Update - 1.13.0.124
EN: 1.13.0.124 CN: 1.13.0.124 JP: 1.13.0.128 KR: 1.13.0.130
This commit is contained in:
@@ -59,7 +59,7 @@
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"UIText.ActivityEnter_Lock.1": "Reach Authorization Lv. {0} to unlock",
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"UIText.ActivityLevels_Adventure.1": "Hard",
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"UIText.ActivityLevels_Explore.1": "Normal",
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"UIText.ActivityLevels_Hard.1": "Purgatory",
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"UIText.ActivityLevels_Hard.1": "Extreme",
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"UIText.ActivityLevels_HardCommon.1": "Overload",
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"UIText.ActivityLevels_Lock_Avg.1": "Read event story: {0} to unlock",
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"UIText.ActivityLevels_Lock_Day.1": "Locked",
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@@ -522,7 +522,7 @@
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"UIText.CharRechargeSpeed_ChargingRate.1": "Charge Rate:<space=7>",
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"UIText.CharRechargeSpeed_EnergyConsume.1": "Energy Cost:<space=7>",
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"UIText.CharRechargeSpeed_EnergyEff.1": "Energy Efficiency",
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"UIText.CharRechargeSpeed_EnergyEffDesc.1": "Energy Charge scales with Potentials, Attack Speed, and other stats.",
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"UIText.CharRechargeSpeed_EnergyEffDesc.1": "Energy Charge scales with Potentials, ATK SPD, and other stats.",
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"UIText.CharRechargeSpeed_High.1": "High",
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"UIText.CharRechargeSpeed_Low.1": "Low",
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"UIText.CharRechargeSpeed_Mid.1": "Medium",
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@@ -802,6 +802,7 @@
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"UIText.Dictionary_Search_Tip.1": "Please enter keyword",
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"UIText.Dictionary_Unselect.1": "No entry selected",
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"UIText.Diffculty_1.1": "Difficulty 1",
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"UIText.Diffculty_10.1": "Difficulty 10",
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"UIText.Diffculty_2.1": "Difficulty 2",
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"UIText.Diffculty_3.1": "Difficulty 3",
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"UIText.Diffculty_4.1": "Difficulty 4",
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@@ -809,6 +810,7 @@
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"UIText.Diffculty_6.1": "Difficulty 6",
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"UIText.Diffculty_7.1": "Difficulty 7",
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"UIText.Diffculty_8.1": "Difficulty 8",
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"UIText.Diffculty_9.1": "Difficulty 9",
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"UIText.DifficultyType.1": "Difficulty: {0}",
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"UIText.DiscFormation_HintMainFull.1": "Main Disc slots are full",
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"UIText.DiscFormation_HintSubFull.1": "Support Disc slots are full",
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@@ -1256,6 +1258,7 @@
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"UIText.Formation_Trial_Hint.1": "Record cannot be exchanged",
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"UIText.FriendPanel_PlayerTitle.1": "{0} {1}",
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"UIText.Friend_24Hours.1": "Within 24h",
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"UIText.Friend_AddStranger.1": "Add this Tyrant as a friend?",
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"UIText.Friend_Btn_Add.1": "Add Friend",
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"UIText.Friend_Btn_AdoptAll.1": "Accept All",
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"UIText.Friend_Btn_Cancel.1": "Cancel",
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@@ -1648,6 +1651,51 @@
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"UIText.Hud_Missing_Tip.1": "EVA",
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"UIText.Hud_Resistance_Tip.1": "RES",
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"UIText.Hud_Total_Damage.1": "Total DMG",
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"UIText.IceCreamTruck_AllScore.1": "Total Score",
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"UIText.IceCreamTruck_Bag.1": "Bag",
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"UIText.IceCreamTruck_BagTitle.1": "Item Bag",
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"UIText.IceCreamTruck_BtnEnd.1": "Confirm",
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"UIText.IceCreamTruck_BtnNext.1": "Continue",
