Update - 1.13.0.124
EN: 1.13.0.124 CN: 1.13.0.124 JP: 1.13.0.128 KR: 1.13.0.130
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local TraceHuntLevel = class("TraceHuntLevel")
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local TimerManager = require("GameCore.Timer.TimerManager")
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local mapEventConfig = {
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LoadLevelRefresh = "OnEvent_LoadLevelRefresh",
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AdventureModuleEnter = "OnEvent_AdventureModuleEnter",
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BattlePause = "OnEvent_Pause",
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[EventId.AbandonBattle] = "OnEvent_AbandonBattle",
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TraceHunt_Spawn_Id = "OnEvent_TraceHuntSpawnId",
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TraceHunt_Result_Time = "TraceHuntResultTime",
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LevelStateChanged = "TraceHuntResult",
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TraceHuntSettleSuccess = "OnEvent_TraceHuntSettleSuccess",
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ADVENTURE_LEVEL_UNLOAD_COMPLETE = "OnEvent_UnloadComplete"
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}
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function TraceHuntLevel:Init(parent, nLevelId, nBuildId, isAgain)
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self.isSettlement = false
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self.parent = parent
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self.LevelId = nLevelId
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self.BossId = 0
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self.BossMaxHp = 0
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self.BossCurLvMinHp = -1
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self.BossCurLvTotalChangeHp = 0
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self.BattleLv = 1
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self.nTime = 0
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self.isCanPause = true
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local leveData = ConfigTable.GetData("TraceHuntBoss", nLevelId)
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if leveData == nil then
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printError("TraceHuntBoss 表不存在 id ==== " .. nLevelId)
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return
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end
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self.ScoreGetSwitchGroupId = leveData.ScoreGetSwitchGroup
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self.SwitchRate = 300
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local getSwitchData = ConfigTable.GetData("TraceHuntScoreSwitch", self.ScoreGetSwitchGroupId * 1000 + 1)
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if getSwitchData ~= nil then
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self.SwitchRate = getSwitchData.SwitchRate
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end
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local GetBuildCallback = function(mapBuildData)
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self.mapBuildData = mapBuildData
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self.tbCharId = {}
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for _, mapChar in ipairs(self.mapBuildData.tbChar) do
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table.insert(self.tbCharId, mapChar.nTid)
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end
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self.tbDiscId = {}
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for _, nDiscId in ipairs(self.mapBuildData.tbDisc) do
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if 0 < nDiscId then
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table.insert(self.tbDiscId, nDiscId)
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end
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end
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self.mapActorInfo = {}
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for idx, nTid in ipairs(self.tbCharId) do
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local stActorInfo = self:CalCharFixedEffect(nTid, idx == 1, self.tbDiscId)
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self.mapActorInfo[nTid] = stActorInfo
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end
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PlayerData.nCurGameType = AllEnum.WorldMapNodeType.TraceHunt
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local params = NovaAPI.GetDynamicLevelParamsBootConfig()
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CS.AdventureModuleHelper.EnterDynamic(self.LevelId, self.tbCharId, GameEnum.dynamicLevelType.TraceHunt, params)
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if not isAgain then
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NovaAPI.EnterModule("AdventureModuleScene", true, 17)
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else
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self:OnEvent_AdventureModuleEnter()
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end
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end
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PlayerData.Build:GetBuildDetailData(GetBuildCallback, nBuildId)
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end
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function TraceHuntLevel:CalCharFixedEffect(nCharId, bMainChar, tbDiscId)
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local stActorInfo = CS.Lua2CSharpInfo_CharAttribute()
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PlayerData.Char:CalCharacterAttrBattle(nCharId, stActorInfo, bMainChar, tbDiscId, self.mapBuildData.nBuildId)
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return stActorInfo
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end
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function TraceHuntLevel:OnEvent_LoadLevelRefresh()
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self.isCanPause = true
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local mapAllEft, mapDiscEft, mapNoteEffect, tbNoteInfo = PlayerData.Build:GetBuildAllEft(self.mapBuildData.nBuildId)
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safe_call_cs_func(CS.AdventureModuleHelper.SetNoteInfo, tbNoteInfo)
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self.mapEftData = UTILS.AddBuildEffect(mapAllEft, mapDiscEft, mapNoteEffect)
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end
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function TraceHuntLevel:OnEvent_AdventureModuleEnter()
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PlayerData.Achievement:SetSpecialBattleAchievement(GameEnum.levelType.TraceHunt)
