekker Story, Part Ⅱ",
"AffinityUpReward.16007.1": "Archive",
"AffinityUpReward.16007.4": "CV Excerpt",
"AffinityUpReward.16010.1": "Trekker Story",
"AffinityUpReward.16010.2": "Affinity Title",
"AffinityUpReward.16010.3": "Voiceover",
"AffinityUpReward.16010.4": "Trekker Story, Part Ⅲ",
"AffinityUpReward.16010.5": "Unlock",
"AffinityUpReward.16010.6": "Affinity Voiceover 1",
"AffinityUpReward.16012.1": "Archive",
"AffinityUpReward.16012.4": "Peer Comments",
"AffinityUpReward.16015.1": "Voiceover",
"AffinityUpReward.16015.2": "Archive",
"AffinityUpReward.16015.4": "Affinity Voiceover 2",
"AffinityUpReward.16015.5": "TA Feedback",
"AffinityUpReward.16018.1": "Archive",
"AffinityUpReward.16018.4": "Appendix",
"AffinityUpReward.16020.1": "Voiceover",
"AffinityUpReward.16020.2": "Archive",
"AffinityUpReward.16020.4": "Affinity Voiceover 3",
"AffinityUpReward.16020.5": "Special Archive Entry",
"AffinityUpReward.16021.1": "Affinity Title",
"AffinityUpReward.16021.4": "Affinity Up",
"AffinityUpReward.16025.1": "Voiceover",
"AffinityUpReward.16025.2": "Archive",
"AffinityUpReward.16025.4": "Affinity Voiceover 4",
"AffinityUpReward.16025.5": "Special Archive Entry",
"AffinityUpReward.16030.1": "Voiceover",
"AffinityUpReward.16030.2": "Archive",
"AffinityUpReward.16030.4": "Affinity Voiceover 5",
"AffinityUpReward.16030.5": "Weapon Anecdote",
"AffinityUpReward.16042.1": "Affinity Title",
"AffinityUpReward.16042.4": "Affinity Up",
"AffinityUpReward.16068.1": "Affinity Title",
"AffinityUpReward.16068.4": "Affinity Up",
"AffinityUpReward.16099.1": "Affinity Title",
"AffinityUpReward.16099.4": "Affinity Up"
}
@@ -39,6 +39,7 @@
"BdConvertCondition.610.1": "Main Trekker Element is Lux or Umbra",
"BdConvertCondition.611.1": "Deploy a Terra or Lux Trekker as the Main Trekker",
"BdConvertCondition.612.1": "Deploy an Ignis or Terra Trekker as the Main Trekker",
"BdConvertCondition.613.1": "Deploy an Aqua or Ignis Trekker as the Main Trekker",
"BdConvertCondition.7011.1": "Collect Melody of Pummel ×10 or more",
"BdConvertCondition.7012.1": "Collect Melody of Pummel ×15 or more",
"BdConvertCondition.7013.1": "Collect Melody of Pummel ×20 or more",
+4 -1
View File
@@ -22,5 +22,8 @@
"BdConvertContent.703.1": "First Steps",
"BdConvertContent.801.1": "Uncharted Heights",
"BdConvertContent.802.1": "Deep Dive",
"BdConvertContent.803.1": "First Steps"
"BdConvertContent.803.1": "First Steps",
"BdConvertContent.901.1": "Uncharted Heights",
"BdConvertContent.902.1": "Deep Dive",
"BdConvertContent.903.1": "First Steps"
}
+3 -2
View File
@@ -5,6 +5,7 @@
"BdConvertControl.500004.1": "\u000b[Event Period]\u000b21:00, Mar 30, 2026 20:00, Apr 06, 2026\u000b\u000b[Requirements]\u000bAuthorization Level ≥10\u000b\u000b[Details]\u000b1. The Trekker Association is calling for Records of successful Monolith clears in exchange for Clearance Points.\u000b2. Accumulate Clearance Points to earn fantastic rewards!",
"BdConvertControl.500005.1": "\u000b[Event Period]\u000b21:00, May 07, 2026 19:59, May 13, 2026\u000b\u000b[Requirement]\u000bAuthorization Level ≥10\u000b\u000b[Details]\u000b1. The Trekker Association is calling for Records of successful Monolith clears in exchange for Clearance Points.\u000b2. Accumulate Clearance Points to earn fantastic rewards!",
"BdConvertControl.500006.1": "\u000b[Event Period]\u000b21:00, May 25, 2026 19:59, June 01, 2026\u000b\u000b[Requirements]\u000bAuthorization Level ≥ 10\u000b\u000b[Details]\u000b1. The Trekker Association is calling for Records of successful Monolith clears in exchange for Clearance Points.\u000b2. Accumulate Clearance Points to earn fantastic rewards!",
"BdConvertControl.500007.1": "\u000b[Event Period]\u000b21:00, June 22, 2026 19:59, June 29, 2026\u000b\u000b[Requirements]\u000bAuthorization Level ≥ 10\u000b\u000b[Details]\u000b1. The Trekker Association is calling for Records of successful Monolith clears in exchange for Clearance Points.\u000b2. Accumulate Clearance Points to earn fantastic rewards!",
"BdConvertControl.500008.1": "\u000b[Event Period]\u000b21:00, Jul 13, 2026 19:59:59, Jul 20, 2026\u000b\u000b[Requirements]\u000bAuthorization Level ≥ 10\u000b\u000b[Details]\u000b1. The Trekker Association is calling for Records of successful Monolith clears in exchange for Clearance Points.\u000b2. Accumulate Clearance Points to earn fantastic rewards!"
"BdConvertControl.500007.1": "\u000b[Event Period]\u000b21:00, Jun 23, 2026 19:59, Jun 30, 2026\u000b\u000b[Requirements]\u000bAuthorization Level ≥ 10\u000b\u000b[Details]\u000b1. The Trekker Association is calling for Records of successful Monolith clears in exchange for Clearance Points.\u000b2. Accumulate Clearance Points to earn fantastic rewards!",
"BdConvertControl.500008.1": "\u000b[Event Period]\u000b21:00, Jul 13, 2026 19:59, Jul 20, 2026\u000b\u000b[Requirements]\u000bAuthorization Level ≥ 10\u000b\u000b[Details]\u000b1. The Trekker Association is calling for Records of successful Monolith clears in exchange for Clearance Points.\u000b2. Accumulate Clearance Points to earn fantastic rewards!",
"BdConvertControl.500009.1": "\u000b[Event Period]\u000b21:00, Aug 10, 2026 19:59, Aug 17, 2026\u000b\u000b[Requirements]\u000bAuthorization Level ≥ 10\u000b\u000b[Details]\u000b1. The Trekker Association is calling for Records of successful Monolith clears in exchange for Clearance Points.\u000b2. Accumulate Clearance Points to earn fantastic rewards!"
}
+13 -1
View File
@@ -94,5 +94,17 @@
"BdConvertRewardGroup.809.1": "Total Clearance Points reach 1,800 in Call for Best Records",
"BdConvertRewardGroup.810.1": "Total Clearance Points reach 2,000 in Call for Best Records",
"BdConvertRewardGroup.811.1": "Total Clearance Points reach 2,200 in Call for Best Records",
"BdConvertRewardGroup.812.1": "Total Clearance Points reach 2,400 in Call for Best Records"
"BdConvertRewardGroup.812.1": "Total Clearance Points reach 2,400 in Call for Best Records",
"BdConvertRewardGroup.901.1": "Total Clearance Points reach 200 in Call for Best Records",
"BdConvertRewardGroup.902.1": "Total Clearance Points reach 400 in Call for Best Records",
"BdConvertRewardGroup.903.1": "Total Clearance Points reach 600 in Call for Best Records",
"BdConvertRewardGroup.904.1": "Total Clearance Points reach 800 in Call for Best Records",
"BdConvertRewardGroup.905.1": "Total Clearance Points reach 1,000 in Call for Best Records",
"BdConvertRewardGroup.906.1": "Total Clearance Points reach 1,200 in Call for Best Records",
"BdConvertRewardGroup.907.1": "Total Clearance Points reach 1,400 in Call for Best Records",
"BdConvertRewardGroup.908.1": "Total Clearance Points reach 1,600 in Call for Best Records",
"BdConvertRewardGroup.909.1": "Total Clearance Points reach 1,800 in Call for Best Records",
"BdConvertRewardGroup.910.1": "Total Clearance Points reach 2,000 in Call for Best Records",
"BdConvertRewardGroup.911.1": "Total Clearance Points reach 2,200 in Call for Best Records",
"BdConvertRewardGroup.912.1": "Total Clearance Points reach 2,400 in Call for Best Records"
}
+6
View File
@@ -35,6 +35,8 @@
"BoardNPC.7158.2": "Special Check-In",
"BoardNPC.7159.1": "Springseek Coronis",
"BoardNPC.7159.2": "Special Check-In",
"BoardNPC.7160.1": "Suntide Willow",
"BoardNPC.7160.2": "Special Check-In",
"BoardNPC.8110.1": "Firenze",
"BoardNPC.8110.2": "Event Shop",
"BoardNPC.8114.1": "Chaton",
@@ -57,6 +59,8 @@
"BoardNPC.8158.2": "Event Shop",
"BoardNPC.8159.1": "Springseek Coronis",
"BoardNPC.8159.2": "Event Shop",
"BoardNPC.8160.1": "Suntide Willow",
"BoardNPC.8160.2": "Event Shop",
"BoardNPC.9102.1": "Willow",
"BoardNPC.9102.2": "Showcase",
"BoardNPC.910202.1": "Willow",
@@ -73,6 +77,8 @@
"BoardNPC.9155.2": "Event Shop",
"BoardNPC.9159.1": "Horizon",
"BoardNPC.9159.2": "Boss Blitz",
"BoardNPC.916402.1": "Iori",
"BoardNPC.916402.2": "Operation: Shadow Siege",
"BoardNPC.917201.1": "Beatrixa",
"BoardNPC.917201.2": "Nurse",
"BoardNPC.917202.1": "Beatrixa",
+2 -1
View File
@@ -34,5 +34,6 @@
"Character.155.1": "Shia",
"Character.156.1": "Nazuna",
"Character.158.1": "Snowish Laru",
"Character.159.1": "Springseek Coronis"
"Character.159.1": "Springseek Coronis",
"Character.160.1": "Suntide Willow"
}
@@ -53,6 +53,7 @@
"CharacterArchiveBaseInfo.11002.2": "November 16th",
"CharacterArchiveBaseInfo.11003.1": "Affiliation",
"CharacterArchiveBaseInfo.11003.2": "United Harvest",
"CharacterArchiveBaseInfo.11003.3": "United Harvest Philae",
"CharacterArchiveBaseInfo.11004.1": "Skills",
"CharacterArchiveBaseInfo.11004.2": "Business management, investment actuarial valuation, negotiation and diplomacy, Philae traditional swordsmanship",
"CharacterArchiveBaseInfo.11005.1": "Address",
@@ -149,6 +150,7 @@
"CharacterArchiveBaseInfo.11602.2": "September 22nd",
"CharacterArchiveBaseInfo.11603.1": "Affiliation",
"CharacterArchiveBaseInfo.11603.2": "United Harvest",
"CharacterArchiveBaseInfo.11603.3": "United Harvest Philae",
"CharacterArchiveBaseInfo.11604.1": "Skills",
"CharacterArchiveBaseInfo.11604.2": "Digging cellars, planting crops, breeding new varieties",
"CharacterArchiveBaseInfo.11605.1": "Address",
@@ -577,5 +579,21 @@
"CharacterArchiveBaseInfo.15907.1": "Weapon",
"CharacterArchiveBaseInfo.15907.2": "Healer's Heart",
"CharacterArchiveBaseInfo.15908.1": "Rate",
"CharacterArchiveBaseInfo.15908.2": "500 Dorra for a clinic appointment; Trekker commission rates negotiable"
"CharacterArchiveBaseInfo.15908.2": "500 Dorra for a clinic appointment; Trekker commission rates negotiable",
"CharacterArchiveBaseInfo.16001.1": "Name",
"CharacterArchiveBaseInfo.16001.2": "Willow",
"CharacterArchiveBaseInfo.16002.1": "Birthday",
"CharacterArchiveBaseInfo.16002.2": "December 14th",
"CharacterArchiveBaseInfo.16003.1": "Affiliation",
"CharacterArchiveBaseInfo.16003.2": "Trekker Association",
"CharacterArchiveBaseInfo.16004.1": "Skills",
"CharacterArchiveBaseInfo.16004.2": "Operation Coordination, Training Management",
"CharacterArchiveBaseInfo.16005.1": "Address",
"CharacterArchiveBaseInfo.16005.2": "Emor City",
"CharacterArchiveBaseInfo.16006.1": "Experience",
"CharacterArchiveBaseInfo.16006.2": "Retired",
"CharacterArchiveBaseInfo.16007.1": "Weapon",
"CharacterArchiveBaseInfo.16007.2": "Warning Smile",
"CharacterArchiveBaseInfo.16008.1": "Rate",
"CharacterArchiveBaseInfo.16008.2": "No private commissions; exceptions negotiable."
}
@@ -371,7 +371,7 @@
"CharacterArchiveContent.12304.1": "CV Excerpt 2",
"CharacterArchiveContent.12304.2": "Things I'm Not Good At\n\nPeeling onions, staying up late, studying, and saying goodbye to my closest friends.",
"CharacterArchiveContent.12305.1": "CV Excerpt 3",
"CharacterArchiveContent.12305.2": "My Important Companions\n\nBubble is the fastest in the Ponpon Fish Village. She can carry me all the way to the treetops.\nCoco can instantly become super bulky and breathe fire. She can even whip up warm porridge to make me feel better when I'm sick!",
"CharacterArchiveContent.12305.2": "My Important Companions\n\nBubble is the fastest puffloon in the Ponpon Fish Village. She can carry me all the way to the treetops.\nCoco can instantly become super bulky and breathe fire. She can even whip up warm porridge to make me feel better when I'm sick!",
"CharacterArchiveContent.12306.1": "CV Excerpt 4",
"CharacterArchiveContent.12306.2": "Scout Squad Responsibilities\n\nWe help the villagers, patrol the forest, and keep an eye out for monsters.\nEach team member has a unique role, and as long as you care about the village, you're considered an honorary member of the Scout Squad.",
"CharacterArchiveContent.12307.1": "CV Excerpt 5",
@@ -939,5 +939,31 @@
"CharacterArchiveContent.15912.1": "Xuan Shi Arts & Medical Science",
"CharacterArchiveContent.15912.2": "Touring the Yunji Retreat, Coronis spotted Chixia just outside the training grounds. The girl was sprawled on the floor, writing something.\n\"Catching up on homework?\"\nCoronis stepped closer, but the question died on her lips. Chixia was surrounded by a chaotic sea of paper, every sheet covered in wild, sweeping glyphs. Definitely not homework.\n\"It's a new talisman design! This genius idea just came to me...\" Chixia looked up, sporting an ink smudge on her cheek. \"Oh, hey! Perfect timing. Wanna see how a spell is created?\"\nCoronis raised an eyebrow. \"Is this standard procedure for developing Xuan Shi arts?\"\n\"Sort of? My Master said something about... Uh, I forget the exact words. But the point is: if I tweak existing talisman and arrays, I might accidentally invent a new move!\"\n\"Sounds like pharmacology. You take an established formula, introduce a new variable, and hope for a breakthrough compound?\"\nChixia nodded furiously. \"Exactly! You get it!\"\n\"Then by all means. Show me this new move.\"\n\"You got it. Just one last stroke here... O Heaven and Earth, Thunder and Fire, heed my command!\"\nChixia slapped the talisman between her palms. Silence followed.\n\"Huh? Weird. I definitely did the hand seal right...\"\nShe tried again. Instantly, the clear blue sky betrayed her. A miniature storm cloud manifested directly overhead, dumping a deluge of rain exclusively on Chixia within a tight one-meter circle.\nSafe in the dry zone just a step away, Coronis studied the phenomenon with genuine surprise. \"... Potent.\"\n\"Gah! No! It's a bust!\"\nCoronis chuckled at the dripping wet figure before her. \"It seems you've synthesized an anomaly instead. Just like medical research, indeed.\"",
"CharacterArchiveContent.15913.1": "Weapon Anecdote: Healer's Heart",
"CharacterArchiveContent.15913.2": "What should you do with a potion surplus?\nStaring at the cauldron bubbling before her, Coronis faced a new logistical headache: where to store her \"spoils.\"\n\nIt all began with a foraging trip.\nThe forest was a treasure trove of ingredients. Armed with <i>The Grand Compendium of Herbs</i>, Coronis harvested from dawn till dusk, returning to the inn with a basket bursting with herbs.\nThe inn wasn't a clinic, and she lacked her usual equipment—hardly a trouble for Coronis. After a quick word with Shimiao, she raided a local store for kitchenware and rigged up a makeshift extraction system.\nThe plan was routine: process the herbs, and extract the compounds. Unfortunately, she severely miscalculated the yield. By the time she realized her mistake, that single basket of raw herbs had refined into a cauldron brimming with solution.\nCoronis stared at the cauldron.\nShe was technically on vacation, and the few travel vials she had packed were laughably insufficient for this volume.\nShe needed a vessel.\nSomething that could double as storage and a tool for immediate application...\nHer eyes wandered to the desk, landing on a syringe.\nA syringe?\nA thought struck her. If the syringe were simply bigger, it could hold the entire batch for easy access. It was logical. Efficient. The next morning, she asked Jinglin for a referral and tracked down an elderly artisan.\nAmused by her bizarre request, the artisan sketched a blueprint on the spot. \"Come back in three days,\" he told her.\n\nThree days later, Coronis returned with a gift of fruit. The moment the door swung open, it was impossible to miss: a massive syringe dominating the parlor.\n\"A fascinating commission,\" the old man said. \"Take it. It's yours.\"\n\"Payment? I have no use for money. To craft something this unique at my age is reward enough.\"\n\"It needs a name, though. Call it an old man's habit, but a creation feels incomplete without one. I leave that honor to you. So what is it?\"\nCoronis studied the artisan. His white hair framed a face glowing with pride, his eyes reflecting a pure, singular devotion to his craft.\nIn his expression, she saw a mirror of her own younger self—back when she decided to devote her life to medicine.\nThe answer came instinctively.\n\"The Healer's Heart.\""
"CharacterArchiveContent.15913.2": "What should you do with a potion surplus?\nStaring at the cauldron bubbling before her, Coronis faced a new logistical headache: where to store her \"spoils.\"\n\nIt all began with a foraging trip.\nThe forest was a treasure trove of ingredients. Armed with <i>The Grand Compendium of Herbs</i>, Coronis harvested from dawn till dusk, returning to the inn with a basket bursting with herbs.\nThe inn wasn't a clinic, and she lacked her usual equipment—hardly a trouble for Coronis. After a quick word with Shimiao, she raided a local store for kitchenware and rigged up a makeshift extraction system.\nThe plan was routine: process the herbs, and extract the compounds. Unfortunately, she severely miscalculated the yield. By the time she realized her mistake, that single basket of raw herbs had refined into a cauldron brimming with solution.\nCoronis stared at the cauldron.\nShe was technically on vacation, and the few travel vials she had packed were laughably insufficient for this volume.\nShe needed a vessel.\nSomething that could double as storage and a tool for immediate application...\nHer eyes wandered to the desk, landing on a syringe.\nA syringe?\nA thought struck her. If the syringe were simply bigger, it could hold the entire batch for easy access. It was logical. Efficient. The next morning, she asked Jinglin for a referral and tracked down an elderly artisan.\nAmused by her bizarre request, the artisan sketched a blueprint on the spot. \"Come back in three days,\" he told her.\n\nThree days later, Coronis returned with a gift of fruit. The moment the door swung open, it was impossible to miss: a massive syringe dominating the parlor.\n\"A fascinating commission,\" the old man said. \"Take it. It's yours.\"\n\"Payment? I have no use for money. To craft something this unique at my age is reward enough.\"\n\"It needs a name, though. Call it an old man's habit, but a creation feels incomplete without one. I leave that honor to you. So what is it?\"\nCoronis studied the artisan. His white hair framed a face glowing with pride, his eyes reflecting a pure, singular devotion to his craft.\nIn his expression, she saw a mirror of her own younger self—back when she decided to devote her life to medicine.\nThe answer came instinctively.\n\"The Healer's Heart.\"",
"CharacterArchiveContent.16001.1": "Basic Info",
"CharacterArchiveContent.16001.2": "Name: Willow\nBirthday: December 14th\nAffiliation: Trekker Association\nSkills: Operation Coordination, Training Management\nAddress: Emor City\nExperience: Retired\nWeapon: Warning Smile\nRate: No private commissions; exceptions negotiable.",
"CharacterArchiveContent.16002.1": "Reason for Stepping Back",
"CharacterArchiveContent.16002.2": "Active Trekker or not, Willow is a core part of the Trekker Association. Coordinating support from behind a desk? That's just a different kind of front line to her.",
"CharacterArchiveContent.16003.1": "CV Excerpt 1",
"CharacterArchiveContent.16003.2": "Hobbies\n\nDiving.\nBack in Sailstead, Willow was actually a bit of a local swimming star.",
"CharacterArchiveContent.16004.1": "CV Excerpt 2",
"CharacterArchiveContent.16004.2": "Workaholic\n\nWillow is a natural-born workaholic who simply can't pull herself away from a task once she starts. It's only gotten worse since she took over Emor's Trekkers' House, leaving her coworkers constantly terrified she'll work herself to death.\nYet, against all odds, she manages her stamina perfectly. She's never let exhaustion get in the way of a job.",
"CharacterArchiveContent.16005.1": "CV Excerpt 3",
"CharacterArchiveContent.16005.2": "About the Prosthetic\n\nNosy Trekkers constantly ask Willow how she lost her arm, but her story changes every time. Her latest pitch?\nShe claims she's a bionic android trying to pass as human, but her budget ran dry before she could buy synthetic skin for this final arm. Once she saves up enough Dorra, her human disguise will be complete!\nThe adults always laugh it off, but the kids usually buy it hook, line, and sinker.",
"CharacterArchiveContent.16006.1": "CV Excerpt 4",
"CharacterArchiveContent.16006.2": "\"Don't Piss Willow Off\"\n\nGenerally speaking, Willow is a picture of gentle, easygoing elegance.\nBut everyone knows the nicest people are the scariest when they snap. Cross her, and you're in for a ruthless scolding you won't soon forget.\nLaru still shudders just thinking about it.",
"CharacterArchiveContent.16007.1": "CV Excerpt 5",
"CharacterArchiveContent.16007.2": "Phantom Pain\n\nThe human brain is a funny thing. Even though Willow made her peace with losing an arm long ago, her mind still occasionally \"forgets,\" sending sharp bursts of pain down a limb that isn't there.\nBut the physical ache is nothing compared to the sudden flashbacks that come with it.",
"CharacterArchiveContent.16008.1": "Peer Comments",
"CharacterArchiveContent.16008.2": "Who in the world actually enjoys working?! I don't get it, but hey, respect.\n—Laru\n\nWillow's the most reliable person I know! Whatever your problem is, she'll always sort you out with the best solution.\n—Noya",
"CharacterArchiveContent.16009.1": "TA Feedback",
"CharacterArchiveContent.16009.2": "Verified.<sprite name=\"acrchives_certified_richtext\">\n\nWillow's a great kid, but she seriously doesn't know when to clock out. We all wish she'd take a little more time for herself.\n—Horizon",
"CharacterArchiveContent.16010.1": "Appendix",
"CharacterArchiveContent.16010.2": "Assistance Denied.\n\nRegarding Trekker ███'s request for Association backing on their \"Solo Monolith Climbing Livestream\": Given the extreme risks and utter lack of safety protocols, the consequences of an accident would be catastrophic. The Trekker Association absolutely refuses to sponsor this project and urges all parties to stop encouraging stunts that blatantly disregard personal safety.\n—Willow",
"CharacterArchiveContent.16011.1": "The Desk Trinket",
"CharacterArchiveContent.16011.2": "A small fry trinket once sat on Willow's desk.\n\nNo bigger than a palm, it occupied the top right corner and completely clashed with the rest of her tidy setup.\nYet Willow never bothered to move it. It just stayed there, eventually gathering a thin layer of dust.\nNaturally, this sparked some office gossip. Did the trinket have a secret backstory? Was it a special gift, or a memento from an unforgettable day? The fry theme even led to rumors about a certain girl from Grace Imperium who regularly sneaked in through Willow's window, always bringing fresh fries with her.\nCould this little knickknack be a token of their unique friendship—\n\n\"Willow! Willow! Terrible news! I lost that little fry souvenir I won in the raffle!!\"\nHer voice reached the office before she did. Willow looked up, finding Laru perched on the windowsill, looking absolutely crushed.\n\"I tore my house apart yesterday and spent all day searching my office today, but no sign of it at all!\"\nWillow looked at her, then glanced at the dusty trinket on the corner of her desk.\n\"You mean this one?\"\n\"Huh?\" Laru followed Willow's gaze and immediately hopped down from the window. \"Whoa! I left it here?! You should've told me! I've been looking for it for two whole days!\"\n\nAnd just like that, the fry trinket vanished from Willow's desk. But a few days later, a miniature fishing rod toy appeared in that exact spot—and stayed there for the next six months.\nOnly this time, no one bothered to guess why it was there.",
"CharacterArchiveContent.16012.1": "Haggling",
"CharacterArchiveContent.16012.2": "Willow and Iris locked eyes at the entrance to the crowded market, both radiating the exact same fierce resolve.\n\"We are not going a single cent over budget today.\"\n\"And we're scoring the absolute best deals!\"\nThey bumped fists and plunged into the bustling market, dead set on walking away victorious.\n\nBut let's rewind...\nA few days ago, after finalizing the new quarter's shopping list, the Trekkers' House staff realized with horror that the bare essentials alone would blow their entire budget out of the water.\nThe finance team spent all night crunching numbers and pulling their hair out until it finally hit them: Horizon had recently advanced internal funds for a shipbuilding project. They had an investor lined up, sure, but the Dorra hadn't actually cleared yet.\n\"Willow, what are we gonna do?! The Trekkers' House is practically out of toilet paper!\"\nThe frantic staffer burst in right as Willow and Iris were chatting about the weekend beach market. After getting up to speed, Iris grabbed the list, gave it a quick once-over, and said, genuinely puzzled:\n\"But covering all this with your current budget is a total piece of cake! Leave it to me—stretching a Dorra is my superpower.\"\n\nBy evening, the two returned, arms practically overflowing with bags.\nTallying up the receipts, Willow shook her head in awe. \"Incredible. We actually have money to spare. I seriously need you to teach me how to haggle like that.\"\n\"No way! The only reason we scored such crazy deals today was all thanks to you!\"\n\"But I don't remember contributing?\"\n\"Didn't you notice? You're always looking out for these vendors! The second you asked for a lower price, they were thrilled to give us a discount. That was all you!\"\n\"Now that you mention it...\"\nPicturing their little market \"battles\" and recalling the eager, friendly voices of the vendors, Willow broke into a heartfelt smile.\n\"I guess I never imagined I'd be on the receiving end of everyone's kindness for a change...\"\n\nMaybe all the hard work she put in would quietly find its way back to her in different forms.",
"CharacterArchiveContent.16013.1": "Weapon Anecdote: Warning Smile",
"CharacterArchiveContent.16013.2": "The package from Sparkla held more than just a mechanical arm. She had also slipped in a white megaphone.\n\nSparkla was notorious for her oddball inventions, so Willow didn't bat an eye. But when she gave the megaphone a try, its sheer volume genuinely impressed her. She figured it would be perfect for the beach—loud enough to shock reckless Trekkers out of diving into dangerous waters.\nBut Willow should have known better. Sparkla wasn't the type to hand over a standard-issue megaphone.\nThe gadget's first trick was gushing out a sea of bubbles, convincing Willow it was just a glorified toy. That is, until she fumbled a button one day. The bubbles instantly turned into explosive cannonballs, narrowly avoiding a complete catastrophe.\n\n\"Bloc! Don't you ever send me something this dangerous again!\"\n\"Huh? But you said you were at the beach and needed a megaphone!\"\n\"But this isn't a normal megaphone, is it? Why didn't you warn me it doubles as a weapon?!\"\n\"Alright, alright, take it easy. I was afraid you wouldn't figure it out, so I had Sparkla put together a manual for it.\"\n\"... You had a manual this whole time, and you're only telling me now?\"\n\"Well, you never asked, so it slipped my mind!\"\nWillow took a deep breath, actively fighting the urge to strangle the shady merchant. In the end, she gave Bloc a \"warning smile\" of her own and sent her packing."
}
+90 -1
View File
@@ -3202,5 +3202,94 @@
"CharacterArchiveVoice.159086.1": "Motto 2",
"CharacterArchiveVoice.159087.1": "Motto 3",
"CharacterArchiveVoice.159088.1": "Motto 4",
"CharacterArchiveVoice.159089.1": "Motto 5"
"CharacterArchiveVoice.159089.1": "Motto 5",
"CharacterArchiveVoice.160001.1": "Ultimate Battle Cry 1",
"CharacterArchiveVoice.160002.1": "Ultimate Battle Cry 2",
"CharacterArchiveVoice.160003.1": "Character Down 1",
"CharacterArchiveVoice.160004.1": "Character Down 2",
"CharacterArchiveVoice.160005.1": "Potential Acquired 1",
"CharacterArchiveVoice.160006.1": "Potential Acquired 2",
"CharacterArchiveVoice.160007.1": "Potential Acquired 3",
"CharacterArchiveVoice.160008.1": "Potential Acquired 4",
"CharacterArchiveVoice.160009.1": "Potential Acquired 5",
"CharacterArchiveVoice.160010.1": "Monolith: Ascension Begins 1",
"CharacterArchiveVoice.160011.1": "Monolith: Ascension Begins 2",
"CharacterArchiveVoice.160012.1": "Monolith: Ascension Begins 3",
"CharacterArchiveVoice.160013.1": "Monolith: Ascension Begins 4",
"CharacterArchiveVoice.160014.1": "Monolith: Ascension Begins 5",
"CharacterArchiveVoice.160015.1": "Monolith: Ascension Begins (New Difficulty)",
"CharacterArchiveVoice.160016.1": "Monolith: Ascension Begins (New Type)",
"CharacterArchiveVoice.160017.1": "Monolith Shop",
"CharacterArchiveVoice.160018.1": "Monolith: Safe Room",
"CharacterArchiveVoice.160019.1": "Monolith: Event",
"CharacterArchiveVoice.160020.1": "Monolith: Battle Ended 1",
"CharacterArchiveVoice.160021.1": "Monolith: Battle Ended 2",
"CharacterArchiveVoice.160022.1": "Monolith: Battle Ended 3",
"CharacterArchiveVoice.160023.1": "Greetings 1",
"CharacterArchiveVoice.160024.1": "Greetings 2",
"CharacterArchiveVoice.160025.1": "Greetings 3",
"CharacterArchiveVoice.160026.1": "Greetings 4",
"CharacterArchiveVoice.160027.1": "Greetings 5",
"CharacterArchiveVoice.160028.1": "Home Screen Interaction 1",
"CharacterArchiveVoice.160029.1": "Home Screen Interaction 2",
"CharacterArchiveVoice.160030.1": "Home Screen Interaction 3",
"CharacterArchiveVoice.160031.1": "Home Screen Interaction 4",
"CharacterArchiveVoice.160032.1": "Home Screen Interaction 5",
"CharacterArchiveVoice.160033.1": "Home Screen Interaction 6",
"CharacterArchiveVoice.160034.1": "Home Screen Interaction 7",
"CharacterArchiveVoice.160035.1": "Home Screen Interaction 8",
"CharacterArchiveVoice.160036.1": "Home Screen Interaction 9",
"CharacterArchiveVoice.160037.1": "Home Screen Interaction 10",
"CharacterArchiveVoice.160038.1": "Home Screen Interaction: Affinity 10",
"CharacterArchiveVoice.160039.1": "Home Screen Interaction: Affinity 15",
"CharacterArchiveVoice.160040.1": "Home Screen Interaction: Affinity 20",
"CharacterArchiveVoice.160041.1": "Home Screen Interaction: Affinity 25",
"CharacterArchiveVoice.160042.1": "Home Screen Interaction: Affinity 30",
"CharacterArchiveVoice.160043.1": "Home Screen Interaction 11",
"CharacterArchiveVoice.160044.1": "Home Screen Interaction 12",
"CharacterArchiveVoice.160045.1": "Home Screen Interaction 13",
"CharacterArchiveVoice.160046.1": "Home Screen Interaction 14",
"CharacterArchiveVoice.160047.1": "Home Screen Interaction 15",
"CharacterArchiveVoice.160048.1": "Home Screen Interaction: Repeated Input 1",
"CharacterArchiveVoice.160049.1": "Home Screen Interaction: Repeated Input 2",
"CharacterArchiveVoice.160050.1": "Home Screen Interaction: Idle 1",
"CharacterArchiveVoice.160051.1": "Home Screen Interaction: Idle 2",
"CharacterArchiveVoice.160052.1": "Home Screen Interaction: Inactive",
"CharacterArchiveVoice.160053.1": "First Meeting",
"CharacterArchiveVoice.160054.1": "Meeting Again",
"CharacterArchiveVoice.160055.1": "Victory 1",
"CharacterArchiveVoice.160056.1": "Victory 2",
"CharacterArchiveVoice.160057.1": "Defeated 1",
"CharacterArchiveVoice.160058.1": "Defeated 2",
"CharacterArchiveVoice.160059.1": "Trekker Development",
"CharacterArchiveVoice.160060.1": "Significant Trekker Growth",
"CharacterArchiveVoice.160061.1": "Listen to a Common Runic Disc",
"CharacterArchiveVoice.160062.1": "Listen to a Unique Runic Disc",
"CharacterArchiveVoice.160063.1": "New Stance Unlocked",
"CharacterArchiveVoice.160064.1": "Memory Snapshot Unlocked",
"CharacterArchiveVoice.160065.1": "Entering Combat 1",
"CharacterArchiveVoice.160066.1": "Entering Combat 2",
"CharacterArchiveVoice.160067.1": "Entering Combat 3",
"CharacterArchiveVoice.160068.1": "Entering Combat 4",
"CharacterArchiveVoice.160069.1": "Reach Affinity Lv. 10",
"CharacterArchiveVoice.160070.1": "Reach Affinity Lv. 15",
"CharacterArchiveVoice.160071.1": "Reach Affinity Lv. 25",
"CharacterArchiveVoice.160072.1": "Reach Affinity Lv. 30",
"CharacterArchiveVoice.160073.1": "Appreciating the Gift 1",
"CharacterArchiveVoice.160074.1": "Appreciating the Gift 2",
"CharacterArchiveVoice.160075.1": "Appreciating the Gift 3",
"CharacterArchiveVoice.160076.1": "Affirmative",
"CharacterArchiveVoice.160077.1": "Disagreeing",
"CharacterArchiveVoice.160078.1": "Questioning",
"CharacterArchiveVoice.160079.1": "Confused",
"CharacterArchiveVoice.160080.1": "Sad",
"CharacterArchiveVoice.160081.1": "Excited",
"CharacterArchiveVoice.160082.1": "Angry",
"CharacterArchiveVoice.160083.1": "Happy",
"CharacterArchiveVoice.160084.1": "Sigh",
"CharacterArchiveVoice.160085.1": "Motto 1",
"CharacterArchiveVoice.160086.1": "Motto 2",
"CharacterArchiveVoice.160087.1": "Motto 3",
"CharacterArchiveVoice.160088.1": "Motto 4",
"CharacterArchiveVoice.160089.1": "Motto 5"
}
+2 -1
View File
@@ -34,5 +34,6 @@
"CharacterCG.15501.1": "Shia - Memory Snapshots",
"CharacterCG.15601.1": "Nazuna - Memory Snapshots",
"CharacterCG.15801.1": "Snowish Laru - Memory Snapshots",
"CharacterCG.15901.1": "Springseek Coronis - Memory Snapshots"
"CharacterCG.15901.1": "Springseek Coronis - Memory Snapshots",
"CharacterCG.16001.1": "Suntide Willow - Memory Snapshots"
}
+13 -1
View File
@@ -430,5 +430,17 @@
"CharacterDes.159.6": "Coronis: Support Build 1",
"CharacterDes.159.7": "Coronis: Support Build 2",
"CharacterDes.159.8": "Yuka Saito",
"CharacterDes.159.9": "A build that enhances Auspice to deal rapid damage to single targets."
"CharacterDes.159.9": "A build that enhances Auspice to deal rapid damage to single targets.",
"CharacterDes.160.1": "mace",
"CharacterDes.160.10": "A build centered on rapid bounces from the Bubble Frog to unleash Echoing Soundwave.",
"CharacterDes.160.11": "A build that fires piercing water jets to strike enemies while inflicting powerful debuffs on targets.",
"CharacterDes.160.12": "A build rapidly unleashes piercing soundwaves while granting stats buffs to the squad.",
"CharacterDes.160.2": "Willow",
"CharacterDes.160.3": "Rocking a swimsuit chosen by everyone, Willow is finally learning how to kick back and enjoy a work-free vacation.",
"CharacterDes.160.4": "Willow: Main Build 1",
"CharacterDes.160.5": "Willow: Main Build 2",
"CharacterDes.160.6": "Willow: Support Build 1",
"CharacterDes.160.7": "Willow: Support Build 2",
"CharacterDes.160.8": "Hitomi Nabatame",
"CharacterDes.160.9": "A build centered on enlarging the Bubble Frog to deal massive AoE damage."
}
+5 -1
View File
@@ -17,6 +17,8 @@
"CharacterSkin.11102.1": "Iris: Awakened",
"CharacterSkin.11103.1": "The 1/365th of You",
"CharacterSkin.11103.2": "In the pale winter sunlight, you hold a warm drink as your breath creates a white mist. You, who see yourself as just ordinary, are the one who makes this day special.",
"CharacterSkin.11104.1": "Drifting Together on Gentle Waves",
"CharacterSkin.11104.2": "Uh... I'll do my best to keep this inflatable steady, but please be careful getting on board.\u000b—A-And of course, if you fall into the water, I'll definitely pull you back up!",
"CharacterSkin.11201.1": "Noya: Default",
"CharacterSkin.11202.1": "Noya: Awakened",
"CharacterSkin.11203.1": "Lingering Sunlight",
@@ -112,5 +114,7 @@
"CharacterSkin.15801.1": "Snowish Laru: Default",
"CharacterSkin.15802.1": "Snowish Laru: Awakened",
"CharacterSkin.15901.1": "Springseek Coronis: Default",
"CharacterSkin.15902.1": "Springseek Coronis: Awakened"
"CharacterSkin.15902.1": "Springseek Coronis: Awakened",
"CharacterSkin.16001.1": "Suntide Willow: Default",
"CharacterSkin.16002.1": "Suntide Willow: Awakened"
}
+7 -2
View File
@@ -23,6 +23,7 @@
"CharGetLines.11103.1": "My bag is heavier than most would assume—that's because you should never underestimate the weight of knowledge!",
"CharGetLines.11104.1": "Hey, you can't just give me cookies this amazing and then not give me some more, okay? You better promise!",
"CharGetLines.11105.1": "In the pale winter sunlight, you hold a warm drink as your breath creates a white mist. You, who see yourself as just ordinary, are the one who makes this day special.",
"CharGetLines.11106.1": "Uh... I'll do my best to keep this inflatable steady, but please be careful getting on board.\u000b—A-And of course, if you fall into the water, I'll definitely pull you back up!",
"CharGetLines.11201.1": "Let's aim for a Monolith we've never seen before! Come on, Boss, time to move out!",
"CharGetLines.11202.1": "The first meeting is chance, the second is destiny...or something like that. Huh? That doesn't sound like me?",
"CharGetLines.11203.1": "Let's keep traveling together forever!",
@@ -48,7 +49,7 @@
"CharGetLines.11605.1": "The best moment I can think of is having a nap in the cozy warmth of the afternoon. When you wake up, the sunlight dances along the windowsill, and the flowers welcome your awakening.",
"CharGetLines.11701.1": "Welcome! I'm Jinglin, the manager of Jing's Bistro! If you're ever hungry, drop on by!",
"CharGetLines.11702.1": "I've decided—I'll make a special dish just for you! ...No, it's cool. After all, you're one of our regulars!",
"CharGetLines.11703.1": "Jinglin, making a cool debut! Did you get the shot? Ugh, my legs are quivering.",
"CharGetLines.11703.1": "Jinglin, making a cool debut!\u000bDid you get the shot? Ugh, my legs are quivering.",
"CharGetLines.11704.1": "Scientific Mahjong is the path to victory! You agree, right? Hehe, I knew you were my mahjong buddy!",
"CharGetLines.11801.1": "Are you the rumored Boss? Then I should conduct a full-body examination.",
"CharGetLines.11802.1": "There seems to be some fated connection between us, so I'd love for you to stop by next time you're in the area.",
@@ -163,5 +164,9 @@
"CharGetLines.15901.1": "What an interesting coincidence to run into you while traveling. By the way... what do you think about this Loong-style outfit?",
"CharGetLines.15902.1": "We meet again. You just can't get my special injections out of your mind, can you?",
"CharGetLines.15903.1": "Hehe... I'll make your feelings soar even higher.",
"CharGetLines.15904.1": "Now it's your turn to heal me... Heh, don't stop your hands."
"CharGetLines.15904.1": "Now it's your turn to heal me... Heh, don't stop your hands.",
"CharGetLines.16001.1": "I don't get to come to the beach with everyone much, so I hope we can make the most of it. Ah, but just so you know... If you do anything risky, you're getting a \"gentle warning\" from me!",
"CharGetLines.16002.1": "Looks like this beach still needs me around a little longer. Well then, I'll happily keep you all company!",
"CharGetLines.16003.1": "Alright, I'm done talking. Don't blame me when things get a little rough!",
"CharGetLines.16004.1": "It's about time we headed back... But...\nThe sunset is so beautiful. Let's stay a little longer."