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"UIText.IceCreamTruck_BtnRestart.1": "Restart",
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"UIText.IceCreamTruck_BuffAutomaticTips.1": "Auto mode...",
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"UIText.IceCreamTruck_BuffTips_101.1": "Deep freeze! Time is slowing down.",
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"UIText.IceCreamTruck_BuffTips_102.1": "Fresh squeeze! Customer patience is locked.",
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"UIText.IceCreamTruck_BuffTips_103.1": "Fired up! Order scores are doubled.",
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"UIText.IceCreamTruck_BuffTips_104.1": "Nourishing! Restores some HP.",
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"UIText.IceCreamTruck_BuffTips_105.1": "Color Burst! Auto-supply being enabled.",
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"UIText.IceCreamTruck_BuffUseTips.1": "A Summer Drink effect is still active. You can't drink another one yet.",
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"UIText.IceCreamTruck_CurrentScore.1": "Stage Score",
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"UIText.IceCreamTruck_DoubleTitle.1": "Doubler",
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"UIText.IceCreamTruck_E1.1": "E",
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"UIText.IceCreamTruck_E2.1": "E",
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"UIText.IceCreamTruck_Empty.1": "Null",
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"UIText.IceCreamTruck_EmptyTips.1": "Earned by completing special customer orders",
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"UIText.IceCreamTruck_Endless.1": "∞",
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"UIText.IceCreamTruck_Exit_Confirm.1": "Are you sure you want to close up shop?",
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"UIText.IceCreamTruck_F.1": "F",
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"UIText.IceCreamTruck_Fail.1": "Target not met",
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"UIText.IceCreamTruck_Fever.1": "Fever Mode!",
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"UIText.IceCreamTruck_FinishOrder.1": "Orders Completed",
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"UIText.IceCreamTruck_HistoryMaxScore.1": "Record High",
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"UIText.IceCreamTruck_IceCreamBadTips.1": "Discard the ruined ice cream first.",
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"UIText.IceCreamTruck_LevelAward.1": "Stage Clear Rewards",
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"UIText.IceCreamTruck_LevelLockName.1": "???",
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"UIText.IceCreamTruck_LevelLockPreTip.1": "Clear the prerequisite island to unlock",
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"UIText.IceCreamTruck_LevelLockPreTitle.1": "Prerequisite island not completed",
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"UIText.IceCreamTruck_LevelTarget.1": "Mission Target",
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"UIText.IceCreamTruck_MaxCombos.1": "Max Combo",
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"UIText.IceCreamTruck_MaxScore.1": "Highest Score",
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"UIText.IceCreamTruck_NextIsland.1": "Next Island",
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"UIText.IceCreamTruck_Open.1": "Open",
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"UIText.IceCreamTruck_PlayTitle.1": "Cooling Supply Station",
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"UIText.IceCreamTruck_R.1": "R",
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"UIText.IceCreamTruck_Re_Confirm.1": "Are you sure you want to reopen?",
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"UIText.IceCreamTruck_ScoreTarget.1": "Target: {0}",
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"UIText.IceCreamTruck_StarOpen.1": "Open",
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"UIText.IceCreamTruck_Succeed.1": "Booming Business",
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"UIText.IceCreamTruck_Target.1": "Missions",
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"UIText.IceCreamTruck_TimeTips.1": "Available in {0}",
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"UIText.IceCreamTruck_V.1": "V",
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"UIText.In_Formation.1": "Deployed",
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"UIText.InfinityTowerAffix_Desc.1": "{0}: {1}",
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"UIText.InfinityTower_Affix.1": "Modifier",
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@@ -1704,7 +1752,7 @@
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"UIText.InfinityTower_Plot_Review.1": "Story Revisit",
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"UIText.InfinityTower_Promotion_Conditions.1": "Promotion Requirements",
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"UIText.InfinityTower_Quit.1": "Quit",
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"UIText.InfinityTower_Recommend.1": "Recommended",