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EventManager.Hit(EventId.OpenPanel, PanelId.TraceHuntBattle, self.tbCharId)
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self:SetPersonalPerk()
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self:SetDiscInfo()
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for idx, nCharId in ipairs(self.tbCharId) do
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local stActorInfo = self:CalCharFixedEffect(nCharId, idx == 1, self.tbDiscId)
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safe_call_cs_func(CS.AdventureModuleHelper.SetActorAttribute, nCharId, stActorInfo)
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end
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end
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function TraceHuntLevel:SetPersonalPerk()
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if self.mapBuildData ~= nil then
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for nCharId, tbPerk in pairs(self.mapBuildData.tbPotentials) do
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local mapAddLevel = PlayerData.Char:GetCharEnhancedPotential(nCharId)
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local tbPerkInfo = {}
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for _, mapPerkInfo in ipairs(tbPerk) do
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local nAddLv = mapAddLevel[mapPerkInfo.nPotentialId] or 0
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local stPerkInfo = CS.Lua2CSharpInfo_TPPerkInfo()
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stPerkInfo.perkId = mapPerkInfo.nPotentialId
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stPerkInfo.nCount = mapPerkInfo.nLevel + nAddLv
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table.insert(tbPerkInfo, stPerkInfo)
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end
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safe_call_cs_func(CS.AdventureModuleHelper.ChangePersonalPerkIds, tbPerkInfo, nCharId)
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end
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end
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end
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function TraceHuntLevel:SetDiscInfo()
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local tbDiscInfo = {}
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for k, nDiscId in ipairs(self.mapBuildData.tbDisc) do
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if k <= 3 then
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local discInfo = PlayerData.Disc:CalcDiscInfoInBuild(nDiscId, self.mapBuildData.tbSecondarySkill)
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table.insert(tbDiscInfo, discInfo)
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end
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end
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safe_call_cs_func(CS.AdventureModuleHelper.SetDiscInfo, tbDiscInfo)
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end
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function TraceHuntLevel:OnEvent_Pause()
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if self.isCanPause then
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EventManager.Hit("OpenTraceHuntPause", self.LevelId, self.tbCharId, self.parent.bSelfBoss)
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end
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end
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function TraceHuntLevel:OnEvent_AbandonBattle()
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self.parent:QuiteLevel()
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end
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function TraceHuntLevel:OnEvent_TraceHuntSpawnId(bossId)
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self.BossId = bossId
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local healthInfo = CS.AdventureModuleHelper.GetEntityHealthInfo(bossId)
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self.BossMaxHp = healthInfo ~= nil and healthInfo.hpMax or 0
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EventManager.AddEntityEvent("HpChanged", self.BossId, self, self.OnEvent_HpChanged)
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EventManager.AddEntityEvent("BossRushMonsterLevelChanged", self.BossId, self, self.OnEvent_TraceHuntMonsterLevelChanged)
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EventManager.AddEntityEvent("BossRushMonsterBattleAttrChanged", self.BossId, self, self.OnEvent_TraceHuntMonsterBattleAttrChanged)
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end
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function TraceHuntLevel:OnEvent_HpChanged(hp, hpMax)
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if self.isSettlement then
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return
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end
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if self.isDontChangeHp then
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return
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end
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if self.BossCurLvMinHp == -1 then
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self.BossCurLvMinHp = hp
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self.parent:DamageToScore(hpMax - hp, self.SwitchRate, self.BattleLv)
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return
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end
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if hp > self.BossCurLvMinHp then
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self.BossCurLvMinHp = hp
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return
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end
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if hp <= self.BossCurLvMinHp then
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self.BossCurLvMinHp = hp
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self.parent:DamageToScore(hpMax - hp, self.SwitchRate, self.BattleLv)
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end
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end
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function TraceHuntLevel:OnEvent_TraceHuntMonsterLevelChanged(oldLevel, battleLevel)
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if self.isSettlement then
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return
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end
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self.isDontChangeHp = true
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self.BossCurLvTotalChangeHp = self.BossCurLvTotalChangeHp + self.BossCurLvMinHp
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self.BossCurLvMinHp = -1
