Update - 1.13.0.124
EN: 1.13.0.124 CN: 1.13.0.124 JP: 1.13.0.128 KR: 1.13.0.130
This commit is contained in:
@@ -75,6 +75,7 @@ GameEnum.roguelikeLevelStyle = {
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Main_7_2 = 21,
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Main_8_1 = 22,
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Main_8_2 = 23,
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Main_8_3 = 24,
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Roguelike_non = 101,
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Roguelike_miniboss = 102,
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Roguelike_shilaimu = 103,
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@@ -126,6 +127,10 @@ GameEnum.roguelikeLevelStyle = {
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StoryActivity_12_Boss01 = 457,
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StoryActivity_13 = 461,
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StoryActivity_14 = 466,
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StoryActivity_15 = 471,
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StoryActivity_16 = 476,
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StoryActivity_16_01 = 477,
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StoryActivity_17 = 481,
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Training = 901
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}
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GameEnum.roguelikeFloorFunction = {
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@@ -527,7 +532,8 @@ GameEnum.itemType = {
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HeadItem = 14,
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LevelHonor = 15,
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TraceRequest = 16,
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HuntPermit = 17
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HuntPermit = 17,
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SoldierItem = 18
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}
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GameEnum.expireType = {
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ExpireMin = 1,
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@@ -710,8 +716,10 @@ GameEnum.achievementCond = {
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GameEnum.activityAcceptCond = {WorldClassSpecific = 71}
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GameEnum.activityBreakoutCharUnlockCond = {ActivityBreakoutWinSpecificLevel = 117}
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GameEnum.activityQuestCompleteCond = {
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EnergyDeplete = 39,
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ItemsAdd = 48,
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ItemsDeplete = 49,
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LoginTotal = 51,
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StoryClear = 63,
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WorldClassSpecific = 71,
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ActivityCookieLevelAccPackage = 96,
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@@ -760,7 +768,8 @@ GameEnum.activityQuestCompleteCond = {
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ActivityIceCreamCumulativeScore = 154,
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ActivityIceCreamLevelPassed = 155,
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ActivityIceCreamCumulativeUseItem = 156,
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ActivityIceCreamCumulativeCombo = 157
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ActivityIceCreamCumulativeCombo = 157,
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ActivitySoldierScore = 158
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}
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GameEnum.chatCond = {
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CharacterAcquire = 5,
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@@ -913,6 +922,7 @@ GameEnum.questCompleteCond = {
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DiscWithSpecificQuantityPhaseAndAttr = 122,
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WeekBossClearTotal = 123,
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ActivityStoryReadStory = 124,
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ActivitySoldierScore = 158,
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ClientReport = 200,
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TowerBattleTimes = 501,
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TowerBossChallengeSpecificHighRewardWithTotal = 502,
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@@ -1355,7 +1365,8 @@ GameEnum.takeEffect = {
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CERTAIN_MARK_TYPE = 51,
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BE_MIANCONTROL = 52,
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BE_ASSISTANT = 53,
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CERTAIN_DAMAGETYPE = 54
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CERTAIN_DAMAGETYPE = 54,
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ASSISTANT_IN_BATTLE = 55
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}
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GameEnum.effectType = {
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STATE_CAHNGE = 1,
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@@ -1514,7 +1525,8 @@ GameEnum.itemStype = {
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PlayHead = 45,
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CharacterSkin = 46,
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SouvenirEnergyItem = 47,
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Build = 48
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Build = 48,
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Chess = 49
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}
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GameEnum.targetType = {
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AllActor = 1,
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@@ -1544,7 +1556,8 @@ GameEnum.levelType = {
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JointDrill = 12,
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SkillInstance = 13,
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DailyInstance = 14,
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EquipmentInstance = 15
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EquipmentInstance = 15,
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TraceHunt = 16
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}
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GameEnum.levelEliteType = {
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Common = 1,
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@@ -1962,14 +1975,16 @@ GameEnum.levelTypeData = {
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BreakCount = 4,
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Note = 5,
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DiscSkill = 6,
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BuildLevel = 7
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BuildLevel = 7,
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SoldierLevel = 8
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}
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GameEnum.blockPriorityType = {
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None = 0,
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Priority1 = 1,
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Priority2 = 2,
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Priority3 = 3,
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Priority4 = 4
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Priority4 = 4,
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PriorityHighest = 999
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}
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GameEnum.equipmentType = {
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Square = 1,
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@@ -2012,7 +2027,8 @@ GameEnum.BrickDropType = {
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BrickBoom = 6,
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BrickBoomBall = 7,
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BrickInv = 8,
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BrickSplit = 9
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BrickSplit = 9,
