Update - 1.13.0.124

EN: 1.13.0.124
CN: 1.13.0.124
JP: 1.13.0.128
KR: 1.13.0.130
This commit is contained in:
SL1900
2026-07-21 12:30:00 +09:00
parent a12087abad
commit 8c4bd41668
1334 changed files with 873026 additions and 95164 deletions
+187 -19
View File
@@ -75,6 +75,7 @@ GameEnum.roguelikeLevelStyle = {
Main_7_2 = 21,
Main_8_1 = 22,
Main_8_2 = 23,
Main_8_3 = 24,
Roguelike_non = 101,
Roguelike_miniboss = 102,
Roguelike_shilaimu = 103,
@@ -126,6 +127,10 @@ GameEnum.roguelikeLevelStyle = {
StoryActivity_12_Boss01 = 457,
StoryActivity_13 = 461,
StoryActivity_14 = 466,
StoryActivity_15 = 471,
StoryActivity_16 = 476,
StoryActivity_16_01 = 477,
StoryActivity_17 = 481,
Training = 901
}
GameEnum.roguelikeFloorFunction = {
@@ -527,7 +532,8 @@ GameEnum.itemType = {
HeadItem = 14,
LevelHonor = 15,
TraceRequest = 16,
HuntPermit = 17
HuntPermit = 17,
SoldierItem = 18
}
GameEnum.expireType = {
ExpireMin = 1,
@@ -710,8 +716,10 @@ GameEnum.achievementCond = {
GameEnum.activityAcceptCond = {WorldClassSpecific = 71}
GameEnum.activityBreakoutCharUnlockCond = {ActivityBreakoutWinSpecificLevel = 117}
GameEnum.activityQuestCompleteCond = {
EnergyDeplete = 39,
ItemsAdd = 48,
ItemsDeplete = 49,
LoginTotal = 51,
StoryClear = 63,
WorldClassSpecific = 71,
ActivityCookieLevelAccPackage = 96,
@@ -760,7 +768,8 @@ GameEnum.activityQuestCompleteCond = {
ActivityIceCreamCumulativeScore = 154,
ActivityIceCreamLevelPassed = 155,
ActivityIceCreamCumulativeUseItem = 156,
ActivityIceCreamCumulativeCombo = 157
ActivityIceCreamCumulativeCombo = 157,
ActivitySoldierScore = 158
}
GameEnum.chatCond = {
CharacterAcquire = 5,
@@ -913,6 +922,7 @@ GameEnum.questCompleteCond = {
DiscWithSpecificQuantityPhaseAndAttr = 122,
WeekBossClearTotal = 123,
ActivityStoryReadStory = 124,
ActivitySoldierScore = 158,
ClientReport = 200,
TowerBattleTimes = 501,
TowerBossChallengeSpecificHighRewardWithTotal = 502,
@@ -1355,7 +1365,8 @@ GameEnum.takeEffect = {
CERTAIN_MARK_TYPE = 51,
BE_MIANCONTROL = 52,
BE_ASSISTANT = 53,
CERTAIN_DAMAGETYPE = 54
CERTAIN_DAMAGETYPE = 54,
ASSISTANT_IN_BATTLE = 55
}
GameEnum.effectType = {
STATE_CAHNGE = 1,
@@ -1514,7 +1525,8 @@ GameEnum.itemStype = {
PlayHead = 45,
CharacterSkin = 46,
SouvenirEnergyItem = 47,
Build = 48
Build = 48,
Chess = 49
}
GameEnum.targetType = {
AllActor = 1,
@@ -1544,7 +1556,8 @@ GameEnum.levelType = {
JointDrill = 12,
SkillInstance = 13,
DailyInstance = 14,
EquipmentInstance = 15
EquipmentInstance = 15,
TraceHunt = 16
}
GameEnum.levelEliteType = {
Common = 1,
@@ -1962,14 +1975,16 @@ GameEnum.levelTypeData = {
BreakCount = 4,
Note = 5,
DiscSkill = 6,
BuildLevel = 7
BuildLevel = 7,
SoldierLevel = 8
}
GameEnum.blockPriorityType = {
None = 0,
Priority1 = 1,
Priority2 = 2,
