Update - 1.13.0.124
EN: 1.13.0.124 CN: 1.13.0.124 JP: 1.13.0.128 KR: 1.13.0.130
This commit is contained in:
@@ -59,7 +59,7 @@
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"UIText.ActivityEnter_Lock.1": "权限等级{0}级开放",
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"UIText.ActivityLevels_Adventure.1": "挑战",
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"UIText.ActivityLevels_Explore.1": "普通",
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"UIText.ActivityLevels_Hard.1": "炼狱",
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"UIText.ActivityLevels_Hard.1": "极限",
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"UIText.ActivityLevels_HardCommon.1": "超载",
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"UIText.ActivityLevels_Lock_Avg.1": "阅读剧情故事 {0} 解锁",
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"UIText.ActivityLevels_Lock_Day.1": "待开放",
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@@ -802,6 +802,7 @@
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"UIText.Dictionary_Search_Tip.1": "请输入关键词",
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"UIText.Dictionary_Unselect.1": "未选中词条",
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"UIText.Diffculty_1.1": "难度 1",
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"UIText.Diffculty_10.1": "难度 10",
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"UIText.Diffculty_2.1": "难度 2",
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"UIText.Diffculty_3.1": "难度 3",
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"UIText.Diffculty_4.1": "难度 4",
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@@ -809,6 +810,7 @@
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"UIText.Diffculty_6.1": "难度 6",
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"UIText.Diffculty_7.1": "难度 7",
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"UIText.Diffculty_8.1": "难度 8",
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"UIText.Diffculty_9.1": "难度 9",
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"UIText.DifficultyType.1": "难度: {0}",
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"UIText.DiscFormation_HintMainFull.1": "主位秘纹已满",
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"UIText.DiscFormation_HintSubFull.1": "辅位秘纹已满",
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@@ -1256,6 +1258,7 @@
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"UIText.Formation_Trial_Hint.1": "本次纪录不可更换",
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"UIText.FriendPanel_PlayerTitle.1": "{0}{1}",
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"UIText.Friend_24Hours.1": "24小时内",
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"UIText.Friend_AddStranger.1": "是否添加这位魔王为好友",
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"UIText.Friend_Btn_Add.1": "添加好友",
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"UIText.Friend_Btn_AdoptAll.1": "全部通过",
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"UIText.Friend_Btn_Cancel.1": "取 消",
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@@ -1648,6 +1651,51 @@
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"UIText.Hud_Missing_Tip.1": "回避",
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"UIText.Hud_Resistance_Tip.1": "抵抗",
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"UIText.Hud_Total_Damage.1": "总伤害",
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"UIText.IceCreamTruck_AllScore.1": "累计分数",
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"UIText.IceCreamTruck_Bag.1": "背包",
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"UIText.IceCreamTruck_BagTitle.1": "道具背包",
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"UIText.IceCreamTruck_BtnEnd.1": "确定",
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"UIText.IceCreamTruck_BtnNext.1": "继续营业",
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"UIText.IceCreamTruck_BtnRestart.1": "重新开始",
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"UIText.IceCreamTruck_BuffAutomaticTips.1": "自动中…",
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"UIText.IceCreamTruck_BuffTips_101.1": "冰力十足!时间流速变缓中",
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"UIText.IceCreamTruck_BuffTips_102.1": "新鲜鲜榨!顾客耐心锁定中",