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BrickPortal_Hole = 10
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}
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GameEnum.starTowerRoomType = {
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BattleRoom = 0,
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@@ -2546,7 +2562,8 @@ GameEnum.activityThemeType = {
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Swim_11100 = 13,
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Tech_10108 = 14,
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GunStorm_10109 = 15,
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Summer_20103 = 16
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Summer_20103 = 16,
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Summer_10110 = 17
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}
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GameEnum.ActivityLevelType = {
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Explore = 1,
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@@ -2689,9 +2706,7 @@ GameEnum.JointDrillMode = {JointDrill_Mode_1 = 1, JointDrill_Mode_2 = 2}
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GameEnum.PenguinBaseCardSuit = {
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Red = 1,
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Blue = 2,
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Green = 3,
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All = 4,
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Empty = 5
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Green = 3
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}
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GameEnum.PenguinCardTriggerPhase = {
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Dealing = 1,
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@@ -2752,7 +2767,8 @@ GameEnum.PenguinCardQuestType = {
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GameEnum.PenguinCardBuffDuration = {
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FullGame = 1,
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Count = 2,
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Turn = 3
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Turn = 3,
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Round = 4
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}
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GameEnum.ThrowGiftSpawnPointType = {
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None = 0,
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@@ -2880,16 +2896,31 @@ GameEnum.ChessType = {
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Vanguard = 1,
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Support = 2
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}
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GameEnum.ChessboardType = {Front = 0, Back = 1}
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GameEnum.ChessAssistOnStageType = {
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Front = 0,
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Back = 1,
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NotAppearing = 2
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}
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GameEnum.ChessPartnerType = {
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DiGuoWeiDui = 0,
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LianHeZhongYe = 1,
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HuiFengJuLeBu = 2
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KongBaiLvTuan = 1,
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WanSongWu = 2,
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HuaLingLvTuan = 3,
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EnCiYiZhi = 4,
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JiQiRen = 5,
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DiGuoWeiDui = 6,
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DiLiXieHui = 7,
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ZiYouLvRen = 8,
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HuiFengJuLeBu = 9,
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LianHeZhongYe = 10,
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SenLinPengYou = 11,
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XiaLuoKe = 12,
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ShengCunDaRen = 13,
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MuYuEnDian = 14,
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BaiBuChuanYang = 15,
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DianFengZhanShi = 16,
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MeiLiManYi = 17,
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RenDuoShiZhong = 18,
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MoYu = 19
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}
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GameEnum.ActivityIceCreamLevelType = {
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Teaching = 1,
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@@ -2917,9 +2948,15 @@ GameEnum.iceOption = {
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GameEnum.soldierNodeType = {
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Event = 1,
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Battle = 2,
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BossBattle = 3
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MidBossBattle = 3,
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FinalBossBattle = 4
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}
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GameEnum.soldierEventType = {
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FinalBossBattle = 1,
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MidBossBattle = 2,
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NormalBattle = 3,
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BattleOptions = 4
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}
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GameEnum.soldierEventType = {BattleOptions = 1}
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GameEnum.soldierLevelName = {
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Simple = 1,
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Medium = 2,
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@@ -2932,6 +2969,7 @@ GameEnum.soldierCardUnloadType = {
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AtStage = 3,
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FromStageOnwards = 4
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}
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GameEnum.SoldierPositionType = {FightPosition = 1, SupportPosition = 2}
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GameEnum.TraceHuntLogType = {
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TraceStart = 1,
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Tracing = 2,
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@@ -2951,4 +2989,134 @@ GameEnum.TraceHuntLogType = {
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HuntInterrupt = 16
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}
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GameEnum.TDLevelGamePlayType = {None = 1, Hot = 2}
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GameEnum.SoldierPartnerNumType = {GE = 1, EQ = 2}
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GameEnum.SoldierClientCond = {
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None = 1,
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Partner = 2,
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PositionType = 3,
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SoldierCount = 4,
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SoldierLevel = 5,
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SoldierAttr = 6,
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SoldierId = 7,
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PartnerCount = 8
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}
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GameEnum.SoldierClientEffectTarget = {
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None = 0,
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All = 1,
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Partner = 2,
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SoldierId = 3
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}
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GameEnum.SoldierClientEffect = {
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None = 1,
