Update - 1.13.0.124

EN: 1.13.0.124
CN: 1.13.0.124
JP: 1.13.0.128
KR: 1.13.0.130
This commit is contained in:
SL1900
2026-07-21 12:30:00 +09:00
parent a12087abad
commit 8c4bd41668
1334 changed files with 873026 additions and 95164 deletions
@@ -1,14 +1,16 @@
local RogueBossSelectCtrl = class("RogueBossSelectCtrl", BaseCtrl)
local Actor2DManager = require("Game.Actor2D.Actor2DManager")
local mapToggle = {
[1] = GameEnum.diffculty.Diffculty_1,
[2] = GameEnum.diffculty.Diffculty_2,
[3] = GameEnum.diffculty.Diffculty_3,
[4] = GameEnum.diffculty.Diffculty_4,
[5] = GameEnum.diffculty.Diffculty_5,
[6] = GameEnum.diffculty.Diffculty_6,
[7] = GameEnum.diffculty.Diffculty_7,
[8] = GameEnum.diffculty.Diffculty_8
[1] = 1,
[2] = 2,
[3] = 3,
[4] = 4,
[5] = 5,
[6] = 6,
[7] = 7,
[8] = 8,
[9] = 9,
[10] = 10
}
RogueBossSelectCtrl._mapNodeConfig = {
rtBossList = {},
@@ -44,24 +46,24 @@ RogueBossSelectCtrl._mapNodeConfig = {
togCtrl = {
sNodeName = "tog",
sCtrlName = "Game.UI.TemplateEx.TemplateToggleCtrl",
nCount = 8
nCount = 10
},
tog = {
sComponentName = "UIButton",
callback = "OnBtnClick_HardTog",
nCount = 8
nCount = 10
},
imgLockMask = {
sComponentName = "UIButton",
callback = "OnBtnClick_TogTips",
nCount = 8
nCount = 10
},
rt_Targets = {nCount = 8},
rt_LockMsg = {nCount = 8},
rt_Targets = {nCount = 10},
rt_LockMsg = {nCount = 10},
txt_LockMsg = {
sComponentName = "TMP_Text",
sLanguageId = "RegusBoss_LevelUnLock",
nCount = 8
nCount = 10
},
txtLockCondition = {sComponentName = "TMP_Text", nCount = 8},
txtTitleSkill = {
@@ -726,13 +728,16 @@ end
function RogueBossSelectCtrl:SetTogList(nHard)
if self.regionType == GameEnum.RegionType.NormalRegion then
self._mapNode.rt_Toggle:SetActive(true)
local nToggleY = 6 < nHard and 295 or 0
self._mapNode.rt_Toggle.transform.localPosition = Vector3(self._mapNode.rt_Toggle.transform.localPosition.x, nToggleY, self._mapNode.rt_Toggle.transform.localPosition.z)
if nHard ~= 0 then
for i = 1, 8 do
for i = 1, 10 do
self._mapNode.togCtrl[i]:SetDefault(nHard == mapToggle[i])
end
end
self.tbLockWorldClass = {}
for i = 1, 8 do
local tmpCount = #self.mapAllLevel[self.curGroupId]
for i = 1, tmpCount do
if self.mapAllLevel[self.curGroupId][i] == nil then
self._mapNode.togCtrl[i].gameObject:SetActive(false)
else