Update - 1.13.0.124

EN: 1.13.0.124
CN: 1.13.0.124
JP: 1.13.0.128
KR: 1.13.0.130
This commit is contained in:
SL1900
2026-07-21 12:30:00 +09:00
parent a12087abad
commit 8c4bd41668
1334 changed files with 873026 additions and 95164 deletions
@@ -1,73 +1,192 @@
local MiningGameQuestCtrl = class("MiningGameQuestCtrl", BaseCtrl)
local totalLength = 520
local totalHeight = 37
local barMinX = -622
local barMaxX = 0
MiningGameQuestCtrl._mapNodeConfig = {
loopSv = {
sNodeName = "questList",
blur = {
sNodeName = "t_fullscreen_blur_blue"
},
txtWindowTitle = {
sComponentName = "TMP_Text",
sLanguageId = "MiningGame_QuestPanelTitle"
},
btnClose = {
sComponentName = "UIButton",
callback = "OnBtnClick_Close"
},
btnAllClose = {
sComponentName = "UIButton",
callback = "OnBtnClick_Close"
},
btn_GetReward = {
sComponentName = "UIButton",
callback = "OnBtnClick_GetAllReward"
},
btn_GetReward_None = {
sComponentName = "UIButton",
callback = "OnBtnClick_GetAllReward_None"
},
txt_getAllReward = {
nCount = 2,
sComponentName = "TMP_Text",
sLanguageId = "MiningGame_Quest_GetAllReward"
},
Group_loop_sv = {
sNodeName = "sv_group",
sComponentName = "LoopScrollView"
},
rtBarFill = {
Quest_loop_sv = {
sNodeName = "sv_quest",
sComponentName = "LoopScrollView"
},
title_process = {
sComponentName = "TMP_Text",
sLanguageId = "MiningGame_QuestPanel_CurProcess"
},
txt_GroupProcess = {sComponentName = "TMP_Text"},
imgGroupProcessBarFill = {
sComponentName = "RectTransform"
},
btn_AllReceive = {
sComponentName = "UIButton",
callback = "OnBtnClick_AllReceive"
},
txt_AllReceive = {
ComponentName = "TMP_Text",
"Mining_Quest_AllReceive"
}
animator = {sNodeName = "Quest", sComponentName = "Animator"}
}
MiningGameQuestCtrl._mapEventConfig = {
MiningQuestUpdate = "InitQuestData"
MiningQuestUpdate = "OnEvent_QuestUpdate"
}
function MiningGameQuestCtrl:Awake(...)
MiningGameQuestCtrl._mapRedDotConfig = {}
function MiningGameQuestCtrl:Awake()
self.tbQuestGridCtrl = {}
local param = self:GetPanelParam()
local actId
if type(param) == "table" then
self.nActId = param[1]
actId = param[1]
end
self:InitData()
self:SetData(actId)
end
function MiningGameQuestCtrl:OnEnable()
self._mapNode.blur:SetActive(true)
self:PlayAnim_In()
end
function MiningGameQuestCtrl:OnDisable()
for nInstanceId, objCtrl in pairs(self.tbGridCtrl) do
self:UnbindCtrlByNode(objCtrl)
self.tbGridCtrl[nInstanceId] = nil
end
self.tbGridCtrl = {}
end
function MiningGameQuestCtrl:InitData()
self.actData = PlayerData.Activity:GetActivityDataById(self.nActId)
self.tbQuestList = {}
self.tbGridCtrl = {}
end
function MiningGameQuestCtrl:InitQuestData()
self.tbQuestList = self.actData:GetAllQuestData()
table.sort(self.tbQuestList, function(a, b)
if a.nStatus == b.nStatus then
return a.Id < b.Id
if self.tbQuestGridCtrl ~= nil then
for _, ctrl in pairs(self.tbQuestGridCtrl) do
self:UnbindCtrlByNode(ctrl)
end
return a.nStatus < b.nStatus
end
self.tbQuestGridCtrl = {}
end
function MiningGameQuestCtrl:OnDestroy()
end
function MiningGameQuestCtrl:PlayAnim_In()
self._mapNode.animator:Play("t_window_04_t_in")
EventManager.Hit(EventId.TemporaryBlockInput, 0.2)
end
function MiningGameQuestCtrl:SetData(nActId)
self.nActId = nActId
self.MiningGameData = PlayerData.Activity:GetActivityDataById(self.nActId)
self.nSelectedGroupId = 0
self.tbGroup = self.MiningGameData:GetAllGroupId()
table.sort(self.tbGroup, function(a, b)
return a < b
end)
if nil ~= self.tbQuestList then
for nInstanceId, objCtrl in pairs(self.tbGridCtrl) do
self:UnbindCtrlByNode(objCtrl)
self.tbGridCtrl[nInstanceId] = nil
local nSelectIndex = 1
for i, v in ipairs(self.tbGroup) do
local bRed = RedDotManager.GetValid(RedDotDefine.Activity_Mining_QuestGroup, {v})
if bRed then
nSelectIndex = i
break
end
self._mapNode.loopSv:SetAnim(0.1)
self._mapNode.loopSv:Init(#self.tbQuestList, self, self.OnGridRefresh)
EventManager.Hit(EventId.TemporaryBlockInput, 0.5)
end
self._mapNode.rtBarFill.sizeDelta = Vector2(self.actData:GetCompleteCount() / #self.tbQuestList * totalLength, totalHeight)
self.nSelectedGroupId = self.tbGroup[nSelectIndex]
self._mapNode.Group_loop_sv:Init(#self.tbGroup, self, self.OnRefreshGroupGrid)
self:UpdateQuestList(self.nSelectedGroupId)
end
function MiningGameQuestCtrl:OnGridRefresh(goGrid, gridIndex)