}
+6 -1
View File
@@ -28,5 +28,10 @@
"DailyInstance.1005.2": "The curious creature from Monolith—Sherlock—appears again!\nDrive away Sherlock ASAP to earn abundant materials or Dorra!",
"DailyInstance.1005.3": "Clear time ≤80s",
"DailyInstance.1005.4": "Clear with >20s remaining",
"DailyInstance.1005.5": "Clear with >40s remaining"
"DailyInstance.1005.5": "Clear with >40s remaining",
"DailyInstance.1006.1": "Penguin-monium",
"DailyInstance.1006.2": "The curious creature from Monolith—Sherlock—appears again!\nDrive away Sherlock ASAP to earn abundant materials or Dorra!",
"DailyInstance.1006.3": "Clear time ≤80s",
"DailyInstance.1006.4": "Clear with >20s remaining",
"DailyInstance.1006.5": "Clear with >40s remaining"
}
@@ -34,5 +34,11 @@
"DailyInstanceRewardGroup.602.1": "Dorra",
"DailyInstanceRewardGroup.602.2": "Common currency in Nova",
"DailyInstanceRewardGroup.603.1": "Blank Disc",
"DailyInstanceRewardGroup.603.2": "Materials for upgrading Runic Discs"
"DailyInstanceRewardGroup.603.2": "Materials for upgrading Runic Discs",
"DailyInstanceRewardGroup.701.1": "Note",
"DailyInstanceRewardGroup.701.2": "Materials for increasing Trekker EXP",
"DailyInstanceRewardGroup.702.1": "Dorra",
"DailyInstanceRewardGroup.702.2": "Common currency in Nova",
"DailyInstanceRewardGroup.703.1": "Blank Disc",
"DailyInstanceRewardGroup.703.2": "Materials for upgrading Runic Discs"
}
@@ -35,6 +35,12 @@
"DatingCharacterEvent.108302.5": "Flawless Accuracy",
"DatingCharacterEvent.108302.6": "Visit the Market to unlock",
"DatingCharacterEvent.108302.7": "Kasimira, with her gunfighting skills, made the dart game look effortless.\n\nYou thought she was aiming for the grand prize, but it turned out she was genuinely enjoying the thrill of hitting every bullseye.",
"DatingCharacterEvent.108303.1": "You and Kasimira had just changed into yukatas for a relaxing soak when she abruptly blocked your path, her expression turning dead serious.\n\"Something suspicious just darted past,\" she warned. \"Stay behind me, just in case.\"",
"DatingCharacterEvent.108303.2": "Before you could say a word, Kasimira bolted into the room after the intruder.\nA brief scuffle broke out, followed by dead silence.\n\"Kasimira, are you okay?\"\nWhen she didn't answer, you threw back the curtain, only to find her cradling a baby monkey.",
"DatingCharacterEvent.108303.3": "\"We picked a great spot!\" she beamed. \"They say running into a monkey at the hot springs brings good luck.\"\nWhether or not it brought you two any luck, the monkey certainly hit the jackpot—it walked away with Kasimira's entire snack stash.",
"DatingCharacterEvent.108303.5": "One Lucky Monkey",
"DatingCharacterEvent.108303.6": "Visit Hot Spring Resort to unlock",
"DatingCharacterEvent.108303.7": "Just as you and Kasimira were about to hit the hot springs, you found a baby monkey had beaten you to the water. Deeming it a lucky charm, Kasimira gladly handed over all her snacks to the little guy.",
"DatingCharacterEvent.110301.1": "\"Honestly, I'm pretty surprised,\" says Firenze, with amused curiosity.\n\"By what?\"\n\"The place you picked. I thought you'd go for something like the library... Do you see me more as a foodie than a good student?\"",
"DatingCharacterEvent.110301.2": "\"No, come on!\" you reply. \"It's just because I can totally tell that you were an excellent student, and I want to know the other parts of your life.\"\n\"So you're curious about my favorite food and stuff? Heh, you're pretty nosy.\"",
"DatingCharacterEvent.110301.3": "Firenze is teasing you, but she seems to be actually very pleased.\nShe happily shows you around the cafeteria and buys you a student meal. She shares some nostalgic memories as the food takes her back to her school days.",
@@ -83,6 +89,12 @@
"DatingCharacterEvent.113302.5": "Pressure Relief",
"DatingCharacterEvent.113302.6": "Visit the Market to unlock",
"DatingCharacterEvent.113302.7": "While you were at the market with Shimiao, you visited the whack-a-mole game booth.\n\nThough she wasn't particularly good at it, the sheer force of her hits made you worry about her mental well-being.\n\nFortunately, after letting off some steam, she seemed to have found a sense of inner peace.",
"DatingCharacterEvent.113303.1": "\"My recent spicy food training has been a massive success,\" Shimiao declared, proudly pushing up her glasses. \"So, I'm treating myself to a hot spring trip on my day off.\"\nTo celebrate her milestone, the two of you decided to change things up and soak for an extra hour.",
"DatingCharacterEvent.113303.2": "\"Phew...\" Shimiao let out a long, contented sigh, her recent work stress finally melting away. You leaned back as well, savoring the rare peace and quiet.",
"DatingCharacterEvent.113303.3": "\"Since we're treating ourselves, how about we grab hot pot after this?\" you suggested. Silence.\n\"Shimiao? Shimiao?!\" Realizing something was wrong, you rushed to get the proprietress, only to find Shimiao passed out in the water from the heat.\nWhen she finally came to, a thoroughly disappointed Shimiao decided to add \"heat acclimation\" to her training regimen.",
"DatingCharacterEvent.113303.5": "Heat-Acclimation Training",
"DatingCharacterEvent.113303.6": "Visit Hot Spring Resort to unlock",
"DatingCharacterEvent.113303.7": "You and Shimiao visited the hot spring town to unwind on your day off. Unfortunately, Shimiao overestimated how much heat she can withstand. You had to frantically flag down the proprietress to help drag her out of the water.\nAfterward, Shimiao promptly added \"hot spring endurance\" to her training plan.",
"DatingCharacterEvent.114301.1": "You order more desserts. Chaton devours them in quick bites—one, two, three—gone. You wonder how it is that she doesn't find them too sweet.",
"DatingCharacterEvent.114301.2": "You try to keep up, not wanting to let her wolf them down alone, but your throat protests.",
"DatingCharacterEvent.114301.3": "She notices and pushes you a glass of water. \"Having trouble keeping up with me, huh? Keep practicing. Tolerating this much sugar is a crucial step in awakening the Tyrant's true power!\"",
@@ -119,6 +131,12 @@
"DatingCharacterEvent.116302.5": "Cakes To-Go",
"DatingCharacterEvent.116302.6": "Visit the Dessert Shop to unlock",
"DatingCharacterEvent.116302.7": "Together with Ridge, you ordered way too much at the Dessert Shop. You give her most of the extra. Cakes may be tasty, but they don't last long. Ridge, who loves stockpiling food, probably doesn't eat it often.",
"DatingCharacterEvent.116303.1": "\"I heard the local hot spring food is incredible!\" Ridge exclaimed, excitedly dragging you toward a specialty stall.\n\"Our bestsellers are the hot spring eggs and the steamed buns,\" the vendor greeted. \"What can I get for you?\"",
"DatingCharacterEvent.116303.2": "\"I'll take the signature! It looks amazing!\"\nRidge bought a jumbo hot spring bun, carefully broke it in half, and handed you a piece.\nThe bun had a soft, thin skin and a sweet, fluffy filling. You happily devoured it, reaching over to wipe a smudge off the corner of Ridge's lips.",
"DatingCharacterEvent.116303.3": "\"It totally lives up to the hype...\" she murmured. \"Maybe it's the hot spring water in the dough? It's seriously good.\"\nBut right after praising it, Ridge clenched her fists, a competitive fire sparking in her eyes.\n\"But the crops I grow won't lose to this!\"\nYou smiled and cheered her on, hoping her farming skills would soon gain the fame they deserved.",
"DatingCharacterEvent.116303.5": "A Taste of Competition",
"DatingCharacterEvent.116303.6": "Visit Hot Spring Resort to unlock",
"DatingCharacterEvent.116303.7": "Drawn in by rumors of amazing local treats, Ridge dragged you over to share a hot spring bun.\nThe delicious snack ended up awakening her competitive farming spirit. You smiled and cheered her on.",
"DatingCharacterEvent.117301.1": "While waiting for food, Jinglin runs to the kitchen's display window, peeking inside out of curiosity.",
"DatingCharacterEvent.117301.2": "You come up behind her and tap lightly on her shoulder.\n\nJinglin is a bit startled and turns around to greet you.\n\n\"B-Boss, I was just curious about how they make their desserts here!\"",
"DatingCharacterEvent.117301.3": "\"I see, then let's watch together.\" Before your food is served, you and Jinglin observe the chef's exquisite skills.",
@@ -131,6 +149,12 @@
"DatingCharacterEvent.117302.5": "Freshly Picked",
"DatingCharacterEvent.117302.6": "Visit the Cave to unlock",
"DatingCharacterEvent.117302.7": "You and Jinglin discovered a great variety of mushrooms inside the cave.\n\nWith her extensive knowledge, she quickly identified all the edible mushrooms and packed them up to go... She was elated.",
"DatingCharacterEvent.117303.1": "Yukatas on, you and Jinglin bypassed the hot springs. Today's real mission? Cooking your own hot spring eggs.",
"DatingCharacterEvent.117303.2": "\"One each for you, me, Mom, Grandpa Qin, Noya, Iris, Amber...\" Soon, Jinglin had gathered a whole basket of eggs.",
"DatingCharacterEvent.117303.3": "You eagerly lowered the eggs into the water. After a long wait, they were finally done!\n\"Hot, hot!\" you huffed, peeling the steaming shells as both your faces lit up with joy.",
"DatingCharacterEvent.117303.5": "Dividing the Eggs",
"DatingCharacterEvent.117303.6": "Visit Hot Spring Resort to unlock",
"DatingCharacterEvent.117303.7": "Jinglin cared far more about boiling eggs than taking a bath. She dragged you along to prep them, and you both spent half an hour glued to that basket.",
"DatingCharacterEvent.118301.1": "Suddenly, it feels like you've stepped on something hard.\n\nYou look down and realize that underneath the vegetation, there lies a skeleton covered in layers of mud and dirt.\n\nLike a predator smelling prey, Coronis immediately moves closer.",
"DatingCharacterEvent.118301.2": "\"Could it be that you're interested in this, too?\"\n\nShe teases you.\n\nBefore you can answer, she pulls out a specimen box and excavation tools. You wisely step aside, making room for her to work.",
"DatingCharacterEvent.118301.3": "Now that her work has happily concluded, Coronis is in high spirits. She seems to float rather than walk.\n\n\"Life is intriguing,\" you can't help but think to yourself.",
@@ -173,6 +197,12 @@
"DatingCharacterEvent.120303.5": "Faculty Cafeteria",
"DatingCharacterEvent.120303.6": "Visit the Academy to unlock",
"DatingCharacterEvent.120303.7": "Taken by Canace to the faculty cafeteria, you discovered the food there is markedly better than the students' meals. You enjoyed your meal and realized that even the so-called \"Devil Teacher\" had a caring side.",
"DatingCharacterEvent.120304.1": "The market stalls were overflowing, yet your gaze stayed fixed on Canace. What would someone like her even buy here?",
"DatingCharacterEvent.120304.2": "While you were lost in thought, Canace slipped away. You eventually found her staring blankly into a mirror, clutching something in her hand.\n\"Find something you like, Canace?\"\nShe started at your voice, quickly wearing the item...",
"DatingCharacterEvent.120304.3": "\"Do these make me look ... more approachable...?\"\nShe had picked out a pair of red glasses.\nYou chuckled.\n\"Say no more. I have my answer,\"\nshe said, quickly turning away to play it cool.\nBut one glance at the mirror proved she couldn't hide her joy.",
"DatingCharacterEvent.120304.5": "The Mirror Never Lies",
"DatingCharacterEvent.120304.6": "Visit the Market to unlock",
"DatingCharacterEvent.120304.7": "At the market, Canace found a cute pair of red glasses. She kept checking her reflection, but when she caught you smiling, she turned her back with a cool reply. The blush in the mirror told you everything.",
"DatingCharacterEvent.123301.1": "Ann suddenly comes running. She grabs your hand and pulls you forward, saying she's discovered some mysterious treasure inside a cave.",
"DatingCharacterEvent.123301.2": "As you venture deeper into the cave, a beautiful, melodic tune drifts out. Moving closer, you find it's a music box left behind by someone.",
"DatingCharacterEvent.123301.3": "\"This must be a gift from the mountain god for you, Ann. Let me show you how to use it.\"\n\nSeeing Ann's anticipation, you offer a reasonable explanation, and she looks overjoyed.",
@@ -185,6 +215,12 @@
"DatingCharacterEvent.123302.5": "View From High",
"DatingCharacterEvent.123302.6": "Visit the Market to unlock",
"DatingCharacterEvent.123302.7": "While exploring the market with Ann, you noticed her eyeing a watering can at the ring toss game.\n\nAfter a few failed attempts, you lifted her up carefully, giving her a higher vantage point. She nailed it on her next try.",
"DatingCharacterEvent.123303.1": "\"Ann wants to read that one!\"\nShe stood on her tiptoes, pointing to a botany book high up on the shelf.",
"DatingCharacterEvent.123303.2": "You grabbed it for her, and she happily trotted over to a seat to dive in.\n\"Be a good girl now, Little Ann.\"\nLeaving her to it, you went off to find your own book. A few minutes passed before you heard murmurs coming from her direction.",
"DatingCharacterEvent.123303.3": "\"This is Soul Waker. You can brew its seeds into tea.\"\n\"Ann knows you can brew Honeysuckle too!\"\n\"You sure know a lot, kiddo!\"\n\"Bossy taught Ann everything!\"\nA small crowd of students had gathered around Ann, patiently teaching her from the book.\nYou sat quietly across from them, taking in the heartwarming scene.",
"DatingCharacterEvent.123303.5": "Eager to Learn",
"DatingCharacterEvent.123303.6": "Visit the Academy to unlock",
"DatingCharacterEvent.123303.7": "At the academy's open day, you took Ann to check out the library. As she settled down with a book, some students noticed and patiently walked her through the material. Your heart warmed as you quietly watched.",
"DatingCharacterEvent.125301.1": "You spot mushrooms growing in cracks along the rock wall.\n\n\"These must be top-notch ingredients,\" you say, handing one to Freesia.\n\nInside the dim cave, the brightly colored mushroom looks very appetizing.",
"DatingCharacterEvent.125301.2": "You quickly pop the mushroom into your mouth. The flavor is somewhat bland but the texture is excellent.\n\nFreesia grabs your shoulder nervously. You don't understand why she's overreacting so much—or, for that matter, what she's saying.\n\nIn your eyes, Freesia suddenly grows a pair of wings, her hair flowing freely as if she's an angel. Then her figure begins spinning and twisting rapidly, shrinking until she becomes nothing more than a tiny dot...",
"DatingCharacterEvent.125301.3": "\"Ugh—!\"\n\nA bright beam of light cuts through the strange world in your mind, pulling you back to reality. You find yourself wrapped in Freesia's warm jacket.\n\n\"Phew... You're finally awake,\" Freesia sighs with relief and puts down her hand lamp. \"The book's method for breaking hallucinations actually worked.\"\n\n\"You were completely entranced. Could it have some kind of special magic?\"\n\nFreesia looks thoughtful.",
@@ -215,6 +251,12 @@
"DatingCharacterEvent.126302.5": "Outside Help",
"DatingCharacterEvent.126302.6": "Visit the Market to unlock",
"DatingCharacterEvent.126302.7": "You and Flora watched a street magic performance together. You were lucky to witness this master magician giving aid to the young performer.",
"DatingCharacterEvent.126303.1": "Flora scanned the empty library plaza, then suddenly pulled you into a corner. She picked up a fallen branch and carefully whittled it down.\nBefore long, it actually looked like a pretty convincing wand.",
"DatingCharacterEvent.126303.2": "Flora handed you the wand, then stepped back and pointed her own weapon at you.\nCatching on to her serious look, you played along, raising your \"wand\" and aiming it right back...",
"DatingCharacterEvent.126303.3": "\"Disarm!\"\n\"Vanquish!\"\nYou shouted together, then crumpled to the ground like an evil lord defeated by the hero.\nA camera shutter clicked. You jumped up and high-fived Flora, celebrating your perfectly timed improv.\nThat's when you realized the click came from a group of students watching nearby. Blushing at their applause, the two of you took a quick bow and hurried away.",
"DatingCharacterEvent.126303.5": "Perfect Improv",
"DatingCharacterEvent.126303.6": "Visit the Academy to unlock",
"DatingCharacterEvent.126303.7": "During a quiet moment on campus, you and Flora spontaneously reenacted a classic wand duel from a Stella Drama in a plaza corner. Judging by the applause from a few passing students, you completely nailed it.",
"DatingCharacterEvent.127301.1": "You carefully make your way through jagged stalagmites, but one stumble and you end up scraping your knee.",
"DatingCharacterEvent.127301.2": "You instinctively reach for some gauze for a quick bandaging, but Teresa stops you.\n\n\"If you get hurt in an unknown environment, you need to disinfect the wound first.\"",
"DatingCharacterEvent.127301.3": "She carefully cleans your wound, as if she's done this countless times before. It pains you to think how much experience she must have had to become this skilled.",
@@ -227,6 +269,12 @@
"DatingCharacterEvent.127302.5": "Bond-Aid",
"DatingCharacterEvent.127302.6": "Visit the Market to unlock",
"DatingCharacterEvent.127302.7": "After exploring the market with Teresa, you exchanged gifts. As you had expected, you both ended up getting band-aids for each other.\n\nLife is full of bumps and scrapes, but thankfully we can bandage each and every one of them.",
"DatingCharacterEvent.127303.1": "After finishing the tour, you both headed to the academy cafeteria for lunch.\nGood thing you got there early. A massive line snaked around the hall shortly after.",
"DatingCharacterEvent.127303.2": "Suddenly, a loud buzz cut through the cafeteria. You traced it to the food-serving Artifact, which had broken down, meaning the students in line were going to go hungry.",
"DatingCharacterEvent.127303.3": "You were starting to feel sorry for the students when you noticed Teresa had already slipped over to the broken machine. She rolled up her sleeves and started tinkering.\nWithin moments, the Artifact hummed back to life. The crowd burst into applause, and Teresa, like a tiny hero, slid back into her seat beside you and dug straight into her food.\nYou saw the tips of her ears turning bright red.",
"DatingCharacterEvent.127303.5": "A Handy Fix",
"DatingCharacterEvent.127303.6": "Visit the Academy to unlock",
"DatingCharacterEvent.127303.7": "While grabbing lunch after your academy tour, the food-serving artifact suddenly broke down. Teresa instinctively rushed over to fix it. Caught in a wave of applause, she bashfully hurried back to your side and focused entirely on her meal.",
"DatingCharacterEvent.130301.1": "As you passed the game stalls at the market, you noticed one of the prizes on display: a cute little teddy bear.\n\nJust then, Donna suddenly leaned closer and asked, \"Hey Boss, do you like that one? If you do, I can win it for you!\"\n\nBefore you could say no, Donna had already picked up the bow and arrows from the stall.\n\n\"Just watch. Archery is my specialty!\"",
"DatingCharacterEvent.130301.2": "Something strange happened. No matter how many times Donna's arrows hit the teddy bear, it remained firmly seated on the wooden board. You began to suspect something was wrong.\n\n\"Is that bear ... fixed to the board?\"\n\n\"So this is just a scam?!\"\n\nThe stall owner's eyes darted away, but he still insisted that Donna had only failed because her archery wasn't good enough.",
"DatingCharacterEvent.130301.3": "You were about to speak up for Donna when she drew the bow again, pulling the string taut. This time she didn't aim at the teddy bear but at the pillar beside it. The arrow struck the pillar, ricocheted, and hit the bear from the side, knocking it over.\n\nAs it fell, the back plate fixing it in place came into view.\n\nIn the end, the stall owner was taken away by the Trekker Association for operating in violation of regulations. You walked away with a plush teddy bear and Donna's triumphant grin.",
@@ -401,6 +449,12 @@
"DatingCharacterEvent.147302.5": "Artistic Integrity",
"DatingCharacterEvent.147302.6": "Visit the Market to unlock",
"DatingCharacterEvent.147302.7": "Strolling the market with Caramel, she came across a rare find—an Artifact that functioned as effects pedal.\n\nAs she was short on coin, you paid for it, and she promised to repay the favor with a free performance.\n\nYou knew she would be willing to play for you whenever, wherever.",
"DatingCharacterEvent.147303.1": "To celebrate your recent successful performance, you and Caramel decided to grab another treat. But with so many tempting options on the menu, you had no idea what to pick.",
"DatingCharacterEvent.147303.2": "\"A celebration calls for a parfait!\"\nShe was right, but your combined cash only covered one more parfait, so you decided to share.\nWhen the server brought it over, however, your jaws dropped. The portion was massive enough to feed both of you all day.",
"DatingCharacterEvent.147303.3": "You asked a server and learned about the shop's daily promotion: couples got a free upgrade to the Jumbo Parfait.\nTo the owner, sharing a parfait was absolute proof you were dating.\nYou glanced at Caramel, whose face was flushed bright red. Not wanting to waste food, you accepted the misunderstanding, grabbed a spoon, and dug in.",
"DatingCharacterEvent.147303.5": "Jumbo Parfait",
"DatingCharacterEvent.147303.6": "Visit the Dessert Shop to unlock",
"DatingCharacterEvent.147303.7": "Short on cash, you and Caramel shared a single parfait. The shop owner immediately assumed you were a couple, upgrading your order to a super jumbo parfait as part of today's promotion.",
"DatingCharacterEvent.149301.1": "At the far end of the cave, you stumble upon an old abandoned camp. Before you can look closer, Gerie gently covers your eyes.",
"DatingCharacterEvent.149301.2": "\"Boss, there are long-lost remains here. Please turn away, so you won't be frightened.\" She turns you around with her other hand. \"Please wait a moment and let me grant the unfortunate their final peace.\"",
"DatingCharacterEvent.149301.3": "You hear the sound of a shovel against stone, then silence. After a long while, Gerie softly takes your hand and leads you away from the cave's depths.",
@@ -485,6 +539,18 @@
"DatingCharacterEvent.159302.5": "A Peculiar Doll",
"DatingCharacterEvent.159302.6": "Visit the Market to unlock",
"DatingCharacterEvent.159302.7": "Neither of you expected to find a stall owner at the Loong market who shared such an obsession with human anatomy. The doll is a bit creepy, sure, but Coronis clearly loves it—so you'll count today as a win.",
"DatingCharacterEvent.160301.1": "Deep inside the cavern, you stumbled upon a dark, unmapped opening with water steadily dripping from the ceiling.\n\"An uncharted tunnel... For everyone's safety, we'd better go in and check whether the entrance needs to be sealed off.\"\nWillow struck a torch and walked right in.\nThe cave was overgrown with algae. All kinds of shelled creatures clung to the surfaces of the rocks, and the air was thick with the briny smell of the sea.",
"DatingCharacterEvent.160301.2": "You and Willow made a circuit of the cave and discovered that it was a dead end, nothing special.\n\"Looks like there isn't anything dangerous...\"\nBefore you could finish, Willow shook her head.\n\"No, there is still danger here.\"\nYou looked in the direction Willow was pointing, but couldn't make out anything dangerous in the darkness.\nWillow walked over, crouched down, and began prying at the stones on the ground. A moment later, you saw her pry up one of the \"stones\"—upon closer inspection, it turned out to be an enormous black-and-gold abalone.",
"DatingCharacterEvent.160301.3": "\"There are too many abalones growing here. If the Trekkers find out, some of them will definitely come here at low tide to dig them up. And if they lose track of when the tide comes in, since this place only has one way out, there would be trouble.\"\n\"I see. Then we need someone to guard this entrance.\"\n\"But before that...\" Willow smiled at you. \"We can solve part of the problem at the source. Let's dig up some abalones and take them back. We're going to eat well tonight!\"",
"DatingCharacterEvent.160301.5": "Deep Inside the Cave",
"DatingCharacterEvent.160301.6": "Visit the Cave to unlock",
"DatingCharacterEvent.160301.7": "You and Willow found some tools and dug up quite a few enormous abalones before the tide came in.\nHow should you cook these abalones?\nYou're already starting to look forward to tonight's dinner.",
"DatingCharacterEvent.160302.1": "You had planned to take a walk around the area together, and there was supposed to be a fireworks festival that evening. But after Willow returned to her room to change, she didn't come out. You went to check on her.\nYou knocked on the door several times, but there was no response. Beginning to worry that something might have happened, you called out:\n\"Willow? Are you in there? I'm coming in.\"",
"DatingCharacterEvent.160302.2": "Inside the inn room, you found Willow still wearing the clothes she had worn earlier. She was sitting at the desk, completely absorbed in the documents spread out before her. Only then did she notice you. \"Ah... What brings you here?\"\n\"I waited for ages and started to think something had happened to you,\" you said and sighed. \"Weren't you supposed to be changing clothes so we could go watch the fireworks?\"\n\"Ah... Sorry, sorry. I ran into a Trekker I know on the way back, and he asked me to deliver some documents to the Association. Before I knew it, I slipped right back into work mode...\"",
"DatingCharacterEvent.160302.3": "Realizing there was not much time left before the fireworks festival began, Willow immediately put the documents down.\n\"Let's go! Work can wait until after my vacation is over.\"\n\"But weren't you going to change clothes? It might get a little chilly out there...\"\n\"It's fine, come on! We're gonna miss it!\"",
"DatingCharacterEvent.160302.5": "By Your Side",
"DatingCharacterEvent.160302.6": "Visit Hot Spring Resort to unlock",
"DatingCharacterEvent.160302.7": "In the end, you made it to the fireworks festival in time. As the two of you stood side by side beneath the sky filled with brilliant bursts of light, you stole a glance at Willow—only to discover that she was already looking at you. This might be the most unforgettable moment of the entire trip.",
"DatingCharacterEvent.1714.1": "Before sunset, you and ==DATING_CHARACTER== quicken your pace toward the outdoor hot spring you booked.\n It sits on a hillside, with a small stream below, and a view of the surrounding forest stretching into the distance.",
"DatingCharacterEvent.1714.2": "Sitting in the hot spring, you realize it feels even better than you imagined. You cant find a reason to get out—part of you wants to stay like this forever.\nAcross from you, ==DATING_CHARACTER== seems a little warm, gently fanning herself with her hand.",
"DatingCharacterEvent.1714.3": "With the sunset behind her, her skin glimmers with fine, pearl-like droplets. Suddenly, ==DATING_CHARACTER== flicks a splash of water onto your face. \"What are you staring at?\"\n \"The sunset.\"",
+5 -1
View File
@@ -142,5 +142,9 @@
"DatingStartEndEvent.159101.1": "On a whim, you used your phone to invite ==DATING_CHARACTER== to hang out with you.",
"DatingStartEndEvent.159101.2": "The two of you will be spending some time together. What will happen?",
"DatingStartEndEvent.159102.1": "Before you realize it, time has flown by.",
"DatingStartEndEvent.159102.2": "You have made some great memories with ==DATING_CHARACTER==, and now..."
"DatingStartEndEvent.159102.2": "You have made some great memories with ==DATING_CHARACTER==, and now...",
"DatingStartEndEvent.160101.1": "On a whim, you used your phone to invite ==DATING_CHARACTER== to hang out with you.",
"DatingStartEndEvent.160101.2": "The two of you will be spending some time together. What will happen?",
"DatingStartEndEvent.160102.1": "Before you realize it, time has flown by.",
"DatingStartEndEvent.160102.2": "You have made some great memories with ==DATING_CHARACTER==, and now..."
}
@@ -149,6 +149,16 @@
"DictionaryDiagram.20160102.2": "Select a boss of any <color=#0abec5>difficulty</color> and begin the challenge.\u000bYou can engage in practice battles with bosses without consuming Challenge Tickets via <color=#0abec5>Simulation</color>.",
"DictionaryDiagram.20160201.1": "Joint Battle",
"DictionaryDiagram.20160201.2": "Even if you fail to defeat the boss in battle, you can dispatch a follow-up squad to challenge again.\u000bIn subsequent battles, the selected records must not include Trekkers who have been deployed before.",
"DictionaryDiagram.20170101.1": "Gameplay Overview",
"DictionaryDiagram.20170101.2": "The Operation: Shadow Siege is a new operation system initiated by Iori of the Trekker Association.\u000bTrack down and hunt each period's target to earn Hunter Medals—a proof of contribution issued by the Association.",
"DictionaryDiagram.20170102.1": "Permits Issuance",
"DictionaryDiagram.20170102.2": "The Trekker Association issues Tracking Permits and Siege Licenses based on each Trekker Guild's Activity level (igor consumption). The former is used for tracking requests to gather clues. The latter allows cooperation with other Guilds to complete hunts.",
"DictionaryDiagram.20170103.1": "Tracking",
"DictionaryDiagram.20170103.2": "Consume Tracking Permits to begin tracking that will trigger different outcomes.\u000bWhen tracking progress is full, you can launch a hunt against the target.",
"DictionaryDiagram.20170104.1": "Co-op Hunt",
"DictionaryDiagram.20170104.2": "Earn points in Hunts to secure a star rating at settlement.\u000bThe Hunt concludes once the star limit is reached. A single Siege target requires multiple Hunts to defeat, meaning cooperation between different Guilds is the key to victory!",
"DictionaryDiagram.20170105.1": "Siege Level",
"DictionaryDiagram.20170105.2": "Join the Siege to boost your seasonal Siege Level and unlock powerful buffs.\u000bYour Siege Level resets when a new bounty season begins.",
"DictionaryDiagram.30010101.1": "Basic Controls",
"DictionaryDiagram.30010101.2": "Trekkers automatically attack enemies within their range.\nSelect the <color=#0abec5>Skill</color> button to cast skills.\nOnce your Ultimate is charged, select the <color=#0abec5>Ultimate</color> button to cast it.",
"DictionaryDiagram.30010501.1": "Combat Controls: Auto Attack",
@@ -329,6 +339,56 @@
"DictionaryDiagram.40070502.2": "Grab the supplies on the Special Mission and earn bonus points.\nDifferent missions demand different quantities which yield different bonus points, though single-item missions are often more efficient.",
"DictionaryDiagram.40070503.1": "Mysterious Supply",
"DictionaryDiagram.40070503.2": "Mysterious supplies offer powerful effects. Stack and combine their effects, and even a heavy, low-value briefcase can turn into valuable loot.",
"DictionaryDiagram.40080101.1": "Welcome to the Cooling Supply Station",
"DictionaryDiagram.40080101.2": "Welcome to the Cooling Supply Station! The summer bash is in full swing, and you'll be running this refreshing little shop, whipping up custom ice cream for every customer.\nBut keep in mind, a customer's patience melts away as fast as ice cream—don't keep them waiting!",
"DictionaryDiagram.40080102.1": "Select Ice Cream Scoops",
"DictionaryDiagram.40080102.2": "Once you open for business, check the order bubbles next to the customers to see what they want.\nTap the toppings to select the right ice cream scoops for their order!",
"DictionaryDiagram.40080103.1": "Select Toppings",
"DictionaryDiagram.40080103.2": "After picking your ice cream scoops, don't forget the crucial final step: adding the toppings! You need to get both the flavor and the toppings right to successfully complete an order!",
"DictionaryDiagram.40080104.1": "Failed Order",
"DictionaryDiagram.40080104.2": "If you get the flavor or toppings wrong, the customer won't be happy!\nBut don't panic! Just tap the trash can to toss the mistake, then quickly whip up a fresh one!",
"DictionaryDiagram.40080201.1": "Special Customers",
"DictionaryDiagram.40080201.2": "Is that special customer ... Sherlock?!\nComplete its order to earn various Summer Drinks, which you can use to gain powerful boosts!",
"DictionaryDiagram.40080202.1": "Summer Drinks",
"DictionaryDiagram.40080202.2": "Open your bag to view Summer Drinks details.",
"DictionaryDiagram.40080301.1": "Fever Mode",
"DictionaryDiagram.40080301.2": "Serve the correct ice cream to fill the progress bar, build combos, and activate Fever Mode. Your score will skyrocket during this time!\nBe careful, though—running out of time or messing up an order will break your combo.",
"DictionaryDiagram.40080401.1": "Endless Challenge",
"DictionaryDiagram.40080401.2": "The summer fun never ends! In Endless Challenge mode, running out of time will cost you HP.\nMake smart use of your Summer Drinks, rack up massive combos, and aim for the highest score possible!",
"DictionaryDiagram.40090101.1": "Through Hostile Depths",
"DictionaryDiagram.40090101.2": "In Through Hostile Depths, you will match your wits against a mysterious sage, leading the Trekkers under your command—along with powerful allies and former foes—as Chess Pieces to play out the match!\nUse Talent Gold to recruit pieces, expand your team, reach the Final Battle, and claim victory!",
"DictionaryDiagram.40090102.1": "Board Layout",
"DictionaryDiagram.40090102.2": "In a match of Through Hostile Depths, the board consists of a maximum 3 Offense slots and 6 Assist slots.\nThe 3 Offense slots each have unique buffs, and pieces placed here receive the corresponding bonuses.\nPieces deployed in Offense slots face enemies directly in battle, and cast Offense Skills when their Energy is full.\nPieces deployed in Assist slots do not enter the field, but cast Assist Skills when their Energy is full.",
"DictionaryDiagram.40090103.1": "Phases and Nodes",
"DictionaryDiagram.40090103.2": "A match is divided into several phases, each composed of multiple nodes. Node types include Encounter, Opportunity, Lord, and Final Battle.",
"DictionaryDiagram.40090104.1": "Node Introduction",
"DictionaryDiagram.40090104.2": "Encounter: Combat node. Enemies grow stronger as the match progresses. Only Encounter battles count toward Win/Lose Streaks.\nOpportunity: Grants an Opportunity choice with three Challenge difficulties. You may roll the Dice before choosing. If the result meets the requirement, you can claim the reward directly without taking the Challenge.",
"DictionaryDiagram.40090105.1": "Sanity (SAN)",
"DictionaryDiagram.40090105.2": "Sanity (SAN) is the key to maintaining your focus during a match. If SAN reaches 0, the match ends immediately.\nLosing a battle reduces SAN, while winning restores a small amount.\nRemaining SAN at the end of the Final Battle affects your final score.",
"DictionaryDiagram.40090106.1": "Battle Victory & Defeat",
"DictionaryDiagram.40090106.2": "Battles, including Auto Attacks, Offense Skills, and Assist Skills, are fully automatic.\nVictory is achieved by defeating all enemies; defeat occurs if all your Offense pieces are defeated.\nEach battle has a countdown; once the countdown ends, all healing will be disabled across the field, and both sides will unleash their full firepower to speed up the battle.",
"DictionaryDiagram.40090107.1": "Piece Cost",
"DictionaryDiagram.40090107.2": "Each piece has a recruitment cost in the Shop, ranging from 1 to 5.\nHigher-cost pieces generally possess more powerful Skills or superior stats, but they also have a lower probability of appearing in the Shop.",
"DictionaryDiagram.40090108.1": "Piece Stars",
"DictionaryDiagram.40090108.2": "Having 3 identical pieces automatically combines them into the same piece with a higher star level.\nAs the star level increases, the piece's stats will greatly improve. Typically, 3★ is the strongest level.",
"DictionaryDiagram.40090109.1": "Piece Roles",
"DictionaryDiagram.40090109.2": "Pieces are classified as Offense, Assist, and Balanced.\nPieces can be deployed anywhere on the board, but the abilities or mechanics of Offense pieces only take effect when they're deployed in Offense slots. The same applies to Assist pieces.\nBalanced pieces can use their full abilities in any slot.",
"DictionaryDiagram.40090110.1": "Traits",
"DictionaryDiagram.40090110.2": "Each piece comes with one or more Trait affixes.\nDeploy pieces with matching Traits to activate powerful synergy effects when conditions are met.\nThe higher the Trait level, the stronger the effect.",
"DictionaryDiagram.40090111.1": "Track Traits",
"DictionaryDiagram.40090111.2": "You can use the Track Traits function on specific Traits. In the Shop, pieces associated with tracked Traits will be marked to help you identify them and achieve synergy effects quickly.",
"DictionaryDiagram.40090112.1": "Plans and Blessings",
"DictionaryDiagram.40090112.2": "At the beginning of a match, you can choose 1 of 3 Starting Plans. Opportunity nodes may grant additional Blessing choices. Choosing the right Plan or Blessings can provide major bonuses for the match.",
"DictionaryDiagram.40090113.1": "Talent Gold",
"DictionaryDiagram.40090113.2": "Talent Gold is the core currency used to recruit pieces, refresh the Shop, and raise the Shop Level.\nNode Income = Base Gold + Interest + Win/Lose Streak Bonus + Gold from extra bonuses, special Pieces, or special Traits.",
"DictionaryDiagram.40090114.1": "Shop Refresh",
"DictionaryDiagram.40090114.2": "You can use Talent Gold to recruit desired pieces in the Shop. Spend 2 Gold to refresh the Shop. The Shop automatically refreshes once when entering a new node, unless you have set it to locked.",
"DictionaryDiagram.40090115.1": "Shop Level",
"DictionaryDiagram.40090115.2": "Higher Shop levels increase the probability of recruiting high-cost pieces and expand your deployment limit.\nShop EXP is earned automatically per node or can be purchased with Talent Gold.",
"DictionaryDiagram.40090116.1": "Team Guides",
"DictionaryDiagram.40090116.2": "During deployment, you can view Team Guides for lineup references.\nYou can use the Apply function on a specific lineup, and the Shop will display recommended pieces that match the lineup.",
"DictionaryDiagram.40090204.1": "Node Introduction",
"DictionaryDiagram.40090204.2": "Lord: The final battle of each Phase against a powerful enemy.\nFinal Battle: The final battle of the match against a powerful boss. Clear it to win.",
"DictionaryDiagram.90010101.1": "Daily Tyrant Points",
"DictionaryDiagram.90010101.2": "Complete daily tasks to earn Tyrant Points for item rewards. Accumulate more Tyrant Points to unlock milestone rewards. Tyrant Points and milestone rewards will reset at 1:00 PM every day.",
"DictionaryDiagram.90010102.1": "Special Tasks",
+1
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@@ -16,6 +16,7 @@
"DictionaryEntry.201302.1": "Cataclysm Survivor - Combat",
"DictionaryEntry.201401.1": "Proving Grounds",
"DictionaryEntry.201501.1": "Boss Blitz",
"DictionaryEntry.201701.1": "Operation: Shadow Siege",
"DictionaryEntry.300102.1": "Records",
"DictionaryEntry.300103.1": "Potentials",
"DictionaryEntry.300104.1": "Disc",
@@ -19,6 +19,7 @@
"DictionaryTopBarEntry.201501.1": "Boss Blitz",
"DictionaryTopBarEntry.201601.1": "A Finale Echoing",
"DictionaryTopBarEntry.201602.1": "A Finale Echoing",
"DictionaryTopBarEntry.201701.1": "Operation: Shadow Siege",
"DictionaryTopBarEntry.300102.1": "Records",
"DictionaryTopBarEntry.300103.1": "Potentials",
"DictionaryTopBarEntry.300104.1": "Musical Note",
@@ -73,6 +74,11 @@
"DictionaryTopBarEntry.400703.1": "Silver-Veiled Dream Catcher: Security",
"DictionaryTopBarEntry.400704.1": "Silver-Veiled Dream Catcher: Laser",
"DictionaryTopBarEntry.400705.1": "Silver-Veiled Dream Catcher: Mysterious Supplies",
"DictionaryTopBarEntry.400801.1": "Cooling Supply Station: How to Play",
"DictionaryTopBarEntry.400802.1": "Cooling Supply Station: Summer Drinks",
"DictionaryTopBarEntry.400803.1": "Cooling Supply Station: Fever Mode",
"DictionaryTopBarEntry.400804.1": "Cooling Supply Station: Endless Challenge",
"DictionaryTopBarEntry.400901.1": "Through Hostile Depths",
"DictionaryTopBarEntry.900101.1": "Daily Task",
"DictionaryTopBarEntry.900301.1": "Startup Grant"
}
+17 -1
View File
@@ -67,6 +67,14 @@
"DiscIP.212010.2": "Victory Tune",
"DiscIP.212010.3": "Fortitude",
"DiscIP.212010.4": "Is it finally my turn to take the stage?\nIt feels like I've waited forever for this moment; yet somehow, like it only just happened.\nThe curtain's risen on the final battle, and the chains of the arena clink in anticipation.\nThis is my stage, and I'll deliver a flawless performance.\n\nCome on, show me everything you've got.\nIf you think I'm just some minor character, you couldn't be deadly wrong.\nI'll catch every tiny crack in your defense.\nEven if I'm knocked down, I'll get right back up,\nwaiting for the next challenger.\nEven if I'm mocked, I won't care.\nI'm no pitiful thing crying my defeat in the corner.\nWho says the spotlight belongs only to the final room?\nWith me standing guard, this place becomes everyone's end.",
"DiscIP.213001.1": "Main Melody",
"DiscIP.213001.2": "Victory Tune",
"DiscIP.213001.3": "Zesty Curiosity",
"DiscIP.213001.4": "The dryer hums steadily.\nThe girl seems entertained; she bobs her head in sync with the spinning drum.\nShe's completely caught up in it and flashes a peace sign at her companion's reflection in the glass.\nHer fingertips finds another set of fingers, just as warm and soft.\nHer companion stands close and mirrors her gesture. But today isn't quite like the others:\nA wide shadow falls over her; a soft white cloth drops down, covering her eyes.\n\"Ruby, no-prize quiz—what do you smell?\" Asks a bright, teasing voice.\n\nHmm? The familiar scent of sunlight, of course.\nWait... A faint trace of fruit drifts past her nose...\n\nRuby quickly pulls the surprise off her face and locks eyes with her companion.\n\"Grapefruit? Don't tell me, Sapphire—we actually had enough extra money to get new detergent?\"\n\"Sharp nose, as always.\"\nSapphire folds the laundry carefully, almost like she's afraid the scent might escape.\n\"I used my quarterly bonus to get this grapefruit-scented kind. A friend in Sales told me it's a Gold District exclusive.\"\n\"I didn't want to use it up too fast, so I mixed just a little into our regular bottle. The scent's fainter now, but if you really sniff...\"\n\nThey exchange a knowing look. That soft, lingering citrus is just like Lady Firenze's.\n\n\"Hehe, I love the smell of grapefruit! Let's work hard next month and stock up on a few more bottles!\"\n\"Yeah!\"",
"DiscIP.213002.1": "Main Melody",
"DiscIP.213002.2": "Victory Tune",
"DiscIP.213002.3": "Seasonal Waves",
"DiscIP.213002.4": "The dream called \"idol\" rings out, bright and chiming.\nIn this season of change, the girls charge forward with fearless energy.\n\nThey're the girl group that sold ten million albums in just a year, and every reporter in the country is desperate to figure out their secret.\nFor example, how did that reclusive genius composer, who never left her room, end up singing and dancing on stage for a tiny agency?\nAnd that ordinary-looking girl with the long hair—how did she become that good at guitar in just three years? Even for a prodigy, that's a bit much.\nThen there's the bombshell fan favorite—rumor has it someone caught her in a school uniform sneaking into campus. Seriously?!\nAs for the lack of buzz vocalist,\nwho would've thought it was her who brought the girls all together?\n\n\"I don't want to be apart from everyone anymore.\"\n\nSpring rain softens the world, and a girl's tears call forth a miracle.\nSummer casts its shade, flowers proudly bloom in the dark of night.\nAutumn leaves blaze red, as the wind from afar waits quietly for the mountains' blessing.\nWinter butterflies dance, and an out-of-season duckling coats the world in white.\n\nThey've had their highs and lows.\nEvery note has its own color, but their friendship never wavers.\nSeasons may turn, but spring, summer, autumn, and winter remain the same.",
"DiscIP.213003.1": "Main Melody",
"DiscIP.213003.2": "Victory Tune",
"DiscIP.213003.3": "Scorching Night's End",
@@ -366,5 +374,13 @@
"DiscIP.214054.1": "Main Melody",
"DiscIP.214054.2": "Victory Tune",
"DiscIP.214054.3": "Little Paradise",
"DiscIP.214054.4": "\"Hey Sparkla, guess what I've got?\"\nHer mother pulls a gift box from behind and presses it into Sparkla's hands. \"To celebrate my little girl finally coming home from the hospital, Mom and Dad got you a brand new ... fairy tale book!\"\n\"Wow! A new story!\" Young Sparkla squeals, spinning around with the box before eagerly tearing into the gift—\nThe cover is crisp and pristine, carrying that fresh paper scent she loves so much.\n\"<i>The Wizard in the Emerald Castle</i>?\"\n\"Yep! I asked a Trekker friend who climbs the Monolith to wish for a story about a little girl going on adventures with lots of cute friends!\"\n\"I know my little Sparkla is itching to go outside, aren't you? But more than anything, I want you healthy and safe...\"\n\"O-Oh! But if the story is boring, you tell me. Next time, I'll personally supervise your Dad's survival training in the Wilds so he can climb the Monolith himself!\"\nSparkla throws her arms around her mother and laughs with her. \"Mhm! I... I'll be good and stay home. I love all the storybooks you give me, Mom!\"\nFeeling her mother's gentle stroke on her hair, she buries the faint pang of longing deep in her heart.\n\nSparkla opens her eyes. The warmth of her mother's hands and the crisp scent of the pages still linger vividly from her dream.\nSuddenly, a mechanical rabbit head pops into her view. \":] Sparkla. Bookshelf organization protocol begins at 09:00. Querying sort criteria: alphabetical by title, or chronological by publication date?\"\nRight. She tweaked Rabbit Pie's schedule last night before bed. Today's mission is to finally tackle that chaotic pile of old storybooks sitting in the corner of the workshop.\nNo wonder she dreamt about her childhood... She changes her mind. \"Actually, Rabbit Pie, let me handle the sorting. You just dig the books out of the pile for me.\"\n\":[ Request denied. Sparkla got distracted reading during the last bookshelf organization, resulting in task failure. Therefore, Rabbit Pie will execute the task this time.\"\nAhaha... Right, that did happen.\nSparkla scratches her nose and gives in. \"Heh... I'll leave it to you, then, Rabbit Pie. Let's sort them alphabetically by title~\"\n\":] Acknowledged.\"\n\nWith the cleaning left to Rabbit Pie, and both Bloc and Leona blocked on her comms, the workshop glides smoothly along its preset track.\nEverything is perfectly in place, and a fresh spark of inspiration is just waiting to catch fire.\nSparkla picks up her teacup, settling in to savor a rare, relaxing break."
"DiscIP.214054.4": "\"Hey Sparkla, guess what I've got?\"\nHer mother pulls a gift box from behind and presses it into Sparkla's hands. \"To celebrate my little girl finally coming home from the hospital, Mom and Dad got you a brand new ... fairy tale book!\"\n\"Wow! A new story!\" Young Sparkla squeals, spinning around with the box before eagerly tearing into the gift—\nThe cover is crisp and pristine, carrying that fresh paper scent she loves so much.\n\"<i>The Wizard in the Emerald Castle</i>?\"\n\"Yep! I asked a Trekker friend who climbs the Monolith to wish for a story about a little girl going on adventures with lots of cute friends!\"\n\"I know my little Sparkla is itching to go outside, aren't you? But more than anything, I want you healthy and safe...\"\n\"O-Oh! But if the story is boring, you tell me. Next time, I'll personally supervise your Dad's survival training in the Wilds so he can climb the Monolith himself!\"\nSparkla throws her arms around her mother and laughs with her. \"Mhm! I... I'll be good and stay home. I love all the storybooks you give me, Mom!\"\nFeeling her mother's gentle stroke on her hair, she buries the faint pang of longing deep in her heart.\n\nSparkla opens her eyes. The warmth of her mother's hands and the crisp scent of the pages still linger vividly from her dream.\nSuddenly, a mechanical rabbit head pops into her view. \":] Sparkla. Bookshelf organization protocol begins at 09:00. Querying sort criteria: alphabetical by title, or chronological by publication date?\"\nRight. She tweaked Rabbit Pie's schedule last night before bed. Today's mission is to finally tackle that chaotic pile of old storybooks sitting in the corner of the workshop.\nNo wonder she dreamt about her childhood... She changes her mind. \"Actually, Rabbit Pie, let me handle the sorting. You just dig the books out of the pile for me.\"\n\":[ Request denied. Sparkla got distracted reading during the last bookshelf organization, resulting in task failure. Therefore, Rabbit Pie will execute the task this time.\"\nAhaha... Right, that did happen.\nSparkla scratches her nose and gives in. \"Heh... I'll leave it to you, then, Rabbit Pie. Let's sort them alphabetically by title~\"\n\":] Acknowledged.\"\n\nWith the cleaning left to Rabbit Pie, and both Bloc and Leona blocked on her comms, the workshop glides smoothly along its preset track.\nEverything is perfectly in place, and a fresh spark of inspiration is just waiting to catch fire.\nSparkla picks up her teacup, settling in to savor a rare, relaxing break.",
"DiscIP.214055.1": "Main Melody",
"DiscIP.214055.2": "Victory Tune",
"DiscIP.214055.3": "Fleeting Glimmers",
"DiscIP.214055.4": "The underwater world is perfectly quiet.\n \nWater presses against her ears, hushing the outside world into a gentle stillness. As she sinks deeper, her hair fans out like dark silk in the current. Schools of fish weave past her, and sunlight shines through the surface, painting wavering shapes of light on her skin.\nIt is a rare moment of peace.\nThe endless cries for help back on shore, the bitter arguments, the unspoken yet undeniable tensions—they all fade into the distance.\nThe shimmering surface seems to unlock fragmented memories. Willow swims into the mosaic of light, reaching out toward its swaying glow.\n\nA flashback brings her to summers in Sailstead: gulls crying over the harbor, damp sea breezes carrying the heavy heat, and the ancient cooling Artifact in the office groaning from years of use.\nWhenever the heat peaked, their boisterous Trekker Association President would find some undeniable excuse to herd everyone out of the office and down to the beach. They would set sail, hunting for whatever traces of summer they could find.\n\"The ocean embraces it all. Whether you're exhausted or completely lost, you'll always find your answers if you just return to the sea.\"\nThat vibrant woman always said that, drawing eager cheers from the rest of the crew. She just had that natural magnetism of a leader.\nBut Willow also knew the truth: it was an unspoken pact among them all, a gentle scheme to force Willow to take a break from work. \n\nThe ocean truly does embrace it all.\nIn this empty stretch of water, the sea rinses away her distractions, leaving her alone with her own heart. Hopeful ambitions, gnawing fears, and secret burdens—the ocean receives them all in silence.\nIn this brief moment of tranquility, she reclaims her time, finding fresh courage to break the surface and face whatever awaits her above.",
"DiscIP.214056.1": "Main Melody",
"DiscIP.214056.2": "Victory Tune",
"DiscIP.214056.3": "Dappled Sunlight",
"DiscIP.214056.4": "\"Let's go camping this weekend!\"\n\"Camping? Where is this coming from...?\"\n\"Doesn't matter, it's decided! I've already got all the gear packed!\"\nThe girl behind the desk looks up, shaking her head at her friend's familiar antics.\n\"You didn't leave me any room to say no, did you?\"\nThe girl from Grace Imperium grins smugly. \"Well, are you coming or what?\"\nThis kind of back-and-forth happens a lot lately. Willow mulls it over for a second, then finally nods.\n\"Just this once.\"\n\nBut Willow never goes anywhere unprepared. Even for a completely spontaneous trip, she checks the weekend forecast, packs emergency kits, and brings everything they might possibly need. By the day before they leave, Laru catches her looking so heavily geared up that she seems ready to raid a Monolith, not camp in the woods.\n\"This is overkill. I thought camping was just pitching a tent near some water and eating fries while the birds sing!\"\n\"Anyway, do you want barbecue?\"\n\"Yes!\"\n\"Do you want to sleep in a sleeping bag?\"\n\"Obviously!\"\n\"We'll need lanterns for the night. And even if we build a fire instead, did you bring a lighter?\"\n\"Uh...\" Laru is a master at pivoting, and her tune changes instantly. \"Willow, you're the best! You're so reliable!\"\n\nStill, looking at the breathtaking sanctuary, Willow has to admit Laru knows how to pick a spot. The pool is crystal clear, a waterfall tumbles down the rocks, and sunlight catches the mist to paint faint rainbows.\nTo thank Willow for doing all the heavy lifting in prep, Laru handles setting up camp. She shoos Willow toward the water, assigning her the \"job\" of catching a fish.\nThere are no fish in that pond, and Willow knows full well it's just an excuse to let her unwind. She slips off her shoes and steps into the shallows, sending ripples outward. The refreshing chill seeps in, slowly washing away her stress.\nIt truly is a rare weekend that feels like one.\nThe realization suddenly settles over her. Here in this untouched oasis, there are only babbling streams, chirping birds, droning cicadas, and leaves rustling in the breeze. The whole world seems to have slowed down.\nShe turns back to see Laru waving enthusiastically from the bank and can't help but smile.\n\nIn a city tangled in complicated relationships, having a friend this pure at heart is truly her good fortune."
}
+8
View File
@@ -1,4 +1,12 @@
{
"EffectDesc.10011.1": "Energy Bar",
"EffectDesc.10011.2": "Energy Bar",
"EffectDesc.10021.1": "Initial Energy",
"EffectDesc.10021.2": "Initial Energy",
"EffectDesc.10031.1": "Energy Regen",
"EffectDesc.10031.2": "Energy Regen",
"EffectDesc.10041.1": "ATK SPD",
"EffectDesc.10041.2": "ATK SPD",
"EffectDesc.120001.1": "None",
"EffectDesc.120001.2": "None",
"EffectDesc.120002.1": "None",
+6 -1
View File
@@ -164,6 +164,10 @@
"ErrorCode.112704.1": "Challenge Ended",
"ErrorCode.112801.1": "Boss Blitz not available",
"ErrorCode.112901.1": "Nickname on cooldown. Please try again later.",
"ErrorCode.11300.1": "Operation: Shadow Siege Season has ended.",
"ErrorCode.11301.1": "Target has been hunted. Please choose another target.",
"ErrorCode.11401.1": "Data does not exist",
"ErrorCode.11402.1": "The battle is in progress",
"ErrorCode.119901.1": "Insufficient Storage capacity",
"ErrorCode.119902.1": "Config Error: %s",
"ErrorCode.119903.1": "Insufficient resources",
@@ -177,5 +181,6 @@
"ErrorCode.119911.1": "Too many requests. Please try again later.",
"ErrorCode.119912.1": "Claimed",
"ErrorCode.119913.1": "Maxed",
"ErrorCode.119914.1": "The data has been updated. Please try again later."
