Update - 1.13.0.124
EN: 1.13.0.124 CN: 1.13.0.124 JP: 1.13.0.128 KR: 1.13.0.130
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"DictionaryDiagram.20160102.2": "Select a boss of any <color=#0abec5>difficulty</color> and begin the challenge.\u000bYou can engage in practice battles with bosses without consuming Challenge Tickets via <color=#0abec5>Simulation</color>.",
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"DictionaryDiagram.20160201.1": "Joint Battle",
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"DictionaryDiagram.20160201.2": "Even if you fail to defeat the boss in battle, you can dispatch a follow-up squad to challenge again.\u000bIn subsequent battles, the selected records must not include Trekkers who have been deployed before.",
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"DictionaryDiagram.20170101.1": "Gameplay Overview",
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"DictionaryDiagram.20170101.2": "The Operation: Shadow Siege is a new operation system initiated by Iori of the Trekker Association.\u000bTrack down and hunt each period's target to earn Hunter Medals—a proof of contribution issued by the Association.",
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"DictionaryDiagram.20170102.1": "Permits Issuance",
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"DictionaryDiagram.20170102.2": "The Trekker Association issues Tracking Permits and Siege Licenses based on each Trekker Guild's Activity level (Ⅴigor consumption). The former is used for tracking requests to gather clues. The latter allows cooperation with other Guilds to complete hunts.",
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"DictionaryDiagram.20170103.1": "Tracking",
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"DictionaryDiagram.20170103.2": "Consume Tracking Permits to begin tracking that will trigger different outcomes.\u000bWhen tracking progress is full, you can launch a hunt against the target.",
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"DictionaryDiagram.20170104.1": "Co-op Hunt",
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"DictionaryDiagram.20170104.2": "Earn points in Hunts to secure a star rating at settlement.\u000bThe Hunt concludes once the star limit is reached. A single Siege target requires multiple Hunts to defeat, meaning cooperation between different Guilds is the key to victory!",
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"DictionaryDiagram.20170105.1": "Siege Level",
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"DictionaryDiagram.20170105.2": "Join the Siege to boost your seasonal Siege Level and unlock powerful buffs.\u000bYour Siege Level resets when a new bounty season begins.",
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"DictionaryDiagram.30010101.1": "Basic Controls",
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"DictionaryDiagram.30010101.2": "Trekkers automatically attack enemies within their range.\nSelect the <color=#0abec5>Skill</color> button to cast skills.\nOnce your Ultimate is charged, select the <color=#0abec5>Ultimate</color> button to cast it.",
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"DictionaryDiagram.30010501.1": "Combat Controls: Auto Attack",
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"DictionaryDiagram.40070502.2": "Grab the supplies on the Special Mission and earn bonus points.\nDifferent missions demand different quantities which yield different bonus points, though single-item missions are often more efficient.",
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"DictionaryDiagram.40070503.1": "Mysterious Supply",
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"DictionaryDiagram.40070503.2": "Mysterious supplies offer powerful effects. Stack and combine their effects, and even a heavy, low-value briefcase can turn into valuable loot.",
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"DictionaryDiagram.40080101.1": "Welcome to the Cooling Supply Station",
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"DictionaryDiagram.40080101.2": "Welcome to the Cooling Supply Station! The summer bash is in full swing, and you'll be running this refreshing little shop, whipping up custom ice cream for every customer.\nBut keep in mind, a customer's patience melts away as fast as ice cream—don't keep them waiting!",
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"DictionaryDiagram.40080102.1": "Select Ice Cream Scoops",
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"DictionaryDiagram.40080102.2": "Once you open for business, check the order bubbles next to the customers to see what they want.\nTap the toppings to select the right ice cream scoops for their order!",
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"DictionaryDiagram.40080103.1": "Select Toppings",
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"DictionaryDiagram.40080103.2": "After picking your ice cream scoops, don't forget the crucial final step: adding the toppings! You need to get both the flavor and the toppings right to successfully complete an order!",
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"DictionaryDiagram.40080104.1": "Failed Order",
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"DictionaryDiagram.40080104.2": "If you get the flavor or toppings wrong, the customer won't be happy!\nBut don't panic! Just tap the trash can to toss the mistake, then quickly whip up a fresh one!",
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"DictionaryDiagram.40080201.1": "Special Customers",
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"DictionaryDiagram.40080201.2": "Is that special customer ... Sherlock?!\nComplete its order to earn various Summer Drinks, which you can use to gain powerful boosts!",
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"DictionaryDiagram.40080202.1": "Summer Drinks",
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"DictionaryDiagram.40080202.2": "Open your bag to view Summer Drinks details.",
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"DictionaryDiagram.40080301.1": "Fever Mode",
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"DictionaryDiagram.40080301.2": "Serve the correct ice cream to fill the progress bar, build combos, and activate Fever Mode. Your score will skyrocket during this time!\nBe careful, though—running out of time or messing up an order will break your combo.",
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"DictionaryDiagram.40080401.1": "Endless Challenge",
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"DictionaryDiagram.40080401.2": "The summer fun never ends! In Endless Challenge mode, running out of time will cost you HP.\nMake smart use of your Summer Drinks, rack up massive combos, and aim for the highest score possible!",
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"DictionaryDiagram.40090101.1": "Through Hostile Depths",
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"DictionaryDiagram.40090101.2": "In Through Hostile Depths, you will match your wits against a mysterious sage, leading the Trekkers under your command—along with powerful allies and former foes—as Chess Pieces to play out the match!\nUse Talent Gold to recruit pieces, expand your team, reach the Final Battle, and claim victory!",