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"UIText.IceCreamTruck_BuffTips_103.1": "激情释放!订单分数翻倍中",
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"UIText.IceCreamTruck_BuffTips_104.1": "营养满满!回复部分生命值",
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"UIText.IceCreamTruck_BuffTips_105.1": "尽享缤纷!自动配给开启中",
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"UIText.IceCreamTruck_BuffUseTips.1": "酷饮效果持续中,肚子已经喝不下啦",
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"UIText.IceCreamTruck_CurrentScore.1": "本次得分",
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"UIText.IceCreamTruck_DoubleTitle.1": "翻倍",
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"UIText.IceCreamTruck_E1.1": "乐",
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"UIText.IceCreamTruck_E2.1": "光",
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"UIText.IceCreamTruck_Empty.1": "空",
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"UIText.IceCreamTruck_EmptyTips.1": "完成特殊顾客订单获取",
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"UIText.IceCreamTruck_Endless.1": "∞",
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"UIText.IceCreamTruck_Exit_Confirm.1": "确定要收摊歇业吗?",
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"UIText.IceCreamTruck_F.1": "欢",
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"UIText.IceCreamTruck_Fail.1": "业绩未达标",
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"UIText.IceCreamTruck_Fever.1": "欢乐时光!",
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"UIText.IceCreamTruck_FinishOrder.1": "完成订单数",
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"UIText.IceCreamTruck_HistoryMaxScore.1": "历史最高分",
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"UIText.IceCreamTruck_IceCreamBadTips.1": "请先清理掉失败的冰淇淋",
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"UIText.IceCreamTruck_LevelAward.1": "通关奖励",
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"UIText.IceCreamTruck_LevelLockName.1": "???",
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"UIText.IceCreamTruck_LevelLockPreTip.1": "通过前置关卡解锁",
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"UIText.IceCreamTruck_LevelLockPreTitle.1": "未完成前置关卡",
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"UIText.IceCreamTruck_LevelTarget.1": "任务目标",
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"UIText.IceCreamTruck_MaxCombos.1": "最高连击数量",
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"UIText.IceCreamTruck_MaxScore.1": "最高分",
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"UIText.IceCreamTruck_NextIsland.1": "下一岛",
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"UIText.IceCreamTruck_Open.1": "开始营业",
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"UIText.IceCreamTruck_PlayTitle.1": "沁凉补给站",
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"UIText.IceCreamTruck_R.1": "!",
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"UIText.IceCreamTruck_Re_Confirm.1": "确定要重新开业吗?",
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"UIText.IceCreamTruck_ScoreTarget.1": "目标:{0}",
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"UIText.IceCreamTruck_StarOpen.1": "开始营业",
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"UIText.IceCreamTruck_Succeed.1": "生意大兴隆",
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"UIText.IceCreamTruck_Target.1": "任务",
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"UIText.IceCreamTruck_TimeTips.1": "{0}后开启",
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"UIText.IceCreamTruck_V.1": "时",
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"UIText.In_Formation.1": "编队中",
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"UIText.InfinityTowerAffix_Desc.1": "{0}:{1}",
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"UIText.InfinityTower_Affix.1": "词缀",
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@@ -1846,6 +1894,7 @@
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"UIText.JointDrill_Difficulty_Name_3.1": "超难",
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"UIText.JointDrill_Difficulty_Name_4.1": "终焉",
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"UIText.JointDrill_Difficulty_Name_5.1": "超越",
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"UIText.JointDrill_Difficulty_Name_6.1": "无序",
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"UIText.JointDrill_Difficulty_Select.1": "难易度选择",