"ErrorCode.119914.1": "The data has been updated. Please try again later.",
"ErrorCode.119915.1": "The event does not exist"
}
+4
View File
@@ -20,7 +20,9 @@
"Gacha.10156.1": "A Fateful Encounter",
"Gacha.10158.1": "Holy Night Gift Rush!",
"Gacha.10159.1": "Warmth Lingers, Longing Stirs",
"Gacha.10160.1": "Warm Up Before Jumping In!",
"Gacha.11119.1": "A Fateful Encounter",
"Gacha.11133.1": "A Breezy Romance",
"Gacha.11141.1": "A Fateful Encounter",
"Gacha.11144.1": "Blades Beneath the Moon",
"Gacha.11155.1": "Tide to the Full Moon",
@@ -45,7 +47,9 @@
"Gacha.20156.1": "A Heart-Tuned Melody",
"Gacha.20158.1": "Ode of the Kingdom of Fries",
"Gacha.20159.1": "Fresh Affection Awakes",
"Gacha.20160.1": "Rippling Waves, a Touch so Gentle",
"Gacha.21119.1": "A Heart-Tuned Melody",
"Gacha.21133.1": "Afternoon Glimmer into the Green",
"Gacha.21141.1": "A Heart-Tuned Melody",
"Gacha.21144.1": "Moon upon Still Waters",
"Gacha.21155.1": "Ocean Meets the Sky",
+22 -1
View File
@@ -44,6 +44,7 @@
"Honor.112156.1": "Claw Apprentice",
"Honor.112158.1": "Holy Night Spirit",
"Honor.112159.1": "Healing Touch",
"Honor.112160.1": "Safety Advisor",
"Honor.114001.1": "Hello Gamer",
"Honor.114002.1": "Cheers! Let's go!",
"Honor.114003.1": "Starborne Pioneer",
@@ -76,6 +77,7 @@
"Honor.116010.1": "Framing the Feelings Unseen",
"Honor.116011.1": "Heartbeat! Neo-Inspired Rhapsody",
"Honor.116012.1": "A Sandstorm of Gunfire",
"Honor.116013.1": "Sunlit Breeze, Azure Seas: Checking In for A Cozy Summer~",
"Honor.117001.1": "Endgame Ace",
"Honor.117002.1": "Endgame Master",
"Honor.117003.1": "Endgame Elite",
@@ -91,6 +93,9 @@
"Honor.117041.1": "Endgame Ace",
"Honor.117042.1": "Endgame Master",
"Honor.117043.1": "Endgame Elite",
"Honor.117051.1": "Endgame Ace",
"Honor.117052.1": "Endgame Master",
"Honor.117053.1": "Endgame Elite",
"Honor.118001.1": "Hunting Ace",
"Honor.118002.1": "Hunting Master",
"Honor.118003.1": "Hunting Elite",
@@ -118,8 +123,24 @@
"Honor.118081.1": "Hunting Ace",
"Honor.118082.1": "Hunting Master",
"Honor.118083.1": "Hunting Elite",
"Honor.118091.1": "Hunting Ace",
"Honor.118092.1": "Hunting Master",
"Honor.118093.1": "Hunting Elite",
"Honor.118101.1": "Hunting Ace",
"Honor.118102.1": "Hunting Master",
"Honor.118103.1": "Hunting Elite",
"Honor.118111.1": "Hunting Ace",
"Honor.118112.1": "Hunting Master",
"Honor.118113.1": "Hunting Elite",
"Honor.118121.1": "Hunting Ace",
"Honor.118122.1": "Hunting Master",
"Honor.118123.1": "Hunting Elite",
"Honor.118131.1": "Hunting Ace",
"Honor.118132.1": "Hunting Master",
"Honor.118133.1": "Hunting Elite",
"Honor.119011.1": "Space Cadet S1",
"Honor.119012.1": "Space Cadet S2",
"Honor.119013.1": "Space Cadet S3",
"Honor.119901.1": "Lili Bae Club"
"Honor.119901.1": "Lili Bae Club",
"Honor.119902.1": "Cat-stle Siege Title Series"
}
+12
View File
@@ -0,0 +1,12 @@
{
"IceCreamBuff.101.1": "Frosty Chiller",
"IceCreamBuff.101.2": "Slows down the passage of time for a limited duration.",
"IceCreamBuff.102.1": "Pure Fruit Blend",
"IceCreamBuff.102.2": "Resets the Patience bar of current customers and pauses all customers' Patience depletion for a limited duration.",
"IceCreamBuff.103.1": "Energy Punch",
"IceCreamBuff.103.2": "Doubles all order scores for a limited duration.",
"IceCreamBuff.104.1": "Vitality Coconut Water",
"IceCreamBuff.104.2": "Restores HP.",
"IceCreamBuff.105.1": "Rainbow Fizz Special",
"IceCreamBuff.105.2": "Automatically and perfectly completes all orders for a limited duration."
}
+211 -176
View File
@@ -129,6 +129,9 @@
"Item.11103.1": "The 1/365th of You",
"Item.11103.2": "Certificate that unlocks Iris's exclusive appearance \"The 1/365th of You\"!",
"Item.11103.3": "In the pale winter sunlight, you hold a warm drink as your breath creates a white mist. You, who see yourself as just ordinary, are the one who makes this day special.",
"Item.11104.1": "Drifting Together on Gentle Waves",
"Item.11104.2": "Certificate that unlocks Iris's exclusive appearance: Drifting Together on Gentle Wavese!",
"Item.11104.3": "Uh... I'll do my best to keep this inflatable steady, but please be careful getting on board.\u000b—A-And of course, if you fall into the water, I'll definitely pull you back up!",
"Item.112.1": "Noya",
"Item.112.2": "Proof of invitation to add Noya to your squad",
"Item.112.3": "It feels like standing atop a mountain peak, yet also adrift in the vastness of the ocean.\u000bA cooling breeze caresses my face, and before me lies an unending expanse of horizon.",
@@ -143,16 +146,12 @@
"Item.112103.1": "Kitty Seeker",
"Item.112103.2": "Unlocks the Honor Title: Kitty Seeker.",
"Item.112103.3": "Proof of friendship with Amber!",
"Item.112106.2": "???",
"Item.112106.3": "???",
"Item.112107.1": "Gallant Rider",
"Item.112107.2": "Unlocks the Honor Title: Gallant Rider.",
"Item.112107.3": "Proof of friendship with Tilia!",
"Item.112108.1": "Lucky Star",
"Item.112108.2": "Unlocks the Honor Title: Lucky Star.",
"Item.112108.3": "Proof of friendship with Kasimira!",
"Item.112109.2": "???",
"Item.112109.3": "???",
"Item.112110.1": "Founding Partner",
"Item.112110.2": "Unlocks the Honor Title: Founding Partner.",
"Item.112110.3": "Proof of friendship with Firenze!",
@@ -198,8 +197,6 @@
"Item.112127.1": "Bond-aid Pals",
"Item.112127.2": "Unlocks the Honor Title: Bond-aid Pals.",
"Item.112127.3": "Proof of friendship with Teresa!",
"Item.112129.2": "???",
"Item.112129.3": "???",
"Item.112130.1": "High-Energy Hype",
"Item.112130.2": "Unlocks the honorary title \"High-Energy Hype\".",
"Item.112130.3": "Proof of friendship with Donna!",
@@ -215,12 +212,6 @@
"Item.112135.1": "Scoop Sleuth",
"Item.112135.2": "Unlocks the Honor Title: Scoop Sleuth.",
"Item.112135.3": "Proof of friendship with Mistique!",
"Item.112136.2": "???",
"Item.112136.3": "???",
"Item.112137.2": "???",
"Item.112137.3": "???",
"Item.112139.2": "???",
"Item.112139.3": "???",
"Item.112140.1": "Gear Spinner",
"Item.112140.2": "Unlocks the Honor Title: Gear Spinner.",
"Item.112140.3": "Proof of friendship with Sparkla!",
@@ -254,16 +245,15 @@
"Item.112156.1": "Claw Apprentice",
"Item.112156.2": "Unlocks the Honor Title: Claw Apprentice.",
"Item.112156.3": "Proof of friendship with Nazuna!",
"Item.112157.2": "???",
"Item.112157.3": "???",
"Item.112158.1": "Holy Night Spirit",
"Item.112158.2": "Unlocks the Honor Title: Holy Night Spirit.",
"Item.112158.3": "Proof of friendship with Snowish Laru!",
"Item.112159.1": "Healing Touch",
"Item.112159.2": "Unlocks the Honor Title: Healing Touch.",
"Item.112159.3": "Proof of friendship with Springseek Coronis!",
"Item.112160.2": "???",
"Item.112160.3": "???",
"Item.112160.1": "Safety Advisor",
"Item.112160.2": "Unlocks the Honor Title: Safety Advisor.",
"Item.112160.3": "Proof of friendship with Suntide Willow!",
"Item.113.1": "Shimiao",
"Item.113.2": "Proof of invitation to add Shimiao to your squad",
"Item.113.3": "Beneath the cicada-filled tree in the afternoon academy, she finally relaxes in her dreams, shedding all her tensions.",
@@ -394,6 +384,9 @@
"Item.116012.1": "A Sandstorm of Gunfire",
"Item.116012.2": "Unlocks the Honor Title: A Sandstorm of Gunfire",
"Item.116012.3": "Proof of a great success in the A Sandstorm of Gunfire event!",
"Item.116013.1": "Sunlit Breeze, Azure Seas: Checking In for A Cozy Summer~",
"Item.116013.2": "Unlocks the Honor Title: Sunlit Breeze, Azure Seas: Checking In for A Cozy Summer~.",
"Item.116013.3": "Proof of a great success in the Sunlit Breeze, Azure Seas: Checking In for A Cozy Summer~ event!",
"Item.11602.1": "Ridge: Awakened",
"Item.11603.1": "Resting in the Lush Greenhouse",
"Item.11603.2": "Certificate that unlocks Ridge's exclusive appearance \"Resting in the Lush Greenhouse\"!",
@@ -451,6 +444,15 @@
"Item.117043.1": "Season 5 Endgame Elite",
"Item.117043.2": "Unlocks the Honor Title: Season 5 Endgame Elite",
"Item.117043.3": "Proof of fighting tenaciously in Season 5 of A Finale Echoing and achieving the honor of Elite!",
"Item.117051.1": "Season 6 Endgame Ace",
"Item.117051.2": "Unlocks the Honor Title: Season 6 Endgame Ace.",
"Item.117051.3": "Proof of fighting tenaciously in Season 6 of A Finale Echoing and achieving the honor of Ace!",
"Item.117052.1": "Season 6 Endgame Master",
"Item.117052.2": "Unlocks the Honor Title: Season 6 Endgame Master.",
"Item.117052.3": "Proof of fighting tenaciously in Season 6 of A Finale Echoing and achieving the honor of Master!",
"Item.117053.1": "Season 6 Endgame Elite",
"Item.117053.2": "Unlocks the Honor Title: Season 6 Endgame Elite.",
"Item.117053.3": "Proof of fighting tenaciously in Season 6 of A Finale Echoing and achieving the honor of Elite!",
"Item.118.1": "Coronis",
"Item.118.2": "Proof of invitation to add Coronis to your squad",
"Item.118.3": "The specimen room in the clinic is steadily filling up,\u000bbut unfortunately, she still hasn't found the one that captures her heart the most.",
@@ -540,6 +542,51 @@
"Item.118083.1": "Season 9 Hunting Elite",
"Item.118083.2": "Unlocks the Honor Title: Season 9 Hunting Elite.",
"Item.118083.3": "Proof of a stellar performance in Season 9 of Boss Blitz and achieving the honor of Elite!",
"Item.118091.1": "Season 10 Hunting Ace",
"Item.118091.2": "Unlocks the Honor Title: Season 10 Hunting Ace.",
"Item.118091.3": "Proof of a stellar performance in Season 10 of Boss Blitz and achieving the honor of Ace!",
"Item.118092.1": "Season 10 Hunting Master",
"Item.118092.2": "Unlocks the Honor Title: Season 10 Hunting Master.",
"Item.118092.3": "Proof of a stellar performance in Season 10 of Boss Blitz and achieving the honor of Master!",
"Item.118093.1": "Season 10 Hunting Elite",
"Item.118093.2": "Unlocks the Honor Title: Season 10 Hunting Elite.",
"Item.118093.3": "Proof of a stellar performance in Season 10 of Boss Blitz and achieving the honor of Elite!",
"Item.118101.1": "Season 11 Hunting Ace",
"Item.118101.2": "Unlocks the Honor Title: Season 11 Hunting Ace.",
"Item.118101.3": "Proof of a stellar performance in Season 11 of Boss Blitz and achieving the honor of Ace!",
"Item.118102.1": "Season 11 Hunting Master",
"Item.118102.2": "Unlocks the Honor Title: Season 11 Hunting Master.",
"Item.118102.3": "Proof of a stellar performance in Season 11 of Boss Blitz and achieving the honor of Master!",
"Item.118103.1": "Season 11 Hunting Elite",
"Item.118103.2": "Unlocks the Honor Title: Season 11 Hunting Elite.",
"Item.118103.3": "Proof of a stellar performance in Season 11 of Boss Blitz and achieving the honor of Elite!",
"Item.118111.1": "Season 12 Hunting Ace",
"Item.118111.2": "Unlocks the Honor Title: Season 12 Hunting Ace.",
"Item.118111.3": "Proof of a stellar performance in Season 12 of Boss Blitz and achieving the honor of Ace!",
"Item.118112.1": "Season 12 Hunting Master",
"Item.118112.2": "Unlocks the Honor Title: Season 12 Hunting Master.",
"Item.118112.3": "Proof of a stellar performance in Season 12 of Boss Blitz and achieving the honor of Master!",
"Item.118113.1": "Season 12 Hunting Elite",
"Item.118113.2": "Unlocks the Honor Title: Season 12 Hunting Elite.",
"Item.118113.3": "Proof of a stellar performance in Season 12 of Boss Blitz and achieving the honor of Elite!",
"Item.118121.1": "Season 13 Hunting Ace",
"Item.118121.2": "Unlocks the Honor Title: Season 13 Hunting Ace.",
"Item.118121.3": "Proof of a stellar performance in Season 13 of Boss Blitz and achieving the honor of Ace!",
"Item.118122.1": "Season 13 Hunting Master",
"Item.118122.2": "Unlocks the Honor Title: Season 13 Hunting Master.",
"Item.118122.3": "Proof of a stellar performance in Season 13 of Boss Blitz and achieving the honor of Master!",
"Item.118123.1": "Season 13 Hunting Elite",
"Item.118123.2": "Unlocks the Honor Title: Season 13 Hunting Elite.",
"Item.118123.3": "Proof of a stellar performance in Season 13 of Boss Blitz and achieving the honor of Elite!",
"Item.118131.1": "Season 14 Hunting Ace",
"Item.118131.2": "Unlocks the Honor Title: Season 14 Hunting Ace.",
"Item.118131.3": "Proof of a stellar performance in Season 14 of Boss Blitz and achieving the honor of Ace!",
"Item.118132.1": "Season 14 Hunting Master",
"Item.118132.2": "Unlocks the Honor Title: Season 14 Hunting Master.",
"Item.118132.3": "Proof of a stellar performance in Season 14 of Boss Blitz and achieving the honor of Master!",
"Item.118133.1": "Season 14 Hunting Elite",
"Item.118133.2": "Unlocks the Honor Title: Season 14 Hunting Elite.",
"Item.118133.3": "Proof of a stellar performance in Season 14 of Boss Blitz and achieving the honor of Elite!",
"Item.119.1": "Nanoha",
"Item.119.2": "Proof of invitation to add Nanoha to your squad",
"Item.119.3": "The room is filled with cakes that exude a rich milk aroma.\u000bThe maid dances gracefully among the cups and plates, lost in her own world.",
@@ -563,6 +610,9 @@
"Item.119901.1": "Lili Bae Club",
"Item.119901.2": "Unlock the Honor Title: Lili Bae Club",
"Item.119901.3": "Proof of a stellar performance and support for Lilibea in \"Summit Show: War in the Backpack\"",
"Item.119902.1": "Cat-stle Siege Title Series",
"Item.119902.2": "Unlock the Honor Title series: Cat-stle Siege",
"Item.119902.3": "Proof of a stellar performance and support for Lilibea in Summit Show: Cat-stle Siege",
"Item.12.1": "Journey Ticket",
"Item.12.2": "A reward obtained after completing the Monolith. Can be exchanged for items in the Shop.",
"Item.12.3": "Obtained at the end of the exploration journey, this commemorative ticket stub symbolizes the honor of scaling the heights.\u000bYet, for many Trekkers, a clear head and safe return are far more cherished than any accolades.",
@@ -587,6 +637,9 @@
"Item.120005.1": "Beach Treasure Shovel",
"Item.120005.2": "Daring Adventure! The Ghost Ship Haunts the Deep Exclusive Event Item",
"Item.120005.3": "A treasure shovel said to bring good fortune. Unfortunately, it's not very durable.",
"Item.120006.1": "Beach Treasure Shovel",
"Item.120006.2": "<Lucky Treasure Shovel> Exclusive Event Item",
"Item.120006.3": "A treasure shovel said to bring good fortune. Unfortunately, it's not very durable.",
"Item.12001.1": "Canace: Default",
"Item.12002.1": "Canace: Awakened",
"Item.123.1": "Ann",
@@ -831,6 +884,14 @@
"Item.1590.3": "She wanders alone on the foreign streets.",
"Item.15901.1": "Springseek Coronis: Default",
"Item.15902.1": "Springseek Coronis: Awakened",
"Item.160.1": "Suntide Willow",
"Item.160.2": "Proof of invitation to add Suntide Willow to your squad",
"Item.160.3": "Sun, sand, and surf—this is the vacation she truly deserves.",
"Item.1600.1": "Suntide Willow's Soul Key",
"Item.1600.2": "Activates Trekker Talents.",
"Item.1600.3": "Sun, sand, and surf—this is the vacation she truly deserves.",
"Item.16001.1": "Suntide Willow: Default",
"Item.16002.1": "Suntide Willow: Awakened",
"Item.198025.1": "Ventus Team Record",
"Item.198025.2": "Grants a Ventus Monolith: Record to a beginner!",
"Item.198026.1": "Ignis Team Record",
@@ -904,12 +965,12 @@
"Item.199022.1": "Limited-Time Avatar:\nAngel Descends",
"Item.199022.2": "Limited-Time Avatar:\nAngel Descends",
"Item.199022.3": "Limited-Time Avatar:\nAngel Descends",
"Item.199023.1": "Shimiao's exclusive appearance: Feeling Spicy? Take the Heat!",
"Item.199023.2": "Shimiao's exclusive appearance: Feeling Spicy? Take the Heat!",
"Item.199023.3": "Shimiao's exclusive appearance: Feeling Spicy? Take the Heat!",
"Item.199024.1": "Limited-Time Avatar: Slacker Master",
"Item.199024.2": "Limited-Time Avatar: Slacker Master",
"Item.199024.3": "Limited-Time Avatar: Slacker Master",
"Item.199023.1": "Shimiao's exclusive appearance:\nFeeling Spicy? Take the Heat!",
"Item.199023.2": "Shimiao's exclusive appearance:\nFeeling Spicy? Take the Heat!",
"Item.199023.3": "Shimiao's exclusive appearance:\nFeeling Spicy? Take the Heat!",
"Item.199024.1": "Limited-Time Avatar:\nSlacker Master",
"Item.199024.2": "Limited-Time Avatar:\nSlacker Master",
"Item.199024.3": "Limited-Time Avatar:\nSlacker Master",
"Item.2.1": "Stellanite Dust",
"Item.2.2": "A rare crystal that can be exchanged for vouchers in the Shop.",
"Item.2.3": "This shard vibrates with the power of Stellnanite Veins, exhibiting purity yet bearing the hallmarks of human craftsmanship.\u000bThough not as pristine as natural crystals, it holds immense value.",
@@ -1046,6 +1107,10 @@
"Item.212009.3": "Its grudge still rages within, burning fiercely.\n\"——! ——————!!\"\nAlas, it's hard to comprehend its sorrowful cries.",
"Item.212010.1": "Fortitude",
"Item.212010.3": "Once the war horn sounds, there's no going back.\nFight! Fight until the bitter end!",
"Item.213001.1": "Zesty Curiosity",
"Item.213001.3": "\"Isn't a laundry room for washing clothes?\"\n\"Aren't oranges just for eating?\"\n\"What are we doing here?\"\n\"Stop chatting and look at the camera...\"\n\"This is the hottest photo trend right now!\"",
"Item.213002.1": "Seasonal Waves",
"Item.213002.3": "In spring and summer's embrace, petals dance in the air;\nin autumn and winter's chill, rain drizzles relentlessly.\nThe scenes mirrored in your eyes\nfluctuate with the changing seasons,\nhow am I supposed to understand them?",
"Item.213003.1": "Scorching Night's End",
"Item.213003.3": "On the stage enveloped by cheers, they shine brightly as they play their final melody.\nThe tumultuous emotions ignite the notes, consuming this night with fiery passion.",
"Item.213004.1": "Twin Moon Mischief",
@@ -1121,7 +1186,7 @@
"Item.214013.1": "Voyage Blueprint",
"Item.214013.3": "\"First, we need a ship, then courage, and lastly, faith.\"\nThe adventurer pinned the map\nWhile whitecaps rage from point to point\nWild waters crash and beckon towards mysteries\nShe waits for kindred souls to sail.",
"Item.214014.1": "Sweet Times",
"Item.214014.3": "We trekked, picked, and laughed with our friends, sharing sweet fruit that burst with juice in our mouths.",
"Item.214014.3": "We trekked, picked, and laughed with our friends,\nsharing sweet fruit that burst with juice in our mouths.",
"Item.214015.1": "Deer's Song",
"Item.214015.3": "Deer call softly in the grove, wild grass their sweet feast.\nA maiden rests in afternoon shade, where sunbeams dance and weave.\nLike wind through time the moments flow, \"Click\"—a memory to keep.",
"Item.214016.1": "Chronicles of Spring",
@@ -1151,7 +1216,7 @@
"Item.214029.1": "The Cat's Treasure",
"Item.214029.3": "The Meow God said my treasure would appear in my favorite place.\nSo I searched every amusement park in the Monoliths.\nAnd finally... right here, I nabbed this tiny, squishy little thing!",
"Item.214030.1": "A Moment in the Afternoon",
"Item.214030.3": "The girl burst in with the afternoon sun,\nbringing with her the aroma of snacks.\nFries? Grilled fish? Or a loaf of fluffy, warm bread?\nYou had to grab something\nto enjoy this stolen moment of peace.",
"Item.214030.3": "The girl burst in with the afternoon sun,\nbringing with her the aroma of snacks.\nFries? Grilled fish? Or a loaf of fluffy, warm bread?\nYou got to grab something\nto enjoy this stolen moment of peace.",
"Item.214031.1": "The Clash of Blade and Axe",
"Item.214031.3": "An alarm blared as blade met axe.\nThe cage shattered, and she plunged into the abyss.\nThrough the crimson rain, she met your eyes.",
"Item.214032.1": "Dream Factory of ☆Truth",
@@ -1171,11 +1236,11 @@
"Item.214041.1": "A Gift for the Journey",
"Item.214041.3": "A sleigh full of gifts\nguided by the messenger\nheading toward the sunrise and its destination\nexcept—\nshouldn't reindeer be pulling it?!",
"Item.214042.1": "Wine Warm, Lamps Alight",
"Item.214042.3": "Midnight bells chime to welcome the Springseek Festival\u000bas fireworks set the night sky ablaze.\u000bAmid the revelry, the crowd wishes\u000bthat there is joy and peace for the days and years ahead.",
"Item.214042.3": "Midnight bells chime to welcome the Springseek Festival\nas fireworks set the night sky ablaze.\nAmid the revelry, the crowd wishes\nthat there is joy and peace for the days and years ahead.",
"Item.214043.1": "The Bud of Change",
"Item.214043.3": "Beneath the soil steeped in conspiracy and intrigue,\nWatchful, calculating gazes interweave.\nSomething is struggling to break through the earth.",
"Item.214044.1": "Veiled Dawn of Spring",
"Item.214044.3": "The drawn curtains create a cozy, warm retreat.\u000bHer smile is tender,\u000bbut the syringe in her hand glints chillingly.\u000b\"Don't be afraid. It will be over before you know it.\"",
"Item.214044.3": "The drawn curtains create a cozy, warm retreat.\nHer smile is tender,\nbut the syringe in her hand glints chillingly.\n\"Don't be afraid. It will be over before you know it.\"",
"Item.214045.1": "Petals of Blooming Mirage",
"Item.214045.3": "A fierce wind sends petals swirling through the sky as paper umbrellas snap shut \u000bLook—within the sea of blossoms, before the formation of parasols \u000bA slender figure dances gracefully\u000bIs it real… or just a fleeting dream?",
"Item.214046.1": "Dawn After Winter",
@@ -1196,6 +1261,10 @@
"Item.214053.3": "Whether after a nerve-wracking, narrow escape from death,\u000bor a candid, grudgeshattering conversation,\u000bthere is always a joyful, openhearted gathering, where people share a meal together, finally letting go of the past.\u000bLooking at everything around her, she suddenly realizes this very moment is what is most worth cherishing.",
"Item.214054.1": "Little Paradise",
"Item.214054.3": "A little paradise that's ours alone,\u000brunning with her through the dim lamplight.\u000bDon't be afraid of stumbling—I'll hold your hand tight,\u000buntil we make it to the end together.",
"Item.214055.1": "Fleeting Glimmers",
"Item.214055.3": "Sunlight filters through the clear water,\nwarming the ocean with a gentle glow.\nA girl gazes up at the shimmering light—\nwhat lies beyond those ripples?",
"Item.214056.1": "Dappled Sunlight",
"Item.214056.3": "Broken patterns of light drift across her hair,\nas she steps into a flowing stream.\nThe forest wind follows the sound of insects,\nwhispering that midsummer has quietly arrived.",
"Item.21997.1": "Random Boss Disc Material",
"Item.21997.2": "Grants a random basic material for Disc tier-up.",
"Item.22.1": "Grant Tier",
@@ -1252,6 +1321,12 @@
"Item.222010.1": "Fortitude Melody",
"Item.222010.2": "Material required for the Crescendo of specific Discs.",
"Item.222010.3": "Once the war horn sounds, there's no going back.\u000bFight! Fight until the bitter end!",
"Item.223001.1": "Zesty Curiosity Melody",
"Item.223001.2": "Material required for the Crescendo of specific Discs.",
"Item.223001.3": "\"Isn't a laundry room for washing clothes?\"\u000b\"Aren't oranges just for eating?\"\u000b\"What are we doing here?\"\u000b\"Stop chatting and look at the camera...\"\u000b\"This is the hottest photo trend right now!\"",
"Item.223002.1": "Seasonal Waves Melody",
"Item.223002.2": "Material required for the Crescendo of specific Discs.",
"Item.223002.3": "In spring and summer's embrace, petals dance in the air;\u000bin autumn and winter's chill, rain drizzles relentlessly.\u000bThe scenes mirrored in your eyes\u000bfluctuate with the changing seasons,\u000bhow am I supposed to understand them?",
"Item.223003.1": "Scorching Night's End Melody",
"Item.223003.2": "Material required for the Crescendo of specific Discs.",
"Item.223003.3": "On the stage enveloped by cheers, they shine brightly as they play their final melody.\u000bThe tumultuous emotions ignite the notes, consuming this night with fiery passion.",
@@ -1365,7 +1440,7 @@
"Item.224013.3": "\"First, we need a ship, then courage, and lastly, faith.\"\u000bThe adventurer pinned the map\u000bWhile whitecaps rage from point to point\u000bWild waters crash and beckon towards mysteries\u000bShe waits for kindred souls to sail.",
"Item.224014.1": "Sweet Times Melody",
"Item.224014.2": "Material required for the Crescendo of specific Discs.",
"Item.224014.3": "We trekked, picked, and laughed with our friends, sharing sweet fruit that burst with juice in our mouths.",
"Item.224014.3": "We trekked, picked, and laughed with our friends,\u000bsharing sweet fruit that burst with juice in our mouths.",
"Item.224015.1": "Deer's Song Melody",
"Item.224015.2": "Material required for the Crescendo of specific Discs.",
"Item.224015.3": "Deer call softly in the grove, wild grass their sweet feast.\u000bA maiden rests in afternoon shade, where sunbeams dance and weave.\u000bLike wind through time the moments flow, \"Click\"—a memory to keep.",
@@ -1477,6 +1552,12 @@
"Item.224054.1": "Little Paradise Melody",
"Item.224054.2": "Material required for the Crescendo of specific Discs.",
"Item.224054.3": "A little paradise that's ours alone,\u000brunning with her through the dim lamplight.\u000bDon't be afraid of stumbling—I'll hold your hand tight,\u000buntil we make it to the end together.",
"Item.224055.1": "Fleeting Glimmers Melody",
"Item.224055.2": "Material required for the Crescendo of specific Discs.",
"Item.224055.3": "Sunlight filters through the clear water,\u000bwarming the ocean with a gentle glow.\u000bA girl gazes up at the shimmering light—\u000bwhat lies beyond those ripples?",
"Item.224056.1": "Dappled Sunlight Melody",
"Item.224056.2": "Material required for the Crescendo of specific Discs.",
"Item.224056.3": "Broken patterns of light drift across her hair,\u000bas she steps into a flowing stream.\u000bThe forest wind follows the sound of insects,\u000bwhispering that midsummer has quietly arrived.",
"Item.23.1": "Travel Permit",
"Item.23.2": "A certificate obtained through recruiting Trekkers. Can be exchanged for items in the Shop.",
"Item.23.3": "A testament to every distant voyage,\u000bwhere each stack's thickness whispers tales of delightful encounters.",
@@ -1486,6 +1567,52 @@
"Item.25.1": "Duel Cert",
"Item.25.2": "A certificate earned in Trekker Duel. Can be exchanged for items in the Duel Shop.",
"Item.25.3": "Bestowed by the Trekker Association, it's a testament to your prowess in Trekker Duel.\u000bRumor has it that it can unlock hidden options in the Shop.",
"Item.2501001.1": "Noya",
"Item.2501002.1": "Iris",
"Item.2501003.1": "Amber",
"Item.2501004.1": "Freesia",
"Item.2501005.1": "Donna",
"Item.2501006.1": "Teresa",
"Item.2501007.1": "Fuyuka",
"Item.2501008.1": "Nazuna",
"Item.2501009.1": "Nazuka",
"Item.2501010.1": "Gerie",
"Item.2501011.1": "Sparkla",
"Item.2501012.1": "Wraith",
"Item.2501013.1": "Tilia",
"Item.2501014.1": "Firefly",
"Item.2501015.1": "Canace",
"Item.2501016.1": "Laru",
"Item.2501017.1": "Willow",
"Item.2501018.1": "Chitose",
"Item.2501019.1": "Shia",
"Item.2501020.1": "Minova",
"Item.2501021.1": "Guard Squire",
"Item.2501022.1": "Guard Knight",
"Item.2501023.1": "Guard Captain",
"Item.2501024.1": "Guard Sergeant",
"Item.2501025.1": "Exhausted Employee",
"Item.2501026.1": "Veteran Employee",
"Item.2501027.1": "Vollara",
"Item.2501028.1": "Neuvira",
"Item.2501029.1": "Sturdy Batter",
"Item.2501030.1": "Clever Technician",
"Item.2501031.1": "Shrubshrews Warrior",
"Item.2501032.1": "Citadel Shrubshrew",
"Item.2501033.1": "Spirit of Brutality",
"Item.2501034.1": "Sherlock",
"Item.2501035.1": "Howling Owl",
"Item.2501036.1": "Armadillo Fish",
"Item.2501037.1": "Firefang",
"Item.2501038.1": "Captain acuum",
"Item.2501039.1": "Vacuum Kitty",
"Item.2501040.1": "Bomber Chicken",
"Item.2701001.1": "Random Piece",
"Item.2701001.2": "A random chess piece.",
"Item.2701001.3": "Who's dropping in to save the day this time?",
"Item.2701002.1": "Random Blessing",
"Item.2701002.2": "A chance to select a random blessing.",
"Item.2701002.3": "Fingers crossed for a good draw this time!",
"Item.28.1": "Urgent Hunt Order",
"Item.28.2": "A certificate used for unlocking Proving Grounds.",
"Item.28.3": "A hunting bounty posted by the Trekker Association.\u000bBe sure to gauge your strength before taking on the hunt.",
@@ -1671,9 +1798,21 @@
"Item.35010.3": "Sacred water blessed by the God of Grace. Items cleansed by it shine with greater brilliance—but remember, such rituals are limited.",
"Item.36.1": "Showdown Decree",
"Item.36.2": "During the event, you get three challenge attempts per day.\u000bEach attempt gives you a 60-minute window to enter as many battles as you can.\u000bSimulation battles don't consume any Showdown Decree.\u000bAfter the challenge period ends, you can no longer use Showdown Decree to start new challenges, but any ongoing challenge can still be completed normally.",
"Item.37.1": "Hunter Medal",
"Item.37.2": "A certificate obtained through Operation: Shadow Siege. Can be exchanged for items in the Shop.",
"Item.37.3": "A Guild medal of appreciation for pioneer Trekkers—those who always answer the hunt or lead the first wave of investigation.",
"Item.38.1": "Tracking Permit",
"Item.38.2": "Used in Operation: Shadow Siege to track targets for siege operations.",
"Item.38.3": "Submit target intelligence to officially initiate an Operation: Shadow Siege.",
"Item.39.1": "Hunt License",
"Item.39.2": "Used in Operation: Shadow Siege to join the Hunt against pinpointed targets.",
"Item.39.3": "Allows participation in ongoing siege operations initiated by other Guilds.",
"Item.4.1": "Stellanite Lumina",
"Item.4.2": "An extremely rare crystal of immense value.",
"Item.4.3": "A condensed mass imbued with the power of Stellnanite Vein, both hard and clear.\u000bFor centuries, it has been revered as the material for crafting Soul Stones, carrying immense value.",
"Item.40.1": "Talent Gold",
"Item.40.2": "Used in Through Hostile Depths.",
"Item.40.3": "An exquisitely carved gold coin said to be a token that allows one to seek assistance from the Tyrant.",
"Item.401.1": "Everbright Wishes: Stardust",
"Item.401.2": "Valid for 30 days. Log in daily to receive 90 Stellanite Dust.",
"Item.402.1": "Everbright Wishes: Ascent",
@@ -2234,6 +2373,9 @@
"Item.512741.1": "Wave Breaker",
"Item.512742.1": "Power Unbound",
"Item.512743.1": "Demonic Devour",
"Item.513.1": "Suntide Limited Ticket",
"Item.513.2": "An exclusive certificate used for recruiting in Warm Up Before Jumping In!.",
"Item.513.3": "Set the direction, embrace an unforgettable encounter.",
"Item.513001.1": "Condensation Orbs",
"Item.513002.1": "Azure Night",
"Item.513003.1": "Precision Marketing",
@@ -2379,64 +2521,6 @@
"Item.513541.1": "Darkness Devourer",
"Item.513542.1": "Quick Nightfall",
"Item.513543.1": "Chaos Frenzy",
"Item.513601.1": "???",
"Item.513602.1": "???",
"Item.513603.1": "???",
"Item.513604.1": "???",
"Item.513605.1": "???",
"Item.513606.1": "???",
"Item.513607.1": "???",
"Item.513608.1": "???",
"Item.513609.1": "???",
"Item.513610.1": "???",
"Item.513611.1": "???",
"Item.513612.1": "???",
"Item.513613.1": "???",
"Item.513621.1": "???",
"Item.513622.1": "???",
"Item.513623.1": "???",
"Item.513624.1": "???",
"Item.513625.1": "???",
"Item.513626.1": "???",
"Item.513627.1": "???",
"Item.513628.1": "???",
"Item.513629.1": "???",
"Item.513630.1": "???",
"Item.513631.1": "???",
"Item.513632.1": "???",
"Item.513633.1": "???",
"Item.513641.1": "???",
"Item.513642.1": "???",
"Item.513643.1": "???",
"Item.513701.1": "???",
"Item.513702.1": "???",
"Item.513703.1": "???",
"Item.513704.1": "???",
"Item.513705.1": "???",
"Item.513706.1": "???",
"Item.513707.1": "???",
"Item.513708.1": "???",
"Item.513709.1": "???",
"Item.513710.1": "???",
"Item.513711.1": "???",
"Item.513712.1": "???",
"Item.513713.1": "???",
"Item.513721.1": "???",
"Item.513722.1": "???",
"Item.513723.1": "???",
"Item.513724.1": "???",
"Item.513725.1": "???",
"Item.513726.1": "???",
"Item.513727.1": "???",
"Item.513728.1": "???",
"Item.513729.1": "???",
"Item.513730.1": "???",
"Item.513731.1": "???",
"Item.513732.1": "???",
"Item.513733.1": "???",
"Item.513741.1": "???",
"Item.513742.1": "???",
"Item.513743.1": "???",
"Item.514001.1": "Bunny-Ear Volley",
"Item.514002.1": "Click-Clack Echoes",
"Item.514003.1": "Fluffy Rechamber",
@@ -2816,93 +2900,35 @@
"Item.515941.1": "Dream Shock",
"Item.515942.1": "Lingering Grace",
"Item.515943.1": "United Flame",
"Item.599701.1": "???",
"Item.599702.1": "???",
"Item.599703.1": "???",
"Item.599704.1": "???",
"Item.599705.1": "???",
"Item.599706.1": "???",
"Item.599707.1": "???",
"Item.599708.1": "???",
"Item.599709.1": "???",
"Item.599710.1": "???",
"Item.599711.1": "???",
"Item.599712.1": "???",
"Item.599713.1": "???",
"Item.599721.1": "???",
"Item.599722.1": "???",
"Item.599723.1": "???",
"Item.599724.1": "???",
"Item.599725.1": "???",
"Item.599726.1": "???",
"Item.599727.1": "???",
"Item.599728.1": "???",
"Item.599729.1": "???",
"Item.599730.1": "???",
"Item.599731.1": "???",
"Item.599732.1": "???",
"Item.599733.1": "???",
"Item.599741.1": "???",
"Item.599742.1": "???",
"Item.599743.1": "???",
"Item.599801.1": "???",
"Item.599802.1": "???",
"Item.599803.1": "???",
"Item.599804.1": "???",
"Item.599805.1": "???",
"Item.599806.1": "???",
"Item.599807.1": "???",
"Item.599808.1": "???",
"Item.599809.1": "???",
"Item.599810.1": "???",
"Item.599811.1": "???",
"Item.599812.1": "???",
"Item.599813.1": "???",
"Item.599821.1": "???",
"Item.599822.1": "???",
"Item.599823.1": "???",
"Item.599824.1": "???",
"Item.599825.1": "???",
"Item.599826.1": "???",
"Item.599827.1": "???",
"Item.599828.1": "???",
"Item.599829.1": "???",
"Item.599830.1": "???",
"Item.599831.1": "???",
"Item.599832.1": "???",
"Item.599833.1": "???",
"Item.599841.1": "???",
"Item.599842.1": "???",
"Item.599843.1": "???",
"Item.599901.1": "???",
"Item.599902.1": "???",
"Item.599903.1": "???",
"Item.599904.1": "???",
"Item.599905.1": "???",
"Item.599906.1": "???",
"Item.599907.1": "???",
"Item.599908.1": "???",
"Item.599909.1": "???",
"Item.599910.1": "???",
"Item.599911.1": "???",
"Item.599912.1": "???",
"Item.599913.1": "???",
"Item.599921.1": "???",
"Item.599922.1": "???",
"Item.599923.1": "???",
"Item.599924.1": "???",
"Item.599925.1": "???",
"Item.599926.1": "???",
"Item.599927.1": "???",
"Item.599928.1": "???",
"Item.599929.1": "???",
"Item.599930.1": "???",
"Item.599931.1": "???",
"Item.599932.1": "???",
"Item.599933.1": "???",
"Item.599941.1": "???",
"Item.599942.1": "???",
"Item.599943.1": "???",
"Item.516001.1": "Bubble Flurry",
"Item.516002.1": "Rippling Radiance",
"Item.516003.1": "Rhythmic Bubbles",
"Item.516004.1": "Rainbow Rebound",
"Item.516005.1": "Enduring Bubble",
"Item.516006.1": "Dreamlike Illusion",
"Item.516007.1": "Clustered Foam",
"Item.516008.1": "Foam Echo",
"Item.516009.1": "Touch 'n' Bounce",
"Item.516010.1": "Wavering Glow",
"Item.516011.1": "Singing Shores",
"Item.516012.1": "Ocean Wanderer",
"Item.516013.1": "Cumulus Drift",
"Item.516021.1": "Flying Droplets",
"Item.516022.1": "Flooding Shore",
"Item.516023.1": "Rhythm Surge",
"Item.516024.1": "Thunderous Surf",
"Item.516025.1": "Words Unchanged",
"Item.516026.1": "Hovering Gale",
"Item.516027.1": "Eternal Tide",
"Item.516028.1": "Engulfing Tide",
"Item.516029.1": "Receding Echoes",
"Item.516030.1": "Prismatic Bubbles",
"Item.516031.1": "Prismatic Barrier",
"Item.516032.1": "Tender Seas",
"Item.516033.1": "Balmy Surf",
"Item.516041.1": "Tidal Warning",
"Item.516042.1": "Shore Regulation",
"Item.516043.1": "Marine Justice",
"Item.601.1": "!NONEED!",
"Item.602.1": "Gold Disc",
"Item.602.2": "A certificate used for recruiting in Limited Disc Banner.",
@@ -2966,9 +2992,12 @@
"Item.71017.1": "Prefix Title: The Wilds",
"Item.71017.2": "Used to unlock the title: The Wilds",
"Item.71017.3": "A small card inscribed with magical words.",
"Item.71018.1": "Prefix Title: Darkness",
"Item.71018.2": "Used to unlock the title: Darkness",
"Item.71018.1": "Prefix Title: Dark",
"Item.71018.2": "Used to unlock the title: Dark",
"Item.71018.3": "A small card inscribed with magical words.",
"Item.71019.1": "Prefix Title: All-Rounder",
"Item.71019.2": "Unlocks the title: All-Rounder",
"Item.71019.3": "A small card inscribed with magical words.",
"Item.72001.1": "Suffix Title: Tyrant",
"Item.72001.2": "Unlocks the title: Tyrant.",
"Item.72001.3": "A small card inscribed with magical words.",
@@ -3020,9 +3049,12 @@
"Item.72017.1": "Suffix Title: Sharpshooter",
"Item.72017.2": "Used to unlock the title: Sharpshooter",
"Item.72017.3": "A small card inscribed with magical words.",
"Item.72018.1": "Suffix Title: The Great",
"Item.72018.2": "Used to unlock the title: The Great",
"Item.72018.1": "Suffix Title: Lord",
"Item.72018.2": "Used to unlock the title: Lord",
"Item.72018.3": "A small card inscribed with magical words.",
"Item.72019.1": "Suffix Title: Safety Officer",
"Item.72019.2": "Unlocks the title: Safety Officer",
"Item.72019.3": "A small card inscribed with magical words.",
"Item.73101.1": "Squid Rice Cracker",
"Item.73101.2": "Currency earned via active participation in the event: Daring Adventure! The Ghost Ship Haunts the Deep. Can be used to redeem items in the Event Shop.",
"Item.73101.3": "How many of these squid rice crackers she made can you eat in one go?",
@@ -3059,6 +3091,9 @@
"Item.73112.1": "\"Dark Magic Bullet\"",
"Item.73112.2": "Currency earned via active participation in the A Sandstorm of Gunfire event. Can be used to redeem items in the Event Shop.",
"Item.73112.3": "Special ammunition infused with dark energy. It can only be fired from Chaton' sniper rifle and is extremely precious. Try to make every shot count.",
"Item.73113.1": "Sunlit Conch",
"Item.73113.2": "Currency earned via active participation in the event: Sunlit Breeze, Azure Seas: Checking In for A Cozy Summer~. Can be used to redeem items in the Event Shop.",
"Item.73113.3": "When the tide recedes, the sea leaves behind its gifts. Press close and listen. You can still hear the seaside summer.",
"Item.73201.1": "Banner of Clearance",
"Item.73201.2": "Currency earned via active participation in the Call for Best Records event.",
"Item.73201.3": "A banner sent by the Trekker Association to recognize Trekkers who have fully explored the Monolith and contributed Records—\"All for one, one for all.\"",
+13 -1
View File
@@ -10,9 +10,21 @@
"JointDrill_2_Level.14.1": "Fortress of Despair",
"JointDrill_2_Level.14.2": "Celsia: Fortress of Despair/Ultimate",
"JointDrill_2_Level.15.1": "Fortress of Despair",
"JointDrill_2_Level.15.2": "Celsia: Fortress of Despair/Beyond",
"JointDrill_2_Level.15.2": "Celsia: Fortress of Despair/Transcendence",
"JointDrill_2_Level.2.1": "Operation Thunderbolt",
"JointDrill_2_Level.2.2": "Celsia: Operation Thunderbolt/Hard",
"JointDrill_2_Level.21.1": "Siege Tactics",
"JointDrill_2_Level.21.2": "Celsia: Siege Tactics / Normal",
"JointDrill_2_Level.22.1": "Siege Tactics",
"JointDrill_2_Level.22.2": "Celsia: Siege Tactics / Hard",
"JointDrill_2_Level.23.1": "Siege Tactics",
"JointDrill_2_Level.23.2": "Celsia: Siege Tactics / Extra Hard",
"JointDrill_2_Level.24.1": "Siege Tactics",
"JointDrill_2_Level.24.2": "Celsia: Siege Tactics / Ultimate",
"JointDrill_2_Level.25.1": "Siege Tactics",
"JointDrill_2_Level.25.2": "Celsia: Siege Tactics / Infinity",
"JointDrill_2_Level.26.1": "Siege Tactics",
"JointDrill_2_Level.26.2": "Celsia: Siege Tactics / Chaotic",
"JointDrill_2_Level.3.1": "Operation Thunderbolt",
"JointDrill_2_Level.3.2": "Celsia: Operation Thunderbolt/Extra Hard",
"JointDrill_2_Level.4.1": "Operation Thunderbolt",
+7 -1
View File
@@ -26,5 +26,11 @@
"JointDrillAffix.10013.1": "Apocalyptic Twilight",
"JointDrillAffix.10013.2": "Upon the defeat of either boss, the battle permanently enters the second phase. Players will face the remaining boss alone on a newly manifested chessboard.",
"JointDrillAffix.10014.1": "Omen of Ruin",
"JointDrillAffix.10014.2": "In the second phase, prioritize neutralizing the Flaming Lanterns. Their explosions will color massive tiles across the board."
"JointDrillAffix.10014.2": "In the second phase, prioritize neutralizing the Flaming Lanterns. Their explosions will color massive tiles across the board.",
"JointDrillAffix.10015.1": "Flickering Lanterns",
"JointDrillAffix.10015.2": "In the first phase, the boss summons extra Flaming Lanterns.",
"JointDrillAffix.10016.1": "Offensive Shift: Direct",
"JointDrillAffix.10016.2": "Chess Piece: Mortar fires projectiles directly at the target. Chess Piece: Knight targets an enemy Soldier and performs a leaping trample attack.",
"JointDrillAffix.10017.1": "Offensive Shift: Arc",
"JointDrillAffix.10017.2": "Chess Piece: Mortar fires parabolic projectiles at the target. Chess Piece: Knight scans all tiles within a \"knight's move\" (L-shaped) range, selects the tile closest to the target, and performs a leaping trample attack."
}
+3 -1
View File
@@ -8,5 +8,7 @@
"JointDrillControl.510004.2": "She wears fear as her etiquette and feeds despair with paranoia.\u000bIn her repertoire, she performs the most ancient of nightmare.",
"JointDrillControl.510004.3": "During A Finale Echoing, you get 3 challenge attempts per day. You can choose any unlocked difficulty, and rewards include tokens and ranking points.\n\nEach challenge phase lets you deploy multiple squads across several rounds, but Trekkers cannot be used in more than one squad.\n\nWinning grants points based on difficulty and battle time. Even if time runs out or all attempts are used, you'll still earn points.\n\nAccumulate points throughout the event to claim Mission Rewards.",
"JointDrillControl.510005.2": "Chariots trample the world, roaring a victory ode for the perished.\u000bIn the countless wars she relives, only madness remains eternal.",
"JointDrillControl.510005.3": "During A Finale Echoing, you get 3 challenge attempts per day. You can choose any unlocked difficulty, and rewards include tokens and ranking points.\n\nEach challenge phase lets you deploy multiple squads across several rounds, but Trekkers cannot be used in more than one squad.\n\nWinning grants points based on difficulty and battle time. Even if time runs out or all attempts are used, you'll still earn points.\n\nAccumulate points throughout the event to claim Mission Rewards."
"JointDrillControl.510005.3": "During A Finale Echoing, you get 3 challenge attempts per day. You can choose any unlocked difficulty, and rewards include tokens and ranking points.\n\nEach challenge phase lets you deploy multiple squads across several rounds, but Trekkers cannot be used in more than one squad.\n\nWinning grants points based on difficulty and battle time. Even if time runs out or all attempts are used, you'll still earn points.\n\nAccumulate points throughout the event to claim Mission Rewards.",
"JointDrillControl.510006.2": "Chariots trample the world, roaring a victory ode for the perished.\u000bIn the countless wars she relives, only madness remains eternal.",
"JointDrillControl.510006.3": "During A Finale Echoing, you get 3 challenge attempts per day. You can choose any unlocked difficulty, and rewards include tokens and ranking points.\n\nEach challenge phase lets you deploy multiple squads across several rounds, but Trekkers cannot be used in more than one squad.\n\nWinning grants points based on difficulty and battle time. Even if time runs out or all attempts are used, you'll still earn points.\n\nAccumulate points throughout the event to claim Mission Rewards."
}
+8 -1
View File
@@ -33,5 +33,12 @@
"JointDrillQuest.14004.1": "Reach a total score of 28,866,000 in the current event.",
"JointDrillQuest.14005.1": "Reach a total score of 35,036,000 in the current event.",
"JointDrillQuest.14006.1": "Reach a total score of 39,252,000 in the current event.",
"JointDrillQuest.14007.1": "Reach a total score of 41,380,000 in the current event."