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"UIText.InfinityTower_Recommend.1": "Rec.",
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"UIText.InfinityTower_Recommend_Construct.1": "Rec.\nRecord",
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"UIText.InfinityTower_Recommend_Lv.1": "Rec.\nLevel",
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"UIText.InfinityTower_Recommend_Tips.1": "Your Trekker level or Record score is <color=#ff0000>below</color> the recommended standard, this battle will be <color=#ff0000>extremely challenging</color>! Still want to try?",
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@@ -1846,6 +1894,7 @@
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"UIText.JointDrill_Difficulty_Name_3.1": "Extra Hard",
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"UIText.JointDrill_Difficulty_Name_4.1": "Ultimate",
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"UIText.JointDrill_Difficulty_Name_5.1": "Beyond",
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"UIText.JointDrill_Difficulty_Name_6.1": "Chaotic",
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"UIText.JointDrill_Difficulty_Select.1": "Select Difficulty",
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"UIText.JointDrill_Enter_AVG.1": "Enter Story",
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"UIText.JointDrill_Fast_Battle_Hit.1": "Use {0} {1} for Quick Battle to immediately claim rewards.",
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@@ -1933,6 +1982,7 @@
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"UIText.LevelMenu_Startower.1": "Ascension",
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"UIText.LevelMenu_Time.1": "Basic Trial",
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"UIText.LevelMenu_Time_Desc.1": "Defeat Sherlock in the Monolith to earn\u000bEXP materials or Dorra.",
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"UIText.LevelMenu_TraceHunt.1": "Operation: Shadow Siege",
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"UIText.LevelMenu_TravelerDuel.1": "Summit Show",
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"UIText.LevelMenu_Vampire.1": "Cataclysm Survivor",
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"UIText.LevelMenu_WeeklyCopies.1": "Proving Grounds",
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@@ -2140,9 +2190,9 @@
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"UIText.MiningGame_ItemType_SSR.1": "Legendary",
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"UIText.MiningGame_Level.1": "Current: Floor {0}",
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"UIText.MiningGame_NoAxeTips.1": "No treasure shovel available",
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"UIText.MiningGame_QuestPanelTitle.1": "Event Missions",
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"UIText.MiningGame_QuestPanelTitle.1": "Reward Quest",
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"UIText.MiningGame_QuestPanel_CurProcess.1": "Mission Progress",
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"UIText.MiningGame_QuestTitle.1": "Progress",
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"UIText.MiningGame_QuestTitle.1": "Reward Quest",
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"UIText.MiningGame_Quest_GetAllReward.1": "Claim All",
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"UIText.MiningGame_Reward.1": "Missions",
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"UIText.MiningGame_RewardPre.1": "Rewards",
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@@ -2216,14 +2266,17 @@
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"UIText.PenguinCard_Activity_Goto.1": "Go Now",
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"UIText.PenguinCard_AddBtnMax.1": "Max level",
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"UIText.PenguinCard_AddBtnMaxLevel.1": "This bonus cannot be upgraded",
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"UIText.PenguinCard_AddCheckRoundSuccess.1": "Upgrade successful! You can now peek at cards <color=#fb8037>{num_0}</color> times per round.",
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"UIText.PenguinCard_AddRollSuccess.1": "Upgraded! You can now refresh <color=#fb8037>{num_0}</color> Fatebound Stellar Card(s) per turn.",
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"UIText.PenguinCard_AddRoundSuccess.1": "Upgraded! You can now deal <color=#fb8037>{num_0}</color> times per turn.",
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"UIText.PenguinCard_AddSlotSuccess.1": "Upgraded! Your Fatebound Stellar Card slots have been increased to <color=#fb8037>{num_0}</color>.",
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"UIText.PenguinCard_Btn_AddCheckRound.1": "Card Peeks per turn +1",
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"UIText.PenguinCard_Btn_AddRoll.1": "+1 FS Card Refresh",
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"UIText.PenguinCard_Btn_AddRound.1": "+1 Deal per Turn",
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"UIText.PenguinCard_Btn_AddSlot.1": "+1 FS Card Slot",
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"UIText.PenguinCard_Btn_Auto.1": "Auto",
