Update - 1.13.0.124
EN: 1.13.0.124 CN: 1.13.0.124 JP: 1.13.0.128 KR: 1.13.0.130
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@@ -156,14 +156,12 @@ function ScoreBossLevel:OnEvent_HpChanged(hp, hpMax)
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self.parent:DamageToScore(hpMax - hp, self.SwitchRate, self.BattleLv)
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return
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end
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if hp > self.BossCurLvMinHp then
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self.BossCurLvMinHp = hp
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if hp >= self.BossCurLvMinHp then
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printError("联合讨伐血量hp出现抖动" .. hp .. " " .. hpMax .. " " .. self.BattleLv)
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return
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end
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if hp <= self.BossCurLvMinHp then
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self.BossCurLvMinHp = hp
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self.parent:DamageToScore(hpMax - hp, self.SwitchRate, self.BattleLv)
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end
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self.BossCurLvMinHp = hp
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self.parent:DamageToScore(hpMax - hp, self.SwitchRate, self.BattleLv)
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end
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function ScoreBossLevel:OnEvent_BossRushMonsterLevelChanged(oldLevel, battleLevel)
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if self.isSettlement then
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