Update - 1.13.0.124
EN: 1.13.0.124 CN: 1.13.0.124 JP: 1.13.0.128 KR: 1.13.0.130
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@@ -197,11 +197,11 @@ function JointDrillLevelData_1:CacheTempData(bCharacter, bBoss, bChangeTeam, bCh
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table.insert(self.mapTempData.mapCharacterTempData.skillInfo, {
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nCharId = charTid,
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nSkillId = clsSkillInfo.skillId,
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nCd = FP.ToInt(clsSkillInfo.currentUseInterval),
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nCd = clsSkillInfo.currentUseInterval.RawValue,
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nSectionAmount = clsSkillInfo.currentSectionAmount,
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nSectionResumeTime = FP.ToInt(clsSkillInfo.currentResumeTime),
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nUseTimeHint = FP.ToInt(clsSkillInfo.currentUseTimeHint),
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nEnergy = FP.ToInt(clsSkillInfo.currentEnergy)
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nSectionResumeTime = clsSkillInfo.currentResumeTime.RawValue,
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nUseTimeHint = clsSkillInfo.currentUseTimeHint.RawValue,
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nEnergy = clsSkillInfo.currentEnergy._raw
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})
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end
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end
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@@ -342,10 +342,10 @@ function JointDrillLevelData_1:ResetSkill()
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local stSkillInfo = CS.Lua2CSharpInfo_ResetSkillInfo()
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stSkillInfo.skillId = skillInfo.nSkillId
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stSkillInfo.currentSectionAmount = skillInfo.nSectionAmount
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stSkillInfo.cd = FP.FromFloat(skillInfo.nCd).RawValue
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stSkillInfo.currentResumeTime = FP.FromFloat(skillInfo.nSectionResumeTime).RawValue
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stSkillInfo.currentUseTimeHint = FP.FromFloat(skillInfo.nUseTimeHint).RawValue
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stSkillInfo.energy = FP.FromFloat(skillInfo.nEnergy).RawValue
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stSkillInfo.cd = skillInfo.nCd
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stSkillInfo.currentResumeTime = skillInfo.nSectionResumeTime
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stSkillInfo.currentUseTimeHint = skillInfo.nUseTimeHint
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stSkillInfo.energy = skillInfo.nEnergy
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if ret[skillInfo.nCharId] == nil then
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ret[skillInfo.nCharId] = {}
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end
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