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self.BattleLv = battleLevel
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self.parent:DamageToScore(self.BossMaxHp, self.SwitchRate, self.BattleLv)
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self.BossCurLvTotalChangeHp = 0
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if battleLevel <= 100 then
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local getSwitchData = ConfigTable.GetData("TraceHuntScoreSwitch", self.ScoreGetSwitchGroupId * 1000 + battleLevel)
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if getSwitchData ~= nil then
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self.SwitchRate = getSwitchData.SwitchRate
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end
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end
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self.parent:HPLevelChanged()
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end
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function TraceHuntLevel:OnEvent_TraceHuntMonsterBattleAttrChanged()
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local healthInfo = CS.AdventureModuleHelper.GetEntityHealthInfo(self.BossId)
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self.BossMaxHp = healthInfo ~= nil and healthInfo.hpMax or 0
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self.isDontChangeHp = false
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end
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function TraceHuntLevel:TraceHuntResultTime(nTime)
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self.nTime = nTime
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end
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function TraceHuntLevel:TraceHuntResult(levelState, totalTime)
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if self.isSettlement then
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return
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end
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self.isSettlement = true
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local nLeft = self.parent:GetControlLeftTime()
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if nLeft <= 0 then
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local bEmpty = self.parent:GetSelfHuntCount() == 0
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local sTip = bEmpty and ConfigTable.GetUIText("TraceHunt_ControlTimeOverInFirstBattle") or ConfigTable.GetUIText("TraceHunt_ControlTimeOverInBattle")
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local msg = {
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nType = AllEnum.MessageBox.Alert,
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sContent = sTip,
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callbackConfirm = function()
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self.parent:QuiteLevel()
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end
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}
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EventManager.Hit(EventId.OpenMessageBox, msg)
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return
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end
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self.parent:SendTraceHuntSettleReq(self.LevelId)
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end
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function TraceHuntLevel:RefreshCharDamageData()
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self.tbCharDamage = UTILS.GetCharDamageResult(self.tbCharId)
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end
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function TraceHuntLevel:OnEvent_TraceHuntSettleSuccess(entryLevelId, totalStar, nExp, bSelfBoss, mapChangeInfo, bUpgrade, nBeforeMaxStar)
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self:RefreshCharDamageData()
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EventManager.Hit(EventId.OpenPanel, PanelId.TraceHuntResult, entryLevelId, totalStar, nExp, bSelfBoss, mapChangeInfo, bUpgrade, nBeforeMaxStar, self.tbCharDamage)
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end
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function TraceHuntLevel:BindEvent()
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if type(mapEventConfig) ~= "table" then
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return
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end
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for nEventId, sCallbackName in pairs(mapEventConfig) do
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local callback = self[sCallbackName]
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if type(callback) == "function" then
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EventManager.Add(nEventId, self, callback)
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end
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end
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end
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function TraceHuntLevel:UnBindEvent()
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if type(mapEventConfig) ~= "table" then
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return
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end
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for nEventId, sCallbackName in pairs(mapEventConfig) do
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local callback = self[sCallbackName]
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if type(callback) == "function" then
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EventManager.Remove(nEventId, self, callback)
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end
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end
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if self.BossId then
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EventManager.RemoveEntityEvent("HpChanged", self.BossId, self, self.OnEvent_HpChanged)
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EventManager.RemoveEntityEvent("BossRushMonsterLevelChanged", self.BossId, self, self.OnEvent_TraceHuntMonsterLevelChanged)
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EventManager.RemoveEntityEvent("BossRushMonsterBattleAttrChanged", self.BossId, self, self.OnEvent_TraceHuntMonsterBattleAttrChanged)
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self.BossId = nil
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end
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end
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function TraceHuntLevel:OnEvent_UnloadComplete()
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self.parent:EntryLvAgain()
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end
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return TraceHuntLevel
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