"JointDrillQuest.14007.1": "Reach a total score of 41,380,000 in the current event.",
"JointDrillQuest.16001.1": "Reach a total score of 12,852,000 in the current event.",
"JointDrillQuest.16002.1": "Reach a total score of 20,520,000 in the current event.",
"JointDrillQuest.16003.1": "Reach a total score of 25,164,000 in the current event.",
"JointDrillQuest.16004.1": "Reach a total score of 28,866,000 in the current event.",
"JointDrillQuest.16005.1": "Reach a total score of 35,036,000 in the current event.",
"JointDrillQuest.16006.1": "Reach a total score of 39,252,000 in the current event.",
"JointDrillQuest.16007.1": "Reach a total score of 41,380,000 in the current event."
}
+25 -1
View File
@@ -554,5 +554,29 @@
"LevelQuestTarget.15904013.1": "Cast Springseek Coronis's Ultimate {Param2} {Param1} times<space=7>",
"LevelQuestTarget.15904014.1": "Kill {Param2} ×{Param1}<space=7>",
"LevelQuestTarget.15904015.1": "Kill {Param2} ×{Param1}<space=7>",
"LevelQuestTarget.15904016.1": "You have completed all the missions. You may continue the battle or exit using the elevator above."
"LevelQuestTarget.15904016.1": "You have completed all the missions. You may continue the battle or exit using the elevator above.",
"LevelQuestTarget.16001011.1": "Cast Suntide Willow's Main Skill {Param2} {Param1} times<space=7>",
"LevelQuestTarget.16001012.1": "Remain in the Bubble Machine mode, Kill {Param2} ×{Param1}<space=7>",
"LevelQuestTarget.16001013.1": "Cast Suntide Willow's Ultimate {Param2} {Param1} times<space=7>",
"LevelQuestTarget.16001014.1": "Kill {Param2} ×{Param1}<space=7>",
"LevelQuestTarget.16001015.1": "Kill {Param2} ×{Param1}<space=7>",
"LevelQuestTarget.16001016.1": "You have completed all the missions. You may continue the battle or exit using the elevator above.",
"LevelQuestTarget.16002011.1": "Cast Suntide Willow's Main Skill {Param2} {Param1} times<space=7>",
"LevelQuestTarget.16002012.1": "Remain in the Bubble Machine mode, Kill {Param2} ×{Param1}<space=7>",
"LevelQuestTarget.16002013.1": "Cast Suntide Willow's Ultimate {Param2} {Param1} times<space=7>",
"LevelQuestTarget.16002014.1": "Kill {Param2} ×{Param1}<space=7>",
"LevelQuestTarget.16002015.1": "Kill {Param2} ×{Param1}<space=7>",
"LevelQuestTarget.16002016.1": "You have completed all the missions. You may continue the battle or exit using the elevator above.",
"LevelQuestTarget.16003011.1": "Cast Suntide Willow's Support Skill {Param2} {Param1} times<space=7>",
"LevelQuestTarget.16003012.1": "Kill {Param2} ×{Param1}<space=7>",
"LevelQuestTarget.16003013.1": "Cast Suntide Willow's Ultimate {Param2} {Param1} times<space=7>",
"LevelQuestTarget.16003014.1": "Kill {Param2} ×{Param1}<space=7>",
"LevelQuestTarget.16003015.1": "Kill {Param2} ×{Param1}<space=7>",
"LevelQuestTarget.16003016.1": "You have completed all the missions. You may continue the battle or exit using the elevator above.",
"LevelQuestTarget.16004011.1": "Cast Suntide Willow's Support Skill {Param2} {Param1} times<space=7>",
"LevelQuestTarget.16004012.1": "Kill {Param2} ×{Param1}<space=7>",
"LevelQuestTarget.16004013.1": "Cast Suntide Willow's Ultimate {Param2} {Param1} times<space=7>",
"LevelQuestTarget.16004014.1": "Kill {Param2} ×{Param1}<space=7>",
"LevelQuestTarget.16004015.1": "Kill {Param2} ×{Param1}<space=7>",
"LevelQuestTarget.16004016.1": "You have completed all the missions. You may continue the battle or exit using the elevator above."
}
@@ -18,6 +18,13 @@
"LoginRewardGroup.30103108.1": "Gold Disc",
"LoginRewardGroup.30103109.1": "Cerulean Ticket",
"LoginRewardGroup.30103110.1": "Gold Disc",
"LoginRewardGroup.30104101.1": "Suntide Limited Ticket",
"LoginRewardGroup.30104102.1": "Suntide Limited Ticket",
"LoginRewardGroup.30104103.1": "Suntide Limited Ticket",
"LoginRewardGroup.30104104.1": "Suntide Limited Ticket",
"LoginRewardGroup.30104105.1": "Suntide Limited Ticket",
"LoginRewardGroup.30104106.1": "Suntide Limited Ticket",
"LoginRewardGroup.30104107.1": "Drop of Purity",
"LoginRewardGroup.4.1": "Cerulean Ticket",
"LoginRewardGroup.5.1": "Stellar Resume Pack",
"LoginRewardGroup.6.1": "Cerulean Ticket",
+21
View File
@@ -113,6 +113,15 @@
"MailTemplate.2021.1": "Guild Management",
"MailTemplate.2021.2": "Reissue Parcel - Mission Reward",
"MailTemplate.2021.3": "The claim deadline has passed for the previous mission!\n\nFortunately, the Association is extremely considerate and has packaged and mailed the rewards to your guild office. Please take a look.\n\nRemember to claim your rewards after completing a mission next time!",
"MailTemplate.20301.1": "Trekker Association",
"MailTemplate.20301.2": "Event Token Expiry Reminder",
"MailTemplate.20301.3": "[Sunlit Breeze, Azure Seas Checking In for A Cozy Summer~] will end in {0}d!\nYour hard-earned Sunlit Conchs will expire after the event.\nBe sure to visit the Event Shop before then to exchange them for rewards!",
"MailTemplate.20302.1": "Trekker Association",
"MailTemplate.20302.2": "Reissued Delivery Expired Tokens",
"MailTemplate.20302.3": "[Sunlit Breeze, Azure Seas Checking In for A Cozy Summer~] has ended.\nAny unused Sunlit Conchs have been automatically converted into Dorra and sent to your guild warehouse. Please check your mail!",
"MailTemplate.20303.1": "Trekker Association",
"MailTemplate.20303.2": "Reissued Delivery Quest Rewards",
"MailTemplate.20303.3": "[Sunlit Breeze, Azure Seas: Checking In for A Cozy Summer~] has ended, and the claim period has expired.\n\nBut dont worry—the Association has packed up your rewards and delivered them to your guild office. Please check your mail.\n\nDont forget to claim your rewards on time next time!",
"MailTemplate.2031.1": "Guild Management",
"MailTemplate.2031.2": "Reissue Parcel - Merchandise Delivery Service",
"MailTemplate.2031.3": "Items purchased last time!\n\nThe Association is extremely considerate and has mailed the extra rewards to your guild office. Please take a look.",
@@ -149,6 +158,9 @@
"MailTemplate.2101.1": "Guild Management",
"MailTemplate.2101.2": "Reissue Parcel - Trekker Recruitment Rewards",
"MailTemplate.2101.3": "It's time for the Trekker recruited last time to report in!\nPlease note that the Trekker has found your guild office on their own.\nBe sure to recruit again once the next goal is achieved!",
"MailTemplate.2111.1": "Trekker Association",
"MailTemplate.2111.2": "Unclaimed Operation: Shadow Siege Reward",
"MailTemplate.2111.3": "The previous Operation: Shadow Siege has ended. Please claim your unclaimed Hunt rewards below.",
"MailTemplate.2121.1": "Trekker Association",
"MailTemplate.2121.2": "Unclaimed Urgent Bounty Rewards",
"MailTemplate.2121.3": "The claim deadline has passed for the previous mission!\n\nFortunately, the Association is extremely considerate and has packaged and mailed the rewards to your guild office. Please take a look.\n\nRemember to claim your rewards after completing a mission next time!",
@@ -224,6 +236,12 @@
"MailTemplate.4014.1": "Trekker Association",
"MailTemplate.4014.2": "Reissue Parcel - Event Reward",
"MailTemplate.4014.3": "The claim deadline has passed for [Price of the Star]!\nFortunately, the extremely considerate Association has packaged and mailed the rewards to your guild office. Please take a look.\nRemember to claim your rewards after completing a mission next time!",
"MailTemplate.4015.1": "Trekker Association",
"MailTemplate.4015.2": "Reissue Parcel - Event Reward",
"MailTemplate.4015.3": "The claim deadline has passed for the Setting Sail for a Rippling Summer!\n\nFortunately, the Association is extremely considerate and has packaged and mailed the rewards to your guild office. Please take a look.\n\nRemember to claim your rewards after completing a mission next time!",
"MailTemplate.4016.1": "Trekker Association",
"MailTemplate.4016.2": "Reissue Parcel - Event Reward",
"MailTemplate.4016.3": "The claim deadline has passed for the Lingering Warmth!\n\nFortunately, the Association is extremely considerate and has packaged and mailed the rewards to your guild office. Please take a look.\n\nRemember to claim your rewards after completing a mission next time!",
"MailTemplate.5001.1": "Stella Sora Team",
"MailTemplate.5001.2": "Thank You for Participating in the Survey!",
"MailTemplate.5001.3": "Thank you so much for taking part in the survey! We've prepared a gift for you—please check your inbox.",
@@ -245,6 +263,9 @@
"MailTemplate.910158.1": "Trekker Association",
"MailTemplate.910158.2": "Holy Night Gift Rush! Expiration Notice",
"MailTemplate.910158.3": "The Holy Night Gift Rush! Exclusive Banner will end in {0} days.\nSnowish Limited Tickets will expire once the banner is closed.\nDon't miss the opportunity and recruit while the banner is still open!",
"MailTemplate.910160.1": "Trekker Association",
"MailTemplate.910160.2": "Warm Up Before Jumping In! Expiration Notice",
"MailTemplate.910160.3": "Warm Up Before Jumping In! Exclusive Banner will end in {0} days.\nThe Suntide Limited Ticket will expire once the banner is closed.\nDon't miss the opportunity and recruit while the banner is still open!",
"MailTemplate.9999.1": "Stella Sora Team",
"MailTemplate.9999.2": "Item Delivery Notification",
"MailTemplate.9999.3": "You have successfully purchased {0} x{1}. All items and benefits have been credited to your account. Thank you for choosing us!"
+48
View File
@@ -203,6 +203,30 @@
"MainSkill.201005.2": "Increases the squad's Terra DMG by <color=#ec6d21>{1}</color>.",
"MainSkill.201006.1": "Will of Steel",
"MainSkill.201006.2": "Increases the squad's Terra DMG by <color=#ec6d21>{1}</color>.",
"MainSkill.300101.1": "Zesty Curiosity",
"MainSkill.300101.2": "Increases the Main Trekker's HP by <color=#ec6d21>{1}</color>.\u000bWhen the Main Trekker dodges, increases the squad's Crit DMG by <color=#ec6d21>{2}</color> for {3}s.",
"MainSkill.300102.1": "Zesty Curiosity",
"MainSkill.300102.2": "Increases the Main Trekker's HP by <color=#ec6d21>{1}</color>.\u000bWhen the Main Trekker dodges, increases the squad's Crit DMG by <color=#ec6d21>{2}</color> for {3}s.",
"MainSkill.300103.1": "Zesty Curiosity",
"MainSkill.300103.2": "Increases the Main Trekker's HP by <color=#ec6d21>{1}</color>.\u000bWhen the Main Trekker dodges, increases the squad's Crit DMG by <color=#ec6d21>{2}</color> for {3}s.",
"MainSkill.300104.1": "Zesty Curiosity",
"MainSkill.300104.2": "Increases the Main Trekker's HP by <color=#ec6d21>{1}</color>.\u000bWhen the Main Trekker dodges, increases the squad's Crit DMG by <color=#ec6d21>{2}</color> for {3}s.",
"MainSkill.300105.1": "Zesty Curiosity",
"MainSkill.300105.2": "Increases the Main Trekker's HP by <color=#ec6d21>{1}</color>.\u000bWhen the Main Trekker dodges, increases the squad's Crit DMG by <color=#ec6d21>{2}</color> for {3}s.",
"MainSkill.300106.1": "Zesty Curiosity",
"MainSkill.300106.2": "Increases the Main Trekker's HP by <color=#ec6d21>{1}</color>.\u000bWhen the Main Trekker dodges, increases the squad's Crit DMG by <color=#ec6d21>{2}</color> for {3}s.",
"MainSkill.300201.1": "Seasonal Waves",
"MainSkill.300201.2": "Increases Support Trekkers' ATK by <color=#ec6d21>{1}</color>.\u000bWhen Support Trekkers are on the battlefield, increases the Auto Attack DMG dealt by the Main Trekker by <color=#ec6d21>{2}</color>.",
"MainSkill.300202.1": "Seasonal Waves",
"MainSkill.300202.2": "Increases Support Trekkers' ATK by <color=#ec6d21>{1}</color>.\u000bWhen Support Trekkers are on the battlefield, increases the Auto Attack DMG dealt by the Main Trekker by <color=#ec6d21>{2}</color>.",
"MainSkill.300203.1": "Seasonal Waves",
"MainSkill.300203.2": "Increases Support Trekkers' ATK by <color=#ec6d21>{1}</color>.\u000bWhen Support Trekkers are on the battlefield, increases the Auto Attack DMG dealt by the Main Trekker by <color=#ec6d21>{2}</color>.",
"MainSkill.300204.1": "Seasonal Waves",
"MainSkill.300204.2": "Increases Support Trekkers' ATK by <color=#ec6d21>{1}</color>.\u000bWhen Support Trekkers are on the battlefield, increases the Auto Attack DMG dealt by the Main Trekker by <color=#ec6d21>{2}</color>.",
"MainSkill.300205.1": "Seasonal Waves",
"MainSkill.300205.2": "Increases Support Trekkers' ATK by <color=#ec6d21>{1}</color>.\u000bWhen Support Trekkers are on the battlefield, increases the Auto Attack DMG dealt by the Main Trekker by <color=#ec6d21>{2}</color>.",
"MainSkill.300206.1": "Seasonal Waves",
"MainSkill.300206.2": "Increases Support Trekkers' ATK by <color=#ec6d21>{1}</color>.\u000bWhen Support Trekkers are on the battlefield, increases the Auto Attack DMG dealt by the Main Trekker by <color=#ec6d21>{2}</color>.",
"MainSkill.300301.1": "Rock Party",
"MainSkill.300301.2": "Increases the ATK of Ignis Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bWhen an Ignis Trekker casts a skill, increases Ignis Trekkers' Ultimate DMG by <color=#ec6d21>{2}</color> for {3}s.",
"MainSkill.300302.1": "Rock Party",
@@ -1103,6 +1127,30 @@
"MainSkill.405405.2": "After a Terra Vanguard Trekker casts a skill, they gain Loaded for {1}s, stacking up to 2 times.\u000bWhen a Terra Vanguard Trekker has 1 stack of Loaded, dealing Skill DMG inflicts the following effects on the target: increases Terra Skill DMG Taken by <color=#ec6d21>{2}</color> for {3}s.\u000bWhen a Terra Vanguard Trekker has 2 stacks of Loaded, increases their Skill DMG by <color=#ec6d21>{4}</color>.",
"MainSkill.405406.1": "Little Paradise",
"MainSkill.405406.2": "After a Terra Vanguard Trekker casts a skill, they gain Loaded for {1}s, stacking up to 2 times.\u000bWhen a Terra Vanguard Trekker has 1 stack of Loaded, dealing Skill DMG inflicts the following effects on the target: increases Terra Skill DMG Taken by <color=#ec6d21>{2}</color> for {3}s.\u000bWhen a Terra Vanguard Trekker has 2 stacks of Loaded, increases their Skill DMG by <color=#ec6d21>{4}</color>.",
"MainSkill.405501.1": "Fleeting Glimmers",
"MainSkill.405501.2": "Increases the squad's Aqua DMG by <color=#ec6d21>{1}</color>.\u000bWhen an Aqua Support Trekker casts a skill or for every 5s they are on the field, grants Tide Weave to the squad for {2}s, stacking up to {3} times.\u000bWhen a Trekker with Tide Weave inflicts ##Aqua Mark#1018# to a target, it additionally increases this target's Aqua Skill DMG Taken by <color=#ec6d21>{4}</color> for {5}s.",
"MainSkill.405502.1": "Fleeting Glimmers",
"MainSkill.405502.2": "Increases the squad's Aqua DMG by <color=#ec6d21>{1}</color>.\u000bWhen an Aqua Support Trekker casts a skill or for every 5s they are on the field, grants Tide Weave to the squad for {2}s, stacking up to {3} times.\u000bWhen a Trekker with Tide Weave inflicts ##Aqua Mark#1018# to a target, it additionally increases this target's Aqua Skill DMG Taken by <color=#ec6d21>{4}</color> for {5}s.",
"MainSkill.405503.1": "Fleeting Glimmers",
"MainSkill.405503.2": "Increases the squad's Aqua DMG by <color=#ec6d21>{1}</color>.\u000bWhen an Aqua Support Trekker casts a skill or for every 5s they are on the field, grants Tide Weave to the squad for {2}s, stacking up to {3} times.\u000bWhen a Trekker with Tide Weave inflicts ##Aqua Mark#1018# to a target, it additionally increases this target's Aqua Skill DMG Taken by <color=#ec6d21>{4}</color> for {5}s.",
"MainSkill.405504.1": "Fleeting Glimmers",
"MainSkill.405504.2": "Increases the squad's Aqua DMG by <color=#ec6d21>{1}</color>.\u000bWhen an Aqua Support Trekker casts a skill or for every 5s they are on the field, grants Tide Weave to the squad for {2}s, stacking up to {3} times.\u000bWhen a Trekker with Tide Weave inflicts ##Aqua Mark#1018# to a target, it additionally increases this target's Aqua Skill DMG Taken by <color=#ec6d21>{4}</color> for {5}s.",
"MainSkill.405505.1": "Fleeting Glimmers",
"MainSkill.405505.2": "Increases the squad's Aqua DMG by <color=#ec6d21>{1}</color>.\u000bWhen an Aqua Support Trekker casts a skill or for every 5s they are on the field, grants Tide Weave to the squad for {2}s, stacking up to {3} times.\u000bWhen a Trekker with Tide Weave inflicts ##Aqua Mark#1018# to a target, it additionally increases this target's Aqua Skill DMG Taken by <color=#ec6d21>{4}</color> for {5}s.",
"MainSkill.405506.1": "Fleeting Glimmers",
"MainSkill.405506.2": "Increases the squad's Aqua DMG by <color=#ec6d21>{1}</color>.\u000bWhen an Aqua Support Trekker casts a skill or for every 5s they are on the field, grants Tide Weave to the squad for {2}s, stacking up to {3} times.\u000bWhen a Trekker with Tide Weave inflicts ##Aqua Mark#1018# to a target, it additionally increases this target's Aqua Skill DMG Taken by <color=#ec6d21>{4}</color> for {5}s.",
"MainSkill.405601.1": "Dappled Sunlight",
"MainSkill.405601.2": "When an Aqua Support Trekker casts a Skill, or every 5s they are on the field, they grant 1 stack of Ripple Echo to the entire squad: Increases Aqua DMG by <color=#ec6d21>{1}</color> for {2}s, stacking up to {3} times.\u000bWhen a Trekker granted Ripple Echo triggers ##Aqua Mark#1018#, increases this Trekker's ATK by <color=#ec6d21>{4}</color> for {5}s.",
"MainSkill.405602.1": "Dappled Sunlight",
"MainSkill.405602.2": "When an Aqua Support Trekker casts a Skill, or every 5s they are on the field, they grant 1 stack of Ripple Echo to the entire squad: Increases Aqua DMG by <color=#ec6d21>{1}</color> for {2}s, stacking up to {3} times.\u000bWhen a Trekker granted Ripple Echo triggers ##Aqua Mark#1018#, increases this Trekker's ATK by <color=#ec6d21>{4}</color> for {5}s.",
"MainSkill.405603.1": "Dappled Sunlight",
"MainSkill.405603.2": "When an Aqua Support Trekker casts a Skill, or every 5s they are on the field, they grant 1 stack of Ripple Echo to the entire squad: Increases Aqua DMG by <color=#ec6d21>{1}</color> for {2}s, stacking up to {3} times.\u000bWhen a Trekker granted Ripple Echo triggers ##Aqua Mark#1018#, increases this Trekker's ATK by <color=#ec6d21>{4}</color> for {5}s.",
"MainSkill.405604.1": "Dappled Sunlight",
"MainSkill.405604.2": "When an Aqua Support Trekker casts a Skill, or every 5s they are on the field, they grant 1 stack of Ripple Echo to the entire squad: Increases Aqua DMG by <color=#ec6d21>{1}</color> for {2}s, stacking up to {3} times.\u000bWhen a Trekker granted Ripple Echo triggers ##Aqua Mark#1018#, increases this Trekker's ATK by <color=#ec6d21>{4}</color> for {5}s.",
"MainSkill.405605.1": "Dappled Sunlight",
"MainSkill.405605.2": "When an Aqua Support Trekker casts a Skill, or every 5s they are on the field, they grant 1 stack of Ripple Echo to the entire squad: Increases Aqua DMG by <color=#ec6d21>{1}</color> for {2}s, stacking up to {3} times.\u000bWhen a Trekker granted Ripple Echo triggers ##Aqua Mark#1018#, increases this Trekker's ATK by <color=#ec6d21>{4}</color> for {5}s.",
"MainSkill.405606.1": "Dappled Sunlight",
"MainSkill.405606.2": "When an Aqua Support Trekker casts a Skill, or every 5s they are on the field, they grant 1 stack of Ripple Echo to the entire squad: Increases Aqua DMG by <color=#ec6d21>{1}</color> for {2}s, stacking up to {3} times.\u000bWhen a Trekker granted Ripple Echo triggers ##Aqua Mark#1018#, increases this Trekker's ATK by <color=#ec6d21>{4}</color> for {5}s.",
"MainSkill.900101.1": "!NONEED!",
"MainSkill.900102.1": "!NONEED!",
"MainSkill.900103.1": "!NONEED!"
+31 -1
View File
@@ -292,6 +292,32 @@
"MallPackage.pack.13_role_l.3": "Deluxe Ticket Set",
"MallPackage.pack.13_role_s.1": "Ebon Grimoire\u000bTicket Value Set",
"MallPackage.pack.13_role_s.2": "Ebon Grimoire: Ticket Value Set",
"MallPackage.pack.14_disc.1": "Fanta-sea Reverie\u000bSpecial Disc Set",
"MallPackage.pack.14_disc.2": "Fanta-sea Reverie: Special Disc Set",
"MallPackage.pack.14_disc_l.1": "Fanta-sea Reverie\u000bDeluxe Disc Set",
"MallPackage.pack.14_disc_l.2": "Fanta-sea Reverie: Deluxe Disc Set",
"MallPackage.pack.14_disc_l.3": "Deluxe Disc Set",
"MallPackage.pack.14_disc_res.1": "Fanta-sea Reverie\u000bSpecial Boost Bundle",
"MallPackage.pack.14_disc_res.2": "Fanta-sea Reverie: Special Boost Bundle",
"MallPackage.pack.14_disc_s.1": "Fanta-sea Reverie\u000bDisc Value Set",
"MallPackage.pack.14_disc_s.2": "Fanta-sea Reverie: Disc Value Set",
"MallPackage.pack.14_gift.1": "Fanta-sea Reverie\u000bHeartfelt Bundle",
"MallPackage.pack.14_gift.2": "Fanta-sea Reverie: Heartfelt Bundle",
"MallPackage.pack.14_gift.3": "Heartfelt Bundle",
"MallPackage.pack.14_res.1": "Fanta-sea Reverie\u000bTrekker Boost Bundle",
"MallPackage.pack.14_res.2": "Fanta-sea Reverie: Trekker Boost Bundle",
"MallPackage.pack.14_res.3": "Trekker Boost Bundle",
"MallPackage.pack.14_role.1": "Fanta-sea Reverie\u000bTicket Deal Set",
"MallPackage.pack.14_role.2": "Fanta-sea Reverie: Ticket Deal Set",
"MallPackage.pack.14_role_l.1": "Fanta-sea Reverie\u000bDeluxe Ticket Set",
"MallPackage.pack.14_role_l.2": "Fanta-sea Reverie: Deluxe Ticket Set",
"MallPackage.pack.14_role_l.3": "Deluxe Ticket Set",
"MallPackage.pack.14_role_res.1": "Fanta-sea Reverie\u000bDeluxe Boost Bundle",
"MallPackage.pack.14_role_res.2": "Fanta-sea Reverie: Deluxe Boost Bundle",
"MallPackage.pack.14_role_s.1": "Fanta-sea Reverie\u000bTicket Value Set",
"MallPackage.pack.14_role_s.2": "Fanta-sea Reverie: Ticket Value Set",
"MallPackage.pack.14_skill_res.1": "Fanta-sea Reverie\u000bBoost Deal Bundle",
"MallPackage.pack.14_skill_res.2": "Fanta-sea Reverie: Boost Deal Bundle",
"MallPackage.pack.disc.1": "Departure Limited\u000bGold Disc Set",
"MallPackage.pack.disc.2": "Departure: Gold Disc Set",
"MallPackage.pack.first.1": "Departure Limited\u000bWelcome Pack",
@@ -323,6 +349,8 @@
"MallPackage.skin.98.06.1": "Promise Beyond the Thaw",
"MallPackage.skin.98.06.2": "Certificate that unlocks Gerie's exclusive appearance \"Promise Beyond the Thaw\"!",
"MallPackage.skin.98.07.1": "A Dip of Fresh Summer",
"MallPackage.skin.98.07.1.1": "A Dip of Fresh Summer",
"MallPackage.skin.98.07.1.2": "Certificate that unlocks Nazuka's exclusive appearance \"A Dip of Fresh Summer\"!",
"MallPackage.skin.98.07.2": "Certificate that unlocks Nazuka's exclusive appearance \"A Dip of Fresh Summer\"!",
"MallPackage.skin.98.08.1": "When Morning Glories Bloom, Her Eyes Open",
"MallPackage.skin.98.08.2": "Certificate that unlocks Chitose's exclusive appearance \"When Morning Glories Bloom, Her Eyes Open\"!",
@@ -333,5 +361,7 @@
"MallPackage.skin.98.11.1": "Ease Into an Unhurried Summer",
"MallPackage.skin.98.11.2": "Certificate that unlocks Amber's exclusive appearance \"Ease Into an Unhurried Summer\"!",
"MallPackage.skin.98.12.1": "Crimson Reflection of Queen of Hearts",
"MallPackage.skin.98.12.2": "Certificate that unlocks Iris's exclusive appearance \"Crimson Reflection of Queen of Hearts\"!"
"MallPackage.skin.98.12.2": "Certificate that unlocks Iris's exclusive appearance \"Crimson Reflection of Queen of Hearts\"!",
"MallPackage.skin.98.13.1": "Drifting Together on Gentle Waves",
"MallPackage.skin.98.13.2": "Certificate that unlocks Iris's exclusive appearance: Drifting Together on Gentle Wavese!"
}
+6 -1
View File
@@ -18,5 +18,10 @@
"MallRecommendGroup.1017.1": "Trekker Gear",
"MallRecommendGroup.1018.1": "Disc Trove",
"MallRecommendGroup.1019.1": "Premium Selection",
"MallRecommendGroup.1020.1": "Premium Selection"
"MallRecommendGroup.1020.1": "Premium Selection",
"MallRecommendGroup.1021.1": "New Arrivals",
"MallRecommendGroup.1022.1": "Trekker Gear",
"MallRecommendGroup.1023.1": "Disc Trove",
"MallRecommendGroup.1024.1": "Premium Selection",
"MallRecommendGroup.1025.1": "Premium Selection"
}
+1
View File
@@ -44,6 +44,7 @@
"MangaLoading.48.1": "Cuteness is Justice",
"MangaLoading.49.1": "Almost there",
"MangaLoading.5.1": "Drowned in Art",
"MangaLoading.50.1": "Guiding Hand",
"MangaLoading.6.1": "Tear Collector",
"MangaLoading.7.1": "Pastry Seduction",
"MangaLoading.9.1": "Purehearted Secret"
+3
View File
@@ -0,0 +1,3 @@
{
"MiningControl.400014.1": "\u000b[Event Period]\u000b21:00, Aug 3, 2026 12:59, Aug 10, 2026\u000b\u000b[Requirement]\u000bAuthorization Level ≥5\u000b\u000b[Details]\u000b1. Complete Event Missions to claim Lucky Treasure Shovels.\u000b2. Use Lucky Treasure Shovels to gain points and unlock rewards."
}
+23
View File
@@ -0,0 +1,23 @@
{
"MiningQuest.101.1": "Log in for 1 day during the event period",
"MiningQuest.102.1": "Log in for 2 days during the event period",
"MiningQuest.103.1": "Log in for 3 days during the event period",
"MiningQuest.104.1": "Log in for 4 days during the event period",
"MiningQuest.105.1": "Log in for 5 days during the event period",
"MiningQuest.111.1": "Consume a total of 200 Vigor",
"MiningQuest.112.1": "Consume a total of 300 Vigor",
"MiningQuest.113.1": "Consume a total of 400 Vigor",
"MiningQuest.114.1": "Consume a total of 600 Vigor",
"MiningQuest.115.1": "Consume a total of 800 Vigor",
"MiningQuest.116.1": "Consume a total of 1000 Vigor",
"MiningQuest.121.1": "Earn a total of 500 Event Points",
"MiningQuest.122.1": "Earn a total of 1,000 Event Points",
"MiningQuest.123.1": "Earn a total of 1,500 Event Points",
"MiningQuest.124.1": "Earn a total of 2,000 Event Points",
"MiningQuest.125.1": "Earn a total of 2,500 Event Points",
"MiningQuest.126.1": "Earn a total of 3,000 Event Points",
"MiningQuest.127.1": "Earn a total of 3,500 Event Points",
"MiningQuest.128.1": "Earn a total of 4,000 Event Points",
"MiningQuest.129.1": "Earn a total of 4,500 Event Points",
"MiningQuest.130.1": "Earn a total of 5,000 Event Points"
}
@@ -0,0 +1,5 @@
{
"MiningQuestGroup.101.1": "Daily Check-in",
"MiningQuestGroup.102.1": "Sweating Bullets",
"MiningQuestGroup.103.1": "Harvest Time"
}
+14
View File
@@ -67,6 +67,20 @@
"MiningSupport.507.2": "After destroying a total of 3 empty tiles, 1 tile containing a treasure is marked. (Limit: once per floor)",
"MiningSupport.6.1": "Mistique: Headline Reserved",
"MiningSupport.6.2": "The first 3 knocks on the current floor trigger double Crit Hit.",
"MiningSupport.601.1": "Shia: Stardust Breath",
"MiningSupport.601.2": "After destroying a total of 3 empty tiles, 1 tile containing a treasure is marked. (Limit: once per floor)",
"MiningSupport.602.1": "Noya: Lucky Shovel",
"MiningSupport.602.2": "For each tile destroyed, deal 1 damage to a random nearby tile. (Limit: once per floor)",
"MiningSupport.603.1": "Suntide Willow: Juiced Up!",
"MiningSupport.603.2": "For each tile destroyed, there is a 77% chance to convert one random basic tile into a fragile tile. (Limit: 2 times per floor)",
"MiningSupport.604.1": "Leafia: Surveying Expert",
"MiningSupport.604.2": "Upon finding the first treasure, 2 random basic tiles are converted into fragile tiles.",
"MiningSupport.605.1": "Karin: Whirlpool Storm",
"MiningSupport.605.2": "The first hit on the current floor deals splash damage to 3 random surrounding tiles.",
"MiningSupport.606.1": "Iris: Fishing Supplies",
"MiningSupport.606.2": "Hitting a basic tile has a 50% chance not to consume a Treasure Shovel. (Limit: 3 times per floor)",
"MiningSupport.607.1": "Amber: Boiling Abyss",
"MiningSupport.607.2": "The first 3 knocks on the current floor trigger double Crit Hit.",
"MiningSupport.7.1": "Cosette: Corrosive Waves",
"MiningSupport.7.2": "After destroying a total of 3 empty tiles, 1 tile containing a treasure is marked. (Limit: once per floor)"
}
+25 -1
View File
@@ -29,6 +29,12 @@
"MiningTreasure.1502.2": "Beneath its pure luster lies a heart of utmost sincerity.",
"MiningTreasure.1503.1": "Ocean Coral",
"MiningTreasure.1503.2": "A frozen wave, a silent song of the ocean.",
"MiningTreasure.1601.1": "Bronze Coin",
"MiningTreasure.1601.2": "As sand is brushed away, time stands still.",
"MiningTreasure.1602.1": "Freshwater Pearl",
"MiningTreasure.1602.2": "Beneath its pure luster lies a heart of utmost sincerity.",
"MiningTreasure.1603.1": "Ocean Coral",
"MiningTreasure.1603.2": "A frozen wave, a silent song of the ocean.",
"MiningTreasure.2001.1": "Glopo Crystal",
"MiningTreasure.2001.2": "The most adorable monster crystal in the world.",
"MiningTreasure.2002.1": "Jar Spirit Fragrance",
@@ -59,6 +65,12 @@
"MiningTreasure.2502.2": "A single drop grants understanding of all elvish tongues.",
"MiningTreasure.2503.1": "Sharky Scepter",
"MiningTreasure.2503.2": "The bearer of the scepter rides the waves and commands the shark packs.",
"MiningTreasure.2601.1": "Glopo Crystal",
"MiningTreasure.2601.2": "The most adorable monster crystal in the world.",
"MiningTreasure.2602.1": "Jar Spirit Fragrance",
"MiningTreasure.2602.2": "A single drop grants understanding of all elvish tongues.",
"MiningTreasure.2603.1": "Sharky Scepter",
"MiningTreasure.2603.2": "The bearer of the scepter rides the waves and commands the shark packs.",
"MiningTreasure.3001.1": "Muddy Leather Bag",
"MiningTreasure.3001.2": "Beneath its filthy surface lurks unsettling secrets.",
"MiningTreasure.3002.1": "Skeleton Key",
@@ -89,6 +101,12 @@
"MiningTreasure.3502.2": "Is it the source of all disasters or the dawn of supreme glory?",
"MiningTreasure.3503.1": "Ancient Sea Scroll",
"MiningTreasure.3503.2": "Lost in the sea of time, it writes an eternal forbidden spell of the unknown.",
"MiningTreasure.3601.1": "Muddy Leather Bag",
"MiningTreasure.3601.2": "Beneath its filthy surface lurks unsettling secrets.",
"MiningTreasure.3602.1": "Skeleton Key",
"MiningTreasure.3602.2": "Is it the source of all disasters or the dawn of supreme glory?",
"MiningTreasure.3603.1": "Ancient Sea Scroll",
"MiningTreasure.3603.2": "Lost in the sea of time, it writes an eternal forbidden spell of the unknown.",
"MiningTreasure.4001.1": "Black Clay Pot",
"MiningTreasure.4001.2": "Though coarse and heavy, it stands as the sturdiest fortress.",
"MiningTreasure.4002.1": "White Jade Box",
@@ -118,5 +136,11 @@
"MiningTreasure.4502.1": "White Jade Box",
"MiningTreasure.4502.2": "The moment it sees daylight again, everyone is astonished by its crystalline brilliance.",
"MiningTreasure.4503.1": "Dragon Scale Chest",
"MiningTreasure.4503.2": "Legend says only those who vanquish the dragon are worthy of this extraordinary treasure."
"MiningTreasure.4503.2": "Legend says only those who vanquish the dragon are worthy of this extraordinary treasure.",
"MiningTreasure.4601.1": "Black Clay Pot",
"MiningTreasure.4601.2": "Though coarse and heavy, it stands as the sturdiest fortress.",
"MiningTreasure.4602.1": "White Jade Box",
"MiningTreasure.4602.2": "The moment it sees daylight again, everyone is astonished by its crystalline brilliance.",
"MiningTreasure.4603.1": "Dragon Scale Chest",
"MiningTreasure.4603.2": "Legend says only those who vanquish the dragon are worthy of this extraordinary treasure."
}
+5 -1
View File
@@ -195,6 +195,8 @@
"MonsterManual.3093105.2": "Turning poison into fine wine and blood into a scarlet trail,\u000bShe grants no mercy, only a choice—\u000bBow to her and stay your breath, or choose the path of silent death.",
"MonsterManual.3110100.1": "Greyhorn",
"MonsterManual.3110100.2": "An elite knight tracking NGO members, known as the \"Hound.\"\u000bNothing escapes her sight.",
"MonsterManual.3130105.1": "Furious Stomper Crab",
"MonsterManual.3130105.2": "A monster that roams the resorts around Port Bellin.\u000bAfter treasure hunters stole its secret treasure, it strapped an Automatic Vending Artifact to its back as a replacement. Even so, that is nowhere near enough to calm its fury.",
"MonsterManual.5000100.1": "Megahand Enforcer",
"MonsterManual.5000100.2": "A golem guard with massive hands. It crushes its enemies under its rolling, unstoppable body.",
"MonsterManual.5000111.1": "Megahand Enforcer: Rock",
@@ -663,9 +665,11 @@
"MonsterManual.5080100.2": "The perpetually drowsy Sherlock, flaunting its wealth as it wanders the streets. Should you steer clear of it... Or chase after it?",
"MonsterManual.7000105.1": "Opera Ghost: Rovina",
"MonsterManual.7000105.2": "She wears fear as her etiquette and feeds despair with paranoia.\u000bIn her repertoire, she performs the most ancient of nightmare.",
"MonsterManual.7002136.1": "Chaton ???",
"MonsterManual.7002136.2": "In the bizarre yet exciting digital worlds, she reigns supreme as the invincible Boss.\u000b\n<color=#ec6d21>※Combat Capabilities</color>\u000bRapid Fire: In Assault Mode, Chaton rapidly fires a barrage of bullets at the target.\u000bDark Bullet: In Sniper Mode, Chaton fires a high-powered energy round after aiming.\u000bLaser Beam: In Sniper Mode, Chaton continuously fires a high-powered laser beam after aiming.\u000bKitty Bullets: Chaton fires a massive flurry of kitty bullets in all directions.\u000bEye of the Demon Lord: Chaton summons the Eye of the Demon Lord to unleash a volley of homing missiles that relentlessly track targets.",
"MonsterManual.7002246.1": "Nanoha???",
"MonsterManual.7002246.2": "Those who are lost in the past do not fear death. As the ninja sword grazes your throat, all she seeks is the warmth of your touch.\u000b\n<color=#ec6d21>※Combat Skills</color>\u000bSunflower Dance: hurls a massive shuriken to deal DMG.\u000bScattered Gale: performs a backflip and throws numerous kunai to deal DMG.\u000bShrouded Moon: moves at extreme speed, dealing DMG to targets along her zigzag path.\u000bShadow Dance: Leaf Barrier: summons clones, then unleashes massive shurikens whirlwinding around each clone.\u000bShadow Dance: Wither: summons clones and vanishes into smoke, creating a large-area dealing DMG.",
"MonsterManual.7003156.1": "Firefly",
"MonsterManual.7003156.1": "Firefly ???",
"MonsterManual.7003156.2": "Torn between the desire for true companionship and the urge to wield weapons of destruction—that is Firefly's choice. \u000bThose she defeats, and those who defeat her, are destined to become her closest allies. That's the promise…\u000b\n<color=#ec6d21>※Abilities: </color>\u000bFirefly: Flash — Fires drones that deal damage to enemies hit. \u000bFirefly: Spin — Forms drones into a returning boomerang, damaging enemies along its path. \u000bFirefly: Meteor — Creates a circular field on the ground that contracts and explodes. \u000bCosmic Symphony— Bombards the battlefield at high frequency. \u000bOmni-Blade: Dashes along a set path, dealing massive damage to enemies in its path. \u000bAll Fired Up — Gains 5 Heat when Skills or attacks hit. At 100 Heat, enters All Fired Up: skills consume Heat to enhance their effects, exits when Heat is depleted and heat generation is significantly increased afterward.",
"MonsterManual.7200105.1": "Celsia: Chariot of Frenzy",
"MonsterManual.7200105.2": "She tears across the endless battlefield,\u000breveling in the searing heat of combat.\u000bIt isn't madness that drives her, but pure, unadulterated desire.\u000bAs long as the war rages, her roar will never die.",
+1 -1
View File
@@ -2,5 +2,5 @@
"NotificationConfig.10000000.1": "Vigor full",
"NotificationConfig.10000000.2": "==PLAYER_NAME==, Vigor is almost full—take us to the Monolith",
"NotificationConfig.20000000.1": "Commission Complete",
"NotificationConfig.20000000.2": "==PLAYER_NAME==, everything is ready—come take a look"
"NotificationConfig.20000000.2": "==PLAYER_NAME==, Your commissions are nearly complete. Come take a look!"
}
+2
View File
@@ -52,6 +52,8 @@
"OpenFunc.StarTower.3": "Reach Authorization Lv. {1} to unlock",
"OpenFunc.StarTowerRank.1": "Monolith Ranking",
"OpenFunc.StarTowerRank.3": "Reach Authorization Lv. {1} to unlock",
"OpenFunc.TraceHunt.1": "Operation: Shadow Siege",
"OpenFunc.TraceHunt.2": "Track down key targets and team up with other guilds to take them down!",
"OpenFunc.TravelerDuel.1": "Summit Show",
"OpenFunc.TravelerDuel.3": "Reach Authorization Lv. {1} to unlock",
"OpenFunc.TutorialLevel.1": "Tutorials",
+2
View File
@@ -2,6 +2,8 @@
"PenguinBaseCard.101.1": "Elemental Card: Ignis",
"PenguinBaseCard.102.1": "Elemental Card: Aqua",
"PenguinBaseCard.103.1": "Elemental Card: Ventus",
"PenguinBaseCard.104.1": "Elemental Cards: All",
"PenguinBaseCard.105.1": "Petrified Card",
"PenguinBaseCard.201.1": "Elemental Card: Ignis ×2",
"PenguinBaseCard.202.1": "Elemental Card: Aqua ×2",
"PenguinBaseCard.203.1": "Elemental Card: Ventus ×2"
+3 -1
View File
@@ -12,5 +12,7 @@
"PenguinCardBuff.501.1": "Last Ember",
"PenguinCardBuff.501.2": "Negates the defeat {DurationParam} times.",
"PenguinCardBuff.601.1": "Choose 1 of 4",
"PenguinCardBuff.601.2": "For the next <color=#ec6b2a>{DurationParam}</color> rounds, the Fatebound Stellar Cards selection expands from three to four options."
"PenguinCardBuff.601.2": "For the next <color=#ec6b2a>{DurationParam}</color> rounds, the Fatebound Stellar Cards selection expands from three to four options.",
"PenguinCardBuff.701.1": "Fate Disturbance",
"PenguinCardBuff.701.2": "Reshuffling the deck may lead to unexpected results."
}
+5 -1
View File
@@ -9,5 +9,9 @@
"PenguinCardFloor.301.1": "Welcome to the Fatebound Stellar Deck.",
"PenguinCardFloor.302.1": "Choose paths within your means.",
"PenguinCardFloor.303.1": "Increases the drop rate of <sprite name=\"icon_PengCard_Fire_small\"> this turn.",
"PenguinCardFloor.304.1": "Aim for 1,000,000 points, my Tyrant!"
"PenguinCardFloor.304.1": "Aim for 1,000,000 points, my Tyrant!",
"PenguinCardFloor.401.1": "Welcome to the Fatebound Stellar Deck.",
"PenguinCardFloor.402.1": "Choose paths within your means.",
"PenguinCardFloor.403.1": "Increases the drop rate of <sprite name=\"icon_PengCard_Fire_small\"> this turn.",
"PenguinCardFloor.404.1": "Aim for 1,000,000 points, my Tyrant!"
}
+3 -1
View File
@@ -12,5 +12,7 @@
"PenguinCardHandRank.6.1": "Three of a Kind",
"PenguinCardHandRank.6.2": "Contains 3 tiles of the same suit.",
"PenguinCardHandRank.7.1": "Two Pairs",
"PenguinCardHandRank.7.2": "Contains 2 tiles each of two different suits."
"PenguinCardHandRank.7.2": "Contains 2 tiles each of two different suits.",
"PenguinCardHandRank.8.1": "Petrified",
"PenguinCardHandRank.8.2": "No valid hand."
}
+1
View File
@@ -3,6 +3,7 @@
"PlayerHead.10304.1": "Acquire the appearance to unlock\nEase Into an Unhurried Summer",
"PlayerHead.10703.1": "Acquire the appearance to unlock\nThis Is My Justice!",
"PlayerHead.11103.1": "Acquire the appearance to unlock\nThe 1/365th of You",
"PlayerHead.11104.1": "Acquire the appearance to unlock\nDrifting Together on Gentle Waves",
"PlayerHead.11203.1": "Acquire the appearance to unlock\nLingering Sunlight",
"PlayerHead.11303.1": "Acquire the appearance to unlock\nFeeling Spicy? Take the Heat!",
"PlayerHead.11603.1": "Acquire the appearance to unlock\nRepose in the Ever-Warm Shade",
+7 -1
View File
@@ -214,5 +214,11 @@
"Plot.15902.1": "Secret Digestive Recipe II",
"Plot.15902.2": "A cup of herbal tea threw the doctor into a predicament—\"Assistant,\" come help her.",
"Plot.15903.1": "Secret Digestive Recipe III",
"Plot.15903.2": "Among the Loong's many well-known methods of self-care, massage is by far the most renowned."
"Plot.15903.2": "Among the Loong's many well-known methods of self-care, massage is by far the most renowned.",
"Plot.16001.1": "A Hustling Holiday ",
"Plot.16001.2": "Finally, a holiday! Why is my schedule already exploding with random drama?!",
"Plot.16002.1": "A Hustling Holiday Ⅱ",
"Plot.16002.2": "Work??? acation??? Forget it—another event has popped up!",
"Plot.16003.1": "A Hustling Holiday Ⅲ",
"Plot.16003.2": "It's a hard-to-come-by holiday, so why not clock out for once and just enjoy the vacation?"