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"UIText.PenguinCard_Btn_Back.1": "Back",
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"UIText.PenguinCard_Btn_CheckRound.1": "Peek at Cards",
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"UIText.PenguinCard_Btn_ContinueTurn.1": "Continue",
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"UIText.PenguinCard_Btn_EndTurn.1": "End Turn",
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"UIText.PenguinCard_Btn_FlipAll.1": "Flip All",
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@@ -2242,9 +2295,12 @@
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"UIText.PenguinCard_Btn_Upgrade.1": "Upgrade",
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"UIText.PenguinCard_Btn_Win.1": "You Win!",
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"UIText.PenguinCard_BuffDescSuffix_Count.1": "\u000b<color=#ac8d5f>({num_0} uses left)</color>",
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"UIText.PenguinCard_BuffDescSuffix_Round.1": "\u000b<color=#ac8d5f> ({num_0} rounds remaining) </color>",
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"UIText.PenguinCard_BuffDescSuffix_Turn.1": "\u000b<color=#ac8d5f>({num_0} turns left)</color>",
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"UIText.PenguinCard_CardLevel.1": "<size=24>Lv.</size> {num_0}",
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"UIText.PenguinCard_CardLevelMax.1": "Reached Max\nLv: {num_0}",
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"UIText.PenguinCard_CheckRound_RoundFail.1": "Each card can only be peeked at once per round",
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"UIText.PenguinCard_CheckRound_TurnFail.1": "No card peeks remaining for this turn",
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"UIText.PenguinCard_EndTurnTip.1": "Tap <color=#B5AFC1>End Turn</color> to proceed",
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"UIText.PenguinCard_Error_EmptyPenguinCard.1": "No Fatebound Stellar Card available",
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"UIText.PenguinCard_Error_EmptyQuest.1": "No missions available.",
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@@ -2252,6 +2308,7 @@
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"UIText.PenguinCard_HandRank.1": "Hand",
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"UIText.PenguinCard_HandRankBase.1": "Base",
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"UIText.PenguinCard_HandRankRatio.1": "Multiplier",
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"UIText.PenguinCard_LeftCheckRound.1": "<color=#A998D2>{num_0}</color> remaining",
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"UIText.PenguinCard_LeftRound.1": "<color=#A998D2>{num_0}</color> turns left",
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"UIText.PenguinCard_LeftTurn.1": "{num_0} turns left",
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"UIText.PenguinCard_Level_BestScore.1": "Best",
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@@ -2826,9 +2883,11 @@
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"UIText.Settings_Language_Voice_TraditionalChinese.1": "Traditional Chinese",
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"UIText.Settings_Mouse.1": "When in keyboard and mouse mode, cast skills in the mouse direction",
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"UIText.Settings_Notification.1": "Push",
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"UIText.Settings_Notification_Confirm.1": "System permissions are disabled, so notifications may not work properly. Turn off push notifications?",
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"UIText.Settings_Notification_Dispatch.1": "Dispatch complete notification",
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"UIText.Settings_Notification_Energy.1": "Energy full notification",
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"UIText.Settings_Notification_ForwardNews.1": "Push Notification",
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"UIText.Settings_Notification_Tip.1": "System permissions disabled. Notification feature cannot function properly.",
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"UIText.Settings_OFF_EN.1": "Off",
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"UIText.Settings_ON_EN.1": "On",
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"UIText.Settings_ScreenSwitchFail.1": "Too many change requests. Please try again later",
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@@ -2938,6 +2997,138 @@
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"UIText.Slot_Title_2.1": "Evasion",
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"UIText.Slot_Title_3.1": "Skills",
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"UIText.Slot_Title_4.1": "Support",
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"UIText.SoldierBattleEvent_Back.1": "Board",
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"UIText.SoldierBattleEvent_FinalPoint.1": "Final Points: <sprite name=icon_soldier_common_dice>",
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"UIText.SoldierBattleEvent_GoToDice.1": "Roll the Dice",