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"UIText.JointDrill_Enter_AVG.1": "进入剧情",
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"UIText.JointDrill_Fast_Battle_Hit.1": "消耗{0}{1}进行快速战斗直接获取奖励",
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@@ -1933,6 +1982,7 @@
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"UIText.LevelMenu_Startower.1": "星塔探索",
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"UIText.LevelMenu_Time.1": "基础试炼",
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"UIText.LevelMenu_Time_Desc.1": "击败出没于星塔的夏洛克\u000b选择奖励方案,获取经验素材及朵拉",
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"UIText.LevelMenu_TraceHunt.1": "猎影合围",
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"UIText.LevelMenu_TravelerDuel.1": "巅峰秀场",
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"UIText.LevelMenu_Vampire.1": "灾变防线",
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"UIText.LevelMenu_WeeklyCopies.1": "真格挑战",
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@@ -2132,7 +2182,7 @@
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"UIText.MiningGame_ActDetail.1": "活动详情",
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"UIText.MiningGame_Finish.1": "您已征服此处,获得了全部宝藏",
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"UIText.MiningGame_FinishLevel.1": "本层收集完毕,将前往下一层",
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"UIText.MiningGame_Go.1": "出发",
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"UIText.MiningGame_Go.1": "前 往",
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"UIText.MiningGame_Guide.1": "宝藏图鉴",
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"UIText.MiningGame_Guide_Score.1": "积分:",
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"UIText.MiningGame_ItemTitle.1": "信号探测",
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@@ -2140,9 +2190,9 @@
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"UIText.MiningGame_ItemType_SSR.1": "传奇道具",
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"UIText.MiningGame_Level.1": "当前深度:{0}层",
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"UIText.MiningGame_NoAxeTips.1": "没有可使用的寻宝铲",
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"UIText.MiningGame_QuestPanelTitle.1": "活动任务",
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"UIText.MiningGame_QuestPanel_CurProcess.1": "完成任务情况",
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"UIText.MiningGame_QuestTitle.1": "任务进度",
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"UIText.MiningGame_QuestPanelTitle.1": "奖励任务",
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"UIText.MiningGame_QuestPanel_CurProcess.1": "当前完成状况",
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"UIText.MiningGame_QuestTitle.1": "奖励任务",
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"UIText.MiningGame_Quest_GetAllReward.1": "全部领取",
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"UIText.MiningGame_Reward.1": "任务",
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"UIText.MiningGame_RewardPre.1": "奖励预览",
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@@ -2216,14 +2266,17 @@
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"UIText.PenguinCard_Activity_Goto.1": "立即前往",
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"UIText.PenguinCard_AddBtnMax.1": "已满级",
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"UIText.PenguinCard_AddBtnMaxLevel.1": "无法继续升级这项增益",
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"UIText.PenguinCard_AddCheckRoundSuccess.1": "升级成功!当前每回合可验牌<color=#fb8037>{num_0}</color>次",
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"UIText.PenguinCard_AddRollSuccess.1": "升级成功!每回合可刷新<color=#fb8037>{num_0}</color>次星命牌",
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"UIText.PenguinCard_AddRoundSuccess.1": "升级成功!当前每回合可发牌<color=#fb8037>{num_0}</color>轮",
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"UIText.PenguinCard_AddSlotSuccess.1": "升级成功!星命牌槽位变为<color=#fb8037>{num_0}</color>",
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"UIText.PenguinCard_Btn_AddCheckRound.1": "每回合验牌次数+1",
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"UIText.PenguinCard_Btn_AddRoll.1": "星命牌刷新次数+1",
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"UIText.PenguinCard_Btn_AddRound.1": "每回合发牌次数+1",
