Update - 1.13.0.124

EN: 1.13.0.124
CN: 1.13.0.124
JP: 1.13.0.128
KR: 1.13.0.130
This commit is contained in:
SL1900
2026-07-21 12:30:00 +09:00
parent a12087abad
commit 8c4bd41668
1334 changed files with 873026 additions and 95164 deletions
@@ -0,0 +1,60 @@
local TraceHuntBattlePanel = class("TraceHuntBattlePanel", BasePanel)
local GamepadUIManager = require("GameCore.Module.GamepadUIManager")
TraceHuntBattlePanel.OpenMinMap = true
TraceHuntBattlePanel._bAddToBackHistory = false
TraceHuntBattlePanel._tbDefine = {
{
sPrefabPath = "Battle/BattleDashboard.prefab",
sCtrlName = "Game.UI.Battle.BattleDashboardCtrl"
},
{
sPrefabPath = "Battle/MainBattleMenu.prefab",
sCtrlName = "Game.UI.Battle.MainBattleMenuCtrl"
},
{
sPrefabPath = "Battle/AdventureMainUI/AdventureMainUI.prefab",
sCtrlName = "Game.UI.Battle.MainBattleCtrl"
},
{
sPrefabPath = "Battle/AdventureMainUI/BattlePopupTips.prefab",
sCtrlName = "Game.UI.Battle.BattlePopupTipsCtrl"
},
{
sPrefabPath = "Play_TraceHuntBattle/TraceHuntLevelInfo.prefab",
sCtrlName = "Game.UI.TraceHunt.TraceHuntLevelInfoCtrl"
},
{
sPrefabPath = "Battle/SkillHintIndicators.prefab",
sCtrlName = "Game.UI.Battle.SkillHintIndicator.HintIndicators"
},
{
sPrefabPath = "Play_TraceHuntBattle/TraceHuntPausePanel.prefab",
sCtrlName = "Game.UI.TraceHunt.TraceHuntPauseCtrl"
},
{
sPrefabPath = "Battle/SubSkillDisplay.prefab",
sCtrlName = "Game.UI.Battle.SubSkillDisplay.SubSkillDisplayCtrl"
}
}
function TraceHuntBattlePanel:Awake()
GamepadUIManager.EnterAdventure()
GamepadUIManager.EnableGamepadUI("BattleMenu", {})
self.BattleType = GameEnum.worldLevelType.TraceHunt
end
function TraceHuntBattlePanel:OnEnable()
local wait = function()
coroutine.yield(CS.UnityEngine.WaitForEndOfFrame())
EventManager.Hit(EventId.OpenPanel, PanelId.Hud)
EventManager.Hit(EventId.ClosePanel, PanelId.MainlineFormation)
EventManager.Hit(EventId.ClosePanel, PanelId.RegionBossFormation)
end
cs_coroutine.start(wait)
end
function TraceHuntBattlePanel:OnAfterEnter()
EventManager.Hit(EventId.SubSkillDisplayInit, self._tbParam[1])
end
function TraceHuntBattlePanel:OnDisable()
GamepadUIManager.DisableGamepadUI("BattleMenu")
GamepadUIManager.QuitAdventure()
end
return TraceHuntBattlePanel