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"DictionaryDiagram.40090102.1": "Board Layout",
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"DictionaryDiagram.40090102.2": "In a match of Through Hostile Depths, the board consists of a maximum 3 Offense slots and 6 Assist slots.\nThe 3 Offense slots each have unique buffs, and pieces placed here receive the corresponding bonuses.\nPieces deployed in Offense slots face enemies directly in battle, and cast Offense Skills when their Energy is full.\nPieces deployed in Assist slots do not enter the field, but cast Assist Skills when their Energy is full.",
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"DictionaryDiagram.40090103.1": "Phases and Nodes",
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"DictionaryDiagram.40090103.2": "A match is divided into several phases, each composed of multiple nodes. Node types include Encounter, Opportunity, Lord, and Final Battle.",
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"DictionaryDiagram.40090104.1": "Node Introduction",
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"DictionaryDiagram.40090104.2": "Encounter: Combat node. Enemies grow stronger as the match progresses. Only Encounter battles count toward Win/Lose Streaks.\nOpportunity: Grants an Opportunity choice with three Challenge difficulties. You may roll the Dice before choosing. If the result meets the requirement, you can claim the reward directly without taking the Challenge.",
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"DictionaryDiagram.40090105.1": "Sanity (SAN)",
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"DictionaryDiagram.40090105.2": "Sanity (SAN) is the key to maintaining your focus during a match. If SAN reaches 0, the match ends immediately.\nLosing a battle reduces SAN, while winning restores a small amount.\nRemaining SAN at the end of the Final Battle affects your final score.",
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"DictionaryDiagram.40090106.1": "Battle Victory & Defeat",
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"DictionaryDiagram.40090106.2": "Battles, including Auto Attacks, Offense Skills, and Assist Skills, are fully automatic.\nVictory is achieved by defeating all enemies; defeat occurs if all your Offense pieces are defeated.\nEach battle has a countdown; once the countdown ends, all healing will be disabled across the field, and both sides will unleash their full firepower to speed up the battle.",
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"DictionaryDiagram.40090107.1": "Piece Cost",
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"DictionaryDiagram.40090107.2": "Each piece has a recruitment cost in the Shop, ranging from 1 to 5.\nHigher-cost pieces generally possess more powerful Skills or superior stats, but they also have a lower probability of appearing in the Shop.",
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"DictionaryDiagram.40090108.1": "Piece Stars",
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"DictionaryDiagram.40090108.2": "Having 3 identical pieces automatically combines them into the same piece with a higher star level.\nAs the star level increases, the piece's stats will greatly improve. Typically, 3★ is the strongest level.",
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"DictionaryDiagram.40090109.1": "Piece Roles",
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"DictionaryDiagram.40090109.2": "Pieces are classified as Offense, Assist, and Balanced.\nPieces can be deployed anywhere on the board, but the abilities or mechanics of Offense pieces only take effect when they're deployed in Offense slots. The same applies to Assist pieces.\nBalanced pieces can use their full abilities in any slot.",
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"DictionaryDiagram.40090110.1": "Traits",
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"DictionaryDiagram.40090110.2": "Each piece comes with one or more Trait affixes.\nDeploy pieces with matching Traits to activate powerful synergy effects when conditions are met.\nThe higher the Trait level, the stronger the effect.",
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"DictionaryDiagram.40090111.1": "Track Traits",
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"DictionaryDiagram.40090111.2": "You can use the Track Traits function on specific Traits. In the Shop, pieces associated with tracked Traits will be marked to help you identify them and achieve synergy effects quickly.",
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"DictionaryDiagram.40090112.1": "Plans and Blessings",
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"DictionaryDiagram.40090112.2": "At the beginning of a match, you can choose 1 of 3 Starting Plans. Opportunity nodes may grant additional Blessing choices. Choosing the right Plan or Blessings can provide major bonuses for the match.",
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"DictionaryDiagram.40090113.1": "Talent Gold",
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"DictionaryDiagram.40090113.2": "Talent Gold is the core currency used to recruit pieces, refresh the Shop, and raise the Shop Level.\nNode Income = Base Gold + Interest + Win/Lose Streak Bonus + Gold from extra bonuses, special Pieces, or special Traits.",
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"DictionaryDiagram.40090114.1": "Shop Refresh",
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"DictionaryDiagram.40090114.2": "You can use Talent Gold to recruit desired pieces in the Shop. Spend 2 Gold to refresh the Shop. The Shop automatically refreshes once when entering a new node, unless you have set it to locked.",
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"DictionaryDiagram.40090115.1": "Shop Level",
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"DictionaryDiagram.40090115.2": "Higher Shop levels increase the probability of recruiting high-cost pieces and expand your deployment limit.\nShop EXP is earned automatically per node or can be purchased with Talent Gold.",
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"DictionaryDiagram.40090116.1": "Team Guides",
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"DictionaryDiagram.40090116.2": "During deployment, you can view Team Guides for lineup references.\nYou can use the Apply function on a specific lineup, and the Shop will display recommended pieces that match the lineup.",
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"DictionaryDiagram.40090204.1": "Node Introduction",
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"DictionaryDiagram.40090204.2": "Lord: The final battle of each Phase against a powerful enemy.\nFinal Battle: The final battle of the match against a powerful boss. Clear it to win.",
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"DictionaryDiagram.90010101.1": "Daily Tyrant Points",
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"DictionaryDiagram.90010101.2": "Complete daily tasks to earn Tyrant Points for item rewards. Accumulate more Tyrant Points to unlock milestone rewards. Tyrant Points and milestone rewards will reset at 1:00 PM every day.",
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"DictionaryDiagram.90010102.1": "Special Tasks",
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