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"UIText.PenguinCard_Btn_AddSlot.1": "星命牌槽位数+1",
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"UIText.PenguinCard_Btn_Auto.1": "自动",
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"UIText.PenguinCard_Btn_Back.1": "返 回",
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"UIText.PenguinCard_Btn_CheckRound.1": "验 牌",
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"UIText.PenguinCard_Btn_ContinueTurn.1": "继续对局",
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"UIText.PenguinCard_Btn_EndTurn.1": "回合结束",
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"UIText.PenguinCard_Btn_FlipAll.1": "全部翻开",
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@@ -2242,9 +2295,12 @@
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"UIText.PenguinCard_Btn_Upgrade.1": "升 级",
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"UIText.PenguinCard_Btn_Win.1": "你赢了",
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"UIText.PenguinCard_BuffDescSuffix_Count.1": "\u000b<color=#ac8d5f>(剩余{num_0}次)</color>",
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"UIText.PenguinCard_BuffDescSuffix_Round.1": "\u000b<color=#ac8d5f>(剩余{num_0}轮)</color>",
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"UIText.PenguinCard_BuffDescSuffix_Turn.1": "\u000b<color=#ac8d5f>(剩余{num_0}回合)</color>",
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"UIText.PenguinCard_CardLevel.1": "<size=24>Lv</size>{num_0}",
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"UIText.PenguinCard_CardLevelMax.1": "<size=24>Lv</size>{num_0}\n<size=24>MAX!</size>",
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"UIText.PenguinCard_CheckRound_RoundFail.1": "每轮最多只能验牌一次",
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"UIText.PenguinCard_CheckRound_TurnFail.1": "本回合验牌次数已耗尽",
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"UIText.PenguinCard_EndTurnTip.1": "点击<color=#B5AFC1>回合结束</color>继续",
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"UIText.PenguinCard_Error_EmptyPenguinCard.1": "没有可以选取的星命牌",
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"UIText.PenguinCard_Error_EmptyQuest.1": "没有可以选取的任务",
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@@ -2252,6 +2308,7 @@
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"UIText.PenguinCard_HandRank.1": "牌型",
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"UIText.PenguinCard_HandRankBase.1": "基础",
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"UIText.PenguinCard_HandRankRatio.1": "倍率",
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"UIText.PenguinCard_LeftCheckRound.1": "剩余<color=#A998D2>{num_0}</color>次",
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"UIText.PenguinCard_LeftRound.1": "剩余<color=#A998D2>{num_0}</color>轮",
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"UIText.PenguinCard_LeftTurn.1": "剩余{num_0}回合",
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"UIText.PenguinCard_Level_BestScore.1": "最佳",
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@@ -2826,9 +2883,11 @@
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"UIText.Settings_Language_Voice_TraditionalChinese.1": "繁体中文",
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"UIText.Settings_Mouse.1": "键鼠模式下,向鼠标方向施放技能",
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"UIText.Settings_Notification.1": "推送",
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"UIText.Settings_Notification_Confirm.1": "未开启系统权限,通知功能无法正常起效,是否关闭推送?",
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"UIText.Settings_Notification_Dispatch.1": "派遣到期提示",
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"UIText.Settings_Notification_Energy.1": "能量满值提示",
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"UIText.Settings_Notification_ForwardNews.1": "推送消息",
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"UIText.Settings_Notification_Tip.1": "未开启系统权限,通知功能无法正常起效。",
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"UIText.Settings_OFF_EN.1": "OFF",
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"UIText.Settings_ON_EN.1": "ON",
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"UIText.Settings_ScreenSwitchFail.1": "切换过于频繁,请稍后再试",