Priority3 = 3,
Priority4 = 4
Priority4 = 4,
PriorityHighest = 999
}
GameEnum.equipmentType = {
Square = 1,
@@ -2012,7 +2027,8 @@ GameEnum.BrickDropType = {
BrickBoom = 6,
BrickBoomBall = 7,
BrickInv = 8,
BrickSplit = 9
BrickSplit = 9,
BrickPortal_Hole = 10
}
GameEnum.starTowerRoomType = {
BattleRoom = 0,
@@ -2546,7 +2562,8 @@ GameEnum.activityThemeType = {
Swim_11100 = 13,
Tech_10108 = 14,
GunStorm_10109 = 15,
Summer_20103 = 16
Summer_20103 = 16,
Summer_10110 = 17
}
GameEnum.ActivityLevelType = {
Explore = 1,
@@ -2689,9 +2706,7 @@ GameEnum.JointDrillMode = {JointDrill_Mode_1 = 1, JointDrill_Mode_2 = 2}
GameEnum.PenguinBaseCardSuit = {
Red = 1,
Blue = 2,
Green = 3,
All = 4,
Empty = 5
Green = 3
}
GameEnum.PenguinCardTriggerPhase = {
Dealing = 1,
@@ -2752,7 +2767,8 @@ GameEnum.PenguinCardQuestType = {
GameEnum.PenguinCardBuffDuration = {
FullGame = 1,
Count = 2,
Turn = 3
Turn = 3,
Round = 4
}
GameEnum.ThrowGiftSpawnPointType = {
None = 0,
@@ -2880,16 +2896,31 @@ GameEnum.ChessType = {
Vanguard = 1,
Support = 2
}
GameEnum.ChessboardType = {Front = 0, Back = 1}
GameEnum.ChessAssistOnStageType = {
Front = 0,
Back = 1,
NotAppearing = 2
}
GameEnum.ChessPartnerType = {
DiGuoWeiDui = 0,
LianHeZhongYe = 1,
HuiFengJuLeBu = 2
KongBaiLvTuan = 1,
WanSongWu = 2,
HuaLingLvTuan = 3,
EnCiYiZhi = 4,
JiQiRen = 5,
DiGuoWeiDui = 6,
DiLiXieHui = 7,
ZiYouLvRen = 8,
HuiFengJuLeBu = 9,
LianHeZhongYe = 10,
SenLinPengYou = 11,
XiaLuoKe = 12,
ShengCunDaRen = 13,
MuYuEnDian = 14,
BaiBuChuanYang = 15,
DianFengZhanShi = 16,
MeiLiManYi = 17,
RenDuoShiZhong = 18,
MoYu = 19
}
GameEnum.ActivityIceCreamLevelType = {
Teaching = 1,
@@ -2917,9 +2948,15 @@ GameEnum.iceOption = {
GameEnum.soldierNodeType = {
Event = 1,
Battle = 2,
BossBattle = 3
MidBossBattle = 3,
FinalBossBattle = 4
}
GameEnum.soldierEventType = {
FinalBossBattle = 1,
MidBossBattle = 2,
NormalBattle = 3,
BattleOptions = 4
}
GameEnum.soldierEventType = {BattleOptions = 1}
GameEnum.soldierLevelName = {
Simple = 1,
Medium = 2,
@@ -2932,6 +2969,7 @@ GameEnum.soldierCardUnloadType = {
AtStage = 3,
FromStageOnwards = 4
}
GameEnum.SoldierPositionType = {FightPosition = 1, SupportPosition = 2}
GameEnum.TraceHuntLogType = {
TraceStart = 1,
Tracing = 2,
@@ -2951,4 +2989,134 @@ GameEnum.TraceHuntLogType = {
HuntInterrupt = 16
}
GameEnum.TDLevelGamePlayType = {None = 1, Hot = 2}
GameEnum.SoldierPartnerNumType = {GE = 1, EQ = 2}
GameEnum.SoldierClientCond = {
None = 1,
Partner = 2,
PositionType = 3,
SoldierCount = 4,
SoldierLevel = 5,
SoldierAttr = 6,
SoldierId = 7,
PartnerCount = 8
}
GameEnum.SoldierClientEffectTarget = {
None = 0,
All = 1,
Partner = 2,
SoldierId = 3
}
GameEnum.SoldierClientEffect = {
None = 1,
AmendAttr = 2,
PercentAmendAttr = 3,
PartnerTag = 4,