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"UIText.SoldierBattleEvent_Label.1": "Opportunity",
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"UIText.SoldierBattleEvent_RemainRewardCount.1": "Remaining Reward Collections: <color=#b7d65d>{0}</color>",
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"UIText.SoldierNodeTips_Title.1": "Node Details",
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"UIText.SoldierNodeType_Battle.1": "Encounter",
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"UIText.SoldierNodeType_Event.1": "Opportunity",
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"UIText.SoldierNodeType_FinalBossBattle.1": "Final Battle",
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"UIText.SoldierNodeType_MidBossBattle.1": "Lord",
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"UIText.Soldier_ActDesc.1": "Event Details",
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"UIText.Soldier_AutoBattle_Tips.1": "Combat in this mode is fully automatic",
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"UIText.Soldier_BattleEventItem_Challenge.1": "Challenge",
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"UIText.Soldier_BattleEventItem_RewardItem.1": "Reward Items",
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"UIText.Soldier_BattleEvent_RemainRewardCount.1": "Only <color=#b7d65d>1</color> reward can be obtained. Roll the Dice for a chance to claim the grand prize.",
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"UIText.Soldier_Battle_Btn_Char.1": "Piece",
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"UIText.Soldier_Battle_Btn_Partner.1": "Trait",
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"UIText.Soldier_Battle_Card_Title.1": "Round Buffs",
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"UIText.Soldier_Battle_Char_Title.1": "Current Lineup",
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"UIText.Soldier_Battle_GiveUp.1": "Leave for now? Your progress will be saved until <color=#CE996E>{0}</color> and can be resumed later. Select <color=#CE996E>Quit & Claim</color> to end the run and claim rewards.",
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"UIText.Soldier_Battle_Level.1": "Lv {0}",
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"UIText.Soldier_Battle_LevelPause.1": "<size=22>Lv. </size>{0}",
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"UIText.Soldier_Battle_Partner_Title.1": "Traits",
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"UIText.Soldier_Battle_Pause.1": "Pause",
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"UIText.Soldier_Battle_Result.1": "Are you sure you want to end this run?",
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"UIText.Soldier_Battle_Speed.1": "Speeding Up",
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"UIText.Soldier_Btn_Leave.1": "Leave for Now",
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"UIText.Soldier_Btn_Restart.1": "Restart",
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||||
"UIText.Soldier_Btn_Result.1": "End Run",
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||||
"UIText.Soldier_BuyExp_Tips1.1": "At Max Shop Level",
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"UIText.Soldier_BuyExp_Tips2.1": "Insufficient resources",
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||||
"UIText.Soldier_Death_Tips.1": "Chess piece defeated.",
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"UIText.Soldier_Detail_CharTitle.1": "Receive",
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||||
"UIText.Soldier_EmptyPosition_Tips.1": "You still have empty slots. Start the battle anyway?",
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||||
"UIText.Soldier_Entrance.1": "Enter Battle",
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||||
"UIText.Soldier_Event_NeedPoint.1": "Requirement: <sprite name=icon_soldier_common_dice> ≥{0}",
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||||
"UIText.Soldier_FinishTips.1": "Leave for Now to save your progress at <color=#CE996E>{0}</color> and continue this run later or select <color=#CE996E>Quit & Claim</color> to end this run and claim your current rewards.",
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"UIText.Soldier_FinishTitle.1": "Retreat",
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||||
"UIText.Soldier_Go.1": "Enter",
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||||
"UIText.Soldier_GoldTips_BasicReward.1": "Base Rewards",
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||||
"UIText.Soldier_GoldTips_Desc.1": "Talent Gold is the main currency used to recruit Trekkers, expand your team size, and refresh the Shop.\n- Gold gained each node= <color=#f98037>Base Gold</color> + <color=#f98037>Win/Loss Streak Bonus</color> + <color=#f98037>Interest</color>.\n- At the start of each node, every <color=#f98037>{0}</color> Gold saved grants <color=#f98037>{1}</color> bonus Gold, up to <color=#f98037>{2}</color>.",
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||||
"UIText.Soldier_GoldTips_Income.1": "Estimated Income",
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||||
"UIText.Soldier_GoldTips_Interest.1": "Interest",