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@@ -2938,6 +2997,138 @@
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"UIText.Slot_Title_2.1": "闪避",
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"UIText.Slot_Title_3.1": "技能",
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"UIText.Slot_Title_4.1": "援护",
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"UIText.SoldierBattleEvent_Back.1": "返回棋盘",
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"UIText.SoldierBattleEvent_FinalPoint.1": "最终点数 <sprite name=icon_soldier_common_dice>",
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"UIText.SoldierBattleEvent_GoToDice.1": "前往掷骰",
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"UIText.SoldierBattleEvent_Label.1": "契机挑战",
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"UIText.SoldierBattleEvent_RemainRewardCount.1": "剩余领奖次数: <color=#b7d65d>{0}</color>次",
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"UIText.SoldierNodeTips_Title.1": "节点说明",
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"UIText.SoldierNodeType_Battle.1": "遇敌",
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"UIText.SoldierNodeType_Event.1": "契机",
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"UIText.SoldierNodeType_FinalBossBattle.1": "终盘决战",
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"UIText.SoldierNodeType_MidBossBattle.1": "首领",
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"UIText.Soldier_ActDesc.1": "活动详情",
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"UIText.Soldier_AutoBattle_Tips.1": "本玩法战斗模式为自动战斗",
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"UIText.Soldier_BattleEventItem_Challenge.1": "挑战自我",
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"UIText.Soldier_BattleEventItem_RewardItem.1": "奖励道具",
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"UIText.Soldier_BattleEvent_RemainRewardCount.1": "仅可获得 <color=#b7d65d>1</color>种奖励,【前往投掷】后有机会直接领取大奖",
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"UIText.Soldier_Battle_Btn_Char.1": "棋子",
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"UIText.Soldier_Battle_Btn_Partner.1": "羁绊",
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"UIText.Soldier_Battle_Card_Title.1": "本局增益",
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"UIText.Soldier_Battle_Char_Title.1": "当前阵容",
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"UIText.Soldier_Battle_GiveUp.1": "是否中断挑战并保存当前进度?进度将保留至<color=#CE996E>{0}</color>。选择<color=#CE996E>放弃挑战</color>将放弃当前的挑战进度。",
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"UIText.Soldier_Battle_Level.1": "Lv {0}",
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"UIText.Soldier_Battle_LevelPause.1": "<size=22>Lv </size>{0}",
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"UIText.Soldier_Battle_Partner_Title.1": "羁绊",
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"UIText.Soldier_Battle_Pause.1": "暂停",
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"UIText.Soldier_Battle_Result.1": "确认要结算本局吗?",
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"UIText.Soldier_Battle_Speed.1": "加速中",
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"UIText.Soldier_Btn_Leave.1": "暂时离开",
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"UIText.Soldier_Btn_Restart.1": "重新挑战",
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"UIText.Soldier_Btn_Result.1": "结算本局",
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"UIText.Soldier_BuyExp_Tips1.1": "已到达商店满级",
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"UIText.Soldier_BuyExp_Tips2.1": "资源不足",
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"UIText.Soldier_Death_Tips.1": "棋子已阵亡",
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"UIText.Soldier_Detail_CharTitle.1": "获得",
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"UIText.Soldier_EmptyPosition_Tips.1": "当前仍有可上阵的空位,是否确认出战",
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"UIText.Soldier_Entrance.1": "进入对弈",
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"UIText.Soldier_Event_NeedPoint.1": "需要:<sprite name=icon_soldier_common_dice> ≥ {0}",
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"UIText.Soldier_FinishTips.1": "是否中断挑战并保存当前进度?进度将保留至<color=#CE996E>{0}</color>。选择<color=#CE996E>放弃挑战</color>将放弃当前的挑战进度。",