}
+67 -9
View File
@@ -153,14 +153,14 @@
"Potential.510825.2": "When a target inflicted with ##Ignis Mark: Sacred Flame#2013# by Kasimira's is killed, deals <color=#ec6d21>&Param1& of ATK</color> as AoE Ignis Skill DMG and inflicts ##Ignis Mark: Sacred Flame#2013#. This effect can only be triggered once every 0.5s.",
"Potential.510826.1": "When the Support Skill hits a target, reduces the target's Movement SPD and increases their &Param3&.",
"Potential.510826.2": "When Precision Strike (Support Skill) hits a target, reduces the target's Movement SPD by &Param1&, and increases their &Param3& by <color=#ec6d21>&Param2&</color> for &Param4&s.",
"Potential.510827.1": "When casting the Support Skill, increases the squad's Skill DMG to stunned targets.",
"Potential.510827.2": "When casting Precision Strike (Support Skill), increases the squad's Skill DMG to stunned targets by <color=#ec6d21>&Param1&</color> for &Param2&s.",
"Potential.510827.1": "When casting the Support Skill, increases the squad's Skill DMG to stunned or under Resilience Breaks targets.",
"Potential.510827.2": "When casting Precision Strike (Support Skill), increases the squad's Skill DMG to stunned or under Resilience Breaks targets by <color=#ec6d21>&Param1&</color> for &Param2&s.",
"Potential.510828.1": "After casting the Support Skill, there is a chance to reset Skill Cooldown. \u000bIncreases Kasimira's Skill DMG.",
"Potential.510828.2": "After casting Precision Strike (Support Skill), there is a &Param2& chance to reset Skill Cooldown. \u000bIncreases Kasimira's Skill DMG by <color=#ec6d21>&Param1&</color>.",
"Potential.510829.1": "When casting the Support Skill, there is a chance to automatically cast again. \u000bIncreases Kasimira's Skill DMG.",
"Potential.510829.2": "When casting Precision Strike (Support Skill), there is a &Param2& chance to call in a second round of bombardment. \u000bIncreases Kasimira's Skill DMG by <color=#ec6d21>&Param1&</color>.",
"Potential.510830.1": "Increases the Support Skill's DMG dealt to stunned targets.",
"Potential.510830.2": "Increases Precision Strike (Support Skill)'s Skill DMG dealt to stunned targets by <color=#ec6d21>&Param1&</color>.",
"Potential.510830.1": "Increases the Support Skill's DMG dealt to stunned or under Resilience Breaks targets.",
"Potential.510830.2": "Increases Precision Strike (Support Skill)'s Skill DMG dealt to stunned or under Resilience Breaks targets by <color=#ec6d21>&Param1&</color>.",
"Potential.510831.1": "The Ultimate can inflict ##Ignis Mark: Sacred Flame#2013#. \u000bAlso increases Kasimira's &Param3&.",
"Potential.510831.2": "Sweeping Blast (Ultimate) can inflict ##Ignis Mark: Sacred Flame#2013#. \u000bAlso increases Kasimira's &Param3& by <color=#ec6d21>&Param2&</color>.",
"Potential.510832.1": "Increases Kasimira's &Param2&.",
@@ -695,8 +695,8 @@
"Potential.511842.2": "When casting Void Reaper (Ultimate), increases the main Trekker's &Param3& by <color=#ec6d21>&Param1&</color> for &Param2&s.",
"Potential.511843.1": "The Ultimate has increased DMG to targets with Resilience.",
"Potential.511843.2": "When Void Reaper (Ultimate) deals DMG to a target with Resilience, increases its DMG by <color=#ec6d21>&Param1&</color>.",
"Potential.511901.1": "After Nanoha deals multiple instances of Auto Attack DMG, deals additional AoE Ventus DMG.",
"Potential.511901.2": "After Nanoha deals DMG with Auto Attacks <color=#0abec5>3</color> times, deals an additional <color=#0abec5>&Param1& of ATK</color> as AoE Ventus DMG.",
"Potential.511901.1": "After Nanoha deals multiple instances of Auto Attack DMG, deals additional AoE Ventus Auto Attack DMG.",
"Potential.511901.2": "After Nanoha deals DMG with Auto Attacks <color=#0abec5>3</color> times, deals an additional <color=#0abec5>&Param1& of ATK</color> as AoE Ventus Auto Attack DMG.",
"Potential.511902.1": "After casting the Main Skill, Nanoha fires additional shurikens with her Auto Attacks.",
"Potential.511902.2": "Within 10s after casting Flowers Dance (Main Skill), Nanoha fires <color=#0abec5>3</color> additional shurikens with her Auto Attacks that can pierce through the target, each dealing <color=#0abec5>&Param1& of ATK</color> as Ventus Auto Attack DMG.",
"Potential.511903.1": "The sunflower shuriken can deal DMG multiple times.",
@@ -1842,7 +1842,7 @@
"Potential.515027.1": "Thunder Domain can knock targets into the air. Also increases its DMG to airborne targets.",
"Potential.515027.2": "Thunder Domain can knock targets into the air. Also increases its Skill DMG to airborne targets by <color=#ec6d21>&Param2&</color>.",
"Potential.515028.1": "When casting the Support Skill, deals additional DMG. While the Support Skill is active, deals additional DMG constantly.",
"Potential.515028.2": "When casting &Param1& (Support Skill), deals an additional <color=#ec6d21>&Param2& of ATK</color> as AoE Lux Skill DMG. While infusing Lux energy, deals <color=#ec6d21>&Param3& of ATK</color> as AoE Lux Skill DMG constantly.",
"Potential.515028.2": "When casting &Param1& (Support Skill), deals an additional <color=#ec6d21>&Param2& of ATK</color> as AoE Lux Skill DMG. While infusing light energy, deals <color=#ec6d21>&Param3& of ATK</color> as AoE Lux Skill DMG constantly.",
"Potential.515029.1": "After a squadmate casts a Main Skill, increases the DMG of Laru's next Support Skill.",
"Potential.515029.2": "After a squadmate casts a Main Skill, increases the Skill DMG of Laru's next Support Skill, &Param1&, by <color=#ec6d21>&Param2&</color>, stacking up to &Param3& times.",
"Potential.515030.1": "Each time the Support Skill hits a different target, the Skill DMG is increased.",
@@ -1998,7 +1998,7 @@
"Potential.515811.1": "When Snowish Laru deals DMG, she summons a Sled Turret to attack the target.\u000bWhen the Sled Turret lands a Crit Hit, increases the &Param5& of Snowish Laru and all toys on the battlefield.",
"Potential.515811.2": "Every &Param3&s, Snowish Laru summons a Sled Turret to attack the target when she deals DMG. The Sled Turret deals <color=#ec6d21>&Param2&</color> of ATK as Ignis Minion DMG and explodes to deal <color=#ec6d21>&Param4&</color> of ATK as AoE Ignis Minion DMG.\u000bWhen the Sled Turret lands a Crit Hit, increases the &Param5& of Snowish Laru and all toys on the battlefield by <color=#ec6d21>&Param6&</color> for &Param7&s.",
"Potential.515812.1": "While transformed into Dame Laru, Snowish Laru's shots and &Param1& can trigger ##Ignis Mark#1016# and inflict Conflagration.\u000bIncreases Snowish Laru's &Param3&.",
"Potential.515812.2": "While transformed into Sir Laru, Snowish Laru's shots and &Param1& can trigger ##Ignis Mark#1016# and inflict Conflagration, dealing &Param2& of ATK as Ignis Mark DMG.\u000bIncreases Snowish Laru's &Param3& by <color=#ec6d21>&Param4&</color>.",
"Potential.515812.2": "While transformed into Dame Laru, Snowish Laru's shots and &Param1& can trigger ##Ignis Mark#1016# and inflict Conflagration, dealing &Param2& of ATK as Ignis Mark DMG.\u000bIncreases Snowish Laru's &Param3& by <color=#ec6d21>&Param4&</color>.",
"Potential.515813.1": "Snowish Laru can dodge one more time. Also, increases her &Param2&.\u000bPeriodically, Snowish Laru becomes immune to direct DMG taken once.",
"Potential.515813.2": "Snowish Laru can dodge one more time. Also, increases her &Param2& by <color=#ec6d21>&Param3&</color>.\u000bPeriodically, Snowish Laru becomes immune to direct DMG taken once. This effect can only be triggered once every <color=#ec6d21>&Param1&</color>s.",
"Potential.515821.1": "After a Gift Box Shell explodes, it deals DMG to targets within range over time.",
@@ -2090,5 +2090,63 @@
"Potential.515942.1": "Increases Springseek Coronis's &Param1&. While the Ultimate is on cooldown or its Energy is not full, increases the &Param3& of Terra Vanguards and Versatile Trekkers in the squad.",
"Potential.515942.2": "Increases Springseek Coronis's &Param1& by <color=#ec6d21>&Param2&</color>. While the Ultimate is on cooldown or its Energy is not full, increases the &Param3& of Terra Vanguards and Versatile Trekkers by <color=#ec6d21>&Param4&</color>.",
"Potential.515943.1": "When the Ultimate deals DMG, increases Springseek Coronis's &Param1&.",
"Potential.515943.2": "When Springseek: Burst of Blaze (Ultimate) deals DMG, increases Springseek Coronis's &Param1& by <color=#ec6d21>&Param2&</color> for &Param4&s, stacking up to &Param3& times."
"Potential.515943.2": "When Springseek: Burst of Blaze (Ultimate) deals DMG, increases Springseek Coronis's &Param1& by <color=#ec6d21>&Param2&</color> for &Param4&s, stacking up to &Param3& times.",
"Potential.516001.1": "In Bubble Machine mode, targets with ##Bubble Mark#4041# generate absorbable bubbles. After absorbing them, Bubble Frog grows in size, and the &Param1& it deals increases.",
"Potential.516001.2": "In Bubble Machine mode, targets with ##Bubble Mark#4041# periodically generate absorbable bubbles. Each bubble absorbed by Bubble Frog enlarges it by <color=#0abec5>10%</color>, while also increasing the &Param1& dealt by Bubble Frog by <color=#0abec5>&Param2&</color>. It can grow up to <color=#0abec5>100%</color> in size.",
"Potential.516002.1": "In Bubble Machine mode, Bubble Frog deals Aqua Skill DMG to nearby targets over time while increasing their &Param2& and inflicting ##Aqua Mark: Torrent#2008#.",
"Potential.516002.2": "In Bubble Machine mode, Bubble Frog deals <color=#0abec5>&Param1&</color> of ATK as AoE Aqua Skill DMG every second to nearby targets, while increasing their &Param2& by <color=#0abec5>&Param3&</color> for &Param4&s, stacking up to &Param5& times. Can inflict ##Aqua Mark: Torrent#2008#.",
"Potential.516003.1": "In Megaphone mode, increases Bubble Frog's bounce frequency and &Param1&. Each bounce grants additional Decibels.",
"Potential.516003.2": "In Megaphone mode, increases Bubble Frog's bounce frequency by <color=#0abec5>100%</color> and &Param1& by <color=#0abec5>&Param2&</color>. Each bounce grants 5 additional Decibels.",
"Potential.516004.1": "In Megaphone mode, Bubble Frog unleashes ##Echoing Soundwave#4047# when bouncing, which can echo multiple times, dealing Aqua Skill DMG and increasing the target's DMG Taken of all Elements. This DMG can inflict ##Aqua Mark: Torrent#2008#.\u000bThe Attack Range of ##Echoing Soundwave#4047# increases based on the current Decibels.",
"Potential.516004.2": "In Megaphone mode, each bounce of Bubble Frog unleashes ##Echoing Soundwave#4047# that echo <color=#0abec5>3</color> times, dealing <color=#0abec5>&Param1&</color> of ATK as Aqua Skill DMG and increasing the target's DMG Taken of all Elements by <color=#0abec5>&Param3&</color> for &Param4&s, stacking up to &Param5& times.\u000bThis DMG can inflict ##Aqua Mark: Torrent#2008#. For every <color=#0abec5>10</color> current Decibels, increases the Attack Range of ##Echoing Soundwave#4047# by <color=#0abec5>5%</color>.",
"Potential.516005.1": "When Willow and Bubble Frog deal DMG to targets with ##Bubble Mark#4041#, increases the target's &Param1&.",
"Potential.516005.2": "When Willow and Bubble Frog deal DMG to targets with ##Bubble Mark#4041#, increases the target's &Param1& by <color=#ec6d21>&Param2&</color> for &Param3&s, stacking up to &Param4& times.",
"Potential.516006.1": "When a squadmate triggers ##Aqua Mark#1018# or inflicts ##Aqua Mark: Torrent#2008# on targets with ##Bubble Mark#4041#, increases all Aqua Trekkers' &Param1& in the squad.",
"Potential.516006.2": "When a squadmate triggers ##Aqua Mark#1018# or inflicts ##Aqua Mark: Torrent#2008# on targets with ##Bubble Mark#4041#, increases all Aqua Trekkers' &Param1& in the squad by <color=#ec6d21>&Param2&</color> for &Param3&s, stacking up to &Param4& times.",
"Potential.516007.1": "In Bubble Machine mode, bubbles deal additional AoE Aqua Skill DMG. Can inflict ##Aqua Mark: Torrent#2008#.\u000bIncreases the &Param2& dealt by all Aqua Trekkers against targets with ##Bubble Mark#4041#.",
"Potential.516007.2": "In Bubble Machine mode, bubbles deal an additional <color=#ec6d21>&Param1&</color> of ATK as AoE Aqua Skill DMG. Can inflict ##Aqua Mark: Torrent#2008#.\u000bIncreases &Param2& dealt by all Aqua Trekkers against targets with the ##Bubble Mark#4041# by <color=#ec6d21>&Param3&</color>.",
"Potential.516008.1": "When ##Echoing Soundwave#4047# deal DMG, increases own and non-Aqua Squadmates' &Param1&.",
"Potential.516008.2": "When ##Echoing Soundwave#4047# deal DMG, increases own and non-Aqua Squadmates' &Param1& by <color=#ec6d21>&Param2&</color> for &Param3&s, stacking up to &Param4& times.",
"Potential.516009.1": "Each time Bubble Frog bounces, increases the squad's &Param1&. Additionally, increases non-Aqua Squadmates' &Param5&.",
"Potential.516009.2": "Each time Bubble Frog bounces, increases the squad's &Param1& by <color=#ec6d21>&Param2&</color>. Additionally, increases non-Aqua Squadmates' &Param5& by <color=#ec6d21>&Param6&</color>. This effect lasts &Param3&s, stacking up to &Param4& times.",
"Potential.516010.1": "After bouncing a certain number of times, Bubble Frog deals Aqua Skill DMG in a large area. Can inflict ##Aqua Mark: Torrent#2008#, while increasing targets' &Param2&.",
"Potential.516010.2": "Every 2 bounces, Bubble Frog deals <color=#ec6d21>&Param1&</color> of ATK as Aqua Skill DMG in a large area. Can inflict ##Aqua Mark: Torrent#2008#, while increasing targets' &Param2& by <color=#ec6d21>&Param3&</color> for &Param4&s.",
"Potential.516011.1": "Can dodge one more time. After Willow dodges, increases own &Param1&.",
"Potential.516011.2": "Increases Dodge count by 1.\u000bAfter Willow dodges, increases &Param1& by <color=#ec6d21>&Param2&</color> for &Param3&s.",
"Potential.516012.1": "When Bubble Frog deals DMG, Willow gains a shield.",
"Potential.516012.2": "When Bubble Frog deals DMG, Willow gains a shield equal to <color=#ec6d21>&Param1&</color> of Base ATK for &Param2&s. This effect can only be triggered once every 10s.",
"Potential.516013.1": "Increases Bubble Frog duration, and while it is on the field, increases the squad's &Param1&.",
"Potential.516013.2": "Increases Bubble Frog duration by 3s, and while it is on the field, increases the squad's &Param1& by <color=#ec6d21>&Param2&</color>.",
"Potential.516021.1": "##Gentle Warning#4042# gains additional stat bonuses from ##Safety Alert#4043#. For every <color=#0abec5>10</color> shots fired by Willow while under Gentle Warning, she fires a straight-line water column attack that deals Aqua Skill DMG and increases Decibels, while applying ##Smiling Sanction#4040# and ##Aqua Mark: Torrent#2008#.",
"Potential.516021.2": "##Gentle Warning#4042# gains additional stat bonuses from ##Safety Alert#4043#. For every <color=#0abec5>10</color> shots fired by Willow while under Gentle Warning, she fires a straight-line water column attack that deals <color=#0abec5>&Param1&x3</color> of ATK as Aqua Skill DMG and increases Decibels by <color=#0abec5>30</color>, inflicting ##Smiling Sanction#4040# and ##Aqua Mark: Torrent#2008#.",
"Potential.516022.1": "When Decibels ≥40, consumes Decibels to fire a rotating water jet, dealing AoE Aqua Skill DMG and inflicting ##Smiling Sanction#4040# and ##Aqua Mark: Torrent#2008#.",
"Potential.516022.2": "When Decibels ≥<color=#0abec5>40</color>, immediately consumes <color=#0abec5>40</color> Decibels to launch a rotating water jet attack, dealing <color=#0abec5>&Param1&x3</color> of ATK as AoE Aqua Skill DMG, inflicting ##Smiling Sanction#4040# and ##Aqua Mark: Torrent#2008#.",
"Potential.516023.1": "Increases initial Decibels upon entering the field. At full Decibels, increases the squad's &Param1&, while continuously consuming Decibels to rapidly fire bubbles.",
"Potential.516023.2": "Initial Decibel upon entering the field equals <color=#0abec5>70</color>.\u000bAt <color=#0abec5>100</color> Decibels, increases the squad's &Param1& by <color=#0abec5>&Param2&</color> for &Param3&s, while consuming Decibels over time to rapidly fire bubbles until Decibels drop to <color=#0abec5>50</color>.",
"Potential.516024.1": "Increases Decibels gained from shots.\u000bWhile ##Safety Alert#4043# is active, bubbles turn into sonic waves, increasing DMG multiplier and the target's &Param2&.",
"Potential.516024.2": "Increases Decibels gained per shot from <color=#0abec5>2</color> to <color=#0abec5>4</color>.\u000bWhile ##Safety Alert#4043# is active, bubbles turn into piercing sonic waves, increasing DMG multiplier by <color=#0abec5>&Param1&</color>, and increasing the target's &Param2& by <color=#0abec5>&Param3&</color> for &Param4&s, stacking up to &Param5& times.",
"Potential.516025.1": "When entering with the Support Skill, the DMG from diving into the water also inflicts 1 stack of ##Smiling Sanction#4040#. Increases the max stack limit of ##Smiling Sanction#4040#, and additionally increases the target's &Param1&.",
"Potential.516025.2": "When entering with Frolic in the Sea (Support Skill), the DMG from diving into the water also inflicts 1 stack of ##Smiling Sanction#4040#. The max stack limit of ##Smiling Sanction#4040# is increased to <color=#ec6d21>&Param3&</color> stacks, and each stack additionally increases the target's &Param1& by <color=#ec6d21>&Param2&</color>.",
"Potential.516026.1": "When a target with ##Smiling Sanction#4040# has ##Aqua Mark#1018# triggered, this target is immediately inflicted with ##Aqua Mark: Torrent#2008# again and receives additional Aqua Mark DMG. The &Param2& received this time is increased based on the stacks of ##Smiling Sanction#4040#.",
"Potential.516026.2": "When a target with ##Smiling Sanction#4040# has ##Aqua Mark#1018# triggered, this target is immediately inflicted with ##Aqua Mark: Torrent#2008# again and receives an additional <color=#ec6d21>&Param1&</color> of ATK as Aqua Mark DMG. For each stack of ##Smiling Sanction#4040# this target has, increases the &Param2& received this time by <color=#ec6d21>&Param3&</color>. This effect can only be triggered once every 1s.",
"Potential.516027.1": "While ##Gentle Warning#4042# is active, additionally increases the squad's &Param1&, and the Main Trekker generates extra Decibels when dealing DMG.",
"Potential.516027.2": "While ##Gentle Warning#4042# is active, increases the squad's &Param1& by an additional <color=#ec6d21>&Param2&</color>; the Main Trekker generates 8 extra Decibels when dealing DMG. This effect can be triggered once every 5s.",
"Potential.516028.1": "Bubble Bath expands over time. When the Main Trekker is inside Bubble Bath, increases her &Param1&.",
"Potential.516028.2": "Bubble Bath expands by 5% every second, up to 30%. When the Main Trekker is inside Bubble Bath, increases her &Param1& by <color=#ec6d21>&Param2&</color>.",
"Potential.516029.1": "Consuming Decibels increases the squad's &Param1&.",
"Potential.516029.2": "Each time Decibels are consumed, increases the squad's &Param1& by <color=#ec6d21>&Param2&</color> for &Param4&s, stacking up to &Param3& times.",
"Potential.516030.1": "For every certain number of shots fired by Willow, a blue bubble is generated near targets inside Bubble Bath, dealing AoE Aqua Skill DMG, while increasing the squad's &Param2&. When a blue bubble is generated, there is a chance it turns into a red bubble, additionally increasing Main Trekker's &Param6&.",
"Potential.516030.2": "For every 8 shots fired by Willow, a blue bubble is generated near targets inside Bubble Bath, dealing <color=#ec6d21>&Param1&</color> of ATK as AoE Aqua Skill DMG, while increasing the squad's &Param2& by <color=#ec6d21>&Param4&</color> for &Param8&s. When a blue bubble is generated, there is a 50% chance it turns into a red bubble, additionally increasing Main Trekker's &Param6& by <color=#ec6d21>&Param7&</color> for &Param8&s.",
"Potential.516031.1": "After staying in Bubble Bath for a period of time, the Main Trekker gains a shield.",
"Potential.516031.2": "The Main Trekker inside Bubble Bath gains a shield equal to <color=#ec6d21>&Param1&</color> of Willow's Base ATK every 5s for &Param2&s.",
"Potential.516032.1": "When Willow is on the battlefield, increases the squad's &Param1&.",
"Potential.516032.2": "When Willow is on the battlefield, increases the squad's &Param1& by <color=#ec6d21>&Param2&</color>.",
"Potential.516033.1": "Each Aqua Trekker in the squad increases the squad's &Param1&.",
"Potential.516033.2": "Each Aqua Trekker in the squad increases the squad's &Param1& by <color=#ec6d21>&Param2&</color>.",
"Potential.516041.1": "Increases &Param1&. After casting the Ultimate, generates additional Decibels for a period of time.",
"Potential.516041.2": "Increases the &Param1& dealt by Beach Warning (Ultimate) by <color=#ec6d21>&Param2&</color>.\u000bAfter casting the Ultimate, Willow gains 3 additional Decibels every 1.5s, up to a total of 30 Decibels.",
"Potential.516042.1": "When casting the Ultimate, increases the squad's &Param1&.",
"Potential.516042.2": "When casting Beach Warning (Ultimate), increases the squad's &Param1& by <color=#ec6d21>&Param2&</color> for &Param3&s.",
"Potential.516043.1": "When the Ultimate deals DMG, increases the target's &Param1&.",
"Potential.516043.2": "When Beach Warning deals DMG, increases the target's &Param1& by <color=#ec6d21>&Param2&</color> for &Param3&s, stacking up to &Param4& times."
}
+7 -1
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@@ -15,6 +15,8 @@
"RegionBossLevel.6009107.2": "A terrifying entity that robs you of sleep with its luminescence light.\u000bThe night is still young. Forget about sleeping and join the all-night revelry!",
"RegionBossLevel.6009108.1": "Evernight Emberflies",
"RegionBossLevel.6009108.2": "A terrifying entity that robs you of sleep with its luminescence light.\u000bThe night is still young. Forget about sleeping and join the all-night revelry!",
"RegionBossLevel.6009109.1": "Evernight Emberflies",
"RegionBossLevel.6009109.2": "A terrifying entity that robs you of sleep with its luminescence light.\u000bThe night is still young. Forget about sleeping and join the all-night revelry!",
"RegionBossLevel.6010101.1": "Count of the Duloos",
"RegionBossLevel.6010101.2": "A majestic-looking elemental being and the leader of the Whimpering Duloos. The jar it resides in serves as a throne, a testament to its noble status.",
"RegionBossLevel.6010102.1": "Count of the Duloos",
@@ -31,6 +33,8 @@
"RegionBossLevel.6010107.2": "A majestic-looking elemental being and the leader of the Whimpering Duloos. The jar it resides in serves as a throne, a testament to its noble status.",
"RegionBossLevel.6010108.1": "Count of the Duloos",
"RegionBossLevel.6010108.2": "A majestic-looking elemental being and the leader of the Whimpering Duloos. The jar it resides in serves as a throne, a testament to its noble status.",
"RegionBossLevel.6010109.1": "Count of the Duloos",
"RegionBossLevel.6010109.2": "A majestic-looking elemental being and the leader of the Whimpering Duloos. The jar it resides in serves as a throne, a testament to its noble status.",
"RegionBossLevel.6011101.1": "Grotesque Dancer",
"RegionBossLevel.6011101.2": "A wandering spirit always accompanied by music and an eerie smile. Step out of sync with its dance or rhythm, and you'll face its ruthless punishment.",
"RegionBossLevel.6011102.1": "Grotesque Dancer",
@@ -46,5 +50,7 @@
"RegionBossLevel.6011107.1": "Grotesque Dancer",
"RegionBossLevel.6011107.2": "A wandering spirit always accompanied by music and an eerie smile. Step out of sync with its dance or rhythm, and you'll face its ruthless punishment.",
"RegionBossLevel.6011108.1": "Grotesque Dancer",
"RegionBossLevel.6011108.2": "A wandering spirit always accompanied by music and an eerie smile. Step out of sync with its dance or rhythm, and you'll face its ruthless punishment."
"RegionBossLevel.6011108.2": "A wandering spirit always accompanied by music and an eerie smile. Step out of sync with its dance or rhythm, and you'll face its ruthless punishment.",
"RegionBossLevel.6011109.1": "Grotesque Dancer",
"RegionBossLevel.6011109.2": "A wandering spirit always accompanied by music and an eerie smile. Step out of sync with its dance or rhythm, and you'll face its ruthless punishment."
}
+21 -1
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@@ -72,5 +72,25 @@
"ResidentGoods.412.1": "Chess Piece of Skill",
"ResidentGoods.412.2": "A generic material used for Trekker skill upgrades.",
"ResidentGoods.413.1": "Dorra",
"ResidentGoods.413.2": "A basic currency that can be used in various features."
"ResidentGoods.413.2": "A basic currency that can be used in various features.",
"ResidentGoods.501.1": "Zesty Curiosity",
"ResidentGoods.501.2": "A Runic Disc titled [Zesty Curiosity]. It can unleash great power.",
"ResidentGoods.502.1": "Seasonal Waves",
"ResidentGoods.502.2": "A Runic Disc titled [Seasonal Waves]. It can unleash great power.",
"ResidentGoods.503.1": "Silver Disc",
"ResidentGoods.503.2": "A certificate used for recruiting in Permanent Disc Banner.",
"ResidentGoods.504.1": "Star Emblem Polisher",
"ResidentGoods.504.2": "Special material for locking Affixes during Trekker Emblems resets.",
"ResidentGoods.505.1": "Grace Voucher",
"ResidentGoods.505.2": "Material for upgrading Trekker Emblems.",
"ResidentGoods.506.1": "Contribution Pass",
"ResidentGoods.506.2": "Material for upgrading Trekker Emblems.",
"ResidentGoods.507.1": "Citizen Point",
"ResidentGoods.507.2": "Material for upgrading Trekker Emblems.",
"ResidentGoods.508.1": "Exquisite Gift Box",
"ResidentGoods.508.2": "Grants a random exquisite gift.",
"ResidentGoods.509.1": "Common Gift Box",
"ResidentGoods.509.2": "Grants a random common gift.",
"ResidentGoods.510.1": "Dorra",
"ResidentGoods.510.2": "A basic currency that can be used in various features."
}
+2 -1
View File
@@ -1,5 +1,6 @@
{
"ResidentShop.1.1": "Journey Ticket",
"ResidentShop.2.1": "Cataclysm Survivor",
"ResidentShop.3.1": "A Finale Echoing"
"ResidentShop.3.1": "A Finale Echoing",
"ResidentShop.4.1": "Shadow Siege"
}
+65 -5
View File
@@ -1,4 +1,24 @@
{
"SecondarySkill.3001101.1": "Flowing Amber",
"SecondarySkill.3001101.2": "When the Main Trekker casts a skill, increases Support Trekkers' Skill DMG by <color=#ec6d21>{1}</color> for {2}s.\u000bWhen the Main Trekker casts an Ultimate, increases Support Trekkers' Ultimate DMG by <color=#ec6d21>{3}</color> for {4}s.",
"SecondarySkill.3001102.1": "Flowing Amber",
"SecondarySkill.3001102.2": "When the Main Trekker casts a skill, increases Support Trekkers' Skill DMG by <color=#ec6d21>{1}</color> for {2}s.\u000bWhen the Main Trekker casts an Ultimate, increases Support Trekkers' Ultimate DMG by <color=#ec6d21>{3}</color> for {4}s.",
"SecondarySkill.3001103.1": "Flowing Amber",
"SecondarySkill.3001103.2": "When the Main Trekker casts a skill, increases Support Trekkers' Skill DMG by <color=#ec6d21>{1}</color> for {2}s.\u000bWhen the Main Trekker casts an Ultimate, increases Support Trekkers' Ultimate DMG by <color=#ec6d21>{3}</color> for {4}s.",
"SecondarySkill.3001104.1": "Flowing Amber",
"SecondarySkill.3001104.2": "When the Main Trekker casts a skill, increases Support Trekkers' Skill DMG by <color=#ec6d21>{1}</color> for {2}s.\u000bWhen the Main Trekker casts an Ultimate, increases Support Trekkers' Ultimate DMG by <color=#ec6d21>{3}</color> for {4}s.",
"SecondarySkill.3001105.1": "Flowing Amber",
"SecondarySkill.3001105.2": "When the Main Trekker casts a skill, increases Support Trekkers' Skill DMG by <color=#ec6d21>{1}</color> for {2}s.\u000bWhen the Main Trekker casts an Ultimate, increases Support Trekkers' Ultimate DMG by <color=#ec6d21>{3}</color> for {4}s.",
"SecondarySkill.3002101.1": "Drowsy Delights",
"SecondarySkill.3002101.2": "When any Support Trekker casts a skill, increases the Main Trekker's Skill DMG by <color=#ec6d21>{1}</color> for {2}s.\u000bWhen any Support Character casts an Ultimate, increases Main Trekker's Ultimate DMG by <color=#ec6d21>{3}</color> for {4}s.",
"SecondarySkill.3002102.1": "Drowsy Delights",
"SecondarySkill.3002102.2": "When any Support Trekker casts a skill, increases the Main Trekker's Skill DMG by <color=#ec6d21>{1}</color> for {2}s.\u000bWhen any Support Character casts an Ultimate, increases Main Trekker's Ultimate DMG by <color=#ec6d21>{3}</color> for {4}s.",
"SecondarySkill.3002103.1": "Drowsy Delights",
"SecondarySkill.3002103.2": "When any Support Trekker casts a skill, increases the Main Trekker's Skill DMG by <color=#ec6d21>{1}</color> for {2}s.\u000bWhen any Support Character casts an Ultimate, increases Main Trekker's Ultimate DMG by <color=#ec6d21>{3}</color> for {4}s.",
"SecondarySkill.3002104.1": "Drowsy Delights",
"SecondarySkill.3002104.2": "When any Support Trekker casts a skill, increases the Main Trekker's Skill DMG by <color=#ec6d21>{1}</color> for {2}s.\u000bWhen any Support Character casts an Ultimate, increases Main Trekker's Ultimate DMG by <color=#ec6d21>{3}</color> for {4}s.",
"SecondarySkill.3002105.1": "Drowsy Delights",
"SecondarySkill.3002105.2": "When any Support Trekker casts a skill, increases the Main Trekker's Skill DMG by <color=#ec6d21>{1}</color> for {2}s.\u000bWhen any Support Character casts an Ultimate, increases Main Trekker's Ultimate DMG by <color=#ec6d21>{3}</color> for {4}s.",
"SecondarySkill.3003101.1": "Lingering Heatwave",
"SecondarySkill.3003101.2": "When any Trekker triggers ##Ignis Mark#1016#, increases the ATK of Ignis Trekkers in the squad and their Minions by <color=#ec6d21>{1}</color> for {2}s.",
"SecondarySkill.3003102.1": "Lingering Heatwave",
@@ -360,15 +380,15 @@
"SecondarySkill.4006205.1": "Dark Trace",
"SecondarySkill.4006205.2": "Increases Umbra Trekkers' Ultimate DMG by <color=#ec6d21>{1}</color>.\u000bWhen any Trekker triggers ##Umbra Mark#1019#, increases this effect by an additional <color=#ec6d21>{2}</color> and the DMG of all allied Umbra minions on the battlefield by an additional <color=#ec6d21>{3}</color> for {4}s.",
"SecondarySkill.4007101.1": "Decisive Strike",
"SecondarySkill.4007101.2": "When a Lux Main Trekker hits a target, increases the ATK of Lux Trekkers in the squad and their Minions by <color=#ec6d21>{1}</color> for {3}s.\u000bWhen any Lux Trekker hits a stunned target, increases this effect by an additional <color=#ec6d21>{2}</color> for {4}s.",
"SecondarySkill.4007101.2": "When a Lux Main Trekker hits a target with a skill, increases the ATK of Lux Trekkers in the squad and their Minions by <color=#ec6d21>{1}</color> for {3}s.\u000bWhen any Lux Trekker hits a stunned target or a target under Resilience Break, increases this effect by an additional <color=#ec6d21>{2}</color> for {4}s.",
"SecondarySkill.4007102.1": "Decisive Strike",
"SecondarySkill.4007102.2": "When a Lux Main Trekker hits a target, increases the ATK of Lux Trekkers in the squad and their Minions by <color=#ec6d21>{1}</color> for {3}s.\u000bWhen any Lux Trekker hits a stunned target, increases this effect by an additional <color=#ec6d21>{2}</color> for {4}s.",
"SecondarySkill.4007102.2": "When a Lux Main Trekker hits a target with a skill, increases the ATK of Lux Trekkers in the squad and their Minions by <color=#ec6d21>{1}</color> for {3}s.\u000bWhen any Lux Trekker hits a stunned target or a target under Resilience Break, increases this effect by an additional <color=#ec6d21>{2}</color> for {4}s.",
"SecondarySkill.4007103.1": "Decisive Strike",
"SecondarySkill.4007103.2": "When a Lux Main Trekker hits a target, increases the ATK of Lux Trekkers in the squad and their Minions by <color=#ec6d21>{1}</color> for {3}s.\u000bWhen any Lux Trekker hits a stunned target, increases this effect by an additional <color=#ec6d21>{2}</color> for {4}s.",
"SecondarySkill.4007103.2": "When a Lux Main Trekker hits a target with a skill, increases the ATK of Lux Trekkers in the squad and their Minions by <color=#ec6d21>{1}</color> for {3}s.\u000bWhen any Lux Trekker hits a stunned target or a target under Resilience Break, increases this effect by an additional <color=#ec6d21>{2}</color> for {4}s.",
"SecondarySkill.4007104.1": "Decisive Strike",
"SecondarySkill.4007104.2": "When a Lux Main Trekker hits a target, increases the ATK of Lux Trekkers in the squad and their Minions by <color=#ec6d21>{1}</color> for {3}s.\u000bWhen any Lux Trekker hits a stunned target, increases this effect by an additional <color=#ec6d21>{2}</color> for {4}s.",
"SecondarySkill.4007104.2": "When a Lux Main Trekker hits a target with a skill, increases the ATK of Lux Trekkers in the squad and their Minions by <color=#ec6d21>{1}</color> for {3}s.\u000bWhen any Lux Trekker hits a stunned target or a target under Resilience Break, increases this effect by an additional <color=#ec6d21>{2}</color> for {4}s.",
"SecondarySkill.4007105.1": "Decisive Strike",
"SecondarySkill.4007105.2": "When a Lux Main Trekker hits a target, increases the ATK of Lux Trekkers in the squad and their Minions by <color=#ec6d21>{1}</color> for {3}s.\u000bWhen any Lux Trekker hits a stunned target, increases this effect by an additional <color=#ec6d21>{2}</color> for {4}s.",
"SecondarySkill.4007105.2": "When a Lux Main Trekker hits a target with a skill, increases the ATK of Lux Trekkers in the squad and their Minions by <color=#ec6d21>{1}</color> for {3}s.\u000bWhen any Lux Trekker hits a stunned target or a target under Resilience Break, increases this effect by an additional <color=#ec6d21>{2}</color> for {4}s.",
"SecondarySkill.4007201.1": "Reach of Radiance",
"SecondarySkill.4007201.2": "When a Lux Support Skill hits a target, increases the Lux DMG taken by the target by <color=#ec6d21>{1}</color> for {2}s.",
"SecondarySkill.4007202.1": "Reach of Radiance",
@@ -1259,6 +1279,46 @@
"SecondarySkill.4054204.2": "Loaded can stack up to 3 times.\u000bWhen a Terra Vanguard Trekker has 3 stacks of Loaded, increases own ATK by <color=#ec6d21>{1}</color>",
"SecondarySkill.4054205.1": "Symphony Box",
"SecondarySkill.4054205.2": "Loaded can stack up to 3 times.\u000bWhen a Terra Vanguard Trekker has 3 stacks of Loaded, increases own ATK by <color=#ec6d21>{1}</color>",
"SecondarySkill.4055101.1": "Azure Echo",
"SecondarySkill.4055101.2": "Increases the Crit DMG of Aqua Trekkers by <color=#ec6d21>{1}</color>.\u000bWhen any Trekker with Tide Weave triggers an ##Aqua Mark#1018#, the target takes <color=#ec6d21>{2}</color> increased Aqua Auto Attack DMG for {3}s.",
"SecondarySkill.4055102.1": "Azure Echo",
"SecondarySkill.4055102.2": "Increases the Crit DMG of Aqua Trekkers by <color=#ec6d21>{1}</color>.\u000bWhen any Trekker with Tide Weave triggers an ##Aqua Mark#1018#, the target takes <color=#ec6d21>{2}</color> increased Aqua Auto Attack DMG for {3}s.",
"SecondarySkill.4055103.1": "Azure Echo",
"SecondarySkill.4055103.2": "Increases the Crit DMG of Aqua Trekkers by <color=#ec6d21>{1}</color>.\u000bWhen any Trekker with Tide Weave triggers an ##Aqua Mark#1018#, the target takes <color=#ec6d21>{2}</color> increased Aqua Auto Attack DMG for {3}s.",
"SecondarySkill.4055104.1": "Azure Echo",
"SecondarySkill.4055104.2": "Increases the Crit DMG of Aqua Trekkers by <color=#ec6d21>{1}</color>.\u000bWhen any Trekker with Tide Weave triggers an ##Aqua Mark#1018#, the target takes <color=#ec6d21>{2}</color> increased Aqua Auto Attack DMG for {3}s.",
"SecondarySkill.4055105.1": "Azure Echo",
"SecondarySkill.4055105.2": "Increases the Crit DMG of Aqua Trekkers by <color=#ec6d21>{1}</color>.\u000bWhen any Trekker with Tide Weave triggers an ##Aqua Mark#1018#, the target takes <color=#ec6d21>{2}</color> increased Aqua Auto Attack DMG for {3}s.",
"SecondarySkill.4055201.1": "Sun-Kissed Sands",
"SecondarySkill.4055201.2": "Tide Weave gains an additional effect: Each stack increases own Aqua DMG by <color=#ec6d21>{1}</color>, and increases the ATK of Aqua Support Trekkers by an additional <color=#ec6d21>{2}</color> per stack.\u000bAfter an Aqua Support Trekker casts their Ultimate, each stack of Tide Weave they possess restores Energy equal to <color=#ec6d21>{3}</color> of their Max Energy, up to <color=#ec6d21>{4}</color>.",
"SecondarySkill.4055202.1": "Sun-Kissed Sands",
"SecondarySkill.4055202.2": "Tide Weave gains an additional effect: Each stack increases own Aqua DMG by <color=#ec6d21>{1}</color>, and increases the ATK of Aqua Support Trekkers by an additional <color=#ec6d21>{2}</color> per stack.\u000bAfter an Aqua Support Trekker casts their Ultimate, each stack of Tide Weave they possess restores Energy equal to <color=#ec6d21>{3}</color> of their Max Energy, up to <color=#ec6d21>{4}</color>.",
"SecondarySkill.4055203.1": "Sun-Kissed Sands",
"SecondarySkill.4055203.2": "Tide Weave gains an additional effect: Each stack increases own Aqua DMG by <color=#ec6d21>{1}</color>, and increases the ATK of Aqua Support Trekkers by an additional <color=#ec6d21>{2}</color> per stack.\u000bAfter an Aqua Support Trekker casts their Ultimate, each stack of Tide Weave they possess restores Energy equal to <color=#ec6d21>{3}</color> of their Max Energy, up to <color=#ec6d21>{4}</color>.",
"SecondarySkill.4055204.1": "Sun-Kissed Sands",
"SecondarySkill.4055204.2": "Tide Weave gains an additional effect: Each stack increases own Aqua DMG by <color=#ec6d21>{1}</color>, and increases the ATK of Aqua Support Trekkers by an additional <color=#ec6d21>{2}</color> per stack.\u000bAfter an Aqua Support Trekker casts their Ultimate, each stack of Tide Weave they possess restores Energy equal to <color=#ec6d21>{3}</color> of their Max Energy, up to <color=#ec6d21>{4}</color>.",
"SecondarySkill.4055205.1": "Sun-Kissed Sands",
"SecondarySkill.4055205.2": "Tide Weave gains an additional effect: Each stack increases own Aqua DMG by <color=#ec6d21>{1}</color>, and increases the ATK of Aqua Support Trekkers by an additional <color=#ec6d21>{2}</color> per stack.\u000bAfter an Aqua Support Trekker casts their Ultimate, each stack of Tide Weave they possess restores Energy equal to <color=#ec6d21>{3}</color> of their Max Energy, up to <color=#ec6d21>{4}</color>.",
"SecondarySkill.4056101.1": "Summer Time Whispers",
"SecondarySkill.4056101.2": "Increases the Ultimate DMG of Aqua Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bRipple Echo gains an additional effect: Each stack increases own Aqua DMG dealt by <color=#ec6d21>{2}</color>.",
"SecondarySkill.4056102.1": "Summer Time Whispers",
"SecondarySkill.4056102.2": "Increases the Ultimate DMG of Aqua Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bRipple Echo gains an additional effect: Each stack increases own Aqua DMG dealt by <color=#ec6d21>{2}</color>.",
"SecondarySkill.4056103.1": "Summer Time Whispers",
"SecondarySkill.4056103.2": "Increases the Ultimate DMG of Aqua Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bRipple Echo gains an additional effect: Each stack increases own Aqua DMG dealt by <color=#ec6d21>{2}</color>.",
"SecondarySkill.4056104.1": "Summer Time Whispers",
"SecondarySkill.4056104.2": "Increases the Ultimate DMG of Aqua Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bRipple Echo gains an additional effect: Each stack increases own Aqua DMG dealt by <color=#ec6d21>{2}</color>.",
"SecondarySkill.4056105.1": "Summer Time Whispers",
"SecondarySkill.4056105.2": "Increases the Ultimate DMG of Aqua Trekkers in the squad by <color=#ec6d21>{1}</color>.\u000bRipple Echo gains an additional effect: Each stack increases own Aqua DMG dealt by <color=#ec6d21>{2}</color>.",
"SecondarySkill.4056201.1": "Summer Isle Song",
"SecondarySkill.4056201.2": "When Ripple Echo is at max stacks, increases own Aqua Skill DMG by an additional <color=#ec6d21>{1}</color>.",
"SecondarySkill.4056202.1": "Summer Isle Song",
"SecondarySkill.4056202.2": "When Ripple Echo is at max stacks, increases own Aqua Skill DMG by an additional <color=#ec6d21>{1}</color>.",
"SecondarySkill.4056203.1": "Summer Isle Song",
"SecondarySkill.4056203.2": "When Ripple Echo is at max stacks, increases own Aqua Skill DMG by an additional <color=#ec6d21>{1}</color>.",
"SecondarySkill.4056204.1": "Summer Isle Song",
"SecondarySkill.4056204.2": "When Ripple Echo is at max stacks, increases own Aqua Skill DMG by an additional <color=#ec6d21>{1}</color>.",
"SecondarySkill.4056205.1": "Summer Isle Song",
"SecondarySkill.4056205.2": "When Ripple Echo is at max stacks, increases own Aqua Skill DMG by an additional <color=#ec6d21>{1}</color>.",
"SecondarySkill.9001.1": "!NONEED!",
"SecondarySkill.9001.2": "Test Placeholder Skill"
}
+176 -33
View File
@@ -1,4 +1,152 @@
{
"Skill.100010302.1": "Pulsing Cinder",
"Skill.100010302.2": "Generates a shadow that deals <color=#fb8037>&Param2&</color> of ATK as AoE Skill DMG to nearby enemies every <color=#fb8037>1</color>s.",
"Skill.100010303.1": "Dominant Firepower",
"Skill.100010303.2": "Shoots forward, dealing <color=#fb8037>&Param1&</color> of ATK as AoE Skill DMG.",
"Skill.100010702.1": "Aegis Protection",
"Skill.100010702.2": "Reduces DMG taken by <color=#fb8037>&Param1&</color> for <color=#fb8037>&Param2&</color>s.",
"Skill.100010703.1": "Aegis Intervention",
"Skill.100010703.2": "Throws the Aegis of Light, dealing <color=#fb8037>&Param1&</color> of ATK as Skill DMG to the target.",
"Skill.100011102.1": "Frozen Path",
"Skill.100011102.2": "Fires multiple ice arrows, dealing <color=#fb8037>&Param1&</color> of ATK as Skill DMG to the target.",
"Skill.100011103.1": "Glacial Eruption",
"Skill.100011103.2": "Generates ice pillars that smash into the ground, dealing <color=#fb8037>&Param1&</color> of ATK as AoE Skill DMG.",
"Skill.100011202.1": "Sonic Slash",
"Skill.100011202.2": "Leaps and unleashes a heavy strike, dealing <color=#fb8037>&Param1&</color> of ATK as Skill DMG to the target.",
"Skill.100011203.1": "Windflash Break",
"Skill.100011203.2": "Swings the sword downward, dealing <color=#fb8037>&Param1&</color> of ATK as Skill DMG to the target.",
"Skill.100011502.1": "Phantom Blast",
"Skill.100011502.2": "Generates a shadow that self-detonates, dealing <color=#fb8037>&Param1&</color> of ATK as Skill DMG.",
"Skill.100011503.1": "Starflare Pursuit",
"Skill.100011503.2": "Swings the greatsword, dealing <color=#fb8037>&Param1&</color> of ATK as Skill DMG to the target.",
"Skill.100012002.1": "Erratic Weather",
"Skill.100012002.2": "Condenses energy and detonates it, dealing <color=#fb8037>&Param1&</color> of ATK as Skill DMG to targets.",
"Skill.100012003.1": "Dustwind Star",
"Skill.100012003.2": "Throws a Wreath, dealing <color=#fb8037>&Param1&</color> of ATK as AoE Skill DMG to the target.",
"Skill.100012502.1": "Freezing Swirl",
"Skill.100012502.2": "Casts Whirlwind Slash, dealing <color=#fb8037>&Param2&</color> of ATK as AoE Skill DMG to nearby targets every <color=#fb8037>0.3</color>s.",
"Skill.100012503.1": "Frost Bloom",
"Skill.100012503.2": "Generates an Ice Flower that deals <color=#fb8037>&Param1&</color> of ATK as AoE Skill DMG.",
"Skill.100012702.1": "Rising Tide",
"Skill.100012702.2": "Plunges the magic sword into the ground to generate a Tidal Domain, dealing <color=#fb8037>&Param2&</color> of ATK as AoE Skill DMG to nearby targets every <color=#fb8037>1</color>s.",
"Skill.100012703.1": "Flying Blossoms",
"Skill.100012703.2": "Brandishes the magic sword, dealing <color=#fb8037>&Param1&x2</color> of ATK as Skill DMG to the target.",
"Skill.100013002.1": "Rain Call: Volley Chase",
"Skill.100013002.2": "Summons a puppet that deals <color=#fb8037>&Param2&</color> of ATK as AoE Skill DMG to nearby targets every <color=#fb8037>1</color>s.",
"Skill.100013003.1": "Azure Night",
"Skill.100013003.2": "Continuously fires Snow-Piercing Arrow, dealing <color=#fb8037>&Param1&x3</color> of ATK as Skill DMG to the target.",
"Skill.100013202.1": "Starbreaker Barrage",
"Skill.100013202.2": "Swings a baseball bat for a heavy smash, dealing <color=#fb8037>&Param1&</color> of ATK as AoE Skill DMG.",
"Skill.100013203.1": "Tidal Sweep",
"Skill.100013203.2": "Scatters starlight, dealing <color=#fb8037>&Param1&</color> of ATK as Skill DMG.",
"Skill.100013302.1": "Blooming Draught",
"Skill.100013302.2": "Generates 5 petals, dealing <color=#fb8037>&Param1&</color> of ATK as Skill DMG.",
"Skill.100013303.1": "Bouquet Blast",
"Skill.100013303.2": "Fires a flower cluster, dealing <color=#fb8037>&Param1&</color> of ATK as Skill DMG.",
"Skill.100013402.1": "Ignis Infusion",
"Skill.100013402.2": "Slams forward, dealing <color=#fb8037>&Param1&x2</color> of ATK as Skill DMG.",
"Skill.100013403.1": "Eruption Punch",
"Skill.100013403.2": "Unleashes a fist gust forward, dealing <color=#fb8037>&Param1&</color> of ATK as Skill DMG.",
"Skill.100014002.1": "Rabbit Pie Tempo Switch",
"Skill.100014002.2": "Fires continuously, dealing <color=#fb8037>&Param1&x3</color> of ATK as Skill DMG to the target.",
"Skill.100014003.1": "Homing Bunny Volley",
"Skill.100014003.2": "Fires the Bunny Firework, dealing <color=#fb8037>&Param1&x2</color> of ATK as Skill DMG to the target.",
"Skill.100014302.1": "Whirling Onslaught",
"Skill.100014302.2": "Spins rapidly to slash, dealing Skill DMG equal to<color=#fb8037>&Param1&x2</color> of ATK as Skill DMG to the target.",
"Skill.100014303.1": "Rolling Bungee",
"Skill.100014303.2": "Rolls and slashes, dealing <color=#fb8037>&Param1&x3</color> of ATK as Skill DMG to the target.",
"Skill.100014402.1": "Water Surge",
"Skill.100014402.2": "Unleashes a high-speed flurry of slashes, dealing <color=#fb8037>&Param1&</color> of ATK as AoE Skill DMG.",
"Skill.100014403.1": "Torrent Flash",