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||||
"UIText.Soldier_GoldTips_Losingingstreak.1": "Lose Streak",
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"UIText.Soldier_GoldTips_Other.1": "Others",
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||||
"UIText.Soldier_GoldTips_Title.1": "Talent Gold",
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||||
"UIText.Soldier_GoldTips_Winningstreak.1": "Win Streak",
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||||
"UIText.Soldier_Handbook.1": "Gallery",
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||||
"UIText.Soldier_Handbook_CharDetail.1": "Piece Details",
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||||
"UIText.Soldier_Handbook_Character.1": "Pieces",
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||||
"UIText.Soldier_Handbook_Partner.1": "Traits",
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||||
"UIText.Soldier_Handbook_PartnerCharListTitle.1": "Co-op Unit",
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||||
"UIText.Soldier_Handbook_PartnerDetail.1": "Trait Details",
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||||
"UIText.Soldier_Handbook_PotentialTitle.1": "Potentials",
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||||
"UIText.Soldier_Handbook_SkillTitle.1": "Skills",
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||||
"UIText.Soldier_Handbook_StarterCard.1": "Plans",
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||||
"UIText.Soldier_Handbook_StrategyCard.1": "Blessings",
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||||
"UIText.Soldier_Handbook_Support.1": "Assist",
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||||
"UIText.Soldier_Handbook_Vanguard.1": "Offense",
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||||
"UIText.Soldier_InBattle.1": "Deployed",
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||||
"UIText.Soldier_InsufficientCoin_Tips.1": "Not enough Talent Gold",
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||||
"UIText.Soldier_Level_Select_Challenge.1": "Enter",
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||||
"UIText.Soldier_Level_Select_Continue.1": "Continue",
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||||
"UIText.Soldier_Level_Select_CurLevelProgress_Title.1": "Current Progress",
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||||
"UIText.Soldier_Level_Select_DoResult.1": "End & Claim",
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||||
"UIText.Soldier_Level_Select_GoResult.1": "Go to Results",
|
||||
"UIText.Soldier_Level_Select_Lock1.1": "Finish current match first",
|
||||
"UIText.Soldier_Level_Select_Lock2.1": "Clear Previous Stage",
|
||||
"UIText.Soldier_Level_Select_NodeIndex.1": "Current Progress: {0}-{1}",
|
||||
"UIText.Soldier_Level_Select_Reward.1": "Clear Rewards: <color=#f98037>{0}</color> Mission Points",
|
||||
"UIText.Soldier_NoFightChess_Tips.1": "You must deploy at least 1 Offense piece to start the match.",
|
||||
"UIText.Soldier_NotEnoughChess_Tips.1": "You can still deploy more pieces. Continue?",
|
||||
"UIText.Soldier_OverBench_Tips.1": "Your bench is full. Sell pieces or upgrade your Shop Level.",
|
||||
"UIText.Soldier_OverChessCount_Tips.1": "Team capacity exceeded. Sell pieces or upgrade your Shop Level.",
|
||||
"UIText.Soldier_Pause_Schedule.1": "Progress: {0}",
|
||||
"UIText.Soldier_Policy_ReRoll_Count.1": "{0} remaining",
|
||||
"UIText.Soldier_Quest.1": "Tactician Quests",
|
||||
"UIText.Soldier_QuestPanelTitle.1": "Mission Rewards",
|
||||
"UIText.Soldier_Quest_Complete.1": "Complete",
|
||||
"UIText.Soldier_Quest_GetAllReward.1": "Claim All",
|
||||
"UIText.Soldier_Quest_JumpTo.1": "Go",
|
||||
"UIText.Soldier_Quest_Receive.1": "Claim",
|
||||
"UIText.Soldier_Quest_ReceiveNone.1": "No rewards available",
|
||||
"UIText.Soldier_Recommend.1": "Team Guides",
|
||||
"UIText.Soldier_RecommendDetail_Tips.1": "Strategy",
|
||||
"UIText.Soldier_Recommend_Apply.1": "Apply",
|
||||
"UIText.Soldier_Recommend_Build.1": "Recommended Lineup",
|
||||
"UIText.Soldier_Recommend_BuildTitle.1": "Recommended Teams",
|
||||
"UIText.Soldier_Recommend_Cancel.1": "Clear Setup",
|
||||
"UIText.Soldier_Recommend_Tips.1": "Notice",
|
||||
"UIText.Soldier_Recommend_Use.1": "Applied",
|
||||
"UIText.Soldier_Resolveadispute_Confirm.1": "<sprite name=icon_soldier_common_dice>Roll",
|
||||
"UIText.Soldier_Resolveadispute_SucessTip.1": "Score {0} or higher for a Great Success",
|
||||
"UIText.Soldier_Resolveadispute_Title.1": "Roll the Dice",
|
||||
"UIText.Soldier_Result_AwardTitle.1": "Round Rewards",
|
||||
"UIText.Soldier_Result_CoinsTitle.1": "Total Gold Earned",
|
||||
"UIText.Soldier_Result_ExperienceTitle.1": "EXP",
|
||||
"UIText.Soldier_Result_Imntergral.1": "Score",
|
||||
"UIText.Soldier_Result_LosingingTitle.1": "Lose Streak Battles",
|
||||
"UIText.Soldier_Result_Prestige.1": "SAN",
|
||||
"UIText.Soldier_Result_Quit.1": "Quit",
|
||||
"UIText.Soldier_Result_ScoreTitle.1": "Round Score",
|
||||
"UIText.Soldier_Result_Settlement.1": "Go to Results",
|
||||
"UIText.Soldier_Result_StatisticsTitle.1": "Stats",
|
||||
"UIText.Soldier_Result_WinningTitle.1": "Win Streak",