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"UIText.Soldier_FinishTitle.1": "撤退",
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"UIText.Soldier_Go.1": "挑战",
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"UIText.Soldier_GoldTips_BasicReward.1": "基础奖励",
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"UIText.Soldier_GoldTips_Desc.1": "贤才金币是用来购买角色、升级团队规模、刷新商店的核心经济资源。\n每节点金币收入=<color=#f98037>基础金币</color>+<color=#f98037>连胜/连败金币</color>+<color=#f98037>利息</color>\n节点开始时每拥有<color=#f98037>{0}</color>金币,都能获得<color=#f98037>{1}</color>金币利息(上限{2}金币)。",
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"UIText.Soldier_GoldTips_Income.1": "预计收入",
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"UIText.Soldier_GoldTips_Interest.1": "利息",
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"UIText.Soldier_GoldTips_Losingingstreak.1": "连败",
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"UIText.Soldier_GoldTips_Other.1": "其他",
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"UIText.Soldier_GoldTips_Title.1": "贤才金币说明",
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"UIText.Soldier_GoldTips_Winningstreak.1": "连胜",
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"UIText.Soldier_Handbook.1": "图鉴",
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"UIText.Soldier_Handbook_CharDetail.1": "棋子详情",
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"UIText.Soldier_Handbook_Character.1": "棋子",
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"UIText.Soldier_Handbook_Partner.1": "羁绊",
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"UIText.Soldier_Handbook_PartnerCharListTitle.1": "协同棋子",
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"UIText.Soldier_Handbook_PartnerDetail.1": "羁绊详情",
|
||||
"UIText.Soldier_Handbook_PotentialTitle.1": "潜能",
|
||||
"UIText.Soldier_Handbook_SkillTitle.1": "技能",
|
||||
"UIText.Soldier_Handbook_StarterCard.1": "方针",
|
||||
"UIText.Soldier_Handbook_StrategyCard.1": "祝福",
|
||||
"UIText.Soldier_Handbook_Support.1": "后援",
|
||||
"UIText.Soldier_Handbook_Vanguard.1": "主战",
|
||||
"UIText.Soldier_InBattle.1": "已上阵",
|
||||
"UIText.Soldier_InsufficientCoin_Tips.1": "贤才金币不足,无法购买棋子",
|
||||
"UIText.Soldier_Level_Select_Challenge.1": "挑战",
|
||||
"UIText.Soldier_Level_Select_Continue.1": "继续挑战",
|
||||
"UIText.Soldier_Level_Select_CurLevelProgress_Title.1": "当前进度",
|
||||
"UIText.Soldier_Level_Select_DoResult.1": "立即结算",
|
||||
"UIText.Soldier_Level_Select_GoResult.1": "前往结算",
|
||||
"UIText.Soldier_Level_Select_Lock1.1": "需要完成当前对局",
|
||||
"UIText.Soldier_Level_Select_Lock2.1": "需要完成上一关",
|
||||
"UIText.Soldier_Level_Select_NodeIndex.1": "当前进度:{0}-{1}",
|
||||
"UIText.Soldier_Level_Select_Reward.1": "通关奖励:<color=#f98037>{0}</color> 任务积分",
|
||||
"UIText.Soldier_NoFightChess_Tips.1": "至少有1个主战配置棋子才可出战",
|
||||
"UIText.Soldier_NotEnoughChess_Tips.1": "当前上阵棋子未达到上限,是否出发?",
|
||||
"UIText.Soldier_OverBench_Tips.1": "备战席已满,请出售棋子或提升商店等级",
|
||||
"UIText.Soldier_OverChessCount_Tips.1": "规模超出上限,请出售棋子或提升商店等级",
|
||||
"UIText.Soldier_Pause_Schedule.1": "进度:{0}",
|
||||
"UIText.Soldier_Policy_ReRoll_Count.1": "剩余{0}次",
|
||||
"UIText.Soldier_Quest.1": "弈者任务",
|
||||
"UIText.Soldier_QuestPanelTitle.1": "任务奖励",
|
||||
"UIText.Soldier_Quest_Complete.1": "已完成",
|
||||
"UIText.Soldier_Quest_GetAllReward.1": "一键领取",
|
||||
"UIText.Soldier_Quest_JumpTo.1": "前往",
|
||||
"UIText.Soldier_Quest_Receive.1": "领取",
|
||||
"UIText.Soldier_Quest_ReceiveNone.1": "当前无奖励可领取",
|
||||
"UIText.Soldier_Recommend.1": "棋组攻略",
|
||||
"UIText.Soldier_RecommendDetail_Tips.1": "运营思路",
|
||||
"UIText.Soldier_Recommend_Apply.1": "应用配置",
|
||||
"UIText.Soldier_Recommend_Build.1": "阵容推荐",
|
||||
"UIText.Soldier_Recommend_BuildTitle.1": "推荐棋组",
|
||||
"UIText.Soldier_Recommend_Cancel.1": "取消应用",
|
||||
"UIText.Soldier_Recommend_Tips.1": "提示",
|
||||
"UIText.Soldier_Recommend_Use.1": "应用中",
|
||||
"UIText.Soldier_Resolveadispute_Confirm.1": "<sprite name=icon_soldier_common_dice>投 掷",
|
||||
"UIText.Soldier_Resolveadispute_SucessTip.1": "点数{0}以上获得大成功",
|
||||
"UIText.Soldier_Resolveadispute_Title.1": "投掷骰子",
|
||||
"UIText.Soldier_Result_AwardTitle.1": "本场奖励",
|
||||
"UIText.Soldier_Result_CoinsTitle.1": "获得金币总览",
|
||||
"UIText.Soldier_Result_ExperienceTitle.1": "经验",
|
||||
"UIText.Soldier_Result_Imntergral.1": "积分",