"Skill.100014403.2": "Dashes forward, dealing <color=#fb8037>&Param1&</color> of ATK as AoE Skill DMG.",
"Skill.100014902.1": "Immediate Execution",
"Skill.100014902.2": "Whips out a chain shovel, dealing <color=#fb8037>&Param1&</color> of ATK as Skill DMG to the target.",
"Skill.100014903.1": "Thorned Inferno",
"Skill.100014903.2": "Leaps towards the target, dealing <color=#fb8037>&Param1&x2</color> of ATK as AoE Skill DMG.",
"Skill.100015002.1": "Aerial Suspension",
"Skill.100015002.2": "Accumulates energy and releases it, dealing <color=#fb8037>&Param1&</color> of ATK as AoE Skill DMG.",
"Skill.100015003.1": "Arc Chain Laser",
"Skill.100015003.2": "Channels light energy, dealing <color=#fb8037>&Param1&</color> of ATK as Skill DMG.",
"Skill.100015502.1": "Divine Deluge",
"Skill.100015502.2": "Passive: Shia does not perform Auto Attacks.\nAfter casting a Skill for the first time, enters Wave Riding state and continuously deals <color=#fb8037>&Param2&</color> of ATK as Skill DMG every <color=#fb8037>1</color>s.",
"Skill.100015503.1": "Surfing Rondo",
"Skill.100015503.2": "Surfs, dealing <color=#fb8037>&Param1&</color> of ATK as AoE Skill DMG.",
"Skill.100015602.1": "Clean Sweep",
"Skill.100015602.2": "Throws a golden egg, dealing <color=#fb8037>&Param1&</color> of ATK as Skill DMG to the target.",
"Skill.100015603.1": "Plushie Charge",
"Skill.100015603.2": "Generates a penguin doll that charges at the target and self-destructs, dealing <color=#fb8037>&Param1&</color> of ATK as AoE Skill DMG.",
"Skill.100016002.1": "Flying Droplets",
"Skill.100016002.2": "Generates a Bubble Bath at the target's location, dealing <color=#fb8037>&Param1&</color> of ATK as AoE Skill DMG.",
"Skill.100016003.1": "Sonic Bubble",
"Skill.100016003.2": "Generates a Bubble Frog to perform bouncing attacks, dealing <color=#fb8037>&Param1&</color> of ATK as AoE Skill DMG.",
"Skill.101000102.1": "Grudge Revenge",
"Skill.101000102.2": "Locks onto the enemy piece with the highest HP and fires seeds, dealing <color=#fb8037>&Param1&</color> of ATK as Skill DMG to the target.",
"Skill.101000103.1": "Shrew Toss",
"Skill.101000103.2": "Throws seeds forward, dealing <color=#fb8037>&Param1&</color> of ATK as Skill DMG to the target.",
"Skill.101000302.1": "Biting Hex",
"Skill.101000302.2": "Waves the staff, dealing Skill DMG equal to <color=#fb8037>&Param1&</color> of ATK to the target.",
"Skill.101000303.1": "Shrew Pact",
"Skill.101000303.2": "After casting the Skill, restores <color=#fb8037>5</color> Energy to allied pieces deployed, and <color=#fb8037>10</color> Energy to allied Forest Friend pieces deployed.",
"Skill.101000502.1": "Boar Rush",
"Skill.101000502.2": "Charges at the farthest enemy piece, dealing <color=#fb8037>&Param1&</color> of ATK as AoE Skill DMG. When dealing DMG to the enemy, decreases own DMG dealt by <color=#fb8037>20%</color>, stacking up to <color=#fb8037>4</color> times.",
"Skill.101000503.1": "Charging Fang",
"Skill.101000503.2": "Rams a single target, dealing <color=#fb8037>&Param1&</color> of ATK as Skill DMG to the target.",
"Skill.101000602.1": "Sweeping Storm",
"Skill.101000602.2": "Conjures a gust of wind, dealing <color=#fb8037>&Param1&</color> of ATK as Skill DMG to the target.",
"Skill.101000603.1": "Verdant Aegis",
"Skill.101000603.2": "Casting the Skill increases the DEF of allied pieces deployed by <color=#fb8037>&Param1&</color>, and the DEF of allied Forest Friend pieces deployed by <color=#fb8037>&Param2&</color>, stacking up to <color=#fb8037>&Param3&</color> times.",
"Skill.101001502.1": "Bam Bam Bomb",
"Skill.101001502.2": "Spits bullets at the target, dealing <color=#fb8037>&Param1&</color> of ATK as Skill DMG to the target.",
"Skill.101001503.1": "Bam Bam Cure",
"Skill.101001503.2": "After casting the skill, increases the HP of allied pieces deployed by <color=#fb8037>&Param1&</color>, and the HP of allied Forest Friend pieces deployed by <color=#fb8037>&Param2&</color>, stacking up to <color=#fb8037>&Param3&</color> times.",
"Skill.101001701.1": "Feline Gift",
"Skill.101001701.2": "Passive: Captain Vacuum does not perform Auto Attacks.\nAfter casting the skill, gains <color=#fb8037>1</color> Talent Gold.",
"Skill.101001702.1": "Feline Inspiration",
"Skill.101001702.2": "After casting the skill, increases the ATK of a random allied piece deployed by <color=#fb8037>&Param1&</color> for <color=#fb8037>&Param2&</color>s.",
"Skill.101100102.1": "Pounce",
"Skill.101100102.2": "Leaps forward and attacks, dealing <color=#fb8037>&Param1&</color> of ATK as Skill DMG to the target.",
"Skill.101100103.1": "Wolf Howl",
"Skill.101100103.2": "After casting the skill, increases the ATK of allied pieces deployed by <color=#fb8037>&Param1&</color>, and the ATK of allied Forest Friend pieces deployed by <color=#fb8037>&Param2&</color>, stacking up to <color=#fb8037>&Param3&</color> times.",
"Skill.101300102.1": "Solo Home Run",
"Skill.101300102.2": "Swings the bat, dealing <color=#fb8037>&Param1&</color> of ATK as Skill DMG to the target.",
"Skill.101300103.1": "Pinch-hit Homer",
"Skill.101300103.2": "Swings the bat in a wide arc, dealing <color=#fb8037>&Param1&</color> of ATK as Skill DMG to the target.",
"Skill.101301102.1": "Stone Toss",
"Skill.101301102.2": "Throw forward, dealing <color=#fb8037>&Param1&</color> of ATK as Skill DMG to the target.",
"Skill.101301103.1": "Bomb Toss",
"Skill.101301103.2": "Throws a bullet, dealing <color=#fb8037>&Param1&</color> of ATK as Skill DMG to the target.",
"Skill.101302102.1": "Cyclone Kick",
"Skill.101302102.2": "Performs a sweeping kick, dealing <color=#fb8037>&Param1&</color> of ATK as Skill DMG to the target.",
"Skill.101302103.1": "Sandblast Slam",
"Skill.101302103.2": "Slam-attacks the ground forward, dealing <color=#fb8037>&Param1&</color> of ATK as Skill DMG to the target.",
"Skill.101303102.1": "Rocket Launch",
"Skill.101303102.2": "Fires a rocket, dealing <color=#fb8037>&Param1&</color> of ATK as Skill DMG to the target.",
"Skill.101303103.1": "Explosive Cover",
"Skill.101303103.2": "Throws a bomb, dealing <color=#fb8037>&Param1&</color> of ATK as AoE Skill DMG.",
"Skill.101500102.1": "Pump Up",
"Skill.101500102.2": "After casting a skill, increases ATK by <color=#fb8037>&Param1&</color>, stacking up to <color=#fb8037>&Param2&</color> times.",
"Skill.101500103.1": "Rending Combo",
"Skill.101500103.2": "Launches a punching combo, dealing <color=#fb8037>&Param1&x2</color> of ATK as Skill DMG to the target.",
"Skill.101501102.1": "Vanguard Strike",
"Skill.101501102.2": "Charges with sword and shield, dealing <color=#fb8037>&Param1&</color> of ATK as Skill DMG to the target.",
"Skill.101501103.1": "Shield Charge",
"Skill.101501103.2": "Charges toward the target, dealing <color=#fb8037>&Param1&</color> of ATK as AoE Skill DMG.",
"Skill.101700102.1": "Divine Ward",
"Skill.101700102.2": "The next Auto Attack increases DEF by <color=#fb8037>&Param1&</color> for <color=#fb8037>&Param2&</color>s.",
"Skill.101700103.1": "Final Judgment",
"Skill.101700103.2": "Performs a heavy cleave with a long axe, dealing <color=#fb8037>&Param1&</color> of ATK as Skill DMG to the target.",
"Skill.101701102.1": "Wipeout",
"Skill.101701102.2": "After casting a skill, increases ATK SPD by <color=#fb8037>&Param1&</color> for <color=#fb8037>&Param2&</color>s.",
"Skill.101701103.1": "Justice Bolt",
"Skill.101701103.2": "Fires at the target, dealing <color=#fb8037>&Param1&</color> of ATK as Skill DMG to the target.",
"Skill.101702102.1": "Triumphant Charge",
"Skill.101702102.2": "Passive: The Guard Captain does not perform Auto Attacks. Charge forward continuously, dealing <color=#fb8037>&Param1&</color> of ATK as AoE Skill DMG.\nAfter casting the skill, increases ATK by <color=#fb8037>&Param2&</color> for <color=#fb8037>&Param3&</color>s.",
"Skill.101702103.1": "Inspiring Word",
"Skill.101702103.2": "Inspires a random allied piece deployed, restoring <color=#fb8037>15</color> Energy.",
"Skill.101703102.1": "Arrow Volley",
"Skill.101703102.2": "Throws a light projectile, dealing <color=#fb8037>&Param1&</color> of ATK as Skill DMG to the target.",
"Skill.101703103.1": "Fortress Ballista",
"Skill.101703103.2": "Fires a crossbow bolt forward, dealing <color=#fb8037>&Param1&</color> of ATK as Skill DMG to the target.",
"Skill.10201.13": "Auto Attack",
"Skill.10201.2": "Auto Attack",
"Skill.10202.13": "Evasion",
@@ -60,6 +208,10 @@
"Skill.10507.2": "Earth Slam 2nd Hit",
"Skill.10508.13": "Ultimate",
"Skill.10508.2": "Ultimate",
"Skill.105080101.1": "Sherlock Time",
"Skill.105080101.2": "Passive: Sherlock does not perform Auto Attacks.\nAfter casting the skill, scatters a large number of Welcoming Bombs around, dealing <color=#fb8037>&Param1&</color> of ATK as AoE Skill DMG.",
"Skill.105080102.1": "Backup Sherlock",
"Skill.105080102.2": "When an allied piece falls, Sherlock enters the field to fight.",
"Skill.10710000.1": "Guard Style: Melee",
"Skill.10710000.13": "Strikes the target multiple times with her shield and lance to deal damage.",
"Skill.10710000.2": "Wields the shield and lance to launch consecutive attacks.\u000bStrike 1: <color=#fb8037>&Param1&</color> of ATK as Lux Auto Attack DMG.\u000bStrike 2: <color=#fb8037>&Param2&</color> of ATK as Lux Auto Attack DMG.\u000bStrike 3: <color=#fb8037>&Param3&</color> of ATK as Lux Auto Attack DMG.\u000bStrike 4: <color=#fb8037>&Param4&</color> of ATK as Lux Auto Attack DMG.",
@@ -93,6 +245,14 @@
"Skill.10860000.2": "Guns Up",
"Skill.10870000.13": "Dodge and Charge",
"Skill.10870000.2": "Dodge and Charge",
"Skill.109000101.1": "Feline Healing",
"Skill.109000101.2": "After casting the skill, restores <color=#fb8037>&Param1&</color> of Max HP to a random allied piece deployed.",
"Skill.109000102.1": "Feline Protection",
"Skill.109000102.2": "After casting the skill, grants a shield to a random allied piece deployed for <color=#fb8037>&Param1&</color>s.",
"Skill.109000201.1": "Furious Drone",
"Skill.109000201.2": "Passive: The Bomber Chicken does not perform Auto Attacks.\nFires bullets at the target, dealing <color=#fb8037>&Param1&x2</color> of ATK as Skill DMG.",
"Skill.109000202.1": "Fearless Drone",
"Skill.109000202.2": "Charges at the target and self-destructs, dealing <color=#fb8037>&Param1&</color> of ATK as Skill DMG.",
"Skill.11010000.1": "Blooming Shadows",
"Skill.11010000.13": "Swings the cane to strike multiple times and summons ##Shadow Clones#4002# to attack.",
"Skill.11010000.2": "Swings the cane to strike multiple times.\u000bStrike 1: <color=#ec6d21>&Param1&</color> of ATK as Umbra Auto Attack DMG.\u000bStrike 2: <color=#ec6d21>&Param2&</color> of ATK as Umbra Auto Attack DMG.\u000bStrike 3: <color=#ec6d21>&Param3& x5</color> of ATK as Umbra Auto Attack DMG.\u000bStrike 4: <color=#ec6d21>&Param4&</color> and <color=#ec6d21>&Param5&</color> of ATK as Umbra Auto Attack DMG.\u000bWhen there is no ##Shadow Clone#4002# present, the 2nd hit of the Auto Attack summons 1 ##Shadow Clone#4002#.\u000bThe 4th hit of the Auto Attack commands all ##Shadow Clones#4002# to sprint strike, dealing <color=#ec6d21>&Param6&</color> of ATK as Umbra Minion DMG.",
@@ -532,16 +692,6 @@
"Skill.13570000.1": "Dash",
"Skill.13570000.13": "Dash",
"Skill.13570000.2": "Dash",
"Skill.13710000.1": "???",
"Skill.13720000.1": "???",
"Skill.13720000.13": "???",
"Skill.13720000.2": "???",
"Skill.13731000.1": "???",
"Skill.13732000.1": "???",
"Skill.13740000.1": "???",
"Skill.13770000.1": "???",
"Skill.13770000.13": "???",
"Skill.13770000.2": "???",
"Skill.14010000.1": "Neo Bunny Blast",
"Skill.14010000.13": "Fires energy bullets from her wheelchair-mounted guns, dealing DMG.",
"Skill.14010000.2": "Sparkla fires three volleys from her wheelchair-mounted energy guns at the target.\u000bStrike 1: <color=#fb8037>&Param1& of ATK</color> as Terra Auto Attack DMG.\u000bStrike 2: <color=#fb8037>&Param2& of ATK</color> as Terra Auto Attack DMG.\u000bStrike 3: <color=#fb8037>&Param3& of ATK x2</color> as Terra Auto Attack DMG.",
@@ -725,8 +875,8 @@
"Skill.15031000.13": "Sweeps the target and then fires a ray of laser, dealing DMG multiple times.\u000bThe Main Skill can trigger ##Lux Mark: Radiance#2016# and summon a Thunderbolt.",
"Skill.15031000.2": "Sweeps the target, dealing <color=#fb8037>&Param1&</color> of ATK as AoE Lux Skill DMG, then fires a ray of laser, dealing <color=#fb8037>&Param2&</color> of ATK as AoE Lux Skill DMG.\u000bThunderflare Strike (Main Skill) can trigger ##Lux Mark: Radiance#2016# and summon a Thunderbolt, dealing &Param3& of ATK as Lux Mark DMG.",
"Skill.15032000.1": "Divine Thunderquake",
"Skill.15032000.13": "Infuses Lux energy into the ground and generates Thunder Domains to deal DMG to random targets.\u000bThe Support Skill can trigger ##Lux Mark: Radiance#2016# and summon a Thunderbolt.",
"Skill.15032000.2": "Infuses Lux energy into the ground, dealing <color=#fb8037>&Param4&</color> and <color=#fb8037>&Param1& x12</color> of ATK as AoE Lux Skill DMG. Then, generates a Thunder Domain in 4 random locations, each dealing <color=#fb8037>&Param2&</color> of ATK as AoE Lux Skill DMG.\u000bDivine Thunderquake (Support Skill) can trigger ##Lux Mark: Radiance#2016# and summon a Thunderbolt, dealing &Param3& of ATK as Lux Mark DMG.",
"Skill.15032000.13": "Infuses light energy into the ground and generates Thunder Domains to deal DMG to random targets.\u000bThe Support Skill can trigger ##Lux Mark: Radiance#2016# and summon a Thunderbolt.",
"Skill.15032000.2": "Infuses light energy into the ground, dealing <color=#fb8037>&Param4&</color> and <color=#fb8037>&Param1& x12</color> of ATK as AoE Lux Skill DMG. Then, generates a Thunder Domain in 4 random locations, each dealing <color=#fb8037>&Param2&</color> of ATK as AoE Lux Skill DMG.\u000bDivine Thunderquake (Support Skill) can trigger ##Lux Mark: Radiance#2016# and summon a Thunderbolt, dealing &Param3& of ATK as Lux Mark DMG.",
"Skill.15040000.1": "Thunderfall Thrust",
"Skill.15040000.13": "Throws a weapon, dealing massive DMG.\u000bThe Ultimate can trigger ##Lux Mark: Radiance#2016# and summon a Thunderbolt.",
"Skill.15040000.2": "Throws the lance, dealing <color=#fb8037>&Param1&</color> of ATK as AoE Lux Ultimate DMG.\u000bThunderfall Thrust (Ultimate) can trigger ##Lux Mark: Radiance#2016# and summon a Thunderbolt, dealing &Param2& of ATK as Lux Mark DMG.",
@@ -800,27 +950,6 @@
"Skill.15640000.2": "Rides a shopping cart and spins rapidly. Moves to any direction while the skill is active, dealing <color=#fb8037>&Param1& x11</color> of ATK as AoE Terra Ultimate DMG and inflicting ##Terra Mark: Earth Vein#2029#. When the shopping cart explodes, increases the squad's &Param2& by <color=#fb8037>&Param3&</color> for &Param4&s.",
"Skill.15670000.13": "Dash",
"Skill.15670000.2": "Dash",
"Skill.15710000.1": "???",
"Skill.15710000.13": "???",
"Skill.15710000.2": "???",
"Skill.15710001.1": "???",
"Skill.15710001.13": "???",
"Skill.15710001.2": "???",
"Skill.15720000.1": "???",
"Skill.15720000.13": "???",
"Skill.15720000.2": "???",
"Skill.15731000.1": "???",
"Skill.15731000.13": "???",
"Skill.15731000.2": "???",
"Skill.15732000.1": "???",
"Skill.15732000.13": "???",
"Skill.15732000.2": "???",
"Skill.15740000.1": "???",
"Skill.15740000.13": "???",
"Skill.15740000.2": "???",
"Skill.15770000.1": "???",
"Skill.15770000.13": "???",
"Skill.15770000.2": "???",
"Skill.15810000.1": "Snowish Warrior",
"Skill.15810000.13": "Wields the whip to perform multiple attacks.\u000bCarries toy: ##Colonel Walnut#4020# to attack targets.\u000bWhen ##Colonel Walnut#4020#'s Morale is fully stacked, it evolves into toy: ##General Curly#4021#.",
"Skill.15810000.2": "Wields the whip to perform multiple attacks.\u000bStrike 1: <color=#fb8037>&Param1&</color> of ATK as Ignis Auto Attack DMG.\u000bStrike 2: <color=#fb8037>&Param2&</color> of ATK as Ignis Auto Attack DMG.\u000bStrike 3: <color=#fb8037>&Param3&</color> of ATK as Ignis Auto Attack DMG.\u000bStrike 4: <color=#fb8037>&Param4& x5</color> of ATK as Ignis Auto Attack DMG.\u000bStrike 5: <color=#fb8037>&Param5& x3</color> of ATK as Ignis Auto Attack DMG.\u000bUses toy ##Colonel Walnut#4020# to attack the target. Its Auto Attack deals <color=#fb8037>&Param6&</color> of ATK as Ignis Minion DMG and grants 1 stack of Morale.\u000bWhen ##Colonel Walnut#4020#'s Morale reaches &Param7& stacks, it evolves into ##General Curly#4021#. Its Auto Attack deals <color=#fb8037>&Param8& x2</color> of ATK as Ignis Minion DMG and consumes 4 stacks of Morale.\u000bWhen ##General Curly#4021#'s Morale reaches zero, it devolves into ##Colonel Walnut#4020#.",
@@ -887,6 +1016,20 @@
"Skill.15940000.2": "Shoots and shatters a vial in the air, dealing <color=#ec6d21>&Param1&</color> of ATK as AoE Terra Ultimate DMG. The flying crystal shards then deal <color=#ec6d21>&Param2& x8</color> of ATK as AoE Terra Ultimate DMG.",
"Skill.15970000.13": "!NONEED!",
"Skill.15970000.2": "!NONEED!",
"Skill.16010000.1": "Sonic Bubble",
"Skill.16010000.13": "Tap the Main Skill button to switch between weapon modes: Bubble Machine and Megaphone. Both modes continuously fire bubbles to deal DMG. In Bubble Machine mode, inflicts ##Bubble Mark#4041#.",
"Skill.16010000.2": "Tap the Main Skill button to switch between weapon modes.\u000b<color=#0abec5>Bubble Machine mode</color>\u000bStrike 1 to 3: Deals <color=#fb8037>&Param1&</color> of ATK as Aqua Auto Attack DMG multiple times.\u000bStrike 4: Deals <color=#fb8037>&Param2&</color> of ATK as Aqua Auto Attack DMG\u000bIn this mode, Auto Attacks inflict ##Bubble Mark#4041# when dealing DMG.\u000b<color=#0abec5>Megaphone mode</color>\u000bStrike 1 to 3: Deals <color=#fb8037>&Param6&</color> of ATK as Aqua Auto Attack DMG multiple times.\u000bStrike 4: Deals <color=#fb8037>&Param7&</color> of ATK as Aqua Auto Attack DMG.",
"Skill.16031000.1": "Luminous Leaper",
"Skill.16031001.1": "Luminous Leaper",
"Skill.16031002.1": "Luminous Leaper",
"Skill.16031002.13": "When tapping the Main Skill button, different effects occur based on the current ##Decibels#4038#.\u000b<color=#0abec5>Current Decibels below 100:</color>\u000bSwitches back and forth between Bubble Machine and Megaphone modes.\u000b<color=#0abec5>Current Decibels at 100:</color>\u000bConsumes all Decibels at once and launches a Bubble Frog: every bounce creates an impact dealing AoE Aqua Skill DMG and inflicting ##Aqua Mark: Torrent#2008#. When Bubble Frog deals DMG, increases the squad's &Param2&.",
"Skill.16031002.2": "When tapping the Main Skill button, different effects occur based on the current ##Decibels#4038#.\u000b<color=#0abec5>Current Decibels below 100:</color>\u000bSwitches back and forth between Bubble Machine and Megaphone modes.\u000b<color=#0abec5>Current Decibels at 100:</color>\u000bConsumes all Decibels at once and launches a Bubble Frog: every bounce creates an impact dealing <color=#fb8037>&Param1&</color> of ATK as AoE Aqua Skill DMG and inflicting ##Aqua Mark: Torrent#2008#, bouncing once every 3s. When Bubble Frog deals DMG, increases the squad's &Param2& by <color=#fb8037>&Param3&</color> for &Param4&s, stacking up to &Param5& times.",
"Skill.16032000.1": "Frolic in the Sea",
"Skill.16032000.13": "Willow dives into the water, dealing Aqua Skill DMG in a large area and generating a 7m-radius Bubble Bath that continuously deals AoE Aqua Skill DMG.\u000bWillow then follows the Main Trekker, slowly firing bubbles that continuously deal Aqua Skill DMG for 17s. All of the above DMG can inflict ##Aqua Mark: Torrent#2008#.\u000bWhile Willow is on the field, she provides different statuses to the squad based on the current ##Decibels#4039#:\u000bGentle Warning: Decibels ≤40, increases &Param4&\u000bSafety Alert: 40< Decibels ≤100, additionally increases &Param6&",
"Skill.16032000.2": "Willow dives into the water, dealing <color=#fb8037>&Param1&</color> of ATK as Aqua Skill DMG in a large area and generating a 7m-radius Bubble Bath that deals <color=#fb8037>&Param2&</color> of ATK as AoE Aqua Skill DMG every 2s.\u000bWillow then follows the Main Trekker, slowly firing bubbles, continuously dealing <color=#fb8037>&Param3& of ATK</color> as Aqua Skill DMG for 17s. All of the above DMG can inflict ##Aqua Mark: Torrent#2008#.\u000bWhile Willow is on the field, she provides different statuses to the squad based on the current ##Decibels#4039#:\u000bGentle Warning: Decibels ≤40, increases &Param4& by <color=#fb8037>&Param5&</color>\u000bSafety Alert: 40< Decibels ≤100, additionally increases &Param6& by <color=#fb8037>&Param7&</color>.",
"Skill.16040000.1": "Beach Warning",
"Skill.16040000.13": "Blows multiple bubbles and fiercely hits them consecutively, dealing AoE Aqua Ultimate DMG and inflicting ##Aqua Mark: Torrent#2008#, while increasing the squad's &Param3&.",
"Skill.16040000.2": "Blows multiple bubbles and fiercely hits them consecutively, dealing <color=#fb8037>&Param1&x7</color> and <color=#fb8037>&Param2&</color> of ATK as AoE Aqua Ultimate DMG, inflicting ##Aqua Mark: Torrent#2008#, while increasing the squad's &Param3& by <color=#fb8037>&Param4&</color> for &Param5&s, stacking up to &Param6& times.",
"Skill.5000104.13": "Idle Skill",
"Skill.5000104.2": "Idle Skill",
"Skill.5007103.13": "Idle Skill",
+42
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@@ -0,0 +1,42 @@
{
"SoldierCharacter.2501001.1": "Noya",
"SoldierCharacter.2501002.1": "Iris",
"SoldierCharacter.2501003.1": "Amber",
"SoldierCharacter.2501004.1": "Freesia",
"SoldierCharacter.2501005.1": "Donna",
"SoldierCharacter.2501006.1": "Teresa",
"SoldierCharacter.2501007.1": "Fuyuka",
"SoldierCharacter.2501008.1": "Nazuna",
"SoldierCharacter.2501009.1": "Nazuka",
"SoldierCharacter.2501010.1": "Gerie",
"SoldierCharacter.2501011.1": "Sparkla",
"SoldierCharacter.2501012.1": "Wraith",
"SoldierCharacter.2501013.1": "Tilia",
"SoldierCharacter.2501014.1": "Firefly",
"SoldierCharacter.2501015.1": "Canace",
"SoldierCharacter.2501016.1": "Laru",
"SoldierCharacter.2501017.1": "Suntide Willow",
"SoldierCharacter.2501018.1": "Chitose",
"SoldierCharacter.2501019.1": "Shia",
"SoldierCharacter.2501020.1": "Minova",
"SoldierCharacter.2501021.1": "Guard Squire",
"SoldierCharacter.2501022.1": "Guard Knight",
"SoldierCharacter.2501023.1": "Guard Captain",
"SoldierCharacter.2501024.1": "Guard Sergeant",
"SoldierCharacter.2501025.1": "Exhausted Employee",
"SoldierCharacter.2501026.1": "Veteran Employee",
"SoldierCharacter.2501027.1": "Vollara",
"SoldierCharacter.2501028.1": "Neuvira",
"SoldierCharacter.2501029.1": "Sturdy Batter",
"SoldierCharacter.2501030.1": "Clever Technician",
"SoldierCharacter.2501031.1": "Shrubshrews Warrior",
"SoldierCharacter.2501032.1": "Citadel Shrubshrew",
"SoldierCharacter.2501033.1": "Spirit of Brutality",
"SoldierCharacter.2501034.1": "Sherlock",
"SoldierCharacter.2501035.1": "Howling Owl",
"SoldierCharacter.2501036.1": "Armadillo Fish",
"SoldierCharacter.2501037.1": "Firefang",
"SoldierCharacter.2501038.1": "Captain acuum",
"SoldierCharacter.2501039.1": "Vacuum Kitty",
"SoldierCharacter.2501040.1": "Bomber Chicken"
}
@@ -0,0 +1,5 @@
{
"SoldierChessType.1.1": "Offense",
"SoldierChessType.2.1": "Assist",
"SoldierChessType.3.1": "Balanced"
}
+3
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@@ -0,0 +1,3 @@
{
"SoldierControl.900001.1": "\u000b[Event Period]\u000b12:00, Jul 21, 2026 04:00, Aug 4, 2026\u000b\u000b[Requirement]\u000bAuthorization Level ≥10\u000b\u000b[Details]\u000b1. In Through Hostile Depths, you will match your wits against a mysterious sage, leading the Trekkers under your command—along with powerful allies and former foes—as Chess Pieces to play out the match!\u000b2. Completing challenges will earn you points. Accumulate the required point total to complete missions and claim the rewards."
}
@@ -0,0 +1,50 @@
{
"SoldierEventBattlePool.10101.1": "Easy Challenge",
"SoldierEventBattlePool.10101.2": "A simple, low-risk challenge. The safe bet.",
"SoldierEventBattlePool.10102.1": "Hard Challenge",
"SoldierEventBattlePool.10102.2": "The difficulty is ramping up. Proceed with caution.",
"SoldierEventBattlePool.10103.1": "Epic Challenge",
"SoldierEventBattlePool.10103.2": "A high-risk, high-reward challenge. Choose carefully.",
"SoldierEventBattlePool.10104.1": "Dire Challenge",
"SoldierEventBattlePool.10104.2": "A brutal challenge that pushes you to the brink. Clear it to earn a chance to select a blessing.",
"SoldierEventBattlePool.10105.1": "Easy Challenge",
"SoldierEventBattlePool.10105.2": "A simple, low-risk challenge. The safe bet.",
"SoldierEventBattlePool.10106.1": "Hard Challenge",
"SoldierEventBattlePool.10106.2": "The difficulty is ramping up. Proceed with caution.",
"SoldierEventBattlePool.10107.1": "Epic Challenge",
"SoldierEventBattlePool.10107.2": "A high-risk, high-reward challenge. Complete it to earn a Blessing choice.",
"SoldierEventBattlePool.10108.1": "Dire Challenge",
"SoldierEventBattlePool.10108.2": "A brutal challenge that pushes you to the brink. Clear it to earn a chance to select a blessing.",
"SoldierEventBattlePool.10201.1": "Easy Challenge",
"SoldierEventBattlePool.10201.2": "A simple, low-risk challenge. The safe bet.",
"SoldierEventBattlePool.10202.1": "Hard Challenge",
"SoldierEventBattlePool.10202.2": "The difficulty is ramping up. Proceed with caution.",
"SoldierEventBattlePool.10203.1": "Epic Challenge",
"SoldierEventBattlePool.10203.2": "A high-risk, high-reward challenge. Choose carefully.",
"SoldierEventBattlePool.10204.1": "Dire Challenge",
"SoldierEventBattlePool.10204.2": "A brutal challenge that pushes you to the brink. Clear it to earn a chance to select a blessing.",
"SoldierEventBattlePool.10205.1": "Easy Challenge",
"SoldierEventBattlePool.10205.2": "A simple, low-risk challenge. The safe bet.",
"SoldierEventBattlePool.10206.1": "Hard Challenge",
"SoldierEventBattlePool.10206.2": "The difficulty is ramping up. Proceed with caution.",
"SoldierEventBattlePool.10207.1": "Epic Challenge",
"SoldierEventBattlePool.10207.2": "A high-risk, high-reward challenge. Complete it to earn a Blessing choice.",
"SoldierEventBattlePool.10208.1": "Dire Challenge",
"SoldierEventBattlePool.10208.2": "A brutal challenge that pushes you to the brink. Clear it to earn a chance to select a blessing.",
"SoldierEventBattlePool.10209.1": "Easy Challenge",
"SoldierEventBattlePool.10209.2": "A simple, low-risk challenge. The safe bet.",
"SoldierEventBattlePool.1020901.1": "Easy Challenge",
"SoldierEventBattlePool.1020901.2": "A simple, low-risk challenge. The safe bet.",
"SoldierEventBattlePool.10210.1": "Hard Challenge",
"SoldierEventBattlePool.10210.2": "The difficulty is ramping up. Proceed with caution.",
"SoldierEventBattlePool.1021001.1": "Hard Challenge",
"SoldierEventBattlePool.1021001.2": "The difficulty is ramping up. Proceed with caution.",
"SoldierEventBattlePool.10211.1": "Epic Challenge",
"SoldierEventBattlePool.10211.2": "A high-risk, high-reward challenge. Complete it to earn a Blessing choice.",
"SoldierEventBattlePool.1021101.1": "Epic Challenge",
"SoldierEventBattlePool.1021101.2": "A high-risk, high-reward challenge. Choose carefully.",
"SoldierEventBattlePool.10212.1": "Dire Challenge",
"SoldierEventBattlePool.10212.2": "A brutal challenge that pushes you to the brink. Clear it to earn a chance to select a blessing.",
"SoldierEventBattlePool.1021201.1": "Dire Challenge",
"SoldierEventBattlePool.1021201.2": "A brutal challenge that pushes you to the brink. Clear it to earn a chance to select a blessing."
}
@@ -0,0 +1,4 @@
{
"SoldierGradeChallenge.10101.1": "Order",
"SoldierGradeChallenge.10201.1": "Chaos"
}
+4
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@@ -0,0 +1,4 @@
{
"SoldierKeyGrade.101.1": "Shallow Layer",
"SoldierKeyGrade.102.1": "Deep Layer"
}
+90
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@@ -0,0 +1,90 @@
{
"SoldierPartner.10101.1": "New Star",
"SoldierPartner.10101.2": "Casting a skill grants 1 stack of Daisy",
"SoldierPartner.10102.1": "New Star",
"SoldierPartner.10102.2": "Casting a skill grants 2 stacks of Daisy",
"SoldierPartner.10103.1": "New Star",
"SoldierPartner.10103.2": "Casting a skill grants 3 stacks of Daisy",
"SoldierPartner.10201.1": "Post Haste",
"SoldierPartner.10201.2": "Grants 1 stack of Wet Mist each time, up to 5 stacks",
"SoldierPartner.10202.1": "Post Haste",
"SoldierPartner.10202.2": "Applies 2 stacks of Wet Mist each time, up to 10 stacks. At 10 stacks, Wet Mist is converted into 1 stack of Condensation.\n- Condensation: Stuns the target, increasing <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_DmgPlusRcd\" tint></color> DMG taken by 50% for 5s.",
"SoldierPartner.10301.1": "Petal Bloom",
"SoldierPartner.10301.2": "Gain 6<color=#f98037><sprite name=\"Soldier_00_PartnerAttr_Energy\" tint></color>, 3%<color=#f98037><sprite name=\"Soldier_00_PartnerAttr_SkillDmg\" tint></color>",
"SoldierPartner.10302.1": "Petal Bloom",
"SoldierPartner.10302.2": "Gains 12<color=#f98037><sprite name=\"Soldier_00_PartnerAttr_Energy\" tint></color>, 5%<color=#f98037><sprite name=\"Soldier_00_PartnerAttr_SkillDmg\" tint></color>",
"SoldierPartner.10401.1": "Grace Imperium",
"SoldierPartner.10401.2": "Applies 1 stack of Sanction Mark, up to 2 stacks.",
"SoldierPartner.10402.1": "Grace Imperium",
"SoldierPartner.10402.2": "Applies 1 stack of Sanction Mark, up to 3 stacks.",
"SoldierPartner.10403.1": "Grace Imperium",
"SoldierPartner.10403.2": "Applies 1 stack of Reckoning Mark, up to 5 stacks.\nUpon reaching 5 stacks, all marks detonate immediately, causing the target to lose HP equal to 10× the DMG of a single stack, and removing all Reckoning Marks from the target.",
"SoldierPartner.10501.1": "Gear Spinner",
"SoldierPartner.10501.2": "5% <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_SkillDmg\" tint></color>, 10% <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_RecoveryEnergy\" tint></color>",
"SoldierPartner.10502.1": "Gear Spinner",
"SoldierPartner.10502.2": "5% <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_SkillDmg\" tint></color>, 20% <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_RecoveryEnergy\" tint></color>\nWhenever a Gear Spinner piece casts a skill, 1 random Offense piece gains Neo Shield, up to 1 stack.\nFor every 3 skills cast by Gear Spinner pieces in Assist Slots, triggers Neo Charge once.\nNeo Shield: A shield equal to 5% of own Max HP for 6s.\nNeo Charge: Restores 3% of Max HP to all pieces.",
"SoldierPartner.10601.1": "Imperial Guard",
"SoldierPartner.10601.2": "After the battle starts, increases <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_Energy\" tint></color> by 20 and <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_RecoveryEnergy\" tint></color> by 20%.",
"SoldierPartner.10602.1": "Imperial Guard",
"SoldierPartner.10602.2": "After the battle starts, increases <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_Energy\" tint></color> by 60 and <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_RecoveryEnergy\" tint></color> by 50%.",
"SoldierPartner.10603.1": "Imperial Guard",
"SoldierPartner.10603.2": "After the battle starts, gains 50% <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_Energy\" tint></color> (min. 60) and 50% <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_RecoveryEnergy\" tint></color>.\nWhen attacking enemy pieces with debuffs, increases DMG by 50%.",
"SoldierPartner.10604.1": "Imperial Guard",
"SoldierPartner.10604.2": "After the battle starts, gains 50% <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_Energy\" tint></color> (min. 60) and 50% <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_RecoveryEnergy\" tint></color>.\nWhen attacking enemy pieces with debuffs, increases DMG by 50%.\nAt battle settlement, gains +1 Gold <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_Coin\" tint></color> for each Imperial Guard piece participating in the battle.",
"SoldierPartner.10701.1": "Trekker Association",
"SoldierPartner.10701.2": "1★: Gains 1 stack every 5s, up to 6 stacks;\n2★: Gains 2 stacks every 5s, up to 8 stacks;\n3★: Gains 2 stacks every 4s, up to 12 stacks.",
"SoldierPartner.10801.1": "Freelance Trekker",
"SoldierPartner.10801.2": "Chitose: Increases <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_CritRate\" tint></color>Crit Rate by 15%\nShia: Increases Crit DMG by 30% <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_CritPower\" tint></color>",
"SoldierPartner.10901.1": "Ashwind Clan",
"SoldierPartner.10901.2": "Max stack limit of Besieged: 3 stack",
"SoldierPartner.10902.1": "Ashwind Clan",
"SoldierPartner.10902.2": "Max Besieged stacks: 5.\nFor each enemy marked with Besieged, increases Ashwind Clan pieces' <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_NormalDmg\" tint></color>Auto ATK DMG by 10% and <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_RecoveryEnergy\" tint></color>Energy Regen by 10%.",
"SoldierPartner.10903.1": "Ashwind Clan",
"SoldierPartner.10903.2": "Max Besieged stacks: 5.\nFor each enemy marked with Besieged, Ashwind Clan pieces gain 10% <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_NormalDmg\" tint></color>, and 10% <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_RecoveryEnergy\" tint></color>.\nWhen an Ashwind Clan piece defeats a chess piece marked with Besieged, increases it's <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_NormalDmg\" tint></color>ATK by 6%.",
"SoldierPartner.10904.1": "Ashwind Clan",
"SoldierPartner.10904.2": "Assist Ashwind Clan pieces gain 100% <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_RecoveryEnergy\" tint></color> (Max Besieged stacks: 5.)\nFor each enemy marked with Besieged, Ashwind Clan pieces gain 10% <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_NormalDmg\" tint></color>, and 10% <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_RecoveryEnergy\" tint></color>.\nWhen an Ashwind Clan piece defeats a Besieged target, its <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_Atk\" tint></color>ATK increases by 6%.",
"SoldierPartner.11001.1": "United Harvest",
"SoldierPartner.11001.2": "Gain 2<color=#f98037><sprite name=\"Soldier_00_PartnerAttr_Coin\" tint></color> for each battle victory and 3<color=#f98037><sprite name=\"Soldier_00_PartnerAttr_Coin\" tint></color> upon entering a new Phase.",
"SoldierPartner.11101.1": "Forest Friends",
"SoldierPartner.11101.2": "Triggers every 10s.",
"SoldierPartner.11102.1": "Forest Friends",
"SoldierPartner.11102.2": "Triggers every 8s.",
"SoldierPartner.11103.1": "Forest Friends",
"SoldierPartner.11103.2": "Triggers every 5s.\nWhenever a piece is defeated, Forest Friends gain 100% <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_RecoveryEnergy\" tint></color>Energy Regen.",
"SoldierPartner.11201.1": "Sherlock",
"SoldierPartner.11201.2": "1-Star: Inherits 60% <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_Atk\" tint></color>, inherits 10% <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_MaxHp\" tint></color>;\n2-Star: Inherits 120% <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_Atk\" tint></color>, inherits 50% <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_MaxHp\" tint></color>;\n3-Star: Inherits 500% <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_Atk\" tint></color>, inherits 100% <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_MaxHp\" tint></color>",
"SoldierPartner.11301.1": "Survival Expert",
"SoldierPartner.11301.2": "5%<color=#f98037><sprite name=\"Soldier_00_PartnerAttr_MaxHp\" tint></color> per squadmate",
"SoldierPartner.11302.1": "Survival Expert",
"SoldierPartner.11302.2": "10%<color=#f98037><sprite name=\"Soldier_00_PartnerAttr_MaxHp\" tint></color> per squadmate",
"SoldierPartner.11303.1": "Survival Expert",
"SoldierPartner.11303.2": "16%<color=#f98037><sprite name=\"Soldier_00_PartnerAttr_MaxHp\" tint></color> per squadmate",
"SoldierPartner.11401.1": "Divine Favor",
"SoldierPartner.11401.2": "Activates 1 Holy Aegis",
"SoldierPartner.11402.1": "Divine Favor",
"SoldierPartner.11402.2": "Activates 1 additional Holy Aegis (a total of 2)",
"SoldierPartner.11501.1": "Dead Shot",
"SoldierPartner.11501.2": "All pieces gain 5% <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_CritRate\" tint></color>, Dead Shot pieces gain an additional 5%<color=#f98037><sprite name=\"Soldier_00_PartnerAttr_CritRate\" tint></color>",
"SoldierPartner.11502.1": "Dead Shot",
"SoldierPartner.11502.2": "All pieces gain 10% <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_CritRate\" tint></color>, Dead Shot pieces gain additional 10%<color=#f98037><sprite name=\"Soldier_00_PartnerAttr_CritRate\" tint></color>",
"SoldierPartner.11503.1": "Dead Shot",
"SoldierPartner.11503.2": "All pieces gain 15% <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_CritRate\" tint></color>, Dead Shot pieces gain additional 15% <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_CritRate\" tint></color>",
"SoldierPartner.11601.1": "Apex Warrior",
"SoldierPartner.11601.2": "For each stack of Warrior Momentum, 20% <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_SkillDmg\" tint></color>",
"SoldierPartner.11602.1": "Apex Warrior",
"SoldierPartner.11602.2": "For each stack of Warrior Momentum, 50% <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_SkillDmg\" tint></color>",
"SoldierPartner.11603.1": "Apex Warrior",
"SoldierPartner.11603.2": "For each stack of Warrior Momentum, 100% <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_SkillDmg\" tint></color>",
"SoldierPartner.11701.1": "Charm Aura",
"SoldierPartner.11701.2": "Gain 1 stack of Charm each time, up to 2 stacks",
"SoldierPartner.11702.1": "Charm Aura",
"SoldierPartner.11702.2": "Gain 2 stacks of Charm each time, up to 5 stacks",
"SoldierPartner.11703.1": "Charm Aura",
"SoldierPartner.11703.2": "No Stack Limit",
"SoldierPartner.11801.1": "United Force",
"SoldierPartner.11801.2": "United Force pieces gain 10% <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_Atk\" tint></color>, and 5% <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_CritRate\" tint></color>",
"SoldierPartner.11802.1": "United Force",
"SoldierPartner.11802.2": "All pieces gain 10% <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_Atk\" tint></color>, and 5% <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_CritRate\" tint></color>",
"SoldierPartner.11901.1": "Master Slacker",
"SoldierPartner.11901.2": "Master Slacker pieces enter Relaxing State every 12s for 4s.\nGain 2 EXP after each battle node."
}
@@ -0,0 +1,40 @@
{
"SoldierPartnerGroup.1.1": "New Star",
"SoldierPartnerGroup.1.2": "When a New Star piece casts a skill, all New Star Guild pieces gain Daisy.\n- Daisy: Increases <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_Atk\" tint></color>ATK by 5%, and <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_CritPower\" tint></color>Crit DMG by 10%.\nWhen the total stacks of Daisy on the field reaches 30, activates Triple Nova.\n- Triple Nova: Increases <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_RecoveryEnergy\" tint></color>Energy Regen by 20%, and <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_CritRate\" tint></color>Crit Rate by 100% for all pieces for 5s. Clears all Daisy from the field when it ends.",
"SoldierPartnerGroup.10.1": "United Harvest",
"SoldierPartnerGroup.10.2": "Gains additional <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_Coin\" tint></color>Gold upon victory.",
"SoldierPartnerGroup.11.1": "Forest Friend",
"SoldierPartnerGroup.11.2": "Triggers Natural Growth once at fixed intervals.\n- Natural Growth: Restores 3% of <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_MaxHp\" tint></color>Max HP to Offense pieces, effect doubled for Forest Friend pieces.",
"SoldierPartnerGroup.12.1": "Sherlock",
"SoldierPartnerGroup.12.2": "Once the battle starts, Sherlock sacrifices all other Forest Friends when it is deployed. Sherlock inherits their <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_Atk\" tint></color>ATK and <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_MaxHp\" tint></color>Max HP, then recovers HP equal to the total amount inherited.",
"SoldierPartnerGroup.13.1": "Survival Expert",
"SoldierPartnerGroup.13.2": "For each Survival Expert piece on the field, increases <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_MaxHp\" tint></color>Max HP of all pieces.",
"SoldierPartnerGroup.14.1": "Divine Favor",
"SoldierPartnerGroup.14.2": "Increases <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_Atk\" tint></color>ATK of all pieces by 5%. Activates Holy Aegis for the Offense piece with the highest ATK.\n- Holy Aegis: Increases <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_Atk\" tint></color>ATK by 20%, <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_Atk\" tint></color>ATK SPD by 100%, and <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_RecoveryEnergy\" tint></color>Energy Regen by 60%.",
"SoldierPartnerGroup.15.1": "Dead Shot",
"SoldierPartnerGroup.15.2": "Increases the <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_CritRate\" tint></color>Crit Rate of all pieces, additionally for Dead Shot pieces.",
"SoldierPartnerGroup.16.1": "Apex Warrior",
"SoldierPartnerGroup.16.2": "When an Apex Warrior piece casts a skill, gains 1 stack of Warrior Momentum (up to 5 stacks).\nWarrior Momentum stacks increase <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_SkillDmg\" tint></color>Skill DMG.",
"SoldierPartnerGroup.17.1": "Charm Aura",
"SoldierPartnerGroup.17.2": "When an Charm Aura piece casts a skill, applies Charm to all enemies.\n- Charm: Increases <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_RecoveryEnergy\" tint></color>DMG taken by 10% for 8s.",
"SoldierPartnerGroup.18.1": "United Force",
"SoldierPartnerGroup.18.2": "Each different Trait activated increases <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_Atk\" tint></color>ATK and <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_CritRate\" tint></color>Crit Rate.",
"SoldierPartnerGroup.19.1": "Master Slacker",
"SoldierPartnerGroup.19.2": "Master Slacker pieces enter Relaxing State periodically. Gain EXP at the end of battle in Encounter nodes.\n- Relaxing State: Cannot actively use Skills or Auto Attacks; decreases <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_RecoveryEnergy\" tint></color>DMG taken by 25%.",
"SoldierPartnerGroup.2.1": "Post Haste",
"SoldierPartnerGroup.2.2": "When a Post Haste piece's skill deals DMG, applies Wet Mist to the target, up to 1 stack every 0.5s.\n- Wet Mist: Decreases <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_AtkSpd\" tint></color>ATK SPD by 5%, and <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_GenDmg\" tint></color>DMG dealt by 5% for 10s.",
"SoldierPartnerGroup.3.1": "Petal Bloom",
"SoldierPartnerGroup.3.2": "When any piece in the Assist Slots casts a skill, Petal Bloom pieces immediately gain <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_Energy\" tint></color>Energy, and <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_SkillDmg\" tint></color>Skill DMG increases.\n- The star level of Assist Petal Bloom pieces doubles the <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_SkillDmg\" tint></color>Skill DMG increase of Offense Petal Bloom pieces. Effects of different pieces stack.\n- 1/2/3★ Petal Bloom pieces provide a 1/2/3× increase to <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_SkillDmg\" tint></color>Skill DMG.",
"SoldierPartnerGroup.4.1": "Grace Imperium",
"SoldierPartnerGroup.4.2": "When a Grace Imperium piece casts a skill, it applies Grace Marks to all enemies. When pieces inflicted with Grace Marks are defeated, their current Grace Mark stacks are transferred to their nearest allied piece.\n- Sanction Mark: Loses HP equal to 30% of the total ATK of all surviving Grace Imperium pieces every 2s for 8s.\n- Reckoning Mark: Loses HP equal to 60% of the total ATK of all surviving Grace Imperium pieces every 2s for 8s.",
"SoldierPartnerGroup.5.1": "Gear Spinner",
"SoldierPartnerGroup.5.2": "Gear Spinner pieces in the Assist Slots gain boosted <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_SkillDmg\" tint></color>Skill DMG and <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_RecoveryEnergy\" tint></color>Energy Regen.",
"SoldierPartnerGroup.6.1": "Imperial Guard",
"SoldierPartnerGroup.6.2": "At the start of battle, Imperial Guard pieces gain increased initial <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_Energy\" tint></color>Energy and <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_RecoveryEnergy\" tint></color>Energy Regen.",
"SoldierPartnerGroup.7.1": "Trekker Association",
"SoldierPartnerGroup.7.2": "Trekker Association pieces gain Support Fire at fixed intervals.\n- Support Fire: Increases Final DMG dealt by Auto Attacks and skills by 20%.",
"SoldierPartnerGroup.8.1": "Freelance Trekker",
"SoldierPartnerGroup.8.2": "When a chess piece is deployed, increases specific stats for the squad. Freelance Trekker pieces gain double the bonuses.\n*The Freelance Trekker Trait is active only when exactly 1 piece is deployed.",
"SoldierPartnerGroup.9.1": "Ashwind Clan",
"SoldierPartnerGroup.9.2": "When Ashwind Clan pieces deal DMG to an enemy, they apply Besieged for 5s.\nAshwind Clan pieces deal 20% increased <color=#f98037><sprite name=\"Soldier_00_PartnerAttr_GenDmg\" tint></color>DMG to Besieged targets."