|
||||
"UIText.Soldier_RewardPre.1": "Rewards",
|
||||
"UIText.Soldier_Sandtable_BuyExpTitle.1": "Buy EXP",
|
||||
"UIText.Soldier_Sandtable_Go.1": "Go",
|
||||
"UIText.Soldier_Sandtable_GoBackEvent.1": "Return to Opportunity",
|
||||
"UIText.Soldier_Sandtable_MaxLevel.1": "Max level",
|
||||
"UIText.Soldier_Sandtable_PositionEffect.1": "Position Bonus",
|
||||
"UIText.Soldier_Sandtable_Reward.1": "Round Rewards",
|
||||
"UIText.Soldier_Sandtable_Shop.1": "Shop",
|
||||
"UIText.Soldier_Sandtable_ShopCell.1": "Sell",
|
||||
"UIText.Soldier_Sandtable_TemporaryReturn_Tips.1": "Board view only. No actions available.",
|
||||
"UIText.Soldier_Sandtable_TextLvTitle.1": "Lv.",
|
||||
"UIText.Soldier_SaveAndExit.1": "Leave for Now",
|
||||
"UIText.Soldier_SaveAndQuit.1": "Quit & Claim",
|
||||
"UIText.Soldier_Select_Confirm.1": "Confirm",
|
||||
"UIText.Soldier_Select_PolicyItem_Effect_Title.1": "Receive",
|
||||
"UIText.Soldier_Select_Policy_Title.1": "Starting Plans",
|
||||
"UIText.Soldier_ShopProbability_ChessCost.1": "{0}-Cost Piece",
|
||||
"UIText.Soldier_ShopProbability_Title.1": "Piece Drop Rates",
|
||||
"UIText.Soldier_Shop_Refresh.1": "Refresh",
|
||||
"UIText.Soldier_Shop_Refresh_Disable.1": "Refresh Disabled",
|
||||
"UIText.Soldier_Shop_Refresh_Free.1": "Free Refresh",
|
||||
"UIText.Soldier_Strategy_Title.1": "Choose a Blessing",
|
||||
"UIText.Soldier_Support_Skill.1": "Assist Skill",
|
||||
"UIText.Soldier_SwapChess_Tips.1": "Cannot deploy duplicate pieces",
|
||||
"UIText.Soldier_Vanguard_Skill.1": "Offense Skill",
|
||||
"UIText.Solider_Starter_Title.1": "Starting Plan",
|
||||
"UIText.Solider_Trace.1": "Track",
|
||||
"UIText.Sound_Voice_Closed.1": "Trekker Voiceover disabled",
|
||||
"UIText.Special_Agent_Notice.1": "Urgent Commissions do not count toward Commission Limit",
|
||||
"UIText.StarTowerLevel_Hint.1": "{0} Difficulty {1} Floor {2}",
|
||||
@@ -3151,6 +3342,7 @@
|
||||
"UIText.StarTower_Select_RemainRoll.1": "{0} chances remaining",
|
||||
"UIText.StarTower_Select_Roll.1": "Refresh",
|
||||
"UIText.StarTower_ShopRoomName.1": "Trade Domain",
|
||||
"UIText.StarTower_Shop_Note_Max.1": "Current {0} has reached the limit.",
|
||||
"UIText.StarTower_Shop_ReRollSuccess.1": "Shop has been restocked",
|
||||
"UIText.StarTower_StrengthHint.1": "Successfully used {0} <sprite name=item_11_small> to enhance Potential",
|
||||
"UIText.StarTower_Sweep_BackTips_Content.1": "Quit Monolith Express and return to the home screen?",
|
||||
@@ -3338,6 +3530,7 @@
|
||||
"UIText.Tip_EnergyTitle.1": "Energy Cost",
|
||||
"UIText.Tip_MaxLevel.1": "Level Max!",
|
||||
"UIText.Tips_Continue.1": "Select anywhere to continue",
|
||||
"UIText.Tips_Continue_Refresh.1": "Tap anywhere to refresh",
|
||||
"UIText.Tips_PerkTitle.1": "Potentials",
|
||||
"UIText.Tips_Property.1": "Stats",
|
||||
"UIText.TitleChapterUnlock.1": "Clear and unlock the previous chapter to unlock",
|
||||
@@ -3353,7 +3546,7 @@
|
||||
"UIText.TowerDef_ActivityDes.1": "Event Details",
|
||||
"UIText.TowerDef_AllReward.1": "All",
|
||||
"UIText.TowerDef_BuildTeam.1": "Adjust Chess Set",
|
||||
"UIText.TowerDef_Button_Back.1": "Back to Game",
|
||||
"UIText.TowerDef_Button_Back.1": "Back",
|
||||
"UIText.TowerDef_Button_Leave.1": "Leave",
|
||||
"UIText.TowerDef_Button_Re.1": "Restart",
|
||||
"UIText.TowerDef_Button_SwitchChar.1": "Change Character",
|
||||
@@ -3420,7 +3613,87 @@
|
||||
"UIText.TowerDefense_Quest_ReceiveNone.1": "No Available Rewards",
|
||||
"UIText.TowerDefense_Tutorial_Tips_1_1.1": "EXP gain is significantly increased for this match. Select your Trekkers and level them up!",
|
||||
"UIText.TowerDefense_Tutorial_Tips_2_1.1": "All characters gain significantly increased skill charge in the current match.",
|
||||
"UIText.TraceHunt_AutoCount.1": "Tracking Streak: {num_0} remaining",
|
||||
"UIText.TraceHunt_Board_Title.1": "Association Recon Agency",
|
||||
"UIText.TraceHunt_Btn_FriendAdd.1": "Friend Request",
|
||||
"UIText.TraceHunt_Btn_FriendRecommend.1": "Recommended Friend",
|
||||
"UIText.TraceHunt_Btn_HandBook.1": "Siege Log",
|
||||
"UIText.TraceHunt_Btn_Help.1": "Co-op Hunt",
|
||||
"UIText.TraceHunt_Btn_HelpHunt.1": "Co-op Hunt",
|
||||
"UIText.TraceHunt_Btn_Hunt.1": "Go to Hunt",
|
||||
"UIText.TraceHunt_Btn_HuntAgain.1": "Hunt Again",
|
||||
"UIText.TraceHunt_Btn_MultiHuntWarningCancel.1": "Wait for Support",
|
||||
"UIText.TraceHunt_Btn_MultiHuntWarningConfirm.1": "Continue the Hunt",
|
||||
"UIText.TraceHunt_Btn_MultiTrace.1": "Track x{num_0}",
|
||||
"UIText.TraceHunt_Btn_Reward.1": "Claim Reward",
|
||||
"UIText.TraceHunt_Btn_Shop.1": "Siege Shop",
|
||||
"UIText.TraceHunt_Btn_Skip.1": "Skip",
|
||||
"UIText.TraceHunt_Btn_Trace.1": "Track Once",
|
||||
"UIText.TraceHunt_Coin_Daily.1": "Obtained Today: {num_0}/{num_1}",
|
||||
"UIText.TraceHunt_Coin_Rule.1": "Every {num_0} Ⅴigor consumed grants {name_1}×1",
|
||||
"UIText.TraceHunt_Coin_Time.1": "{name_0} Attempts Resetting in:\u000b{1}",
|
||||
"UIText.TraceHunt_ControlRefresh_Day.1": "{num_0}d {num_1}h",
|
||||
"UIText.TraceHunt_ControlRefresh_Hour.1": "{num_0}h {num_1}m",
|
||||
"UIText.TraceHunt_ControlRefresh_Min.1": "{num_0}m {num_1}s",
|
||||
"UIText.TraceHunt_ControlRefresh_Sec.1": "{num_0}s",