|
||||
"UIText.Soldier_Result_LosingingTitle.1": "连败场次",
|
||||
"UIText.Soldier_Result_Prestige.1": "理智",
|
||||
"UIText.Soldier_Result_Quit.1": "退出",
|
||||
"UIText.Soldier_Result_ScoreTitle.1": "本场评分",
|
||||
"UIText.Soldier_Result_Settlement.1": "前往结算",
|
||||
"UIText.Soldier_Result_StatisticsTitle.1": "数据统计",
|
||||
"UIText.Soldier_Result_WinningTitle.1": "连胜场次",
|
||||
"UIText.Soldier_RewardPre.1": "奖励预览",
|
||||
"UIText.Soldier_Sandtable_BuyExpTitle.1": "购买经验",
|
||||
"UIText.Soldier_Sandtable_Go.1": "出发",
|
||||
"UIText.Soldier_Sandtable_GoBackEvent.1": "返回契机",
|
||||
"UIText.Soldier_Sandtable_MaxLevel.1": "已满级",
|
||||
"UIText.Soldier_Sandtable_PositionEffect.1": "站位加成",
|
||||
"UIText.Soldier_Sandtable_Reward.1": "对局奖励",
|
||||
"UIText.Soldier_Sandtable_Shop.1": "商店",
|
||||
"UIText.Soldier_Sandtable_ShopCell.1": "出售",
|
||||
"UIText.Soldier_Sandtable_TemporaryReturn_Tips.1": "当前仅可查看沙盘状态,不可进行操作",
|
||||
"UIText.Soldier_Sandtable_TextLvTitle.1": "等级",
|
||||
"UIText.Soldier_SaveAndExit.1": "暂时离开",
|
||||
"UIText.Soldier_SaveAndQuit.1": "放弃并结算",
|
||||
"UIText.Soldier_Select_Confirm.1": "确认",
|
||||
"UIText.Soldier_Select_PolicyItem_Effect_Title.1": "获得",
|
||||
"UIText.Soldier_Select_Policy_Title.1": "起始方针",
|
||||
"UIText.Soldier_ShopProbability_ChessCost.1": "{0}费棋子",
|
||||
"UIText.Soldier_ShopProbability_Title.1": "商店刷新概率",
|
||||
"UIText.Soldier_Shop_Refresh.1": "刷 新",
|
||||
"UIText.Soldier_Shop_Refresh_Disable.1": "禁止刷新",
|
||||
"UIText.Soldier_Shop_Refresh_Free.1": "免费刷新",
|
||||
"UIText.Soldier_Strategy_Title.1": "祝福选择",
|
||||
"UIText.Soldier_Support_Skill.1": "后援技",
|
||||
"UIText.Soldier_SwapChess_Tips.1": "无法上阵相同的棋子",
|
||||
"UIText.Soldier_Vanguard_Skill.1": "主战技",
|
||||
"UIText.Solider_Starter_Title.1": "起始方针",
|
||||
"UIText.Solider_Trace.1": "追踪",
|
||||
"UIText.Sound_Voice_Closed.1": "旅人语音被关闭",
|
||||
"UIText.Special_Agent_Notice.1": "紧急委托不计入委托上限",
|
||||
"UIText.StarTowerLevel_Hint.1": "{0}难度{1} 第{2}层",
|
||||
@@ -3151,6 +3342,7 @@
|
||||
"UIText.StarTower_Select_RemainRoll.1": "剩余次数 {0}",
|
||||
"UIText.StarTower_Select_Roll.1": "刷 新",
|
||||
"UIText.StarTower_ShopRoomName.1": "交易之间",
|
||||
"UIText.StarTower_Shop_Note_Max.1": "当前{0}数量已达上限",
|
||||
"UIText.StarTower_Shop_ReRollSuccess.1": "商店成功补货",
|
||||
"UIText.StarTower_StrengthHint.1": "成功消耗{0}<sprite name=item_11_small>强化潜能",
|
||||
"UIText.StarTower_Sweep_BackTips_Content.1": "是否放弃星塔速通回到主界面?",
|
||||
@@ -3338,6 +3530,7 @@
|
||||
"UIText.Tip_EnergyTitle.1": "能量消耗",
|
||||
"UIText.Tip_MaxLevel.1": "已达等级上限",
|
||||
"UIText.Tips_Continue.1": "点击空白处继续",
|
||||
"UIText.Tips_Continue_Refresh.1": "点击空白处刷新页面",
|
||||
"UIText.Tips_PerkTitle.1": "潜能一览",
|
||||
"UIText.Tips_Property.1": "属性",
|
||||
"UIText.TitleChapterUnlock.1": "上一章节通关解锁后开放",
|
||||
@@ -3420,7 +3613,87 @@
|
||||
"UIText.TowerDefense_Quest_ReceiveNone.1": "暂无可领取的奖励",
|
||||
"UIText.TowerDefense_Tutorial_Tips_1_1.1": "点击场上角色打开菜单进行升级,本局经验多多,请尽情使用!",
|
||||
"UIText.TowerDefense_Tutorial_Tips_2_1.1": "本局所有角色获得大量额外技能充能。",
|
||||
"UIText.TraceHunt_AutoCount.1": "连续追踪中,剩余{num_0}次",
|
||||
"UIText.TraceHunt_Board_Title.1": "协会侦察事务所",
|
||||
"UIText.TraceHunt_Btn_FriendAdd.1": "好友申请",
|
||||
"UIText.TraceHunt_Btn_FriendRecommend.1": "推荐好友",
|
||||
"UIText.TraceHunt_Btn_HandBook.1": "围猎笔记",
|
||||
"UIText.TraceHunt_Btn_Help.1": "协助讨伐",
|
||||
"UIText.TraceHunt_Btn_HelpHunt.1": "协助讨伐",
|
||||
"UIText.TraceHunt_Btn_Hunt.1": "前往讨伐",
|
||||
"UIText.TraceHunt_Btn_HuntAgain.1": "再次讨伐",
|
||||
"UIText.TraceHunt_Btn_MultiHuntWarningCancel.1": "等待协助",
|
||||
"UIText.TraceHunt_Btn_MultiHuntWarningConfirm.1": "仍然讨伐",
|
||||
"UIText.TraceHunt_Btn_MultiTrace.1": "追踪{num_0}次",
|
||||
"UIText.TraceHunt_Btn_Reward.1": "领取奖励",
|
||||
"UIText.TraceHunt_Btn_Shop.1": "围猎商店",
|
||||
"UIText.TraceHunt_Btn_Skip.1": "跳过",
|
||||
"UIText.TraceHunt_Btn_Trace.1": "追踪1次",
|
||||
"UIText.TraceHunt_Coin_Daily.1": "今日已获取:{num_0}/{num_1}",
|
||||
"UIText.TraceHunt_Coin_Rule.1": "每消耗{num_0}干劲即可获得 {name_1}×1",
|
||||
"UIText.TraceHunt_Coin_Time.1": "{name_0} 可获取次数重置倒计时:\u000b{1}",
|
||||
"UIText.TraceHunt_ControlRefresh_Day.1": "{num_0}天{num_1}小时",
|
||||
"UIText.TraceHunt_ControlRefresh_Hour.1": "{num_0}小时{num_1}分",
|
||||
"UIText.TraceHunt_ControlRefresh_Min.1": "{num_0}分{num_1}秒",
|
||||