}
@@ -0,0 +1,14 @@
{
"SoldierPositionEffect.1.1": "Defense",
"SoldierPositionEffect.1.2": "Max HP +12%\nDEF +8%",
"SoldierPositionEffect.2.1": "Attack",
"SoldierPositionEffect.2.2": "ATK +10%\nCrit Rate +5%",
"SoldierPositionEffect.3.1": "Mobility",
"SoldierPositionEffect.3.2": "ATK SPD +5%\nEnergy Regen +5%",
"SoldierPositionEffect.4.1": "Assist 1",
"SoldierPositionEffect.5.1": "Assist 2",
"SoldierPositionEffect.6.1": "Assist 3",
"SoldierPositionEffect.7.1": "Assist 4",
"SoldierPositionEffect.8.1": "Assist 5",
"SoldierPositionEffect.9.1": "Assist 6"
}
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{
"SoldierPotential.1000101.1": "Shatter Pitch",
"SoldierPotential.1000101.2": "[Active in Offense Slot] When the Offense Skill hits, decreases the target's DEF, up to 10 stacks.",
"SoldierPotential.1000102.1": "Fearless Stand",
"SoldierPotential.1000102.2": "[Active in Offense Slot] The Offense Skill can additionally target the enemy piece with the highest HP.",
"SoldierPotential.1000301.1": "Wildwood Wrath",
"SoldierPotential.1000301.2": "[Active in Assist Slot] After casting a Assist Skill, additionally increases the ATK SPD increase effect of allied Forest Friend pieces deployed.",
"SoldierPotential.1000302.1": "Wildwood Outrage",
"SoldierPotential.1000302.2": "[Active in Assist Slot] After casting a Assist Skill, significantly increases the ATK SPD increase effect of allied Forest Friend pieces deployed.",
"SoldierPotential.1000501.1": "Fearsome Dash",
"SoldierPotential.1000501.2": "[Active in Offense Slot] When Charge Forward deals DMG, decreases the target's ATK, stacking up to 10 times.",
"SoldierPotential.1000502.1": "Endless Ram",
"SoldierPotential.1000502.2": "[Active in Offense Slot] When Charge Forward deals DMG, no longer decreases own DMG dealt.",
"SoldierPotential.1000601.1": "Wildwood Watcher",
"SoldierPotential.1000601.2": "[Active in Assist Slot] After casting a Assist Skill, additionally increases the DEF increase effect of allied Forest Friend pieces deployed.",
"SoldierPotential.1000602.1": "Wildwood Patron",
"SoldierPotential.1000602.2": "[Active in Assist Slot] After casting a Assist Skill, significantly increases the DEF increase effect of allied Forest Friend pieces deployed.",
"SoldierPotential.1001501.1": "Wildwood Boon",
"SoldierPotential.1001501.2": "[Active in Assist Slot] After casting a Assist Skill, additionally increases the HP increase effect of allied Forest Friend pieces deployed.",
"SoldierPotential.1001502.1": "Wildwood Prayer",
"SoldierPotential.1001502.2": "[Active in Assist Slot] After casting a Assist Skill, significantly increases the HP increase effect of allied Forest Friend pieces deployed.",
"SoldierPotential.1001701.1": "Power Purree",
"SoldierPotential.1001701.2": "Increases own Energy Recovery Efficiency.",
"SoldierPotential.1001702.1": "Meow's Grace",
"SoldierPotential.1001702.2": "[Active in Offense Slot] After casting a Offense Skill, gains 3 Gold.",
"SoldierPotential.10301.1": "Spark of Finality",
"SoldierPotential.10301.2": "[Active in Assist Slot] The Assist Skill becomes firing energy forward, increasing DMG dealt.",
"SoldierPotential.10302.1": "Pulsing Cinder",
"SoldierPotential.10302.2": "[Active in Offense Slot] The shadow generated by the Offense Skill has an extended duration and can track targets.",
"SoldierPotential.10701.1": "Knight Oath: Skyfall",
"SoldierPotential.10701.2": "[Active in Assist Slot] When Aegis of Light (Assist Skill) hits a target, applies Stun.",
"SoldierPotential.10702.1": "Perfect Spiral",
"SoldierPotential.10702.2": "[Active in Assist Slot] Aegis of Light (Assist Skill) can ricochet 3 times. Each ricochet generates a sphere, dealing AoE DMG.",
"SoldierPotential.1100101.1": "Wolfpack Coordination",
"SoldierPotential.1100101.2": "[Active in Assist Slot] After casting a Assist Skill, additionally increases the ATK increase effect of allied Forest Friend pieces deployed.",
"SoldierPotential.1100102.1": "Alpha Wolf",
"SoldierPotential.1100102.2": "[Active in Assist Slot] After casting a Assist Skill, significantly increases the ATK increase effect of allied Forest Friend pieces deployed.",
"SoldierPotential.11101.1": "Vector: Solidifying",
"SoldierPotential.11101.2": "[Active in Offense Slot] For each ice arrow fired by the Offense Skill, increases own DMG dealt, up to 10 stacks. This effect disappears when the skill ends.",
"SoldierPotential.11102.1": "Blizzard: Stack",
"SoldierPotential.11102.2": "[Active in Assist Slot] The Assist Skill becomes generating Glacier Array, dealing AoE DMG.",
"SoldierPotential.11201.1": "Swiftwind Cleave",
"SoldierPotential.11201.2": "[Active in Offense Slot] Auto Attacks change to continuous sword aura attacks, dealing AoE DMG.",
"SoldierPotential.11202.1": "Quadra Blinks",
"SoldierPotential.11202.2": "[Active in Offense Slot] When casting the Offense Skill, additionally fires 3 sword aura waves, dealing AoE DMG.",
"SoldierPotential.11501.1": "Firefly Glow: Radiance",
"SoldierPotential.11501.2": "[Active in Offense Slot] After the shadow generated by the Offense Skill self-destructs, leaves behind Scorching Sunray that deals DMG to the target.",
"SoldierPotential.11502.1": "Firefly Glow: Luminary",
"SoldierPotential.11502.2": "[Active in Offense Slot] After continuously attacking the same target for a period of time, can fire an Enhanced Cannon at the target, dealing DMG.",
"SoldierPotential.12001.1": "Verdant Shroud",
"SoldierPotential.12001.2": "[Active in Offense Slot] After the Offense Skill gathers energy and detonates, continuously deals DMG to the target location.",
"SoldierPotential.12002.1": "Double Tempest",
"SoldierPotential.12002.2": "[Active in Offense Slot] The Offense Skill becomes a continuous whirlwind attack, dealing AoE DMG. During the whirlwind attack, decreases own DMG taken.",
"SoldierPotential.12501.1": "Chill Forecast",
"SoldierPotential.12501.2": "[Active in Assist Slot] The Assist Skill can additionally generate 3 Ice Flowers.",
"SoldierPotential.12502.1": "Unstoppable March",
"SoldierPotential.12502.2": "[Active in Offense Slot] Increases the attack range of the Offense Skill and extends its duration.",
"SoldierPotential.12701.1": "Billowing Tide",
"SoldierPotential.12701.2": "[Active in Offense Slot] After casting the Offense Skill, allied pieces deployed gain a shield.",
"SoldierPotential.12702.1": "Limpid Stream",
"SoldierPotential.12702.2": "[Active in Assist Slot] The Assist Skill becomes additionally performing 4 consecutive slashes, dealing DMG to the target.",
"SoldierPotential.13001.1": "Lethal Puppet",
"SoldierPotential.13001.2": "[Active in Offense Slot] Puppet explodes when its duration ends, dealing AoE DMG.",
"SoldierPotential.1300101.1": "Wound Mark",
"SoldierPotential.1300101.2": "[Active in Assist Slot] When the Assist Skill hits, increases DMG taken by the target for a period of time.",
"SoldierPotential.1300102.1": "Wound Spread",
"SoldierPotential.1300102.2": "[Active in Assist Slot] When the Assist Skill hits, significantly increases DMG taken by the target for a period of time.",
"SoldierPotential.13002.1": "Freezing Stasis",
"SoldierPotential.13002.2": "[Active in Assist Slot] The Assist Skill becomes forming Frost Wave with each shot, dealing AoE DMG.",
"SoldierPotential.1301101.1": "Disgrace Mark",
"SoldierPotential.1301101.2": "[Active in Assist Slot] When the Assist Skill hits, causes the target to take DMG every 1s for 5s.",
"SoldierPotential.1301102.1": "Boundless Disgrace",
"SoldierPotential.1301102.2": "[Active in Assist Slot] When the Assist Skill hits, causes the target to take DMG every 1s for 12s.",
"SoldierPotential.1302101.1": "Pumped Up",
"SoldierPotential.1302101.2": "When deployed in the Offense Slot, increases DEF by 8%.\nWhen deployed in the Support spots, increases ATK by 8%.",
"SoldierPotential.1302102.1": "Pumped Up: Max",
"SoldierPotential.1302102.2": "When deployed in the Offense Slot, increases DEF by 20%.\nWhen deployed in the Support spots, increases ATK by 20%.",
"SoldierPotential.1303101.1": "Morale Up",
"SoldierPotential.1303101.2": "[Active in Offense Slot] When casting the Offense Skill, increases ATK by 3. When the Offense Skill defeats a target, additionally increases ATK by 5.",
"SoldierPotential.1303102.1": "Morale Spike",
"SoldierPotential.1303102.2": "[Active in Offense Slot] When casting the Offense Skill, increases ATK by 5. When the Offense Skill defeats a target, additionally increases ATK by 10.",
"SoldierPotential.13201.1": "Gi: Supernova Burst",
"SoldierPotential.13201.2": "[Active in Offense Slot] The Offense Skill can perform multiple additional attacks, dealing DMG to the target.",
"SoldierPotential.13202.1": "Ultimatum",
"SoldierPotential.13202.2": "[Active in Offense Slot] The Offense Skill can follow up with an additional attack, dealing AoE DMG. For each Ashwind Clan piece deployed in Support spots, increases own DMG dealt, stacking up to 10 times.",
"SoldierPotential.13301.1": "Flower Sea: Blast",
"SoldierPotential.13301.2": "[Active in Offense Slot] When petals fired by the Offense Skill defeat a target, triggers Flower Formation, dealing AoE DMG.",
"SoldierPotential.13302.1": "Youth: Dazzling",
"SoldierPotential.13302.2": "[Active in Offense Slot] Increases the number of petals fired by the Offense Skill.",
"SoldierPotential.13401.1": "Shock Raid",
"SoldierPotential.13401.2": "[Active in Assist Slot] The Assist Skill becomes a continuous attack.",
"SoldierPotential.13402.1": "Voidrend Blitz",
"SoldierPotential.13402.2": "[Active in Assist Slot] When the Assist Skill duration ends, triggers an explosion, dealing AoE DMG.",
"SoldierPotential.14001.1": "Gauge Overdrive",
"SoldierPotential.14001.2": "[Active in Assist Slot] Bunny Fireworks fired by the Assist Skill deal AoE DMG.",
"SoldierPotential.14002.1": "Furball Fusillade",
"SoldierPotential.14002.2": "[Active in Assist Slot] The Assist Skill can fire Bunny Fireworks at up to 3 enemy pieces.",
"SoldierPotential.14301.1": "Rotary Saw",
"SoldierPotential.14301.2": "[Active in Assist Slot] The Assist Skill can slash 1 additional time, dealing DMG to the target.",
"SoldierPotential.14302.1": "Underbarrel Launcher",
"SoldierPotential.14302.2": "[Active in Assist Slot] After the Assist Skill finishes slashing, it can fire a ray of laser, dealing DMG to the target.",
"SoldierPotential.14401.1": "Serpent's Glide",
"SoldierPotential.14401.2": "[Active in Offense Slot] After casting the Offense Skill, Auto Attacks can generate a Coiling Serpent for a period of time. The Coiling Serpent automatically attacks the target, dealing DMG to the target.",
"SoldierPotential.14402.1": "Raging Waves",
"SoldierPotential.14402.2": "[Active in Offense Slot] Auto Attacks become continuous high-speed slashes, dealing AoE DMG. The Offense Skill controls Coiling Serpent to deal AoE DMG, dealing DMG in a large area.",
"SoldierPotential.14901.1": "Earthshaker",
"SoldierPotential.14901.2": "[Active in Offense Slot] The Offense Skill can generate Seismic Waves, dealing AoE DMG.",
"SoldierPotential.14902.1": "Beyond All Control",
"SoldierPotential.14902.2": "[Active in Offense Slot] After casting the Offense Skill, permanently enters Lethal State, during which Auto Attacks deal AoE DMG.",
"SoldierPotential.15001.1": "Divine Thunderquake",
"SoldierPotential.15001.2": "[Active in Assist Slot] The Assist Skill channels Lux Energy, dealing AoE DMG.",
"SoldierPotential.1500101.1": "Scatter Scratch: Duo",
"SoldierPotential.1500101.2": "[Active in Assist Slot] The Assist Skill can continuously attack up to 2 enemy pieces.",
"SoldierPotential.1500102.1": "Scatter Scratch: Trio",
"SoldierPotential.1500102.2": "[Active in Assist Slot] The Assist Skill can continuously attack up to 3 enemy pieces.",
"SoldierPotential.15002.1": "Radiant Ascent",
"SoldierPotential.15002.2": "[Active in Assist Slot] Increases the number of times the Assist Skill channels Lux Energy.",
"SoldierPotential.1501101.1": "Chain Sprint",
"SoldierPotential.1501101.2": "[Active in Assist Slot] After casting a Assist Skill, Veteran Harvest Employees can enter the field to fight.",
"SoldierPotential.1501102.1": "Shield of Protection",
"SoldierPotential.1501102.2": "[Active in Assist Slot] While Veteran Harvest Employees are on the field, decreases DMG taken by allied pieces.",
"SoldierPotential.15501.1": "Dance of the Riptide",
"SoldierPotential.15501.2": "[Active in Assist Slot] Increases the number of surfs triggered by the Assist Skill.",
"SoldierPotential.15502.1": "Kick the Wave",
"SoldierPotential.15502.2": "[Active in Assist Slot] Surfing with the Assist Skill can leave behind Lightning Zones, dealing AoE DMG.",
"SoldierPotential.15601.1": "Spooky Dance",
"SoldierPotential.15601.2": "[Active in Assist Slot] The Penguin summoned by the Assist Skill charges at the target, then deals AoE DMG to nearby targets every 1s for a period of time.",
"SoldierPotential.15602.1": "Bingo Crush",
"SoldierPotential.15602.2": "[Active in Assist Slot] The Assist Skill becomes granting shields to allied pieces and generating a Penguin Statue, dealing AoE DMG.",
"SoldierPotential.16001.1": "Rainbow Rebound",
"SoldierPotential.16001.2": "[Active in Assist Slot] Increases the number of bounces of Bubble Frog from the Assist Skill.",
"SoldierPotential.16002.1": "Hovering Gale",
"SoldierPotential.16002.2": "[Active in Offense Slot] The Offense Skill becomes generating Waters, dealing DMG in a large area. Willow can perform Diving attacks, dealing AoE DMG.\n[Active in Assist Slot] Greatly increases the number of jumps of Bubble Frog from the Assist Skill and increases its bounce speed.",
"SoldierPotential.1700101.1": "Divine Sanction Ward",
"SoldierPotential.1700101.2": "[Active in Assist Slot] When casting the Assist Skill, if the target's HP is above 50%, deals additional DMG.",
"SoldierPotential.1700102.1": "Knight's Resolve",
"SoldierPotential.1700102.2": "[Active in Assist Slot] If the target attacked by the Assist Skill is not defeated, can attack 1 additional time.",
"SoldierPotential.1701101.1": "Rain of Arrows",
"SoldierPotential.1701101.2": "[Active in Assist Slot] Increases the number of shots fired by the Assist Skill.",
"SoldierPotential.1701102.1": "War Bounty",
"SoldierPotential.1701102.2": "[Active in Assist Slot] When the Assist Skill defeats a target, gains 1 Talent Gold.",
"SoldierPotential.1702101.1": "Grace Refund",
"SoldierPotential.1702101.2": "[Active in Assist Slot] Increases Energy gained by the Assist Skill.",
"SoldierPotential.1702102.1": "Glory's Boon",
"SoldierPotential.1702102.2": "[Active in Assist Slot] The Assist Skill can additionally apply Morale Boost to 1 allied piece deployed.",
"SoldierPotential.1703101.1": "Banner of Valor",
"SoldierPotential.1703101.2": "[Active in Assist Slot] Increases DMG dealt by the Assist Skill.",
"SoldierPotential.1703102.1": "Drums of War",
"SoldierPotential.1703102.2": "[Active in Assist Slot] Significantly increases DMG dealt by the Assist Skill.",
"SoldierPotential.5080101.1": "Sherlock's Bonus",
"SoldierPotential.5080101.2": "[Active in Assist Slot] When the Assist Skill enters the field, gains a random amount of Gold.",
"SoldierPotential.5080102.1": "Sherlock the Moneybag",
"SoldierPotential.5080102.2": "[Active in Assist Slot] When the Assist Skill enters the field, gains a large amount of Gold.",
"SoldierPotential.9000101.1": "Meow God Aegis",
"SoldierPotential.9000101.2": "[Active in Assist Slot] Increases the Shield provided by the Assist Skill.",
"SoldierPotential.9000102.1": "Meow God Cure",
"SoldierPotential.9000102.2": "[Active in Assist Slot] The Assist Skill now grants a shield to a random allied piece deployed, restoring HP every second for 5 seconds.",
"SoldierPotential.9000201.1": "Scorching Oven",
"SoldierPotential.9000201.2": "[Active in Assist Slot] After the Bomber Chicken self-destructs, applies permanent Burn to the target.",
"SoldierPotential.9000202.1": "Deep Fry",
"SoldierPotential.9000202.2": "[Active in Assist Slot] Increases DMG dealt by the Bomber Chicken's self-destruction."
}
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{
"SoldierQuest.10101.1": "Earn a total of 400 Mission Points",
"SoldierQuest.10102.1": "Earn a total of 800 Mission Points",
"SoldierQuest.10103.1": "Earn a total of 1,200 Mission Points",
"SoldierQuest.10104.1": "Earn a total of 1,600 Mission Points",
"SoldierQuest.10105.1": "Earn a total of 2,000 Mission Points",
"SoldierQuest.10106.1": "Earn a total of 2,400 Mission Points",
"SoldierQuest.10201.1": "Earn a total of 2,800 Mission Points",
"SoldierQuest.10202.1": "Earn a total of 3,200 Mission Points",
"SoldierQuest.10203.1": "Earn a total of 3,600 Mission Points",
"SoldierQuest.10204.1": "Earn a total of 4,000 Mission Points",
"SoldierQuest.10205.1": "Earn a total of 4,400 Mission Points",
"SoldierQuest.10206.1": "Earn a total of 4,800 Mission Points"
}
@@ -0,0 +1,4 @@
{
"SoldierQuestGroup.101.1": "Week 1",
"SoldierQuestGroup.102.1": "Week 2"
}
@@ -0,0 +1,18 @@
{
"SoldierRecommendBuilds.1.1": "[3 New Star, 3 Dead Shot] New Star Guild: Balanced and All-Rounded",
"SoldierRecommendBuilds.1.2": "Noya stacks Daisy effect. Paired with Dead Shot's Crit buffs and Divine Favor's effects, it's a balanced build.",
"SoldierRecommendBuilds.2.1": "[3 Petal Bloom, 3 Apex Warrior] Petal Bloom: Survival and Stacking",
"SoldierRecommendBuilds.2.2": "With Apex Warrior stacking Warrior Momentum, paired with Petal Bloom's high Skill DMG, this build deals top-tier Skill DMG burst. Chitose's Freelance Trekker doubles the team's stats, while Post Haste slows the enemies with frost, and Survival Expert stacks HP for sustain.",
"SoldierRecommendBuilds.3.1": "[5 Grace Imperium, 4 Divine Favor] Grace Imperium: DoT Burst",
"SoldierRecommendBuilds.3.2": "Canace leads by inflicting Grace Marks for continuous DMG, detonates 5 stacks for 10x burst DMG, supplemented by Divine Favor's warrior effects and Charm Aura for reliable crowd control, dealing top-tier DPS output.",
"SoldierRecommendBuilds.4.1": "[5 Ashwind Clan, 4 United Force] Ashwind Clan: Besiege",
"SoldierRecommendBuilds.4.2": "With Vollara as the core, this build applies Besieged Marks to buff Auto Attacks and boost Energy Regen. Paired with United Force to maximize Team ATK and Crit, forming an Auto Attack-focused, steamrolling formation.",
"SoldierRecommendBuilds.5.1": "[Sherlock: 7 Forest Friends] Sherlock Hypercarry",
"SoldierRecommendBuilds.5.2": "Once frontline pieces are defeated, Sherlock steps in to inherit the high stats from Forest Friends. Seven Forest Friends pieces ensure massive Energy Regen, enabling infinite spamming of single-target burst.",
"SoldierRecommendBuilds.6.1": "[4 Gear Spinner, 3 Grace Imperium] Gear Spinner Sustain DoT",
"SoldierRecommendBuilds.6.2": "Gear Spinner's shields and the maintenance program provide team-wide healing and survivability. Firefly and Gerie apply Grace Marks for continuous DMG, while Shia's Charm Aura control and Freelance Trekker's doubled stats bring both sustain and burst.",
"SoldierRecommendBuilds.7.1": "[Trekker Association: 3 Charm Aura] Suntide Willow Debuff",
"SoldierRecommendBuilds.7.2": "Stacks Trekker Association Assist DMG, while Charm Aura builds up debuffs with unlimited stacks. Linked with Divine Favor and a three-Trait synergy to combo for a great battle performance.",
"SoldierRecommendBuilds.8.1": "[4 Imperial Guard, 2 United Harvest] United Harvest Economy Comp",
"SoldierRecommendBuilds.8.2": "Imperial Guard Economic build. Call to Arms snowballs your advantage by generating extra gold at battle end. Combined with United Harvest, it grants a massive resource advantage in the late game."
}
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{
"SoldierSkin.2501001.1": "Noya",
"SoldierSkin.2501002.1": "Iris",
"SoldierSkin.2501003.1": "Amber",
"SoldierSkin.2501004.1": "Freesia",
"SoldierSkin.2501005.1": "Donna",
"SoldierSkin.2501006.1": "Teresa",
"SoldierSkin.2501007.1": "Fuyuka",
"SoldierSkin.2501008.1": "Nazuna",
"SoldierSkin.2501009.1": "Nazuka",
"SoldierSkin.2501010.1": "Gerie",
"SoldierSkin.2501011.1": "Sparkla",
"SoldierSkin.2501012.1": "Wraith",
"SoldierSkin.2501013.1": "Tilia",
"SoldierSkin.2501014.1": "Firefly",
"SoldierSkin.2501015.1": "Canace",
"SoldierSkin.2501016.1": "Laru",
"SoldierSkin.2501017.1": "Suntide Willow",
"SoldierSkin.2501018.1": "Chitose",
"SoldierSkin.2501019.1": "Shia",
"SoldierSkin.2501020.1": "Minova",
"SoldierSkin.2501021.1": "Guard Squire",
"SoldierSkin.2501022.1": "Guard Knight",
"SoldierSkin.2501023.1": "Guard Captain",
"SoldierSkin.2501024.1": "Guard Sergeant",
"SoldierSkin.2501025.1": "Exhausted Employee",
"SoldierSkin.2501026.1": "Veteran Employee",
"SoldierSkin.2501027.1": "Vollara",
"SoldierSkin.2501028.1": "Neuvira",
"SoldierSkin.2501029.1": "Sturdy Batter",
"SoldierSkin.2501030.1": "Clever Technician",
"SoldierSkin.2501031.1": "Shrubshrews Warrior",
"SoldierSkin.2501032.1": "Citadel Shrubshrew",
"SoldierSkin.2501033.1": "Spirit of Brutality",
"SoldierSkin.2501034.1": "Sherlock",
"SoldierSkin.2501035.1": "Howling Owl",
"SoldierSkin.2501036.1": "Armadillo Fish",
"SoldierSkin.2501037.1": "Firefang",
"SoldierSkin.2501038.1": "Captain acuum",
"SoldierSkin.2501039.1": "Vacuum Kitty",
"SoldierSkin.2501040.1": "Bomber Chicken"
}
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{
"SoldierStarterCard.1010101.1": "New Star",
"SoldierStarterCard.1010101.2": "Increases the drop rate of New Star pieces. The first time a New Star piece is combined into 2★, gain 1 random New Star piece.",
"SoldierStarterCard.1010101.3": "Increases the drop rate of New Star pieces. The first time a New Star piece is combined into 2★, gain 1 random New Star piece.",
"SoldierStarterCard.1010102.1": "Post Haste",
"SoldierStarterCard.1010102.2": "Increases the drop rate of Post Haste pieces. Gain 1 random Post Haste piece the first time a Post Haste piece is combined into 2★.",
"SoldierStarterCard.1010102.3": "Increases the drop rate of Post Haste pieces. Gain 1 random Post Haste piece the first time a Post Haste piece is combined into 2★.",
"SoldierStarterCard.1010103.1": "Petal Bloom",
"SoldierStarterCard.1010103.2": "Increases the drop rate of Petal Bloom pieces. Gain 1 random Petal Bloom piece the first time a Petal Bloom piece is combined into 2★.",
"SoldierStarterCard.1010103.3": "Increases the drop rate of Petal Bloom pieces. Gain 1 random Petal Bloom piece the first time a Petal Bloom piece is combined into 2★.",
"SoldierStarterCard.1010104.1": "Grace Imperium",
"SoldierStarterCard.1010104.2": "Increases the drop rate of Grace Imperium pieces. Gain Laru at the start of the round.",
"SoldierStarterCard.1010104.3": "Increases the drop rate of Grace Imperium pieces. Gain Laru at the start of the round.",
"SoldierStarterCard.1010105.1": "Gear Spinner",
"SoldierStarterCard.1010105.2": "Increases the drop rate of Gear Spinner pieces. Gain Captain acuum at the start of the round.",
"SoldierStarterCard.1010105.3": "Increases the drop rate of Gear Spinner pieces. Gain Captain acuum at the start of the round.",
"SoldierStarterCard.1010106.1": "Imperial Guard",
"SoldierStarterCard.1010106.2": "Increases the drop rate of Imperial Guard pieces. Gain Guard Captain at the start of the round.",
"SoldierStarterCard.1010106.3": "Increases the drop rate of Imperial Guard pieces. Gain Guard Captain at the start of the round.",
"SoldierStarterCard.1010107.1": "Freelance Trekker",
"SoldierStarterCard.1010107.2": "Increases the drop rate of Freelance Trekker pieces. Gain 1 random Freelance Trekker piece the first time a Freelance Trekker piece is combined into 2★.",
"SoldierStarterCard.1010107.3": "Increases the drop rate of Freelance Trekker pieces. Gain 1 random Freelance Trekker piece the first time a Freelance Trekker piece is combined into 2★.",
"SoldierStarterCard.1010108.1": "Ashwind Clan",
"SoldierStarterCard.1010108.2": "Increases the drop rate of Ashwind Clan pieces. Gain Captain Vollara at the start of the round.",
"SoldierStarterCard.1010108.3": "Increases the drop rate of Ashwind Clan pieces. Gain Captain Vollara at the start of the round.",
"SoldierStarterCard.1010109.1": "United Harvest",
"SoldierStarterCard.1010109.2": "Increases the drop rate of United Harvest pieces. Gain Veteran Employee at the start of the round.",
"SoldierStarterCard.1010109.3": "Increases the drop rate of United Harvest pieces. Gain Veteran Employee at the start of the round.",
"SoldierStarterCard.1010110.1": "Forest Friends",
"SoldierStarterCard.1010110.2": "Increases the drop rate of Forest Friend pieces. Gain Firefang at the start of the round.",
"SoldierStarterCard.1010110.3": "Increases the drop rate of Forest Friend pieces. Gain Firefang at the start of the round.",
"SoldierStarterCard.1010111.1": "Survival Expert",
"SoldierStarterCard.1010111.2": "Increases the drop rate of Survival Expert pieces. Gain Spirit of Brutality at the start of the round.",
"SoldierStarterCard.1010111.3": "Increases the drop rate of Survival Expert pieces. Gain Spirit of Brutality at the start of the round.",
"SoldierStarterCard.1010112.1": "Divine Favor",
"SoldierStarterCard.1010112.2": "Increases the drop rate of Divine Favor pieces. Gain Laru at the start of the round.",
"SoldierStarterCard.1010112.3": "Increases the drop rate of Divine Favor pieces. Gain Laru at the start of the round.",
"SoldierStarterCard.1010113.1": "Dead Shot",
"SoldierStarterCard.1010113.2": "Increases the drop rate of Dead Shot pieces. Gain 1 random Dead Shot piece the first time a Dead Shot piece is combined into 2★.",
"SoldierStarterCard.1010113.3": "Increases the drop rate of Dead Shot pieces. Gain 1 random Dead Shot piece the first time a Dead Shot piece is combined into 2★.",
"SoldierStarterCard.1010114.1": "Apex Warrior",
"SoldierStarterCard.1010114.2": "Increases the drop rate of Apex Warrior pieces. Gain 1 random Apex Warrior piece the first time an Apex Warrior piece is combined into 2★.",
"SoldierStarterCard.1010114.3": "Increases the drop rate of Apex Warrior pieces. Gain 1 random Apex Warrior piece the first time an Apex Warrior piece is combined into 2★.",
"SoldierStarterCard.1010115.1": "Charm Aura",
"SoldierStarterCard.1010115.2": "Increases the drop rate of Charm Aura pieces. Gain 1 random Charm Aura piece the first time a Charm Aura piece is combined into 2★.",
"SoldierStarterCard.1010115.3": "Increases the drop rate of Charm Aura pieces. Gain 1 random Charm Aura piece the first time a Charm Aura piece is combined into 2★.",
"SoldierStarterCard.1010116.1": "United Force",
"SoldierStarterCard.1010116.2": "Increases the drop rate of United Force pieces. Gain Citadel Shrubshew at the start of the round.",
"SoldierStarterCard.1010116.3": "Increases the drop rate of United Force pieces. Gain Citadel Shrubshew at the start of the round.",
"SoldierStarterCard.1010117.1": "Master Slacker",
"SoldierStarterCard.1010117.2": "Increases the drop rate of Master Slacker pieces. Gain 1 random Master Slacker piece the first time a Master Slacker piece is combined into 2★.",
"SoldierStarterCard.1010117.3": "Increases the drop rate of Master Slacker pieces. Gain 1 random Master Slacker piece the first time a Master Slacker piece is combined into 2★.",
"SoldierStarterCard.1010118.1": "Starting Funds",
"SoldierStarterCard.1010118.2": "Start the round with 8 Talent Gold.",
"SoldierStarterCard.1010118.3": "Start the round with 8 Talent Gold.",
"SoldierStarterCard.1010119.1": "Steady Nerves",
"SoldierStarterCard.1010119.2": "Start the round with SAN +20.",
"SoldierStarterCard.1010119.3": "Start the round with SAN +20.",
"SoldierStarterCard.1010120.1": "Startup Team",
"SoldierStarterCard.1010120.2": "Start the round with an extra 1-cost piece and an extra 2-cost piece.",
"SoldierStarterCard.1010120.3": "Start the round with an extra 1-cost piece and an extra 2-cost piece.",
"SoldierStarterCard.1010121.1": "Standing Orders",
"SoldierStarterCard.1010121.2": "After 15 total Shop refreshes, refresh cost is permanently reduced by 1.",
"SoldierStarterCard.1010121.3": "After 15 total Shop refreshes, refresh cost is permanently reduced by 1.",
"SoldierStarterCard.1010122.1": "Lessons Learned",
"SoldierStarterCard.1010122.2": "After spending a total of 30 Talent Gold, the cost of buying EXP is permanently reduced by 1.",
"SoldierStarterCard.1010122.3": "After spending a total of 30 Talent Gold, the cost of buying EXP is permanently reduced by 1.",
"SoldierStarterCard.1010123.1": "EXP Exchange",
"SoldierStarterCard.1010123.2": "After 30 total Shop refreshes, each Shop refresh grants 2 EXP.",
"SoldierStarterCard.1010123.3": "After 30 total Shop refreshes, each Shop refresh grants 2 EXP.",
"SoldierStarterCard.1010124.1": "Clientele Refinement",
"SoldierStarterCard.1010124.2": "2★ pieces may appear in the Shop.",
"SoldierStarterCard.1010124.3": "2★ pieces may appear in the Shop.",
"SoldierStarterCard.1010125.1": "Advanced Recruitment",
"SoldierStarterCard.1010125.2": "At the start of Phase 2, gain 1 random 2★ 3-cost piece. At the start of Phase 3, gain 1 random 2★ 4-cost piece",
"SoldierStarterCard.1010125.3": "At the start of Phase 2, gain 1 random 2★ 3-cost piece. At the start of Phase 3, gain 1 random 2★ 4-cost piece",
"SoldierStarterCard.1010126.1": "Steady Exploration",
"SoldierStarterCard.1010126.2": "In Phase 3, all Encounter nodes become Opportunity Node.",
"SoldierStarterCard.1010126.3": "In Phase 3, all Encounter nodes become Opportunity Node.",
"SoldierStarterCard.1010127.1": "Elite Strategies",
"SoldierStarterCard.1010127.2": "For the rest of this match, all Blessing Cards you obtain are upgraded to Gold quality.",
"SoldierStarterCard.1010127.3": "For the rest of this match, all Blessing Cards you obtain are upgraded to Gold quality.",
"SoldierStarterCard.1010128.1": "Undefeated Renown",
"SoldierStarterCard.1010128.2": "The first time you reach a 5-win streak, gain 20 Talent Gold and 10 EXP.",
"SoldierStarterCard.1010128.3": "The first time you reach a 5-win streak, gain 20 Talent Gold and 10 EXP.",
"SoldierStarterCard.1010129.1": "Winning Streak",
"SoldierStarterCard.1010129.2": "The first time you reach a 3-win streak, gain 12 Talent Gold.",
"SoldierStarterCard.1010129.3": "The first time you reach a 3-win streak, gain 12 Talent Gold.",
"SoldierStarterCard.1010130.1": "Founding Partner",
"SoldierStarterCard.1010130.2": "Start the round with two 2-cost pieces.",
"SoldierStarterCard.1010130.3": "Start the round with two 2-cost pieces.",
"SoldierStarterCard.1010131.1": "Aggressive Investment",
"SoldierStarterCard.1010131.2": "At the start of each new Phase, your SAN and Talent Gold are swapped (SAN can exceed 100).",
"SoldierStarterCard.1010131.3": "At the start of each new Phase, your SAN and Talent Gold are swapped (SAN can exceed 100).",
"SoldierStarterCard.1010133.1": "Bounce Back",
"SoldierStarterCard.1010133.2": "The first time you reach a 5-loss streak, gain 25 Talent Gold and a 2★ 2-cost piece.",
"SoldierStarterCard.1010133.3": "The first time you reach a 5-loss streak, gain 25 Talent Gold and a 2★ 2-cost piece.",
"SoldierStarterCard.1010134.1": "Artisan Reserve",
"SoldierStarterCard.1010134.2": "Once the Shop reaches Lv. 9, gain 4 EXP for every 4 Shop refreshes.",
"SoldierStarterCard.1010134.3": "Once the Shop reaches Lv. 9, gain 4 EXP for every 4 Shop refreshes.",
"SoldierStarterCard.1010135.1": "Sole Core",
"SoldierStarterCard.1010135.2": "Start the round with a 4-cost piece.",
"SoldierStarterCard.1010135.3": "Start the round with a 4-cost piece.",
"SoldierStarterCard.1010136.1": "Breakthrough Reward",
"SoldierStarterCard.1010136.2": "The first time a piece of each cost is upgraded to 2★, gain 6 additional Talent Gold.",
"SoldierStarterCard.1010136.3": "The first time a piece of each cost is upgraded to 2★, gain 6 additional Talent Gold.",
"SoldierStarterCard.1010137.1": "Lavish Wealth",
"SoldierStarterCard.1010137.2": "Start the round with 12 Talent Gold, but you cannot refresh the Shop for the first 5 nodes.",
"SoldierStarterCard.1010137.3": "Start the round with 12 Talent Gold, but you cannot refresh the Shop for the first 5 nodes.",
"SoldierStarterCard.1010138.1": "Risky Bet",
"SoldierStarterCard.1010138.2": "Start the round with SAN set to 20 and gain 20 Talent Gold.",
"SoldierStarterCard.1010138.3": "Start the round with SAN set to 20 and gain 20 Talent Gold.",
"SoldierStarterCard.1010139.1": "Unearthing Wealth",
"SoldierStarterCard.1010139.2": "Gain 1 Talent Gold each time a non-Trekker piece is upgraded to 2★.",
"SoldierStarterCard.1010139.3": "Gain 1 Talent Gold each time a non-Trekker piece is upgraded to 2★.",
"SoldierStarterCard.1010140.1": "Gathering Talents",
"SoldierStarterCard.1010140.2": "Gain 3 Talent Gold for every 5 1-cost pieces purchased.",
"SoldierStarterCard.1010140.3": "Gain 3 Talent Gold for every 5 1-cost pieces purchased."
