Update - 1.13.0.124
EN: 1.13.0.124 CN: 1.13.0.124 JP: 1.13.0.128 KR: 1.13.0.130
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@@ -1003,7 +1003,7 @@ function Actor2DManager.SkipCGAnim(nIndex)
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if tbRenderer == nil then
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printError("未找到 Renderer")
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end
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NovaAPI.SkipL2DCGAnim(tbRenderer.trL2DIns)
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NovaAPIHotfix.SkipL2DCGAnim(tbRenderer.trL2DIns)
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end
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function Actor2DManager.PlayL2DAnim(tr, sAnimName, bLoop, bForcePlay)
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if tr == nil then
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@@ -1016,7 +1016,7 @@ function Actor2DManager.PlayL2DAnim(tr, sAnimName, bLoop, bForcePlay)
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local sSurfix = GetLanguageSurfixByIndex(GetLanguageIndex(Settings.sCurrentVoLanguage))
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sAnimName = sAnimName .. sSurfix
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end
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NovaAPI.PlayL2DAnim(tr, sAnimName, bLoop, bForcePlay)
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NovaAPIHotfix.PlayL2DAnim(tr, sAnimName, bLoop, bForcePlay)
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end
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function Actor2DManager.SetActor2D_PNG(trActor2D_PNG, nPanelId, nCharId, nSkinId, param)
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local tbConfig = mapPanelConfig[nPanelId]
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@@ -49,7 +49,7 @@ local nSpeed = 1
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local LoadAll = function()
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if InUnityEditor == true then
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sPath_BubbleData = NovaAPI.ApplicationDataPath .. "/../../GameDataTables/text_data/bubble/" .. sLanFolder .. "/BubbleData.json"
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sPath_BubbleOffset = NovaAPI.ApplicationDataPath .. "/../../GameDataTables/text_data/bubble/BubbleOffset.json"
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sPath_BubbleOffset = NovaAPI.ApplicationDataPath .. "/../AvgExcelToLua/Avg/bubble/BubbleOffset.json"
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sPath_VoResLen = NovaAPI.ApplicationDataPath .. "/../../GameDataTables/text_data/bubble/VoResLen.json"
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elseif RUNNING_BBV_EDITOR == true or AVG_EDITOR == true then
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sPath_BubbleData = NovaAPI.StreamingAssetsPath .. "/../../../" .. sLanFolder .. "/BBV/BubbleData.json"
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