BattleAttrHalve = 5
}
GameEnum.soldierBuffCond = {
CurrentNodeEqual = 1,
CurrentNodeAfterKeep = 2,
CurrentNodeSpecific = 3,
NextNodes = 4,
EnterNodeCountKeep = 5,
EnterNodeCountEqual = 6,
EnterNodeCountEqualLoop = 7,
CurrentStageSpecific = 8,
CurrentStage = 9,
NextNodeType = 11,
BattleCount = 12,
BattleCountLoop = 13,
BattleVictoryCount = 14,
BattleVictoryCountLoop = 15,
BattleDefeatCount = 16,
BattleDefeatCountLoop = 17,
BattleContinuousVictoryCount = 18,
BattleContinuousVictoryCountLoop = 19,
BattleContinuousDefeatCount = 20,
BattleContinuousDefeatCountLoop = 21,
BattleContinuousDefeatCountKeep = 22,
BattleContinuousVictoryCountKeep = 23,
ShopLevelSpecific = 24,
ShopLevelUpgrade = 25,
ShopLevelKeep = 26,
ShopRefreshCountKeep = 28,
ShopRefreshCountLoop = 30,
ShopPurchaseChess = 32,
ShopPurchaseChessLoop = 33,
ShopPurchaseChessCost = 34,
ShopPurchaseChessCostLoop = 35,
ShopPurchaseChessPartner = 36,
ShopPurchaseChessPartnerLoop = 37,
ShopPurchaseChessType = 38,
ShopPurchaseChessTypeLoop = 39,
ShopChessSell = 40,
ShopChessSellLoop = 41,
ShopPurchaseExpCount = 42,
ShopPurchaseExpCountLoop = 43,
HpEqual = 44,
HpGreaterThan = 45,
HpLessThan = 46,
ResAdd = 47,
ResDeductKeep = 48,
ResDeductLoop = 49,
ResKeep = 50,
ChessMergeSpecificStar = 51,
ChessMergeSpecificStarWithCost = 52,
ChessMergeSpecificStarWithType = 53,
ChessMergeSpecificStarWithPartner = 54,
DeployChessSpecificCountWithCost = 55,
DeployChessSpecificCountWithType = 56,
DeployChessSpecificCountWithPartner = 57,
UsageQuota = 58,
UsageQuotaPerNode = 59,
ShopRefreshCount = 60,
ResDeduct = 61,
DeployChessEqualCountWithPartner = 62,
HpGreaterThanLoop = 63,
HpLessThanLoop = 64,
DeployChessEqualCountWithType = 65
}
GameEnum.soldierBuffEffect = {
GainItem = 1,
ChessAdd = 2,
ChessAddPartner = 3,
HpAdd = 4,
HpDeduct = 5,
HpSet = 6,
ShopRandomFreeRefresh = 7,
ShopDisablePurchase = 8,
ShopDisableRefresh = 9,
ChessDeploySell = 10,
PartnerActivateAddCount = 11,
PartnerSpecificAddCount = 12,
NodeTypeModify = 13,
ShopAddExp = 14,
ResMultiply = 15,
ResSet = 16,
RandomChessAddByStar = 17,
RandomChessAddByStarAndCost = 18,
RandomChessAddByType = 19,
ShopRefreshDiscount = 20,
ShopPurchaseExpDiscount = 21,
GainResScale = 22,
HoldResScale = 23,
ShopRandomRarityWeightDouble = 24,
GetTwoDice = 25,
RandomStrategyCardSpecificRarity = 26,
LeftmostWaitingChessChange = 27,
LeftmostWaitingChessSpecificCostChange = 28,
ShopRandomChessBecomeAnotherHigherCost = 29,
ExchangeHpAndGold = 30,
ShopGoodsProbabilityBecomingHigherStar = 31,
ChessWeightUpWithSpecificPartner = 32,
ClientEffect = 33
}
GameEnum.PartnerLevelQuality = {
None = 0,
Copper = 1,
Silver = 2,
Gold = 3,
Color = 4
}
GameEnum.SoldierCharacterType = {Actor = 1, Monster = 2}
return GameEnum