}
@@ -0,0 +1,137 @@
{
"SoldierStrategyCard.2010101.1": "Bundle Sale",
"SoldierStrategyCard.2010101.2": "Gain 10 Talent Gold for every 5 pieces sold.",
"SoldierStrategyCard.2010101.3": "Gain 10 Talent Gold for every 5 pieces sold.",
"SoldierStrategyCard.2010102.1": "Growth Plan",
"SoldierStrategyCard.2010102.2": "Gain 2 Talent Gold each time a 2★ 1-cost piece is combined.",
"SoldierStrategyCard.2010102.3": "Gain 2 Talent Gold each time a 2★ 1-cost piece is combined.",
"SoldierStrategyCard.2010103.1": "Bonus Reward",
"SoldierStrategyCard.2010103.2": "Gain 1 Talent Gold for each battle victory.",
"SoldierStrategyCard.2010103.3": "Gain 1 Talent Gold for each battle victory.",
"SoldierStrategyCard.2010104.1": "Sunk Cost",
"SoldierStrategyCard.2010104.2": "The first time you reach a 3-loss streak, gain 5 Talent Gold upon entering the next node.",
"SoldierStrategyCard.2010104.3": "The first time you reach a 3-loss streak, gain 5 Talent Gold upon entering the next node.",
"SoldierStrategyCard.2010105.1": "Bonus Refresh",
"SoldierStrategyCard.2010105.2": "Purchasing Shop EXP has a chance to grant 1 free Shop refresh.",
"SoldierStrategyCard.2010105.3": "Purchasing Shop EXP has a chance to grant 1 free Shop refresh.",
"SoldierStrategyCard.2010106.1": "Node Subsidy",
"SoldierStrategyCard.2010106.2": "Gain 4 Talent Gold for every 4 nodes entered.",
"SoldierStrategyCard.2010106.3": "Gain 4 Talent Gold for every 4 nodes entered.",
"SoldierStrategyCard.2010107.1": "Squad Replenishment",
"SoldierStrategyCard.2010107.2": "Gain 1 random 2-cost piece for every 5 1-cost pieces purchased.",
"SoldierStrategyCard.2010107.3": "Gain 1 random 2-cost piece for every 5 1-cost pieces purchased.",
"SoldierStrategyCard.2010108.1": "Refresh Rebate",
"SoldierStrategyCard.2010108.2": "Gain 2 Talent Gold for every 8 Shop refreshes.",
"SoldierStrategyCard.2010108.3": "Gain 2 Talent Gold for every 8 Shop refreshes.",
"SoldierStrategyCard.2010109.1": "Talent Development",
"SoldierStrategyCard.2010109.2": "Gain 1 random 2-cost piece each time a 2★ 2-cost piece is combined.",
"SoldierStrategyCard.2010109.3": "Gain 1 random 2-cost piece each time a 2★ 2-cost piece is combined.",
"SoldierStrategyCard.2010110.1": "Calm Insurance",
"SoldierStrategyCard.2010110.2": "Gain 20 Talent Gold the first time SAN drops below 20.",
"SoldierStrategyCard.2010110.3": "Gain 20 Talent Gold the first time SAN drops below 20.",
"SoldierStrategyCard.2010111.1": "Rational Decision",
"SoldierStrategyCard.2010111.2": "Gain 4 EXP upon clearing a node if SAN is above 60.",
"SoldierStrategyCard.2010111.3": "Gain 4 EXP upon clearing a node if SAN is above 60.",
"SoldierStrategyCard.2010112.1": "Rising from Failure",
"SoldierStrategyCard.2010112.2": "Gain 2 EXP for each battle loss.",
"SoldierStrategyCard.2010112.3": "Gain 2 EXP for each battle loss.",
"SoldierStrategyCard.2010113.1": "Elite Program",
"SoldierStrategyCard.2010113.2": "Gain 5 Talent Gold each time a 3-cost piece is upgraded to 2★.",
"SoldierStrategyCard.2010113.3": "Gain 5 Talent Gold each time a 3-cost piece is upgraded to 2★.",
"SoldierStrategyCard.2010201.1": "Trading Profit",
"SoldierStrategyCard.2010201.2": "Gain 1 Talent Gold for every 10 pieces sold.",
"SoldierStrategyCard.2010201.3": "Gain 1 Talent Gold for every 10 pieces sold.",
"SoldierStrategyCard.2010202.1": "Trade Opportunity",
"SoldierStrategyCard.2010202.2": "Every 5 pieces sold has a chance to grant a free refresh.",
"SoldierStrategyCard.2010202.3": "Every 5 pieces sold has a chance to grant a free refresh.",
"SoldierStrategyCard.2010203.1": "Expansion Plan",
"SoldierStrategyCard.2010203.2": "Gain 4 Talent Gold and 1 random 2-cost piece for the first time a 2★ 3-cost piece is combined.",
"SoldierStrategyCard.2010203.3": "Gain 4 Talent Gold and 1 random 2-cost piece for the first time a 2★ 3-cost piece is combined.",
"SoldierStrategyCard.2010204.1": "Another Refresh",
"SoldierStrategyCard.2010204.2": "Each Shop refresh has a chance to grant a free refresh.",
"SoldierStrategyCard.2010204.3": "Each Shop refresh has a chance to grant a free refresh.",
"SoldierStrategyCard.2010205.1": "Storage Upgrade",
"SoldierStrategyCard.2010205.2": "Gain 2 free Shop refreshes. After that, each Shop upgrade grants 2 free refreshes.",
"SoldierStrategyCard.2010205.3": "Gain 2 free Shop refreshes. After that, each Shop upgrade grants 2 free refreshes.",
"SoldierStrategyCard.2010206.1": "Hot Streak",
"SoldierStrategyCard.2010206.2": "The first time you reach a 5-win streak, gain 20 Talent Gold and 1 random 3★ 2-cost piece.",
"SoldierStrategyCard.2010206.3": "The first time you reach a 5-win streak, gain 20 Talent Gold and 1 random 3★ 2-cost piece.",
"SoldierStrategyCard.2010207.1": "Radical Investment",
"SoldierStrategyCard.2010207.2": "Gain 5 Talent Gold upon entering a node if SAN is below 30.",
"SoldierStrategyCard.2010207.3": "Gain 5 Talent Gold upon entering a node if SAN is below 30.",
"SoldierStrategyCard.2010208.1": "Steady Build-Up",
"SoldierStrategyCard.2010208.2": "Gain 5 EXP upon entering a node with 60 Talent Gold.",
"SoldierStrategyCard.2010208.3": "Gain 5 EXP upon entering a node with 60 Talent Gold.",
"SoldierStrategyCard.2010209.1": "Talent Pool",
"SoldierStrategyCard.2010209.2": "Gain 1 random non-human piece for every 20 Talent Gold spent.",
"SoldierStrategyCard.2010209.3": "Gain 1 random non-human piece for every 20 Talent Gold spent.",
"SoldierStrategyCard.2010210.1": "Leadership Plan",
"SoldierStrategyCard.2010210.2": "Gain 8 Talent Gold and 1 random 3-cost piece for the first time a 2★ 4-cost piece is combined.",
"SoldierStrategyCard.2010210.3": "Gain 8 Talent Gold and 1 random 3-cost piece for the first time a 2★ 4-cost piece is combined.",
"SoldierStrategyCard.2010211.1": "Strategic Retreat",
"SoldierStrategyCard.2010211.2": "Gain 4 SAN and 4 Talent Gold for every 2 consecutive losses.",
"SoldierStrategyCard.2010211.3": "Gain 4 SAN and 4 Talent Gold for every 2 consecutive losses.",
"SoldierStrategyCard.2010212.1": "Cumulative Growth",
"SoldierStrategyCard.2010212.2": "Gain 1 random 3-cost piece for every eight 3-cost pieces purchased.",
"SoldierStrategyCard.2010212.3": "Gain 1 random 3-cost piece for every eight 3-cost pieces purchased.",
"SoldierStrategyCard.2010213.1": "Fame to Fortune",
"SoldierStrategyCard.2010213.2": "Gain 3 Talent Gold upon entering a new node for 3 deployed 3-cost pieces.",
"SoldierStrategyCard.2010213.3": "Gain 3 Talent Gold upon entering a new node for 3 deployed 3-cost pieces.",
"SoldierStrategyCard.2010214.1": "Elite Recruitment",
"SoldierStrategyCard.2010214.2": "Once the Shop reaches Lv. 7, gain 1 random 3-cost piece upon entering each node.",
"SoldierStrategyCard.2010214.3": "Once the Shop reaches Lv. 7, gain 1 random 3-cost piece upon entering each node.",
"SoldierStrategyCard.2010215.1": "Rare Guest",
"SoldierStrategyCard.2010215.2": "2★ pieces can appear in the Shop.",
"SoldierStrategyCard.2010215.3": "2★ pieces can appear in the Shop.",
"SoldierStrategyCard.2010216.1": "Romantic Lineup",
"SoldierStrategyCard.2010216.2": "Once the Shop reaches Lv. 7, upon entering each new node, transform the leftmost piece on the bench into a random piece of the same cost.",
"SoldierStrategyCard.2010216.3": "Once the Shop reaches Lv. 7, upon entering each new node, transform the leftmost piece on the bench into a random piece of the same cost.",
"SoldierStrategyCard.2010217.1": "Fortune Overload",
"SoldierStrategyCard.2010217.2": "Automatically sells all deployed pieces for double their value, and halves the current HP of all pieces for the next 3 battles.",
"SoldierStrategyCard.2010217.3": "Automatically sells all deployed pieces for double their value, and halves the current HP of all pieces for the next 3 battles.",
"SoldierStrategyCard.2010218.1": "Natural Revelation",
"SoldierStrategyCard.2010218.2": "Upon entering a new node, gain 3 Shop EXP for every 3 deployed non-human pieces.",
"SoldierStrategyCard.2010218.3": "Upon entering a new node, gain 3 Shop EXP for every 3 deployed non-human pieces.",
"SoldierStrategyCard.2010219.1": "Closed Construction",
"SoldierStrategyCard.2010219.2": "Disables Shop refreshes for the next 3 nodes, but grants 4 Shop EXP upon entering each node.",
"SoldierStrategyCard.2010219.3": "Disables Shop refreshes for the next 3 nodes, but grants 4 Shop EXP upon entering each node.",
"SoldierStrategyCard.2010301.1": "Smart Storage",
"SoldierStrategyCard.2010301.2": "Once the Shop reaches Lv. 8, buying Shop EXP grants a free refresh.",
"SoldierStrategyCard.2010301.3": "Once the Shop reaches Lv. 8, buying Shop EXP grants a free refresh.",
"SoldierStrategyCard.2010302.1": "Ultra-Risk Fortune",
"SoldierStrategyCard.2010302.2": "Lose 30 SAN and double your current Talent Gold.",
"SoldierStrategyCard.2010302.3": "Lose 30 SAN and double your current Talent Gold.",
"SoldierStrategyCard.2010303.1": "Cunning Sacrifice",
"SoldierStrategyCard.2010303.2": "Swap your current SAN and Talent Gold.",
"SoldierStrategyCard.2010303.3": "Swap your current SAN and Talent Gold.",
"SoldierStrategyCard.2010304.1": "Comeback Threshold",
"SoldierStrategyCard.2010304.2": "When SAN drops to 0 for the first time, immediately restore 30 SAN and gain 40 Talent Gold.",
"SoldierStrategyCard.2010304.3": "When SAN drops to 0 for the first time, immediately restore 30 SAN and gain 40 Talent Gold.",
"SoldierStrategyCard.2010305.1": "Premium Talent Pool",
"SoldierStrategyCard.2010305.2": "Each Shop refresh transforms a random piece in the Shop into a random piece that costs 1 more.",
"SoldierStrategyCard.2010305.3": "Each Shop refresh transforms a random piece in the Shop into a random piece that costs 1 more.",
"SoldierStrategyCard.2010306.1": "Irony of Fate",
"SoldierStrategyCard.2010306.2": "Gain an Advantage Die: For all subsequent Opportunity checks, roll 2 dice and use the higher result.",
"SoldierStrategyCard.2010306.3": "Gain an Advantage Die: For all subsequent Opportunity checks, roll 2 dice and use the higher result.",
"SoldierStrategyCard.2010307.1": "Ultimate Romance",
"SoldierStrategyCard.2010307.2": "Upon entering a node, transform the leftmost piece on the bench into a random piece of the same cost.",
"SoldierStrategyCard.2010307.3": "Upon entering a node, transform the leftmost piece on the bench into a random piece of the same cost.",
"SoldierStrategyCard.2010308.1": "Triple Triumph",
"SoldierStrategyCard.2010308.2": "Gain 10 Talent Gold for every 3-win streak.",
"SoldierStrategyCard.2010308.3": "Gain 10 Talent Gold for every 3-win streak.",
"SoldierStrategyCard.2010309.1": "Beacon of Victory",
"SoldierStrategyCard.2010309.2": "Gain 10 Talent Gold at Nodes 6, 13, and 20.",
"SoldierStrategyCard.2010309.3": "Gain 10 Talent Gold at Nodes 6, 13, and 20.",
"SoldierStrategyCard.2010310.1": "Savior in Crisis",
"SoldierStrategyCard.2010310.2": "Gain 1 random 1★ 5-cost piece for every 3-loss streak.",
"SoldierStrategyCard.2010310.3": "Gain 1 random 1★ 5-cost piece for every 3-loss streak.",
"SoldierStrategyCard.2010311.1": "The Gambler's Abyss",
"SoldierStrategyCard.2010311.2": "Set SAN to 1 and immediately gain 60 Talent Gold.",
"SoldierStrategyCard.2010311.3": "Set SAN to 1 and immediately gain 60 Talent Gold.",
"SoldierStrategyCard.2010312.1": "Call to Arms",
"SoldierStrategyCard.2010312.2": "Imperial Guard Trait Count +1",
"SoldierStrategyCard.2010312.3": "Imperial Guard Trait Count +1",
"SoldierStrategyCard.2010313.1": "Ashwind's Call",
"SoldierStrategyCard.2010313.2": "Ashwind Clan Trait Count +1",
"SoldierStrategyCard.2010313.3": "Ashwind Clan Trait Count +1"
}
@@ -323,6 +323,15 @@
"StarTowerBookEventReward.15903.1": "Field Expedition Ⅲ",
"StarTowerBookEventReward.15903.2": "Night falls. Coronis sits by her campfire, gazing toward the distant Monolith.\nShe clearly underestimated this region's biodiversity. The closer she gets to the Monolith, the stranger the vegetation becomes, with poisonous weeds and hallucinogens popping up at every turn.\n\"If only I could extract compounds from every single one of them...\"\nCoronis nibbles on her rations, flipping through The Grand Compendium of Herbs. As she reaches the final quarter of the book, she notices a new metric listed alongside the medicinal effects:\n\"Delicious.\"\n\"Tasty no matter how you cook it.\"\n\"Fragrant when stir-fried.\"\n\"Incredible in stew.\"\nShe lets out a chuckle. \"Of course a Loong wrote this. Even medicine requires a taste test.\"",
"StarTowerBookEventReward.15903.3": "Clear Monolith with Springseek Coronis in your squad 3 times",
"StarTowerBookEventReward.16001.1": "Monolith Survey ",
"StarTowerBookEventReward.16001.2": "Monolith No.1 Outside Sailstead\n\nCoords: 23.106428, 113.324521\nArtifact Variety: Average\nStellaroid Danger: Low\nMonster Distribution: Sparse\n\nRec. Level: ★★★★☆\nNotes: While the Artifact selection here isn't anything special, the relatively docile Stellaroids and clear surrounding area make it a fantastic training ground for rookie Trekkers. The Trekker Association has already pitched a camp right outside, so just check in with the staff if you need a hand.",
"StarTowerBookEventReward.16001.3": "Clear Monolith with Suntide Willow in your squad once",
"StarTowerBookEventReward.16002.1": "Monolith Survey Ⅱ",
"StarTowerBookEventReward.16002.2": "Monolith No.2 Outside Sailstead\n\nCoords: 39.91806, 116.30028\nArtifact Variety: High\nStellaroid Danger: Moderate\nMonster Distribution: Sparse\n\nRec. Level: ★★★☆☆\nNotes: Out of all the Monoliths bordering Sailstead, this one easily offers the most diverse loot. You can dig up practically any everyday Artifact you might need, drawing in huge crowds. Just don't let your guard down—the Stellaroids inside are highly active and heavily populated. It's completely off-limits for greenhorns, and even seasoned Trekkers should stick to a group and not push their luck.\nFortunately, the outside perimeter is much safer and mostly monster-free. You'll find a Trekker Association camp stationed to the north if you ever need assistance.",
"StarTowerBookEventReward.16002.3": "Clear Monolith with Suntide Willow in your squad twice",
"StarTowerBookEventReward.16003.1": "Monolith Survey Ⅲ",
"StarTowerBookEventReward.16003.2": "Monolith No.3 Outside Sailstead\n\nCoords: 31.2397, 121.4997\nArtifact Variety: Low\nStellaroid Danger: High\nMonster Distribution: Dense\n\nRec. Level: ★★☆☆☆\nNotes: The Artifact types found inside Monolith No. 3 are relatively limited. However, many Trekkers have obtained extremely rare high-grade Artifacts from this Monolith over the years, so it continues to attract visitors every year. Stellaroids are highly active and extremely dangerous. Inexperienced Trekkers are strongly advised against entering; solo exploration is prohibited.\nThe surrounding area is rich in resources and home to many rare plants and herbs. However, there are many monsters outside the Monolith, and there are no Trekker Association encampments nearby. Therefore, even gathering activities outside the Monolith require heightened vigilance. ALWAYS travel in groups.",
"StarTowerBookEventReward.16003.3": "Clear Monolith with Suntide Willow in your squad 3 times",
"StarTowerBookEventReward.913301.1": "Clearance Sale (1)",
"StarTowerBookEventReward.913301.2": "Portia couldn't figure it out.\nThe whole idea of this \"convenience store\" had started as a way for her to strike up conversations with Trekkers; so how had it turned into this? Now she was hauling goods around the Monolith, actually selling things.\nIt's not like she needed the money, and Stella Coins didn't even mean anything to her.\nHow did it get to this point...? Ugh, this is such a hassle... Can I just sell everything fast and go play at the arcade already...?\nAfter thinking it over, Portia grabbed a piece of cardboard and scribbled out a sign.\n\"Clearance Sale. Stuff for Money.\"\n\"That should do it... Right?\"\nShe propped the sign next to the pile of supplies she'd brought out and waited, hoping the next Trekker who came along would just take everything wholesale.",
"StarTowerBookEventReward.913301.3": "Portia's Affinity reaches Lv. 5",
+48 -1
View File
@@ -424,5 +424,52 @@
"Story.824.4": "15",
"Story.825.1": "Scepter of Death",
"Story.825.2": "She asks, you answer, and then...",
"Story.825.4": "Epilogue"
"Story.825.4": "Epilogue",
"Story.901.1": "Innocent Slaughter",
"Story.901.4": "01",
"Story.902.1": "Warning Shot",
"Story.902.4": "BT01",
"Story.903.1": "At Daggers Drawn",
"Story.903.4": "02",
"Story.904.1": "Who Am I",
"Story.904.4": "03",
"Story.905.1": "Self-Fulfilling Trap",
"Story.905.4": "04",
"Story.906.1": "Companions",
"Story.906.4": "05",
"Story.907.1": "The End of the World",
"Story.907.4": "06",
"Story.908.1": "The Blank Solution ",
"Story.908.4": "Reminiscence",
"Story.909.1": "The Blank Solution Ⅱ",
"Story.909.4": "Reminiscence",
"Story.910.1": "The Blank Solution Ⅲ",
"Story.910.4": "Reminiscence",
"Story.911.1": "First Encounter with Mirage",
"Story.911.4": "07",
"Story.912.1": "The Good, the Bad and the Jester",
"Story.912.4": "BT02",
"Story.913.1": "Rules of the Desert",
"Story.913.4": "08",
"Story.914.1": "Home Alone",
"Story.914.4": "09",
"Story.915.1": "Pause",
"Story.915.4": "10",
"Story.916.1": "Mirage's Daily Routine",
"Story.916.4": "11",
"Story.917.1": "Shadow Duel",
"Story.917.4": "12",
"Story.918.4": "13A",
"Story.919.4": "13B",
"Story.920.4": "Reminiscence",
"Story.921.4": "Reminiscence",
"Story.922.4": "Reminiscence",
"Story.923.4": "14A",
"Story.924.4": "14B",
"Story.925.4": "15B",
"Story.926.1": "King of War",
"Story.926.4": "The End",
"Story.927.1": "Ancient Wisdom",
"Story.927.4": "BT03",
"Story.928.4": "15A"
}
+4 -1
View File
@@ -22,5 +22,8 @@
"StoryChapter.7.3": "Monolith Calendar Year 996",
"StoryChapter.8.1": "Chapter 7",
"StoryChapter.8.2": "Price of the Star",
"StoryChapter.8.3": "Monolith Calendar Year 996"
"StoryChapter.8.3": "Monolith Calendar Year 996",
"StoryChapter.9.1": "Chapter 8",
"StoryChapter.9.2": "Lingering Warmth",
"StoryChapter.9.3": "Monolith Calendar Year 996"
}
+21 -1
View File
@@ -103,5 +103,25 @@
"StoryChapterTimeStamp.816.1": "Venatio Month, Woodcarver Day, 12:00",
"StoryChapterTimeStamp.817.1": "Venatio Month, Woodcarver Day, 17:00",
"StoryChapterTimeStamp.818.1": "Venatio Month, Woodcarver Day, 18:00",
"StoryChapterTimeStamp.819.1": "Venatio Month, Woodcarver Day, 18:15"
"StoryChapterTimeStamp.819.1": "Venatio Month, Woodcarver Day, 18:15",
"StoryChapterTimeStamp.901.1": "!PENDING!",
"StoryChapterTimeStamp.902.1": "!PENDING!",
"StoryChapterTimeStamp.903.1": "!PENDING!",
"StoryChapterTimeStamp.904.1": "!PENDING!",
"StoryChapterTimeStamp.905.1": "!PENDING!",
"StoryChapterTimeStamp.906.1": "!PENDING!",
"StoryChapterTimeStamp.907.1": "!PENDING!",
"StoryChapterTimeStamp.908.1": "!PENDING!",
"StoryChapterTimeStamp.909.1": "!PENDING!",
"StoryChapterTimeStamp.910.1": "!PENDING!",
"StoryChapterTimeStamp.911.1": "!PENDING!",
"StoryChapterTimeStamp.912.1": "!PENDING!",
"StoryChapterTimeStamp.913.1": "!PENDING!",
"StoryChapterTimeStamp.914.1": "!PENDING!",
"StoryChapterTimeStamp.915.1": "!PENDING!",
"StoryChapterTimeStamp.916.1": "!PENDING!",
"StoryChapterTimeStamp.917.1": "!PENDING!",
"StoryChapterTimeStamp.918.1": "!PENDING!",
"StoryChapterTimeStamp.919.1": "!PENDING!",
"StoryChapterTimeStamp.920.1": "!PENDING!"
}
+1
View File
@@ -5,6 +5,7 @@
"StoryPreview.13.1": "Main Story Chapter 7",
"StoryPreview.14.1": "The Nova Times #15",
"StoryPreview.15.1": "The Nova Times #16",
"StoryPreview.16.1": "Main Story Chapter 8",
"StoryPreview.2.1": "The Nova Times #07",
"StoryPreview.3.1": "Main Story Chapter 5",
"StoryPreview.4.1": "Main Story Chapter 6",
+111 -1
View File
@@ -3908,5 +3908,115 @@
"Talent.1590574.1": "Terra DMG Boost",
"Talent.1590574.2": "Increases Terra DMG by <color=#0abec5>&Param1&</color>.",
"Talent.1590580.1": "Fresh Start",
"Talent.1590580.2": "Increases Springseek Coronis's Terra DMG to elite or higher-tier targets by <color=#0abec5>&Param1&</color>."
"Talent.1590580.2": "Increases Springseek Coronis's Terra DMG to elite or higher-tier targets by <color=#0abec5>&Param1&</color>.",
"Talent.1600101.1": "ATK Enhancement",
"Talent.1600101.2": "Increases Base ATK by <color=#0abec5>&Param1&</color>.",
"Talent.1600102.1": "DEF Enhancement",
"Talent.1600102.2": "Increases Base DEF by <color=#0abec5>&Param1&</color>.",
"Talent.1600103.1": "HP Enhancement",
"Talent.1600103.2": "Increases Base HP by <color=#0abec5>&Param1&</color>.",
"Talent.1600104.1": "Skill DMG Boost",
"Talent.1600104.2": "Increases Skill DMG by <color=#0abec5>&Param1&</color>",
"Talent.1600105.1": "Increases Ultimate DMG by",
"Talent.1600105.2": "Increases Ultimate DMG by <color=#0abec5>&Param1&</color>",
"Talent.1600106.1": "ATK Enhancement",
"Talent.1600106.2": "Increases Base ATK by <color=#0abec5>&Param1&</color>.",
"Talent.1600107.1": "DEF Enhancement",
"Talent.1600107.2": "Increases Base DEF by <color=#0abec5>&Param1&</color>.",
"Talent.1600108.1": "HP Enhancement",
"Talent.1600108.2": "Increases Base HP by <color=#0abec5>&Param1&</color>.",
"Talent.1600109.1": "Skill DMG Boost",
"Talent.1600109.2": "Increases Skill DMG by <color=#0abec5>&Param1&</color>",
"Talent.1600110.1": "Increases Ultimate DMG by",
"Talent.1600110.2": "Increases Ultimate DMG by <color=#0abec5>&Param1&</color>",
"Talent.1600116.1": "Holiday Time",
"Talent.1600116.2": "When Willow inflicts ##Aqua Mark#1018# on a target, increases the squad's Aqua DMG by <color=#0abec5>&Param1&</color> for &Param2&s.",
"Talent.1600217.1": "ATK Enhancement",
"Talent.1600217.2": "Increases Base ATK by <color=#0abec5>&Param1&</color>.",
"Talent.1600218.1": "DEF Enhancement",
"Talent.1600218.2": "Increases Base DEF by <color=#0abec5>&Param1&</color>.",
"Talent.1600219.1": "HP Enhancement",
"Talent.1600219.2": "Increases Base HP by <color=#0abec5>&Param1&</color>.",
"Talent.1600220.1": "Skill DMG Boost",
"Talent.1600220.2": "Increases Skill DMG by <color=#0abec5>&Param1&</color>",
"Talent.1600221.1": "Increases Ultimate DMG by",
"Talent.1600221.2": "Increases Ultimate DMG by <color=#0abec5>&Param1&</color>",
"Talent.1600222.1": "ATK Enhancement",
"Talent.1600222.2": "Increases Base ATK by <color=#0abec5>&Param1&</color>.",
"Talent.1600223.1": "DEF Enhancement",
"Talent.1600223.2": "Increases Base DEF by <color=#0abec5>&Param1&</color>.",
"Talent.1600224.1": "HP Enhancement",
"Talent.1600224.2": "Increases Base HP by <color=#0abec5>&Param1&</color>.",
"Talent.1600225.1": "Skill DMG Boost",
"Talent.1600225.2": "Increases Skill DMG by <color=#0abec5>&Param1&</color>",
"Talent.1600226.1": "Increases Ultimate DMG by",
"Talent.1600226.2": "Increases Ultimate DMG by <color=#0abec5>&Param1&</color>",
"Talent.1600232.1": "Heart Unsettled",
"Talent.1600232.2": "Reduces Bubble Bath's DMG dealing Interval by 50%. When the squad triggers an ##Aqua Mark#1018# on a target, increases the Aqua DMG Taken by this target by <color=#0abec5>&Param1&</color> for &Param2&s.",
"Talent.1600333.1": "ATK Enhancement",
"Talent.1600333.2": "Increases Base ATK by <color=#0abec5>&Param1&</color>.",
"Talent.1600334.1": "DEF Enhancement",
"Talent.1600334.2": "Increases Base DEF by <color=#0abec5>&Param1&</color>.",
"Talent.1600335.1": "HP Enhancement",
"Talent.1600335.2": "Increases Base HP by <color=#0abec5>&Param1&</color>.",
"Talent.1600336.1": "Skill DMG Boost",
"Talent.1600336.2": "Increases Skill DMG by <color=#0abec5>&Param1&</color>",
"Talent.1600337.1": "Increases Ultimate DMG by",
"Talent.1600337.2": "Increases Ultimate DMG by <color=#0abec5>&Param1&</color>",
"Talent.1600338.1": "ATK Enhancement",
"Talent.1600338.2": "Increases Base ATK by <color=#0abec5>&Param1&</color>.",
"Talent.1600339.1": "DEF Enhancement",
"Talent.1600339.2": "Increases Base DEF by <color=#0abec5>&Param1&</color>.",
"Talent.1600340.1": "HP Enhancement",
"Talent.1600340.2": "Increases Base HP by <color=#0abec5>&Param1&</color>.",
"Talent.1600341.1": "Skill DMG Boost",
"Talent.1600341.2": "Increases Skill DMG by <color=#0abec5>&Param1&</color>",
"Talent.1600342.1": "Increases Ultimate DMG by",
"Talent.1600342.2": "Increases Ultimate DMG by <color=#0abec5>&Param1&</color>",
"Talent.1600348.1": "Wisdom in Restraint",
"Talent.1600348.2": "When the squad deals DMG to a target afflicted with ##Aqua Mark#1018#, Crit DMG dealt by the squad is increased by <color=#0abec5>&Param1&</color> for &Param2&s.",
"Talent.1600449.1": "ATK Enhancement",
"Talent.1600449.2": "Increases Base ATK by <color=#0abec5>&Param1&</color>.",
"Talent.1600450.1": "DEF Enhancement",
"Talent.1600450.2": "Increases Base DEF by <color=#0abec5>&Param1&</color>.",
"Talent.1600451.1": "HP Enhancement",
"Talent.1600451.2": "Increases Base HP by <color=#0abec5>&Param1&</color>.",
"Talent.1600452.1": "Skill DMG Boost",
"Talent.1600452.2": "Increases Skill DMG by <color=#0abec5>&Param1&</color>",
"Talent.1600453.1": "Increases Ultimate DMG by",
"Talent.1600453.2": "Increases Ultimate DMG by <color=#0abec5>&Param1&</color>",
"Talent.1600454.1": "ATK Enhancement",
"Talent.1600454.2": "Increases Base ATK by <color=#0abec5>&Param1&</color>.",
"Talent.1600455.1": "DEF Enhancement",
"Talent.1600455.2": "Increases Base DEF by <color=#0abec5>&Param1&</color>.",
"Talent.1600456.1": "HP Enhancement",
"Talent.1600456.2": "Increases Base HP by <color=#0abec5>&Param1&</color>.",
"Talent.1600457.1": "Skill DMG Boost",
"Talent.1600457.2": "Increases Skill DMG by <color=#0abec5>&Param1&</color>",
"Talent.1600458.1": "Increases Ultimate DMG by",
"Talent.1600458.2": "Increases Ultimate DMG by <color=#0abec5>&Param1&</color>",
"Talent.1600464.1": "Going with the Flow",
"Talent.1600464.2": "For every &Param1&s when Willow is on the field, increases the Main Trekker's Skill DMG by <color=#0abec5>&Param2&</color> and Auto Attack DMG by <color=#0abec5>&Param3&</color>, up to a maximum of <color=#0abec5>18%</color>.",
"Talent.1600565.1": "ATK Enhancement",
"Talent.1600565.2": "Increases Base ATK by <color=#0abec5>&Param1&</color>.",
"Talent.1600566.1": "DEF Enhancement",
"Talent.1600566.2": "Increases Base DEF by <color=#0abec5>&Param1&</color>.",
"Talent.1600567.1": "HP Enhancement",
"Talent.1600567.2": "Increases Base HP by <color=#0abec5>&Param1&</color>.",
"Talent.1600568.1": "Skill DMG Boost",
"Talent.1600568.2": "Increases Skill DMG by <color=#0abec5>&Param1&</color>",
"Talent.1600569.1": "Increases Ultimate DMG by",
"Talent.1600569.2": "Increases Ultimate DMG by <color=#0abec5>&Param1&</color>",
"Talent.1600570.1": "ATK Enhancement",
"Talent.1600570.2": "Increases Base ATK by <color=#0abec5>&Param1&</color>.",
"Talent.1600571.1": "DEF Enhancement",
"Talent.1600571.2": "Increases Base DEF by <color=#0abec5>&Param1&</color>.",
"Talent.1600572.1": "HP Enhancement",
"Talent.1600572.2": "Increases Base HP by <color=#0abec5>&Param1&</color>.",
"Talent.1600573.1": "Skill DMG Boost",
"Talent.1600573.2": "Increases Skill DMG by <color=#0abec5>&Param1&</color>",
"Talent.1600574.1": "Increases Ultimate DMG by",
"Talent.1600574.2": "Increases Ultimate DMG by <color=#0abec5>&Param1&</color>",
"Talent.1600580.1": "Reset and Restart",
"Talent.1600580.2": "When Willow deals Skill DMG to a target, increases the Aqua DMG Taken by this target by <color=#0abec5>&Param1&</color> for &Param2&s."
}
+6 -1
View File
@@ -178,5 +178,10 @@
"TalentGroup.15902.1": "Eternal Flame",
"TalentGroup.15903.1": "Magical Touch",
"TalentGroup.15904.1": "Healing Auspice",
"TalentGroup.15905.1": "Fresh Start"
"TalentGroup.15905.1": "Fresh Start",
"TalentGroup.16001.1": "Holiday Time",
"TalentGroup.16002.1": "Heart Unsettled",
"TalentGroup.16003.1": "Wisdom in Restraint",
"TalentGroup.16004.1": "Going with the Flow",
"TalentGroup.16005.1": "Reset and Restart"
}
+4 -2
View File
@@ -27,8 +27,10 @@
"Title.32.1": "Artisan",
"Title.33.1": "The Wilds",
"Title.34.1": "Sharpshooter",
"Title.35.1": "Darkness",
"Title.36.1": "The Great",
"Title.35.1": "Dark",
"Title.36.1": "Lord",
"Title.37.1": "All-Rounder",
"Title.38.1": "Safety Officer",
"Title.4.1": "Trekker",
"Title.5.1": "Daisy",
"Title.6.1": "Steward",
+24 -9
View File
@@ -13,6 +13,7 @@
"TopBar.ActivityLevelsSelectPanel_11100.1": "Battle Stage",
"TopBar.ActivityLevelsSelectPanel_20101.1": "Battle Stage",
"TopBar.ActivityLevelsSelectPanel_20102.1": "Battle Stage",
"TopBar.ActivityLevelsSelectPanel_20103.1": "Battle Stage",
"TopBar.ActivityList.1": "Event",
"TopBar.ActivityStory_20101.1": "Story",
"TopBar.BattlePass.1": "Startup Grant",
@@ -69,21 +70,20 @@
"TopBar.GoldenSpyLevelSelectPanel_400012.1": "Silver-Veiled Dream Catcher",
"TopBar.GunStormPanel.1": "Event",
"TopBar.GunStormStory_10109.1": "Story",
"TopBar.IceCreamLevelsSelectPanel.1": "Cooling Supply Station",
"TopBar.InfinityTowerSelectTower.1": "Menace Arena",
"TopBar.JointDrillBuildList_510001.1": "Battle Setup",
"TopBar.JointDrillBuildList_510003.1": "Battle Setup",
"TopBar.JointDrillBuildList_510005.1": "Battle Setup",
"TopBar.JointDrillLevelSelect_510001.1": "A Finale Echoing",
"TopBar.JointDrillLevelSelect_510003.1": "A Finale Echoing",
"TopBar.JointDrillLevelSelect_510005.1": "A Finale Echoing",
"TopBar.JointDrillRanking_510001.1": "A Finale Echoing Rankings",
"TopBar.JointDrillRanking_510003.1": "A Finale Echoing Rankings",
"TopBar.JointDrillRanking_510005.1": "A Finale Echoing Rankings",
"TopBar.JointDrillBuildList_Mode1.1": "Battle Setup",
"TopBar.JointDrillBuildList_Mode2.1": "Battle Setup",
"TopBar.JointDrillLevelSelect_Mode1.1": "A Finale Echoing",
"TopBar.JointDrillLevelSelect_Mode2.1": "A Finale Echoing",
"TopBar.JointDrillRanking_Mode1.1": "A Finale Echoing Rankings",
"TopBar.JointDrillRanking_Mode2.1": "A Finale Echoing Rankings",
"TopBar.LevelMenu.1": "Travel",
"TopBar.Mail.1": "Mail",
"TopBar.Main_10103.1": "Event",
"TopBar.Main_10107.1": "Event",
"TopBar.Main_10108.1": "Event",
"TopBar.Main_20103.1": "Event",
"TopBar.Mainline.1": "Travel Story",
"TopBar.MainlineEx.1": "Main Story",
"TopBar.MainlineFormation.1": "Squad",
@@ -96,10 +96,12 @@
"TopBar.MiningGameGuidePanel_400003.1": "Collection List",
"TopBar.MiningGameGuidePanel_400007.1": "Treasures",
"TopBar.MiningGameGuidePanel_400011.1": "Treasures",
"TopBar.MiningGameGuidePanel_400014.1": "Treasures",
"TopBar.MiningGame_400002.1": "Lucky Treasure Shovel",
"TopBar.MiningGame_400003.1": "Lucky Treasure Shovel",
"TopBar.MiningGame_400007.1": "Lucky Treasure Shovel",
"TopBar.MiningGame_400011.1": "Lucky Treasure Shovel",
"TopBar.MiningGame_400014.1": "Lucky Treasure Shovel",
"TopBar.OurRegimentThemePanel.1": "Event",
"TopBar.PenguinCardLevel.1": "Fatebound Stellar Deck",
"TopBar.PostalStory.1": "Story",
@@ -130,10 +132,18 @@
"TopBar.Shop_11100.1": "Event Shop",
"TopBar.Shop_20101.1": "Event Shop",
"TopBar.Shop_20102.1": "Event Shop",
"TopBar.Shop_20103.1": "Event Shop",
"TopBar.Shop_30101.1": "Event Shop",
"TopBar.Shop_30102.1": "Event Shop",
"TopBar.SkillInstanceLevelSelect.1": "Skill Trial",
"TopBar.SkinPreviewPanel.1": "Appearance",
"TopBar.SoldierHandbookPanel.1": "Gallery",
"TopBar.SoldierHandbookSelectPanel.1": "Gallery",
"TopBar.SoldierLevelSelectPanel.1": "Enter",
"TopBar.SoldierMainViewPanel.1": "Through Hostile Depths",
"TopBar.SoldierRecommendDetailPanel.1": "Guide Details",
"TopBar.SoldierRecommendPanel.1": "Team Guides",
"TopBar.SoldierTestEnter.1": "Auto Battler Test",
"TopBar.SolodanceStory.1": "Story",
"TopBar.SolodanceThemePanel.1": "Event",
"TopBar.SpringFestivalStory.1": "Story",
@@ -148,6 +158,7 @@
"TopBar.StarTowerRankLevel.1": "Time Attack Tower",
"TopBar.StoryChapter.1": "Main Story",
"TopBar.StorySet.1": "The Nova Times",
"TopBar.SummerCheckinStory_20103.1": "Story",
"TopBar.SwimShop.1": "Event Shop",
"TopBar.SwimTask.1": "Event Missions",
"TopBar.SwimTheme.1": "Event",
@@ -166,6 +177,7 @@
"TopBar.Task_11100.1": "Event Missions",
"TopBar.Task_20101.1": "Event Missions",
"TopBar.Task_20102.1": "Event Missions",
"TopBar.Task_20103.1": "Event Missions",
"TopBar.Task_30101.1": "Event Missions",
"TopBar.Task_30102.1": "Event Missions",
"TopBar.TechStory.1": "Story",
@@ -174,6 +186,9 @@
"TopBar.TowerDefenseCharacterDetailPanel.1": "Character Details",
"TopBar.TowerDefenseLevelDetailPanel.1": "Event",
"TopBar.TowerDefenseSelectPanel.1": "Event",
"TopBar.TraceHunt.1": "Operation: Shadow Siege",
"TopBar.TraceHuntHandBook.1": "Siege Log",
"TopBar.TraceHuntHelp.1": "Co-op Hunt",
"TopBar.TravelerDuelLevelQuestPanel.1": "Duel Mission",
"TopBar.TrekkerVersus.1": "Summit Show",
"TopBar.TrekkerVersus_600002.1": "Summit Show",
@@ -151,7 +151,7 @@
"TowerDefensePotential.1350104.1": "Slumber Invitation",
"TowerDefensePotential.1350104.2": "The magic circle expands, slowly pulling weak targets toward its center.",
"TowerDefensePotential.1350105.1": "ATK",
"TowerDefensePotential.1350106.1": "Attack Speed",
"TowerDefensePotential.1350106.1": "ATK SPD",
"TowerDefensePotential.1350107.1": "Skill Charge",
"TowerDefensePotential.1400101.1": "Bunny-Ear Volley",
"TowerDefensePotential.1400101.2": "Performs a quick burst of shots periodically in Rapid-Fire Cannon mode.",
@@ -0,0 +1,23 @@
{
"TraceHuntLogEntryTemplate.1.1": "Begin Tracking",
"TraceHuntLogEntryTemplate.10.1": "Hunt Begins",
"TraceHuntLogEntryTemplate.11.1": "<color=#7ba4c4>{0}</color> severely wounded the target.",
"TraceHuntLogEntryTemplate.13.1": "<color=#7ba4c4>{0}</color> landed the killing blow on <color=#c2516b>{1}</color>.",
"TraceHuntLogEntryTemplate.14.1": "<color=#c2516b>{0}</color> lost the will to continue.",
"TraceHuntLogEntryTemplate.15.1": "Hunt Ended",
"TraceHuntLogEntryTemplate.16.1": "Siege Experience",
"TraceHuntLogEntryTemplate.17.1": "Target is wounded and trying to escape.\u000bWaiting for support from friends.",
"TraceHuntLogEntryTemplate.18.1": "<color=#c2516b>{0}</color> has escaped.",
"TraceHuntLogEntryTemplate.21.1": "Witness Lead Acquired",
"TraceHuntLogEntryTemplate.22.1": "Blurry Photo Obtained",
"TraceHuntLogEntryTemplate.23.1": "Territory Identified",
"TraceHuntLogEntryTemplate.31.1": "Fresh Traces Found",
"TraceHuntLogEntryTemplate.41.1": "Target Sighted!",
"TraceHuntLogEntryTemplate.5.1": "Target Locked! Tracking Complete.",
"TraceHuntLogEntryTemplate.51.1": "Target Trapped by the Association",
"TraceHuntLogEntryTemplate.52.1": "Target Poisoned by Mushrooms",
"TraceHuntLogEntryTemplate.53.1": "Target Hunted by a Natural Predator",
"TraceHuntLogEntryTemplate.6.1": "Tracking Ended",
"TraceHuntLogEntryTemplate.8.1": "New Target Locked!",
"TraceHuntLogEntryTemplate.9.1": "Target Location Confirmed.\nFinish the Hunt Before Time Runs Out."
}
@@ -218,5 +218,89 @@
"TravelerDuelChallengeAffix.29031902.1": "Risky Mend",
"TravelerDuelChallengeAffix.29031902.2": "When casting a skill, the Main Trekker recovers <color=#ec6d21>&Param1&</color> Base Max HP, but cannot be healed for <color=#ec6d21>&Param2&</color>s upon taking DMG.",
"TravelerDuelChallengeAffix.29032001.1": "Charge & Ultimate",
"TravelerDuelChallengeAffix.29032001.2": "Increases the squad's Charge Efficiency by <color=#ec6d21>&Param1&</color> but reduces Ultimate DMG by <color=#ec6d21>&Param2&</color>."
"TravelerDuelChallengeAffix.29032001.2": "Increases the squad's Charge Efficiency by <color=#ec6d21>&Param1&</color> but reduces Ultimate DMG by <color=#ec6d21>&Param2&</color>.",
"TravelerDuelChallengeAffix.29040101.1": "DMG Increase: Lesser",
"TravelerDuelChallengeAffix.29040101.2": "Increases all enemy DMG dealt by <color=#ec6d21>&Param1&</color>",
"TravelerDuelChallengeAffix.29040102.1": "DMG Increase: Medium",
"TravelerDuelChallengeAffix.29040102.2": "Increases all enemy DMG dealt by <color=#ec6d21>&Param1&</color>",
"TravelerDuelChallengeAffix.29040103.1": "DMG Increase: Greater",
"TravelerDuelChallengeAffix.29040103.2": "Increases all enemy DMG dealt by <color=#ec6d21>&Param1&</color>",
"TravelerDuelChallengeAffix.29040201.1": "Sluggish: Lesser",
"TravelerDuelChallengeAffix.29040201.2": "Increases Skill Cooldown for the squad by <color=#ec6d21>&Param1&</color>.",
"TravelerDuelChallengeAffix.29040202.1": "Sluggish: Medium",
"TravelerDuelChallengeAffix.29040202.2": "Increases Skill Cooldown for the squad by <color=#ec6d21>&Param1&</color>.",
"TravelerDuelChallengeAffix.29040203.1": "Sluggish: Greater",
"TravelerDuelChallengeAffix.29040203.2": "Increases Skill Cooldown for the squad by <color=#ec6d21>&Param1&</color>.",
"TravelerDuelChallengeAffix.29040301.1": "Blood Thirst",
"TravelerDuelChallengeAffix.29040301.2": "Reduces Max HP by <color=#ec6d21>&Param1&</color>; restores main Trekker's Max HP by <color=#ec6d21>&Param2&</color> each time her Skill DMG is dealt.",
"TravelerDuelChallengeAffix.29040401.1": "Co-op Combat",
"TravelerDuelChallengeAffix.29040401.2": "Reduces DMG dealt by the Main Trekker by <color=#ec6d21>&Param1&</color>. Each time a Support Trekker deals DMG, increases the Main Trekker's DMG dealt by <color=#ec6d21>&Param2&</color> for <color=#ec6d21>&Param3&</color>s. Stacks up to <color=#ec6d21>&Param4&</color> times.",
"TravelerDuelChallengeAffix.29040402.1": "Solo Combat",
"TravelerDuelChallengeAffix.29040402.2": "Increases DMG dealt by the Main Trekker by <color=#ec6d21>&Param1&</color>. After casting a Support Skill, reduces DMG dealt by the Main Trekker by <color=#ec6d21>&Param2&</color> for <color=#ec6d21>&Param3&</color>s.",
"TravelerDuelChallengeAffix.29040501.1": "Battle Fatigue",
"TravelerDuelChallengeAffix.29040501.2": "Within <color=#ec6d21>&Param1&</color>s after any squadmate casts a skill, reduces Energy Regen by <color=#ec6d21>&Param2&</color>.",
"TravelerDuelChallengeAffix.29040601.1": "Battle Enraged",
"TravelerDuelChallengeAffix.29040601.2": "Reduces DMG dealt by Support Trekkers by <color=#ec6d21>&Param1&</color>. Each time the Main Trekker takes a hit, increases DMG dealt by Support Trekkers by <color=#ec6d21>&Param2&</color> for <color=#ec6d21>&Param4&</color>s. Stacks up to <color=#ec6d21>&Param3&</color> times.",
"TravelerDuelChallengeAffix.29040701.1": "Disrupted Rhythm",
"TravelerDuelChallengeAffix.29040701.2": "When the Main Trekker is hit, reduces Skill DMG by <color=#ec6d21>&Param1&</color> for <color=#ec6d21>&Param2&</color>s. This effect can be triggered once every <color=#ec6d21>&Param3&</color>s.",
"TravelerDuelChallengeAffix.29040702.1": "Disrupted Rhythm: Greater",
"TravelerDuelChallengeAffix.29040702.2": "When the Main Trekker is hit, reduces Skill DMG by <color=#ec6d21>&Param1&</color> for <color=#ec6d21>&Param2&</color>s. This effect can be triggered once every <color=#ec6d21>&Param3&</color>s.",
"TravelerDuelChallengeAffix.29040801.1": "Cost of Evasion",
"TravelerDuelChallengeAffix.29040801.2": "After dodging, the Main Trekker loses <color=#ec6d21>&Param1&</color> Ultimate Energy.",
"TravelerDuelChallengeAffix.29040901.1": "Cost of Assault",
"TravelerDuelChallengeAffix.29040901.2": "Increases Skill DMG for the squad by <color=#ec6d21>&Param1&</color>, but increases DMG Taken by <color=#ec6d21>&Param2&</color>.",
"TravelerDuelChallengeAffix.29040902.1": "Defensive Stand",
"TravelerDuelChallengeAffix.29040902.2": "Reduces Skill DMG for the squad by <color=#ec6d21>&Param1&</color>, but reduces DMG Taken by <color=#ec6d21>&Param2&</color>.",
"TravelerDuelChallengeAffix.29041001.1": "Distraction Tactics",
"TravelerDuelChallengeAffix.29041001.2": "Increases Energy Regen for Support Trekkers by <color=#ec6d21>&Param1&</color>, but reduces DMG dealt by the Main Trekker by <color=#ec6d21>&Param2&</color>.",
"TravelerDuelChallengeAffix.29041101.1": "Mark Fade",
"TravelerDuelChallengeAffix.29041101.2": "Reduces the squad's Mark DMG by <color=#ec6d21>&Param1&</color> and increases Ultimate DMG by <color=#ec6d21>&Param2&</color>",
"TravelerDuelChallengeAffix.29041102.1": "Auto Attack Nerf",
"TravelerDuelChallengeAffix.29041102.2": "Reduces the squad's Auto Attack DMG by <color=#ec6d21>&Param1&</color> and increases Skill DMG by <color=#ec6d21>&Param2&</color>",
"TravelerDuelChallengeAffix.29041103.1": "Skill Nerf",
"TravelerDuelChallengeAffix.29041103.2": "Reduces the squad's Skill DMG by <color=#ec6d21>&Param1&</color> and increases Minion DMG by <color=#ec6d21>&Param2&</color>",
"TravelerDuelChallengeAffix.29041201.1": "Demon's Body",
"TravelerDuelChallengeAffix.29041201.2": "Chaton initially takes <color=#ec6d21>&Param1&</color> reduced DMG. Every <color=#ec6d21>&Param2&</color>s, increases DMG RES by <color=#ec6d21>&Param3&</color>. Stacks up to <color=#ec6d21>&Param4&</color> times.",
"TravelerDuelChallengeAffix.29041202.1": "Demon's Body: Greater",
"TravelerDuelChallengeAffix.29041202.2": "Chaton initially takes <color=#ec6d21>&Param1&</color> reduced DMG. Every <color=#ec6d21>&Param2&</color>s, increases DMG RES by <color=#ec6d21>&Param3&</color>. Stacks up to <color=#ec6d21>&Param4&</color> times.",
"TravelerDuelChallengeAffix.29041301.1": "Crit Tuning: DMG",
"TravelerDuelChallengeAffix.29041301.2": "Increases Crit DMG for the squad by <color=#ec6d21>&Param1&</color>, but reduces Crit Rate by <color=#ec6d21>&Param2&</color>.",
"TravelerDuelChallengeAffix.29041302.1": "Crit Tuning: Rate",
"TravelerDuelChallengeAffix.29041302.2": "Increases Crit Rate for the squad by <color=#ec6d21>&Param1&</color>, but reduces Crit DMG by <color=#ec6d21>&Param2&</color>.",
"TravelerDuelChallengeAffix.29041401.1": "Deterioration: Lesser",
"TravelerDuelChallengeAffix.29041401.2": "Every <color=#ec6d21>&Param1&</color>s in battle, reduces DMG dealt by all Trekkers in the squad by <color=#ec6d21>&Param2&</color>. Stacks up to <color=#ec6d21>&Param3&</color> times.",
"TravelerDuelChallengeAffix.29041402.1": "Deterioration: Medium",
"TravelerDuelChallengeAffix.29041402.2": "Every <color=#ec6d21>&Param1&</color>s in battle, reduces DMG dealt by all Trekkers in the squad by <color=#ec6d21>&Param2&</color>. Stacks up to <color=#ec6d21>&Param3&</color> times.",
"TravelerDuelChallengeAffix.29041403.1": "Deterioration: Greater",
"TravelerDuelChallengeAffix.29041403.2": "Every <color=#ec6d21>&Param1&</color>s in battle, reduces DMG dealt by all Trekkers in the squad by <color=#ec6d21>&Param2&</color>. Stacks up to <color=#ec6d21>&Param3&</color> times.",
"TravelerDuelChallengeAffix.29041501.1": "Quick Cycle",
"TravelerDuelChallengeAffix.29041501.2": "Reduces Ultimate DMG for the squad by <color=#ec6d21>&Param1&</color>, but increases Charge Efficiency by <color=#ec6d21>&Param2&</color>.",
"TravelerDuelChallengeAffix.29041601.1": "Demon's Mark",
"TravelerDuelChallengeAffix.29041601.2": "When the Main Trekker is hit, increases DMG they take by <color=#ec6d21>&Param1&</color> for <color=#ec6d21>&Param2&</color>s. Stacks up to <color=#ec6d21>&Param3&</color> times.",
"TravelerDuelChallengeAffix.29041602.1": "Demon's Mark: Greater",
"TravelerDuelChallengeAffix.29041602.2": "When the Main Trekker is hit, increases DMG they take by <color=#ec6d21>&Param1&</color> for <color=#ec6d21>&Param2&</color>s. Stacks up to <color=#ec6d21>&Param3&</color> times.",
"TravelerDuelChallengeAffix.29041701.1": "Demon's Wrath: Lesser",
"TravelerDuelChallengeAffix.29041701.2": "Each time Chaton is hit by a skill attack, increases all DMG dealt by <color=#ec6d21>&Param1&</color> for <color=#ec6d21>&Param2&</color>s. Stacks up to <color=#ec6d21>&Param3&</color> times; max 1 stack per second.",
"TravelerDuelChallengeAffix.29041702.1": "Demon's Wrath: Medium",
"TravelerDuelChallengeAffix.29041702.2": "Each time Chaton is hit by a skill attack, increases all DMG dealt by <color=#ec6d21>&Param1&</color> for <color=#ec6d21>&Param2&</color>s. Stacks up to <color=#ec6d21>&Param3&</color> times; max 1 stack per second.",
"TravelerDuelChallengeAffix.29041703.1": "Demon's Wrath: Greater",
"TravelerDuelChallengeAffix.29041703.2": "Each time Chaton is hit by a skill attack, increases all DMG dealt by <color=#ec6d21>&Param1&</color> for <color=#ec6d21>&Param2&</color>s. Stacks up to <color=#ec6d21>&Param3&</color> times; max 1 stack per second.",
"TravelerDuelChallengeAffix.29041801.1": "Pain into Power",
"TravelerDuelChallengeAffix.29041801.2": "Increases the Main Trekker's DMG by <color=#ec6d21>&Param1&</color>, but restores <color=#ec6d21>&Param2&</color> Energy upon taking DMG. This effect can be triggered once every <color=#ec6d21>&Param3&</color>s.",
"TravelerDuelChallengeAffix.29041901.1": "Emergency Healing",
"TravelerDuelChallengeAffix.29041901.2": "When the Main Trekker's HP falls below <color=#ec6d21>&Param1&</color>, immediately restores HP equal to <color=#ec6d21>&Param2&</color> of Max HP, but all DMG dealt is reduced by <color=#ec6d21>&Param4&</color> for <color=#ec6d21>&Param3&</color>s. Cooldown: <color=#ec6d21>&Param5&</color>s.",
"TravelerDuelChallengeAffix.29041902.1": "Cost of Healing",
"TravelerDuelChallengeAffix.29041902.2": "The Main Trekker restores HP equal to <color=#ec6d21>&Param2&</color> of Max HP every <color=#ec6d21>&Param1&</color>s, but increases DMG Taken by <color=#ec6d21>&Param3&</color>.",
"TravelerDuelChallengeAffix.400101.1": "Full-auto Fire",
"TravelerDuelChallengeAffix.400101.2": "Enhanced Assault Mode: Fires more bullets during Rapid Fire.",
"TravelerDuelChallengeAffix.400102.1": "Dark Ray",
"TravelerDuelChallengeAffix.400102.2": "Enhanced Sniper Mode: Unleashes a more powerful dark ray after Dark Bullet.",
"TravelerDuelChallengeAffix.400103.1": "All Out",
"TravelerDuelChallengeAffix.400103.2": "Enhanced Assault Mode: After continuous firing, Chaton summons a magic circle to fire Kitty Bullets outward.",
"TravelerDuelChallengeAffix.400104.1": "Secondary Beam",
"TravelerDuelChallengeAffix.400104.2": "Enhanced Sniper Mode: Adds a follow-up attack to Laser Beam.",
"TravelerDuelChallengeAffix.400105.1": "Furious Kitty",
"TravelerDuelChallengeAffix.400105.2": "Fires more Kitty Bullets during Kitty Barrage.",
"TravelerDuelChallengeAffix.400106.1": "Eye of the Meow Lord",
"TravelerDuelChallengeAffix.400106.2": "Eye of the Demon Lord has increased tracking duration and tracking speed."
}
@@ -1,4 +1,26 @@
{
"TravelerDuelChallengeQuest.100100.1": "Complete the show with Sluggish: Lesser and Blood Thirst",
"TravelerDuelChallengeQuest.100101.1": "Complete the show with Full-auto Fire, DMG Increase: Greater, and Disrupted Rhythm",
"TravelerDuelChallengeQuest.100102.1": "Complete the show with Dark Ray, Demon's Wrath: Greater, and Demon's Mark",
"TravelerDuelChallengeQuest.100103.1": "Complete the show with All Out, Demon's Body, and Defensive Stand",
"TravelerDuelChallengeQuest.100104.1": "Complete the show with Secondary Beam, Quick Cycle, and Deterioration: Greater",
"TravelerDuelChallengeQuest.100105.1": "Complete the show with Furious Kitty, Battle Enraged, and Cost of Healing",
"TravelerDuelChallengeQuest.100106.1": "Complete the show with Eye of the Meow Lord, Solo Combat, and Pain into Power",
"TravelerDuelChallengeQuest.100107.1": "Clear Summit Show of any difficulty",
"TravelerDuelChallengeQuest.100108.1": "Complete Summit Show of Difficulty 10 or above",
"TravelerDuelChallengeQuest.100109.1": "Complete Summit Show of Difficulty 20 or above",
"TravelerDuelChallengeQuest.100110.1": "Complete Summit Show of Difficulty 30 or above",
"TravelerDuelChallengeQuest.100111.1": "Complete Summit Show of Difficulty 40 or above",
"TravelerDuelChallengeQuest.100112.1": "Complete Summit Show of Difficulty 50 or above",
"TravelerDuelChallengeQuest.100113.1": "Complete Summit Show of Difficulty 60 or above",
"TravelerDuelChallengeQuest.100114.1": "Complete Summit Show of Difficulty 70 or above",
"TravelerDuelChallengeQuest.100115.1": "Reach Cat-stle Siege: 1-Star in the Cat-stle Siege title series",
"TravelerDuelChallengeQuest.100116.1": "Reach Cat-stle Siege: 3-Star in the Cat-stle Siege title series",
"TravelerDuelChallengeQuest.100117.1": "Reach Cat-stle Siege: 5-Star in the Cat-stle Siege title series",
"TravelerDuelChallengeQuest.100118.1": "Reach Face the Dark in the Cat-stle Siege title series",
"TravelerDuelChallengeQuest.100119.1": "Reach Face the Dark: 2-Star in the Cat-stle Siege title series",
"TravelerDuelChallengeQuest.100120.1": "Reach Face the Dark: 5-Star in the Cat-stle Siege title series",
"TravelerDuelChallengeQuest.100121.1": "Reach Rule It All in the Cat-stle Siege title series",
"TravelerDuelChallengeQuest.200100.1": "Complete the show with Crippling Blow and Blood Thirst",
"TravelerDuelChallengeQuest.200101.1": "Complete the show with Skill Vulnerability, Skill Nerf, and DMG Increase: Greater",
"TravelerDuelChallengeQuest.200102.1": "Complete the show with Sunflower Ties, Protection of Wind, and Crit Rate Adjustment",

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