"UIText.TraceHunt_ControlRefresh_Sec.1": "{num_0}秒",
|
||||
"UIText.TraceHunt_ControlTimeOverInBattle.1": "当前赛季已结束,当前讨伐Boss将完成结算,奖励会发往邮箱",
|
||||
"UIText.TraceHunt_ControlTimeOverInFirstBattle.1": "当前赛季已结束,当前讨伐Boss将变更",
|
||||
"UIText.TraceHunt_Cur_Score.1": "当前积分",
|
||||
"UIText.TraceHunt_FriendHuntRefresh_Hour.1": "{num_0}小时{num_1}分",
|
||||
"UIText.TraceHunt_FriendHuntRefresh_Min.1": "{num_0}分{num_1}秒",
|
||||
"UIText.TraceHunt_FriendHuntRefresh_Sec.1": "{num_0}秒",
|
||||
"UIText.TraceHunt_GiveUpTips_Main.1": "是否放弃挑战<color=#ec6d21>{name_0}</color>?",
|
||||
"UIText.TraceHunt_GiveUpTips_Sub.1": "(放弃挑战不消耗{item_0})",
|
||||
"UIText.TraceHunt_HandBook_Activity.1": "活动限时",
|
||||
"UIText.TraceHunt_HandBook_CompleteTitle.1": "已追捕",
|
||||
"UIText.TraceHunt_HandBook_DefaultName.1": "未知威胁",
|
||||
"UIText.TraceHunt_HandBook_HelpTitle.1": "协助追捕",
|
||||
"UIText.TraceHunt_Help_BossEmpty.1": "暂无可讨伐目标",
|
||||
"UIText.TraceHunt_Help_HuntRewardRange.1": "可获得奖励:<sprite name=item_37_small>×{0}~{1}",
|
||||
"UIText.TraceHunt_Help_ListEmpty.1": "暂无可协助对象",
|
||||
"UIText.TraceHunt_Help_Stranger.1": "陌生人",
|
||||
"UIText.TraceHunt_HuntEnd.1": "讨伐结束",
|
||||
"UIText.TraceHunt_HuntLevel.1": "<size=36>Lv.</size>{num_0}",
|
||||
"UIText.TraceHunt_HuntLevelTitle.1": "围猎等级",
|
||||
"UIText.TraceHunt_HuntLogEmpty.1": "目标已锁定请前往讨伐",
|
||||
"UIText.TraceHunt_HuntProgress.1": "讨伐进度:{num_0}%",
|
||||
"UIText.TraceHunt_HuntRefresh_Hour.1": "目标将于{num_0}小时{num_1}分后逃跑",
|
||||
"UIText.TraceHunt_HuntRefresh_Min.1": "目标将于{num_0}分{num_1}秒后逃跑",
|
||||
"UIText.TraceHunt_HuntRefresh_Sec.1": "目标将于{num_0}秒后逃跑",
|
||||
"UIText.TraceHunt_LevelEffect_AddRate.1": "追踪效果提高 {num_0}%",
|
||||
"UIText.TraceHunt_LevelEffect_FreeRate.1": "追踪时返还{name_0}的概率提高 {num_1}%",
|
||||
"UIText.TraceHunt_LevelEffect_LuckyRate.1": "追踪大成功概率提高 {num_0}%",
|
||||
"UIText.TraceHunt_LevelEffect_MaxStar.1": "讨伐战斗评分扩展至 {num_0}星",
|
||||
"UIText.TraceHunt_LevelEffect_TokenRate.1": "{name_0}获得量提高 {num_1}%",
|
||||
"UIText.TraceHunt_Level_CurLevel.1": "当前等级",
|
||||
"UIText.TraceHunt_Level_LevelName.1": "等级",
|
||||
"UIText.TraceHunt_Level_NeedWorldClass.1": "需要权限等级{num_0}级",
|
||||
"UIText.TraceHunt_Level_Progress.1": "进度:{num_0}/{num_1}",
|
||||
"UIText.TraceHunt_Level_Reset.1": "每赛季围猎等级重置",
|
||||
"UIText.TraceHunt_Level_Title.1": "围猎等级",
|
||||
"UIText.TraceHunt_Log_Count.1": "+{num_0}",
|
||||
"UIText.TraceHunt_Log_Percent.1": "+{num_0}%",
|
||||
"UIText.TraceHunt_Log_Tracing.1": "搜索中…",
|
||||
"UIText.TraceHunt_MaxStarWin.1": "已达成最高星级,即将完成并退出讨伐",
|
||||
"UIText.TraceHunt_MultiHuntWarning.1": "再次讨伐需要额外消耗<color=#fb8037>{name_0}</color>,建议等待好友协助讨伐",
|
||||
"UIText.TraceHunt_Pause_CurStar.1": "当前评分",
|
||||
"UIText.TraceHunt_Pause_RewardPreview.1": "预计奖励",
|
||||
"UIText.TraceHunt_RestartBattle_Tips.1": "是否重新开始本场战斗?",
|
||||
"UIText.TraceHunt_Result_Cost.1": "{name_0}×{num_1}",
|
||||
"UIText.TraceHunt_Result_Exp.1": "围猎经验",
|
||||
"UIText.TraceHunt_Result_Return.1": "已返还",
|
||||
"UIText.TraceHunt_Result_Star.1": "战斗评价",
|
||||
"UIText.TraceHunt_Settlement_Ready.1": "挑战已结束,请等待结算完成",
|
||||
"UIText.TraceHunt_Tips_ControlInterrupt.1": "当前赛季已结束",
|
||||
"UIText.TraceHunt_Tips_HuntInterrupt.1": "当前讨伐已结束",
|
||||
"UIText.TraceHunt_Tips_HuntItemNotEnough.1": "<color=#fb8037>{0}</color>不足,无法讨伐",
|
||||
"UIText.TraceHunt_Tips_TraceItemNotEnough.1": "<color=#fb8037>{0}</color>不足,无法追踪",
|
||||
"UIText.TraceHunt_Topbar_Sub.1": "围猎看板",
|
||||
"UIText.TraceHunt_TraceLogEmpty.1": "追踪以获取线索",
|
||||
"UIText.TraceHunt_TraceProgress.1": "追踪进度",
|
||||
"UIText.TravelerDuel_AffixDescFormat.1": "「{0}」:{1}",
|
||||
"UIText.TravelerDuel_AffixSelectTitle.1": "选择敌方词条",
|
||||
"UIText.TravelerDuel_AffixSelfSelectTitle.1": "选择我方词条",
|
||||
"UIText.TravelerDuel_Affixes_Title.1": "所选词条",
|
||||
"UIText.TravelerDuel_AutoFill.1": "选择全部",
|
||||
"UIText.TravelerDuel_ChallengeBtn.1": "开始秀场",
|
||||
@@ -3463,6 +3736,7 @@
|
||||
"UIText.TravelerDuel_RecordEmptyTitle.1": "暂未挑战",
|
||||
"UIText.TravelerDuel_RecordTitle.1": "最高通关难度",
|
||||
"UIText.TravelerDuel_Result_Difficulty.1": "挑战难度",
|
||||
"UIText.TravelerDuel_Reward_Btn.1": "奖励",
|
||||
"UIText.TravelerDuel_SendGift.1": "打 榜",
|
||||
"UIText.TravelerDuel_TimeAccumulated.1": "已累计",
|
||||
"UIText.TravelerDuel_Unlock_Diffculty.1": "通关上级难度后解锁",
|
||||
|
||||
Reference in New Issue
Block a user