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AmendAttr = 2,
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PercentAmendAttr = 3,
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PartnerTag = 4,
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BattleAttrHalve = 5
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}
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GameEnum.soldierBuffCond = {
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CurrentNodeEqual = 1,
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CurrentNodeAfterKeep = 2,
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CurrentNodeSpecific = 3,
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NextNodes = 4,
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EnterNodeCountKeep = 5,
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EnterNodeCountEqual = 6,
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EnterNodeCountEqualLoop = 7,
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CurrentStageSpecific = 8,
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CurrentStage = 9,
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NextNodeType = 11,
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BattleCount = 12,
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BattleCountLoop = 13,
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BattleVictoryCount = 14,
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BattleVictoryCountLoop = 15,
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BattleDefeatCount = 16,
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BattleDefeatCountLoop = 17,
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BattleContinuousVictoryCount = 18,
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BattleContinuousVictoryCountLoop = 19,
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BattleContinuousDefeatCount = 20,
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BattleContinuousDefeatCountLoop = 21,
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BattleContinuousDefeatCountKeep = 22,
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BattleContinuousVictoryCountKeep = 23,
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ShopLevelSpecific = 24,
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ShopLevelUpgrade = 25,
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ShopLevelKeep = 26,
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ShopRefreshCountKeep = 28,
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ShopRefreshCountLoop = 30,
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ShopPurchaseChess = 32,
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ShopPurchaseChessLoop = 33,
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ShopPurchaseChessCost = 34,
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ShopPurchaseChessCostLoop = 35,
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ShopPurchaseChessPartner = 36,
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ShopPurchaseChessPartnerLoop = 37,
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ShopPurchaseChessType = 38,
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ShopPurchaseChessTypeLoop = 39,
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ShopChessSell = 40,
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ShopChessSellLoop = 41,
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ShopPurchaseExpCount = 42,
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ShopPurchaseExpCountLoop = 43,
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HpEqual = 44,
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HpGreaterThan = 45,
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HpLessThan = 46,
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ResAdd = 47,
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ResDeductKeep = 48,
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ResDeductLoop = 49,
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ResKeep = 50,
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ChessMergeSpecificStar = 51,
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ChessMergeSpecificStarWithCost = 52,
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ChessMergeSpecificStarWithType = 53,
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ChessMergeSpecificStarWithPartner = 54,
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DeployChessSpecificCountWithCost = 55,
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DeployChessSpecificCountWithType = 56,
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DeployChessSpecificCountWithPartner = 57,
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UsageQuota = 58,
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UsageQuotaPerNode = 59,
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ShopRefreshCount = 60,
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ResDeduct = 61,
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DeployChessEqualCountWithPartner = 62,
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HpGreaterThanLoop = 63,
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HpLessThanLoop = 64,
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DeployChessEqualCountWithType = 65
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}
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GameEnum.soldierBuffEffect = {
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GainItem = 1,
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ChessAdd = 2,
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ChessAddPartner = 3,
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HpAdd = 4,
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HpDeduct = 5,
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HpSet = 6,
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ShopRandomFreeRefresh = 7,
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ShopDisablePurchase = 8,
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ShopDisableRefresh = 9,
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ChessDeploySell = 10,
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PartnerActivateAddCount = 11,
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PartnerSpecificAddCount = 12,
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NodeTypeModify = 13,
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ShopAddExp = 14,
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ResMultiply = 15,
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ResSet = 16,
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RandomChessAddByStar = 17,
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RandomChessAddByStarAndCost = 18,
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RandomChessAddByType = 19,
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ShopRefreshDiscount = 20,
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ShopPurchaseExpDiscount = 21,
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GainResScale = 22,
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HoldResScale = 23,
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ShopRandomRarityWeightDouble = 24,
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GetTwoDice = 25,
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RandomStrategyCardSpecificRarity = 26,
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LeftmostWaitingChessChange = 27,
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LeftmostWaitingChessSpecificCostChange = 28,
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ShopRandomChessBecomeAnotherHigherCost = 29,
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ExchangeHpAndGold = 30,
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ShopGoodsProbabilityBecomingHigherStar = 31,
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ChessWeightUpWithSpecificPartner = 32,
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ClientEffect = 33
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}
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GameEnum.PartnerLevelQuality = {
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None = 0,
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Copper = 1,
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Silver = 2,
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Gold = 3,
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Color = 4
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}
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GameEnum.SoldierCharacterType = {Actor = 1, Monster = 2}
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return GameEnum
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