function MiningGameQuestCtrl:UpdateQuestList(nGroupId)
self.questList = self.MiningGameData:GetQuestbyGroupId(nGroupId)
if self.questList == nil then
return
end
local sortFunc = function(a, b)
if a.nStatus ~= b.nStatus then
return a.nStatus < b.nStatus
end
return a.nId < b.nId
end
table.sort(self.questList, sortFunc)
local nFinishCount = self.MiningGameData:GetGroupQuestReceiveCount(nGroupId)
self._mapNode.Quest_loop_sv:Init(#self.questList, self, self.OnRefreshQuestGrid)
NovaAPI.SetTMPText(self._mapNode.txt_GroupProcess, string.format("%d/%d", nFinishCount, #self.questList))
self._mapNode.imgGroupProcessBarFill.anchoredPosition = Vector2(barMinX + (barMaxX - barMinX) * (nFinishCount / #self.questList), self._mapNode.imgGroupProcessBarFill.anchoredPosition.y)
local bHasFinish = false
for _, questData in ipairs(self.questList) do
if questData.nStatus == AllEnum.ActQuestStatus.Complete then
bHasFinish = true
break
end
end
self._mapNode.btn_GetReward.gameObject:SetActive(bHasFinish)
self._mapNode.btn_GetReward_None.gameObject:SetActive(not bHasFinish)
end
function MiningGameQuestCtrl:OnRefreshGroupGrid(goGrid, gridIndex)
local nIndex = gridIndex + 1
local txtName = goGrid.transform:Find("btnGrid/AnimRoot/txt_Name")
local config = ConfigTable.GetData("MiningQuestGroup", self.tbGroup[nIndex])
if config == nil then
return
end
NovaAPI.SetTMPText(txtName:GetComponent("TMP_Text"), config.GroupName)
local nFinishCount = self.MiningGameData:GetGroupQuestReceiveCount(self.tbGroup[nIndex])
local nAllCount = 0
for _, value in pairs(self.MiningGameData:GetQuestbyGroupId(self.tbGroup[nIndex])) do
nAllCount = nAllCount + 1
end
local txtCount = goGrid.transform:Find("btnGrid/AnimRoot/txt_Process")
NovaAPI.SetTMPText(txtCount:GetComponent("TMP_Text"), string.format("%d/%d", nFinishCount, nAllCount))
local goSelected = goGrid.transform:Find("btnGrid/AnimRoot/img_selected")
goSelected.gameObject:SetActive(self.tbGroup[nIndex] == self.nSelectedGroupId)
if self.tbGroup[nIndex] == self.nSelectedGroupId then
self.selectedGrid = goGrid
end
local reddot = goGrid.transform:Find("btnGrid/AnimRoot/reddot")
RedDotManager.RegisterNode(RedDotDefine.Activity_Mining_QuestGroup, {
self.tbGroup[nIndex]
}, reddot, nil, nil, true)
local go_Button = goGrid.transform:Find("btnGrid")
local btn_Select = go_Button:GetComponent("UIButton")
btn_Select.onClick:RemoveAllListeners()
local nGroupId = self.tbGroup[nIndex]
btn_Select.onClick:AddListener(function()
if self.selectedGrid ~= nil then
local oldGoSelected = self.selectedGrid.transform:Find("btnGrid/AnimRoot/img_selected")
oldGoSelected.gameObject:SetActive(false)
end
self.nSelectedGroupId = nGroupId
self.selectedGrid = goGrid
goSelected.gameObject:SetActive(true)
self:UpdateQuestList(self.nSelectedGroupId)
end)
end
function MiningGameQuestCtrl:OnRefreshQuestGrid(goGrid, gridIndex)
local nIndex = gridIndex + 1
local nInstanceId = goGrid:GetInstanceID()
if not self.tbGridCtrl[nInstanceId] then
self.tbGridCtrl[nInstanceId] = self:BindCtrlByNode(goGrid, "Game.UI.Activity.Mining.MiningQuestCellCtrl")
if not self.tbQuestGridCtrl[nInstanceId] then
self.tbQuestGridCtrl[nInstanceId] = self:BindCtrlByNode(goGrid, "Game.UI.Activity.Mining.MiningQuestCellCtrl")
end
self.tbGridCtrl[nInstanceId]:SetData(self.nActId, self.tbQuestList[nIndex])
self.tbQuestGridCtrl[nInstanceId]:SetData(self.nActId, self.questList[nIndex])
end
function MiningGameQuestCtrl:OnBtnClick_AllReceive()
PlayerData.Activity:SendReceivePerQuest(self.nActId, 0, nil)
function MiningGameQuestCtrl:OnBtnClick_GetAllReward()
self.MiningGameData:SendQuestReceive(0, self.nSelectedGroupId)
end
function MiningGameQuestCtrl:OnBtnClick_GetAllReward_None()
EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("TowerDefense_Quest_ReceiveNone"))
end
function MiningGameQuestCtrl:OnBtnClick_Close()
EventManager.Hit(EventId.TemporaryBlockInput, 0.2)
self._mapNode.animator:Play("t_window_04_t_out")
self:AddTimer(1, 0.2, function()
EventManager.Hit(EventId.ClosePanel, self._panel._nPanelId)
end, true, true, true)
end
function MiningGameQuestCtrl:OnEvent_QuestUpdate()
self._mapNode.Group_loop_sv:Init(#self.tbGroup, self, self.OnRefreshGroupGrid)
self:UpdateQuestList(self.nSelectedGroupId)
end
return MiningGameQuestCtrl