|
||||
"UIText.TraceHunt_ControlTimeOverInBattle.1": "The current season has ended. Resolution for the current Boss hunt will be completed, and rewards will be sent to your mail.",
|
||||
"UIText.TraceHunt_ControlTimeOverInFirstBattle.1": "The current season has ended. The current Boss hunt will change.",
|
||||
"UIText.TraceHunt_Cur_Score.1": "Score",
|
||||
"UIText.TraceHunt_FriendHuntRefresh_Hour.1": "{num_0}h {num_1}m",
|
||||
"UIText.TraceHunt_FriendHuntRefresh_Min.1": "{num_0}m {num_1}s",
|
||||
"UIText.TraceHunt_FriendHuntRefresh_Sec.1": "{num_0}s",
|
||||
"UIText.TraceHunt_GiveUpTips_Main.1": "Abandon the challenge against <color=#ec6d21>{name_0}</color>?",
|
||||
"UIText.TraceHunt_GiveUpTips_Sub.1": "(Abandoning the challenge will not consume {item_0})",
|
||||
"UIText.TraceHunt_HandBook_Activity.1": "Limited-Time Event",
|
||||
"UIText.TraceHunt_HandBook_CompleteTitle.1": "Hunted",
|
||||
"UIText.TraceHunt_HandBook_DefaultName.1": "Unknown Threat",
|
||||
"UIText.TraceHunt_HandBook_HelpTitle.1": "Supported",
|
||||
"UIText.TraceHunt_Help_BossEmpty.1": "No targets available to hunt.",
|
||||
"UIText.TraceHunt_Help_HuntRewardRange.1": "Possible Rewards: <sprite name=item_37_small>×{0}–{1}",
|
||||
"UIText.TraceHunt_Help_ListEmpty.1": "No players available to support.",
|
||||
"UIText.TraceHunt_Help_Stranger.1": "Stranger",
|
||||
"UIText.TraceHunt_HuntEnd.1": "Hunt Ended",
|
||||
"UIText.TraceHunt_HuntLevel.1": "<size=36>Lv.</size>{num_0}",
|
||||
"UIText.TraceHunt_HuntLevelTitle.1": "Siege Level",
|
||||
"UIText.TraceHunt_HuntLogEmpty.1": "Target locked!\nPlease proceed to hunt.",
|
||||
"UIText.TraceHunt_HuntProgress.1": "Hunt Progress: {num_0}%",
|
||||
"UIText.TraceHunt_HuntRefresh_Hour.1": "Escapes in {num_0}h {num_1}m",
|
||||
"UIText.TraceHunt_HuntRefresh_Min.1": "Escapes in {num_0}m {num_1}s",
|
||||
"UIText.TraceHunt_HuntRefresh_Sec.1": "Escapes in {num_0}s",
|
||||
"UIText.TraceHunt_LevelEffect_AddRate.1": "Tracking Effect +{num_0}%",
|
||||
"UIText.TraceHunt_LevelEffect_FreeRate.1": "Chance to refund {name_0} when tracking +{num_1}%",
|
||||
"UIText.TraceHunt_LevelEffect_LuckyRate.1": "Great Tracking Success Rate +{num_0}%",
|
||||
"UIText.TraceHunt_LevelEffect_MaxStar.1": "Hunt Rating increased to {num_0} Stars",
|
||||
"UIText.TraceHunt_LevelEffect_TokenRate.1": "{name_0} Acquired +{num_1}%",
|
||||
"UIText.TraceHunt_Level_CurLevel.1": "Current Level",
|
||||
"UIText.TraceHunt_Level_LevelName.1": "Lv.",
|
||||
"UIText.TraceHunt_Level_NeedWorldClass.1": "Requires Authorization Level {num_0}",
|
||||
"UIText.TraceHunt_Level_Progress.1": "Progress: {num_0}/{num_1}",
|
||||
"UIText.TraceHunt_Level_Reset.1": "Siege Level resets each season",
|
||||
"UIText.TraceHunt_Level_Title.1": "Siege Level",
|
||||
"UIText.TraceHunt_Log_Count.1": "+{num_0}",
|
||||
"UIText.TraceHunt_Log_Percent.1": "+{num_0}%",
|
||||
"UIText.TraceHunt_Log_Tracing.1": "Searching...",
|
||||
"UIText.TraceHunt_MaxStarWin.1": "Maximum Star Rating Reached. Ending the Hunt...",
|
||||
"UIText.TraceHunt_MultiHuntWarning.1": "Another hunt will cost an additional <color=#fb8037>{name_0}</color>. Consider waiting for support from a friend.",
|
||||
"UIText.TraceHunt_Pause_CurStar.1": "Current Score",
|
||||
"UIText.TraceHunt_Pause_RewardPreview.1": "Estimated Rewards",
|
||||
"UIText.TraceHunt_RestartBattle_Tips.1": "Restart this match?",
|
||||
"UIText.TraceHunt_Result_Cost.1": "{name_0}×{num_1}",
|
||||
"UIText.TraceHunt_Result_Exp.1": "Siege EXP",
|
||||
"UIText.TraceHunt_Result_Return.1": "Refunded",
|
||||
"UIText.TraceHunt_Result_Star.1": "Battle Evaluation",
|
||||
"UIText.TraceHunt_Settlement_Ready.1": "Challenge ended. Calculating rewards...",
|
||||
"UIText.TraceHunt_Tips_ControlInterrupt.1": "The current season has ended",
|
||||
"UIText.TraceHunt_Tips_HuntInterrupt.1": "The current hunt has ended",
|
||||
"UIText.TraceHunt_Tips_HuntItemNotEnough.1": "Insufficient <color=#fb8037>{0}</color>. Unable to hunt.",
|
||||
"UIText.TraceHunt_Tips_TraceItemNotEnough.1": "Insufficient <color=#fb8037>{0}</color>. Unable to track.",
|
||||
"UIText.TraceHunt_Topbar_Sub.1": "Hunt Board",
|
||||
"UIText.TraceHunt_TraceLogEmpty.1": "Track to find clues",
|
||||
"UIText.TraceHunt_TraceProgress.1": "Progress",
|
||||
"UIText.TravelerDuel_AffixDescFormat.1": "[{0}]: {1}",
|
||||
"UIText.TravelerDuel_AffixSelectTitle.1": "Select Enemy Affixes",
|
||||
"UIText.TravelerDuel_AffixSelfSelectTitle.1": "Select Ally Affixes",
|
||||
"UIText.TravelerDuel_Affixes_Title.1": "Affixes Selected",
|
||||
"UIText.TravelerDuel_AutoFill.1": "Select All",
|
||||
"UIText.TravelerDuel_ChallengeBtn.1": "Start Show",
|
||||
@@ -3463,6 +3736,7 @@
|
||||
"UIText.TravelerDuel_RecordEmptyTitle.1": "No challenge history",
|
||||
"UIText.TravelerDuel_RecordTitle.1": "Highest Cleared",
|
||||
"UIText.TravelerDuel_Result_Difficulty.1": "Difficulty",
|
||||
"UIText.TravelerDuel_Reward_Btn.1": "Rewards",
|
||||
"UIText.TravelerDuel_SendGift.1": "Rankings Boost",
|
||||
"UIText.TravelerDuel_TimeAccumulated.1": "Accumulated",
|
||||
"UIText.TravelerDuel_Unlock_Diffculty.1": "Clear the previous difficulty to unlock",
|
||||
|
||||
Reference in New Issue
Block a user