Update - 1.13.0.124
EN: 1.13.0.124 CN: 1.13.0.124 JP: 1.13.0.128 KR: 1.13.0.130
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@@ -1,14 +1,16 @@
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local RogueBossSelectCtrl = class("RogueBossSelectCtrl", BaseCtrl)
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local Actor2DManager = require("Game.Actor2D.Actor2DManager")
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local mapToggle = {
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[1] = GameEnum.diffculty.Diffculty_1,
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[2] = GameEnum.diffculty.Diffculty_2,
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[3] = GameEnum.diffculty.Diffculty_3,
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[4] = GameEnum.diffculty.Diffculty_4,
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[5] = GameEnum.diffculty.Diffculty_5,
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[6] = GameEnum.diffculty.Diffculty_6,
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[7] = GameEnum.diffculty.Diffculty_7,
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[8] = GameEnum.diffculty.Diffculty_8
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[1] = 1,
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[2] = 2,
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[3] = 3,
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[4] = 4,
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[5] = 5,
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[6] = 6,
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[7] = 7,
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[8] = 8,
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[9] = 9,
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[10] = 10
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}
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RogueBossSelectCtrl._mapNodeConfig = {
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rtBossList = {},
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@@ -44,24 +46,24 @@ RogueBossSelectCtrl._mapNodeConfig = {
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togCtrl = {
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sNodeName = "tog",
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sCtrlName = "Game.UI.TemplateEx.TemplateToggleCtrl",
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nCount = 8
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nCount = 10
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},
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tog = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_HardTog",
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nCount = 8
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nCount = 10
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},
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imgLockMask = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_TogTips",
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nCount = 8
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nCount = 10
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},
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rt_Targets = {nCount = 8},
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rt_LockMsg = {nCount = 8},
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rt_Targets = {nCount = 10},
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rt_LockMsg = {nCount = 10},
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txt_LockMsg = {
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sComponentName = "TMP_Text",
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sLanguageId = "RegusBoss_LevelUnLock",
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nCount = 8
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nCount = 10
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},
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txtLockCondition = {sComponentName = "TMP_Text", nCount = 8},
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txtTitleSkill = {
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@@ -726,13 +728,16 @@ end
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function RogueBossSelectCtrl:SetTogList(nHard)
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if self.regionType == GameEnum.RegionType.NormalRegion then
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self._mapNode.rt_Toggle:SetActive(true)
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local nToggleY = 6 < nHard and 295 or 0
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self._mapNode.rt_Toggle.transform.localPosition = Vector3(self._mapNode.rt_Toggle.transform.localPosition.x, nToggleY, self._mapNode.rt_Toggle.transform.localPosition.z)
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if nHard ~= 0 then
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for i = 1, 8 do
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for i = 1, 10 do
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self._mapNode.togCtrl[i]:SetDefault(nHard == mapToggle[i])
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end
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end
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self.tbLockWorldClass = {}
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for i = 1, 8 do
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local tmpCount = #self.mapAllLevel[self.curGroupId]
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for i = 1, tmpCount do
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if self.mapAllLevel[self.curGroupId][i] == nil then
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self._mapNode.togCtrl[i].gameObject:SetActive(false)
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else
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